Search found 332 matches

Go to advanced search

by Rod Smart
Mon Oct 25, 2021 5:28 pm
Forum: Civil War II
Topic: Points to Know - CSA
Replies: 4
Views: 2490

Re: Points to Know - CSA

Put all your best generals and troops in Northern Virginia, and make a rush for DC. The longer the war goes, the stronger the Union gets. Or, play a game as the Union. They have a higher margin for error. You can lose battles for years, and still have enough resources to win the war - just like real...
by Rod Smart
Fri Oct 22, 2021 4:11 pm
Forum: Civil War II
Topic: Anyone ever play a game where Britain and France came in?
Replies: 14
Views: 4075

Re: Anyone ever play a game where Britain and France came in?

Following up - even after England and France intervened, the Confederacy continued to use the decisions to bring them into the war.

They were sacrificing NM in an attempt to get something they already had.

That seems broken.
by Rod Smart
Wed Oct 13, 2021 11:15 pm
Forum: Civil War II
Topic: Demote general
Replies: 8
Views: 3590

Re: Demote general

Working as designed.

If you want to “demote” a three star general, give him command of the army of Minnesota. Or a weak corp under a higher ranked three star.

Like with Pope and the previously mentioned Hooker and Burnside
by Rod Smart
Wed Oct 13, 2021 11:00 pm
Forum: Civil War II
Topic: Anyone ever play a game where Britain and France came in?
Replies: 14
Views: 4075

Re: Anyone ever play a game where Britain and France came in?

As the Union, I forced an intervention once. Intentionally taking all the wrong decisions, trying to get them to intervene. It was fun! Sending Grant steamrolling through Canada, and then off to capture London and Paris. While sending amphibious corps to capture Caribbean islands instead of the usua...
by Rod Smart
Mon Feb 03, 2020 5:58 pm
Forum: Civil War II
Topic: Division composition question
Replies: 26
Views: 13818

Re: Division composition question

Now the other question is which would be better: A brigade of 2 line, 1 SS or a brigade of 1 line, 1 conscript, 1 conscript cav. If you need them to fight right-damn-now, the brigade with the sharpshooter. If you're recruiting for garrison duty, or for the eventual incorporation into a division, th...
by Rod Smart
Mon Dec 23, 2019 6:22 pm
Forum: Civil War II
Topic: Points to know for the Confederates
Replies: 7
Views: 5586

Re: Points to know for the Confederates

In the points to know it mentions to have a reactionary force for a counter attack on a coastal invasion. It mentions a 1,000 power division. How is the accomplished with a division? That was my point to know! I accomplished this by using Shelby to command a division built around the Stonewall brig...
by Rod Smart
Tue Dec 03, 2019 10:02 pm
Forum: Civil War II
Topic: Landing seperate corps
Replies: 9
Views: 5995

Re: Landing seperate corps

Also, I don't recall when an entire corps was ever sent to conduct an amphibious assault. It happened. First one I wikipedia'd was the first battle of Fort Fisher - a corp of the Army of the James versus a division of the Army of Northern Virginia. To the original post, land them on a turn, and the...
by Rod Smart
Tue Dec 03, 2019 9:53 pm
Forum: Civil War II
Topic: AI poor decision choice
Replies: 3
Views: 3405

Re: AI poor decision choice

I've had CSA chose the foreign intervention option .... after already getting foreign intervention
by Rod Smart
Tue Dec 03, 2019 9:36 pm
Forum: Civil War II
Topic: Division composition question
Replies: 26
Views: 13818

Re: Division composition question

I IIRC the artillery leader bonus is given to the entire stack. As well as boni from cavalry leader, bridges and marines. I always try to put one light infantry in every division. The tooltip says the Marine bonus is only for that division, not the entire stack the marine is in. Good point with the...
by Rod Smart
Mon Nov 18, 2019 7:05 pm
Forum: Civil War II
Topic: Division composition question
Replies: 26
Views: 13818

Re: Division composition question

My thoughts: A division by itself: 1 elite brigade (never more than 1, or you waste an elite unit) 1 sharpshooter (never more than 1, or you actually make the division worse) 2 cavalry regiments 1 Marine/Sailor (if applicable, and never more than 1) 0 specialty units (engineers, pontoons, hospital- ...
by Rod Smart
Tue Sep 17, 2019 4:04 pm
Forum: Civil War II
Topic: Stopping the AI from building so many ships!
Replies: 6
Views: 10053

Re: Stopping the AI from building so many ships!

I have never experienced Athena to build a Navy larger than the Union. I have never experienced Athena to build a Navy SMALLER than the Union. In games that last into 1864. In part because I only build transports, stock replacements to fill out the damaged fleets I'm given, and completely ignore bu...
by Rod Smart
Tue Sep 17, 2019 3:49 pm
Forum: Civil War II
Topic: How do I give Athena a shot of adrenaline mid-game?
Replies: 16
Views: 9939

Re: How do I give Athena a shot of adrenaline mid-game?

. Sometimes they make bad battle decisions but they lose like 5-7NM in one fight and then it's just snowballed down from there, so having a way to edit their NM back would give them more fight. Compared to other AGEOD games, the NM swing is pretty large for big fights. Worse than that, the decision...
by Rod Smart
Mon Apr 22, 2019 5:13 pm
Forum: Civil War II
Topic: AI not purchasing replacements
Replies: 7
Views: 9301

Re: AI not purchasing replacements

Set to Colonel, and the South still seems more concerned with building timberclads to guard east coast rivers than purchasing replacements.
by Rod Smart
Fri Apr 12, 2019 8:16 pm
Forum: Civil War II
Topic: AI not purchasing replacements
Replies: 7
Views: 9301

AI not purchasing replacements

After winning, I like to back up a couple turns and try a comeback with the other side. I've noticed that it doesn't seem like the AI is buying replacements for any units. The F2 replacement pop-up is way in the red, and a lot of brigades are missing elements. I thought perhaps it was because I was ...
by Rod Smart
Fri Mar 29, 2019 3:02 pm
Forum: Civil War II
Topic: 10 000 Power in Richmond
Replies: 7
Views: 11005

Re: 10 000 Power in Richmond

If you can afford the NM hits from losses, and they cannot afford the manpower losses from victories, do that. If you lose 40,000 men, they lose 20,000, but they can only replace 10,000 of those 20,000, then you will eventually win. Grant lost every battle in the Spring of '64. But he could replace ...
by Rod Smart
Tue Mar 26, 2019 9:22 pm
Forum: Civil War II
Topic: 10 000 Power in Richmond
Replies: 7
Views: 11005

Re: 10 000 Power in Richmond

We were wondering though what to do if one absolutely had to take it. The city had over 10 000 Power in it and though the union could happily walk all the way around it and surround the city there did not seem to be a way to starve it out and frontal attacks were costly to say the least. Is there a...
by Rod Smart
Tue Mar 26, 2019 8:49 pm
Forum: Civil War II
Topic: Came across this by accident
Replies: 7
Views: 10314

Re: Came across this by accident

You can never unmerge them HOWEVER! When you merge two recruited volunteer units together, one of them gets added back to the force pool. So you could, for example, recruit all 10 volunteers in the force pool for Virginia, merge them together, then on the next turn recruit 5 more! Extremely useful f...
by Rod Smart
Wed Nov 07, 2018 9:18 pm
Forum: Civil War II
Topic: Command Ratings
Replies: 21
Views: 22352

Re: Command Ratings

Captain_Orso wrote:BTW strategic levels don't rise through gained experience levels, only offensive and defensive.


For every three experience stars, the strategic rating increases by 1. To a maximum of 6.
by Rod Smart
Mon Nov 05, 2018 5:11 pm
Forum: Civil War II
Topic: Stopping CSA Leakers
Replies: 6
Views: 14779

Re: Stopping CSA Leakers

2 volunteer units (merged into 1 unit) garrisoned in every town with a depot throughout Ohio, Indiana, Illinois, and up the Missouri River. This is enough to stop any partisans or single regiment cavalry raiders from capturing a town/burning a garrison. It's enough to force a battle if a small briga...
by Rod Smart
Fri Oct 26, 2018 7:24 pm
Forum: Civil War II
Topic: Command Ratings
Replies: 21
Views: 22352

Re: Command Ratings

Remember that commanders ratings can increase in value the more you use them.

I once got Fremont to 9 experience stars, as he was the closest 3 star early in the war when the South came through Cairo. 3 years of Verdun-like warfare later, he was something like a 5-5-6.
by Rod Smart
Wed Jun 07, 2017 2:42 pm
Forum: Civil War II
Topic: A few things to consider / wishlist
Replies: 3
Views: 2976

Re: A few things to consider / wishlist

1- Bragg and Hardee have trainer traits. Put them out of the way somewhere with a bunch of militia, and let them train. I put Bragg in NO with all the LA and MS militia, and Hardee in Springfield/Fayetteville with all the MO militia. By '62, those militia start becoming regulars. And as always, recr...
by Rod Smart
Thu May 25, 2017 3:51 pm
Forum: Civil War II
Topic: battle results statistic
Replies: 10
Views: 7852

Re: battle results statistic

The above posts are correct - those symbols tell you things that happened during the battle. However, they are not all past-tense. You can use some of them to predict what will happen next, and to figure out your next turn's strategy. For example: If there are symbols that say low on ammunition or o...
by Rod Smart
Tue May 09, 2017 4:27 pm
Forum: Civil War II
Topic: Suggestions Box
Replies: 17
Views: 8490

Re: Suggestions Box

Stealing some ideas from other games: - NM loss even if you "win" a battle. The old SSI game No Greater Glory had this. If the North had Antietam and Shiloh the same week, the population would have been horrified by the losses, even with the tactical victories. In that game, if you had too...
by Rod Smart
Fri May 05, 2017 3:12 pm
Forum: Civil War II
Topic: Aid-de-campe
Replies: 6
Views: 3837

Re: Aid-de-campe

Does the Aide need to be the same star level as the commanding general? An unattached three star 1864 Sherman should increase Grant's stack. An unattached one star 1861 post-Bull Run Sherman should not increase McDowell's stack. ________________________________________ I'm just guessing. I've never ...
by Rod Smart
Wed May 03, 2017 5:04 pm
Forum: Civil War II
Topic: Scouting with Cavalry with success
Replies: 6
Views: 4263

Re: Scouting with Cavalry with success

Blue and green means that your unit will defend, and run away at the first sign of trouble. That's not what you want, since it means that you are telling your unit to fight, and to retreat after the first round. You are getting your weak units killed on the first round of battle. Set to green/green,...
by Rod Smart
Mon May 01, 2017 3:06 pm
Forum: Civil War II
Topic: IS failing to MTSG possible?
Replies: 16
Views: 8716

Re: IS failing to MTSG possible?

The original post is mostly right, corps will support defending stacks even across muddy hills in the snow. Mostly. A couple of examples off the top of my head: - Army HQ stacks. Even in the same region. That's a discussion we've had a couple times. - Locked/fixed units. - As mentioned, if the battl...
by Rod Smart
Tue Apr 18, 2017 4:25 pm
Forum: Civil War II
Topic: More beginner questions on forming Corps and Divisions
Replies: 12
Views: 7164

Re: More beginner questions on forming Corps and Divisions

You seem to have it straightened out, but I'll add something that I have come across: You can't create corps using locked units. If you want to create a corp consisting of locked units (may be useful for all those locked units in Alexandria and DC), take the two star out of the stack, promote him to...
by Rod Smart
Thu Apr 06, 2017 9:09 pm
Forum: Civil War II
Topic: Game still to unbalanced for CSA
Replies: 111
Views: 46143

Re: Game still to unbalanced for CSA

I don't need to tally up victory points to know how well I did. As the south, if I win, and hold Kentucky and Missouri and have minimal inflation and a decent navy, then I really won. I have a true country with a bright future. As the south, if I win, but lost Kentucky and Missouri and most of Tenne...
by Rod Smart
Thu Apr 06, 2017 9:04 pm
Forum: Civil War II
Topic: Current situation in my playthrough
Replies: 3
Views: 3187

Re: Current situation in my playthrough

My number 1 tip is this: As CSA, use the War Bonds and Taxes decisions twice each before using the Print more money so it will balance the variation. BUILD FACTORIES AS SOON AS YOU HAVE THE OPTION, DO NOT GET ANYTHING ELSE BEFORE YOU EXHAUST THOSE DECISIONS. Print more money increases inflation. Ra...
by Rod Smart
Thu Apr 06, 2017 9:00 pm
Forum: Civil War II
Topic: Stonewall Won't Go
Replies: 7
Views: 4136

Re: Stonewall Won't Go

My nephew and I are playing our first game of AACWII, after waging numerous campaigns of the original. I just ran into something I can't find an explanation for. Playing as the Confederates I'm looking to reinforce my forces in Tennessee and freed up Stonewall Jackson's division. But when I try to ...

Go to advanced search