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by Nial
Wed Feb 04, 2009 6:46 pm
Forum: Help improve WW1!
Topic: Interphase Length of War adjustments broken?
Replies: 12
Views: 5823

Thanks Cal!!!!!

Nial
by Nial
Wed Feb 04, 2009 4:47 pm
Forum: Help improve WW1!
Topic: Beta Patch 1.05l
Replies: 54
Views: 25974

No length of war fix? *sigh*
by Nial
Wed Feb 04, 2009 7:45 am
Forum: Help improve WW1!
Topic: Interphase Length of War adjustments broken?
Replies: 12
Views: 5823

*nod* Agreed. In my last few games I have been paying closer attention to length of war hits. In the 4 player game I just stopped right before I logged on, length of war hit each nation at war 4 times in the june 1915 interphase. Two was bad enough, but more than that is unmanageable that early in t...
by Nial
Tue Feb 03, 2009 2:17 am
Forum: Help improve WW1!
Topic: Beta Patch 1.05i
Replies: 37
Views: 17495

calvinus wrote:Big news on the side of Naval AI improvemets...

Naval AI now protects the key sea zones and plans better the attack.
Naval AI now seeks refuge in friendly ports for the most damaged fleets.

Playing as Germany, I've been almost annihilated by the Britons! :wacko:


:thumbsup:
by Nial
Sun Feb 01, 2009 8:04 pm
Forum: Help improve WW1!
Topic: Unexplained Interphase NW changes for England
Replies: 7
Views: 3686

As I have pointed out before. Your length of war modifier hits you at least twice, and I have had it hit me thrice before. So that can add an extra -2 to -4 every interphase. :(

Nial
by Nial
Sun Feb 01, 2009 7:55 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Deployments/Reenforcements
Replies: 1
Views: 1459

First, how do I deploy a naval unit? It came up in the re-enforcements window, but obviously i cannot attach it to an army, so how do i deploy it? I tried dropping it into major ports, but nothing :confused: Do I need a new admiral or something?? Secondly, All my armies have reach their corps limit...
by Nial
Sat Jan 31, 2009 7:06 pm
Forum: Help improve WW1!
Topic: Allied AI Movements and endless AI Sieges
Replies: 22
Views: 8166

Yes, 4 player mode.

*chuckle* Yes I'm sure it is not paused. 1/2 inch tall white lettering is a dead give away when my game is paused. :)

As said in last post. It is a rare occurance. It has only happened two or three times in my last 2-3 games.

Nial
by Nial
Sat Jan 31, 2009 2:57 am
Forum: WW1 : La Grande Guerre 14-18
Topic: "Completed" 4 player scenario as Russia
Replies: 16
Views: 8246

Well, I just finished a decent though rather quick game. Late 1915, Russia has capitulated, both Italy and Turkey are allied with the CP. Britain is still neutral. France will fall in two turns if I continue. But there is really no point unless they can get Britain involved right away. The Entente d...
by Nial
Fri Jan 30, 2009 9:13 pm
Forum: Help improve WW1!
Topic: Allied AI Movements and endless AI Sieges
Replies: 22
Views: 8166

I am getting the endless siege bug on occasion as well. Though with me it is always an AI nations siege. It just sits there and never goes to the next phase. Very intermitent and usualy fixes itself on reload. So not a huge issue, but annoying just the same. ;)

Nial
by Nial
Wed Jan 28, 2009 9:24 pm
Forum: Help improve WW1!
Topic: Beta Patch 1.05i
Replies: 37
Views: 17495

I'm not sure exactly what the changes were from 105h to 105i, but combat under 105i is definitely working better. I installed 105i on top of a campaign game I've been playing as the Entente. 1) The obstinacy of the Generals seems to be actually working for the first time. The "retreat" button doesn...
by Nial
Wed Jan 28, 2009 9:22 pm
Forum: Help improve WW1!
Topic: Beta Patch 1.05i
Replies: 37
Views: 17495

Nice........All those will be helpful :thumbsup:

Nial
by Nial
Wed Jan 28, 2009 9:17 pm
Forum: Help improve WW1!
Topic: New host of issues with new update...
Replies: 40
Views: 15453

calvinus wrote:Arghhh it's a WAD. Reinforcements can be placed only in major cities or supplied stacks....... :(
:


*nod* I thought it might have something to do with that rule. :)

Nial
by Nial
Wed Jan 28, 2009 7:57 pm
Forum: Help improve WW1!
Topic: New host of issues with new update...
Replies: 40
Views: 15453

Just found a new one last night. I attacked a German province in Africa with three French corps. All three were eliminated. These were the three corps France starts with in Africa. In the next reinforcement phase they were in the to be placed window. I could not place them in Africa or anywhere else...
by Nial
Wed Jan 28, 2009 1:02 am
Forum: Help improve WW1!
Topic: On warweariness
Replies: 13
Views: 7207

calvinus wrote:It's applied once per interphase. Do you mean you saw it more than once in the same interphase? :confused:



Yes. It goes through the nations at war twice. -2 each time through for a total of -4 to each nation at war.

Nial
by Nial
Tue Jan 27, 2009 5:41 pm
Forum: Help improve WW1!
Topic: On warweariness
Replies: 13
Views: 7207

calvinus wrote:Btw, this bug is fixed. Official patch. :love:


Thanks Cal :)

Nial
by Nial
Tue Jan 27, 2009 5:40 pm
Forum: Help improve WW1!
Topic: On warweariness
Replies: 13
Views: 7207

Ok, I investigated. This is not war weariness. It's the side effect of the "length of war", performed in 1915 (-2 NW), 1916 (-3), 1917 (-3)... So it's a WAD. Applied to all nations at war. Not depending on when the nation herself joined the war. :( Edit: you will see that war weariness has much wor...
by Nial
Mon Jan 26, 2009 10:43 pm
Forum: Quartier Général WW1
Topic: Grand Campiagn Start
Replies: 6
Views: 4124

If you are still in the pre August turn? Depending on what warplan you chose for the french? All France's armies can possibly locked. Do they have locks next to them? If so? Just click the next button and wait for the Germans to do their pre August move. You will be able to move your french armies t...
by Nial
Mon Jan 26, 2009 10:17 pm
Forum: Help improve WW1!
Topic: On warweariness
Replies: 13
Views: 7207

PhilThib wrote:Working As Designed.... ;)


Gottcha :)
by Nial
Mon Jan 26, 2009 10:16 pm
Forum: Help improve WW1!
Topic: On warweariness
Replies: 13
Views: 7207

gbs wrote:Not meaning to be a wise guy but, what does WAD mean?



Working as designed :)
by Nial
Mon Jan 26, 2009 9:56 pm
Forum: Help improve WW1!
Topic: On warweariness
Replies: 13
Views: 7207

On warweariness

Couple issues and suggestions here. Not sure if this is WAD or not. 1) MHO....-2 to NW in the may/ june 1915 interphase seems a bit high. The war has only been going for approx 9 months. I would like to see this reduced to -1 or 0 . 2) In my game the -2 is applied to all nations. Then there is a sec...
by Nial
Mon Jan 26, 2009 6:43 pm
Forum: Help improve WW1!
Topic: Beta Patch 1.05i
Replies: 37
Views: 17495

Great news Cal. We are sooo getting there with this game. :thumbsup:

Nial
by Nial
Sat Jan 24, 2009 10:26 pm
Forum: Help improve WW1!
Topic: Beta Patch 1.05h
Replies: 41
Views: 16651

calvinus wrote:Nobody has seen this post? :neener:


*chuckle* Missed it. Good job. That one was a pain. :D
by Nial
Sat Jan 24, 2009 4:52 pm
Forum: Help improve WW1!
Topic: Beta Patch 1.05h
Replies: 41
Views: 16651

Sorry, I wrongly edited your post, instead of quoting! :bonk: I'm doing the same tests with a release copy of the game patched to 1.05H, with no problem. Using the English language. You? Let's see what happens with the official patch... :blink: Yes English. There is always the possibility that it i...
by Nial
Sat Jan 24, 2009 8:37 am
Forum: Help improve WW1!
Topic: Beta Patch 1.05h
Replies: 41
Views: 16651

Installed new patch 105h. Started new game. Got a serious windows error in the sept. turn. Now I get the same error everytime I start. I cannot get past choosing a campaign. The game crashes before I can get past the load screens to the map. Both with 2 and 4 player campaign. This has happened at le...
by Nial
Fri Jan 23, 2009 6:56 pm
Forum: Help improve WW1!
Topic: Beta Patch 1.05h
Replies: 41
Views: 16651

Still some lingering reinforcement issues in the early game for Entente. 1) French Marines are supposed to be deployed inside the BEF. They are not. ( a corps of french marines is deployed to the GHQ on the map on the next turn. Not sure if this is the same corp) 2) British marines are supposed to b...
by Nial
Fri Jan 23, 2009 6:40 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Observations on the latest patch...
Replies: 21
Views: 9079

calvinus wrote:The 2 special BEF units will be transformed into two 6(+3)-7-4 veteran corps! :thumbsup:


Perfect. Thanks Cal. :)

Nial
by Nial
Thu Jan 22, 2009 9:21 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Observations on the latest patch...
Replies: 21
Views: 9079

Just a curriosity question. :)

After the elite BEF corps are recalled when the British second army arrives, they appear in the build que. Are they at some point buildable?

Nial
by Nial
Wed Jan 21, 2009 5:05 pm
Forum: Help improve WW1!
Topic: Beta Patch 1.05g
Replies: 19
Views: 9733

WOW.........very nice Cal!!!

Some real good stuff in this one. :thumbsup:

Nial
by Nial
Sun Jan 18, 2009 6:22 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Why don't Allies share Tech??
Replies: 6
Views: 4073

calvinus wrote:You are right. It's a bug. I fixed it. Next patch. :love:


You are the MAN Cal!!!!

Thanks :D

Nial
by Nial
Sat Jan 17, 2009 11:50 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Why don't Allies share Tech??
Replies: 6
Views: 4073

Agreed, this does seem to be a bug. I have never had an ally share research. I hadn't mentioned it because I have yet to get more than a year into a campaign so far, so wasn't sure how long it was possible for the sharing to take.

Nial

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