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by pgr
Tue Jul 24, 2018 1:03 pm
Forum: Civil War II
Topic: Some rule/mechanics questions from early play.
Replies: 18
Views: 1652

Re: Some rule/mechanics questions from early play.

Gray Fox wrote:The Army commander gives a bonus or a loss to the Corps commander. So he can indirectly boost or lower the stack commander if he is also one of his Corps commanders.


If the Army commander is in the fight, he will impact frontage and retreat rolls for all stacks as CiC
by pgr
Sun Jul 22, 2018 10:20 pm
Forum: Civil War II
Topic: Division composition - usefulness of elements
Replies: 6
Views: 927

Re: Division composition - usefulness of elements

Although I worked through the topics that are about the division composition I still have questions about the usefulness of some elements. Zouaves Any benefit except filling infantry divisions as they come a single elements? Cavalry(in infantry formations) If these are good for screening to prevent...
by pgr
Sun Jul 22, 2018 10:06 pm
Forum: Civil War II
Topic: Interested in a Civil War II Gold version?
Replies: 10
Views: 827

Re: Interested in a Civil War II Gold version?

Well polish is a bit relative. Everyone has their own private tweaks they would make to the engine. I would vote for a DLC of a few more campaigns...and perhaps something we aren't thinking of. It's a big beautiful map...how about a Red Cloud's war campaign way out west? Or a Mexican-American civil ...
by pgr
Wed Jun 27, 2018 6:06 am
Forum: Civil War II
Topic: Suicide of Bad Generals
Replies: 24
Views: 1402

Re: Suicide of Bad Generals

Another option is to win battles with the General you want promoted. His seniority may eventually surpass the two less capable Generals. IIRC, you also get about 3 more available Army commands to assign each year. This! Go forth and conquer with the good ones so they can promote and gain seniority....
by pgr
Sun Jun 24, 2018 4:41 pm
Forum: Civil War II
Topic: Transport ships transported 20 supply points oversea?
Replies: 3
Views: 900

Re: Transport ships transported 20 supply points oversea?

Welcome to the game! So supply can be transported overland, via rail, via river shopping, or by sea (from port to port on costal regions). Sea transport requires transport ships in the sea lanes box. By putting some transports there, you gained some capacity. Don't worry, you didn't loose any supply...
by pgr
Sun Jun 24, 2018 4:28 pm
Forum: Civil War II
Topic: Recruiting Officer attribute
Replies: 10
Views: 7388

Re: Recruiting Officer attribute

I put them in the cities. The recruit bonus does indeed show up on the production screen. (And i think production can be upped by higher loyality. )
by pgr
Sun Jun 24, 2018 4:21 pm
Forum: Civil War II
Topic: Recruiting Officer attribute
Replies: 10
Views: 7388

Re: Recruiting Officer attribute

I put them in the cities. The recruit bonus does indeed show up on the production screen. (And i think production can be upped by higher loyality. )
by pgr
Sat Jun 23, 2018 6:09 am
Forum: Civil War II
Topic: Promotions Can They Change Stats or Traits?
Replies: 21
Views: 1541

Re: Promotions Can They Change Stats or Traits?

I wonder how hard it would be to create a "hidden leadership" setting. (Like hidden activation) . All leaders start as showing as 3-1-1, but they need to fight a battle as a division, stack, or army commander for their true stats to appear. That kind of setting with leader randomization wo...
by pgr
Tue Jun 19, 2018 7:18 am
Forum: Civil War II
Topic: Promotions Can They Change Stats or Traits?
Replies: 21
Views: 1541

Re: Promotions Can They Change Stats or Traits?

And of course, half the fun is the surprise you get when you hit the promote button!
by pgr
Mon Jun 18, 2018 4:39 pm
Forum: Civil War II
Topic: Promotions Can They Change Stats or Traits?
Replies: 21
Views: 1541

Re: Promotions Can They Change Stats or Traits?

I have never lost stats when promoting. However, you can pick up some unfourtnate traits. Off the top of my head, a 3 star Jackson gets a "quickly angers" trait, which is most unfourtnate.

On the whole, promoting leads to good things, but a few leaders have nasty suprises.
by pgr
Thu Jun 14, 2018 7:22 pm
Forum: Civil War II
Topic: As CSA Should I Build 1 set of IW's or 2 and When
Replies: 2
Views: 856

Re: As CSA Should I Build 1 set of IW's or 2 and When

In my limited CSA experience, (PMEM) building 2 IW decisions solves your WS problem. In fact, it may be overkill. When things start to get tight for me, I tend to lack money, conscripts, and WS in that order. Plus it seems like the CSA does not benefit from the from the same dynamic of converting 50...
by pgr
Thu Jun 14, 2018 8:13 am
Forum: Civil War II
Topic: Cavalry and Stack Question
Replies: 23
Views: 1508

Re: Cavalry and Stack Question

If I am able to get Forrest promoted to 2 stars, I like to use him as a great stack commander period. Even commanding infantry, he is fast and his offensive/defensive stats are top rate. He is the best hammer out West, so give him the resources to act as such. (I have had sucess with 3 infantry divi...
by pgr
Tue Jun 05, 2018 9:06 am
Forum: Civil War II
Topic: Crossed rilfes in Objective screen?
Replies: 7
Views: 1410

Re: Crossed rilfes in Objective screen?

To be a bit more specific, you need at least 1 "regular" Line infantry unit (not vols) to get vps from a province where you have less than 50% loyalty.
by pgr
Mon Jun 04, 2018 10:35 pm
Forum: Civil War II
Topic: Combat further explained by loki100
Replies: 4
Views: 1389

Re: Combat further explained by loki100

Very nice post loki, thanks for the link Fox! Fox, Ape, Orso, pgr, et. al.: Correct me if I am wrong, but didn't we also determine that defending Army stacks are not targeted by attackers unless there is no remaining stack for them to target? So if for example, a single stack attacks an Army and a ...
by pgr
Thu May 31, 2018 8:09 pm
Forum: Civil War II
Topic: Union Economy
Replies: 11
Views: 1795

Re: Union Economy

To second Fox, the best investment for money problems, is transports in the shipping box. (WS is nice to build sometimes, as the $50 bonus for surplus can be handy, but it's more of a happy side effect.) Also, promote loyalty in your money making places, esp the gold mines out West. Also remember th...
by pgr
Thu May 31, 2018 8:01 pm
Forum: Civil War II
Topic: Level 7 entrenchment
Replies: 4
Views: 1119

Re: Level 7 entrenchment

As others have stated, attempt to go around. However, sometimes it isn't really possible (especially given the East is so supply rich... I'm looking at you Richmond), so if you are going to attack, you need to attack with a lot. Given that the game uses power ratings when rolling for retreat, try to...
by pgr
Sat May 26, 2018 5:48 pm
Forum: Civil War II
Topic: Why can't I get a Corps activated?
Replies: 15
Views: 1953

Re: Why can't I get a Corps activated?

So i had a look at the file in question, it is indeed strange. He is in Jan of 63, and there is no reason the corps shoulden't form. Perhaps the corps enabling event failed to fire?
by pgr
Tue May 22, 2018 9:53 pm
Forum: Civil War II
Topic: Why can't I get a Corps activated?
Replies: 15
Views: 1953

Re: Why can't I get a Corps activated?

Gosh fellas, all the formality... lower case please! Based on what you described above, I am at a bit of a loss for why you are having a hard time forming corps. Feel free to PM me if you want to have me take at your host file (hst). You could also try a screen shot of what is going on, so we can tr...
by pgr
Mon May 21, 2018 5:23 pm
Forum: Civil War II
Topic: Why can't I get a Corps activated?
Replies: 15
Views: 1953

Re: Why can't I get a Corps activated?

I wish I could have a look at your hst file. It sounds like you are doing every thing correctly. What activation setting are you playing with? You might be having a bad union activation day. (I believe inactive leaders cant form corps, though i could be remembering incorrectly)
by pgr
Sun May 13, 2018 2:52 pm
Forum: Civil War II
Topic: Counting on my Fingers
Replies: 1
Views: 1537

Re: Counting on my Fingers

Yep, you did your math's right. Keep in mind, if you are in unrestricted terrain the CiC will provide a frontage bonus in addition to the base. (Also, hit the 7 key again when things are muddy and look at what the difference ends up being.) (Oh, and if you have Cav, in clear weather, the frontage qu...
by pgr
Sun May 13, 2018 2:49 pm
Forum: Civil War II
Topic: Ka Boom versus Pop Pop
Replies: 8
Views: 2064

Re: Ka Boom versus Pop Pop

I find that 6lbs can still offer good service in the defense. So I would use them to give artillery support to garrison divisions. (Say a Union force dug in at HF in order to keep the valley bottled up).
by pgr
Thu May 10, 2018 1:40 pm
Forum: Civil War II
Topic: Weather
Replies: 1
Views: 1470

Weather

Do any of you other oldtimers know how the weather works? I get what the impacts are, but does weather change every game day or is it per turn. (Say it starts clear for 6 days and then rains and turns muddy for the next 6 days etc.)

I have always wondered.
by pgr
Wed May 09, 2018 1:51 am
Forum: Civil War II
Topic: Army Commanders Not Leading Battles
Replies: 15
Views: 2444

Re: Army Commanders Not Leading Battles

Let me clarify some things. Memphis is in the Shelby Tennessee Region. Holly Springs is in the Marshall Mississippi Region. These regions are most definitely connected. I have 1 Army within these 2 regions. I have 2 Corps in this Army. The Army is led by Albert Sydney Johnston. (He is solitary to h...
by pgr
Fri May 04, 2018 5:27 pm
Forum: Civil War II
Topic: Army Commanders Not Leading Battles
Replies: 15
Views: 2444

Re: Army Commanders Not Leading Battles

This sounds a bit odd. Normally, army stacks are extra likely to MTSG and the battle CiC is always the army stack commander, provided that they in the battle province or next to it. It was a bit unclear in your post. You are putting combat divisions in your army stack, correct? If it is just Grant a...
by pgr
Sat Apr 28, 2018 7:19 am
Forum: Civil War II
Topic: Colored Troops military option
Replies: 3
Views: 1948

Re: Colored Troops military option

Your memory is off by a year. Linclon published the proclamation in September of 62, following the battle of Antietam, although it did not go into effect until 1 January 1863.
by pgr
Fri Apr 27, 2018 7:12 pm
Forum: Civil War II
Topic: Civil War III
Replies: 37
Views: 11158

Re: Civil War III

The new engine should be using the PBEM++ system from Matrix/Slitherine So what is ++ about PBEM ++? I was having a thought about victory conditions. The current game really does not penalize a turtleing North. A player can sit on his hands into 63 and build up a huge material advantage, and then s...
by pgr
Fri Apr 27, 2018 6:47 pm
Forum: Civil War II
Topic: Premium for Volunteers
Replies: 2
Views: 2090

Re: Premium for Volunteers

My understanding is that the call for Vols is primarily dependent your NM. The amount you pay boosts the effect, but if you are at 135, an no bonus call should still net you a nice crop of conscripts. If you were cash rich and conscript poor, I would do a high bonus, but it sounds like that is not y...
by pgr
Fri Apr 27, 2018 6:42 pm
Forum: Civil War II
Topic: A Case for Using Only Pea Shooters
Replies: 12
Views: 3027

Re: A Case for Using Only Pea Shooters

When placing the mouse arrow over an area and pressing 7, the text at the bottom of the tool tip states: Frontage Width (in points) Line O:48 – D:48 Support O:48 – D:48 Does this mean that up to a total of 48 line units and 48 support units can be counted in a battle? Or does it mean that a frontag...
by pgr
Sun Apr 22, 2018 6:40 am
Forum: Civil War II
Topic: A Case for Using Only Pea Shooters
Replies: 12
Views: 3027

Re: A Case for Using Only Pea Shooters

Does ingame light arty have a smaller frontage quota than other types?
by pgr
Thu Apr 19, 2018 2:35 pm
Forum: Civil War II
Topic: Seniority gain without command
Replies: 5
Views: 2631

Re: Seniority gain without command

A screen shot or battle log would be nice.... My understanding and play experience are that leader seniority gains works the same way experience points are gained, division commanders and stack commanders get credit for hits and kills the elements under their command make (and loose for elements los...

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