Search found 1450 matches

Go to advanced search

by Gray Fox
Wed Aug 15, 2018 3:11 pm
Forum: Civil War II
Topic: Gettysburg cyclorama building demolished
Replies: 2
Views: 108

Re: Gettysburg cyclorama building demolished

If I read everything correctly, the actual painting(s) still hang in the Museum and Visitor's Center. The Cyclorama building no longer remains. The historical artifact was saved for the respectful admiration of future guests. So, the memorial art outlived the architecture that housed it. Hopefully s...
by Gray Fox
Sun Aug 12, 2018 12:45 am
Forum: Civil War II
Topic: Just bought it !!
Replies: 3
Views: 259

Re: Just bought it !!

Welcome!

You are correct on both counts.
by Gray Fox
Fri Aug 10, 2018 8:47 pm
Forum: Civil War II
Topic: What strategy would you propose? Late ´62
Replies: 10
Views: 350

Re: What strategy would you propose? Late ´62

I actually don't get to the point where I can promote them
;)
by Gray Fox
Fri Aug 10, 2018 5:42 pm
Forum: Civil War II
Topic: What strategy would you propose? Late ´62
Replies: 10
Views: 350

Re: What strategy would you propose? Late ´62

You might assemble the forces available in Leesburg and cross the Potomac into Montgomery, MD. The Union stacks don't seem to have a good commander among them. If they MTSG piecemeal, you might beat the whole lot and then march on D.C. Very interesting.
by Gray Fox
Fri Aug 10, 2018 5:07 pm
Forum: Civil War II
Topic: What strategy would you propose? Late ´62
Replies: 10
Views: 350

Re: What strategy would you propose? Late ´62

Good luck my friend!

That pic was one of my first games from several years ago. Thanks to advice from the forum, I'm a lot better now.
:)
by Gray Fox
Fri Aug 10, 2018 3:56 pm
Forum: Civil War II
Topic: What strategy would you propose? Late ´62
Replies: 10
Views: 350

Re: What strategy would you propose? Late ´62

If D.C. is still the Union capital, then assemble your best force under Lee and take it. This crushes Union morale and should lead to ultimate victory.

Screenshots are always interesting if you can get that to work.

download/file.php?id=26969
by Gray Fox
Thu Aug 09, 2018 12:51 am
Forum: Civil War II
Topic: Civil War III
Replies: 37
Views: 11193

Re: Civil War III

http://www.nellaware.com/blog/civil-war ... -rank.html

This states that CSA Divisions were sometimes twice as large as the Union's. What if we only gave Union Divisions 10 slots? Until CW3, such a house rule might put some new life in the CSA.
by Gray Fox
Thu Aug 09, 2018 12:42 am
Forum: Civil War II
Topic: Random generals
Replies: 9
Views: 339

Re: Random generals

If you attack a stack commanded by a 6-6-6 General with a stack commanded by your own 6-6-6 General, their leadership effects totally cancel each other out actually. So Lee or Grant don't always win because they're you know who. That's why I advocate good infantry Divisions supported by an artillery...
by Gray Fox
Wed Aug 08, 2018 3:28 pm
Forum: Civil War II
Topic: Random generals
Replies: 9
Views: 339

Re: Random generals

Athena or a human opponent are not going to follow a scripted historical campaign of your design. Even if you could arrange this from the start, random chance will change things until at some point you are going off script. Then you have to reason out your next move. So, sooner or later, you have to...
by Gray Fox
Fri Aug 03, 2018 3:34 pm
Forum: Civil War II
Topic: Links between regions
Replies: 8
Views: 540

Re: Links between regions

Perhaps the gray line indicates a dangerous location where one might encounter a fox. ;)
by Gray Fox
Fri Aug 03, 2018 12:07 am
Forum: Civil War II
Topic: Links between regions
Replies: 8
Views: 540

Re: Links between regions

FYI, the only other line I can see looks white to me. I get this to show a route overland where the region is snow covered.
by Gray Fox
Sat Jul 28, 2018 11:26 pm
Forum: Civil War II
Topic: Some rule/mechanics questions from early play.
Replies: 18
Views: 1681

Re: Some rule/mechanics questions from early play.

As the AGEWiki states, the max number of replacements your unit can absorb in one turn is 30%. Two would be 30% of seven.
by Gray Fox
Sat Jul 28, 2018 11:21 pm
Forum: Civil War II
Topic: Division composition - usefulness of elements
Replies: 6
Views: 959

Re: Division composition - usefulness of elements

The effects of a river crossing to different unit types in combat are available in the CW2 database:

viewtopic.php?f=340&t=35005

Check the terrain file.
by Gray Fox
Tue Jul 24, 2018 3:33 pm
Forum: Civil War II
Topic: Unit recovery & replacements - where and how much
Replies: 1
Views: 579

Re: Unit recovery & replacements - where and how much

From the Wiki: ":*10%: '''Land unit''' in a region with an unbesieged town, :*20%: '''Land unit''' in a region with an unbesieged city. :**Minimum city level required is set in each game's City.str structure file by the parameter ''RplMinLevel'': ... :*** AACW = 2 ... :*30%: '''Land unit''' in ...
by Gray Fox
Mon Jul 23, 2018 3:46 pm
Forum: Civil War II
Topic: Some rule/mechanics questions from early play.
Replies: 18
Views: 1681

Re: Some rule/mechanics questions from early play.

The friendly Wiki to the rescue: http://www.ageod.net/agewiki/index.php?title=Replacements&action=edit Several studies have been made of the replacement chit. Unfortunately, they still remain somewhat of a mystery. A fraction of losses (casualties in combat or attrition) return as replacements. ...
by Gray Fox
Sun Jul 22, 2018 2:03 pm
Forum: Civil War II
Topic: Questions from a new player of the game
Replies: 7
Views: 1354

Re: Questions from a new player of the game

I can feel your pain. All the "Class of..." Generals show up in D.C. and it's an acquired art to disperse them. If you click the General's icon and drag him to the first leg of his journey, like the Annapolis region, and then drop him, he will pop out to be separated from the pack. Then yo...
by Gray Fox
Fri Jul 20, 2018 2:08 pm
Forum: Civil War II
Topic: Questions from a new player of the game
Replies: 7
Views: 1354

Re: Questions from a new player of the game

1) Page 71 in the Game Manual has a list of reasons that a unit might not be built. One reason is that each unit has a "weight" and each production location a capacity to build. If the weight exceeds the capacity, then it takes longer than advertised. 2) This is indeed a basic strategy and...
by Gray Fox
Fri Jul 20, 2018 1:37 pm
Forum: Civil War II
Topic: Pillager attribute versus pillage card
Replies: 2
Views: 624

Re: Pillager attribute versus pillage card

The two are different in effect. The Regional Decision Card allows you to pillage and gain cash from a region where the requirements are met. The pillager ability allows that unit to destroy depots, stockades and render the General Supply from farms inop for a year without any card.
by Gray Fox
Mon Jul 16, 2018 7:55 pm
Forum: Civil War II
Topic: Division composition - usefulness of elements
Replies: 6
Views: 959

Re: Division composition - usefulness of elements

I have never considered Zouaves as anything more than infantry. IRL, they were just soldiers in uselessly fancy uniforms. I use the single element cavalry for scouting and counter-recon. I combine them in all cav units as needed. As such, the mixed brigades are my only way of putting cav in an infan...
by Gray Fox
Tue Jul 10, 2018 1:43 pm
Forum: Civil War II
Topic: Transports
Replies: 3
Views: 746

Re: Transports

As a thought experiment, let's say you have a stack on a fleet of transports that exactly holds the stack. You should not be able to take one transport away from the fleet because the stack would be split up in a way that makes no sense, like a Division would have to break up and part of it go with ...
by Gray Fox
Fri Jul 06, 2018 6:23 pm
Forum: Civil War II
Topic: Support Units
Replies: 7
Views: 966

Re: Support Units

You're welcome!

I stand on the shoulders of giants.
by Gray Fox
Thu Jul 05, 2018 5:16 pm
Forum: Civil War II
Topic: Support Units
Replies: 7
Views: 966

Re: Support Units

Welcome...old friend!

The HQ and a Signal Co will both add 2 Command Points if in one stack. The Medic Co. will not improve the HQ's ability to boost cohesion recovery.
by Gray Fox
Mon Jul 02, 2018 4:45 pm
Forum: Civil War II
Topic: Still Having Problems with VP's
Replies: 18
Views: 2000

Re: Still Having Problems with VP's

Congrats on a job well done!
by Gray Fox
Fri Jun 29, 2018 3:57 pm
Forum: Civil War II
Topic: National moral from battles
Replies: 5
Views: 1009

Re: National moral from battles

Were any whole units lost in the eastern battle? This may cause NM loss.
by Gray Fox
Thu Jun 28, 2018 4:08 pm
Forum: Civil War II
Topic: Suicide of Bad Generals
Replies: 24
Views: 1403

Re: Suicide of Bad Generals

"Why a Marine?"

Grant's stack is set to Red/Red and Enter the Structure. So they exit the ships and then immediately assault the fort in the same turn. I thought that qualified as an amphibious assault.
by Gray Fox
Wed Jun 27, 2018 8:57 pm
Forum: Civil War II
Topic: Still Having Problems with VP's
Replies: 18
Views: 2000

Re: Still Having Problems with VP's

Whatever you play, it should of course be fun. I once played in a chess tournament with our German allied unit. They had the draft, so the fellow I played was rated in the 2000s. I of course got shredded, but I will never forget that game! Each time you play, set your own goals and learn as much as ...
by Gray Fox
Wed Jun 27, 2018 8:45 pm
Forum: Civil War II
Topic: Some rule/mechanics questions from early play.
Replies: 18
Views: 1681

Re: Some rule/mechanics questions from early play.

The Army commander gives a bonus or a loss to the Corps commander. So he can indirectly boost or lower the stack commander if he is also one of his Corps commanders.
by Gray Fox
Wed Jun 27, 2018 5:21 pm
Forum: Civil War II
Topic: Suicide of Bad Generals
Replies: 24
Views: 1403

Re: Suicide of Bad Generals

The turn Grant shows up, rail him to Annapolis to be stack commander of a Division containing a Marine and commanded by someone else that you want promoted. Take Fort Clark on the NC coast in an amphibious assault. This has always got me Grant promoted with seniority enough to command one of the Arm...
by Gray Fox
Tue Jun 26, 2018 6:17 pm
Forum: Civil War II
Topic: Some rule/mechanics questions from early play.
Replies: 18
Views: 1681

Re: Some rule/mechanics questions from early play.

1. I always do my own replacements...and everything else. In Options, you can set this up. IIRC, auto-replacements uses a set amount of resources, which would explain why so few are being created. 2. I believe that ability level is set at 1. I've never had a General get ability level 2 in anything. ...
by Gray Fox
Tue Jun 26, 2018 5:43 pm
Forum: Civil War II
Topic: Still Having Problems with VP's
Replies: 18
Views: 2000

Re: Still Having Problems with VP's

Perhaps the difficulty setting affects VPs? I almost always play for the NM victory, so I can't say for sure.

Go to advanced search