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by asdicus
Mon Aug 01, 2016 9:16 pm
Forum: General discussions
Topic: AGEOD sale on Bundle Stars
Replies: 50
Views: 29870

I have bought a lot of games from Bundle Stars. Never had a problem with the keys. I have just bought the Ageod full tier 3 bundle - amazing price !
by asdicus
Mon Aug 01, 2016 2:06 pm
Forum: General discussions
Topic: Unable to register older ageod games with slitherine/matrix
Replies: 1
Views: 3159

Unable to register older ageod games with slitherine/matrix

I bought many of my ageod games before the slitherine matrix merger. I have valid keys for all of them but you cannot register them on the matrix site. I contacted matrix support but was told the following "Unfortunately Wars in America is the same, if it was bought from the old Ageod site it can't ...
by asdicus
Thu Jun 14, 2012 4:58 pm
Forum: News from AGEod
Topic: New ageod website
Replies: 33
Views: 20868

The sale price of 9.99 in $,euro or pounds seems to take no account of different currency values. Is this intentional ? I was thinking of buying RUS but the uk price of £9.99 is much higher than the equivalent usd $9.99 price. $9.99 should be really about £6.50.
by asdicus
Sun Apr 08, 2012 3:56 pm
Forum: AGEod's American Civil War
Topic: AACW patch 1.16 = Official version March 24, 2012
Replies: 44
Views: 27655

Following up from the previous post the next turn late sep 62 the extra 999 money has disappeared. Strange but at least things are back to normal now.
by asdicus
Sun Apr 08, 2012 3:10 pm
Forum: AGEod's American Civil War
Topic: AACW patch 1.16 = Official version March 24, 2012
Replies: 44
Views: 27655

Using v1.16 playing union in pbm. Early sep 62 turn union signs the emancipation proclamation and gains 999 money. This extra money is a new bonus is it really supposed to happen ? Have tested it the extra money disappears when you remove the proclamation and returns when you sign again. In previous...
by asdicus
Wed Dec 22, 2010 2:23 pm
Forum: Rise of Prussia
Topic: Will Ageod match current steam sale price ?
Replies: 2
Views: 2932

Game still shows today 22/12/10 as £24.99 on the uk site. I feel sure this pricing error must have cost ageod quite a few direct sales which is a shame.
by asdicus
Tue Dec 21, 2010 1:48 pm
Forum: Rise of Prussia
Topic: Will Ageod match current steam sale price ?
Replies: 2
Views: 2932

Will Ageod match current steam sale price ?

I notice that Rise of Prussia is now on sale at steam at uk price of £5.49. I prefer to buy my agoed games direct ( I own boa,aacw,boa2,napoleon and ww1gold) but the agoed website price is £24.99. A big difference ! Are agoed planning to match the steam price during the sale period ?
by asdicus
Wed Nov 24, 2010 6:49 pm
Forum: Help to improve AACW!
Topic: AACW (public beta) Patch 1.16 rc2 (November 23 at 23:23 UTC)
Replies: 46
Views: 23899

Prisoner total message still wrong

Have installed QF7 then 1.16 RC2.

The prisoner message total is still wrong for battles by a factor of 10 ie if you take 200 prisoners the game message shows 2000 prisoners. The total prisoners on F9 page is correct. This is an old bug not new to this release.
by asdicus
Thu Nov 04, 2010 5:34 pm
Forum: Help to improve AACW!
Topic: AACW (public beta) code patch 1.16 (beta 8 update October 12)
Replies: 427
Views: 173994

Full beta 9 patch on the way ?

richfed wrote:Has anyone else experienced this phenomenon?


I am waiting for the official beta 9 patch with all the quickfix mods included before I start testing again.
by asdicus
Tue Oct 26, 2010 8:19 pm
Forum: Help to improve AACW!
Topic: AACW (public beta) code patch 1.16 (beta 8 update October 12)
Replies: 427
Views: 173994

Fatal error in v1.16beta8

Running the beta 8 patch as the csa vs the union ai. August 61 turn generation - game drops out to load game menu as it processes the turn. fatal error in main log Exception caught: Violation d'accès à l'adresse 00682099 dans le module 'AACW.exe'. Lecture de l'adresse 00000020 1003099 5. CSA Detachm...
by asdicus
Mon Oct 25, 2010 3:35 pm
Forum: Help to improve AACW!
Topic: AACW (public beta) code patch 1.16 (beta 8 update October 12)
Replies: 427
Views: 173994

CSA Manpower totals

Not sure this has anything specific to do with the beta patch but with scenario 3 first csa turn the total manpower added is listed as +34. I cannot get this to agree to the totals by state. Virginia gets +8 richmond. The other 10 csa states each get +2 total +20. Missouri and Kentucky get +1 each ...
by asdicus
Sat Oct 23, 2010 2:09 am
Forum: Help to improve AACW!
Topic: AACW (public beta) code patch 1.16 (beta 8 update October 12)
Replies: 427
Views: 173994

CSA total manpower per turn

Not sure this has anything specific to do with the beta patch but with scenario 3 first csa turn the total manpower added is listed as +34. I cannot get this to agree to the totals by state. Virginia gets +8 richmond. The other 10 csa states each get +2 total +20. Missouri and Kentucky get +1 each t...
by asdicus
Sat Oct 23, 2010 2:04 am
Forum: Help to improve AACW!
Topic: AACW (public beta) code patch 1.16 (beta 8 update October 12)
Replies: 427
Views: 173994

Units building too fast

Are we going to see a fix for the units being built too quickly - especially artillery and ships ? This used to work fine with the original release version then somewhere along the patching process building units speeded up. 2 turns or 30 days to make trained ships and artillery is far too fast. Oth...
by asdicus
Mon Oct 04, 2010 6:28 pm
Forum: Help to improve AACW!
Topic: AACW (public beta) code patch 1.16 (beta 8 update October 12)
Replies: 427
Views: 173994

pbm game result issue

asdicus: Could you please also post the saved game files along with the screen pics? Though screen pics show that a problem exists, it is much more helpful to post the saved game files for Pocus to use to isolate the problem in the game code. Pocus: Seems we've been having these oddball victory/NM ...
by asdicus
Sat Oct 02, 2010 9:00 pm
Forum: Help to improve AACW!
Topic: AACW (public beta) code patch 1.16 (beta 8 update October 12)
Replies: 427
Views: 173994

Missing distant unload feature feature

I note that various ageod games seem to use the same or similar game engines. The distant unload feature is a really useful option in BOA2 Wars in America - is it practical/cost effective to refit this option to the american civil war game ? I have always found it very hard to make successful naval ...
by asdicus
Sat Oct 02, 2010 6:25 pm
Forum: Help to improve AACW!
Topic: AACW (public beta) code patch 1.16 (beta 8 update October 12)
Replies: 427
Views: 173994

Battle results in latest beta

Using v1.16b6 beta patch plus latest quickfix. pbm game. union attacked lee at richmond - lost the battle and retreated although they did inflict heavier losses and destroyed several csa elements. The message report indicated the union LOST 4 national morale points in fact they GAINED 4 national mor...
by asdicus
Mon Sep 27, 2010 3:34 am
Forum: Help to improve AACW!
Topic: AACW (public beta) code patch 1.16 (beta 8 update October 12)
Replies: 427
Views: 173994

Observation on building times in latest pbm game

Using v1.16b6 beta patch plus latest quickfix. I have been playing the game since the initial release version and it seems that building times for all units have been reduced in the latest patches. This is especially noticeable for ships and artillery - you seem to be able to order them and 1 or may...
by asdicus
Sat Sep 25, 2010 5:41 pm
Forum: Help to improve AACW!
Topic: AACW (public beta) code patch 1.16 (beta 8 update October 12)
Replies: 427
Views: 173994

Couple of problems from latest pbm game

Started a new pbm game using v1.16b6 patch and the quickfix3a patch. Couple of observations so far. The quickfix v1.16 3a patch actually is described as v1.14 quickfix 5 when you run it. Is this quickfix correct ( ie is it just the description that is wrong) ? USA just won a battle - message reports...
by asdicus
Sun Aug 16, 2009 4:07 pm
Forum: AACW Technical support / Aide technique
Topic: v1.14b bug objectives list F9
Replies: 2
Views: 2316

Thank-you for your reply. I had not noticed there was another patch out to fix this.
by asdicus
Sun Aug 16, 2009 3:29 pm
Forum: AACW Technical support / Aide technique
Topic: v1.14b bug objectives list F9
Replies: 2
Views: 2316

v1.14b bug objectives list F9

Running v1.14b as the usa in a pbm. Late may 62. Using F9 the flags against the objective list of towns are all wrong. Richmond and Washington have no flag at all displayed. New York shows as csa and New Orleans as union - needless to say both these are wrong. This incorrect list of objective towns ...
by asdicus
Mon Jul 20, 2009 2:07 am
Forum: AGEod's American Civil War
Topic: New official 1.14 patch
Replies: 420
Views: 159107

Please post the saved game files, (both sides) and PM me any passwords if necessary. A screen pic only shows a problem exists but it hardly helps pinpoint the bug to aid in its elimination. Saved game files speed up the troubleshooting process by a factor of 100. pbm game has finished final save fi...
by asdicus
Sun Jul 19, 2009 3:17 pm
Forum: AGEod's American Civil War
Topic: New official 1.14 patch
Replies: 420
Views: 159107

Graphic glitch v1.14 pbm game

PBM game using v1.14. If you look at generals Sumner and McClellan they are 3* star generals but the icon next to them is showing 2* stars. I never actively promoted these generals to 3* so I assume they were auto promoted at some point during the game. see image attached.
by asdicus
Sun Jan 18, 2009 4:19 am
Forum: Help to improve AACW!
Topic: Public beta patch 1.12a (RC7) (Jan 19th)
Replies: 177
Views: 73611

Also seeing a fatal error appearing in late jun 61. new campaign v1.12aRC6 playing head to head with myself. error appears running the turn as csa host.

detail line from main log

Critical ] TGameSim.ExportMessages Exception caught Indice de liste hors limites (99)
by asdicus
Fri Jan 09, 2009 1:15 am
Forum: AGEod's American Civil War
Topic: New patches / questionable game balance changes
Replies: 102
Views: 40192

If you don't like the updates...don't download them :D I have no desire to be drawn into a flame war re this topic but comments like this are not very helpful. As I have pointed out the new patches are almost mandatory as they include bug fixes and useful new game mechanics. It is the inclusion of ...
by asdicus
Thu Jan 08, 2009 6:07 pm
Forum: AGEod's American Civil War
Topic: New patches / questionable game balance changes
Replies: 102
Views: 40192

I will try to clarify my initial post in light of the comments made so far. I am very grateful to ageod for their continued efforts to improve this excellent game. The following points are not meant to criticise these efforts - merely to point out that some changes are not always for the best. I ful...
by asdicus
Thu Jan 08, 2009 2:23 am
Forum: AGEod's American Civil War
Topic: New patches / questionable game balance changes
Replies: 102
Views: 40192

New patches / questionable game balance changes

I am a big fan of this game and have been playing regular pbm games since v1.0. I am also very grateful to ageod for the excellent levels of support and commitment to fix bugs. However I am growing increasingly uneasy at the number of game balance changes being introduced via patches without ( in my...
by asdicus
Fri Dec 26, 2008 5:02 pm
Forum: Help to improve AACW!
Topic: Public beta patch 1.12a (RC7) (Jan 19th)
Replies: 177
Views: 73611

Strange battle result

Using latest rc5 patch pbm game csa as host. Union attacked richmond and lost the battle but destroyed many elements in the csa army. The game message box shows 7 national morale points lost to the union. In fact these seem to have been added to union morale - which would be correct as the csa lost ...
by asdicus
Thu Dec 25, 2008 3:01 pm
Forum: Help to improve AACW!
Topic: Public beta patch 1.12a (RC7) (Jan 19th)
Replies: 177
Views: 73611

I have got the latest rc5 patch with the new replay icon. My csa host opponent is generating a new csa replay file each turn - which he sends me. Note there is no usa replay file to send me. I press the usa replay icon and nothing happens. I assume that the host should be creating a usa replay file ...
by asdicus
Thu Dec 25, 2008 2:34 am
Forum: Help to improve AACW!
Topic: Public beta patch 1.12a (RC7) (Jan 19th)
Replies: 177
Views: 73611

Good news - the union production bug in a pbm game seems to be fixed in rc5 - have run a couple of new turns and no problems so far. Bad news - csa is host in this pbm game and is not getting a union replay file to send to me. There is just a csa replay file available. we are both using the latest r...
by asdicus
Tue Dec 23, 2008 10:13 pm
Forum: Help to improve AACW!
Topic: Public beta patch 1.12a (RC7) (Jan 19th)
Replies: 177
Views: 73611

Can ageod explain please how to make the new previous turn replay work for the non host player ?

eg in my pbm game csa is host. he has sent me an extra file replay_csa.rpl but that does not seem to work for the union player. should there be a union replay file generated by the csa host ?

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