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by General_Snoopy
Thu Feb 03, 2022 10:46 pm
Forum: EAW Mods
Topic: GS 1.00 Unofficial Bug Fix Mod for TEAW
Replies: 27
Views: 19501

Re: GS 1.00 Unofficial Bug Fix Mod for TEAW

Highly unusual!
by General_Snoopy
Thu Feb 03, 2022 9:26 pm
Forum: EAW Mods
Topic: GS 1.00 Unofficial Bug Fix Mod for TEAW
Replies: 27
Views: 19501

Re: GS 1.00 Unofficial Bug Fix Mod for TEAW

Attached is a screenshot of the LocalStrings_EAW.csv of additional strings related to the mod. Just to be sure that I didn't make any errors, I downloaded the winzip file and reviewed the csv file. Seems to be OK, so I am not sure what you are seeing. It looks like there is a total of 10598 lines in...
by General_Snoopy
Thu Feb 03, 2022 4:42 pm
Forum: EAW Mods
Topic: GS 1.00 Unofficial Bug Fix Mod for TEAW
Replies: 27
Views: 19501

Re: GS 1.00 Unofficial Bug Fix Mod for TEAW

In LocalStrings_EAW.csv I have created additional strings. These strings are line number 10086 through 10101 and are in English only. Geographically, I thought it would be better to go from the South Pacific to Asian Seas to Indian Ocean, so I removed the direct connection from South Pacific to Indi...
by General_Snoopy
Thu Feb 03, 2022 1:57 am
Forum: To End All Wars
Topic: Known bugs list
Replies: 54
Views: 36539

Re: Known bugs list

A mod correcting these bugs plus more has been placed in the EAW Mod directory.

GS 1.00 Unofficial Bug Fix Mod for TEAW
by General_Snoopy
Thu Feb 03, 2022 1:53 am
Forum: EAW Mods
Topic: GS 1.00 Unofficial Bug Fix Mod for TEAW
Replies: 27
Views: 19501

GS 1.00 Unofficial Bug Fix Mod for TEAW

https://drive.google.com/file/d/10IFR1BQFQJEJ7NbbbaPtJebExzYj-SgW/view?usp=sharing File Name: GS_100_UnofficialBugFix_TEAW.zip GS 1.00 Unofficial Bug Fix, To End All Wars Patch corrects bugs, omissions, and oversights. It also adds the “Leader Graphic Mod” by lukasberger, samba_liten, bamak, and kh...
by General_Snoopy
Mon Jan 17, 2022 9:38 pm
Forum: To End All Wars
Topic: Known bugs list
Replies: 54
Views: 36539

Re: Known bugs list

In the file I have the title for Tirpitz is garbled.

Title = Gr�adm.

What is the title supposed to be?
by General_Snoopy
Fri Jan 14, 2022 10:57 pm
Forum: To End All Wars
Topic: Victory Points
Replies: 2
Views: 3094

Victory Points

What exactly are victory points supposed to represent? (1) Is it an indirect measure of how well the war is going? Thus, victory points are an influence on the National Morale of a country? (2) Is it a measure of the advantage that one side has over another in terms of a negotiated peace? If the cam...
by General_Snoopy
Thu Jan 13, 2022 9:43 pm
Forum: To End All Wars
Topic: Known bugs list
Replies: 54
Views: 36539

Re: Known bugs list

Eight bug fixes are proposed in the thread "TEAW Proposed Event Fixes". Below are some additional issues that I have discovered. Once I've completed the bug fixes, I'll upload a consolidated bug fix mod. If you know of additional issues, please list them here. (1) Alignment: Belgium and Lu...
by General_Snoopy
Thu Jan 13, 2022 9:33 pm
Forum: To End All Wars
Topic: Known bugs list
Replies: 54
Views: 36539

Re: Known bugs list

The game could be improved? I classify changes as either (1) Bug Fixes, (2) Enhancements, or (3) Mods. I have a long list of Enhancements and Mods that I would like to implement; however, at the present time I am working on bug fixing. Mods are similar to Enhancements, but I anticipate them to take...
by General_Snoopy
Thu Jan 13, 2022 4:47 pm
Forum: To End All Wars
Topic: Region Definitions
Replies: 13
Views: 4555

Re: Region Definitions

Yes, I have tried 28 for Very Long Transitions. It results in 15 days for a German light cruiser to travel from the South Pacific to the South Atlantic. If we use 27 for Long Transitions, then it takes 6 days to go from the South Pacific to the Falklands and another 6 days to go from the Falklands t...
by General_Snoopy
Thu Jan 13, 2022 6:37 am
Forum: To End All Wars
Topic: Region Definitions
Replies: 13
Views: 4555

Re: Region Definitions

Thanks for your quick response.

Looks like exMap is beyond my skills.

Since I am trying to lengthen the travel time between the South Pacific and the South Atlantic perhaps the best approach would be to create a new terrain with the speed value wanted and use that terrain in the JumpLink.
by General_Snoopy
Thu Jan 13, 2022 4:37 am
Forum: To End All Wars
Topic: Region Definitions
Replies: 13
Views: 4555

Re: Region Definitions

There is a box for the Falkland Islands which is coded as a land region. I would like to split it into 2 parts: (1) The "Coast of Falkland Islands" as a water region and (2) the "Falkland Islands" as a land region.

Essentially, I would like to create another region.
by General_Snoopy
Thu Jan 13, 2022 3:05 am
Forum: To End All Wars
Topic: Region Definitions
Replies: 13
Views: 4555

Re: Region Definitions

Thanks. That was very helpful.

Is it possible to mod the map?

I would like to add a "Coast of Falkland Islands". Trying to do it directly in the text document seems like an impossible task.
by General_Snoopy
Thu Jan 13, 2022 12:05 am
Forum: To End All Wars
Topic: Region Definitions
Replies: 13
Views: 4555

Region Definitions

I am trying to mod the travel time for an ocean region. It appears that if you use a “JumpLink” then the travel times are greater than if it is only defined as adjacent. However, I have been unable to determine the exact nature of how to specify the travel time. Region 02925 (South Pacific) has this...
by General_Snoopy
Mon Jan 10, 2022 5:52 pm
Forum: To End All Wars
Topic: Clean Planning map.
Replies: 3
Views: 3309

Re: Clean Planning map.

Very nice!
by General_Snoopy
Mon Jan 10, 2022 2:46 am
Forum: To End All Wars
Topic: TEAW Proposed Event Fixes
Replies: 13
Views: 6980

Re: TEAW Proposed Event Fixes

Two more fixes have been added. They pertain to the Rape of Belgium event and the Occupation of Luxembourg event.

After I've completed some more fixes, I'll collect them into a consolidated mod.
by General_Snoopy
Sat Jan 08, 2022 11:59 pm
Forum: To End All Wars
Topic: U-boat Shipyards
Replies: 3
Views: 3292

Re: U-boat Shipyards

Naval construction is governed by the structure's naval build attribute. There doesn't appear to be a separate attribute for submarine construction. I am unsure of how the size of the structure affects the build weight. Structure, Naval Build Weight Harbor, 5 Trade Port, 5 Naval Base, 10 Shipyard, 5...
by General_Snoopy
Thu Jan 06, 2022 6:33 am
Forum: To End All Wars
Topic: Known bugs list
Replies: 54
Views: 36539

Re: Known bugs list

But how do you know the code or the scripting of Ageod engine so well? Thanks for the kind words. I am familiar with scripting; although, not with AGEOD games. The AGE wiki is available as well as the database, so I have enough to review the scripts and propose corrections. Trying to understand all...
by General_Snoopy
Wed Jan 05, 2022 12:25 am
Forum: To End All Wars
Topic: Known bugs list
Replies: 54
Views: 36539

Re: Known bugs list

I would like to resurrect Nikel’s thread. If we can identify a consolidated list of bugs, then it would facilitate their correction and perhaps the release of an unofficial patch. In the thread “TEAW Proposed Event Fixes” I have identified corrections for six issues. The fix for Sea Mines was propos...
by General_Snoopy
Tue Jan 04, 2022 4:13 pm
Forum: To End All Wars
Topic: TEAW Proposed Event Fixes
Replies: 13
Views: 6980

Re: TEAW Proposed Event Fixes

Nikel wrote: So what happened, the author deleted it?

I made an edit to the original post. Based on how the forum operates, it looks like the whole post was hidden until approved again.
by General_Snoopy
Sun Jan 02, 2022 3:57 am
Forum: To End All Wars
Topic: TEAW Proposed Event Fixes
Replies: 13
Views: 6980

TEAW Proposed Event Fixes

The following suggested event fixes assume the Quick Fix (Version 1.04, Beta 1.03, 12 May 2019) has been installed. Also, assumes the DLC expansion has also been installed. List of Proposed Changes: (1) Commerce Raiders (2) Sea Mines (3) Hindenburg Arrival (4) Hindenburg Promotion (5) Moltke Retirem...

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