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by Palpat
Wed Jan 10, 2018 8:28 pm
Forum: Pride of Nations
Topic: Is the game still railroaded?
Replies: 8
Views: 11561

Re: Is the game still railroaded?

It triggers a need for an essentially different what if chain for France. How stable is the Second Empire even after a win? The underlying social tensions remain and will resurface once the glow of victory goes away. It'd be an interesting mod along the lines of Kensai's reworking of the Austrian e...
by Palpat
Tue Jan 09, 2018 11:49 am
Forum: Pride of Nations
Topic: Is the game still railroaded?
Replies: 8
Views: 11561

Re: Is the game still railroaded?

So that's sadly a big no for me.
What's the point of winning in 1870 if you still got Germany and the republic. Or of the US civil war if the CSA still die.
Some major what if should have been in.

Well, that's how it is.
by Palpat
Sat Jan 06, 2018 11:08 am
Forum: Pride of Nations
Topic: Is the game still railroaded?
Replies: 8
Views: 11561

Is the game still railroaded?

Hi there,

Years after release, has the game evolved?
Upon release, it was heavily railroaded. A victorious CSA was to be annexed by USA. Or French Empire was doomed no matter what.

Is it still the case? Is there more freedom with what ifs now?
by Palpat
Mon Apr 04, 2016 10:02 pm
Forum: To End All Wars
Topic: Some thoughts about the Austro-Hungarian flag
Replies: 4
Views: 1674

Austria-Hungary did not have a national flag per se, but it seems that the dual one was used as a civilian flag. Album of Standards, Flags and Streamers of the Russian Empire and Foreign Governments" 1890 edition with later corrections [available for download] indicates at the table VIII number 4 th...
by Palpat
Fri Dec 18, 2015 6:54 pm
Forum: Wars of Napoleon
Topic: What do you want to see next in patch 1.02
Replies: 38
Views: 6292

Improved diplomacy indeed, and less scripted events regarding coalitions to increase replayability.
by Palpat
Wed Dec 09, 2015 2:59 pm
Forum: Wars of Napoleon
Topic: Divisonal Box obscuring total number of men
Replies: 20
Views: 1547

Same issue.
Ageod should take small screens into account...
by Palpat
Mon Dec 07, 2015 11:40 am
Forum: EAW Mods
Topic: To End All Wars Mod - Ultimate Enhancement Mod
Replies: 354
Views: 59475

I guess it can't be used in solo play?
by Palpat
Mon Dec 07, 2015 11:20 am
Forum: Wars of Napoleon
Topic: So... a 1792 expansion?
Replies: 4
Views: 836

So... a 1792 expansion?

It's all in the title.
What will be in the future DLC? (Yeah, I know developpers these days plan this on paper before even starting to script a game or finishing him).

I strongly suggest a 1792 one with the revolutionnary wars. :cool:
by Palpat
Mon Dec 07, 2015 11:15 am
Forum: Wars of Napoleon
Topic: How much of the campaign is scripted?
Replies: 5
Views: 896

PhilThib wrote:Not planned for the moment. Because the same would be valid for Russia and others. We'll see to include that in a future patch


It should be in, as it would greatly increase replayability.
Choosing to play one's card and agenda is a fascinating possibility.
by Palpat
Sun Dec 06, 2015 7:36 pm
Forum: WON Technical support / Aide technique
Topic: Production and decision buttons not working
Replies: 10
Views: 1310

Same issue. In my current campaign, said buttons aren't working. Even with the "load campaign trick" thingie.
by Palpat
Tue Dec 02, 2014 11:38 am
Forum: Civil War II
Topic: AI CSA weak in the East?
Replies: 6
Views: 2368

Such weakness has been there since release...
by Palpat
Sat Nov 15, 2014 10:08 am
Forum: Help improve EAW
Topic: 1.01 issues and bugs
Replies: 6
Views: 1644

1.01 issues and bugs

Hi team, I downloaded and installed the official 1.01.. I just found out a day 1 issue is still there : the amunition factory still bears no tooltip. Not a clue on the cost or effects. I'd like to know before I build one... Another issue I have : music isn't playing. Both under the french localisati...
by Palpat
Wed Oct 22, 2014 12:39 pm
Forum: To End All Wars
Topic: Death in Battle for Army Commanders
Replies: 9
Views: 1574

Well, stray shot should be back in. It could also emulate suicide : Samsonov...
by Palpat
Mon Oct 06, 2014 10:01 pm
Forum: To End All Wars
Topic: Mega Stacks
Replies: 8
Views: 1283

This is a known issue. I strongly advise you to install the current beta patch as it seems to solve the said problem.

If you already use the said patch, you've just came accross a major issue that needs to be reported asap.
by Palpat
Mon Oct 06, 2014 6:34 am
Forum: To End All Wars
Topic: UBoat Posture
Replies: 8
Views: 1462

So, blue/blue for the shipping boxes. Including for raiders?

And for the blockade boxes? Orange/orange?
by Palpat
Sun Oct 05, 2014 9:12 pm
Forum: To End All Wars
Topic: UBoat Posture
Replies: 8
Views: 1462

Is this the same for all ships? Defending and attacking? Corsaire-ing and pirate-hunting?
Always passive-passive and combats will occur?
by Palpat
Sun Oct 05, 2014 7:34 am
Forum: To End All Wars
Topic: Your EAW wishlist!
Replies: 36
Views: 6858

- Better performances indeed, even if I tolerate the current slugginess as a price for such a complex game. - A less deterministic game. It only has the appearance of openeness. I want the possibility of a-historical 1914 where Italy stays with the Central Powers, I want the possibility to have Otto...
by Palpat
Thu Oct 02, 2014 10:22 pm
Forum: Pride of Nations
Topic: Playing as France
Replies: 20
Views: 2699

IMHO the lack of what-ifs, especially for France, is one of the big PoN flaws. PoN put the deterministic choice up to the point of sillyness. Allowing the Empire to survive its victory in 1870 is a basic... And it's not that hard to do some what if on who could be minister as the political elites wo...
by Palpat
Thu Oct 02, 2014 5:32 pm
Forum: Help improve EAW
Topic: Public beta Patch 1.01 RC9 (upd oct 31)
Replies: 121
Views: 27418

Still no tool-tip for the cost of most decisions, including munition factories. (French version)
by Palpat
Wed Oct 01, 2014 8:16 pm
Forum: Help improve EAW
Topic: Public beta Patch 1.01 RC9 (upd oct 31)
Replies: 121
Views: 27418

Something should be done with the insanely low time of travel between the African boxes.

(I also wouldn't have removed the possibility of death for 3*. It's part of war and could also emulate suicide. Samsonov style. )
by Palpat
Thu Sep 11, 2014 4:56 pm
Forum: Quartier Général EAW
Topic: Manuel en français dans le texte, projet participatif.
Replies: 5
Views: 3492

Comme je l'ai précisé ailleurs, je n'ai pas le temps de faire de la traduction mais je veux bien jouer le rôle de correcteur.

Les fautes de français, c'est le mal.
by Palpat
Sun Sep 07, 2014 9:24 am
Forum: CW2 Mods
Topic: [MOD] Map Improvement Project (Flags,Citys and more)
Replies: 2
Views: 1540

Nice.
But you should change C.S.A. flag to the Stars and Bars, the third national was only used for a few weeks in 1865 when most games are over.
by Palpat
Sat Sep 06, 2014 9:55 pm
Forum: To End All Wars
Topic: Why no diplomacy for Russia
Replies: 58
Views: 5273

Of course, there are other priorities. I am glad we agree on the overall philosophy. By the way, non-historical alliances aren't that nonsensical. Greece was widely divided and more or less choose the Entente because, well, she was already occupied. Romania's government was also to a certain extent ...
by Palpat
Sat Sep 06, 2014 7:47 pm
Forum: To End All Wars
Topic: Why no diplomacy for Russia
Replies: 58
Views: 5273

I know that, and this is my whole point : - The game should be a little less deterministic with Italy and Turkey. I say they should stay historic for the 2/3rd of games. After all, we do have non-historical war plans. - One should have the option, as C.P, to try to get Italy to stay faithfull to the...
by Palpat
Sat Sep 06, 2014 6:32 pm
Forum: To End All Wars
Topic: Why no diplomacy for Russia
Replies: 58
Views: 5273

I know, but you still take an event that shows that Serbia decided for the historical outcome: to deny the ultimatum! Perhaps in the future we could have options such as the ones in RUS "Drang Nach Osten" where the Russians could fake their agreement. ;) The basic principle of every WW1 game with a...
by Palpat
Sat Sep 06, 2014 2:52 pm
Forum: To End All Wars
Topic: Why no diplomacy for Russia
Replies: 58
Views: 5273

Writing a decision is indeed far from impossible.
by Palpat
Sat Sep 06, 2014 12:43 pm
Forum: To End All Wars
Topic: Why no diplomacy for Russia
Replies: 58
Views: 5273

I don't understand what you don't get here. The point is not to have no war or whatever but an OPTION like in other wargames (such as Guns of August or World War One) where Germany choose a diplomatic poker (taking a somewhat strong cost, of course) : Germany waits for a Franco-Russian declaration o...
by Palpat
Sat Sep 06, 2014 12:06 pm
Forum: To End All Wars
Topic: Why no diplomacy for Russia
Replies: 58
Views: 5273

Where did we say "no war"?
by Palpat
Sat Sep 06, 2014 9:07 am
Forum: To End All Wars
Topic: Why no diplomacy for Russia
Replies: 58
Views: 5273

I am of course thinking about a late july start, when you can select your war plans.
by Palpat
Fri Sep 05, 2014 11:51 pm
Forum: To End All Wars
Topic: Why no diplomacy for Russia
Replies: 58
Views: 5273

Theoretically yes. The same goes for the Ottoman Empire and Italy. However the AI is quite deterministic at the moment (something I wish we could change, ie make the AI choose with some lesser probability certain events, especially when not playing the historical war plans, if that possible) and yo...

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