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by ArmChairGeneral
Wed Nov 29, 2017 5:38 am
Forum: Civil War II
Topic: Union Gold
Replies: 16
Views: 1119

Re: Union Gold

Fox, That's an elegant counter-play; stationing a couple of Vols in Golden after that is trivial for the Union and probably a good idea anyway if the CSA is active in Colorado. So Farm pillaging is just normal region supply-pillaging behavior (like when there are no buildings or structures) which re...
by ArmChairGeneral
Wed Nov 29, 2017 1:37 am
Forum: Civil War II
Topic: Union Gold
Replies: 16
Views: 1119

Re: Union Gold

Thanks Ape, that is very sound analysis.

On a related note, will Partisans destroy enemy Farm Fields\Plantations in the same way they can destroy the mines?
by ArmChairGeneral
Tue Nov 28, 2017 5:12 am
Forum: Civil War II
Topic: Union Gold
Replies: 16
Views: 1119

Re: Union Gold

Ape, why not against Athena?
by ArmChairGeneral
Mon Nov 27, 2017 7:06 am
Forum: Civil War II
Topic: Union Gold
Replies: 16
Views: 1119

Re: Union Gold

Sorry, I was talking about the Colorado Gold fields, landing cannon on the Pacific wouldn't stop a Ranger rush to Denver. (?) Denver itself will be able to build more than enough stuff to chase Rangers or Cav in Golden away after a few turns. Getting back to the OP's question, no I don't think it is...
by ArmChairGeneral
Sun Nov 26, 2017 8:48 am
Forum: Civil War II
Topic: Union Gold
Replies: 16
Views: 1119

Re: Union Gold

Colorado gold is interdictable, but not permanently capturable, IMO. The other gold fields are speculative at best; some people have posted reasonable sounding California strategies, though. A Ranger rush on the Colorado gold fields from the build-point in north Texas is possible; you have to soften...
by ArmChairGeneral
Wed Nov 15, 2017 1:24 am
Forum: Civil War II
Topic: Missouri Brigade
Replies: 14
Views: 1169

Re: Missouri Brigade

One question is whether or not the extra element arrives via script or whether it is filled from the Elite replacements pool because the unit has an empty slot in its TOE.
by ArmChairGeneral
Tue Nov 14, 2017 12:56 am
Forum: Civil War II
Topic: Does the Southern Player in PBEM Survive the war?
Replies: 4
Views: 582

Re: Does the Southern Player in PBEM Survive the war?

I have been trying for years to get my wife and my employer to understand this. Video games don't play themselves, you know!
by ArmChairGeneral
Tue Nov 14, 2017 12:51 am
Forum: Civil War II
Topic: Missouri Brigade
Replies: 14
Views: 1169

Re: Missouri Brigade

I recall this happening to me once, I think it had something to do with the brigade being locked or somehow being ineligble to receive the new elements, so they (it?) appeared elsewhere.
by ArmChairGeneral
Sat Nov 11, 2017 11:58 pm
Forum: Civil War II
Topic: Number of divisions within corps
Replies: 4
Views: 679

Re: Number of divisions within corps

As a general rule, always concentrate your forces in as few and as large of containers (units and stacks) as possible. In Army/Corps combat, try to keep the maximum number of elements in each division (17).
by ArmChairGeneral
Sat Nov 11, 2017 5:47 am
Forum: Civil War II
Topic: Confederate Coastal Forts
Replies: 27
Views: 1391

Re: Confederate Coastal Forts

Really? Wow! That is a nice technique as well.
by ArmChairGeneral
Wed Nov 08, 2017 4:43 am
Forum: Civil War II
Topic: Harper's Ferry
Replies: 3
Views: 575

Re: Harper's Ferry

HF is nice to have as either side, but it isn't decisive, and is not worth sticking your neck out for. If the Union player wants it enough to commit early, you probably can't stop them. I have heard that in real life it was a less defensible location than its representation in the game: once either ...
by ArmChairGeneral
Wed Nov 08, 2017 4:09 am
Forum: Civil War II
Topic: Confederate Coastal Forts
Replies: 27
Views: 1391

Re: Confederate Coastal Forts

If you are roleplaying that you care about your men and know that they can't hold the position either way, shouldn't you prefer they surrender rather than throw their lives away needlessly? If, OTOH you are maximizing, then the benefit of the MAYBE one hit the enemy division will take while crushing...
by ArmChairGeneral
Thu Nov 02, 2017 3:20 am
Forum: Civil War II
Topic: Confederate Coastal Forts
Replies: 27
Views: 1391

Re: Confederate Coastal Forts

Sorry lightbrave, reading back over it, I realize my post was snarkier sounding than I intended.
by ArmChairGeneral
Thu Nov 02, 2017 1:19 am
Forum: Civil War II
Topic: Confederate Coastal Forts
Replies: 27
Views: 1391

Re: Confederate Coastal Forts

So correct me if I'm wrong but are you suggesting that I set my fort defenders outside the fort? Will I at least have a chance to kill some of my opponents forces then just surrendering? Yes, although a couple of militia and a coastal gun will not do much against a division landing on your fort. Th...
by ArmChairGeneral
Thu Nov 02, 2017 1:15 am
Forum: Civil War II
Topic: Confederate Coastal Forts
Replies: 27
Views: 1391

Re: Confederate Coastal Forts

lightbrave, Here we should make a distinction between the way the game works,and the way you think it should work. Under the current engine, stacks in structures will only engage in combat if the enemy is in Assault posture (you can Sortie, but this only tells them to attack when a friendly force en...
by ArmChairGeneral
Thu Nov 02, 2017 12:50 am
Forum: Civil War II
Topic: Synchronize Move
Replies: 8
Views: 658

Re: Synchronize Move

Orso, So I need to click the SM order on all the stacks I want first, and then only plot a move for one of them. I have been plotting moves for both. I will try this and see how it goes. SM (even if you can get it to work) is something that is only useful in limited circumstances, but I have been ma...
by ArmChairGeneral
Tue Oct 31, 2017 3:28 pm
Forum: Civil War II
Topic: Synchronize Move
Replies: 8
Views: 658

Re: Synchronize Move

Yes, stacks in the same command structure, and from the same region. Sometimes they march and arrive on the same day, but just as often they get there a day apart.

Traffic issues could account for the difference, although I never got it to work consistently before traffic was implemented.
by ArmChairGeneral
Tue Oct 31, 2017 5:52 am
Forum: Civil War II
Topic: Synchronize Move
Replies: 8
Views: 658

Re: Synchronize Move

What happens to me is that I "think" I give Synch Move orders, but then the two stacks arrive a day apart anyway, so two separate battles happen instead of one with the whole force.
by ArmChairGeneral
Tue Oct 31, 2017 3:43 am
Forum: Civil War II
Topic: Synchronize Move
Replies: 8
Views: 658

Synchronize Move

If there is one mechanic in this game that I do not understand, it is Synchronize Move. I have never been able to make it work the way I think it is supposed to work, and my inability to predict what will happen has made me unwilling to use it, even when I think it might benefit me. I feel like I kn...
by ArmChairGeneral
Mon Oct 30, 2017 6:37 am
Forum: Civil War II
Topic: Supply Wagons
Replies: 12
Views: 824

Re: Supply Wagons

The bottom line is that defending from within structures is extremely dangerous, since the enemy does not have to engage you unless they want to. When besieged (the enemy holds the region while you hold the structure) you have some percentage chance to surrender (and be completely destroyed) each tu...
by ArmChairGeneral
Tue Oct 24, 2017 1:33 am
Forum: Civil War II
Topic: HQ Support
Replies: 7
Views: 751

Re: HQ Support

Once an element has its first star it rolls to upgrade each turn (assuming it has an available upgrade path). The percentage is low, but eventually they do upgrade. The sooner you can get them a star the sooner they start rolling. Training Master is extremely useful for the CSA in moving conscripts ...
by ArmChairGeneral
Wed Oct 04, 2017 12:41 am
Forum: Civil War II
Topic: AI Supply What Am I Missing
Replies: 4
Views: 752

Re: AI Supply What Am I Missing

Even if they had a depot in Fayetteville the CSA would need good weather for supplies to flow from it to Springfield: an imaginary wagon needs to be able to make the trip within 15 days or supplies do not flow. Don't forget that stockades can also send (and more importantly relay) supplies to forces...
by ArmChairGeneral
Thu Aug 24, 2017 2:57 am
Forum: Civil War II
Topic: confused...
Replies: 1
Views: 732

Re: confused...

CW2 is a sequel to AACW and has always been a standalone game with expanded mechanics, graphics, music and upgrades to the original engine. There is a CW2 expansion called Bloody Roads South which has a number of interesting scenarios, particularly covering later periods of the war.
by ArmChairGeneral
Tue Aug 15, 2017 8:00 am
Forum: Civil War II
Topic: Hold at all costs
Replies: 20
Views: 1810

Re: Hold at all costs

Ace said: And the bigger problem is how the game calculates who won the battles. It works well when 1 army leaves the field. But when both armies are in the same region (when noone retreats), the game assignes victory status to larger army which is plain wrong (there is no draw - I haven't seen it f...
by ArmChairGeneral
Tue Aug 15, 2017 7:58 am
Forum: Civil War II
Topic: Hold at all costs
Replies: 20
Views: 1810

Re: Hold at all costs

Ace said:

These combats are after I lowered chance to retreat while in HAAC mode. Before that, I would retreat on the first or second day of the battle.


I guess I should read things more carefully, I speculated this was the case but Ace had already confirmed it.
by ArmChairGeneral
Tue Aug 15, 2017 6:58 am
Forum: Civil War II
Topic: Hold at all costs
Replies: 20
Views: 1810

Re: Hold at all costs

Gray Fox said: HAAC doesn't affect retreat of the stack. It affects the level of losses accepted before withdrawal of a unit engaged from combat. The Wiki has been hacked, but there used to be a table and on that table HAAC had a higher number, IIRC 0.38, for determining withdrawal. I'm not sure thi...
by ArmChairGeneral
Sun Aug 06, 2017 11:54 pm
Forum: Civil War II
Topic: Officers and Generals
Replies: 11
Views: 1219

Re: Officers and Generals

Not to get too far into the cat memes, but someone pointed out to me recently that cats are proof that the Earth is not flat: if it were they would have already knocked everything off the edge by now....
by ArmChairGeneral
Mon Jul 17, 2017 12:31 am
Forum: Civil War II
Topic: Topic of the day
Replies: 9
Views: 1060

Re: Topic of the day

No, you still get increased benefits. I had thought that the rate of increase flattened out after 110, but not sure now.
by ArmChairGeneral
Sat Jul 15, 2017 6:59 am
Forum: Civil War II
Topic: Topic of the day
Replies: 9
Views: 1060

Re: Topic of the day

You gain or lose NM from events, from some RGD's, (the "Cards") from taking strategic cities, and from decisively winning battles. If you have a NM below 100 you have a random chance each turn to regain some of it until you get back to 100. Cards and events are limited and typically give t...
by ArmChairGeneral
Sat Jul 15, 2017 6:49 am
Forum: Civil War II
Topic: Topic of the day
Replies: 9
Views: 1060

Re: Topic of the day

NM is the single most important stat in the game. It directly affects combat performance and linearly increases or decreases your production of general supply, ammo, War Supply and Money (Conscript production is unaffected, IIRC). According to the documentation a 2% increase in NM will get you a 1% ...

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