No, it didn't, still not seeing that I have TYW installed. Even tried installing into C:/games like it tries to by default, still can't see that it is installed..... Tried extracting the patch into the TYW folder, still no........ Maybe because my download was from AGEOD, patch is from Matrix?........
That's what I thought, thanks Nikel. I'll try uninstalling and then starting again, hopefully the Matrix patch will recognize the installation this time round.......
Returning to this game after quite a while..... I can't seem to get the official 1.01 patch. I have managed to update to the 1.02 RC. But would like to get up to date with it. Is there much difference between the two? I assume the 1.01 official fixes some of the things mentioned in this thread. I ha...
Have just discovered this mod and am having fun playing it. Top work Bohemond I have noticed though that the turn before the conscripts, war supplies and money arrives, you lose all your existing conscripts and war supply. Is this WAD?
Playing as France, FIW, 1.10e +QF2. I noticed this playing as the Brits too, but is more noticable here. Units don't seem to receive replacements for lost hits when in theory they should do. Not all the time anyway..... Case in point. I have a stack at Fort Carillon, dug in, with a depot. There is m...
I have only played as the British in my play through the game so far, and yes, militias were raised for them in both FIW and AWI scenarios. The dismiss seems to be working as all the Canadian militias that were raised in the one year that militia were called plus any units already in game have all g...
Moved onto the FIW now, playing as France, 1.10e +QF2. I have seen several mentions about this problem, but haven't seen an answer/solution...... As France you get one year when the militias flock to your flag to defend their homeland and join you, after that, nothing, it's like the event is only fi...
Thanks very much chaps. All up and running now + with Pangi's graphics mod installed. I'm looking forward to finally playing the full F&IW. Glad to see you are both still around! Cheers, Chris It looks like the old guard have all gone back to playing this classic. :cool: FIW was always my favou...
I am still having issues with this........ Ok, I can get my head round an enemy moving through and beyond a fortified region that doesn't have an army there too. But through a region where you have an army? If I win the battle the advancing enemy army retreats to where he has come from, if he wins, ...
While you are looking at this save have a look at some of my population behaviour. I have noticed it in probably one region per game. In this save look in the region of Isara. Every time I move the pop that is currently in infrastructure into culture, when I run the turn he is back in infrastructure...
I don't think the trade mod has worked very well Pocus. I have a region that is importing cattle from a neutral region that is 3 regions distant. I produce it in the next region though......... It isn't getting sourced from here at a distance of 1, but from a distance of 3.
Playing as Britonae. I have just taken the option to add a feast, which gives 5 loyalty for 12 turns. I already had this in play, it was running out that turn, so I thought I would set the next one going to replace it. When I ran the turn the old one had finished as the 12 turns were up, but the new...
Not sure if this has been reported before.... The last three times that I have taken the option to sell slaves I have received the money for them, but the total of slaves as given in my nation overview section has stayed the same, it hasn't gone down each time, it looks like it is stuck on 116..... ...
Just started a new game with the two mods that Pocus posted on the Slitherine board. The gold tooltip now does what it says No more loss of money every other turn You can now believe what the tooltip says Thanks Pocus
Just seen a different problem with these trade deals. They are definitely the cause of the huge monetary swings you see. One of my regions is paying 9 for cattle as a missing trade good. Yet it is available in the next region. Why aren't I trading with my next region?
Thanks for posting that :thumbsup: I still think it needs changing though. If you have loads of foreign sources then the odds of you doing a cheap trade, one where you make money and trade with yourself, gets less. Aren't the number of your own friendly sources factored in too? I also still think th...
Playing as Britonae. My region of Ituna, Caledonia, is importing iron from Asturia. I am paying full whack for this to another country and it is getting shipped to me. My region next door to Itunae has iron as a trade good. Why aren't I getting my iron from here? It would be cheaper and easier. Astu...
I am seeing occaisonally that a region has enough infrastructure and is building a structure, but the building isn't completed.... See in this save, playing as Britonae. Region of Sabrina. I am building a shrine structure, cost 100, I have 107 in the region and the building isn't completed.
If that is the case, then shouldn't the tooltip reflect this? It should be factored into the regional commerce total. The player needs to see what is going on. Perhaps the tooltip should show the last turns income from commerce? I have abandoned that game and started again as I was losing money ever...