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by ArmChairGeneral
Sat Apr 14, 2018 1:16 am
Forum: Civil War II
Topic: Who is in command?
Replies: 4
Views: 911

Re: Who is in command?

There are two combat bonuses in play, one for stack command and another for division command. The stack bonus is .05 x rating x off/def firepower; the division commander's bonus is .03 x rating, off/def firepower. This is the 'hit chance.' (Effects on CP are a different question.) The stack commande...
by ArmChairGeneral
Fri Mar 30, 2018 4:27 am
Forum: Civil War II
Topic: Returning to the game... and an Arty question.
Replies: 8
Views: 2174

Re: Returning to the game... and an Arty question.

Also, the general consensus is that artillery perform best in a dedicated division that has only artillery and no combat units. Give them the best 1* general you have to maximise their impact, and try to have an artillerist somewhere in the stack (he doesn't have to be in command of the arty divisio...
by ArmChairGeneral
Fri Mar 30, 2018 4:19 am
Forum: Civil War II
Topic: Returning to the game... and an Arty question.
Replies: 8
Views: 2174

Re: Returning to the game... and an Arty question.

"[Y]ou do not have the frontage to deploy all your units" is a likely explanation. Terrain and weather reduce frontage and range. To maximise your frontage you want Grant in command, and clear terrain in good weather. Frontage for artillery is seperate from the frontage for "combat un...
by ArmChairGeneral
Sun Mar 18, 2018 8:47 pm
Forum: Civil War II
Topic: Training/Upgrading of militia, volunteers & conscripts
Replies: 22
Views: 4339

Re: Training/Upgrading of militia, volunteers & conscripts

While much of the XP discussion has focused on Militia/Volunteers, the xp method of upgrading is most efficiently employed on conscripts and conscript cav. Using a Training Officer on a conscript is less effective than on a Volunteer unit, since the gain in quality is much larger because you could h...
by ArmChairGeneral
Tue Feb 20, 2018 11:08 pm
Forum: Civil War II
Topic: novice question - units become fixed again
Replies: 4
Views: 5357

Re: novice question - units become fixed again

My preferred Activation setting is the second from the right (not Veteran). The rules are the same, but Veteran also hides the current activity status from you (although if a stack is fixed in place then its leader must be inactive, right?). The idea is that you won't know when you give orders wheth...
by ArmChairGeneral
Tue Feb 20, 2018 5:01 am
Forum: Civil War II
Topic: novice question - units become fixed again
Replies: 4
Views: 5357

Re: novice question - units become fixed again

It sounds like you have your Activation Rules at one of the settings that allow a chance that your stack becomes fixed-in-place if your commander fails his Activation Roll. (Good for you!) When a general rolls inactive under these settings, he is forced to make a second Activation check: if he fails...
by ArmChairGeneral
Fri Feb 16, 2018 5:19 am
Forum: Civil War II
Topic: viewing numbers of men
Replies: 4
Views: 5319

Re: viewing numbers of men

Phoenix, You should be aware, however, that the number of men and horses is entirely for flavor, and no game mechanics make use of the number of men. The "number of men" reported comes from the number of hits (hearts) an element has times a fixed multiplier that varies per unit type and is...
by ArmChairGeneral
Sat Feb 03, 2018 6:53 pm
Forum: Civil War II
Topic: novice question - destroying infrastructure
Replies: 11
Views: 5578

Re: novice question - destroying infrastructure

Orso said: If a Supply Unit could not make the journey from a supply source to a location pulling supplies within one turn, no supplies will ever arrive at that supply-pull from that source . Yes exactly. That s what i was trying t get at, bearing in mind that supplies can move intermodally. So if y...
by ArmChairGeneral
Sat Feb 03, 2018 5:05 am
Forum: Civil War II
Topic: novice question - destroying infrastructure
Replies: 11
Views: 5578

Re: novice question - destroying infrastructure

There are various combinations of methods to destroy structures and railroads, including cards, orders to units, intentional or unintentional pillaging, etc. I will not go into the exact combinations of clicks needed to do each type, but instead try to give a general overview of what types of things...
by ArmChairGeneral
Fri Feb 02, 2018 4:37 am
Forum: Civil War II
Topic: novice question - destroying infrastructure
Replies: 11
Views: 5578

Re: novice question - destroying infrastructure

Scorched earth and infrastructure denial are only lightly modeled at the strategic level. It is definitely a thing at the tactical level, however. By temporarily destroying or interdicting railroads and river hexes around enemy stacks, you can slow them down, disrupt their supply lines and (when com...
by ArmChairGeneral
Wed Nov 29, 2017 5:38 am
Forum: Civil War II
Topic: Union Gold
Replies: 16
Views: 1634

Re: Union Gold

Fox, That's an elegant counter-play; stationing a couple of Vols in Golden after that is trivial for the Union and probably a good idea anyway if the CSA is active in Colorado. So Farm pillaging is just normal region supply-pillaging behavior (like when there are no buildings or structures) which re...
by ArmChairGeneral
Wed Nov 29, 2017 1:37 am
Forum: Civil War II
Topic: Union Gold
Replies: 16
Views: 1634

Re: Union Gold

Thanks Ape, that is very sound analysis.

On a related note, will Partisans destroy enemy Farm Fields\Plantations in the same way they can destroy the mines?
by ArmChairGeneral
Tue Nov 28, 2017 5:12 am
Forum: Civil War II
Topic: Union Gold
Replies: 16
Views: 1634

Re: Union Gold

Ape, why not against Athena?
by ArmChairGeneral
Mon Nov 27, 2017 7:06 am
Forum: Civil War II
Topic: Union Gold
Replies: 16
Views: 1634

Re: Union Gold

Sorry, I was talking about the Colorado Gold fields, landing cannon on the Pacific wouldn't stop a Ranger rush to Denver. (?) Denver itself will be able to build more than enough stuff to chase Rangers or Cav in Golden away after a few turns. Getting back to the OP's question, no I don't think it is...
by ArmChairGeneral
Sun Nov 26, 2017 8:48 am
Forum: Civil War II
Topic: Union Gold
Replies: 16
Views: 1634

Re: Union Gold

Colorado gold is interdictable, but not permanently capturable, IMO. The other gold fields are speculative at best; some people have posted reasonable sounding California strategies, though. A Ranger rush on the Colorado gold fields from the build-point in north Texas is possible; you have to soften...
by ArmChairGeneral
Wed Nov 15, 2017 1:24 am
Forum: Civil War II
Topic: Missouri Brigade
Replies: 14
Views: 1599

Re: Missouri Brigade

One question is whether or not the extra element arrives via script or whether it is filled from the Elite replacements pool because the unit has an empty slot in its TOE.
by ArmChairGeneral
Tue Nov 14, 2017 12:56 am
Forum: Civil War II
Topic: Does the Southern Player in PBEM Survive the war?
Replies: 4
Views: 718

Re: Does the Southern Player in PBEM Survive the war?

I have been trying for years to get my wife and my employer to understand this. Video games don't play themselves, you know!
by ArmChairGeneral
Tue Nov 14, 2017 12:51 am
Forum: Civil War II
Topic: Missouri Brigade
Replies: 14
Views: 1599

Re: Missouri Brigade

I recall this happening to me once, I think it had something to do with the brigade being locked or somehow being ineligble to receive the new elements, so they (it?) appeared elsewhere.
by ArmChairGeneral
Sat Nov 11, 2017 11:58 pm
Forum: Civil War II
Topic: Number of divisions within corps
Replies: 4
Views: 835

Re: Number of divisions within corps

As a general rule, always concentrate your forces in as few and as large of containers (units and stacks) as possible. In Army/Corps combat, try to keep the maximum number of elements in each division (17).
by ArmChairGeneral
Sat Nov 11, 2017 5:47 am
Forum: Civil War II
Topic: Confederate Coastal Forts
Replies: 27
Views: 1905

Re: Confederate Coastal Forts

Really? Wow! That is a nice technique as well.
by ArmChairGeneral
Wed Nov 08, 2017 4:43 am
Forum: Civil War II
Topic: Harper's Ferry
Replies: 3
Views: 695

Re: Harper's Ferry

HF is nice to have as either side, but it isn't decisive, and is not worth sticking your neck out for. If the Union player wants it enough to commit early, you probably can't stop them. I have heard that in real life it was a less defensible location than its representation in the game: once either ...
by ArmChairGeneral
Wed Nov 08, 2017 4:09 am
Forum: Civil War II
Topic: Confederate Coastal Forts
Replies: 27
Views: 1905

Re: Confederate Coastal Forts

If you are roleplaying that you care about your men and know that they can't hold the position either way, shouldn't you prefer they surrender rather than throw their lives away needlessly? If, OTOH you are maximizing, then the benefit of the MAYBE one hit the enemy division will take while crushing...
by ArmChairGeneral
Thu Nov 02, 2017 3:20 am
Forum: Civil War II
Topic: Confederate Coastal Forts
Replies: 27
Views: 1905

Re: Confederate Coastal Forts

Sorry lightbrave, reading back over it, I realize my post was snarkier sounding than I intended.
by ArmChairGeneral
Thu Nov 02, 2017 1:19 am
Forum: Civil War II
Topic: Confederate Coastal Forts
Replies: 27
Views: 1905

Re: Confederate Coastal Forts

So correct me if I'm wrong but are you suggesting that I set my fort defenders outside the fort? Will I at least have a chance to kill some of my opponents forces then just surrendering? Yes, although a couple of militia and a coastal gun will not do much against a division landing on your fort. Th...
by ArmChairGeneral
Thu Nov 02, 2017 1:15 am
Forum: Civil War II
Topic: Confederate Coastal Forts
Replies: 27
Views: 1905

Re: Confederate Coastal Forts

lightbrave, Here we should make a distinction between the way the game works,and the way you think it should work. Under the current engine, stacks in structures will only engage in combat if the enemy is in Assault posture (you can Sortie, but this only tells them to attack when a friendly force en...
by ArmChairGeneral
Thu Nov 02, 2017 12:50 am
Forum: Civil War II
Topic: Synchronize Move
Replies: 8
Views: 893

Re: Synchronize Move

Orso, So I need to click the SM order on all the stacks I want first, and then only plot a move for one of them. I have been plotting moves for both. I will try this and see how it goes. SM (even if you can get it to work) is something that is only useful in limited circumstances, but I have been ma...
by ArmChairGeneral
Tue Oct 31, 2017 3:28 pm
Forum: Civil War II
Topic: Synchronize Move
Replies: 8
Views: 893

Re: Synchronize Move

Yes, stacks in the same command structure, and from the same region. Sometimes they march and arrive on the same day, but just as often they get there a day apart.

Traffic issues could account for the difference, although I never got it to work consistently before traffic was implemented.
by ArmChairGeneral
Tue Oct 31, 2017 5:52 am
Forum: Civil War II
Topic: Synchronize Move
Replies: 8
Views: 893

Re: Synchronize Move

What happens to me is that I "think" I give Synch Move orders, but then the two stacks arrive a day apart anyway, so two separate battles happen instead of one with the whole force.
by ArmChairGeneral
Tue Oct 31, 2017 3:43 am
Forum: Civil War II
Topic: Synchronize Move
Replies: 8
Views: 893

Synchronize Move

If there is one mechanic in this game that I do not understand, it is Synchronize Move. I have never been able to make it work the way I think it is supposed to work, and my inability to predict what will happen has made me unwilling to use it, even when I think it might benefit me. I feel like I kn...
by ArmChairGeneral
Mon Oct 30, 2017 6:37 am
Forum: Civil War II
Topic: Supply Wagons
Replies: 12
Views: 1088

Re: Supply Wagons

The bottom line is that defending from within structures is extremely dangerous, since the enemy does not have to engage you unless they want to. When besieged (the enemy holds the region while you hold the structure) you have some percentage chance to surrender (and be completely destroyed) each tu...

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