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by Bohémond
Wed Feb 14, 2018 2:47 am
Forum: Quartier Général WSS
Topic: Chaine de commandement (Armée, corp) et marche au son du canon
Replies: 6
Views: 1004

Re: Chaine de commandement (Armée, corp) et marche au son du canon

Dans WSS, il n' y pas de chaîne de commandement ni de marche au son du canon.

En ce qui concerne la compétence de Malborough, j'ai bien peur qu'elle ne soit utile qu'à son propre stack compte tenu qu'il n'y pas de stacks subordonnés.
by Bohémond
Sun Feb 11, 2018 8:23 pm
Forum: PON Technical Support / Aide Technique
Topic: PBEM 3 players can't save turns
Replies: 7
Views: 276

Re: PBEM 3 players can't save turns

As fas as I know there is no way to fix it.
Seems related to OS and not the game itself.
Player have to fix it manually.

Regards
by Bohémond
Sat Feb 10, 2018 3:56 am
Forum: PON Technical Support / Aide Technique
Topic: PBEM 3 players can't save turns
Replies: 7
Views: 276

Re: PBEM 3 players can't save turns

Quite strange.
Could you make screenshot of the saves folder ?

Regards
by Bohémond
Fri Feb 09, 2018 2:38 am
Forum: Alea Jacta Est
Topic: Debasing the Denarius
Replies: 4
Views: 1564

Re: Debasing the Denarius

As far as I remember, inflation will affect the cost of everything you can buy (units/option/RGD). But not upkeep.
Max inflation for AI is 15%.
There are some random events that will decrease the inflation rate.


Regards
by Bohémond
Fri Feb 09, 2018 2:30 am
Forum: PON Technical Support / Aide Technique
Topic: PBEM 3 players can't save turns
Replies: 7
Views: 276

Re: PBEM 3 players can't save turns

Could you post a screenshot with the 10 save games names ?
Sometimes, depending on OS localization, some ''sign'' are missing.
Most common is the ''~''.


Regards
by Bohémond
Thu Feb 08, 2018 3:19 pm
Forum: Quartier Général WSS
Topic: Where are the saves?
Replies: 9
Views: 453

Re: Where are the saves?

Avez vous installer le jeu sous C: ?

Si oui, il semble que les saves sont ''cachées''.
L'absence de userpath.ini en semble l'origine.

L'installation sur un disque différent résout le problème.
Les saves se trouveront dans le répertoire du jeu.
by Bohémond
Mon Feb 05, 2018 1:45 am
Forum: WSS Technical support / Aide technique
Topic: F2 MiniMod
Replies: 6
Views: 442

Re: F2 MiniMod

First Post Edited,

A file was missing.

The Minimod seems to have some issues with Subfactions Replacement,

Working on it.

Regards
by Bohémond
Sun Feb 04, 2018 2:46 pm
Forum: WSS Technical support / Aide technique
Topic: F2 MiniMod
Replies: 6
Views: 442

Re: F2 MiniMod

First Post Edited.

I did not follow my own rules to control what I do.
Sorry for that.

Please try now.

Regards
by Bohémond
Sun Feb 04, 2018 3:29 am
Forum: WSS Technical support / Aide technique
Topic: F2 MiniMod
Replies: 6
Views: 442

F2 MiniMod

F2 Minimod to get the old style Military Production Tab with more detailed replacement production feature. F2MiniMod.zip Unzip in you main WSS folder (where .exer is located). Several files should be overwritten. Go to WSS/FrontEnd and delete ( or cute and paste to a safe place outside WSS folders) ...
by Bohémond
Sat Feb 03, 2018 6:46 pm
Forum: Wars of Succession
Topic: F2 MiniMod
Replies: 11
Views: 1291

Re: F2 MiniMod

Last try for Pic. I will have to move unit description (on Top) to the right .

Image

Regards
by Bohémond
Sat Feb 03, 2018 6:38 pm
Forum: Wars of Succession
Topic: F2 MiniMod
Replies: 11
Views: 1291

Re: F2 MiniMod

If Pic is more ''centered'', it may overlap with elements name at the right. If element name is long of course.

Regards
by Bohémond
Sat Feb 03, 2018 6:18 pm
Forum: Wars of Succession
Topic: F2 MiniMod
Replies: 11
Views: 1291

Re: F2 MiniMod

Is this better ?

Image

Regards
by Bohémond
Sat Feb 03, 2018 4:56 am
Forum: Wars of Succession
Topic: F2 MiniMod
Replies: 11
Views: 1291

F2 MiniMod

I made a F2 MiniMod to have it old style ;

Image

Too late today to post the files.

If somebody is interested I will post in the Technical Support where attachment are allowed.

Regards
by Bohémond
Fri Feb 02, 2018 6:34 pm
Forum: WSS Technical support / Aide technique
Topic: Depots do not build
Replies: 3
Views: 167

Re: Depots do not build

This is a graphical bug.
Depots are built but not displayed.
It is related to the Swedish Redoubt located in the region.
There are very few redoubts on the map.

Regards
by Bohémond
Thu Feb 01, 2018 10:05 pm
Forum: Wars of Succession
Topic: Saxon navy....
Replies: 4
Views: 337

Re: Saxon navy....

Looking at the saves, I do not see any Saxon ships.

Could you please post a screenshot ?

Thank you

Regards
by Bohémond
Thu Feb 01, 2018 4:15 pm
Forum: WSS Technical support / Aide technique
Topic: Depots do not build
Replies: 3
Views: 167

Re: Depots do not build

According to the HostLog, the depot is built However it is not displayed on map. Issue to be investigate, should be related to the fact that an harbor is present, Anyway, even with a Depot, a so huge Army will starve in Winter in this area without any big cities, WSS is simple supply rule based. Reg...
by Bohémond
Thu Feb 01, 2018 3:06 pm
Forum: Wars of Succession
Topic: 2 Quick Qs, 1 possible bug
Replies: 4
Views: 300

Re: 2 Quick Qs, 1 possible bug

-For Hide Units button ; Press CTRL+F4 -For Replay, we can try this, kind of workaround even if no PBEM game ; Ironclad wrote: First make sure players have switched on Save Replay in Options and the host in pbem needs to ensure that players are sent or can access the replay file for their respective...
by Bohémond
Wed Jan 31, 2018 2:43 am
Forum: Cuartel General WSS
Topic: Los saves de la partida
Replies: 6
Views: 150

Re: Los saves de la partida

Puedes colgar un pantallazo de la carperta donde este el WSS.exe ?

Saludos
by Bohémond
Tue Jan 30, 2018 10:39 pm
Forum: Cuartel General WSS
Topic: Los saves de la partida
Replies: 6
Views: 150

Re: Los saves de la partida

En el menu Cargar, si haces CTRL+click en el dibujo de la ''save'', debe de abrirse el explorador Windows con el lugar donde esta la save.

Si non funciona, hay otra solucion mas radical.


Saludos
by Bohémond
Tue Jan 16, 2018 1:26 am
Forum: Quartier Général WON
Topic: Conditions de victoire sur les scénarios
Replies: 5
Views: 223

Re: Conditions de victoire sur les scénarios

Je vous en prie.

N'hésitez pas si vous avez d''autres questions,
by Bohémond
Mon Jan 15, 2018 4:15 pm
Forum: Quartier Général WON
Topic: Conditions de victoire sur les scénarios
Replies: 5
Views: 223

Re: Conditions de victoire sur les scénarios

Dans le scn original, vous devez avoir une ligne tel que ci dessous ; 0|1|2|1|2|1|1|2|1|1|0|0|0|0|1|1|2|1|0|1|0|0|0|1|1|1|0|0|1|0|0|0|0|1|1|1|1|A|1|0|0|0|999|999|999|999|999|999|999 A remplacer par 0|1|2|1|1|1|1|2|1|1|0|0|0|0|1|1|2|1|0|1|0|0|0|1|1|1|0|0|1|0|0|0|0|1|1|1|1|A|1|0|0|0|999|999|999|999|99...
by Bohémond
Mon Jan 15, 2018 2:06 pm
Forum: Quartier Général WON
Topic: Conditions de victoire sur les scénarios
Replies: 5
Views: 223

Re: Conditions de victoire sur les scénarios

Bonjour Il vous faut changer la règle dans le scénario. Dans WON chaque scénario peut avoir des règles différentes , notamment en ce qui concerne la diplomatie. En changeant la règle dans le GamesRules (rulNationalMorale = 1) et en ayant rulReadFromScen = 0, votre modification fonctionnerait mais po...
by Bohémond
Wed Dec 13, 2017 2:15 am
Forum: General discussions
Topic: Ageod Medieval Warfare?
Replies: 10
Views: 2153

Re: Ageod Medieval Warfare?

Baris wrote:Anatolian Seljuk (Rum) vs Mongols also. :dada:


I only know one campaign (1243), they were more ?
by Bohémond
Sat Dec 09, 2017 9:48 pm
Forum: General discussions
Topic: Ageod Medieval Warfare?
Replies: 10
Views: 2153

Re: Ageod Medieval Warfare?

It will be a nice addition to the AGEOD series, the engine should fit medieval period quite good.

Crusades could be the base for good scenarii ; 2 factions, a lot of events, limited area.

Regards
by Bohémond
Tue Dec 05, 2017 2:29 pm
Forum: Alea Jacta Est
Topic: The Italian Shakes
Replies: 6
Views: 1860

Re: The Italian Shakes

The ScriptReports folder is located in HAN/Scripts folder.

With the current version of the forum, forumers are not allowed to upload attachments but in specific subforum.
One of this should be Help To improve subforum .

Regards
by Bohémond
Tue Dec 05, 2017 12:48 am
Forum: Alea Jacta Est
Topic: The Italian Shakes
Replies: 6
Views: 1860

Re: The Italian Shakes

It is not.

Could you post the Scriptreports files ?

Thank you

Regards
by Bohémond
Thu Nov 30, 2017 10:09 pm
Forum: Alea Jacta Est
Topic: Debasing the Denarius
Replies: 4
Views: 1564

Re: Debasing the Denarius

Inflation value is not shown in AJE Interface.
But inflation mechanisms work as intended if I recall correctly.

Regards
by Bohémond
Mon Nov 27, 2017 4:22 am
Forum: Alea Jacta Est
Topic: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls
Replies: 25
Views: 2855

Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

The ''always active'' rule for admirals cannot be removed, as far as I know it is harcoded. Regarding the leaders getting stuck either Active or non Active, the following is listed in the AGE Wiki ; == Activation Check Modifiers == The Activation check is modified by the following conditions: :*+1 S...
by Bohémond
Tue Nov 21, 2017 3:40 am
Forum: Alea Jacta Est
Topic: Elephants and Reverse
Replies: 3
Views: 1802

Re: Elephants and Reverse

Elephants are safe to use, no ''Zama Ability'' Elephants have a low cohesion value but high assault/DamageDone values and First Shock coefficient. In addition they can charge and disrupt, very few elements can do so in AJE. To summarize they are very powerful but the low cohesion is their weakness....

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