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by Thales
Sat Jul 30, 2011 2:13 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Mutinies too strong?
Replies: 3
Views: 3708

Mutinies too strong?

I just experienced two mutinies in my 4-player game against the AI as Austria-Hungary that gave me the impression that these events can be overpowered. The game was still in early 1915, progress was good and all fronts were well secured with troops at full strength, recruit points were at maximum an...
by Thales
Fri Jun 29, 2007 7:40 am
Forum: AGEod's American Civil War
Topic: No cohesion bonus/penalty for cavalry?
Replies: 2
Views: 2112

Pocus, can you look into this issue please? It's still present in version 1.05c. You can use the starting setup of the 1863 CSA full campaign to verify the problem: Locate T.H. Holmes' stack in Arkansas (he's a "dispirited leader"). The cavalry unit in the stack has 80 maximum cohesion, and if you r...
by Thales
Mon Jun 18, 2007 10:11 pm
Forum: AGEod's American Civil War
Topic: AACW 1.045 Public Beta Patch (Divisional HQ Removal)
Replies: 111
Views: 47853

Cavalry units are still unaffected by cohesion modifiers. The starting setup of the 1863 CSA full campaign can be used to confirm this: Locate T.H. Holmes' stack in Arkansas (he's a dispirited leader). The cavalry unit in the stack has 80 maximum cohesion, and if you remove it from the stack it stil...
by Thales
Sat Jun 09, 2007 9:48 am
Forum: AGEod's American Civil War
Topic: ---> AACW 1.04 Public Beta Patch <---
Replies: 85
Views: 28045

About cav, I have to check that, this is rather strange. Do you have an example from an initial setup? During the first turn of the 1863 CSA full campaign, locate T.H. Holmes' stack in Arkansas (he's a "dispirited leader"). The cavalry unit in the stack has 80 maximum cohesion, and if you remove it...
by Thales
Fri Jun 08, 2007 5:23 pm
Forum: AGEod's American Civil War
Topic: ---> AACW 1.04 Public Beta Patch <---
Replies: 85
Views: 28045

Two small observations: Starting corps names in scenarios appear in French ("Corps de ...") and revert to English as soon as you add or remove a unit. As mentioned in another thread, cavalry units are unaffected by any leader cohesion bonus or penalty (like "dispirited leader"). Is this intentional ...
by Thales
Thu Jun 07, 2007 4:04 pm
Forum: AGEod's American Civil War
Topic: ---> AACW 1.04 Public Beta Patch <---
Replies: 85
Views: 28045

I found the following reproducible method to highlight the problems when splitting divisions: During the first turn of the CSA 1863 full campaign remove Early's division and four idependent artillery units from Jackson's corps and form a new stack with them. Now split Early's division and reform it ...
by Thales
Thu Jun 07, 2007 2:25 pm
Forum: AGEod's American Civil War
Topic: ---> AACW 1.04 Public Beta Patch <---
Replies: 85
Views: 28045

There still seem to be occasional problems when splitting units: If you split B. McCulloch's Division on the first turn of the 1863 campaign (CSA side) then Fagan's and Parson's Brigade automatically get split too.
by Thales
Wed Jun 06, 2007 6:17 pm
Forum: AGEod's American Civil War
Topic: No cohesion bonus/penalty for cavalry?
Replies: 2
Views: 2112

No cohesion bonus/penalty for cavalry?

Normally when you add a unit to a stack commanded by a leader that exerts a cohesion bonus/penalty on their troops, the maximum cohesion value of the added unit changes accordingly. The same happens when putting a unit into a division containg elements with elite status. I noticed that cavalry units...
by Thales
Mon May 21, 2007 10:05 pm
Forum: AGEod's American Civil War
Topic: Weird Industrialization Results
Replies: 2
Views: 2200

Weird Industrialization Results

I just started playing this game and am very pleased so far, however I fail to understand the game mechanics behind industrialization. I did a test switching Florida, Mississippi, and Georgia to light industrialization on the first turn of the CSA full campaign, noting the production increase. I rep...

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