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by marquo
Wed Apr 29, 2015 10:30 pm
Forum: Civil War II
Topic: Refuse to retreat
Replies: 130
Views: 17250

Some time ago I went to a Tillercon featuring PzC and ACW computer games; the computers were set up in a large meeting hall in Mechanicsville, VA. It was a bit surreal to connect faces and names with Cyber Avatars and having real conversations with fellow players. I was very struck by one individual...
by marquo
Tue Apr 28, 2015 1:22 pm
Forum: Civil War II
Topic: Refuse to retreat
Replies: 130
Views: 17250

I for one am very thankful for the change; I had a beautifully constructed corps under Longstreet purse a Union stack from Manassas to Montgomery County then next to Alexandria where it blindly attacked itself to death against the dug in defenders....


Ridiculous...
by marquo
Wed Apr 22, 2015 11:21 pm
Forum: Civil War II
Topic: Refuse to retreat
Replies: 130
Views: 17250

bommerrang wrote:YES! Excellent suggestion.


Which is articulated better than I tried above; if the victorious defender wants to leave trenches and counterattack than so be it. And might also lose some entrenchment value...
by marquo
Wed Apr 22, 2015 12:14 am
Forum: Civil War II
Topic: Refuse to retreat
Replies: 130
Views: 17250

Friction does exist and presents problems disengaging; however it is absurd that a corps attacking an entrenched opponent in defensive mode can't execute an organized retreat. The concept of breaking down the corps into multiple ant-like units to retreat is a player's fix for a serious conceptual is...
by marquo
Mon Apr 20, 2015 12:20 am
Forum: Civil War II
Topic: News Flash: Flashing Regions not Flashing
Replies: 5
Views: 1090

Sorry Mike, but I cannot see where to place recruits...can you?
by marquo
Mon Apr 20, 2015 12:17 am
Forum: Civil War II
Topic: HQ Support
Replies: 7
Views: 1366

Do hq support units upgrade as well as increase experience??? The unit info explanation does not mentio upgrades.
by marquo
Sun Apr 19, 2015 9:42 pm
Forum: Civil War II
Topic: Samuel Morris Cooper
Replies: 18
Views: 2739

A huge disadvantage for the CSA...the Union has trainers from the onset....
by marquo
Sun Apr 19, 2015 8:38 pm
Forum: Civil War II
Topic: Samuel Morris Cooper
Replies: 18
Views: 2739

The HQ support units are trainers and give experience, not Officers or Drillers capable of upgrading conscripts...any idea how many training officers and drillers the CSA has?

Thanks
by marquo
Sun Apr 19, 2015 7:00 pm
Forum: Civil War II
Topic: Samuel Morris Cooper
Replies: 18
Views: 2739

Samuel Morris Cooper

There is a fixed training officer who appears in Richmond for several turns and then disappears - Samuel Morris or Cooper. He is only able to train for a few turns. Why does he disappear so quickly or at all? How many training officers does the CSA eventually get?

Thanks
by marquo
Sun Apr 19, 2015 3:32 pm
Forum: Civil War II
Topic: News Flash: Flashing Regions not Flashing
Replies: 5
Views: 1090

News Flash: Flashing Regions not Flashing

The beta public patch 1.05 lost the flashing function for load/unload; not as big of an issue as the loss of robust flashing of potential placement locations for building new units in the newest official patch. It wastes my time when trying to find where to build new units and I have been playing fo...
by marquo
Sun Apr 19, 2015 3:22 pm
Forum: Civil War II
Topic: Moving Capital
Replies: 8
Views: 1571

I have a 1.05 file into 1865 and the option is still available to the CSA...
by marquo
Sun Apr 19, 2015 3:35 am
Forum: CW2 Technical support / Aide technique
Topic: Flashing Regions not Flashing
Replies: 2
Views: 981

Flashing Regions not Flashing

With the new patch regions where I can build new units are very difficult to discern; in the public patch all was well but after upgrade I can't see where I can build units.

Thanks
by marquo
Thu Apr 16, 2015 8:51 pm
Forum: Civil War II
Topic: 1.05 issues
Replies: 6
Views: 2064

Another issue: the display on the map for placing new units does not blink very visibly - hard to locate legal placement cities on the display. Another issue: the train icon on the unit info display is very grey and hard to know if it is active or not. I just reinstalled the last v5 public patch and...
by marquo
Wed Apr 15, 2015 12:50 pm
Forum: Civil War II
Topic: Follow, Pursue
Replies: 9
Views: 2188

The result of inadvertent interception can be devastating, with your stack following a retreating unit and ending up in a region where it is attacked or attacks at overwhelming bad odds and devastated. My Stonewall stack ended up attacking the fortifications of Washington D.C. when all I wanted was ...
by marquo
Tue Apr 14, 2015 7:20 pm
Forum: Civil War II
Topic: Follow, Pursue
Replies: 9
Views: 2188

Follow, Pursue

I am opening his matter as a separate thread. I posted: "I have noticed that sometimes a stack will move beyond the region I ordered to it to move after winning a battle; I presume this is because it is chasing the losing stack? And often this pursuing stack gets butchered as it crashes unintentiona...
by marquo
Mon Apr 13, 2015 9:54 pm
Forum: Civil War II
Topic: Grant's Cross Country (Down Country?) Teleport!!!
Replies: 26
Views: 3037

I have noticed that sometimes a stack will move beyond the region I ordered to it to move after winning a battle; I presume this is because it is chasing the losing stack? And often this pursuing stack gets butchered as it crashes unintentionally into a well defended region....can stacks "autoassign...
by marquo
Thu Apr 09, 2015 1:18 am
Forum: Civil War II
Topic: CSA Brigs v Transports - cost benefit analysis?
Replies: 26
Views: 4505

Gamers will always push the game and what is possible to the limit...I was taught (and learned) long ago that if the engine allows it, then it will be done. If it 'offends" history then the developers can "fix" it. Otherwise, all's fair...

Cheers
by marquo
Mon Apr 06, 2015 2:49 pm
Forum: Civil War II
Topic: Use of artillery and cavalry reserves in Army stack supporting separate corps
Replies: 62
Views: 16631

What do you do before corps are enabled?

Thanks
by marquo
Sun Apr 05, 2015 2:00 pm
Forum: Civil War II
Topic: Use of artillery and cavalry reserves in Army stack supporting separate corps
Replies: 62
Views: 16631

Grey Fox, How many artillery divisions do you make and deploy? How many pieces/division? Do you place them in Army hoping for MTSG or at the corps level? Are pure infantry stacks at a real disadvantage if attack by stacks with artillery? What would happen if a pure artillery division faced off again...
by marquo
Wed Apr 01, 2015 7:34 pm
Forum: Civil War II
Topic: CSA Points to Know (open to comments)
Replies: 160
Views: 50583

"To be promoted, a leader must be out of a stack and becomes immobile for a while."

Is this true??
by marquo
Tue Mar 31, 2015 1:14 pm
Forum: Civil War II
Topic: Use of artillery and cavalry reserves in Army stack supporting separate corps
Replies: 62
Views: 16631

Can anyone cite a CSA or USA division that did not have any attached, organic artillery?
by marquo
Sun Mar 29, 2015 11:48 pm
Forum: Civil War II
Topic: Throwing Eggs Against the Wall
Replies: 30
Views: 7789

Open the Manual PDF and search, "Military Control." You will be amazed at what you learn...

Cheers
by marquo
Sun Mar 29, 2015 8:41 pm
Forum: Civil War II
Topic: MTSG and Posture
Replies: 9
Views: 1955

And Army assets; do they have to be in an adjacent region or can they be in the same region as a corps to help/MTSG?

Thanks
by marquo
Sun Mar 29, 2015 5:36 pm
Forum: Civil War II
Topic: MTSG and Posture
Replies: 9
Views: 1955

MTSG and Posture

I have read various interpretations of posture and MTSG; what is the final verdict? Can a corps in a defensive stance MTSG to help a nearby corps?

Thanks
by marquo
Sun Mar 29, 2015 5:35 pm
Forum: Civil War II
Topic: Use of artillery and cavalry reserves in Army stack supporting separate corps
Replies: 62
Views: 16631

Minipol, I think what he is asking is if putting all artillery in a divsion is optimal in the game but this is not what happened in the Civil War, then isn't this a problem in modeling the period? I am curious as to what the AI does? If it were optimal to put artillery in a division, would it know?...
by marquo
Sun Mar 29, 2015 2:44 pm
Forum: Civil War II
Topic: Use of artillery and cavalry reserves in Army stack supporting separate corps
Replies: 62
Views: 16631

Artillery have the same effect no matter where they are in the stack. Artillery loose in the stack take 1 CP per battery. Artillery in an artillery Division or a mixed Division take only 4 CPs. A Division with 17 combat elements can take more hits and still fight than a Division with less than 17 c...
by marquo
Sun Mar 29, 2015 2:09 pm
Forum: Civil War II
Topic: Naval Leaders in the Blockade Boxes
Replies: 14
Views: 2087

I simply returned the naval unit to port for regular refit and 'then' removed the leader for assignment to a River Ironclad unit. Transferring the Leader from the Atlantic Ocean Boxes to the Blockade Boxes strikes me as very risky proposition plus taking a very long time for the row boat to make it...
by marquo
Fri Mar 27, 2015 3:44 pm
Forum: Civil War II
Topic: Athena's Magic Railroad
Replies: 6
Views: 1454

But Alexandria(Fairfax) is only 17% MC Union...
by marquo
Fri Mar 27, 2015 3:13 pm
Forum: Civil War II
Topic: USA lost this one...really? Winning is losing??
Replies: 4
Views: 1293

I love it when my opponent scores a pyrrhic victory of this magnitude; I'll take it everytime. :thumbsup:
by marquo
Fri Mar 27, 2015 3:10 pm
Forum: Civil War II
Topic: Naval Leaders in the Blockade Boxes
Replies: 14
Views: 2087

Yes, I suppose so, and replay a 1/2 hour of my life :wacko:

It appeared allowed as a legal move when I plotted it; this is a bug and needs to be squashed :bonk:

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