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by Pocus
Mon Jan 04, 2021 10:25 am
Forum: General discussions
Topic: Too many bots, not enough humans.
Replies: 3
Views: 404

Re: Too many bots, not enough humans.

I never understood why this forum got so many bots, it has always been like that.
by Pocus
Mon Jan 04, 2021 10:24 am
Forum: General discussions
Topic: Merry Christmas Eve All :-)
Replies: 9
Views: 980

Re: Merry Christmas Eve All :-)

I sure hope what I have on the burner will be of interest to you :sourcil: I could never get into Rebuild3 because of the art style compared to episode 2. I don't want cartoony zombies. And I understand why the devs did it though, this was to sell also the games to kids. @Chris: I like to use words ...
by Pocus
Sat Dec 26, 2020 7:48 am
Forum: General discussions
Topic: Merry Christmas Eve All :-)
Replies: 9
Views: 980

Re: Merry Christmas Eve All :-)

lodilefty wrote:Merry Christmas!

I'm busy helping PhilT with his ventures at SGS. Afrika Korps, and several new buns in the oven! :pouet:

...oh, and I still admin here! So you all best be good boys and girls! :innocent:


Awesome :gardavou:
by Pocus
Thu Dec 24, 2020 6:03 pm
Forum: General discussions
Topic: Merry Christmas Eve All :-)
Replies: 9
Views: 980

Merry Christmas Eve All :-)

Dear Players May you have a Merry Christmas Eve! I sure hope Santa will bring you the presents you desire, health, money, various gifts, awesome games ;) :sourcil: And for the ones who get some vacation, time for some serious gaming! What are you playing between a toast of smoked salmon, a cup of ch...
by Pocus
Tue Dec 08, 2020 3:53 pm
Forum: AGEWiki
Topic: Wiki is up again
Replies: 3
Views: 420

Re: Wiki is up again

Someone mentioned there is a locked thread about the wiki out permanently?
by Pocus
Tue Dec 08, 2020 3:50 pm
Forum: News from AGEod
Topic: KOREAN WAR
Replies: 4
Views: 2813

Re: KOREAN WAR

Perhaps with clever and intensive use of Regional Decisions? You don't actually have to see planes fly I mean, they can be used as conditions for the use of RGDs.
by Pocus
Tue Dec 08, 2020 3:48 pm
Forum: General discussions
Topic: Is this forum dead ?
Replies: 102
Views: 42016

Re: Is this forum dead ?

There won't be, with the OLD engine. I would very much like to make ACW3 or PON2 with the new one, which has more potential, is faster and with less gameplay bugs.
by Pocus
Tue Nov 24, 2020 9:40 am
Forum: General discussions
Topic: Is this forum dead ?
Replies: 102
Views: 42016

Re: Is this forum dead ?

Well said.

No, there won't be, from me or Philippe Thibaut (which has his own company now) new games as detailed (military speaking, because Empires with its 400 interconnected buildings IS detailed) for the foreseeable future. Perhaps from another person?
by Pocus
Thu Nov 19, 2020 9:51 am
Forum: General discussions
Topic: Is this forum dead ?
Replies: 102
Views: 42016

Re: Is this forum dead ?

FOG:Empires is WEGO, 16 players. There are AAR but at the Slitherine forum, it seems the AGEOD forums is not attracting anymore any new players; that is why.

If you never played FOGE, you can't judge it ;)
by Pocus
Thu Nov 19, 2020 9:48 am
Forum: Pride of Nations
Topic: test
Replies: 0
Views: 900

test

test
by Pocus
Wed Nov 18, 2020 4:41 pm
Forum: General discussions
Topic: Is this forum dead ?
Replies: 102
Views: 42016

Re: Is this forum dead ?

I have the new Empires game. Combat resolution is not as sophisticated as AGE, but it is much more clearly presented to the player. In AGE, you get all the info, but it is a bit of a puzzle. In Empires, you see all the factors which go into resolution. That is one big improvement. But battle is les...
by Pocus
Wed Nov 18, 2020 4:35 pm
Forum: CW2 Mods
Topic: Is it possible to turn back the clock?
Replies: 2
Views: 361

Re: Is it possible to turn back the clock?

Haha, always fascinating to have your spouse better than yourself in a wargame :)

the game autosave several turns, 12 IIRC. You should be able to go back, go to the load game and mouse over the lines showing your turn, there are instructions there.
by Pocus
Sun Nov 01, 2020 10:57 am
Forum: PON Technical Support / Aide Technique
Topic: CRASH
Replies: 2
Views: 548

Re: CRASH

This might be indeed, Durk is probably right. I see the last relevant message to be a problem in file I/O. So you are lacking rights somewhere. If you installed it in program files, move it elsewhere also. Slitherine support should have a database of related issues, if you want to contact them: supp...
by Pocus
Sun Nov 01, 2020 10:55 am
Forum: Field of Glory: Empires
Topic: Reducing Micromanagement
Replies: 4
Views: 4658

Re: Reducing Micromanagement

Hopefully for the next game you will be able to have single regions run on autopilot, and I can patch it back to Empires.
by Pocus
Thu Oct 08, 2020 9:09 am
Forum: RUS Technical support / Aide technique
Topic: Programming language question
Replies: 10
Views: 2143

Re: Programming language question

I wish I had a team corresponding to a AAA game. I never had. I'm sure we would have found time to make in depth review of old code on a regular basis, for refactoring and optimization. As for our different approaches, mine has been tinted (and I can even say tainted :sourcil: ) heavily by commercia...
by Pocus
Thu Oct 08, 2020 8:06 am
Forum: CW2 Technical support / Aide technique
Topic: Just bought the game and can't play
Replies: 8
Views: 1142

Re: Just bought the game and can't play

Slitherine support is also supporting old ageod games: support@slitherine.co.uk
by Pocus
Thu Oct 08, 2020 8:05 am
Forum: General discussions
Topic: Is this forum dead ?
Replies: 102
Views: 42016

Re: Is this forum dead ?

Lodilefty keeps spams at bay and ensure the forum runs, but you can't expect people to keep answering newcomers questions during 15 years, they are all volunteers.
by Pocus
Tue Sep 22, 2020 3:56 pm
Forum: General discussions
Topic: Is this forum dead ?
Replies: 102
Views: 42016

Re: Is this forum dead ?

The forum has always been a target for spams, thus the hard rules on PM posting and post approval. No particular meaning on the resignations you saw lately at Slitherine, this is the "come and go" of a company of 50 people or so, people want to try other jobs, move, etc. They were not affi...
by Pocus
Tue Sep 22, 2020 3:50 pm
Forum: CW2 Mods
Topic: no division command?
Replies: 3
Views: 317

Re: no division command?

From memory, as I did not delve into the AGE games since 3+ years, I'm pretty sure this is no, like 95% sure.

Perhaps you should fake these leaders as non leaders, i.e a quality unit with some good stats.
by Pocus
Wed Sep 16, 2020 7:43 am
Forum: Field of Glory: Empires
Topic: Tooltip delay
Replies: 5
Views: 3149

Re: Tooltip delay

Believe me, I'm usually trying to cope with several players approaches, thus my love for option. Sadly for the Archon engine, it is not possible to delay tooltips. Changing playing pieces would be a super major effort also. Not only in UI but how you would logically constrain this. Give me a 10-men ...
by Pocus
Thu Sep 10, 2020 1:57 pm
Forum: Field of Glory: Empires
Topic: Tooltip delay
Replies: 5
Views: 3149

Re: Tooltip delay

Let me check with the Archon developer if there is a system setting somewhere ...

Personally tooltips are vital for me, so that they are instant are expected. I don't want to wait 2 seconds each time to verify an information. But clearly there are two school of thoughts here.
by Pocus
Thu Sep 10, 2020 1:55 pm
Forum: Modding AGE engine games
Topic: CSV Splitter rehashed
Replies: 1
Views: 2841

Re: CSV Splitter rehashed

That's because the variables in the excel are in different cells, so they will be generated with the proper semi-colon needed.
by Pocus
Thu Sep 10, 2020 1:54 pm
Forum: General discussions
Topic: New Game?
Replies: 16
Views: 6791

Re: New Game?

With AGEOD, Slitherine never announce much in advance the subject ...
by Pocus
Wed Aug 26, 2020 8:40 am
Forum: RUS Technical support / Aide technique
Topic: Programming language question
Replies: 10
Views: 2143

Re: Programming language question

You will never get access to the old source code unless you sign something with Slitherine, that's obvious. The old engine developed between 2004 and 2012 (the rest was mostly modding and maintenance) is their property. That it has a very low value now changes nothing. And probably, yes, there are b...
by Pocus
Wed Aug 26, 2020 8:38 am
Forum: General discussions
Topic: New Game?
Replies: 16
Views: 6791

Re: New Game?

Cooperating with RBS and Byzantines Games was definitively a nice plus for AGEOD. Now, I have said nothing.
by Pocus
Thu Aug 20, 2020 10:10 am
Forum: General discussions
Topic: New Game?
Replies: 16
Views: 6791

Re: New Game?

Yes I'm working on a new game. I can't say if it smells of gunpowder though, the wind is not in the right direction :sourcil:
by Pocus
Fri Jul 17, 2020 4:15 pm
Forum: Field of Glory: Empires
Topic: Can't Build in Conquered Provinces
Replies: 2
Views: 2458

Re: Can't Build in Conquered Provinces

The dash means you don't have a positive output in infrastructure, probably.
by Pocus
Fri Jul 17, 2020 4:14 pm
Forum: Field of Glory: Empires
Topic: Reducing Micromanagement
Replies: 4
Views: 4658

Re: Reducing Micromanagement

Thanks for the remarks ... That's noted but can't tell if they can be done relatively soon.
by Pocus
Thu Jul 09, 2020 10:18 am
Forum: Wars of Succession
Topic: New to WoS
Replies: 6
Views: 6875

Re: New to WoS

Gilmer has started a lets play on WoS:

https://www.youtube.com/channel/UCCnBOV ... Nsw/videos
by Pocus
Fri Jul 03, 2020 10:31 am
Forum: Field of Glory: Empires
Topic: Selected Option cancelled problem
Replies: 4
Views: 3067

Re: Selected Option cancelled problem

You were right, contrary to my memory, a regional modifier added to a region would be ignored if one already existed, I thought it would be refreshed. This is now done for the next patch. As for the population, this is very intriguing. It seems they revert to infrastructure at the very beginning of ...

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