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by Gray Fox
Thu Sep 14, 2017 1:16 pm
Forum: Civil War II
Topic: Points to know - Union - Work in Progress
Replies: 17
Views: 6384

Re: Points to know - Union - Work in Progress

22. Information Preparation of the Battlefield (IPB) Let's say that you could put a mirror behind your opponent and then see what cards are in his hand. Knowing what he's holding beats guessing about it. IPB is the term for putting all the recon pieces together to get one accurate picture of enemy s...
by Gray Fox
Tue Sep 12, 2017 3:36 pm
Forum: AGEod's American Civil War
Topic: Useful Threads for Beginners
Replies: 16
Views: 11716

Re: Useful Threads for Beginners

So if I fix the links in my old posts, do these then work for everyone who tries them from then on or does the fix just work for me?
by Gray Fox
Tue Sep 12, 2017 12:08 pm
Forum: General discussions
Topic: New gamer with a problem
Replies: 3
Views: 1095

Re: New gamer with a problem

FYI, Goodmongo's account is still not activated.
by Gray Fox
Sat Sep 09, 2017 3:23 pm
Forum: ACW History Club / Histoire de la Guerre de Sécession
Topic: Civil War statues
Replies: 21
Views: 434

Re: Civil War statues

It's unfortunate that the demonstrators are described as either pro or anti Confederates and no mention of free speech rights. As I tried to describe here, we as a nation used to care about treating both sides of an argument with honesty. The city might place a plaque next to the statue describing t...
by Gray Fox
Sat Sep 09, 2017 12:36 am
Forum: ACW History Club / Histoire de la Guerre de Sécession
Topic: Civil War statues
Replies: 21
Views: 434

Re: Civil War statues

Captain Orso, I posted that Dems made a country in part dedicated to keeping slaves, so I don't see how you can post that I'm in any way ignoring the awful side of the Confederacy. The CSA were not pardoned. Ever. I'm not a "neo-Confederate". But, I'm not an autocrat either. If we're both ...
by Gray Fox
Fri Sep 08, 2017 11:47 pm
Forum: General discussions
Topic: New gamer with a problem
Replies: 3
Views: 1095

Re: New gamer with a problem

My pleasure! One team, one fight.
by Gray Fox
Fri Sep 08, 2017 3:34 pm
Forum: ACW History Club / Histoire de la Guerre de Sécession
Topic: Civil War statues
Replies: 21
Views: 434

Re: Civil War statues

Captain Orso, one argument to remove the statues was that the men were actually traitors. I suppose that you are tacitly agreeing that this argument was never valid. Are you now saying that statues may not depict men in rebellion? The whole point of the Piss Christ statements were to describe how ar...
by Gray Fox
Thu Sep 07, 2017 2:47 pm
Forum: ACW History Club / Histoire de la Guerre de Sécession
Topic: Civil War statues
Replies: 21
Views: 434

Re: Civil War statues

I'm for honesty. Democrats created a nation dedicated in part to keeping slaves the Democrats did not want to free. Democrats then built statues of Democrats in protest to the Emancipation, to celebrate Jim Crow laws and to oppose the Civil Rights movement. Now Democrats want to erase this embarassi...
by Gray Fox
Wed Sep 06, 2017 7:47 pm
Forum: ACW History Club / Histoire de la Guerre de Sécession
Topic: Civil War statues
Replies: 21
Views: 434

Re: Civil War statues

The issue is that my taxes support liberal artwork like the Piss Christ artpiece and I don't complain. Free speech works both ways. Everything is subject to someone's objection. I swore to defend the Constitution and that document still works for people to whom I strongly object. We need to oppose t...
by Gray Fox
Wed Sep 06, 2017 3:50 pm
Forum: ACW History Club / Histoire de la Guerre de Sécession
Topic: Civil War statues
Replies: 21
Views: 434

Civil War statues

I thought it might be proper to discuss the removal/destruction of Civil War monuments. The argument seems to be that the monuments honor Confederate soldiers who were traitors and racist slave owners. What are the facts? Obviously, during the war, the men who fought against the Union were traitors ...
by Gray Fox
Wed Sep 06, 2017 1:45 pm
Forum: General discussions
Topic: New gamer with a problem
Replies: 3
Views: 1095

New gamer with a problem

http://www.matrixgames.com/forums/tm.as ... =&#4340542

I read this over at the Matrix forum for CW2. I hope that someone can assist GoodMongo.

Thanks!
by Gray Fox
Mon Aug 21, 2017 5:17 pm
Forum: Civil War II
Topic: New player with questions
Replies: 4
Views: 465

Re: New player with questions

That's correct.
by Gray Fox
Mon Aug 21, 2017 5:14 pm
Forum: ACW History Club / Histoire de la Guerre de Sécession
Topic: How great was the southern qualitative advantage over the north?
Replies: 43
Views: 3781

Re: How great was the southern qualitative advantage over the north?

Gentlemen, strategy wins wars. The Confederacy had no war winning strategy from day one. None of the West Point geniuses in the CSA had spent one day of the previous decade preparing the South to wage a war of attrition. The "just leave us alone" strategy of Jeff Davis suffered from fatal ...
by Gray Fox
Mon Aug 21, 2017 12:20 pm
Forum: Civil War II
Topic: New player with questions
Replies: 4
Views: 465

Re: New player with questions

Some units are fixed or locked in place right from the time they appear, like most fortress garrisons. If you add new units to the stack that is locked, then these units will also appear locked in place. Just drag and drop the units without the locked in place icon into their own separate stack. Tha...
by Gray Fox
Mon Aug 21, 2017 12:10 pm
Forum: Civil War II
Topic: How to form division
Replies: 5
Views: 366

Re: How to form division

Generals that are inactive for the turn may not form Divisions. That may have been your problem.
by Gray Fox
Wed Aug 16, 2017 5:04 pm
Forum: Civil War II
Topic: How do I edit generals' skills and traits?
Replies: 7
Views: 494

Re: How do I edit generals' skills and traits?

I'm not a modder, but perhaps someone else can help you if this is incorrect. You may already know that you can DL the game Dbase here: http://www.ageod-forum.com/viewtopic.php?f=340&t=35005 The CW2_DB_Models_v9s.xls file contains the General's list starting on line 243. Starting with Column CA,...
by Gray Fox
Mon Aug 14, 2017 7:30 pm
Forum: Civil War II
Topic: Hold at all costs
Replies: 20
Views: 793

Re: Hold at all costs

IFAIK, friendly units in a region that are not Passive/Passive (Green/Green) should prevent the passage of enemy supplies, even ones in a fort under siege.
by Gray Fox
Mon Aug 14, 2017 5:30 pm
Forum: Civil War II
Topic: Hold at all costs
Replies: 20
Views: 793

Re: Hold at all costs

If you've fought the battle several times under different commanders and you retreated every time, then that would indicate the result was valid. If you figure that your force should be able to fight the Union to a standstill, which apparently hasn't happened once yet, then maybe that is too much to...
by Gray Fox
Mon Aug 14, 2017 4:58 pm
Forum: Civil War II
Topic: Hold at all costs
Replies: 20
Views: 793

Re: Hold at all costs

Joe Johnston has the Deceiver, "Cut and run" ability trait. I never assault D.C. with him and this might explain your battle result.
by Gray Fox
Mon Aug 14, 2017 3:52 pm
Forum: Civil War II
Topic: Hold at all costs
Replies: 20
Views: 793

Re: Hold at all costs

You seem to be blurring several things together. An element in combat takes hits and loses cohesion. It withdraws when it fails a cohesion check or is destroyed. Retreat of a unit or stack happens when too many engaged elements withdraw from battle. In terrain where the total number of elements enga...
by Gray Fox
Mon Aug 14, 2017 2:56 pm
Forum: Civil War II
Topic: Hold at all costs
Replies: 20
Views: 793

Re: Hold at all costs

The random dice roll is compared to your element's current cohesion number. If the random number exceeds the cohesion number, then the element withdraws and another takes its place. If too many withdraw, then the whole unit follows. I understood, perhaps wrongly, that HAAC just increased the number ...
by Gray Fox
Mon Aug 14, 2017 2:33 pm
Forum: Civil War II
Topic: Determining cost breakdown for units; Combat Power in Objectives Screen
Replies: 2
Views: 433

Re: Determining cost breakdown for units; Combat Power in Objectives Screen

Hello! Near the top left hand corner is an icon that looks like some paper money. If you cursor over it, you get your current positive or negative Percentage Number for inflation/deflation. This seems to work thus: base money cost x Percentage Number = an amount of money This fractional amount round...
by Gray Fox
Mon Aug 14, 2017 1:55 pm
Forum: Civil War II
Topic: Hold at all costs
Replies: 20
Views: 793

Re: Hold at all costs

I believe that HAAC just means you are willing to accept higher casualties before withdrawing. Also, some Generals have abilities, IIRC Deceiver is one, where they will fight for two rounds and then retreat every time. Terrain that doesn't confer NM won't do you much good if your army is destroyed h...
by Gray Fox
Sun Aug 06, 2017 2:47 am
Forum: Civil War II
Topic: Confederate Seniority + Army Command Problem
Replies: 6
Views: 618

Re: Confederate Seniority + Army Command Problem

I just tried out a save game for 1862 and I made Lee commander of the 4th CSA Army with no problem. Also I am using the latest patch and you get six Army commands in 1862, not four. IIRC, it was always six.
by Gray Fox
Sun Aug 06, 2017 2:14 am
Forum: Civil War II
Topic: solo play
Replies: 1
Views: 500

Re: solo play

I know of this thread:

viewtopic.php?f=46&t=51464
by Gray Fox
Fri Aug 04, 2017 11:53 pm
Forum: Civil War II
Topic: Officers and Generals
Replies: 11
Views: 698

Re: Officers and Generals

Also, Ich bin GF (Gray Fox) und Sie sind LT (Lord Telering.
by Gray Fox
Fri Aug 04, 2017 4:02 pm
Forum: Civil War II
Topic: Officers and Generals
Replies: 11
Views: 698

Re: Officers and Generals

In the BattleLog, if you have loose units as you mention in an Army stack, then the report will list the Commander and the Unit Commander in each battle round. Small units like Artillery Batteries might be led by Lieutenants or Captains, Regiments by Colonels and perhaps for game purposes, Brigades ...
by Gray Fox
Fri Aug 04, 2017 1:40 pm
Forum: Civil War II
Topic: Gathering Intel
Replies: 11
Views: 651

Re: Gathering Intel

The important thing is, will/could YOUR unit accidentally enter a region with an enemy force. The actual cost of entering a region is dependent on so many factors, each having a larger or smaller affect on the actual movement, that it would be impossible to tally up into a simple table. Besides, th...
by Gray Fox
Fri Aug 04, 2017 1:25 pm
Forum: Civil War II
Topic: Gathering Intel
Replies: 11
Views: 651

Re: Gathering Intel

If you click on a stack of units you get a horizontal menu at the bottom of the page of the unit cards in that stack. To the far right is a vertical listing of the same elements with their NATO symbols. Click on one of these symbols and you get a large menu of that element's many stats and abilities...
by Gray Fox
Thu Aug 03, 2017 4:01 pm
Forum: Civil War II
Topic: Army Commander Bonuses?
Replies: 4
Views: 500

Re: Army Commander Bonuses?

Combat in CW2 involves many aspects and is perhaps best described as a game of inches. You want to get the most of the situation, with terrain and weather to your advantage, good commanders, line or elite infantry, heavy artillery, ample cavalry for pursuit, high initiative and lots of supplies. As ...

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