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by TheDeadeye
Wed Sep 14, 2016 5:33 pm
Forum: General discussions
Topic: Wars of Succession - Beta
Replies: 13
Views: 3834

Awesome!
by TheDeadeye
Wed Sep 14, 2016 11:55 am
Forum: General discussions
Topic: Wars of Succession - Beta
Replies: 13
Views: 3834

Hi Tamas/Phil,

Has the beta already been launched out of curiosity?

Thanks!
by TheDeadeye
Fri Aug 26, 2016 9:40 pm
Forum: General discussions
Topic: Wars of Succession - Beta
Replies: 13
Views: 3834

PhilThib wrote:Everyone will be welcome and help is indeed necessary on various grounds. As soon as Beta opens, tasks will be assigned, be sure...


Thanks Phil!
by TheDeadeye
Thu Aug 25, 2016 8:50 pm
Forum: General discussions
Topic: Wars of Succession - Beta
Replies: 13
Views: 3834

Hi Phil,

If you need additional 18th century history buffs and Ageod games veterans, then I'd be happy to lend a hand wherever it's needed.

Thanks!
by TheDeadeye
Wed Aug 24, 2016 9:46 pm
Forum: News from AGEod
Topic: [WSS] Wars of Succession reveals its main art and opens for Beta!
Replies: 24
Views: 39927

Yeah confirmed. Seems to be a problem...
by TheDeadeye
Sat Dec 19, 2015 1:43 pm
Forum: Wars of Napoleon
Topic: AI still ignoring Pressburg peace
Replies: 51
Views: 7894

vicberg wrote:3 turns after peace the territories are changed over. A timer is started.

Description text where? In the message? Mouse over?


In the event log itself it will say something like <eventtxt pressburg peace> in red instead of Austria accepts Peace Treaty for example
by TheDeadeye
Sat Dec 19, 2015 4:25 am
Forum: Wars of Napoleon
Topic: AI still ignoring Pressburg peace
Replies: 51
Views: 7894

Test with patch 1.02 and Pressburg Peace Event started with a new game. Event fired after having elected to enact it but the description text didn't actually have any description in it but instead only showed coding language which makes me assume that something went wrong in indicating within the sc...
by TheDeadeye
Mon May 21, 2012 12:19 pm
Forum: Alea Jacta Est
Topic: Alea jacta est beta
Replies: 52
Views: 18951

Locked n Loaded! I'm ready when you are for the beta, hope you'll also consider my candidacy ;)
by TheDeadeye
Thu Aug 25, 2011 10:03 am
Forum: WW1 : La Grande Guerre 14-18
Topic: Beyond Patch 1.08L ???
Replies: 75
Views: 18765

Cal: Not worth the effort man. t Okay we got it Tagwyn. How long are you going to still spam meaningless one-liners? I know you are the type to consistently post one liners about nothing in other threads too and if that is how you spend your time on forums, okay, that´s your business but stop snipi...
by TheDeadeye
Thu Aug 04, 2011 5:15 pm
Forum: Help improve WW1!
Topic: Beta Patch 1.08M
Replies: 52
Views: 16266

calvinus wrote:Yes, play play play! I really enjoyed testing with TheDeadeye, the game is unpredictable in PBEM mode! :D


We still have much to settle when you return from your holidays :D
by TheDeadeye
Thu Jul 21, 2011 5:16 am
Forum: WW1 : La Grande Guerre 14-18
Topic: Sharing some WW1 PBEM experiences with Calvinus
Replies: 9
Views: 2357

Thought I would drop in and give a quick update. ;) Calvinus and I have been further testing and we definitely believe that a de-synching problem, that we had experienced a couple of times while playing through the PBEM system, is now finally under wraps. We will continue to test the various stages ...
by TheDeadeye
Sun Jul 17, 2011 9:24 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Sharing some WW1 PBEM experiences with Calvinus
Replies: 9
Views: 2357

Sharing some WW1 PBEM experiences with Calvinus

Hi all, I have been testing the new PBEM functionality of WW1 with Calvinus and I can say that it´s immensely fun :D . The AI was already pretty good in handling the complexities of WW1 but playing with a live WW1 opponent is a whole new ballgame. However, due to the nature of PBEM in WW1 all battle...
by TheDeadeye
Mon Jul 04, 2011 2:23 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Giving Combat Bonuses to the AI on higher difficulty levels
Replies: 3
Views: 1486

Giving Combat Bonuses to the AI on higher difficulty levels

Hi! Been a long time player of WW1 and I´d like to know what the general consensus is among other players in terms of giving some bonuses to the AI when it comes to combat on higher difficulties ONLY (4 and higher). The AI as it stands right now is doing a superb job in what it can do to prosecute t...
by TheDeadeye
Wed Jun 22, 2011 3:41 pm
Forum: BoA2: Wars in America
Topic: WIA Official patch 1.08 released!
Replies: 139
Views: 41352

lodilefty wrote:AFAIK, any level 1 depot should be "destroyable"....

Please check to see if the depots you can't destroy are Level 2 or higher.....


You can. See my previous post and only 1 level one depots in cities so far.
by TheDeadeye
Wed Jun 22, 2011 2:15 pm
Forum: BoA2: Wars in America
Topic: WIA Official patch 1.08 released!
Replies: 139
Views: 41352

After some more testing I think I discovered the problem of depot razing. I havent tested it on Forts but as far as I can tell the option to raze a depot will only appear if the stack, you are attempting to raze the depot with, only appears when this stack does not contain more than one supply wagon...
by TheDeadeye
Wed Jun 22, 2011 2:04 pm
Forum: BoA2: Wars in America
Topic: WIA Official patch 1.08 released!
Replies: 139
Views: 41352

I already destroyed Depot ? Maybe only the depot level X cannot be destroyed. Or depots in cities? Hmmm, well as far as I noticed, I was not able to destroy the depot inside a fort for example. All it showed me was the destroy fort option, which it did but the depot still remained and to my chagrin...
by TheDeadeye
Wed Jun 22, 2011 2:02 pm
Forum: BoA2: Wars in America
Topic: WIA Official patch 1.08 released!
Replies: 139
Views: 41352

Ebbingford wrote:I thought that was what you were trying to do :D


;)
by TheDeadeye
Tue Jun 21, 2011 11:35 pm
Forum: BoA2: Wars in America
Topic: WIA Official patch 1.08 released!
Replies: 139
Views: 41352

Destroying depots does not seem to work either. This is the case with a fort or without a fort. Once depots have been errected they cannot be destroyed anymore.

Fort can be burnt down as usual however.
by TheDeadeye
Wed Jun 15, 2011 4:51 pm
Forum: BoA2: Wars in America
Topic: WIA Official patch 1.08 released!
Replies: 139
Views: 41352

Welcome back Lodi :thumbsup: Here is my turn file from our pbem. Hope it helps. If you need backups or anything else I will have to get TheDeadEye to post them, he's hosting. You can check the pontooner ability from the units in Albany. Lots of my units have heaps of experience from no combat or tr...
by TheDeadeye
Tue Nov 23, 2010 1:23 pm
Forum: Revolution Under Siege
Topic: People having pre-ordered and not received a key, please report here
Replies: 63
Views: 11832

I also didn´t receive my key.

The email is the same as the one indicated for my profile in this forum.
by TheDeadeye
Mon Jun 07, 2010 5:28 pm
Forum: Help improve WW1!
Topic: Patch 1.08G ???
Replies: 18
Views: 5563

Honestly do we have something like... 1 patch a week? It's impossible for us to follow you Calvinus! Yeh I also hope that was not meant as a bad critic. Seriously, what other one man developer do you know that cranks out patches every week and includes improvements that you can actually see in the ...
by TheDeadeye
Fri May 28, 2010 11:57 pm
Forum: Help to improve WIA
Topic: WIA Interim Update 1.07b (beta 4 update July 1st)
Replies: 14
Views: 5031

Pocus wrote:Patch updated to beta 2, with several bugs fixed, including weird xp gain bug and several interface glitches.

http://ageoddl.telechargement.fr/temp/patch_WIA_v1.07b2.zip


Any chance of getting a list of the new fixes? :)
by TheDeadeye
Fri May 21, 2010 11:24 pm
Forum: BoA2: Wars in America
Topic: WIA patch 1.07b
Replies: 56
Views: 20952

lodilefty wrote:That would be peeking! :D

Seriously, several small bugfixes, AI improvements and a somewhat significant change for the "assault" posture....

...and maybe another "officialized" mod scenario.... :w00t:


When? :D
by TheDeadeye
Fri May 21, 2010 4:55 pm
Forum: BoA2: Wars in America
Topic: WIA patch 1.07b
Replies: 56
Views: 20952

Will there be a public code patch for WIA as well like the other titles? :love:
by TheDeadeye
Sun Apr 25, 2010 8:13 pm
Forum: Quartier-général "BoA2: Wars in America"
Topic: Help PEBM !!
Replies: 4
Views: 3838

Oui... mais ça venait d'une différence de patch :D merci ça y est j'ai compris le PEBM, hourra :happyrun: Bon je sauve la france contre la méchante Angleterre et ensuite je rouste qui me défie !! une petite question encore en passant , les courreurs des bois sont comme les indiens ?? Ils ne peuvent...
by TheDeadeye
Wed Apr 21, 2010 6:26 pm
Forum: BoA2: Wars in America
Topic: WIA patch 1.07b
Replies: 56
Views: 20952

Also make the AI stacks go after enemy stacks as much as possible whenever possible, UNLESS it is severely depleted in strength (less than 50 %) then have the AI turtle up its stacks at cities with depots and/or big harbors whenever possible to replenish. :D
by TheDeadeye
Wed Apr 21, 2010 5:13 pm
Forum: BoA2: Wars in America
Topic: WIA patch 1.07b
Replies: 56
Views: 20952

This is a good place for an Event to increase aggressivity.... :w00t: ...but I'm not sure what conditions are to be used!!! We can't just go by a date, as a player may not have the same situation as you... Increase in Aggression is 'easy'. Conditions are very complex I fear.... :blink: ponder, pond...
by TheDeadeye
Wed Apr 21, 2010 4:08 pm
Forum: BoA2: Wars in America
Topic: WIA patch 1.07b
Replies: 56
Views: 20952

Thanks for the report, it has value for me, but only one report is not enough though. What you are talking about, the British behavior, must, I believe be tweaked by AI scripts, so to have a real strategic thinking. I'm unsure I should augment the AI aggressivity all of time here... Yes I am primar...
by TheDeadeye
Wed Apr 21, 2010 7:00 am
Forum: BoA2: Wars in America
Topic: WIA patch 1.07b
Replies: 56
Views: 20952

Updated to version 10.7b This patch [1.07b] Fixes * Corrected display of Fortresses [Level 3 and higher] * Changed 'Tech Upgrade' option [USA 1775/76] to have elite return to Lite Inf vs. Regular [to break circular logic bug] * Added *NoCapture* attribute to all $famRaiders to fix the Raiders captu...
by TheDeadeye
Fri Apr 09, 2010 5:31 pm
Forum: Quartier-général "BoA2: Wars in America"
Topic: Idées pour ne pas prendre une fessée ??
Replies: 22
Views: 10368

Arhh !! c'est ce qu'il me semblait, mais alors comment faire pour éviter les désagréments du style, une grosse force passe nos défense, sans nous attaquer et derrière menace les villes stratégiques et autres forces :blink: merci pour la réponse en tout cas ! Hmm.....tu devras prendre des risque. ;)...

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