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by AACW3Plz
Mon Dec 26, 2022 12:54 am
Forum: Modding AGE engine games
Topic: Creation of leaders without the right to form divisions
Replies: 4
Views: 3699

Re: Creation of leaders without the right to form divisions

Very old, but yes you can disable LandLeader and change TechUpg to TrainUpg, and use Prog rate to simulate how fast a leader should advance. I made custom ranks by Ability - eg Colonel might only add 1 CP, Brigadier 2, but they dont stack because theyre the same ability. So you cant have 20 Brigadie...
by AACW3Plz
Wed Jan 26, 2022 12:11 pm
Forum: CW2 Mods
Topic: CSA Overhaul
Replies: 12
Views: 4216

Re: CSA Overhaul

I do want to post an update here. My wife passed of cancer a week or so after I initially posted the mod. I am starting to get some normalcy in my life again but not to the point that I'm working on this mod, or at least not for another few weeks. Single dad now so a lot to juggle at the moment. I'd...
by AACW3Plz
Wed Jan 26, 2022 12:06 pm
Forum: CW2 Mods
Topic: CSA Overhaul
Replies: 12
Views: 4216

Re: CSA Overhaul

New user, wouldn't let me PM you. I got the mod installed and the game to run but I get a lot of errors to the point that it crashes. Any suggestions? from the few turns I got to process, I liked what I saw. I'd have to know what the errors were, but usually with mods it's duplicate units/models. 1...
by AACW3Plz
Fri Jan 07, 2022 8:40 am
Forum: Civil War II
Topic: Oct 1861 Div Commands
Replies: 2
Views: 2617

Re: Oct 1861 Div Commands

Yes, form Divisions.

Division Command only temporarily hurts ratings. You will see Hooker's numbers go back up next turn.
by AACW3Plz
Wed Jan 05, 2022 11:22 am
Forum: CW2 Mods
Topic: CSA Overhaul
Replies: 12
Views: 4216

Re: CSA Overhaul

Hope you enjoy :-) Thanks for the pm
by AACW3Plz
Wed Jan 05, 2022 12:32 am
Forum: CW2 Mods
Topic: CSA Overhaul
Replies: 12
Views: 4216

Re: CSA Overhaul

Nikel wrote:Thanks.

Cannot download.

Do you have to log in box.com to work?


I didn't think so but he's an alt link just in case -

http://www.dropbox.com/s/pq58dpkhir9tpu ... d.zip?dl=0
by AACW3Plz
Sat Jan 01, 2022 11:49 pm
Forum: Civil War II
Topic: Merry Christmas!
Replies: 18
Views: 6183

Re: Merry Christmas!

A belated Merry Christmas, and a Happy New Year to all of you
by AACW3Plz
Sat Jan 01, 2022 11:45 pm
Forum: Civil War II
Topic: Civil War III - To be or not to be?
Replies: 130
Views: 100026

Re: Civil War III - To be or not to be?

viewtopic.php?f=340&t=54084

It's not CW3, but I have been doing some work on this game.

I've added Brigadier and Colonel functionality, a few new generals, started modifying the forcepool, and made brigades a bit more configurable.
by AACW3Plz
Sat Jan 01, 2022 11:33 pm
Forum: CW2 Mods
Topic: CSA Overhaul
Replies: 12
Views: 4216

CSA Overhaul

This mod started with the purpose of addressing the command system in the game. Essentially, there is no place for Brigadiers and Colonels. In the vanilla game, all leaders have Division capability, making them de-facto Major Generals or at least senior Brigadiers. With Quantrill, Mosby, etc running...
by AACW3Plz
Thu Nov 18, 2021 12:24 am
Forum: Civil War II
Topic: Civil War III - To be or not to be?
Replies: 130
Views: 100026

Re: Civil War III - To be or not to be?

For my two cents... 1. Re-focus the map. CW2 created a bigger map than CW2, but most of it is unused space. (Too bad there weren't the resources for a French intervention in Mexico DLC). I'd suggest a zoomed in approach. Similar map to CW1, but with CW2 number of regions. Gives some space to maneuv...
by AACW3Plz
Sun Oct 31, 2021 2:57 pm
Forum: Civil War II
Topic: Belle Boyd
Replies: 3
Views: 2712

Re: Belle Boyd

She has the Master Spy ability, so she increases detection values. I havent really looked to see what her hide value is, or if it's standard for support units, but I might tinker with a mod for her and other spies to make more of a cat and mouse game with Union police or something.
by AACW3Plz
Mon Oct 25, 2021 11:24 pm
Forum: Civil War II
Topic: Points to Know - CSA
Replies: 4
Views: 2499

Re: Points to Know - CSA

That was some list, WOW. Lot of great information, but how much do you really need to know to succeed? I'll keep looking at it, but again, WOW. I won't actually play for months, if I try to memorize all that. LOL I'm still learning heavily, and want to play CSA. Guess it's the southern in me. LOL I...
by AACW3Plz
Sun Oct 24, 2021 12:36 am
Forum: Civil War II
Topic: Brigadier General James Kelley
Replies: 7
Views: 2735

Re: Brigadier General James Kelley

I cant place the emigrated in 1858 bit so Im not sure. John of the Irish brigade was 1850.

I dont have an installed copy of acw1 but if someone does Id be curious to see if he makes an appearance.
by AACW3Plz
Sat Oct 23, 2021 7:30 am
Forum: Civil War II
Topic: Brigadier General James Kelley
Replies: 7
Views: 2735

Re: Brigadier General James Kelley

Going by the bio, this would appear to be an Easter Egg. The bio reading "James Kelley:- Born on 16 October 1829 in Bailieborough, Ireland- Was dishonorably discharged from the British Army for stealing weapons with the intent of selling them- Emigrated to the Southern U.S. in 1858" James ...
by AACW3Plz
Wed Oct 06, 2021 3:28 pm
Forum: Civil War II
Topic: Anyone ever play a game where Britain and France came in?
Replies: 14
Views: 4092

Re: Anyone ever play a game where Britain and France came in?

I haven't.

There's an event in the winter of 61 which has smallish percent chance of dramatically increasing England's likelihood of entering. You'd need that to go your way to have any reasonable chance of intervention.
by AACW3Plz
Mon Oct 04, 2021 10:39 pm
Forum: Civil War II
Topic: Civil War III - To be or not to be?
Replies: 130
Views: 100026

Re: Civil War III - To be or not to be?

Don't quote me, as I don't have hard data, just guess estimates. If you depend of another company and are not an independent dev, then for a project asking for 2 to 3 years, single man dev (discounting artist costs and all the rest), then starting with 400.000 $ gross gain (if that a word?) starts ...
by AACW3Plz
Fri Oct 01, 2021 12:18 pm
Forum: Civil War II
Topic: Civil War 3 - that idea doesn't suck, but this one might. Yes, it's a poll.
Replies: 16
Views: 5673

Re: Civil War 3 - that idea sucks, but this one doesn't. Yes, it's a poll.

I do think breaking the factions down into departments, with department heads who can be little Athenas would address much of the complexity issues. I dont think many would want to bother organizing regiments in Indian Territory either, unless that was the department they wanted to run and they were...
by AACW3Plz
Wed Sep 29, 2021 10:02 pm
Forum: Civil War II
Topic: Civil War III - To be or not to be?
Replies: 130
Views: 100026

Re: Civil War III - To be or not to be?

I need to be brief here as I must soon drag my weary behind off to work, but I don't think that the average CW2 player is, or would be, put off by depth or complexity and I don't think that any of the things I suggested, particularly regiments as a starting point rather than brigades, would necessa...
by AACW3Plz
Wed Sep 29, 2021 8:38 pm
Forum: Civil War II
Topic: Civil War III - To be or not to be?
Replies: 130
Views: 100026

Re: Civil War III - To be or not to be?

I guess for Pocus, what does the dev team see as the future for the company? Is it less depth, more breadth? If you were making a CW3, what do you think would be in it that was missing from CW2? I think better AI was a generic complaint, and the new engine itself comes with better graphics/options. ...
by AACW3Plz
Wed Sep 29, 2021 4:00 pm
Forum: Civil War II
Topic: Civil War III - To be or not to be?
Replies: 130
Views: 100026

Re: Civil War III - To be or not to be?

If there was a new CW game from AGEOD, I doubt it would go even deeper into details than CW2, with regiments being the base formation, 3 days per turn and thousands of generals. That's just not what management believes is working and aside from some grognards who would play it, if you need thousand...
by AACW3Plz
Mon Sep 27, 2021 10:04 pm
Forum: Civil War II
Topic: Civil War III - To be or not to be?
Replies: 130
Views: 100026

Re: Civil War III - To be or not to be?

I'm wondering just how many generals the game could handle? Hundreds? A thousand? I would hope the new engine would be able to deal with this pretty handily. Im unsure about the CW2 engine. Is it PoN that is worldwide and has a ton of units? The chief complaint I see with that game is turn processi...
by AACW3Plz
Sun Sep 26, 2021 9:23 pm
Forum: Civil War II
Topic: Civil War III - To be or not to be?
Replies: 130
Views: 100026

Re: Civil War III - To be or not to be?

Regarding some of the orders, time scales for movement, etc, I think 2 week turns is fine for the Deep West and lousy for Virginia. So yes, far more regions in the East might start to solve this. You might also want an initiative penalty the further one is from a high development region, or just an ...
by AACW3Plz
Sun Sep 26, 2021 9:13 pm
Forum: Civil War II
Topic: Civil War III - To be or not to be?
Replies: 130
Views: 100026

Re: Civil War III - To be or not to be?

I'll go over my mod idea for CW2, which of course I never got around to, but shows some of the things I might like in CW3. Apologies for a bit of a ramble. I was going to completely overhaul units and allow recruitment of Regiments and the combination of them, much like you can do with Militia Regim...
by AACW3Plz
Sat Sep 25, 2021 11:07 pm
Forum: Civil War II
Topic: Civil War III - To be or not to be?
Replies: 130
Views: 100026

Re: Civil War III - To be or not to be?

I wonder if something very direct would work. A kickstarter to show demand or something. Could be hosted by an Ageod or Slitherine employee for less likelihood of shenanigans.
by AACW3Plz
Mon Feb 15, 2021 8:37 pm
Forum: Civil War II
Topic: Civil War III - To be or not to be?
Replies: 130
Views: 100026

Re: Civil War III - To be or not to be?

There are restrictions here; reduced business hours, reduced restaurant capacities, no major sport/concert events, but not really a lock down. I can still buy liquor. I hope a blockade runner can get you some brandy. Where's Semmes when you need him? The older Ageod titles have an appealing vlntage ...
by AACW3Plz
Wed Feb 10, 2021 8:21 pm
Forum: Civil War II
Topic: Civil War III - To be or not to be?
Replies: 130
Views: 100026

Re: Civil War III - To be or not to be?

Pocus wrote:That's a pity because I'm rather sure that you can push the current engine to much more details. Plus you would get an up to date engine which run faster.


Out of curiosity, how does licensing Archon work? Is there a set fee or is it royalty based?
by AACW3Plz
Tue Feb 09, 2021 9:07 am
Forum: Civil War II
Topic: Civil War III - To be or not to be?
Replies: 130
Views: 100026

Re: Civil War III - To be or not to be?

Interesting, but is it a MOD or something officially supported? At the moment, due to an unforeseen global stagnation, it is neither. But there were and are still genuine but guarded hopes of the possibility of something official. Out of curiosity, have the people you were considering developing CW...
by AACW3Plz
Sat Feb 06, 2021 7:45 pm
Forum: Civil War II
Topic: Civil War 3 suggestion that I like so much I'm posting it again ;)
Replies: 67
Views: 47249

Re: Civil War 3 suggestion that I like so much I'm posting it again ;)

Wanted to bump this, as Grimjaw is working on a great mod. It's more of Civil War 2.9 than a full 3, but it's highly recommended despite being in beta.

viewtopic.php?f=340&t=53789
by AACW3Plz
Sat Feb 06, 2021 7:41 pm
Forum: CW2 Mods
Topic: Forcepool mod, WIP screenshots
Replies: 107
Views: 33719

Re: Forcepool mod, WIP screenshots

It sounds like you're well on your way to making AACW3. Who needs Ageod? ;)

I can think of Enlisted, although that has perhaps the flipside of the issue you were looking to avoid with the label of Conscript. Greenhorn might be applicable despite being a bit informal.
by AACW3Plz
Fri Feb 05, 2021 7:31 pm
Forum: CW2 Mods
Topic: Forcepool mod, WIP screenshots
Replies: 107
Views: 33719

Re: Forcepool mod, WIP screenshots

Thanks, this was definitely a big update :-) I like the enlistment scenario, and the Union seemed to do OK with it. I didn't see a lasting drop in manpower on their end. The changes to arty seem pretty intuitive although I wouldn't object to renaming 6lbers "scrap". Taking militia, Baylor,...

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