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by Charles De Salaberry
Tue Nov 18, 2008 3:12 am
Forum: WW1 : La Grande Guerre 14-18
Topic: Can You Please
Replies: 3
Views: 1629

Charles De Salaberry wrote:While you're at it can you put a direct link to this particular forum on AGEOD's home page, like the other games have?


Thanks :hat:
by Charles De Salaberry
Sun Nov 16, 2008 6:27 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Can You Please
Replies: 3
Views: 1629

remove the "preload patch now available" from the front page? First of all, it's no longer necessary, and second, every time I see the words "World War I" and "Patch now available" I get excited. While you're at it can you put a direct link to this particular forum on AGEOD's home page, like the ot...
by Charles De Salaberry
Sun Nov 16, 2008 6:25 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: How It Works
Replies: 98
Views: 68485

This thread is full of useful info, can you sticky it?
by Charles De Salaberry
Mon Nov 10, 2008 5:55 am
Forum: AGEod's American Civil War
Topic: Civil War Fortifications
Replies: 75
Views: 10177

Captain wrote:Charles, excellent work this is the type of stuff we need. Unfortunately my military background was infantry not engineers. Does anyone know if Osprey have a book on civil war forts?


I believe I saw one advertised when I was searching on Google.
by Charles De Salaberry
Mon Nov 10, 2008 3:18 am
Forum: AGEod's American Civil War
Topic: Civil War Fortifications
Replies: 75
Views: 10177

It is possible to change the depot settings of the fort to be the equal of a full depot. However, again... you fellas have to realize we are working with the data definitions to effect the changes here. If I may point out, currently any structure built does not come with an auto garrison unless it ...
by Charles De Salaberry
Mon Nov 10, 2008 3:14 am
Forum: AGEod's American Civil War
Topic: Civil War Fortifications
Replies: 75
Views: 10177

Im not sure how you came up with that? It takes at least a year to just get the wall foundations up, historically speaking. Forts built during the Civil War era were mostly of earthen construction so they went up rather quickly. Refer to the Civil War Fortification Study Group . Forts Henry, Donels...
by Charles De Salaberry
Sun Nov 09, 2008 9:05 pm
Forum: AGEod's American Civil War
Topic: Civil War Fortifications
Replies: 75
Views: 10177

Values I'm kicking around here are just possible for the "official" game. Anything substantially less, gets in the realm of "free candy" and would have to remain a "MOD" only... Don't misunderstand this to mean that I oppose any experimentation with lower values, it's just that I personally look at...
by Charles De Salaberry
Sun Nov 09, 2008 8:02 pm
Forum: AGEod's American Civil War
Topic: Civil War Fortifications
Replies: 75
Views: 10177

We'd have to get Pocus to weigh in concerning Level 1 vs Level 2 forts, but the only structure defined in the ...ACW/GameData/Structures... folder is a Level 2 fort. The manual is severely outdated and probably incorrect in this case and I would trust more the actual game data files that can be loo...
by Charles De Salaberry
Sat Nov 08, 2008 3:59 am
Forum: AGEod's American Civil War
Topic: Civil War Fortifications
Replies: 75
Views: 10177

There's only one level of fort in ACW. Not to be nit-picking, but under the 'Siege Combat' section of the manual it states ' Fort Level: Pre-war forts are considered level 1 forts while level 5+ trenches are level 2 forts '. This fort level gives a bonus to the besieged side in determining the SRV ...
by Charles De Salaberry
Tue Nov 04, 2008 2:55 am
Forum: AGEod's American Civil War
Topic: Civil War Fortifications
Replies: 75
Views: 10177

Well... if someone is willing to emplain the benefits in a way that can show that the cost makes them worth it, I'm all ears! One of the things that I always think of when it comes to fixed fortifications is the expression "Fortifications are monuments to man's supidity", though. :) A few things I ...
by Charles De Salaberry
Tue Nov 04, 2008 2:30 am
Forum: AGEod's American Civil War
Topic: Civil War Fortifications
Replies: 75
Views: 10177

Continuing our discussion regarding entrenchments/forts: There are two types of entrenchment/fortifications available in the game. Almost all gamers tend to forget this. If you want permanent fortifications of a fixed nature you have to build a fort itself at a cost I believe of 2 supply wagons and...
by Charles De Salaberry
Sun Nov 02, 2008 8:53 pm
Forum: AGEod's American Civil War
Topic: Civil War Fortifications
Replies: 75
Views: 10177

Civil War Fortifications

I was just having an interesting discussion with Gray_Lensman on entrenchments under the Naval Engineers thread. Considering how off topic we were getting I decided that I would open a new thread - especially after finding this link which I thought would be of tremendous value to everyone on this to...
by Charles De Salaberry
Sun Nov 02, 2008 8:39 pm
Forum: AGEod's American Civil War
Topic: Multiple naval engineers in a city
Replies: 24
Views: 3849

Sure and I might also point out that quite a lot of those still existing First World War entrenchments had absolutely zero effect on the reinvading German armies of World War II. see the edit> remark in the post above concerning other meanings of degradation in a large scale game such as AACW. You ...
by Charles De Salaberry
Sun Nov 02, 2008 8:27 pm
Forum: AGEod's American Civil War
Topic: Multiple naval engineers in a city
Replies: 24
Views: 3849

Degradation also takes into account the fact that if abandoned, with the regions representing such large areas, that armies moving back into a region would not necessarily take up the exact same positions. If you want to maintain the entrenchments you will have to keep them manned just as you curre...
by Charles De Salaberry
Sun Nov 02, 2008 7:42 pm
Forum: AGEod's American Civil War
Topic: Multiple naval engineers in a city
Replies: 24
Views: 3849

They could if there were just a skeleton crew of militia. Maintenance of a series of trenches that once protected 80,000 men would be difficult fr 750 men. I agree that this may seem unreasonable - but I put this as evidence - many of the entrenchments made during the First World War still exist to...
by Charles De Salaberry
Sun Nov 02, 2008 7:13 pm
Forum: AGEod's American Civil War
Topic: Multiple naval engineers in a city
Replies: 24
Views: 3849

Enjoy this exploit while it lasts... One of the future changes will be to base entrenchment levels on a regional basis, allowing for degradation and also for the size of the constructing unit vs the size of the unit that will be using the entrenchments. As I said, I don't consider this an exploit a...
by Charles De Salaberry
Sun Nov 02, 2008 5:43 pm
Forum: AGEod's American Civil War
Topic: Multiple naval engineers in a city
Replies: 24
Views: 3849

If they have recieved an artillery element at some point, then yes, that is quite possible :) Yes, I've developed a tactic around this - If you have a stack that has entrenched to level 5 or beyond, leave at least one unit in place if you want to move the stack. This unit will maintain the level of...
by Charles De Salaberry
Sun Nov 02, 2008 6:49 am
Forum: WW1 History club / Discussions historiques sur la Grande Guerre
Topic: Under what hypothetical situation would the Central Powers have won the war?
Replies: 107
Views: 32559

Could Germany have won the war? Yes! Their focus for the entire beginning of the war should have been on knocking Russia out of the war, not France. This was a relic of the Napoleonic War where Napoleon had been defeated by the Russians and every major European power now feared the Russian Steamroll...
by Charles De Salaberry
Sun Nov 02, 2008 5:51 am
Forum: Help to improve AACW!
Topic: Possible AI improvement suggestion
Replies: 5
Views: 1224

I agree. I just completed a campaign as the Union with the AI as the CSA. I won in July 1863. The AI was consistently overly-agressive. It sent several Corps into Pennsylvania which I was able to isolate and starve to death. The result was that I was able to launch a major offensive into Virginia in...
by Charles De Salaberry
Sun Oct 12, 2008 8:26 am
Forum: AGEod's American Civil War
Topic: Disastrous battle results
Replies: 53
Views: 9010

1st of July 1916: First day of the Battle of the Somme - the British army lost 60,000 casualties in one day (20,000 dead) - the vast majority before noon that day. They were making a frontal assault against an entrenched enemy. Although your enemy didn't have machine guns or advanced artillery, you ...
by Charles De Salaberry
Thu Jan 10, 2008 3:48 am
Forum: AGEod's American Civil War
Topic: generic river transport in hostile waters
Replies: 27
Views: 3815

Just a few comments and observations. All of my experiences are as the Union against the CSA AI. As stated in the manual, you need to have artillery units entrenched to level 5 in order to ensure complete interdiction of enemy naval units by land units. This is extremely effective and either destroy...
by Charles De Salaberry
Thu Nov 15, 2007 3:38 am
Forum: AGEod's American Civil War
Topic: Financial/Draft options
Replies: 21
Views: 2352

One further note: the CSA gets a free change of the national capital from Montgomery to Richmond sometime around June 1861 and that is why VA starts producing money later in the year.
by Charles De Salaberry
Thu Nov 15, 2007 3:36 am
Forum: AGEod's American Civil War
Topic: Financial/Draft options
Replies: 21
Views: 2352

I fail to understand why VA doesn't produce a single dollar until late in 61 and i would really like an answer on this. To answer your question you have to go to the manual. Under the section 17 'The war economy'; subsection 17.3 'Money' "Money is produced each turn in a few places such as your nat...
by Charles De Salaberry
Wed Nov 14, 2007 3:02 am
Forum: AGEod's American Civil War
Topic: Financial/Draft options
Replies: 21
Views: 2352

From my own observations it is as Rafiki said. The six month options are reset in late June and late December while the yearly options are reset in late December. The number in each signing block stating how long before they can be chosen again appears to be erroneous and I ignore that.
by Charles De Salaberry
Fri Oct 12, 2007 6:20 pm
Forum: AGEod's American Civil War
Topic: There must be some way out of here
Replies: 45
Views: 5634

I'm sorry you feel you have to resort to name-calling to make your argument. I'm sorry you refuse to accept that the problem does not lie in my handling of production. Again, Please accept my apologies. I did not intend to insult anyone. As I stated in my last post, I have not conducted trials for ...
by Charles De Salaberry
Thu Oct 11, 2007 10:07 pm
Forum: AGEod's American Civil War
Topic: There must be some way out of here
Replies: 45
Views: 5634

My apologies to Malagant if he considers that as an insult - it was a direct response to the tone of his post. Back to the discussion: The monitors are being built as you desire, and as I desire as well. The point with singling out the monitors is that they are river class and were built both on the...
by Charles De Salaberry
Thu Oct 11, 2007 2:59 am
Forum: AGEod's American Civil War
Topic: There must be some way out of here
Replies: 45
Views: 5634

I don't see how you can speak with any authority on what is and is not a bug. Since it seems to be a game play mechanic that is unintentionally taking away from MY enjoyment of the game, then I think it's a bug. "A software bug (or just "bug") is an error, flaw, mistake, failure, or fault in a comp...
by Charles De Salaberry
Thu Oct 11, 2007 12:43 am
Forum: AGEod's American Civil War
Topic: There must be some way out of here
Replies: 45
Views: 5634

Rush-Bagot Agreement

Another Historical note. If you really want to get sticky about historical accuracy then none of your naval builds should appear in any of the Great Lake ports since by the Rush-Bagot Agreement of April 28, 1818 "All other armed vessels on these lakes shall be forthwith dismantled, and no other vess...
by Charles De Salaberry
Thu Oct 11, 2007 12:11 am
Forum: AGEod's American Civil War
Topic: There must be some way out of here
Replies: 45
Views: 5634

This would need a tweaking of data, instead of the states as the recruiting area (PA eg), a custom area with only the desired harbors would be better. If you are considering this then you should also consider restricting the number of vessels that can be built at each port at one time - there are o...
by Charles De Salaberry
Thu Oct 11, 2007 12:02 am
Forum: AGEod's American Civil War
Topic: There must be some way out of here
Replies: 45
Views: 5634

Sure, but that's not what this is about. This is about (river) ironclads and (river) gunboats being built in ocean ports. I'm not saying that they can't be useful along the coast, it's just that if you build river ships because you feel you need them on the Mississippi, and they then get built in o...

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