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by TXcavalier
Fri Aug 18, 2017 3:34 pm
Forum: WON Technical support / Aide technique
Topic: The British take Paris and.....
Replies: 3
Views: 832

Re: The British take Paris and.....

I continued an older save when I had this issue. I'm not sure the exact version when I started. The time stamp was after the latest major patch. So, I felt secure with continuing. Mark this down as a problem, from the older save, unless someone can replicate on the newest version. I hadn't even hear...
by TXcavalier
Thu Aug 17, 2017 4:22 am
Forum: WON Technical support / Aide technique
Topic: The British take Paris and.....
Replies: 3
Views: 832

The British take Paris and.....

They suffer a game ending defeat?! What!

http://imgur.com/a/Ptanm

Somehow, WoN applied French game conditions to the British. The British even suffered the negative French endgame events. Victory points plummeted. There is a serious issue here.
by TXcavalier
Wed Oct 26, 2016 2:36 pm
Forum: To End All Wars
Topic: Question
Replies: 3
Views: 695

Re: Question

In the Grand Campaign, Tsingtao is represented by a box location that you can siege. The Balkan Front is in the game. Other than Serbia and Montenegro (which are in the game at the start), the other Balkan nations can be brought into the war through diplomacy.
by TXcavalier
Fri Jan 22, 2016 5:20 pm
Forum: To End All Wars
Topic: chemical war, how?
Replies: 2
Views: 766

Its played as an event card. Check the requirements on the tool tip. You will need heavy artillery adjacent.
by TXcavalier
Fri Jan 22, 2016 5:15 pm
Forum: Civil War II
Topic: Ahistorical Scenario, Lee Takes Command
Replies: 59
Views: 4449

Sacrilege!
by TXcavalier
Fri Dec 18, 2015 9:15 pm
Forum: Thirty Years War
Topic: The Thirty Years War: Europe's Tragedy.
Replies: 2
Views: 1568

Nice suggestion! I've added it to my list on Goodreads.
by TXcavalier
Thu Dec 17, 2015 2:06 pm
Forum: Wars of Napoleon
Topic: What do you want to see next in patch 1.02
Replies: 38
Views: 5904

The AI is always going to be limited compared to a human player. I hope we can get password protected turns. The multiplayer aspect of the game desperately needs it.
by TXcavalier
Fri Oct 02, 2015 2:24 am
Forum: Thirty Years War
Topic: Let's Plays on youtube
Replies: 11
Views: 2204

Gilmer,

Thanks for taking the time to set up a Let's Play on YouTube. It gives me something to watch while I wait for the Steam release. :thumbsup:
by TXcavalier
Mon Jul 20, 2015 4:37 pm
Forum: EAW Mods
Topic: Paradox Expert TEAW Ultimate Mod Beta Test
Replies: 14
Views: 1857

Altaris,

If everything is alright, with halting the Russian rail deployment in Lublin, we are ready for the re-run turn here. The only concern was that a major naval battle was fought. Hopefully, results on that clash won't change too drastically.
by TXcavalier
Mon Jul 20, 2015 3:41 am
Forum: EAW Mods
Topic: To End All Wars Mod - Ultimate Enhancement Mod
Replies: 353
Views: 54916

It was a bit close with 44 stock left in reserve. Could you cancel the movement of the artillery in Lublin? If that works, I'll post a message to the other guys. I don't think anyone had their new turns complete. So, it shouldn't be an issue.

Edit: Let me check with those guys first.
by TXcavalier
Sun Jul 19, 2015 6:03 pm
Forum: EAW Mods
Topic: To End All Wars Mod - Ultimate Enhancement Mod
Replies: 353
Views: 54916

Altaris, I'm having a huge issue with the newest Russian turn for the Paradox Expert game. I redeployed multiple artillery pieces to prepare for an offensive. Their transfers were cancelled and they are just sitting out in the open. I double checked a copy of the .ord that I submitted. All were set ...
by TXcavalier
Mon Jul 13, 2015 7:29 pm
Forum: EAW Mods
Topic: Paradox Expert TEAW Ultimate Mod Beta Test
Replies: 14
Views: 1857

War plan selections - Paradox Expert game:

Germany: The Schlieffen Plan
Austria-Hungary: The Prinz Plan
France: Plan XIX
Russia: The Grand Duke Plan

Same for both games....
by TXcavalier
Mon Jul 13, 2015 7:27 pm
Forum: EAW Mods
Topic: Paradox Noob TEAW Ultimate Mod Beta Test
Replies: 7
Views: 1411

War plan selections - Paradox Noob game:

Germany: The Schlieffen Plan
Austria-Hungary: The Prinz Plan
France: Plan XIX
Russia: The Grand Duke Plan
by TXcavalier
Tue Jul 07, 2015 6:25 pm
Forum: EAW Mods
Topic: To End All Wars Mod - Ultimate Enhancement Mod
Replies: 353
Views: 54916

I did a quick test, as Austria, after I installed the mod. The supply units on their southern army are stuck in Foca (Koenig Plan). No roads....
by TXcavalier
Fri Jul 03, 2015 2:27 am
Forum: To End All Wars
Topic: EAW Mod - Ultimate Enhancement Mod
Replies: 7
Views: 2441

Each major nation independently?! Gasp!
by TXcavalier
Sun Jan 25, 2015 3:35 am
Forum: Help improve PON
Topic: PON 1.04 public beta patch, updated August 7th, 2015
Replies: 194
Views: 46885

James, I have a long list of auto-garrisons also showing now.
by TXcavalier
Fri Jan 23, 2015 2:47 am
Forum: Pride of Nations
Topic: Should I start a new game before the imminent patch?
Replies: 8
Views: 1461

Germany and Italy both formed, through events, in my current game. They must have some kind of system in place for it already.
by TXcavalier
Mon Jan 19, 2015 12:55 am
Forum: Help improve PON
Topic: PON 1.04 public beta patch, updated August 7th, 2015
Replies: 194
Views: 46885

Is it possible to add the actual population contentment level, to the information when you hover the mouse over a province, in the 'Contentment and Main Ethnicities' map mode? There are already population demographics, but the one you need the most isn't shown. It would make dealing with the masses ...
by TXcavalier
Sat Jan 17, 2015 2:45 am
Forum: Pride of Nations
Topic: Finally! How to control the militant French.
Replies: 9
Views: 1759

What! I have had an almost identical experience to what you wrote about. I'll try placing units in cities and see if that helps. :thumbsup:
by TXcavalier
Sun Dec 28, 2014 1:53 am
Forum: Pride of Nations
Topic: Taxes and Population Satisfaction
Replies: 4
Views: 1504

Taxes and Population Satisfaction

I have all tax sliders at 0%. They have been like that for over a year. Yet, I continue to get regular notifications about population satisfaction being lowered through high taxation. What is causing this?
by TXcavalier
Fri Dec 12, 2014 4:17 pm
Forum: Pride of Nations
Topic: Dreadnoughts in the 1850s
Replies: 6
Views: 1615

Brand new game. I started it after the latest patch release.
by TXcavalier
Thu Dec 11, 2014 7:46 pm
Forum: Pride of Nations
Topic: Dreadnoughts in the 1850s
Replies: 6
Views: 1615

Dreadnoughts in the 1850s

[ATTACH]32583[/ATTACH]I noticed that France has a dreadnought in the gulf trade zone. Is this a graphic anomaly, or is something messed up and its an actual ship?

Edit: Added image.
by TXcavalier
Wed Dec 10, 2014 4:51 am
Forum: Help improve PON
Topic: PON 1.04 public beta patch, updated August 7th, 2015
Replies: 194
Views: 46885

Tac Error wrote:Is it just me, or has the game's performance actually gone down with this patch? I'm getting sub-10 framerates even in the small war scenarios which wasn't the case with earlier patches.


Its just you. I have the opposite effect. Things are moving smoother than ever.
by TXcavalier
Sun Dec 07, 2014 7:57 pm
Forum: Help improve PON
Topic: PON 1.04 public beta patch, updated August 7th, 2015
Replies: 194
Views: 46885

Silent Disapproval Robot wrote:Is the unit art working for others? I still can't see it and I'm wondering if it's fixed for others and just specific to me.


Unit cards aren't showing pictures for me either.
by TXcavalier
Sun Dec 07, 2014 6:00 pm
Forum: Pride of Nations
Topic: New beta patch really speeds up time between turns!
Replies: 42
Views: 8786

I haven't played Pride of Nations in a long time. With the new patch, I figured I could try it, while waiting for turns, in between doing some other things. Then shockingly the turn process took 10 seconds or less. I was worried something was wrong. :blink: Hopefully, the AI hasn't been gutted. I kn...
by TXcavalier
Sun Nov 30, 2014 5:41 pm
Forum: To End All Wars
Topic: Off limit territory.
Replies: 13
Views: 2463

Hold on, so I can't use the Japanese to take this territory? Or I can, but immediately after doing so they get teleported back to Japan. Your post has me a bit confused. I thought I read somewhere in an AAR that after the Japanese took Tsing-Tau, the player moved the troops to Bismark Inslet. Are t...
by TXcavalier
Sun Nov 30, 2014 4:27 am
Forum: To End All Wars
Topic: Off limit territory.
Replies: 13
Views: 2463

I think Bismark Inseln is more like a land province. Since, it doesn't have a sea connection inside its box like many colonial spots. If you use Japanese they will teleport back to Nippon from that location (I just had it happen to me). But, you'll still capture the province.
by TXcavalier
Sat Nov 29, 2014 11:03 pm
Forum: EAW AARs
Topic: The War Report. Entente vs. Central Powers.
Replies: 97
Views: 15070

You don't have to use your current game to test. Any SP game, as the entente, has units you can move by ship. Yes, the ships should wait for the land units in normal conditions. The military control forced offensive might be an issue. But, hopefully if you have them on green/green evade combat they ...
by TXcavalier
Sat Nov 29, 2014 10:28 pm
Forum: To End All Wars
Topic: Off limit territory.
Replies: 13
Views: 2463

Intent. I believe its the harsh weather. I'm not sure the time frame when it clears.

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