Search found 1194 matches

Go to advanced search

by Gray Fox
Sun Jan 15, 2017 4:27 am
Forum: Civil War II
Topic: My first AEGOD Game and game play settings.
Replies: 22
Views: 486

Re: My first AEGOD Game and game play settings.

I share my forum mates' confidence in your game. However, even a short campaign can be daunting. Divide the play up into some small lessons. Experiment with making Divisions. See how an all Cavalry or Artillery Division may function in a stack. Perhaps you'll prefer a mix of infantry, cav and big gu...
by Gray Fox
Thu Jan 12, 2017 4:01 pm
Forum: Help improve CW2
Topic: Colored Militia pictures
Replies: 7
Views: 224

Re: Colored Militia pictures

by Gray Fox
Thu Jan 12, 2017 3:50 pm
Forum: Civil War II
Topic: re raise destroyed brigades?
Replies: 5
Views: 190

Re: re raise destroyed brigades?

The exact way the units become available again isn't stated succinctly. Perhaps Captain Orso can advise?
by Gray Fox
Thu Jan 12, 2017 3:41 pm
Forum: Civil War II
Topic: re raise destroyed brigades?
Replies: 5
Views: 190

Re: re raise destroyed brigades?

This is what the Wiki has:

http://www.ageod.net/agewiki/Force_Pool

"When a unit is destroyed, it is returned to the force pool and can be built again."

Perhaps you must wait a turn or so for the units to be available in the pool.
by Gray Fox
Thu Jan 12, 2017 2:44 pm
Forum: CW2 AARs
Topic: The Coming Fury: A Union AAR by principes romanes
Replies: 27
Views: 1110

Re: The Coming Fury: A Union AAR by principes romanes

"Does anybody know what the state capitols actually do?" I asked this in the forum a while back after having seen the same message. This message is for other AGEOD games, so the state Capitals have no additional NM effect from this in CW2. FYI, a full blockade naval force in Hampton Roads ...
by Gray Fox
Wed Jan 11, 2017 6:10 pm
Forum: Civil War II
Topic: My first AEGOD Game and game play settings.
Replies: 22
Views: 486

Re: My first AEGOD Game and game play settings.

Welcome Nickaepi! Great advice from PR. As to scripts, CW2 is historical in that many things happen in game as they did in RL. Both Capitals get fortified. New Generals and special units show up on a schedule. Always read each turn's messages from the game to you. Units that you purchased may have f...
by Gray Fox
Wed Jan 11, 2017 1:22 pm
Forum: Civil War II
Topic: Who are more important, Corps or Division COs?
Replies: 26
Views: 703

Re: Who are more important, Corps or Division COs?

A listing of the CO's with their adjusted stats next to them is in the Battle Report. In the Battle log you have annotated who led what in the conflict resolution.
by Gray Fox
Mon Jan 09, 2017 9:13 pm
Forum: Civil War II
Topic: Can the CSA actually win?
Replies: 29
Views: 1097

Re: Can the CSA actually win?

Atlanta and Columbia were smoldering ruins. Grant's strategy seemed to be to kill as many Confederate soldiers as possible. Continuing the war would be very costly. Many sources believe that Lee probably suffered a heart attack some time after Gettysburg. This may certainly have influenced his judge...
by Gray Fox
Mon Jan 09, 2017 8:41 pm
Forum: Civil War II
Topic: Who are more important, Corps or Division COs?
Replies: 26
Views: 703

Re: Who are more important, Corps or Division COs?

Good leaders, good subordinates and good units don't just happen. When you take command, you get a kettle of stew and you have to motivate everyone to step it up a notch. The CO mentors his subordinate leaders. He instructs them to be aggressive, take the initiative and make it happen. The subordina...
by Gray Fox
Sun Jan 08, 2017 10:43 pm
Forum: Civil War II
Topic: Who are more important, Corps or Division COs?
Replies: 26
Views: 703

Re: Who are more important, Corps or Division COs?

This is how the numbers work in combat: http://www.ageod-forum.com/viewtopic.php?f=331&t=38273 I deduced these from the Wiki entry on combat. Of course, you may not get to the combat if the lesser stack CO is not active due to lower strat number. Traditionally, the best guy should be calling the...
by Gray Fox
Fri Jan 06, 2017 3:58 pm
Forum: Civil War II
Topic: Replacing Army Commanders
Replies: 20
Views: 683

Re: Replacing Army Commanders

It seems to me that the CSA has enough army slots and good commanders to fill them The Union has the same number of slots, but poor commanders to fill them. The problem is getting Grant in command of an army without a penalty, not something with the game mechanics. As I have made known, I focus on V...
by Gray Fox
Sat Dec 31, 2016 5:44 pm
Forum: Civil War II
Topic: Army Commander Kilt Daid
Replies: 7
Views: 460

Re: Army Commander Kilt Daid

Welcome back! At least we have the benefit of your insights and commentary. Happy New Year to all!
by Gray Fox
Sat Dec 31, 2016 5:39 pm
Forum: Civil War II
Topic: Can the CSA actually win?
Replies: 29
Views: 1097

Re: Can the CSA actually win?

I think that a CSA player can certainly defeat an AI Union. This is because Athena (our name for the AI) hasn't read any of my CSA strategy posts.;) In PbeM, a veteran Union player should of course be able to use the numerical advantages that are historically accurate over a novice CSA player. A vet...
by Gray Fox
Tue Dec 27, 2016 2:08 am
Forum: Civil War II
Topic: Artillery: In or Out?
Replies: 38
Views: 1841

Re: Artillery: In or Out?

Here's some rather interesting info with a reference listing:

http://www.reillysbattery.org/Newslette ... _grace.htm
by Gray Fox
Tue Dec 20, 2016 1:02 am
Forum: Civil War II
Topic: Artillery: In or Out?
Replies: 38
Views: 1841

Re: Artillery: In or Out?

by Gray Fox
Tue Dec 13, 2016 2:36 pm
Forum: Civil War II
Topic: Questions From a Newcomer
Replies: 37
Views: 1363

Re: Questions From a Newcomer

If you have large forces fighting and you inflict thousands more casualties than you take, then you usually get some NM to show for it. If the CSA loses 3 men and you lose 1, then not so much. :) If you have supply for the Navy automated and squadrons are sailing to port and back, then you don't hav...
by Gray Fox
Thu Dec 01, 2016 2:15 pm
Forum: Civil War II
Topic: Questions From a Newcomer
Replies: 37
Views: 1363

Re: Questions From a Newcomer

"Here's a new question for one and all: Is there a description of what the special units actually do anywhere? I find myself rather clueless about when and if I should build some of them. I read the Points to Know' thread, which was very informative and clued me in to Headquarters units and som...
by Gray Fox
Wed Nov 30, 2016 4:05 pm
Forum: Civil War II
Topic: Questions From a Newcomer
Replies: 37
Views: 1363

Re: Questions From a Newcomer

"I've seen several folks mention training volunteers and militia into regular infantry. How does one do this?" -In addition to the above, the CSA player can use a HQ unit to give experience points to a stack over time. The points add up until the militia gain an experience level or two. Th...
by Gray Fox
Thu Nov 24, 2016 5:01 am
Forum: Civil War II
Topic: Trying to love game but overwhelmed
Replies: 4
Views: 641

Re: Trying to love game but overwhelmed

Welcome Ben! Don't sweat the deep end of the game. Just have fun. Play a short scenario or just run some turns and then reload as the AI side (we call the AI Athena) and see what she has done. There are a lot of bells and whistles, but don't let that get in your way. In addition to a great game, you...
by Gray Fox
Thu Nov 24, 2016 4:56 am
Forum: Civil War II
Topic: Artillery: In or Out?
Replies: 38
Views: 1841

Re: Artillery: In or Out?

I would advocate using 6-lbers in defensive positions where the entrenchment adds to their to hit score. That's the best use I have found for them. Large brigades with infantry, artillery and cavalry are really only useful during a very short period at the beginning of the game before Divisions are ...
by Gray Fox
Wed Nov 23, 2016 3:32 pm
Forum: Civil War II
Topic: Artillery: In or Out?
Replies: 38
Views: 1841

Re: Artillery: In or Out?

Here are some of the artillery posts, unfortunately, the embedded links don't work in these posts. http://www.ageod-forum.com/viewtopic.php?f=331&t=38429 http://www.ageod-forum.com/viewtopic.php?f=331&t=50009 http://www.ageod-forum.com/viewtopic.php?f=331&t=43084 http://www.ageod-forum.c...
by Gray Fox
Wed Nov 23, 2016 1:27 pm
Forum: Civil War II
Topic: Artillery: In or Out?
Replies: 38
Views: 1841

Re: Artillery: In or Out?

A while back, pgr posted that a Division of artillery might be a better solution than infantry with some artillery in mixed Divisions or even loose artillery in a stack. I gave it a try and became a proponent for his idea. I found that up to 15 batteries could be placed in an all artillery Division....
by Gray Fox
Tue Nov 22, 2016 4:16 pm
Forum: Civil War II
Topic: Artillery: In or Out?
Replies: 38
Views: 1841

Re: Artillery: In or Out?

Garrison Divisions can make do with the intrinsic 6-lbers, but IMHO artillery do better in an artillery Division. So I chose brigades with no artillery.
by Gray Fox
Sun Nov 20, 2016 2:42 pm
Forum: Civil War II
Topic: Blockade Stratigy
Replies: 30
Views: 1196

Re: Blockade Stratigy

Danke viel mal, Herr Hauptmann!

A lot of food for thought.
by Gray Fox
Sat Nov 19, 2016 9:51 pm
Forum: Civil War II
Topic: Blockade Stratigy
Replies: 30
Views: 1196

Re: Blockade Stratigy

In strategy, luck, fate and destiny are what happens when prior planning meets opportunity. Either blockading works as advertised or it is beyond strategic scrutiny.
by Gray Fox
Sat Nov 19, 2016 9:38 pm
Forum: Civil War II
Topic: Dark Vision
Replies: 6
Views: 702

Re: Dark Vision

I have Windows 10, so this may only apply to Windows 10 users. From the AGEOD forum I cursor over to the top right hand corner of my screen and click the icon for "More" (three dots). This gets me a menu from which I click "F12 Developer Tools". This opens a window with several o...
by Gray Fox
Sat Nov 19, 2016 4:19 am
Forum: Civil War II
Topic: Blockade Stratigy
Replies: 30
Views: 1196

Re: Blockade Stratigy

@Captain Orso

Yes I did test it. The 10-lber in Norfolk is fixed and cannot be moved or disbanded. So I can't test #3 and #4. However, programs don't use magic so it must be how it works.
by Gray Fox
Fri Nov 18, 2016 2:11 pm
Forum: Civil War II
Topic: Blockade Stratigy
Replies: 30
Views: 1196

Re: Blockade Stratigy

I had Ft. Monroe and enough ships to BWB (the message told me so)...but I got no blockade symbol in Richmond or the other cities on the James because Norfolk had entrenched artillery. I believe that the two sides negate each other once and that's it. What if the Union had 3 times as many ships to BW...
by Gray Fox
Fri Nov 18, 2016 1:31 am
Forum: Civil War II
Topic: Blockade Stratigy
Replies: 30
Views: 1196

Re: Blockade Stratigy

FYI, in pgr's OP, Norfolk and the James river cities do not remain blockaded. http://www.ageod.net/agewiki/Bombard_and_Blockade "bloAdjFriendlyFort = -4 // brown water blockade, bonus given by adjacent fort bloAdjEnemyFort = 4 // same, for an enemy fort (malus)" Once an artillery battery i...

Go to advanced search