Search found 368 matches

Go to advanced search

by czert2
Sat Jan 07, 2017 9:05 pm
Forum: To End All Wars
Topic: Fraught Forts
Replies: 7
Views: 1753

Re: Fraught Forts

well, defenders can repair breaches, sometimes they do full repair , sometimes only partial. it is all about combat power difference between atackers and defenders.
by czert2
Sat Jan 07, 2017 8:43 pm
Forum: Help improve EAW
Topic: I mean this in the kindest possible way, but
Replies: 10
Views: 759

Re: I mean this in the kindest possible way, but

well, for ammo/supply dumps - well thier use is simple, eighter in manual or is some in game tooltip it is mentioned that ammo is used only by artys and navy ships, unlike in other games in which it was used by all. for river monitors, well you may be right in thier use for bombardement compared to ...
by czert2
Sat Jan 07, 2017 8:20 pm
Forum: EAW Technical support / Aide technique
Topic: Russian War Supply
Replies: 1
Views: 869

Re: Russian War Supply

well, just look at which you spend ws betwen turns, some is surely produced between turns and sending merchant ships to marine boxes for extra money/ws is allways good think.
by czert2
Sat Jan 07, 2017 8:17 pm
Forum: EAW Technical support / Aide technique
Topic: State Funds Bug
Replies: 4
Views: 1134

Re: State Funds Bug

are you sure you dont have turned on automatic replacement, so money are not spend there ?
by czert2
Mon Dec 19, 2016 3:39 pm
Forum: To End All Wars
Topic: Mine forever
Replies: 9
Views: 1494

Re: Mine forever

well, for what are mines good at all ?
did entered manytimes enemy region with mines with my fleets without minesweeprs and didnt recived any damage from mines.
did anyone noticed any effect from them ?
by czert2
Mon Dec 19, 2016 3:24 pm
Forum: Help improve EAW
Topic: I mean this in the kindest possible way, but
Replies: 10
Views: 759

Re: I mean this in the kindest possible way, but

well, i agree they should more elaborate on bonuses/maluses pased from army/corps leader to subordinate leaders, how stats/traits are counted, but thats all. and yes, explanation of minefileds and how they work - if they work at all - will be nice too. all other problems are easy to solve by just th...
by czert2
Sat Nov 19, 2016 5:02 pm
Forum: To End All Wars
Topic: Unit Counters Not Appearing
Replies: 2
Views: 301

Re: Unit Counters Not Appearing

strange, do you have issues in this game only ? or in other ageod games too ? or even other games too ?
and are only counters missing or other stuff too ?
by czert2
Sat Nov 19, 2016 4:07 pm
Forum: Help improve EAW
Topic: Somme Anniversary
Replies: 4
Views: 597

Re: Somme Anniversary

after all, WWI was called war to end all wars for a reason. And personaly i never undertanded courage of so many man to do pointess charges from 1915 onwards, i should rebel way earlier than in 1917 or 18.
Die for my country ? ok. Die pointlesly ? hell, no.
by czert2
Sat Nov 19, 2016 3:02 pm
Forum: Help improve EAW
Topic: Ship classification
Replies: 6
Views: 421

Re: Ship classification

yeah, you got name right :), and yes i simply asumed that aurora was same class as pallada, they have to be same class in game, didnt thought that original pallada should be allready lost and replaced with namelike of different class.
so looks everthing is ok.
by czert2
Sat Nov 19, 2016 1:09 pm
Forum: To End All Wars
Topic: conditions for romania wargoals
Replies: 0
Views: 1055

conditions for romania wargoals

what are conditions for romania wargoals ? so i can play them to speed up thier entry to war on entete side. im allready in war with bulgaria if that helps.
by czert2
Thu Nov 17, 2016 4:09 pm
Forum: Pride of Nations
Topic: decreasing war score
Replies: 9
Views: 2177

Re: decreasing war score

why it was introduced ?
by czert2
Thu Nov 17, 2016 3:51 pm
Forum: Pride of Nations
Topic: Unit maintaince
Replies: 4
Views: 1965

Re: Unit maintaince

jup, land army is obvious bigest drain of manpower, but bigets money drain imo is navy. as pocus said, maintaince is proportional to COST of units, and i have no idea if game have it flat, acros all board, or make difference between army and navy. since navy, obiously, is way more costly to build th...
by czert2
Thu Nov 17, 2016 3:21 pm
Forum: Help improve EAW
Topic: EAW 1.04 Beta (March 30th Update)
Replies: 19
Views: 3553

Re: EAW 1.04 Beta (March 30th Update)

any update on NM balancing issue on MP games ?
by czert2
Thu Nov 17, 2016 2:58 pm
Forum: Help improve EAW
Topic: few mine ideas
Replies: 1
Views: 200

Re: few mine ideas

and another, pls make western and eastern entete ALLIES, so that i can at least see positions of allied units (not necesary thier orders). i know that cominication between entetes were not ideal, but hey they shared planes, after all we all know why russians lauchched offensive doomed to fail in 191...
by czert2
Thu Nov 17, 2016 2:40 pm
Forum: Help improve EAW
Topic: Ship classification
Replies: 6
Views: 421

Re: Ship classification

yeah, finded it later. but find another issue - booth palaldia and aurora were booth same cruser class IIRC, but in game they are different classes.
by czert2
Wed Nov 16, 2016 6:05 pm
Forum: To End All Wars
Topic: Lost 8 submarines during retreat ?!
Replies: 4
Views: 805

Re: Lost 8 submarines during retreat ?!

sea recon planes, they do what they are suposed, recon some regions, sometimes inland, you can allways see in report that planes from xxxx reconed yyyyyy region. recon just give +1 to detection of that region (if that was 0 it will be 1), and thats all. region selection is totaly random, and search ...
by czert2
Wed Nov 16, 2016 11:27 am
Forum: Help improve EAW
Topic: Central Powers and Kronprinz War Plan GHQ Issue
Replies: 2
Views: 366

Re: Central Powers and Kronprinz War Plan GHQ Issue

why others warplans are designed to have negative side effects ?
to promote historical setup, or simply because they were that, worse plans in reality ?
by czert2
Wed Nov 16, 2016 10:36 am
Forum: To End All Wars
Topic: How do I build forts?
Replies: 1
Views: 312

Re: How do I build forts?

to build supply depot you need 8 elements of supply units (booth supply and ammo/magazine works) - so since normal unit have only 2 elements, you need 4 of them. for building of forts, you need same supply demans as for depots + arty units, and since i didnt builded forts so much in this game or pre...
by czert2
Wed Nov 16, 2016 10:28 am
Forum: To End All Wars
Topic: Engineer and Pioneer Units
Replies: 1
Views: 320

Re: Engineer and Pioneer Units

yes, booth should repair rr faster, while pioneers have pontoner ability + one more (cant recall now), engenirs give + 1 bonus to sieges (booth defending and atacking) and gives bonus to trenches (booth speedbuilding and defence).
by czert2
Wed Nov 16, 2016 10:24 am
Forum: To End All Wars
Topic: Magazines and GHQs
Replies: 9
Views: 894

Re: Magazines and GHQs

for magazines - is is realy easy, they are depots which store mainly ammunition instead of supply, while normal depost store way more supply than ammo. for ghq - well, not sure if western entete should have 2 ghq, didnt played them, but why not - one for fance front, second for italian front. and ye...
by czert2
Tue Nov 15, 2016 7:37 pm
Forum: Help improve EAW
Topic: few mine ideas
Replies: 1
Views: 200

few mine ideas

more national/regional decisions like ability to build more NAVAL pool for traporting of supplies/armies direct building of depots instead of building supply wagons and then depots from them ability to build some (small) factories on man - like tank plants, aircaft factories, small arms ones, arty f...
by czert2
Tue Nov 15, 2016 7:23 pm
Forum: Help improve EAW
Topic: war aims
Replies: 5
Views: 922

Re: war aims

yeah, i will love way more ahistorical options, like entete instead of cp recognizig bulgarian claims or even giving ahistorical ones (taking europen part of otoman empire), cp triing convice romania to join them at some concesions (lets say they are unexpectly losing so russians and any imedate ext...
by czert2
Tue Nov 15, 2016 7:04 pm
Forum: Help improve EAW
Topic: Bring Back The Replay Button
Replies: 3
Views: 877

Re: Bring Back The Replay Button

i miss it too.
by czert2
Tue Nov 15, 2016 7:00 pm
Forum: Help improve EAW
Topic: Ship classification
Replies: 6
Views: 421

Re: Ship classification

nice catch, and i will add mine, where is famous cruiser aurora ? tried to catch here, but no succes. And that remind me of old joke. lenin at meeting with his co-revolunitianaries in 1917 at st. peterburg is asking "where is naval captain nikolsky ? he taken vacation and gone fishing. damit, t...
by czert2
Tue Nov 15, 2016 6:43 pm
Forum: Help improve EAW
Topic: Suggestions for Holland region
Replies: 1
Views: 529

Re: Suggestions for Holland region

den helder naval base - well, mayby it is nice sized naval bse today, but it was big base back then too ? after all, hink kong in 1897 and 1997 are totaly different cities/places. amsterdam fortification - well, are you sure it is big enough complex to justify it ? even lvl1 ? mayby adding lesser fo...
by czert2
Tue Nov 15, 2016 12:41 am
Forum: Help improve EAW
Topic: Montenegro army is made of Serb soldiers
Replies: 5
Views: 1082

Re: Montenegro army is made of Serb soldiers

well, last time i checked he did have mon nationality, not rus :). but i think he deserve to have multinatinality trait to prevent problems, and he is comanding serb forces to just made thieng easier for ai managing reinforcments. and i did find some russians to have multinatiolity traits for no apa...
by czert2
Fri Nov 11, 2016 7:05 pm
Forum: To End All Wars
Topic: Teleporting Ottoman general commanding german and austrian troops ?
Replies: 7
Views: 881

Re: Teleporting Ottoman general commanding german and austrian troops ?

well, i can accept random placing of generals, but i realy cant understand building of units. as russia i can build serbian unist only at serbia, ukrainan units at ukraine...etc and not at any random city.
why not same build restrictions dont apply to ai ?
by czert2
Tue Aug 16, 2016 9:15 pm
Forum: Pride of Nations
Topic: Order of Battle
Replies: 5
Views: 892

your africa unit looks ok, but i will recomend you to build more supply depots and if posible bigger port for better suppling of units there (having merchants in trade zone is must have for supply flow) your main indochina unit . if posible add there supply wagons, they realy help in combat, especia...
by czert2
Mon Aug 15, 2016 10:32 am
Forum: Pride of Nations
Topic: Mandingo wars
Replies: 18
Views: 937

Another one, the british moved in an army into Samory occupied ex-province of me, i've got CP around 35-40%, they occupied the town and the depot what i've built and got mil.cont 100%; the issue is that if i move an army into that province i can't rise my military control not even with 1%. The stat...
by czert2
Mon Aug 15, 2016 10:29 am
Forum: Pride of Nations
Topic: Mandingo wars
Replies: 18
Views: 937

Depends - if you have captured some it will put you over the build limit. Problem also occurs with heavy/siege artillery which is a real issue as you can't upgrade captured stock and end up with 1860 tech stuff filling up slots in your potential builds thats why i if posible use captured supply to ...

Go to advanced search