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by Inquisito
Thu Aug 09, 2012 8:55 pm
Forum: Pride of Nations
Topic: ---> PON official patch 1.03 and readme <---
Replies: 80
Views: 60337

Not really problem solved though, because the loyalty goes to something like 20% rebels, which in turn means you need garrisons and troops to run around after rebels that shouldn't even actually appear. I hate any of my regions having any rebel loyalty as they can spawn in force at any given time, ...
by Inquisito
Thu Aug 09, 2012 2:08 pm
Forum: Pride of Nations
Topic: ---> PON official patch 1.03 and readme <---
Replies: 80
Views: 60337

Brilliant! And it was my British army that got lost due to a random surrender roll :P Either way, if you have changed this and fixed the GIN troops for ongoing games, then that is pretty much every detail for a British save on PoN that needed to be fixed, except the Australian miners haha :) Workar...
by Inquisito
Thu Aug 09, 2012 12:37 pm
Forum: Pride of Nations
Topic: GIN units still get no replacements (1.3)
Replies: 6
Views: 3787

Pocus wrote:1.03a will fix that, 100% sure! Just wait 2 days or so max...


That's great news, thanks.

Your efforts are really appreciated. This kind of support makes sure that the next project of your team will meet open minds & wallets. :)
by Inquisito
Mon Aug 06, 2012 6:20 pm
Forum: Pride of Nations
Topic: GIN units still get no replacements (1.3)
Replies: 6
Views: 3787

That is indeed odd. Odd? Just a piece of code/script which doesn't behave as it should, requiring a debugging effort. While the hunt for the real bug goes on, an improvised hotfix would be extremely welcome: If GIN units exist --> please force a working GIN replacement mechanism into ongoing games....
by Inquisito
Sat Aug 04, 2012 12:49 pm
Forum: Pride of Nations
Topic: GIN units still get no replacements (1.3)
Replies: 6
Views: 3787

GIN units still get no replacements (1.3)

Game started playing GB with game version 1.2, updated to 1.3 as soon as it got out, but my sepoy troops (GIN) still get no replacements. My game has proceeded to 1866 now, and despite my rather pacifistic test game style my growing colonies need fully staffed sepoy units garrisons to deal with occa...

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