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by Bohémond
Fri Jan 15, 2021 2:50 am
Forum: Modding AGE engine games
Topic: Explanation of settings of Ageod games from folder SETTINGS
Replies: 17
Views: 1736

Re: Explanation of settings of Ageod games from folder SETTINGS

For Land Resupply algorithm, to make it simple this algorithm handle the need for a stack to seek for supply. If there is not enough supply the stack will look for supply - in the regions within a range of 3 (aiCLR_LocalDistance) -if the above is not a success in the regions within a range of 5 (aiC...
by Bohémond
Thu Jan 14, 2021 12:52 am
Forum: Modding AGE engine games
Topic: Explanation of settings of Ageod games from folder SETTINGS
Replies: 17
Views: 1736

Re: Explanation of settings of Ageod games from folder SETTINGS

Setting InoPeriodMapOverlay = 1 . Its description "// display a period map instead of permablocked regions" is not very clear. Can anyone describe it in more detail? If set to 1, when a region is permablocked (Blockstate = 2) ,the region XXXX is displayed using Flavor_XXXXRegion png and n...
by Bohémond
Wed Jan 13, 2021 3:08 am
Forum: Modding AGE engine games
Topic: Explanation of settings of Ageod games from folder SETTINGS
Replies: 17
Views: 1736

Re: Explanation of settings of Ageod games from folder SETTINGS

It makes sense for PON to have 20 Overlays as there is 20 fIlter buttons.
Also it makes sense for others games to have 8.
I do not know why RUS has 24, you can set the value to 8, it will have no impact AFAIK.

Regards
by Bohémond
Tue Jan 12, 2021 2:26 am
Forum: Modding AGE engine games
Topic: Explanation of settings of Ageod games from folder SETTINGS
Replies: 17
Views: 1736

Re: Explanation of settings of Ageod games from folder SETTINGS

Hello inoReplaceOverlayFour If set to False (0): Filter #4 (above minimap button) will display faction Loyalty If set to True (1): Filter #4 (above minimap button) will display area of hierarchy -2. Note : Area of hierarchy -2 is a ''tool'' for modders. I do not recall seeing them in any game. inoRe...
by Bohémond
Wed Sep 09, 2020 2:57 am
Forum: Modding AGE engine games
Topic: Explanation of settings of Ageod games from folder SETTINGS
Replies: 17
Views: 1736

Re: Explanation of settings of Ageod games from folder SETTINGS

For aseCapCoeffMoney. Set the bonus on money production for faction capital. Use the faction capital objective value time x (setting value) % for the bonus (simple Eco only). Default value is 10. For aseConscriptInDB. True (1) or False (0) if set to False, model DB don't have cost in conscripts, It ...
by Bohémond
Mon Sep 07, 2020 3:29 pm
Forum: Modding AGE engine games
Topic: Explanation of settings of Ageod games from folder SETTINGS
Replies: 17
Views: 1736

Re: Explanation of settings of Ageod games from folder SETTINGS

Hello,

If you add the english description and notes, I can make a few inputs and clarificatifions for them.

Let me know if it works for you.

Regards
by Bohémond
Sun Jun 07, 2020 3:29 am
Forum: AJE Mods
Topic: Great Invasions Mod v0.40
Replies: 131
Views: 23898

Re: Great Invasions Mod v0.40

Content que cela te plaise :)

Je recommande de cocher plus de temps pour l'IA, tous les comportements et attrition historique pour le joueur uniquement.

Les autres paramètres, je n'y ai jamais touché.
by Bohémond
Mon Jun 01, 2020 1:49 pm
Forum: Wars of Napoleon
Topic: Trade and naval warfare
Replies: 16
Views: 8231

Re: Trade and naval warfare

ScripReports (in scripts folder) are required to debug the event.

Regards
by Bohémond
Sat May 30, 2020 3:40 pm
Forum: Wars of Napoleon
Topic: Trade and naval warfare
Replies: 16
Views: 8231

Re: Trade and naval warfare

I have made a few corrections in red. Some issues may remain, ScriptrReport is required to validate the event. SelectFaction = GBR SelectRegion = $Kobenhavn StartEvent = evt_nam_CMN_BombardmentCopenhagen1807|1|1|evt_txt_CMN_BombardmentCopenhagen1807|Event-img_CMN_BombardmentCopenhagen1807|$Kobenhavn...
by Bohémond
Tue May 26, 2020 1:30 pm
Forum: Wars of Napoleon
Topic: Trade and naval warfare
Replies: 16
Views: 8231

Re: Trade and naval warfare

Offworlder wrote:Anyone has any idea regarding the creation of naval groups?


Naval groups creation follow the same procedure as land groups one.
by Bohémond
Wed Apr 29, 2020 6:39 pm
Forum: Wars of Napoleon
Topic: Trade and naval warfare
Replies: 16
Views: 8231

Re: Trade and naval warfare

Convoy system ( WSS Like) is feasible in WON. As well as generals and units creation. Both will require a significant amount of time and dedication for modding and testing. Best available tools are AGEOD Wiki ( https://www.leqg.org/doc/age/www.ageod.net/agewiki/Main_Page.html ) and games databases (...
by Bohémond
Sun Apr 26, 2020 10:49 pm
Forum: WON Mods
Topic: do structures have a size?
Replies: 5
Views: 930

Re: do structures have a size?

Hello,

Structures do have a size.
I know how to deal with it using Database and events.
But I do not know how using the saves files you are modding.



Regards
by Bohémond
Wed Mar 25, 2020 3:07 am
Forum: Wars of Succession
Topic: Wars of Succession has been updated to version 1.01
Replies: 20
Views: 35326

Re: Wars of Succession has been updated to version 1.01

Is there any chance that someone can fix the download link for the AGEOD version of this patch? The only one I can download is the Matrix one and when I run it it says I don't have WoS installed on my computer, so it won't patch :non: Am in need of an old AGEOD gaming fix in the current climate. Bu...
by Bohémond
Mon Mar 23, 2020 5:23 pm
Forum: Wars of Napoleon
Topic: Hessians
Replies: 7
Views: 3692

Re: Hessians

It should work.
You will have to include it in a proper formated event (StartEvent/Conditions/Actions/EndEvent)

Regards
by Bohémond
Mon Mar 23, 2020 5:01 am
Forum: Wars of Napoleon
Topic: Hessians
Replies: 7
Views: 3692

Re: Hessians

Not sure what factions you are playing and what is exactly the Westphalia Event, I do not play a lot WON. Anyway, let"s assume you are playing the French Empire, you wil need to add an event with the following SelectFaction = FRA SelectRegion = $Dortmund ChangeLoyaltyFac = 100 If I recall corre...
by Bohémond
Sun Mar 22, 2020 7:58 pm
Forum: Wars of Napoleon
Topic: Hessians
Replies: 7
Views: 3692

Re: Hessians

Hi,
Could you post a screenshot of the units you want to recruit and of the pop up displayed when you try to recruit them ?



Regards
by Bohémond
Tue Mar 17, 2020 1:07 pm
Forum: Alea Jacta Est
Topic: Cantabrian War Victory Objectives
Replies: 10
Views: 5677

Re: Cantabrian War Victory Objectives

If you want a more decisive victory, you need to control all the objectives from the list. From AGE Wiki : It is not necessary to leave a garrison behind to maintain control although it is a good practice. Note however, that Victory Points are not gained from Objective/ Strategic cities in regions w...
by Bohémond
Fri Jan 31, 2020 1:41 pm
Forum: Wars of Napoleon
Topic: Change Faction
Replies: 45
Views: 13597

Re: Change Faction

Hi,

Could you provide the scripReports (ScriptFolder) ?

Thanks
by Bohémond
Fri Jan 31, 2020 3:04 am
Forum: Wars of Napoleon
Topic: Change Faction
Replies: 45
Views: 13597

Re: Change Faction

Could you please try these ones below and provide the scriptReports after the turn resolution SelectFaction = BAV SelectFaction = BAV StartEvent = evt_nam_BAV_1807Generals|1|1|NULL|NULL|NULL|NULL Conditions MinDate = 1807/01/01 MaxDate = 1807/12/30 Actions SelectRegion = $Muenchen;NotEnemy;NotAdj Se...
by Bohémond
Wed Jan 29, 2020 4:13 am
Forum: Wars of Napoleon
Topic: Change Faction
Replies: 45
Views: 13597

Re: Change Faction

Most of the leaders created by these events are under CMN faction. As this faction is neither playable nor controlling any region, the stack will not be be created.
You will need to replace the CMN faction tag with the proper one associated to each leader.

Regards
by Bohémond
Wed Jan 29, 2020 4:08 am
Forum: Wars of Napoleon
Topic: French Spain - how should it work?
Replies: 10
Views: 4779

Re: French Spain - how should it work?

My comments in blue Now I'm turning my attention to the Spanish Peninsula. I'm looking at the events associated with it and am a bit confused on these three (found in the SPA Spanish Ulcer Event folder)- evt_nam_FRA_FrenchSpain_A_Peace - am I right in thinking that this essentially allows the creati...
by Bohémond
Mon Jan 20, 2020 2:46 am
Forum: Wars of Napoleon
Topic: Change Faction
Replies: 45
Views: 13597

Re: Change Faction

Ressources cannot be handle by a console command.
You can give ressources to a faction using a event.
This event will be need to be created.
I can provide some guidance if you want,
Some information as scenario, minors, ressources will be required

Regards
by Bohémond
Fri Jan 17, 2020 5:52 pm
Forum: CW2 Mods
Topic: Modding units
Replies: 13
Views: 3247

Re: Modding units

Pocus wrote:Thanks Bohemond, you explained the root of the problem quite in details!


You are welcome.

It is nice to see you keep posting on theses forums although you should be fully busy with Empires game.
As it is not too late : Happy New Year :)
by Bohémond
Fri Jan 17, 2020 5:45 pm
Forum: Wars of Napoleon
Topic: Change Faction
Replies: 45
Views: 13597

Re: Change Faction

Thanks for the clarification. You can increase the numbers of allowed divisions. The information is in the Amry Reforms Event files (.sct). Look for SetCombiUnits. Third parameter is the allowed number. For example: SelectFaction = AUS StartEvent = evt_nam_AUS_DivisionsFM_Special|1|0|NULL|NULL|NULL|...
by Bohémond
Fri Jan 17, 2020 5:14 pm
Forum: Wars of Napoleon
Topic: Change Faction
Replies: 45
Views: 13597

Re: Change Faction

Do you want to increase the numbers of allowed divisions or have a question about leaders assignation for division ?
by Bohémond
Fri Jan 17, 2020 2:44 pm
Forum: CW2 Mods
Topic: Modding units
Replies: 13
Views: 3247

Re: Modding units

You need to configure the csv export from .xls. The configuration method depends on the office suite you are using. For example: https://www.ablebits.com/office-addins-blog/2014/05/01/convert-csv-excel/#csv-not-parsed Convert CSV to Excel: problems and solutions The CSV format has been around for ov...
by Bohémond
Fri Jan 17, 2020 3:11 am
Forum: CW2 Mods
Topic: Modding units
Replies: 13
Views: 3247

Re: Modding units

CW2_DB_Models_v9t.zip
(116.89 KiB) Downloaded 76 times


Try the above and let us know.

Regards
by Bohémond
Thu Jan 16, 2020 11:51 pm
Forum: CW2 Mods
Topic: Modding units
Replies: 13
Views: 3247

Re: Modding units

I will provide the formatted csv later tonight.

What is the new error message ?

Regards
by Bohémond
Thu Jan 16, 2020 12:37 pm
Forum: CW2 Mods
Topic: Modding units
Replies: 13
Views: 3247

Re: Modding units

In the xls file, remove all the comments columns (the ones with the name starting with a §). Save the xls with a different name (I usually add _ForExport) at the end of the file name). And then save it as a CSV file. The above will fix 80% of the splitter error message. If the issues comes from the ...

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