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by ANTONYO
Thu Dec 17, 2015 6:09 pm
Forum: Wars of Napoleon
Topic: What do you want to see next in patch 1.02
Replies: 38
Views: 16706

oho wrote:Delayed orders should be in the next patch too


Agree, but we're losing.
by ANTONYO
Thu Dec 17, 2015 5:29 pm
Forum: Wars of Napoleon
Topic: Ottomans losing NM when recruiting: WAD?
Replies: 3
Views: 2422

If recruits jenizaros, lose 3 points NM per unit. You can look at the tooltip.
by ANTONYO
Thu Dec 17, 2015 1:08 pm
Forum: Wars of Napoleon
Topic: What do you want to see next in patch 1.02
Replies: 38
Views: 16706

Indeed, a feature I would like to be implemented for the PBEM game, is the possibility to share resources and troops between players.
by ANTONYO
Wed Dec 16, 2015 1:15 am
Forum: WON Technical support / Aide technique
Topic: Error program with the new patch
Replies: 5
Views: 2764

Fixed reinstalling game. Thank you
by ANTONYO
Tue Dec 15, 2015 9:12 pm
Forum: WON Technical support / Aide technique
Topic: Error program with the new patch
Replies: 5
Views: 2764

Error program with the new patch

You get an error message when you start the game. "TUIDObjecList.IsRedundant on UID 100" 20:56:08 (Reporting) User: MI PC Computer: MI-PC 20:56:08 (Reporting) Loading general settings 20:56:08 (Reporting) USettings.LoadSettings 960 settings loaded, out of 7 settings files. 20:56:08 (Reporting) Loadi...
by ANTONYO
Tue Dec 15, 2015 4:20 pm
Forum: WON Technical support / Aide technique
Topic: Several crash in turn resolution
Replies: 3
Views: 2154

Pocus wrote: Have you tried reloading the same game and clicking on end turn again?


Sorry, I do not have the save. Yes, I reloaded the game, but I go back to have CTD when I click on Next Turn
by ANTONYO
Tue Dec 15, 2015 12:44 pm
Forum: Wars of Napoleon
Topic: Kamikaze level casualties
Replies: 57
Views: 17266

The stacks committed in the battle may flee in the middle of a round of combat, or have to wait to finish the round to do it ?. If they have to wait to finish the round of combat (range up to 0) to flee, with only 8 hits per element many will killed before the end of the first round of combat. Maybe...
by ANTONYO
Fri Dec 11, 2015 11:23 pm
Forum: WON Technical support / Aide technique
Topic: Several crash in turn resolution
Replies: 3
Views: 2154

Several crash in turn resolution

The main log. 22:12:43 (Reporting) User: MI PC Computer: MI-PC 22:12:43 (Reporting) Loading general settings 22:12:44 (Reporting) USettings.LoadSettings 960 settings loaded, out of 7 settings files. 22:12:44 (Reporting) Loading Localized Strings 22:12:44 [Warning ] ULocalize.LoadLocalStrings: Alias ...
by ANTONYO
Fri Dec 11, 2015 11:46 am
Forum: Help improve WON
Topic: Cities Level 1 can be destroyed?
Replies: 9
Views: 4556

Cities Level 1 can be destroyed?

In an assault on Gibraltar it has been destroyed both the fort Level 3 andy city level 1

I would like to know if it is a bug, or if it can be destroyed cities now Level 1.
by ANTONYO
Thu Dec 10, 2015 12:52 pm
Forum: Wars of Napoleon
Topic: Kamikaze level casualties
Replies: 57
Views: 17266

The Austrians have lost 73 elements at a distance, I guess most by artillery. I still think 8 hits are few to an infantry regiment of 800 men.
by ANTONYO
Thu Dec 10, 2015 11:14 am
Forum: Wars of Napoleon
Topic: Kamikaze level casualties
Replies: 57
Views: 17266

We made a significant change in the current Models for the upcoming patch that should consequently alter this situation by lowering the casualties due to the fact units will "break off" earlier (and not fight to the last man) Good news, you need to tweak it quickly. I think 8 hits for a regiment of...
by ANTONYO
Wed Dec 09, 2015 10:30 am
Forum: Help improve WON
Topic: Battle report.
Replies: 0
Views: 1523

Battle report.

In the battle screen report, only the first 10 elements of each unit appear.It would be nice to extend to 18 items to see them all. I would like to see the information on which units are involved in the battle in each round (if there are multiple stacks in the same region do not all participate in t...
by ANTONYO
Mon Dec 07, 2015 3:28 pm
Forum: Help improve WON
Topic: French cavalry incorrect Combat Power.
Replies: 5
Views: 3492

French cavalry incorrect Combat Power.

The combat power of the French cavalry (the other nations I have not checked) is not correct. For example the combat power of a brigade (two elements) of French heavy cavalry (cuirassiers or carabiners) is 13 points, and the combat power of a brigade of light cavalry (Chasseurs o chasseur?- hussars?...
by ANTONYO
Wed Dec 02, 2015 8:31 pm
Forum: Wars of Napoleon
Topic: Battle reports - Please make them more interesting!
Replies: 46
Views: 18858

One of the main criticisms that are made to the engine AGEOD is that the results of some battles are not understood. No information about which stacks have started the battle and which are added and withdrawing that battle. Adding that information, the results of the battles would be better understo...
by ANTONYO
Sat Oct 24, 2015 8:52 am
Forum: Cuartel General "AJE: Alea Jacta Est"
Topic: Aviso para los jugadores con problemas con su numero de serie y el parche 1.05
Replies: 33
Views: 20959

Ya me han enviado las nuevas claves, me he vuelto a bajar el juego, lo he vuelto a instalar, he aplicado el parche y ya me va perfecto. :)

Gracias Arsan y AGEOD
by ANTONYO
Thu Oct 22, 2015 9:35 pm
Forum: Cuartel General "AJE: Alea Jacta Est"
Topic: Aviso para los jugadores con problemas con su numero de serie y el parche 1.05
Replies: 33
Views: 20959

Gracias, ya he enviado el correo.
by ANTONYO
Thu Oct 22, 2015 9:22 pm
Forum: Cuartel General "AJE: Alea Jacta Est"
Topic: Aviso para los jugadores con problemas con su numero de serie y el parche 1.05
Replies: 33
Views: 20959

Arsan, a ver si puedes añadir mi petición, me pasa lo mismo que a Picaron, y me sale la misma pantalla que ha puesto el, compre el juego en la pre orden directamente de shitherin/matrix. Si hace falta puedo darte por privado el numero de pedido y mi clave del producto. Como mi version no es la fisic...
by ANTONYO
Mon Oct 19, 2015 8:08 pm
Forum: Cuartel General "AJE: Alea Jacta Est"
Topic: Aviso para los jugadores con problemas con su numero de serie y el parche 1.05
Replies: 33
Views: 20959

Tengo un problema, intento instalar el parche sobre el juego, pero me dice que no tengo instalado el juego cuando evidentemente si que lo tengo instalado. Tal vez sea porque el parche busca el juego en un directorio distinto a donde lo tengo instalado. Yo lo tengo instalado en "c:games/Alea Jacta Es...
by ANTONYO
Tue Sep 30, 2014 10:06 pm
Forum: General discussions
Topic: Your wishlist!
Replies: 43
Views: 19639

1 - Improve the battle reports
2 - Delay order movement-combat.
3- Ability to choose in advance retreat paths for your forces
by ANTONYO
Mon Dec 09, 2013 11:00 am
Forum: Help improve CW2
Topic: Problem: Marching to the sound of the guns does not work properly.
Replies: 29
Views: 12742

I did read your post. The point I made is that in all AGE games, MttSG relies on random aspects. So it doesn't always work and thus if you really can't risk it failing then you should find a different solution to your problem. Second as also in this thread issues such as frontage come into play. A ...
by ANTONYO
Sun Dec 08, 2013 9:40 pm
Forum: Help improve CW2
Topic: Problem: Marching to the sound of the guns does not work properly.
Replies: 29
Views: 12742

Equally its quite likely the new forces will not enter combat until the second hour (at the earliest) and may drop out of combat in a future round (much more likely if they are crossing a river).. Please read my initial post. The battle has four rounds, reinforcements arrive in the second round (Th...
by ANTONYO
Sun Dec 08, 2013 8:39 pm
Forum: Help improve CW2
Topic: Problem: Marching to the sound of the guns does not work properly.
Replies: 29
Views: 12742

Not very difficult to figure out, is it? Anyway, I don't think this thread belongs to "Help improve CW2", it belongs to general discussion and the thread title should be "Why do my troops fight to death when I choose a red stance?". I do not understand that you mean by "choose a red stance". My tro...
by ANTONYO
Thu Dec 05, 2013 4:34 pm
Forum: Help improve CW2
Topic: Problem: Marching to the sound of the guns does not work properly.
Replies: 29
Views: 12742

I have the same question that Ace. Like you to order to an army that you not to MTSG?

I think that no way to do it there is.
by ANTONYO
Tue Dec 03, 2013 6:52 pm
Forum: Help improve CW2
Topic: Problem: Marching to the sound of the guns does not work properly.
Replies: 29
Views: 12742

Let me put it like this: There is a reason why you can choose to have MTSG "on" or not. The decission is *not* a no-brainer, like many people seem to think. You should always mentally compare the "for" and "against" of the decission wether to have MTSG on or not. I don't understand your answer. Sor...
by ANTONYO
Tue Dec 03, 2013 2:57 pm
Forum: Help improve CW2
Topic: Problem: Marching to the sound of the guns does not work properly.
Replies: 29
Views: 12742

You are confusing the terms "Unit" and "Target", partly because the manual isn't exactly clear. A "Unit" is a division or a brigade or a regiment. A "Target" can be a Unit or an element in a unit, depending on wether the targeter is a unit or an element. Ie a unit selects a target, then elements in...
by ANTONYO
Mon Dec 02, 2013 12:08 pm
Forum: Help improve CW2
Topic: Problem: Marching to the sound of the guns does not work properly.
Replies: 29
Views: 12742

This puts in the manual page 87. "Elements belonging to a single Unit always target elements of a single enemy Unit, favoring weightier targets. Artillery elements always target the eligible enemy elements on the field with the most hits remaining. This means large Units concentrate more fire on the...
by ANTONYO
Mon Dec 02, 2013 11:21 am
Forum: Help improve CW2
Topic: Problem: Marching to the sound of the guns does not work properly.
Replies: 29
Views: 12742

I don't believe in bad luck. You can have bad luck in a round of combat, but not three. I am sure that there is a problem with the March to the sound of cannons.

None of the divisions that supported the combat to come to the March to the sound of the guns had damage.
by ANTONYO
Mon Dec 02, 2013 10:47 am
Forum: Help improve CW2
Topic: Problem: Marching to the sound of the guns does not work properly.
Replies: 29
Views: 12742

OK, It may be, but it would be more logical that the withdrawal would be his initial defensive position. As for the second problem. Why the hits are concentrated only in a division , when there are 4 fighting. I don't see normal that will focus the hits in a single division and that this is complete...
by ANTONYO
Mon Dec 02, 2013 10:07 am
Forum: Help improve CW2
Topic: Problem: Marching to the sound of the guns does not work properly.
Replies: 29
Views: 12742

Problem: Marching to the sound of the guns does not work properly.

"Marching to the sound of the guns" does not work properly. Reinforcing Army not return to its original region after the battle and hits are concentrated in a single Corps. Situation: CSA Army of 1500 points of strength in Manassas and USA Army of 2100 points of strength in Alexandria. Both level 4 ...
by ANTONYO
Fri Nov 01, 2013 10:53 am
Forum: Cuartel General CW2
Topic: Alguien para un pbem?
Replies: 1
Views: 7230

Aquí tienes un rival, yo prefiero jugar con los rebeldes, asi que perfecto para mi.

Tenemos que concretar con que opciones comenzar la partida y que escenario elegir, yo preferiría una de las campañas grandes, pero bueno ya lo hablamos.

Te he enviado un PM

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