I recall during ACW I had Leonidas Polk's Corps on very agressive when he smashed the Yankee troops and then he broke trough and was threathening Ohio and India. The problem was that he had to cross a river were he encountered a smaller Yankee Corps (or perhaps more or less a corps). The battle resu...
Don't forget fish. Who hasn't dreamt of a career as fish peddler? :neener: In all honesty, if you are a warmongerer when it comes to computer gaming ACW will be more fun for you. If you enjoy a more wholesome gameplay PoN is your game. Just don't try Japan ... things might get boring. :bonk: Too mu...
I saw some remarks concerning the long lag times between turns ? I'm currently engaged to other "projects" and will try this game next week. Is the lag time comparable to AGEOD ACW ? I heard the game is so much better then the ACW game ? How can this be better ? Come on - such a great response ... :...
Kotik, that's not correct. Diplomacy was released after Victoria and was by far the worst game ever developed by Paradox. And essentially the worst game every by any company - in my personal experience. It was plain ugly, there were constant bugs, exploits and glitches and Paradox officially stopped...
Hello folks, with the risk of sounding harsh on Victoria I must confess it was a big disappointment when it was released. It didn't live up to standards. I still have all the original box and stuff. I truly think the AGEOD games are better conceived. I had much more fun with the ACW game engine comp...
As a European (Belgium) I like to add = - as a child, we loved the comic books about the ACW (see other posters), - as a young adult, I got interested in the cause behind the conflict - state rights against federal legislation - slavery issue - internal differences and political games of balance pri...
Basicly, the German ambition to avoid an attrition war with the Entente was a little naive. So I think they can not escape the meat grinder. side remark = that's also the game about - as many nations make a very wide scaled armed conflict. Second, any good reason to gain the edge in the attritional ...
the power value is explained into detail into the manual iirc. It combines strength, cohesion and other parameters. Due to bad cohesion of depletion of brigades, a strong division can become very weak. The difference you spotted might be due to various reasons ... Your cavarly might have very aggres...
A month ago I posted a similar post - I got the majority of confederate cities. State capitals of Arkansas, Texas and Florida were not captured - all the rest was within the Union control. I got flamed because I hadn't attack "in a smart way". The forum veterans describe begin smart as "doing a lot ...
This week I had little time to read the forum. Still, my question remains - how can the CSA AI gather so much forces at the end of the game were it lacked so many conscription points. In my CSA game on hard - before I played the Union - I had a very similar "course of events". I even did a little be...
okies, after doing my math I had 18 out of 28 conscription points per turn taken from CSA and with their low morale troughout the game it just surprised me to see that they had so high manpower late game. Just good to know that there are no cheat rules. One question tough - how does the CSA get 30 c...
Before I tried my Union game on hard I tried the CSA game on hard - which I lost late 1864. Basicly all my armies were depleted because lack of reinforcments - because if you lose capital you can not recruit anymore. And losing Richmond itsels is a major blow to your recruits (10 recruits IIRC). So ...
my point was how can the AI gather such a large army after all those years losing his manpower generating cities? His montly reinforcments should have been dramatically low as he lost Richmond so early in the war. I kept on pushing the AI. In the end it seems the AI was still able to field about 6 t...
during my Union game on hard - I had following results = - capture of Richmond early 1862, - capture of Nashville and Memphis, mid 1862, - capture of Jackson, Vicksburg and New Orleand early 1863, - total occupation of Tenessee, Missisippi, North Carolina and Virginia late 1863, - capture of Atlanta...
what puzzles me most about the NM thing is the dramatic "swing" there is in results - and often these swings have a huge impact on the game - and basicly it's a very thin line. And often it happens in the last days of the 15 days of battle resolution. An example to state that - if your turn is playe...
It seems my blockade fleets are being sunk in one turn by the naval defenses of Charleston SC. My fleet (about 8-10) blockade ships goes to the entrance of the delta to blockade. During the game turn - a few "boom boom 's " go around and my fleet is gone ! I send a new one and the same thing happens...
today I retried it and waited a longer time - stlil the task manager says it's not responding - at a certain time of waiting - much longer then usual the game seems to have proceeded. So the game itself is working - but with much more calculating time at that certain date (which seems reproducable, ...
Hi Spruce! Which version of the game are you using? Do you get any error message? In order to reproduce your problem we need the savegame. Please post it (best as a as a zip archive) to the forum or a file hosting service like http://www.mediafire.com/ and post the link. :cwboy: Thanks Norbert I us...
Judging by the replies, I think your conclusion/suggestion is a little premature. This is a really cool game, but it has a lot of details for the gamer to learn to attend to, before suggesting that rules be changed, but that's the fun of learning it. no , this game is fairly complex. I was nowhere ...
I was keeping the AI busy in Virginia (I'm CSA) with a decent ANV. In the meantime I had build up Polks corps of the Army of Tenessee - he had grown to 28.000 men - and it seemed the Union AI was putting more men into amph. invasions of th Carolinas then in taking Kentucky or Tenessee. So I send Pol...