Search found 1515 matches

Go to advanced search

by Gray Fox
Mon Apr 15, 2019 8:34 pm
Forum: General discussions
Topic: The horror
Replies: 7
Views: 645

The horror

The Cathedral of Notre Dame has been burning for three hours, as though only the tears of the world could extinguish the inferno. Such a gut wrenching tragedy.
by Gray Fox
Fri Apr 12, 2019 6:50 pm
Forum: Civil War II
Topic: What is the point to divisions?
Replies: 2
Views: 374

Re: What is the point to divisions?

Each unit costs Command Points to use. If you have a deficit in CPs, then a stack of units moves and fights less effectively. All of the units in a Division are lead by one General and only cost 4 CPs. A Corps or Army may provide 18 or more CPs and can thus command several Divisions with much more c...
by Gray Fox
Thu Apr 11, 2019 1:18 am
Forum: Civil War II
Topic: Charter Merchants
Replies: 4
Views: 539

Re: Charter Merchants

The message I got is called "Charter Ocean Transports", as above. Obviously, more than one message allows this. In your example, it's not as lucrative a deal, but still viable. The Union can make a sizable addition to its economy with shipping trade. I always go for it.
by Gray Fox
Wed Apr 10, 2019 4:44 pm
Forum: Civil War II
Topic: Charter Merchants
Replies: 4
Views: 539

Re: Charter Merchants

The message I get is a light warship and 5 merchants for $75 and +1% inflation. The warship is not much of a factor and the inflation can be countered with other decisions. So, 5 merchants for $75 is one merchant for $15. A merchant in the Atlantic Shipping box earns approximately $2 or the equivale...
by Gray Fox
Thu Mar 21, 2019 7:40 pm
Forum: Field of Glory: Empires
Topic: Duration of one turn ?
Replies: 21
Views: 2049

Re: Duration of one turn ?

;)
by Gray Fox
Thu Mar 21, 2019 7:26 pm
Forum: Field of Glory: Empires
Topic: Duration of one turn ?
Replies: 21
Views: 2049

Re: Duration of one turn ?

I figured as much.
by Gray Fox
Thu Mar 21, 2019 7:23 pm
Forum: Field of Glory: Empires
Topic: Duration of one turn ?
Replies: 21
Views: 2049

Re: Duration of one turn ?

It's Civil War 2, also a great game. It's just a test run I did to gather data on game mechanics. It wasn't an actual play-through.
by Gray Fox
Thu Mar 21, 2019 7:17 pm
Forum: Field of Glory: Empires
Topic: Duration of one turn ?
Replies: 21
Views: 2049

Re: Duration of one turn ?

Here's a side by side screen of a "Giant" unit from Empires and a unit counter from CW2. https://we.tl/t-nW729ILLp6 I'm retired U.S. Army. I don't see the problem with a large banner pinned to a figurine as in Empires. This is not unlike what Generals at this time would have actually used ...
by Gray Fox
Wed Mar 13, 2019 6:02 pm
Forum: Civil War II
Topic: Civil War 3 suggestion that I like so much I'm posting it again ;)
Replies: 16
Views: 3539

Re: Civil War 3 suggestion that I like so much I'm posting it again ;)

It's true that a lot of the generic Brigades in the current game are not crowd pleasers. However, any Brigade commanded by a General cannot be added to a Division as such. So General BloodnThunder would need to be stripped from the unit that bears his name, unless you changed this.
by Gray Fox
Wed Mar 13, 2019 5:55 pm
Forum: Field of Glory: Empires
Topic: Will Units only be Giants ? Or will AGEOD Style Units be an Option?
Replies: 50
Views: 9670

Re: Will Units only be Giants ? Or will AGEOD Style Units be an Option?

Khbynum, I'm with the beta testers for this game and I can assure you that it is top notch. I believe you would enjoy the strong historical flavor. I hope that you reconsider your decision.

Sincerely,
Gray Fox
by Gray Fox
Mon Feb 18, 2019 5:14 am
Forum: Civil War II
Topic: Construction Capability
Replies: 9
Views: 2636

Re: Construction Capability

I have never encountered a limit when building units. Captain Orso may know if this was a feature that made it into the final game but was not fully developed.
by Gray Fox
Sun Feb 17, 2019 4:40 pm
Forum: Civil War II
Topic: Battle Winner
Replies: 5
Views: 2534

Re: Battle Winner

Thanks! There's a thread in the board's general discussions forum that the wiki could not be fixed.
by Gray Fox
Sun Feb 17, 2019 4:19 am
Forum: Civil War II
Topic: Battle Winner
Replies: 5
Views: 2534

Re: Battle Winner

The victor in a battle is determined by battle points (BP). If you hold the ground, that's 5 BPs. If you retreat, you lose 5 BPs. One BP for each National Morale point gained or the opposite for each one lost. If you were routed, you lose another 5 BPs. Then the program checks who has the most BPs. ...
by Gray Fox
Tue Feb 12, 2019 1:00 am
Forum: Civil War II
Topic: Promoting Leaders
Replies: 2
Views: 2818

Re: Promoting Leaders

The advice to remove him from the stack seems to work. Give it a try. The AI, respectfully named Athena, plays hard to get every now and then. Might have something to do with the phases of the Moon.
:)
by Gray Fox
Mon Feb 11, 2019 4:09 am
Forum: Civil War II
Topic: Flatboats and Supply Depots
Replies: 4
Views: 2855

Re: Flatboats and Supply Depots

You click on Military Recruitment Mode (F11), then cursor over the flatboat. The regions where you can build the flatboat should all change to green. Just drag and drop it on one of the green regions. The next turn you should be able to build a depot. Click the hammer icon from the unit menu and cli...
by Gray Fox
Sat Feb 09, 2019 7:15 pm
Forum: Civil War II
Topic: CSA Points to Know (open to comments)
Replies: 160
Views: 44381

Re: CSA Points to Know (open to comments)

Perhaps our undying gratitude for a job well done? The only thing I see is that the agewiki seems dead now so those links don't work. Perhaps Captain Orso knows what is up with the wiki? I'll check if I have any of the material simply block copied somewhere. Also, did I mention that you did an incre...
by Gray Fox
Wed Feb 06, 2019 5:21 am
Forum: Civil War II
Topic: Contraband
Replies: 5
Views: 3478

Re: Contraband

I set a contraband unit in Baltimore and a Brigade combat unit in Philly to repair a rail line and then move to an adjacent region. Both rail lines were repaired. However, neither unit was able to accomplish this and move to an adjacent region in the same turn. No bad weather was present. On a secon...
by Gray Fox
Wed Jan 30, 2019 3:03 am
Forum: Civil War II
Topic: Activation and Leadership Penalties
Replies: 5
Views: 3547

Re: Activation and Leadership Penalties

Okay, so we have this statement from the manual about command points: "At any time, the “Command Cost” of the troops in a Stack is compared with the “Command points” of the leaders present in order to determine whether a penalty applies as well as the size of the penalty. To see the details of ...
by Gray Fox
Sat Jan 26, 2019 6:16 pm
Forum: Civil War II
Topic: Postures and Blockades
Replies: 7
Views: 4782

Re: Postures and Blockades

I checked and there is a one-time game decision to purchase 3 additional merchant ships in 1862. So extra merchant ships do eventually show up.
by Gray Fox
Wed Jan 23, 2019 1:50 am
Forum: Civil War II
Topic: Couple of questions
Replies: 8
Views: 3785

Re: Couple of questions

Some units have a sort of red streak on their card from a game mechanic. If you cursor over the streak you get a pop-up that the unit is locked in place permanently, for X number of turns or until attacked.
by Gray Fox
Wed Jan 23, 2019 12:16 am
Forum: Civil War II
Topic: Conscripts will forever remain the conscripts?
Replies: 14
Views: 4307

Re: Conscripts will forever remain the conscripts?

I took 2 years of Russian in college. Now I only remember enough to get slapped.
;)
by Gray Fox
Tue Jan 22, 2019 5:39 pm
Forum: Civil War II
Topic: Couple of questions
Replies: 8
Views: 3785

Re: Couple of questions

It's actually a 50-50 chance. I just tried it 3 turns in a row without success. However, the total patrol value of units in a region can raise loyalty. The event where 10 brigades are locked in D.C. have over 100 total patrol and should slowly raise loyalty there. I also tried the build defensive wo...
by Gray Fox
Tue Jan 22, 2019 4:22 pm
Forum: Civil War II
Topic: Couple of questions
Replies: 8
Views: 3785

Re: Couple of questions

Yes, the unit will spend a few days repairing the rails. Also correct. The Ocean Transports will bring in a combination of money and WS. The sea supply is impressive, but the supply system is fickle. I had twelve Divisions in VA supplied on the coast. However, if I moved the force more than 3 region...
by Gray Fox
Tue Jan 22, 2019 1:28 am
Forum: Civil War II
Topic: Conscripts will forever remain the conscripts?
Replies: 14
Views: 4307

Re: Conscripts will forever remain the conscripts?

Of course. (Kanyeshna)
:)
by Gray Fox
Mon Jan 21, 2019 12:10 am
Forum: Civil War II
Topic: Conscripts will forever remain the conscripts?
Replies: 14
Views: 4307

Re: Conscripts will forever remain the conscripts?

You're much better off to train militia/volunteers that are less expensive than conscripts with Halleck/Siegel/McClellan. All of them upgrade to the same unit.
by Gray Fox
Sat Jan 19, 2019 7:54 pm
Forum: Civil War II
Topic: Couple of questions
Replies: 8
Views: 3785

Re: Couple of questions

The unit that repairs the rails must also not be militia/volunteer. Merchants and transports in the shipping lanes box automatically move supplies from high concentrations, like NYC, to lower concentrations, like Fort Monroe. The message indicates that you have a capacity to supply more units by sea...
by Gray Fox
Fri Jan 18, 2019 2:03 am
Forum: Civil War II
Topic: Postures and Blockades
Replies: 7
Views: 4782

Re: Postures and Blockades

I use a sword and shield strategy. Entrench a mixed Division inside the cities of St. Louis, Cairo, Evansville, Louisville, Cincinnati, Ashville, Parkersburg, Wheeling and Pittsburgh. Assemble this garrison Division from the starting brigades with the weak 6-lber, the brigades with a light and 2 vol...
by Gray Fox
Thu Jan 17, 2019 10:01 pm
Forum: Civil War II
Topic: Postures and Blockades
Replies: 7
Views: 4782

Re: Postures and Blockades

One stack of Blockade Squadrons on Green/Green will still engage runners. Being on a higher setting just makes their cohesion run out sooner. By my reckoning, the squadrons need to be on station to lower CSA production, so do the right things to keep them on station. Foote, Farragut and Dahlgren can...
by Gray Fox
Thu Jan 17, 2019 3:37 am
Forum: Civil War II
Topic: Postures and Blockades
Replies: 7
Views: 4782

Re: Postures and Blockades

1. A brown water blockade costs you more than it will the CSA. 2. Yes. 3. The merchant fleet should be escorted and the stack should be Green/Green evade combat. 4. All of the ocean transports should be in the merchant ship stack to increase your income from foreign trade. 5. The Union Fort Pickens ...
by Gray Fox
Sat Jan 12, 2019 5:15 pm
Forum: Field of Glory: Empires
Topic: Will Units only be Giants ? Or will AGEOD Style Units be an Option?
Replies: 50
Views: 9670

Re: Will Units only be Giants ? Or will AGEOD Style Units be an Option?

Gee, I guess those ridiculous horse heads and little towers should be replaced in Chess. The whole set from pawns to King should each get the equivalent 2-D NATO symbol for a replacement. Gentlemen, I'm retired Army and 63 years old. I have no problem using the symbolic miniatures that no doubt Alex...

Go to advanced search