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by JamesL
Thu Oct 25, 2012 8:33 am
Forum: Alea Jacta Est
Topic: Are Storms too deadly?
Replies: 40
Views: 23578

For me maybe the most annoying thing about the storms is that your fleet commanders will stubbornly sail straight into storms. Sometimes into two different storms in different areas, practically guaranteeing their annihilation. Could we have a tickable option "navigare necesse est vivere non est ne...
by JamesL
Wed Oct 03, 2012 11:57 am
Forum: Alea Jacta Est
Topic: AI Detection Bonus question
Replies: 3
Views: 4291

Out of curiosity I started a new game without any AI detection bonus. So far I've seen no loss in the AI abilities to out fox me, it hasn't done anything stupid & whats more the AI even sends single cavalry units to scout the strength of my main force. I'm very impressed!
by JamesL
Tue Oct 02, 2012 9:28 am
Forum: Alea Jacta Est
Topic: Advice Needed on Changing some sounds
Replies: 11
Views: 6320

yellow ribbon wrote:is the limitation based on time or KB ?


It's time! During the battle animation 3-4 sound files per round are set off. So having one long ambiant battle sound file would'nt work.

Unless there's a way round this, someone may know.....
by JamesL
Tue Oct 02, 2012 9:25 am
Forum: Alea Jacta Est
Topic: Advice Needed on Changing some sounds
Replies: 11
Views: 6320

the sounds will have to be super short... I see what you mean!! Pocus there are 4 long battle sound files ("AJE_land-battle-lrg-amb" ect ect) which are really good but I havent heard them in the game yet. Is there any way of using one of these longer files in the battle animation instead of the pre...
by JamesL
Mon Oct 01, 2012 10:41 pm
Forum: Alea Jacta Est
Topic: Advice Needed on Changing some sounds
Replies: 11
Views: 6320

Thanks i'll look into it
by JamesL
Mon Oct 01, 2012 9:03 pm
Forum: Alea Jacta Est
Topic: Advice Needed on Changing some sounds
Replies: 11
Views: 6320

Advice Needed on Changing some sounds

I would like to change the sound FX of battles from the thud-crie-sword FX to ambiant battle sounds.

I've found the files in the sound folder but I don't want to experiment & risk CTD's!

So does anyone know the correct way to alter the sounds?
by JamesL
Sun Sep 30, 2012 12:19 pm
Forum: Help to improve AJE
Topic: Next Turn & Replay buttons
Replies: 0
Views: 2064

Next Turn & Replay buttons

The Next Turn & Replay buttons are side by side - a couple of times i've gone to click replay & hit next turn by mistake. Would it be possible to have next turn at the top of the 4 buttons with replay at the bottom?
by JamesL
Wed Sep 26, 2012 4:43 pm
Forum: Alea Jacta Est
Topic: Curious question
Replies: 12
Views: 7689

I had no idea game balencing & coding was so complex! From my players perspective I would envision the loss of a legion triggering a descriptive event box & a loss of 2NM in a similer manner to other events. Anyway enough debate from me, I need to defeat Ceaser! (Augustus: "Quintus Varius - Where ar...
by JamesL
Wed Sep 26, 2012 1:19 pm
Forum: Alea Jacta Est
Topic: Curious question
Replies: 12
Views: 7689

Interesting stuff.....but You can recruit any other type of unit without NM loss so the idea that NM is being affected through conscription & more power to the generals doesnt explain the NM loss in recruiting Legions. In fact enlisting in the Legions was more like a pledge of support to Rome - afte...
by JamesL
Wed Sep 26, 2012 10:23 am
Forum: Alea Jacta Est
Topic: Curious question
Replies: 12
Views: 7689

But by recruiting a new legion your gaining an eagle not loosing one.
by JamesL
Wed Sep 26, 2012 9:00 am
Forum: Alea Jacta Est
Topic: Curious question
Replies: 12
Views: 7689

Curious question

When you recruit a new legion or order a replacement for the Legatus Legionis element you loose 2 National Moral. I was wondering why is this - what does this represent historically?
by JamesL
Sun Sep 23, 2012 4:01 pm
Forum: Alea Jacta Est
Topic: Siege/supply advice needed
Replies: 38
Views: 22881

Ok, so if a transport docks at the port of a besieged town would the defending garrison get its supplies?
by JamesL
Sun Sep 23, 2012 11:32 am
Forum: Help to improve AJE
Topic: Quick Suggestion for Naval Battle Results
Replies: 3
Views: 4281

More suggestions!

I second that, capturing enemy ships is a realistic outcome of such battles. Another fundimental tactic of the time apart from missile fire & boarding was [color="#FFFF00"]Ramming[/color]. The ships were built around a large ram in the bow. If you wanted to sink an enemy ship you rammed it - if you ...
by JamesL
Sun Sep 23, 2012 11:17 am
Forum: Alea Jacta Est
Topic: Siege/supply advice needed
Replies: 38
Views: 22881

Siege/supply advice needed

I have Tarantium besieged, supplies are running short but its harbour is unblockaded. What is the best way to ensure the garrision gets enough supplies though the port? Is it: - putting transports in the shipping box? - Or having transports dock at the port? - Or having transports in the sea zone ne...
by JamesL
Sat Sep 22, 2012 9:20 am
Forum: Help to improve AJE
Topic: Quick Suggestion for Naval Battle Results
Replies: 3
Views: 4281

Quick Suggestion for Naval Battle Results

The naval battle results show the amount of men involved & their casulties. Why not also show the actual number of ships involved & ship losses, as well as casulties. It should be easy to do as in other ageod games the number of cannons are shown in the results. Knowing the number of ships on either...
by JamesL
Fri Sep 21, 2012 9:31 am
Forum: Alea Jacta Est
Topic: Are Storms too deadly?
Replies: 40
Views: 23578

Are Storms too deadly?

I was suprised that storms are so deadly in the game. Obviously ships will be sunk but surely other outcomes are possible - like [color="#FFFF00"]DELAY[/color] while a fleet takes refuge from a storm in a nearby port or sheltered coastal region - or the fleet being [color="#FFFF00"]SCATTERED[/color]...
by JamesL
Thu Sep 20, 2012 2:48 pm
Forum: Alea Jacta Est
Topic: Quick Suggestion: leader movement by sea
Replies: 1
Views: 2712

Quick Suggestion: leader movement by sea

To move a leader by sea you need to embark him on a naval unit & move both to the destination. Since the load represented is just the leader & some staff surely he could just use a single ship instead of a whole fleet? This could be represented by the movement rate of a fast ship with the risks of s...
by JamesL
Mon Sep 17, 2012 8:49 am
Forum: Alea Jacta Est
Topic: AJE Preorder
Replies: 174
Views: 121041

I was wondering what time on the 19th will the unlock patch for preorders be released? I'm in england GMT. If its early I will definatly book a day off work!
by JamesL
Mon Aug 13, 2012 10:52 am
Forum: Help to improve RUS
Topic: RUS Public Beta Patch 1.06 RC 1 = September 4, 2012
Replies: 65
Views: 44686

Tachankas construction time

I've noticed that it takes 70 days to construct tachankas & 30-45 days to construct horse/light/105mm artillery. Tachankas are basically carrages found everywhere with a machine gun mounted on them. Driving a carrage is a common civilian skill many in the ranks would already have & using a machine g...
by JamesL
Sun Aug 12, 2012 9:49 am
Forum: Help to improve RUS
Topic: RUS Public Beta Patch 1.06 RC 1 = September 4, 2012
Replies: 65
Views: 44686

Recruit prisnors suggestion

At the moment you can recruit 5000 POW's at a time (if you have them) gaining 50 conscript points. Why not alter this ammount based on the enemy's national moral reflecting the POW's willingness to escape the life of a prisinor to fight against their own side. Basically: - Low enemy NM = higher numb...
by JamesL
Fri Aug 10, 2012 8:26 pm
Forum: Help to improve RUS
Topic: Capturing leaders suggestion & other after battle fates.
Replies: 1
Views: 3226

Capturing leaders suggestion & other after battle fates.

The only part this simulation that does'nt always ring true to me is the fate of leaders of badly lost battles. At the moment a leader can just be killed in battle or end up "recovering from injuries" for a 2-4ish turns in a nearby city after his formation is destroyed. Both realistic outcomes but t...
by JamesL
Fri Aug 10, 2012 6:43 pm
Forum: Help to improve RUS
Topic: RUS Public Beta Patch 1.06 RC 1 = September 4, 2012
Replies: 65
Views: 44686

Capturing leaders suggestion & other after battle fates.

The only part this simulation that does'nt always ring true to me is the fate of leaders of badly lost battles. At the moment a leader can just be killed in battle or end up "recovering from injuries" for a 2-4ish turns in a nearby city after his formation is destroyed. Both realistic outcomes but t...
by JamesL
Fri Aug 10, 2012 3:21 pm
Forum: Help to improve RUS
Topic: RUS Public Beta Patch 1.06 RC 1 = September 4, 2012
Replies: 65
Views: 44686

"Only Severe Disease [Pestilence] can now actually “kill” an element"

- For historical flavour prahaps you could change the name of "Pestilence" to "Spanish Influensa" or just "Influensa" as there was a severe world wide pandemic of it at the time.
by JamesL
Thu Aug 09, 2012 10:17 pm
Forum: Help to improve RUS
Topic: RUS Public Beta Patch 1.06 RC 1 = September 4, 2012
Replies: 65
Views: 44686

Dissapearing Germans!

I'm playing the southern whites in the grand campagin - its early september 1920 & suddenly all my German forces have disapeared leaving only the Balt regiments that were in their divisions. It came without warning (at a very awkward moment for me!) and there was no notification in the message log o...
by JamesL
Fri Aug 03, 2012 1:28 pm
Forum: Revolution Under Siege
Topic: autonomy?
Replies: 3
Views: 4472

I was guessing, the meaning must be lost in translation. Anyway the columb has a tiny dial symbol and units are rated from 0-99. What does this columb signify? Its not a game breaker for me I'm just curious! Concratulations on a brilliant simulation - im playing the southern whites in the grand camp...
by JamesL
Thu Aug 02, 2012 11:24 am
Forum: Revolution Under Siege
Topic: autonomy?
Replies: 3
Views: 4472

autonomy?

In the force listings in strategic atlas (f1) there is a columb entitled "autonomy" . It seems by the very nature of the word to imply the ability for units to issue their own orders. But i'm only guessing - I cant find anything about autonomy in the manual & was wondering what effect it has on the ...
by JamesL
Tue May 27, 2008 4:26 pm
Forum: AGEod's American Civil War
Topic: Bloody Battle, is it correct?
Replies: 95
Views: 39605

I was thinking, if battle are less bloody in thesense that lees elements are destroyed, then there will be less NM points lost through battles, that could be a problem, especially in NCP. IMO the effect of battles should be less destructive (but then the lost of NM should through elements lost shou...
by JamesL
Wed May 16, 2007 2:37 pm
Forum: AGEod's American Civil War
Topic: Enemy Capital
Replies: 7
Views: 4901

Capitals have got a sort of white dome symbol next to their name on the map. Take a look at Washington. I'm playing the union and the rebs moved their capital to Mobile - there was no message about it (unless I missed it too), you have to look for the white dome.
by JamesL
Wed May 02, 2007 5:26 pm
Forum: AGEod's American Civil War
Topic: Yet another 2 questions thread!
Replies: 3
Views: 2949

Yet another 2 questions thread!

My 2 questions are: 1 - How do naval units spot land units? - I can imagin theres a chance of a ship close to the coast spotting a large encampment IF its NOT too far inland, but unless they landed patrols how could a ship get any more info than an estimate of size? 2 - What are the actual effects o...
by JamesL
Wed Apr 25, 2007 5:13 pm
Forum: AGEod's American Civil War
Topic: Questions about Health.
Replies: 4
Views: 3462

It does happen!

I know it has been brought up before, but has anyone actually seen a instance where a commander was killed in the field?


I lost Hooker retaking Winchester early on in '61, there was even a message saying "the nation morns his loss" too!

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