Search found 1068 matches

Go to advanced search

by Bohémond
Tue Nov 21, 2017 3:40 am
Forum: Alea Jacta Est
Topic: Elephants and Reverse
Replies: 3
Views: 217

Re: Elephants and Reverse

Elephants are safe to use, no ''Zama Ability'' Elephants have a low cohesion value but high assault/DamageDone values and First Shock coefficient. In addition they can charge and disrupt, very few elements can do so in AJE. To summarize they are very powerful but the low cohesion is their weakness....
by Bohémond
Tue Nov 21, 2017 3:39 am
Forum: Alea Jacta Est
Topic: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls
Replies: 23
Views: 856

Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

I did run several tests, inspect the logs and investigate the wiki. The ''always active'' issue is related to consul being Naval leader. I do not see any easy fix for this issue but removing the Naval leader parameters for Consuls. It should solve to some ''landing order'' issue, the consul staying ...
by Bohémond
Sun Nov 19, 2017 3:36 am
Forum: Alea Jacta Est
Topic: Elephants and Reverse
Replies: 3
Views: 217

Re: Elephants and Reverse

Elephants are safe to use, no ''Zama Ability'' Elephants have a low cohesion value but high assault/DamageDone values and First Shock coefficient. In addition they can charge and disrupt, very few elements can do so in AJE. To summarize they are very powerful but the low cohesion is their weakness. ...
by Bohémond
Tue Jun 27, 2017 2:37 pm
Forum: Help improve WON
Topic: Naval game errors?
Replies: 35
Views: 2860

Re: Naval game errors?

You do not have to work on .scn file. There not made to be ''workable''. You have to mod Campaign1805_January_NAVAL_OBB.inc. Once done, Go to Wars of Napoleon\NGC\Scripts. Delete the Script.ini Rename ScriptGC1805January.ini into Script.ini. Then regenerate the .scn. Please refer to http://www.ageod...
by Bohémond
Tue Jun 27, 2017 1:27 pm
Forum: Help improve WON
Topic: Naval game errors?
Replies: 35
Views: 2860

Re: Naval game errors?

What is your goal and what data are you trying in mod in the game ?

I can maybe provide some inputs.

Regards
by Bohémond
Mon May 22, 2017 4:50 pm
Forum: CW2 Mods
Topic: Abilities on structures?
Replies: 34
Views: 1506

Re: Abilities on structures?

Nikel wrote:Bohémond is one of the ablest members of the forum , but posts too few.

Quite good that somebody gets him out of his cave :hat:



Nikel,
Thank you for your kind words,

Regards
by Bohémond
Thu May 18, 2017 2:24 am
Forum: AJE Mods
Topic: Quick Fix for Alea Jacta Est 1.05 - Requisitions and Enslave Decisions
Replies: 4
Views: 816

Re: Quick Fix for Alea Jacta Est 1.05 - Requisitions and Enslave Decisions

You will have to apply the fix in each of yours separate folders.

I you have three different Setup files (AJE/BOR/HAN), I do not know how they can be installed in the same folder, sorry.

Regards
by Bohémond
Thu May 11, 2017 2:14 pm
Forum: CW2 Mods
Topic: Abilities on structures?
Replies: 34
Views: 1506

Re: Abilities on structures?

You are using the GenTextMsg that will display a message in the log. The GenMsg will point the map to the selected region when clicking on the message in the message log. But I am quite sure it will not be successful as the selected region is not recorded with Events associated with RGD and Structur...
by Bohémond
Wed May 10, 2017 4:20 pm
Forum: CW2 Mods
Topic: Abilities on structures?
Replies: 34
Views: 1506

Re: Abilities on structures?

AFAIK, it cannot be done. These event associated with RGD and structures differ from ''standard'' events. As the engine check for all the structures in the map, there is no specific region defined in the StartEvent ScriptCommand, The kind of display you mention are code related and cannot be achieve...
by Bohémond
Tue May 09, 2017 5:51 pm
Forum: CW2 Mods
Topic: Abilities on structures?
Replies: 34
Views: 1506

Re: Abilities on structures?

You are welcome.

Do not hesitate to ask if you have any issue,

Regards
by Bohémond
Tue May 09, 2017 1:45 am
Forum: CW2 Mods
Topic: Abilities on structures?
Replies: 34
Views: 1506

Re: Abilities on structures?

The event is always true as the Conditions Block is empty. You can try this ; StartEvent = STRScriptHospital|999|0|NULL|NULL|NULL|NULL Conditions SelectSubUnits = Region EvalSubUnitSel = NULL Actions SelectSubUnits = Region AlterCuSubUnit = ApplytoList; ChgCohesionPerc 25 SelectSubUnits = Region Alt...
by Bohémond
Mon May 08, 2017 12:51 am
Forum: CW2 Mods
Topic: Abilities on structures?
Replies: 34
Views: 1506

Re: Abilities on structures?

You can switch back the 1 to 0 in the StartEvent Scriptcommand.
Then add a GenTextMsg ScriptCommand (http://www.ageod.net/agewiki/GenTextMsg) in the action Block.

Please let me know if it helps.

Regards
by Bohémond
Fri May 05, 2017 12:10 am
Forum: CW2 Mods
Topic: Abilities on structures?
Replies: 34
Views: 1506

Re: Abilities on structures?

Do you add the event name to the localStrings file and switch the 0 to 1 in the StartEvent SctiptCommand ?
by Bohémond
Thu May 04, 2017 1:09 pm
Forum: CW2 Mods
Topic: Abilities on structures?
Replies: 34
Views: 1506

Re: Abilities on structures?

Nice job.

As you noted, there was a syntax error in my template (Value should not be there).

Regards
by Bohémond
Sun Apr 30, 2017 2:43 am
Forum: CW2 Mods
Topic: Abilities on structures?
Replies: 34
Views: 1506

Re: Abilities on structures?

If you want to ''associate'' the medical service ability to a structure, you will have to create a event associated with the structure that will be similar to ; StartEvent = STRScriptHospital|999|0|NULL|NULL|NULL|NULL Conditions Actions SelectSubUnits = Region AlterCuSubUnit = ApplytoList; SetCohesi...
by Bohémond
Sat Apr 29, 2017 9:23 pm
Forum: CW2 Mods
Topic: Abilities on structures?
Replies: 34
Views: 1506

Re: Abilities on structures?

You are right, the script is looking for conscripts everywhere, please try this ; StartEvent = STRScriptWestPoint|999|0|NULL|NULL|NULL|NULL Conditions Actions SelectSubUnits = Region; models $mdl_USA_Inf5 AlterCuSubUnit = ApplytoList; Attempts 1; Convert $mdl_USA_Inf1 SelectSubUnits = Region; models...
by Bohémond
Sat Apr 29, 2017 1:00 am
Forum: CW2 Mods
Topic: Abilities on structures?
Replies: 34
Views: 1506

Re: Abilities on structures?

Thanks a lot! I'll try this and let you know how it works :-) EDIT: I tried creating a brigade of conscripts but they never upgraded to regular infantry. In my brigade there are two regiments of INF5 and two INF6 but at least the two INF5 should have been upgraded I think. Can I add multiple units ...
by Bohémond
Thu Apr 27, 2017 10:54 pm
Forum: CW2 Mods
Topic: Abilities on structures?
Replies: 34
Views: 1506

Re: Abilities on structures?

At the end of your str file add ; ScriptFileName = Structures ScriptName = STRScriptWestPoint Create a .sct file names Structures.sct un Event game folder. In it you should have something like this in it ; StartEvent = STRScriptWestPoint|999|0|NULL|NULL|NULL|NULL Conditions Actions SelectSubUnits = ...
by Bohémond
Wed Apr 26, 2017 5:19 pm
Forum: CW2 Mods
Topic: Abilities on structures?
Replies: 34
Views: 1506

Re: Abilities on structures?

You can do it by

-Creating a custom structure with a script event associated.

Do you download the CW2 DB files ?

Let me know if you need some guidance to create the structure and the event.

Regards
by Bohémond
Tue Apr 25, 2017 9:43 pm
Forum: CW2 Mods
Topic: Abilities on structures?
Replies: 34
Views: 1506

Re: Abilities on structures?

AFAIK, there is no way to se abilities with structures.
But you can use attributes (even Custom made) and associate events to the structures via the DB.

What is the goal of using abilities with structures ?

Regards
by Bohémond
Tue Apr 18, 2017 11:25 am
Forum: Alea Jacta Est
Topic: Trade Fleets and naval trade
Replies: 1
Views: 1573

Re: Trade Fleets and naval trade

I did check the DB files and, unless I am mistaken ; -There is no way to augment the existing trade fleets. -Adding transport ships will have no effect on trade income. -Depending on your Naval Boxes Handling options, you may be able to replace lost ships. You will need transports replacements chits...
by Bohémond
Sun Mar 26, 2017 7:52 pm
Forum: TYW Technical support / Aide technique
Topic: AI doing PBEM Player Turn
Replies: 6
Views: 659

Re: AI doing PBEM Player Turn

AFAIK, there is no way to fix it, you will have to rename your opponent .ORD each time you want to process the turn.

Maybe the devs have a better solution.

By OS native language, I mean you have a french Windows OS and your opponent has a bengali one,

Regards
by Bohémond
Sun Mar 26, 2017 2:51 am
Forum: TYW Technical support / Aide technique
Topic: AI doing PBEM Player Turn
Replies: 6
Views: 659

Re: AI doing PBEM Player Turn

The ''-'' in Pergatory-HRE should be replaced by a ''~'' like in Pergatory~PRO.ord.

It is a rare PBEM issue, you should be not using the same OS native language as your opponent.

Hope it helps

Regards
by Bohémond
Thu Dec 15, 2016 8:00 pm
Forum: Alea Jacta Est
Topic: Quick Fix for Alea Jacta Est 1.05 - Requisitions and Enslave Decisions
Replies: 18
Views: 6939

Re: Quick Fix for Alea Jacta Est 1.05 - Requisitions and Enslave Decisions

As far as I know the patch does not include the QuickFix.
So you have to apply the patch and then the QuickFix.

Regards
by Bohémond
Thu Dec 15, 2016 2:07 pm
Forum: Alea Jacta Est
Topic: How do I take control of a strategic town?
Replies: 4
Views: 2241

Re: How do I take control of a strategic town?

A useful article from AGEwiki

http://www.ageod.net/agewiki/Control

Regards
by Bohémond
Tue Dec 13, 2016 8:20 pm
Forum: AJE Mods
Topic: Quick Fix for Alea Jacta Est 1.05 - Requisitions and Enslave Decisions
Replies: 4
Views: 816

Quick Fix for Alea Jacta Est 1.05 - Requisitions and Enslave Decisions

Hello all An unwanted buglet crept into latest patch 1.05. The RGD (Decision cards) Requisitions and Enslave most of the time fail, although the cost is paid. This is not working as intended, so a quick fix have to be appluied, below: RGDfix.zip Unzip in your AJE root directory (where the .exe is lo...
by Bohémond
Tue Nov 15, 2016 2:56 am
Forum: Cuartel General "AJE: Alea Jacta Est"
Topic: PBEM, Zips, y problemas.
Replies: 3
Views: 592

Re: PBEM, Zips, y problemas.

Buenas.

En el menu de inicio, en la pestaña Opciones, hay que desactivar la compresión de turno para ambos.

Saludos
by Bohémond
Fri Oct 14, 2016 1:29 pm
Forum: Alea Jacta Est
Topic: Quick Fix for Alea Jacta Est 1.05 - Requisitions and Enslave Decisions
Replies: 18
Views: 6939

Re: Quick Fix for Alea Jacta Est 1.05 - Requisitions and Enslave Decisions

I am unable to upload the file again in a forum post.

I will ask to forum admins.

Regards

Go to advanced search