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by Primasprit
Wed Jul 29, 2009 1:06 am
Forum: AGEod's American Civil War
Topic: Depot Supply production?
Replies: 10
Views: 1890

High level cities and harbours are the most important supply sources. Depots produce only little supply. The base values for supply production can be found in the structure files: ACW\GameData\Structures\ (they are modified by several factors). The supply production depends directly on the level of ...
by Primasprit
Sun May 31, 2009 10:15 am
Forum: WIA Mods
Topic: Playtesting Question
Replies: 5
Views: 2297

You can change everything you find in the "Events"-folder without rebuilding the scenario.
If you change anything which is in the "Includes" folder you need to rebuild the scenario.

Cheers
Norbert :cwboy:
by Primasprit
Sun May 31, 2009 9:38 am
Forum: WIA Mods
Topic: Playtesting Question
Replies: 5
Views: 2297

Hi paw1776!

You don't need to rebuild the scenario file if you change one of the event-files.
You need to rebuild the scenario if you change one of the files which are included in the scenario (for example the cities.inc).

Cheers
Norbert
by Primasprit
Sun May 17, 2009 12:36 pm
Forum: Modding AGE engine games
Topic: Problems with region control
Replies: 8
Views: 1898

Hi Chris,

please check if this helps: http://www.ageod-forum.com/showthread.php?t=14351

Cheers
Norbert :cwboy:
by Primasprit
Sun May 17, 2009 11:25 am
Forum: AACW Technical support / Aide technique
Topic: AACW & Windows 7
Replies: 2
Views: 1149

Hi richfed!

For those of you who can't wait to try out new operating systems, AACW plays perfectly on the Windows 7 RC1 that was released about 10 days ago.
Good to know! :thumbsup:

Awesome OS, btw!
Faster and less memory-consuming than Vista? I can't believe this... ;)

Cheers
Norbert
by Primasprit
Sun May 17, 2009 11:16 am
Forum: Help to improve AACW!
Topic: Battle Reporter
Replies: 72
Views: 15782

Hi Caccio,

I would like to see your tool too. Where can I get it? :)

Cheers
Norbert
by Primasprit
Sun Apr 26, 2009 9:34 am
Forum: General discussions
Topic: ¤ (and other weird characters)
Replies: 7
Views: 3895

Open Office as well as MS Office have a "Insert special character" function, which can be used to insert all kind of strange stuff. :)

Image
Image
by Primasprit
Sun Mar 15, 2009 9:40 pm
Forum: General discussions
Topic: Bon Anniversaire - Philippe Thibaut!
Replies: 47
Views: 12308

Happy birthday! :thumbsup:
by Primasprit
Sat Mar 07, 2009 10:37 am
Forum: NCP Technical support / Aide technique
Topic: Specific crash since Patching
Replies: 9
Views: 3073

Hi liambussell! Please run the configuration utility (from the Start Menu or directly "AGESettings.exe" from the program directory) and enter your new serial there. Make sure you run the program as user with administrator rights. If this fails please send your new serial as well as the file "General...
by Primasprit
Sat Feb 28, 2009 8:06 am
Forum: Help to improve NCP!
Topic: A Bug in the supply system?
Replies: 13
Views: 4812

Paul Roberts wrote:I'd like to try these, but I'm confused. Where exactly do they go? Do they overwrite something?


The alias files go to:
[Game Directory]\ACW\Aliases\


and the AI files to:
[Game Directory]
\ACW\GameData\AI\

Yes, the overwrite existing files.

Cheers
Norbert :cwboy:
by Primasprit
Tue Feb 24, 2009 4:34 pm
Forum: AACW Technical support / Aide technique
Topic: AACW.exe has encountered a problem...
Replies: 6
Views: 1694

:thumbsup:
by Primasprit
Mon Feb 23, 2009 5:27 pm
Forum: AACW Technical support / Aide technique
Topic: AACW.exe has encountered a problem...
Replies: 6
Views: 1694

Ok, thanks and good luck with the new drivers! :)
by Primasprit
Mon Feb 23, 2009 1:00 am
Forum: AACW Technical support / Aide technique
Topic: AACW.exe has encountered a problem...
Replies: 6
Views: 1694

I am happy to hear that. :thumbsup: So you haven't updated your sound drivers but simply changed some settings? Or had you some other programs running in the background which might have caused the trouble? We are always very interested to learn about what might interfere with our games. :) Cheers No...
by Primasprit
Sun Feb 22, 2009 1:20 pm
Forum: Modding AGE engine games
Topic: EvalSubUnitCount bug?
Replies: 15
Views: 2898

Have you tried setting the second instance to be < 1 rather than =0 ?? Yes, this should work. <= 0 will work too. Quirky if that works, but computers are often 'floating point' math :blink: Yes, however Philippe likes integers more. Maybe because nuts are easy to count but hard to divide... :neener...
by Primasprit
Sun Feb 22, 2009 1:16 pm
Forum: Modding AGE engine games
Topic: EvalSubUnitCount bug?
Replies: 15
Views: 2898

Hi Chris,

EvalSubUnitCount supports only the operators ">", ">=", "<", "<=". I will add the "=" operator. Sorry for the trouble. :indien:
Cheers
Norbert :cwboy:
by Primasprit
Thu Feb 19, 2009 4:05 pm
Forum: AACW Technical support / Aide technique
Topic: Cycling Through Units with E/R Keys
Replies: 11
Views: 2147

The E/R including Ctrl E/R still don't cycle through all the units. I run a quick test with a AACW scenario but could not find anything suspicious. Can you give an example of a scenario and unit where the problem occurs? The Roster page filters are a big improvement but show units that don't meet t...
by Primasprit
Thu Feb 19, 2009 3:46 pm
Forum: Modding AGE engine games
Topic: Order of events?
Replies: 10
Views: 2332

Some savegames/event files which illustrate the problems would be nice. :)

Cheers
Norbert
by Primasprit
Wed Feb 18, 2009 10:23 pm
Forum: Modding AGE engine games
Topic: Order of events?
Replies: 10
Views: 2332

Works too: --------------START OF SCRIPT---------------- Line 0: Started processing event: evt_nam_TestA Line 0: Event already referenced, current occurences 0 Max allowed: 999 <<Active>> Line 2: Entering triggered actions for event evt_nam_TestA Line 3: Finished processing event: evt_nam_TestA Line...
by Primasprit
Wed Feb 18, 2009 9:54 pm
Forum: Modding AGE engine games
Topic: Order of events?
Replies: 10
Views: 2332

Actually it should work the same turn too. To be 100% sure I run a test: StartEvent = evt_nam_TestA|999|0|NULL|NULL|NULL|NULL Conditions Actions EndEvent StartEvent = evt_nam_TestB|999|0|NULL|NULL|NULL|NULL Conditions EvalEvent = evt_nam_TestA;=;1 Actions EndEvent It worked: --------------START OF S...
by Primasprit
Tue Feb 17, 2009 7:56 pm
Forum: WIA Technical support / Aide technique
Topic: Vista 64-bit
Replies: 11
Views: 3171

Hi Andrew! It's possible to copy an installed version of any (AGE engine) game to another location. Of course in this case you don't have a Start Menu entry and the uninstaller (it's the one who need the registry entry) won't work. The error log you sent indicates that apparently not all files were ...
by Primasprit
Tue Feb 17, 2009 1:36 pm
Forum: WIA Technical support / Aide technique
Topic: Vista 64-bit
Replies: 11
Views: 3171

Yes, it should work. I have Vista64 too and did not meet any problems. Generally I recommend to install the games not to the \Program Files\ directory, since this directory has some more restrictive access rights, which caused trouble for some running the games with standard user rights. (Normally t...
by Primasprit
Mon Feb 16, 2009 8:23 pm
Forum: Modding AGE engine games
Topic: SetRevoltersInfos
Replies: 5
Views: 1561

Pocus wrote:Sponges should rule the world. Period.

Soon they will. Our time is about to come... :D
by Primasprit
Sat Feb 14, 2009 6:32 pm
Forum: Modding AGE engine games
Topic: SetRevoltersInfos
Replies: 5
Views: 1561

CityRaiseChance Integer; % chance to 'rise' in a region with Loyalty > 50%
The percentage chance it: Loyalty + RaiseChance + CityLevel - 100

DismissChance Integer; % chance to disband each turn
Yes.

ConvertChance Integer; ???? convert to what???
To a replacement.

Cheers
Norbert
by Primasprit
Sat Feb 14, 2009 6:08 pm
Forum: Modding AGE engine games
Topic: Removing Objectives by event
Replies: 1
Views: 1189

You can use the command ChgObjective to achieve this. :)

Cheers
Norbert
by Primasprit
Sun Feb 08, 2009 10:55 am
Forum: Great Invasions
Topic: Paused?
Replies: 5
Views: 3134

Strange, the Pause-key is working flawless for me. Does the game respond at all, can you move the mouse cursor?
by Primasprit
Sun Feb 08, 2009 9:36 am
Forum: Help to improve WIA
Topic: Mixed up Indian leader display
Replies: 21
Views: 4489

Ok, I'll just post it here, as well as a full copy of the intended PM. Which I'll still send so that Hok is aware of this. And this way everyone can have a say too :) Thanks much for your help. http://www.smileygarden.de/smilie/Asia-Emoticons/80.gif (Though I speak no French and can't say if you fi...
by Primasprit
Sun Feb 08, 2009 12:09 am
Forum: Help improve WW1!
Topic: Beta Patch 1.05l
Replies: 54
Views: 11657

'Klang' means sound. 'Irre' (both as a noun and as an adjective) means 'stupid, mentally retarded, idiot' etc. This is not to be rude - only to state that in terms of marketing strategy - and in the context of the problems you encounter - this may not be the most appealing or appropriate name for a...
by Primasprit
Sat Feb 07, 2009 11:34 pm
Forum: Help to improve AACW!
Topic: Cutted pass
Replies: 3
Views: 1030

arsan wrote:Wow! :sherlock:
Great detective work! :thumbsup:

Still no real challenge for the Master of Maps as it seems. Next time we will try something more tricky... :neener:

Thanks for spotting, reporting and fixing. :cwboy:

Cheers
Norbert
by Primasprit
Sat Feb 07, 2009 11:25 pm
Forum: AACW Technical support / Aide technique
Topic: ordering roster info ???
Replies: 2
Views: 1022

Hi garvoid, welcome to the forums. :) The last patch added an additional roster function: The stack list. You can change between the stack list and the in the tutorial mentioned unit list by pressing the F1-key again or clicking on the button below the filter buttons, the one without symbol (watch t...
by Primasprit
Sat Feb 07, 2009 11:07 pm
Forum: Modding AGE engine games
Topic: EvalUnqUnit
Replies: 3
Views: 1647

Hi Chris,

I think the command needs a small tweak. :siffle:

As a quick fix try:

EvalUnqUnit Pontiac|-2147483648|NOT

Now the command should not care whether the unit is fixed or not.

Cheers
Norbert

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