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by Cardinal Ape
Wed Apr 19, 2017 11:11 pm
Forum: Wars of Napoleon
Topic: To the Mountians!
Replies: 7
Views: 446

Re: To the Mountians!

I honestly have no idea what you guys are moaning about; no really. You sound like, " mehhhhh , I always retreat into the worst location possible; Athena's cheating against me"; "my army retreated into the mountains, because there was absolutely nothing else for which it to retreat t...
by Cardinal Ape
Tue Apr 18, 2017 10:34 pm
Forum: Wars of Napoleon
Topic: To the Mountians!
Replies: 7
Views: 446

Re: To the Mountians!

Oo! Oo! Can I join in on this howling at the moon? Some punk just attacked me in Fort Niagara - my troops, led by Ethen Allen retreated UP the falls into Canada - instead of retreating anywhere towards America. Man, I know Ethen Allen is a bad-ass mountain man, but leading his force up the waterfall...
by Cardinal Ape
Tue Apr 18, 2017 5:40 am
Forum: Civil War II
Topic: More beginner questions on forming Corps and Divisions
Replies: 12
Views: 203

Re: More beginner questions on forming Corps and Divisions

Wow. Somehow you got really off track. You coulda been home hours ago... All you need to form a corps is a 2 star general that is within the command range of the army you wish to attach to. The general can't be leading a division or an army, (you can also use 3* as corps commanders) then you can dra...
by Cardinal Ape
Wed Apr 12, 2017 9:54 pm
Forum: Civil War II
Topic: What does Veteran Activation Actually Do?
Replies: 26
Views: 906

Re: NO inactive combat penalty for inactive generals?

Has anyone actually tested this then? Are we saying there is NO inactive penalty for inactive generals? I know what the manual says, but it sounds like the logs are the things to trust. Also, is it possible that the penalty could be "indirectly" applied through he movement penalty? As in,...
by Cardinal Ape
Mon Apr 03, 2017 11:32 pm
Forum: Civil War II
Topic: Game still to unbalanced for CSA
Replies: 111
Views: 3045

Re: Game still to unbalanced for CSA

In case someone didn't get it; my previous post about the Russian Navy affecting the election was an April fools joke. There is no ahistorical outcome on that event. :bonk: Everybody's talking about balance , but nobody's talking about what balanced is. Aside from my flights into other aspects of th...
by Cardinal Ape
Sat Apr 01, 2017 5:18 am
Forum: Civil War II
Topic: Game still to unbalanced for CSA
Replies: 111
Views: 3045

Re: Game still to unbalanced for CSA

How about an new event where McClellan wins the election with help from the Tzar? :siffle: New event? Its already in the game; there is an event for when the Russian Navy shows up in 1863. Don't you remember the USS Miantonomoh ? It transported the Assistant Secretary of the Navy, G. Fox , on a spe...
by Cardinal Ape
Sat Apr 01, 2017 2:02 am
Forum: BoA2: Wars in America
Topic: Time for WIA II
Replies: 14
Views: 4521

Re: Time for WIA II

I believe Pocus is already quite busy with his upcoming game! But what he meant (probably ;) ) is that remastering one of their only games NOT on Steam for its 10th anniversary is a financially sound idea.

-Obi Wan Ape
by Cardinal Ape
Sat Mar 25, 2017 1:13 am
Forum: Civil War II
Topic: What does Veteran Activation Actually Do?
Replies: 26
Views: 906

Re: What does Veteran Activation Actually Do?

According to the wiki for CW1, the combat penalty for inactive generals is the same as the penalty for exceeding your CP limit. Finding the CP penalty in the logs, across all ageod games is obvious. Finding the penalty for inactive generals should be equally obvious. I can't find any sign of this pe...
by Cardinal Ape
Fri Mar 24, 2017 6:02 am
Forum: Civil War II
Topic: What does Veteran Activation Actually Do?
Replies: 26
Views: 906

Re: What does Veteran Activation Actually Do?

Question: are you comparing defense automatically turned to offense posture? If so, these are the same no matter the activation option selected. Where it matters is if you would not be auto-changed because your control is sufficient. So you correctly see no evidence. Remember, this is medium activa...
by Cardinal Ape
Fri Mar 24, 2017 12:12 am
Forum: Civil War II
Topic: What does Veteran Activation Actually Do?
Replies: 26
Views: 906

Re: What does Veteran Activation Actually Do?

Hmmm, the combat penalty is only on the defensive? Seems weird. I did only test attacking with inactive commanders.. I'll have to try that. Ummm... what? An inactive Leader cannot voluntarily go to Offensive Posture (OP), but he can be forced into OP, by entering a region, in which he has < 5% MC. ...
by Cardinal Ape
Mon Mar 20, 2017 11:39 pm
Forum: BoA2: Wars in America
Topic: Time for WIA II
Replies: 14
Views: 4521

Re: Time for WIA II

Like all rational humans; I fear change... This game is still really good. While I want #3, I wonder if it would be able to meet my high expectations. Better not touch that awesome looking map... I think this game would be a great candidate for a re-master and re-release. You know, maybe on its 10th...
by Cardinal Ape
Mon Mar 20, 2017 11:21 pm
Forum: Civil War II
Topic: Game still to unbalanced for CSA
Replies: 111
Views: 3045

Re: Game still to unbalanced for CSA

Considering the disparity in the number and size of cities on each side of the game, I don't feel that granting the same VPs for controlling them should be the same. If the Union controls Memphis in '63 it's really no big deal. But if the South does, that is an accomplishment, and ought to be honor...
by Cardinal Ape
Mon Mar 20, 2017 10:53 pm
Forum: Civil War II
Topic: What does Veteran Activation Actually Do?
Replies: 26
Views: 906

Re: What does Veteran Activation Actually Do?

Hmmm, the combat penalty is only on the defensive? Seems weird. I did only test attacking with inactive commanders.. I'll have to try that.
by Cardinal Ape
Mon Mar 20, 2017 5:03 am
Forum: Civil War II
Topic: Game still to unbalanced for CSA
Replies: 111
Views: 3045

Re: Game still to unbalanced for CSA

I'd agree that the game is too imbalanced to make a good competitive game. It may be fun and historically accurate, but not balanced at all. It seems to me that the Union has an abundance of ways to do better than they did in history, but the CSA does not. A decent Union player can alleviate all the...
by Cardinal Ape
Mon Mar 20, 2017 4:06 am
Forum: Civil War II
Topic: What does Veteran Activation Actually Do?
Replies: 26
Views: 906

Re: What does Veteran Activation Actually Do?

Inactive commanders can use some special orders, but not all of them. I don't know each one, but I know they can't evade combat, nor can they destroy depots or forts. The movement penalty is 35%. Its the same across all activation settings. The combat penalty is hidden under the hood. Its not obviou...
by Cardinal Ape
Tue Mar 14, 2017 5:46 am
Forum: CW2 AARs
Topic: YouTube AAR - 1864 Scenario - charlesonmission (CSA) vs. principes romanes (Union)
Replies: 14
Views: 668

Re: YouTube AAR - 1864 Scenario - charlesonmission (CSA) vs. principes romanes (Union)

:siffle: Okay, I fully admit that it took me waay too long to figure out why you didn't mention where Stonewall was deployed. I've played too many 1861 games where he never dies; it messed up my memory. Thankfully, it looks like you have an abundance of corps commanders to choose from. Getting all t...
by Cardinal Ape
Mon Mar 06, 2017 9:51 am
Forum: Civil War II
Topic: Do Game Settings Only Impact When you start the game?
Replies: 9
Views: 687

Re: Do Game Settings Only Impact When you start the game?

Nope, settings are not saved per game. You can change the settings mid game. You can leave the AI on in a PBEM game. It will only take over a faction if there are no orders found for it when you try to run the turn. If the AI is not on the neutral factions won't do anything. Not that are many in CW2...
by Cardinal Ape
Wed Mar 01, 2017 12:46 am
Forum: Civil War II
Topic: Points to Know
Replies: 150
Views: 23000

Re: Points to Know

*There may be an exception to this as an absolute rule. The exception would be if there is a trait that a general has that only applies to the unit it is part of. I am not aware offhand of any traits that behave like that (I think they are all stack, region, or occasionally theater). It would also ...
by Cardinal Ape
Sun Feb 26, 2017 5:54 am
Forum: CW2 Technical support / Aide technique
Topic: Upgraded to 1.063, got an error starting
Replies: 17
Views: 474

Re: Upgraded to 1.063, got an error starting

Hey, charlesmission In one of the last patches they added some directx wrappers, those MAY be the source of your problem. Maybe you could backup those files, then delete them from the game to see if it works without them. They should be in your base CW2 folder. They are: "d3d8.dll" and &qu...
by Cardinal Ape
Mon Feb 20, 2017 11:07 pm
Forum: WIA Mods
Topic: American Revolution and French and Indian War new models pictures
Replies: 26
Views: 6800

Re: American Revolution and French and Indian War new models pictures

Excellent work. Thank you.

I had a minor issue with 'Unit_ING_Braves1', the unit was a bit too far on the left side, the unit traits covered up a bit of face so I moved the image a tad to the right.
by Cardinal Ape
Sun Feb 12, 2017 10:27 pm
Forum: Civil War II
Topic: What's the best way to capture Colorado and California?
Replies: 7
Views: 885

Re: What's the best way to capture Colorado and California?

Ya, it is a bit gamey... Though, if my general forgot his California invasion orders under a shady tree and the orders were discovered by a Union soldier... would he believe them, or would he laugh and enjoy his new toilet paper? The craziest part is that there is a locked Union fleet in Cali that j...
by Cardinal Ape
Sun Feb 12, 2017 1:02 am
Forum: Civil War II
Topic: Promotions
Replies: 42
Views: 2526

Re: Promotions

I believe that you need to update the mdl_Alias.ini and the uni_Alias.ini inside the CW2/Aliases folder in addition to the files located in the unit and model folders. You also have a typo in the 870 model file, 'Ability2 = $abiGoodSub_Cmf', that Cmf should be Cmd. I changed those and it worked for ...
by Cardinal Ape
Sat Feb 11, 2017 11:05 pm
Forum: Civil War II
Topic: What's the best way to capture Colorado and California?
Replies: 7
Views: 885

Re: What's the best way to capture Colorado and California?

If cost is not an issue then I would recommend a CSA naval invasion of California. Yup...No joke. I have experimented with a naval invasion of Cali a bit. I once tried it in a PBEM, but my opponent quit the turn I landed so I didn't get to see how disastrous the plan was. I think you would need at l...
by Cardinal Ape
Sat Feb 11, 2017 10:27 pm
Forum: Civil War II
Topic: How do you get foreign intervention?
Replies: 5
Views: 786

Re: How do you get foreign intervention?

Like Orso says, its mostly about luck; In January of 1862 you need to roll 10 or less on a hundred sided die... :leprechau In January of 1862 is when the Trent affair should resolve. The Union will play it cool 90% of the time, which will reduce FI. However, if the Union escalates the affair then FI...
by Cardinal Ape
Thu Feb 09, 2017 10:28 pm
Forum: Help improve CW2
Topic: Out of State Militia bug.
Replies: 3
Views: 466

Re: Out of State Militia bug.

You should be able to change it mid-game, though it will affect all your games. I'm not sure if the other values work right, I think they do, I haven't noticed them not working. The out of state movement penalty does work. I think those values for strategic, offensive, and defensive are for corps ou...
by Cardinal Ape
Wed Feb 08, 2017 11:23 pm
Forum: Civil War II
Topic: State & Goverment troops
Replies: 10
Views: 844

Re: State & Goverment troops

2. Militias are not really confined to their home state, the negative impact of using them outside their home state is just minor(btw I think saw a thread that even notes that this negative impact does not work but that state militias get stronger instead of weaker outside their home state). They a...
by Cardinal Ape
Fri Jan 27, 2017 7:03 am
Forum: Help improve CW2
Topic: Matagorda - Block Cotton selling
Replies: 48
Views: 1138

Re: Matagorda - Block Cotton selling

Dang, I hope I haven't driven anybody to go off to a corner and cut their own wrists http://i658.photobucket.com/albums/uu305/Der_Ami_At_Bucket/Smileys/huh.gif I don't want to demean your post with a too low level response, but as one who has only really recently begun to delve into American histor...
by Cardinal Ape
Wed Jan 25, 2017 3:20 am
Forum: Help improve CW2
Topic: Matagorda - Block Cotton selling
Replies: 48
Views: 1138

Re: Matagorda - Block Cotton selling

Here you fetch me again. But did cotton play an important role in the war efforts of the rebel faction? Its my opinion that the CS tried to make cotton play an important role but failed to do so. For imposing an embargo on cotton, way too much made it out, especially to the North. Turns out that it...
by Cardinal Ape
Wed Jan 25, 2017 1:18 am
Forum: Help improve CW2
Topic: Matagorda - Block Cotton selling
Replies: 48
Views: 1138

Re: Matagorda - Block Cotton selling

In all honesty, if you had made a statement about trade between the Union and Confederacy during the war, without presenting the evidence, I would not have believed it, and been appalled at the audacity. I knew that there were agents following, or traveling the military into captured Confederate te...
by Cardinal Ape
Wed Jan 25, 2017 12:32 am
Forum: Help improve CW2
Topic: Matagorda - Block Cotton selling
Replies: 48
Views: 1138

Re: Matagorda - Block Cotton selling

My god, we created a monster. :mdr: Yup, this thread has turned into quite the monster, but for me its the tip of the ice-berg; I enlisted the help of a friend who is an amateur board game designer and we started making an economic based game about smuggling cotton out of the South. I have friends ...

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