Very old, but yes you can disable LandLeader and change TechUpg to TrainUpg, and use Prog rate to simulate how fast a leader should advance. I made custom ranks by Ability - eg Colonel might only add 1 CP, Brigadier 2, but they dont stack because theyre the same ability. So you cant have 20 Brigadie...
I do want to post an update here. My wife passed of cancer a week or so after I initially posted the mod. I am starting to get some normalcy in my life again but not to the point that I'm working on this mod, or at least not for another few weeks. Single dad now so a lot to juggle at the moment. I'd...
New user, wouldn't let me PM you. I got the mod installed and the game to run but I get a lot of errors to the point that it crashes. Any suggestions? from the few turns I got to process, I liked what I saw. I'd have to know what the errors were, but usually with mods it's duplicate units/models. 1...
This mod started with the purpose of addressing the command system in the game. Essentially, there is no place for Brigadiers and Colonels. In the vanilla game, all leaders have Division capability, making them de-facto Major Generals or at least senior Brigadiers. With Quantrill, Mosby, etc running...
For my two cents... 1. Re-focus the map. CW2 created a bigger map than CW2, but most of it is unused space. (Too bad there weren't the resources for a French intervention in Mexico DLC). I'd suggest a zoomed in approach. Similar map to CW1, but with CW2 number of regions. Gives some space to maneuv...
She has the Master Spy ability, so she increases detection values. I havent really looked to see what her hide value is, or if it's standard for support units, but I might tinker with a mod for her and other spies to make more of a cat and mouse game with Union police or something.
That was some list, WOW. Lot of great information, but how much do you really need to know to succeed? I'll keep looking at it, but again, WOW. I won't actually play for months, if I try to memorize all that. LOL I'm still learning heavily, and want to play CSA. Guess it's the southern in me. LOL I...
Going by the bio, this would appear to be an Easter Egg. The bio reading "James Kelley:- Born on 16 October 1829 in Bailieborough, Ireland- Was dishonorably discharged from the British Army for stealing weapons with the intent of selling them- Emigrated to the Southern U.S. in 1858" James ...
There's an event in the winter of 61 which has smallish percent chance of dramatically increasing England's likelihood of entering. You'd need that to go your way to have any reasonable chance of intervention.
Don't quote me, as I don't have hard data, just guess estimates. If you depend of another company and are not an independent dev, then for a project asking for 2 to 3 years, single man dev (discounting artist costs and all the rest), then starting with 400.000 $ gross gain (if that a word?) starts ...
I do think breaking the factions down into departments, with department heads who can be little Athenas would address much of the complexity issues. I dont think many would want to bother organizing regiments in Indian Territory either, unless that was the department they wanted to run and they were...
I need to be brief here as I must soon drag my weary behind off to work, but I don't think that the average CW2 player is, or would be, put off by depth or complexity and I don't think that any of the things I suggested, particularly regiments as a starting point rather than brigades, would necessa...
I guess for Pocus, what does the dev team see as the future for the company? Is it less depth, more breadth? If you were making a CW3, what do you think would be in it that was missing from CW2? I think better AI was a generic complaint, and the new engine itself comes with better graphics/options. ...
If there was a new CW game from AGEOD, I doubt it would go even deeper into details than CW2, with regiments being the base formation, 3 days per turn and thousands of generals. That's just not what management believes is working and aside from some grognards who would play it, if you need thousand...
I'm wondering just how many generals the game could handle? Hundreds? A thousand? I would hope the new engine would be able to deal with this pretty handily. Im unsure about the CW2 engine. Is it PoN that is worldwide and has a ton of units? The chief complaint I see with that game is turn processi...
Regarding some of the orders, time scales for movement, etc, I think 2 week turns is fine for the Deep West and lousy for Virginia. So yes, far more regions in the East might start to solve this. You might also want an initiative penalty the further one is from a high development region, or just an ...
I'll go over my mod idea for CW2, which of course I never got around to, but shows some of the things I might like in CW3. Apologies for a bit of a ramble. I was going to completely overhaul units and allow recruitment of Regiments and the combination of them, much like you can do with Militia Regim...
I wonder if something very direct would work. A kickstarter to show demand or something. Could be hosted by an Ageod or Slitherine employee for less likelihood of shenanigans.
There are restrictions here; reduced business hours, reduced restaurant capacities, no major sport/concert events, but not really a lock down. I can still buy liquor. I hope a blockade runner can get you some brandy. Where's Semmes when you need him? The older Ageod titles have an appealing vlntage ...
Pocus wrote:That's a pity because I'm rather sure that you can push the current engine to much more details. Plus you would get an up to date engine which run faster.
Out of curiosity, how does licensing Archon work? Is there a set fee or is it royalty based?
Interesting, but is it a MOD or something officially supported? At the moment, due to an unforeseen global stagnation, it is neither. But there were and are still genuine but guarded hopes of the possibility of something official. Out of curiosity, have the people you were considering developing CW...
Wanted to bump this, as Grimjaw is working on a great mod. It's more of Civil War 2.9 than a full 3, but it's highly recommended despite being in beta.
It sounds like you're well on your way to making AACW3. Who needs Ageod?
I can think of Enlisted, although that has perhaps the flipside of the issue you were looking to avoid with the label of Conscript. Greenhorn might be applicable despite being a bit informal.
Thanks, this was definitely a big update :-) I like the enlistment scenario, and the Union seemed to do OK with it. I didn't see a lasting drop in manpower on their end. The changes to arty seem pretty intuitive although I wouldn't object to renaming 6lbers "scrap". Taking militia, Baylor,...