Search found 70 matches

Go to advanced search

by principes romanes
Tue Mar 28, 2017 7:05 pm
Forum: Civil War II
Topic: Game still to unbalanced for CSA
Replies: 38
Views: 937

Re: Game still to unbalanced for CSA

Captain Orso, I agree entirely with what you are saying about how hard it would be to actually prevent an army command from going off to do nothing in Maine. My thinking was that the Union usually only actually uses 2-4 army commands. If you restricted the total number of army commands available to ...
by principes romanes
Mon Mar 27, 2017 2:54 pm
Forum: Civil War II
Topic: Game still to unbalanced for CSA
Replies: 38
Views: 937

Re: Game still to unbalanced for CSA

I'm curious if the same is true for other players, but I find the biggest expenditure of VPs can easily be promoting generals out of seniority order. Giving Grant (and Sherman) lower seniority would force the Union player to either wait longer to promote them (and especially to give them army comman...
by principes romanes
Sun Mar 19, 2017 10:08 pm
Forum: Civil War II
Topic: What does Veteran Activation Actually Do?
Replies: 21
Views: 457

What does Veteran Activation Actually Do?

I'm hoping to set out a bit better how Veteran activation status actually works. The idea for Veteran activation is fairly straight forward, as the tooltip in the options screen indicates: All leaders appear active when giving orders, but there is a chance they go inactive which cancels some orders ...
by principes romanes
Fri Mar 03, 2017 9:52 pm
Forum: Civil War II
Topic: afterbattle info
Replies: 5
Views: 509

Re: afterbattle info

I take your point Captain Orso, but I'm inclined to agree with vha89's concern. I don't generally see a line through a general if they are killed; I rely on the message box to tell me that (but that only tells me for my own generals, not my opponents). Usually, if a division commander is killed, it ...
by principes romanes
Wed Mar 01, 2017 4:34 pm
Forum: Help improve CW2
Topic: C. Devens
Replies: 0
Views: 289

C. Devens

The USA general C. Devens, Charles Devens, has the nickname 'Buford's Hard hitter' in the game. I believe this nickname is properly attributed to a Thomas Casimir Devens, who commanded a brigade under Buford - most famously at the Battle of Gettysburg. The rest of the flavor text, and the date of en...
by principes romanes
Wed Mar 01, 2017 5:44 am
Forum: Civil War II
Topic: Points to Know
Replies: 145
Views: 22467

Re: Points to Know

I believe this was a fluke. I have never seen this happen. In every April '61 Full Campaign I have played, I always pay attention to the two blockade flotillas the Union receives through events, which are missing some blockade ships; the NE- and NY Blockade Flotillas IIRC. They have always received...
by principes romanes
Tue Feb 28, 2017 9:55 pm
Forum: Civil War II
Topic: Points to Know
Replies: 145
Views: 22467

Re: Points to Know

There is one statement in the Points to Know that I believe can be expanded on: "• A general can't be both a stack and a unit commander at the same time. If a general is the stack commander and also has a division when a battle ensues, his division will not receive any division command bonuses....
by principes romanes
Tue Feb 28, 2017 9:41 pm
Forum: Civil War II
Topic: Points to Know
Replies: 145
Views: 22467

Re: Points to Know

There is one statement in the Points to Know that I believe to be false: "• If an element is completely destroyed, the parent unit will need to draw a full replacement element from the Replacement Pool. For each unit, this is limited to a single replacement per turn. • A division is a unit and ...
by principes romanes
Tue Feb 28, 2017 9:32 pm
Forum: Civil War II
Topic: Feed Me Seymour
Replies: 5
Views: 475

Re: Feed Me Seymour

I know your points to know is specifically from the CSA perspective, but as the USA I always build a depot Louisville, KY. I find that supply otherwise won't flow along the rail line. Admittedly, the CSA here has the advantage that Bowling Green has farm fields that produce a lot of supply. I'm not ...
by principes romanes
Mon Feb 13, 2017 5:26 am
Forum: CW2 AARs
Topic: The Coming Fury: A Union AAR by principes romanes
Replies: 30
Views: 1891

Re: The Coming Fury: A Union AAR by principes romanes

Just a quick note. The game is still happening, although it's going slowly on my end because of RL. Actually playing the game is my priority over posting updates. The snag usually on doing the updates is that actually incorporating the images takes me a fair bit of time. I have the text (and unincor...
by principes romanes
Mon Feb 13, 2017 1:38 am
Forum: Civil War II
Topic: Promotions
Replies: 42
Views: 2265

Re: Promotions

I've had a game where the McClellan promotion event failed to fire, then he got some experience putting him up to seniority 1 and not promotable.
by principes romanes
Sat Jan 28, 2017 10:10 pm
Forum: CW2 AARs
Topic: The Coming Fury: A Union AAR by principes romanes
Replies: 30
Views: 1891

14. Late July 1861

14. Late July 1861 There were two small surprises this turn. One at Fort Monroe and the other on the Mississippi. East First, Evans and Magruder did not combine their forces for an assault on Monroe. I may have a chance to run some reinforcements in. I suspect that my fleet will get highly beaten u...
by principes romanes
Sat Jan 21, 2017 12:04 am
Forum: Help improve CW2
Topic: Matagorda - Block Cotton selling
Replies: 48
Views: 940

Re: Matagorda - Block Cotton selling

The main thing that deters me from the idea of cotton being a full resource like WS is that your main goal with cotton is to turn it into the other two resources. It would be great if cotton could get you more then just money, some WS would be great. Or maybe you could undersell, or give away free ...
by principes romanes
Wed Jan 18, 2017 2:57 pm
Forum: General discussions
Topic: Signatures
Replies: 9
Views: 1357

Re: Signatures

I seem to have one, at least at the moment.
by principes romanes
Mon Jan 16, 2017 7:48 pm
Forum: Help improve CW2
Topic: Matagorda - Block Cotton selling
Replies: 48
Views: 940

Re: Matagorda - Block Cotton selling

Thanks for the summary of the discussion BigDuke. My one additional point is that the current way the card works means that it prevents the CSA from playing all the smuggling in one turn. Of course, it would be possible to maintain that feature (if it is even desirable) by only giving the CSA a card...
by principes romanes
Mon Jan 16, 2017 5:05 pm
Forum: Help improve CW2
Topic: Matagorda - Block Cotton selling
Replies: 48
Views: 940

Re: Matagorda - Block Cotton selling

I'm of the opinion that the current system is actually quite a nice representation of how cotton smuggling works. Because the card can *only* be played in Matagorda, it means that the CSA can only play one card per turn - the smuggling is a slow, gradual process and cannot happen all at once. I thin...
by principes romanes
Sat Jan 14, 2017 5:37 pm
Forum: Civil War II
Topic: Can the CSA actually win?
Replies: 32
Views: 2105

Re: Can the CSA actually win?

if you have not seen mark hermans gmt boardgame, for the people, at his website or boardgamegeek, then check out the online rules for how he modeled the conflict. it has many excellent mechanisms that are easily ported into a pc game, such as the strategic will, csa production resource assets. many...
by principes romanes
Sat Jan 14, 2017 3:21 am
Forum: CW2 AARs
Topic: The Coming Fury: A Union AAR by principes romanes
Replies: 30
Views: 1891

13. Early July 1861

13. Early July 1861 Congress has authorized a call for volunteers! http://i32.photobucket.com/albums/d9/principesromanes/ACW2%20AAR/Posts%2011-20/13.1_zpsedyugjax.jpg The most important question this turn is what premium I should offer for volunteers. I do not know the exact effect of each option. ...
by principes romanes
Sat Jan 14, 2017 2:48 am
Forum: CW2 AARs
Topic: The Coming Fury: A Union AAR by principes romanes
Replies: 30
Views: 1891

Re: The Coming Fury: A Union AAR by principes romanes

Thanks for the replies Yup, took screenshots of my spreadsheet for the tables. I sort of figured that the state capitols didn't have any independent effect, although I would bet that most of them are strategic cities with a VP or two. I'm not as consistent in using the "shift" key to check...
by principes romanes
Thu Jan 12, 2017 3:44 pm
Forum: Civil War II
Topic: My first AEGOD Game and game play settings.
Replies: 36
Views: 1830

Re: My first AEGOD Game and game play settings.

nickaepi wrote: I'm sure I'll be back to ask @Principes Romanes why the F#!/ did you recommend these crazy settings! Lol. :mdr:

:innocent:
by principes romanes
Wed Jan 11, 2017 5:18 pm
Forum: Civil War II
Topic: My first AEGOD Game and game play settings.
Replies: 36
Views: 1830

Re: My first AEGOD Game and game play settings.

Welcome to the forum Nick and I'm glad you're excited for the game! I am sure there are different opinions on what works well. I will give you my take on ideal "Game" and "AI" parameters. Game Parameters ⋅ Use Fog of War - On - I think this one is fairly self-evident &s...
by principes romanes
Sun Jan 08, 2017 10:47 pm
Forum: Civil War II
Topic: Who are more important, Corps or Division COs?
Replies: 30
Views: 1690

Re: Who are more important, Corps or Division COs?

Thanks for the link to your detailed analysis!
by principes romanes
Sun Jan 08, 2017 10:44 pm
Forum: CW2 Technical support / Aide technique
Topic: CWII blood road south
Replies: 4
Views: 350

Re: CWII blood road south

Sorry for another post, but I read to the end of the other thread I linked. It seems Captain Orso was of the opinion that the money raising options should be working in Bloody Roads South Scenario (the 1864 start). Okay, to be clear and concise, using the 'Print Money', 'Sell Bonds', and 'Raise Taxe...
by principes romanes
Sun Jan 08, 2017 10:35 pm
Forum: Civil War II
Topic: Who are more important, Corps or Division COs?
Replies: 30
Views: 1690

Re: Who are more important, Corps or Division COs?

This is not a complete answer, but another consideration based on the game mechanics. From some time I've spent looking at combat results, I believe that the combat bonus for the officer directly commanding a unit (i.e. division) is halved compared to an officer commanding the overall formation (i.e...
by principes romanes
Sun Jan 08, 2017 10:28 pm
Forum: CW2 Technical support / Aide technique
Topic: CWII blood road south
Replies: 4
Views: 350

Re: CWII blood road south

I found an earlier thread commenting on this: http://www.ageod-forum.com/viewtopic.php?t=42809-Help-needed-on-CSA-money-making-Options-at-Treasury&p=370673#post370673
The fact that this problem appears in a grand campaign type scenario appears to be new.
by principes romanes
Sun Jan 08, 2017 10:21 pm
Forum: CW2 Technical support / Aide technique
Topic: CWII blood road south
Replies: 4
Views: 350

Re: CWII blood road south

It has been identified in some older posts that the treasury options appear as options in some scenarios but do not actually work. I'm not sure where the old post is that talked about this in more detail and, if I recall correctly, identified which scenarios the financial options didn't work for.
by principes romanes
Sat Jan 07, 2017 3:16 am
Forum: CW2 AARs
Topic: The Coming Fury: A Union AAR by principes romanes
Replies: 30
Views: 1891

12. Late June 1861

12. Late June 1861 This turn represents a bit of a gap in real life, so I am picking up the game thread again. The exciting news though is that we have now gotten to the point in the game where the replacement bug was addressed! I suspect the couple of turns of free replacements we both had early o...
by principes romanes
Wed Jan 04, 2017 5:21 pm
Forum: CW2 AARs
Topic: The Coming Fury: A Union AAR by principes romanes
Replies: 30
Views: 1891

11. Early June 1861

11. Early June 1861 There is a rumour that a unit can only recover one missing element in a turn. It appears that is not true, as the message log states that the same blockade flotilla recovered two elements. http://i32.photobucket.com/albums/d9/principesromanes/ACW2%20AAR/Posts%2011-20/11.1_zpsc1n...
by principes romanes
Fri Dec 23, 2016 1:06 pm
Forum: CW2 AARs
Topic: The Coming Fury: A Union AAR by principes romanes
Replies: 30
Views: 1891

10. Late May 1861

10. Late May 1861 Once things become more interesting, I may start breaking the turn into a results and an orders phase. For now though, the results are not particularly interesting. The most interesting intel I gathered is that my opponent is building depots in Northern Tennessee on the Kentucky b...

Go to advanced search