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by Gray Fox
Tue Dec 12, 2017 3:27 am
Forum: Civil War II
Topic: Kentucky Card Pool
Replies: 6
Views: 90

Re: Kentucky Card Pool

You assume correctly...

viewtopic.php?f=340&t=35005

This has a wealth of info to mine.
by Gray Fox
Tue Dec 12, 2017 1:28 am
Forum: Civil War II
Topic: Bombarding Passing Ships
Replies: 3
Views: 60

Re: Bombarding Passing Ships

For artillery to bombard a passing fleet, the fleet must move through two water regions that are next to the land region with the artillery. So I am not even sure that a fleet moving straight into the river next to NO would qualify as "passing". A group of shore batteries can do up to 50 p...
by Gray Fox
Tue Dec 12, 2017 1:13 am
Forum: Civil War II
Topic: Kentucky Card Pool
Replies: 6
Views: 90

Re: Kentucky Card Pool

If you check the CW2 DB, I believe that one of the files has all of the units available with dates.
by Gray Fox
Tue Dec 12, 2017 1:09 am
Forum: Civil War II
Topic: Cavalry Screen Card
Replies: 6
Views: 237

Re: Cavalry Screen Card

Durk meant the concept of surprise, i.e., "add surprise...to your attack". So you play the RGD and sneak a force through enemy lines to attack something undefended behind the lines. My reply was to your question about the Surpriser ability and the cavalry screen. During combat, the Surpris...
by Gray Fox
Mon Dec 11, 2017 8:17 pm
Forum: Civil War II
Topic: My opponent is pissed (and i dont blame him)
Replies: 8
Views: 142

Re: My opponent is pissed (and i dont blame him)

I'm also certain that a large stack cannot evade contact. What can be done is to break the Corps down into many small independent stacks of a few elements each. Specifically, a brigade size of three to four elements. Set these to Green/Green Evade contact and get out of Dodge.
by Gray Fox
Mon Dec 11, 2017 6:50 pm
Forum: Civil War II
Topic: Cavalry Screen Card
Replies: 6
Views: 237

Re: Cavalry Screen Card

1. It goes in the region with the unit you want to screen. 2.Surpriser has nothing to do with the effect of the Cavalry Screen. During combat the Surpriser increases the chance of units under his command to fire first. 3. Two Surprisers may cancel each other. It's a random number, so one may still s...
by Gray Fox
Mon Dec 11, 2017 4:41 pm
Forum: Civil War II
Topic: My opponent is pissed (and i dont blame him)
Replies: 8
Views: 142

Re: My opponent is pissed (and i dont blame him)

A detailed description of the battle exists as a temp file called !BattleLog. It's a long text file. It only exists until you fight another battle, so you may want to look at it if you didn't have any other combat. Mine end up in an additional folder under My Games/CW2/Logs. So it's not actually in ...
by Gray Fox
Mon Dec 11, 2017 3:25 am
Forum: Civil War II
Topic: My opponent is pissed (and i dont blame him)
Replies: 8
Views: 142

Re: My opponent is pissed (and i dont blame him)

Okay it's round 2 in the pic. Apparently, the MC finally kicked in when he tried to retreat and set his force to Offense. The Union troops have lost most of their cohesion, which would account for the cowardice icons and equate to not fighting well. Crossing a river is always a horrible idea in comb...
by Gray Fox
Mon Dec 11, 2017 3:01 am
Forum: Civil War II
Topic: Link Test
Replies: 3
Views: 58

Re: Link Test

I got it to work. The inset pic is a no go.
by Gray Fox
Sat Dec 09, 2017 1:35 am
Forum: Civil War II
Topic: National moral loss when conquering structures
Replies: 4
Views: 198

Re: National moral loss when conquering structures

The CSA player can and most probably should destroy all the stockades and even raze the size one towns that are of no use to the Confederacy before they become a Union bargain for NM. I've destroyed Union depots that I don't want to see fall into Forrest's hands. If you don't want the enemy to have ...
by Gray Fox
Fri Dec 08, 2017 5:27 pm
Forum: Civil War II
Topic: Admiral Franklin Buchanan
Replies: 4
Views: 160

Re: Admiral Franklin Buchanan

In the Models folder of the CW2 DB, all Generals have a 1 in the Land Leader column and a NULL in the Sea Leader column. The admirals have the opposite, which I guess is how its coded. Ageod rightfully split the two leaders types.
by Gray Fox
Fri Dec 08, 2017 3:08 pm
Forum: Civil War II
Topic: Admiral Franklin Buchanan
Replies: 4
Views: 160

Re: Admiral Franklin Buchanan

One of the Union admirals has the artillerist ability. I've used him in a land General's stack in the defense of D.C. to buff the guns defending the Capital. I may be wrong, but if an admiral can't be a Division commander, then you're probably not getting any command advantage out of him as a Corps ...
by Gray Fox
Wed Dec 06, 2017 2:40 am
Forum: Civil War II
Topic: Rail lines
Replies: 25
Views: 603

Re: Rail lines

The pay off is getting the IW started. One could simply do this on the first turn these are available and then stretch out the scavenging. However, 75 WS are almost two whole turns of initial CSA production. So funding the IW is the key to making the strategy more than just about twisting up a coupl...
by Gray Fox
Wed Dec 06, 2017 1:33 am
Forum: Civil War II
Topic: Rail lines
Replies: 25
Views: 603

Re: Rail lines

At 2 rail lines per turn, it would take at least 25 turns to scavenge the 50 tracks. Or one might do 10 per turn for 5 turns. With war bonds issued, one IW would be producing the first turn thereafter, 2 the second turn and all 3 by the third (total of 48 WS added thus far). Two turns later you have...
by Gray Fox
Tue Dec 05, 2017 3:26 pm
Forum: Civil War II
Topic: Points to know - Union - Work in Progress
Replies: 18
Views: 7398

Re: Points to know - Union - Work in Progress

23. You get 1.6 WS for each rail line you destroy. So, use some cavalry to destroy 10 of your own lesser used rails for +16 WS. Do this several times until you have accumulated at least 50 WS this way. Now issue war bonds for +$800. This allows you to build Iron Works (IW) in the Middle States ($200...
by Gray Fox
Tue Dec 05, 2017 2:48 pm
Forum: Civil War II
Topic: Telegraph LInes
Replies: 7
Views: 279

Re: Telegraph LInes

I've found no evidence that it affects the money supply.
by Gray Fox
Tue Dec 05, 2017 2:23 pm
Forum: Civil War II
Topic: Rail lines
Replies: 25
Views: 603

Re: Rail lines

I did some tests. My starting WS was 291 in early July 1861. I ran a turn and got +39 WS for late July (total 330). I then went back to early July and destroyed one rail line. Now when I ran the turn, I indeed got 39+1 WS (total 331). However, I went back and ran the turn again, this time with 5 rai...
by Gray Fox
Sun Dec 03, 2017 4:02 am
Forum: Civil War II
Topic: Sneak-in Blockade Runner
Replies: 2
Views: 165

Re: Sneak-in Blockade Runner

If the card works (60% chance) then you get +8 WS for 6 turns (total 48 WS). Get two of these to work (96 WS) and then sell bonds (+$600). For the loss of 2 NM and 25 VPs you can purchase one of the ironworks interior improvements ($300 and 75 WS) that builds 3 IW and get +24 WS per turn for as long...
by Gray Fox
Sun Dec 03, 2017 3:29 am
Forum: Civil War II
Topic: Rail lines
Replies: 25
Views: 603

Re: Rail lines

You're most welcome. They say that genius is when you look at something everyone has looked at and you see something no one else has seen. :hat:

I believe that militia can't destroy track. You'll need a regular unit to do the work. Good luck!
by Gray Fox
Sat Dec 02, 2017 4:36 pm
Forum: Civil War II
Topic: Telegraph LInes
Replies: 7
Views: 279

Re: Telegraph LInes

Yes definitely worth doing in regions that become rich. Two effects that I know of are that a Rich region produces 50% more supply and units in a Rich region are less subject to epidemics. So Richmond and D.C. would benefit, since large garrisons are present and the supplies would help.
by Gray Fox
Sat Dec 02, 2017 4:22 pm
Forum: Civil War II
Topic: Rail lines
Replies: 25
Views: 603

Re: Rail lines

The tooltips do not state how much WS is gained or lost and neither does the message when you repair a Rail line. However, your unique proposal for the CSA to scavenge its own rail lines sounds worthy. Bravo!
by Gray Fox
Sat Dec 02, 2017 3:52 pm
Forum: Civil War II
Topic: Battle Log Icons
Replies: 4
Views: 139

Re: Battle Log Icons

The icons of the battle report are to some extent eye candy. I posted once that my artillery had the "murderous fire" icon, even though the enemy took no casualties. This in-game pop-up is the battle report's notification and all that really matters is who won. An actual Battle Log file ex...
by Gray Fox
Wed Nov 29, 2017 3:41 pm
Forum: Civil War II
Topic: Union Gold
Replies: 16
Views: 755

Re: Union Gold

Thanks! This establishes the window of opportunity. "Pillagers" would have to get to Golden City prior to late July '61. After that, a Ranger operation may still get the gold mine (temporarily), but Goldfinger's Operation Grand Slam, I mean Cardinal Ape's mine busting plan, won't work beca...
by Gray Fox
Wed Nov 29, 2017 2:37 am
Forum: Civil War II
Topic: Union Gold
Replies: 16
Views: 755

Re: Union Gold

For what it's worth, I just used the Scorched Earth RGD to lower Unionist loyalty in Golden City in July 1861. I had moved the infantry there from Denver. Therefore, the mine still produces, but is no longer a pillager's target for destruction. Nevada and Northern CA are also garrisoned with troops ...
by Gray Fox
Mon Nov 27, 2017 10:13 pm
Forum: Civil War II
Topic: Union Gold
Replies: 16
Views: 755

Re: Union Gold

I'm working late and only have my laptop with the 2015 version, but all of the RGD's work on the west coast. I'll try it at home with the latest version.

Everything works with the latest version as well. The sailors RGD only plays in Virginia City, but they do show up.
by Gray Fox
Sun Nov 26, 2017 9:39 pm
Forum: Civil War II
Topic: Union Gold
Replies: 16
Views: 755

Re: Union Gold

Assuming that the Union player doesn't use RGD's in '62 to land sailors (4 total) and strip cannon from the Pacific fleet (2x12 lbers) while adding White Unionist militia units (8 total). With the makings of a Division or two to stomp a Ranger offensive, Virginia City and CA gold mines are secure. A...
by Gray Fox
Sun Nov 26, 2017 5:37 am
Forum: Civil War II
Topic: Union Gold
Replies: 16
Views: 755

Re: Union Gold

If you held all three for a game year that would only be $780. You could get that by raising taxes, selling bonds etc. much easier. Besides, extra cash isn't the problem for the CSA. It's WS and you can not buy a whole lot of it.
by Gray Fox
Sun Nov 26, 2017 5:31 am
Forum: Civil War II
Topic: Event calander
Replies: 2
Views: 201

Re: Event calander

I don't know of a web page, but this is a link to the game's database that has everything:

viewtopic.php?f=340&t=35005
by Gray Fox
Mon Nov 13, 2017 5:51 pm
Forum: Civil War II
Topic: Confederate Coastal Forts
Replies: 27
Views: 1131

Re: Confederate Coastal Forts

Something like: "I need a squad leader. You're it until you're dead or I find someone better." https://video.search.yahoo.com/yhs/search?fr=yhs-mozilla-004&hsimp=yhs-004&hspart=mozilla&p=until+you%27re+dead+or+I+find+someone+better#id=1&vid=7bef0e12ed5b0fbff8c906e92586ae11&...
by Gray Fox
Mon Nov 13, 2017 5:34 pm
Forum: Civil War II
Topic: Missouri Brigade
Replies: 14
Views: 809

Re: Missouri Brigade

In the CW2 DB, a CSA Missouri Brigade exists with Unit ID #226 that is Elite. However, I could not find a single elite MO regiment unit. I am not aware of a method to "split up" a brigade. It would be possible to have the elite infantry regiment survive when the MO Brigade got gutted in ba...

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