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by Gray Fox
Sun Jun 17, 2018 1:30 pm
Forum: Civil War II
Topic: Still Having Problems with VP's
Replies: 10
Views: 298

Re: Still Having Problems with VP's

Something else is going on. The VP menu at the top tells me I started with 50, gained 27, lost 10 and 6, but somehow then have 95 total. No battles were fought.
by Gray Fox
Sat Jun 16, 2018 12:53 pm
Forum: Civil War II
Topic: Still Having Problems with VP's
Replies: 10
Views: 298

Re: Still Having Problems with VP's

I checked and the math is not making any sense. I start with 3 objectives that each give 20 VPs, but I only get a total of 24 VPs per turn for holding these. I also lost 6 VPs the first turn, even though no battles happened and no structures were lost. So the VP system does not appear to be working ...
by Gray Fox
Fri Jun 15, 2018 8:43 pm
Forum: Civil War II
Topic: Union Economy
Replies: 11
Views: 858

Re: Union Economy

Some structures you can build produce money, but at a really bad ROI. I think that an armory, a powder mill and an IW produce $1.
by Gray Fox
Fri Jun 15, 2018 8:09 pm
Forum: Civil War II
Topic: Union Economy
Replies: 11
Views: 858

Re: Union Economy

IIRC, it's approximately two units of either dollars or WS.

P.S. I checked my test record and it is approximately 2 units per ship, not per unit. so about 5 per unit.
by Gray Fox
Fri Jun 15, 2018 2:47 pm
Forum: Civil War II
Topic: Cavalry and Stack Question
Replies: 23
Views: 573

Re: Cavalry and Stack Question

I try to change things around every now and then, so to be honest, I have taken St. Louis a time or two as ACG has described. Like minds, T-bone!
by Gray Fox
Fri Jun 15, 2018 2:43 pm
Forum: Civil War II
Topic: Still Having Problems with VP's
Replies: 10
Views: 298

Re: Still Having Problems with VP's

IIRC, it's the objectives for the Western Campaign that give VP's. Those few city regions are what you have to take and hold. You also don't get VP's for regions where you have 50% MC or less. I don't have access to the game at work, so someone might check this. P.S.: http://www.ageod.net/agewiki/in...
by Gray Fox
Thu Jun 14, 2018 10:15 pm
Forum: Civil War II
Topic: Cavalry and Stack Question
Replies: 23
Views: 573

Re: Cavalry and Stack Question

I started with a theoretical discussion of what the CSA might do to a hypothetical Union play and now gave a specific Union situation for discussion. As the Union, I restrict what the CSA might successfully try until I firmly have the initiative. In this, you no longer have to respond to Union threa...
by Gray Fox
Thu Jun 14, 2018 8:51 pm
Forum: Civil War II
Topic: As CSA Should I Build 1 set of IW's or 2 and When
Replies: 2
Views: 196

Re: As CSA Should I Build 1 set of IW's or 2 and When

Combat elements tear up 5 RR tracks per turn (5x1.6=8 WS) for 10 turns. You raise taxes or sell bonds and build the first set of IW. Once it produces 75 WS, you build the next set of IW. Then you build WS and fix all of the RR track for a win win.

I'll give it a yes.
by Gray Fox
Thu Jun 14, 2018 8:46 pm
Forum: Civil War II
Topic: Cavalry and Stack Question
Replies: 23
Views: 573

Re: Cavalry and Stack Question

Here is what I do as the Union. I entrench a strong Division in St. Louis, Cairo, Evansville, Louisville, Cincinnati, Ashville, Parkersburg, Wheeling and Pittsburgh. That's my "shield". I put brigs in the Potomac and a stockade in MD to block access to D.C. My cavalry, rangers and partisan...
by Gray Fox
Thu Jun 14, 2018 6:04 pm
Forum: Civil War II
Topic: Cavalry and Stack Question
Replies: 23
Views: 573

Re: Cavalry and Stack Question

MO is a trap for the Union. Athena may send an army to assault AR, but that army would have no flank security and a long supply line. You should thank any Union player for attempting to do this. Also, never waste talent. Would you send Lee with only a few cav into northern MO? Why send Shelby? The C...
by Gray Fox
Thu Jun 14, 2018 3:06 pm
Forum: Civil War II
Topic: Cavalry and Stack Question
Replies: 23
Views: 573

Re: Cavalry and Stack Question

I've been wondering what effect a great defensive Corps Commander like Thomas or Hood might have on a cavalry Corps with good defensive Division commanders. Anyone tried that?
by Gray Fox
Thu Jun 14, 2018 2:22 pm
Forum: Civil War II
Topic: What if You Had No Replacements For Light Artillery
Replies: 8
Views: 380

Re: What if You Had No Replacements For Light Artillery

Hi CO,

I think we both posted that the answer to #1 is No, for the same reasoning.
by Gray Fox
Wed Jun 13, 2018 3:54 pm
Forum: Civil War II
Topic: Cavalry and Stack Question
Replies: 23
Views: 573

Re: Cavalry and Stack Question

ACG, if the raids are an integral part of a plan to take a major objective, then of course that would be worth the risk. However: "My idea for Shelby was to run around west and north of Missouri capturing stockades and then destroying them. Same for some small towns. And of course to do some ra...
by Gray Fox
Tue Jun 12, 2018 8:09 pm
Forum: Civil War II
Topic: What if You Had No Replacements For Light Artillery
Replies: 8
Views: 380

Re: What if You Had No Replacements For Light Artillery

In 1861, some brigades start with missing elements. These only take up the slots in a Division for the elements present.
So I would say #1-No and #2-Yes.
by Gray Fox
Tue Jun 12, 2018 3:58 pm
Forum: Civil War II
Topic: Cavalry and Stack Question
Replies: 23
Views: 573

Re: Cavalry and Stack Question

Honest discussion is like the bricks of which strategy is formed. What is one side going to do and why? Upon this discussion war places a factor Clausewitz called friction. In game, this is present as attrition. Move a unit without a Supply Unit for 10 days and you get a 10% chance for a loss of a h...
by Gray Fox
Mon Jun 11, 2018 8:22 pm
Forum: Civil War II
Topic: Cavalry and Stack Question
Replies: 23
Views: 573

Re: Cavalry and Stack Question

It's difficult for the CSA to get away from the embedded 6-lber brigades. I was able to make about 20 Divisions with only two of these batteries per Division. The 12-lber is somewhat better. Divisions in an entrenched position get the most out of the light guns because the entrenchment adds to the a...
by Gray Fox
Mon Jun 11, 2018 5:50 pm
Forum: Civil War II
Topic: Cavalry and Stack Question
Replies: 23
Views: 573

Re: Cavalry and Stack Question

What is your strategy to win the war? Don't make a cavalry Division/Corps for Forest/Shelby if it's a great hood ornament on an Edsel. A cav Division/Corps commanded by these two may MTSG really well. If placed in support in a region next to a crescent of entrenched Corps regions, they might succeed...
by Gray Fox
Mon Jun 11, 2018 4:31 pm
Forum: Civil War II
Topic: How to use divisions properly?
Replies: 2
Views: 326

Re: How to use divisions properly?

In addition to the supplies, a stack with a Supply Unit that has supplies gets a 10% boost to fire combat. So a large stack should always have a supplied SU. A large stack away from your supply lines may need several SUs to remain out of trouble. A depot must be within range (3-5 regions) of a conti...
by Gray Fox
Thu Jun 07, 2018 4:26 pm
Forum: Civil War II
Topic: Marching to the sound of guns.
Replies: 5
Views: 461

Re: Marching to the sound of guns.

The MTSG effect is possibly the most deeply misunderstood aspect of this game. Napoleon knew that time rules the world. The Emperor's standing order was to MTSG and don't wait for orders. Lee's final artillery barrage at Gettysburg rattled windows in Philly. So guns can be heard a considerable dista...
by Gray Fox
Wed Jun 06, 2018 2:42 pm
Forum: Civil War II
Topic: Duplicate Generals
Replies: 2
Views: 415

Re: Duplicate Generals

Welcome to the forum! I have never read anything like this before. Butterfield is unit #563 in the database models with the usual Strat 3 Off 1 Def 1 and a seniority of 53. The one who fits that is the real Butterfield and the other is a glitch most likely. You might send him in a ship to the shippi...
by Gray Fox
Mon Jun 04, 2018 10:59 pm
Forum: Civil War II
Topic: Crossed rilfes in Objective screen?
Replies: 7
Views: 541

Re: Crossed rilfes in Objective screen?

The crossed rifles mean that your side has less than 50% loyalty in that region. Move a large force of troops there to improve loyalty. I believe that some of the scenarios are just meant to be stepping stones so that the player can gradually work their way up to playing the campaigns. Welcome to th...
by Gray Fox
Mon Jun 04, 2018 4:43 pm
Forum: Civil War II
Topic: Use of artillery
Replies: 9
Views: 799

Re: Use of artillery

The large TN and VA brigades are a plus in 1861 before Divisions can be formed. Granted, this is not of much use. I usually use loose cav for recon/counter recon, so brigades with cav are still useful in Divisions to give a stack some pursuit/screening capability. You can't get away from the embedde...
by Gray Fox
Mon Jun 04, 2018 1:27 pm
Forum: Civil War II
Topic: Use of artillery
Replies: 9
Views: 799

Re: Use of artillery

The formation I posted is for the offensive. I prefer to put all the best tips together in one stack at the point of the spear. It's also easier for the Union to make Divisions without 6-lbers due to the ability of McClellan/Sigel/Halleck to train up militia to line infantry. The philosophy of "...
by Gray Fox
Thu May 31, 2018 4:23 pm
Forum: Civil War II
Topic: Level 7 entrenchment
Replies: 4
Views: 633

Re: Level 7 entrenchment

Never attack your enemy's strength. As the Union, you can land an Army anywhere along the Confederate coast. You can also infiltrate cavalry, partisans and rangers to interdict supply lines. Enemy strong points are why God created the art of maneuver.
by Gray Fox
Thu May 31, 2018 4:16 pm
Forum: Civil War II
Topic: Union Economy
Replies: 11
Views: 858

Re: Union Economy

Creating a "Rich" region does not create more cash. The region produces more GS and ammo and has a reduced probability of an epidemic, but that's it. So spending money to build Telegraph lines won't get you more money. If you accrue a surplus of 500 WS, additional production will be sold a...
by Gray Fox
Thu May 31, 2018 4:02 pm
Forum: Civil War II
Topic: Use of artillery
Replies: 9
Views: 799

Re: Use of artillery

For the best results, an artillery Division should have one of your better Generals and be in a stack with one of your best Army/Corps commanders along with a General who has the artillery specialist ability. As such not every stack needs an artillery Division. If you try to even out your artillery ...
by Gray Fox
Thu May 24, 2018 3:20 pm
Forum: Civil War II
Topic: Army Commanders Not Leading Battles
Replies: 15
Views: 2118

Re: Army Commanders Not Leading Battles

In the top left-hand corner of the battle report is an "E". Click this icon and you get the results by each round and thus the number of rounds.
by Gray Fox
Thu May 24, 2018 2:08 pm
Forum: Civil War II
Topic: Combat further explained by loki100
Replies: 4
Views: 1030

Re: Combat further explained by loki100

Loki100's post is from the Wars of Napoleon discussion thread, which may explain some of the terminology. However, the explanation of the Ageod Wiki thread on "Combat Explained" pertains to CW2 as well, so I reposted it. ACG, I have read some WON AARs. The French player tends to keep Napol...
by Gray Fox
Wed May 23, 2018 4:31 pm
Forum: Civil War II
Topic: Training/Upgrading of militia, volunteers & conscripts
Replies: 28
Views: 6679

Re: Training/Upgrading of militia, volunteers & conscripts

Let's adjust my original plan. Either player creates a pool of 60 militia of Experience Level 1 in garrisons (conscripts may also be used). Four might upgrade to line infantry per turn at 7%. In order to train replacement EL1 militia in that number, an HQ would need to be stacked with about 60 milit...

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