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by principes romanes
Sat May 06, 2017 9:03 pm
Forum: Civil War II
Topic: Beauregard: Risen from the Dead to Lead the South
Replies: 5
Views: 614

Beauregard: Risen from the Dead to Lead the South

I had an interesting experience recently in a game. Beauregard was killed in the very first attack on Fort Sumter. He reappeared in Mananas to lead the Army of the Potomac as normal. Seeing an enemy risen from the dead is a good reason for the Northern soldiers to turn and run!
by principes romanes
Wed May 03, 2017 3:24 am
Forum: Civil War II
Topic: The Blockade System Explained
Replies: 30
Views: 21931

Re: The Blockade System Explained

Welcome again to the forum chocko! I believe that the blockade factors you are referring to is the 'Blockade' value listed under the 'Various' tab when you look at the details of a naval unit. When a ship is adjacent to a port and blockading it directly (Brown Water Blockading), the game just counts...
by principes romanes
Sun Apr 30, 2017 4:47 pm
Forum: Civil War II
Topic: IS failing to MTSG possible?
Replies: 16
Views: 937

Re: IS failing to MTSG possible?

pgr wrote:Of course there is no MTSG in the first round.


Makes sense. I'm sure I was aware of that at one point but had forgotten it. That complexity is one of the joys of this game :)
by principes romanes
Fri Apr 28, 2017 4:23 pm
Forum: Civil War II
Topic: IS failing to MTSG possible?
Replies: 16
Views: 937

Re: IS failing to MTSG possible?

An interesting question. From my experience, where I've noticed MTSG failing is when there is a very short battle. I've had a 4 element cavalry 'corps' be wiped out by Longstreet on the first round of battle before any other corps could MTSG. I admit I haven't noticed if corps have failed to MTSG in...
by principes romanes
Mon Apr 17, 2017 2:21 pm
Forum: General discussions
Topic: Playing solo against yourself
Replies: 5
Views: 731

Re: Playing solo against yourself

Thanks for the phenomenal replies! They are super helpful! I think my take away is that it's worth figuring out why I'm playing against myself first before just starting the game - is it to try to recreate history? Is it to try a particular historical variant? Is it to try to build a strong underlyi...
by principes romanes
Mon Apr 17, 2017 12:29 am
Forum: General discussions
Topic: Playing solo against yourself
Replies: 5
Views: 731

Playing solo against yourself

I believe there are a few players on this forum who play both sides in a game, i.e. playing against themself instead of against the AI. Any tips for a player thinking of doing that? I'm worried I'll just subconsciously know what my 'opponent' is planning on doing, and that will lead me to unrealisti...
by principes romanes
Sun Apr 16, 2017 3:26 pm
Forum: Civil War II
Topic: New Player - more questions on tutorial 1
Replies: 10
Views: 750

Re: New Player - more questions on tutorial 1

Maybe there's a message in the messages box stating that Grant's stack was blocked in Region-X, but I don't 100% recall if that is reported. Now that you mention it, I recall occasionally seeing messages like this so I think one should receive such a message when this happens. And thanks for the li...
by principes romanes
Fri Apr 14, 2017 12:54 pm
Forum: Civil War II
Topic: Counter Battery Fire
Replies: 9
Views: 614

Re: Counter Battery Fire

No matter what number we use, it will be an abstraction. So I think it is worth thinking not only about what seems like the most 'realistic' number, but what works well for the game. From a game perspective, I think 50% might work but 75% seems high to me. My impression of counter-battery fire is th...
by principes romanes
Tue Apr 11, 2017 7:28 pm
Forum: Civil War II
Topic: New Player - more questions on tutorial 1
Replies: 10
Views: 750

Re: New Player - more questions on tutorial 1

I'm guessing that the problem is that Bragg is blocking Grant from leaving, and that you've ended up with an unusual battle result from the previous turn that allows this to happen. In the version I ran, Bragg only had PWR 16 or so, so I think he was beaten pretty badly and was in passive posture (j...
by principes romanes
Tue Apr 11, 2017 7:02 pm
Forum: Civil War II
Topic: New Player - more questions on tutorial 1
Replies: 10
Views: 750

Re: New Player - more questions on tutorial 1

You're well on your way to figuring it out. I tried a few runs of the turn of the tutorial to see if I could figure out what the problem was. Even playing with the activation setting I couldn't make McCook show up late. I sort of think that activation may be automatic in the tutorial. I note though,...
by principes romanes
Tue Apr 11, 2017 6:15 pm
Forum: Civil War II
Topic: New Player - more questions on tutorial 1
Replies: 10
Views: 750

Re: New Player - more questions on tutorial 1

1) To go back a turn, there is actually another trick that might be helpful. If you go to load a game, you can Ctrl-click on the game you want to go back in . You can then click on the little black rectangle at the top right (the mouse over calls it saved game manipulation). You can then go back a t...
by principes romanes
Thu Apr 06, 2017 9:39 pm
Forum: Civil War II
Topic: Current situation in my playthrough
Replies: 3
Views: 946

Re: Current situation in my playthrough

Raising taxes does decrease deflation, but it can go negative, so it's not crucial to print money first. It's true though that printing money means there is a (small) chance that the economic sunrise event fires, reducing inflation slightly more. But, it also means you pay a slightly higher cost for...
by principes romanes
Tue Mar 28, 2017 7:05 pm
Forum: Civil War II
Topic: Game still to unbalanced for CSA
Replies: 111
Views: 4775

Re: Game still to unbalanced for CSA

Captain Orso, I agree entirely with what you are saying about how hard it would be to actually prevent an army command from going off to do nothing in Maine. My thinking was that the Union usually only actually uses 2-4 army commands. If you restricted the total number of army commands available to ...
by principes romanes
Mon Mar 27, 2017 2:54 pm
Forum: Civil War II
Topic: Game still to unbalanced for CSA
Replies: 111
Views: 4775

Re: Game still to unbalanced for CSA

I'm curious if the same is true for other players, but I find the biggest expenditure of VPs can easily be promoting generals out of seniority order. Giving Grant (and Sherman) lower seniority would force the Union player to either wait longer to promote them (and especially to give them army comman...
by principes romanes
Sun Mar 19, 2017 10:08 pm
Forum: Civil War II
Topic: What does Veteran Activation Actually Do?
Replies: 26
Views: 1238

What does Veteran Activation Actually Do?

I'm hoping to set out a bit better how Veteran activation status actually works. The idea for Veteran activation is fairly straight forward, as the tooltip in the options screen indicates: All leaders appear active when giving orders, but there is a chance they go inactive which cancels some orders ...
by principes romanes
Fri Mar 03, 2017 9:52 pm
Forum: Civil War II
Topic: afterbattle info
Replies: 5
Views: 743

Re: afterbattle info

I take your point Captain Orso, but I'm inclined to agree with vha89's concern. I don't generally see a line through a general if they are killed; I rely on the message box to tell me that (but that only tells me for my own generals, not my opponents). Usually, if a division commander is killed, it ...
by principes romanes
Wed Mar 01, 2017 4:34 pm
Forum: Help improve CW2
Topic: C. Devens
Replies: 0
Views: 796

C. Devens

The USA general C. Devens, Charles Devens, has the nickname 'Buford's Hard hitter' in the game. I believe this nickname is properly attributed to a Thomas Casimir Devens, who commanded a brigade under Buford - most famously at the Battle of Gettysburg. The rest of the flavor text, and the date of en...
by principes romanes
Wed Mar 01, 2017 5:44 am
Forum: Civil War II
Topic: Points to Know
Replies: 151
Views: 24633

Re: Points to Know

I believe this was a fluke. I have never seen this happen. In every April '61 Full Campaign I have played, I always pay attention to the two blockade flotillas the Union receives through events, which are missing some blockade ships; the NE- and NY Blockade Flotillas IIRC. They have always received...
by principes romanes
Tue Feb 28, 2017 9:55 pm
Forum: Civil War II
Topic: Points to Know
Replies: 151
Views: 24633

Re: Points to Know

There is one statement in the Points to Know that I believe can be expanded on: "• A general can't be both a stack and a unit commander at the same time. If a general is the stack commander and also has a division when a battle ensues, his division will not receive any division command bonuses....
by principes romanes
Tue Feb 28, 2017 9:41 pm
Forum: Civil War II
Topic: Points to Know
Replies: 151
Views: 24633

Re: Points to Know

There is one statement in the Points to Know that I believe to be false: "• If an element is completely destroyed, the parent unit will need to draw a full replacement element from the Replacement Pool. For each unit, this is limited to a single replacement per turn. • A division is a unit and ...
by principes romanes
Tue Feb 28, 2017 9:32 pm
Forum: Civil War II
Topic: Feed Me Seymour
Replies: 8
Views: 1137

Re: Feed Me Seymour

I know your points to know is specifically from the CSA perspective, but as the USA I always build a depot Louisville, KY. I find that supply otherwise won't flow along the rail line. Admittedly, the CSA here has the advantage that Bowling Green has farm fields that produce a lot of supply. I'm not ...
by principes romanes
Mon Feb 13, 2017 5:26 am
Forum: CW2 AARs
Topic: The Coming Fury: A Union AAR by principes romanes
Replies: 30
Views: 2475

Re: The Coming Fury: A Union AAR by principes romanes

Just a quick note. The game is still happening, although it's going slowly on my end because of RL. Actually playing the game is my priority over posting updates. The snag usually on doing the updates is that actually incorporating the images takes me a fair bit of time. I have the text (and unincor...
by principes romanes
Mon Feb 13, 2017 1:38 am
Forum: Civil War II
Topic: Promotions
Replies: 42
Views: 2957

Re: Promotions

I've had a game where the McClellan promotion event failed to fire, then he got some experience putting him up to seniority 1 and not promotable.
by principes romanes
Sat Jan 28, 2017 10:10 pm
Forum: CW2 AARs
Topic: The Coming Fury: A Union AAR by principes romanes
Replies: 30
Views: 2475

14. Late July 1861

14. Late July 1861 There were two small surprises this turn. One at Fort Monroe and the other on the Mississippi. East First, Evans and Magruder did not combine their forces for an assault on Monroe. I may have a chance to run some reinforcements in. I suspect that my fleet will get highly beaten u...
by principes romanes
Sat Jan 21, 2017 12:04 am
Forum: Help improve CW2
Topic: Matagorda - Block Cotton selling
Replies: 48
Views: 1620

Re: Matagorda - Block Cotton selling

The main thing that deters me from the idea of cotton being a full resource like WS is that your main goal with cotton is to turn it into the other two resources. It would be great if cotton could get you more then just money, some WS would be great. Or maybe you could undersell, or give away free ...
by principes romanes
Wed Jan 18, 2017 2:57 pm
Forum: General discussions
Topic: Signatures
Replies: 9
Views: 1916

Re: Signatures

I seem to have one, at least at the moment.
by principes romanes
Mon Jan 16, 2017 7:48 pm
Forum: Help improve CW2
Topic: Matagorda - Block Cotton selling
Replies: 48
Views: 1620

Re: Matagorda - Block Cotton selling

Thanks for the summary of the discussion BigDuke. My one additional point is that the current way the card works means that it prevents the CSA from playing all the smuggling in one turn. Of course, it would be possible to maintain that feature (if it is even desirable) by only giving the CSA a card...
by principes romanes
Mon Jan 16, 2017 5:05 pm
Forum: Help improve CW2
Topic: Matagorda - Block Cotton selling
Replies: 48
Views: 1620

Re: Matagorda - Block Cotton selling

I'm of the opinion that the current system is actually quite a nice representation of how cotton smuggling works. Because the card can *only* be played in Matagorda, it means that the CSA can only play one card per turn - the smuggling is a slow, gradual process and cannot happen all at once. I thin...
by principes romanes
Sat Jan 14, 2017 5:37 pm
Forum: Civil War II
Topic: Can the CSA actually win?
Replies: 32
Views: 2747

Re: Can the CSA actually win?

if you have not seen mark hermans gmt boardgame, for the people, at his website or boardgamegeek, then check out the online rules for how he modeled the conflict. it has many excellent mechanisms that are easily ported into a pc game, such as the strategic will, csa production resource assets. many...

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