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by Heldenkaiser
Tue Feb 23, 2010 9:12 pm
Forum: AGEod's American Civil War
Topic: Northern Papers Push event and 10 units
Replies: 25
Views: 4138

Heldenkaiser: All the info about the event design itself (and more) is posted above. Try loading up the game yourself and set up an experiment to find out all the additional finer points you desire for clarification or to further your understanding. :) Ah, I am really not good with figuring out thi...
by Heldenkaiser
Mon Feb 22, 2010 8:28 pm
Forum: AGEod's American Civil War
Topic: What does "historical" mean in a strategic wargame like AACW?
Replies: 32
Views: 11581

Nothing like thread necromancy or voting in a poll that is well over 9 months old... Time to put this thread/poll to rest. It's now meaningless and irrelevant as far as AACW is concerned. What's wrong in talking about the game? The description of this board is "Announcements and general discussion ...
by Heldenkaiser
Sat Feb 20, 2010 8:48 pm
Forum: AGEod's American Civil War
Topic: Marching to the Sound of the Guns
Replies: 7
Views: 2245

Ok are you playing devils advocate or are you senile? I know you have asked about this before. Not trying to cause trouble but I have read various threads where you ask about this before. You know how it works at this point. No, I haven't asked these specific questions before. Maybe someone else wi...
by Heldenkaiser
Fri Feb 19, 2010 8:24 pm
Forum: AGEod's American Civil War
Topic: Marching to the Sound of the Guns
Replies: 7
Views: 2245

Marching to the Sound of the Guns

To reinforce a fight, does a unit have to start the turn in an adjacent region, or can it arrive there in time for a fight in a neighbouring region and join it? (So, corps A marches into region X to start a fight on day D. If corps B marches on the same turn from region Z to region Y, adjacent to re...
by Heldenkaiser
Mon Feb 15, 2010 5:11 pm
Forum: BoA2: Wars in America
Topic: A dialogue on BOA2
Replies: 10
Views: 3694

Thanks, Gentlemen, that helped a lot. Now to see if I can get it to work ... ;)
by Heldenkaiser
Mon Feb 15, 2010 3:30 pm
Forum: BoA2: Wars in America
Topic: A dialogue on BOA2
Replies: 10
Views: 3694

In case you haven't noticed, in WIA you don't need to have replacements of a given type for the units to recover hits. Everybody located on a structure and with adequate supply will progressively recover hits. In WIA replacements are only used for recovering "full missing elements". Interesting. I ...
by Heldenkaiser
Mon Feb 15, 2010 1:34 pm
Forum: BoA2: Wars in America
Topic: A dialogue on BOA2
Replies: 10
Views: 3694

The lack of regular replacements is also something I'm also increasingly irritated about. I am playing a F&IW campaign as the Brits. I am in 1759 and I haven't had regular infantry replacements for the first five years or so of the game. All my armies are skeletons for lack of replacements, and have...
by Heldenkaiser
Mon Feb 15, 2010 1:28 pm
Forum: AGEod's American Civil War
Topic: Northern Papers Push event and 10 units
Replies: 25
Views: 4138

Thank you, Gray. So which is the latest turn on which the 10 units must arrive in one of the specified regions? If they arrive late September 1862, thus being in the region in that turn and the next, early October 1862, is it enough? Or do they have to already have been there for two turns at the be...
by Heldenkaiser
Sun Feb 14, 2010 8:51 pm
Forum: AGEod's American Civil War
Topic: Northern Papers Push event and 10 units
Replies: 25
Views: 4138

In fact I'd be glad for any help in understanding what went wrong. I went to length to avoid the second NM hit. I understand the event is satisfied by placing ten units (any type) in any region no more than two regions from Richmond (i.e. one region in between is valid, i.e. Williamsburg is OK) for ...
by Heldenkaiser
Sun Feb 14, 2010 8:45 pm
Forum: AGEod's American Civil War
Topic: Northern Papers Push event and 10 units
Replies: 25
Views: 4138

In any case it doesn't seem to work. I had ten units sitting for three months in Williamsburg, VA, in September and October 1862 and still took the second NM hit. :bonk:
by Heldenkaiser
Thu Feb 11, 2010 8:59 pm
Forum: AGEod's American Civil War
Topic: Northern Papers Push event and 10 units
Replies: 25
Views: 4138

Gray_Lensman wrote:Since the game is "finalized", you are more than welcome to MOD it.


Thought there'd be an AACW2?

Otherwise just read "Maybe a certain number of combat elements would have made a tad more sense." ;)
by Heldenkaiser
Thu Feb 11, 2010 8:48 pm
Forum: AGEod's American Civil War
Topic: Northern Papers Push event and 10 units
Replies: 25
Views: 4138

Well. From 10 leaders with zero power to 10 divisions with a combined power of over 5,000, that's quite a range for this event. Maybe a certain number of combat elements would make a tad more sense. Even considering the difficulties of finding out how many you have. :)
by Heldenkaiser
Thu Feb 11, 2010 3:16 pm
Forum: AGEod's American Civil War
Topic: Northern Papers Push event and 10 units
Replies: 25
Views: 4138

"the Unit Panel needs to read at least "10 units" in the upper left"

If that's the case, then the event could be satisfied by sending a single line unit with 9 leaders ... yes, or 10 leaders if you like, but I'd provide some sort of escort. ;)
by Heldenkaiser
Thu Feb 11, 2010 3:00 pm
Forum: Help to improve WIA
Topic: replacements
Replies: 12
Views: 3656

Frustrating, but maybe realistic? It's usually the units actually doing the fighting which are most undermanned. See, all these replacements coming up from the rear are eagerly appropriated by all those rear area commanders for their local units, leaving the front line units the leavings, if any ......
by Heldenkaiser
Tue Feb 09, 2010 8:50 pm
Forum: BoA2: Wars in America
Topic: Ships in the Ice
Replies: 18
Views: 4387

Ridiculous. :wacko: The portage works both ways. But the port itself [Montreal] is not an adjacent region to the lake, if I understand where your ships are. The 'move to port' must be to a port that you control in a region immediately adjacent to your ships. "Immediately adjacent" is the pertinent ...
by Heldenkaiser
Tue Feb 09, 2010 5:44 pm
Forum: BoA2: Wars in America
Topic: Ships in the Ice
Replies: 18
Views: 4387

arsan wrote:Of course if you have different informations and historical sources to prove they are wrong, they will surely want to hear about ;)


I simply can't conceive of an important waterway that works only in one direction. Especially if there is no alternative route back. :)
by Heldenkaiser
Tue Feb 09, 2010 5:28 pm
Forum: Rise of Prussia
Topic: New series of screenshots... ten new ones!!
Replies: 18
Views: 7104

Just as a footnote, the hero of this game is correctly spelled Friedrich, not Friedriech.
by Heldenkaiser
Tue Feb 09, 2010 5:21 pm
Forum: BoA2: Wars in America
Topic: Ships in the Ice
Replies: 18
Views: 4387

You mean you own Fort Niagara?? I do. They cannot go to back Montreal because i'm pretty sure the Lachine Rapids (near Montreal) portage is one way only: Montreal towards Ontario, not the other way around (surely for historical reason, can't tell for sure as i'm no expert on the FIW). Hm. Ships sai...
by Heldenkaiser
Tue Feb 09, 2010 4:44 pm
Forum: BoA2: Wars in America
Topic: Ships in the Ice
Replies: 18
Views: 4387

arsan wrote:Maybe you have lost all the friendly ports on the lake??


If Niagara isn't a port, then yes. But the ships came from Montreal in the first place to conquer a friendly port on the lake :indien: , so why couldn't they just return there when the ice struck? Doesn't seem logical.
by Heldenkaiser
Tue Feb 09, 2010 4:00 pm
Forum: BoA2: Wars in America
Topic: Ships in the Ice
Replies: 18
Views: 4387

Ships in the Ice

In BoA, ships that happened to be out on a lake when it decided to freeze were sent to a nearby friendly port. In a WIA FIW campaign, this didn't happen. Rather, my two squadrons (eight elements) on Lake Ontario became locked in the ice when the lake froze and then of course "disappeared" over the n...
by Heldenkaiser
Thu Feb 04, 2010 10:12 pm
Forum: BoA2: Wars in America
Topic: undefended city
Replies: 5
Views: 1992

If memory serves my Six Nations Indians have taken Niagara in a FIW campaign. One of the bands (the Tuscarora I think) are still sitting there.
by Heldenkaiser
Wed Feb 03, 2010 4:09 pm
Forum: AGEod's American Civil War
Topic: Please help troubleshoot!
Replies: 12
Views: 2759

Could this be the issue? I've tried opening it with the crazy modified name and ALSO by renaming it back to its appropriate name, but with no success. Would it work if we were to start over and use a simple name, without spaces, such as 'PBEM?' Spaces are hardly ever a good idea in file names. Work...
by Heldenkaiser
Wed Feb 03, 2010 12:11 pm
Forum: AGEod's American Civil War
Topic: Please help troubleshoot!
Replies: 12
Views: 2759

The file name extension is there alright (as you can see in the "type" column); you simply have blocked your windows OS from showing known extensions. Change that setting and you will see it. If you create a subfolder in your "saves" folder that has the exact same name as the .trn file before the "~...
by Heldenkaiser
Tue Feb 02, 2010 4:43 pm
Forum: AGEod's American Civil War
Topic: Iron Clad in the Great Lakes?
Replies: 18
Views: 4126

However, there was a predecessor canal called the "Illinois and Michigan Canal" which opened in 1848 and had a width of 60' and a depth of 6' . That sounds awfully narrow and shallow to squeeze through. According to this site most ACW river gunboats drew 6 feet or more of water and at least some we...
by Heldenkaiser
Mon Feb 01, 2010 11:21 am
Forum: AGEod's American Civil War
Topic: The Blocade Box percentage, and Harbor blocking, and Navy Engineers
Replies: 4
Views: 1770

1) I have never seen any percentage other than a multiple of 5. So you need to add a lot of ships to have this go up to the next step. It definitely works. Put a large fleet with a power of 500 or so in the box and you'll see it make a difference. I believe directly blocking ports also adds to the p...
by Heldenkaiser
Fri Jan 29, 2010 2:01 pm
Forum: AGEod's American Civil War
Topic: hunting runners
Replies: 8
Views: 2258

Anybody ever sunk a runner? :innocent:
by Heldenkaiser
Thu Jan 28, 2010 12:46 pm
Forum: AGEod's American Civil War
Topic: Leader strat/off/def bonus increases
Replies: 14
Views: 2946

I think I've noticed recently that you can get core bonuses for multiple generals. If you form a corps with one general and get the bonus next turn, then place a general with a higher seniority into the corps, they take over and get the bonus too. I think this is what I saw but I could be wrong. I'...
by Heldenkaiser
Thu Jan 28, 2010 12:44 pm
Forum: AGEod's American Civil War
Topic: Leader strat/off/def bonus increases
Replies: 14
Views: 2946

Granted that I am a bit new to this game, but could we be talking about different things here? Perhaps Heldenkaiser's numbers are coming after a Corps or Army conferred bonus and not innate experience derived leadership ability numbers??? No. See above. They are division commanders and don't receiv...
by Heldenkaiser
Wed Jan 27, 2010 5:11 pm
Forum: AGEod's American Civil War
Topic: Leader strat/off/def bonus increases
Replies: 14
Views: 2946

I just confirmed that Keyes and Hamilton are both 3-1-1 at start. Their four weeks of fighting in my campaign brought them increases of +1 +2 +5 (Keyes) and +2 +4 +4 (Hamilton). Not bad, and yes, the strat rating does improve. :)
by Heldenkaiser
Wed Jan 27, 2010 8:35 am
Forum: AGEod's American Civil War
Topic: Leaders and guns as battle survivors
Replies: 9
Views: 1976

That is a bit odd, no? Most guns captured in the Civil War were done so by infantry on the battle field. Yes, but then the ACW was an infantry fight above all. For my understanding cavalry was under-used during much of the ACW. In fact, until late in the war Civil War armies were unusually short of...

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