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by db99
Sun Mar 15, 2009 9:28 pm
Forum: WW1 Technical support / Aide technique
Topic: Mouse Controls are very imprecise and jerky
Replies: 8
Views: 3423

it seems no-one has had this problem then, as there have been several viewers but no comments. Thought I might provide further info: If you mean that the mouse is very jerky and imprecise at times then yes I've had this problem. It's so much better than it was in the beginning that I guess I've lea...
by db99
Thu Mar 05, 2009 6:30 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: This game could be great if it didnt crash all the time
Replies: 20
Views: 2945

Ok, you mean a sprite dedicated to the normal move + rail conv. Job for Gilles! :) Yes. Exactly. That way you could tell who's converting rail just looking at the map. Rail move has the picture of a train so maybe the rail convert could just be a section of RR track or a single arrow over a RR trac...
by db99
Thu Mar 05, 2009 4:16 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: This game could be great if it didnt crash all the time
Replies: 20
Views: 2945

Some other issues: The convert rail way button. Is it on or off? Who knows, its very unclear. Would be really nice if you got a special 'convert railway' circle on the unit on the map instead of just the regular move circle when converting rail with a unit. I'm talking about the rail, normal move, ...
by db99
Sat Feb 21, 2009 5:21 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Moving Independent Units in Army-by-Army Mode
Replies: 10
Views: 2060

Just verified. Interceptions take place normally in army-by-army mode. Probably you was a bit unlucky: all enemy rail moves or large river crossings? ;) Thanks. Could have been river crossings, I didn't really look for that. Turned out OK anyway as the armies I felt I should have intercepted ended ...
by db99
Fri Feb 20, 2009 6:39 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Moving Independent Units in Army-by-Army Mode
Replies: 10
Views: 2060

Btw, GHQs are moved instead during the activation of the same-front main army. Aaaaaah! Thanks for that. I was just wondering why I couldn't activate my GHQs. :) Playing my first game using army by army activation. I much prefer this mode to the wego. Is there a problem with interceptions in army b...
by db99
Mon Feb 09, 2009 7:08 am
Forum: Help improve WW1!
Topic: Beta Patch 1.05l
Replies: 54
Views: 11920

I got used to play without music, but with no sound, that's not good at all. I tried with "load sounds at start" also and its not doing anything. Lets say that with this patch I have no sound at all. Calvinus fixed this for the official patch but for now you have to have music enabled in the config...
by db99
Thu Feb 05, 2009 7:20 pm
Forum: Help improve WW1!
Topic: No Sound Effects 1.05l
Replies: 1
Views: 863

No Sound Effects 1.05l

I have been checking the Sound Effects check box and not checking the Ingame Musics check box since the beginning in the configure game tool and have always had sound. With this patch if I don't check the Ingame Musics check box I have no sound at all. I can still turn the music off in the Options m...
by db99
Sat Dec 13, 2008 6:38 pm
Forum: Help improve WW1!
Topic: Patch 1.05 on Beta trial
Replies: 53
Views: 10091

Tamas wrote:You probably already know that, but the most excellent summary of the starting events is the book Guns of August. Remarkable.


I'd heard of it but didn't know anything about it. Thanks for the recommendation :)
by db99
Fri Dec 12, 2008 11:20 pm
Forum: Help improve WW1!
Topic: Patch 1.05 on Beta trial
Replies: 53
Views: 10091

By the way... I see your progresses on the Western Front are not so good! :D That happens when you forget to issue orders to the southern half of your front line before hitting the end turn button :bonk: :D Maybe that last glass of scotch last night wasn't a good idea either ;) Your quick responses...
by db99
Fri Dec 12, 2008 5:35 pm
Forum: Help improve WW1!
Topic: Patch 1.05 on Beta trial
Replies: 53
Views: 10091

Can you post here a zipped savegame? ;) Here it is. It may very well be the battle issue as it's 2nd turn of 2 player campaign and I'm playing as central powers. France attacking on West and I've got Russian units coming in all over the east :D So probably not too many non-battle areas at this poin...
by db99
Fri Dec 12, 2008 4:50 pm
Forum: Help improve WW1!
Topic: Patch 1.05 on Beta trial
Replies: 53
Views: 10091

What is the red colored error message? Are you sure the stacking limits rule is respected? Are you sure you are in the Military Phase? Are you sure the target area is not locked because of a previous battle fought there? ... Error message: Move order not allowed: other army present in destination a...
by db99
Fri Dec 12, 2008 4:03 pm
Forum: Help improve WW1!
Topic: Patch 1.05 on Beta trial
Replies: 53
Views: 10091

Nobody has seen or is appreciating the new feature "event cards discard"??? :D Also, have you discovered you have now 16 slots of event cards??? :D I looked for the discard but I couldn't find it ;) Where does it show up? Also, I still am unable to move different armies into the same territory. I t...
by db99
Thu Dec 04, 2008 8:41 pm
Forum: Help improve WW1!
Topic: Patch 1.04f on Beta trial
Replies: 27
Views: 5880

Thanks for 104f :thumbsup:

I was able to play from beginning of July 1919 to September 1919 with no hangs or CTDs! A new record for me ;)

Keep up the good work Calvinus! And get some sleep so you don't end up looking like this -> :wacko:
by db99
Tue Dec 02, 2008 9:53 pm
Forum: WW1 Technical support / Aide technique
Topic: Political AI - Loop?
Replies: 11
Views: 2776

Glad you found it :)

Are you having fun yet? Sleeping? ;)
by db99
Tue Dec 02, 2008 4:31 pm
Forum: WW1 Technical support / Aide technique
Topic: Political AI - Loop?
Replies: 11
Views: 2776

calvinus wrote:So post here the zipped savegame, thanks.


It's still the save game that's posted a few posts up here.
by db99
Tue Dec 02, 2008 4:00 pm
Forum: WW1 Technical support / Aide technique
Topic: Political AI - Loop?
Replies: 11
Views: 2776

calvinus wrote:Hi! The solution is here:
http://www.ageod-forum.com/showthread.php?t=11909

Next patch will contain the missing .ini files, of course.
;)


Copied the 4 files into the directory specified and it still hangs... are there others missing?
by db99
Tue Dec 02, 2008 7:56 am
Forum: WW1 Technical support / Aide technique
Topic: Political AI - Loop?
Replies: 11
Views: 2776

Got the 2nd gig of RAM installed and it still hangs on the Political AI is Working dialog during the Military phase. :(
by db99
Tue Dec 02, 2008 2:03 am
Forum: Help improve WW1!
Topic: Is the HQ bar needed?
Replies: 17
Views: 3372

I like the bar but I wish it were all the way to the left side of the screen instead of right over the middle of the reinforcements tray which puts it sort of in the middle of the map. Maybe because I'm running widescreen at 1680 x 1050 it's not all the way to the left? Request: Clicking on HQ in th...
by db99
Wed Nov 26, 2008 4:10 pm
Forum: WW1 Technical support / Aide technique
Topic: Political AI - Loop?
Replies: 11
Views: 2776

Here's the save game.

Should probably point out I only have 1 gb of memory. Have another gig on the way but it's not here yet. I'm hoping it solves some of my problems.

Thanks again for all the work you're putting into this. It will be a great game when it's all fixed up ;)
by db99
Wed Nov 26, 2008 12:58 am
Forum: WW1 Technical support / Aide technique
Topic: Political AI - Loop?
Replies: 11
Views: 2776

This is still happening. Military phase after giving orders hit advance to next stage. Seems to go fine until it hits the "Political AI is working..." dialog and then it hangs. This last time I left it running while I ran some errands and it was still there an hour and a half later so not just runni...
by db99
Mon Nov 24, 2008 5:26 pm
Forum: WW1 Technical support / Aide technique
Topic: 1.04b Mouse response
Replies: 4
Views: 1686

Pausing the AI while you make your moves helps quite a bit.
by db99
Sun Nov 23, 2008 7:09 pm
Forum: WW1 Technical support / Aide technique
Topic: Political AI - Loop?
Replies: 11
Views: 2776

Political AI - Loop?

Twice yesterday I had the game stop while the Political AI dialog was up during the Military phase. No CTD just sat there. Went away for 10-15 minutes and still there so had to kill with Taskmanager. Third time it did get past it and I was then able to continue.
by db99
Sun Nov 23, 2008 7:02 pm
Forum: WW1 Technical support / Aide technique
Topic: Tech Tip
Replies: 18
Views: 4093

Yes, 06 Maestro please explain the "how to" in "step by step"... I checked the code and the graphic engine does not use this damned filter (that causes a great increment in video card rendering calculations), but it seems DirectX is ignoring this... :confused: :( Is this game even using the Direct3...
by db99
Fri Nov 21, 2008 10:18 pm
Forum: WW1 Technical support / Aide technique
Topic: 1.04b Mouse response
Replies: 4
Views: 1686

I think the sluggishness from my previous post may have been from reloading the game right away after a CTD. Maybe some resources hadn't been freed up from previous run that crashed. I just played another turn after having logged off for awhile and it seemed to be 'normal slow' and not 'super sluggi...
by db99
Fri Nov 21, 2008 8:11 pm
Forum: WW1 Technical support / Aide technique
Topic: 1.04b Mouse response
Replies: 4
Views: 1686

1.04b Mouse response

Mouse response seems to be worse under 1.04b. Large erratic jumps and unresponsive for long periods of time (10 - 15 seconds) with no indication that AI is doing anything. Happens while AI is paused, according to the message on the screen anyway. I skipped 1.04a so this is comparing 1.04 with 1.04b....
by db99
Fri Nov 21, 2008 4:19 pm
Forum: WW1 Technical support / Aide technique
Topic: Tech Tip
Replies: 18
Views: 4093

Turn off your anisotropic filtering on your graphics controller and set it to "application controlled". Another tip, if you have an ATI graphics card and have the Catalyst Control Center icon in your system tray, right click on it and choose the 'Exit' option. Turning that off before starting WWI s...
by db99
Thu Nov 20, 2008 11:31 pm
Forum: WW1 Technical support / Aide technique
Topic: New twist on CTD
Replies: 1
Views: 998

New twist on CTD

I'm mainly experiencing CTDs when I quit the program. In addition to the usual "WWI has encountered a problem etc." error I got the following three dialogs in regards to un-handled c++ exceptions before the usual dialog: 1st dialog: Program: Program\AgeOD\WorldWarOne\WW1.exe File: dbgdel.cpp Line: 5...
by db99
Tue Nov 18, 2008 8:03 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: 1.04 issues, wishes
Replies: 1
Views: 1236

1.04 issues, wishes

Had a CTD when exiting the game back to the main menu. It was after saving the game and then going back to options to quit. I'd played for probably a half hour or so. Under 1.03 I'd had only one CTD in about 9 hours of play so they hadn't really been an issue for me previously. I'm running with conf...
by db99
Sat Nov 15, 2008 8:01 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: How It Works
Replies: 98
Views: 69790

Tamas wrote:That is the correct answer. :)


Much thanks Tamas.
Appreciate you being a living, breathing manual for us to reference :D
by db99
Sat Nov 15, 2008 6:43 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: How It Works
Replies: 98
Views: 69790

Ahhh. Use the 'tank' box for assault troops. :bonk: Assuming that's where aircraft would go to? Think the box picture should have a tank, plane and assault troop in it :-) Playing 1918 scenario so I have all the researches for aircraft but I swear it wouldn't let me put them anywhere but the Deploym...

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