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by Gray Fox
Fri Oct 19, 2018 2:07 pm
Forum: Civil War II
Topic: Building CSA coastal art?
Replies: 4
Views: 44

Re: Building CSA coastal art?

Coastal artillery are an expensive waste of limited resources. Units inside a fort don't resist an invading force directly. So the Union can land an amphibious force on a fortress and unless the stack is in assault mode, no battle takes place. The artillery will fire at passing ships, but the invade...
by Gray Fox
Fri Oct 19, 2018 1:55 pm
Forum: Civil War II
Topic: CSA PBEM winning strategy?
Replies: 7
Views: 178

Re: CSA PBEM winning strategy?

Now that the Union moved their capital, the stack you had to assault D.C. can be used to harass every weak spot in the Union position. Wherever Grant shows up, hammer him. A General gains seniority by causing more casualties than he loses. If you can give Grant a large negative casualty count ASAP, ...
by Gray Fox
Thu Oct 18, 2018 4:56 pm
Forum: ACW History Club / Histoire de la Guerre de Sécession
Topic: CW hardtack bread
Replies: 1
Views: 35

CW hardtack bread

I suppose that every CW history buff eventually reads about the awful "hardtack" that the soldiers had to eat. Here is a video of how the "indestructible bread" is made:

https://www.youtube.com/watch?v=vy15R6yPvR4
by Gray Fox
Wed Oct 17, 2018 8:11 pm
Forum: Civil War II
Topic: CSA PBEM winning strategy?
Replies: 7
Views: 178

Re: CSA PBEM winning strategy?

Most of the locked units in D.C. are trash and they can't be put into Divisions. The fortifications actually have a smaller capacity than the city itself, causing an overcrowding penalty if the Union puts a big stack there. I took it in Oct. 1861 against a maxed out AI. A human opponent has to reall...
by Gray Fox
Wed Oct 17, 2018 3:46 pm
Forum: Civil War II
Topic: CSA PBEM winning strategy?
Replies: 7
Views: 178

Re: CSA PBEM winning strategy?

Threaten D.C. right from 1861 onward with a powerful stack. If the Union player has to defend his capital, then he has less available to invade the coast, move in the west or do anything else. If he ignores the defense of his capital, then take it and crush his morale. http://www.ageod-forum.com/dow...
by Gray Fox
Wed Oct 10, 2018 12:04 am
Forum: Civil War II
Topic: Various difficulty settings and options
Replies: 6
Views: 555

Re: Various difficulty settings and options

TBH, I have not used this setting. At normal, the AI does some challenging things, like trying to take Cairo, IL. I would expect that Low might make the AI into nothing more than a punching bag. You are welcome to give it a try and let us know.
by Gray Fox
Fri Oct 05, 2018 8:26 pm
Forum: Civil War II
Topic: Various difficulty settings and options
Replies: 6
Views: 555

Re: Various difficulty settings and options

Welcome! On Media: Regroup armies-Off Battle attrition-Low (as you mentioned, high just hurts the underdog) Pause after battle-On Game: Fog of War-On Delayed Commitment-Low Foreign Entry-Normal Historical Attrition Auto-replacements-Not Battle planner-On Activation-"Land forces with a non-activ...
by Gray Fox
Wed Sep 26, 2018 1:39 pm
Forum: Civil War II
Topic: Haven't seen a traitor since beta testing ;)
Replies: 11
Views: 988

Re: Haven't seen a traitor since beta testing ;)

Sweet!

Perhaps this is Athena's way of flirting with you.
by Gray Fox
Tue Aug 21, 2018 5:17 pm
Forum: Civil War II
Topic: New Mexico Union Strategy
Replies: 1
Views: 2932

Re: New Mexico Union Strategy

If you are referring to the Sibley Campaign, then El Paso is the CSA supply base with an Arsenal, a Powder Mill, etc. Create the Partisan unit in Western AZ from the Regional Decision (RGD) card and send it to NM set to Green/Green Evade Combat. As soon as your group with Canby unlocks, blow the dep...
by Gray Fox
Fri Aug 17, 2018 3:29 pm
Forum: Civil War II
Topic: CV1 vs CV2
Replies: 5
Views: 2216

Re: CV1 vs CV2

As a strategic war game, AACW is similar to CW2. The "all east" Union strategy and the quick blitz of D.C. works in both. The artillery Division works in both games. Many of the combat mechanics are also similar if not identical. A game feature not in the original is the Regional Decision ...
by Gray Fox
Wed Aug 15, 2018 3:11 pm
Forum: Civil War II
Topic: Gettysburg cyclorama building demolished
Replies: 4
Views: 2243

Re: Gettysburg cyclorama building demolished

If I read everything correctly, the actual painting(s) still hang in the Museum and Visitor's Center. The Cyclorama building no longer remains. The historical artifact was saved for the respectful admiration of future guests. So, the memorial art outlived the architecture that housed it. Hopefully s...
by Gray Fox
Sun Aug 12, 2018 12:45 am
Forum: Civil War II
Topic: Just bought it !!
Replies: 3
Views: 2219

Re: Just bought it !!

Welcome!

You are correct on both counts.
by Gray Fox
Fri Aug 10, 2018 8:47 pm
Forum: Civil War II
Topic: What strategy would you propose? Late ´62
Replies: 11
Views: 2411

Re: What strategy would you propose? Late ´62

I actually don't get to the point where I can promote them
;)
by Gray Fox
Fri Aug 10, 2018 5:42 pm
Forum: Civil War II
Topic: What strategy would you propose? Late ´62
Replies: 11
Views: 2411

Re: What strategy would you propose? Late ´62

You might assemble the forces available in Leesburg and cross the Potomac into Montgomery, MD. The Union stacks don't seem to have a good commander among them. If they MTSG piecemeal, you might beat the whole lot and then march on D.C. Very interesting.
by Gray Fox
Fri Aug 10, 2018 5:07 pm
Forum: Civil War II
Topic: What strategy would you propose? Late ´62
Replies: 11
Views: 2411

Re: What strategy would you propose? Late ´62

Good luck my friend!

That pic was one of my first games from several years ago. Thanks to advice from the forum, I'm a lot better now.
:)
by Gray Fox
Fri Aug 10, 2018 3:56 pm
Forum: Civil War II
Topic: What strategy would you propose? Late ´62
Replies: 11
Views: 2411

Re: What strategy would you propose? Late ´62

If D.C. is still the Union capital, then assemble your best force under Lee and take it. This crushes Union morale and should lead to ultimate victory.

Screenshots are always interesting if you can get that to work.

download/file.php?id=26969
by Gray Fox
Thu Aug 09, 2018 12:51 am
Forum: Civil War II
Topic: Civil War III
Replies: 37
Views: 13687

Re: Civil War III

http://www.nellaware.com/blog/civil-war ... -rank.html

This states that CSA Divisions were sometimes twice as large as the Union's. What if we only gave Union Divisions 10 slots? Until CW3, such a house rule might put some new life in the CSA.
by Gray Fox
Thu Aug 09, 2018 12:42 am
Forum: Civil War II
Topic: Random generals
Replies: 9
Views: 2335

Re: Random generals

If you attack a stack commanded by a 6-6-6 General with a stack commanded by your own 6-6-6 General, their leadership effects totally cancel each other out actually. So Lee or Grant don't always win because they're you know who. That's why I advocate good infantry Divisions supported by an artillery...
by Gray Fox
Wed Aug 08, 2018 3:28 pm
Forum: Civil War II
Topic: Random generals
Replies: 9
Views: 2335

Re: Random generals

Athena or a human opponent are not going to follow a scripted historical campaign of your design. Even if you could arrange this from the start, random chance will change things until at some point you are going off script. Then you have to reason out your next move. So, sooner or later, you have to...
by Gray Fox
Fri Aug 03, 2018 3:34 pm
Forum: Civil War II
Topic: Links between regions
Replies: 8
Views: 2511

Re: Links between regions

Perhaps the gray line indicates a dangerous location where one might encounter a fox. ;)
by Gray Fox
Fri Aug 03, 2018 12:07 am
Forum: Civil War II
Topic: Links between regions
Replies: 8
Views: 2511

Re: Links between regions

FYI, the only other line I can see looks white to me. I get this to show a route overland where the region is snow covered.
by Gray Fox
Sat Jul 28, 2018 11:26 pm
Forum: Civil War II
Topic: Some rule/mechanics questions from early play.
Replies: 18
Views: 3743

Re: Some rule/mechanics questions from early play.

As the AGEWiki states, the max number of replacements your unit can absorb in one turn is 30%. Two would be 30% of seven.
by Gray Fox
Sat Jul 28, 2018 11:21 pm
Forum: Civil War II
Topic: Division composition - usefulness of elements
Replies: 6
Views: 2689

Re: Division composition - usefulness of elements

The effects of a river crossing to different unit types in combat are available in the CW2 database:

viewtopic.php?f=340&t=35005

Check the terrain file.
by Gray Fox
Tue Jul 24, 2018 3:33 pm
Forum: Civil War II
Topic: Unit recovery & replacements - where and how much
Replies: 1
Views: 1938

Re: Unit recovery & replacements - where and how much

From the Wiki: ":*10%: '''Land unit''' in a region with an unbesieged town, :*20%: '''Land unit''' in a region with an unbesieged city. :**Minimum city level required is set in each game's City.str structure file by the parameter ''RplMinLevel'': ... :*** AACW = 2 ... :*30%: '''Land unit''' in ...
by Gray Fox
Mon Jul 23, 2018 3:46 pm
Forum: Civil War II
Topic: Some rule/mechanics questions from early play.
Replies: 18
Views: 3743

Re: Some rule/mechanics questions from early play.

The friendly Wiki to the rescue: http://www.ageod.net/agewiki/index.php?title=Replacements&action=edit Several studies have been made of the replacement chit. Unfortunately, they still remain somewhat of a mystery. A fraction of losses (casualties in combat or attrition) return as replacements. ...
by Gray Fox
Sun Jul 22, 2018 2:03 pm
Forum: Civil War II
Topic: Questions from a new player of the game
Replies: 7
Views: 1614

Re: Questions from a new player of the game

I can feel your pain. All the "Class of..." Generals show up in D.C. and it's an acquired art to disperse them. If you click the General's icon and drag him to the first leg of his journey, like the Annapolis region, and then drop him, he will pop out to be separated from the pack. Then yo...
by Gray Fox
Fri Jul 20, 2018 2:08 pm
Forum: Civil War II
Topic: Questions from a new player of the game
Replies: 7
Views: 1614

Re: Questions from a new player of the game

1) Page 71 in the Game Manual has a list of reasons that a unit might not be built. One reason is that each unit has a "weight" and each production location a capacity to build. If the weight exceeds the capacity, then it takes longer than advertised. 2) This is indeed a basic strategy and...
by Gray Fox
Fri Jul 20, 2018 1:37 pm
Forum: Civil War II
Topic: Pillager attribute versus pillage card
Replies: 2
Views: 2480

Re: Pillager attribute versus pillage card

The two are different in effect. The Regional Decision Card allows you to pillage and gain cash from a region where the requirements are met. The pillager ability allows that unit to destroy depots, stockades and render the General Supply from farms inop for a year without any card.
by Gray Fox
Mon Jul 16, 2018 7:55 pm
Forum: Civil War II
Topic: Division composition - usefulness of elements
Replies: 6
Views: 2689

Re: Division composition - usefulness of elements

I have never considered Zouaves as anything more than infantry. IRL, they were just soldiers in uselessly fancy uniforms. I use the single element cavalry for scouting and counter-recon. I combine them in all cav units as needed. As such, the mixed brigades are my only way of putting cav in an infan...
by Gray Fox
Tue Jul 10, 2018 1:43 pm
Forum: Civil War II
Topic: Transports
Replies: 3
Views: 806

Re: Transports

As a thought experiment, let's say you have a stack on a fleet of transports that exactly holds the stack. You should not be able to take one transport away from the fleet because the stack would be split up in a way that makes no sense, like a Division would have to break up and part of it go with ...

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