Test with patch 1.02 and Pressburg Peace Event started with a new game. Event fired after having elected to enact it but the description text didn't actually have any description in it but instead only showed coding language which makes me assume that something went wrong in indicating within the sc...
Cal: Not worth the effort man. t Okay we got it Tagwyn. How long are you going to still spam meaningless one-liners? I know you are the type to consistently post one liners about nothing in other threads too and if that is how you spend your time on forums, okay, that´s your business but stop snipi...
Thought I would drop in and give a quick update. ;) Calvinus and I have been further testing and we definitely believe that a de-synching problem, that we had experienced a couple of times while playing through the PBEM system, is now finally under wraps. We will continue to test the various stages ...
Hi all, I have been testing the new PBEM functionality of WW1 with Calvinus and I can say that it´s immensely fun :D . The AI was already pretty good in handling the complexities of WW1 but playing with a live WW1 opponent is a whole new ballgame. However, due to the nature of PBEM in WW1 all battle...
Hi! Been a long time player of WW1 and I´d like to know what the general consensus is among other players in terms of giving some bonuses to the AI when it comes to combat on higher difficulties ONLY (4 and higher). The AI as it stands right now is doing a superb job in what it can do to prosecute t...
After some more testing I think I discovered the problem of depot razing. I havent tested it on Forts but as far as I can tell the option to raze a depot will only appear if the stack, you are attempting to raze the depot with, only appears when this stack does not contain more than one supply wagon...
I already destroyed Depot ? Maybe only the depot level X cannot be destroyed. Or depots in cities? Hmmm, well as far as I noticed, I was not able to destroy the depot inside a fort for example. All it showed me was the destroy fort option, which it did but the depot still remained and to my chagrin...
Destroying depots does not seem to work either. This is the case with a fort or without a fort. Once depots have been errected they cannot be destroyed anymore.
Welcome back Lodi :thumbsup: Here is my turn file from our pbem. Hope it helps. If you need backups or anything else I will have to get TheDeadEye to post them, he's hosting. You can check the pontooner ability from the units in Albany. Lots of my units have heaps of experience from no combat or tr...
Honestly do we have something like... 1 patch a week? It's impossible for us to follow you Calvinus! Yeh I also hope that was not meant as a bad critic. Seriously, what other one man developer do you know that cranks out patches every week and includes improvements that you can actually see in the ...
Oui... mais ça venait d'une différence de patch :D merci ça y est j'ai compris le PEBM, hourra :happyrun: Bon je sauve la france contre la méchante Angleterre et ensuite je rouste qui me défie !! une petite question encore en passant , les courreurs des bois sont comme les indiens ?? Ils ne peuvent...
Also make the AI stacks go after enemy stacks as much as possible whenever possible, UNLESS it is severely depleted in strength (less than 50 %) then have the AI turtle up its stacks at cities with depots and/or big harbors whenever possible to replenish.
This is a good place for an Event to increase aggressivity.... :w00t: ...but I'm not sure what conditions are to be used!!! We can't just go by a date, as a player may not have the same situation as you... Increase in Aggression is 'easy'. Conditions are very complex I fear.... :blink: ponder, pond...
Thanks for the report, it has value for me, but only one report is not enough though. What you are talking about, the British behavior, must, I believe be tweaked by AI scripts, so to have a real strategic thinking. I'm unsure I should augment the AI aggressivity all of time here... Yes I am primar...
Updated to version 10.7b This patch [1.07b] Fixes * Corrected display of Fortresses [Level 3 and higher] * Changed 'Tech Upgrade' option [USA 1775/76] to have elite return to Lite Inf vs. Regular [to break circular logic bug] * Added *NoCapture* attribute to all $famRaiders to fix the Raiders captu...
Arhh !! c'est ce qu'il me semblait, mais alors comment faire pour éviter les désagréments du style, une grosse force passe nos défense, sans nous attaquer et derrière menace les villes stratégiques et autres forces :blink: merci pour la réponse en tout cas ! Hmm.....tu devras prendre des risque. ;)...