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by Egg Bub
Mon Dec 12, 2016 3:31 pm
Forum: Pride of Nations
Topic: Pride of Nations 2?
Replies: 70
Views: 12701

Re: Pride of Nations 2?

An industrial era game? Sure, this is not impossible, but there is a long road to cover before that. We probably overstretched our human resources and engine with PON. Is it not true that the overstretch was overcome when PON was released? I mean: a large part of the content is already made, if you...
by Egg Bub
Mon Dec 12, 2016 3:28 pm
Forum: Pride of Nations
Topic: Pride of Nations 2?
Replies: 70
Views: 12701

Re: Pride of Nations 2?

vaalen wrote:
Pocus wrote:An industrial era game? Sure, this is not impossible, but there is a long road to cover before that. We probably overstretched our human resources and engine with PON.


The best game you have ever made, with all its problems. The best game anyone has ever made.

I agree with both statements.
by Egg Bub
Mon Dec 12, 2016 3:26 pm
Forum: Pride of Nations
Topic: Importance of Processor speed when playing Pride of Nations
Replies: 11
Views: 2859

Re: Importance of Processor speed when playing Pride of Nations

I have run PON on a Pentium at 4.5 GHz. Turn times are not significantly faster. Yes, times are 13% shorter than with a 3.9GHz proc: If 70 seconds, it becomes 60 seconds. You are correct that turns process faster when you increase clockspeed a certain CPU. My point was that the reduced processing t...
by Egg Bub
Wed Dec 07, 2016 4:07 pm
Forum: Pride of Nations
Topic: Pride of Nations 2?
Replies: 70
Views: 12701

Re: Pride of Nations 2?

Any chance of seeing a remake of PON using the upcoming new engine?
by Egg Bub
Wed Dec 07, 2016 3:56 pm
Forum: Pride of Nations
Topic: Importance of Processor speed when playing Pride of Nations
Replies: 11
Views: 2859

Re: Importance of Processor speed when playing Pride of Nations

I have run PON on a Haswell G3258 Pentium at 4.5 GHz which is as fast a processor as you will find these days. Turn times are not significantly faster. By "significantly faster", I mean fast enough not to have to find something else to do while the turn is processing. Oh, and everyone gets...
by Egg Bub
Sat Mar 26, 2016 1:51 am
Forum: WW1 : La Grande Guerre 14-18
Topic: Fleet control
Replies: 3
Views: 4145

In Port ensures that they are back in port and available for repairs/reinforcements for the next turn or interphase. There may be occasions where a fleet with any move order could be intercepted and so remain at sea at turn's end but the In Port mission seems to prevent this from happening. Most us...
by Egg Bub
Fri Mar 25, 2016 9:25 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Fleet control
Replies: 3
Views: 4145

Anyone?

EDIT: I checked the manual again. You do have to move fleets before giving orders. But what then is the purpose of the "in port" order?
by Egg Bub
Thu Jan 21, 2016 7:25 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Multiplayer
Replies: 6
Views: 4531

Altaris wrote:I'd like to, but this game is notoriously unstable in multiplayer.

Is PBEM feasible?
by Egg Bub
Sun Jan 17, 2016 10:24 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Multiplayer
Replies: 6
Views: 4531

:(
by Egg Bub
Wed Jan 06, 2016 9:06 pm
Forum: Pride of Nations
Topic: Crash Bug August 7th patch
Replies: 1
Views: 708

Crash Bug August 7th patch

game crashed using trade window
by Egg Bub
Sun Jan 03, 2016 6:30 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Fleet control
Replies: 3
Views: 4145

Fleet control

Is there any point in using drag and drop with fleets instead of using missions?
by Egg Bub
Sun Jan 03, 2016 3:58 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Multiplayer
Replies: 6
Views: 4531

Multiplayer

Would anyone be interested in a 2-player or 4-player multiplayer game of WWI (gold or centennial, I have both)?
by Egg Bub
Sat Jan 02, 2016 3:52 pm
Forum: Pride of Nations
Topic: Steam
Replies: 6
Views: 1611

Steam

If I buy this game again from the AGEOD store will I get a Steam key?
by Egg Bub
Mon Dec 14, 2015 10:00 pm
Forum: Pride of Nations
Topic: Pride of Nations 2?
Replies: 70
Views: 12701

Mirandasucre wrote:Waiting for Pride of Nations GOLD VERSION..... :)

Aren't we all?
by Egg Bub
Mon Dec 14, 2015 10:00 pm
Forum: Pride of Nations
Topic: What is your favorite Faction?
Replies: 30
Views: 6336

We've only really met the Minutemen and only one of them. Hard to say for sure what Brotherhood faction we're dealing with. I like the Brotherhood generally. Some of their members are total douchenozzels, but usually, as a whole, they're decent people. But so far, I'm the most interested in the Min...
by Egg Bub
Mon Dec 14, 2015 9:59 pm
Forum: Pride of Nations
Topic: militantism 100%
Replies: 4
Views: 974

Anyone?
by Egg Bub
Fri Dec 11, 2015 10:28 pm
Forum: Pride of Nations
Topic: militantism 100%
Replies: 4
Views: 974

militantism 100%

I have noticed a strange distribution of militantism and contentment in my population. 1) In the poor provinces, militantism is very low (<6%), however contentment is also mediocre (~50%). 2) In the rich provinces, militantism is invariably at 95-100%, whereas contentment is at >90%. Bizarrely, ther...
by Egg Bub
Fri Dec 11, 2015 11:49 am
Forum: Wars of Napoleon
Topic: Music
Replies: 1
Views: 336

Music

From where does AGEOD get the public domain music which is used in their games?
by Egg Bub
Tue Dec 08, 2015 12:30 pm
Forum: Pride of Nations
Topic: Puppet Nation
Replies: 5
Views: 1149

I think so, the possibilities are fairly wide and defined in the game database. I recall making GB give up Scotland, Spain lost Catalonia and I took several chunks out of Austria-Hungary. Easiest way to test is to declare war on China and then offer a peace - see what the available options are. I s...
by Egg Bub
Mon Dec 07, 2015 8:57 pm
Forum: Pride of Nations
Topic: Puppet Nation
Replies: 5
Views: 1149

as part of a military victory you can make another power release a nation .. good fun way to wreck your rivals. You can't do so voluntarily (but remember that world conquest as in V II is just not feasible in PoN). If I recall, Australia and Canada are created by special event - certainly Australia...
by Egg Bub
Mon Dec 07, 2015 1:36 pm
Forum: Pride of Nations
Topic: Puppet Nation
Replies: 5
Views: 1149

You can create dominions. Not sure if that is exactly the same as a puppet.
by Egg Bub
Sun Dec 06, 2015 10:34 pm
Forum: Pride of Nations
Topic: Pride of Nations 2?
Replies: 70
Views: 12701

Sure, but PC's and coding are always getting better and even a year or two can make a big difference in speed. Plus just this little 2 page thread has almost 4,000 views (obviously most aren't unique, but still) so there's clearly some interest. Well, with that in my I ordered parts to build a new ...
by Egg Bub
Sun Dec 06, 2015 5:44 pm
Forum: Pride of Nations
Topic: Pride of Nations 2?
Replies: 70
Views: 12701

Remember that for maybe 95% of players of PON 1 the turn-processing time was the big turn-off. I can't see a PON 2 or PON gold being more successful than the original unless this problem is dealt with.
by Egg Bub
Wed Dec 02, 2015 9:25 pm
Forum: Help improve PON
Topic: PON 1.04 public beta patch, updated August 7th, 2015
Replies: 194
Views: 40888

pocus wrote:indeed, this pon official patch seems vaporware but is not. I can tell you that it will now also benefit greatly from all code improvements of won.

awesome
by Egg Bub
Fri Nov 27, 2015 6:03 pm
Forum: Help improve PON
Topic: PON 1.04 public beta patch, updated August 7th, 2015
Replies: 194
Views: 40888

Field Marshal Hotzendorf wrote:Any news on when this beta patch will go live?

It is already out surely?
by Egg Bub
Fri Nov 27, 2015 5:42 pm
Forum: Pride of Nations
Topic: help on modding using colonial abilities and changing faction..
Replies: 2
Views: 836

I'm not sure, but I know there are people here who do know... ;)
by Egg Bub
Fri Nov 27, 2015 5:41 pm
Forum: Pride of Nations
Topic: Commercial agreements
Replies: 4
Views: 1479

Yep you figured right!
by Egg Bub
Fri Nov 27, 2015 5:41 pm
Forum: Pride of Nations
Topic: Are merchant fees in state funds or Capital?
Replies: 1
Views: 728

private capital
by Egg Bub
Fri Nov 27, 2015 10:05 am
Forum: Pride of Nations
Topic: Pride of Nations 2?
Replies: 70
Views: 12701

Not realistic enough. Not operational level. Very false economic model of game (designed by Nanny state people who do not understand how actual economics works). These are true, but surely you must know that all of AGEOD's games are turnbased? Their current engine has taken years to get where it is...
by Egg Bub
Thu Nov 26, 2015 7:14 pm
Forum: Pride of Nations
Topic: Pride of Nations 2?
Replies: 70
Views: 12701

Please rethink the problem. Have operation size, yes, but use continuous time for your turns. Do away with fixed turn time. Have daily or even hourly clock ticks. The user interface is only used when you need to make changes or respond to choices. Work it like the Hearts of Iron series. Go to a glo...

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