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by Gray Fox
Mon Mar 20, 2017 11:53 pm
Forum: Civil War II
Topic: What does Veteran Activation Actually Do?
Replies: 21
Views: 434

Re: What does Veteran Activation Actually Do?

Grant or Lee lowers his binoculars after seeing a problem developing in battle for his best subordinate just a few miles away beyond a woods. He writes an iconic Operations Order that is sure to save the day. Then he gives it to a lowly private who rides off and gets lost in those woods. Something r...
by Gray Fox
Mon Mar 20, 2017 1:15 am
Forum: Civil War II
Topic: What does Veteran Activation Actually Do?
Replies: 21
Views: 434

Re: What does Veteran Activation Actually Do?

A while back, I posted in a discussion about what to do with Generals not being active. My solution was to have two Generals of the same rank present in a region eligible for stack command of a Corps in a vital battle. The chance that both Generals would be inactive was quite small. The active comma...
by Gray Fox
Sun Mar 19, 2017 3:28 pm
Forum: Civil War II
Topic: Does an Army Stack MTSG to a Corps
Replies: 2
Views: 220

Re: Does an Army Stack MTSG to a Corps

This states that an Army stack does MTSG for one of its Corps stacks.

http://www.ageod.net/agewiki/Combat_Explained
by Gray Fox
Sun Mar 19, 2017 4:25 am
Forum: Civil War II
Topic: Game still to unbalanced for CSA
Replies: 31
Views: 771

Re: Game still to unbalanced for CSA

For the reasons I posted and many others, the Union player should win. However, an aggressive CSA player can certainly beat the AI or an unwary Union player. When I proposed this strategic view, the general mood was that the Union in 1861 could shift forces to the Mississippi, launch an amphibious a...
by Gray Fox
Sat Mar 18, 2017 2:50 am
Forum: Civil War II
Topic: Game still to unbalanced for CSA
Replies: 31
Views: 771

Re: Game still to unbalanced for CSA

I posted a few years ago how the CSA can and must win quickly in 1862 or even '61. Others have dug in their Confederate heels and fought to the bitter end in victory. I posted that the Union could use all three trainer Generals to convert lots of militia into line infantry. I have also posted how a ...
by Gray Fox
Fri Mar 17, 2017 2:31 pm
Forum: Civil War II
Topic: Game still to unbalanced for CSA
Replies: 31
Views: 771

Re: Game still to unbalanced for CSA

The real world Union had enormous advantages, not least of which were three times the number of military age males, about twelve times the industrial might and shipyards that could produce over 600 warships. One factory in New England alone built as many cannon as the entire CSA. Still, a lot of us ...
by Gray Fox
Wed Feb 22, 2017 1:16 pm
Forum: Civil War II
Topic: Barksdale's Brigade
Replies: 11
Views: 733

Re: Barksdale's Brigade

This is where you can check a lot of things in the game database:

viewtopic.php?f=340&t=35005

I don't see an entry for a Barksdale Brigade in the unit's folder.
by Gray Fox
Wed Feb 08, 2017 2:22 pm
Forum: Civil War II
Topic: Promotions
Replies: 42
Views: 2248

Re: Promotions

Perhaps if you took some screen shots of the files in the CW2 DBase that you changed, then someone with modding skill (certainly not me) might be able to check if you missed something minor.
Good luck!
by Gray Fox
Tue Jan 31, 2017 3:55 am
Forum: Civil War II
Topic: My first AEGOD Game and game play settings.
Replies: 36
Views: 1806

Re: My first AEGOD Game and game play settings.

For your first game, I would accent the "your" part. Play what you feel you will like to get to know the game. Attrition and Veteran settings are for people who know the average game and want a greater challenge. Attrition isn't going to shut down your game with Napolean standing alone on ...
by Gray Fox
Sun Jan 15, 2017 4:27 am
Forum: Civil War II
Topic: My first AEGOD Game and game play settings.
Replies: 36
Views: 1806

Re: My first AEGOD Game and game play settings.

I share my forum mates' confidence in your game. However, even a short campaign can be daunting. Divide the play up into some small lessons. Experiment with making Divisions. See how an all Cavalry or Artillery Division may function in a stack. Perhaps you'll prefer a mix of infantry, cav and big gu...
by Gray Fox
Thu Jan 12, 2017 4:01 pm
Forum: Help improve CW2
Topic: Colored Militia pictures
Replies: 7
Views: 357

Re: Colored Militia pictures

by Gray Fox
Thu Jan 12, 2017 3:50 pm
Forum: Civil War II
Topic: re raise destroyed brigades?
Replies: 5
Views: 674

Re: re raise destroyed brigades?

The exact way the units become available again isn't stated succinctly. Perhaps Captain Orso can advise?
by Gray Fox
Thu Jan 12, 2017 3:41 pm
Forum: Civil War II
Topic: re raise destroyed brigades?
Replies: 5
Views: 674

Re: re raise destroyed brigades?

This is what the Wiki has:

http://www.ageod.net/agewiki/Force_Pool

"When a unit is destroyed, it is returned to the force pool and can be built again."

Perhaps you must wait a turn or so for the units to be available in the pool.
by Gray Fox
Thu Jan 12, 2017 2:44 pm
Forum: CW2 AARs
Topic: The Coming Fury: A Union AAR by principes romanes
Replies: 30
Views: 1876

Re: The Coming Fury: A Union AAR by principes romanes

"Does anybody know what the state capitols actually do?" I asked this in the forum a while back after having seen the same message. This message is for other AGEOD games, so the state Capitals have no additional NM effect from this in CW2. FYI, a full blockade naval force in Hampton Roads ...
by Gray Fox
Wed Jan 11, 2017 6:10 pm
Forum: Civil War II
Topic: My first AEGOD Game and game play settings.
Replies: 36
Views: 1806

Re: My first AEGOD Game and game play settings.

Welcome Nickaepi! Great advice from PR. As to scripts, CW2 is historical in that many things happen in game as they did in RL. Both Capitals get fortified. New Generals and special units show up on a schedule. Always read each turn's messages from the game to you. Units that you purchased may have f...
by Gray Fox
Wed Jan 11, 2017 1:22 pm
Forum: Civil War II
Topic: Who are more important, Corps or Division COs?
Replies: 30
Views: 1667

Re: Who are more important, Corps or Division COs?

A listing of the CO's with their adjusted stats next to them is in the Battle Report. In the Battle log you have annotated who led what in the conflict resolution.
by Gray Fox
Mon Jan 09, 2017 9:13 pm
Forum: Civil War II
Topic: Can the CSA actually win?
Replies: 32
Views: 2079

Re: Can the CSA actually win?

Atlanta and Columbia were smoldering ruins. Grant's strategy seemed to be to kill as many Confederate soldiers as possible. Continuing the war would be very costly. Many sources believe that Lee probably suffered a heart attack some time after Gettysburg. This may certainly have influenced his judge...
by Gray Fox
Mon Jan 09, 2017 8:41 pm
Forum: Civil War II
Topic: Who are more important, Corps or Division COs?
Replies: 30
Views: 1667

Re: Who are more important, Corps or Division COs?

Good leaders, good subordinates and good units don't just happen. When you take command, you get a kettle of stew and you have to motivate everyone to step it up a notch. The CO mentors his subordinate leaders. He instructs them to be aggressive, take the initiative and make it happen. The subordina...
by Gray Fox
Sun Jan 08, 2017 10:51 pm
Forum: Civil War II
Topic: Who are more important, Corps or Division COs?
Replies: 30
Views: 1667

Re: Who are more important, Corps or Division COs?

You're most welcome! Here's the Ageod Wiki link:

http://www.ageod.net/agewiki/Combat_Exp ... _Mechanics
by Gray Fox
Sun Jan 08, 2017 10:43 pm
Forum: Civil War II
Topic: Who are more important, Corps or Division COs?
Replies: 30
Views: 1667

Re: Who are more important, Corps or Division COs?

This is how the numbers work in combat: http://www.ageod-forum.com/viewtopic.php?f=331&t=38273 I deduced these from the Wiki entry on combat. Of course, you may not get to the combat if the lesser stack CO is not active due to lower strat number. Traditionally, the best guy should be calling the...
by Gray Fox
Fri Jan 06, 2017 3:58 pm
Forum: Civil War II
Topic: Replacing Army Commanders
Replies: 21
Views: 1339

Re: Replacing Army Commanders

It seems to me that the CSA has enough army slots and good commanders to fill them The Union has the same number of slots, but poor commanders to fill them. The problem is getting Grant in command of an army without a penalty, not something with the game mechanics. As I have made known, I focus on V...
by Gray Fox
Sat Dec 31, 2016 5:44 pm
Forum: Civil War II
Topic: Army Commander Kilt Daid
Replies: 7
Views: 770

Re: Army Commander Kilt Daid

Welcome back! At least we have the benefit of your insights and commentary. Happy New Year to all!
by Gray Fox
Sat Dec 31, 2016 5:39 pm
Forum: Civil War II
Topic: Can the CSA actually win?
Replies: 32
Views: 2079

Re: Can the CSA actually win?

I think that a CSA player can certainly defeat an AI Union. This is because Athena (our name for the AI) hasn't read any of my CSA strategy posts.;) In PbeM, a veteran Union player should of course be able to use the numerical advantages that are historically accurate over a novice CSA player. A vet...
by Gray Fox
Tue Dec 27, 2016 2:08 am
Forum: Civil War II
Topic: Artillery: In or Out?
Replies: 38
Views: 2318

Re: Artillery: In or Out?

Here's some rather interesting info with a reference listing:

http://www.reillysbattery.org/Newslette ... _grace.htm
by Gray Fox
Tue Dec 20, 2016 1:02 am
Forum: Civil War II
Topic: Artillery: In or Out?
Replies: 38
Views: 2318

Re: Artillery: In or Out?

by Gray Fox
Tue Dec 13, 2016 2:36 pm
Forum: Civil War II
Topic: Questions From a Newcomer
Replies: 37
Views: 1665

Re: Questions From a Newcomer

If you have large forces fighting and you inflict thousands more casualties than you take, then you usually get some NM to show for it. If the CSA loses 3 men and you lose 1, then not so much. :) If you have supply for the Navy automated and squadrons are sailing to port and back, then you don't hav...
by Gray Fox
Thu Dec 01, 2016 2:15 pm
Forum: Civil War II
Topic: Questions From a Newcomer
Replies: 37
Views: 1665

Re: Questions From a Newcomer

"Here's a new question for one and all: Is there a description of what the special units actually do anywhere? I find myself rather clueless about when and if I should build some of them. I read the Points to Know' thread, which was very informative and clued me in to Headquarters units and som...
by Gray Fox
Wed Nov 30, 2016 4:05 pm
Forum: Civil War II
Topic: Questions From a Newcomer
Replies: 37
Views: 1665

Re: Questions From a Newcomer

"I've seen several folks mention training volunteers and militia into regular infantry. How does one do this?" -In addition to the above, the CSA player can use a HQ unit to give experience points to a stack over time. The points add up until the militia gain an experience level or two. Th...
by Gray Fox
Thu Nov 24, 2016 5:01 am
Forum: Civil War II
Topic: Trying to love game but overwhelmed
Replies: 4
Views: 705

Re: Trying to love game but overwhelmed

Welcome Ben! Don't sweat the deep end of the game. Just have fun. Play a short scenario or just run some turns and then reload as the AI side (we call the AI Athena) and see what she has done. There are a lot of bells and whistles, but don't let that get in your way. In addition to a great game, you...
by Gray Fox
Thu Nov 24, 2016 4:56 am
Forum: Civil War II
Topic: Artillery: In or Out?
Replies: 38
Views: 2318

Re: Artillery: In or Out?

I would advocate using 6-lbers in defensive positions where the entrenchment adds to their to hit score. That's the best use I have found for them. Large brigades with infantry, artillery and cavalry are really only useful during a very short period at the beginning of the game before Divisions are ...

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