Not really problem solved though, because the loyalty goes to something like 20% rebels, which in turn means you need garrisons and troops to run around after rebels that shouldn't even actually appear. I hate any of my regions having any rebel loyalty as they can spawn in force at any given time, ...
Brilliant! And it was my British army that got lost due to a random surrender roll :P Either way, if you have changed this and fixed the GIN troops for ongoing games, then that is pretty much every detail for a British save on PoN that needed to be fixed, except the Australian miners haha :) Workar...
That is indeed odd. Odd? Just a piece of code/script which doesn't behave as it should, requiring a debugging effort. While the hunt for the real bug goes on, an improvised hotfix would be extremely welcome: If GIN units exist --> please force a working GIN replacement mechanism into ongoing games....
Game started playing GB with game version 1.2, updated to 1.3 as soon as it got out, but my sepoy troops (GIN) still get no replacements. My game has proceeded to 1866 now, and despite my rather pacifistic test game style my growing colonies need fully staffed sepoy units garrisons to deal with occa...