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by Gresbeck
Fri Aug 29, 2014 10:36 pm
Forum: To End All Wars
Topic: Historical concerns - All troops, of whatever country, seem to have the same values.
Replies: 72
Views: 22121

Well, I see (at least) very different cohesion values. IIRC, for example, BEF infantry elements have 84/85; German have 65; Austrian 60; other AH 55.
by Gresbeck
Fri Nov 16, 2012 3:43 pm
Forum: PBEM and multiplayer matchups (all games)
Topic: [AJE] Septimus Severus Scenario PBEM
Replies: 7
Views: 3618

I could be the third. I don't mind taking Pescenius or Clodius. I can try with Clodius.
by Gresbeck
Fri Oct 19, 2012 2:59 pm
Forum: Pride of Nations
Topic: Sardinia-Piedmont unification chain
Replies: 4
Views: 4017

powloon1 wrote:My S-P game has just passed mid 1860 with no sign of any Austrian aggression


+ 1.
BTW, suggestions would be appreciated. My economy runs smoothly and the game is getting rather boring. Should I try to DOW Austria? Any chance to win without the French?
by Gresbeck
Fri Oct 05, 2012 3:37 pm
Forum: Alea Jacta Est
Topic: Why do my armies refuse to execute (assault) orders?
Replies: 59
Views: 23057

This. If the turns were two weeks like in RoP, this would be more understandable. Right now it often happens that your army takes a (very small!) city within the first few days of a turn, and then does absolutely nothing for close to one month. Even if you have given orders to the contrary. Well, w...
by Gresbeck
Sun Jul 03, 2011 3:27 pm
Forum: Pride of Nations
Topic: DirectX to renderer invalid call: CTD
Replies: 29
Views: 20846

For what is worth, I've exactly the same problem with a NVIDIA Geforce GT 240 video card. Sometimes I have the impression that the game crashes the first time I load it, almost immediately after the loading, and that the game runs fine after the successive loading, but maybe it's just casual.
by Gresbeck
Sat Jan 09, 2010 9:39 am
Forum: AGEod's American Civil War
Topic: Struggles for a Vast Future Mod
Replies: 14
Views: 7737

Clovis wrote:1) in the mod forum, you will find the new files in the SVF 1.0 thread ( the most recent one).

2) I don't know.


Thanks. :) My fault, I didn't notice the files attached to post #175.
BTW, great mod, and nice to see you again on the forum. :thumbsup:
by Gresbeck
Fri Jan 08, 2010 4:00 pm
Forum: AGEod's American Civil War
Topic: Struggles for a Vast Future Mod
Replies: 14
Views: 7737

Thanks http://www.ageod-forum.com/showthread.php?t=14006&page=6 Probably I'm dumb but it's unclear to me. You mean that the SVF files that I find in the page linked in Clovis signature have already been updated to work with 1.15? And in the case, can I resume SVF games saved under 1.13?
by Gresbeck
Fri Dec 18, 2009 10:53 am
Forum: News from AGEod
Topic: Paradox Interactive Acquires Strategy Developer AGEOD
Replies: 110
Views: 52032

Gressbeck look here http://www.ageod-forum.com/showthread.php?t=15738&page=2 Post 43 a week ago Well, literally speaking, "after Christmas", "end of January", "1st quarter" may have the same meaning; but when I read "end of January" I hope for a end of January / mid February release; when I read 1s...
by Gresbeck
Fri Dec 18, 2009 10:33 am
Forum: News from AGEod
Topic: Paradox Interactive Acquires Strategy Developer AGEOD
Replies: 110
Views: 52032

D'un autre je me demande s'il n'y a pas des conflits d'intérêts du genre concurrence entre deux jeux (exemple Victoria 2 et VGN). An official statement about VGN development and distribution would be appreciated. I've some concerns reading about RoP (scheduled for 1st quarter, which seems later tha...
by Gresbeck
Thu Dec 17, 2009 10:09 pm
Forum: News from AGEod
Topic: Paradox Interactive Acquires Strategy Developer AGEOD
Replies: 110
Views: 52032

And history tells us that in gaming business (and in other business, as well), the rule when a company is acquired by other, is that she sooner or later loses her identity. Let's hope this will be an exception The real question is who will be making decisions about development, release dates and su...
by Gresbeck
Thu Apr 16, 2009 2:14 pm
Forum: WW1 History club / Discussions historiques sur la Grande Guerre
Topic: Vardè
Replies: 3
Views: 10797

Tornà, son tornà, son tornà par sempre, Tornà nella valle dove gera me popà. I'm back, I'm back, I'm back forever I'm back into the valley where my father was [I] Vardè, ma vardè, ma vardè la valle, Vardè le montagne dove gera le contrà. Look, oh look, oh look at the valley, Look at the mountains w...
by Gresbeck
Thu Apr 16, 2009 1:20 pm
Forum: Pride of Nations
Topic: State-Player / Private Business
Replies: 6
Views: 5714

State-Player / Private Business

I think one of the most interesting features of this game could be the distinction between "state economy" and "private business". The first post of the original thread about VGN states that this distinction is modeled in the game. Could we have more hints about it? It seems that the management of e...
by Gresbeck
Wed Feb 25, 2009 11:06 am
Forum: AGEod's American Civil War
Topic: Supply help please
Replies: 103
Views: 38929

can receive and send supplies up to 5 regions away per phase. ⋅ Depot ⋅  Town (level 4+) ⋅ Harbor (5+) There's something unclear to me. Hobbes AACW reference guide states: Town lvl 1-2, fort, wagon, harbors 1-4: don't send supply, can receive from up to 5 regions away ...
by Gresbeck
Thu Feb 19, 2009 4:10 pm
Forum: AGEod's American Civil War
Topic: Europeans fascination with the American Civil War
Replies: 53
Views: 23474

When I was 6 years old (I'm Italian) I Knew about three wars: ww 1 (the war of our grandfathers); ww2 (the war of our fathers); ACW (the war of "The good, the bad and the ugly" and of my toy soldiers). The first time I heard about the 3d Italian independence war (1866) I remember my mother saying "t...
by Gresbeck
Wed Feb 04, 2009 9:53 am
Forum: AGEod's American Civil War
Topic: Marching to the Sound of Guns
Replies: 7
Views: 3772

Le Ricain wrote:I understand that orange will work better than defensive.


IIRC an old patch made the offensive posture increase the chances of marching to the sound of guns. Am I wrong?
by Gresbeck
Sat Jan 31, 2009 10:55 am
Forum: AACW Technical support / Aide technique
Topic: 1864: all of your 0 divisions are on the field
Replies: 3
Views: 2068

The Tooltip is probably incorrect. You're probably maxed out in the total number of divsions allowed. My point is that I couldn't form any division during my whole 1861-1865 campaign (currently playing May 1864). For sure, if you are still playing with v1.10d, then the current discussion about divi...
by Gresbeck
Sat Jan 31, 2009 9:36 am
Forum: AACW Technical support / Aide technique
Topic: 1864: all of your 0 divisions are on the field
Replies: 3
Views: 2068

1864: all of your 0 divisions are on the field

I never had a problem to form divisions in my previous games. Now I'm palying a PBEM as the Union, it's 1864, and I'm not able to form a single division. The button is always grey, and the tooltip says all of my 0 divisions are on the field. I've not patched to 1.13 yet, and I'm playing with 1.10d. ...
by Gresbeck
Mon Jan 07, 2008 5:25 pm
Forum: Napoleon's Campaigns
Topic: Russia campaign unusual
Replies: 28
Views: 11194

Is this normal? In the invasion of Russia scenario, I chose to take Riga on the way east. This meant a large proportion of the Grande Armee passed north and then east of the Russian forces. The Russian army proceeded to attakc Brest-Litovsk, and indeed harass some south german/polish cities as well...
by Gresbeck
Wed Dec 05, 2007 1:53 pm
Forum: Napoleon's Campaigns
Topic: Leave untis in a force stack or attach to division
Replies: 17
Views: 7869

That's sure, but the point is: 1) is there any reason not to attach a unit to a division when attaching doesn't involve any kind of penalty? 2) how should I determine what kind of units is better to leave outside of a division (especially when putting all of them into a division would involve a comm...
by Gresbeck
Wed Dec 05, 2007 10:43 am
Forum: Napoleon's Campaigns
Topic: Leave untis in a force stack or attach to division
Replies: 17
Views: 7869

I was playing around with a force stack trying to reduce my command penalty, and wondered what is the benefit of not attaching as many units as possible to divisions within the corp? Are some units not able to be attached to a division, such as sappeurs and trains etc? Do you get combat bonuses for...
by Gresbeck
Fri Oct 19, 2007 3:09 pm
Forum: AGEod's American Civil War
Topic: Forming Divisions
Replies: 20
Views: 7936

No, but if You "disband" and form a new one with the same leader in the same turn, You don't pay any additional costs... Regards, Henry :) But the promoted leader is not eligible to command a corps if he's the leader of the division, or has the system changed since the suppression of div HQ? (sorry...
by Gresbeck
Fri Oct 19, 2007 1:02 pm
Forum: AGEod's American Civil War
Topic: Forming Divisions
Replies: 20
Views: 7936

It is probably worth repeating that the 10$, 1 conscript and 5 WS need to be in your current account and not in your next turn account. It can be confusing. The summary at the top of the screen or the financial page will tell you if you have saved enough. O.K., thanks, :hat: it's clear now. I wrong...
by Gresbeck
Thu Oct 18, 2007 3:13 pm
Forum: AGEod's American Civil War
Topic: Forming Divisions
Replies: 20
Views: 7936

But the problem of division costs remains still unclear to me. Even when I play as the North, I get a message saying I couldn't afford the entire cost of the division, and the division is understreghtened. I have plenty of supplies and war materials. Maybe should I spare some more conscript companie...
by Gresbeck
Fri Oct 05, 2007 9:05 am
Forum: AGEod's American Civil War
Topic: Going ballistic after this game
Replies: 34
Views: 12774

Funny enough now that you make me think of it, when we steal the enemy trains, they should pay for our trip with rail points, not us ;) Interesting points and probably only Pocus can answer. But as far as I see, the system doesn't assume you steal enemy trains when you travel in enemy territory. Th...
by Gresbeck
Fri Oct 05, 2007 8:43 am
Forum: AGEod's American Civil War
Topic: AACW players - We need some information from you
Replies: 138
Views: 46382

ASUS X1600 Pro
Windows XP professional ed.
Intel core 2 CPU 6300 @1,86 GHx
1,00 GB RAM

No problems
by Gresbeck
Tue Sep 04, 2007 8:01 am
Forum: AGEod's American Civil War
Topic: Winning NM 185 for Union
Replies: 2
Views: 1898

Good question. I thought it was automatic in 1862 (1863?). And I noted some other weird things about changing of NM winning level (I played as the Union). jan 1864: the winning level gets higher (from 185 to 225), I suppose it's cause of presidential election (it would make sense that political tens...
by Gresbeck
Thu Jul 05, 2007 1:07 pm
Forum: AGEod's American Civil War
Topic: (Probably stupid) clarification about supply paths
Replies: 2
Views: 1911

(Probably stupid) clarification about supply paths

When I see a region coloured in green in the supply map, can I assume the enemy cannot trace a supply path through that region, or is it possible that both factions can trace a supply path through the same region?
by Gresbeck
Thu Jun 21, 2007 9:25 am
Forum: Napoleon's Campaigns
Topic: NOBILIS announces "Napoleon's campaigns" by AGEod
Replies: 222
Views: 77790

I'd prefer AGEOD's game engine, because turn based WEGO is the best design in town. Agreed, at least as far as it concerns operational-strategic games. AGE engine has proved to work well, at least for the XVIII-XIX century period, and I see no reason to implement (and to learn) a new system. BTW, i...
by Gresbeck
Thu Jun 21, 2007 7:17 am
Forum: Napoleon's Campaigns
Topic: NOBILIS announces "Napoleon's campaigns" by AGEod
Replies: 222
Views: 77790

:8o: Is this game based upon AGE's engine,or is it a different design?
by Gresbeck
Fri Jun 08, 2007 9:54 am
Forum: AACW Mods
Topic: Regimental Strength Mod
Replies: 27
Views: 12466

Stonewall wrote:Pure flavor, no game effect.



But if the mod alters the number of men inside a regiment, shouldn't it impact on the number of men needed to build units, and on balance between men, war materials and money?

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