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by Gray Fox
Mon May 14, 2018 4:09 pm
Forum: Civil War II
Topic: Ka Boom versus Pop Pop
Replies: 7
Views: 839

Re: Ka Boom versus Pop Pop

A player doesn't have to assume the quotas for combat and support elements in combat in a given region. Just use the "7" key and you get an exact menu of what will be available. As such, it makes no sense to have 6-lbers and heavy artillery in a stack competing for the same frontage. The U...
by Gray Fox
Thu May 10, 2018 3:43 pm
Forum: Civil War II
Topic: Weather
Replies: 1
Views: 519

Re: Weather

The manual does not explain much about the weather and the Wiki echoes this. The CW2 DB only indicates that the weather varies by what appears to be altitude, so no mention of the game mechanic. I checked a log of a battle that lasted 3 rounds and there is no mention of the weather at all. The in-ga...
by Gray Fox
Wed May 09, 2018 8:00 pm
Forum: Civil War II
Topic: Army Commanders Not Leading Battles
Replies: 13
Views: 1076

Re: Army Commanders Not Leading Battles

I chose to follow the text version from the Wiki to determine the quota adjustment for leaders, multiplying rank and off/def rating. Apparently the original Wiki entry had the example that followed do this as well. Narwhal then changed the example to sum the two in the Wiki but not the text. Perhaps...
by Gray Fox
Mon May 07, 2018 5:55 pm
Forum: Civil War II
Topic: Army Commanders Not Leading Battles
Replies: 13
Views: 1076

Re: Army Commanders Not Leading Battles

During my tests with an artillery Division, I sent one under a Corps commander and nothing else into a battle. The stack (Corps commander and one artillery Division) would absolutely not enter the region of the planned battle until I added a combat unit to the stack. So IMHO, that might be why the t...
by Gray Fox
Wed Apr 25, 2018 4:41 pm
Forum: Civil War II
Topic: Noob question (1st of many most likely)
Replies: 4
Views: 1068

Re: Noob question (1st of many most likely)

IIRC, cursor over the conscript icon in the top left corner of the screen and his contribution may show up there.
by Gray Fox
Tue Apr 24, 2018 4:17 pm
Forum: Civil War II
Topic: Premium for Volunteers
Replies: 2
Views: 1197

Re: Premium for Volunteers

If you would get X number of conscripts with no premium and less than X with a premium that you cannot pay, then don't go for the premium. If money is the thing you need most right now, have you considered raising taxes, selling bonds or printing cash? Even if you don't want to pay a premium, this w...
by Gray Fox
Sun Apr 22, 2018 4:58 pm
Forum: Civil War II
Topic: A Case for Using Only Pea Shooters
Replies: 12
Views: 1851

Re: A Case for Using Only Pea Shooters

I just checked and all artillery have a frontage in open terrain of 4 and in closed of 10, even coastal batteries, except horse artillery which have 2 and 9.
by Gray Fox
Thu Apr 19, 2018 5:30 pm
Forum: Civil War II
Topic: A Case for Using Only Pea Shooters
Replies: 12
Views: 1851

Re: A Case for Using Only Pea Shooters

So called "mountain" Divisions traditionally have mortars or howitzers of lighter calibers so they can fire over intervening elevation. These also have lots of sure-footed mules to move the lighter guns instead of horses. The game doesn't really reflect this and a Division of 20 lbers can ...
by Gray Fox
Wed Apr 11, 2018 4:47 pm
Forum: Civil War II
Topic: Light Infantry
Replies: 2
Views: 1887

Re: Light Infantry

Here's what the wiki says about the advantage of irregular infantry: http://www.ageod.net/agewiki/index.php?title=Terrain_Effects_on_Combat&action=edit Unfortunately, this doesn't seem to apply to the light infantry. Traditionally, light infantry are named thus because they lack any of the heavy...
by Gray Fox
Tue Apr 10, 2018 4:42 pm
Forum: Civil War II
Topic: Medical Co.
Replies: 6
Views: 2390

Re: Medical Co.

I believe both are support units, so they might take part in combat in an extraordinarily dire circumstance. Obviously, they have power numbers, but are really expensive units to hope to use as combat elements. Using a Signal Company where you don't need its CPs seems like a wasteful luxury. Wheneve...
by Gray Fox
Mon Apr 09, 2018 6:41 pm
Forum: Civil War II
Topic: How to Brown Water Blockade certain important CSA ports
Replies: 7
Views: 2339

Re: How to Brown Water Blockade certain important CSA ports

I don't have the game with me at work, so I can't explain any specific situation. The "shift lines" explain whether a unit in the region where the cursor is must cross water (blue lines) or land (brown lines) to enter the next region. IIRC, dark blue is a waterway impassable to land units ...
by Gray Fox
Mon Apr 09, 2018 3:58 pm
Forum: Civil War II
Topic: How to Brown Water Blockade certain important CSA ports
Replies: 7
Views: 2339

Re: How to Brown Water Blockade certain important CSA ports

Enemy forts (or entrenched artillery) may negate the blockade fleet entirely.

http://www.ageod.net/agewiki/index.php? ... ction=edit

E.g., this is what happens to any blockade force in Hampton Roads when the guns in Norfolk get entrenched.
by Gray Fox
Mon Apr 09, 2018 3:50 pm
Forum: Civil War II
Topic: Medical Co.
Replies: 6
Views: 2390

Re: Medical Co.

IIRC, a Corps gets 18 Command Points. If the Corps has 5 Divisions for a total of 20 CPs needed, then a Signal Company's 2 CPs would help. Otherwise, I believe you get a 10% loss to combat power for not enough CPs. You might reshuffle your Corps so that each only has 4 Divisions or put the Signal Co...
by Gray Fox
Mon Apr 02, 2018 3:04 pm
Forum: Civil War II
Topic: Returning to the game... and an Arty question.
Replies: 8
Views: 3228

Re: Returning to the game... and an Arty question.

As I recall, the debate about artillery Divisions was started by pgr. :hat: https://www.c-span.org/video/?320927-1/discussion-union-army-field-artillery Artillery only brigades and battalions aren't a game exploit, but an actual historical CW unit. Over a period of centuries, Europeans had developed...
by Gray Fox
Fri Mar 30, 2018 3:25 pm
Forum: Civil War II
Topic: Returning to the game... and an Arty question.
Replies: 8
Views: 3228

Re: Returning to the game... and an Arty question.

The point of chess or any other strategy game is to teach one how to think logically and reason problems to the best solution. Don't divide your forces into an Army and a Corps. Fire the Corps commander and put as many Divisions directly under Grant as you can with no Command Point deficit. All of y...
by Gray Fox
Sat Mar 17, 2018 4:43 pm
Forum: Civil War II
Topic: Training/Upgrading of militia, volunteers & conscripts
Replies: 22
Views: 5469

Re: Training/Upgrading of militia, volunteers & conscripts

Yes BigDuke66, a unit can gain one XP from the HQ and another normally in the same turn.
by Gray Fox
Fri Mar 16, 2018 5:30 pm
Forum: Civil War II
Topic: Training/Upgrading of militia, volunteers & conscripts
Replies: 22
Views: 5469

Re: Training/Upgrading of militia, volunteers & conscripts

I'll give the plan a try this weekend. Some of the volunteer elements could also be combined as Orso posted into pairs to stretch the numbers in the force pool. We'll see. P.S. It takes 15 experience points, not 10 to train the volunteers to first level, so that would require a 15 turn cycle to trai...
by Gray Fox
Fri Mar 16, 2018 1:38 pm
Forum: Civil War II
Topic: Training/Upgrading of militia, volunteers & conscripts
Replies: 22
Views: 5469

Re: Training/Upgrading of militia, volunteers & conscripts

From the good Captain's stats, if the CSA had 100 first level militia, then 7 of them should upgrade the next turn (7%). To maintain this number, each turn a HQ unit dedicated to this purpose would need to receive 7 new militia and train them for ten turns to first experience level (or fewer turns i...
by Gray Fox
Tue Mar 06, 2018 2:07 am
Forum: Civil War II
Topic: Battles history saved anywhere?
Replies: 6
Views: 4586

Re: Battles history saved anywhere?

Each turn with combat, a !BattleLog file is stored temporarily. Mine end up at This PC/Documents/My Games/Civil War II/CW2/Logs, so you may have to do a search to find yours. However, if more than one battle takes place in a turn, then the file is overwritten and you only get one !BattleLog. You can...
by Gray Fox
Sat Mar 03, 2018 2:34 am
Forum: Civil War II
Topic: Composition of early AotP without corps & divisions
Replies: 2
Views: 4612

Re: Composition of early AotP without corps & divisions

For some unknown reason, this posted twice.
by Gray Fox
Sat Mar 03, 2018 2:33 am
Forum: Civil War II
Topic: Composition of early AotP without corps & divisions
Replies: 2
Views: 4612

Re: Composition of early AotP without corps & divisions

I put four of the large brigades with 5 or more regiments, each under the command of a one star into McDowell's army. I then add three batteries of 12 or 10 lbers loose for support along with the balloon. This still gives a 10% penalty. I don't recommend using this to attack the CSA. Any newspaper e...
by Gray Fox
Wed Feb 21, 2018 12:30 am
Forum: CW2 Technical support / Aide technique
Topic: units besieging Harpers Ferry from within...
Replies: 4
Views: 281

Re: units besieging Harpers Ferry from within...

I've had the exact same thing happen when I run Schurz' cav down to take HF. This must be a common bug.
by Gray Fox
Fri Feb 16, 2018 6:19 pm
Forum: Civil War II
Topic: blockade question
Replies: 3
Views: 5492

Re: blockade question

IIRC, cursor over the regions by the port and the one that provides egress should give you a pop-up that explains what is required. This clarifies how forts and entrenched artillery can negate blockade fleets: http://www.ageod.net/agewiki/index.php?title=Bombard_and_Blockade&action=edit Eventual...
by Gray Fox
Fri Feb 16, 2018 12:19 am
Forum: Civil War II
Topic: viewing numbers of men
Replies: 4
Views: 5350

Re: viewing numbers of men

Click on the single unit so that the icon with its NATO symbol is exposed in the lower right hand corner. Then just cursor over the icon and you get a pop up menu with the men, horses and guns info.
by Gray Fox
Tue Feb 13, 2018 4:52 pm
Forum: Civil War II
Topic: Civil War III
Replies: 26
Views: 9094

Re: Civil War III

Civilization is in its 6th iteration, so yes, it can be done. Some things to consider about 1 week turns. The Union production advantage would then be doubled, unless bi-weekly production were maintained and only movement was switched. However, losses might be increased if battles were happening eve...
by Gray Fox
Thu Feb 08, 2018 6:28 pm
Forum: Civil War II
Topic: Expanding a Fort
Replies: 3
Views: 5411

Re: Expanding a Fort

Yes, however the redoubt in D.C. (and Richmond) cannot be upgraded to level 2.
by Gray Fox
Thu Feb 08, 2018 5:01 pm
Forum: Civil War II
Topic: Expanding a Fort
Replies: 3
Views: 5411

Re: Expanding a Fort

I posted this a couple of years back. I don't recall getting a response. In the CW2 DB, Forts have a MaxLevel of 2 but Redoubts only have a MaxLevel of 1. I suppose in single player, one could just change this somehow.
by Gray Fox
Thu Feb 01, 2018 6:05 pm
Forum: Civil War II
Topic: Novice - Corps creation help needed.
Replies: 4
Views: 5086

Re: Novice - Corps creation help needed.

Good evening in Paris! Good advice sounds better when given twice.
by Gray Fox
Thu Feb 01, 2018 5:52 pm
Forum: Civil War II
Topic: Novice - Corps creation help needed.
Replies: 4
Views: 5086

Re: Novice - Corps creation help needed.

The Division must also have a loose 2-star General with it to become the Corps commander, i.e., not a 2-star Division commander. You would click on this loose General and then the Corps command icon should be active if he is also active.
by Gray Fox
Thu Feb 01, 2018 5:48 pm
Forum: Civil War II
Topic: Activation check
Replies: 3
Views: 5025

Re: Activation check

At normal level, you can see who is not active...and perhaps do something about this. At Veteran level, the game does not indicate which leaders are going to be inactive for the turn of play. This is to prevent clever fox like players from "fixing the problem" by using more than one leader...

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