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by LAVA
Tue Jul 17, 2007 10:37 am
Forum: Napoleon's Campaigns
Topic: Napoleon's Campaigns screenshots
Replies: 110
Views: 51625

Very nice! Outstanding portraits! BTW, I hope you guys take the opportunity, in some way, to make the game not only a pleasurable gaming experience but a learning one as well. Lots of folks are put-off by the complexity of the era. Perhaps you folks could do something about that. A glossary of terms...
by LAVA
Mon Jul 02, 2007 12:33 am
Forum: Napoleon's Campaigns
Topic: NOBILIS announces "Napoleon's campaigns" by AGEod
Replies: 222
Views: 76657

Korrigan wrote:You mean the abilities to resolve oneself the tactical battle with miniatures and then to be able to enter the results to resume the strategic game. Right?


Yep..

That is what he means.

Frank Hunter's Campaigns on the Danube has such a feature.

Ray (aka LAVA)
by LAVA
Sun Jul 01, 2007 1:21 am
Forum: AGEod's American Civil War
Topic: General Longstreet's army of the Mississippi
Replies: 10
Views: 4910

Unfortunately his army was called "army of the Mississippi'. Pretty close historically, actually... After the fall of Forts Henry and Donelson in 1862, the Confederate's western defenses were shattered. To prevent the potential loss of the Mississippi River a two pronged counter-stroke was attempte...
by LAVA
Sun Jul 01, 2007 1:00 am
Forum: Napoleon's Campaigns
Topic: Napoleon's Campaigns screenshots
Replies: 110
Views: 51625

THAT...

Is one heck of map! :coeurs:

Based on satellite imagery?

Ray (aka LAVA)
by LAVA
Thu Jun 21, 2007 11:13 am
Forum: Napoleon's Campaigns
Topic: NOBILIS announces "Napoleon's campaigns" by AGEod
Replies: 222
Views: 76657

Magnificant!

La carte est absolument belle.

C'est un projet gigantesque qui capturera l'imagination de wargamers dans le monde.

Les vœux de vous le meilleur de chance.

Vive AEGOD!

Ray (aka LAVA)
by LAVA
Tue Jun 19, 2007 12:53 am
Forum: AGEod's American Civil War
Topic: AACW 1.045 Public Beta Patch (Divisional HQ Removal)
Replies: 111
Views: 37883

Dictionary.com Unabridged (v 1.1) - Cite This Source di·vi·sion /dɪˈvɪʒən/ Pronunciation Key - Show Spelled Pronunciation[di-vizh-uhn] Pronunciation Key - Show IPA Pronunciation –noun 9. Military. a. (in the army) a major administrative and tactical unit, larger than a regi...
by LAVA
Sat Jun 16, 2007 11:59 pm
Forum: AGEod's American Civil War
Topic: AACW 1.045 Public Beta Patch (Divisional HQ Removal)
Replies: 111
Views: 37883

Well...

Shouldn't a division have a minimum of two brigades?

Ray (aka Lava)
by LAVA
Fri Jun 15, 2007 12:41 am
Forum: AACW Strategy discussions
Topic: Animated AAR and general comments
Replies: 18
Views: 10020

Thanks for the compliment Marcus. Actually I abandoned the game as I was pretty much overwhelming the AI. I then started a new game, cranked up all the AI settings, and the tables got turned on me. Yikes! Right now I've taken a break from the game, awaiting AGEod's change to the Division HQ's. In th...
by LAVA
Mon May 21, 2007 8:05 pm
Forum: AGEod's American Civil War
Topic: Cavalry division
Replies: 10
Views: 4536

Hi! I used Sheridan at the head of a cavalry division in one game against the AI. Used him to secure my flanks on the offensive and was able to take several cities fairly easy. They were pretty much unopposed... moved too fast for the AI to counter? Prior to detaching them to work as an independent ...
by LAVA
Thu May 17, 2007 11:17 am
Forum: AGEod's American Civil War
Topic: Corps
Replies: 4
Views: 3365

goodwood wrote:doesn't have to be same stack just army area of control right?


Indeed.

Once you have created an army any 2 or 3 star general in the general region will be able to be promoted to Corps Commander of that army, irrelevent of any troops he may have under his command.

Ray (aka LAVA)
by LAVA
Tue May 15, 2007 9:13 am
Forum: AGEod's American Civil War
Topic: HQ Reinforcements
Replies: 12
Views: 5227

It takes 60 days or more to get them to the Mid West. Is there a way to get them roughly where u want them? Send them by rail. It takes 72 days to send an officer from Washington to St. Louis. Hit the rail movement button and it takes 34. Send an officer from Washington to Cincinnati it takes 42 da...
by LAVA
Mon May 14, 2007 4:44 pm
Forum: AGEod's American Civil War
Topic: Combat Model Needs Tweaking
Replies: 131
Views: 41939

Personally...

I've never encountered such a disparity of losses from battles during the game.

I wonder how often such totally lopsided results actually occur.

Ray (aka LAVA)
by LAVA
Mon May 14, 2007 10:40 am
Forum: Help to improve AACW!
Topic: Removing HQs
Replies: 141
Views: 43376

Rafiki wrote:I don't see any reason to tie the number of divisions into any of the organizations (armies, corps, etc)


History... perhaps.

Ray (aka LAVA)
by LAVA
Mon May 14, 2007 10:29 am
Forum: Help to improve AACW!
Topic: Removing HQs
Replies: 141
Views: 43376

Well... You are going to need independent divisions for amphibious warfare by the Union, so a hard and fast rule of no divisions outside the Corps stack, may not be a very good idea. In fact, it is probably not very historical as well. If you tie the number of divisions to the number of armies, it w...
by LAVA
Mon May 14, 2007 8:37 am
Forum: Help to improve AACW!
Topic: Removing HQs
Replies: 141
Views: 43376

Not sure I agree. In my games so far, I've had problems getting enough division HQ's even for my front-line stacks, but that might just be my style of play, I guess :) Well.. According to Pocus, that problem is going to go away when he takes out division HQ's, making it very easy to form divisions....
by LAVA
Mon May 14, 2007 8:23 am
Forum: Help to improve AACW!
Topic: Removing HQs
Replies: 141
Views: 43376

Due to the hefty Command Point discount a division gives, I'd say they are quite important anyway. True... Which could lead to a lot of "divisions" running all over the map. I can see this happenning already with the confederate AI's use of raiders... which, instead of small units pushing into your...
by LAVA
Mon May 14, 2007 8:12 am
Forum: Help to improve AACW!
Topic: Removing HQs
Replies: 141
Views: 43376

Actually... I would have perferred that the game used the following mechanics: * 3 star + army HQ = Army * 2 star + corps HQ = Corps * 1 star + any 2 units = division Making divisions isn't really all that important in a strategic sense. It's the development of Armies and Corps which is the most imp...
by LAVA
Fri May 11, 2007 12:57 pm
Forum: Help to improve AACW!
Topic: Removing HQs
Replies: 141
Views: 43376

Ops...

Was a bit behind the posting.

Go for it AGEOD... looking forward to your future improvements.

Ray (aka LAVA)
by LAVA
Fri May 11, 2007 10:27 am
Forum: Help to improve AACW!
Topic: Removing HQs
Replies: 141
Views: 43376

After some debating in the beta forum, we have decided to remove the HQs from the game. Thus, I'm not sure why this has been put to a vote... a) slightly simplified game Yep... it appears folks are struggling with the initial learning curve of army construction. Have to say, it took me a couple gam...
by LAVA
Thu May 10, 2007 2:40 am
Forum: Help to improve AACW!
Topic: Divisions
Replies: 12
Views: 5435

#2. A very important issue, I have not seen the AI add a signle Divisional leader. It keeps their leaders outside of divisional command, even if they are Brigadiers. Are we really sure that this makes a difference? For some reason I seem to remember Pocus saying that during battles what matters is ...
by LAVA
Thu May 10, 2007 2:30 am
Forum: Help to improve AACW!
Topic: HQ and Support
Replies: 45
Views: 16037

Check my thread called "Divisions". A very interesting experiment with equally interesting results. The fact that the AI uses the HQ's when given them is good news. It would support more scripting to balance the game, rather than scraping the system for creating armies. The fact that it doesn't tra...
by LAVA
Wed May 09, 2007 10:40 pm
Forum: Help to improve AACW!
Topic: HQ and Support
Replies: 45
Views: 16037

Though last night I had an idea to do away with Headquarters entirely (or rather to make them pure support units and not mandatory). :fleb: Well... Best to think this one out very carefully. By taking away the HQs, you will make a very fundamental change to how this game is played. Now, a few folks...
by LAVA
Wed May 09, 2007 2:05 pm
Forum: AACW Strategy discussions
Topic: The first 100 days
Replies: 14
Views: 8686

Sure!

I did make it to the winter, and even captured Rolla, but KY... sigh.

I like your strategy a lot Marcone, it gave me some ideas too.

Thanks.

Ray (aka LAVA)
by LAVA
Wed May 09, 2007 11:03 am
Forum: AACW Strategy discussions
Topic: The first 100 days
Replies: 14
Views: 8686

Well... Definately interesting stuff. In my present game, I decided to give the AI all the advantages. Difficulty setting is very hard, FOW is full, AI given more time, Aggressness medium setting (as high seems to be a kamikaze setting) and full randomized generals. The game started with battles at ...
by LAVA
Mon May 07, 2007 10:25 am
Forum: Help to improve AACW!
Topic: Making it easier to manage naval units
Replies: 24
Views: 9664

Well...

I don't see it as a big priority.

If you like playing as the yankees, then naval power is real important. Dragging your fleets around can be cumbersome, but it's really no big deal, at least to me.

Ray (aka LAVA)
by LAVA
Mon May 07, 2007 10:19 am
Forum: Help to improve AACW!
Topic: HQ and Support
Replies: 45
Views: 16037

Well... Regional HQs could be implemented without skewing the gameplay by script... that is, when they become available for the player to use... like the Army HQ's which overtime become availabe to use. They can also be limited in number the farther away they are from the Capital. That said, I have ...
by LAVA
Mon May 07, 2007 10:06 am
Forum: Help to improve AACW!
Topic: Making it easier to manage naval units
Replies: 24
Views: 9664

I would love it even better if the Navy was abstracted the same way that rail capacity is. You could probably do it... But I sure hope you don't. If you want to destroy the game's historic flavor, taking away the ships is the best way to do it. The big problem here is movement. It is a reeeeal pain...
by LAVA
Sun May 06, 2007 6:40 pm
Forum: AGEod's American Civil War
Topic: Hot Seat?
Replies: 6
Views: 5089

Korrigan wrote:[*]Load CSA Turn, pass your orders. (Here, I advice to first click "Save turn" if you want to back up later). Click "End turn".


Okay... I just did it... Strange, but it works!

:cwboy:

Ray (aka "the not so bright" LAVA)
by LAVA
Sun May 06, 2007 6:30 pm
Forum: AACW Strategy discussions
Topic: Animated AAR and general comments
Replies: 18
Views: 10020

are you keeping open rail lines to depot cities? I only had to do that because it was winter with severe weather. I knew eventually there would be a battle, and didn't want any losses. Otherwise, I've been okay. Except, in the far west, where the small isolated forts don't seem to be able to keep u...
by LAVA
Sun May 06, 2007 1:16 pm
Forum: AGEod's American Civil War
Topic: Hot Seat?
Replies: 6
Views: 5089

Hot Seat?

So... How does one do a hotseat game? Could someone give me a fairly detailed explanation? This is what I think.. 1. I start a game as the yanks, do the orders and save "yank side" 2. I start a game as the rebs, do the orders and save "reb side" 3. Now go into Explorer, extract the reb.ord file and ...

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