OK will try that next. Thanks. Update: Nope ... didn't work. It give an error message on Regional Decisions also, something about the region being blocked. Perhaps the two are related? Whatever is causing all regions to be invisible, perhaps is what blocks them from regional decisions? (Even after R...
Hello. That is interesting. I may play Japan next (will take a long time before I do). Have you checked the VGN/GameData/Units and Units_prev folders? I found a few files with inaccuracies in the unit definitions. Perhaps the same for you? So that in the save you find the newer unit; maybe that newe...
for me, when units and map show blank, I just use the 'e' key to select the next unit, and this shows the map. OK thanks, I will try that. Even when I use RevealTI, when I place a Regional Decision, it fails the next turn saying it is targeting a blocked or unexplored region, though I have an army ...
Hi. Seeing this now, years later. Are you still interested? I've been exploring some of those things. Far from having all the answers, but it could be helpful if you still would like to do this.
I'd be interested in playing a South American game.
But using RevealTI seems to affect other nations as well, once end of turn is processed. I'm exploring adding KnownRegions using scripts, but it seems the map is still black as you described.
Hello all ... I tried searching the forum, but did not see how to edit the industrial structures. The problem is this: there has been a worldwide glut of cotton/wool since the beginning of the game into the 1860s. While not so much problem for play, it has a huge negative impact to the Confederate ...
My guess: program takes music from list, looking for COUNTRY TAG then plays it one by one. You may edit Musics.ini in Pride of Nations\VGN\Sounds\ to test it yourself. Example: Music0 = VGN_Theme.mp3 Music1 = AUS_ALL_Oh du mein Osterreich.mp3 Music2 = FRA_ALL_National_Anthem_France.mp3 Music3 = GBR...
Wow! Edit: What a pity! Don't know if this is ... fake news?! Pocus, if this post is somehow ...unwanted or inappropriate, sorry & please don't hesitate to delete it. https://beta.companieshouse.gov.uk/company/08310364/officers AGEOD LTD Company number 08310364 Nature of business (SIC) 46510 - ...
So I managed to script some known regions, typing one by one the region numbers into the script. The script log file says those regions are set to Known, and doesn't give any error messages. And yet, the entire map is black still, except for a few animated ships on trade routes and the hat/flag mark...
Sorry. The closest I've come is seeing within other scripts how you may trigger an event to have it "discovered." As well, I've seen I believe within the Regions files the base values for each region. So you could create individual events which lead to "discoveries" it appears. B...
Hi. I made Austrian colonial events copying basically what you showed from Germany. I think if you use the same exact event name, the game will consider it already "triggered" and not use it again. Within the script, you can specify how many times it will fire. https://www.leqg.org/doc/age...
True. That made me do some reading. :) I had thought there were historical claims, Alessandria having been part of the Duchy of Milan (which Austria held). But it's possible to debate whether it would be considered a valid claim for Austria. (Probably they had recognized its attachment to Savoy, thu...
Hi Pocus (or anyone else who knows), I have switched to an emergent faction (CSA in this case), and the entire screen is black each time I load. If I use RevealTI in the console, there are 3 problems: 1) Also playing as other factions, running a turn after using RevealTI forces revealing all for oth...
That would be quite helpful, indeed. I have in mind to fix the Black Screen which requires RevealTI console command but then spoils the fun of discovery, among other issues. Instead, I hope to copy visible regions from another nation.
Great that you got the Wiki posted again. Thanks! Is it possible to make updates / additions? For example, I am playing PON/VGN and a faction is not able to build military buildings. I'm trying to figure out how to give that ability. (need depots!) Can try scripting every building, but better to hav...
Speaking of Austria and Italian unification. Just playing as Austria from 1850. I tried to erase S-P before Risorgimento kick in. Yet after taking all S--P provinces including Sardinia (hard naval invasions) there is still not that 5 points per turn to war score. So I can only claim 1-2 provinces i...
Appears might be different from SetKnownRegions ... scripting RevealTI does not work. Entering by hand, would take a long time to reference the region numbers list. Seems console commands do not work in scripting.
Hmmmm
Copy/paste from another country would be much faster.
Yes .... I suspect somewhere within there is information on which regions are known to a country. I am playing among others the generated CSA. It seems perhaps due to being an emergent nation, every turn i start with them, the entire map is black. I use RevealTI to play each turn, but I have to rest...
Hi, I'mplaying as Japan now and I got a full set of cards after the Formosa incident : All the cards do work properly even when you are a regional power so that's not really a problem. Exploration can be difficult in some areas : in the Jungle of Papua/New Guinea I sometimes used the cards over a d...
If you wait for the 1860s .... or even if playing the separate 1862 scenario ... is there a way to play into the 20th century? Is there a way to extend the end of the scenario? I guess there would be a lot of scripting involved to give more leaders, to even give upgraded units?
Sorry ... do you mean there is a console command to cancel? The need for RevealTI is because when changing to another nation, sometimes the entire screen is black. The problem I have is when I change back to the original nation and run end of turn, the next turn it starts with that nation also havin...
Oh maybe it's possible to edit the .str files ... make a backup and just use them as they are there ... Will see if they automatically trigger next time I start the game.
Hello all ... I tried searching the forum, but did not see how to edit the industrial structures. The problem is this: there has been a worldwide glut of cotton/wool since the beginning of the game into the 1860s. While not so much problem for play, it has a huge negative impact to the Confederate S...
OK thank you all. Yes - some of the explore failed several times before working. Prospecting - I think I've tried it around 30 times and not sure if it has succeeded once. :) I think I did mess some up by not going for the loyalty before crossing 35CP since that was what I focused on first. But in m...
Thanks. You mentioned getting loyalty - does that mean it's impacted by loyalty of neighboring regions? Or do you mean try to build up my colonial region over 35 CP and then launch an exploration from there? Not sure if it impacts it, but playing as Austria. I created an event based upon Germany's w...
If you still read the forum ... did you get it to work? I am having the same problem. Whenever I send the Exploration Party, it comes back the next turn as Unsuccessful - and gives no reason. How to know when you can explore a neighboring province?
Different structures and levels call for different amounts of military and colonial control, worth having a look in the structures files to see if this is what is causing the constraint, but harbours do demand a relatively high degree of control if I remember correctly I have 100% MC and 35% CP (wh...