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by Gray Fox
Wed Feb 21, 2018 12:30 am
Forum: CW2 Technical support / Aide technique
Topic: units besieging Harpers Ferry from within...
Replies: 4
Views: 73

Re: units besieging Harpers Ferry from within...

I've had the exact same thing happen when I run Schurz' cav down to take HF. This must be a common bug.
by Gray Fox
Fri Feb 16, 2018 6:19 pm
Forum: Civil War II
Topic: blockade question
Replies: 3
Views: 664

Re: blockade question

IIRC, cursor over the regions by the port and the one that provides egress should give you a pop-up that explains what is required. This clarifies how forts and entrenched artillery can negate blockade fleets: http://www.ageod.net/agewiki/index.php?title=Bombard_and_Blockade&action=edit Eventual...
by Gray Fox
Fri Feb 16, 2018 12:19 am
Forum: Civil War II
Topic: viewing numbers of men
Replies: 4
Views: 779

Re: viewing numbers of men

Click on the single unit so that the icon with its NATO symbol is exposed in the lower right hand corner. Then just cursor over the icon and you get a pop up menu with the men, horses and guns info.
by Gray Fox
Tue Feb 13, 2018 4:52 pm
Forum: Civil War II
Topic: Civil War III
Replies: 18
Views: 1880

Re: Civil War III

Civilization is in its 6th iteration, so yes, it can be done. Some things to consider about 1 week turns. The Union production advantage would then be doubled, unless bi-weekly production were maintained and only movement was switched. However, losses might be increased if battles were happening eve...
by Gray Fox
Thu Feb 08, 2018 6:28 pm
Forum: Civil War II
Topic: Expanding a Fort
Replies: 3
Views: 1030

Re: Expanding a Fort

Yes, however the redoubt in D.C. (and Richmond) cannot be upgraded to level 2.
by Gray Fox
Thu Feb 08, 2018 5:01 pm
Forum: Civil War II
Topic: Expanding a Fort
Replies: 3
Views: 1030

Re: Expanding a Fort

I posted this a couple of years back. I don't recall getting a response. In the CW2 DB, Forts have a MaxLevel of 2 but Redoubts only have a MaxLevel of 1. I suppose in single player, one could just change this somehow.
by Gray Fox
Thu Feb 01, 2018 6:05 pm
Forum: Civil War II
Topic: Novice - Corps creation help needed.
Replies: 4
Views: 1041

Re: Novice - Corps creation help needed.

Good evening in Paris! Good advice sounds better when given twice.
by Gray Fox
Thu Feb 01, 2018 5:52 pm
Forum: Civil War II
Topic: Novice - Corps creation help needed.
Replies: 4
Views: 1041

Re: Novice - Corps creation help needed.

The Division must also have a loose 2-star General with it to become the Corps commander, i.e., not a 2-star Division commander. You would click on this loose General and then the Corps command icon should be active if he is also active.
by Gray Fox
Thu Feb 01, 2018 5:48 pm
Forum: Civil War II
Topic: Activation check
Replies: 3
Views: 1029

Re: Activation check

At normal level, you can see who is not active...and perhaps do something about this. At Veteran level, the game does not indicate which leaders are going to be inactive for the turn of play. This is to prevent clever fox like players from "fixing the problem" by using more than one leader...
by Gray Fox
Thu Feb 01, 2018 2:10 pm
Forum: Civil War II
Topic: Activation check
Replies: 3
Views: 1029

Re: Activation check

The CW was fought by much less than professional armies. Orders got lost, riders were late and some officers just didn't get it. They were either slow to act or ignored the orders entirely. The activation rule is an attempt to replicate this situation. Some players swear by the so called "Veter...
by Gray Fox
Wed Jan 31, 2018 2:22 pm
Forum: Civil War II
Topic: Harsh weather units disappear?!
Replies: 3
Views: 1043

Re: Harsh weather units disappear?!

Are you using the "Hardened Attrition Option"? http://www.ageod.net/agewiki/index.php?title=Attrition&action=edit "Players may choose to play the game using the Hardened Attrition Option. This rule, while more realistic, will result in increased losses due to attrition as the name...
by Gray Fox
Thu Jan 25, 2018 3:19 am
Forum: Civil War II
Topic: My opponent is pissed (and i dont blame him)
Replies: 29
Views: 2324

Re: My opponent is pissed (and i dont blame him)

I checked some saved games. One stack of approximately 5k power had a Zone of Control of 102 and an evasion of 1. Entrenched stacks had a ZOC of over 1000. Either way, even the smaller 102 divided by 1 is 102, which is greater than the MC of 100. So if the rule still works, no retreat possible.
by Gray Fox
Wed Jan 24, 2018 6:58 pm
Forum: Civil War II
Topic: My opponent is pissed (and i dont blame him)
Replies: 29
Views: 2324

Re: My opponent is pissed (and i dont blame him)

This seems more like the old bugbear Zone of Control. http://www.ageod.net/agewiki/index.php?title=Zone_of_Control&action=edit "Each element has a Patrol Value that represents the ability of the element to block (i.e. interrupt) enemy movement. :The sum (modified by cohesion, prorated) of a...
by Gray Fox
Thu Jan 18, 2018 2:44 pm
Forum: Civil War II
Topic: Rail lines
Replies: 33
Views: 2579

Re: Rail lines

The simplicity of the plan is that in 1861 you use 10 units for 5 turns to scavenge the track. You build 3 IWs. The IWs produce 24 WS per turn for the rest of the game. You then have 10 units for 5 turns to fix the track (or not if they are in Yankee hands). The units can be a single combat capable ...
by Gray Fox
Tue Jan 16, 2018 11:48 pm
Forum: Civil War II
Topic: Rail lines
Replies: 33
Views: 2579

Re: Rail lines

The point of building the Iron Works from scavenged rail lines is that you then rebuild the rail lines with the initial WS from the IW and you still then have the IW.
by Gray Fox
Wed Dec 13, 2017 2:41 pm
Forum: Civil War II
Topic: Kentucky Card Pool
Replies: 7
Views: 1637

Re: Kentucky Card Pool

7-Zip is a free program. It's pretty simple to use:

http://7-zip.org/download.html
by Gray Fox
Tue Dec 12, 2017 3:27 am
Forum: Civil War II
Topic: Kentucky Card Pool
Replies: 7
Views: 1637

Re: Kentucky Card Pool

You assume correctly...

viewtopic.php?f=340&t=35005

This has a wealth of info to mine.
by Gray Fox
Tue Dec 12, 2017 1:28 am
Forum: Civil War II
Topic: Bombarding Passing Ships
Replies: 2
Views: 1342

Re: Bombarding Passing Ships

For artillery to bombard a passing fleet, the fleet must move through two water regions that are next to the land region with the artillery. So I am not even sure that a fleet moving straight into the river next to NO would qualify as "passing". A group of shore batteries can do up to 50 p...
by Gray Fox
Tue Dec 12, 2017 1:13 am
Forum: Civil War II
Topic: Kentucky Card Pool
Replies: 7
Views: 1637

Re: Kentucky Card Pool

If you check the CW2 DB, I believe that one of the files has all of the units available with dates.
by Gray Fox
Tue Dec 12, 2017 1:09 am
Forum: Civil War II
Topic: Cavalry Screen Card
Replies: 6
Views: 1618

Re: Cavalry Screen Card

Durk meant the concept of surprise, i.e., "add surprise...to your attack". So you play the RGD and sneak a force through enemy lines to attack something undefended behind the lines. My reply was to your question about the Surpriser ability and the cavalry screen. During combat, the Surpris...
by Gray Fox
Mon Dec 11, 2017 8:17 pm
Forum: Civil War II
Topic: My opponent is pissed (and i dont blame him)
Replies: 29
Views: 2324

Re: My opponent is pissed (and i dont blame him)

I'm also certain that a large stack cannot evade contact. What can be done is to break the Corps down into many small independent stacks of a few elements each. Specifically, a brigade size of three to four elements. Set these to Green/Green Evade contact and get out of Dodge.
by Gray Fox
Mon Dec 11, 2017 6:50 pm
Forum: Civil War II
Topic: Cavalry Screen Card
Replies: 6
Views: 1618

Re: Cavalry Screen Card

1. It goes in the region with the unit you want to screen. 2.Surpriser has nothing to do with the effect of the Cavalry Screen. During combat the Surpriser increases the chance of units under his command to fire first. 3. Two Surprisers may cancel each other. It's a random number, so one may still s...
by Gray Fox
Mon Dec 11, 2017 4:41 pm
Forum: Civil War II
Topic: My opponent is pissed (and i dont blame him)
Replies: 29
Views: 2324

Re: My opponent is pissed (and i dont blame him)

A detailed description of the battle exists as a temp file called !BattleLog. It's a long text file. It only exists until you fight another battle, so you may want to look at it if you didn't have any other combat. Mine end up in an additional folder under My Games/CW2/Logs. So it's not actually in ...
by Gray Fox
Mon Dec 11, 2017 3:25 am
Forum: Civil War II
Topic: My opponent is pissed (and i dont blame him)
Replies: 29
Views: 2324

Re: My opponent is pissed (and i dont blame him)

Okay it's round 2 in the pic. Apparently, the MC finally kicked in when he tried to retreat and set his force to Offense. The Union troops have lost most of their cohesion, which would account for the cowardice icons and equate to not fighting well. Crossing a river is always a horrible idea in comb...
by Gray Fox
Mon Dec 11, 2017 3:01 am
Forum: Civil War II
Topic: Link Test
Replies: 3
Views: 1285

Re: Link Test

I got it to work. The inset pic is a no go.
by Gray Fox
Sat Dec 09, 2017 1:35 am
Forum: Civil War II
Topic: National moral loss when conquering structures
Replies: 4
Views: 1148

Re: National moral loss when conquering structures

The CSA player can and most probably should destroy all the stockades and even raze the size one towns that are of no use to the Confederacy before they become a Union bargain for NM. I've destroyed Union depots that I don't want to see fall into Forrest's hands. If you don't want the enemy to have ...
by Gray Fox
Fri Dec 08, 2017 5:27 pm
Forum: Civil War II
Topic: Admiral Franklin Buchanan
Replies: 4
Views: 1003

Re: Admiral Franklin Buchanan

In the Models folder of the CW2 DB, all Generals have a 1 in the Land Leader column and a NULL in the Sea Leader column. The admirals have the opposite, which I guess is how its coded. Ageod rightfully split the two leaders types.
by Gray Fox
Fri Dec 08, 2017 3:08 pm
Forum: Civil War II
Topic: Admiral Franklin Buchanan
Replies: 4
Views: 1003

Re: Admiral Franklin Buchanan

One of the Union admirals has the artillerist ability. I've used him in a land General's stack in the defense of D.C. to buff the guns defending the Capital. I may be wrong, but if an admiral can't be a Division commander, then you're probably not getting any command advantage out of him as a Corps ...
by Gray Fox
Wed Dec 06, 2017 2:40 am
Forum: Civil War II
Topic: Rail lines
Replies: 33
Views: 2579

Re: Rail lines

The pay off is getting the IW started. One could simply do this on the first turn these are available and then stretch out the scavenging. However, 75 WS are almost two whole turns of initial CSA production. So funding the IW is the key to making the strategy more than just about twisting up a coupl...
by Gray Fox
Wed Dec 06, 2017 1:33 am
Forum: Civil War II
Topic: Rail lines
Replies: 33
Views: 2579

Re: Rail lines

At 2 rail lines per turn, it would take at least 25 turns to scavenge the 50 tracks. Or one might do 10 per turn for 5 turns. With war bonds issued, one IW would be producing the first turn thereafter, 2 the second turn and all 3 by the third (total of 48 WS added thus far). Two turns later you have...

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