Gresbeck wrote:O.K. thanks. Let me insist on the idea to make brigades detachable from divisions through drag and drop. One of the nicest features of ageod's design is the easy management of the units; splitting and reforming divisions is sometimes quite annoying.
I'm starting to have the same opinion as the wargame hobby develops. It was nice to have a big printed manual when game companies were larger and they almost never issued patches or changed the game after release. Now the games are improved and changed frequently, it would be a waste of money and r...
Isn't NWS just a retailer? Why would AGEOD partner with them? I would think they need to partner with a publisher/distributer (like Matrix) who can promote the game and who in turn sells to the NWS's of the world.
Her artwork, in both of your games, is what makes everything about the maps, interface and units so spectacular. I really love the box of figures where the reinforcements and replacements are because it shows such a love for the roots of board games with the pieces. The art for that is really nice....
Is there wargaming discussion on Wargamer.com anymore? Doesn't look like it to me, just a bunch of flame wars and political crap. That place has really gone downhill :fleb: :fleb: You have to browse to the correct forum. The two that I look at regularly are: games --> General Computer Gaming games ...
I have a related question so I will stick it in this thread. After doing the tutorials and reading the manual a couple of times, I get the concept behind the army/corp/division organization. However, I am not exactly sure what I should be doing with a corp once the stack reaches the maximum number o...