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by Helk
Sat Nov 26, 2016 4:09 pm
Forum: CW2 Mods
Topic: Modding Force Pools, etc.
Replies: 6
Views: 6263

Re: Modding Force Pools, etc.

It's been a long time, but I'm determined to finish what I started back in June. I'm not sure if it has worked for anyone else, but "subMaxNbPerUnit" (changing the amount of elements allowed in a division) never worked for me. I'm not sure if there is something else I need to change or wha...
by Helk
Tue Jun 28, 2016 3:16 am
Forum: CW2 Mods
Topic: Modding Force Pools, etc.
Replies: 6
Views: 6263

Thank for your help. It worked perfectly.
by Helk
Sun Jun 26, 2016 5:24 pm
Forum: CW2 Mods
Topic: Modding Force Pools, etc.
Replies: 6
Views: 6263

Thanks for the help. So I assume that I need to make a new event for the force pool? And also I'm a bit confused about the StartEvent thing.
by Helk
Sat Jun 25, 2016 2:02 pm
Forum: CW2 Mods
Topic: Modding Force Pools, etc.
Replies: 6
Views: 6263

Modding Force Pools, etc.

Hello. I've been around the forums quite a bit, but I have yet to figure out how to modify the force pool. On another post, it stated that it could be found and changed in the Scens folder, and while I'll be the first to admit that I'm not very good at modding and am quite new to it, I could not fig...

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