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by AndrewKurtz
Mon Feb 13, 2017 11:26 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Windows 10
Replies: 2
Views: 1136

Windows 10

Does WWI Gold work under Windows 10? Any tips/tricks? Mine seems to lockup or CTD.

Was trying it again after many years on faster hardware.
by AndrewKurtz
Mon Mar 21, 2016 3:28 pm
Forum: Help improve WON
Topic: ---> Public beta patch 1.02 , April 11th version <---
Replies: 165
Views: 30191

Just an FYI...I have been having issues with MatixGames installers lately on my Surface Pro. I found that if I temporarily disable Windows Defender real-time, it works.
by AndrewKurtz
Wed Feb 10, 2016 1:20 am
Forum: Wars of Napoleon
Topic: Prussia and 3rd Coalition
Replies: 32
Views: 1882

Well, yes Prussia is entering early still. In our multi-player game, Austria and Russia made peace with France, leaving France one-on-one with Prussia. In fact, Austria had to make peace twice in three turns because of events that caused them to be at war again. Personally, unless an "alternative hi...
by AndrewKurtz
Sun Jan 10, 2016 9:38 pm
Forum: Wars of Napoleon
Topic: List of National Modifiers
Replies: 2
Views: 367

Thanks. I had searched, but missed it. And it was stickied! Talk about feeling stupid :)

http://www.ageod-forum.com/showthread.php?41481-National-Modifiers-List&p=361330&viewfull=1#post361330
by AndrewKurtz
Sun Jan 10, 2016 8:08 pm
Forum: Wars of Napoleon
Topic: List of National Modifiers
Replies: 2
Views: 367

List of National Modifiers

Is there a list of National Modifiers anywhere? When looking at the options, the descriptions in the tooltips are not very helpful. For example., I cannot tell what the impact is of Preliminary Bombardment, Mixed Order and Flying Batteries Tactics. All the tooltips simply say you get this modifier w...
by AndrewKurtz
Tue Dec 29, 2015 5:32 pm
Forum: Help improve WON
Topic: ---> Public beta patch 1.02 , April 11th version <---
Replies: 165
Views: 30191

Link no longer seems to work.
by AndrewKurtz
Sun Dec 27, 2015 11:02 pm
Forum: Wars of Napoleon
Topic: The game is too buggy
Replies: 16
Views: 2248

by AndrewKurtz
Wed May 27, 2015 12:12 pm
Forum: Help improve CW2
Topic: Leader bar covering jump map
Replies: 6
Views: 796

[ATTACH]33640[/ATTACH]
by AndrewKurtz
Tue May 26, 2015 12:03 pm
Forum: Help improve CW2
Topic: Leader bar covering jump map
Replies: 6
Views: 796

ScreenWidth = 1600
ScreenHeight = 900
ScreenDepth = 16
ScreenFrequency = 60
Cursor = Software
FullScreen = 0
Windowed = 1
Borderless = 0
by AndrewKurtz
Sun May 24, 2015 1:19 pm
Forum: Help improve CW2
Topic: Leader bar covering jump map
Replies: 6
Views: 796

Leader bar covering jump map

Small item, but I think the leader bar needs to be moved up. There is room up and it is covering overlays and the jump map.

[ATTACH]33618[/ATTACH]
by AndrewKurtz
Wed May 13, 2015 6:02 pm
Forum: Help improve CW2
Topic: Public Beta Patch 1.06 RC3 (upd May 13th)
Replies: 126
Views: 14737

willgamer wrote:So by losing, you really win! :w00t: :thumbsup: :mdr:


I am hoping that was a typo!
by AndrewKurtz
Wed May 13, 2015 6:01 pm
Forum: Help improve CW2
Topic: Public Beta Patch 1.06 RC3 (upd May 13th)
Replies: 126
Views: 14737

Gray Fox wrote:I get the part where you have to program a game that people will play because its fun. I just really don't want to play the Legos version of CW2.


I don't have any idea what that means...
by AndrewKurtz
Mon May 11, 2015 12:05 pm
Forum: Help improve CW2
Topic: Public Beta Patch 1.06 RC3 (upd May 13th)
Replies: 126
Views: 14737

How does gaining/losing MC work when two forces are in the same region and not fighting battles? I know when one force is in a region and not fighting a battle it will gain MC, but what happens to MC during the turn when two forces are in the region?
by AndrewKurtz
Sun May 10, 2015 8:59 pm
Forum: Help improve CW2
Topic: Public Beta Patch 1.06 RC3 (upd May 13th)
Replies: 126
Views: 14737

Captain_Orso wrote:I have no idea, why Pocus changed this to 1 MC per element eliminatedImage


I didn't realize that change had been made. Hopefully Pocus can shed some light on the purpose.
by AndrewKurtz
Sun May 10, 2015 7:36 pm
Forum: Help improve CW2
Topic: Public Beta Patch 1.06 RC3 (upd May 13th)
Replies: 126
Views: 14737

I agree something feels wrong about winning the battle and still only having 5% MC. But that has nothing to do with the current change I believe. The current change was about ensuring a minimum of 5% MC. Before this recent change, wouldn't Hooker have had less? It seems the situation is caused by th...
by AndrewKurtz
Sat May 09, 2015 12:53 pm
Forum: Help improve CW2
Topic: Public Beta Patch 1.06 RC3 (upd May 13th)
Replies: 126
Views: 14737

Report this just as an FYI, and I do not think it will matter if the new EXE is always used, but reporting it to Pocus in case this was a situation he wanted to address in the code. I used the new EXE by mistake in a PBEM game where we had the issue. I had copied it when I ran my previous tests and ...
by AndrewKurtz
Thu May 07, 2015 8:53 pm
Forum: Help improve CW2
Topic: Public Beta Patch 1.06 RC3 (upd May 13th)
Replies: 126
Views: 14737

I am at a lose as to what that would be good for. Each time you have to move back into the region, arrive with cohesion loss, fight a battle you know you are going to lose, take more losses than the enemy and then return to start to do it over again the next turn. Are you trying to get rid of your ...
by AndrewKurtz
Thu May 07, 2015 1:22 pm
Forum: Help improve CW2
Topic: ROE impact
Replies: 0
Views: 389

ROE impact

In testing he MC bug, I ran a situation of McDowell attacking Manassas 10 times. I was trying to to understand the impact of the ROE (specifically Conservative and Probe). In 100% of the cases, they ended up in the region. QUESTION 1: If it is a probe, I'd be curious to get thoughts on whether the a...
by AndrewKurtz
Thu May 07, 2015 11:56 am
Forum: Help improve CW2
Topic: Public Beta Patch 1.06 RC3 (upd May 13th)
Replies: 126
Views: 14737

Fingers crossed!

I ran reran things 10 times times where the MC bug had caused continuous battles and in each case the Union had 5% and was able to retreat to Alexandria without flipping to OP. Yeah!!!
by AndrewKurtz
Wed May 06, 2015 11:35 pm
Forum: Help improve CW2
Topic: Public Beta Patch 1.06 RC3 (upd May 13th)
Replies: 126
Views: 14737

Started promising, but sounds like the same song and dance.

The change to have forces stay in the same region sure has created a challenge.
by AndrewKurtz
Wed Apr 29, 2015 9:52 pm
Forum: Civil War II
Topic: Razing Cities - No Loyalty or Development Penalty or Other Effects?
Replies: 22
Views: 4405

Agree... And likely an FI impact makes sense too
by AndrewKurtz
Tue Apr 28, 2015 2:44 pm
Forum: Help improve CW2
Topic: Quick fix: CW2 fixed executable, April 24
Replies: 38
Views: 6191

Pocus wrote:Today it should be!


Just making sure I haven't missed anything. Was there another quickfix to get the MC issue addressed (I am assuming the first quickfix did not fix it completely as there we subsequent posts...I have not confirmed this).
by AndrewKurtz
Mon Apr 27, 2015 7:24 pm
Forum: Help improve CW2
Topic: CSA instigating demonstrations
Replies: 5
Views: 524

Emx77 wrote:I experienced exactly same thing in my last PBEM. My CSA opponent spammed at least three demonstration decisions across map each turn for almost two years. We played with 1.04RC9.


Creates quite a challenge when you only have two counters per month.
by AndrewKurtz
Mon Apr 27, 2015 3:30 pm
Forum: Help improve CW2
Topic: Forces passed each other in the Shenandoah Valley
Replies: 3
Views: 456

Intreresting. I'm not sure I've ever seen it happen before, but if I just saw the .1%, guess it is time to go buy a lottery ticket.
by AndrewKurtz
Mon Apr 27, 2015 12:59 pm
Forum: Help improve CW2
Topic: Forces passed each other in the Shenandoah Valley
Replies: 3
Views: 456

Forces passed each other in the Shenandoah Valley

I just had a very odd occurrence in a PBEM game. We are using Veteran activation. Union had a force in Harpers Ferry. CSA had a force in Strasburg. Winchester had a garrison. My union forces were told to move from HF to Winchester. CSA had Johnston move from Strasburg to HF. They passed each other i...
by AndrewKurtz
Mon Apr 27, 2015 12:21 pm
Forum: Help improve CW2
Topic: CSA instigating demonstrations
Replies: 5
Views: 524

Here is a screenshot showing what I am facing, I have two counter cards. I've been using them every turn. Here is what I face in June of 1861.

[ATTACH]33381[/ATTACH]
by AndrewKurtz
Sun Apr 26, 2015 3:59 pm
Forum: Help improve CW2
Topic: CSA instigating demonstrations
Replies: 5
Views: 524

CSA instigating demonstrations

I am in a PBEM game, and the CSA is instigating demonstrations all across the union. At least 3-4 cities have demonstrated every turn since turn 1. I do not have enough counter cards to keep up. Is this WAD or is something not working properly? I do not remember facing this before this build. (1.05a...
by AndrewKurtz
Sun Apr 26, 2015 3:56 pm
Forum: Civil War II
Topic: Settings saved in game file?
Replies: 6
Views: 611

Thanks!
by AndrewKurtz
Sun Apr 26, 2015 2:19 pm
Forum: Civil War II
Topic: Settings saved in game file?
Replies: 6
Views: 611

Ouch. That makes multiple PBEM challenging. I think I've been doing it wrong in the past.
by AndrewKurtz
Sun Apr 26, 2015 1:47 pm
Forum: Help improve CW2
Topic: Quick fix: CW2 fixed executable, April 24
Replies: 38
Views: 6191

Something seems weird about getting rid of that last 5% MC compared to before. Without any enemy forces present fully non-passive armies stall at 95% control. Is it now that you have to go offensive to remove the last 5% MC? And at 1% per turn? I suspect that would be a bug, but it might help if yo...

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