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by ArmChairGeneral
Sat Jun 23, 2018 6:42 am
Forum: Civil War II
Topic: Promotions Can They Change Stats or Traits?
Replies: 20
Views: 394

Re: Promotions Can They Change Stats or Traits?

Goodmongo, I know that your point was that you should play using the knowledge you have and make decisions accordingly, and I generally agree with that and avoid promoting generals that I know will get worse. But in any case where I would have to lose NM to promote around him, I find it more advanta...
by ArmChairGeneral
Tue Jun 19, 2018 6:22 pm
Forum: Civil War II
Topic: Promotions Can They Change Stats or Traits?
Replies: 20
Views: 394

Re: Promotions Can They Change Stats or Traits?

This is slightly off-topic, but one of the reasons that the Peter Principle is a logical outcome in the real-world (and not just a cynical joke) is that you promote a person who is good at their job into a completely different job (managing other people that do their old job) which they may or may n...
by ArmChairGeneral
Fri Jun 15, 2018 3:23 am
Forum: Civil War II
Topic: Cavalry and Stack Question
Replies: 23
Views: 691

Re: Cavalry and Stack Question

Fox is not wrong: "All East" is the strongest strategy for either side. That said, the CSA has troops in MO that can't do anything else useful....
by ArmChairGeneral
Fri Jun 15, 2018 3:17 am
Forum: Civil War II
Topic: Cavalry and Stack Question
Replies: 23
Views: 691

Re: Cavalry and Stack Question

Goodmongo, I immediately destroy the stockade chain west and north of Fayetteville to protect that flank and then commit (almost) everyone in the theater and everything I can build in Springfield to taking St. Louis. This almost always works against the AI even at hard settings since the back-door t...
by ArmChairGeneral
Wed Jun 13, 2018 10:31 pm
Forum: Civil War II
Topic: What if You Had No Replacements For Light Artillery
Replies: 8
Views: 476

Re: What if You Had No Replacements For Light Artillery

#1 Then again the game might say it can't repair it because there is no space in the division for the repaired element. Does anyone know for sure? This. You have gotten lucky and hit on a way to rid yourself of a 6lber! Once you fill the divisional slot with a different element the now-full division...
by ArmChairGeneral
Wed Jun 13, 2018 9:19 pm
Forum: Civil War II
Topic: Cavalry and Stack Question
Replies: 23
Views: 691

Re: Cavalry and Stack Question

Goodmongo and other new players, A thing to keep in mind while scouting/raiding against the AI is to avoid sitting on Athena's rail lines unless you specifically need to tear-up/interdict that particular track. Athena spends a lot of time shuffling units back and forth for her inscrutable reasons, a...
by ArmChairGeneral
Wed Jun 13, 2018 9:00 pm
Forum: Civil War II
Topic: Cavalry and Stack Question
Replies: 23
Views: 691

Re: Cavalry and Stack Question

Goodmongo, I really wouldn't use them too much in the east for deep raids as the union has tons of forces all over the place. Indiana and Illinois are more suited for some raids, at least I think they might be. I think this is an accurate assessment, and you are generally on the right track in your ...
by ArmChairGeneral
Wed Jun 13, 2018 8:24 pm
Forum: Civil War II
Topic: Cavalry and Stack Question
Replies: 23
Views: 691

Re: Cavalry and Stack Question

This part of Goodmongo's plan may have some flaws. Yeah, we are on the same page there: some stockades matter, most don't. The CSA needs Shelby in command of divisions in the tough battles; he is the best general in the region and belongs in the thick of things. Stand Waite on the other hand is sui...
by ArmChairGeneral
Wed Jun 13, 2018 12:18 am
Forum: Civil War II
Topic: Cavalry and Stack Question
Replies: 23
Views: 691

Re: Cavalry and Stack Question

In the case of the MO/IT stockades, you start right next to them, with mobile units and active leaders, it is summer and you typically have decent weather, so the CSA can easily beat the Union to them and face auto-garrisons at worst. It isn't like you have a choice to attack depots in IL or IN with...
by ArmChairGeneral
Tue Jun 12, 2018 7:05 am
Forum: Civil War II
Topic: Cavalry and Stack Question
Replies: 23
Views: 691

Re: Cavalry and Stack Question

For the most part, "hunting down" raiding and harassing forces is a waste of a good cav general (and mostly a waste of resources no matter who you use). They need to be out mega-scouting or else contributing their awesome stats and abilities to as many elements as possible in actual battle...
by ArmChairGeneral
Tue Jun 12, 2018 6:41 am
Forum: Civil War II
Topic: Cavalry and Stack Question
Replies: 23
Views: 691

Re: Cavalry and Stack Question

I agree that really good cav generals are wasted in Missouri, they should be in the West proper (TN, KY, IN, OH, IL). Shelby belongs in MO, but he is best used as a stack /division commander in the campaign for St. Louis. Fox said, but I disagree somewhat: Stockades and towns near MO don't seem to b...
by ArmChairGeneral
Thu Jun 07, 2018 4:39 am
Forum: Civil War II
Topic: Crossed rilfes in Objective screen?
Replies: 7
Views: 645

Re: Crossed rilfes in Objective screen?

More on Q2: (Not comprehensive) Winnable for both sides: Both GCs 1862 West 1863 something-or-other where you fight in the East and around New Orleans/Vicksburg (DLC?) Totally Unbalanced: Bull Run (Union) Sibley (Union) In other AGEOD titles, short scenarios often have a specific solution that you m...
by ArmChairGeneral
Thu Jun 07, 2018 3:58 am
Forum: Civil War II
Topic: Crossed rilfes in Objective screen?
Replies: 7
Views: 645

Re: Crossed rilfes in Objective screen?

breunorgamer, To address Q2 about Victory Conditions, several of the scenarios are lopsided and nearly impossible for one side to win, especially the short ones (Sibley!). CW2 doesn't give you a big victory splash screen, (on purpose) so it is kind of left up to you to award yourself a win or not. I...
by ArmChairGeneral
Tue Jun 05, 2018 1:05 am
Forum: Civil War II
Topic: Use of artillery
Replies: 9
Views: 884

Re: Use of artillery

Well I am just all confused then. In CSA points to know it says a well rounded division is 2 cavalry, 4 artillery, 1 sharpshooter, 10 infantry and a leader. Iv been trying to form all my divisions as such. I am actually the opponent of the guy who posted the question. Do the same rules apply when y...
by ArmChairGeneral
Thu May 31, 2018 5:38 am
Forum: Civil War II
Topic: Use of artillery
Replies: 9
Views: 884

Re: Use of artillery

Divisions with only combat elements (no arty) outperform those with support elements (arty). As long as you have plenty of arty in the frontage (from your artillery division) your combat divisions are better off without arty integrated into them if you can help it (you usually can't, stupid 6 lbers!).
by ArmChairGeneral
Thu May 24, 2018 3:07 am
Forum: Civil War II
Topic: Combat further explained by loki100
Replies: 4
Views: 1117

Re: Combat further explained by loki100

Very nice post loki, thanks for the link Fox! Note to new players: for CW2 purposes when loki says HQ, mentally replace that with Army Stack. CW2 also has the HQ Unit, which is not what loki is talking about. Fox, Ape, Orso, pgr, et. al.: Correct me if I am wrong, but didn't we also determine that d...
by ArmChairGeneral
Mon May 21, 2018 6:53 am
Forum: Civil War II
Topic: Why can't I get a Corps activated?
Replies: 15
Views: 1676

Re: Why can't I get a Corps activated?

The 1861 July Campaign ("The Coming Fury") gamefiles states the Corps Formation Event as occuring on the first turn of March, 1862: SelectFaction = USA SelectRegion = $Prince_George_MD SelectFaction = USA SelectRegion = $Prince_George_MD StartEvent = evt_nam_USA_CorpFormation|1|1|NULL|NULL...
by ArmChairGeneral
Mon May 14, 2018 6:05 am
Forum: Civil War II
Topic: Ka Boom versus Pop Pop
Replies: 8
Views: 1912

Re: Ka Boom versus Pop Pop

6-lbers are just a fact of life; you would never build any, so most of the ones you have are embedded in larger units. You will always have some 6lbrs on hand cluttering up your selection pool..
by ArmChairGeneral
Mon May 07, 2018 4:18 am
Forum: Civil War II
Topic: Army Commanders Not Leading Battles
Replies: 15
Views: 2207

Re: Army Commanders Not Leading Battles

The leader pictured at the top of the battle result screen is the one who makes the engagement rolls before and during the battle that decide whether to withdraw, retreat etc. In the situation you describe, I would have thought that would have been ASJ in all cases: both Corps report to him, and the...
by ArmChairGeneral
Sat Apr 14, 2018 1:16 am
Forum: Civil War II
Topic: Who is in command?
Replies: 4
Views: 2633

Re: Who is in command?

There are two combat bonuses in play, one for stack command and another for division command. The stack bonus is .05 x rating x off/def firepower; the division commander's bonus is .03 x rating, off/def firepower. This is the 'hit chance.' (Effects on CP are a different question.) The stack commande...
by ArmChairGeneral
Fri Mar 30, 2018 4:27 am
Forum: Civil War II
Topic: Returning to the game... and an Arty question.
Replies: 8
Views: 3326

Re: Returning to the game... and an Arty question.

Also, the general consensus is that artillery perform best in a dedicated division that has only artillery and no combat units. Give them the best 1* general you have to maximise their impact, and try to have an artillerist somewhere in the stack (he doesn't have to be in command of the arty divisio...
by ArmChairGeneral
Fri Mar 30, 2018 4:19 am
Forum: Civil War II
Topic: Returning to the game... and an Arty question.
Replies: 8
Views: 3326

Re: Returning to the game... and an Arty question.

"[Y]ou do not have the frontage to deploy all your units" is a likely explanation. Terrain and weather reduce frontage and range. To maximise your frontage you want Grant in command, and clear terrain in good weather. Frontage for artillery is seperate from the frontage for "combat un...
by ArmChairGeneral
Sun Mar 18, 2018 8:47 pm
Forum: Civil War II
Topic: Training/Upgrading of militia, volunteers & conscripts
Replies: 28
Views: 6776

Re: Training/Upgrading of militia, volunteers & conscripts

While much of the XP discussion has focused on Militia/Volunteers, the xp method of upgrading is most efficiently employed on conscripts and conscript cav. Using a Training Officer on a conscript is less effective than on a Volunteer unit, since the gain in quality is much larger because you could h...
by ArmChairGeneral
Tue Feb 20, 2018 11:08 pm
Forum: Civil War II
Topic: novice question - units become fixed again
Replies: 4
Views: 5414

Re: novice question - units become fixed again

My preferred Activation setting is the second from the right (not Veteran). The rules are the same, but Veteran also hides the current activity status from you (although if a stack is fixed in place then its leader must be inactive, right?). The idea is that you won't know when you give orders wheth...
by ArmChairGeneral
Tue Feb 20, 2018 5:01 am
Forum: Civil War II
Topic: novice question - units become fixed again
Replies: 4
Views: 5414

Re: novice question - units become fixed again

It sounds like you have your Activation Rules at one of the settings that allow a chance that your stack becomes fixed-in-place if your commander fails his Activation Roll. (Good for you!) When a general rolls inactive under these settings, he is forced to make a second Activation check: if he fails...
by ArmChairGeneral
Fri Feb 16, 2018 5:19 am
Forum: Civil War II
Topic: viewing numbers of men
Replies: 4
Views: 5384

Re: viewing numbers of men

Phoenix, You should be aware, however, that the number of men and horses is entirely for flavor, and no game mechanics make use of the number of men. The "number of men" reported comes from the number of hits (hearts) an element has times a fixed multiplier that varies per unit type and is...
by ArmChairGeneral
Sat Feb 03, 2018 6:53 pm
Forum: Civil War II
Topic: novice question - destroying infrastructure
Replies: 11
Views: 5654

Re: novice question - destroying infrastructure

Orso said: If a Supply Unit could not make the journey from a supply source to a location pulling supplies within one turn, no supplies will ever arrive at that supply-pull from that source . Yes exactly. That s what i was trying t get at, bearing in mind that supplies can move intermodally. So if y...
by ArmChairGeneral
Sat Feb 03, 2018 5:05 am
Forum: Civil War II
Topic: novice question - destroying infrastructure
Replies: 11
Views: 5654

Re: novice question - destroying infrastructure

There are various combinations of methods to destroy structures and railroads, including cards, orders to units, intentional or unintentional pillaging, etc. I will not go into the exact combinations of clicks needed to do each type, but instead try to give a general overview of what types of things...
by ArmChairGeneral
Fri Feb 02, 2018 4:37 am
Forum: Civil War II
Topic: novice question - destroying infrastructure
Replies: 11
Views: 5654

Re: novice question - destroying infrastructure

Scorched earth and infrastructure denial are only lightly modeled at the strategic level. It is definitely a thing at the tactical level, however. By temporarily destroying or interdicting railroads and river hexes around enemy stacks, you can slow them down, disrupt their supply lines and (when com...
by ArmChairGeneral
Wed Nov 29, 2017 5:38 am
Forum: Civil War II
Topic: Union Gold
Replies: 16
Views: 1865

Re: Union Gold

Fox, That's an elegant counter-play; stationing a couple of Vols in Golden after that is trivial for the Union and probably a good idea anyway if the CSA is active in Colorado. So Farm pillaging is just normal region supply-pillaging behavior (like when there are no buildings or structures) which re...

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