20:28:11  (Reporting)  Processing  1000001 Great Britain
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Great Britain AILevel 3 Kind: 0 Dormant NO Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
20:28:11  (Reporting)  0 unit there, but still added, as 365 Atlantic is adjacent to 427 North European Seas
20:28:11  (Reporting)  0 unit there, but still added, as 368 France is adjacent to 367 Spanish Peninsula
20:28:11  (Reporting)  0 unit there, but still added, as 369 Italy is adjacent to 429 South European Seas
20:28:11  (Reporting)  0 unit there, but still added, as 371 Low Countries is adjacent to 427 North European Seas
20:28:11  (Reporting)  0 unit there, but still added, as 372 Germany is adjacent to 427 North European Seas
20:28:11  (Reporting)  0 unit there, but still added, as 373 Austria is adjacent to 375 Balkans
20:28:11  (Reporting)  0 unit there, but still added, as 374 Scandinavia is adjacent to 427 North European Seas
20:28:11  (Reporting)  0 unit there, but still added, as 376 Poland is adjacent to 375 Balkans
20:28:11  (Reporting)  0 unit there, but still added, as 377 Russia is adjacent to 375 Balkans
20:28:11  (Reporting)  0 unit there, but still added, as 379 Maghreb is adjacent to 428 European Seas
20:28:11  (Reporting)  0 unit there, but still added, as 380 Mashrek is adjacent to 429 South European Seas
20:28:11  (Reporting)  0 unit there, but still added, as 381 Sahara is adjacent to 383 West Africa
20:28:11  (Reporting)  0 unit there, but still added, as 382 Egypt is adjacent to 429 South European Seas
20:28:11  (Reporting)  0 unit there, but still added, as 384 Nile is adjacent to 383 West Africa
20:28:11  (Reporting)  0 unit there, but still added, as 385 Central Africa is adjacent to 383 West Africa
20:28:11  (Reporting)  0 unit there, but still added, as 386 Horn of Africa is adjacent to 434 Indian Ocean
20:28:11  (Reporting)  0 unit there, but still added, as 387 East Africa is adjacent to 389 South Africa
20:28:11  (Reporting)  0 unit there, but still added, as 388 Southwest Africa is adjacent to 389 South Africa
20:28:11  (Reporting)  0 unit there, but still added, as 390 Near East is adjacent to 429 South European Seas
20:28:11  (Reporting)  0 unit there, but still added, as 391 Middle East is adjacent to 434 Indian Ocean
20:28:11  (Reporting)  0 unit there, but still added, as 392 Ottoman is adjacent to 375 Balkans
20:28:11  (Reporting)  0 unit there, but still added, as 393 Iran is adjacent to 398 Northwestern India
20:28:11  (Reporting)  0 unit there, but still added, as 394 Central Asia is adjacent to 398 Northwestern India
20:28:11  (Reporting)  0 unit there, but still added, as 397 Eastern Siberia is adjacent to 435 Western Pacific
20:28:11  (Reporting)  0 unit there, but still added, as 402 Indochina is adjacent to 401 Eastern India
20:28:11  (Reporting)  0 unit there, but still added, as 404 Northeastern Asia is adjacent to 435 Western Pacific
20:28:11  (Reporting)  0 unit there, but still added, as 405 Japan is adjacent to 435 Western Pacific
20:28:11  (Reporting)  0 unit there, but still added, as 406 China is adjacent to 398 Northwestern India
20:28:11  (Reporting)  0 unit there, but still added, as 407 Indonesia is adjacent to 434 Indian Ocean
20:28:11  (Reporting)  0 unit there, but still added, as 408 South Pacific is adjacent to 435 Western Pacific
20:28:11  (Reporting)  0 unit there, but still added, as 410 New Zealand is adjacent to 436 Southern Pacific
20:28:11  (Reporting)  0 unit there, but still added, as 411 Pacific is adjacent to 435 Western Pacific
20:28:11  (Reporting)  0 unit there, but still added, as 413 Western Canada is adjacent to 412 Eastern Canada
20:28:11  (Reporting)  0 unit there, but still added, as 414 Northwestern America is adjacent to 438 Eastern Pacific
20:28:11  (Reporting)  0 unit there, but still added, as 415 Eastern USA is adjacent to 412 Eastern Canada
20:28:11  (Reporting)  0 unit there, but still added, as 416 Central USA is adjacent to 412 Eastern Canada
20:28:11  (Reporting)  0 unit there, but still added, as 417 Southern USA is adjacent to 431 Central American Seas
20:28:11  (Reporting)  0 unit there, but still added, as 418 Western USA is adjacent to 438 Eastern Pacific
20:28:11  (Reporting)  0 unit there, but still added, as 419 Mexico is adjacent to 431 Central American Seas
20:28:11  (Reporting)  0 unit there, but still added, as 420 Central America is adjacent to 431 Central American Seas
20:28:11  (Reporting)  0 unit there, but still added, as 421 Caribbean is adjacent to 430 Northeastern American Seas
20:28:11  (Reporting)  0 unit there, but still added, as 422 Northern Latin America is adjacent to 431 Central American Seas
20:28:11  (Reporting)  0 unit there, but still added, as 423 Andes is adjacent to 424 Southern Latin America
20:28:11  (Reporting)  0 unit there, but still added, as 425 Brazil is adjacent to 424 Southern Latin America
20:28:11  (Reporting)  0 unit there, but still added, as 426 North America is adjacent to 412 Eastern Canada
20:28:11  (Reporting)  0 unit there, but still added, as 437 Central Pacific is adjacent to 435 Western Pacific
20:28:11  (Reporting)  0 unit there, but still added, as 439 North Atlantic is adjacent to 383 West Africa
20:28:11  (Reporting)  0 unit there, but still added, as 440 Northwestern African Seas is adjacent to 428 European Seas
20:28:11  (Reporting)  Theater: 365 Theater_Atlantic AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 79 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 0.20 2.55 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 12 > 37
20:28:11  (Reporting)  Theater: 366 Theater_British_Isles AggroCoeff from script: 100 OwnPow Land: 2727 OppPow Land: 0 OwnPow Nav : 528 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 23 > 34
20:28:11  (Reporting)  Theater: 367 Theater_Spanish_Peninsula AggroCoeff from script: 100 OwnPow Land: 698 OppPow Land: 0 OwnPow Nav : 305 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 21 > 33
20:28:11  (Reporting)  Theater: 368 Theater_France AggroCoeff from script: 100 OwnPow Land: 2197 OppPow Land: 0 OwnPow Nav : 835 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 34 > 53
20:28:11  (Reporting)  Theater: 369 Theater_Italy AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 159 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 17 > 36
20:28:11  (Reporting)  Theater: 371 Theater_Low_Countries AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 6 > 16
20:28:11  (Reporting)  Theater: 372 Theater_Germany AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 1305 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 36 > 61
20:28:11  (Reporting)  Theater: 373 Theater_Austria AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 40 > 71
20:28:11  (Reporting)  Theater: 374 Theater_Scandinavia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 1305 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 23 > 37
20:28:11  (Reporting)  Theater: 375 Theater_Balkans AggroCoeff from script: 100 OwnPow Land: 135 OppPow Land: 0 OwnPow Nav : 393 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 30 > 53
20:28:11  (Reporting)  Theater: 376 Theater_Poland AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 13 > 37
20:28:11  (Reporting)  Theater: 377 Theater_Russia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 165 > 206
20:28:11  (Reporting)  Theater: 378 Theater_Mediterranean AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 180 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 5 > 17
20:28:11  (Reporting)  Theater: 379 Theater_Maghreb AggroCoeff from script: 100 OwnPow Land: 456 OppPow Land: 0 OwnPow Nav : 384 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 25 > 38
20:28:11  (Reporting)  Theater: 380 Theater_Mashrek AggroCoeff from script: 100 OwnPow Land: 126 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 7 > 20
20:28:11  (Reporting)  Theater: 381 Theater_Sahara AggroCoeff from script: 100 OwnPow Land: 74 OppPow Land: 0 OwnPow Nav : 79 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 33 > 69
20:28:11  (Reporting)  Theater: 382 Theater_Egypt AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 24 > 39
20:28:11  (Reporting)  Theater: 383 Theater_West_Africa AggroCoeff from script: 100 OwnPow Land: 74 OppPow Land: 0 OwnPow Nav : 1065 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 86 > 111
20:28:11  (Reporting)  Theater: 384 Theater_Nile AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 27 > 46
20:28:11  (Reporting)  Theater: 385 Theater_Central_Africa AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 50 > 86
20:28:11  (Reporting)  Theater: 386 Theater_Horn_of_Africa AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 28 > 46
20:28:11  (Reporting)  Theater: 387 Theater_East_Africa AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 0.20 2.55 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 55 > 89
20:28:11  (Reporting)  Theater: 388 Theater_Southwest_Africa AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 39 > 73
20:28:11  (Reporting)  Theater: 389 Theater_South_Africa AggroCoeff from script: 100 OwnPow Land: 247 OppPow Land: 0 OwnPow Nav : 1218 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 34 > 52
20:28:11  (Reporting)  Theater: 390 Theater_Near_East AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 14 > 28
20:28:11  (Reporting)  Theater: 391 Theater_Middle_East AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 47 > 65
20:28:11  (Reporting)  Theater: 392 Theater_Ottoman AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 322 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 27 > 46
20:28:11  (Reporting)  Theater: 393 Theater_Iran AggroCoeff from script: 100 OwnPow Land: 118 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 32 > 54
20:28:11  (Reporting)  Theater: 394 Theater_Central_Asia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 45 > 79
20:28:11  (Reporting)  Theater: 397 Theater_Eastern_Siberia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 32 > 59
20:28:11  (Reporting)  Theater: 398 Theater_Northwestern_India AggroCoeff from script: 100 OwnPow Land: 810 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 26 > 45
20:28:11  (Reporting)  Theater: 399 Theater_North_India AggroCoeff from script: 100 OwnPow Land: 1749 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 37 > 59
20:28:11  (Reporting)  Theater: 400 Theater_South_India AggroCoeff from script: 100 OwnPow Land: 576 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 16 > 28
20:28:11  (Reporting)  Theater: 401 Theater_Eastern_India AggroCoeff from script: 100 OwnPow Land: 2151 OppPow Land: 229 OwnPow Nav : 211 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 36 > 64
20:28:11  (Reporting)  Theater: 402 Theater_Indochina AggroCoeff from script: 100 OwnPow Land: 351 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 30 > 44
20:28:11  (Reporting)  Theater: 403 Theater_Southeast_Asia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 189 OppPow Nav : 93
20:28:11  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 1.73 5.00 Reg Count: 15 > 30
20:28:11  (Reporting)  Theater: 404 Theater_Northeastern_Asia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 43 > 72
20:28:11  (Reporting)  Theater: 405 Theater_Japan AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 21 > 34
20:28:11  (Reporting)  Theater: 406 Theater_China AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 0.20 2.55 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 133 > 167
20:28:11  (Reporting)  Theater: 407 Theater_Indonesia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 159
20:28:11  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 36 > 54
20:28:11  (Reporting)  Theater: 408 Theater_South_Pacific AggroCoeff from script: 100 OwnPow Land: 47 OppPow Land: 0 OwnPow Nav : 84 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 14 > 28
20:28:11  (Reporting)  Theater: 409 Theater_Australia AggroCoeff from script: 100 OwnPow Land: 132 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 47 > 62
20:28:11  (Reporting)  Theater: 410 Theater_New_Zealand AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 7 > 12
20:28:11  (Reporting)  Theater: 411 Theater_Pacific AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 35 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 9 > 33
20:28:11  (Reporting)  Theater: 412 Theater_Eastern_Canada AggroCoeff from script: 100 OwnPow Land: 426 OppPow Land: 0 OwnPow Nav : 20 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 40 > 67
20:28:11  (Reporting)  Theater: 413 Theater_Western_Canada AggroCoeff from script: 100 OwnPow Land: 43 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 38 > 54
20:28:11  (Reporting)  Theater: 414 Theater_Northwestern_America AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 15 > 29
20:28:11  (Reporting)  Theater: 415 Theater_Eastern_USA AggroCoeff from script: 100 OwnPow Land: 58 OppPow Land: 0 OwnPow Nav : 97 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 65 > 99
20:28:11  (Reporting)  Theater: 416 Theater_Central_USA AggroCoeff from script: 100 OwnPow Land: 199 OppPow Land: 0 OwnPow Nav : 20 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 96 > 140
20:28:11  (Reporting)  Theater: 417 Theater_Southern_USA AggroCoeff from script: 100 OwnPow Land: 117 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 17 > 41
20:28:11  (Reporting)  Theater: 418 Theater_Western_USA AggroCoeff from script: 100 OwnPow Land: 161 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 24 > 41
20:28:11  (Reporting)  Theater: 419 Theater_Mexico AggroCoeff from script: 100 OwnPow Land: 65 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 49 > 67
20:28:11  (Reporting)  Theater: 420 Theater_Central_America AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 19 > 29
20:28:11  (Reporting)  Theater: 421 Theater_Caribbean AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 41 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 14 > 29
20:28:11  (Reporting)  Theater: 422 Theater_Northern_Latin_America AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 42 > 63
20:28:11  (Reporting)  Theater: 423 Theater_Andes AggroCoeff from script: 100 OwnPow Land: 118 OppPow Land: 0 OwnPow Nav : 258 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 61 > 102
20:28:11  (Reporting)  Theater: 424 Theater_Southern_Latin_America AggroCoeff from script: 100 OwnPow Land: 118 OppPow Land: 0 OwnPow Nav : 520 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 73 > 110
20:28:11  (Reporting)  Theater: 425 Theater_Brazil AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 98 > 136
20:28:11  (Reporting)  Theater: 426 Theater_North_America AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 20 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 5 > 31
20:28:11  (Reporting)  Theater: 427 Theater_North_European_Seas AggroCoeff from script: 100 OwnPow Land: 2727 OppPow Land: 0 OwnPow Nav : 2596 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 43 > 138
20:28:11  (Reporting)  Theater: 428 Theater_European_Seas AggroCoeff from script: 100 OwnPow Land: 182 OppPow Land: 0 OwnPow Nav : 2151 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 16 > 54
20:28:11  (Reporting)  Theater: 429 Theater_South_European_Seas AggroCoeff from script: 100 OwnPow Land: 1116 OppPow Land: 0 OwnPow Nav : 1324 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 37 > 153
20:28:11  (Reporting)  Theater: 430 Theater_Northeastern_American_Seas AggroCoeff from script: 100 OwnPow Land: 484 OppPow Land: 0 OwnPow Nav : 473 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 30 > 82
20:28:11  (Reporting)  Theater: 431 Theater_Central_American_Seas AggroCoeff from script: 100 OwnPow Land: 24 OppPow Land: 0 OwnPow Nav : 561 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 24 > 90
20:28:11  (Reporting)  Theater: 432 Theater_Southeastern_American_Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 1428 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 40 > 98
20:28:11  (Reporting)  Theater: 433 Theater_Southwestern_African_Seas AggroCoeff from script: 100 OwnPow Land: 132 OppPow Land: 0 OwnPow Nav : 3357 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 33 > 88
20:28:11  (Reporting)  Theater: 434 Theater_Indian_Ocean AggroCoeff from script: 100 OwnPow Land: 2302 OppPow Land: 0 OwnPow Nav : 1893 OppPow Nav : 99
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 92 > 252
20:28:11  (Reporting)  Theater: 435 Theater_Western_Pacific AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 774 OppPow Nav : 159
20:28:11  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 4.14 3.13 Reg Count: 62 > 202
20:28:11  (Reporting)  Theater: 436 Theater_Southern_Pacific AggroCoeff from script: 100 OwnPow Land: 241 OppPow Land: 0 OwnPow Nav : 1127 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 106 > 219
20:28:11  (Reporting)  Theater: 437 Theater_Central_Pacific AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 18 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 32 > 70
20:28:11  (Reporting)  Theater: 438 Theater_Eastern_Pacific AggroCoeff from script: 100 OwnPow Land: 108 OppPow Land: 0 OwnPow Nav : 241 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 42 > 123
20:28:11  (Reporting)  Theater: 439 Theater_North_Atlantic AggroCoeff from script: 100 OwnPow Land: 74 OppPow Land: 0 OwnPow Nav : 597 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 25 > 63
20:28:11  (Reporting)  Theater: 440 Theater_Northwestern_African_Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 193 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 6 > 29
20:28:11  (Reporting)  _FIT_ Ended AIInitTheaters 4898 ms
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 314
20:28:11  (Reporting)  Resources Levels Great Britain EcoBase 314 AtWar: yes AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability High Stock 716 Expected 628 Balance 273
20:28:11  (Reporting)  Capital Availability Very High Stock 2359 Expected 942 Balance 610
20:28:11  (Reporting)  Steel Availability Average Stock 156 Expected 94 Balance 20
20:28:11  (Reporting)  Coal Availability High Stock 290 Expected 126 Balance 19
20:28:11  (Reporting)  Supply Availability Very High Stock 83 Expected 6 Balance 0
20:28:11  (Reporting)  Ammunition Availability Very High Stock 63 Expected 6 Balance -2
20:28:11  (Reporting)  Prestige Availability Very High Stock 1346 Expected 0 Balance 8
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 123 Expected 236 Balance -62
20:28:11  (Reporting)  River Pool Availability Low Stock 189 Expected 157 Balance -40
20:28:11  (Reporting)  Morale Availability Very High Stock 105 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Low Stock 214 Expected 157 Balance -13
20:28:11  (Reporting)  Diplomat Availability Very High Stock 7 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability High Stock 74 Expected 31 Balance -1
20:28:11  (Reporting)  Iron Availability Very High Stock 50 Expected 16 Balance -7
20:28:11  (Reporting)  Minerals Availability Very High Stock 126 Expected 16 Balance 8
20:28:11  (Reporting)  Nitrates Availability Plentiful Stock 67 Expected 16 Balance -3
20:28:11  (Reporting)  Cereals Availability Very High Stock 90 Expected 22 Balance -28
20:28:11  (Reporting)  Rice Availability Low Stock 14 Expected 16 Balance -4
20:28:11  (Reporting)  Fish Availability High Stock 58 Expected 22 Balance -19
20:28:11  (Reporting)  Tropical Fruits Availability Very Low Stock 25 Expected 16 Balance -13
20:28:11  (Reporting)  Cattle Availability High Stock 47 Expected 22 Balance -9
20:28:11  (Reporting)  Fruits Availability Average Stock 32 Expected 16 Balance -10
20:28:11  (Reporting)  Sugar Availability High Stock 34 Expected 16 Balance -8
20:28:11  (Reporting)  Preserved Food Availability Plentiful Stock 23 Expected 16 Balance 42
20:28:11  (Reporting)  Cotton Availability High Stock 28 Expected 0 Balance 0
20:28:11  (Reporting)  Wool Availability High Stock 17 Expected 0 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Plentiful Stock 131 Expected 16 Balance 4
20:28:11  (Reporting)  Tea Availability High Stock 34 Expected 16 Balance -6
20:28:11  (Reporting)  Coffee Availability Low Stock 27 Expected 16 Balance -11
20:28:11  (Reporting)  Wood Availability Very High Stock 68 Expected 16 Balance -13
20:28:11  (Reporting)  Dyes Availability Plentiful Stock 55 Expected 16 Balance 18
20:28:11  (Reporting)  Tobacco Availability Low Stock 23 Expected 16 Balance -8
20:28:11  (Reporting)  Petroleum Availability High Stock 8 Expected 0 Balance -4
20:28:11  (Reporting)  Rum Availability Very Low Stock 4 Expected 22 Balance -1
20:28:11  (Reporting)  Wines Availability Average Stock 37 Expected 22 Balance -10
20:28:11  (Reporting)  Chemicals Availability High Stock 30 Expected 16 Balance -1
20:28:11  (Reporting)  Manufactured Goods Availability Average Stock 118 Expected 94 Balance 26
20:28:11  (Reporting)  Textile Availability Very High Stock 61 Expected 22 Balance 5
20:28:11  (Reporting)  Mechanical Parts Availability Plentiful Stock 140 Expected 16 Balance 20
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 16 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 7 Expected 16 Balance -1
20:28:11  (Reporting)  Opium Availability Low Stock 13 Expected 16 Balance -2
20:28:11  (Reporting)  Luxury Goods Availability Average Stock 33 Expected 22 Balance 0
20:28:11  (Reporting)  Gold Availability Low Stock 14 Expected 16 Balance -4
20:28:11  (Reporting)  Gems Availability Low Stock 11 Expected 16 Balance -3
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 16 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 16 Balance 0
20:28:11  (Reporting)  _IAE_ Great Britain Global Military Usage: 65 %
20:28:11  (Reporting)  _IAE_ Great Britain Money Stock 716 Expenses 225 Availability High Mil Spend 159 Civ Spend 57
20:28:11  (Reporting)  _IAE_ Great Britain Capital Stock 2359 Expenses 773 Availability Very High Mil Spend 197 Civ Spend 424
20:28:11  (Reporting)  _IAE_ Great Britain Steel Stock 156 Expenses 6 Availability Average Mil Spend 34 Civ Spend 10
20:28:11  (Reporting)  _IAE_ Great Britain Coal Stock 290 Expenses 78 Availability High Mil Spend 47 Civ Spend 25
20:28:11  (Reporting)  _IAE_ Great Britain Supply Stock 83 Expenses 21 Availability Very High Mil Spend 32 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Great Britain Ammunition Stock 63 Expenses 16 Availability Very High Mil Spend 24 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Great Britain Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Great Britain Prestige Stock 1346 Expenses 0 Availability Very High Mil Spend 351 Civ Spend 189
20:28:11  (Reporting)  _IAE_ Great Britain Rail Pool Stock 123 Expenses 62 Availability Very Low Mil Spend 2 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Great Britain River Pool Stock 189 Expenses 40 Availability Low Mil Spend 14 Civ Spend 8
20:28:11  (Reporting)  _IAE_ Great Britain Morale Stock 105 Expenses 0 Availability Very High Mil Spend 55 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Great Britain Conscripts Stock 214 Expenses 13 Availability Low Mil Spend 42 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Great Britain War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Great Britain Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Great Britain Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Great Britain Diplomat Stock 7 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Great Britain Officers Stock 74 Expenses 3 Availability High Mil Spend 30 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Great Britain Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Great Britain Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Great Britain Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Great Britain Iron Stock 50 Expenses 26 Availability Very High Mil Spend 0 Civ Spend 6
20:28:11  (Reporting)  _IAE_ Great Britain Minerals Stock 126 Expenses 15 Availability Very High Mil Spend 30 Civ Spend 16
20:28:11  (Reporting)  _IAE_ Great Britain Nitrates Stock 67 Expenses 6 Availability Plentiful Mil Spend 0 Civ Spend 19
20:28:11  (Reporting)  _IAE_ Great Britain Cereals Stock 90 Expenses 45 Availability Very High Mil Spend 0 Civ Spend 9
20:28:11  (Reporting)  _IAE_ Great Britain Rice Stock 14 Expenses 5 Availability Low Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Great Britain Fish Stock 58 Expenses 47 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Great Britain Tropical Fruits Stock 25 Expenses 13 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Great Britain Cattle Stock 47 Expenses 23 Availability High Mil Spend 0 Civ Spend 5
20:28:11  (Reporting)  _IAE_ Great Britain Fruits Stock 32 Expenses 20 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Great Britain Sugar Stock 34 Expenses 13 Availability High Mil Spend 0 Civ Spend 4
20:28:11  (Reporting)  _IAE_ Great Britain Preserved Food Stock 23 Expenses 14 Availability Plentiful Mil Spend 0 Civ Spend 9
20:28:11  (Reporting)  _IAE_ Great Britain Cotton Stock 28 Expenses 0 Availability High Mil Spend 0 Civ Spend 6
20:28:11  (Reporting)  _IAE_ Great Britain Wool Stock 17 Expenses 0 Availability High Mil Spend 0 Civ Spend 4
20:28:11  (Reporting)  _IAE_ Great Britain Cotton/Wool Stock 131 Expenses 26 Availability Plentiful Mil Spend 0 Civ Spend 34
20:28:11  (Reporting)  _IAE_ Great Britain Tea Stock 34 Expenses 15 Availability High Mil Spend 0 Civ Spend 4
20:28:11  (Reporting)  _IAE_ Great Britain Coffee Stock 27 Expenses 12 Availability Low Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Great Britain Wood Stock 68 Expenses 41 Availability Very High Mil Spend 0 Civ Spend 6
20:28:11  (Reporting)  _IAE_ Great Britain Dyes Stock 55 Expenses 26 Availability Plentiful Mil Spend 0 Civ Spend 12
20:28:11  (Reporting)  _IAE_ Great Britain Tobacco Stock 23 Expenses 10 Availability Low Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Great Britain Petroleum Stock 8 Expenses 4 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Great Britain Rum Stock 4 Expenses 1 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Great Britain Wines Stock 37 Expenses 11 Availability Average Mil Spend 0 Civ Spend 4
20:28:11  (Reporting)  _IAE_ Great Britain Chemicals Stock 30 Expenses 16 Availability High Mil Spend 0 Civ Spend 3
20:28:11  (Reporting)  _IAE_ Great Britain Manufactured Goods Stock 118 Expenses 33 Availability Average Mil Spend 22 Civ Spend 5
20:28:11  (Reporting)  _IAE_ Great Britain Textile Stock 61 Expenses 28 Availability Very High Mil Spend 0 Civ Spend 10
20:28:11  (Reporting)  _IAE_ Great Britain Mechanical Parts Stock 140 Expenses 23 Availability Plentiful Mil Spend 0 Civ Spend 40
20:28:11  (Reporting)  _IAE_ Great Britain Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Great Britain Silk Stock 7 Expenses 1 Availability Low Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Great Britain Opium Stock 13 Expenses 4 Availability Low Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Great Britain Luxury Goods Stock 33 Expenses 10 Availability Average Mil Spend 0 Civ Spend 4
20:28:11  (Reporting)  _IAE_ Great Britain Gold Stock 14 Expenses 4 Availability Low Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Great Britain Gems Stock 11 Expenses 3 Availability Low Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Great Britain Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Great Britain Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 1101 ms
20:28:11  (Reporting)    1005020 29th Scout Squadron Agenda Kept Agenda: Patrol Convoy Box, Value: 12728, Region: 2202 Gulf of Mexico Maritime Trade EndTurn 2409
20:28:11  (Reporting)    1016013 9th Battle Squadron Agenda Kept Agenda: Naval Docking, Value: 676, Region: 2021 Falklands EndTurn 2409
20:28:11  (Reporting)    1004722 Sheerness Division Agenda Kept Agenda: Patrol Convoy Box, Value: 7424, Region: 2217 American Pacific Maritime Trade EndTurn 2409
20:28:11  (Reporting)    1017010 6th Battle Squadron Agenda Kept Agenda: Patrol Convoy Box, Value: 7840, Region: 2211 East Indies Maritime Trade EndTurn 2409
20:28:11  (Reporting)    1016692 22nd Scout Squadron Agenda Kept Agenda: Patrol Convoy Box, Value: 9345, Region: 2209 Bay of Bengale Maritime Trade EndTurn 2409
20:28:11  (Reporting)    1016011 3. Column Agenda Kept Agenda: Resupply, Value: 100000, Region: 1096 Calcutta EndTurn 2409
20:28:11  (Reporting)    1004087 Centre Brigade Agenda Kept Agenda: Defend, Value: 20000, Region: 1160 Singapore EndTurn 2408
20:28:11  (Reporting)    1004122 Bombay Army Agenda Kept Agenda: Defend, Value: 20000, Region: 1160 Singapore EndTurn 2409
20:28:11  (Reporting)    1003928 Sirhind Division Agenda Kept Agenda: Garrison, Value: 39300, Region: 1047 Delhi EndTurn 2408
20:28:11  (Reporting)    1004021 Punjab Frontier Force Agenda Kept Agenda: Garrison, Value: 23700, Region: 1029 Lahore EndTurn 2408
20:28:11  (Reporting)    1014764 Amristar Cavalry Brigade Agenda Kept Agenda: Attack, Value: 2500, Region: 1022 Dalbandin EndTurn 2408
20:28:11  (Reporting)    1014763 Multan Cavalry Brigade Agenda Kept Agenda: Attack, Value: 2500, Region: 1022 Dalbandin EndTurn 2408
20:28:11  (Reporting)    1016017 Peshwar Brigade Agenda Kept Agenda: Attack, Value: 2500, Region: 1022 Dalbandin EndTurn 2408
20:28:11  (Reporting)    1016999 13th Battle Squadron Agenda Kept Agenda: Patrol Convoy Box, Value: 16065, Region: 2200 Black Sea Maritime Trade EndTurn 2409
20:28:11  (Reporting)    1016995 27th Scout Squadron Agenda Kept Agenda: Patrol Convoy Box, Value: 14800, Region: 2196 Baltic Maritime Trade EndTurn 2409
20:28:11  (Reporting)   
20:28:11  (Reporting)  Theater Prevalences Theater_Russia Ordered Value: 4400
20:28:11  (Reporting)  Theater Prevalences Theater_Germany Ordered Value: 4100
20:28:11  (Reporting)  Theater Prevalences Theater_China Ordered Value: 2600
20:28:11  (Reporting)  Theater Prevalences Theater_Austria Ordered Value: 2300
20:28:11  (Reporting)  Theater Prevalences Theater_Italy Ordered Value: 2100
20:28:11  (Reporting)  Theater Prevalences Theater_Balkans Ordered Value: 2080
20:28:11  (Reporting)  Theater Prevalences Theater_Scandinavia Ordered Value: 1800
20:28:11  (Reporting)  Theater Prevalences Theater_France Ordered Value: 1780
20:28:11  (Reporting)  Theater Prevalences Theater_West_Africa Ordered Value: 1760
20:28:11  (Reporting)  Theater Prevalences Theater_Japan Ordered Value: 1700
20:28:11  (Reporting)  Theater Prevalences Theater_Spanish_Peninsula Ordered Value: 1560
20:28:11  (Reporting)  Theater Prevalences Theater_Indonesia Ordered Value: 1400
20:28:11  (Reporting)  Theater Prevalences Theater_British_Isles Ordered Value: 1300
20:28:11  (Reporting)  Theater Prevalences Theater_Low_Countries Ordered Value: 1200
20:28:11  (Reporting)  Theater Prevalences Theater_North_India Ordered Value: 1120
20:28:11  (Reporting)  Theater Prevalences Theater_Southwest_Africa Ordered Value: 1100
20:28:11  (Reporting)  Theater Prevalences Theater_South_Africa Ordered Value: 1020
20:28:11  (Reporting)  Theater Prevalences Theater_Southeast_Asia Ordered Value: 1000
20:28:11  (Reporting)  Theater Prevalences Theater_Middle_East Ordered Value: 1000
20:28:11  (Reporting)  Theater Prevalences Theater_Central_Africa Ordered Value: 1000
20:28:11  (Reporting)  Theater Prevalences Theater_Mexico Ordered Value: 940
20:28:11  (Reporting)  Theater Prevalences Theater_Eastern_USA Ordered Value: 940
20:28:11  (Reporting)  Theater Prevalences Theater_East_Africa Ordered Value: 900
20:28:11  (Reporting)  Theater Prevalences Theater_Central_America Ordered Value: 800
20:28:11  (Reporting)  Theater Prevalences Theater_Iran Ordered Value: 780
20:28:11  (Reporting)  Theater Prevalences Theater_Central_USA Ordered Value: 760
20:28:11  (Reporting)  Theater Prevalences Theater_Northwestern_India Ordered Value: 760
20:28:11  (Reporting)  Theater Prevalences Theater_Andes Ordered Value: 740
20:28:11  (Reporting)  Theater Prevalences Theater_Indochina Ordered Value: 720
20:28:11  (Reporting)  Theater Prevalences Theater_Brazil Ordered Value: 700
20:28:11  (Reporting)  Theater Prevalences Theater_Caribbean Ordered Value: 700
20:28:11  (Reporting)  Theater Prevalences Theater_Central_Asia Ordered Value: 700
20:28:11  (Reporting)  Theater Prevalences Theater_Horn_of_Africa Ordered Value: 700
20:28:11  (Reporting)  Theater Prevalences Theater_Southern_Latin_America Ordered Value: 620
20:28:11  (Reporting)  Theater Prevalences Theater_South_India Ordered Value: 620
20:28:11  (Reporting)  Theater Prevalences Theater_Northeastern_Asia Ordered Value: 600
20:28:11  (Reporting)  Theater Prevalences Theater_Ottoman Ordered Value: 600
20:28:11  (Reporting)  Theater Prevalences Theater_Eastern_India Ordered Value: 540
20:28:11  (Reporting)  Theater Prevalences Theater_Northern_Latin_America Ordered Value: 500
20:28:11  (Reporting)  Theater Prevalences Theater_Maghreb Ordered Value: 500
20:28:11  (Reporting)  Theater Prevalences Theater_Poland Ordered Value: 500
20:28:11  (Reporting)  Theater Prevalences Theater_Sahara Ordered Value: 480
20:28:11  (Reporting)  Theater Prevalences Theater_Southern_USA Ordered Value: 440
20:28:11  (Reporting)  Theater Prevalences Theater_Pacific Ordered Value: 400
20:28:11  (Reporting)  Theater Prevalences Theater_Nile Ordered Value: 400
20:28:11  (Reporting)  Theater Prevalences Theater_Mediterranean Ordered Value: 400
20:28:11  (Reporting)  Theater Prevalences Theater_Western_USA Ordered Value: 320
20:28:11  (Reporting)  Theater Prevalences Theater_Eastern_Canada Ordered Value: 320
20:28:11  (Reporting)  Theater Prevalences Theater_Egypt Ordered Value: 300
20:28:11  (Reporting)  Theater Prevalences Theater_Australia Ordered Value: 280
20:28:11  (Reporting)  Theater Prevalences Theater_South_Pacific Ordered Value: 240
20:28:11  (Reporting)  Theater Prevalences Theater_New_Zealand Ordered Value: 200
20:28:11  (Reporting)  Theater Prevalences Theater_Near_East Ordered Value: 200
20:28:11  (Reporting)  Theater Prevalences Theater_Western_Canada Ordered Value: 180
20:28:11  (Reporting)  Theater Prevalences Theater_Mashrek Ordered Value: 140
20:28:11  (Reporting)  Theater Prevalences Theater_Northwestern_African_Seas Ordered Value: 100
20:28:11  (Reporting)  Theater Prevalences Theater_North_Atlantic Ordered Value: 100
20:28:11  (Reporting)  Theater Prevalences Theater_Eastern_Pacific Ordered Value: 100
20:28:11  (Reporting)  Theater Prevalences Theater_Central_Pacific Ordered Value: 100
20:28:11  (Reporting)  Theater Prevalences Theater_Southern_Pacific Ordered Value: 100
20:28:11  (Reporting)  Theater Prevalences Theater_Western_Pacific Ordered Value: 100
20:28:11  (Reporting)  Theater Prevalences Theater_Indian_Ocean Ordered Value: 100
20:28:11  (Reporting)  Theater Prevalences Theater_Southwestern_African_Seas Ordered Value: 100
20:28:11  (Reporting)  Theater Prevalences Theater_Southeastern_American_Seas Ordered Value: 100
20:28:11  (Reporting)  Theater Prevalences Theater_Central_American_Seas Ordered Value: 100
20:28:11  (Reporting)  Theater Prevalences Theater_Northeastern_American_Seas Ordered Value: 100
20:28:11  (Reporting)  Theater Prevalences Theater_South_European_Seas Ordered Value: 100
20:28:11  (Reporting)  Theater Prevalences Theater_European_Seas Ordered Value: 100
20:28:11  (Reporting)  Theater Prevalences Theater_North_European_Seas Ordered Value: 100
20:28:11  (Reporting)  Theater Prevalences Theater_North_America Ordered Value: 100
20:28:11  (Reporting)  Theater Prevalences Theater_Northwestern_America Ordered Value: 100
20:28:11  (Reporting)  Theater Prevalences Theater_Eastern_Siberia Ordered Value: 100
20:28:11  (Reporting)  Theater Prevalences Theater_Atlantic Ordered Value: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 377 Theater_Russia (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Russia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  720
20:28:11  (Reporting)  Making Naval Values Map: 377 Russia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 372 Theater_Germany (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Germany Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:28:11  (Reporting)  Making Naval Values Map: 372 Germany LAND Overall power(self): 1305 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 406 Theater_China (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_China Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  72
20:28:11  (Reporting)  Making Naval Values Map: 406 China LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 373 Theater_Austria (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Austria Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:28:11  (Reporting)  Making Naval Values Map: 373 Austria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 369 Theater_Italy (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Italy Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:28:11  (Reporting)  Making Naval Values Map: 369 Italy LAND Overall power(self): 159 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 375 Theater_Balkans (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Balkans Overall power(self): 135 Overall power (enemies): 0 Ratio: 5.00
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  741
20:28:11  (Reporting)  Making Naval Values Map: 375 Balkans LAND Overall power(self): 393 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 374 Theater_Scandinavia (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Scandinavia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:28:11  (Reporting)  Making Naval Values Map: 374 Scandinavia LAND Overall power(self): 1305 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 368 Theater_France (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_France Overall power(self): 2197 Overall power (enemies): 0 Ratio: 5.00
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:28:11  (Reporting)  Making Naval Values Map: 368 France LAND Overall power(self): 835 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 383 Theater_West_Africa (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_West_Africa Overall power(self): 74 Overall power (enemies): 0 Ratio: 5.00
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  154
20:28:11  (Reporting)  Making Naval Values Map: 383 West Africa LAND Overall power(self): 1065 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 405 Theater_Japan (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Japan Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  168
20:28:11  (Reporting)  Making Naval Values Map: 405 Japan LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 367 Theater_Spanish_Peninsula (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Spanish_Peninsula Overall power(self): 698 Overall power (enemies): 0 Ratio: 5.00
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:28:11  (Reporting)  Making Naval Values Map: 367 Spanish Peninsula LAND Overall power(self): 305 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 407 Theater_Indonesia (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Indonesia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  464
20:28:11  (Reporting)  Making Naval Values Map: 407 Indonesia LAND Overall power(self): 0 Overall power (enemies): 159 Nav Ratio: 0.20
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 366 Theater_British_Isles (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_British_Isles Overall power(self): 2727 Overall power (enemies): 0 Ratio: 5.00
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:28:11  (Reporting)  Making Naval Values Map: 366 British Isles LAND Overall power(self): 528 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 371 Theater_Low_Countries (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Low_Countries Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:28:11  (Reporting)  Making Naval Values Map: 371 Low Countries LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 399 Theater_North_India (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_North_India Overall power(self): 1749 Overall power (enemies): 0 Ratio: 5.00
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:28:11  (Reporting)  Making Naval Values Map: 399 North India LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 388 Theater_Southwest_Africa (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Southwest_Africa Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  948
20:28:11  (Reporting)  Making Naval Values Map: 388 Southwest Africa LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 389 Theater_South_Africa (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_South_Africa Overall power(self): 247 Overall power (enemies): 0 Ratio: 5.00
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  20
20:28:11  (Reporting)  Making Naval Values Map: 389 South Africa LAND Overall power(self): 1218 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 403 Theater_Southeast_Asia (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Southeast_Asia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  156
20:28:11  (Reporting)  Making Naval Values Map: 403 Southeast Asia LAND Overall power(self): 189 Overall power (enemies): 93 Nav Ratio: 1.73
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 391 Theater_Middle_East (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Middle_East Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  2096
20:28:11  (Reporting)  Making Naval Values Map: 391 Middle East LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 385 Theater_Central_Africa (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Central_Africa Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  384
20:28:11  (Reporting)  Making Naval Values Map: 385 Central Africa LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 419 Theater_Mexico (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Mexico Overall power(self): 65 Overall power (enemies): 0 Ratio: 5.00
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:28:11  (Reporting)  Making Naval Values Map: 419 Mexico LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 415 Theater_Eastern_USA (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Eastern_USA Overall power(self): 58 Overall power (enemies): 0 Ratio: 5.00
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:28:11  (Reporting)  Making Naval Values Map: 415 Eastern USA LAND Overall power(self): 97 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 387 Theater_East_Africa (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_East_Africa Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1488
20:28:11  (Reporting)  Making Naval Values Map: 387 East Africa LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 420 Theater_Central_America (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Central_America Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  48
20:28:11  (Reporting)  Making Naval Values Map: 420 Central America LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 393 Theater_Iran (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Iran Overall power(self): 118 Overall power (enemies): 0 Ratio: 5.00
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:28:11  (Reporting)  Making Naval Values Map: 393 Iran LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 416 Theater_Central_USA (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Central_USA Overall power(self): 199 Overall power (enemies): 0 Ratio: 5.00
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  118
20:28:11  (Reporting)  Making Naval Values Map: 416 Central USA LAND Overall power(self): 20 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 398 Theater_Northwestern_India (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Northwestern_India Overall power(self): 810 Overall power (enemies): 0 Ratio: 5.00
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  349
20:28:11  (Reporting)  Making Naval Values Map: 398 Northwestern India LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 423 Theater_Andes (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Andes Overall power(self): 118 Overall power (enemies): 0 Ratio: 5.00
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:28:11  (Reporting)  Making Naval Values Map: 423 Andes LAND Overall power(self): 258 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 402 Theater_Indochina (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Indochina Overall power(self): 351 Overall power (enemies): 0 Ratio: 5.00
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  257
20:28:11  (Reporting)  Making Naval Values Map: 402 Indochina LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 425 Theater_Brazil (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Brazil Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:28:11  (Reporting)  Making Naval Values Map: 425 Brazil LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 421 Theater_Caribbean (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Caribbean Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:28:11  (Reporting)  Making Naval Values Map: 421 Caribbean LAND Overall power(self): 41 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 394 Theater_Central_Asia (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Central_Asia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  768
20:28:11  (Reporting)  Making Naval Values Map: 394 Central Asia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 386 Theater_Horn_of_Africa (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Horn_of_Africa Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1488
20:28:11  (Reporting)  Making Naval Values Map: 386 Horn of Africa LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 424 Theater_Southern_Latin_America (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Southern_Latin_America Overall power(self): 118 Overall power (enemies): 0 Ratio: 5.00
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:28:11  (Reporting)  Making Naval Values Map: 424 Southern Latin America LAND Overall power(self): 520 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 400 Theater_South_India (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_South_India Overall power(self): 576 Overall power (enemies): 0 Ratio: 5.00
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:28:11  (Reporting)  Making Naval Values Map: 400 South India LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 404 Theater_Northeastern_Asia (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Northeastern_Asia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  672
20:28:11  (Reporting)  Making Naval Values Map: 404 Northeastern Asia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 392 Theater_Ottoman (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Ottoman Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  4452
20:28:11  (Reporting)  Making Naval Values Map: 392 Ottoman LAND Overall power(self): 322 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 401 Theater_Eastern_India (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Eastern_India Overall power(self): 2151 Overall power (enemies): 229 Ratio: 5.00
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  19
20:28:11  (Reporting)  Making Naval Values Map: 401 Eastern India LAND Overall power(self): 211 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 422 Theater_Northern_Latin_America (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Northern_Latin_America Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:28:11  (Reporting)  Making Naval Values Map: 422 Northern Latin America LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 379 Theater_Maghreb (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Maghreb Overall power(self): 456 Overall power (enemies): 0 Ratio: 5.00
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  208
20:28:11  (Reporting)  Making Naval Values Map: 379 Maghreb LAND Overall power(self): 384 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 376 Theater_Poland (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Poland Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:28:11  (Reporting)  Making Naval Values Map: 376 Poland LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 381 Theater_Sahara (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Sahara Overall power(self): 74 Overall power (enemies): 0 Ratio: 5.00
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  64
20:28:11  (Reporting)  Making Naval Values Map: 381 Sahara LAND Overall power(self): 79 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 417 Theater_Southern_USA (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Southern_USA Overall power(self): 117 Overall power (enemies): 0 Ratio: 5.00
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  64
20:28:11  (Reporting)  Making Naval Values Map: 417 Southern USA LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 411 Theater_Pacific (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Pacific Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  232
20:28:11  (Reporting)  Making Naval Values Map: 411 Pacific LAND Overall power(self): 35 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 384 Theater_Nile (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Nile Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  768
20:28:11  (Reporting)  Making Naval Values Map: 384 Nile LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 378 Theater_Mediterranean (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Mediterranean Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  216
20:28:11  (Reporting)  Making Naval Values Map: 378 Mediterranean LAND Overall power(self): 180 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 418 Theater_Western_USA (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Western_USA Overall power(self): 161 Overall power (enemies): 0 Ratio: 5.00
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  62
20:28:11  (Reporting)  Making Naval Values Map: 418 Western USA LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 412 Theater_Eastern_Canada (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Eastern_Canada Overall power(self): 426 Overall power (enemies): 0 Ratio: 5.00
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:28:11  (Reporting)  Making Naval Values Map: 412 Eastern Canada LAND Overall power(self): 20 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 382 Theater_Egypt (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Egypt Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:28:11  (Reporting)  Making Naval Values Map: 382 Egypt LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 409 Theater_Australia (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Australia Overall power(self): 132 Overall power (enemies): 0 Ratio: 5.00
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:28:11  (Reporting)  Making Naval Values Map: 409 Australia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 408 Theater_South_Pacific (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_South_Pacific Overall power(self): 47 Overall power (enemies): 0 Ratio: 5.00
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  43
20:28:11  (Reporting)  Making Naval Values Map: 408 South Pacific LAND Overall power(self): 84 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 410 Theater_New_Zealand (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_New_Zealand Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:28:11  (Reporting)  Making Naval Values Map: 410 New Zealand LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 390 Theater_Near_East (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Near_East Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1976
20:28:11  (Reporting)  Making Naval Values Map: 390 Near East LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 413 Theater_Western_Canada (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Western_Canada Overall power(self): 43 Overall power (enemies): 0 Ratio: 5.00
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:28:11  (Reporting)  Making Naval Values Map: 413 Western Canada LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 380 Theater_Mashrek (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Mashrek Overall power(self): 126 Overall power (enemies): 0 Ratio: 5.00
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  116
20:28:11  (Reporting)  Making Naval Values Map: 380 Mashrek LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 440 Theater_Northwestern_African_Seas (Nav)
20:28:11  (Reporting)  Making Naval Values Map: 440 Northwestern African Seas NAV Overall power(self): 193 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 439 Theater_North_Atlantic (Nav)
20:28:11  (Reporting)  Making Naval Values Map: 439 North Atlantic NAV Overall power(self): 597 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 438 Theater_Eastern_Pacific (Nav)
20:28:11  (Reporting)  Making Naval Values Map: 438 Eastern Pacific NAV Overall power(self): 241 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 437 Theater_Central_Pacific (Nav)
20:28:11  (Reporting)  Making Naval Values Map: 437 Central Pacific NAV Overall power(self): 18 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 436 Theater_Southern_Pacific (Nav)
20:28:11  (Reporting)  Making Naval Values Map: 436 Southern Pacific NAV Overall power(self): 1127 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 435 Theater_Western_Pacific (Nav)
20:28:11  (Reporting)  Making Naval Values Map: 435 Western Pacific NAV Overall power(self): 774 Overall power (enemies): 159 Nav Ratio: 4.14
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 434 Theater_Indian_Ocean (Nav)
20:28:11  (Reporting)  Making Naval Values Map: 434 Indian Ocean NAV Overall power(self): 1893 Overall power (enemies): 99 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 433 Theater_Southwestern_African_Seas (Nav)
20:28:11  (Reporting)  Making Naval Values Map: 433 Southwestern African Seas NAV Overall power(self): 3357 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 432 Theater_Southeastern_American_Seas (Nav)
20:28:11  (Reporting)  Making Naval Values Map: 432 Southeastern American Seas NAV Overall power(self): 1428 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 431 Theater_Central_American_Seas (Nav)
20:28:11  (Reporting)  Making Naval Values Map: 431 Central American Seas NAV Overall power(self): 561 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 430 Theater_Northeastern_American_Seas (Nav)
20:28:11  (Reporting)  Making Naval Values Map: 430 Northeastern American Seas NAV Overall power(self): 473 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 429 Theater_South_European_Seas (Nav)
20:28:11  (Reporting)  Making Naval Values Map: 429 South European Seas NAV Overall power(self): 1324 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 428 Theater_European_Seas (Nav)
20:28:11  (Reporting)  Making Naval Values Map: 428 European Seas NAV Overall power(self): 2151 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 427 Theater_North_European_Seas (Nav)
20:28:11  (Reporting)  Making Naval Values Map: 427 North European Seas NAV Overall power(self): 2596 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 426 Theater_North_America (Nav)
20:28:11  (Reporting)  Making Naval Values Map: 426 North America NAV Overall power(self): 20 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 414 Theater_Northwestern_America (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Northwestern_America Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:28:11  (Reporting)  Making Naval Values Map: 414 Northwestern America LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 397 Theater_Eastern_Siberia (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Eastern_Siberia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  352
20:28:11  (Reporting)  Making Naval Values Map: 397 Eastern Siberia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 365 Theater_Atlantic (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Atlantic Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  72
20:28:11  (Reporting)  Making Naval Values Map: 365 Atlantic LAND Overall power(self): 79 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 377 Russia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)  Commiting Naval Values Map: 372 Germany LAND Overall power(self): 1305 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 406 China LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)  Commiting Naval Values Map: 373 Austria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)  Commiting Naval Values Map: 369 Italy LAND Overall power(self): 159 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 375 Balkans LAND Overall power(self): 393 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 374 Scandinavia LAND Overall power(self): 1305 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 368 France LAND Overall power(self): 835 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 383 West Africa LAND Overall power(self): 1065 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 405 Japan LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)  Commiting Naval Values Map: 367 Spanish Peninsula LAND Overall power(self): 305 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 407 Indonesia LAND Overall power(self): 0 Overall power (enemies): 159 Nav Ratio: 0.20
20:28:11  (Reporting)  Commiting Naval Values Map: 366 British Isles LAND Overall power(self): 528 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 371 Low Countries LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)  Commiting Naval Values Map: 399 North India LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)  Commiting Naval Values Map: 388 Southwest Africa LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)  Commiting Naval Values Map: 389 South Africa LAND Overall power(self): 1218 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 403 Southeast Asia LAND Overall power(self): 189 Overall power (enemies): 93 Nav Ratio: 1.73
20:28:11  (Reporting)  Commiting Naval Values Map: 391 Middle East LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)  Commiting Naval Values Map: 385 Central Africa LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)  Commiting Naval Values Map: 419 Mexico LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)  Commiting Naval Values Map: 415 Eastern USA LAND Overall power(self): 97 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 387 East Africa LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)  Commiting Naval Values Map: 420 Central America LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)  Commiting Naval Values Map: 393 Iran LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)  Commiting Naval Values Map: 416 Central USA LAND Overall power(self): 20 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 398 Northwestern India LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)  Commiting Naval Values Map: 423 Andes LAND Overall power(self): 258 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 402 Indochina LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)  Commiting Naval Values Map: 425 Brazil LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)  Commiting Naval Values Map: 421 Caribbean LAND Overall power(self): 41 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 394 Central Asia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)  Commiting Naval Values Map: 386 Horn of Africa LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)  Commiting Naval Values Map: 424 Southern Latin America LAND Overall power(self): 520 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 400 South India LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)  Commiting Naval Values Map: 404 Northeastern Asia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)  Commiting Naval Values Map: 392 Ottoman LAND Overall power(self): 322 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 401 Eastern India LAND Overall power(self): 211 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 422 Northern Latin America LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)  Commiting Naval Values Map: 379 Maghreb LAND Overall power(self): 384 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 376 Poland LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)  Commiting Naval Values Map: 381 Sahara LAND Overall power(self): 79 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 417 Southern USA LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)  Commiting Naval Values Map: 411 Pacific LAND Overall power(self): 35 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 384 Nile LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)  Commiting Naval Values Map: 378 Mediterranean LAND Overall power(self): 180 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 418 Western USA LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)  Commiting Naval Values Map: 412 Eastern Canada LAND Overall power(self): 20 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 382 Egypt LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)  Commiting Naval Values Map: 409 Australia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)  Commiting Naval Values Map: 408 South Pacific LAND Overall power(self): 84 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 410 New Zealand LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)  Commiting Naval Values Map: 390 Near East LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)  Commiting Naval Values Map: 413 Western Canada LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)  Commiting Naval Values Map: 380 Mashrek LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)  Commiting Naval Values Map: 440 Northwestern African Seas NAV Overall power(self): 193 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 439 North Atlantic NAV Overall power(self): 597 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 438 Eastern Pacific NAV Overall power(self): 241 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 437 Central Pacific NAV Overall power(self): 18 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 436 Southern Pacific NAV Overall power(self): 1127 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 435 Western Pacific NAV Overall power(self): 774 Overall power (enemies): 159 Nav Ratio: 4.14
20:28:11  (Reporting)  Commiting Naval Values Map: 434 Indian Ocean NAV Overall power(self): 1893 Overall power (enemies): 99 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 433 Southwestern African Seas NAV Overall power(self): 3357 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 432 Southeastern American Seas NAV Overall power(self): 1428 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 431 Central American Seas NAV Overall power(self): 561 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 430 Northeastern American Seas NAV Overall power(self): 473 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 429 South European Seas NAV Overall power(self): 1324 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 428 European Seas NAV Overall power(self): 2151 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 427 North European Seas NAV Overall power(self): 2596 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 426 North America NAV Overall power(self): 20 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 414 Northwestern America LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)  Commiting Naval Values Map: 397 Eastern Siberia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)  Commiting Naval Values Map: 365 Atlantic LAND Overall power(self): 79 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Land Theaters Special Regions ***
20:28:11  (Reporting)  Theater 377 Theater_Russia HQReg: 372 Kars Max pick: Kars Max need: Kars Max Val: Erzurum Naval Gathering: 864 Batumi
20:28:11  (Reporting)  Theater 372 Theater_Germany HQReg: 0 North Pole Max pick: North Pole Max need: North Pole Max Val: North Pole Naval Gathering: <None>
20:28:11  (Reporting)  Theater 406 Theater_China HQReg: 1359 Hong Kong Max pick: Hong Kong Max need: Lhassa Max Val: Hong Kong Naval Gathering: 1359 Hong Kong
20:28:11  (Reporting)  Theater 373 Theater_Austria HQReg: 0 North Pole Max pick: North Pole Max need: Bosna Max Val: Herzegovina Naval Gathering: <None>
20:28:11  (Reporting)  Theater 369 Theater_Italy HQReg: 0 North Pole Max pick: North Pole Max need: North Pole Max Val: North Pole Naval Gathering: <None>
20:28:11  (Reporting)  Theater 375 Theater_Balkans HQReg: 232 Constantinople Max pick: Constantinople Max need: Canakkale Max Val: Constantinople Naval Gathering: 216 Attica
20:28:11  (Reporting)  Theater 374 Theater_Scandinavia HQReg: 0 North Pole Max pick: North Pole Max need: North Pole Max Val: North Pole Naval Gathering: 180 Jylland
20:28:11  (Reporting)  Theater 368 Theater_France HQReg: 0 North Pole Max pick: North Pole Max need: North Pole Max Val: North Pole Naval Gathering: 78 Provence
20:28:11  (Reporting)  Theater 383 Theater_West_Africa HQReg: 526 Freetown Max pick: Freetown Max need: Timan Max Val: Freetown Naval Gathering: 492 Senegal
20:28:11  (Reporting)  Theater 405 Theater_Japan HQReg: 1190 Okinawa Max pick: Okinawa Max need: Kuriles Max Val: Okinawa Naval Gathering: <None>
20:28:11  (Reporting)  Theater 367 Theater_Spanish_Peninsula HQReg: 46 Gibraltar Max pick: Gibraltar Max need: Gibraltar Max Val: Gibraltar Naval Gathering: 46 Gibraltar
20:28:11  (Reporting)  Theater 407 Theater_Indonesia HQReg: 1380 Aceh Max pick: Aceh Max need: Aceh Max Val: Aceh Naval Gathering: 1387 Palembang
20:28:11  (Reporting)  Theater 366 Theater_British_Isles HQReg: 18 Midlands Max pick: Midlands Max need: Orkneys Max Val: Midlands Naval Gathering: 18 Midlands
20:28:11  (Reporting)  Theater 371 Theater_Low_Countries HQReg: 0 North Pole Max pick: North Pole Max need: North Pole Max Val: North Pole Naval Gathering: 103 Zeeland
20:28:11  (Reporting)  Theater 399 Theater_North_India HQReg: 1048 Bombay Max pick: Bombay Max need: Karachi Max Val: Bombay Naval Gathering: 1048 Bombay
20:28:11  (Reporting)  Theater 388 Theater_Southwest_Africa HQReg: 739 Walvis Max pick: Luanda Max need: Namib Max Val: Luanda Naval Gathering: 696 Luanda
20:28:11  (Reporting)  Theater 389 Theater_South_Africa HQReg: 752 Kaapstad Max pick: Kaapstad Max need: Monze Max Val: Kaapstad Naval Gathering: 752 Kaapstad
20:28:11  (Reporting)  Theater 403 Theater_Southeast_Asia HQReg: 1160 Singapore Max pick: Singapore Max need: Kota Bharu Max Val: Singapore Naval Gathering: 1160 Singapore
20:28:11  (Reporting)  Theater 391 Theater_Middle_East HQReg: 813 Baghdad Max pick: Baghdad Max need: Aqaba Max Val: Baghdad Naval Gathering: 813 Baghdad
20:28:11  (Reporting)  Theater 385 Theater_Central_Africa HQReg: 596 Duala Max pick: Duala Max need: Timan Max Val: Fashoda Naval Gathering: <None>
20:28:11  (Reporting)  Theater 419 Theater_Mexico HQReg: 0 North Pole Max pick: North Pole Max need: Big Bend Max Val: Belize Naval Gathering: <None>
20:28:11  (Reporting)  Theater 415 Theater_Eastern_USA HQReg: 0 North Pole Max pick: North Pole Max need: Fredericton Max Val: Ontario Naval Gathering: 1613 District of Columbia
20:28:11  (Reporting)  Theater 387 Theater_East_Africa HQReg: 778 Ampanihy Max pick: Mauritius Max need: Negele Max Val: Mauritius Naval Gathering: 790 Mauritius
20:28:11  (Reporting)  Theater 420 Theater_Central_America HQReg: 1831 Puerto Cabezas Max pick: Belize Max need: Puerto Cabezas Max Val: Belize Naval Gathering: 1822 Belize
20:28:11  (Reporting)  Theater 393 Theater_Iran HQReg: 0 North Pole Max pick: North Pole Max need: Nasirya Max Val: Herat Naval Gathering: <None>
20:28:11  (Reporting)  Theater 416 Theater_Central_USA HQReg: 1720 Missouri Escarpment Max pick: Northern Missouri Max need: Oklahoma Max Val: Winnipeg Naval Gathering: 1659 Pontchartrain
20:28:11  (Reporting)  Theater 398 Theater_Northwestern_India HQReg: 1015 Kabul Max pick: Kabul Max need: Kuchka Max Val: Peshawar Naval Gathering: 1025 Karachi
20:28:11  (Reporting)  Theater 423 Theater_Andes HQReg: 0 North Pole Max pick: North Pole Max need: North Pole Max Val: North Pole Naval Gathering: 1945 Valparaiso
20:28:11  (Reporting)  Theater 402 Theater_Indochina HQReg: 1145 Saigon Max pick: Hanoi Max need: Kota Bharu Max Val: Hanoi Naval Gathering: 1145 Saigon
20:28:11  (Reporting)  Theater 425 Theater_Brazil HQReg: 0 North Pole Max pick: North Pole Max need: Esequibo Max Val: Esequibo Naval Gathering: 2038 Rio de Janeiro
20:28:11  (Reporting)  Theater 421 Theater_Caribbean HQReg: 1846 Kingston Max pick: Kingston Max need: Bahamas Max Val: Kingston Naval Gathering: 1846 Kingston
20:28:11  (Reporting)  Theater 394 Theater_Central_Asia HQReg: 930 Samarkand Max pick: Samarkand Max need: Karakum Max Val: Samarkand Naval Gathering: <None>
20:28:11  (Reporting)  Theater 386 Theater_Horn_of_Africa HQReg: 619 Markos Max pick: Markos Max need: Suakim Max Val: Markos Naval Gathering: 609 Massawa
20:28:11  (Reporting)  Theater 424 Theater_Southern_Latin_America HQReg: 2021 Falklands Max pick: Falklands Max need: Falklands Max Val: Falklands Naval Gathering: 2021 Falklands
20:28:11  (Reporting)  Theater 400 Theater_South_India HQReg: 1085 Madras Max pick: Madras Max need: Bijapur Max Val: Madras Naval Gathering: 1085 Madras
20:28:11  (Reporting)  Theater 404 Theater_Northeastern_Asia HQReg: 1166 Seoul Max pick: Seoul Max need: Seoul Max Val: Seoul Naval Gathering: <None>
20:28:11  (Reporting)  Theater 392 Theater_Ottoman HQReg: 850 Smyrna Max pick: Smyrna Max need: Kars Max Val: Constantinople Naval Gathering: 850 Smyrna
20:28:11  (Reporting)  Theater 401 Theater_Eastern_India HQReg: 1096 Calcutta Max pick: Calcutta Max need: Mandalay Max Val: Calcutta Naval Gathering: 1096 Calcutta
20:28:11  (Reporting)  Theater 422 Theater_Northern_Latin_America HQReg: 1891 Georgetown Max pick: Georgetown Max need: Georgetown Max Val: Georgetown Naval Gathering: 1891 Georgetown
20:28:11  (Reporting)  Theater 379 Theater_Maghreb HQReg: 415 Figuig Max pick: Marrakech Max need: Rabat Max Val: Tripolitania Naval Gathering: 418 Algeria
20:28:11  (Reporting)  Theater 376 Theater_Poland HQReg: 0 North Pole Max pick: North Pole Max need: North Pole Max Val: North Pole Naval Gathering: <None>
20:28:11  (Reporting)  Theater 381 Theater_Sahara HQReg: 472 Timbuktu Max pick: Timbuktu Max need: Uweinat Max Val: Tripolitania Naval Gathering: <None>
20:28:11  (Reporting)  Theater 417 Theater_Southern_USA HQReg: 1702 Oklahoma Max pick: Oklahoma Max need: Texas Panhandle Max Val: Oklahoma Naval Gathering: 1695 Rio Grande Valley
20:28:11  (Reporting)  Theater 411 Theater_Pacific HQReg: 1484 Hawai Max pick: Hawai Max need: Hawai Max Val: Hawai Naval Gathering: 1486 Tahiti
20:28:11  (Reporting)  Theater 384 Theater_Nile HQReg: 566 Khartum Max pick: Khartum Max need: Timan Max Val: Khartum Naval Gathering: <None>
20:28:11  (Reporting)  Theater 378 Theater_Mediterranean HQReg: 401 Malta Max pick: Malta Max need: Krita Max Val: Malta Naval Gathering: 401 Malta
20:28:11  (Reporting)  Theater 418 Theater_Western_USA HQReg: 1753 Shoshone Max pick: Shoshone Max need: Maricopa Max Val: Vancouver Naval Gathering: 1767 Golden Gate
20:28:11  (Reporting)  Theater 412 Theater_Eastern_Canada HQReg: 1502 Quebec Max pick: Quebec Max need: Newfoundland Max Val: Quebec Naval Gathering: 1496 Halifax
20:28:11  (Reporting)  Theater 382 Theater_Egypt HQReg: 0 North Pole Max pick: North Pole Max need: Suakim Max Val: Salloum Naval Gathering: <None>
20:28:11  (Reporting)  Theater 409 Theater_Australia HQReg: 1441 Melbourne Max pick: Melbourne Max need: Weipa Max Val: Melbourne Naval Gathering: 1441 Melbourne
20:28:11  (Reporting)  Theater 408 Theater_South_Pacific HQReg: 1483 Fiji Max pick: Fiji Max need: Sorong Max Val: Fiji Naval Gathering: 1481 Kanaky
20:28:11  (Reporting)  Theater 410 Theater_New_Zealand HQReg: 1474 Auckland Max pick: Auckland Max need: Auckland Max Val: Auckland Naval Gathering: 1474 Auckland
20:28:11  (Reporting)  Theater 390 Theater_Near_East HQReg: 796 Judea Max pick: Judea Max need: Aqaba Max Val: Judea Naval Gathering: 798 Liban
20:28:11  (Reporting)  Theater 413 Theater_Western_Canada HQReg: 1559 Vancouver Max pick: Vancouver Max need: Dryden Max Val: Vancouver Naval Gathering: 1559 Vancouver
20:28:11  (Reporting)  Theater 380 Theater_Mashrek HQReg: 429 Tripolitania Max pick: Tripolitania Max need: Gabes Max Val: Tripolitania Naval Gathering: 429 Tripolitania
20:28:11  (Reporting)  Theater 414 Theater_Northwestern_America HQReg: 0 North Pole Max pick: North Pole Max need: Prince Rupert Max Val: Prince Rupert Naval Gathering: <None>
20:28:11  (Reporting)  Theater 397 Theater_Eastern_Siberia HQReg: 982 Haishenwai Max pick: Haishenwai Max need: Haishenwai Max Val: Haishenwai Naval Gathering: <None>
20:28:11  (Reporting)  Theater 365 Theater_Atlantic HQReg: 2122 Ascuncion Island Max pick: Ascuncion Island Max need: Iceland Max Val: Ascuncion Island Naval Gathering: 2126 Bermuda
20:28:11  (Reporting)   
20:28:11  (Reporting)  Final Gather Region for  375 Balkans : 372 Kars
20:28:11  (Reporting)  Final Gather Region for  368 France : 204 Herzegovina
20:28:11  (Reporting)  Final Gather Region for  383 West Africa : 596 Duala
20:28:11  (Reporting)  Final Gather Region for  367 Spanish Peninsula : 46 Gibraltar
20:28:11  (Reporting)  Final Gather Region for  366 British Isles : 18 Midlands
20:28:11  (Reporting)  Final Gather Region for  399 North India : 1359 Hong Kong
20:28:11  (Reporting)  Final Gather Region for  389 South Africa : 696 Luanda
20:28:11  (Reporting)  Final Gather Region for  415 Eastern USA : 1846 Kingston
20:28:11  (Reporting)  Final Gather Region for  416 Central USA : 1822 Belize
20:28:11  (Reporting)  Final Gather Region for  398 Northwestern India : 1359 Hong Kong
20:28:11  (Reporting)  Final Gather Region for  423 Andes : 1892 Esequibo
20:28:11  (Reporting)  Final Gather Region for  400 South India : 1085 Madras
20:28:11  (Reporting)  Final Gather Region for  401 Eastern India : 1359 Hong Kong
20:28:11  (Reporting)  Final Gather Region for  379 Maghreb : 472 Timbuktu
20:28:11  (Reporting)  Final Gather Region for  417 Southern USA : 1822 Belize
20:28:11  (Reporting)  Final Gather Region for  418 Western USA : 1822 Belize
20:28:11  (Reporting)  Final Gather Region for  412 Eastern Canada : 1502 Quebec
20:28:11  (Reporting)  Final Gather Region for  409 Australia : 1380 Aceh
20:28:11  (Reporting)  Final Gather Region for  408 South Pacific : 1380 Aceh
20:28:11  (Reporting)  Final Gather Region for  413 Western Canada : 1561 Prince Rupert
20:28:11  (Reporting)   
20:28:11  (Reporting)  Ended InitAndDumpData Great Britain 2380 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  RPL Buying a replacement for IND Line Infantry
20:28:11  (Reporting)  RPL Buying a replacement for GBR Light Artillery
20:28:11  (Reporting)  RPL Buying a replacement for GBR Heavy Warship
20:28:11  (Reporting)  RPL Buying a replacement for GBR Transport Ship
20:28:11  (Reporting)  RPL Buying a replacement for IND Field Artillery
20:28:11  (Reporting)  Ended BuildReplacements 71 ms
20:28:11  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:28:11  (Reporting)  Helper_AlterTaxes (_HAF_) Great Britain Money level is 4 (0 = None, 6 = Plentiful) Levels: Corporate 2 Excise 3 Tariff 2 Census 1 Income 3 Maritime 2 Percentages: Corporate 8 % Excise 74 % Tariff 26 % Census 3 % Income 0 % Maritime 6 %
20:28:11  (Reporting)  Ended HandleAdvancedFinances 18 ms
20:28:11  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:28:11  (Reporting)  _HAC_ Deleting for dynamism Fruits in South Balkans Amount 1
20:28:11  (Reporting)  _HAC_ Deleting for dynamism Cereals in La Plata Amount 5
20:28:11  (Reporting)  _HAC_ Deleting for dynamism Gold in Colombia Amount 2
20:28:11  (Reporting)  _HAC_ Identify Resources Need Great Britain 15 resources are needed 2 resources in surplus.
20:28:11  (Reporting)  _HAC_ Want to Buy 10 Steel
20:28:11  (Reporting)  _HAC_ Want to Buy 16 Rice
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Coffee
20:28:11  (Reporting)  AddNewTrades Great Britain Added 1 buy request of Coffee in area Venezuela
20:28:11  (Reporting)  _HAC_ Want to Buy 20 Tobacco
20:28:11  (Reporting)  _HAC_ Want to Buy 41 Rum
20:28:11  (Reporting)  _HAC_ Want to Buy 24 Silk
20:28:11  (Reporting)  _HAC_ Want to Buy 11 Opium
20:28:11  (Reporting)  _HAC_ Want to Buy 10 Gold
20:28:11  (Reporting)  _HAC_ Want to Buy 22 Gems
20:28:11  (Reporting)  _HAC_ Want to Buy 15 Automobile
20:28:11  (Reporting)  _HAC_ Want to Buy 14 Aviation
20:28:11  (Reporting)  _HAC_ Want to Buy 4 Wines
20:28:11  (Reporting)  _HAC_ Want to Buy 15 Electrical Parts
20:28:11  (Reporting)  _HAC_ Want to Buy 28 Luxury Goods
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Fish
20:28:11  (Reporting)  AddNewTrades Great Britain Added 1 buy request of Fish in area North Andes
20:28:11  (Reporting)  AddNewTrades Great Britain Added 2 buy request of Fish in area South Italy
20:28:11  (Reporting)  Sell surplus Great Britain Added 2 sell proposal of Minerals in area United Kingdom
20:28:11  (Reporting)  Sell surplus Great Britain Added 4 sell proposal of Mechanical Parts in area United Kingdom
20:28:11  (Reporting)  Ended HandleAdvancedCommerce 52 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000001 Great Britain
20:28:11  (Reporting)  Checking Offer Peace sent by 1000207 Scotland rels -78
20:28:11  (Reporting)  Item is a peace treaty and AcceptChance is  0 %
20:28:11  (Reporting)  Modified Chance after bias vs nation 0 % rolled 41
20:28:11  (Reporting)  Refused and we don't reply because we really hate you!
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  Checking wars, we have 1 underway
20:28:11  (Reporting)  In the war vs 1000207 Scotland WS is 21 waiting for loser to propose instead, skipping eval.
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Proposing to 1000042 Nicaragua
20:28:11  (Reporting)  Checking 4 Offer Defensive Treaty
20:28:11  (Reporting)  Proposing to 1000089 Sarawak
20:28:11  (Reporting)  Checking 17 Give Supply Right
20:28:11  (Reporting)  Proposing to 1000094 Hejaz
20:28:11  (Reporting)  Checking 0 Propose State Visit
20:28:11  (Reporting)  Proposing to 1000102 Morocco
20:28:11  (Reporting)  Checking 3 Promise Local Support
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 24 ms
20:28:11  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 2 Amount 145
20:28:11  (Reporting)  Money Level 4 Amount 569
20:28:11  (Reporting)  Conscripts Level 2 Amount 175
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 178 ms
20:28:11  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
20:28:11  (Reporting)  _MFC_ Merging 1016994 23. Fleet into 1016975 26. Fleet
20:28:11  (Reporting)  _MFC_ Fleet is homogeneous: 1016975 23. Fleet
20:28:11  (Reporting)  _MFC_ Merging 1014767 18th Scout Squadron into 1016325 2nd Frigate Squadron
20:28:11  (Reporting)  _MFC_ Fleet is homogeneous: 1016325 18. Fleet
20:28:11  (Reporting)  _MFC_ Fleet is homogeneous: 1014770 15. Fleet
20:28:11  (Reporting)  _MFC_ Fleet is homogeneous: 1016976 4th Transport Squadron
20:28:11  (Reporting)  _MFC_ Merging 1016724 5th Battle Squadron into 1004954 Cochrane, T.' Fleet
20:28:11  (Reporting)  _MFC_ Fleet is homogeneous: 1004954 Cochrane, T.' Fleet
20:28:11  (Reporting)  _MFC_ Merging 1016996 24th Scout Squadron into 1016711 28th Scout Squadron
20:28:11  (Reporting)  _MFC_ Fleet is homogeneous: 1016711 24. Fleet
20:28:11  (Reporting)  _MFC_ Merging 1016977 3rd Frigate Squadron into 1016997 26. Fleet
20:28:11  (Reporting)  _MFC_ Fleet is homogeneous: 1016997 26. Fleet
20:28:11  (Reporting)  _MFC_ Fleet is homogeneous: 1004840 South America Station
20:28:11  (Reporting)  _MFC_ Merging 1014731 8th Transport Squadron into 1014775 4th Frigate Squadron
20:28:11  (Reporting)  _MFC_ Fleet is homogeneous: 1014775 28. Fleet
20:28:11  (Reporting)  _MFC_ Merging 1016998 5th Transport Squadron into 1016978 Hornby, P.' Fleet
20:28:11  (Reporting)  _MFC_ Fleet is homogeneous: 1016978 Hornby, P.' Fleet
20:28:11  (Reporting)  _MFC_ Fleet is homogeneous: 1012750 Merchant Fleet #4
20:28:11  (Reporting)  _MFC_ Merging 1016979 North Sea Trade into 1014769 12th Frigate Squadron
20:28:11  (Reporting)  _MFC_ Fleet is homogeneous: 1014769 31. Fleet
20:28:11  (Reporting)  _MFC_ Merging 1016980 20. Fleet into 1016009 1st Frigate Squadron
20:28:11  (Reporting)  _MFC_ Fleet is homogeneous: 1016009 1. Fleet
20:28:11  (Reporting)  _MFC_ Merging 1016981 Fleet into 1014721 12th Scout Squadron
20:28:11  (Reporting)  _MFC_ Merging 1014721 20. Fleet into 1015997 13th Frigate Squadron
20:28:11  (Reporting)  _MFC_ Fleet is homogeneous: 1015997 20. Fleet
20:28:11  (Reporting)  _MFC_ Fleet is homogeneous: 1014718 White Line
20:28:11  (Reporting)  _MFC_ Merging 1016982 16. Fleet into 1014768 21st Scout Squadron
20:28:11  (Reporting)  _MFC_ Fleet is homogeneous: 1014768 16. Fleet
20:28:11  (Reporting)  _MFC_ Fleet is homogeneous: 1015689 Coastal Trade
20:28:11  (Reporting)  _MFC_ Merging 1016983 30. Fleet into 1015991 11th Scout Squadron
20:28:11  (Reporting)  _MFC_ Fleet is homogeneous: 1015991 21. Fleet
20:28:11  (Reporting)  _MFC_ Merging 1016984 Indian Coastal into 1004753 Mediteranean Fleet
20:28:11  (Reporting)  _MFC_ Fleet is homogeneous: 1004753 Mediteranean Fleet
20:28:11  (Reporting)  _MFC_ Merging 1016985 Fleet into 1016334 9th Scout Squadron
20:28:11  (Reporting)  _MFC_ Fleet is homogeneous: 1016334 30. Fleet
20:28:11  (Reporting)  _MFC_ Merging 1016986 Africa Trade into 1015994 2nd Scout Squadron
20:28:11  (Reporting)  _MFC_ Fleet is homogeneous: 1015994 2. Fleet
20:28:11  (Reporting)  _MFC_ Merging 1016987 25. Fleet into 1004926 West Indies Station
20:28:11  (Reporting)  _MFC_ Fleet is homogeneous: 1004926 West Indies Station
20:28:11  (Reporting)  _MFC_ Merging 1016988 Fleet into 1015989 14th Frigate Squadron
20:28:11  (Reporting)  _MFC_ Merging 1015989 14. Fleet into 1014720 3rd Scout Squadron
20:28:11  (Reporting)  _MFC_ Fleet is homogeneous: 1014720 14. Fleet
20:28:11  (Reporting)  _MFC_ Fleet is homogeneous: 1012840 Merchant Fleet #10
20:28:11  (Reporting)  _MFC_ Merging 1016989 Fleet into 1016000 19th Scout Squadron
20:28:11  (Reporting)  _MFC_ Fleet is homogeneous: 1016000 19. Fleet
20:28:11  (Reporting)  _MFC_ Fleet is homogeneous: 1016323 Cotton Trade
20:28:11  (Reporting)  _MFC_ Merging 1016001 8th Scout Squadron into 1016990 29. Fleet
20:28:11  (Reporting)  _MFC_ Fleet is homogeneous: 1016990 8. Fleet
20:28:11  (Reporting)  _MFC_ Merging 1016991 Africa Trade into 1016341 7th Frigate Squadron
20:28:11  (Reporting)  _MFC_ Fleet is homogeneous: 1016341 25. Fleet
20:28:11  (Reporting)  _MFC_ Merging 1016992 Northern Asia Trade into 1014730 11th Frigate Squadron
20:28:11  (Reporting)  _MFC_ Fleet is homogeneous: 1014730 11. Fleet
20:28:11  (Reporting)  _MFC_ Merging 1012878 Merchant Fleet #13 into 1015990 5th Frigate Squadron
20:28:11  (Reporting)  _MFC_ Fleet is homogeneous: 1015990 5. Fleet
20:28:11  (Reporting)  _MFC_ Merging 1016993 Fleet into 1016337 17th Scout Squadron
20:28:11  (Reporting)  _MFC_ Fleet is homogeneous: 1016337 17. Fleet
20:28:11  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017275 Column 2 units in region 752 Kaapstad from 1016997 26. Fleet
20:28:11  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017276 Column 1 units in region 1160 Singapore from 1014775 28. Fleet
20:28:11  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017277 Column 2 units in region 2021 Falklands from 1016978 Hornby, P.' Fleet
20:28:11  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017278 Force 1 units in region 2197 North Sea Maritime Trade from 1014769 31. Fleet
20:28:11  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017279 Force 3 units in region 2198 Western Europe Maritime Trade from 1016009 1. Fleet
20:28:11  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017280 Force 3 units in region 2199 Mediterranean Maritime Trade from 1015997 20. Fleet
20:28:11  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017281 Force 2 units in region 2201 North American Maritime Trade from 1014768 16. Fleet
20:28:11  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017282 Force 3 units in region 2203 Caribbean Maritime Trade from 1015991 21. Fleet
20:28:11  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017283 Force 1 units in region 2204 Latin America Maritime Trade from 1004753 Mediteranean Fleet
20:28:11  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017284 Force 2 units in region 2205 La Plata Maritime Trade from 1016334 30. Fleet
20:28:11  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017285 Force 1 units in region 2206 Gulf of Guinea Maritime Trade from 1015994 2. Fleet
20:28:11  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017286 Force 3 units in region 2207 Southern Africa Maritime Trade from 1004926 West Indies Station
20:28:11  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017287 Force 3 units in region 2208 Indian Ocean Maritime Trade from 1014720 14. Fleet
20:28:11  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017288 Force 2 units in region 2210 South China Sea Maritime Trade from 1016000 19. Fleet
20:28:11  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017289 Force 3 units in region 2212 Oceania Maritime Trade from 1016990 8. Fleet
20:28:11  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017290 Force 1 units in region 2213 West Pacific Maritime Trade from 1016341 25. Fleet
20:28:11  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017291 Force 1 units in region 2214 Northern Asia Maritime Trade from 1014730 11. Fleet
20:28:11  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017292 Force 1 units in region 2215 South Pacific Maritime Trade from 1015990 5. Fleet
20:28:11  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017293 Force 2 units in region 2217 American Pacific Maritime Trade from 1016337 17. Fleet
20:28:11  (Reporting)  _MFC_ Damaged Fleet created: 1017294 10th Battle Squadron 1 units in region 2454 Cape of Good Hope from 1014729 Reynolds, B.' Fleet
20:28:11  (Reporting)  _MFC_ Transport Fleet created (Segment II): 1017295 29. Fleet 2 units in region 6 Leinster from 1016975 23. Fleet
20:28:11  (Reporting)  _MFC_ Transport Fleet created (Segment II): 1017296 6th Transport Squadron 1 units in region 752 Kaapstad from 1017275 Column
20:28:11  (Reporting)  _MFC_ Transport Fleet created (Segment II): 1017297 5th Transport Squadron 1 units in region 2021 Falklands from 1017277 Column
20:28:11  (Reporting)  Ended ManageFleetsComposition 2309 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating CallFleet (_CLF_)
20:28:11  (Reporting)  1003837 New South Wales Field Force, 1441 Melbourne, Pow:79, Count: 2(l 0/L 1/S 1) is calling fleet this turn.
20:28:11  (Reporting)  1003857 Cape Field Force, 752 Kaapstad, Pow:92, Count: 3(l 1/L 1/S 1) is calling fleet this turn.
20:28:11  (Reporting)  1003869 Natal Field Force, 768 Natal, Pow:89, Count: 3(l 1/L 1/S 1) is calling fleet this turn.
20:28:11  (Reporting)  1014771 Hyderabad Brigade, 1085 Madras, Pow:76, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:28:11  (Reporting)  1004092 Mysore Division, 1085 Madras, Pow:76, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:28:11  (Reporting)  1004162 Hyderabad Contingent, 1048 Bombay, Pow:32, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:28:11  (Reporting)  1003997 Bhopal Contingent, 1048 Bombay, Pow:32, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:28:11  (Reporting)  1003985 Nagpore Contingent, 1048 Bombay, Pow:32, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:28:11  (Reporting)  1014754 1st Bombay Cavalry Brigade, 1048 Bombay, Pow:31, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:28:11  (Reporting)  1003980 Dinapore Division, 1096 Calcutta, Pow:76, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:28:11  (Reporting)  1004087 Centre Division, 1096 Calcutta, Pow:76, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:28:11  (Reporting)  1004122 Bombay Army, 1096 Calcutta, Pow:325, Count: 7(l 1/L 3/S 3) is calling fleet this turn.
20:28:11  (Reporting)  1003847 Mediterranean Field Force, 46 Gibraltar, Pow:79, Count: 2(l 0/L 1/S 1) is calling fleet this turn.
20:28:11  (Reporting)  1017005 1st South Midland Yeomanry Brigade, 18 Midlands, Pow:24, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:28:11  (Reporting)  1017004 Scottish Yeomanry Brigade, 18 Midlands, Pow:24, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:28:11  (Reporting)  1017002 Highland Yeomanry Brigade, 18 Midlands, Pow:24, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:28:11  (Reporting)  1016718 Eastern Yeomanry Brigade, 18 Midlands, Pow:24, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:28:11  (Reporting)  1016715 Notts & Derby Yeomanry Brigade, 18 Midlands, Pow:24, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:28:11  (Reporting)  1016346 Yeomanry Brigade, 18 Midlands, Pow:24, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:28:11  (Reporting)  1003755 Midlands Yeomanry, 18 Midlands, Pow:24, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:28:11  (Reporting)  1003881 West African Frontier Force, 18 Midlands, Pow:69, Count: 2(l 0/L 1/S 1) is calling fleet this turn.
20:28:11  (Reporting)  1014760 Bhopal Brigade, 18 Midlands, Pow:76, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:28:11  (Reporting)  1004013 Malwa Contingent, 18 Midlands, Pow:76, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:28:11  (Reporting)  1003989 Gwalior Contingent, 18 Midlands, Pow:76, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:28:11  (Reporting)  1003765 Highland Brigade, 18 Midlands, Pow:84, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:28:11  (Reporting)  1003780 Royal Marines, 18 Midlands, Pow:86, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:28:11  (Reporting)  1004900 East Indies and China Station, 18 Midlands, Pow:0, Count: 1(l 1/L 0/S 0) is calling fleet this turn.
20:28:11  (Reporting)  1003697 Home Forces, 18 Midlands, Pow:815, Count: 14(l 5/L 4/S 5) is calling fleet this turn.
20:28:11  (Reporting)  1003785 Irish Command, 6 Leinster, Pow:521, Count: 5(l 1/L 2/S 2) is calling fleet this turn.
20:28:11  (Reporting)  1014719 Charles J. Napier, 13 East Lowlands, Pow:0, Count: 1(l 1/L 0/S 0) is calling fleet this turn.
20:28:11  (Reporting)  Ended CallFleet 17 ms
20:28:11  (Reporting)  Entering LockFixedGroups (_LFG_)
20:28:11  (Reporting)  _LFG_ 1004467 Tasmanian Garrison, 1473 Tasmania, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004473 Wellington Garrison, 1476 Wellington, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004458 Victoria Garrison, 1441 Melbourne, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004470 Auckland Garrison, 1474 Auckland, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004387 Royal Navy Dock Cape Town, 752 Kaapstad, Pow:255, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004461 South Australia Garrison, 1451 Adelaide, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004455 New South Wales Garrison, 1435 Wollongong, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004464 Western Australia Garrison, 1460 Perth, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004400 Durban Garrison, 768 Natal, Pow:25, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004452 Queensland Garrison, 1432 Brisbane, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004381 Royal Navy Dock Mauritius, 790 Mauritius, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004378 Royal Navy Dock Trincomalee, 1109 Trincomalee, Pow:25, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004604 Pallamcottah Garrison, 1083 Madura, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004607 Mercara Garrison, 1077 Calicut, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004569 Fort St. George, 1085 Madras, Pow:264, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004590 Mellore Fort, 1086 Mellore, Pow:144, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004598 Samuelcottah Garrison, 1087 Masulipatam, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004637 Secunderabad Fort, 1081 Hyderabad, Pow:144, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004372 Jamaica Garrison, 1846 Kingston, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004610 Bombay Fort, 1048 Bombay, Pow:278, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004601 Cuttack Garrison, 1092 Cuttack, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004541 Malwah Garrison, 1054 Amraoli, Pow:26, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004582 Nagpur Fort, 1068 Nagpur, Pow:152, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004634 Surat Garrison, 1040 Surat, Pow:26, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004476 Fort William, 1096 Calcutta, Pow:264, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004384 Hong Kong Garrison, 1359 Hong Kong, Pow:25, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004508 Mhow Fort, 1041 Indore, Pow:152, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004538 Silhet Garrison, 1097 Jessore, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004623 Sinde Fort, 1025 Karachi, Pow:144, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004369 Bahamas Garrison, 1845 Bahamas, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004631 Bhooj Garrison, 1034 Umarkot, Pow:26, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004532 Dacca Garrison, 1099 Dacca, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004497 Gwailor Fort, 1058 Gwalior, Pow:26, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004500 Allahabad Fort, 1066 Allahabad, Pow:152, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004516 Benares Fort, 1070 Benares, Pow:26, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004535 Cawnpore Garrison, 1064 Cawnpore, Pow:26, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004544 Darjeeling Garrison, 1101 Darjeeling, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004489 Lucknow Fort, 1063 Lucknow, Pow:152, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004519 Delhi Garrison, 1047 Delhi, Pow:278, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004566 Panipat Garrison, 1045 Panipat, Pow:26, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004555 Lahore Garrison, 1029 Lahore, Pow:144, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004563 Amristar Garrison, 1046 Amristar, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004375 Royal Navy Dock Bermuda, 2126 Bermuda, Pow:25, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004547 Balahisar Fort, 1024 Peshawar, Pow:144, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004353 Malta Coast Defences, 401 Malta, Pow:255, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004340 Gibraltar Fortress, 46 Gibraltar, Pow:255, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004366 Ionian Islands, 405 Corfu, Pow:25, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004430 Fort Amherst, 1522 Windsor, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004433 Fort Erie, 1521 Hamilton, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004422 Fort York, 1520 Toronto, Pow:144, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004419 Forts Henry & Wellington, 1519 Ontario, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004436 Citadel Hill, 1496 Halifax, Pow:254, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004416 Montreal Garrison, 1504 Montreal, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004449 St. John's Garrison, 1493 Newfoundland, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004403 Citadel of Quebec, 1502 Quebec, Pow:254, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004255 South Western Coast Defenses, 21 South West, Pow:327, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004234 Southern Coast Defenses, 26 South, Pow:438, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004196 South Eastern Coast Defenses, 25 South East, Pow:548, Count: 5(l 0/L 1/S 4) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004228 Western Garrison, 17 Wales, Pow:97, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004170 London Garrison, 23 Home Counties, Pow:557, Count: 5(l 0/L 1/S 4) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004334 Cork Garrison, 7 Munster, Pow:102, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004222 Eastern Garrison, 24 East Anglia, Pow:97, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004282 Midlands Garrison, 19 East Midlands, Pow:97, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004318 South Irish Coast Defences, 6 Leinster, Pow:332, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004288 Yorkshire Garrison, 20 Yorkshire, Pow:97, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004294 Lancashire Garrison, 16 North West, Pow:97, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004271 Newcastle Coast Defenses, 15 North East, Pow:208, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004312 Highland Garrison, 14 West Lowlands, Pow:97, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004306 Edinburgh Garrison, 13 East Lowlands, Pow:97, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1004300 Aberdeen Garrison, 11 North East Scotland, Pow:97, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  Ended LockFixedGroups 14 ms
20:28:11  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:28:11  (Reporting)  Ended SplitStaticUnits 1 ms
20:28:11  (Reporting)  Entering GarrisonBorders (_GAB_)
20:28:11  (Reporting)  Agenda: Garrison, Value: 11800, Region: 1073 Mangalore
20:28:11  (Reporting)  _DCR_ 1003965 Cawnpore Division, 1073 Mangalore, Pow:95, Count: 3(l 1/L 1/S 1) will reinforce threatened border 1073 Mangalore
20:28:11  (Reporting)  Agenda: Garrison, Value: 14100, Region: 1069 Patna
20:28:11  (Reporting)  _DCR_ 1003891 Bengal Army, 1069 Patna, Pow:372, Count: 8(l 1/L 3/S 4) will reinforce threatened border 1069 Patna
20:28:11  (Reporting)  Agenda: Garrison, Value: 10800, Region: 1123 Moulmein
20:28:11  (Reporting)  _DCR_ 1004064 Madras Army, 1123 Moulmein, Pow:266, Count: 7(l 1/L 3/S 3) will reinforce threatened border 1123 Moulmein
20:28:11  (Reporting)  Agenda: Garrison, Value: 40100, Region: 1047 Delhi
20:28:11  (Reporting)  _DCR_ 1003920 Meerut Division, 1060 Meerut, Pow:80, Count: 1(l 0/L 1/S 0) will reinforce threatened border 1047 Delhi
20:28:11  (Reporting)  Agenda: Garrison, Value: 13000, Region: 1065 Gorakhpur
20:28:11  (Reporting)  _DCR_ 1003891 Bengal Army, 1069 Patna, Pow:372, Count: 8(l 1/L 3/S 4) will reinforce threatened border 1065 Gorakhpur
20:28:11  (Reporting)  Agenda: Garrison, Value: 20600, Region: 1063 Lucknow
20:28:11  (Reporting)  _DCR_ 1016012 Wazirabad Brigade, 1063 Lucknow, Pow:84, Count: 1(l 0/L 1/S 0) will reinforce threatened border 1063 Lucknow
20:28:11  (Reporting)  Agenda: Garrison, Value: 16600, Region: 1046 Amristar
20:28:11  (Reporting)  _DCR_ 1004021 Punjab Frontier Force, 1028 Attock, Pow:401, Count: 9(l 1/L 5/S 3) will reinforce threatened border 1046 Amristar
20:28:11  (Reporting)  Agenda: Garrison, Value: 11200, Region: 1101 Darjeeling
20:28:11  (Reporting)  _DCR_ 1003891 Bengal Army, 1069 Patna, Pow:372, Count: 8(l 1/L 3/S 4) will reinforce threatened border 1101 Darjeeling
20:28:11  (Reporting)  Agenda: Garrison, Value: 10400, Region: 1023 Quetta
20:28:11  (Reporting)  _DCR_ 1004157 Sinde Division, 1022 Dalbandin, Pow:95, Count: 2(l 1/L 1/S 0) will reinforce threatened border 1023 Quetta
20:28:11  (Reporting)  Agenda: Garrison, Value: 23400, Region: 1029 Lahore
20:28:11  (Reporting)  _DCR_ 1004021 Punjab Frontier Force, 1028 Attock, Pow:401, Count: 9(l 1/L 5/S 3) will reinforce threatened border 1029 Lahore
20:28:11  (Reporting)  Ended GarrisonBorders 1879 ms
20:28:11  (Reporting)  Entering EnableStagingRegions (_ESR_)
20:28:11  (Reporting)  _ESR_ No theater can have a staging region.
20:28:11  (Reporting)  Ended EnableStagingRegions (_ESR_) 3 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 406 China
20:28:11  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 375 Balkans
20:28:11  (Reporting)  _PSR_ 375 Balkans 1004843 8th Frigate Squadron is candidate for SR in 232 Constantinople taken from 1014770 15. Fleet
20:28:11  (Reporting)  _PSR_ 375 Balkans 1004886 15th Scout Squadron is candidate for SR in 232 Constantinople taken from 1014770 15. Fleet
20:28:11  (Reporting)  Ended Prepare Strategic Redeployment 10 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 368 France
20:28:11  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 383 West Africa
20:28:11  (Reporting)  Ended Prepare Strategic Redeployment 2 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 367 Spanish Peninsula
20:28:11  (Reporting)  _PSR_ 367 Spanish Peninsula 1003852 VII Army Service Corps is candidate for SR in 46 Gibraltar taken from 1003847 Mediterranean Field Force
20:28:11  (Reporting)  _PSR_ 367 Spanish Peninsula 1003848 Mediterranean Field Force is candidate for SR in 46 Gibraltar taken from 1003847 Mediterranean Field Force
20:28:11  (Reporting)  Ended Prepare Strategic Redeployment 2 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Execute Strategic Redeployment (_STR_) 367 Spanish Peninsula
20:28:11  (Reporting)  Ended Execute Strategic Redeployment 35 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 366 British Isles
20:28:11  (Reporting)  _PSR_ 366 British Isles 1003740 II Army Service Corps is candidate for SR in 18 Midlands taken from 1003697 Home Forces
20:28:11  (Reporting)  _PSR_ 366 British Isles 1003704 I Corps is candidate for SR in 18 Midlands taken from 1003697 Home Forces
20:28:11  (Reporting)  _PSR_ 366 British Isles 1003800 2nd Cavalry Division is candidate for SR in 6 Leinster taken from 1003785 Irish Command
20:28:11  (Reporting)  _PSR_ 366 British Isles 1004653 Charles J. Napier is candidate for SR in 13 East Lowlands taken from 1014719 Charles J. Napier
20:28:11  (Reporting)  _PSR_ 366 British Isles 1003998 Bhopal Brigade is candidate for SR in 18 Midlands taken from 1014760 Bhopal Brigade
20:28:11  (Reporting)  _PSR_ 366 British Isles 1003766 Highland Brigade is candidate for SR in 18 Midlands taken from 1003765 Highland Brigade
20:28:11  (Reporting)  _PSR_ 366 British Isles 1003781 1st Royal Marines Brigade is candidate for SR in 18 Midlands taken from 1003780 Royal Marines
20:28:11  (Reporting)  _PSR_ 366 British Isles 1003774 Highland Yeomanry Brigade is candidate for SR in 18 Midlands taken from 1017002 Highland Yeomanry Brigade
20:28:11  (Reporting)  _PSR_ 366 British Isles 1003762 2nd South Midland Yeomanry Brigade is candidate for SR in 18 Midlands taken from 1003697 Home Forces
20:28:11  (Reporting)  _PSR_ 366 British Isles 1003771 Scottish Yeomanry Brigade is candidate for SR in 18 Midlands taken from 1017004 Scottish Yeomanry Brigade
20:28:11  (Reporting)  Ended Prepare Strategic Redeployment 127 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Execute Strategic Redeployment (_STR_) 366 British Isles
20:28:11  (Reporting)  _STR_ Supply toward Stack SR 1003740 II Army Service Corps from 18 Midlands to 6 Leinster 1003785 Irish Command
20:28:11  (Reporting)  Ended Execute Strategic Redeployment 234 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 399 North India
20:28:11  (Reporting)  _PSR_ 399 North India 1003894 Presidency Brigade is candidate for SR in 1069 Patna taken from 1003891 Bengal Army
20:28:11  (Reporting)  _PSR_ 399 North India 1004167 Hyderabad Cavalry Brigade is candidate for SR in 1048 Bombay taken from 1004162 Hyderabad Contingent
20:28:11  (Reporting)  _PSR_ 399 North India 1003921 Meerut Brigade is candidate for SR in 1060 Meerut taken from 1003920 Meerut Division
20:28:11  (Reporting)  _PSR_ 399 North India 1004137 1st Bombay Cavalry Brigade is candidate for SR in 1048 Bombay taken from 1014754 1st Bombay Cavalry Brigade
20:28:11  (Reporting)  _PSR_ 399 North India 1004002 Bhopal Cavalry Brigade is candidate for SR in 1048 Bombay taken from 1003997 Bhopal Contingent
20:28:11  (Reporting)  _PSR_ 399 North India 1003994 Gwalior Cavalry Brigade is candidate for SR in 1047 Delhi taken from 1014758 Gwalior Cavalry Brigade
20:28:11  (Reporting)  _PSR_ 399 North India 1003986 Nagpore Cavalry Brigade is candidate for SR in 1048 Bombay taken from 1003985 Nagpore Contingent
20:28:11  (Reporting)  _PSR_ 399 North India 1003915 I Indian Service Corps is candidate for SR in 1069 Patna taken from 1003891 Bengal Army
20:28:11  (Reporting)  _PSR_ 399 North India 1003957 Lahore Cavalry Brigade is candidate for SR in 1047 Delhi taken from 1016014 Lahore Cavalry Brigade
20:28:11  (Reporting)  _PSR_ 399 North India 1004018 Malwa Cavalry Brigade is candidate for SR in 1047 Delhi taken from 1014757 Malwa Cavalry Brigade
20:28:11  (Reporting)  Ended Prepare Strategic Redeployment 16 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Execute Strategic Redeployment (_STR_) 399 North India
20:28:11  (Reporting)  Ended Execute Strategic Redeployment 191 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 389 South Africa
20:28:11  (Reporting)  _PSR_ 389 South Africa 1003860 Cape Field Force is candidate for SR in 752 Kaapstad taken from 1003857 Cape Field Force
20:28:11  (Reporting)  _PSR_ 389 South Africa 1004730 3rd Frigate Squadron is candidate for SR in 752 Kaapstad taken from 1016997 26. Fleet
20:28:11  (Reporting)  _PSR_ 389 South Africa 1003876 IX Army Service Corps is candidate for SR in 768 Natal taken from 1003869 Natal Field Force
20:28:11  (Reporting)  _PSR_ 389 South Africa 1003872 Natal Native Contingent is candidate for SR in 768 Natal taken from 1003869 Natal Field Force
20:28:11  (Reporting)  _PSR_ 389 South Africa 1004861 9th Frigate Squadron is candidate for SR in 752 Kaapstad taken from 1017275 Column
20:28:11  (Reporting)  _PSR_ 389 South Africa 1003864 VIII Army Service Corps is candidate for SR in 752 Kaapstad taken from 1003857 Cape Field Force
20:28:11  (Reporting)  Ended Prepare Strategic Redeployment 11 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Execute Strategic Redeployment (_STR_) 403 Southeast Asia
20:28:11  (Reporting)  Ended Execute Strategic Redeployment 68 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 415 Eastern USA
20:28:11  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 387 East Africa
20:28:11  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 416 Central USA
20:28:11  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 398 Northwestern India
20:28:11  (Reporting)  _PSR_ 398 Northwestern India 1004032 Sikh Frontier Brigade is candidate for SR in 1028 Attock taken from 1004021 Punjab Frontier Force
20:28:11  (Reporting)  _PSR_ 398 Northwestern India 1004024 Rawlpindee Brigade is candidate for SR in 1028 Attock taken from 1004021 Punjab Frontier Force
20:28:11  (Reporting)  _PSR_ 398 Northwestern India 1004056 Multan Cavalry Brigade is candidate for SR in 1024 Peshawar taken from 1014763 Multan Cavalry Brigade
20:28:11  (Reporting)  _PSR_ 398 Northwestern India 1004158 Sinde Brigade is candidate for SR in 1022 Dalbandin taken from 1004157 Sinde Division
20:28:11  (Reporting)  _PSR_ 398 Northwestern India 1004059 IV Indian Service Corps is candidate for SR in 1028 Attock taken from 1004021 Punjab Frontier Force
20:28:11  (Reporting)  _PSR_ 398 Northwestern India 1004044 III Indian Service Corps is candidate for SR in 1028 Attock taken from 1004021 Punjab Frontier Force
20:28:11  (Reporting)  _PSR_ 398 Northwestern India 1004028 Punjab Frontier Force is candidate for SR in 1028 Attock taken from 1004021 Punjab Frontier Force
20:28:11  (Reporting)  _PSR_ 398 Northwestern India 1004052 Peshwar Brigade is candidate for SR in 1024 Peshawar taken from 1016017 Peshwar Brigade
20:28:11  (Reporting)  _PSR_ 398 Northwestern India 1004036 Punjab Cavalry Brigade is candidate for SR in 1028 Attock taken from 1004021 Punjab Frontier Force
20:28:11  (Reporting)  _PSR_ 398 Northwestern India 1004039 Sikh Cavalry Brigade is candidate for SR in 1028 Attock taken from 1004021 Punjab Frontier Force
20:28:11  (Reporting)  Ended Prepare Strategic Redeployment 12 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Execute Strategic Redeployment (_STR_) 398 Northwestern India
20:28:11  (Reporting)  Ended Execute Strategic Redeployment 154 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 423 Andes
20:28:11  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 421 Caribbean
20:28:11  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 400 South India
20:28:11  (Reporting)  _PSR_ 400 South India 1003968 Allahabad Brigade is candidate for SR in 1073 Mangalore taken from 1003965 Cawnpore Division
20:28:11  (Reporting)  _PSR_ 400 South India 1004163 Hyderabad Brigade is candidate for SR in 1085 Madras taken from 1014771 Hyderabad Brigade
20:28:11  (Reporting)  _PSR_ 400 South India 1003975 X Indian Service Corps is candidate for SR in 1073 Mangalore taken from 1003965 Cawnpore Division
20:28:11  (Reporting)  _PSR_ 400 South India 1004093 Mysore Brigade is candidate for SR in 1085 Madras taken from 1004092 Mysore Division
20:28:11  (Reporting)  Ended Prepare Strategic Redeployment 6 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Execute Strategic Redeployment (_STR_) 400 South India
20:28:11  (Reporting)  Ended Execute Strategic Redeployment 70 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 401 Eastern India
20:28:11  (Reporting)  _PSR_ 401 Eastern India 1003981 Dinapore Brigade is candidate for SR in 1096 Calcutta taken from 1003980 Dinapore Division
20:28:11  (Reporting)  _PSR_ 401 Eastern India 1004129 Poona Brigade is candidate for SR in 1096 Calcutta taken from 1004122 Bombay Army
20:28:11  (Reporting)  _PSR_ 401 Eastern India 1004117 VI Indian Service Corps is candidate for SR in 1111 Rangoon taken from 1004110 Burma Frontier Force
20:28:11  (Reporting)  _PSR_ 401 Eastern India 1004848 10th Scout Squadron is candidate for SR in 1096 Calcutta taken from 1004840 South America Station
20:28:11  (Reporting)  _PSR_ 401 Eastern India 1004071 Southern Brigade is candidate for SR in 1123 Moulmein taken from 1004064 Madras Army
20:28:11  (Reporting)  _PSR_ 401 Eastern India 1004098 Northern Brigade is candidate for SR in 1111 Rangoon taken from 1004110 Burma Frontier Force
20:28:11  (Reporting)  _PSR_ 401 Eastern India 1004133 Bombay Brigade is candidate for SR in 1096 Calcutta taken from 1004122 Bombay Army
20:28:11  (Reporting)  _PSR_ 401 Eastern India 1004103 Mellore Brigade is candidate for SR in 1111 Rangoon taken from 1016011 7. Column
20:28:11  (Reporting)  _PSR_ 401 Eastern India 1004082 V Indian Service Corps is candidate for SR in 1123 Moulmein taken from 1004064 Madras Army
20:28:11  (Reporting)  _PSR_ 401 Eastern India 1004152 VIII Indian Service Corps is candidate for SR in 1096 Calcutta taken from 1004122 Bombay Army
20:28:11  (Reporting)  Ended Prepare Strategic Redeployment 25 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Execute Strategic Redeployment (_STR_) 401 Eastern India
20:28:11  (Reporting)  Ended Execute Strategic Redeployment 176 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 379 Maghreb
20:28:11  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 417 Southern USA
20:28:11  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 378 Mediterranean
20:28:11  (Reporting)  Ended Prepare Strategic Redeployment 1 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 418 Western USA
20:28:11  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 412 Eastern Canada
20:28:11  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 409 Australia
20:28:11  (Reporting)  _PSR_ 409 Australia 1003838 New South Wales Field Force is candidate for SR in 1441 Melbourne taken from 1003837 New South Wales Field Force
20:28:11  (Reporting)  _PSR_ 409 Australia 1003842 VI Army Service Corps is candidate for SR in 1441 Melbourne taken from 1003837 New South Wales Field Force
20:28:11  (Reporting)  Ended Prepare Strategic Redeployment 2 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 408 South Pacific
20:28:11  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 410 New Zealand
20:28:11  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Execute Strategic Redeployment (_STR_) 410 New Zealand
20:28:11  (Reporting)  Ended Execute Strategic Redeployment 21 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 413 Western Canada
20:28:11  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 365 Atlantic
20:28:11  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 377 Theater_Russia ***
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Ended ReinforceFront 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 372 Theater_Germany ***
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Ended ReinforceFront 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 406 Theater_China ***
20:28:11  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:28:11  (Reporting)  Ended PrivilegedCombine 28 ms
20:28:11  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:28:11  (Reporting)  Ended DefendCapitalRegion 0 ms
20:28:11  (Reporting)  Entering ReconAndRaids (_RAR_)
20:28:11  (Reporting)  Ended ReconAndRaids 15 ms
20:28:11  (Reporting)  Entering SplitGroups (_SPG_)
20:28:11  (Reporting)  Ended SplitGroups 19 ms
20:28:11  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:28:11  (Reporting)  Ended CheckBesiegedGroups 3 ms
20:28:11  (Reporting)  Detach Damaged Units (_DDU_)
20:28:11  (Reporting)  Ended Damaged Units 2 ms
20:28:11  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:28:11  (Reporting)  Ended GarrisonObjectives 16 ms
20:28:11  (Reporting)  Entering Repair Rail Network
20:28:11  (Reporting)  Ended Repair Rail Network 0 ms
20:28:11  (Reporting)  Entering CheckBesieging (_CBE_)
20:28:11  (Reporting)  Ended CheckBesieging 48 ms
20:28:11  (Reporting)  Entering Evacuate Force (_EVA_)
20:28:11  (Reporting)  Ended Evacuate Force (_EVA_) 51 ms
20:28:11  (Reporting)  Entering Check Simple Landing (_CSL_)
20:28:11  (Reporting)  Ended Check Simple Landing (_CSL_) 56 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Start of AI Split Supports (_SSP_)
20:28:11  (Reporting)  Ended Split Supports
20:28:11  (Reporting)  Start of AI Check for Land Resupply
20:28:11  (Reporting)  Ended CheckForLandResupply 3 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Entering KeepPosition (_KPP_)
20:28:11  (Reporting)  Ended KeepPosition 3 ms
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Ended ReinforceFront 0 ms
20:28:11  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:28:11  (Reporting)  Ended Concentrate Stacks 3 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 373 Theater_Austria ***
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Ended ReinforceFront 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 369 Theater_Italy ***
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Ended ReinforceFront 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 375 Theater_Balkans ***
20:28:11  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:28:11  (Reporting)  Ended PrivilegedCombine 12 ms
20:28:11  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:28:11  (Reporting)  Ended DefendCapitalRegion 0 ms
20:28:11  (Reporting)  Entering ReconAndRaids (_RAR_)
20:28:11  (Reporting)  Ended ReconAndRaids 5 ms
20:28:11  (Reporting)  Entering SplitGroups (_SPG_)
20:28:11  (Reporting)  Ended SplitGroups 6 ms
20:28:11  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:28:11  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:28:11  (Reporting)  Detach Damaged Units (_DDU_)
20:28:11  (Reporting)  Ended Damaged Units 1 ms
20:28:11  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:28:11  (Reporting)  Ended GarrisonObjectives 4 ms
20:28:11  (Reporting)  Entering Repair Rail Network
20:28:11  (Reporting)  Ended Repair Rail Network 0 ms
20:28:11  (Reporting)  Entering CheckBesieging (_CBE_)
20:28:11  (Reporting)  Ended CheckBesieging 11 ms
20:28:11  (Reporting)  Entering Evacuate Force (_EVA_)
20:28:11  (Reporting)  Ended Evacuate Force (_EVA_) 12 ms
20:28:11  (Reporting)  Entering Check Simple Landing (_CSL_)
20:28:11  (Reporting)  Ended Check Simple Landing (_CSL_) 13 ms
20:28:11  (Reporting)  Entering Make Superior Group (_MSG_)
20:28:11  (Reporting)  Ended Make Superior Group 1 ms
20:28:11  (Reporting)  Start of AssignFleetsOperations (_AFO_) 375 Balkans
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 30 in East Indies Maritime Trade
20:28:11  (Reporting)  _AFA_ 1014770 15. Fleet has been given the mission Agenda: Resupply, Value: 38600, Region: 232 Constantinople
20:28:11  (Reporting)  _AFA_ 1014770 15. Fleet has been given the mission Agenda: Naval Docking, Value: 1520, Region: 216 Attica
20:28:11  (Reporting)  Ended AssignFleetsOperations 42 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Start of AI Split Supports (_SSP_)
20:28:11  (Reporting)  Ended Split Supports
20:28:11  (Reporting)  Start of AI Check for Land Resupply
20:28:11  (Reporting)  Ended CheckForLandResupply 1 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Entering KeepPosition (_KPP_)
20:28:11  (Reporting)  Ended KeepPosition 1 ms
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:28:11  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:28:11  (Reporting)  Ended Concentrate Stacks 1 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 374 Theater_Scandinavia ***
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Ended ReinforceFront 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 368 Theater_France ***
20:28:11  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:28:11  (Reporting)  Ended PrivilegedCombine 12 ms
20:28:11  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:28:11  (Reporting)  Ended DefendCapitalRegion 0 ms
20:28:11  (Reporting)  Entering ReconAndRaids (_RAR_)
20:28:11  (Reporting)  Ended ReconAndRaids 5 ms
20:28:11  (Reporting)  Entering SplitGroups (_SPG_)
20:28:11  (Reporting)  Ended SplitGroups 7 ms
20:28:11  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:28:11  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:28:11  (Reporting)  Detach Damaged Units (_DDU_)
20:28:11  (Reporting)  Ended Damaged Units 1 ms
20:28:11  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:28:11  (Reporting)  Ended GarrisonObjectives 4 ms
20:28:11  (Reporting)  Entering Repair Rail Network
20:28:11  (Reporting)  Ended Repair Rail Network 0 ms
20:28:11  (Reporting)  Entering CheckBesieging (_CBE_)
20:28:11  (Reporting)  Ended CheckBesieging 12 ms
20:28:11  (Reporting)  Entering Evacuate Force (_EVA_)
20:28:11  (Reporting)  Ended Evacuate Force (_EVA_) 13 ms
20:28:11  (Reporting)  Entering Check Simple Landing (_CSL_)
20:28:11  (Reporting)  Ended Check Simple Landing (_CSL_) 14 ms
20:28:11  (Reporting)  Entering Make Superior Group (_MSG_)
20:28:11  (Reporting)  Ended Make Superior Group 1 ms
20:28:11  (Reporting)  Start of AssignFleetsOperations (_AFO_) 368 France
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 30 in East Indies Maritime Trade
20:28:11  (Reporting)  Ended AssignFleetsOperations 2 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Start of AI Split Supports (_SSP_)
20:28:11  (Reporting)  Ended Split Supports
20:28:11  (Reporting)  Start of AI Check for Land Resupply
20:28:11  (Reporting)  Ended CheckForLandResupply 1 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Entering KeepPosition (_KPP_)
20:28:11  (Reporting)  Ended KeepPosition 1 ms
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:28:11  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:28:11  (Reporting)  Ended Concentrate Stacks 1 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 383 Theater_West_Africa ***
20:28:11  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:28:11  (Reporting)  Ended PrivilegedCombine 20 ms
20:28:11  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:28:11  (Reporting)  Ended DefendCapitalRegion 0 ms
20:28:11  (Reporting)  Entering ReconAndRaids (_RAR_)
20:28:11  (Reporting)  Ended ReconAndRaids 11 ms
20:28:11  (Reporting)  Entering SplitGroups (_SPG_)
20:28:11  (Reporting)  Ended SplitGroups 13 ms
20:28:11  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:28:11  (Reporting)  Ended CheckBesiegedGroups 2 ms
20:28:11  (Reporting)  Detach Damaged Units (_DDU_)
20:28:11  (Reporting)  Ended Damaged Units 1 ms
20:28:11  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:28:11  (Reporting)  Ended GarrisonObjectives 10 ms
20:28:11  (Reporting)  Entering Repair Rail Network
20:28:11  (Reporting)  Ended Repair Rail Network 0 ms
20:28:11  (Reporting)  Entering CheckBesieging (_CBE_)
20:28:11  (Reporting)  Ended CheckBesieging 30 ms
20:28:11  (Reporting)  Entering Evacuate Force (_EVA_)
20:28:11  (Reporting)  Ended Evacuate Force (_EVA_) 33 ms
20:28:11  (Reporting)  Entering Check Simple Landing (_CSL_)
20:28:11  (Reporting)  Ended Check Simple Landing (_CSL_) 35 ms
20:28:11  (Reporting)  Entering Checking Leaders (_CLD_)
20:28:11  (Reporting)  Ended Check Leaders 2 ms
20:28:11  (Reporting)  Entering Make Superior Group (_MSG_)
20:28:11  (Reporting)  Ended Make Superior Group 0 ms
20:28:11  (Reporting)  Start of AssignFleetsOperations (_AFO_) 383 West Africa
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 30 in East Indies Maritime Trade
20:28:11  (Reporting)  _AFA_ 1004954 Cochrane, T.' Fleet has been given the mission Agenda: Naval Superiority, Value: 21792, Region: 2406 Ivory Coast
20:28:11  (Reporting)  _AFA_ 1004954 Cochrane, T.' Fleet has been given the mission Agenda: Naval Docking, Value: 3750, Region: 497 Banjul
20:28:11  (Reporting)  _AFA_ 1014766 12th Battle Squadron has been given the mission Agenda: Resupply, Value: 10000, Region: 497 Banjul
20:28:11  (Reporting)  _AFA_ 1014766 12th Battle Squadron has been given the mission Agenda: Naval Docking, Value: 400, Region: 497 Banjul
20:28:11  (Reporting)  _AFA_ 1017298 24th Scout Squadron has been given the mission Agenda: Patrol Convoy Box, Value: 14800, Region: 2211 East Indies Maritime Trade
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 14 in South China Sea Maritime Trade
20:28:11  (Reporting)  _NVS_ : Nav Supp 1016711 24. Fleet chance: 20 failed.
20:28:11  (Reporting)  _AFA_ 1016711 24. Fleet has been given the mission Agenda: Naval Docking, Value: 1176, Region: 526 Freetown
20:28:11  (Reporting)  Ended AssignFleetsOperations 502 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Start of AI Split Supports (_SSP_)
20:28:11  (Reporting)  Ended Split Supports
20:28:11  (Reporting)  Start of AI Check for Land Resupply
20:28:11  (Reporting)  Ended CheckForLandResupply 2 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Entering KeepPosition (_KPP_)
20:28:11  (Reporting)  Ended KeepPosition 2 ms
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:28:11  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:28:11  (Reporting)  Ended Concentrate Stacks 2 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 405 Theater_Japan ***
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Ended ReinforceFront 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 367 Theater_Spanish_Peninsula ***
20:28:11  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:28:11  (Reporting)  Ended PrivilegedCombine 11 ms
20:28:11  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:28:11  (Reporting)  Ended DefendCapitalRegion 0 ms
20:28:11  (Reporting)  Entering ReconAndRaids (_RAR_)
20:28:11  (Reporting)  Ended ReconAndRaids 5 ms
20:28:11  (Reporting)  Entering SplitGroups (_SPG_)
20:28:11  (Reporting)  Ended SplitGroups 11 ms
20:28:11  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:28:11  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:28:11  (Reporting)  Detach Damaged Units (_DDU_)
20:28:11  (Reporting)  Ended Damaged Units 0 ms
20:28:11  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:28:11  (Reporting)  Ended GarrisonObjectives 3 ms
20:28:11  (Reporting)  Entering Repair Rail Network
20:28:11  (Reporting)  Ended Repair Rail Network 0 ms
20:28:11  (Reporting)  Entering CheckBesieging (_CBE_)
20:28:11  (Reporting)  Ended CheckBesieging 8 ms
20:28:11  (Reporting)  Entering Evacuate Force (_EVA_)
20:28:11  (Reporting)  Ended Evacuate Force (_EVA_) 8 ms
20:28:11  (Reporting)  Entering Check Simple Landing (_CSL_)
20:28:11  (Reporting)  Ended Check Simple Landing (_CSL_) 9 ms
20:28:11  (Reporting)  Entering Make Superior Group (_MSG_)
20:28:11  (Reporting)  Ended Make Superior Group 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Start of AI Split Supports (_SSP_)
20:28:11  (Reporting)  Ended Split Supports
20:28:11  (Reporting)  Start of AI Check for Land Resupply
20:28:11  (Reporting)  Ended CheckForLandResupply 1 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Entering KeepPosition (_KPP_)
20:28:11  (Reporting)  Ended KeepPosition 1 ms
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:28:11  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:28:11  (Reporting)  Ended Concentrate Stacks 2 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 407 Theater_Indonesia ***
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Ended ReinforceFront 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 366 Theater_British_Isles ***
20:28:11  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:28:11  (Reporting)  Ended PrivilegedCombine 12 ms
20:28:11  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:28:11  (Reporting)  Ended DefendCapitalRegion 0 ms
20:28:11  (Reporting)  Entering ReconAndRaids (_RAR_)
20:28:11  (Reporting)  _RAR_ 1017299 2nd South Midland Yeomanry Brigade, 18 Midlands, Pow:24, Count: 1(l 0/L 1/S 0) created in region
20:28:11  (Reporting)  _RAR_ 1017300 South Wales Yeomanry Brigade, 18 Midlands, Pow:24, Count: 1(l 0/L 1/S 0) created in region
20:28:11  (Reporting)  _RAR_ - GatherForRecon 1017299 2nd South Midland Yeomanry Brigade, 18 Midlands, Pow:24, Count: 1(l 0/L 1/S 0) will join in same region 1017300 South Wales Yeomanry Brigade
20:28:11  (Reporting)  _RAR_ - GatherForRecon 1016346 Yeomanry Brigade, 18 Midlands, Pow:24, Count: 1(l 0/L 1/S 0) will join in same region 1003755 Midlands Yeomanry
20:28:11  (Reporting)  _RAR_ - GatherForRecon 1016718 Eastern Yeomanry Brigade, 18 Midlands, Pow:24, Count: 1(l 0/L 1/S 0) will join in same region 1016715 Notts & Derby Yeomanry Brigade
20:28:11  (Reporting)  _RAR_ - GatherForRecon 1017004 Scottish Yeomanry Brigade, 18 Midlands, Pow:24, Count: 1(l 0/L 1/S 0) will join in same region 1017002 Highland Yeomanry Brigade
20:28:11  (Reporting)  Ended ReconAndRaids 340 ms
20:28:11  (Reporting)  Entering SplitGroups (_SPG_)
20:28:11  (Reporting)  Ended SplitGroups 436 ms
20:28:11  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:28:11  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:28:11  (Reporting)  Detach Damaged Units (_DDU_)
20:28:11  (Reporting)  Ended Damaged Units 3 ms
20:28:11  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:28:11  (Reporting)  _GAO_ Step 1 1003881 West African Frontier Force, 18 Midlands, Pow:69, Count: 2(l 0/L 1/S 1) is garrisoning region 18 Midlands SelfVal 737
20:28:11  (Reporting)  Agenda: Garrison, Value: 12500, Region: 18 Midlands
20:28:11  (Reporting)  Ended GarrisonObjectives 7 ms
20:28:11  (Reporting)  Entering Repair Rail Network
20:28:11  (Reporting)  Ended Repair Rail Network 0 ms
20:28:11  (Reporting)  Entering CheckBesieging (_CBE_)
20:28:11  (Reporting)  Ended CheckBesieging 8 ms
20:28:11  (Reporting)  Entering Evacuate Force (_EVA_)
20:28:11  (Reporting)  Ended Evacuate Force (_EVA_) 9 ms
20:28:11  (Reporting)  Entering Check Simple Landing (_CSL_)
20:28:11  (Reporting)  Ended Check Simple Landing (_CSL_) 80 ms
20:28:11  (Reporting)  Entering Checking Leaders (_CLD_)
20:28:11  (Reporting)  _CLD_ Leader Split Segment I: lone leader ) 1014719 Charles J. Napier selected
20:28:11  (Reporting)  _CLD_ Leader (Split Segment III) Arthur Wellesley, Duke of Wellington in Midlands has been detached from group 1003697 Home Forces
20:28:11  (Reporting)  _CLD_ Leader (Split Segment IV) James Simpson in Midlands has been detached from group 1003697 Home Forces
20:28:11  (Reporting)  _CLD_ Leader Split Segment I: lone leader ) 1004900 East Indies and China Station selected
20:28:11  (Reporting)  _CLD_ Leader Split Segment I: lone leader ) 1004645 First Naval Lord selected
20:28:11  (Reporting)  _CLD_ Leader Split Segment I: lone leader ) 1014751 Maurice Berkeley selected
20:28:11  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1017310 James Simpson 18 Midlands toward 1017300 3. Force, 18 Midlands, Pow:48, Count: 2(l 0/L 2/S 0)
20:28:11  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1017309 Arthur Wellesley, Duke of Wellington 18 Midlands toward 1003755 Midlands Yeomanry, 18 Midlands, Pow:48, Count: 2(l 0/L 2/S 0)
20:28:11  (Reporting)  _CLD_ Find Phase, Theater-wide, 1004900 East Indies and China Station 18 Midlands toward 1016325 18. Fleet 18 Midlands Affinity 100
20:28:11  (Reporting)  _CLD_ (Theater-Wide Search Segment) 3 leaders to check
20:28:11  (Reporting)  _CLD_ (Pan-Theater Redeploy Segment) 3 leaders to check
20:28:11  (Reporting)  _CLD_ Leader 1014751 Maurice Berkeley redeployed from Herzegovina to theater Theater_France  in region 204 Herzegovina
20:28:11  (Reporting)  _CLD_ Leader 1014719 Charles J. Napier redeployed from Herzegovina to theater Theater_France  in region 204 Herzegovina
20:28:11  (Reporting)  _CLD_ Idle Leader 1004645 James W.D. Dundas in Home Counties moved to capital
20:28:11  (Reporting)  Ended Check Leaders 408 ms
20:28:11  (Reporting)  Entering Make Superior Group (_MSG_)
20:28:11  (Reporting)  Ended Make Superior Group 0 ms
20:28:11  (Reporting)  Start of AssignFleetsOperations (_AFO_) 366 British Isles
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 14 in South China Sea Maritime Trade
20:28:11  (Reporting)  _NVS_ : Nav Supp 1016325 Austen, C.J.' Fleet chance: 40 failed.
20:28:11  (Reporting)  _AFA_ 1016325 Austen, C.J.' Fleet has been given the mission Agenda: Naval Calling, Value: 2475, Region: 18 Midlands
20:28:11  (Reporting)  _AFA_ 1017295 29. Fleet has been given the mission Agenda: Naval Calling, Value: 4300, Region: 6 Leinster
20:28:11  (Reporting)  _AFA_ 1016975 23. Fleet has been given the mission Agenda: Naval Calling, Value: 4300, Region: 6 Leinster
20:28:11  (Reporting)  Ended AssignFleetsOperations 6 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Start of AI Split Supports (_SSP_)
20:28:11  (Reporting)  _SSP_ Created Supply Reserve:  1017311 III Army Service Corps in 6 Leinster
20:28:11  (Reporting)  _SSP_ Created Supply Reserve:  1017312 II Army Service Corps in 6 Leinster
20:28:11  (Reporting)  Ended Split Supports
20:28:11  (Reporting)  Start of AI Check for Land Resupply
20:28:11  (Reporting)  Ended CheckForLandResupply 5 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Entering KeepPosition (_KPP_)
20:28:11  (Reporting)  Ended KeepPosition 1 ms
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:28:11  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:28:11  (Reporting)  Ended Concentrate Stacks 1 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 371 Theater_Low_Countries ***
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Ended ReinforceFront 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 399 Theater_North_India ***
20:28:11  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:28:11  (Reporting)  Ended PrivilegedCombine 14 ms
20:28:11  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:28:11  (Reporting)  Ended DefendCapitalRegion 0 ms
20:28:11  (Reporting)  Entering ReconAndRaids (_RAR_)
20:28:11  (Reporting)  Ended ReconAndRaids 13 ms
20:28:11  (Reporting)  Entering SplitGroups (_SPG_)
20:28:11  (Reporting)  Ended SplitGroups 48 ms
20:28:11  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:28:11  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:28:11  (Reporting)  Detach Damaged Units (_DDU_)
20:28:11  (Reporting)  Ended Damaged Units 1 ms
20:28:11  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:28:11  (Reporting)  _GAO_ Step 1 1016354 Poona Cavalry Brigade, 1058 Gwalior, Pow:32, Count: 1(l 0/L 1/S 0) is garrisoning region 1058 Gwalior SelfVal 46
20:28:11  (Reporting)  Agenda: Garrison, Value: 897, Region: 1058 Gwalior
20:28:11  (Reporting)  _GAO_ Step 1 1014756 Cawnpore Cavalry Brigade, 1064 Cawnpore, Pow:32, Count: 1(l 0/L 1/S 0) is garrisoning region 1064 Cawnpore SelfVal 138
20:28:11  (Reporting)  Agenda: Garrison, Value: 2691, Region: 1064 Cawnpore
20:28:11  (Reporting)  Ended GarrisonObjectives 7 ms
20:28:11  (Reporting)  Entering Repair Rail Network
20:28:11  (Reporting)  Ended Repair Rail Network 0 ms
20:28:11  (Reporting)  Entering CheckBesieging (_CBE_)
20:28:11  (Reporting)  Ended CheckBesieging 14 ms
20:28:11  (Reporting)  Entering Evacuate Force (_EVA_)
20:28:11  (Reporting)  Ended Evacuate Force (_EVA_) 15 ms
20:28:11  (Reporting)  Entering Check Simple Landing (_CSL_)
20:28:11  (Reporting)  Ended Check Simple Landing (_CSL_) 18 ms
20:28:11  (Reporting)  Entering Checking Leaders (_CLD_)
20:28:11  (Reporting)  Ended Check Leaders 1 ms
20:28:11  (Reporting)  Entering Make Superior Group (_MSG_)
20:28:11  (Reporting)  Ended Make Superior Group 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Start of AI Split Supports (_SSP_)
20:28:11  (Reporting)  Ended Split Supports
20:28:11  (Reporting)  Start of AI Check for Land Resupply
20:28:11  (Reporting)  CheckForLandResupply Sirhind Division will resupply, in region 1048 Bombay
20:28:11  (Reporting)  CheckForLandResupply Poona Cavalry Brigade will resupply, in region 1058 Gwalior
20:28:11  (Reporting)  Ended CheckForLandResupply 176 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Entering KeepPosition (_KPP_)
20:28:11  (Reporting)  Ended KeepPosition 1 ms
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:28:11  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:28:11  (Reporting)  Ended Concentrate Stacks 1 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 388 Theater_Southwest_Africa ***
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Ended ReinforceFront 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 389 Theater_South_Africa ***
20:28:11  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:28:11  (Reporting)  Ended PrivilegedCombine 13 ms
20:28:11  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:28:11  (Reporting)  Ended DefendCapitalRegion 0 ms
20:28:11  (Reporting)  Entering ReconAndRaids (_RAR_)
20:28:11  (Reporting)  Ended ReconAndRaids 6 ms
20:28:11  (Reporting)  Entering SplitGroups (_SPG_)
20:28:11  (Reporting)  Ended SplitGroups 12 ms
20:28:11  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:28:11  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:28:11  (Reporting)  Detach Damaged Units (_DDU_)
20:28:11  (Reporting)  Ended Damaged Units 1 ms
20:28:11  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:28:11  (Reporting)  Ended GarrisonObjectives 5 ms
20:28:11  (Reporting)  Entering Repair Rail Network
20:28:11  (Reporting)  Ended Repair Rail Network 0 ms
20:28:11  (Reporting)  Entering CheckBesieging (_CBE_)
20:28:11  (Reporting)  Ended CheckBesieging 13 ms
20:28:11  (Reporting)  Entering Evacuate Force (_EVA_)
20:28:11  (Reporting)  Ended Evacuate Force (_EVA_) 14 ms
20:28:11  (Reporting)  Entering Check Simple Landing (_CSL_)
20:28:11  (Reporting)  Ended Check Simple Landing (_CSL_) 21 ms
20:28:11  (Reporting)  Entering Checking Leaders (_CLD_)
20:28:11  (Reporting)  Ended Check Leaders 1 ms
20:28:11  (Reporting)  Entering Make Superior Group (_MSG_)
20:28:11  (Reporting)  Ended Make Superior Group 0 ms
20:28:11  (Reporting)  Start of AssignFleetsOperations (_AFO_) 389 South Africa
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 14 in South China Sea Maritime Trade
20:28:11  (Reporting)  _NVS_ : Nav Supp 1017275 Column chance: 20 failed.
20:28:11  (Reporting)  _AFA_ 1017275 Column has been given the mission Agenda: Naval Calling, Value: 1175, Region: 752 Kaapstad
20:28:11  (Reporting)  _AFA_ 1017296 6th Transport Squadron has been given the mission Agenda: Naval Calling, Value: 2150, Region: 752 Kaapstad
20:28:11  (Reporting)  _NVS_ : Nav Supp 1016997 26. Fleet chance: 20 failed.
20:28:11  (Reporting)  _AFA_ 1016997 26. Fleet has been given the mission Agenda: Naval Calling, Value: 1200, Region: 752 Kaapstad
20:28:11  (Reporting)  Ended AssignFleetsOperations 6 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Start of AI Split Supports (_SSP_)
20:28:11  (Reporting)  Ended Split Supports
20:28:11  (Reporting)  Start of AI Check for Land Resupply
20:28:11  (Reporting)  Ended CheckForLandResupply 2 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Entering KeepPosition (_KPP_)
20:28:11  (Reporting)  Ended KeepPosition 1 ms
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:28:11  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:28:11  (Reporting)  Ended Concentrate Stacks 1 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 403 Theater_Southeast_Asia ***
20:28:11  (Reporting)  Start of AssignFleetsOperations (_AFO_) 403 Southeast Asia
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 14 in South China Sea Maritime Trade
20:28:11  (Reporting)  _AFA_ 1017276 Column has been given the mission Agenda: Naval Docking, Value: 2150, Region: 1160 Singapore
20:28:11  (Reporting)  _AFA_ 1014775 28. Fleet has been given the mission Agenda: Resupply, Value: 18600, Region: 1160 Singapore
20:28:11  (Reporting)  _AFA_ 1014775 28. Fleet has been given the mission Agenda: Naval Docking, Value: 775, Region: 1160 Singapore
20:28:11  (Reporting)  Ended AssignFleetsOperations 5 ms
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Ended ReinforceFront 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 391 Theater_Middle_East ***
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Ended ReinforceFront 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 385 Theater_Central_Africa ***
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Ended ReinforceFront 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 419 Theater_Mexico ***
20:28:11  (Reporting)  Entering Make Superior Group (_MSG_)
20:28:11  (Reporting)  Ended Make Superior Group 0 ms
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Ended ReinforceFront 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 415 Theater_Eastern_USA ***
20:28:11  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:28:11  (Reporting)  Ended PrivilegedCombine 17 ms
20:28:11  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:28:11  (Reporting)  Ended DefendCapitalRegion 0 ms
20:28:11  (Reporting)  Entering ReconAndRaids (_RAR_)
20:28:11  (Reporting)  Ended ReconAndRaids 9 ms
20:28:11  (Reporting)  Entering SplitGroups (_SPG_)
20:28:11  (Reporting)  Ended SplitGroups 11 ms
20:28:11  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:28:11  (Reporting)  Ended CheckBesiegedGroups 2 ms
20:28:11  (Reporting)  Detach Damaged Units (_DDU_)
20:28:11  (Reporting)  Ended Damaged Units 1 ms
20:28:11  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:28:11  (Reporting)  Ended GarrisonObjectives 8 ms
20:28:11  (Reporting)  Entering Repair Rail Network
20:28:11  (Reporting)  Ended Repair Rail Network 0 ms
20:28:11  (Reporting)  Entering CheckBesieging (_CBE_)
20:28:11  (Reporting)  Ended CheckBesieging 24 ms
20:28:11  (Reporting)  Entering Evacuate Force (_EVA_)
20:28:11  (Reporting)  Ended Evacuate Force (_EVA_) 26 ms
20:28:11  (Reporting)  Entering Check Simple Landing (_CSL_)
20:28:11  (Reporting)  Ended Check Simple Landing (_CSL_) 27 ms
20:28:11  (Reporting)  Entering Make Superior Group (_MSG_)
20:28:11  (Reporting)  Ended Make Superior Group 1 ms
20:28:11  (Reporting)  Start of AssignFleetsOperations (_AFO_) 415 Eastern USA
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 14 in South China Sea Maritime Trade
20:28:11  (Reporting)  Ended AssignFleetsOperations 3 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Start of AI Split Supports (_SSP_)
20:28:11  (Reporting)  Ended Split Supports
20:28:11  (Reporting)  Start of AI Check for Land Resupply
20:28:11  (Reporting)  Ended CheckForLandResupply 2 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Entering KeepPosition (_KPP_)
20:28:11  (Reporting)  Ended KeepPosition 2 ms
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:28:11  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:28:11  (Reporting)  Ended Concentrate Stacks 2 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 387 Theater_East_Africa ***
20:28:11  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:28:11  (Reporting)  Ended PrivilegedCombine 15 ms
20:28:11  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:28:11  (Reporting)  Ended DefendCapitalRegion 0 ms
20:28:11  (Reporting)  Entering ReconAndRaids (_RAR_)
20:28:11  (Reporting)  Ended ReconAndRaids 7 ms
20:28:11  (Reporting)  Entering SplitGroups (_SPG_)
20:28:11  (Reporting)  Ended SplitGroups 9 ms
20:28:11  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:28:11  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:28:11  (Reporting)  Detach Damaged Units (_DDU_)
20:28:11  (Reporting)  Ended Damaged Units 1 ms
20:28:11  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:28:11  (Reporting)  Ended GarrisonObjectives 7 ms
20:28:11  (Reporting)  Entering Repair Rail Network
20:28:11  (Reporting)  Ended Repair Rail Network 0 ms
20:28:11  (Reporting)  Entering CheckBesieging (_CBE_)
20:28:11  (Reporting)  Ended CheckBesieging 20 ms
20:28:11  (Reporting)  Entering Evacuate Force (_EVA_)
20:28:11  (Reporting)  Ended Evacuate Force (_EVA_) 21 ms
20:28:11  (Reporting)  Entering Check Simple Landing (_CSL_)
20:28:11  (Reporting)  Ended Check Simple Landing (_CSL_) 23 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Start of AI Split Supports (_SSP_)
20:28:11  (Reporting)  Ended Split Supports
20:28:11  (Reporting)  Start of AI Check for Land Resupply
20:28:11  (Reporting)  Ended CheckForLandResupply 1 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Entering KeepPosition (_KPP_)
20:28:11  (Reporting)  Ended KeepPosition 1 ms
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Ended ReinforceFront 0 ms
20:28:11  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:28:11  (Reporting)  Ended Concentrate Stacks 3 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 420 Theater_Central_America ***
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Ended ReinforceFront 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 393 Theater_Iran ***
20:28:11  (Reporting)  Entering Make Superior Group (_MSG_)
20:28:11  (Reporting)  Ended Make Superior Group 0 ms
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Ended ReinforceFront 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 416 Theater_Central_USA ***
20:28:11  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:28:11  (Reporting)  Ended PrivilegedCombine 22 ms
20:28:11  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:28:11  (Reporting)  Ended DefendCapitalRegion 0 ms
20:28:11  (Reporting)  Entering ReconAndRaids (_RAR_)
20:28:11  (Reporting)  Ended ReconAndRaids 11 ms
20:28:11  (Reporting)  Entering SplitGroups (_SPG_)
20:28:11  (Reporting)  Ended SplitGroups 15 ms
20:28:11  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:28:11  (Reporting)  Ended CheckBesiegedGroups 2 ms
20:28:11  (Reporting)  Detach Damaged Units (_DDU_)
20:28:11  (Reporting)  Ended Damaged Units 2 ms
20:28:11  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:28:11  (Reporting)  Ended GarrisonObjectives 12 ms
20:28:11  (Reporting)  Entering Repair Rail Network
20:28:11  (Reporting)  Ended Repair Rail Network 0 ms
20:28:11  (Reporting)  Entering CheckBesieging (_CBE_)
20:28:11  (Reporting)  Ended CheckBesieging 35 ms
20:28:11  (Reporting)  Entering Evacuate Force (_EVA_)
20:28:11  (Reporting)  Ended Evacuate Force (_EVA_) 37 ms
20:28:11  (Reporting)  Entering Check Simple Landing (_CSL_)
20:28:11  (Reporting)  Ended Check Simple Landing (_CSL_) 40 ms
20:28:11  (Reporting)  Entering Make Superior Group (_MSG_)
20:28:11  (Reporting)  Ended Make Superior Group 1 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Start of AI Split Supports (_SSP_)
20:28:11  (Reporting)  Ended Split Supports
20:28:11  (Reporting)  Start of AI Check for Land Resupply
20:28:11  (Reporting)  Ended CheckForLandResupply 2 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Entering KeepPosition (_KPP_)
20:28:11  (Reporting)  Ended KeepPosition 2 ms
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:28:11  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:28:11  (Reporting)  Ended Concentrate Stacks 2 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 398 Theater_Northwestern_India ***
20:28:11  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:28:11  (Reporting)  Ended PrivilegedCombine 12 ms
20:28:11  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:28:11  (Reporting)  Ended DefendCapitalRegion 0 ms
20:28:11  (Reporting)  Entering ReconAndRaids (_RAR_)
20:28:11  (Reporting)  Ended ReconAndRaids 5 ms
20:28:11  (Reporting)  Entering SplitGroups (_SPG_)
20:28:11  (Reporting)  Ended SplitGroups 15 ms
20:28:11  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:28:11  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:28:11  (Reporting)  Detach Damaged Units (_DDU_)
20:28:11  (Reporting)  Ended Damaged Units 1 ms
20:28:11  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:28:11  (Reporting)  Ended GarrisonObjectives 4 ms
20:28:11  (Reporting)  Entering Repair Rail Network
20:28:11  (Reporting)  Ended Repair Rail Network 0 ms
20:28:11  (Reporting)  Entering CheckBesieging (_CBE_)
20:28:11  (Reporting)  Ended CheckBesieging 10 ms
20:28:11  (Reporting)  Entering Evacuate Force (_EVA_)
20:28:11  (Reporting)  Ended Evacuate Force (_EVA_) 11 ms
20:28:11  (Reporting)  Entering Check Simple Landing (_CSL_)
20:28:11  (Reporting)  Ended Check Simple Landing (_CSL_) 12 ms
20:28:11  (Reporting)  Entering Checking Leaders (_CLD_)
20:28:11  (Reporting)  Ended Check Leaders 1 ms
20:28:11  (Reporting)  Entering Make Superior Group (_MSG_)
20:28:11  (Reporting)  Ended Make Superior Group 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Start of AI Split Supports (_SSP_)
20:28:11  (Reporting)  Ended Split Supports
20:28:11  (Reporting)  Start of AI Check for Land Resupply
20:28:11  (Reporting)  Ended CheckForLandResupply 15 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Entering KeepPosition (_KPP_)
20:28:11  (Reporting)  Ended KeepPosition 1 ms
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:28:11  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:28:11  (Reporting)  Ended Concentrate Stacks 1 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 423 Theater_Andes ***
20:28:11  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:28:11  (Reporting)  Ended PrivilegedCombine 17 ms
20:28:11  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:28:11  (Reporting)  Ended DefendCapitalRegion 0 ms
20:28:11  (Reporting)  Entering ReconAndRaids (_RAR_)
20:28:11  (Reporting)  Ended ReconAndRaids 8 ms
20:28:11  (Reporting)  Entering SplitGroups (_SPG_)
20:28:11  (Reporting)  Ended SplitGroups 10 ms
20:28:11  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:28:11  (Reporting)  Ended CheckBesiegedGroups 2 ms
20:28:11  (Reporting)  Detach Damaged Units (_DDU_)
20:28:11  (Reporting)  Ended Damaged Units 1 ms
20:28:11  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:28:11  (Reporting)  Ended GarrisonObjectives 8 ms
20:28:11  (Reporting)  Entering Repair Rail Network
20:28:11  (Reporting)  Ended Repair Rail Network 0 ms
20:28:11  (Reporting)  Entering CheckBesieging (_CBE_)
20:28:11  (Reporting)  Ended CheckBesieging 23 ms
20:28:11  (Reporting)  Entering Evacuate Force (_EVA_)
20:28:11  (Reporting)  Ended Evacuate Force (_EVA_) 25 ms
20:28:11  (Reporting)  Entering Check Simple Landing (_CSL_)
20:28:11  (Reporting)  Ended Check Simple Landing (_CSL_) 26 ms
20:28:11  (Reporting)  Entering Make Superior Group (_MSG_)
20:28:11  (Reporting)  Ended Make Superior Group 0 ms
20:28:11  (Reporting)  Start of AssignFleetsOperations (_AFO_) 423 Andes
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 14 in South China Sea Maritime Trade
20:28:11  (Reporting)  Ended AssignFleetsOperations 3 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Start of AI Split Supports (_SSP_)
20:28:11  (Reporting)  Ended Split Supports
20:28:11  (Reporting)  Start of AI Check for Land Resupply
20:28:11  (Reporting)  Ended CheckForLandResupply 2 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Entering KeepPosition (_KPP_)
20:28:11  (Reporting)  Ended KeepPosition 2 ms
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:28:11  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:28:11  (Reporting)  Ended Concentrate Stacks 2 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 402 Theater_Indochina ***
20:28:11  (Reporting)  Entering Make Superior Group (_MSG_)
20:28:11  (Reporting)  Ended Make Superior Group 0 ms
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Ended ReinforceFront 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 425 Theater_Brazil ***
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Ended ReinforceFront 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 421 Theater_Caribbean ***
20:28:11  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:28:11  (Reporting)  Ended PrivilegedCombine 10 ms
20:28:11  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:28:11  (Reporting)  Ended DefendCapitalRegion 0 ms
20:28:11  (Reporting)  Entering ReconAndRaids (_RAR_)
20:28:11  (Reporting)  Ended ReconAndRaids 4 ms
20:28:11  (Reporting)  Entering SplitGroups (_SPG_)
20:28:11  (Reporting)  Ended SplitGroups 4 ms
20:28:11  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:28:11  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:28:11  (Reporting)  Detach Damaged Units (_DDU_)
20:28:11  (Reporting)  Ended Damaged Units 0 ms
20:28:11  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:28:11  (Reporting)  Ended GarrisonObjectives 2 ms
20:28:11  (Reporting)  Entering Repair Rail Network
20:28:11  (Reporting)  Ended Repair Rail Network 0 ms
20:28:11  (Reporting)  Entering CheckBesieging (_CBE_)
20:28:11  (Reporting)  Ended CheckBesieging 6 ms
20:28:11  (Reporting)  Entering Evacuate Force (_EVA_)
20:28:11  (Reporting)  Ended Evacuate Force (_EVA_) 6 ms
20:28:11  (Reporting)  Entering Check Simple Landing (_CSL_)
20:28:11  (Reporting)  Ended Check Simple Landing (_CSL_) 8 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Start of AI Split Supports (_SSP_)
20:28:11  (Reporting)  Ended Split Supports
20:28:11  (Reporting)  Start of AI Check for Land Resupply
20:28:11  (Reporting)  Ended CheckForLandResupply 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Entering KeepPosition (_KPP_)
20:28:11  (Reporting)  Ended KeepPosition 0 ms
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:28:11  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:28:11  (Reporting)  Ended Concentrate Stacks 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 394 Theater_Central_Asia ***
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Ended ReinforceFront 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 386 Theater_Horn_of_Africa ***
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Ended ReinforceFront 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 424 Theater_Southern_Latin_America ***
20:28:11  (Reporting)  Entering Checking Leaders (_CLD_)
20:28:11  (Reporting)  _CLD_ Leader Split Segment I: lone leader ) 1016978 Hornby, P.' Fleet selected
20:28:11  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1016978 Phipps Hornby 2021 Falklands toward 1017277 Column, 2021 Falklands, Pow:140, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Ended Check Leaders 23 ms
20:28:11  (Reporting)  Entering Make Superior Group (_MSG_)
20:28:11  (Reporting)  Ended Make Superior Group 0 ms
20:28:11  (Reporting)  Start of AssignFleetsOperations (_AFO_) 424 Southern Latin America
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 14 in South China Sea Maritime Trade
20:28:11  (Reporting)  _NVS_ : Nav Supp 1017277 Hornby, P.' Fleet chance: 20 failed.
20:28:11  (Reporting)  _AFA_ 1017277 Hornby, P.' Fleet has been given the mission Agenda: Naval Docking, Value: 1525, Region: 2021 Falklands
20:28:11  (Reporting)  _AFA_ 1017297 5th Transport Squadron has been given the mission Agenda: Naval Docking, Value: 2150, Region: 2021 Falklands
20:28:11  (Reporting)  Ended AssignFleetsOperations 5 ms
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Ended ReinforceFront 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 400 Theater_South_India ***
20:28:11  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:28:11  (Reporting)  Ended PrivilegedCombine 10 ms
20:28:11  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:28:11  (Reporting)  Ended DefendCapitalRegion 0 ms
20:28:11  (Reporting)  Entering ReconAndRaids (_RAR_)
20:28:11  (Reporting)  Ended ReconAndRaids 4 ms
20:28:11  (Reporting)  Entering SplitGroups (_SPG_)
20:28:11  (Reporting)  Ended SplitGroups 13 ms
20:28:11  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:28:11  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:28:11  (Reporting)  Detach Damaged Units (_DDU_)
20:28:11  (Reporting)  Ended Damaged Units 1 ms
20:28:11  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:28:11  (Reporting)  Ended GarrisonObjectives 2 ms
20:28:11  (Reporting)  Entering Repair Rail Network
20:28:11  (Reporting)  Ended Repair Rail Network 0 ms
20:28:11  (Reporting)  Entering CheckBesieging (_CBE_)
20:28:11  (Reporting)  Ended CheckBesieging 7 ms
20:28:11  (Reporting)  Entering Evacuate Force (_EVA_)
20:28:11  (Reporting)  Ended Evacuate Force (_EVA_) 7 ms
20:28:11  (Reporting)  Entering Check Simple Landing (_CSL_)
20:28:11  (Reporting)  Ended Check Simple Landing (_CSL_) 8 ms
20:28:11  (Reporting)  Entering Checking Leaders (_CLD_)
20:28:11  (Reporting)  Ended Check Leaders 1 ms
20:28:11  (Reporting)  Entering Make Superior Group (_MSG_)
20:28:11  (Reporting)  Ended Make Superior Group 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Start of AI Split Supports (_SSP_)
20:28:11  (Reporting)  Ended Split Supports
20:28:11  (Reporting)  Start of AI Check for Land Resupply
20:28:11  (Reporting)  Ended CheckForLandResupply 1 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Entering KeepPosition (_KPP_)
20:28:11  (Reporting)  Ended KeepPosition 0 ms
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:28:11  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:28:11  (Reporting)  Ended Concentrate Stacks 1 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 404 Theater_Northeastern_Asia ***
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Ended ReinforceFront 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 392 Theater_Ottoman ***
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Ended ReinforceFront 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 401 Theater_Eastern_India ***
20:28:11  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:28:11  (Reporting)  Ended PrivilegedCombine 13 ms
20:28:11  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:28:11  (Reporting)  Ended DefendCapitalRegion 0 ms
20:28:11  (Reporting)  Entering ReconAndRaids (_RAR_)
20:28:11  (Reporting)  Ended ReconAndRaids 17 ms
20:28:11  (Reporting)  Entering SplitGroups (_SPG_)
20:28:11  (Reporting)  Ended SplitGroups 31 ms
20:28:11  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:28:11  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:28:11  (Reporting)  Detach Damaged Units (_DDU_)
20:28:11  (Reporting)  Ended Damaged Units 1 ms
20:28:11  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:28:11  (Reporting)  Ended GarrisonObjectives 5 ms
20:28:11  (Reporting)  Entering Repair Rail Network
20:28:11  (Reporting)  Ended Repair Rail Network 0 ms
20:28:11  (Reporting)  Entering CheckBesieging (_CBE_)
20:28:11  (Reporting)  Ended CheckBesieging 14 ms
20:28:11  (Reporting)  Entering Evacuate Force (_EVA_)
20:28:11  (Reporting)  Ended Evacuate Force (_EVA_) 15 ms
20:28:11  (Reporting)  Entering Check Simple Landing (_CSL_)
20:28:11  (Reporting)  Ended Check Simple Landing (_CSL_) 32 ms
20:28:11  (Reporting)  Entering Checking Leaders (_CLD_)
20:28:11  (Reporting)  Ended Check Leaders 1 ms
20:28:11  (Reporting)  Entering Make Superior Group (_MSG_)
20:28:11  (Reporting)  Ended Make Superior Group 0 ms
20:28:11  (Reporting)  Start of AssignFleetsOperations (_AFO_) 401 Eastern India
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 14 in South China Sea Maritime Trade
20:28:11  (Reporting)  _AFA_ 1004840 South America Station has been given the mission Agenda: Patrol Convoy Box, Value: 10575, Region: 2210 South China Sea Maritime Trade
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 5 in East Indies Maritime Trade
20:28:11  (Reporting)  _NVS_ : Nav Supp 1004840 South America Station chance: 20 failed.
20:28:11  (Reporting)  _AFA_ 1004840 South America Station has been given the mission Agenda: Naval Calling, Value: 1175, Region: 1096 Calcutta
20:28:11  (Reporting)  Ended AssignFleetsOperations 45 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Start of AI Split Supports (_SSP_)
20:28:11  (Reporting)  Ended Split Supports
20:28:11  (Reporting)  Start of AI Check for Land Resupply
20:28:11  (Reporting)  CheckForLandResupply 2nd Bengal Cavalry Brigade will resupply, in region 1111 Rangoon
20:28:11  (Reporting)  CheckForLandResupply Burma Brigade will resupply, in region 1111 Rangoon
20:28:11  (Reporting)  CheckForLandResupply 7. Column will resupply, in region 1111 Rangoon
20:28:11  (Reporting)  CheckForLandResupply Burma Frontier Force will resupply, in region 1111 Rangoon
20:28:11  (Reporting)  Ended CheckForLandResupply 197 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Entering KeepPosition (_KPP_)
20:28:11  (Reporting)  Ended KeepPosition 1 ms
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:28:11  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:28:11  (Reporting)  Ended Concentrate Stacks 1 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 422 Theater_Northern_Latin_America ***
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Ended ReinforceFront 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 379 Theater_Maghreb ***
20:28:11  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:28:11  (Reporting)  Ended PrivilegedCombine 11 ms
20:28:11  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:28:11  (Reporting)  Ended DefendCapitalRegion 0 ms
20:28:11  (Reporting)  Entering ReconAndRaids (_RAR_)
20:28:11  (Reporting)  Ended ReconAndRaids 5 ms
20:28:11  (Reporting)  Entering SplitGroups (_SPG_)
20:28:11  (Reporting)  Ended SplitGroups 6 ms
20:28:11  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:28:11  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:28:11  (Reporting)  Detach Damaged Units (_DDU_)
20:28:11  (Reporting)  Ended Damaged Units 0 ms
20:28:11  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:28:11  (Reporting)  Ended GarrisonObjectives 3 ms
20:28:11  (Reporting)  Entering Repair Rail Network
20:28:11  (Reporting)  Ended Repair Rail Network 0 ms
20:28:11  (Reporting)  Entering CheckBesieging (_CBE_)
20:28:11  (Reporting)  Ended CheckBesieging 9 ms
20:28:11  (Reporting)  Entering Evacuate Force (_EVA_)
20:28:11  (Reporting)  Ended Evacuate Force (_EVA_) 12 ms
20:28:11  (Reporting)  Entering Check Simple Landing (_CSL_)
20:28:11  (Reporting)  Ended Check Simple Landing (_CSL_) 12 ms
20:28:11  (Reporting)  Entering Make Superior Group (_MSG_)
20:28:11  (Reporting)  Ended Make Superior Group 1 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Start of AI Split Supports (_SSP_)
20:28:11  (Reporting)  Ended Split Supports
20:28:11  (Reporting)  Start of AI Check for Land Resupply
20:28:11  (Reporting)  Ended CheckForLandResupply 1 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Entering KeepPosition (_KPP_)
20:28:11  (Reporting)  Ended KeepPosition 1 ms
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:28:11  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:28:11  (Reporting)  Ended Concentrate Stacks 1 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 376 Theater_Poland ***
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Ended ReinforceFront 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 381 Theater_Sahara ***
20:28:11  (Reporting)  Entering Make Superior Group (_MSG_)
20:28:11  (Reporting)  Ended Make Superior Group 0 ms
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Ended ReinforceFront 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 417 Theater_Southern_USA ***
20:28:11  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:28:11  (Reporting)  Ended PrivilegedCombine 10 ms
20:28:11  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:28:11  (Reporting)  Ended DefendCapitalRegion 0 ms
20:28:11  (Reporting)  Entering ReconAndRaids (_RAR_)
20:28:11  (Reporting)  Ended ReconAndRaids 4 ms
20:28:11  (Reporting)  Entering SplitGroups (_SPG_)
20:28:11  (Reporting)  Ended SplitGroups 6 ms
20:28:11  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:28:11  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:28:11  (Reporting)  Detach Damaged Units (_DDU_)
20:28:11  (Reporting)  Ended Damaged Units 0 ms
20:28:11  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:28:11  (Reporting)  Ended GarrisonObjectives 2 ms
20:28:11  (Reporting)  Entering Repair Rail Network
20:28:11  (Reporting)  Ended Repair Rail Network 0 ms
20:28:11  (Reporting)  Entering CheckBesieging (_CBE_)
20:28:11  (Reporting)  Ended CheckBesieging 7 ms
20:28:11  (Reporting)  Entering Evacuate Force (_EVA_)
20:28:11  (Reporting)  Ended Evacuate Force (_EVA_) 7 ms
20:28:11  (Reporting)  Entering Check Simple Landing (_CSL_)
20:28:11  (Reporting)  Ended Check Simple Landing (_CSL_) 8 ms
20:28:11  (Reporting)  Entering Make Superior Group (_MSG_)
20:28:11  (Reporting)  Ended Make Superior Group 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Start of AI Split Supports (_SSP_)
20:28:11  (Reporting)  Ended Split Supports
20:28:11  (Reporting)  Start of AI Check for Land Resupply
20:28:11  (Reporting)  Ended CheckForLandResupply 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Entering KeepPosition (_KPP_)
20:28:11  (Reporting)  Ended KeepPosition 0 ms
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:28:11  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:28:11  (Reporting)  Ended Concentrate Stacks 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 411 Theater_Pacific ***
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Ended ReinforceFront 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 384 Theater_Nile ***
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Ended ReinforceFront 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 378 Theater_Mediterranean ***
20:28:11  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:28:11  (Reporting)  Ended PrivilegedCombine 8 ms
20:28:11  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:28:11  (Reporting)  Ended DefendCapitalRegion 0 ms
20:28:11  (Reporting)  Entering ReconAndRaids (_RAR_)
20:28:11  (Reporting)  Ended ReconAndRaids 3 ms
20:28:11  (Reporting)  Entering SplitGroups (_SPG_)
20:28:11  (Reporting)  Ended SplitGroups 3 ms
20:28:11  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:28:11  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:28:11  (Reporting)  Detach Damaged Units (_DDU_)
20:28:11  (Reporting)  Ended Damaged Units 0 ms
20:28:11  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:28:11  (Reporting)  Ended GarrisonObjectives 1 ms
20:28:11  (Reporting)  Entering Repair Rail Network
20:28:11  (Reporting)  Ended Repair Rail Network 0 ms
20:28:11  (Reporting)  Entering CheckBesieging (_CBE_)
20:28:11  (Reporting)  Ended CheckBesieging 3 ms
20:28:11  (Reporting)  Entering Evacuate Force (_EVA_)
20:28:11  (Reporting)  Ended Evacuate Force (_EVA_) 4 ms
20:28:11  (Reporting)  Entering Check Simple Landing (_CSL_)
20:28:11  (Reporting)  Ended Check Simple Landing (_CSL_) 5 ms
20:28:11  (Reporting)  Start of AssignFleetsOperations (_AFO_) 378 Mediterranean
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 5 in East Indies Maritime Trade
20:28:11  (Reporting)  _AFA_ 1016976 4th Transport Squadron has been given the mission Agenda: Naval Docking, Value: 1500, Region: 401 Malta
20:28:11  (Reporting)  Ended AssignFleetsOperations 2 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Start of AI Split Supports (_SSP_)
20:28:11  (Reporting)  Ended Split Supports
20:28:11  (Reporting)  Start of AI Check for Land Resupply
20:28:11  (Reporting)  Ended CheckForLandResupply 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Entering KeepPosition (_KPP_)
20:28:11  (Reporting)  Ended KeepPosition 0 ms
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:28:11  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:28:11  (Reporting)  Ended Concentrate Stacks 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 418 Theater_Western_USA ***
20:28:11  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:28:11  (Reporting)  Ended PrivilegedCombine 11 ms
20:28:11  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:28:11  (Reporting)  Ended DefendCapitalRegion 0 ms
20:28:11  (Reporting)  Entering ReconAndRaids (_RAR_)
20:28:11  (Reporting)  Ended ReconAndRaids 5 ms
20:28:11  (Reporting)  Entering SplitGroups (_SPG_)
20:28:11  (Reporting)  Ended SplitGroups 7 ms
20:28:11  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:28:11  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:28:11  (Reporting)  Detach Damaged Units (_DDU_)
20:28:11  (Reporting)  Ended Damaged Units 0 ms
20:28:11  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:28:11  (Reporting)  Ended GarrisonObjectives 3 ms
20:28:11  (Reporting)  Entering Repair Rail Network
20:28:11  (Reporting)  Ended Repair Rail Network 0 ms
20:28:11  (Reporting)  Entering CheckBesieging (_CBE_)
20:28:11  (Reporting)  Ended CheckBesieging 9 ms
20:28:11  (Reporting)  Entering Evacuate Force (_EVA_)
20:28:11  (Reporting)  Ended Evacuate Force (_EVA_) 10 ms
20:28:11  (Reporting)  Entering Check Simple Landing (_CSL_)
20:28:11  (Reporting)  Ended Check Simple Landing (_CSL_) 11 ms
20:28:11  (Reporting)  Entering Make Superior Group (_MSG_)
20:28:11  (Reporting)  Ended Make Superior Group 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Start of AI Split Supports (_SSP_)
20:28:11  (Reporting)  Ended Split Supports
20:28:11  (Reporting)  Start of AI Check for Land Resupply
20:28:11  (Reporting)  Ended CheckForLandResupply 1 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Entering KeepPosition (_KPP_)
20:28:11  (Reporting)  Ended KeepPosition 1 ms
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:28:11  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:28:11  (Reporting)  Ended Concentrate Stacks 1 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 412 Theater_Eastern_Canada ***
20:28:11  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:28:11  (Reporting)  Ended PrivilegedCombine 13 ms
20:28:11  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:28:11  (Reporting)  Ended DefendCapitalRegion 0 ms
20:28:11  (Reporting)  Entering ReconAndRaids (_RAR_)
20:28:11  (Reporting)  Ended ReconAndRaids 6 ms
20:28:11  (Reporting)  Entering SplitGroups (_SPG_)
20:28:11  (Reporting)  Ended SplitGroups 13 ms
20:28:11  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:28:11  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:28:11  (Reporting)  Detach Damaged Units (_DDU_)
20:28:11  (Reporting)  Ended Damaged Units 1 ms
20:28:11  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:28:11  (Reporting)  Ended GarrisonObjectives 5 ms
20:28:11  (Reporting)  Entering Repair Rail Network
20:28:11  (Reporting)  Ended Repair Rail Network 0 ms
20:28:11  (Reporting)  Entering CheckBesieging (_CBE_)
20:28:11  (Reporting)  Ended CheckBesieging 15 ms
20:28:11  (Reporting)  Entering Evacuate Force (_EVA_)
20:28:11  (Reporting)  Ended Evacuate Force (_EVA_) 18 ms
20:28:11  (Reporting)  Entering Check Simple Landing (_CSL_)
20:28:11  (Reporting)  Ended Check Simple Landing (_CSL_) 19 ms
20:28:11  (Reporting)  Entering Checking Leaders (_CLD_)
20:28:11  (Reporting)  Ended Check Leaders 1 ms
20:28:11  (Reporting)  Entering Make Superior Group (_MSG_)
20:28:11  (Reporting)  Ended Make Superior Group 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Start of AI Split Supports (_SSP_)
20:28:11  (Reporting)  Ended Split Supports
20:28:11  (Reporting)  Start of AI Check for Land Resupply
20:28:11  (Reporting)  Ended CheckForLandResupply 206 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Entering KeepPosition (_KPP_)
20:28:11  (Reporting)  1003825 Upper Canada Command, 2195 Saint Lawrence, Pow:128, Count: 2(l 0/L 1/S 1) Agenda: Keep Position, Value: 7000, Region: 2195 Saint Lawrence
20:28:11  (Reporting)  1003811 Lower Canada Command, 2195 Saint Lawrence, Pow:166, Count: 3(l 1/L 1/S 1) Agenda: Keep Position, Value: 7100, Region: 2195 Saint Lawrence
20:28:11  (Reporting)  Ended KeepPosition 4 ms
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:28:11  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:28:11  (Reporting)  Ended Concentrate Stacks 1 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 382 Theater_Egypt ***
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Ended ReinforceFront 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 409 Theater_Australia ***
20:28:11  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:28:11  (Reporting)  Ended PrivilegedCombine 14 ms
20:28:11  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:28:11  (Reporting)  Ended DefendCapitalRegion 0 ms
20:28:11  (Reporting)  Entering ReconAndRaids (_RAR_)
20:28:11  (Reporting)  Ended ReconAndRaids 7 ms
20:28:11  (Reporting)  Entering SplitGroups (_SPG_)
20:28:11  (Reporting)  Ended SplitGroups 12 ms
20:28:11  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:28:11  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:28:11  (Reporting)  Detach Damaged Units (_DDU_)
20:28:11  (Reporting)  Ended Damaged Units 1 ms
20:28:11  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:28:11  (Reporting)  Ended GarrisonObjectives 6 ms
20:28:11  (Reporting)  Entering Repair Rail Network
20:28:11  (Reporting)  Ended Repair Rail Network 0 ms
20:28:11  (Reporting)  Entering CheckBesieging (_CBE_)
20:28:11  (Reporting)  Ended CheckBesieging 18 ms
20:28:11  (Reporting)  Entering Evacuate Force (_EVA_)
20:28:11  (Reporting)  Ended Evacuate Force (_EVA_) 19 ms
20:28:11  (Reporting)  Entering Check Simple Landing (_CSL_)
20:28:11  (Reporting)  Ended Check Simple Landing (_CSL_) 22 ms
20:28:11  (Reporting)  Entering Make Superior Group (_MSG_)
20:28:11  (Reporting)  Ended Make Superior Group 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Start of AI Split Supports (_SSP_)
20:28:11  (Reporting)  Ended Split Supports
20:28:11  (Reporting)  Start of AI Check for Land Resupply
20:28:11  (Reporting)  Ended CheckForLandResupply 1 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Entering KeepPosition (_KPP_)
20:28:11  (Reporting)  Ended KeepPosition 1 ms
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:28:11  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:28:11  (Reporting)  Ended Concentrate Stacks 1 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 408 Theater_South_Pacific ***
20:28:11  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:28:11  (Reporting)  Ended PrivilegedCombine 9 ms
20:28:11  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:28:11  (Reporting)  Ended DefendCapitalRegion 0 ms
20:28:11  (Reporting)  Entering ReconAndRaids (_RAR_)
20:28:11  (Reporting)  Ended ReconAndRaids 4 ms
20:28:11  (Reporting)  Entering SplitGroups (_SPG_)
20:28:11  (Reporting)  Ended SplitGroups 4 ms
20:28:11  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:28:11  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:28:11  (Reporting)  Detach Damaged Units (_DDU_)
20:28:11  (Reporting)  Ended Damaged Units 0 ms
20:28:11  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:28:11  (Reporting)  Ended GarrisonObjectives 2 ms
20:28:11  (Reporting)  Entering Repair Rail Network
20:28:11  (Reporting)  Ended Repair Rail Network 0 ms
20:28:11  (Reporting)  Entering CheckBesieging (_CBE_)
20:28:11  (Reporting)  Ended CheckBesieging 6 ms
20:28:11  (Reporting)  Entering Evacuate Force (_EVA_)
20:28:11  (Reporting)  Ended Evacuate Force (_EVA_) 6 ms
20:28:11  (Reporting)  Entering Check Simple Landing (_CSL_)
20:28:11  (Reporting)  Ended Check Simple Landing (_CSL_) 8 ms
20:28:11  (Reporting)  Entering Make Superior Group (_MSG_)
20:28:11  (Reporting)  Ended Make Superior Group 0 ms
20:28:11  (Reporting)  Start of AssignFleetsOperations (_AFO_) 408 South Pacific
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 5 in East Indies Maritime Trade
20:28:11  (Reporting)  Ended AssignFleetsOperations 2 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Start of AI Split Supports (_SSP_)
20:28:11  (Reporting)  Ended Split Supports
20:28:11  (Reporting)  Start of AI Check for Land Resupply
20:28:11  (Reporting)  Ended CheckForLandResupply 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Entering KeepPosition (_KPP_)
20:28:11  (Reporting)  Ended KeepPosition 0 ms
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:28:11  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:28:11  (Reporting)  Ended Concentrate Stacks 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 410 Theater_New_Zealand ***
20:28:11  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:28:11  (Reporting)  Ended PrivilegedCombine 8 ms
20:28:11  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:28:11  (Reporting)  Ended DefendCapitalRegion 0 ms
20:28:11  (Reporting)  Entering ReconAndRaids (_RAR_)
20:28:11  (Reporting)  Ended ReconAndRaids 3 ms
20:28:11  (Reporting)  Entering SplitGroups (_SPG_)
20:28:11  (Reporting)  Ended SplitGroups 4 ms
20:28:11  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:28:11  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:28:11  (Reporting)  Detach Damaged Units (_DDU_)
20:28:11  (Reporting)  Ended Damaged Units 0 ms
20:28:11  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:28:11  (Reporting)  Ended GarrisonObjectives 1 ms
20:28:11  (Reporting)  Entering Repair Rail Network
20:28:11  (Reporting)  Ended Repair Rail Network 0 ms
20:28:11  (Reporting)  Entering CheckBesieging (_CBE_)
20:28:11  (Reporting)  Ended CheckBesieging 3 ms
20:28:11  (Reporting)  Entering Evacuate Force (_EVA_)
20:28:11  (Reporting)  Ended Evacuate Force (_EVA_) 5 ms
20:28:11  (Reporting)  Entering Check Simple Landing (_CSL_)
20:28:11  (Reporting)  Ended Check Simple Landing (_CSL_) 5 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Start of AI Split Supports (_SSP_)
20:28:11  (Reporting)  Ended Split Supports
20:28:11  (Reporting)  Start of AI Check for Land Resupply
20:28:11  (Reporting)  Ended CheckForLandResupply 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Entering KeepPosition (_KPP_)
20:28:11  (Reporting)  Ended KeepPosition 0 ms
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:28:11  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:28:11  (Reporting)  Ended Concentrate Stacks 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 390 Theater_Near_East ***
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Ended ReinforceFront 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 413 Theater_Western_Canada ***
20:28:11  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:28:11  (Reporting)  Ended PrivilegedCombine 13 ms
20:28:11  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:28:11  (Reporting)  Ended DefendCapitalRegion 0 ms
20:28:11  (Reporting)  Entering ReconAndRaids (_RAR_)
20:28:11  (Reporting)  Ended ReconAndRaids 6 ms
20:28:11  (Reporting)  Entering SplitGroups (_SPG_)
20:28:11  (Reporting)  Ended SplitGroups 9 ms
20:28:11  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:28:11  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:28:11  (Reporting)  Detach Damaged Units (_DDU_)
20:28:11  (Reporting)  Ended Damaged Units 1 ms
20:28:11  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:28:11  (Reporting)  Ended GarrisonObjectives 5 ms
20:28:11  (Reporting)  Entering Repair Rail Network
20:28:11  (Reporting)  Ended Repair Rail Network 0 ms
20:28:11  (Reporting)  Entering CheckBesieging (_CBE_)
20:28:11  (Reporting)  Ended CheckBesieging 14 ms
20:28:11  (Reporting)  Entering Evacuate Force (_EVA_)
20:28:11  (Reporting)  Ended Evacuate Force (_EVA_) 16 ms
20:28:11  (Reporting)  Entering Check Simple Landing (_CSL_)
20:28:11  (Reporting)  Ended Check Simple Landing (_CSL_) 17 ms
20:28:11  (Reporting)  Entering Make Superior Group (_MSG_)
20:28:11  (Reporting)  Ended Make Superior Group 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Start of AI Split Supports (_SSP_)
20:28:11  (Reporting)  Ended Split Supports
20:28:11  (Reporting)  Start of AI Check for Land Resupply
20:28:11  (Reporting)  Ended CheckForLandResupply 1 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Entering KeepPosition (_KPP_)
20:28:11  (Reporting)  Ended KeepPosition 1 ms
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:28:11  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:28:11  (Reporting)  Ended Concentrate Stacks 1 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 380 Theater_Mashrek ***
20:28:11  (Reporting)  Entering Make Superior Group (_MSG_)
20:28:11  (Reporting)  Ended Make Superior Group 0 ms
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Ended ReinforceFront 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 414 Theater_Northwestern_America ***
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Ended ReinforceFront 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 397 Theater_Eastern_Siberia ***
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Ended ReinforceFront 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 365 Theater_Atlantic ***
20:28:11  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:28:11  (Reporting)  Ended PrivilegedCombine 9 ms
20:28:11  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:28:11  (Reporting)  Ended DefendCapitalRegion 0 ms
20:28:11  (Reporting)  Entering ReconAndRaids (_RAR_)
20:28:11  (Reporting)  Ended ReconAndRaids 4 ms
20:28:11  (Reporting)  Entering SplitGroups (_SPG_)
20:28:11  (Reporting)  Ended SplitGroups 4 ms
20:28:11  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:28:11  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:28:11  (Reporting)  Detach Damaged Units (_DDU_)
20:28:11  (Reporting)  Ended Damaged Units 0 ms
20:28:11  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:28:11  (Reporting)  Ended GarrisonObjectives 2 ms
20:28:11  (Reporting)  Entering Repair Rail Network
20:28:11  (Reporting)  Ended Repair Rail Network 0 ms
20:28:11  (Reporting)  Entering CheckBesieging (_CBE_)
20:28:11  (Reporting)  Ended CheckBesieging 5 ms
20:28:11  (Reporting)  Entering Evacuate Force (_EVA_)
20:28:11  (Reporting)  Ended Evacuate Force (_EVA_) 5 ms
20:28:11  (Reporting)  Entering Check Simple Landing (_CSL_)
20:28:11  (Reporting)  Ended Check Simple Landing (_CSL_) 7 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Start of AI Split Supports (_SSP_)
20:28:11  (Reporting)  Ended Split Supports
20:28:11  (Reporting)  Start of AI Check for Land Resupply
20:28:11  (Reporting)  Ended CheckForLandResupply 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Entering KeepPosition (_KPP_)
20:28:11  (Reporting)  Ended KeepPosition 0 ms
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Ended ReinforceFront 0 ms
20:28:11  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:28:11  (Reporting)  Ended Concentrate Stacks 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 377 Theater_Russia ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 372 Theater_Germany ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 406 Theater_China ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 44 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 373 Theater_Austria ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 369 Theater_Italy ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 375 Theater_Balkans ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 374 Theater_Scandinavia ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 368 Theater_France ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 383 Theater_West_Africa ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 405 Theater_Japan ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 367 Theater_Spanish_Peninsula ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 407 Theater_Indonesia ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 366 Theater_British_Isles ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 371 Theater_Low_Countries ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 399 Theater_North_India ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 388 Theater_Southwest_Africa ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 389 Theater_South_Africa ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 403 Theater_Southeast_Asia ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 391 Theater_Middle_East ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 385 Theater_Central_Africa ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 419 Theater_Mexico ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 415 Theater_Eastern_USA ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 387 Theater_East_Africa ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 420 Theater_Central_America ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 393 Theater_Iran ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 416 Theater_Central_USA ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 398 Theater_Northwestern_India ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 423 Theater_Andes ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 402 Theater_Indochina ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 425 Theater_Brazil ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 421 Theater_Caribbean ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 394 Theater_Central_Asia ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 386 Theater_Horn_of_Africa ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 424 Theater_Southern_Latin_America ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 400 Theater_South_India ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 128 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 404 Theater_Northeastern_Asia ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 392 Theater_Ottoman ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 401 Theater_Eastern_India ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 54 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 422 Theater_Northern_Latin_America ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 379 Theater_Maghreb ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 376 Theater_Poland ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 381 Theater_Sahara ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 417 Theater_Southern_USA ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 411 Theater_Pacific ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 384 Theater_Nile ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 378 Theater_Mediterranean ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 418 Theater_Western_USA ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 9 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 412 Theater_Eastern_Canada ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 382 Theater_Egypt ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 409 Theater_Australia ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 408 Theater_South_Pacific ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 410 Theater_New_Zealand ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 390 Theater_Near_East ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 413 Theater_Western_Canada ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 9 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 380 Theater_Mashrek ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 414 Theater_Northwestern_America ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 397 Theater_Eastern_Siberia ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 365 Theater_Atlantic ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  All theaters prepared, AllOwnPowLand: 21363 AllOppPowLand: 229 AllOwnPowNav: 26385 AllOppPowNav 510
20:28:11  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 375 Theater_Balkans Owned armies (extended): 1 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:28:11  (Reporting)  1014751 Maurice Berkeley (Pow.0)
20:28:11  (Reporting)  1014719 Charles J. Napier (Pow.0)
20:28:11  (Reporting)   
20:28:11  (Reporting)  Region 204 Herzegovina Pick 43 SelfVal 58 Need 216  no group candidate found
20:28:11  (Reporting)  Region 230 Andrianople Pick 59 SelfVal 94 Need 108  no group candidate found
20:28:11  (Reporting)  Secondary Region 232 Constantinople Pick 100 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 216 Attica Pick 49 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Region 218 Bulgaria Pick 85 SelfVal 97 Need 216  no group candidate found
20:28:11  (Reporting)  Region 222 Ludogoria Pick 37 SelfVal 51 Need 216  no group candidate found
20:28:11  (Reporting)  Secondary Region 217 Peloponesos Pick 12 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 368 Theater_France Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 383 Theater_West_Africa Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:28:11  (Reporting)   
20:28:11  (Reporting)  Region 518 Sokode Pick 5 SelfVal 5 Need 216  no group candidate found
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 367 Theater_Spanish_Peninsula Owned armies (extended): 2 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:28:11  (Reporting)  1003847 Mediterranean Field Force (Pow.79)
20:28:11  (Reporting)   
20:28:11  (Reporting)  Primary Region 46 Gibraltar Pick 100 has enough garrison (Value: 255) - evaluation skipped
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 366 Theater_British_Isles Owned armies (extended): 28 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:28:11  (Reporting)  1004645 First Naval Lord (Pow.0)
20:28:11  (Reporting)  1017308 Force (Pow.24)
20:28:11  (Reporting)  1017307 Force (Pow.24)
20:28:11  (Reporting)  1017306 Force (Pow.24)
20:28:11  (Reporting)  1017305 Force (Pow.24)
20:28:11  (Reporting)  1017304 Force (Pow.24)
20:28:11  (Reporting)  1017303 Force (Pow.24)
20:28:11  (Reporting)  1017302 Force (Pow.24)
20:28:11  (Reporting)  1017301 Force (Pow.24)
20:28:11  (Reporting)  1017005 1st South Midland Yeomanry Brigade (Pow.24)
20:28:11  (Reporting)  1017002 5. Force (Pow.48)
20:28:11  (Reporting)  1016715 4. Force (Pow.48)
20:28:11  (Reporting)  1003881 West African Frontier Force (Pow.69)
20:28:11  (Reporting)  1014760 Bhopal Brigade (Pow.76)
20:28:11  (Reporting)  1004013 Malwa Contingent (Pow.76)
20:28:11  (Reporting)  1003989 Gwalior Contingent (Pow.76)
20:28:11  (Reporting)  1003765 Highland Brigade (Pow.84)
20:28:11  (Reporting)  1003780 Royal Marines (Pow.86)
20:28:11  (Reporting)  1017300 Simpson, J.' Corps (Pow.65)
20:28:11  (Reporting)  1003755 Midlands Yeomanry (Pow.64)
20:28:11  (Reporting)  1003697 Home Forces (Pow.750)
20:28:11  (Reporting)  1017312 II Army Service Corps (Pow.0)
20:28:11  (Reporting)  1017311 III Army Service Corps (Pow.0)
20:28:11  (Reporting)  1003785 Irish Command (Pow.521)
20:28:11  (Reporting)   
20:28:11  (Reporting)  Secondary Region 13 East Lowlands Pick 38 has enough garrison (Value: 97) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 25 South East Pick 35 has enough garrison (Value: 548) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 19 East Midlands Pick 5 has enough garrison (Value: 97) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 24 East Anglia Pick 4 has enough garrison (Value: 97) - evaluation skipped
20:28:11  (Reporting)  Primary Region 18 Midlands Pick 100 has enough garrison (Value: 69) - evaluation skipped
20:28:11  (Reporting)  Primary Region 6 Leinster Pick 56 has enough garrison (Value: 332) - evaluation skipped
20:28:11  (Reporting)  Primary Region 17 Wales Pick 61 has enough garrison (Value: 97) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 26 South Pick 48 has enough garrison (Value: 438) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 21 South West Pick 30 has enough garrison (Value: 327) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 7 Munster Pick 28 has enough garrison (Value: 102) - evaluation skipped
20:28:11  (Reporting)  Primary Region 15 North East Pick 61 has enough garrison (Value: 208) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 22 Avon Pick 24 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 14 West Lowlands Pick 14 has enough garrison (Value: 97) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 20 Yorkshire Pick 17 has enough garrison (Value: 97) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 11 North East Scotland Pick 2 has enough garrison (Value: 97) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 16 North West Pick 4 has enough garrison (Value: 97) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 5 Ulster Pick 4 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 399 Theater_North_India Owned armies (extended): 35 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:28:11  (Reporting)  1004005 Kotah Contingent (Pow.76)
20:28:11  (Reporting)  1003965 Cawnpore Division (Pow.95)
20:28:11  (Reporting)  1004162 Hyderabad Contingent (Pow.32)
20:28:11  (Reporting)  1003997 Bhopal Contingent (Pow.32)
20:28:11  (Reporting)  1003985 Nagpore Contingent (Pow.32)
20:28:11  (Reporting)  1014754 1st Bombay Cavalry Brigade (Pow.31)
20:28:11  (Reporting)  1003928 Sirhind Division (Pow.102)
20:28:11  (Reporting)  1016354 Poona Cavalry Brigade (Pow.32)
20:28:11  (Reporting)  1014756 Cawnpore Cavalry Brigade (Pow.32)
20:28:11  (Reporting)  1003891 Bengal Army (Pow.372)
20:28:11  (Reporting)  1016012 Wazirabad Brigade (Pow.84)
20:28:11  (Reporting)  1014755 Meerut Cavalry Brigade (Pow.32)
20:28:11  (Reporting)  1003920 Meerut Division (Pow.80)
20:28:11  (Reporting)  1014759 Kotah Cavalry Brigade (Pow.30)
20:28:11  (Reporting)  1016014 Lahore Cavalry Brigade (Pow.32)
20:28:11  (Reporting)  1014758 Gwalior Cavalry Brigade (Pow.32)
20:28:11  (Reporting)  1014757 Malwa Cavalry Brigade (Pow.32)
20:28:11  (Reporting)  1016353 Sialkot Cavalry Brigade (Pow.32)
20:28:11  (Reporting)   
20:28:11  (Reporting)  Primary Region 1048 Bombay Pick 100 has enough garrison (Value: 278) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 1064 Cawnpore Pick 17 has enough garrison (Value: 58) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 1060 Meerut Pick 8 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Primary Region 1047 Delhi Pick 66 has enough garrison (Value: 358) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 1025 Karachi Pick 27 has enough garrison (Value: 144) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 1046 Amristar Pick 10 has enough garrison (Value: 425) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 1029 Lahore Pick 29 has enough garrison (Value: 545) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 1063 Lucknow Pick 17 has enough garrison (Value: 236) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 1040 Surat Pick 2 has enough garrison (Value: 26) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 1057 Bilaspur Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 1066 Allahabad Pick 10 has enough garrison (Value: 152) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 1058 Gwalior Pick 5 has enough garrison (Value: 58) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 1069 Patna Pick 2 has enough garrison (Value: 372) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 1035 Rajkot Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 1045 Panipat Pick 2 has enough garrison (Value: 26) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 1070 Benares Pick 2 has enough garrison (Value: 26) - evaluation skipped
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 389 Theater_South_Africa Owned armies (extended): 4 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:28:11  (Reporting)  1003857 Cape Field Force (Pow.92)
20:28:11  (Reporting)  1003869 Natal Field Force (Pow.89)
20:28:11  (Reporting)   
20:28:11  (Reporting)  Primary Region 752 Kaapstad Pick 100 has enough garrison (Value: 255) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 768 Natal Pick 2 has enough garrison (Value: 25) - evaluation skipped
20:28:11  (Reporting)  Region 740 Angra Pick 7 SelfVal 7 Need 540  no group candidate found
20:28:11  (Reporting)  Region 730 Maputo Pick 9 SelfVal 9 Need 1080  no group candidate found
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 419 Theater_Mexico Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:28:11  (Reporting)   
20:28:11  (Reporting)  Region 1822 Belize Pick 50 SelfVal 50 Need 60  no group candidate found
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 415 Theater_Eastern_USA Owned armies (extended): 2 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:28:11  (Reporting)   
20:28:11  (Reporting)  Secondary Region 1519 Ontario Pick 8 has enough garrison (Value: 24) - evaluation skipped
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 393 Theater_Iran Owned armies (extended): 1 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:28:11  (Reporting)  1004157 Sinde Division (Pow.95)
20:28:11  (Reporting)   
20:28:11  (Reporting)  Region 1011 Herat Pick 11 SelfVal 46 Need 216  no group candidate found
20:28:11  (Reporting)  Region 815 Kirkuk Pick 8 SelfVal 13 Need 1080  no group candidate found
20:28:11  (Reporting)  Region 811 Basra Pick 19 SelfVal 25 Need 1080  no group candidate found
20:28:11  (Reporting)  Region 812 Kut Pick 5 SelfVal 9 Need 1080  no group candidate found
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 416 Theater_Central_USA Owned armies (extended): 1 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:28:11  (Reporting)   
20:28:11  (Reporting)  Region 1728 Northern Missouri Pick 26 SelfVal 26 Need 216  no group candidate found
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 398 Theater_Northwestern_India Owned armies (extended): 11 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:28:11  (Reporting)  1004157 Sinde Division (Pow.95)
20:28:11  (Reporting)  1004021 Punjab Frontier Force (Pow.401)
20:28:11  (Reporting)  1014764 Amristar Cavalry Brigade (Pow.24)
20:28:11  (Reporting)  1014763 Multan Cavalry Brigade (Pow.25)
20:28:11  (Reporting)  1016017 Peshwar Brigade (Pow.65)
20:28:11  (Reporting)   
20:28:11  (Reporting)  Region 1011 Herat Pick 11 SelfVal 46 Need 216  no group candidate found
20:28:11  (Reporting)  Primary Region 1024 Peshawar Pick 66 has enough garrison (Value: 144) - evaluation skipped
20:28:11  (Reporting)  CheckRegionForOperation 1004021 Punjab Frontier Force, 1028 Attock, Pow:401, Count: 9(l 1/L 5/S 3) Fitness 69 PickVal 100 SelfVal 318 AINeed 108
20:28:11  (Reporting)  Agenda: Attack, Value: 21942, Region: 1015 Kabul
20:28:11  (Reporting)  Secondary Region 1013 Kandahar Pick 7 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 1029 Lahore Pick 29 has enough garrison (Value: 545) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 1025 Karachi Pick 27 has enough garrison (Value: 144) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 1046 Amristar Pick 10 has enough garrison (Value: 425) - evaluation skipped
20:28:11  (Reporting)  Region 932 Kokand Pick 5 SelfVal 6 Need 1080  no group candidate found
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 423 Theater_Andes Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 402 Theater_Indochina Owned armies (extended): 1 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:28:11  (Reporting)  1004064 Madras Army (Pow.266)
20:28:11  (Reporting)   
20:28:11  (Reporting)  Region 1137 Phnom Penh Pick 13 SelfVal 13 Need 216  no group candidate found
20:28:11  (Reporting)  Region 1144 Vinhlong Pick 13 SelfVal 13 Need 216  no group candidate found
20:28:11  (Reporting)  Region 1151 Hanoi Pick 62 SelfVal 62 Need 216  no group candidate found
20:28:11  (Reporting)  Region 1145 Saigon Pick 30 SelfVal 30 Need 216  no group candidate found
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 424 Theater_Southern_Latin_America Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:28:11  (Reporting)   
20:28:11  (Reporting)  Secondary Region 2021 Falklands Pick 24 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 400 Theater_South_India Owned armies (extended): 13 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:28:11  (Reporting)  1004005 Kotah Contingent (Pow.76)
20:28:11  (Reporting)  1014771 Hyderabad Brigade (Pow.76)
20:28:11  (Reporting)  1004092 Mysore Division (Pow.76)
20:28:11  (Reporting)  1003965 Cawnpore Division (Pow.95)
20:28:11  (Reporting)   
20:28:11  (Reporting)  Secondary Region 1108 Colombo Pick 4 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Primary Region 1085 Madras Pick 100 has enough garrison (Value: 264) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 1075 Bangalore Pick 9 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 1109 Trincomalee Pick 13 has enough garrison (Value: 25) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 1086 Mellore Pick 7 has enough garrison (Value: 144) - evaluation skipped
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 401 Theater_Eastern_India Owned armies (extended): 20 Enemy armies: 3 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:28:11  (Reporting)  1004064 Madras Army (Pow.266)
20:28:11  (Reporting)  1014772 2nd Bengal Cavalry Brigade (Pow.29)
20:28:11  (Reporting)  1017009 Burma Brigade (Pow.76)
20:28:11  (Reporting)  1016011 3. Column (Pow.87)
20:28:11  (Reporting)  1004110 Burma Frontier Force (Pow.89)
20:28:11  (Reporting)  1003980 Dinapore Division (Pow.76)
20:28:11  (Reporting)  1004087 Centre Division (Pow.76)
20:28:11  (Reporting)  1004122 Bombay Army (Pow.325)
20:28:11  (Reporting)  1003891 Bengal Army (Pow.372)
20:28:11  (Reporting)  1016012 Wazirabad Brigade (Pow.84)
20:28:11  (Reporting)   
20:28:11  (Reporting)  Primary Region 1096 Calcutta Pick 100 has enough garrison (Value: 264) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 1063 Lucknow Pick 17 has enough garrison (Value: 236) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 1098 Chitaggong Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 1111 Rangoon Pick 6 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 1086 Mellore Pick 7 has enough garrison (Value: 144) - evaluation skipped
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 379 Theater_Maghreb Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:28:11  (Reporting)   
20:28:11  (Reporting)  Region 429 Tripolitania Pick 70 SelfVal 70 Need 216  no group candidate found
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 381 Theater_Sahara Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:28:11  (Reporting)   
20:28:11  (Reporting)  Region 415 Figuig Pick 13 SelfVal 13 Need 216  no group candidate found
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 417 Theater_Southern_USA Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:28:11  (Reporting)   
20:28:11  (Reporting)  Region 1702 Oklahoma Pick 19 SelfVal 19 Need 216  no group candidate found
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 418 Theater_Western_USA Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:28:11  (Reporting)   
20:28:11  (Reporting)  Region 1762 Winnemucca Pick 19 SelfVal 19 Need 216  no group candidate found
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 412 Theater_Eastern_Canada Owned armies (extended): 10 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:28:11  (Reporting)  1003825 Upper Canada Command (Pow.128)
20:28:11  (Reporting)  1003811 Lower Canada Command (Pow.166)
20:28:11  (Reporting)   
20:28:11  (Reporting)  Secondary Region 1519 Ontario Pick 8 has enough garrison (Value: 24) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 1504 Montreal Pick 26 has enough garrison (Value: 24) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 1496 Halifax Pick 41 has enough garrison (Value: 254) - evaluation skipped
20:28:11  (Reporting)  Primary Region 1502 Quebec Pick 100 has enough garrison (Value: 254) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 1532 Winnipeg Pick 47 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 1520 Toronto Pick 29 has enough garrison (Value: 144) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 1493 Newfoundland Pick 2 has enough garrison (Value: 24) - evaluation skipped
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 409 Theater_Australia Owned armies (extended): 7 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:28:11  (Reporting)  1003837 New South Wales Field Force (Pow.79)
20:28:11  (Reporting)   
20:28:11  (Reporting)  Secondary Region 1451 Adelaide Pick 11 has enough garrison (Value: 24) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 1435 Wollongong Pick 98 has enough garrison (Value: 24) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 1441 Melbourne Pick 100 has enough garrison (Value: 24) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 1432 Brisbane Pick 4 has enough garrison (Value: 24) - evaluation skipped
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 408 Theater_South_Pacific Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:28:11  (Reporting)   
20:28:11  (Reporting)  Region 1483 Fiji Pick 11 SelfVal 11 Need 216  no group candidate found
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 413 Theater_Western_Canada Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:28:11  (Reporting)   
20:28:11  (Reporting)  Secondary Region 1559 Vancouver Pick 100 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 380 Theater_Mashrek Owned armies (extended): 1 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:28:11  (Reporting)  1003943 Lahore Division (Pow.96)
20:28:11  (Reporting)   
20:28:11  (Reporting)  Region 429 Tripolitania Pick 70 SelfVal 70 Need 216  no group candidate found
20:28:11  (Reporting)  Secondary Region 433 Cyrenaica Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Region 426 Gabes Pick 3 SelfVal 5 Need 216  no group candidate found
20:28:11  (Reporting)  Secondary Region 432 Benghazi Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 439 Theater_North_Atlantic Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:28:11  (Reporting)   
20:28:11  (Reporting)  Secondary Region 497 Banjul Pick 3 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 438 Theater_Eastern_Pacific Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:28:11  (Reporting)   
20:28:11  (Reporting)  Region 1559 Vancouver Pick 100 SelfVal 205 Need 60  no group candidate found
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 436 Theater_Southern_Pacific Owned armies (extended): 7 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:28:11  (Reporting)  1003837 New South Wales Field Force (Pow.79)
20:28:11  (Reporting)   
20:28:11  (Reporting)  CheckRegionForOperation 1003837 New South Wales Field Force, 1441 Melbourne, Pow:79, Count: 2(l 0/L 1/S 1) Fitness 50 PickVal 100 SelfVal 208 AINeed 36
20:28:11  (Reporting)  Agenda: Defend, Value: 10400, Region: 1441 Melbourne
20:28:11  (Reporting)  Secondary Region 1432 Brisbane Pick 4 has enough garrison (Value: 24) - evaluation skipped
20:28:11  (Reporting)  Region 1486 Tahiti Pick 13 SelfVal 13 Need 1080  no group candidate found
20:28:11  (Reporting)  Region 1474 Auckland Pick 100 SelfVal 164 Need 36  no group candidate found
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 434 Theater_Indian_Ocean Owned armies (extended): 34 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:28:11  (Reporting)  1003869 Natal Field Force (Pow.89)
20:28:11  (Reporting)  1004005 Kotah Contingent (Pow.76)
20:28:11  (Reporting)  1014771 Hyderabad Brigade (Pow.76)
20:28:11  (Reporting)  1004092 Mysore Division (Pow.76)
20:28:11  (Reporting)  1003965 Cawnpore Division (Pow.95)
20:28:11  (Reporting)  1004064 Madras Army (Pow.266)
20:28:11  (Reporting)  1014772 2nd Bengal Cavalry Brigade (Pow.29)
20:28:11  (Reporting)  1017009 Burma Brigade (Pow.76)
20:28:11  (Reporting)  1016011 3. Column (Pow.87)
20:28:11  (Reporting)  1004110 Burma Frontier Force (Pow.89)
20:28:11  (Reporting)  1004162 Hyderabad Contingent (Pow.32)
20:28:11  (Reporting)  1003997 Bhopal Contingent (Pow.32)
20:28:11  (Reporting)  1003985 Nagpore Contingent (Pow.32)
20:28:11  (Reporting)  1014754 1st Bombay Cavalry Brigade (Pow.31)
20:28:11  (Reporting)  1003980 Dinapore Division (Pow.76)
20:28:11  (Reporting)  1004087 Centre Division (Pow.76)
20:28:11  (Reporting)  1004122 Bombay Army (Pow.325)
20:28:11  (Reporting)   
20:28:11  (Reporting)  CheckRegionForOperation 1004005 Kotah Contingent, 2469 Coast of Malabar, Pow:76, Count: 1(l 0/L 1/S 0) Fitness 30 PickVal 100 SelfVal 1298 AINeed 60
20:28:11  (Reporting)  Agenda: Defend, Value: 15000, Region: 1160 Singapore
20:28:11  (Reporting)  Region 673 Mombassa Pick 13 SelfVal 13 Need 1080  no group candidate found
20:28:11  (Reporting)  Region 720 Cabo Delgado Pick 38 SelfVal 38 Need 1080  no group candidate found
20:28:11  (Reporting)  Region 811 Basra Pick 19 SelfVal 25 Need 1080  no group candidate found
20:28:11  (Reporting)  Primary Region 1048 Bombay Pick 100 has enough garrison (Value: 278) - evaluation skipped
20:28:11  (Reporting)  Region 1387 Palembang Pick 13 SelfVal 13 Need 1080  no group candidate found
20:28:11  (Reporting)  Primary Region 1096 Calcutta Pick 100 has enough garrison (Value: 264) - evaluation skipped
20:28:11  (Reporting)  Region 778 Ampanihy Pick 13 SelfVal 13 Need 1080  no group candidate found
20:28:11  (Reporting)  Secondary Region 1025 Karachi Pick 27 has enough garrison (Value: 144) - evaluation skipped
20:28:11  (Reporting)  Primary Region 1085 Madras Pick 100 has enough garrison (Value: 264) - evaluation skipped
20:28:11  (Reporting)  Region 796 Judea Pick 88 SelfVal 88 Need 1080  no group candidate found
20:28:11  (Reporting)  Region 718 Ibo Pick 9 SelfVal 9 Need 1080  no group candidate found
20:28:11  (Reporting)  Region 790 Mauritius Pick 100 SelfVal 77 Need 36  no group candidate found
20:28:11  (Reporting)  Region 791 Aqaba Pick 8 SelfVal 13 Need 1080  no group candidate found
20:28:11  (Reporting)  Secondary Region 1451 Adelaide Pick 11 has enough garrison (Value: 24) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 1111 Rangoon Pick 6 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Region 1380 Aceh Pick 13 SelfVal 13 Need 1080  no group candidate found
20:28:11  (Reporting)  Region 615 Assab Pick 4 SelfVal 9 Need 1080  no group candidate found
20:28:11  (Reporting)  Region 1383 Padang Pick 9 SelfVal 9 Need 1080  no group candidate found
20:28:11  (Reporting)  Secondary Region 1109 Trincomalee Pick 13 has enough garrison (Value: 25) - evaluation skipped
20:28:11  (Reporting)  Region 685 Dar es Salaam Pick 13 SelfVal 13 Need 1080  no group candidate found
20:28:11  (Reporting)  Secondary Region 1086 Mellore Pick 7 has enough garrison (Value: 144) - evaluation skipped
20:28:11  (Reporting)  Region 1381 Medan Pick 9 SelfVal 9 Need 1080  no group candidate found
20:28:11  (Reporting)  Region 730 Maputo Pick 9 SelfVal 9 Need 1080  no group candidate found
20:28:11  (Reporting)  Region 686 Zanzibar Pick 9 SelfVal 9 Need 1080  no group candidate found
20:28:11  (Reporting)  Region 725 Sofala Pick 13 SelfVal 13 Need 1080  no group candidate found
20:28:11  (Reporting)  Region 724 Zambezia Pick 13 SelfVal 13 Need 1080  no group candidate found
20:28:11  (Reporting)  Secondary Region 1108 Colombo Pick 4 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Region 824 Djeddah Pick 5 SelfVal 9 Need 1080  no group candidate found
20:28:11  (Reporting)  Secondary Region 1460 Perth Pick 4 has enough garrison (Value: 24) - evaluation skipped
20:28:11  (Reporting)  Region 722 Angoche Pick 9 SelfVal 9 Need 1080  no group candidate found
20:28:11  (Reporting)  Region 609 Massawa Pick 4 SelfVal 9 Need 1080  no group candidate found
20:28:11  (Reporting)  Region 691 Kilwa Pick 5 SelfVal 5 Need 1080  no group candidate found
20:28:11  (Reporting)  Region 845 Hoedeida Pick 5 SelfVal 9 Need 1080  no group candidate found
20:28:11  (Reporting)  Region 684 Tanga Pick 5 SelfVal 5 Need 1080  no group candidate found
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 433 Theater_Southwestern_African_Seas Owned armies (extended): 2 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:28:11  (Reporting)  1003857 Cape Field Force (Pow.92)
20:28:11  (Reporting)   
20:28:11  (Reporting)  Secondary Region 531 Accra Pick 9 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Region 696 Luanda Pick 38 SelfVal 38 Need 1080  no group candidate found
20:28:11  (Reporting)  Secondary Region 2122 Ascuncion Island Pick 13 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Primary Region 752 Kaapstad Pick 100 has enough garrison (Value: 255) - evaluation skipped
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 431 Theater_Central_American_Seas Owned armies (extended): 2 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:28:11  (Reporting)   
20:28:11  (Reporting)  Secondary Region 1845 Bahamas Pick 7 has enough garrison (Value: 24) - evaluation skipped
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 430 Theater_Northeastern_American_Seas Owned armies (extended): 7 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:28:11  (Reporting)  1003825 Upper Canada Command (Pow.128)
20:28:11  (Reporting)  1003811 Lower Canada Command (Pow.166)
20:28:11  (Reporting)   
20:28:11  (Reporting)  Secondary Region 2126 Bermuda Pick 12 has enough garrison (Value: 25) - evaluation skipped
20:28:11  (Reporting)  Primary Region 1502 Quebec Pick 100 has enough garrison (Value: 254) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 1496 Halifax Pick 41 has enough garrison (Value: 254) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 1845 Bahamas Pick 7 has enough garrison (Value: 24) - evaluation skipped
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 429 Theater_South_European_Seas Owned armies (extended): 5 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:28:11  (Reporting)  1003943 Lahore Division (Pow.96)
20:28:11  (Reporting)  1003847 Mediterranean Field Force (Pow.79)
20:28:11  (Reporting)   
20:28:11  (Reporting)  Primary Region 401 Malta Pick 100 has enough garrison (Value: 255) - evaluation skipped
20:28:11  (Reporting)  Region 402 Krita Pick 7 SelfVal 9 Need 1080  no group candidate found
20:28:11  (Reporting)  Primary Region 46 Gibraltar Pick 100 has enough garrison (Value: 255) - evaluation skipped
20:28:11  (Reporting)  Region 862 Sinop Pick 39 SelfVal 71 Need 1080  no group candidate found
20:28:11  (Reporting)  Region 429 Tripolitania Pick 70 SelfVal 70 Need 216  no group candidate found
20:28:11  (Reporting)  Region 863 Trabzon Pick 25 SelfVal 51 Need 1080  no group candidate found
20:28:11  (Reporting)  Region 796 Judea Pick 88 SelfVal 88 Need 1080  no group candidate found
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 428 Theater_European_Seas Owned armies (extended): 5 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:28:11  (Reporting)  1003847 Mediterranean Field Force (Pow.79)
20:28:11  (Reporting)   
20:28:11  (Reporting)  Secondary Region 26 South Pick 48 has enough garrison (Value: 438) - evaluation skipped
20:28:11  (Reporting)  Primary Region 46 Gibraltar Pick 100 has enough garrison (Value: 255) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 21 South West Pick 30 has enough garrison (Value: 327) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 25 South East Pick 35 has enough garrison (Value: 548) - evaluation skipped
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 427 Theater_North_European_Seas Owned armies (extended): 26 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:28:11  (Reporting)  1017308 Force (Pow.24)
20:28:11  (Reporting)  1017307 Force (Pow.24)
20:28:11  (Reporting)  1017306 Force (Pow.24)
20:28:11  (Reporting)  1017305 Force (Pow.24)
20:28:11  (Reporting)  1017304 Force (Pow.24)
20:28:11  (Reporting)  1017303 Force (Pow.24)
20:28:11  (Reporting)  1017302 Force (Pow.24)
20:28:11  (Reporting)  1017301 Force (Pow.24)
20:28:11  (Reporting)  1017005 1st South Midland Yeomanry Brigade (Pow.24)
20:28:11  (Reporting)  1017002 5. Force (Pow.48)
20:28:11  (Reporting)  1016715 4. Force (Pow.48)
20:28:11  (Reporting)  1003881 West African Frontier Force (Pow.69)
20:28:11  (Reporting)  1014760 Bhopal Brigade (Pow.76)
20:28:11  (Reporting)  1004013 Malwa Contingent (Pow.76)
20:28:11  (Reporting)  1003989 Gwalior Contingent (Pow.76)
20:28:11  (Reporting)  1003765 Highland Brigade (Pow.84)
20:28:11  (Reporting)  1003780 Royal Marines (Pow.86)
20:28:11  (Reporting)  1017300 Simpson, J.' Corps (Pow.65)
20:28:11  (Reporting)  1003755 Midlands Yeomanry (Pow.64)
20:28:11  (Reporting)  1003697 Home Forces (Pow.750)
20:28:11  (Reporting)  1017312 II Army Service Corps (Pow.0)
20:28:11  (Reporting)  1017311 III Army Service Corps (Pow.0)
20:28:11  (Reporting)  1003785 Irish Command (Pow.521)
20:28:11  (Reporting)   
20:28:11  (Reporting)  Secondary Region 25 South East Pick 35 has enough garrison (Value: 548) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 7 Munster Pick 28 has enough garrison (Value: 102) - evaluation skipped
20:28:11  (Reporting)  Region 6 Leinster Pick 56 SelfVal 316 Need 0  no group candidate found
20:28:11  (Reporting)  Secondary Region 16 North West Pick 4 has enough garrison (Value: 97) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 22 Avon Pick 24 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Primary Region 18 Midlands Pick 100 has enough garrison (Value: 69) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 21 South West Pick 30 has enough garrison (Value: 327) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 14 West Lowlands Pick 14 has enough garrison (Value: 97) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 13 East Lowlands Pick 38 has enough garrison (Value: 97) - evaluation skipped
20:28:11  (Reporting)  Region 15 North East Pick 61 SelfVal 336 Need 0  no group candidate found
20:28:11  (Reporting)  Secondary Region 20 Yorkshire Pick 17 has enough garrison (Value: 97) - evaluation skipped
20:28:11  (Reporting)  Region 4 Iceland Pick 9 SelfVal 9 Need 1080  no group candidate found
20:28:11  (Reporting)  Region 17 Wales Pick 61 SelfVal 413 Need 0  no group candidate found
20:28:11  (Reporting)  Secondary Region 19 East Midlands Pick 5 has enough garrison (Value: 97) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 5 Ulster Pick 4 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 24 East Anglia Pick 4 has enough garrison (Value: 97) - evaluation skipped
20:28:11  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 2468 ms
20:28:11  (Reporting)  Start of AssignFleetsOperations (_AFO_) 440 Northwestern African Seas
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 5 in East Indies Maritime Trade
20:28:11  (Reporting)  Ended AssignFleetsOperations 2 ms
20:28:11  (Reporting)  Start of AssignFleetsOperations (_AFO_) 438 Eastern Pacific
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 5 in East Indies Maritime Trade
20:28:11  (Reporting)  _AFA_ 1016337 17th Scout Squadron has been given the mission Agenda: Patrol Convoy Box, Value: 6900, Region: 2217 American Pacific Maritime Trade
20:28:11  (Reporting)  _AFA_ 1017293 Fleet has been given the mission Agenda: Patrol Convoy Box, Value: 7500, Region: 2217 American Pacific Maritime Trade
20:28:11  (Reporting)  Ended AssignFleetsOperations 3 ms
20:28:11  (Reporting)  Start of AssignFleetsOperations (_AFO_) 437 Central Pacific
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 5 in East Indies Maritime Trade
20:28:11  (Reporting)  Ended AssignFleetsOperations 2 ms
20:28:11  (Reporting)  Start of AssignFleetsOperations (_AFO_) 436 Southern Pacific
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 5 in East Indies Maritime Trade
20:28:11  (Reporting)  _AFA_ 1015990 5th Frigate Squadron has been given the mission Agenda: Patrol Convoy Box, Value: 7650, Region: 2215 South Pacific Maritime Trade
20:28:11  (Reporting)  _AFA_ 1017292 South Pacific Trade has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 2215 South Pacific Maritime Trade
20:28:11  (Reporting)  _AFA_ 1016990 8th Scout Squadron has been given the mission Agenda: Patrol Convoy Box, Value: 9300, Region: 2212 Oceania Maritime Trade
20:28:11  (Reporting)  _AFA_ 1017289 26. Fleet has been given the mission Agenda: Patrol Convoy Box, Value: 11250, Region: 2212 Oceania Maritime Trade
20:28:11  (Reporting)  Ended AssignFleetsOperations 8 ms
20:28:11  (Reporting)  Start of AssignFleetsOperations (_AFO_) 435 Western Pacific
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 5 in East Indies Maritime Trade
20:28:11  (Reporting)  _AFA_ 1017291 Northern Asia Trade has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 2214 Northern Asia Maritime Trade
20:28:11  (Reporting)  _AFA_ 1014730 11th Frigate Squadron has been given the mission Agenda: Patrol Convoy Box, Value: 8625, Region: 2214 Northern Asia Maritime Trade
20:28:11  (Reporting)  _AFA_ 1016341 7th Frigate Squadron has been given the mission Agenda: Patrol Convoy Box, Value: 7425, Region: 2213 West Pacific Maritime Trade
20:28:11  (Reporting)  _AFA_ 1017290 Africa Trade has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 2213 West Pacific Maritime Trade
20:28:11  (Reporting)  _AFA_ 1016000 19th Scout Squadron has been given the mission Agenda: Patrol Convoy Box, Value: 6750, Region: 2210 South China Sea Maritime Trade
20:28:11  (Reporting)  _AFA_ 1017288 Fleet has been given the mission Agenda: Patrol Convoy Box, Value: 7500, Region: 2210 South China Sea Maritime Trade
20:28:11  (Reporting)  _AFA_ 1016323 Cotton Trade has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 2211 East Indies Maritime Trade
20:28:11  (Reporting)  Ended AssignFleetsOperations 7 ms
20:28:11  (Reporting)  Start of AssignFleetsOperations (_AFO_) 434 Indian Ocean
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 5 in East Indies Maritime Trade
20:28:11  (Reporting)  _AFA_ 1012840 Merchant Fleet #10 has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 2209 Bay of Bengale Maritime Trade
20:28:11  (Reporting)  _AFA_ 1014720 3rd Scout Squadron has been given the mission Agenda: Patrol Convoy Box, Value: 7500, Region: 2208 Indian Ocean Maritime Trade
20:28:11  (Reporting)  _AFA_ 1017287 30. Fleet has been given the mission Agenda: Patrol Convoy Box, Value: 11250, Region: 2208 Indian Ocean Maritime Trade
20:28:11  (Reporting)  _NVS_ : Nav Supp 1016351 3rd Battle Squadron chance: 40 failed.
20:28:11  (Reporting)  _AFA_ 1016351 3rd Battle Squadron has been given the mission Agenda: Naval Calling, Value: 708, Region: 1048 Bombay
20:28:11  (Reporting)  Ended AssignFleetsOperations 400 ms
20:28:11  (Reporting)  Start of AssignFleetsOperations (_AFO_) 433 Southwestern African Seas
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 5 in East Indies Maritime Trade
20:28:11  (Reporting)  _AFA_ 1017285 Africa Trade has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 2206 Gulf of Guinea Maritime Trade
20:28:11  (Reporting)  _AFA_ 1015994 2nd Scout Squadron has been given the mission Agenda: Patrol Convoy Box, Value: 9225, Region: 2206 Gulf of Guinea Maritime Trade
20:28:11  (Reporting)  _NVS_ : Nav Supp 1016692 22nd Scout Squadron chance: 20 failed.
20:28:11  (Reporting)  _AFA_ 1016692 22nd Scout Squadron has been given the mission Agenda: Naval Calling, Value: 703, Region: 752 Kaapstad
20:28:11  (Reporting)  _NVS_ : Nav Supp 1017010 6th Battle Squadron chance: 40 failed.
20:28:11  (Reporting)  _AFA_ 1017010 6th Battle Squadron has been given the mission Agenda: Naval Calling, Value: 630, Region: 752 Kaapstad
20:28:11  (Reporting)  _AFA_ 1004926 West Indies Station has been given the mission Agenda: Patrol Convoy Box, Value: 8775, Region: 2207 Southern Africa Maritime Trade
20:28:11  (Reporting)  _AFA_ 1017286 18. Fleet has been given the mission Agenda: Patrol Convoy Box, Value: 11250, Region: 2207 Southern Africa Maritime Trade
20:28:11  (Reporting)  _AFA_ 1014729 Reynolds, B.' Fleet has been given the mission Agenda: Naval Superiority, Value: 26100, Region: 2454 Cape of Good Hope
20:28:11  (Reporting)  _AFA_ 1014729 Reynolds, B.' Fleet has been given the mission Agenda: Naval Calling, Value: 4171, Region: 752 Kaapstad
20:28:11  (Reporting)  _AFA_ 1017294 10th Battle Squadron has been given the mission Agenda: Resupply, Value: 11252, Region: 752 Kaapstad
20:28:11  (Reporting)  _AFA_ 1017294 10th Battle Squadron has been given the mission Agenda: Naval Calling, Value: 460, Region: 752 Kaapstad
20:28:11  (Reporting)  Ended AssignFleetsOperations 143 ms
20:28:11  (Reporting)  Start of AssignFleetsOperations (_AFO_) 432 Southeastern American Seas
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 5 in East Indies Maritime Trade
20:28:11  (Reporting)  _AFA_ 1004753 Mediteranean Fleet has been given the mission Agenda: Patrol Convoy Box, Value: 12975, Region: 2204 Latin America Maritime Trade
20:28:11  (Reporting)  _AFA_ 1017283 Indian Coastal has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 2204 Latin America Maritime Trade
20:28:11  (Reporting)  _NVS_ : Nav Supp 1004722 Sheerness Division chance: 40 failed.
20:28:11  (Reporting)  _AFA_ 1004722 Sheerness Division has been given the mission Agenda: Naval Docking, Value: 767, Region: 2021 Falklands
20:28:11  (Reporting)  _AFA_ 1017284 Fleet has been given the mission Agenda: Patrol Convoy Box, Value: 7500, Region: 2205 La Plata Maritime Trade
20:28:11  (Reporting)  _AFA_ 1016334 9th Scout Squadron has been given the mission Agenda: Patrol Convoy Box, Value: 11100, Region: 2205 La Plata Maritime Trade
20:28:11  (Reporting)  _AFA_ 1016013 9th Battle Squadron has been given the mission Agenda: Naval Superiority, Value: 3431, Region: 2424 Eastern Brazilian Basin
20:28:11  (Reporting)  _AFA_ 1016013 9th Battle Squadron has been given the mission Agenda: Naval Docking, Value: 557, Region: 2021 Falklands
20:28:11  (Reporting)  _AFA_ 1005020 Australia Station has been given the mission Agenda: Patrol Convoy Box, Value: 9504, Region: 2211 East Indies Maritime Trade
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 2 in Bay of Bengale Maritime Trade
20:28:11  (Reporting)  _NVS_ : Nav Supp 1005020 Australia Station chance: 20 failed.
20:28:11  (Reporting)  _AFA_ 1005020 Australia Station has been given the mission Agenda: Naval Docking, Value: 1067, Region: 2021 Falklands
20:28:11  (Reporting)  Ended AssignFleetsOperations 1664 ms
20:28:11  (Reporting)  Start of AssignFleetsOperations (_AFO_) 431 Central American Seas
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 2 in Bay of Bengale Maritime Trade
20:28:11  (Reporting)  _AFA_ 1015689 Coastal Trade has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 2202 Gulf of Mexico Maritime Trade
20:28:11  (Reporting)  _AFA_ 1015991 11th Scout Squadron has been given the mission Agenda: Patrol Convoy Box, Value: 9525, Region: 2203 Caribbean Maritime Trade
20:28:11  (Reporting)  _AFA_ 1017282 14. Fleet has been given the mission Agenda: Patrol Convoy Box, Value: 11250, Region: 2203 Caribbean Maritime Trade
20:28:11  (Reporting)  Ended AssignFleetsOperations 3 ms
20:28:11  (Reporting)  Start of AssignFleetsOperations (_AFO_) 430 Northeastern American Seas
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 2 in Bay of Bengale Maritime Trade
20:28:11  (Reporting)  _AFA_ 1017281 16. Fleet has been given the mission Agenda: Patrol Convoy Box, Value: 7500, Region: 2201 North American Maritime Trade
20:28:11  (Reporting)  _AFA_ 1014768 21st Scout Squadron has been given the mission Agenda: Patrol Convoy Box, Value: 9150, Region: 2201 North American Maritime Trade
20:28:11  (Reporting)  Ended AssignFleetsOperations 3 ms
20:28:11  (Reporting)  Start of AssignFleetsOperations (_AFO_) 429 South European Seas
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 2 in Bay of Bengale Maritime Trade
20:28:11  (Reporting)  _AFA_ 1014718 White Line has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 2200 Black Sea Maritime Trade
20:28:11  (Reporting)  _AFA_ 1016326 7th Scout Squadron has been given the mission Agenda: Naval Superiority, Value: 5194, Region: 2288 Strait of Otranto
20:28:11  (Reporting)  _AFA_ 1016326 7th Scout Squadron has been given the mission Agenda: Naval Docking, Value: 792, Region: 216 Attica
20:28:11  (Reporting)  _AFA_ 1016999 13th Battle Squadron has been given the mission Agenda: Naval Superiority, Value: 8281, Region: 2275 Gulf of Valencia
20:28:11  (Reporting)  _AFA_ 1016999 13th Battle Squadron has been given the mission Agenda: Naval Calling, Value: 1347, Region: 46 Gibraltar
20:28:11  (Reporting)  _AFA_ 1017280 20. Fleet has been given the mission Agenda: Patrol Convoy Box, Value: 11250, Region: 2199 Mediterranean Maritime Trade
20:28:11  (Reporting)  _AFA_ 1015997 13th Frigate Squadron has been given the mission Agenda: Patrol Convoy Box, Value: 10425, Region: 2199 Mediterranean Maritime Trade
20:28:11  (Reporting)  Ended AssignFleetsOperations 951 ms
20:28:11  (Reporting)  Start of AssignFleetsOperations (_AFO_) 428 European Seas
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 2 in Bay of Bengale Maritime Trade
20:28:11  (Reporting)  _AFA_ 1017279 25. Fleet has been given the mission Agenda: Patrol Convoy Box, Value: 11250, Region: 2198 Western Europe Maritime Trade
20:28:11  (Reporting)  _AFA_ 1016009 1st Frigate Squadron has been given the mission Agenda: Patrol Convoy Box, Value: 10425, Region: 2198 Western Europe Maritime Trade
20:28:11  (Reporting)  Ended AssignFleetsOperations 3 ms
20:28:11  (Reporting)  Start of AssignFleetsOperations (_AFO_) 427 North European Seas
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 2 in Bay of Bengale Maritime Trade
20:28:11  (Reporting)  _AFA_ 1004650 Channel Fleet has been given the mission Agenda: Naval Superiority, Value: 37214, Region: 2229 Strait of Dover
20:28:11  (Reporting)  _AFA_ 1004650 Channel Fleet has been given the mission Agenda: Naval Calling, Value: 5166, Region: 18 Midlands
20:28:11  (Reporting)  _NVS_ : Nav Supp 1016995 27th Scout Squadron chance: 20 failed.
20:28:11  (Reporting)  _AFA_ 1016995 27th Scout Squadron has been given the mission Agenda: Naval Calling, Value: 861, Region: 18 Midlands
20:28:11  (Reporting)  _AFA_ 1012750 Merchant Fleet #4 has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 2196 Baltic Maritime Trade
20:28:11  (Reporting)  _AFA_ 1017278 North Sea Trade has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 2197 North Sea Maritime Trade
20:28:11  (Reporting)  _AFA_ 1014769 12th Frigate Squadron has been given the mission Agenda: Patrol Convoy Box, Value: 7500, Region: 2197 North Sea Maritime Trade
20:28:11  (Reporting)  Ended AssignFleetsOperations 95 ms
20:28:11  (Reporting)  Start of AssignFleetsOperations (_AFO_) 426 North America
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 2 in Bay of Bengale Maritime Trade
20:28:11  (Reporting)  Ended AssignFleetsOperations 2 ms
20:28:11  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 406 China
20:28:11  (Reporting)  Ended CheckLocalOpportunities 4 ms
20:28:11  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 375 Balkans
20:28:11  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:28:11  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 368 France
20:28:11  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:28:11  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 383 West Africa
20:28:11  (Reporting)  Ended CheckLocalOpportunities 2 ms
20:28:11  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 367 Spanish Peninsula
20:28:11  (Reporting)  Ended CheckLocalOpportunities 2 ms
20:28:11  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 366 British Isles
20:28:11  (Reporting)  Ended CheckLocalOpportunities 8 ms
20:28:11  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 399 North India
20:28:11  (Reporting)  Ended CheckLocalOpportunities 8 ms
20:28:11  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 389 South Africa
20:28:11  (Reporting)  Ended CheckLocalOpportunities 2 ms
20:28:11  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 415 Eastern USA
20:28:11  (Reporting)  Ended CheckLocalOpportunities 2 ms
20:28:11  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 387 East Africa
20:28:11  (Reporting)  Ended CheckLocalOpportunities 2 ms
20:28:11  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 416 Central USA
20:28:11  (Reporting)  Ended CheckLocalOpportunities 3 ms
20:28:11  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 398 Northwestern India
20:28:11  (Reporting)  Ended CheckLocalOpportunities 4 ms
20:28:11  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 423 Andes
20:28:11  (Reporting)  Ended CheckLocalOpportunities 2 ms
20:28:11  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 421 Caribbean
20:28:11  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:28:11  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 400 South India
20:28:11  (Reporting)  Ended CheckLocalOpportunities 2 ms
20:28:11  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 401 Eastern India
20:28:11  (Reporting)  Ended CheckLocalOpportunities 2 ms
20:28:11  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 379 Maghreb
20:28:11  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:28:11  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 417 Southern USA
20:28:11  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:28:11  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 378 Mediterranean
20:28:11  (Reporting)  Ended CheckLocalOpportunities 0 ms
20:28:11  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 418 Western USA
20:28:11  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:28:11  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 412 Eastern Canada
20:28:11  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:28:11  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 409 Australia
20:28:11  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:28:11  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 408 South Pacific
20:28:11  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:28:11  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 410 New Zealand
20:28:11  (Reporting)  Ended CheckLocalOpportunities 0 ms
20:28:11  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 413 Western Canada
20:28:11  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:28:11  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 365 Atlantic
20:28:11  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  ############ Starting ApplyAgenda:  Great Britain  ############
20:28:11  (Reporting)   
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Theater:  Theater_Northwestern_African_Seas ( NavRatio:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Theater:  Theater_North_Atlantic ( NavRatio:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Theater:  Theater_Eastern_Pacific ( NavRatio:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Theater:  Theater_Central_Pacific ( NavRatio:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Theater:  Theater_Southern_Pacific ( NavRatio:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Theater:  Theater_Western_Pacific ( NavRatio:4.14) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Theater:  Theater_Indian_Ocean ( NavRatio:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Theater:  Theater_Southwestern_African_Seas ( NavRatio:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Theater:  Theater_Southeastern_American_Seas ( NavRatio:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Theater:  Theater_Central_American_Seas ( NavRatio:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Theater:  Theater_Northeastern_American_Seas ( NavRatio:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Theater:  Theater_South_European_Seas ( NavRatio:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Theater:  Theater_European_Seas ( NavRatio:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Theater:  Theater_North_European_Seas ( NavRatio:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Theater:  Theater_North_America ( NavRatio:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Russia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Germany (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_China (Ext:0.20 - Core:2.55 - Nav:0.20) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Arties (_RCA_)
20:28:11  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Arties
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:28:11  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Supplies
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Gather Units (_GTU_)
20:28:11  (Reporting)  _GTU_ Gathering Region 1359 Hong Kong in theater 406 China
20:28:11  (Reporting)  _GTU_ Starting merge 0 at start
20:28:11  (Reporting)  End of AI Gather Units
20:28:11  (Reporting)  Entering GatherGarrisons (_GTG_)
20:28:11  (Reporting)  Ended GatherGarrisons 0 ms
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Austria (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Italy (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Balkans (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Arties (_RCA_)
20:28:11  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Arties
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:28:11  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Supplies
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Gather Units (_GTU_)
20:28:11  (Reporting)  _GTU_ Gathering Region 372 Kars in theater 375 Balkans
20:28:11  (Reporting)  _GTU_ Starting merge 0 at start
20:28:11  (Reporting)  End of AI Gather Units
20:28:11  (Reporting)  Entering GatherGarrisons (_GTG_)
20:28:11  (Reporting)  Ended GatherGarrisons 0 ms
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Scandinavia (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_France (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Arties (_RCA_)
20:28:11  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Arties
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:28:11  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Supplies
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Gather Units (_GTU_)
20:28:11  (Reporting)  _GTU_ Gathering Region 204 Herzegovina in theater 368 France
20:28:11  (Reporting)  _GTU_ Starting merge 0 at start
20:28:11  (Reporting)  End of AI Gather Units
20:28:11  (Reporting)  Entering GatherGarrisons (_GTG_)
20:28:11  (Reporting)  Ended GatherGarrisons 0 ms
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_West_Africa (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Arties (_RCA_)
20:28:11  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Arties
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:28:11  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Supplies
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Gather Units (_GTU_)
20:28:11  (Reporting)  _GTU_ Gathering Region 596 Duala in theater 383 West Africa
20:28:11  (Reporting)  _GTU_ Starting merge 0 at start
20:28:11  (Reporting)  End of AI Gather Units
20:28:11  (Reporting)  Entering GatherGarrisons (_GTG_)
20:28:11  (Reporting)  Ended GatherGarrisons 0 ms
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Japan (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Spanish_Peninsula (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Arties (_RCA_)
20:28:11  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Arties
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:28:11  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Supplies
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Gather Units (_GTU_)
20:28:11  (Reporting)  _GTU_ Gathering Region 46 Gibraltar in theater 367 Spanish Peninsula
20:28:11  (Reporting)  _GTU_ Starting merge 0 at start
20:28:11  (Reporting)  End of AI Gather Units
20:28:11  (Reporting)  Entering GatherGarrisons (_GTG_)
20:28:11  (Reporting)  Ended GatherGarrisons 0 ms
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Indonesia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_British_Isles (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Arties (_RCA_)
20:28:11  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Arties
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:28:11  (Reporting)  _RCS_ Supply 1017311 III Army Service Corps, 6 Leinster, Pow:0, Count: 1(l 0/L 0/S 1)
20:28:11  (Reporting)  _RCS_ Supply 1017312 II Army Service Corps, 6 Leinster, Pow:0, Count: 1(l 0/L 0/S 1)
20:28:11  (Reporting)  _RCS_ Supplies found:  2 in core Area
20:28:11  (Reporting)  _RCA_ Resupplying 1017312 II Army Service Corps, 6 Leinster, Pow:0, Count: 1(l 0/L 0/S 1) relocating toward 1003785 Irish Command, 6 Leinster, Pow:521, Count: 4(l 1/L 2/S 1)
20:28:11  (Reporting)  _RCA_ Resupplying 1017311 III Army Service Corps, 6 Leinster, Pow:0, Count: 1(l 0/L 0/S 1) relocating toward 1003785 Irish Command, 6 Leinster, Pow:521, Count: 5(l 1/L 2/S 2)
20:28:11  (Reporting)  Ended Receive Supplies
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Gather Units (_GTU_)
20:28:11  (Reporting)  _GTU_ Gathering Region 18 Midlands in theater 366 British Isles
20:28:11  (Reporting)  _GTU_ 1003785 Irish Command, 6 Leinster, Pow:521, Count: 6(l 1/L 2/S 3) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ Starting merge 1 at start
20:28:11  (Reporting)  _GTU_ Finished merge 1 now
20:28:11  (Reporting)  _GTU_ Irish Command A transport fleet is heading toward the group, setting it to Wait for load
20:28:11  (Reporting)  _GTU_ Wait for Load Agenda: Wait for embarkment, Value: 2500, Region: 6 Leinster
20:28:11  (Reporting)  Ended AI Gather Units 8 ms
20:28:11  (Reporting)  Entering GatherGarrisons (_GTG_)
20:28:11  (Reporting)  Ended GatherGarrisons 0 ms
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Low_Countries (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_North_India (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Arties (_RCA_)
20:28:11  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Arties
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:28:11  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Supplies
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Gather Units (_GTU_)
20:28:11  (Reporting)  _GTU_ Gathering Region 1359 Hong Kong in theater 399 North India
20:28:11  (Reporting)  _GTU_ 1004162 Hyderabad Contingent, 1048 Bombay, Pow:32, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ 1003997 Bhopal Contingent, 1048 Bombay, Pow:32, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ 1003985 Nagpore Contingent, 1048 Bombay, Pow:32, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ 1014754 1st Bombay Cavalry Brigade, 1048 Bombay, Pow:31, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ 1014755 Meerut Cavalry Brigade, 1060 Meerut, Pow:32, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ 1014759 Kotah Cavalry Brigade, 1047 Delhi, Pow:30, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ 1016014 Lahore Cavalry Brigade, 1047 Delhi, Pow:32, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ 1014758 Gwalior Cavalry Brigade, 1047 Delhi, Pow:32, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ 1014757 Malwa Cavalry Brigade, 1047 Delhi, Pow:32, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ 1016353 Sialkot Cavalry Brigade, 1047 Delhi, Pow:32, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ Starting merge 10 at start
20:28:11  (Reporting)  _GTU_ Finished merge 10 now
20:28:11  (Reporting)  _GTU_ 1003997 Bhopal Contingent, 1048 Bombay, Pow:32, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  _GTU_ 1014755 Meerut Cavalry Brigade, 1060 Meerut, Pow:32, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  _GTU_ 1004162 Hyderabad Contingent, 1048 Bombay, Pow:32, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  _GTU_ 1016353 Sialkot Cavalry Brigade, 1047 Delhi, Pow:32, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  _GTU_ 1003985 Nagpore Contingent, 1048 Bombay, Pow:32, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  _GTU_ 1014757 Malwa Cavalry Brigade, 1047 Delhi, Pow:32, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  _GTU_ 1016014 Lahore Cavalry Brigade, 1047 Delhi, Pow:32, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  _GTU_ 1014754 1st Bombay Cavalry Brigade, 1048 Bombay, Pow:31, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  _GTU_ 1014758 Gwalior Cavalry Brigade, 1047 Delhi, Pow:32, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  _GTU_ 1014759 Kotah Cavalry Brigade, 1047 Delhi, Pow:30, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  Ended AI Gather Units 910 ms
20:28:11  (Reporting)  Entering GatherGarrisons (_GTG_)
20:28:11  (Reporting)  Ended GatherGarrisons 0 ms
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Southwest_Africa (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_South_Africa (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Arties (_RCA_)
20:28:11  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Arties
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:28:11  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Supplies
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Gather Units (_GTU_)
20:28:11  (Reporting)  _GTU_ Gathering Region 696 Luanda in theater 389 South Africa
20:28:11  (Reporting)  _GTU_ 1003857 Cape Field Force, 752 Kaapstad, Pow:92, Count: 3(l 1/L 1/S 1) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ 1003869 Natal Field Force, 768 Natal, Pow:89, Count: 3(l 1/L 1/S 1) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ Starting merge 2 at start
20:28:11  (Reporting)  _GTU_ Finished merge 2 now
20:28:11  (Reporting)  _GTU_ Natal Field Force gathering toward primary region (long distance)
20:28:11  (Reporting)  _GTU_ Agenda: Attack, Value: 2, Region: 696 Luanda Gather to region: 696 Luanda
20:28:11  (Reporting)  _GTU_ Cape Field Force A transport fleet is heading toward the group, setting it to Wait for load
20:28:11  (Reporting)  _GTU_ Wait for Load Agenda: Wait for embarkment, Value: 2500, Region: 752 Kaapstad
20:28:11  (Reporting)  Ended AI Gather Units 50 ms
20:28:11  (Reporting)  Entering GatherGarrisons (_GTG_)
20:28:11  (Reporting)  Ended GatherGarrisons 0 ms
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Southeast_Asia (Ext:0.20 - Core:0.20 - Nav:1.73) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Middle_East (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Central_Africa (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Mexico (Ext:5.00 - Core:0.20 - Nav:0.20) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Eastern_USA (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Arties (_RCA_)
20:28:11  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Arties
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:28:11  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Supplies
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Gather Units (_GTU_)
20:28:11  (Reporting)  _GTU_ Gathering Region 1846 Kingston in theater 415 Eastern USA
20:28:11  (Reporting)  _GTU_ Starting merge 0 at start
20:28:11  (Reporting)  End of AI Gather Units
20:28:11  (Reporting)  Entering GatherGarrisons (_GTG_)
20:28:11  (Reporting)  Ended GatherGarrisons 0 ms
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_East_Africa (Ext:0.20 - Core:2.55 - Nav:0.20) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Arties (_RCA_)
20:28:11  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Arties
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:28:11  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Supplies
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Gather Units (_GTU_)
20:28:11  (Reporting)  _GTU_ Gathering Region 778 Ampanihy in theater 387 East Africa
20:28:11  (Reporting)  _GTU_ Starting merge 0 at start
20:28:11  (Reporting)  End of AI Gather Units
20:28:11  (Reporting)  Entering GatherGarrisons (_GTG_)
20:28:11  (Reporting)  Ended GatherGarrisons 0 ms
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Central_America (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Iran (Ext:5.00 - Core:0.20 - Nav:0.20) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Central_USA (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Arties (_RCA_)
20:28:11  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Arties
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:28:11  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Supplies
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Gather Units (_GTU_)
20:28:11  (Reporting)  _GTU_ Gathering Region 1822 Belize in theater 416 Central USA
20:28:11  (Reporting)  _GTU_ Starting merge 0 at start
20:28:11  (Reporting)  End of AI Gather Units
20:28:11  (Reporting)  Entering GatherGarrisons (_GTG_)
20:28:11  (Reporting)  Ended GatherGarrisons 0 ms
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Northwestern_India (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Arties (_RCA_)
20:28:11  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Arties
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:28:11  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Supplies
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Gather Units (_GTU_)
20:28:11  (Reporting)  _GTU_ Gathering Region 1359 Hong Kong in theater 398 Northwestern India
20:28:11  (Reporting)  _GTU_ Starting merge 0 at start
20:28:11  (Reporting)  End of AI Gather Units
20:28:11  (Reporting)  Entering GatherGarrisons (_GTG_)
20:28:11  (Reporting)  Ended GatherGarrisons 0 ms
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Andes (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Arties (_RCA_)
20:28:11  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Arties
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:28:11  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Supplies
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Gather Units (_GTU_)
20:28:11  (Reporting)  _GTU_ Gathering Region 1892 Esequibo in theater 423 Andes
20:28:11  (Reporting)  _GTU_ Starting merge 0 at start
20:28:11  (Reporting)  End of AI Gather Units
20:28:11  (Reporting)  Entering GatherGarrisons (_GTG_)
20:28:11  (Reporting)  Ended GatherGarrisons 0 ms
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Indochina (Ext:5.00 - Core:0.20 - Nav:0.20) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Brazil (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Caribbean (Ext:0.20 - Core:5.00 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Arties (_RCA_)
20:28:11  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Arties
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:28:11  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Supplies
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Gather Units (_GTU_)
20:28:11  (Reporting)  _GTU_ Gathering Region 1846 Kingston in theater 421 Caribbean
20:28:11  (Reporting)  _GTU_ Starting merge 0 at start
20:28:11  (Reporting)  End of AI Gather Units
20:28:11  (Reporting)  Entering GatherGarrisons (_GTG_)
20:28:11  (Reporting)  Ended GatherGarrisons 0 ms
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Central_Asia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Horn_of_Africa (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Southern_Latin_America (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_South_India (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Arties (_RCA_)
20:28:11  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Arties
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:28:11  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Supplies
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Gather Units (_GTU_)
20:28:11  (Reporting)  _GTU_ Gathering Region 1085 Madras in theater 400 South India
20:28:11  (Reporting)  _GTU_ Starting merge 0 at start
20:28:11  (Reporting)  End of AI Gather Units
20:28:11  (Reporting)  Entering GatherGarrisons (_GTG_)
20:28:11  (Reporting)  Ended GatherGarrisons 0 ms
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Northeastern_Asia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Ottoman (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Eastern_India (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Arties (_RCA_)
20:28:11  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Arties
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:28:11  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Supplies
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Gather Units (_GTU_)
20:28:11  (Reporting)  _GTU_ Gathering Region 1359 Hong Kong in theater 401 Eastern India
20:28:11  (Reporting)  _GTU_ 1003980 Dinapore Division, 1096 Calcutta, Pow:76, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ Starting merge 1 at start
20:28:11  (Reporting)  _GTU_ Finished merge 1 now
20:28:11  (Reporting)  _GTU_ Dinapore Division gathering toward primary region (long distance)
20:28:11  (Reporting)  _GTU_ Agenda: Gather to GHQ, Value: 2, Region: 1359 Hong Kong Gather to region: 1359 Hong Kong
20:28:11  (Reporting)  Ended AI Gather Units 113 ms
20:28:11  (Reporting)  Entering GatherGarrisons (_GTG_)
20:28:11  (Reporting)  Ended GatherGarrisons 0 ms
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Northern_Latin_America (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Maghreb (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Arties (_RCA_)
20:28:11  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Arties
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:28:11  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Supplies
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Gather Units (_GTU_)
20:28:11  (Reporting)  _GTU_ Gathering Region 472 Timbuktu in theater 379 Maghreb
20:28:11  (Reporting)  _GTU_ Starting merge 0 at start
20:28:11  (Reporting)  End of AI Gather Units
20:28:11  (Reporting)  Entering GatherGarrisons (_GTG_)
20:28:11  (Reporting)  Ended GatherGarrisons 0 ms
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Poland (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Sahara (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Southern_USA (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Arties (_RCA_)
20:28:11  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Arties
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:28:11  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Supplies
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Gather Units (_GTU_)
20:28:11  (Reporting)  _GTU_ Gathering Region 1822 Belize in theater 417 Southern USA
20:28:11  (Reporting)  _GTU_ Starting merge 0 at start
20:28:11  (Reporting)  End of AI Gather Units
20:28:11  (Reporting)  Entering GatherGarrisons (_GTG_)
20:28:11  (Reporting)  Ended GatherGarrisons 0 ms
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Pacific (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Nile (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Mediterranean (Ext:0.20 - Core:5.00 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Arties (_RCA_)
20:28:11  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Arties
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:28:11  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Supplies
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Gather Units (_GTU_)
20:28:11  (Reporting)  _GTU_ Gathering Region 401 Malta in theater 378 Mediterranean
20:28:11  (Reporting)  _GTU_ Starting merge 0 at start
20:28:11  (Reporting)  End of AI Gather Units
20:28:11  (Reporting)  Entering GatherGarrisons (_GTG_)
20:28:11  (Reporting)  Ended GatherGarrisons 0 ms
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Western_USA (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Arties (_RCA_)
20:28:11  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Arties
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:28:11  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Supplies
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Gather Units (_GTU_)
20:28:11  (Reporting)  _GTU_ Gathering Region 1822 Belize in theater 418 Western USA
20:28:11  (Reporting)  _GTU_ Starting merge 0 at start
20:28:11  (Reporting)  End of AI Gather Units
20:28:11  (Reporting)  Entering GatherGarrisons (_GTG_)
20:28:11  (Reporting)  Ended GatherGarrisons 0 ms
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Eastern_Canada (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Arties (_RCA_)
20:28:11  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Arties
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:28:11  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Supplies
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Gather Units (_GTU_)
20:28:11  (Reporting)  _GTU_ Gathering Region 1502 Quebec in theater 412 Eastern Canada
20:28:11  (Reporting)  _GTU_ Starting merge 0 at start
20:28:11  (Reporting)  End of AI Gather Units
20:28:11  (Reporting)  Entering GatherGarrisons (_GTG_)
20:28:11  (Reporting)  Ended GatherGarrisons 0 ms
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Egypt (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Australia (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Arties (_RCA_)
20:28:11  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Arties
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:28:11  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Supplies
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Gather Units (_GTU_)
20:28:11  (Reporting)  _GTU_ Gathering Region 1380 Aceh in theater 409 Australia
20:28:11  (Reporting)  _GTU_ Starting merge 0 at start
20:28:11  (Reporting)  End of AI Gather Units
20:28:11  (Reporting)  Entering GatherGarrisons (_GTG_)
20:28:11  (Reporting)  Ended GatherGarrisons 0 ms
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_South_Pacific (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Arties (_RCA_)
20:28:11  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Arties
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:28:11  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Supplies
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Gather Units (_GTU_)
20:28:11  (Reporting)  _GTU_ Gathering Region 1380 Aceh in theater 408 South Pacific
20:28:11  (Reporting)  _GTU_ Starting merge 0 at start
20:28:11  (Reporting)  End of AI Gather Units
20:28:11  (Reporting)  Entering GatherGarrisons (_GTG_)
20:28:11  (Reporting)  Ended GatherGarrisons 0 ms
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_New_Zealand (Ext:0.20 - Core:5.00 - Nav:0.20) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Arties (_RCA_)
20:28:11  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Arties
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:28:11  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Supplies
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Gather Units (_GTU_)
20:28:11  (Reporting)  _GTU_ Gathering Region 1474 Auckland in theater 410 New Zealand
20:28:11  (Reporting)  _GTU_ Starting merge 0 at start
20:28:11  (Reporting)  End of AI Gather Units
20:28:11  (Reporting)  Entering GatherGarrisons (_GTG_)
20:28:11  (Reporting)  Ended GatherGarrisons 0 ms
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Near_East (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Western_Canada (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Arties (_RCA_)
20:28:11  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Arties
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:28:11  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Supplies
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Gather Units (_GTU_)
20:28:11  (Reporting)  _GTU_ Gathering Region 1561 Prince Rupert in theater 413 Western Canada
20:28:11  (Reporting)  _GTU_ Starting merge 0 at start
20:28:11  (Reporting)  End of AI Gather Units
20:28:11  (Reporting)  Entering GatherGarrisons (_GTG_)
20:28:11  (Reporting)  Ended GatherGarrisons 0 ms
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Mashrek (Ext:5.00 - Core:0.20 - Nav:0.20) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Northwestern_African_Seas (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_North_Atlantic (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Eastern_Pacific (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Central_Pacific (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Southern_Pacific (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Western_Pacific (Ext:0.20 - Core:0.20 - Nav:4.14) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Indian_Ocean (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Arties (_RCA_)
20:28:11  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Arties
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:28:11  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Supplies
20:28:11  (Reporting)  Entering GatherGarrisons (_GTG_)
20:28:11  (Reporting)  Ended GatherGarrisons 0 ms
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Southwestern_African_Seas (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Southeastern_American_Seas (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Central_American_Seas (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Northeastern_American_Seas (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_South_European_Seas (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Arties (_RCA_)
20:28:11  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Arties
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:28:11  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Supplies
20:28:11  (Reporting)  Entering GatherGarrisons (_GTG_)
20:28:11  (Reporting)  Ended GatherGarrisons 0 ms
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_European_Seas (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_North_European_Seas (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_North_America (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Northwestern_America (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Eastern_Siberia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Atlantic (Ext:0.20 - Core:2.55 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Arties (_RCA_)
20:28:11  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Arties
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:28:11  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Supplies
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Gather Units (_GTU_)
20:28:11  (Reporting)  _GTU_ Gathering Region 2122 Ascuncion Island in theater 365 Atlantic
20:28:11  (Reporting)  _GTU_ Starting merge 0 at start
20:28:11  (Reporting)  End of AI Gather Units
20:28:11  (Reporting)  Entering GatherGarrisons (_GTG_)
20:28:11  (Reporting)  Ended GatherGarrisons 0 ms
20:28:11  (Reporting)  Entering Collect Leaders (_COD_)
20:28:11  (Reporting)  Leader 1004645 First Naval Lord relocated to 18 Midlands
20:28:11  (Reporting)  Leader 1014719 Charles J. Napier relocated to 23 Home Counties
20:28:11  (Reporting)  Leader 1014751 Maurice Berkeley relocated to 23 Home Counties
20:28:11  (Reporting)  Ended Collect Leaders 38 ms
20:28:11  (Reporting)  Entering RemoveWeakInterests (_RWI_)
20:28:11  (Reporting)  _RWI__C 1004021 Punjab Frontier Force, 1028 Attock, Pow:401, Count: 9(l 1/L 5/S 3) was targeting 1015 Kabul which is a neutral territory without enemy, aborting an agenda.
20:28:11  (Reporting)  Ended RemoveWeakInterests 0 ms
20:28:11  (Reporting)  Entering AddTheaterGoal (_ATG_)
20:28:11  (Reporting)  _ATG_ 1014751 Maurice Berkeley Full support Relocating to objective
20:28:11  (Reporting)  _ATG_ 1014751 Maurice Berkeley North East Going against objective: 15 North East
20:28:11  (Reporting)  _ATG_ 1004645 First Naval Lord Full support Relocating to objective
20:28:11  (Reporting)  _ATG_ 1004645 First Naval Lord Home Counties Going against objective: 23 Home Counties
20:28:11  (Reporting)  Ended AddTheaterGoal 52 ms
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Russia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Germany (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1004650 Channel Fleet, 2225 Grand Belt, Pow:738, Count: 8(l 2/L 6/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Naval Superiority, Value: 37214, Region: 2229 Strait of Dover
20:28:11  (Reporting)  Agenda  2  : Agenda: Naval Calling, Value: 5166, Region: 18 Midlands
20:28:11  (Reporting)  Choosen Agenda: Agenda: Naval Superiority, Value: 37214, Region: 2229 Strait of Dover
20:28:11  (Reporting)  1004650-Channel Fleet Power:738 Health:100% Grand Belt>Strait of Dover Mission:Naval Superiority Fitness:92% Need:0 Threat:0 GoalValue: 37214
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1016995 27th Scout Squadron, 2225 Grand Belt, Pow:125, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 14800, Region: 2196 Baltic Maritime Trade
20:28:11  (Reporting)  Agenda  2  : Agenda: Naval Calling, Value: 861, Region: 18 Midlands
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 14800, Region: 2196 Baltic Maritime Trade
20:28:11  (Reporting)  1016995-27th Scout Squadron Power:125 Health:100% Grand Belt>Baltic Maritime Trade Mission:Patrol Convoy Box Fitness:100% Need:0 Threat:0 GoalValue: 14800
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_China (Ext:0.20 - Core:2.55 - Nav:0.20) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  1004384 Hong Kong Garrison, 1359 Hong Kong, Pow:25, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1359 Hong Kong
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Austria (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Italy (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1016326 7th Scout Squadron, 2283 Malta Channel, Pow:101, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Naval Superiority, Value: 5194, Region: 2288 Strait of Otranto
20:28:11  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 792, Region: 216 Attica
20:28:11  (Reporting)  Choosen Agenda: Agenda: Naval Superiority, Value: 5194, Region: 2288 Strait of Otranto
20:28:11  (Reporting)  1016326-7th Scout Squadron Power:101 Health:100% Malta Channel>Strait of Otranto Mission:Naval Superiority Fitness:98% Need:0 Threat:0 GoalValue: 5194
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Balkans (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1014770 15. Fleet, 232 Constantinople, Pow:193, Count: 2(l 0/L 2/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 38600, Region: 232 Constantinople
20:28:11  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 1520, Region: 216 Attica
20:28:11  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 38600, Region: 232 Constantinople
20:28:11  (Reporting)  1014770-15. Fleet Power:193 Health:100% Constantinople>Constantinople Mission:Resupply Fitness:100% Need:60 Threat:0 GoalValue: 38600
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Scandinavia (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_France (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_West_Africa (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1004954 Cochrane, T.' Fleet, 497 Banjul, Pow:452, Count: 3(l 1/L 2/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Naval Superiority, Value: 21792, Region: 2406 Ivory Coast
20:28:11  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 3750, Region: 497 Banjul
20:28:11  (Reporting)  Choosen Agenda: Agenda: Naval Superiority, Value: 21792, Region: 2406 Ivory Coast
20:28:11  (Reporting)  1004954-Cochrane, T.' Fleet Power:452 Health:100% Banjul>Ivory Coast Mission:Naval Superiority Fitness:96% Need:0 Threat:0 GoalValue: 21792
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1014766 12th Battle Squadron, 497 Banjul, Pow:46, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 10000, Region: 497 Banjul
20:28:11  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 400, Region: 497 Banjul
20:28:11  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 10000, Region: 497 Banjul
20:28:11  (Reporting)  1014766-12th Battle Squadron Power:46 Health:100% Banjul>Banjul Mission:Resupply Fitness:100% Need:60 Threat:0 GoalValue: 10000
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1016711 28th Scout Squadron, 531 Accra, Pow:148, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 1176, Region: 526 Freetown
20:28:11  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 1176, Region: 526 Freetown
20:28:11  (Reporting)  1016711-28th Scout Squadron Power:148 Health:100% Accra>Freetown Mission:Naval Docking Fitness:96% Need:60 Threat:0 GoalValue: 1176
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1017298 24th Scout Squadron, 531 Accra, Pow:148, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 14800, Region: 2211 East Indies Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 14800, Region: 2211 East Indies Maritime Trade
20:28:11  (Reporting)  1017298-24th Scout Squadron Power:148 Health:100% Accra>East Indies Maritime Trade Mission:Patrol Convoy Box Fitness:100% Need:0 Threat:0 GoalValue: 14800
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Japan (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Spanish_Peninsula (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  1003847 Mediterranean Field Force is doing nothing in Gibraltar  Power: 79  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1016999 13th Battle Squadron, 2274 Strait of Gibraltar, Pow:167, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 16065, Region: 2200 Black Sea Maritime Trade
20:28:11  (Reporting)  Agenda  2  : Agenda: Naval Superiority, Value: 8281, Region: 2275 Gulf of Valencia
20:28:11  (Reporting)  Agenda  3  : Agenda: Naval Calling, Value: 1347, Region: 46 Gibraltar
20:28:11  (Reporting)  Choosen Agenda: Agenda: Naval Superiority, Value: 8281, Region: 2275 Gulf of Valencia
20:28:11  (Reporting)  1016999-13th Battle Squadron Power:167 Health:100% Strait of Gibraltar>Gulf of Valencia Mission:Naval Superiority Fitness:98% Need:0 Threat:0 GoalValue: 8281
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Indonesia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_British_Isles (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1016325 Austen, C.J.' Fleet, 18 Midlands, Pow:297, Count: 3(l 1/L 2/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Naval Calling, Value: 2475, Region: 18 Midlands
20:28:11  (Reporting)  Choosen Agenda: Agenda: Naval Calling, Value: 2475, Region: 18 Midlands
20:28:11  (Reporting)  1016325-Austen, C.J.' Fleet Power:297 Health:100% Midlands>Midlands Mission:Naval Calling Fitness:100% Need:0 Threat:0 GoalValue: 2475
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1003785 Irish Command, 6 Leinster, Pow:521, Count: 6(l 1/L 2/S 3)
20:28:11  (Reporting)  Agenda  1  : Agenda: Wait for embarkment, Value: 2500, Region: 6 Leinster
20:28:11  (Reporting)  Choosen Agenda: Agenda: Wait for embarkment, Value: 2500, Region: 6 Leinster
20:28:11  (Reporting)  1003785-Irish Command Power:521 Health:100% Leinster>Leinster Mission:Wait for embarkment Fitness:100% Need:0 Threat:0 GoalValue: 2500
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1017295 29. Fleet, 6 Leinster, Pow:57, Count: 2(l 0/L 0/S 2)
20:28:11  (Reporting)  Agenda  1  : Agenda: Naval Calling, Value: 4300, Region: 6 Leinster
20:28:11  (Reporting)  Choosen Agenda: Agenda: Naval Calling, Value: 4300, Region: 6 Leinster
20:28:11  (Reporting)  1017295-29. Fleet Power:57 Health:100% Leinster>Leinster Mission:Naval Calling Fitness:100% Need:0 Threat:0 GoalValue: 4300
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  1003697 Home Forces is doing nothing in Midlands  Power: 750  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1003755 Midlands Yeomanry is doing nothing in Midlands  Power: 64  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1017300 Simpson, J.' Corps is doing nothing in Midlands  Power: 65  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1003780 Royal Marines is doing nothing in Midlands  Power: 86  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1003765 Highland Brigade is doing nothing in Midlands  Power: 84  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1003989 Gwalior Contingent is doing nothing in Midlands  Power: 76  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1004013 Malwa Contingent is doing nothing in Midlands  Power: 76  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1014760 Bhopal Brigade is doing nothing in Midlands  Power: 76  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1003881 West African Frontier Force, 18 Midlands, Pow:69, Count: 2(l 0/L 1/S 1)
20:28:11  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 12500, Region: 18 Midlands
20:28:11  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 12500, Region: 18 Midlands
20:28:11  (Reporting)  1003881-West African Frontier Force Power:69 Health:100% Midlands>Midlands Mission:Garrison Fitness:50% Need:0 Threat:0 GoalValue: 12500
20:28:11  (Reporting)   
20:28:11  (Reporting)  1016715 4. Force is doing nothing in Midlands  Power: 48  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1017002 5. Force is doing nothing in Midlands  Power: 48  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1017005 1st South Midland Yeomanry Brigade is doing nothing in Midlands  Power: 24  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1016975 23. Fleet, 6 Leinster, Pow:57, Count: 2(l 0/L 0/S 2)
20:28:11  (Reporting)  Agenda  1  : Agenda: Naval Calling, Value: 4300, Region: 6 Leinster
20:28:11  (Reporting)  Choosen Agenda: Agenda: Naval Calling, Value: 4300, Region: 6 Leinster
20:28:11  (Reporting)  1016975-23. Fleet Power:57 Health:100% Leinster>Leinster Mission:Naval Calling Fitness:100% Need:0 Threat:0 GoalValue: 4300
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  1004645 First Naval Lord is doing nothing in Home Counties  Power: 0  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  1014719 Charles J. Napier is doing nothing in Home Counties  Power: 0  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1014751 Maurice Berkeley is doing nothing in North East  Power: 0  HealthPerc: 100
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Low_Countries (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_North_India (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  1016353 Sialkot Cavalry Brigade is doing nothing in Delhi  Power: 32  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  1014757 Malwa Cavalry Brigade is doing nothing in Delhi  Power: 32  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1014758 Gwalior Cavalry Brigade is doing nothing in Delhi  Power: 32  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1016014 Lahore Cavalry Brigade is doing nothing in Delhi  Power: 32  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1014759 Kotah Cavalry Brigade is doing nothing in Delhi  Power: 30  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1003920 Meerut Division, 1060 Meerut, Pow:80, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 40100, Region: 1047 Delhi
20:28:11  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 40100, Region: 1047 Delhi
20:28:11  (Reporting)  1003920-Meerut Division Power:80 Health:100% Meerut>Delhi Mission:Garrison Fitness:100% Need:0 Threat:0 GoalValue: 40100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1014755 Meerut Cavalry Brigade is doing nothing in Meerut  Power: 32  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1016012 Wazirabad Brigade, 1063 Lucknow, Pow:84, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 20600, Region: 1063 Lucknow
20:28:11  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 20600, Region: 1063 Lucknow
20:28:11  (Reporting)  1016012-Wazirabad Brigade Power:84 Health:100% Lucknow>Lucknow Mission:Garrison Fitness:100% Need:0 Threat:0 GoalValue: 20600
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1003891 Bengal Army, 1069 Patna, Pow:372, Count: 8(l 1/L 3/S 4)
20:28:11  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 14100, Region: 1069 Patna
20:28:11  (Reporting)  Agenda  2  : Agenda: Garrison, Value: 13000, Region: 1065 Gorakhpur
20:28:11  (Reporting)  Agenda  3  : Agenda: Garrison, Value: 11200, Region: 1101 Darjeeling
20:28:11  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 11200, Region: 1101 Darjeeling
20:28:11  (Reporting)  1003891-Bengal Army Power:372 Health:100% Patna>Darjeeling Mission:Garrison Fitness:100% Need:0 Threat:0 GoalValue: 11200
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1014756 Cawnpore Cavalry Brigade, 1064 Cawnpore, Pow:32, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 2691, Region: 1064 Cawnpore
20:28:11  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 2691, Region: 1064 Cawnpore
20:28:11  (Reporting)  1014756-Cawnpore Cavalry Brigade Power:32 Health:100% Cawnpore>Cawnpore Mission:Garrison Fitness:39% Need:2 Threat:0 GoalValue: 2691
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1016354 Poona Cavalry Brigade, 1058 Gwalior, Pow:32, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 897, Region: 1058 Gwalior
20:28:11  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 1058 Gwalior
20:28:11  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1058 Gwalior
20:28:11  (Reporting)  1016354-Poona Cavalry Brigade Power:32 Health:100% Gwalior>Gwalior Mission:Resupply Fitness:100% Need:2 Threat:0 GoalValue: 100000
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1003928 Sirhind Division, 1036 Patan, Pow:102, Count: 3(l 1/L 1/S 1)
20:28:11  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 39300, Region: 1047 Delhi
20:28:11  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 1048 Bombay
20:28:11  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 39300, Region: 1047 Delhi
20:28:11  (Reporting)  1003928-Sirhind Division Power:102 Health:100% Patan>Delhi Mission:Garrison Fitness:100% Need:0 Threat:0 GoalValue: 39300
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  1014754 1st Bombay Cavalry Brigade is doing nothing in Bombay  Power: 31  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  1003985 Nagpore Contingent is doing nothing in Bombay  Power: 32  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1003997 Bhopal Contingent is doing nothing in Bombay  Power: 32  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1004162 Hyderabad Contingent is doing nothing in Bombay  Power: 32  HealthPerc: 100
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Southwest_Africa (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_South_Africa (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1003869 Natal Field Force, 768 Natal, Pow:89, Count: 3(l 1/L 1/S 1)
20:28:11  (Reporting)  Agenda  1  : Agenda: Attack, Value: 2, Region: 696 Luanda
20:28:11  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 2, Region: 696 Luanda
20:28:11  (Reporting)  1003869-Natal Field Force Power:89 Health:100% Natal>Luanda Mission:Attack Fitness:1% Need:1080 Threat:800 GoalValue: 2
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1003857 Cape Field Force, 752 Kaapstad, Pow:92, Count: 3(l 1/L 1/S 1)
20:28:11  (Reporting)  Agenda  1  : Agenda: Wait for embarkment, Value: 2500, Region: 752 Kaapstad
20:28:11  (Reporting)  Choosen Agenda: Agenda: Wait for embarkment, Value: 2500, Region: 752 Kaapstad
20:28:11  (Reporting)  1003857-Cape Field Force Power:92 Health:100% Kaapstad>Kaapstad Mission:Wait for embarkment Fitness:100% Need:0 Threat:0 GoalValue: 2500
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1017275 9th Frigate Squadron, 752 Kaapstad, Pow:143, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Naval Calling, Value: 1175, Region: 752 Kaapstad
20:28:11  (Reporting)  Choosen Agenda: Agenda: Naval Calling, Value: 1175, Region: 752 Kaapstad
20:28:11  (Reporting)  1017275-9th Frigate Squadron Power:143 Health:100% Kaapstad>Kaapstad Mission:Naval Calling Fitness:100% Need:0 Threat:0 GoalValue: 1175
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1017296 6th Transport Squadron, 752 Kaapstad, Pow:28, Count: 1(l 0/L 0/S 1)
20:28:11  (Reporting)  Agenda  1  : Agenda: Naval Calling, Value: 2150, Region: 752 Kaapstad
20:28:11  (Reporting)  Choosen Agenda: Agenda: Naval Calling, Value: 2150, Region: 752 Kaapstad
20:28:11  (Reporting)  1017296-6th Transport Squadron Power:28 Health:100% Kaapstad>Kaapstad Mission:Naval Calling Fitness:100% Need:0 Threat:0 GoalValue: 2150
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1016997 3rd Frigate Squadron, 752 Kaapstad, Pow:144, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Naval Calling, Value: 1200, Region: 752 Kaapstad
20:28:11  (Reporting)  Choosen Agenda: Agenda: Naval Calling, Value: 1200, Region: 752 Kaapstad
20:28:11  (Reporting)  1016997-3rd Frigate Squadron Power:144 Health:100% Kaapstad>Kaapstad Mission:Naval Calling Fitness:100% Need:0 Threat:0 GoalValue: 1200
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1014729 Reynolds, B.' Fleet, 2454 Cape of Good Hope, Pow:518, Count: 4(l 1/L 3/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Naval Superiority, Value: 26100, Region: 2454 Cape of Good Hope
20:28:11  (Reporting)  Agenda  2  : Agenda: Naval Calling, Value: 4171, Region: 752 Kaapstad
20:28:11  (Reporting)  Choosen Agenda: Agenda: Naval Superiority, Value: 26100, Region: 2454 Cape of Good Hope
20:28:11  (Reporting)  1014729-Reynolds, B.' Fleet Power:518 Health:100% Cape of Good Hope>Cape of Good Hope Mission:Naval Superiority Fitness:100% Need:0 Threat:0 GoalValue: 26100
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1017294 10th Battle Squadron, 2454 Cape of Good Hope, Pow:58, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 11252, Region: 752 Kaapstad
20:28:11  (Reporting)  Agenda  2  : Agenda: Naval Calling, Value: 460, Region: 752 Kaapstad
20:28:11  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 11252, Region: 752 Kaapstad
20:28:11  (Reporting)  1017294-10th Battle Squadron Power:58 Health:100% Cape of Good Hope>Kaapstad Mission:Resupply Fitness:97% Need:0 Threat:0 GoalValue: 11252
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Southeast_Asia (Ext:0.20 - Core:0.20 - Nav:1.73) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1017276 8th Transport Squadron, 1160 Singapore, Pow:28, Count: 1(l 0/L 0/S 1)
20:28:11  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 2150, Region: 1160 Singapore
20:28:11  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 2150, Region: 1160 Singapore
20:28:11  (Reporting)  1017276-8th Transport Squadron Power:28 Health:100% Singapore>Singapore Mission:Naval Docking Fitness:100% Need:60 Threat:0 GoalValue: 2150
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1014775 4th Frigate Squadron, 1160 Singapore, Pow:93, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 18600, Region: 1160 Singapore
20:28:11  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 775, Region: 1160 Singapore
20:28:11  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 775, Region: 1160 Singapore
20:28:11  (Reporting)  1014775-4th Frigate Squadron Power:93 Health:100% Singapore>Singapore Mission:Naval Docking Fitness:100% Need:60 Threat:0 GoalValue: 775
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Middle_East (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Central_Africa (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Mexico (Ext:5.00 - Core:0.20 - Nav:0.20) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Eastern_USA (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_East_Africa (Ext:0.20 - Core:2.55 - Nav:0.20) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  1004381 Royal Navy Dock Mauritius, 790 Mauritius, Pow:24, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 790 Mauritius
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Central_America (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Iran (Ext:5.00 - Core:0.20 - Nav:0.20) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Central_USA (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Northwestern_India (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1016017 Peshwar Brigade, 1024 Peshawar, Pow:65, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Attack, Value: 2500, Region: 1022 Dalbandin
20:28:11  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 2500, Region: 1022 Dalbandin
20:28:11  (Reporting)  1016017-Peshwar Brigade Power:65 Health:100% Peshawar>Dalbandin Mission:Attack Fitness:50% Need:1 Threat:0 GoalValue: 2500
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1014763 Multan Cavalry Brigade, 1024 Peshawar, Pow:25, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Attack, Value: 2500, Region: 1022 Dalbandin
20:28:11  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 2500, Region: 1022 Dalbandin
20:28:11  (Reporting)  1014763-Multan Cavalry Brigade Power:25 Health:100% Peshawar>Dalbandin Mission:Attack Fitness:50% Need:1 Threat:0 GoalValue: 2500
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1014764 Amristar Cavalry Brigade, 1024 Peshawar, Pow:24, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Attack, Value: 2500, Region: 1022 Dalbandin
20:28:11  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 2500, Region: 1022 Dalbandin
20:28:11  (Reporting)  1014764-Amristar Cavalry Brigade Power:24 Health:100% Peshawar>Dalbandin Mission:Attack Fitness:50% Need:1 Threat:0 GoalValue: 2500
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1004021 Punjab Frontier Force, 1028 Attock, Pow:401, Count: 9(l 1/L 5/S 3)
20:28:11  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 23700, Region: 1029 Lahore
20:28:11  (Reporting)  Agenda  2  : Agenda: Garrison, Value: 16600, Region: 1046 Amristar
20:28:11  (Reporting)  Agenda  3  : Agenda: Garrison, Value: 23400, Region: 1029 Lahore
20:28:11  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 23400, Region: 1029 Lahore
20:28:11  (Reporting)  1004021-Punjab Frontier Force Power:401 Health:100% Attock>Lahore Mission:Garrison Fitness:100% Need:0 Threat:0 GoalValue: 23400
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1004157 Sinde Division, 1022 Dalbandin, Pow:95, Count: 2(l 1/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 10400, Region: 1023 Quetta
20:28:11  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 10400, Region: 1023 Quetta
20:28:11  (Reporting)  1004157-Sinde Division Power:95 Health:100% Dalbandin>Quetta Mission:Garrison Fitness:100% Need:0 Threat:0 GoalValue: 10400
20:28:11  (Reporting)   
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Andes (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1005020 Australia Station, 2441 Straits of Magellan, Pow:132, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 12728, Region: 2202 Gulf of Mexico Maritime Trade
20:28:11  (Reporting)  Agenda  2  : Agenda: Patrol Convoy Box, Value: 9504, Region: 2211 East Indies Maritime Trade
20:28:11  (Reporting)  Agenda  3  : Agenda: Naval Docking, Value: 1067, Region: 2021 Falklands
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 12728, Region: 2202 Gulf of Mexico Maritime Trade
20:28:11  (Reporting)  1005020-Australia Station Power:132 Health:100% Straits of Magellan>Gulf of Mexico Maritime Trade Mission:Patrol Convoy Box Fitness:86% Need:0 Threat:0 GoalValue: 12728
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Indochina (Ext:5.00 - Core:0.20 - Nav:0.20) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Brazil (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Caribbean (Ext:0.20 - Core:5.00 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  1004372 Jamaica Garrison, 1846 Kingston, Pow:24, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1846 Kingston
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Central_Asia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Horn_of_Africa (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Southern_Latin_America (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1017277 Hornby, P.' Fleet, 2021 Falklands, Pow:185, Count: 2(l 1/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 1525, Region: 2021 Falklands
20:28:11  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 1525, Region: 2021 Falklands
20:28:11  (Reporting)  1017277-Hornby, P.' Fleet Power:185 Health:100% Falklands>Falklands Mission:Naval Docking Fitness:100% Need:60 Threat:0 GoalValue: 1525
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1017297 5th Transport Squadron, 2021 Falklands, Pow:28, Count: 1(l 0/L 0/S 1)
20:28:11  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 2150, Region: 2021 Falklands
20:28:11  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 2150, Region: 2021 Falklands
20:28:11  (Reporting)  1017297-5th Transport Squadron Power:28 Health:100% Falklands>Falklands Mission:Naval Docking Fitness:100% Need:60 Threat:0 GoalValue: 2150
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_South_India (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1003965 Cawnpore Division, 1073 Mangalore, Pow:95, Count: 3(l 1/L 1/S 1)
20:28:11  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 11800, Region: 1073 Mangalore
20:28:11  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 11800, Region: 1073 Mangalore
20:28:11  (Reporting)  1003965-Cawnpore Division Power:95 Health:100% Mangalore>Mangalore Mission:Garrison Fitness:100% Need:0 Threat:0 GoalValue: 11800
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  1004092 Mysore Division is doing nothing in Madras  Power: 76  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1014771 Hyderabad Brigade is doing nothing in Madras  Power: 76  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Northeastern_Asia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Ottoman (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Eastern_India (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1004122 Bombay Army, 1096 Calcutta, Pow:325, Count: 7(l 1/L 3/S 3)
20:28:11  (Reporting)  Agenda  1  : Agenda: Defend, Value: 20000, Region: 1160 Singapore
20:28:11  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 20000, Region: 1160 Singapore
20:28:11  (Reporting)  1004122-Bombay Army Power:325 Health:100% Calcutta>Singapore Mission:Defend Fitness:40% Need:60 Threat:0 GoalValue: 20000
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1004087 Centre Division, 1096 Calcutta, Pow:76, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Defend, Value: 20000, Region: 1160 Singapore
20:28:11  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 20000, Region: 1160 Singapore
20:28:11  (Reporting)  1004087-Centre Division Power:76 Health:100% Calcutta>Singapore Mission:Defend Fitness:40% Need:60 Threat:0 GoalValue: 20000
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1003980 Dinapore Division, 1096 Calcutta, Pow:76, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Gather to GHQ, Value: 2, Region: 1359 Hong Kong
20:28:11  (Reporting)  Choosen Agenda: Agenda: Gather to GHQ, Value: 2, Region: 1359 Hong Kong
20:28:11  (Reporting)  1003980-Dinapore Division Power:76 Health:100% Calcutta>Hong Kong Mission:Gather to GHQ Fitness:1% Need:35 Threat:0 GoalValue: 2
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1004840 South America Station, 1096 Calcutta, Pow:141, Count: 2(l 1/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 10575, Region: 2210 South China Sea Maritime Trade
20:28:11  (Reporting)  Agenda  2  : Agenda: Naval Calling, Value: 1175, Region: 1096 Calcutta
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 10575, Region: 2210 South China Sea Maritime Trade
20:28:11  (Reporting)  1004840-South America Station Power:141 Health:100% Calcutta>South China Sea Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 10575
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1004110 Burma Frontier Force, 1111 Rangoon, Pow:89, Count: 3(l 1/L 1/S 1)
20:28:11  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1111 Rangoon
20:28:11  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1111 Rangoon
20:28:11  (Reporting)  1004110-Burma Frontier Force Power:89 Health:100% Rangoon>Rangoon Mission:Resupply Fitness:100% Need:60 Threat:0 GoalValue: 100000
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1016011 3. Column, 1111 Rangoon, Pow:87, Count: 3(l 0/L 2/S 1)
20:28:11  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1096 Calcutta
20:28:11  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 1111 Rangoon
20:28:11  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1111 Rangoon
20:28:11  (Reporting)  1016011-3. Column Power:87 Health:100% Rangoon>Rangoon Mission:Resupply Fitness:100% Need:60 Threat:0 GoalValue: 100000
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1017009 Burma Brigade, 1111 Rangoon, Pow:76, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1111 Rangoon
20:28:11  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1111 Rangoon
20:28:11  (Reporting)  1017009-Burma Brigade Power:76 Health:100% Rangoon>Rangoon Mission:Resupply Fitness:100% Need:60 Threat:0 GoalValue: 100000
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1014772 2nd Bengal Cavalry Brigade, 1111 Rangoon, Pow:29, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1111 Rangoon
20:28:11  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1111 Rangoon
20:28:11  (Reporting)  1014772-2nd Bengal Cavalry Brigade Power:29 Health:100% Rangoon>Rangoon Mission:Resupply Fitness:100% Need:60 Threat:0 GoalValue: 100000
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1004064 Madras Army, 1123 Moulmein, Pow:266, Count: 7(l 1/L 3/S 3)
20:28:11  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 10800, Region: 1123 Moulmein
20:28:11  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 10800, Region: 1123 Moulmein
20:28:11  (Reporting)  1004064-Madras Army Power:266 Health:100% Moulmein>Moulmein Mission:Garrison Fitness:100% Need:0 Threat:0 GoalValue: 10800
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Northern_Latin_America (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Maghreb (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Poland (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Sahara (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Southern_USA (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Pacific (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Nile (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Mediterranean (Ext:0.20 - Core:5.00 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1016976 4th Transport Squadron, 401 Malta, Pow:14, Count: 1(l 0/L 0/S 1)
20:28:11  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 1500, Region: 401 Malta
20:28:11  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 1500, Region: 401 Malta
20:28:11  (Reporting)  1016976-4th Transport Squadron Power:14 Health:100% Malta>Malta Mission:Naval Docking Fitness:100% Need:0 Threat:0 GoalValue: 1500
20:28:11  (Reporting)   
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Western_USA (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Eastern_Canada (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1003811 Lower Canada Command, 2195 Saint Lawrence, Pow:166, Count: 3(l 1/L 1/S 1)
20:28:11  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 7100, Region: 2195 Saint Lawrence
20:28:11  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 7100, Region: 2195 Saint Lawrence
20:28:11  (Reporting)  1003811-Lower Canada Command Power:166 Health:100% Saint Lawrence>Saint Lawrence Mission:Keep Position Fitness:100% Need:0 Threat:0 GoalValue: 7100
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1003825 Upper Canada Command, 2195 Saint Lawrence, Pow:128, Count: 2(l 0/L 1/S 1)
20:28:11  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 7000, Region: 2195 Saint Lawrence
20:28:11  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 7000, Region: 2195 Saint Lawrence
20:28:11  (Reporting)  1003825-Upper Canada Command Power:128 Health:100% Saint Lawrence>Saint Lawrence Mission:Keep Position Fitness:100% Need:0 Threat:0 GoalValue: 7000
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Egypt (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Australia (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1003837 New South Wales Field Force, 1441 Melbourne, Pow:79, Count: 2(l 0/L 1/S 1)
20:28:11  (Reporting)  Agenda  1  : Agenda: Defend, Value: 10400, Region: 1441 Melbourne
20:28:11  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 10400, Region: 1441 Melbourne
20:28:11  (Reporting)  1003837-New South Wales Field Force Power:79 Health:100% Melbourne>Melbourne Mission:Defend Fitness:50% Need:36 Threat:0 GoalValue: 10400
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_South_Pacific (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_New_Zealand (Ext:0.20 - Core:5.00 - Nav:0.20) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  1004470 Auckland Garrison, 1474 Auckland, Pow:24, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1474 Auckland
20:28:11  (Reporting)   
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Near_East (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Western_Canada (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Mashrek (Ext:5.00 - Core:0.20 - Nav:0.20) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Northwestern_African_Seas (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_North_Atlantic (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Eastern_Pacific (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1016337 17th Scout Squadron, 2217 American Pacific Maritime Trade, Pow:92, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 6900, Region: 2217 American Pacific Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 6900, Region: 2217 American Pacific Maritime Trade
20:28:11  (Reporting)  1016337-17th Scout Squadron Power:92 Health:100% American Pacific Maritime Trade>American Pacific Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 6900
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1017293 Fleet, 2217 American Pacific Maritime Trade, Pow:25, Count: 2(l 0/L 0/S 2)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 7500, Region: 2217 American Pacific Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 7500, Region: 2217 American Pacific Maritime Trade
20:28:11  (Reporting)  1017293-Fleet Power:25 Health:100% American Pacific Maritime Trade>American Pacific Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 7500
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Central_Pacific (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Southern_Pacific (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1015990 5th Frigate Squadron, 2215 South Pacific Maritime Trade, Pow:102, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 7650, Region: 2215 South Pacific Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 7650, Region: 2215 South Pacific Maritime Trade
20:28:11  (Reporting)  1015990-5th Frigate Squadron Power:102 Health:100% South Pacific Maritime Trade>South Pacific Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 7650
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1017292 South Pacific Trade, 2215 South Pacific Maritime Trade, Pow:11, Count: 1(l 0/L 0/S 1)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 2215 South Pacific Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 2215 South Pacific Maritime Trade
20:28:11  (Reporting)  1017292-South Pacific Trade Power:11 Health:100% South Pacific Maritime Trade>South Pacific Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1016990 8th Scout Squadron, 2212 Oceania Maritime Trade, Pow:124, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 9300, Region: 2212 Oceania Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 9300, Region: 2212 Oceania Maritime Trade
20:28:11  (Reporting)  1016990-8th Scout Squadron Power:124 Health:100% Oceania Maritime Trade>Oceania Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 9300
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1017289 26. Fleet, 2212 Oceania Maritime Trade, Pow:133, Count: 3(l 0/L 1/S 2)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 11250, Region: 2212 Oceania Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 11250, Region: 2212 Oceania Maritime Trade
20:28:11  (Reporting)  1017289-26. Fleet Power:133 Health:100% Oceania Maritime Trade>Oceania Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 11250
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Western_Pacific (Ext:0.20 - Core:0.20 - Nav:4.14) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1017291 Northern Asia Trade, 2214 Northern Asia Maritime Trade, Pow:11, Count: 1(l 0/L 0/S 1)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 2214 Northern Asia Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 2214 Northern Asia Maritime Trade
20:28:11  (Reporting)  1017291-Northern Asia Trade Power:11 Health:100% Northern Asia Maritime Trade>Northern Asia Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1014730 11th Frigate Squadron, 2214 Northern Asia Maritime Trade, Pow:115, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 8625, Region: 2214 Northern Asia Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 8625, Region: 2214 Northern Asia Maritime Trade
20:28:11  (Reporting)  1014730-11th Frigate Squadron Power:115 Health:100% Northern Asia Maritime Trade>Northern Asia Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 8625
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1016341 7th Frigate Squadron, 2213 West Pacific Maritime Trade, Pow:99, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 7425, Region: 2213 West Pacific Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 7425, Region: 2213 West Pacific Maritime Trade
20:28:11  (Reporting)  1016341-7th Frigate Squadron Power:99 Health:100% West Pacific Maritime Trade>West Pacific Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 7425
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1017290 Africa Trade, 2213 West Pacific Maritime Trade, Pow:14, Count: 1(l 0/L 0/S 1)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 2213 West Pacific Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 2213 West Pacific Maritime Trade
20:28:11  (Reporting)  1017290-Africa Trade Power:14 Health:100% West Pacific Maritime Trade>West Pacific Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1016000 19th Scout Squadron, 2210 South China Sea Maritime Trade, Pow:90, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 6750, Region: 2210 South China Sea Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 6750, Region: 2210 South China Sea Maritime Trade
20:28:11  (Reporting)  1016000-19th Scout Squadron Power:90 Health:100% South China Sea Maritime Trade>South China Sea Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 6750
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1017288 Fleet, 2210 South China Sea Maritime Trade, Pow:25, Count: 2(l 0/L 0/S 2)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 7500, Region: 2210 South China Sea Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 7500, Region: 2210 South China Sea Maritime Trade
20:28:11  (Reporting)  1017288-Fleet Power:25 Health:100% South China Sea Maritime Trade>South China Sea Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 7500
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1016323 Cotton Trade, 2211 East Indies Maritime Trade, Pow:11, Count: 1(l 0/L 0/S 1)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 2211 East Indies Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 2211 East Indies Maritime Trade
20:28:11  (Reporting)  1016323-Cotton Trade Power:11 Health:100% East Indies Maritime Trade>East Indies Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Indian_Ocean (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1012840 Merchant Fleet #10, 2209 Bay of Bengale Maritime Trade, Pow:14, Count: 1(l 0/L 0/S 1)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 2209 Bay of Bengale Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 2209 Bay of Bengale Maritime Trade
20:28:11  (Reporting)  1012840-Merchant Fleet #10 Power:14 Health:100% Bay of Bengale Maritime Trade>Bay of Bengale Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1004005 Kotah Contingent, 2469 Coast of Malabar, Pow:76, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Defend, Value: 15000, Region: 1160 Singapore
20:28:11  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 15000, Region: 1160 Singapore
20:28:11  (Reporting)  1004005-Kotah Contingent Power:76 Health:100% Coast of Malabar>Singapore Mission:Defend Fitness:30% Need:60 Threat:0 GoalValue: 15000
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1014720 3rd Scout Squadron, 2208 Indian Ocean Maritime Trade, Pow:100, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 7500, Region: 2208 Indian Ocean Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 7500, Region: 2208 Indian Ocean Maritime Trade
20:28:11  (Reporting)  1014720-3rd Scout Squadron Power:100 Health:100% Indian Ocean Maritime Trade>Indian Ocean Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 7500
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1017287 30. Fleet, 2208 Indian Ocean Maritime Trade, Pow:99, Count: 3(l 0/L 1/S 2)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 11250, Region: 2208 Indian Ocean Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 11250, Region: 2208 Indian Ocean Maritime Trade
20:28:11  (Reporting)  1017287-30. Fleet Power:99 Health:100% Indian Ocean Maritime Trade>Indian Ocean Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 11250
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1016351 3rd Battle Squadron, 2540 South Agulhas Plateau, Pow:136, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Naval Calling, Value: 708, Region: 1048 Bombay
20:28:11  (Reporting)  Choosen Agenda: Agenda: Naval Calling, Value: 708, Region: 1048 Bombay
20:28:11  (Reporting)  1016351-3rd Battle Squadron Power:136 Health:100% South Agulhas Plateau>Bombay Mission:Naval Calling Fitness:63% Need:0 Threat:0 GoalValue: 708
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Southwestern_African_Seas (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1017285 Africa Trade, 2206 Gulf of Guinea Maritime Trade, Pow:11, Count: 1(l 0/L 0/S 1)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 2206 Gulf of Guinea Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 2206 Gulf of Guinea Maritime Trade
20:28:11  (Reporting)  1017285-Africa Trade Power:11 Health:100% Gulf of Guinea Maritime Trade>Gulf of Guinea Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1015994 2nd Scout Squadron, 2206 Gulf of Guinea Maritime Trade, Pow:123, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 9225, Region: 2206 Gulf of Guinea Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 9225, Region: 2206 Gulf of Guinea Maritime Trade
20:28:11  (Reporting)  1015994-2nd Scout Squadron Power:123 Health:100% Gulf of Guinea Maritime Trade>Gulf of Guinea Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 9225
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1016692 22nd Scout Squadron, 2412 Angola Basin, Pow:89, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 9345, Region: 2209 Bay of Bengale Maritime Trade
20:28:11  (Reporting)  Agenda  2  : Agenda: Naval Calling, Value: 703, Region: 752 Kaapstad
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 9345, Region: 2209 Bay of Bengale Maritime Trade
20:28:11  (Reporting)  1016692-22nd Scout Squadron Power:89 Health:100% Angola Basin>Bay of Bengale Maritime Trade Mission:Patrol Convoy Box Fitness:89% Need:0 Threat:0 GoalValue: 9345
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1017010 6th Battle Squadron, 2412 Angola Basin, Pow:79, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 7840, Region: 2211 East Indies Maritime Trade
20:28:11  (Reporting)  Agenda  2  : Agenda: Naval Calling, Value: 630, Region: 752 Kaapstad
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 7840, Region: 2211 East Indies Maritime Trade
20:28:11  (Reporting)  1017010-6th Battle Squadron Power:79 Health:100% Angola Basin>East Indies Maritime Trade Mission:Patrol Convoy Box Fitness:70% Need:0 Threat:0 GoalValue: 7840
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1004926 West Indies Station, 2207 Southern Africa Maritime Trade, Pow:117, Count: 2(l 1/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 8775, Region: 2207 Southern Africa Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 8775, Region: 2207 Southern Africa Maritime Trade
20:28:11  (Reporting)  1004926-West Indies Station Power:117 Health:100% Southern Africa Maritime Trade>Southern Africa Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 8775
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1017286 18. Fleet, 2207 Southern Africa Maritime Trade, Pow:60, Count: 3(l 0/L 1/S 2)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 11250, Region: 2207 Southern Africa Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 11250, Region: 2207 Southern Africa Maritime Trade
20:28:11  (Reporting)  1017286-18. Fleet Power:60 Health:100% Southern Africa Maritime Trade>Southern Africa Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 11250
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Southeastern_American_Seas (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1004753 Mediteranean Fleet, 2204 Latin America Maritime Trade, Pow:173, Count: 2(l 1/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 12975, Region: 2204 Latin America Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 12975, Region: 2204 Latin America Maritime Trade
20:28:11  (Reporting)  1004753-Mediteranean Fleet Power:173 Health:100% Latin America Maritime Trade>Latin America Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 12975
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1017283 Indian Coastal, 2204 Latin America Maritime Trade, Pow:11, Count: 1(l 0/L 0/S 1)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 2204 Latin America Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 2204 Latin America Maritime Trade
20:28:11  (Reporting)  1017283-Indian Coastal Power:11 Health:100% Latin America Maritime Trade>Latin America Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1004722 Sheerness Division, 2423 Southwestern Brazilian Basin, Pow:78, Count: 2(l 1/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 7424, Region: 2217 American Pacific Maritime Trade
20:28:11  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 767, Region: 2021 Falklands
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 7424, Region: 2217 American Pacific Maritime Trade
20:28:11  (Reporting)  1004722-Sheerness Division Power:78 Health:100% Southwestern Brazilian Basin>American Pacific Maritime Trade Mission:Patrol Convoy Box Fitness:64% Need:0 Threat:0 GoalValue: 7424
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1017284 Fleet, 2205 La Plata Maritime Trade, Pow:25, Count: 2(l 0/L 0/S 2)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 7500, Region: 2205 La Plata Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 7500, Region: 2205 La Plata Maritime Trade
20:28:11  (Reporting)  1017284-Fleet Power:25 Health:100% La Plata Maritime Trade>La Plata Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 7500
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1016334 9th Scout Squadron, 2205 La Plata Maritime Trade, Pow:148, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 11100, Region: 2205 La Plata Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 11100, Region: 2205 La Plata Maritime Trade
20:28:11  (Reporting)  1016334-9th Scout Squadron Power:148 Health:100% La Plata Maritime Trade>La Plata Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 11100
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1016013 9th Battle Squadron, 2434 East Argentinan Basin, Pow:71, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 676, Region: 2021 Falklands
20:28:11  (Reporting)  Agenda  2  : Agenda: Naval Superiority, Value: 3431, Region: 2424 Eastern Brazilian Basin
20:28:11  (Reporting)  Agenda  3  : Agenda: Naval Docking, Value: 557, Region: 2021 Falklands
20:28:11  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 557, Region: 2021 Falklands
20:28:11  (Reporting)  1016013-9th Battle Squadron Power:71 Health:100% East Argentinan Basin>Falklands Mission:Naval Docking Fitness:97% Need:60 Threat:0 GoalValue: 557
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Central_American_Seas (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1015689 Coastal Trade, 2202 Gulf of Mexico Maritime Trade, Pow:14, Count: 1(l 0/L 0/S 1)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 2202 Gulf of Mexico Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 2202 Gulf of Mexico Maritime Trade
20:28:11  (Reporting)  1015689-Coastal Trade Power:14 Health:100% Gulf of Mexico Maritime Trade>Gulf of Mexico Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1015991 11th Scout Squadron, 2203 Caribbean Maritime Trade, Pow:127, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 9525, Region: 2203 Caribbean Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 9525, Region: 2203 Caribbean Maritime Trade
20:28:11  (Reporting)  1015991-11th Scout Squadron Power:127 Health:100% Caribbean Maritime Trade>Caribbean Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 9525
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1017282 14. Fleet, 2203 Caribbean Maritime Trade, Pow:123, Count: 3(l 0/L 1/S 2)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 11250, Region: 2203 Caribbean Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 11250, Region: 2203 Caribbean Maritime Trade
20:28:11  (Reporting)  1017282-14. Fleet Power:123 Health:100% Caribbean Maritime Trade>Caribbean Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 11250
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Northeastern_American_Seas (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1017281 16. Fleet, 2201 North American Maritime Trade, Pow:63, Count: 2(l 0/L 1/S 1)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 7500, Region: 2201 North American Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 7500, Region: 2201 North American Maritime Trade
20:28:11  (Reporting)  1017281-16. Fleet Power:63 Health:100% North American Maritime Trade>North American Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 7500
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1014768 21st Scout Squadron, 2201 North American Maritime Trade, Pow:122, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 9150, Region: 2201 North American Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 9150, Region: 2201 North American Maritime Trade
20:28:11  (Reporting)  1014768-21st Scout Squadron Power:122 Health:100% North American Maritime Trade>North American Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 9150
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_South_European_Seas (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1014718 White Line, 2200 Black Sea Maritime Trade, Pow:14, Count: 1(l 0/L 0/S 1)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 2200 Black Sea Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 2200 Black Sea Maritime Trade
20:28:11  (Reporting)  1014718-White Line Power:14 Health:100% Black Sea Maritime Trade>Black Sea Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1017280 20. Fleet, 2199 Mediterranean Maritime Trade, Pow:81, Count: 3(l 0/L 1/S 2)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 11250, Region: 2199 Mediterranean Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 11250, Region: 2199 Mediterranean Maritime Trade
20:28:11  (Reporting)  1017280-20. Fleet Power:81 Health:100% Mediterranean Maritime Trade>Mediterranean Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 11250
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1015997 13th Frigate Squadron, 2199 Mediterranean Maritime Trade, Pow:139, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 10425, Region: 2199 Mediterranean Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 10425, Region: 2199 Mediterranean Maritime Trade
20:28:11  (Reporting)  1015997-13th Frigate Squadron Power:139 Health:100% Mediterranean Maritime Trade>Mediterranean Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 10425
20:28:11  (Reporting)   
20:28:11  (Reporting)  1003943 Lahore Division is doing nothing in Gulf of Sirta  Power: 96  HealthPerc: 100
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_European_Seas (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1017279 25. Fleet, 2198 Western Europe Maritime Trade, Pow:130, Count: 3(l 0/L 1/S 2)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 11250, Region: 2198 Western Europe Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 11250, Region: 2198 Western Europe Maritime Trade
20:28:11  (Reporting)  1017279-25. Fleet Power:130 Health:100% Western Europe Maritime Trade>Western Europe Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 11250
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1016009 1st Frigate Squadron, 2198 Western Europe Maritime Trade, Pow:139, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 10425, Region: 2198 Western Europe Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 10425, Region: 2198 Western Europe Maritime Trade
20:28:11  (Reporting)  1016009-1st Frigate Squadron Power:139 Health:100% Western Europe Maritime Trade>Western Europe Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 10425
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_North_European_Seas (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1012750 Merchant Fleet #4, 2196 Baltic Maritime Trade, Pow:14, Count: 1(l 0/L 0/S 1)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 2196 Baltic Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 2196 Baltic Maritime Trade
20:28:11  (Reporting)  1012750-Merchant Fleet #4 Power:14 Health:100% Baltic Maritime Trade>Baltic Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1017278 North Sea Trade, 2197 North Sea Maritime Trade, Pow:11, Count: 1(l 0/L 0/S 1)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 2197 North Sea Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 2197 North Sea Maritime Trade
20:28:11  (Reporting)  1017278-North Sea Trade Power:11 Health:100% North Sea Maritime Trade>North Sea Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1014769 12th Frigate Squadron, 2197 North Sea Maritime Trade, Pow:100, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 7500, Region: 2197 North Sea Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 7500, Region: 2197 North Sea Maritime Trade
20:28:11  (Reporting)  1014769-12th Frigate Squadron Power:100 Health:100% North Sea Maritime Trade>North Sea Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 7500
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_North_America (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Northwestern_America (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Eastern_Siberia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Atlantic (Ext:0.20 - Core:2.55 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:28:11  (Reporting)  Ended SplitStaticUnits 1 ms
20:28:11  (Reporting)  Entering PromoteLeaders (_PRL_)
20:28:11  (Reporting)  Ended PromoteLeaders 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  ApplyAgenda AutoMerge
20:28:11  (Reporting)  1017300 Simpson, J.' Corps will be merged into 1003697 Home Forces in region Midlands
20:28:11  (Reporting)  1003755 Midlands Yeomanry will be merged into 1003697 Home Forces in region Midlands
20:28:11  (Reporting)  AI Process done in  34526 ms
20:28:11  (Reporting)  Processing  1000002 France
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on France AILevel 3 Kind: 0 Dormant NO Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
20:28:11  (Reporting)  Theater: 368 Theater_France AggroCoeff from script: 100 OwnPow Land: 7134 OppPow Land: 0 OwnPow Nav : 2848 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 34 > 53
20:28:11  (Reporting)  Theater: 379 Theater_Maghreb AggroCoeff from script: 100 OwnPow Land: 1368 OppPow Land: 0 OwnPow Nav : 331 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 25 > 38
20:28:11  (Reporting)  Theater: 383 Theater_West_Africa AggroCoeff from script: 100 OwnPow Land: 222 OppPow Land: 0 OwnPow Nav : 355 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 86 > 111
20:28:11  (Reporting)  Theater: 408 Theater_South_Pacific AggroCoeff from script: 100 OwnPow Land: 142 OppPow Land: 0 OwnPow Nav : 252 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 14 > 28
20:28:11  (Reporting)  Theater: 427 Theater_North_European_Seas AggroCoeff from script: 100 OwnPow Land: 909 OppPow Land: 0 OwnPow Nav : 1037 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 43 > 138
20:28:11  (Reporting)  Theater: 428 Theater_European_Seas AggroCoeff from script: 100 OwnPow Land: 194 OppPow Land: 0 OwnPow Nav : 4437 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 16 > 54
20:28:11  (Reporting)  Theater: 429 Theater_South_European_Seas AggroCoeff from script: 100 OwnPow Land: 2261 OppPow Land: 0 OwnPow Nav : 932 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 37 > 153
20:28:11  (Reporting)  Theater: 430 Theater_Northeastern_American_Seas AggroCoeff from script: 100 OwnPow Land: 142 OppPow Land: 0 OwnPow Nav : 119 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 30 > 82
20:28:11  (Reporting)  Theater: 431 Theater_Central_American_Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 356 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 24 > 90
20:28:11  (Reporting)  Theater: 432 Theater_Southeastern_American_Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 619 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 40 > 98
20:28:11  (Reporting)  Theater: 433 Theater_Southwestern_African_Seas AggroCoeff from script: 100 OwnPow Land: 44 OppPow Land: 0 OwnPow Nav : 1436 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 33 > 88
20:28:11  (Reporting)  Theater: 436 Theater_Southern_Pacific AggroCoeff from script: 100 OwnPow Land: 186 OppPow Land: 0 OwnPow Nav : 871 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 106 > 219
20:28:11  (Reporting)  Theater: 437 Theater_Central_Pacific AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 16 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 32 > 70
20:28:11  (Reporting)  Theater: 440 Theater_Northwestern_African_Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 580 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 6 > 29
20:28:11  (Reporting)  _FIT_ Ended AIInitTheaters 1096 ms
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 357
20:28:11  (Reporting)  Resources Levels France EcoBase 357 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Average Stock 653 Expected 714 Balance 100
20:28:11  (Reporting)  Capital Availability Very High Stock 2631 Expected 1071 Balance 835
20:28:11  (Reporting)  Steel Availability High Stock 203 Expected 107 Balance 25
20:28:11  (Reporting)  Coal Availability Average Stock 158 Expected 143 Balance -24
20:28:11  (Reporting)  Supply Availability Plentiful Stock 64 Expected 7 Balance -1
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 31 Expected 7 Balance 5
20:28:11  (Reporting)  Prestige Availability Plentiful Stock 1007 Expected 0 Balance 8
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 92 Expected 268 Balance -46
20:28:11  (Reporting)  River Pool Availability Very Low Stock 48 Expected 178 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 105 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Average Stock 260 Expected 178 Balance -10
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 7 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Very High Stock 113 Expected 36 Balance 1
20:28:11  (Reporting)  Iron Availability Very High Stock 60 Expected 18 Balance -12
20:28:11  (Reporting)  Minerals Availability Very High Stock 57 Expected 18 Balance 0
20:28:11  (Reporting)  Nitrates Availability Plentiful Stock 115 Expected 18 Balance 11
20:28:11  (Reporting)  Cereals Availability Very High Stock 59 Expected 25 Balance 2
20:28:11  (Reporting)  Rice Availability Very Low Stock 2 Expected 18 Balance -1
20:28:11  (Reporting)  Fish Availability Low Stock 52 Expected 25 Balance -23
20:28:11  (Reporting)  Tropical Fruits Availability Very Low Stock 6 Expected 18 Balance -3
20:28:11  (Reporting)  Cattle Availability Low Stock 45 Expected 25 Balance -23
20:28:11  (Reporting)  Fruits Availability High Stock 46 Expected 18 Balance -12
20:28:11  (Reporting)  Sugar Availability Low Stock 19 Expected 18 Balance -6
20:28:11  (Reporting)  Preserved Food Availability Plentiful Stock 23 Expected 18 Balance 30
20:28:11  (Reporting)  Wool Availability High Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Plentiful Stock 78 Expected 18 Balance 2
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 18 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 54 Expected 18 Balance -20
20:28:11  (Reporting)  Wood Availability Low Stock 40 Expected 18 Balance -14
20:28:11  (Reporting)  Dyes Availability Very High Stock 55 Expected 18 Balance -2
20:28:11  (Reporting)  Tobacco Availability Low Stock 12 Expected 18 Balance -2
20:28:11  (Reporting)  Petroleum Availability Very High Stock 2 Expected 0 Balance -1
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 25 Balance 0
20:28:11  (Reporting)  Wines Availability High Stock 25 Expected 25 Balance 9
20:28:11  (Reporting)  Chemicals Availability Very High Stock 45 Expected 18 Balance 1
20:28:11  (Reporting)  Manufactured Goods Availability Average Stock 108 Expected 107 Balance 9
20:28:11  (Reporting)  Textile Availability Very High Stock 82 Expected 25 Balance -2
20:28:11  (Reporting)  Mechanical Parts Availability Plentiful Stock 133 Expected 18 Balance 15
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 18 Balance 0
20:28:11  (Reporting)  Silk Availability Average Stock 19 Expected 18 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 18 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Average Stock 31 Expected 25 Balance 2
20:28:11  (Reporting)  Gold Availability Low Stock 1 Expected 18 Balance 0
20:28:11  (Reporting)  Gems Availability Low Stock 10 Expected 18 Balance -3
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 18 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 18 Balance 0
20:28:11  (Reporting)  _IAE_ France Global Military Usage: 25 %
20:28:11  (Reporting)  _IAE_ France Money Stock 653 Expenses 111 Availability Average Mil Spend 44 Civ Spend 89
20:28:11  (Reporting)  _IAE_ France Capital Stock 2631 Expenses 628 Availability Very High Mil Spend 97 Civ Spend 1162
20:28:11  (Reporting)  _IAE_ France Steel Stock 203 Expenses 5 Availability High Mil Spend 22 Civ Spend 36
20:28:11  (Reporting)  _IAE_ France Coal Stock 158 Expenses 74 Availability Average Mil Spend 4 Civ Spend 14
20:28:11  (Reporting)  _IAE_ France Supply Stock 64 Expenses 16 Availability Plentiful Mil Spend 11 Civ Spend 0
20:28:11  (Reporting)  _IAE_ France Ammunition Stock 31 Expenses 8 Availability Plentiful Mil Spend 6 Civ Spend 0
20:28:11  (Reporting)  _IAE_ France Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ France Prestige Stock 1007 Expenses 0 Availability Plentiful Mil Spend 114 Civ Spend 341
20:28:11  (Reporting)  _IAE_ France Rail Pool Stock 92 Expenses 46 Availability Very Low Mil Spend 1 Civ Spend 2
20:28:11  (Reporting)  _IAE_ France River Pool Stock 48 Expenses 0 Availability Very Low Mil Spend 1 Civ Spend 4
20:28:11  (Reporting)  _IAE_ France Morale Stock 105 Expenses 0 Availability Plentiful Mil Spend 24 Civ Spend 0
20:28:11  (Reporting)  _IAE_ France Conscripts Stock 260 Expenses 10 Availability Average Mil Spend 30 Civ Spend 0
20:28:11  (Reporting)  _IAE_ France War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ France Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ France Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ France Diplomat Stock 7 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 2
20:28:11  (Reporting)  _IAE_ France Officers Stock 113 Expenses 3 Availability Very High Mil Spend 22 Civ Spend 0
20:28:11  (Reporting)  _IAE_ France Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ France Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ France Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ France Iron Stock 60 Expenses 31 Availability Very High Mil Spend 0 Civ Spend 14
20:28:11  (Reporting)  _IAE_ France Minerals Stock 57 Expenses 20 Availability Very High Mil Spend 4 Civ Spend 11
20:28:11  (Reporting)  _IAE_ France Nitrates Stock 115 Expenses 5 Availability Plentiful Mil Spend 0 Civ Spend 78
20:28:11  (Reporting)  _IAE_ France Cereals Stock 59 Expenses 47 Availability Very High Mil Spend 0 Civ Spend 8
20:28:11  (Reporting)  _IAE_ France Rice Stock 2 Expenses 1 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ France Fish Stock 52 Expenses 41 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ France Tropical Fruits Stock 6 Expenses 3 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ France Cattle Stock 45 Expenses 36 Availability Low Mil Spend 0 Civ Spend -1
20:28:11  (Reporting)  _IAE_ France Fruits Stock 46 Expenses 37 Availability High Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ France Sugar Stock 19 Expenses 8 Availability Low Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ France Preserved Food Stock 23 Expenses 13 Availability Plentiful Mil Spend 0 Civ Spend 16
20:28:11  (Reporting)  _IAE_ France Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ France Wool Stock 2 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ France Cotton/Wool Stock 78 Expenses 23 Availability Plentiful Mil Spend 0 Civ Spend 38
20:28:11  (Reporting)  _IAE_ France Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ France Coffee Stock 54 Expenses 20 Availability Average Mil Spend 0 Civ Spend 9
20:28:11  (Reporting)  _IAE_ France Wood Stock 40 Expenses 36 Availability Low Mil Spend 0 Civ Spend -1
20:28:11  (Reporting)  _IAE_ France Dyes Stock 55 Expenses 23 Availability Very High Mil Spend 0 Civ Spend 19
20:28:11  (Reporting)  _IAE_ France Tobacco Stock 12 Expenses 2 Availability Low Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ France Petroleum Stock 2 Expenses 1 Availability Very High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ France Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ France Wines Stock 25 Expenses 15 Availability High Mil Spend 0 Civ Spend 7
20:28:11  (Reporting)  _IAE_ France Chemicals Stock 45 Expenses 12 Availability Very High Mil Spend 0 Civ Spend 20
20:28:11  (Reporting)  _IAE_ France Manufactured Goods Stock 108 Expenses 39 Availability Average Mil Spend 6 Civ Spend 8
20:28:11  (Reporting)  _IAE_ France Textile Stock 82 Expenses 28 Availability Very High Mil Spend 0 Civ Spend 32
20:28:11  (Reporting)  _IAE_ France Mechanical Parts Stock 133 Expenses 16 Availability Plentiful Mil Spend 0 Civ Spend 84
20:28:11  (Reporting)  _IAE_ France Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ France Silk Stock 19 Expenses 6 Availability Average Mil Spend 0 Civ Spend 4
20:28:11  (Reporting)  _IAE_ France Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ France Luxury Goods Stock 31 Expenses 9 Availability Average Mil Spend 0 Civ Spend 9
20:28:11  (Reporting)  _IAE_ France Gold Stock 1 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ France Gems Stock 10 Expenses 3 Availability Low Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ France Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ France Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 787 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Theater Prevalences Theater_France Ordered Value: 1780
20:28:11  (Reporting)  Theater Prevalences Theater_West_Africa Ordered Value: 1760
20:28:11  (Reporting)  Theater Prevalences Theater_Maghreb Ordered Value: 500
20:28:11  (Reporting)  Theater Prevalences Theater_South_Pacific Ordered Value: 240
20:28:11  (Reporting)  Theater Prevalences Theater_Northwestern_African_Seas Ordered Value: 100
20:28:11  (Reporting)  Theater Prevalences Theater_Central_Pacific Ordered Value: 100
20:28:11  (Reporting)  Theater Prevalences Theater_Southern_Pacific Ordered Value: 100
20:28:11  (Reporting)  Theater Prevalences Theater_Southwestern_African_Seas Ordered Value: 100
20:28:11  (Reporting)  Theater Prevalences Theater_Southeastern_American_Seas Ordered Value: 100
20:28:11  (Reporting)  Theater Prevalences Theater_Central_American_Seas Ordered Value: 100
20:28:11  (Reporting)  Theater Prevalences Theater_Northeastern_American_Seas Ordered Value: 100
20:28:11  (Reporting)  Theater Prevalences Theater_South_European_Seas Ordered Value: 100
20:28:11  (Reporting)  Theater Prevalences Theater_European_Seas Ordered Value: 100
20:28:11  (Reporting)  Theater Prevalences Theater_North_European_Seas Ordered Value: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 368 Theater_France (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_France Overall power(self): 7134 Overall power (enemies): 0 Ratio: 5.00
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:28:11  (Reporting)  Making Naval Values Map: 368 France LAND Overall power(self): 2848 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 383 Theater_West_Africa (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_West_Africa Overall power(self): 222 Overall power (enemies): 0 Ratio: 5.00
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  179
20:28:11  (Reporting)  Making Naval Values Map: 383 West Africa LAND Overall power(self): 355 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 379 Theater_Maghreb (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Maghreb Overall power(self): 1368 Overall power (enemies): 0 Ratio: 5.00
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  144
20:28:11  (Reporting)  Making Naval Values Map: 379 Maghreb LAND Overall power(self): 331 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 408 Theater_South_Pacific (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_South_Pacific Overall power(self): 142 Overall power (enemies): 0 Ratio: 5.00
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  33
20:28:11  (Reporting)  Making Naval Values Map: 408 South Pacific LAND Overall power(self): 252 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 440 Theater_Northwestern_African_Seas (Nav)
20:28:11  (Reporting)  Making Naval Values Map: 440 Northwestern African Seas NAV Overall power(self): 580 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 437 Theater_Central_Pacific (Nav)
20:28:11  (Reporting)  Making Naval Values Map: 437 Central Pacific NAV Overall power(self): 16 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 436 Theater_Southern_Pacific (Nav)
20:28:11  (Reporting)  Making Naval Values Map: 436 Southern Pacific NAV Overall power(self): 871 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 433 Theater_Southwestern_African_Seas (Nav)
20:28:11  (Reporting)  Making Naval Values Map: 433 Southwestern African Seas NAV Overall power(self): 1436 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 432 Theater_Southeastern_American_Seas (Nav)
20:28:11  (Reporting)  Making Naval Values Map: 432 Southeastern American Seas NAV Overall power(self): 619 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 431 Theater_Central_American_Seas (Nav)
20:28:11  (Reporting)  Making Naval Values Map: 431 Central American Seas NAV Overall power(self): 356 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 430 Theater_Northeastern_American_Seas (Nav)
20:28:11  (Reporting)  Making Naval Values Map: 430 Northeastern American Seas NAV Overall power(self): 119 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 429 Theater_South_European_Seas (Nav)
20:28:11  (Reporting)  Making Naval Values Map: 429 South European Seas NAV Overall power(self): 932 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 428 Theater_European_Seas (Nav)
20:28:11  (Reporting)  Making Naval Values Map: 428 European Seas NAV Overall power(self): 4437 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 427 Theater_North_European_Seas (Nav)
20:28:11  (Reporting)  Making Naval Values Map: 427 North European Seas NAV Overall power(self): 1037 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 368 France LAND Overall power(self): 2848 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 383 West Africa LAND Overall power(self): 355 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 379 Maghreb LAND Overall power(self): 331 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 408 South Pacific LAND Overall power(self): 252 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 440 Northwestern African Seas NAV Overall power(self): 580 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 437 Central Pacific NAV Overall power(self): 16 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 436 Southern Pacific NAV Overall power(self): 871 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 433 Southwestern African Seas NAV Overall power(self): 1436 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 432 Southeastern American Seas NAV Overall power(self): 619 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 431 Central American Seas NAV Overall power(self): 356 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 430 Northeastern American Seas NAV Overall power(self): 119 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 429 South European Seas NAV Overall power(self): 932 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 428 European Seas NAV Overall power(self): 4437 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 427 North European Seas NAV Overall power(self): 1037 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Land Theaters Special Regions ***
20:28:11  (Reporting)  Theater 368 Theater_France HQReg: 73 Rhone Max pick: Rhone Max need: Bretagne Max Val: Rhone Naval Gathering: 78 Provence
20:28:11  (Reporting)  Theater 383 Theater_West_Africa HQReg: 492 Senegal Max pick: Senegal Max need: Casamance Max Val: Senegal Naval Gathering: 492 Senegal
20:28:11  (Reporting)  Theater 379 Theater_Maghreb HQReg: 418 Algeria Max pick: Algeria Max need: Tangiers Max Val: Algeria Naval Gathering: 418 Algeria
20:28:11  (Reporting)  Theater 408 Theater_South_Pacific HQReg: 1481 Kanaky Max pick: Kanaky Max need: Sorong Max Val: Kanaky Naval Gathering: 1481 Kanaky
20:28:11  (Reporting)   
20:28:11  (Reporting)  Final Gather Region for  368 France : 73 Rhone
20:28:11  (Reporting)  Final Gather Region for  383 West Africa : 492 Senegal
20:28:11  (Reporting)  Final Gather Region for  379 Maghreb : 418 Algeria
20:28:11  (Reporting)  Final Gather Region for  408 South Pacific : 1481 Kanaky
20:28:11  (Reporting)   
20:28:11  (Reporting)  Ended InitAndDumpData France 1195 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  RPL Buying a replacement for FRA Light Artillery
20:28:11  (Reporting)  RPL Buying a replacement for FRA Supply Train
20:28:11  (Reporting)  Ended BuildReplacements 33 ms
20:28:11  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:28:11  (Reporting)  Helper_AlterTaxes (_HAF_) France Money level is 3 (0 = None, 6 = Plentiful) Levels: Corporate 1 Excise 1 Tariff 1 Census 1 Income 1 Maritime 1 Percentages: Corporate 6 % Excise 28 % Tariff 15 % Census 3 % Income 0 % Maritime 5 %
20:28:11  (Reporting)  Ended HandleAdvancedFinances 4 ms
20:28:11  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:28:11  (Reporting)  _HAC_ Deleting for dynamism Coffee in Central America Amount 10
20:28:11  (Reporting)  _HAC_ Deleting for dynamism Gems in South Brazil Amount 2
20:28:11  (Reporting)  _HAC_ Deleting for dynamism Fish in North Balkans Amount 1
20:28:11  (Reporting)  _HAC_ Deleting for dynamism Sugar in Central America Amount 1
20:28:11  (Reporting)  _HAC_ Identify Resources Need France 19 resources are needed 1 resources in surplus.
20:28:11  (Reporting)  _HAC_ Delete Trade France removing sell transaction of  Minerals in area North France as country lacks in this good.
20:28:11  (Reporting)  _HAC_ Want to Buy 26 Rice
20:28:11  (Reporting)  AddNewTrades France Added 3 buy request of Rice in area Low Countries
20:28:11  (Reporting)  _HAC_ Want to Buy 11 Tropical Fruits
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Cattle
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Sugar
20:28:11  (Reporting)  AddNewTrades France Added 1 buy request of Sugar in area Central America
20:28:11  (Reporting)  _HAC_ Want to Buy 18 Tobacco
20:28:11  (Reporting)  _HAC_ Want to Buy 18 Opium
20:28:11  (Reporting)  _HAC_ Want to Buy 15 Gold
20:28:11  (Reporting)  _HAC_ Want to Buy 28 Gems
20:28:11  (Reporting)  AddNewTrades France Added 2 buy request of Gems in area South Brazil
20:28:11  (Reporting)  _HAC_ Want to Buy 18 Automobile
20:28:11  (Reporting)  _HAC_ Want to Buy 18 Aviation
20:28:11  (Reporting)  _HAC_ Want to Buy 4 Steel
20:28:11  (Reporting)  AddNewTrades France Added 4 buy request of Steel in area Japan
20:28:11  (Reporting)  _HAC_ Want to Buy 35 Tea
20:28:11  (Reporting)  _HAC_ Want to Buy 7 Coffee
20:28:11  (Reporting)  AddNewTrades France Added 5 buy request of Coffee in area Central America
20:28:11  (Reporting)  AddNewTrades France Added 2 buy request of Coffee in area Central America
20:28:11  (Reporting)  _HAC_ Want to Buy 48 Rum
20:28:11  (Reporting)  _HAC_ Want to Buy 18 Electrical Parts
20:28:11  (Reporting)  _HAC_ Want to Buy 26 Silk
20:28:11  (Reporting)  AddNewTrades France Added 2 buy request of Silk in area Low Countries
20:28:11  (Reporting)  _HAC_ Want to Buy 38 Luxury Goods
20:28:11  (Reporting)  _HAC_ Want to Buy 9 Minerals
20:28:11  (Reporting)  AddNewTrades France Added 2 buy request of Minerals in area North Italy
20:28:11  (Reporting)  AddNewTrades France Added 5 buy request of Minerals in area North Andes
20:28:11  (Reporting)  AddNewTrades France Added 2 buy request of Minerals in area North Andes
20:28:11  (Reporting)  _HAC_ Want to Buy 10 Fruits
20:28:11  (Reporting)  AddNewTrades France Added 1 buy request of Fruits in area North Italy
20:28:11  (Reporting)  AddNewTrades France Added 5 buy request of Fruits in area Scandinavia
20:28:11  (Reporting)  AddNewTrades France Added 2 buy request of Fruits in area Chile
20:28:11  (Reporting)  AddNewTrades France Added 1 buy request of Fruits in area Scandinavia
20:28:11  (Reporting)  AddNewTrades France Added 1 buy request of Fruits in area Cheasapeake
20:28:11  (Reporting)  Sell surplus France Added 9 sell proposal of Mechanical Parts in area North France
20:28:11  (Reporting)  Cie Gnrale Transatlantique in 2201 North American Maritime Trade will be relocated 1 fleets found there
20:28:11  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy North Sea Maritime Trade interest 1
20:28:11  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy Black Sea Maritime Trade interest 15
20:28:11  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy Indian Ocean Maritime Trade interest 10
20:28:11  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy Southern Africa Maritime Trade interest 3
20:28:11  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy Northern Asia Maritime Trade interest 7
20:28:11  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy Bay of Bengale Maritime Trade interest 7
20:28:11  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy South China Sea Maritime Trade interest 6
20:28:11  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy West Pacific Maritime Trade interest 5
20:28:11  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy East Indies Maritime Trade interest 4
20:28:11  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy Oceania Maritime Trade interest 6
20:28:11  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy American Pacific Maritime Trade interest 6
20:28:11  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy North American Maritime Trade interest 1
20:28:11  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy Gulf of Mexico Maritime Trade interest 3
20:28:11  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy Latin America Maritime Trade interest 3
20:28:11  (Reporting)  Redeploying Commerce Fleet for France 1012545 Cie Gnrale Transatlantique in 2200 Black Sea Maritime Trade Interest: 15
20:28:11  (Reporting)  Ended HandleAdvancedCommerce 146 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000002 France
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Proposing to 1000061 Khiva
20:28:11  (Reporting)  Checking 32 Propose Mutual Passage
20:28:11  (Reporting)  Proposing to 1000121 Joola
20:28:11  (Reporting)  Checking 23 Propose Mutual Supply
20:28:11  (Reporting)  Proposing to 1000224 Yugoslavia
20:28:11  (Reporting)  Checking 26 Give Passage Right
20:28:11  (Reporting)  Proposing to 1000156 Hawaii
20:28:11  (Reporting)  Checking 23 Propose Mutual Supply
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 20 ms
20:28:11  (Reporting)  Entering HandleAdvancedStructures (_HAS_)
20:28:11  (Reporting)  IdentifyProductionStrucsBuild Tropical Fruits Farm Worth:674 // Cattle Farm Worth:639 // Rice Paddies Worth:448 // Wood Logging Worth:442 // Fishermen Port Worth:378 // Tobacco Field Worth:332 // Cereals Farm Worth:308 // Wool Farm Worth:250 // Coffee Field Worth:218 // Cotton Field Worth:153 // 
20:28:11  (Reporting)  _HAS_ France has initiated construction of a Tropical Fruits Farm in region 789 Reunion
20:28:11  (Reporting)  _HAS_ France has initiated construction of a Cattle Farm in region 73 Rhone
20:28:11  (Reporting)  Ended HandleAdvancedStructures 354 ms
20:28:11  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 4 Anthropological Expedition not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 526 Freetown
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 13 Gunboat Diplomacy not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 1153 Caobang
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 17 Local Chief - Treaty not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 120 target region was 524 Niamey
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 260 target region was 1895 Cayenne
20:28:11  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 22 Colonial Merchants has 120 % to be played in 637 Gabon
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants played.
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 10 target region was 587 Bauchi
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 80 target region was 1482 Vanuatu
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 120 target region was 408 Rabat
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: There is no revolt in the region. . Success Chance was 70 target region was 1144 Vinhlong
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 20 target region was 647 Mungbere
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 120 target region was 604 Bangui
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 5 Prospecting Expedition not played as return code is The decision   is not valid: Not enough elements with the correct attribute. . Success Chance was 135 target region was 1481 Kanaky
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 13 Gunboat Diplomacy not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 20 target region was 651 Irebu
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 40 target region was 514 Odienne
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 270 target region was 1851 Antilles Francaises
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 6 Military Expedition: Prosecute not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 120 target region was 537 Cotonou
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 31 Declare Protectorate not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 60 target region was 64 Auvergne
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: You must own the region. . Success Chance was 80 target region was 1482 Vanuatu
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 19 Local Chief - Cede Territory not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 75 target region was 66 Bourgogne
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You don't have another decision with the needed attribute: . . Success Chance was 55 target region was 493 Dakar
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 6 Military Expedition: Prosecute not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 60 target region was 443 Laghouat
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 1 Exploration Party not played as return code is The decision   is not valid: The colonial status of another nation is too high. . Success Chance was 10 target region was 798 Liban
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 50 target region was 501 Timbo
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 80 target region was 1482 Vanuatu
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 50 target region was 453 Zaouteme
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 30 target region was 1143 Louangphrabang
20:28:11  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 6 Military Expedition: Prosecute has 255 % to be played in 418 Algeria
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 6 Military Expedition: Prosecute played.
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 62 Nivernais
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 30 target region was 541 Zinder
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 85 target region was 48 Normandie
20:28:11  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 15 Local Chief - Bribing has 160 % to be played in 1151 Hanoi
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing played.
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 55 target region was 58 Artois
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 120 target region was 508 Falaba
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 25 Improve Telegraph Network not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 55 target region was 58 Artois
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 40 target region was 787 Suarez
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 120 target region was 617 Djibuti
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 260 target region was 1895 Cayenne
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: Your transport level is not within the limits of the decision. . Success Chance was 185 target region was 789 Reunion
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 120 target region was 617 Djibuti
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 315 target region was 61 Ile de France
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 270 target region was 1851 Antilles Francaises
20:28:11  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 15 Local Chief - Bribing has 40 % to be played in 787 Suarez
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing played.
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 13 Gunboat Diplomacy not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 70 target region was 1896 Pahora
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 120 target region was 617 Djibuti
20:28:11  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 26 Colonial School has 185 % to be played in 789 Reunion
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 26 Colonial School played.
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 120 target region was 524 Niamey
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 3 Geographic Society Expedition not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 160 target region was 1149 Hue
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 6 Military Expedition: Prosecute not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 30 target region was 411 Marrakech
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 160 target region was 783 Antananarivo
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 32 Declare Formal Colony not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 10 target region was 798 Liban
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You don't have another decision with the needed attribute: . . Success Chance was 160 target region was 1151 Hanoi
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 60 target region was 446 Erg
20:28:11  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 21 Send Missionary has 40 % to be played in 780 Fianarantsoa
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played, chance failed
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 20 target region was 465 Murghayn
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 120 target region was 508 Falaba
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 30 target region was 474 Tessalit
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 31 Declare Protectorate not played as return code is The decision   is not valid: Your colonial status is too high. . Success Chance was 260 target region was 1895 Cayenne
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 80 target region was 519 Wagadugu
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 5 Prospecting Expedition not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 30 target region was 516 Sikasso
20:28:11  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 15 Local Chief - Bribing has 160 % to be played in 1149 Hue
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing played.
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 26 Colonial School not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 50 target region was 453 Zaouteme
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 20 target region was 657 Kumbana
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 80 target region was 551 Massenya
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You don't have another decision with the needed attribute: . . Success Chance was 120 target region was 637 Gabon
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 10 target region was 815 Kirkuk
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 1 Exploration Party not played as return code is The decision   is not valid: Not enough elements with the correct attribute. . Success Chance was 30 target region was 516 Sikasso
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. . Success Chance was 235 target region was 1145 Saigon
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 175 target region was 788 Comoros
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 17 Local Chief - Treaty not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 80 target region was 466 Nouakchott
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: There is no revolt in the region. . Success Chance was 60 target region was 428 Biskra
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 32 Declare Formal Colony not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 80 target region was 551 Massenya
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 50 target region was 496 Kayes
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 45 target region was 67 Franche Comte
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 60 target region was 64 Auvergne
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 30 target region was 412 Agadir
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 17 Local Chief - Treaty not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 65 target region was 422 Kabilyia
20:28:11  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 5 Prospecting Expedition has 260 % to be played in 1895 Cayenne
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 5 Prospecting Expedition played.
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: You must own the region. . Success Chance was 40 target region was 447 Aaiun
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 17 Local Chief - Treaty not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 315 target region was 61 Ile de France
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 50 target region was 451 Insalah
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: There is no revolt in the region. . Success Chance was 235 target region was 1145 Saigon
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 26 Colonial School not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 60 target region was 64 Auvergne
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 13 Gunboat Diplomacy not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 85 target region was 48 Normandie
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 5 Prospecting Expedition not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 10 target region was 518 Sokode
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 37 Take Over Customs not played as return code is The decision   is not valid: The target region must be a capital. . Success Chance was 70 target region was 55 Midi
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 70 target region was 421 Annaba
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 120 target region was 508 Falaba
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 80 target region was 70 Lorraine
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 35 target region was 76 Basses Alpes
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 26 Colonial School not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 427 Gafsa
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: There is no revolt in the region. . Success Chance was 185 target region was 789 Reunion
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 14 Naval Demonstration not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 160 target region was 1151 Hanoi
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: The colonial status of another nation is too high. . Success Chance was 10 target region was 807 Samarra
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. . Success Chance was 55 target region was 493 Dakar
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 32 Declare Formal Colony not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 110 target region was 73 Rhone
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 75 target region was 53 Aquitaine
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 17 Local Chief - Treaty not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 30 target region was 1139 Stoeng Treng
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 13 Gunboat Diplomacy not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 60 target region was 443 Laghouat
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 19 Local Chief - Cede Territory not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 30 target region was 1140 Salavan
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 80 target region was 1484 Hawai
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 26 Colonial School not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 145 target region was 78 Provence
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 45 target region was 60 Sologne
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 1 Exploration Party not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 75 target region was 53 Aquitaine
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. . Success Chance was 235 target region was 1145 Saigon
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 30 target region was 412 Agadir
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 100 target region was 57 Nord
20:28:11  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 12 Military Outpost has 60 % to be played in 441 Bechar
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost played.
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 20 target region was 659 Kananga
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 120 target region was 537 Cotonou
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 30 target region was 471 Taoudenni
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . . Success Chance was 160 target region was 1151 Hanoi
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 100 target region was 57 Nord
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 37 Take Over Customs not played as return code is The decision   is not valid: The target region must be a capital. . Success Chance was 75 target region was 416 Orania
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 30 target region was 643 Bangassaou
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 80 target region was 1482 Vanuatu
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 30 target region was 540 Maradi
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 255 target region was 418 Algeria
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 6 Military Expedition: Prosecute not played as return code is The decision   is not valid: The colonial status of another nation is too high. . Success Chance was 10 target region was 812 Kut
20:28:11  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 15 Local Chief - Bribing has 60 % to be played in 441 Bechar
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played, chance failed
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 29 Immigrants to Colony not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 120 target region was 604 Bangui
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 30 target region was 410 Safi
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 31 Declare Protectorate not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 30 target region was 540 Maradi
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 45 target region was 60 Sologne
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 26 Colonial School not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 50 target region was 455 Tamanrasset
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 38 Rail Concessions not played as return code is The decision   is not valid: The target region must be a capital. . Success Chance was 50 target region was 63 Limousin
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 120 target region was 408 Rabat
20:28:11  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 26 Colonial School has 260 % to be played in 1895 Cayenne
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 26 Colonial School played.
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 26 Colonial School not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 800 Syria
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 30 target region was 439 Ifni
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 13 Gunboat Diplomacy not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 60 target region was 445 Ghardaia
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 1 Exploration Party not played as return code is The decision   is not valid: Not enough elements with the correct attribute. . Success Chance was 10 target region was 593 Moundou
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You don't have another decision with the needed attribute: . . Success Chance was 40 target region was 407 El Rif
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . . Success Chance was 120 target region was 1137 Phnom Penh
20:28:11  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 26 Colonial School has 75 % to be played in 416 Orania
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 26 Colonial School played.
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 17 Local Chief - Treaty not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 50 target region was 1147 Pleiku
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 100 target region was 57 Nord
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You don't have another decision with the needed attribute: . . Success Chance was 60 target region was 428 Biskra
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 4 Anthropological Expedition not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 20 target region was 657 Kumbana
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You don't have another decision with the needed attribute: . . Success Chance was 50 target region was 778 Ampanihy
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 37 Take Over Customs not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 50 target region was 448 Tindouf
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 20 target region was 469 Tishit
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 145 target region was 78 Provence
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 38 Rail Concessions not played as return code is The decision   is not valid: The target region must be a capital. . Success Chance was 30 target region was 411 Marrakech
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 100 target region was 57 Nord
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 17 Local Chief - Treaty not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 1153 Caobang
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 26 Colonial School not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 1483 Fiji
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 26 Colonial School not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 120 target region was 1142 Vientiane
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 30 target region was 540 Maradi
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You don't have another decision with the needed attribute: . . Success Chance was 50 target region was 495 Kaolack
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 31 Declare Protectorate not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 100 target region was 47 Bretagne
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 160 target region was 783 Antananarivo
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 19 Local Chief - Cede Territory not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 30 target region was 652 Djambala
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 26 Colonial School not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 60 target region was 445 Ghardaia
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 50 target region was 496 Kayes
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 25 Improve Telegraph Network not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 60 target region was 428 Biskra
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 50 target region was 455 Tamanrasset
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 120 target region was 537 Cotonou
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 26 Colonial School not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 800 Syria
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 30 target region was 471 Taoudenni
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 26 Colonial School not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 80 target region was 519 Wagadugu
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 5 Prospecting Expedition not played as return code is The decision   is not valid: Not enough elements with the correct attribute. . Success Chance was 160 target region was 1151 Hanoi
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 6 Military Expedition: Prosecute not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 30 target region was 1143 Louangphrabang
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 65 target region was 74 Dauphine
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. . Success Chance was 235 target region was 1145 Saigon
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: No nation have the needed attribute to play this decision: . . Success Chance was 185 target region was 789 Reunion
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 70 target region was 65 Champagne
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 497 Banjul
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: No nation have the needed attribute to play this decision: . . Success Chance was 260 target region was 1895 Cayenne
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 120 target region was 604 Bangui
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 120 target region was 637 Gabon
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 30 target region was 542 Agadez
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 35 target region was 76 Basses Alpes
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 13 Gunboat Diplomacy not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 1483 Fiji
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. . Success Chance was 235 target region was 1145 Saigon
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 60 target region was 50 Loire
20:28:11  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 22 Colonial Merchants has 40 % to be played in 535 Lome
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants played.
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 120 target region was 617 Djibuti
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 120 target region was 473 Gao
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 120 target region was 508 Falaba
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 50 target region was 52 Charente
20:28:11  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 8 Military Expedition: Pacify has 260 % to be played in 1895 Cayenne
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify played.
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 1 Exploration Party not played as return code is The decision   is not valid: Not enough elements with the correct attribute. . Success Chance was 40 target region was 531 Accra
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 26 Colonial School not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 120 target region was 524 Niamey
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 80 target region was 466 Nouakchott
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 50 target region was 453 Zaouteme
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 130 target region was 1486 Tahiti
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: There is no revolt in the region. . Success Chance was 270 target region was 1851 Antilles Francaises
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 13 Gunboat Diplomacy not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 50 target region was 454 Guezzam
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 26 Colonial School not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 50 target region was 453 Zaouteme
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 13 Gunboat Diplomacy not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 45 target region was 72 Meuse
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 270 target region was 1851 Antilles Francaises
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 26 Colonial School not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 30 target region was 507 Jenne
20:28:11  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 21 Send Missionary has 50 % to be played in 1147 Pleiku
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary played.
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 50 target region was 52 Charente
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 31 Declare Protectorate not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 50 target region was 496 Kayes
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 55 target region was 77 Languedoc
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 10 target region was 597 Bafoussam
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 4 Anthropological Expedition not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 315 target region was 61 Ile de France
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 110 target region was 73 Rhone
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: You must own the region. . Success Chance was 40 target region was 786 Antsirana
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 120 target region was 604 Bangui
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 10 target region was 576 Ibadan
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 100 target region was 47 Bretagne
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 13 Gunboat Diplomacy not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 85 target region was 48 Normandie
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 13 Gunboat Diplomacy not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 100 target region was 47 Bretagne
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: There is no revolt in the region. . Success Chance was 70 target region was 1144 Vinhlong
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 80 target region was 1484 Hawai
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 4 Anthropological Expedition not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 120 target region was 524 Niamey
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 260 target region was 1895 Cayenne
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 1 Exploration Party not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 70 target region was 65 Champagne
20:28:11  (Reporting)  Ended HandleRegionsDecisions 210 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 4 Amount 199
20:28:11  (Reporting)  Money Level 6 Amount 628
20:28:11  (Reporting)  Conscripts Level 5 Amount 248
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 73 ms
20:28:11  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
20:28:11  (Reporting)  _MFC_ Merging 1016023 12. Flotte into 1016020 11. Flotte
20:28:11  (Reporting)  _MFC_ Merging 1016020 11. Flotte into 1016022 8. Flotte
20:28:11  (Reporting)  _MFC_ Merging 1016022 8. Flotte into 1016021 Flotte de Trhouart, F.T.
20:28:11  (Reporting)  _MFC_ Merging 1016021 Flotte de Trhouart, F.T. into 1003527 Escadre de l'Ocan
20:28:11  (Reporting)  _MFC_ Fleet is homogeneous: 1003527 Escadre de l'Ocan
20:28:11  (Reporting)  _MFC_ Merging 1015429 9e Division de Frgate into 1003618 Escadre d'Asie
20:28:11  (Reporting)  _MFC_ Fleet is homogeneous: 1003618 Escadre d'Asie
20:28:11  (Reporting)  _MFC_ Fleet is homogeneous: 1012536 Flotte Marchande #6
20:28:11  (Reporting)  _MFC_ Merging 1012482 Flotte Marchande #1 into 1003601 Escadre des Antilles
20:28:11  (Reporting)  _MFC_ Fleet is homogeneous: 1003601 Escadre des Antilles
20:28:11  (Reporting)  _MFC_ Merging 1012497 Flotte Marchande #2 into 1016018 7e Division de Frgate
20:28:11  (Reporting)  _MFC_ Fleet is homogeneous: 1016018 1. Flotte
20:28:11  (Reporting)  _MFC_ Fleet is homogeneous: 1012544 Flotte Marchande #7
20:28:11  (Reporting)  _MFC_ Merging 1012520 Flotte Marchande #4 into 1016024 3e Division de Lgre
20:28:11  (Reporting)  _MFC_ Fleet is homogeneous: 1016024 2. Flotte
20:28:11  (Reporting)  _MFC_ Fleet is homogeneous: 1012528 Flotte Marchande #5
20:28:11  (Reporting)  _MFC_ Fleet is homogeneous: 1012512 Flotte Marchande #3
20:28:11  (Reporting)  _MFC_ Fleet is homogeneous: 1015690 Cie Gnrale Atlantique
20:28:11  (Reporting)  _MFC_ Fleet is homogeneous: 1017011 Cie Gnrale Mditerrane
20:28:11  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017315 Flotte de Despointes, A.F. 5 units in region 51 Vendee from 1003527 Escadre de l'Ocan
20:28:11  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017316 Colonne 2 units in region 1481 Kanaky from 1003618 Escadre d'Asie
20:28:11  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017317 Force 1 units in region 2198 Western Europe Maritime Trade from 1003601 Escadre des Antilles
20:28:11  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017318 Force 1 units in region 2199 Mediterranean Maritime Trade from 1016018 1. Flotte
20:28:11  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017319 Force 1 units in region 2203 Caribbean Maritime Trade from 1016024 2. Flotte
20:28:11  (Reporting)  _MFC_ Transport Fleet created (Segment II): 1017320 Flotte de Bruat, A.J. 3 units in region 51 Vendee from 1003527 Escadre de l'Ocan
20:28:11  (Reporting)  _MFC_ Transport Fleet created (Segment II): 1017321 4. Flotte 3 units in region 51 Vendee from 1017315 Flotte de Despointes, A.F.
20:28:11  (Reporting)  _MFC_ Transport Fleet created (Segment II): 1017322 3e Division de Transport 1 units in region 1481 Kanaky from 1017316 Colonne
20:28:11  (Reporting)  Ended ManageFleetsComposition 2046 ms
20:28:11  (Reporting)  Entering LockFixedGroups (_LFG_)
20:28:11  (Reporting)  _LFG_ 1003456 Garnison de Nouvelle-Caldonie, 1481 Kanaky, Pow:22, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1003459 Garnison de lAfrique Occidentale, 493 Dakar, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1003443 Forteresse d'Oran, 416 Orania, Pow:252, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1003430 Forteresse dAlger, 418 Algeria, Pow:252, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1003327 Forteresse de Toulon, 78 Provence, Pow:945, Count: 8(l 0/L 2/S 6) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1003418 Garnison de Montpellier, 77 Languedoc, Pow:104, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1003406 Garnison de Toulouse, 55 Midi, Pow:104, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1003384 Forteresse de Brianon, 76 Basses Alpes, Pow:356, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1003311 Forteresse de Bordeaux, 53 Aquitaine, Pow:346, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1003368 Forteresse de Grenoble, 74 Dauphine, Pow:356, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1003424 Garnison de Clermond, 52 Charente, Pow:104, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1003400 Garnison de Clermond, 64 Auvergne, Pow:104, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1003412 Garnison de Angers, 59 Anjou, Pow:104, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1003295 Forteresse de Brest, 47 Bretagne, Pow:346, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1003185 Forteresse de Strassbourg, 69 Alsace, Pow:609, Count: 5(l 0/L 1/S 4) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1003143 Forteresse de Paris, 61 Ile de France, Pow:356, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1003159 Forteresse de Metz, 70 Lorraine, Pow:609, Count: 5(l 0/L 1/S 4) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1003279 Forteresse de Cherbourg, 48 Normandie, Pow:346, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1003243 Forteresse de Sedan, 68 Ardennes, Pow:861, Count: 7(l 0/L 1/S 6) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1003227 Forteresse de Soissons, 56 Picardie, Pow:356, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1003211 Forteresse de Lille, 57 Nord, Pow:346, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:28:11  (Reporting)  Ended LockFixedGroups 5 ms
20:28:11  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:28:11  (Reporting)  Ended SplitStaticUnits 1 ms
20:28:11  (Reporting)  Entering GarrisonBorders (_GAB_)
20:28:11  (Reporting)  Agenda: Garrison, Value: 10200, Region: 496 Kayes
20:28:11  (Reporting)  _DCR_ 1003128 Garnison de Saint Louis, 492 Senegal, Pow:177, Count: 3(l 1/L 1/S 1) will reinforce threatened border 496 Kayes
20:28:11  (Reporting)  Agenda: Garrison, Value: 38700, Region: 492 Senegal
20:28:11  (Reporting)  _DCR_ 1003128 Garnison de Saint Louis, 492 Senegal, Pow:177, Count: 3(l 1/L 1/S 1) will reinforce threatened border 492 Senegal
20:28:11  (Reporting)  Agenda: Garrison, Value: 33400, Region: 55 Midi
20:28:11  (Reporting)  _DCR_ 1002965 Arme des Alpes, 55 Midi, Pow:1369, Count: 10(l 1/L 4/S 5) will reinforce threatened border 55 Midi
20:28:11  (Reporting)  Agenda: Garrison, Value: 14000, Region: 77 Languedoc
20:28:11  (Reporting)  _DCR_ 1002965 Arme des Alpes, 55 Midi, Pow:1369, Count: 10(l 1/L 4/S 5) will reinforce threatened border 77 Languedoc
20:28:11  (Reporting)  Agenda: Garrison, Value: 13400, Region: 54 Bearn
20:28:11  (Reporting)  _DCR_ 1002965 Arme des Alpes, 55 Midi, Pow:1369, Count: 10(l 1/L 4/S 5) will reinforce threatened border 54 Bearn
20:28:11  (Reporting)  Ended GarrisonBorders 1555 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 368 France
20:28:11  (Reporting)  _PSR_ 368 France 1003007 3e Rs. d'Art. de l'Arme is candidate for SR in 55 Midi taken from 1002965 Arme des Alpes
20:28:11  (Reporting)  _PSR_ 368 France 1002981 7e Corps d'Arme is candidate for SR in 55 Midi taken from 1002965 Arme des Alpes
20:28:11  (Reporting)  _PSR_ 368 France 1002824 2e Corps d'Arme is candidate for SR in 61 Ile de France taken from 1002819 Arme de Paris
20:28:11  (Reporting)  _PSR_ 368 France 1002838 4e Corps d'Arme is candidate for SR in 61 Ile de France taken from 1002819 Arme de Paris
20:28:11  (Reporting)  _PSR_ 368 France 1002905 6e Corps d'Arme is candidate for SR in 72 Meuse taken from 1002886 Arme du Rhin
20:28:11  (Reporting)  _PSR_ 368 France 1002953 1er Div. de Rs. de Cavalerie is candidate for SR in 61 Ile de France taken from 1002952 Corps de Rserve de Cavalerie
20:28:11  (Reporting)  _PSR_ 368 France 1003532 1er Division de Ligne is candidate for SR in 51 Vendee taken from 1003527 Escadre de l'Ocan
20:28:11  (Reporting)  _PSR_ 368 France 1003562 1er Division de Lgre is candidate for SR in 51 Vendee taken from 1003527 Escadre de l'Ocan
20:28:11  (Reporting)  _PSR_ 368 France 1002933 2e Arme Sige Parc is candidate for SR in 72 Meuse taken from 1002886 Arme du Rhin
20:28:11  (Reporting)  _PSR_ 368 France 1002924 6e Division de Cavalerie is candidate for SR in 72 Meuse taken from 1002886 Arme du Rhin
20:28:11  (Reporting)  Ended Prepare Strategic Redeployment 166 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Execute Strategic Redeployment (_STR_) 368 France
20:28:11  (Reporting)  Ended Execute Strategic Redeployment 229 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 383 West Africa
20:28:11  (Reporting)  _PSR_ 383 West Africa 1003141 Mission d'Exploration is candidate for SR in 492 Senegal taken from 1003140 Explorateurs du Sngal
20:28:11  (Reporting)  _PSR_ 383 West Africa 1003131 1er Brigade de Sngal is candidate for SR in 492 Senegal taken from 1003128 Garnison de Saint Louis
20:28:11  (Reporting)  _PSR_ 383 West Africa 1003135 11e Escadron du Train is candidate for SR in 492 Senegal taken from 1003128 Garnison de Saint Louis
20:28:11  (Reporting)  Ended Prepare Strategic Redeployment 3 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Execute Strategic Redeployment (_STR_) 383 West Africa
20:28:11  (Reporting)  Ended Execute Strategic Redeployment 22 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 379 Maghreb
20:28:11  (Reporting)  _PSR_ 379 Maghreb 1003072 1er Brigade d'Algrie is candidate for SR in 418 Algeria taken from 1003063 Division dAlger
20:28:11  (Reporting)  _PSR_ 379 Maghreb 1003112 3e Brigade Coloniale is candidate for SR in 421 Annaba taken from 1003109 Division de Bne
20:28:11  (Reporting)  _PSR_ 379 Maghreb 1003116 3e Brigade d'Algrie is candidate for SR in 421 Annaba taken from 1015425 3e Brigade d'Algrie
20:28:11  (Reporting)  _PSR_ 379 Maghreb 1003120 3e Brig. de Cav. dAlgrie is candidate for SR in 418 Algeria taken from 1015424 Expdition de Camou, J.
20:28:11  (Reporting)  _PSR_ 379 Maghreb 1003087 2e Brigade Coloniale is candidate for SR in 416 Orania taken from 1003084 Division dOran
20:28:11  (Reporting)  _PSR_ 379 Maghreb 1003123 10e Escadron du Train is candidate for SR in 414 Tlemcen taken from 1015422 Expdition de Comte de Palikao
20:28:11  (Reporting)  _PSR_ 379 Maghreb 1003076 1er Brig. de Cav. dAlgrie is candidate for SR in 418 Algeria taken from 1015423 1er Brig. de Cav. dAlgrie
20:28:11  (Reporting)  _PSR_ 379 Maghreb 1003101 4e Brig. de Cav. dAlgrie is candidate for SR in 418 Algeria taken from 1016031 4e Brig. de Cav. dAlgrie
20:28:11  (Reporting)  _PSR_ 379 Maghreb 1003091 2e Brigade d'Algrie is candidate for SR in 416 Orania taken from 1003084 Division dOran
20:28:11  (Reporting)  _PSR_ 379 Maghreb 1003095 4e Brigade d'Algrie is candidate for SR in 416 Orania taken from 1003084 Division dOran
20:28:11  (Reporting)  Ended Prepare Strategic Redeployment 23 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Execute Strategic Redeployment (_STR_) 379 Maghreb
20:28:11  (Reporting)  Ended Execute Strategic Redeployment 111 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 408 South Pacific
20:28:11  (Reporting)  _PSR_ 408 South Pacific 1003640 1er Brigade de Marins is candidate for SR in 1481 Kanaky taken from 1016098 1er Brigade de Marins
20:28:11  (Reporting)  _PSR_ 408 South Pacific 1003621 9e Division de Frgate is candidate for SR in 1481 Kanaky taken from 1017316 Colonne
20:28:11  (Reporting)  _PSR_ 408 South Pacific 1003619 Lonard Victor Joseph Charner is candidate for SR in 1481 Kanaky taken from 1003618 Escadre d'Asie
20:28:11  (Reporting)  Ended Prepare Strategic Redeployment 7 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Execute Strategic Redeployment (_STR_) 408 South Pacific
20:28:11  (Reporting)  Ended Execute Strategic Redeployment 13 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 368 Theater_France ***
20:28:11  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:28:11  (Reporting)  Ended PrivilegedCombine 10 ms
20:28:11  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:28:11  (Reporting)  Ended DefendCapitalRegion 0 ms
20:28:11  (Reporting)  Entering ReconAndRaids (_RAR_)
20:28:11  (Reporting)  Ended ReconAndRaids 3 ms
20:28:11  (Reporting)  Entering SplitGroups (_SPG_)
20:28:11  (Reporting)  Ended SplitGroups 24 ms
20:28:11  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:28:11  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:28:11  (Reporting)  Detach Damaged Units (_DDU_)
20:28:11  (Reporting)  Ended Damaged Units 8 ms
20:28:11  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:28:11  (Reporting)  Ended GarrisonObjectives 4 ms
20:28:11  (Reporting)  Entering Repair Rail Network
20:28:11  (Reporting)  Ended Repair Rail Network 0 ms
20:28:11  (Reporting)  Entering Checking Leaders (_CLD_)
20:28:11  (Reporting)  _CLD_ Leader (Split Segment III) Jean-Baptiste Vaillant in Meuse has been detached from group 1002886 Arme du Rhin
20:28:11  (Reporting)  _CLD_ Leader (Split Segment IV) Achille Baraguey d'Hilliers in Corse has been detached from group 1003026 Corps Expditionnaire de Mediterranne  Rome
20:28:11  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1017323 Jean-Baptiste Vaillant 72 Meuse toward 1002886 Arme du Rhin, 72 Meuse, Pow:1298, Count: 12(l 1/L 4/S 7)
20:28:11  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1017324 Achille Baraguey d'Hilliers 80 Corse toward 1003026 Corps Expditionnaire de Mediterranne  Rome, 80 Corse, Pow:562, Count: 5(l 1/L 2/S 2)
20:28:11  (Reporting)  Ended Check Leaders 367 ms
20:28:11  (Reporting)  Entering Make Superior Group (_MSG_)
20:28:11  (Reporting)  Ended Make Superior Group 0 ms
20:28:11  (Reporting)  Start of AssignFleetsOperations (_AFO_) 368 France
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 42 in Eastern Pacific Maritime Trade
20:28:11  (Reporting)  _AFA_ 1017325 8e Division de Frgate has been given the mission Agenda: Patrol Convoy Box, Value: 13300, Region: 2216 Eastern Pacific Maritime Trade
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 42 in South Pacific Maritime Trade
20:28:11  (Reporting)  _AFA_ 1017320 Flotte de Bruat, A.J. has been given the mission Agenda: Patrol Convoy Box, Value: 18800, Region: 2215 South Pacific Maritime Trade
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 42 in Gulf of Guinea Maritime Trade
20:28:11  (Reporting)  _AFA_ 1017320 Flotte de Bruat, A.J. has been given the mission Agenda: Naval Docking, Value: 1519, Region: 52 Charente
20:28:11  (Reporting)  _AFA_ 1017315 Flotte de Despointes, A.F. has been given the mission Agenda: Patrol Convoy Box, Value: 17000, Region: 2206 Gulf of Guinea Maritime Trade
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 20 in Eastern Pacific Maritime Trade
20:28:11  (Reporting)  _AFA_ 1017315 Flotte de Despointes, A.F. has been given the mission Agenda: Naval Docking, Value: 1372, Region: 52 Charente
20:28:11  (Reporting)  _AFA_ 1017321 4. Flotte has been given the mission Agenda: Naval Docking, Value: 5194, Region: 52 Charente
20:28:11  (Reporting)  _AFA_ 1017326 16e Division de Frgate has been given the mission Agenda: Patrol Convoy Box, Value: 12236, Region: 2216 Eastern Pacific Maritime Trade
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 17 in Black Sea Maritime Trade
20:28:11  (Reporting)  _AFA_ 1003527 Escadre de l'Ocan has been given the mission Agenda: Naval Docking, Value: 8967, Region: 52 Charente
20:28:11  (Reporting)  Ended AssignFleetsOperations 743 ms
20:28:11  (Reporting)  Start of AI Check for Land Resupply
20:28:11  (Reporting)  Ended CheckForLandResupply 9 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Entering KeepPosition (_KPP_)
20:28:11  (Reporting)  Ended KeepPosition 1 ms
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 383 Theater_West_Africa ***
20:28:11  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:28:11  (Reporting)  Ended PrivilegedCombine 11 ms
20:28:11  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:28:11  (Reporting)  Ended DefendCapitalRegion 0 ms
20:28:11  (Reporting)  Entering ReconAndRaids (_RAR_)
20:28:11  (Reporting)  Ended ReconAndRaids 3 ms
20:28:11  (Reporting)  Entering SplitGroups (_SPG_)
20:28:11  (Reporting)  Ended SplitGroups 6 ms
20:28:11  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:28:11  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:28:11  (Reporting)  Detach Damaged Units (_DDU_)
20:28:11  (Reporting)  Ended Damaged Units 1 ms
20:28:11  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:28:11  (Reporting)  Ended GarrisonObjectives 4 ms
20:28:11  (Reporting)  Entering Repair Rail Network
20:28:11  (Reporting)  Ended Repair Rail Network 0 ms
20:28:11  (Reporting)  Entering Checking Leaders (_CLD_)
20:28:11  (Reporting)  Ended Check Leaders 1 ms
20:28:11  (Reporting)  Entering Make Superior Group (_MSG_)
20:28:11  (Reporting)  Ended Make Superior Group 0 ms
20:28:11  (Reporting)  Start of AssignFleetsOperations (_AFO_) 383 West Africa
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 17 in Black Sea Maritime Trade
20:28:11  (Reporting)  Ended AssignFleetsOperations 1 ms
20:28:11  (Reporting)  Start of AI Check for Land Resupply
20:28:11  (Reporting)  Ended CheckForLandResupply 1 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Entering KeepPosition (_KPP_)
20:28:11  (Reporting)  Ended KeepPosition 1 ms
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 379 Theater_Maghreb ***
20:28:11  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:28:11  (Reporting)  Ended PrivilegedCombine 8 ms
20:28:11  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:28:11  (Reporting)  Ended DefendCapitalRegion 0 ms
20:28:11  (Reporting)  Entering ReconAndRaids (_RAR_)
20:28:11  (Reporting)  _RAR_ - GatherForRecon 1016030 2e Brig. de Cav. dAlgrie, 418 Algeria, Pow:29, Count: 1(l 0/L 1/S 0) will join in same region 1015423 1er Brig. de Cav. dAlgrie
20:28:11  (Reporting)  Ended ReconAndRaids 22 ms
20:28:11  (Reporting)  Entering SplitGroups (_SPG_)
20:28:11  (Reporting)  _SPG_ Large Force Segment 1017327 Colonne, 418 Algeria, Pow:29, Count: 1(l 0/L 1/S 0) created
20:28:11  (Reporting)  Ended SplitGroups 43 ms
20:28:11  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:28:11  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:28:11  (Reporting)  Detach Damaged Units (_DDU_)
20:28:11  (Reporting)  Ended Damaged Units 1 ms
20:28:11  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:28:11  (Reporting)  Ended GarrisonObjectives 2 ms
20:28:11  (Reporting)  Entering Repair Rail Network
20:28:11  (Reporting)  Ended Repair Rail Network 0 ms
20:28:11  (Reporting)  Entering Checking Leaders (_CLD_)
20:28:11  (Reporting)  Ended Check Leaders 1 ms
20:28:11  (Reporting)  Entering Make Superior Group (_MSG_)
20:28:11  (Reporting)  Ended Make Superior Group 0 ms
20:28:11  (Reporting)  Start of AI Check for Land Resupply
20:28:11  (Reporting)  Ended CheckForLandResupply 13 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Entering KeepPosition (_KPP_)
20:28:11  (Reporting)  Ended KeepPosition 0 ms
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 408 Theater_South_Pacific ***
20:28:11  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:28:11  (Reporting)  Ended PrivilegedCombine 8 ms
20:28:11  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:28:11  (Reporting)  Ended DefendCapitalRegion 0 ms
20:28:11  (Reporting)  Entering ReconAndRaids (_RAR_)
20:28:11  (Reporting)  Ended ReconAndRaids 2 ms
20:28:11  (Reporting)  Entering SplitGroups (_SPG_)
20:28:11  (Reporting)  Ended SplitGroups 5 ms
20:28:11  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:28:11  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:28:11  (Reporting)  Detach Damaged Units (_DDU_)
20:28:11  (Reporting)  Ended Damaged Units 0 ms
20:28:11  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:28:11  (Reporting)  Ended GarrisonObjectives 1 ms
20:28:11  (Reporting)  Entering Repair Rail Network
20:28:11  (Reporting)  Ended Repair Rail Network 0 ms
20:28:11  (Reporting)  Entering Checking Leaders (_CLD_)
20:28:11  (Reporting)  _CLD_ Leader Split Segment I: lone leader ) 1003618 Escadre d'Asie selected
20:28:11  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1003618 Escadre d'Asie 1481 Kanaky toward 1017316 Colonne, 1481 Kanaky, Pow:133, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Ended Check Leaders 19 ms
20:28:11  (Reporting)  Entering Make Superior Group (_MSG_)
20:28:11  (Reporting)  Ended Make Superior Group 0 ms
20:28:11  (Reporting)  Start of AssignFleetsOperations (_AFO_) 408 South Pacific
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 17 in Black Sea Maritime Trade
20:28:11  (Reporting)  _AFA_ 1017316 Flotte de Charner, L.V. has been given the mission Agenda: Patrol Convoy Box, Value: 13806, Region: 2200 Black Sea Maritime Trade
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 17 in La Plata Maritime Trade
20:28:11  (Reporting)  Ended AssignFleetsOperations 357 ms
20:28:11  (Reporting)  Start of AI Check for Land Resupply
20:28:11  (Reporting)  Ended CheckForLandResupply 11 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Entering KeepPosition (_KPP_)
20:28:11  (Reporting)  Ended KeepPosition 0 ms
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 368 Theater_France ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 383 Theater_West_Africa ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 379 Theater_Maghreb ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 408 Theater_South_Pacific ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  All theaters prepared, AllOwnPowLand: 12602 AllOppPowLand: 0 AllOwnPowNav: 14189 AllOppPowNav 0
20:28:11  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 368 Theater_France Owned armies (extended): 24 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:28:11  (Reporting)  1003026 Corps Expditionnaire de Mediterranne  Rome (Pow.625)
20:28:11  (Reporting)  1002965 Arme des Alpes (Pow.1369)
20:28:11  (Reporting)  1003058 Brigade de Fusiliers Marins (Pow.90)
20:28:11  (Reporting)  1002886 Arme du Rhin (Pow.1334)
20:28:11  (Reporting)  1002952 Corps de Rserve de Cavalerie (Pow.98)
20:28:11  (Reporting)  1015413 Force de Page, T.F. (Pow.110)
20:28:11  (Reporting)  1002819 Arme de Paris (Pow.1366)
20:28:11  (Reporting)   
20:28:11  (Reporting)  Secondary Region 74 Dauphine Pick 38 has enough garrison (Value: 356) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 73 Rhone Pick 100 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 64 Auvergne Pick 18 has enough garrison (Value: 104) - evaluation skipped
20:28:11  (Reporting)  Primary Region 70 Lorraine Pick 89 has enough garrison (Value: 609) - evaluation skipped
20:28:11  (Reporting)  Primary Region 69 Alsace Pick 86 has enough garrison (Value: 609) - evaluation skipped
20:28:11  (Reporting)  Primary Region 57 Nord Pick 87 has enough garrison (Value: 346) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 56 Picardie Pick 20 has enough garrison (Value: 356) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 48 Normandie Pick 33 has enough garrison (Value: 346) - evaluation skipped
20:28:11  (Reporting)  Primary Region 78 Provence Pick 71 has enough garrison (Value: 945) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 65 Champagne Pick 31 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 53 Aquitaine Pick 27 has enough garrison (Value: 346) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 50 Loire Pick 18 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 47 Bretagne Pick 27 has enough garrison (Value: 346) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 55 Midi Pick 34 has enough garrison (Value: 1473) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 68 Ardennes Pick 12 has enough garrison (Value: 861) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 52 Charente Pick 2 has enough garrison (Value: 104) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 62 Nivernais Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 72 Meuse Pick 3 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 71 Vosges Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 77 Languedoc Pick 3 has enough garrison (Value: 1473) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 58 Artois Pick 3 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 66 Bourgogne Pick 18 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 383 Theater_West_Africa Owned armies (extended): 2 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:28:11  (Reporting)  1003140 Explorateurs du Sngal (Pow.6)
20:28:11  (Reporting)  1003128 Garnison de Saint Louis (Pow.177)
20:28:11  (Reporting)   
20:28:11  (Reporting)  Primary Region 492 Senegal Pick 100 has enough garrison (Value: 177) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 497 Banjul Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Region 531 Accra Pick 2 SelfVal 9 Need 216  no group candidate found
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 379 Theater_Maghreb Owned armies (extended): 10 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:28:11  (Reporting)  1015422 Expdition de Comte de Palikao (Pow.0)
20:28:11  (Reporting)  1003084 Division dOran (Pow.363)
20:28:11  (Reporting)  1016031 4e Brig. de Cav. dAlgrie (Pow.29)
20:28:11  (Reporting)  1015424 Expdition de Camou, J. (Pow.39)
20:28:11  (Reporting)  1017327 1er Brig. de Cav. dAlgrie (Pow.29)
20:28:11  (Reporting)  1015423 2e Brig. de Cav. dAlgrie (Pow.29)
20:28:11  (Reporting)  1003063 Division dAlger (Pow.294)
20:28:11  (Reporting)  1015425 3e Brigade d'Algrie (Pow.137)
20:28:11  (Reporting)  1003109 Division de Bne (Pow.95)
20:28:11  (Reporting)   
20:28:11  (Reporting)  Primary Region 418 Algeria Pick 100 has enough garrison (Value: 252) - evaluation skipped
20:28:11  (Reporting)  CheckRegionForOperation 1003109 Division de Bne, 421 Annaba, Pow:95, Count: 2(l 1/L 1/S 0) Fitness 90 PickVal 21 SelfVal 96 AINeed 108
20:28:11  (Reporting)  Agenda: Attack, Value: 8640, Region: 411 Marrakech
20:28:11  (Reporting)  Secondary Region 416 Orania Pick 10 has enough garrison (Value: 252) - evaluation skipped
20:28:11  (Reporting)  CheckRegionForOperation 1003109 Division de Bne, 421 Annaba, Pow:95, Count: 2(l 1/L 1/S 0) Fitness 93 PickVal 3 SelfVal 26 AINeed 108
20:28:11  (Reporting)  Agenda: Attack, Value: 2418, Region: 425 Tunisia
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 408 Theater_South_Pacific Owned armies (extended): 2 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:28:11  (Reporting)  1016098 1er Brigade de Marins (Pow.86)
20:28:11  (Reporting)   
20:28:11  (Reporting)  Secondary Region 1481 Kanaky Pick 7 has enough garrison (Value: 22) - evaluation skipped
20:28:11  (Reporting)  Region 1483 Fiji Pick 5 SelfVal 5 Need 216  no group candidate found
20:28:11  (Reporting)  Region 1416 Sorong Pick 2 SelfVal 2 Need 216  no group candidate found
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 436 Theater_Southern_Pacific Owned armies (extended): 2 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:28:11  (Reporting)  1016098 1er Brigade de Marins (Pow.86)
20:28:11  (Reporting)   
20:28:11  (Reporting)  Secondary Region 1481 Kanaky Pick 7 has enough garrison (Value: 22) - evaluation skipped
20:28:11  (Reporting)  Region 1483 Fiji Pick 5 SelfVal 5 Need 216  no group candidate found
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 433 Theater_Southwestern_African_Seas Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 430 Theater_Northeastern_American_Seas Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 429 Theater_South_European_Seas Owned armies (extended): 13 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:28:11  (Reporting)  1015422 Expdition de Comte de Palikao (Pow.0)
20:28:11  (Reporting)  1003084 Division dOran (Pow.363)
20:28:11  (Reporting)  1016031 4e Brig. de Cav. dAlgrie (Pow.29)
20:28:11  (Reporting)  1015424 Expdition de Camou, J. (Pow.39)
20:28:11  (Reporting)  1017327 1er Brig. de Cav. dAlgrie (Pow.29)
20:28:11  (Reporting)  1015423 2e Brig. de Cav. dAlgrie (Pow.29)
20:28:11  (Reporting)  1003063 Division dAlger (Pow.294)
20:28:11  (Reporting)  1015425 3e Brigade d'Algrie (Pow.137)
20:28:11  (Reporting)  1003109 Division de Bne (Pow.95)
20:28:11  (Reporting)  1003026 Corps Expditionnaire de Mediterranne  Rome (Pow.625)
20:28:11  (Reporting)   
20:28:11  (Reporting)  Region 78 Provence Pick 71 SelfVal 394 Need 0  no group candidate found
20:28:11  (Reporting)  Secondary Region 416 Orania Pick 10 has enough garrison (Value: 252) - evaluation skipped
20:28:11  (Reporting)  Primary Region 418 Algeria Pick 100 has enough garrison (Value: 252) - evaluation skipped
20:28:11  (Reporting)  CheckRegionForOperation 1003109 Division de Bne, 421 Annaba, Pow:95, Count: 2(l 1/L 1/S 0) Fitness 93 PickVal 3 SelfVal 26 AINeed 108
20:28:11  (Reporting)  Agenda: Attack, Value: 2418, Region: 425 Tunisia
20:28:11  (Reporting)  Secondary Region 77 Languedoc Pick 3 has enough garrison (Value: 1473) - evaluation skipped
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 428 Theater_European_Seas Owned armies (extended): 7 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:28:11  (Reporting)  1003058 Brigade de Fusiliers Marins (Pow.90)
20:28:11  (Reporting)   
20:28:11  (Reporting)  Region 57 Nord Pick 87 SelfVal 460 Need 0  no group candidate found
20:28:11  (Reporting)  Secondary Region 47 Bretagne Pick 27 has enough garrison (Value: 346) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 53 Aquitaine Pick 27 has enough garrison (Value: 346) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 48 Normandie Pick 33 has enough garrison (Value: 346) - evaluation skipped
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 427 Theater_North_European_Seas Owned armies (extended): 1 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:28:11  (Reporting)   
20:28:11  (Reporting)  Region 57 Nord Pick 87 SelfVal 460 Need 0  no group candidate found
20:28:11  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 558 ms
20:28:11  (Reporting)  Start of AssignFleetsOperations (_AFO_) 440 Northwestern African Seas
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 17 in La Plata Maritime Trade
20:28:11  (Reporting)  _AFA_ 1016027 3e Division de Ligne has been given the mission Agenda: Patrol Convoy Box, Value: 13728, Region: 2205 La Plata Maritime Trade
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 17 in Baltic Maritime Trade
20:28:11  (Reporting)  _AFA_ 1016027 3e Division de Ligne has been given the mission Agenda: Naval Docking, Value: 1081, Region: 418 Algeria
20:28:11  (Reporting)  Ended AssignFleetsOperations 155 ms
20:28:11  (Reporting)  Start of AssignFleetsOperations (_AFO_) 437 Central Pacific
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 17 in Baltic Maritime Trade
20:28:11  (Reporting)  _AFA_ 1017011 Cie Gnrale Mditerrane has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 2216 Eastern Pacific Maritime Trade
20:28:11  (Reporting)  Ended AssignFleetsOperations 1 ms
20:28:11  (Reporting)  Start of AssignFleetsOperations (_AFO_) 436 Southern Pacific
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 17 in Baltic Maritime Trade
20:28:11  (Reporting)  _AFA_ 1015690 Cie Gnrale Atlantique has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 2215 South Pacific Maritime Trade
20:28:11  (Reporting)  _AFA_ 1015428 5e Division de Lgre has been given the mission Agenda: Patrol Convoy Box, Value: 8772, Region: 2196 Baltic Maritime Trade
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 14 in Gulf of Guinea Maritime Trade
20:28:11  (Reporting)  _AFA_ 1015428 5e Division de Lgre has been given the mission Agenda: Naval Docking, Value: 773, Region: 1481 Kanaky
20:28:11  (Reporting)  _AFA_ 1003612 Escadre du Pacifique has been given the mission Agenda: Naval Docking, Value: 804, Region: 1481 Kanaky
20:28:11  (Reporting)  Ended AssignFleetsOperations 441 ms
20:28:11  (Reporting)  Start of AssignFleetsOperations (_AFO_) 433 Southwestern African Seas
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 14 in Gulf of Guinea Maritime Trade
20:28:11  (Reporting)  _AFA_ 1012512 Flotte Marchande #3 has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 2206 Gulf of Guinea Maritime Trade
20:28:11  (Reporting)  _AFA_ 1016019 Flotte de Bouet-Willaumez, E. has been given the mission Agenda: Naval Docking, Value: 816, Region: 493 Dakar
20:28:11  (Reporting)  _AFA_ 1016028 10e Division de Frgate has been given the mission Agenda: Patrol Convoy Box, Value: 11900, Region: 2206 Gulf of Guinea Maritime Trade
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 12 in South Pacific Maritime Trade
20:28:11  (Reporting)  _AFA_ 1016028 10e Division de Frgate has been given the mission Agenda: Naval Docking, Value: 916, Region: 493 Dakar
20:28:11  (Reporting)  Ended AssignFleetsOperations 776 ms
20:28:11  (Reporting)  Start of AssignFleetsOperations (_AFO_) 432 Southeastern American Seas
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 12 in South Pacific Maritime Trade
20:28:11  (Reporting)  _AFA_ 1012528 Flotte Marchande #5 has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 2205 La Plata Maritime Trade
20:28:11  (Reporting)  Ended AssignFleetsOperations 1 ms
20:28:11  (Reporting)  Start of AssignFleetsOperations (_AFO_) 431 Central American Seas
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 12 in South Pacific Maritime Trade
20:28:11  (Reporting)  _AFA_ 1017319 Cie des Antilles has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 2203 Caribbean Maritime Trade
20:28:11  (Reporting)  _AFA_ 1016024 3e Division de Lgre has been given the mission Agenda: Patrol Convoy Box, Value: 9525, Region: 2203 Caribbean Maritime Trade
20:28:11  (Reporting)  Ended AssignFleetsOperations 3 ms
20:28:11  (Reporting)  Start of AssignFleetsOperations (_AFO_) 430 Northeastern American Seas
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 12 in South Pacific Maritime Trade
20:28:11  (Reporting)  Ended AssignFleetsOperations 1 ms
20:28:11  (Reporting)  Start of AssignFleetsOperations (_AFO_) 429 South European Seas
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 12 in South Pacific Maritime Trade
20:28:11  (Reporting)  _AFA_ 1012544 Flotte Marchande #7 has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 2200 Black Sea Maritime Trade
20:28:11  (Reporting)  _AFA_ 1017318 Ligne d'Algrie has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 2199 Mediterranean Maritime Trade
20:28:11  (Reporting)  _AFA_ 1016018 7e Division de Frgate has been given the mission Agenda: Patrol Convoy Box, Value: 8625, Region: 2199 Mediterranean Maritime Trade
20:28:11  (Reporting)  Ended AssignFleetsOperations 3 ms
20:28:11  (Reporting)  Start of AssignFleetsOperations (_AFO_) 428 European Seas
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 12 in South Pacific Maritime Trade
20:28:11  (Reporting)  _AFA_ 1017317 Cie Gnrale Maritime has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 2198 Western Europe Maritime Trade
20:28:11  (Reporting)  _AFA_ 1003601 Escadre des Antilles has been given the mission Agenda: Patrol Convoy Box, Value: 8250, Region: 2198 Western Europe Maritime Trade
20:28:11  (Reporting)  _AFA_ 1015411 Flotte de Dupetit Thouars, A.A. has been given the mission Agenda: Naval Docking, Value: 6182, Region: 78 Provence
20:28:11  (Reporting)  Ended AssignFleetsOperations 89 ms
20:28:11  (Reporting)  Start of AssignFleetsOperations (_AFO_) 427 North European Seas
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 12 in South Pacific Maritime Trade
20:28:11  (Reporting)  _AFA_ 1012536 Flotte Marchande #6 has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 2196 Baltic Maritime Trade
20:28:11  (Reporting)  Ended AssignFleetsOperations 3 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  ############ Starting ApplyAgenda:  France  ############
20:28:11  (Reporting)   
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Theater:  Theater_Northwestern_African_Seas ( NavRatio:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Theater:  Theater_Central_Pacific ( NavRatio:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Theater:  Theater_Southern_Pacific ( NavRatio:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Theater:  Theater_Southwestern_African_Seas ( NavRatio:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Theater:  Theater_Southeastern_American_Seas ( NavRatio:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Theater:  Theater_Central_American_Seas ( NavRatio:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Theater:  Theater_Northeastern_American_Seas ( NavRatio:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Theater:  Theater_South_European_Seas ( NavRatio:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Theater:  Theater_European_Seas ( NavRatio:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Theater:  Theater_North_European_Seas ( NavRatio:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_France (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Arties (_RCA_)
20:28:11  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Arties
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:28:11  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Supplies
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Gather Units (_GTU_)
20:28:11  (Reporting)  _GTU_ Gathering Region 73 Rhone in theater 368 France
20:28:11  (Reporting)  _GTU_ 1003026 Corps Expditionnaire de Mediterranne  Rome, 80 Corse, Pow:625, Count: 6(l 2/L 2/S 2) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ 1003058 Brigade de Fusiliers Marins, 47 Bretagne, Pow:90, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ 1002886 Arme du Rhin, 72 Meuse, Pow:1334, Count: 13(l 2/L 4/S 7) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ 1002952 Corps de Rserve de Cavalerie, 61 Ile de France, Pow:98, Count: 2(l 0/L 1/S 1) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ 1015413 Force de Page, T.F., 61 Ile de France, Pow:110, Count: 2(l 1/L 1/S 0) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ 1002819 Arme de Paris, 61 Ile de France, Pow:1366, Count: 13(l 2/L 4/S 7) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ Starting merge 6 at start
20:28:11  (Reporting)  _GTU_ Finished merge 6 now
20:28:11  (Reporting)  _GTU_ 1002819 Arme de Paris, 61 Ile de France, Pow:1366, Count: 13(l 2/L 4/S 7) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  _GTU_ 1015413 Force de Page, T.F., 61 Ile de France, Pow:110, Count: 2(l 1/L 1/S 0) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  _GTU_ 1002886 Arme du Rhin, 72 Meuse, Pow:1334, Count: 13(l 2/L 4/S 7) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  _GTU_ 1003026 Corps Expditionnaire de Mediterranne  Rome, 80 Corse, Pow:625, Count: 6(l 2/L 2/S 2) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  _GTU_ 1002952 Corps de Rserve de Cavalerie, 61 Ile de France, Pow:98, Count: 2(l 0/L 1/S 1) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  _GTU_ 1003058 Brigade de Fusiliers Marins, 47 Bretagne, Pow:90, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  Ended AI Gather Units 60 ms
20:28:11  (Reporting)  Entering GatherGarrisons (_GTG_)
20:28:11  (Reporting)  Ended GatherGarrisons 0 ms
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_West_Africa (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Arties (_RCA_)
20:28:11  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Arties
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:28:11  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Supplies
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Gather Units (_GTU_)
20:28:11  (Reporting)  _GTU_ Gathering Region 492 Senegal in theater 383 West Africa
20:28:11  (Reporting)  _GTU_ Starting merge 0 at start
20:28:11  (Reporting)  End of AI Gather Units
20:28:11  (Reporting)  Entering GatherGarrisons (_GTG_)
20:28:11  (Reporting)  Ended GatherGarrisons 0 ms
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Maghreb (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Arties (_RCA_)
20:28:11  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Arties
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:28:11  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Supplies
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Gather Units (_GTU_)
20:28:11  (Reporting)  _GTU_ Gathering Region 418 Algeria in theater 379 Maghreb
20:28:11  (Reporting)  _GTU_ 1003084 Division dOran, 416 Orania, Pow:363, Count: 5(l 1/L 3/S 1) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ Starting merge 1 at start
20:28:11  (Reporting)  _GTU_ Finished merge 1 now
20:28:11  (Reporting)  _GTU_ 1003084 Division dOran, 416 Orania, Pow:363, Count: 5(l 1/L 3/S 1) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  Ended AI Gather Units 13 ms
20:28:11  (Reporting)  Entering GatherGarrisons (_GTG_)
20:28:11  (Reporting)  Ended GatherGarrisons 0 ms
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_South_Pacific (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Arties (_RCA_)
20:28:11  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Arties
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:28:11  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Supplies
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Gather Units (_GTU_)
20:28:11  (Reporting)  _GTU_ Gathering Region 1481 Kanaky in theater 408 South Pacific
20:28:11  (Reporting)  _GTU_ Starting merge 0 at start
20:28:11  (Reporting)  End of AI Gather Units
20:28:11  (Reporting)  Entering GatherGarrisons (_GTG_)
20:28:11  (Reporting)  Ended GatherGarrisons 0 ms
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Northwestern_African_Seas (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Central_Pacific (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Southern_Pacific (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Southwestern_African_Seas (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Southeastern_American_Seas (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Central_American_Seas (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Northeastern_American_Seas (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_South_European_Seas (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Arties (_RCA_)
20:28:11  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Arties
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:28:11  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Supplies
20:28:11  (Reporting)  Entering GatherGarrisons (_GTG_)
20:28:11  (Reporting)  Ended GatherGarrisons 0 ms
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_European_Seas (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_North_European_Seas (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)  Entering Collect Leaders (_COD_)
20:28:11  (Reporting)  Ended Collect Leaders 1 ms
20:28:11  (Reporting)  Entering RemoveWeakInterests (_RWI_)
20:28:11  (Reporting)  _RWI__C 1003109 Division de Bne, 421 Annaba, Pow:95, Count: 2(l 1/L 1/S 0) was targeting 425 Tunisia which is a neutral territory without enemy, aborting an agenda.
20:28:11  (Reporting)  _RWI__C 1003109 Division de Bne, 421 Annaba, Pow:95, Count: 2(l 1/L 1/S 0) was targeting 425 Tunisia which is a neutral territory without enemy, aborting an agenda.
20:28:11  (Reporting)  Ended RemoveWeakInterests 0 ms
20:28:11  (Reporting)  Entering AddTheaterGoal (_ATG_)
20:28:11  (Reporting)  _ATG_ 1015422 Expdition de Comte de Palikao Full support Relocating to objective
20:28:11  (Reporting)  _ATG_ 1015422 Expdition de Comte de Palikao Algeria Going against objective: 418 Algeria
20:28:11  (Reporting)  Ended AddTheaterGoal 16 ms
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_France (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  1002819 Arme de Paris is doing nothing in Ile de France  Power: 1366  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  1015413 Force de Page, T.F. is doing nothing in Ile de France  Power: 110  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1002952 Corps de Rserve de Cavalerie is doing nothing in Ile de France  Power: 98  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  1002886 Arme du Rhin is doing nothing in Meuse  Power: 1334  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1003058 Brigade de Fusiliers Marins is doing nothing in Bretagne  Power: 90  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1017320 Flotte de Bruat, A.J., 51 Vendee, Pow:188, Count: 2(l 1/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 18800, Region: 2215 South Pacific Maritime Trade
20:28:11  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 1519, Region: 52 Charente
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 18800, Region: 2215 South Pacific Maritime Trade
20:28:11  (Reporting)  1017320-Flotte de Bruat, A.J. Power:188 Health:100% Vendee>South Pacific Maritime Trade Mission:Patrol Convoy Box Fitness:100% Need:0 Threat:0 GoalValue: 18800
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1017315 Flotte de Despointes, A.F., 51 Vendee, Pow:170, Count: 2(l 1/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 17000, Region: 2206 Gulf of Guinea Maritime Trade
20:28:11  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 1372, Region: 52 Charente
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 17000, Region: 2206 Gulf of Guinea Maritime Trade
20:28:11  (Reporting)  1017315-Flotte de Despointes, A.F. Power:170 Health:100% Vendee>Gulf of Guinea Maritime Trade Mission:Patrol Convoy Box Fitness:100% Need:0 Threat:0 GoalValue: 17000
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1017321 1. Flotte, 51 Vendee, Pow:158, Count: 3(l 0/L 1/S 2)
20:28:11  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 5194, Region: 52 Charente
20:28:11  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 5194, Region: 52 Charente
20:28:11  (Reporting)  1017321-1. Flotte Power:158 Health:100% Vendee>Charente Mission:Naval Docking Fitness:98% Need:0 Threat:0 GoalValue: 5194
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1017325 8e Division de Frgate, 51 Vendee, Pow:133, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 13300, Region: 2216 Eastern Pacific Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 13300, Region: 2216 Eastern Pacific Maritime Trade
20:28:11  (Reporting)  1017325-8e Division de Frgate Power:133 Health:100% Vendee>Eastern Pacific Maritime Trade Mission:Patrol Convoy Box Fitness:100% Need:0 Threat:0 GoalValue: 13300
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1017326 16e Division de Frgate, 51 Vendee, Pow:133, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 12236, Region: 2216 Eastern Pacific Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 12236, Region: 2216 Eastern Pacific Maritime Trade
20:28:11  (Reporting)  1017326-16e Division de Frgate Power:133 Health:100% Vendee>Eastern Pacific Maritime Trade Mission:Patrol Convoy Box Fitness:92% Need:0 Threat:0 GoalValue: 12236
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1003527 Escadre de l'Ocan, 51 Vendee, Pow:1098, Count: 8(l 2/L 6/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 8967, Region: 52 Charente
20:28:11  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 8967, Region: 52 Charente
20:28:11  (Reporting)  1003527-Escadre de l'Ocan Power:1098 Health:100% Vendee>Charente Mission:Naval Docking Fitness:98% Need:0 Threat:0 GoalValue: 8967
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1002965 Arme des Alpes, 55 Midi, Pow:1369, Count: 10(l 1/L 4/S 5)
20:28:11  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 33400, Region: 55 Midi
20:28:11  (Reporting)  Agenda  2  : Agenda: Garrison, Value: 14000, Region: 77 Languedoc
20:28:11  (Reporting)  Agenda  3  : Agenda: Garrison, Value: 13400, Region: 54 Bearn
20:28:11  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 13400, Region: 54 Bearn
20:28:11  (Reporting)  1002965-Arme des Alpes Power:1369 Health:100% Midi>Bearn Mission:Garrison Fitness:100% Need:0 Threat:0 GoalValue: 13400
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  1003026 Corps Expditionnaire de Mediterranne  Rome is doing nothing in Corse  Power: 625  HealthPerc: 100
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_West_Africa (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1003128 Garnison de Saint Louis, 492 Senegal, Pow:177, Count: 3(l 1/L 1/S 1)
20:28:11  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 10200, Region: 496 Kayes
20:28:11  (Reporting)  Agenda  2  : Agenda: Garrison, Value: 38700, Region: 492 Senegal
20:28:11  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 38700, Region: 492 Senegal
20:28:11  (Reporting)  1003128-Garnison de Saint Louis Power:177 Health:100% Senegal>Senegal Mission:Garrison Fitness:100% Need:0 Threat:0 GoalValue: 38700
20:28:11  (Reporting)   
20:28:11  (Reporting)  1003140 Explorateurs du Sngal is doing nothing in Senegal  Power: 6  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Maghreb (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1003109 Division de Bne, 421 Annaba, Pow:95, Count: 2(l 1/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Attack, Value: 8640, Region: 411 Marrakech
20:28:11  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 8640, Region: 411 Marrakech
20:28:11  (Reporting)  1003109-Division de Bne Power:95 Health:100% Annaba>Marrakech Mission:Attack Fitness:90% Need:108 Threat:80 GoalValue: 8640
20:28:11  (Reporting)   
20:28:11  (Reporting)  1015425 3e Brigade d'Algrie is doing nothing in Annaba  Power: 137  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1003063 Division dAlger is doing nothing in Algeria  Power: 294  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1015423 2e Brig. de Cav. dAlgrie is doing nothing in Algeria  Power: 29  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1017327 1er Brig. de Cav. dAlgrie is doing nothing in Algeria  Power: 29  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  1015424 Expdition de Camou, J. is doing nothing in Algeria  Power: 39  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1016031 4e Brig. de Cav. dAlgrie is doing nothing in Algeria  Power: 29  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1003084 Division dOran is doing nothing in Orania  Power: 363  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  1015422 Expdition de Comte de Palikao is doing nothing in Algeria  Power: 0  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1016027 3e Division de Ligne, 2335 Coast of Agadir, Pow:143, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 13728, Region: 2205 La Plata Maritime Trade
20:28:11  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 1081, Region: 418 Algeria
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 13728, Region: 2205 La Plata Maritime Trade
20:28:11  (Reporting)  1016027-3e Division de Ligne Power:143 Health:100% Coast of Agadir>La Plata Maritime Trade Mission:Patrol Convoy Box Fitness:96% Need:0 Threat:0 GoalValue: 13728
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_South_Pacific (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1017316 Flotte de Charner, L.V., 1481 Kanaky, Pow:177, Count: 2(l 1/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 13806, Region: 2200 Black Sea Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 13806, Region: 2200 Black Sea Maritime Trade
20:28:11  (Reporting)  1017316-Flotte de Charner, L.V. Power:177 Health:100% Kanaky>Black Sea Maritime Trade Mission:Patrol Convoy Box Fitness:78% Need:0 Threat:0 GoalValue: 13806
20:28:11  (Reporting)   
20:28:11  (Reporting)  1017322 3e Division de Transport is doing nothing in Kanaky  Power: 28  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  1016098 1er Brigade de Marins is doing nothing in Kanaky  Power: 86  HealthPerc: 100
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Northwestern_African_Seas (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1016019 Flotte de Bouet-Willaumez, E., 2402 Doldrumms Fractrure, Pow:102, Count: 2(l 1/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 816, Region: 493 Dakar
20:28:11  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 816, Region: 493 Dakar
20:28:11  (Reporting)  ApplyAgenda, Full Pathfinding: 1016019 Flotte de Bouet-Willaumez, E. , destination,  is not in friendly water and the mission is not ignoring threats. 493 Dakar
20:28:11  (Reporting)  1016019-Flotte de Bouet-Willaumez, E. Power:102 Health:100% Doldrumms Fractrure>Dakar Mission:Naval Docking Fitness:96% Need:36 Threat:0 GoalValue: 816
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1016028 10e Division de Frgate, 2401 Northwestern Brazilian Basin, Pow:119, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 11900, Region: 2206 Gulf of Guinea Maritime Trade
20:28:11  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 916, Region: 493 Dakar
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 11900, Region: 2206 Gulf of Guinea Maritime Trade
20:28:11  (Reporting)  1016028-10e Division de Frgate Power:119 Health:100% Northwestern Brazilian Basin>Gulf of Guinea Maritime Trade Mission:Patrol Convoy Box Fitness:100% Need:0 Threat:0 GoalValue: 11900
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Central_Pacific (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1017011 Cie Gnrale Mditerrane, 2216 Eastern Pacific Maritime Trade, Pow:11, Count: 1(l 0/L 0/S 1)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 2216 Eastern Pacific Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 2216 Eastern Pacific Maritime Trade
20:28:11  (Reporting)  1017011-Cie Gnrale Mditerrane Power:11 Health:100% Eastern Pacific Maritime Trade>Eastern Pacific Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Southern_Pacific (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1015690 Cie Gnrale Atlantique, 2215 South Pacific Maritime Trade, Pow:11, Count: 1(l 0/L 0/S 1)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 2215 South Pacific Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 2215 South Pacific Maritime Trade
20:28:11  (Reporting)  1015690-Cie Gnrale Atlantique Power:11 Health:100% South Pacific Maritime Trade>South Pacific Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1015428 5e Division de Lgre, 2780 Great Waves, Pow:102, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 8772, Region: 2196 Baltic Maritime Trade
20:28:11  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 773, Region: 1481 Kanaky
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 8772, Region: 2196 Baltic Maritime Trade
20:28:11  (Reporting)  1015428-5e Division de Lgre Power:102 Health:100% Great Waves>Baltic Maritime Trade Mission:Patrol Convoy Box Fitness:86% Need:0 Threat:0 GoalValue: 8772
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1003612 Escadre du Pacifique, 2674 Southeastern Pacific, Pow:113, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 804, Region: 1481 Kanaky
20:28:11  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 804, Region: 1481 Kanaky
20:28:11  (Reporting)  1003612-Escadre du Pacifique Power:113 Health:100% Southeastern Pacific>Kanaky Mission:Naval Docking Fitness:87% Need:38 Threat:0 GoalValue: 804
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Southwestern_African_Seas (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1012512 Flotte Marchande #3, 2206 Gulf of Guinea Maritime Trade, Pow:11, Count: 1(l 0/L 0/S 1)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 2206 Gulf of Guinea Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 2206 Gulf of Guinea Maritime Trade
20:28:11  (Reporting)  1012512-Flotte Marchande #3 Power:11 Health:100% Gulf of Guinea Maritime Trade>Gulf of Guinea Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Southeastern_American_Seas (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1012528 Flotte Marchande #5, 2205 La Plata Maritime Trade, Pow:14, Count: 1(l 0/L 0/S 1)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 2205 La Plata Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 2205 La Plata Maritime Trade
20:28:11  (Reporting)  1012528-Flotte Marchande #5 Power:14 Health:100% La Plata Maritime Trade>La Plata Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Central_American_Seas (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1017319 Cie des Antilles, 2203 Caribbean Maritime Trade, Pow:11, Count: 1(l 0/L 0/S 1)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 2203 Caribbean Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 2203 Caribbean Maritime Trade
20:28:11  (Reporting)  1017319-Cie des Antilles Power:11 Health:100% Caribbean Maritime Trade>Caribbean Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1016024 3e Division de Lgre, 2203 Caribbean Maritime Trade, Pow:127, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 9525, Region: 2203 Caribbean Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 9525, Region: 2203 Caribbean Maritime Trade
20:28:11  (Reporting)  1016024-3e Division de Lgre Power:127 Health:100% Caribbean Maritime Trade>Caribbean Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 9525
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Northeastern_American_Seas (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_South_European_Seas (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1012544 Flotte Marchande #7, 2200 Black Sea Maritime Trade, Pow:14, Count: 1(l 0/L 0/S 1)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 2200 Black Sea Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 2200 Black Sea Maritime Trade
20:28:11  (Reporting)  1012544-Flotte Marchande #7 Power:14 Health:100% Black Sea Maritime Trade>Black Sea Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1017318 Ligne d'Algrie, 2199 Mediterranean Maritime Trade, Pow:14, Count: 1(l 0/L 0/S 1)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 2199 Mediterranean Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 2199 Mediterranean Maritime Trade
20:28:11  (Reporting)  1017318-Ligne d'Algrie Power:14 Health:100% Mediterranean Maritime Trade>Mediterranean Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1016018 7e Division de Frgate, 2199 Mediterranean Maritime Trade, Pow:115, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 8625, Region: 2199 Mediterranean Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 8625, Region: 2199 Mediterranean Maritime Trade
20:28:11  (Reporting)  1016018-7e Division de Frgate Power:115 Health:100% Mediterranean Maritime Trade>Mediterranean Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 8625
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_European_Seas (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1017317 Cie Gnrale Maritime, 2198 Western Europe Maritime Trade, Pow:14, Count: 1(l 0/L 0/S 1)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 2198 Western Europe Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 2198 Western Europe Maritime Trade
20:28:11  (Reporting)  1017317-Cie Gnrale Maritime Power:14 Health:100% Western Europe Maritime Trade>Western Europe Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1003601 Escadre des Antilles, 2198 Western Europe Maritime Trade, Pow:110, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 8250, Region: 2198 Western Europe Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 8250, Region: 2198 Western Europe Maritime Trade
20:28:11  (Reporting)  1003601-Escadre des Antilles Power:110 Health:100% Western Europe Maritime Trade>Western Europe Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 8250
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1015411 Flotte de Dupetit Thouars, A.A., 2261 La Chapelle Bank, Pow:843, Count: 8(l 2/L 6/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 6182, Region: 78 Provence
20:28:11  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 6182, Region: 78 Provence
20:28:11  (Reporting)  1015411-Flotte de Dupetit Thouars, A.A. Power:843 Health:100% La Chapelle Bank>Provence Mission:Naval Docking Fitness:88% Need:0 Threat:0 GoalValue: 6182
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_North_European_Seas (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1012536 Flotte Marchande #6, 2196 Baltic Maritime Trade, Pow:14, Count: 1(l 0/L 0/S 1)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 2196 Baltic Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 2196 Baltic Maritime Trade
20:28:11  (Reporting)  1012536-Flotte Marchande #6 Power:14 Health:100% Baltic Maritime Trade>Baltic Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:28:11  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:28:11  (Reporting)  Ended SplitStaticUnits 1 ms
20:28:11  (Reporting)  Entering PromoteLeaders (_PRL_)
20:28:11  (Reporting)  Ended PromoteLeaders 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  ApplyAgenda AutoMerge
20:28:11  (Reporting)  1015424 Expdition de Camou, J. will be merged into 1003063 Division dAlger in region Algeria
20:28:11  (Reporting)  AI Process done in  13005 ms
20:28:11  (Reporting)  Processing  1000003 Prussia
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Prussia AILevel 3 Kind: 0 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 312
20:28:11  (Reporting)  Resources Levels Prussia EcoBase 312 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Average Stock 524 Expected 624 Balance 76
20:28:11  (Reporting)  Capital Availability Very High Stock 2229 Expected 936 Balance 379
20:28:11  (Reporting)  Steel Availability Very High Stock 210 Expected 94 Balance 24
20:28:11  (Reporting)  Coal Availability Average Stock 152 Expected 125 Balance 24
20:28:11  (Reporting)  Supply Availability Plentiful Stock 35 Expected 6 Balance -2
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 22 Expected 6 Balance 0
20:28:11  (Reporting)  Prestige Availability Plentiful Stock 805 Expected 0 Balance 2
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 89 Expected 234 Balance -45
20:28:11  (Reporting)  River Pool Availability Very Low Stock 23 Expected 156 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 110 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Average Stock 170 Expected 156 Balance -9
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Average Stock 31 Expected 31 Balance -1
20:28:11  (Reporting)  Iron Availability High Stock 35 Expected 16 Balance -1
20:28:11  (Reporting)  Minerals Availability Very High Stock 49 Expected 16 Balance -1
20:28:11  (Reporting)  Nitrates Availability Very High Stock 53 Expected 16 Balance 2
20:28:11  (Reporting)  Cereals Availability High Stock 61 Expected 22 Balance -16
20:28:11  (Reporting)  Rice Availability Average Stock 0 Expected 16 Balance 0
20:28:11  (Reporting)  Fish Availability Very High Stock 60 Expected 22 Balance 2
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 16 Balance 0
20:28:11  (Reporting)  Cattle Availability Plentiful Stock 69 Expected 22 Balance 10
20:28:11  (Reporting)  Fruits Availability High Stock 33 Expected 16 Balance 2
20:28:11  (Reporting)  Sugar Availability Average Stock 0 Expected 16 Balance 0
20:28:11  (Reporting)  Preserved Food Availability High Stock 35 Expected 16 Balance -7
20:28:11  (Reporting)  Cotton/Wool Availability Plentiful Stock 84 Expected 16 Balance 3
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 16 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 1 Expected 16 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 24 Expected 16 Balance -4
20:28:11  (Reporting)  Dyes Availability Plentiful Stock 72 Expected 16 Balance 1
20:28:11  (Reporting)  Tobacco Availability Average Stock 23 Expected 16 Balance -7
20:28:11  (Reporting)  Petroleum Availability Very Low Stock 1 Expected 0 Balance -1
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 22 Balance 0
20:28:11  (Reporting)  Wines Availability Low Stock 18 Expected 22 Balance -1
20:28:11  (Reporting)  Chemicals Availability Plentiful Stock 99 Expected 16 Balance 11
20:28:11  (Reporting)  Manufactured Goods Availability Average Stock 112 Expected 94 Balance 22
20:28:11  (Reporting)  Textile Availability High Stock 47 Expected 22 Balance 2
20:28:11  (Reporting)  Mechanical Parts Availability Plentiful Stock 299 Expected 16 Balance 31
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 16 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 0 Expected 16 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 6 Expected 16 Balance -1
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 15 Expected 22 Balance 0
20:28:11  (Reporting)  Gold Availability Low Stock 0 Expected 16 Balance 0
20:28:11  (Reporting)  Gems Availability Very Low Stock 4 Expected 16 Balance -1
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 16 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 16 Balance 0
20:28:11  (Reporting)  _IAE_ Prussia Global Military Usage: 50 %
20:28:11  (Reporting)  _IAE_ Prussia Money Stock 524 Expenses 25 Availability Average Mil Spend 80 Civ Spend 54
20:28:11  (Reporting)  _IAE_ Prussia Capital Stock 2229 Expenses 512 Availability Very High Mil Spend 152 Civ Spend 610
20:28:11  (Reporting)  _IAE_ Prussia Steel Stock 210 Expenses 7 Availability Very High Mil Spend 56 Civ Spend 30
20:28:11  (Reporting)  _IAE_ Prussia Coal Stock 152 Expenses 59 Availability Average Mil Spend 13 Civ Spend 13
20:28:11  (Reporting)  _IAE_ Prussia Supply Stock 35 Expenses 9 Availability Plentiful Mil Spend 11 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Prussia Ammunition Stock 22 Expenses 6 Availability Plentiful Mil Spend 7 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Prussia Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Prussia Prestige Stock 805 Expenses 0 Availability Plentiful Mil Spend 181 Civ Spend 181
20:28:11  (Reporting)  _IAE_ Prussia Rail Pool Stock 89 Expenses 45 Availability Very Low Mil Spend 1 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Prussia River Pool Stock 23 Expenses 0 Availability Very Low Mil Spend 1 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Prussia Morale Stock 110 Expenses 0 Availability Plentiful Mil Spend 50 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Prussia Conscripts Stock 170 Expenses 9 Availability Average Mil Spend 39 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Prussia War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Prussia Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Prussia Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Prussia Diplomat Stock 5 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Prussia Officers Stock 31 Expenses 1 Availability Average Mil Spend 8 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Prussia Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Prussia Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Prussia Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Prussia Iron Stock 35 Expenses 25 Availability High Mil Spend 0 Civ Spend 3
20:28:11  (Reporting)  _IAE_ Prussia Minerals Stock 49 Expenses 16 Availability Very High Mil Spend 6 Civ Spend 6
20:28:11  (Reporting)  _IAE_ Prussia Nitrates Stock 53 Expenses 7 Availability Very High Mil Spend 0 Civ Spend 19
20:28:11  (Reporting)  _IAE_ Prussia Cereals Stock 61 Expenses 36 Availability High Mil Spend 0 Civ Spend 6
20:28:11  (Reporting)  _IAE_ Prussia Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Prussia Fish Stock 60 Expenses 20 Availability Very High Mil Spend 0 Civ Spend 16
20:28:11  (Reporting)  _IAE_ Prussia Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Prussia Cattle Stock 69 Expenses 20 Availability Plentiful Mil Spend 0 Civ Spend 24
20:28:11  (Reporting)  _IAE_ Prussia Fruits Stock 33 Expenses 15 Availability High Mil Spend 0 Civ Spend 6
20:28:11  (Reporting)  _IAE_ Prussia Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Prussia Preserved Food Stock 35 Expenses 7 Availability High Mil Spend 0 Civ Spend 8
20:28:11  (Reporting)  _IAE_ Prussia Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Prussia Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Prussia Cotton/Wool Stock 84 Expenses 13 Availability Plentiful Mil Spend 0 Civ Spend 32
20:28:11  (Reporting)  _IAE_ Prussia Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Prussia Coffee Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Prussia Wood Stock 24 Expenses 16 Availability Average Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Prussia Dyes Stock 72 Expenses 13 Availability Plentiful Mil Spend 0 Civ Spend 26
20:28:11  (Reporting)  _IAE_ Prussia Tobacco Stock 23 Expenses 7 Availability Average Mil Spend 0 Civ Spend 3
20:28:11  (Reporting)  _IAE_ Prussia Petroleum Stock 1 Expenses 1 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Prussia Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Prussia Wines Stock 18 Expenses 5 Availability Low Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Prussia Chemicals Stock 99 Expenses 5 Availability Plentiful Mil Spend 0 Civ Spend 44
20:28:11  (Reporting)  _IAE_ Prussia Manufactured Goods Stock 112 Expenses 23 Availability Average Mil Spend 18 Civ Spend 8
20:28:11  (Reporting)  _IAE_ Prussia Textile Stock 47 Expenses 21 Availability High Mil Spend 0 Civ Spend 9
20:28:11  (Reporting)  _IAE_ Prussia Mechanical Parts Stock 299 Expenses 12 Availability Plentiful Mil Spend 0 Civ Spend 136
20:28:11  (Reporting)  _IAE_ Prussia Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Prussia Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Prussia Opium Stock 6 Expenses 1 Availability Low Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Prussia Luxury Goods Stock 15 Expenses 4 Availability Low Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Prussia Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Prussia Gems Stock 4 Expenses 1 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Prussia Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Prussia Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 559 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  RPL Buying a replacement for GER Line Infantry
20:28:11  (Reporting)  RPL Buying a replacement for GER Field Artillery
20:28:11  (Reporting)  Ended BuildReplacements 18 ms
20:28:11  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:28:11  (Reporting)  Helper_AlterTaxes (_HAF_) Prussia Money level is 3 (0 = None, 6 = Plentiful) Levels: Corporate 1 Excise 1 Tariff 1 Census 1 Income 1 Maritime 1 Percentages: Corporate 6 % Excise 36 % Tariff 36 % Census 3 % Income 0 % Maritime 4 %
20:28:11  (Reporting)  Ended HandleAdvancedFinances 4 ms
20:28:11  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:28:11  (Reporting)  _HAC_ Identify Resources Need Prussia 18 resources are needed 1 resources in surplus.
20:28:11  (Reporting)  _HAC_ Delete Trade Prussia removing sell transaction of  Iron in area North Germany as country lacks in this good.
20:28:11  (Reporting)  _HAC_ Reduce Trade Prussia reducing sell transaction of  Coal in area North Germany down to 4 units sold, as country lacks in this good.
20:28:11  (Reporting)  _HAC_ Want to Buy 25 Wines
20:28:11  (Reporting)  _HAC_ Want to Buy 26 Silk
20:28:11  (Reporting)  _HAC_ Want to Buy 13 Opium
20:28:11  (Reporting)  _HAC_ Want to Buy 37 Luxury Goods
20:28:11  (Reporting)  _HAC_ Want to Buy 21 Gold
20:28:11  (Reporting)  _HAC_ Want to Buy 27 Gems
20:28:11  (Reporting)  _HAC_ Want to Buy 15 Automobile
20:28:11  (Reporting)  _HAC_ Want to Buy 15 Aviation
20:28:11  (Reporting)  _HAC_ Want to Buy 23 Rice
20:28:11  (Reporting)  _HAC_ Want to Buy 23 Tropical Fruits
20:28:11  (Reporting)  _HAC_ Want to Buy 21 Sugar
20:28:11  (Reporting)  _HAC_ Want to Buy 31 Tea
20:28:11  (Reporting)  _HAC_ Want to Buy 31 Coffee
20:28:11  (Reporting)  _HAC_ Want to Buy 42 Rum
20:28:11  (Reporting)  _HAC_ Want to Buy 15 Electrical Parts
20:28:11  (Reporting)  _HAC_ Want to Buy 11 Iron
20:28:11  (Reporting)  AddNewTrades Prussia Added 5 buy request of Iron in area Cheasapeake
20:28:11  (Reporting)  AddNewTrades Prussia Added 5 buy request of Iron in area North Austria
20:28:11  (Reporting)  AddNewTrades Prussia Added 1 buy request of Iron in area North Austria
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Minerals
20:28:11  (Reporting)  AddNewTrades Prussia Added 2 buy request of Minerals in area North Austria
20:28:11  (Reporting)  Sell surplus Prussia Added 7 sell proposal of Mechanical Parts in area North Germany
20:28:11  (Reporting)  Ended HandleAdvancedCommerce 48 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000003 Prussia
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Proposing to 1000035 Wrttemberg
20:28:11  (Reporting)  Checking 82 Degrade Relationship
20:28:11  (Reporting)  Proposing to 1000002 France
20:28:11  (Reporting)  Checking 82 Degrade Relationship
20:28:11  (Reporting)  Proposing to 1000012 Baden
20:28:11  (Reporting)  Checking 32 Propose Mutual Passage
20:28:11  (Reporting)  Still checking 32 Propose Mutual Passage
20:28:11  (Reporting)  Item is a Various entry, chance 10
20:28:11  (Reporting)  _HAD_ Send Treaty Prussia failed sending Propose Mutual Passage toward Baden chance 10
20:28:11  (Reporting)  Proposing to 1000035 Wrttemberg
20:28:11  (Reporting)  Checking 32 Propose Mutual Passage
20:28:11  (Reporting)  Still checking 32 Propose Mutual Passage
20:28:11  (Reporting)  Item is a Various entry, chance -4
20:28:11  (Reporting)  _HAD_ Send Treaty Prussia failed sending Propose Mutual Passage toward Wrttemberg chance -4
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 24 ms
20:28:11  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 5 Amount 206
20:28:11  (Reporting)  Money Level 6 Amount 492
20:28:11  (Reporting)  Conscripts Level 3 Amount 131
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 67 ms
20:28:11  (Reporting)  AI Process done in  842 ms
20:28:11  (Reporting)  Processing  1000004 Austria
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Austria AILevel 3 Kind: 0 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 305
20:28:11  (Reporting)  Resources Levels Austria EcoBase 305 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Average Stock 706 Expected 610 Balance 116
20:28:11  (Reporting)  Capital Availability Very High Stock 2283 Expected 915 Balance 601
20:28:11  (Reporting)  Steel Availability Average Stock 109 Expected 92 Balance 11
20:28:11  (Reporting)  Coal Availability Average Stock 179 Expected 122 Balance 3
20:28:11  (Reporting)  Supply Availability Plentiful Stock 25 Expected 6 Balance -2
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 29 Expected 6 Balance -2
20:28:11  (Reporting)  Prestige Availability Plentiful Stock 926 Expected 0 Balance 3
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 64 Expected 229 Balance -33
20:28:11  (Reporting)  River Pool Availability Very Low Stock 10 Expected 152 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Average Stock 160 Expected 152 Balance -13
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Average Stock 40 Expected 30 Balance 0
20:28:11  (Reporting)  Iron Availability Plentiful Stock 110 Expected 15 Balance 5
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 159 Expected 15 Balance 11
20:28:11  (Reporting)  Nitrates Availability Plentiful Stock 106 Expected 15 Balance 5
20:28:11  (Reporting)  Cereals Availability Very High Stock 55 Expected 21 Balance -3
20:28:11  (Reporting)  Rice Availability Average Stock 0 Expected 15 Balance 0
20:28:11  (Reporting)  Fish Availability High Stock 50 Expected 21 Balance -6
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 15 Balance 0
20:28:11  (Reporting)  Cattle Availability Very High Stock 50 Expected 21 Balance -1
20:28:11  (Reporting)  Fruits Availability Very High Stock 46 Expected 15 Balance 1
20:28:11  (Reporting)  Sugar Availability Average Stock 1 Expected 15 Balance 0
20:28:11  (Reporting)  Preserved Food Availability High Stock 36 Expected 15 Balance -7
20:28:11  (Reporting)  Cotton/Wool Availability Plentiful Stock 93 Expected 15 Balance 8
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 15 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 1 Expected 15 Balance 0
20:28:11  (Reporting)  Wood Availability High Stock 36 Expected 15 Balance -4
20:28:11  (Reporting)  Dyes Availability Very High Stock 42 Expected 15 Balance 0
20:28:11  (Reporting)  Tobacco Availability Very Low Stock 15 Expected 15 Balance -7
20:28:11  (Reporting)  Petroleum Availability Very High Stock 3 Expected 0 Balance -2
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 21 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 18 Expected 21 Balance -1
20:28:11  (Reporting)  Chemicals Availability Plentiful Stock 59 Expected 15 Balance 7
20:28:11  (Reporting)  Manufactured Goods Availability Average Stock 98 Expected 92 Balance 9
20:28:11  (Reporting)  Textile Availability High Stock 45 Expected 21 Balance 1
20:28:11  (Reporting)  Mechanical Parts Availability Plentiful Stock 113 Expected 15 Balance 13
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 15 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 11 Expected 15 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 15 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 16 Expected 21 Balance -1
20:28:11  (Reporting)  Gold Availability Low Stock 0 Expected 15 Balance 0
20:28:11  (Reporting)  Gems Availability Low Stock 1 Expected 15 Balance 3
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 15 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 15 Balance 0
20:28:11  (Reporting)  _IAE_ Austria Global Military Usage: 50 %
20:28:11  (Reporting)  _IAE_ Austria Money Stock 706 Expenses 28 Availability Average Mil Spend 110 Civ Spend 74
20:28:11  (Reporting)  _IAE_ Austria Capital Stock 2283 Expenses 318 Availability Very High Mil Spend 181 Civ Spend 725
20:28:11  (Reporting)  _IAE_ Austria Steel Stock 109 Expenses 2 Availability Average Mil Spend 18 Civ Spend 10
20:28:11  (Reporting)  _IAE_ Austria Coal Stock 179 Expenses 36 Availability Average Mil Spend 18 Civ Spend 18
20:28:11  (Reporting)  _IAE_ Austria Supply Stock 25 Expenses 6 Availability Plentiful Mil Spend 8 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Austria Ammunition Stock 29 Expenses 7 Availability Plentiful Mil Spend 10 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Austria Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Austria Prestige Stock 926 Expenses 0 Availability Plentiful Mil Spend 208 Civ Spend 208
20:28:11  (Reporting)  _IAE_ Austria Rail Pool Stock 64 Expenses 33 Availability Very Low Mil Spend 1 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Austria River Pool Stock 10 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Austria Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 45 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Austria Conscripts Stock 160 Expenses 13 Availability Average Mil Spend 35 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Austria War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Austria Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Austria Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Austria Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Austria Officers Stock 40 Expenses 2 Availability Average Mil Spend 10 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Austria Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Austria Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Austria Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Austria Iron Stock 110 Expenses 14 Availability Plentiful Mil Spend 0 Civ Spend 44
20:28:11  (Reporting)  _IAE_ Austria Minerals Stock 159 Expenses 7 Availability Plentiful Mil Spend 35 Civ Spend 35
20:28:11  (Reporting)  _IAE_ Austria Nitrates Stock 106 Expenses 3 Availability Plentiful Mil Spend 0 Civ Spend 47
20:28:11  (Reporting)  _IAE_ Austria Cereals Stock 55 Expenses 33 Availability Very High Mil Spend 0 Civ Spend 8
20:28:11  (Reporting)  _IAE_ Austria Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Austria Fish Stock 50 Expenses 20 Availability High Mil Spend 0 Civ Spend 9
20:28:11  (Reporting)  _IAE_ Austria Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Austria Cattle Stock 50 Expenses 20 Availability Very High Mil Spend 0 Civ Spend 12
20:28:11  (Reporting)  _IAE_ Austria Fruits Stock 46 Expenses 15 Availability Very High Mil Spend 0 Civ Spend 12
20:28:11  (Reporting)  _IAE_ Austria Sugar Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Austria Preserved Food Stock 36 Expenses 7 Availability High Mil Spend 0 Civ Spend 8
20:28:11  (Reporting)  _IAE_ Austria Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Austria Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Austria Cotton/Wool Stock 93 Expenses 11 Availability Plentiful Mil Spend 0 Civ Spend 38
20:28:11  (Reporting)  _IAE_ Austria Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Austria Coffee Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Austria Wood Stock 36 Expenses 16 Availability High Mil Spend 0 Civ Spend 6
20:28:11  (Reporting)  _IAE_ Austria Dyes Stock 42 Expenses 11 Availability Very High Mil Spend 0 Civ Spend 12
20:28:11  (Reporting)  _IAE_ Austria Tobacco Stock 15 Expenses 7 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Austria Petroleum Stock 3 Expenses 2 Availability Very High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Austria Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Austria Wines Stock 18 Expenses 3 Availability Average Mil Spend 0 Civ Spend 4
20:28:11  (Reporting)  _IAE_ Austria Chemicals Stock 59 Expenses 5 Availability Plentiful Mil Spend 0 Civ Spend 26
20:28:11  (Reporting)  _IAE_ Austria Manufactured Goods Stock 98 Expenses 25 Availability Average Mil Spend 13 Civ Spend 6
20:28:11  (Reporting)  _IAE_ Austria Textile Stock 45 Expenses 18 Availability High Mil Spend 0 Civ Spend 9
20:28:11  (Reporting)  _IAE_ Austria Mechanical Parts Stock 113 Expenses 7 Availability Plentiful Mil Spend 0 Civ Spend 50
20:28:11  (Reporting)  _IAE_ Austria Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Austria Silk Stock 11 Expenses 3 Availability Low Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Austria Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Austria Luxury Goods Stock 16 Expenses 5 Availability Low Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Austria Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Austria Gems Stock 1 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Austria Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Austria Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 870 ms
20:28:11  (Reporting)    1001705 Adria Geshwader Agenda Kept Agenda: Naval Docking, Value: 594, Region: 151 Istrien EndTurn 2408
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  RPL Buying a replacement for AUS Field Artillery
20:28:11  (Reporting)  RPL Buying a replacement for AUS Cavalry
20:28:11  (Reporting)  Ended BuildReplacements 21 ms
20:28:11  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:28:11  (Reporting)  Helper_AlterTaxes (_HAF_) Austria Money level is 3 (0 = None, 6 = Plentiful) Levels: Corporate 1 Excise 1 Tariff 1 Census 1 Income 1 Maritime 1 Percentages: Corporate 4 % Excise 30 % Tariff 26 % Census 3 % Income 0 % Maritime 6 %
20:28:11  (Reporting)  Ended HandleAdvancedFinances 8 ms
20:28:11  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:28:11  (Reporting)  _HAC_ Deleting for dynamism Manufactured Goods in Cheasapeake Amount 2
20:28:11  (Reporting)  _HAC_ Deleting for dynamism Wines in South Italy Amount 3
20:28:11  (Reporting)  _HAC_ Identify Resources Need Austria 20 resources are needed 3 resources in surplus.
20:28:11  (Reporting)  _HAC_ Want to Buy 26 Steel
20:28:11  (Reporting)  _HAC_ Want to Buy 7 Tobacco
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Manufactured Goods
20:28:11  (Reporting)  AddNewTrades Austria Added 1 buy request of Manufactured Goods in area Cheasapeake
20:28:11  (Reporting)  _HAC_ Want to Buy 24 Silk
20:28:11  (Reporting)  _HAC_ Want to Buy 15 Opium
20:28:11  (Reporting)  _HAC_ Want to Buy 36 Luxury Goods
20:28:11  (Reporting)  _HAC_ Want to Buy 21 Gold
20:28:11  (Reporting)  _HAC_ Want to Buy 27 Gems
20:28:11  (Reporting)  _HAC_ Want to Buy 15 Automobile
20:28:11  (Reporting)  _HAC_ Want to Buy 15 Aviation
20:28:11  (Reporting)  _HAC_ Want to Buy 23 Rice
20:28:11  (Reporting)  _HAC_ Want to Buy 23 Tropical Fruits
20:28:11  (Reporting)  _HAC_ Want to Buy 20 Sugar
20:28:11  (Reporting)  _HAC_ Want to Buy 31 Tea
20:28:11  (Reporting)  _HAC_ Want to Buy 30 Coffee
20:28:11  (Reporting)  _HAC_ Want to Buy 41 Rum
20:28:11  (Reporting)  _HAC_ Want to Buy 23 Wines
20:28:11  (Reporting)  AddNewTrades Austria Added 3 buy request of Wines in area South Italy
20:28:11  (Reporting)  _HAC_ Want to Buy 15 Electrical Parts
20:28:11  (Reporting)  _HAC_ Want to Buy 4 Fish
20:28:11  (Reporting)  AddNewTrades Austria Added 1 buy request of Fish in area North Balkans
20:28:11  (Reporting)  AddNewTrades Austria Added 3 buy request of Fish in area Cheasapeake
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Preserved Food
20:28:11  (Reporting)  AddNewTrades Austria Added 1 buy request of Preserved Food in area Cheasapeake
20:28:11  (Reporting)  Sell surplus Austria Added 2 sell proposal of Minerals in area North Austria
20:28:11  (Reporting)  Sell surplus Austria Added 1 sell proposal of Nitrates in area North Austria
20:28:11  (Reporting)  Sell surplus Austria Added 8 sell proposal of Mechanical Parts in area North Austria
20:28:11  (Reporting)  Ended HandleAdvancedCommerce 61 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000004 Austria
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Proposing to 1000035 Wrttemberg
20:28:11  (Reporting)  Checking 3 Promise Local Support
20:28:11  (Reporting)  Still checking 3 Promise Local Support
20:28:11  (Reporting)  Item is a Various entry, chance 3
20:28:11  (Reporting)  _HAD_ Send Treaty Austria failed sending Promise Local Support toward Wrttemberg chance 3
20:28:11  (Reporting)  Proposing to 1000003 Prussia
20:28:11  (Reporting)  Checking 0 Propose State Visit
20:28:11  (Reporting)  Still checking 0 Propose State Visit
20:28:11  (Reporting)  Item is a Various entry, chance 30
20:28:11  (Reporting)  _HAD_ Send Treaty Austria sent Propose State Visit toward Prussia
20:28:11  (Reporting)  Proposing to 1000022 Moldavia
20:28:11  (Reporting)  Checking 20 Request Supply Right
20:28:11  (Reporting)  Still checking 20 Request Supply Right
20:28:11  (Reporting)  Item is a Various entry, chance -14
20:28:11  (Reporting)  _HAD_ Send Treaty Austria failed sending Request Supply Right toward Moldavia chance -14
20:28:11  (Reporting)  Proposing to 1000022 Moldavia
20:28:11  (Reporting)  Checking 29 Request Passage Right
20:28:11  (Reporting)  Still checking 29 Request Passage Right
20:28:11  (Reporting)  Item is a Various entry, chance -10
20:28:11  (Reporting)  _HAD_ Send Treaty Austria failed sending Request Passage Right toward Moldavia chance -10
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 30 ms
20:28:11  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 265 target region was 153 Oesterreich
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 45 target region was 148 Tirol
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 1 Exploration Party not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 70 target region was 85 Venezia
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 3 Geographic Society Expedition not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 265 target region was 153 Oesterreich
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 70 target region was 146 Maehren
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 95 target region was 156 Kleinpolen
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 50 target region was 170 Batschka
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 13 Gunboat Diplomacy not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 164 Bukowina
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 265 target region was 153 Oesterreich
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 5 Prospecting Expedition not played as return code is The decision   is not valid: It is targeting an invalid area. . Success Chance was 50 target region was 158 Karpatenvorland
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 5 Prospecting Expedition not played as return code is The decision   is not valid: It is targeting an invalid area. . Success Chance was 125 target region was 151 Istrien
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 2 Natural Society Expedition not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 45 target region was 149 Innviertel
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 265 target region was 153 Oesterreich
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 5 Prospecting Expedition not played as return code is The decision   is not valid: It is targeting an invalid area. . Success Chance was 45 target region was 143 Riesengebirge
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 13 Gunboat Diplomacy not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 30 target region was 179 Illyrien
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 5 Prospecting Expedition not played as return code is The decision   is not valid: It is targeting an invalid area. . Success Chance was 45 target region was 148 Tirol
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 95 target region was 168 Westungarn
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 5 Prospecting Expedition not played as return code is The decision   is not valid: It is targeting an invalid area. . Success Chance was 40 target region was 162 Ostgalizien
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 265 target region was 153 Oesterreich
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 100 target region was 167 Ostungarn
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 163 Karpaten
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 50 target region was 173 Grosswardein
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 3 Geographic Society Expedition not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 70 target region was 146 Maehren
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 13 Gunboat Diplomacy not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 50 target region was 170 Batschka
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 265 target region was 153 Oesterreich
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 60 target region was 165 Ruthenien
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 45 target region was 148 Tirol
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 50 target region was 166 Slowakei
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 70 target region was 146 Maehren
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 5 Prospecting Expedition not played as return code is The decision   is not valid: It is targeting an invalid area. . Success Chance was 45 target region was 155 Pressburg
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 100 target region was 167 Ostungarn
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 13 Gunboat Diplomacy not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 265 target region was 153 Oesterreich
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 45 target region was 176 Kreischgebiet
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 125 target region was 151 Istrien
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 95 target region was 156 Kleinpolen
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 5 Prospecting Expedition not played as return code is The decision   is not valid: It is targeting an invalid area. . Success Chance was 40 target region was 86 Friuli
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 5 Prospecting Expedition not played as return code is The decision   is not valid: It is targeting an invalid area. . Success Chance was 40 target region was 157 Hultschiner Laendchen
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 265 target region was 153 Oesterreich
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 265 target region was 153 Oesterreich
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 50 target region was 178 Dalmatien
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 265 target region was 153 Oesterreich
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 5 Prospecting Expedition not played as return code is The decision   is not valid: It is targeting an invalid area. . Success Chance was 265 target region was 153 Oesterreich
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 45 target region was 149 Innviertel
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 163 Karpaten
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 157 Hultschiner Laendchen
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 45 target region was 177 Kroatien
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 50 target region was 173 Grosswardein
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 45 target region was 149 Innviertel
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 13 Gunboat Diplomacy not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 265 target region was 153 Oesterreich
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 3 Geographic Society Expedition not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 30 target region was 179 Illyrien
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 60 target region was 144 Boehmerwald
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 174 Siebenbuergen
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 70 target region was 85 Venezia
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 50 target region was 170 Batschka
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 95 target region was 156 Kleinpolen
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 45 target region was 172 Banat
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 50 target region was 173 Grosswardein
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 100 target region was 145 Boehmen
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 50 target region was 178 Dalmatien
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 60 target region was 144 Boehmerwald
20:28:11  (Reporting)  Ended HandleRegionsDecisions 88 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 3 Amount 105
20:28:11  (Reporting)  Money Level 6 Amount 676
20:28:11  (Reporting)  Conscripts Level 3 Amount 139
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 107 ms
20:28:11  (Reporting)  AI Process done in  1262 ms
20:28:11  (Reporting)  Processing  1000005 United States of America
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on United States of America AILevel 3 Kind: 0 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 220
20:28:11  (Reporting)  Resources Levels United States of America EcoBase 220 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Low Stock 137 Expected 440 Balance 39
20:28:11  (Reporting)  Capital Availability High Stock 1551 Expected 660 Balance -174
20:28:11  (Reporting)  Steel Availability Very High Stock 149 Expected 66 Balance 18
20:28:11  (Reporting)  Coal Availability Very High Stock 186 Expected 88 Balance 14
20:28:11  (Reporting)  Supply Availability Plentiful Stock 54 Expected 4 Balance 1
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 29 Expected 4 Balance 3
20:28:11  (Reporting)  Prestige Availability Plentiful Stock 816 Expected 0 Balance 9
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 80 Expected 165 Balance -41
20:28:11  (Reporting)  River Pool Availability Average Stock 111 Expected 110 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Average Stock 118 Expected 110 Balance -4
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Very High Stock 65 Expected 22 Balance 3
20:28:11  (Reporting)  Iron Availability Very High Stock 31 Expected 11 Balance -6
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 47 Expected 11 Balance -3
20:28:11  (Reporting)  Nitrates Availability Plentiful Stock 82 Expected 11 Balance 0
20:28:11  (Reporting)  Cereals Availability Plentiful Stock 153 Expected 15 Balance 23
20:28:11  (Reporting)  Rice Availability Average Stock 0 Expected 11 Balance 0
20:28:11  (Reporting)  Fish Availability Plentiful Stock 118 Expected 15 Balance 21
20:28:11  (Reporting)  Tropical Fruits Availability Very Low Stock 12 Expected 11 Balance -5
20:28:11  (Reporting)  Cattle Availability Plentiful Stock 103 Expected 15 Balance 12
20:28:11  (Reporting)  Fruits Availability Plentiful Stock 69 Expected 11 Balance 14
20:28:11  (Reporting)  Sugar Availability Low Stock 7 Expected 11 Balance -1
20:28:11  (Reporting)  Preserved Food Availability Plentiful Stock 64 Expected 11 Balance -16
20:28:11  (Reporting)  Cotton/Wool Availability Plentiful Stock 182 Expected 11 Balance 41
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 11 Balance 0
20:28:11  (Reporting)  Coffee Availability High Stock 24 Expected 11 Balance -5
20:28:11  (Reporting)  Wood Availability Plentiful Stock 52 Expected 11 Balance 8
20:28:11  (Reporting)  Dyes Availability Very High Stock 35 Expected 11 Balance -3
20:28:11  (Reporting)  Tobacco Availability Plentiful Stock 6 Expected 11 Balance 23
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 15 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 20 Expected 15 Balance -2
20:28:11  (Reporting)  Chemicals Availability Plentiful Stock 76 Expected 11 Balance 11
20:28:11  (Reporting)  Manufactured Goods Availability High Stock 76 Expected 66 Balance 25
20:28:11  (Reporting)  Textile Availability Plentiful Stock 133 Expected 15 Balance 21
20:28:11  (Reporting)  Mechanical Parts Availability Plentiful Stock 204 Expected 11 Balance 26
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 11 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 0 Expected 11 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 11 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Average Stock 14 Expected 15 Balance 2
20:28:11  (Reporting)  Gold Availability Average Stock 13 Expected 11 Balance -4
20:28:11  (Reporting)  Gems Availability Low Stock 0 Expected 11 Balance 0
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 11 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 11 Balance 0
20:28:11  (Reporting)  _IAE_ United States of America Global Military Usage: 40 %
20:28:11  (Reporting)  _IAE_ United States of America Money Stock 137 Expenses 121 Availability Low Mil Spend 3 Civ Spend 3
20:28:11  (Reporting)  _IAE_ United States of America Capital Stock 1551 Expenses 679 Availability High Mil Spend 41 Civ Spend 245
20:28:11  (Reporting)  _IAE_ United States of America Steel Stock 149 Expenses 6 Availability Very High Mil Spend 32 Civ Spend 26
20:28:11  (Reporting)  _IAE_ United States of America Coal Stock 186 Expenses 65 Availability Very High Mil Spend 20 Civ Spend 31
20:28:11  (Reporting)  _IAE_ United States of America Supply Stock 54 Expenses 14 Availability Plentiful Mil Spend 14 Civ Spend 0
20:28:11  (Reporting)  _IAE_ United States of America Ammunition Stock 29 Expenses 7 Availability Plentiful Mil Spend 8 Civ Spend 0
20:28:11  (Reporting)  _IAE_ United States of America Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ United States of America Prestige Stock 816 Expenses 0 Availability Plentiful Mil Spend 148 Civ Spend 221
20:28:11  (Reporting)  _IAE_ United States of America Rail Pool Stock 80 Expenses 41 Availability Very Low Mil Spend 1 Civ Spend 1
20:28:11  (Reporting)  _IAE_ United States of America River Pool Stock 111 Expenses 0 Availability Average Mil Spend 11 Civ Spend 17
20:28:11  (Reporting)  _IAE_ United States of America Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 36 Civ Spend 0
20:28:11  (Reporting)  _IAE_ United States of America Conscripts Stock 118 Expenses 4 Availability Average Mil Spend 22 Civ Spend 0
20:28:11  (Reporting)  _IAE_ United States of America War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ United States of America Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ United States of America Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ United States of America Diplomat Stock 4 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:28:11  (Reporting)  _IAE_ United States of America Officers Stock 65 Expenses 1 Availability Very High Mil Spend 21 Civ Spend 0
20:28:11  (Reporting)  _IAE_ United States of America Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ United States of America Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ United States of America Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ United States of America Iron Stock 31 Expenses 25 Availability Very High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ United States of America Minerals Stock 47 Expenses 15 Availability Plentiful Mil Spend 6 Civ Spend 8
20:28:11  (Reporting)  _IAE_ United States of America Nitrates Stock 82 Expenses 8 Availability Plentiful Mil Spend 0 Civ Spend 40
20:28:11  (Reporting)  _IAE_ United States of America Cereals Stock 153 Expenses 5 Availability Plentiful Mil Spend 0 Civ Spend 86
20:28:11  (Reporting)  _IAE_ United States of America Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ United States of America Fish Stock 118 Expenses 5 Availability Plentiful Mil Spend 0 Civ Spend 67
20:28:11  (Reporting)  _IAE_ United States of America Tropical Fruits Stock 12 Expenses 5 Availability Very Low Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ United States of America Cattle Stock 103 Expenses 10 Availability Plentiful Mil Spend 0 Civ Spend 53
20:28:11  (Reporting)  _IAE_ United States of America Fruits Stock 69 Expenses 10 Availability Plentiful Mil Spend 0 Civ Spend 35
20:28:11  (Reporting)  _IAE_ United States of America Sugar Stock 7 Expenses 1 Availability Low Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ United States of America Preserved Food Stock 64 Expenses 16 Availability Plentiful Mil Spend 0 Civ Spend 22
20:28:11  (Reporting)  _IAE_ United States of America Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ United States of America Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ United States of America Cotton/Wool Stock 182 Expenses 17 Availability Plentiful Mil Spend 0 Civ Spend 100
20:28:11  (Reporting)  _IAE_ United States of America Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ United States of America Coffee Stock 24 Expenses 5 Availability High Mil Spend 0 Civ Spend 7
20:28:11  (Reporting)  _IAE_ United States of America Wood Stock 52 Expenses 23 Availability Plentiful Mil Spend 0 Civ Spend 18
20:28:11  (Reporting)  _IAE_ United States of America Dyes Stock 35 Expenses 17 Availability Very High Mil Spend 0 Civ Spend 8
20:28:11  (Reporting)  _IAE_ United States of America Tobacco Stock 6 Expenses 5 Availability Plentiful Mil Spend 0 Civ Spend 6
20:28:11  (Reporting)  _IAE_ United States of America Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ United States of America Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ United States of America Wines Stock 20 Expenses 5 Availability Average Mil Spend 0 Civ Spend 4
20:28:11  (Reporting)  _IAE_ United States of America Chemicals Stock 76 Expenses 4 Availability Plentiful Mil Spend 0 Civ Spend 41
20:28:11  (Reporting)  _IAE_ United States of America Manufactured Goods Stock 76 Expenses 19 Availability High Mil Spend 13 Civ Spend 8
20:28:11  (Reporting)  _IAE_ United States of America Textile Stock 133 Expenses 11 Availability Plentiful Mil Spend 0 Civ Spend 71
20:28:11  (Reporting)  _IAE_ United States of America Mechanical Parts Stock 204 Expenses 7 Availability Plentiful Mil Spend 0 Civ Spend 113
20:28:11  (Reporting)  _IAE_ United States of America Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ United States of America Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ United States of America Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ United States of America Luxury Goods Stock 14 Expenses 4 Availability Average Mil Spend 0 Civ Spend 4
20:28:11  (Reporting)  _IAE_ United States of America Gold Stock 13 Expenses 6 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ United States of America Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ United States of America Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ United States of America Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 723 ms
20:28:11  (Reporting)    1008609 Texas State Militia Agenda Kept Agenda: Attack, Value: 1914, Region: 1745 Maricopa EndTurn 2408
20:28:11  (Reporting)    1008605 Missiouri State Militia Agenda Kept Agenda: Attack, Value: 1155, Region: 1726 Sand Hills EndTurn 2408
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 22 ms
20:28:11  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:28:11  (Reporting)  Helper_AlterTaxes (_HAF_) United States of America Money level is 2 (0 = None, 6 = Plentiful) Levels: Corporate 2 Excise 2 Tariff 2 Census 2 Income 2 Maritime 2 Percentages: Corporate 7 % Excise 59 % Tariff 56 % Census 5 % Income 0 % Maritime 9 %
20:28:11  (Reporting)  Ended HandleAdvancedFinances 5 ms
20:28:11  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:28:11  (Reporting)  _HAC_ Identify Resources Need United States of America 13 resources are needed 1 resources in surplus.
20:28:11  (Reporting)  _HAC_ Reduce Trade United States of America reducing sell transaction of  Minerals in area Cheasapeake down to 8 units sold, as country lacks in this good.
20:28:11  (Reporting)  _HAC_ Delete Trade United States of America removing sell transaction of  Iron in area Cheasapeake as country lacks in this good.
20:28:11  (Reporting)  _HAC_ Reduce Trade United States of America reducing sell transaction of  Ammunition in area Cheasapeake down to 1 units sold, as country lacks in this good.
20:28:11  (Reporting)  _HAC_ Want to Buy 9 Automobile
20:28:11  (Reporting)  _HAC_ Want to Buy 8 Aviation
20:28:11  (Reporting)  _HAC_ Want to Buy 17 Silk
20:28:11  (Reporting)  _HAC_ Want to Buy 9 Opium
20:28:11  (Reporting)  _HAC_ Want to Buy 14 Gems
20:28:11  (Reporting)  _HAC_ Want to Buy 11 Rice
20:28:11  (Reporting)  _HAC_ Want to Buy 18 Tea
20:28:11  (Reporting)  _HAC_ Want to Buy 25 Rum
20:28:11  (Reporting)  _HAC_ Want to Buy 9 Electrical Parts
20:28:11  (Reporting)  _HAC_ Want to Buy 16 Luxury Goods
20:28:11  (Reporting)  _HAC_ Delete Trade United States of America removing buy transaction of  Steel in area Japan as country had too much of this good.
20:28:11  (Reporting)  Sell surplus United States of America Added 3 sell proposal of Steel in area Cheasapeake
20:28:11  (Reporting)  Eastern Pacific Trade in 2216 Eastern Pacific Maritime Trade will be relocated 1 fleets found there
20:28:11  (Reporting)  American Pacific Trade in 2213 West Pacific Maritime Trade will be relocated 1 fleets found there
20:28:11  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy Western Europe Maritime Trade interest 31
20:28:11  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy Southern Africa Maritime Trade interest 3
20:28:11  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy South China Sea Maritime Trade interest 4
20:28:11  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy Eastern Pacific Maritime Trade interest 1
20:28:11  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy West Pacific Maritime Trade interest 1
20:28:11  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy East Indies Maritime Trade interest 2
20:28:11  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy American Pacific Maritime Trade interest 3
20:28:11  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy Latin America Maritime Trade interest 3
20:28:11  (Reporting)  Redeploying Commerce Fleet for United States of America 1014141 Eastern Pacific Trade in 2198 Western Europe Maritime Trade Interest: 31
20:28:11  (Reporting)  Redeploying Commerce Fleet for United States of America 1014149 American Pacific Trade in 2210 South China Sea Maritime Trade Interest: 4
20:28:11  (Reporting)  Ended HandleAdvancedCommerce 59 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000005 United States of America
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Proposing to 1000054 Cherokee
20:28:11  (Reporting)  Checking 0 Propose State Visit
20:28:11  (Reporting)  Proposing to 1000054 Cherokee
20:28:11  (Reporting)  Checking 0 Propose State Visit
20:28:11  (Reporting)  Proposing to 1000056 Mexico
20:28:11  (Reporting)  Checking 3 Promise Local Support
20:28:11  (Reporting)  Still checking 3 Promise Local Support
20:28:11  (Reporting)  Item is a Various entry, chance -2
20:28:11  (Reporting)  _HAD_ Send Treaty United States of America failed sending Promise Local Support toward Mexico chance -2
20:28:11  (Reporting)  Proposing to 1000058 Dakota
20:28:11  (Reporting)  Checking 20 Request Supply Right
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 49 ms
20:28:11  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 5 Amount 149
20:28:11  (Reporting)  Money Level 3 Amount 137
20:28:11  (Reporting)  Conscripts Level 5 Amount 118
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 67 ms
20:28:11  (Reporting)  AI Process done in  972 ms
20:28:11  (Reporting)  Processing  1000006 Russia
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Russia AILevel 3 Kind: 0 Dormant NO Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
20:28:11  (Reporting)  Theater: 376 Theater_Poland AggroCoeff from script: 100 OwnPow Land: 3683 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 13 > 37
20:28:11  (Reporting)  Theater: 377 Theater_Russia AggroCoeff from script: 100 OwnPow Land: 14244 OppPow Land: 0 OwnPow Nav : 4599 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 165 > 206
20:28:11  (Reporting)  Theater: 395 Theater_Western_Siberia AggroCoeff from script: 100 OwnPow Land: 361 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 20 > 35
20:28:11  (Reporting)  Theater: 396 Theater_Central_Siberia AggroCoeff from script: 100 OwnPow Land: 352 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 26 > 42
20:28:11  (Reporting)  Theater: 397 Theater_Eastern_Siberia AggroCoeff from script: 100 OwnPow Land: 235 OppPow Land: 0 OwnPow Nav : 133 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 32 > 59
20:28:11  (Reporting)  Theater: 429 Theater_South_European_Seas AggroCoeff from script: 100 OwnPow Land: 2915 OppPow Land: 0 OwnPow Nav : 2288 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 37 > 153
20:28:11  (Reporting)  Theater: 432 Theater_Southeastern_American_Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 16 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 40 > 98
20:28:11  (Reporting)  Theater: 435 Theater_Western_Pacific AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 150 OppPow Nav : 159
20:28:11  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.80 0.80 Reg Count: 62 > 202
20:28:11  (Reporting)  Theater: 438 Theater_Eastern_Pacific AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 16 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 42 > 123
20:28:11  (Reporting)  Theater: 439 Theater_North_Atlantic AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 135 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 25 > 63
20:28:11  (Reporting)  _FIT_ Ended AIInitTheaters 1045 ms
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 203
20:28:11  (Reporting)  Resources Levels Russia EcoBase 203 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Low Stock 139 Expected 406 Balance 34
20:28:11  (Reporting)  Capital Availability Very High Stock 1670 Expected 609 Balance 272
20:28:11  (Reporting)  Steel Availability High Stock 103 Expected 61 Balance 11
20:28:11  (Reporting)  Coal Availability Very High Stock 178 Expected 81 Balance 9
20:28:11  (Reporting)  Supply Availability Plentiful Stock 18 Expected 4 Balance -1
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 22 Expected 4 Balance -4
20:28:11  (Reporting)  Prestige Availability Plentiful Stock 871 Expected 0 Balance 1
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 152 Balance 0
20:28:11  (Reporting)  River Pool Availability Low Stock 56 Expected 102 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 754 Expected 102 Balance -27
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Very High Stock 64 Expected 20 Balance -1
20:28:11  (Reporting)  Iron Availability Plentiful Stock 70 Expected 10 Balance 3
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 103 Expected 10 Balance 9
20:28:11  (Reporting)  Nitrates Availability Plentiful Stock 66 Expected 10 Balance 5
20:28:11  (Reporting)  Cereals Availability Plentiful Stock 62 Expected 14 Balance 2
20:28:11  (Reporting)  Rice Availability Average Stock 1 Expected 10 Balance 0
20:28:11  (Reporting)  Fish Availability Plentiful Stock 73 Expected 14 Balance -13
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 10 Balance 0
20:28:11  (Reporting)  Cattle Availability Plentiful Stock 60 Expected 14 Balance -6
20:28:11  (Reporting)  Fruits Availability Very High Stock 37 Expected 10 Balance -2
20:28:11  (Reporting)  Sugar Availability High Stock 22 Expected 10 Balance -5
20:28:11  (Reporting)  Preserved Food Availability Plentiful Stock 19 Expected 10 Balance 45
20:28:11  (Reporting)  Wool Availability High Stock 7 Expected 0 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Plentiful Stock 134 Expected 10 Balance 15
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 10 Balance 0
20:28:11  (Reporting)  Coffee Availability High Stock 25 Expected 10 Balance -4
20:28:11  (Reporting)  Wood Availability Plentiful Stock 62 Expected 10 Balance 8
20:28:11  (Reporting)  Dyes Availability Plentiful Stock 55 Expected 10 Balance 5
20:28:11  (Reporting)  Tobacco Availability Average Stock 9 Expected 10 Balance -1
20:28:11  (Reporting)  Rum Availability Average Stock 1 Expected 14 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 14 Expected 14 Balance -2
20:28:11  (Reporting)  Chemicals Availability Plentiful Stock 65 Expected 10 Balance 8
20:28:11  (Reporting)  Manufactured Goods Availability High Stock 84 Expected 61 Balance 17
20:28:11  (Reporting)  Textile Availability Plentiful Stock 62 Expected 14 Balance -2
20:28:11  (Reporting)  Mechanical Parts Availability Plentiful Stock 101 Expected 10 Balance 10
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 10 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 1 Expected 10 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 10 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 10 Expected 14 Balance 0
20:28:11  (Reporting)  Gold Availability Low Stock 2 Expected 10 Balance 0
20:28:11  (Reporting)  Gems Availability Low Stock 2 Expected 10 Balance 0
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 10 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 10 Balance 0
20:28:11  (Reporting)  _IAE_ Russia Global Military Usage: 30 %
20:28:11  (Reporting)  _IAE_ Russia Money Stock 139 Expenses 36 Availability Low Mil Spend 7 Civ Spend 11
20:28:11  (Reporting)  _IAE_ Russia Capital Stock 1670 Expenses 246 Availability Very High Mil Spend 75 Civ Spend 699
20:28:11  (Reporting)  _IAE_ Russia Steel Stock 103 Expenses 0 Availability High Mil Spend 14 Civ Spend 17
20:28:11  (Reporting)  _IAE_ Russia Coal Stock 178 Expenses 15 Availability Very High Mil Spend 20 Civ Spend 47
20:28:11  (Reporting)  _IAE_ Russia Supply Stock 18 Expenses 4 Availability Plentiful Mil Spend 4 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Russia Ammunition Stock 22 Expenses 6 Availability Plentiful Mil Spend 4 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Russia Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Russia Prestige Stock 871 Expenses 0 Availability Plentiful Mil Spend 118 Civ Spend 274
20:28:11  (Reporting)  _IAE_ Russia Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Russia River Pool Stock 56 Expenses 0 Availability Low Mil Spend 3 Civ Spend 6
20:28:11  (Reporting)  _IAE_ Russia Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 27 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Russia Conscripts Stock 754 Expenses 27 Availability Plentiful Mil Spend 193 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Russia War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Russia Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Russia Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Russia Diplomat Stock 5 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Russia Officers Stock 64 Expenses 1 Availability Very High Mil Spend 15 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Russia Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Russia Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Russia Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Russia Iron Stock 70 Expenses 9 Availability Plentiful Mil Spend 0 Civ Spend 39
20:28:11  (Reporting)  _IAE_ Russia Minerals Stock 103 Expenses 4 Availability Plentiful Mil Spend 14 Civ Spend 33
20:28:11  (Reporting)  _IAE_ Russia Nitrates Stock 66 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 42
20:28:11  (Reporting)  _IAE_ Russia Cereals Stock 62 Expenses 26 Availability Plentiful Mil Spend 0 Civ Spend 23
20:28:11  (Reporting)  _IAE_ Russia Rice Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Russia Fish Stock 73 Expenses 30 Availability Plentiful Mil Spend 0 Civ Spend 23
20:28:11  (Reporting)  _IAE_ Russia Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Russia Cattle Stock 60 Expenses 27 Availability Plentiful Mil Spend 0 Civ Spend 19
20:28:11  (Reporting)  _IAE_ Russia Fruits Stock 37 Expenses 17 Availability Very High Mil Spend 0 Civ Spend 10
20:28:11  (Reporting)  _IAE_ Russia Sugar Stock 22 Expenses 5 Availability High Mil Spend 0 Civ Spend 7
20:28:11  (Reporting)  _IAE_ Russia Preserved Food Stock 19 Expenses 3 Availability Plentiful Mil Spend 0 Civ Spend 19
20:28:11  (Reporting)  _IAE_ Russia Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Russia Wool Stock 7 Expenses 0 Availability High Mil Spend 0 Civ Spend 4
20:28:11  (Reporting)  _IAE_ Russia Cotton/Wool Stock 134 Expenses 5 Availability Plentiful Mil Spend 0 Civ Spend 85
20:28:11  (Reporting)  _IAE_ Russia Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Russia Coffee Stock 25 Expenses 4 Availability High Mil Spend 0 Civ Spend 8
20:28:11  (Reporting)  _IAE_ Russia Wood Stock 62 Expenses 12 Availability Plentiful Mil Spend 0 Civ Spend 34
20:28:11  (Reporting)  _IAE_ Russia Dyes Stock 55 Expenses 5 Availability Plentiful Mil Spend 0 Civ Spend 33
20:28:11  (Reporting)  _IAE_ Russia Tobacco Stock 9 Expenses 1 Availability Average Mil Spend 0 Civ Spend 3
20:28:11  (Reporting)  _IAE_ Russia Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Russia Rum Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Russia Wines Stock 14 Expenses 2 Availability Average Mil Spend 0 Civ Spend 4
20:28:11  (Reporting)  _IAE_ Russia Chemicals Stock 65 Expenses 2 Availability Plentiful Mil Spend 0 Civ Spend 42
20:28:11  (Reporting)  _IAE_ Russia Manufactured Goods Stock 84 Expenses 8 Availability High Mil Spend 12 Civ Spend 12
20:28:11  (Reporting)  _IAE_ Russia Textile Stock 62 Expenses 12 Availability Plentiful Mil Spend 0 Civ Spend 31
20:28:11  (Reporting)  _IAE_ Russia Mechanical Parts Stock 101 Expenses 2 Availability Plentiful Mil Spend 0 Civ Spend 66
20:28:11  (Reporting)  _IAE_ Russia Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Russia Silk Stock 1 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Russia Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Russia Luxury Goods Stock 10 Expenses 2 Availability Low Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Russia Gold Stock 2 Expenses 0 Availability Low Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Russia Gems Stock 2 Expenses 0 Availability Low Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Russia Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Russia Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 718 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Theater Prevalences Theater_Russia Ordered Value: 3240
20:28:11  (Reporting)  Theater Prevalences Theater_Poland Ordered Value: 400
20:28:11  (Reporting)  Theater Prevalences Theater_North_Atlantic Ordered Value: 100
20:28:11  (Reporting)  Theater Prevalences Theater_Eastern_Pacific Ordered Value: 100
20:28:11  (Reporting)  Theater Prevalences Theater_Western_Pacific Ordered Value: 100
20:28:11  (Reporting)  Theater Prevalences Theater_Southeastern_American_Seas Ordered Value: 100
20:28:11  (Reporting)  Theater Prevalences Theater_South_European_Seas Ordered Value: 100
20:28:11  (Reporting)  Theater Prevalences Theater_Eastern_Siberia Ordered Value: 100
20:28:11  (Reporting)  Theater Prevalences Theater_Central_Siberia Ordered Value: 100
20:28:11  (Reporting)  Theater Prevalences Theater_Western_Siberia Ordered Value: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 377 Theater_Russia (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Russia Overall power(self): 14244 Overall power (enemies): 0 Ratio: 5.00
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:28:11  (Reporting)  Making Naval Values Map: 377 Russia LAND Overall power(self): 4599 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 376 Theater_Poland (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Poland Overall power(self): 3683 Overall power (enemies): 0 Ratio: 5.00
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:28:11  (Reporting)  Making Naval Values Map: 376 Poland LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 439 Theater_North_Atlantic (Nav)
20:28:11  (Reporting)  Making Naval Values Map: 439 North Atlantic NAV Overall power(self): 135 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 438 Theater_Eastern_Pacific (Nav)
20:28:11  (Reporting)  Making Naval Values Map: 438 Eastern Pacific NAV Overall power(self): 16 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 435 Theater_Western_Pacific (Nav)
20:28:11  (Reporting)  Making Naval Values Map: 435 Western Pacific NAV Overall power(self): 150 Overall power (enemies): 159 Nav Ratio: 0.80
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 432 Theater_Southeastern_American_Seas (Nav)
20:28:11  (Reporting)  Making Naval Values Map: 432 Southeastern American Seas NAV Overall power(self): 16 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 429 Theater_South_European_Seas (Nav)
20:28:11  (Reporting)  Making Naval Values Map: 429 South European Seas NAV Overall power(self): 2288 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 397 Theater_Eastern_Siberia (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Eastern_Siberia Overall power(self): 235 Overall power (enemies): 0 Ratio: 5.00
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:28:11  (Reporting)  Making Naval Values Map: 397 Eastern Siberia LAND Overall power(self): 133 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 396 Theater_Central_Siberia (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Central_Siberia Overall power(self): 352 Overall power (enemies): 0 Ratio: 5.00
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:28:11  (Reporting)  Making Naval Values Map: 396 Central Siberia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 395 Theater_Western_Siberia (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Western_Siberia Overall power(self): 361 Overall power (enemies): 0 Ratio: 5.00
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:28:11  (Reporting)  Making Naval Values Map: 395 Western Siberia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)  Commiting Naval Values Map: 377 Russia LAND Overall power(self): 4599 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 376 Poland LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)  Commiting Naval Values Map: 439 North Atlantic NAV Overall power(self): 135 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 438 Eastern Pacific NAV Overall power(self): 16 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 435 Western Pacific NAV Overall power(self): 150 Overall power (enemies): 159 Nav Ratio: 0.80
20:28:11  (Reporting)  Commiting Naval Values Map: 432 Southeastern American Seas NAV Overall power(self): 16 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 429 South European Seas NAV Overall power(self): 2288 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 397 Eastern Siberia LAND Overall power(self): 133 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 396 Central Siberia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)  Commiting Naval Values Map: 395 Western Siberia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Land Theaters Special Regions ***
20:28:11  (Reporting)  Theater 377 Theater_Russia HQReg: 301 Moskva Max pick: Moskva Max need: Modlin Max Val: Moskva Naval Gathering: 352 Rostov
20:28:11  (Reporting)  Theater 376 Theater_Poland HQReg: 235 Mazowsze Max pick: Mazowsze Max need: Wielkopolska Max Val: Kiew Naval Gathering: <None>
20:28:11  (Reporting)  Theater 397 Theater_Eastern_Siberia HQReg: 982 Haishenwai Max pick: Haishenwai Max need: Verkne-Angarsky Max Val: Haishenwai Naval Gathering: 1009 Kamtchatska
20:28:11  (Reporting)  Theater 396 Theater_Central_Siberia HQReg: 974 Irkutsk Max pick: Irkutsk Max need: Verkne-Angarsky Max Val: Omsk Naval Gathering: <None>
20:28:11  (Reporting)  Theater 395 Theater_Western_Siberia HQReg: 958 Omsk Max pick: Omsk Max need: Ob Max Val: Omsk Naval Gathering: <None>
20:28:11  (Reporting)   
20:28:11  (Reporting)  Final Gather Region for  377 Russia : 301 Moskva
20:28:11  (Reporting)  Final Gather Region for  376 Poland : 235 Mazowsze
20:28:11  (Reporting)  Final Gather Region for  397 Eastern Siberia : 982 Haishenwai
20:28:11  (Reporting)  Final Gather Region for  396 Central Siberia : 974 Irkutsk
20:28:11  (Reporting)  Final Gather Region for  395 Western Siberia : 958 Omsk
20:28:11  (Reporting)   
20:28:11  (Reporting)  Ended InitAndDumpData Russia 1163 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 30 ms
20:28:11  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:28:11  (Reporting)  Helper_AlterTaxes (_HAF_) Russia Money level is 2 (0 = None, 6 = Plentiful) Levels: Corporate 2 Excise 2 Tariff 2 Census 2 Income 2 Maritime 2 Percentages: Corporate 11 % Excise 66 % Tariff 59 % Census 6 % Income 0 % Maritime 14 %
20:28:11  (Reporting)  Ended HandleAdvancedFinances 4 ms
20:28:11  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:28:11  (Reporting)  _HAC_ Deleting for dynamism Wines in La Plata Amount 1
20:28:11  (Reporting)  _HAC_ Identify Resources Need Russia 16 resources are needed 6 resources in surplus.
20:28:11  (Reporting)  _HAC_ Want to Buy 18 Silk
20:28:11  (Reporting)  _HAC_ Want to Buy 10 Opium
20:28:11  (Reporting)  _HAC_ Want to Buy 24 Luxury Goods
20:28:11  (Reporting)  _HAC_ Want to Buy 10 Gold
20:28:11  (Reporting)  _HAC_ Want to Buy 16 Gems
20:28:11  (Reporting)  _HAC_ Want to Buy 10 Automobile
20:28:11  (Reporting)  _HAC_ Want to Buy 10 Aviation
20:28:11  (Reporting)  _HAC_ Want to Buy 6 Steel
20:28:11  (Reporting)  AddNewTrades Russia Added 3 buy request of Steel in area Cheasapeake
20:28:11  (Reporting)  AddNewTrades Russia Added 3 buy request of Steel in area Japan
20:28:11  (Reporting)  _HAC_ Want to Buy 15 Rice
20:28:11  (Reporting)  _HAC_ Want to Buy 15 Tropical Fruits
20:28:11  (Reporting)  _HAC_ Want to Buy 21 Tea
20:28:11  (Reporting)  _HAC_ Want to Buy 27 Rum
20:28:11  (Reporting)  _HAC_ Want to Buy 8 Wines
20:28:11  (Reporting)  AddNewTrades Russia Added 1 buy request of Wines in area La Plata
20:28:11  (Reporting)  _HAC_ Want to Buy 10 Electrical Parts
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Supply
20:28:11  (Reporting)  AddNewTrades Russia Added 1 buy request of Supply in area United Kingdom
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Ammunition
20:28:11  (Reporting)  AddNewTrades Russia Added 1 buy request of Ammunition in area Japan
20:28:11  (Reporting)  Sell surplus Russia Added 15 sell proposal of Coal in area Baltic Russia
20:28:11  (Reporting)  Sell surplus Russia Added 2 sell proposal of Minerals in area Baltic Russia
20:28:11  (Reporting)  Sell surplus Russia Added 1 sell proposal of Iron in area Baltic Russia
20:28:11  (Reporting)  Sell surplus Russia Added 4 sell proposal of Nitrates in area Baltic Russia
20:28:11  (Reporting)  Sell surplus Russia Added 4 sell proposal of Cotton/Wool in area Baltic Russia
20:28:11  (Reporting)  Sell surplus Russia Added 3 sell proposal of Mechanical Parts in area Baltic Russia
20:28:11  (Reporting)  Ended HandleAdvancedCommerce 60 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000006 Russia
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Proposing to 1000097 Persia
20:28:11  (Reporting)  Checking 4 Offer Defensive Treaty
20:28:11  (Reporting)  Still checking 4 Offer Defensive Treaty
20:28:11  (Reporting)  Item is a Various entry, chance -12
20:28:11  (Reporting)  _HAD_ Send Treaty Russia failed sending Offer Defensive Treaty toward Persia chance -12
20:28:11  (Reporting)  Proposing to 1000003 Prussia
20:28:11  (Reporting)  Checking 3 Promise Local Support
20:28:11  (Reporting)  Still checking 3 Promise Local Support
20:28:11  (Reporting)  Item is a Various entry, chance -1
20:28:11  (Reporting)  _HAD_ Send Treaty Russia failed sending Promise Local Support toward Prussia chance -1
20:28:11  (Reporting)  Proposing to 1000097 Persia
20:28:11  (Reporting)  Checking 3 Promise Local Support
20:28:11  (Reporting)  Still checking 3 Promise Local Support
20:28:11  (Reporting)  Item is a Various entry, chance -4
20:28:11  (Reporting)  _HAD_ Send Treaty Russia failed sending Promise Local Support toward Persia chance -4
20:28:11  (Reporting)  Proposing to 1000061 Khiva
20:28:11  (Reporting)  Checking 43 Propose Commercial Agreement
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 57 ms
20:28:11  (Reporting)  Entering HandleAdvancedStructures (_HAS_)
20:28:11  (Reporting)  IdentifyProductionStrucsBuild Vineyard Worth:817 // Fruits Worth:313 // Tea Field Worth:196 // Wool Farm Worth:107 // 
20:28:11  (Reporting)  _HAS_ Russia has initiated construction of a Vineyard in region 364 Poti
20:28:11  (Reporting)  Ended HandleAdvancedStructures 319 ms
20:28:11  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:28:11  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 26 Colonial School has 60 % to be played in 979 Udinsky
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 26 Colonial School played.
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 29 Immigrants to Colony not played as return code is The decision   is not valid: You must own the region. . Success Chance was 20 target region was 1223 Selenga
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 70 target region was 949 Kulunga
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 31 Declare Protectorate not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 215 target region was 981 Chita
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 60 target region was 350 Sebastopol
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 25 target region was 330 Bissarabya
20:28:11  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 26 Colonial School has 60 % to be played in 986 Iablonovy
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 26 Colonial School not played, chance failed
20:28:11  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 21 Send Missionary has 30 % to be played in 1011 Herat
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played, chance failed
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. . Success Chance was 215 target region was 1007 Okhotsk
20:28:11  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 26 Colonial School has 60 % to be played in 1005 Jugjug
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 26 Colonial School not played, chance failed
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 25 target region was 238 Slonim
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 30 target region was 243 Podolia
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 14 Naval Demonstration not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 60 target region was 998 Chilka
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 1 Exploration Party not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 15 target region was 267 Soroka
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 215 target region was 981 Chita
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 45 target region was 254 Minsk
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 17 Local Chief - Treaty not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 65 target region was 1008 Magadan
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. . Success Chance was 60 target region was 1000 Verkne-Angarsky
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 210 target region was 285 Petersburg
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 30 target region was 282 Vitebsk
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: There is no revolt in the region. . Success Chance was 65 target region was 918 Karaganda
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: You must own the region. . Success Chance was 40 target region was 1205 Jirim
20:28:11  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 6 Military Expedition: Prosecute has 65 % to be played in 916 Yasi
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 6 Military Expedition: Prosecute not played, chance failed
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 19 Local Chief - Cede Territory not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 1205 Jirim
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 25 target region was 376 Pokrovskoye
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 15 target region was 272 Tavastehus
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 50 target region was 983 Shikote
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: You must own the region. . Success Chance was 40 target region was 930 Samarkand
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 1 Exploration Party not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 275 target region was 958 Omsk
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 6 Military Expedition: Prosecute not played as return code is The decision   is not valid: The colonial status of another nation is too high. . Success Chance was 40 target region was 1204 Heilongjiang
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 20 target region was 377 Guriev
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 30 target region was 338 Chernigov
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: You must own the region. . Success Chance was 160 target region was 928 Bokhara
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 29 Immigrants to Colony not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 25 target region was 252 Boudok
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 1 Exploration Party not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 210 target region was 285 Petersburg
20:28:11  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 24 Improve Road Network has 60 % to be played in 991 Udskoye
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network played.
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 4 Anthropological Expedition not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 35 target region was 329 Astrakhan
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 20 target region was 1167 Wonju
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 25 target region was 380 Obshi Syrt
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 20 target region was 366 Vladikavkaz
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 20 target region was 367 Yeliz
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 60 target region was 919 Aiaguz
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 20 target region was 289 Byelozersk
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 120 target region was 1015 Kabul
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 17 Local Chief - Treaty not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 25 target region was 388 Orenburg
20:28:11  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 26 Colonial School has 65 % to be played in 964 Novosibirsk
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 26 Colonial School played.
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 6 Military Expedition: Prosecute not played as return code is The decision   is not valid: It is targeting an invalid area. . Success Chance was 15 target region was 260 Kittala
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 5 Prospecting Expedition not played as return code is The decision   is not valid: The colonial status of another nation is too high. . Success Chance was 40 target region was 1193 Sanxing
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 210 target region was 285 Petersburg
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 29 Immigrants to Colony not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . . Success Chance was 80 target region was 954 Tobolsk
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 6 Military Expedition: Prosecute not played as return code is The decision   is not valid: It is targeting an invalid area. . Success Chance was 30 target region was 305 Gomel
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 14 Naval Demonstration not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 275 target region was 958 Omsk
20:28:11  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 29 Immigrants to Colony has 60 % to be played in 915 Kazakhia
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 29 Immigrants to Colony played.
20:28:11  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 15 Local Chief - Bribing has 210 % to be played in 982 Haishenwai
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing played.
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: You must own the region. . Success Chance was 160 target region was 923 Khiva
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 37 Take Over Customs not played as return code is The decision   is not valid: The target region must be a capital. . Success Chance was 30 target region was 382 Kama
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 160 target region was 928 Bokhara
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 17 Local Chief - Treaty not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 1207 Liaoxi
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 29 Immigrants to Colony not played as return code is The decision   is not valid: You must own the region. . Success Chance was 80 target region was 1220 Ulaan Baator
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 800 Syria
20:28:11  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 12 Military Outpost has 70 % to be played in 947 Altai
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost played.
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 14 Naval Demonstration not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 60 target region was 988 Primorie
20:28:11  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 21 Send Missionary has 160 % to be played in 923 Khiva
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary played.
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 160 target region was 1199 Mukden
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 160 target region was 1199 Mukden
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 14 Naval Demonstration not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 60 target region was 961 Tannu Ola
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 19 Local Chief - Cede Territory not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 215 target region was 1007 Okhotsk
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 30 target region was 327 Murom
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 32 Declare Formal Colony not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 230 target region was 974 Irkutsk
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: No nation have the needed attribute to play this decision: . . Success Chance was 215 target region was 910 Agtau
20:28:11  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 12 Military Outpost has 70 % to be played in 950 Irtych
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost played.
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 60 target region was 961 Tannu Ola
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 30 target region was 334 Yelisavetgrad
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 20 target region was 1234 Karakoram
20:28:11  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 24 Improve Road Network has 60 % to be played in 965 Narym
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network played.
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 1 Exploration Party not played as return code is The decision   is not valid: The colonial status of another nation is too high. . Success Chance was 10 target region was 1247 Kunlun
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 30 target region was 325 Sarapol
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 32 Declare Formal Colony not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 215 target region was 946 Pavlodar
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 26 Colonial School not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 15 target region was 397 Konocha
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 65 target region was 962 Barabinsk
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 13 Gunboat Diplomacy not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 1246 Lhassa
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 210 target region was 285 Petersburg
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 17 Local Chief - Treaty not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 60 target region was 989 Birobidjan
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 215 target region was 946 Pavlodar
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 35 target region was 283 Novgorod
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 30 target region was 328 Suzdal
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 15 target region was 265 Kola
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 17 Local Chief - Treaty not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 60 target region was 2863 Korias
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 5 Prospecting Expedition not played as return code is The decision   is not valid: Not enough elements with the correct attribute. . Success Chance was 80 target region was 1166 Seoul
20:28:11  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 12 Military Outpost has 60 % to be played in 996 Ulusammudan
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost played.
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 4 Anthropological Expedition not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 15 target region was 269 Nikolaistad
20:28:11  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 24 Improve Road Network has 60 % to be played in 959 Rubtsovsk
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played, chance failed
20:28:11  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 8 Military Expedition: Pacify has 60 % to be played in 965 Narym
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify played.
20:28:11  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 26 Colonial School has 215 % to be played in 981 Chita
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 26 Colonial School played.
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 31 Declare Protectorate not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 20 target region was 296 Veliki Ustyug
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 29 Immigrants to Colony not played as return code is The decision   is not valid: You must own the region. . Success Chance was 160 target region was 923 Khiva
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 60 target region was 996 Ulusammudan
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 5 Prospecting Expedition not played as return code is The decision   is not valid: The colonial status of another nation is too high. . Success Chance was 80 target region was 1231 Urumqi
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 1 Exploration Party not played as return code is The decision   is not valid: Not enough elements with the correct attribute. . Success Chance was 40 target region was 909 Karakum
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 60 target region was 917 Tenghiz
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 25 target region was 380 Obshi Syrt
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 927 Kyzilkum
20:28:11  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 5 Prospecting Expedition has 70 % to be played in 949 Kulunga
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 5 Prospecting Expedition played.
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 80 target region was 1231 Urumqi
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 25 target region was 295 Borovitch
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 29 Immigrants to Colony not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 30 target region was 325 Sarapol
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 1194 Ninguta
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 70 target region was 950 Irtych
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 32 Declare Formal Colony not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 160 target region was 1199 Mukden
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 32 Declare Formal Colony not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 40 target region was 800 Syria
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 65 target region was 962 Barabinsk
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: You must own the region. . Success Chance was 160 target region was 933 Tashkent
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 25 target region was 317 Bolkov
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 17 Local Chief - Treaty not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 50 target region was 159 Galicja
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 29 Immigrants to Colony not played as return code is The decision   is not valid: You must own the region. . Success Chance was 40 target region was 1246 Lhassa
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 230 target region was 974 Irkutsk
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 80 target region was 954 Tobolsk
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 230 target region was 974 Irkutsk
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 14 Naval Demonstration not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 50 target region was 352 Rostov
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 20 target region was 400 Aktiubinsk
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 35 target region was 371 Armianska
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: You must own the region. . Success Chance was 40 target region was 1204 Heilongjiang
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 13 Gunboat Diplomacy not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 210 target region was 982 Haishenwai
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 3 Geographic Society Expedition not played as return code is The decision   is not valid: The colonial status of another nation is too high. . Success Chance was 80 target region was 1231 Urumqi
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 60 target region was 386 Perm
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 17 Local Chief - Treaty not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 215 target region was 981 Chita
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played as return code is The decision   is not valid: The colonial status of another nation is too high. . Success Chance was 20 target region was 1233 Kashgar
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 38 Rail Concessions not played as return code is The decision   is not valid: The target region must be a capital. . Success Chance was 215 target region was 1007 Okhotsk
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 30 target region was 1020 Kyber
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 4 Anthropological Expedition not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 322 Saratov
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 15 target region was 397 Konocha
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 19 Local Chief - Cede Territory not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 30 target region was 303 Bylchov
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 60 target region was 960 Katun
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 32 Declare Formal Colony not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 30 target region was 325 Sarapol
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. . Success Chance was 60 target region was 1003 Yaksa
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 30 target region was 303 Bylchov
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: No nation have the needed attribute to play this decision: . . Success Chance was 215 target region was 910 Agtau
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 19 Local Chief - Cede Territory not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 160 target region was 1199 Mukden
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 19 Local Chief - Cede Territory not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 215 target region was 946 Pavlodar
20:28:11  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 1 Exploration Party has 60 % to be played in 994 Pogobi
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 1 Exploration Party not played, chance failed
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: Your transport level is not within the limits of the decision. . Success Chance was 230 target region was 974 Irkutsk
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You don't have another decision with the needed attribute: . . Success Chance was 10 target region was 1577 Dutch Harbor
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 40 target region was 1194 Ninguta
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 40 target region was 1202 Jiamusi
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 60 target region was 350 Sebastopol
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 29 Immigrants to Colony not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 35 target region was 284 Tver
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 19 Local Chief - Cede Territory not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 50 target region was 983 Shikote
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 29 Immigrants to Colony not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 20 target region was 296 Veliki Ustyug
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 275 target region was 958 Omsk
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 17 Local Chief - Treaty not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 60 target region was 990 Shagalia
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 29 Immigrants to Colony not played as return code is The decision   is not valid: You must own the region. . Success Chance was 80 target region was 1237 Tarim
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 38 Rail Concessions not played as return code is The decision   is not valid: The target region must be a capital. . Success Chance was 60 target region was 967 Abakan
20:28:11  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 24 Improve Road Network has 60 % to be played in 920 Tarbagtai
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played, chance failed
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 215 target region was 1007 Okhotsk
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: You must own the region. . Success Chance was 40 target region was 922 Ashgabat
20:28:11  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 5 Prospecting Expedition has 65 % to be played in 968 Tannu Tuva
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 5 Prospecting Expedition not played, chance failed
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 346 Kharkov
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 45 target region was 246 Litauen
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 90 target region was 1170 Kuriles
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 65 target region was 336 Kiew
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 934 Shymkent
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 30 target region was 310 Galich
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 19 Local Chief - Cede Territory not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 20 target region was 357 Cherniyar
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 65 target region was 914 Ilek
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 20 target region was 1270 Yeke
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 3 Geographic Society Expedition not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 40 target region was 927 Kyzilkum
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 29 Immigrants to Colony not played as return code is The decision   is not valid: You must own the region. . Success Chance was 30 target region was 1017 Korugh
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 29 Immigrants to Colony not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 35 target region was 283 Novgorod
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: You must own the region. . Success Chance was 60 target region was 921 Kizil
20:28:11  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 24 Improve Road Network has 215 % to be played in 946 Pavlodar
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network played.
20:28:11  (Reporting)  Ended HandleRegionsDecisions 449 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 3 Amount 101
20:28:11  (Reporting)  Money Level 3 Amount 139
20:28:11  (Reporting)  Conscripts Level 6 Amount 754
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 82 ms
20:28:11  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
20:28:11  (Reporting)  _MFC_ Fleet is homogeneous: 1007220 Baltiski Flot
20:28:11  (Reporting)  _MFC_ Merging 1016368 3-ya Brigady Zarezervirujte into 1016370 5. Fleet
20:28:11  (Reporting)  _MFC_ Merging 1016370 5. Fleet into 1016378 6-ya Brigady Krejserov
20:28:11  (Reporting)  _MFC_ Merging 1016378 5. Fleet into 1016379 11-ya Brigady Lineyni Korablei
20:28:11  (Reporting)  _MFC_ Merging 1016379 5. Fleet into 1016369 Kornilov, V.' Fleet
20:28:11  (Reporting)  _MFC_ Merging 1016369 Kornilov, V.' Fleet into 1007287 Chernomorski Flot
20:28:11  (Reporting)  _MFC_ Fleet is homogeneous: 1007287 Chernomorski Flot
20:28:11  (Reporting)  _MFC_ Fleet is homogeneous: 1013625 Merchant Fleet #2
20:28:11  (Reporting)  _MFC_ Fleet is homogeneous: 1013617 Merchant Fleet #1
20:28:11  (Reporting)  _MFC_ Fleet is homogeneous: 1013641 Merchant Fleet #4
20:28:11  (Reporting)  _MFC_ Fleet is homogeneous: 1013633 Merchant Fleet #3
20:28:11  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017329 Shihmanov, Y.A.' Fleet 4 units in region 285 Petersburg from 1007220 Baltiski Flot
20:28:11  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017330 Russian Force 3 units in region 332 Nikolaev from 1007287 Chernomorski Flot
20:28:11  (Reporting)  _MFC_ Transport Fleet created (Segment II): 1017331 Kornilov, V.' Fleet 3 units in region 332 Nikolaev from 1007287 Chernomorski Flot
20:28:11  (Reporting)  _MFC_ Transport Fleet created (Segment II): 1017332 5. Fleet 2 units in region 332 Nikolaev from 1017330 Russian Force
20:28:11  (Reporting)  Ended ManageFleetsComposition 1569 ms
20:28:11  (Reporting)  Entering LockFixedGroups (_LFG_)
20:28:11  (Reporting)  _LFG_ 1007164 Erivanski Krepost, 371 Armianska, Pow:215, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1007153 Georgievski Krepost, 370 Giorgia, Pow:215, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1007137 Mikhaylovski Krepost, 366 Vladikavkaz, Pow:331, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1007105 Sevastopolski Krepost, 350 Sebastopol, Pow:331, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1007121 Novorossiiski Krepost, 353 Kuban, Pow:331, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1007083 Ochakovski Krepost, 331 Odessa, Pow:215, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1007197 Pogranichnaia Ohrana Khabarovski, 987 Ussuri, Pow:23, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1007094 Pododlia Krepost, 243 Podolia, Pow:215, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1007206 Pogranichnaia Ohrana Primorskoi, 988 Primorie, Pow:23, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1007045 Kievski Krepost, 336 Kiew, Pow:215, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1007203 Pogranichnaia Ohrana Chilkaski, 998 Chilka, Pow:23, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1007200 Pogranichnaia Ohrana Chitaski, 981 Chita, Pow:23, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1007018 Varshavski Krepost, 235 Mazowsze, Pow:341, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1007186 Orenburgski Krepost, 388 Orenburg, Pow:215, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1007056 Brest-Litovski Krepost, 240 Pripyat, Pow:215, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1007002 Novogerogievski Krepost, 236 Modlin, Pow:341, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1007212 Pogranichnaia Ohrana Kamtchatska, 1009 Kamtchatska, Pow:23, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1006954 Kovnoski Krepost, 246 Litauen, Pow:341, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1007034 Minski Krepost, 254 Minsk, Pow:215, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1007067 Moskovski Krepost, 301 Moskva, Pow:341, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1007175 Kazanski Krepost, 395 Kazan, Pow:215, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1006970 Ust-Dvinski Krepost, 250 Livonia, Pow:331, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1007209 Pogranichnaia Ohrana Okhotski, 1007 Okhotsk, Pow:23, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1006986 Revelski Krepost, 249 Estii, Pow:331, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1006890 Ivanogradski Krepost, 279 Narwa, Pow:205, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1006933 Kronshtadtski Krepost, 285 Petersburg, Pow:458, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1006874 Alandski Krepost, 271 Abo, Pow:331, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1006917 Vyborgski Krepost, 277 Viborg, Pow:331, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1006901 Sveaborgski Krepost, 274 Helsingors, Pow:331, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:28:11  (Reporting)  Ended LockFixedGroups 7 ms
20:28:11  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:28:11  (Reporting)  Ended SplitStaticUnits 1 ms
20:28:11  (Reporting)  Entering GarrisonBorders (_GAB_)
20:28:11  (Reporting)  Agenda: Garrison, Value: 23400, Region: 368 Baku
20:28:11  (Reporting)  _DCR_ 1006584 Kavkazski Armiya, 369 Karabak, Pow:896, Count: 9(l 3/L 2/S 4) will reinforce threatened border 368 Baku
20:28:11  (Reporting)  Agenda: Garrison, Value: 11000, Region: 369 Karabak
20:28:11  (Reporting)  _DCR_ 1006584 Kavkazski Armiya, 369 Karabak, Pow:896, Count: 9(l 3/L 2/S 4) will reinforce threatened border 369 Karabak
20:28:11  (Reporting)  Agenda: Garrison, Value: 21000, Region: 371 Armianska
20:28:11  (Reporting)  _DCR_ 1006584 Kavkazski Armiya, 369 Karabak, Pow:896, Count: 9(l 3/L 2/S 4) will reinforce threatened border 371 Armianska
20:28:11  (Reporting)  Ended GarrisonBorders 1023 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 377 Russia
20:28:11  (Reporting)  _PSR_ 377 Russia 1006314 1-ya Kavaleriskaya Diviziya is candidate for SR in 285 Petersburg taken from 1016374 4. Russian Force
20:28:11  (Reporting)  _PSR_ 377 Russia 1006405 5-ya Kavaleriskaya Diviziya is candidate for SR in 301 Moskva taken from 1006364 2-ya Armiya
20:28:11  (Reporting)  _PSR_ 377 Russia 1006411 7-ya Kavaleriskaya Diviziya is candidate for SR in 301 Moskva taken from 1006364 2-ya Armiya
20:28:11  (Reporting)  _PSR_ 377 Russia 1006710 Ivan Krasnov is candidate for SR in 352 Rostov taken from 1006707 Donskoe Kazache Voisko
20:28:11  (Reporting)  _PSR_ 377 Russia 1006340 1-ya Kirasirski Diviziya is candidate for SR in 285 Petersburg taken from 1016046 1-ya Kirasirski Diviziya
20:28:11  (Reporting)  _PSR_ 377 Russia 1007312 11-ya Brigady Lineyni Korablei is candidate for SR in 332 Nikolaev taken from 1007287 Chernomorski Flot
20:28:11  (Reporting)  _PSR_ 377 Russia 1007250 6-ya Brigady Lineyni Korablei is candidate for SR in 285 Petersburg taken from 1007220 Baltiski Flot
20:28:11  (Reporting)  _PSR_ 377 Russia 1007245 5-ya Brigady Lineyni Korablei is candidate for SR in 285 Petersburg taken from 1007220 Baltiski Flot
20:28:11  (Reporting)  _PSR_ 377 Russia 1007297 8-ya Brigady Lineyni Korablei is candidate for SR in 332 Nikolaev taken from 1007287 Chernomorski Flot
20:28:11  (Reporting)  _PSR_ 377 Russia 1006290 7-i Armeiski Korpus is candidate for SR in 285 Petersburg taken from 1006259 1-ya Armiya
20:28:11  (Reporting)  Ended Prepare Strategic Redeployment 300 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Execute Strategic Redeployment (_STR_) 377 Russia
20:28:11  (Reporting)  Ended Execute Strategic Redeployment 236 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 376 Poland
20:28:11  (Reporting)  _PSR_ 376 Poland 1006518 4-ya Kavaleriskaya Diviziya is candidate for SR in 238 Slonim taken from 1006449 3-ya Armiya
20:28:11  (Reporting)  _PSR_ 376 Poland 1006468 3-i Armeiski Korpus is candidate for SR in 238 Slonim taken from 1006449 3-ya Armiya
20:28:11  (Reporting)  _PSR_ 376 Poland 1006482 4-i Armeiski Korpus is candidate for SR in 238 Slonim taken from 1006449 3-ya Armiya
20:28:11  (Reporting)  _PSR_ 376 Poland 1006454 2-i Armeiski Korpus is candidate for SR in 238 Slonim taken from 1006449 3-ya Armiya
20:28:11  (Reporting)  _PSR_ 376 Poland 1006552 2-ya Dragunski Divisiya is candidate for SR in 252 Boudok taken from 1016065 2-ya Dragunski Divisiya
20:28:11  (Reporting)  _PSR_ 376 Poland 1006540 4-i Oboznyi Polk is candidate for SR in 238 Slonim taken from 1006449 3-ya Armiya
20:28:11  (Reporting)  _PSR_ 376 Poland 1006494 8-i Armeiski Korpus is candidate for SR in 238 Slonim taken from 1006449 3-ya Armiya
20:28:11  (Reporting)  _PSR_ 376 Poland 1006546 1-ya Dragunski Diviziya is candidate for SR in 252 Boudok taken from 1006545 3-i Rezervnyi Kavaleriiski Korpus
20:28:11  (Reporting)  _PSR_ 376 Poland 1006506 2-ya Kavaleriskaya Diviziya is candidate for SR in 238 Slonim taken from 1006449 3-ya Armiya
20:28:11  (Reporting)  _PSR_ 376 Poland 1006530 2-i Oboznyi Polk is candidate for SR in 238 Slonim taken from 1006449 3-ya Armiya
20:28:11  (Reporting)  Ended Prepare Strategic Redeployment 51 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Execute Strategic Redeployment (_STR_) 376 Poland
20:28:11  (Reporting)  _STR_ Supply toward Stack SR 1006530 2-i Oboznyi Polk from 238 Slonim to 252 Boudok 1016065 2-ya Dragunski Divisiya
20:28:11  (Reporting)  Ended Execute Strategic Redeployment 240 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 397 Eastern Siberia
20:28:11  (Reporting)  _PSR_ 397 Eastern Siberia 1006850 Ussuriiskaya Konnaya Brigada is candidate for SR in 986 Iablonovy taken from 1006849 Ussuriiskoe Kazache Voisko
20:28:11  (Reporting)  _PSR_ 397 Eastern Siberia 1006865 Zbkl. Konnaya Brigada is candidate for SR in 984 Nerchinsk taken from 1006864 Zabaikalskoe Kazache Voisko
20:28:11  (Reporting)  Ended Prepare Strategic Redeployment 2 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Execute Strategic Redeployment (_STR_) 397 Eastern Siberia
20:28:11  (Reporting)  Ended Execute Strategic Redeployment 17 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 396 Central Siberia
20:28:11  (Reporting)  _PSR_ 396 Central Siberia 1006702 12-i Oboznyi Polk is candidate for SR in 958 Omsk taken from 1006693 23-ya Diviziya
20:28:11  (Reporting)  _PSR_ 396 Central Siberia 1006698 2-ya Sibirsk Lineynyi Brigada is candidate for SR in 958 Omsk taken from 1006693 23-ya Diviziya
20:28:11  (Reporting)  _PSR_ 396 Central Siberia 1006860 Irkutskaya Konnaya Brigada is candidate for SR in 974 Irkutsk taken from 1006859 Irkutskoe Kazache Voisko
20:28:11  (Reporting)  _PSR_ 396 Central Siberia 1006694 1-ya Sibirsk Lineynyi Brigada is candidate for SR in 958 Omsk taken from 1016067 1-ya Sibirsk Lineynyi Brigada
20:28:11  (Reporting)  Ended Prepare Strategic Redeployment 3 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Execute Strategic Redeployment (_STR_) 396 Central Siberia
20:28:11  (Reporting)  Ended Execute Strategic Redeployment 26 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 395 Western Siberia
20:28:11  (Reporting)  _PSR_ 395 Western Siberia 1006855 Tobolskaya Konnaya Brigada is candidate for SR in 954 Tobolsk taken from 1006854 Tobolskoe Kazache Voisko
20:28:11  (Reporting)  _PSR_ 395 Western Siberia 1006698 2-ya Sibirsk Lineynyi Brigada is candidate for SR in 958 Omsk taken from 1006693 23-ya Diviziya
20:28:11  (Reporting)  _PSR_ 395 Western Siberia 1006694 1-ya Sibirsk Lineynyi Brigada is candidate for SR in 958 Omsk taken from 1016067 1-ya Sibirsk Lineynyi Brigada
20:28:11  (Reporting)  _PSR_ 395 Western Siberia 1006702 12-i Oboznyi Polk is candidate for SR in 958 Omsk taken from 1006693 23-ya Diviziya
20:28:11  (Reporting)  _PSR_ 395 Western Siberia 1006872 Severo-Uralskogo IssledovateleI is candidate for SR in 952 Tyumen taken from 1006871 Severo-Uralskogo IssledovateleI
20:28:11  (Reporting)  Ended Prepare Strategic Redeployment 5 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Execute Strategic Redeployment (_STR_) 395 Western Siberia
20:28:11  (Reporting)  Ended Execute Strategic Redeployment 28 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 377 Theater_Russia ***
20:28:11  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:28:11  (Reporting)  Ended PrivilegedCombine 19 ms
20:28:11  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:28:11  (Reporting)  Ended DefendCapitalRegion 0 ms
20:28:11  (Reporting)  Entering ReconAndRaids (_RAR_)
20:28:11  (Reporting)  Ended ReconAndRaids 8 ms
20:28:11  (Reporting)  Entering SplitGroups (_SPG_)
20:28:11  (Reporting)  _SPG_ Large Force Segment 1017333 Russian Force, 352 Rostov, Pow:94, Count: 1(l 0/L 1/S 0) created
20:28:11  (Reporting)  _SPG_ Large Force Segment 1017334 Russian Force, 369 Karabak, Pow:187, Count: 2(l 0/L 2/S 0) created
20:28:11  (Reporting)  _SPG_ Large Force Segment 1017335 Russian Force, 285 Petersburg, Pow:94, Count: 1(l 0/L 1/S 0) created
20:28:11  (Reporting)  _SPG_ Large Force Segment 1017336 Russian Force, 369 Karabak, Pow:80, Count: 1(l 0/L 1/S 0) created
20:28:11  (Reporting)  _SPG_ Large Force Segment 1017337 Russian Force, 353 Kuban, Pow:94, Count: 1(l 0/L 1/S 0) created
20:28:11  (Reporting)  _SPG_ Large Force Segment 1017338 Russian Force, 352 Rostov, Pow:94, Count: 1(l 0/L 1/S 0) created
20:28:11  (Reporting)  Ended SplitGroups 207 ms
20:28:11  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:28:11  (Reporting)  Ended CheckBesiegedGroups 2 ms
20:28:11  (Reporting)  Detach Damaged Units (_DDU_)
20:28:11  (Reporting)  Ended Damaged Units 11 ms
20:28:11  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:28:11  (Reporting)  Ended GarrisonObjectives 26 ms
20:28:11  (Reporting)  Entering Checking Leaders (_CLD_)
20:28:11  (Reporting)  _CLD_ Leader Split Segment I: lone leader ) 1007215 Morskoi Ministr selected
20:28:11  (Reporting)  _CLD_ Leader (Split Segment IV) Aleksandr von Lders in Moskva has been detached from group 1006364 2-ya Armiya
20:28:11  (Reporting)  _CLD_ Leader (Split Segment IV) Aleksandr Baryatinski in Karabak has been detached from group 1006584 Kavkazski Armiya
20:28:11  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1017340 Aleksandr Baryatinski 369 Karabak toward 1017334 Russian Force, 369 Karabak, Pow:187, Count: 2(l 0/L 2/S 0)
20:28:11  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1017339 Aleksandr von Lders 301 Moskva toward 1006364 2-ya Armiya, 301 Moskva, Pow:1376, Count: 11(l 1/L 5/S 5)
20:28:11  (Reporting)  _CLD_ (Theater-Wide Search Segment) 1 leaders to check
20:28:11  (Reporting)  _CLD_ (Pan-Theater Redeploy Segment) 1 leaders to check
20:28:11  (Reporting)  _CLD_ Leader 1007215 Fyodor Wrangel redeployed from Mazowsze to theater Theater_Poland  in region 235 Mazowsze
20:28:11  (Reporting)  Ended Check Leaders 411 ms
20:28:11  (Reporting)  Entering Make Superior Group (_MSG_)
20:28:11  (Reporting)  Ended Make Superior Group 0 ms
20:28:11  (Reporting)  Start of AssignFleetsOperations (_AFO_) 377 Russia
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 42 in Black Sea Maritime Trade
20:28:11  (Reporting)  _AFA_ 1017341 1-ya Brigady Krejserov has been given the mission Agenda: Patrol Convoy Box, Value: 13900, Region: 2200 Black Sea Maritime Trade
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 42 in Northern Asia Maritime Trade
20:28:11  (Reporting)  _AFA_ 1007220 Baltiski Flot has been given the mission Agenda: Naval Docking, Value: 6564, Region: 331 Odessa
20:28:11  (Reporting)  _AFA_ 1017342 5-ya Brigady Krejserov has been given the mission Agenda: Patrol Convoy Box, Value: 9300, Region: 2214 Northern Asia Maritime Trade
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 42 in American Pacific Maritime Trade
20:28:11  (Reporting)  _AFA_ 1017329 Shihmanov, Y.A.' Fleet has been given the mission Agenda: Naval Docking, Value: 1968, Region: 331 Odessa
20:28:11  (Reporting)  _AFA_ 1017331 Kornilov, V.' Fleet has been given the mission Agenda: Naval Docking, Value: 2968, Region: 364 Poti
20:28:11  (Reporting)  _AFA_ 1017332 5. Fleet has been given the mission Agenda: Naval Docking, Value: 3277, Region: 364 Poti
20:28:11  (Reporting)  _AFA_ 1017330 2-ya Brigady Zarezervirujte has been given the mission Agenda: Patrol Convoy Box, Value: 10100, Region: 2217 American Pacific Maritime Trade
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 42 in La Plata Maritime Trade
20:28:11  (Reporting)  _AFA_ 1017330 2-ya Brigady Zarezervirujte has been given the mission Agenda: Naval Docking, Value: 783, Region: 364 Poti
20:28:11  (Reporting)  _AFA_ 1017343 9-ya Brigady Lineyni Korablei has been given the mission Agenda: Patrol Convoy Box, Value: 15792, Region: 2205 La Plata Maritime Trade
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 26 in Northern Asia Maritime Trade
20:28:11  (Reporting)  _AFA_ 1007287 Chernomorski Flot has been given the mission Agenda: Naval Docking, Value: 5543, Region: 364 Poti
20:28:11  (Reporting)  Ended AssignFleetsOperations 2807 ms
20:28:11  (Reporting)  Start of AI Check for Land Resupply
20:28:11  (Reporting)  Ended CheckForLandResupply 69 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Entering KeepPosition (_KPP_)
20:28:11  (Reporting)  Ended KeepPosition 3 ms
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 376 Theater_Poland ***
20:28:11  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:28:11  (Reporting)  Ended PrivilegedCombine 10 ms
20:28:11  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:28:11  (Reporting)  Ended DefendCapitalRegion 0 ms
20:28:11  (Reporting)  Entering ReconAndRaids (_RAR_)
20:28:11  (Reporting)  Ended ReconAndRaids 3 ms
20:28:11  (Reporting)  Entering SplitGroups (_SPG_)
20:28:11  (Reporting)  _SPG_ Large Force Segment 1017344 Russian Force, 238 Slonim, Pow:1185, Count: 6(l 3/L 3/S 0) created
20:28:11  (Reporting)  _SPG_ Large Force Segment 1017345 Russian Force, 238 Slonim, Pow:94, Count: 1(l 0/L 1/S 0) created
20:28:11  (Reporting)  Ended SplitGroups 709 ms
20:28:11  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:28:11  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:28:11  (Reporting)  Detach Damaged Units (_DDU_)
20:28:11  (Reporting)  Ended Damaged Units 2 ms
20:28:11  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:28:11  (Reporting)  Ended GarrisonObjectives 2 ms
20:28:11  (Reporting)  Entering Checking Leaders (_CLD_)
20:28:11  (Reporting)  _CLD_ Leader Split Segment I: lone leader ) 1007215 Morskoi Ministr selected
20:28:11  (Reporting)  _CLD_ (Theater-Wide Search Segment) 1 leaders to check
20:28:11  (Reporting)  _CLD_ (Pan-Theater Redeploy Segment) 1 leaders to check
20:28:11  (Reporting)  _CLD_ Leader 1007215 Fyodor Wrangel redeployed from Moskva to theater Theater_Russia  in region 301 Moskva
20:28:11  (Reporting)  Ended Check Leaders 32 ms
20:28:11  (Reporting)  Entering Make Superior Group (_MSG_)
20:28:11  (Reporting)  Ended Make Superior Group 0 ms
20:28:11  (Reporting)  Start of AI Check for Land Resupply
20:28:11  (Reporting)  Ended CheckForLandResupply 60 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Entering KeepPosition (_KPP_)
20:28:11  (Reporting)  Ended KeepPosition 0 ms
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 397 Theater_Eastern_Siberia ***
20:28:11  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:28:11  (Reporting)  Ended PrivilegedCombine 10 ms
20:28:11  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:28:11  (Reporting)  Ended DefendCapitalRegion 0 ms
20:28:11  (Reporting)  Entering ReconAndRaids (_RAR_)
20:28:11  (Reporting)  Ended ReconAndRaids 4 ms
20:28:11  (Reporting)  Entering SplitGroups (_SPG_)
20:28:11  (Reporting)  Ended SplitGroups 10 ms
20:28:11  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:28:11  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:28:11  (Reporting)  Detach Damaged Units (_DDU_)
20:28:11  (Reporting)  Ended Damaged Units 1 ms
20:28:11  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:28:11  (Reporting)  Ended GarrisonObjectives 2 ms
20:28:11  (Reporting)  Entering Make Superior Group (_MSG_)
20:28:11  (Reporting)  Ended Make Superior Group 0 ms
20:28:11  (Reporting)  Start of AI Check for Land Resupply
20:28:11  (Reporting)  Ended CheckForLandResupply 1 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Entering KeepPosition (_KPP_)
20:28:11  (Reporting)  Ended KeepPosition 0 ms
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 396 Theater_Central_Siberia ***
20:28:11  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:28:11  (Reporting)  Ended PrivilegedCombine 9 ms
20:28:11  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:28:11  (Reporting)  Ended DefendCapitalRegion 0 ms
20:28:11  (Reporting)  Entering ReconAndRaids (_RAR_)
20:28:11  (Reporting)  Ended ReconAndRaids 3 ms
20:28:11  (Reporting)  Entering SplitGroups (_SPG_)
20:28:11  (Reporting)  Ended SplitGroups 8 ms
20:28:11  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:28:11  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:28:11  (Reporting)  Detach Damaged Units (_DDU_)
20:28:11  (Reporting)  Ended Damaged Units 0 ms
20:28:11  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:28:11  (Reporting)  _GAO_ Step 1 1006859 Irkutskoe Kazache Voisko, 974 Irkutsk, Pow:60, Count: 1(l 0/L 1/S 0) is garrisoning region 974 Irkutsk SelfVal 306
20:28:11  (Reporting)  Agenda: Garrison, Value: 6120, Region: 974 Irkutsk
20:28:11  (Reporting)  Ended GarrisonObjectives 2 ms
20:28:11  (Reporting)  Entering Make Superior Group (_MSG_)
20:28:11  (Reporting)  Ended Make Superior Group 0 ms
20:28:11  (Reporting)  Start of AI Check for Land Resupply
20:28:11  (Reporting)  Ended CheckForLandResupply 1 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Entering KeepPosition (_KPP_)
20:28:11  (Reporting)  Ended KeepPosition 0 ms
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 395 Theater_Western_Siberia ***
20:28:11  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:28:11  (Reporting)  Ended PrivilegedCombine 9 ms
20:28:11  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:28:11  (Reporting)  Ended DefendCapitalRegion 0 ms
20:28:11  (Reporting)  Entering ReconAndRaids (_RAR_)
20:28:11  (Reporting)  Ended ReconAndRaids 3 ms
20:28:11  (Reporting)  Entering SplitGroups (_SPG_)
20:28:11  (Reporting)  Ended SplitGroups 12 ms
20:28:11  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:28:11  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:28:11  (Reporting)  Detach Damaged Units (_DDU_)
20:28:11  (Reporting)  Ended Damaged Units 0 ms
20:28:11  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:28:11  (Reporting)  Ended GarrisonObjectives 2 ms
20:28:11  (Reporting)  Entering Make Superior Group (_MSG_)
20:28:11  (Reporting)  Ended Make Superior Group 0 ms
20:28:11  (Reporting)  Start of AI Check for Land Resupply
20:28:11  (Reporting)  Ended CheckForLandResupply 1 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Entering KeepPosition (_KPP_)
20:28:11  (Reporting)  Ended KeepPosition 0 ms
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 377 Theater_Russia ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 1545 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 376 Theater_Poland ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 18 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 397 Theater_Eastern_Siberia ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 47 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 396 Theater_Central_Siberia ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 395 Theater_Western_Siberia ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  All theaters prepared, AllOwnPowLand: 21790 AllOppPowLand: 0 AllOwnPowNav: 7337 AllOppPowNav 159
20:28:11  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 377 Theater_Russia Owned armies (extended): 66 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:28:11  (Reporting)  1017336 1-ya Gruzinski Lineynyi Brigada (Pow.80)
20:28:11  (Reporting)  1016047 1-ya KavK. Lineynyi Brigada (Pow.80)
20:28:11  (Reporting)  1006628 Kavkazski Krai (Pow.80)
20:28:11  (Reporting)  1006793 Kavkazskoe Kazache Voisko (Pow.94)
20:28:11  (Reporting)  1006658 Gruzinski Krai (Pow.116)
20:28:11  (Reporting)  1016049 Muraviev-Kars, N.N.' Corps (Pow.134)
20:28:11  (Reporting)  1017334 Baryatinski, A.I.' Corps (Pow.234)
20:28:11  (Reporting)  1006584 Kavkazski Armiya (Pow.896)
20:28:11  (Reporting)  1006674 1-ya Morskoi Brigada (Pow.84)
20:28:11  (Reporting)  1016054 1-ya ChmK. Lineynyi Brigada (Pow.80)
20:28:11  (Reporting)  1017337 3-ya ChmK. Kazach'ya Diviziya (Pow.94)
20:28:11  (Reporting)  1016375 4-ya ChmK. Kazach'ya Diviziya (Pow.94)
20:28:11  (Reporting)  1016048 2-ya ChmK. Kazach'ya Diviziya (Pow.94)
20:28:11  (Reporting)  1006766 Chernomorskago Kazache Voisko (Pow.226)
20:28:11  (Reporting)  1006818 Astrakhanskoe Kazache Voisko (Pow.64)
20:28:11  (Reporting)  1017338 5-ya Donskaya Kazach'ya Diviziya (Pow.94)
20:28:11  (Reporting)  1017333 9-ya Donskaya Kazach'ya Diviziya (Pow.94)
20:28:11  (Reporting)  1016373 1-ya Donskaya Kazach'ya Diviziya (Pow.94)
20:28:11  (Reporting)  1016371 6-ya Donskaya Kazach'ya Diviziya (Pow.94)
20:28:11  (Reporting)  1016057 7-ya Donskaya Kazach'ya Diviziya (Pow.94)
20:28:11  (Reporting)  1016055 8-ya Donskaya Kazach'ya Diviziya (Pow.94)
20:28:11  (Reporting)  1006707 Donskoe Kazache Voisko (Pow.353)
20:28:11  (Reporting)  1016052 2-ya Orenburgsk Lineynyi Brigada (Pow.80)
20:28:11  (Reporting)  1006679 22-ya Diviziya (Pow.80)
20:28:11  (Reporting)  1016372 1-ya Sibirskaya Kazach'ya Diviziya (Pow.94)
20:28:11  (Reporting)  1016051 2-ya Orenburgski Kazach'ya Diviziya (Pow.94)
20:28:11  (Reporting)  1006836 Sibirskoe Kazache Voisko (Pow.94)
20:28:11  (Reporting)  1006823 Orenburgskoe Kazache Voisko (Pow.94)
20:28:11  (Reporting)  1017345 3-ya Kavaleriskaya Diviziya (Pow.94)
20:28:11  (Reporting)  1017344 Gorchakov, M.D.' Corps (Pow.1185)
20:28:11  (Reporting)  1006449 3-ya Armiya (Pow.757)
20:28:11  (Reporting)  1016065 10. Russian Force (Pow.94)
20:28:11  (Reporting)  1006545 3-i Rezervnyi Kavaleriiski Korpus (Pow.94)
20:28:11  (Reporting)  1007215 Morskoi Ministr (Pow.0)
20:28:11  (Reporting)  1016050 2-ya Ulanski Diviziya (Pow.94)
20:28:11  (Reporting)  1006436 2-i Rezervnyi Kavaleriiski Korpus (Pow.94)
20:28:11  (Reporting)  1006364 2-ya Armiya (Pow.1376)
20:28:11  (Reporting)  1016056 Nikolai I' Army (Pow.466)
20:28:11  (Reporting)  1006352 2-ya Morskoi Brigada (Pow.84)
20:28:11  (Reporting)  1017335 1-ya Kavaleriskaya Diviziya (Pow.94)
20:28:11  (Reporting)  1016374 2-ya Gv. Kavaleriskaya Diviziya (Pow.94)
20:28:11  (Reporting)  1016046 1-ya Kirasirski Diviziya (Pow.94)
20:28:11  (Reporting)  1006339 1-i Rezervnyi Kavaleriiski Korpus (Pow.94)
20:28:11  (Reporting)  1006259 1-ya Armiya (Pow.1464)
20:28:11  (Reporting)  1006357 21-ya Diviziya (Pow.125)
20:28:11  (Reporting)   
20:28:11  (Reporting)  Secondary Region 274 Helsingors Pick 26 has enough garrison (Value: 331) - evaluation skipped
20:28:11  (Reporting)  Primary Region 336 Kiew Pick 74 has enough garrison (Value: 215) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 353 Kuban Pick 11 has enough garrison (Value: 331) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 370 Giorgia Pick 21 has enough garrison (Value: 215) - evaluation skipped
20:28:11  (Reporting)  Primary Region 301 Moskva Pick 100 has enough garrison (Value: 341) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 304 Bryansk Pick 5 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 249 Estii Pick 9 has enough garrison (Value: 331) - evaluation skipped
20:28:11  (Reporting)  Primary Region 350 Sebastopol Pick 58 has enough garrison (Value: 331) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 315 Orel Pick 9 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 246 Litauen Pick 33 has enough garrison (Value: 341) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 324 Tzaritsyn Pick 23 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 312 Nijni Novgorod Pick 30 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 322 Saratov Pick 10 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 368 Baku Pick 9 has enough garrison (Value: 896) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 307 Vladimir Pick 6 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 243 Podolia Pick 41 has enough garrison (Value: 215) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 393 Iekaterinburg Pick 10 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 271 Abo Pick 8 has enough garrison (Value: 331) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 318 Voronej Pick 8 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 297 Smolensk Pick 22 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 250 Livonia Pick 30 has enough garrison (Value: 331) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 363 Gruzniya Pick 9 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 386 Perm Pick 30 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Primary Region 331 Odessa Pick 68 has enough garrison (Value: 215) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 355 Maikop Pick 6 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 356 Stavropol Pick 16 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 352 Rostov Pick 28 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 254 Minsk Pick 24 has enough garrison (Value: 215) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 346 Kharkov Pick 13 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 371 Armianska Pick 12 has enough garrison (Value: 1111) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 280 Pskov Pick 5 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 388 Orenburg Pick 8 has enough garrison (Value: 215) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 329 Astrakhan Pick 17 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 283 Novgorod Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 338 Chernigov Pick 6 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 252 Boudok Pick 8 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 240 Pripyat Pick 12 has enough garrison (Value: 215) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 395 Kazan Pick 16 has enough garrison (Value: 215) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 333 Ekaterinoslav Pick 5 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 279 Narwa Pick 5 has enough garrison (Value: 205) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 383 Uralsk Pick 4 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 236 Modlin Pick 13 has enough garrison (Value: 341) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 277 Viborg Pick 2 has enough garrison (Value: 331) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 306 Tula Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 366 Vladikavkaz Pick 2 has enough garrison (Value: 331) - evaluation skipped
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 376 Theater_Poland Owned armies (extended): 13 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:28:11  (Reporting)  1017345 3-ya Kavaleriskaya Diviziya (Pow.94)
20:28:11  (Reporting)  1017344 Gorchakov, M.D.' Corps (Pow.1185)
20:28:11  (Reporting)  1006449 3-ya Armiya (Pow.757)
20:28:11  (Reporting)  1016065 10. Russian Force (Pow.94)
20:28:11  (Reporting)  1006545 3-i Rezervnyi Kavaleriiski Korpus (Pow.94)
20:28:11  (Reporting)   
20:28:11  (Reporting)  Secondary Region 243 Podolia Pick 41 has enough garrison (Value: 215) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 240 Pripyat Pick 12 has enough garrison (Value: 215) - evaluation skipped
20:28:11  (Reporting)  Region 336 Kiew Pick 74 SelfVal 444 Need 0  no group candidate found
20:28:11  (Reporting)  Secondary Region 236 Modlin Pick 13 has enough garrison (Value: 341) - evaluation skipped
20:28:11  (Reporting)  Primary Region 235 Mazowsze Pick 100 has enough garrison (Value: 341) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 246 Litauen Pick 33 has enough garrison (Value: 341) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 234 Wielkopolska Pick 22 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Region 331 Odessa Pick 68 SelfVal 413 Need 0  no group candidate found
20:28:11  (Reporting)  Secondary Region 254 Minsk Pick 24 has enough garrison (Value: 215) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 252 Boudok Pick 8 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 429 Theater_South_European_Seas Owned armies (extended): 17 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:28:11  (Reporting)  1006674 1-ya Morskoi Brigada (Pow.84)
20:28:11  (Reporting)  1016054 1-ya ChmK. Lineynyi Brigada (Pow.80)
20:28:11  (Reporting)  1017337 3-ya ChmK. Kazach'ya Diviziya (Pow.94)
20:28:11  (Reporting)  1016375 4-ya ChmK. Kazach'ya Diviziya (Pow.94)
20:28:11  (Reporting)  1016048 2-ya ChmK. Kazach'ya Diviziya (Pow.94)
20:28:11  (Reporting)  1006766 Chernomorskago Kazache Voisko (Pow.226)
20:28:11  (Reporting)  1006818 Astrakhanskoe Kazache Voisko (Pow.64)
20:28:11  (Reporting)  1017338 5-ya Donskaya Kazach'ya Diviziya (Pow.94)
20:28:11  (Reporting)  1017333 9-ya Donskaya Kazach'ya Diviziya (Pow.94)
20:28:11  (Reporting)  1016373 1-ya Donskaya Kazach'ya Diviziya (Pow.94)
20:28:11  (Reporting)  1016371 6-ya Donskaya Kazach'ya Diviziya (Pow.94)
20:28:11  (Reporting)  1016057 7-ya Donskaya Kazach'ya Diviziya (Pow.94)
20:28:11  (Reporting)  1016055 8-ya Donskaya Kazach'ya Diviziya (Pow.94)
20:28:11  (Reporting)  1006707 Donskoe Kazache Voisko (Pow.353)
20:28:11  (Reporting)   
20:28:11  (Reporting)  Region 350 Sebastopol Pick 58 SelfVal 366 Need 0  no group candidate found
20:28:11  (Reporting)  Secondary Region 352 Rostov Pick 28 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 353 Kuban Pick 11 has enough garrison (Value: 331) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 329 Astrakhan Pick 17 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 368 Baku Pick 9 has enough garrison (Value: 896) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 333 Ekaterinoslav Pick 5 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Region 331 Odessa Pick 68 SelfVal 413 Need 0  no group candidate found
20:28:11  (Reporting)  Secondary Region 355 Maikop Pick 6 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 397 Theater_Eastern_Siberia Owned armies (extended): 8 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:28:11  (Reporting)  1006864 Zabaikalskoe Kazache Voisko (Pow.83)
20:28:11  (Reporting)  1006849 Ussuriiskoe Kazache Voisko (Pow.58)
20:28:11  (Reporting)   
20:28:11  (Reporting)  Secondary Region 1009 Kamtchatska Pick 74 has enough garrison (Value: 23) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 1006 Aian Pick 4 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 982 Haishenwai Pick 100 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 981 Chita Pick 7 has enough garrison (Value: 23) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 988 Primorie Pick 15 has enough garrison (Value: 23) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 1008 Magadan Pick 4 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 1007 Okhotsk Pick 7 has enough garrison (Value: 23) - evaluation skipped
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 396 Theater_Central_Siberia Owned armies (extended): 4 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:28:11  (Reporting)  1006859 Irkutskoe Kazache Voisko (Pow.60)
20:28:11  (Reporting)  1016067 1-ya Sibirsk Lineynyi Brigada (Pow.76)
20:28:11  (Reporting)  1006693 23-ya Diviziya (Pow.76)
20:28:11  (Reporting)   
20:28:11  (Reporting)  Primary Region 974 Irkutsk Pick 100 has enough garrison (Value: 60) - evaluation skipped
20:28:11  (Reporting)  CheckRegionForOperation 1016067 1-ya Sibirsk Lineynyi Brigada, 958 Omsk, Pow:76, Count: 1(l 0/L 1/S 0) Fitness 40 PickVal 100 SelfVal 341 AINeed 60
20:28:11  (Reporting)  Agenda: Defend, Value: 13640, Region: 958 Omsk
20:28:11  (Reporting)  Secondary Region 970 Krasnoiarsk Pick 43 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 981 Chita Pick 7 has enough garrison (Value: 23) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 966 Tomsk Pick 3 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 395 Theater_Western_Siberia Owned armies (extended): 3 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:28:11  (Reporting)  1016067 1-ya Sibirsk Lineynyi Brigada (Pow.76)
20:28:11  (Reporting)  1006693 23-ya Diviziya (Pow.76)
20:28:11  (Reporting)  1006854 Tobolskoe Kazache Voisko (Pow.60)
20:28:11  (Reporting)  1006871 Severo-Uralskogo IssledovateleI (Pow.6)
20:28:11  (Reporting)   
20:28:11  (Reporting)  Secondary Region 954 Tobolsk Pick 37 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 958 Omsk Pick 100 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 393 Iekaterinburg Pick 10 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 268 ms
20:28:11  (Reporting)  Start of AssignFleetsOperations (_AFO_) 439 North Atlantic
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 26 in Northern Asia Maritime Trade
20:28:11  (Reporting)  Ended AssignFleetsOperations 2 ms
20:28:11  (Reporting)  Start of AssignFleetsOperations (_AFO_) 438 Eastern Pacific
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 26 in Northern Asia Maritime Trade
20:28:11  (Reporting)  _AFA_ 1013633 Merchant Fleet #3 has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 2217 American Pacific Maritime Trade
20:28:11  (Reporting)  Ended AssignFleetsOperations 1 ms
20:28:11  (Reporting)  Start of AssignFleetsOperations (_AFO_) 435 Western Pacific
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 26 in Northern Asia Maritime Trade
20:28:11  (Reporting)  _AFA_ 1007348 Sibirskaya Voyennaya Flotiliya has been given the mission Agenda: Naval Docking, Value: 1200, Region: 2862 Kolyma
20:28:11  (Reporting)  _AFA_ 1013641 Merchant Fleet #4 has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 2214 Northern Asia Maritime Trade
20:28:11  (Reporting)  Ended AssignFleetsOperations 60 ms
20:28:11  (Reporting)  Start of AssignFleetsOperations (_AFO_) 432 Southeastern American Seas
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 26 in Northern Asia Maritime Trade
20:28:11  (Reporting)  _AFA_ 1013617 Merchant Fleet #1 has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 2205 La Plata Maritime Trade
20:28:11  (Reporting)  Ended AssignFleetsOperations 1 ms
20:28:11  (Reporting)  Start of AssignFleetsOperations (_AFO_) 429 South European Seas
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 26 in Northern Asia Maritime Trade
20:28:11  (Reporting)  _AFA_ 1013625 Merchant Fleet #2 has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 2200 Black Sea Maritime Trade
20:28:11  (Reporting)  _AFA_ 1016063 7-ya Brigady Lineyni Korablei has been given the mission Agenda: Patrol Convoy Box, Value: 6348, Region: 2214 Northern Asia Maritime Trade
20:28:11  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 26 in American Pacific Maritime Trade
20:28:11  (Reporting)  _AFA_ 1016063 7-ya Brigady Lineyni Korablei has been given the mission Agenda: Naval Docking, Value: 989, Region: 351 Taganrog
20:28:11  (Reporting)  Ended AssignFleetsOperations 447 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  ############ Starting ApplyAgenda:  Russia  ############
20:28:11  (Reporting)   
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Theater:  Theater_North_Atlantic ( NavRatio:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Theater:  Theater_Eastern_Pacific ( NavRatio:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Theater:  Theater_Western_Pacific ( NavRatio:0.80) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Theater:  Theater_Southeastern_American_Seas ( NavRatio:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Theater:  Theater_South_European_Seas ( NavRatio:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Russia (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Arties (_RCA_)
20:28:11  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Arties
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:28:11  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Supplies
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Gather Units (_GTU_)
20:28:11  (Reporting)  _GTU_ Gathering Region 301 Moskva in theater 377 Russia
20:28:11  (Reporting)  _GTU_ 1017336 1-ya Gruzinski Lineynyi Brigada, 369 Karabak, Pow:80, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ 1016047 1-ya KavK. Lineynyi Brigada, 369 Karabak, Pow:80, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ 1006628 Kavkazski Krai, 369 Karabak, Pow:80, Count: 2(l 0/L 1/S 1) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ 1006658 Gruzinski Krai, 369 Karabak, Pow:116, Count: 3(l 1/L 1/S 1) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ 1016049 Muraviev-Kars, N.N.' Corps, 369 Karabak, Pow:134, Count: 2(l 1/L 1/S 0) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ 1017334 Baryatinski, A.I.' Corps, 369 Karabak, Pow:234, Count: 3(l 1/L 2/S 0) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ 1006674 1-ya Morskoi Brigada, 350 Sebastopol, Pow:84, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ 1016054 1-ya ChmK. Lineynyi Brigada, 353 Kuban, Pow:80, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ 1006766 Chernomorskago Kazache Voisko, 353 Kuban, Pow:226, Count: 5(l 2/L 2/S 1) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ 1006707 Donskoe Kazache Voisko, 352 Rostov, Pow:353, Count: 5(l 2/L 3/S 0) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ 1016052 2-ya Orenburgsk Lineynyi Brigada, 388 Orenburg, Pow:80, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ 1006679 22-ya Diviziya, 388 Orenburg, Pow:80, Count: 2(l 0/L 1/S 1) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ 1016056 Nikolai I' Army, 250 Livonia, Pow:466, Count: 5(l 2/L 2/S 1) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ 1006352 2-ya Morskoi Brigada, 285 Petersburg, Pow:84, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ 1017335 1-ya Kavaleriskaya Diviziya, 285 Petersburg, Pow:94, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ 1016374 2-ya Gv. Kavaleriskaya Diviziya, 285 Petersburg, Pow:94, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ 1016046 1-ya Kirasirski Diviziya, 285 Petersburg, Pow:94, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ 1006339 1-i Rezervnyi Kavaleriiski Korpus, 285 Petersburg, Pow:94, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ 1006259 1-ya Armiya, 285 Petersburg, Pow:1464, Count: 12(l 2/L 4/S 6) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ 1006357 21-ya Diviziya, 274 Helsingors, Pow:125, Count: 2(l 0/L 1/S 1) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ Starting merge 20 at start
20:28:11  (Reporting)  _GTU_ Finished merge 19 now
20:28:11  (Reporting)  _GTU_ 1016056 Nikolai I' Army, 250 Livonia, Pow:466, Count: 5(l 2/L 2/S 1) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  _GTU_ 1016049 Muraviev-Kars, N.N.' Corps, 369 Karabak, Pow:249, Count: 5(l 2/L 2/S 1) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  _GTU_ 1006766 Chernomorskago Kazache Voisko, 353 Kuban, Pow:226, Count: 5(l 2/L 2/S 1) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  _GTU_ 1006259 1-ya Armiya, 285 Petersburg, Pow:1464, Count: 12(l 2/L 4/S 6) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  _GTU_ 1006679 22-ya Diviziya, 388 Orenburg, Pow:80, Count: 2(l 0/L 1/S 1) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  _GTU_ 1006707 Donskoe Kazache Voisko, 352 Rostov, Pow:353, Count: 5(l 2/L 3/S 0) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  _GTU_ 1016047 1-ya KavK. Lineynyi Brigada, 369 Karabak, Pow:80, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  _GTU_ 1017334 Baryatinski, A.I.' Corps, 369 Karabak, Pow:234, Count: 3(l 1/L 2/S 0) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  _GTU_ 1016054 1-ya ChmK. Lineynyi Brigada, 353 Kuban, Pow:80, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  _GTU_ 1006628 Kavkazski Krai, 369 Karabak, Pow:80, Count: 2(l 0/L 1/S 1) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  _GTU_ 1006357 21-ya Diviziya, 274 Helsingors, Pow:125, Count: 2(l 0/L 1/S 1) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  _GTU_ 1016374 2-ya Gv. Kavaleriskaya Diviziya, 285 Petersburg, Pow:94, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  _GTU_ 1016046 1-ya Kirasirski Diviziya, 285 Petersburg, Pow:94, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  _GTU_ 1017336 1-ya Gruzinski Lineynyi Brigada, 369 Karabak, Pow:80, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  _GTU_ 1006339 1-i Rezervnyi Kavaleriiski Korpus, 285 Petersburg, Pow:94, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  _GTU_ 1006352 2-ya Morskoi Brigada, 285 Petersburg, Pow:84, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  _GTU_ 1006674 1-ya Morskoi Brigada, 350 Sebastopol, Pow:84, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  _GTU_ 1017335 1-ya Kavaleriskaya Diviziya, 285 Petersburg, Pow:94, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  _GTU_ 1016052 2-ya Orenburgsk Lineynyi Brigada, 388 Orenburg, Pow:80, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  Ended AI Gather Units 172 ms
20:28:11  (Reporting)  Entering GatherGarrisons (_GTG_)
20:28:11  (Reporting)  Ended GatherGarrisons 0 ms
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Poland (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Arties (_RCA_)
20:28:11  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Arties
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:28:11  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Supplies
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Gather Units (_GTU_)
20:28:11  (Reporting)  _GTU_ Gathering Region 235 Mazowsze in theater 376 Poland
20:28:11  (Reporting)  _GTU_ 1017345 3-ya Kavaleriskaya Diviziya, 238 Slonim, Pow:94, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ 1017344 Gorchakov, M.D.' Corps, 238 Slonim, Pow:1185, Count: 6(l 3/L 3/S 0) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ 1006449 3-ya Armiya, 238 Slonim, Pow:757, Count: 8(l 1/L 3/S 4) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ 1016065 10. Russian Force, 252 Boudok, Pow:94, Count: 2(l 0/L 1/S 1) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ 1006545 3-i Rezervnyi Kavaleriiski Korpus, 252 Boudok, Pow:94, Count: 2(l 0/L 1/S 1) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ Starting merge 5 at start
20:28:11  (Reporting)  _GTU_ Finished merge 4 now
20:28:11  (Reporting)  _GTU_ 1006449 3-ya Armiya, 238 Slonim, Pow:1849, Count: 14(l 4/L 6/S 4) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  _GTU_ 1006545 3-i Rezervnyi Kavaleriiski Korpus, 252 Boudok, Pow:94, Count: 2(l 0/L 1/S 1) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  _GTU_ 1016065 10. Russian Force, 252 Boudok, Pow:94, Count: 2(l 0/L 1/S 1) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  _GTU_ 1017345 3-ya Kavaleriskaya Diviziya, 238 Slonim, Pow:94, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  Ended AI Gather Units 579 ms
20:28:11  (Reporting)  Entering GatherGarrisons (_GTG_)
20:28:11  (Reporting)  Ended GatherGarrisons 0 ms
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_North_Atlantic (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Eastern_Pacific (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Western_Pacific (Ext:0.20 - Core:0.20 - Nav:0.80) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Southeastern_American_Seas (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_South_European_Seas (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Eastern_Siberia (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Arties (_RCA_)
20:28:11  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Arties
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:28:11  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Supplies
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Gather Units (_GTU_)
20:28:11  (Reporting)  _GTU_ Gathering Region 982 Haishenwai in theater 397 Eastern Siberia
20:28:11  (Reporting)  _GTU_ 1006864 Zabaikalskoe Kazache Voisko, 984 Nerchinsk, Pow:83, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ 1006849 Ussuriiskoe Kazache Voisko, 986 Iablonovy, Pow:58, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ Starting merge 2 at start
20:28:11  (Reporting)  _GTU_ Finished merge 2 now
20:28:11  (Reporting)  _GTU_ 1006849 Ussuriiskoe Kazache Voisko, 986 Iablonovy, Pow:58, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  _GTU_ 1006864 Zabaikalskoe Kazache Voisko, 984 Nerchinsk, Pow:83, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  Ended AI Gather Units 13 ms
20:28:11  (Reporting)  Entering GatherGarrisons (_GTG_)
20:28:11  (Reporting)  Ended GatherGarrisons 0 ms
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Central_Siberia (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Arties (_RCA_)
20:28:11  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Arties
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:28:11  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Supplies
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Gather Units (_GTU_)
20:28:11  (Reporting)  _GTU_ Gathering Region 974 Irkutsk in theater 396 Central Siberia
20:28:11  (Reporting)  _GTU_ Starting merge 0 at start
20:28:11  (Reporting)  End of AI Gather Units
20:28:11  (Reporting)  Entering GatherGarrisons (_GTG_)
20:28:11  (Reporting)  Ended GatherGarrisons 0 ms
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Western_Siberia (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Arties (_RCA_)
20:28:11  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Arties
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:28:11  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Supplies
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Gather Units (_GTU_)
20:28:11  (Reporting)  _GTU_ Gathering Region 958 Omsk in theater 395 Western Siberia
20:28:11  (Reporting)  _GTU_ 1006854 Tobolskoe Kazache Voisko, 954 Tobolsk, Pow:60, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ 1006871 Severo-Uralskogo IssledovateleI, 952 Tyumen, Pow:6, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ Starting merge 2 at start
20:28:11  (Reporting)  _GTU_ Finished merge 2 now
20:28:11  (Reporting)  _GTU_ 1006854 Tobolskoe Kazache Voisko, 954 Tobolsk, Pow:60, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  _GTU_ 1006871 Severo-Uralskogo IssledovateleI, 952 Tyumen, Pow:6, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  Ended AI Gather Units 13 ms
20:28:11  (Reporting)  Entering GatherGarrisons (_GTG_)
20:28:11  (Reporting)  Ended GatherGarrisons 0 ms
20:28:11  (Reporting)  Entering Collect Leaders (_COD_)
20:28:11  (Reporting)  Leader 1007215 Morskoi Ministr relocated to 285 Petersburg
20:28:11  (Reporting)  Ended Collect Leaders 12 ms
20:28:11  (Reporting)  Entering RemoveWeakInterests (_RWI_)
20:28:11  (Reporting)  Ended RemoveWeakInterests 0 ms
20:28:11  (Reporting)  Entering AddTheaterGoal (_ATG_)
20:28:11  (Reporting)  Ended AddTheaterGoal 25 ms
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Russia (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  1006357 21-ya Diviziya is doing nothing in Helsingors  Power: 125  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1007220 Baltiski Flot, 285 Petersburg, Pow:1642, Count: 10(l 2/L 8/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 6564, Region: 331 Odessa
20:28:11  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 6564, Region: 331 Odessa
20:28:11  (Reporting)  1007220-Baltiski Flot Power:1642 Health:100% Petersburg>Odessa Mission:Naval Docking Fitness:48% Need:0 Threat:0 GoalValue: 6564
20:28:11  (Reporting)   
20:28:11  (Reporting)  1006259 1-ya Armiya is doing nothing in Petersburg  Power: 1464  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1017329 Shihmanov, Y.A.' Fleet, 285 Petersburg, Pow:168, Count: 3(l 1/L 1/S 1)
20:28:11  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 1968, Region: 331 Odessa
20:28:11  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 1968, Region: 331 Odessa
20:28:11  (Reporting)  1017329-Shihmanov, Y.A.' Fleet Power:168 Health:100% Petersburg>Odessa Mission:Naval Docking Fitness:48% Need:0 Threat:0 GoalValue: 1968
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1017341 1-ya Brigady Krejserov, 285 Petersburg, Pow:139, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 13900, Region: 2200 Black Sea Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 13900, Region: 2200 Black Sea Maritime Trade
20:28:11  (Reporting)  1017341-1-ya Brigady Krejserov Power:139 Health:100% Petersburg>Black Sea Maritime Trade Mission:Patrol Convoy Box Fitness:100% Need:0 Threat:0 GoalValue: 13900
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1017342 5-ya Brigady Krejserov, 285 Petersburg, Pow:100, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 9300, Region: 2214 Northern Asia Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 9300, Region: 2214 Northern Asia Maritime Trade
20:28:11  (Reporting)  ApplyAgenda, Full Pathfinding: 1017342 5-ya Brigady Krejserov , destination,  is not in friendly water and the mission is not ignoring threats. 2214 Northern Asia Maritime Trade
20:28:11  (Reporting)  1017342-5-ya Brigady Krejserov Power:100 Health:100% Petersburg>Northern Asia Maritime Trade Mission:Patrol Convoy Box Fitness:93% Need:0 Threat:0 GoalValue: 9300
20:28:11  (Reporting)   
20:28:11  (Reporting)  1006339 1-i Rezervnyi Kavaleriiski Korpus is doing nothing in Petersburg  Power: 94  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1016046 1-ya Kirasirski Diviziya is doing nothing in Petersburg  Power: 94  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1016374 2-ya Gv. Kavaleriskaya Diviziya is doing nothing in Petersburg  Power: 94  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1017335 1-ya Kavaleriskaya Diviziya is doing nothing in Petersburg  Power: 94  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  1006352 2-ya Morskoi Brigada is doing nothing in Petersburg  Power: 84  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  1016056 Nikolai I' Army is doing nothing in Livonia  Power: 466  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  1006364 2-ya Armiya is doing nothing in Moskva  Power: 1376  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1006436 2-i Rezervnyi Kavaleriiski Korpus is doing nothing in Moskva  Power: 94  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1016050 2-ya Ulanski Diviziya is doing nothing in Moskva  Power: 94  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1007215 Morskoi Ministr is doing nothing in Petersburg  Power: 0  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  1006823 Orenburgskoe Kazache Voisko is doing nothing in Orenburg  Power: 94  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1006836 Sibirskoe Kazache Voisko is doing nothing in Orenburg  Power: 94  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1016051 2-ya Orenburgski Kazach'ya Diviziya is doing nothing in Orenburg  Power: 94  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1016372 1-ya Sibirskaya Kazach'ya Diviziya is doing nothing in Orenburg  Power: 94  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1006679 22-ya Diviziya is doing nothing in Orenburg  Power: 80  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1016052 2-ya Orenburgsk Lineynyi Brigada is doing nothing in Orenburg  Power: 80  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  1006707 Donskoe Kazache Voisko is doing nothing in Rostov  Power: 353  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1016055 8-ya Donskaya Kazach'ya Diviziya is doing nothing in Rostov  Power: 94  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1016057 7-ya Donskaya Kazach'ya Diviziya is doing nothing in Rostov  Power: 94  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1016371 6-ya Donskaya Kazach'ya Diviziya is doing nothing in Rostov  Power: 94  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1016373 1-ya Donskaya Kazach'ya Diviziya is doing nothing in Rostov  Power: 94  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1017333 9-ya Donskaya Kazach'ya Diviziya is doing nothing in Rostov  Power: 94  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1017338 5-ya Donskaya Kazach'ya Diviziya is doing nothing in Rostov  Power: 94  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1017331 Kornilov, V.' Fleet, 332 Nikolaev, Pow:376, Count: 3(l 1/L 2/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 2968, Region: 364 Poti
20:28:11  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 2968, Region: 364 Poti
20:28:11  (Reporting)  1017331-Kornilov, V.' Fleet Power:376 Health:100% Nikolaev>Poti Mission:Naval Docking Fitness:95% Need:60 Threat:0 GoalValue: 2968
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1017343 9-ya Brigady Lineyni Korablei, 332 Nikolaev, Pow:168, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 15792, Region: 2205 La Plata Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 15792, Region: 2205 La Plata Maritime Trade
20:28:11  (Reporting)  1017343-9-ya Brigady Lineyni Korablei Power:168 Health:100% Nikolaev>La Plata Maritime Trade Mission:Patrol Convoy Box Fitness:94% Need:0 Threat:0 GoalValue: 15792
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1017332 6. Fleet, 332 Nikolaev, Pow:128, Count: 2(l 0/L 1/S 1)
20:28:11  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 3277, Region: 364 Poti
20:28:11  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 3277, Region: 364 Poti
20:28:11  (Reporting)  1017332-6. Fleet Power:128 Health:100% Nikolaev>Poti Mission:Naval Docking Fitness:95% Need:60 Threat:0 GoalValue: 3277
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1017330 2-ya Brigady Zarezervirujte, 332 Nikolaev, Pow:101, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 10100, Region: 2217 American Pacific Maritime Trade
20:28:11  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 783, Region: 364 Poti
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 10100, Region: 2217 American Pacific Maritime Trade
20:28:11  (Reporting)  1017330-2-ya Brigady Zarezervirujte Power:101 Health:100% Nikolaev>American Pacific Maritime Trade Mission:Patrol Convoy Box Fitness:100% Need:0 Threat:0 GoalValue: 10100
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1007287 Chernomorski Flot, 332 Nikolaev, Pow:724, Count: 4(l 1/L 3/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 5543, Region: 364 Poti
20:28:11  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 5543, Region: 364 Poti
20:28:11  (Reporting)  1007287-Chernomorski Flot Power:724 Health:100% Nikolaev>Poti Mission:Naval Docking Fitness:92% Need:60 Threat:0 GoalValue: 5543
20:28:11  (Reporting)   
20:28:11  (Reporting)  1006818 Astrakhanskoe Kazache Voisko is doing nothing in Astrakhan  Power: 64  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  1006766 Chernomorskago Kazache Voisko is doing nothing in Kuban  Power: 226  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1016048 2-ya ChmK. Kazach'ya Diviziya is doing nothing in Kuban  Power: 94  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1016375 4-ya ChmK. Kazach'ya Diviziya is doing nothing in Kuban  Power: 94  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1017337 3-ya ChmK. Kazach'ya Diviziya is doing nothing in Kuban  Power: 94  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1016054 1-ya ChmK. Lineynyi Brigada is doing nothing in Kuban  Power: 80  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  1006674 1-ya Morskoi Brigada is doing nothing in Sebastopol  Power: 84  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1006584 Kavkazski Armiya, 369 Karabak, Pow:896, Count: 8(l 2/L 2/S 4)
20:28:11  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 23400, Region: 368 Baku
20:28:11  (Reporting)  Agenda  2  : Agenda: Garrison, Value: 11000, Region: 369 Karabak
20:28:11  (Reporting)  Agenda  3  : Agenda: Garrison, Value: 21000, Region: 371 Armianska
20:28:11  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 23400, Region: 368 Baku
20:28:11  (Reporting)  1006584-Kavkazski Armiya Power:896 Health:100% Karabak>Baku Mission:Garrison Fitness:100% Need:0 Threat:0 GoalValue: 23400
20:28:11  (Reporting)   
20:28:11  (Reporting)  1017334 Baryatinski, A.I.' Corps is doing nothing in Karabak  Power: 234  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1016049 Muraviev-Kars, N.N.' Corps is doing nothing in Karabak  Power: 249  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1006793 Kavkazskoe Kazache Voisko is doing nothing in Karabak  Power: 94  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1006628 Kavkazski Krai is doing nothing in Karabak  Power: 80  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1016047 1-ya KavK. Lineynyi Brigada is doing nothing in Karabak  Power: 80  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1017336 1-ya Gruzinski Lineynyi Brigada is doing nothing in Karabak  Power: 80  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Poland (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  1006545 3-i Rezervnyi Kavaleriiski Korpus is doing nothing in Boudok  Power: 94  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1016065 10. Russian Force is doing nothing in Boudok  Power: 94  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1006449 3-ya Armiya is doing nothing in Slonim  Power: 1849  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1017345 3-ya Kavaleriskaya Diviziya is doing nothing in Slonim  Power: 94  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_North_Atlantic (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  1016044 1-ya Brigady Zarezervirujte is doing nothing in Southern Canary Basin  Power: 85  HealthPerc: 100
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Eastern_Pacific (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1013633 Merchant Fleet #3, 2217 American Pacific Maritime Trade, Pow:11, Count: 1(l 0/L 0/S 1)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 2217 American Pacific Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 2217 American Pacific Maritime Trade
20:28:11  (Reporting)  1013633-Merchant Fleet #3 Power:11 Health:100% American Pacific Maritime Trade>American Pacific Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Western_Pacific (Ext:0.20 - Core:0.20 - Nav:0.80) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1007348 Sibirskaya Voyennaya Flotiliya, 2621 Coast of Sakhalin, Pow:89, Count: 3(l 2/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 1200, Region: 2862 Kolyma
20:28:11  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 1200, Region: 2862 Kolyma
20:28:11  (Reporting)  ApplyAgenda, Full Pathfinding: 1007348 Sibirskaya Voyennaya Flotiliya , destination,  is not in friendly water and the mission is not ignoring threats. 2862 Kolyma
20:28:11  (Reporting)  1007348-Sibirskaya Voyennaya Flotiliya Power:89 Health:100% Coast of Sakhalin>Kolyma Mission:Naval Docking Fitness:96% Need:60 Threat:0 GoalValue: 1200
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1013641 Merchant Fleet #4, 2214 Northern Asia Maritime Trade, Pow:11, Count: 1(l 0/L 0/S 1)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 2214 Northern Asia Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 2214 Northern Asia Maritime Trade
20:28:11  (Reporting)  ApplyAgenda, Full Pathfinding: 1013641 Merchant Fleet #4 , destination,  is not in friendly water and the mission is not ignoring threats. 2214 Northern Asia Maritime Trade
20:28:11  (Reporting)  1013641-Merchant Fleet #4 Power:11 Health:100% Northern Asia Maritime Trade>Northern Asia Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Southeastern_American_Seas (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1013617 Merchant Fleet #1, 2205 La Plata Maritime Trade, Pow:11, Count: 1(l 0/L 0/S 1)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 2205 La Plata Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 2205 La Plata Maritime Trade
20:28:11  (Reporting)  1013617-Merchant Fleet #1 Power:11 Health:100% La Plata Maritime Trade>La Plata Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_South_European_Seas (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1013625 Merchant Fleet #2, 2200 Black Sea Maritime Trade, Pow:11, Count: 1(l 0/L 0/S 1)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 2200 Black Sea Maritime Trade
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 2200 Black Sea Maritime Trade
20:28:11  (Reporting)  1013625-Merchant Fleet #2 Power:11 Health:100% Black Sea Maritime Trade>Black Sea Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1016063 7-ya Brigady Lineyni Korablei, 2285 Gulf of Sirta, Pow:138, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 6348, Region: 2214 Northern Asia Maritime Trade
20:28:11  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 989, Region: 351 Taganrog
20:28:11  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 6348, Region: 2214 Northern Asia Maritime Trade
20:28:11  (Reporting)  ApplyAgenda, Full Pathfinding: 1016063 7-ya Brigady Lineyni Korablei , destination,  is not in friendly water and the mission is not ignoring threats. 2214 Northern Asia Maritime Trade
20:28:11  (Reporting)  1016063-7-ya Brigady Lineyni Korablei Power:138 Health:100% Gulf of Sirta>Northern Asia Maritime Trade Mission:Patrol Convoy Box Fitness:46% Need:0 Threat:0 GoalValue: 6348
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Eastern_Siberia (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  1006849 Ussuriiskoe Kazache Voisko is doing nothing in Iablonovy  Power: 58  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  1006864 Zabaikalskoe Kazache Voisko is doing nothing in Nerchinsk  Power: 83  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Central_Siberia (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1006859 Irkutskoe Kazache Voisko, 974 Irkutsk, Pow:60, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 6120, Region: 974 Irkutsk
20:28:11  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 6120, Region: 974 Irkutsk
20:28:11  (Reporting)  1006859-Irkutskoe Kazache Voisko Power:60 Health:100% Irkutsk>Irkutsk Mission:Garrison Fitness:40% Need:0 Threat:0 GoalValue: 6120
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Western_Siberia (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  1006871 Severo-Uralskogo IssledovateleI is doing nothing in Tyumen  Power: 6  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1006854 Tobolskoe Kazache Voisko is doing nothing in Tobolsk  Power: 60  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1006693 23-ya Diviziya is doing nothing in Omsk  Power: 76  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1016067 1-ya Sibirsk Lineynyi Brigada, 958 Omsk, Pow:76, Count: 1(l 0/L 1/S 0)
20:28:11  (Reporting)  Agenda  1  : Agenda: Defend, Value: 13640, Region: 958 Omsk
20:28:11  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 13640, Region: 958 Omsk
20:28:11  (Reporting)  1016067-1-ya Sibirsk Lineynyi Brigada Power:76 Health:100% Omsk>Omsk Mission:Defend Fitness:40% Need:60 Threat:0 GoalValue: 13640
20:28:11  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:28:11  (Reporting)  Ended SplitStaticUnits 1 ms
20:28:11  (Reporting)  Entering PromoteLeaders (_PRL_)
20:28:11  (Reporting)  Ended PromoteLeaders 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  ApplyAgenda AutoMerge
20:28:11  (Reporting)  1017329 Shihmanov, Y.A.' Fleet will be merged into 1007220 Baltiski Flot in region Petersburg
20:28:11  (Reporting)  AI Process done in  16214 ms
20:28:11  (Reporting)  Processing  1000007 Japan
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Japan AILevel 3 Kind: 0 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 208
20:28:11  (Reporting)  Resources Levels Japan EcoBase 208 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Average Stock 357 Expected 416 Balance 49
20:28:11  (Reporting)  Capital Availability High Stock 1095 Expected 624 Balance 147
20:28:11  (Reporting)  Steel Availability Low Stock 46 Expected 62 Balance 2
20:28:11  (Reporting)  Coal Availability High Stock 151 Expected 83 Balance 6
20:28:11  (Reporting)  Supply Availability Very High Stock 12 Expected 4 Balance -2
20:28:11  (Reporting)  Ammunition Availability Average Stock 6 Expected 4 Balance 0
20:28:11  (Reporting)  Prestige Availability Plentiful Stock 498 Expected 0 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 156 Balance 0
20:28:11  (Reporting)  River Pool Availability Low Stock 34 Expected 104 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 92 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Very High Stock 285 Expected 104 Balance -4
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Low Stock 16 Expected 21 Balance 0
20:28:11  (Reporting)  Iron Availability Plentiful Stock 60 Expected 10 Balance 5
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 56 Expected 10 Balance 5
20:28:11  (Reporting)  Nitrates Availability High Stock 36 Expected 10 Balance 3
20:28:11  (Reporting)  Cereals Availability Plentiful Stock 66 Expected 15 Balance -6
20:28:11  (Reporting)  Rice Availability Plentiful Stock 59 Expected 10 Balance -7
20:28:11  (Reporting)  Fish Availability Plentiful Stock 77 Expected 15 Balance -6
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 10 Balance 0
20:28:11  (Reporting)  Cattle Availability High Stock 30 Expected 15 Balance -3
20:28:11  (Reporting)  Fruits Availability Plentiful Stock 43 Expected 10 Balance -4
20:28:11  (Reporting)  Sugar Availability Average Stock 0 Expected 10 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Plentiful Stock 15 Expected 10 Balance 49
20:28:11  (Reporting)  Cotton/Wool Availability Plentiful Stock 75 Expected 10 Balance 8
20:28:11  (Reporting)  Tea Availability Average Stock 12 Expected 10 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 0 Expected 10 Balance 0
20:28:11  (Reporting)  Wood Availability Plentiful Stock 51 Expected 10 Balance 3
20:28:11  (Reporting)  Dyes Availability Plentiful Stock 40 Expected 10 Balance 5
20:28:11  (Reporting)  Tobacco Availability Average Stock 0 Expected 10 Balance 0
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 15 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 0 Expected 15 Balance 0
20:28:11  (Reporting)  Chemicals Availability High Stock 15 Expected 10 Balance 1
20:28:11  (Reporting)  Manufactured Goods Availability Low Stock 39 Expected 62 Balance 1
20:28:11  (Reporting)  Textile Availability High Stock 24 Expected 15 Balance -1
20:28:11  (Reporting)  Mechanical Parts Availability Plentiful Stock 38 Expected 10 Balance 1
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 10 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 5 Expected 10 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 10 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Gold Availability Low Stock 0 Expected 10 Balance 0
20:28:11  (Reporting)  Gems Availability Low Stock 0 Expected 10 Balance 0
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 10 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 10 Balance 0
20:28:11  (Reporting)  _IAE_ Japan Global Military Usage: 30 %
20:28:11  (Reporting)  _IAE_ Japan Money Stock 357 Expenses 2 Availability Average Mil Spend 34 Civ Spend 53
20:28:11  (Reporting)  _IAE_ Japan Capital Stock 1095 Expenses 113 Availability High Mil Spend 41 Civ Spend 384
20:28:11  (Reporting)  _IAE_ Japan Steel Stock 46 Expenses 0 Availability Low Mil Spend 3 Civ Spend 4
20:28:11  (Reporting)  _IAE_ Japan Coal Stock 151 Expenses 5 Availability High Mil Spend 15 Civ Spend 34
20:28:11  (Reporting)  _IAE_ Japan Supply Stock 12 Expenses 3 Availability Very High Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Japan Ammunition Stock 6 Expenses 2 Availability Average Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Japan Inflation Stock -1 Expenses 0 Availability Very Low Mil Spend -1 Civ Spend -1
20:28:11  (Reporting)  _IAE_ Japan Prestige Stock 498 Expenses 0 Availability Plentiful Mil Spend 67 Civ Spend 157
20:28:11  (Reporting)  _IAE_ Japan Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Japan River Pool Stock 34 Expenses 0 Availability Low Mil Spend 2 Civ Spend 4
20:28:11  (Reporting)  _IAE_ Japan Morale Stock 92 Expenses 0 Availability Plentiful Mil Spend 25 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Japan Conscripts Stock 285 Expenses 4 Availability Very High Mil Spend 67 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Japan War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Japan Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Japan Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Japan Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Japan Officers Stock 16 Expenses 0 Availability Low Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Japan Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Japan Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Japan Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Japan Iron Stock 60 Expenses 2 Availability Plentiful Mil Spend 0 Civ Spend 38
20:28:11  (Reporting)  _IAE_ Japan Minerals Stock 56 Expenses 1 Availability Plentiful Mil Spend 8 Civ Spend 18
20:28:11  (Reporting)  _IAE_ Japan Nitrates Stock 36 Expenses 0 Availability High Mil Spend 0 Civ Spend 17
20:28:11  (Reporting)  _IAE_ Japan Cereals Stock 66 Expenses 17 Availability Plentiful Mil Spend 0 Civ Spend 29
20:28:11  (Reporting)  _IAE_ Japan Rice Stock 59 Expenses 17 Availability Plentiful Mil Spend 0 Civ Spend 24
20:28:11  (Reporting)  _IAE_ Japan Fish Stock 77 Expenses 20 Availability Plentiful Mil Spend 0 Civ Spend 34
20:28:11  (Reporting)  _IAE_ Japan Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Japan Cattle Stock 30 Expenses 11 Availability High Mil Spend 0 Civ Spend 8
20:28:11  (Reporting)  _IAE_ Japan Fruits Stock 43 Expenses 13 Availability Plentiful Mil Spend 0 Civ Spend 18
20:28:11  (Reporting)  _IAE_ Japan Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Japan Preserved Food Stock 15 Expenses 6 Availability Plentiful Mil Spend 0 Civ Spend 15
20:28:11  (Reporting)  _IAE_ Japan Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Japan Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Japan Cotton/Wool Stock 75 Expenses 3 Availability Plentiful Mil Spend 0 Civ Spend 48
20:28:11  (Reporting)  _IAE_ Japan Tea Stock 12 Expenses 3 Availability Average Mil Spend 0 Civ Spend 3
20:28:11  (Reporting)  _IAE_ Japan Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Japan Wood Stock 51 Expenses 5 Availability Plentiful Mil Spend 0 Civ Spend 29
20:28:11  (Reporting)  _IAE_ Japan Dyes Stock 40 Expenses 3 Availability Plentiful Mil Spend 0 Civ Spend 24
20:28:11  (Reporting)  _IAE_ Japan Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Japan Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Japan Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Japan Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Japan Chemicals Stock 15 Expenses 1 Availability High Mil Spend 0 Civ Spend 6
20:28:11  (Reporting)  _IAE_ Japan Manufactured Goods Stock 39 Expenses 5 Availability Low Mil Spend 2 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Japan Textile Stock 24 Expenses 6 Availability High Mil Spend 0 Civ Spend 8
20:28:11  (Reporting)  _IAE_ Japan Mechanical Parts Stock 38 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 23
20:28:11  (Reporting)  _IAE_ Japan Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Japan Silk Stock 5 Expenses 2 Availability Low Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Japan Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Japan Luxury Goods Stock 5 Expenses 2 Availability Low Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Japan Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Japan Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Japan Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Japan Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 426 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 10 ms
20:28:11  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:28:11  (Reporting)  Helper_AlterTaxes (_HAF_) Japan Money level is 3 (0 = None, 6 = Plentiful) Levels: Corporate 1 Excise 1 Tariff 1 Census 1 Income 1 Maritime 1 Percentages: Corporate 7 % Excise 43 % Tariff 41 % Census 4 % Income 0 % Maritime 6 %
20:28:11  (Reporting)  Ended HandleAdvancedFinances 4 ms
20:28:11  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:28:11  (Reporting)  _HAC_ Identify Resources Need Japan 18 resources are needed 1 resources in surplus.
20:28:11  (Reporting)  _HAC_ Reduce Trade Japan reducing sell transaction of  Ammunition in area Japan down to 9 units sold, as country lacks in this good.
20:28:11  (Reporting)  _HAC_ Reduce Trade Japan reducing sell transaction of  Steel in area Japan down to 3 units sold, as country lacks in this good.
20:28:11  (Reporting)  _HAC_ Want to Buy 9 Automobile
20:28:11  (Reporting)  _HAC_ Want to Buy 9 Aviation
20:28:11  (Reporting)  _HAC_ Want to Buy 14 Silk
20:28:11  (Reporting)  _HAC_ Want to Buy 9 Opium
20:28:11  (Reporting)  _HAC_ Want to Buy 11 Luxury Goods
20:28:11  (Reporting)  _HAC_ Want to Buy 11 Gold
20:28:11  (Reporting)  _HAC_ Want to Buy 15 Gems
20:28:11  (Reporting)  _HAC_ Want to Buy 13 Tropical Fruits
20:28:11  (Reporting)  _HAC_ Want to Buy 7 Sugar
20:28:11  (Reporting)  _HAC_ Want to Buy 13 Tea
20:28:11  (Reporting)  _HAC_ Want to Buy 17 Coffee
20:28:11  (Reporting)  _HAC_ Want to Buy 4 Tobacco
20:28:11  (Reporting)  _HAC_ Want to Buy 13 Rum
20:28:11  (Reporting)  _HAC_ Want to Buy 19 Wines
20:28:11  (Reporting)  _HAC_ Want to Buy 9 Electrical Parts
20:28:11  (Reporting)  _HAC_ Want to Buy 9 Cattle
20:28:11  (Reporting)  _HAC_ Delete Trade Japan removing buy transaction of  Mechanical Parts in area United Kingdom as country had too much of this good.
20:28:11  (Reporting)  Ended HandleAdvancedCommerce 45 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000007 Japan
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Proposing to 1000010 China
20:28:11  (Reporting)  Checking 20 Request Supply Right
20:28:11  (Reporting)  Still checking 20 Request Supply Right
20:28:11  (Reporting)  Item is a Various entry, chance -4
20:28:11  (Reporting)  _HAD_ Send Treaty Japan failed sending Request Supply Right toward China chance -4
20:28:11  (Reporting)  Proposing to 1000010 China
20:28:11  (Reporting)  Checking 20 Request Supply Right
20:28:11  (Reporting)  Still checking 20 Request Supply Right
20:28:11  (Reporting)  Item is a Various entry, chance -5
20:28:11  (Reporting)  _HAD_ Send Treaty Japan failed sending Request Supply Right toward China chance -5
20:28:11  (Reporting)  Proposing to 1000086 Ryukyu
20:28:11  (Reporting)  Proposing to 1000086 Ryukyu
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 17 ms
20:28:11  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 200 target region was 1166 Seoul
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 50 target region was 1163 Yalu
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 50 target region was 1168 Kwangju
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: You must own the region. . Success Chance was 160 target region was 1199 Mukden
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 60 target region was 1186 Matsuyama
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 50 target region was 1165 Wonsan
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: You must own the region. . Success Chance was 200 target region was 1166 Seoul
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 105 target region was 1183 Kyoto
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 50 target region was 1184 Kobe
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 1207 Liaoxi
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: You must own the region. . Success Chance was 40 target region was 1200 Jilin
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: You must own the region. . Success Chance was 50 target region was 1162 Kimchaek
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 70 target region was 1178 Yokohama
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 50 target region was 1181 Nagoya
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: You must own the region. . Success Chance was 40 target region was 1194 Ninguta
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 160 target region was 1199 Mukden
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 75 target region was 1185 Hiroshima
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 10 target region was 994 Pogobi
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 95 target region was 1177 Edo
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 1491 Gilbert
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 45 target region was 1174 Yamagata
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 60 target region was 1186 Matsuyama
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 200 target region was 1191 Taibei
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 50 target region was 1192 Tainan
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 200 target region was 1191 Taibei
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 40 target region was 1193 Sanxing
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 200 target region was 1166 Seoul
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: You must own the region. . Success Chance was 120 target region was 1190 Okinawa
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 105 target region was 1183 Kyoto
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 200 target region was 1166 Seoul
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 50 target region was 1169 Pusan
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: You must own the region. . Success Chance was 50 target region was 1165 Wonsan
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 1200 Jilin
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 95 target region was 1177 Edo
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 40 target region was 1198 Liadong
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 50 target region was 1163 Yalu
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 200 target region was 1166 Seoul
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 50 target region was 1165 Wonsan
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 10 target region was 987 Ussuri
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 45 target region was 1175 Fukushima
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: You must own the region. . Success Chance was 40 target region was 1198 Liadong
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 45 target region was 1175 Fukushima
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 1160 Singapore
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 50 target region was 1168 Kwangju
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 1488 Carolinas
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 1488 Carolinas
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 50 target region was 1161 Chonglin
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: No nation have the needed attribute to play this decision: . . Success Chance was 120 target region was 1190 Okinawa
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 10 target region was 991 Udskoye
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 75 target region was 1185 Hiroshima
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 60 target region was 1186 Matsuyama
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 50 target region was 1167 Wonju
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: You must own the region. . Success Chance was 40 target region was 982 Haishenwai
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: No nation have the needed attribute to play this decision: . . Success Chance was 120 target region was 1190 Okinawa
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 50 target region was 1165 Wonsan
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 1490 Marshalls
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 1171 Hokaido
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 50 target region was 1163 Yalu
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 105 target region was 1183 Kyoto
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 40 target region was 1171 Hokaido
20:28:11  (Reporting)  Ended HandleRegionsDecisions 72 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 3 Amount 46
20:28:11  (Reporting)  Money Level 6 Amount 357
20:28:11  (Reporting)  Conscripts Level 6 Amount 285
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  _BNU Buying Unit Feudal Levy Family ID Line Infantry Area Japan
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 1 41 ms
20:28:11  (Reporting)  AI Process done in  723 ms
20:28:11  (Reporting)  Processing  1000008 Sardinia-Piedmont
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Sardinia-Piedmont AILevel 0 Kind: 0 Dormant NO Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  AI Process done in  12 ms
20:28:11  (Reporting)  Processing  1000009 Ottoman Empire
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Ottoman Empire AILevel 3 Kind: 2 Dormant NO Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
20:28:11  (Reporting)  Theater: 375 Theater_Balkans AggroCoeff from script: 100 OwnPow Land: 3485 OppPow Land: 0 OwnPow Nav : 1741 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 30 > 53
20:28:11  (Reporting)  Theater: 377 Theater_Russia AggroCoeff from script: 100 OwnPow Land: 750 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 165 > 206
20:28:11  (Reporting)  Theater: 378 Theater_Mediterranean AggroCoeff from script: 100 OwnPow Land: 78 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 5 > 17
20:28:11  (Reporting)  Theater: 380 Theater_Mashrek AggroCoeff from script: 100 OwnPow Land: 304 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 7 > 20
20:28:11  (Reporting)  Theater: 390 Theater_Near_East AggroCoeff from script: 100 OwnPow Land: 636 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 14 > 28
20:28:11  (Reporting)  Theater: 391 Theater_Middle_East AggroCoeff from script: 100 OwnPow Land: 477 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 47 > 65
20:28:11  (Reporting)  Theater: 392 Theater_Ottoman AggroCoeff from script: 100 OwnPow Land: 2944 OppPow Land: 0 OwnPow Nav : 2161 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 27 > 46
20:28:11  (Reporting)  Theater: 429 Theater_South_European_Seas AggroCoeff from script: 100 OwnPow Land: 3557 OppPow Land: 0 OwnPow Nav : 2194 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 37 > 153
20:28:11  (Reporting)  _FIT_ Ended AIInitTheaters 1470 ms
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 0
20:28:11  (Reporting)  Resources Levels Ottoman Empire EcoBase 0 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 70 Expected 0 Balance 12
20:28:11  (Reporting)  Capital Availability Plentiful Stock 473 Expected 0 Balance 46
20:28:11  (Reporting)  Steel Availability Plentiful Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Inflation Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Prestige Availability Plentiful Stock 537 Expected 0 Balance 0
20:28:11  (Reporting)  River Pool Availability Plentiful Stock 48 Expected 0 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 108 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 221 Expected 0 Balance -16
20:28:11  (Reporting)  Officers Availability Plentiful Stock 27 Expected 0 Balance -1
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 6 Expected 0 Balance 0
20:28:11  (Reporting)  Nitrates Availability High Stock 9 Expected 0 Balance 0
20:28:11  (Reporting)  Cereals Availability Plentiful Stock 6 Expected 0 Balance -1
20:28:11  (Reporting)  Fish Availability Plentiful Stock 6 Expected 0 Balance 0
20:28:11  (Reporting)  Tropical Fruits Availability Very High Stock 2 Expected 0 Balance -1
20:28:11  (Reporting)  Cattle Availability Average Stock 1 Expected 0 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 1 Expected 0 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 1 Expected 0 Balance 0
20:28:11  (Reporting)  Wool Availability High Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Plentiful Stock 15 Expected 0 Balance 1
20:28:11  (Reporting)  Tea Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Dyes Availability Plentiful Stock 10 Expected 0 Balance 3
20:28:11  (Reporting)  Chemicals Availability Average Stock 1 Expected 0 Balance 0
20:28:11  (Reporting)  Textile Availability Low Stock 1 Expected 0 Balance 0
20:28:11  (Reporting)  Silk Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  _IAE_ Ottoman Empire Global Military Usage: 50 %
20:28:11  (Reporting)  _IAE_ Ottoman Empire Money Stock 70 Expenses 10 Availability Plentiful Mil Spend 18 Civ Spend 12
20:28:11  (Reporting)  _IAE_ Ottoman Empire Capital Stock 473 Expenses 17 Availability Plentiful Mil Spend 43 Civ Spend 172
20:28:11  (Reporting)  _IAE_ Ottoman Empire Steel Stock 4 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Ottoman Empire Coal Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ottoman Empire Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ottoman Empire Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ottoman Empire Inflation Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Ottoman Empire Prestige Stock 537 Expenses 0 Availability Plentiful Mil Spend 121 Civ Spend 121
20:28:11  (Reporting)  _IAE_ Ottoman Empire Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ottoman Empire River Pool Stock 48 Expenses 0 Availability Plentiful Mil Spend 11 Civ Spend 11
20:28:11  (Reporting)  _IAE_ Ottoman Empire Morale Stock 108 Expenses 0 Availability Plentiful Mil Spend 48 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ottoman Empire Conscripts Stock 221 Expenses 16 Availability Plentiful Mil Spend 88 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ottoman Empire War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ottoman Empire Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ottoman Empire Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ottoman Empire Diplomat Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ottoman Empire Officers Stock 27 Expenses 1 Availability Plentiful Mil Spend 12 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ottoman Empire Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ottoman Empire Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ottoman Empire Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ottoman Empire Iron Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ottoman Empire Minerals Stock 6 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Ottoman Empire Nitrates Stock 9 Expenses 0 Availability High Mil Spend 0 Civ Spend 3
20:28:11  (Reporting)  _IAE_ Ottoman Empire Cereals Stock 6 Expenses 4 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Ottoman Empire Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ottoman Empire Fish Stock 6 Expenses 4 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Ottoman Empire Tropical Fruits Stock 2 Expenses 1 Availability Very High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ottoman Empire Cattle Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ottoman Empire Fruits Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ottoman Empire Sugar Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ottoman Empire Preserved Food Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ottoman Empire Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ottoman Empire Wool Stock 2 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ottoman Empire Cotton/Wool Stock 15 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 6
20:28:11  (Reporting)  _IAE_ Ottoman Empire Tea Stock 2 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ottoman Empire Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ottoman Empire Wood Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ottoman Empire Dyes Stock 10 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 4
20:28:11  (Reporting)  _IAE_ Ottoman Empire Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ottoman Empire Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ottoman Empire Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ottoman Empire Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ottoman Empire Chemicals Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ottoman Empire Manufactured Goods Stock 0 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ottoman Empire Textile Stock 1 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ottoman Empire Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ottoman Empire Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ottoman Empire Silk Stock 2 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ottoman Empire Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ottoman Empire Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ottoman Empire Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ottoman Empire Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ottoman Empire Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ottoman Empire Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 845 ms
20:28:11  (Reporting)    1008168 7. Ordu Agenda Kept Agenda: Defend, Value: 5950, Region: 823 Medina EndTurn 2408
20:28:11  (Reporting)   
20:28:11  (Reporting)  Theater Prevalences Theater_Russia Ordered Value: 3240
20:28:11  (Reporting)  Theater Prevalences Theater_Balkans Ordered Value: 2080
20:28:11  (Reporting)  Theater Prevalences Theater_Middle_East Ordered Value: 940
20:28:11  (Reporting)  Theater Prevalences Theater_Ottoman Ordered Value: 440
20:28:11  (Reporting)  Theater Prevalences Theater_Mediterranean Ordered Value: 180
20:28:11  (Reporting)  Theater Prevalences Theater_Near_East Ordered Value: 160
20:28:11  (Reporting)  Theater Prevalences Theater_Mashrek Ordered Value: 140
20:28:11  (Reporting)  Theater Prevalences Theater_South_European_Seas Ordered Value: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 377 Theater_Russia (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Russia Overall power(self): 750 Overall power (enemies): 0 Ratio: 5.00
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:28:11  (Reporting)  Making Naval Values Map: 377 Russia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 375 Theater_Balkans (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Balkans Overall power(self): 3485 Overall power (enemies): 0 Ratio: 5.00
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:28:11  (Reporting)  Making Naval Values Map: 375 Balkans LAND Overall power(self): 1741 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 391 Theater_Middle_East (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Middle_East Overall power(self): 477 Overall power (enemies): 0 Ratio: 5.00
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  106
20:28:11  (Reporting)  Making Naval Values Map: 391 Middle East LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 392 Theater_Ottoman (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Ottoman Overall power(self): 2944 Overall power (enemies): 0 Ratio: 5.00
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:28:11  (Reporting)  Making Naval Values Map: 392 Ottoman LAND Overall power(self): 2161 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 378 Theater_Mediterranean (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Mediterranean Overall power(self): 78 Overall power (enemies): 0 Ratio: 5.00
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:28:11  (Reporting)  Making Naval Values Map: 378 Mediterranean LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 390 Theater_Near_East (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Near_East Overall power(self): 636 Overall power (enemies): 0 Ratio: 5.00
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:28:11  (Reporting)  Making Naval Values Map: 390 Near East LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 380 Theater_Mashrek (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Mashrek Overall power(self): 304 Overall power (enemies): 0 Ratio: 5.00
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1
20:28:11  (Reporting)  Making Naval Values Map: 380 Mashrek LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 429 Theater_South_European_Seas (Nav)
20:28:11  (Reporting)  Making Naval Values Map: 429 South European Seas NAV Overall power(self): 2194 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 377 Russia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)  Commiting Naval Values Map: 375 Balkans LAND Overall power(self): 1741 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 391 Middle East LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)  Commiting Naval Values Map: 392 Ottoman LAND Overall power(self): 2161 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)  Commiting Naval Values Map: 378 Mediterranean LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)  Commiting Naval Values Map: 390 Near East LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)  Commiting Naval Values Map: 380 Mashrek LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)  Commiting Naval Values Map: 429 South European Seas NAV Overall power(self): 2194 Overall power (enemies): 0 Nav Ratio: 5.00
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Land Theaters Special Regions ***
20:28:11  (Reporting)  Theater 377 Theater_Russia HQReg: 372 Kars Max pick: Kars Max need: Dobrudja Max Val: Kars Naval Gathering: 864 Batumi
20:28:11  (Reporting)  Theater 375 Theater_Balkans HQReg: 232 Constantinople Max pick: Constantinople Max need: Bosna Max Val: Constantinople Naval Gathering: 232 Constantinople
20:28:11  (Reporting)  Theater 391 Theater_Middle_East HQReg: 823 Medina Max pick: Baghdad Max need: Huluf Max Val: Baghdad Naval Gathering: 813 Baghdad
20:28:11  (Reporting)  Theater 392 Theater_Ottoman HQReg: 850 Smyrna Max pick: Smyrna Max need: Gelibolu Max Val: Constantinople Naval Gathering: 850 Smyrna
20:28:11  (Reporting)  Theater 378 Theater_Mediterranean HQReg: 402 Krita Max pick: Krita Max need: Epiros Max Val: Epiros Naval Gathering: 402 Krita
20:28:11  (Reporting)  Theater 390 Theater_Near_East HQReg: 796 Judea Max pick: Judea Max need: Aqaba Max Val: Judea Naval Gathering: 798 Liban
20:28:11  (Reporting)  Theater 380 Theater_Mashrek HQReg: 429 Tripolitania Max pick: Tripolitania Max need: Salloum Max Val: Tripolitania Naval Gathering: 429 Tripolitania
20:28:11  (Reporting)   
20:28:11  (Reporting)  Final Gather Region for  377 Russia : 372 Kars
20:28:11  (Reporting)  Final Gather Region for  375 Balkans : 232 Constantinople
20:28:11  (Reporting)  Final Gather Region for  391 Middle East : 823 Medina
20:28:11  (Reporting)  Final Gather Region for  392 Ottoman : 850 Smyrna
20:28:11  (Reporting)  Final Gather Region for  378 Mediterranean : 402 Krita
20:28:11  (Reporting)  Final Gather Region for  390 Near East : 796 Judea
20:28:11  (Reporting)  Final Gather Region for  380 Mashrek : 429 Tripolitania
20:28:11  (Reporting)   
20:28:11  (Reporting)  Ended InitAndDumpData Ottoman Empire 1235 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 15 ms
20:28:11  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:28:11  (Reporting)  Helper_AlterTaxes (_HAF_) Ottoman Empire Money level is 6 (0 = None, 6 = Plentiful) Levels: Corporate 1 Excise 1 Tariff 1 Census 0 Income 0 Maritime 1 Percentages: Corporate 4 % Excise 26 % Tariff 23 % Census 0 % Income 0 % Maritime 8 %
20:28:11  (Reporting)  Ended HandleAdvancedFinances 5 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000009 Ottoman Empire
20:28:11  (Reporting)  Checking Propose Commercial Agreement sent by 1000022 Moldavia rels 16
20:28:11  (Reporting)  Item is *not* a peace treaty and AcceptChance is  15 %
20:28:11  (Reporting)  Modified Chance after bias vs nation 15 % rolled 5
20:28:11  (Reporting)  Accepted!
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 8 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 1 Amount 4
20:28:11  (Reporting)  Money Level 2 Amount 70
20:28:11  (Reporting)  Conscripts Level 6 Amount 221
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 56 ms
20:28:11  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
20:28:11  (Reporting)  _MFC_ Fleet is homogeneous: 1008460 Bogazici Filosu
20:28:11  (Reporting)  _MFC_ Merging 1016381 Yedinci Filosu into 1008502 Karadeniz Filosu
20:28:11  (Reporting)  _MFC_ Fleet is homogeneous: 1008502 Karadeniz Filosu
20:28:11  (Reporting)  _MFC_ Fleet is homogeneous: 1013914 Merchant Fleet #2
20:28:11  (Reporting)  _MFC_ Fleet is homogeneous: 1013922 Merchant Fleet #2
20:28:11  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017346 Turkish Force 3 units in region 232 Constantinople from 1008460 Bogazici Filosu
20:28:11  (Reporting)  _MFC_ Transport Fleet created (Segment II): 1017347 Sekicinci Filosu 1 units in region 862 Sinop from 1008502 Karadeniz Filosu
20:28:11  (Reporting)  Ended ManageFleetsComposition 385 ms
20:28:11  (Reporting)  Entering LockFixedGroups (_LFG_)
20:28:11  (Reporting)  _LFG_ 1008445 Basra Garnizon, 811 Basra, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1008451 Jerusalem Garnizon, 796 Judea, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1008442 Baghdad Garnizon, 813 Baghdad, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1008448 Damascus Garnizon, 800 Syria, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1008408 Beirut Garnizon, 798 Liban, Pow:97, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1008454 Aleppo Garnizon, 802 Aleppo, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1008331 Smyrna Mstahkem Mevki, 850 Smyrna, Pow:337, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1008283 Canakkale Mstahkem Mevki, 849 Canakkale, Pow:327, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1008426 Bursa Garnizon, 851 Balikesir, Pow:327, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1008267 Gelibolu Mstahkem Mevki, 231 Gelibolu, Pow:327, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1008374 Trabzon Mstahkem Mevki, 863 Trabzon, Pow:337, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1008251 Catalca Mstahkem Mevki, 232 Constantinople, Pow:327, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1008299 Edirne Mstahkem Mevki, 230 Andrianople, Pow:337, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1008358 Kars Mstahkem Mevki, 372 Kars, Pow:337, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1008315 Sinop Mstahkem Mevki, 862 Sinop, Pow:327, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1008414 Sofia Garnizon, 218 Bulgaria, Pow:97, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1008420 Varna Garnizon, 223 Varna, Pow:97, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:28:11  (Reporting)  _LFG_ 1008347 Plevne Mstahkem Mevki, 222 Ludogoria, Pow:217, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:28:11  (Reporting)  Ended LockFixedGroups 3 ms
20:28:11  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:28:11  (Reporting)  Ended SplitStaticUnits 1 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 377 Russia
20:28:11  (Reporting)  _PSR_ 377 Russia 1008103 Drdnc Kolordu is candidate for SR in 372 Kars taken from 1008100 4. Ordu
20:28:11  (Reporting)  _PSR_ 377 Russia 1008242 On Besinci Bashi-bazouk is candidate for SR in 372 Kars taken from 1016384 8. Turkish Force
20:28:11  (Reporting)  _PSR_ 377 Russia 1008239 On Drdnc Bashi-bazouk is candidate for SR in 372 Kars taken from 1016384 8. Turkish Force
20:28:11  (Reporting)  _PSR_ 377 Russia 1008245 On Yedinci Bashi-bazouk is candidate for SR in 372 Kars taken from 1016384 8. Turkish Force
20:28:11  (Reporting)  _PSR_ 377 Russia 1008248 On Sekicinci Bashi-bazouk is candidate for SR in 372 Kars taken from 1016384 8. Turkish Force
20:28:11  (Reporting)  _PSR_ 377 Russia 1008115 Dokuzuncu Svari Tugay is candidate for SR in 372 Kars taken from 1016382 Dokuzuncu Svari Tugay
20:28:11  (Reporting)  _PSR_ 377 Russia 1008118 3. ve 4. nc Taburu is candidate for SR in 372 Kars taken from 1008100 4. Ordu
20:28:11  (Reporting)  Ended Prepare Strategic Redeployment 21 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Execute Strategic Redeployment (_STR_) 377 Russia
20:28:11  (Reporting)  Ended Execute Strategic Redeployment 128 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 375 Balkans
20:28:11  (Reporting)  _PSR_ 375 Balkans 1008048 Ikinci Kolordu is candidate for SR in 232 Constantinople taken from 1016387 Ikinci Kolordu
20:28:11  (Reporting)  _PSR_ 375 Balkans 1008015 Birinci Kolordu is candidate for SR in 232 Constantinople taken from 1008012 1. Ordu
20:28:11  (Reporting)  _PSR_ 375 Balkans 1008029 Birinci Svari Firka is candidate for SR in 232 Constantinople taken from 1008012 1. Ordu
20:28:11  (Reporting)  _PSR_ 375 Balkans 1008086 Bosnali Tugayi is candidate for SR in 220 Rumelia taken from 1008071 3. Ordu
20:28:11  (Reporting)  _PSR_ 375 Balkans 1008225 Onuncu Bashi-bazouk is candidate for SR in 232 Constantinople taken from 1008224 Varna Bashi-bazouk
20:28:11  (Reporting)  _PSR_ 375 Balkans 1008013 Zarif Mustafa Pasha is candidate for SR in 232 Constantinople taken from 1008012 1. Ordu
20:28:11  (Reporting)  _PSR_ 375 Balkans 1008232 On Ikinci Bashi-bazouk is candidate for SR in 232 Constantinople taken from 1008224 Varna Bashi-bazouk
20:28:11  (Reporting)  _PSR_ 375 Balkans 1008207 Drdnc Bashi-bazouk is candidate for SR in 232 Constantinople taken from 1008203 Rustschuk Bashi-bazouk
20:28:11  (Reporting)  _PSR_ 375 Balkans 1008074 nc Kolordu is candidate for SR in 220 Rumelia taken from 1008071 3. Ordu
20:28:11  (Reporting)  _PSR_ 375 Balkans 1008463 Birinci Filosu is candidate for SR in 232 Constantinople taken from 1008460 Bogazici Filosu
20:28:11  (Reporting)  Ended Prepare Strategic Redeployment 130 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Execute Strategic Redeployment (_STR_) 375 Balkans
20:28:11  (Reporting)  Ended Execute Strategic Redeployment 150 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 391 Middle East
20:28:11  (Reporting)  _PSR_ 391 Middle East 1008154 Yedinci Firka is candidate for SR in 813 Baghdad taken from 1008151 6. Ordu
20:28:11  (Reporting)  _PSR_ 391 Middle East 1008169 Yedinci Firka is candidate for SR in 832 Abha taken from 1008168 7. Ordu
20:28:11  (Reporting)  _PSR_ 391 Middle East 1008160 Onuncu Svari Tugay is candidate for SR in 813 Baghdad taken from 1016389 Onuncu Svari Tugay
20:28:11  (Reporting)  Ended Prepare Strategic Redeployment 5 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Execute Strategic Redeployment (_STR_) 391 Middle East
20:28:11  (Reporting)  Ended Execute Strategic Redeployment 31 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 392 Ottoman
20:28:11  (Reporting)  _PSR_ 392 Ottoman 1008211 Besinci Bashi-bazouk is candidate for SR in 232 Constantinople taken from 1008210 Silistrie Bashi-bazouk
20:28:11  (Reporting)  _PSR_ 392 Ottoman 1016072 nc Redif Tugay is candidate for SR in 850 Smyrna taken from 1016071 nc Redif Tugay
20:28:11  (Reporting)  _PSR_ 392 Ottoman 1008218 Sekicinci Bashi-bazouk is candidate for SR in 232 Constantinople taken from 1008210 Silistrie Bashi-bazouk
20:28:11  (Reporting)  _PSR_ 392 Ottoman 1008013 Zarif Mustafa Pasha is candidate for SR in 232 Constantinople taken from 1008012 1. Ordu
20:28:11  (Reporting)  _PSR_ 392 Ottoman 1008029 Birinci Svari Firka is candidate for SR in 232 Constantinople taken from 1008012 1. Ordu
20:28:11  (Reporting)  _PSR_ 392 Ottoman 1008048 Ikinci Kolordu is candidate for SR in 232 Constantinople taken from 1016387 Ikinci Kolordu
20:28:11  (Reporting)  _PSR_ 392 Ottoman 1008505 Yedinci Filosu is candidate for SR in 862 Sinop taken from 1008502 Karadeniz Filosu
20:28:11  (Reporting)  _PSR_ 392 Ottoman 1008015 Birinci Kolordu is candidate for SR in 232 Constantinople taken from 1008012 1. Ordu
20:28:11  (Reporting)  _PSR_ 392 Ottoman 1015465 Birinci Nazim Tugay is candidate for SR in 850 Smyrna taken from 1015464 Birinci Nazim Tugay
20:28:11  (Reporting)  _PSR_ 392 Ottoman 1008478 Drdnc Filosu is candidate for SR in 232 Constantinople taken from 1008460 Bogazici Filosu
20:28:11  (Reporting)  Ended Prepare Strategic Redeployment 51 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Execute Strategic Redeployment (_STR_) 392 Ottoman
20:28:11  (Reporting)  Ended Execute Strategic Redeployment 140 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 378 Mediterranean
20:28:11  (Reporting)  _PSR_ 378 Mediterranean 1008193 Ikinci Tugay is candidate for SR in 402 Krita taken from 1008192 Girit Ordusu
20:28:11  (Reporting)  Ended Prepare Strategic Redeployment 1 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Execute Strategic Redeployment (_STR_) 378 Mediterranean
20:28:11  (Reporting)  Ended Execute Strategic Redeployment 10 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 390 Near East
20:28:11  (Reporting)  _PSR_ 390 Near East 1008128 Besinci Kolordu is candidate for SR in 800 Syria taken from 1016392 Besinci Kolordu
20:28:11  (Reporting)  _PSR_ 390 Near East 1008140 Drdnc Svari Firka is candidate for SR in 800 Syria taken from 1008125 5. Ordu
20:28:11  (Reporting)  Ended Prepare Strategic Redeployment 7 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Execute Strategic Redeployment (_STR_) 390 Near East
20:28:11  (Reporting)  Ended Execute Strategic Redeployment 22 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 380 Mashrek
20:28:11  (Reporting)  _PSR_ 380 Mashrek 1008181 Birinci Tugay is candidate for SR in 429 Tripolitania taken from 1008180 Trablus Ordusu
20:28:11  (Reporting)  _PSR_ 380 Mashrek 1008187 Sekicinci Miktar Treni is candidate for SR in 429 Tripolitania taken from 1008180 Trablus Ordusu
20:28:11  (Reporting)  _PSR_ 380 Mashrek 1008184 Birinci Svari Tugay is candidate for SR in 429 Tripolitania taken from 1016393 Birinci Svari Tugay
20:28:11  (Reporting)  Ended Prepare Strategic Redeployment 2 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Execute Strategic Redeployment (_STR_) 380 Mashrek
20:28:11  (Reporting)  Ended Execute Strategic Redeployment 31 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 377 Theater_Russia ***
20:28:11  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:28:11  (Reporting)  Ended PrivilegedCombine 9 ms
20:28:11  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:28:11  (Reporting)  Ended DefendCapitalRegion 0 ms
20:28:11  (Reporting)  Entering ReconAndRaids (_RAR_)
20:28:11  (Reporting)  Ended ReconAndRaids 11 ms
20:28:11  (Reporting)  Entering SplitGroups (_SPG_)
20:28:11  (Reporting)  Ended SplitGroups 20 ms
20:28:11  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:28:11  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:28:11  (Reporting)  Detach Damaged Units (_DDU_)
20:28:11  (Reporting)  Ended Damaged Units 2 ms
20:28:11  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:28:11  (Reporting)  Ended GarrisonObjectives 6 ms
20:28:11  (Reporting)  Entering Checking Leaders (_CLD_)
20:28:11  (Reporting)  Ended Check Leaders 1 ms
20:28:11  (Reporting)  Entering Make Superior Group (_MSG_)
20:28:11  (Reporting)  Ended Make Superior Group 1 ms
20:28:11  (Reporting)  Start of AI Check for Land Resupply
20:28:11  (Reporting)  Ended CheckForLandResupply 2 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Entering KeepPosition (_KPP_)
20:28:11  (Reporting)  Ended KeepPosition 1 ms
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 375 Theater_Balkans ***
20:28:11  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:28:11  (Reporting)  Ended PrivilegedCombine 4 ms
20:28:11  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:28:11  (Reporting)  Ended DefendCapitalRegion 0 ms
20:28:11  (Reporting)  Entering ReconAndRaids (_RAR_)
20:28:11  (Reporting)  Ended ReconAndRaids 8 ms
20:28:11  (Reporting)  Entering SplitGroups (_SPG_)
20:28:11  (Reporting)  _SPG_ Large Force Segment 1017348 Turkish Force, 220 Rumelia, Pow:327, Count: 2(l 0/L 2/S 0) created
20:28:11  (Reporting)  Ended SplitGroups 103 ms
20:28:11  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:28:11  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:28:11  (Reporting)  Detach Damaged Units (_DDU_)
20:28:11  (Reporting)  Ended Damaged Units 3 ms
20:28:11  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:28:11  (Reporting)  Ended GarrisonObjectives 3 ms
20:28:11  (Reporting)  Entering Checking Leaders (_CLD_)
20:28:11  (Reporting)  Ended Check Leaders 1 ms
20:28:11  (Reporting)  Entering Make Superior Group (_MSG_)
20:28:11  (Reporting)  Ended Make Superior Group 0 ms
20:28:11  (Reporting)  Start of AI Check for Land Resupply
20:28:11  (Reporting)  Ended CheckForLandResupply 927 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Entering KeepPosition (_KPP_)
20:28:11  (Reporting)  Ended KeepPosition 1 ms
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 391 Theater_Middle_East ***
20:28:11  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:28:11  (Reporting)  Ended PrivilegedCombine 4 ms
20:28:11  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:28:11  (Reporting)  Ended DefendCapitalRegion 0 ms
20:28:11  (Reporting)  Entering ReconAndRaids (_RAR_)
20:28:11  (Reporting)  Ended ReconAndRaids 8 ms
20:28:11  (Reporting)  Entering SplitGroups (_SPG_)
20:28:11  (Reporting)  Ended SplitGroups 15 ms
20:28:11  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:28:11  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:28:11  (Reporting)  Detach Damaged Units (_DDU_)
20:28:11  (Reporting)  Ended Damaged Units 1 ms
20:28:11  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:28:11  (Reporting)  Ended GarrisonObjectives 2 ms
20:28:11  (Reporting)  Entering Checking Leaders (_CLD_)
20:28:11  (Reporting)  Ended Check Leaders 1 ms
20:28:11  (Reporting)  Entering Make Superior Group (_MSG_)
20:28:11  (Reporting)  Ended Make Superior Group 0 ms
20:28:11  (Reporting)  Start of AI Check for Land Resupply
20:28:11  (Reporting)  CheckForLandResupply 7. Ordu will resupply, in region 824 Djeddah
20:28:11  (Reporting)  Ended CheckForLandResupply 21 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Entering KeepPosition (_KPP_)
20:28:11  (Reporting)  Ended KeepPosition 0 ms
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 392 Theater_Ottoman ***
20:28:11  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:28:11  (Reporting)  Ended PrivilegedCombine 5 ms
20:28:11  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:28:11  (Reporting)  Ended DefendCapitalRegion 0 ms
20:28:11  (Reporting)  Entering ReconAndRaids (_RAR_)
20:28:11  (Reporting)  Ended ReconAndRaids 2 ms
20:28:11  (Reporting)  Entering SplitGroups (_SPG_)
20:28:11  (Reporting)  Ended SplitGroups 22 ms
20:28:11  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:28:11  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:28:11  (Reporting)  Detach Damaged Units (_DDU_)
20:28:11  (Reporting)  Ended Damaged Units 0 ms
20:28:11  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:28:11  (Reporting)  Ended GarrisonObjectives 1 ms
20:28:11  (Reporting)  Entering Checking Leaders (_CLD_)
20:28:11  (Reporting)  Ended Check Leaders 0 ms
20:28:11  (Reporting)  Entering Make Superior Group (_MSG_)
20:28:11  (Reporting)  Ended Make Superior Group 0 ms
20:28:11  (Reporting)  Start of AI Check for Land Resupply
20:28:11  (Reporting)  Ended CheckForLandResupply 1 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Entering KeepPosition (_KPP_)
20:28:11  (Reporting)  Ended KeepPosition 0 ms
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 378 Theater_Mediterranean ***
20:28:11  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:28:11  (Reporting)  Ended PrivilegedCombine 3 ms
20:28:11  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:28:11  (Reporting)  Ended DefendCapitalRegion 0 ms
20:28:11  (Reporting)  Entering ReconAndRaids (_RAR_)
20:28:11  (Reporting)  Ended ReconAndRaids 1 ms
20:28:11  (Reporting)  Entering SplitGroups (_SPG_)
20:28:11  (Reporting)  Ended SplitGroups 7 ms
20:28:11  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:28:11  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:28:11  (Reporting)  Detach Damaged Units (_DDU_)
20:28:11  (Reporting)  Ended Damaged Units 0 ms
20:28:11  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:28:11  (Reporting)  Ended GarrisonObjectives 0 ms
20:28:11  (Reporting)  Entering Make Superior Group (_MSG_)
20:28:11  (Reporting)  Ended Make Superior Group 0 ms
20:28:11  (Reporting)  Start of AI Check for Land Resupply
20:28:11  (Reporting)  Ended CheckForLandResupply 10 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Entering KeepPosition (_KPP_)
20:28:11  (Reporting)  Ended KeepPosition 0 ms
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 390 Theater_Near_East ***
20:28:11  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:28:11  (Reporting)  Ended PrivilegedCombine 3 ms
20:28:11  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:28:11  (Reporting)  Ended DefendCapitalRegion 0 ms
20:28:11  (Reporting)  Entering ReconAndRaids (_RAR_)
20:28:11  (Reporting)  Ended ReconAndRaids 1 ms
20:28:11  (Reporting)  Entering SplitGroups (_SPG_)
20:28:11  (Reporting)  Ended SplitGroups 6 ms
20:28:11  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:28:11  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:28:11  (Reporting)  Detach Damaged Units (_DDU_)
20:28:11  (Reporting)  Ended Damaged Units 1 ms
20:28:11  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:28:11  (Reporting)  Ended GarrisonObjectives 1 ms
20:28:11  (Reporting)  Entering Checking Leaders (_CLD_)
20:28:11  (Reporting)  Ended Check Leaders 0 ms
20:28:11  (Reporting)  Entering Make Superior Group (_MSG_)
20:28:11  (Reporting)  Ended Make Superior Group 0 ms
20:28:11  (Reporting)  Start of AI Check for Land Resupply
20:28:11  (Reporting)  Ended CheckForLandResupply 1 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Entering KeepPosition (_KPP_)
20:28:11  (Reporting)  Ended KeepPosition 0 ms
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 380 Theater_Mashrek ***
20:28:11  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:28:11  (Reporting)  Ended PrivilegedCombine 3 ms
20:28:11  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:28:11  (Reporting)  Ended DefendCapitalRegion 0 ms
20:28:11  (Reporting)  Entering ReconAndRaids (_RAR_)
20:28:11  (Reporting)  Ended ReconAndRaids 9 ms
20:28:11  (Reporting)  Entering SplitGroups (_SPG_)
20:28:11  (Reporting)  Ended SplitGroups 17 ms
20:28:11  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:28:11  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:28:11  (Reporting)  Detach Damaged Units (_DDU_)
20:28:11  (Reporting)  Ended Damaged Units 0 ms
20:28:11  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:28:11  (Reporting)  Ended GarrisonObjectives 0 ms
20:28:11  (Reporting)  Entering Make Superior Group (_MSG_)
20:28:11  (Reporting)  Ended Make Superior Group 0 ms
20:28:11  (Reporting)  Start of AI Check for Land Resupply
20:28:11  (Reporting)  Ended CheckForLandResupply 15 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Entering KeepPosition (_KPP_)
20:28:11  (Reporting)  Ended KeepPosition 0 ms
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 377 Theater_Russia ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 375 Theater_Balkans ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 39 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 391 Theater_Middle_East ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 106 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 392 Theater_Ottoman ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 378 Theater_Mediterranean ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 390 Theater_Near_East ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 380 Theater_Mashrek ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  All theaters prepared, AllOwnPowLand: 12231 AllOppPowLand: 0 AllOwnPowNav: 6096 AllOppPowNav 0
20:28:11  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 377 Theater_Russia Owned armies (extended): 5 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:28:11  (Reporting)  1016382 Dokuzuncu Svari Tugay (Pow.27)
20:28:11  (Reporting)  1016384 8. Turkish Force (Pow.131)
20:28:11  (Reporting)  1008100 4. Ordu (Pow.408)
20:28:11  (Reporting)   
20:28:11  (Reporting)  Primary Region 372 Kars Pick 100 has enough garrison (Value: 337) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 873 Erzurum Pick 24 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 863 Trabzon Pick 21 has enough garrison (Value: 337) - evaluation skipped
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 375 Theater_Balkans Owned armies (extended): 20 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:28:11  (Reporting)  1008402 Makedonya Garnizon (Pow.97)
20:28:11  (Reporting)  1008396 Arnavutluk Garnizon (Pow.97)
20:28:11  (Reporting)  1008203 Rustschuk Bashi-bazouk (Pow.65)
20:28:11  (Reporting)  1008224 Varna Bashi-bazouk (Pow.131)
20:28:11  (Reporting)  1008210 Silistrie Bashi-bazouk (Pow.131)
20:28:11  (Reporting)  1016387 Ikinci Kolordu (Pow.290)
20:28:11  (Reporting)  1008045 2. Ordu (Pow.122)
20:28:11  (Reporting)  1016385 Kazak Tugayi (Pow.29)
20:28:11  (Reporting)  1008012 1. Ordu (Pow.571)
20:28:11  (Reporting)  1008196 Widden Bashi-bazouk (Pow.65)
20:28:11  (Reporting)  1017348 9. Turkish Army (Pow.327)
20:28:11  (Reporting)  1008071 3. Ordu (Pow.129)
20:28:11  (Reporting)  1008390 Bosnali Garnizon (Pow.97)
20:28:11  (Reporting)   
20:28:11  (Reporting)  Primary Region 232 Constantinople Pick 100 has enough garrison (Value: 327) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 218 Bulgaria Pick 30 has enough garrison (Value: 97) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 230 Andrianople Pick 47 has enough garrison (Value: 337) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 215 Halkidiki Pick 39 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 204 Herzegovina Pick 6 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 231 Gelibolu Pick 3 has enough garrison (Value: 327) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 222 Ludogoria Pick 8 has enough garrison (Value: 217) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 849 Canakkale Pick 4 has enough garrison (Value: 327) - evaluation skipped
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 391 Theater_Middle_East Owned armies (extended): 5 Enemy armies: 1 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:28:11  (Reporting)  1008168 7. Ordu (Pow.129)
20:28:11  (Reporting)  1016389 Onuncu Svari Tugay (Pow.27)
20:28:11  (Reporting)  1008151 6. Ordu (Pow.174)
20:28:11  (Reporting)   
20:28:11  (Reporting)  Secondary Region 811 Basra Pick 46 has enough garrison (Value: 24) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 813 Baghdad Pick 100 has enough garrison (Value: 24) - evaluation skipped
20:28:11  (Reporting)  CheckRegionForOperation 1008168 7. Ordu, 832 Abha, Pow:129, Count: 2(l 0/L 1/S 1) Fitness 50 PickVal 31 SelfVal 108 AINeed 108
20:28:11  (Reporting)  Agenda: Defend, Value: 5400, Region: 823 Medina
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 392 Theater_Ottoman Owned armies (extended): 24 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:28:11  (Reporting)  1016451 Drdnc Redif Tugay (Pow.29)
20:28:11  (Reporting)  1016391 Ikinci Redif Tugay (Pow.29)
20:28:11  (Reporting)  1016071 nc Redif Tugay (Pow.29)
20:28:11  (Reporting)  1015107 Birinci Redif Tugay (Pow.29)
20:28:11  (Reporting)  1015464 Birinci Nazim Tugay (Pow.36)
20:28:11  (Reporting)  1008203 Rustschuk Bashi-bazouk (Pow.65)
20:28:11  (Reporting)  1008224 Varna Bashi-bazouk (Pow.131)
20:28:11  (Reporting)  1008210 Silistrie Bashi-bazouk (Pow.131)
20:28:11  (Reporting)  1016387 Ikinci Kolordu (Pow.290)
20:28:11  (Reporting)  1008045 2. Ordu (Pow.122)
20:28:11  (Reporting)  1016385 Kazak Tugayi (Pow.29)
20:28:11  (Reporting)  1008012 1. Ordu (Pow.571)
20:28:11  (Reporting)  1016382 Dokuzuncu Svari Tugay (Pow.27)
20:28:11  (Reporting)  1016384 8. Turkish Force (Pow.131)
20:28:11  (Reporting)  1008100 4. Ordu (Pow.408)
20:28:11  (Reporting)   
20:28:11  (Reporting)  Primary Region 850 Smyrna Pick 100 has enough garrison (Value: 337) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 862 Sinop Pick 32 has enough garrison (Value: 327) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 867 Kilikya Pick 7 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Primary Region 372 Kars Pick 100 has enough garrison (Value: 337) - evaluation skipped
20:28:11  (Reporting)  Primary Region 232 Constantinople Pick 100 has enough garrison (Value: 327) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 873 Erzurum Pick 24 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 872 Diyarbakir Pick 5 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 860 Ankara Pick 7 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 863 Trabzon Pick 21 has enough garrison (Value: 337) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 802 Aleppo Pick 11 has enough garrison (Value: 24) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 849 Canakkale Pick 4 has enough garrison (Value: 327) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 231 Gelibolu Pick 3 has enough garrison (Value: 327) - evaluation skipped
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 378 Theater_Mediterranean Owned armies (extended): 1 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:28:11  (Reporting)  1008192 Girit Ordusu (Pow.47)
20:28:11  (Reporting)   
20:28:11  (Reporting)  Secondary Region 402 Krita Pick 5 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 404 Dodecanese Pick 4 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 403 Kypros Pick 5 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 390 Theater_Near_East Owned armies (extended): 6 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:28:11  (Reporting)  1016392 Besinci Kolordu (Pow.290)
20:28:11  (Reporting)  1008125 5. Ordu (Pow.129)
20:28:11  (Reporting)   
20:28:11  (Reporting)  Secondary Region 796 Judea Pick 100 has enough garrison (Value: 24) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 800 Syria Pick 21 has enough garrison (Value: 24) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 802 Aleppo Pick 11 has enough garrison (Value: 24) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 867 Kilikya Pick 7 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 798 Liban Pick 3 has enough garrison (Value: 97) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 872 Diyarbakir Pick 5 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 380 Theater_Mashrek Owned armies (extended): 2 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:28:11  (Reporting)  1016393 Birinci Svari Tugay (Pow.27)
20:28:11  (Reporting)  1008180 Trablus Ordusu (Pow.47)
20:28:11  (Reporting)   
20:28:11  (Reporting)  Secondary Region 429 Tripolitania Pick 100 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 433 Cyrenaica Pick 5 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 432 Benghazi Pick 5 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 429 Theater_South_European_Seas Owned armies (extended): 31 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:28:11  (Reporting)  1016393 Birinci Svari Tugay (Pow.27)
20:28:11  (Reporting)  1008180 Trablus Ordusu (Pow.47)
20:28:11  (Reporting)  1008192 Girit Ordusu (Pow.47)
20:28:11  (Reporting)  1016451 Drdnc Redif Tugay (Pow.29)
20:28:11  (Reporting)  1016391 Ikinci Redif Tugay (Pow.29)
20:28:11  (Reporting)  1016071 nc Redif Tugay (Pow.29)
20:28:11  (Reporting)  1015107 Birinci Redif Tugay (Pow.29)
20:28:11  (Reporting)  1015464 Birinci Nazim Tugay (Pow.36)
20:28:11  (Reporting)  1008402 Makedonya Garnizon (Pow.97)
20:28:11  (Reporting)  1008396 Arnavutluk Garnizon (Pow.97)
20:28:11  (Reporting)  1008203 Rustschuk Bashi-bazouk (Pow.65)
20:28:11  (Reporting)  1008224 Varna Bashi-bazouk (Pow.131)
20:28:11  (Reporting)  1008210 Silistrie Bashi-bazouk (Pow.131)
20:28:11  (Reporting)  1016387 Ikinci Kolordu (Pow.290)
20:28:11  (Reporting)  1008045 2. Ordu (Pow.122)
20:28:11  (Reporting)  1016385 Kazak Tugayi (Pow.29)
20:28:11  (Reporting)  1008012 1. Ordu (Pow.571)
20:28:11  (Reporting)  1008196 Widden Bashi-bazouk (Pow.65)
20:28:11  (Reporting)  1017348 9. Turkish Army (Pow.327)
20:28:11  (Reporting)  1008071 3. Ordu (Pow.129)
20:28:11  (Reporting)   
20:28:11  (Reporting)  Primary Region 232 Constantinople Pick 100 has enough garrison (Value: 327) - evaluation skipped
20:28:11  (Reporting)  Region 796 Judea Pick 100 SelfVal 374 Need 36  no group candidate found
20:28:11  (Reporting)  Primary Region 850 Smyrna Pick 100 has enough garrison (Value: 337) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 215 Halkidiki Pick 39 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  CheckRegionForOperation 1008180 Trablus Ordusu, 429 Tripolitania, Pow:47, Count: 2(l 0/L 1/S 1) Fitness 111 PickVal 100 SelfVal 137 AINeed 60
20:28:11  (Reporting)  Agenda: Defend, Value: 15207, Region: 429 Tripolitania
20:28:11  (Reporting)  Secondary Region 230 Andrianople Pick 47 has enough garrison (Value: 337) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 862 Sinop Pick 32 has enough garrison (Value: 327) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 402 Krita Pick 5 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 863 Trabzon Pick 21 has enough garrison (Value: 337) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 849 Canakkale Pick 4 has enough garrison (Value: 327) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 867 Kilikya Pick 7 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 433 Cyrenaica Pick 5 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 404 Dodecanese Pick 4 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 403 Kypros Pick 5 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 432 Benghazi Pick 5 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 798 Liban Pick 3 has enough garrison (Value: 97) - evaluation skipped
20:28:11  (Reporting)  Secondary Region 231 Gelibolu Pick 3 has enough garrison (Value: 327) - evaluation skipped
20:28:11  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 547 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  ############ Starting ApplyAgenda:  Ottoman Empire  ############
20:28:11  (Reporting)   
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Theater:  Theater_South_European_Seas ( NavRatio:5.00) ***
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Russia (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Arties (_RCA_)
20:28:11  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Arties
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:28:11  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Supplies
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Gather Units (_GTU_)
20:28:11  (Reporting)  _GTU_ Gathering Region 372 Kars in theater 377 Russia
20:28:11  (Reporting)  _GTU_ Starting merge 0 at start
20:28:11  (Reporting)  End of AI Gather Units
20:28:11  (Reporting)  Entering GatherGarrisons (_GTG_)
20:28:11  (Reporting)  Ended GatherGarrisons 0 ms
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Balkans (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Arties (_RCA_)
20:28:11  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Arties
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:28:11  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Supplies
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Gather Units (_GTU_)
20:28:11  (Reporting)  _GTU_ Gathering Region 232 Constantinople in theater 375 Balkans
20:28:11  (Reporting)  _GTU_ 1008402 Makedonya Garnizon, 215 Halkidiki, Pow:97, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ 1008396 Arnavutluk Garnizon, 211 Albania, Pow:97, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ 1008196 Widden Bashi-bazouk, 220 Rumelia, Pow:65, Count: 2(l 0/L 2/S 0) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ 1017348 9. Turkish Army, 220 Rumelia, Pow:327, Count: 2(l 0/L 2/S 0) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ 1008071 3. Ordu, 220 Rumelia, Pow:129, Count: 3(l 1/L 1/S 1) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ 1008390 Bosnali Garnizon, 204 Herzegovina, Pow:97, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ Starting merge 6 at start
20:28:11  (Reporting)  _GTU_ Finished merge 5 now
20:28:11  (Reporting)  _GTU_ 1008071 3. Ordu, 220 Rumelia, Pow:211, Count: 5(l 1/L 3/S 1) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  _GTU_ 1017348 9. Turkish Army, 220 Rumelia, Pow:327, Count: 2(l 0/L 2/S 0) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  _GTU_ 1008396 Arnavutluk Garnizon, 211 Albania, Pow:97, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  _GTU_ 1008390 Bosnali Garnizon, 204 Herzegovina, Pow:97, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  _GTU_ 1008402 Makedonya Garnizon, 215 Halkidiki, Pow:97, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  Ended AI Gather Units 49 ms
20:28:11  (Reporting)  Entering GatherGarrisons (_GTG_)
20:28:11  (Reporting)  Ended GatherGarrisons 0 ms
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Middle_East (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Arties (_RCA_)
20:28:11  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Arties
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:28:11  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Supplies
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Gather Units (_GTU_)
20:28:11  (Reporting)  _GTU_ Gathering Region 823 Medina in theater 391 Middle East
20:28:11  (Reporting)  _GTU_ 1016389 Onuncu Svari Tugay, 813 Baghdad, Pow:27, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ 1008151 6. Ordu, 813 Baghdad, Pow:174, Count: 3(l 1/L 1/S 1) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ Starting merge 2 at start
20:28:11  (Reporting)  _GTU_ Finished merge 2 now
20:28:11  (Reporting)  _GTU_ 1016389 Onuncu Svari Tugay, 813 Baghdad, Pow:27, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  _GTU_ 1008151 6. Ordu, 813 Baghdad, Pow:174, Count: 3(l 1/L 1/S 1) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  Ended AI Gather Units 15 ms
20:28:11  (Reporting)  Entering GatherGarrisons (_GTG_)
20:28:11  (Reporting)  Ended GatherGarrisons 0 ms
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Ottoman (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Arties (_RCA_)
20:28:11  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Arties
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:28:11  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Supplies
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Gather Units (_GTU_)
20:28:11  (Reporting)  _GTU_ Gathering Region 850 Smyrna in theater 392 Ottoman
20:28:11  (Reporting)  _GTU_ Starting merge 0 at start
20:28:11  (Reporting)  End of AI Gather Units
20:28:11  (Reporting)  Entering GatherGarrisons (_GTG_)
20:28:11  (Reporting)  Ended GatherGarrisons 0 ms
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Mediterranean (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Arties (_RCA_)
20:28:11  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Arties
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:28:11  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Supplies
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Gather Units (_GTU_)
20:28:11  (Reporting)  _GTU_ Gathering Region 402 Krita in theater 378 Mediterranean
20:28:11  (Reporting)  _GTU_ Starting merge 0 at start
20:28:11  (Reporting)  End of AI Gather Units
20:28:11  (Reporting)  Entering GatherGarrisons (_GTG_)
20:28:11  (Reporting)  Ended GatherGarrisons 0 ms
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Near_East (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Arties (_RCA_)
20:28:11  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Arties
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:28:11  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Supplies
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Gather Units (_GTU_)
20:28:11  (Reporting)  _GTU_ Gathering Region 796 Judea in theater 390 Near East
20:28:11  (Reporting)  _GTU_ 1016392 Besinci Kolordu, 800 Syria, Pow:290, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ 1008125 5. Ordu, 800 Syria, Pow:129, Count: 3(l 1/L 1/S 1) has no agenda for now, trying to gather
20:28:11  (Reporting)  _GTU_ Starting merge 2 at start
20:28:11  (Reporting)  _GTU_ Finished merge 2 now
20:28:11  (Reporting)  _GTU_ 1008125 5. Ordu, 800 Syria, Pow:129, Count: 3(l 1/L 1/S 1) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  _GTU_ 1016392 Besinci Kolordu, 800 Syria, Pow:290, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:28:11  (Reporting)  Ended AI Gather Units 17 ms
20:28:11  (Reporting)  Entering GatherGarrisons (_GTG_)
20:28:11  (Reporting)  Ended GatherGarrisons 0 ms
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Mashrek (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Arties (_RCA_)
20:28:11  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Arties
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:28:11  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Supplies
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Gather Units (_GTU_)
20:28:11  (Reporting)  _GTU_ Gathering Region 429 Tripolitania in theater 380 Mashrek
20:28:11  (Reporting)  _GTU_ Starting merge 0 at start
20:28:11  (Reporting)  End of AI Gather Units
20:28:11  (Reporting)  Entering GatherGarrisons (_GTG_)
20:28:11  (Reporting)  Ended GatherGarrisons 0 ms
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_South_European_Seas (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)  Entering Collect Leaders (_COD_)
20:28:11  (Reporting)  Ended Collect Leaders 0 ms
20:28:11  (Reporting)  Entering RemoveWeakInterests (_RWI_)
20:28:11  (Reporting)  Ended RemoveWeakInterests 0 ms
20:28:11  (Reporting)  Entering AddTheaterGoal (_ATG_)
20:28:11  (Reporting)  _ATG_ 1016389 Onuncu Svari Tugay Baghdad Going against objective: 823 Medina
20:28:11  (Reporting)  _ATG_ 1008151 6. Ordu Baghdad Going against objective: 823 Medina
20:28:11  (Reporting)  _ATG_ 1013914 Merchant Fleet #2 Full support Relocating to objective
20:28:11  (Reporting)  _ATG_ 1013914 Merchant Fleet #2 Judea Going against objective: 796 Judea
20:28:11  (Reporting)  _ATG_ 1008402 Makedonya Garnizon Halkidiki Going against objective: 232 Constantinople
20:28:11  (Reporting)  _ATG_ 1008396 Arnavutluk Garnizon Albania Going against objective: 232 Constantinople
20:28:11  (Reporting)  _ATG_ 1013922 Merchant Fleet #2 Full support Relocating to objective
20:28:11  (Reporting)  _ATG_ 1013922 Merchant Fleet #2 Constantinople Going against objective: 232 Constantinople
20:28:11  (Reporting)  _ATG_ 1008390 Bosnali Garnizon Herzegovina Going against objective: 215 Halkidiki
20:28:11  (Reporting)  Ended AddTheaterGoal 28 ms
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Russia (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  1008100 4. Ordu is doing nothing in Kars  Power: 408  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1016384 8. Turkish Force is doing nothing in Kars  Power: 131  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1016382 Dokuzuncu Svari Tugay is doing nothing in Kars  Power: 27  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Balkans (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  1008390 Bosnali Garnizon is doing nothing in Herzegovina  Power: 97  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1013922 Merchant Fleet #2 is doing nothing in Constantinople  Power: 12  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  1008071 3. Ordu is doing nothing in Rumelia  Power: 211  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1017348 9. Turkish Army is doing nothing in Rumelia  Power: 327  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  1008460 Bogazici Filosu is doing nothing in Constantinople  Power: 988  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1008012 1. Ordu is doing nothing in Constantinople  Power: 571  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1017346 1. Fleet is doing nothing in Constantinople  Power: 286  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1016385 Kazak Tugayi is doing nothing in Constantinople  Power: 29  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1008045 2. Ordu is doing nothing in Constantinople  Power: 122  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  1016387 Ikinci Kolordu is doing nothing in Constantinople  Power: 290  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1008210 Silistrie Bashi-bazouk is doing nothing in Constantinople  Power: 131  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1008224 Varna Bashi-bazouk is doing nothing in Constantinople  Power: 131  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1008203 Rustschuk Bashi-bazouk is doing nothing in Constantinople  Power: 65  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1008396 Arnavutluk Garnizon is doing nothing in Albania  Power: 97  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1008402 Makedonya Garnizon is doing nothing in Halkidiki  Power: 97  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Middle_East (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  1008151 6. Ordu is doing nothing in Baghdad  Power: 174  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1016389 Onuncu Svari Tugay is doing nothing in Baghdad  Power: 27  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1008168 7. Ordu, 832 Abha, Pow:129, Count: 2(l 0/L 1/S 1)
20:28:11  (Reporting)  Agenda  1  : Agenda: Defend, Value: 5950, Region: 823 Medina
20:28:11  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 824 Djeddah
20:28:11  (Reporting)  Agenda  3  : Agenda: Defend, Value: 5400, Region: 823 Medina
20:28:11  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 824 Djeddah
20:28:11  (Reporting)  1008168-7. Ordu Power:129 Health:100% Abha>Djeddah Mission:Resupply Fitness:100% Need:60 Threat:0 GoalValue: 100000
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Ottoman (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  1008502 Karadeniz Filosu is doing nothing in Sinop  Power: 171  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1017347 Sekicinci Filosu is doing nothing in Sinop  Power: 133  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  1015464 Birinci Nazim Tugay is doing nothing in Smyrna  Power: 36  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1015107 Birinci Redif Tugay is doing nothing in Smyrna  Power: 29  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1016071 nc Redif Tugay is doing nothing in Smyrna  Power: 29  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1016391 Ikinci Redif Tugay is doing nothing in Smyrna  Power: 29  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1016451 Drdnc Redif Tugay is doing nothing in Smyrna  Power: 29  HealthPerc: 100
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Mediterranean (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  1008192 Girit Ordusu is doing nothing in Krita  Power: 47  HealthPerc: 100
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Near_East (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  1013914 Merchant Fleet #2 is doing nothing in Judea  Power: 11  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  1008125 5. Ordu is doing nothing in Syria  Power: 129  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1016392 Besinci Kolordu is doing nothing in Syria  Power: 290  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Mashrek (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  List of Agendas for 1008180 Trablus Ordusu, 429 Tripolitania, Pow:47, Count: 2(l 0/L 1/S 1)
20:28:11  (Reporting)  Agenda  1  : Agenda: Defend, Value: 15207, Region: 429 Tripolitania
20:28:11  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 15207, Region: 429 Tripolitania
20:28:11  (Reporting)  1008180-Trablus Ordusu Power:47 Health:100% Tripolitania>Tripolitania Mission:Defend Fitness:111% Need:60 Threat:0 GoalValue: 15207
20:28:11  (Reporting)   
20:28:11  (Reporting)  1016393 Birinci Svari Tugay is doing nothing in Tripolitania  Power: 27  HealthPerc: 100
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_South_European_Seas (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:28:11  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:28:11  (Reporting)  Ended SplitStaticUnits 1 ms
20:28:11  (Reporting)  Entering PromoteLeaders (_PRL_)
20:28:11  (Reporting)  Ended PromoteLeaders 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  ApplyAgenda AutoMerge
20:28:11  (Reporting)  1008045 2. Ordu will be merged into 1008012 1. Ordu in region Constantinople
20:28:11  (Reporting)  1008210 Silistrie Bashi-bazouk will be merged into 1008012 1. Ordu in region Constantinople
20:28:11  (Reporting)  1008224 Varna Bashi-bazouk will be merged into 1008012 Riza Pasha' Army in region Constantinople
20:28:11  (Reporting)  1008203 Rustschuk Bashi-bazouk will be merged into 1008012 Riza Pasha' Army in region Constantinople
20:28:11  (Reporting)  AI Process done in  8494 ms
20:28:11  (Reporting)  Processing  1000010 China
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on China AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 105
20:28:11  (Reporting)  Resources Levels China EcoBase 105 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Low Stock 151 Expected 210 Balance 4
20:28:11  (Reporting)  Capital Availability Low Stock 155 Expected 315 Balance 22
20:28:11  (Reporting)  Steel Availability Very Low Stock 0 Expected 32 Balance 0
20:28:11  (Reporting)  Coal Availability Average Stock 52 Expected 42 Balance 1
20:28:11  (Reporting)  Supply Availability Average Stock 2 Expected 2 Balance 0
20:28:11  (Reporting)  Ammunition Availability Average Stock 2 Expected 2 Balance 0
20:28:11  (Reporting)  Inflation Availability Plentiful Stock 1 Expected 0 Balance 0
20:28:11  (Reporting)  Prestige Availability Plentiful Stock 243 Expected 0 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 79 Balance 0
20:28:11  (Reporting)  River Pool Availability Low Stock 38 Expected 52 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 92 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 1136 Expected 52 Balance -23
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 157 Expected 10 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 0 Expected 5 Balance 0
20:28:11  (Reporting)  Minerals Availability High Stock 8 Expected 5 Balance 0
20:28:11  (Reporting)  Nitrates Availability High Stock 0 Expected 5 Balance 0
20:28:11  (Reporting)  Cereals Availability Very Low Stock 1 Expected 7 Balance -1
20:28:11  (Reporting)  Rice Availability Average Stock 6 Expected 5 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 0 Expected 7 Balance 0
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 5 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 0 Expected 7 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 0 Expected 5 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 0 Expected 5 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Low Stock 4 Expected 5 Balance -1
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 5 Balance 0
20:28:11  (Reporting)  Tea Availability High Stock 8 Expected 5 Balance 1
20:28:11  (Reporting)  Coffee Availability Average Stock 0 Expected 5 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 0 Expected 5 Balance 0
20:28:11  (Reporting)  Dyes Availability Average Stock 0 Expected 5 Balance 0
20:28:11  (Reporting)  Tobacco Availability Average Stock 0 Expected 5 Balance 0
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 7 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 0 Expected 7 Balance 0
20:28:11  (Reporting)  Chemicals Availability Average Stock 0 Expected 5 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Low Stock 1 Expected 32 Balance 4
20:28:11  (Reporting)  Textile Availability Low Stock 0 Expected 7 Balance 0
20:28:11  (Reporting)  Mechanical Parts Availability Average Stock 0 Expected 5 Balance 0
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 5 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 21 Expected 5 Balance 3
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 5 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 7 Balance 0
20:28:11  (Reporting)  Gold Availability Low Stock 0 Expected 5 Balance 0
20:28:11  (Reporting)  Gems Availability Low Stock 0 Expected 5 Balance 0
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 5 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 5 Balance 0
20:28:11  (Reporting)  _IAE_ China Global Military Usage: 45 %
20:28:11  (Reporting)  _IAE_ China Money Stock 151 Expenses 10 Availability Low Mil Spend 13 Civ Spend 10
20:28:11  (Reporting)  _IAE_ China Capital Stock 155 Expenses 0 Availability Low Mil Spend 5 Civ Spend 25
20:28:11  (Reporting)  _IAE_ China Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ China Coal Stock 52 Expenses 1 Availability Average Mil Spend 6 Civ Spend 7
20:28:11  (Reporting)  _IAE_ China Supply Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ China Ammunition Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ China Inflation Stock 1 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ China Prestige Stock 243 Expenses 0 Availability Plentiful Mil Spend 49 Civ Spend 60
20:28:11  (Reporting)  _IAE_ China Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ China River Pool Stock 38 Expenses 0 Availability Low Mil Spend 3 Civ Spend 4
20:28:11  (Reporting)  _IAE_ China Morale Stock 92 Expenses 0 Availability Plentiful Mil Spend 37 Civ Spend 0
20:28:11  (Reporting)  _IAE_ China Conscripts Stock 1136 Expenses 23 Availability Plentiful Mil Spend 446 Civ Spend 0
20:28:11  (Reporting)  _IAE_ China War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ China Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ China Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ China Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ China Officers Stock 157 Expenses 0 Availability Plentiful Mil Spend 63 Civ Spend 0
20:28:11  (Reporting)  _IAE_ China Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ China Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ China Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ China Iron Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ China Minerals Stock 8 Expenses 0 Availability High Mil Spend 1 Civ Spend 1
20:28:11  (Reporting)  _IAE_ China Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ China Cereals Stock 1 Expenses 1 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ China Rice Stock 6 Expenses 5 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ China Fish Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ China Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ China Cattle Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ China Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ China Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ China Preserved Food Stock 4 Expenses 2 Availability Low Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ China Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ China Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ China Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ China Tea Stock 8 Expenses 1 Availability High Mil Spend 0 Civ Spend 3
20:28:11  (Reporting)  _IAE_ China Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ China Wood Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ China Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ China Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ China Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ China Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ China Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ China Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ China Manufactured Goods Stock 1 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ China Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ China Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ China Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ China Silk Stock 21 Expenses 0 Availability Low Mil Spend 0 Civ Spend 4
20:28:11  (Reporting)  _IAE_ China Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ China Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ China Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ China Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ China Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ China Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 298 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 14 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000010 China
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering HandleAdvancedStructures (_HAS_)
20:28:11  (Reporting)  IdentifyProductionStrucsBuild 
20:28:11  (Reporting)  Ended HandleAdvancedStructures 107 ms
20:28:11  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 0 Amount 0
20:28:11  (Reporting)  Money Level 4 Amount 151
20:28:11  (Reporting)  Conscripts Level 6 Amount 1136
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 51 ms
20:28:11  (Reporting)  AI Process done in  583 ms
20:28:11  (Reporting)  Processing  1000011 Nobody
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000011 Nobody
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 1 ms
20:28:11  (Reporting)  Processing  1000012 Baden
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Baden AILevel 3 Kind: 1 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 58
20:28:11  (Reporting)  Resources Levels Baden EcoBase 58 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Very High Stock 361 Expected 116 Balance 8
20:28:11  (Reporting)  Capital Availability Very High Stock 547 Expected 174 Balance 13
20:28:11  (Reporting)  Steel Availability Very Low Stock 5 Expected 17 Balance 0
20:28:11  (Reporting)  Coal Availability Average Stock 27 Expected 23 Balance 0
20:28:11  (Reporting)  Supply Availability High Stock 2 Expected 1 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 9 Expected 1 Balance -2
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 5 Expected 44 Balance 0
20:28:11  (Reporting)  River Pool Availability Very Low Stock 0 Expected 29 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Very High Stock 100 Expected 29 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 30 Expected 6 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 5 Expected 3 Balance 0
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 14 Expected 3 Balance 0
20:28:11  (Reporting)  Nitrates Availability High Stock 5 Expected 3 Balance 0
20:28:11  (Reporting)  Cereals Availability Very High Stock 11 Expected 4 Balance 0
20:28:11  (Reporting)  Rice Availability Average Stock 0 Expected 3 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 1 Expected 4 Balance 0
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 3 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 0 Expected 4 Balance 4
20:28:11  (Reporting)  Fruits Availability Average Stock 7 Expected 3 Balance 1
20:28:11  (Reporting)  Sugar Availability Average Stock 0 Expected 3 Balance 0
20:28:11  (Reporting)  Preserved Food Availability High Stock 6 Expected 3 Balance -1
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 7 Expected 3 Balance 1
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 3 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 0 Expected 3 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 0 Expected 3 Balance 5
20:28:11  (Reporting)  Dyes Availability Average Stock 3 Expected 3 Balance 0
20:28:11  (Reporting)  Tobacco Availability Average Stock 0 Expected 3 Balance 0
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Chemicals Availability Average Stock 3 Expected 3 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Average Stock 21 Expected 17 Balance 3
20:28:11  (Reporting)  Textile Availability Low Stock 3 Expected 4 Balance 0
20:28:11  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 3 Balance 0
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 3 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 0 Expected 3 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 3 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Gold Availability Low Stock 0 Expected 3 Balance 0
20:28:11  (Reporting)  Gems Availability Low Stock 0 Expected 3 Balance 0
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 3 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 3 Balance 0
20:28:11  (Reporting)  _IAE_ Baden Global Military Usage: 50 %
20:28:11  (Reporting)  _IAE_ Baden Money Stock 361 Expenses 0 Availability Very High Mil Spend 88 Civ Spend 58
20:28:11  (Reporting)  _IAE_ Baden Capital Stock 547 Expenses 0 Availability Very High Mil Spend 44 Civ Spend 177
20:28:11  (Reporting)  _IAE_ Baden Steel Stock 5 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Baden Coal Stock 27 Expenses 0 Availability Average Mil Spend 4 Civ Spend 4
20:28:11  (Reporting)  _IAE_ Baden Supply Stock 2 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Baden Ammunition Stock 9 Expenses 2 Availability Plentiful Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Baden Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Baden Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Baden Rail Pool Stock 5 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Baden River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Baden Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 45 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Baden Conscripts Stock 100 Expenses 0 Availability Very High Mil Spend 40 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Baden War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Baden Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Baden Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Baden Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Baden Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 14 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Baden Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Baden Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Baden Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Baden Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Baden Minerals Stock 14 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 3
20:28:11  (Reporting)  _IAE_ Baden Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Baden Cereals Stock 11 Expenses 1 Availability Very High Mil Spend 0 Civ Spend 4
20:28:11  (Reporting)  _IAE_ Baden Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Baden Fish Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Baden Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Baden Cattle Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Baden Fruits Stock 7 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Baden Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Baden Preserved Food Stock 6 Expenses 1 Availability High Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Baden Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Baden Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Baden Cotton/Wool Stock 7 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Baden Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Baden Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Baden Wood Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Baden Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Baden Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Baden Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Baden Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Baden Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Baden Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Baden Manufactured Goods Stock 21 Expenses 0 Availability Average Mil Spend 4 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Baden Textile Stock 3 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Baden Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Baden Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Baden Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Baden Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Baden Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Baden Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Baden Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Baden Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Baden Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 79 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 7 ms
20:28:11  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:28:11  (Reporting)  _HAC_ Deleting for dynamism Ammunition in North France Amount 3
20:28:11  (Reporting)  _HAC_ Identify Resources Need Baden 20 resources are needed 0 resources in surplus.
20:28:11  (Reporting)  _HAC_ Delete Trade Baden removing sell transaction of  Wood in area South Germany as country lacks in this good.
20:28:11  (Reporting)  _HAC_ Delete Trade Baden removing sell transaction of  Cattle in area South Germany as country lacks in this good.
20:28:11  (Reporting)  _HAC_ Want to Buy 10 Steel
20:28:11  (Reporting)  _HAC_ Want to Buy 5 Silk
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Opium
20:28:11  (Reporting)  _HAC_ Want to Buy 8 Luxury Goods
20:28:11  (Reporting)  _HAC_ Want to Buy 4 Gold
20:28:11  (Reporting)  _HAC_ Want to Buy 5 Gems
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Automobile
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Aviation
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Supply
20:28:11  (Reporting)  AddNewTrades Baden Added 2 buy request of Supply in area North Italy
20:28:11  (Reporting)  _HAC_ Want to Buy 5 Rice
20:28:11  (Reporting)  _HAC_ Want to Buy 6 Fish
20:28:11  (Reporting)  AddNewTrades Baden Added 2 buy request of Fish in area North Italy
20:28:11  (Reporting)  _HAC_ Want to Buy 5 Tropical Fruits
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Cattle
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Fruits
20:28:11  (Reporting)  AddNewTrades Baden Added 1 buy request of Fruits in area North Italy
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Sugar
20:28:11  (Reporting)  _HAC_ Want to Buy 4 Cotton/Wool
20:28:11  (Reporting)  AddNewTrades Baden Added 2 buy request of Cotton/Wool in area North Italy
20:28:11  (Reporting)  _HAC_ Want to Buy 6 Tea
20:28:11  (Reporting)  _HAC_ Want to Buy 6 Coffee
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Dyes
20:28:11  (Reporting)  Ended HandleAdvancedCommerce 51 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000012 Baden
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 3 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 5 Amount 5
20:28:11  (Reporting)  Money Level 6 Amount 361
20:28:11  (Reporting)  Conscripts Level 6 Amount 100
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 20 ms
20:28:11  (Reporting)  AI Process done in  198 ms
20:28:11  (Reporting)  Processing  1000013 Bavaria
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Bavaria AILevel 3 Kind: 1 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 85
20:28:11  (Reporting)  Resources Levels Bavaria EcoBase 85 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Very High Stock 416 Expected 170 Balance 16
20:28:11  (Reporting)  Capital Availability Very High Stock 560 Expected 255 Balance 103
20:28:11  (Reporting)  Steel Availability Average Stock 6 Expected 26 Balance 5
20:28:11  (Reporting)  Coal Availability Low Stock 14 Expected 34 Balance 0
20:28:11  (Reporting)  Supply Availability Average Stock 6 Expected 2 Balance -2
20:28:11  (Reporting)  Ammunition Availability Very High Stock 8 Expected 2 Balance -2
20:28:11  (Reporting)  Prestige Availability Plentiful Stock 7 Expected 0 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 21 Expected 64 Balance -10
20:28:11  (Reporting)  River Pool Availability Very Low Stock 0 Expected 42 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Very High Stock 131 Expected 42 Balance -2
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 39 Expected 8 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 0 Expected 4 Balance 5
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 22 Expected 4 Balance 4
20:28:11  (Reporting)  Nitrates Availability High Stock 43 Expected 4 Balance 4
20:28:11  (Reporting)  Cereals Availability High Stock 9 Expected 6 Balance 1
20:28:11  (Reporting)  Rice Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 9 Expected 6 Balance 0
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Cattle Availability High Stock 9 Expected 6 Balance 2
20:28:11  (Reporting)  Fruits Availability Average Stock 4 Expected 4 Balance 1
20:28:11  (Reporting)  Sugar Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Low Stock 9 Expected 4 Balance -3
20:28:11  (Reporting)  Cotton/Wool Availability Plentiful Stock 22 Expected 4 Balance 2
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Wood Availability High Stock 2 Expected 4 Balance 2
20:28:11  (Reporting)  Dyes Availability Average Stock 1 Expected 4 Balance 0
20:28:11  (Reporting)  Tobacco Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 6 Balance 0
20:28:11  (Reporting)  Wines Availability Very Low Stock 2 Expected 6 Balance -1
20:28:11  (Reporting)  Chemicals Availability Average Stock 1 Expected 4 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Average Stock 23 Expected 26 Balance 1
20:28:11  (Reporting)  Textile Availability Low Stock 4 Expected 6 Balance -1
20:28:11  (Reporting)  Mechanical Parts Availability Plentiful Stock 56 Expected 4 Balance 7
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 6 Balance 0
20:28:11  (Reporting)  Gold Availability Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Gems Availability Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  _IAE_ Bavaria Global Military Usage: 30 %
20:28:11  (Reporting)  _IAE_ Bavaria Money Stock 416 Expenses 2 Availability Very High Mil Spend 61 Civ Spend 95
20:28:11  (Reporting)  _IAE_ Bavaria Capital Stock 560 Expenses 25 Availability Very High Mil Spend 28 Civ Spend 257
20:28:11  (Reporting)  _IAE_ Bavaria Steel Stock 6 Expenses 0 Availability Average Mil Spend 1 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Bavaria Coal Stock 14 Expenses 2 Availability Low Mil Spend 1 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Bavaria Supply Stock 6 Expenses 2 Availability Average Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bavaria Ammunition Stock 8 Expenses 2 Availability Very High Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bavaria Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bavaria Prestige Stock 7 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Bavaria Rail Pool Stock 21 Expenses 10 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bavaria River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bavaria Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 27 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bavaria Conscripts Stock 131 Expenses 2 Availability Very High Mil Spend 31 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bavaria War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bavaria Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bavaria Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bavaria Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Bavaria Officers Stock 39 Expenses 0 Availability Plentiful Mil Spend 10 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bavaria Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bavaria Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bavaria Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bavaria Iron Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bavaria Minerals Stock 22 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 8
20:28:11  (Reporting)  _IAE_ Bavaria Nitrates Stock 43 Expenses 0 Availability High Mil Spend 0 Civ Spend 20
20:28:11  (Reporting)  _IAE_ Bavaria Cereals Stock 9 Expenses 1 Availability High Mil Spend 0 Civ Spend 4
20:28:11  (Reporting)  _IAE_ Bavaria Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bavaria Fish Stock 9 Expenses 1 Availability Average Mil Spend 0 Civ Spend 3
20:28:11  (Reporting)  _IAE_ Bavaria Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bavaria Cattle Stock 9 Expenses 3 Availability High Mil Spend 0 Civ Spend 4
20:28:11  (Reporting)  _IAE_ Bavaria Fruits Stock 4 Expenses 1 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Bavaria Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bavaria Preserved Food Stock 9 Expenses 3 Availability Low Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Bavaria Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bavaria Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bavaria Cotton/Wool Stock 22 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 14
20:28:11  (Reporting)  _IAE_ Bavaria Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bavaria Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bavaria Wood Stock 2 Expenses 1 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Bavaria Dyes Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bavaria Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bavaria Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bavaria Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bavaria Wines Stock 2 Expenses 1 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bavaria Chemicals Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bavaria Manufactured Goods Stock 23 Expenses 4 Availability Average Mil Spend 2 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Bavaria Textile Stock 4 Expenses 1 Availability Low Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Bavaria Mechanical Parts Stock 56 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 36
20:28:11  (Reporting)  _IAE_ Bavaria Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bavaria Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bavaria Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bavaria Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bavaria Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bavaria Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bavaria Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bavaria Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 90 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 8 ms
20:28:11  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:28:11  (Reporting)  Helper_AlterTaxes (_HAF_) Bavaria Money level is 5 (0 = None, 6 = Plentiful) Levels: Corporate 1 Excise 1 Tariff 1 Census 0 Income 0 Maritime 1 Percentages: Corporate 5 % Excise 33 % Tariff 33 % Census 0 % Income 0 % Maritime 5 %
20:28:11  (Reporting)  Ended HandleAdvancedFinances 8 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000013 Bavaria
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Proposing to 1000019 Hesse-Kassel
20:28:11  (Reporting)  Checking 32 Propose Mutual Passage
20:28:11  (Reporting)  Still checking 32 Propose Mutual Passage
20:28:11  (Reporting)  Item is a Various entry, chance -7
20:28:11  (Reporting)  _HAD_ Send Treaty Bavaria failed sending Propose Mutual Passage toward Hesse-Kassel chance -7
20:28:11  (Reporting)  Proposing to 1000004 Austria
20:28:11  (Reporting)  Proposing to 1000031 Swiss Confederation
20:28:11  (Reporting)  Checking 26 Give Passage Right
20:28:11  (Reporting)  Still checking 26 Give Passage Right
20:28:11  (Reporting)  Item is a Various entry, chance -12
20:28:11  (Reporting)  _HAD_ Send Treaty Bavaria failed sending Give Passage Right toward Swiss Confederation chance -12
20:28:11  (Reporting)  Proposing to 1000012 Baden
20:28:11  (Reporting)  Checking 20 Request Supply Right
20:28:11  (Reporting)  Still checking 20 Request Supply Right
20:28:11  (Reporting)  Item is a Various entry, chance -8
20:28:11  (Reporting)  _HAD_ Send Treaty Bavaria failed sending Request Supply Right toward Baden chance -8
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 15 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 2 Amount 6
20:28:11  (Reporting)  Money Level 6 Amount 416
20:28:11  (Reporting)  Conscripts Level 6 Amount 131
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 24 ms
20:28:11  (Reporting)  AI Process done in  187 ms
20:28:11  (Reporting)  Processing  1000014 Belgium
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Belgium AILevel 3 Kind: 1 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 123
20:28:11  (Reporting)  Resources Levels Belgium EcoBase 123 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Average Stock 278 Expected 246 Balance 27
20:28:11  (Reporting)  Capital Availability Very High Stock 907 Expected 369 Balance 171
20:28:11  (Reporting)  Steel Availability Very High Stock 92 Expected 37 Balance 12
20:28:11  (Reporting)  Coal Availability High Stock 80 Expected 49 Balance 9
20:28:11  (Reporting)  Supply Availability Plentiful Stock 13 Expected 2 Balance 3
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 16 Expected 2 Balance 2
20:28:11  (Reporting)  Prestige Availability Plentiful Stock 402 Expected 0 Balance 2
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 23 Expected 92 Balance -12
20:28:11  (Reporting)  River Pool Availability Very Low Stock 12 Expected 62 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 105 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Average Stock 91 Expected 62 Balance -2
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Very High Stock 29 Expected 12 Balance 0
20:28:11  (Reporting)  Iron Availability Plentiful Stock 2 Expected 6 Balance 17
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 36 Expected 6 Balance 6
20:28:11  (Reporting)  Nitrates Availability High Stock 49 Expected 6 Balance 6
20:28:11  (Reporting)  Cereals Availability High Stock 11 Expected 9 Balance 3
20:28:11  (Reporting)  Rice Availability Average Stock 1 Expected 6 Balance 0
20:28:11  (Reporting)  Fish Availability Very Low Stock 10 Expected 9 Balance -5
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 6 Balance 0
20:28:11  (Reporting)  Cattle Availability High Stock 16 Expected 9 Balance -2
20:28:11  (Reporting)  Fruits Availability Low Stock 14 Expected 6 Balance -5
20:28:11  (Reporting)  Sugar Availability Very High Stock 19 Expected 6 Balance 1
20:28:11  (Reporting)  Preserved Food Availability Plentiful Stock 8 Expected 6 Balance 10
20:28:11  (Reporting)  Cotton/Wool Availability Plentiful Stock 31 Expected 6 Balance -3
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 6 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 0 Expected 6 Balance 0
20:28:11  (Reporting)  Wood Availability High Stock 3 Expected 6 Balance 4
20:28:11  (Reporting)  Dyes Availability Very Low Stock 5 Expected 6 Balance -5
20:28:11  (Reporting)  Tobacco Availability Average Stock 0 Expected 6 Balance 0
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 9 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 1 Expected 9 Balance 0
20:28:11  (Reporting)  Chemicals Availability Average Stock 6 Expected 6 Balance -1
20:28:11  (Reporting)  Manufactured Goods Availability Average Stock 16 Expected 37 Balance 7
20:28:11  (Reporting)  Textile Availability Plentiful Stock 10 Expected 9 Balance 12
20:28:11  (Reporting)  Mechanical Parts Availability Plentiful Stock 49 Expected 6 Balance 9
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 6 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 0 Expected 6 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 6 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Average Stock 10 Expected 9 Balance 1
20:28:11  (Reporting)  Gold Availability Low Stock 0 Expected 6 Balance 0
20:28:11  (Reporting)  Gems Availability Low Stock 0 Expected 6 Balance 0
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 6 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 6 Balance 0
20:28:11  (Reporting)  _IAE_ Belgium Global Military Usage: 45 %
20:28:11  (Reporting)  _IAE_ Belgium Money Stock 278 Expenses 5 Availability Average Mil Spend 39 Civ Spend 32
20:28:11  (Reporting)  _IAE_ Belgium Capital Stock 907 Expenses 0 Availability Very High Mil Spend 73 Civ Spend 356
20:28:11  (Reporting)  _IAE_ Belgium Steel Stock 92 Expenses 0 Availability Very High Mil Spend 23 Civ Spend 15
20:28:11  (Reporting)  _IAE_ Belgium Coal Stock 80 Expenses 3 Availability High Mil Spend 12 Civ Spend 15
20:28:11  (Reporting)  _IAE_ Belgium Supply Stock 13 Expenses 3 Availability Plentiful Mil Spend 4 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Belgium Ammunition Stock 16 Expenses 4 Availability Plentiful Mil Spend 5 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Belgium Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Belgium Prestige Stock 402 Expenses 0 Availability Plentiful Mil Spend 82 Civ Spend 100
20:28:11  (Reporting)  _IAE_ Belgium Rail Pool Stock 23 Expenses 12 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Belgium River Pool Stock 12 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Belgium Morale Stock 105 Expenses 0 Availability Plentiful Mil Spend 42 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Belgium Conscripts Stock 91 Expenses 2 Availability Average Mil Spend 20 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Belgium War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Belgium Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Belgium Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Belgium Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Belgium Officers Stock 29 Expenses 0 Availability Very High Mil Spend 10 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Belgium Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Belgium Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Belgium Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Belgium Iron Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Belgium Minerals Stock 36 Expenses 0 Availability Plentiful Mil Spend 8 Civ Spend 10
20:28:11  (Reporting)  _IAE_ Belgium Nitrates Stock 49 Expenses 0 Availability High Mil Spend 0 Civ Spend 19
20:28:11  (Reporting)  _IAE_ Belgium Cereals Stock 11 Expenses 7 Availability High Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Belgium Rice Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Belgium Fish Stock 10 Expenses 6 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Belgium Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Belgium Cattle Stock 16 Expenses 8 Availability High Mil Spend 0 Civ Spend 3
20:28:11  (Reporting)  _IAE_ Belgium Fruits Stock 14 Expenses 7 Availability Low Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Belgium Sugar Stock 19 Expenses 4 Availability Very High Mil Spend 0 Civ Spend 7
20:28:11  (Reporting)  _IAE_ Belgium Preserved Food Stock 8 Expenses 2 Availability Plentiful Mil Spend 0 Civ Spend 6
20:28:11  (Reporting)  _IAE_ Belgium Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Belgium Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Belgium Cotton/Wool Stock 31 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 15
20:28:11  (Reporting)  _IAE_ Belgium Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Belgium Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Belgium Wood Stock 3 Expenses 1 Availability High Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Belgium Dyes Stock 5 Expenses 1 Availability Very Low Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Belgium Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Belgium Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Belgium Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Belgium Wines Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Belgium Chemicals Stock 6 Expenses 1 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Belgium Manufactured Goods Stock 16 Expenses 4 Availability Average Mil Spend 3 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Belgium Textile Stock 10 Expenses 2 Availability Plentiful Mil Spend 0 Civ Spend 8
20:28:11  (Reporting)  _IAE_ Belgium Mechanical Parts Stock 49 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 26
20:28:11  (Reporting)  _IAE_ Belgium Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Belgium Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Belgium Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Belgium Luxury Goods Stock 10 Expenses 4 Availability Average Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Belgium Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Belgium Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Belgium Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Belgium Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 104 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  RPL Buying a replacement for BEL Supply Train
20:28:11  (Reporting)  Ended BuildReplacements 9 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000014 Belgium
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 2 ms
20:28:11  (Reporting)  Entering HandleAdvancedStructures (_HAS_)
20:28:11  (Reporting)  IdentifyProductionStrucsBuild 
20:28:11  (Reporting)  Ended HandleAdvancedStructures 36 ms
20:28:11  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:28:11  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 22 Colonial Merchants has 10 % to be played in 699 Mocamedes
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played, chance failed
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 3 Geographic Society Expedition not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 50 target region was 659 Kananga
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 5 Prospecting Expedition not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 40 target region was 680 Kigali
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 10 target region was 701 Ondjiva
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 17 Local Chief - Treaty not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 50 target region was 734 Gweru
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 17 Local Chief - Treaty not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 50 target region was 658 Nsheng
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 160 target region was 100 Vlaandern
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 17 Local Chief - Treaty not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 50 target region was 646 Baramo
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 50 target region was 662 Munza
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 50 target region was 733 Mutare
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 3 Geographic Society Expedition not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 320 target region was 101 Wallonie
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 13 Gunboat Diplomacy not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 50 target region was 734 Gweru
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 17 Local Chief - Treaty not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 200 target region was 656 Kinshassa
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 10 target region was 679 Mbarara
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 37 Take Over Customs not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 50 target region was 736 Maswingo
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 4 Anthropological Expedition not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 50 target region was 731 Hwange
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 320 target region was 101 Wallonie
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 17 Local Chief - Treaty not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 200 target region was 732 Harare
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 38 Rail Concessions not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 50 target region was 733 Mutare
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 320 target region was 101 Wallonie
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 17 Local Chief - Treaty not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 320 target region was 101 Wallonie
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 40 target region was 678 Entebbe
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 320 target region was 101 Wallonie
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 50 target region was 657 Kumbana
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 200 target region was 656 Kinshassa
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 50 target region was 658 Nsheng
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 13 Gunboat Diplomacy not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 50 target region was 649 Uuira
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 3 Geographic Society Expedition not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 200 target region was 656 Kinshassa
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 50 target region was 659 Kananga
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 3 Geographic Society Expedition not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 10 target region was 697 Cuanza
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 50 target region was 707 Kasempa
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 17 Local Chief - Treaty not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 40 target region was 678 Entebbe
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 17 Local Chief - Treaty not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 50 target region was 710 Kabwe
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 50 target region was 660 Lusambo
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 200 target region was 656 Kinshassa
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 17 Local Chief - Treaty not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 200 target region was 656 Kinshassa
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 50 target region was 658 Nsheng
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 320 target region was 101 Wallonie
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 60 target region was 102 Luxemburg
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 320 target region was 101 Wallonie
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 50 target region was 731 Hwange
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 17 Local Chief - Treaty not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 200 target region was 656 Kinshassa
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 50 target region was 646 Baramo
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 17 Local Chief - Treaty not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 200 target region was 732 Harare
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 50 target region was 659 Kananga
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 50 target region was 657 Kumbana
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 38 Rail Concessions not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 50 target region was 736 Maswingo
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 38 Rail Concessions not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 50 target region was 733 Mutare
20:28:11  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 21 Send Missionary has 10 % to be played in 695 Mbanza
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played, chance failed
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 320 target region was 101 Wallonie
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 50 target region was 658 Nsheng
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 50 target region was 713 Chipata
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 50 target region was 708 Mongu
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 200 target region was 732 Harare
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 10 target region was 706 Saurimo
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 38 Rail Concessions not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 200 target region was 732 Harare
20:28:11  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 21 Send Missionary has 10 % to be played in 699 Mocamedes
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played, chance failed
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 320 target region was 101 Wallonie
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 5 Prospecting Expedition not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 50 target region was 662 Munza
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 2 Natural Society Expedition not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 200 target region was 656 Kinshassa
20:28:11  (Reporting)  Ended HandleRegionsDecisions 439 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 92
20:28:11  (Reporting)  Money Level 5 Amount 275
20:28:11  (Reporting)  Conscripts Level 6 Amount 90
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 30 ms
20:28:11  (Reporting)  AI Process done in  669 ms
20:28:11  (Reporting)  Processing  1000015 Denmark
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Denmark AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 22
20:28:11  (Reporting)  Resources Levels Denmark EcoBase 22 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability High Stock 85 Expected 44 Balance -2
20:28:11  (Reporting)  Capital Availability Very High Stock 167 Expected 66 Balance 0
20:28:11  (Reporting)  Steel Availability Average Stock 6 Expected 7 Balance 0
20:28:11  (Reporting)  Coal Availability Low Stock 7 Expected 9 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Inflation Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Prestige Availability Plentiful Stock 263 Expected 0 Balance 1
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 16 Balance 0
20:28:11  (Reporting)  River Pool Availability Average Stock 16 Expected 11 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 142 Expected 11 Balance -1
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 12 Expected 2 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 12 Expected 1 Balance 0
20:28:11  (Reporting)  Nitrates Availability High Stock 2 Expected 1 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 19 Expected 2 Balance 6
20:28:11  (Reporting)  Rice Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Fish Availability Plentiful Stock 18 Expected 2 Balance 8
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Cattle Availability Plentiful Stock 32 Expected 2 Balance 5
20:28:11  (Reporting)  Fruits Availability Average Stock 2 Expected 1 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 2 Expected 1 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Plentiful Stock 7 Expected 1 Balance -1
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 5 Expected 1 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Dyes Availability Average Stock 2 Expected 1 Balance 0
20:28:11  (Reporting)  Tobacco Availability Average Stock 3 Expected 1 Balance 0
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Chemicals Availability Average Stock 2 Expected 1 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability High Stock 3 Expected 7 Balance 6
20:28:11  (Reporting)  Textile Availability Plentiful Stock 5 Expected 2 Balance 2
20:28:11  (Reporting)  Mechanical Parts Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Gold Availability Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Gems Availability Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  _IAE_ Denmark Global Military Usage: 50 %
20:28:11  (Reporting)  _IAE_ Denmark Money Stock 85 Expenses 12 Availability High Mil Spend 14 Civ Spend 9
20:28:11  (Reporting)  _IAE_ Denmark Capital Stock 167 Expenses 4 Availability Very High Mil Spend 14 Civ Spend 56
20:28:11  (Reporting)  _IAE_ Denmark Steel Stock 6 Expenses 0 Availability Average Mil Spend 1 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Denmark Coal Stock 7 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Denmark Supply Stock 0 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Denmark Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Denmark Inflation Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Denmark Prestige Stock 263 Expenses 0 Availability Plentiful Mil Spend 59 Civ Spend 59
20:28:11  (Reporting)  _IAE_ Denmark Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Denmark River Pool Stock 16 Expenses 0 Availability Average Mil Spend 2 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Denmark Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 45 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Denmark Conscripts Stock 142 Expenses 1 Availability Plentiful Mil Spend 64 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Denmark War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Denmark Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Denmark Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Denmark Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Denmark Officers Stock 12 Expenses 0 Availability Plentiful Mil Spend 6 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Denmark Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Denmark Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Denmark Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Denmark Iron Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Denmark Minerals Stock 12 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 3
20:28:11  (Reporting)  _IAE_ Denmark Nitrates Stock 2 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Denmark Cereals Stock 19 Expenses 0 Availability Average Mil Spend 0 Civ Spend 6
20:28:11  (Reporting)  _IAE_ Denmark Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Denmark Fish Stock 18 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 10
20:28:11  (Reporting)  _IAE_ Denmark Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Denmark Cattle Stock 32 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 15
20:28:11  (Reporting)  _IAE_ Denmark Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Denmark Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Denmark Preserved Food Stock 7 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Denmark Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Denmark Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Denmark Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Denmark Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Denmark Coffee Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Denmark Wood Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Denmark Dyes Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Denmark Tobacco Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Denmark Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Denmark Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Denmark Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Denmark Chemicals Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Denmark Manufactured Goods Stock 3 Expenses 1 Availability High Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Denmark Textile Stock 5 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Denmark Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Denmark Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Denmark Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Denmark Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Denmark Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Denmark Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Denmark Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Denmark Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Denmark Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 111 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 9 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000015 Denmark
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 4 Amount 6
20:28:11  (Reporting)  Money Level 3 Amount 85
20:28:11  (Reporting)  Conscripts Level 6 Amount 142
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 29 ms
20:28:11  (Reporting)  AI Process done in  197 ms
20:28:11  (Reporting)  Processing  1000016 Greece
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Greece AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 2
20:28:11  (Reporting)  Resources Levels Greece EcoBase 2 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 222 Expected 4 Balance 6
20:28:11  (Reporting)  Capital Availability Plentiful Stock 94 Expected 6 Balance -2
20:28:11  (Reporting)  Steel Availability Very Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Coal Availability Plentiful Stock 5 Expected 1 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Inflation Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  River Pool Availability Very High Stock 3 Expected 1 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 264 Expected 1 Balance -1
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 13 Expected 0 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Nitrates Availability High Stock 14 Expected 0 Balance 2
20:28:11  (Reporting)  Cereals Availability Very High Stock 3 Expected 0 Balance -1
20:28:11  (Reporting)  Fish Availability Average Stock 7 Expected 0 Balance 2
20:28:11  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 17 Expected 0 Balance 3
20:28:11  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability High Stock 2 Expected 1 Balance 0
20:28:11  (Reporting)  _IAE_ Greece Global Military Usage: 40 %
20:28:11  (Reporting)  _IAE_ Greece Money Stock 222 Expenses 2 Availability Plentiful Mil Spend 48 Civ Spend 48
20:28:11  (Reporting)  _IAE_ Greece Capital Stock 94 Expenses 13 Availability Plentiful Mil Spend 6 Civ Spend 35
20:28:11  (Reporting)  _IAE_ Greece Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Greece Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Greece Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Greece Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Greece Inflation Stock 3 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Greece Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Greece Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Greece River Pool Stock 3 Expenses 0 Availability Very High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Greece Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 36 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Greece Conscripts Stock 264 Expenses 1 Availability Plentiful Mil Spend 95 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Greece War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Greece Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Greece Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Greece Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Greece Officers Stock 13 Expenses 0 Availability Plentiful Mil Spend 5 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Greece Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Greece Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Greece Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Greece Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Greece Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Greece Nitrates Stock 14 Expenses 0 Availability High Mil Spend 0 Civ Spend 6
20:28:11  (Reporting)  _IAE_ Greece Cereals Stock 3 Expenses 1 Availability Very High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Greece Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Greece Fish Stock 7 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Greece Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Greece Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Greece Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Greece Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Greece Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Greece Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Greece Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Greece Cotton/Wool Stock 17 Expenses 0 Availability Average Mil Spend 0 Civ Spend 5
20:28:11  (Reporting)  _IAE_ Greece Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Greece Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Greece Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Greece Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Greece Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Greece Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Greece Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Greece Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Greece Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Greece Manufactured Goods Stock 2 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Greece Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Greece Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Greece Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Greece Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Greece Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Greece Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Greece Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Greece Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Greece Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Greece Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 91 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 8 ms
20:28:11  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:28:11  (Reporting)  _HAC_ Identify Resources Need Greece 1 resources are needed 11 resources in surplus.
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Steel
20:28:11  (Reporting)  AddNewTrades Greece Added 1 buy request of Steel in area Cheasapeake
20:28:11  (Reporting)  Ended HandleAdvancedCommerce 10 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000016 Greece
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 0 Amount 0
20:28:11  (Reporting)  Money Level 4 Amount 222
20:28:11  (Reporting)  Conscripts Level 6 Amount 264
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 29 ms
20:28:11  (Reporting)  AI Process done in  177 ms
20:28:11  (Reporting)  Processing  1000017 Hannover
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Hannover AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 25
20:28:11  (Reporting)  Resources Levels Hannover EcoBase 25 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Very High Stock 139 Expected 50 Balance 9
20:28:11  (Reporting)  Capital Availability High Stock 168 Expected 75 Balance -5
20:28:11  (Reporting)  Steel Availability Very High Stock 16 Expected 8 Balance 5
20:28:11  (Reporting)  Coal Availability Average Stock 8 Expected 10 Balance 2
20:28:11  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Inflation Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Prestige Availability Plentiful Stock 7 Expected 0 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Low Stock 13 Expected 19 Balance 0
20:28:11  (Reporting)  River Pool Availability Low Stock 9 Expected 12 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 121 Expected 12 Balance -1
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability High Stock 4 Expected 2 Balance 0
20:28:11  (Reporting)  Iron Availability Plentiful Stock 15 Expected 1 Balance -4
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 10 Expected 1 Balance -2
20:28:11  (Reporting)  Nitrates Availability High Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Cereals Availability High Stock 2 Expected 2 Balance 1
20:28:11  (Reporting)  Rice Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Fish Availability Plentiful Stock 2 Expected 2 Balance 4
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 1 Expected 2 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 1 Expected 1 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 1 Balance 0
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Dyes Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Tobacco Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Chemicals Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability High Stock 6 Expected 8 Balance 4
20:28:11  (Reporting)  Textile Availability Low Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Mechanical Parts Availability Plentiful Stock 17 Expected 1 Balance 9
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Gold Availability Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Gems Availability Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  _IAE_ Hannover Global Military Usage: 50 %
20:28:11  (Reporting)  _IAE_ Hannover Money Stock 139 Expenses 1 Availability Very High Mil Spend 34 Civ Spend 23
20:28:11  (Reporting)  _IAE_ Hannover Capital Stock 168 Expenses 36 Availability High Mil Spend 8 Civ Spend 34
20:28:11  (Reporting)  _IAE_ Hannover Steel Stock 16 Expenses 0 Availability Very High Mil Spend 5 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Hannover Coal Stock 8 Expenses 6 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hannover Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hannover Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hannover Inflation Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Hannover Prestige Stock 7 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Hannover Rail Pool Stock 13 Expenses 0 Availability Low Mil Spend 1 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Hannover River Pool Stock 9 Expenses 0 Availability Low Mil Spend 1 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Hannover Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 45 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hannover Conscripts Stock 121 Expenses 1 Availability Plentiful Mil Spend 54 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hannover War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hannover Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hannover Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hannover Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hannover Officers Stock 4 Expenses 0 Availability High Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hannover Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hannover Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hannover Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hannover Iron Stock 15 Expenses 4 Availability Plentiful Mil Spend 0 Civ Spend 4
20:28:11  (Reporting)  _IAE_ Hannover Minerals Stock 10 Expenses 2 Availability Plentiful Mil Spend 2 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Hannover Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hannover Cereals Stock 2 Expenses 1 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hannover Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hannover Fish Stock 2 Expenses 2 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Hannover Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hannover Cattle Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hannover Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hannover Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hannover Preserved Food Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hannover Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hannover Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hannover Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hannover Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hannover Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hannover Wood Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hannover Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hannover Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hannover Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hannover Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hannover Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hannover Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hannover Manufactured Goods Stock 6 Expenses 1 Availability High Mil Spend 2 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Hannover Textile Stock 3 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hannover Mechanical Parts Stock 17 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 9
20:28:11  (Reporting)  _IAE_ Hannover Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hannover Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hannover Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hannover Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hannover Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hannover Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hannover Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hannover Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 126 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 8 ms
20:28:11  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:28:11  (Reporting)  Helper_AlterTaxes (_HAF_) Hannover Money level is 5 (0 = None, 6 = Plentiful) Levels: Corporate 1 Excise 1 Tariff 1 Census 0 Income 0 Maritime 1 Percentages: Corporate 5 % Excise 30 % Tariff 30 % Census 0 % Income 0 % Maritime 6 %
20:28:11  (Reporting)  Ended HandleAdvancedFinances 5 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000017 Hannover
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Proposing to 1000020 Netherlands
20:28:11  (Reporting)  Checking 0 Propose State Visit
20:28:11  (Reporting)  Still checking 0 Propose State Visit
20:28:11  (Reporting)  Item is a Various entry, chance 8
20:28:11  (Reporting)  _HAD_ Send Treaty Hannover failed sending Propose State Visit toward Netherlands chance 8
20:28:11  (Reporting)  Proposing to 1000027 Saxony
20:28:11  (Reporting)  Checking 0 Propose State Visit
20:28:11  (Reporting)  Still checking 0 Propose State Visit
20:28:11  (Reporting)  Item is a Various entry, chance 8
20:28:11  (Reporting)  _HAD_ Send Treaty Hannover failed sending Propose State Visit toward Saxony chance 8
20:28:11  (Reporting)  Proposing to 1000003 Prussia
20:28:11  (Reporting)  Checking 32 Propose Mutual Passage
20:28:11  (Reporting)  Still checking 32 Propose Mutual Passage
20:28:11  (Reporting)  Item is a Various entry, chance -8
20:28:11  (Reporting)  _HAD_ Send Treaty Hannover failed sending Propose Mutual Passage toward Prussia chance -8
20:28:11  (Reporting)  Proposing to 1000019 Hesse-Kassel
20:28:11  (Reporting)  Checking 43 Propose Commercial Agreement
20:28:11  (Reporting)  Still checking 43 Propose Commercial Agreement
20:28:11  (Reporting)  Item is a Various entry, chance 2
20:28:11  (Reporting)  _HAD_ Send Treaty Hannover failed sending Propose Commercial Agreement toward Hesse-Kassel chance 2
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 18 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 4 Amount 16
20:28:11  (Reporting)  Money Level 3 Amount 139
20:28:11  (Reporting)  Conscripts Level 6 Amount 121
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  _BNU Buying Unit Militia Brigade Family ID Militia Area Northern Germany
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 1 47 ms
20:28:11  (Reporting)  AI Process done in  243 ms
20:28:11  (Reporting)  Processing  1000018 Hesse-Darmstadt
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Hesse-Darmstadt AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 8
20:28:11  (Reporting)  Resources Levels Hesse-Darmstadt EcoBase 8 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 179 Expected 16 Balance 10
20:28:11  (Reporting)  Capital Availability Plentiful Stock 127 Expected 24 Balance 27
20:28:11  (Reporting)  Steel Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Coal Availability High Stock 6 Expected 3 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Inflation Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Prestige Availability Plentiful Stock 7 Expected 0 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Average Stock 6 Expected 6 Balance 0
20:28:11  (Reporting)  River Pool Availability Very Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 168 Expected 4 Balance -1
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Average Stock 1 Expected 1 Balance 0
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 2 Expected 1 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 2 Expected 1 Balance 0
20:28:11  (Reporting)  Cattle Availability Plentiful Stock 28 Expected 1 Balance 4
20:28:11  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Very Low Stock 1 Expected 0 Balance -1
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Plentiful Stock 17 Expected 2 Balance 3
20:28:11  (Reporting)  Textile Availability Low Stock 1 Expected 1 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Global Military Usage: 50 %
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Money Stock 179 Expenses 0 Availability Plentiful Mil Spend 50 Civ Spend 33
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Capital Stock 127 Expenses 0 Availability Plentiful Mil Spend 13 Civ Spend 50
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Coal Stock 6 Expenses 0 Availability High Mil Spend 1 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Inflation Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Prestige Stock 7 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Rail Pool Stock 6 Expenses 0 Availability Average Mil Spend 1 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 45 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Conscripts Stock 168 Expenses 1 Availability Plentiful Mil Spend 75 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Officers Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Iron Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Cereals Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Fish Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Cattle Stock 28 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 13
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Preserved Food Stock 1 Expenses 1 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Manufactured Goods Stock 17 Expenses 1 Availability Plentiful Mil Spend 5 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Textile Stock 1 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Darmstadt Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 77 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 8 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000018 Hesse-Darmstadt
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering HandleAdvancedStructures (_HAS_)
20:28:11  (Reporting)  IdentifyProductionStrucsBuild 
20:28:11  (Reporting)  Ended HandleAdvancedStructures 21 ms
20:28:11  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 0 Amount 0
20:28:11  (Reporting)  Money Level 4 Amount 179
20:28:11  (Reporting)  Conscripts Level 6 Amount 168
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 28 ms
20:28:11  (Reporting)  AI Process done in  180 ms
20:28:11  (Reporting)  Processing  1000019 Hesse-Kassel
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Hesse-Kassel AILevel 3 Kind: 1 Dormant NO Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
20:28:11  (Reporting)  Theater: 372 Theater_Germany AggroCoeff from script: 100 OwnPow Land: 2778 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:28:11  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 36 > 61
20:28:11  (Reporting)  _FIT_ Ended AIInitTheaters 1190 ms
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 56
20:28:11  (Reporting)  Resources Levels Hesse-Kassel EcoBase 56 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Very High Stock 357 Expected 112 Balance 8
20:28:11  (Reporting)  Capital Availability Low Stock 120 Expected 168 Balance 0
20:28:11  (Reporting)  Steel Availability Very Low Stock 5 Expected 17 Balance 0
20:28:11  (Reporting)  Coal Availability Average Stock 25 Expected 22 Balance 6
20:28:11  (Reporting)  Supply Availability Average Stock 3 Expected 1 Balance -1
20:28:11  (Reporting)  Ammunition Availability Very High Stock 6 Expected 1 Balance -2
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 42 Balance 0
20:28:11  (Reporting)  River Pool Availability Very Low Stock 0 Expected 28 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 100 Expected 28 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 1 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 30 Expected 6 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 0 Expected 3 Balance 0
20:28:11  (Reporting)  Minerals Availability Very High Stock 9 Expected 3 Balance 0
20:28:11  (Reporting)  Nitrates Availability High Stock 5 Expected 3 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 15 Expected 4 Balance 1
20:28:11  (Reporting)  Rice Availability Average Stock 0 Expected 3 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 8 Expected 4 Balance 0
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 3 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 12 Expected 4 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 7 Expected 3 Balance 1
20:28:11  (Reporting)  Sugar Availability Average Stock 0 Expected 3 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 11 Expected 3 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 13 Expected 3 Balance 1
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 3 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 0 Expected 3 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 10 Expected 3 Balance 0
20:28:11  (Reporting)  Dyes Availability Average Stock 3 Expected 3 Balance 0
20:28:11  (Reporting)  Tobacco Availability Average Stock 0 Expected 3 Balance 0
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Chemicals Availability Average Stock 3 Expected 3 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability High Stock 32 Expected 17 Balance 3
20:28:11  (Reporting)  Textile Availability Low Stock 12 Expected 4 Balance 0
20:28:11  (Reporting)  Mechanical Parts Availability Average Stock 0 Expected 3 Balance 0
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 3 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 4 Expected 3 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 3 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Gold Availability Low Stock 0 Expected 3 Balance 0
20:28:11  (Reporting)  Gems Availability Low Stock 0 Expected 3 Balance 0
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 3 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 3 Balance 0
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Global Military Usage: 50 %
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Money Stock 357 Expenses 0 Availability Very High Mil Spend 87 Civ Spend 58
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Capital Stock 120 Expenses 8 Availability Low Mil Spend 4 Civ Spend 15
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Steel Stock 5 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Coal Stock 25 Expenses 0 Availability Average Mil Spend 4 Civ Spend 4
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Supply Stock 3 Expenses 1 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Ammunition Stock 6 Expenses 2 Availability Very High Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Kassel River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 45 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Conscripts Stock 100 Expenses 0 Availability Plentiful Mil Spend 45 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Kassel War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Diplomat Stock 1 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 14 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Iron Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Minerals Stock 9 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Cereals Stock 15 Expenses 0 Availability Average Mil Spend 0 Civ Spend 4
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Fish Stock 8 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Cattle Stock 12 Expenses 0 Availability Average Mil Spend 0 Civ Spend 3
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Fruits Stock 7 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Preserved Food Stock 11 Expenses 0 Availability Average Mil Spend 0 Civ Spend 3
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Cotton/Wool Stock 13 Expenses 0 Availability Average Mil Spend 0 Civ Spend 3
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Manufactured Goods Stock 32 Expenses 0 Availability High Mil Spend 7 Civ Spend 3
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Textile Stock 12 Expenses 0 Availability Low Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Silk Stock 4 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hesse-Kassel Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 407 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Theater Prevalences Theater_Germany Ordered Value: 3320
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Theater 372 Theater_Germany (Land)
20:28:11  (Reporting)  Making Land Theater Map: Theater_Germany Overall power(self): 2778 Overall power (enemies): 0 Ratio: 5.00
20:28:11  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:28:11  (Reporting)  Making Naval Values Map: 372 Germany LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)  Commiting Naval Values Map: 372 Germany LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Land Theaters Special Regions ***
20:28:11  (Reporting)  Theater 372 Theater_Germany HQReg: 127 Hessen-Kassel Max pick: Hessen-Kassel Max need: Hessen-Kassel Max Val: Hessen-Kassel Naval Gathering: 136 Westpreussen
20:28:11  (Reporting)   
20:28:11  (Reporting)  Final Gather Region for  372 Germany : 127 Hessen-Kassel
20:28:11  (Reporting)   
20:28:11  (Reporting)  Ended InitAndDumpData Hesse-Kassel 722 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 9 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000019 Hesse-Kassel
20:28:11  (Reporting)  Checking Propose State Visit sent by 1000003 Prussia rels 33
20:28:11  (Reporting)  Item is *not* a peace treaty and AcceptChance is  78 %
20:28:11  (Reporting)  Modified Chance after bias vs nation 78 % rolled 82
20:28:11  (Reporting)  Refused!
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 7 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 5 Amount 5
20:28:11  (Reporting)  Money Level 6 Amount 357
20:28:11  (Reporting)  Conscripts Level 6 Amount 100
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 22 ms
20:28:11  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
20:28:11  (Reporting)  Ended ManageFleetsComposition 31 ms
20:28:11  (Reporting)  Entering LockFixedGroups (_LFG_)
20:28:11  (Reporting)  Ended LockFixedGroups 0 ms
20:28:11  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:28:11  (Reporting)  Ended SplitStaticUnits 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Theaters algorithms 372 Theater_Germany ***
20:28:11  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:28:11  (Reporting)  Ended PrivilegedCombine 0 ms
20:28:11  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:28:11  (Reporting)  Ended DefendCapitalRegion 0 ms
20:28:11  (Reporting)  Entering SplitGroups (_SPG_)
20:28:11  (Reporting)  _SPG_ Large Force Segment 1017349 Truppe, 127 Hessen-Kassel, Pow:29, Count: 1(l 0/L 1/S 0) created
20:28:11  (Reporting)  Ended SplitGroups 23 ms
20:28:11  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:28:11  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:28:11  (Reporting)  Detach Damaged Units (_DDU_)
20:28:11  (Reporting)  Ended Damaged Units 0 ms
20:28:11  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:28:11  (Reporting)  Ended GarrisonObjectives 0 ms
20:28:11  (Reporting)  Entering Checking Leaders (_CLD_)
20:28:11  (Reporting)  Ended Check Leaders 0 ms
20:28:11  (Reporting)  Entering Make Superior Group (_MSG_)
20:28:11  (Reporting)  Ended Make Superior Group 1 ms
20:28:11  (Reporting)  Start of AI Check for Land Resupply
20:28:11  (Reporting)  Ended CheckForLandResupply 1 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Entering KeepPosition (_KPP_)
20:28:11  (Reporting)  Ended KeepPosition 0 ms
20:28:11  (Reporting)  Entering Reinforce Front (_RFF_)
20:28:11  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:28:11  (Reporting)   
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Pre Iterations algorithms, Extended Theater 372 Theater_Germany ***
20:28:11  (Reporting)  Entering DistantGarrison (_DGA_)
20:28:11  (Reporting)  Ended DistantGarrison 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  All theaters prepared, AllOwnPowLand: 2778 AllOppPowLand: 0 AllOwnPowNav: 0 AllOppPowNav 0
20:28:11  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
20:28:11  (Reporting)   
20:28:11  (Reporting)  *** Starting process on extended theater 372 Theater_Germany Owned armies (extended): 2 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:28:11  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:28:11  (Reporting)  1017349 Kurhess.-Kav.-Brigade (Pow.29)
20:28:11  (Reporting)  1009695 Kurhessische Armee (Pow.161)
20:28:11  (Reporting)   
20:28:11  (Reporting)  Secondary Region 127 Hessen-Kassel Pick 100 has enough garrison (Value: 0) - evaluation skipped
20:28:11  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 33 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  ############ Starting ApplyAgenda:  Hesse-Kassel  ############
20:28:11  (Reporting)   
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop I - post iteration missions
20:28:11  (Reporting)  *** Theater:  Theater_Germany (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Arties (_RCA_)
20:28:11  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Arties
20:28:11  (Reporting)   
20:28:11  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:28:11  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:28:11  (Reporting)  Ended Receive Supplies
20:28:11  (Reporting)  Entering GatherGarrisons (_GTG_)
20:28:11  (Reporting)  Ended GatherGarrisons 0 ms
20:28:11  (Reporting)  Entering Collect Leaders (_COD_)
20:28:11  (Reporting)  Ended Collect Leaders 0 ms
20:28:11  (Reporting)  Entering RemoveWeakInterests (_RWI_)
20:28:11  (Reporting)  Ended RemoveWeakInterests 0 ms
20:28:11  (Reporting)  Entering AddTheaterGoal (_ATG_)
20:28:11  (Reporting)  Ended AddTheaterGoal 0 ms
20:28:11  (Reporting)  
20:28:11  (Reporting)  Loop II - agendas clean up and processing
20:28:11  (Reporting)  *** Theater:  Theater_Germany (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:28:11  (Reporting)   
20:28:11  (Reporting)  1009695 Kurhessische Armee is doing nothing in Hessen-Kassel  Power: 161  HealthPerc: 100
20:28:11  (Reporting)   
20:28:11  (Reporting)  1017349 Kurhess.-Kav.-Brigade is doing nothing in Hessen-Kassel  Power: 29  HealthPerc: 100
20:28:11  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:28:11  (Reporting)  Ended SplitStaticUnits 0 ms
20:28:11  (Reporting)  Entering PromoteLeaders (_PRL_)
20:28:11  (Reporting)  Ended PromoteLeaders 0 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  ApplyAgenda AutoMerge
20:28:11  (Reporting)  AI Process done in  2751 ms
20:28:11  (Reporting)  Processing  1000020 Netherlands
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Netherlands AILevel 3 Kind: 1 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 135
20:28:11  (Reporting)  Resources Levels Netherlands EcoBase 135 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Average Stock 274 Expected 270 Balance 22
20:28:11  (Reporting)  Capital Availability Very High Stock 979 Expected 405 Balance 138
20:28:11  (Reporting)  Steel Availability High Stock 56 Expected 40 Balance 6
20:28:11  (Reporting)  Coal Availability Average Stock 69 Expected 54 Balance -1
20:28:11  (Reporting)  Supply Availability Plentiful Stock 35 Expected 3 Balance 2
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 25 Expected 3 Balance 1
20:28:11  (Reporting)  Prestige Availability Plentiful Stock 446 Expected 0 Balance 4
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 21 Expected 101 Balance -11
20:28:11  (Reporting)  River Pool Availability Low Stock 50 Expected 68 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Average Stock 90 Expected 68 Balance -2
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability High Stock 27 Expected 14 Balance 0
20:28:11  (Reporting)  Iron Availability Average Stock 22 Expected 7 Balance -10
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 34 Expected 7 Balance -6
20:28:11  (Reporting)  Nitrates Availability Very High Stock 18 Expected 7 Balance -1
20:28:11  (Reporting)  Cereals Availability Low Stock 14 Expected 9 Balance -5
20:28:11  (Reporting)  Rice Availability High Stock 5 Expected 7 Balance 2
20:28:11  (Reporting)  Fish Availability Average Stock 8 Expected 9 Balance 2
20:28:11  (Reporting)  Tropical Fruits Availability Very Low Stock 5 Expected 7 Balance -3
20:28:11  (Reporting)  Cattle Availability Very High Stock 19 Expected 9 Balance 2
20:28:11  (Reporting)  Fruits Availability Low Stock 5 Expected 7 Balance -1
20:28:11  (Reporting)  Sugar Availability Average Stock 9 Expected 7 Balance -1
20:28:11  (Reporting)  Preserved Food Availability Plentiful Stock 9 Expected 7 Balance 8
20:28:11  (Reporting)  Cotton/Wool Availability Plentiful Stock 34 Expected 7 Balance -6
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 7 Balance 0
20:28:11  (Reporting)  Coffee Availability Very Low Stock 6 Expected 7 Balance -3
20:28:11  (Reporting)  Wood Availability Average Stock 6 Expected 7 Balance 0
20:28:11  (Reporting)  Dyes Availability Plentiful Stock 36 Expected 7 Balance 6
20:28:11  (Reporting)  Tobacco Availability Very Low Stock 4 Expected 7 Balance -2
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 9 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 1 Expected 9 Balance 0
20:28:11  (Reporting)  Chemicals Availability Low Stock 4 Expected 7 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Average Stock 49 Expected 40 Balance 6
20:28:11  (Reporting)  Textile Availability Low Stock 0 Expected 9 Balance 11
20:28:11  (Reporting)  Mechanical Parts Availability Plentiful Stock 48 Expected 7 Balance 7
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 7 Balance 0
20:28:11  (Reporting)  Silk Availability Average Stock 2 Expected 7 Balance 2
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 7 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Average Stock 4 Expected 9 Balance 2
20:28:11  (Reporting)  Gold Availability Low Stock 0 Expected 7 Balance 0
20:28:11  (Reporting)  Gems Availability Very Low Stock 2 Expected 7 Balance -1
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 7 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 7 Balance 0
20:28:11  (Reporting)  _IAE_ Netherlands Global Military Usage: 25 %
20:28:11  (Reporting)  _IAE_ Netherlands Money Stock 274 Expenses 19 Availability Average Mil Spend 20 Civ Spend 40
20:28:11  (Reporting)  _IAE_ Netherlands Capital Stock 979 Expenses 145 Availability Very High Mil Spend 36 Civ Spend 433
20:28:11  (Reporting)  _IAE_ Netherlands Steel Stock 56 Expenses 2 Availability High Mil Spend 6 Civ Spend 10
20:28:11  (Reporting)  _IAE_ Netherlands Coal Stock 69 Expenses 21 Availability Average Mil Spend 3 Civ Spend 9
20:28:11  (Reporting)  _IAE_ Netherlands Supply Stock 35 Expenses 9 Availability Plentiful Mil Spend 6 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Netherlands Ammunition Stock 25 Expenses 6 Availability Plentiful Mil Spend 4 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Netherlands Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Netherlands Prestige Stock 446 Expenses 0 Availability Plentiful Mil Spend 50 Civ Spend 151
20:28:11  (Reporting)  _IAE_ Netherlands Rail Pool Stock 21 Expenses 11 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Netherlands River Pool Stock 50 Expenses 0 Availability Low Mil Spend 2 Civ Spend 6
20:28:11  (Reporting)  _IAE_ Netherlands Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 22 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Netherlands Conscripts Stock 90 Expenses 2 Availability Average Mil Spend 11 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Netherlands War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Netherlands Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Netherlands Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Netherlands Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Netherlands Officers Stock 27 Expenses 0 Availability High Mil Spend 4 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Netherlands Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Netherlands Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Netherlands Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Netherlands Iron Stock 22 Expenses 10 Availability Average Mil Spend 0 Civ Spend 3
20:28:11  (Reporting)  _IAE_ Netherlands Minerals Stock 34 Expenses 6 Availability Plentiful Mil Spend 3 Civ Spend 8
20:28:11  (Reporting)  _IAE_ Netherlands Nitrates Stock 18 Expenses 3 Availability Very High Mil Spend 0 Civ Spend 9
20:28:11  (Reporting)  _IAE_ Netherlands Cereals Stock 14 Expenses 7 Availability Low Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Netherlands Rice Stock 5 Expenses 4 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Netherlands Fish Stock 8 Expenses 7 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Netherlands Tropical Fruits Stock 5 Expenses 3 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Netherlands Cattle Stock 19 Expenses 7 Availability Very High Mil Spend 0 Civ Spend 8
20:28:11  (Reporting)  _IAE_ Netherlands Fruits Stock 5 Expenses 3 Availability Low Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Netherlands Sugar Stock 9 Expenses 3 Availability Average Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Netherlands Preserved Food Stock 9 Expenses 5 Availability Plentiful Mil Spend 0 Civ Spend 5
20:28:11  (Reporting)  _IAE_ Netherlands Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Netherlands Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Netherlands Cotton/Wool Stock 34 Expenses 7 Availability Plentiful Mil Spend 0 Civ Spend 16
20:28:11  (Reporting)  _IAE_ Netherlands Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Netherlands Coffee Stock 6 Expenses 3 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Netherlands Wood Stock 6 Expenses 5 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Netherlands Dyes Stock 36 Expenses 7 Availability Plentiful Mil Spend 0 Civ Spend 22
20:28:11  (Reporting)  _IAE_ Netherlands Tobacco Stock 4 Expenses 2 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Netherlands Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Netherlands Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Netherlands Wines Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Netherlands Chemicals Stock 4 Expenses 3 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Netherlands Manufactured Goods Stock 49 Expenses 11 Availability Average Mil Spend 4 Civ Spend 4
20:28:11  (Reporting)  _IAE_ Netherlands Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Netherlands Mechanical Parts Stock 48 Expenses 4 Availability Plentiful Mil Spend 0 Civ Spend 32
20:28:11  (Reporting)  _IAE_ Netherlands Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Netherlands Silk Stock 2 Expenses 1 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Netherlands Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Netherlands Luxury Goods Stock 4 Expenses 2 Availability Average Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Netherlands Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Netherlands Gems Stock 2 Expenses 1 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Netherlands Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Netherlands Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 222 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 10 ms
20:28:11  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:28:11  (Reporting)  _HAC_ Deleting for dynamism Cereals in North France Amount 1
20:28:11  (Reporting)  _HAC_ Deleting for dynamism Cotton/Wool in Cheasapeake Amount 8
20:28:11  (Reporting)  _HAC_ Deleting for dynamism Coal in North Germany Amount 6
20:28:11  (Reporting)  _HAC_ Identify Resources Need Netherlands 17 resources are needed 2 resources in surplus.
20:28:11  (Reporting)  _HAC_ Delete Trade Netherlands removing sell transaction of  Fish in area Low Countries as country lacks in this good.
20:28:11  (Reporting)  _HAC_ Reduce Trade Netherlands reducing sell transaction of  Textile in area Low Countries down to 2 units sold, as country lacks in this good.
20:28:11  (Reporting)  _HAC_ Want to Buy 10 Cereals
20:28:11  (Reporting)  AddNewTrades Netherlands Added 4 buy request of Cereals in area South Spain
20:28:11  (Reporting)  AddNewTrades Netherlands Added 5 buy request of Cereals in area Cheasapeake
20:28:11  (Reporting)  AddNewTrades Netherlands Added 1 buy request of Cereals in area North Germany
20:28:11  (Reporting)  _HAC_ Want to Buy 8 Fruits
20:28:11  (Reporting)  AddNewTrades Netherlands Added 5 buy request of Fruits in area Cheasapeake
20:28:11  (Reporting)  AddNewTrades Netherlands Added 3 buy request of Fruits in area Cheasapeake
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Tobacco
20:28:11  (Reporting)  _HAC_ Want to Buy 6 Chemicals
20:28:11  (Reporting)  AddNewTrades Netherlands Added 5 buy request of Chemicals in area Cheasapeake
20:28:11  (Reporting)  AddNewTrades Netherlands Added 1 buy request of Chemicals in area North Italy
20:28:11  (Reporting)  _HAC_ Want to Buy 7 Opium
20:28:11  (Reporting)  _HAC_ Want to Buy 9 Gold
20:28:11  (Reporting)  _HAC_ Want to Buy 10 Gems
20:28:11  (Reporting)  _HAC_ Want to Buy 7 Automobile
20:28:11  (Reporting)  _HAC_ Want to Buy 7 Aviation
20:28:11  (Reporting)  _HAC_ Want to Buy 8 Steel
20:28:11  (Reporting)  AddNewTrades Netherlands Added 3 buy request of Steel in area Cheasapeake
20:28:11  (Reporting)  _HAC_ Want to Buy 8 Fish
20:28:11  (Reporting)  AddNewTrades Netherlands Added 5 buy request of Fish in area Cheasapeake
20:28:11  (Reporting)  AddNewTrades Netherlands Added 3 buy request of Fish in area Cheasapeake
20:28:11  (Reporting)  _HAC_ Want to Buy 13 Tea
20:28:11  (Reporting)  _HAC_ Want to Buy 7 Wood
20:28:11  (Reporting)  AddNewTrades Netherlands Added 5 buy request of Wood in area Scandinavia
20:28:11  (Reporting)  AddNewTrades Netherlands Added 2 buy request of Wood in area Cheasapeake
20:28:11  (Reporting)  _HAC_ Want to Buy 10 Rum
20:28:11  (Reporting)  _HAC_ Want to Buy 13 Wines
20:28:11  (Reporting)  _HAC_ Want to Buy 7 Electrical Parts
20:28:11  (Reporting)  Ended HandleAdvancedCommerce 55 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000020 Netherlands
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 5 Amount 56
20:28:11  (Reporting)  Money Level 5 Amount 274
20:28:11  (Reporting)  Conscripts Level 6 Amount 90
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  _BNU Buying Unit Field Artillery Regiment Family ID Light Artillery Area Low Countries
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 1 34 ms
20:28:11  (Reporting)  AI Process done in  425 ms
20:28:11  (Reporting)  Processing  1000021 Holstein
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Holstein AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 3
20:28:11  (Reporting)  Resources Levels Holstein EcoBase 3 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 264 Expected 6 Balance 8
20:28:11  (Reporting)  Capital Availability Plentiful Stock 120 Expected 9 Balance 11
20:28:11  (Reporting)  Steel Availability Very Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Coal Availability Plentiful Stock 5 Expected 1 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Inflation Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Rail Pool Availability High Stock 4 Expected 2 Balance 0
20:28:11  (Reporting)  River Pool Availability Very High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 287 Expected 2 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cereals Availability Very High Stock 3 Expected 0 Balance -1
20:28:11  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Tobacco Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability High Stock 2 Expected 1 Balance 0
20:28:11  (Reporting)  _IAE_ Holstein Global Military Usage: 55 %
20:28:11  (Reporting)  _IAE_ Holstein Money Stock 264 Expenses 0 Availability Plentiful Mil Spend 80 Civ Spend 43
20:28:11  (Reporting)  _IAE_ Holstein Capital Stock 120 Expenses 0 Availability Plentiful Mil Spend 12 Civ Spend 40
20:28:11  (Reporting)  _IAE_ Holstein Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Holstein Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Holstein Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Holstein Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Holstein Inflation Stock 3 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Holstein Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Holstein Rail Pool Stock 4 Expenses 0 Availability High Mil Spend 1 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Holstein River Pool Stock 5 Expenses 0 Availability Very High Mil Spend 1 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Holstein Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 50 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Holstein Conscripts Stock 287 Expenses 0 Availability Plentiful Mil Spend 142 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Holstein War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Holstein Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Holstein Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Holstein Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Holstein Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 8 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Holstein Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Holstein Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Holstein Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Holstein Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Holstein Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Holstein Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Holstein Cereals Stock 3 Expenses 1 Availability Very High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Holstein Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Holstein Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Holstein Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Holstein Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Holstein Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Holstein Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Holstein Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Holstein Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Holstein Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Holstein Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Holstein Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Holstein Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Holstein Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Holstein Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Holstein Tobacco Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Holstein Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Holstein Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Holstein Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Holstein Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Holstein Manufactured Goods Stock 2 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Holstein Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Holstein Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Holstein Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Holstein Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Holstein Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Holstein Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Holstein Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Holstein Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Holstein Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Holstein Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 74 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 7 ms
20:28:11  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:28:11  (Reporting)  Helper_AlterTaxes (_HAF_) Holstein Money level is 6 (0 = None, 6 = Plentiful) Levels: Corporate 1 Excise 1 Tariff 1 Census 0 Income 0 Maritime 1 Percentages: Corporate 3 % Excise 18 % Tariff 5 % Census 0 % Income 0 % Maritime 6 %
20:28:11  (Reporting)  Ended HandleAdvancedFinances 5 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000021 Holstein
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Proposing to 1000030 Sweden
20:28:11  (Reporting)  Checking 20 Request Supply Right
20:28:11  (Reporting)  Still checking 20 Request Supply Right
20:28:11  (Reporting)  Item is a Various entry, chance -7
20:28:11  (Reporting)  _HAD_ Send Treaty Holstein failed sending Request Supply Right toward Sweden chance -7
20:28:11  (Reporting)  Proposing to 1000017 Hannover
20:28:11  (Reporting)  Checking 43 Propose Commercial Agreement
20:28:11  (Reporting)  Still checking 43 Propose Commercial Agreement
20:28:11  (Reporting)  Item is a Various entry, chance 2
20:28:11  (Reporting)  _HAD_ Send Treaty Holstein failed sending Propose Commercial Agreement toward Hannover chance 2
20:28:11  (Reporting)  Proposing to 1000015 Denmark
20:28:11  (Reporting)  Checking 17 Give Supply Right
20:28:11  (Reporting)  Still checking 17 Give Supply Right
20:28:11  (Reporting)  Item is a Various entry, chance 4
20:28:11  (Reporting)  _HAD_ Send Treaty Holstein failed sending Give Supply Right toward Denmark chance 4
20:28:11  (Reporting)  Proposing to 1000019 Hesse-Kassel
20:28:11  (Reporting)  Checking 17 Give Supply Right
20:28:11  (Reporting)  Still checking 17 Give Supply Right
20:28:11  (Reporting)  Item is a Various entry, chance -12
20:28:11  (Reporting)  _HAD_ Send Treaty Holstein failed sending Give Supply Right toward Hesse-Kassel chance -12
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 16 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 0 Amount 0
20:28:11  (Reporting)  Money Level 5 Amount 264
20:28:11  (Reporting)  Conscripts Level 6 Amount 287
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 13 ms
20:28:11  (Reporting)  AI Process done in  157 ms
20:28:11  (Reporting)  Processing  1000022 Moldavia
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Moldavia AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 0
20:28:11  (Reporting)  Resources Levels Moldavia EcoBase 0 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 226 Expected 0 Balance 8
20:28:11  (Reporting)  Capital Availability Plentiful Stock 97 Expected 0 Balance 8
20:28:11  (Reporting)  Coal Availability Plentiful Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Inflation Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 213 Expected 0 Balance -1
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 1 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 13 Expected 0 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 19 Expected 0 Balance 1
20:28:11  (Reporting)  Fish Availability Average Stock 6 Expected 0 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  _IAE_ Moldavia Global Military Usage: 35 %
20:28:11  (Reporting)  _IAE_ Moldavia Money Stock 226 Expenses 0 Availability Plentiful Mil Spend 43 Civ Spend 54
20:28:11  (Reporting)  _IAE_ Moldavia Capital Stock 97 Expenses 0 Availability Plentiful Mil Spend 6 Civ Spend 47
20:28:11  (Reporting)  _IAE_ Moldavia Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Moldavia Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Moldavia Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Moldavia Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Moldavia Inflation Stock 3 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Moldavia Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Moldavia Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Moldavia River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Moldavia Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 32 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Moldavia Conscripts Stock 213 Expenses 1 Availability Plentiful Mil Spend 67 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Moldavia War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Moldavia Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Moldavia Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Moldavia Diplomat Stock 1 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Moldavia Officers Stock 13 Expenses 0 Availability Plentiful Mil Spend 4 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Moldavia Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Moldavia Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Moldavia Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Moldavia Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Moldavia Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Moldavia Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Moldavia Cereals Stock 19 Expenses 0 Availability Average Mil Spend 0 Civ Spend 6
20:28:11  (Reporting)  _IAE_ Moldavia Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Moldavia Fish Stock 6 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Moldavia Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Moldavia Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Moldavia Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Moldavia Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Moldavia Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Moldavia Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Moldavia Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Moldavia Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Moldavia Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Moldavia Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Moldavia Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Moldavia Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Moldavia Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Moldavia Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Moldavia Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Moldavia Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Moldavia Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Moldavia Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Moldavia Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Moldavia Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Moldavia Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Moldavia Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Moldavia Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Moldavia Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Moldavia Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Moldavia Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Moldavia Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Moldavia Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 63 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 7 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000022 Moldavia
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering HandleAdvancedStructures (_HAS_)
20:28:11  (Reporting)  IdentifyProductionStrucsBuild 
20:28:11  (Reporting)  Ended HandleAdvancedStructures 23 ms
20:28:11  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 0
20:28:11  (Reporting)  Money Level 5 Amount 226
20:28:11  (Reporting)  Conscripts Level 6 Amount 213
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 13 ms
20:28:11  (Reporting)  AI Process done in  147 ms
20:28:11  (Reporting)  Processing  1000023 Montenegro
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Montenegro AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase -1
20:28:11  (Reporting)  Resources Levels Montenegro EcoBase -1 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 256 Expected -2 Balance 8
20:28:11  (Reporting)  Capital Availability Plentiful Stock 140 Expected -3 Balance 8
20:28:11  (Reporting)  Coal Availability Plentiful Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Inflation Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 235 Expected 0 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 1 Expected 0 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  _IAE_ Montenegro Global Military Usage: 30 %
20:28:11  (Reporting)  _IAE_ Montenegro Money Stock 256 Expenses 0 Availability Plentiful Mil Spend 42 Civ Spend 66
20:28:11  (Reporting)  _IAE_ Montenegro Capital Stock 140 Expenses 0 Availability Plentiful Mil Spend 8 Civ Spend 73
20:28:11  (Reporting)  _IAE_ Montenegro Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Montenegro Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Montenegro Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Montenegro Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Montenegro Inflation Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Montenegro Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Montenegro Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Montenegro River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Montenegro Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 27 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Montenegro Conscripts Stock 235 Expenses 0 Availability Plentiful Mil Spend 64 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Montenegro War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Montenegro Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Montenegro Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Montenegro Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Montenegro Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 4 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Montenegro Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Montenegro Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Montenegro Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Montenegro Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Montenegro Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Montenegro Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Montenegro Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 4
20:28:11  (Reporting)  _IAE_ Montenegro Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Montenegro Fish Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Montenegro Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Montenegro Cattle Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Montenegro Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Montenegro Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Montenegro Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Montenegro Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Montenegro Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Montenegro Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Montenegro Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Montenegro Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Montenegro Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Montenegro Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Montenegro Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Montenegro Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Montenegro Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Montenegro Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Montenegro Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Montenegro Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Montenegro Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Montenegro Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Montenegro Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Montenegro Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Montenegro Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Montenegro Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Montenegro Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Montenegro Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Montenegro Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Montenegro Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 58 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 8 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000023 Montenegro
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 0
20:28:11  (Reporting)  Money Level 5 Amount 256
20:28:11  (Reporting)  Conscripts Level 6 Amount 235
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 18 ms
20:28:11  (Reporting)  AI Process done in  122 ms
20:28:11  (Reporting)  Processing  1000024 Papal States
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Papal States AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 13
20:28:11  (Reporting)  Resources Levels Papal States EcoBase 13 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 148 Expected 26 Balance 10
20:28:11  (Reporting)  Capital Availability Plentiful Stock 283 Expected 39 Balance 10
20:28:11  (Reporting)  Steel Availability Very Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Coal Availability High Stock 9 Expected 5 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Inflation Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Prestige Availability Plentiful Stock 7 Expected 0 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 10 Balance 0
20:28:11  (Reporting)  River Pool Availability Very Low Stock 0 Expected 6 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 114 Expected 6 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 1 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 16 Expected 1 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 4 Expected 1 Balance 0
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 5 Expected 1 Balance 0
20:28:11  (Reporting)  Nitrates Availability High Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Cereals Availability Plentiful Stock 18 Expected 1 Balance 0
20:28:11  (Reporting)  Rice Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Fish Availability Plentiful Stock 16 Expected 1 Balance 1
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Cattle Availability Plentiful Stock 2 Expected 1 Balance 3
20:28:11  (Reporting)  Fruits Availability Average Stock 1 Expected 1 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 2 Expected 1 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 1 Expected 1 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 6 Expected 1 Balance 0
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 4 Expected 1 Balance 0
20:28:11  (Reporting)  Dyes Availability Average Stock 2 Expected 1 Balance 0
20:28:11  (Reporting)  Tobacco Availability Average Stock 2 Expected 1 Balance 0
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 1 Expected 1 Balance 2
20:28:11  (Reporting)  Chemicals Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Very Low Stock 1 Expected 4 Balance 0
20:28:11  (Reporting)  Textile Availability Low Stock 3 Expected 1 Balance 0
20:28:11  (Reporting)  Mechanical Parts Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Gold Availability Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Gems Availability Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  _IAE_ Papal States Global Military Usage: 30 %
20:28:11  (Reporting)  _IAE_ Papal States Money Stock 148 Expenses 0 Availability Plentiful Mil Spend 25 Civ Spend 39
20:28:11  (Reporting)  _IAE_ Papal States Capital Stock 283 Expenses 13 Availability Plentiful Mil Spend 15 Civ Spend 139
20:28:11  (Reporting)  _IAE_ Papal States Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Papal States Coal Stock 9 Expenses 0 Availability High Mil Spend 1 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Papal States Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Papal States Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Papal States Inflation Stock 3 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Papal States Prestige Stock 7 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Papal States Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Papal States River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Papal States Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 27 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Papal States Conscripts Stock 114 Expenses 0 Availability Plentiful Mil Spend 31 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Papal States War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Papal States Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Papal States Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Papal States Diplomat Stock 1 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Papal States Officers Stock 16 Expenses 0 Availability Plentiful Mil Spend 4 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Papal States Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Papal States Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Papal States Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Papal States Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Papal States Minerals Stock 5 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Papal States Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Papal States Cereals Stock 18 Expenses 2 Availability Plentiful Mil Spend 0 Civ Spend 10
20:28:11  (Reporting)  _IAE_ Papal States Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Papal States Fish Stock 16 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 10
20:28:11  (Reporting)  _IAE_ Papal States Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Papal States Cattle Stock 2 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Papal States Fruits Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Papal States Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Papal States Preserved Food Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Papal States Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Papal States Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Papal States Cotton/Wool Stock 6 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Papal States Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Papal States Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Papal States Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Papal States Dyes Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Papal States Tobacco Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Papal States Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Papal States Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Papal States Wines Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Papal States Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Papal States Manufactured Goods Stock 1 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Papal States Textile Stock 3 Expenses 0 Availability Low Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Papal States Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Papal States Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Papal States Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Papal States Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Papal States Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Papal States Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Papal States Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Papal States Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Papal States Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 66 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 8 ms
20:28:11  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:28:11  (Reporting)  _HAC_ Identify Resources Need Papal States 14 resources are needed 4 resources in surplus.
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Steel
20:28:11  (Reporting)  AddNewTrades Papal States Added 3 buy request of Steel in area Cheasapeake
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Silk
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Opium
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Luxury Goods
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Gold
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Gems
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Automobile
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Aviation
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Rice
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Tropical Fruits
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Fruits
20:28:11  (Reporting)  AddNewTrades Papal States Added 1 buy request of Fruits in area North Italy
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Tea
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Coffee
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Rum
20:28:11  (Reporting)  _HAC_ Delete Trade Papal States removing buy transaction of  Coal in area United Kingdom as country had too much of this good.
20:28:11  (Reporting)  _HAC_ Delete Trade Papal States removing buy transaction of  Minerals in area North France as country had too much of this good.
20:28:11  (Reporting)  Ended HandleAdvancedCommerce 43 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000024 Papal States
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 3 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 0 Amount 0
20:28:11  (Reporting)  Money Level 3 Amount 148
20:28:11  (Reporting)  Conscripts Level 6 Amount 114
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 17 ms
20:28:11  (Reporting)  AI Process done in  175 ms
20:28:11  (Reporting)  Processing  1000025 Parma
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Parma AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 5
20:28:11  (Reporting)  Resources Levels Parma EcoBase 5 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 256 Expected 10 Balance 8
20:28:11  (Reporting)  Capital Availability Plentiful Stock 60 Expected 15 Balance 2
20:28:11  (Reporting)  Steel Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Coal Availability Very High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Inflation Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  River Pool Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 285 Expected 2 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 12 Expected 0 Balance 2
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 26 Expected 0 Balance 2
20:28:11  (Reporting)  Fish Availability Average Stock 6 Expected 0 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Average Stock 2 Expected 2 Balance 0
20:28:11  (Reporting)  Textile Availability Low Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  _IAE_ Parma Global Military Usage: 30 %
20:28:11  (Reporting)  _IAE_ Parma Money Stock 256 Expenses 0 Availability Plentiful Mil Spend 42 Civ Spend 66
20:28:11  (Reporting)  _IAE_ Parma Capital Stock 60 Expenses 6 Availability Plentiful Mil Spend 3 Civ Spend 28
20:28:11  (Reporting)  _IAE_ Parma Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Parma Coal Stock 5 Expenses 0 Availability Very High Mil Spend 1 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Parma Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Parma Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Parma Inflation Stock 3 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Parma Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Parma Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Parma River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Parma Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 27 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Parma Conscripts Stock 285 Expenses 0 Availability Plentiful Mil Spend 77 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Parma War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Parma Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Parma Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Parma Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Parma Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 4 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Parma Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Parma Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Parma Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Parma Iron Stock 12 Expenses 0 Availability High Mil Spend 0 Civ Spend 6
20:28:11  (Reporting)  _IAE_ Parma Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Parma Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Parma Cereals Stock 26 Expenses 0 Availability Average Mil Spend 0 Civ Spend 10
20:28:11  (Reporting)  _IAE_ Parma Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Parma Fish Stock 6 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Parma Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Parma Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Parma Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Parma Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Parma Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Parma Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Parma Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Parma Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Parma Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Parma Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Parma Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Parma Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Parma Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Parma Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Parma Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Parma Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Parma Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Parma Manufactured Goods Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Parma Textile Stock 4 Expenses 0 Availability Low Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Parma Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Parma Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Parma Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Parma Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Parma Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Parma Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Parma Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Parma Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Parma Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 42 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 7 ms
20:28:11  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:28:11  (Reporting)  Helper_AlterTaxes (_HAF_) Parma Money level is 6 (0 = None, 6 = Plentiful) Levels: Corporate 1 Excise 1 Tariff 1 Census 0 Income 0 Maritime 1 Percentages: Corporate 3 % Excise 23 % Tariff 20 % Census 0 % Income 0 % Maritime 8 %
20:28:11  (Reporting)  Ended HandleAdvancedFinances 2 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000025 Parma
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Proposing to 1000024 Papal States
20:28:11  (Reporting)  Checking 29 Request Passage Right
20:28:11  (Reporting)  Still checking 29 Request Passage Right
20:28:11  (Reporting)  Item is a Various entry, chance -5
20:28:11  (Reporting)  _HAD_ Send Treaty Parma failed sending Request Passage Right toward Papal States chance -5
20:28:11  (Reporting)  Proposing to 1000008 Sardinia-Piedmont
20:28:11  (Reporting)  Checking 23 Propose Mutual Supply
20:28:11  (Reporting)  Still checking 23 Propose Mutual Supply
20:28:11  (Reporting)  Item is a Various entry, chance -4
20:28:11  (Reporting)  _HAD_ Send Treaty Parma failed sending Propose Mutual Supply toward Sardinia-Piedmont chance -4
20:28:11  (Reporting)  Proposing to 1000004 Austria
20:28:11  (Reporting)  Checking 32 Propose Mutual Passage
20:28:11  (Reporting)  Still checking 32 Propose Mutual Passage
20:28:11  (Reporting)  Item is a Various entry, chance -7
20:28:11  (Reporting)  _HAD_ Send Treaty Parma failed sending Propose Mutual Passage toward Austria chance -7
20:28:11  (Reporting)  Proposing to 1000032 Tuscany
20:28:11  (Reporting)  Checking 20 Request Supply Right
20:28:11  (Reporting)  Still checking 20 Request Supply Right
20:28:11  (Reporting)  Item is a Various entry, chance -7
20:28:11  (Reporting)  _HAD_ Send Treaty Parma failed sending Request Supply Right toward Tuscany chance -7
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 15 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 0 Amount 0
20:28:11  (Reporting)  Money Level 5 Amount 256
20:28:11  (Reporting)  Conscripts Level 6 Amount 285
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 7 ms
20:28:11  (Reporting)  AI Process done in  111 ms
20:28:11  (Reporting)  Processing  1000026 Portugal
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Portugal AILevel 3 Kind: 1 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 69
20:28:11  (Reporting)  Resources Levels Portugal EcoBase 69 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Average Stock 155 Expected 138 Balance 9
20:28:11  (Reporting)  Capital Availability Very High Stock 516 Expected 207 Balance 43
20:28:11  (Reporting)  Steel Availability Low Stock 13 Expected 21 Balance 1
20:28:11  (Reporting)  Coal Availability High Stock 51 Expected 28 Balance 2
20:28:11  (Reporting)  Supply Availability Very High Stock 4 Expected 1 Balance -1
20:28:11  (Reporting)  Ammunition Availability Very High Stock 4 Expected 1 Balance -1
20:28:11  (Reporting)  Prestige Availability Plentiful Stock 333 Expected 0 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 52 Balance 0
20:28:11  (Reporting)  River Pool Availability Low Stock 24 Expected 34 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Very High Stock 82 Expected 34 Balance -2
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 31 Expected 7 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 5 Expected 3 Balance 1
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 12 Expected 3 Balance 1
20:28:11  (Reporting)  Nitrates Availability High Stock 5 Expected 3 Balance 0
20:28:11  (Reporting)  Cereals Availability Very High Stock 17 Expected 5 Balance 0
20:28:11  (Reporting)  Rice Availability Average Stock 0 Expected 3 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 0 Expected 5 Balance 3
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 3 Balance 0
20:28:11  (Reporting)  Cattle Availability Plentiful Stock 19 Expected 5 Balance 2
20:28:11  (Reporting)  Fruits Availability Very High Stock 7 Expected 3 Balance 1
20:28:11  (Reporting)  Sugar Availability Average Stock 4 Expected 3 Balance 0
20:28:11  (Reporting)  Preserved Food Availability High Stock 8 Expected 3 Balance -2
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 22 Expected 3 Balance 2
20:28:11  (Reporting)  Tea Availability Average Stock 4 Expected 3 Balance -1
20:28:11  (Reporting)  Coffee Availability Average Stock 0 Expected 3 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 4 Expected 3 Balance 0
20:28:11  (Reporting)  Dyes Availability Average Stock 9 Expected 3 Balance 0
20:28:11  (Reporting)  Tobacco Availability Average Stock 4 Expected 3 Balance -1
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 5 Balance 0
20:28:11  (Reporting)  Wines Availability High Stock 3 Expected 5 Balance 1
20:28:11  (Reporting)  Chemicals Availability Average Stock 3 Expected 3 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability High Stock 29 Expected 21 Balance 5
20:28:11  (Reporting)  Textile Availability Low Stock 3 Expected 5 Balance 0
20:28:11  (Reporting)  Mechanical Parts Availability Average Stock 11 Expected 3 Balance 0
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 3 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 0 Expected 3 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 3 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Average Stock 4 Expected 5 Balance 1
20:28:11  (Reporting)  Gold Availability Low Stock 0 Expected 3 Balance 0
20:28:11  (Reporting)  Gems Availability Low Stock 0 Expected 3 Balance 0
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 3 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 3 Balance 0
20:28:11  (Reporting)  _IAE_ Portugal Global Military Usage: 25 %
20:28:11  (Reporting)  _IAE_ Portugal Money Stock 155 Expenses 8 Availability Average Mil Spend 11 Civ Spend 23
20:28:11  (Reporting)  _IAE_ Portugal Capital Stock 516 Expenses 12 Availability Very High Mil Spend 21 Civ Spend 252
20:28:11  (Reporting)  _IAE_ Portugal Steel Stock 13 Expenses 0 Availability Low Mil Spend 1 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Portugal Coal Stock 51 Expenses 0 Availability High Mil Spend 4 Civ Spend 13
20:28:11  (Reporting)  _IAE_ Portugal Supply Stock 4 Expenses 1 Availability Very High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Portugal Ammunition Stock 4 Expenses 1 Availability Very High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Portugal Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Portugal Prestige Stock 333 Expenses 0 Availability Plentiful Mil Spend 38 Civ Spend 112
20:28:11  (Reporting)  _IAE_ Portugal Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Portugal River Pool Stock 24 Expenses 0 Availability Low Mil Spend 1 Civ Spend 3
20:28:11  (Reporting)  _IAE_ Portugal Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 22 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Portugal Conscripts Stock 82 Expenses 2 Availability Very High Mil Spend 16 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Portugal War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Portugal Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Portugal Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Portugal Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Portugal Officers Stock 31 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Portugal Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Portugal Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Portugal Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Portugal Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Portugal Minerals Stock 12 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 4
20:28:11  (Reporting)  _IAE_ Portugal Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Portugal Cereals Stock 17 Expenses 2 Availability Very High Mil Spend 0 Civ Spend 9
20:28:11  (Reporting)  _IAE_ Portugal Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Portugal Fish Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Portugal Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Portugal Cattle Stock 19 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 13
20:28:11  (Reporting)  _IAE_ Portugal Fruits Stock 7 Expenses 1 Availability Very High Mil Spend 0 Civ Spend 4
20:28:11  (Reporting)  _IAE_ Portugal Sugar Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Portugal Preserved Food Stock 8 Expenses 2 Availability High Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Portugal Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Portugal Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Portugal Cotton/Wool Stock 22 Expenses 0 Availability Average Mil Spend 0 Civ Spend 9
20:28:11  (Reporting)  _IAE_ Portugal Tea Stock 4 Expenses 1 Availability Average Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Portugal Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Portugal Wood Stock 4 Expenses 1 Availability Average Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Portugal Dyes Stock 9 Expenses 0 Availability Average Mil Spend 0 Civ Spend 3
20:28:11  (Reporting)  _IAE_ Portugal Tobacco Stock 4 Expenses 1 Availability Average Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Portugal Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Portugal Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Portugal Wines Stock 3 Expenses 1 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Portugal Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Portugal Manufactured Goods Stock 29 Expenses 1 Availability High Mil Spend 4 Civ Spend 4
20:28:11  (Reporting)  _IAE_ Portugal Textile Stock 3 Expenses 0 Availability Low Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Portugal Mechanical Parts Stock 11 Expenses 0 Availability Average Mil Spend 0 Civ Spend 4
20:28:11  (Reporting)  _IAE_ Portugal Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Portugal Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Portugal Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Portugal Luxury Goods Stock 4 Expenses 1 Availability Average Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Portugal Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Portugal Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Portugal Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Portugal Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 161 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 9 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000026 Portugal
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering HandleAdvancedStructures (_HAS_)
20:28:11  (Reporting)  IdentifyProductionStrucsBuild 
20:28:11  (Reporting)  Ended HandleAdvancedStructures 72 ms
20:28:11  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 25 Improve Telegraph Network not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 50 target region was 715 Sena
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You don't have another decision with the needed attribute: . . Success Chance was 215 target region was 730 Maputo
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 75 target region was 2864 Douro
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 6 Military Expedition: Prosecute not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 215 target region was 499 Bissau
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 215 target region was 2123 Cabo Verde
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 230 target region was 1053 Goa
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 50 target region was 717 Mataka
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 17 Local Chief - Treaty not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 215 target region was 2123 Cabo Verde
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 26 Colonial School not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 75 target region was 2864 Douro
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 2 Natural Society Expedition not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 215 target region was 499 Bissau
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 65 target region was 699 Mocamedes
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 50 target region was 717 Mataka
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 14 Naval Demonstration not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 50 target region was 717 Mataka
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 25 Improve Telegraph Network not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 20 target region was 664 Bunkeya
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 20 target region was 646 Baramo
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 260 target region was 27 Ribatejo
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 50 target region was 723 Milange
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 75 target region was 720 Cabo Delgado
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. . Success Chance was 145 target region was 1415 Timor Leste
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 215 target region was 499 Bissau
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 80 target region was 656 Kinshassa
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 26 Colonial School not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 50 target region was 654 Cabinda
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 29 Immigrants to Colony not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 75 target region was 2864 Douro
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 40 target region was 712 Lilongwe
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 75 target region was 2864 Douro
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 260 target region was 27 Ribatejo
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You don't have another decision with the needed attribute: . . Success Chance was 215 target region was 730 Maputo
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 215 target region was 2123 Cabo Verde
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 230 target region was 1053 Goa
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 13 Gunboat Diplomacy not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 70 target region was 718 Ibo
20:28:11  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 8 Military Expedition: Pacify has 215 % to be played in 2123 Cabo Verde
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify played.
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 50 target region was 701 Ondjiva
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 20 target region was 659 Kananga
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 19 Local Chief - Cede Territory not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 75 target region was 720 Cabo Delgado
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You don't have another decision with the needed attribute: . . Success Chance was 145 target region was 1415 Timor Leste
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 260 target region was 27 Ribatejo
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 20 target region was 664 Bunkeya
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 32 Declare Formal Colony not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 260 target region was 27 Ribatejo
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 32 Declare Formal Colony not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 60 target region was 697 Cuanza
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 230 target region was 1053 Goa
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 25 Improve Telegraph Network not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 50 target region was 701 Ondjiva
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 4 Anthropological Expedition not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 20 target region was 659 Kananga
20:28:11  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 6 Military Expedition: Prosecute has 215 % to be played in 2123 Cabo Verde
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 6 Military Expedition: Prosecute played.
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 20 target region was 657 Kumbana
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 50 target region was 729 Chaimite
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. . Success Chance was 230 target region was 1053 Goa
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 50 target region was 701 Ondjiva
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 6 Military Expedition: Prosecute not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 50 target region was 727 Massakesse
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You don't have another decision with the needed attribute: . . Success Chance was 70 target region was 718 Ibo
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: There is no revolt in the region. . Success Chance was 225 target region was 696 Luanda
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 50 target region was 705 Malanje
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You don't have another decision with the needed attribute: . . Success Chance was 145 target region was 1415 Timor Leste
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 40 target region was 712 Lilongwe
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: No nation have the needed attribute to play this decision: . . Success Chance was 145 target region was 1415 Timor Leste
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 50 target region was 723 Milange
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 20 target region was 650 Basoko
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 225 target region was 696 Luanda
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 230 target region was 1053 Goa
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 50 target region was 717 Mataka
20:28:11  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 50 target region was 706 Saurimo
20:28:11  (Reporting)  Ended HandleRegionsDecisions 482 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 4 Amount 13
20:28:11  (Reporting)  Money Level 4 Amount 155
20:28:11  (Reporting)  Conscripts Level 6 Amount 82
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 30 ms
20:28:11  (Reporting)  AI Process done in  793 ms
20:28:11  (Reporting)  Processing  1000027 Saxony
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Saxony AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 16
20:28:11  (Reporting)  Resources Levels Saxony EcoBase 16 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 160 Expected 32 Balance 9
20:28:11  (Reporting)  Capital Availability Plentiful Stock 354 Expected 48 Balance -32
20:28:11  (Reporting)  Steel Availability High Stock 1 Expected 5 Balance 5
20:28:11  (Reporting)  Coal Availability Plentiful Stock 0 Expected 6 Balance 18
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Inflation Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Prestige Availability Plentiful Stock 7 Expected 0 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Low Stock 7 Expected 12 Balance 0
20:28:11  (Reporting)  River Pool Availability Very Low Stock 0 Expected 8 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 149 Expected 8 Balance -1
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 9 Expected 2 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 11 Expected 1 Balance 5
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 0 Expected 1 Balance 4
20:28:11  (Reporting)  Nitrates Availability High Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Cereals Availability Plentiful Stock 7 Expected 1 Balance -1
20:28:11  (Reporting)  Rice Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 4 Expected 1 Balance 0
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 2 Expected 1 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 1 Expected 1 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 2 Expected 1 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 3 Expected 1 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 4 Expected 1 Balance 0
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Dyes Availability Average Stock 2 Expected 1 Balance 0
20:28:11  (Reporting)  Tobacco Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Chemicals Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability High Stock 0 Expected 5 Balance 5
20:28:11  (Reporting)  Textile Availability Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Mechanical Parts Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Gold Availability Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Gems Availability Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  _IAE_ Saxony Global Military Usage: 30 %
20:28:11  (Reporting)  _IAE_ Saxony Money Stock 160 Expenses 1 Availability Plentiful Mil Spend 26 Civ Spend 41
20:28:11  (Reporting)  _IAE_ Saxony Capital Stock 354 Expenses 45 Availability Plentiful Mil Spend 16 Civ Spend 148
20:28:11  (Reporting)  _IAE_ Saxony Steel Stock 1 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Saxony Coal Stock 0 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Saxony Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Saxony Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Saxony Inflation Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Saxony Prestige Stock 7 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Saxony Rail Pool Stock 7 Expenses 0 Availability Low Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Saxony River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Saxony Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 27 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Saxony Conscripts Stock 149 Expenses 1 Availability Plentiful Mil Spend 40 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Saxony War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Saxony Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Saxony Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Saxony Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Saxony Officers Stock 9 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Saxony Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Saxony Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Saxony Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Saxony Iron Stock 11 Expenses 0 Availability High Mil Spend 0 Civ Spend 6
20:28:11  (Reporting)  _IAE_ Saxony Minerals Stock 0 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Saxony Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Saxony Cereals Stock 7 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 4
20:28:11  (Reporting)  _IAE_ Saxony Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Saxony Fish Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Saxony Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Saxony Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Saxony Fruits Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Saxony Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Saxony Preserved Food Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Saxony Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Saxony Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Saxony Cotton/Wool Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Saxony Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Saxony Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Saxony Wood Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Saxony Dyes Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Saxony Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Saxony Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Saxony Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Saxony Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Saxony Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Saxony Manufactured Goods Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Saxony Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Saxony Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Saxony Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Saxony Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Saxony Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Saxony Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Saxony Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Saxony Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Saxony Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Saxony Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 87 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 8 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000027 Saxony
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 1 Amount 1
20:28:11  (Reporting)  Money Level 4 Amount 160
20:28:11  (Reporting)  Conscripts Level 6 Amount 149
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 26 ms
20:28:11  (Reporting)  AI Process done in  169 ms
20:28:11  (Reporting)  Processing  1000028 Serbia
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Serbia AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 0
20:28:11  (Reporting)  Resources Levels Serbia EcoBase 0 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 139 Expected 0 Balance 7
20:28:11  (Reporting)  Capital Availability Plentiful Stock 106 Expected 0 Balance 8
20:28:11  (Reporting)  Coal Availability Plentiful Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Prestige Availability Plentiful Stock 7 Expected 0 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 127 Expected 0 Balance -1
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 9 Expected 0 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  _IAE_ Serbia Global Military Usage: 30 %
20:28:11  (Reporting)  _IAE_ Serbia Money Stock 139 Expenses 1 Availability Plentiful Mil Spend 23 Civ Spend 36
20:28:11  (Reporting)  _IAE_ Serbia Capital Stock 106 Expenses 0 Availability Plentiful Mil Spend 6 Civ Spend 55
20:28:11  (Reporting)  _IAE_ Serbia Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Serbia Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Serbia Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Serbia Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Serbia Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Serbia Prestige Stock 7 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Serbia Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Serbia River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Serbia Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 27 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Serbia Conscripts Stock 127 Expenses 1 Availability Plentiful Mil Spend 34 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Serbia War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Serbia Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Serbia Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Serbia Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Serbia Officers Stock 9 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Serbia Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Serbia Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Serbia Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Serbia Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Serbia Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Serbia Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Serbia Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 4
20:28:11  (Reporting)  _IAE_ Serbia Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Serbia Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Serbia Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Serbia Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Serbia Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Serbia Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Serbia Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Serbia Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Serbia Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Serbia Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Serbia Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Serbia Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Serbia Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Serbia Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Serbia Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Serbia Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Serbia Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Serbia Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Serbia Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Serbia Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Serbia Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Serbia Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Serbia Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Serbia Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Serbia Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Serbia Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Serbia Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Serbia Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Serbia Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Serbia Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 64 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 8 ms
20:28:11  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:28:11  (Reporting)  _HAC_ Identify Resources Need Serbia 0 resources are needed 14 resources in surplus.
20:28:11  (Reporting)  Ended HandleAdvancedCommerce 6 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000028 Serbia
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 0 Amount 0
20:28:11  (Reporting)  Money Level 3 Amount 139
20:28:11  (Reporting)  Conscripts Level 6 Amount 127
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 18 ms
20:28:11  (Reporting)  AI Process done in  149 ms
20:28:11  (Reporting)  Processing  1000029 Spain
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Spain AILevel 3 Kind: 1 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 144
20:28:11  (Reporting)  Resources Levels Spain EcoBase 144 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Average Stock 293 Expected 288 Balance 31
20:28:11  (Reporting)  Capital Availability Plentiful Stock 730 Expected 432 Balance 329
20:28:11  (Reporting)  Steel Availability Average Stock 31 Expected 43 Balance 4
20:28:11  (Reporting)  Coal Availability High Stock 109 Expected 58 Balance 3
20:28:11  (Reporting)  Supply Availability Very High Stock 10 Expected 3 Balance -1
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 12 Expected 3 Balance -1
20:28:11  (Reporting)  Prestige Availability Plentiful Stock 446 Expected 0 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 8 Expected 108 Balance -4
20:28:11  (Reporting)  River Pool Availability Low Stock 39 Expected 72 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Very High Stock 223 Expected 72 Balance -6
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 59 Expected 14 Balance -1
20:28:11  (Reporting)  Iron Availability Plentiful Stock 48 Expected 7 Balance 2
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 65 Expected 7 Balance 5
20:28:11  (Reporting)  Nitrates Availability High Stock 31 Expected 7 Balance 1
20:28:11  (Reporting)  Cereals Availability Plentiful Stock 47 Expected 10 Balance 5
20:28:11  (Reporting)  Rice Availability Average Stock 0 Expected 7 Balance 0
20:28:11  (Reporting)  Fish Availability Very High Stock 15 Expected 10 Balance 5
20:28:11  (Reporting)  Tropical Fruits Availability Low Stock 6 Expected 7 Balance -1
20:28:11  (Reporting)  Cattle Availability High Stock 17 Expected 10 Balance 1
20:28:11  (Reporting)  Fruits Availability Very High Stock 18 Expected 7 Balance 1
20:28:11  (Reporting)  Sugar Availability Very High Stock 17 Expected 7 Balance 1
20:28:11  (Reporting)  Preserved Food Availability Average Stock 18 Expected 7 Balance -6
20:28:11  (Reporting)  Cotton/Wool Availability Plentiful Stock 67 Expected 7 Balance 5
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 7 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 0 Expected 7 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 6 Expected 7 Balance 1
20:28:11  (Reporting)  Dyes Availability High Stock 13 Expected 7 Balance -1
20:28:11  (Reporting)  Tobacco Availability Very Low Stock 8 Expected 7 Balance -4
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 10 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 12 Expected 10 Balance 0
20:28:11  (Reporting)  Chemicals Availability High Stock 11 Expected 7 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Average Stock 32 Expected 43 Balance 8
20:28:11  (Reporting)  Textile Availability Average Stock 10 Expected 10 Balance 1
20:28:11  (Reporting)  Mechanical Parts Availability Plentiful Stock 25 Expected 7 Balance 0
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 7 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 0 Expected 7 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 7 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 6 Expected 10 Balance 1
20:28:11  (Reporting)  Gold Availability Low Stock 4 Expected 7 Balance -1
20:28:11  (Reporting)  Gems Availability Low Stock 0 Expected 7 Balance 0
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 7 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 7 Balance 0
20:28:11  (Reporting)  _IAE_ Spain Global Military Usage: 25 %
20:28:11  (Reporting)  _IAE_ Spain Money Stock 293 Expenses 21 Availability Average Mil Spend 22 Civ Spend 43
20:28:11  (Reporting)  _IAE_ Spain Capital Stock 730 Expenses 71 Availability Plentiful Mil Spend 37 Civ Spend 445
20:28:11  (Reporting)  _IAE_ Spain Steel Stock 31 Expenses 0 Availability Average Mil Spend 3 Civ Spend 4
20:28:11  (Reporting)  _IAE_ Spain Coal Stock 109 Expenses 9 Availability High Mil Spend 8 Civ Spend 25
20:28:11  (Reporting)  _IAE_ Spain Supply Stock 10 Expenses 2 Availability Very High Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Spain Ammunition Stock 12 Expenses 3 Availability Plentiful Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Spain Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Spain Prestige Stock 446 Expenses 0 Availability Plentiful Mil Spend 50 Civ Spend 150
20:28:11  (Reporting)  _IAE_ Spain Rail Pool Stock 8 Expenses 4 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Spain River Pool Stock 39 Expenses 0 Availability Low Mil Spend 2 Civ Spend 5
20:28:11  (Reporting)  _IAE_ Spain Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 22 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Spain Conscripts Stock 223 Expenses 6 Availability Very High Mil Spend 43 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Spain War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Spain Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Spain Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Spain Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Spain Officers Stock 59 Expenses 1 Availability Plentiful Mil Spend 13 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Spain Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Spain Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Spain Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Spain Iron Stock 48 Expenses 3 Availability Plentiful Mil Spend 0 Civ Spend 31
20:28:11  (Reporting)  _IAE_ Spain Minerals Stock 65 Expenses 1 Availability Plentiful Mil Spend 7 Civ Spend 22
20:28:11  (Reporting)  _IAE_ Spain Nitrates Stock 31 Expenses 0 Availability High Mil Spend 0 Civ Spend 15
20:28:11  (Reporting)  _IAE_ Spain Cereals Stock 47 Expenses 10 Availability Plentiful Mil Spend 0 Civ Spend 26
20:28:11  (Reporting)  _IAE_ Spain Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Spain Fish Stock 15 Expenses 9 Availability Very High Mil Spend 0 Civ Spend 4
20:28:11  (Reporting)  _IAE_ Spain Tropical Fruits Stock 6 Expenses 2 Availability Low Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Spain Cattle Stock 17 Expenses 8 Availability High Mil Spend 0 Civ Spend 4
20:28:11  (Reporting)  _IAE_ Spain Fruits Stock 18 Expenses 11 Availability Very High Mil Spend 0 Civ Spend 4
20:28:11  (Reporting)  _IAE_ Spain Sugar Stock 17 Expenses 5 Availability Very High Mil Spend 0 Civ Spend 8
20:28:11  (Reporting)  _IAE_ Spain Preserved Food Stock 18 Expenses 6 Availability Average Mil Spend 0 Civ Spend 3
20:28:11  (Reporting)  _IAE_ Spain Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Spain Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Spain Cotton/Wool Stock 67 Expenses 3 Availability Plentiful Mil Spend 0 Civ Spend 44
20:28:11  (Reporting)  _IAE_ Spain Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Spain Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Spain Wood Stock 6 Expenses 4 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Spain Dyes Stock 13 Expenses 3 Availability High Mil Spend 0 Civ Spend 4
20:28:11  (Reporting)  _IAE_ Spain Tobacco Stock 8 Expenses 5 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Spain Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Spain Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Spain Wines Stock 12 Expenses 4 Availability Average Mil Spend 0 Civ Spend 3
20:28:11  (Reporting)  _IAE_ Spain Chemicals Stock 11 Expenses 2 Availability High Mil Spend 0 Civ Spend 4
20:28:11  (Reporting)  _IAE_ Spain Manufactured Goods Stock 32 Expenses 10 Availability Average Mil Spend 2 Civ Spend 3
20:28:11  (Reporting)  _IAE_ Spain Textile Stock 10 Expenses 2 Availability Average Mil Spend 0 Civ Spend 3
20:28:11  (Reporting)  _IAE_ Spain Mechanical Parts Stock 25 Expenses 2 Availability Plentiful Mil Spend 0 Civ Spend 16
20:28:11  (Reporting)  _IAE_ Spain Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Spain Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Spain Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Spain Luxury Goods Stock 6 Expenses 1 Availability Low Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Spain Gold Stock 4 Expenses 1 Availability Low Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Spain Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Spain Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Spain Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 239 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  RPL Buying a replacement for SPA Militia
20:28:11  (Reporting)  RPL Buying a replacement for SPA Supply Train
20:28:11  (Reporting)  Ended BuildReplacements 16 ms
20:28:11  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:28:11  (Reporting)  Helper_AlterTaxes (_HAF_) Spain Money level is 3 (0 = None, 6 = Plentiful) Levels: Corporate 1 Excise 1 Tariff 1 Census 1 Income 1 Maritime 1 Percentages: Corporate 4 % Excise 26 % Tariff 23 % Census 2 % Income 0 % Maritime 7 %
20:28:11  (Reporting)  Ended HandleAdvancedFinances 3 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000029 Spain
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Proposing to 1000224 Yugoslavia
20:28:11  (Reporting)  Checking 3 Promise Local Support
20:28:11  (Reporting)  Proposing to 1000165 Azerbaijan
20:28:11  (Reporting)  Checking 32 Propose Mutual Passage
20:28:11  (Reporting)  Proposing to 1000100 Egypt
20:28:11  (Reporting)  Checking 29 Request Passage Right
20:28:11  (Reporting)  Proposing to 1000028 Serbia
20:28:11  (Reporting)  Checking 23 Propose Mutual Supply
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 18 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 2 Amount 31
20:28:11  (Reporting)  Money Level 5 Amount 275
20:28:11  (Reporting)  Conscripts Level 5 Amount 189
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 48 ms
20:28:11  (Reporting)  AI Process done in  378 ms
20:28:11  (Reporting)  Processing  1000030 Sweden
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Sweden AILevel 3 Kind: 1 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 89
20:28:11  (Reporting)  Resources Levels Sweden EcoBase 89 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability High Stock 271 Expected 178 Balance 10
20:28:11  (Reporting)  Capital Availability Very High Stock 605 Expected 267 Balance 17
20:28:11  (Reporting)  Steel Availability Very High Stock 64 Expected 27 Balance 9
20:28:11  (Reporting)  Coal Availability Very High Stock 91 Expected 36 Balance 3
20:28:11  (Reporting)  Supply Availability Plentiful Stock 22 Expected 2 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 14 Expected 2 Balance 0
20:28:11  (Reporting)  Prestige Availability Plentiful Stock 284 Expected 0 Balance 1
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 1 Expected 67 Balance 0
20:28:11  (Reporting)  River Pool Availability Low Stock 28 Expected 44 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Very High Stock 103 Expected 44 Balance -2
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Very High Stock 25 Expected 9 Balance 0
20:28:11  (Reporting)  Iron Availability Plentiful Stock 19 Expected 4 Balance 5
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 35 Expected 4 Balance -1
20:28:11  (Reporting)  Nitrates Availability Plentiful Stock 25 Expected 4 Balance 0
20:28:11  (Reporting)  Cereals Availability Plentiful Stock 72 Expected 6 Balance 9
20:28:11  (Reporting)  Rice Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Fish Availability Plentiful Stock 52 Expected 6 Balance 6
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Cattle Availability Plentiful Stock 57 Expected 6 Balance 7
20:28:11  (Reporting)  Fruits Availability Plentiful Stock 62 Expected 4 Balance 9
20:28:11  (Reporting)  Sugar Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Plentiful Stock 17 Expected 4 Balance -2
20:28:11  (Reporting)  Cotton/Wool Availability Plentiful Stock 87 Expected 4 Balance 9
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Wood Availability Plentiful Stock 5 Expected 4 Balance 9
20:28:11  (Reporting)  Dyes Availability Plentiful Stock 20 Expected 4 Balance 1
20:28:11  (Reporting)  Tobacco Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 6 Balance 0
20:28:11  (Reporting)  Wines Availability Low Stock 4 Expected 6 Balance -1
20:28:11  (Reporting)  Chemicals Availability Plentiful Stock 20 Expected 4 Balance 1
20:28:11  (Reporting)  Manufactured Goods Availability Very High Stock 57 Expected 27 Balance 15
20:28:11  (Reporting)  Textile Availability Very High Stock 15 Expected 6 Balance 0
20:28:11  (Reporting)  Mechanical Parts Availability Plentiful Stock 47 Expected 4 Balance 6
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability High Stock 9 Expected 6 Balance 1
20:28:11  (Reporting)  Gold Availability Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Gems Availability Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  _IAE_ Sweden Global Military Usage: 25 %
20:28:11  (Reporting)  _IAE_ Sweden Money Stock 271 Expenses 16 Availability High Mil Spend 25 Civ Spend 51
20:28:11  (Reporting)  _IAE_ Sweden Capital Stock 605 Expenses 89 Availability Very High Mil Spend 21 Civ Spend 251
20:28:11  (Reporting)  _IAE_ Sweden Steel Stock 64 Expenses 1 Availability Very High Mil Spend 9 Civ Spend 14
20:28:11  (Reporting)  _IAE_ Sweden Coal Stock 91 Expenses 13 Availability Very High Mil Spend 8 Civ Spend 24
20:28:11  (Reporting)  _IAE_ Sweden Supply Stock 22 Expenses 6 Availability Plentiful Mil Spend 4 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Sweden Ammunition Stock 14 Expenses 4 Availability Plentiful Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Sweden Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Sweden Prestige Stock 284 Expenses 0 Availability Plentiful Mil Spend 32 Civ Spend 96
20:28:11  (Reporting)  _IAE_ Sweden Rail Pool Stock 1 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Sweden River Pool Stock 28 Expenses 0 Availability Low Mil Spend 1 Civ Spend 3
20:28:11  (Reporting)  _IAE_ Sweden Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 22 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Sweden Conscripts Stock 103 Expenses 2 Availability Very High Mil Spend 20 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Sweden War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Sweden Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Sweden Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Sweden Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Sweden Officers Stock 25 Expenses 0 Availability Very High Mil Spend 5 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Sweden Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Sweden Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Sweden Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Sweden Iron Stock 19 Expenses 7 Availability Plentiful Mil Spend 0 Civ Spend 10
20:28:11  (Reporting)  _IAE_ Sweden Minerals Stock 35 Expenses 6 Availability Plentiful Mil Spend 3 Civ Spend 10
20:28:11  (Reporting)  _IAE_ Sweden Nitrates Stock 25 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 16
20:28:11  (Reporting)  _IAE_ Sweden Cereals Stock 72 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 51
20:28:11  (Reporting)  _IAE_ Sweden Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Sweden Fish Stock 52 Expenses 2 Availability Plentiful Mil Spend 0 Civ Spend 36
20:28:11  (Reporting)  _IAE_ Sweden Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Sweden Cattle Stock 57 Expenses 2 Availability Plentiful Mil Spend 0 Civ Spend 39
20:28:11  (Reporting)  _IAE_ Sweden Fruits Stock 62 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 44
20:28:11  (Reporting)  _IAE_ Sweden Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Sweden Preserved Food Stock 17 Expenses 2 Availability Plentiful Mil Spend 0 Civ Spend 10
20:28:11  (Reporting)  _IAE_ Sweden Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Sweden Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Sweden Cotton/Wool Stock 87 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 61
20:28:11  (Reporting)  _IAE_ Sweden Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Sweden Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Sweden Wood Stock 5 Expenses 6 Availability Plentiful Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Sweden Dyes Stock 20 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 13
20:28:11  (Reporting)  _IAE_ Sweden Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Sweden Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Sweden Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Sweden Wines Stock 4 Expenses 1 Availability Low Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Sweden Chemicals Stock 20 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 13
20:28:11  (Reporting)  _IAE_ Sweden Manufactured Goods Stock 57 Expenses 5 Availability Very High Mil Spend 8 Civ Spend 11
20:28:11  (Reporting)  _IAE_ Sweden Textile Stock 15 Expenses 4 Availability Very High Mil Spend 0 Civ Spend 7
20:28:11  (Reporting)  _IAE_ Sweden Mechanical Parts Stock 47 Expenses 3 Availability Plentiful Mil Spend 0 Civ Spend 32
20:28:11  (Reporting)  _IAE_ Sweden Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Sweden Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Sweden Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Sweden Luxury Goods Stock 9 Expenses 2 Availability High Mil Spend 0 Civ Spend 4
20:28:11  (Reporting)  _IAE_ Sweden Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Sweden Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Sweden Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Sweden Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 105 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 9 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000030 Sweden
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering HandleAdvancedStructures (_HAS_)
20:28:11  (Reporting)  IdentifyProductionStrucsBuild 
20:28:11  (Reporting)  Ended HandleAdvancedStructures 37 ms
20:28:11  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 64
20:28:11  (Reporting)  Money Level 5 Amount 271
20:28:11  (Reporting)  Conscripts Level 6 Amount 103
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 22 ms
20:28:11  (Reporting)  AI Process done in  225 ms
20:28:11  (Reporting)  Processing  1000031 Swiss Confederation
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Swiss Confederation AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 27
20:28:11  (Reporting)  Resources Levels Swiss Confederation EcoBase 27 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 289 Expected 54 Balance 10
20:28:11  (Reporting)  Capital Availability Average Stock 89 Expected 81 Balance 27
20:28:11  (Reporting)  Steel Availability Very Low Stock 2 Expected 8 Balance 0
20:28:11  (Reporting)  Coal Availability Average Stock 11 Expected 11 Balance -1
20:28:11  (Reporting)  Supply Availability High Stock 2 Expected 1 Balance 0
20:28:11  (Reporting)  Ammunition Availability High Stock 2 Expected 1 Balance 0
20:28:11  (Reporting)  Inflation Availability Plentiful Stock 1 Expected 0 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 20 Balance 0
20:28:11  (Reporting)  River Pool Availability Very Low Stock 0 Expected 14 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 119 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 329 Expected 14 Balance -2
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 1 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 22 Expected 3 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 28 Expected 1 Balance 4
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 4 Expected 1 Balance 0
20:28:11  (Reporting)  Nitrates Availability High Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 1 Expected 2 Balance 0
20:28:11  (Reporting)  Rice Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 1 Expected 2 Balance 0
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Cattle Availability Plentiful Stock 26 Expected 2 Balance 5
20:28:11  (Reporting)  Fruits Availability Average Stock 1 Expected 1 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 1 Expected 1 Balance 0
20:28:11  (Reporting)  Preserved Food Availability High Stock 5 Expected 1 Balance -2
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 1 Balance 0
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Dyes Availability Average Stock 0 Expected 1 Balance 2
20:28:11  (Reporting)  Tobacco Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Chemicals Availability Average Stock 0 Expected 1 Balance 2
20:28:11  (Reporting)  Manufactured Goods Availability Average Stock 3 Expected 8 Balance 2
20:28:11  (Reporting)  Textile Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Mechanical Parts Availability Average Stock 0 Expected 1 Balance 8
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 1 Expected 2 Balance 4
20:28:11  (Reporting)  Gold Availability Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Gems Availability Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  _IAE_ Swiss Confederation Global Military Usage: 50 %
20:28:11  (Reporting)  _IAE_ Swiss Confederation Money Stock 289 Expenses 2 Availability Plentiful Mil Spend 79 Civ Spend 53
20:28:11  (Reporting)  _IAE_ Swiss Confederation Capital Stock 89 Expenses 0 Availability Average Mil Spend 5 Civ Spend 20
20:28:11  (Reporting)  _IAE_ Swiss Confederation Steel Stock 2 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Swiss Confederation Coal Stock 11 Expenses 1 Availability Average Mil Spend 1 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Swiss Confederation Supply Stock 2 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Swiss Confederation Ammunition Stock 2 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Swiss Confederation Inflation Stock 1 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Swiss Confederation Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Swiss Confederation Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Swiss Confederation River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Swiss Confederation Morale Stock 119 Expenses 0 Availability Plentiful Mil Spend 54 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Swiss Confederation Conscripts Stock 329 Expenses 2 Availability Plentiful Mil Spend 146 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Swiss Confederation War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Swiss Confederation Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Swiss Confederation Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Swiss Confederation Diplomat Stock 1 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Swiss Confederation Officers Stock 22 Expenses 0 Availability Plentiful Mil Spend 10 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Swiss Confederation Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Swiss Confederation Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Swiss Confederation Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Swiss Confederation Iron Stock 28 Expenses 0 Availability High Mil Spend 0 Civ Spend 10
20:28:11  (Reporting)  _IAE_ Swiss Confederation Minerals Stock 4 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Swiss Confederation Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Swiss Confederation Cereals Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Swiss Confederation Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Swiss Confederation Fish Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Swiss Confederation Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Swiss Confederation Cattle Stock 26 Expenses 2 Availability Plentiful Mil Spend 0 Civ Spend 12
20:28:11  (Reporting)  _IAE_ Swiss Confederation Fruits Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Swiss Confederation Sugar Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Swiss Confederation Preserved Food Stock 5 Expenses 2 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Swiss Confederation Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Swiss Confederation Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Swiss Confederation Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Swiss Confederation Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Swiss Confederation Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Swiss Confederation Wood Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Swiss Confederation Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Swiss Confederation Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Swiss Confederation Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Swiss Confederation Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Swiss Confederation Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Swiss Confederation Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Swiss Confederation Manufactured Goods Stock 3 Expenses 1 Availability Average Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Swiss Confederation Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Swiss Confederation Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Swiss Confederation Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Swiss Confederation Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Swiss Confederation Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Swiss Confederation Luxury Goods Stock 1 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Swiss Confederation Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Swiss Confederation Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Swiss Confederation Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Swiss Confederation Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 68 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 8 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000031 Swiss Confederation
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 1 Amount 2
20:28:11  (Reporting)  Money Level 5 Amount 289
20:28:11  (Reporting)  Conscripts Level 6 Amount 329
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 12 ms
20:28:11  (Reporting)  AI Process done in  128 ms
20:28:11  (Reporting)  Processing  1000032 Tuscany
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Tuscany AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 10
20:28:11  (Reporting)  Resources Levels Tuscany EcoBase 10 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 226 Expected 20 Balance 8
20:28:11  (Reporting)  Capital Availability Plentiful Stock 107 Expected 30 Balance 11
20:28:11  (Reporting)  Steel Availability Very Low Stock 0 Expected 3 Balance 0
20:28:11  (Reporting)  Coal Availability High Stock 9 Expected 4 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Inflation Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Low Stock 5 Expected 8 Balance 0
20:28:11  (Reporting)  River Pool Availability Very Low Stock 0 Expected 5 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 250 Expected 5 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 1 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 16 Expected 1 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cereals Availability Plentiful Stock 19 Expected 1 Balance 2
20:28:11  (Reporting)  Fish Availability Average Stock 18 Expected 1 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 24 Expected 1 Balance 3
20:28:11  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 6 Expected 0 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 2 Expected 1 Balance 6
20:28:11  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 3 Balance 0
20:28:11  (Reporting)  Textile Availability Low Stock 3 Expected 1 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  _IAE_ Tuscany Global Military Usage: 45 %
20:28:11  (Reporting)  _IAE_ Tuscany Money Stock 226 Expenses 0 Availability Plentiful Mil Spend 56 Civ Spend 46
20:28:11  (Reporting)  _IAE_ Tuscany Capital Stock 107 Expenses 8 Availability Plentiful Mil Spend 8 Civ Spend 40
20:28:11  (Reporting)  _IAE_ Tuscany Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Tuscany Coal Stock 9 Expenses 0 Availability High Mil Spend 1 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Tuscany Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Tuscany Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Tuscany Inflation Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Tuscany Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Tuscany Rail Pool Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Tuscany River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Tuscany Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 40 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Tuscany Conscripts Stock 250 Expenses 0 Availability Plentiful Mil Spend 101 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Tuscany War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Tuscany Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Tuscany Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Tuscany Diplomat Stock 1 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Tuscany Officers Stock 16 Expenses 0 Availability Plentiful Mil Spend 6 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Tuscany Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Tuscany Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Tuscany Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Tuscany Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Tuscany Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Tuscany Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Tuscany Cereals Stock 19 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 9
20:28:11  (Reporting)  _IAE_ Tuscany Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Tuscany Fish Stock 18 Expenses 0 Availability Average Mil Spend 0 Civ Spend 5
20:28:11  (Reporting)  _IAE_ Tuscany Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Tuscany Cattle Stock 24 Expenses 0 Availability Average Mil Spend 0 Civ Spend 7
20:28:11  (Reporting)  _IAE_ Tuscany Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Tuscany Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Tuscany Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Tuscany Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Tuscany Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Tuscany Cotton/Wool Stock 6 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Tuscany Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Tuscany Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Tuscany Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Tuscany Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Tuscany Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Tuscany Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Tuscany Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Tuscany Wines Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Tuscany Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Tuscany Manufactured Goods Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Tuscany Textile Stock 3 Expenses 0 Availability Low Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Tuscany Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Tuscany Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Tuscany Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Tuscany Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Tuscany Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Tuscany Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Tuscany Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Tuscany Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Tuscany Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 57 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 8 ms
20:28:11  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:28:11  (Reporting)  _HAC_ Deleting for dynamism Cattle in South Italy Amount 1
20:28:11  (Reporting)  _HAC_ Identify Resources Need Tuscany 12 resources are needed 5 resources in surplus.
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Steel
20:28:11  (Reporting)  AddNewTrades Tuscany Added 2 buy request of Steel in area Cheasapeake
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Silk
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Opium
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Luxury Goods
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Gold
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Gems
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Rice
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Tropical Fruits
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Tea
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Coffee
20:28:11  (Reporting)  _HAC_ Delete Trade Tuscany removing buy transaction of  Coal in area United Kingdom as country had too much of this good.
20:28:11  (Reporting)  _HAC_ Delete Trade Tuscany removing buy transaction of  Fish in area South Italy as country had too much of this good.
20:28:11  (Reporting)  _HAC_ Delete Trade Tuscany removing buy transaction of  Cotton/Wool in area Cheasapeake as country had too much of this good.
20:28:11  (Reporting)  Ended HandleAdvancedCommerce 34 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000032 Tuscany
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 3 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 0 Amount 0
20:28:11  (Reporting)  Money Level 5 Amount 226
20:28:11  (Reporting)  Conscripts Level 6 Amount 250
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 15 ms
20:28:11  (Reporting)  AI Process done in  155 ms
20:28:11  (Reporting)  Processing  1000033 Two Sicilies
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Two Sicilies AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 20
20:28:11  (Reporting)  Resources Levels Two Sicilies EcoBase 20 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Very High Stock 94 Expected 40 Balance 3
20:28:11  (Reporting)  Capital Availability Plentiful Stock 115 Expected 60 Balance 38
20:28:11  (Reporting)  Steel Availability Very Low Stock 0 Expected 6 Balance 0
20:28:11  (Reporting)  Coal Availability High Stock 13 Expected 8 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Inflation Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Prestige Availability Plentiful Stock 7 Expected 0 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 15 Balance 0
20:28:11  (Reporting)  River Pool Availability Average Stock 8 Expected 10 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 137 Expected 10 Balance -2
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 1 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 12 Expected 2 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 4 Expected 1 Balance 0
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 13 Expected 1 Balance 1
20:28:11  (Reporting)  Nitrates Availability High Stock 11 Expected 1 Balance 1
20:28:11  (Reporting)  Cereals Availability Plentiful Stock 7 Expected 1 Balance 1
20:28:11  (Reporting)  Rice Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Fish Availability Plentiful Stock 2 Expected 1 Balance 5
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 1 Expected 1 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 1 Expected 1 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 1 Expected 1 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Low Stock 2 Expected 1 Balance -1
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 39 Expected 1 Balance 3
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Wood Availability Low Stock 2 Expected 1 Balance -1
20:28:11  (Reporting)  Dyes Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Tobacco Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Chemicals Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Low Stock 5 Expected 6 Balance -1
20:28:11  (Reporting)  Textile Availability Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Mechanical Parts Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Gold Availability Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Gems Availability Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  _IAE_ Two Sicilies Global Military Usage: 35 %
20:28:11  (Reporting)  _IAE_ Two Sicilies Money Stock 94 Expenses 8 Availability Very High Mil Spend 15 Civ Spend 18
20:28:11  (Reporting)  _IAE_ Two Sicilies Capital Stock 115 Expenses 34 Availability Plentiful Mil Spend 5 Civ Spend 39
20:28:11  (Reporting)  _IAE_ Two Sicilies Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Two Sicilies Coal Stock 13 Expenses 0 Availability High Mil Spend 1 Civ Spend 3
20:28:11  (Reporting)  _IAE_ Two Sicilies Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Two Sicilies Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Two Sicilies Inflation Stock 3 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Two Sicilies Prestige Stock 7 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Two Sicilies Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Two Sicilies River Pool Stock 8 Expenses 0 Availability Average Mil Spend 1 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Two Sicilies Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 32 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Two Sicilies Conscripts Stock 137 Expenses 2 Availability Plentiful Mil Spend 42 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Two Sicilies War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Two Sicilies Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Two Sicilies Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Two Sicilies Diplomat Stock 1 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Two Sicilies Officers Stock 12 Expenses 0 Availability Plentiful Mil Spend 4 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Two Sicilies Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Two Sicilies Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Two Sicilies Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Two Sicilies Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Two Sicilies Minerals Stock 13 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 4
20:28:11  (Reporting)  _IAE_ Two Sicilies Nitrates Stock 11 Expenses 0 Availability High Mil Spend 0 Civ Spend 5
20:28:11  (Reporting)  _IAE_ Two Sicilies Cereals Stock 7 Expenses 3 Availability Plentiful Mil Spend 0 Civ Spend 3
20:28:11  (Reporting)  _IAE_ Two Sicilies Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Two Sicilies Fish Stock 2 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Two Sicilies Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Two Sicilies Cattle Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Two Sicilies Fruits Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Two Sicilies Sugar Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Two Sicilies Preserved Food Stock 2 Expenses 2 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Two Sicilies Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Two Sicilies Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Two Sicilies Cotton/Wool Stock 39 Expenses 0 Availability Average Mil Spend 0 Civ Spend 13
20:28:11  (Reporting)  _IAE_ Two Sicilies Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Two Sicilies Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Two Sicilies Wood Stock 2 Expenses 1 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Two Sicilies Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Two Sicilies Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Two Sicilies Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Two Sicilies Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Two Sicilies Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Two Sicilies Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Two Sicilies Manufactured Goods Stock 5 Expenses 2 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Two Sicilies Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Two Sicilies Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Two Sicilies Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Two Sicilies Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Two Sicilies Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Two Sicilies Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Two Sicilies Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Two Sicilies Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Two Sicilies Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Two Sicilies Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 90 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 9 ms
20:28:11  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:28:11  (Reporting)  Helper_AlterTaxes (_HAF_) Two Sicilies Money level is 5 (0 = None, 6 = Plentiful) Levels: Corporate 1 Excise 1 Tariff 1 Census 0 Income 0 Maritime 1 Percentages: Corporate 3 % Excise 23 % Tariff 20 % Census 0 % Income 0 % Maritime 8 %
20:28:11  (Reporting)  Ended HandleAdvancedFinances 2 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000033 Two Sicilies
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Proposing to 1000001 Great Britain
20:28:11  (Reporting)  Checking 17 Give Supply Right
20:28:11  (Reporting)  Still checking 17 Give Supply Right
20:28:11  (Reporting)  Item is a Various entry, chance -12
20:28:11  (Reporting)  _HAD_ Send Treaty Two Sicilies failed sending Give Supply Right toward Great Britain chance -12
20:28:11  (Reporting)  Proposing to 1000002 France
20:28:11  (Reporting)  Checking 23 Propose Mutual Supply
20:28:11  (Reporting)  Still checking 23 Propose Mutual Supply
20:28:11  (Reporting)  Item is a Various entry, chance -4
20:28:11  (Reporting)  _HAD_ Send Treaty Two Sicilies failed sending Propose Mutual Supply toward France chance -4
20:28:11  (Reporting)  Proposing to 1000105 Tunisia
20:28:11  (Reporting)  Checking 20 Request Supply Right
20:28:11  (Reporting)  Proposing to 1000024 Papal States
20:28:11  (Reporting)  Checking 23 Propose Mutual Supply
20:28:11  (Reporting)  Still checking 23 Propose Mutual Supply
20:28:11  (Reporting)  Item is a Various entry, chance 11
20:28:11  (Reporting)  _HAD_ Send Treaty Two Sicilies failed sending Propose Mutual Supply toward Papal States chance 11
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 16 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 0 Amount 0
20:28:11  (Reporting)  Money Level 3 Amount 94
20:28:11  (Reporting)  Conscripts Level 6 Amount 137
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 24 ms
20:28:11  (Reporting)  AI Process done in  189 ms
20:28:11  (Reporting)  Processing  1000034 Wallachia
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Wallachia AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 0
20:28:11  (Reporting)  Resources Levels Wallachia EcoBase 0 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 146 Expected 0 Balance 8
20:28:11  (Reporting)  Capital Availability Plentiful Stock 71 Expected 0 Balance 8
20:28:11  (Reporting)  Coal Availability Plentiful Stock 64 Expected 0 Balance 2
20:28:11  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Inflation Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Prestige Availability Plentiful Stock 7 Expected 0 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 114 Expected 0 Balance -1
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 9 Expected 0 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 26 Expected 0 Balance 2
20:28:11  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  _IAE_ Wallachia Global Military Usage: 35 %
20:28:11  (Reporting)  _IAE_ Wallachia Money Stock 146 Expenses 0 Availability Plentiful Mil Spend 28 Civ Spend 35
20:28:11  (Reporting)  _IAE_ Wallachia Capital Stock 71 Expenses 0 Availability Plentiful Mil Spend 5 Civ Spend 35
20:28:11  (Reporting)  _IAE_ Wallachia Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallachia Coal Stock 64 Expenses 0 Availability Plentiful Mil Spend 10 Civ Spend 19
20:28:11  (Reporting)  _IAE_ Wallachia Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallachia Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallachia Inflation Stock 3 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Wallachia Prestige Stock 7 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Wallachia Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallachia River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallachia Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 32 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallachia Conscripts Stock 114 Expenses 1 Availability Plentiful Mil Spend 36 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallachia War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallachia Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallachia Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallachia Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Wallachia Officers Stock 9 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallachia Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallachia Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallachia Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallachia Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Wallachia Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Wallachia Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallachia Cereals Stock 26 Expenses 0 Availability Average Mil Spend 0 Civ Spend 9
20:28:11  (Reporting)  _IAE_ Wallachia Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallachia Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Wallachia Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallachia Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Wallachia Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Wallachia Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Wallachia Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Wallachia Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallachia Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallachia Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Wallachia Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallachia Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallachia Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Wallachia Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallachia Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallachia Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallachia Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallachia Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallachia Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallachia Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallachia Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallachia Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallachia Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallachia Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallachia Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallachia Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallachia Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallachia Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallachia Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallachia Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 60 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 8 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000034 Wallachia
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 3 ms
20:28:11  (Reporting)  Entering HandleAdvancedStructures (_HAS_)
20:28:11  (Reporting)  IdentifyProductionStrucsBuild 
20:28:11  (Reporting)  Ended HandleAdvancedStructures 17 ms
20:28:11  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 0 Amount 0
20:28:11  (Reporting)  Money Level 3 Amount 146
20:28:11  (Reporting)  Conscripts Level 6 Amount 114
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 20 ms
20:28:11  (Reporting)  AI Process done in  146 ms
20:28:11  (Reporting)  Processing  1000035 Wrttemberg
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Wrttemberg AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 10
20:28:11  (Reporting)  Resources Levels Wrttemberg EcoBase 10 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 278 Expected 20 Balance 11
20:28:11  (Reporting)  Capital Availability Plentiful Stock 236 Expected 30 Balance 23
20:28:11  (Reporting)  Steel Availability Very Low Stock 0 Expected 3 Balance 0
20:28:11  (Reporting)  Coal Availability High Stock 8 Expected 4 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Inflation Availability Plentiful Stock 1 Expected 0 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 8 Balance 0
20:28:11  (Reporting)  River Pool Availability Very Low Stock 0 Expected 5 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 309 Expected 5 Balance -1
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 15 Expected 1 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 20 Expected 0 Balance 0
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 10 Expected 0 Balance 0
20:28:11  (Reporting)  Cereals Availability Plentiful Stock 7 Expected 1 Balance 1
20:28:11  (Reporting)  Fish Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Cattle Availability Plentiful Stock 2 Expected 1 Balance 2
20:28:11  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Very High Stock 3 Expected 0 Balance -1
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Average Stock 3 Expected 3 Balance 0
20:28:11  (Reporting)  Textile Availability Low Stock 1 Expected 1 Balance 0
20:28:11  (Reporting)  Mechanical Parts Availability Average Stock 6 Expected 0 Balance 7
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  _IAE_ Wrttemberg Global Military Usage: 50 %
20:28:11  (Reporting)  _IAE_ Wrttemberg Money Stock 278 Expenses 0 Availability Plentiful Mil Spend 76 Civ Spend 51
20:28:11  (Reporting)  _IAE_ Wrttemberg Capital Stock 236 Expenses 0 Availability Plentiful Mil Spend 22 Civ Spend 89
20:28:11  (Reporting)  _IAE_ Wrttemberg Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wrttemberg Coal Stock 8 Expenses 0 Availability High Mil Spend 1 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Wrttemberg Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wrttemberg Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wrttemberg Inflation Stock 1 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wrttemberg Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wrttemberg Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wrttemberg River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wrttemberg Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 45 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wrttemberg Conscripts Stock 309 Expenses 1 Availability Plentiful Mil Spend 138 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wrttemberg War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wrttemberg Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wrttemberg Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wrttemberg Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wrttemberg Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wrttemberg Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wrttemberg Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wrttemberg Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wrttemberg Iron Stock 20 Expenses 0 Availability High Mil Spend 0 Civ Spend 6
20:28:11  (Reporting)  _IAE_ Wrttemberg Minerals Stock 10 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Wrttemberg Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wrttemberg Cereals Stock 7 Expenses 2 Availability Plentiful Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Wrttemberg Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wrttemberg Fish Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wrttemberg Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wrttemberg Cattle Stock 2 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Wrttemberg Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wrttemberg Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wrttemberg Preserved Food Stock 3 Expenses 1 Availability Very High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Wrttemberg Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wrttemberg Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wrttemberg Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wrttemberg Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wrttemberg Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wrttemberg Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Wrttemberg Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wrttemberg Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wrttemberg Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wrttemberg Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wrttemberg Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wrttemberg Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wrttemberg Manufactured Goods Stock 3 Expenses 0 Availability Average Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wrttemberg Textile Stock 1 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wrttemberg Mechanical Parts Stock 6 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Wrttemberg Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wrttemberg Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wrttemberg Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wrttemberg Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wrttemberg Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wrttemberg Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wrttemberg Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wrttemberg Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 73 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 7 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000035 Wrttemberg
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 0 Amount 0
20:28:11  (Reporting)  Money Level 5 Amount 278
20:28:11  (Reporting)  Conscripts Level 6 Amount 309
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 17 ms
20:28:11  (Reporting)  AI Process done in  138 ms
20:28:11  (Reporting)  Processing  1000036 Costa Rica
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Costa Rica AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 3
20:28:11  (Reporting)  Resources Levels Costa Rica EcoBase 3 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 256 Expected 6 Balance 8
20:28:11  (Reporting)  Capital Availability Plentiful Stock 209 Expected 9 Balance -4
20:28:11  (Reporting)  Steel Availability Very Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Coal Availability Plentiful Stock 5 Expected 1 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Inflation Availability Plentiful Stock 1 Expected 0 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  River Pool Availability Low Stock 1 Expected 2 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 237 Expected 2 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 12 Expected 0 Balance 1
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 1 Expected 0 Balance 5
20:28:11  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 1 Expected 0 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability High Stock 2 Expected 1 Balance 0
20:28:11  (Reporting)  _IAE_ Costa Rica Global Military Usage: 60 %
20:28:11  (Reporting)  _IAE_ Costa Rica Money Stock 256 Expenses 0 Availability Plentiful Mil Spend 84 Civ Spend 37
20:28:11  (Reporting)  _IAE_ Costa Rica Capital Stock 209 Expenses 12 Availability Plentiful Mil Spend 21 Civ Spend 56
20:28:11  (Reporting)  _IAE_ Costa Rica Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Costa Rica Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Costa Rica Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Costa Rica Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Costa Rica Inflation Stock 1 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Costa Rica Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Costa Rica Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Costa Rica River Pool Stock 1 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Costa Rica Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 54 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Costa Rica Conscripts Stock 237 Expenses 0 Availability Plentiful Mil Spend 128 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Costa Rica War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Costa Rica Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Costa Rica Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Costa Rica Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Costa Rica Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 8 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Costa Rica Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Costa Rica Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Costa Rica Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Costa Rica Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Costa Rica Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Costa Rica Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Costa Rica Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Costa Rica Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Costa Rica Fish Stock 12 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Costa Rica Tropical Fruits Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Costa Rica Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Costa Rica Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Costa Rica Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Costa Rica Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Costa Rica Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Costa Rica Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Costa Rica Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Costa Rica Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Costa Rica Coffee Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Costa Rica Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Costa Rica Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Costa Rica Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Costa Rica Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Costa Rica Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Costa Rica Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Costa Rica Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Costa Rica Manufactured Goods Stock 2 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Costa Rica Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Costa Rica Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Costa Rica Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Costa Rica Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Costa Rica Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Costa Rica Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Costa Rica Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Costa Rica Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Costa Rica Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Costa Rica Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 38 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 7 ms
20:28:11  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:28:11  (Reporting)  _HAC_ Deleting for dynamism Tobacco in Cheasapeake Amount 1
20:28:11  (Reporting)  _HAC_ Identify Resources Need Costa Rica 7 resources are needed 9 resources in surplus.
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Steel
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Silk
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Gold
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Gems
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Rice
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Tea
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Tobacco
20:28:11  (Reporting)  Ended HandleAdvancedCommerce 23 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000036 Costa Rica
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 0
20:28:11  (Reporting)  Money Level 5 Amount 256
20:28:11  (Reporting)  Conscripts Level 6 Amount 237
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 7 ms
20:28:11  (Reporting)  AI Process done in  117 ms
20:28:11  (Reporting)  Processing  1000037 Dominican Republic
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Dominican Republic AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 2
20:28:11  (Reporting)  Resources Levels Dominican Republic EcoBase 2 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 256 Expected 4 Balance 8
20:28:11  (Reporting)  Capital Availability Plentiful Stock 178 Expected 6 Balance -10
20:28:11  (Reporting)  Steel Availability Very Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Coal Availability Plentiful Stock 5 Expected 1 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Inflation Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  River Pool Availability Average Stock 1 Expected 1 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 239 Expected 1 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 6 Expected 0 Balance 4
20:28:11  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Tobacco Availability Average Stock 8 Expected 0 Balance 2
20:28:11  (Reporting)  Manufactured Goods Availability High Stock 2 Expected 1 Balance 0
20:28:11  (Reporting)  _IAE_ Dominican Republic Global Military Usage: 25 %
20:28:11  (Reporting)  _IAE_ Dominican Republic Money Stock 256 Expenses 0 Availability Plentiful Mil Spend 35 Civ Spend 70
20:28:11  (Reporting)  _IAE_ Dominican Republic Capital Stock 178 Expenses 18 Availability Plentiful Mil Spend 7 Civ Spend 84
20:28:11  (Reporting)  _IAE_ Dominican Republic Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Dominican Republic Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Dominican Republic Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Dominican Republic Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Dominican Republic Inflation Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Dominican Republic Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Dominican Republic Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Dominican Republic River Pool Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Dominican Republic Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 22 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Dominican Republic Conscripts Stock 239 Expenses 0 Availability Plentiful Mil Spend 54 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Dominican Republic War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Dominican Republic Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Dominican Republic Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Dominican Republic Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Dominican Republic Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 4 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Dominican Republic Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Dominican Republic Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Dominican Republic Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Dominican Republic Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Dominican Republic Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Dominican Republic Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Dominican Republic Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 4
20:28:11  (Reporting)  _IAE_ Dominican Republic Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Dominican Republic Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Dominican Republic Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Dominican Republic Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Dominican Republic Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Dominican Republic Sugar Stock 6 Expenses 0 Availability Average Mil Spend 0 Civ Spend 3
20:28:11  (Reporting)  _IAE_ Dominican Republic Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Dominican Republic Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Dominican Republic Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Dominican Republic Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Dominican Republic Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Dominican Republic Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Dominican Republic Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Dominican Republic Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Dominican Republic Tobacco Stock 8 Expenses 0 Availability Average Mil Spend 0 Civ Spend 3
20:28:11  (Reporting)  _IAE_ Dominican Republic Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Dominican Republic Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Dominican Republic Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Dominican Republic Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Dominican Republic Manufactured Goods Stock 2 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Dominican Republic Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Dominican Republic Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Dominican Republic Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Dominican Republic Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Dominican Republic Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Dominican Republic Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Dominican Republic Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Dominican Republic Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Dominican Republic Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Dominican Republic Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 46 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 7 ms
20:28:11  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:28:11  (Reporting)  Helper_AlterTaxes (_HAF_) Dominican Republic Money level is 6 (0 = None, 6 = Plentiful) Levels: Corporate 1 Excise 1 Tariff 1 Census 0 Income 0 Maritime 1 Percentages: Corporate 2 % Excise 15 % Tariff 0 % Census 0 % Income 0 % Maritime 7 %
20:28:11  (Reporting)  Ended HandleAdvancedFinances 4 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000037 Dominican Republic
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Proposing to 1000029 Spain
20:28:11  (Reporting)  Checking 3 Promise Local Support
20:28:11  (Reporting)  Still checking 3 Promise Local Support
20:28:11  (Reporting)  Item is a Various entry, chance -4
20:28:11  (Reporting)  _HAD_ Send Treaty Dominican Republic failed sending Promise Local Support toward Spain chance -4
20:28:11  (Reporting)  Proposing to 1000029 Spain
20:28:11  (Reporting)  Checking 32 Propose Mutual Passage
20:28:11  (Reporting)  Still checking 32 Propose Mutual Passage
20:28:11  (Reporting)  Item is a Various entry, chance -7
20:28:11  (Reporting)  _HAD_ Send Treaty Dominican Republic failed sending Propose Mutual Passage toward Spain chance -7
20:28:11  (Reporting)  Proposing to 1000029 Spain
20:28:11  (Reporting)  Checking 32 Propose Mutual Passage
20:28:11  (Reporting)  Still checking 32 Propose Mutual Passage
20:28:11  (Reporting)  Item is a Various entry, chance -7
20:28:11  (Reporting)  _HAD_ Send Treaty Dominican Republic failed sending Propose Mutual Passage toward Spain chance -7
20:28:11  (Reporting)  Proposing to 1000040 Haiti
20:28:11  (Reporting)  Checking 29 Request Passage Right
20:28:11  (Reporting)  Still checking 29 Request Passage Right
20:28:11  (Reporting)  Item is a Various entry, chance -5
20:28:11  (Reporting)  _HAD_ Send Treaty Dominican Republic failed sending Request Passage Right toward Haiti chance -5
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 15 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 0
20:28:11  (Reporting)  Money Level 5 Amount 256
20:28:11  (Reporting)  Conscripts Level 6 Amount 239
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 13 ms
20:28:11  (Reporting)  AI Process done in  126 ms
20:28:11  (Reporting)  Processing  1000038 El Salvador
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on El Salvador AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 1
20:28:11  (Reporting)  Resources Levels El Salvador EcoBase 1 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 256 Expected 2 Balance 8
20:28:11  (Reporting)  Capital Availability Plentiful Stock 141 Expected 3 Balance 2
20:28:11  (Reporting)  Coal Availability Plentiful Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Inflation Availability Plentiful Stock 1 Expected 0 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 234 Expected 0 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 4 Expected 0 Balance 2
20:28:11  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 7 Expected 0 Balance 2
20:28:11  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  _IAE_ El Salvador Global Military Usage: 45 %
20:28:11  (Reporting)  _IAE_ El Salvador Money Stock 256 Expenses 0 Availability Plentiful Mil Spend 63 Civ Spend 51
20:28:11  (Reporting)  _IAE_ El Salvador Capital Stock 141 Expenses 6 Availability Plentiful Mil Spend 11 Civ Spend 54
20:28:11  (Reporting)  _IAE_ El Salvador Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ El Salvador Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:28:11  (Reporting)  _IAE_ El Salvador Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ El Salvador Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ El Salvador Inflation Stock 1 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ El Salvador Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ El Salvador Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ El Salvador River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ El Salvador Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 40 Civ Spend 0
20:28:11  (Reporting)  _IAE_ El Salvador Conscripts Stock 234 Expenses 0 Availability Plentiful Mil Spend 95 Civ Spend 0
20:28:11  (Reporting)  _IAE_ El Salvador War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ El Salvador Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ El Salvador Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ El Salvador Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ El Salvador Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 6 Civ Spend 0
20:28:11  (Reporting)  _IAE_ El Salvador Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ El Salvador Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ El Salvador Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ El Salvador Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ El Salvador Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ El Salvador Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ El Salvador Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 3
20:28:11  (Reporting)  _IAE_ El Salvador Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ El Salvador Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ El Salvador Tropical Fruits Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ El Salvador Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ El Salvador Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ El Salvador Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ El Salvador Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ El Salvador Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ El Salvador Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ El Salvador Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ El Salvador Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ El Salvador Coffee Stock 7 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ El Salvador Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ El Salvador Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ El Salvador Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ El Salvador Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ El Salvador Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ El Salvador Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ El Salvador Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ El Salvador Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ El Salvador Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ El Salvador Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ El Salvador Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ El Salvador Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ El Salvador Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ El Salvador Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ El Salvador Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ El Salvador Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ El Salvador Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ El Salvador Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 40 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 8 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000038 El Salvador
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering HandleAdvancedStructures (_HAS_)
20:28:11  (Reporting)  IdentifyProductionStrucsBuild 
20:28:11  (Reporting)  Ended HandleAdvancedStructures 14 ms
20:28:11  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 0
20:28:11  (Reporting)  Money Level 5 Amount 256
20:28:11  (Reporting)  Conscripts Level 6 Amount 234
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 10 ms
20:28:11  (Reporting)  AI Process done in  114 ms
20:28:11  (Reporting)  Processing  1000039 Guatemala
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Guatemala AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 2
20:28:11  (Reporting)  Resources Levels Guatemala EcoBase 2 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 256 Expected 4 Balance 8
20:28:11  (Reporting)  Capital Availability Plentiful Stock 175 Expected 6 Balance -1
20:28:11  (Reporting)  Steel Availability Very Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Coal Availability Plentiful Stock 5 Expected 1 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Inflation Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  River Pool Availability Average Stock 1 Expected 1 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 239 Expected 1 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 4 Expected 0 Balance 2
20:28:11  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 2 Expected 0 Balance 4
20:28:11  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Tobacco Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability High Stock 2 Expected 1 Balance 0
20:28:11  (Reporting)  _IAE_ Guatemala Global Military Usage: 25 %
20:28:11  (Reporting)  _IAE_ Guatemala Money Stock 256 Expenses 0 Availability Plentiful Mil Spend 35 Civ Spend 70
20:28:11  (Reporting)  _IAE_ Guatemala Capital Stock 175 Expenses 9 Availability Plentiful Mil Spend 7 Civ Spend 89
20:28:11  (Reporting)  _IAE_ Guatemala Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Guatemala Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Guatemala Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Guatemala Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Guatemala Inflation Stock 3 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Guatemala Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Guatemala Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Guatemala River Pool Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Guatemala Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 22 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Guatemala Conscripts Stock 239 Expenses 0 Availability Plentiful Mil Spend 54 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Guatemala War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Guatemala Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Guatemala Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Guatemala Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Guatemala Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 4 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Guatemala Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Guatemala Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Guatemala Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Guatemala Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Guatemala Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Guatemala Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Guatemala Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 4
20:28:11  (Reporting)  _IAE_ Guatemala Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Guatemala Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Guatemala Tropical Fruits Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Guatemala Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Guatemala Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Guatemala Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Guatemala Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Guatemala Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Guatemala Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Guatemala Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Guatemala Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Guatemala Coffee Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Guatemala Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Guatemala Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Guatemala Tobacco Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Guatemala Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Guatemala Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Guatemala Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Guatemala Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Guatemala Manufactured Goods Stock 2 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Guatemala Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Guatemala Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Guatemala Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Guatemala Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Guatemala Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Guatemala Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Guatemala Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Guatemala Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Guatemala Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Guatemala Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 49 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 8 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000039 Guatemala
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 0
20:28:11  (Reporting)  Money Level 5 Amount 256
20:28:11  (Reporting)  Conscripts Level 6 Amount 239
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 11 ms
20:28:11  (Reporting)  AI Process done in  111 ms
20:28:11  (Reporting)  Processing  1000040 Haiti
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Haiti AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 2
20:28:11  (Reporting)  Resources Levels Haiti EcoBase 2 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 256 Expected 4 Balance 8
20:28:11  (Reporting)  Capital Availability Plentiful Stock 92 Expected 6 Balance 2
20:28:11  (Reporting)  Steel Availability Very Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Coal Availability Plentiful Stock 5 Expected 1 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Inflation Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  River Pool Availability Average Stock 1 Expected 1 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 234 Expected 1 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 4 Expected 0 Balance 1
20:28:11  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 6 Expected 0 Balance 1
20:28:11  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Tobacco Availability Average Stock 5 Expected 0 Balance 1
20:28:11  (Reporting)  Manufactured Goods Availability High Stock 2 Expected 1 Balance 0
20:28:11  (Reporting)  Textile Availability Low Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  _IAE_ Haiti Global Military Usage: 45 %
20:28:11  (Reporting)  _IAE_ Haiti Money Stock 256 Expenses 0 Availability Plentiful Mil Spend 63 Civ Spend 51
20:28:11  (Reporting)  _IAE_ Haiti Capital Stock 92 Expenses 6 Availability Plentiful Mil Spend 7 Civ Spend 34
20:28:11  (Reporting)  _IAE_ Haiti Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Haiti Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Haiti Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Haiti Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Haiti Inflation Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Haiti Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Haiti Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Haiti River Pool Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Haiti Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 40 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Haiti Conscripts Stock 234 Expenses 0 Availability Plentiful Mil Spend 95 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Haiti War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Haiti Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Haiti Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Haiti Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Haiti Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 6 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Haiti Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Haiti Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Haiti Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Haiti Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Haiti Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Haiti Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Haiti Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 3
20:28:11  (Reporting)  _IAE_ Haiti Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Haiti Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Haiti Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Haiti Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Haiti Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Haiti Sugar Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Haiti Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Haiti Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Haiti Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Haiti Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Haiti Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Haiti Coffee Stock 6 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Haiti Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Haiti Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Haiti Tobacco Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Haiti Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Haiti Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Haiti Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Haiti Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Haiti Manufactured Goods Stock 2 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Haiti Textile Stock 3 Expenses 0 Availability Low Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Haiti Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Haiti Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Haiti Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Haiti Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Haiti Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Haiti Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Haiti Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Haiti Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Haiti Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 48 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 7 ms
20:28:11  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:28:11  (Reporting)  _HAC_ Identify Resources Need Haiti 0 resources are needed 11 resources in surplus.
20:28:11  (Reporting)  Ended HandleAdvancedCommerce 6 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000040 Haiti
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 0
20:28:11  (Reporting)  Money Level 5 Amount 256
20:28:11  (Reporting)  Conscripts Level 6 Amount 234
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 11 ms
20:28:11  (Reporting)  AI Process done in  112 ms
20:28:11  (Reporting)  Processing  1000041 Honduras
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Honduras AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 3
20:28:11  (Reporting)  Resources Levels Honduras EcoBase 3 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 256 Expected 6 Balance 8
20:28:11  (Reporting)  Capital Availability Plentiful Stock 140 Expected 9 Balance 4
20:28:11  (Reporting)  Steel Availability Very Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Coal Availability Plentiful Stock 5 Expected 1 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Inflation Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  River Pool Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 229 Expected 2 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 1 Expected 0 Balance 1
20:28:11  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 4 Expected 0 Balance 1
20:28:11  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Tobacco Availability Average Stock 1 Expected 0 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability High Stock 2 Expected 1 Balance 0
20:28:11  (Reporting)  _IAE_ Honduras Global Military Usage: 45 %
20:28:11  (Reporting)  _IAE_ Honduras Money Stock 256 Expenses 0 Availability Plentiful Mil Spend 63 Civ Spend 51
20:28:11  (Reporting)  _IAE_ Honduras Capital Stock 140 Expenses 4 Availability Plentiful Mil Spend 11 Civ Spend 55
20:28:11  (Reporting)  _IAE_ Honduras Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Honduras Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Honduras Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Honduras Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Honduras Inflation Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Honduras Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Honduras Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Honduras River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Honduras Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 40 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Honduras Conscripts Stock 229 Expenses 0 Availability Plentiful Mil Spend 93 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Honduras War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Honduras Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Honduras Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Honduras Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Honduras Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 6 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Honduras Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Honduras Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Honduras Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Honduras Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Honduras Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Honduras Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Honduras Cereals Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Honduras Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Honduras Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Honduras Tropical Fruits Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Honduras Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Honduras Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Honduras Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Honduras Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Honduras Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Honduras Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Honduras Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Honduras Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Honduras Coffee Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Honduras Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Honduras Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Honduras Tobacco Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Honduras Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Honduras Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Honduras Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Honduras Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Honduras Manufactured Goods Stock 2 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Honduras Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Honduras Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Honduras Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Honduras Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Honduras Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Honduras Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Honduras Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Honduras Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Honduras Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Honduras Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 43 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 7 ms
20:28:11  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:28:11  (Reporting)  Helper_AlterTaxes (_HAF_) Honduras Money level is 6 (0 = None, 6 = Plentiful) Levels: Corporate 1 Excise 1 Tariff 1 Census 0 Income 0 Maritime 1 Percentages: Corporate 2 % Excise 7 % Tariff 7 % Census 0 % Income 0 % Maritime 9 %
20:28:11  (Reporting)  Ended HandleAdvancedFinances 3 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000041 Honduras
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Proposing to 1000042 Nicaragua
20:28:11  (Reporting)  Checking 29 Request Passage Right
20:28:11  (Reporting)  Still checking 29 Request Passage Right
20:28:11  (Reporting)  Item is a Various entry, chance -5
20:28:11  (Reporting)  _HAD_ Send Treaty Honduras failed sending Request Passage Right toward Nicaragua chance -5
20:28:11  (Reporting)  Proposing to 1000039 Guatemala
20:28:11  (Reporting)  Checking 23 Propose Mutual Supply
20:28:11  (Reporting)  Still checking 23 Propose Mutual Supply
20:28:11  (Reporting)  Item is a Various entry, chance -4
20:28:11  (Reporting)  _HAD_ Send Treaty Honduras failed sending Propose Mutual Supply toward Guatemala chance -4
20:28:11  (Reporting)  Proposing to 1000038 El Salvador
20:28:11  (Reporting)  Checking 3 Promise Local Support
20:28:11  (Reporting)  Still checking 3 Promise Local Support
20:28:11  (Reporting)  Item is a Various entry, chance -4
20:28:11  (Reporting)  _HAD_ Send Treaty Honduras failed sending Promise Local Support toward El Salvador chance -4
20:28:11  (Reporting)  Proposing to 1000038 El Salvador
20:28:11  (Reporting)  Checking 29 Request Passage Right
20:28:11  (Reporting)  Still checking 29 Request Passage Right
20:28:11  (Reporting)  Item is a Various entry, chance -5
20:28:11  (Reporting)  _HAD_ Send Treaty Honduras failed sending Request Passage Right toward El Salvador chance -5
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 17 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 0
20:28:11  (Reporting)  Money Level 5 Amount 256
20:28:11  (Reporting)  Conscripts Level 6 Amount 229
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 12 ms
20:28:11  (Reporting)  AI Process done in  123 ms
20:28:11  (Reporting)  Processing  1000042 Nicaragua
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Nicaragua AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 4
20:28:11  (Reporting)  Resources Levels Nicaragua EcoBase 4 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 256 Expected 8 Balance 8
20:28:11  (Reporting)  Capital Availability Plentiful Stock 78 Expected 12 Balance -2
20:28:11  (Reporting)  Steel Availability Very Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Coal Availability Very High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Inflation Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 3 Balance 0
20:28:11  (Reporting)  River Pool Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 229 Expected 2 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 19 Expected 0 Balance 1
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 10 Expected 0 Balance 1
20:28:11  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 13 Expected 0 Balance 1
20:28:11  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 5 Expected 0 Balance 2
20:28:11  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Tobacco Availability Average Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability High Stock 2 Expected 1 Balance 0
20:28:11  (Reporting)  Textile Availability Low Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  _IAE_ Nicaragua Global Military Usage: 25 %
20:28:11  (Reporting)  _IAE_ Nicaragua Money Stock 256 Expenses 0 Availability Plentiful Mil Spend 35 Civ Spend 70
20:28:11  (Reporting)  _IAE_ Nicaragua Capital Stock 78 Expenses 10 Availability Plentiful Mil Spend 3 Civ Spend 36
20:28:11  (Reporting)  _IAE_ Nicaragua Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Nicaragua Coal Stock 5 Expenses 0 Availability Very High Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Nicaragua Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Nicaragua Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Nicaragua Inflation Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Nicaragua Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Nicaragua Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Nicaragua River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Nicaragua Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 22 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Nicaragua Conscripts Stock 229 Expenses 0 Availability Plentiful Mil Spend 52 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Nicaragua War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Nicaragua Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Nicaragua Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Nicaragua Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Nicaragua Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 4 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Nicaragua Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Nicaragua Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Nicaragua Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Nicaragua Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Nicaragua Minerals Stock 19 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 6
20:28:11  (Reporting)  _IAE_ Nicaragua Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Nicaragua Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 4
20:28:11  (Reporting)  _IAE_ Nicaragua Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Nicaragua Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Nicaragua Tropical Fruits Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 4
20:28:11  (Reporting)  _IAE_ Nicaragua Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Nicaragua Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Nicaragua Sugar Stock 13 Expenses 0 Availability Average Mil Spend 0 Civ Spend 4
20:28:11  (Reporting)  _IAE_ Nicaragua Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Nicaragua Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Nicaragua Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Nicaragua Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Nicaragua Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Nicaragua Coffee Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Nicaragua Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Nicaragua Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Nicaragua Tobacco Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Nicaragua Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Nicaragua Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Nicaragua Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Nicaragua Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Nicaragua Manufactured Goods Stock 2 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Nicaragua Textile Stock 4 Expenses 0 Availability Low Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Nicaragua Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Nicaragua Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Nicaragua Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Nicaragua Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Nicaragua Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Nicaragua Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Nicaragua Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Nicaragua Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Nicaragua Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 45 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 7 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000042 Nicaragua
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering HandleAdvancedStructures (_HAS_)
20:28:11  (Reporting)  IdentifyProductionStrucsBuild 
20:28:11  (Reporting)  Ended HandleAdvancedStructures 9 ms
20:28:11  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 0
20:28:11  (Reporting)  Money Level 5 Amount 256
20:28:11  (Reporting)  Conscripts Level 6 Amount 229
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 9 ms
20:28:11  (Reporting)  AI Process done in  111 ms
20:28:11  (Reporting)  Processing  1000043 Argentina
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Argentina AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 16
20:28:11  (Reporting)  Resources Levels Argentina EcoBase 16 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 132 Expected 32 Balance 6
20:28:11  (Reporting)  Capital Availability Plentiful Stock 260 Expected 48 Balance -28
20:28:11  (Reporting)  Steel Availability Very Low Stock 0 Expected 5 Balance 0
20:28:11  (Reporting)  Coal Availability Average Stock 8 Expected 6 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Inflation Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Prestige Availability Plentiful Stock 7 Expected 0 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 12 Balance 0
20:28:11  (Reporting)  River Pool Availability Average Stock 10 Expected 8 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 99 Expected 8 Balance -2
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 8 Expected 1 Balance 1
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 13 Expected 1 Balance 1
20:28:11  (Reporting)  Nitrates Availability High Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Cereals Availability Plentiful Stock 35 Expected 1 Balance 6
20:28:11  (Reporting)  Rice Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 24 Expected 1 Balance 4
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 38 Expected 1 Balance 10
20:28:11  (Reporting)  Fruits Availability Average Stock 3 Expected 1 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 2 Expected 1 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Plentiful Stock 9 Expected 1 Balance -1
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 3 Expected 1 Balance 0
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 4 Expected 1 Balance 0
20:28:11  (Reporting)  Dyes Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Tobacco Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 9 Expected 1 Balance 2
20:28:11  (Reporting)  Chemicals Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability High Stock 9 Expected 5 Balance 1
20:28:11  (Reporting)  Textile Availability Low Stock 2 Expected 1 Balance 0
20:28:11  (Reporting)  Mechanical Parts Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Gold Availability Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Gems Availability Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  _IAE_ Argentina Global Military Usage: 40 %
20:28:11  (Reporting)  _IAE_ Argentina Money Stock 132 Expenses 2 Availability Plentiful Mil Spend 29 Civ Spend 29
20:28:11  (Reporting)  _IAE_ Argentina Capital Stock 260 Expenses 39 Availability Plentiful Mil Spend 15 Civ Spend 89
20:28:11  (Reporting)  _IAE_ Argentina Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Argentina Coal Stock 8 Expenses 0 Availability Average Mil Spend 1 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Argentina Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Argentina Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Argentina Inflation Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Argentina Prestige Stock 7 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Argentina Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Argentina River Pool Stock 10 Expenses 0 Availability Average Mil Spend 1 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Argentina Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 36 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Argentina Conscripts Stock 99 Expenses 2 Availability Plentiful Mil Spend 34 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Argentina War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Argentina Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Argentina Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Argentina Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Argentina Officers Stock 3 Expenses 0 Availability Average Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Argentina Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Argentina Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Argentina Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Argentina Iron Stock 8 Expenses 0 Availability High Mil Spend 0 Civ Spend 3
20:28:11  (Reporting)  _IAE_ Argentina Minerals Stock 13 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 4
20:28:11  (Reporting)  _IAE_ Argentina Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Argentina Cereals Stock 35 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 20
20:28:11  (Reporting)  _IAE_ Argentina Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Argentina Fish Stock 24 Expenses 0 Availability Average Mil Spend 0 Civ Spend 8
20:28:11  (Reporting)  _IAE_ Argentina Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Argentina Cattle Stock 38 Expenses 0 Availability Average Mil Spend 0 Civ Spend 13
20:28:11  (Reporting)  _IAE_ Argentina Fruits Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Argentina Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Argentina Preserved Food Stock 9 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 4
20:28:11  (Reporting)  _IAE_ Argentina Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Argentina Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Argentina Cotton/Wool Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Argentina Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Argentina Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Argentina Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Argentina Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Argentina Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Argentina Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Argentina Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Argentina Wines Stock 9 Expenses 0 Availability Average Mil Spend 0 Civ Spend 3
20:28:11  (Reporting)  _IAE_ Argentina Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Argentina Manufactured Goods Stock 9 Expenses 0 Availability High Mil Spend 2 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Argentina Textile Stock 2 Expenses 0 Availability Low Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Argentina Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Argentina Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Argentina Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Argentina Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Argentina Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Argentina Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Argentina Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Argentina Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Argentina Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 77 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  RPL Buying a replacement for ARG Supply Train
20:28:11  (Reporting)  Ended BuildReplacements 9 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000043 Argentina
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 0 Amount 0
20:28:11  (Reporting)  Money Level 3 Amount 131
20:28:11  (Reporting)  Conscripts Level 6 Amount 98
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 19 ms
20:28:11  (Reporting)  AI Process done in  145 ms
20:28:11  (Reporting)  Processing  1000044 Bolivia
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Bolivia AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 8
20:28:11  (Reporting)  Resources Levels Bolivia EcoBase 8 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 229 Expected 16 Balance 8
20:28:11  (Reporting)  Capital Availability Plentiful Stock 97 Expected 24 Balance -10
20:28:11  (Reporting)  Steel Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Coal Availability High Stock 5 Expected 3 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Inflation Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Prestige Availability Plentiful Stock 7 Expected 0 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 6 Balance 0
20:28:11  (Reporting)  River Pool Availability Very Low Stock 1 Expected 4 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 208 Expected 4 Balance -1
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 7 Expected 1 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 38 Expected 0 Balance 4
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 46 Expected 0 Balance 2
20:28:11  (Reporting)  Nitrates Availability High Stock 43 Expected 0 Balance 1
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 1 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 5 Expected 1 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 23 Expected 1 Balance 3
20:28:11  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 1 Expected 0 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Average Stock 2 Expected 2 Balance 0
20:28:11  (Reporting)  Textile Availability Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Gold Availability Low Stock 4 Expected 0 Balance 1
20:28:11  (Reporting)  _IAE_ Bolivia Global Military Usage: 40 %
20:28:11  (Reporting)  _IAE_ Bolivia Money Stock 229 Expenses 0 Availability Plentiful Mil Spend 50 Civ Spend 50
20:28:11  (Reporting)  _IAE_ Bolivia Capital Stock 97 Expenses 18 Availability Plentiful Mil Spend 5 Civ Spend 32
20:28:11  (Reporting)  _IAE_ Bolivia Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bolivia Coal Stock 5 Expenses 0 Availability High Mil Spend 1 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Bolivia Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bolivia Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bolivia Inflation Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Bolivia Prestige Stock 7 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Bolivia Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bolivia River Pool Stock 1 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bolivia Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 36 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bolivia Conscripts Stock 208 Expenses 1 Availability Plentiful Mil Spend 74 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bolivia War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bolivia Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bolivia Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bolivia Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Bolivia Officers Stock 7 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bolivia Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bolivia Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bolivia Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bolivia Iron Stock 38 Expenses 0 Availability High Mil Spend 0 Civ Spend 16
20:28:11  (Reporting)  _IAE_ Bolivia Minerals Stock 46 Expenses 0 Availability Plentiful Mil Spend 8 Civ Spend 13
20:28:11  (Reporting)  _IAE_ Bolivia Nitrates Stock 43 Expenses 0 Availability High Mil Spend 0 Civ Spend 17
20:28:11  (Reporting)  _IAE_ Bolivia Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 3
20:28:11  (Reporting)  _IAE_ Bolivia Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bolivia Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Bolivia Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bolivia Cattle Stock 23 Expenses 0 Availability Average Mil Spend 0 Civ Spend 7
20:28:11  (Reporting)  _IAE_ Bolivia Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Bolivia Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Bolivia Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Bolivia Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bolivia Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bolivia Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Bolivia Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bolivia Coffee Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bolivia Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Bolivia Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bolivia Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bolivia Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bolivia Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bolivia Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bolivia Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bolivia Manufactured Goods Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bolivia Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bolivia Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bolivia Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bolivia Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bolivia Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bolivia Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bolivia Gold Stock 4 Expenses 0 Availability Low Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Bolivia Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bolivia Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bolivia Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 56 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 8 ms
20:28:11  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:28:11  (Reporting)  _HAC_ Identify Resources Need Bolivia 12 resources are needed 6 resources in surplus.
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Steel
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Textile
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Silk
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Opium
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Luxury Goods
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Gems
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Automobile
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Aviation
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Rice
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Tropical Fruits
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Cotton/Wool
20:28:11  (Reporting)  AddNewTrades Bolivia Added 1 buy request of Cotton/Wool in area Parana
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Tea
20:28:11  (Reporting)  Ended HandleAdvancedCommerce 36 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000044 Bolivia
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 0 Amount 0
20:28:11  (Reporting)  Money Level 5 Amount 229
20:28:11  (Reporting)  Conscripts Level 6 Amount 208
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 12 ms
20:28:11  (Reporting)  AI Process done in  159 ms
20:28:11  (Reporting)  Processing  1000045 Brazil
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Brazil AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 24
20:28:11  (Reporting)  Resources Levels Brazil EcoBase 24 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Very High Stock 143 Expected 48 Balance 11
20:28:11  (Reporting)  Capital Availability Plentiful Stock 1388 Expected 72 Balance -19
20:28:11  (Reporting)  Steel Availability Very Low Stock 0 Expected 7 Balance 0
20:28:11  (Reporting)  Coal Availability High Stock 23 Expected 10 Balance -1
20:28:11  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Inflation Availability Plentiful Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Prestige Availability Plentiful Stock 21 Expected 0 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 18 Balance 0
20:28:11  (Reporting)  River Pool Availability Average Stock 12 Expected 12 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 55 Expected 12 Balance -2
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 15 Expected 2 Balance 0
20:28:11  (Reporting)  Iron Availability Very High Stock 4 Expected 1 Balance -1
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 40 Expected 1 Balance 4
20:28:11  (Reporting)  Nitrates Availability High Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Cereals Availability Plentiful Stock 22 Expected 2 Balance 10
20:28:11  (Reporting)  Rice Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Fish Availability Very High Stock 7 Expected 2 Balance -2
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 2 Expected 1 Balance 0
20:28:11  (Reporting)  Cattle Availability Plentiful Stock 19 Expected 2 Balance 3
20:28:11  (Reporting)  Fruits Availability Average Stock 1 Expected 1 Balance 0
20:28:11  (Reporting)  Sugar Availability Plentiful Stock 11 Expected 1 Balance 12
20:28:11  (Reporting)  Preserved Food Availability Plentiful Stock 12 Expected 1 Balance -3
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 8 Expected 1 Balance 0
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Coffee Availability Plentiful Stock 23 Expected 1 Balance 14
20:28:11  (Reporting)  Wood Availability Plentiful Stock 6 Expected 1 Balance -1
20:28:11  (Reporting)  Dyes Availability Average Stock 2 Expected 1 Balance 0
20:28:11  (Reporting)  Tobacco Availability Plentiful Stock 5 Expected 1 Balance 5
20:28:11  (Reporting)  Rum Availability Plentiful Stock 21 Expected 2 Balance 5
20:28:11  (Reporting)  Wines Availability Average Stock 1 Expected 2 Balance 0
20:28:11  (Reporting)  Chemicals Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Very Low Stock 3 Expected 7 Balance -1
20:28:11  (Reporting)  Textile Availability Low Stock 2 Expected 2 Balance 0
20:28:11  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 1 Balance 0
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Gold Availability Plentiful Stock 2 Expected 1 Balance 3
20:28:11  (Reporting)  Gems Availability Plentiful Stock 2 Expected 1 Balance 2
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  _IAE_ Brazil Global Military Usage: 65 %
20:28:11  (Reporting)  _IAE_ Brazil Money Stock 143 Expenses 9 Availability Very High Mil Spend 43 Civ Spend 16
20:28:11  (Reporting)  _IAE_ Brazil Capital Stock 1388 Expenses 0 Availability Plentiful Mil Spend 167 Civ Spend 359
20:28:11  (Reporting)  _IAE_ Brazil Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Brazil Coal Stock 23 Expenses 0 Availability High Mil Spend 5 Civ Spend 3
20:28:11  (Reporting)  _IAE_ Brazil Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Brazil Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Brazil Inflation Stock 4 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Brazil Prestige Stock 21 Expenses 0 Availability Plentiful Mil Spend 6 Civ Spend 3
20:28:11  (Reporting)  _IAE_ Brazil Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Brazil River Pool Stock 12 Expenses 0 Availability Average Mil Spend 2 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Brazil Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 58 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Brazil Conscripts Stock 55 Expenses 2 Availability Plentiful Mil Spend 31 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Brazil War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Brazil Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Brazil Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Brazil Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Brazil Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 9 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Brazil Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Brazil Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Brazil Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Brazil Iron Stock 4 Expenses 0 Availability Very High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Brazil Minerals Stock 40 Expenses 0 Availability Plentiful Mil Spend 12 Civ Spend 7
20:28:11  (Reporting)  _IAE_ Brazil Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Brazil Cereals Stock 22 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 8
20:28:11  (Reporting)  _IAE_ Brazil Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Brazil Fish Stock 7 Expenses 2 Availability Very High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Brazil Tropical Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Brazil Cattle Stock 19 Expenses 2 Availability Plentiful Mil Spend 0 Civ Spend 6
20:28:11  (Reporting)  _IAE_ Brazil Fruits Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Brazil Sugar Stock 11 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 5
20:28:11  (Reporting)  _IAE_ Brazil Preserved Food Stock 12 Expenses 2 Availability Plentiful Mil Spend 0 Civ Spend 3
20:28:11  (Reporting)  _IAE_ Brazil Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Brazil Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Brazil Cotton/Wool Stock 8 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Brazil Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Brazil Coffee Stock 23 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 9
20:28:11  (Reporting)  _IAE_ Brazil Wood Stock 6 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Brazil Dyes Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Brazil Tobacco Stock 5 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Brazil Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Brazil Rum Stock 21 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 7
20:28:11  (Reporting)  _IAE_ Brazil Wines Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Brazil Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Brazil Manufactured Goods Stock 3 Expenses 1 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Brazil Textile Stock 2 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Brazil Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Brazil Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Brazil Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Brazil Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Brazil Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Brazil Gold Stock 2 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Brazil Gems Stock 2 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Brazil Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Brazil Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 109 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 9 ms
20:28:11  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:28:11  (Reporting)  Helper_AlterTaxes (_HAF_) Brazil Money level is 5 (0 = None, 6 = Plentiful) Levels: Corporate 1 Excise 1 Tariff 1 Census 0 Income 0 Maritime 1 Percentages: Corporate 3 % Excise 18 % Tariff 5 % Census 0 % Income 0 % Maritime 6 %
20:28:11  (Reporting)  Ended HandleAdvancedFinances 4 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000045 Brazil
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Proposing to 1000094 Hejaz
20:28:11  (Reporting)  Checking 0 Propose State Visit
20:28:11  (Reporting)  Proposing to 1000151 Zulu Kingdom
20:28:11  (Reporting)  Checking 0 Propose State Visit
20:28:11  (Reporting)  Proposing to 1000030 Sweden
20:28:11  (Reporting)  Checking 32 Propose Mutual Passage
20:28:11  (Reporting)  Proposing to 1000141 Tuareg
20:28:11  (Reporting)  Checking 43 Propose Commercial Agreement
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 26 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 0 Amount 0
20:28:11  (Reporting)  Money Level 3 Amount 143
20:28:11  (Reporting)  Conscripts Level 6 Amount 55
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 26 ms
20:28:11  (Reporting)  AI Process done in  218 ms
20:28:11  (Reporting)  Processing  1000046 Chile
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Chile AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 6
20:28:11  (Reporting)  Resources Levels Chile EcoBase 6 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 115 Expected 12 Balance 4
20:28:11  (Reporting)  Capital Availability Very High Stock 60 Expected 18 Balance -13
20:28:11  (Reporting)  Steel Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Coal Availability Very High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Inflation Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Prestige Availability Plentiful Stock 7 Expected 0 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  River Pool Availability Very High Stock 9 Expected 3 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 109 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 115 Expected 3 Balance -1
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 4 Expected 1 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 58 Expected 0 Balance 6
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 17 Expected 0 Balance 1
20:28:11  (Reporting)  Nitrates Availability High Stock 35 Expected 0 Balance 1
20:28:11  (Reporting)  Cereals Availability Very High Stock 3 Expected 0 Balance -1
20:28:11  (Reporting)  Fish Availability Average Stock 26 Expected 0 Balance 3
20:28:11  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 8 Expected 0 Balance 2
20:28:11  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Average Stock 2 Expected 2 Balance 0
20:28:11  (Reporting)  _IAE_ Chile Global Military Usage: 35 %
20:28:11  (Reporting)  _IAE_ Chile Money Stock 115 Expenses 5 Availability Plentiful Mil Spend 21 Civ Spend 26
20:28:11  (Reporting)  _IAE_ Chile Capital Stock 60 Expenses 24 Availability Very High Mil Spend 2 Civ Spend 12
20:28:11  (Reporting)  _IAE_ Chile Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chile Coal Stock 5 Expenses 0 Availability Very High Mil Spend 1 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Chile Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chile Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chile Inflation Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Chile Prestige Stock 7 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Chile Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chile River Pool Stock 9 Expenses 0 Availability Very High Mil Spend 1 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Chile Morale Stock 109 Expenses 0 Availability Plentiful Mil Spend 34 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chile Conscripts Stock 115 Expenses 1 Availability Plentiful Mil Spend 36 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chile War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chile Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chile Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chile Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Chile Officers Stock 4 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chile Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chile Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chile Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chile Iron Stock 58 Expenses 0 Availability High Mil Spend 0 Civ Spend 26
20:28:11  (Reporting)  _IAE_ Chile Minerals Stock 17 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 5
20:28:11  (Reporting)  _IAE_ Chile Nitrates Stock 35 Expenses 0 Availability High Mil Spend 0 Civ Spend 15
20:28:11  (Reporting)  _IAE_ Chile Cereals Stock 3 Expenses 1 Availability Very High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Chile Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chile Fish Stock 26 Expenses 0 Availability Average Mil Spend 0 Civ Spend 9
20:28:11  (Reporting)  _IAE_ Chile Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chile Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Chile Fruits Stock 8 Expenses 0 Availability Average Mil Spend 0 Civ Spend 3
20:28:11  (Reporting)  _IAE_ Chile Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Chile Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Chile Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chile Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chile Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Chile Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chile Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chile Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Chile Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chile Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chile Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chile Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chile Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chile Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chile Manufactured Goods Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chile Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chile Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chile Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chile Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chile Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chile Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chile Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chile Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chile Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chile Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 68 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 8 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000046 Chile
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering HandleAdvancedStructures (_HAS_)
20:28:11  (Reporting)  IdentifyProductionStrucsBuild 
20:28:11  (Reporting)  Ended HandleAdvancedStructures 16 ms
20:28:11  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 0 Amount 0
20:28:11  (Reporting)  Money Level 3 Amount 115
20:28:11  (Reporting)  Conscripts Level 6 Amount 115
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 24 ms
20:28:11  (Reporting)  AI Process done in  161 ms
20:28:11  (Reporting)  Processing  1000047 Colombia
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Colombia AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 6
20:28:11  (Reporting)  Resources Levels Colombia EcoBase 6 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 123 Expected 12 Balance 7
20:28:11  (Reporting)  Capital Availability Plentiful Stock 457 Expected 18 Balance -13
20:28:11  (Reporting)  Steel Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Coal Availability Very High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Prestige Availability Plentiful Stock 7 Expected 0 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  River Pool Availability Average Stock 4 Expected 3 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 90 Expected 3 Balance -1
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 6 Expected 1 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 31 Expected 0 Balance 3
20:28:11  (Reporting)  Cereals Availability Very High Stock 3 Expected 0 Balance -2
20:28:11  (Reporting)  Fish Availability Plentiful Stock 4 Expected 0 Balance -1
20:28:11  (Reporting)  Tropical Fruits Availability Plentiful Stock 10 Expected 0 Balance 1
20:28:11  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Dyes Availability Average Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Tobacco Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Average Stock 2 Expected 2 Balance 0
20:28:11  (Reporting)  Textile Availability Low Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  _IAE_ Colombia Global Military Usage: 35 %
20:28:11  (Reporting)  _IAE_ Colombia Money Stock 123 Expenses 1 Availability Plentiful Mil Spend 24 Civ Spend 29
20:28:11  (Reporting)  _IAE_ Colombia Capital Stock 457 Expenses 28 Availability Plentiful Mil Spend 27 Civ Spend 198
20:28:11  (Reporting)  _IAE_ Colombia Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Colombia Coal Stock 5 Expenses 0 Availability Very High Mil Spend 1 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Colombia Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Colombia Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Colombia Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Colombia Prestige Stock 7 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Colombia Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Colombia River Pool Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Colombia Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 32 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Colombia Conscripts Stock 90 Expenses 1 Availability Plentiful Mil Spend 28 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Colombia War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Colombia Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Colombia Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Colombia Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Colombia Officers Stock 6 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Colombia Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Colombia Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Colombia Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Colombia Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Colombia Minerals Stock 31 Expenses 0 Availability Plentiful Mil Spend 5 Civ Spend 9
20:28:11  (Reporting)  _IAE_ Colombia Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Colombia Cereals Stock 3 Expenses 2 Availability Very High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Colombia Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Colombia Fish Stock 4 Expenses 2 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Colombia Tropical Fruits Stock 10 Expenses 2 Availability Plentiful Mil Spend 0 Civ Spend 5
20:28:11  (Reporting)  _IAE_ Colombia Cattle Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Colombia Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Colombia Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Colombia Preserved Food Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Colombia Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Colombia Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Colombia Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Colombia Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Colombia Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Colombia Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Colombia Dyes Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Colombia Tobacco Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Colombia Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Colombia Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Colombia Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Colombia Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Colombia Manufactured Goods Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Colombia Textile Stock 3 Expenses 0 Availability Low Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Colombia Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Colombia Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Colombia Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Colombia Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Colombia Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Colombia Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Colombia Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Colombia Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Colombia Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 54 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 8 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000047 Colombia
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 0 Amount 0
20:28:11  (Reporting)  Money Level 3 Amount 123
20:28:11  (Reporting)  Conscripts Level 6 Amount 90
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 12 ms
20:28:11  (Reporting)  AI Process done in  114 ms
20:28:11  (Reporting)  Processing  1000048 Ecuador
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Ecuador AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 5
20:28:11  (Reporting)  Resources Levels Ecuador EcoBase 5 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 256 Expected 10 Balance 8
20:28:11  (Reporting)  Capital Availability Plentiful Stock 54 Expected 15 Balance 6
20:28:11  (Reporting)  Steel Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Coal Availability Very High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Inflation Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  River Pool Availability Low Stock 1 Expected 2 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 245 Expected 2 Balance -1
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 22 Expected 0 Balance 2
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 20 Expected 0 Balance 2
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 16 Expected 0 Balance 2
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 23 Expected 0 Balance 4
20:28:11  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 1 Expected 0 Balance 1
20:28:11  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Average Stock 2 Expected 2 Balance 0
20:28:11  (Reporting)  Gold Availability Low Stock 1 Expected 0 Balance 0
20:28:11  (Reporting)  _IAE_ Ecuador Global Military Usage: 25 %
20:28:11  (Reporting)  _IAE_ Ecuador Money Stock 256 Expenses 0 Availability Plentiful Mil Spend 35 Civ Spend 70
20:28:11  (Reporting)  _IAE_ Ecuador Capital Stock 54 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 31
20:28:11  (Reporting)  _IAE_ Ecuador Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ecuador Coal Stock 5 Expenses 0 Availability Very High Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Ecuador Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ecuador Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ecuador Inflation Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Ecuador Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ecuador Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ecuador River Pool Stock 1 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ecuador Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 22 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ecuador Conscripts Stock 245 Expenses 1 Availability Plentiful Mil Spend 55 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ecuador War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ecuador Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ecuador Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ecuador Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Ecuador Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 4 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ecuador Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ecuador Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ecuador Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ecuador Iron Stock 22 Expenses 0 Availability High Mil Spend 0 Civ Spend 11
20:28:11  (Reporting)  _IAE_ Ecuador Minerals Stock 20 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 7
20:28:11  (Reporting)  _IAE_ Ecuador Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ecuador Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 4
20:28:11  (Reporting)  _IAE_ Ecuador Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ecuador Fish Stock 16 Expenses 0 Availability Average Mil Spend 0 Civ Spend 6
20:28:11  (Reporting)  _IAE_ Ecuador Tropical Fruits Stock 23 Expenses 0 Availability Average Mil Spend 0 Civ Spend 9
20:28:11  (Reporting)  _IAE_ Ecuador Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Ecuador Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Ecuador Sugar Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ecuador Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Ecuador Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ecuador Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ecuador Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Ecuador Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ecuador Coffee Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Ecuador Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Ecuador Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ecuador Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ecuador Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ecuador Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ecuador Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ecuador Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ecuador Manufactured Goods Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ecuador Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ecuador Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ecuador Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ecuador Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ecuador Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ecuador Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ecuador Gold Stock 1 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ecuador Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ecuador Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ecuador Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 50 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 8 ms
20:28:11  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:28:11  (Reporting)  _HAC_ Identify Resources Need Ecuador 7 resources are needed 10 resources in surplus.
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Steel
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Textile
20:28:11  (Reporting)  AddNewTrades Ecuador Added 1 buy request of Textile in area Cheasapeake
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Silk
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Luxury Goods
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Gems
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Rice
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Tea
20:28:11  (Reporting)  Ended HandleAdvancedCommerce 23 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000048 Ecuador
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 0 Amount 0
20:28:11  (Reporting)  Money Level 5 Amount 256
20:28:11  (Reporting)  Conscripts Level 6 Amount 245
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 9 ms
20:28:11  (Reporting)  AI Process done in  135 ms
20:28:11  (Reporting)  Processing  1000049 Paraguay
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Paraguay AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 2
20:28:11  (Reporting)  Resources Levels Paraguay EcoBase 2 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 129 Expected 4 Balance 7
20:28:11  (Reporting)  Capital Availability Plentiful Stock 85 Expected 6 Balance 5
20:28:11  (Reporting)  Steel Availability Very Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Coal Availability Plentiful Stock 5 Expected 1 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Inflation Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Prestige Availability Plentiful Stock 7 Expected 0 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  River Pool Availability Very Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 107 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 114 Expected 1 Balance -1
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 6 Expected 0 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 17 Expected 0 Balance 1
20:28:11  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 9 Expected 0 Balance 1
20:28:11  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 13 Expected 0 Balance 1
20:28:11  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 1 Balance -1
20:28:11  (Reporting)  _IAE_ Paraguay Global Military Usage: 55 %
20:28:11  (Reporting)  _IAE_ Paraguay Money Stock 129 Expenses 1 Availability Plentiful Mil Spend 39 Civ Spend 21
20:28:11  (Reporting)  _IAE_ Paraguay Capital Stock 85 Expenses 3 Availability Plentiful Mil Spend 8 Civ Spend 27
20:28:11  (Reporting)  _IAE_ Paraguay Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Paraguay Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Paraguay Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Paraguay Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Paraguay Inflation Stock 3 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Paraguay Prestige Stock 7 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Paraguay Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Paraguay River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Paraguay Morale Stock 107 Expenses 0 Availability Plentiful Mil Spend 53 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Paraguay Conscripts Stock 114 Expenses 1 Availability Plentiful Mil Spend 56 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Paraguay War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Paraguay Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Paraguay Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Paraguay Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Paraguay Officers Stock 6 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Paraguay Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Paraguay Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Paraguay Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Paraguay Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Paraguay Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Paraguay Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Paraguay Cereals Stock 17 Expenses 0 Availability Average Mil Spend 0 Civ Spend 4
20:28:11  (Reporting)  _IAE_ Paraguay Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Paraguay Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Paraguay Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Paraguay Cattle Stock 9 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Paraguay Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Paraguay Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Paraguay Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Paraguay Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Paraguay Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Paraguay Cotton/Wool Stock 13 Expenses 0 Availability Average Mil Spend 0 Civ Spend 3
20:28:11  (Reporting)  _IAE_ Paraguay Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Paraguay Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Paraguay Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Paraguay Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Paraguay Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Paraguay Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Paraguay Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Paraguay Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Paraguay Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Paraguay Manufactured Goods Stock 0 Expenses 1 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Paraguay Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Paraguay Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Paraguay Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Paraguay Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Paraguay Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Paraguay Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Paraguay Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Paraguay Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Paraguay Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Paraguay Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 53 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 8 ms
20:28:11  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:28:11  (Reporting)  Helper_AlterTaxes (_HAF_) Paraguay Money level is 6 (0 = None, 6 = Plentiful) Levels: Corporate 1 Excise 1 Tariff 1 Census 0 Income 0 Maritime 1 Percentages: Corporate 3 % Excise 23 % Tariff 20 % Census 0 % Income 0 % Maritime 8 %
20:28:11  (Reporting)  Ended HandleAdvancedFinances 2 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000049 Paraguay
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Proposing to 1000045 Brazil
20:28:11  (Reporting)  Checking 26 Give Passage Right
20:28:11  (Reporting)  Still checking 26 Give Passage Right
20:28:11  (Reporting)  Item is a Various entry, chance -12
20:28:11  (Reporting)  _HAD_ Send Treaty Paraguay failed sending Give Passage Right toward Brazil chance -12
20:28:11  (Reporting)  Proposing to 1000045 Brazil
20:28:11  (Reporting)  Checking 29 Request Passage Right
20:28:11  (Reporting)  Still checking 29 Request Passage Right
20:28:11  (Reporting)  Item is a Various entry, chance -5
20:28:11  (Reporting)  _HAD_ Send Treaty Paraguay failed sending Request Passage Right toward Brazil chance -5
20:28:11  (Reporting)  Proposing to 1000044 Bolivia
20:28:11  (Reporting)  Checking 0 Propose State Visit
20:28:11  (Reporting)  Still checking 0 Propose State Visit
20:28:11  (Reporting)  Item is a Various entry, chance 8
20:28:11  (Reporting)  _HAD_ Send Treaty Paraguay failed sending Propose State Visit toward Bolivia chance 8
20:28:11  (Reporting)  Proposing to 1000045 Brazil
20:28:11  (Reporting)  Checking 82 Degrade Relationship
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 17 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 0
20:28:11  (Reporting)  Money Level 3 Amount 129
20:28:11  (Reporting)  Conscripts Level 6 Amount 114
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  _BNU Buying Unit Militia Brigade Family ID Militia Area Paraguay
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 1 16 ms
20:28:11  (Reporting)  AI Process done in  137 ms
20:28:11  (Reporting)  Processing  1000050 Peru
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Peru AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 8
20:28:11  (Reporting)  Resources Levels Peru EcoBase 8 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 366 Expected 16 Balance 27
20:28:11  (Reporting)  Capital Availability Plentiful Stock 251 Expected 24 Balance -25
20:28:11  (Reporting)  Steel Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Coal Availability High Stock 5 Expected 3 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Inflation Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Prestige Availability Plentiful Stock 7 Expected 0 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 6 Balance 0
20:28:11  (Reporting)  River Pool Availability Average Stock 5 Expected 4 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 199 Expected 4 Balance -1
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Very High Stock 3 Expected 1 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 38 Expected 0 Balance 4
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 64 Expected 0 Balance 5
20:28:11  (Reporting)  Nitrates Availability High Stock 58 Expected 0 Balance 5
20:28:11  (Reporting)  Cereals Availability Average Stock 3 Expected 1 Balance -1
20:28:11  (Reporting)  Fish Availability Average Stock 19 Expected 1 Balance 2
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 2 Expected 1 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Dyes Availability Average Stock 1 Expected 0 Balance 0
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Average Stock 2 Expected 2 Balance 0
20:28:11  (Reporting)  Textile Availability Low Stock 3 Expected 1 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Gold Availability Plentiful Stock 9 Expected 0 Balance 2
20:28:11  (Reporting)  _IAE_ Peru Global Military Usage: 60 %
20:28:11  (Reporting)  _IAE_ Peru Money Stock 366 Expenses 1 Availability Plentiful Mil Spend 122 Civ Spend 54
20:28:11  (Reporting)  _IAE_ Peru Capital Stock 251 Expenses 36 Availability Plentiful Mil Spend 22 Civ Spend 59
20:28:11  (Reporting)  _IAE_ Peru Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Peru Coal Stock 5 Expenses 0 Availability High Mil Spend 1 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Peru Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Peru Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Peru Inflation Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Peru Prestige Stock 7 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Peru Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Peru River Pool Stock 5 Expenses 0 Availability Average Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Peru Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 54 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Peru Conscripts Stock 199 Expenses 1 Availability Plentiful Mil Spend 107 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Peru War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Peru Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Peru Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Peru Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Peru Officers Stock 3 Expenses 0 Availability Very High Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Peru Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Peru Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Peru Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Peru Iron Stock 38 Expenses 0 Availability High Mil Spend 0 Civ Spend 10
20:28:11  (Reporting)  _IAE_ Peru Minerals Stock 64 Expenses 0 Availability Plentiful Mil Spend 18 Civ Spend 12
20:28:11  (Reporting)  _IAE_ Peru Nitrates Stock 58 Expenses 0 Availability High Mil Spend 0 Civ Spend 16
20:28:11  (Reporting)  _IAE_ Peru Cereals Stock 3 Expenses 1 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Peru Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Peru Fish Stock 19 Expenses 0 Availability Average Mil Spend 0 Civ Spend 4
20:28:11  (Reporting)  _IAE_ Peru Tropical Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Peru Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Peru Fruits Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Peru Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Peru Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Peru Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Peru Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Peru Cotton/Wool Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Peru Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Peru Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Peru Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Peru Dyes Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Peru Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Peru Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Peru Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Peru Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Peru Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Peru Manufactured Goods Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Peru Textile Stock 3 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Peru Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Peru Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Peru Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Peru Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Peru Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Peru Gold Stock 9 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 3
20:28:11  (Reporting)  _IAE_ Peru Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Peru Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Peru Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 64 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 8 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000050 Peru
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering HandleAdvancedStructures (_HAS_)
20:28:11  (Reporting)  IdentifyProductionStrucsBuild 
20:28:11  (Reporting)  Ended HandleAdvancedStructures 14 ms
20:28:11  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 0 Amount 0
20:28:11  (Reporting)  Money Level 6 Amount 366
20:28:11  (Reporting)  Conscripts Level 6 Amount 199
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 19 ms
20:28:11  (Reporting)  AI Process done in  145 ms
20:28:11  (Reporting)  Processing  1000051 Uruguay
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Uruguay AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 1
20:28:11  (Reporting)  Resources Levels Uruguay EcoBase 1 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 249 Expected 2 Balance 7
20:28:11  (Reporting)  Capital Availability Plentiful Stock 174 Expected 3 Balance 8
20:28:11  (Reporting)  Coal Availability Plentiful Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  River Pool Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 279 Expected 0 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 38 Expected 0 Balance 2
20:28:11  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 15 Expected 0 Balance 2
20:28:11  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  _IAE_ Uruguay Global Military Usage: 25 %
20:28:11  (Reporting)  _IAE_ Uruguay Money Stock 249 Expenses 1 Availability Plentiful Mil Spend 34 Civ Spend 68
20:28:11  (Reporting)  _IAE_ Uruguay Capital Stock 174 Expenses 0 Availability Plentiful Mil Spend 8 Civ Spend 96
20:28:11  (Reporting)  _IAE_ Uruguay Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Uruguay Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Uruguay Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Uruguay Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Uruguay Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Uruguay Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Uruguay Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Uruguay River Pool Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Uruguay Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 22 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Uruguay Conscripts Stock 279 Expenses 0 Availability Plentiful Mil Spend 63 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Uruguay War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Uruguay Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Uruguay Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Uruguay Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Uruguay Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 4 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Uruguay Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Uruguay Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Uruguay Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Uruguay Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Uruguay Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Uruguay Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Uruguay Cereals Stock 38 Expenses 0 Availability Average Mil Spend 0 Civ Spend 15
20:28:11  (Reporting)  _IAE_ Uruguay Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Uruguay Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Uruguay Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Uruguay Cattle Stock 15 Expenses 0 Availability Average Mil Spend 0 Civ Spend 6
20:28:11  (Reporting)  _IAE_ Uruguay Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Uruguay Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Uruguay Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Uruguay Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Uruguay Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Uruguay Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Uruguay Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Uruguay Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Uruguay Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Uruguay Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Uruguay Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Uruguay Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Uruguay Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Uruguay Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Uruguay Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Uruguay Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Uruguay Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Uruguay Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Uruguay Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Uruguay Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Uruguay Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Uruguay Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Uruguay Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Uruguay Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Uruguay Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Uruguay Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 41 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 7 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000051 Uruguay
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 0
20:28:11  (Reporting)  Money Level 5 Amount 249
20:28:11  (Reporting)  Conscripts Level 6 Amount 279
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 9 ms
20:28:11  (Reporting)  AI Process done in  98 ms
20:28:11  (Reporting)  Processing  1000052 Venezuela
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Venezuela AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 4
20:28:11  (Reporting)  Resources Levels Venezuela EcoBase 4 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 96 Expected 8 Balance 8
20:28:11  (Reporting)  Capital Availability Plentiful Stock 155 Expected 12 Balance 1
20:28:11  (Reporting)  Steel Availability Very Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Coal Availability Very High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Prestige Availability Plentiful Stock 7 Expected 0 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 3 Balance 0
20:28:11  (Reporting)  River Pool Availability Low Stock 1 Expected 2 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 46 Expected 2 Balance -1
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 1 Expected 0 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 12 Expected 0 Balance 1
20:28:11  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 9 Expected 0 Balance 1
20:28:11  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 10 Expected 0 Balance 2
20:28:11  (Reporting)  Tobacco Availability Average Stock 1 Expected 0 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability High Stock 2 Expected 1 Balance 0
20:28:11  (Reporting)  Textile Availability Low Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Gems Availability Low Stock 2 Expected 0 Balance 1
20:28:11  (Reporting)  _IAE_ Venezuela Global Military Usage: 25 %
20:28:11  (Reporting)  _IAE_ Venezuela Money Stock 96 Expenses 0 Availability Plentiful Mil Spend 14 Civ Spend 27
20:28:11  (Reporting)  _IAE_ Venezuela Capital Stock 155 Expenses 7 Availability Plentiful Mil Spend 7 Civ Spend 80
20:28:11  (Reporting)  _IAE_ Venezuela Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Venezuela Coal Stock 5 Expenses 0 Availability Very High Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Venezuela Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Venezuela Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Venezuela Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Venezuela Prestige Stock 7 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Venezuela Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Venezuela River Pool Stock 1 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Venezuela Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 22 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Venezuela Conscripts Stock 46 Expenses 1 Availability Plentiful Mil Spend 10 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Venezuela War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Venezuela Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Venezuela Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Venezuela Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Venezuela Officers Stock 1 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Venezuela Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Venezuela Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Venezuela Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Venezuela Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Venezuela Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Venezuela Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Venezuela Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 4
20:28:11  (Reporting)  _IAE_ Venezuela Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Venezuela Fish Stock 12 Expenses 0 Availability Average Mil Spend 0 Civ Spend 4
20:28:11  (Reporting)  _IAE_ Venezuela Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Venezuela Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Venezuela Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Venezuela Sugar Stock 9 Expenses 0 Availability Average Mil Spend 0 Civ Spend 3
20:28:11  (Reporting)  _IAE_ Venezuela Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Venezuela Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Venezuela Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Venezuela Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Venezuela Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Venezuela Coffee Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Venezuela Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 4
20:28:11  (Reporting)  _IAE_ Venezuela Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Venezuela Tobacco Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Venezuela Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Venezuela Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Venezuela Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Venezuela Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Venezuela Manufactured Goods Stock 2 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Venezuela Textile Stock 3 Expenses 0 Availability Low Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Venezuela Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Venezuela Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Venezuela Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Venezuela Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Venezuela Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Venezuela Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Venezuela Gems Stock 2 Expenses 0 Availability Low Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Venezuela Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Venezuela Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 56 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 8 ms
20:28:11  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:28:11  (Reporting)  _HAC_ Identify Resources Need Venezuela 7 resources are needed 8 resources in surplus.
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Steel
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Silk
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Luxury Goods
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Gold
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Rice
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Tropical Fruits
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Tea
20:28:11  (Reporting)  Ended HandleAdvancedCommerce 23 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000052 Venezuela
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 3 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 0 Amount 0
20:28:11  (Reporting)  Money Level 3 Amount 96
20:28:11  (Reporting)  Conscripts Level 6 Amount 46
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 20 ms
20:28:11  (Reporting)  AI Process done in  149 ms
20:28:11  (Reporting)  Processing  1000053 Apache
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000053 Apache
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1009117 Apache in 1745 Maricopa is moving toward 1746 Canyonlands
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000054 Cherokee
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000054 Cherokee
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 1 ms
20:28:11  (Reporting)  Processing  1000055 Cree-Athabaska
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000055 Cree-Athabaska
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000056 Mexico
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Mexico AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 2
20:28:11  (Reporting)  Resources Levels Mexico EcoBase 2 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 170 Expected 4 Balance 25
20:28:11  (Reporting)  Capital Availability Plentiful Stock 151 Expected 6 Balance 20
20:28:11  (Reporting)  Steel Availability Very Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Coal Availability Plentiful Stock 5 Expected 1 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Inflation Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Prestige Availability Plentiful Stock 184 Expected 0 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  River Pool Availability Plentiful Stock 8 Expected 1 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 153 Expected 1 Balance -2
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 24 Expected 0 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 16 Expected 0 Balance 2
20:28:11  (Reporting)  Cattle Availability Plentiful Stock 9 Expected 0 Balance 1
20:28:11  (Reporting)  Fruits Availability Average Stock 1 Expected 0 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 1 Expected 0 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 9 Expected 0 Balance 1
20:28:11  (Reporting)  Coffee Availability Plentiful Stock 8 Expected 0 Balance 1
20:28:11  (Reporting)  Wood Availability Plentiful Stock 11 Expected 0 Balance 1
20:28:11  (Reporting)  Manufactured Goods Availability Average Stock 1 Expected 1 Balance 0
20:28:11  (Reporting)  Gold Availability Plentiful Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  _IAE_ Mexico Global Military Usage: 25 %
20:28:11  (Reporting)  _IAE_ Mexico Money Stock 170 Expenses 2 Availability Plentiful Mil Spend 24 Civ Spend 49
20:28:11  (Reporting)  _IAE_ Mexico Capital Stock 151 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 87
20:28:11  (Reporting)  _IAE_ Mexico Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mexico Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Mexico Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mexico Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mexico Inflation Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Mexico Prestige Stock 184 Expenses 0 Availability Plentiful Mil Spend 21 Civ Spend 62
20:28:11  (Reporting)  _IAE_ Mexico Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mexico River Pool Stock 8 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 3
20:28:11  (Reporting)  _IAE_ Mexico Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 22 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mexico Conscripts Stock 153 Expenses 2 Availability Plentiful Mil Spend 34 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mexico War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mexico Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mexico Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mexico Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Mexico Officers Stock 24 Expenses 0 Availability Plentiful Mil Spend 6 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mexico Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mexico Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mexico Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mexico Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Mexico Minerals Stock 16 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 6
20:28:11  (Reporting)  _IAE_ Mexico Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mexico Cereals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mexico Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mexico Fish Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mexico Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mexico Cattle Stock 9 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 5
20:28:11  (Reporting)  _IAE_ Mexico Fruits Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mexico Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mexico Preserved Food Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mexico Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mexico Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mexico Cotton/Wool Stock 9 Expenses 0 Availability Average Mil Spend 0 Civ Spend 3
20:28:11  (Reporting)  _IAE_ Mexico Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mexico Coffee Stock 8 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 4
20:28:11  (Reporting)  _IAE_ Mexico Wood Stock 11 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 7
20:28:11  (Reporting)  _IAE_ Mexico Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mexico Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mexico Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mexico Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mexico Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mexico Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mexico Manufactured Goods Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mexico Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mexico Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mexico Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mexico Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mexico Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mexico Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mexico Gold Stock 5 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 3
20:28:11  (Reporting)  _IAE_ Mexico Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mexico Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mexico Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 126 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 9 ms
20:28:11  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:28:11  (Reporting)  _HAC_ Identify Resources Need Mexico 5 resources are needed 10 resources in surplus.
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Textile
20:28:11  (Reporting)  AddNewTrades Mexico Added 1 buy request of Textile in area Cheasapeake
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Cereals
20:28:11  (Reporting)  AddNewTrades Mexico Added 1 buy request of Cereals in area Cheasapeake
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Fish
20:28:11  (Reporting)  AddNewTrades Mexico Added 1 buy request of Fish in area Cheasapeake
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Rum
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Wines
20:28:11  (Reporting)  Ended HandleAdvancedCommerce 19 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000056 Mexico
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 0 Amount 0
20:28:11  (Reporting)  Money Level 4 Amount 170
20:28:11  (Reporting)  Conscripts Level 6 Amount 153
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 25 ms
20:28:11  (Reporting)  AI Process done in  228 ms
20:28:11  (Reporting)  Processing  1000057 Nez Perce
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000057 Nez Perce
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000058 Dakota
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000058 Dakota
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000059 Afghanistan
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000059 Afghanistan
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1011508 Merkezi Ordusu in 1010 Farrah is moving toward 1013 Kandahar
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1014960 Column in 1018 Ghazni is moving toward 1015 Kabul
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1014969 6. Levy Warband in 1014 Bamyan is moving toward 1018 Ghazni
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1011567 Farah Ordusu in 1012 Balkh is moving toward 1011 Herat
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1011432 Kuzey Ordusu in 1012 Balkh is moving toward 1014 Bamyan
20:28:11  (Reporting)  Ended CalcTribalBehavior 4 ms
20:28:11  (Reporting)  Processing  1000060 Bukhara
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000060 Bukhara
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1014935 Column in 922 Ashgabat is moving toward 925 Kuchka
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1014942 6. Levy in 930 Samarkand is moving toward 928 Bokhara
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1014928 Column in 927 Kyzilkum is moving toward 930 Samarkand
20:28:11  (Reporting)  Ended CalcTribalBehavior 1 ms
20:28:11  (Reporting)  Processing  1000061 Khiva
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000061 Khiva
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1011661 Khiva Ordusu in 909 Karakum is moving toward 911 Nukus
20:28:11  (Reporting)  Ended CalcTribalBehavior 1 ms
20:28:11  (Reporting)  Processing  1000062 Kokand
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000062 Kokand
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1014953 Column in 936 Bishkek is moving toward 934 Shymkent
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1011791 Kokand Ordusu in 936 Bishkek is moving toward 932 Kokand
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1014946 Column in 937 Almaty is moving toward 935 Karyn
20:28:11  (Reporting)  Ended CalcTribalBehavior 3 ms
20:28:11  (Reporting)  Processing  1000063 Beroda
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000063 Beroda
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 2 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 2 ms
20:28:11  (Reporting)  Processing  1000064 Bhutan
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000064 Bhutan
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000065 Bikaner
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000065 Bikaner
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000066 Holkar-Sindhia
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000066 Holkar-Sindhia
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 1 ms
20:28:11  (Reporting)  Processing  1000067 Hyderabad
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000067 Hyderabad
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1014998 Column in 1081 Hyderabad is moving toward 1082 Nizamabad
20:28:11  (Reporting)  Ended CalcTribalBehavior 2 ms
20:28:11  (Reporting)  Processing  1000068 Kalat
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000068 Kalat
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000069 Kashmir
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000069 Kashmir
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1014977 1st Mix. Bde in 1032 Srinagar is moving toward 1031 Gilgit
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000070 Nagpur
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000070 Nagpur
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 1 ms
20:28:11  (Reporting)  Processing  1000071 Nepal
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000071 Nepal
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1011856 Army of Gorkha in 1107 Katmandu is moving toward 1106 Jumla
20:28:11  (Reporting)  Ended CalcTribalBehavior 1 ms
20:28:11  (Reporting)  Processing  1000072 Rajputana
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000072 Rajputana
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1014981 Column in 1042 Udaipur is moving toward 1037 Jodhpur
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1014990 Column in 1042 Udaipur is moving toward 1037 Jodhpur
20:28:11  (Reporting)  Ended CalcTribalBehavior 1 ms
20:28:11  (Reporting)  Processing  1000073 Tibet
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000073 Tibet
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000074 Travancore
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000074 Travancore
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000075 Annam
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000075 Annam
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1011965 Giao Chau Jn in 1146 Dongquai is moving toward 1145 Saigon
20:28:11  (Reporting)  Ended CalcTribalBehavior 2 ms
20:28:11  (Reporting)  Processing  1000076 Aceh
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000076 Aceh
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1012022 Acehan Army in 1382 Sibolga is moving toward 1380 Aceh
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1012050 Acehan Guerrila in 1380 Aceh is moving toward 1381 Medan
20:28:11  (Reporting)  Ended CalcTribalBehavior 2 ms
20:28:11  (Reporting)  Processing  1000077 Banjarmasin
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000077 Banjarmasin
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000078 Brunei
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000078 Brunei
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000079 Bugis
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000079 Bugis
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 1 ms
20:28:11  (Reporting)  Processing  1000080 Burma
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000080 Burma
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1015015 3. Levy in 1120 Kyaukse is moving toward 1119 Lashio
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1015019 4. Regular in 1116 Mandalay is moving toward 1119 Lashio
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1011942 Burmese Army in 1116 Mandalay is moving toward 1113 Prome
20:28:11  (Reporting)  Ended CalcTribalBehavior 3 ms
20:28:11  (Reporting)  Processing  1000081 Cambodia
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000081 Cambodia
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1011956 Kampuchea Jn in 1140 Salavan is moving toward 1139 Stoeng Treng
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000082 Johor
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000082 Johor
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000083 Luang Prabang
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000083 Luang Prabang
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000084 Korea
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000084 Korea
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1015048 Column in 1166 Seoul is moving toward 1168 Kwangju
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1011872 Korean Banner in 1166 Seoul is moving toward 1169 Pusan
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1015023 Column in 1166 Seoul is moving toward 1165 Wonsan
20:28:11  (Reporting)  Ended CalcTribalBehavior 3 ms
20:28:11  (Reporting)  Processing  1000085 Pontianak
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000085 Pontianak
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 1 ms
20:28:11  (Reporting)  Processing  1000086 Ryukyu
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000086 Ryukyu
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000087 Siak
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000087 Siak
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000088 Siam
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Siam AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase -3
20:28:11  (Reporting)  Resources Levels Siam EcoBase -3 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 94 Expected -6 Balance 8
20:28:11  (Reporting)  Capital Availability Plentiful Stock 128 Expected -9 Balance 11
20:28:11  (Reporting)  Coal Availability Plentiful Stock 5 Expected -1 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Inflation Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Prestige Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  River Pool Availability Plentiful Stock 4 Expected -2 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 208 Expected -2 Balance -1
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 22 Expected 0 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cereals Availability Very High Stock 3 Expected 0 Balance -1
20:28:11  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected -1 Balance 0
20:28:11  (Reporting)  _IAE_ Siam Global Military Usage: 40 %
20:28:11  (Reporting)  _IAE_ Siam Money Stock 94 Expenses 0 Availability Plentiful Mil Spend 21 Civ Spend 21
20:28:11  (Reporting)  _IAE_ Siam Capital Stock 128 Expenses 0 Availability Plentiful Mil Spend 10 Civ Spend 58
20:28:11  (Reporting)  _IAE_ Siam Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Siam Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Siam Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Siam Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Siam Inflation Stock 3 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Siam Prestige Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Siam Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Siam River Pool Stock 4 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Siam Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 36 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Siam Conscripts Stock 208 Expenses 1 Availability Plentiful Mil Spend 74 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Siam War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Siam Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Siam Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Siam Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Siam Officers Stock 22 Expenses 0 Availability Plentiful Mil Spend 8 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Siam Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Siam Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Siam Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Siam Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Siam Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Siam Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Siam Cereals Stock 3 Expenses 1 Availability Very High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Siam Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Siam Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Siam Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Siam Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Siam Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Siam Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Siam Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Siam Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Siam Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Siam Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Siam Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Siam Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Siam Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Siam Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Siam Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Siam Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Siam Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Siam Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Siam Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Siam Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Siam Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Siam Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Siam Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Siam Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Siam Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Siam Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Siam Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Siam Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Siam Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Siam Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 66 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 8 ms
20:28:11  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:28:11  (Reporting)  _HAC_ Identify Resources Need Siam 0 resources are needed 14 resources in surplus.
20:28:11  (Reporting)  Ended HandleAdvancedCommerce 8 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000088 Siam
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 0 Amount 0
20:28:11  (Reporting)  Money Level 3 Amount 94
20:28:11  (Reporting)  Conscripts Level 6 Amount 208
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  _BNU Buying Unit Mixed Family ID Line Infantry no Area
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 1 23 ms
20:28:11  (Reporting)  AI Process done in  152 ms
20:28:11  (Reporting)  Processing  1000089 Sarawak
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000089 Sarawak
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1012017 Rajah of Sarawak in 1390 Bintulu is moving toward 1389 Kuching
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000090 Sulu
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000090 Sulu
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 1 ms
20:28:11  (Reporting)  Processing  1000091 Tonkin
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000091 Tonkin
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1011991 Heiqi Jn in 1151 Hanoi is moving toward 1150 Thanh Hoa
20:28:11  (Reporting)  Ended CalcTribalBehavior 2 ms
20:28:11  (Reporting)  Processing  1000092 Abu Dhabi
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000092 Abu Dhabi
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000093 Ha'il
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000093 Ha'il
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000094 Hejaz
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000094 Hejaz
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1014913 1. Regular in 823 Medina is moving toward 824 Djeddah
20:28:11  (Reporting)  Ended CalcTribalBehavior 2 ms
20:28:11  (Reporting)  Processing  1000095 Nejd
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000095 Nejd
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1014917 1. Mixed in 830 Sharawrah is moving toward 829 Huluf
20:28:11  (Reporting)  Ended CalcTribalBehavior 2 ms
20:28:11  (Reporting)  Processing  1000096 Oman
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Oman AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 0
20:28:11  (Reporting)  Resources Levels Oman EcoBase 0 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 256 Expected 0 Balance 8
20:28:11  (Reporting)  Capital Availability Plentiful Stock 106 Expected 0 Balance 8
20:28:11  (Reporting)  Coal Availability Plentiful Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Inflation Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  River Pool Availability Plentiful Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 235 Expected 0 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  _IAE_ Oman Global Military Usage: 75 %
20:28:11  (Reporting)  _IAE_ Oman Money Stock 256 Expenses 0 Availability Plentiful Mil Spend 105 Civ Spend 23
20:28:11  (Reporting)  _IAE_ Oman Capital Stock 106 Expenses 0 Availability Plentiful Mil Spend 15 Civ Spend 20
20:28:11  (Reporting)  _IAE_ Oman Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oman Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oman Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oman Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oman Inflation Stock 3 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Oman Prestige Stock -8 Expenses 0 Availability Very Low Mil Spend -8 Civ Spend -8
20:28:11  (Reporting)  _IAE_ Oman Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oman River Pool Stock 4 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oman Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oman Conscripts Stock 235 Expenses 0 Availability Plentiful Mil Spend 159 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oman War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oman Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oman Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oman Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oman Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 10 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oman Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oman Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oman Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oman Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Oman Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oman Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oman Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Oman Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oman Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oman Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oman Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oman Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oman Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oman Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oman Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oman Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oman Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oman Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oman Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oman Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oman Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oman Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oman Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oman Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oman Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oman Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oman Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oman Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oman Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oman Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oman Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oman Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oman Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oman Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oman Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oman Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oman Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 50 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 8 ms
20:28:11  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:28:11  (Reporting)  _HAC_ Identify Resources Need Oman 0 resources are needed 14 resources in surplus.
20:28:11  (Reporting)  Ended HandleAdvancedCommerce 8 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000096 Oman
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 0 Amount 0
20:28:11  (Reporting)  Money Level 5 Amount 256
20:28:11  (Reporting)  Conscripts Level 6 Amount 235
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 13 ms
20:28:11  (Reporting)  AI Process done in  122 ms
20:28:11  (Reporting)  Processing  1000097 Persia
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Persia AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 1
20:28:11  (Reporting)  Resources Levels Persia EcoBase 1 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 51 Expected 2 Balance 3
20:28:11  (Reporting)  Capital Availability Plentiful Stock 180 Expected 3 Balance 10
20:28:11  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Prestige Availability Plentiful Stock 120 Expected 0 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  River Pool Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 135 Expected 0 Balance -3
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 55 Expected 0 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 1 Expected 0 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 1 Expected 0 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 1 Expected 0 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 1 Expected 0 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 1 Expected 0 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 1 Expected 0 Balance 0
20:28:11  (Reporting)  Dyes Availability Plentiful Stock 8 Expected 0 Balance 1
20:28:11  (Reporting)  _IAE_ Persia Global Military Usage: 45 %
20:28:11  (Reporting)  _IAE_ Persia Money Stock 51 Expenses 5 Availability Plentiful Mil Spend 11 Civ Spend 9
20:28:11  (Reporting)  _IAE_ Persia Capital Stock 180 Expenses 0 Availability Plentiful Mil Spend 15 Civ Spend 73
20:28:11  (Reporting)  _IAE_ Persia Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Persia Coal Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Persia Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Persia Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Persia Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Persia Prestige Stock 120 Expenses 0 Availability Plentiful Mil Spend 24 Civ Spend 30
20:28:11  (Reporting)  _IAE_ Persia Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Persia River Pool Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Persia Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 40 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Persia Conscripts Stock 135 Expenses 3 Availability Plentiful Mil Spend 53 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Persia War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Persia Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Persia Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Persia Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Persia Officers Stock 55 Expenses 0 Availability Plentiful Mil Spend 22 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Persia Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Persia Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Persia Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Persia Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Persia Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Persia Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Persia Cereals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Persia Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Persia Fish Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Persia Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Persia Cattle Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Persia Fruits Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Persia Sugar Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Persia Preserved Food Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Persia Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Persia Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Persia Cotton/Wool Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Persia Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Persia Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Persia Wood Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Persia Dyes Stock 8 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 3
20:28:11  (Reporting)  _IAE_ Persia Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Persia Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Persia Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Persia Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Persia Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Persia Manufactured Goods Stock 0 Expenses 1 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Persia Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Persia Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Persia Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Persia Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Persia Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Persia Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Persia Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Persia Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Persia Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Persia Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 77 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 10 ms
20:28:11  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:28:11  (Reporting)  Helper_AlterTaxes (_HAF_) Persia Money level is 6 (0 = None, 6 = Plentiful) Levels: Corporate 1 Excise 1 Tariff 1 Census 0 Income 0 Maritime 1 Percentages: Corporate 4 % Excise 26 % Tariff 23 % Census 0 % Income 0 % Maritime 8 %
20:28:11  (Reporting)  Ended HandleAdvancedFinances 2 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000097 Persia
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Proposing to 1000059 Afghanistan
20:28:11  (Reporting)  Checking 17 Give Supply Right
20:28:11  (Reporting)  Proposing to 1000061 Khiva
20:28:11  (Reporting)  Checking 17 Give Supply Right
20:28:11  (Reporting)  Proposing to 1000060 Bukhara
20:28:11  (Reporting)  Checking 7 Declare  War
20:28:11  (Reporting)  Proposing to 1000060 Bukhara
20:28:11  (Reporting)  Checking 20 Request Supply Right
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 17 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 0 Amount 0
20:28:11  (Reporting)  Money Level 2 Amount 51
20:28:11  (Reporting)  Conscripts Level 6 Amount 135
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 16 ms
20:28:11  (Reporting)  AI Process done in  172 ms
20:28:11  (Reporting)  Processing  1000098 Yemen
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000098 Yemen
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000099 Abyssinia
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000099 Abyssinia
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1014839 4. Levy Warband in 611 Matamma is moving toward 610 Akordat
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1010851 Addis Abeba Sefari in 611 Matamma is moving toward 612 Gonder
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1014847 Column in 616 Awsa is moving toward 618 Tabor
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1014827 Column in 614 Asmara is moving toward 615 Assab
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1011032 Wollo Sefari in 610 Akordat is moving toward 614 Asmara
20:28:11  (Reporting)  Ended CalcTribalBehavior 5 ms
20:28:11  (Reporting)  Processing  1000100 Egypt
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Egypt AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase -1
20:28:11  (Reporting)  Resources Levels Egypt EcoBase -1 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 143 Expected -2 Balance 3
20:28:11  (Reporting)  Capital Availability Plentiful Stock 164 Expected -3 Balance 8
20:28:11  (Reporting)  Coal Availability Plentiful Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  River Pool Availability Plentiful Stock 11 Expected 0 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 207 Expected 0 Balance -1
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 25 Expected 0 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 1 Expected 0 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 1 Expected 0 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 1 Expected 0 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  _IAE_ Egypt Global Military Usage: 25 %
20:28:11  (Reporting)  _IAE_ Egypt Money Stock 143 Expenses 5 Availability Plentiful Mil Spend 19 Civ Spend 38
20:28:11  (Reporting)  _IAE_ Egypt Capital Stock 164 Expenses 0 Availability Plentiful Mil Spend 8 Civ Spend 91
20:28:11  (Reporting)  _IAE_ Egypt Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Egypt Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Egypt Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Egypt Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Egypt Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Egypt Prestige Stock -18 Expenses 0 Availability Very Low Mil Spend -18 Civ Spend -18
20:28:11  (Reporting)  _IAE_ Egypt Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Egypt River Pool Stock 11 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 4
20:28:11  (Reporting)  _IAE_ Egypt Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 22 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Egypt Conscripts Stock 207 Expenses 1 Availability Plentiful Mil Spend 46 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Egypt War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Egypt Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Egypt Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Egypt Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Egypt Officers Stock 25 Expenses 0 Availability Plentiful Mil Spend 6 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Egypt Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Egypt Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Egypt Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Egypt Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Egypt Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Egypt Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Egypt Cereals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Egypt Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Egypt Fish Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Egypt Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Egypt Cattle Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Egypt Fruits Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Egypt Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Egypt Preserved Food Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Egypt Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Egypt Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Egypt Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Egypt Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Egypt Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Egypt Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Egypt Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Egypt Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Egypt Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Egypt Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Egypt Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Egypt Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Egypt Manufactured Goods Stock 0 Expenses 1 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Egypt Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Egypt Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Egypt Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Egypt Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Egypt Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Egypt Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Egypt Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Egypt Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Egypt Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Egypt Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 69 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 8 ms
20:28:11  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:28:11  (Reporting)  _HAC_ Identify Resources Need Egypt 0 resources are needed 8 resources in surplus.
20:28:11  (Reporting)  Ended HandleAdvancedCommerce 6 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000100 Egypt
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 0 Amount 0
20:28:11  (Reporting)  Money Level 3 Amount 143
20:28:11  (Reporting)  Conscripts Level 6 Amount 207
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 21 ms
20:28:11  (Reporting)  AI Process done in  149 ms
20:28:11  (Reporting)  Processing  1000101 Liberia
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Liberia AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase -1
20:28:11  (Reporting)  Resources Levels Liberia EcoBase -1 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 256 Expected -2 Balance 8
20:28:11  (Reporting)  Capital Availability Plentiful Stock 106 Expected -3 Balance 8
20:28:11  (Reporting)  Coal Availability Plentiful Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Inflation Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  River Pool Availability Plentiful Stock 1 Expected 0 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 235 Expected 0 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  _IAE_ Liberia Global Military Usage: 75 %
20:28:11  (Reporting)  _IAE_ Liberia Money Stock 256 Expenses 0 Availability Plentiful Mil Spend 105 Civ Spend 23
20:28:11  (Reporting)  _IAE_ Liberia Capital Stock 106 Expenses 0 Availability Plentiful Mil Spend 15 Civ Spend 20
20:28:11  (Reporting)  _IAE_ Liberia Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Liberia Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Liberia Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Liberia Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Liberia Inflation Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Liberia Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Liberia Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Liberia River Pool Stock 1 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Liberia Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Liberia Conscripts Stock 235 Expenses 0 Availability Plentiful Mil Spend 159 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Liberia War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Liberia Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Liberia Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Liberia Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Liberia Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 10 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Liberia Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Liberia Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Liberia Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Liberia Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Liberia Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Liberia Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Liberia Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Liberia Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Liberia Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Liberia Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Liberia Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Liberia Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Liberia Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Liberia Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Liberia Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Liberia Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Liberia Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Liberia Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Liberia Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Liberia Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Liberia Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Liberia Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Liberia Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Liberia Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Liberia Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Liberia Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Liberia Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Liberia Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Liberia Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Liberia Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Liberia Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Liberia Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Liberia Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Liberia Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Liberia Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Liberia Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Liberia Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 39 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 7 ms
20:28:11  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:28:11  (Reporting)  Helper_AlterTaxes (_HAF_) Liberia Money level is 6 (0 = None, 6 = Plentiful) Levels: Corporate 1 Excise 1 Tariff 1 Census 0 Income 0 Maritime 1 Percentages: Corporate 1 % Excise 13 % Tariff 10 % Census 0 % Income 0 % Maritime 10 %
20:28:11  (Reporting)  Ended HandleAdvancedFinances 3 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000101 Liberia
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Proposing to 1000108 Asante
20:28:11  (Reporting)  Checking 20 Request Supply Right
20:28:11  (Reporting)  Proposing to 1000146 Wolof
20:28:11  (Reporting)  Checking 7 Declare  War
20:28:11  (Reporting)  Proposing to 1000026 Portugal
20:28:11  (Reporting)  Checking 43 Propose Commercial Agreement
20:28:11  (Reporting)  Still checking 43 Propose Commercial Agreement
20:28:11  (Reporting)  Item is a Various entry, chance 2
20:28:11  (Reporting)  _HAD_ Send Treaty Liberia failed sending Propose Commercial Agreement toward Portugal chance 2
20:28:11  (Reporting)  Proposing to 1000108 Asante
20:28:11  (Reporting)  Checking 40 Forge Casus-Belli
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 15 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 0
20:28:11  (Reporting)  Money Level 5 Amount 256
20:28:11  (Reporting)  Conscripts Level 6 Amount 235
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 11 ms
20:28:11  (Reporting)  AI Process done in  116 ms
20:28:11  (Reporting)  Processing  1000102 Morocco
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Morocco AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase -1
20:28:11  (Reporting)  Resources Levels Morocco EcoBase -1 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 61 Expected -2 Balance 7
20:28:11  (Reporting)  Capital Availability Plentiful Stock 116 Expected -3 Balance 6
20:28:11  (Reporting)  Coal Availability Plentiful Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Inflation Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 156 Expected 0 Balance -1
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Dyes Availability Average Stock 6 Expected 0 Balance 2
20:28:11  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  _IAE_ Morocco Global Military Usage: 55 %
20:28:11  (Reporting)  _IAE_ Morocco Money Stock 61 Expenses 1 Availability Plentiful Mil Spend 19 Civ Spend 10
20:28:11  (Reporting)  _IAE_ Morocco Capital Stock 116 Expenses 2 Availability Plentiful Mil Spend 12 Civ Spend 38
20:28:11  (Reporting)  _IAE_ Morocco Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Morocco Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Morocco Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Morocco Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Morocco Inflation Stock 3 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Morocco Prestige Stock -21 Expenses 0 Availability Very Low Mil Spend -21 Civ Spend -21
20:28:11  (Reporting)  _IAE_ Morocco Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Morocco River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Morocco Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 50 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Morocco Conscripts Stock 156 Expenses 1 Availability Plentiful Mil Spend 77 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Morocco War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Morocco Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Morocco Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Morocco Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Morocco Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 8 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Morocco Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Morocco Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Morocco Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Morocco Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Morocco Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Morocco Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Morocco Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Morocco Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Morocco Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Morocco Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Morocco Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Morocco Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Morocco Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Morocco Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Morocco Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Morocco Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Morocco Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Morocco Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Morocco Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Morocco Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Morocco Dyes Stock 6 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Morocco Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Morocco Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Morocco Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Morocco Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Morocco Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Morocco Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Morocco Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Morocco Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Morocco Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Morocco Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Morocco Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Morocco Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Morocco Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Morocco Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Morocco Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Morocco Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 76 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 8 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000102 Morocco
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering HandleAdvancedStructures (_HAS_)
20:28:11  (Reporting)  IdentifyProductionStrucsBuild 
20:28:11  (Reporting)  Ended HandleAdvancedStructures 13 ms
20:28:11  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 0 Amount 0
20:28:11  (Reporting)  Money Level 2 Amount 61
20:28:11  (Reporting)  Conscripts Level 6 Amount 156
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  _BNU Buying Unit Bandits Family ID Raider no Area
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 1 27 ms
20:28:11  (Reporting)  AI Process done in  171 ms
20:28:11  (Reporting)  Processing  1000103 Oranje
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Oranje AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 0
20:28:11  (Reporting)  Resources Levels Oranje EcoBase 0 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 249 Expected 0 Balance 7
20:28:11  (Reporting)  Capital Availability Plentiful Stock 106 Expected 0 Balance 8
20:28:11  (Reporting)  Coal Availability Plentiful Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 20 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 10 Expected 0 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 273 Expected 0 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  _IAE_ Oranje Global Military Usage: 45 %
20:28:11  (Reporting)  _IAE_ Oranje Money Stock 249 Expenses 1 Availability Plentiful Mil Spend 61 Civ Spend 50
20:28:11  (Reporting)  _IAE_ Oranje Capital Stock 106 Expenses 0 Availability Plentiful Mil Spend 9 Civ Spend 44
20:28:11  (Reporting)  _IAE_ Oranje Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oranje Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Oranje Supply Stock 20 Expenses 0 Availability Plentiful Mil Spend 8 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oranje Ammunition Stock 10 Expenses 0 Availability Plentiful Mil Spend 4 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oranje Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oranje Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oranje Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oranje River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oranje Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 40 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oranje Conscripts Stock 273 Expenses 0 Availability Plentiful Mil Spend 111 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oranje War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oranje Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oranje Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oranje Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Oranje Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 6 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oranje Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oranje Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oranje Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oranje Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Oranje Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Oranje Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oranje Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 3
20:28:11  (Reporting)  _IAE_ Oranje Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oranje Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Oranje Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oranje Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Oranje Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Oranje Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Oranje Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Oranje Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oranje Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oranje Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Oranje Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oranje Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oranje Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Oranje Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oranje Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oranje Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oranje Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oranje Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oranje Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oranje Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oranje Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oranje Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oranje Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oranje Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oranje Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oranje Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oranje Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oranje Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oranje Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oranje Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 41 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 8 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000103 Oranje
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 0
20:28:11  (Reporting)  Money Level 5 Amount 249
20:28:11  (Reporting)  Conscripts Level 6 Amount 273
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 9 ms
20:28:11  (Reporting)  AI Process done in  104 ms
20:28:11  (Reporting)  Processing  1000104 South African Republic
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on South African Republic AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 0
20:28:11  (Reporting)  Resources Levels South African Republic EcoBase 0 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 249 Expected 0 Balance 7
20:28:11  (Reporting)  Capital Availability Plentiful Stock 106 Expected 0 Balance 8
20:28:11  (Reporting)  Coal Availability Plentiful Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 20 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 10 Expected 0 Balance 0
20:28:11  (Reporting)  Prestige Availability Plentiful Stock 7 Expected 0 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 274 Expected 0 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  _IAE_ South African Republic Global Military Usage: 50 %
20:28:11  (Reporting)  _IAE_ South African Republic Money Stock 249 Expenses 1 Availability Plentiful Mil Spend 68 Civ Spend 45
20:28:11  (Reporting)  _IAE_ South African Republic Capital Stock 106 Expenses 0 Availability Plentiful Mil Spend 10 Civ Spend 40
20:28:11  (Reporting)  _IAE_ South African Republic Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ South African Republic Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:28:11  (Reporting)  _IAE_ South African Republic Supply Stock 20 Expenses 0 Availability Plentiful Mil Spend 9 Civ Spend 0
20:28:11  (Reporting)  _IAE_ South African Republic Ammunition Stock 10 Expenses 0 Availability Plentiful Mil Spend 4 Civ Spend 0
20:28:11  (Reporting)  _IAE_ South African Republic Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ South African Republic Prestige Stock 7 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 2
20:28:11  (Reporting)  _IAE_ South African Republic Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ South African Republic River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ South African Republic Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 45 Civ Spend 0
20:28:11  (Reporting)  _IAE_ South African Republic Conscripts Stock 274 Expenses 0 Availability Plentiful Mil Spend 124 Civ Spend 0
20:28:11  (Reporting)  _IAE_ South African Republic War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ South African Republic Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ South African Republic Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ South African Republic Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ South African Republic Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:28:11  (Reporting)  _IAE_ South African Republic Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ South African Republic Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ South African Republic Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ South African Republic Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ South African Republic Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ South African Republic Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ South African Republic Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ South African Republic Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ South African Republic Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ South African Republic Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ South African Republic Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ South African Republic Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ South African Republic Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ South African Republic Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ South African Republic Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ South African Republic Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ South African Republic Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ South African Republic Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ South African Republic Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ South African Republic Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ South African Republic Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ South African Republic Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ South African Republic Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ South African Republic Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ South African Republic Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ South African Republic Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ South African Republic Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ South African Republic Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ South African Republic Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ South African Republic Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ South African Republic Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ South African Republic Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ South African Republic Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ South African Republic Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ South African Republic Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ South African Republic Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ South African Republic Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 38 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 8 ms
20:28:11  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:28:11  (Reporting)  _HAC_ Identify Resources Need South African Republic 0 resources are needed 14 resources in surplus.
20:28:11  (Reporting)  Ended HandleAdvancedCommerce 6 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000104 South African Republic
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 0
20:28:11  (Reporting)  Money Level 5 Amount 249
20:28:11  (Reporting)  Conscripts Level 6 Amount 274
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 13 ms
20:28:11  (Reporting)  AI Process done in  106 ms
20:28:11  (Reporting)  Processing  1000105 Tunisia
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000105 Tunisia
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 2 ms
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1010681 Tunus Ordusu in 427 Gafsa is moving toward 426 Gabes
20:28:11  (Reporting)  Ended CalcTribalBehavior 2 ms
20:28:11  (Reporting)  Processing  1000106 Tripolitania
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000106 Tripolitania
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 1 ms
20:28:11  (Reporting)  Processing  1000107 Zanzibar
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000107 Zanzibar
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000108 Asante
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000108 Asante
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1011191 Ashantese Army in 533 Kintampo is moving toward 532 Kumasi
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000109 Baguirmi
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000109 Baguirmi
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1014809 1. Regular in 592 Bongor is moving toward 552 Timan
20:28:11  (Reporting)  Ended CalcTribalBehavior 2 ms
20:28:11  (Reporting)  Processing  1000110 Baule
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000110 Baule
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 1 ms
20:28:11  (Reporting)  Processing  1000111 Bemba
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000111 Bemba
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000112 Benin
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000112 Benin
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000113 Bobangi
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000113 Bobangi
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 2 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 2 ms
20:28:11  (Reporting)  Processing  1000114 Buganda
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000114 Buganda
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000115 Dahomey
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000115 Dahomey
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1011202 Dahomey Army in 518 Sokode is moving toward 535 Lome
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000116 Darfur
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000116 Darfur
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000117 Duala
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000117 Duala
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1014813 Column in 596 Duala is moving toward 598 Mbini
20:28:11  (Reporting)  Ended CalcTribalBehavior 2 ms
20:28:11  (Reporting)  Processing  1000118 Fezzan
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000118 Fezzan
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000119 Gaza Nguni
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000119 Gaza Nguni
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1011213 Nguni Army in 725 Sofala is moving toward 728 Inhambane
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000120 Herero
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000120 Herero
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000121 Joola
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000121 Joola
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 1 ms
20:28:11  (Reporting)  Processing  1000122 Kazembe
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000122 Kazembe
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000123 Lozi
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000123 Lozi
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1014876 1. Regular in 703 Mavinga is moving toward 708 Mongu
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000124 Luba
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000124 Luba
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 2 ms
20:28:11  (Reporting)  Processing  1000125 Lunda
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000125 Lunda
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000126 Madagascar
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000126 Madagascar
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1014909 2. Regular in 786 Antsirana is moving toward 787 Suarez
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1014905 1. Regular in 785 Hibo is moving toward 784 Mahajanga
20:28:11  (Reporting)  Ended CalcTribalBehavior 1 ms
20:28:11  (Reporting)  Processing  1000127 Majerteyn
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000127 Majerteyn
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000128 Malinke
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000128 Malinke
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 1 ms
20:28:11  (Reporting)  Processing  1000129 Mossi
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000129 Mossi
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000130 Nama
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000130 Nama
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000131 Ndebele
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000131 Ndebele
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1011224 Ndebele Army in 734 Gweru is moving toward 732 Harare
20:28:11  (Reporting)  Ended CalcTribalBehavior 1 ms
20:28:11  (Reporting)  Processing  1000132 Nyangwe
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000132 Nyangwe
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 2 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 2 ms
20:28:11  (Reporting)  Processing  1000133 Nyamweze
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000133 Nyamweze
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000134 Ovimbundu
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000134 Ovimbundu
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1014884 2. Regular in 702 Kuito is moving toward 705 Malanje
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1014880 1. Regular in 705 Malanje is moving toward 697 Cuanza
20:28:11  (Reporting)  Ended CalcTribalBehavior 1 ms
20:28:11  (Reporting)  Processing  1000135 Sanussiyya
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000135 Sanussiyya
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000136 Shewa
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000136 Shewa
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 2 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 2 ms
20:28:11  (Reporting)  Processing  1000137 Shona
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000137 Shona
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000138 Sokoto
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000138 Sokoto
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1014805 1. Regular in 576 Ibadan is moving toward 582 Bida
20:28:11  (Reporting)  Ended CalcTribalBehavior 1 ms
20:28:11  (Reporting)  Processing  1000139 Lesotho
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000139 Lesotho
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1011235 Basuto Army in 767 Basuto is moving toward 766 Umtata
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000140 Teke
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000140 Teke
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 2 ms
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1014872 1. Regular in 695 Mbanza is moving toward 656 Kinshassa
20:28:11  (Reporting)  Ended CalcTribalBehavior 2 ms
20:28:11  (Reporting)  Processing  1000141 Tuareg
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000141 Tuareg
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1014801 1. Camel in 450 Chenachene is moving toward 451 Insalah
20:28:11  (Reporting)  Ended CalcTribalBehavior 2 ms
20:28:11  (Reporting)  Processing  1000142 Trarza
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000142 Trarza
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000143 Tswana
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000143 Tswana
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1014892 1. Regular in 747 Tshabong is moving toward 749 Gaborone
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000144 Tukulor
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000144 Tukulor
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 2 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 2 ms
20:28:11  (Reporting)  Processing  1000145 Ouaddi
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000145 Ouaddi
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000146 Wolof
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000146 Wolof
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000147 Xhosa
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000147 Xhosa
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000148 Yao
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000148 Yao
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 2 ms
20:28:11  (Reporting)  Processing  1000149 Yeke
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000149 Yeke
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000150 Oyo Empire
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000150 Oyo Empire
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000151 Zulu Kingdom
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000151 Zulu Kingdom
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 2 ms
20:28:11  (Reporting)  _CTB_ CalcTribalBehavior 1010745 Inkosi yesiZulu in 776 Ulundi is moving toward 769 Ladysmith
20:28:11  (Reporting)  Ended CalcTribalBehavior 2 ms
20:28:11  (Reporting)  Processing  1000152 Aborigine
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000152 Aborigine
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000153 Aotearoa
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000153 Aotearoa
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000154 Bali
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000154 Bali
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000155 Fiji
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000155 Fiji
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 1 ms
20:28:11  (Reporting)  Processing  1000156 Hawaii
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000156 Hawaii
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000157 Kanaky
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000157 Kanaky
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000158 Samoa
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000158 Samoa
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 2 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 2 ms
20:28:11  (Reporting)  Processing  1000159 Rebels
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Rebels AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 0
20:28:11  (Reporting)  Resources Levels Rebels EcoBase 0 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 256 Expected 0 Balance 8
20:28:11  (Reporting)  Capital Availability Plentiful Stock 106 Expected 0 Balance 8
20:28:11  (Reporting)  Coal Availability Plentiful Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 20 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 10 Expected 0 Balance 0
20:28:11  (Reporting)  Inflation Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 245 Expected 0 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  _IAE_ Rebels Global Military Usage: 75 %
20:28:11  (Reporting)  _IAE_ Rebels Money Stock 256 Expenses 0 Availability Plentiful Mil Spend 105 Civ Spend 23
20:28:11  (Reporting)  _IAE_ Rebels Capital Stock 106 Expenses 0 Availability Plentiful Mil Spend 15 Civ Spend 20
20:28:11  (Reporting)  _IAE_ Rebels Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Rebels Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Rebels Supply Stock 20 Expenses 0 Availability Plentiful Mil Spend 14 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Rebels Ammunition Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Rebels Inflation Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Rebels Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Rebels Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Rebels River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Rebels Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Rebels Conscripts Stock 245 Expenses 0 Availability Plentiful Mil Spend 165 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Rebels War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Rebels Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Rebels Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Rebels Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Rebels Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 10 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Rebels Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Rebels Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Rebels Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Rebels Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Rebels Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Rebels Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Rebels Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Rebels Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Rebels Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Rebels Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Rebels Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Rebels Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Rebels Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Rebels Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Rebels Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Rebels Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Rebels Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Rebels Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Rebels Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Rebels Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Rebels Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Rebels Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Rebels Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Rebels Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Rebels Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Rebels Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Rebels Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Rebels Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Rebels Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Rebels Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Rebels Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Rebels Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Rebels Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Rebels Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Rebels Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Rebels Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Rebels Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 132 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 7 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000159 Rebels
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 2 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 0
20:28:11  (Reporting)  Money Level 5 Amount 256
20:28:11  (Reporting)  Conscripts Level 6 Amount 245
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 5 ms
20:28:11  (Reporting)  AI Process done in  183 ms
20:28:11  (Reporting)  Processing  1000160 Albania
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000160 Albania
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000161 Aldjazair
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000161 Aldjazair
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 1 ms
20:28:11  (Reporting)  Processing  1000162 Armenia
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000162 Armenia
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000163 Awadh
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000163 Awadh
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000164 Azande
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000164 Azande
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 1 ms
20:28:11  (Reporting)  Processing  1000165 Azerbaijan
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000165 Azerbaijan
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000166 Bastar
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000166 Bastar
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000167 Bohemia-Moravia
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Bohemia-Moravia AILevel 3 Kind: 1 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 50
20:28:11  (Reporting)  Resources Levels Bohemia-Moravia EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 356 Expected 100 Balance 8
20:28:11  (Reporting)  Capital Availability Very High Stock 356 Expected 150 Balance 8
20:28:11  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Coal Availability Low Stock 10 Expected 20 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:28:11  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 92 Expected 25 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:28:11  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:28:11  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Global Military Usage: 75 %
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Money Stock 356 Expenses 0 Availability Plentiful Mil Spend 146 Civ Spend 32
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Capital Stock 356 Expenses 0 Availability Very High Mil Spend 43 Civ Spend 58
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Coal Stock 10 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Conscripts Stock 92 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Manufactured Goods Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bohemia-Moravia Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 38 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 7 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000167 Bohemia-Moravia
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 5
20:28:11  (Reporting)  Money Level 6 Amount 356
20:28:11  (Reporting)  Conscripts Level 6 Amount 92
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 7 ms
20:28:11  (Reporting)  AI Process done in  89 ms
20:28:11  (Reporting)  Processing  1000168 Bosnia-Herzegovina
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Bosnia-Herzegovina AILevel 3 Kind: 1 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 50
20:28:11  (Reporting)  Resources Levels Bosnia-Herzegovina EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 356 Expected 100 Balance 8
20:28:11  (Reporting)  Capital Availability Very High Stock 356 Expected 150 Balance 8
20:28:11  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Coal Availability Low Stock 10 Expected 20 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:28:11  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 92 Expected 25 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:28:11  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Low Stock 8 Expected 15 Balance 1
20:28:11  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:28:11  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Global Military Usage: 75 %
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Money Stock 356 Expenses 0 Availability Plentiful Mil Spend 146 Civ Spend 32
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Capital Stock 356 Expenses 0 Availability Very High Mil Spend 43 Civ Spend 58
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Coal Stock 10 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Conscripts Stock 92 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Manufactured Goods Stock 8 Expenses 0 Availability Low Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bosnia-Herzegovina Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 44 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 7 ms
20:28:11  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:28:11  (Reporting)  _HAC_ Identify Resources Need Bosnia-Herzegovina 19 resources are needed 1 resources in surplus.
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Steel
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Coal
20:28:11  (Reporting)  AddNewTrades Bosnia-Herzegovina Added 2 buy request of Coal in area East Balkans
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Manufactured Goods
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Textile
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Silk
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Opium
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Luxury Goods
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Gold
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Gems
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Automobile
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Aviation
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Rice
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Tropical Fruits
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Fruits
20:28:11  (Reporting)  AddNewTrades Bosnia-Herzegovina Added 1 buy request of Fruits in area South Balkans
20:28:11  (Reporting)  AddNewTrades Bosnia-Herzegovina Added 1 buy request of Fruits in area North Italy
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Sugar
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Preserved Food
20:28:11  (Reporting)  AddNewTrades Bosnia-Herzegovina Added 1 buy request of Preserved Food in area North Italy
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Cotton/Wool
20:28:11  (Reporting)  AddNewTrades Bosnia-Herzegovina Added 2 buy request of Cotton/Wool in area South Balkans
20:28:11  (Reporting)  AddNewTrades Bosnia-Herzegovina Added 1 buy request of Cotton/Wool in area North Italy
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Tea
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Coffee
20:28:11  (Reporting)  Ended HandleAdvancedCommerce 53 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000168 Bosnia-Herzegovina
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 5
20:28:11  (Reporting)  Money Level 6 Amount 356
20:28:11  (Reporting)  Conscripts Level 6 Amount 92
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 7 ms
20:28:11  (Reporting)  AI Process done in  148 ms
20:28:11  (Reporting)  Processing  1000169 Bulgaria
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Bulgaria AILevel 3 Kind: 1 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 50
20:28:11  (Reporting)  Resources Levels Bulgaria EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 356 Expected 100 Balance 8
20:28:11  (Reporting)  Capital Availability Very High Stock 356 Expected 150 Balance 8
20:28:11  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Coal Availability Low Stock 10 Expected 20 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:28:11  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 92 Expected 25 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:28:11  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:28:11  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  _IAE_ Bulgaria Global Military Usage: 75 %
20:28:11  (Reporting)  _IAE_ Bulgaria Money Stock 356 Expenses 0 Availability Plentiful Mil Spend 146 Civ Spend 32
20:28:11  (Reporting)  _IAE_ Bulgaria Capital Stock 356 Expenses 0 Availability Very High Mil Spend 43 Civ Spend 58
20:28:11  (Reporting)  _IAE_ Bulgaria Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bulgaria Coal Stock 10 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bulgaria Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bulgaria Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bulgaria Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bulgaria Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bulgaria Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bulgaria River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bulgaria Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bulgaria Conscripts Stock 92 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bulgaria War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bulgaria Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bulgaria Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bulgaria Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bulgaria Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bulgaria Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bulgaria Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bulgaria Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bulgaria Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Bulgaria Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bulgaria Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Bulgaria Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Bulgaria Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bulgaria Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Bulgaria Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bulgaria Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Bulgaria Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bulgaria Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bulgaria Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bulgaria Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bulgaria Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bulgaria Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bulgaria Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bulgaria Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bulgaria Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Bulgaria Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bulgaria Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bulgaria Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bulgaria Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bulgaria Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bulgaria Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bulgaria Manufactured Goods Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bulgaria Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bulgaria Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bulgaria Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bulgaria Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bulgaria Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bulgaria Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bulgaria Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bulgaria Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bulgaria Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Bulgaria Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 48 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 8 ms
20:28:11  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:28:11  (Reporting)  Helper_AlterTaxes (_HAF_) Bulgaria Money level is 6 (0 = None, 6 = Plentiful) Levels: Corporate 0 Excise 0 Tariff 0 Census 0 Income 0 Maritime 1 Percentages: Corporate 0 % Excise 0 % Tariff 0 % Census 0 % Income 0 % Maritime 6 %
20:28:11  (Reporting)  Ended HandleAdvancedFinances 2 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000169 Bulgaria
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 5
20:28:11  (Reporting)  Money Level 6 Amount 356
20:28:11  (Reporting)  Conscripts Level 6 Amount 92
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 8 ms
20:28:11  (Reporting)  AI Process done in  104 ms
20:28:11  (Reporting)  Processing  1000170 California Republic
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on California Republic AILevel 3 Kind: 1 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 50
20:28:11  (Reporting)  Resources Levels California Republic EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 356 Expected 100 Balance 8
20:28:11  (Reporting)  Capital Availability Very High Stock 356 Expected 150 Balance 8
20:28:11  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Coal Availability Low Stock 10 Expected 20 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:28:11  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 92 Expected 25 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:28:11  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:28:11  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  _IAE_ California Republic Global Military Usage: 75 %
20:28:11  (Reporting)  _IAE_ California Republic Money Stock 356 Expenses 0 Availability Plentiful Mil Spend 146 Civ Spend 32
20:28:11  (Reporting)  _IAE_ California Republic Capital Stock 356 Expenses 0 Availability Very High Mil Spend 43 Civ Spend 58
20:28:11  (Reporting)  _IAE_ California Republic Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ California Republic Coal Stock 10 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ California Republic Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:28:11  (Reporting)  _IAE_ California Republic Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:28:11  (Reporting)  _IAE_ California Republic Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ California Republic Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ California Republic Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ California Republic River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ California Republic Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:28:11  (Reporting)  _IAE_ California Republic Conscripts Stock 92 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:28:11  (Reporting)  _IAE_ California Republic War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ California Republic Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ California Republic Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ California Republic Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ California Republic Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:28:11  (Reporting)  _IAE_ California Republic Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ California Republic Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ California Republic Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ California Republic Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ California Republic Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ California Republic Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ California Republic Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ California Republic Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ California Republic Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ California Republic Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ California Republic Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ California Republic Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ California Republic Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ California Republic Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ California Republic Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ California Republic Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ California Republic Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ California Republic Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ California Republic Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ California Republic Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ California Republic Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ California Republic Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ California Republic Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ California Republic Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ California Republic Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ California Republic Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ California Republic Manufactured Goods Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ California Republic Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ California Republic Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ California Republic Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ California Republic Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ California Republic Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ California Republic Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ California Republic Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ California Republic Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ California Republic Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ California Republic Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 39 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 7 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000170 California Republic
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering HandleAdvancedStructures (_HAS_)
20:28:11  (Reporting)  IdentifyProductionStrucsBuild 
20:28:11  (Reporting)  Ended HandleAdvancedStructures 8 ms
20:28:11  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 5
20:28:11  (Reporting)  Money Level 6 Amount 356
20:28:11  (Reporting)  Conscripts Level 6 Amount 92
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 6 ms
20:28:11  (Reporting)  AI Process done in  111 ms
20:28:11  (Reporting)  Processing  1000171 Catalonia
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Catalonia AILevel 3 Kind: 1 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 50
20:28:11  (Reporting)  Resources Levels Catalonia EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 356 Expected 100 Balance 8
20:28:11  (Reporting)  Capital Availability Very High Stock 356 Expected 150 Balance 8
20:28:11  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Coal Availability Average Stock 16 Expected 20 Balance 1
20:28:11  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:28:11  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 92 Expected 25 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:28:11  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:28:11  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  _IAE_ Catalonia Global Military Usage: 75 %
20:28:11  (Reporting)  _IAE_ Catalonia Money Stock 356 Expenses 0 Availability Plentiful Mil Spend 146 Civ Spend 32
20:28:11  (Reporting)  _IAE_ Catalonia Capital Stock 356 Expenses 0 Availability Very High Mil Spend 43 Civ Spend 58
20:28:11  (Reporting)  _IAE_ Catalonia Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Catalonia Coal Stock 16 Expenses 0 Availability Average Mil Spend 3 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Catalonia Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Catalonia Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Catalonia Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Catalonia Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Catalonia Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Catalonia River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Catalonia Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Catalonia Conscripts Stock 92 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Catalonia War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Catalonia Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Catalonia Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Catalonia Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Catalonia Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Catalonia Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Catalonia Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Catalonia Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Catalonia Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Catalonia Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Catalonia Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Catalonia Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Catalonia Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Catalonia Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Catalonia Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Catalonia Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Catalonia Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Catalonia Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Catalonia Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Catalonia Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Catalonia Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Catalonia Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Catalonia Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Catalonia Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Catalonia Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Catalonia Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Catalonia Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Catalonia Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Catalonia Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Catalonia Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Catalonia Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Catalonia Manufactured Goods Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Catalonia Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Catalonia Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Catalonia Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Catalonia Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Catalonia Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Catalonia Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Catalonia Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Catalonia Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Catalonia Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Catalonia Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 40 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 7 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000171 Catalonia
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 5
20:28:11  (Reporting)  Money Level 6 Amount 356
20:28:11  (Reporting)  Conscripts Level 6 Amount 92
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 8 ms
20:28:11  (Reporting)  AI Process done in  96 ms
20:28:11  (Reporting)  Processing  1000172 Carlist Spain
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Carlist Spain AILevel 3 Kind: 1 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 50
20:28:11  (Reporting)  Resources Levels Carlist Spain EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 356 Expected 100 Balance 8
20:28:11  (Reporting)  Capital Availability Very High Stock 356 Expected 150 Balance 8
20:28:11  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Coal Availability Low Stock 10 Expected 20 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:28:11  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 92 Expected 25 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:28:11  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:28:11  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  _IAE_ Carlist Spain Global Military Usage: 75 %
20:28:11  (Reporting)  _IAE_ Carlist Spain Money Stock 356 Expenses 0 Availability Plentiful Mil Spend 146 Civ Spend 32
20:28:11  (Reporting)  _IAE_ Carlist Spain Capital Stock 356 Expenses 0 Availability Very High Mil Spend 43 Civ Spend 58
20:28:11  (Reporting)  _IAE_ Carlist Spain Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Carlist Spain Coal Stock 10 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Carlist Spain Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Carlist Spain Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Carlist Spain Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Carlist Spain Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Carlist Spain Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Carlist Spain River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Carlist Spain Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Carlist Spain Conscripts Stock 92 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Carlist Spain War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Carlist Spain Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Carlist Spain Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Carlist Spain Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Carlist Spain Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Carlist Spain Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Carlist Spain Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Carlist Spain Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Carlist Spain Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Carlist Spain Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Carlist Spain Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Carlist Spain Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Carlist Spain Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Carlist Spain Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Carlist Spain Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Carlist Spain Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Carlist Spain Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Carlist Spain Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Carlist Spain Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Carlist Spain Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Carlist Spain Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Carlist Spain Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Carlist Spain Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Carlist Spain Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Carlist Spain Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Carlist Spain Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Carlist Spain Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Carlist Spain Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Carlist Spain Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Carlist Spain Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Carlist Spain Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Carlist Spain Manufactured Goods Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Carlist Spain Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Carlist Spain Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Carlist Spain Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Carlist Spain Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Carlist Spain Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Carlist Spain Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Carlist Spain Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Carlist Spain Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Carlist Spain Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Carlist Spain Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 39 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 7 ms
20:28:11  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:28:11  (Reporting)  _HAC_ Identify Resources Need Carlist Spain 19 resources are needed 2 resources in surplus.
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Steel
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Coal
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Manufactured Goods
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Textile
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Silk
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Opium
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Luxury Goods
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Gold
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Gems
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Automobile
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Aviation
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Rice
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Tropical Fruits
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Fruits
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Sugar
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Preserved Food
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Cotton/Wool
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Tea
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Coffee
20:28:11  (Reporting)  Ended HandleAdvancedCommerce 50 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000172 Carlist Spain
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 5
20:28:11  (Reporting)  Money Level 6 Amount 356
20:28:11  (Reporting)  Conscripts Level 6 Amount 92
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 5 ms
20:28:11  (Reporting)  AI Process done in  141 ms
20:28:11  (Reporting)  Processing  1000173 Croatia
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Croatia AILevel 3 Kind: 1 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 50
20:28:11  (Reporting)  Resources Levels Croatia EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 356 Expected 100 Balance 8
20:28:11  (Reporting)  Capital Availability Very High Stock 356 Expected 150 Balance 8
20:28:11  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Coal Availability Low Stock 10 Expected 20 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:28:11  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 92 Expected 25 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 13 Expected 4 Balance 1
20:28:11  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 3 Expected 2 Balance 1
20:28:11  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 2 Balance 1
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:28:11  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:28:11  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  _IAE_ Croatia Global Military Usage: 75 %
20:28:11  (Reporting)  _IAE_ Croatia Money Stock 356 Expenses 0 Availability Plentiful Mil Spend 146 Civ Spend 32
20:28:11  (Reporting)  _IAE_ Croatia Capital Stock 356 Expenses 0 Availability Very High Mil Spend 43 Civ Spend 58
20:28:11  (Reporting)  _IAE_ Croatia Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Croatia Coal Stock 10 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Croatia Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Croatia Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Croatia Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Croatia Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Croatia Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Croatia River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Croatia Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Croatia Conscripts Stock 92 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Croatia War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Croatia Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Croatia Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Croatia Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Croatia Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Croatia Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Croatia Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Croatia Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Croatia Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Croatia Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Croatia Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Croatia Cereals Stock 13 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Croatia Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Croatia Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Croatia Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Croatia Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Croatia Fruits Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Croatia Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Croatia Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Croatia Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Croatia Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Croatia Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Croatia Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Croatia Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Croatia Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Croatia Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Croatia Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Croatia Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Croatia Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Croatia Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Croatia Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Croatia Manufactured Goods Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Croatia Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Croatia Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Croatia Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Croatia Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Croatia Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Croatia Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Croatia Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Croatia Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Croatia Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Croatia Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 45 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 7 ms
20:28:11  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:28:11  (Reporting)  Helper_AlterTaxes (_HAF_) Croatia Money level is 6 (0 = None, 6 = Plentiful) Levels: Corporate 0 Excise 0 Tariff 0 Census 0 Income 0 Maritime 1 Percentages: Corporate 0 % Excise 0 % Tariff 0 % Census 0 % Income 0 % Maritime 6 %
20:28:11  (Reporting)  Ended HandleAdvancedFinances 2 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000173 Croatia
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 2 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 5
20:28:11  (Reporting)  Money Level 6 Amount 356
20:28:11  (Reporting)  Conscripts Level 6 Amount 92
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 5 ms
20:28:11  (Reporting)  AI Process done in  98 ms
20:28:11  (Reporting)  Processing  1000174 Cuba
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000174 Cuba
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000175 Cyprus
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Cyprus AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 0
20:28:11  (Reporting)  Resources Levels Cyprus EcoBase 0 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 256 Expected 0 Balance 8
20:28:11  (Reporting)  Capital Availability Plentiful Stock 106 Expected 0 Balance 8
20:28:11  (Reporting)  Coal Availability Plentiful Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 20 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 10 Expected 0 Balance 0
20:28:11  (Reporting)  Inflation Availability Plentiful Stock 1 Expected 0 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 245 Expected 0 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  _IAE_ Cyprus Global Military Usage: 75 %
20:28:11  (Reporting)  _IAE_ Cyprus Money Stock 256 Expenses 0 Availability Plentiful Mil Spend 105 Civ Spend 23
20:28:11  (Reporting)  _IAE_ Cyprus Capital Stock 106 Expenses 0 Availability Plentiful Mil Spend 15 Civ Spend 20
20:28:11  (Reporting)  _IAE_ Cyprus Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Cyprus Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Cyprus Supply Stock 20 Expenses 0 Availability Plentiful Mil Spend 14 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Cyprus Ammunition Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Cyprus Inflation Stock 1 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Cyprus Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Cyprus Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Cyprus River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Cyprus Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Cyprus Conscripts Stock 245 Expenses 0 Availability Plentiful Mil Spend 165 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Cyprus War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Cyprus Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Cyprus Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Cyprus Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Cyprus Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 10 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Cyprus Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Cyprus Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Cyprus Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Cyprus Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Cyprus Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Cyprus Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Cyprus Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Cyprus Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Cyprus Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Cyprus Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Cyprus Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Cyprus Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Cyprus Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Cyprus Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Cyprus Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Cyprus Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Cyprus Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Cyprus Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Cyprus Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Cyprus Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Cyprus Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Cyprus Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Cyprus Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Cyprus Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Cyprus Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Cyprus Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Cyprus Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Cyprus Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Cyprus Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Cyprus Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Cyprus Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Cyprus Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Cyprus Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Cyprus Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Cyprus Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Cyprus Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Cyprus Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 30 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 7 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000175 Cyprus
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 0
20:28:11  (Reporting)  Money Level 5 Amount 256
20:28:11  (Reporting)  Conscripts Level 6 Amount 245
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 7 ms
20:28:11  (Reporting)  AI Process done in  86 ms
20:28:11  (Reporting)  Processing  1000176 Czechoslovakia
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Czechoslovakia AILevel 3 Kind: 1 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 50
20:28:11  (Reporting)  Resources Levels Czechoslovakia EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 356 Expected 100 Balance 8
20:28:11  (Reporting)  Capital Availability Very High Stock 356 Expected 150 Balance 8
20:28:11  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Coal Availability Low Stock 10 Expected 20 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:28:11  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 92 Expected 25 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 13 Expected 4 Balance 1
20:28:11  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 3 Expected 2 Balance 1
20:28:11  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:28:11  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Low Stock 7 Expected 15 Balance 1
20:28:11  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:28:11  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  _IAE_ Czechoslovakia Global Military Usage: 75 %
20:28:11  (Reporting)  _IAE_ Czechoslovakia Money Stock 356 Expenses 0 Availability Plentiful Mil Spend 146 Civ Spend 32
20:28:11  (Reporting)  _IAE_ Czechoslovakia Capital Stock 356 Expenses 0 Availability Very High Mil Spend 43 Civ Spend 58
20:28:11  (Reporting)  _IAE_ Czechoslovakia Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Czechoslovakia Coal Stock 10 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Czechoslovakia Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Czechoslovakia Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Czechoslovakia Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Czechoslovakia Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Czechoslovakia Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Czechoslovakia River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Czechoslovakia Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Czechoslovakia Conscripts Stock 92 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Czechoslovakia War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Czechoslovakia Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Czechoslovakia Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Czechoslovakia Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Czechoslovakia Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Czechoslovakia Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Czechoslovakia Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Czechoslovakia Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Czechoslovakia Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Czechoslovakia Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Czechoslovakia Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Czechoslovakia Cereals Stock 13 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Czechoslovakia Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Czechoslovakia Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Czechoslovakia Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Czechoslovakia Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Czechoslovakia Fruits Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Czechoslovakia Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Czechoslovakia Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Czechoslovakia Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Czechoslovakia Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Czechoslovakia Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Czechoslovakia Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Czechoslovakia Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Czechoslovakia Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Czechoslovakia Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Czechoslovakia Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Czechoslovakia Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Czechoslovakia Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Czechoslovakia Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Czechoslovakia Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Czechoslovakia Manufactured Goods Stock 7 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Czechoslovakia Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Czechoslovakia Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Czechoslovakia Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Czechoslovakia Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Czechoslovakia Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Czechoslovakia Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Czechoslovakia Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Czechoslovakia Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Czechoslovakia Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Czechoslovakia Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 42 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 8 ms
20:28:11  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:28:11  (Reporting)  _HAC_ Identify Resources Need Czechoslovakia 20 resources are needed 1 resources in surplus.
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Steel
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Coal
20:28:11  (Reporting)  AddNewTrades Czechoslovakia Added 2 buy request of Coal in area North Germany
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Manufactured Goods
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Textile
20:28:11  (Reporting)  _HAC_ Want to Buy 5 Silk
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Opium
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Luxury Goods
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Gold
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Gems
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Automobile
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Aviation
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Cereals
20:28:11  (Reporting)  AddNewTrades Czechoslovakia Added 1 buy request of Cereals in area North Italy
20:28:11  (Reporting)  _HAC_ Want to Buy 4 Rice
20:28:11  (Reporting)  _HAC_ Want to Buy 4 Tropical Fruits
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Fruits
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Sugar
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Preserved Food
20:28:11  (Reporting)  AddNewTrades Czechoslovakia Added 1 buy request of Preserved Food in area North Italy
20:28:11  (Reporting)  _HAC_ Want to Buy 4 Cotton/Wool
20:28:11  (Reporting)  AddNewTrades Czechoslovakia Added 2 buy request of Cotton/Wool in area North Italy
20:28:11  (Reporting)  _HAC_ Want to Buy 5 Tea
20:28:11  (Reporting)  _HAC_ Want to Buy 5 Coffee
20:28:11  (Reporting)  Ended HandleAdvancedCommerce 57 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000176 Czechoslovakia
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 2 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 5
20:28:11  (Reporting)  Money Level 6 Amount 356
20:28:11  (Reporting)  Conscripts Level 6 Amount 92
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 5 ms
20:28:11  (Reporting)  AI Process done in  155 ms
20:28:11  (Reporting)  Processing  1000177 Deseret
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Deseret AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 0
20:28:11  (Reporting)  Resources Levels Deseret EcoBase 0 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 256 Expected 0 Balance 8
20:28:11  (Reporting)  Capital Availability Plentiful Stock 106 Expected 0 Balance 8
20:28:11  (Reporting)  Coal Availability Plentiful Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 20 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 10 Expected 0 Balance 0
20:28:11  (Reporting)  Inflation Availability Plentiful Stock 1 Expected 0 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 245 Expected 0 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  _IAE_ Deseret Global Military Usage: 75 %
20:28:11  (Reporting)  _IAE_ Deseret Money Stock 256 Expenses 0 Availability Plentiful Mil Spend 105 Civ Spend 23
20:28:11  (Reporting)  _IAE_ Deseret Capital Stock 106 Expenses 0 Availability Plentiful Mil Spend 15 Civ Spend 20
20:28:11  (Reporting)  _IAE_ Deseret Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Deseret Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Deseret Supply Stock 20 Expenses 0 Availability Plentiful Mil Spend 14 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Deseret Ammunition Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Deseret Inflation Stock 1 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Deseret Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Deseret Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Deseret River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Deseret Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Deseret Conscripts Stock 245 Expenses 0 Availability Plentiful Mil Spend 165 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Deseret War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Deseret Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Deseret Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Deseret Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Deseret Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 10 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Deseret Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Deseret Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Deseret Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Deseret Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Deseret Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Deseret Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Deseret Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Deseret Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Deseret Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Deseret Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Deseret Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Deseret Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Deseret Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Deseret Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Deseret Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Deseret Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Deseret Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Deseret Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Deseret Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Deseret Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Deseret Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Deseret Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Deseret Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Deseret Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Deseret Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Deseret Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Deseret Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Deseret Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Deseret Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Deseret Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Deseret Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Deseret Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Deseret Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Deseret Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Deseret Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Deseret Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Deseret Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 32 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 7 ms
20:28:11  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:28:11  (Reporting)  Helper_AlterTaxes (_HAF_) Deseret Money level is 6 (0 = None, 6 = Plentiful) Levels: Corporate 0 Excise 0 Tariff 0 Census 0 Income 0 Maritime 1 Percentages: Corporate 0 % Excise 0 % Tariff 0 % Census 0 % Income 0 % Maritime 8 %
20:28:11  (Reporting)  Ended HandleAdvancedFinances 2 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000177 Deseret
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 2 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 0
20:28:11  (Reporting)  Money Level 5 Amount 256
20:28:11  (Reporting)  Conscripts Level 6 Amount 245
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 6 ms
20:28:11  (Reporting)  AI Process done in  88 ms
20:28:11  (Reporting)  Processing  1000178 Estonia
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Estonia AILevel 3 Kind: 1 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 50
20:28:11  (Reporting)  Resources Levels Estonia EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 356 Expected 100 Balance 8
20:28:11  (Reporting)  Capital Availability Very High Stock 356 Expected 150 Balance 8
20:28:11  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Coal Availability Low Stock 10 Expected 20 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:28:11  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 92 Expected 25 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 2 Balance 1
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:28:11  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Low Stock 8 Expected 15 Balance 1
20:28:11  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:28:11  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  _IAE_ Estonia Global Military Usage: 75 %
20:28:11  (Reporting)  _IAE_ Estonia Money Stock 356 Expenses 0 Availability Plentiful Mil Spend 146 Civ Spend 32
20:28:11  (Reporting)  _IAE_ Estonia Capital Stock 356 Expenses 0 Availability Very High Mil Spend 43 Civ Spend 58
20:28:11  (Reporting)  _IAE_ Estonia Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Estonia Coal Stock 10 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Estonia Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Estonia Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Estonia Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Estonia Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Estonia Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Estonia River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Estonia Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Estonia Conscripts Stock 92 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Estonia War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Estonia Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Estonia Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Estonia Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Estonia Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Estonia Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Estonia Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Estonia Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Estonia Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Estonia Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Estonia Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Estonia Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Estonia Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Estonia Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Estonia Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Estonia Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Estonia Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Estonia Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Estonia Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Estonia Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Estonia Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Estonia Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Estonia Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Estonia Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Estonia Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Estonia Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Estonia Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Estonia Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Estonia Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Estonia Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Estonia Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Estonia Manufactured Goods Stock 8 Expenses 0 Availability Low Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Estonia Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Estonia Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Estonia Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Estonia Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Estonia Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Estonia Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Estonia Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Estonia Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Estonia Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Estonia Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 43 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 8 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000178 Estonia
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering HandleAdvancedStructures (_HAS_)
20:28:11  (Reporting)  IdentifyProductionStrucsBuild 
20:28:11  (Reporting)  Ended HandleAdvancedStructures 8 ms
20:28:11  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 5
20:28:11  (Reporting)  Money Level 6 Amount 356
20:28:11  (Reporting)  Conscripts Level 6 Amount 92
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 7 ms
20:28:11  (Reporting)  AI Process done in  108 ms
20:28:11  (Reporting)  Processing  1000179 Finland
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Finland AILevel 3 Kind: 1 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 50
20:28:11  (Reporting)  Resources Levels Finland EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 356 Expected 100 Balance 8
20:28:11  (Reporting)  Capital Availability Very High Stock 356 Expected 150 Balance 8
20:28:11  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Coal Availability Average Stock 16 Expected 20 Balance 1
20:28:11  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:28:11  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 92 Expected 25 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 15 Expected 4 Balance 1
20:28:11  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 5 Expected 2 Balance 1
20:28:11  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 2 Balance 1
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:28:11  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:28:11  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  _IAE_ Finland Global Military Usage: 75 %
20:28:11  (Reporting)  _IAE_ Finland Money Stock 356 Expenses 0 Availability Plentiful Mil Spend 146 Civ Spend 32
20:28:11  (Reporting)  _IAE_ Finland Capital Stock 356 Expenses 0 Availability Very High Mil Spend 43 Civ Spend 58
20:28:11  (Reporting)  _IAE_ Finland Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Finland Coal Stock 16 Expenses 0 Availability Average Mil Spend 3 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Finland Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Finland Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Finland Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Finland Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Finland Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Finland River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Finland Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Finland Conscripts Stock 92 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Finland War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Finland Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Finland Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Finland Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Finland Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Finland Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Finland Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Finland Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Finland Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Finland Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Finland Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Finland Cereals Stock 15 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Finland Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Finland Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Finland Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Finland Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Finland Fruits Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Finland Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Finland Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Finland Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Finland Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Finland Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Finland Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Finland Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Finland Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Finland Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Finland Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Finland Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Finland Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Finland Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Finland Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Finland Manufactured Goods Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Finland Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Finland Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Finland Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Finland Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Finland Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Finland Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Finland Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Finland Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Finland Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Finland Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 44 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 8 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000179 Finland
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 5
20:28:11  (Reporting)  Money Level 6 Amount 356
20:28:11  (Reporting)  Conscripts Level 6 Amount 92
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 6 ms
20:28:11  (Reporting)  AI Process done in  97 ms
20:28:11  (Reporting)  Processing  1000180 Flanders
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Flanders AILevel 3 Kind: 1 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 50
20:28:11  (Reporting)  Resources Levels Flanders EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 356 Expected 100 Balance 8
20:28:11  (Reporting)  Capital Availability Very High Stock 356 Expected 150 Balance 8
20:28:11  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Coal Availability Low Stock 12 Expected 20 Balance 1
20:28:11  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:28:11  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 92 Expected 25 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:28:11  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:28:11  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  _IAE_ Flanders Global Military Usage: 75 %
20:28:11  (Reporting)  _IAE_ Flanders Money Stock 356 Expenses 0 Availability Plentiful Mil Spend 146 Civ Spend 32
20:28:11  (Reporting)  _IAE_ Flanders Capital Stock 356 Expenses 0 Availability Very High Mil Spend 43 Civ Spend 58
20:28:11  (Reporting)  _IAE_ Flanders Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Flanders Coal Stock 12 Expenses 0 Availability Low Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Flanders Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Flanders Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Flanders Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Flanders Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Flanders Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Flanders River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Flanders Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Flanders Conscripts Stock 92 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Flanders War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Flanders Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Flanders Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Flanders Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Flanders Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Flanders Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Flanders Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Flanders Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Flanders Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Flanders Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Flanders Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Flanders Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Flanders Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Flanders Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Flanders Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Flanders Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Flanders Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Flanders Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Flanders Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Flanders Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Flanders Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Flanders Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Flanders Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Flanders Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Flanders Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Flanders Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Flanders Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Flanders Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Flanders Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Flanders Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Flanders Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Flanders Manufactured Goods Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Flanders Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Flanders Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Flanders Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Flanders Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Flanders Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Flanders Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Flanders Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Flanders Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Flanders Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Flanders Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 42 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 7 ms
20:28:11  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:28:11  (Reporting)  _HAC_ Identify Resources Need Flanders 20 resources are needed 2 resources in surplus.
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Steel
20:28:11  (Reporting)  _HAC_ Want to Buy 6 Coal
20:28:11  (Reporting)  AddNewTrades Flanders Added 5 buy request of Coal in area North Germany
20:28:11  (Reporting)  AddNewTrades Flanders Added 1 buy request of Coal in area North Germany
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Manufactured Goods
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Textile
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Silk
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Opium
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Luxury Goods
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Gold
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Gems
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Automobile
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Aviation
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Rice
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Fish
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Tropical Fruits
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Fruits
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Sugar
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Preserved Food
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Cotton/Wool
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Tea
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Coffee
20:28:11  (Reporting)  Ended HandleAdvancedCommerce 58 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000180 Flanders
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 5
20:28:11  (Reporting)  Money Level 6 Amount 356
20:28:11  (Reporting)  Conscripts Level 6 Amount 92
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 8 ms
20:28:11  (Reporting)  AI Process done in  155 ms
20:28:11  (Reporting)  Processing  1000181 Georgia
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Georgia AILevel 3 Kind: 1 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 50
20:28:11  (Reporting)  Resources Levels Georgia EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 356 Expected 100 Balance 8
20:28:11  (Reporting)  Capital Availability Very High Stock 356 Expected 150 Balance 8
20:28:11  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Coal Availability Average Stock 16 Expected 20 Balance 1
20:28:11  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:28:11  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 92 Expected 25 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:28:11  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:28:11  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  _IAE_ Georgia Global Military Usage: 75 %
20:28:11  (Reporting)  _IAE_ Georgia Money Stock 356 Expenses 0 Availability Plentiful Mil Spend 146 Civ Spend 32
20:28:11  (Reporting)  _IAE_ Georgia Capital Stock 356 Expenses 0 Availability Very High Mil Spend 43 Civ Spend 58
20:28:11  (Reporting)  _IAE_ Georgia Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Georgia Coal Stock 16 Expenses 0 Availability Average Mil Spend 3 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Georgia Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Georgia Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Georgia Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Georgia Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Georgia Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Georgia River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Georgia Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Georgia Conscripts Stock 92 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Georgia War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Georgia Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Georgia Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Georgia Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Georgia Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Georgia Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Georgia Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Georgia Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Georgia Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Georgia Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Georgia Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Georgia Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Georgia Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Georgia Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Georgia Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Georgia Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Georgia Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Georgia Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Georgia Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Georgia Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Georgia Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Georgia Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Georgia Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Georgia Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Georgia Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Georgia Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Georgia Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Georgia Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Georgia Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Georgia Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Georgia Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Georgia Manufactured Goods Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Georgia Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Georgia Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Georgia Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Georgia Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Georgia Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Georgia Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Georgia Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Georgia Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Georgia Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Georgia Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 44 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 8 ms
20:28:11  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:28:11  (Reporting)  Helper_AlterTaxes (_HAF_) Georgia Money level is 6 (0 = None, 6 = Plentiful) Levels: Corporate 0 Excise 0 Tariff 0 Census 0 Income 0 Maritime 1 Percentages: Corporate 0 % Excise 0 % Tariff 0 % Census 0 % Income 0 % Maritime 6 %
20:28:11  (Reporting)  Ended HandleAdvancedFinances 2 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000181 Georgia
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 5
20:28:11  (Reporting)  Money Level 6 Amount 356
20:28:11  (Reporting)  Conscripts Level 6 Amount 92
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 8 ms
20:28:11  (Reporting)  AI Process done in  104 ms
20:28:11  (Reporting)  Processing  1000182 Hungary
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Hungary AILevel 3 Kind: 1 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 50
20:28:11  (Reporting)  Resources Levels Hungary EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 356 Expected 100 Balance 8
20:28:11  (Reporting)  Capital Availability Very High Stock 356 Expected 150 Balance 8
20:28:11  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Coal Availability Low Stock 10 Expected 20 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:28:11  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 96 Expected 25 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 31 Expected 5 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 12 Expected 4 Balance 1
20:28:11  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 2 Expected 2 Balance 1
20:28:11  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 2 Balance 1
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:28:11  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:28:11  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  _IAE_ Hungary Global Military Usage: 75 %
20:28:11  (Reporting)  _IAE_ Hungary Money Stock 356 Expenses 0 Availability Plentiful Mil Spend 146 Civ Spend 32
20:28:11  (Reporting)  _IAE_ Hungary Capital Stock 356 Expenses 0 Availability Very High Mil Spend 43 Civ Spend 58
20:28:11  (Reporting)  _IAE_ Hungary Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hungary Coal Stock 10 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hungary Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hungary Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hungary Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hungary Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hungary Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hungary River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hungary Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hungary Conscripts Stock 96 Expenses 0 Availability Plentiful Mil Spend 64 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hungary War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hungary Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hungary Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hungary Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hungary Officers Stock 31 Expenses 0 Availability Plentiful Mil Spend 21 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hungary Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hungary Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hungary Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hungary Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Hungary Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hungary Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Hungary Cereals Stock 12 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Hungary Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hungary Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Hungary Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hungary Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Hungary Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hungary Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hungary Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hungary Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hungary Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hungary Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hungary Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hungary Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hungary Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Hungary Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hungary Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hungary Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hungary Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hungary Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hungary Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hungary Manufactured Goods Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hungary Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hungary Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hungary Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hungary Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hungary Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hungary Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hungary Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hungary Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hungary Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Hungary Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 52 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 7 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000182 Hungary
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering HandleAdvancedStructures (_HAS_)
20:28:11  (Reporting)  IdentifyProductionStrucsBuild 
20:28:11  (Reporting)  Ended HandleAdvancedStructures 19 ms
20:28:11  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 5
20:28:11  (Reporting)  Money Level 6 Amount 356
20:28:11  (Reporting)  Conscripts Level 6 Amount 96
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 6 ms
20:28:11  (Reporting)  AI Process done in  123 ms
20:28:11  (Reporting)  Processing  1000183 Iraq
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Iraq AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 0
20:28:11  (Reporting)  Resources Levels Iraq EcoBase 0 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 256 Expected 0 Balance 8
20:28:11  (Reporting)  Capital Availability Plentiful Stock 106 Expected 0 Balance 8
20:28:11  (Reporting)  Coal Availability Plentiful Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 20 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 10 Expected 0 Balance 0
20:28:11  (Reporting)  Inflation Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 245 Expected 0 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  _IAE_ Iraq Global Military Usage: 75 %
20:28:11  (Reporting)  _IAE_ Iraq Money Stock 256 Expenses 0 Availability Plentiful Mil Spend 105 Civ Spend 23
20:28:11  (Reporting)  _IAE_ Iraq Capital Stock 106 Expenses 0 Availability Plentiful Mil Spend 15 Civ Spend 20
20:28:11  (Reporting)  _IAE_ Iraq Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Iraq Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Iraq Supply Stock 20 Expenses 0 Availability Plentiful Mil Spend 14 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Iraq Ammunition Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Iraq Inflation Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Iraq Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Iraq Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Iraq River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Iraq Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Iraq Conscripts Stock 245 Expenses 0 Availability Plentiful Mil Spend 165 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Iraq War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Iraq Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Iraq Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Iraq Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Iraq Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 10 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Iraq Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Iraq Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Iraq Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Iraq Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Iraq Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Iraq Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Iraq Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Iraq Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Iraq Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Iraq Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Iraq Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Iraq Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Iraq Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Iraq Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Iraq Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Iraq Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Iraq Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Iraq Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Iraq Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Iraq Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Iraq Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Iraq Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Iraq Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Iraq Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Iraq Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Iraq Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Iraq Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Iraq Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Iraq Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Iraq Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Iraq Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Iraq Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Iraq Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Iraq Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Iraq Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Iraq Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Iraq Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 34 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 8 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000183 Iraq
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 0
20:28:11  (Reporting)  Money Level 5 Amount 256
20:28:11  (Reporting)  Conscripts Level 6 Amount 245
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 8 ms
20:28:11  (Reporting)  AI Process done in  89 ms
20:28:11  (Reporting)  Processing  1000184 Ireland
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Ireland AILevel 3 Kind: 1 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 50
20:28:11  (Reporting)  Resources Levels Ireland EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 356 Expected 100 Balance 8
20:28:11  (Reporting)  Capital Availability Very High Stock 356 Expected 150 Balance 8
20:28:11  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Coal Availability Low Stock 10 Expected 20 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:28:11  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 92 Expected 25 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 14 Expected 4 Balance 1
20:28:11  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 4 Expected 2 Balance 1
20:28:11  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:28:11  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:28:11  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  _IAE_ Ireland Global Military Usage: 75 %
20:28:11  (Reporting)  _IAE_ Ireland Money Stock 356 Expenses 0 Availability Plentiful Mil Spend 146 Civ Spend 32
20:28:11  (Reporting)  _IAE_ Ireland Capital Stock 356 Expenses 0 Availability Very High Mil Spend 43 Civ Spend 58
20:28:11  (Reporting)  _IAE_ Ireland Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ireland Coal Stock 10 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ireland Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ireland Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ireland Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ireland Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ireland Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ireland River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ireland Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ireland Conscripts Stock 92 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ireland War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ireland Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ireland Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ireland Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ireland Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ireland Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ireland Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ireland Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ireland Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Ireland Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ireland Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Ireland Cereals Stock 14 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Ireland Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ireland Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Ireland Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ireland Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Ireland Fruits Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ireland Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ireland Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ireland Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ireland Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ireland Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ireland Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ireland Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ireland Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Ireland Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ireland Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ireland Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ireland Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ireland Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ireland Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ireland Manufactured Goods Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ireland Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ireland Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ireland Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ireland Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ireland Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ireland Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ireland Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ireland Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ireland Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ireland Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 46 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 8 ms
20:28:11  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:28:11  (Reporting)  _HAC_ Identify Resources Need Ireland 20 resources are needed 2 resources in surplus.
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Steel
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Coal
20:28:11  (Reporting)  AddNewTrades Ireland Added 2 buy request of Coal in area United Kingdom
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Manufactured Goods
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Textile
20:28:11  (Reporting)  _HAC_ Want to Buy 5 Silk
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Opium
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Luxury Goods
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Gold
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Gems
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Automobile
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Aviation
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Cereals
20:28:11  (Reporting)  _HAC_ Want to Buy 4 Rice
20:28:11  (Reporting)  _HAC_ Want to Buy 4 Tropical Fruits
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Fruits
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Sugar
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Preserved Food
20:28:11  (Reporting)  _HAC_ Want to Buy 4 Cotton/Wool
20:28:11  (Reporting)  _HAC_ Want to Buy 5 Tea
20:28:11  (Reporting)  _HAC_ Want to Buy 5 Coffee
20:28:11  (Reporting)  Ended HandleAdvancedCommerce 61 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000184 Ireland
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 2 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 5
20:28:11  (Reporting)  Money Level 6 Amount 356
20:28:11  (Reporting)  Conscripts Level 6 Amount 92
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 7 ms
20:28:11  (Reporting)  AI Process done in  164 ms
20:28:11  (Reporting)  Processing  1000185 Java
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000185 Java
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000186 Congo
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Congo AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 0
20:28:11  (Reporting)  Resources Levels Congo EcoBase 0 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 256 Expected 0 Balance 8
20:28:11  (Reporting)  Capital Availability Plentiful Stock 106 Expected 0 Balance 8
20:28:11  (Reporting)  Coal Availability Plentiful Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 20 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 10 Expected 0 Balance 0
20:28:11  (Reporting)  Inflation Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 245 Expected 0 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  _IAE_ Congo Global Military Usage: 75 %
20:28:11  (Reporting)  _IAE_ Congo Money Stock 256 Expenses 0 Availability Plentiful Mil Spend 105 Civ Spend 23
20:28:11  (Reporting)  _IAE_ Congo Capital Stock 106 Expenses 0 Availability Plentiful Mil Spend 15 Civ Spend 20
20:28:11  (Reporting)  _IAE_ Congo Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Congo Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Congo Supply Stock 20 Expenses 0 Availability Plentiful Mil Spend 14 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Congo Ammunition Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Congo Inflation Stock 3 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Congo Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Congo Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Congo River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Congo Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Congo Conscripts Stock 245 Expenses 0 Availability Plentiful Mil Spend 165 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Congo War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Congo Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Congo Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Congo Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Congo Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 10 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Congo Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Congo Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Congo Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Congo Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Congo Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Congo Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Congo Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Congo Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Congo Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Congo Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Congo Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Congo Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Congo Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Congo Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Congo Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Congo Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Congo Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Congo Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Congo Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Congo Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Congo Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Congo Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Congo Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Congo Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Congo Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Congo Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Congo Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Congo Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Congo Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Congo Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Congo Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Congo Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Congo Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Congo Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Congo Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Congo Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Congo Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 33 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 8 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000186 Congo
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering HandleAdvancedStructures (_HAS_)
20:28:11  (Reporting)  IdentifyProductionStrucsBuild 
20:28:11  (Reporting)  Ended HandleAdvancedStructures 9 ms
20:28:11  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 0
20:28:11  (Reporting)  Money Level 5 Amount 256
20:28:11  (Reporting)  Conscripts Level 6 Amount 245
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 7 ms
20:28:11  (Reporting)  AI Process done in  96 ms
20:28:11  (Reporting)  Processing  1000187 Lebanon
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Lebanon AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 0
20:28:11  (Reporting)  Resources Levels Lebanon EcoBase 0 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 256 Expected 0 Balance 8
20:28:11  (Reporting)  Capital Availability Plentiful Stock 106 Expected 0 Balance 8
20:28:11  (Reporting)  Coal Availability Plentiful Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 20 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 10 Expected 0 Balance 0
20:28:11  (Reporting)  Inflation Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 245 Expected 0 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  _IAE_ Lebanon Global Military Usage: 75 %
20:28:11  (Reporting)  _IAE_ Lebanon Money Stock 256 Expenses 0 Availability Plentiful Mil Spend 105 Civ Spend 23
20:28:11  (Reporting)  _IAE_ Lebanon Capital Stock 106 Expenses 0 Availability Plentiful Mil Spend 15 Civ Spend 20
20:28:11  (Reporting)  _IAE_ Lebanon Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lebanon Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lebanon Supply Stock 20 Expenses 0 Availability Plentiful Mil Spend 14 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lebanon Ammunition Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lebanon Inflation Stock 3 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Lebanon Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lebanon Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lebanon River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lebanon Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lebanon Conscripts Stock 245 Expenses 0 Availability Plentiful Mil Spend 165 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lebanon War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lebanon Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lebanon Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lebanon Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lebanon Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 10 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lebanon Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lebanon Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lebanon Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lebanon Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Lebanon Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lebanon Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lebanon Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Lebanon Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lebanon Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lebanon Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lebanon Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lebanon Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lebanon Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lebanon Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lebanon Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lebanon Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lebanon Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lebanon Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lebanon Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lebanon Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lebanon Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lebanon Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lebanon Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lebanon Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lebanon Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lebanon Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lebanon Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lebanon Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lebanon Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lebanon Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lebanon Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lebanon Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lebanon Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lebanon Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lebanon Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lebanon Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lebanon Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 30 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 7 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000187 Lebanon
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 0
20:28:11  (Reporting)  Money Level 5 Amount 256
20:28:11  (Reporting)  Conscripts Level 6 Amount 245
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 5 ms
20:28:11  (Reporting)  AI Process done in  85 ms
20:28:11  (Reporting)  Processing  1000188 Lithuania
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Lithuania AILevel 3 Kind: 1 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 50
20:28:11  (Reporting)  Resources Levels Lithuania EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 356 Expected 100 Balance 8
20:28:11  (Reporting)  Capital Availability Very High Stock 356 Expected 150 Balance 8
20:28:11  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Coal Availability Low Stock 10 Expected 20 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:28:11  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 92 Expected 25 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 12 Expected 4 Balance 1
20:28:11  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 2 Expected 2 Balance 1
20:28:11  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:28:11  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:28:11  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  _IAE_ Lithuania Global Military Usage: 75 %
20:28:11  (Reporting)  _IAE_ Lithuania Money Stock 356 Expenses 0 Availability Plentiful Mil Spend 146 Civ Spend 32
20:28:11  (Reporting)  _IAE_ Lithuania Capital Stock 356 Expenses 0 Availability Very High Mil Spend 43 Civ Spend 58
20:28:11  (Reporting)  _IAE_ Lithuania Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lithuania Coal Stock 10 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lithuania Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lithuania Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lithuania Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lithuania Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lithuania Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lithuania River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lithuania Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lithuania Conscripts Stock 92 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lithuania War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lithuania Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lithuania Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lithuania Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lithuania Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lithuania Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lithuania Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lithuania Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lithuania Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Lithuania Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lithuania Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Lithuania Cereals Stock 12 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Lithuania Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lithuania Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Lithuania Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lithuania Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Lithuania Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lithuania Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lithuania Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lithuania Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lithuania Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lithuania Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lithuania Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lithuania Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lithuania Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Lithuania Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lithuania Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lithuania Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lithuania Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lithuania Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lithuania Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lithuania Manufactured Goods Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lithuania Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lithuania Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lithuania Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lithuania Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lithuania Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lithuania Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lithuania Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lithuania Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lithuania Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lithuania Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 50 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 8 ms
20:28:11  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:28:11  (Reporting)  _HAC_ Identify Resources Need Lithuania 20 resources are needed 2 resources in surplus.
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Steel
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Coal
20:28:11  (Reporting)  AddNewTrades Lithuania Added 2 buy request of Coal in area Baltic Russia
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Manufactured Goods
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Textile
20:28:11  (Reporting)  _HAC_ Want to Buy 5 Silk
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Opium
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Luxury Goods
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Gold
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Gems
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Automobile
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Aviation
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Cereals
20:28:11  (Reporting)  AddNewTrades Lithuania Added 1 buy request of Cereals in area Baltic Russia
20:28:11  (Reporting)  _HAC_ Want to Buy 4 Rice
20:28:11  (Reporting)  _HAC_ Want to Buy 4 Tropical Fruits
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Fruits
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Sugar
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Preserved Food
20:28:11  (Reporting)  _HAC_ Want to Buy 4 Cotton/Wool
20:28:11  (Reporting)  AddNewTrades Lithuania Added 4 buy request of Cotton/Wool in area Baltic Russia
20:28:11  (Reporting)  _HAC_ Want to Buy 5 Tea
20:28:11  (Reporting)  _HAC_ Want to Buy 5 Coffee
20:28:11  (Reporting)  Ended HandleAdvancedCommerce 58 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000188 Lithuania
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 2 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 5
20:28:11  (Reporting)  Money Level 6 Amount 356
20:28:11  (Reporting)  Conscripts Level 6 Amount 92
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 8 ms
20:28:11  (Reporting)  AI Process done in  167 ms
20:28:11  (Reporting)  Processing  1000189 Latvia
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Latvia AILevel 3 Kind: 1 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 50
20:28:11  (Reporting)  Resources Levels Latvia EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 356 Expected 100 Balance 8
20:28:11  (Reporting)  Capital Availability Very High Stock 356 Expected 150 Balance 8
20:28:11  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Coal Availability Low Stock 10 Expected 20 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:28:11  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 92 Expected 25 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:28:11  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:28:11  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  _IAE_ Latvia Global Military Usage: 75 %
20:28:11  (Reporting)  _IAE_ Latvia Money Stock 356 Expenses 0 Availability Plentiful Mil Spend 146 Civ Spend 32
20:28:11  (Reporting)  _IAE_ Latvia Capital Stock 356 Expenses 0 Availability Very High Mil Spend 43 Civ Spend 58
20:28:11  (Reporting)  _IAE_ Latvia Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Latvia Coal Stock 10 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Latvia Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Latvia Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Latvia Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Latvia Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Latvia Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Latvia River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Latvia Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Latvia Conscripts Stock 92 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Latvia War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Latvia Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Latvia Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Latvia Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Latvia Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Latvia Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Latvia Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Latvia Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Latvia Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Latvia Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Latvia Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Latvia Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Latvia Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Latvia Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Latvia Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Latvia Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Latvia Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Latvia Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Latvia Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Latvia Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Latvia Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Latvia Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Latvia Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Latvia Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Latvia Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Latvia Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Latvia Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Latvia Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Latvia Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Latvia Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Latvia Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Latvia Manufactured Goods Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Latvia Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Latvia Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Latvia Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Latvia Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Latvia Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Latvia Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Latvia Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Latvia Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Latvia Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Latvia Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 42 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 7 ms
20:28:11  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:28:11  (Reporting)  Helper_AlterTaxes (_HAF_) Latvia Money level is 6 (0 = None, 6 = Plentiful) Levels: Corporate 0 Excise 0 Tariff 0 Census 0 Income 0 Maritime 1 Percentages: Corporate 0 % Excise 0 % Tariff 0 % Census 0 % Income 0 % Maritime 6 %
20:28:11  (Reporting)  Ended HandleAdvancedFinances 2 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000189 Latvia
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 2 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 5
20:28:11  (Reporting)  Money Level 6 Amount 356
20:28:11  (Reporting)  Conscripts Level 6 Amount 92
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 6 ms
20:28:11  (Reporting)  AI Process done in  99 ms
20:28:11  (Reporting)  Processing  1000190 Lanka
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000190 Lanka
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000191 Lombardy
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Lombardy AILevel 3 Kind: 1 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 50
20:28:11  (Reporting)  Resources Levels Lombardy EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 356 Expected 100 Balance 8
20:28:11  (Reporting)  Capital Availability Very High Stock 356 Expected 150 Balance 8
20:28:11  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Coal Availability Low Stock 10 Expected 20 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:28:11  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 92 Expected 25 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:28:11  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:28:11  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  _IAE_ Lombardy Global Military Usage: 75 %
20:28:11  (Reporting)  _IAE_ Lombardy Money Stock 356 Expenses 0 Availability Plentiful Mil Spend 146 Civ Spend 32
20:28:11  (Reporting)  _IAE_ Lombardy Capital Stock 356 Expenses 0 Availability Very High Mil Spend 43 Civ Spend 58
20:28:11  (Reporting)  _IAE_ Lombardy Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lombardy Coal Stock 10 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lombardy Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lombardy Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lombardy Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lombardy Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lombardy Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lombardy River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lombardy Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lombardy Conscripts Stock 92 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lombardy War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lombardy Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lombardy Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lombardy Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lombardy Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lombardy Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lombardy Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lombardy Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lombardy Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Lombardy Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lombardy Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Lombardy Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Lombardy Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lombardy Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Lombardy Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lombardy Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Lombardy Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lombardy Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lombardy Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lombardy Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lombardy Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lombardy Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lombardy Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lombardy Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lombardy Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Lombardy Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lombardy Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lombardy Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lombardy Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lombardy Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lombardy Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lombardy Manufactured Goods Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lombardy Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lombardy Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lombardy Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lombardy Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lombardy Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lombardy Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lombardy Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lombardy Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lombardy Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Lombardy Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 40 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 7 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000191 Lombardy
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 5
20:28:11  (Reporting)  Money Level 6 Amount 356
20:28:11  (Reporting)  Conscripts Level 6 Amount 92
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 7 ms
20:28:11  (Reporting)  AI Process done in  96 ms
20:28:11  (Reporting)  Processing  1000192 Mahdiyya
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Mahdiyya AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 0
20:28:11  (Reporting)  Resources Levels Mahdiyya EcoBase 0 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 256 Expected 0 Balance 8
20:28:11  (Reporting)  Capital Availability Plentiful Stock 106 Expected 0 Balance 8
20:28:11  (Reporting)  Coal Availability Plentiful Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 20 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 10 Expected 0 Balance 0
20:28:11  (Reporting)  Inflation Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 245 Expected 0 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  _IAE_ Mahdiyya Global Military Usage: 75 %
20:28:11  (Reporting)  _IAE_ Mahdiyya Money Stock 256 Expenses 0 Availability Plentiful Mil Spend 105 Civ Spend 23
20:28:11  (Reporting)  _IAE_ Mahdiyya Capital Stock 106 Expenses 0 Availability Plentiful Mil Spend 15 Civ Spend 20
20:28:11  (Reporting)  _IAE_ Mahdiyya Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mahdiyya Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mahdiyya Supply Stock 20 Expenses 0 Availability Plentiful Mil Spend 14 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mahdiyya Ammunition Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mahdiyya Inflation Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mahdiyya Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mahdiyya Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mahdiyya River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mahdiyya Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mahdiyya Conscripts Stock 245 Expenses 0 Availability Plentiful Mil Spend 165 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mahdiyya War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mahdiyya Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mahdiyya Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mahdiyya Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mahdiyya Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 10 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mahdiyya Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mahdiyya Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mahdiyya Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mahdiyya Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Mahdiyya Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mahdiyya Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mahdiyya Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Mahdiyya Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mahdiyya Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mahdiyya Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mahdiyya Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mahdiyya Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mahdiyya Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mahdiyya Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mahdiyya Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mahdiyya Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mahdiyya Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mahdiyya Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mahdiyya Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mahdiyya Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mahdiyya Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mahdiyya Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mahdiyya Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mahdiyya Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mahdiyya Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mahdiyya Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mahdiyya Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mahdiyya Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mahdiyya Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mahdiyya Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mahdiyya Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mahdiyya Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mahdiyya Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mahdiyya Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mahdiyya Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mahdiyya Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mahdiyya Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 36 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 9 ms
20:28:11  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:28:11  (Reporting)  _HAC_ Identify Resources Need Mahdiyya 0 resources are needed 14 resources in surplus.
20:28:11  (Reporting)  Ended HandleAdvancedCommerce 6 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000192 Mahdiyya
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 0
20:28:11  (Reporting)  Money Level 5 Amount 256
20:28:11  (Reporting)  Conscripts Level 6 Amount 245
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 8 ms
20:28:11  (Reporting)  AI Process done in  97 ms
20:28:11  (Reporting)  Processing  1000193 Manchukuo
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Manchukuo AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 0
20:28:11  (Reporting)  Resources Levels Manchukuo EcoBase 0 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 256 Expected 0 Balance 8
20:28:11  (Reporting)  Capital Availability Plentiful Stock 106 Expected 0 Balance 8
20:28:11  (Reporting)  Coal Availability Plentiful Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 20 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 10 Expected 0 Balance 0
20:28:11  (Reporting)  Inflation Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 245 Expected 0 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  _IAE_ Manchukuo Global Military Usage: 75 %
20:28:11  (Reporting)  _IAE_ Manchukuo Money Stock 256 Expenses 0 Availability Plentiful Mil Spend 105 Civ Spend 23
20:28:11  (Reporting)  _IAE_ Manchukuo Capital Stock 106 Expenses 0 Availability Plentiful Mil Spend 15 Civ Spend 20
20:28:11  (Reporting)  _IAE_ Manchukuo Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Manchukuo Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Manchukuo Supply Stock 20 Expenses 0 Availability Plentiful Mil Spend 14 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Manchukuo Ammunition Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Manchukuo Inflation Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Manchukuo Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Manchukuo Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Manchukuo River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Manchukuo Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Manchukuo Conscripts Stock 245 Expenses 0 Availability Plentiful Mil Spend 165 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Manchukuo War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Manchukuo Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Manchukuo Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Manchukuo Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Manchukuo Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 10 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Manchukuo Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Manchukuo Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Manchukuo Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Manchukuo Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Manchukuo Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Manchukuo Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Manchukuo Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Manchukuo Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Manchukuo Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Manchukuo Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Manchukuo Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Manchukuo Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Manchukuo Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Manchukuo Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Manchukuo Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Manchukuo Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Manchukuo Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Manchukuo Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Manchukuo Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Manchukuo Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Manchukuo Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Manchukuo Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Manchukuo Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Manchukuo Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Manchukuo Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Manchukuo Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Manchukuo Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Manchukuo Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Manchukuo Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Manchukuo Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Manchukuo Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Manchukuo Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Manchukuo Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Manchukuo Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Manchukuo Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Manchukuo Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Manchukuo Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 37 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 7 ms
20:28:11  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:28:11  (Reporting)  Helper_AlterTaxes (_HAF_) Manchukuo Money level is 6 (0 = None, 6 = Plentiful) Levels: Corporate 0 Excise 0 Tariff 0 Census 0 Income 0 Maritime 1 Percentages: Corporate 0 % Excise 0 % Tariff 0 % Census 0 % Income 0 % Maritime 8 %
20:28:11  (Reporting)  Ended HandleAdvancedFinances 2 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000193 Manchukuo
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 0
20:28:11  (Reporting)  Money Level 5 Amount 256
20:28:11  (Reporting)  Conscripts Level 6 Amount 245
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 8 ms
20:28:11  (Reporting)  AI Process done in  120 ms
20:28:11  (Reporting)  Processing  1000194 Mecklenburg
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Mecklenburg AILevel 3 Kind: 1 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 50
20:28:11  (Reporting)  Resources Levels Mecklenburg EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 356 Expected 100 Balance 8
20:28:11  (Reporting)  Capital Availability Very High Stock 356 Expected 150 Balance 8
20:28:11  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Coal Availability Low Stock 10 Expected 20 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:28:11  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 92 Expected 25 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 14 Expected 4 Balance 1
20:28:11  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 4 Expected 2 Balance 1
20:28:11  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:28:11  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:28:11  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  _IAE_ Mecklenburg Global Military Usage: 75 %
20:28:11  (Reporting)  _IAE_ Mecklenburg Money Stock 356 Expenses 0 Availability Plentiful Mil Spend 146 Civ Spend 32
20:28:11  (Reporting)  _IAE_ Mecklenburg Capital Stock 356 Expenses 0 Availability Very High Mil Spend 43 Civ Spend 58
20:28:11  (Reporting)  _IAE_ Mecklenburg Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mecklenburg Coal Stock 10 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mecklenburg Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mecklenburg Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mecklenburg Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mecklenburg Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mecklenburg Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mecklenburg River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mecklenburg Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mecklenburg Conscripts Stock 92 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mecklenburg War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mecklenburg Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mecklenburg Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mecklenburg Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mecklenburg Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mecklenburg Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mecklenburg Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mecklenburg Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mecklenburg Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Mecklenburg Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mecklenburg Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Mecklenburg Cereals Stock 14 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Mecklenburg Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mecklenburg Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Mecklenburg Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mecklenburg Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Mecklenburg Fruits Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mecklenburg Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mecklenburg Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mecklenburg Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mecklenburg Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mecklenburg Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mecklenburg Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mecklenburg Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mecklenburg Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Mecklenburg Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mecklenburg Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mecklenburg Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mecklenburg Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mecklenburg Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mecklenburg Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mecklenburg Manufactured Goods Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mecklenburg Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mecklenburg Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mecklenburg Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mecklenburg Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mecklenburg Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mecklenburg Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mecklenburg Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mecklenburg Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mecklenburg Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mecklenburg Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 74 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 7 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000194 Mecklenburg
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering HandleAdvancedStructures (_HAS_)
20:28:11  (Reporting)  IdentifyProductionStrucsBuild 
20:28:11  (Reporting)  Ended HandleAdvancedStructures 8 ms
20:28:11  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 5
20:28:11  (Reporting)  Money Level 6 Amount 356
20:28:11  (Reporting)  Conscripts Level 6 Amount 92
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 8 ms
20:28:11  (Reporting)  AI Process done in  140 ms
20:28:11  (Reporting)  Processing  1000195 Mongolia
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Mongolia AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 0
20:28:11  (Reporting)  Resources Levels Mongolia EcoBase 0 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 256 Expected 0 Balance 8
20:28:11  (Reporting)  Capital Availability Plentiful Stock 106 Expected 0 Balance 8
20:28:11  (Reporting)  Coal Availability Plentiful Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 20 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 10 Expected 0 Balance 0
20:28:11  (Reporting)  Inflation Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 245 Expected 0 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  _IAE_ Mongolia Global Military Usage: 75 %
20:28:11  (Reporting)  _IAE_ Mongolia Money Stock 256 Expenses 0 Availability Plentiful Mil Spend 105 Civ Spend 23
20:28:11  (Reporting)  _IAE_ Mongolia Capital Stock 106 Expenses 0 Availability Plentiful Mil Spend 15 Civ Spend 20
20:28:11  (Reporting)  _IAE_ Mongolia Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mongolia Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mongolia Supply Stock 20 Expenses 0 Availability Plentiful Mil Spend 14 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mongolia Ammunition Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mongolia Inflation Stock 3 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Mongolia Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mongolia Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mongolia River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mongolia Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mongolia Conscripts Stock 245 Expenses 0 Availability Plentiful Mil Spend 165 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mongolia War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mongolia Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mongolia Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mongolia Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mongolia Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 10 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mongolia Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mongolia Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mongolia Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mongolia Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Mongolia Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mongolia Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mongolia Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Mongolia Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mongolia Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mongolia Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mongolia Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mongolia Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mongolia Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mongolia Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mongolia Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mongolia Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mongolia Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mongolia Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mongolia Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mongolia Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mongolia Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mongolia Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mongolia Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mongolia Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mongolia Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mongolia Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mongolia Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mongolia Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mongolia Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mongolia Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mongolia Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mongolia Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mongolia Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mongolia Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mongolia Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mongolia Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Mongolia Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 37 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 7 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000195 Mongolia
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 0
20:28:11  (Reporting)  Money Level 5 Amount 256
20:28:11  (Reporting)  Conscripts Level 6 Amount 245
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 7 ms
20:28:11  (Reporting)  AI Process done in  91 ms
20:28:11  (Reporting)  Processing  1000196 Mysore
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000196 Mysore
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000197 Natal
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000197 Natal
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000198 Norway
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Norway AILevel 3 Kind: 1 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 50
20:28:11  (Reporting)  Resources Levels Norway EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 356 Expected 100 Balance 8
20:28:11  (Reporting)  Capital Availability Very High Stock 356 Expected 150 Balance 8
20:28:11  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Coal Availability Low Stock 14 Expected 20 Balance 1
20:28:11  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:28:11  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 92 Expected 25 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:28:11  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:28:11  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  _IAE_ Norway Global Military Usage: 75 %
20:28:11  (Reporting)  _IAE_ Norway Money Stock 356 Expenses 0 Availability Plentiful Mil Spend 146 Civ Spend 32
20:28:11  (Reporting)  _IAE_ Norway Capital Stock 356 Expenses 0 Availability Very High Mil Spend 43 Civ Spend 58
20:28:11  (Reporting)  _IAE_ Norway Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Norway Coal Stock 14 Expenses 0 Availability Low Mil Spend 2 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Norway Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Norway Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Norway Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Norway Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Norway Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Norway River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Norway Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Norway Conscripts Stock 92 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Norway War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Norway Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Norway Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Norway Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Norway Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Norway Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Norway Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Norway Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Norway Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Norway Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Norway Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Norway Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Norway Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Norway Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Norway Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Norway Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Norway Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Norway Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Norway Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Norway Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Norway Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Norway Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Norway Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Norway Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Norway Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Norway Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Norway Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Norway Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Norway Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Norway Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Norway Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Norway Manufactured Goods Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Norway Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Norway Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Norway Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Norway Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Norway Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Norway Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Norway Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Norway Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Norway Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Norway Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 44 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 8 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000198 Norway
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering HandleAdvancedStructures (_HAS_)
20:28:11  (Reporting)  IdentifyProductionStrucsBuild 
20:28:11  (Reporting)  Ended HandleAdvancedStructures 10 ms
20:28:11  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 5
20:28:11  (Reporting)  Money Level 6 Amount 356
20:28:11  (Reporting)  Conscripts Level 6 Amount 92
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 6 ms
20:28:11  (Reporting)  AI Process done in  107 ms
20:28:11  (Reporting)  Processing  1000199 Oldenburg
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Oldenburg AILevel 3 Kind: 1 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 50
20:28:11  (Reporting)  Resources Levels Oldenburg EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 356 Expected 100 Balance 8
20:28:11  (Reporting)  Capital Availability Very High Stock 356 Expected 150 Balance 8
20:28:11  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Coal Availability Low Stock 10 Expected 20 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:28:11  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 92 Expected 25 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:28:11  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:28:11  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  _IAE_ Oldenburg Global Military Usage: 75 %
20:28:11  (Reporting)  _IAE_ Oldenburg Money Stock 356 Expenses 0 Availability Plentiful Mil Spend 146 Civ Spend 32
20:28:11  (Reporting)  _IAE_ Oldenburg Capital Stock 356 Expenses 0 Availability Very High Mil Spend 43 Civ Spend 58
20:28:11  (Reporting)  _IAE_ Oldenburg Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oldenburg Coal Stock 10 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oldenburg Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oldenburg Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oldenburg Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oldenburg Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oldenburg Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oldenburg River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oldenburg Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oldenburg Conscripts Stock 92 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oldenburg War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oldenburg Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oldenburg Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oldenburg Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oldenburg Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oldenburg Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oldenburg Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oldenburg Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oldenburg Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Oldenburg Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oldenburg Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Oldenburg Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Oldenburg Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oldenburg Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Oldenburg Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oldenburg Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Oldenburg Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oldenburg Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oldenburg Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oldenburg Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oldenburg Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oldenburg Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oldenburg Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oldenburg Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oldenburg Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Oldenburg Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oldenburg Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oldenburg Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oldenburg Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oldenburg Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oldenburg Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oldenburg Manufactured Goods Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oldenburg Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oldenburg Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oldenburg Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oldenburg Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oldenburg Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oldenburg Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oldenburg Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oldenburg Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oldenburg Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Oldenburg Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 43 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 7 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000199 Oldenburg
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 2 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 5
20:28:11  (Reporting)  Money Level 6 Amount 356
20:28:11  (Reporting)  Conscripts Level 6 Amount 92
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 6 ms
20:28:11  (Reporting)  AI Process done in  101 ms
20:28:11  (Reporting)  Processing  1000200 Panama
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Panama AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 0
20:28:11  (Reporting)  Resources Levels Panama EcoBase 0 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 256 Expected 0 Balance 8
20:28:11  (Reporting)  Capital Availability Plentiful Stock 106 Expected 0 Balance 8
20:28:11  (Reporting)  Coal Availability Plentiful Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 20 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 10 Expected 0 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 245 Expected 0 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  _IAE_ Panama Global Military Usage: 75 %
20:28:11  (Reporting)  _IAE_ Panama Money Stock 256 Expenses 0 Availability Plentiful Mil Spend 105 Civ Spend 23
20:28:11  (Reporting)  _IAE_ Panama Capital Stock 106 Expenses 0 Availability Plentiful Mil Spend 15 Civ Spend 20
20:28:11  (Reporting)  _IAE_ Panama Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Panama Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Panama Supply Stock 20 Expenses 0 Availability Plentiful Mil Spend 14 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Panama Ammunition Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Panama Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Panama Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Panama Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Panama River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Panama Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Panama Conscripts Stock 245 Expenses 0 Availability Plentiful Mil Spend 165 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Panama War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Panama Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Panama Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Panama Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Panama Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 10 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Panama Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Panama Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Panama Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Panama Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Panama Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Panama Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Panama Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Panama Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Panama Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Panama Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Panama Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Panama Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Panama Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Panama Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Panama Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Panama Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Panama Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Panama Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Panama Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Panama Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Panama Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Panama Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Panama Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Panama Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Panama Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Panama Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Panama Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Panama Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Panama Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Panama Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Panama Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Panama Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Panama Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Panama Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Panama Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Panama Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Panama Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 34 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 7 ms
20:28:11  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:28:11  (Reporting)  _HAC_ Identify Resources Need Panama 0 resources are needed 14 resources in surplus.
20:28:11  (Reporting)  Ended HandleAdvancedCommerce 6 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000200 Panama
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 0
20:28:11  (Reporting)  Money Level 5 Amount 256
20:28:11  (Reporting)  Conscripts Level 6 Amount 245
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 6 ms
20:28:11  (Reporting)  AI Process done in  94 ms
20:28:11  (Reporting)  Processing  1000201 Philippines
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Philippines AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 0
20:28:11  (Reporting)  Resources Levels Philippines EcoBase 0 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 256 Expected 0 Balance 8
20:28:11  (Reporting)  Capital Availability Plentiful Stock 106 Expected 0 Balance 8
20:28:11  (Reporting)  Coal Availability Plentiful Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 20 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 10 Expected 0 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 245 Expected 0 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  _IAE_ Philippines Global Military Usage: 75 %
20:28:11  (Reporting)  _IAE_ Philippines Money Stock 256 Expenses 0 Availability Plentiful Mil Spend 105 Civ Spend 23
20:28:11  (Reporting)  _IAE_ Philippines Capital Stock 106 Expenses 0 Availability Plentiful Mil Spend 15 Civ Spend 20
20:28:11  (Reporting)  _IAE_ Philippines Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Philippines Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Philippines Supply Stock 20 Expenses 0 Availability Plentiful Mil Spend 14 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Philippines Ammunition Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Philippines Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Philippines Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Philippines Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Philippines River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Philippines Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Philippines Conscripts Stock 245 Expenses 0 Availability Plentiful Mil Spend 165 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Philippines War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Philippines Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Philippines Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Philippines Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Philippines Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 10 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Philippines Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Philippines Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Philippines Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Philippines Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Philippines Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Philippines Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Philippines Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Philippines Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Philippines Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Philippines Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Philippines Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Philippines Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Philippines Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Philippines Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Philippines Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Philippines Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Philippines Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Philippines Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Philippines Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Philippines Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Philippines Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Philippines Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Philippines Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Philippines Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Philippines Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Philippines Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Philippines Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Philippines Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Philippines Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Philippines Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Philippines Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Philippines Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Philippines Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Philippines Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Philippines Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Philippines Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Philippines Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 34 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 7 ms
20:28:11  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:28:11  (Reporting)  Helper_AlterTaxes (_HAF_) Philippines Money level is 6 (0 = None, 6 = Plentiful) Levels: Corporate 0 Excise 0 Tariff 0 Census 0 Income 0 Maritime 1 Percentages: Corporate 0 % Excise 0 % Tariff 0 % Census 0 % Income 0 % Maritime 8 %
20:28:11  (Reporting)  Ended HandleAdvancedFinances 2 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000201 Philippines
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 0
20:28:11  (Reporting)  Money Level 5 Amount 256
20:28:11  (Reporting)  Conscripts Level 6 Amount 245
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 8 ms
20:28:11  (Reporting)  AI Process done in  95 ms
20:28:11  (Reporting)  Processing  1000202 Poland
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Poland AILevel 3 Kind: 1 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 50
20:28:11  (Reporting)  Resources Levels Poland EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 356 Expected 100 Balance 8
20:28:11  (Reporting)  Capital Availability Very High Stock 356 Expected 150 Balance 8
20:28:11  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Coal Availability Low Stock 10 Expected 20 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:28:11  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 92 Expected 25 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 13 Expected 4 Balance 1
20:28:11  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 3 Expected 2 Balance 1
20:28:11  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:28:11  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Average Stock 11 Expected 15 Balance 1
20:28:11  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:28:11  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  _IAE_ Poland Global Military Usage: 75 %
20:28:11  (Reporting)  _IAE_ Poland Money Stock 356 Expenses 0 Availability Plentiful Mil Spend 146 Civ Spend 32
20:28:11  (Reporting)  _IAE_ Poland Capital Stock 356 Expenses 0 Availability Very High Mil Spend 43 Civ Spend 58
20:28:11  (Reporting)  _IAE_ Poland Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Poland Coal Stock 10 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Poland Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Poland Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Poland Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Poland Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Poland Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Poland River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Poland Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Poland Conscripts Stock 92 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Poland War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Poland Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Poland Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Poland Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Poland Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Poland Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Poland Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Poland Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Poland Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Poland Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Poland Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Poland Cereals Stock 13 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Poland Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Poland Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Poland Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Poland Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Poland Fruits Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Poland Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Poland Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Poland Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Poland Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Poland Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Poland Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Poland Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Poland Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Poland Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Poland Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Poland Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Poland Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Poland Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Poland Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Poland Manufactured Goods Stock 11 Expenses 0 Availability Average Mil Spend 3 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Poland Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Poland Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Poland Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Poland Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Poland Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Poland Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Poland Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Poland Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Poland Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Poland Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 56 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 8 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000202 Poland
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering HandleAdvancedStructures (_HAS_)
20:28:11  (Reporting)  IdentifyProductionStrucsBuild 
20:28:11  (Reporting)  Ended HandleAdvancedStructures 19 ms
20:28:11  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 5
20:28:11  (Reporting)  Money Level 6 Amount 356
20:28:11  (Reporting)  Conscripts Level 6 Amount 92
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 6 ms
20:28:11  (Reporting)  AI Process done in  131 ms
20:28:11  (Reporting)  Processing  1000203 Punjab
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000203 Punjab
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000204 Ruthenia
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Ruthenia AILevel 3 Kind: 1 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 50
20:28:11  (Reporting)  Resources Levels Ruthenia EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 356 Expected 100 Balance 8
20:28:11  (Reporting)  Capital Availability Very High Stock 356 Expected 150 Balance 8
20:28:11  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Coal Availability Low Stock 10 Expected 20 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:28:11  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 92 Expected 25 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:28:11  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:28:11  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  _IAE_ Ruthenia Global Military Usage: 75 %
20:28:11  (Reporting)  _IAE_ Ruthenia Money Stock 356 Expenses 0 Availability Plentiful Mil Spend 146 Civ Spend 32
20:28:11  (Reporting)  _IAE_ Ruthenia Capital Stock 356 Expenses 0 Availability Very High Mil Spend 43 Civ Spend 58
20:28:11  (Reporting)  _IAE_ Ruthenia Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ruthenia Coal Stock 10 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ruthenia Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ruthenia Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ruthenia Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ruthenia Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ruthenia Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ruthenia River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ruthenia Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ruthenia Conscripts Stock 92 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ruthenia War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ruthenia Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ruthenia Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ruthenia Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ruthenia Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ruthenia Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ruthenia Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ruthenia Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ruthenia Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Ruthenia Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ruthenia Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Ruthenia Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Ruthenia Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ruthenia Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Ruthenia Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ruthenia Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Ruthenia Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ruthenia Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ruthenia Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ruthenia Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ruthenia Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ruthenia Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ruthenia Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ruthenia Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ruthenia Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Ruthenia Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ruthenia Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ruthenia Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ruthenia Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ruthenia Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ruthenia Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ruthenia Manufactured Goods Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ruthenia Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ruthenia Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ruthenia Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ruthenia Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ruthenia Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ruthenia Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ruthenia Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ruthenia Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ruthenia Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ruthenia Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 51 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 8 ms
20:28:11  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:28:11  (Reporting)  _HAC_ Identify Resources Need Ruthenia 20 resources are needed 2 resources in surplus.
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Steel
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Coal
20:28:11  (Reporting)  AddNewTrades Ruthenia Added 2 buy request of Coal in area East Balkans
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Manufactured Goods
20:28:11  (Reporting)  _HAC_ Want to Buy 6 Textile
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Silk
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Opium
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Luxury Goods
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Gold
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Gems
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Automobile
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Aviation
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Rice
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Fish
20:28:11  (Reporting)  AddNewTrades Ruthenia Added 2 buy request of Fish in area North Italy
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Tropical Fruits
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Fruits
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Sugar
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Preserved Food
20:28:11  (Reporting)  AddNewTrades Ruthenia Added 1 buy request of Preserved Food in area North Italy
20:28:11  (Reporting)  _HAC_ Want to Buy 4 Cotton/Wool
20:28:11  (Reporting)  AddNewTrades Ruthenia Added 2 buy request of Cotton/Wool in area North Italy
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Tea
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Coffee
20:28:11  (Reporting)  Ended HandleAdvancedCommerce 56 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000204 Ruthenia
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 5
20:28:11  (Reporting)  Money Level 6 Amount 356
20:28:11  (Reporting)  Conscripts Level 6 Amount 92
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 6 ms
20:28:11  (Reporting)  AI Process done in  171 ms
20:28:11  (Reporting)  Processing  1000205 Scandinavia
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Scandinavia AILevel 3 Kind: 1 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 50
20:28:11  (Reporting)  Resources Levels Scandinavia EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 356 Expected 100 Balance 8
20:28:11  (Reporting)  Capital Availability Very High Stock 356 Expected 150 Balance 8
20:28:11  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Coal Availability Low Stock 10 Expected 20 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:28:11  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 92 Expected 25 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:28:11  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:28:11  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  _IAE_ Scandinavia Global Military Usage: 75 %
20:28:11  (Reporting)  _IAE_ Scandinavia Money Stock 356 Expenses 0 Availability Plentiful Mil Spend 146 Civ Spend 32
20:28:11  (Reporting)  _IAE_ Scandinavia Capital Stock 356 Expenses 0 Availability Very High Mil Spend 43 Civ Spend 58
20:28:11  (Reporting)  _IAE_ Scandinavia Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scandinavia Coal Stock 10 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scandinavia Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scandinavia Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scandinavia Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scandinavia Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scandinavia Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scandinavia River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scandinavia Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scandinavia Conscripts Stock 92 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scandinavia War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scandinavia Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scandinavia Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scandinavia Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scandinavia Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scandinavia Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scandinavia Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scandinavia Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scandinavia Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Scandinavia Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scandinavia Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Scandinavia Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Scandinavia Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scandinavia Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Scandinavia Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scandinavia Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Scandinavia Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scandinavia Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scandinavia Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scandinavia Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scandinavia Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scandinavia Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scandinavia Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scandinavia Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scandinavia Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Scandinavia Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scandinavia Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scandinavia Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scandinavia Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scandinavia Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scandinavia Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scandinavia Manufactured Goods Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scandinavia Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scandinavia Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scandinavia Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scandinavia Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scandinavia Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scandinavia Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scandinavia Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scandinavia Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scandinavia Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scandinavia Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 44 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 8 ms
20:28:11  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:28:11  (Reporting)  Helper_AlterTaxes (_HAF_) Scandinavia Money level is 6 (0 = None, 6 = Plentiful) Levels: Corporate 0 Excise 0 Tariff 0 Census 0 Income 0 Maritime 1 Percentages: Corporate 0 % Excise 0 % Tariff 0 % Census 0 % Income 0 % Maritime 6 %
20:28:11  (Reporting)  Ended HandleAdvancedFinances 2 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000205 Scandinavia
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 5
20:28:11  (Reporting)  Money Level 6 Amount 356
20:28:11  (Reporting)  Conscripts Level 6 Amount 92
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 7 ms
20:28:11  (Reporting)  AI Process done in  99 ms
20:28:11  (Reporting)  Processing  1000206 Schleswig
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Schleswig AILevel 3 Kind: 1 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 50
20:28:11  (Reporting)  Resources Levels Schleswig EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 356 Expected 100 Balance 8
20:28:11  (Reporting)  Capital Availability Very High Stock 356 Expected 150 Balance 8
20:28:11  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Coal Availability Low Stock 10 Expected 20 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:28:11  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 92 Expected 25 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:28:11  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Low Stock 6 Expected 15 Balance 1
20:28:11  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:28:11  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  _IAE_ Schleswig Global Military Usage: 75 %
20:28:11  (Reporting)  _IAE_ Schleswig Money Stock 356 Expenses 0 Availability Plentiful Mil Spend 146 Civ Spend 32
20:28:11  (Reporting)  _IAE_ Schleswig Capital Stock 356 Expenses 0 Availability Very High Mil Spend 43 Civ Spend 58
20:28:11  (Reporting)  _IAE_ Schleswig Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Schleswig Coal Stock 10 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Schleswig Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Schleswig Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Schleswig Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Schleswig Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Schleswig Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Schleswig River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Schleswig Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Schleswig Conscripts Stock 92 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Schleswig War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Schleswig Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Schleswig Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Schleswig Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Schleswig Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Schleswig Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Schleswig Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Schleswig Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Schleswig Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Schleswig Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Schleswig Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Schleswig Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Schleswig Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Schleswig Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Schleswig Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Schleswig Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Schleswig Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Schleswig Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Schleswig Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Schleswig Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Schleswig Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Schleswig Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Schleswig Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Schleswig Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Schleswig Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Schleswig Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Schleswig Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Schleswig Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Schleswig Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Schleswig Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Schleswig Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Schleswig Manufactured Goods Stock 6 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Schleswig Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Schleswig Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Schleswig Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Schleswig Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Schleswig Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Schleswig Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Schleswig Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Schleswig Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Schleswig Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Schleswig Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 37 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 7 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000206 Schleswig
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering HandleAdvancedStructures (_HAS_)
20:28:11  (Reporting)  IdentifyProductionStrucsBuild 
20:28:11  (Reporting)  Ended HandleAdvancedStructures 8 ms
20:28:11  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 5
20:28:11  (Reporting)  Money Level 6 Amount 356
20:28:11  (Reporting)  Conscripts Level 6 Amount 92
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 8 ms
20:28:11  (Reporting)  AI Process done in  100 ms
20:28:11  (Reporting)  Processing  1000207 Scotland
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Scotland AILevel 3 Kind: 1 Dormant NO Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
20:28:11  (Reporting)  _FIT_ Ended AIInitTheaters 1085 ms
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 50
20:28:11  (Reporting)  Resources Levels Scotland EcoBase 50 AtWar: yes AtWarThreat: yes At PeaceThreat: no
20:28:11  (Reporting)  Money Availability High Stock 356 Expected 100 Balance 8
20:28:11  (Reporting)  Capital Availability Very High Stock 356 Expected 150 Balance 8
20:28:11  (Reporting)  Steel Availability Very Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Coal Availability Very Low Stock 10 Expected 20 Balance 0
20:28:11  (Reporting)  Supply Availability High Stock 10 Expected 1 Balance 0
20:28:11  (Reporting)  Ammunition Availability High Stock 5 Expected 1 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:28:11  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:28:11  (Reporting)  Morale Availability High Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Average Stock 87 Expected 25 Balance 0
20:28:11  (Reporting)  Diplomat Availability High Stock 1 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability High Stock 30 Expected 5 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Minerals Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:28:11  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Very Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:28:11  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  _IAE_ Scotland Global Military Usage: 75 %
20:28:11  (Reporting)  _IAE_ Scotland Money Stock 356 Expenses 0 Availability High Mil Spend 105 Civ Spend 23
20:28:11  (Reporting)  _IAE_ Scotland Capital Stock 356 Expenses 0 Availability Very High Mil Spend 43 Civ Spend 58
20:28:11  (Reporting)  _IAE_ Scotland Steel Stock 5 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scotland Coal Stock 10 Expenses 0 Availability Very Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scotland Supply Stock 10 Expenses 0 Availability High Mil Spend 4 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scotland Ammunition Stock 5 Expenses 0 Availability High Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scotland Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scotland Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scotland Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scotland River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scotland Morale Stock 100 Expenses 0 Availability High Mil Spend 49 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scotland Conscripts Stock 87 Expenses 0 Availability Average Mil Spend 33 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scotland War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scotland Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scotland Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scotland Diplomat Stock 1 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scotland Officers Stock 30 Expenses 0 Availability High Mil Spend 15 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scotland Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scotland Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scotland Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scotland Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Scotland Minerals Stock 5 Expenses 0 Availability Average Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scotland Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Scotland Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Scotland Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scotland Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Scotland Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scotland Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Scotland Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scotland Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scotland Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scotland Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scotland Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scotland Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scotland Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scotland Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scotland Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Scotland Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scotland Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scotland Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scotland Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scotland Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scotland Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scotland Manufactured Goods Stock 5 Expenses 0 Availability Very Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scotland Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scotland Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scotland Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scotland Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scotland Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scotland Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scotland Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scotland Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scotland Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Scotland Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 313 ms
20:28:11  (Reporting)   
20:28:11  (Reporting)  Ended InitAndDumpData Scotland 395 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 10 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000207 Scotland
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  Checking wars, we have 1 underway
20:28:11  (Reporting)  In the war vs 1000001 Great Britain WS is -21 for us as viewing faction
20:28:11  (Reporting)  AcceptChance 43 Rolled 59
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 3 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 5
20:28:11  (Reporting)  Money Level 6 Amount 356
20:28:11  (Reporting)  Conscripts Level 6 Amount 87
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 6 ms
20:28:11  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
20:28:11  (Reporting)  Ended ManageFleetsComposition 5 ms
20:28:11  (Reporting)  Entering LockFixedGroups (_LFG_)
20:28:11  (Reporting)  Ended LockFixedGroups 0 ms
20:28:11  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:28:11  (Reporting)  Ended SplitStaticUnits 0 ms
20:28:11  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
20:28:11  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
20:28:11  (Reporting)  AI Process done in  2045 ms
20:28:11  (Reporting)  Processing  1000208 Shanxi
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Shanxi AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 0
20:28:11  (Reporting)  Resources Levels Shanxi EcoBase 0 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 256 Expected 0 Balance 8
20:28:11  (Reporting)  Capital Availability Plentiful Stock 106 Expected 0 Balance 8
20:28:11  (Reporting)  Coal Availability Plentiful Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 20 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 10 Expected 0 Balance 0
20:28:11  (Reporting)  Inflation Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 245 Expected 0 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  _IAE_ Shanxi Global Military Usage: 75 %
20:28:11  (Reporting)  _IAE_ Shanxi Money Stock 256 Expenses 0 Availability Plentiful Mil Spend 105 Civ Spend 23
20:28:11  (Reporting)  _IAE_ Shanxi Capital Stock 106 Expenses 0 Availability Plentiful Mil Spend 15 Civ Spend 20
20:28:11  (Reporting)  _IAE_ Shanxi Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Shanxi Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Shanxi Supply Stock 20 Expenses 0 Availability Plentiful Mil Spend 14 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Shanxi Ammunition Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Shanxi Inflation Stock 3 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Shanxi Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Shanxi Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Shanxi River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Shanxi Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Shanxi Conscripts Stock 245 Expenses 0 Availability Plentiful Mil Spend 165 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Shanxi War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Shanxi Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Shanxi Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Shanxi Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Shanxi Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 10 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Shanxi Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Shanxi Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Shanxi Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Shanxi Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Shanxi Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Shanxi Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Shanxi Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Shanxi Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Shanxi Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Shanxi Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Shanxi Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Shanxi Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Shanxi Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Shanxi Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Shanxi Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Shanxi Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Shanxi Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Shanxi Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Shanxi Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Shanxi Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Shanxi Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Shanxi Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Shanxi Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Shanxi Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Shanxi Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Shanxi Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Shanxi Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Shanxi Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Shanxi Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Shanxi Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Shanxi Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Shanxi Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Shanxi Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Shanxi Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Shanxi Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Shanxi Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Shanxi Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 32 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 7 ms
20:28:11  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:28:11  (Reporting)  _HAC_ Identify Resources Need Shanxi 0 resources are needed 14 resources in surplus.
20:28:11  (Reporting)  Ended HandleAdvancedCommerce 6 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000208 Shanxi
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 2 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 0
20:28:11  (Reporting)  Money Level 5 Amount 256
20:28:11  (Reporting)  Conscripts Level 6 Amount 245
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 5 ms
20:28:11  (Reporting)  AI Process done in  144 ms
20:28:11  (Reporting)  Processing  1000209 Sikkim
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000209 Sikkim
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000210 Sindh
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000210 Sindh
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 1 ms
20:28:11  (Reporting)  Processing  1000211 Slovenia
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Slovenia AILevel 3 Kind: 1 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 50
20:28:11  (Reporting)  Resources Levels Slovenia EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 356 Expected 100 Balance 8
20:28:11  (Reporting)  Capital Availability Very High Stock 356 Expected 150 Balance 8
20:28:11  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Coal Availability Low Stock 10 Expected 20 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:28:11  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 92 Expected 25 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:28:11  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:28:11  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  _IAE_ Slovenia Global Military Usage: 75 %
20:28:11  (Reporting)  _IAE_ Slovenia Money Stock 356 Expenses 0 Availability Plentiful Mil Spend 146 Civ Spend 32
20:28:11  (Reporting)  _IAE_ Slovenia Capital Stock 356 Expenses 0 Availability Very High Mil Spend 43 Civ Spend 58
20:28:11  (Reporting)  _IAE_ Slovenia Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovenia Coal Stock 10 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovenia Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovenia Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovenia Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovenia Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovenia Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovenia River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovenia Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovenia Conscripts Stock 92 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovenia War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovenia Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovenia Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovenia Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovenia Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovenia Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovenia Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovenia Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovenia Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Slovenia Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovenia Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Slovenia Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Slovenia Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovenia Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Slovenia Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovenia Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Slovenia Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovenia Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovenia Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovenia Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovenia Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovenia Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovenia Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovenia Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovenia Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Slovenia Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovenia Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovenia Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovenia Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovenia Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovenia Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovenia Manufactured Goods Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovenia Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovenia Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovenia Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovenia Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovenia Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovenia Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovenia Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovenia Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovenia Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovenia Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 37 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 7 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000211 Slovenia
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 5
20:28:11  (Reporting)  Money Level 6 Amount 356
20:28:11  (Reporting)  Conscripts Level 6 Amount 92
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 7 ms
20:28:11  (Reporting)  AI Process done in  90 ms
20:28:11  (Reporting)  Processing  1000212 Slovakia
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Slovakia AILevel 3 Kind: 1 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 50
20:28:11  (Reporting)  Resources Levels Slovakia EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 356 Expected 100 Balance 8
20:28:11  (Reporting)  Capital Availability Very High Stock 356 Expected 150 Balance 8
20:28:11  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Coal Availability Low Stock 12 Expected 20 Balance 1
20:28:11  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:28:11  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 92 Expected 25 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:28:11  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:28:11  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  _IAE_ Slovakia Global Military Usage: 75 %
20:28:11  (Reporting)  _IAE_ Slovakia Money Stock 356 Expenses 0 Availability Plentiful Mil Spend 146 Civ Spend 32
20:28:11  (Reporting)  _IAE_ Slovakia Capital Stock 356 Expenses 0 Availability Very High Mil Spend 43 Civ Spend 58
20:28:11  (Reporting)  _IAE_ Slovakia Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovakia Coal Stock 12 Expenses 0 Availability Low Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovakia Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovakia Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovakia Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovakia Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovakia Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovakia River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovakia Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovakia Conscripts Stock 92 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovakia War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovakia Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovakia Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovakia Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovakia Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovakia Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovakia Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovakia Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovakia Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Slovakia Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovakia Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Slovakia Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Slovakia Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovakia Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Slovakia Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovakia Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Slovakia Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovakia Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovakia Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovakia Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovakia Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovakia Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovakia Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovakia Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovakia Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Slovakia Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovakia Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovakia Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovakia Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovakia Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovakia Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovakia Manufactured Goods Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovakia Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovakia Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovakia Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovakia Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovakia Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovakia Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovakia Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovakia Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovakia Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Slovakia Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 41 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 8 ms
20:28:11  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:28:11  (Reporting)  _HAC_ Identify Resources Need Slovakia 19 resources are needed 2 resources in surplus.
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Steel
20:28:11  (Reporting)  _HAC_ Want to Buy 6 Coal
20:28:11  (Reporting)  AddNewTrades Slovakia Added 5 buy request of Coal in area North Germany
20:28:11  (Reporting)  AddNewTrades Slovakia Added 1 buy request of Coal in area North Germany
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Manufactured Goods
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Textile
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Silk
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Opium
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Luxury Goods
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Gold
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Gems
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Automobile
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Aviation
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Rice
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Tropical Fruits
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Fruits
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Sugar
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Preserved Food
20:28:11  (Reporting)  AddNewTrades Slovakia Added 1 buy request of Preserved Food in area North Italy
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Cotton/Wool
20:28:11  (Reporting)  AddNewTrades Slovakia Added 2 buy request of Cotton/Wool in area North Italy
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Tea
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Coffee
20:28:11  (Reporting)  Ended HandleAdvancedCommerce 54 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000212 Slovakia
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 5
20:28:11  (Reporting)  Money Level 6 Amount 356
20:28:11  (Reporting)  Conscripts Level 6 Amount 92
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 8 ms
20:28:11  (Reporting)  AI Process done in  152 ms
20:28:11  (Reporting)  Processing  1000213 Syria
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Syria AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 0
20:28:11  (Reporting)  Resources Levels Syria EcoBase 0 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 256 Expected 0 Balance 8
20:28:11  (Reporting)  Capital Availability Plentiful Stock 106 Expected 0 Balance 8
20:28:11  (Reporting)  Coal Availability Plentiful Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 20 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 10 Expected 0 Balance 0
20:28:11  (Reporting)  Inflation Availability Plentiful Stock 1 Expected 0 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 245 Expected 0 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  _IAE_ Syria Global Military Usage: 75 %
20:28:11  (Reporting)  _IAE_ Syria Money Stock 256 Expenses 0 Availability Plentiful Mil Spend 105 Civ Spend 23
20:28:11  (Reporting)  _IAE_ Syria Capital Stock 106 Expenses 0 Availability Plentiful Mil Spend 15 Civ Spend 20
20:28:11  (Reporting)  _IAE_ Syria Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Syria Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Syria Supply Stock 20 Expenses 0 Availability Plentiful Mil Spend 14 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Syria Ammunition Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Syria Inflation Stock 1 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Syria Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Syria Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Syria River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Syria Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Syria Conscripts Stock 245 Expenses 0 Availability Plentiful Mil Spend 165 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Syria War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Syria Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Syria Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Syria Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Syria Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 10 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Syria Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Syria Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Syria Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Syria Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Syria Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Syria Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Syria Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Syria Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Syria Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Syria Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Syria Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Syria Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Syria Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Syria Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Syria Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Syria Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Syria Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Syria Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Syria Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Syria Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Syria Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Syria Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Syria Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Syria Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Syria Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Syria Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Syria Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Syria Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Syria Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Syria Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Syria Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Syria Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Syria Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Syria Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Syria Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Syria Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Syria Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 33 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 8 ms
20:28:11  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:28:11  (Reporting)  Helper_AlterTaxes (_HAF_) Syria Money level is 6 (0 = None, 6 = Plentiful) Levels: Corporate 0 Excise 0 Tariff 0 Census 0 Income 0 Maritime 1 Percentages: Corporate 0 % Excise 0 % Tariff 0 % Census 0 % Income 0 % Maritime 8 %
20:28:11  (Reporting)  Ended HandleAdvancedFinances 2 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000213 Syria
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 0
20:28:11  (Reporting)  Money Level 5 Amount 256
20:28:11  (Reporting)  Conscripts Level 6 Amount 245
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 8 ms
20:28:11  (Reporting)  AI Process done in  95 ms
20:28:11  (Reporting)  Processing  1000214 Tahiti
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000214 Tahiti
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 2 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 2 ms
20:28:11  (Reporting)  Processing  1000215 Taiping Heavenly Kingdom
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Taiping Heavenly Kingdom AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 0
20:28:11  (Reporting)  Resources Levels Taiping Heavenly Kingdom EcoBase 0 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 256 Expected 0 Balance 8
20:28:11  (Reporting)  Capital Availability Plentiful Stock 106 Expected 0 Balance 8
20:28:11  (Reporting)  Coal Availability Plentiful Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 20 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 10 Expected 0 Balance 0
20:28:11  (Reporting)  Inflation Availability Plentiful Stock 1 Expected 0 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 245 Expected 0 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Global Military Usage: 75 %
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Money Stock 256 Expenses 0 Availability Plentiful Mil Spend 105 Civ Spend 23
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Capital Stock 106 Expenses 0 Availability Plentiful Mil Spend 15 Civ Spend 20
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Supply Stock 20 Expenses 0 Availability Plentiful Mil Spend 14 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Ammunition Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Inflation Stock 1 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Conscripts Stock 245 Expenses 0 Availability Plentiful Mil Spend 165 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 10 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Taiping Heavenly Kingdom Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 44 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 8 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000215 Taiping Heavenly Kingdom
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 2 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 0
20:28:11  (Reporting)  Money Level 5 Amount 256
20:28:11  (Reporting)  Conscripts Level 6 Amount 245
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 6 ms
20:28:11  (Reporting)  AI Process done in  101 ms
20:28:11  (Reporting)  Processing  1000216 Tasmania
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000216 Tasmania
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000217 Texas
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Texas AILevel 3 Kind: 1 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 50
20:28:11  (Reporting)  Resources Levels Texas EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 356 Expected 100 Balance 8
20:28:11  (Reporting)  Capital Availability Very High Stock 356 Expected 150 Balance 8
20:28:11  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Coal Availability Low Stock 10 Expected 20 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:28:11  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 92 Expected 25 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:28:11  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:28:11  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  _IAE_ Texas Global Military Usage: 75 %
20:28:11  (Reporting)  _IAE_ Texas Money Stock 356 Expenses 0 Availability Plentiful Mil Spend 146 Civ Spend 32
20:28:11  (Reporting)  _IAE_ Texas Capital Stock 356 Expenses 0 Availability Very High Mil Spend 43 Civ Spend 58
20:28:11  (Reporting)  _IAE_ Texas Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Texas Coal Stock 10 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Texas Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Texas Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Texas Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Texas Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Texas Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Texas River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Texas Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Texas Conscripts Stock 92 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Texas War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Texas Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Texas Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Texas Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Texas Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Texas Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Texas Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Texas Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Texas Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Texas Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Texas Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Texas Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Texas Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Texas Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Texas Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Texas Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Texas Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Texas Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Texas Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Texas Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Texas Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Texas Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Texas Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Texas Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Texas Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Texas Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Texas Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Texas Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Texas Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Texas Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Texas Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Texas Manufactured Goods Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Texas Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Texas Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Texas Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Texas Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Texas Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Texas Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Texas Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Texas Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Texas Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Texas Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 36 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 7 ms
20:28:11  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:28:11  (Reporting)  Helper_AlterTaxes (_HAF_) Texas Money level is 6 (0 = None, 6 = Plentiful) Levels: Corporate 0 Excise 0 Tariff 0 Census 0 Income 0 Maritime 1 Percentages: Corporate 0 % Excise 0 % Tariff 0 % Census 0 % Income 0 % Maritime 6 %
20:28:11  (Reporting)  Ended HandleAdvancedFinances 2 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000217 Texas
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 2 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 5
20:28:11  (Reporting)  Money Level 6 Amount 356
20:28:11  (Reporting)  Conscripts Level 6 Amount 92
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 5 ms
20:28:11  (Reporting)  AI Process done in  94 ms
20:28:11  (Reporting)  Processing  1000218 Tonga
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000218 Tonga
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000219 Ukraine
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Ukraine AILevel 3 Kind: 1 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 50
20:28:11  (Reporting)  Resources Levels Ukraine EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 356 Expected 100 Balance 8
20:28:11  (Reporting)  Capital Availability Very High Stock 356 Expected 150 Balance 8
20:28:11  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Coal Availability Low Stock 10 Expected 20 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:28:11  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 92 Expected 25 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:28:11  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:28:11  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  _IAE_ Ukraine Global Military Usage: 75 %
20:28:11  (Reporting)  _IAE_ Ukraine Money Stock 356 Expenses 0 Availability Plentiful Mil Spend 146 Civ Spend 32
20:28:11  (Reporting)  _IAE_ Ukraine Capital Stock 356 Expenses 0 Availability Very High Mil Spend 43 Civ Spend 58
20:28:11  (Reporting)  _IAE_ Ukraine Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ukraine Coal Stock 10 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ukraine Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ukraine Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ukraine Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ukraine Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ukraine Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ukraine River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ukraine Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ukraine Conscripts Stock 92 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ukraine War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ukraine Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ukraine Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ukraine Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ukraine Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ukraine Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ukraine Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ukraine Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ukraine Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Ukraine Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ukraine Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Ukraine Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Ukraine Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ukraine Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Ukraine Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ukraine Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Ukraine Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ukraine Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ukraine Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ukraine Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ukraine Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ukraine Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ukraine Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ukraine Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ukraine Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Ukraine Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ukraine Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ukraine Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ukraine Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ukraine Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ukraine Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ukraine Manufactured Goods Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ukraine Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ukraine Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ukraine Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ukraine Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ukraine Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ukraine Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ukraine Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ukraine Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ukraine Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Ukraine Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 52 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 7 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000219 Ukraine
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 5
20:28:11  (Reporting)  Money Level 6 Amount 356
20:28:11  (Reporting)  Conscripts Level 6 Amount 92
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 7 ms
20:28:11  (Reporting)  AI Process done in  104 ms
20:28:11  (Reporting)  Processing  1000220 Republica de San Marco
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Republica de San Marco AILevel 3 Kind: 1 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 50
20:28:11  (Reporting)  Resources Levels Republica de San Marco EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 356 Expected 100 Balance 8
20:28:11  (Reporting)  Capital Availability Very High Stock 356 Expected 150 Balance 8
20:28:11  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Coal Availability Low Stock 10 Expected 20 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:28:11  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 92 Expected 25 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:28:11  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Low Stock 10 Expected 15 Balance 1
20:28:11  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:28:11  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  _IAE_ Republica de San Marco Global Military Usage: 75 %
20:28:11  (Reporting)  _IAE_ Republica de San Marco Money Stock 356 Expenses 0 Availability Plentiful Mil Spend 146 Civ Spend 32
20:28:11  (Reporting)  _IAE_ Republica de San Marco Capital Stock 356 Expenses 0 Availability Very High Mil Spend 43 Civ Spend 58
20:28:11  (Reporting)  _IAE_ Republica de San Marco Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Republica de San Marco Coal Stock 10 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Republica de San Marco Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Republica de San Marco Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Republica de San Marco Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Republica de San Marco Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Republica de San Marco Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Republica de San Marco River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Republica de San Marco Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Republica de San Marco Conscripts Stock 92 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Republica de San Marco War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Republica de San Marco Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Republica de San Marco Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Republica de San Marco Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Republica de San Marco Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Republica de San Marco Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Republica de San Marco Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Republica de San Marco Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Republica de San Marco Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Republica de San Marco Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Republica de San Marco Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Republica de San Marco Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Republica de San Marco Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Republica de San Marco Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Republica de San Marco Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Republica de San Marco Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Republica de San Marco Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Republica de San Marco Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Republica de San Marco Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Republica de San Marco Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Republica de San Marco Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Republica de San Marco Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Republica de San Marco Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Republica de San Marco Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Republica de San Marco Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Republica de San Marco Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Republica de San Marco Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Republica de San Marco Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Republica de San Marco Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Republica de San Marco Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Republica de San Marco Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Republica de San Marco Manufactured Goods Stock 10 Expenses 0 Availability Low Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Republica de San Marco Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Republica de San Marco Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Republica de San Marco Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Republica de San Marco Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Republica de San Marco Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Republica de San Marco Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Republica de San Marco Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Republica de San Marco Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Republica de San Marco Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Republica de San Marco Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 35 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 7 ms
20:28:11  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:28:11  (Reporting)  _HAC_ Identify Resources Need Republica de San Marco 19 resources are needed 1 resources in surplus.
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Steel
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Coal
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Manufactured Goods
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Textile
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Silk
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Opium
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Luxury Goods
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Gold
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Gems
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Automobile
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Aviation
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Rice
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Tropical Fruits
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Fruits
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Sugar
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Preserved Food
20:28:11  (Reporting)  AddNewTrades Republica de San Marco Added 1 buy request of Preserved Food in area North Italy
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Cotton/Wool
20:28:11  (Reporting)  AddNewTrades Republica de San Marco Added 3 buy request of Cotton/Wool in area South Italy
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Tea
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Coffee
20:28:11  (Reporting)  Ended HandleAdvancedCommerce 55 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000220 Republica de San Marco
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 5
20:28:11  (Reporting)  Money Level 6 Amount 356
20:28:11  (Reporting)  Conscripts Level 6 Amount 92
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 7 ms
20:28:11  (Reporting)  AI Process done in  145 ms
20:28:11  (Reporting)  Processing  1000221 Wallonia
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Wallonia AILevel 3 Kind: 1 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 50
20:28:11  (Reporting)  Resources Levels Wallonia EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 356 Expected 100 Balance 8
20:28:11  (Reporting)  Capital Availability Very High Stock 356 Expected 150 Balance 8
20:28:11  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Coal Availability Low Stock 10 Expected 20 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:28:11  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 92 Expected 25 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:28:11  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Low Stock 9 Expected 15 Balance 1
20:28:11  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:28:11  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  _IAE_ Wallonia Global Military Usage: 75 %
20:28:11  (Reporting)  _IAE_ Wallonia Money Stock 356 Expenses 0 Availability Plentiful Mil Spend 146 Civ Spend 32
20:28:11  (Reporting)  _IAE_ Wallonia Capital Stock 356 Expenses 0 Availability Very High Mil Spend 43 Civ Spend 58
20:28:11  (Reporting)  _IAE_ Wallonia Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallonia Coal Stock 10 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallonia Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallonia Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallonia Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallonia Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallonia Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallonia River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallonia Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallonia Conscripts Stock 92 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallonia War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallonia Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallonia Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallonia Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallonia Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallonia Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallonia Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallonia Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallonia Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Wallonia Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallonia Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Wallonia Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Wallonia Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallonia Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Wallonia Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallonia Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Wallonia Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallonia Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallonia Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallonia Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallonia Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallonia Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallonia Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallonia Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallonia Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Wallonia Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallonia Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallonia Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallonia Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallonia Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallonia Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallonia Manufactured Goods Stock 9 Expenses 0 Availability Low Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallonia Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallonia Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallonia Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallonia Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallonia Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallonia Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallonia Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallonia Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallonia Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Wallonia Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 43 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 7 ms
20:28:11  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:28:11  (Reporting)  Helper_AlterTaxes (_HAF_) Wallonia Money level is 6 (0 = None, 6 = Plentiful) Levels: Corporate 0 Excise 0 Tariff 0 Census 0 Income 0 Maritime 1 Percentages: Corporate 0 % Excise 0 % Tariff 0 % Census 0 % Income 0 % Maritime 6 %
20:28:11  (Reporting)  Ended HandleAdvancedFinances 2 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000221 Wallonia
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 2 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 5
20:28:11  (Reporting)  Money Level 6 Amount 356
20:28:11  (Reporting)  Conscripts Level 6 Amount 92
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 7 ms
20:28:11  (Reporting)  AI Process done in  101 ms
20:28:11  (Reporting)  Processing  1000222 Xinjiang
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000222 Xinjiang
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1000223 Chan Santa Cruz
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Chan Santa Cruz AILevel 3 Kind: 2 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 0
20:28:11  (Reporting)  Resources Levels Chan Santa Cruz EcoBase 0 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 256 Expected 0 Balance 8
20:28:11  (Reporting)  Capital Availability Plentiful Stock 106 Expected 0 Balance 8
20:28:11  (Reporting)  Coal Availability Plentiful Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 20 Expected 0 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 10 Expected 0 Balance 0
20:28:11  (Reporting)  Inflation Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 245 Expected 0 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected 0 Balance 0
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Global Military Usage: 75 %
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Money Stock 256 Expenses 0 Availability Plentiful Mil Spend 105 Civ Spend 23
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Capital Stock 106 Expenses 0 Availability Plentiful Mil Spend 15 Civ Spend 20
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Supply Stock 20 Expenses 0 Availability Plentiful Mil Spend 14 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Ammunition Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Inflation Stock 3 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Conscripts Stock 245 Expenses 0 Availability Plentiful Mil Spend 165 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 10 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Chan Santa Cruz Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 31 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 8 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000223 Chan Santa Cruz
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 0
20:28:11  (Reporting)  Money Level 5 Amount 256
20:28:11  (Reporting)  Conscripts Level 6 Amount 245
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 7 ms
20:28:11  (Reporting)  AI Process done in  88 ms
20:28:11  (Reporting)  Processing  1000224 Yugoslavia
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Yugoslavia AILevel 3 Kind: 1 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 50
20:28:11  (Reporting)  Resources Levels Yugoslavia EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Plentiful Stock 356 Expected 100 Balance 8
20:28:11  (Reporting)  Capital Availability Very High Stock 356 Expected 150 Balance 8
20:28:11  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Coal Availability Low Stock 10 Expected 20 Balance 0
20:28:11  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:28:11  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:28:11  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Plentiful Stock 92 Expected 25 Balance 0
20:28:11  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:28:11  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:28:11  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Low Stock 5 Expected 15 Balance 0
20:28:11  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:28:11  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  _IAE_ Yugoslavia Global Military Usage: 75 %
20:28:11  (Reporting)  _IAE_ Yugoslavia Money Stock 356 Expenses 0 Availability Plentiful Mil Spend 146 Civ Spend 32
20:28:11  (Reporting)  _IAE_ Yugoslavia Capital Stock 356 Expenses 0 Availability Very High Mil Spend 43 Civ Spend 58
20:28:11  (Reporting)  _IAE_ Yugoslavia Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Yugoslavia Coal Stock 10 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Yugoslavia Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Yugoslavia Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Yugoslavia Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Yugoslavia Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Yugoslavia Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Yugoslavia River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Yugoslavia Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Yugoslavia Conscripts Stock 92 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Yugoslavia War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Yugoslavia Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Yugoslavia Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Yugoslavia Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Yugoslavia Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Yugoslavia Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Yugoslavia Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Yugoslavia Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Yugoslavia Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Yugoslavia Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Yugoslavia Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Yugoslavia Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Yugoslavia Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Yugoslavia Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Yugoslavia Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Yugoslavia Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Yugoslavia Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Yugoslavia Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Yugoslavia Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Yugoslavia Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Yugoslavia Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Yugoslavia Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Yugoslavia Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Yugoslavia Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Yugoslavia Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:28:11  (Reporting)  _IAE_ Yugoslavia Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Yugoslavia Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Yugoslavia Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Yugoslavia Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Yugoslavia Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Yugoslavia Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Yugoslavia Manufactured Goods Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Yugoslavia Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Yugoslavia Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Yugoslavia Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Yugoslavia Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Yugoslavia Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Yugoslavia Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Yugoslavia Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Yugoslavia Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Yugoslavia Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Yugoslavia Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 50 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 8 ms
20:28:11  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:28:11  (Reporting)  _HAC_ Identify Resources Need Yugoslavia 21 resources are needed 2 resources in surplus.
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Steel
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Coal
20:28:11  (Reporting)  AddNewTrades Yugoslavia Added 2 buy request of Coal in area East Balkans
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Manufactured Goods
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Textile
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Silk
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Opium
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Luxury Goods
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Gold
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Gems
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Automobile
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Aviation
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Rice
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Fish
20:28:11  (Reporting)  AddNewTrades Yugoslavia Added 1 buy request of Fish in area North Balkans
20:28:11  (Reporting)  AddNewTrades Yugoslavia Added 1 buy request of Fish in area South Balkans
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Tropical Fruits
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Cattle
20:28:11  (Reporting)  AddNewTrades Yugoslavia Added 1 buy request of Cattle in area North Balkans
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Fruits
20:28:11  (Reporting)  AddNewTrades Yugoslavia Added 1 buy request of Fruits in area South Balkans
20:28:11  (Reporting)  _HAC_ Want to Buy 2 Sugar
20:28:11  (Reporting)  _HAC_ Want to Buy 1 Preserved Food
20:28:11  (Reporting)  AddNewTrades Yugoslavia Added 1 buy request of Preserved Food in area North Italy
20:28:11  (Reporting)  _HAC_ Want to Buy 4 Cotton/Wool
20:28:11  (Reporting)  AddNewTrades Yugoslavia Added 2 buy request of Cotton/Wool in area South Balkans
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Tea
20:28:11  (Reporting)  _HAC_ Want to Buy 3 Coffee
20:28:11  (Reporting)  Ended HandleAdvancedCommerce 67 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000224 Yugoslavia
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 5
20:28:11  (Reporting)  Money Level 6 Amount 356
20:28:11  (Reporting)  Conscripts Level 6 Amount 92
20:28:11  (Reporting)  _BNU_ Emergency build ON
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 9 ms
20:28:11  (Reporting)  AI Process done in  174 ms
20:28:11  (Reporting)  Processing  1000225 Yunan
20:28:11  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000225 Yunan
20:28:11  (Reporting)  Sending proposal: we can't
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:28:11  (Reporting)  Ended CalcTribalBehavior 0 ms
20:28:11  (Reporting)  Processing  1015502 Confederate States of America
20:28:11  (Reporting)  
20:28:11  (Reporting)  *** Starting Process on Confederate States of America AILevel 3 Kind: 1 Dormant YES Turn: 7 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:28:11  (Reporting)  Entering InitAndDumpData (_IAD_)
20:28:11  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:28:11  (Reporting)  EcoBase 50
20:28:11  (Reporting)  Resources Levels Confederate States of America EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:28:11  (Reporting)  Money Availability Low Stock 40 Expected 100 Balance 8
20:28:11  (Reporting)  Capital Availability Low Stock 40 Expected 150 Balance 8
20:28:11  (Reporting)  Steel Availability Very Low Stock 0 Expected 15 Balance 0
20:28:11  (Reporting)  Coal Availability Very Low Stock 0 Expected 20 Balance 0
20:28:11  (Reporting)  Supply Availability Very Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 1 Balance 0
20:28:11  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:28:11  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:28:11  (Reporting)  Morale Availability Plentiful Stock 110 Expected 0 Balance 0
20:28:11  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 25 Balance 0
20:28:11  (Reporting)  Officers Availability Very Low Stock 0 Expected 5 Balance 0
20:28:11  (Reporting)  Iron Availability High Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Minerals Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Nitrates Availability High Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Cereals Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Fish Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Cattle Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Fruits Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Preserved Food Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Wood Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Dyes Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Chemicals Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 15 Balance 0
20:28:11  (Reporting)  Textile Availability Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Mechanical Parts Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:28:11  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:28:11  (Reporting)  _IAE_ Confederate States of America Global Military Usage: 75 %
20:28:11  (Reporting)  _IAE_ Confederate States of America Money Stock 40 Expenses 0 Availability Low Mil Spend 7 Civ Spend 2
20:28:11  (Reporting)  _IAE_ Confederate States of America Capital Stock 40 Expenses 0 Availability Low Mil Spend 2 Civ Spend 3
20:28:11  (Reporting)  _IAE_ Confederate States of America Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Confederate States of America Coal Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Confederate States of America Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Confederate States of America Ammunition Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Confederate States of America Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Confederate States of America Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Confederate States of America Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Confederate States of America River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Confederate States of America Morale Stock 110 Expenses 0 Availability Plentiful Mil Spend 74 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Confederate States of America Conscripts Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Confederate States of America War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Confederate States of America Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Confederate States of America Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Confederate States of America Diplomat Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Confederate States of America Officers Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Confederate States of America Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Confederate States of America Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Confederate States of America Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Confederate States of America Iron Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Confederate States of America Minerals Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Confederate States of America Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Confederate States of America Cereals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Confederate States of America Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Confederate States of America Fish Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Confederate States of America Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Confederate States of America Cattle Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Confederate States of America Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Confederate States of America Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Confederate States of America Preserved Food Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Confederate States of America Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Confederate States of America Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Confederate States of America Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Confederate States of America Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Confederate States of America Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Confederate States of America Wood Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Confederate States of America Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Confederate States of America Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Confederate States of America Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Confederate States of America Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Confederate States of America Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Confederate States of America Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Confederate States of America Manufactured Goods Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Confederate States of America Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Confederate States of America Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Confederate States of America Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Confederate States of America Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Confederate States of America Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Confederate States of America Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Confederate States of America Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Confederate States of America Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Confederate States of America Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  _IAE_ Confederate States of America Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:28:11  (Reporting)  Ended InitializeAdvancedEconomics 53 ms
20:28:11  (Reporting)  *** Faction-wide algorithms ***
20:28:11  (Reporting)  Ended BuildReplacements 7 ms
20:28:11  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1015502 Confederate States of America
20:28:11  (Reporting)  Sending proposal: *we can*
20:28:11  (Reporting)  *** Checking new proposals ***
20:28:11  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:28:11  (Reporting)  Entering HandleAdvancedStructures (_HAS_)
20:28:11  (Reporting)  IdentifyProductionStrucsBuild 
20:28:11  (Reporting)  Ended HandleAdvancedStructures 22 ms
20:28:11  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:28:11  (Reporting)  Entering BuildNewUnits (_BNU_)
20:28:11  (Reporting)  Steel Level 6 Amount 0
20:28:11  (Reporting)  Money Level 2 Amount 40
20:28:11  (Reporting)  Conscripts Level 6 Amount 0
20:28:11  (Reporting)  Ended BuildNewUnits Bought: 0 5 ms
20:28:11  (Reporting)  AI Process done in  130 ms
20:41:17  (Reporting)  Processing  1000001 Great Britain
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Great Britain AILevel 3 Kind: 0 Dormant NO Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
20:41:17  (Reporting)  0 unit there, but still added, as 365 Atlantic is adjacent to 427 North European Seas
20:41:17  (Reporting)  0 unit there, but still added, as 368 France is adjacent to 367 Spanish Peninsula
20:41:17  (Reporting)  0 unit there, but still added, as 369 Italy is adjacent to 429 South European Seas
20:41:17  (Reporting)  0 unit there, but still added, as 371 Low Countries is adjacent to 427 North European Seas
20:41:17  (Reporting)  0 unit there, but still added, as 372 Germany is adjacent to 427 North European Seas
20:41:17  (Reporting)  0 unit there, but still added, as 373 Austria is adjacent to 375 Balkans
20:41:17  (Reporting)  0 unit there, but still added, as 374 Scandinavia is adjacent to 427 North European Seas
20:41:17  (Reporting)  0 unit there, but still added, as 376 Poland is adjacent to 375 Balkans
20:41:17  (Reporting)  0 unit there, but still added, as 377 Russia is adjacent to 375 Balkans
20:41:17  (Reporting)  0 unit there, but still added, as 379 Maghreb is adjacent to 428 European Seas
20:41:17  (Reporting)  0 unit there, but still added, as 380 Mashrek is adjacent to 429 South European Seas
20:41:17  (Reporting)  0 unit there, but still added, as 381 Sahara is adjacent to 383 West Africa
20:41:17  (Reporting)  0 unit there, but still added, as 382 Egypt is adjacent to 390 Near East
20:41:17  (Reporting)  0 unit there, but still added, as 384 Nile is adjacent to 383 West Africa
20:41:17  (Reporting)  0 unit there, but still added, as 385 Central Africa is adjacent to 383 West Africa
20:41:17  (Reporting)  0 unit there, but still added, as 386 Horn of Africa is adjacent to 434 Indian Ocean
20:41:17  (Reporting)  0 unit there, but still added, as 387 East Africa is adjacent to 389 South Africa
20:41:17  (Reporting)  0 unit there, but still added, as 388 Southwest Africa is adjacent to 389 South Africa
20:41:17  (Reporting)  0 unit there, but still added, as 391 Middle East is adjacent to 390 Near East
20:41:17  (Reporting)  0 unit there, but still added, as 392 Ottoman is adjacent to 375 Balkans
20:41:17  (Reporting)  0 unit there, but still added, as 393 Iran is adjacent to 398 Northwestern India
20:41:17  (Reporting)  0 unit there, but still added, as 394 Central Asia is adjacent to 398 Northwestern India
20:41:17  (Reporting)  0 unit there, but still added, as 397 Eastern Siberia is adjacent to 435 Western Pacific
20:41:17  (Reporting)  0 unit there, but still added, as 402 Indochina is adjacent to 401 Eastern India
20:41:17  (Reporting)  0 unit there, but still added, as 404 Northeastern Asia is adjacent to 435 Western Pacific
20:41:17  (Reporting)  0 unit there, but still added, as 405 Japan is adjacent to 435 Western Pacific
20:41:17  (Reporting)  0 unit there, but still added, as 406 China is adjacent to 398 Northwestern India
20:41:17  (Reporting)  0 unit there, but still added, as 407 Indonesia is adjacent to 434 Indian Ocean
20:41:17  (Reporting)  0 unit there, but still added, as 408 South Pacific is adjacent to 435 Western Pacific
20:41:17  (Reporting)  0 unit there, but still added, as 410 New Zealand is adjacent to 436 Southern Pacific
20:41:17  (Reporting)  0 unit there, but still added, as 411 Pacific is adjacent to 435 Western Pacific
20:41:17  (Reporting)  0 unit there, but still added, as 413 Western Canada is adjacent to 412 Eastern Canada
20:41:17  (Reporting)  0 unit there, but still added, as 414 Northwestern America is adjacent to 438 Eastern Pacific
20:41:17  (Reporting)  0 unit there, but still added, as 415 Eastern USA is adjacent to 412 Eastern Canada
20:41:17  (Reporting)  0 unit there, but still added, as 416 Central USA is adjacent to 412 Eastern Canada
20:41:17  (Reporting)  0 unit there, but still added, as 417 Southern USA is adjacent to 431 Central American Seas
20:41:17  (Reporting)  0 unit there, but still added, as 418 Western USA is adjacent to 438 Eastern Pacific
20:41:17  (Reporting)  0 unit there, but still added, as 419 Mexico is adjacent to 431 Central American Seas
20:41:17  (Reporting)  0 unit there, but still added, as 420 Central America is adjacent to 431 Central American Seas
20:41:17  (Reporting)  0 unit there, but still added, as 421 Caribbean is adjacent to 430 Northeastern American Seas
20:41:17  (Reporting)  0 unit there, but still added, as 422 Northern Latin America is adjacent to 431 Central American Seas
20:41:17  (Reporting)  0 unit there, but still added, as 423 Andes is adjacent to 424 Southern Latin America
20:41:17  (Reporting)  0 unit there, but still added, as 425 Brazil is adjacent to 424 Southern Latin America
20:41:17  (Reporting)  0 unit there, but still added, as 426 North America is adjacent to 412 Eastern Canada
20:41:17  (Reporting)  0 unit there, but still added, as 437 Central Pacific is adjacent to 435 Western Pacific
20:41:17  (Reporting)  0 unit there, but still added, as 439 North Atlantic is adjacent to 383 West Africa
20:41:17  (Reporting)  0 unit there, but still added, as 440 Northwestern African Seas is adjacent to 428 European Seas
20:41:17  (Reporting)  Theater: 365 Theater_Atlantic AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 0.20 2.55 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 12 > 37
20:41:17  (Reporting)  Theater: 366 Theater_British_Isles AggroCoeff from script: 100 OwnPow Land: 2665 OppPow Land: 0 OwnPow Nav : 1476 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 23 > 34
20:41:17  (Reporting)  Theater: 367 Theater_Spanish_Peninsula AggroCoeff from script: 100 OwnPow Land: 698 OppPow Land: 0 OwnPow Nav : 275 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 21 > 33
20:41:17  (Reporting)  Theater: 368 Theater_France AggroCoeff from script: 100 OwnPow Land: 2197 OppPow Land: 0 OwnPow Nav : 1766 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 34 > 53
20:41:17  (Reporting)  Theater: 369 Theater_Italy AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 153 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 17 > 36
20:41:17  (Reporting)  Theater: 371 Theater_Low_Countries AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 876 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 6 > 16
20:41:17  (Reporting)  Theater: 372 Theater_Germany AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 36 > 61
20:41:17  (Reporting)  Theater: 373 Theater_Austria AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 153 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 40 > 71
20:41:17  (Reporting)  Theater: 374 Theater_Scandinavia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 23 > 37
20:41:17  (Reporting)  Theater: 375 Theater_Balkans AggroCoeff from script: 100 OwnPow Land: 165 OppPow Land: 0 OwnPow Nav : 651 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 30 > 53
20:41:17  (Reporting)  Theater: 376 Theater_Poland AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 13 > 37
20:41:17  (Reporting)  Theater: 377 Theater_Russia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 165 > 206
20:41:17  (Reporting)  Theater: 378 Theater_Mediterranean AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 174 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 5 > 17
20:41:17  (Reporting)  Theater: 379 Theater_Maghreb AggroCoeff from script: 100 OwnPow Land: 450 OppPow Land: 28 OwnPow Nav : 26 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 25 > 38
20:41:17  (Reporting)  Theater: 380 Theater_Mashrek AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 7 > 20
20:41:17  (Reporting)  Theater: 381 Theater_Sahara AggroCoeff from script: 100 OwnPow Land: 74 OppPow Land: 28 OwnPow Nav : 0 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 2.25 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 33 > 69
20:41:17  (Reporting)  Theater: 382 Theater_Egypt AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 24 > 39
20:41:17  (Reporting)  Theater: 383 Theater_West_Africa AggroCoeff from script: 100 OwnPow Land: 74 OppPow Land: 0 OwnPow Nav : 1021 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 86 > 111
20:41:17  (Reporting)  Theater: 384 Theater_Nile AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 27 > 46
20:41:17  (Reporting)  Theater: 385 Theater_Central_Africa AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 50 > 86
20:41:17  (Reporting)  Theater: 386 Theater_Horn_of_Africa AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 28 > 46
20:41:17  (Reporting)  Theater: 387 Theater_East_Africa AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 0.20 2.55 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 55 > 89
20:41:17  (Reporting)  Theater: 388 Theater_Southwest_Africa AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 39 > 73
20:41:17  (Reporting)  Theater: 389 Theater_South_Africa AggroCoeff from script: 100 OwnPow Land: 235 OppPow Land: 0 OwnPow Nav : 1240 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 34 > 52
20:41:17  (Reporting)  Theater: 390 Theater_Near_East AggroCoeff from script: 100 OwnPow Land: 93 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 14 > 28
20:41:17  (Reporting)  Theater: 391 Theater_Middle_East AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 47 > 65
20:41:17  (Reporting)  Theater: 392 Theater_Ottoman AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 427 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 27 > 46
20:41:17  (Reporting)  Theater: 393 Theater_Iran AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 32 > 54
20:41:17  (Reporting)  Theater: 394 Theater_Central_Asia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 45 > 79
20:41:17  (Reporting)  Theater: 397 Theater_Eastern_Siberia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 32 > 59
20:41:17  (Reporting)  Theater: 398 Theater_Northwestern_India AggroCoeff from script: 100 OwnPow Land: 777 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 26 > 45
20:41:17  (Reporting)  Theater: 399 Theater_North_India AggroCoeff from script: 100 OwnPow Land: 2067 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 37 > 59
20:41:17  (Reporting)  Theater: 400 Theater_South_India AggroCoeff from script: 100 OwnPow Land: 576 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 16 > 28
20:41:17  (Reporting)  Theater: 401 Theater_Eastern_India AggroCoeff from script: 100 OwnPow Land: 2249 OppPow Land: 220 OwnPow Nav : 0 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 36 > 64
20:41:17  (Reporting)  Theater: 402 Theater_Indochina AggroCoeff from script: 100 OwnPow Land: 498 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 30 > 44
20:41:17  (Reporting)  Theater: 403 Theater_Southeast_Asia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 261 OppPow Nav : 155
20:41:17  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 1.43 5.00 Reg Count: 15 > 30
20:41:17  (Reporting)  Theater: 404 Theater_Northeastern_Asia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 43 > 72
20:41:17  (Reporting)  Theater: 405 Theater_Japan AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 104
20:41:17  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 21 > 34
20:41:17  (Reporting)  Theater: 406 Theater_China AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 0.20 2.55 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 133 > 167
20:41:17  (Reporting)  Theater: 407 Theater_Indonesia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 126
20:41:17  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 36 > 54
20:41:17  (Reporting)  Theater: 408 Theater_South_Pacific AggroCoeff from script: 100 OwnPow Land: 47 OppPow Land: 0 OwnPow Nav : 67 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 14 > 28
20:41:17  (Reporting)  Theater: 409 Theater_Australia AggroCoeff from script: 100 OwnPow Land: 132 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 47 > 62
20:41:17  (Reporting)  Theater: 410 Theater_New_Zealand AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 7 > 12
20:41:17  (Reporting)  Theater: 411 Theater_Pacific AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 34 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 9 > 33
20:41:17  (Reporting)  Theater: 412 Theater_Eastern_Canada AggroCoeff from script: 100 OwnPow Land: 432 OppPow Land: 0 OwnPow Nav : 20 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 40 > 67
20:41:17  (Reporting)  Theater: 413 Theater_Western_Canada AggroCoeff from script: 100 OwnPow Land: 44 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 38 > 54
20:41:17  (Reporting)  Theater: 414 Theater_Northwestern_America AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 15 > 29
20:41:17  (Reporting)  Theater: 415 Theater_Eastern_USA AggroCoeff from script: 100 OwnPow Land: 63 OppPow Land: 0 OwnPow Nav : 98 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 65 > 99
20:41:17  (Reporting)  Theater: 416 Theater_Central_USA AggroCoeff from script: 100 OwnPow Land: 207 OppPow Land: 0 OwnPow Nav : 20 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 96 > 140
20:41:17  (Reporting)  Theater: 417 Theater_Southern_USA AggroCoeff from script: 100 OwnPow Land: 117 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 17 > 41
20:41:17  (Reporting)  Theater: 418 Theater_Western_USA AggroCoeff from script: 100 OwnPow Land: 162 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 24 > 41
20:41:17  (Reporting)  Theater: 419 Theater_Mexico AggroCoeff from script: 100 OwnPow Land: 65 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 49 > 67
20:41:17  (Reporting)  Theater: 420 Theater_Central_America AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 19 > 29
20:41:17  (Reporting)  Theater: 421 Theater_Caribbean AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 209 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 14 > 29
20:41:17  (Reporting)  Theater: 422 Theater_Northern_Latin_America AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 42 > 63
20:41:17  (Reporting)  Theater: 423 Theater_Andes AggroCoeff from script: 100 OwnPow Land: 118 OppPow Land: 0 OwnPow Nav : 49 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 61 > 102
20:41:17  (Reporting)  Theater: 424 Theater_Southern_Latin_America AggroCoeff from script: 100 OwnPow Land: 118 OppPow Land: 0 OwnPow Nav : 511 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 73 > 110
20:41:17  (Reporting)  Theater: 425 Theater_Brazil AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 61 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 98 > 136
20:41:17  (Reporting)  Theater: 426 Theater_North_America AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 20 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 5 > 31
20:41:17  (Reporting)  Theater: 427 Theater_North_European_Seas AggroCoeff from script: 100 OwnPow Land: 2665 OppPow Land: 0 OwnPow Nav : 2435 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 43 > 138
20:41:17  (Reporting)  Theater: 428 Theater_European_Seas AggroCoeff from script: 100 OwnPow Land: 748 OppPow Land: 0 OwnPow Nav : 1937 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 16 > 54
20:41:17  (Reporting)  Theater: 429 Theater_South_European_Seas AggroCoeff from script: 100 OwnPow Land: 1107 OppPow Land: 0 OwnPow Nav : 1771 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 37 > 153
20:41:17  (Reporting)  Theater: 430 Theater_Northeastern_American_Seas AggroCoeff from script: 100 OwnPow Land: 495 OppPow Land: 0 OwnPow Nav : 467 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 30 > 82
20:41:17  (Reporting)  Theater: 431 Theater_Central_American_Seas AggroCoeff from script: 100 OwnPow Land: 24 OppPow Land: 0 OwnPow Nav : 726 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 24 > 90
20:41:17  (Reporting)  Theater: 432 Theater_Southeastern_American_Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 1402 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 40 > 98
20:41:17  (Reporting)  Theater: 433 Theater_Southwestern_African_Seas AggroCoeff from script: 100 OwnPow Land: 132 OppPow Land: 0 OwnPow Nav : 2831 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 33 > 88
20:41:17  (Reporting)  Theater: 434 Theater_Indian_Ocean AggroCoeff from script: 100 OwnPow Land: 2476 OppPow Land: 0 OwnPow Nav : 2127 OppPow Nav : 83
20:41:17  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 92 > 252
20:41:17  (Reporting)  Theater: 435 Theater_Western_Pacific AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 846 OppPow Nav : 310
20:41:17  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 2.32 1.60 Reg Count: 62 > 202
20:41:17  (Reporting)  Theater: 436 Theater_Southern_Pacific AggroCoeff from script: 100 OwnPow Land: 241 OppPow Land: 0 OwnPow Nav : 856 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 106 > 219
20:41:17  (Reporting)  Theater: 437 Theater_Central_Pacific AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 11 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 32 > 70
20:41:17  (Reporting)  Theater: 438 Theater_Eastern_Pacific AggroCoeff from script: 100 OwnPow Land: 109 OppPow Land: 0 OwnPow Nav : 252 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 42 > 123
20:41:17  (Reporting)  Theater: 439 Theater_North_Atlantic AggroCoeff from script: 100 OwnPow Land: 74 OppPow Land: 0 OwnPow Nav : 300 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 25 > 63
20:41:17  (Reporting)  Theater: 440 Theater_Northwestern_African_Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 42 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 6 > 29
20:41:17  (Reporting)  _FIT_ Ended AIInitTheaters 4943 ms
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 314
20:41:17  (Reporting)  Resources Levels Great Britain EcoBase 314 AtWar: yes AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability High Stock 612 Expected 628 Balance 529
20:41:17  (Reporting)  Capital Availability Plentiful Stock 2736 Expected 942 Balance 738
20:41:17  (Reporting)  Steel Availability Average Stock 154 Expected 94 Balance 20
20:41:17  (Reporting)  Coal Availability High Stock 266 Expected 126 Balance 19
20:41:17  (Reporting)  Supply Availability Very High Stock 82 Expected 6 Balance 1
20:41:17  (Reporting)  Ammunition Availability Very High Stock 64 Expected 6 Balance -2
20:41:17  (Reporting)  Prestige Availability Very High Stock 1415 Expected 0 Balance 8
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 122 Expected 236 Balance -62
20:41:17  (Reporting)  River Pool Availability Low Stock 190 Expected 157 Balance -40
20:41:17  (Reporting)  Morale Availability Very High Stock 104 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Low Stock 234 Expected 157 Balance -13
20:41:17  (Reporting)  Diplomat Availability Very High Stock 7 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Average Stock 69 Expected 31 Balance -1
20:41:17  (Reporting)  Iron Availability Very High Stock 47 Expected 16 Balance -7
20:41:17  (Reporting)  Minerals Availability Very High Stock 134 Expected 16 Balance 8
20:41:17  (Reporting)  Nitrates Availability Plentiful Stock 64 Expected 16 Balance -3
20:41:17  (Reporting)  Cereals Availability High Stock 56 Expected 22 Balance -15
20:41:17  (Reporting)  Rice Availability Low Stock 13 Expected 16 Balance -1
20:41:17  (Reporting)  Fish Availability Very High Stock 52 Expected 22 Balance 5
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 17 Expected 16 Balance -3
20:41:17  (Reporting)  Cattle Availability High Stock 38 Expected 22 Balance -2
20:41:17  (Reporting)  Fruits Availability Very High Stock 41 Expected 16 Balance -2
20:41:17  (Reporting)  Sugar Availability Average Stock 22 Expected 16 Balance -5
20:41:17  (Reporting)  Preserved Food Availability Very Low Stock 60 Expected 16 Balance -49
20:41:17  (Reporting)  Cotton Availability High Stock 32 Expected 0 Balance 0
20:41:17  (Reporting)  Wool Availability High Stock 19 Expected 0 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Plentiful Stock 145 Expected 16 Balance 3
20:41:17  (Reporting)  Tea Availability High Stock 30 Expected 16 Balance -5
20:41:17  (Reporting)  Coffee Availability High Stock 31 Expected 16 Balance -4
20:41:17  (Reporting)  Wood Availability High Stock 66 Expected 16 Balance -23
20:41:17  (Reporting)  Dyes Availability Plentiful Stock 55 Expected 16 Balance 18
20:41:17  (Reporting)  Tobacco Availability Average Stock 22 Expected 16 Balance -1
20:41:17  (Reporting)  Petroleum Availability Very High Stock 10 Expected 0 Balance -3
20:41:17  (Reporting)  Rum Availability Average Stock 3 Expected 22 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 33 Expected 22 Balance -9
20:41:17  (Reporting)  Chemicals Availability High Stock 29 Expected 16 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Low Stock 105 Expected 94 Balance 28
20:41:17  (Reporting)  Textile Availability High Stock 56 Expected 22 Balance -7
20:41:17  (Reporting)  Mechanical Parts Availability Plentiful Stock 159 Expected 16 Balance 20
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 16 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 6 Expected 16 Balance -1
20:41:17  (Reporting)  Opium Availability Average Stock 13 Expected 16 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Average Stock 33 Expected 22 Balance 0
20:41:17  (Reporting)  Gold Availability Low Stock 14 Expected 16 Balance -4
20:41:17  (Reporting)  Gems Availability Low Stock 8 Expected 16 Balance -2
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 16 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 16 Balance 0
20:41:17  (Reporting)  _IAE_ Great Britain Global Military Usage: 65 %
20:41:17  (Reporting)  _IAE_ Great Britain Money Stock 612 Expenses 225 Availability High Mil Spend 165 Civ Spend 59
20:41:17  (Reporting)  _IAE_ Great Britain Capital Stock 2736 Expenses 773 Availability Plentiful Mil Spend 273 Civ Spend 588
20:41:17  (Reporting)  _IAE_ Great Britain Steel Stock 154 Expenses 6 Availability Average Mil Spend 33 Civ Spend 10
20:41:17  (Reporting)  _IAE_ Great Britain Coal Stock 266 Expenses 78 Availability High Mil Spend 42 Civ Spend 22
20:41:17  (Reporting)  _IAE_ Great Britain Supply Stock 82 Expenses 20 Availability Very High Mil Spend 32 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Great Britain Ammunition Stock 64 Expenses 16 Availability Very High Mil Spend 25 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Great Britain Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Great Britain Prestige Stock 1415 Expenses 0 Availability Very High Mil Spend 369 Civ Spend 199
20:41:17  (Reporting)  _IAE_ Great Britain Rail Pool Stock 122 Expenses 62 Availability Very Low Mil Spend 2 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Great Britain River Pool Stock 190 Expenses 40 Availability Low Mil Spend 14 Civ Spend 8
20:41:17  (Reporting)  _IAE_ Great Britain Morale Stock 104 Expenses 0 Availability Very High Mil Spend 54 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Great Britain Conscripts Stock 234 Expenses 13 Availability Low Mil Spend 46 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Great Britain War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Great Britain Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Great Britain Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Great Britain Diplomat Stock 7 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Great Britain Officers Stock 69 Expenses 3 Availability Average Mil Spend 21 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Great Britain Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Great Britain Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Great Britain Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Great Britain Iron Stock 47 Expenses 26 Availability Very High Mil Spend 0 Civ Spend 5
20:41:17  (Reporting)  _IAE_ Great Britain Minerals Stock 134 Expenses 15 Availability Very High Mil Spend 32 Civ Spend 17
20:41:17  (Reporting)  _IAE_ Great Britain Nitrates Stock 64 Expenses 6 Availability Plentiful Mil Spend 0 Civ Spend 18
20:41:17  (Reporting)  _IAE_ Great Britain Cereals Stock 56 Expenses 34 Availability High Mil Spend 0 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Great Britain Rice Stock 13 Expenses 2 Availability Low Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Great Britain Fish Stock 52 Expenses 23 Availability Very High Mil Spend 0 Civ Spend 9
20:41:17  (Reporting)  _IAE_ Great Britain Tropical Fruits Stock 17 Expenses 3 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Great Britain Cattle Stock 38 Expenses 17 Availability High Mil Spend 0 Civ Spend 5
20:41:17  (Reporting)  _IAE_ Great Britain Fruits Stock 41 Expenses 12 Availability Very High Mil Spend 0 Civ Spend 8
20:41:17  (Reporting)  _IAE_ Great Britain Sugar Stock 22 Expenses 10 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Great Britain Preserved Food Stock 60 Expenses 49 Availability Very Low Mil Spend 0 Civ Spend -1
20:41:17  (Reporting)  _IAE_ Great Britain Cotton Stock 32 Expenses 0 Availability High Mil Spend 0 Civ Spend 7
20:41:17  (Reporting)  _IAE_ Great Britain Wool Stock 19 Expenses 0 Availability High Mil Spend 0 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Great Britain Cotton/Wool Stock 145 Expenses 26 Availability Plentiful Mil Spend 0 Civ Spend 38
20:41:17  (Reporting)  _IAE_ Great Britain Tea Stock 30 Expenses 14 Availability High Mil Spend 0 Civ Spend 3
20:41:17  (Reporting)  _IAE_ Great Britain Coffee Stock 31 Expenses 5 Availability High Mil Spend 0 Civ Spend 6
20:41:17  (Reporting)  _IAE_ Great Britain Wood Stock 66 Expenses 51 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Great Britain Dyes Stock 55 Expenses 26 Availability Plentiful Mil Spend 0 Civ Spend 12
20:41:17  (Reporting)  _IAE_ Great Britain Tobacco Stock 22 Expenses 3 Availability Average Mil Spend 0 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Great Britain Petroleum Stock 10 Expenses 3 Availability Very High Mil Spend 2 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Great Britain Rum Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Great Britain Wines Stock 33 Expenses 10 Availability Average Mil Spend 0 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Great Britain Chemicals Stock 29 Expenses 15 Availability High Mil Spend 0 Civ Spend 3
20:41:17  (Reporting)  _IAE_ Great Britain Manufactured Goods Stock 105 Expenses 31 Availability Low Mil Spend 13 Civ Spend 3
20:41:17  (Reporting)  _IAE_ Great Britain Textile Stock 56 Expenses 40 Availability High Mil Spend 0 Civ Spend 3
20:41:17  (Reporting)  _IAE_ Great Britain Mechanical Parts Stock 159 Expenses 23 Availability Plentiful Mil Spend 0 Civ Spend 46
20:41:17  (Reporting)  _IAE_ Great Britain Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Great Britain Silk Stock 6 Expenses 1 Availability Low Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Great Britain Opium Stock 13 Expenses 2 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Great Britain Luxury Goods Stock 33 Expenses 10 Availability Average Mil Spend 0 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Great Britain Gold Stock 14 Expenses 4 Availability Low Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Great Britain Gems Stock 8 Expenses 2 Availability Low Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Great Britain Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Great Britain Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 1106 ms
20:41:17  (Reporting)    1017010 6th Battle Squadron Agenda Kept Agenda: Patrol Convoy Box, Value: 7840, Region: 2211 East Indies Maritime Trade EndTurn 2409
20:41:17  (Reporting)    1017298 24th Scout Squadron Agenda Kept Agenda: Patrol Convoy Box, Value: 14800, Region: 2211 East Indies Maritime Trade EndTurn 2410
20:41:17  (Reporting)    1004722 Sheerness Division Agenda Kept Agenda: Patrol Convoy Box, Value: 7424, Region: 2217 American Pacific Maritime Trade EndTurn 2409
20:41:17  (Reporting)    1016692 22nd Scout Squadron Agenda Kept Agenda: Patrol Convoy Box, Value: 9345, Region: 2209 Bay of Bengale Maritime Trade EndTurn 2409
20:41:17  (Reporting)    1016351 3rd Battle Squadron Agenda Kept Agenda: Naval Calling, Value: 708, Region: 1048 Bombay EndTurn 2410
20:41:17  (Reporting)    1004005 Kotah Brigade Agenda Kept Agenda: Defend, Value: 15000, Region: 1160 Singapore EndTurn 2411
20:41:17  (Reporting)    1004840 South America Station Agenda Kept Agenda: Patrol Convoy Box, Value: 10575, Region: 2210 South China Sea Maritime Trade EndTurn 2410
20:41:17  (Reporting)    1005020 29th Scout Squadron Agenda Kept Agenda: Patrol Convoy Box, Value: 12728, Region: 2202 Gulf of Mexico Maritime Trade EndTurn 2409
20:41:17  (Reporting)    1004122 Bombay Army Agenda Kept Agenda: Defend, Value: 20000, Region: 1160 Singapore EndTurn 2409
20:41:17  (Reporting)   
20:41:17  (Reporting)  Theater Prevalences Theater_Russia Ordered Value: 4400
20:41:17  (Reporting)  Theater Prevalences Theater_Germany Ordered Value: 4100
20:41:17  (Reporting)  Theater Prevalences Theater_China Ordered Value: 2600
20:41:17  (Reporting)  Theater Prevalences Theater_Austria Ordered Value: 2300
20:41:17  (Reporting)  Theater Prevalences Theater_Italy Ordered Value: 2100
20:41:17  (Reporting)  Theater Prevalences Theater_Balkans Ordered Value: 2080
20:41:17  (Reporting)  Theater Prevalences Theater_Scandinavia Ordered Value: 1800
20:41:17  (Reporting)  Theater Prevalences Theater_France Ordered Value: 1780
20:41:17  (Reporting)  Theater Prevalences Theater_West_Africa Ordered Value: 1760
20:41:17  (Reporting)  Theater Prevalences Theater_Japan Ordered Value: 1700
20:41:17  (Reporting)  Theater Prevalences Theater_Spanish_Peninsula Ordered Value: 1560
20:41:17  (Reporting)  Theater Prevalences Theater_Indonesia Ordered Value: 1400
20:41:17  (Reporting)  Theater Prevalences Theater_British_Isles Ordered Value: 1300
20:41:17  (Reporting)  Theater Prevalences Theater_Low_Countries Ordered Value: 1200
20:41:17  (Reporting)  Theater Prevalences Theater_North_India Ordered Value: 1120
20:41:17  (Reporting)  Theater Prevalences Theater_Southwest_Africa Ordered Value: 1100
20:41:17  (Reporting)  Theater Prevalences Theater_Sahara Ordered Value: 1068
20:41:17  (Reporting)  Theater Prevalences Theater_South_Africa Ordered Value: 1020
20:41:17  (Reporting)  Theater Prevalences Theater_Southeast_Asia Ordered Value: 1000
20:41:17  (Reporting)  Theater Prevalences Theater_Middle_East Ordered Value: 1000
20:41:17  (Reporting)  Theater Prevalences Theater_Central_Africa Ordered Value: 1000
20:41:17  (Reporting)  Theater Prevalences Theater_Mexico Ordered Value: 940
20:41:17  (Reporting)  Theater Prevalences Theater_Eastern_USA Ordered Value: 940
20:41:17  (Reporting)  Theater Prevalences Theater_Iran Ordered Value: 900
20:41:17  (Reporting)  Theater Prevalences Theater_East_Africa Ordered Value: 900
20:41:17  (Reporting)  Theater Prevalences Theater_Central_America Ordered Value: 800
20:41:17  (Reporting)  Theater Prevalences Theater_Central_USA Ordered Value: 760
20:41:17  (Reporting)  Theater Prevalences Theater_Northwestern_India Ordered Value: 760
20:41:17  (Reporting)  Theater Prevalences Theater_Andes Ordered Value: 740
20:41:17  (Reporting)  Theater Prevalences Theater_Indochina Ordered Value: 720
20:41:17  (Reporting)  Theater Prevalences Theater_Brazil Ordered Value: 700
20:41:17  (Reporting)  Theater Prevalences Theater_Caribbean Ordered Value: 700
20:41:17  (Reporting)  Theater Prevalences Theater_Central_Asia Ordered Value: 700
20:41:17  (Reporting)  Theater Prevalences Theater_Horn_of_Africa Ordered Value: 700
20:41:17  (Reporting)  Theater Prevalences Theater_Southern_Latin_America Ordered Value: 620
20:41:17  (Reporting)  Theater Prevalences Theater_South_India Ordered Value: 620
20:41:17  (Reporting)  Theater Prevalences Theater_Northeastern_Asia Ordered Value: 600
20:41:17  (Reporting)  Theater Prevalences Theater_Ottoman Ordered Value: 600
20:41:17  (Reporting)  Theater Prevalences Theater_Eastern_India Ordered Value: 540
20:41:17  (Reporting)  Theater Prevalences Theater_Northern_Latin_America Ordered Value: 500
20:41:17  (Reporting)  Theater Prevalences Theater_Maghreb Ordered Value: 500
20:41:17  (Reporting)  Theater Prevalences Theater_Poland Ordered Value: 500
20:41:17  (Reporting)  Theater Prevalences Theater_Southern_USA Ordered Value: 440
20:41:17  (Reporting)  Theater Prevalences Theater_Pacific Ordered Value: 400
20:41:17  (Reporting)  Theater Prevalences Theater_Nile Ordered Value: 400
20:41:17  (Reporting)  Theater Prevalences Theater_Mediterranean Ordered Value: 400
20:41:17  (Reporting)  Theater Prevalences Theater_Western_USA Ordered Value: 320
20:41:17  (Reporting)  Theater Prevalences Theater_Eastern_Canada Ordered Value: 320
20:41:17  (Reporting)  Theater Prevalences Theater_Egypt Ordered Value: 300
20:41:17  (Reporting)  Theater Prevalences Theater_Australia Ordered Value: 280
20:41:17  (Reporting)  Theater Prevalences Theater_South_Pacific Ordered Value: 240
20:41:17  (Reporting)  Theater Prevalences Theater_New_Zealand Ordered Value: 200
20:41:17  (Reporting)  Theater Prevalences Theater_Mashrek Ordered Value: 200
20:41:17  (Reporting)  Theater Prevalences Theater_Western_Canada Ordered Value: 180
20:41:17  (Reporting)  Theater Prevalences Theater_Near_East Ordered Value: 160
20:41:17  (Reporting)  Theater Prevalences Theater_Northwestern_African_Seas Ordered Value: 100
20:41:17  (Reporting)  Theater Prevalences Theater_North_Atlantic Ordered Value: 100
20:41:17  (Reporting)  Theater Prevalences Theater_Eastern_Pacific Ordered Value: 100
20:41:17  (Reporting)  Theater Prevalences Theater_Central_Pacific Ordered Value: 100
20:41:17  (Reporting)  Theater Prevalences Theater_Southern_Pacific Ordered Value: 100
20:41:17  (Reporting)  Theater Prevalences Theater_Western_Pacific Ordered Value: 100
20:41:17  (Reporting)  Theater Prevalences Theater_Indian_Ocean Ordered Value: 100
20:41:17  (Reporting)  Theater Prevalences Theater_Southwestern_African_Seas Ordered Value: 100
20:41:17  (Reporting)  Theater Prevalences Theater_Southeastern_American_Seas Ordered Value: 100
20:41:17  (Reporting)  Theater Prevalences Theater_Central_American_Seas Ordered Value: 100
20:41:17  (Reporting)  Theater Prevalences Theater_Northeastern_American_Seas Ordered Value: 100
20:41:17  (Reporting)  Theater Prevalences Theater_South_European_Seas Ordered Value: 100
20:41:17  (Reporting)  Theater Prevalences Theater_European_Seas Ordered Value: 100
20:41:17  (Reporting)  Theater Prevalences Theater_North_European_Seas Ordered Value: 100
20:41:17  (Reporting)  Theater Prevalences Theater_North_America Ordered Value: 100
20:41:17  (Reporting)  Theater Prevalences Theater_Northwestern_America Ordered Value: 100
20:41:17  (Reporting)  Theater Prevalences Theater_Eastern_Siberia Ordered Value: 100
20:41:17  (Reporting)  Theater Prevalences Theater_Atlantic Ordered Value: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 377 Theater_Russia (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Russia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  720
20:41:17  (Reporting)  Making Naval Values Map: 377 Russia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 372 Theater_Germany (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Germany Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:41:17  (Reporting)  Making Naval Values Map: 372 Germany LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 406 Theater_China (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_China Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  72
20:41:17  (Reporting)  Making Naval Values Map: 406 China LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 373 Theater_Austria (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Austria Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:41:17  (Reporting)  Making Naval Values Map: 373 Austria LAND Overall power(self): 153 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 369 Theater_Italy (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Italy Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:41:17  (Reporting)  Making Naval Values Map: 369 Italy LAND Overall power(self): 153 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 375 Theater_Balkans (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Balkans Overall power(self): 165 Overall power (enemies): 0 Ratio: 5.00
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  741
20:41:17  (Reporting)  Making Naval Values Map: 375 Balkans LAND Overall power(self): 651 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 374 Theater_Scandinavia (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Scandinavia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:41:17  (Reporting)  Making Naval Values Map: 374 Scandinavia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 368 Theater_France (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_France Overall power(self): 2197 Overall power (enemies): 0 Ratio: 5.00
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:41:17  (Reporting)  Making Naval Values Map: 368 France LAND Overall power(self): 1766 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 383 Theater_West_Africa (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_West_Africa Overall power(self): 74 Overall power (enemies): 0 Ratio: 5.00
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  165
20:41:17  (Reporting)  Making Naval Values Map: 383 West Africa LAND Overall power(self): 1021 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 405 Theater_Japan (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Japan Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  168
20:41:17  (Reporting)  Making Naval Values Map: 405 Japan LAND Overall power(self): 0 Overall power (enemies): 104 Nav Ratio: 0.20
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 367 Theater_Spanish_Peninsula (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Spanish_Peninsula Overall power(self): 698 Overall power (enemies): 0 Ratio: 5.00
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:41:17  (Reporting)  Making Naval Values Map: 367 Spanish Peninsula LAND Overall power(self): 275 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 407 Theater_Indonesia (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Indonesia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  464
20:41:17  (Reporting)  Making Naval Values Map: 407 Indonesia LAND Overall power(self): 0 Overall power (enemies): 126 Nav Ratio: 0.20
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 366 Theater_British_Isles (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_British_Isles Overall power(self): 2665 Overall power (enemies): 0 Ratio: 5.00
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:41:17  (Reporting)  Making Naval Values Map: 366 British Isles LAND Overall power(self): 1476 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 371 Theater_Low_Countries (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Low_Countries Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:41:17  (Reporting)  Making Naval Values Map: 371 Low Countries LAND Overall power(self): 876 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 399 Theater_North_India (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_North_India Overall power(self): 2067 Overall power (enemies): 0 Ratio: 5.00
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:41:17  (Reporting)  Making Naval Values Map: 399 North India LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 388 Theater_Southwest_Africa (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Southwest_Africa Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  948
20:41:17  (Reporting)  Making Naval Values Map: 388 Southwest Africa LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 381 Theater_Sahara (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Sahara Overall power(self): 74 Overall power (enemies): 28 Ratio: 2.25
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  64
20:41:17  (Reporting)  Making Naval Values Map: 381 Sahara LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 389 Theater_South_Africa (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_South_Africa Overall power(self): 235 Overall power (enemies): 0 Ratio: 5.00
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  20
20:41:17  (Reporting)  Making Naval Values Map: 389 South Africa LAND Overall power(self): 1240 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 403 Theater_Southeast_Asia (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Southeast_Asia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  156
20:41:17  (Reporting)  Making Naval Values Map: 403 Southeast Asia LAND Overall power(self): 261 Overall power (enemies): 155 Nav Ratio: 1.43
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 391 Theater_Middle_East (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Middle_East Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  2096
20:41:17  (Reporting)  Making Naval Values Map: 391 Middle East LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 385 Theater_Central_Africa (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Central_Africa Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  384
20:41:17  (Reporting)  Making Naval Values Map: 385 Central Africa LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 419 Theater_Mexico (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Mexico Overall power(self): 65 Overall power (enemies): 0 Ratio: 5.00
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:41:17  (Reporting)  Making Naval Values Map: 419 Mexico LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 415 Theater_Eastern_USA (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Eastern_USA Overall power(self): 63 Overall power (enemies): 0 Ratio: 5.00
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:41:17  (Reporting)  Making Naval Values Map: 415 Eastern USA LAND Overall power(self): 98 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 393 Theater_Iran (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Iran Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:41:17  (Reporting)  Making Naval Values Map: 393 Iran LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 387 Theater_East_Africa (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_East_Africa Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1520
20:41:17  (Reporting)  Making Naval Values Map: 387 East Africa LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 420 Theater_Central_America (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Central_America Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  48
20:41:17  (Reporting)  Making Naval Values Map: 420 Central America LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 416 Theater_Central_USA (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Central_USA Overall power(self): 207 Overall power (enemies): 0 Ratio: 5.00
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  118
20:41:17  (Reporting)  Making Naval Values Map: 416 Central USA LAND Overall power(self): 20 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 398 Theater_Northwestern_India (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Northwestern_India Overall power(self): 777 Overall power (enemies): 0 Ratio: 5.00
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  352
20:41:17  (Reporting)  Making Naval Values Map: 398 Northwestern India LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 423 Theater_Andes (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Andes Overall power(self): 118 Overall power (enemies): 0 Ratio: 5.00
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:41:17  (Reporting)  Making Naval Values Map: 423 Andes LAND Overall power(self): 49 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 402 Theater_Indochina (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Indochina Overall power(self): 498 Overall power (enemies): 0 Ratio: 5.00
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  257
20:41:17  (Reporting)  Making Naval Values Map: 402 Indochina LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 425 Theater_Brazil (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Brazil Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:41:17  (Reporting)  Making Naval Values Map: 425 Brazil LAND Overall power(self): 61 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 421 Theater_Caribbean (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Caribbean Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:41:17  (Reporting)  Making Naval Values Map: 421 Caribbean LAND Overall power(self): 209 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 394 Theater_Central_Asia (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Central_Asia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  768
20:41:17  (Reporting)  Making Naval Values Map: 394 Central Asia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 386 Theater_Horn_of_Africa (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Horn_of_Africa Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1488
20:41:17  (Reporting)  Making Naval Values Map: 386 Horn of Africa LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 424 Theater_Southern_Latin_America (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Southern_Latin_America Overall power(self): 118 Overall power (enemies): 0 Ratio: 5.00
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:41:17  (Reporting)  Making Naval Values Map: 424 Southern Latin America LAND Overall power(self): 511 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 400 Theater_South_India (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_South_India Overall power(self): 576 Overall power (enemies): 0 Ratio: 5.00
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:41:17  (Reporting)  Making Naval Values Map: 400 South India LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 404 Theater_Northeastern_Asia (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Northeastern_Asia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  672
20:41:17  (Reporting)  Making Naval Values Map: 404 Northeastern Asia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 392 Theater_Ottoman (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Ottoman Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  4452
20:41:17  (Reporting)  Making Naval Values Map: 392 Ottoman LAND Overall power(self): 427 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 401 Theater_Eastern_India (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Eastern_India Overall power(self): 2249 Overall power (enemies): 220 Ratio: 5.00
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  19
20:41:17  (Reporting)  Making Naval Values Map: 401 Eastern India LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 422 Theater_Northern_Latin_America (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Northern_Latin_America Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:41:17  (Reporting)  Making Naval Values Map: 422 Northern Latin America LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 379 Theater_Maghreb (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Maghreb Overall power(self): 450 Overall power (enemies): 28 Ratio: 5.00
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  224
20:41:17  (Reporting)  Making Naval Values Map: 379 Maghreb LAND Overall power(self): 26 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 376 Theater_Poland (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Poland Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:41:17  (Reporting)  Making Naval Values Map: 376 Poland LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 417 Theater_Southern_USA (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Southern_USA Overall power(self): 117 Overall power (enemies): 0 Ratio: 5.00
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  64
20:41:17  (Reporting)  Making Naval Values Map: 417 Southern USA LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 411 Theater_Pacific (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Pacific Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  232
20:41:17  (Reporting)  Making Naval Values Map: 411 Pacific LAND Overall power(self): 34 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 384 Theater_Nile (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Nile Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  768
20:41:17  (Reporting)  Making Naval Values Map: 384 Nile LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 378 Theater_Mediterranean (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Mediterranean Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  216
20:41:17  (Reporting)  Making Naval Values Map: 378 Mediterranean LAND Overall power(self): 174 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 418 Theater_Western_USA (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Western_USA Overall power(self): 162 Overall power (enemies): 0 Ratio: 5.00
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  62
20:41:17  (Reporting)  Making Naval Values Map: 418 Western USA LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 412 Theater_Eastern_Canada (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Eastern_Canada Overall power(self): 432 Overall power (enemies): 0 Ratio: 5.00
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:41:17  (Reporting)  Making Naval Values Map: 412 Eastern Canada LAND Overall power(self): 20 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 382 Theater_Egypt (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Egypt Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:41:17  (Reporting)  Making Naval Values Map: 382 Egypt LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 409 Theater_Australia (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Australia Overall power(self): 132 Overall power (enemies): 0 Ratio: 5.00
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:41:17  (Reporting)  Making Naval Values Map: 409 Australia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 408 Theater_South_Pacific (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_South_Pacific Overall power(self): 47 Overall power (enemies): 0 Ratio: 5.00
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  43
20:41:17  (Reporting)  Making Naval Values Map: 408 South Pacific LAND Overall power(self): 67 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 410 Theater_New_Zealand (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_New_Zealand Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:41:17  (Reporting)  Making Naval Values Map: 410 New Zealand LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 380 Theater_Mashrek (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Mashrek Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  768
20:41:17  (Reporting)  Making Naval Values Map: 380 Mashrek LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 413 Theater_Western_Canada (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Western_Canada Overall power(self): 44 Overall power (enemies): 0 Ratio: 5.00
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:41:17  (Reporting)  Making Naval Values Map: 413 Western Canada LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 390 Theater_Near_East (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Near_East Overall power(self): 93 Overall power (enemies): 0 Ratio: 5.00
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  193
20:41:17  (Reporting)  Making Naval Values Map: 390 Near East LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 440 Theater_Northwestern_African_Seas (Nav)
20:41:17  (Reporting)  Making Naval Values Map: 440 Northwestern African Seas NAV Overall power(self): 42 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 439 Theater_North_Atlantic (Nav)
20:41:17  (Reporting)  Making Naval Values Map: 439 North Atlantic NAV Overall power(self): 300 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 438 Theater_Eastern_Pacific (Nav)
20:41:17  (Reporting)  Making Naval Values Map: 438 Eastern Pacific NAV Overall power(self): 252 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 437 Theater_Central_Pacific (Nav)
20:41:17  (Reporting)  Making Naval Values Map: 437 Central Pacific NAV Overall power(self): 11 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 436 Theater_Southern_Pacific (Nav)
20:41:17  (Reporting)  Making Naval Values Map: 436 Southern Pacific NAV Overall power(self): 856 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 435 Theater_Western_Pacific (Nav)
20:41:17  (Reporting)  Making Naval Values Map: 435 Western Pacific NAV Overall power(self): 846 Overall power (enemies): 310 Nav Ratio: 2.32
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 434 Theater_Indian_Ocean (Nav)
20:41:17  (Reporting)  Making Naval Values Map: 434 Indian Ocean NAV Overall power(self): 2127 Overall power (enemies): 83 Nav Ratio: 5.00
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 433 Theater_Southwestern_African_Seas (Nav)
20:41:17  (Reporting)  Making Naval Values Map: 433 Southwestern African Seas NAV Overall power(self): 2831 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 432 Theater_Southeastern_American_Seas (Nav)
20:41:17  (Reporting)  Making Naval Values Map: 432 Southeastern American Seas NAV Overall power(self): 1402 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 431 Theater_Central_American_Seas (Nav)
20:41:17  (Reporting)  Making Naval Values Map: 431 Central American Seas NAV Overall power(self): 726 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 430 Theater_Northeastern_American_Seas (Nav)
20:41:17  (Reporting)  Making Naval Values Map: 430 Northeastern American Seas NAV Overall power(self): 467 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 429 Theater_South_European_Seas (Nav)
20:41:17  (Reporting)  Making Naval Values Map: 429 South European Seas NAV Overall power(self): 1771 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 428 Theater_European_Seas (Nav)
20:41:17  (Reporting)  Making Naval Values Map: 428 European Seas NAV Overall power(self): 1937 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 427 Theater_North_European_Seas (Nav)
20:41:17  (Reporting)  Making Naval Values Map: 427 North European Seas NAV Overall power(self): 2435 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 426 Theater_North_America (Nav)
20:41:17  (Reporting)  Making Naval Values Map: 426 North America NAV Overall power(self): 20 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 414 Theater_Northwestern_America (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Northwestern_America Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:41:17  (Reporting)  Making Naval Values Map: 414 Northwestern America LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 397 Theater_Eastern_Siberia (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Eastern_Siberia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  352
20:41:17  (Reporting)  Making Naval Values Map: 397 Eastern Siberia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 365 Theater_Atlantic (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Atlantic Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  72
20:41:17  (Reporting)  Making Naval Values Map: 365 Atlantic LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)  Commiting Naval Values Map: 377 Russia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)  Commiting Naval Values Map: 372 Germany LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)  Commiting Naval Values Map: 406 China LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)  Commiting Naval Values Map: 373 Austria LAND Overall power(self): 153 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)  Commiting Naval Values Map: 369 Italy LAND Overall power(self): 153 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)  Commiting Naval Values Map: 375 Balkans LAND Overall power(self): 651 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)  Commiting Naval Values Map: 374 Scandinavia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)  Commiting Naval Values Map: 368 France LAND Overall power(self): 1766 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)  Commiting Naval Values Map: 383 West Africa LAND Overall power(self): 1021 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)  Commiting Naval Values Map: 405 Japan LAND Overall power(self): 0 Overall power (enemies): 104 Nav Ratio: 0.20
20:41:17  (Reporting)  Commiting Naval Values Map: 367 Spanish Peninsula LAND Overall power(self): 275 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)  Commiting Naval Values Map: 407 Indonesia LAND Overall power(self): 0 Overall power (enemies): 126 Nav Ratio: 0.20
20:41:17  (Reporting)  Commiting Naval Values Map: 366 British Isles LAND Overall power(self): 1476 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)  Commiting Naval Values Map: 371 Low Countries LAND Overall power(self): 876 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)  Commiting Naval Values Map: 399 North India LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)  Commiting Naval Values Map: 388 Southwest Africa LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)  Commiting Naval Values Map: 381 Sahara LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)  Commiting Naval Values Map: 389 South Africa LAND Overall power(self): 1240 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)  Commiting Naval Values Map: 403 Southeast Asia LAND Overall power(self): 261 Overall power (enemies): 155 Nav Ratio: 1.43
20:41:17  (Reporting)  Commiting Naval Values Map: 391 Middle East LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)  Commiting Naval Values Map: 385 Central Africa LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)  Commiting Naval Values Map: 419 Mexico LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)  Commiting Naval Values Map: 415 Eastern USA LAND Overall power(self): 98 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)  Commiting Naval Values Map: 393 Iran LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)  Commiting Naval Values Map: 387 East Africa LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)  Commiting Naval Values Map: 420 Central America LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)  Commiting Naval Values Map: 416 Central USA LAND Overall power(self): 20 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)  Commiting Naval Values Map: 398 Northwestern India LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)  Commiting Naval Values Map: 423 Andes LAND Overall power(self): 49 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)  Commiting Naval Values Map: 402 Indochina LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)  Commiting Naval Values Map: 425 Brazil LAND Overall power(self): 61 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)  Commiting Naval Values Map: 421 Caribbean LAND Overall power(self): 209 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)  Commiting Naval Values Map: 394 Central Asia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)  Commiting Naval Values Map: 386 Horn of Africa LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)  Commiting Naval Values Map: 424 Southern Latin America LAND Overall power(self): 511 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)  Commiting Naval Values Map: 400 South India LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)  Commiting Naval Values Map: 404 Northeastern Asia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)  Commiting Naval Values Map: 392 Ottoman LAND Overall power(self): 427 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)  Commiting Naval Values Map: 401 Eastern India LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)  Commiting Naval Values Map: 422 Northern Latin America LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)  Commiting Naval Values Map: 379 Maghreb LAND Overall power(self): 26 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)  Commiting Naval Values Map: 376 Poland LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)  Commiting Naval Values Map: 417 Southern USA LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)  Commiting Naval Values Map: 411 Pacific LAND Overall power(self): 34 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)  Commiting Naval Values Map: 384 Nile LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)  Commiting Naval Values Map: 378 Mediterranean LAND Overall power(self): 174 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)  Commiting Naval Values Map: 418 Western USA LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)  Commiting Naval Values Map: 412 Eastern Canada LAND Overall power(self): 20 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)  Commiting Naval Values Map: 382 Egypt LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)  Commiting Naval Values Map: 409 Australia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)  Commiting Naval Values Map: 408 South Pacific LAND Overall power(self): 67 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)  Commiting Naval Values Map: 410 New Zealand LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)  Commiting Naval Values Map: 380 Mashrek LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)  Commiting Naval Values Map: 413 Western Canada LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)  Commiting Naval Values Map: 390 Near East LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)  Commiting Naval Values Map: 440 Northwestern African Seas NAV Overall power(self): 42 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)  Commiting Naval Values Map: 439 North Atlantic NAV Overall power(self): 300 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)  Commiting Naval Values Map: 438 Eastern Pacific NAV Overall power(self): 252 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)  Commiting Naval Values Map: 437 Central Pacific NAV Overall power(self): 11 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)  Commiting Naval Values Map: 436 Southern Pacific NAV Overall power(self): 856 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)  Commiting Naval Values Map: 435 Western Pacific NAV Overall power(self): 846 Overall power (enemies): 310 Nav Ratio: 2.32
20:41:17  (Reporting)  Commiting Naval Values Map: 434 Indian Ocean NAV Overall power(self): 2127 Overall power (enemies): 83 Nav Ratio: 5.00
20:41:17  (Reporting)  Commiting Naval Values Map: 433 Southwestern African Seas NAV Overall power(self): 2831 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)  Commiting Naval Values Map: 432 Southeastern American Seas NAV Overall power(self): 1402 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)  Commiting Naval Values Map: 431 Central American Seas NAV Overall power(self): 726 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)  Commiting Naval Values Map: 430 Northeastern American Seas NAV Overall power(self): 467 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)  Commiting Naval Values Map: 429 South European Seas NAV Overall power(self): 1771 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)  Commiting Naval Values Map: 428 European Seas NAV Overall power(self): 1937 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)  Commiting Naval Values Map: 427 North European Seas NAV Overall power(self): 2435 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)  Commiting Naval Values Map: 426 North America NAV Overall power(self): 20 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)  Commiting Naval Values Map: 414 Northwestern America LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)  Commiting Naval Values Map: 397 Eastern Siberia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)  Commiting Naval Values Map: 365 Atlantic LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Land Theaters Special Regions ***
20:41:17  (Reporting)  Theater 377 Theater_Russia HQReg: 372 Kars Max pick: Kars Max need: Kars Max Val: Erzurum Naval Gathering: 864 Batumi
20:41:17  (Reporting)  Theater 372 Theater_Germany HQReg: 0 North Pole Max pick: North Pole Max need: North Pole Max Val: North Pole Naval Gathering: <None>
20:41:17  (Reporting)  Theater 406 Theater_China HQReg: 1359 Hong Kong Max pick: Hong Kong Max need: Lhassa Max Val: Hong Kong Naval Gathering: 1359 Hong Kong
20:41:17  (Reporting)  Theater 373 Theater_Austria HQReg: 0 North Pole Max pick: North Pole Max need: Bosna Max Val: Herzegovina Naval Gathering: <None>
20:41:17  (Reporting)  Theater 369 Theater_Italy HQReg: 0 North Pole Max pick: North Pole Max need: North Pole Max Val: North Pole Naval Gathering: <None>
20:41:17  (Reporting)  Theater 375 Theater_Balkans HQReg: 232 Constantinople Max pick: Constantinople Max need: Canakkale Max Val: Constantinople Naval Gathering: 216 Attica
20:41:17  (Reporting)  Theater 374 Theater_Scandinavia HQReg: 0 North Pole Max pick: North Pole Max need: North Pole Max Val: North Pole Naval Gathering: 180 Jylland
20:41:17  (Reporting)  Theater 368 Theater_France HQReg: 0 North Pole Max pick: North Pole Max need: North Pole Max Val: North Pole Naval Gathering: 78 Provence
20:41:17  (Reporting)  Theater 383 Theater_West_Africa HQReg: 526 Freetown Max pick: Freetown Max need: Timan Max Val: Freetown Naval Gathering: 492 Senegal
20:41:17  (Reporting)  Theater 405 Theater_Japan HQReg: 1190 Okinawa Max pick: Okinawa Max need: Kuriles Max Val: Okinawa Naval Gathering: <None>
20:41:17  (Reporting)  Theater 367 Theater_Spanish_Peninsula HQReg: 46 Gibraltar Max pick: Gibraltar Max need: Gibraltar Max Val: Gibraltar Naval Gathering: 46 Gibraltar
20:41:17  (Reporting)  Theater 407 Theater_Indonesia HQReg: 1380 Aceh Max pick: Aceh Max need: Aceh Max Val: Aceh Naval Gathering: 1387 Palembang
20:41:17  (Reporting)  Theater 366 Theater_British_Isles HQReg: 18 Midlands Max pick: Midlands Max need: Orkneys Max Val: Midlands Naval Gathering: 18 Midlands
20:41:17  (Reporting)  Theater 371 Theater_Low_Countries HQReg: 0 North Pole Max pick: North Pole Max need: North Pole Max Val: North Pole Naval Gathering: 103 Zeeland
20:41:17  (Reporting)  Theater 399 Theater_North_India HQReg: 1048 Bombay Max pick: Bombay Max need: Karachi Max Val: Bombay Naval Gathering: 1048 Bombay
20:41:17  (Reporting)  Theater 388 Theater_Southwest_Africa HQReg: 739 Walvis Max pick: Luanda Max need: Namib Max Val: Luanda Naval Gathering: 696 Luanda
20:41:17  (Reporting)  Theater 381 Theater_Sahara HQReg: 472 Timbuktu Max pick: Timbuktu Max need: Tripolitania Max Val: Tripolitania Naval Gathering: <None>
20:41:17  (Reporting)  Theater 389 Theater_South_Africa HQReg: 752 Kaapstad Max pick: Kaapstad Max need: Monze Max Val: Kaapstad Naval Gathering: 752 Kaapstad
20:41:17  (Reporting)  Theater 403 Theater_Southeast_Asia HQReg: 1160 Singapore Max pick: Singapore Max need: Kota Bharu Max Val: Singapore Naval Gathering: 1160 Singapore
20:41:17  (Reporting)  Theater 391 Theater_Middle_East HQReg: 813 Baghdad Max pick: Baghdad Max need: Rutbah Max Val: Baghdad Naval Gathering: 813 Baghdad
20:41:17  (Reporting)  Theater 385 Theater_Central_Africa HQReg: 596 Duala Max pick: Duala Max need: Timan Max Val: Fashoda Naval Gathering: <None>
20:41:17  (Reporting)  Theater 419 Theater_Mexico HQReg: 0 North Pole Max pick: North Pole Max need: Big Bend Max Val: Belize Naval Gathering: <None>
20:41:17  (Reporting)  Theater 415 Theater_Eastern_USA HQReg: 0 North Pole Max pick: North Pole Max need: Fredericton Max Val: Ontario Naval Gathering: 1613 District of Columbia
20:41:17  (Reporting)  Theater 393 Theater_Iran HQReg: 0 North Pole Max pick: North Pole Max need: Nasirya Max Val: Herat Naval Gathering: <None>
20:41:17  (Reporting)  Theater 387 Theater_East_Africa HQReg: 778 Ampanihy Max pick: Mauritius Max need: Negele Max Val: Mauritius Naval Gathering: 790 Mauritius
20:41:17  (Reporting)  Theater 420 Theater_Central_America HQReg: 1831 Puerto Cabezas Max pick: Belize Max need: Puerto Cabezas Max Val: Belize Naval Gathering: 1822 Belize
20:41:17  (Reporting)  Theater 416 Theater_Central_USA HQReg: 1720 Missouri Escarpment Max pick: Northern Missouri Max need: Oklahoma Max Val: Winnipeg Naval Gathering: 1659 Pontchartrain
20:41:17  (Reporting)  Theater 398 Theater_Northwestern_India HQReg: 1015 Kabul Max pick: Kabul Max need: Kuchka Max Val: Peshawar Naval Gathering: 1025 Karachi
20:41:17  (Reporting)  Theater 423 Theater_Andes HQReg: 0 North Pole Max pick: North Pole Max need: North Pole Max Val: North Pole Naval Gathering: 1945 Valparaiso
20:41:17  (Reporting)  Theater 402 Theater_Indochina HQReg: 1145 Saigon Max pick: Hanoi Max need: Kota Bharu Max Val: Hanoi Naval Gathering: 1145 Saigon
20:41:17  (Reporting)  Theater 425 Theater_Brazil HQReg: 0 North Pole Max pick: North Pole Max need: Esequibo Max Val: Esequibo Naval Gathering: 2038 Rio de Janeiro
20:41:17  (Reporting)  Theater 421 Theater_Caribbean HQReg: 1846 Kingston Max pick: Kingston Max need: Bahamas Max Val: Kingston Naval Gathering: 1846 Kingston
20:41:17  (Reporting)  Theater 394 Theater_Central_Asia HQReg: 930 Samarkand Max pick: Samarkand Max need: Karakum Max Val: Samarkand Naval Gathering: <None>
20:41:17  (Reporting)  Theater 386 Theater_Horn_of_Africa HQReg: 619 Markos Max pick: Markos Max need: Suakim Max Val: Markos Naval Gathering: 609 Massawa
20:41:17  (Reporting)  Theater 424 Theater_Southern_Latin_America HQReg: 2021 Falklands Max pick: Falklands Max need: Falklands Max Val: Falklands Naval Gathering: 2021 Falklands
20:41:17  (Reporting)  Theater 400 Theater_South_India HQReg: 1085 Madras Max pick: Madras Max need: Bijapur Max Val: Madras Naval Gathering: 1085 Madras
20:41:17  (Reporting)  Theater 404 Theater_Northeastern_Asia HQReg: 1166 Seoul Max pick: Seoul Max need: Seoul Max Val: Seoul Naval Gathering: <None>
20:41:17  (Reporting)  Theater 392 Theater_Ottoman HQReg: 850 Smyrna Max pick: Smyrna Max need: Kars Max Val: Constantinople Naval Gathering: 850 Smyrna
20:41:17  (Reporting)  Theater 401 Theater_Eastern_India HQReg: 1096 Calcutta Max pick: Calcutta Max need: Mandalay Max Val: Calcutta Naval Gathering: 1096 Calcutta
20:41:17  (Reporting)  Theater 422 Theater_Northern_Latin_America HQReg: 1891 Georgetown Max pick: Georgetown Max need: Georgetown Max Val: Georgetown Naval Gathering: 1891 Georgetown
20:41:17  (Reporting)  Theater 379 Theater_Maghreb HQReg: 415 Figuig Max pick: Marrakech Max need: Tripolitania Max Val: Tripolitania Naval Gathering: 416 Orania
20:41:17  (Reporting)  Theater 376 Theater_Poland HQReg: 0 North Pole Max pick: North Pole Max need: North Pole Max Val: North Pole Naval Gathering: <None>
20:41:17  (Reporting)  Theater 417 Theater_Southern_USA HQReg: 1702 Oklahoma Max pick: Oklahoma Max need: Texas Panhandle Max Val: Oklahoma Naval Gathering: 1695 Rio Grande Valley
20:41:17  (Reporting)  Theater 411 Theater_Pacific HQReg: 1484 Hawai Max pick: Hawai Max need: Hawai Max Val: Hawai Naval Gathering: 1486 Tahiti
20:41:17  (Reporting)  Theater 384 Theater_Nile HQReg: 566 Khartum Max pick: Khartum Max need: Timan Max Val: Khartum Naval Gathering: <None>
20:41:17  (Reporting)  Theater 378 Theater_Mediterranean HQReg: 401 Malta Max pick: Malta Max need: Krita Max Val: Malta Naval Gathering: 401 Malta
20:41:17  (Reporting)  Theater 418 Theater_Western_USA HQReg: 1753 Shoshone Max pick: Shoshone Max need: Maricopa Max Val: Vancouver Naval Gathering: 1767 Golden Gate
20:41:17  (Reporting)  Theater 412 Theater_Eastern_Canada HQReg: 1502 Quebec Max pick: Quebec Max need: Newfoundland Max Val: Quebec Naval Gathering: 1496 Halifax
20:41:17  (Reporting)  Theater 382 Theater_Egypt HQReg: 0 North Pole Max pick: North Pole Max need: Salloum Max Val: Salloum Naval Gathering: <None>
20:41:17  (Reporting)  Theater 409 Theater_Australia HQReg: 1441 Melbourne Max pick: Melbourne Max need: Weipa Max Val: Melbourne Naval Gathering: 1441 Melbourne
20:41:17  (Reporting)  Theater 408 Theater_South_Pacific HQReg: 1483 Fiji Max pick: Fiji Max need: Sorong Max Val: Fiji Naval Gathering: 1481 Kanaky
20:41:17  (Reporting)  Theater 410 Theater_New_Zealand HQReg: 1474 Auckland Max pick: Auckland Max need: Auckland Max Val: Auckland Naval Gathering: 1474 Auckland
20:41:17  (Reporting)  Theater 380 Theater_Mashrek HQReg: 429 Tripolitania Max pick: Tripolitania Max need: Tripolitania Max Val: Tripolitania Naval Gathering: 429 Tripolitania
20:41:17  (Reporting)  Theater 413 Theater_Western_Canada HQReg: 1559 Vancouver Max pick: Vancouver Max need: Dryden Max Val: Vancouver Naval Gathering: 1559 Vancouver
20:41:17  (Reporting)  Theater 390 Theater_Near_East HQReg: 796 Judea Max pick: Judea Max need: Rutbah Max Val: Judea Naval Gathering: 798 Liban
20:41:17  (Reporting)  Theater 414 Theater_Northwestern_America HQReg: 0 North Pole Max pick: North Pole Max need: Prince Rupert Max Val: Prince Rupert Naval Gathering: <None>
20:41:17  (Reporting)  Theater 397 Theater_Eastern_Siberia HQReg: 982 Haishenwai Max pick: Haishenwai Max need: Haishenwai Max Val: Haishenwai Naval Gathering: <None>
20:41:17  (Reporting)  Theater 365 Theater_Atlantic HQReg: 2122 Ascuncion Island Max pick: Ascuncion Island Max need: Iceland Max Val: Ascuncion Island Naval Gathering: 2126 Bermuda
20:41:17  (Reporting)   
20:41:17  (Reporting)  Final Gather Region for  375 Balkans : 372 Kars
20:41:17  (Reporting)  Final Gather Region for  368 France : 204 Herzegovina
20:41:17  (Reporting)  Final Gather Region for  383 West Africa : 472 Timbuktu
20:41:17  (Reporting)  Final Gather Region for  367 Spanish Peninsula : 46 Gibraltar
20:41:17  (Reporting)  Final Gather Region for  366 British Isles : 18 Midlands
20:41:17  (Reporting)  Final Gather Region for  399 North India : 1359 Hong Kong
20:41:17  (Reporting)  Final Gather Region for  389 South Africa : 696 Luanda
20:41:17  (Reporting)  Final Gather Region for  415 Eastern USA : 1846 Kingston
20:41:17  (Reporting)  Final Gather Region for  416 Central USA : 1822 Belize
20:41:17  (Reporting)  Final Gather Region for  398 Northwestern India : 1359 Hong Kong
20:41:17  (Reporting)  Final Gather Region for  423 Andes : 1892 Esequibo
20:41:17  (Reporting)  Final Gather Region for  400 South India : 1085 Madras
20:41:17  (Reporting)  Final Gather Region for  401 Eastern India : 1359 Hong Kong
20:41:17  (Reporting)  Final Gather Region for  379 Maghreb : 472 Timbuktu
20:41:17  (Reporting)  Final Gather Region for  417 Southern USA : 1822 Belize
20:41:17  (Reporting)  Final Gather Region for  418 Western USA : 1822 Belize
20:41:17  (Reporting)  Final Gather Region for  412 Eastern Canada : 1502 Quebec
20:41:17  (Reporting)  Final Gather Region for  409 Australia : 1380 Aceh
20:41:17  (Reporting)  Final Gather Region for  408 South Pacific : 1380 Aceh
20:41:17  (Reporting)  Final Gather Region for  413 Western Canada : 1561 Prince Rupert
20:41:17  (Reporting)  Final Gather Region for  390 Near East : 372 Kars
20:41:17  (Reporting)   
20:41:17  (Reporting)  Ended InitAndDumpData Great Britain 2445 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  RPL Buying a replacement for IND Line Infantry
20:41:17  (Reporting)  RPL Buying a replacement for GBR Cavalry
20:41:17  (Reporting)  RPL Buying a replacement for GBR Heavy Warship
20:41:17  (Reporting)  RPL Buying a replacement for GBR Light Warship
20:41:17  (Reporting)  RPL Buying a replacement for IND Light Artillery
20:41:17  (Reporting)  Ended BuildReplacements 68 ms
20:41:17  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:41:17  (Reporting)  Helper_AlterTaxes (_HAF_) Great Britain Money level is 4 (0 = None, 6 = Plentiful) Levels: Corporate 2 Excise 3 Tariff 2 Census 1 Income 3 Maritime 2 Percentages: Corporate 8 % Excise 74 % Tariff 26 % Census 3 % Income 0 % Maritime 6 %
20:41:17  (Reporting)  Ended HandleAdvancedFinances 19 ms
20:41:17  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:41:17  (Reporting)  _HAC_ Deleting for dynamism Sugar in South Brazil Amount 9
20:41:17  (Reporting)  _HAC_ Deleting for dynamism Rice in Low Countries Amount 3
20:41:17  (Reporting)  _HAC_ Deleting for dynamism Coffee in South Brazil Amount 8
20:41:17  (Reporting)  _HAC_ Identify Resources Need Great Britain 17 resources are needed 2 resources in surplus.
20:41:17  (Reporting)  _HAC_ Want to Buy 23 Steel
20:41:17  (Reporting)  _HAC_ Want to Buy 23 Rice
20:41:17  (Reporting)  AddNewTrades Great Britain Added 3 buy request of Rice in area Low Countries
20:41:17  (Reporting)  _HAC_ Want to Buy 5 Manufactured Goods
20:41:17  (Reporting)  AddNewTrades Great Britain Added 5 buy request of Manufactured Goods in area Cheasapeake
20:41:17  (Reporting)  _HAC_ Want to Buy 29 Silk
20:41:17  (Reporting)  _HAC_ Want to Buy 13 Gold
20:41:17  (Reporting)  _HAC_ Want to Buy 28 Gems
20:41:17  (Reporting)  _HAC_ Want to Buy 18 Automobile
20:41:17  (Reporting)  _HAC_ Want to Buy 17 Aviation
20:41:17  (Reporting)  _HAC_ Want to Buy 8 Tropical Fruits
20:41:17  (Reporting)  _HAC_ Want to Buy 10 Sugar
20:41:17  (Reporting)  AddNewTrades Great Britain Added 5 buy request of Sugar in area South Brazil
20:41:17  (Reporting)  AddNewTrades Great Britain Added 5 buy request of Sugar in area South Brazil
20:41:17  (Reporting)  _HAC_ Want to Buy 25 Tobacco
20:41:17  (Reporting)  _HAC_ Want to Buy 49 Rum
20:41:17  (Reporting)  _HAC_ Want to Buy 11 Wines
20:41:17  (Reporting)  _HAC_ Want to Buy 18 Electrical Parts
20:41:17  (Reporting)  _HAC_ Want to Buy 14 Opium
20:41:17  (Reporting)  _HAC_ Want to Buy 30 Luxury Goods
20:41:17  (Reporting)  _HAC_ Want to Buy 16 Cattle
20:41:17  (Reporting)  Sell surplus Great Britain Added 2 sell proposal of Minerals in area United Kingdom
20:41:17  (Reporting)  Sell surplus Great Britain Added 5 sell proposal of Mechanical Parts in area United Kingdom
20:41:17  (Reporting)  Western Indian Trade in 2208 Indian Ocean Maritime Trade will be relocated 2 fleets found there
20:41:17  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy Indian Ocean Maritime Trade interest 1
20:41:17  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy Eastern Pacific Maritime Trade interest 1
20:41:17  (Reporting)  Redeploying Commerce Fleet for Great Britain 1012826 Western Indian Trade in 2217 American Pacific Maritime Trade Interest: 1
20:41:17  (Reporting)  Ended HandleAdvancedCommerce 88 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000001 Great Britain
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  Checking wars, we have 1 underway
20:41:17  (Reporting)  In the war vs 1000207 Scotland WS is 26 waiting for loser to propose instead, skipping eval.
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Proposing to 1000164 Azande
20:41:17  (Reporting)  Checking 17 Give Supply Right
20:41:17  (Reporting)  Proposing to 1000206 Schleswig
20:41:17  (Reporting)  Checking 43 Propose Commercial Agreement
20:41:17  (Reporting)  Still checking 43 Propose Commercial Agreement
20:41:17  (Reporting)  Item is a Various entry, chance 2
20:41:17  (Reporting)  _HAD_ Send Treaty Great Britain failed sending Propose Commercial Agreement toward Schleswig chance 2
20:41:17  (Reporting)  Proposing to 1000093 Ha'il
20:41:17  (Reporting)  Checking 7 Declare  War
20:41:17  (Reporting)  Proposing to 1000017 Hannover
20:41:17  (Reporting)  Checking 26 Give Passage Right
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 21 ms
20:41:17  (Reporting)  Entering HandleAdvancedStructures (_HAS_)
20:41:17  (Reporting)  IdentifyProductionStrucsBuild Cereals Farm Worth:224 // 
20:41:17  (Reporting)  _HAS_ Great Britain has initiated construction of a Cereals Farm in region 23 Home Counties
20:41:17  (Reporting)  Ended HandleAdvancedStructures 432 ms
20:41:17  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 70 target region was 1036 Patan
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 45 target region was 11 North East Scotland
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 120 target region was 630 Berbera
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 4 Anthropological Expedition not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 20 target region was 658 Nsheng
20:41:17  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 12 Military Outpost has 65 % to be played in 1523 Barrie
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost played.
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: There is no revolt in the region. . Success Chance was 280 target region was 1441 Melbourne
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 65 target region was 1544 Battleford
20:41:17  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 8 Military Expedition: Pacify has 300 % to be played in 752 Kaapstad
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify played.
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 60 target region was 1427 Weipa
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 1 Exploration Party not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 65 target region was 1508 Temiscamingue
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 30 target region was 1113 Prome
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 37 Take Over Customs not played as return code is The decision   is not valid: The target region must be a capital. . Success Chance was 75 target region was 1507 Ottawa
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 31 Declare Protectorate not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 70 target region was 1105 Tawang
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 1 Exploration Party not played as return code is The decision   is not valid: Not enough elements with the correct attribute. . Success Chance was 120 target region was 749 Gaborone
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 26 Colonial School not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 20 target region was 739 Walvis
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 90 target region was 17 Wales
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: You must own the region. . Success Chance was 40 target region was 559 Dongola
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: No nation have the needed attribute to play this decision: . . Success Chance was 215 target region was 2021 Falklands
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 75 target region was 755 Calvinia
20:41:17  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 26 Colonial School has 225 % to be played in 1460 Perth
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 26 Colonial School played.
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 4 Anthropological Expedition not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 65 target region was 1533 Brandon
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 14 Naval Demonstration not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 75 target region was 1050 Kolhapur
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 220 target region was 1552 Edmonton
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 20 target region was 787 Suarez
20:41:17  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 5 Prospecting Expedition has 110 % to be played in 1047 Delhi
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 5 Prospecting Expedition played.
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 32 Declare Formal Colony not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 85 target region was 1065 Gorakhpur
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 85 target region was 1064 Cawnpore
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 20 target region was 844 Sanaa
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. . Success Chance was 70 target region was 1072 Gaya
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 105 target region was 1504 Montreal
20:41:17  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 12 Military Outpost has 75 % to be played in 753 Swellendam
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost played.
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You don't have another decision with the needed attribute: . . Success Chance was 200 target region was 1078 Trivandrum
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 270 target region was 1029 Lahore
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 17 Local Chief - Treaty not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 270 target region was 1029 Lahore
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 32 Declare Formal Colony not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 75 target region was 1444 Woiworung
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 19 Local Chief - Cede Territory not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 300 target region was 752 Kaapstad
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 19 Local Chief - Cede Territory not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 60 target region was 13 East Lowlands
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 37 Take Over Customs not played as return code is The decision   is not valid: The target region must be a capital. . Success Chance was 65 target region was 1533 Brandon
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 13 Gunboat Diplomacy not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 105 target region was 1504 Montreal
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 70 target region was 1850 Northern Leeward Islands
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: Your transport level is not within the limits of the decision. . Success Chance was 75 target region was 1050 Kolhapur
20:41:17  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 8 Military Expedition: Pacify has 240 % to be played in 1846 Kingston
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify played.
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 85 target region was 1069 Patna
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 4 Anthropological Expedition not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 75 target region was 764 Graafreinet
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 17 Local Chief - Treaty not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 270 target region was 1029 Lahore
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 32 Declare Formal Colony not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 120 target region was 712 Lilongwe
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 14 Naval Demonstration not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 75 target region was 755 Calvinia
20:41:17  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 32 Declare Formal Colony has 265 % to be played in 1160 Singapore
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 32 Declare Formal Colony played.
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 6 Military Expedition: Prosecute not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . . Success Chance was 240 target region was 1846 Kingston
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: Your transport level is not within the limits of the decision. . Success Chance was 280 target region was 1096 Calcutta
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 60 target region was 1428 Cairns
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 60 target region was 1456 Oodnadatta
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 32 Declare Formal Colony not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 70 target region was 1446 Riverina
20:41:17  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 26 Colonial School has 65 % to be played in 1436 Eora
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 26 Colonial School played.
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 13 Gunboat Diplomacy not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 220 target region was 1432 Brisbane
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 75 target region was 1100 Rajshan
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 4 Anthropological Expedition not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 280 target region was 1096 Calcutta
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 2 Natural Society Expedition not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 265 target region was 1502 Quebec
20:41:17  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 5 Prospecting Expedition has 70 % to be played in 1049 Nasik
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 5 Prospecting Expedition not played, chance failed
20:41:17  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 12 Military Outpost has 75 % to be played in 1088 Jagdalpur
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played, chance failed
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 1 Exploration Party not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 65 target region was 1526 Thunder Bay
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 37 Take Over Customs not played as return code is The decision   is not valid: The target region must be a capital. . Success Chance was 40 target region was 567 Wadani
20:41:17  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 8 Military Expedition: Pacify has 75 % to be played in 753 Swellendam
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify played.
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: Your transport level is not within the limits of the decision. . Success Chance was 225 target region was 1051 Bijapur
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 60 target region was 1452 Flinders
20:41:17  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 25 Improve Telegraph Network has 225 % to be played in 1532 Winnipeg
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 25 Improve Telegraph Network played.
20:41:17  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 12 Military Outpost has 95 % to be played in 1066 Allahabad
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost played.
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 26 Colonial School not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 70 target region was 22 Avon
20:41:17  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 1 Exploration Party has 220 % to be played in 1560 Nanaimo
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 1 Exploration Party played.
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 32 Declare Formal Colony not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 85 target region was 1069 Patna
20:41:17  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 26 Colonial School has 85 % to be played in 1108 Colombo
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 26 Colonial School played.
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: Your transport level is not within the limits of the decision. . Success Chance was 65 target region was 1558 Kelowna
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 70 target region was 1850 Northern Leeward Islands
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You don't have another decision with the needed attribute: . . Success Chance was 80 target region was 1082 Nizamabad
20:41:17  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 12 Military Outpost has 65 % to be played in 1440 Canberra
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played, chance failed
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 17 Local Chief - Treaty not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 120 target region was 1107 Katmandu
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 235 target region was 1074 Mysore
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 20 target region was 1250 Kogudo
20:41:17  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 21 Send Missionary has 40 % to be played in 570 Kordofan
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary played.
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 75 target region was 1497 Fredericton
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: Your transport level is not within the limits of the decision. . Success Chance was 65 target region was 1558 Kelowna
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: Your transport level is not within the limits of the decision. . Success Chance was 65 target region was 1514 Eastmain
20:41:17  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 26 Colonial School has 65 % to be played in 1516 Labrador
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 26 Colonial School not played, chance failed
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 75 target region was 1087 Masulipatam
20:41:17  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 26 Colonial School has 75 % to be played in 1079 Gulbarga
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 26 Colonial School played.
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 1 Exploration Party not played as return code is The decision   is not valid: Not enough elements with the correct attribute. . Success Chance was 40 target region was 574 Fashoda
20:41:17  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 26 Colonial School has 200 % to be played in 1058 Gwalior
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 26 Colonial School played.
20:41:17  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 19 Local Chief - Cede Territory has 160 % to be played in 1032 Srinagar
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 19 Local Chief - Cede Territory played.
20:41:17  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 12 Military Outpost has 75 % to be played in 755 Calvinia
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost played.
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 60 target region was 1477 Nelson
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: Your transport level is not within the limits of the decision. . Success Chance was 85 target region was 1068 Nagpur
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 26 Colonial School not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 60 target region was 1469 Borroloola
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You don't have another decision with the needed attribute: . . Success Chance was 80 target region was 765 Bisho
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: No nation have the needed attribute to play this decision: . . Success Chance was 220 target region was 1560 Nanaimo
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. . Success Chance was 220 target region was 1552 Edmonton
20:41:17  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 21 Send Missionary has 120 % to be played in 834 Qatar
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary played.
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 75 target region was 1087 Masulipatam
20:41:17  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 12 Military Outpost has 265 % to be played in 1502 Quebec
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost played.
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 65 target region was 1480 Dunedin
20:41:17  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 6 Military Expedition: Prosecute has 225 % to be played in 1493 Newfoundland
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 6 Military Expedition: Prosecute played.
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 37 Take Over Customs not played as return code is The decision   is not valid: The target region must be a capital. . Success Chance was 65 target region was 1518 Forteau
20:41:17  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 26 Colonial School has 65 % to be played in 1537 Churchill
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 26 Colonial School played.
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 1 Exploration Party not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 90 target region was 5 Ulster
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 95 target region was 1066 Allahabad
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 160 target region was 566 Khartum
20:41:17  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 26 Colonial School has 70 % to be played in 1072 Gaya
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 26 Colonial School played.
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 13 Gunboat Diplomacy not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 230 target region was 1091 Sambalpur
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: No nation have the needed attribute to play this decision: . . Success Chance was 265 target region was 1160 Singapore
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 37 Take Over Customs not played as return code is The decision   is not valid: The target region must be a capital. . Success Chance was 220 target region was 1552 Edmonton
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 215 target region was 1470 Darwin
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 3 Geographic Society Expedition not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 65 target region was 1517 Sept Iles
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 17 Local Chief - Treaty not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 80 target region was 1024 Peshawar
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 17 Local Chief - Treaty not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 195 target region was 790 Mauritius
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 17 Local Chief - Treaty not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 75 target region was 764 Graafreinet
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 160 target region was 1158 Kuala Lumpur
20:41:17  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 26 Colonial School has 60 % to be played in 1454 Gawler
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 26 Colonial School not played, chance failed
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You don't have another decision with the needed attribute: . . Success Chance was 120 target region was 1015 Kabul
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 75 target region was 1084 Coimbatore
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You don't have another decision with the needed attribute: . . Success Chance was 160 target region was 1389 Kuching
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 120 target region was 833 Kuwait
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 19 Local Chief - Cede Territory not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 220 target region was 1891 Georgetown
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 13 Gunboat Diplomacy not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 80 target region was 1101 Darjeeling
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 26 Colonial School not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 10 target region was 719 Tete
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 230 target region was 1091 Sambalpur
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 1 Exploration Party not played as return code is The decision   is not valid: Not enough elements with the correct attribute. . Success Chance was 200 target region was 1081 Hyderabad
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 13 Gunboat Diplomacy not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 20 target region was 785 Hibo
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 34 Declare Dominion not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 65 target region was 1558 Kelowna
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played as return code is The decision   is not valid: The colonial status of another nation is too high. . Success Chance was 80 target region was 1246 Lhassa
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 85 target region was 1068 Nagpur
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 10 target region was 653 Madingou
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 40 target region was 1031 Gilgit
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 13 Gunboat Diplomacy not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 160 target region was 1389 Kuching
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 17 Local Chief - Treaty not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 80 target region was 1246 Lhassa
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 31 Declare Protectorate not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 40 target region was 570 Kordofan
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 13 Gunboat Diplomacy not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 85 target region was 1060 Meerut
20:41:17  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 22 Colonial Merchants has 80 % to be played in 1037 Jodhpur
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants played.
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 26 Colonial School not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 65 target region was 1546 La Ronge
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You don't have another decision with the needed attribute: . . Success Chance was 75 target region was 1044 Bikaner
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: No nation have the needed attribute to play this decision: . . Success Chance was 240 target region was 1056 Bhopal
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 120 target region was 1492 Solomons
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 25 Improve Telegraph Network not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 65 target region was 1567 Atlin
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 20 target region was 10 Orkneys
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 20 target region was 778 Ampanihy
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 6 Military Expedition: Prosecute not played as return code is The decision   is not valid: It is targeting an invalid area. . Success Chance was 65 target region was 19 East Midlands
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 3 Geographic Society Expedition not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 215 target region was 2021 Falklands
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 19 Local Chief - Cede Territory not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 65 target region was 1508 Temiscamingue
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 120 target region was 836 Dubai
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 120 target region was 1425 Moresby
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 29 Immigrants to Colony not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 220 target region was 1540 Regina
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 14 Naval Demonstration not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 225 target region was 1493 Newfoundland
20:41:17  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 12 Military Outpost has 230 % to be played in 1091 Sambalpur
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost played.
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 31 Declare Protectorate not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 85 target region was 1068 Nagpur
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 31 Declare Protectorate not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 80 target region was 1037 Jodhpur
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 4 Anthropological Expedition not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 225 target region was 1532 Winnipeg
20:41:17  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 15 Local Chief - Bribing has 40 % to be played in 1391 Brunei
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing played.
20:41:17  (Reporting)  Ended HandleRegionsDecisions 474 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 2 Amount 142
20:41:17  (Reporting)  Money Level 3 Amount 463
20:41:17  (Reporting)  Conscripts Level 2 Amount 189
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 180 ms
20:41:17  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
20:41:17  (Reporting)  _MFC_ Merging 1017295 29. Fleet into 1016975 23. Fleet
20:41:17  (Reporting)  _MFC_ Fleet is homogeneous: 1016975 23. Fleet
20:41:17  (Reporting)  _MFC_ Fleet is homogeneous: 1016325 Austen, C.J.' Fleet
20:41:17  (Reporting)  _MFC_ Fleet is homogeneous: 1014770 15. Fleet
20:41:17  (Reporting)  _MFC_ Fleet is homogeneous: 1016976 4th Transport Squadron
20:41:17  (Reporting)  _MFC_ Fleet is homogeneous: 1014766 12th Battle Squadron
20:41:17  (Reporting)  _MFC_ Fleet is homogeneous: 1016711 28th Scout Squadron
20:41:17  (Reporting)  _MFC_ Merging 1017296 6th Transport Squadron into 1017294 10th Battle Squadron
20:41:17  (Reporting)  _MFC_ Merging 1017294 29. Fleet into 1017275 9th Frigate Squadron
20:41:17  (Reporting)  _MFC_ Merging 1017275 29. Fleet into 1016997 3rd Frigate Squadron
20:41:17  (Reporting)  _MFC_ Fleet is homogeneous: 1016997 29. Fleet
20:41:17  (Reporting)  _MFC_ Merging 1017276 8th Transport Squadron into 1014775 4th Frigate Squadron
20:41:17  (Reporting)  _MFC_ Fleet is homogeneous: 1014775 31. Fleet
20:41:17  (Reporting)  _MFC_ Merging 1017297 5th Transport Squadron into 1016013 9th Battle Squadron
20:41:17  (Reporting)  _MFC_ Merging 1016013 32. Fleet into 1017277 Hornby, P.' Fleet
20:41:17  (Reporting)  _MFC_ Fleet is homogeneous: 1017277 Hornby, P.' Fleet
20:41:17  (Reporting)  _MFC_ Merging 1012750 Merchant Fleet #4 into 1016995 27th Scout Squadron
20:41:17  (Reporting)  _MFC_ Fleet is homogeneous: 1016995 27. Fleet
20:41:17  (Reporting)  _MFC_ Merging 1017278 North Sea Trade into 1014769 12th Frigate Squadron
20:41:17  (Reporting)  _MFC_ Fleet is homogeneous: 1014769 32. Fleet
20:41:17  (Reporting)  _MFC_ Merging 1017279 25. Fleet into 1016009 1st Frigate Squadron
20:41:17  (Reporting)  _MFC_ Fleet is homogeneous: 1016009 1. Fleet
20:41:17  (Reporting)  _MFC_ Merging 1017280 20. Fleet into 1015997 13th Frigate Squadron
20:41:17  (Reporting)  _MFC_ Fleet is homogeneous: 1015997 20. Fleet
20:41:17  (Reporting)  _MFC_ Fleet is homogeneous: 1014718 White Line
20:41:17  (Reporting)  _MFC_ Merging 1017281 16. Fleet into 1014768 21st Scout Squadron
20:41:17  (Reporting)  _MFC_ Fleet is homogeneous: 1014768 16. Fleet
20:41:17  (Reporting)  _MFC_ Fleet is homogeneous: 1015689 Coastal Trade
20:41:17  (Reporting)  _MFC_ Merging 1017282 14. Fleet into 1015991 11th Scout Squadron
20:41:17  (Reporting)  _MFC_ Fleet is homogeneous: 1015991 14. Fleet
20:41:17  (Reporting)  _MFC_ Merging 1017283 Indian Coastal into 1004753 Mediteranean Fleet
20:41:17  (Reporting)  _MFC_ Fleet is homogeneous: 1004753 Mediteranean Fleet
20:41:17  (Reporting)  _MFC_ Merging 1017284 Fleet into 1016334 9th Scout Squadron
20:41:17  (Reporting)  _MFC_ Fleet is homogeneous: 1016334 9. Fleet
20:41:17  (Reporting)  _MFC_ Merging 1017285 Africa Trade into 1015994 2nd Scout Squadron
20:41:17  (Reporting)  _MFC_ Fleet is homogeneous: 1015994 2. Fleet
20:41:17  (Reporting)  _MFC_ Merging 1017286 18. Fleet into 1004926 West Indies Station
20:41:17  (Reporting)  _MFC_ Fleet is homogeneous: 1004926 West Indies Station
20:41:17  (Reporting)  _MFC_ Merging 1017287 30. Fleet into 1014720 3rd Scout Squadron
20:41:17  (Reporting)  _MFC_ Fleet is homogeneous: 1014720 18. Fleet
20:41:17  (Reporting)  _MFC_ Fleet is homogeneous: 1012840 Merchant Fleet #10
20:41:17  (Reporting)  _MFC_ Merging 1017288 Fleet into 1016000 19th Scout Squadron
20:41:17  (Reporting)  _MFC_ Fleet is homogeneous: 1016000 19. Fleet
20:41:17  (Reporting)  _MFC_ Fleet is homogeneous: 1016323 Cotton Trade
20:41:17  (Reporting)  _MFC_ Merging 1016990 8th Scout Squadron into 1017289 26. Fleet
20:41:17  (Reporting)  _MFC_ Fleet is homogeneous: 1017289 8. Fleet
20:41:17  (Reporting)  _MFC_ Merging 1017290 Africa Trade into 1016341 7th Frigate Squadron
20:41:17  (Reporting)  _MFC_ Fleet is homogeneous: 1016341 21. Fleet
20:41:17  (Reporting)  _MFC_ Merging 1017291 Northern Asia Trade into 1014730 11th Frigate Squadron
20:41:17  (Reporting)  _MFC_ Fleet is homogeneous: 1014730 11. Fleet
20:41:17  (Reporting)  _MFC_ Merging 1017292 South Pacific Trade into 1015990 5th Frigate Squadron
20:41:17  (Reporting)  _MFC_ Fleet is homogeneous: 1015990 5. Fleet
20:41:17  (Reporting)  _MFC_ Merging 1017293 Fleet into 1016337 17th Scout Squadron
20:41:17  (Reporting)  _MFC_ Merging 1016337 17. Fleet into 1017584 Force
20:41:17  (Reporting)  _MFC_ Fleet is homogeneous: 1017584 17. Fleet
20:41:17  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017586 Column 2 units in region 752 Kaapstad from 1016997 29. Fleet
20:41:17  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017587 Column 1 units in region 1160 Singapore from 1014775 31. Fleet
20:41:17  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017588 Column 2 units in region 2021 Falklands from 1017277 Hornby, P.' Fleet
20:41:17  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017589 Force 1 units in region 2196 Baltic Maritime Trade from 1016995 27. Fleet
20:41:17  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017590 Force 1 units in region 2197 North Sea Maritime Trade from 1014769 32. Fleet
20:41:17  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017591 Force 3 units in region 2198 Western Europe Maritime Trade from 1016009 1. Fleet
20:41:17  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017592 Force 3 units in region 2199 Mediterranean Maritime Trade from 1015997 20. Fleet
20:41:17  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017593 Force 2 units in region 2201 North American Maritime Trade from 1014768 16. Fleet
20:41:17  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017594 Force 3 units in region 2203 Caribbean Maritime Trade from 1015991 14. Fleet
20:41:17  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017595 Force 1 units in region 2204 Latin America Maritime Trade from 1004753 Mediteranean Fleet
20:41:17  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017596 Force 2 units in region 2205 La Plata Maritime Trade from 1016334 9. Fleet
20:41:17  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017597 Force 1 units in region 2206 Gulf of Guinea Maritime Trade from 1015994 2. Fleet
20:41:17  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017598 Force 3 units in region 2207 Southern Africa Maritime Trade from 1004926 West Indies Station
20:41:17  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017599 Force 2 units in region 2208 Indian Ocean Maritime Trade from 1014720 18. Fleet
20:41:17  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017600 Force 2 units in region 2210 South China Sea Maritime Trade from 1016000 19. Fleet
20:41:17  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017601 Force 3 units in region 2212 Oceania Maritime Trade from 1017289 8. Fleet
20:41:17  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017602 Force 1 units in region 2213 West Pacific Maritime Trade from 1016341 21. Fleet
20:41:17  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017603 Force 1 units in region 2214 Northern Asia Maritime Trade from 1014730 11. Fleet
20:41:17  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017604 Force 1 units in region 2215 South Pacific Maritime Trade from 1015990 5. Fleet
20:41:17  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017605 Force 3 units in region 2217 American Pacific Maritime Trade from 1017584 17. Fleet
20:41:17  (Reporting)  _MFC_ Damaged Fleet created: 1017606 7th Battle Squadron 1 units in region 2675 Southern Chile Basin from 1004722 Sheerness Division
20:41:17  (Reporting)  _MFC_ Transport Fleet created (Segment II): 1017607 25. Fleet 2 units in region 6 Leinster from 1016975 23. Fleet
20:41:17  (Reporting)  _MFC_ Transport Fleet created (Segment II): 1017608 6th Transport Squadron 1 units in region 752 Kaapstad from 1017586 Column
20:41:17  (Reporting)  _MFC_ Transport Fleet created (Segment II): 1017609 5th Transport Squadron 1 units in region 2021 Falklands from 1017588 Column
20:41:17  (Reporting)  Ended ManageFleetsComposition 3125 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating CallFleet (_CLF_)
20:41:17  (Reporting)  1003837 New South Wales Field Force, 1441 Melbourne, Pow:79, Count: 2(l 0/L 1/S 1) is calling fleet this turn.
20:41:17  (Reporting)  1003857 Cape Field Force, 752 Kaapstad, Pow:92, Count: 3(l 1/L 1/S 1) is calling fleet this turn.
20:41:17  (Reporting)  1004005 Kotah Contingent, 1078 Trivandrum, Pow:76, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:41:17  (Reporting)  1014771 Hyderabad Brigade, 1085 Madras, Pow:76, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:41:17  (Reporting)  1004092 Mysore Division, 1085 Madras, Pow:76, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:41:17  (Reporting)  1004162 Hyderabad Contingent, 1048 Bombay, Pow:30, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:41:17  (Reporting)  1003997 Bhopal Contingent, 1048 Bombay, Pow:30, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:41:17  (Reporting)  1003985 Nagpore Contingent, 1048 Bombay, Pow:30, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:41:17  (Reporting)  1014754 1st Bombay Cavalry Brigade, 1048 Bombay, Pow:29, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:41:17  (Reporting)  1004087 Centre Division, 1096 Calcutta, Pow:80, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:41:17  (Reporting)  1004122 Bombay Army, 1096 Calcutta, Pow:345, Count: 7(l 1/L 3/S 3) is calling fleet this turn.
20:41:17  (Reporting)  1003847 Mediterranean Field Force, 46 Gibraltar, Pow:79, Count: 2(l 0/L 1/S 1) is calling fleet this turn.
20:41:17  (Reporting)  1003825 Upper Canada Command, 1502 Quebec, Pow:129, Count: 2(l 0/L 1/S 1) is calling fleet this turn.
20:41:17  (Reporting)  1003811 Lower Canada Command, 1502 Quebec, Pow:168, Count: 3(l 1/L 1/S 1) is calling fleet this turn.
20:41:17  (Reporting)  1017005 1st South Midland Yeomanry Brigade, 18 Midlands, Pow:23, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:41:17  (Reporting)  1017002 6. Force, 18 Midlands, Pow:47, Count: 2(l 0/L 2/S 0) is calling fleet this turn.
20:41:17  (Reporting)  1016715 4. Force, 18 Midlands, Pow:47, Count: 2(l 0/L 2/S 0) is calling fleet this turn.
20:41:17  (Reporting)  1003881 West African Frontier Force, 18 Midlands, Pow:67, Count: 2(l 0/L 1/S 1) is calling fleet this turn.
20:41:17  (Reporting)  1014760 Bhopal Brigade, 18 Midlands, Pow:74, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:41:17  (Reporting)  1004013 Malwa Contingent, 18 Midlands, Pow:74, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:41:17  (Reporting)  1003989 Gwalior Contingent, 18 Midlands, Pow:74, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:41:17  (Reporting)  1003765 Highland Brigade, 18 Midlands, Pow:83, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:41:17  (Reporting)  1003780 Royal Marines, 18 Midlands, Pow:84, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:41:17  (Reporting)  1003697 Home Forces, 18 Midlands, Pow:865, Count: 15(l 5/L 6/S 4) is calling fleet this turn.
20:41:17  (Reporting)  1003785 Irish Command, 6 Leinster, Pow:507, Count: 6(l 1/L 2/S 3) is calling fleet this turn.
20:41:17  (Reporting)  1014751 Maurice Berkeley, 15 North East, Pow:0, Count: 1(l 1/L 0/S 0) is calling fleet this turn.
20:41:17  (Reporting)  Ended CallFleet 16 ms
20:41:17  (Reporting)  Entering LockFixedGroups (_LFG_)
20:41:17  (Reporting)  _LFG_ 1004467 Tasmanian Garrison, 1473 Tasmania, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004473 Wellington Garrison, 1476 Wellington, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004458 Victoria Garrison, 1441 Melbourne, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004470 Auckland Garrison, 1474 Auckland, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004387 Royal Navy Dock Cape Town, 752 Kaapstad, Pow:255, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004461 South Australia Garrison, 1451 Adelaide, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004455 New South Wales Garrison, 1435 Wollongong, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004464 Western Australia Garrison, 1460 Perth, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004400 Durban Garrison, 768 Natal, Pow:25, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004452 Queensland Garrison, 1432 Brisbane, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004381 Royal Navy Dock Mauritius, 790 Mauritius, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004378 Royal Navy Dock Trincomalee, 1109 Trincomalee, Pow:25, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004604 Pallamcottah Garrison, 1083 Madura, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004607 Mercara Garrison, 1077 Calicut, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004569 Fort St. George, 1085 Madras, Pow:264, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004590 Mellore Fort, 1086 Mellore, Pow:144, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004598 Samuelcottah Garrison, 1087 Masulipatam, Pow:26, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004637 Secunderabad Fort, 1081 Hyderabad, Pow:144, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004372 Jamaica Garrison, 1846 Kingston, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004610 Bombay Fort, 1048 Bombay, Pow:264, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004601 Cuttack Garrison, 1092 Cuttack, Pow:26, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004541 Malwah Garrison, 1054 Amraoli, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004582 Nagpur Fort, 1068 Nagpur, Pow:144, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004634 Surat Garrison, 1040 Surat, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004476 Fort William, 1096 Calcutta, Pow:278, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004384 Hong Kong Garrison, 1359 Hong Kong, Pow:25, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004508 Mhow Fort, 1041 Indore, Pow:144, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004538 Silhet Garrison, 1097 Jessore, Pow:26, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004623 Sinde Fort, 1025 Karachi, Pow:144, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004369 Bahamas Garrison, 1845 Bahamas, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004631 Bhooj Garrison, 1034 Umarkot, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004532 Dacca Garrison, 1099 Dacca, Pow:26, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004497 Gwailor Fort, 1058 Gwalior, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004500 Allahabad Fort, 1066 Allahabad, Pow:144, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004516 Benares Fort, 1070 Benares, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004535 Cawnpore Garrison, 1064 Cawnpore, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004544 Darjeeling Garrison, 1101 Darjeeling, Pow:26, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004489 Lucknow Fort, 1063 Lucknow, Pow:144, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004519 Delhi Garrison, 1047 Delhi, Pow:264, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004566 Panipat Garrison, 1045 Panipat, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004555 Lahore Garrison, 1029 Lahore, Pow:144, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004563 Amristar Garrison, 1046 Amristar, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004375 Royal Navy Dock Bermuda, 2126 Bermuda, Pow:25, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004547 Balahisar Fort, 1024 Peshawar, Pow:144, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004353 Malta Coast Defences, 401 Malta, Pow:255, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004340 Gibraltar Fortress, 46 Gibraltar, Pow:255, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004366 Ionian Islands, 405 Corfu, Pow:25, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004430 Fort Amherst, 1522 Windsor, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004433 Fort Erie, 1521 Hamilton, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004422 Fort York, 1520 Toronto, Pow:144, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004419 Forts Henry & Wellington, 1519 Ontario, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004436 Citadel Hill, 1496 Halifax, Pow:254, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004416 Montreal Garrison, 1504 Montreal, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004449 St. John's Garrison, 1493 Newfoundland, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004403 Citadel of Quebec, 1502 Quebec, Pow:254, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004255 South Western Coast Defenses, 21 South West, Pow:312, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004234 Southern Coast Defenses, 26 South, Pow:418, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004196 South Eastern Coast Defenses, 25 South East, Pow:524, Count: 5(l 0/L 1/S 4) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004228 Western Garrison, 17 Wales, Pow:91, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004170 London Garrison, 23 Home Counties, Pow:533, Count: 5(l 0/L 1/S 4) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004334 Cork Garrison, 7 Munster, Pow:95, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004222 Eastern Garrison, 24 East Anglia, Pow:91, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004282 Midlands Garrison, 19 East Midlands, Pow:91, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004318 South Irish Coast Defences, 6 Leinster, Pow:316, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004288 Yorkshire Garrison, 20 Yorkshire, Pow:91, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004294 Lancashire Garrison, 16 North West, Pow:91, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004271 Newcastle Coast Defenses, 15 North East, Pow:197, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004312 Highland Garrison, 14 West Lowlands, Pow:91, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004306 Edinburgh Garrison, 13 East Lowlands, Pow:91, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1004300 Aberdeen Garrison, 11 North East Scotland, Pow:91, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  Ended LockFixedGroups 14 ms
20:41:17  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:41:17  (Reporting)  Ended SplitStaticUnits 1 ms
20:41:17  (Reporting)  Entering GarrisonBorders (_GAB_)
20:41:17  (Reporting)  Agenda: Garrison, Value: 35300, Region: 1024 Peshawar
20:41:17  (Reporting)  _DCR_ 1004021 Punjab Frontier Force, 1029 Lahore, Pow:402, Count: 9(l 1/L 5/S 3) will reinforce threatened border 1024 Peshawar
20:41:17  (Reporting)  Agenda: Garrison, Value: 11800, Region: 1073 Mangalore
20:41:17  (Reporting)  _DCR_ 1003965 Cawnpore Division, 1073 Mangalore, Pow:95, Count: 3(l 1/L 1/S 1) will reinforce threatened border 1073 Mangalore
20:41:17  (Reporting)  Agenda: Garrison, Value: 10800, Region: 1123 Moulmein
20:41:17  (Reporting)  _DCR_ 1004064 Madras Army, 1123 Moulmein, Pow:283, Count: 7(l 1/L 3/S 3) will reinforce threatened border 1123 Moulmein
20:41:17  (Reporting)  Agenda: Garrison, Value: 23400, Region: 1029 Lahore
20:41:17  (Reporting)  _DCR_ 1004021 Punjab Frontier Force, 1029 Lahore, Pow:402, Count: 9(l 1/L 5/S 3) will reinforce threatened border 1029 Lahore
20:41:17  (Reporting)  Agenda: Garrison, Value: 14100, Region: 1069 Patna
20:41:17  (Reporting)  _DCR_ 1003891 Bengal Army, 1101 Darjeeling, Pow:372, Count: 8(l 1/L 3/S 4) will reinforce threatened border 1069 Patna
20:41:17  (Reporting)  Agenda: Garrison, Value: 11200, Region: 1101 Darjeeling
20:41:17  (Reporting)  _DCR_ 1003891 Bengal Army, 1101 Darjeeling, Pow:372, Count: 8(l 1/L 3/S 4) will reinforce threatened border 1101 Darjeeling
20:41:17  (Reporting)  Agenda: Garrison, Value: 30500, Region: 768 Natal
20:41:17  (Reporting)  _DCR_ 1003869 Natal Field Force, 766 Umtata, Pow:79, Count: 3(l 1/L 1/S 1) will reinforce threatened border 768 Natal
20:41:17  (Reporting)  Agenda: Garrison, Value: 40100, Region: 1047 Delhi
20:41:17  (Reporting)  _DCR_ 1004021 Punjab Frontier Force, 1029 Lahore, Pow:402, Count: 9(l 1/L 5/S 3) will reinforce threatened border 1047 Delhi
20:41:17  (Reporting)  Agenda: Garrison, Value: 12000, Region: 1040 Surat
20:41:17  (Reporting)  _DCR_ 1004021 Punjab Frontier Force, 1029 Lahore, Pow:402, Count: 9(l 1/L 5/S 3) will reinforce threatened border 1040 Surat
20:41:17  (Reporting)  Agenda: Garrison, Value: 10400, Region: 1023 Quetta
20:41:17  (Reporting)  _DCR_ 1004157 Sinde Division, 1023 Quetta, Pow:100, Count: 2(l 1/L 1/S 0) will reinforce threatened border 1023 Quetta
20:41:17  (Reporting)  Ended GarrisonBorders 1148 ms
20:41:17  (Reporting)  Entering EnableStagingRegions (_ESR_)
20:41:17  (Reporting)  _ESR_ No theater can have a staging region.
20:41:17  (Reporting)  Ended EnableStagingRegions (_ESR_) 3 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 406 China
20:41:17  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 375 Balkans
20:41:17  (Reporting)  _PSR_ 375 Balkans 1004886 15th Scout Squadron is candidate for SR in 232 Constantinople taken from 1014770 15. Fleet
20:41:17  (Reporting)  _PSR_ 375 Balkans 1004843 8th Frigate Squadron is candidate for SR in 232 Constantinople taken from 1014770 15. Fleet
20:41:17  (Reporting)  Ended Prepare Strategic Redeployment 8 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 368 France
20:41:17  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 383 West Africa
20:41:17  (Reporting)  Ended Prepare Strategic Redeployment 1 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 367 Spanish Peninsula
20:41:17  (Reporting)  _PSR_ 367 Spanish Peninsula 1003848 Mediterranean Field Force is candidate for SR in 46 Gibraltar taken from 1003847 Mediterranean Field Force
20:41:17  (Reporting)  _PSR_ 367 Spanish Peninsula 1003852 VII Army Service Corps is candidate for SR in 46 Gibraltar taken from 1003847 Mediterranean Field Force
20:41:17  (Reporting)  Ended Prepare Strategic Redeployment 2 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Execute Strategic Redeployment (_STR_) 367 Spanish Peninsula
20:41:17  (Reporting)  Ended Execute Strategic Redeployment 36 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 366 British Isles
20:41:17  (Reporting)  _PSR_ 366 British Isles 1003756 South Wales Yeomanry Brigade is candidate for SR in 18 Midlands taken from 1003697 Home Forces
20:41:17  (Reporting)  _PSR_ 366 British Isles 1003886 X Army Service Corps is candidate for SR in 18 Midlands taken from 1003881 West African Frontier Force
20:41:17  (Reporting)  _PSR_ 366 British Isles 1003990 Gwalior Brigade is candidate for SR in 18 Midlands taken from 1003989 Gwalior Contingent
20:41:17  (Reporting)  _PSR_ 366 British Isles 1004685 2nd Frigate Squadron is candidate for SR in 18 Midlands taken from 1016325 Austen, C.J.' Fleet
20:41:17  (Reporting)  _PSR_ 366 British Isles 1003766 Highland Brigade is candidate for SR in 18 Midlands taken from 1003765 Highland Brigade
20:41:17  (Reporting)  _PSR_ 366 British Isles 1003788 II Corps is candidate for SR in 6 Leinster taken from 1003785 Irish Command
20:41:17  (Reporting)  _PSR_ 366 British Isles 1003781 1st Royal Marines Brigade is candidate for SR in 18 Midlands taken from 1003780 Royal Marines
20:41:17  (Reporting)  _PSR_ 366 British Isles 1003800 2nd Cavalry Division is candidate for SR in 6 Leinster taken from 1003785 Irish Command
20:41:17  (Reporting)  _PSR_ 366 British Isles 1004648 Maurice Berkeley is candidate for SR in 15 North East taken from 1014751 Maurice Berkeley
20:41:17  (Reporting)  _PSR_ 366 British Isles 1003704 I Corps is candidate for SR in 18 Midlands taken from 1003697 Home Forces
20:41:17  (Reporting)  Ended Prepare Strategic Redeployment 111 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Execute Strategic Redeployment (_STR_) 366 British Isles
20:41:17  (Reporting)  _STR_ Supply toward Stack SR 1003886 X Army Service Corps from 18 Midlands to 6 Leinster 1003785 Irish Command
20:41:17  (Reporting)  Ended Execute Strategic Redeployment 142 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 399 North India
20:41:17  (Reporting)  _PSR_ 399 North India 1003972 Cawnpore Cavalry Brigade is candidate for SR in 1064 Cawnpore taken from 1014756 Cawnpore Cavalry Brigade
20:41:17  (Reporting)  _PSR_ 399 North India 1004137 1st Bombay Cavalry Brigade is candidate for SR in 1048 Bombay taken from 1014754 1st Bombay Cavalry Brigade
20:41:17  (Reporting)  _PSR_ 399 North India 1004018 Malwa Cavalry Brigade is candidate for SR in 1047 Delhi taken from 1014757 Malwa Cavalry Brigade
20:41:17  (Reporting)  _PSR_ 399 North India 1003931 Jullundur Brigade is candidate for SR in 1037 Jodhpur taken from 1003928 Sirhind Division
20:41:17  (Reporting)  _PSR_ 399 North India 1003994 Gwalior Cavalry Brigade is candidate for SR in 1047 Delhi taken from 1014758 Gwalior Cavalry Brigade
20:41:17  (Reporting)  _PSR_ 399 North India 1003938 II Indian Service Corps is candidate for SR in 1037 Jodhpur taken from 1003928 Sirhind Division
20:41:17  (Reporting)  _PSR_ 399 North India 1003946 Wazirabad Brigade is candidate for SR in 1063 Lucknow taken from 1016012 Wazirabad Brigade
20:41:17  (Reporting)  _PSR_ 399 North India 1003925 Meerut Cavalry Brigade is candidate for SR in 1060 Meerut taken from 1014755 Meerut Cavalry Brigade
20:41:17  (Reporting)  _PSR_ 399 North India 1004167 Hyderabad Cavalry Brigade is candidate for SR in 1048 Bombay taken from 1004162 Hyderabad Contingent
20:41:17  (Reporting)  _PSR_ 399 North India 1003921 Meerut Brigade is candidate for SR in 1047 Delhi taken from 1003920 Meerut Division
20:41:17  (Reporting)  Ended Prepare Strategic Redeployment 13 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Execute Strategic Redeployment (_STR_) 399 North India
20:41:17  (Reporting)  Ended Execute Strategic Redeployment 186 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 389 South Africa
20:41:17  (Reporting)  _PSR_ 389 South Africa 1003864 VIII Army Service Corps is candidate for SR in 752 Kaapstad taken from 1003857 Cape Field Force
20:41:17  (Reporting)  _PSR_ 389 South Africa 1004861 9th Frigate Squadron is candidate for SR in 752 Kaapstad taken from 1016997 29. Fleet
20:41:17  (Reporting)  _PSR_ 389 South Africa 1003860 Cape Field Force is candidate for SR in 752 Kaapstad taken from 1003857 Cape Field Force
20:41:17  (Reporting)  _PSR_ 389 South Africa 1003876 IX Army Service Corps is candidate for SR in 766 Umtata taken from 1003869 Natal Field Force
20:41:17  (Reporting)  _PSR_ 389 South Africa 1003872 Natal Native Contingent is candidate for SR in 766 Umtata taken from 1003869 Natal Field Force
20:41:17  (Reporting)  _PSR_ 389 South Africa 1004761 10th Battle Squadron is candidate for SR in 752 Kaapstad taken from 1016997 29. Fleet
20:41:17  (Reporting)  _PSR_ 389 South Africa 1004730 3rd Frigate Squadron is candidate for SR in 752 Kaapstad taken from 1017586 Column
20:41:17  (Reporting)  Ended Prepare Strategic Redeployment 13 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Execute Strategic Redeployment (_STR_) 403 Southeast Asia
20:41:17  (Reporting)  Ended Execute Strategic Redeployment 72 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 415 Eastern USA
20:41:17  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 387 East Africa
20:41:17  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 416 Central USA
20:41:17  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 398 Northwestern India
20:41:17  (Reporting)  _PSR_ 398 Northwestern India 1004052 Peshwar Brigade is candidate for SR in 1023 Quetta taken from 1016017 Peshwar Brigade
20:41:17  (Reporting)  _PSR_ 398 Northwestern India 1004158 Sinde Brigade is candidate for SR in 1023 Quetta taken from 1004157 Sinde Division
20:41:17  (Reporting)  _PSR_ 398 Northwestern India 1004044 III Indian Service Corps is candidate for SR in 1029 Lahore taken from 1004021 Punjab Frontier Force
20:41:17  (Reporting)  _PSR_ 398 Northwestern India 1004039 Sikh Cavalry Brigade is candidate for SR in 1029 Lahore taken from 1004021 Punjab Frontier Force
20:41:17  (Reporting)  _PSR_ 398 Northwestern India 1004042 Punjab Mounted Police is candidate for SR in 1029 Lahore taken from 1004021 Punjab Frontier Force
20:41:17  (Reporting)  _PSR_ 398 Northwestern India 1004036 Punjab Cavalry Brigade is candidate for SR in 1029 Lahore taken from 1004021 Punjab Frontier Force
20:41:17  (Reporting)  _PSR_ 398 Northwestern India 1004059 IV Indian Service Corps is candidate for SR in 1029 Lahore taken from 1004021 Punjab Frontier Force
20:41:17  (Reporting)  _PSR_ 398 Northwestern India 1004024 Rawlpindee Brigade is candidate for SR in 1029 Lahore taken from 1004021 Punjab Frontier Force
20:41:17  (Reporting)  _PSR_ 398 Northwestern India 1004028 Punjab Frontier Force is candidate for SR in 1029 Lahore taken from 1004021 Punjab Frontier Force
20:41:17  (Reporting)  _PSR_ 398 Northwestern India 1004032 Sikh Frontier Brigade is candidate for SR in 1029 Lahore taken from 1004021 Punjab Frontier Force
20:41:17  (Reporting)  Ended Prepare Strategic Redeployment 10 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Execute Strategic Redeployment (_STR_) 398 Northwestern India
20:41:17  (Reporting)  Ended Execute Strategic Redeployment 165 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 423 Andes
20:41:17  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 421 Caribbean
20:41:17  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 400 South India
20:41:17  (Reporting)  _PSR_ 400 South India 1004006 Kotah Brigade is candidate for SR in 1078 Trivandrum taken from 1004005 Kotah Contingent
20:41:17  (Reporting)  _PSR_ 400 South India 1004093 Mysore Brigade is candidate for SR in 1085 Madras taken from 1004092 Mysore Division
20:41:17  (Reporting)  _PSR_ 400 South India 1004163 Hyderabad Brigade is candidate for SR in 1085 Madras taken from 1014771 Hyderabad Brigade
20:41:17  (Reporting)  _PSR_ 400 South India 1003968 Allahabad Brigade is candidate for SR in 1073 Mangalore taken from 1003965 Cawnpore Division
20:41:17  (Reporting)  _PSR_ 400 South India 1003975 X Indian Service Corps is candidate for SR in 1073 Mangalore taken from 1003965 Cawnpore Division
20:41:17  (Reporting)  Ended Prepare Strategic Redeployment 7 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Execute Strategic Redeployment (_STR_) 400 South India
20:41:17  (Reporting)  Ended Execute Strategic Redeployment 86 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 401 Eastern India
20:41:17  (Reporting)  _PSR_ 401 Eastern India 1004103 Mellore Brigade is candidate for SR in 1111 Rangoon taken from 1016011 7. Column
20:41:17  (Reporting)  _PSR_ 401 Eastern India 1004125 Bombay Field Force is candidate for SR in 1096 Calcutta taken from 1004122 Bombay Army
20:41:17  (Reporting)  _PSR_ 401 Eastern India 1004067 Madras Field Force is candidate for SR in 1123 Moulmein taken from 1004064 Madras Army
20:41:17  (Reporting)  _PSR_ 401 Eastern India 1004117 VI Indian Service Corps is candidate for SR in 1111 Rangoon taken from 1004110 Burma Frontier Force
20:41:17  (Reporting)  _PSR_ 401 Eastern India 1004152 VIII Indian Service Corps is candidate for SR in 1096 Calcutta taken from 1004122 Bombay Army
20:41:17  (Reporting)  _PSR_ 401 Eastern India 1004133 Bombay Brigade is candidate for SR in 1096 Calcutta taken from 1004122 Bombay Army
20:41:17  (Reporting)  _PSR_ 401 Eastern India 1003915 I Indian Service Corps is candidate for SR in 1101 Darjeeling taken from 1003891 Bengal Army
20:41:17  (Reporting)  _PSR_ 401 Eastern India 1004082 V Indian Service Corps is candidate for SR in 1123 Moulmein taken from 1004064 Madras Army
20:41:17  (Reporting)  _PSR_ 401 Eastern India 1004088 Centre Brigade is candidate for SR in 1096 Calcutta taken from 1004087 Centre Division
20:41:17  (Reporting)  _PSR_ 401 Eastern India 1003902 1st Bengal Cavalry Brigade is candidate for SR in 1101 Darjeeling taken from 1003891 Bengal Army
20:41:17  (Reporting)  Ended Prepare Strategic Redeployment 30 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Execute Strategic Redeployment (_STR_) 401 Eastern India
20:41:17  (Reporting)  Ended Execute Strategic Redeployment 175 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 379 Maghreb
20:41:17  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 417 Southern USA
20:41:17  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 378 Mediterranean
20:41:17  (Reporting)  Ended Prepare Strategic Redeployment 1 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 418 Western USA
20:41:17  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 412 Eastern Canada
20:41:17  (Reporting)  _PSR_ 412 Eastern Canada 1003826 1st Division is candidate for SR in 1502 Quebec taken from 1003825 Upper Canada Command
20:41:17  (Reporting)  _PSR_ 412 Eastern Canada 1003814 2nd Division is candidate for SR in 1502 Quebec taken from 1003811 Lower Canada Command
20:41:17  (Reporting)  Ended Prepare Strategic Redeployment 7 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Execute Strategic Redeployment (_STR_) 412 Eastern Canada
20:41:17  (Reporting)  Ended Execute Strategic Redeployment 28 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 409 Australia
20:41:17  (Reporting)  _PSR_ 409 Australia 1003838 New South Wales Field Force is candidate for SR in 1441 Melbourne taken from 1003837 New South Wales Field Force
20:41:17  (Reporting)  _PSR_ 409 Australia 1003842 VI Army Service Corps is candidate for SR in 1441 Melbourne taken from 1003837 New South Wales Field Force
20:41:17  (Reporting)  Ended Prepare Strategic Redeployment 2 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 408 South Pacific
20:41:17  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 410 New Zealand
20:41:17  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Execute Strategic Redeployment (_STR_) 410 New Zealand
20:41:17  (Reporting)  Ended Execute Strategic Redeployment 18 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 413 Western Canada
20:41:17  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 390 Near East
20:41:17  (Reporting)  _PSR_ 390 Near East 1003950 Lahore Brigade is candidate for SR in 796 Judea taken from 1003943 Lahore Division
20:41:17  (Reporting)  _PSR_ 390 Near East 1003960 IX Indian Service Corps is candidate for SR in 796 Judea taken from 1003943 Lahore Division
20:41:17  (Reporting)  Ended Prepare Strategic Redeployment 3 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 365 Atlantic
20:41:17  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Execute Strategic Redeployment (_STR_) 365 Atlantic
20:41:17  (Reporting)  Ended Execute Strategic Redeployment 22 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 377 Theater_Russia ***
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Ended ReinforceFront 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 372 Theater_Germany ***
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Ended ReinforceFront 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 406 Theater_China ***
20:41:17  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:41:17  (Reporting)  Ended PrivilegedCombine 28 ms
20:41:17  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:41:17  (Reporting)  Ended DefendCapitalRegion 0 ms
20:41:17  (Reporting)  Entering ReconAndRaids (_RAR_)
20:41:17  (Reporting)  Ended ReconAndRaids 14 ms
20:41:17  (Reporting)  Entering SplitGroups (_SPG_)
20:41:17  (Reporting)  Ended SplitGroups 19 ms
20:41:17  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:41:17  (Reporting)  Ended CheckBesiegedGroups 3 ms
20:41:17  (Reporting)  Detach Damaged Units (_DDU_)
20:41:17  (Reporting)  Ended Damaged Units 2 ms
20:41:17  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:41:17  (Reporting)  Ended GarrisonObjectives 16 ms
20:41:17  (Reporting)  Entering Repair Rail Network
20:41:17  (Reporting)  Ended Repair Rail Network 0 ms
20:41:17  (Reporting)  Entering CheckBesieging (_CBE_)
20:41:17  (Reporting)  Ended CheckBesieging 48 ms
20:41:17  (Reporting)  Entering Evacuate Force (_EVA_)
20:41:17  (Reporting)  Ended Evacuate Force (_EVA_) 54 ms
20:41:17  (Reporting)  Entering Check Simple Landing (_CSL_)
20:41:17  (Reporting)  Ended Check Simple Landing (_CSL_) 57 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Start of AI Split Supports (_SSP_)
20:41:17  (Reporting)  Ended Split Supports
20:41:17  (Reporting)  Start of AI Check for Land Resupply
20:41:17  (Reporting)  Ended CheckForLandResupply 3 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Entering KeepPosition (_KPP_)
20:41:17  (Reporting)  Ended KeepPosition 3 ms
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Ended ReinforceFront 0 ms
20:41:17  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:41:17  (Reporting)  Ended Concentrate Stacks 3 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 373 Theater_Austria ***
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Ended ReinforceFront 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 369 Theater_Italy ***
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Ended ReinforceFront 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 375 Theater_Balkans ***
20:41:17  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:41:17  (Reporting)  Ended PrivilegedCombine 13 ms
20:41:17  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:41:17  (Reporting)  Ended DefendCapitalRegion 0 ms
20:41:17  (Reporting)  Entering ReconAndRaids (_RAR_)
20:41:17  (Reporting)  Ended ReconAndRaids 5 ms
20:41:17  (Reporting)  Entering SplitGroups (_SPG_)
20:41:17  (Reporting)  Ended SplitGroups 6 ms
20:41:17  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:41:17  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:41:17  (Reporting)  Detach Damaged Units (_DDU_)
20:41:17  (Reporting)  Ended Damaged Units 1 ms
20:41:17  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:41:17  (Reporting)  Ended GarrisonObjectives 4 ms
20:41:17  (Reporting)  Entering Repair Rail Network
20:41:17  (Reporting)  Ended Repair Rail Network 0 ms
20:41:17  (Reporting)  Entering CheckBesieging (_CBE_)
20:41:17  (Reporting)  Ended CheckBesieging 11 ms
20:41:17  (Reporting)  Entering Evacuate Force (_EVA_)
20:41:17  (Reporting)  Ended Evacuate Force (_EVA_) 12 ms
20:41:17  (Reporting)  Entering Check Simple Landing (_CSL_)
20:41:17  (Reporting)  Ended Check Simple Landing (_CSL_) 14 ms
20:41:17  (Reporting)  Entering Make Superior Group (_MSG_)
20:41:17  (Reporting)  Ended Make Superior Group 1 ms
20:41:17  (Reporting)  Start of AssignFleetsOperations (_AFO_) 375 Balkans
20:41:17  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 56 in American Pacific Maritime Trade
20:41:17  (Reporting)  _AFA_ 1017610 15th Scout Squadron has been given the mission Agenda: Patrol Convoy Box, Value: 13500, Region: 2217 American Pacific Maritime Trade
20:41:17  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 34 in American Pacific Maritime Trade
20:41:17  (Reporting)  _AFA_ 1014770 8th Frigate Squadron has been given the mission Agenda: Patrol Convoy Box, Value: 12960, Region: 2217 American Pacific Maritime Trade
20:41:17  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 17 in Black Sea Maritime Trade
20:41:17  (Reporting)  _NVS_ : Nav Supp 1014770 8th Frigate Squadron chance: 20 failed.
20:41:17  (Reporting)  _AFA_ 1014770 8th Frigate Squadron has been given the mission Agenda: Naval Docking, Value: 1068, Region: 216 Attica
20:41:17  (Reporting)  Ended AssignFleetsOperations 214 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Start of AI Split Supports (_SSP_)
20:41:17  (Reporting)  Ended Split Supports
20:41:17  (Reporting)  Start of AI Check for Land Resupply
20:41:17  (Reporting)  Ended CheckForLandResupply 1 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Entering KeepPosition (_KPP_)
20:41:17  (Reporting)  Ended KeepPosition 1 ms
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:41:17  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:41:17  (Reporting)  Ended Concentrate Stacks 1 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 374 Theater_Scandinavia ***
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Ended ReinforceFront 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 368 Theater_France ***
20:41:17  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:41:17  (Reporting)  Ended PrivilegedCombine 13 ms
20:41:17  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:41:17  (Reporting)  Ended DefendCapitalRegion 0 ms
20:41:17  (Reporting)  Entering ReconAndRaids (_RAR_)
20:41:17  (Reporting)  Ended ReconAndRaids 5 ms
20:41:17  (Reporting)  Entering SplitGroups (_SPG_)
20:41:17  (Reporting)  Ended SplitGroups 6 ms
20:41:17  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:41:17  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:41:17  (Reporting)  Detach Damaged Units (_DDU_)
20:41:17  (Reporting)  Ended Damaged Units 1 ms
20:41:17  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:41:17  (Reporting)  Ended GarrisonObjectives 4 ms
20:41:17  (Reporting)  Entering Repair Rail Network
20:41:17  (Reporting)  Ended Repair Rail Network 0 ms
20:41:17  (Reporting)  Entering CheckBesieging (_CBE_)
20:41:17  (Reporting)  Ended CheckBesieging 12 ms
20:41:17  (Reporting)  Entering Evacuate Force (_EVA_)
20:41:17  (Reporting)  Ended Evacuate Force (_EVA_) 15 ms
20:41:17  (Reporting)  Entering Check Simple Landing (_CSL_)
20:41:17  (Reporting)  Ended Check Simple Landing (_CSL_) 15 ms
20:41:17  (Reporting)  Entering Make Superior Group (_MSG_)
20:41:17  (Reporting)  Ended Make Superior Group 1 ms
20:41:17  (Reporting)  Start of AssignFleetsOperations (_AFO_) 368 France
20:41:17  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 17 in Black Sea Maritime Trade
20:41:17  (Reporting)  Ended AssignFleetsOperations 4 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Start of AI Split Supports (_SSP_)
20:41:17  (Reporting)  Ended Split Supports
20:41:17  (Reporting)  Start of AI Check for Land Resupply
20:41:17  (Reporting)  Ended CheckForLandResupply 1 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Entering KeepPosition (_KPP_)
20:41:17  (Reporting)  Ended KeepPosition 1 ms
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:41:17  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:41:17  (Reporting)  Ended Concentrate Stacks 2 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 383 Theater_West_Africa ***
20:41:17  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:41:17  (Reporting)  Ended PrivilegedCombine 20 ms
20:41:17  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:41:17  (Reporting)  Ended DefendCapitalRegion 0 ms
20:41:17  (Reporting)  Entering ReconAndRaids (_RAR_)
20:41:17  (Reporting)  Ended ReconAndRaids 10 ms
20:41:17  (Reporting)  Entering SplitGroups (_SPG_)
20:41:17  (Reporting)  Ended SplitGroups 14 ms
20:41:17  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:41:17  (Reporting)  Ended CheckBesiegedGroups 2 ms
20:41:17  (Reporting)  Detach Damaged Units (_DDU_)
20:41:17  (Reporting)  Ended Damaged Units 1 ms
20:41:17  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:41:17  (Reporting)  Ended GarrisonObjectives 11 ms
20:41:17  (Reporting)  Entering Repair Rail Network
20:41:17  (Reporting)  Ended Repair Rail Network 0 ms
20:41:17  (Reporting)  Entering CheckBesieging (_CBE_)
20:41:17  (Reporting)  Ended CheckBesieging 33 ms
20:41:17  (Reporting)  Entering Evacuate Force (_EVA_)
20:41:17  (Reporting)  Ended Evacuate Force (_EVA_) 36 ms
20:41:17  (Reporting)  Entering Check Simple Landing (_CSL_)
20:41:17  (Reporting)  Ended Check Simple Landing (_CSL_) 38 ms
20:41:17  (Reporting)  Entering Make Superior Group (_MSG_)
20:41:17  (Reporting)  Ended Make Superior Group 0 ms
20:41:17  (Reporting)  Start of AssignFleetsOperations (_AFO_) 383 West Africa
20:41:17  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 17 in Black Sea Maritime Trade
20:41:17  (Reporting)  _AFA_ 1014766 12th Battle Squadron has been given the mission Agenda: Resupply, Value: 21800, Region: 497 Banjul
20:41:17  (Reporting)  _AFA_ 1014766 12th Battle Squadron has been given the mission Agenda: Naval Docking, Value: 900, Region: 497 Banjul
20:41:17  (Reporting)  _AFA_ 1016711 28th Scout Squadron has been given the mission Agenda: Patrol Convoy Box, Value: 14800, Region: 2200 Black Sea Maritime Trade
20:41:17  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 12 in East Indies Maritime Trade
20:41:17  (Reporting)  _AFA_ 1016711 28th Scout Squadron has been given the mission Agenda: Naval Superiority, Value: 7546, Region: 2327 Coast of Senegal
20:41:17  (Reporting)  _AFA_ 1016711 28th Scout Squadron has been given the mission Agenda: Naval Docking, Value: 1225, Region: 526 Freetown
20:41:17  (Reporting)  Ended AssignFleetsOperations 126 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Start of AI Split Supports (_SSP_)
20:41:17  (Reporting)  Ended Split Supports
20:41:17  (Reporting)  Start of AI Check for Land Resupply
20:41:17  (Reporting)  Ended CheckForLandResupply 2 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Entering KeepPosition (_KPP_)
20:41:17  (Reporting)  Ended KeepPosition 2 ms
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:41:17  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:41:17  (Reporting)  Ended Concentrate Stacks 2 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 405 Theater_Japan ***
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Ended ReinforceFront 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 367 Theater_Spanish_Peninsula ***
20:41:17  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:41:17  (Reporting)  Ended PrivilegedCombine 12 ms
20:41:17  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:41:17  (Reporting)  Ended DefendCapitalRegion 0 ms
20:41:17  (Reporting)  Entering ReconAndRaids (_RAR_)
20:41:17  (Reporting)  Ended ReconAndRaids 4 ms
20:41:17  (Reporting)  Entering SplitGroups (_SPG_)
20:41:17  (Reporting)  Ended SplitGroups 11 ms
20:41:17  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:41:17  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:41:17  (Reporting)  Detach Damaged Units (_DDU_)
20:41:17  (Reporting)  Ended Damaged Units 0 ms
20:41:17  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:41:17  (Reporting)  Ended GarrisonObjectives 3 ms
20:41:17  (Reporting)  Entering Repair Rail Network
20:41:17  (Reporting)  Ended Repair Rail Network 0 ms
20:41:17  (Reporting)  Entering CheckBesieging (_CBE_)
20:41:17  (Reporting)  Ended CheckBesieging 8 ms
20:41:17  (Reporting)  Entering Evacuate Force (_EVA_)
20:41:17  (Reporting)  Ended Evacuate Force (_EVA_) 8 ms
20:41:17  (Reporting)  Entering Check Simple Landing (_CSL_)
20:41:17  (Reporting)  Ended Check Simple Landing (_CSL_) 9 ms
20:41:17  (Reporting)  Entering Make Superior Group (_MSG_)
20:41:17  (Reporting)  Ended Make Superior Group 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Start of AI Split Supports (_SSP_)
20:41:17  (Reporting)  Ended Split Supports
20:41:17  (Reporting)  Start of AI Check for Land Resupply
20:41:17  (Reporting)  Ended CheckForLandResupply 1 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Entering KeepPosition (_KPP_)
20:41:17  (Reporting)  Ended KeepPosition 1 ms
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:41:17  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:41:17  (Reporting)  Ended Concentrate Stacks 1 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 407 Theater_Indonesia ***
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Ended ReinforceFront 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 366 Theater_British_Isles ***
20:41:17  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:41:17  (Reporting)  Ended PrivilegedCombine 12 ms
20:41:17  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:41:17  (Reporting)  Ended DefendCapitalRegion 0 ms
20:41:17  (Reporting)  Entering ReconAndRaids (_RAR_)
20:41:17  (Reporting)  _RAR_ 1017611 London Yeomanry Brigade, 18 Midlands, Pow:23, Count: 1(l 0/L 1/S 0) created in region
20:41:17  (Reporting)  _RAR_ 1017612 South Wales Yeomanry Brigade, 18 Midlands, Pow:23, Count: 1(l 0/L 1/S 0) created in region
20:41:17  (Reporting)  _RAR_ 1017613 2nd South Midland Yeomanry Brigade, 18 Midlands, Pow:23, Count: 1(l 0/L 1/S 0) created in region
20:41:17  (Reporting)  _RAR_ 1017614 Yeomanry Brigade, 18 Midlands, Pow:23, Count: 1(l 0/L 1/S 0) created in region
20:41:17  (Reporting)  _RAR_ - GatherForRecon 1017613 2nd South Midland Yeomanry Brigade, 18 Midlands, Pow:23, Count: 1(l 0/L 1/S 0) will join in same region 1017614 Yeomanry Brigade
20:41:17  (Reporting)  _RAR_ - GatherForRecon 1017611 London Yeomanry Brigade, 18 Midlands, Pow:23, Count: 1(l 0/L 1/S 0) will join in same region 1017612 South Wales Yeomanry Brigade
20:41:17  (Reporting)  Ended ReconAndRaids 584 ms
20:41:17  (Reporting)  Entering SplitGroups (_SPG_)
20:41:17  (Reporting)  Ended SplitGroups 686 ms
20:41:17  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:41:17  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:41:17  (Reporting)  Detach Damaged Units (_DDU_)
20:41:17  (Reporting)  Ended Damaged Units 3 ms
20:41:17  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:41:17  (Reporting)  _GAO_ Step 1 1003881 West African Frontier Force, 18 Midlands, Pow:67, Count: 1(l 0/L 1/S 0) is garrisoning region 18 Midlands SelfVal 737
20:41:17  (Reporting)  Agenda: Garrison, Value: 12500, Region: 18 Midlands
20:41:17  (Reporting)  Ended GarrisonObjectives 5 ms
20:41:17  (Reporting)  Entering Repair Rail Network
20:41:17  (Reporting)  Ended Repair Rail Network 0 ms
20:41:17  (Reporting)  Entering CheckBesieging (_CBE_)
20:41:17  (Reporting)  Ended CheckBesieging 9 ms
20:41:17  (Reporting)  Entering Evacuate Force (_EVA_)
20:41:17  (Reporting)  Ended Evacuate Force (_EVA_) 9 ms
20:41:17  (Reporting)  Entering Check Simple Landing (_CSL_)
20:41:17  (Reporting)  Ended Check Simple Landing (_CSL_) 92 ms
20:41:17  (Reporting)  Entering Checking Leaders (_CLD_)
20:41:17  (Reporting)  _CLD_ Leader Split Segment I: lone leader ) 1014751 Maurice Berkeley selected
20:41:17  (Reporting)  _CLD_ Leader (Split Segment III) Arthur Wellesley, Duke of Wellington in Midlands has been detached from group 1003697 Home Forces
20:41:17  (Reporting)  _CLD_ Leader (Split Segment IV) FitzRoy Somerset, Baron Raglan in Midlands has been detached from group 1003697 Home Forces
20:41:17  (Reporting)  _CLD_ Leader Split Segment I: lone leader ) 1004645 First Naval Lord selected
20:41:17  (Reporting)  _CLD_ Leader Split Segment I: lone leader ) 1014719 Charles J. Napier selected
20:41:17  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1017623 Arthur Wellesley, Duke of Wellington 18 Midlands toward 1017614 3. Force, 18 Midlands, Pow:47, Count: 2(l 0/L 2/S 0)
20:41:17  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1017624 FitzRoy Somerset, Baron Raglan 18 Midlands toward 1017612 5. Force, 18 Midlands, Pow:47, Count: 2(l 0/L 2/S 0)
20:41:17  (Reporting)  _CLD_ (Theater-Wide Search Segment) 3 leaders to check
20:41:17  (Reporting)  _CLD_ (Pan-Theater Redeploy Segment) 3 leaders to check
20:41:17  (Reporting)  _CLD_ Leader 1014751 Maurice Berkeley redeployed from Herzegovina to theater Theater_France  in region 204 Herzegovina
20:41:17  (Reporting)  _CLD_ Leader 1014719 Charles J. Napier redeployed from Herzegovina to theater Theater_France  in region 204 Herzegovina
20:41:17  (Reporting)  _CLD_ Idle Leader 1004645 James W.D. Dundas in Home Counties moved to capital
20:41:17  (Reporting)  Ended Check Leaders 366 ms
20:41:17  (Reporting)  Entering Make Superior Group (_MSG_)
20:41:17  (Reporting)  Ended Make Superior Group 0 ms
20:41:17  (Reporting)  Start of AssignFleetsOperations (_AFO_) 366 British Isles
20:41:17  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 12 in East Indies Maritime Trade
20:41:17  (Reporting)  _AFA_ 1016325 Austen, C.J.' Fleet has been given the mission Agenda: Naval Superiority, Value: 14210, Region: 2263 The Channel
20:41:17  (Reporting)  _AFA_ 1016325 Austen, C.J.' Fleet has been given the mission Agenda: Naval Calling, Value: 2400, Region: 18 Midlands
20:41:17  (Reporting)  _AFA_ 1017607 25. Fleet has been given the mission Agenda: Naval Calling, Value: 4300, Region: 6 Leinster
20:41:17  (Reporting)  _AFA_ 1016975 23. Fleet has been given the mission Agenda: Naval Calling, Value: 4300, Region: 6 Leinster
20:41:17  (Reporting)  Ended AssignFleetsOperations 17 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Start of AI Split Supports (_SSP_)
20:41:17  (Reporting)  _SSP_ Created Supply Reserve:  1017625 II Army Service Corps in 6 Leinster
20:41:17  (Reporting)  _SSP_ Created Supply Reserve:  1017626 X Army Service Corps in 6 Leinster
20:41:17  (Reporting)  Ended Split Supports
20:41:17  (Reporting)  Start of AI Check for Land Resupply
20:41:17  (Reporting)  Ended CheckForLandResupply 8 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Entering KeepPosition (_KPP_)
20:41:17  (Reporting)  Ended KeepPosition 1 ms
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:41:17  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:41:17  (Reporting)  Ended Concentrate Stacks 1 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 371 Theater_Low_Countries ***
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Ended ReinforceFront 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 399 Theater_North_India ***
20:41:17  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:41:17  (Reporting)  Ended PrivilegedCombine 13 ms
20:41:17  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:41:17  (Reporting)  Ended DefendCapitalRegion 0 ms
20:41:17  (Reporting)  Entering ReconAndRaids (_RAR_)
20:41:17  (Reporting)  Ended ReconAndRaids 13 ms
20:41:17  (Reporting)  Entering SplitGroups (_SPG_)
20:41:17  (Reporting)  Ended SplitGroups 53 ms
20:41:17  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:41:17  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:41:17  (Reporting)  Detach Damaged Units (_DDU_)
20:41:17  (Reporting)  Ended Damaged Units 1 ms
20:41:17  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:41:17  (Reporting)  _GAO_ Step 1 1016354 Poona Cavalry Brigade, 1058 Gwalior, Pow:30, Count: 1(l 0/L 1/S 0) is garrisoning region 1058 Gwalior SelfVal 46
20:41:17  (Reporting)  Agenda: Garrison, Value: 897, Region: 1058 Gwalior
20:41:17  (Reporting)  _GAO_ Step 1 1014756 Cawnpore Cavalry Brigade, 1064 Cawnpore, Pow:30, Count: 1(l 0/L 1/S 0) is garrisoning region 1064 Cawnpore SelfVal 140
20:41:17  (Reporting)  Agenda: Garrison, Value: 2730, Region: 1064 Cawnpore
20:41:17  (Reporting)  Ended GarrisonObjectives 8 ms
20:41:17  (Reporting)  Entering Repair Rail Network
20:41:17  (Reporting)  Ended Repair Rail Network 0 ms
20:41:17  (Reporting)  Entering CheckBesieging (_CBE_)
20:41:17  (Reporting)  Ended CheckBesieging 14 ms
20:41:17  (Reporting)  Entering Evacuate Force (_EVA_)
20:41:17  (Reporting)  Ended Evacuate Force (_EVA_) 15 ms
20:41:17  (Reporting)  Entering Check Simple Landing (_CSL_)
20:41:17  (Reporting)  Ended Check Simple Landing (_CSL_) 18 ms
20:41:17  (Reporting)  Entering Checking Leaders (_CLD_)
20:41:17  (Reporting)  Ended Check Leaders 1 ms
20:41:17  (Reporting)  Entering Make Superior Group (_MSG_)
20:41:17  (Reporting)  Ended Make Superior Group 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Start of AI Split Supports (_SSP_)
20:41:17  (Reporting)  Ended Split Supports
20:41:17  (Reporting)  Start of AI Check for Land Resupply
20:41:17  (Reporting)  CheckForLandResupply Poona Cavalry Brigade will resupply, in region 1058 Gwalior
20:41:17  (Reporting)  CheckForLandResupply Sirhind Division will resupply, in region 1047 Delhi
20:41:17  (Reporting)  Ended CheckForLandResupply 33 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Entering KeepPosition (_KPP_)
20:41:17  (Reporting)  Ended KeepPosition 1 ms
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:41:17  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:41:17  (Reporting)  Ended Concentrate Stacks 1 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 388 Theater_Southwest_Africa ***
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Ended ReinforceFront 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 381 Theater_Sahara ***
20:41:17  (Reporting)  Entering Make Superior Group (_MSG_)
20:41:17  (Reporting)  Ended Make Superior Group 0 ms
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Ended ReinforceFront 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 389 Theater_South_Africa ***
20:41:17  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:41:17  (Reporting)  Ended PrivilegedCombine 14 ms
20:41:17  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:41:17  (Reporting)  Ended DefendCapitalRegion 0 ms
20:41:17  (Reporting)  Entering ReconAndRaids (_RAR_)
20:41:17  (Reporting)  Ended ReconAndRaids 6 ms
20:41:17  (Reporting)  Entering SplitGroups (_SPG_)
20:41:17  (Reporting)  Ended SplitGroups 12 ms
20:41:17  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:41:17  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:41:17  (Reporting)  Detach Damaged Units (_DDU_)
20:41:17  (Reporting)  Ended Damaged Units 1 ms
20:41:17  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:41:17  (Reporting)  Ended GarrisonObjectives 5 ms
20:41:17  (Reporting)  Entering Repair Rail Network
20:41:17  (Reporting)  Ended Repair Rail Network 0 ms
20:41:17  (Reporting)  Entering CheckBesieging (_CBE_)
20:41:17  (Reporting)  Ended CheckBesieging 13 ms
20:41:17  (Reporting)  Entering Evacuate Force (_EVA_)
20:41:17  (Reporting)  Ended Evacuate Force (_EVA_) 14 ms
20:41:17  (Reporting)  Entering Check Simple Landing (_CSL_)
20:41:17  (Reporting)  Ended Check Simple Landing (_CSL_) 21 ms
20:41:17  (Reporting)  Entering Checking Leaders (_CLD_)
20:41:17  (Reporting)  Ended Check Leaders 1 ms
20:41:17  (Reporting)  Entering Make Superior Group (_MSG_)
20:41:17  (Reporting)  Ended Make Superior Group 0 ms
20:41:17  (Reporting)  Start of AssignFleetsOperations (_AFO_) 389 South Africa
20:41:17  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 12 in East Indies Maritime Trade
20:41:17  (Reporting)  _NVS_ : Nav Supp 1017586 Column chance: 20 failed.
20:41:17  (Reporting)  _AFA_ 1017586 Column has been given the mission Agenda: Naval Calling, Value: 1200, Region: 752 Kaapstad
20:41:17  (Reporting)  _AFA_ 1017608 6th Transport Squadron has been given the mission Agenda: Naval Calling, Value: 2150, Region: 752 Kaapstad
20:41:17  (Reporting)  _AFA_ 1016997 29. Fleet has been given the mission Agenda: Naval Superiority, Value: 11664, Region: 2454 Cape of Good Hope
20:41:17  (Reporting)  _AFA_ 1016997 29. Fleet has been given the mission Agenda: Naval Calling, Value: 1975, Region: 752 Kaapstad
20:41:17  (Reporting)  Ended AssignFleetsOperations 13 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Start of AI Split Supports (_SSP_)
20:41:17  (Reporting)  Ended Split Supports
20:41:17  (Reporting)  Start of AI Check for Land Resupply
20:41:17  (Reporting)  Ended CheckForLandResupply 19 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Entering KeepPosition (_KPP_)
20:41:17  (Reporting)  Ended KeepPosition 1 ms
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:41:17  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:41:17  (Reporting)  Ended Concentrate Stacks 78 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 403 Theater_Southeast_Asia ***
20:41:17  (Reporting)  Start of AssignFleetsOperations (_AFO_) 403 Southeast Asia
20:41:17  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 12 in East Indies Maritime Trade
20:41:17  (Reporting)  _AFA_ 1017587 Column has been given the mission Agenda: Naval Docking, Value: 2150, Region: 1160 Singapore
20:41:17  (Reporting)  _AFA_ 1014775 4th Frigate Squadron has been given the mission Agenda: Patrol Convoy Box, Value: 12510, Region: 2211 East Indies Maritime Trade
20:41:17  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 12 in American Pacific Maritime Trade
20:41:17  (Reporting)  _NVS_ : Nav Supp 1014775 4th Frigate Squadron chance: 20 failed.
20:41:17  (Reporting)  _AFA_ 1014775 4th Frigate Squadron has been given the mission Agenda: Naval Docking, Value: 1150, Region: 1160 Singapore
20:41:17  (Reporting)  Ended AssignFleetsOperations 31 ms
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Ended ReinforceFront 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 391 Theater_Middle_East ***
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Ended ReinforceFront 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 385 Theater_Central_Africa ***
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Ended ReinforceFront 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 419 Theater_Mexico ***
20:41:17  (Reporting)  Entering Make Superior Group (_MSG_)
20:41:17  (Reporting)  Ended Make Superior Group 0 ms
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Ended ReinforceFront 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 415 Theater_Eastern_USA ***
20:41:17  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:41:17  (Reporting)  Ended PrivilegedCombine 18 ms
20:41:17  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:41:17  (Reporting)  Ended DefendCapitalRegion 0 ms
20:41:17  (Reporting)  Entering ReconAndRaids (_RAR_)
20:41:17  (Reporting)  Ended ReconAndRaids 9 ms
20:41:17  (Reporting)  Entering SplitGroups (_SPG_)
20:41:17  (Reporting)  Ended SplitGroups 13 ms
20:41:17  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:41:17  (Reporting)  Ended CheckBesiegedGroups 2 ms
20:41:17  (Reporting)  Detach Damaged Units (_DDU_)
20:41:17  (Reporting)  Ended Damaged Units 1 ms
20:41:17  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:41:17  (Reporting)  Ended GarrisonObjectives 8 ms
20:41:17  (Reporting)  Entering Repair Rail Network
20:41:17  (Reporting)  Ended Repair Rail Network 0 ms
20:41:17  (Reporting)  Entering CheckBesieging (_CBE_)
20:41:17  (Reporting)  Ended CheckBesieging 24 ms
20:41:17  (Reporting)  Entering Evacuate Force (_EVA_)
20:41:17  (Reporting)  Ended Evacuate Force (_EVA_) 26 ms
20:41:17  (Reporting)  Entering Check Simple Landing (_CSL_)
20:41:17  (Reporting)  Ended Check Simple Landing (_CSL_) 27 ms
20:41:17  (Reporting)  Entering Make Superior Group (_MSG_)
20:41:17  (Reporting)  Ended Make Superior Group 1 ms
20:41:17  (Reporting)  Start of AssignFleetsOperations (_AFO_) 415 Eastern USA
20:41:17  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 12 in American Pacific Maritime Trade
20:41:17  (Reporting)  Ended AssignFleetsOperations 7 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Start of AI Split Supports (_SSP_)
20:41:17  (Reporting)  Ended Split Supports
20:41:17  (Reporting)  Start of AI Check for Land Resupply
20:41:17  (Reporting)  Ended CheckForLandResupply 2 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Entering KeepPosition (_KPP_)
20:41:17  (Reporting)  Ended KeepPosition 2 ms
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:41:17  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:41:17  (Reporting)  Ended Concentrate Stacks 2 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 393 Theater_Iran ***
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Ended ReinforceFront 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 387 Theater_East_Africa ***
20:41:17  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:41:17  (Reporting)  Ended PrivilegedCombine 16 ms
20:41:17  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:41:17  (Reporting)  Ended DefendCapitalRegion 0 ms
20:41:17  (Reporting)  Entering ReconAndRaids (_RAR_)
20:41:17  (Reporting)  Ended ReconAndRaids 7 ms
20:41:17  (Reporting)  Entering SplitGroups (_SPG_)
20:41:17  (Reporting)  Ended SplitGroups 9 ms
20:41:17  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:41:17  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:41:17  (Reporting)  Detach Damaged Units (_DDU_)
20:41:17  (Reporting)  Ended Damaged Units 1 ms
20:41:17  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:41:17  (Reporting)  Ended GarrisonObjectives 7 ms
20:41:17  (Reporting)  Entering Repair Rail Network
20:41:17  (Reporting)  Ended Repair Rail Network 0 ms
20:41:17  (Reporting)  Entering CheckBesieging (_CBE_)
20:41:17  (Reporting)  Ended CheckBesieging 20 ms
20:41:17  (Reporting)  Entering Evacuate Force (_EVA_)
20:41:17  (Reporting)  Ended Evacuate Force (_EVA_) 23 ms
20:41:17  (Reporting)  Entering Check Simple Landing (_CSL_)
20:41:17  (Reporting)  Ended Check Simple Landing (_CSL_) 24 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Start of AI Split Supports (_SSP_)
20:41:17  (Reporting)  Ended Split Supports
20:41:17  (Reporting)  Start of AI Check for Land Resupply
20:41:17  (Reporting)  Ended CheckForLandResupply 1 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Entering KeepPosition (_KPP_)
20:41:17  (Reporting)  Ended KeepPosition 1 ms
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Ended ReinforceFront 0 ms
20:41:17  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:41:17  (Reporting)  Ended Concentrate Stacks 1 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 420 Theater_Central_America ***
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Ended ReinforceFront 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 416 Theater_Central_USA ***
20:41:17  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:41:17  (Reporting)  Ended PrivilegedCombine 23 ms
20:41:17  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:41:17  (Reporting)  Ended DefendCapitalRegion 0 ms
20:41:17  (Reporting)  Entering ReconAndRaids (_RAR_)
20:41:17  (Reporting)  Ended ReconAndRaids 12 ms
20:41:17  (Reporting)  Entering SplitGroups (_SPG_)
20:41:17  (Reporting)  Ended SplitGroups 17 ms
20:41:17  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:41:17  (Reporting)  Ended CheckBesiegedGroups 3 ms
20:41:17  (Reporting)  Detach Damaged Units (_DDU_)
20:41:17  (Reporting)  Ended Damaged Units 2 ms
20:41:17  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:41:17  (Reporting)  Ended GarrisonObjectives 13 ms
20:41:17  (Reporting)  Entering Repair Rail Network
20:41:17  (Reporting)  Ended Repair Rail Network 0 ms
20:41:17  (Reporting)  Entering CheckBesieging (_CBE_)
20:41:17  (Reporting)  Ended CheckBesieging 35 ms
20:41:17  (Reporting)  Entering Evacuate Force (_EVA_)
20:41:17  (Reporting)  Ended Evacuate Force (_EVA_) 37 ms
20:41:17  (Reporting)  Entering Check Simple Landing (_CSL_)
20:41:17  (Reporting)  Ended Check Simple Landing (_CSL_) 40 ms
20:41:17  (Reporting)  Entering Make Superior Group (_MSG_)
20:41:17  (Reporting)  Ended Make Superior Group 1 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Start of AI Split Supports (_SSP_)
20:41:17  (Reporting)  Ended Split Supports
20:41:17  (Reporting)  Start of AI Check for Land Resupply
20:41:17  (Reporting)  Ended CheckForLandResupply 2 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Entering KeepPosition (_KPP_)
20:41:17  (Reporting)  Ended KeepPosition 3 ms
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:41:17  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:41:17  (Reporting)  Ended Concentrate Stacks 3 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 398 Theater_Northwestern_India ***
20:41:17  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:41:17  (Reporting)  Ended PrivilegedCombine 12 ms
20:41:17  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:41:17  (Reporting)  Ended DefendCapitalRegion 0 ms
20:41:17  (Reporting)  Entering ReconAndRaids (_RAR_)
20:41:17  (Reporting)  Ended ReconAndRaids 5 ms
20:41:17  (Reporting)  Entering SplitGroups (_SPG_)
20:41:17  (Reporting)  Ended SplitGroups 16 ms
20:41:17  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:41:17  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:41:17  (Reporting)  Detach Damaged Units (_DDU_)
20:41:17  (Reporting)  Ended Damaged Units 1 ms
20:41:17  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:41:17  (Reporting)  Ended GarrisonObjectives 4 ms
20:41:17  (Reporting)  Entering Repair Rail Network
20:41:17  (Reporting)  Ended Repair Rail Network 0 ms
20:41:17  (Reporting)  Entering CheckBesieging (_CBE_)
20:41:17  (Reporting)  Ended CheckBesieging 10 ms
20:41:17  (Reporting)  Entering Evacuate Force (_EVA_)
20:41:17  (Reporting)  Ended Evacuate Force (_EVA_) 13 ms
20:41:17  (Reporting)  Entering Check Simple Landing (_CSL_)
20:41:17  (Reporting)  Ended Check Simple Landing (_CSL_) 13 ms
20:41:17  (Reporting)  Entering Checking Leaders (_CLD_)
20:41:17  (Reporting)  Ended Check Leaders 1 ms
20:41:17  (Reporting)  Entering Make Superior Group (_MSG_)
20:41:17  (Reporting)  Ended Make Superior Group 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Start of AI Split Supports (_SSP_)
20:41:17  (Reporting)  Ended Split Supports
20:41:17  (Reporting)  Start of AI Check for Land Resupply
20:41:17  (Reporting)  Ended CheckForLandResupply 67 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Entering KeepPosition (_KPP_)
20:41:17  (Reporting)  Ended KeepPosition 1 ms
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:41:17  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:41:17  (Reporting)  Ended Concentrate Stacks 1 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 423 Theater_Andes ***
20:41:17  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:41:17  (Reporting)  Ended PrivilegedCombine 17 ms
20:41:17  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:41:17  (Reporting)  Ended DefendCapitalRegion 0 ms
20:41:17  (Reporting)  Entering ReconAndRaids (_RAR_)
20:41:17  (Reporting)  Ended ReconAndRaids 8 ms
20:41:17  (Reporting)  Entering SplitGroups (_SPG_)
20:41:17  (Reporting)  Ended SplitGroups 13 ms
20:41:17  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:41:17  (Reporting)  Ended CheckBesiegedGroups 2 ms
20:41:17  (Reporting)  Detach Damaged Units (_DDU_)
20:41:17  (Reporting)  Ended Damaged Units 1 ms
20:41:17  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:41:17  (Reporting)  Ended GarrisonObjectives 8 ms
20:41:17  (Reporting)  Entering Repair Rail Network
20:41:17  (Reporting)  Ended Repair Rail Network 0 ms
20:41:17  (Reporting)  Entering CheckBesieging (_CBE_)
20:41:17  (Reporting)  Ended CheckBesieging 23 ms
20:41:17  (Reporting)  Entering Evacuate Force (_EVA_)
20:41:17  (Reporting)  Ended Evacuate Force (_EVA_) 25 ms
20:41:17  (Reporting)  Entering Check Simple Landing (_CSL_)
20:41:17  (Reporting)  Ended Check Simple Landing (_CSL_) 26 ms
20:41:17  (Reporting)  Entering Make Superior Group (_MSG_)
20:41:17  (Reporting)  Ended Make Superior Group 0 ms
20:41:17  (Reporting)  Start of AssignFleetsOperations (_AFO_) 423 Andes
20:41:17  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 12 in American Pacific Maritime Trade
20:41:17  (Reporting)  Ended AssignFleetsOperations 5 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Start of AI Split Supports (_SSP_)
20:41:17  (Reporting)  Ended Split Supports
20:41:17  (Reporting)  Start of AI Check for Land Resupply
20:41:17  (Reporting)  Ended CheckForLandResupply 2 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Entering KeepPosition (_KPP_)
20:41:17  (Reporting)  Ended KeepPosition 2 ms
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:41:17  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:41:17  (Reporting)  Ended Concentrate Stacks 2 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 402 Theater_Indochina ***
20:41:17  (Reporting)  Entering Make Superior Group (_MSG_)
20:41:17  (Reporting)  Ended Make Superior Group 0 ms
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Ended ReinforceFront 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 425 Theater_Brazil ***
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Ended ReinforceFront 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 421 Theater_Caribbean ***
20:41:17  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:41:17  (Reporting)  Ended PrivilegedCombine 10 ms
20:41:17  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:41:17  (Reporting)  Ended DefendCapitalRegion 0 ms
20:41:17  (Reporting)  Entering ReconAndRaids (_RAR_)
20:41:17  (Reporting)  Ended ReconAndRaids 4 ms
20:41:17  (Reporting)  Entering SplitGroups (_SPG_)
20:41:17  (Reporting)  Ended SplitGroups 5 ms
20:41:17  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:41:17  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:41:17  (Reporting)  Detach Damaged Units (_DDU_)
20:41:17  (Reporting)  Ended Damaged Units 0 ms
20:41:17  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:41:17  (Reporting)  Ended GarrisonObjectives 2 ms
20:41:17  (Reporting)  Entering Repair Rail Network
20:41:17  (Reporting)  Ended Repair Rail Network 0 ms
20:41:17  (Reporting)  Entering CheckBesieging (_CBE_)
20:41:17  (Reporting)  Ended CheckBesieging 6 ms
20:41:17  (Reporting)  Entering Evacuate Force (_EVA_)
20:41:17  (Reporting)  Ended Evacuate Force (_EVA_) 6 ms
20:41:17  (Reporting)  Entering Check Simple Landing (_CSL_)
20:41:17  (Reporting)  Ended Check Simple Landing (_CSL_) 7 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Start of AI Split Supports (_SSP_)
20:41:17  (Reporting)  Ended Split Supports
20:41:17  (Reporting)  Start of AI Check for Land Resupply
20:41:17  (Reporting)  Ended CheckForLandResupply 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Entering KeepPosition (_KPP_)
20:41:17  (Reporting)  Ended KeepPosition 0 ms
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:41:17  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:41:17  (Reporting)  Ended Concentrate Stacks 2 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 394 Theater_Central_Asia ***
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Ended ReinforceFront 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 386 Theater_Horn_of_Africa ***
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Ended ReinforceFront 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 424 Theater_Southern_Latin_America ***
20:41:17  (Reporting)  Entering Checking Leaders (_CLD_)
20:41:17  (Reporting)  Ended Check Leaders 1 ms
20:41:17  (Reporting)  Entering Make Superior Group (_MSG_)
20:41:17  (Reporting)  Ended Make Superior Group 0 ms
20:41:17  (Reporting)  Start of AssignFleetsOperations (_AFO_) 424 Southern Latin America
20:41:17  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 12 in American Pacific Maritime Trade
20:41:17  (Reporting)  _NVS_ : Nav Supp 1017588 Column chance: 20 failed.
20:41:17  (Reporting)  _AFA_ 1017588 Column has been given the mission Agenda: Naval Docking, Value: 1150, Region: 2021 Falklands
20:41:17  (Reporting)  _AFA_ 1017609 5th Transport Squadron has been given the mission Agenda: Naval Docking, Value: 2150, Region: 2021 Falklands
20:41:17  (Reporting)  _AFA_ 1017277 Hornby, P.' Fleet has been given the mission Agenda: Resupply, Value: 33600, Region: 2021 Falklands
20:41:17  (Reporting)  _AFA_ 1017277 Hornby, P.' Fleet has been given the mission Agenda: Naval Docking, Value: 1400, Region: 2021 Falklands
20:41:17  (Reporting)  Ended AssignFleetsOperations 9 ms
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Ended ReinforceFront 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 400 Theater_South_India ***
20:41:17  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:41:17  (Reporting)  Ended PrivilegedCombine 10 ms
20:41:17  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:41:17  (Reporting)  Ended DefendCapitalRegion 0 ms
20:41:17  (Reporting)  Entering ReconAndRaids (_RAR_)
20:41:17  (Reporting)  Ended ReconAndRaids 4 ms
20:41:17  (Reporting)  Entering SplitGroups (_SPG_)
20:41:17  (Reporting)  Ended SplitGroups 13 ms
20:41:17  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:41:17  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:41:17  (Reporting)  Detach Damaged Units (_DDU_)
20:41:17  (Reporting)  Ended Damaged Units 1 ms
20:41:17  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:41:17  (Reporting)  Ended GarrisonObjectives 2 ms
20:41:17  (Reporting)  Entering Repair Rail Network
20:41:17  (Reporting)  Ended Repair Rail Network 0 ms
20:41:17  (Reporting)  Entering CheckBesieging (_CBE_)
20:41:17  (Reporting)  Ended CheckBesieging 7 ms
20:41:17  (Reporting)  Entering Evacuate Force (_EVA_)
20:41:17  (Reporting)  Ended Evacuate Force (_EVA_) 9 ms
20:41:17  (Reporting)  Entering Check Simple Landing (_CSL_)
20:41:17  (Reporting)  Ended Check Simple Landing (_CSL_) 9 ms
20:41:17  (Reporting)  Entering Checking Leaders (_CLD_)
20:41:17  (Reporting)  Ended Check Leaders 1 ms
20:41:17  (Reporting)  Entering Make Superior Group (_MSG_)
20:41:17  (Reporting)  Ended Make Superior Group 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Start of AI Split Supports (_SSP_)
20:41:17  (Reporting)  Ended Split Supports
20:41:17  (Reporting)  Start of AI Check for Land Resupply
20:41:17  (Reporting)  CheckForLandResupply Kotah Contingent will resupply, in region 1078 Trivandrum
20:41:17  (Reporting)  Ended CheckForLandResupply 2 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Entering KeepPosition (_KPP_)
20:41:17  (Reporting)  Ended KeepPosition 1 ms
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:41:17  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:41:17  (Reporting)  Ended Concentrate Stacks 1 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 404 Theater_Northeastern_Asia ***
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Ended ReinforceFront 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 392 Theater_Ottoman ***
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Ended ReinforceFront 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 401 Theater_Eastern_India ***
20:41:17  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:41:17  (Reporting)  Ended PrivilegedCombine 13 ms
20:41:17  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:41:17  (Reporting)  Ended DefendCapitalRegion 0 ms
20:41:17  (Reporting)  Entering ReconAndRaids (_RAR_)
20:41:17  (Reporting)  Ended ReconAndRaids 17 ms
20:41:17  (Reporting)  Entering SplitGroups (_SPG_)
20:41:17  (Reporting)  _SPG_ Large Force Segment 1017627 Column, 1111 Rangoon, Pow:80, Count: 1(l 0/L 1/S 0) created
20:41:17  (Reporting)  Ended SplitGroups 40 ms
20:41:17  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:41:17  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:41:17  (Reporting)  Detach Damaged Units (_DDU_)
20:41:17  (Reporting)  Ended Damaged Units 2 ms
20:41:17  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:41:17  (Reporting)  _GAO_ Step 1 1016011 7. Column, 1111 Rangoon, Pow:32, Count: 2(l 0/L 1/S 1) is garrisoning region 1111 Rangoon SelfVal 97
20:41:17  (Reporting)  Agenda: Garrison, Value: 1552, Region: 1111 Rangoon
20:41:17  (Reporting)  Ended GarrisonObjectives 6 ms
20:41:17  (Reporting)  Entering Repair Rail Network
20:41:17  (Reporting)  Ended Repair Rail Network 0 ms
20:41:17  (Reporting)  Entering CheckBesieging (_CBE_)
20:41:17  (Reporting)  Ended CheckBesieging 14 ms
20:41:17  (Reporting)  Entering Evacuate Force (_EVA_)
20:41:17  (Reporting)  Ended Evacuate Force (_EVA_) 15 ms
20:41:17  (Reporting)  Entering Check Simple Landing (_CSL_)
20:41:17  (Reporting)  Ended Check Simple Landing (_CSL_) 16 ms
20:41:17  (Reporting)  Entering Checking Leaders (_CLD_)
20:41:17  (Reporting)  Ended Check Leaders 2 ms
20:41:17  (Reporting)  Entering Make Superior Group (_MSG_)
20:41:17  (Reporting)  Ended Make Superior Group 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Start of AI Split Supports (_SSP_)
20:41:17  (Reporting)  Ended Split Supports
20:41:17  (Reporting)  Start of AI Check for Land Resupply
20:41:17  (Reporting)  CheckForLandResupply 2nd Bengal Cavalry Brigade will resupply, in region 1111 Rangoon
20:41:17  (Reporting)  CheckForLandResupply Burma Brigade will resupply, in region 1111 Rangoon
20:41:17  (Reporting)  CheckForLandResupply 7. Column will resupply, in region 1111 Rangoon
20:41:17  (Reporting)  CheckForLandResupply Burma Frontier Force will resupply, in region 1111 Rangoon
20:41:17  (Reporting)  CheckForLandResupply Column will resupply, in region 1111 Rangoon
20:41:17  (Reporting)  Ended CheckForLandResupply 205 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Entering KeepPosition (_KPP_)
20:41:17  (Reporting)  Ended KeepPosition 1 ms
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:41:17  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:41:17  (Reporting)  Ended Concentrate Stacks 1 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 422 Theater_Northern_Latin_America ***
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Ended ReinforceFront 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 379 Theater_Maghreb ***
20:41:17  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:41:17  (Reporting)  Ended PrivilegedCombine 11 ms
20:41:17  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:41:17  (Reporting)  Ended DefendCapitalRegion 0 ms
20:41:17  (Reporting)  Entering ReconAndRaids (_RAR_)
20:41:17  (Reporting)  Ended ReconAndRaids 5 ms
20:41:17  (Reporting)  Entering SplitGroups (_SPG_)
20:41:17  (Reporting)  Ended SplitGroups 6 ms
20:41:17  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:41:17  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:41:17  (Reporting)  Detach Damaged Units (_DDU_)
20:41:17  (Reporting)  Ended Damaged Units 0 ms
20:41:17  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:41:17  (Reporting)  Ended GarrisonObjectives 3 ms
20:41:17  (Reporting)  Entering Repair Rail Network
20:41:17  (Reporting)  Ended Repair Rail Network 0 ms
20:41:17  (Reporting)  Entering CheckBesieging (_CBE_)
20:41:17  (Reporting)  Ended CheckBesieging 9 ms
20:41:17  (Reporting)  Entering Evacuate Force (_EVA_)
20:41:17  (Reporting)  Ended Evacuate Force (_EVA_) 10 ms
20:41:17  (Reporting)  Entering Check Simple Landing (_CSL_)
20:41:17  (Reporting)  Ended Check Simple Landing (_CSL_) 11 ms
20:41:17  (Reporting)  Entering Make Superior Group (_MSG_)
20:41:17  (Reporting)  Ended Make Superior Group 1 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Start of AI Split Supports (_SSP_)
20:41:17  (Reporting)  Ended Split Supports
20:41:17  (Reporting)  Start of AI Check for Land Resupply
20:41:17  (Reporting)  Ended CheckForLandResupply 1 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Entering KeepPosition (_KPP_)
20:41:17  (Reporting)  Ended KeepPosition 1 ms
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:41:17  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:41:17  (Reporting)  Ended Concentrate Stacks 1 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 376 Theater_Poland ***
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Ended ReinforceFront 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 417 Theater_Southern_USA ***
20:41:17  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:41:17  (Reporting)  Ended PrivilegedCombine 10 ms
20:41:17  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:41:17  (Reporting)  Ended DefendCapitalRegion 0 ms
20:41:17  (Reporting)  Entering ReconAndRaids (_RAR_)
20:41:17  (Reporting)  Ended ReconAndRaids 4 ms
20:41:17  (Reporting)  Entering SplitGroups (_SPG_)
20:41:17  (Reporting)  Ended SplitGroups 5 ms
20:41:17  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:41:17  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:41:17  (Reporting)  Detach Damaged Units (_DDU_)
20:41:17  (Reporting)  Ended Damaged Units 0 ms
20:41:17  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:41:17  (Reporting)  Ended GarrisonObjectives 2 ms
20:41:17  (Reporting)  Entering Repair Rail Network
20:41:17  (Reporting)  Ended Repair Rail Network 0 ms
20:41:17  (Reporting)  Entering CheckBesieging (_CBE_)
20:41:17  (Reporting)  Ended CheckBesieging 7 ms
20:41:17  (Reporting)  Entering Evacuate Force (_EVA_)
20:41:17  (Reporting)  Ended Evacuate Force (_EVA_) 9 ms
20:41:17  (Reporting)  Entering Check Simple Landing (_CSL_)
20:41:17  (Reporting)  Ended Check Simple Landing (_CSL_) 10 ms
20:41:17  (Reporting)  Entering Make Superior Group (_MSG_)
20:41:17  (Reporting)  Ended Make Superior Group 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Start of AI Split Supports (_SSP_)
20:41:17  (Reporting)  Ended Split Supports
20:41:17  (Reporting)  Start of AI Check for Land Resupply
20:41:17  (Reporting)  Ended CheckForLandResupply 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Entering KeepPosition (_KPP_)
20:41:17  (Reporting)  Ended KeepPosition 0 ms
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:41:17  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:41:17  (Reporting)  Ended Concentrate Stacks 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 411 Theater_Pacific ***
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Ended ReinforceFront 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 384 Theater_Nile ***
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Ended ReinforceFront 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 378 Theater_Mediterranean ***
20:41:17  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:41:17  (Reporting)  Ended PrivilegedCombine 9 ms
20:41:17  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:41:17  (Reporting)  Ended DefendCapitalRegion 0 ms
20:41:17  (Reporting)  Entering ReconAndRaids (_RAR_)
20:41:17  (Reporting)  Ended ReconAndRaids 3 ms
20:41:17  (Reporting)  Entering SplitGroups (_SPG_)
20:41:17  (Reporting)  Ended SplitGroups 3 ms
20:41:17  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:41:17  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:41:17  (Reporting)  Detach Damaged Units (_DDU_)
20:41:17  (Reporting)  Ended Damaged Units 0 ms
20:41:17  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:41:17  (Reporting)  Ended GarrisonObjectives 1 ms
20:41:17  (Reporting)  Entering Repair Rail Network
20:41:17  (Reporting)  Ended Repair Rail Network 0 ms
20:41:17  (Reporting)  Entering CheckBesieging (_CBE_)
20:41:17  (Reporting)  Ended CheckBesieging 3 ms
20:41:17  (Reporting)  Entering Evacuate Force (_EVA_)
20:41:17  (Reporting)  Ended Evacuate Force (_EVA_) 3 ms
20:41:17  (Reporting)  Entering Check Simple Landing (_CSL_)
20:41:17  (Reporting)  Ended Check Simple Landing (_CSL_) 4 ms
20:41:17  (Reporting)  Start of AssignFleetsOperations (_AFO_) 378 Mediterranean
20:41:17  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 12 in American Pacific Maritime Trade
20:41:17  (Reporting)  _AFA_ 1016976 4th Transport Squadron has been given the mission Agenda: Naval Docking, Value: 1500, Region: 401 Malta
20:41:17  (Reporting)  Ended AssignFleetsOperations 4 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Start of AI Split Supports (_SSP_)
20:41:17  (Reporting)  Ended Split Supports
20:41:17  (Reporting)  Start of AI Check for Land Resupply
20:41:17  (Reporting)  Ended CheckForLandResupply 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Entering KeepPosition (_KPP_)
20:41:17  (Reporting)  Ended KeepPosition 0 ms
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:41:17  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:41:17  (Reporting)  Ended Concentrate Stacks 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 418 Theater_Western_USA ***
20:41:17  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:41:17  (Reporting)  Ended PrivilegedCombine 11 ms
20:41:17  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:41:17  (Reporting)  Ended DefendCapitalRegion 0 ms
20:41:17  (Reporting)  Entering ReconAndRaids (_RAR_)
20:41:17  (Reporting)  Ended ReconAndRaids 5 ms
20:41:17  (Reporting)  Entering SplitGroups (_SPG_)
20:41:17  (Reporting)  Ended SplitGroups 6 ms
20:41:17  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:41:17  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:41:17  (Reporting)  Detach Damaged Units (_DDU_)
20:41:17  (Reporting)  Ended Damaged Units 0 ms
20:41:17  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:41:17  (Reporting)  Ended GarrisonObjectives 3 ms
20:41:17  (Reporting)  Entering Repair Rail Network
20:41:17  (Reporting)  Ended Repair Rail Network 0 ms
20:41:17  (Reporting)  Entering CheckBesieging (_CBE_)
20:41:17  (Reporting)  Ended CheckBesieging 9 ms
20:41:17  (Reporting)  Entering Evacuate Force (_EVA_)
20:41:17  (Reporting)  Ended Evacuate Force (_EVA_) 12 ms
20:41:17  (Reporting)  Entering Check Simple Landing (_CSL_)
20:41:17  (Reporting)  Ended Check Simple Landing (_CSL_) 12 ms
20:41:17  (Reporting)  Entering Make Superior Group (_MSG_)
20:41:17  (Reporting)  Ended Make Superior Group 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Start of AI Split Supports (_SSP_)
20:41:17  (Reporting)  Ended Split Supports
20:41:17  (Reporting)  Start of AI Check for Land Resupply
20:41:17  (Reporting)  Ended CheckForLandResupply 1 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Entering KeepPosition (_KPP_)
20:41:17  (Reporting)  Ended KeepPosition 1 ms
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:41:17  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:41:17  (Reporting)  Ended Concentrate Stacks 1 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 412 Theater_Eastern_Canada ***
20:41:17  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:41:17  (Reporting)  Ended PrivilegedCombine 14 ms
20:41:17  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:41:17  (Reporting)  Ended DefendCapitalRegion 0 ms
20:41:17  (Reporting)  Entering ReconAndRaids (_RAR_)
20:41:17  (Reporting)  Ended ReconAndRaids 6 ms
20:41:17  (Reporting)  Entering SplitGroups (_SPG_)
20:41:17  (Reporting)  Ended SplitGroups 12 ms
20:41:17  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:41:17  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:41:17  (Reporting)  Detach Damaged Units (_DDU_)
20:41:17  (Reporting)  Ended Damaged Units 1 ms
20:41:17  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:41:17  (Reporting)  Ended GarrisonObjectives 5 ms
20:41:17  (Reporting)  Entering Repair Rail Network
20:41:17  (Reporting)  Ended Repair Rail Network 0 ms
20:41:17  (Reporting)  Entering CheckBesieging (_CBE_)
20:41:17  (Reporting)  Ended CheckBesieging 15 ms
20:41:17  (Reporting)  Entering Evacuate Force (_EVA_)
20:41:17  (Reporting)  Ended Evacuate Force (_EVA_) 16 ms
20:41:17  (Reporting)  Entering Check Simple Landing (_CSL_)
20:41:17  (Reporting)  Ended Check Simple Landing (_CSL_) 19 ms
20:41:17  (Reporting)  Entering Checking Leaders (_CLD_)
20:41:17  (Reporting)  Ended Check Leaders 1 ms
20:41:17  (Reporting)  Entering Make Superior Group (_MSG_)
20:41:17  (Reporting)  Ended Make Superior Group 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Start of AI Split Supports (_SSP_)
20:41:17  (Reporting)  Ended Split Supports
20:41:17  (Reporting)  Start of AI Check for Land Resupply
20:41:17  (Reporting)  Ended CheckForLandResupply 2 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Entering KeepPosition (_KPP_)
20:41:17  (Reporting)  Ended KeepPosition 1 ms
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:41:17  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:41:17  (Reporting)  Ended Concentrate Stacks 1 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 382 Theater_Egypt ***
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Ended ReinforceFront 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 409 Theater_Australia ***
20:41:17  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:41:17  (Reporting)  Ended PrivilegedCombine 15 ms
20:41:17  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:41:17  (Reporting)  Ended DefendCapitalRegion 0 ms
20:41:17  (Reporting)  Entering ReconAndRaids (_RAR_)
20:41:17  (Reporting)  Ended ReconAndRaids 7 ms
20:41:17  (Reporting)  Entering SplitGroups (_SPG_)
20:41:17  (Reporting)  Ended SplitGroups 13 ms
20:41:17  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:41:17  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:41:17  (Reporting)  Detach Damaged Units (_DDU_)
20:41:17  (Reporting)  Ended Damaged Units 1 ms
20:41:17  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:41:17  (Reporting)  Ended GarrisonObjectives 6 ms
20:41:17  (Reporting)  Entering Repair Rail Network
20:41:17  (Reporting)  Ended Repair Rail Network 0 ms
20:41:17  (Reporting)  Entering CheckBesieging (_CBE_)
20:41:17  (Reporting)  Ended CheckBesieging 18 ms
20:41:17  (Reporting)  Entering Evacuate Force (_EVA_)
20:41:17  (Reporting)  Ended Evacuate Force (_EVA_) 19 ms
20:41:17  (Reporting)  Entering Check Simple Landing (_CSL_)
20:41:17  (Reporting)  Ended Check Simple Landing (_CSL_) 20 ms
20:41:17  (Reporting)  Entering Make Superior Group (_MSG_)
20:41:17  (Reporting)  Ended Make Superior Group 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Start of AI Split Supports (_SSP_)
20:41:17  (Reporting)  Ended Split Supports
20:41:17  (Reporting)  Start of AI Check for Land Resupply
20:41:17  (Reporting)  Ended CheckForLandResupply 2 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Entering KeepPosition (_KPP_)
20:41:17  (Reporting)  Ended KeepPosition 1 ms
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:41:17  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:41:17  (Reporting)  Ended Concentrate Stacks 1 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 408 Theater_South_Pacific ***
20:41:17  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:41:17  (Reporting)  Ended PrivilegedCombine 10 ms
20:41:17  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:41:17  (Reporting)  Ended DefendCapitalRegion 0 ms
20:41:17  (Reporting)  Entering ReconAndRaids (_RAR_)
20:41:17  (Reporting)  Ended ReconAndRaids 4 ms
20:41:17  (Reporting)  Entering SplitGroups (_SPG_)
20:41:17  (Reporting)  Ended SplitGroups 5 ms
20:41:17  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:41:17  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:41:17  (Reporting)  Detach Damaged Units (_DDU_)
20:41:17  (Reporting)  Ended Damaged Units 0 ms
20:41:17  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:41:17  (Reporting)  Ended GarrisonObjectives 2 ms
20:41:17  (Reporting)  Entering Repair Rail Network
20:41:17  (Reporting)  Ended Repair Rail Network 0 ms
20:41:17  (Reporting)  Entering CheckBesieging (_CBE_)
20:41:17  (Reporting)  Ended CheckBesieging 6 ms
20:41:17  (Reporting)  Entering Evacuate Force (_EVA_)
20:41:17  (Reporting)  Ended Evacuate Force (_EVA_) 6 ms
20:41:17  (Reporting)  Entering Check Simple Landing (_CSL_)
20:41:17  (Reporting)  Ended Check Simple Landing (_CSL_) 7 ms
20:41:17  (Reporting)  Entering Make Superior Group (_MSG_)
20:41:17  (Reporting)  Ended Make Superior Group 0 ms
20:41:17  (Reporting)  Start of AssignFleetsOperations (_AFO_) 408 South Pacific
20:41:17  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 12 in American Pacific Maritime Trade
20:41:17  (Reporting)  Ended AssignFleetsOperations 4 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Start of AI Split Supports (_SSP_)
20:41:17  (Reporting)  Ended Split Supports
20:41:17  (Reporting)  Start of AI Check for Land Resupply
20:41:17  (Reporting)  Ended CheckForLandResupply 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Entering KeepPosition (_KPP_)
20:41:17  (Reporting)  Ended KeepPosition 0 ms
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:41:17  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:41:17  (Reporting)  Ended Concentrate Stacks 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 410 Theater_New_Zealand ***
20:41:17  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:41:17  (Reporting)  Ended PrivilegedCombine 9 ms
20:41:17  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:41:17  (Reporting)  Ended DefendCapitalRegion 0 ms
20:41:17  (Reporting)  Entering ReconAndRaids (_RAR_)
20:41:17  (Reporting)  Ended ReconAndRaids 3 ms
20:41:17  (Reporting)  Entering SplitGroups (_SPG_)
20:41:17  (Reporting)  Ended SplitGroups 4 ms
20:41:17  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:41:17  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:41:17  (Reporting)  Detach Damaged Units (_DDU_)
20:41:17  (Reporting)  Ended Damaged Units 0 ms
20:41:17  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:41:17  (Reporting)  Ended GarrisonObjectives 1 ms
20:41:17  (Reporting)  Entering Repair Rail Network
20:41:17  (Reporting)  Ended Repair Rail Network 0 ms
20:41:17  (Reporting)  Entering CheckBesieging (_CBE_)
20:41:17  (Reporting)  Ended CheckBesieging 3 ms
20:41:17  (Reporting)  Entering Evacuate Force (_EVA_)
20:41:17  (Reporting)  Ended Evacuate Force (_EVA_) 4 ms
20:41:17  (Reporting)  Entering Check Simple Landing (_CSL_)
20:41:17  (Reporting)  Ended Check Simple Landing (_CSL_) 4 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Start of AI Split Supports (_SSP_)
20:41:17  (Reporting)  Ended Split Supports
20:41:17  (Reporting)  Start of AI Check for Land Resupply
20:41:17  (Reporting)  Ended CheckForLandResupply 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Entering KeepPosition (_KPP_)
20:41:17  (Reporting)  Ended KeepPosition 0 ms
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:41:17  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:41:17  (Reporting)  Ended Concentrate Stacks 1 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 380 Theater_Mashrek ***
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Ended ReinforceFront 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 413 Theater_Western_Canada ***
20:41:17  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:41:17  (Reporting)  Ended PrivilegedCombine 13 ms
20:41:17  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:41:17  (Reporting)  Ended DefendCapitalRegion 0 ms
20:41:17  (Reporting)  Entering ReconAndRaids (_RAR_)
20:41:17  (Reporting)  Ended ReconAndRaids 6 ms
20:41:17  (Reporting)  Entering SplitGroups (_SPG_)
20:41:17  (Reporting)  Ended SplitGroups 8 ms
20:41:17  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:41:17  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:41:17  (Reporting)  Detach Damaged Units (_DDU_)
20:41:17  (Reporting)  Ended Damaged Units 1 ms
20:41:17  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:41:17  (Reporting)  Ended GarrisonObjectives 5 ms
20:41:17  (Reporting)  Entering Repair Rail Network
20:41:17  (Reporting)  Ended Repair Rail Network 0 ms
20:41:17  (Reporting)  Entering CheckBesieging (_CBE_)
20:41:17  (Reporting)  Ended CheckBesieging 14 ms
20:41:17  (Reporting)  Entering Evacuate Force (_EVA_)
20:41:17  (Reporting)  Ended Evacuate Force (_EVA_) 15 ms
20:41:17  (Reporting)  Entering Check Simple Landing (_CSL_)
20:41:17  (Reporting)  Ended Check Simple Landing (_CSL_) 18 ms
20:41:17  (Reporting)  Entering Make Superior Group (_MSG_)
20:41:17  (Reporting)  Ended Make Superior Group 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Start of AI Split Supports (_SSP_)
20:41:17  (Reporting)  Ended Split Supports
20:41:17  (Reporting)  Start of AI Check for Land Resupply
20:41:17  (Reporting)  Ended CheckForLandResupply 1 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Entering KeepPosition (_KPP_)
20:41:17  (Reporting)  Ended KeepPosition 1 ms
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:41:17  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:41:17  (Reporting)  Ended Concentrate Stacks 1 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 390 Theater_Near_East ***
20:41:17  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:41:17  (Reporting)  Ended PrivilegedCombine 10 ms
20:41:17  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:41:17  (Reporting)  Ended DefendCapitalRegion 0 ms
20:41:17  (Reporting)  Entering ReconAndRaids (_RAR_)
20:41:17  (Reporting)  Ended ReconAndRaids 4 ms
20:41:17  (Reporting)  Entering SplitGroups (_SPG_)
20:41:17  (Reporting)  Ended SplitGroups 8 ms
20:41:17  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:41:17  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:41:17  (Reporting)  Detach Damaged Units (_DDU_)
20:41:17  (Reporting)  Ended Damaged Units 1 ms
20:41:17  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:41:17  (Reporting)  Ended GarrisonObjectives 2 ms
20:41:17  (Reporting)  Entering Repair Rail Network
20:41:17  (Reporting)  Ended Repair Rail Network 0 ms
20:41:17  (Reporting)  Entering CheckBesieging (_CBE_)
20:41:17  (Reporting)  Ended CheckBesieging 6 ms
20:41:17  (Reporting)  Entering Evacuate Force (_EVA_)
20:41:17  (Reporting)  Ended Evacuate Force (_EVA_) 6 ms
20:41:17  (Reporting)  Entering Check Simple Landing (_CSL_)
20:41:17  (Reporting)  Ended Check Simple Landing (_CSL_) 6 ms
20:41:17  (Reporting)  Entering Checking Leaders (_CLD_)
20:41:17  (Reporting)  Ended Check Leaders 1 ms
20:41:17  (Reporting)  Entering Make Superior Group (_MSG_)
20:41:17  (Reporting)  Ended Make Superior Group 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Start of AI Split Supports (_SSP_)
20:41:17  (Reporting)  Ended Split Supports
20:41:17  (Reporting)  Start of AI Check for Land Resupply
20:41:17  (Reporting)  Ended CheckForLandResupply 212 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Entering KeepPosition (_KPP_)
20:41:17  (Reporting)  Ended KeepPosition 0 ms
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:41:17  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:41:17  (Reporting)  Ended Concentrate Stacks 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 414 Theater_Northwestern_America ***
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Ended ReinforceFront 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 397 Theater_Eastern_Siberia ***
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Ended ReinforceFront 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 365 Theater_Atlantic ***
20:41:17  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:41:17  (Reporting)  Ended PrivilegedCombine 9 ms
20:41:17  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:41:17  (Reporting)  Ended DefendCapitalRegion 0 ms
20:41:17  (Reporting)  Entering ReconAndRaids (_RAR_)
20:41:17  (Reporting)  Ended ReconAndRaids 4 ms
20:41:17  (Reporting)  Entering SplitGroups (_SPG_)
20:41:17  (Reporting)  Ended SplitGroups 4 ms
20:41:17  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:41:17  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:41:17  (Reporting)  Detach Damaged Units (_DDU_)
20:41:17  (Reporting)  Ended Damaged Units 0 ms
20:41:17  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:41:17  (Reporting)  Ended GarrisonObjectives 2 ms
20:41:17  (Reporting)  Entering Repair Rail Network
20:41:17  (Reporting)  Ended Repair Rail Network 0 ms
20:41:17  (Reporting)  Entering CheckBesieging (_CBE_)
20:41:17  (Reporting)  Ended CheckBesieging 5 ms
20:41:17  (Reporting)  Entering Evacuate Force (_EVA_)
20:41:17  (Reporting)  Ended Evacuate Force (_EVA_) 5 ms
20:41:17  (Reporting)  Entering Check Simple Landing (_CSL_)
20:41:17  (Reporting)  Ended Check Simple Landing (_CSL_) 7 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Start of AI Split Supports (_SSP_)
20:41:17  (Reporting)  Ended Split Supports
20:41:17  (Reporting)  Start of AI Check for Land Resupply
20:41:17  (Reporting)  Ended CheckForLandResupply 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Entering KeepPosition (_KPP_)
20:41:17  (Reporting)  Ended KeepPosition 0 ms
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Ended ReinforceFront 0 ms
20:41:17  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:41:17  (Reporting)  Ended Concentrate Stacks 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 377 Theater_Russia ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 372 Theater_Germany ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 406 Theater_China ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 44 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 373 Theater_Austria ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 369 Theater_Italy ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 375 Theater_Balkans ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 374 Theater_Scandinavia ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 368 Theater_France ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 383 Theater_West_Africa ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 405 Theater_Japan ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 367 Theater_Spanish_Peninsula ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 407 Theater_Indonesia ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 366 Theater_British_Isles ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 371 Theater_Low_Countries ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 399 Theater_North_India ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 388 Theater_Southwest_Africa ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 381 Theater_Sahara ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 389 Theater_South_Africa ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 403 Theater_Southeast_Asia ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 391 Theater_Middle_East ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 385 Theater_Central_Africa ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 419 Theater_Mexico ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 415 Theater_Eastern_USA ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 393 Theater_Iran ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 387 Theater_East_Africa ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 420 Theater_Central_America ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 416 Theater_Central_USA ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 398 Theater_Northwestern_India ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 423 Theater_Andes ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 402 Theater_Indochina ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 425 Theater_Brazil ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 421 Theater_Caribbean ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 394 Theater_Central_Asia ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 386 Theater_Horn_of_Africa ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 424 Theater_Southern_Latin_America ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 400 Theater_South_India ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 102 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 404 Theater_Northeastern_Asia ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 392 Theater_Ottoman ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 401 Theater_Eastern_India ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 422 Theater_Northern_Latin_America ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 379 Theater_Maghreb ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 376 Theater_Poland ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 417 Theater_Southern_USA ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 411 Theater_Pacific ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 384 Theater_Nile ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 378 Theater_Mediterranean ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 418 Theater_Western_USA ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 9 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 412 Theater_Eastern_Canada ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 382 Theater_Egypt ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 409 Theater_Australia ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 408 Theater_South_Pacific ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 410 Theater_New_Zealand ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 380 Theater_Mashrek ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 413 Theater_Western_Canada ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 10 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 390 Theater_Near_East ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 414 Theater_Northwestern_America ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 397 Theater_Eastern_Siberia ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 365 Theater_Atlantic ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  All theaters prepared, AllOwnPowLand: 22394 AllOppPowLand: 276 AllOwnPowNav: 25591 AllOppPowNav 778
20:41:17  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Starting process on extended theater 375 Theater_Balkans Owned armies (extended): 1 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:41:17  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:41:17  (Reporting)  1014751 Maurice Berkeley (Pow.0)
20:41:17  (Reporting)  1014719 Charles J. Napier (Pow.0)
20:41:17  (Reporting)   
20:41:17  (Reporting)  Region 204 Herzegovina Pick 43 SelfVal 58 Need 216  no group candidate found
20:41:17  (Reporting)  Secondary Region 232 Constantinople Pick 100 has enough garrison (Value: 0) - evaluation skipped
20:41:17  (Reporting)  Region 218 Bulgaria Pick 85 SelfVal 97 Need 216  no group candidate found
20:41:17  (Reporting)  Region 230 Andrianople Pick 59 SelfVal 94 Need 108  no group candidate found
20:41:17  (Reporting)  Region 215 Halkidiki Pick 82 SelfVal 121 Need 108  no group candidate found
20:41:17  (Reporting)  Secondary Region 216 Attica Pick 49 has enough garrison (Value: 0) - evaluation skipped
20:41:17  (Reporting)  Region 224 Dobrudja Pick 14 SelfVal 25 Need 216  no group candidate found
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Starting process on extended theater 368 Theater_France Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:41:17  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Starting process on extended theater 383 Theater_West_Africa Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:41:17  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:41:17  (Reporting)   
20:41:17  (Reporting)  Region 531 Accra Pick 9 SelfVal 9 Need 108  no group candidate found
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Starting process on extended theater 367 Theater_Spanish_Peninsula Owned armies (extended): 2 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:41:17  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:41:17  (Reporting)  1003847 Mediterranean Field Force (Pow.79)
20:41:17  (Reporting)   
20:41:17  (Reporting)  Primary Region 46 Gibraltar Pick 100 has enough garrison (Value: 255) - evaluation skipped
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Starting process on extended theater 366 Theater_British_Isles Owned armies (extended): 28 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:41:17  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:41:17  (Reporting)  1004645 First Naval Lord (Pow.0)
20:41:17  (Reporting)  1017622 Force (Pow.23)
20:41:17  (Reporting)  1017621 Force (Pow.23)
20:41:17  (Reporting)  1017620 Force (Pow.23)
20:41:17  (Reporting)  1017619 Force (Pow.23)
20:41:17  (Reporting)  1017618 Force (Pow.23)
20:41:17  (Reporting)  1017617 Force (Pow.23)
20:41:17  (Reporting)  1017616 Force (Pow.23)
20:41:17  (Reporting)  1017615 Force (Pow.23)
20:41:17  (Reporting)  1017005 1st South Midland Yeomanry Brigade (Pow.23)
20:41:17  (Reporting)  1017002 5. Force (Pow.47)
20:41:17  (Reporting)  1016715 4. Force (Pow.47)
20:41:17  (Reporting)  1003881 West African Frontier Force (Pow.67)
20:41:17  (Reporting)  1014760 Bhopal Brigade (Pow.74)
20:41:17  (Reporting)  1004013 Malwa Contingent (Pow.74)
20:41:17  (Reporting)  1003989 Gwalior Contingent (Pow.74)
20:41:17  (Reporting)  1003765 Highland Brigade (Pow.83)
20:41:17  (Reporting)  1003780 Royal Marines (Pow.84)
20:41:17  (Reporting)  1017612 Raglan' Corps (Pow.58)
20:41:17  (Reporting)  1017614 Duke of Wellington' Army (Pow.63)
20:41:17  (Reporting)  1003697 Home Forces (Pow.739)
20:41:17  (Reporting)  1017626 X Army Service Corps (Pow.0)
20:41:17  (Reporting)  1017625 II Army Service Corps (Pow.0)
20:41:17  (Reporting)  1003785 Irish Command (Pow.507)
20:41:17  (Reporting)   
20:41:17  (Reporting)  Secondary Region 21 South West Pick 30 has enough garrison (Value: 312) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 22 Avon Pick 24 has enough garrison (Value: 0) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 16 North West Pick 4 has enough garrison (Value: 91) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 13 East Lowlands Pick 38 has enough garrison (Value: 91) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 26 South Pick 48 has enough garrison (Value: 418) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 7 Munster Pick 28 has enough garrison (Value: 95) - evaluation skipped
20:41:17  (Reporting)  Primary Region 18 Midlands Pick 100 has enough garrison (Value: 67) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 25 South East Pick 35 has enough garrison (Value: 524) - evaluation skipped
20:41:17  (Reporting)  Primary Region 15 North East Pick 61 has enough garrison (Value: 197) - evaluation skipped
20:41:17  (Reporting)  Primary Region 17 Wales Pick 61 has enough garrison (Value: 91) - evaluation skipped
20:41:17  (Reporting)  Primary Region 6 Leinster Pick 56 has enough garrison (Value: 316) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 20 Yorkshire Pick 17 has enough garrison (Value: 91) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 19 East Midlands Pick 5 has enough garrison (Value: 91) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 24 East Anglia Pick 4 has enough garrison (Value: 91) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 14 West Lowlands Pick 14 has enough garrison (Value: 91) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 5 Ulster Pick 4 has enough garrison (Value: 0) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 11 North East Scotland Pick 2 has enough garrison (Value: 91) - evaluation skipped
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Starting process on extended theater 399 Theater_North_India Owned armies (extended): 35 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:41:17  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:41:17  (Reporting)  1003965 Cawnpore Division (Pow.95)
20:41:17  (Reporting)  1004162 Hyderabad Contingent (Pow.30)
20:41:17  (Reporting)  1003997 Bhopal Contingent (Pow.30)
20:41:17  (Reporting)  1003985 Nagpore Contingent (Pow.30)
20:41:17  (Reporting)  1014754 1st Bombay Cavalry Brigade (Pow.29)
20:41:17  (Reporting)  1016354 Poona Cavalry Brigade (Pow.30)
20:41:17  (Reporting)  1003928 Sirhind Division (Pow.96)
20:41:17  (Reporting)  1014756 Cawnpore Cavalry Brigade (Pow.30)
20:41:17  (Reporting)  1003891 Bengal Army (Pow.372)
20:41:17  (Reporting)  1016012 Wazirabad Brigade (Pow.79)
20:41:17  (Reporting)  1014755 Meerut Cavalry Brigade (Pow.30)
20:41:17  (Reporting)  1014759 Kotah Cavalry Brigade (Pow.28)
20:41:17  (Reporting)  1016014 Lahore Cavalry Brigade (Pow.30)
20:41:17  (Reporting)  1014758 Gwalior Cavalry Brigade (Pow.30)
20:41:17  (Reporting)  1014757 Malwa Cavalry Brigade (Pow.30)
20:41:17  (Reporting)  1016353 Sialkot Cavalry Brigade (Pow.30)
20:41:17  (Reporting)  1003920 Meerut Division (Pow.76)
20:41:17  (Reporting)  1004021 Punjab Frontier Force (Pow.402)
20:41:17  (Reporting)   
20:41:17  (Reporting)  Secondary Region 1029 Lahore Pick 29 has enough garrison (Value: 546) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1064 Cawnpore Pick 17 has enough garrison (Value: 54) - evaluation skipped
20:41:17  (Reporting)  Primary Region 1047 Delhi Pick 66 has enough garrison (Value: 666) - evaluation skipped
20:41:17  (Reporting)  Primary Region 1048 Bombay Pick 100 has enough garrison (Value: 264) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1063 Lucknow Pick 17 has enough garrison (Value: 144) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1066 Allahabad Pick 10 has enough garrison (Value: 144) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1069 Patna Pick 2 has enough garrison (Value: 372) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1060 Meerut Pick 8 has enough garrison (Value: 0) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1046 Amristar Pick 10 has enough garrison (Value: 24) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1058 Gwalior Pick 5 has enough garrison (Value: 54) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1035 Rajkot Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1025 Karachi Pick 27 has enough garrison (Value: 144) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1057 Bilaspur Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1070 Benares Pick 2 has enough garrison (Value: 24) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1045 Panipat Pick 2 has enough garrison (Value: 24) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1040 Surat Pick 2 has enough garrison (Value: 426) - evaluation skipped
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Starting process on extended theater 381 Theater_Sahara Owned armies (extended): 0 Enemy armies: 1 Land Ratio: 2.25 Land Core Ratio: 0.20  ***
20:41:17  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:41:17  (Reporting)   
20:41:17  (Reporting)  Region 429 Tripolitania Pick 70 SelfVal 70 Need 1080  no group candidate found
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Starting process on extended theater 389 Theater_South_Africa Owned armies (extended): 4 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:41:17  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:41:17  (Reporting)  1003857 Cape Field Force (Pow.92)
20:41:17  (Reporting)  1003869 Natal Field Force (Pow.79)
20:41:17  (Reporting)   
20:41:17  (Reporting)  Primary Region 752 Kaapstad Pick 100 has enough garrison (Value: 255) - evaluation skipped
20:41:17  (Reporting)  Primary Region 768 Natal Pick 50 has enough garrison (Value: 104) - evaluation skipped
20:41:17  (Reporting)  Region 740 Angra Pick 7 SelfVal 7 Need 540  no group candidate found
20:41:17  (Reporting)  Region 730 Maputo Pick 9 SelfVal 9 Need 1080  no group candidate found
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Starting process on extended theater 419 Theater_Mexico Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:41:17  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:41:17  (Reporting)   
20:41:17  (Reporting)  Region 1822 Belize Pick 50 SelfVal 50 Need 60  no group candidate found
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Starting process on extended theater 415 Theater_Eastern_USA Owned armies (extended): 2 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:41:17  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:41:17  (Reporting)   
20:41:17  (Reporting)  Secondary Region 1519 Ontario Pick 8 has enough garrison (Value: 24) - evaluation skipped
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Starting process on extended theater 416 Theater_Central_USA Owned armies (extended): 1 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:41:17  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:41:17  (Reporting)   
20:41:17  (Reporting)  Region 1733 Big Horn Pick 13 SelfVal 13 Need 216  no group candidate found
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Starting process on extended theater 398 Theater_Northwestern_India Owned armies (extended): 11 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:41:17  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:41:17  (Reporting)  1014764 Amristar Cavalry Brigade (Pow.19)
20:41:17  (Reporting)  1014763 Multan Cavalry Brigade (Pow.19)
20:41:17  (Reporting)  1016017 Peshwar Brigade (Pow.51)
20:41:17  (Reporting)  1004157 Sinde Division (Pow.100)
20:41:17  (Reporting)  1004021 Punjab Frontier Force (Pow.402)
20:41:17  (Reporting)   
20:41:17  (Reporting)  Secondary Region 1025 Karachi Pick 27 has enough garrison (Value: 144) - evaluation skipped
20:41:17  (Reporting)  CheckRegionForOperation 1004157 Sinde Division, 1023 Quetta, Pow:100, Count: 2(l 1/L 1/S 0) Fitness 60 PickVal 100 SelfVal 318 AINeed 108
20:41:17  (Reporting)  Agenda: Attack, Value: 19080, Region: 1015 Kabul
20:41:17  (Reporting)  Primary Region 1024 Peshawar Pick 66 has enough garrison (Value: 546) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1029 Lahore Pick 29 has enough garrison (Value: 546) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1046 Amristar Pick 10 has enough garrison (Value: 24) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1013 Kandahar Pick 7 has enough garrison (Value: 0) - evaluation skipped
20:41:17  (Reporting)  Region 1011 Herat Pick 11 SelfVal 46 Need 216  no group candidate found
20:41:17  (Reporting)  Region 932 Kokand Pick 5 SelfVal 6 Need 1080  no group candidate found
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Starting process on extended theater 423 Theater_Andes Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:41:17  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Starting process on extended theater 402 Theater_Indochina Owned armies (extended): 2 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:41:17  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:41:17  (Reporting)  1003980 Dinapore Division (Pow.76)
20:41:17  (Reporting)  1004064 Madras Army (Pow.283)
20:41:17  (Reporting)   
20:41:17  (Reporting)  Region 1137 Phnom Penh Pick 13 SelfVal 13 Need 216  no group candidate found
20:41:17  (Reporting)  Region 1151 Hanoi Pick 62 SelfVal 62 Need 216  no group candidate found
20:41:17  (Reporting)  Region 1145 Saigon Pick 30 SelfVal 30 Need 216  no group candidate found
20:41:17  (Reporting)  Region 1153 Caobang Pick 3 SelfVal 5 Need 216  no group candidate found
20:41:17  (Reporting)  Region 1149 Hue Pick 14 SelfVal 14 Need 216  no group candidate found
20:41:17  (Reporting)  Region 1150 Thanh Hoa Pick 3 SelfVal 5 Need 216  no group candidate found
20:41:17  (Reporting)  Region 1144 Vinhlong Pick 13 SelfVal 13 Need 216  no group candidate found
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Starting process on extended theater 424 Theater_Southern_Latin_America Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:41:17  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:41:17  (Reporting)   
20:41:17  (Reporting)  Secondary Region 2021 Falklands Pick 24 has enough garrison (Value: 0) - evaluation skipped
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Starting process on extended theater 400 Theater_South_India Owned armies (extended): 13 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:41:17  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:41:17  (Reporting)  1004005 Kotah Contingent (Pow.76)
20:41:17  (Reporting)  1014771 Hyderabad Brigade (Pow.76)
20:41:17  (Reporting)  1004092 Mysore Division (Pow.76)
20:41:17  (Reporting)  1003965 Cawnpore Division (Pow.95)
20:41:17  (Reporting)   
20:41:17  (Reporting)  Secondary Region 1109 Trincomalee Pick 15 has enough garrison (Value: 25) - evaluation skipped
20:41:17  (Reporting)  Primary Region 1085 Madras Pick 100 has enough garrison (Value: 264) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1108 Colombo Pick 4 has enough garrison (Value: 0) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1075 Bangalore Pick 9 has enough garrison (Value: 0) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1086 Mellore Pick 7 has enough garrison (Value: 144) - evaluation skipped
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Starting process on extended theater 401 Theater_Eastern_India Owned armies (extended): 21 Enemy armies: 3 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:41:17  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:41:17  (Reporting)  1003980 Dinapore Division (Pow.76)
20:41:17  (Reporting)  1004064 Madras Army (Pow.283)
20:41:17  (Reporting)  1014772 2nd Bengal Cavalry Brigade (Pow.25)
20:41:17  (Reporting)  1016011 3. Column (Pow.32)
20:41:17  (Reporting)  1017627 Mellore Brigade (Pow.80)
20:41:17  (Reporting)  1017009 Burma Brigade (Pow.80)
20:41:17  (Reporting)  1004110 Burma Frontier Force (Pow.105)
20:41:17  (Reporting)  1004087 Centre Division (Pow.80)
20:41:17  (Reporting)  1004122 Bombay Army (Pow.345)
20:41:17  (Reporting)  1003891 Bengal Army (Pow.372)
20:41:17  (Reporting)  1016012 Wazirabad Brigade (Pow.79)
20:41:17  (Reporting)   
20:41:17  (Reporting)  Primary Region 1096 Calcutta Pick 100 has enough garrison (Value: 278) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1063 Lucknow Pick 17 has enough garrison (Value: 144) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1098 Chitaggong Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1086 Mellore Pick 7 has enough garrison (Value: 144) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1111 Rangoon Pick 6 has enough garrison (Value: 32) - evaluation skipped
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Starting process on extended theater 379 Theater_Maghreb Owned armies (extended): 0 Enemy armies: 1 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:41:17  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:41:17  (Reporting)   
20:41:17  (Reporting)  Region 410 Safi Pick 8 SelfVal 9 Need 216  no group candidate found
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Starting process on extended theater 417 Theater_Southern_USA Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:41:17  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:41:17  (Reporting)   
20:41:17  (Reporting)  Region 1702 Oklahoma Pick 19 SelfVal 19 Need 216  no group candidate found
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Starting process on extended theater 418 Theater_Western_USA Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:41:17  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:41:17  (Reporting)   
20:41:17  (Reporting)  Region 1559 Vancouver Pick 100 SelfVal 205 Need 60  no group candidate found
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Starting process on extended theater 412 Theater_Eastern_Canada Owned armies (extended): 10 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:41:17  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:41:17  (Reporting)  1003825 Upper Canada Command (Pow.129)
20:41:17  (Reporting)  1003811 Lower Canada Command (Pow.168)
20:41:17  (Reporting)   
20:41:17  (Reporting)  Secondary Region 1496 Halifax Pick 41 has enough garrison (Value: 254) - evaluation skipped
20:41:17  (Reporting)  Primary Region 1502 Quebec Pick 100 has enough garrison (Value: 254) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1519 Ontario Pick 8 has enough garrison (Value: 24) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1504 Montreal Pick 26 has enough garrison (Value: 24) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1532 Winnipeg Pick 47 has enough garrison (Value: 0) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1520 Toronto Pick 29 has enough garrison (Value: 144) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1493 Newfoundland Pick 2 has enough garrison (Value: 24) - evaluation skipped
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Starting process on extended theater 409 Theater_Australia Owned armies (extended): 7 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:41:17  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:41:17  (Reporting)  1003837 New South Wales Field Force (Pow.79)
20:41:17  (Reporting)   
20:41:17  (Reporting)  Secondary Region 1432 Brisbane Pick 4 has enough garrison (Value: 24) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1435 Wollongong Pick 98 has enough garrison (Value: 24) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1441 Melbourne Pick 100 has enough garrison (Value: 24) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1473 Tasmania Pick 4 has enough garrison (Value: 24) - evaluation skipped
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Starting process on extended theater 408 Theater_South_Pacific Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:41:17  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:41:17  (Reporting)   
20:41:17  (Reporting)  Region 1483 Fiji Pick 11 SelfVal 11 Need 216  no group candidate found
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Starting process on extended theater 413 Theater_Western_Canada Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:41:17  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:41:17  (Reporting)   
20:41:17  (Reporting)  Secondary Region 1532 Winnipeg Pick 47 has enough garrison (Value: 0) - evaluation skipped
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Starting process on extended theater 390 Theater_Near_East Owned armies (extended): 1 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:41:17  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:41:17  (Reporting)  1003943 Lahore Division (Pow.71)
20:41:17  (Reporting)   
20:41:17  (Reporting)  Region 798 Liban Pick 25 SelfVal 25 Need 216  no group candidate found
20:41:17  (Reporting)  Secondary Region 796 Judea Pick 88 has enough garrison (Value: 0) - evaluation skipped
20:41:17  (Reporting)  Region 800 Syria Pick 39 SelfVal 39 Need 216  no group candidate found
20:41:17  (Reporting)  Secondary Region 797 Samaria Pick 10 has enough garrison (Value: 0) - evaluation skipped
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Starting process on extended theater 439 Theater_North_Atlantic Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:41:17  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:41:17  (Reporting)   
20:41:17  (Reporting)  Secondary Region 497 Banjul Pick 3 has enough garrison (Value: 0) - evaluation skipped
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Starting process on extended theater 438 Theater_Eastern_Pacific Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:41:17  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:41:17  (Reporting)  1004722 Sheerness Division (Pow.0)
20:41:17  (Reporting)   
20:41:17  (Reporting)  Region 1559 Vancouver Pick 100 SelfVal 205 Need 60  no group candidate found
20:41:17  (Reporting)  Region 1170 Kuriles Pick 5 SelfVal 5 Need 1080  no group candidate found
20:41:17  (Reporting)  Secondary Region 1560 Nanaimo Pick 3 has enough garrison (Value: 0) - evaluation skipped
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Starting process on extended theater 436 Theater_Southern_Pacific Owned armies (extended): 7 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:41:17  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:41:17  (Reporting)  1004722 Sheerness Division (Pow.0)
20:41:17  (Reporting)  1003837 New South Wales Field Force (Pow.79)
20:41:17  (Reporting)   
20:41:17  (Reporting)  Region 1474 Auckland Pick 100 SelfVal 164 Need 36  no group candidate found
20:41:17  (Reporting)  CheckRegionForOperation 1003837 New South Wales Field Force, 1441 Melbourne, Pow:79, Count: 2(l 0/L 1/S 1) Fitness 50 PickVal 98 SelfVal 206 AINeed 36
20:41:17  (Reporting)  Agenda: Defend, Value: 10300, Region: 1435 Wollongong
20:41:17  (Reporting)  CheckRegionForOperation 1003837 New South Wales Field Force, 1441 Melbourne, Pow:79, Count: 2(l 0/L 1/S 1) Fitness 50 PickVal 100 SelfVal 208 AINeed 36
20:41:17  (Reporting)  Agenda: Defend, Value: 10400, Region: 1441 Melbourne
20:41:17  (Reporting)  Region 1486 Tahiti Pick 13 SelfVal 13 Need 1080  no group candidate found
20:41:17  (Reporting)  Secondary Region 1470 Darwin Pick 4 has enough garrison (Value: 0) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1476 Wellington Pick 7 has enough garrison (Value: 24) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1432 Brisbane Pick 4 has enough garrison (Value: 24) - evaluation skipped
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Starting process on extended theater 434 Theater_Indian_Ocean Owned armies (extended): 36 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:41:17  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:41:17  (Reporting)  1003869 Natal Field Force (Pow.79)
20:41:17  (Reporting)  1004005 Kotah Contingent (Pow.76)
20:41:17  (Reporting)  1003980 Dinapore Division (Pow.76)
20:41:17  (Reporting)  1014771 Hyderabad Brigade (Pow.76)
20:41:17  (Reporting)  1004092 Mysore Division (Pow.76)
20:41:17  (Reporting)  1003965 Cawnpore Division (Pow.95)
20:41:17  (Reporting)  1004064 Madras Army (Pow.283)
20:41:17  (Reporting)  1014772 2nd Bengal Cavalry Brigade (Pow.25)
20:41:17  (Reporting)  1016011 3. Column (Pow.32)
20:41:17  (Reporting)  1017627 Mellore Brigade (Pow.80)
20:41:17  (Reporting)  1017009 Burma Brigade (Pow.80)
20:41:17  (Reporting)  1004110 Burma Frontier Force (Pow.105)
20:41:17  (Reporting)  1004162 Hyderabad Contingent (Pow.30)
20:41:17  (Reporting)  1003997 Bhopal Contingent (Pow.30)
20:41:17  (Reporting)  1003985 Nagpore Contingent (Pow.30)
20:41:17  (Reporting)  1014754 1st Bombay Cavalry Brigade (Pow.29)
20:41:17  (Reporting)  1004087 Centre Division (Pow.80)
20:41:17  (Reporting)  1004122 Bombay Army (Pow.345)
20:41:17  (Reporting)  1003943 Lahore Division (Pow.71)
20:41:17  (Reporting)   
20:41:17  (Reporting)  Region 790 Mauritius Pick 100 SelfVal 77 Need 36  no group candidate found
20:41:17  (Reporting)  Primary Region 1096 Calcutta Pick 100 has enough garrison (Value: 278) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1086 Mellore Pick 7 has enough garrison (Value: 144) - evaluation skipped
20:41:17  (Reporting)  CheckRegionForOperation 1003980 Dinapore Division, 2488 Andaman Islands, Pow:76, Count: 1(l 0/L 1/S 0) Fitness 30 PickVal 100 SelfVal 1298 AINeed 60
20:41:17  (Reporting)  Agenda: Defend, Value: 15000, Region: 1160 Singapore
20:41:17  (Reporting)  Region 796 Judea Pick 88 SelfVal 88 Need 60  no group candidate found
20:41:17  (Reporting)  Region 685 Dar es Salaam Pick 17 SelfVal 17 Need 1080  no group candidate found
20:41:17  (Reporting)  Region 778 Ampanihy Pick 13 SelfVal 13 Need 1080  no group candidate found
20:41:17  (Reporting)  Region 725 Sofala Pick 13 SelfVal 13 Need 1080  no group candidate found
20:41:17  (Reporting)  Primary Region 1048 Bombay Pick 100 has enough garrison (Value: 264) - evaluation skipped
20:41:17  (Reporting)  Primary Region 1085 Madras Pick 100 has enough garrison (Value: 264) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1025 Karachi Pick 27 has enough garrison (Value: 144) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1108 Colombo Pick 4 has enough garrison (Value: 0) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1109 Trincomalee Pick 15 has enough garrison (Value: 25) - evaluation skipped
20:41:17  (Reporting)  Region 673 Mombassa Pick 13 SelfVal 13 Need 1080  no group candidate found
20:41:17  (Reporting)  Region 768 Natal Pick 50 SelfVal 205 Need 0  no group candidate found
20:41:17  (Reporting)  Region 686 Zanzibar Pick 9 SelfVal 9 Need 1080  no group candidate found
20:41:17  (Reporting)  Region 1387 Palembang Pick 13 SelfVal 13 Need 1080  no group candidate found
20:41:17  (Reporting)  Secondary Region 1460 Perth Pick 4 has enough garrison (Value: 24) - evaluation skipped
20:41:17  (Reporting)  Region 1380 Aceh Pick 13 SelfVal 13 Need 1080  no group candidate found
20:41:17  (Reporting)  Secondary Region 1470 Darwin Pick 4 has enough garrison (Value: 0) - evaluation skipped
20:41:17  (Reporting)  Region 718 Ibo Pick 9 SelfVal 9 Need 1080  no group candidate found
20:41:17  (Reporting)  Region 1383 Padang Pick 9 SelfVal 9 Need 1080  no group candidate found
20:41:17  (Reporting)  Region 722 Angoche Pick 9 SelfVal 9 Need 1080  no group candidate found
20:41:17  (Reporting)  Region 730 Maputo Pick 9 SelfVal 9 Need 1080  no group candidate found
20:41:17  (Reporting)  Region 720 Cabo Delgado Pick 38 SelfVal 38 Need 1080  no group candidate found
20:41:17  (Reporting)  Region 724 Zambezia Pick 13 SelfVal 13 Need 1080  no group candidate found
20:41:17  (Reporting)  Region 824 Djeddah Pick 5 SelfVal 9 Need 1080  no group candidate found
20:41:17  (Reporting)  Region 609 Massawa Pick 4 SelfVal 9 Need 1080  no group candidate found
20:41:17  (Reporting)  Region 615 Assab Pick 4 SelfVal 9 Need 1080  no group candidate found
20:41:17  (Reporting)  Region 811 Basra Pick 19 SelfVal 25 Need 1080  no group candidate found
20:41:17  (Reporting)  Region 1381 Medan Pick 9 SelfVal 9 Need 1080  no group candidate found
20:41:17  (Reporting)  Secondary Region 1111 Rangoon Pick 6 has enough garrison (Value: 32) - evaluation skipped
20:41:17  (Reporting)  Region 845 Hoedeida Pick 5 SelfVal 9 Need 1080  no group candidate found
20:41:17  (Reporting)  Secondary Region 1451 Adelaide Pick 11 has enough garrison (Value: 24) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 791 Aqaba Pick 8 has enough garrison (Value: 0) - evaluation skipped
20:41:17  (Reporting)  Region 691 Kilwa Pick 5 SelfVal 5 Need 1080  no group candidate found
20:41:17  (Reporting)  Region 684 Tanga Pick 5 SelfVal 5 Need 1080  no group candidate found
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Starting process on extended theater 433 Theater_Southwestern_African_Seas Owned armies (extended): 2 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:41:17  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:41:17  (Reporting)  1003857 Cape Field Force (Pow.92)
20:41:17  (Reporting)   
20:41:17  (Reporting)  Secondary Region 526 Freetown Pick 19 has enough garrison (Value: 0) - evaluation skipped
20:41:17  (Reporting)  Primary Region 752 Kaapstad Pick 100 has enough garrison (Value: 255) - evaluation skipped
20:41:17  (Reporting)  Region 696 Luanda Pick 38 SelfVal 38 Need 1080  no group candidate found
20:41:17  (Reporting)  Secondary Region 2122 Ascuncion Island Pick 13 has enough garrison (Value: 0) - evaluation skipped
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Starting process on extended theater 431 Theater_Central_American_Seas Owned armies (extended): 2 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:41:17  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:41:17  (Reporting)   
20:41:17  (Reporting)  Region 1891 Georgetown Pick 85 SelfVal 85 Need 60  no group candidate found
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Starting process on extended theater 430 Theater_Northeastern_American_Seas Owned armies (extended): 7 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:41:17  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:41:17  (Reporting)  1003825 Upper Canada Command (Pow.129)
20:41:17  (Reporting)  1003811 Lower Canada Command (Pow.168)
20:41:17  (Reporting)   
20:41:17  (Reporting)  Primary Region 1502 Quebec Pick 100 has enough garrison (Value: 254) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1496 Halifax Pick 41 has enough garrison (Value: 254) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 2126 Bermuda Pick 12 has enough garrison (Value: 25) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1845 Bahamas Pick 7 has enough garrison (Value: 24) - evaluation skipped
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Starting process on extended theater 429 Theater_South_European_Seas Owned armies (extended): 5 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:41:17  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:41:17  (Reporting)  1003943 Lahore Division (Pow.71)
20:41:17  (Reporting)  1003847 Mediterranean Field Force (Pow.79)
20:41:17  (Reporting)   
20:41:17  (Reporting)  CheckRegionForOperation 1003943 Lahore Division, 796 Judea, Pow:71, Count: 3(l 1/L 1/S 1) Fitness 69 PickVal 59 SelfVal 94 AINeed 108
20:41:17  (Reporting)  Agenda: Attack, Value: 6486, Region: 230 Andrianople
20:41:17  (Reporting)  Region 850 Smyrna Pick 100 SelfVal 145 Need 1080  no group candidate found
20:41:17  (Reporting)  Region 429 Tripolitania Pick 70 SelfVal 70 Need 1080  no group candidate found
20:41:17  (Reporting)  Region 224 Dobrudja Pick 14 SelfVal 25 Need 216  no group candidate found
20:41:17  (Reporting)  CheckRegionForOperation 1003943 Lahore Division, 796 Judea, Pow:71, Count: 3(l 1/L 1/S 1) Fitness 69 PickVal 82 SelfVal 121 AINeed 108
20:41:17  (Reporting)  Agenda: Attack, Value: 8349, Region: 215 Halkidiki
20:41:17  (Reporting)  Secondary Region 797 Samaria Pick 10 has enough garrison (Value: 0) - evaluation skipped
20:41:17  (Reporting)  Primary Region 401 Malta Pick 100 has enough garrison (Value: 255) - evaluation skipped
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Starting process on extended theater 428 Theater_European_Seas Owned armies (extended): 5 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:41:17  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:41:17  (Reporting)  1003847 Mediterranean Field Force (Pow.79)
20:41:17  (Reporting)   
20:41:17  (Reporting)  Primary Region 46 Gibraltar Pick 100 has enough garrison (Value: 255) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 21 South West Pick 30 has enough garrison (Value: 312) - evaluation skipped
20:41:17  (Reporting)  Region 406 Tangiers Pick 3 SelfVal 5 Need 216  no group candidate found
20:41:17  (Reporting)  Region 410 Safi Pick 8 SelfVal 9 Need 216  no group candidate found
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Starting process on extended theater 427 Theater_North_European_Seas Owned armies (extended): 26 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:41:17  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:41:17  (Reporting)  1017622 Force (Pow.23)
20:41:17  (Reporting)  1017621 Force (Pow.23)
20:41:17  (Reporting)  1017620 Force (Pow.23)
20:41:17  (Reporting)  1017619 Force (Pow.23)
20:41:17  (Reporting)  1017618 Force (Pow.23)
20:41:17  (Reporting)  1017617 Force (Pow.23)
20:41:17  (Reporting)  1017616 Force (Pow.23)
20:41:17  (Reporting)  1017615 Force (Pow.23)
20:41:17  (Reporting)  1017005 1st South Midland Yeomanry Brigade (Pow.23)
20:41:17  (Reporting)  1017002 5. Force (Pow.47)
20:41:17  (Reporting)  1016715 4. Force (Pow.47)
20:41:17  (Reporting)  1003881 West African Frontier Force (Pow.67)
20:41:17  (Reporting)  1014760 Bhopal Brigade (Pow.74)
20:41:17  (Reporting)  1004013 Malwa Contingent (Pow.74)
20:41:17  (Reporting)  1003989 Gwalior Contingent (Pow.74)
20:41:17  (Reporting)  1003765 Highland Brigade (Pow.83)
20:41:17  (Reporting)  1003780 Royal Marines (Pow.84)
20:41:17  (Reporting)  1017612 Raglan' Corps (Pow.58)
20:41:17  (Reporting)  1017614 Duke of Wellington' Army (Pow.63)
20:41:17  (Reporting)  1003697 Home Forces (Pow.739)
20:41:17  (Reporting)  1017626 X Army Service Corps (Pow.0)
20:41:17  (Reporting)  1017625 II Army Service Corps (Pow.0)
20:41:17  (Reporting)  1003785 Irish Command (Pow.507)
20:41:17  (Reporting)   
20:41:17  (Reporting)  Region 4 Iceland Pick 9 SelfVal 9 Need 1080  no group candidate found
20:41:17  (Reporting)  Secondary Region 25 South East Pick 35 has enough garrison (Value: 524) - evaluation skipped
20:41:17  (Reporting)  Region 15 North East Pick 61 SelfVal 336 Need 0  no group candidate found
20:41:17  (Reporting)  Region 17 Wales Pick 61 SelfVal 419 Need 0  no group candidate found
20:41:17  (Reporting)  Primary Region 18 Midlands Pick 100 has enough garrison (Value: 67) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 20 Yorkshire Pick 17 has enough garrison (Value: 91) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 13 East Lowlands Pick 38 has enough garrison (Value: 91) - evaluation skipped
20:41:17  (Reporting)  Region 6 Leinster Pick 56 SelfVal 316 Need 0  no group candidate found
20:41:17  (Reporting)  Secondary Region 22 Avon Pick 24 has enough garrison (Value: 0) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 19 East Midlands Pick 5 has enough garrison (Value: 91) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 21 South West Pick 30 has enough garrison (Value: 312) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 7 Munster Pick 28 has enough garrison (Value: 95) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 24 East Anglia Pick 4 has enough garrison (Value: 91) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 14 West Lowlands Pick 14 has enough garrison (Value: 91) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 16 North West Pick 4 has enough garrison (Value: 91) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 5 Ulster Pick 4 has enough garrison (Value: 0) - evaluation skipped
20:41:17  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 4422 ms
20:41:17  (Reporting)  Start of AssignFleetsOperations (_AFO_) 438 Eastern Pacific
20:41:17  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 12 in American Pacific Maritime Trade
20:41:17  (Reporting)  _AFA_ 1017584 17th Scout Squadron has been given the mission Agenda: Patrol Convoy Box, Value: 6900, Region: 2217 American Pacific Maritime Trade
20:41:17  (Reporting)  _AFA_ 1017605 Fleet has been given the mission Agenda: Patrol Convoy Box, Value: 11250, Region: 2217 American Pacific Maritime Trade
20:41:17  (Reporting)  Ended AssignFleetsOperations 8 ms
20:41:17  (Reporting)  Start of AssignFleetsOperations (_AFO_) 437 Central Pacific
20:41:17  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 12 in American Pacific Maritime Trade
20:41:17  (Reporting)  Ended AssignFleetsOperations 5 ms
20:41:17  (Reporting)  Start of AssignFleetsOperations (_AFO_) 436 Southern Pacific
20:41:17  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 12 in American Pacific Maritime Trade
20:41:17  (Reporting)  _AFA_ 1015990 5th Frigate Squadron has been given the mission Agenda: Patrol Convoy Box, Value: 7650, Region: 2215 South Pacific Maritime Trade
20:41:17  (Reporting)  _AFA_ 1017604 South Pacific Trade has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 2215 South Pacific Maritime Trade
20:41:17  (Reporting)  _AFA_ 1017289 8th Scout Squadron has been given the mission Agenda: Patrol Convoy Box, Value: 9300, Region: 2212 Oceania Maritime Trade
20:41:17  (Reporting)  _AFA_ 1017601 30. Fleet has been given the mission Agenda: Patrol Convoy Box, Value: 11250, Region: 2212 Oceania Maritime Trade
20:41:17  (Reporting)  _AFA_ 1017606 7th Battle Squadron has been given the mission Agenda: Resupply, Value: 7300, Region: 1435 Wollongong
20:41:17  (Reporting)  _AFA_ 1017606 7th Battle Squadron has been given the mission Agenda: Naval Calling, Value: 284, Region: 1441 Melbourne
20:41:17  (Reporting)  Ended AssignFleetsOperations 599 ms
20:41:17  (Reporting)  Start of AssignFleetsOperations (_AFO_) 435 Western Pacific
20:41:17  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 12 in American Pacific Maritime Trade
20:41:17  (Reporting)  _AFA_ 1017603 Northern Asia Trade has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 2214 Northern Asia Maritime Trade
20:41:17  (Reporting)  _AFA_ 1014730 11th Frigate Squadron has been given the mission Agenda: Patrol Convoy Box, Value: 8625, Region: 2214 Northern Asia Maritime Trade
20:41:17  (Reporting)  _AFA_ 1016341 7th Frigate Squadron has been given the mission Agenda: Patrol Convoy Box, Value: 7425, Region: 2213 West Pacific Maritime Trade
20:41:17  (Reporting)  _AFA_ 1017602 Africa Trade has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 2213 West Pacific Maritime Trade
20:41:17  (Reporting)  _AFA_ 1016000 19th Scout Squadron has been given the mission Agenda: Patrol Convoy Box, Value: 6750, Region: 2210 South China Sea Maritime Trade
20:41:17  (Reporting)  _AFA_ 1017600 Fleet has been given the mission Agenda: Patrol Convoy Box, Value: 7500, Region: 2210 South China Sea Maritime Trade
20:41:17  (Reporting)  _AFA_ 1016323 Cotton Trade has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 2211 East Indies Maritime Trade
20:41:17  (Reporting)  Ended AssignFleetsOperations 9 ms
20:41:17  (Reporting)  Start of AssignFleetsOperations (_AFO_) 434 Indian Ocean
20:41:17  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 12 in American Pacific Maritime Trade
20:41:17  (Reporting)  _NVS_ : Nav Supp 1004840 South America Station chance: 20 failed.
20:41:17  (Reporting)  _AFA_ 1004840 South America Station has been given the mission Agenda: Naval Calling, Value: 767, Region: 1096 Calcutta
20:41:17  (Reporting)  _AFA_ 1012840 Merchant Fleet #10 has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 2209 Bay of Bengale Maritime Trade
20:41:17  (Reporting)  _NVS_ : Nav Supp 1016351 3rd Battle Squadron chance: 40 failed.
20:41:17  (Reporting)  _AFA_ 1016351 3rd Battle Squadron has been given the mission Agenda: Naval Calling, Value: 546, Region: 1048 Bombay
20:41:17  (Reporting)  _AFA_ 1014720 3rd Scout Squadron has been given the mission Agenda: Patrol Convoy Box, Value: 7500, Region: 2208 Indian Ocean Maritime Trade
20:41:17  (Reporting)  _AFA_ 1017599 31. Fleet has been given the mission Agenda: Patrol Convoy Box, Value: 7500, Region: 2208 Indian Ocean Maritime Trade
20:41:17  (Reporting)  _AFA_ 1016692 22nd Scout Squadron has been given the mission Agenda: Naval Superiority, Value: 3783, Region: 2497 Mascareignes Islands
20:41:17  (Reporting)  _AFA_ 1016692 22nd Scout Squadron has been given the mission Agenda: Naval Calling, Value: 445, Region: 1096 Calcutta
20:41:17  (Reporting)  _AFA_ 1017298 24th Scout Squadron has been given the mission Agenda: Resupply, Value: 21060, Region: 1160 Singapore
20:41:17  (Reporting)  _AFA_ 1017298 24th Scout Squadron has been given the mission Agenda: Naval Calling, Value: 821, Region: 1048 Bombay
20:41:17  (Reporting)  _AFA_ 1017010 6th Battle Squadron has been given the mission Agenda: Resupply, Value: 6500, Region: 1160 Singapore
20:41:17  (Reporting)  _AFA_ 1017010 6th Battle Squadron has been given the mission Agenda: Naval Calling, Value: 244, Region: 1048 Bombay
20:41:17  (Reporting)  Ended AssignFleetsOperations 1767 ms
20:41:17  (Reporting)  Start of AssignFleetsOperations (_AFO_) 433 Southwestern African Seas
20:41:17  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 12 in American Pacific Maritime Trade
20:41:17  (Reporting)  _AFA_ 1004954 Cochrane, T.' Fleet has been given the mission Agenda: Naval Superiority, Value: 16121, Region: 2399 Coast of Sierra Leone
20:41:17  (Reporting)  _AFA_ 1004954 Cochrane, T.' Fleet has been given the mission Agenda: Naval Calling, Value: 2376, Region: 752 Kaapstad
20:41:17  (Reporting)  _AFA_ 1017597 Africa Trade has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 2206 Gulf of Guinea Maritime Trade
20:41:17  (Reporting)  _AFA_ 1015994 2nd Scout Squadron has been given the mission Agenda: Patrol Convoy Box, Value: 9225, Region: 2206 Gulf of Guinea Maritime Trade
20:41:17  (Reporting)  _AFA_ 1004926 West Indies Station has been given the mission Agenda: Patrol Convoy Box, Value: 8775, Region: 2207 Southern Africa Maritime Trade
20:41:17  (Reporting)  _AFA_ 1017598 26. Fleet has been given the mission Agenda: Patrol Convoy Box, Value: 11250, Region: 2207 Southern Africa Maritime Trade
20:41:17  (Reporting)  _AFA_ 1017628 14th Scout Squadron has been given the mission Agenda: Patrol Convoy Box, Value: 11000, Region: 2217 American Pacific Maritime Trade
20:41:17  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 6 in Bay of Bengale Maritime Trade
20:41:17  (Reporting)  _NVS_ : Nav Supp 1014729 Reynolds, B.' Fleet chance: 40 failed.
20:41:17  (Reporting)  _AFA_ 1014729 Reynolds, B.' Fleet has been given the mission Agenda: Naval Calling, Value: 2473, Region: 752 Kaapstad
20:41:17  (Reporting)  Ended AssignFleetsOperations 339 ms
20:41:17  (Reporting)  Start of AssignFleetsOperations (_AFO_) 432 Southeastern American Seas
20:41:17  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 6 in Bay of Bengale Maritime Trade
20:41:17  (Reporting)  _AFA_ 1004753 Mediteranean Fleet has been given the mission Agenda: Patrol Convoy Box, Value: 12975, Region: 2204 Latin America Maritime Trade
20:41:17  (Reporting)  _AFA_ 1017595 Indian Coastal has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 2204 Latin America Maritime Trade
20:41:17  (Reporting)  _AFA_ 1017596 Fleet has been given the mission Agenda: Patrol Convoy Box, Value: 7500, Region: 2205 La Plata Maritime Trade
20:41:17  (Reporting)  _AFA_ 1016334 9th Scout Squadron has been given the mission Agenda: Patrol Convoy Box, Value: 11100, Region: 2205 La Plata Maritime Trade
20:41:17  (Reporting)  Ended AssignFleetsOperations 6 ms
20:41:17  (Reporting)  Start of AssignFleetsOperations (_AFO_) 431 Central American Seas
20:41:17  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 6 in Bay of Bengale Maritime Trade
20:41:17  (Reporting)  _AFA_ 1015689 Coastal Trade has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 2202 Gulf of Mexico Maritime Trade
20:41:17  (Reporting)  _NVS_ : Nav Supp 1005020 Australia Station chance: 20 failed.
20:41:17  (Reporting)  _AFA_ 1005020 Australia Station has been given the mission Agenda: Naval Docking, Value: 866, Region: 1846 Kingston
20:41:17  (Reporting)  _AFA_ 1015991 11th Scout Squadron has been given the mission Agenda: Patrol Convoy Box, Value: 9525, Region: 2203 Caribbean Maritime Trade
20:41:17  (Reporting)  _AFA_ 1017594 18. Fleet has been given the mission Agenda: Patrol Convoy Box, Value: 11250, Region: 2203 Caribbean Maritime Trade
20:41:17  (Reporting)  Ended AssignFleetsOperations 473 ms
20:41:17  (Reporting)  Start of AssignFleetsOperations (_AFO_) 430 Northeastern American Seas
20:41:17  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 6 in Bay of Bengale Maritime Trade
20:41:17  (Reporting)  _AFA_ 1017593 16. Fleet has been given the mission Agenda: Patrol Convoy Box, Value: 7500, Region: 2201 North American Maritime Trade
20:41:17  (Reporting)  _AFA_ 1014768 21st Scout Squadron has been given the mission Agenda: Patrol Convoy Box, Value: 9150, Region: 2201 North American Maritime Trade
20:41:17  (Reporting)  Ended AssignFleetsOperations 8 ms
20:41:17  (Reporting)  Start of AssignFleetsOperations (_AFO_) 429 South European Seas
20:41:17  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 6 in Bay of Bengale Maritime Trade
20:41:17  (Reporting)  _AFA_ 1014718 White Line has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 2200 Black Sea Maritime Trade
20:41:17  (Reporting)  _NVS_ : Nav Supp 1016326 7th Scout Squadron chance: 20 failed.
20:41:17  (Reporting)  _AFA_ 1016326 7th Scout Squadron has been given the mission Agenda: Naval Docking, Value: 776, Region: 216 Attica
20:41:17  (Reporting)  _NVS_ : Nav Supp 1016999 13th Battle Squadron chance: 40 failed.
20:41:17  (Reporting)  _AFA_ 1016999 13th Battle Squadron has been given the mission Agenda: Naval Calling, Value: 1176, Region: 46 Gibraltar
20:41:17  (Reporting)  _AFA_ 1017592 14. Fleet has been given the mission Agenda: Patrol Convoy Box, Value: 11250, Region: 2199 Mediterranean Maritime Trade
20:41:17  (Reporting)  _AFA_ 1015997 13th Frigate Squadron has been given the mission Agenda: Patrol Convoy Box, Value: 10425, Region: 2199 Mediterranean Maritime Trade
20:41:17  (Reporting)  Ended AssignFleetsOperations 889 ms
20:41:17  (Reporting)  Start of AssignFleetsOperations (_AFO_) 428 European Seas
20:41:17  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 6 in Bay of Bengale Maritime Trade
20:41:17  (Reporting)  _AFA_ 1017591 20. Fleet has been given the mission Agenda: Patrol Convoy Box, Value: 11250, Region: 2198 Western Europe Maritime Trade
20:41:17  (Reporting)  _AFA_ 1016009 1st Frigate Squadron has been given the mission Agenda: Patrol Convoy Box, Value: 10425, Region: 2198 Western Europe Maritime Trade
20:41:17  (Reporting)  Ended AssignFleetsOperations 5 ms
20:41:17  (Reporting)  Start of AssignFleetsOperations (_AFO_) 427 North European Seas
20:41:17  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 6 in Bay of Bengale Maritime Trade
20:41:17  (Reporting)  _AFA_ 1017589 Baltic Trade has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 2196 Baltic Maritime Trade
20:41:17  (Reporting)  _AFA_ 1016995 27th Scout Squadron has been given the mission Agenda: Patrol Convoy Box, Value: 9075, Region: 2196 Baltic Maritime Trade
20:41:17  (Reporting)  _AFA_ 1017590 North Sea Trade has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 2197 North Sea Maritime Trade
20:41:17  (Reporting)  _AFA_ 1014769 12th Frigate Squadron has been given the mission Agenda: Patrol Convoy Box, Value: 7500, Region: 2197 North Sea Maritime Trade
20:41:17  (Reporting)  _AFA_ 1004650 Channel Fleet has been given the mission Agenda: Naval Superiority, Value: 28910, Region: 2263 The Channel
20:41:17  (Reporting)  _AFA_ 1004650 Channel Fleet has been given the mission Agenda: Naval Calling, Value: 4485, Region: 18 Midlands
20:41:17  (Reporting)  Ended AssignFleetsOperations 68 ms
20:41:17  (Reporting)  Start of AssignFleetsOperations (_AFO_) 426 North America
20:41:17  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 6 in Bay of Bengale Maritime Trade
20:41:17  (Reporting)  Ended AssignFleetsOperations 4 ms
20:41:17  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 406 China
20:41:17  (Reporting)  Ended CheckLocalOpportunities 4 ms
20:41:17  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 375 Balkans
20:41:17  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:41:17  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 368 France
20:41:17  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:41:17  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 383 West Africa
20:41:17  (Reporting)  Ended CheckLocalOpportunities 2 ms
20:41:17  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 367 Spanish Peninsula
20:41:17  (Reporting)  Ended CheckLocalOpportunities 2 ms
20:41:17  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 366 British Isles
20:41:17  (Reporting)  Ended CheckLocalOpportunities 7 ms
20:41:17  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 399 North India
20:41:17  (Reporting)  Ended CheckLocalOpportunities 9 ms
20:41:17  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 389 South Africa
20:41:17  (Reporting)  Ended CheckLocalOpportunities 2 ms
20:41:17  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 415 Eastern USA
20:41:17  (Reporting)  Ended CheckLocalOpportunities 2 ms
20:41:17  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 387 East Africa
20:41:17  (Reporting)  Ended CheckLocalOpportunities 2 ms
20:41:17  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 416 Central USA
20:41:17  (Reporting)  Ended CheckLocalOpportunities 3 ms
20:41:17  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 398 Northwestern India
20:41:17  (Reporting)   
20:41:17  (Reporting)  Agenda: Attack, Value: 2500, Region: 1022 Dalbandin
20:41:17  (Reporting)  _CLO_ 1014764 Amristar Cavalry Brigade, 1023 Quetta, Pow:19, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)   
20:41:17  (Reporting)  Agenda: Attack, Value: 2500, Region: 1022 Dalbandin
20:41:17  (Reporting)  _CLO_ 1014763 Multan Cavalry Brigade, 1023 Quetta, Pow:19, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)   
20:41:17  (Reporting)  Agenda: Attack, Value: 2500, Region: 1022 Dalbandin
20:41:17  (Reporting)  _CLO_ 1016017 Peshwar Brigade, 1023 Quetta, Pow:51, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Ended CheckLocalOpportunities 6 ms
20:41:17  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 423 Andes
20:41:17  (Reporting)  Ended CheckLocalOpportunities 2 ms
20:41:17  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 421 Caribbean
20:41:17  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:41:17  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 400 South India
20:41:17  (Reporting)  Ended CheckLocalOpportunities 2 ms
20:41:17  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 401 Eastern India
20:41:17  (Reporting)  Ended CheckLocalOpportunities 2 ms
20:41:17  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 379 Maghreb
20:41:17  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:41:17  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 417 Southern USA
20:41:17  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:41:17  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 378 Mediterranean
20:41:17  (Reporting)  Ended CheckLocalOpportunities 0 ms
20:41:17  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 418 Western USA
20:41:17  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:41:17  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 412 Eastern Canada
20:41:17  (Reporting)  Ended CheckLocalOpportunities 3 ms
20:41:17  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 409 Australia
20:41:17  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:41:17  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 408 South Pacific
20:41:17  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:41:17  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 410 New Zealand
20:41:17  (Reporting)  Ended CheckLocalOpportunities 0 ms
20:41:17  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 413 Western Canada
20:41:17  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:41:17  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 390 Near East
20:41:17  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:41:17  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 365 Atlantic
20:41:17  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  ############ Starting ApplyAgenda:  Great Britain  ############
20:41:17  (Reporting)   
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Theater:  Theater_Northwestern_African_Seas ( NavRatio:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Theater:  Theater_North_Atlantic ( NavRatio:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Theater:  Theater_Eastern_Pacific ( NavRatio:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Theater:  Theater_Central_Pacific ( NavRatio:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Theater:  Theater_Southern_Pacific ( NavRatio:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Theater:  Theater_Western_Pacific ( NavRatio:2.32) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Theater:  Theater_Indian_Ocean ( NavRatio:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Theater:  Theater_Southwestern_African_Seas ( NavRatio:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Theater:  Theater_Southeastern_American_Seas ( NavRatio:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Theater:  Theater_Central_American_Seas ( NavRatio:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Theater:  Theater_Northeastern_American_Seas ( NavRatio:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Theater:  Theater_South_European_Seas ( NavRatio:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Theater:  Theater_European_Seas ( NavRatio:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Theater:  Theater_North_European_Seas ( NavRatio:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Theater:  Theater_North_America ( NavRatio:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Russia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Germany (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_China (Ext:0.20 - Core:2.55 - Nav:0.20) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Arties (_RCA_)
20:41:17  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Arties
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:41:17  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Supplies
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Gather Units (_GTU_)
20:41:17  (Reporting)  _GTU_ Gathering Region 1359 Hong Kong in theater 406 China
20:41:17  (Reporting)  _GTU_ Starting merge 0 at start
20:41:17  (Reporting)  End of AI Gather Units
20:41:17  (Reporting)  Entering GatherGarrisons (_GTG_)
20:41:17  (Reporting)  Ended GatherGarrisons 0 ms
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Austria (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Italy (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Balkans (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Arties (_RCA_)
20:41:17  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Arties
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:41:17  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Supplies
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Gather Units (_GTU_)
20:41:17  (Reporting)  _GTU_ Gathering Region 372 Kars in theater 375 Balkans
20:41:17  (Reporting)  _GTU_ Starting merge 0 at start
20:41:17  (Reporting)  End of AI Gather Units
20:41:17  (Reporting)  Entering GatherGarrisons (_GTG_)
20:41:17  (Reporting)  Ended GatherGarrisons 0 ms
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Scandinavia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_France (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Arties (_RCA_)
20:41:17  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Arties
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:41:17  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Supplies
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Gather Units (_GTU_)
20:41:17  (Reporting)  _GTU_ Gathering Region 204 Herzegovina in theater 368 France
20:41:17  (Reporting)  _GTU_ Starting merge 0 at start
20:41:17  (Reporting)  End of AI Gather Units
20:41:17  (Reporting)  Entering GatherGarrisons (_GTG_)
20:41:17  (Reporting)  Ended GatherGarrisons 0 ms
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_West_Africa (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Arties (_RCA_)
20:41:17  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Arties
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:41:17  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Supplies
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Gather Units (_GTU_)
20:41:17  (Reporting)  _GTU_ Gathering Region 472 Timbuktu in theater 383 West Africa
20:41:17  (Reporting)  _GTU_ Starting merge 0 at start
20:41:17  (Reporting)  End of AI Gather Units
20:41:17  (Reporting)  Entering GatherGarrisons (_GTG_)
20:41:17  (Reporting)  Ended GatherGarrisons 0 ms
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Japan (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Spanish_Peninsula (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Arties (_RCA_)
20:41:17  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Arties
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:41:17  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Supplies
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Gather Units (_GTU_)
20:41:17  (Reporting)  _GTU_ Gathering Region 46 Gibraltar in theater 367 Spanish Peninsula
20:41:17  (Reporting)  _GTU_ Starting merge 0 at start
20:41:17  (Reporting)  End of AI Gather Units
20:41:17  (Reporting)  Entering GatherGarrisons (_GTG_)
20:41:17  (Reporting)  Ended GatherGarrisons 0 ms
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Indonesia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_British_Isles (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Arties (_RCA_)
20:41:17  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Arties
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:41:17  (Reporting)  _RCS_ Supply 1017625 II Army Service Corps, 6 Leinster, Pow:0, Count: 1(l 0/L 0/S 1)
20:41:17  (Reporting)  _RCS_ Supply 1017626 X Army Service Corps, 6 Leinster, Pow:0, Count: 1(l 0/L 0/S 1)
20:41:17  (Reporting)  _RCS_ Supplies found:  2 in core Area
20:41:17  (Reporting)  _RCA_ Resupplying 1017626 X Army Service Corps, 6 Leinster, Pow:0, Count: 1(l 0/L 0/S 1) relocating toward 1003785 Irish Command, 6 Leinster, Pow:507, Count: 5(l 1/L 2/S 2)
20:41:17  (Reporting)  _RCA_ Resupplying 1017625 II Army Service Corps, 6 Leinster, Pow:0, Count: 1(l 0/L 0/S 1) relocating toward 1003785 Irish Command, 6 Leinster, Pow:507, Count: 6(l 1/L 2/S 3)
20:41:17  (Reporting)  Ended Receive Supplies
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Gather Units (_GTU_)
20:41:17  (Reporting)  _GTU_ Gathering Region 18 Midlands in theater 366 British Isles
20:41:17  (Reporting)  _GTU_ 1003785 Irish Command, 6 Leinster, Pow:507, Count: 7(l 1/L 2/S 4) has no agenda for now, trying to gather
20:41:17  (Reporting)  _GTU_ Starting merge 1 at start
20:41:17  (Reporting)  _GTU_ Finished merge 1 now
20:41:17  (Reporting)  _GTU_ Irish Command A transport fleet is heading toward the group, setting it to Wait for load
20:41:17  (Reporting)  _GTU_ Wait for Load Agenda: Wait for embarkment, Value: 2500, Region: 6 Leinster
20:41:17  (Reporting)  Ended AI Gather Units 10 ms
20:41:17  (Reporting)  Entering GatherGarrisons (_GTG_)
20:41:17  (Reporting)  Ended GatherGarrisons 0 ms
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Low_Countries (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_North_India (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Arties (_RCA_)
20:41:17  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Arties
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:41:17  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Supplies
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Gather Units (_GTU_)
20:41:17  (Reporting)  _GTU_ Gathering Region 1359 Hong Kong in theater 399 North India
20:41:17  (Reporting)  _GTU_ 1004162 Hyderabad Contingent, 1048 Bombay, Pow:30, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:41:17  (Reporting)  _GTU_ 1003997 Bhopal Contingent, 1048 Bombay, Pow:30, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:41:17  (Reporting)  _GTU_ 1003985 Nagpore Contingent, 1048 Bombay, Pow:30, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:41:17  (Reporting)  _GTU_ 1014754 1st Bombay Cavalry Brigade, 1048 Bombay, Pow:29, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:41:17  (Reporting)  _GTU_ 1016012 Wazirabad Brigade, 1063 Lucknow, Pow:79, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:41:17  (Reporting)  _GTU_ 1014755 Meerut Cavalry Brigade, 1060 Meerut, Pow:30, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:41:17  (Reporting)  _GTU_ 1014759 Kotah Cavalry Brigade, 1047 Delhi, Pow:28, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:41:17  (Reporting)  _GTU_ 1016014 Lahore Cavalry Brigade, 1047 Delhi, Pow:30, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:41:17  (Reporting)  _GTU_ 1014758 Gwalior Cavalry Brigade, 1047 Delhi, Pow:30, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:41:17  (Reporting)  _GTU_ 1014757 Malwa Cavalry Brigade, 1047 Delhi, Pow:30, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:41:17  (Reporting)  _GTU_ 1016353 Sialkot Cavalry Brigade, 1047 Delhi, Pow:30, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:41:17  (Reporting)  _GTU_ 1003920 Meerut Division, 1047 Delhi, Pow:76, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:41:17  (Reporting)  _GTU_ Starting merge 12 at start
20:41:17  (Reporting)  _GTU_ Finished merge 12 now
20:41:17  (Reporting)  _GTU_ 1004162 Hyderabad Contingent, 1048 Bombay, Pow:30, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:41:17  (Reporting)  _GTU_ 1016012 Wazirabad Brigade, 1063 Lucknow, Pow:79, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:41:17  (Reporting)  _GTU_ 1003920 Meerut Division, 1047 Delhi, Pow:76, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:41:17  (Reporting)  _GTU_ 1014757 Malwa Cavalry Brigade, 1047 Delhi, Pow:30, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:41:17  (Reporting)  _GTU_ 1014758 Gwalior Cavalry Brigade, 1047 Delhi, Pow:30, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:41:17  (Reporting)  _GTU_ 1014754 1st Bombay Cavalry Brigade, 1048 Bombay, Pow:29, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:41:17  (Reporting)  _GTU_ 1003985 Nagpore Contingent, 1048 Bombay, Pow:30, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:41:17  (Reporting)  _GTU_ 1016353 Sialkot Cavalry Brigade, 1047 Delhi, Pow:30, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:41:17  (Reporting)  _GTU_ 1016014 Lahore Cavalry Brigade, 1047 Delhi, Pow:30, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:41:17  (Reporting)  _GTU_ 1014755 Meerut Cavalry Brigade, 1060 Meerut, Pow:30, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:41:17  (Reporting)  _GTU_ 1003997 Bhopal Contingent, 1048 Bombay, Pow:30, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:41:17  (Reporting)  _GTU_ 1014759 Kotah Cavalry Brigade, 1047 Delhi, Pow:28, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:41:17  (Reporting)  Ended AI Gather Units 1252 ms
20:41:17  (Reporting)  Entering GatherGarrisons (_GTG_)
20:41:17  (Reporting)  Ended GatherGarrisons 0 ms
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Southwest_Africa (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Sahara (Ext:2.25 - Core:0.20 - Nav:0.20) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_South_Africa (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Arties (_RCA_)
20:41:17  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Arties
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:41:17  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Supplies
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Gather Units (_GTU_)
20:41:17  (Reporting)  _GTU_ Gathering Region 696 Luanda in theater 389 South Africa
20:41:17  (Reporting)  _GTU_ 1003857 Cape Field Force, 752 Kaapstad, Pow:92, Count: 3(l 1/L 1/S 1) has no agenda for now, trying to gather
20:41:17  (Reporting)  _GTU_ Starting merge 1 at start
20:41:17  (Reporting)  _GTU_ Finished merge 1 now
20:41:17  (Reporting)  _GTU_ Cape Field Force A transport fleet is heading toward the group, setting it to Wait for load
20:41:17  (Reporting)  _GTU_ Wait for Load Agenda: Wait for embarkment, Value: 2500, Region: 752 Kaapstad
20:41:17  (Reporting)  Ended AI Gather Units 9 ms
20:41:17  (Reporting)  Entering GatherGarrisons (_GTG_)
20:41:17  (Reporting)  Ended GatherGarrisons 0 ms
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Southeast_Asia (Ext:0.20 - Core:0.20 - Nav:1.43) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Middle_East (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Central_Africa (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Mexico (Ext:5.00 - Core:0.20 - Nav:0.20) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Eastern_USA (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Arties (_RCA_)
20:41:17  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Arties
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:41:17  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Supplies
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Gather Units (_GTU_)
20:41:17  (Reporting)  _GTU_ Gathering Region 1846 Kingston in theater 415 Eastern USA
20:41:17  (Reporting)  _GTU_ Starting merge 0 at start
20:41:17  (Reporting)  End of AI Gather Units
20:41:17  (Reporting)  Entering GatherGarrisons (_GTG_)
20:41:17  (Reporting)  Ended GatherGarrisons 0 ms
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Iran (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_East_Africa (Ext:0.20 - Core:2.55 - Nav:0.20) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Arties (_RCA_)
20:41:17  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Arties
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:41:17  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Supplies
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Gather Units (_GTU_)
20:41:17  (Reporting)  _GTU_ Gathering Region 778 Ampanihy in theater 387 East Africa
20:41:17  (Reporting)  _GTU_ Starting merge 0 at start
20:41:17  (Reporting)  End of AI Gather Units
20:41:17  (Reporting)  Entering GatherGarrisons (_GTG_)
20:41:17  (Reporting)  Ended GatherGarrisons 0 ms
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Central_America (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Central_USA (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Arties (_RCA_)
20:41:17  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Arties
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:41:17  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Supplies
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Gather Units (_GTU_)
20:41:17  (Reporting)  _GTU_ Gathering Region 1822 Belize in theater 416 Central USA
20:41:17  (Reporting)  _GTU_ Starting merge 0 at start
20:41:17  (Reporting)  End of AI Gather Units
20:41:17  (Reporting)  Entering GatherGarrisons (_GTG_)
20:41:17  (Reporting)  Ended GatherGarrisons 0 ms
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Northwestern_India (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Arties (_RCA_)
20:41:17  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Arties
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:41:17  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Supplies
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Gather Units (_GTU_)
20:41:17  (Reporting)  _GTU_ Gathering Region 1359 Hong Kong in theater 398 Northwestern India
20:41:17  (Reporting)  _GTU_ Starting merge 0 at start
20:41:17  (Reporting)  End of AI Gather Units
20:41:17  (Reporting)  Entering GatherGarrisons (_GTG_)
20:41:17  (Reporting)  Ended GatherGarrisons 0 ms
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Andes (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Arties (_RCA_)
20:41:17  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Arties
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:41:17  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Supplies
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Gather Units (_GTU_)
20:41:17  (Reporting)  _GTU_ Gathering Region 1892 Esequibo in theater 423 Andes
20:41:17  (Reporting)  _GTU_ Starting merge 0 at start
20:41:17  (Reporting)  End of AI Gather Units
20:41:17  (Reporting)  Entering GatherGarrisons (_GTG_)
20:41:17  (Reporting)  Ended GatherGarrisons 0 ms
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Indochina (Ext:5.00 - Core:0.20 - Nav:0.20) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Brazil (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Caribbean (Ext:0.20 - Core:5.00 - Nav:5.00) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Arties (_RCA_)
20:41:17  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Arties
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:41:17  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Supplies
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Gather Units (_GTU_)
20:41:17  (Reporting)  _GTU_ Gathering Region 1846 Kingston in theater 421 Caribbean
20:41:17  (Reporting)  _GTU_ Starting merge 0 at start
20:41:17  (Reporting)  End of AI Gather Units
20:41:17  (Reporting)  Entering GatherGarrisons (_GTG_)
20:41:17  (Reporting)  Ended GatherGarrisons 0 ms
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Central_Asia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Horn_of_Africa (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Southern_Latin_America (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_South_India (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Arties (_RCA_)
20:41:17  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Arties
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:41:17  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Supplies
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Gather Units (_GTU_)
20:41:17  (Reporting)  _GTU_ Gathering Region 1085 Madras in theater 400 South India
20:41:17  (Reporting)  _GTU_ Starting merge 0 at start
20:41:17  (Reporting)  End of AI Gather Units
20:41:17  (Reporting)  Entering GatherGarrisons (_GTG_)
20:41:17  (Reporting)  Ended GatherGarrisons 0 ms
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Northeastern_Asia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Ottoman (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Eastern_India (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Arties (_RCA_)
20:41:17  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Arties
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:41:17  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Supplies
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Gather Units (_GTU_)
20:41:17  (Reporting)  _GTU_ Gathering Region 1359 Hong Kong in theater 401 Eastern India
20:41:17  (Reporting)  _GTU_ 1004087 Centre Division, 1096 Calcutta, Pow:80, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:41:17  (Reporting)  _GTU_ Starting merge 1 at start
20:41:17  (Reporting)  _GTU_ Finished merge 1 now
20:41:17  (Reporting)  _GTU_ Centre Division gathering toward primary region (long distance)
20:41:17  (Reporting)  _GTU_ Agenda: Gather to GHQ, Value: 2, Region: 1359 Hong Kong Gather to region: 1359 Hong Kong
20:41:17  (Reporting)  Ended AI Gather Units 118 ms
20:41:17  (Reporting)  Entering GatherGarrisons (_GTG_)
20:41:17  (Reporting)  Ended GatherGarrisons 0 ms
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Northern_Latin_America (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Maghreb (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Arties (_RCA_)
20:41:17  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Arties
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:41:17  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Supplies
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Gather Units (_GTU_)
20:41:17  (Reporting)  _GTU_ Gathering Region 472 Timbuktu in theater 379 Maghreb
20:41:17  (Reporting)  _GTU_ Starting merge 0 at start
20:41:17  (Reporting)  End of AI Gather Units
20:41:17  (Reporting)  Entering GatherGarrisons (_GTG_)
20:41:17  (Reporting)  Ended GatherGarrisons 0 ms
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Poland (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Southern_USA (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Arties (_RCA_)
20:41:17  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Arties
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:41:17  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Supplies
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Gather Units (_GTU_)
20:41:17  (Reporting)  _GTU_ Gathering Region 1822 Belize in theater 417 Southern USA
20:41:17  (Reporting)  _GTU_ Starting merge 0 at start
20:41:17  (Reporting)  End of AI Gather Units
20:41:17  (Reporting)  Entering GatherGarrisons (_GTG_)
20:41:17  (Reporting)  Ended GatherGarrisons 0 ms
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Pacific (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Nile (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Mediterranean (Ext:0.20 - Core:5.00 - Nav:5.00) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Arties (_RCA_)
20:41:17  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Arties
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:41:17  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Supplies
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Gather Units (_GTU_)
20:41:17  (Reporting)  _GTU_ Gathering Region 401 Malta in theater 378 Mediterranean
20:41:17  (Reporting)  _GTU_ Starting merge 0 at start
20:41:17  (Reporting)  End of AI Gather Units
20:41:17  (Reporting)  Entering GatherGarrisons (_GTG_)
20:41:17  (Reporting)  Ended GatherGarrisons 0 ms
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Western_USA (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Arties (_RCA_)
20:41:17  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Arties
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:41:17  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Supplies
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Gather Units (_GTU_)
20:41:17  (Reporting)  _GTU_ Gathering Region 1822 Belize in theater 418 Western USA
20:41:17  (Reporting)  _GTU_ Starting merge 0 at start
20:41:17  (Reporting)  End of AI Gather Units
20:41:17  (Reporting)  Entering GatherGarrisons (_GTG_)
20:41:17  (Reporting)  Ended GatherGarrisons 0 ms
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Eastern_Canada (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Arties (_RCA_)
20:41:17  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Arties
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:41:17  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Supplies
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Gather Units (_GTU_)
20:41:17  (Reporting)  _GTU_ Gathering Region 1502 Quebec in theater 412 Eastern Canada
20:41:17  (Reporting)  _GTU_ Starting merge 0 at start
20:41:17  (Reporting)  End of AI Gather Units
20:41:17  (Reporting)  Entering GatherGarrisons (_GTG_)
20:41:17  (Reporting)  Ended GatherGarrisons 0 ms
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Egypt (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Australia (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Arties (_RCA_)
20:41:17  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Arties
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:41:17  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Supplies
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Gather Units (_GTU_)
20:41:17  (Reporting)  _GTU_ Gathering Region 1380 Aceh in theater 409 Australia
20:41:17  (Reporting)  _GTU_ Starting merge 0 at start
20:41:17  (Reporting)  End of AI Gather Units
20:41:17  (Reporting)  Entering GatherGarrisons (_GTG_)
20:41:17  (Reporting)  Ended GatherGarrisons 0 ms
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_South_Pacific (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Arties (_RCA_)
20:41:17  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Arties
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:41:17  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Supplies
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Gather Units (_GTU_)
20:41:17  (Reporting)  _GTU_ Gathering Region 1380 Aceh in theater 408 South Pacific
20:41:17  (Reporting)  _GTU_ Starting merge 0 at start
20:41:17  (Reporting)  End of AI Gather Units
20:41:17  (Reporting)  Entering GatherGarrisons (_GTG_)
20:41:17  (Reporting)  Ended GatherGarrisons 0 ms
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_New_Zealand (Ext:0.20 - Core:5.00 - Nav:0.20) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Arties (_RCA_)
20:41:17  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Arties
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:41:17  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Supplies
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Gather Units (_GTU_)
20:41:17  (Reporting)  _GTU_ Gathering Region 1474 Auckland in theater 410 New Zealand
20:41:17  (Reporting)  _GTU_ Starting merge 0 at start
20:41:17  (Reporting)  End of AI Gather Units
20:41:17  (Reporting)  Entering GatherGarrisons (_GTG_)
20:41:17  (Reporting)  Ended GatherGarrisons 0 ms
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Mashrek (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Western_Canada (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Arties (_RCA_)
20:41:17  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Arties
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:41:17  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Supplies
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Gather Units (_GTU_)
20:41:17  (Reporting)  _GTU_ Gathering Region 1561 Prince Rupert in theater 413 Western Canada
20:41:17  (Reporting)  _GTU_ Starting merge 0 at start
20:41:17  (Reporting)  End of AI Gather Units
20:41:17  (Reporting)  Entering GatherGarrisons (_GTG_)
20:41:17  (Reporting)  Ended GatherGarrisons 0 ms
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Near_East (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Arties (_RCA_)
20:41:17  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Arties
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:41:17  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Supplies
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Gather Units (_GTU_)
20:41:17  (Reporting)  _GTU_ Gathering Region 372 Kars in theater 390 Near East
20:41:17  (Reporting)  _GTU_ Starting merge 0 at start
20:41:17  (Reporting)  End of AI Gather Units
20:41:17  (Reporting)  Entering GatherGarrisons (_GTG_)
20:41:17  (Reporting)  Ended GatherGarrisons 0 ms
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Northwestern_African_Seas (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_North_Atlantic (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Eastern_Pacific (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Central_Pacific (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Southern_Pacific (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Western_Pacific (Ext:0.20 - Core:0.20 - Nav:2.32) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Indian_Ocean (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Arties (_RCA_)
20:41:17  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Arties
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:41:17  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Supplies
20:41:17  (Reporting)  Entering GatherGarrisons (_GTG_)
20:41:17  (Reporting)  Ended GatherGarrisons 0 ms
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Southwestern_African_Seas (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Southeastern_American_Seas (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Central_American_Seas (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Northeastern_American_Seas (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_South_European_Seas (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_European_Seas (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_North_European_Seas (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_North_America (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Northwestern_America (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Eastern_Siberia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Atlantic (Ext:0.20 - Core:2.55 - Nav:0.20) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Arties (_RCA_)
20:41:17  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Arties
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:41:17  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Supplies
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Gather Units (_GTU_)
20:41:17  (Reporting)  _GTU_ Gathering Region 2122 Ascuncion Island in theater 365 Atlantic
20:41:17  (Reporting)  _GTU_ Starting merge 0 at start
20:41:17  (Reporting)  End of AI Gather Units
20:41:17  (Reporting)  Entering GatherGarrisons (_GTG_)
20:41:17  (Reporting)  Ended GatherGarrisons 0 ms
20:41:17  (Reporting)  Entering Collect Leaders (_COD_)
20:41:17  (Reporting)  Leader 1004645 First Naval Lord relocated to 18 Midlands
20:41:17  (Reporting)  Leader 1014719 Charles J. Napier relocated to 23 Home Counties
20:41:17  (Reporting)  Leader 1014751 Maurice Berkeley relocated to 23 Home Counties
20:41:17  (Reporting)  Ended Collect Leaders 37 ms
20:41:17  (Reporting)  Entering RemoveWeakInterests (_RWI_)
20:41:17  (Reporting)  _RWI__C 1004157 Sinde Division, 1023 Quetta, Pow:100, Count: 2(l 1/L 1/S 0) was targeting 1015 Kabul which is a neutral territory without enemy, aborting an agenda.
20:41:17  (Reporting)  _RWI__C 1003943 Lahore Division, 796 Judea, Pow:71, Count: 3(l 1/L 1/S 1) was targeting 215 Halkidiki which is a neutral territory without enemy, aborting an agenda.
20:41:17  (Reporting)  Ended RemoveWeakInterests 1 ms
20:41:17  (Reporting)  Entering AddTheaterGoal (_ATG_)
20:41:17  (Reporting)  _ATG_ 1014719 Charles J. Napier Full support Relocating to objective
20:41:17  (Reporting)  _ATG_ 1014719 Charles J. Napier East Lowlands Going against objective: 13 East Lowlands
20:41:17  (Reporting)  _ATG_ 1004645 First Naval Lord Full support Relocating to objective
20:41:17  (Reporting)  _ATG_ 1004645 First Naval Lord Home Counties Going against objective: 23 Home Counties
20:41:17  (Reporting)  Ended AddTheaterGoal 58 ms
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Russia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Germany (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_China (Ext:0.20 - Core:2.55 - Nav:0.20) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  1004384 Hong Kong Garrison, 1359 Hong Kong, Pow:25, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1359 Hong Kong
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Austria (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1016326 7th Scout Squadron, 2288 Strait of Otranto, Pow:97, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 776, Region: 216 Attica
20:41:17  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 776, Region: 216 Attica
20:41:17  (Reporting)  1016326-7th Scout Squadron Power:97 Health:100% Strait of Otranto>Attica Mission:Naval Docking Fitness:97% Need:60 Threat:0 GoalValue: 776
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Italy (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Balkans (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1017610 15th Scout Squadron, 232 Constantinople, Pow:135, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 13500, Region: 2217 American Pacific Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 13500, Region: 2217 American Pacific Maritime Trade
20:41:17  (Reporting)  1017610-15th Scout Squadron Power:135 Health:100% Constantinople>American Pacific Maritime Trade Mission:Patrol Convoy Box Fitness:100% Need:0 Threat:0 GoalValue: 13500
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1014770 8th Frigate Squadron, 232 Constantinople, Pow:135, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 12960, Region: 2217 American Pacific Maritime Trade
20:41:17  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 1068, Region: 216 Attica
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 12960, Region: 2217 American Pacific Maritime Trade
20:41:17  (Reporting)  1014770-8th Frigate Squadron Power:135 Health:100% Constantinople>American Pacific Maritime Trade Mission:Patrol Convoy Box Fitness:96% Need:0 Threat:0 GoalValue: 12960
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Scandinavia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_France (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1004650 Channel Fleet, 2229 Strait of Dover, Pow:585, Count: 8(l 2/L 6/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Naval Superiority, Value: 28910, Region: 2263 The Channel
20:41:17  (Reporting)  Agenda  2  : Agenda: Naval Calling, Value: 4485, Region: 18 Midlands
20:41:17  (Reporting)  Choosen Agenda: Agenda: Naval Calling, Value: 4485, Region: 18 Midlands
20:41:17  (Reporting)  1004650-Channel Fleet Power:585 Health:100% Strait of Dover>Midlands Mission:Naval Calling Fitness:92% Need:0 Threat:0 GoalValue: 4485
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_West_Africa (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1014766 12th Battle Squadron, 497 Banjul, Pow:109, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 21800, Region: 497 Banjul
20:41:17  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 900, Region: 497 Banjul
20:41:17  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 21800, Region: 497 Banjul
20:41:17  (Reporting)  1014766-12th Battle Squadron Power:109 Health:100% Banjul>Banjul Mission:Resupply Fitness:100% Need:60 Threat:0 GoalValue: 21800
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1016711 28th Scout Squadron, 526 Freetown, Pow:148, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 14800, Region: 2200 Black Sea Maritime Trade
20:41:17  (Reporting)  Agenda  2  : Agenda: Naval Superiority, Value: 7546, Region: 2327 Coast of Senegal
20:41:17  (Reporting)  Agenda  3  : Agenda: Naval Docking, Value: 1225, Region: 526 Freetown
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 14800, Region: 2200 Black Sea Maritime Trade
20:41:17  (Reporting)  1016711-28th Scout Squadron Power:148 Health:100% Freetown>Black Sea Maritime Trade Mission:Patrol Convoy Box Fitness:100% Need:0 Threat:0 GoalValue: 14800
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1004954 Cochrane, T.' Fleet, 2406 Ivory Coast, Pow:325, Count: 3(l 1/L 2/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Naval Superiority, Value: 16121, Region: 2399 Coast of Sierra Leone
20:41:17  (Reporting)  Agenda  2  : Agenda: Naval Calling, Value: 2376, Region: 752 Kaapstad
20:41:17  (Reporting)  Choosen Agenda: Agenda: Naval Superiority, Value: 16121, Region: 2399 Coast of Sierra Leone
20:41:17  (Reporting)  1004954-Cochrane, T.' Fleet Power:325 Health:100% Ivory Coast>Coast of Sierra Leone Mission:Naval Superiority Fitness:98% Need:0 Threat:0 GoalValue: 16121
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Japan (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Spanish_Peninsula (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1016999 13th Battle Squadron, 2275 Gulf of Valencia, Pow:149, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Naval Calling, Value: 1176, Region: 46 Gibraltar
20:41:17  (Reporting)  Choosen Agenda: Agenda: Naval Calling, Value: 1176, Region: 46 Gibraltar
20:41:17  (Reporting)  1016999-13th Battle Squadron Power:149 Health:100% Gulf of Valencia>Gibraltar Mission:Naval Calling Fitness:96% Need:0 Threat:0 GoalValue: 1176
20:41:17  (Reporting)   
20:41:17  (Reporting)  1003847 Mediterranean Field Force is doing nothing in Gibraltar  Power: 79  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Indonesia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_British_Isles (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1016325 Austen, C.J.' Fleet, 18 Midlands, Pow:288, Count: 3(l 1/L 2/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Naval Superiority, Value: 14210, Region: 2263 The Channel
20:41:17  (Reporting)  Agenda  2  : Agenda: Naval Calling, Value: 2400, Region: 18 Midlands
20:41:17  (Reporting)  Choosen Agenda: Agenda: Naval Superiority, Value: 14210, Region: 2263 The Channel
20:41:17  (Reporting)  1016325-Austen, C.J.' Fleet Power:288 Health:100% Midlands>The Channel Mission:Naval Superiority Fitness:97% Need:0 Threat:0 GoalValue: 14210
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1003785 Irish Command, 6 Leinster, Pow:507, Count: 7(l 1/L 2/S 4)
20:41:17  (Reporting)  Agenda  1  : Agenda: Wait for embarkment, Value: 2500, Region: 6 Leinster
20:41:17  (Reporting)  Choosen Agenda: Agenda: Wait for embarkment, Value: 2500, Region: 6 Leinster
20:41:17  (Reporting)  1003785-Irish Command Power:507 Health:100% Leinster>Leinster Mission:Wait for embarkment Fitness:100% Need:0 Threat:0 GoalValue: 2500
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1017607 25. Fleet, 6 Leinster, Pow:57, Count: 2(l 0/L 0/S 2)
20:41:17  (Reporting)  Agenda  1  : Agenda: Naval Calling, Value: 4300, Region: 6 Leinster
20:41:17  (Reporting)  Choosen Agenda: Agenda: Naval Calling, Value: 4300, Region: 6 Leinster
20:41:17  (Reporting)  1017607-25. Fleet Power:57 Health:100% Leinster>Leinster Mission:Naval Calling Fitness:100% Need:0 Threat:0 GoalValue: 4300
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  1003697 Home Forces is doing nothing in Midlands  Power: 739  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)  1017614 Duke of Wellington' Army is doing nothing in Midlands  Power: 63  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)  1017612 Raglan' Corps is doing nothing in Midlands  Power: 58  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)  1003780 Royal Marines is doing nothing in Midlands  Power: 84  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)  1003765 Highland Brigade is doing nothing in Midlands  Power: 83  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)  1003989 Gwalior Contingent is doing nothing in Midlands  Power: 74  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)  1004013 Malwa Contingent is doing nothing in Midlands  Power: 74  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)  1014760 Bhopal Brigade is doing nothing in Midlands  Power: 74  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1003881 West African Frontier Force, 18 Midlands, Pow:67, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 12500, Region: 18 Midlands
20:41:17  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 12500, Region: 18 Midlands
20:41:17  (Reporting)  1003881-West African Frontier Force Power:67 Health:100% Midlands>Midlands Mission:Garrison Fitness:50% Need:0 Threat:0 GoalValue: 12500
20:41:17  (Reporting)   
20:41:17  (Reporting)  1016715 4. Force is doing nothing in Midlands  Power: 47  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)  1017002 5. Force is doing nothing in Midlands  Power: 47  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)  1017005 1st South Midland Yeomanry Brigade is doing nothing in Midlands  Power: 23  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1016975 23. Fleet, 6 Leinster, Pow:57, Count: 2(l 0/L 0/S 2)
20:41:17  (Reporting)  Agenda  1  : Agenda: Naval Calling, Value: 4300, Region: 6 Leinster
20:41:17  (Reporting)  Choosen Agenda: Agenda: Naval Calling, Value: 4300, Region: 6 Leinster
20:41:17  (Reporting)  1016975-23. Fleet Power:57 Health:100% Leinster>Leinster Mission:Naval Calling Fitness:100% Need:0 Threat:0 GoalValue: 4300
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  1004645 First Naval Lord is doing nothing in Home Counties  Power: 0  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  1014719 Charles J. Napier is doing nothing in East Lowlands  Power: 0  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)  1014751 Maurice Berkeley is doing nothing in Home Counties  Power: 0  HealthPerc: 100
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Low_Countries (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_North_India (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  1003920 Meerut Division is doing nothing in Delhi  Power: 76  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)  1016353 Sialkot Cavalry Brigade is doing nothing in Delhi  Power: 30  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  1014757 Malwa Cavalry Brigade is doing nothing in Delhi  Power: 30  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)  1014758 Gwalior Cavalry Brigade is doing nothing in Delhi  Power: 30  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)  1016014 Lahore Cavalry Brigade is doing nothing in Delhi  Power: 30  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)  1014759 Kotah Cavalry Brigade is doing nothing in Delhi  Power: 28  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)  1014755 Meerut Cavalry Brigade is doing nothing in Meerut  Power: 30  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)  1016012 Wazirabad Brigade is doing nothing in Lucknow  Power: 79  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1014756 Cawnpore Cavalry Brigade, 1064 Cawnpore, Pow:30, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 2730, Region: 1064 Cawnpore
20:41:17  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 2730, Region: 1064 Cawnpore
20:41:17  (Reporting)  1014756-Cawnpore Cavalry Brigade Power:30 Health:100% Cawnpore>Cawnpore Mission:Garrison Fitness:39% Need:6 Threat:0 GoalValue: 2730
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1003928 Sirhind Division, 1037 Jodhpur, Pow:96, Count: 3(l 1/L 1/S 1)
20:41:17  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1047 Delhi
20:41:17  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1047 Delhi
20:41:17  (Reporting)  1003928-Sirhind Division Power:96 Health:100% Jodhpur>Delhi Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1016354 Poona Cavalry Brigade, 1058 Gwalior, Pow:30, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 897, Region: 1058 Gwalior
20:41:17  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 1058 Gwalior
20:41:17  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1058 Gwalior
20:41:17  (Reporting)  1016354-Poona Cavalry Brigade Power:30 Health:100% Gwalior>Gwalior Mission:Resupply Fitness:100% Need:6 Threat:0 GoalValue: 100000
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  1014754 1st Bombay Cavalry Brigade is doing nothing in Bombay  Power: 29  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  1003985 Nagpore Contingent is doing nothing in Bombay  Power: 30  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)  1003997 Bhopal Contingent is doing nothing in Bombay  Power: 30  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)  1004162 Hyderabad Contingent is doing nothing in Bombay  Power: 30  HealthPerc: 100
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Southwest_Africa (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Sahara (Ext:2.25 - Core:0.20 - Nav:0.20) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_South_Africa (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1003869 Natal Field Force, 766 Umtata, Pow:79, Count: 3(l 1/L 1/S 1)
20:41:17  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 30500, Region: 768 Natal
20:41:17  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 30500, Region: 768 Natal
20:41:17  (Reporting)  1003869-Natal Field Force Power:79 Health:100% Umtata>Natal Mission:Garrison Fitness:100% Need:0 Threat:0 GoalValue: 30500
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1003857 Cape Field Force, 752 Kaapstad, Pow:92, Count: 3(l 1/L 1/S 1)
20:41:17  (Reporting)  Agenda  1  : Agenda: Wait for embarkment, Value: 2500, Region: 752 Kaapstad
20:41:17  (Reporting)  Choosen Agenda: Agenda: Wait for embarkment, Value: 2500, Region: 752 Kaapstad
20:41:17  (Reporting)  1003857-Cape Field Force Power:92 Health:100% Kaapstad>Kaapstad Mission:Wait for embarkment Fitness:100% Need:0 Threat:0 GoalValue: 2500
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1017586 3rd Frigate Squadron, 752 Kaapstad, Pow:144, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Naval Calling, Value: 1200, Region: 752 Kaapstad
20:41:17  (Reporting)  Choosen Agenda: Agenda: Naval Calling, Value: 1200, Region: 752 Kaapstad
20:41:17  (Reporting)  1017586-3rd Frigate Squadron Power:144 Health:100% Kaapstad>Kaapstad Mission:Naval Calling Fitness:100% Need:0 Threat:0 GoalValue: 1200
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1017608 6th Transport Squadron, 752 Kaapstad, Pow:28, Count: 1(l 0/L 0/S 1)
20:41:17  (Reporting)  Agenda  1  : Agenda: Naval Calling, Value: 2150, Region: 752 Kaapstad
20:41:17  (Reporting)  Choosen Agenda: Agenda: Naval Calling, Value: 2150, Region: 752 Kaapstad
20:41:17  (Reporting)  1017608-6th Transport Squadron Power:28 Health:100% Kaapstad>Kaapstad Mission:Naval Calling Fitness:100% Need:0 Threat:0 GoalValue: 2150
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1016997 29. Fleet, 752 Kaapstad, Pow:239, Count: 2(l 0/L 2/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Naval Superiority, Value: 11664, Region: 2454 Cape of Good Hope
20:41:17  (Reporting)  Agenda  2  : Agenda: Naval Calling, Value: 1975, Region: 752 Kaapstad
20:41:17  (Reporting)  Choosen Agenda: Agenda: Naval Calling, Value: 1975, Region: 752 Kaapstad
20:41:17  (Reporting)  1016997-29. Fleet Power:239 Health:100% Kaapstad>Kaapstad Mission:Naval Calling Fitness:100% Need:0 Threat:0 GoalValue: 1975
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1014729 Reynolds, B.' Fleet, 2454 Cape of Good Hope, Pow:308, Count: 3(l 1/L 2/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Naval Calling, Value: 2473, Region: 752 Kaapstad
20:41:17  (Reporting)  Choosen Agenda: Agenda: Naval Calling, Value: 2473, Region: 752 Kaapstad
20:41:17  (Reporting)  1014729-Reynolds, B.' Fleet Power:308 Health:100% Cape of Good Hope>Kaapstad Mission:Naval Calling Fitness:97% Need:0 Threat:0 GoalValue: 2473
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1017628 14th Scout Squadron, 2454 Cape of Good Hope, Pow:125, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 11000, Region: 2217 American Pacific Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 11000, Region: 2217 American Pacific Maritime Trade
20:41:17  (Reporting)  1017628-14th Scout Squadron Power:125 Health:100% Cape of Good Hope>American Pacific Maritime Trade Mission:Patrol Convoy Box Fitness:88% Need:0 Threat:0 GoalValue: 11000
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Southeast_Asia (Ext:0.20 - Core:0.20 - Nav:1.43) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1017587 8th Transport Squadron, 1160 Singapore, Pow:28, Count: 1(l 0/L 0/S 1)
20:41:17  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 2150, Region: 1160 Singapore
20:41:17  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 2150, Region: 1160 Singapore
20:41:17  (Reporting)  1017587-8th Transport Squadron Power:28 Health:100% Singapore>Singapore Mission:Naval Docking Fitness:100% Need:60 Threat:0 GoalValue: 2150
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1014775 4th Frigate Squadron, 1160 Singapore, Pow:139, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 12510, Region: 2211 East Indies Maritime Trade
20:41:17  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 1150, Region: 1160 Singapore
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 12510, Region: 2211 East Indies Maritime Trade
20:41:17  (Reporting)  1014775-4th Frigate Squadron Power:139 Health:100% Singapore>East Indies Maritime Trade Mission:Patrol Convoy Box Fitness:90% Need:0 Threat:0 GoalValue: 12510
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Middle_East (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Central_Africa (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Mexico (Ext:5.00 - Core:0.20 - Nav:0.20) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Eastern_USA (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Iran (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_East_Africa (Ext:0.20 - Core:2.55 - Nav:0.20) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  1004381 Royal Navy Dock Mauritius, 790 Mauritius, Pow:24, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 790 Mauritius
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Central_America (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Central_USA (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Northwestern_India (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1004021 Punjab Frontier Force, 1029 Lahore, Pow:402, Count: 9(l 1/L 5/S 3)
20:41:17  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 35300, Region: 1024 Peshawar
20:41:17  (Reporting)  Agenda  2  : Agenda: Garrison, Value: 23400, Region: 1029 Lahore
20:41:17  (Reporting)  Agenda  3  : Agenda: Garrison, Value: 40100, Region: 1047 Delhi
20:41:17  (Reporting)  Agenda  4  : Agenda: Garrison, Value: 12000, Region: 1040 Surat
20:41:17  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 40100, Region: 1047 Delhi
20:41:17  (Reporting)  1004021-Punjab Frontier Force Power:402 Health:100% Lahore>Delhi Mission:Garrison Fitness:100% Need:0 Threat:0 GoalValue: 40100
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1004157 Sinde Division, 1023 Quetta, Pow:100, Count: 2(l 1/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 10400, Region: 1023 Quetta
20:41:17  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 10400, Region: 1023 Quetta
20:41:17  (Reporting)  1004157-Sinde Division Power:100 Health:100% Quetta>Quetta Mission:Garrison Fitness:100% Need:0 Threat:0 GoalValue: 10400
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1016017 Peshwar Brigade, 1023 Quetta, Pow:51, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Attack, Value: 2500, Region: 1022 Dalbandin
20:41:17  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 2500, Region: 1022 Dalbandin
20:41:17  (Reporting)  1016017-Peshwar Brigade Power:51 Health:100% Quetta>Dalbandin Mission:Attack Fitness:50% Need:1 Threat:0 GoalValue: 2500
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1014763 Multan Cavalry Brigade, 1023 Quetta, Pow:19, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Attack, Value: 2500, Region: 1022 Dalbandin
20:41:17  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 2500, Region: 1022 Dalbandin
20:41:17  (Reporting)  1014763-Multan Cavalry Brigade Power:19 Health:100% Quetta>Dalbandin Mission:Attack Fitness:50% Need:1 Threat:0 GoalValue: 2500
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1014764 Amristar Cavalry Brigade, 1023 Quetta, Pow:19, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Attack, Value: 2500, Region: 1022 Dalbandin
20:41:17  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 2500, Region: 1022 Dalbandin
20:41:17  (Reporting)  1014764-Amristar Cavalry Brigade Power:19 Health:100% Quetta>Dalbandin Mission:Attack Fitness:50% Need:1 Threat:0 GoalValue: 2500
20:41:17  (Reporting)   
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Andes (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Indochina (Ext:5.00 - Core:0.20 - Nav:0.20) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Brazil (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Caribbean (Ext:0.20 - Core:5.00 - Nav:5.00) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  1004372 Jamaica Garrison, 1846 Kingston, Pow:24, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1846 Kingston
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1005020 Australia Station, 2382 Western Caribbean Sea, Pow:107, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 12728, Region: 2202 Gulf of Mexico Maritime Trade
20:41:17  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 866, Region: 1846 Kingston
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 12728, Region: 2202 Gulf of Mexico Maritime Trade
20:41:17  (Reporting)  1005020-Australia Station Power:107 Health:100% Western Caribbean Sea>Gulf of Mexico Maritime Trade Mission:Patrol Convoy Box Fitness:86% Need:0 Threat:0 GoalValue: 12728
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Central_Asia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Horn_of_Africa (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Southern_Latin_America (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1017588 4th Scout Squadron, 2021 Falklands, Pow:140, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 1150, Region: 2021 Falklands
20:41:17  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 1150, Region: 2021 Falklands
20:41:17  (Reporting)  1017588-4th Scout Squadron Power:140 Health:100% Falklands>Falklands Mission:Naval Docking Fitness:100% Need:60 Threat:0 GoalValue: 1150
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1017609 5th Transport Squadron, 2021 Falklands, Pow:28, Count: 1(l 0/L 0/S 1)
20:41:17  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 2150, Region: 2021 Falklands
20:41:17  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 2150, Region: 2021 Falklands
20:41:17  (Reporting)  1017609-5th Transport Squadron Power:28 Health:100% Falklands>Falklands Mission:Naval Docking Fitness:100% Need:60 Threat:0 GoalValue: 2150
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1017277 Hornby, P.' Fleet, 2021 Falklands, Pow:168, Count: 2(l 1/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 33600, Region: 2021 Falklands
20:41:17  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 1400, Region: 2021 Falklands
20:41:17  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 33600, Region: 2021 Falklands
20:41:17  (Reporting)  1017277-Hornby, P.' Fleet Power:168 Health:100% Falklands>Falklands Mission:Resupply Fitness:100% Need:60 Threat:0 GoalValue: 33600
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_South_India (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1003965 Cawnpore Division, 1073 Mangalore, Pow:95, Count: 3(l 1/L 1/S 1)
20:41:17  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 11800, Region: 1073 Mangalore
20:41:17  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 11800, Region: 1073 Mangalore
20:41:17  (Reporting)  1003965-Cawnpore Division Power:95 Health:100% Mangalore>Mangalore Mission:Garrison Fitness:100% Need:0 Threat:0 GoalValue: 11800
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  1004092 Mysore Division is doing nothing in Madras  Power: 76  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)  1014771 Hyderabad Brigade is doing nothing in Madras  Power: 76  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1004005 Kotah Contingent, 1078 Trivandrum, Pow:76, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Defend, Value: 15000, Region: 1160 Singapore
20:41:17  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 1078 Trivandrum
20:41:17  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1078 Trivandrum
20:41:17  (Reporting)  1004005-Kotah Contingent Power:76 Health:100% Trivandrum>Trivandrum Mission:Resupply Fitness:100% Need:60 Threat:0 GoalValue: 100000
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Northeastern_Asia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Ottoman (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Eastern_India (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1003891 Bengal Army, 1101 Darjeeling, Pow:372, Count: 8(l 1/L 3/S 4)
20:41:17  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 14100, Region: 1069 Patna
20:41:17  (Reporting)  Agenda  2  : Agenda: Garrison, Value: 11200, Region: 1101 Darjeeling
20:41:17  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 14100, Region: 1069 Patna
20:41:17  (Reporting)  1003891-Bengal Army Power:372 Health:100% Darjeeling>Patna Mission:Garrison Fitness:100% Need:0 Threat:0 GoalValue: 14100
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1004122 Bombay Army, 1096 Calcutta, Pow:345, Count: 7(l 1/L 3/S 3)
20:41:17  (Reporting)  Agenda  1  : Agenda: Defend, Value: 20000, Region: 1160 Singapore
20:41:17  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 20000, Region: 1160 Singapore
20:41:17  (Reporting)  1004122-Bombay Army Power:345 Health:100% Calcutta>Singapore Mission:Defend Fitness:40% Need:60 Threat:0 GoalValue: 20000
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1004087 Centre Division, 1096 Calcutta, Pow:80, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Gather to GHQ, Value: 2, Region: 1359 Hong Kong
20:41:17  (Reporting)  Choosen Agenda: Agenda: Gather to GHQ, Value: 2, Region: 1359 Hong Kong
20:41:17  (Reporting)  1004087-Centre Division Power:80 Health:100% Calcutta>Hong Kong Mission:Gather to GHQ Fitness:1% Need:35 Threat:0 GoalValue: 2
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1004110 Burma Frontier Force, 1111 Rangoon, Pow:105, Count: 3(l 1/L 1/S 1)
20:41:17  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1111 Rangoon
20:41:17  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1111 Rangoon
20:41:17  (Reporting)  1004110-Burma Frontier Force Power:105 Health:100% Rangoon>Rangoon Mission:Resupply Fitness:100% Need:28 Threat:0 GoalValue: 100000
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1017009 Burma Brigade, 1111 Rangoon, Pow:80, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1111 Rangoon
20:41:17  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1111 Rangoon
20:41:17  (Reporting)  1017009-Burma Brigade Power:80 Health:100% Rangoon>Rangoon Mission:Resupply Fitness:100% Need:28 Threat:0 GoalValue: 100000
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1017627 Mellore Brigade, 1111 Rangoon, Pow:80, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1111 Rangoon
20:41:17  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1111 Rangoon
20:41:17  (Reporting)  1017627-Mellore Brigade Power:80 Health:100% Rangoon>Rangoon Mission:Resupply Fitness:100% Need:28 Threat:0 GoalValue: 100000
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1016011 3. Column, 1111 Rangoon, Pow:32, Count: 2(l 0/L 1/S 1)
20:41:17  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 1552, Region: 1111 Rangoon
20:41:17  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 1111 Rangoon
20:41:17  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1111 Rangoon
20:41:17  (Reporting)  1016011-3. Column Power:32 Health:100% Rangoon>Rangoon Mission:Resupply Fitness:100% Need:28 Threat:0 GoalValue: 100000
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1014772 2nd Bengal Cavalry Brigade, 1111 Rangoon, Pow:25, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1111 Rangoon
20:41:17  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1111 Rangoon
20:41:17  (Reporting)  1014772-2nd Bengal Cavalry Brigade Power:25 Health:100% Rangoon>Rangoon Mission:Resupply Fitness:100% Need:28 Threat:0 GoalValue: 100000
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1004064 Madras Army, 1123 Moulmein, Pow:283, Count: 7(l 1/L 3/S 3)
20:41:17  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 10800, Region: 1123 Moulmein
20:41:17  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 10800, Region: 1123 Moulmein
20:41:17  (Reporting)  1004064-Madras Army Power:283 Health:100% Moulmein>Moulmein Mission:Garrison Fitness:100% Need:0 Threat:0 GoalValue: 10800
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Northern_Latin_America (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Maghreb (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Poland (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Southern_USA (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Pacific (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Nile (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Mediterranean (Ext:0.20 - Core:5.00 - Nav:5.00) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1016976 4th Transport Squadron, 401 Malta, Pow:14, Count: 1(l 0/L 0/S 1)
20:41:17  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 1500, Region: 401 Malta
20:41:17  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 1500, Region: 401 Malta
20:41:17  (Reporting)  1016976-4th Transport Squadron Power:14 Health:100% Malta>Malta Mission:Naval Docking Fitness:100% Need:0 Threat:0 GoalValue: 1500
20:41:17  (Reporting)   
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Western_USA (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Eastern_Canada (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  1003811 Lower Canada Command is doing nothing in Quebec  Power: 168  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)  1003825 Upper Canada Command is doing nothing in Quebec  Power: 129  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Egypt (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Australia (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1003837 New South Wales Field Force, 1441 Melbourne, Pow:79, Count: 2(l 0/L 1/S 1)
20:41:17  (Reporting)  Agenda  1  : Agenda: Defend, Value: 10300, Region: 1435 Wollongong
20:41:17  (Reporting)  Agenda  2  : Agenda: Defend, Value: 10400, Region: 1441 Melbourne
20:41:17  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 10300, Region: 1435 Wollongong
20:41:17  (Reporting)  1003837-New South Wales Field Force Power:79 Health:100% Melbourne>Wollongong Mission:Defend Fitness:50% Need:36 Threat:0 GoalValue: 10300
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_South_Pacific (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_New_Zealand (Ext:0.20 - Core:5.00 - Nav:0.20) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  1004470 Auckland Garrison, 1474 Auckland, Pow:24, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1474 Auckland
20:41:17  (Reporting)   
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Mashrek (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Western_Canada (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Near_East (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1003943 Lahore Division, 796 Judea, Pow:71, Count: 3(l 1/L 1/S 1)
20:41:17  (Reporting)  Agenda  1  : Agenda: Attack, Value: 6486, Region: 230 Andrianople
20:41:17  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 6486, Region: 230 Andrianople
20:41:17  (Reporting)  1003943-Lahore Division Power:71 Health:100% Judea>Andrianople Mission:Attack Fitness:69% Need:108 Threat:80 GoalValue: 6486
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Northwestern_African_Seas (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_North_Atlantic (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Eastern_Pacific (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1017584 17th Scout Squadron, 2217 American Pacific Maritime Trade, Pow:92, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 6900, Region: 2217 American Pacific Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 6900, Region: 2217 American Pacific Maritime Trade
20:41:17  (Reporting)  1017584-17th Scout Squadron Power:92 Health:100% American Pacific Maritime Trade>American Pacific Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 6900
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1017605 Fleet, 2217 American Pacific Maritime Trade, Pow:36, Count: 3(l 0/L 0/S 3)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 11250, Region: 2217 American Pacific Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 11250, Region: 2217 American Pacific Maritime Trade
20:41:17  (Reporting)  1017605-Fleet Power:36 Health:100% American Pacific Maritime Trade>American Pacific Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 11250
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1017606 7th Battle Squadron, 2675 Southern Chile Basin, Pow:42, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 7300, Region: 1435 Wollongong
20:41:17  (Reporting)  Agenda  2  : Agenda: Naval Calling, Value: 284, Region: 1441 Melbourne
20:41:17  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 7300, Region: 1435 Wollongong
20:41:17  (Reporting)  1017606-7th Battle Squadron Power:42 Health:100% Southern Chile Basin>Wollongong Mission:Resupply Fitness:73% Need:36 Threat:0 GoalValue: 7300
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Central_Pacific (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Southern_Pacific (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1015990 5th Frigate Squadron, 2215 South Pacific Maritime Trade, Pow:102, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 7650, Region: 2215 South Pacific Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 7650, Region: 2215 South Pacific Maritime Trade
20:41:17  (Reporting)  1015990-5th Frigate Squadron Power:102 Health:100% South Pacific Maritime Trade>South Pacific Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 7650
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1017604 South Pacific Trade, 2215 South Pacific Maritime Trade, Pow:11, Count: 1(l 0/L 0/S 1)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 2215 South Pacific Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 2215 South Pacific Maritime Trade
20:41:17  (Reporting)  1017604-South Pacific Trade Power:11 Health:100% South Pacific Maritime Trade>South Pacific Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1017289 8th Scout Squadron, 2212 Oceania Maritime Trade, Pow:124, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 9300, Region: 2212 Oceania Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 9300, Region: 2212 Oceania Maritime Trade
20:41:17  (Reporting)  1017289-8th Scout Squadron Power:124 Health:100% Oceania Maritime Trade>Oceania Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 9300
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1017601 30. Fleet, 2212 Oceania Maritime Trade, Pow:133, Count: 3(l 0/L 1/S 2)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 11250, Region: 2212 Oceania Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 11250, Region: 2212 Oceania Maritime Trade
20:41:17  (Reporting)  1017601-30. Fleet Power:133 Health:100% Oceania Maritime Trade>Oceania Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 11250
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1004722 Sheerness Division, 2675 Southern Chile Basin, Pow:0, Count: 1(l 1/L 0/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 7424, Region: 2217 American Pacific Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 7424, Region: 2217 American Pacific Maritime Trade
20:41:17  (Reporting)  1004722-Sheerness Division Power:0 Health:100% Southern Chile Basin>American Pacific Maritime Trade Mission:Patrol Convoy Box Fitness:64% Need:0 Threat:0 GoalValue: 7424
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Western_Pacific (Ext:0.20 - Core:0.20 - Nav:2.32) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1017603 Northern Asia Trade, 2214 Northern Asia Maritime Trade, Pow:11, Count: 1(l 0/L 0/S 1)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 2214 Northern Asia Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 2214 Northern Asia Maritime Trade
20:41:17  (Reporting)  1017603-Northern Asia Trade Power:11 Health:100% Northern Asia Maritime Trade>Northern Asia Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1014730 11th Frigate Squadron, 2214 Northern Asia Maritime Trade, Pow:115, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 8625, Region: 2214 Northern Asia Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 8625, Region: 2214 Northern Asia Maritime Trade
20:41:17  (Reporting)  1014730-11th Frigate Squadron Power:115 Health:100% Northern Asia Maritime Trade>Northern Asia Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 8625
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1016341 7th Frigate Squadron, 2213 West Pacific Maritime Trade, Pow:99, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 7425, Region: 2213 West Pacific Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 7425, Region: 2213 West Pacific Maritime Trade
20:41:17  (Reporting)  1016341-7th Frigate Squadron Power:99 Health:100% West Pacific Maritime Trade>West Pacific Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 7425
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1017602 Africa Trade, 2213 West Pacific Maritime Trade, Pow:14, Count: 1(l 0/L 0/S 1)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 2213 West Pacific Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 2213 West Pacific Maritime Trade
20:41:17  (Reporting)  1017602-Africa Trade Power:14 Health:100% West Pacific Maritime Trade>West Pacific Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1016000 19th Scout Squadron, 2210 South China Sea Maritime Trade, Pow:90, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 6750, Region: 2210 South China Sea Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 6750, Region: 2210 South China Sea Maritime Trade
20:41:17  (Reporting)  1016000-19th Scout Squadron Power:90 Health:100% South China Sea Maritime Trade>South China Sea Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 6750
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1017600 Fleet, 2210 South China Sea Maritime Trade, Pow:25, Count: 2(l 0/L 0/S 2)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 7500, Region: 2210 South China Sea Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 7500, Region: 2210 South China Sea Maritime Trade
20:41:17  (Reporting)  1017600-Fleet Power:25 Health:100% South China Sea Maritime Trade>South China Sea Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 7500
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1016323 Cotton Trade, 2211 East Indies Maritime Trade, Pow:11, Count: 1(l 0/L 0/S 1)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 2211 East Indies Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 2211 East Indies Maritime Trade
20:41:17  (Reporting)  1016323-Cotton Trade Power:11 Health:100% East Indies Maritime Trade>East Indies Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Indian_Ocean (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1004840 South America Station, 2487 Bay of Bengal, Pow:93, Count: 2(l 1/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 10575, Region: 2210 South China Sea Maritime Trade
20:41:17  (Reporting)  Agenda  2  : Agenda: Naval Calling, Value: 767, Region: 1096 Calcutta
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 10575, Region: 2210 South China Sea Maritime Trade
20:41:17  (Reporting)  1004840-South America Station Power:93 Health:100% Bay of Bengal>South China Sea Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 10575
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1012840 Merchant Fleet #10, 2209 Bay of Bengale Maritime Trade, Pow:14, Count: 1(l 0/L 0/S 1)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 2209 Bay of Bengale Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 2209 Bay of Bengale Maritime Trade
20:41:17  (Reporting)  1012840-Merchant Fleet #10 Power:14 Health:100% Bay of Bengale Maritime Trade>Bay of Bengale Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1003980 Dinapore Division, 2488 Andaman Islands, Pow:76, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Defend, Value: 15000, Region: 1160 Singapore
20:41:17  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 15000, Region: 1160 Singapore
20:41:17  (Reporting)  1003980-Dinapore Division Power:76 Health:100% Andaman Islands>Singapore Mission:Defend Fitness:30% Need:60 Threat:0 GoalValue: 15000
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1016351 3rd Battle Squadron, 2499 Amirantes Islands, Pow:85, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Naval Calling, Value: 708, Region: 1048 Bombay
20:41:17  (Reporting)  Agenda  2  : Agenda: Naval Calling, Value: 546, Region: 1048 Bombay
20:41:17  (Reporting)  Choosen Agenda: Agenda: Naval Calling, Value: 546, Region: 1048 Bombay
20:41:17  (Reporting)  1016351-3rd Battle Squadron Power:85 Health:100% Amirantes Islands>Bombay Mission:Naval Calling Fitness:78% Need:0 Threat:0 GoalValue: 546
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1014720 3rd Scout Squadron, 2208 Indian Ocean Maritime Trade, Pow:100, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 7500, Region: 2208 Indian Ocean Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 7500, Region: 2208 Indian Ocean Maritime Trade
20:41:17  (Reporting)  1014720-3rd Scout Squadron Power:100 Health:100% Indian Ocean Maritime Trade>Indian Ocean Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 7500
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1017599 31. Fleet, 2208 Indian Ocean Maritime Trade, Pow:89, Count: 2(l 0/L 1/S 1)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 7500, Region: 2208 Indian Ocean Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 7500, Region: 2208 Indian Ocean Maritime Trade
20:41:17  (Reporting)  1017599-31. Fleet Power:89 Health:100% Indian Ocean Maritime Trade>Indian Ocean Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 7500
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1016692 22nd Scout Squadron, 2511 Western Indian Ocean, Pow:68, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 9345, Region: 2209 Bay of Bengale Maritime Trade
20:41:17  (Reporting)  Agenda  2  : Agenda: Naval Superiority, Value: 3783, Region: 2497 Mascareignes Islands
20:41:17  (Reporting)  Agenda  3  : Agenda: Naval Calling, Value: 445, Region: 1096 Calcutta
20:41:17  (Reporting)  Choosen Agenda: Agenda: Naval Superiority, Value: 3783, Region: 2497 Mascareignes Islands
20:41:17  (Reporting)  1016692-22nd Scout Squadron Power:68 Health:100% Western Indian Ocean>Mascareignes Islands Mission:Naval Superiority Fitness:97% Need:0 Threat:0 GoalValue: 3783
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1017298 24th Scout Squadron, 2523 Kerguelen Reef, Pow:135, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 14800, Region: 2211 East Indies Maritime Trade
20:41:17  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 21060, Region: 1160 Singapore
20:41:17  (Reporting)  Agenda  3  : Agenda: Naval Calling, Value: 821, Region: 1048 Bombay
20:41:17  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 21060, Region: 1160 Singapore
20:41:17  (Reporting)  1017298-24th Scout Squadron Power:135 Health:100% Kerguelen Reef>Singapore Mission:Resupply Fitness:78% Need:60 Threat:0 GoalValue: 21060
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1017010 6th Battle Squadron, 2518 Kerguelen Islands, Pow:50, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 7840, Region: 2211 East Indies Maritime Trade
20:41:17  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 6500, Region: 1160 Singapore
20:41:17  (Reporting)  Agenda  3  : Agenda: Naval Calling, Value: 244, Region: 1048 Bombay
20:41:17  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 6500, Region: 1160 Singapore
20:41:17  (Reporting)  1017010-6th Battle Squadron Power:50 Health:100% Kerguelen Islands>Singapore Mission:Resupply Fitness:65% Need:60 Threat:0 GoalValue: 6500
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Southwestern_African_Seas (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1017597 Africa Trade, 2206 Gulf of Guinea Maritime Trade, Pow:11, Count: 1(l 0/L 0/S 1)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 2206 Gulf of Guinea Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 2206 Gulf of Guinea Maritime Trade
20:41:17  (Reporting)  1017597-Africa Trade Power:11 Health:100% Gulf of Guinea Maritime Trade>Gulf of Guinea Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1015994 2nd Scout Squadron, 2206 Gulf of Guinea Maritime Trade, Pow:123, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 9225, Region: 2206 Gulf of Guinea Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 9225, Region: 2206 Gulf of Guinea Maritime Trade
20:41:17  (Reporting)  1015994-2nd Scout Squadron Power:123 Health:100% Gulf of Guinea Maritime Trade>Gulf of Guinea Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 9225
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1004926 West Indies Station, 2207 Southern Africa Maritime Trade, Pow:117, Count: 2(l 1/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 8775, Region: 2207 Southern Africa Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 8775, Region: 2207 Southern Africa Maritime Trade
20:41:17  (Reporting)  1004926-West Indies Station Power:117 Health:100% Southern Africa Maritime Trade>Southern Africa Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 8775
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1017598 26. Fleet, 2207 Southern Africa Maritime Trade, Pow:60, Count: 3(l 0/L 1/S 2)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 11250, Region: 2207 Southern Africa Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 11250, Region: 2207 Southern Africa Maritime Trade
20:41:17  (Reporting)  1017598-26. Fleet Power:60 Health:100% Southern Africa Maritime Trade>Southern Africa Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 11250
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Southeastern_American_Seas (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1004753 Mediteranean Fleet, 2204 Latin America Maritime Trade, Pow:173, Count: 2(l 1/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 12975, Region: 2204 Latin America Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 12975, Region: 2204 Latin America Maritime Trade
20:41:17  (Reporting)  1004753-Mediteranean Fleet Power:173 Health:100% Latin America Maritime Trade>Latin America Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 12975
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1017595 Indian Coastal, 2204 Latin America Maritime Trade, Pow:11, Count: 1(l 0/L 0/S 1)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 2204 Latin America Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 2204 Latin America Maritime Trade
20:41:17  (Reporting)  1017595-Indian Coastal Power:11 Health:100% Latin America Maritime Trade>Latin America Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1017596 Fleet, 2205 La Plata Maritime Trade, Pow:25, Count: 2(l 0/L 0/S 2)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 7500, Region: 2205 La Plata Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 7500, Region: 2205 La Plata Maritime Trade
20:41:17  (Reporting)  1017596-Fleet Power:25 Health:100% La Plata Maritime Trade>La Plata Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 7500
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1016334 9th Scout Squadron, 2205 La Plata Maritime Trade, Pow:148, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 11100, Region: 2205 La Plata Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 11100, Region: 2205 La Plata Maritime Trade
20:41:17  (Reporting)  1016334-9th Scout Squadron Power:148 Health:100% La Plata Maritime Trade>La Plata Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 11100
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Central_American_Seas (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1015689 Coastal Trade, 2202 Gulf of Mexico Maritime Trade, Pow:14, Count: 1(l 0/L 0/S 1)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 2202 Gulf of Mexico Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 2202 Gulf of Mexico Maritime Trade
20:41:17  (Reporting)  1015689-Coastal Trade Power:14 Health:100% Gulf of Mexico Maritime Trade>Gulf of Mexico Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1015991 11th Scout Squadron, 2203 Caribbean Maritime Trade, Pow:127, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 9525, Region: 2203 Caribbean Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 9525, Region: 2203 Caribbean Maritime Trade
20:41:17  (Reporting)  1015991-11th Scout Squadron Power:127 Health:100% Caribbean Maritime Trade>Caribbean Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 9525
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1017594 18. Fleet, 2203 Caribbean Maritime Trade, Pow:123, Count: 3(l 0/L 1/S 2)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 11250, Region: 2203 Caribbean Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 11250, Region: 2203 Caribbean Maritime Trade
20:41:17  (Reporting)  1017594-18. Fleet Power:123 Health:100% Caribbean Maritime Trade>Caribbean Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 11250
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Northeastern_American_Seas (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1017593 16. Fleet, 2201 North American Maritime Trade, Pow:63, Count: 2(l 0/L 1/S 1)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 7500, Region: 2201 North American Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 7500, Region: 2201 North American Maritime Trade
20:41:17  (Reporting)  1017593-16. Fleet Power:63 Health:100% North American Maritime Trade>North American Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 7500
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1014768 21st Scout Squadron, 2201 North American Maritime Trade, Pow:122, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 9150, Region: 2201 North American Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 9150, Region: 2201 North American Maritime Trade
20:41:17  (Reporting)  1014768-21st Scout Squadron Power:122 Health:100% North American Maritime Trade>North American Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 9150
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_South_European_Seas (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1014718 White Line, 2200 Black Sea Maritime Trade, Pow:14, Count: 1(l 0/L 0/S 1)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 2200 Black Sea Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 2200 Black Sea Maritime Trade
20:41:17  (Reporting)  1014718-White Line Power:14 Health:100% Black Sea Maritime Trade>Black Sea Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1017592 14. Fleet, 2199 Mediterranean Maritime Trade, Pow:81, Count: 3(l 0/L 1/S 2)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 11250, Region: 2199 Mediterranean Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 11250, Region: 2199 Mediterranean Maritime Trade
20:41:17  (Reporting)  1017592-14. Fleet Power:81 Health:100% Mediterranean Maritime Trade>Mediterranean Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 11250
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1015997 13th Frigate Squadron, 2199 Mediterranean Maritime Trade, Pow:139, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 10425, Region: 2199 Mediterranean Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 10425, Region: 2199 Mediterranean Maritime Trade
20:41:17  (Reporting)  1015997-13th Frigate Squadron Power:139 Health:100% Mediterranean Maritime Trade>Mediterranean Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 10425
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_European_Seas (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1017591 20. Fleet, 2198 Western Europe Maritime Trade, Pow:130, Count: 3(l 0/L 1/S 2)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 11250, Region: 2198 Western Europe Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 11250, Region: 2198 Western Europe Maritime Trade
20:41:17  (Reporting)  1017591-20. Fleet Power:130 Health:100% Western Europe Maritime Trade>Western Europe Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 11250
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1016009 1st Frigate Squadron, 2198 Western Europe Maritime Trade, Pow:139, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 10425, Region: 2198 Western Europe Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 10425, Region: 2198 Western Europe Maritime Trade
20:41:17  (Reporting)  1016009-1st Frigate Squadron Power:139 Health:100% Western Europe Maritime Trade>Western Europe Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 10425
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_North_European_Seas (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1017589 Baltic Trade, 2196 Baltic Maritime Trade, Pow:14, Count: 1(l 0/L 0/S 1)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 2196 Baltic Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 2196 Baltic Maritime Trade
20:41:17  (Reporting)  1017589-Baltic Trade Power:14 Health:100% Baltic Maritime Trade>Baltic Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1016995 27th Scout Squadron, 2196 Baltic Maritime Trade, Pow:121, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 9075, Region: 2196 Baltic Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 9075, Region: 2196 Baltic Maritime Trade
20:41:17  (Reporting)  1016995-27th Scout Squadron Power:121 Health:100% Baltic Maritime Trade>Baltic Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 9075
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1017590 North Sea Trade, 2197 North Sea Maritime Trade, Pow:11, Count: 1(l 0/L 0/S 1)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 2197 North Sea Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 2197 North Sea Maritime Trade
20:41:17  (Reporting)  1017590-North Sea Trade Power:11 Health:100% North Sea Maritime Trade>North Sea Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1014769 12th Frigate Squadron, 2197 North Sea Maritime Trade, Pow:100, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 7500, Region: 2197 North Sea Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 7500, Region: 2197 North Sea Maritime Trade
20:41:17  (Reporting)  1014769-12th Frigate Squadron Power:100 Health:100% North Sea Maritime Trade>North Sea Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 7500
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_North_America (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Northwestern_America (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Eastern_Siberia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Atlantic (Ext:0.20 - Core:2.55 - Nav:0.20) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:41:17  (Reporting)  Ended SplitStaticUnits 1 ms
20:41:17  (Reporting)  Entering PromoteLeaders (_PRL_)
20:41:17  (Reporting)  Ended PromoteLeaders 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  ApplyAgenda AutoMerge
20:41:17  (Reporting)  1017612 Raglan' Corps will be merged into 1017614 Duke of Wellington' Army in region Midlands
20:41:17  (Reporting)  1017614 Duke of Wellington' Army will be merged into 1003697 Home Forces in region Midlands
20:41:17  (Reporting)  AI Process done in  52916 ms
20:41:17  (Reporting)  Processing  1000002 France
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on France AILevel 3 Kind: 0 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 359
20:41:17  (Reporting)  Resources Levels France EcoBase 359 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Average Stock 322 Expected 718 Balance 228
20:41:17  (Reporting)  Capital Availability Plentiful Stock 1640 Expected 1077 Balance 826
20:41:17  (Reporting)  Steel Availability Very High Stock 226 Expected 108 Balance 25
20:41:17  (Reporting)  Coal Availability Average Stock 159 Expected 144 Balance -24
20:41:17  (Reporting)  Supply Availability Plentiful Stock 62 Expected 7 Balance -1
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 26 Expected 7 Balance 7
20:41:17  (Reporting)  Prestige Availability Plentiful Stock 1038 Expected 0 Balance 8
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 91 Expected 269 Balance -46
20:41:17  (Reporting)  River Pool Availability Very Low Stock 48 Expected 180 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 105 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Average Stock 275 Expected 180 Balance -10
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 7 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Very High Stock 125 Expected 36 Balance 1
20:41:17  (Reporting)  Iron Availability Very High Stock 66 Expected 18 Balance -12
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 66 Expected 18 Balance 0
20:41:17  (Reporting)  Nitrates Availability Plentiful Stock 126 Expected 18 Balance 11
20:41:17  (Reporting)  Cereals Availability Plentiful Stock 51 Expected 25 Balance 18
20:41:17  (Reporting)  Rice Availability Average Stock 3 Expected 18 Balance 0
20:41:17  (Reporting)  Fish Availability Very High Stock 64 Expected 25 Balance 8
20:41:17  (Reporting)  Tropical Fruits Availability Low Stock 9 Expected 18 Balance -1
20:41:17  (Reporting)  Cattle Availability High Stock 49 Expected 25 Balance 6
20:41:17  (Reporting)  Fruits Availability Very High Stock 50 Expected 18 Balance 3
20:41:17  (Reporting)  Sugar Availability High Stock 32 Expected 18 Balance -3
20:41:17  (Reporting)  Preserved Food Availability Very Low Stock 52 Expected 18 Balance -42
20:41:17  (Reporting)  Wool Availability High Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Plentiful Stock 86 Expected 18 Balance 1
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 18 Balance 0
20:41:17  (Reporting)  Coffee Availability High Stock 45 Expected 18 Balance -14
20:41:17  (Reporting)  Wood Availability Very High Stock 50 Expected 18 Balance -4
20:41:17  (Reporting)  Dyes Availability Very High Stock 58 Expected 18 Balance -2
20:41:17  (Reporting)  Tobacco Availability Low Stock 15 Expected 18 Balance -2
20:41:17  (Reporting)  Petroleum Availability Plentiful Stock 1 Expected 0 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 25 Balance 0
20:41:17  (Reporting)  Wines Availability Very High Stock 28 Expected 25 Balance 11
20:41:17  (Reporting)  Chemicals Availability Very High Stock 50 Expected 18 Balance 1
20:41:17  (Reporting)  Manufactured Goods Availability Average Stock 74 Expected 108 Balance 15
20:41:17  (Reporting)  Textile Availability High Stock 71 Expected 25 Balance -22
20:41:17  (Reporting)  Mechanical Parts Availability Plentiful Stock 148 Expected 18 Balance 15
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 18 Balance 0
20:41:17  (Reporting)  Silk Availability Average Stock 19 Expected 18 Balance 0
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 18 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Average Stock 33 Expected 25 Balance 1
20:41:17  (Reporting)  Gold Availability Low Stock 2 Expected 18 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 9 Expected 18 Balance -2
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 18 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 18 Balance 0
20:41:17  (Reporting)  _IAE_ France Global Military Usage: 25 %
20:41:17  (Reporting)  _IAE_ France Money Stock 322 Expenses 111 Availability Average Mil Spend 24 Civ Spend 49
20:41:17  (Reporting)  _IAE_ France Capital Stock 1640 Expenses 553 Availability Plentiful Mil Spend 68 Civ Spend 810
20:41:17  (Reporting)  _IAE_ France Steel Stock 226 Expenses 5 Availability Very High Mil Spend 30 Civ Spend 49
20:41:17  (Reporting)  _IAE_ France Coal Stock 159 Expenses 74 Availability Average Mil Spend 4 Civ Spend 14
20:41:17  (Reporting)  _IAE_ France Supply Stock 62 Expenses 16 Availability Plentiful Mil Spend 10 Civ Spend 0
20:41:17  (Reporting)  _IAE_ France Ammunition Stock 26 Expenses 6 Availability Plentiful Mil Spend 5 Civ Spend 0
20:41:17  (Reporting)  _IAE_ France Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ France Prestige Stock 1038 Expenses 0 Availability Plentiful Mil Spend 117 Civ Spend 352
20:41:17  (Reporting)  _IAE_ France Rail Pool Stock 91 Expenses 46 Availability Very Low Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ France River Pool Stock 48 Expenses 0 Availability Very Low Mil Spend 1 Civ Spend 4
20:41:17  (Reporting)  _IAE_ France Morale Stock 105 Expenses 0 Availability Plentiful Mil Spend 24 Civ Spend 0
20:41:17  (Reporting)  _IAE_ France Conscripts Stock 275 Expenses 10 Availability Average Mil Spend 32 Civ Spend 0
20:41:17  (Reporting)  _IAE_ France War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ France Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ France Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ France Diplomat Stock 7 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 2
20:41:17  (Reporting)  _IAE_ France Officers Stock 125 Expenses 3 Availability Very High Mil Spend 24 Civ Spend 0
20:41:17  (Reporting)  _IAE_ France Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ France Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ France Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ France Iron Stock 66 Expenses 31 Availability Very High Mil Spend 0 Civ Spend 17
20:41:17  (Reporting)  _IAE_ France Minerals Stock 66 Expenses 20 Availability Plentiful Mil Spend 5 Civ Spend 15
20:41:17  (Reporting)  _IAE_ France Nitrates Stock 126 Expenses 5 Availability Plentiful Mil Spend 0 Civ Spend 85
20:41:17  (Reporting)  _IAE_ France Cereals Stock 51 Expenses 31 Availability Plentiful Mil Spend 0 Civ Spend 20
20:41:17  (Reporting)  _IAE_ France Rice Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ France Fish Stock 64 Expenses 10 Availability Very High Mil Spend 0 Civ Spend 34
20:41:17  (Reporting)  _IAE_ France Tropical Fruits Stock 9 Expenses 1 Availability Low Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ France Cattle Stock 49 Expenses 7 Availability High Mil Spend 0 Civ Spend 22
20:41:17  (Reporting)  _IAE_ France Fruits Stock 50 Expenses 22 Availability Very High Mil Spend 0 Civ Spend 17
20:41:17  (Reporting)  _IAE_ France Sugar Stock 32 Expenses 5 Availability High Mil Spend 0 Civ Spend 13
20:41:17  (Reporting)  _IAE_ France Preserved Food Stock 52 Expenses 42 Availability Very Low Mil Spend 0 Civ Spend -2
20:41:17  (Reporting)  _IAE_ France Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ France Wool Stock 3 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ France Cotton/Wool Stock 86 Expenses 23 Availability Plentiful Mil Spend 0 Civ Spend 43
20:41:17  (Reporting)  _IAE_ France Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ France Coffee Stock 45 Expenses 14 Availability High Mil Spend 0 Civ Spend 12
20:41:17  (Reporting)  _IAE_ France Wood Stock 50 Expenses 26 Availability Very High Mil Spend 0 Civ Spend 14
20:41:17  (Reporting)  _IAE_ France Dyes Stock 58 Expenses 23 Availability Very High Mil Spend 0 Civ Spend 20
20:41:17  (Reporting)  _IAE_ France Tobacco Stock 15 Expenses 2 Availability Low Mil Spend 0 Civ Spend 3
20:41:17  (Reporting)  _IAE_ France Petroleum Stock 1 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ France Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ France Wines Stock 28 Expenses 13 Availability Very High Mil Spend 0 Civ Spend 12
20:41:17  (Reporting)  _IAE_ France Chemicals Stock 50 Expenses 12 Availability Very High Mil Spend 0 Civ Spend 22
20:41:17  (Reporting)  _IAE_ France Manufactured Goods Stock 74 Expenses 34 Availability Average Mil Spend 4 Civ Spend 5
20:41:17  (Reporting)  _IAE_ France Textile Stock 71 Expenses 48 Availability High Mil Spend 0 Civ Spend 6
20:41:17  (Reporting)  _IAE_ France Mechanical Parts Stock 148 Expenses 16 Availability Plentiful Mil Spend 0 Civ Spend 94
20:41:17  (Reporting)  _IAE_ France Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ France Silk Stock 19 Expenses 6 Availability Average Mil Spend 0 Civ Spend 4
20:41:17  (Reporting)  _IAE_ France Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ France Luxury Goods Stock 33 Expenses 10 Availability Average Mil Spend 0 Civ Spend 9
20:41:17  (Reporting)  _IAE_ France Gold Stock 2 Expenses 0 Availability Low Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ France Gems Stock 9 Expenses 2 Availability Low Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ France Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ France Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 802 ms
20:41:17  (Reporting)    1017316 Flotte de Charner, L.V. Agenda Kept Agenda: Patrol Convoy Box, Value: 13806, Region: 2200 Black Sea Maritime Trade EndTurn 2410
20:41:17  (Reporting)    1017326 16e Division de Frgate Agenda Kept Agenda: Patrol Convoy Box, Value: 12236, Region: 2216 Eastern Pacific Maritime Trade EndTurn 2410
20:41:17  (Reporting)    1017320 Flotte de Bruat, A.J. Agenda Kept Agenda: Patrol Convoy Box, Value: 18800, Region: 2215 South Pacific Maritime Trade EndTurn 2410
20:41:17  (Reporting)    1016027 3e Division de Ligne Agenda Kept Agenda: Patrol Convoy Box, Value: 13728, Region: 2205 La Plata Maritime Trade EndTurn 2410
20:41:17  (Reporting)    1017325 8e Division de Frgate Agenda Kept Agenda: Patrol Convoy Box, Value: 13300, Region: 2216 Eastern Pacific Maritime Trade EndTurn 2410
20:41:17  (Reporting)    1015428 5e Division de Lgre Agenda Kept Agenda: Patrol Convoy Box, Value: 8772, Region: 2196 Baltic Maritime Trade EndTurn 2410
20:41:17  (Reporting)    1017315 Flotte de Despointes, A.F. Agenda Kept Agenda: Patrol Convoy Box, Value: 17000, Region: 2206 Gulf of Guinea Maritime Trade EndTurn 2410
20:41:17  (Reporting)    1003109 Division de Bne Agenda Kept Agenda: Attack, Value: 8640, Region: 411 Marrakech EndTurn 2411
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  RPL Buying a replacement for FRA Light Artillery
20:41:17  (Reporting)  Ended BuildReplacements 31 ms
20:41:17  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:41:17  (Reporting)  Helper_AlterTaxes (_HAF_) France Money level is 3 (0 = None, 6 = Plentiful) Levels: Corporate 1 Excise 1 Tariff 1 Census 1 Income 1 Maritime 1 Percentages: Corporate 6 % Excise 28 % Tariff 15 % Census 3 % Income 0 % Maritime 5 %
20:41:17  (Reporting)  Ended HandleAdvancedFinances 6 ms
20:41:17  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:41:17  (Reporting)  _HAC_ Deleting for dynamism Rice in Low Countries Amount 3
20:41:17  (Reporting)  _HAC_ Deleting for dynamism Chemicals in Cheasapeake Amount 10
20:41:17  (Reporting)  _HAC_ Deleting for dynamism Iron in South Germany Amount 4
20:41:17  (Reporting)  _HAC_ Deleting for dynamism Cattle in La Plata Amount 10
20:41:17  (Reporting)  _HAC_ Deleting for dynamism Tobacco in South Brazil Amount 5
20:41:17  (Reporting)  _HAC_ Deleting for dynamism Cotton/Wool in Cheasapeake Amount 6
20:41:17  (Reporting)  _HAC_ Identify Resources Need France 20 resources are needed 2 resources in surplus.
20:41:17  (Reporting)  _HAC_ Delete Trade France removing sell transaction of  Ammunition in area North France as country lacks in this good.
20:41:17  (Reporting)  _HAC_ Want to Buy 6 Coal
20:41:17  (Reporting)  AddNewTrades France Added 5 buy request of Coal in area Cheasapeake
20:41:17  (Reporting)  AddNewTrades France Added 1 buy request of Coal in area United Kingdom
20:41:17  (Reporting)  _HAC_ Want to Buy 15 Tropical Fruits
20:41:17  (Reporting)  _HAC_ Want to Buy 29 Tobacco
20:41:17  (Reporting)  AddNewTrades France Added 5 buy request of Tobacco in area South Brazil
20:41:17  (Reporting)  _HAC_ Want to Buy 9 Manufactured Goods
20:41:17  (Reporting)  _HAC_ Want to Buy 21 Opium
20:41:17  (Reporting)  _HAC_ Want to Buy 19 Gold
20:41:17  (Reporting)  _HAC_ Want to Buy 32 Gems
20:41:17  (Reporting)  _HAC_ Want to Buy 21 Automobile
20:41:17  (Reporting)  _HAC_ Want to Buy 21 Aviation
20:41:17  (Reporting)  _HAC_ Want to Buy 30 Rice
20:41:17  (Reporting)  AddNewTrades France Added 3 buy request of Rice in area Low Countries
20:41:17  (Reporting)  _HAC_ Want to Buy 42 Tea
20:41:17  (Reporting)  _HAC_ Want to Buy 57 Rum
20:41:17  (Reporting)  _HAC_ Want to Buy 21 Electrical Parts
20:41:17  (Reporting)  _HAC_ Want to Buy 30 Silk
20:41:17  (Reporting)  _HAC_ Want to Buy 46 Luxury Goods
20:41:17  (Reporting)  _HAC_ Want to Buy 6 Steel
20:41:17  (Reporting)  _HAC_ Want to Buy 24 Cattle
20:41:17  (Reporting)  AddNewTrades France Added 5 buy request of Cattle in area La Plata
20:41:17  (Reporting)  AddNewTrades France Added 5 buy request of Cattle in area La Plata
20:41:17  (Reporting)  _HAC_ Want to Buy 10 Coffee
20:41:17  (Reporting)  AddNewTrades France Added 5 buy request of Coffee in area South Brazil
20:41:17  (Reporting)  AddNewTrades France Added 1 buy request of Coffee in area Venezuela
20:41:17  (Reporting)  AddNewTrades France Added 4 buy request of Coffee in area South Brazil
20:41:17  (Reporting)  _HAC_ Want to Buy 4 Textile
20:41:17  (Reporting)  _HAC_ Want to Buy 9 Ammunition
20:41:17  (Reporting)  AddNewTrades France Added 3 buy request of Ammunition in area North Germany
20:41:17  (Reporting)  AddNewTrades France Added 4 buy request of Ammunition in area North Italy
20:41:17  (Reporting)  AddNewTrades France Added 2 buy request of Ammunition in area Japan
20:41:17  (Reporting)  Sell surplus France Added 1 sell proposal of Nitrates in area North France
20:41:17  (Reporting)  Sell surplus France Added 3 sell proposal of Mechanical Parts in area North France
20:41:17  (Reporting)  Ended HandleAdvancedCommerce 64 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000002 France
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Proposing to 1000016 Greece
20:41:17  (Reporting)  Checking 20 Request Supply Right
20:41:17  (Reporting)  Still checking 20 Request Supply Right
20:41:17  (Reporting)  Item is a Various entry, chance -7
20:41:17  (Reporting)  _HAD_ Send Treaty France failed sending Request Supply Right toward Greece chance -7
20:41:17  (Reporting)  Proposing to 1000091 Tonkin
20:41:17  (Reporting)  Checking 29 Request Passage Right
20:41:17  (Reporting)  Proposing to 1000033 Two Sicilies
20:41:17  (Reporting)  Checking 20 Request Supply Right
20:41:17  (Reporting)  Still checking 20 Request Supply Right
20:41:17  (Reporting)  Item is a Various entry, chance 0
20:41:17  (Reporting)  _HAD_ Send Treaty France failed sending Request Supply Right toward Two Sicilies chance 0
20:41:17  (Reporting)  Proposing to 1000152 Aborigine
20:41:17  (Reporting)  Checking 26 Give Passage Right
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 19 ms
20:41:17  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 4 Amount 225
20:41:17  (Reporting)  Money Level 5 Amount 303
20:41:17  (Reporting)  Conscripts Level 5 Amount 265
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 74 ms
20:41:17  (Reporting)  AI Process done in  1280 ms
20:41:17  (Reporting)  Processing  1000003 Prussia
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Prussia AILevel 3 Kind: 0 Dormant NO Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
20:41:17  (Reporting)  Theater: 372 Theater_Germany AggroCoeff from script: 100 OwnPow Land: 8342 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 36 > 61
20:41:17  (Reporting)  Theater: 427 Theater_North_European_Seas AggroCoeff from script: 100 OwnPow Land: 3372 OppPow Land: 0 OwnPow Nav : 405 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 43 > 138
20:41:17  (Reporting)  Theater: 430 Theater_Northeastern_American_Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 77 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 30 > 82
20:41:17  (Reporting)  _FIT_ Ended AIInitTheaters 677 ms
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 312
20:41:17  (Reporting)  Resources Levels Prussia EcoBase 312 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Average Stock 525 Expected 624 Balance 141
20:41:17  (Reporting)  Capital Availability Very High Stock 2581 Expected 936 Balance 323
20:41:17  (Reporting)  Steel Availability Very High Stock 226 Expected 94 Balance 24
20:41:17  (Reporting)  Coal Availability High Stock 172 Expected 125 Balance 23
20:41:17  (Reporting)  Supply Availability Plentiful Stock 30 Expected 6 Balance -1
20:41:17  (Reporting)  Ammunition Availability Very High Stock 20 Expected 6 Balance 1
20:41:17  (Reporting)  Prestige Availability Plentiful Stock 820 Expected 0 Balance 2
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 88 Expected 234 Balance -45
20:41:17  (Reporting)  River Pool Availability Very Low Stock 24 Expected 156 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 110 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Average Stock 144 Expected 156 Balance -9
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Average Stock 29 Expected 31 Balance -1
20:41:17  (Reporting)  Iron Availability Very High Stock 40 Expected 16 Balance -1
20:41:17  (Reporting)  Minerals Availability Very High Stock 56 Expected 16 Balance -1
20:41:17  (Reporting)  Nitrates Availability Plentiful Stock 55 Expected 16 Balance 2
20:41:17  (Reporting)  Cereals Availability High Stock 61 Expected 22 Balance -19
20:41:17  (Reporting)  Rice Availability Average Stock 0 Expected 16 Balance 0
20:41:17  (Reporting)  Fish Availability Very High Stock 75 Expected 22 Balance -13
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 16 Balance 0
20:41:17  (Reporting)  Cattle Availability Very High Stock 78 Expected 22 Balance -6
20:41:17  (Reporting)  Fruits Availability High Stock 35 Expected 16 Balance -5
20:41:17  (Reporting)  Sugar Availability Average Stock 0 Expected 16 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Plentiful Stock 18 Expected 16 Balance 40
20:41:17  (Reporting)  Cotton/Wool Availability Plentiful Stock 87 Expected 16 Balance 3
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 16 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 1 Expected 16 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 20 Expected 16 Balance -3
20:41:17  (Reporting)  Dyes Availability Plentiful Stock 78 Expected 16 Balance 1
20:41:17  (Reporting)  Tobacco Availability Low Stock 16 Expected 16 Balance -5
20:41:17  (Reporting)  Petroleum Availability Plentiful Stock 9 Expected 0 Balance -1
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 22 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 19 Expected 22 Balance 1
20:41:17  (Reporting)  Chemicals Availability Plentiful Stock 110 Expected 16 Balance 11
20:41:17  (Reporting)  Manufactured Goods Availability Average Stock 114 Expected 94 Balance 20
20:41:17  (Reporting)  Textile Availability High Stock 42 Expected 22 Balance 2
20:41:17  (Reporting)  Mechanical Parts Availability Plentiful Stock 330 Expected 16 Balance 31
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 16 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 2 Expected 16 Balance 0
20:41:17  (Reporting)  Opium Availability Very Low Stock 5 Expected 16 Balance -1
20:41:17  (Reporting)  Luxury Goods Availability Average Stock 17 Expected 22 Balance 1
20:41:17  (Reporting)  Gold Availability Low Stock 0 Expected 16 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 3 Expected 16 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 16 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 16 Balance 0
20:41:17  (Reporting)  _IAE_ Prussia Global Military Usage: 50 %
20:41:17  (Reporting)  _IAE_ Prussia Money Stock 525 Expenses 25 Availability Average Mil Spend 86 Civ Spend 57
20:41:17  (Reporting)  _IAE_ Prussia Capital Stock 2581 Expenses 562 Availability Very High Mil Spend 174 Civ Spend 698
20:41:17  (Reporting)  _IAE_ Prussia Steel Stock 226 Expenses 7 Availability Very High Mil Spend 60 Civ Spend 32
20:41:17  (Reporting)  _IAE_ Prussia Coal Stock 172 Expenses 59 Availability High Mil Spend 20 Civ Spend 20
20:41:17  (Reporting)  _IAE_ Prussia Supply Stock 30 Expenses 8 Availability Plentiful Mil Spend 10 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Prussia Ammunition Stock 20 Expenses 5 Availability Very High Mil Spend 6 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Prussia Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Prussia Prestige Stock 820 Expenses 0 Availability Plentiful Mil Spend 185 Civ Spend 185
20:41:17  (Reporting)  _IAE_ Prussia Rail Pool Stock 88 Expenses 45 Availability Very Low Mil Spend 1 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Prussia River Pool Stock 24 Expenses 0 Availability Very Low Mil Spend 1 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Prussia Morale Stock 110 Expenses 0 Availability Plentiful Mil Spend 50 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Prussia Conscripts Stock 144 Expenses 9 Availability Average Mil Spend 33 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Prussia War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Prussia Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Prussia Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Prussia Diplomat Stock 5 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Prussia Officers Stock 29 Expenses 1 Availability Average Mil Spend 7 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Prussia Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Prussia Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Prussia Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Prussia Iron Stock 40 Expenses 25 Availability Very High Mil Spend 0 Civ Spend 6
20:41:17  (Reporting)  _IAE_ Prussia Minerals Stock 56 Expenses 16 Availability Very High Mil Spend 8 Civ Spend 8
20:41:17  (Reporting)  _IAE_ Prussia Nitrates Stock 55 Expenses 7 Availability Plentiful Mil Spend 0 Civ Spend 22
20:41:17  (Reporting)  _IAE_ Prussia Cereals Stock 61 Expenses 39 Availability High Mil Spend 0 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Prussia Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Prussia Fish Stock 75 Expenses 35 Availability Very High Mil Spend 0 Civ Spend 14
20:41:17  (Reporting)  _IAE_ Prussia Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Prussia Cattle Stock 78 Expenses 36 Availability Very High Mil Spend 0 Civ Spend 16
20:41:17  (Reporting)  _IAE_ Prussia Fruits Stock 35 Expenses 22 Availability High Mil Spend 0 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Prussia Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Prussia Preserved Food Stock 18 Expenses 10 Availability Plentiful Mil Spend 0 Civ Spend 12
20:41:17  (Reporting)  _IAE_ Prussia Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Prussia Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Prussia Cotton/Wool Stock 87 Expenses 13 Availability Plentiful Mil Spend 0 Civ Spend 34
20:41:17  (Reporting)  _IAE_ Prussia Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Prussia Coffee Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Prussia Wood Stock 20 Expenses 15 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Prussia Dyes Stock 78 Expenses 13 Availability Plentiful Mil Spend 0 Civ Spend 29
20:41:17  (Reporting)  _IAE_ Prussia Tobacco Stock 16 Expenses 5 Availability Low Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Prussia Petroleum Stock 9 Expenses 1 Availability Plentiful Mil Spend 2 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Prussia Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Prussia Wines Stock 19 Expenses 3 Availability Average Mil Spend 0 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Prussia Chemicals Stock 110 Expenses 5 Availability Plentiful Mil Spend 0 Civ Spend 50
20:41:17  (Reporting)  _IAE_ Prussia Manufactured Goods Stock 114 Expenses 25 Availability Average Mil Spend 18 Civ Spend 8
20:41:17  (Reporting)  _IAE_ Prussia Textile Stock 42 Expenses 21 Availability High Mil Spend 0 Civ Spend 7
20:41:17  (Reporting)  _IAE_ Prussia Mechanical Parts Stock 330 Expenses 12 Availability Plentiful Mil Spend 0 Civ Spend 150
20:41:17  (Reporting)  _IAE_ Prussia Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Prussia Silk Stock 2 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Prussia Opium Stock 5 Expenses 1 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Prussia Luxury Goods Stock 17 Expenses 3 Availability Average Mil Spend 0 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Prussia Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Prussia Gems Stock 3 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Prussia Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Prussia Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 570 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Theater Prevalences Theater_Germany Ordered Value: 3320
20:41:17  (Reporting)  Theater Prevalences Theater_Northeastern_American_Seas Ordered Value: 100
20:41:17  (Reporting)  Theater Prevalences Theater_North_European_Seas Ordered Value: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 372 Theater_Germany (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Germany Overall power(self): 8342 Overall power (enemies): 0 Ratio: 5.00
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1698
20:41:17  (Reporting)  Making Naval Values Map: 372 Germany LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 430 Theater_Northeastern_American_Seas (Nav)
20:41:17  (Reporting)  Making Naval Values Map: 430 Northeastern American Seas NAV Overall power(self): 77 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 427 Theater_North_European_Seas (Nav)
20:41:17  (Reporting)  Making Naval Values Map: 427 North European Seas NAV Overall power(self): 405 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)  Commiting Naval Values Map: 372 Germany LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)  Commiting Naval Values Map: 430 Northeastern American Seas NAV Overall power(self): 77 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)  Commiting Naval Values Map: 427 North European Seas NAV Overall power(self): 405 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Land Theaters Special Regions ***
20:41:17  (Reporting)  Theater 372 Theater_Germany HQReg: 113 Hessen-Darmstadt Max pick: Hessen-Darmstadt Max need: Baden Max Val: Brandenburg Naval Gathering: 136 Westpreussen
20:41:17  (Reporting)   
20:41:17  (Reporting)  Final Gather Region for  372 Germany : 113 Hessen-Darmstadt
20:41:17  (Reporting)   
20:41:17  (Reporting)  Ended InitAndDumpData Prussia 926 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  RPL Buying a replacement for GER Line Infantry
20:41:17  (Reporting)  Ended BuildReplacements 18 ms
20:41:17  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:41:17  (Reporting)  Helper_AlterTaxes (_HAF_) Prussia Money level is 3 (0 = None, 6 = Plentiful) Levels: Corporate 1 Excise 1 Tariff 1 Census 1 Income 1 Maritime 1 Percentages: Corporate 6 % Excise 36 % Tariff 36 % Census 3 % Income 0 % Maritime 4 %
20:41:17  (Reporting)  Ended HandleAdvancedFinances 4 ms
20:41:17  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:41:17  (Reporting)  _HAC_ Deleting for dynamism Wines in North Italy Amount 4
20:41:17  (Reporting)  _HAC_ Deleting for dynamism Fish in North Germany Amount 4
20:41:17  (Reporting)  _HAC_ Identify Resources Need Prussia 20 resources are needed 4 resources in surplus.
20:41:17  (Reporting)  _HAC_ Delete Trade Prussia removing sell transaction of  Ammunition in area North Germany as country lacks in this good.
20:41:17  (Reporting)  _HAC_ Delete Trade Prussia removing sell transaction of  Coal in area North Germany as country lacks in this good.
20:41:17  (Reporting)  _HAC_ Want to Buy 3 Tobacco
20:41:17  (Reporting)  _HAC_ Want to Buy 25 Silk
20:41:17  (Reporting)  _HAC_ Want to Buy 14 Opium
20:41:17  (Reporting)  _HAC_ Want to Buy 21 Gold
20:41:17  (Reporting)  _HAC_ Want to Buy 27 Gems
20:41:17  (Reporting)  _HAC_ Want to Buy 15 Automobile
20:41:17  (Reporting)  _HAC_ Want to Buy 15 Aviation
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Coal
20:41:17  (Reporting)  AddNewTrades Prussia Added 1 buy request of Coal in area Cheasapeake
20:41:17  (Reporting)  _HAC_ Want to Buy 23 Rice
20:41:17  (Reporting)  _HAC_ Want to Buy 23 Tropical Fruits
20:41:17  (Reporting)  _HAC_ Want to Buy 21 Sugar
20:41:17  (Reporting)  _HAC_ Want to Buy 31 Tea
20:41:17  (Reporting)  _HAC_ Want to Buy 31 Coffee
20:41:17  (Reporting)  _HAC_ Want to Buy 6 Wood
20:41:17  (Reporting)  AddNewTrades Prussia Added 3 buy request of Wood in area Baltic Russia
20:41:17  (Reporting)  AddNewTrades Prussia Added 2 buy request of Wood in area Low Countries
20:41:17  (Reporting)  _HAC_ Want to Buy 42 Rum
20:41:17  (Reporting)  _HAC_ Want to Buy 29 Wines
20:41:17  (Reporting)  AddNewTrades Prussia Added 5 buy request of Wines in area North Italy
20:41:17  (Reporting)  _HAC_ Want to Buy 15 Electrical Parts
20:41:17  (Reporting)  _HAC_ Want to Buy 36 Luxury Goods
20:41:17  (Reporting)  _HAC_ Want to Buy 11 Ammunition
20:41:17  (Reporting)  AddNewTrades Prussia Added 1 buy request of Ammunition in area Scandinavia
20:41:17  (Reporting)  AddNewTrades Prussia Added 4 buy request of Ammunition in area North Italy
20:41:17  (Reporting)  AddNewTrades Prussia Added 1 buy request of Ammunition in area Cheasapeake
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Minerals
20:41:17  (Reporting)  AddNewTrades Prussia Added 1 buy request of Minerals in area Baltic Russia
20:41:17  (Reporting)  Sell surplus Prussia Added 15 sell proposal of Steel in area North Germany
20:41:17  (Reporting)  Sell surplus Prussia Added 1 sell proposal of Petroleum in area North Germany
20:41:17  (Reporting)  Sell surplus Prussia Added 7 sell proposal of Chemicals in area North Germany
20:41:17  (Reporting)  Sell surplus Prussia Added 8 sell proposal of Mechanical Parts in area North Germany
20:41:17  (Reporting)  Hapag Handel GMBH in 2201 North American Maritime Trade will be relocated 1 fleets found there
20:41:17  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy Western Europe Maritime Trade interest 6
20:41:17  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy Mediterranean Maritime Trade interest 28
20:41:17  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy Black Sea Maritime Trade interest 6
20:41:17  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy Gulf of Guinea Maritime Trade interest 6
20:41:17  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy Indian Ocean Maritime Trade interest 10
20:41:17  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy Southern Africa Maritime Trade interest 3
20:41:17  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy Northern Asia Maritime Trade interest 45
20:41:17  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy Bay of Bengale Maritime Trade interest 7
20:41:17  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy South China Sea Maritime Trade interest 6
20:41:17  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy Eastern Pacific Maritime Trade interest 36
20:41:17  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy West Pacific Maritime Trade interest 5
20:41:17  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy East Indies Maritime Trade interest 4
20:41:17  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy Oceania Maritime Trade interest 6
20:41:17  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy American Pacific Maritime Trade interest 6
20:41:17  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy North American Maritime Trade interest 1
20:41:17  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy Gulf of Mexico Maritime Trade interest 3
20:41:17  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy Caribbean Maritime Trade interest 8
20:41:17  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy South Pacific Maritime Trade interest 44
20:41:17  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy La Plata Maritime Trade interest 24
20:41:17  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy Latin America Maritime Trade interest 3
20:41:17  (Reporting)  Redeploying Commerce Fleet for Prussia 1013532 Hapag Handel GMBH in 2214 Northern Asia Maritime Trade Interest: 45
20:41:17  (Reporting)  Ended HandleAdvancedCommerce 89 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000003 Prussia
20:41:17  (Reporting)  Checking Propose State Visit sent by 1000004 Austria rels 58
20:41:17  (Reporting)  Item is *not* a peace treaty and AcceptChance is  34 %
20:41:17  (Reporting)  Modified Chance after bias vs nation 34 % rolled 48
20:41:17  (Reporting)  Refused!
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Proposing to 1000027 Saxony
20:41:17  (Reporting)  Checking 0 Propose State Visit
20:41:17  (Reporting)  Still checking 0 Propose State Visit
20:41:17  (Reporting)  Item is a Various entry, chance 13
20:41:17  (Reporting)  _HAD_ Send Treaty Prussia failed sending Propose State Visit toward Saxony chance 13
20:41:17  (Reporting)  Proposing to 1000015 Denmark
20:41:17  (Reporting)  Checking 17 Give Supply Right
20:41:17  (Reporting)  Still checking 17 Give Supply Right
20:41:17  (Reporting)  Item is a Various entry, chance -13
20:41:17  (Reporting)  _HAD_ Send Treaty Prussia failed sending Give Supply Right toward Denmark chance -13
20:41:17  (Reporting)  Proposing to 1000035 Wrttemberg
20:41:17  (Reporting)  Checking 82 Degrade Relationship
20:41:17  (Reporting)  Proposing to 1000035 Wrttemberg
20:41:17  (Reporting)  Checking 82 Degrade Relationship
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 29 ms
20:41:17  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 226
20:41:17  (Reporting)  Money Level 6 Amount 510
20:41:17  (Reporting)  Conscripts Level 3 Amount 112
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 68 ms
20:41:17  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
20:41:17  (Reporting)  _MFC_ Merging 1013523 Merchant Fleet #2 into 1005465 Reichsflotte
20:41:17  (Reporting)  _MFC_ Fleet is homogeneous: 1005465 Reichsflotte
20:41:17  (Reporting)  _MFC_ Merging 1017013 Neptun Schiffwert Handel GMBH into 1015704 1. Aufklrungsgruppe
20:41:17  (Reporting)  _MFC_ Fleet is homogeneous: 1015704 1. Flotte
20:41:17  (Reporting)  _MFC_ Fleet is homogeneous: 1013531 Merchant Fleet #3
20:41:17  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017629 Truppe 2 units in region 2196 Baltic Maritime Trade from 1005465 Reichsflotte
20:41:17  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017630 Truppe 1 units in region 2197 North Sea Maritime Trade from 1015704 1. Flotte
20:41:17  (Reporting)  Ended ManageFleetsComposition 171 ms
20:41:17  (Reporting)  Entering LockFixedGroups (_LFG_)
20:41:17  (Reporting)  _LFG_ 1005446 Besatzung Saarland, 107 Saarland, Pow:356, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1005398 Festung Breslau, 133 Oberschlesien, Pow:356, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1005414 Festung Kln, 106 Rheinland, Pow:609, Count: 5(l 0/L 1/S 4) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1005382 Festung Posen, 137 Posen, Pow:356, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1005324 Festung Berlin, 124 Brandenburg, Pow:609, Count: 5(l 0/L 1/S 4) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1005440 Besatzung Hamburg, 118 Hamburg, Pow:104, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1005350 Festung Danzig, 136 Westpreussen, Pow:346, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1005366 Festung Knigsberg, 138 Ostpreussen, Pow:346, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:41:17  (Reporting)  Ended LockFixedGroups 3 ms
20:41:17  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:41:17  (Reporting)  Ended SplitStaticUnits 1 ms
20:41:17  (Reporting)  Entering GarrisonBorders (_GAB_)
20:41:17  (Reporting)  Agenda: Garrison, Value: 50000, Region: 106 Rheinland
20:41:17  (Reporting)  _DCR_ 1005267 3. Armee, 110 Ruhrgebiet, Pow:1046, Count: 9(l 2/L 3/S 4) will reinforce threatened border 106 Rheinland
20:41:17  (Reporting)  Agenda: Garrison, Value: 24600, Region: 107 Saarland
20:41:17  (Reporting)  _DCR_ 1005267 3. Armee, 110 Ruhrgebiet, Pow:1046, Count: 9(l 2/L 3/S 4) will reinforce threatened border 107 Saarland
20:41:17  (Reporting)  Agenda: Garrison, Value: 50000, Region: 110 Ruhrgebiet
20:41:17  (Reporting)  _DCR_ 1005267 3. Armee, 110 Ruhrgebiet, Pow:1046, Count: 9(l 2/L 3/S 4) will reinforce threatened border 110 Ruhrgebiet
20:41:17  (Reporting)  Ended GarrisonBorders 1157 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 372 Germany
20:41:17  (Reporting)  _PSR_ 372 Germany 1005130 IX. Armee-Korps is candidate for SR in 122 Mecklenburg taken from 1005129 IX. Armee-Korps
20:41:17  (Reporting)  _PSR_ 372 Germany 1005285 VIII. Armee-Korps is candidate for SR in 110 Ruhrgebiet taken from 1005267 3. Armee
20:41:17  (Reporting)  _PSR_ 372 Germany 1005319 Train-Abteilung 8 is candidate for SR in 110 Ruhrgebiet taken from 1005267 3. Armee
20:41:17  (Reporting)  _PSR_ 372 Germany 1005204 3. Kavallerie-Division is candidate for SR in 124 Brandenburg taken from 1015698 3. Kavallerie-Division
20:41:17  (Reporting)  _PSR_ 372 Germany 1005152 Garde-Korps is candidate for SR in 124 Brandenburg taken from 1017014 von Wrangel, F. Korps
20:41:17  (Reporting)  _PSR_ 372 Germany 1005192 Garde-Landwehr-Division is candidate for SR in 124 Brandenburg taken from 1015697 Garde-Landwehr-Division
20:41:17  (Reporting)  _PSR_ 372 Germany 1005179 IV. Armee-Korps is candidate for SR in 124 Brandenburg taken from 1015702 von Reyher, K.F. Armee
20:41:17  (Reporting)  _PSR_ 372 Germany 1005166 III. Armee-Korps is candidate for SR in 124 Brandenburg taken from 1017014 von Wrangel, F. Korps
20:41:17  (Reporting)  _PSR_ 372 Germany 1005222 FuA.Brig.Kdo. 2 is candidate for SR in 124 Brandenburg taken from 1015702 von Reyher, K.F. Armee
20:41:17  (Reporting)  _PSR_ 372 Germany 1005210 4. Kavallerie-Division is candidate for SR in 124 Brandenburg taken from 1015702 von Reyher, K.F. Armee
20:41:17  (Reporting)  Ended Prepare Strategic Redeployment 331 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 372 Theater_Germany ***
20:41:17  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:41:17  (Reporting)  Ended PrivilegedCombine 6 ms
20:41:17  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:41:17  (Reporting)  Ended DefendCapitalRegion 0 ms
20:41:17  (Reporting)  Entering ReconAndRaids (_RAR_)
20:41:17  (Reporting)  _RAR_ - GatherForRecon 1017015 1. Lw.-Kav.-Brigade, 136 Westpreussen, Pow:26, Count: 1(l 0/L 1/S 0) will join in same region 1015696 2. Lw.-Kav.-Brigade
20:41:17  (Reporting)  _RAR_ - GatherForRecon 1017016 3. Lw.-Kav.-Brigade, 124 Brandenburg, Pow:26, Count: 1(l 0/L 1/S 0) will join in same region 1015694 4. Lw.-Kav.-Brigade
20:41:17  (Reporting)  _RAR_ - GatherForRecon 1017017 5. Lw.-Kav.-Brigade, 110 Ruhrgebiet, Pow:26, Count: 1(l 0/L 1/S 0) will join in same region 1015692 6. Lw.-Kav.-Brigade
20:41:17  (Reporting)  Ended ReconAndRaids 63 ms
20:41:17  (Reporting)  Entering SplitGroups (_SPG_)
20:41:17  (Reporting)  _SPG_ Large Force Segment 1017631 Truppe, 136 Westpreussen, Pow:26, Count: 1(l 0/L 1/S 0) created
20:41:17  (Reporting)  _SPG_ Large Force Segment 1017632 Truppe, 110 Ruhrgebiet, Pow:26, Count: 1(l 0/L 1/S 0) created
20:41:17  (Reporting)  _SPG_ Large Force Segment 1017633 Truppe, 124 Brandenburg, Pow:26, Count: 1(l 0/L 1/S 0) created
20:41:17  (Reporting)  Ended SplitGroups 166 ms
20:41:17  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:41:17  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:41:17  (Reporting)  Detach Damaged Units (_DDU_)
20:41:17  (Reporting)  Ended Damaged Units 9 ms
20:41:17  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:41:17  (Reporting)  Ended GarrisonObjectives 7 ms
20:41:17  (Reporting)  Entering Repair Rail Network
20:41:17  (Reporting)  Ended Repair Rail Network 0 ms
20:41:17  (Reporting)  Entering Checking Leaders (_CLD_)
20:41:17  (Reporting)  Ended Check Leaders 2 ms
20:41:17  (Reporting)  Entering Make Superior Group (_MSG_)
20:41:17  (Reporting)  Ended Make Superior Group 1 ms
20:41:17  (Reporting)  Start of AI Check for Land Resupply
20:41:17  (Reporting)  Ended CheckForLandResupply 13 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Entering KeepPosition (_KPP_)
20:41:17  (Reporting)  Ended KeepPosition 1 ms
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 372 Theater_Germany ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  All theaters prepared, AllOwnPowLand: 11714 AllOppPowLand: 0 AllOwnPowNav: 482 AllOppPowNav 0
20:41:17  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Starting process on extended theater 372 Theater_Germany Owned armies (extended): 21 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:41:17  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:41:17  (Reporting)  1017632 5. Lw.-Kav.-Brigade (Pow.26)
20:41:17  (Reporting)  1015692 6. Lw.-Kav.-Brigade (Pow.26)
20:41:17  (Reporting)  1005267 3. Armee (Pow.1046)
20:41:17  (Reporting)  1017633 4. Lw.-Kav.-Brigade (Pow.26)
20:41:17  (Reporting)  1015694 3. Lw.-Kav.-Brigade (Pow.26)
20:41:17  (Reporting)  1015698 3. Kavallerie-Division (Pow.94)
20:41:17  (Reporting)  1015697 Garde-Landwehr-Division (Pow.121)
20:41:17  (Reporting)  1017014 von Wrangel, F. Korps (Pow.945)
20:41:17  (Reporting)  1015702 von Reyher, K.F. Armee (Pow.808)
20:41:17  (Reporting)  1005129 IX. Armee-Korps (Pow.809)
20:41:17  (Reporting)  1017631 2. Lw.-Kav.-Brigade (Pow.26)
20:41:17  (Reporting)  1015696 1. Lw.-Kav.-Brigade (Pow.26)
20:41:17  (Reporting)  1005041 1. Armee (Pow.1647)
20:41:17  (Reporting)   
20:41:17  (Reporting)  Primary Region 138 Ostpreussen Pick 61 has enough garrison (Value: 346) - evaluation skipped
20:41:17  (Reporting)  Primary Region 110 Ruhrgebiet Pick 68 has enough garrison (Value: 1046) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 137 Posen Pick 35 has enough garrison (Value: 356) - evaluation skipped
20:41:17  (Reporting)  Region 113 Hessen-Darmstadt Pick 100 SelfVal 640 Need 108  no group candidate found
20:41:17  (Reporting)  Primary Region 124 Brandenburg Pick 90 has enough garrison (Value: 609) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 133 Oberschlesien Pick 49 has enough garrison (Value: 356) - evaluation skipped
20:41:17  (Reporting)  Primary Region 106 Rheinland Pick 69 has enough garrison (Value: 1655) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 132 Niederschlesien Pick 37 has enough garrison (Value: 0) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 126 Sachsen Pick 34 has enough garrison (Value: 0) - evaluation skipped
20:41:17  (Reporting)  Region 130 Bayern Pick 58 SelfVal 425 Need 108  no group candidate found
20:41:17  (Reporting)  Secondary Region 128 Thueringen Pick 14 has enough garrison (Value: 0) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 123 Vorpommern Pick 10 has enough garrison (Value: 0) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 119 Holstein Pick 6 has enough garrison (Value: 0) - evaluation skipped
20:41:17  (Reporting)  Region 127 Hessen-Kassel Pick 22 SelfVal 206 Need 108  no group candidate found
20:41:17  (Reporting)  Secondary Region 118 Hamburg Pick 8 has enough garrison (Value: 104) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 108 Pfalz Pick 20 has enough garrison (Value: 0) - evaluation skipped
20:41:17  (Reporting)  Region 114 Franken Pick 20 SelfVal 189 Need 108  no group candidate found
20:41:17  (Reporting)  Secondary Region 122 Mecklenburg Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 136 Westpreussen Pick 19 has enough garrison (Value: 346) - evaluation skipped
20:41:17  (Reporting)  Region 129 Wuertemberg Pick 25 SelfVal 225 Need 108  no group candidate found
20:41:17  (Reporting)  Region 115 Baden Pick 27 SelfVal 185 Need 216  no group candidate found
20:41:17  (Reporting)  Secondary Region 107 Saarland Pick 13 has enough garrison (Value: 1402) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 131 Oberpfalz Pick 7 has enough garrison (Value: 0) - evaluation skipped
20:41:17  (Reporting)  Region 120 Schleswig Pick 3 SelfVal 34 Need 216  no group candidate found
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Starting process on extended theater 427 Theater_North_European_Seas Owned armies (extended): 7 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:41:17  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:41:17  (Reporting)  1005129 IX. Armee-Korps (Pow.809)
20:41:17  (Reporting)  1017631 2. Lw.-Kav.-Brigade (Pow.26)
20:41:17  (Reporting)  1015696 1. Lw.-Kav.-Brigade (Pow.26)
20:41:17  (Reporting)  1005041 1. Armee (Pow.1647)
20:41:17  (Reporting)  1005465 Reichsflotte (Pow.0)
20:41:17  (Reporting)   
20:41:17  (Reporting)  Secondary Region 119 Holstein Pick 6 has enough garrison (Value: 0) - evaluation skipped
20:41:17  (Reporting)  Region 138 Ostpreussen Pick 61 SelfVal 478 Need 0  no group candidate found
20:41:17  (Reporting)  Secondary Region 123 Vorpommern Pick 10 has enough garrison (Value: 0) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 136 Westpreussen Pick 19 has enough garrison (Value: 346) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 118 Hamburg Pick 8 has enough garrison (Value: 104) - evaluation skipped
20:41:17  (Reporting)  Region 120 Schleswig Pick 3 SelfVal 34 Need 216  no group candidate found
20:41:17  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 331 ms
20:41:17  (Reporting)  Start of AssignFleetsOperations (_AFO_) 430 Northeastern American Seas
20:41:17  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 17 in Northern Asia Maritime Trade
20:41:17  (Reporting)  Ended AssignFleetsOperations 0 ms
20:41:17  (Reporting)  Start of AssignFleetsOperations (_AFO_) 427 North European Seas
20:41:17  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 17 in Northern Asia Maritime Trade
20:41:17  (Reporting)  _AFA_ 1017629 2. Flotte has been given the mission Agenda: Patrol Convoy Box, Value: 10575, Region: 2196 Baltic Maritime Trade
20:41:17  (Reporting)  _AFA_ 1017630 Neptun Schiffwert Handel GMBH has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 2197 North Sea Maritime Trade
20:41:17  (Reporting)  _AFA_ 1015704 1. Aufklrungsgruppe has been given the mission Agenda: Patrol Convoy Box, Value: 7650, Region: 2197 North Sea Maritime Trade
20:41:17  (Reporting)  Ended AssignFleetsOperations 1 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  ############ Starting ApplyAgenda:  Prussia  ############
20:41:17  (Reporting)   
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Theater:  Theater_Northeastern_American_Seas ( NavRatio:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Theater:  Theater_North_European_Seas ( NavRatio:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Germany (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Arties (_RCA_)
20:41:17  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Arties
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:41:17  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Supplies
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Gather Units (_GTU_)
20:41:17  (Reporting)  _GTU_ Gathering Region 113 Hessen-Darmstadt in theater 372 Germany
20:41:17  (Reporting)  _GTU_ 1017632 5. Lw.-Kav.-Brigade, 110 Ruhrgebiet, Pow:26, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:41:17  (Reporting)  _GTU_ 1015692 6. Lw.-Kav.-Brigade, 110 Ruhrgebiet, Pow:26, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:41:17  (Reporting)  _GTU_ 1017633 4. Lw.-Kav.-Brigade, 124 Brandenburg, Pow:26, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:41:17  (Reporting)  _GTU_ 1015694 3. Lw.-Kav.-Brigade, 124 Brandenburg, Pow:26, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:41:17  (Reporting)  _GTU_ 1015698 3. Kavallerie-Division, 124 Brandenburg, Pow:94, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:41:17  (Reporting)  _GTU_ 1015697 Garde-Landwehr-Division, 124 Brandenburg, Pow:121, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:41:17  (Reporting)  _GTU_ 1017014 von Wrangel, F. Korps, 124 Brandenburg, Pow:945, Count: 4(l 2/L 2/S 0) has no agenda for now, trying to gather
20:41:17  (Reporting)  _GTU_ 1015702 von Reyher, K.F. Armee, 124 Brandenburg, Pow:808, Count: 11(l 1/L 3/S 7) has no agenda for now, trying to gather
20:41:17  (Reporting)  _GTU_ 1005129 IX. Armee-Korps, 122 Mecklenburg, Pow:809, Count: 6(l 2/L 2/S 2) has no agenda for now, trying to gather
20:41:17  (Reporting)  _GTU_ 1017631 2. Lw.-Kav.-Brigade, 136 Westpreussen, Pow:26, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:41:17  (Reporting)  _GTU_ 1015696 1. Lw.-Kav.-Brigade, 136 Westpreussen, Pow:26, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:41:17  (Reporting)  _GTU_ 1005041 1. Armee, 136 Westpreussen, Pow:1647, Count: 14(l 2/L 5/S 7) has no agenda for now, trying to gather
20:41:17  (Reporting)  _GTU_ Starting merge 12 at start
20:41:17  (Reporting)  _GTU_ Finished merge 12 now
20:41:17  (Reporting)  _GTU_ 1005041 1. Armee, 136 Westpreussen, Pow:1647, Count: 14(l 2/L 5/S 7) no gathering goal found, will be iddle this turn.
20:41:17  (Reporting)  _GTU_ 1015702 von Reyher, K.F. Armee, 124 Brandenburg, Pow:808, Count: 11(l 1/L 3/S 7) no gathering goal found, will be iddle this turn.
20:41:17  (Reporting)  _GTU_ 1005129 IX. Armee-Korps, 122 Mecklenburg, Pow:809, Count: 6(l 2/L 2/S 2) no gathering goal found, will be iddle this turn.
20:41:17  (Reporting)  _GTU_ 1017014 von Wrangel, F. Korps, 124 Brandenburg, Pow:945, Count: 4(l 2/L 2/S 0) no gathering goal found, will be iddle this turn.
20:41:17  (Reporting)  _GTU_ 1015694 3. Lw.-Kav.-Brigade, 124 Brandenburg, Pow:26, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:41:17  (Reporting)  _GTU_ 1017633 4. Lw.-Kav.-Brigade, 124 Brandenburg, Pow:26, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:41:17  (Reporting)  _GTU_ 1017631 2. Lw.-Kav.-Brigade, 136 Westpreussen, Pow:26, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:41:17  (Reporting)  _GTU_ 1015697 Garde-Landwehr-Division, 124 Brandenburg, Pow:121, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:41:17  (Reporting)  _GTU_ 1015692 6. Lw.-Kav.-Brigade, 110 Ruhrgebiet, Pow:26, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:41:17  (Reporting)  _GTU_ 1015696 1. Lw.-Kav.-Brigade, 136 Westpreussen, Pow:26, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:41:17  (Reporting)  _GTU_ 1017632 5. Lw.-Kav.-Brigade, 110 Ruhrgebiet, Pow:26, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:41:17  (Reporting)  _GTU_ 1015698 3. Kavallerie-Division, 124 Brandenburg, Pow:94, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:41:17  (Reporting)  Ended AI Gather Units 105 ms
20:41:17  (Reporting)  Entering GatherGarrisons (_GTG_)
20:41:17  (Reporting)  Ended GatherGarrisons 0 ms
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Northeastern_American_Seas (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_North_European_Seas (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)  Entering Collect Leaders (_COD_)
20:41:17  (Reporting)  Ended Collect Leaders 0 ms
20:41:17  (Reporting)  Entering RemoveWeakInterests (_RWI_)
20:41:17  (Reporting)  Ended RemoveWeakInterests 0 ms
20:41:17  (Reporting)  Entering AddTheaterGoal (_ATG_)
20:41:17  (Reporting)  _ATG_ 1017632 5. Lw.-Kav.-Brigade Ruhrgebiet Going against objective: 126 Sachsen
20:41:17  (Reporting)  _ATG_ 1015692 6. Lw.-Kav.-Brigade Ruhrgebiet Going against objective: 129 Wuertemberg
20:41:17  (Reporting)  _ATG_ 1017633 4. Lw.-Kav.-Brigade Brandenburg Going against objective: 126 Sachsen
20:41:17  (Reporting)  _ATG_ 1015694 3. Lw.-Kav.-Brigade Brandenburg Going against objective: 126 Sachsen
20:41:17  (Reporting)  _ATG_ 1015698 3. Kavallerie-Division Brandenburg Going against objective: 129 Wuertemberg
20:41:17  (Reporting)  _ATG_ 1015697 Garde-Landwehr-Division Brandenburg Going against objective: 126 Sachsen
20:41:17  (Reporting)  _ATG_ 1017014 von Wrangel, F. Korps Brandenburg Going against objective: 129 Wuertemberg
20:41:17  (Reporting)  _ATG_ 1015702 von Reyher, K.F. Armee Brandenburg Going against objective: 126 Sachsen
20:41:17  (Reporting)  _ATG_ 1005129 IX. Armee-Korps Mecklenburg Going against objective: 129 Wuertemberg
20:41:17  (Reporting)  _ATG_ 1017631 2. Lw.-Kav.-Brigade Westpreussen Going against objective: 126 Sachsen
20:41:17  (Reporting)  _ATG_ 1015696 1. Lw.-Kav.-Brigade Westpreussen Going against objective: 129 Wuertemberg
20:41:17  (Reporting)  _ATG_ 1005041 1. Armee Westpreussen Going against objective: 129 Wuertemberg
20:41:17  (Reporting)  _ATG_ 1005465 Reichsflotte Full support Relocating to objective
20:41:17  (Reporting)  _ATG_ 1005465 Reichsflotte Ostpreussen Going against objective: 138 Ostpreussen
20:41:17  (Reporting)  Ended AddTheaterGoal 32 ms
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Germany (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  1005465 Reichsflotte is doing nothing in Ostpreussen  Power: 0  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  1005041 1. Armee is doing nothing in Westpreussen  Power: 1647  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)  1015696 1. Lw.-Kav.-Brigade is doing nothing in Westpreussen  Power: 26  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)  1017631 2. Lw.-Kav.-Brigade is doing nothing in Westpreussen  Power: 26  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  1005129 IX. Armee-Korps is doing nothing in Mecklenburg  Power: 809  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  1015702 von Reyher, K.F. Armee is doing nothing in Brandenburg  Power: 808  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)  1017014 von Wrangel, F. Korps is doing nothing in Brandenburg  Power: 945  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)  1015697 Garde-Landwehr-Division is doing nothing in Brandenburg  Power: 121  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)  1015698 3. Kavallerie-Division is doing nothing in Brandenburg  Power: 94  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)  1015694 3. Lw.-Kav.-Brigade is doing nothing in Brandenburg  Power: 26  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)  1017633 4. Lw.-Kav.-Brigade is doing nothing in Brandenburg  Power: 26  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1005267 3. Armee, 110 Ruhrgebiet, Pow:1046, Count: 9(l 2/L 3/S 4)
20:41:17  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 50000, Region: 106 Rheinland
20:41:17  (Reporting)  Agenda  2  : Agenda: Garrison, Value: 24600, Region: 107 Saarland
20:41:17  (Reporting)  Agenda  3  : Agenda: Garrison, Value: 50000, Region: 110 Ruhrgebiet
20:41:17  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 50000, Region: 110 Ruhrgebiet
20:41:17  (Reporting)  1005267-3. Armee Power:1046 Health:100% Ruhrgebiet>Ruhrgebiet Mission:Garrison Fitness:100% Need:0 Threat:0 GoalValue: 50000
20:41:17  (Reporting)   
20:41:17  (Reporting)  1015692 6. Lw.-Kav.-Brigade is doing nothing in Ruhrgebiet  Power: 26  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)  1017632 5. Lw.-Kav.-Brigade is doing nothing in Ruhrgebiet  Power: 26  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Northeastern_American_Seas (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_North_European_Seas (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1017629 2. Flotte, 2196 Baltic Maritime Trade, Pow:141, Count: 2(l 0/L 1/S 1)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 10575, Region: 2196 Baltic Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 10575, Region: 2196 Baltic Maritime Trade
20:41:17  (Reporting)  1017629-2. Flotte Power:141 Health:100% Baltic Maritime Trade>Baltic Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 10575
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1017630 Neptun Schiffwert Handel GMBH, 2197 North Sea Maritime Trade, Pow:14, Count: 1(l 0/L 0/S 1)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 2197 North Sea Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 2197 North Sea Maritime Trade
20:41:17  (Reporting)  1017630-Neptun Schiffwert Handel GMBH Power:14 Health:100% North Sea Maritime Trade>North Sea Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1015704 1. Aufklrungsgruppe, 2197 North Sea Maritime Trade, Pow:102, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 7650, Region: 2197 North Sea Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 7650, Region: 2197 North Sea Maritime Trade
20:41:17  (Reporting)  1015704-1. Aufklrungsgruppe Power:102 Health:100% North Sea Maritime Trade>North Sea Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 7650
20:41:17  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:41:17  (Reporting)  Ended SplitStaticUnits 1 ms
20:41:17  (Reporting)  Entering PromoteLeaders (_PRL_)
20:41:17  (Reporting)  Ended PromoteLeaders 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  ApplyAgenda AutoMerge
20:41:17  (Reporting)  AI Process done in  6382 ms
20:41:17  (Reporting)  Processing  1000004 Austria
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Austria AILevel 3 Kind: 0 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 305
20:41:17  (Reporting)  Resources Levels Austria EcoBase 305 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability High Stock 743 Expected 610 Balance 219
20:41:17  (Reporting)  Capital Availability Plentiful Stock 2682 Expected 915 Balance 565
20:41:17  (Reporting)  Steel Availability Average Stock 112 Expected 92 Balance 11
20:41:17  (Reporting)  Coal Availability High Stock 192 Expected 122 Balance 2
20:41:17  (Reporting)  Supply Availability Very High Stock 22 Expected 6 Balance -2
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 32 Expected 6 Balance -3
20:41:17  (Reporting)  Prestige Availability Plentiful Stock 951 Expected 0 Balance 3
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 65 Expected 229 Balance -33
20:41:17  (Reporting)  River Pool Availability Very Low Stock 10 Expected 152 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Average Stock 176 Expected 152 Balance -13
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Average Stock 37 Expected 30 Balance 0
20:41:17  (Reporting)  Iron Availability Plentiful Stock 109 Expected 15 Balance 5
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 168 Expected 15 Balance 11
20:41:17  (Reporting)  Nitrates Availability Plentiful Stock 111 Expected 15 Balance 5
20:41:17  (Reporting)  Cereals Availability Very High Stock 71 Expected 21 Balance -20
20:41:17  (Reporting)  Rice Availability Average Stock 0 Expected 15 Balance 0
20:41:17  (Reporting)  Fish Availability High Stock 57 Expected 21 Balance -17
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 15 Balance 0
20:41:17  (Reporting)  Cattle Availability High Stock 49 Expected 21 Balance -11
20:41:17  (Reporting)  Fruits Availability Very High Stock 48 Expected 15 Balance -9
20:41:17  (Reporting)  Sugar Availability Average Stock 1 Expected 15 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Plentiful Stock 21 Expected 15 Balance 34
20:41:17  (Reporting)  Cotton/Wool Availability Plentiful Stock 101 Expected 15 Balance 7
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 15 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 1 Expected 15 Balance 0
20:41:17  (Reporting)  Wood Availability High Stock 30 Expected 15 Balance -7
20:41:17  (Reporting)  Dyes Availability Very High Stock 44 Expected 15 Balance 0
20:41:17  (Reporting)  Tobacco Availability High Stock 32 Expected 15 Balance -5
20:41:17  (Reporting)  Petroleum Availability Very High Stock 8 Expected 0 Balance -4
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 21 Balance 0
20:41:17  (Reporting)  Wines Availability Low Stock 15 Expected 21 Balance -2
20:41:17  (Reporting)  Chemicals Availability Plentiful Stock 66 Expected 15 Balance 7
20:41:17  (Reporting)  Manufactured Goods Availability Average Stock 84 Expected 92 Balance 11
20:41:17  (Reporting)  Textile Availability High Stock 44 Expected 21 Balance 3
20:41:17  (Reporting)  Mechanical Parts Availability Plentiful Stock 126 Expected 15 Balance 12
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 15 Balance 0
20:41:17  (Reporting)  Silk Availability Average Stock 12 Expected 15 Balance 1
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 15 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Average Stock 18 Expected 21 Balance 1
20:41:17  (Reporting)  Gold Availability Low Stock 0 Expected 15 Balance 0
20:41:17  (Reporting)  Gems Availability Average Stock 4 Expected 15 Balance 2
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 15 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 15 Balance 0
20:41:17  (Reporting)  _IAE_ Austria Global Military Usage: 50 %
20:41:17  (Reporting)  _IAE_ Austria Money Stock 743 Expenses 28 Availability High Mil Spend 161 Civ Spend 107
20:41:17  (Reporting)  _IAE_ Austria Capital Stock 2682 Expenses 368 Availability Plentiful Mil Spend 234 Civ Spend 934
20:41:17  (Reporting)  _IAE_ Austria Steel Stock 112 Expenses 2 Availability Average Mil Spend 19 Civ Spend 10
20:41:17  (Reporting)  _IAE_ Austria Coal Stock 192 Expenses 36 Availability High Mil Spend 26 Civ Spend 26
20:41:17  (Reporting)  _IAE_ Austria Supply Stock 22 Expenses 6 Availability Very High Mil Spend 6 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Austria Ammunition Stock 32 Expenses 8 Availability Plentiful Mil Spend 10 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Austria Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Austria Prestige Stock 951 Expenses 0 Availability Plentiful Mil Spend 214 Civ Spend 214
20:41:17  (Reporting)  _IAE_ Austria Rail Pool Stock 65 Expenses 33 Availability Very Low Mil Spend 1 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Austria River Pool Stock 10 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Austria Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 45 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Austria Conscripts Stock 176 Expenses 13 Availability Average Mil Spend 39 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Austria War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Austria Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Austria Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Austria Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Austria Officers Stock 37 Expenses 2 Availability Average Mil Spend 9 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Austria Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Austria Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Austria Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Austria Iron Stock 109 Expenses 14 Availability Plentiful Mil Spend 0 Civ Spend 44
20:41:17  (Reporting)  _IAE_ Austria Minerals Stock 168 Expenses 7 Availability Plentiful Mil Spend 37 Civ Spend 37
20:41:17  (Reporting)  _IAE_ Austria Nitrates Stock 111 Expenses 3 Availability Plentiful Mil Spend 0 Civ Spend 50
20:41:17  (Reporting)  _IAE_ Austria Cereals Stock 71 Expenses 49 Availability Very High Mil Spend 0 Civ Spend 5
20:41:17  (Reporting)  _IAE_ Austria Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Austria Fish Stock 57 Expenses 31 Availability High Mil Spend 0 Civ Spend 6
20:41:17  (Reporting)  _IAE_ Austria Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Austria Cattle Stock 49 Expenses 30 Availability High Mil Spend 0 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Austria Fruits Stock 48 Expenses 25 Availability Very High Mil Spend 0 Civ Spend 8
20:41:17  (Reporting)  _IAE_ Austria Sugar Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Austria Preserved Food Stock 21 Expenses 11 Availability Plentiful Mil Spend 0 Civ Spend 12
20:41:17  (Reporting)  _IAE_ Austria Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Austria Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Austria Cotton/Wool Stock 101 Expenses 11 Availability Plentiful Mil Spend 0 Civ Spend 42
20:41:17  (Reporting)  _IAE_ Austria Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Austria Coffee Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Austria Wood Stock 30 Expenses 19 Availability High Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Austria Dyes Stock 44 Expenses 11 Availability Very High Mil Spend 0 Civ Spend 13
20:41:17  (Reporting)  _IAE_ Austria Tobacco Stock 32 Expenses 5 Availability High Mil Spend 0 Civ Spend 8
20:41:17  (Reporting)  _IAE_ Austria Petroleum Stock 8 Expenses 4 Availability Very High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Austria Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Austria Wines Stock 15 Expenses 4 Availability Low Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Austria Chemicals Stock 66 Expenses 5 Availability Plentiful Mil Spend 0 Civ Spend 29
20:41:17  (Reporting)  _IAE_ Austria Manufactured Goods Stock 84 Expenses 23 Availability Average Mil Spend 12 Civ Spend 5
20:41:17  (Reporting)  _IAE_ Austria Textile Stock 44 Expenses 16 Availability High Mil Spend 0 Civ Spend 10
20:41:17  (Reporting)  _IAE_ Austria Mechanical Parts Stock 126 Expenses 7 Availability Plentiful Mil Spend 0 Civ Spend 56
20:41:17  (Reporting)  _IAE_ Austria Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Austria Silk Stock 12 Expenses 2 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Austria Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Austria Luxury Goods Stock 18 Expenses 3 Availability Average Mil Spend 0 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Austria Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Austria Gems Stock 4 Expenses 1 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Austria Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Austria Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 881 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  RPL Buying a replacement for AUS Light Artillery
20:41:17  (Reporting)  RPL Buying a replacement for AUS Light Artillery
20:41:17  (Reporting)  Ended BuildReplacements 22 ms
20:41:17  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:41:17  (Reporting)  Helper_AlterTaxes (_HAF_) Austria Money level is 4 (0 = None, 6 = Plentiful) Levels: Corporate 1 Excise 1 Tariff 1 Census 1 Income 1 Maritime 1 Percentages: Corporate 4 % Excise 30 % Tariff 26 % Census 3 % Income 0 % Maritime 6 %
20:41:17  (Reporting)  Ended HandleAdvancedFinances 10 ms
20:41:17  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:41:17  (Reporting)  _HAC_ Identify Resources Need Austria 22 resources are needed 3 resources in surplus.
20:41:17  (Reporting)  _HAC_ Reduce Trade Austria reducing sell transaction of  Supply in area North Austria down to 16 units sold, as country lacks in this good.
20:41:17  (Reporting)  _HAC_ Want to Buy 35 Steel
20:41:17  (Reporting)  AddNewTrades Austria Added 5 buy request of Steel in area North Germany
20:41:17  (Reporting)  AddNewTrades Austria Added 5 buy request of Steel in area North Germany
20:41:17  (Reporting)  AddNewTrades Austria Added 5 buy request of Steel in area North Germany
20:41:17  (Reporting)  _HAC_ Want to Buy 26 Wines
20:41:17  (Reporting)  _HAC_ Want to Buy 9 Manufactured Goods
20:41:17  (Reporting)  _HAC_ Want to Buy 17 Opium
20:41:17  (Reporting)  _HAC_ Want to Buy 24 Gold
20:41:17  (Reporting)  _HAC_ Want to Buy 17 Automobile
20:41:17  (Reporting)  _HAC_ Want to Buy 17 Aviation
20:41:17  (Reporting)  _HAC_ Want to Buy 27 Rice
20:41:17  (Reporting)  _HAC_ Want to Buy 27 Tropical Fruits
20:41:17  (Reporting)  _HAC_ Want to Buy 24 Sugar
20:41:17  (Reporting)  _HAC_ Want to Buy 36 Tea
20:41:17  (Reporting)  _HAC_ Want to Buy 35 Coffee
20:41:17  (Reporting)  _HAC_ Want to Buy 48 Rum
20:41:17  (Reporting)  _HAC_ Want to Buy 17 Electrical Parts
20:41:17  (Reporting)  _HAC_ Want to Buy 28 Silk
20:41:17  (Reporting)  _HAC_ Want to Buy 42 Luxury Goods
20:41:17  (Reporting)  _HAC_ Want to Buy 31 Gems
20:41:17  (Reporting)  _HAC_ Want to Buy 3 Fish
20:41:17  (Reporting)  AddNewTrades Austria Added 3 buy request of Fish in area Cheasapeake
20:41:17  (Reporting)  _HAC_ Want to Buy 21 Cattle
20:41:17  (Reporting)  AddNewTrades Austria Added 3 buy request of Cattle in area South Germany
20:41:17  (Reporting)  _HAC_ Want to Buy 8 Wood
20:41:17  (Reporting)  _HAC_ Want to Buy 6 Tobacco
20:41:17  (Reporting)  Sell surplus Austria Added 3 sell proposal of Minerals in area North Austria
20:41:17  (Reporting)  Sell surplus Austria Added 1 sell proposal of Nitrates in area North Austria
20:41:17  (Reporting)  Sell surplus Austria Added 3 sell proposal of Mechanical Parts in area North Austria
20:41:17  (Reporting)  Ended HandleAdvancedCommerce 74 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000004 Austria
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Proposing to 1000024 Papal States
20:41:17  (Reporting)  Checking 20 Request Supply Right
20:41:17  (Reporting)  Still checking 20 Request Supply Right
20:41:17  (Reporting)  Item is a Various entry, chance 0
20:41:17  (Reporting)  _HAD_ Send Treaty Austria failed sending Request Supply Right toward Papal States chance 0
20:41:17  (Reporting)  Proposing to 1000024 Papal States
20:41:17  (Reporting)  Checking 29 Request Passage Right
20:41:17  (Reporting)  Still checking 29 Request Passage Right
20:41:17  (Reporting)  Item is a Various entry, chance 0
20:41:17  (Reporting)  _HAD_ Send Treaty Austria failed sending Request Passage Right toward Papal States chance 0
20:41:17  (Reporting)  Proposing to 1000018 Hesse-Darmstadt
20:41:17  (Reporting)  Checking 20 Request Supply Right
20:41:17  (Reporting)  Still checking 20 Request Supply Right
20:41:17  (Reporting)  Item is a Various entry, chance -8
20:41:17  (Reporting)  _HAD_ Send Treaty Austria failed sending Request Supply Right toward Hesse-Darmstadt chance -8
20:41:17  (Reporting)  Proposing to 1000027 Saxony
20:41:17  (Reporting)  Checking 3 Promise Local Support
20:41:17  (Reporting)  Still checking 3 Promise Local Support
20:41:17  (Reporting)  Item is a Various entry, chance 4
20:41:17  (Reporting)  _HAD_ Send Treaty Austria failed sending Promise Local Support toward Saxony chance 4
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 31 ms
20:41:17  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 100 target region was 145 Boehmen
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 60 target region was 161 Lemberg
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 265 target region was 153 Oesterreich
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 35 target region was 175 Transsilvanien
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 152 Krain
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 3 Geographic Society Expedition not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 164 Bukowina
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 100 target region was 145 Boehmen
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 1 Exploration Party not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 60 target region was 171 Karpatenbecken
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 2 Natural Society Expedition not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 265 target region was 153 Oesterreich
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 45 target region was 143 Riesengebirge
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 95 target region was 156 Kleinpolen
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 157 Hultschiner Laendchen
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 30 target region was 179 Illyrien
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 13 Gunboat Diplomacy not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 265 target region was 153 Oesterreich
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 45 target region was 176 Kreischgebiet
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 5 Prospecting Expedition not played as return code is The decision   is not valid: It is targeting an invalid area. . Success Chance was 50 target region was 170 Batschka
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 1 Exploration Party not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 100 target region was 145 Boehmen
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 3 Geographic Society Expedition not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 60 target region was 165 Ruthenien
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 2 Natural Society Expedition not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 100 target region was 167 Ostungarn
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 80 target region was 84 Lombardia
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 45 target region was 177 Kroatien
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 157 Hultschiner Laendchen
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 2 Natural Society Expedition not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 125 target region was 151 Istrien
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 45 target region was 143 Riesengebirge
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 265 target region was 153 Oesterreich
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 100 target region was 167 Ostungarn
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 3 Geographic Society Expedition not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 152 Krain
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 5 Prospecting Expedition not played as return code is The decision   is not valid: It is targeting an invalid area. . Success Chance was 45 target region was 176 Kreischgebiet
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 162 Ostgalizien
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 265 target region was 153 Oesterreich
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 45 target region was 177 Kroatien
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 4 Anthropological Expedition not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 70 target region was 146 Maehren
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 100 target region was 167 Ostungarn
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 5 Prospecting Expedition not played as return code is The decision   is not valid: It is targeting an invalid area. . Success Chance was 40 target region was 157 Hultschiner Laendchen
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 100 target region was 145 Boehmen
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 45 target region was 143 Riesengebirge
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 30 target region was 179 Illyrien
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 70 target region was 146 Maehren
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 265 target region was 153 Oesterreich
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 60 target region was 154 Steiermark
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 4 Anthropological Expedition not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 70 target region was 146 Maehren
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 100 target region was 167 Ostungarn
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 157 Hultschiner Laendchen
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 147 Sudtirol
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 5 Prospecting Expedition not played as return code is The decision   is not valid: It is targeting an invalid area. . Success Chance was 40 target region was 162 Ostgalizien
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 162 Ostgalizien
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 142 Erzgebirge
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 45 target region was 172 Banat
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 60 target region was 161 Lemberg
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 95 target region was 156 Kleinpolen
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 4 Anthropological Expedition not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 70 target region was 146 Maehren
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 13 Gunboat Diplomacy not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 70 target region was 85 Venezia
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 4 Anthropological Expedition not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 162 Ostgalizien
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 35 target region was 150 Kaernten
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 50 target region was 158 Karpatenvorland
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 4 Anthropological Expedition not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 60 target region was 144 Boehmerwald
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 142 Erzgebirge
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 1 Exploration Party not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 45 target region was 148 Tirol
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 100 target region was 145 Boehmen
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 2865 Obersteiermark
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 5 Prospecting Expedition not played as return code is The decision   is not valid: It is targeting an invalid area. . Success Chance was 95 target region was 156 Kleinpolen
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 5 Prospecting Expedition not played as return code is The decision   is not valid: It is targeting an invalid area. . Success Chance was 70 target region was 146 Maehren
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 5 Prospecting Expedition not played as return code is The decision   is not valid: It is targeting an invalid area. . Success Chance was 50 target region was 178 Dalmatien
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 1 Exploration Party not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 45 target region was 155 Pressburg
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 152 Krain
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 35 target region was 175 Transsilvanien
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 60 target region was 169 Slawonien
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 157 Hultschiner Laendchen
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 45 target region was 149 Innviertel
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 5 Prospecting Expedition not played as return code is The decision   is not valid: It is targeting an invalid area. . Success Chance was 100 target region was 145 Boehmen
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 45 target region was 148 Tirol
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 50 target region was 170 Batschka
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 125 target region was 151 Istrien
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 265 target region was 153 Oesterreich
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 164 Bukowina
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 50 target region was 166 Slowakei
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 45 target region was 143 Riesengebirge
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 4 Anthropological Expedition not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 60 target region was 144 Boehmerwald
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 86 Friuli
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 70 target region was 146 Maehren
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 13 Gunboat Diplomacy not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 45 target region was 149 Innviertel
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 45 target region was 148 Tirol
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 13 Gunboat Diplomacy not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 60 target region was 154 Steiermark
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 4 Anthropological Expedition not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 35 target region was 150 Kaernten
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 162 Ostgalizien
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 60 target region was 169 Slawonien
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 1 Exploration Party not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 100 target region was 167 Ostungarn
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 45 target region was 155 Pressburg
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 13 Gunboat Diplomacy not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 95 target region was 168 Westungarn
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 1 Exploration Party not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 163 Karpaten
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 70 target region was 85 Venezia
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 162 Ostgalizien
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 5 Prospecting Expedition not played as return code is The decision   is not valid: It is targeting an invalid area. . Success Chance was 45 target region was 155 Pressburg
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 45 target region was 176 Kreischgebiet
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 70 target region was 85 Venezia
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 95 target region was 156 Kleinpolen
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 2 Natural Society Expedition not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 265 target region was 153 Oesterreich
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 70 target region was 146 Maehren
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 45 target region was 149 Innviertel
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 95 target region was 168 Westungarn
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 2 Natural Society Expedition not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 163 Karpaten
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 60 target region was 171 Karpatenbecken
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 265 target region was 153 Oesterreich
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 60 target region was 165 Ruthenien
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 60 target region was 144 Boehmerwald
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 125 target region was 151 Istrien
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 13 Gunboat Diplomacy not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 35 target region was 175 Transsilvanien
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 80 target region was 84 Lombardia
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 30 target region was 179 Illyrien
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 60 target region was 169 Slawonien
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 95 target region was 156 Kleinpolen
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 35 target region was 150 Kaernten
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 13 Gunboat Diplomacy not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 100 target region was 167 Ostungarn
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 95 target region was 156 Kleinpolen
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 100 target region was 167 Ostungarn
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 265 target region was 153 Oesterreich
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 95 target region was 156 Kleinpolen
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 95 target region was 156 Kleinpolen
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 50 target region was 158 Karpatenvorland
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 60 target region was 144 Boehmerwald
20:41:17  (Reporting)  Ended HandleRegionsDecisions 138 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 3 Amount 110
20:41:17  (Reporting)  Money Level 6 Amount 695
20:41:17  (Reporting)  Conscripts Level 3 Amount 148
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 107 ms
20:41:17  (Reporting)  AI Process done in  1543 ms
20:41:17  (Reporting)  Processing  1000005 United States of America
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on United States of America AILevel 3 Kind: 0 Dormant NO Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
20:41:17  (Reporting)  Theater: 415 Theater_Eastern_USA AggroCoeff from script: 100 OwnPow Land: 189 OppPow Land: 0 OwnPow Nav : 295 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 65 > 99
20:41:17  (Reporting)  Theater: 416 Theater_Central_USA AggroCoeff from script: 100 OwnPow Land: 597 OppPow Land: 0 OwnPow Nav : 60 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 96 > 140
20:41:17  (Reporting)  Theater: 417 Theater_Southern_USA AggroCoeff from script: 100 OwnPow Land: 325 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 17 > 41
20:41:17  (Reporting)  Theater: 418 Theater_Western_USA AggroCoeff from script: 100 OwnPow Land: 460 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 24 > 41
20:41:17  (Reporting)  Theater: 424 Theater_Southern_Latin_America AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 154 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 73 > 110
20:41:17  (Reporting)  Theater: 426 Theater_North_America AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 60 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 5 > 31
20:41:17  (Reporting)  Theater: 427 Theater_North_European_Seas AggroCoeff from script: 100 OwnPow Land: 888 OppPow Land: 0 OwnPow Nav : 981 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 43 > 138
20:41:17  (Reporting)  Theater: 428 Theater_European_Seas AggroCoeff from script: 100 OwnPow Land: 44 OppPow Land: 0 OwnPow Nav : 595 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 16 > 54
20:41:17  (Reporting)  Theater: 429 Theater_South_European_Seas AggroCoeff from script: 100 OwnPow Land: 75 OppPow Land: 0 OwnPow Nav : 517 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 37 > 153
20:41:17  (Reporting)  Theater: 430 Theater_Northeastern_American_Seas AggroCoeff from script: 100 OwnPow Land: 333 OppPow Land: 0 OwnPow Nav : 617 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 30 > 82
20:41:17  (Reporting)  Theater: 431 Theater_Central_American_Seas AggroCoeff from script: 100 OwnPow Land: 72 OppPow Land: 0 OwnPow Nav : 401 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 24 > 90
20:41:17  (Reporting)  Theater: 432 Theater_Southeastern_American_Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 753 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 40 > 98
20:41:17  (Reporting)  Theater: 433 Theater_Southwestern_African_Seas AggroCoeff from script: 100 OwnPow Land: 44 OppPow Land: 0 OwnPow Nav : 881 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 33 > 88
20:41:17  (Reporting)  Theater: 434 Theater_Indian_Ocean AggroCoeff from script: 100 OwnPow Land: 825 OppPow Land: 0 OwnPow Nav : 732 OppPow Nav : 83
20:41:17  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 92 > 252
20:41:17  (Reporting)  Theater: 435 Theater_Western_Pacific AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 315 OppPow Nav : 310
20:41:17  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.86 0.63 Reg Count: 62 > 202
20:41:17  (Reporting)  Theater: 436 Theater_Southern_Pacific AggroCoeff from script: 100 OwnPow Land: 44 OppPow Land: 0 OwnPow Nav : 463 OppPow Nav : 0
20:41:17  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 106 > 219
20:41:17  (Reporting)  _FIT_ Ended AIInitTheaters 1324 ms
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 220
20:41:17  (Reporting)  Resources Levels United States of America EcoBase 220 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability High Stock 267 Expected 440 Balance 234
20:41:17  (Reporting)  Capital Availability Very High Stock 2053 Expected 660 Balance -156
20:41:17  (Reporting)  Steel Availability Very High Stock 164 Expected 66 Balance 17
20:41:17  (Reporting)  Coal Availability Very High Stock 189 Expected 88 Balance 23
20:41:17  (Reporting)  Supply Availability Plentiful Stock 55 Expected 4 Balance 1
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 31 Expected 4 Balance 2
20:41:17  (Reporting)  Prestige Availability Plentiful Stock 867 Expected 0 Balance 9
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 80 Expected 165 Balance -41
20:41:17  (Reporting)  River Pool Availability Average Stock 111 Expected 110 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 99 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Average Stock 131 Expected 110 Balance -4
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 75 Expected 22 Balance 3
20:41:17  (Reporting)  Iron Availability High Stock 28 Expected 11 Balance -6
20:41:17  (Reporting)  Minerals Availability Very High Stock 37 Expected 11 Balance -3
20:41:17  (Reporting)  Nitrates Availability Plentiful Stock 82 Expected 11 Balance 0
20:41:17  (Reporting)  Cereals Availability Plentiful Stock 165 Expected 15 Balance 17
20:41:17  (Reporting)  Rice Availability Average Stock 0 Expected 11 Balance 0
20:41:17  (Reporting)  Fish Availability Plentiful Stock 117 Expected 15 Balance 16
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 11 Expected 11 Balance -2
20:41:17  (Reporting)  Cattle Availability Plentiful Stock 116 Expected 15 Balance 12
20:41:17  (Reporting)  Fruits Availability Plentiful Stock 70 Expected 11 Balance 14
20:41:17  (Reporting)  Sugar Availability Very Low Stock 6 Expected 11 Balance -2
20:41:17  (Reporting)  Preserved Food Availability Average Stock 37 Expected 11 Balance -17
20:41:17  (Reporting)  Cotton/Wool Availability Plentiful Stock 187 Expected 11 Balance 41
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 11 Balance 0
20:41:17  (Reporting)  Coffee Availability High Stock 23 Expected 11 Balance -5
20:41:17  (Reporting)  Wood Availability Plentiful Stock 50 Expected 11 Balance 6
20:41:17  (Reporting)  Dyes Availability Plentiful Stock 46 Expected 11 Balance -4
20:41:17  (Reporting)  Tobacco Availability Plentiful Stock 6 Expected 11 Balance 23
20:41:17  (Reporting)  Petroleum Availability Plentiful Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 15 Balance 0
20:41:17  (Reporting)  Wines Availability High Stock 29 Expected 15 Balance -2
20:41:17  (Reporting)  Chemicals Availability Plentiful Stock 77 Expected 11 Balance 11
20:41:17  (Reporting)  Manufactured Goods Availability High Stock 101 Expected 66 Balance 24
20:41:17  (Reporting)  Textile Availability Plentiful Stock 133 Expected 15 Balance 16
20:41:17  (Reporting)  Mechanical Parts Availability Plentiful Stock 226 Expected 11 Balance 25
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 11 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 0 Expected 11 Balance 0
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 11 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Average Stock 14 Expected 15 Balance 0
20:41:17  (Reporting)  Gold Availability Low Stock 11 Expected 11 Balance -3
20:41:17  (Reporting)  Gems Availability Low Stock 0 Expected 11 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 11 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 11 Balance 0
20:41:17  (Reporting)  _IAE_ United States of America Global Military Usage: 40 %
20:41:17  (Reporting)  _IAE_ United States of America Money Stock 267 Expenses 121 Availability High Mil Spend 41 Civ Spend 41
20:41:17  (Reporting)  _IAE_ United States of America Capital Stock 2053 Expenses 714 Availability Very High Mil Spend 81 Civ Spend 484
20:41:17  (Reporting)  _IAE_ United States of America Steel Stock 164 Expenses 6 Availability Very High Mil Spend 35 Civ Spend 28
20:41:17  (Reporting)  _IAE_ United States of America Coal Stock 189 Expenses 66 Availability Very High Mil Spend 21 Civ Spend 32
20:41:17  (Reporting)  _IAE_ United States of America Supply Stock 55 Expenses 14 Availability Plentiful Mil Spend 15 Civ Spend 0
20:41:17  (Reporting)  _IAE_ United States of America Ammunition Stock 31 Expenses 8 Availability Plentiful Mil Spend 9 Civ Spend 0
20:41:17  (Reporting)  _IAE_ United States of America Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ United States of America Prestige Stock 867 Expenses 0 Availability Plentiful Mil Spend 157 Civ Spend 235
20:41:17  (Reporting)  _IAE_ United States of America Rail Pool Stock 80 Expenses 41 Availability Very Low Mil Spend 1 Civ Spend 1
20:41:17  (Reporting)  _IAE_ United States of America River Pool Stock 111 Expenses 0 Availability Average Mil Spend 11 Civ Spend 17
20:41:17  (Reporting)  _IAE_ United States of America Morale Stock 99 Expenses 0 Availability Plentiful Mil Spend 36 Civ Spend 0
20:41:17  (Reporting)  _IAE_ United States of America Conscripts Stock 131 Expenses 4 Availability Average Mil Spend 25 Civ Spend 0
20:41:17  (Reporting)  _IAE_ United States of America War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ United States of America Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ United States of America Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ United States of America Diplomat Stock 4 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:41:17  (Reporting)  _IAE_ United States of America Officers Stock 75 Expenses 1 Availability Plentiful Mil Spend 27 Civ Spend 0
20:41:17  (Reporting)  _IAE_ United States of America Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ United States of America Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ United States of America Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ United States of America Iron Stock 28 Expenses 25 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ United States of America Minerals Stock 37 Expenses 15 Availability Very High Mil Spend 3 Civ Spend 5
20:41:17  (Reporting)  _IAE_ United States of America Nitrates Stock 82 Expenses 8 Availability Plentiful Mil Spend 0 Civ Spend 40
20:41:17  (Reporting)  _IAE_ United States of America Cereals Stock 165 Expenses 10 Availability Plentiful Mil Spend 0 Civ Spend 88
20:41:17  (Reporting)  _IAE_ United States of America Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ United States of America Fish Stock 117 Expenses 10 Availability Plentiful Mil Spend 0 Civ Spend 62
20:41:17  (Reporting)  _IAE_ United States of America Tropical Fruits Stock 11 Expenses 2 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ United States of America Cattle Stock 116 Expenses 10 Availability Plentiful Mil Spend 0 Civ Spend 61
20:41:17  (Reporting)  _IAE_ United States of America Fruits Stock 70 Expenses 10 Availability Plentiful Mil Spend 0 Civ Spend 36
20:41:17  (Reporting)  _IAE_ United States of America Sugar Stock 6 Expenses 2 Availability Very Low Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ United States of America Preserved Food Stock 37 Expenses 17 Availability Average Mil Spend 0 Civ Spend 4
20:41:17  (Reporting)  _IAE_ United States of America Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ United States of America Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ United States of America Cotton/Wool Stock 187 Expenses 17 Availability Plentiful Mil Spend 0 Civ Spend 103
20:41:17  (Reporting)  _IAE_ United States of America Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ United States of America Coffee Stock 23 Expenses 5 Availability High Mil Spend 0 Civ Spend 6
20:41:17  (Reporting)  _IAE_ United States of America Wood Stock 50 Expenses 25 Availability Plentiful Mil Spend 0 Civ Spend 15
20:41:17  (Reporting)  _IAE_ United States of America Dyes Stock 46 Expenses 17 Availability Plentiful Mil Spend 0 Civ Spend 14
20:41:17  (Reporting)  _IAE_ United States of America Tobacco Stock 6 Expenses 5 Availability Plentiful Mil Spend 0 Civ Spend 6
20:41:17  (Reporting)  _IAE_ United States of America Petroleum Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:41:17  (Reporting)  _IAE_ United States of America Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ United States of America Wines Stock 29 Expenses 5 Availability High Mil Spend 0 Civ Spend 9
20:41:17  (Reporting)  _IAE_ United States of America Chemicals Stock 77 Expenses 4 Availability Plentiful Mil Spend 0 Civ Spend 42
20:41:17  (Reporting)  _IAE_ United States of America Manufactured Goods Stock 101 Expenses 19 Availability High Mil Spend 17 Civ Spend 11
20:41:17  (Reporting)  _IAE_ United States of America Textile Stock 133 Expenses 16 Availability Plentiful Mil Spend 0 Civ Spend 67
20:41:17  (Reporting)  _IAE_ United States of America Mechanical Parts Stock 226 Expenses 7 Availability Plentiful Mil Spend 0 Civ Spend 125
20:41:17  (Reporting)  _IAE_ United States of America Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ United States of America Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ United States of America Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ United States of America Luxury Goods Stock 14 Expenses 6 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ United States of America Gold Stock 11 Expenses 5 Availability Low Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ United States of America Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ United States of America Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ United States of America Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 731 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Theater Prevalences Theater_Eastern_USA Ordered Value: 940
20:41:17  (Reporting)  Theater Prevalences Theater_Southern_Latin_America Ordered Value: 800
20:41:17  (Reporting)  Theater Prevalences Theater_Central_USA Ordered Value: 760
20:41:17  (Reporting)  Theater Prevalences Theater_Southern_USA Ordered Value: 440
20:41:17  (Reporting)  Theater Prevalences Theater_Western_USA Ordered Value: 320
20:41:17  (Reporting)  Theater Prevalences Theater_Southern_Pacific Ordered Value: 100
20:41:17  (Reporting)  Theater Prevalences Theater_Western_Pacific Ordered Value: 100
20:41:17  (Reporting)  Theater Prevalences Theater_Indian_Ocean Ordered Value: 100
20:41:17  (Reporting)  Theater Prevalences Theater_Southwestern_African_Seas Ordered Value: 100
20:41:17  (Reporting)  Theater Prevalences Theater_Southeastern_American_Seas Ordered Value: 100
20:41:17  (Reporting)  Theater Prevalences Theater_Central_American_Seas Ordered Value: 100
20:41:17  (Reporting)  Theater Prevalences Theater_Northeastern_American_Seas Ordered Value: 100
20:41:17  (Reporting)  Theater Prevalences Theater_South_European_Seas Ordered Value: 100
20:41:17  (Reporting)  Theater Prevalences Theater_European_Seas Ordered Value: 100
20:41:17  (Reporting)  Theater Prevalences Theater_North_European_Seas Ordered Value: 100
20:41:17  (Reporting)  Theater Prevalences Theater_North_America Ordered Value: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 415 Theater_Eastern_USA (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Eastern_USA Overall power(self): 189 Overall power (enemies): 0 Ratio: 5.00
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:41:17  (Reporting)  Making Naval Values Map: 415 Eastern USA LAND Overall power(self): 295 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 424 Theater_Southern_Latin_America (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Southern_Latin_America Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:41:17  (Reporting)  Making Naval Values Map: 424 Southern Latin America LAND Overall power(self): 154 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 416 Theater_Central_USA (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Central_USA Overall power(self): 597 Overall power (enemies): 0 Ratio: 5.00
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  376
20:41:17  (Reporting)  Making Naval Values Map: 416 Central USA LAND Overall power(self): 60 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 417 Theater_Southern_USA (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Southern_USA Overall power(self): 325 Overall power (enemies): 0 Ratio: 5.00
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  68
20:41:17  (Reporting)  Making Naval Values Map: 417 Southern USA LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 418 Theater_Western_USA (Land)
20:41:17  (Reporting)  Making Land Theater Map: Theater_Western_USA Overall power(self): 460 Overall power (enemies): 0 Ratio: 5.00
20:41:17  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  58
20:41:17  (Reporting)  Making Naval Values Map: 418 Western USA LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 436 Theater_Southern_Pacific (Nav)
20:41:17  (Reporting)  Making Naval Values Map: 436 Southern Pacific NAV Overall power(self): 463 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 435 Theater_Western_Pacific (Nav)
20:41:17  (Reporting)  Making Naval Values Map: 435 Western Pacific NAV Overall power(self): 315 Overall power (enemies): 310 Nav Ratio: 0.86
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 434 Theater_Indian_Ocean (Nav)
20:41:17  (Reporting)  Making Naval Values Map: 434 Indian Ocean NAV Overall power(self): 732 Overall power (enemies): 83 Nav Ratio: 5.00
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 433 Theater_Southwestern_African_Seas (Nav)
20:41:17  (Reporting)  Making Naval Values Map: 433 Southwestern African Seas NAV Overall power(self): 881 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 432 Theater_Southeastern_American_Seas (Nav)
20:41:17  (Reporting)  Making Naval Values Map: 432 Southeastern American Seas NAV Overall power(self): 753 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 431 Theater_Central_American_Seas (Nav)
20:41:17  (Reporting)  Making Naval Values Map: 431 Central American Seas NAV Overall power(self): 401 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 430 Theater_Northeastern_American_Seas (Nav)
20:41:17  (Reporting)  Making Naval Values Map: 430 Northeastern American Seas NAV Overall power(self): 617 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 429 Theater_South_European_Seas (Nav)
20:41:17  (Reporting)  Making Naval Values Map: 429 South European Seas NAV Overall power(self): 517 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 428 Theater_European_Seas (Nav)
20:41:17  (Reporting)  Making Naval Values Map: 428 European Seas NAV Overall power(self): 595 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 427 Theater_North_European_Seas (Nav)
20:41:17  (Reporting)  Making Naval Values Map: 427 North European Seas NAV Overall power(self): 981 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Theater 426 Theater_North_America (Nav)
20:41:17  (Reporting)  Making Naval Values Map: 426 North America NAV Overall power(self): 60 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)  Commiting Naval Values Map: 415 Eastern USA LAND Overall power(self): 295 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)  Commiting Naval Values Map: 424 Southern Latin America LAND Overall power(self): 154 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)  Commiting Naval Values Map: 416 Central USA LAND Overall power(self): 60 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)  Commiting Naval Values Map: 417 Southern USA LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)  Commiting Naval Values Map: 418 Western USA LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:41:17  (Reporting)  Commiting Naval Values Map: 436 Southern Pacific NAV Overall power(self): 463 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)  Commiting Naval Values Map: 435 Western Pacific NAV Overall power(self): 315 Overall power (enemies): 310 Nav Ratio: 0.86
20:41:17  (Reporting)  Commiting Naval Values Map: 434 Indian Ocean NAV Overall power(self): 732 Overall power (enemies): 83 Nav Ratio: 5.00
20:41:17  (Reporting)  Commiting Naval Values Map: 433 Southwestern African Seas NAV Overall power(self): 881 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)  Commiting Naval Values Map: 432 Southeastern American Seas NAV Overall power(self): 753 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)  Commiting Naval Values Map: 431 Central American Seas NAV Overall power(self): 401 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)  Commiting Naval Values Map: 430 Northeastern American Seas NAV Overall power(self): 617 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)  Commiting Naval Values Map: 429 South European Seas NAV Overall power(self): 517 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)  Commiting Naval Values Map: 428 European Seas NAV Overall power(self): 595 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)  Commiting Naval Values Map: 427 North European Seas NAV Overall power(self): 981 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)  Commiting Naval Values Map: 426 North America NAV Overall power(self): 60 Overall power (enemies): 0 Nav Ratio: 5.00
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Land Theaters Special Regions ***
20:41:17  (Reporting)  Theater 415 Theater_Eastern_USA HQReg: 1594 Manhattan Max pick: Manhattan Max need: Acadia Max Val: Manhattan Naval Gathering: 1594 Manhattan
20:41:17  (Reporting)  Theater 424 Theater_Southern_Latin_America HQReg: 0 North Pole Max pick: North Pole Max need: North Pole Max Val: North Pole Naval Gathering: 2021 Falklands
20:41:17  (Reporting)  Theater 416 Theater_Central_USA HQReg: 1738 Front Range Max pick: Pontchartrain Max need: Red River Valley Max Val: Pontchartrain Naval Gathering: 1659 Pontchartrain
20:41:17  (Reporting)  Theater 417 Theater_Southern_USA HQReg: 1702 Oklahoma Max pick: North Texas Max need: Oklahoma Max Val: North Texas Naval Gathering: 1695 Rio Grande Valley
20:41:17  (Reporting)  Theater 418 Theater_Western_USA HQReg: 1767 Golden Gate Max pick: Golden Gate Max need: Shoshone Max Val: Golden Gate Naval Gathering: 1767 Golden Gate
20:41:17  (Reporting)   
20:41:17  (Reporting)  Final Gather Region for  415 Eastern USA : 1594 Manhattan
20:41:17  (Reporting)  Final Gather Region for  416 Central USA : 1738 Front Range
20:41:17  (Reporting)  Final Gather Region for  417 Southern USA : 1702 Oklahoma
20:41:17  (Reporting)  Final Gather Region for  418 Western USA : 1767 Golden Gate
20:41:17  (Reporting)   
20:41:17  (Reporting)  Ended InitAndDumpData United States of America 1202 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  RPL Buying a replacement for USA Heavy Artillery
20:41:17  (Reporting)  RPL Buying a replacement for USA Heavy Artillery
20:41:17  (Reporting)  Ended BuildReplacements 29 ms
20:41:17  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:41:17  (Reporting)  Helper_AlterTaxes (_HAF_) United States of America Money level is 4 (0 = None, 6 = Plentiful) Levels: Corporate 1 Excise 1 Tariff 1 Census 1 Income 1 Maritime 1 Percentages: Corporate 4 % Excise 30 % Tariff 28 % Census 3 % Income 0 % Maritime 4 %
20:41:17  (Reporting)  Ended HandleAdvancedFinances 5 ms
20:41:17  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:41:17  (Reporting)  _HAC_ Deleting for dynamism Coffee in South Brazil Amount 10
20:41:17  (Reporting)  _HAC_ Identify Resources Need United States of America 16 resources are needed 3 resources in surplus.
20:41:17  (Reporting)  _HAC_ Delete Trade United States of America removing sell transaction of  Ammunition in area Cheasapeake as country lacks in this good.
20:41:17  (Reporting)  _HAC_ Delete Trade United States of America removing sell transaction of  Minerals in area Cheasapeake as country lacks in this good.
20:41:17  (Reporting)  _HAC_ Want to Buy 20 Silk
20:41:17  (Reporting)  _HAC_ Want to Buy 11 Opium
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Gold
20:41:17  (Reporting)  _HAC_ Want to Buy 17 Gems
20:41:17  (Reporting)  _HAC_ Want to Buy 11 Automobile
20:41:17  (Reporting)  _HAC_ Want to Buy 11 Aviation
20:41:17  (Reporting)  _HAC_ Want to Buy 14 Rice
20:41:17  (Reporting)  _HAC_ Want to Buy 22 Tea
20:41:17  (Reporting)  _HAC_ Want to Buy 29 Rum
20:41:17  (Reporting)  _HAC_ Want to Buy 11 Electrical Parts
20:41:17  (Reporting)  _HAC_ Want to Buy 25 Luxury Goods
20:41:17  (Reporting)  _HAC_ Want to Buy 11 Iron
20:41:17  (Reporting)  AddNewTrades United States of America Added 5 buy request of Iron in area North Austria
20:41:17  (Reporting)  AddNewTrades United States of America Added 4 buy request of Iron in area Japan
20:41:17  (Reporting)  AddNewTrades United States of America Added 2 buy request of Iron in area Baltic Russia
20:41:17  (Reporting)  _HAC_ Want to Buy 14 Coffee
20:41:17  (Reporting)  AddNewTrades United States of America Added 5 buy request of Coffee in area South Brazil
20:41:17  (Reporting)  AddNewTrades United States of America Added 5 buy request of Coffee in area Central America
20:41:17  (Reporting)  AddNewTrades United States of America Added 4 buy request of Coffee in area South Brazil
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Wines
20:41:17  (Reporting)  AddNewTrades United States of America Added 1 buy request of Wines in area North Spain
20:41:17  (Reporting)  _HAC_ Want to Buy 3 Ammunition
20:41:17  (Reporting)  AddNewTrades United States of America Added 3 buy request of Ammunition in area North Italy
20:41:17  (Reporting)  Sell surplus United States of America Added 7 sell proposal of Steel in area Cheasapeake
20:41:17  (Reporting)  Sell surplus United States of America Added 1 sell proposal of Petroleum in area Cheasapeake
20:41:17  (Reporting)  Sell surplus United States of America Added 5 sell proposal of Mechanical Parts in area Cheasapeake
20:41:17  (Reporting)  Latin America Trade in 2209 Bay of Bengale Maritime Trade will be relocated 1 fleets found there
20:41:17  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy Southern Africa Maritime Trade interest 3
20:41:17  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy Bay of Bengale Maritime Trade interest 1
20:41:17  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy Eastern Pacific Maritime Trade interest 1
20:41:17  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy West Pacific Maritime Trade interest 4
20:41:17  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy East Indies Maritime Trade interest 4
20:41:17  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy American Pacific Maritime Trade interest 3
20:41:17  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy Latin America Maritime Trade interest 3
20:41:17  (Reporting)  Redeploying Commerce Fleet for United States of America 1014133 Latin America Trade in 2213 West Pacific Maritime Trade Interest: 4
20:41:17  (Reporting)  Ended HandleAdvancedCommerce 72 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000005 United States of America
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Proposing to 1000053 Apache
20:41:17  (Reporting)  Checking 29 Request Passage Right
20:41:17  (Reporting)  Proposing to 1000001 Great Britain
20:41:17  (Reporting)  Checking 32 Propose Mutual Passage
20:41:17  (Reporting)  Still checking 32 Propose Mutual Passage
20:41:17  (Reporting)  Item is a Various entry, chance 0
20:41:17  (Reporting)  _HAD_ Send Treaty United States of America failed sending Propose Mutual Passage toward Great Britain chance 0
20:41:17  (Reporting)  Proposing to 1000054 Cherokee
20:41:17  (Reporting)  Checking 4 Offer Defensive Treaty
20:41:17  (Reporting)  Proposing to 1000056 Mexico
20:41:17  (Reporting)  Checking 23 Propose Mutual Supply
20:41:17  (Reporting)  Still checking 23 Propose Mutual Supply
20:41:17  (Reporting)  Item is a Various entry, chance -2
20:41:17  (Reporting)  _HAD_ Send Treaty United States of America failed sending Propose Mutual Supply toward Mexico chance -2
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 51 ms
20:41:17  (Reporting)  Entering HandleAdvancedStructures (_HAS_)
20:41:17  (Reporting)  IdentifyProductionStrucsBuild Gold Field Worth:1916 // 
20:41:17  (Reporting)  _HAS_ United States of America has initiated construction of a Gold Field in region 1766 Sierra Nevada
20:41:17  (Reporting)  Ended HandleAdvancedStructures 311 ms
20:41:17  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 5 Amount 155
20:41:17  (Reporting)  Money Level 4 Amount 237
20:41:17  (Reporting)  Conscripts Level 5 Amount 125
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 68 ms
20:41:17  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
20:41:17  (Reporting)  _MFC_ Merging 1016362 1st Transport Squadron into 1016358 2nd Transport Squadron
20:41:17  (Reporting)  _MFC_ Merging 1016358 12. Fleet into 1009054 Boston Squadron
20:41:17  (Reporting)  _MFC_ Fleet is homogeneous: 1009054 Boston Squadron
20:41:17  (Reporting)  _MFC_ Fleet is homogeneous: 1009103 Merchant Fleet #11
20:41:17  (Reporting)  _MFC_ Fleet is homogeneous: 1014779 American Clippers
20:41:17  (Reporting)  _MFC_ Merging 1014140 Merchant Fleet #6 into 1009075 Caribbean Station
20:41:17  (Reporting)  _MFC_ Fleet is homogeneous: 1009075 Caribbean Station
20:41:17  (Reporting)  _MFC_ Fleet is homogeneous: 1014778 Northern Asia Trade
20:41:17  (Reporting)  _MFC_ Fleet is homogeneous: 1015441 Atlantic Trade
20:41:17  (Reporting)  _MFC_ Merging 1014782 2nd Battle Division into 1016359 9. Fleet
20:41:17  (Reporting)  _MFC_ Fleet is homogeneous: 1016359 9. Fleet
20:41:17  (Reporting)  _MFC_ Fleet is homogeneous: 1014117 Merchant Fleet #4
20:41:17  (Reporting)  _MFC_ Merging 1014109 Merchant Fleet #3 into 1014781 4th Frigate Division
20:41:17  (Reporting)  _MFC_ Fleet is homogeneous: 1014781 12. Fleet
20:41:17  (Reporting)  _MFC_ Fleet is homogeneous: 1014788 5th Frigate Division
20:41:17  (Reporting)  _MFC_ Fleet is homogeneous: 1016360 7. Fleet
20:41:17  (Reporting)  _MFC_ Fleet is homogeneous: 1016356 American Trade
20:41:17  (Reporting)  _MFC_ Fleet is homogeneous: 1015440 Cotton Trade
20:41:17  (Reporting)  _MFC_ Fleet is homogeneous: 1014148 Merchant Fleet #7
20:41:17  (Reporting)  _MFC_ Fleet is homogeneous: 1014072 Merchant Fleet #1
20:41:17  (Reporting)  _MFC_ Fleet is homogeneous: 1014132 Merchant Fleet #5
20:41:17  (Reporting)  _MFC_ Fleet is homogeneous: 1014156 Merchant Fleet #8
20:41:17  (Reporting)  _MFC_ Merging 1014179 Merchant Fleet #10 into 1014780 1st Scouting Division
20:41:17  (Reporting)  _MFC_ Fleet is homogeneous: 1014780 10. Fleet
20:41:17  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017635 US Force 1 units in region 2198 Western Europe Maritime Trade from 1009075 Caribbean Station
20:41:17  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017636 US Force 2 units in region 2201 North American Maritime Trade from 1016359 9. Fleet
20:41:17  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017637 US Force 1 units in region 2203 Caribbean Maritime Trade from 1014781 12. Fleet
20:41:17  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017638 US Force 1 units in region 2205 La Plata Maritime Trade from 1016360 7. Fleet
20:41:17  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1017639 US Force 1 units in region 2215 South Pacific Maritime Trade from 1014780 10. Fleet
20:41:17  (Reporting)  _MFC_ Transport Fleet created (Segment II): 1017640 13. Fleet 2 units in region 1606 Delaware Valley from 1009054 Boston Squadron
20:41:17  (Reporting)  Ended ManageFleetsComposition 762 ms
20:41:17  (Reporting)  Entering LockFixedGroups (_LFG_)
20:41:17  (Reporting)  _LFG_ 1016363 7. US Force, 1695 Rio Grande Valley, Pow:346, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008935 Forts Jackson and St. Phillip, 1659 Pontchartrain, Pow:231, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008886 Fort Gadsden, 1653 Florida Panhandle, Pow:366, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008969 Austin Garrison, 1697 Brazos Valley, Pow:22, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008922 Forts Morgan and Gains, 1655 South Alabama, Pow:231, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008867 Fort Pulaski, 1646 Coastal Georgia, Pow:244, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008849 Forts Moultrie and Sumter, 1643 Low Country, Pow:366, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008883 Augusta Garrison, 1647 Magnolia, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008833 Forts Caswell and Fisher, 1641 Wilmington, Pow:244, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008880 Atlanta Garrison, 1648 Northern Georgia, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008846 Columbia Garrison, 1644 Columbia, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008820 Forts Clark and Macon, 1638 Inner Banks, Pow:244, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008817 Charlotte Garrison, 1642 Piedmont, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008910 Memphis Garrison, 1668 West Tennessee, Pow:22, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008904 Chattanooga Garrison, 1670 East Tennessee, Pow:22, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008814 Raleigh Garrison, 1639 Raleigh, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008907 Nashville Garrison, 1669 Middle Tennessee, Pow:22, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008808 Petersburg Garrison, 1626 Southside, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008916 Bowling Greene Garrison, 1634 Bowling Green, Pow:22, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008780 Fort Monroe, 1628 Tidewater, Pow:610, Count: 6(l 0/L 1/S 5) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008919 Perryville Garrison, 1635 Cumberland Plateau, Pow:22, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008811 Richmond Garrison, 1625 Central Virginia, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008771 Cairo Garrison, 1682 Southern Illinois, Pow:22, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008972 Forts Point and Alcatraz, 1767 Golden Gate, Pow:263, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008913 Louisville Garrison, 1633 Louisville, Pow:22, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008948 Saint Louis Garrison, 1710 Eastern Missouri, Pow:22, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008762 Portsmouth Garrison, 1620 Scioto Valley, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1017641 2. US Force, 1613 District of Columbia, Pow:498, Count: 5(l 0/L 1/S 4) created in region and fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008777 Indianapolis Garrison, 1680 Central Indiana, Pow:22, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008759 Cincinati Garrison, 1621 Hamilton, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008710 Fort Du Pont, 1611 Delaware, Pow:244, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008774 Springfield Garrison, 1683 Sangamon, Pow:22, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008656 Department of Annapolis, 1612 Eastern Maryland, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008985 Sacramento Garrison, 1766 Sierra Nevada, Pow:22, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008753 Columbus Garrison, 1618 Central Ohio, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008750 Dayton Garrison, 1617 Miami Valley, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008741 Harrisburg Garrison, 1607 Susquehanna Valley, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008738 Pittsburgh Garrison, 1609 Western Pennsylvania, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008726 Newark Garrison, 1603 North Jersey, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008672 Forts Richmond and Hamilton, 1594 Manhattan, Pow:244, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008744 Williamsport Garrison, 1608 Allegheny, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008756 Cleveland Garrison, 1615 Sandusky, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008732 Providence Garrison, 1590 Rhode Island, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008723 Hartfort Garrison, 1591 Connecticut, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008768 Chicago Garrison, 1687 Northeast Illinois, Pow:22, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008747 Erie Garrison, 1610 Northwest Pennsylvania, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008707 Plattsburgh Garrison, 1601 Chattaqua, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008659 Fort Warren, 1589 Eastern Massachusetts, Pow:244, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008765 Detroit Garrison, 1673 Southeast Michigan, Pow:22, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008693 Fort Niagra, 1600 Western New York, Pow:146, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008685 Fort Ontario, 1599 Finger Lakes, Pow:146, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008729 Concord Garrison, 1588 New Hampshire, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008735 Burlington Garrison, 1593 Vermont, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008704 Plattsburgh Garrison, 1595 Adirondacks, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  _LFG_ 1008701 Watertown Garrison, 1597 Thousand Islands, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:41:17  (Reporting)  Ended LockFixedGroups 115 ms
20:41:17  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:41:17  (Reporting)  Ended SplitStaticUnits 0 ms
20:41:17  (Reporting)  Entering GarrisonBorders (_GAB_)
20:41:17  (Reporting)  Ended GarrisonBorders 36 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 415 Eastern USA
20:41:17  (Reporting)  _PSR_ 415 Eastern USA 1008557 Pack Train N 1 is candidate for SR in 1612 Eastern Maryland taken from 1008548 Department of the East
20:41:17  (Reporting)  _PSR_ 415 Eastern USA 1008553 1st Marine Brigade is candidate for SR in 1612 Eastern Maryland taken from 1008548 Department of the East
20:41:17  (Reporting)  _PSR_ 415 Eastern USA 1008989 James C. Dobbin is candidate for SR in 1613 District of Columbia taken from 1008988 Secretary of the Navy
20:41:17  (Reporting)  _PSR_ 415 Eastern USA 1008549 John E. Wool is candidate for SR in 1612 Eastern Maryland taken from 1008548 Department of the East
20:41:17  (Reporting)  _PSR_ 415 Eastern USA 1016445 1st U.S. Engineer Corps is candidate for SR in 1589 Eastern Massachusetts taken from 1016444 1st U.S. Engineer Corps
20:41:17  (Reporting)  Ended Prepare Strategic Redeployment 7 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Execute Strategic Redeployment (_STR_) 415 Eastern USA
20:41:17  (Reporting)  Ended Execute Strategic Redeployment 102 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 416 Central USA
20:41:17  (Reporting)  _PSR_ 416 Central USA 1008598 1st Volunteer Brigade is candidate for SR in 1716 Southeast Minnesota taken from 1008597 Minnesota Territory Militia
20:41:17  (Reporting)  _PSR_ 416 Central USA 1008592 Pack Train N 4 is candidate for SR in 1710 Eastern Missouri taken from 1008586 Department of the West
20:41:17  (Reporting)  _PSR_ 416 Central USA 1008602 2nd Volunteer Brigade is candidate for SR in 1706 Arkansas Delta taken from 1008601 Arkansas State Militia
20:41:17  (Reporting)  _PSR_ 416 Central USA 1016069 I Prospection Expedition is candidate for SR in 1659 Pontchartrain taken from 1016068 I Prospection Expedition
20:41:17  (Reporting)  _PSR_ 416 Central USA 1008589 2nd Brigade is candidate for SR in 1710 Eastern Missouri taken from 1008586 Department of the West
20:41:17  (Reporting)  Ended Prepare Strategic Redeployment 5 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Execute Strategic Redeployment (_STR_) 416 Central USA
20:41:17  (Reporting)  Ended Execute Strategic Redeployment 72 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 417 Southern USA
20:41:17  (Reporting)  _PSR_ 417 Southern USA 1008570 Pack Train N 2 is candidate for SR in 1695 Rio Grande Valley taken from 1008562 Department of Texas
20:41:17  (Reporting)  _PSR_ 417 Southern USA 1008565 Persifor F. Smith is candidate for SR in 1701 Big Bend taken from 1008609 Texas State Militia
20:41:17  (Reporting)  _PSR_ 417 Southern USA 1008610 4th Volunteer Brigade is candidate for SR in 1701 Big Bend taken from 1008609 Texas State Militia
20:41:17  (Reporting)  _PSR_ 417 Southern USA 1008567 3rd Brigade is candidate for SR in 1695 Rio Grande Valley taken from 1008562 Department of Texas
20:41:17  (Reporting)  Ended Prepare Strategic Redeployment 5 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Execute Strategic Redeployment (_STR_) 417 Southern USA
20:41:17  (Reporting)  Ended Execute Strategic Redeployment 49 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 418 Western USA
20:41:17  (Reporting)  _PSR_ 418 Western USA 1008576 Ethan A. Hitchcock is candidate for SR in 1767 Golden Gate taken from 1008575 Department of the Pacific
20:41:17  (Reporting)  _PSR_ 418 Western USA 1008581 Pack Train N 3 is candidate for SR in 1767 Golden Gate taken from 1008575 Department of the Pacific
20:41:17  (Reporting)  _PSR_ 418 Western USA 1008614 5th Volunteer Brigade is candidate for SR in 1767 Golden Gate taken from 1008613 California State Militia
20:41:17  (Reporting)  _PSR_ 418 Western USA 1008618 6th Volunteer Brigade is candidate for SR in 1758 Puget Sound taken from 1008617 Oregon Territory Militia
20:41:17  (Reporting)  _PSR_ 418 Western USA 1008578 1st Brigade is candidate for SR in 1767 Golden Gate taken from 1008575 Department of the Pacific
20:41:17  (Reporting)  _PSR_ 418 Western USA 1008624 Nauvoo Legion is candidate for SR in 1749 Deseret taken from 1008621 Nauvoo Legion
20:41:17  (Reporting)  _PSR_ 418 Western USA 1008628 Pack Train N 5 is candidate for SR in 1749 Deseret taken from 1008621 Nauvoo Legion
20:41:17  (Reporting)  Ended Prepare Strategic Redeployment 14 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Execute Strategic Redeployment (_STR_) 418 Western USA
20:41:17  (Reporting)  Ended Execute Strategic Redeployment 65 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 415 Theater_Eastern_USA ***
20:41:17  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:41:17  (Reporting)  Ended PrivilegedCombine 7 ms
20:41:17  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:41:17  (Reporting)  Ended DefendCapitalRegion 0 ms
20:41:17  (Reporting)  Entering ReconAndRaids (_RAR_)
20:41:17  (Reporting)  Ended ReconAndRaids 4 ms
20:41:17  (Reporting)  Entering SplitGroups (_SPG_)
20:41:17  (Reporting)  Ended SplitGroups 7 ms
20:41:17  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:41:17  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:41:17  (Reporting)  Detach Damaged Units (_DDU_)
20:41:17  (Reporting)  Ended Damaged Units 1 ms
20:41:17  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:41:17  (Reporting)  Ended GarrisonObjectives 4 ms
20:41:17  (Reporting)  Entering Repair Rail Network
20:41:17  (Reporting)  Ended Repair Rail Network 0 ms
20:41:17  (Reporting)  Entering Checking Leaders (_CLD_)
20:41:17  (Reporting)  _CLD_ Leader (Split Segment IV) Thomas S. Jesup in Eastern Maryland has been detached from group 1008548 Department of the East
20:41:17  (Reporting)  _CLD_ Leader Split Segment I: lone leader ) 1008988 Secretary of the Navy selected
20:41:17  (Reporting)  _CLD_ Leader Split Segment I: lone leader ) 1016364 Scott, W.' Army selected
20:41:17  (Reporting)  _CLD_ (Theater-Wide Search Segment) 3 leaders to check
20:41:17  (Reporting)  _CLD_ (Pan-Theater Redeploy Segment) 3 leaders to check
20:41:17  (Reporting)  _CLD_ Idle Leader 1017642 Thomas S. Jesup in Eastern Maryland merged into 1008548 Department of the East
20:41:17  (Reporting)  _CLD_ Idle Leader 1008988 James C. Dobbin in District of Columbia moved to capital
20:41:17  (Reporting)  _CLD_ Idle Leader 1016364 Winfield Scott in District of Columbia merged into 1017641 2. US Force
20:41:17  (Reporting)  Ended Check Leaders 143 ms
20:41:17  (Reporting)  Entering Make Superior Group (_MSG_)
20:41:17  (Reporting)  Ended Make Superior Group 0 ms
20:41:17  (Reporting)  Start of AssignFleetsOperations (_AFO_) 415 Eastern USA
20:41:17  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 42 in West Pacific Maritime Trade
20:41:17  (Reporting)  _AFA_ 1017640 13. Fleet has been given the mission Agenda: Naval Docking, Value: 3880, Region: 1612 Eastern Maryland
20:41:17  (Reporting)  _AFA_ 1009097 6th Squadron has been given the mission Agenda: Resupply, Value: 15200, Region: 1606 Delaware Valley
20:41:17  (Reporting)  _AFA_ 1009054 Boston Squadron has been given the mission Agenda: Naval Docking, Value: 2085, Region: 1612 Eastern Maryland
20:41:17  (Reporting)  Ended AssignFleetsOperations 1187 ms
20:41:17  (Reporting)  Start of AI Check for Land Resupply
20:41:17  (Reporting)  Ended CheckForLandResupply 1 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Entering KeepPosition (_KPP_)
20:41:17  (Reporting)  Ended KeepPosition 1 ms
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 424 Theater_Southern_Latin_America ***
20:41:17  (Reporting)  Entering Checking Leaders (_CLD_)
20:41:17  (Reporting)  _CLD_ Leader Split Segment I: lone leader ) 1009067 Mediterranean Station selected
20:41:17  (Reporting)  _CLD_ (Pan-Theater Redeploy Segment) 1 leaders to check
20:41:17  (Reporting)  _CLD_ Idle Leader 1009067 Charles W. Morgan in Falklands merged into 1017277 Hornby, P.' Fleet
20:41:17  (Reporting)  Ended Check Leaders 20 ms
20:41:17  (Reporting)  Start of AssignFleetsOperations (_AFO_) 424 Southern Latin America
20:41:17  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 42 in West Pacific Maritime Trade
20:41:17  (Reporting)  Ended AssignFleetsOperations 2 ms
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Ended ReinforceFront 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 416 Theater_Central_USA ***
20:41:17  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:41:17  (Reporting)  Ended PrivilegedCombine 9 ms
20:41:17  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:41:17  (Reporting)  Ended DefendCapitalRegion 0 ms
20:41:17  (Reporting)  Entering ReconAndRaids (_RAR_)
20:41:17  (Reporting)  Ended ReconAndRaids 5 ms
20:41:17  (Reporting)  Entering SplitGroups (_SPG_)
20:41:17  (Reporting)  Ended SplitGroups 19 ms
20:41:17  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:41:17  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:41:17  (Reporting)  Detach Damaged Units (_DDU_)
20:41:17  (Reporting)  Ended Damaged Units 1 ms
20:41:17  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:41:17  (Reporting)  _GAO_ Step 1 1008586 Department of the West, 1710 Eastern Missouri, Pow:39, Count: 2(l 0/L 1/S 1) is garrisoning region 1710 Eastern Missouri SelfVal 275
20:41:17  (Reporting)  Agenda: Garrison, Value: 6875, Region: 1710 Eastern Missouri
20:41:17  (Reporting)  Ended GarrisonObjectives 6 ms
20:41:17  (Reporting)  Entering Repair Rail Network
20:41:17  (Reporting)  Ended Repair Rail Network 0 ms
20:41:17  (Reporting)  Entering Checking Leaders (_CLD_)
20:41:17  (Reporting)  Ended Check Leaders 1 ms
20:41:17  (Reporting)  Entering Make Superior Group (_MSG_)
20:41:17  (Reporting)  Ended Make Superior Group 0 ms
20:41:17  (Reporting)  Start of AI Check for Land Resupply
20:41:17  (Reporting)  Ended CheckForLandResupply 2 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Entering KeepPosition (_KPP_)
20:41:17  (Reporting)  Ended KeepPosition 1 ms
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 417 Theater_Southern_USA ***
20:41:17  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:41:17  (Reporting)  Ended PrivilegedCombine 4 ms
20:41:17  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:41:17  (Reporting)  Ended DefendCapitalRegion 0 ms
20:41:17  (Reporting)  Entering ReconAndRaids (_RAR_)
20:41:17  (Reporting)  Ended ReconAndRaids 2 ms
20:41:17  (Reporting)  Entering SplitGroups (_SPG_)
20:41:17  (Reporting)  Ended SplitGroups 6 ms
20:41:17  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:41:17  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:41:17  (Reporting)  Detach Damaged Units (_DDU_)
20:41:17  (Reporting)  Ended Damaged Units 1 ms
20:41:17  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:41:17  (Reporting)  Ended GarrisonObjectives 2 ms
20:41:17  (Reporting)  Entering Repair Rail Network
20:41:17  (Reporting)  Ended Repair Rail Network 0 ms
20:41:17  (Reporting)  Entering Checking Leaders (_CLD_)
20:41:17  (Reporting)  _CLD_ Leader (Split Segment IV) David E. Twiggs in Rio Grande Valley has been detached from group 1008562 Department of Texas
20:41:17  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1017643 David E. Twiggs 1695 Rio Grande Valley toward 1008562 Department of Texas, 1695 Rio Grande Valley, Pow:36, Count: 2(l 0/L 1/S 1)
20:41:17  (Reporting)  Ended Check Leaders 29 ms
20:41:17  (Reporting)  Entering Make Superior Group (_MSG_)
20:41:17  (Reporting)  Ended Make Superior Group 0 ms
20:41:17  (Reporting)  Start of AI Check for Land Resupply
20:41:17  (Reporting)  Ended CheckForLandResupply 11 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Entering KeepPosition (_KPP_)
20:41:17  (Reporting)  Ended KeepPosition 0 ms
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Theaters algorithms 418 Theater_Western_USA ***
20:41:17  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:41:17  (Reporting)  Ended PrivilegedCombine 5 ms
20:41:17  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:41:17  (Reporting)  Ended DefendCapitalRegion 0 ms
20:41:17  (Reporting)  Entering ReconAndRaids (_RAR_)
20:41:17  (Reporting)  Ended ReconAndRaids 2 ms
20:41:17  (Reporting)  Entering SplitGroups (_SPG_)
20:41:17  (Reporting)  Ended SplitGroups 12 ms
20:41:17  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:41:17  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:41:17  (Reporting)  Detach Damaged Units (_DDU_)
20:41:17  (Reporting)  Ended Damaged Units 1 ms
20:41:17  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:41:17  (Reporting)  Ended GarrisonObjectives 2 ms
20:41:17  (Reporting)  Entering Repair Rail Network
20:41:17  (Reporting)  Ended Repair Rail Network 0 ms
20:41:17  (Reporting)  Entering Checking Leaders (_CLD_)
20:41:17  (Reporting)  Ended Check Leaders 1 ms
20:41:17  (Reporting)  Entering Make Superior Group (_MSG_)
20:41:17  (Reporting)  Ended Make Superior Group 0 ms
20:41:17  (Reporting)  Start of AI Check for Land Resupply
20:41:17  (Reporting)  CheckForLandResupply Oregon Territory Militia will resupply, in region 1758 Puget Sound
20:41:17  (Reporting)  Ended CheckForLandResupply 40 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Entering KeepPosition (_KPP_)
20:41:17  (Reporting)  Ended KeepPosition 0 ms
20:41:17  (Reporting)  Entering Reinforce Front (_RFF_)
20:41:17  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 415 Theater_Eastern_USA ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 424 Theater_Southern_Latin_America ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 416 Theater_Central_USA ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 322 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 417 Theater_Southern_USA ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Ended DistantGarrison 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Pre Iterations algorithms, Extended Theater 418 Theater_Western_USA ***
20:41:17  (Reporting)  Entering DistantGarrison (_DGA_)
20:41:17  (Reporting)  Agenda: Garrison, Value: 2413, Region: 1758 Puget Sound
20:41:17  (Reporting)  _DGA_ 1008575 Department of the Pacific, 1767 Golden Gate, Pow:50, Count: 3(l 1/L 1/S 1) will garrison region 1758 Puget Sound
20:41:17  (Reporting)  Ended DistantGarrison 116 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  All theaters prepared, AllOwnPowLand: 3896 AllOppPowLand: 0 AllOwnPowNav: 6824 AllOppPowNav 393
20:41:17  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Starting process on extended theater 415 Theater_Eastern_USA Owned armies (extended): 46 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:41:17  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:41:17  (Reporting)  1016364 Winfield Scott (Pow.0)
20:41:17  (Reporting)  1008988 Secretary of the Navy (Pow.0)
20:41:17  (Reporting)  1017642 Thomas S. Jesup (Pow.0)
20:41:17  (Reporting)  1008548 Department of the East (Pow.124)
20:41:17  (Reporting)  1016743 1st Fort. Rgt. (Pow.20)
20:41:17  (Reporting)  1016444 1st U.S. Engineer Corps (Pow.5)
20:41:17  (Reporting)   
20:41:17  (Reporting)  Secondary Region 1607 Susquehanna Valley Pick 2 has enough garrison (Value: 24) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1609 Western Pennsylvania Pick 22 has enough garrison (Value: 24) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1589 Eastern Massachusetts Pick 30 has enough garrison (Value: 244) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1638 Inner Banks Pick 7 has enough garrison (Value: 244) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1643 Low Country Pick 27 has enough garrison (Value: 366) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1625 Central Virginia Pick 18 has enough garrison (Value: 24) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1613 District of Columbia Pick 48 has enough garrison (Value: 498) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1600 Western New York Pick 9 has enough garrison (Value: 146) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1673 Southeast Michigan Pick 30 has enough garrison (Value: 22) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1646 Coastal Georgia Pick 7 has enough garrison (Value: 244) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1641 Wilmington Pick 14 has enough garrison (Value: 244) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1615 Sandusky Pick 3 has enough garrison (Value: 24) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1650 Northeast Florida Pick 5 has enough garrison (Value: 0) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1628 Tidewater Pick 23 has enough garrison (Value: 610) - evaluation skipped
20:41:17  (Reporting)  Primary Region 1594 Manhattan Pick 100 has enough garrison (Value: 244) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1599 Finger Lakes Pick 8 has enough garrison (Value: 146) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1653 Florida Panhandle Pick 5 has enough garrison (Value: 366) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1591 Connecticut Pick 2 has enough garrison (Value: 24) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1611 Delaware Pick 5 has enough garrison (Value: 244) - evaluation skipped
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Starting process on extended theater 416 Theater_Central_USA Owned armies (extended): 24 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:41:17  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:41:17  (Reporting)  1016068 I Prospection Expedition (Pow.4)
20:41:17  (Reporting)  1008601 Arkansas State Militia (Pow.78)
20:41:17  (Reporting)  1008586 Department of the West (Pow.39)
20:41:17  (Reporting)  1008605 Missiouri State Militia (Pow.103)
20:41:17  (Reporting)  1008621 Nauvoo Legion (Pow.107)
20:41:17  (Reporting)  1008597 Minnesota Territory Militia (Pow.78)
20:41:17  (Reporting)   
20:41:17  (Reporting)  Secondary Region 1716 Southeast Minnesota Pick 36 has enough garrison (Value: 0) - evaluation skipped
20:41:17  (Reporting)  Primary Region 1659 Pontchartrain Pick 100 has enough garrison (Value: 231) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1710 Eastern Missouri Pick 40 has enough garrison (Value: 61) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1687 Northeast Illinois Pick 70 has enough garrison (Value: 22) - evaluation skipped
20:41:17  (Reporting)  CheckRegionForOperation 1008605 Missiouri State Militia, 1730 Osage Prairie, Pow:103, Count: 2(l 1/L 1/S 0) Fitness 95 PickVal 25 SelfVal 50 AINeed 108
20:41:17  (Reporting)  Agenda: Defend, Value: 4750, Region: 1702 Oklahoma
20:41:17  (Reporting)  CheckRegionForOperation 1008605 Missiouri State Militia, 1730 Osage Prairie, Pow:103, Count: 2(l 1/L 1/S 0) Fitness 95 PickVal 70 SelfVal 278 AINeed 108
20:41:17  (Reporting)  Agenda: Defend, Value: 26410, Region: 1738 Front Range
20:41:17  (Reporting)  Secondary Region 1673 Southeast Michigan Pick 30 has enough garrison (Value: 22) - evaluation skipped
20:41:17  (Reporting)  CheckRegionForOperation 1008621 Nauvoo Legion, 1749 Deseret, Pow:107, Count: 3(l 1/L 1/S 1) Fitness 74 PickVal 2 SelfVal 21 AINeed 108
20:41:17  (Reporting)  Agenda: Attack, Value: 1554, Region: 1737 Western Slope
20:41:17  (Reporting)  CheckRegionForOperation 1008621 Nauvoo Legion, 1749 Deseret, Pow:107, Count: 3(l 1/L 1/S 1) Fitness 89 PickVal 2 SelfVal 22 AINeed 108
20:41:17  (Reporting)  Agenda: Attack, Value: 1958, Region: 1733 Big Horn
20:41:17  (Reporting)  Secondary Region 1655 South Alabama Pick 16 has enough garrison (Value: 231) - evaluation skipped
20:41:17  (Reporting)  Region 1720 Missouri Escarpment Pick 4 SelfVal 28 Need 216  no group candidate found
20:41:17  (Reporting)  Secondary Region 1653 Florida Panhandle Pick 5 has enough garrison (Value: 366) - evaluation skipped
20:41:17  (Reporting)  CheckRegionForOperation 1008621 Nauvoo Legion, 1749 Deseret, Pow:107, Count: 3(l 1/L 1/S 1) Fitness 89 PickVal 2 SelfVal 23 AINeed 108
20:41:17  (Reporting)  Agenda: Attack, Value: 2047, Region: 1726 Sand Hills
20:41:17  (Reporting)  Secondary Region 1633 Louisville Pick 3 has enough garrison (Value: 22) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1668 West Tennessee Pick 2 has enough garrison (Value: 22) - evaluation skipped
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Starting process on extended theater 417 Theater_Southern_USA Owned armies (extended): 5 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:41:17  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:41:17  (Reporting)  1008562 Department of Texas (Pow.53)
20:41:17  (Reporting)  1008609 Texas State Militia (Pow.105)
20:41:17  (Reporting)  1008605 Missiouri State Militia (Pow.103)
20:41:17  (Reporting)   
20:41:17  (Reporting)  Secondary Region 1699 North Texas Pick 100 has enough garrison (Value: 0) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1697 Brazos Valley Pick 5 has enough garrison (Value: 22) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1701 Big Bend Pick 86 has enough garrison (Value: 0) - evaluation skipped
20:41:17  (Reporting)  CheckRegionForOperation 1008609 Texas State Militia, 1701 Big Bend, Pow:105, Count: 2(l 1/L 1/S 0) Fitness 58 PickVal 15 SelfVal 34 AINeed 108
20:41:17  (Reporting)  Agenda: Attack, Value: 1972, Region: 1745 Maricopa
20:41:17  (Reporting)  Mobilizing auxiliary group 1008562 Department of Texas
20:41:17  (Reporting)  Secondary Region 1695 Rio Grande Valley Pick 12 has enough garrison (Value: 346) - evaluation skipped
20:41:17  (Reporting)  CheckRegionForOperation 1008609 Texas State Militia, 1701 Big Bend, Pow:105, Count: 2(l 1/L 1/S 0) Fitness 97 PickVal 25 SelfVal 50 AINeed 108
20:41:17  (Reporting)  Agenda: Defend, Value: 4850, Region: 1702 Oklahoma
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Starting process on extended theater 418 Theater_Western_USA Owned armies (extended): 6 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:41:17  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:41:17  (Reporting)  1008613 California State Militia (Pow.78)
20:41:17  (Reporting)  1008575 Department of the Pacific (Pow.50)
20:41:17  (Reporting)  1008621 Nauvoo Legion (Pow.107)
20:41:17  (Reporting)  1008617 Oregon Territory Militia (Pow.79)
20:41:17  (Reporting)   
20:41:17  (Reporting)  Primary Region 1767 Golden Gate Pick 100 has enough garrison (Value: 263) - evaluation skipped
20:41:17  (Reporting)  CheckRegionForOperation 1008621 Nauvoo Legion, 1749 Deseret, Pow:107, Count: 3(l 1/L 1/S 1) Fitness 69 PickVal 2 SelfVal 22 AINeed 108
20:41:17  (Reporting)  Agenda: Attack, Value: 1518, Region: 1760 Columbia Plateau
20:41:17  (Reporting)  Secondary Region 1758 Puget Sound Pick 13 has enough garrison (Value: 50) - evaluation skipped
20:41:17  (Reporting)  Region 1753 Shoshone Pick 2 SelfVal 18 Need 216  no group candidate found
20:41:17  (Reporting)  CheckRegionForOperation 1008621 Nauvoo Legion, 1749 Deseret, Pow:107, Count: 3(l 1/L 1/S 1) Fitness 56 PickVal 15 SelfVal 34 AINeed 108
20:41:17  (Reporting)  Agenda: Attack, Value: 1904, Region: 1745 Maricopa
20:41:17  (Reporting)  Secondary Region 1762 Winnemucca Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Starting process on extended theater 436 Theater_Southern_Pacific Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:41:17  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Starting process on extended theater 434 Theater_Indian_Ocean Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:41:17  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Starting process on extended theater 433 Theater_Southwestern_African_Seas Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:41:17  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Starting process on extended theater 431 Theater_Central_American_Seas Owned armies (extended): 6 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:41:17  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:41:17  (Reporting)  1008562 Department of Texas (Pow.53)
20:41:17  (Reporting)  1016068 I Prospection Expedition (Pow.4)
20:41:17  (Reporting)   
20:41:17  (Reporting)  Primary Region 1659 Pontchartrain Pick 100 has enough garrison (Value: 231) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1655 South Alabama Pick 16 has enough garrison (Value: 231) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1695 Rio Grande Valley Pick 12 has enough garrison (Value: 346) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1653 Florida Panhandle Pick 5 has enough garrison (Value: 366) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1697 Brazos Valley Pick 5 has enough garrison (Value: 22) - evaluation skipped
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Starting process on extended theater 430 Theater_Northeastern_American_Seas Owned armies (extended): 16 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:41:17  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:41:17  (Reporting)  1016364 Winfield Scott (Pow.0)
20:41:17  (Reporting)  1008988 Secretary of the Navy (Pow.0)
20:41:17  (Reporting)  1017642 Thomas S. Jesup (Pow.0)
20:41:17  (Reporting)  1008548 Department of the East (Pow.124)
20:41:17  (Reporting)  1016743 1st Fort. Rgt. (Pow.20)
20:41:17  (Reporting)  1016444 1st U.S. Engineer Corps (Pow.5)
20:41:17  (Reporting)   
20:41:17  (Reporting)  Primary Region 1594 Manhattan Pick 100 has enough garrison (Value: 244) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1641 Wilmington Pick 14 has enough garrison (Value: 244) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1643 Low Country Pick 27 has enough garrison (Value: 366) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1628 Tidewater Pick 23 has enough garrison (Value: 610) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1589 Eastern Massachusetts Pick 30 has enough garrison (Value: 244) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1613 District of Columbia Pick 48 has enough garrison (Value: 498) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1638 Inner Banks Pick 7 has enough garrison (Value: 244) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1646 Coastal Georgia Pick 7 has enough garrison (Value: 244) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1606 Delaware Valley Pick 8 has enough garrison (Value: 0) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1650 Northeast Florida Pick 5 has enough garrison (Value: 0) - evaluation skipped
20:41:17  (Reporting)  Secondary Region 1611 Delaware Pick 5 has enough garrison (Value: 244) - evaluation skipped
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Starting process on extended theater 429 Theater_South_European_Seas Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:41:17  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Starting process on extended theater 428 Theater_European_Seas Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:41:17  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  *** Starting process on extended theater 427 Theater_North_European_Seas Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:41:17  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:41:17  (Reporting)   
20:41:17  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 1400 ms
20:41:17  (Reporting)  Start of AssignFleetsOperations (_AFO_) 436 Southern Pacific
20:41:17  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 42 in West Pacific Maritime Trade
20:41:17  (Reporting)  _AFA_ 1017639 Pacific South America has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 2215 South Pacific Maritime Trade
20:41:17  (Reporting)  _AFA_ 1014780 1st Scouting Division has been given the mission Agenda: Patrol Convoy Box, Value: 5025, Region: 2215 South Pacific Maritime Trade
20:41:17  (Reporting)  _AFA_ 1016366 4th Scouting Division has been given the mission Agenda: Patrol Convoy Box, Value: 6500, Region: 2213 West Pacific Maritime Trade
20:41:17  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 42 in South China Sea Maritime Trade
20:41:17  (Reporting)  _AFA_ 1016366 4th Scouting Division has been given the mission Agenda: Patrol Convoy Box, Value: 6500, Region: 2210 South China Sea Maritime Trade
20:41:17  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 42 in Gulf of Guinea Maritime Trade
20:41:17  (Reporting)  _AFA_ 1016366 4th Scouting Division has been given the mission Agenda: Patrol Convoy Box, Value: 6500, Region: 2206 Gulf of Guinea Maritime Trade
20:41:17  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 42 in Gulf of Mexico Maritime Trade
20:41:17  (Reporting)  _AFA_ 1016366 4th Scouting Division has been given the mission Agenda: Naval Docking, Value: 367, Region: 1659 Pontchartrain
20:41:17  (Reporting)  _AFA_ 1014072 Merchant Fleet #1 has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 2212 Oceania Maritime Trade
20:41:17  (Reporting)  Ended AssignFleetsOperations 1121 ms
20:41:17  (Reporting)  Start of AssignFleetsOperations (_AFO_) 435 Western Pacific
20:41:17  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 42 in Gulf of Mexico Maritime Trade
20:41:17  (Reporting)  _AFA_ 1014156 Merchant Fleet #8 has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 2214 Northern Asia Maritime Trade
20:41:17  (Reporting)  _AFA_ 1014132 Merchant Fleet #5 has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 2213 West Pacific Maritime Trade
20:41:17  (Reporting)  _AFA_ 1014148 Merchant Fleet #7 has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 2210 South China Sea Maritime Trade
20:41:17  (Reporting)  Ended AssignFleetsOperations 2 ms
20:41:17  (Reporting)  Start of AssignFleetsOperations (_AFO_) 434 Indian Ocean
20:41:17  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 42 in Gulf of Mexico Maritime Trade
20:41:17  (Reporting)  _AFA_ 1015440 Cotton Trade has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 2208 Indian Ocean Maritime Trade
20:41:17  (Reporting)  Ended AssignFleetsOperations 2 ms
20:41:17  (Reporting)  Start of AssignFleetsOperations (_AFO_) 433 Southwestern African Seas
20:41:17  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 42 in Gulf of Mexico Maritime Trade
20:41:17  (Reporting)  _AFA_ 1016356 American Trade has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 2206 Gulf of Guinea Maritime Trade
20:41:17  (Reporting)  Ended AssignFleetsOperations 2 ms
20:41:17  (Reporting)  Start of AssignFleetsOperations (_AFO_) 432 Southeastern American Seas
20:41:17  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 42 in Gulf of Mexico Maritime Trade
20:41:17  (Reporting)  _AFA_ 1014788 5th Frigate Division has been given the mission Agenda: Patrol Convoy Box, Value: 6600, Region: 2204 Latin America Maritime Trade
20:41:17  (Reporting)  _AFA_ 1014783 2nd Scouting Division has been given the mission Agenda: Patrol Convoy Box, Value: 9000, Region: 2202 Gulf of Mexico Maritime Trade
20:41:17  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 42 in Black Sea Maritime Trade
20:41:17  (Reporting)  _AFA_ 1014783 2nd Scouting Division has been given the mission Agenda: Patrol Convoy Box, Value: 9000, Region: 2200 Black Sea Maritime Trade
20:41:17  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 42 in Mediterranean Maritime Trade
20:41:17  (Reporting)  _AFA_ 1014783 2nd Scouting Division has been given the mission Agenda: Patrol Convoy Box, Value: 9000, Region: 2199 Mediterranean Maritime Trade
20:41:17  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 32 in West Pacific Maritime Trade
20:41:17  (Reporting)  _AFA_ 1014783 2nd Scouting Division has been given the mission Agenda: Naval Docking, Value: 645, Region: 1659 Pontchartrain
20:41:17  (Reporting)  _AFA_ 1016360 2nd Frigate Division has been given the mission Agenda: Patrol Convoy Box, Value: 6300, Region: 2205 La Plata Maritime Trade
20:41:17  (Reporting)  _AFA_ 1017638 Atlantic South America has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 2205 La Plata Maritime Trade
20:41:17  (Reporting)  Ended AssignFleetsOperations 704 ms
20:41:17  (Reporting)  Start of AssignFleetsOperations (_AFO_) 431 Central American Seas
20:41:17  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 32 in West Pacific Maritime Trade
20:41:17  (Reporting)  _AFA_ 1014117 Merchant Fleet #4 has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 2202 Gulf of Mexico Maritime Trade
20:41:17  (Reporting)  _AFA_ 1009034 Pacific Squadron has been given the mission Agenda: Naval Docking, Value: 1212, Region: 1651 Everglades
20:41:17  (Reporting)  _AFA_ 1014784 3rd Scouting Division has been given the mission Agenda: Naval Docking, Value: 388, Region: 1651 Everglades
20:41:17  (Reporting)  _AFA_ 1016361 3rd Transport Squadron has been given the mission Agenda: Resupply, Value: 9600, Region: 1659 Pontchartrain
20:41:17  (Reporting)  _AFA_ 1016361 3rd Transport Squadron has been given the mission Agenda: Naval Docking, Value: 2085, Region: 1651 Everglades
20:41:17  (Reporting)  _AFA_ 1014781 4th Frigate Division has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 2203 Caribbean Maritime Trade
20:41:17  (Reporting)  _AFA_ 1017637 Carribean Trade has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 2203 Caribbean Maritime Trade
20:41:17  (Reporting)  Ended AssignFleetsOperations 159 ms
20:41:17  (Reporting)  Start of AssignFleetsOperations (_AFO_) 430 Northeastern American Seas
20:41:17  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 32 in West Pacific Maritime Trade
20:41:17  (Reporting)  _AFA_ 1017636 9. Fleet has been given the mission Agenda: Patrol Convoy Box, Value: 8625, Region: 2201 North American Maritime Trade
20:41:17  (Reporting)  _AFA_ 1016359 2nd Battle Division has been given the mission Agenda: Patrol Convoy Box, Value: 4575, Region: 2201 North American Maritime Trade
20:41:17  (Reporting)  Ended AssignFleetsOperations 5 ms
20:41:17  (Reporting)  Start of AssignFleetsOperations (_AFO_) 429 South European Seas
20:41:17  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 32 in West Pacific Maritime Trade
20:41:17  (Reporting)  _AFA_ 1015441 Atlantic Trade has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 2200 Black Sea Maritime Trade
20:41:17  (Reporting)  _AFA_ 1008991 Home Squadron has been given the mission Agenda: Patrol Convoy Box, Value: 4600, Region: 2213 West Pacific Maritime Trade
20:41:17  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 32 in South China Sea Maritime Trade
20:41:17  (Reporting)  _AFA_ 1008991 Home Squadron has been given the mission Agenda: Patrol Convoy Box, Value: 5600, Region: 2210 South China Sea Maritime Trade
20:41:17  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 32 in Gulf of Guinea Maritime Trade
20:41:17  (Reporting)  _AFA_ 1014778 Northern Asia Trade has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 2199 Mediterranean Maritime Trade
20:41:17  (Reporting)  Ended AssignFleetsOperations 420 ms
20:41:17  (Reporting)  Start of AssignFleetsOperations (_AFO_) 428 European Seas
20:41:17  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 32 in Gulf of Guinea Maritime Trade
20:41:17  (Reporting)  _AFA_ 1009075 Caribbean Station has been given the mission Agenda: Patrol Convoy Box, Value: 6675, Region: 2198 Western Europe Maritime Trade
20:41:17  (Reporting)  _AFA_ 1017635 Eastern Pacific Trade has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 2198 Western Europe Maritime Trade
20:41:17  (Reporting)  Ended AssignFleetsOperations 2 ms
20:41:17  (Reporting)  Start of AssignFleetsOperations (_AFO_) 427 North European Seas
20:41:17  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 32 in Gulf of Guinea Maritime Trade
20:41:17  (Reporting)  _AFA_ 1009103 Merchant Fleet #11 has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 2196 Baltic Maritime Trade
20:41:17  (Reporting)  _AFA_ 1014779 American Clippers has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 2197 North Sea Maritime Trade
20:41:17  (Reporting)  Ended AssignFleetsOperations 4 ms
20:41:17  (Reporting)  Start of AssignFleetsOperations (_AFO_) 426 North America
20:41:17  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 32 in Gulf of Guinea Maritime Trade
20:41:17  (Reporting)  _AFA_ 1009064 Great Lakes Station has been given the mission Agenda: Naval Docking, Value: 816, Region: 1616 Maumee
20:41:17  (Reporting)  Ended AssignFleetsOperations 50 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  ############ Starting ApplyAgenda:  United States of America  ############
20:41:17  (Reporting)   
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Theater:  Theater_Southern_Pacific ( NavRatio:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Theater:  Theater_Western_Pacific ( NavRatio:0.86) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Theater:  Theater_Indian_Ocean ( NavRatio:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Theater:  Theater_Southwestern_African_Seas ( NavRatio:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Theater:  Theater_Southeastern_American_Seas ( NavRatio:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Theater:  Theater_Central_American_Seas ( NavRatio:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Theater:  Theater_Northeastern_American_Seas ( NavRatio:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Theater:  Theater_South_European_Seas ( NavRatio:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Theater:  Theater_European_Seas ( NavRatio:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Theater:  Theater_North_European_Seas ( NavRatio:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Theater:  Theater_North_America ( NavRatio:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Eastern_USA (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Arties (_RCA_)
20:41:17  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Arties
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:41:17  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Supplies
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Gather Units (_GTU_)
20:41:17  (Reporting)  _GTU_ Gathering Region 1594 Manhattan in theater 415 Eastern USA
20:41:17  (Reporting)  _GTU_ 1008548 Department of the East, 1612 Eastern Maryland, Pow:124, Count: 4(l 2/L 1/S 1) has no agenda for now, trying to gather
20:41:17  (Reporting)  _GTU_ Starting merge 1 at start
20:41:17  (Reporting)  _GTU_ Finished merge 1 now
20:41:17  (Reporting)  _GTU_ 1008548 Department of the East, 1612 Eastern Maryland, Pow:124, Count: 4(l 2/L 1/S 1) no gathering goal found, will be iddle this turn.
20:41:17  (Reporting)  Ended AI Gather Units 11 ms
20:41:17  (Reporting)  Entering GatherGarrisons (_GTG_)
20:41:17  (Reporting)  Ended GatherGarrisons 0 ms
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Southern_Latin_America (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Central_USA (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Arties (_RCA_)
20:41:17  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Arties
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:41:17  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Supplies
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Gather Units (_GTU_)
20:41:17  (Reporting)  _GTU_ Gathering Region 1738 Front Range in theater 416 Central USA
20:41:17  (Reporting)  _GTU_ 1008601 Arkansas State Militia, 1706 Arkansas Delta, Pow:78, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:41:17  (Reporting)  _GTU_ 1008597 Minnesota Territory Militia, 1716 Southeast Minnesota, Pow:78, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:41:17  (Reporting)  _GTU_ Starting merge 2 at start
20:41:17  (Reporting)  _GTU_ Finished merge 2 now
20:41:17  (Reporting)  _GTU_ 1008601 Arkansas State Militia, 1706 Arkansas Delta, Pow:78, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:41:17  (Reporting)  _GTU_ 1008597 Minnesota Territory Militia, 1716 Southeast Minnesota, Pow:78, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:41:17  (Reporting)  Ended AI Gather Units 21 ms
20:41:17  (Reporting)  Entering GatherGarrisons (_GTG_)
20:41:17  (Reporting)  Ended GatherGarrisons 0 ms
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Southern_USA (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Arties (_RCA_)
20:41:17  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Arties
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:41:17  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Supplies
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Gather Units (_GTU_)
20:41:17  (Reporting)  _GTU_ Gathering Region 1702 Oklahoma in theater 417 Southern USA
20:41:17  (Reporting)  _GTU_ Starting merge 0 at start
20:41:17  (Reporting)  End of AI Gather Units
20:41:17  (Reporting)  Entering GatherGarrisons (_GTG_)
20:41:17  (Reporting)  Ended GatherGarrisons 0 ms
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Western_USA (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Arties (_RCA_)
20:41:17  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Arties
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:41:17  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Supplies
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Gather Units (_GTU_)
20:41:17  (Reporting)  _GTU_ Gathering Region 1767 Golden Gate in theater 418 Western USA
20:41:17  (Reporting)  _GTU_ Starting merge 0 at start
20:41:17  (Reporting)  End of AI Gather Units
20:41:17  (Reporting)  Entering GatherGarrisons (_GTG_)
20:41:17  (Reporting)  Ended GatherGarrisons 0 ms
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Southern_Pacific (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Western_Pacific (Ext:0.20 - Core:0.20 - Nav:0.86) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Indian_Ocean (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Arties (_RCA_)
20:41:17  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Arties
20:41:17  (Reporting)   
20:41:17  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:41:17  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:41:17  (Reporting)  Ended Receive Supplies
20:41:17  (Reporting)  Entering GatherGarrisons (_GTG_)
20:41:17  (Reporting)  Ended GatherGarrisons 0 ms
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Southwestern_African_Seas (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Southeastern_American_Seas (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Central_American_Seas (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_Northeastern_American_Seas (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_South_European_Seas (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_European_Seas (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_North_European_Seas (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop I - post iteration missions
20:41:17  (Reporting)  *** Theater:  Theater_North_America (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)  Entering Collect Leaders (_COD_)
20:41:17  (Reporting)  Leader 1017642 Thomas S. Jesup relocated to 1594 Manhattan
20:41:17  (Reporting)  Leader 1016364 Winfield Scott relocated to 1594 Manhattan
20:41:17  (Reporting)  Leader 1009067 Mediterranean Station relocated to 1613 District of Columbia
20:41:17  (Reporting)  Ended Collect Leaders 22 ms
20:41:17  (Reporting)  Entering RemoveWeakInterests (_RWI_)
20:41:17  (Reporting)  _RWI__C 1008562 Department of Texas, 1695 Rio Grande Valley, Pow:53, Count: 3(l 1/L 1/S 1) was targeting 1701 Big Bend which is a neutral territory without enemy, aborting an agenda.
20:41:17  (Reporting)  _RWI__C 1008609 Texas State Militia, 1701 Big Bend, Pow:105, Count: 2(l 1/L 1/S 0) was targeting 1702 Oklahoma which is a neutral territory without enemy, aborting an agenda.
20:41:17  (Reporting)  _RWI__C 1008609 Texas State Militia, 1701 Big Bend, Pow:105, Count: 2(l 1/L 1/S 0) was targeting 1745 Maricopa which is a neutral territory without enemy, aborting an agenda.
20:41:17  (Reporting)  _RWI__C 1008605 Missiouri State Militia, 1730 Osage Prairie, Pow:103, Count: 2(l 1/L 1/S 0) was targeting 1738 Front Range which is a neutral territory without enemy, aborting an agenda.
20:41:17  (Reporting)  _RWI__C 1008605 Missiouri State Militia, 1730 Osage Prairie, Pow:103, Count: 2(l 1/L 1/S 0) was targeting 1702 Oklahoma which is a neutral territory without enemy, aborting an agenda.
20:41:17  (Reporting)  _RWI__C 1008621 Nauvoo Legion, 1749 Deseret, Pow:107, Count: 3(l 1/L 1/S 1) was targeting 1745 Maricopa which is a neutral territory without enemy, aborting an agenda.
20:41:17  (Reporting)  _RWI__C 1008621 Nauvoo Legion, 1749 Deseret, Pow:107, Count: 3(l 1/L 1/S 1) was targeting 1760 Columbia Plateau which is a neutral territory without enemy, aborting an agenda.
20:41:17  (Reporting)  _RWI__C 1008621 Nauvoo Legion, 1749 Deseret, Pow:107, Count: 3(l 1/L 1/S 1) was targeting 1726 Sand Hills which is a neutral territory without enemy, aborting an agenda.
20:41:17  (Reporting)  _RWI__C 1008621 Nauvoo Legion, 1749 Deseret, Pow:107, Count: 3(l 1/L 1/S 1) was targeting 1733 Big Horn which is a neutral territory without enemy, aborting an agenda.
20:41:17  (Reporting)  _RWI__C 1008621 Nauvoo Legion, 1749 Deseret, Pow:107, Count: 3(l 1/L 1/S 1) was targeting 1737 Western Slope which is a neutral territory without enemy, aborting an agenda.
20:41:17  (Reporting)  Ended RemoveWeakInterests 3 ms
20:41:17  (Reporting)  Entering AddTheaterGoal (_ATG_)
20:41:17  (Reporting)  _ATG_ 1016068 I Prospection Expedition Full support Relocating to objective
20:41:17  (Reporting)  _ATG_ 1016068 I Prospection Expedition Eastern Missouri Going against objective: 1710 Eastern Missouri
20:41:17  (Reporting)  _ATG_ 1008609 Texas State Militia moving back to own capital
20:41:17  (Reporting)  _ATG_ 1008601 Arkansas State Militia Arkansas Delta Going against objective: 1738 Front Range
20:41:17  (Reporting)  _ATG_ 1016364 Winfield Scott Full support Relocating to objective
20:41:17  (Reporting)  _ATG_ 1016364 Winfield Scott District of Columbia Going against objective: 1613 District of Columbia
20:41:17  (Reporting)  _ATG_ 1008605 Missiouri State Militia Osage Prairie Going against objective: 1738 Front Range
20:41:17  (Reporting)  _ATG_ 1017642 Thomas S. Jesup Full support Relocating to objective
20:41:17  (Reporting)  _ATG_ 1017642 Thomas S. Jesup District of Columbia Going against objective: 1613 District of Columbia
20:41:17  (Reporting)  _ATG_ 1016743 1st Fort. Rgt. Manhattan Going against objective: 1613 District of Columbia
20:41:17  (Reporting)  _ATG_ 1016444 1st U.S. Engineer Corps Full support Relocating to objective
20:41:17  (Reporting)  _ATG_ 1016444 1st U.S. Engineer Corps District of Columbia Going against objective: 1613 District of Columbia
20:41:17  (Reporting)  _ATG_ 1008597 Minnesota Territory Militia Southeast Minnesota Going against objective: 1738 Front Range
20:41:17  (Reporting)  Ended AddTheaterGoal 43 ms
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Eastern_USA (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  1016444 1st U.S. Engineer Corps is doing nothing in District of Columbia  Power: 5  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1009064 Great Lakes Station, 2132 Lake Erie, Pow:40, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 816, Region: 1616 Maumee
20:41:17  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 816, Region: 1616 Maumee
20:41:17  (Reporting)  1009064-Great Lakes Station Power:40 Health:100% Lake Erie>Maumee Mission:Naval Docking Fitness:96% Need:60 Threat:0 GoalValue: 816
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  1016743 1st Fort. Rgt. is doing nothing in Manhattan  Power: 20  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1017640 10. Fleet, 1606 Delaware Valley, Pow:49, Count: 2(l 0/L 0/S 2)
20:41:17  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 3880, Region: 1612 Eastern Maryland
20:41:17  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 3880, Region: 1612 Eastern Maryland
20:41:17  (Reporting)  1017640-10. Fleet Power:49 Health:100% Delaware Valley>Eastern Maryland Mission:Naval Docking Fitness:97% Need:36 Threat:0 GoalValue: 3880
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1009097 6th Squadron, 1606 Delaware Valley, Pow:76, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 15200, Region: 1606 Delaware Valley
20:41:17  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 15200, Region: 1606 Delaware Valley
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1009054 Boston Squadron, 1606 Delaware Valley, Pow:28, Count: 1(l 0/L 0/S 1)
20:41:17  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 2085, Region: 1612 Eastern Maryland
20:41:17  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 2085, Region: 1612 Eastern Maryland
20:41:17  (Reporting)  1009054-Boston Squadron Power:28 Health:100% Delaware Valley>Eastern Maryland Mission:Naval Docking Fitness:97% Need:36 Threat:0 GoalValue: 2085
20:41:17  (Reporting)   
20:41:17  (Reporting)  1008548 Department of the East is doing nothing in Eastern Maryland  Power: 124  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)  1017642 Thomas S. Jesup is doing nothing in District of Columbia  Power: 0  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  1008988 Secretary of the Navy is doing nothing in District of Columbia  Power: 0  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  1016364 Winfield Scott is doing nothing in District of Columbia  Power: 0  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  1008609 Texas State Militia is doing nothing in District of Columbia  Power: 104  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  1009067 Mediterranean Station is doing nothing in District of Columbia  Power: 0  HealthPerc: 100
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Southern_Latin_America (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Central_USA (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  1008597 Minnesota Territory Militia is doing nothing in Southeast Minnesota  Power: 78  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  1008605 Missiouri State Militia is doing nothing in Osage Prairie  Power: 103  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1008586 Department of the West, 1710 Eastern Missouri, Pow:39, Count: 2(l 0/L 1/S 1)
20:41:17  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 6875, Region: 1710 Eastern Missouri
20:41:17  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 6875, Region: 1710 Eastern Missouri
20:41:17  (Reporting)  1008586-Department of the West Power:39 Health:100% Eastern Missouri>Eastern Missouri Mission:Garrison Fitness:50% Need:0 Threat:0 GoalValue: 6875
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  1008601 Arkansas State Militia is doing nothing in Arkansas Delta  Power: 78  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  1016068 I Prospection Expedition is doing nothing in Eastern Missouri  Power: 4  HealthPerc: 100
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Southern_USA (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  1008562 Department of Texas is doing nothing in Rio Grande Valley  Power: 53  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Western_USA (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1008617 Oregon Territory Militia, 1758 Puget Sound, Pow:79, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1758 Puget Sound
20:41:17  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1758 Puget Sound
20:41:17  (Reporting)  1008617-Oregon Territory Militia Power:79 Health:100% Puget Sound>Puget Sound Mission:Resupply Fitness:100% Need:10 Threat:0 GoalValue: 100000
20:41:17  (Reporting)   
20:41:17  (Reporting)  1008621 Nauvoo Legion is doing nothing in Deseret  Power: 107  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1008575 Department of the Pacific, 1767 Golden Gate, Pow:50, Count: 3(l 1/L 1/S 1)
20:41:17  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 2413, Region: 1758 Puget Sound
20:41:17  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 2413, Region: 1758 Puget Sound
20:41:17  (Reporting)  1008575-Department of the Pacific Power:50 Health:100% Golden Gate>Puget Sound Mission:Garrison Fitness:38% Need:10 Threat:0 GoalValue: 2413
20:41:17  (Reporting)   
20:41:17  (Reporting)  1008613 California State Militia is doing nothing in Golden Gate  Power: 78  HealthPerc: 100
20:41:17  (Reporting)   
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Southern_Pacific (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1017639 Pacific South America, 2215 South Pacific Maritime Trade, Pow:11, Count: 1(l 0/L 0/S 1)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 2215 South Pacific Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 2215 South Pacific Maritime Trade
20:41:17  (Reporting)  1017639-Pacific South America Power:11 Health:100% South Pacific Maritime Trade>South Pacific Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1014780 1st Scouting Division, 2215 South Pacific Maritime Trade, Pow:67, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 5025, Region: 2215 South Pacific Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 5025, Region: 2215 South Pacific Maritime Trade
20:41:17  (Reporting)  1014780-1st Scouting Division Power:67 Health:100% South Pacific Maritime Trade>South Pacific Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 5025
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1016366 4th Scouting Division, 2783 Eastern Tonga Sea, Pow:65, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 6500, Region: 2213 West Pacific Maritime Trade
20:41:17  (Reporting)  Agenda  2  : Agenda: Patrol Convoy Box, Value: 6500, Region: 2210 South China Sea Maritime Trade
20:41:17  (Reporting)  Agenda  3  : Agenda: Patrol Convoy Box, Value: 6500, Region: 2206 Gulf of Guinea Maritime Trade
20:41:17  (Reporting)  Agenda  4  : Agenda: Naval Docking, Value: 367, Region: 1659 Pontchartrain
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 6500, Region: 2210 South China Sea Maritime Trade
20:41:17  (Reporting)  1016366-4th Scouting Division Power:65 Health:100% Eastern Tonga Sea>South China Sea Maritime Trade Mission:Patrol Convoy Box Fitness:100% Need:0 Threat:0 GoalValue: 6500
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1014072 Merchant Fleet #1, 2212 Oceania Maritime Trade, Pow:14, Count: 1(l 0/L 0/S 1)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 2212 Oceania Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 2212 Oceania Maritime Trade
20:41:17  (Reporting)  1014072-Merchant Fleet #1 Power:14 Health:100% Oceania Maritime Trade>Oceania Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Western_Pacific (Ext:0.20 - Core:0.20 - Nav:0.86) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1014156 Merchant Fleet #8, 2214 Northern Asia Maritime Trade, Pow:14, Count: 1(l 0/L 0/S 1)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 2214 Northern Asia Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 2214 Northern Asia Maritime Trade
20:41:17  (Reporting)  ApplyAgenda, Full Pathfinding: 1014156 Merchant Fleet #8 , destination,  is not in friendly water and the mission is not ignoring threats. 2214 Northern Asia Maritime Trade
20:41:17  (Reporting)  1014156-Merchant Fleet #8 Power:14 Health:100% Northern Asia Maritime Trade>Northern Asia Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1014132 Merchant Fleet #5, 2213 West Pacific Maritime Trade, Pow:11, Count: 1(l 0/L 0/S 1)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 2213 West Pacific Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 2213 West Pacific Maritime Trade
20:41:17  (Reporting)  ApplyAgenda, Full Pathfinding: 1014132 Merchant Fleet #5 , destination,  is not in friendly water and the mission is not ignoring threats. 2213 West Pacific Maritime Trade
20:41:17  (Reporting)  1014132-Merchant Fleet #5 Power:11 Health:100% West Pacific Maritime Trade>West Pacific Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1014148 Merchant Fleet #7, 2210 South China Sea Maritime Trade, Pow:11, Count: 1(l 0/L 0/S 1)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 2210 South China Sea Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 2210 South China Sea Maritime Trade
20:41:17  (Reporting)  1014148-Merchant Fleet #7 Power:11 Health:100% South China Sea Maritime Trade>South China Sea Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Indian_Ocean (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1015440 Cotton Trade, 2208 Indian Ocean Maritime Trade, Pow:14, Count: 1(l 0/L 0/S 1)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 2208 Indian Ocean Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 2208 Indian Ocean Maritime Trade
20:41:17  (Reporting)  1015440-Cotton Trade Power:14 Health:100% Indian Ocean Maritime Trade>Indian Ocean Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Southwestern_African_Seas (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1016356 American Trade, 2206 Gulf of Guinea Maritime Trade, Pow:11, Count: 1(l 0/L 0/S 1)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 2206 Gulf of Guinea Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 2206 Gulf of Guinea Maritime Trade
20:41:17  (Reporting)  1016356-American Trade Power:11 Health:100% Gulf of Guinea Maritime Trade>Gulf of Guinea Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Southeastern_American_Seas (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1014788 5th Frigate Division, 2204 Latin America Maritime Trade, Pow:88, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 6600, Region: 2204 Latin America Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 6600, Region: 2204 Latin America Maritime Trade
20:41:17  (Reporting)  1014788-5th Frigate Division Power:88 Health:100% Latin America Maritime Trade>Latin America Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 6600
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1014783 2nd Scouting Division, 2423 Southwestern Brazilian Basin, Pow:90, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 9000, Region: 2202 Gulf of Mexico Maritime Trade
20:41:17  (Reporting)  Agenda  2  : Agenda: Patrol Convoy Box, Value: 9000, Region: 2200 Black Sea Maritime Trade
20:41:17  (Reporting)  Agenda  3  : Agenda: Patrol Convoy Box, Value: 9000, Region: 2199 Mediterranean Maritime Trade
20:41:17  (Reporting)  Agenda  4  : Agenda: Naval Docking, Value: 645, Region: 1659 Pontchartrain
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 9000, Region: 2200 Black Sea Maritime Trade
20:41:17  (Reporting)  1014783-2nd Scouting Division Power:90 Health:100% Southwestern Brazilian Basin>Black Sea Maritime Trade Mission:Patrol Convoy Box Fitness:100% Need:0 Threat:0 GoalValue: 9000
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1016360 2nd Frigate Division, 2205 La Plata Maritime Trade, Pow:84, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 6300, Region: 2205 La Plata Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 6300, Region: 2205 La Plata Maritime Trade
20:41:17  (Reporting)  1016360-2nd Frigate Division Power:84 Health:100% La Plata Maritime Trade>La Plata Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 6300
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1017638 Atlantic South America, 2205 La Plata Maritime Trade, Pow:11, Count: 1(l 0/L 0/S 1)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 2205 La Plata Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 2205 La Plata Maritime Trade
20:41:17  (Reporting)  1017638-Atlantic South America Power:11 Health:100% La Plata Maritime Trade>La Plata Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Central_American_Seas (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1014117 Merchant Fleet #4, 2202 Gulf of Mexico Maritime Trade, Pow:11, Count: 1(l 0/L 0/S 1)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 2202 Gulf of Mexico Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 2202 Gulf of Mexico Maritime Trade
20:41:17  (Reporting)  1014117-Merchant Fleet #4 Power:11 Health:100% Gulf of Mexico Maritime Trade>Gulf of Mexico Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1009034 Pacific Squadron, 2378 Cayman Islands, Pow:36, Count: 3(l 2/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 1212, Region: 1651 Everglades
20:41:17  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 1212, Region: 1651 Everglades
20:41:17  (Reporting)  1009034-Pacific Squadron Power:36 Health:100% Cayman Islands>Everglades Mission:Naval Docking Fitness:97% Need:60 Threat:0 GoalValue: 1212
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1014784 3rd Scouting Division, 2378 Cayman Islands, Pow:33, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 388, Region: 1651 Everglades
20:41:17  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 388, Region: 1651 Everglades
20:41:17  (Reporting)  1014784-3rd Scouting Division Power:33 Health:100% Cayman Islands>Everglades Mission:Naval Docking Fitness:97% Need:60 Threat:0 GoalValue: 388
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1016361 3rd Transport Squadron, 2378 Cayman Islands, Pow:8, Count: 1(l 0/L 0/S 1)
20:41:17  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 9600, Region: 1659 Pontchartrain
20:41:17  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 2085, Region: 1651 Everglades
20:41:17  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 9600, Region: 1659 Pontchartrain
20:41:17  (Reporting)  1016361-3rd Transport Squadron Power:8 Health:100% Cayman Islands>Pontchartrain Mission:Resupply Fitness:96% Need:0 Threat:0 GoalValue: 9600
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1014781 4th Frigate Division, 2203 Caribbean Maritime Trade, Pow:34, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 2203 Caribbean Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 2203 Caribbean Maritime Trade
20:41:17  (Reporting)  1014781-4th Frigate Division Power:34 Health:100% Caribbean Maritime Trade>Caribbean Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1017637 Carribean Trade, 2203 Caribbean Maritime Trade, Pow:11, Count: 1(l 0/L 0/S 1)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 2203 Caribbean Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 2203 Caribbean Maritime Trade
20:41:17  (Reporting)  1017637-Carribean Trade Power:11 Health:100% Caribbean Maritime Trade>Caribbean Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_Northeastern_American_Seas (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1017636 9. Fleet, 2201 North American Maritime Trade, Pow:115, Count: 2(l 0/L 1/S 1)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 8625, Region: 2201 North American Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 8625, Region: 2201 North American Maritime Trade
20:41:17  (Reporting)  1017636-9. Fleet Power:115 Health:100% North American Maritime Trade>North American Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 8625
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1016359 2nd Battle Division, 2201 North American Maritime Trade, Pow:61, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 4575, Region: 2201 North American Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 4575, Region: 2201 North American Maritime Trade
20:41:17  (Reporting)  1016359-2nd Battle Division Power:61 Health:62% North American Maritime Trade>North American Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 4575
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_South_European_Seas (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1015441 Atlantic Trade, 2200 Black Sea Maritime Trade, Pow:11, Count: 1(l 0/L 0/S 1)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 2200 Black Sea Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 2200 Black Sea Maritime Trade
20:41:17  (Reporting)  1015441-Atlantic Trade Power:11 Health:100% Black Sea Maritime Trade>Black Sea Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1008991 Home Squadron, 2276 Coast of Algeria, Pow:52, Count: 2(l 1/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 4600, Region: 2213 West Pacific Maritime Trade
20:41:17  (Reporting)  Agenda  2  : Agenda: Patrol Convoy Box, Value: 5600, Region: 2210 South China Sea Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 5600, Region: 2210 South China Sea Maritime Trade
20:41:17  (Reporting)  1008991-Home Squadron Power:52 Health:65% Coast of Algeria>South China Sea Maritime Trade Mission:Patrol Convoy Box Fitness:56% Need:0 Threat:0 GoalValue: 5600
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1014778 Northern Asia Trade, 2199 Mediterranean Maritime Trade, Pow:11, Count: 1(l 0/L 0/S 1)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 2199 Mediterranean Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 2199 Mediterranean Maritime Trade
20:41:17  (Reporting)  1014778-Northern Asia Trade Power:11 Health:100% Mediterranean Maritime Trade>Mediterranean Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_European_Seas (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1009075 Caribbean Station, 2198 Western Europe Maritime Trade, Pow:89, Count: 1(l 0/L 1/S 0)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 6675, Region: 2198 Western Europe Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 6675, Region: 2198 Western Europe Maritime Trade
20:41:17  (Reporting)  1009075-Caribbean Station Power:89 Health:100% Western Europe Maritime Trade>Western Europe Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 6675
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1017635 Eastern Pacific Trade, 2198 Western Europe Maritime Trade, Pow:14, Count: 1(l 0/L 0/S 1)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 2198 Western Europe Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 2198 Western Europe Maritime Trade
20:41:17  (Reporting)  1017635-Eastern Pacific Trade Power:14 Health:100% Western Europe Maritime Trade>Western Europe Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_North_European_Seas (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1009103 Merchant Fleet #11, 2196 Baltic Maritime Trade, Pow:24, Count: 1(l 0/L 0/S 1)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 2196 Baltic Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 2196 Baltic Maritime Trade
20:41:17  (Reporting)  1009103-Merchant Fleet #11 Power:24 Health:100% Baltic Maritime Trade>Baltic Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:41:17  (Reporting)   
20:41:17  (Reporting)  List of Agendas for 1014779 American Clippers, 2197 North Sea Maritime Trade, Pow:14, Count: 1(l 0/L 0/S 1)
20:41:17  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 2197 North Sea Maritime Trade
20:41:17  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 2197 North Sea Maritime Trade
20:41:17  (Reporting)  1014779-American Clippers Power:14 Health:100% North Sea Maritime Trade>North Sea Maritime Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:41:17  (Reporting)  
20:41:17  (Reporting)  Loop II - agendas clean up and processing
20:41:17  (Reporting)  *** Theater:  Theater_North_America (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:41:17  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:41:17  (Reporting)  Ended SplitStaticUnits 0 ms
20:41:17  (Reporting)  Entering PromoteLeaders (_PRL_)
20:41:17  (Reporting)  Ended PromoteLeaders 0 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  ApplyAgenda AutoMerge
20:41:17  (Reporting)  AI Process done in  15194 ms
20:41:17  (Reporting)  Processing  1000006 Russia
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Russia AILevel 3 Kind: 0 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 204
20:41:17  (Reporting)  Resources Levels Russia EcoBase 204 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Average Stock 79 Expected 408 Balance 243
20:41:17  (Reporting)  Capital Availability Very High Stock 1293 Expected 612 Balance 360
20:41:17  (Reporting)  Steel Availability High Stock 112 Expected 61 Balance 11
20:41:17  (Reporting)  Coal Availability Very High Stock 188 Expected 82 Balance 8
20:41:17  (Reporting)  Supply Availability Plentiful Stock 20 Expected 4 Balance -2
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 21 Expected 4 Balance -3
20:41:17  (Reporting)  Prestige Availability Plentiful Stock 913 Expected 0 Balance 1
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 153 Balance 0
20:41:17  (Reporting)  River Pool Availability Low Stock 57 Expected 102 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 787 Expected 102 Balance -27
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 77 Expected 20 Balance -1
20:41:17  (Reporting)  Iron Availability Plentiful Stock 73 Expected 10 Balance 3
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 112 Expected 10 Balance 9
20:41:17  (Reporting)  Nitrates Availability Plentiful Stock 71 Expected 10 Balance 5
20:41:17  (Reporting)  Cereals Availability Plentiful Stock 57 Expected 14 Balance 18
20:41:17  (Reporting)  Rice Availability Average Stock 1 Expected 10 Balance 0
20:41:17  (Reporting)  Fish Availability Plentiful Stock 68 Expected 14 Balance 5
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 10 Balance 0
20:41:17  (Reporting)  Cattle Availability Plentiful Stock 57 Expected 14 Balance 6
20:41:17  (Reporting)  Fruits Availability Plentiful Stock 35 Expected 10 Balance 5
20:41:17  (Reporting)  Sugar Availability Very Low Stock 10 Expected 10 Balance -4
20:41:17  (Reporting)  Preserved Food Availability Plentiful Stock 53 Expected 10 Balance -15
20:41:17  (Reporting)  Wool Availability High Stock 8 Expected 0 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Plentiful Stock 149 Expected 10 Balance 14
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 10 Balance 0
20:41:17  (Reporting)  Coffee Availability Low Stock 15 Expected 10 Balance -7
20:41:17  (Reporting)  Wood Availability Plentiful Stock 71 Expected 10 Balance 8
20:41:17  (Reporting)  Dyes Availability Plentiful Stock 60 Expected 10 Balance 5
20:41:17  (Reporting)  Tobacco Availability Average Stock 11 Expected 10 Balance -3
20:41:17  (Reporting)  Rum Availability Average Stock 1 Expected 14 Balance 0
20:41:17  (Reporting)  Wines Availability Low Stock 10 Expected 14 Balance -3
20:41:17  (Reporting)  Chemicals Availability Plentiful Stock 73 Expected 10 Balance 8
20:41:17  (Reporting)  Manufactured Goods Availability High Stock 75 Expected 61 Balance 17
20:41:17  (Reporting)  Textile Availability Plentiful Stock 65 Expected 14 Balance -2
20:41:17  (Reporting)  Mechanical Parts Availability Plentiful Stock 111 Expected 10 Balance 10
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 10 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 1 Expected 10 Balance 0
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 10 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Low Stock 10 Expected 14 Balance 0
20:41:17  (Reporting)  Gold Availability Low Stock 2 Expected 10 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 2 Expected 10 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 10 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 10 Balance 0
20:41:17  (Reporting)  _IAE_ Russia Global Military Usage: 30 %
20:41:17  (Reporting)  _IAE_ Russia Money Stock 79 Expenses 36 Availability Average Mil Spend 15 Civ Spend 23
20:41:17  (Reporting)  _IAE_ Russia Capital Stock 1293 Expenses 171 Availability Very High Mil Spend 63 Civ Spend 584
20:41:17  (Reporting)  _IAE_ Russia Steel Stock 112 Expenses 0 Availability High Mil Spend 15 Civ Spend 19
20:41:17  (Reporting)  _IAE_ Russia Coal Stock 188 Expenses 15 Availability Very High Mil Spend 21 Civ Spend 50
20:41:17  (Reporting)  _IAE_ Russia Supply Stock 20 Expenses 5 Availability Plentiful Mil Spend 4 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Russia Ammunition Stock 21 Expenses 5 Availability Plentiful Mil Spend 4 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Russia Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Russia Prestige Stock 913 Expenses 0 Availability Plentiful Mil Spend 123 Civ Spend 288
20:41:17  (Reporting)  _IAE_ Russia Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Russia River Pool Stock 57 Expenses 0 Availability Low Mil Spend 3 Civ Spend 7
20:41:17  (Reporting)  _IAE_ Russia Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 27 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Russia Conscripts Stock 787 Expenses 27 Availability Plentiful Mil Spend 202 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Russia War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Russia Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Russia Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Russia Diplomat Stock 5 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Russia Officers Stock 77 Expenses 1 Availability Plentiful Mil Spend 20 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Russia Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Russia Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Russia Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Russia Iron Stock 73 Expenses 9 Availability Plentiful Mil Spend 0 Civ Spend 41
20:41:17  (Reporting)  _IAE_ Russia Minerals Stock 112 Expenses 4 Availability Plentiful Mil Spend 15 Civ Spend 35
20:41:17  (Reporting)  _IAE_ Russia Nitrates Stock 71 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 46
20:41:17  (Reporting)  _IAE_ Russia Cereals Stock 57 Expenses 11 Availability Plentiful Mil Spend 0 Civ Spend 35
20:41:17  (Reporting)  _IAE_ Russia Rice Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Russia Fish Stock 68 Expenses 12 Availability Plentiful Mil Spend 0 Civ Spend 36
20:41:17  (Reporting)  _IAE_ Russia Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Russia Cattle Stock 57 Expenses 15 Availability Plentiful Mil Spend 0 Civ Spend 28
20:41:17  (Reporting)  _IAE_ Russia Fruits Stock 35 Expenses 10 Availability Plentiful Mil Spend 0 Civ Spend 17
20:41:17  (Reporting)  _IAE_ Russia Sugar Stock 10 Expenses 4 Availability Very Low Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Russia Preserved Food Stock 53 Expenses 15 Availability Plentiful Mil Spend 0 Civ Spend 20
20:41:17  (Reporting)  _IAE_ Russia Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Russia Wool Stock 8 Expenses 0 Availability High Mil Spend 0 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Russia Cotton/Wool Stock 149 Expenses 5 Availability Plentiful Mil Spend 0 Civ Spend 95
20:41:17  (Reporting)  _IAE_ Russia Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Russia Coffee Stock 15 Expenses 7 Availability Low Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Russia Wood Stock 71 Expenses 12 Availability Plentiful Mil Spend 0 Civ Spend 40
20:41:17  (Reporting)  _IAE_ Russia Dyes Stock 60 Expenses 5 Availability Plentiful Mil Spend 0 Civ Spend 36
20:41:17  (Reporting)  _IAE_ Russia Tobacco Stock 11 Expenses 3 Availability Average Mil Spend 0 Civ Spend 3
20:41:17  (Reporting)  _IAE_ Russia Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Russia Rum Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Russia Wines Stock 10 Expenses 3 Availability Low Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Russia Chemicals Stock 73 Expenses 2 Availability Plentiful Mil Spend 0 Civ Spend 48
20:41:17  (Reporting)  _IAE_ Russia Manufactured Goods Stock 75 Expenses 8 Availability High Mil Spend 10 Civ Spend 10
20:41:17  (Reporting)  _IAE_ Russia Textile Stock 65 Expenses 12 Availability Plentiful Mil Spend 0 Civ Spend 33
20:41:17  (Reporting)  _IAE_ Russia Mechanical Parts Stock 111 Expenses 2 Availability Plentiful Mil Spend 0 Civ Spend 72
20:41:17  (Reporting)  _IAE_ Russia Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Russia Silk Stock 1 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Russia Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Russia Luxury Goods Stock 10 Expenses 2 Availability Low Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Russia Gold Stock 2 Expenses 0 Availability Low Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Russia Gems Stock 2 Expenses 0 Availability Low Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Russia Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Russia Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 727 ms
20:41:17  (Reporting)    1016063 7-ya Brigady Lineyni Korablei Agenda Kept Agenda: Patrol Convoy Box, Value: 6348, Region: 2214 Northern Asia Maritime Trade EndTurn 2410
20:41:17  (Reporting)    1017330 2-ya Brigady Zarezervirujte Agenda Kept Agenda: Patrol Convoy Box, Value: 10100, Region: 2217 American Pacific Maritime Trade EndTurn 2410
20:41:17  (Reporting)    1017341 1-ya Brigady Krejserov Agenda Kept Agenda: Patrol Convoy Box, Value: 13900, Region: 2200 Black Sea Maritime Trade EndTurn 2410
20:41:17  (Reporting)    1017343 9-ya Brigady Lineyni Korablei Agenda Kept Agenda: Patrol Convoy Box, Value: 15792, Region: 2205 La Plata Maritime Trade EndTurn 2410
20:41:17  (Reporting)    1017342 5-ya Brigady Krejserov Agenda Kept Agenda: Patrol Convoy Box, Value: 9300, Region: 2214 Northern Asia Maritime Trade EndTurn 2410
20:41:17  (Reporting)    1007220 Baltiski Flot Agenda Kept Agenda: Naval Docking, Value: 6564, Region: 331 Odessa EndTurn 2410
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  RPL Buying a replacement for RUS Line Infantry
20:41:17  (Reporting)  Ended BuildReplacements 33 ms
20:41:17  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:41:17  (Reporting)  Helper_AlterTaxes (_HAF_) Russia Money level is 3 (0 = None, 6 = Plentiful) Levels: Corporate 1 Excise 1 Tariff 1 Census 1 Income 1 Maritime 1 Percentages: Corporate 5 % Excise 33 % Tariff 30 % Census 3 % Income 0 % Maritime 7 %
20:41:17  (Reporting)  Ended HandleAdvancedFinances 4 ms
20:41:17  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:41:17  (Reporting)  _HAC_ Deleting for dynamism Textile in North Germany Amount 5
20:41:17  (Reporting)  _HAC_ Deleting for dynamism Gems in South Brazil Amount 2
20:41:17  (Reporting)  _HAC_ Identify Resources Need Russia 15 resources are needed 8 resources in surplus.
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Coffee
20:41:17  (Reporting)  _HAC_ Want to Buy 9 Wines
20:41:17  (Reporting)  _HAC_ Want to Buy 18 Silk
20:41:17  (Reporting)  _HAC_ Want to Buy 10 Opium
20:41:17  (Reporting)  _HAC_ Want to Buy 24 Luxury Goods
20:41:17  (Reporting)  _HAC_ Want to Buy 10 Gold
20:41:17  (Reporting)  _HAC_ Want to Buy 18 Gems
20:41:17  (Reporting)  AddNewTrades Russia Added 2 buy request of Gems in area South Brazil
20:41:17  (Reporting)  _HAC_ Want to Buy 10 Automobile
20:41:17  (Reporting)  _HAC_ Want to Buy 10 Aviation
20:41:17  (Reporting)  _HAC_ Want to Buy 15 Rice
20:41:17  (Reporting)  _HAC_ Want to Buy 15 Tropical Fruits
20:41:17  (Reporting)  _HAC_ Want to Buy 21 Tea
20:41:17  (Reporting)  _HAC_ Want to Buy 27 Rum
20:41:17  (Reporting)  _HAC_ Want to Buy 10 Electrical Parts
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Ammunition
20:41:17  (Reporting)  AddNewTrades Russia Added 2 buy request of Ammunition in area Japan
20:41:17  (Reporting)  Sell surplus Russia Added 2 sell proposal of Coal in area Baltic Russia
20:41:17  (Reporting)  Sell surplus Russia Added 3 sell proposal of Minerals in area Baltic Russia
20:41:17  (Reporting)  Sell surplus Russia Added 1 sell proposal of Iron in area Baltic Russia
20:41:17  (Reporting)  Sell surplus Russia Added 1 sell proposal of Nitrates in area Baltic Russia
20:41:17  (Reporting)  Sell surplus Russia Added 7 sell proposal of Preserved Food in area Baltic Russia
20:41:17  (Reporting)  Sell surplus Russia Added 4 sell proposal of Cotton/Wool in area Baltic Russia
20:41:17  (Reporting)  Sell surplus Russia Added 5 sell proposal of Chemicals in area Baltic Russia
20:41:17  (Reporting)  Sell surplus Russia Added 2 sell proposal of Mechanical Parts in area Baltic Russia
20:41:17  (Reporting)  Amyerikskovo torgovlya Flot in 2217 American Pacific Maritime Trade will be relocated 1 fleets found there
20:41:17  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy North Sea Maritime Trade interest 21
20:41:17  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy Western Europe Maritime Trade interest 41
20:41:17  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy Mediterranean Maritime Trade interest 35
20:41:17  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy Baltic Maritime Trade interest 1
20:41:17  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy Gulf of Guinea Maritime Trade interest 6
20:41:17  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy Indian Ocean Maritime Trade interest 9
20:41:17  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy Southern Africa Maritime Trade interest 3
20:41:17  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy Bay of Bengale Maritime Trade interest 7
20:41:17  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy South China Sea Maritime Trade interest 6
20:41:17  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy Eastern Pacific Maritime Trade interest 1
20:41:17  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy West Pacific Maritime Trade interest 5
20:41:17  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy East Indies Maritime Trade interest 4
20:41:17  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy Oceania Maritime Trade interest 6
20:41:17  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy American Pacific Maritime Trade interest 1
20:41:17  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy North American Maritime Trade interest 6
20:41:17  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy Gulf of Mexico Maritime Trade interest 3
20:41:17  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy Caribbean Maritime Trade interest 7
20:41:17  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy South Pacific Maritime Trade interest 45
20:41:17  (Reporting)  MTB Redeployment This MTB is considered for fleet redeploy Latin America Maritime Trade interest 3
20:41:17  (Reporting)  Redeploying Commerce Fleet for Russia 1013634 Amyerikskovo torgovlya Flot in 2215 South Pacific Maritime Trade Interest: 45
20:41:17  (Reporting)  Ended HandleAdvancedCommerce 80 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000006 Russia
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Proposing to 1000003 Prussia
20:41:17  (Reporting)  Checking 32 Propose Mutual Passage
20:41:17  (Reporting)  Still checking 32 Propose Mutual Passage
20:41:17  (Reporting)  Item is a Various entry, chance -1
20:41:17  (Reporting)  _HAD_ Send Treaty Russia failed sending Propose Mutual Passage toward Prussia chance -1
20:41:17  (Reporting)  Proposing to 1000003 Prussia
20:41:17  (Reporting)  Checking 43 Propose Commercial Agreement
20:41:17  (Reporting)  Still checking 43 Propose Commercial Agreement
20:41:17  (Reporting)  Item is a Various entry, chance 8
20:41:17  (Reporting)  _HAD_ Send Treaty Russia failed sending Propose Commercial Agreement toward Prussia chance 8
20:41:17  (Reporting)  Proposing to 1000030 Sweden
20:41:17  (Reporting)  Checking 3 Promise Local Support
20:41:17  (Reporting)  Still checking 3 Promise Local Support
20:41:17  (Reporting)  Item is a Various entry, chance -5
20:41:17  (Reporting)  _HAD_ Send Treaty Russia failed sending Promise Local Support toward Sweden chance -5
20:41:17  (Reporting)  Proposing to 1000003 Prussia
20:41:17  (Reporting)  Checking 3 Promise Local Support
20:41:17  (Reporting)  Still checking 3 Promise Local Support
20:41:17  (Reporting)  Item is a Various entry, chance 0
20:41:17  (Reporting)  _HAD_ Send Treaty Russia failed sending Promise Local Support toward Prussia chance 0
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 56 ms
20:41:17  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 3 Amount 112
20:41:17  (Reporting)  Money Level 2 Amount 64
20:41:17  (Reporting)  Conscripts Level 6 Amount 755
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 90 ms
20:41:17  (Reporting)  AI Process done in  1266 ms
20:41:17  (Reporting)  Processing  1000007 Japan
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Japan AILevel 3 Kind: 0 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 208
20:41:17  (Reporting)  Resources Levels Japan EcoBase 208 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Average Stock 366 Expected 416 Balance 99
20:41:17  (Reporting)  Capital Availability Very High Stock 1326 Expected 624 Balance 156
20:41:17  (Reporting)  Steel Availability Low Stock 45 Expected 62 Balance 2
20:41:17  (Reporting)  Coal Availability High Stock 157 Expected 83 Balance 6
20:41:17  (Reporting)  Supply Availability Average Stock 5 Expected 4 Balance 0
20:41:17  (Reporting)  Ammunition Availability High Stock 2 Expected 4 Balance 2
20:41:17  (Reporting)  Prestige Availability Plentiful Stock 512 Expected 0 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 156 Balance 0
20:41:17  (Reporting)  River Pool Availability Low Stock 34 Expected 104 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 93 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Very High Stock 261 Expected 104 Balance -4
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Average Stock 18 Expected 21 Balance 0
20:41:17  (Reporting)  Iron Availability Plentiful Stock 65 Expected 10 Balance 5
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 61 Expected 10 Balance 5
20:41:17  (Reporting)  Nitrates Availability High Stock 39 Expected 10 Balance 3
20:41:17  (Reporting)  Cereals Availability Plentiful Stock 60 Expected 15 Balance 10
20:41:17  (Reporting)  Rice Availability Plentiful Stock 52 Expected 10 Balance 5
20:41:17  (Reporting)  Fish Availability Plentiful Stock 71 Expected 15 Balance 9
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 10 Balance 0
20:41:17  (Reporting)  Cattle Availability High Stock 27 Expected 15 Balance 3
20:41:17  (Reporting)  Fruits Availability Plentiful Stock 39 Expected 10 Balance 6
20:41:17  (Reporting)  Sugar Availability Average Stock 0 Expected 10 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Plentiful Stock 64 Expected 10 Balance -6
20:41:17  (Reporting)  Cotton/Wool Availability Plentiful Stock 83 Expected 10 Balance 8
20:41:17  (Reporting)  Tea Availability Average Stock 12 Expected 10 Balance 3
20:41:17  (Reporting)  Coffee Availability Average Stock 0 Expected 10 Balance 0
20:41:17  (Reporting)  Wood Availability Plentiful Stock 50 Expected 10 Balance 3
20:41:17  (Reporting)  Dyes Availability Plentiful Stock 45 Expected 10 Balance 5
20:41:17  (Reporting)  Tobacco Availability Average Stock 0 Expected 10 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 15 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 0 Expected 15 Balance 0
20:41:17  (Reporting)  Chemicals Availability High Stock 16 Expected 10 Balance 1
20:41:17  (Reporting)  Manufactured Goods Availability Low Stock 40 Expected 62 Balance 1
20:41:17  (Reporting)  Textile Availability Average Stock 23 Expected 15 Balance -1
20:41:17  (Reporting)  Mechanical Parts Availability Plentiful Stock 39 Expected 10 Balance 1
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 10 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 5 Expected 10 Balance 0
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 10 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Gold Availability Low Stock 0 Expected 10 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 0 Expected 10 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 10 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 10 Balance 0
20:41:17  (Reporting)  _IAE_ Japan Global Military Usage: 42 %
20:41:17  (Reporting)  _IAE_ Japan Money Stock 366 Expenses 2 Availability Average Mil Spend 52 Civ Spend 48
20:41:17  (Reporting)  _IAE_ Japan Capital Stock 1326 Expenses 113 Availability Very High Mil Spend 87 Civ Spend 479
20:41:17  (Reporting)  _IAE_ Japan Steel Stock 45 Expenses 0 Availability Low Mil Spend 4 Civ Spend 3
20:41:17  (Reporting)  _IAE_ Japan Coal Stock 157 Expenses 5 Availability High Mil Spend 21 Civ Spend 29
20:41:17  (Reporting)  _IAE_ Japan Supply Stock 5 Expenses 1 Availability Average Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Japan Ammunition Stock 2 Expenses 0 Availability High Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Japan Inflation Stock -1 Expenses 0 Availability Very Low Mil Spend -1 Civ Spend -1
20:41:17  (Reporting)  _IAE_ Japan Prestige Stock 512 Expenses 0 Availability Plentiful Mil Spend 97 Civ Spend 134
20:41:17  (Reporting)  _IAE_ Japan Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Japan River Pool Stock 34 Expenses 0 Availability Low Mil Spend 2 Civ Spend 3
20:41:17  (Reporting)  _IAE_ Japan Morale Stock 93 Expenses 0 Availability Plentiful Mil Spend 35 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Japan Conscripts Stock 261 Expenses 4 Availability Very High Mil Spend 86 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Japan War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Japan Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Japan Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Japan Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Japan Officers Stock 18 Expenses 0 Availability Average Mil Spend 4 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Japan Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Japan Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Japan Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Japan Iron Stock 65 Expenses 2 Availability Plentiful Mil Spend 0 Civ Spend 34
20:41:17  (Reporting)  _IAE_ Japan Minerals Stock 61 Expenses 1 Availability Plentiful Mil Spend 12 Civ Spend 16
20:41:17  (Reporting)  _IAE_ Japan Nitrates Stock 39 Expenses 0 Availability High Mil Spend 0 Civ Spend 15
20:41:17  (Reporting)  _IAE_ Japan Cereals Stock 60 Expenses 4 Availability Plentiful Mil Spend 0 Civ Spend 32
20:41:17  (Reporting)  _IAE_ Japan Rice Stock 52 Expenses 5 Availability Plentiful Mil Spend 0 Civ Spend 26
20:41:17  (Reporting)  _IAE_ Japan Fish Stock 71 Expenses 5 Availability Plentiful Mil Spend 0 Civ Spend 37
20:41:17  (Reporting)  _IAE_ Japan Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Japan Cattle Stock 27 Expenses 5 Availability High Mil Spend 0 Civ Spend 9
20:41:17  (Reporting)  _IAE_ Japan Fruits Stock 39 Expenses 4 Availability Plentiful Mil Spend 0 Civ Spend 20
20:41:17  (Reporting)  _IAE_ Japan Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Japan Preserved Food Stock 64 Expenses 6 Availability Plentiful Mil Spend 0 Civ Spend 29
20:41:17  (Reporting)  _IAE_ Japan Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Japan Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Japan Cotton/Wool Stock 83 Expenses 3 Availability Plentiful Mil Spend 0 Civ Spend 44
20:41:17  (Reporting)  _IAE_ Japan Tea Stock 12 Expenses 3 Availability Average Mil Spend 0 Civ Spend 3
20:41:17  (Reporting)  _IAE_ Japan Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Japan Wood Stock 50 Expenses 5 Availability Plentiful Mil Spend 0 Civ Spend 24
20:41:17  (Reporting)  _IAE_ Japan Dyes Stock 45 Expenses 3 Availability Plentiful Mil Spend 0 Civ Spend 23
20:41:17  (Reporting)  _IAE_ Japan Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Japan Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Japan Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Japan Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Japan Chemicals Stock 16 Expenses 1 Availability High Mil Spend 0 Civ Spend 6
20:41:17  (Reporting)  _IAE_ Japan Manufactured Goods Stock 40 Expenses 5 Availability Low Mil Spend 4 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Japan Textile Stock 23 Expenses 6 Availability Average Mil Spend 0 Civ Spend 5
20:41:17  (Reporting)  _IAE_ Japan Mechanical Parts Stock 39 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 20
20:41:17  (Reporting)  _IAE_ Japan Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Japan Silk Stock 5 Expenses 2 Availability Low Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Japan Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Japan Luxury Goods Stock 5 Expenses 2 Availability Low Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Japan Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Japan Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Japan Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Japan Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 426 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  RPL Buying a replacement for JAP Light Artillery
20:41:17  (Reporting)  Ended BuildReplacements 13 ms
20:41:17  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:41:17  (Reporting)  Helper_AlterTaxes (_HAF_) Japan Money level is 3 (0 = None, 6 = Plentiful) Levels: Corporate 1 Excise 1 Tariff 1 Census 1 Income 1 Maritime 1 Percentages: Corporate 7 % Excise 43 % Tariff 41 % Census 4 % Income 0 % Maritime 6 %
20:41:17  (Reporting)  Ended HandleAdvancedFinances 4 ms
20:41:17  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:41:17  (Reporting)  _HAC_ Identify Resources Need Japan 19 resources are needed 4 resources in surplus.
20:41:17  (Reporting)  _HAC_ Reduce Trade Japan reducing sell transaction of  Ammunition in area Japan down to 4 units sold, as country lacks in this good.
20:41:17  (Reporting)  _HAC_ Reduce Trade Japan reducing sell transaction of  Supply in area Japan down to 10 units sold, as country lacks in this good.
20:41:17  (Reporting)  _HAC_ Delete Trade Japan removing sell transaction of  Steel in area Japan as country lacks in this good.
20:41:17  (Reporting)  _HAC_ Want to Buy 3 Steel
20:41:17  (Reporting)  AddNewTrades Japan Added 3 buy request of Steel in area North Germany
20:41:17  (Reporting)  _HAC_ Want to Buy 17 Silk
20:41:17  (Reporting)  _HAC_ Want to Buy 11 Opium
20:41:17  (Reporting)  _HAC_ Want to Buy 14 Luxury Goods
20:41:17  (Reporting)  _HAC_ Want to Buy 14 Gold
20:41:17  (Reporting)  _HAC_ Want to Buy 19 Gems
20:41:17  (Reporting)  _HAC_ Want to Buy 11 Automobile
20:41:17  (Reporting)  _HAC_ Want to Buy 11 Aviation
20:41:17  (Reporting)  _HAC_ Want to Buy 16 Tropical Fruits
20:41:17  (Reporting)  _HAC_ Want to Buy 8 Sugar
20:41:17  (Reporting)  _HAC_ Want to Buy 17 Tea
20:41:17  (Reporting)  _HAC_ Want to Buy 21 Coffee
20:41:17  (Reporting)  _HAC_ Want to Buy 8 Tobacco
20:41:17  (Reporting)  _HAC_ Want to Buy 15 Rum
20:41:17  (Reporting)  _HAC_ Want to Buy 23 Wines
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Textile
20:41:17  (Reporting)  AddNewTrades Japan Added 1 buy request of Textile in area Cheasapeake
20:41:17  (Reporting)  _HAC_ Want to Buy 11 Electrical Parts
20:41:17  (Reporting)  Sell surplus Japan Added 5 sell proposal of Preserved Food in area Japan
20:41:17  (Reporting)  Sell surplus Japan Added 1 sell proposal of Cotton/Wool in area Japan
20:41:17  (Reporting)  Sell surplus Japan Added 1 sell proposal of Dyes in area Japan
20:41:17  (Reporting)  Sell surplus Japan Added 3 sell proposal of Mechanical Parts in area Japan
20:41:17  (Reporting)  Ended HandleAdvancedCommerce 61 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000007 Japan
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Proposing to 1000086 Ryukyu
20:41:17  (Reporting)  Proposing to 1000010 China
20:41:17  (Reporting)  Checking 32 Propose Mutual Passage
20:41:17  (Reporting)  Still checking 32 Propose Mutual Passage
20:41:17  (Reporting)  Item is a Various entry, chance 0
20:41:17  (Reporting)  _HAD_ Send Treaty Japan failed sending Propose Mutual Passage toward China chance 0
20:41:17  (Reporting)  Proposing to 1000086 Ryukyu
20:41:17  (Reporting)  Proposing to 1000086 Ryukyu
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 18 ms
20:41:17  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 105 target region was 1183 Kyoto
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: You must own the region. . Success Chance was 160 target region was 1199 Mukden
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 200 target region was 1166 Seoul
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: You must own the region. . Success Chance was 40 target region was 982 Haishenwai
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 50 target region was 1161 Chonglin
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 1484 Hawai
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: You must own the region. . Success Chance was 40 target region was 1203 Nenjiang
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 1206 Jinzhou
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 1201 Harbin
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: You must own the region. . Success Chance was 50 target region was 1169 Pusan
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 55 target region was 1173 Sendai
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 50 target region was 1169 Pusan
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: No nation have the needed attribute to play this decision: . . Success Chance was 130 target region was 1170 Kuriles
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 40 target region was 995 Sakhalin
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 70 target region was 1182 Osaka
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 75 target region was 1185 Hiroshima
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 1171 Hokaido
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 60 target region was 1186 Matsuyama
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 40 target region was 1197 Liaoyang
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 50 target region was 1168 Kwangju
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: You must own the region. . Success Chance was 50 target region was 1167 Wonju
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: You must own the region. . Success Chance was 40 target region was 982 Haishenwai
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 50 target region was 1163 Yalu
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: You must own the region. . Success Chance was 160 target region was 1199 Mukden
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 160 target region was 1199 Mukden
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 200 target region was 1166 Seoul
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 1491 Gilbert
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 1359 Hong Kong
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 55 target region was 1173 Sendai
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 160 target region was 1199 Mukden
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 105 target region was 1183 Kyoto
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 1193 Sanxing
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 40 target region was 1197 Liaoyang
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 1205 Jirim
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: There is no revolt in the region. . Success Chance was 120 target region was 1190 Okinawa
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 40 target region was 1208 Chen
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 982 Haishenwai
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 50 target region was 1187 Fukuoka
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 50 target region was 1184 Kobe
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 1176 Niigata
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 1171 Hokaido
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 70 target region was 1182 Osaka
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: You must own the region. . Success Chance was 160 target region was 1199 Mukden
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 50 target region was 1169 Pusan
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: No nation have the needed attribute to play this decision: . . Success Chance was 130 target region was 1170 Kuriles
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 60 target region was 1186 Matsuyama
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 1202 Jiamusi
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 1193 Sanxing
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 1197 Liaoyang
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 160 target region was 1199 Mukden
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 75 target region was 1188 Nagasaki
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 1176 Niigata
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: You must own the region. . Success Chance was 40 target region was 1490 Marshalls
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 40 target region was 995 Sakhalin
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 70 target region was 1182 Osaka
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: You must own the region. . Success Chance was 40 target region was 1196 Lushun
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 40 target region was 1171 Hokaido
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 1201 Harbin
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 60 target region was 1186 Matsuyama
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 200 target region was 1166 Seoul
20:41:17  (Reporting)  Ended HandleRegionsDecisions 73 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 3 Amount 44
20:41:17  (Reporting)  Money Level 5 Amount 351
20:41:17  (Reporting)  Conscripts Level 6 Amount 255
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  _BNU Buying Unit Feudal Levy Family ID Line Infantry Area Japan
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 1 48 ms
20:41:17  (Reporting)  AI Process done in  750 ms
20:41:17  (Reporting)  Processing  1000008 Sardinia-Piedmont
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Sardinia-Piedmont AILevel 0 Kind: 0 Dormant NO Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  AI Process done in  9 ms
20:41:17  (Reporting)  Processing  1000009 Ottoman Empire
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Ottoman Empire AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 0
20:41:17  (Reporting)  Resources Levels Ottoman Empire EcoBase 0 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 82 Expected 0 Balance 20
20:41:17  (Reporting)  Capital Availability Plentiful Stock 522 Expected 0 Balance 58
20:41:17  (Reporting)  Steel Availability Plentiful Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Inflation Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Prestige Availability Plentiful Stock 568 Expected 0 Balance 0
20:41:17  (Reporting)  River Pool Availability Plentiful Stock 48 Expected 0 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 108 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 253 Expected 0 Balance -16
20:41:17  (Reporting)  Officers Availability Plentiful Stock 31 Expected 0 Balance -1
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 6 Expected 0 Balance 0
20:41:17  (Reporting)  Nitrates Availability High Stock 10 Expected 0 Balance 0
20:41:17  (Reporting)  Cereals Availability Plentiful Stock 7 Expected 0 Balance -2
20:41:17  (Reporting)  Fish Availability Plentiful Stock 6 Expected 0 Balance 0
20:41:17  (Reporting)  Tropical Fruits Availability Very Low Stock 1 Expected 0 Balance -1
20:41:17  (Reporting)  Cattle Availability Average Stock 1 Expected 0 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 1 Expected 0 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 1 Expected 0 Balance 0
20:41:17  (Reporting)  Wool Availability High Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Plentiful Stock 16 Expected 0 Balance 1
20:41:17  (Reporting)  Tea Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Dyes Availability Plentiful Stock 11 Expected 0 Balance 3
20:41:17  (Reporting)  Chemicals Availability Average Stock 1 Expected 0 Balance 0
20:41:17  (Reporting)  Textile Availability Low Stock 1 Expected 0 Balance 0
20:41:17  (Reporting)  Silk Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  _IAE_ Ottoman Empire Global Military Usage: 50 %
20:41:17  (Reporting)  _IAE_ Ottoman Empire Money Stock 82 Expenses 10 Availability Plentiful Mil Spend 22 Civ Spend 15
20:41:17  (Reporting)  _IAE_ Ottoman Empire Capital Stock 522 Expenses 7 Availability Plentiful Mil Spend 49 Civ Spend 196
20:41:17  (Reporting)  _IAE_ Ottoman Empire Steel Stock 4 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Ottoman Empire Coal Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ottoman Empire Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ottoman Empire Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ottoman Empire Inflation Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Ottoman Empire Prestige Stock 568 Expenses 0 Availability Plentiful Mil Spend 128 Civ Spend 128
20:41:17  (Reporting)  _IAE_ Ottoman Empire Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ottoman Empire River Pool Stock 48 Expenses 0 Availability Plentiful Mil Spend 11 Civ Spend 11
20:41:17  (Reporting)  _IAE_ Ottoman Empire Morale Stock 108 Expenses 0 Availability Plentiful Mil Spend 48 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ottoman Empire Conscripts Stock 253 Expenses 16 Availability Plentiful Mil Spend 103 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ottoman Empire War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ottoman Empire Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ottoman Empire Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ottoman Empire Diplomat Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ottoman Empire Officers Stock 31 Expenses 1 Availability Plentiful Mil Spend 14 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ottoman Empire Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ottoman Empire Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ottoman Empire Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ottoman Empire Iron Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ottoman Empire Minerals Stock 6 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Ottoman Empire Nitrates Stock 10 Expenses 0 Availability High Mil Spend 0 Civ Spend 3
20:41:17  (Reporting)  _IAE_ Ottoman Empire Cereals Stock 7 Expenses 5 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ottoman Empire Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ottoman Empire Fish Stock 6 Expenses 4 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Ottoman Empire Tropical Fruits Stock 1 Expenses 1 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ottoman Empire Cattle Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ottoman Empire Fruits Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ottoman Empire Sugar Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ottoman Empire Preserved Food Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ottoman Empire Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ottoman Empire Wool Stock 2 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ottoman Empire Cotton/Wool Stock 16 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 7
20:41:17  (Reporting)  _IAE_ Ottoman Empire Tea Stock 2 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ottoman Empire Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ottoman Empire Wood Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ottoman Empire Dyes Stock 11 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 5
20:41:17  (Reporting)  _IAE_ Ottoman Empire Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ottoman Empire Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ottoman Empire Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ottoman Empire Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ottoman Empire Chemicals Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ottoman Empire Manufactured Goods Stock 0 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ottoman Empire Textile Stock 1 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ottoman Empire Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ottoman Empire Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ottoman Empire Silk Stock 2 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ottoman Empire Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ottoman Empire Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ottoman Empire Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ottoman Empire Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ottoman Empire Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ottoman Empire Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 310 ms
20:41:17  (Reporting)    1008168 7. Ordu Agenda Kept Agenda: Resupply, Value: 100000, Region: 824 Djeddah EndTurn 2410
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 15 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000009 Ottoman Empire
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering HandleAdvancedStructures (_HAS_)
20:41:17  (Reporting)  IdentifyProductionStrucsBuild 
20:41:17  (Reporting)  Ended HandleAdvancedStructures 147 ms
20:41:17  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 55 target region was 799 Latakia
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 35 Declare Vassal not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 155 target region was 796 Judea
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 65 target region was 810 Nasirya
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 10 target region was 831 Rub
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 130 target region was 833 Kuwait
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 6 Military Expedition: Prosecute not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 30 target region was 844 Sanaa
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: You must own the region. . Success Chance was 30 target region was 843 Mukalla
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 32 Declare Formal Colony not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 65 target region was 810 Nasirya
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 25 target region was 211 Albania
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 30 target region was 873 Erzurum
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 20 target region was 835 Trucial
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 60 target region was 802 Aleppo
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 80 target region was 823 Medina
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 245 target region was 813 Baghdad
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 25 target region was 858 Burdur
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 31 Declare Protectorate not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 155 target region was 796 Judea
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 30 target region was 855 Antalya
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 13 Gunboat Diplomacy not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 60 target region was 802 Aleppo
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 40 target region was 794 Ruwayshid
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 40 target region was 433 Cyrenaica
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 15 target region was 404 Dodecanese
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 75 target region was 815 Kirkuk
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 80 target region was 823 Medina
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 6 Military Expedition: Prosecute not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 30 target region was 852 Izmit
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 65 target region was 808 Karbala
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 145 target region was 429 Tripolitania
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 20 target region was 403 Kypros
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 70 target region was 807 Samarra
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 25 target region was 865 Kayseri
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 245 target region was 813 Baghdad
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 6 Military Expedition: Prosecute not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 65 target region was 808 Karbala
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 19 Local Chief - Cede Territory not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 245 target region was 813 Baghdad
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 50 target region was 218 Bulgaria
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 40 target region was 430 Misurata
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 17 Local Chief - Treaty not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 80 target region was 823 Medina
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 30 target region was 863 Trabzon
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 245 target region was 813 Baghdad
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 255 target region was 232 Constantinople
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 65 target region was 814 Mendelli
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 19 Local Chief - Cede Territory not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 190 target region was 800 Syria
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 6 Military Expedition: Prosecute not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 30 target region was 855 Antalya
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 80 target region was 836 Dubai
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 6 Military Expedition: Prosecute not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 10 target region was 829 Huluf
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 20 target region was 854 Mugla
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 15 target region was 205 Sava
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 31 Declare Protectorate not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 35 target region was 825 Makkah
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 30 target region was 818 Kaf
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 65 target region was 814 Mendelli
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 15 target region was 868 Antep
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 55 target region was 804 Rutbah
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 32 Declare Formal Colony not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 145 target region was 429 Tripolitania
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 13 Gunboat Diplomacy not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 20 target region was 874 Bitlis
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 25 target region was 203 Bosna
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 55 target region was 804 Rutbah
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 20 target region was 875 Van
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 32 Declare Formal Colony not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 15 target region was 868 Antep
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 17 Local Chief - Treaty not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 255 target region was 232 Constantinople
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 25 target region was 203 Bosna
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 245 target region was 813 Baghdad
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 6 Military Expedition: Prosecute not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 145 target region was 429 Tripolitania
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 65 target region was 810 Nasirya
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 40 target region was 438 Amal
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 45 target region was 432 Benghazi
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 55 target region was 804 Rutbah
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 30 target region was 852 Izmit
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 190 target region was 800 Syria
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 35 Declare Vassal not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 40 target region was 430 Misurata
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 32 Declare Formal Colony not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 45 target region was 845 Hoedeida
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 145 target region was 429 Tripolitania
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 75 target region was 815 Kirkuk
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 13 Gunboat Diplomacy not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 75 target region was 815 Kirkuk
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 40 target region was 795 Sinai
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 190 target region was 800 Syria
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 65 target region was 814 Mendelli
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 31 Declare Protectorate not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 120 target region was 847 Aden
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 40 target region was 438 Amal
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 35 Declare Vassal not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 80 target region was 836 Dubai
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 245 target region was 813 Baghdad
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 65 target region was 808 Karbala
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 17 Local Chief - Treaty not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 30 target region was 863 Trabzon
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 40 target region was 430 Misurata
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 80 target region was 836 Dubai
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 15 target region was 205 Sava
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 255 target region was 232 Constantinople
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 80 target region was 811 Basra
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 130 target region was 833 Kuwait
20:41:17  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 19 Local Chief - Cede Territory has 35 % to be played in 825 Makkah
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 19 Local Chief - Cede Territory not played, chance failed
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 31 Declare Protectorate not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 55 target region was 803 Palmyra
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 30 target region was 822 Hail
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 35 Declare Vassal not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 30 target region was 219 Struma
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 40 target region was 827 Riyadh
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 65 target region was 810 Nasirya
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 30 target region was 843 Mukalla
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 245 target region was 813 Baghdad
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 45 target region was 845 Hoedeida
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 40 target region was 794 Ruwayshid
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 30 target region was 846 Taiz
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 255 target region was 232 Constantinople
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 40 target region was 794 Ruwayshid
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 35 Declare Vassal not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 75 target region was 815 Kirkuk
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 6 Military Expedition: Prosecute not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 45 target region was 793 Amman
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 20 target region was 221 Ogosta
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 40 target region was 827 Riyadh
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 32 Declare Formal Colony not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 155 target region was 796 Judea
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 35 target region was 224 Dobrudja
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 190 target region was 800 Syria
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 17 Local Chief - Treaty not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 245 target region was 813 Baghdad
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 45 target region was 793 Amman
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 255 target region was 232 Constantinople
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: You must own the region. . Success Chance was 80 target region was 836 Dubai
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 120 target region was 847 Aden
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 6 Military Expedition: Prosecute not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 65 target region was 816 Arbil
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 60 target region was 215 Halkidiki
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 30 target region was 820 Hijaz
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 45 target region was 862 Sinop
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 55 target region was 804 Rutbah
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 155 target region was 796 Judea
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 95 target region was 850 Smyrna
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 32 Declare Formal Colony not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 25 target region was 872 Diyarbakir
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 65 target region was 816 Arbil
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 80 target region was 836 Dubai
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 190 target region was 800 Syria
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 245 target region was 813 Baghdad
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 6 Military Expedition: Prosecute not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 20 target region was 402 Krita
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 55 target region was 799 Latakia
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 70 target region was 807 Samarra
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 55 target region was 801 Hims
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 10 target region was 830 Sharawrah
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 40 target region was 230 Andrianople
20:41:17  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 21 Send Missionary has 10 % to be played in 617 Djibuti
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played, chance failed
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 32 Declare Formal Colony not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 35 target region was 224 Dobrudja
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 19 Local Chief - Cede Territory not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 80 target region was 836 Dubai
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 25 target region was 229 Rhodopos
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 17 Local Chief - Treaty not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 155 target region was 796 Judea
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 30 target region was 204 Herzegovina
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 145 target region was 429 Tripolitania
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 245 target region was 813 Baghdad
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 6 Military Expedition: Prosecute not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 80 target region was 836 Dubai
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 65 target region was 809 Najaf
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 120 target region was 847 Aden
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 255 target region was 232 Constantinople
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 45 target region was 845 Hoedeida
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 10 target region was 831 Rub
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 31 Declare Protectorate not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 65 target region was 816 Arbil
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 25 target region was 853 Zonguldak
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 40 target region was 827 Riyadh
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 130 target region was 833 Kuwait
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 40 target region was 434 Salloum
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 31 Declare Protectorate not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 65 target region was 798 Liban
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 95 target region was 850 Smyrna
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 190 target region was 800 Syria
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 31 Declare Protectorate not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 45 target region was 791 Aqaba
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 95 target region was 850 Smyrna
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 6 Military Expedition: Prosecute not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 70 target region was 807 Samarra
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 120 target region was 847 Aden
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 31 Declare Protectorate not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 120 target region was 847 Aden
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 19 Local Chief - Cede Territory not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 30 target region was 213 Thessalia
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: You must own the region. . Success Chance was 80 target region was 834 Qatar
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 30 target region was 818 Kaf
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 20 target region was 870 Malatya
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 70 target region was 806 Mosul
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 130 target region was 833 Kuwait
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 190 target region was 800 Syria
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 50 target region was 797 Samaria
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 40 target region was 794 Ruwayshid
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 35 target region was 819 Yanbu
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 130 target region was 833 Kuwait
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 10 target region was 831 Rub
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 20 target region was 876 Hakkari
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 10 target region was 837 Suhar
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 60 target region was 802 Aleppo
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 95 target region was 850 Smyrna
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 30 target region was 223 Varna
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 60 target region was 215 Halkidiki
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 15 target region was 609 Massawa
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 30 target region was 222 Ludogoria
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 30 target region was 213 Thessalia
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 30 target region was 863 Trabzon
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 50 target region was 797 Samaria
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 40 target region was 792 Maan
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 40 target region was 230 Andrianople
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 145 target region was 429 Tripolitania
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 40 target region was 372 Kars
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 75 target region was 815 Kirkuk
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 190 target region was 800 Syria
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 19 Local Chief - Cede Territory not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 20 target region was 210 Kosovo
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 25 target region was 860 Ankara
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 35 Declare Vassal not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 40 target region was 827 Riyadh
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 130 target region was 833 Kuwait
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 17 Local Chief - Treaty not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 30 target region was 817 Tabuk
20:41:17  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 21 Send Missionary has 130 % to be played in 833 Kuwait
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary played.
20:41:17  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 15 Local Chief - Bribing has 40 % to be played in 434 Salloum
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played, chance failed
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 10 target region was 839 Sur
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 255 target region was 232 Constantinople
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 25 target region was 860 Ankara
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 25 target region was 203 Bosna
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 6 Military Expedition: Prosecute not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 70 target region was 806 Mosul
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 70 target region was 807 Samarra
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 6 Military Expedition: Prosecute not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 20 target region was 403 Kypros
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 35 Declare Vassal not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 25 target region was 859 Tekke
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 32 Declare Formal Colony not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 190 target region was 800 Syria
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 45 target region was 793 Amman
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 10 target region was 842 Ghaydah
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 55 target region was 805 Dayr
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 25 target region was 859 Tekke
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 60 target region was 215 Halkidiki
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 155 target region was 796 Judea
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 6 Military Expedition: Prosecute not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 40 target region was 433 Cyrenaica
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 40 target region was 827 Riyadh
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 6 Military Expedition: Prosecute not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 30 target region was 822 Hail
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 80 target region was 834 Qatar
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 145 target region was 429 Tripolitania
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 130 target region was 833 Kuwait
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 40 target region was 433 Cyrenaica
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 130 target region was 833 Kuwait
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 20 target region was 209 Nish
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 20 target region was 870 Malatya
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 130 target region was 833 Kuwait
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 32 Declare Formal Colony not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 145 target region was 429 Tripolitania
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 19 Local Chief - Cede Territory not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 10 target region was 828 Qatif
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 65 target region was 816 Arbil
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 25 target region was 853 Zonguldak
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 75 target region was 815 Kirkuk
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 145 target region was 429 Tripolitania
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 25 target region was 203 Bosna
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 17 Local Chief - Treaty not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 20 target region was 870 Malatya
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 45 target region was 862 Sinop
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 25 target region was 861 Konya
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 10 target region was 829 Huluf
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 45 target region was 845 Hoedeida
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 80 target region was 836 Dubai
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 65 target region was 814 Mendelli
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 17 Local Chief - Treaty not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 80 target region was 836 Dubai
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 35 Declare Vassal not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 80 target region was 834 Qatar
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 75 target region was 815 Kirkuk
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 20 target region was 210 Kosovo
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 30 target region was 863 Trabzon
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . . Success Chance was 130 target region was 833 Kuwait
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 17 Local Chief - Treaty not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 30 target region was 228 Thrakia
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 45 target region was 845 Hoedeida
20:41:17  (Reporting)  Ended HandleRegionsDecisions 602 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 1 Amount 4
20:41:17  (Reporting)  Money Level 3 Amount 82
20:41:17  (Reporting)  Conscripts Level 6 Amount 253
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  _BNU Buying Unit Militia Brigade Family ID Militia Area Ottoman
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 1 60 ms
20:41:17  (Reporting)  AI Process done in  1399 ms
20:41:17  (Reporting)  Processing  1000010 China
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on China AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 105
20:41:17  (Reporting)  Resources Levels China EcoBase 105 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability High Stock 155 Expected 210 Balance 135
20:41:17  (Reporting)  Capital Availability Low Stock 165 Expected 315 Balance 22
20:41:17  (Reporting)  Steel Availability Very Low Stock 0 Expected 32 Balance 0
20:41:17  (Reporting)  Coal Availability Average Stock 53 Expected 42 Balance 1
20:41:17  (Reporting)  Supply Availability Average Stock 2 Expected 2 Balance 0
20:41:17  (Reporting)  Ammunition Availability Average Stock 2 Expected 2 Balance 0
20:41:17  (Reporting)  Inflation Availability Plentiful Stock 1 Expected 0 Balance 0
20:41:17  (Reporting)  Prestige Availability Plentiful Stock 264 Expected 0 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 79 Balance 0
20:41:17  (Reporting)  River Pool Availability Low Stock 37 Expected 52 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 93 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 1155 Expected 52 Balance -23
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 167 Expected 10 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 0 Expected 5 Balance 0
20:41:17  (Reporting)  Minerals Availability High Stock 11 Expected 5 Balance 0
20:41:17  (Reporting)  Nitrates Availability High Stock 0 Expected 5 Balance 0
20:41:17  (Reporting)  Cereals Availability Very Low Stock 1 Expected 7 Balance -1
20:41:17  (Reporting)  Rice Availability Average Stock 6 Expected 5 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 0 Expected 7 Balance 0
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 5 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 0 Expected 7 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 0 Expected 5 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 0 Expected 5 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Low Stock 4 Expected 5 Balance -1
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 5 Balance 0
20:41:17  (Reporting)  Tea Availability High Stock 9 Expected 5 Balance 1
20:41:17  (Reporting)  Coffee Availability Average Stock 0 Expected 5 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 0 Expected 5 Balance 0
20:41:17  (Reporting)  Dyes Availability Average Stock 0 Expected 5 Balance 0
20:41:17  (Reporting)  Tobacco Availability Average Stock 0 Expected 5 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 7 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 0 Expected 7 Balance 0
20:41:17  (Reporting)  Chemicals Availability Average Stock 0 Expected 5 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Low Stock 1 Expected 32 Balance 4
20:41:17  (Reporting)  Textile Availability Low Stock 0 Expected 7 Balance 0
20:41:17  (Reporting)  Mechanical Parts Availability Average Stock 0 Expected 5 Balance 0
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 5 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 24 Expected 5 Balance 3
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 5 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 7 Balance 0
20:41:17  (Reporting)  Gold Availability Low Stock 0 Expected 5 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 0 Expected 5 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 5 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 5 Balance 0
20:41:17  (Reporting)  _IAE_ China Global Military Usage: 45 %
20:41:17  (Reporting)  _IAE_ China Money Stock 155 Expenses 10 Availability High Mil Spend 37 Civ Spend 30
20:41:17  (Reporting)  _IAE_ China Capital Stock 165 Expenses 0 Availability Low Mil Spend 5 Civ Spend 27
20:41:17  (Reporting)  _IAE_ China Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ China Coal Stock 53 Expenses 1 Availability Average Mil Spend 6 Civ Spend 7
20:41:17  (Reporting)  _IAE_ China Supply Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ China Ammunition Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ China Inflation Stock 1 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ China Prestige Stock 264 Expenses 0 Availability Plentiful Mil Spend 54 Civ Spend 65
20:41:17  (Reporting)  _IAE_ China Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ China River Pool Stock 37 Expenses 0 Availability Low Mil Spend 3 Civ Spend 3
20:41:17  (Reporting)  _IAE_ China Morale Stock 93 Expenses 0 Availability Plentiful Mil Spend 38 Civ Spend 0
20:41:17  (Reporting)  _IAE_ China Conscripts Stock 1155 Expenses 23 Availability Plentiful Mil Spend 454 Civ Spend 0
20:41:17  (Reporting)  _IAE_ China War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ China Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ China Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ China Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ China Officers Stock 167 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:41:17  (Reporting)  _IAE_ China Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ China Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ China Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ China Iron Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ China Minerals Stock 11 Expenses 0 Availability High Mil Spend 2 Civ Spend 2
20:41:17  (Reporting)  _IAE_ China Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ China Cereals Stock 1 Expenses 1 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ China Rice Stock 6 Expenses 5 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ China Fish Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ China Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ China Cattle Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ China Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ China Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ China Preserved Food Stock 4 Expenses 2 Availability Low Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ China Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ China Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ China Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ China Tea Stock 9 Expenses 1 Availability High Mil Spend 0 Civ Spend 3
20:41:17  (Reporting)  _IAE_ China Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ China Wood Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ China Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ China Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ China Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ China Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ China Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ China Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ China Manufactured Goods Stock 1 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ China Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ China Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ China Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ China Silk Stock 24 Expenses 0 Availability Low Mil Spend 0 Civ Spend 4
20:41:17  (Reporting)  _IAE_ China Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ China Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ China Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ China Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ China Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ China Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 300 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  RPL Buying a replacement for TCH Line Infantry
20:41:17  (Reporting)  RPL Buying a replacement for TCH Line Infantry
20:41:17  (Reporting)  Ended BuildReplacements 15 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000010 China
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 3 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 0 Amount 0
20:41:17  (Reporting)  Money Level 3 Amount 125
20:41:17  (Reporting)  Conscripts Level 6 Amount 1115
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 49 ms
20:41:17  (Reporting)  AI Process done in  478 ms
20:41:17  (Reporting)  Processing  1000011 Nobody
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000011 Nobody
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000012 Baden
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Baden AILevel 3 Kind: 1 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 58
20:41:17  (Reporting)  Resources Levels Baden EcoBase 58 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Very High Stock 369 Expected 116 Balance 9
20:41:17  (Reporting)  Capital Availability Very High Stock 534 Expected 174 Balance 18
20:41:17  (Reporting)  Steel Availability Very Low Stock 5 Expected 17 Balance 0
20:41:17  (Reporting)  Coal Availability Average Stock 29 Expected 23 Balance 0
20:41:17  (Reporting)  Supply Availability Very High Stock 4 Expected 1 Balance -1
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 7 Expected 1 Balance -2
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 5 Expected 44 Balance 0
20:41:17  (Reporting)  River Pool Availability Very Low Stock 0 Expected 29 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Very High Stock 100 Expected 29 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 30 Expected 6 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 5 Expected 3 Balance 0
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 14 Expected 3 Balance 0
20:41:17  (Reporting)  Nitrates Availability High Stock 5 Expected 3 Balance 0
20:41:17  (Reporting)  Cereals Availability High Stock 11 Expected 4 Balance -2
20:41:17  (Reporting)  Rice Availability Average Stock 0 Expected 3 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 1 Expected 4 Balance 0
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 3 Balance 0
20:41:17  (Reporting)  Cattle Availability High Stock 4 Expected 4 Balance 2
20:41:17  (Reporting)  Fruits Availability Very High Stock 8 Expected 3 Balance -1
20:41:17  (Reporting)  Sugar Availability Average Stock 0 Expected 3 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Plentiful Stock 5 Expected 3 Balance 4
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 10 Expected 3 Balance 1
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 3 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 0 Expected 3 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 5 Expected 3 Balance 5
20:41:17  (Reporting)  Dyes Availability Average Stock 3 Expected 3 Balance 0
20:41:17  (Reporting)  Tobacco Availability Average Stock 0 Expected 3 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Chemicals Availability Average Stock 3 Expected 3 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Average Stock 21 Expected 17 Balance 3
20:41:17  (Reporting)  Textile Availability Low Stock 3 Expected 4 Balance 0
20:41:17  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 3 Balance 0
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 3 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 0 Expected 3 Balance 0
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 3 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Gold Availability Low Stock 0 Expected 3 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 0 Expected 3 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 3 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 3 Balance 0
20:41:17  (Reporting)  _IAE_ Baden Global Military Usage: 50 %
20:41:17  (Reporting)  _IAE_ Baden Money Stock 369 Expenses 0 Availability Very High Mil Spend 89 Civ Spend 60
20:41:17  (Reporting)  _IAE_ Baden Capital Stock 534 Expenses 0 Availability Very High Mil Spend 43 Civ Spend 174
20:41:17  (Reporting)  _IAE_ Baden Steel Stock 5 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Baden Coal Stock 29 Expenses 0 Availability Average Mil Spend 4 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Baden Supply Stock 4 Expenses 1 Availability Very High Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Baden Ammunition Stock 7 Expenses 2 Availability Plentiful Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Baden Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Baden Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Baden Rail Pool Stock 5 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Baden River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Baden Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 45 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Baden Conscripts Stock 100 Expenses 0 Availability Very High Mil Spend 40 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Baden War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Baden Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Baden Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Baden Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Baden Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 14 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Baden Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Baden Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Baden Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Baden Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Baden Minerals Stock 14 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 3
20:41:17  (Reporting)  _IAE_ Baden Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Baden Cereals Stock 11 Expenses 3 Availability High Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Baden Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Baden Fish Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Baden Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Baden Cattle Stock 4 Expenses 2 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Baden Fruits Stock 8 Expenses 2 Availability Very High Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Baden Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Baden Preserved Food Stock 5 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Baden Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Baden Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Baden Cotton/Wool Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Baden Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Baden Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Baden Wood Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Baden Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Baden Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Baden Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Baden Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Baden Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Baden Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Baden Manufactured Goods Stock 21 Expenses 0 Availability Average Mil Spend 4 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Baden Textile Stock 3 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Baden Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Baden Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Baden Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Baden Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Baden Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Baden Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Baden Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Baden Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Baden Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 89 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 8 ms
20:41:17  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:41:17  (Reporting)  Helper_AlterTaxes (_HAF_) Baden Money level is 5 (0 = None, 6 = Plentiful) Levels: Corporate 1 Excise 1 Tariff 1 Census 0 Income 0 Maritime 1 Percentages: Corporate 5 % Excise 33 % Tariff 33 % Census 0 % Income 0 % Maritime 5 %
20:41:17  (Reporting)  Ended HandleAdvancedFinances 5 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000012 Baden
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Proposing to 1000018 Hesse-Darmstadt
20:41:17  (Reporting)  Checking 0 Propose State Visit
20:41:17  (Reporting)  Still checking 0 Propose State Visit
20:41:17  (Reporting)  Item is a Various entry, chance 8
20:41:17  (Reporting)  _HAD_ Send Treaty Baden failed sending Propose State Visit toward Hesse-Darmstadt chance 8
20:41:17  (Reporting)  Proposing to 1000002 France
20:41:17  (Reporting)  Checking 20 Request Supply Right
20:41:17  (Reporting)  Still checking 20 Request Supply Right
20:41:17  (Reporting)  Item is a Various entry, chance 0
20:41:17  (Reporting)  _HAD_ Send Treaty Baden failed sending Request Supply Right toward France chance 0
20:41:17  (Reporting)  Proposing to 1000003 Prussia
20:41:17  (Reporting)  Checking 82 Degrade Relationship
20:41:17  (Reporting)  Proposing to 1000019 Hesse-Kassel
20:41:17  (Reporting)  Checking 26 Give Passage Right
20:41:17  (Reporting)  Still checking 26 Give Passage Right
20:41:17  (Reporting)  Item is a Various entry, chance -12
20:41:17  (Reporting)  _HAD_ Send Treaty Baden failed sending Give Passage Right toward Hesse-Kassel chance -12
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 20 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 5 Amount 5
20:41:17  (Reporting)  Money Level 6 Amount 369
20:41:17  (Reporting)  Conscripts Level 6 Amount 100
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 23 ms
20:41:17  (Reporting)  AI Process done in  235 ms
20:41:17  (Reporting)  Processing  1000013 Bavaria
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Bavaria AILevel 3 Kind: 1 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 85
20:41:17  (Reporting)  Resources Levels Bavaria EcoBase 85 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Very High Stock 432 Expected 170 Balance 15
20:41:17  (Reporting)  Capital Availability Very High Stock 611 Expected 255 Balance 92
20:41:17  (Reporting)  Steel Availability Average Stock 5 Expected 26 Balance 5
20:41:17  (Reporting)  Coal Availability Low Stock 12 Expected 34 Balance 0
20:41:17  (Reporting)  Supply Availability Average Stock 6 Expected 2 Balance -2
20:41:17  (Reporting)  Ammunition Availability Very High Stock 9 Expected 2 Balance -2
20:41:17  (Reporting)  Prestige Availability Plentiful Stock 8 Expected 0 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 20 Expected 64 Balance -10
20:41:17  (Reporting)  River Pool Availability Very Low Stock 0 Expected 42 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Very High Stock 135 Expected 42 Balance -2
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 40 Expected 8 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 1 Expected 4 Balance 5
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 23 Expected 4 Balance 4
20:41:17  (Reporting)  Nitrates Availability High Stock 47 Expected 4 Balance 4
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 6 Balance -2
20:41:17  (Reporting)  Rice Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 9 Expected 6 Balance -2
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Cattle Availability High Stock 11 Expected 6 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 5 Expected 4 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Plentiful Stock 6 Expected 4 Balance 4
20:41:17  (Reporting)  Cotton/Wool Availability Plentiful Stock 24 Expected 4 Balance 2
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Wood Availability High Stock 3 Expected 4 Balance 2
20:41:17  (Reporting)  Dyes Availability Average Stock 1 Expected 4 Balance 0
20:41:17  (Reporting)  Tobacco Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 6 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 1 Expected 6 Balance 0
20:41:17  (Reporting)  Chemicals Availability Average Stock 1 Expected 4 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Average Stock 20 Expected 26 Balance 1
20:41:17  (Reporting)  Textile Availability Low Stock 3 Expected 6 Balance 0
20:41:17  (Reporting)  Mechanical Parts Availability Plentiful Stock 63 Expected 4 Balance 7
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 6 Balance 0
20:41:17  (Reporting)  Gold Availability Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  _IAE_ Bavaria Global Military Usage: 30 %
20:41:17  (Reporting)  _IAE_ Bavaria Money Stock 432 Expenses 2 Availability Very High Mil Spend 63 Civ Spend 98
20:41:17  (Reporting)  _IAE_ Bavaria Capital Stock 611 Expenses 25 Availability Very High Mil Spend 30 Civ Spend 277
20:41:17  (Reporting)  _IAE_ Bavaria Steel Stock 5 Expenses 0 Availability Average Mil Spend 1 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Bavaria Coal Stock 12 Expenses 2 Availability Low Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Bavaria Supply Stock 6 Expenses 2 Availability Average Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bavaria Ammunition Stock 9 Expenses 2 Availability Very High Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bavaria Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bavaria Prestige Stock 8 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Bavaria Rail Pool Stock 20 Expenses 10 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bavaria River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bavaria Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 27 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bavaria Conscripts Stock 135 Expenses 2 Availability Very High Mil Spend 32 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bavaria War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bavaria Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bavaria Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bavaria Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Bavaria Officers Stock 40 Expenses 0 Availability Plentiful Mil Spend 11 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bavaria Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bavaria Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bavaria Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bavaria Iron Stock 1 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Bavaria Minerals Stock 23 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 8
20:41:17  (Reporting)  _IAE_ Bavaria Nitrates Stock 47 Expenses 0 Availability High Mil Spend 0 Civ Spend 22
20:41:17  (Reporting)  _IAE_ Bavaria Cereals Stock 10 Expenses 4 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Bavaria Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bavaria Fish Stock 9 Expenses 3 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Bavaria Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bavaria Cattle Stock 11 Expenses 5 Availability High Mil Spend 0 Civ Spend 3
20:41:17  (Reporting)  _IAE_ Bavaria Fruits Stock 5 Expenses 2 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Bavaria Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bavaria Preserved Food Stock 6 Expenses 3 Availability Plentiful Mil Spend 0 Civ Spend 3
20:41:17  (Reporting)  _IAE_ Bavaria Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bavaria Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bavaria Cotton/Wool Stock 24 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 15
20:41:17  (Reporting)  _IAE_ Bavaria Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bavaria Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bavaria Wood Stock 3 Expenses 1 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Bavaria Dyes Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bavaria Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bavaria Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bavaria Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bavaria Wines Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bavaria Chemicals Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bavaria Manufactured Goods Stock 20 Expenses 4 Availability Average Mil Spend 2 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Bavaria Textile Stock 3 Expenses 0 Availability Low Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Bavaria Mechanical Parts Stock 63 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 41
20:41:17  (Reporting)  _IAE_ Bavaria Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bavaria Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bavaria Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bavaria Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bavaria Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bavaria Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bavaria Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bavaria Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 93 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 8 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000013 Bavaria
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering HandleAdvancedStructures (_HAS_)
20:41:17  (Reporting)  IdentifyProductionStrucsBuild 
20:41:17  (Reporting)  Ended HandleAdvancedStructures 41 ms
20:41:17  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 2 Amount 5
20:41:17  (Reporting)  Money Level 6 Amount 432
20:41:17  (Reporting)  Conscripts Level 6 Amount 135
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 24 ms
20:41:17  (Reporting)  AI Process done in  262 ms
20:41:17  (Reporting)  Processing  1000014 Belgium
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Belgium AILevel 3 Kind: 1 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 123
20:41:17  (Reporting)  Resources Levels Belgium EcoBase 123 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Very High Stock 799 Expected 246 Balance 44
20:41:17  (Reporting)  Capital Availability Plentiful Stock 1224 Expected 369 Balance 194
20:41:17  (Reporting)  Steel Availability Very High Stock 96 Expected 37 Balance 12
20:41:17  (Reporting)  Coal Availability High Stock 90 Expected 49 Balance 11
20:41:17  (Reporting)  Supply Availability Plentiful Stock 16 Expected 2 Balance 2
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 18 Expected 2 Balance 2
20:41:17  (Reporting)  Prestige Availability Plentiful Stock 560 Expected 0 Balance 2
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 24 Expected 92 Balance -12
20:41:17  (Reporting)  River Pool Availability Very Low Stock 13 Expected 62 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 105 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability High Stock 98 Expected 62 Balance -2
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Very High Stock 29 Expected 12 Balance 0
20:41:17  (Reporting)  Iron Availability Plentiful Stock 2 Expected 6 Balance 17
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 39 Expected 6 Balance 6
20:41:17  (Reporting)  Nitrates Availability High Stock 54 Expected 6 Balance 6
20:41:17  (Reporting)  Cereals Availability Very High Stock 10 Expected 9 Balance 6
20:41:17  (Reporting)  Rice Availability Average Stock 1 Expected 6 Balance 0
20:41:17  (Reporting)  Fish Availability Low Stock 10 Expected 9 Balance -3
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 6 Balance 0
20:41:17  (Reporting)  Cattle Availability High Stock 14 Expected 9 Balance 2
20:41:17  (Reporting)  Fruits Availability Average Stock 9 Expected 6 Balance -1
20:41:17  (Reporting)  Sugar Availability Plentiful Stock 20 Expected 6 Balance 3
20:41:17  (Reporting)  Preserved Food Availability High Stock 18 Expected 6 Balance -5
20:41:17  (Reporting)  Cotton/Wool Availability Plentiful Stock 34 Expected 6 Balance 1
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 6 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 0 Expected 6 Balance 0
20:41:17  (Reporting)  Wood Availability High Stock 3 Expected 6 Balance 4
20:41:17  (Reporting)  Dyes Availability Average Stock 0 Expected 6 Balance 0
20:41:17  (Reporting)  Tobacco Availability Average Stock 0 Expected 6 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 9 Balance 0
20:41:17  (Reporting)  Wines Availability Low Stock 4 Expected 9 Balance -1
20:41:17  (Reporting)  Chemicals Availability Low Stock 4 Expected 6 Balance -1
20:41:17  (Reporting)  Manufactured Goods Availability Average Stock 13 Expected 37 Balance 7
20:41:17  (Reporting)  Textile Availability Plentiful Stock 17 Expected 9 Balance 11
20:41:17  (Reporting)  Mechanical Parts Availability Plentiful Stock 59 Expected 6 Balance 9
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 6 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 0 Expected 6 Balance 0
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 6 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability High Stock 6 Expected 9 Balance 2
20:41:17  (Reporting)  Gold Availability Low Stock 0 Expected 6 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 0 Expected 6 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 6 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 6 Balance 0
20:41:17  (Reporting)  _IAE_ Belgium Global Military Usage: 45 %
20:41:17  (Reporting)  _IAE_ Belgium Money Stock 799 Expenses 5 Availability Very High Mil Spend 178 Civ Spend 145
20:41:17  (Reporting)  _IAE_ Belgium Capital Stock 1224 Expenses 0 Availability Plentiful Mil Spend 108 Civ Spend 528
20:41:17  (Reporting)  _IAE_ Belgium Steel Stock 96 Expenses 0 Availability Very High Mil Spend 24 Civ Spend 16
20:41:17  (Reporting)  _IAE_ Belgium Coal Stock 90 Expenses 3 Availability High Mil Spend 14 Civ Spend 17
20:41:17  (Reporting)  _IAE_ Belgium Supply Stock 16 Expenses 4 Availability Plentiful Mil Spend 5 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Belgium Ammunition Stock 18 Expenses 4 Availability Plentiful Mil Spend 6 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Belgium Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Belgium Prestige Stock 560 Expenses 0 Availability Plentiful Mil Spend 114 Civ Spend 139
20:41:17  (Reporting)  _IAE_ Belgium Rail Pool Stock 24 Expenses 12 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Belgium River Pool Stock 13 Expenses 0 Availability Very Low Mil Spend 1 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Belgium Morale Stock 105 Expenses 0 Availability Plentiful Mil Spend 42 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Belgium Conscripts Stock 98 Expenses 2 Availability High Mil Spend 28 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Belgium War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Belgium Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Belgium Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Belgium Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Belgium Officers Stock 29 Expenses 0 Availability Very High Mil Spend 10 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Belgium Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Belgium Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Belgium Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Belgium Iron Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Belgium Minerals Stock 39 Expenses 0 Availability Plentiful Mil Spend 9 Civ Spend 10
20:41:17  (Reporting)  _IAE_ Belgium Nitrates Stock 54 Expenses 0 Availability High Mil Spend 0 Civ Spend 20
20:41:17  (Reporting)  _IAE_ Belgium Cereals Stock 10 Expenses 4 Availability Very High Mil Spend 0 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Belgium Rice Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Belgium Fish Stock 10 Expenses 4 Availability Low Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Belgium Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Belgium Cattle Stock 14 Expenses 4 Availability High Mil Spend 0 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Belgium Fruits Stock 9 Expenses 3 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Belgium Sugar Stock 20 Expenses 2 Availability Plentiful Mil Spend 0 Civ Spend 9
20:41:17  (Reporting)  _IAE_ Belgium Preserved Food Stock 18 Expenses 5 Availability High Mil Spend 0 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Belgium Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Belgium Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Belgium Cotton/Wool Stock 34 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 16
20:41:17  (Reporting)  _IAE_ Belgium Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Belgium Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Belgium Wood Stock 3 Expenses 1 Availability High Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Belgium Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Belgium Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Belgium Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Belgium Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Belgium Wines Stock 4 Expenses 1 Availability Low Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Belgium Chemicals Stock 4 Expenses 1 Availability Low Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Belgium Manufactured Goods Stock 13 Expenses 4 Availability Average Mil Spend 2 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Belgium Textile Stock 17 Expenses 3 Availability Plentiful Mil Spend 0 Civ Spend 10
20:41:17  (Reporting)  _IAE_ Belgium Mechanical Parts Stock 59 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 31
20:41:17  (Reporting)  _IAE_ Belgium Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Belgium Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Belgium Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Belgium Luxury Goods Stock 6 Expenses 3 Availability High Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Belgium Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Belgium Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Belgium Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Belgium Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 107 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 9 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000014 Belgium
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 2 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 96
20:41:17  (Reporting)  Money Level 6 Amount 799
20:41:17  (Reporting)  Conscripts Level 6 Amount 98
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 30 ms
20:41:17  (Reporting)  AI Process done in  242 ms
20:41:17  (Reporting)  Processing  1000015 Denmark
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Denmark AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 22
20:41:17  (Reporting)  Resources Levels Denmark EcoBase 22 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability High Stock 83 Expected 44 Balance 5
20:41:17  (Reporting)  Capital Availability Very High Stock 209 Expected 66 Balance -5
20:41:17  (Reporting)  Steel Availability Average Stock 6 Expected 7 Balance 0
20:41:17  (Reporting)  Coal Availability Low Stock 7 Expected 9 Balance -1
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Inflation Availability Plentiful Stock 1 Expected 0 Balance 0
20:41:17  (Reporting)  Prestige Availability Plentiful Stock 272 Expected 0 Balance 1
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 16 Balance 0
20:41:17  (Reporting)  River Pool Availability Average Stock 16 Expected 11 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 139 Expected 11 Balance -1
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 13 Expected 2 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 12 Expected 1 Balance 0
20:41:17  (Reporting)  Nitrates Availability High Stock 2 Expected 1 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 21 Expected 2 Balance 6
20:41:17  (Reporting)  Rice Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Fish Availability Plentiful Stock 20 Expected 2 Balance 8
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Cattle Availability Plentiful Stock 37 Expected 2 Balance 5
20:41:17  (Reporting)  Fruits Availability Average Stock 2 Expected 1 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 2 Expected 1 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Plentiful Stock 6 Expected 1 Balance -1
20:41:17  (Reporting)  Cotton/Wool Availability Very Low Stock 2 Expected 1 Balance -2
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 6 Expected 1 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 1 Expected 1 Balance 0
20:41:17  (Reporting)  Dyes Availability Very Low Stock 2 Expected 1 Balance -2
20:41:17  (Reporting)  Tobacco Availability Average Stock 4 Expected 1 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Chemicals Availability Average Stock 2 Expected 1 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability High Stock 2 Expected 7 Balance 6
20:41:17  (Reporting)  Textile Availability Very High Stock 2 Expected 2 Balance 2
20:41:17  (Reporting)  Mechanical Parts Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Gold Availability Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  _IAE_ Denmark Global Military Usage: 50 %
20:41:17  (Reporting)  _IAE_ Denmark Money Stock 83 Expenses 12 Availability High Mil Spend 14 Civ Spend 9
20:41:17  (Reporting)  _IAE_ Denmark Capital Stock 209 Expenses 4 Availability Very High Mil Spend 17 Civ Spend 70
20:41:17  (Reporting)  _IAE_ Denmark Steel Stock 6 Expenses 0 Availability Average Mil Spend 1 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Denmark Coal Stock 7 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Denmark Supply Stock 0 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Denmark Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Denmark Inflation Stock 1 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Denmark Prestige Stock 272 Expenses 0 Availability Plentiful Mil Spend 61 Civ Spend 61
20:41:17  (Reporting)  _IAE_ Denmark Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Denmark River Pool Stock 16 Expenses 0 Availability Average Mil Spend 2 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Denmark Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 45 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Denmark Conscripts Stock 139 Expenses 1 Availability Plentiful Mil Spend 62 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Denmark War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Denmark Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Denmark Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Denmark Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Denmark Officers Stock 13 Expenses 0 Availability Plentiful Mil Spend 6 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Denmark Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Denmark Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Denmark Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Denmark Iron Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Denmark Minerals Stock 12 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 3
20:41:17  (Reporting)  _IAE_ Denmark Nitrates Stock 2 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Denmark Cereals Stock 21 Expenses 0 Availability Average Mil Spend 0 Civ Spend 6
20:41:17  (Reporting)  _IAE_ Denmark Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Denmark Fish Stock 20 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 10
20:41:17  (Reporting)  _IAE_ Denmark Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Denmark Cattle Stock 37 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 17
20:41:17  (Reporting)  _IAE_ Denmark Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Denmark Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Denmark Preserved Food Stock 6 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Denmark Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Denmark Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Denmark Cotton/Wool Stock 2 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Denmark Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Denmark Coffee Stock 6 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Denmark Wood Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Denmark Dyes Stock 2 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Denmark Tobacco Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Denmark Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Denmark Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Denmark Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Denmark Chemicals Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Denmark Manufactured Goods Stock 2 Expenses 1 Availability High Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Denmark Textile Stock 2 Expenses 1 Availability Very High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Denmark Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Denmark Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Denmark Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Denmark Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Denmark Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Denmark Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Denmark Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Denmark Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Denmark Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 117 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 9 ms
20:41:17  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:41:17  (Reporting)  _HAC_ Identify Resources Need Denmark 15 resources are needed 3 resources in surplus.
20:41:17  (Reporting)  _HAC_ Want to Buy 3 Steel
20:41:17  (Reporting)  AddNewTrades Denmark Added 3 buy request of Steel in area North Germany
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Coal
20:41:17  (Reporting)  AddNewTrades Denmark Added 2 buy request of Coal in area Cheasapeake
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Silk
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Opium
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Luxury Goods
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Gold
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Gems
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Automobile
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Aviation
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Rice
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Tropical Fruits
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Fruits
20:41:17  (Reporting)  AddNewTrades Denmark Added 1 buy request of Fruits in area Scandinavia
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Tea
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Rum
20:41:17  (Reporting)  _HAC_ Want to Buy 3 Wines
20:41:17  (Reporting)  Sell surplus Denmark Added 6 sell proposal of Cattle in area Scandinavia
20:41:17  (Reporting)  Ended HandleAdvancedCommerce 50 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000015 Denmark
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 4 Amount 6
20:41:17  (Reporting)  Money Level 3 Amount 83
20:41:17  (Reporting)  Conscripts Level 6 Amount 139
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 31 ms
20:41:17  (Reporting)  AI Process done in  308 ms
20:41:17  (Reporting)  Processing  1000016 Greece
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Greece AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 2
20:41:17  (Reporting)  Resources Levels Greece EcoBase 2 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 228 Expected 4 Balance 11
20:41:17  (Reporting)  Capital Availability Plentiful Stock 105 Expected 6 Balance -2
20:41:17  (Reporting)  Steel Availability Very Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Coal Availability Plentiful Stock 5 Expected 1 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Inflation Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  River Pool Availability High Stock 2 Expected 1 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 257 Expected 1 Balance -1
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 13 Expected 0 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Nitrates Availability High Stock 16 Expected 0 Balance 2
20:41:17  (Reporting)  Cereals Availability Very High Stock 2 Expected 0 Balance -1
20:41:17  (Reporting)  Fish Availability Average Stock 7 Expected 0 Balance 2
20:41:17  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 20 Expected 0 Balance 3
20:41:17  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability High Stock 2 Expected 1 Balance 0
20:41:17  (Reporting)  _IAE_ Greece Global Military Usage: 40 %
20:41:17  (Reporting)  _IAE_ Greece Money Stock 228 Expenses 2 Availability Plentiful Mil Spend 50 Civ Spend 50
20:41:17  (Reporting)  _IAE_ Greece Capital Stock 105 Expenses 13 Availability Plentiful Mil Spend 7 Civ Spend 39
20:41:17  (Reporting)  _IAE_ Greece Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Greece Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Greece Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Greece Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Greece Inflation Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Greece Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Greece Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Greece River Pool Stock 2 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Greece Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 36 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Greece Conscripts Stock 257 Expenses 1 Availability Plentiful Mil Spend 92 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Greece War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Greece Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Greece Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Greece Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Greece Officers Stock 13 Expenses 0 Availability Plentiful Mil Spend 5 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Greece Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Greece Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Greece Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Greece Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Greece Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Greece Nitrates Stock 16 Expenses 0 Availability High Mil Spend 0 Civ Spend 7
20:41:17  (Reporting)  _IAE_ Greece Cereals Stock 2 Expenses 1 Availability Very High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Greece Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Greece Fish Stock 7 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Greece Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Greece Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Greece Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Greece Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Greece Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Greece Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Greece Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Greece Cotton/Wool Stock 20 Expenses 0 Availability Average Mil Spend 0 Civ Spend 6
20:41:17  (Reporting)  _IAE_ Greece Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Greece Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Greece Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Greece Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Greece Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Greece Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Greece Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Greece Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Greece Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Greece Manufactured Goods Stock 2 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Greece Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Greece Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Greece Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Greece Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Greece Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Greece Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Greece Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Greece Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Greece Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Greece Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 94 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 8 ms
20:41:17  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:41:17  (Reporting)  Helper_AlterTaxes (_HAF_) Greece Money level is 6 (0 = None, 6 = Plentiful) Levels: Corporate 1 Excise 1 Tariff 1 Census 0 Income 0 Maritime 1 Percentages: Corporate 3 % Excise 23 % Tariff 20 % Census 0 % Income 0 % Maritime 8 %
20:41:17  (Reporting)  Ended HandleAdvancedFinances 4 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000016 Greece
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Proposing to 1000009 Ottoman Empire
20:41:17  (Reporting)  Checking 26 Give Passage Right
20:41:17  (Reporting)  Still checking 26 Give Passage Right
20:41:17  (Reporting)  Item is a Various entry, chance -11
20:41:17  (Reporting)  _HAD_ Send Treaty Greece failed sending Give Passage Right toward Ottoman Empire chance -11
20:41:17  (Reporting)  Proposing to 1000001 Great Britain
20:41:17  (Reporting)  Proposing to 1000009 Ottoman Empire
20:41:17  (Reporting)  Checking 32 Propose Mutual Passage
20:41:17  (Reporting)  Still checking 32 Propose Mutual Passage
20:41:17  (Reporting)  Item is a Various entry, chance -6
20:41:17  (Reporting)  _HAD_ Send Treaty Greece failed sending Propose Mutual Passage toward Ottoman Empire chance -6
20:41:17  (Reporting)  Proposing to 1000009 Ottoman Empire
20:41:17  (Reporting)  Checking 32 Propose Mutual Passage
20:41:17  (Reporting)  Still checking 32 Propose Mutual Passage
20:41:17  (Reporting)  Item is a Various entry, chance -6
20:41:17  (Reporting)  _HAD_ Send Treaty Greece failed sending Propose Mutual Passage toward Ottoman Empire chance -6
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 16 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 0 Amount 0
20:41:17  (Reporting)  Money Level 5 Amount 228
20:41:17  (Reporting)  Conscripts Level 6 Amount 257
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 29 ms
20:41:17  (Reporting)  AI Process done in  242 ms
20:41:17  (Reporting)  Processing  1000017 Hannover
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Hannover AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 25
20:41:17  (Reporting)  Resources Levels Hannover EcoBase 25 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Very High Stock 108 Expected 50 Balance 9
20:41:17  (Reporting)  Capital Availability Very High Stock 192 Expected 75 Balance -3
20:41:17  (Reporting)  Steel Availability Very High Stock 21 Expected 8 Balance 5
20:41:17  (Reporting)  Coal Availability Average Stock 10 Expected 10 Balance 2
20:41:17  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Inflation Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Prestige Availability Plentiful Stock 8 Expected 0 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Low Stock 13 Expected 19 Balance 0
20:41:17  (Reporting)  River Pool Availability Low Stock 9 Expected 12 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Very High Stock 40 Expected 12 Balance -1
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Iron Availability Very High Stock 11 Expected 1 Balance -4
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 8 Expected 1 Balance -2
20:41:17  (Reporting)  Nitrates Availability High Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Cereals Availability High Stock 2 Expected 2 Balance 1
20:41:17  (Reporting)  Rice Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Fish Availability Plentiful Stock 2 Expected 2 Balance 4
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 1 Expected 2 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Low Stock 2 Expected 1 Balance -1
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 4 Expected 1 Balance 0
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Dyes Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Tobacco Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Chemicals Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Very High Stock 9 Expected 8 Balance 4
20:41:17  (Reporting)  Textile Availability Low Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Mechanical Parts Availability Plentiful Stock 15 Expected 1 Balance 9
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Gold Availability Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  _IAE_ Hannover Global Military Usage: 50 %
20:41:17  (Reporting)  _IAE_ Hannover Money Stock 108 Expenses 1 Availability Very High Mil Spend 27 Civ Spend 18
20:41:17  (Reporting)  _IAE_ Hannover Capital Stock 192 Expenses 36 Availability Very High Mil Spend 12 Civ Spend 50
20:41:17  (Reporting)  _IAE_ Hannover Steel Stock 21 Expenses 0 Availability Very High Mil Spend 6 Civ Spend 3
20:41:17  (Reporting)  _IAE_ Hannover Coal Stock 10 Expenses 6 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hannover Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hannover Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hannover Inflation Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Hannover Prestige Stock 8 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Hannover Rail Pool Stock 13 Expenses 0 Availability Low Mil Spend 1 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Hannover River Pool Stock 9 Expenses 0 Availability Low Mil Spend 1 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Hannover Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 45 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hannover Conscripts Stock 40 Expenses 1 Availability Very High Mil Spend 16 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hannover War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hannover Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hannover Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hannover Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hannover Officers Stock 3 Expenses 0 Availability Average Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hannover Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hannover Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hannover Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hannover Iron Stock 11 Expenses 4 Availability Very High Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Hannover Minerals Stock 8 Expenses 2 Availability Plentiful Mil Spend 1 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Hannover Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hannover Cereals Stock 2 Expenses 1 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hannover Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hannover Fish Stock 2 Expenses 2 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Hannover Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hannover Cattle Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hannover Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hannover Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hannover Preserved Food Stock 2 Expenses 1 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hannover Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hannover Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hannover Cotton/Wool Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Hannover Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hannover Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hannover Wood Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hannover Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hannover Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hannover Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hannover Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hannover Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hannover Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hannover Manufactured Goods Stock 9 Expenses 1 Availability Very High Mil Spend 3 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Hannover Textile Stock 3 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hannover Mechanical Parts Stock 15 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 8
20:41:17  (Reporting)  _IAE_ Hannover Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hannover Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hannover Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hannover Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hannover Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hannover Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hannover Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hannover Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 128 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 8 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000017 Hannover
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering HandleAdvancedStructures (_HAS_)
20:41:17  (Reporting)  IdentifyProductionStrucsBuild 
20:41:17  (Reporting)  Ended HandleAdvancedStructures 38 ms
20:41:17  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 5 Amount 21
20:41:17  (Reporting)  Money Level 3 Amount 108
20:41:17  (Reporting)  Conscripts Level 6 Amount 40
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 53 ms
20:41:17  (Reporting)  AI Process done in  317 ms
20:41:17  (Reporting)  Processing  1000018 Hesse-Darmstadt
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Hesse-Darmstadt AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 8
20:41:17  (Reporting)  Resources Levels Hesse-Darmstadt EcoBase 8 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 189 Expected 16 Balance 10
20:41:17  (Reporting)  Capital Availability Plentiful Stock 144 Expected 24 Balance 25
20:41:17  (Reporting)  Steel Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Coal Availability Very High Stock 7 Expected 3 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Inflation Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Prestige Availability Plentiful Stock 8 Expected 0 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Average Stock 6 Expected 6 Balance 0
20:41:17  (Reporting)  River Pool Availability Very Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 165 Expected 4 Balance -1
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Average Stock 1 Expected 1 Balance 0
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 2 Expected 1 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 2 Expected 1 Balance 0
20:41:17  (Reporting)  Cattle Availability Plentiful Stock 32 Expected 1 Balance -2
20:41:17  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Plentiful Stock 16 Expected 2 Balance 3
20:41:17  (Reporting)  Textile Availability Low Stock 1 Expected 1 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Global Military Usage: 50 %
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Money Stock 189 Expenses 0 Availability Plentiful Mil Spend 52 Civ Spend 35
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Capital Stock 144 Expenses 0 Availability Plentiful Mil Spend 14 Civ Spend 56
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Coal Stock 7 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Inflation Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Prestige Stock 8 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Rail Pool Stock 6 Expenses 0 Availability Average Mil Spend 1 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 45 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Conscripts Stock 165 Expenses 1 Availability Plentiful Mil Spend 74 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Officers Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Iron Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Cereals Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Fish Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Cattle Stock 32 Expenses 7 Availability Plentiful Mil Spend 0 Civ Spend 11
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Preserved Food Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Manufactured Goods Stock 16 Expenses 1 Availability Plentiful Mil Spend 5 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Textile Stock 1 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Darmstadt Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 82 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 7 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000018 Hesse-Darmstadt
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 3 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 0 Amount 0
20:41:17  (Reporting)  Money Level 4 Amount 189
20:41:17  (Reporting)  Conscripts Level 6 Amount 165
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 26 ms
20:41:17  (Reporting)  AI Process done in  212 ms
20:41:17  (Reporting)  Processing  1000019 Hesse-Kassel
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Hesse-Kassel AILevel 3 Kind: 1 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 56
20:41:17  (Reporting)  Resources Levels Hesse-Kassel EcoBase 56 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Very High Stock 365 Expected 112 Balance 8
20:41:17  (Reporting)  Capital Availability Low Stock 109 Expected 168 Balance 8
20:41:17  (Reporting)  Steel Availability Very Low Stock 5 Expected 17 Balance 0
20:41:17  (Reporting)  Coal Availability Average Stock 27 Expected 22 Balance 6
20:41:17  (Reporting)  Supply Availability Average Stock 3 Expected 1 Balance -1
20:41:17  (Reporting)  Ammunition Availability Very High Stock 6 Expected 1 Balance -2
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 42 Balance 0
20:41:17  (Reporting)  River Pool Availability Very Low Stock 0 Expected 28 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 100 Expected 28 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 1 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 30 Expected 6 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 0 Expected 3 Balance 0
20:41:17  (Reporting)  Minerals Availability Very High Stock 9 Expected 3 Balance 0
20:41:17  (Reporting)  Nitrates Availability High Stock 5 Expected 3 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 16 Expected 4 Balance 1
20:41:17  (Reporting)  Rice Availability Average Stock 0 Expected 3 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 8 Expected 4 Balance 0
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 3 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 12 Expected 4 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 8 Expected 3 Balance 1
20:41:17  (Reporting)  Sugar Availability Average Stock 0 Expected 3 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 11 Expected 3 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 17 Expected 3 Balance 1
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 3 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 0 Expected 3 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 10 Expected 3 Balance 0
20:41:17  (Reporting)  Dyes Availability Average Stock 3 Expected 3 Balance 0
20:41:17  (Reporting)  Tobacco Availability Average Stock 0 Expected 3 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Chemicals Availability Average Stock 3 Expected 3 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability High Stock 32 Expected 17 Balance 3
20:41:17  (Reporting)  Textile Availability Low Stock 12 Expected 4 Balance 0
20:41:17  (Reporting)  Mechanical Parts Availability Average Stock 0 Expected 3 Balance 0
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 3 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 4 Expected 3 Balance 0
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 3 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Gold Availability Low Stock 0 Expected 3 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 0 Expected 3 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 3 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 3 Balance 0
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Global Military Usage: 50 %
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Money Stock 365 Expenses 0 Availability Very High Mil Spend 88 Civ Spend 59
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Capital Stock 109 Expenses 0 Availability Low Mil Spend 4 Civ Spend 15
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Steel Stock 5 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Coal Stock 27 Expenses 0 Availability Average Mil Spend 4 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Supply Stock 3 Expenses 1 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Ammunition Stock 6 Expenses 2 Availability Very High Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Kassel River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 45 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Conscripts Stock 100 Expenses 0 Availability Plentiful Mil Spend 45 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Kassel War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Diplomat Stock 1 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 14 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Iron Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Minerals Stock 9 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Cereals Stock 16 Expenses 0 Availability Average Mil Spend 0 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Fish Stock 8 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Cattle Stock 12 Expenses 0 Availability Average Mil Spend 0 Civ Spend 3
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Fruits Stock 8 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Preserved Food Stock 11 Expenses 0 Availability Average Mil Spend 0 Civ Spend 3
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Cotton/Wool Stock 17 Expenses 0 Availability Average Mil Spend 0 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Manufactured Goods Stock 32 Expenses 0 Availability High Mil Spend 7 Civ Spend 3
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Textile Stock 12 Expenses 0 Availability Low Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Silk Stock 4 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hesse-Kassel Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 83 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 7 ms
20:41:17  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:41:17  (Reporting)  _HAC_ Deleting for dynamism Textile in North Germany Amount 1
20:41:17  (Reporting)  _HAC_ Identify Resources Need Hesse-Kassel 12 resources are needed 8 resources in surplus.
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Steel
20:41:17  (Reporting)  AddNewTrades Hesse-Kassel Added 1 buy request of Steel in area North Germany
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Opium
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Rice
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Tropical Fruits
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Sugar
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Tea
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Coffee
20:41:17  (Reporting)  _HAC_ Delete Trade Hesse-Kassel removing buy transaction of  Cotton/Wool in area Cheasapeake as country had too much of this good.
20:41:17  (Reporting)  _HAC_ Reduce Trade Hesse-Kassel reducing buy transaction of  Ammunition in area North Germany down to 1 units bought, as country had too much stock in this good.
20:41:17  (Reporting)  Sell surplus Hesse-Kassel Added 9 sell proposal of Manufactured Goods in area North Germany
20:41:17  (Reporting)  Ended HandleAdvancedCommerce 28 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000019 Hesse-Kassel
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 5 Amount 5
20:41:17  (Reporting)  Money Level 6 Amount 365
20:41:17  (Reporting)  Conscripts Level 6 Amount 100
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 21 ms
20:41:17  (Reporting)  AI Process done in  231 ms
20:41:17  (Reporting)  Processing  1000020 Netherlands
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Netherlands AILevel 3 Kind: 1 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 135
20:41:17  (Reporting)  Resources Levels Netherlands EcoBase 135 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Average Stock 249 Expected 270 Balance 35
20:41:17  (Reporting)  Capital Availability Very High Stock 930 Expected 405 Balance 132
20:41:17  (Reporting)  Steel Availability High Stock 63 Expected 40 Balance 6
20:41:17  (Reporting)  Coal Availability Average Stock 78 Expected 54 Balance -5
20:41:17  (Reporting)  Supply Availability Plentiful Stock 29 Expected 3 Balance 4
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 26 Expected 3 Balance 1
20:41:17  (Reporting)  Prestige Availability Plentiful Stock 456 Expected 0 Balance 4
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 21 Expected 101 Balance -11
20:41:17  (Reporting)  River Pool Availability Low Stock 49 Expected 68 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Average Stock 82 Expected 68 Balance -2
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability High Stock 23 Expected 14 Balance 0
20:41:17  (Reporting)  Iron Availability Average Stock 23 Expected 7 Balance -10
20:41:17  (Reporting)  Minerals Availability Very High Stock 28 Expected 7 Balance -6
20:41:17  (Reporting)  Nitrates Availability Very High Stock 17 Expected 7 Balance -1
20:41:17  (Reporting)  Cereals Availability High Stock 20 Expected 9 Balance -2
20:41:17  (Reporting)  Rice Availability High Stock 5 Expected 7 Balance 4
20:41:17  (Reporting)  Fish Availability Very High Stock 13 Expected 9 Balance 5
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 3 Expected 7 Balance 0
20:41:17  (Reporting)  Cattle Availability Very High Stock 19 Expected 9 Balance 3
20:41:17  (Reporting)  Fruits Availability Average Stock 5 Expected 7 Balance 1
20:41:17  (Reporting)  Sugar Availability Average Stock 9 Expected 7 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Low Stock 16 Expected 7 Balance -7
20:41:17  (Reporting)  Cotton/Wool Availability Very High Stock 28 Expected 7 Balance -6
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 7 Balance 0
20:41:17  (Reporting)  Coffee Availability High Stock 14 Expected 7 Balance -2
20:41:17  (Reporting)  Wood Availability Very Low Stock 5 Expected 7 Balance -5
20:41:17  (Reporting)  Dyes Availability Plentiful Stock 37 Expected 7 Balance 6
20:41:17  (Reporting)  Tobacco Availability Average Stock 3 Expected 7 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 9 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 1 Expected 9 Balance 0
20:41:17  (Reporting)  Chemicals Availability High Stock 11 Expected 7 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Average Stock 47 Expected 40 Balance 6
20:41:17  (Reporting)  Textile Availability Very High Stock 9 Expected 9 Balance 6
20:41:17  (Reporting)  Mechanical Parts Availability Plentiful Stock 55 Expected 7 Balance 5
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 7 Balance 0
20:41:17  (Reporting)  Silk Availability Average Stock 2 Expected 7 Balance 2
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 7 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Average Stock 7 Expected 9 Balance 2
20:41:17  (Reporting)  Gold Availability Low Stock 0 Expected 7 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 3 Expected 7 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 7 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 7 Balance 0
20:41:17  (Reporting)  _IAE_ Netherlands Global Military Usage: 25 %
20:41:17  (Reporting)  _IAE_ Netherlands Money Stock 249 Expenses 43 Availability Average Mil Spend 17 Civ Spend 34
20:41:17  (Reporting)  _IAE_ Netherlands Capital Stock 930 Expenses 145 Availability Very High Mil Spend 34 Civ Spend 409
20:41:17  (Reporting)  _IAE_ Netherlands Steel Stock 63 Expenses 2 Availability High Mil Spend 7 Civ Spend 11
20:41:17  (Reporting)  _IAE_ Netherlands Coal Stock 78 Expenses 25 Availability Average Mil Spend 3 Civ Spend 10
20:41:17  (Reporting)  _IAE_ Netherlands Supply Stock 29 Expenses 7 Availability Plentiful Mil Spend 6 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Netherlands Ammunition Stock 26 Expenses 6 Availability Plentiful Mil Spend 4 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Netherlands Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Netherlands Prestige Stock 456 Expenses 0 Availability Plentiful Mil Spend 52 Civ Spend 154
20:41:17  (Reporting)  _IAE_ Netherlands Rail Pool Stock 21 Expenses 11 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Netherlands River Pool Stock 49 Expenses 0 Availability Low Mil Spend 2 Civ Spend 6
20:41:17  (Reporting)  _IAE_ Netherlands Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 22 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Netherlands Conscripts Stock 82 Expenses 2 Availability Average Mil Spend 10 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Netherlands War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Netherlands Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Netherlands Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Netherlands Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Netherlands Officers Stock 23 Expenses 0 Availability High Mil Spend 4 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Netherlands Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Netherlands Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Netherlands Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Netherlands Iron Stock 23 Expenses 10 Availability Average Mil Spend 0 Civ Spend 3
20:41:17  (Reporting)  _IAE_ Netherlands Minerals Stock 28 Expenses 6 Availability Very High Mil Spend 2 Civ Spend 6
20:41:17  (Reporting)  _IAE_ Netherlands Nitrates Stock 17 Expenses 3 Availability Very High Mil Spend 0 Civ Spend 8
20:41:17  (Reporting)  _IAE_ Netherlands Cereals Stock 20 Expenses 3 Availability High Mil Spend 0 Civ Spend 8
20:41:17  (Reporting)  _IAE_ Netherlands Rice Stock 5 Expenses 2 Availability High Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Netherlands Fish Stock 13 Expenses 4 Availability Very High Mil Spend 0 Civ Spend 7
20:41:17  (Reporting)  _IAE_ Netherlands Tropical Fruits Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Netherlands Cattle Stock 19 Expenses 6 Availability Very High Mil Spend 0 Civ Spend 8
20:41:17  (Reporting)  _IAE_ Netherlands Fruits Stock 5 Expenses 1 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Netherlands Sugar Stock 9 Expenses 2 Availability Average Mil Spend 0 Civ Spend 3
20:41:17  (Reporting)  _IAE_ Netherlands Preserved Food Stock 16 Expenses 7 Availability Low Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Netherlands Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Netherlands Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Netherlands Cotton/Wool Stock 28 Expenses 7 Availability Very High Mil Spend 0 Civ Spend 10
20:41:17  (Reporting)  _IAE_ Netherlands Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Netherlands Coffee Stock 14 Expenses 2 Availability High Mil Spend 0 Civ Spend 5
20:41:17  (Reporting)  _IAE_ Netherlands Wood Stock 5 Expenses 10 Availability Very Low Mil Spend 0 Civ Spend -1
20:41:17  (Reporting)  _IAE_ Netherlands Dyes Stock 37 Expenses 7 Availability Plentiful Mil Spend 0 Civ Spend 22
20:41:17  (Reporting)  _IAE_ Netherlands Tobacco Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Netherlands Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Netherlands Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Netherlands Wines Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Netherlands Chemicals Stock 11 Expenses 3 Availability High Mil Spend 0 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Netherlands Manufactured Goods Stock 47 Expenses 11 Availability Average Mil Spend 4 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Netherlands Textile Stock 9 Expenses 5 Availability Very High Mil Spend 0 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Netherlands Mechanical Parts Stock 55 Expenses 6 Availability Plentiful Mil Spend 0 Civ Spend 34
20:41:17  (Reporting)  _IAE_ Netherlands Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Netherlands Silk Stock 2 Expenses 1 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Netherlands Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Netherlands Luxury Goods Stock 7 Expenses 2 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Netherlands Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Netherlands Gems Stock 3 Expenses 0 Availability Low Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Netherlands Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Netherlands Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 228 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 11 ms
20:41:17  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:41:17  (Reporting)  Helper_AlterTaxes (_HAF_) Netherlands Money level is 3 (0 = None, 6 = Plentiful) Levels: Corporate 1 Excise 1 Tariff 1 Census 1 Income 1 Maritime 1 Percentages: Corporate 2 % Excise 18 % Tariff 5 % Census 2 % Income 0 % Maritime 4 %
20:41:17  (Reporting)  Ended HandleAdvancedFinances 2 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000020 Netherlands
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Proposing to 1000017 Hannover
20:41:17  (Reporting)  Checking 26 Give Passage Right
20:41:17  (Reporting)  Still checking 26 Give Passage Right
20:41:17  (Reporting)  Item is a Various entry, chance -12
20:41:17  (Reporting)  _HAD_ Send Treaty Netherlands failed sending Give Passage Right toward Hannover chance -12
20:41:17  (Reporting)  Proposing to 1000017 Hannover
20:41:17  (Reporting)  Checking 32 Propose Mutual Passage
20:41:17  (Reporting)  Still checking 32 Propose Mutual Passage
20:41:17  (Reporting)  Item is a Various entry, chance -7
20:41:17  (Reporting)  _HAD_ Send Treaty Netherlands failed sending Propose Mutual Passage toward Hannover chance -7
20:41:17  (Reporting)  Proposing to 1000003 Prussia
20:41:17  (Reporting)  Checking 3 Promise Local Support
20:41:17  (Reporting)  Still checking 3 Promise Local Support
20:41:17  (Reporting)  Item is a Various entry, chance -3
20:41:17  (Reporting)  _HAD_ Send Treaty Netherlands failed sending Promise Local Support toward Prussia chance -3
20:41:17  (Reporting)  Proposing to 1000014 Belgium
20:41:17  (Reporting)  Checking 26 Give Passage Right
20:41:17  (Reporting)  Still checking 26 Give Passage Right
20:41:17  (Reporting)  Item is a Various entry, chance 0
20:41:17  (Reporting)  _HAD_ Send Treaty Netherlands failed sending Give Passage Right toward Belgium chance 0
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 19 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 5 Amount 63
20:41:17  (Reporting)  Money Level 5 Amount 249
20:41:17  (Reporting)  Conscripts Level 6 Amount 82
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 33 ms
20:41:17  (Reporting)  AI Process done in  395 ms
20:41:17  (Reporting)  Processing  1000021 Holstein
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Holstein AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 3
20:41:17  (Reporting)  Resources Levels Holstein EcoBase 3 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 273 Expected 6 Balance 8
20:41:17  (Reporting)  Capital Availability Plentiful Stock 131 Expected 9 Balance 11
20:41:17  (Reporting)  Steel Availability Very Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Coal Availability Plentiful Stock 5 Expected 1 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Inflation Availability Plentiful Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Rail Pool Availability High Stock 4 Expected 2 Balance 0
20:41:17  (Reporting)  River Pool Availability Very High Stock 6 Expected 2 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 276 Expected 2 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cereals Availability Very High Stock 2 Expected 0 Balance -1
20:41:17  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Tobacco Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability High Stock 2 Expected 1 Balance 0
20:41:17  (Reporting)  _IAE_ Holstein Global Military Usage: 55 %
20:41:17  (Reporting)  _IAE_ Holstein Money Stock 273 Expenses 0 Availability Plentiful Mil Spend 82 Civ Spend 45
20:41:17  (Reporting)  _IAE_ Holstein Capital Stock 131 Expenses 0 Availability Plentiful Mil Spend 13 Civ Spend 44
20:41:17  (Reporting)  _IAE_ Holstein Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Holstein Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Holstein Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Holstein Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Holstein Inflation Stock 3 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Holstein Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Holstein Rail Pool Stock 4 Expenses 0 Availability High Mil Spend 1 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Holstein River Pool Stock 6 Expenses 0 Availability Very High Mil Spend 1 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Holstein Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 50 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Holstein Conscripts Stock 276 Expenses 0 Availability Plentiful Mil Spend 136 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Holstein War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Holstein Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Holstein Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Holstein Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Holstein Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 8 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Holstein Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Holstein Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Holstein Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Holstein Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Holstein Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Holstein Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Holstein Cereals Stock 2 Expenses 1 Availability Very High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Holstein Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Holstein Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Holstein Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Holstein Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Holstein Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Holstein Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Holstein Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Holstein Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Holstein Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Holstein Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Holstein Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Holstein Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Holstein Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Holstein Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Holstein Tobacco Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Holstein Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Holstein Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Holstein Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Holstein Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Holstein Manufactured Goods Stock 2 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Holstein Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Holstein Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Holstein Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Holstein Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Holstein Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Holstein Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Holstein Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Holstein Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Holstein Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Holstein Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 75 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 7 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000021 Holstein
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering HandleAdvancedStructures (_HAS_)
20:41:17  (Reporting)  IdentifyProductionStrucsBuild 
20:41:17  (Reporting)  Ended HandleAdvancedStructures 28 ms
20:41:17  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 0 Amount 0
20:41:17  (Reporting)  Money Level 5 Amount 273
20:41:17  (Reporting)  Conscripts Level 6 Amount 276
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 13 ms
20:41:17  (Reporting)  AI Process done in  215 ms
20:41:17  (Reporting)  Processing  1000022 Moldavia
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Moldavia AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 0
20:41:17  (Reporting)  Resources Levels Moldavia EcoBase 0 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 234 Expected 0 Balance 8
20:41:17  (Reporting)  Capital Availability Plentiful Stock 104 Expected 0 Balance 8
20:41:17  (Reporting)  Coal Availability Plentiful Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Inflation Availability Plentiful Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 204 Expected 0 Balance -1
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 1 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 13 Expected 0 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 20 Expected 0 Balance 1
20:41:17  (Reporting)  Fish Availability Average Stock 6 Expected 0 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  _IAE_ Moldavia Global Military Usage: 35 %
20:41:17  (Reporting)  _IAE_ Moldavia Money Stock 234 Expenses 0 Availability Plentiful Mil Spend 45 Civ Spend 56
20:41:17  (Reporting)  _IAE_ Moldavia Capital Stock 104 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 50
20:41:17  (Reporting)  _IAE_ Moldavia Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Moldavia Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Moldavia Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Moldavia Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Moldavia Inflation Stock 3 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Moldavia Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Moldavia Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Moldavia River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Moldavia Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 32 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Moldavia Conscripts Stock 204 Expenses 1 Availability Plentiful Mil Spend 64 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Moldavia War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Moldavia Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Moldavia Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Moldavia Diplomat Stock 1 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Moldavia Officers Stock 13 Expenses 0 Availability Plentiful Mil Spend 4 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Moldavia Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Moldavia Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Moldavia Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Moldavia Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Moldavia Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Moldavia Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Moldavia Cereals Stock 20 Expenses 0 Availability Average Mil Spend 0 Civ Spend 6
20:41:17  (Reporting)  _IAE_ Moldavia Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Moldavia Fish Stock 6 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Moldavia Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Moldavia Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Moldavia Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Moldavia Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Moldavia Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Moldavia Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Moldavia Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Moldavia Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Moldavia Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Moldavia Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Moldavia Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Moldavia Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Moldavia Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Moldavia Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Moldavia Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Moldavia Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Moldavia Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Moldavia Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Moldavia Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Moldavia Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Moldavia Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Moldavia Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Moldavia Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Moldavia Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Moldavia Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Moldavia Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Moldavia Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Moldavia Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 70 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 8 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000022 Moldavia
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 0
20:41:17  (Reporting)  Money Level 5 Amount 234
20:41:17  (Reporting)  Conscripts Level 6 Amount 204
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 17 ms
20:41:17  (Reporting)  AI Process done in  181 ms
20:41:17  (Reporting)  Processing  1000023 Montenegro
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Montenegro AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase -1
20:41:17  (Reporting)  Resources Levels Montenegro EcoBase -1 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 264 Expected -2 Balance 8
20:41:17  (Reporting)  Capital Availability Plentiful Stock 152 Expected -3 Balance 8
20:41:17  (Reporting)  Coal Availability Plentiful Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Inflation Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 222 Expected 0 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  _IAE_ Montenegro Global Military Usage: 30 %
20:41:17  (Reporting)  _IAE_ Montenegro Money Stock 264 Expenses 0 Availability Plentiful Mil Spend 43 Civ Spend 67
20:41:17  (Reporting)  _IAE_ Montenegro Capital Stock 152 Expenses 0 Availability Plentiful Mil Spend 8 Civ Spend 78
20:41:17  (Reporting)  _IAE_ Montenegro Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Montenegro Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Montenegro Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Montenegro Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Montenegro Inflation Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Montenegro Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Montenegro Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Montenegro River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Montenegro Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 27 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Montenegro Conscripts Stock 222 Expenses 0 Availability Plentiful Mil Spend 60 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Montenegro War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Montenegro Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Montenegro Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Montenegro Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Montenegro Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 4 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Montenegro Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Montenegro Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Montenegro Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Montenegro Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Montenegro Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Montenegro Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Montenegro Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Montenegro Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Montenegro Fish Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Montenegro Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Montenegro Cattle Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Montenegro Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Montenegro Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Montenegro Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Montenegro Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Montenegro Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Montenegro Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Montenegro Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Montenegro Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Montenegro Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Montenegro Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Montenegro Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Montenegro Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Montenegro Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Montenegro Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Montenegro Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Montenegro Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Montenegro Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Montenegro Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Montenegro Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Montenegro Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Montenegro Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Montenegro Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Montenegro Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Montenegro Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Montenegro Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Montenegro Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 64 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 8 ms
20:41:17  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:41:17  (Reporting)  _HAC_ Identify Resources Need Montenegro 0 resources are needed 12 resources in surplus.
20:41:17  (Reporting)  Ended HandleAdvancedCommerce 6 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000023 Montenegro
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 0
20:41:17  (Reporting)  Money Level 5 Amount 264
20:41:17  (Reporting)  Conscripts Level 6 Amount 222
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 20 ms
20:41:17  (Reporting)  AI Process done in  195 ms
20:41:17  (Reporting)  Processing  1000024 Papal States
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Papal States AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 13
20:41:17  (Reporting)  Resources Levels Papal States EcoBase 13 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 158 Expected 26 Balance 10
20:41:17  (Reporting)  Capital Availability Plentiful Stock 317 Expected 39 Balance 10
20:41:17  (Reporting)  Steel Availability Very Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Coal Availability High Stock 9 Expected 5 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Inflation Availability Plentiful Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Prestige Availability Plentiful Stock 8 Expected 0 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 10 Balance 0
20:41:17  (Reporting)  River Pool Availability Very Low Stock 0 Expected 6 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 115 Expected 6 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 1 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 17 Expected 1 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 4 Expected 1 Balance 0
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 5 Expected 1 Balance 0
20:41:17  (Reporting)  Nitrates Availability High Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Cereals Availability Plentiful Stock 18 Expected 1 Balance 0
20:41:17  (Reporting)  Rice Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Fish Availability Plentiful Stock 17 Expected 1 Balance 1
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Cattle Availability Plentiful Stock 2 Expected 1 Balance 3
20:41:17  (Reporting)  Fruits Availability Average Stock 1 Expected 1 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 2 Expected 1 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 1 Expected 1 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 7 Expected 1 Balance 0
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 4 Expected 1 Balance 0
20:41:17  (Reporting)  Dyes Availability Average Stock 2 Expected 1 Balance 0
20:41:17  (Reporting)  Tobacco Availability Average Stock 2 Expected 1 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 1 Expected 1 Balance 2
20:41:17  (Reporting)  Chemicals Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Very Low Stock 1 Expected 4 Balance 0
20:41:17  (Reporting)  Textile Availability Low Stock 4 Expected 1 Balance 0
20:41:17  (Reporting)  Mechanical Parts Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Gold Availability Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  _IAE_ Papal States Global Military Usage: 30 %
20:41:17  (Reporting)  _IAE_ Papal States Money Stock 158 Expenses 0 Availability Plentiful Mil Spend 26 Civ Spend 41
20:41:17  (Reporting)  _IAE_ Papal States Capital Stock 317 Expenses 13 Availability Plentiful Mil Spend 17 Civ Spend 156
20:41:17  (Reporting)  _IAE_ Papal States Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Papal States Coal Stock 9 Expenses 0 Availability High Mil Spend 1 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Papal States Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Papal States Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Papal States Inflation Stock 3 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Papal States Prestige Stock 8 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Papal States Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Papal States River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Papal States Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 27 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Papal States Conscripts Stock 115 Expenses 0 Availability Plentiful Mil Spend 31 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Papal States War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Papal States Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Papal States Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Papal States Diplomat Stock 1 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Papal States Officers Stock 17 Expenses 0 Availability Plentiful Mil Spend 4 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Papal States Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Papal States Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Papal States Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Papal States Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Papal States Minerals Stock 5 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Papal States Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Papal States Cereals Stock 18 Expenses 2 Availability Plentiful Mil Spend 0 Civ Spend 10
20:41:17  (Reporting)  _IAE_ Papal States Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Papal States Fish Stock 17 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 10
20:41:17  (Reporting)  _IAE_ Papal States Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Papal States Cattle Stock 2 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Papal States Fruits Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Papal States Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Papal States Preserved Food Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Papal States Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Papal States Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Papal States Cotton/Wool Stock 7 Expenses 0 Availability Average Mil Spend 0 Civ Spend 3
20:41:17  (Reporting)  _IAE_ Papal States Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Papal States Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Papal States Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Papal States Dyes Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Papal States Tobacco Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Papal States Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Papal States Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Papal States Wines Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Papal States Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Papal States Manufactured Goods Stock 1 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Papal States Textile Stock 4 Expenses 0 Availability Low Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Papal States Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Papal States Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Papal States Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Papal States Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Papal States Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Papal States Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Papal States Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Papal States Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Papal States Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 61 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 7 ms
20:41:17  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:41:17  (Reporting)  Helper_AlterTaxes (_HAF_) Papal States Money level is 6 (0 = None, 6 = Plentiful) Levels: Corporate 1 Excise 1 Tariff 1 Census 0 Income 0 Maritime 1 Percentages: Corporate 4 % Excise 26 % Tariff 23 % Census 0 % Income 0 % Maritime 8 %
20:41:17  (Reporting)  Ended HandleAdvancedFinances 4 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000024 Papal States
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Proposing to 1000025 Parma
20:41:17  (Reporting)  Checking 3 Promise Local Support
20:41:17  (Reporting)  Proposing to 1000008 Sardinia-Piedmont
20:41:17  (Reporting)  Checking 26 Give Passage Right
20:41:17  (Reporting)  Still checking 26 Give Passage Right
20:41:17  (Reporting)  Item is a Various entry, chance 3
20:41:17  (Reporting)  _HAD_ Send Treaty Papal States failed sending Give Passage Right toward Sardinia-Piedmont chance 3
20:41:17  (Reporting)  Proposing to 1000032 Tuscany
20:41:17  (Reporting)  Checking 3 Promise Local Support
20:41:17  (Reporting)  Proposing to 1000032 Tuscany
20:41:17  (Reporting)  Checking 43 Propose Commercial Agreement
20:41:17  (Reporting)  Still checking 43 Propose Commercial Agreement
20:41:17  (Reporting)  Item is a Various entry, chance 17
20:41:17  (Reporting)  _HAD_ Send Treaty Papal States failed sending Propose Commercial Agreement toward Tuscany chance 17
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 16 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 0 Amount 0
20:41:17  (Reporting)  Money Level 4 Amount 158
20:41:17  (Reporting)  Conscripts Level 6 Amount 115
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 18 ms
20:41:17  (Reporting)  AI Process done in  196 ms
20:41:17  (Reporting)  Processing  1000025 Parma
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Parma AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 5
20:41:17  (Reporting)  Resources Levels Parma EcoBase 5 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 264 Expected 10 Balance 8
20:41:17  (Reporting)  Capital Availability Plentiful Stock 66 Expected 15 Balance 5
20:41:17  (Reporting)  Steel Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Coal Availability Very High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Inflation Availability Plentiful Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  River Pool Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 274 Expected 2 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 12 Expected 0 Balance 2
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cereals Availability Plentiful Stock 28 Expected 0 Balance 1
20:41:17  (Reporting)  Fish Availability Average Stock 6 Expected 0 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Average Stock 2 Expected 2 Balance 0
20:41:17  (Reporting)  Textile Availability Low Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  _IAE_ Parma Global Military Usage: 30 %
20:41:17  (Reporting)  _IAE_ Parma Money Stock 264 Expenses 0 Availability Plentiful Mil Spend 43 Civ Spend 67
20:41:17  (Reporting)  _IAE_ Parma Capital Stock 66 Expenses 6 Availability Plentiful Mil Spend 3 Civ Spend 31
20:41:17  (Reporting)  _IAE_ Parma Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Parma Coal Stock 5 Expenses 0 Availability Very High Mil Spend 1 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Parma Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Parma Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Parma Inflation Stock 3 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Parma Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Parma Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Parma River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Parma Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 27 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Parma Conscripts Stock 274 Expenses 0 Availability Plentiful Mil Spend 74 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Parma War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Parma Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Parma Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Parma Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Parma Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 4 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Parma Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Parma Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Parma Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Parma Iron Stock 12 Expenses 0 Availability High Mil Spend 0 Civ Spend 6
20:41:17  (Reporting)  _IAE_ Parma Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Parma Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Parma Cereals Stock 28 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 17
20:41:17  (Reporting)  _IAE_ Parma Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Parma Fish Stock 6 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Parma Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Parma Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Parma Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Parma Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Parma Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Parma Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Parma Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Parma Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Parma Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Parma Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Parma Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Parma Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Parma Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Parma Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Parma Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Parma Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Parma Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Parma Manufactured Goods Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Parma Textile Stock 4 Expenses 0 Availability Low Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Parma Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Parma Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Parma Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Parma Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Parma Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Parma Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Parma Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Parma Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Parma Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 40 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 7 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000025 Parma
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering HandleAdvancedStructures (_HAS_)
20:41:17  (Reporting)  IdentifyProductionStrucsBuild 
20:41:17  (Reporting)  Ended HandleAdvancedStructures 14 ms
20:41:17  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 0 Amount 0
20:41:17  (Reporting)  Money Level 5 Amount 264
20:41:17  (Reporting)  Conscripts Level 6 Amount 274
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 5 ms
20:41:17  (Reporting)  AI Process done in  152 ms
20:41:17  (Reporting)  Processing  1000026 Portugal
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Portugal AILevel 3 Kind: 1 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 69
20:41:17  (Reporting)  Resources Levels Portugal EcoBase 69 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Average Stock 124 Expected 138 Balance 24
20:41:17  (Reporting)  Capital Availability Very High Stock 522 Expected 207 Balance 50
20:41:17  (Reporting)  Steel Availability Low Stock 14 Expected 21 Balance 1
20:41:17  (Reporting)  Coal Availability High Stock 52 Expected 28 Balance 2
20:41:17  (Reporting)  Supply Availability Average Stock 3 Expected 1 Balance -1
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 7 Expected 1 Balance -2
20:41:17  (Reporting)  Prestige Availability Plentiful Stock 342 Expected 0 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 52 Balance 0
20:41:17  (Reporting)  River Pool Availability Low Stock 24 Expected 34 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability High Stock 76 Expected 34 Balance -2
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 31 Expected 7 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 5 Expected 3 Balance 1
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 13 Expected 3 Balance 1
20:41:17  (Reporting)  Nitrates Availability High Stock 5 Expected 3 Balance 0
20:41:17  (Reporting)  Cereals Availability Very High Stock 18 Expected 5 Balance -4
20:41:17  (Reporting)  Rice Availability Average Stock 0 Expected 3 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 0 Expected 5 Balance 3
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 3 Balance 0
20:41:17  (Reporting)  Cattle Availability Plentiful Stock 21 Expected 5 Balance -2
20:41:17  (Reporting)  Fruits Availability Very High Stock 8 Expected 3 Balance -1
20:41:17  (Reporting)  Sugar Availability Average Stock 4 Expected 3 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Plentiful Stock 6 Expected 3 Balance 8
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 24 Expected 3 Balance 2
20:41:17  (Reporting)  Tea Availability Average Stock 4 Expected 3 Balance -1
20:41:17  (Reporting)  Coffee Availability Average Stock 0 Expected 3 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 3 Expected 3 Balance 1
20:41:17  (Reporting)  Dyes Availability Average Stock 11 Expected 3 Balance 0
20:41:17  (Reporting)  Tobacco Availability Average Stock 4 Expected 3 Balance -1
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 5 Balance 0
20:41:17  (Reporting)  Wines Availability High Stock 3 Expected 5 Balance 1
20:41:17  (Reporting)  Chemicals Availability Average Stock 3 Expected 3 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability High Stock 28 Expected 21 Balance 5
20:41:17  (Reporting)  Textile Availability Average Stock 5 Expected 5 Balance -1
20:41:17  (Reporting)  Mechanical Parts Availability Average Stock 12 Expected 3 Balance 0
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 3 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 0 Expected 3 Balance 0
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 3 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Average Stock 5 Expected 5 Balance 1
20:41:17  (Reporting)  Gold Availability Low Stock 0 Expected 3 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 0 Expected 3 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 3 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 3 Balance 0
20:41:17  (Reporting)  _IAE_ Portugal Global Military Usage: 25 %
20:41:17  (Reporting)  _IAE_ Portugal Money Stock 124 Expenses 8 Availability Average Mil Spend 10 Civ Spend 19
20:41:17  (Reporting)  _IAE_ Portugal Capital Stock 522 Expenses 12 Availability Very High Mil Spend 21 Civ Spend 257
20:41:17  (Reporting)  _IAE_ Portugal Steel Stock 14 Expenses 0 Availability Low Mil Spend 1 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Portugal Coal Stock 52 Expenses 0 Availability High Mil Spend 4 Civ Spend 13
20:41:17  (Reporting)  _IAE_ Portugal Supply Stock 3 Expenses 1 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Portugal Ammunition Stock 7 Expenses 2 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Portugal Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Portugal Prestige Stock 342 Expenses 0 Availability Plentiful Mil Spend 38 Civ Spend 116
20:41:17  (Reporting)  _IAE_ Portugal Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Portugal River Pool Stock 24 Expenses 0 Availability Low Mil Spend 1 Civ Spend 3
20:41:17  (Reporting)  _IAE_ Portugal Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 22 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Portugal Conscripts Stock 76 Expenses 2 Availability High Mil Spend 12 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Portugal War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Portugal Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Portugal Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Portugal Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Portugal Officers Stock 31 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Portugal Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Portugal Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Portugal Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Portugal Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Portugal Minerals Stock 13 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Portugal Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Portugal Cereals Stock 18 Expenses 6 Availability Very High Mil Spend 0 Civ Spend 6
20:41:17  (Reporting)  _IAE_ Portugal Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Portugal Fish Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Portugal Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Portugal Cattle Stock 21 Expenses 5 Availability Plentiful Mil Spend 0 Civ Spend 10
20:41:17  (Reporting)  _IAE_ Portugal Fruits Stock 8 Expenses 3 Availability Very High Mil Spend 0 Civ Spend 3
20:41:17  (Reporting)  _IAE_ Portugal Sugar Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Portugal Preserved Food Stock 6 Expenses 2 Availability Plentiful Mil Spend 0 Civ Spend 5
20:41:17  (Reporting)  _IAE_ Portugal Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Portugal Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Portugal Cotton/Wool Stock 24 Expenses 0 Availability Average Mil Spend 0 Civ Spend 9
20:41:17  (Reporting)  _IAE_ Portugal Tea Stock 4 Expenses 1 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Portugal Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Portugal Wood Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Portugal Dyes Stock 11 Expenses 0 Availability Average Mil Spend 0 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Portugal Tobacco Stock 4 Expenses 1 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Portugal Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Portugal Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Portugal Wines Stock 3 Expenses 1 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Portugal Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Portugal Manufactured Goods Stock 28 Expenses 1 Availability High Mil Spend 3 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Portugal Textile Stock 5 Expenses 1 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Portugal Mechanical Parts Stock 12 Expenses 0 Availability Average Mil Spend 0 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Portugal Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Portugal Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Portugal Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Portugal Luxury Goods Stock 5 Expenses 1 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Portugal Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Portugal Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Portugal Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Portugal Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 162 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 9 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000026 Portugal
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 2 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 4 Amount 14
20:41:17  (Reporting)  Money Level 3 Amount 124
20:41:17  (Reporting)  Conscripts Level 6 Amount 76
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 27 ms
20:41:17  (Reporting)  AI Process done in  287 ms
20:41:17  (Reporting)  Processing  1000027 Saxony
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Saxony AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 16
20:41:17  (Reporting)  Resources Levels Saxony EcoBase 16 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 169 Expected 32 Balance 9
20:41:17  (Reporting)  Capital Availability Plentiful Stock 364 Expected 48 Balance -32
20:41:17  (Reporting)  Steel Availability High Stock 1 Expected 5 Balance 5
20:41:17  (Reporting)  Coal Availability Plentiful Stock 0 Expected 6 Balance 18
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Inflation Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Prestige Availability Plentiful Stock 8 Expected 0 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Low Stock 7 Expected 12 Balance 0
20:41:17  (Reporting)  River Pool Availability Very Low Stock 0 Expected 8 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 148 Expected 8 Balance -1
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 9 Expected 2 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 12 Expected 1 Balance 5
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 0 Expected 1 Balance 4
20:41:17  (Reporting)  Nitrates Availability High Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Cereals Availability Plentiful Stock 8 Expected 1 Balance -1
20:41:17  (Reporting)  Rice Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 4 Expected 1 Balance 0
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 2 Expected 1 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 1 Expected 1 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 2 Expected 1 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 3 Expected 1 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 6 Expected 1 Balance 0
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Dyes Availability Average Stock 2 Expected 1 Balance 0
20:41:17  (Reporting)  Tobacco Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Chemicals Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability High Stock 0 Expected 5 Balance 5
20:41:17  (Reporting)  Textile Availability Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Mechanical Parts Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Gold Availability Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  _IAE_ Saxony Global Military Usage: 30 %
20:41:17  (Reporting)  _IAE_ Saxony Money Stock 169 Expenses 1 Availability Plentiful Mil Spend 28 Civ Spend 43
20:41:17  (Reporting)  _IAE_ Saxony Capital Stock 364 Expenses 45 Availability Plentiful Mil Spend 16 Civ Spend 153
20:41:17  (Reporting)  _IAE_ Saxony Steel Stock 1 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Saxony Coal Stock 0 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Saxony Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Saxony Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Saxony Inflation Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Saxony Prestige Stock 8 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Saxony Rail Pool Stock 7 Expenses 0 Availability Low Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Saxony River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Saxony Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 27 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Saxony Conscripts Stock 148 Expenses 1 Availability Plentiful Mil Spend 40 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Saxony War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Saxony Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Saxony Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Saxony Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Saxony Officers Stock 9 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Saxony Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Saxony Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Saxony Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Saxony Iron Stock 12 Expenses 0 Availability High Mil Spend 0 Civ Spend 6
20:41:17  (Reporting)  _IAE_ Saxony Minerals Stock 0 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Saxony Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Saxony Cereals Stock 8 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Saxony Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Saxony Fish Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Saxony Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Saxony Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Saxony Fruits Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Saxony Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Saxony Preserved Food Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Saxony Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Saxony Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Saxony Cotton/Wool Stock 6 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Saxony Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Saxony Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Saxony Wood Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Saxony Dyes Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Saxony Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Saxony Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Saxony Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Saxony Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Saxony Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Saxony Manufactured Goods Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Saxony Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Saxony Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Saxony Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Saxony Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Saxony Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Saxony Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Saxony Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Saxony Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Saxony Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Saxony Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 85 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 8 ms
20:41:17  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:41:17  (Reporting)  _HAC_ Identify Resources Need Saxony 17 resources are needed 0 resources in surplus.
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Supply
20:41:17  (Reporting)  AddNewTrades Saxony Added 1 buy request of Supply in area North France
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Textile
20:41:17  (Reporting)  AddNewTrades Saxony Added 1 buy request of Textile in area Cheasapeake
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Silk
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Opium
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Luxury Goods
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Gold
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Gems
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Automobile
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Aviation
20:41:17  (Reporting)  _HAC_ Want to Buy 3 Steel
20:41:17  (Reporting)  AddNewTrades Saxony Added 3 buy request of Steel in area Cheasapeake
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Rice
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Tropical Fruits
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Fruits
20:41:17  (Reporting)  AddNewTrades Saxony Added 1 buy request of Fruits in area Scandinavia
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Sugar
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Tea
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Coffee
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Tobacco
20:41:17  (Reporting)  Ended HandleAdvancedCommerce 51 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000027 Saxony
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 1 Amount 1
20:41:17  (Reporting)  Money Level 4 Amount 169
20:41:17  (Reporting)  Conscripts Level 6 Amount 148
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 27 ms
20:41:17  (Reporting)  AI Process done in  279 ms
20:41:17  (Reporting)  Processing  1000028 Serbia
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Serbia AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 0
20:41:17  (Reporting)  Resources Levels Serbia EcoBase 0 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 146 Expected 0 Balance 7
20:41:17  (Reporting)  Capital Availability Plentiful Stock 114 Expected 0 Balance 8
20:41:17  (Reporting)  Coal Availability Plentiful Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Prestige Availability Plentiful Stock 8 Expected 0 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 125 Expected 0 Balance -1
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 9 Expected 0 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  _IAE_ Serbia Global Military Usage: 30 %
20:41:17  (Reporting)  _IAE_ Serbia Money Stock 146 Expenses 1 Availability Plentiful Mil Spend 24 Civ Spend 37
20:41:17  (Reporting)  _IAE_ Serbia Capital Stock 114 Expenses 0 Availability Plentiful Mil Spend 6 Civ Spend 59
20:41:17  (Reporting)  _IAE_ Serbia Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Serbia Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Serbia Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Serbia Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Serbia Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Serbia Prestige Stock 8 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Serbia Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Serbia River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Serbia Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 27 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Serbia Conscripts Stock 125 Expenses 1 Availability Plentiful Mil Spend 34 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Serbia War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Serbia Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Serbia Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Serbia Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Serbia Officers Stock 9 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Serbia Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Serbia Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Serbia Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Serbia Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Serbia Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Serbia Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Serbia Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Serbia Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Serbia Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Serbia Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Serbia Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Serbia Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Serbia Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Serbia Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Serbia Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Serbia Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Serbia Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Serbia Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Serbia Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Serbia Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Serbia Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Serbia Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Serbia Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Serbia Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Serbia Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Serbia Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Serbia Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Serbia Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Serbia Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Serbia Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Serbia Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Serbia Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Serbia Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Serbia Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Serbia Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Serbia Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Serbia Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 69 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 8 ms
20:41:17  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:41:17  (Reporting)  Helper_AlterTaxes (_HAF_) Serbia Money level is 6 (0 = None, 6 = Plentiful) Levels: Corporate 1 Excise 1 Tariff 1 Census 0 Income 0 Maritime 1 Percentages: Corporate 3 % Excise 23 % Tariff 20 % Census 0 % Income 0 % Maritime 8 %
20:41:17  (Reporting)  Ended HandleAdvancedFinances 4 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000028 Serbia
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Proposing to 1000023 Montenegro
20:41:17  (Reporting)  Checking 26 Give Passage Right
20:41:17  (Reporting)  Still checking 26 Give Passage Right
20:41:17  (Reporting)  Item is a Various entry, chance 0
20:41:17  (Reporting)  _HAD_ Send Treaty Serbia failed sending Give Passage Right toward Montenegro chance 0
20:41:17  (Reporting)  Proposing to 1000034 Wallachia
20:41:17  (Reporting)  Checking 23 Propose Mutual Supply
20:41:17  (Reporting)  Still checking 23 Propose Mutual Supply
20:41:17  (Reporting)  Item is a Various entry, chance -5
20:41:17  (Reporting)  _HAD_ Send Treaty Serbia failed sending Propose Mutual Supply toward Wallachia chance -5
20:41:17  (Reporting)  Proposing to 1000009 Ottoman Empire
20:41:17  (Reporting)  Checking 20 Request Supply Right
20:41:17  (Reporting)  Still checking 20 Request Supply Right
20:41:17  (Reporting)  Item is a Various entry, chance 0
20:41:17  (Reporting)  _HAD_ Send Treaty Serbia failed sending Request Supply Right toward Ottoman Empire chance 0
20:41:17  (Reporting)  Proposing to 1000004 Austria
20:41:17  (Reporting)  Checking 17 Give Supply Right
20:41:17  (Reporting)  Still checking 17 Give Supply Right
20:41:17  (Reporting)  Item is a Various entry, chance -5
20:41:17  (Reporting)  _HAD_ Send Treaty Serbia failed sending Give Supply Right toward Austria chance -5
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 18 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 0 Amount 0
20:41:17  (Reporting)  Money Level 3 Amount 146
20:41:17  (Reporting)  Conscripts Level 6 Amount 125
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 20 ms
20:41:17  (Reporting)  AI Process done in  211 ms
20:41:17  (Reporting)  Processing  1000029 Spain
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Spain AILevel 3 Kind: 1 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 144
20:41:17  (Reporting)  Resources Levels Spain EcoBase 144 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Average Stock 289 Expected 288 Balance 82
20:41:17  (Reporting)  Capital Availability Plentiful Stock 893 Expected 432 Balance 353
20:41:17  (Reporting)  Steel Availability Average Stock 35 Expected 43 Balance 4
20:41:17  (Reporting)  Coal Availability High Stock 118 Expected 58 Balance 3
20:41:17  (Reporting)  Supply Availability Plentiful Stock 14 Expected 3 Balance -3
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 12 Expected 3 Balance -1
20:41:17  (Reporting)  Prestige Availability Plentiful Stock 465 Expected 0 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 8 Expected 108 Balance -4
20:41:17  (Reporting)  River Pool Availability Low Stock 40 Expected 72 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Very High Stock 201 Expected 72 Balance -6
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 61 Expected 14 Balance -1
20:41:17  (Reporting)  Iron Availability Plentiful Stock 50 Expected 7 Balance 2
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 70 Expected 7 Balance 5
20:41:17  (Reporting)  Nitrates Availability High Stock 32 Expected 7 Balance 1
20:41:17  (Reporting)  Cereals Availability Plentiful Stock 48 Expected 10 Balance -2
20:41:17  (Reporting)  Rice Availability Average Stock 0 Expected 7 Balance 0
20:41:17  (Reporting)  Fish Availability High Stock 16 Expected 10 Balance 1
20:41:17  (Reporting)  Tropical Fruits Availability Low Stock 13 Expected 7 Balance -6
20:41:17  (Reporting)  Cattle Availability Average Stock 20 Expected 10 Balance -5
20:41:17  (Reporting)  Fruits Availability Very High Stock 19 Expected 7 Balance -3
20:41:17  (Reporting)  Sugar Availability Very High Stock 18 Expected 7 Balance -1
20:41:17  (Reporting)  Preserved Food Availability Plentiful Stock 12 Expected 7 Balance 21
20:41:17  (Reporting)  Cotton/Wool Availability Plentiful Stock 73 Expected 7 Balance 5
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 7 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 10 Expected 7 Balance -3
20:41:17  (Reporting)  Wood Availability Average Stock 7 Expected 7 Balance 1
20:41:17  (Reporting)  Dyes Availability High Stock 12 Expected 7 Balance -1
20:41:17  (Reporting)  Tobacco Availability Low Stock 4 Expected 7 Balance -1
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 10 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 12 Expected 10 Balance 0
20:41:17  (Reporting)  Chemicals Availability High Stock 11 Expected 7 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Average Stock 43 Expected 43 Balance 6
20:41:17  (Reporting)  Textile Availability Average Stock 11 Expected 10 Balance 1
20:41:17  (Reporting)  Mechanical Parts Availability Plentiful Stock 29 Expected 7 Balance 0
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 7 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 0 Expected 7 Balance 0
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 7 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Average Stock 7 Expected 10 Balance 1
20:41:17  (Reporting)  Gold Availability Low Stock 3 Expected 7 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 0 Expected 7 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 7 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 7 Balance 0
20:41:17  (Reporting)  _IAE_ Spain Global Military Usage: 25 %
20:41:17  (Reporting)  _IAE_ Spain Money Stock 289 Expenses 21 Availability Average Mil Spend 23 Civ Spend 46
20:41:17  (Reporting)  _IAE_ Spain Capital Stock 893 Expenses 71 Availability Plentiful Mil Spend 45 Civ Spend 539
20:41:17  (Reporting)  _IAE_ Spain Steel Stock 35 Expenses 0 Availability Average Mil Spend 3 Civ Spend 5
20:41:17  (Reporting)  _IAE_ Spain Coal Stock 118 Expenses 9 Availability High Mil Spend 9 Civ Spend 27
20:41:17  (Reporting)  _IAE_ Spain Supply Stock 14 Expenses 4 Availability Plentiful Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Spain Ammunition Stock 12 Expenses 3 Availability Plentiful Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Spain Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Spain Prestige Stock 465 Expenses 0 Availability Plentiful Mil Spend 52 Civ Spend 157
20:41:17  (Reporting)  _IAE_ Spain Rail Pool Stock 8 Expenses 4 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Spain River Pool Stock 40 Expenses 0 Availability Low Mil Spend 2 Civ Spend 5
20:41:17  (Reporting)  _IAE_ Spain Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 22 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Spain Conscripts Stock 201 Expenses 6 Availability Very High Mil Spend 38 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Spain War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Spain Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Spain Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Spain Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Spain Officers Stock 61 Expenses 1 Availability Plentiful Mil Spend 14 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Spain Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Spain Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Spain Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Spain Iron Stock 50 Expenses 3 Availability Plentiful Mil Spend 0 Civ Spend 32
20:41:17  (Reporting)  _IAE_ Spain Minerals Stock 70 Expenses 1 Availability Plentiful Mil Spend 8 Civ Spend 24
20:41:17  (Reporting)  _IAE_ Spain Nitrates Stock 32 Expenses 0 Availability High Mil Spend 0 Civ Spend 16
20:41:17  (Reporting)  _IAE_ Spain Cereals Stock 48 Expenses 17 Availability Plentiful Mil Spend 0 Civ Spend 20
20:41:17  (Reporting)  _IAE_ Spain Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Spain Fish Stock 16 Expenses 13 Availability High Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Spain Tropical Fruits Stock 13 Expenses 7 Availability Low Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Spain Cattle Stock 20 Expenses 13 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Spain Fruits Stock 19 Expenses 15 Availability Very High Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Spain Sugar Stock 18 Expenses 7 Availability Very High Mil Spend 0 Civ Spend 7
20:41:17  (Reporting)  _IAE_ Spain Preserved Food Stock 12 Expenses 5 Availability Plentiful Mil Spend 0 Civ Spend 11
20:41:17  (Reporting)  _IAE_ Spain Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Spain Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Spain Cotton/Wool Stock 73 Expenses 3 Availability Plentiful Mil Spend 0 Civ Spend 49
20:41:17  (Reporting)  _IAE_ Spain Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Spain Coffee Stock 10 Expenses 3 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Spain Wood Stock 7 Expenses 4 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Spain Dyes Stock 12 Expenses 3 Availability High Mil Spend 0 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Spain Tobacco Stock 4 Expenses 2 Availability Low Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Spain Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Spain Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Spain Wines Stock 12 Expenses 4 Availability Average Mil Spend 0 Civ Spend 3
20:41:17  (Reporting)  _IAE_ Spain Chemicals Stock 11 Expenses 2 Availability High Mil Spend 0 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Spain Manufactured Goods Stock 43 Expenses 11 Availability Average Mil Spend 3 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Spain Textile Stock 11 Expenses 2 Availability Average Mil Spend 0 Civ Spend 3
20:41:17  (Reporting)  _IAE_ Spain Mechanical Parts Stock 29 Expenses 2 Availability Plentiful Mil Spend 0 Civ Spend 18
20:41:17  (Reporting)  _IAE_ Spain Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Spain Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Spain Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Spain Luxury Goods Stock 7 Expenses 1 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Spain Gold Stock 3 Expenses 0 Availability Low Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Spain Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Spain Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Spain Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 237 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  RPL Buying a replacement for SPA Light Warship
20:41:17  (Reporting)  Ended BuildReplacements 13 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000029 Spain
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering HandleAdvancedStructures (_HAS_)
20:41:17  (Reporting)  IdentifyProductionStrucsBuild Wood Logging Worth:560 // Fishermen Port Worth:282 // Cereals Farm Worth:156 // Cotton Field Worth:48 // 
20:41:17  (Reporting)  _HAS_ Spain has initiated construction of a Wood Logging in region 1371 Luzon
20:41:17  (Reporting)  Ended HandleAdvancedStructures 111 ms
20:41:17  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: Your transport level is not within the limits of the decision. . Success Chance was 70 target region was 1849 Puerto Rico
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You don't have another decision with the needed attribute: . . Success Chance was 50 target region was 598 Mbini
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 180 target region was 1372 Manila
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 280 target region was 41 Castilla La Nueva
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 17 Local Chief - Treaty not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 50 target region was 33 Castilla-Leon
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You don't have another decision with the needed attribute: . . Success Chance was 120 target region was 447 Aaiun
20:41:17  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 15 Local Chief - Bribing has 120 % to be played in 447 Aaiun
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing played.
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 17 Local Chief - Treaty not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 45 target region was 1844 Oriente
20:41:17  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 29 Immigrants to Colony has 45 % to be played in 1844 Oriente
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 29 Immigrants to Colony not played, chance failed
20:41:17  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 29 Immigrants to Colony has 135 % to be played in 1487 Guam
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 29 Immigrants to Colony played.
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 55 target region was 1489 Marianas
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . . Success Chance was 215 target region was 407 El Rif
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 14 Naval Demonstration not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 170 target region was 594 Fernando Po
20:41:17  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 26 Colonial School has 215 % to be played in 407 El Rif
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 26 Colonial School played.
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 1 Exploration Party not played as return code is The decision   is not valid: Not enough elements with the correct attribute. . Success Chance was 45 target region was 1371 Luzon
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 45 target region was 1844 Oriente
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 35 target region was 40 Extremadura
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: You must own the region. . Success Chance was 50 target region was 598 Mbini
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 45 target region was 30 Asturias
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 50 target region was 33 Castilla-Leon
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 13 Gunboat Diplomacy not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 50 target region was 1379 Davao
20:41:17  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 21 Send Missionary has 215 % to be played in 407 El Rif
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 21 Send Missionary played.
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 180 target region was 1372 Manila
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 19 Local Chief - Cede Territory not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 20 target region was 465 Murghayn
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 4 Anthropological Expedition not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 45 target region was 1371 Luzon
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: There is no revolt in the region. . Success Chance was 170 target region was 594 Fernando Po
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 135 target region was 35 Catalunya
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You don't have another decision with the needed attribute: . . Success Chance was 40 target region was 1376 Iloilo
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 17 Local Chief - Treaty not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 180 target region was 1372 Manila
20:41:17  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 22 Colonial Merchants has 170 % to be played in 594 Fernando Po
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants played.
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 80 target region was 466 Nouakchott
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 30 target region was 411 Marrakech
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: There is no revolt in the region. . Success Chance was 105 target region was 1841 La Habana
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 31 Declare Protectorate not played as return code is The decision   is not valid: Your colonial status is too high. . Success Chance was 170 target region was 594 Fernando Po
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 32 Declare Formal Colony not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 55 target region was 1490 Marshalls
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 135 target region was 1487 Guam
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 45 target region was 1371 Luzon
20:41:17  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 8 Military Expedition: Pacify has 55 % to be played in 1489 Marianas
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify played.
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 30 target region was 412 Agadir
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 45 target region was 1844 Oriente
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 135 target region was 35 Catalunya
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 19 Local Chief - Cede Territory not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 50 target region was 1379 Davao
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You don't have another decision with the needed attribute: . . Success Chance was 215 target region was 407 El Rif
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 25 Improve Telegraph Network not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 50 target region was 33 Castilla-Leon
20:41:17  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 23 Colonial Trading Post has 50 % to be played in 1377 Leyte
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post played.
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 30 target region was 412 Agadir
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 70 target region was 43 Andalucia Oriental
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 70 target region was 29 Galicia
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 14 Naval Demonstration not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 45 target region was 30 Asturias
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 17 Local Chief - Treaty not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 45 target region was 30 Asturias
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. . Success Chance was 20 target region was 470 Walata
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 35 target region was 36 Ebro
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 30 target region was 411 Marrakech
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 70 target region was 43 Andalucia Oriental
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 14 Naval Demonstration not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 70 target region was 29 Galicia
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 32 Declare Formal Colony not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 50 target region was 1379 Davao
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 30 target region was 1843 Camaguey
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 280 target region was 41 Castilla La Nueva
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: No nation have the needed attribute to play this decision: . . Success Chance was 135 target region was 1487 Guam
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 30 target region was 412 Agadir
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 30 target region was 413 Zagora
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 135 target region was 35 Catalunya
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 50 target region was 598 Mbini
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 280 target region was 41 Castilla La Nueva
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 3 Geographic Society Expedition not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 65 target region was 34 Castilla La Vieja
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 30 target region was 411 Marrakech
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: There is no revolt in the region. . Success Chance was 45 target region was 1371 Luzon
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 31 Declare Protectorate not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 30 target region was 406 Tangiers
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 30 target region was 440 Draa
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 13 Gunboat Diplomacy not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 55 target region was 1489 Marianas
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 25 Improve Telegraph Network not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 135 target region was 35 Catalunya
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 30 target region was 415 Figuig
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 14 Naval Demonstration not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 55 target region was 1489 Marianas
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 15 target region was 2127 Islas Canarias
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 4 Anthropological Expedition not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 180 target region was 1372 Manila
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 280 target region was 41 Castilla La Nueva
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 120 target region was 408 Rabat
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 280 target region was 41 Castilla La Nueva
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 280 target region was 41 Castilla La Nueva
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 55 target region was 45 Murcia
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 31 Declare Protectorate not played as return code is The decision   is not valid: Your colonial status is too high. . Success Chance was 215 target region was 407 El Rif
20:41:17  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 8 Military Expedition: Pacify has 105 % to be played in 1841 La Habana
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 8 Military Expedition: Pacify played.
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 3 Geographic Society Expedition not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 50 target region was 33 Castilla-Leon
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You don't have another decision with the needed attribute: . . Success Chance was 45 target region was 1378 Zamboanga
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 30 target region was 412 Agadir
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 22 Colonial Merchants not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 30 target region was 1843 Camaguey
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 50 target region was 32 Aragon
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 17 Local Chief - Treaty not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 135 target region was 35 Catalunya
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 215 target region was 407 El Rif
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 70 target region was 1849 Puerto Rico
20:41:17  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 26 Colonial School has 105 % to be played in 1841 La Habana
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 26 Colonial School played.
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 36 Declare Stake not played as return code is The decision   is not valid: The target region must be a colonial capital. . Success Chance was 30 target region was 440 Draa
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 35 target region was 36 Ebro
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 4 Anthropological Expedition not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 80 target region was 466 Nouakchott
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: Your transport level is not within the limits of the decision. . Success Chance was 70 target region was 1849 Puerto Rico
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 280 target region was 41 Castilla La Nueva
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 10 Military Expedition: Retaliate not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 280 target region was 41 Castilla La Nueva
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 17 Local Chief - Treaty not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 70 target region was 43 Andalucia Oriental
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played as return code is The decision   is not valid: Your transport level is not within the limits of the decision. . Success Chance was 30 target region was 1842 Cienfuegos
20:41:17  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 24 Improve Road Network has 55 % to be played in 1490 Marshalls
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network not played, chance failed
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 50 target region was 33 Castilla-Leon
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 180 target region was 1372 Manila
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 15 Local Chief - Bribing not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 80 target region was 466 Nouakchott
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 12 Military Outpost not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 70 target region was 31 Vascongadas
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: Your colonial penetration is not within the limits of the decision. . Success Chance was 30 target region was 1842 Cienfuegos
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 23 Colonial Trading Post not played as return code is The decision   is not valid: You don't have another decision with the needed attribute: . . Success Chance was 45 target region was 1378 Zamboanga
20:41:17  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 24 Improve Road Network has 135 % to be played in 1487 Guam
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 24 Improve Road Network played.
20:41:17  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 25 Improve Telegraph Network has 215 % to be played in 407 El Rif
20:41:17  (Reporting)  _HRD_ Simple Mode Decision 25 Improve Telegraph Network played.
20:41:17  (Reporting)  Ended HandleRegionsDecisions 549 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 2 Amount 28
20:41:17  (Reporting)  Money Level 5 Amount 268
20:41:17  (Reporting)  Conscripts Level 6 Amount 200
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 48 ms
20:41:17  (Reporting)  AI Process done in  1062 ms
20:41:17  (Reporting)  Processing  1000030 Sweden
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Sweden AILevel 3 Kind: 1 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 89
20:41:17  (Reporting)  Resources Levels Sweden EcoBase 89 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability High Stock 281 Expected 178 Balance 27
20:41:17  (Reporting)  Capital Availability Very High Stock 733 Expected 267 Balance 28
20:41:17  (Reporting)  Steel Availability Very High Stock 73 Expected 27 Balance 10
20:41:17  (Reporting)  Coal Availability Very High Stock 94 Expected 36 Balance 7
20:41:17  (Reporting)  Supply Availability Plentiful Stock 22 Expected 2 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 14 Expected 2 Balance 0
20:41:17  (Reporting)  Prestige Availability Plentiful Stock 296 Expected 0 Balance 1
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 1 Expected 67 Balance 0
20:41:17  (Reporting)  River Pool Availability Low Stock 29 Expected 44 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Very High Stock 106 Expected 44 Balance -2
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Very High Stock 26 Expected 9 Balance 0
20:41:17  (Reporting)  Iron Availability Plentiful Stock 21 Expected 4 Balance 5
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 38 Expected 4 Balance 1
20:41:17  (Reporting)  Nitrates Availability Plentiful Stock 25 Expected 4 Balance 0
20:41:17  (Reporting)  Cereals Availability Plentiful Stock 81 Expected 6 Balance 9
20:41:17  (Reporting)  Rice Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Fish Availability Plentiful Stock 58 Expected 6 Balance 6
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Cattle Availability Plentiful Stock 64 Expected 6 Balance 7
20:41:17  (Reporting)  Fruits Availability Plentiful Stock 65 Expected 4 Balance 9
20:41:17  (Reporting)  Sugar Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Very High Stock 15 Expected 4 Balance -2
20:41:17  (Reporting)  Cotton/Wool Availability Plentiful Stock 96 Expected 4 Balance 9
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 0 Expected 4 Balance 15
20:41:17  (Reporting)  Dyes Availability Plentiful Stock 21 Expected 4 Balance 1
20:41:17  (Reporting)  Tobacco Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 6 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 3 Expected 6 Balance 0
20:41:17  (Reporting)  Chemicals Availability Plentiful Stock 21 Expected 4 Balance 1
20:41:17  (Reporting)  Manufactured Goods Availability Very High Stock 70 Expected 27 Balance 15
20:41:17  (Reporting)  Textile Availability Very High Stock 15 Expected 6 Balance 1
20:41:17  (Reporting)  Mechanical Parts Availability Plentiful Stock 53 Expected 4 Balance 7
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability High Stock 10 Expected 6 Balance 1
20:41:17  (Reporting)  Gold Availability Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  _IAE_ Sweden Global Military Usage: 25 %
20:41:17  (Reporting)  _IAE_ Sweden Money Stock 281 Expenses 9 Availability High Mil Spend 28 Civ Spend 56
20:41:17  (Reporting)  _IAE_ Sweden Capital Stock 733 Expenses 71 Availability Very High Mil Spend 27 Civ Spend 325
20:41:17  (Reporting)  _IAE_ Sweden Steel Stock 73 Expenses 0 Availability Very High Mil Spend 10 Civ Spend 16
20:41:17  (Reporting)  _IAE_ Sweden Coal Stock 94 Expenses 9 Availability Very High Mil Spend 9 Civ Spend 26
20:41:17  (Reporting)  _IAE_ Sweden Supply Stock 22 Expenses 6 Availability Plentiful Mil Spend 4 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Sweden Ammunition Stock 14 Expenses 4 Availability Plentiful Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Sweden Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Sweden Prestige Stock 296 Expenses 0 Availability Plentiful Mil Spend 33 Civ Spend 100
20:41:17  (Reporting)  _IAE_ Sweden Rail Pool Stock 1 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Sweden River Pool Stock 29 Expenses 0 Availability Low Mil Spend 1 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Sweden Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 22 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Sweden Conscripts Stock 106 Expenses 2 Availability Very High Mil Spend 20 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Sweden War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Sweden Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Sweden Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Sweden Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Sweden Officers Stock 26 Expenses 0 Availability Very High Mil Spend 5 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Sweden Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Sweden Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Sweden Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Sweden Iron Stock 21 Expenses 7 Availability Plentiful Mil Spend 0 Civ Spend 10
20:41:17  (Reporting)  _IAE_ Sweden Minerals Stock 38 Expenses 4 Availability Plentiful Mil Spend 4 Civ Spend 12
20:41:17  (Reporting)  _IAE_ Sweden Nitrates Stock 25 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 16
20:41:17  (Reporting)  _IAE_ Sweden Cereals Stock 81 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 57
20:41:17  (Reporting)  _IAE_ Sweden Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Sweden Fish Stock 58 Expenses 2 Availability Plentiful Mil Spend 0 Civ Spend 40
20:41:17  (Reporting)  _IAE_ Sweden Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Sweden Cattle Stock 64 Expenses 2 Availability Plentiful Mil Spend 0 Civ Spend 44
20:41:17  (Reporting)  _IAE_ Sweden Fruits Stock 65 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 46
20:41:17  (Reporting)  _IAE_ Sweden Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Sweden Preserved Food Stock 15 Expenses 2 Availability Very High Mil Spend 0 Civ Spend 8
20:41:17  (Reporting)  _IAE_ Sweden Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Sweden Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Sweden Cotton/Wool Stock 96 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 67
20:41:17  (Reporting)  _IAE_ Sweden Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Sweden Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Sweden Wood Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Sweden Dyes Stock 21 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 14
20:41:17  (Reporting)  _IAE_ Sweden Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Sweden Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Sweden Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Sweden Wines Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Sweden Chemicals Stock 21 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 14
20:41:17  (Reporting)  _IAE_ Sweden Manufactured Goods Stock 70 Expenses 4 Availability Very High Mil Spend 10 Civ Spend 13
20:41:17  (Reporting)  _IAE_ Sweden Textile Stock 15 Expenses 3 Availability Very High Mil Spend 0 Civ Spend 8
20:41:17  (Reporting)  _IAE_ Sweden Mechanical Parts Stock 53 Expenses 2 Availability Plentiful Mil Spend 0 Civ Spend 37
20:41:17  (Reporting)  _IAE_ Sweden Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Sweden Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Sweden Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Sweden Luxury Goods Stock 10 Expenses 2 Availability High Mil Spend 0 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Sweden Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Sweden Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Sweden Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Sweden Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 119 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  RPL Buying a replacement for SWE Field Artillery
20:41:17  (Reporting)  Ended BuildReplacements 10 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000030 Sweden
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 69
20:41:17  (Reporting)  Money Level 5 Amount 266
20:41:17  (Reporting)  Conscripts Level 6 Amount 100
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 26 ms
20:41:17  (Reporting)  AI Process done in  291 ms
20:41:17  (Reporting)  Processing  1000031 Swiss Confederation
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Swiss Confederation AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 27
20:41:17  (Reporting)  Resources Levels Swiss Confederation EcoBase 27 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 299 Expected 54 Balance 10
20:41:17  (Reporting)  Capital Availability Very High Stock 93 Expected 81 Balance 33
20:41:17  (Reporting)  Steel Availability Very Low Stock 2 Expected 8 Balance 0
20:41:17  (Reporting)  Coal Availability Low Stock 9 Expected 11 Balance -1
20:41:17  (Reporting)  Supply Availability High Stock 2 Expected 1 Balance 0
20:41:17  (Reporting)  Ammunition Availability High Stock 2 Expected 1 Balance 0
20:41:17  (Reporting)  Inflation Availability Plentiful Stock 1 Expected 0 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 20 Balance 0
20:41:17  (Reporting)  River Pool Availability Very Low Stock 0 Expected 14 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 119 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 321 Expected 14 Balance -2
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 1 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 23 Expected 3 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 31 Expected 1 Balance 4
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 4 Expected 1 Balance 0
20:41:17  (Reporting)  Nitrates Availability High Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 1 Expected 2 Balance 0
20:41:17  (Reporting)  Rice Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 1 Expected 2 Balance 0
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Cattle Availability Plentiful Stock 31 Expected 2 Balance -1
20:41:17  (Reporting)  Fruits Availability Average Stock 1 Expected 1 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 1 Expected 1 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 1 Expected 1 Balance 6
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 1 Balance 0
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Dyes Availability Average Stock 0 Expected 1 Balance 2
20:41:17  (Reporting)  Tobacco Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Chemicals Availability Average Stock 0 Expected 1 Balance 2
20:41:17  (Reporting)  Manufactured Goods Availability Low Stock 5 Expected 8 Balance 1
20:41:17  (Reporting)  Textile Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Mechanical Parts Availability Average Stock 0 Expected 1 Balance 8
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Low Stock 1 Expected 2 Balance 4
20:41:17  (Reporting)  Gold Availability Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  _IAE_ Swiss Confederation Global Military Usage: 50 %
20:41:17  (Reporting)  _IAE_ Swiss Confederation Money Stock 299 Expenses 2 Availability Plentiful Mil Spend 82 Civ Spend 54
20:41:17  (Reporting)  _IAE_ Swiss Confederation Capital Stock 93 Expenses 0 Availability Very High Mil Spend 9 Civ Spend 35
20:41:17  (Reporting)  _IAE_ Swiss Confederation Steel Stock 2 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Swiss Confederation Coal Stock 9 Expenses 1 Availability Low Mil Spend 1 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Swiss Confederation Supply Stock 2 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Swiss Confederation Ammunition Stock 2 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Swiss Confederation Inflation Stock 1 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Swiss Confederation Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Swiss Confederation Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Swiss Confederation River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Swiss Confederation Morale Stock 119 Expenses 0 Availability Plentiful Mil Spend 54 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Swiss Confederation Conscripts Stock 321 Expenses 2 Availability Plentiful Mil Spend 143 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Swiss Confederation War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Swiss Confederation Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Swiss Confederation Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Swiss Confederation Diplomat Stock 1 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Swiss Confederation Officers Stock 23 Expenses 0 Availability Plentiful Mil Spend 10 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Swiss Confederation Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Swiss Confederation Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Swiss Confederation Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Swiss Confederation Iron Stock 31 Expenses 0 Availability High Mil Spend 0 Civ Spend 10
20:41:17  (Reporting)  _IAE_ Swiss Confederation Minerals Stock 4 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Swiss Confederation Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Swiss Confederation Cereals Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Swiss Confederation Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Swiss Confederation Fish Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Swiss Confederation Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Swiss Confederation Cattle Stock 31 Expenses 8 Availability Plentiful Mil Spend 0 Civ Spend 10
20:41:17  (Reporting)  _IAE_ Swiss Confederation Fruits Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Swiss Confederation Sugar Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Swiss Confederation Preserved Food Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Swiss Confederation Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Swiss Confederation Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Swiss Confederation Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Swiss Confederation Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Swiss Confederation Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Swiss Confederation Wood Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Swiss Confederation Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Swiss Confederation Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Swiss Confederation Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Swiss Confederation Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Swiss Confederation Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Swiss Confederation Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Swiss Confederation Manufactured Goods Stock 5 Expenses 2 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Swiss Confederation Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Swiss Confederation Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Swiss Confederation Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Swiss Confederation Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Swiss Confederation Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Swiss Confederation Luxury Goods Stock 1 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Swiss Confederation Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Swiss Confederation Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Swiss Confederation Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Swiss Confederation Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 83 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 8 ms
20:41:17  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:41:17  (Reporting)  _HAC_ Identify Resources Need Swiss Confederation 20 resources are needed 2 resources in surplus.
20:41:17  (Reporting)  _HAC_ Want to Buy 4 Steel
20:41:17  (Reporting)  AddNewTrades Swiss Confederation Added 4 buy request of Steel in area North Germany
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Cereals
20:41:17  (Reporting)  AddNewTrades Swiss Confederation Added 1 buy request of Cereals in area North France
20:41:17  (Reporting)  Sell surplus Swiss Confederation Added 6 sell proposal of Iron in area South Germany
20:41:17  (Reporting)  Ended HandleAdvancedCommerce 15 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000031 Swiss Confederation
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 2 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 1 Amount 2
20:41:17  (Reporting)  Money Level 5 Amount 299
20:41:17  (Reporting)  Conscripts Level 6 Amount 321
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 14 ms
20:41:17  (Reporting)  AI Process done in  217 ms
20:41:17  (Reporting)  Processing  1000032 Tuscany
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Tuscany AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 10
20:41:17  (Reporting)  Resources Levels Tuscany EcoBase 10 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 234 Expected 20 Balance 8
20:41:17  (Reporting)  Capital Availability Plentiful Stock 113 Expected 30 Balance 11
20:41:17  (Reporting)  Steel Availability Very Low Stock 0 Expected 3 Balance 0
20:41:17  (Reporting)  Coal Availability High Stock 9 Expected 4 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Inflation Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Low Stock 5 Expected 8 Balance 0
20:41:17  (Reporting)  River Pool Availability Very Low Stock 0 Expected 5 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 242 Expected 5 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 1 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 17 Expected 1 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cereals Availability Plentiful Stock 20 Expected 1 Balance 2
20:41:17  (Reporting)  Fish Availability Average Stock 18 Expected 1 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 27 Expected 1 Balance 3
20:41:17  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 6 Expected 0 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 1 Expected 1 Balance 6
20:41:17  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 3 Balance 0
20:41:17  (Reporting)  Textile Availability Low Stock 4 Expected 1 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  _IAE_ Tuscany Global Military Usage: 45 %
20:41:17  (Reporting)  _IAE_ Tuscany Money Stock 234 Expenses 0 Availability Plentiful Mil Spend 58 Civ Spend 47
20:41:17  (Reporting)  _IAE_ Tuscany Capital Stock 113 Expenses 8 Availability Plentiful Mil Spend 9 Civ Spend 42
20:41:17  (Reporting)  _IAE_ Tuscany Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Tuscany Coal Stock 9 Expenses 0 Availability High Mil Spend 1 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Tuscany Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Tuscany Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Tuscany Inflation Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Tuscany Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Tuscany Rail Pool Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Tuscany River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Tuscany Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 40 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Tuscany Conscripts Stock 242 Expenses 0 Availability Plentiful Mil Spend 98 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Tuscany War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Tuscany Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Tuscany Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Tuscany Diplomat Stock 1 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Tuscany Officers Stock 17 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Tuscany Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Tuscany Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Tuscany Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Tuscany Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Tuscany Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Tuscany Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Tuscany Cereals Stock 20 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 10
20:41:17  (Reporting)  _IAE_ Tuscany Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Tuscany Fish Stock 18 Expenses 0 Availability Average Mil Spend 0 Civ Spend 5
20:41:17  (Reporting)  _IAE_ Tuscany Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Tuscany Cattle Stock 27 Expenses 0 Availability Average Mil Spend 0 Civ Spend 8
20:41:17  (Reporting)  _IAE_ Tuscany Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Tuscany Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Tuscany Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Tuscany Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Tuscany Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Tuscany Cotton/Wool Stock 6 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Tuscany Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Tuscany Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Tuscany Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Tuscany Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Tuscany Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Tuscany Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Tuscany Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Tuscany Wines Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Tuscany Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Tuscany Manufactured Goods Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Tuscany Textile Stock 4 Expenses 0 Availability Low Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Tuscany Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Tuscany Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Tuscany Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Tuscany Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Tuscany Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Tuscany Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Tuscany Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Tuscany Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Tuscany Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 63 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 8 ms
20:41:17  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:41:17  (Reporting)  Helper_AlterTaxes (_HAF_) Tuscany Money level is 6 (0 = None, 6 = Plentiful) Levels: Corporate 1 Excise 1 Tariff 1 Census 0 Income 0 Maritime 1 Percentages: Corporate 3 % Excise 23 % Tariff 20 % Census 0 % Income 0 % Maritime 8 %
20:41:17  (Reporting)  Ended HandleAdvancedFinances 3 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000032 Tuscany
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Proposing to 1000008 Sardinia-Piedmont
20:41:17  (Reporting)  Checking 4 Offer Defensive Treaty
20:41:17  (Reporting)  Proposing to 1000004 Austria
20:41:17  (Reporting)  Checking 0 Propose State Visit
20:41:17  (Reporting)  Still checking 0 Propose State Visit
20:41:17  (Reporting)  Item is a Various entry, chance 8
20:41:17  (Reporting)  _HAD_ Send Treaty Tuscany failed sending Propose State Visit toward Austria chance 8
20:41:17  (Reporting)  Proposing to 1000025 Parma
20:41:17  (Reporting)  Checking 29 Request Passage Right
20:41:17  (Reporting)  Still checking 29 Request Passage Right
20:41:17  (Reporting)  Item is a Various entry, chance -5
20:41:17  (Reporting)  _HAD_ Send Treaty Tuscany failed sending Request Passage Right toward Parma chance -5
20:41:17  (Reporting)  Proposing to 1000002 France
20:41:17  (Reporting)  Checking 3 Promise Local Support
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 19 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 0 Amount 0
20:41:17  (Reporting)  Money Level 5 Amount 234
20:41:17  (Reporting)  Conscripts Level 6 Amount 242
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 15 ms
20:41:17  (Reporting)  AI Process done in  195 ms
20:41:17  (Reporting)  Processing  1000033 Two Sicilies
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Two Sicilies AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 20
20:41:17  (Reporting)  Resources Levels Two Sicilies EcoBase 20 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Very High Stock 97 Expected 40 Balance 2
20:41:17  (Reporting)  Capital Availability Very High Stock 124 Expected 60 Balance 32
20:41:17  (Reporting)  Steel Availability Very Low Stock 0 Expected 6 Balance 0
20:41:17  (Reporting)  Coal Availability High Stock 13 Expected 8 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Inflation Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Prestige Availability Plentiful Stock 8 Expected 0 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 15 Balance 0
20:41:17  (Reporting)  River Pool Availability Average Stock 8 Expected 10 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 140 Expected 10 Balance -2
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 1 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 15 Expected 2 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 4 Expected 1 Balance 0
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 14 Expected 1 Balance 1
20:41:17  (Reporting)  Nitrates Availability High Stock 12 Expected 1 Balance 1
20:41:17  (Reporting)  Cereals Availability Plentiful Stock 7 Expected 1 Balance 0
20:41:17  (Reporting)  Rice Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Fish Availability Plentiful Stock 3 Expected 1 Balance 4
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 1 Expected 1 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 1 Expected 1 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 1 Expected 1 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 0 Expected 1 Balance 2
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 41 Expected 1 Balance 3
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 1 Expected 1 Balance 0
20:41:17  (Reporting)  Dyes Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Tobacco Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Chemicals Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Average Stock 6 Expected 6 Balance -1
20:41:17  (Reporting)  Textile Availability Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Mechanical Parts Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Gold Availability Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  _IAE_ Two Sicilies Global Military Usage: 35 %
20:41:17  (Reporting)  _IAE_ Two Sicilies Money Stock 97 Expenses 8 Availability Very High Mil Spend 15 Civ Spend 19
20:41:17  (Reporting)  _IAE_ Two Sicilies Capital Stock 124 Expenses 30 Availability Very High Mil Spend 5 Civ Spend 40
20:41:17  (Reporting)  _IAE_ Two Sicilies Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Two Sicilies Coal Stock 13 Expenses 0 Availability High Mil Spend 1 Civ Spend 3
20:41:17  (Reporting)  _IAE_ Two Sicilies Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Two Sicilies Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Two Sicilies Inflation Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Two Sicilies Prestige Stock 8 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Two Sicilies Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Two Sicilies River Pool Stock 8 Expenses 0 Availability Average Mil Spend 1 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Two Sicilies Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 32 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Two Sicilies Conscripts Stock 140 Expenses 2 Availability Plentiful Mil Spend 43 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Two Sicilies War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Two Sicilies Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Two Sicilies Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Two Sicilies Diplomat Stock 1 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Two Sicilies Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 5 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Two Sicilies Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Two Sicilies Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Two Sicilies Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Two Sicilies Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Two Sicilies Minerals Stock 14 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Two Sicilies Nitrates Stock 12 Expenses 0 Availability High Mil Spend 0 Civ Spend 5
20:41:17  (Reporting)  _IAE_ Two Sicilies Cereals Stock 7 Expenses 4 Availability Plentiful Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Two Sicilies Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Two Sicilies Fish Stock 3 Expenses 2 Availability Plentiful Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Two Sicilies Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Two Sicilies Cattle Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Two Sicilies Fruits Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Two Sicilies Sugar Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Two Sicilies Preserved Food Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Two Sicilies Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Two Sicilies Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Two Sicilies Cotton/Wool Stock 41 Expenses 0 Availability Average Mil Spend 0 Civ Spend 14
20:41:17  (Reporting)  _IAE_ Two Sicilies Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Two Sicilies Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Two Sicilies Wood Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Two Sicilies Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Two Sicilies Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Two Sicilies Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Two Sicilies Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Two Sicilies Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Two Sicilies Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Two Sicilies Manufactured Goods Stock 6 Expenses 2 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Two Sicilies Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Two Sicilies Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Two Sicilies Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Two Sicilies Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Two Sicilies Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Two Sicilies Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Two Sicilies Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Two Sicilies Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Two Sicilies Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Two Sicilies Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 97 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 9 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000033 Two Sicilies
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering HandleAdvancedStructures (_HAS_)
20:41:17  (Reporting)  IdentifyProductionStrucsBuild 
20:41:17  (Reporting)  Ended HandleAdvancedStructures 33 ms
20:41:17  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 0 Amount 0
20:41:17  (Reporting)  Money Level 3 Amount 97
20:41:17  (Reporting)  Conscripts Level 6 Amount 140
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 26 ms
20:41:17  (Reporting)  AI Process done in  260 ms
20:41:17  (Reporting)  Processing  1000034 Wallachia
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Wallachia AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 0
20:41:17  (Reporting)  Resources Levels Wallachia EcoBase 0 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 154 Expected 0 Balance 8
20:41:17  (Reporting)  Capital Availability Plentiful Stock 74 Expected 0 Balance 8
20:41:17  (Reporting)  Coal Availability Plentiful Stock 66 Expected 0 Balance 2
20:41:17  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Inflation Availability Plentiful Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Prestige Availability Plentiful Stock 8 Expected 0 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 113 Expected 0 Balance -1
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 9 Expected 0 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 28 Expected 0 Balance 2
20:41:17  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  _IAE_ Wallachia Global Military Usage: 35 %
20:41:17  (Reporting)  _IAE_ Wallachia Money Stock 154 Expenses 0 Availability Plentiful Mil Spend 30 Civ Spend 37
20:41:17  (Reporting)  _IAE_ Wallachia Capital Stock 74 Expenses 0 Availability Plentiful Mil Spend 5 Civ Spend 36
20:41:17  (Reporting)  _IAE_ Wallachia Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallachia Coal Stock 66 Expenses 0 Availability Plentiful Mil Spend 10 Civ Spend 20
20:41:17  (Reporting)  _IAE_ Wallachia Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallachia Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallachia Inflation Stock 3 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Wallachia Prestige Stock 8 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Wallachia Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallachia River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallachia Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 32 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallachia Conscripts Stock 113 Expenses 1 Availability Plentiful Mil Spend 35 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallachia War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallachia Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallachia Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallachia Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Wallachia Officers Stock 9 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallachia Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallachia Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallachia Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallachia Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Wallachia Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Wallachia Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallachia Cereals Stock 28 Expenses 0 Availability Average Mil Spend 0 Civ Spend 9
20:41:17  (Reporting)  _IAE_ Wallachia Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallachia Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Wallachia Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallachia Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Wallachia Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Wallachia Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Wallachia Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Wallachia Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallachia Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallachia Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Wallachia Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallachia Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallachia Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Wallachia Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallachia Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallachia Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallachia Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallachia Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallachia Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallachia Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallachia Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallachia Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallachia Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallachia Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallachia Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallachia Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallachia Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallachia Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallachia Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallachia Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 56 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 7 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000034 Wallachia
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 0 Amount 0
20:41:17  (Reporting)  Money Level 4 Amount 154
20:41:17  (Reporting)  Conscripts Level 6 Amount 113
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 19 ms
20:41:17  (Reporting)  AI Process done in  175 ms
20:41:17  (Reporting)  Processing  1000035 Wrttemberg
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Wrttemberg AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 10
20:41:17  (Reporting)  Resources Levels Wrttemberg EcoBase 10 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 289 Expected 20 Balance 11
20:41:17  (Reporting)  Capital Availability Plentiful Stock 278 Expected 30 Balance 23
20:41:17  (Reporting)  Steel Availability Very Low Stock 0 Expected 3 Balance 0
20:41:17  (Reporting)  Coal Availability High Stock 9 Expected 4 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Inflation Availability Plentiful Stock 1 Expected 0 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 8 Balance 0
20:41:17  (Reporting)  River Pool Availability Very Low Stock 0 Expected 5 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 300 Expected 5 Balance -1
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 15 Expected 1 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 20 Expected 0 Balance 0
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 10 Expected 0 Balance 0
20:41:17  (Reporting)  Cereals Availability Plentiful Stock 5 Expected 1 Balance 1
20:41:17  (Reporting)  Fish Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Cattle Availability Plentiful Stock 1 Expected 1 Balance 2
20:41:17  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Very High Stock 2 Expected 0 Balance -1
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Average Stock 3 Expected 3 Balance 0
20:41:17  (Reporting)  Textile Availability Low Stock 1 Expected 1 Balance 0
20:41:17  (Reporting)  Mechanical Parts Availability Average Stock 6 Expected 0 Balance 7
20:41:17  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  _IAE_ Wrttemberg Global Military Usage: 50 %
20:41:17  (Reporting)  _IAE_ Wrttemberg Money Stock 289 Expenses 0 Availability Plentiful Mil Spend 80 Civ Spend 53
20:41:17  (Reporting)  _IAE_ Wrttemberg Capital Stock 278 Expenses 0 Availability Plentiful Mil Spend 26 Civ Spend 104
20:41:17  (Reporting)  _IAE_ Wrttemberg Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wrttemberg Coal Stock 9 Expenses 0 Availability High Mil Spend 2 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Wrttemberg Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wrttemberg Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wrttemberg Inflation Stock 1 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wrttemberg Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wrttemberg Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wrttemberg River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wrttemberg Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 45 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wrttemberg Conscripts Stock 300 Expenses 1 Availability Plentiful Mil Spend 134 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wrttemberg War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wrttemberg Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wrttemberg Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wrttemberg Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wrttemberg Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wrttemberg Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wrttemberg Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wrttemberg Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wrttemberg Iron Stock 20 Expenses 0 Availability High Mil Spend 0 Civ Spend 6
20:41:17  (Reporting)  _IAE_ Wrttemberg Minerals Stock 10 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Wrttemberg Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wrttemberg Cereals Stock 5 Expenses 2 Availability Plentiful Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Wrttemberg Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wrttemberg Fish Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wrttemberg Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wrttemberg Cattle Stock 1 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wrttemberg Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wrttemberg Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wrttemberg Preserved Food Stock 2 Expenses 1 Availability Very High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wrttemberg Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wrttemberg Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wrttemberg Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wrttemberg Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wrttemberg Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wrttemberg Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Wrttemberg Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wrttemberg Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wrttemberg Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wrttemberg Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wrttemberg Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wrttemberg Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wrttemberg Manufactured Goods Stock 3 Expenses 0 Availability Average Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wrttemberg Textile Stock 1 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wrttemberg Mechanical Parts Stock 6 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Wrttemberg Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wrttemberg Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wrttemberg Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wrttemberg Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wrttemberg Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wrttemberg Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wrttemberg Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wrttemberg Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 80 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 9 ms
20:41:17  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:41:17  (Reporting)  _HAC_ Identify Resources Need Wrttemberg 17 resources are needed 3 resources in surplus.
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Steel
20:41:17  (Reporting)  AddNewTrades Wrttemberg Added 2 buy request of Steel in area North Germany
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Silk
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Opium
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Luxury Goods
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Gold
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Gems
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Automobile
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Aviation
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Rice
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Fish
20:41:17  (Reporting)  AddNewTrades Wrttemberg Added 1 buy request of Fish in area North Italy
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Tropical Fruits
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Cotton/Wool
20:41:17  (Reporting)  AddNewTrades Wrttemberg Added 1 buy request of Cotton/Wool in area North Italy
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Tea
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Coffee
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Dyes
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Tobacco
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Rum
20:41:17  (Reporting)  _HAC_ Delete Trade Wrttemberg removing buy transaction of  Coal in area North Germany as country had too much of this good.
20:41:17  (Reporting)  Ended HandleAdvancedCommerce 57 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000035 Wrttemberg
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 0 Amount 0
20:41:17  (Reporting)  Money Level 5 Amount 289
20:41:17  (Reporting)  Conscripts Level 6 Amount 300
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 21 ms
20:41:17  (Reporting)  AI Process done in  272 ms
20:41:17  (Reporting)  Processing  1000036 Costa Rica
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Costa Rica AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 3
20:41:17  (Reporting)  Resources Levels Costa Rica EcoBase 3 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 264 Expected 6 Balance 8
20:41:17  (Reporting)  Capital Availability Plentiful Stock 241 Expected 9 Balance -4
20:41:17  (Reporting)  Steel Availability Very Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Coal Availability Plentiful Stock 5 Expected 1 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Inflation Availability Plentiful Stock 1 Expected 0 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  River Pool Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 224 Expected 2 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 13 Expected 0 Balance 1
20:41:17  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 1 Expected 0 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability High Stock 2 Expected 1 Balance 0
20:41:17  (Reporting)  _IAE_ Costa Rica Global Military Usage: 60 %
20:41:17  (Reporting)  _IAE_ Costa Rica Money Stock 264 Expenses 0 Availability Plentiful Mil Spend 87 Civ Spend 39
20:41:17  (Reporting)  _IAE_ Costa Rica Capital Stock 241 Expenses 12 Availability Plentiful Mil Spend 24 Civ Spend 65
20:41:17  (Reporting)  _IAE_ Costa Rica Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Costa Rica Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Costa Rica Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Costa Rica Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Costa Rica Inflation Stock 1 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Costa Rica Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Costa Rica Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Costa Rica River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Costa Rica Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 54 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Costa Rica Conscripts Stock 224 Expenses 0 Availability Plentiful Mil Spend 121 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Costa Rica War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Costa Rica Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Costa Rica Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Costa Rica Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Costa Rica Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 8 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Costa Rica Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Costa Rica Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Costa Rica Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Costa Rica Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Costa Rica Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Costa Rica Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Costa Rica Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Costa Rica Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Costa Rica Fish Stock 13 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Costa Rica Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Costa Rica Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Costa Rica Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Costa Rica Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Costa Rica Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Costa Rica Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Costa Rica Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Costa Rica Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Costa Rica Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Costa Rica Coffee Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Costa Rica Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Costa Rica Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Costa Rica Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Costa Rica Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Costa Rica Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Costa Rica Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Costa Rica Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Costa Rica Manufactured Goods Stock 2 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Costa Rica Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Costa Rica Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Costa Rica Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Costa Rica Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Costa Rica Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Costa Rica Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Costa Rica Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Costa Rica Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Costa Rica Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Costa Rica Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 44 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 8 ms
20:41:17  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:41:17  (Reporting)  Helper_AlterTaxes (_HAF_) Costa Rica Money level is 6 (0 = None, 6 = Plentiful) Levels: Corporate 1 Excise 1 Tariff 1 Census 0 Income 0 Maritime 1 Percentages: Corporate 3 % Excise 23 % Tariff 20 % Census 0 % Income 0 % Maritime 8 %
20:41:17  (Reporting)  Ended HandleAdvancedFinances 2 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000036 Costa Rica
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Proposing to 1000047 Colombia
20:41:17  (Reporting)  Checking 26 Give Passage Right
20:41:17  (Reporting)  Still checking 26 Give Passage Right
20:41:17  (Reporting)  Item is a Various entry, chance -12
20:41:17  (Reporting)  _HAD_ Send Treaty Costa Rica failed sending Give Passage Right toward Colombia chance -12
20:41:17  (Reporting)  Proposing to 1000038 El Salvador
20:41:17  (Reporting)  Checking 3 Promise Local Support
20:41:17  (Reporting)  Still checking 3 Promise Local Support
20:41:17  (Reporting)  Item is a Various entry, chance -4
20:41:17  (Reporting)  _HAD_ Send Treaty Costa Rica failed sending Promise Local Support toward El Salvador chance -4
20:41:17  (Reporting)  Proposing to 1000056 Mexico
20:41:17  (Reporting)  Checking 40 Forge Casus-Belli
20:41:17  (Reporting)  Proposing to 1000056 Mexico
20:41:17  (Reporting)  Checking 26 Give Passage Right
20:41:17  (Reporting)  Still checking 26 Give Passage Right
20:41:17  (Reporting)  Item is a Various entry, chance -12
20:41:17  (Reporting)  _HAD_ Send Treaty Costa Rica failed sending Give Passage Right toward Mexico chance -12
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 18 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 0
20:41:17  (Reporting)  Money Level 5 Amount 264
20:41:17  (Reporting)  Conscripts Level 6 Amount 224
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 11 ms
20:41:17  (Reporting)  AI Process done in  168 ms
20:41:17  (Reporting)  Processing  1000037 Dominican Republic
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Dominican Republic AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 2
20:41:17  (Reporting)  Resources Levels Dominican Republic EcoBase 2 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 264 Expected 4 Balance 8
20:41:17  (Reporting)  Capital Availability Plentiful Stock 203 Expected 6 Balance -10
20:41:17  (Reporting)  Steel Availability Very Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Coal Availability Plentiful Stock 5 Expected 1 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Inflation Availability Plentiful Stock 1 Expected 0 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  River Pool Availability Average Stock 1 Expected 1 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 227 Expected 1 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 6 Expected 0 Balance 4
20:41:17  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Tobacco Availability Average Stock 8 Expected 0 Balance 2
20:41:17  (Reporting)  Manufactured Goods Availability High Stock 2 Expected 1 Balance 0
20:41:17  (Reporting)  _IAE_ Dominican Republic Global Military Usage: 25 %
20:41:17  (Reporting)  _IAE_ Dominican Republic Money Stock 264 Expenses 0 Availability Plentiful Mil Spend 36 Civ Spend 72
20:41:17  (Reporting)  _IAE_ Dominican Republic Capital Stock 203 Expenses 18 Availability Plentiful Mil Spend 8 Civ Spend 97
20:41:17  (Reporting)  _IAE_ Dominican Republic Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Dominican Republic Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Dominican Republic Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Dominican Republic Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Dominican Republic Inflation Stock 1 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Dominican Republic Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Dominican Republic Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Dominican Republic River Pool Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Dominican Republic Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 22 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Dominican Republic Conscripts Stock 227 Expenses 0 Availability Plentiful Mil Spend 51 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Dominican Republic War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Dominican Republic Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Dominican Republic Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Dominican Republic Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Dominican Republic Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 4 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Dominican Republic Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Dominican Republic Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Dominican Republic Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Dominican Republic Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Dominican Republic Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Dominican Republic Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Dominican Republic Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Dominican Republic Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Dominican Republic Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Dominican Republic Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Dominican Republic Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Dominican Republic Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Dominican Republic Sugar Stock 6 Expenses 0 Availability Average Mil Spend 0 Civ Spend 3
20:41:17  (Reporting)  _IAE_ Dominican Republic Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Dominican Republic Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Dominican Republic Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Dominican Republic Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Dominican Republic Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Dominican Republic Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Dominican Republic Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Dominican Republic Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Dominican Republic Tobacco Stock 8 Expenses 0 Availability Average Mil Spend 0 Civ Spend 3
20:41:17  (Reporting)  _IAE_ Dominican Republic Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Dominican Republic Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Dominican Republic Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Dominican Republic Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Dominican Republic Manufactured Goods Stock 2 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Dominican Republic Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Dominican Republic Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Dominican Republic Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Dominican Republic Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Dominican Republic Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Dominican Republic Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Dominican Republic Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Dominican Republic Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Dominican Republic Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Dominican Republic Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 51 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 7 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000037 Dominican Republic
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering HandleAdvancedStructures (_HAS_)
20:41:17  (Reporting)  IdentifyProductionStrucsBuild 
20:41:17  (Reporting)  Ended HandleAdvancedStructures 11 ms
20:41:17  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 0
20:41:17  (Reporting)  Money Level 5 Amount 264
20:41:17  (Reporting)  Conscripts Level 6 Amount 227
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 12 ms
20:41:17  (Reporting)  AI Process done in  173 ms
20:41:17  (Reporting)  Processing  1000038 El Salvador
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on El Salvador AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 1
20:41:17  (Reporting)  Resources Levels El Salvador EcoBase 1 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 264 Expected 2 Balance 8
20:41:17  (Reporting)  Capital Availability Plentiful Stock 159 Expected 3 Balance 2
20:41:17  (Reporting)  Coal Availability Plentiful Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Inflation Availability Plentiful Stock 1 Expected 0 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 222 Expected 0 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 4 Expected 0 Balance 2
20:41:17  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 7 Expected 0 Balance 2
20:41:17  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  _IAE_ El Salvador Global Military Usage: 45 %
20:41:17  (Reporting)  _IAE_ El Salvador Money Stock 264 Expenses 0 Availability Plentiful Mil Spend 65 Civ Spend 53
20:41:17  (Reporting)  _IAE_ El Salvador Capital Stock 159 Expenses 6 Availability Plentiful Mil Spend 13 Civ Spend 61
20:41:17  (Reporting)  _IAE_ El Salvador Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ El Salvador Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:41:17  (Reporting)  _IAE_ El Salvador Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ El Salvador Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ El Salvador Inflation Stock 1 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ El Salvador Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ El Salvador Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ El Salvador River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ El Salvador Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 40 Civ Spend 0
20:41:17  (Reporting)  _IAE_ El Salvador Conscripts Stock 222 Expenses 0 Availability Plentiful Mil Spend 90 Civ Spend 0
20:41:17  (Reporting)  _IAE_ El Salvador War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ El Salvador Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ El Salvador Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ El Salvador Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ El Salvador Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 6 Civ Spend 0
20:41:17  (Reporting)  _IAE_ El Salvador Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ El Salvador Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ El Salvador Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ El Salvador Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ El Salvador Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ El Salvador Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ El Salvador Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 3
20:41:17  (Reporting)  _IAE_ El Salvador Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ El Salvador Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ El Salvador Tropical Fruits Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ El Salvador Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ El Salvador Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ El Salvador Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ El Salvador Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ El Salvador Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ El Salvador Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ El Salvador Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ El Salvador Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ El Salvador Coffee Stock 7 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ El Salvador Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ El Salvador Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ El Salvador Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ El Salvador Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ El Salvador Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ El Salvador Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ El Salvador Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ El Salvador Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ El Salvador Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ El Salvador Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ El Salvador Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ El Salvador Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ El Salvador Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ El Salvador Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ El Salvador Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ El Salvador Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ El Salvador Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ El Salvador Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 40 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 7 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000038 El Salvador
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 2 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 0
20:41:17  (Reporting)  Money Level 5 Amount 264
20:41:17  (Reporting)  Conscripts Level 6 Amount 222
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 8 ms
20:41:17  (Reporting)  AI Process done in  144 ms
20:41:17  (Reporting)  Processing  1000039 Guatemala
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Guatemala AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 2
20:41:17  (Reporting)  Resources Levels Guatemala EcoBase 2 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 264 Expected 4 Balance 8
20:41:17  (Reporting)  Capital Availability Plentiful Stock 179 Expected 6 Balance -1
20:41:17  (Reporting)  Steel Availability Very Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Coal Availability Plentiful Stock 5 Expected 1 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Inflation Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  River Pool Availability Average Stock 1 Expected 1 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 227 Expected 1 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 4 Expected 0 Balance 2
20:41:17  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Tobacco Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability High Stock 2 Expected 1 Balance 0
20:41:17  (Reporting)  Gold Availability Low Stock 1 Expected 0 Balance 0
20:41:17  (Reporting)  _IAE_ Guatemala Global Military Usage: 25 %
20:41:17  (Reporting)  _IAE_ Guatemala Money Stock 264 Expenses 0 Availability Plentiful Mil Spend 36 Civ Spend 72
20:41:17  (Reporting)  _IAE_ Guatemala Capital Stock 179 Expenses 9 Availability Plentiful Mil Spend 8 Civ Spend 92
20:41:17  (Reporting)  _IAE_ Guatemala Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Guatemala Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Guatemala Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Guatemala Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Guatemala Inflation Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Guatemala Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Guatemala Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Guatemala River Pool Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Guatemala Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 22 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Guatemala Conscripts Stock 227 Expenses 0 Availability Plentiful Mil Spend 51 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Guatemala War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Guatemala Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Guatemala Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Guatemala Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Guatemala Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 4 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Guatemala Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Guatemala Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Guatemala Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Guatemala Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Guatemala Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Guatemala Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Guatemala Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Guatemala Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Guatemala Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Guatemala Tropical Fruits Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Guatemala Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Guatemala Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Guatemala Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Guatemala Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Guatemala Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Guatemala Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Guatemala Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Guatemala Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Guatemala Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Guatemala Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Guatemala Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Guatemala Tobacco Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Guatemala Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Guatemala Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Guatemala Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Guatemala Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Guatemala Manufactured Goods Stock 2 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Guatemala Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Guatemala Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Guatemala Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Guatemala Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Guatemala Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Guatemala Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Guatemala Gold Stock 1 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Guatemala Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Guatemala Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Guatemala Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 44 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 7 ms
20:41:17  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:41:17  (Reporting)  _HAC_ Identify Resources Need Guatemala 0 resources are needed 14 resources in surplus.
20:41:17  (Reporting)  Ended HandleAdvancedCommerce 6 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000039 Guatemala
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 0
20:41:17  (Reporting)  Money Level 5 Amount 264
20:41:17  (Reporting)  Conscripts Level 6 Amount 227
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 13 ms
20:41:17  (Reporting)  AI Process done in  160 ms
20:41:17  (Reporting)  Processing  1000040 Haiti
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Haiti AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 2
20:41:17  (Reporting)  Resources Levels Haiti EcoBase 2 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 264 Expected 4 Balance 8
20:41:17  (Reporting)  Capital Availability Plentiful Stock 104 Expected 6 Balance 2
20:41:17  (Reporting)  Steel Availability Very Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Coal Availability Plentiful Stock 5 Expected 1 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Inflation Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  River Pool Availability Average Stock 1 Expected 1 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 222 Expected 1 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 4 Expected 0 Balance 1
20:41:17  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 6 Expected 0 Balance 1
20:41:17  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Tobacco Availability Average Stock 5 Expected 0 Balance 1
20:41:17  (Reporting)  Manufactured Goods Availability High Stock 2 Expected 1 Balance 0
20:41:17  (Reporting)  Textile Availability Low Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  _IAE_ Haiti Global Military Usage: 45 %
20:41:17  (Reporting)  _IAE_ Haiti Money Stock 264 Expenses 0 Availability Plentiful Mil Spend 65 Civ Spend 53
20:41:17  (Reporting)  _IAE_ Haiti Capital Stock 104 Expenses 6 Availability Plentiful Mil Spend 8 Civ Spend 39
20:41:17  (Reporting)  _IAE_ Haiti Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Haiti Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Haiti Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Haiti Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Haiti Inflation Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Haiti Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Haiti Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Haiti River Pool Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Haiti Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 40 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Haiti Conscripts Stock 222 Expenses 0 Availability Plentiful Mil Spend 90 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Haiti War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Haiti Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Haiti Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Haiti Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Haiti Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 6 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Haiti Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Haiti Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Haiti Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Haiti Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Haiti Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Haiti Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Haiti Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 3
20:41:17  (Reporting)  _IAE_ Haiti Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Haiti Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Haiti Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Haiti Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Haiti Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Haiti Sugar Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Haiti Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Haiti Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Haiti Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Haiti Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Haiti Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Haiti Coffee Stock 6 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Haiti Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Haiti Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Haiti Tobacco Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Haiti Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Haiti Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Haiti Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Haiti Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Haiti Manufactured Goods Stock 2 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Haiti Textile Stock 3 Expenses 0 Availability Low Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Haiti Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Haiti Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Haiti Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Haiti Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Haiti Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Haiti Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Haiti Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Haiti Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Haiti Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 54 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 8 ms
20:41:17  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:41:17  (Reporting)  Helper_AlterTaxes (_HAF_) Haiti Money level is 6 (0 = None, 6 = Plentiful) Levels: Corporate 1 Excise 1 Tariff 1 Census 0 Income 0 Maritime 1 Percentages: Corporate 2 % Excise 7 % Tariff 7 % Census 0 % Income 0 % Maritime 9 %
20:41:17  (Reporting)  Ended HandleAdvancedFinances 4 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000040 Haiti
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Proposing to 1000037 Dominican Republic
20:41:17  (Reporting)  Checking 29 Request Passage Right
20:41:17  (Reporting)  Still checking 29 Request Passage Right
20:41:17  (Reporting)  Item is a Various entry, chance -5
20:41:17  (Reporting)  _HAD_ Send Treaty Haiti failed sending Request Passage Right toward Dominican Republic chance -5
20:41:17  (Reporting)  Proposing to 1000037 Dominican Republic
20:41:17  (Reporting)  Checking 3 Promise Local Support
20:41:17  (Reporting)  Still checking 3 Promise Local Support
20:41:17  (Reporting)  Item is a Various entry, chance -4
20:41:17  (Reporting)  _HAD_ Send Treaty Haiti failed sending Promise Local Support toward Dominican Republic chance -4
20:41:17  (Reporting)  Proposing to 1000001 Great Britain
20:41:17  (Reporting)  Checking 20 Request Supply Right
20:41:17  (Reporting)  Still checking 20 Request Supply Right
20:41:17  (Reporting)  Item is a Various entry, chance -8
20:41:17  (Reporting)  _HAD_ Send Treaty Haiti failed sending Request Supply Right toward Great Britain chance -8
20:41:17  (Reporting)  Proposing to 1000037 Dominican Republic
20:41:17  (Reporting)  Checking 4 Offer Defensive Treaty
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 16 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 0
20:41:17  (Reporting)  Money Level 5 Amount 264
20:41:17  (Reporting)  Conscripts Level 6 Amount 222
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 13 ms
20:41:17  (Reporting)  AI Process done in  190 ms
20:41:17  (Reporting)  Processing  1000041 Honduras
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Honduras AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 3
20:41:17  (Reporting)  Resources Levels Honduras EcoBase 3 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 264 Expected 6 Balance 8
20:41:17  (Reporting)  Capital Availability Plentiful Stock 149 Expected 9 Balance 4
20:41:17  (Reporting)  Steel Availability Very Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Coal Availability Plentiful Stock 5 Expected 1 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Inflation Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  River Pool Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 216 Expected 2 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 2 Expected 0 Balance 1
20:41:17  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 4 Expected 0 Balance 1
20:41:17  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Tobacco Availability Average Stock 1 Expected 0 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability High Stock 2 Expected 1 Balance 0
20:41:17  (Reporting)  _IAE_ Honduras Global Military Usage: 45 %
20:41:17  (Reporting)  _IAE_ Honduras Money Stock 264 Expenses 0 Availability Plentiful Mil Spend 65 Civ Spend 53
20:41:17  (Reporting)  _IAE_ Honduras Capital Stock 149 Expenses 4 Availability Plentiful Mil Spend 12 Civ Spend 58
20:41:17  (Reporting)  _IAE_ Honduras Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Honduras Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Honduras Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Honduras Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Honduras Inflation Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Honduras Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Honduras Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Honduras River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Honduras Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 40 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Honduras Conscripts Stock 216 Expenses 0 Availability Plentiful Mil Spend 87 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Honduras War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Honduras Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Honduras Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Honduras Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Honduras Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 6 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Honduras Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Honduras Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Honduras Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Honduras Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Honduras Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Honduras Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Honduras Cereals Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Honduras Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Honduras Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Honduras Tropical Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Honduras Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Honduras Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Honduras Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Honduras Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Honduras Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Honduras Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Honduras Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Honduras Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Honduras Coffee Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Honduras Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Honduras Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Honduras Tobacco Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Honduras Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Honduras Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Honduras Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Honduras Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Honduras Manufactured Goods Stock 2 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Honduras Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Honduras Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Honduras Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Honduras Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Honduras Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Honduras Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Honduras Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Honduras Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Honduras Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Honduras Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 45 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 8 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000041 Honduras
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering HandleAdvancedStructures (_HAS_)
20:41:17  (Reporting)  IdentifyProductionStrucsBuild 
20:41:17  (Reporting)  Ended HandleAdvancedStructures 12 ms
20:41:17  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 0
20:41:17  (Reporting)  Money Level 5 Amount 264
20:41:17  (Reporting)  Conscripts Level 6 Amount 216
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 12 ms
20:41:17  (Reporting)  AI Process done in  170 ms
20:41:17  (Reporting)  Processing  1000042 Nicaragua
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Nicaragua AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 4
20:41:17  (Reporting)  Resources Levels Nicaragua EcoBase 4 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 264 Expected 8 Balance 8
20:41:17  (Reporting)  Capital Availability Plentiful Stock 88 Expected 12 Balance -2
20:41:17  (Reporting)  Steel Availability Very Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Coal Availability Very High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Inflation Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 3 Balance 0
20:41:17  (Reporting)  River Pool Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 216 Expected 2 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 20 Expected 0 Balance 1
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 10 Expected 0 Balance 1
20:41:17  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 13 Expected 0 Balance 1
20:41:17  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 5 Expected 0 Balance 2
20:41:17  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Tobacco Availability Average Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability High Stock 2 Expected 1 Balance 0
20:41:17  (Reporting)  Textile Availability Low Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  _IAE_ Nicaragua Global Military Usage: 25 %
20:41:17  (Reporting)  _IAE_ Nicaragua Money Stock 264 Expenses 0 Availability Plentiful Mil Spend 36 Civ Spend 72
20:41:17  (Reporting)  _IAE_ Nicaragua Capital Stock 88 Expenses 10 Availability Plentiful Mil Spend 3 Civ Spend 41
20:41:17  (Reporting)  _IAE_ Nicaragua Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Nicaragua Coal Stock 5 Expenses 0 Availability Very High Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Nicaragua Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Nicaragua Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Nicaragua Inflation Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Nicaragua Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Nicaragua Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Nicaragua River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Nicaragua Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 22 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Nicaragua Conscripts Stock 216 Expenses 0 Availability Plentiful Mil Spend 48 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Nicaragua War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Nicaragua Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Nicaragua Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Nicaragua Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Nicaragua Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 4 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Nicaragua Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Nicaragua Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Nicaragua Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Nicaragua Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Nicaragua Minerals Stock 20 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 7
20:41:17  (Reporting)  _IAE_ Nicaragua Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Nicaragua Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Nicaragua Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Nicaragua Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Nicaragua Tropical Fruits Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Nicaragua Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Nicaragua Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Nicaragua Sugar Stock 13 Expenses 0 Availability Average Mil Spend 0 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Nicaragua Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Nicaragua Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Nicaragua Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Nicaragua Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Nicaragua Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Nicaragua Coffee Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Nicaragua Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Nicaragua Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Nicaragua Tobacco Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Nicaragua Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Nicaragua Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Nicaragua Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Nicaragua Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Nicaragua Manufactured Goods Stock 2 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Nicaragua Textile Stock 4 Expenses 0 Availability Low Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Nicaragua Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Nicaragua Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Nicaragua Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Nicaragua Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Nicaragua Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Nicaragua Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Nicaragua Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Nicaragua Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Nicaragua Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 46 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 7 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000042 Nicaragua
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 2 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 0
20:41:17  (Reporting)  Money Level 5 Amount 264
20:41:17  (Reporting)  Conscripts Level 6 Amount 216
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 10 ms
20:41:17  (Reporting)  AI Process done in  150 ms
20:41:17  (Reporting)  Processing  1000043 Argentina
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Argentina AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 16
20:41:17  (Reporting)  Resources Levels Argentina EcoBase 16 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 136 Expected 32 Balance 11
20:41:17  (Reporting)  Capital Availability Plentiful Stock 286 Expected 48 Balance -28
20:41:17  (Reporting)  Steel Availability Very Low Stock 0 Expected 5 Balance 0
20:41:17  (Reporting)  Coal Availability Average Stock 9 Expected 6 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Inflation Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Prestige Availability Plentiful Stock 8 Expected 0 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 12 Balance 0
20:41:17  (Reporting)  River Pool Availability Average Stock 10 Expected 8 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 96 Expected 8 Balance -2
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Low Stock 1 Expected 2 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 8 Expected 1 Balance 1
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 14 Expected 1 Balance 1
20:41:17  (Reporting)  Nitrates Availability High Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Cereals Availability Plentiful Stock 41 Expected 1 Balance 6
20:41:17  (Reporting)  Rice Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 26 Expected 1 Balance 4
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 41 Expected 1 Balance 10
20:41:17  (Reporting)  Fruits Availability Average Stock 3 Expected 1 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 2 Expected 1 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Plentiful Stock 8 Expected 1 Balance -1
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 4 Expected 1 Balance 0
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 1 Expected 1 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 4 Expected 1 Balance 0
20:41:17  (Reporting)  Dyes Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Tobacco Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 10 Expected 1 Balance 2
20:41:17  (Reporting)  Chemicals Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Average Stock 6 Expected 5 Balance 1
20:41:17  (Reporting)  Textile Availability Low Stock 2 Expected 1 Balance 0
20:41:17  (Reporting)  Mechanical Parts Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Gold Availability Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  _IAE_ Argentina Global Military Usage: 40 %
20:41:17  (Reporting)  _IAE_ Argentina Money Stock 136 Expenses 2 Availability Plentiful Mil Spend 30 Civ Spend 30
20:41:17  (Reporting)  _IAE_ Argentina Capital Stock 286 Expenses 39 Availability Plentiful Mil Spend 17 Civ Spend 101
20:41:17  (Reporting)  _IAE_ Argentina Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Argentina Coal Stock 9 Expenses 0 Availability Average Mil Spend 1 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Argentina Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Argentina Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Argentina Inflation Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Argentina Prestige Stock 8 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Argentina Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Argentina River Pool Stock 10 Expenses 0 Availability Average Mil Spend 1 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Argentina Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 36 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Argentina Conscripts Stock 96 Expenses 2 Availability Plentiful Mil Spend 34 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Argentina War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Argentina Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Argentina Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Argentina Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Argentina Officers Stock 1 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Argentina Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Argentina Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Argentina Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Argentina Iron Stock 8 Expenses 0 Availability High Mil Spend 0 Civ Spend 3
20:41:17  (Reporting)  _IAE_ Argentina Minerals Stock 14 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Argentina Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Argentina Cereals Stock 41 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 23
20:41:17  (Reporting)  _IAE_ Argentina Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Argentina Fish Stock 26 Expenses 0 Availability Average Mil Spend 0 Civ Spend 8
20:41:17  (Reporting)  _IAE_ Argentina Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Argentina Cattle Stock 41 Expenses 0 Availability Average Mil Spend 0 Civ Spend 14
20:41:17  (Reporting)  _IAE_ Argentina Fruits Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Argentina Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Argentina Preserved Food Stock 8 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Argentina Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Argentina Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Argentina Cotton/Wool Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Argentina Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Argentina Coffee Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Argentina Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Argentina Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Argentina Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Argentina Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Argentina Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Argentina Wines Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Argentina Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Argentina Manufactured Goods Stock 6 Expenses 0 Availability Average Mil Spend 1 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Argentina Textile Stock 2 Expenses 0 Availability Low Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Argentina Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Argentina Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Argentina Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Argentina Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Argentina Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Argentina Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Argentina Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Argentina Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Argentina Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 74 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 8 ms
20:41:17  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:41:17  (Reporting)  _HAC_ Deleting for dynamism Cotton/Wool in Cheasapeake Amount 1
20:41:17  (Reporting)  _HAC_ Deleting for dynamism Textile in Cheasapeake Amount 1
20:41:17  (Reporting)  _HAC_ Identify Resources Need Argentina 12 resources are needed 3 resources in surplus.
20:41:17  (Reporting)  _HAC_ Want to Buy 3 Steel
20:41:17  (Reporting)  AddNewTrades Argentina Added 3 buy request of Steel in area Cheasapeake
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Silk
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Opium
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Luxury Goods
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Gems
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Automobile
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Aviation
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Rice
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Tropical Fruits
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Cotton/Wool
20:41:17  (Reporting)  AddNewTrades Argentina Added 1 buy request of Cotton/Wool in area Cheasapeake
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Tea
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Tobacco
20:41:17  (Reporting)  Ended HandleAdvancedCommerce 43 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000043 Argentina
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 3 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 0 Amount 0
20:41:17  (Reporting)  Money Level 3 Amount 136
20:41:17  (Reporting)  Conscripts Level 6 Amount 96
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 16 ms
20:41:17  (Reporting)  AI Process done in  235 ms
20:41:17  (Reporting)  Processing  1000044 Bolivia
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Bolivia AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 8
20:41:17  (Reporting)  Resources Levels Bolivia EcoBase 8 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 237 Expected 16 Balance 8
20:41:17  (Reporting)  Capital Availability Plentiful Stock 112 Expected 24 Balance -10
20:41:17  (Reporting)  Steel Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Coal Availability High Stock 5 Expected 3 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Inflation Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Prestige Availability Plentiful Stock 8 Expected 0 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 6 Balance 0
20:41:17  (Reporting)  River Pool Availability Very Low Stock 1 Expected 4 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 200 Expected 4 Balance -1
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 7 Expected 1 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 38 Expected 0 Balance 4
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 48 Expected 0 Balance 2
20:41:17  (Reporting)  Nitrates Availability High Stock 44 Expected 0 Balance 1
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 1 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 5 Expected 1 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 26 Expected 1 Balance 3
20:41:17  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 1 Expected 0 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Average Stock 2 Expected 2 Balance 0
20:41:17  (Reporting)  Textile Availability Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Gold Availability Low Stock 4 Expected 0 Balance 1
20:41:17  (Reporting)  _IAE_ Bolivia Global Military Usage: 40 %
20:41:17  (Reporting)  _IAE_ Bolivia Money Stock 237 Expenses 0 Availability Plentiful Mil Spend 52 Civ Spend 52
20:41:17  (Reporting)  _IAE_ Bolivia Capital Stock 112 Expenses 18 Availability Plentiful Mil Spend 6 Civ Spend 38
20:41:17  (Reporting)  _IAE_ Bolivia Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bolivia Coal Stock 5 Expenses 0 Availability High Mil Spend 1 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Bolivia Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bolivia Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bolivia Inflation Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Bolivia Prestige Stock 8 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Bolivia Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bolivia River Pool Stock 1 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bolivia Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 36 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bolivia Conscripts Stock 200 Expenses 1 Availability Plentiful Mil Spend 72 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bolivia War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bolivia Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bolivia Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bolivia Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Bolivia Officers Stock 7 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bolivia Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bolivia Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bolivia Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bolivia Iron Stock 38 Expenses 0 Availability High Mil Spend 0 Civ Spend 16
20:41:17  (Reporting)  _IAE_ Bolivia Minerals Stock 48 Expenses 0 Availability Plentiful Mil Spend 9 Civ Spend 13
20:41:17  (Reporting)  _IAE_ Bolivia Nitrates Stock 44 Expenses 0 Availability High Mil Spend 0 Civ Spend 17
20:41:17  (Reporting)  _IAE_ Bolivia Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 3
20:41:17  (Reporting)  _IAE_ Bolivia Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bolivia Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Bolivia Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bolivia Cattle Stock 26 Expenses 0 Availability Average Mil Spend 0 Civ Spend 8
20:41:17  (Reporting)  _IAE_ Bolivia Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Bolivia Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Bolivia Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Bolivia Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bolivia Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bolivia Cotton/Wool Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Bolivia Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bolivia Coffee Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bolivia Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Bolivia Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bolivia Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bolivia Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bolivia Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bolivia Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bolivia Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bolivia Manufactured Goods Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bolivia Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bolivia Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bolivia Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bolivia Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bolivia Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bolivia Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bolivia Gold Stock 4 Expenses 0 Availability Low Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Bolivia Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bolivia Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bolivia Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 57 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 8 ms
20:41:17  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:41:17  (Reporting)  Helper_AlterTaxes (_HAF_) Bolivia Money level is 6 (0 = None, 6 = Plentiful) Levels: Corporate 1 Excise 1 Tariff 1 Census 0 Income 0 Maritime 1 Percentages: Corporate 3 % Excise 23 % Tariff 20 % Census 0 % Income 0 % Maritime 8 %
20:41:17  (Reporting)  Ended HandleAdvancedFinances 2 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000044 Bolivia
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Proposing to 1000043 Argentina
20:41:17  (Reporting)  Checking 32 Propose Mutual Passage
20:41:17  (Reporting)  Still checking 32 Propose Mutual Passage
20:41:17  (Reporting)  Item is a Various entry, chance -7
20:41:17  (Reporting)  _HAD_ Send Treaty Bolivia failed sending Propose Mutual Passage toward Argentina chance -7
20:41:17  (Reporting)  Proposing to 1000046 Chile
20:41:17  (Reporting)  Checking 3 Promise Local Support
20:41:17  (Reporting)  Still checking 3 Promise Local Support
20:41:17  (Reporting)  Item is a Various entry, chance -4
20:41:17  (Reporting)  _HAD_ Send Treaty Bolivia failed sending Promise Local Support toward Chile chance -4
20:41:17  (Reporting)  Proposing to 1000043 Argentina
20:41:17  (Reporting)  Checking 23 Propose Mutual Supply
20:41:17  (Reporting)  Still checking 23 Propose Mutual Supply
20:41:17  (Reporting)  Item is a Various entry, chance -4
20:41:17  (Reporting)  _HAD_ Send Treaty Bolivia failed sending Propose Mutual Supply toward Argentina chance -4
20:41:17  (Reporting)  Proposing to 1000046 Chile
20:41:17  (Reporting)  Checking 17 Give Supply Right
20:41:17  (Reporting)  Still checking 17 Give Supply Right
20:41:17  (Reporting)  Item is a Various entry, chance -12
20:41:17  (Reporting)  _HAD_ Send Treaty Bolivia failed sending Give Supply Right toward Chile chance -12
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 20 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 0 Amount 0
20:41:17  (Reporting)  Money Level 5 Amount 237
20:41:17  (Reporting)  Conscripts Level 6 Amount 200
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 12 ms
20:41:17  (Reporting)  AI Process done in  189 ms
20:41:17  (Reporting)  Processing  1000045 Brazil
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Brazil AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 24
20:41:17  (Reporting)  Resources Levels Brazil EcoBase 24 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 154 Expected 48 Balance 17
20:41:17  (Reporting)  Capital Availability Plentiful Stock 1545 Expected 72 Balance -89
20:41:17  (Reporting)  Steel Availability Very Low Stock 0 Expected 7 Balance 0
20:41:17  (Reporting)  Coal Availability Very High Stock 25 Expected 10 Balance -1
20:41:17  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Inflation Availability Plentiful Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Prestige Availability Plentiful Stock 24 Expected 0 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 18 Balance 0
20:41:17  (Reporting)  River Pool Availability Average Stock 12 Expected 12 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 62 Expected 12 Balance -2
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 18 Expected 2 Balance 0
20:41:17  (Reporting)  Iron Availability Very High Stock 4 Expected 1 Balance -1
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 44 Expected 1 Balance 4
20:41:17  (Reporting)  Nitrates Availability High Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Cereals Availability Plentiful Stock 24 Expected 2 Balance 10
20:41:17  (Reporting)  Rice Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 6 Expected 2 Balance -2
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 2 Expected 1 Balance 0
20:41:17  (Reporting)  Cattle Availability Plentiful Stock 22 Expected 2 Balance 3
20:41:17  (Reporting)  Fruits Availability Average Stock 1 Expected 1 Balance 0
20:41:17  (Reporting)  Sugar Availability Plentiful Stock 12 Expected 1 Balance 12
20:41:17  (Reporting)  Preserved Food Availability Plentiful Stock 10 Expected 1 Balance -3
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 10 Expected 1 Balance 0
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Coffee Availability Plentiful Stock 22 Expected 1 Balance 14
20:41:17  (Reporting)  Wood Availability Plentiful Stock 5 Expected 1 Balance -1
20:41:17  (Reporting)  Dyes Availability Average Stock 2 Expected 1 Balance 0
20:41:17  (Reporting)  Tobacco Availability Plentiful Stock 5 Expected 1 Balance 5
20:41:17  (Reporting)  Rum Availability Plentiful Stock 26 Expected 2 Balance 5
20:41:17  (Reporting)  Wines Availability Average Stock 2 Expected 2 Balance 0
20:41:17  (Reporting)  Chemicals Availability Average Stock 1 Expected 1 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Very Low Stock 2 Expected 7 Balance -1
20:41:17  (Reporting)  Textile Availability Low Stock 2 Expected 2 Balance 0
20:41:17  (Reporting)  Mechanical Parts Availability Average Stock 6 Expected 1 Balance 0
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Gold Availability Plentiful Stock 2 Expected 1 Balance 3
20:41:17  (Reporting)  Gems Availability Plentiful Stock 2 Expected 1 Balance 2
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  _IAE_ Brazil Global Military Usage: 65 %
20:41:17  (Reporting)  _IAE_ Brazil Money Stock 154 Expenses 9 Availability Plentiful Mil Spend 54 Civ Spend 19
20:41:17  (Reporting)  _IAE_ Brazil Capital Stock 1545 Expenses 75 Availability Plentiful Mil Spend 172 Civ Spend 371
20:41:17  (Reporting)  _IAE_ Brazil Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Brazil Coal Stock 25 Expenses 0 Availability Very High Mil Spend 6 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Brazil Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Brazil Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Brazil Inflation Stock 4 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Brazil Prestige Stock 24 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Brazil Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Brazil River Pool Stock 12 Expenses 0 Availability Average Mil Spend 2 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Brazil Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 58 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Brazil Conscripts Stock 62 Expenses 2 Availability Plentiful Mil Spend 34 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Brazil War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Brazil Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Brazil Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Brazil Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Brazil Officers Stock 18 Expenses 0 Availability Plentiful Mil Spend 10 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Brazil Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Brazil Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Brazil Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Brazil Iron Stock 4 Expenses 0 Availability Very High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Brazil Minerals Stock 44 Expenses 0 Availability Plentiful Mil Spend 13 Civ Spend 7
20:41:17  (Reporting)  _IAE_ Brazil Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Brazil Cereals Stock 24 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 9
20:41:17  (Reporting)  _IAE_ Brazil Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Brazil Fish Stock 6 Expenses 2 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Brazil Tropical Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Brazil Cattle Stock 22 Expenses 2 Availability Plentiful Mil Spend 0 Civ Spend 7
20:41:17  (Reporting)  _IAE_ Brazil Fruits Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Brazil Sugar Stock 12 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 5
20:41:17  (Reporting)  _IAE_ Brazil Preserved Food Stock 10 Expenses 2 Availability Plentiful Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Brazil Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Brazil Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Brazil Cotton/Wool Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Brazil Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Brazil Coffee Stock 22 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 9
20:41:17  (Reporting)  _IAE_ Brazil Wood Stock 5 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Brazil Dyes Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Brazil Tobacco Stock 5 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Brazil Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Brazil Rum Stock 26 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 8
20:41:17  (Reporting)  _IAE_ Brazil Wines Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Brazil Chemicals Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Brazil Manufactured Goods Stock 2 Expenses 1 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Brazil Textile Stock 2 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Brazil Mechanical Parts Stock 6 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Brazil Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Brazil Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Brazil Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Brazil Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Brazil Gold Stock 2 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Brazil Gems Stock 2 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Brazil Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Brazil Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 111 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 9 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000045 Brazil
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering HandleAdvancedStructures (_HAS_)
20:41:17  (Reporting)  IdentifyProductionStrucsBuild 
20:41:17  (Reporting)  Ended HandleAdvancedStructures 31 ms
20:41:17  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 0 Amount 0
20:41:17  (Reporting)  Money Level 4 Amount 154
20:41:17  (Reporting)  Conscripts Level 6 Amount 62
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 27 ms
20:41:17  (Reporting)  AI Process done in  273 ms
20:41:17  (Reporting)  Processing  1000046 Chile
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Chile AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 6
20:41:17  (Reporting)  Resources Levels Chile EcoBase 6 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 119 Expected 12 Balance 7
20:41:17  (Reporting)  Capital Availability Very High Stock 73 Expected 18 Balance -13
20:41:17  (Reporting)  Steel Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Coal Availability Very High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Inflation Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Prestige Availability Plentiful Stock 8 Expected 0 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  River Pool Availability Very High Stock 9 Expected 3 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 109 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 113 Expected 3 Balance -1
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 5 Expected 1 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 64 Expected 0 Balance 6
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 18 Expected 0 Balance 1
20:41:17  (Reporting)  Nitrates Availability High Stock 36 Expected 0 Balance 1
20:41:17  (Reporting)  Cereals Availability Very High Stock 2 Expected 0 Balance -1
20:41:17  (Reporting)  Fish Availability Average Stock 25 Expected 0 Balance 3
20:41:17  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 8 Expected 0 Balance 2
20:41:17  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Average Stock 2 Expected 2 Balance 0
20:41:17  (Reporting)  _IAE_ Chile Global Military Usage: 35 %
20:41:17  (Reporting)  _IAE_ Chile Money Stock 119 Expenses 5 Availability Plentiful Mil Spend 22 Civ Spend 27
20:41:17  (Reporting)  _IAE_ Chile Capital Stock 73 Expenses 24 Availability Very High Mil Spend 2 Civ Spend 18
20:41:17  (Reporting)  _IAE_ Chile Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chile Coal Stock 5 Expenses 0 Availability Very High Mil Spend 1 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Chile Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chile Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chile Inflation Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Chile Prestige Stock 8 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Chile Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chile River Pool Stock 9 Expenses 0 Availability Very High Mil Spend 1 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Chile Morale Stock 109 Expenses 0 Availability Plentiful Mil Spend 34 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chile Conscripts Stock 113 Expenses 1 Availability Plentiful Mil Spend 35 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chile War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chile Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chile Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chile Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Chile Officers Stock 5 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chile Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chile Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chile Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chile Iron Stock 64 Expenses 0 Availability High Mil Spend 0 Civ Spend 29
20:41:17  (Reporting)  _IAE_ Chile Minerals Stock 18 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 5
20:41:17  (Reporting)  _IAE_ Chile Nitrates Stock 36 Expenses 0 Availability High Mil Spend 0 Civ Spend 15
20:41:17  (Reporting)  _IAE_ Chile Cereals Stock 2 Expenses 1 Availability Very High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Chile Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chile Fish Stock 25 Expenses 0 Availability Average Mil Spend 0 Civ Spend 8
20:41:17  (Reporting)  _IAE_ Chile Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chile Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Chile Fruits Stock 8 Expenses 0 Availability Average Mil Spend 0 Civ Spend 3
20:41:17  (Reporting)  _IAE_ Chile Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Chile Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Chile Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chile Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chile Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Chile Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chile Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chile Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Chile Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chile Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chile Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chile Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chile Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chile Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chile Manufactured Goods Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chile Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chile Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chile Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chile Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chile Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chile Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chile Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chile Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chile Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chile Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 74 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 8 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000046 Chile
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 0 Amount 0
20:41:17  (Reporting)  Money Level 3 Amount 119
20:41:17  (Reporting)  Conscripts Level 6 Amount 113
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 25 ms
20:41:17  (Reporting)  AI Process done in  194 ms
20:41:17  (Reporting)  Processing  1000047 Colombia
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Colombia AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 6
20:41:17  (Reporting)  Resources Levels Colombia EcoBase 6 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 130 Expected 12 Balance 7
20:41:17  (Reporting)  Capital Availability Plentiful Stock 512 Expected 18 Balance -11
20:41:17  (Reporting)  Steel Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Coal Availability Very High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Prestige Availability Plentiful Stock 8 Expected 0 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  River Pool Availability Average Stock 4 Expected 3 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 90 Expected 3 Balance -1
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 7 Expected 1 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 34 Expected 0 Balance 3
20:41:17  (Reporting)  Cereals Availability Very Low Stock 1 Expected 0 Balance -1
20:41:17  (Reporting)  Fish Availability Plentiful Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 9 Expected 0 Balance 3
20:41:17  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Plentiful Stock 4 Expected 0 Balance -1
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Dyes Availability Average Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Tobacco Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Average Stock 2 Expected 2 Balance 0
20:41:17  (Reporting)  Textile Availability Low Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  _IAE_ Colombia Global Military Usage: 35 %
20:41:17  (Reporting)  _IAE_ Colombia Money Stock 130 Expenses 1 Availability Plentiful Mil Spend 25 Civ Spend 31
20:41:17  (Reporting)  _IAE_ Colombia Capital Stock 512 Expenses 28 Availability Plentiful Mil Spend 30 Civ Spend 224
20:41:17  (Reporting)  _IAE_ Colombia Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Colombia Coal Stock 5 Expenses 0 Availability Very High Mil Spend 1 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Colombia Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Colombia Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Colombia Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Colombia Prestige Stock 8 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Colombia Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Colombia River Pool Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Colombia Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 32 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Colombia Conscripts Stock 90 Expenses 1 Availability Plentiful Mil Spend 28 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Colombia War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Colombia Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Colombia Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Colombia Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Colombia Officers Stock 7 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Colombia Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Colombia Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Colombia Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Colombia Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Colombia Minerals Stock 34 Expenses 0 Availability Plentiful Mil Spend 6 Civ Spend 10
20:41:17  (Reporting)  _IAE_ Colombia Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Colombia Cereals Stock 1 Expenses 1 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Colombia Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Colombia Fish Stock 3 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Colombia Tropical Fruits Stock 9 Expenses 0 Availability Average Mil Spend 0 Civ Spend 3
20:41:17  (Reporting)  _IAE_ Colombia Cattle Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Colombia Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Colombia Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Colombia Preserved Food Stock 4 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Colombia Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Colombia Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Colombia Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Colombia Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Colombia Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Colombia Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Colombia Dyes Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Colombia Tobacco Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Colombia Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Colombia Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Colombia Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Colombia Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Colombia Manufactured Goods Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Colombia Textile Stock 3 Expenses 0 Availability Low Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Colombia Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Colombia Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Colombia Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Colombia Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Colombia Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Colombia Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Colombia Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Colombia Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Colombia Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 58 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 8 ms
20:41:17  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:41:17  (Reporting)  _HAC_ Identify Resources Need Colombia 14 resources are needed 8 resources in surplus.
20:41:17  (Reporting)  _HAC_ Reduce Trade Colombia reducing sell transaction of  Coffee in area Colombia down to 8 units sold, as country lacks in this good.
20:41:17  (Reporting)  _HAC_ Reduce Trade Colombia reducing sell transaction of  Gold in area Colombia down to 1 units sold, as country lacks in this good.
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Steel
20:41:17  (Reporting)  AddNewTrades Colombia Added 1 buy request of Steel in area Cheasapeake
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Cereals
20:41:17  (Reporting)  AddNewTrades Colombia Added 1 buy request of Cereals in area North France
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Silk
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Opium
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Luxury Goods
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Gems
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Automobile
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Aviation
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Rice
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Cattle
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Tea
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Rum
20:41:17  (Reporting)  _HAC_ Delete Trade Colombia removing buy transaction of  Dyes in area United Kingdom as country had too much of this good.
20:41:17  (Reporting)  Ended HandleAdvancedCommerce 42 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000047 Colombia
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 2 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 0 Amount 0
20:41:17  (Reporting)  Money Level 3 Amount 130
20:41:17  (Reporting)  Conscripts Level 6 Amount 90
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 13 ms
20:41:17  (Reporting)  AI Process done in  224 ms
20:41:17  (Reporting)  Processing  1000048 Ecuador
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Ecuador AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 5
20:41:17  (Reporting)  Resources Levels Ecuador EcoBase 5 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 264 Expected 10 Balance 8
20:41:17  (Reporting)  Capital Availability Very High Stock 43 Expected 15 Balance 6
20:41:17  (Reporting)  Steel Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Coal Availability Very High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Inflation Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  River Pool Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 233 Expected 2 Balance -1
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 24 Expected 0 Balance 2
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 20 Expected 0 Balance 2
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 17 Expected 0 Balance 2
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 26 Expected 0 Balance 4
20:41:17  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Average Stock 2 Expected 2 Balance 0
20:41:17  (Reporting)  Textile Availability Low Stock 1 Expected 0 Balance 0
20:41:17  (Reporting)  Gold Availability Low Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  _IAE_ Ecuador Global Military Usage: 25 %
20:41:17  (Reporting)  _IAE_ Ecuador Money Stock 264 Expenses 0 Availability Plentiful Mil Spend 36 Civ Spend 72
20:41:17  (Reporting)  _IAE_ Ecuador Capital Stock 43 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 23
20:41:17  (Reporting)  _IAE_ Ecuador Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ecuador Coal Stock 5 Expenses 0 Availability Very High Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Ecuador Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ecuador Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ecuador Inflation Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Ecuador Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ecuador Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ecuador River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ecuador Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 22 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ecuador Conscripts Stock 233 Expenses 1 Availability Plentiful Mil Spend 52 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ecuador War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ecuador Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ecuador Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ecuador Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Ecuador Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 4 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ecuador Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ecuador Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ecuador Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ecuador Iron Stock 24 Expenses 0 Availability High Mil Spend 0 Civ Spend 12
20:41:17  (Reporting)  _IAE_ Ecuador Minerals Stock 20 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 7
20:41:17  (Reporting)  _IAE_ Ecuador Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ecuador Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Ecuador Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ecuador Fish Stock 17 Expenses 0 Availability Average Mil Spend 0 Civ Spend 7
20:41:17  (Reporting)  _IAE_ Ecuador Tropical Fruits Stock 26 Expenses 0 Availability Average Mil Spend 0 Civ Spend 10
20:41:17  (Reporting)  _IAE_ Ecuador Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Ecuador Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Ecuador Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ecuador Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Ecuador Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ecuador Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ecuador Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Ecuador Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ecuador Coffee Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Ecuador Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Ecuador Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ecuador Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ecuador Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ecuador Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ecuador Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ecuador Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ecuador Manufactured Goods Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ecuador Textile Stock 1 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ecuador Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ecuador Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ecuador Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ecuador Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ecuador Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ecuador Gold Stock 2 Expenses 0 Availability Low Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Ecuador Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ecuador Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ecuador Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 49 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 8 ms
20:41:17  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:41:17  (Reporting)  Helper_AlterTaxes (_HAF_) Ecuador Money level is 6 (0 = None, 6 = Plentiful) Levels: Corporate 1 Excise 1 Tariff 1 Census 0 Income 0 Maritime 1 Percentages: Corporate 1 % Excise 12 % Tariff 0 % Census 0 % Income 0 % Maritime 6 %
20:41:17  (Reporting)  Ended HandleAdvancedFinances 2 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000048 Ecuador
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Proposing to 1000045 Brazil
20:41:17  (Reporting)  Checking 32 Propose Mutual Passage
20:41:17  (Reporting)  Still checking 32 Propose Mutual Passage
20:41:17  (Reporting)  Item is a Various entry, chance -7
20:41:17  (Reporting)  _HAD_ Send Treaty Ecuador failed sending Propose Mutual Passage toward Brazil chance -7
20:41:17  (Reporting)  Proposing to 1000045 Brazil
20:41:17  (Reporting)  Checking 23 Propose Mutual Supply
20:41:17  (Reporting)  Still checking 23 Propose Mutual Supply
20:41:17  (Reporting)  Item is a Various entry, chance -4
20:41:17  (Reporting)  _HAD_ Send Treaty Ecuador failed sending Propose Mutual Supply toward Brazil chance -4
20:41:17  (Reporting)  Proposing to 1000045 Brazil
20:41:17  (Reporting)  Checking 26 Give Passage Right
20:41:17  (Reporting)  Still checking 26 Give Passage Right
20:41:17  (Reporting)  Item is a Various entry, chance -12
20:41:17  (Reporting)  _HAD_ Send Treaty Ecuador failed sending Give Passage Right toward Brazil chance -12
20:41:17  (Reporting)  Proposing to 1000045 Brazil
20:41:17  (Reporting)  Checking 32 Propose Mutual Passage
20:41:17  (Reporting)  Still checking 32 Propose Mutual Passage
20:41:17  (Reporting)  Item is a Various entry, chance -7
20:41:17  (Reporting)  _HAD_ Send Treaty Ecuador failed sending Propose Mutual Passage toward Brazil chance -7
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 18 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 0 Amount 0
20:41:17  (Reporting)  Money Level 5 Amount 264
20:41:17  (Reporting)  Conscripts Level 6 Amount 233
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 11 ms
20:41:17  (Reporting)  AI Process done in  178 ms
20:41:17  (Reporting)  Processing  1000049 Paraguay
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Paraguay AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 2
20:41:17  (Reporting)  Resources Levels Paraguay EcoBase 2 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 116 Expected 4 Balance 7
20:41:17  (Reporting)  Capital Availability Plentiful Stock 92 Expected 6 Balance 5
20:41:17  (Reporting)  Steel Availability Very Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Coal Availability Plentiful Stock 5 Expected 1 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Inflation Availability Plentiful Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Prestige Availability Plentiful Stock 8 Expected 0 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  River Pool Availability Very Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 107 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 72 Expected 1 Balance -1
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 18 Expected 0 Balance 1
20:41:17  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 10 Expected 0 Balance 1
20:41:17  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 13 Expected 0 Balance 1
20:41:17  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 1 Balance -1
20:41:17  (Reporting)  _IAE_ Paraguay Global Military Usage: 55 %
20:41:17  (Reporting)  _IAE_ Paraguay Money Stock 116 Expenses 1 Availability Plentiful Mil Spend 35 Civ Spend 19
20:41:17  (Reporting)  _IAE_ Paraguay Capital Stock 92 Expenses 3 Availability Plentiful Mil Spend 9 Civ Spend 30
20:41:17  (Reporting)  _IAE_ Paraguay Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Paraguay Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Paraguay Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Paraguay Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Paraguay Inflation Stock 3 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Paraguay Prestige Stock 8 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Paraguay Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Paraguay River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Paraguay Morale Stock 107 Expenses 0 Availability Plentiful Mil Spend 53 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Paraguay Conscripts Stock 72 Expenses 1 Availability Plentiful Mil Spend 35 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Paraguay War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Paraguay Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Paraguay Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Paraguay Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Paraguay Officers Stock 5 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Paraguay Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Paraguay Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Paraguay Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Paraguay Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Paraguay Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Paraguay Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Paraguay Cereals Stock 18 Expenses 0 Availability Average Mil Spend 0 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Paraguay Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Paraguay Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Paraguay Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Paraguay Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Paraguay Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Paraguay Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Paraguay Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Paraguay Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Paraguay Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Paraguay Cotton/Wool Stock 13 Expenses 0 Availability Average Mil Spend 0 Civ Spend 3
20:41:17  (Reporting)  _IAE_ Paraguay Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Paraguay Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Paraguay Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Paraguay Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Paraguay Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Paraguay Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Paraguay Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Paraguay Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Paraguay Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Paraguay Manufactured Goods Stock 0 Expenses 1 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Paraguay Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Paraguay Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Paraguay Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Paraguay Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Paraguay Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Paraguay Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Paraguay Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Paraguay Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Paraguay Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Paraguay Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 50 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 8 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000049 Paraguay
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering HandleAdvancedStructures (_HAS_)
20:41:17  (Reporting)  IdentifyProductionStrucsBuild 
20:41:17  (Reporting)  Ended HandleAdvancedStructures 14 ms
20:41:17  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 0
20:41:17  (Reporting)  Money Level 3 Amount 116
20:41:17  (Reporting)  Conscripts Level 6 Amount 72
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 12 ms
20:41:17  (Reporting)  AI Process done in  179 ms
20:41:17  (Reporting)  Processing  1000050 Peru
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Peru AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 8
20:41:17  (Reporting)  Resources Levels Peru EcoBase 8 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 393 Expected 16 Balance 27
20:41:17  (Reporting)  Capital Availability Plentiful Stock 291 Expected 24 Balance -25
20:41:17  (Reporting)  Steel Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Coal Availability High Stock 5 Expected 3 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Inflation Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Prestige Availability Plentiful Stock 8 Expected 0 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 6 Balance 0
20:41:17  (Reporting)  River Pool Availability Average Stock 5 Expected 4 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 193 Expected 4 Balance -1
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Very High Stock 3 Expected 1 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 41 Expected 0 Balance 4
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 64 Expected 0 Balance 5
20:41:17  (Reporting)  Nitrates Availability High Stock 63 Expected 0 Balance 5
20:41:17  (Reporting)  Cereals Availability Low Stock 2 Expected 1 Balance -1
20:41:17  (Reporting)  Fish Availability Average Stock 21 Expected 1 Balance 2
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 2 Expected 1 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 1 Expected 0 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Dyes Availability Average Stock 1 Expected 0 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Average Stock 2 Expected 2 Balance 0
20:41:17  (Reporting)  Textile Availability Low Stock 3 Expected 1 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Gold Availability Plentiful Stock 8 Expected 0 Balance 2
20:41:17  (Reporting)  _IAE_ Peru Global Military Usage: 60 %
20:41:17  (Reporting)  _IAE_ Peru Money Stock 393 Expenses 1 Availability Plentiful Mil Spend 131 Civ Spend 58
20:41:17  (Reporting)  _IAE_ Peru Capital Stock 291 Expenses 36 Availability Plentiful Mil Spend 26 Civ Spend 70
20:41:17  (Reporting)  _IAE_ Peru Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Peru Coal Stock 5 Expenses 0 Availability High Mil Spend 1 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Peru Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Peru Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Peru Inflation Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Peru Prestige Stock 8 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Peru Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Peru River Pool Stock 5 Expenses 0 Availability Average Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Peru Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 54 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Peru Conscripts Stock 193 Expenses 1 Availability Plentiful Mil Spend 104 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Peru War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Peru Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Peru Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Peru Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Peru Officers Stock 3 Expenses 0 Availability Very High Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Peru Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Peru Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Peru Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Peru Iron Stock 41 Expenses 0 Availability High Mil Spend 0 Civ Spend 11
20:41:17  (Reporting)  _IAE_ Peru Minerals Stock 64 Expenses 0 Availability Plentiful Mil Spend 18 Civ Spend 12
20:41:17  (Reporting)  _IAE_ Peru Nitrates Stock 63 Expenses 0 Availability High Mil Spend 0 Civ Spend 17
20:41:17  (Reporting)  _IAE_ Peru Cereals Stock 2 Expenses 1 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Peru Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Peru Fish Stock 21 Expenses 0 Availability Average Mil Spend 0 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Peru Tropical Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Peru Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Peru Fruits Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Peru Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Peru Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Peru Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Peru Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Peru Cotton/Wool Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Peru Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Peru Coffee Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Peru Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Peru Dyes Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Peru Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Peru Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Peru Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Peru Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Peru Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Peru Manufactured Goods Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Peru Textile Stock 3 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Peru Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Peru Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Peru Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Peru Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Peru Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Peru Gold Stock 8 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 3
20:41:17  (Reporting)  _IAE_ Peru Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Peru Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Peru Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 66 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 8 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000050 Peru
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 0 Amount 0
20:41:17  (Reporting)  Money Level 6 Amount 393
20:41:17  (Reporting)  Conscripts Level 6 Amount 193
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 18 ms
20:41:17  (Reporting)  AI Process done in  182 ms
20:41:17  (Reporting)  Processing  1000051 Uruguay
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Uruguay AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 1
20:41:17  (Reporting)  Resources Levels Uruguay EcoBase 1 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 256 Expected 2 Balance 7
20:41:17  (Reporting)  Capital Availability Plentiful Stock 191 Expected 3 Balance 8
20:41:17  (Reporting)  Coal Availability Plentiful Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  River Pool Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 268 Expected 0 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 40 Expected 0 Balance 2
20:41:17  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 14 Expected 0 Balance 2
20:41:17  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  _IAE_ Uruguay Global Military Usage: 25 %
20:41:17  (Reporting)  _IAE_ Uruguay Money Stock 256 Expenses 1 Availability Plentiful Mil Spend 35 Civ Spend 70
20:41:17  (Reporting)  _IAE_ Uruguay Capital Stock 191 Expenses 0 Availability Plentiful Mil Spend 9 Civ Spend 106
20:41:17  (Reporting)  _IAE_ Uruguay Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Uruguay Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Uruguay Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Uruguay Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Uruguay Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Uruguay Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Uruguay Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Uruguay River Pool Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Uruguay Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 22 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Uruguay Conscripts Stock 268 Expenses 0 Availability Plentiful Mil Spend 60 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Uruguay War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Uruguay Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Uruguay Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Uruguay Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Uruguay Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 4 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Uruguay Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Uruguay Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Uruguay Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Uruguay Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Uruguay Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Uruguay Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Uruguay Cereals Stock 40 Expenses 0 Availability Average Mil Spend 0 Civ Spend 15
20:41:17  (Reporting)  _IAE_ Uruguay Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Uruguay Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Uruguay Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Uruguay Cattle Stock 14 Expenses 0 Availability Average Mil Spend 0 Civ Spend 6
20:41:17  (Reporting)  _IAE_ Uruguay Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Uruguay Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Uruguay Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Uruguay Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Uruguay Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Uruguay Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Uruguay Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Uruguay Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Uruguay Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Uruguay Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Uruguay Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Uruguay Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Uruguay Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Uruguay Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Uruguay Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Uruguay Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Uruguay Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Uruguay Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Uruguay Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Uruguay Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Uruguay Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Uruguay Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Uruguay Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Uruguay Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Uruguay Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Uruguay Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 47 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 10 ms
20:41:17  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:41:17  (Reporting)  _HAC_ Identify Resources Need Uruguay 0 resources are needed 13 resources in surplus.
20:41:17  (Reporting)  Ended HandleAdvancedCommerce 6 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000051 Uruguay
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 0
20:41:17  (Reporting)  Money Level 5 Amount 256
20:41:17  (Reporting)  Conscripts Level 6 Amount 268
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 9 ms
20:41:17  (Reporting)  AI Process done in  159 ms
20:41:17  (Reporting)  Processing  1000052 Venezuela
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Venezuela AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 4
20:41:17  (Reporting)  Resources Levels Venezuela EcoBase 4 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 104 Expected 8 Balance 8
20:41:17  (Reporting)  Capital Availability Plentiful Stock 171 Expected 12 Balance 1
20:41:17  (Reporting)  Steel Availability Very Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Coal Availability Very High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Prestige Availability Plentiful Stock 8 Expected 0 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 3 Balance 0
20:41:17  (Reporting)  River Pool Availability Low Stock 1 Expected 2 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 48 Expected 2 Balance -1
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 1 Expected 0 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 13 Expected 0 Balance 1
20:41:17  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 10 Expected 0 Balance 1
20:41:17  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 1 Expected 0 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 10 Expected 0 Balance 2
20:41:17  (Reporting)  Tobacco Availability Average Stock 1 Expected 0 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability High Stock 2 Expected 1 Balance 0
20:41:17  (Reporting)  Textile Availability Low Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 2 Expected 0 Balance 1
20:41:17  (Reporting)  _IAE_ Venezuela Global Military Usage: 25 %
20:41:17  (Reporting)  _IAE_ Venezuela Money Stock 104 Expenses 0 Availability Plentiful Mil Spend 15 Civ Spend 29
20:41:17  (Reporting)  _IAE_ Venezuela Capital Stock 171 Expenses 7 Availability Plentiful Mil Spend 7 Civ Spend 89
20:41:17  (Reporting)  _IAE_ Venezuela Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Venezuela Coal Stock 5 Expenses 0 Availability Very High Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Venezuela Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Venezuela Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Venezuela Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Venezuela Prestige Stock 8 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 3
20:41:17  (Reporting)  _IAE_ Venezuela Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Venezuela River Pool Stock 1 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Venezuela Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 22 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Venezuela Conscripts Stock 48 Expenses 1 Availability Plentiful Mil Spend 10 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Venezuela War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Venezuela Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Venezuela Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Venezuela Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Venezuela Officers Stock 1 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Venezuela Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Venezuela Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Venezuela Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Venezuela Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Venezuela Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Venezuela Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Venezuela Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Venezuela Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Venezuela Fish Stock 13 Expenses 0 Availability Average Mil Spend 0 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Venezuela Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Venezuela Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Venezuela Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Venezuela Sugar Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Venezuela Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Venezuela Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Venezuela Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Venezuela Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Venezuela Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Venezuela Coffee Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Venezuela Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Venezuela Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Venezuela Tobacco Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Venezuela Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Venezuela Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Venezuela Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Venezuela Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Venezuela Manufactured Goods Stock 2 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Venezuela Textile Stock 4 Expenses 0 Availability Low Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Venezuela Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Venezuela Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Venezuela Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Venezuela Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Venezuela Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Venezuela Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Venezuela Gems Stock 2 Expenses 0 Availability Low Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Venezuela Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Venezuela Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 64 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 8 ms
20:41:17  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:41:17  (Reporting)  Helper_AlterTaxes (_HAF_) Venezuela Money level is 6 (0 = None, 6 = Plentiful) Levels: Corporate 1 Excise 1 Tariff 1 Census 0 Income 0 Maritime 1 Percentages: Corporate 2 % Excise 15 % Tariff 0 % Census 0 % Income 0 % Maritime 7 %
20:41:17  (Reporting)  Ended HandleAdvancedFinances 4 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000052 Venezuela
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Proposing to 1000020 Netherlands
20:41:17  (Reporting)  Checking 40 Forge Casus-Belli
20:41:17  (Reporting)  Proposing to 1000020 Netherlands
20:41:17  (Reporting)  Checking 23 Propose Mutual Supply
20:41:17  (Reporting)  Still checking 23 Propose Mutual Supply
20:41:17  (Reporting)  Item is a Various entry, chance -4
20:41:17  (Reporting)  _HAD_ Send Treaty Venezuela failed sending Propose Mutual Supply toward Netherlands chance -4
20:41:17  (Reporting)  Proposing to 1000020 Netherlands
20:41:17  (Reporting)  Checking 82 Degrade Relationship
20:41:17  (Reporting)  Proposing to 1000001 Great Britain
20:41:17  (Reporting)  Checking 82 Degrade Relationship
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 20 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 0 Amount 0
20:41:17  (Reporting)  Money Level 3 Amount 104
20:41:17  (Reporting)  Conscripts Level 6 Amount 48
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 21 ms
20:41:17  (Reporting)  AI Process done in  209 ms
20:41:17  (Reporting)  Processing  1000053 Apache
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000053 Apache
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  _CTB_ CalcTribalBehavior 1009117 Apache in 1745 Maricopa is moving toward 1746 Canyonlands
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000054 Cherokee
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000054 Cherokee
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000055 Cree-Athabaska
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000055 Cree-Athabaska
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 1 ms
20:41:17  (Reporting)  Processing  1000056 Mexico
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Mexico AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 2
20:41:17  (Reporting)  Resources Levels Mexico EcoBase 2 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 196 Expected 4 Balance 26
20:41:17  (Reporting)  Capital Availability Plentiful Stock 152 Expected 6 Balance 21
20:41:17  (Reporting)  Steel Availability Very Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Coal Availability Plentiful Stock 5 Expected 1 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Inflation Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Prestige Availability Plentiful Stock 196 Expected 0 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  River Pool Availability Plentiful Stock 8 Expected 1 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 157 Expected 1 Balance -2
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 27 Expected 0 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 18 Expected 0 Balance 2
20:41:17  (Reporting)  Cereals Availability Average Stock 1 Expected 0 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 1 Expected 0 Balance 0
20:41:17  (Reporting)  Cattle Availability Plentiful Stock 10 Expected 0 Balance 1
20:41:17  (Reporting)  Fruits Availability Average Stock 1 Expected 0 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 1 Expected 0 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 10 Expected 0 Balance 1
20:41:17  (Reporting)  Coffee Availability Plentiful Stock 9 Expected 0 Balance 1
20:41:17  (Reporting)  Wood Availability Plentiful Stock 12 Expected 0 Balance 1
20:41:17  (Reporting)  Manufactured Goods Availability Average Stock 1 Expected 1 Balance 0
20:41:17  (Reporting)  Gold Availability Plentiful Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  _IAE_ Mexico Global Military Usage: 25 %
20:41:17  (Reporting)  _IAE_ Mexico Money Stock 196 Expenses 2 Availability Plentiful Mil Spend 28 Civ Spend 56
20:41:17  (Reporting)  _IAE_ Mexico Capital Stock 152 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 88
20:41:17  (Reporting)  _IAE_ Mexico Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mexico Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Mexico Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mexico Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mexico Inflation Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Mexico Prestige Stock 196 Expenses 0 Availability Plentiful Mil Spend 22 Civ Spend 66
20:41:17  (Reporting)  _IAE_ Mexico Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mexico River Pool Stock 8 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 3
20:41:17  (Reporting)  _IAE_ Mexico Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 22 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mexico Conscripts Stock 157 Expenses 2 Availability Plentiful Mil Spend 35 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mexico War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mexico Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mexico Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mexico Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Mexico Officers Stock 27 Expenses 0 Availability Plentiful Mil Spend 6 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mexico Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mexico Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mexico Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mexico Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Mexico Minerals Stock 18 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 6
20:41:17  (Reporting)  _IAE_ Mexico Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mexico Cereals Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mexico Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mexico Fish Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mexico Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mexico Cattle Stock 10 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 6
20:41:17  (Reporting)  _IAE_ Mexico Fruits Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mexico Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mexico Preserved Food Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mexico Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mexico Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mexico Cotton/Wool Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Mexico Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mexico Coffee Stock 9 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 5
20:41:17  (Reporting)  _IAE_ Mexico Wood Stock 12 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 8
20:41:17  (Reporting)  _IAE_ Mexico Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mexico Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mexico Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mexico Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mexico Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mexico Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mexico Manufactured Goods Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mexico Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mexico Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mexico Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mexico Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mexico Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mexico Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mexico Gold Stock 5 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 3
20:41:17  (Reporting)  _IAE_ Mexico Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mexico Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mexico Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 121 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 8 ms
20:41:17  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:41:17  (Reporting)  Helper_AlterTaxes (_HAF_) Mexico Money level is 6 (0 = None, 6 = Plentiful) Levels: Corporate 1 Excise 1 Tariff 1 Census 0 Income 0 Maritime 1 Percentages: Corporate 3 % Excise 23 % Tariff 20 % Census 0 % Income 0 % Maritime 8 %
20:41:17  (Reporting)  Ended HandleAdvancedFinances 4 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000056 Mexico
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Proposing to 1000041 Honduras
20:41:17  (Reporting)  Checking 29 Request Passage Right
20:41:17  (Reporting)  Still checking 29 Request Passage Right
20:41:17  (Reporting)  Item is a Various entry, chance -5
20:41:17  (Reporting)  _HAD_ Send Treaty Mexico failed sending Request Passage Right toward Honduras chance -5
20:41:17  (Reporting)  Proposing to 1000053 Apache
20:41:17  (Reporting)  Checking 20 Request Supply Right
20:41:17  (Reporting)  Proposing to 1000042 Nicaragua
20:41:17  (Reporting)  Checking 43 Propose Commercial Agreement
20:41:17  (Reporting)  Still checking 43 Propose Commercial Agreement
20:41:17  (Reporting)  Item is a Various entry, chance 2
20:41:17  (Reporting)  _HAD_ Send Treaty Mexico failed sending Propose Commercial Agreement toward Nicaragua chance 2
20:41:17  (Reporting)  Proposing to 1000005 United States of America
20:41:17  (Reporting)  Checking 43 Propose Commercial Agreement
20:41:17  (Reporting)  Still checking 43 Propose Commercial Agreement
20:41:17  (Reporting)  Item is a Various entry, chance 4
20:41:17  (Reporting)  _HAD_ Send Treaty Mexico failed sending Propose Commercial Agreement toward United States of America chance 4
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 24 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 0 Amount 0
20:41:17  (Reporting)  Money Level 4 Amount 196
20:41:17  (Reporting)  Conscripts Level 6 Amount 157
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 26 ms
20:41:17  (Reporting)  AI Process done in  273 ms
20:41:17  (Reporting)  Processing  1000057 Nez Perce
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000057 Nez Perce
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000058 Dakota
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000058 Dakota
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000059 Afghanistan
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000059 Afghanistan
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  _CTB_ CalcTribalBehavior 1011508 Merkezi Ordusu in 1013 Kandahar is moving toward 1014 Bamyan
20:41:17  (Reporting)  _CTB_ CalcTribalBehavior 1011567 Farah Ordusu in 1011 Herat is moving toward 1014 Bamyan
20:41:17  (Reporting)  _CTB_ CalcTribalBehavior 1014969 6. Levy Warband in 1014 Bamyan is moving toward 1012 Balkh
20:41:17  (Reporting)  _CTB_ CalcTribalBehavior 1014960 Column in 1015 Kabul is moving toward 1014 Bamyan
20:41:17  (Reporting)  _CTB_ CalcTribalBehavior 1011432 Kuzey Ordusu in 1012 Balkh is moving toward 1015 Kabul
20:41:17  (Reporting)  Ended CalcTribalBehavior 2 ms
20:41:17  (Reporting)  Processing  1000060 Bukhara
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000060 Bukhara
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  _CTB_ CalcTribalBehavior 1014935 Column in 925 Kuchka is moving toward 929 Qarshi
20:41:17  (Reporting)  _CTB_ CalcTribalBehavior 1014942 6. Levy in 928 Bokhara is moving toward 930 Samarkand
20:41:17  (Reporting)  _CTB_ CalcTribalBehavior 1014928 Column in 930 Samarkand is moving toward 929 Qarshi
20:41:17  (Reporting)  Ended CalcTribalBehavior 2 ms
20:41:17  (Reporting)  Processing  1000061 Khiva
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000061 Khiva
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  _CTB_ CalcTribalBehavior 1011661 Khiva Ordusu in 909 Karakum is moving toward 923 Khiva
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000062 Kokand
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000062 Kokand
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  _CTB_ CalcTribalBehavior 1011791 Kokand Ordusu in 933 Tashkent is moving toward 936 Bishkek
20:41:17  (Reporting)  _CTB_ CalcTribalBehavior 1014953 Column in 936 Bishkek is moving toward 932 Kokand
20:41:17  (Reporting)  _CTB_ CalcTribalBehavior 1014946 Column in 937 Almaty is moving toward 935 Karyn
20:41:17  (Reporting)  Ended CalcTribalBehavior 1 ms
20:41:17  (Reporting)  Processing  1000063 Beroda
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000063 Beroda
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000064 Bhutan
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000064 Bhutan
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 1 ms
20:41:17  (Reporting)  Processing  1000065 Bikaner
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000065 Bikaner
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000066 Holkar-Sindhia
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000066 Holkar-Sindhia
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000067 Hyderabad
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000067 Hyderabad
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  _CTB_ CalcTribalBehavior 1014998 Column in 1081 Hyderabad is moving toward 1079 Gulbarga
20:41:17  (Reporting)  Ended CalcTribalBehavior 2 ms
20:41:17  (Reporting)  Processing  1000068 Kalat
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000068 Kalat
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000069 Kashmir
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000069 Kashmir
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  _CTB_ CalcTribalBehavior 1014977 1st Mix. Bde in 1030 Chitral is moving toward 1031 Gilgit
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000070 Nagpur
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000070 Nagpur
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000071 Nepal
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000071 Nepal
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  _CTB_ CalcTribalBehavior 1011856 Army of Gorkha in 1106 Jumla is moving toward 1107 Katmandu
20:41:17  (Reporting)  Ended CalcTribalBehavior 1 ms
20:41:17  (Reporting)  Processing  1000072 Rajputana
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000072 Rajputana
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  _CTB_ CalcTribalBehavior 1014981 Column in 1042 Udaipur is moving toward 1043 Jaipur
20:41:17  (Reporting)  _CTB_ CalcTribalBehavior 1014990 Column in 1042 Udaipur is moving toward 1037 Jodhpur
20:41:17  (Reporting)  Ended CalcTribalBehavior 2 ms
20:41:17  (Reporting)  Processing  1000073 Tibet
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000073 Tibet
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000074 Travancore
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000074 Travancore
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000075 Annam
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000075 Annam
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 2 ms
20:41:17  (Reporting)  _CTB_ CalcTribalBehavior 1011965 Giao Chau Jn in 1146 Dongquai is moving toward 1145 Saigon
20:41:17  (Reporting)  Ended CalcTribalBehavior 2 ms
20:41:17  (Reporting)  Processing  1000076 Aceh
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000076 Aceh
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  _CTB_ CalcTribalBehavior 1012050 Acehan Guerrila in 1381 Medan is moving toward 1380 Aceh
20:41:17  (Reporting)  _CTB_ CalcTribalBehavior 1012022 Acehan Army in 1381 Medan is moving toward 1382 Sibolga
20:41:17  (Reporting)  Ended CalcTribalBehavior 2 ms
20:41:17  (Reporting)  Processing  1000077 Banjarmasin
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000077 Banjarmasin
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000078 Brunei
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000078 Brunei
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000079 Bugis
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000079 Bugis
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000080 Burma
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000080 Burma
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  _CTB_ CalcTribalBehavior 1015015 3. Levy in 1120 Kyaukse is moving toward 1116 Mandalay
20:41:17  (Reporting)  _CTB_ CalcTribalBehavior 1015019 4. Regular in 1116 Mandalay is moving toward 1114 Magwe
20:41:17  (Reporting)  _CTB_ CalcTribalBehavior 1011942 Burmese Army in 1116 Mandalay is moving toward 1119 Lashio
20:41:17  (Reporting)  Ended CalcTribalBehavior 2 ms
20:41:17  (Reporting)  Processing  1000081 Cambodia
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000081 Cambodia
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  _CTB_ CalcTribalBehavior 1011956 Kampuchea Jn in 1139 Stoeng Treng is moving toward 1140 Salavan
20:41:17  (Reporting)  Ended CalcTribalBehavior 2 ms
20:41:17  (Reporting)  Processing  1000082 Johor
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000082 Johor
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000083 Luang Prabang
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000083 Luang Prabang
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000084 Korea
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000084 Korea
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  _CTB_ CalcTribalBehavior 1015023 Column in 1166 Seoul is moving toward 1169 Pusan
20:41:17  (Reporting)  _CTB_ CalcTribalBehavior 1011884 Seoul Kale in 1166 Seoul is moving toward 1168 Kwangju
20:41:17  (Reporting)  Ended CalcTribalBehavior 2 ms
20:41:17  (Reporting)  Processing  1000085 Pontianak
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000085 Pontianak
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 1 ms
20:41:17  (Reporting)  Processing  1000086 Ryukyu
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000086 Ryukyu
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000087 Siak
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000087 Siak
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000088 Siam
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Siam AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase -3
20:41:17  (Reporting)  Resources Levels Siam EcoBase -3 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 82 Expected -6 Balance 8
20:41:17  (Reporting)  Capital Availability Plentiful Stock 139 Expected -9 Balance 11
20:41:17  (Reporting)  Coal Availability Plentiful Stock 5 Expected -1 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Inflation Availability Plentiful Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Prestige Availability Plentiful Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  River Pool Availability Plentiful Stock 5 Expected -2 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 194 Expected -2 Balance -1
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 23 Expected 0 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cereals Availability Very High Stock 2 Expected 0 Balance -1
20:41:17  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected -1 Balance 0
20:41:17  (Reporting)  _IAE_ Siam Global Military Usage: 40 %
20:41:17  (Reporting)  _IAE_ Siam Money Stock 82 Expenses 0 Availability Plentiful Mil Spend 18 Civ Spend 18
20:41:17  (Reporting)  _IAE_ Siam Capital Stock 139 Expenses 0 Availability Plentiful Mil Spend 10 Civ Spend 62
20:41:17  (Reporting)  _IAE_ Siam Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Siam Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Siam Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Siam Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Siam Inflation Stock 3 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Siam Prestige Stock 4 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Siam Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Siam River Pool Stock 5 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Siam Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 36 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Siam Conscripts Stock 194 Expenses 1 Availability Plentiful Mil Spend 70 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Siam War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Siam Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Siam Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Siam Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Siam Officers Stock 23 Expenses 0 Availability Plentiful Mil Spend 8 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Siam Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Siam Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Siam Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Siam Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Siam Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Siam Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Siam Cereals Stock 2 Expenses 1 Availability Very High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Siam Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Siam Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Siam Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Siam Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Siam Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Siam Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Siam Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Siam Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Siam Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Siam Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Siam Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Siam Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Siam Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Siam Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Siam Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Siam Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Siam Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Siam Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Siam Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Siam Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Siam Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Siam Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Siam Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Siam Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Siam Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Siam Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Siam Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Siam Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Siam Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Siam Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 66 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 7 ms
20:41:17  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:41:17  (Reporting)  Helper_AlterTaxes (_HAF_) Siam Money level is 6 (0 = None, 6 = Plentiful) Levels: Corporate 1 Excise 1 Tariff 1 Census 0 Income 0 Maritime 1 Percentages: Corporate 1 % Excise 13 % Tariff 10 % Census 0 % Income 0 % Maritime 10 %
20:41:17  (Reporting)  Ended HandleAdvancedFinances 2 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000088 Siam
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Proposing to 1000082 Johor
20:41:17  (Reporting)  Checking 4 Offer Defensive Treaty
20:41:17  (Reporting)  Proposing to 1000081 Cambodia
20:41:17  (Reporting)  Checking 29 Request Passage Right
20:41:17  (Reporting)  Proposing to 1000083 Luang Prabang
20:41:17  (Reporting)  Checking 20 Request Supply Right
20:41:17  (Reporting)  Proposing to 1000076 Aceh
20:41:17  (Reporting)  Checking 0 Propose State Visit
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 15 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 0 Amount 0
20:41:17  (Reporting)  Money Level 3 Amount 82
20:41:17  (Reporting)  Conscripts Level 6 Amount 194
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 22 ms
20:41:17  (Reporting)  AI Process done in  205 ms
20:41:17  (Reporting)  Processing  1000089 Sarawak
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000089 Sarawak
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  _CTB_ CalcTribalBehavior 1012017 Rajah of Sarawak in 1389 Kuching is moving toward 1390 Bintulu
20:41:17  (Reporting)  Ended CalcTribalBehavior 2 ms
20:41:17  (Reporting)  Processing  1000090 Sulu
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000090 Sulu
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 1 ms
20:41:17  (Reporting)  Processing  1000091 Tonkin
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000091 Tonkin
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000092 Abu Dhabi
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000092 Abu Dhabi
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000093 Ha'il
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000093 Ha'il
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 1 ms
20:41:17  (Reporting)  Processing  1000094 Hejaz
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000094 Hejaz
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  _CTB_ CalcTribalBehavior 1014913 1. Regular in 823 Medina is moving toward 819 Yanbu
20:41:17  (Reporting)  Ended CalcTribalBehavior 1 ms
20:41:17  (Reporting)  Processing  1000095 Nejd
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000095 Nejd
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  _CTB_ CalcTribalBehavior 1014917 1. Mixed in 829 Huluf is moving toward 831 Rub
20:41:17  (Reporting)  Ended CalcTribalBehavior 1 ms
20:41:17  (Reporting)  Processing  1000096 Oman
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Oman AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 0
20:41:17  (Reporting)  Resources Levels Oman EcoBase 0 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 264 Expected 0 Balance 8
20:41:17  (Reporting)  Capital Availability Plentiful Stock 114 Expected 0 Balance 8
20:41:17  (Reporting)  Coal Availability Plentiful Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Inflation Availability Plentiful Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  River Pool Availability Plentiful Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 222 Expected 0 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  _IAE_ Oman Global Military Usage: 75 %
20:41:17  (Reporting)  _IAE_ Oman Money Stock 264 Expenses 0 Availability Plentiful Mil Spend 108 Civ Spend 24
20:41:17  (Reporting)  _IAE_ Oman Capital Stock 114 Expenses 0 Availability Plentiful Mil Spend 16 Civ Spend 21
20:41:17  (Reporting)  _IAE_ Oman Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oman Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oman Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oman Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oman Inflation Stock 3 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Oman Prestige Stock -8 Expenses 0 Availability Very Low Mil Spend -8 Civ Spend -8
20:41:17  (Reporting)  _IAE_ Oman Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oman River Pool Stock 4 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oman Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oman Conscripts Stock 222 Expenses 0 Availability Plentiful Mil Spend 150 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oman War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oman Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oman Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oman Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oman Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 10 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oman Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oman Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oman Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oman Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Oman Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oman Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oman Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Oman Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oman Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oman Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oman Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oman Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oman Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oman Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oman Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oman Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oman Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oman Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oman Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oman Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oman Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oman Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oman Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oman Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oman Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oman Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oman Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oman Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oman Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oman Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oman Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oman Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oman Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oman Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oman Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oman Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oman Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 53 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 8 ms
20:41:17  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:41:17  (Reporting)  Helper_AlterTaxes (_HAF_) Oman Money level is 6 (0 = None, 6 = Plentiful) Levels: Corporate 1 Excise 1 Tariff 1 Census 0 Income 0 Maritime 1 Percentages: Corporate 1 % Excise 13 % Tariff 10 % Census 0 % Income 0 % Maritime 10 %
20:41:17  (Reporting)  Ended HandleAdvancedFinances 2 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000096 Oman
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Proposing to 1000097 Persia
20:41:17  (Reporting)  Checking 3 Promise Local Support
20:41:17  (Reporting)  Proposing to 1000092 Abu Dhabi
20:41:17  (Reporting)  Checking 32 Propose Mutual Passage
20:41:17  (Reporting)  Proposing to 1000095 Nejd
20:41:17  (Reporting)  Checking 29 Request Passage Right
20:41:17  (Reporting)  Proposing to 1000095 Nejd
20:41:17  (Reporting)  Checking 23 Propose Mutual Supply
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 15 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 0 Amount 0
20:41:17  (Reporting)  Money Level 5 Amount 264
20:41:17  (Reporting)  Conscripts Level 6 Amount 222
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 12 ms
20:41:17  (Reporting)  AI Process done in  184 ms
20:41:17  (Reporting)  Processing  1000097 Persia
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Persia AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 1
20:41:17  (Reporting)  Resources Levels Persia EcoBase 1 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 54 Expected 2 Balance 3
20:41:17  (Reporting)  Capital Availability Plentiful Stock 188 Expected 3 Balance 10
20:41:17  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Prestige Availability Plentiful Stock 130 Expected 0 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  River Pool Availability Plentiful Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 152 Expected 0 Balance -3
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 62 Expected 0 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 1 Expected 0 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 1 Expected 0 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 1 Expected 0 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 1 Expected 0 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 1 Expected 0 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 1 Expected 0 Balance 0
20:41:17  (Reporting)  Dyes Availability Plentiful Stock 9 Expected 0 Balance 1
20:41:17  (Reporting)  _IAE_ Persia Global Military Usage: 45 %
20:41:17  (Reporting)  _IAE_ Persia Money Stock 54 Expenses 5 Availability Plentiful Mil Spend 12 Civ Spend 10
20:41:17  (Reporting)  _IAE_ Persia Capital Stock 188 Expenses 0 Availability Plentiful Mil Spend 16 Civ Spend 77
20:41:17  (Reporting)  _IAE_ Persia Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Persia Coal Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Persia Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Persia Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Persia Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Persia Prestige Stock 130 Expenses 0 Availability Plentiful Mil Spend 26 Civ Spend 32
20:41:17  (Reporting)  _IAE_ Persia Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Persia River Pool Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Persia Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 40 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Persia Conscripts Stock 152 Expenses 3 Availability Plentiful Mil Spend 60 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Persia War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Persia Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Persia Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Persia Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Persia Officers Stock 62 Expenses 0 Availability Plentiful Mil Spend 25 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Persia Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Persia Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Persia Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Persia Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Persia Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Persia Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Persia Cereals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Persia Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Persia Fish Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Persia Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Persia Cattle Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Persia Fruits Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Persia Sugar Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Persia Preserved Food Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Persia Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Persia Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Persia Cotton/Wool Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Persia Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Persia Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Persia Wood Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Persia Dyes Stock 9 Expenses 1 Availability Plentiful Mil Spend 0 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Persia Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Persia Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Persia Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Persia Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Persia Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Persia Manufactured Goods Stock 0 Expenses 1 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Persia Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Persia Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Persia Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Persia Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Persia Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Persia Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Persia Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Persia Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Persia Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Persia Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 80 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 11 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000097 Persia
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering HandleAdvancedStructures (_HAS_)
20:41:17  (Reporting)  IdentifyProductionStrucsBuild 
20:41:17  (Reporting)  Ended HandleAdvancedStructures 32 ms
20:41:17  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 0 Amount 0
20:41:17  (Reporting)  Money Level 2 Amount 54
20:41:17  (Reporting)  Conscripts Level 6 Amount 152
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 18 ms
20:41:17  (Reporting)  AI Process done in  247 ms
20:41:17  (Reporting)  Processing  1000098 Yemen
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000098 Yemen
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000099 Abyssinia
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000099 Abyssinia
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  _CTB_ CalcTribalBehavior 1014847 Column in 616 Awsa is moving toward 617 Djibuti
20:41:17  (Reporting)  _CTB_ CalcTribalBehavior 1010851 Addis Abeba Sefari in 611 Matamma is moving toward 622 Asosa
20:41:17  (Reporting)  _CTB_ CalcTribalBehavior 1014827 Column in 615 Assab is moving toward 614 Asmara
20:41:17  (Reporting)  _CTB_ CalcTribalBehavior 1011032 Wollo Sefari in 614 Asmara is moving toward 613 Aksum
20:41:17  (Reporting)  _CTB_ CalcTribalBehavior 1014839 4. Levy Warband in 619 Markos is moving toward 612 Gonder
20:41:17  (Reporting)  Ended CalcTribalBehavior 4 ms
20:41:17  (Reporting)  Processing  1000100 Egypt
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Egypt AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase -1
20:41:17  (Reporting)  Resources Levels Egypt EcoBase -1 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 146 Expected -2 Balance 3
20:41:17  (Reporting)  Capital Availability Plentiful Stock 172 Expected -3 Balance 8
20:41:17  (Reporting)  Coal Availability Plentiful Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  River Pool Availability Plentiful Stock 11 Expected 0 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 206 Expected 0 Balance -1
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 27 Expected 0 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 1 Expected 0 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 1 Expected 0 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 1 Expected 0 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  _IAE_ Egypt Global Military Usage: 25 %
20:41:17  (Reporting)  _IAE_ Egypt Money Stock 146 Expenses 5 Availability Plentiful Mil Spend 19 Civ Spend 38
20:41:17  (Reporting)  _IAE_ Egypt Capital Stock 172 Expenses 0 Availability Plentiful Mil Spend 8 Civ Spend 95
20:41:17  (Reporting)  _IAE_ Egypt Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Egypt Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Egypt Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Egypt Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Egypt Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Egypt Prestige Stock -17 Expenses 0 Availability Very Low Mil Spend -17 Civ Spend -17
20:41:17  (Reporting)  _IAE_ Egypt Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Egypt River Pool Stock 11 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 4
20:41:17  (Reporting)  _IAE_ Egypt Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 22 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Egypt Conscripts Stock 206 Expenses 1 Availability Plentiful Mil Spend 46 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Egypt War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Egypt Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Egypt Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Egypt Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Egypt Officers Stock 27 Expenses 0 Availability Plentiful Mil Spend 6 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Egypt Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Egypt Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Egypt Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Egypt Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Egypt Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Egypt Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Egypt Cereals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Egypt Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Egypt Fish Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Egypt Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Egypt Cattle Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Egypt Fruits Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Egypt Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Egypt Preserved Food Stock 1 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Egypt Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Egypt Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Egypt Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Egypt Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Egypt Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Egypt Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Egypt Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Egypt Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Egypt Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Egypt Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Egypt Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Egypt Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Egypt Manufactured Goods Stock 0 Expenses 1 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Egypt Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Egypt Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Egypt Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Egypt Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Egypt Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Egypt Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Egypt Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Egypt Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Egypt Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Egypt Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 70 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 8 ms
20:41:17  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:41:17  (Reporting)  Helper_AlterTaxes (_HAF_) Egypt Money level is 6 (0 = None, 6 = Plentiful) Levels: Corporate 1 Excise 1 Tariff 1 Census 0 Income 0 Maritime 1 Percentages: Corporate 4 % Excise 26 % Tariff 23 % Census 0 % Income 0 % Maritime 8 %
20:41:17  (Reporting)  Ended HandleAdvancedFinances 3 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000100 Egypt
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Proposing to 1000145 Ouaddi
20:41:17  (Reporting)  Checking 17 Give Supply Right
20:41:17  (Reporting)  Proposing to 1000145 Ouaddi
20:41:17  (Reporting)  Checking 0 Propose State Visit
20:41:17  (Reporting)  Proposing to 1000009 Ottoman Empire
20:41:17  (Reporting)  Checking 29 Request Passage Right
20:41:17  (Reporting)  Proposing to 1000009 Ottoman Empire
20:41:17  (Reporting)  Checking 23 Propose Mutual Supply
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 17 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 0 Amount 0
20:41:17  (Reporting)  Money Level 3 Amount 146
20:41:17  (Reporting)  Conscripts Level 6 Amount 206
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 20 ms
20:41:17  (Reporting)  AI Process done in  216 ms
20:41:17  (Reporting)  Processing  1000101 Liberia
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Liberia AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase -1
20:41:17  (Reporting)  Resources Levels Liberia EcoBase -1 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 264 Expected -2 Balance 8
20:41:17  (Reporting)  Capital Availability Plentiful Stock 114 Expected -3 Balance 8
20:41:17  (Reporting)  Coal Availability Plentiful Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Inflation Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  River Pool Availability Plentiful Stock 1 Expected 0 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 222 Expected 0 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  _IAE_ Liberia Global Military Usage: 75 %
20:41:17  (Reporting)  _IAE_ Liberia Money Stock 264 Expenses 0 Availability Plentiful Mil Spend 108 Civ Spend 24
20:41:17  (Reporting)  _IAE_ Liberia Capital Stock 114 Expenses 0 Availability Plentiful Mil Spend 16 Civ Spend 21
20:41:17  (Reporting)  _IAE_ Liberia Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Liberia Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Liberia Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Liberia Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Liberia Inflation Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Liberia Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Liberia Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Liberia River Pool Stock 1 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Liberia Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Liberia Conscripts Stock 222 Expenses 0 Availability Plentiful Mil Spend 150 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Liberia War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Liberia Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Liberia Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Liberia Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Liberia Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 10 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Liberia Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Liberia Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Liberia Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Liberia Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Liberia Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Liberia Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Liberia Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Liberia Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Liberia Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Liberia Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Liberia Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Liberia Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Liberia Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Liberia Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Liberia Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Liberia Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Liberia Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Liberia Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Liberia Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Liberia Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Liberia Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Liberia Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Liberia Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Liberia Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Liberia Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Liberia Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Liberia Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Liberia Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Liberia Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Liberia Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Liberia Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Liberia Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Liberia Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Liberia Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Liberia Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Liberia Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Liberia Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 45 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 7 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000101 Liberia
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 3 ms
20:41:17  (Reporting)  Entering HandleAdvancedStructures (_HAS_)
20:41:17  (Reporting)  IdentifyProductionStrucsBuild 
20:41:17  (Reporting)  Ended HandleAdvancedStructures 7 ms
20:41:17  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 0
20:41:17  (Reporting)  Money Level 5 Amount 264
20:41:17  (Reporting)  Conscripts Level 6 Amount 222
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 13 ms
20:41:17  (Reporting)  AI Process done in  161 ms
20:41:17  (Reporting)  Processing  1000102 Morocco
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Morocco AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase -1
20:41:17  (Reporting)  Resources Levels Morocco EcoBase -1 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 58 Expected -2 Balance 7
20:41:17  (Reporting)  Capital Availability Plentiful Stock 126 Expected -3 Balance 6
20:41:17  (Reporting)  Coal Availability Plentiful Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Inflation Availability Plentiful Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 147 Expected 0 Balance -1
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Dyes Availability Average Stock 6 Expected 0 Balance 2
20:41:17  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  _IAE_ Morocco Global Military Usage: 55 %
20:41:17  (Reporting)  _IAE_ Morocco Money Stock 58 Expenses 1 Availability Plentiful Mil Spend 18 Civ Spend 10
20:41:17  (Reporting)  _IAE_ Morocco Capital Stock 126 Expenses 2 Availability Plentiful Mil Spend 13 Civ Spend 41
20:41:17  (Reporting)  _IAE_ Morocco Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Morocco Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Morocco Supply Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Morocco Ammunition Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Morocco Inflation Stock 3 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Morocco Prestige Stock -20 Expenses 0 Availability Very Low Mil Spend -20 Civ Spend -20
20:41:17  (Reporting)  _IAE_ Morocco Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Morocco River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Morocco Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 50 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Morocco Conscripts Stock 147 Expenses 1 Availability Plentiful Mil Spend 72 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Morocco War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Morocco Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Morocco Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Morocco Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Morocco Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 8 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Morocco Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Morocco Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Morocco Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Morocco Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Morocco Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Morocco Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Morocco Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Morocco Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Morocco Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Morocco Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Morocco Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Morocco Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Morocco Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Morocco Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Morocco Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Morocco Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Morocco Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Morocco Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Morocco Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Morocco Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Morocco Dyes Stock 6 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Morocco Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Morocco Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Morocco Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Morocco Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Morocco Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Morocco Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Morocco Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Morocco Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Morocco Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Morocco Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Morocco Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Morocco Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Morocco Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Morocco Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Morocco Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Morocco Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 74 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 8 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000102 Morocco
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 0 Amount 0
20:41:17  (Reporting)  Money Level 2 Amount 58
20:41:17  (Reporting)  Conscripts Level 6 Amount 147
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 25 ms
20:41:17  (Reporting)  AI Process done in  202 ms
20:41:17  (Reporting)  Processing  1000103 Oranje
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Oranje AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 0
20:41:17  (Reporting)  Resources Levels Oranje EcoBase 0 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 256 Expected 0 Balance 7
20:41:17  (Reporting)  Capital Availability Plentiful Stock 114 Expected 0 Balance 8
20:41:17  (Reporting)  Coal Availability Plentiful Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 20 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 10 Expected 0 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 261 Expected 0 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  _IAE_ Oranje Global Military Usage: 45 %
20:41:17  (Reporting)  _IAE_ Oranje Money Stock 256 Expenses 1 Availability Plentiful Mil Spend 63 Civ Spend 51
20:41:17  (Reporting)  _IAE_ Oranje Capital Stock 114 Expenses 0 Availability Plentiful Mil Spend 10 Civ Spend 47
20:41:17  (Reporting)  _IAE_ Oranje Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oranje Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Oranje Supply Stock 20 Expenses 0 Availability Plentiful Mil Spend 8 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oranje Ammunition Stock 10 Expenses 0 Availability Plentiful Mil Spend 4 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oranje Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oranje Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oranje Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oranje River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oranje Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 40 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oranje Conscripts Stock 261 Expenses 0 Availability Plentiful Mil Spend 106 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oranje War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oranje Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oranje Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oranje Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Oranje Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 6 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oranje Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oranje Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oranje Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oranje Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Oranje Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Oranje Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oranje Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 3
20:41:17  (Reporting)  _IAE_ Oranje Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oranje Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Oranje Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oranje Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Oranje Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Oranje Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Oranje Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Oranje Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oranje Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oranje Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Oranje Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oranje Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oranje Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Oranje Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oranje Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oranje Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oranje Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oranje Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oranje Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oranje Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oranje Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oranje Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oranje Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oranje Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oranje Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oranje Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oranje Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oranje Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oranje Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oranje Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 41 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 9 ms
20:41:17  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:41:17  (Reporting)  _HAC_ Identify Resources Need Oranje 0 resources are needed 14 resources in surplus.
20:41:17  (Reporting)  Ended HandleAdvancedCommerce 6 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000103 Oranje
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 0
20:41:17  (Reporting)  Money Level 5 Amount 256
20:41:17  (Reporting)  Conscripts Level 6 Amount 261
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 8 ms
20:41:17  (Reporting)  AI Process done in  151 ms
20:41:17  (Reporting)  Processing  1000104 South African Republic
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on South African Republic AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 0
20:41:17  (Reporting)  Resources Levels South African Republic EcoBase 0 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 256 Expected 0 Balance 7
20:41:17  (Reporting)  Capital Availability Plentiful Stock 114 Expected 0 Balance 8
20:41:17  (Reporting)  Coal Availability Plentiful Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 20 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 10 Expected 0 Balance 0
20:41:17  (Reporting)  Prestige Availability Plentiful Stock 8 Expected 0 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 262 Expected 0 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  _IAE_ South African Republic Global Military Usage: 50 %
20:41:17  (Reporting)  _IAE_ South African Republic Money Stock 256 Expenses 1 Availability Plentiful Mil Spend 70 Civ Spend 46
20:41:17  (Reporting)  _IAE_ South African Republic Capital Stock 114 Expenses 0 Availability Plentiful Mil Spend 11 Civ Spend 42
20:41:17  (Reporting)  _IAE_ South African Republic Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ South African Republic Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 1
20:41:17  (Reporting)  _IAE_ South African Republic Supply Stock 20 Expenses 0 Availability Plentiful Mil Spend 9 Civ Spend 0
20:41:17  (Reporting)  _IAE_ South African Republic Ammunition Stock 10 Expenses 0 Availability Plentiful Mil Spend 4 Civ Spend 0
20:41:17  (Reporting)  _IAE_ South African Republic Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ South African Republic Prestige Stock 8 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 2
20:41:17  (Reporting)  _IAE_ South African Republic Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ South African Republic River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ South African Republic Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 45 Civ Spend 0
20:41:17  (Reporting)  _IAE_ South African Republic Conscripts Stock 262 Expenses 0 Availability Plentiful Mil Spend 118 Civ Spend 0
20:41:17  (Reporting)  _IAE_ South African Republic War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ South African Republic Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ South African Republic Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ South African Republic Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ South African Republic Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:41:17  (Reporting)  _IAE_ South African Republic Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ South African Republic Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ South African Republic Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ South African Republic Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ South African Republic Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ South African Republic Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ South African Republic Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ South African Republic Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ South African Republic Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ South African Republic Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ South African Republic Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ South African Republic Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ South African Republic Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ South African Republic Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ South African Republic Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ South African Republic Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ South African Republic Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ South African Republic Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ South African Republic Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ South African Republic Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ South African Republic Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ South African Republic Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ South African Republic Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ South African Republic Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ South African Republic Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ South African Republic Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ South African Republic Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ South African Republic Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ South African Republic Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ South African Republic Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ South African Republic Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ South African Republic Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ South African Republic Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ South African Republic Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ South African Republic Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ South African Republic Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ South African Republic Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 45 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 8 ms
20:41:17  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:41:17  (Reporting)  Helper_AlterTaxes (_HAF_) South African Republic Money level is 6 (0 = None, 6 = Plentiful) Levels: Corporate 1 Excise 1 Tariff 1 Census 0 Income 0 Maritime 1 Percentages: Corporate 5 % Excise 30 % Tariff 28 % Census 0 % Income 0 % Maritime 7 %
20:41:17  (Reporting)  Ended HandleAdvancedFinances 3 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000104 South African Republic
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 0
20:41:17  (Reporting)  Money Level 5 Amount 256
20:41:17  (Reporting)  Conscripts Level 6 Amount 262
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 12 ms
20:41:17  (Reporting)  AI Process done in  161 ms
20:41:17  (Reporting)  Processing  1000105 Tunisia
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000105 Tunisia
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  _CTB_ CalcTribalBehavior 1010681 Tunus Ordusu in 426 Gabes is moving toward 427 Gafsa
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000106 Tripolitania
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000106 Tripolitania
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000107 Zanzibar
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000107 Zanzibar
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 2 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 2 ms
20:41:17  (Reporting)  Processing  1000108 Asante
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000108 Asante
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  _CTB_ CalcTribalBehavior 1011191 Ashantese Army in 532 Kumasi is moving toward 530 Akouge
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000109 Baguirmi
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000109 Baguirmi
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  _CTB_ CalcTribalBehavior 1014809 1. Regular in 552 Timan is moving toward 553 Mongo
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000110 Baule
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000110 Baule
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000111 Bemba
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000111 Bemba
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 1 ms
20:41:17  (Reporting)  Processing  1000112 Benin
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000112 Benin
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000113 Bobangi
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000113 Bobangi
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000114 Buganda
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000114 Buganda
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 2 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 2 ms
20:41:17  (Reporting)  Processing  1000115 Dahomey
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000115 Dahomey
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000116 Darfur
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000116 Darfur
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000117 Duala
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000117 Duala
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  _CTB_ CalcTribalBehavior 1014813 Column in 596 Duala is moving toward 597 Bafoussam
20:41:17  (Reporting)  Ended CalcTribalBehavior 1 ms
20:41:17  (Reporting)  Processing  1000118 Fezzan
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000118 Fezzan
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 1 ms
20:41:17  (Reporting)  Processing  1000119 Gaza Nguni
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000119 Gaza Nguni
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  _CTB_ CalcTribalBehavior 1011213 Nguni Army in 728 Inhambane is moving toward 727 Massakesse
20:41:17  (Reporting)  Ended CalcTribalBehavior 1 ms
20:41:17  (Reporting)  Processing  1000120 Herero
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000120 Herero
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000121 Joola
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000121 Joola
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000122 Kazembe
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000122 Kazembe
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 1 ms
20:41:17  (Reporting)  Processing  1000123 Lozi
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000123 Lozi
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  _CTB_ CalcTribalBehavior 1014876 1. Regular in 708 Mongu is moving toward 709 Monze
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000124 Luba
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000124 Luba
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000125 Lunda
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000125 Lunda
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 2 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 2 ms
20:41:17  (Reporting)  Processing  1000126 Madagascar
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000126 Madagascar
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  _CTB_ CalcTribalBehavior 1014905 1. Regular in 787 Suarez is moving toward 785 Hibo
20:41:17  (Reporting)  _CTB_ CalcTribalBehavior 1014909 2. Regular in 785 Hibo is moving toward 784 Mahajanga
20:41:17  (Reporting)  Ended CalcTribalBehavior 2 ms
20:41:17  (Reporting)  Processing  1000127 Majerteyn
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000127 Majerteyn
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000128 Malinke
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000128 Malinke
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000129 Mossi
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000129 Mossi
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 2 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 2 ms
20:41:17  (Reporting)  Processing  1000130 Nama
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000130 Nama
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000131 Ndebele
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000131 Ndebele
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  _CTB_ CalcTribalBehavior 1011224 Ndebele Army in 732 Harare is moving toward 734 Gweru
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000132 Nyangwe
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000132 Nyangwe
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000133 Nyamweze
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000133 Nyamweze
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 2 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 2 ms
20:41:17  (Reporting)  Processing  1000134 Ovimbundu
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000134 Ovimbundu
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  _CTB_ CalcTribalBehavior 1014884 2. Regular in 702 Kuito is moving toward 704 Kubanda
20:41:17  (Reporting)  _CTB_ CalcTribalBehavior 1014880 1. Regular in 705 Malanje is moving toward 702 Kuito
20:41:17  (Reporting)  Ended CalcTribalBehavior 3 ms
20:41:17  (Reporting)  Processing  1000135 Sanussiyya
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000135 Sanussiyya
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000136 Shewa
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000136 Shewa
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000137 Shona
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000137 Shona
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 1 ms
20:41:17  (Reporting)  Processing  1000138 Sokoto
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000138 Sokoto
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  _CTB_ CalcTribalBehavior 1014805 1. Regular in 582 Bida is moving toward 576 Ibadan
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000139 Lesotho
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000139 Lesotho
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  _CTB_ CalcTribalBehavior 1011235 Basuto Army in 767 Basuto is moving toward 765 Bisho
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000140 Teke
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000140 Teke
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  _CTB_ CalcTribalBehavior 1014872 1. Regular in 695 Mbanza is moving toward 656 Kinshassa
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000141 Tuareg
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000141 Tuareg
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 2 ms
20:41:17  (Reporting)  _CTB_ CalcTribalBehavior 1014801 1. Camel in 451 Insalah is moving toward 450 Chenachene
20:41:17  (Reporting)  Ended CalcTribalBehavior 2 ms
20:41:17  (Reporting)  Processing  1000142 Trarza
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000142 Trarza
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 1 ms
20:41:17  (Reporting)  Processing  1000143 Tswana
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000143 Tswana
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  _CTB_ CalcTribalBehavior 1014892 1. Regular in 749 Gaborone is moving toward 771 Klerksdorp
20:41:17  (Reporting)  Ended CalcTribalBehavior 1 ms
20:41:17  (Reporting)  Processing  1000144 Tukulor
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000144 Tukulor
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000145 Ouaddi
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000145 Ouaddi
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 1 ms
20:41:17  (Reporting)  Processing  1000146 Wolof
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000146 Wolof
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000147 Xhosa
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000147 Xhosa
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000148 Yao
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000148 Yao
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000149 Yeke
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000149 Yeke
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 2 ms
20:41:17  (Reporting)  Processing  1000150 Oyo Empire
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000150 Oyo Empire
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000151 Zulu Kingdom
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000151 Zulu Kingdom
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  _CTB_ CalcTribalBehavior 1010745 Inkosi yesiZulu in 776 Ulundi is moving toward 777 Swazi
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000152 Aborigine
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000152 Aborigine
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 2 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 2 ms
20:41:17  (Reporting)  Processing  1000153 Aotearoa
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000153 Aotearoa
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000154 Bali
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000154 Bali
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000155 Fiji
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000155 Fiji
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000156 Hawaii
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000156 Hawaii
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 2 ms
20:41:17  (Reporting)  Processing  1000157 Kanaky
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000157 Kanaky
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000158 Samoa
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000158 Samoa
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000159 Rebels
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Rebels AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 0
20:41:17  (Reporting)  Resources Levels Rebels EcoBase 0 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 264 Expected 0 Balance 8
20:41:17  (Reporting)  Capital Availability Plentiful Stock 114 Expected 0 Balance 8
20:41:17  (Reporting)  Coal Availability Plentiful Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 20 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 10 Expected 0 Balance 0
20:41:17  (Reporting)  Inflation Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 231 Expected 0 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  _IAE_ Rebels Global Military Usage: 75 %
20:41:17  (Reporting)  _IAE_ Rebels Money Stock 264 Expenses 0 Availability Plentiful Mil Spend 108 Civ Spend 24
20:41:17  (Reporting)  _IAE_ Rebels Capital Stock 114 Expenses 0 Availability Plentiful Mil Spend 16 Civ Spend 21
20:41:17  (Reporting)  _IAE_ Rebels Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Rebels Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Rebels Supply Stock 20 Expenses 0 Availability Plentiful Mil Spend 14 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Rebels Ammunition Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Rebels Inflation Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Rebels Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Rebels Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Rebels River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Rebels Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Rebels Conscripts Stock 231 Expenses 0 Availability Plentiful Mil Spend 156 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Rebels War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Rebels Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Rebels Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Rebels Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Rebels Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 10 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Rebels Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Rebels Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Rebels Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Rebels Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Rebels Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Rebels Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Rebels Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Rebels Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Rebels Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Rebels Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Rebels Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Rebels Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Rebels Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Rebels Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Rebels Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Rebels Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Rebels Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Rebels Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Rebels Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Rebels Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Rebels Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Rebels Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Rebels Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Rebels Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Rebels Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Rebels Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Rebels Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Rebels Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Rebels Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Rebels Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Rebels Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Rebels Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Rebels Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Rebels Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Rebels Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Rebels Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Rebels Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 179 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 8 ms
20:41:17  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:41:17  (Reporting)  _HAC_ Identify Resources Need Rebels 0 resources are needed 14 resources in surplus.
20:41:17  (Reporting)  Ended HandleAdvancedCommerce 6 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000159 Rebels
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 0
20:41:17  (Reporting)  Money Level 5 Amount 264
20:41:17  (Reporting)  Conscripts Level 6 Amount 231
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 8 ms
20:41:17  (Reporting)  AI Process done in  293 ms
20:41:17  (Reporting)  Processing  1000160 Albania
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000160 Albania
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 4 ms
20:41:17  (Reporting)  Processing  1000161 Aldjazair
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000161 Aldjazair
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000162 Armenia
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000162 Armenia
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000163 Awadh
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000163 Awadh
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 1 ms
20:41:17  (Reporting)  Processing  1000164 Azande
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000164 Azande
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000165 Azerbaijan
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000165 Azerbaijan
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000166 Bastar
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000166 Bastar
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 1 ms
20:41:17  (Reporting)  Processing  1000167 Bohemia-Moravia
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Bohemia-Moravia AILevel 3 Kind: 1 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 50
20:41:17  (Reporting)  Resources Levels Bohemia-Moravia EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 364 Expected 100 Balance 8
20:41:17  (Reporting)  Capital Availability Very High Stock 364 Expected 150 Balance 8
20:41:17  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Coal Availability Low Stock 10 Expected 20 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:41:17  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 91 Expected 25 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:41:17  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:41:17  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Global Military Usage: 75 %
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Money Stock 364 Expenses 0 Availability Plentiful Mil Spend 149 Civ Spend 33
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Capital Stock 364 Expenses 0 Availability Very High Mil Spend 44 Civ Spend 59
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Coal Stock 10 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Conscripts Stock 91 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Manufactured Goods Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bohemia-Moravia Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 41 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 7 ms
20:41:17  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:41:17  (Reporting)  _HAC_ Identify Resources Need Bohemia-Moravia 20 resources are needed 2 resources in surplus.
20:41:17  (Reporting)  _HAC_ Want to Buy 3 Steel
20:41:17  (Reporting)  AddNewTrades Bohemia-Moravia Added 3 buy request of Steel in area North Germany
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Coal
20:41:17  (Reporting)  AddNewTrades Bohemia-Moravia Added 2 buy request of Coal in area North Germany
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Manufactured Goods
20:41:17  (Reporting)  AddNewTrades Bohemia-Moravia Added 1 buy request of Manufactured Goods in area North Germany
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Textile
20:41:17  (Reporting)  AddNewTrades Bohemia-Moravia Added 1 buy request of Textile in area North Germany
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Silk
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Opium
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Rice
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Tropical Fruits
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Cattle
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Fruits
20:41:17  (Reporting)  AddNewTrades Bohemia-Moravia Added 1 buy request of Fruits in area North Italy
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Preserved Food
20:41:17  (Reporting)  AddNewTrades Bohemia-Moravia Added 1 buy request of Preserved Food in area North Italy
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Cotton/Wool
20:41:17  (Reporting)  AddNewTrades Bohemia-Moravia Added 1 buy request of Cotton/Wool in area North Italy
20:41:17  (Reporting)  Ended HandleAdvancedCommerce 38 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000167 Bohemia-Moravia
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 5
20:41:17  (Reporting)  Money Level 6 Amount 364
20:41:17  (Reporting)  Conscripts Level 6 Amount 91
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 7 ms
20:41:17  (Reporting)  AI Process done in  181 ms
20:41:17  (Reporting)  Processing  1000168 Bosnia-Herzegovina
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Bosnia-Herzegovina AILevel 3 Kind: 1 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 50
20:41:17  (Reporting)  Resources Levels Bosnia-Herzegovina EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 364 Expected 100 Balance 8
20:41:17  (Reporting)  Capital Availability Very High Stock 364 Expected 150 Balance 8
20:41:17  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Coal Availability Low Stock 10 Expected 20 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:41:17  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 91 Expected 25 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:41:17  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Low Stock 9 Expected 15 Balance 1
20:41:17  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:41:17  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Global Military Usage: 75 %
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Money Stock 364 Expenses 0 Availability Plentiful Mil Spend 149 Civ Spend 33
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Capital Stock 364 Expenses 0 Availability Very High Mil Spend 44 Civ Spend 59
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Coal Stock 10 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Conscripts Stock 91 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Manufactured Goods Stock 9 Expenses 0 Availability Low Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bosnia-Herzegovina Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 50 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 7 ms
20:41:17  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:41:17  (Reporting)  Helper_AlterTaxes (_HAF_) Bosnia-Herzegovina Money level is 6 (0 = None, 6 = Plentiful) Levels: Corporate 0 Excise 0 Tariff 0 Census 0 Income 0 Maritime 1 Percentages: Corporate 0 % Excise 0 % Tariff 0 % Census 0 % Income 0 % Maritime 6 %
20:41:17  (Reporting)  Ended HandleAdvancedFinances 2 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000168 Bosnia-Herzegovina
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 5
20:41:17  (Reporting)  Money Level 6 Amount 364
20:41:17  (Reporting)  Conscripts Level 6 Amount 91
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 8 ms
20:41:17  (Reporting)  AI Process done in  157 ms
20:41:17  (Reporting)  Processing  1000169 Bulgaria
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Bulgaria AILevel 3 Kind: 1 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 50
20:41:17  (Reporting)  Resources Levels Bulgaria EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 364 Expected 100 Balance 8
20:41:17  (Reporting)  Capital Availability Very High Stock 364 Expected 150 Balance 8
20:41:17  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Coal Availability Low Stock 10 Expected 20 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:41:17  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 91 Expected 25 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:41:17  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:41:17  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  _IAE_ Bulgaria Global Military Usage: 75 %
20:41:17  (Reporting)  _IAE_ Bulgaria Money Stock 364 Expenses 0 Availability Plentiful Mil Spend 149 Civ Spend 33
20:41:17  (Reporting)  _IAE_ Bulgaria Capital Stock 364 Expenses 0 Availability Very High Mil Spend 44 Civ Spend 59
20:41:17  (Reporting)  _IAE_ Bulgaria Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bulgaria Coal Stock 10 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bulgaria Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bulgaria Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bulgaria Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bulgaria Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bulgaria Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bulgaria River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bulgaria Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bulgaria Conscripts Stock 91 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bulgaria War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bulgaria Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bulgaria Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bulgaria Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bulgaria Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bulgaria Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bulgaria Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bulgaria Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bulgaria Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Bulgaria Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bulgaria Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Bulgaria Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Bulgaria Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bulgaria Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Bulgaria Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bulgaria Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Bulgaria Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bulgaria Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bulgaria Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bulgaria Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bulgaria Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bulgaria Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bulgaria Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bulgaria Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bulgaria Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Bulgaria Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bulgaria Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bulgaria Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bulgaria Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bulgaria Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bulgaria Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bulgaria Manufactured Goods Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bulgaria Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bulgaria Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bulgaria Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bulgaria Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bulgaria Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bulgaria Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bulgaria Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bulgaria Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bulgaria Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Bulgaria Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 44 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 7 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000169 Bulgaria
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering HandleAdvancedStructures (_HAS_)
20:41:17  (Reporting)  IdentifyProductionStrucsBuild 
20:41:17  (Reporting)  Ended HandleAdvancedStructures 14 ms
20:41:17  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 5
20:41:17  (Reporting)  Money Level 6 Amount 364
20:41:17  (Reporting)  Conscripts Level 6 Amount 91
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 5 ms
20:41:17  (Reporting)  AI Process done in  157 ms
20:41:17  (Reporting)  Processing  1000170 California Republic
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on California Republic AILevel 3 Kind: 1 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 50
20:41:17  (Reporting)  Resources Levels California Republic EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 364 Expected 100 Balance 8
20:41:17  (Reporting)  Capital Availability Very High Stock 364 Expected 150 Balance 8
20:41:17  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Coal Availability Low Stock 10 Expected 20 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:41:17  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 91 Expected 25 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:41:17  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:41:17  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  _IAE_ California Republic Global Military Usage: 75 %
20:41:17  (Reporting)  _IAE_ California Republic Money Stock 364 Expenses 0 Availability Plentiful Mil Spend 149 Civ Spend 33
20:41:17  (Reporting)  _IAE_ California Republic Capital Stock 364 Expenses 0 Availability Very High Mil Spend 44 Civ Spend 59
20:41:17  (Reporting)  _IAE_ California Republic Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ California Republic Coal Stock 10 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ California Republic Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:41:17  (Reporting)  _IAE_ California Republic Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:41:17  (Reporting)  _IAE_ California Republic Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ California Republic Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ California Republic Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ California Republic River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ California Republic Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:41:17  (Reporting)  _IAE_ California Republic Conscripts Stock 91 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:41:17  (Reporting)  _IAE_ California Republic War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ California Republic Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ California Republic Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ California Republic Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ California Republic Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:41:17  (Reporting)  _IAE_ California Republic Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ California Republic Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ California Republic Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ California Republic Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ California Republic Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ California Republic Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ California Republic Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ California Republic Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ California Republic Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ California Republic Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ California Republic Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ California Republic Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ California Republic Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ California Republic Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ California Republic Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ California Republic Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ California Republic Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ California Republic Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ California Republic Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ California Republic Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ California Republic Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ California Republic Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ California Republic Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ California Republic Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ California Republic Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ California Republic Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ California Republic Manufactured Goods Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ California Republic Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ California Republic Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ California Republic Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ California Republic Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ California Republic Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ California Republic Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ California Republic Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ California Republic Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ California Republic Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ California Republic Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 37 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 7 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000170 California Republic
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 2 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 5
20:41:17  (Reporting)  Money Level 6 Amount 364
20:41:17  (Reporting)  Conscripts Level 6 Amount 91
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 5 ms
20:41:17  (Reporting)  AI Process done in  139 ms
20:41:17  (Reporting)  Processing  1000171 Catalonia
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Catalonia AILevel 3 Kind: 1 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 50
20:41:17  (Reporting)  Resources Levels Catalonia EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 364 Expected 100 Balance 8
20:41:17  (Reporting)  Capital Availability Very High Stock 364 Expected 150 Balance 8
20:41:17  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Coal Availability Average Stock 17 Expected 20 Balance 1
20:41:17  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:41:17  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 91 Expected 25 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:41:17  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:41:17  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  _IAE_ Catalonia Global Military Usage: 75 %
20:41:17  (Reporting)  _IAE_ Catalonia Money Stock 364 Expenses 0 Availability Plentiful Mil Spend 149 Civ Spend 33
20:41:17  (Reporting)  _IAE_ Catalonia Capital Stock 364 Expenses 0 Availability Very High Mil Spend 44 Civ Spend 59
20:41:17  (Reporting)  _IAE_ Catalonia Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Catalonia Coal Stock 17 Expenses 0 Availability Average Mil Spend 3 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Catalonia Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Catalonia Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Catalonia Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Catalonia Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Catalonia Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Catalonia River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Catalonia Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Catalonia Conscripts Stock 91 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Catalonia War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Catalonia Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Catalonia Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Catalonia Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Catalonia Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Catalonia Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Catalonia Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Catalonia Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Catalonia Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Catalonia Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Catalonia Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Catalonia Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Catalonia Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Catalonia Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Catalonia Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Catalonia Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Catalonia Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Catalonia Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Catalonia Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Catalonia Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Catalonia Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Catalonia Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Catalonia Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Catalonia Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Catalonia Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Catalonia Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Catalonia Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Catalonia Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Catalonia Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Catalonia Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Catalonia Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Catalonia Manufactured Goods Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Catalonia Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Catalonia Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Catalonia Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Catalonia Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Catalonia Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Catalonia Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Catalonia Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Catalonia Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Catalonia Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Catalonia Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 39 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 7 ms
20:41:17  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:41:17  (Reporting)  _HAC_ Identify Resources Need Catalonia 19 resources are needed 2 resources in surplus.
20:41:17  (Reporting)  _HAC_ Want to Buy 3 Steel
20:41:17  (Reporting)  _HAC_ Want to Buy 4 Coal
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Manufactured Goods
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Textile
20:41:17  (Reporting)  _HAC_ Want to Buy 3 Silk
20:41:17  (Reporting)  _HAC_ Want to Buy 3 Opium
20:41:17  (Reporting)  _HAC_ Want to Buy 3 Luxury Goods
20:41:17  (Reporting)  _HAC_ Want to Buy 3 Gold
20:41:17  (Reporting)  _HAC_ Want to Buy 4 Gems
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Automobile
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Aviation
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Rice
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Tropical Fruits
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Fruits
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Sugar
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Preserved Food
20:41:17  (Reporting)  _HAC_ Want to Buy 3 Cotton/Wool
20:41:17  (Reporting)  _HAC_ Want to Buy 3 Tea
20:41:17  (Reporting)  _HAC_ Want to Buy 3 Coffee
20:41:17  (Reporting)  Ended HandleAdvancedCommerce 55 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000171 Catalonia
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 4 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 5
20:41:17  (Reporting)  Money Level 6 Amount 364
20:41:17  (Reporting)  Conscripts Level 6 Amount 91
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 7 ms
20:41:17  (Reporting)  AI Process done in  202 ms
20:41:17  (Reporting)  Processing  1000172 Carlist Spain
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Carlist Spain AILevel 3 Kind: 1 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 50
20:41:17  (Reporting)  Resources Levels Carlist Spain EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 364 Expected 100 Balance 8
20:41:17  (Reporting)  Capital Availability Very High Stock 364 Expected 150 Balance 8
20:41:17  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Coal Availability Low Stock 10 Expected 20 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:41:17  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 91 Expected 25 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:41:17  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:41:17  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  _IAE_ Carlist Spain Global Military Usage: 75 %
20:41:17  (Reporting)  _IAE_ Carlist Spain Money Stock 364 Expenses 0 Availability Plentiful Mil Spend 149 Civ Spend 33
20:41:17  (Reporting)  _IAE_ Carlist Spain Capital Stock 364 Expenses 0 Availability Very High Mil Spend 44 Civ Spend 59
20:41:17  (Reporting)  _IAE_ Carlist Spain Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Carlist Spain Coal Stock 10 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Carlist Spain Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Carlist Spain Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Carlist Spain Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Carlist Spain Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Carlist Spain Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Carlist Spain River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Carlist Spain Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Carlist Spain Conscripts Stock 91 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Carlist Spain War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Carlist Spain Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Carlist Spain Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Carlist Spain Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Carlist Spain Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Carlist Spain Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Carlist Spain Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Carlist Spain Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Carlist Spain Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Carlist Spain Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Carlist Spain Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Carlist Spain Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Carlist Spain Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Carlist Spain Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Carlist Spain Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Carlist Spain Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Carlist Spain Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Carlist Spain Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Carlist Spain Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Carlist Spain Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Carlist Spain Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Carlist Spain Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Carlist Spain Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Carlist Spain Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Carlist Spain Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Carlist Spain Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Carlist Spain Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Carlist Spain Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Carlist Spain Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Carlist Spain Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Carlist Spain Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Carlist Spain Manufactured Goods Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Carlist Spain Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Carlist Spain Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Carlist Spain Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Carlist Spain Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Carlist Spain Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Carlist Spain Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Carlist Spain Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Carlist Spain Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Carlist Spain Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Carlist Spain Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 44 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 8 ms
20:41:17  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:41:17  (Reporting)  Helper_AlterTaxes (_HAF_) Carlist Spain Money level is 6 (0 = None, 6 = Plentiful) Levels: Corporate 0 Excise 0 Tariff 0 Census 0 Income 0 Maritime 1 Percentages: Corporate 0 % Excise 0 % Tariff 0 % Census 0 % Income 0 % Maritime 6 %
20:41:17  (Reporting)  Ended HandleAdvancedFinances 2 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000172 Carlist Spain
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 5
20:41:17  (Reporting)  Money Level 6 Amount 364
20:41:17  (Reporting)  Conscripts Level 6 Amount 91
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 6 ms
20:41:17  (Reporting)  AI Process done in  158 ms
20:41:17  (Reporting)  Processing  1000173 Croatia
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Croatia AILevel 3 Kind: 1 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 50
20:41:17  (Reporting)  Resources Levels Croatia EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 364 Expected 100 Balance 8
20:41:17  (Reporting)  Capital Availability Very High Stock 364 Expected 150 Balance 8
20:41:17  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Coal Availability Low Stock 10 Expected 20 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:41:17  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 91 Expected 25 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 14 Expected 4 Balance 1
20:41:17  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 4 Expected 2 Balance 1
20:41:17  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 3 Expected 2 Balance 1
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:41:17  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:41:17  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  _IAE_ Croatia Global Military Usage: 75 %
20:41:17  (Reporting)  _IAE_ Croatia Money Stock 364 Expenses 0 Availability Plentiful Mil Spend 149 Civ Spend 33
20:41:17  (Reporting)  _IAE_ Croatia Capital Stock 364 Expenses 0 Availability Very High Mil Spend 44 Civ Spend 59
20:41:17  (Reporting)  _IAE_ Croatia Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Croatia Coal Stock 10 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Croatia Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Croatia Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Croatia Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Croatia Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Croatia Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Croatia River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Croatia Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Croatia Conscripts Stock 91 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Croatia War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Croatia Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Croatia Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Croatia Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Croatia Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Croatia Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Croatia Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Croatia Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Croatia Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Croatia Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Croatia Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Croatia Cereals Stock 14 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Croatia Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Croatia Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Croatia Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Croatia Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Croatia Fruits Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Croatia Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Croatia Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Croatia Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Croatia Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Croatia Cotton/Wool Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Croatia Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Croatia Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Croatia Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Croatia Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Croatia Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Croatia Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Croatia Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Croatia Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Croatia Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Croatia Manufactured Goods Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Croatia Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Croatia Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Croatia Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Croatia Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Croatia Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Croatia Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Croatia Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Croatia Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Croatia Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Croatia Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 46 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 8 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000173 Croatia
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 3 ms
20:41:17  (Reporting)  Entering HandleAdvancedStructures (_HAS_)
20:41:17  (Reporting)  IdentifyProductionStrucsBuild 
20:41:17  (Reporting)  Ended HandleAdvancedStructures 16 ms
20:41:17  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 5
20:41:17  (Reporting)  Money Level 6 Amount 364
20:41:17  (Reporting)  Conscripts Level 6 Amount 91
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 8 ms
20:41:17  (Reporting)  AI Process done in  166 ms
20:41:17  (Reporting)  Processing  1000174 Cuba
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000174 Cuba
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000175 Cyprus
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Cyprus AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 0
20:41:17  (Reporting)  Resources Levels Cyprus EcoBase 0 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 264 Expected 0 Balance 8
20:41:17  (Reporting)  Capital Availability Plentiful Stock 114 Expected 0 Balance 8
20:41:17  (Reporting)  Coal Availability Plentiful Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 20 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 10 Expected 0 Balance 0
20:41:17  (Reporting)  Inflation Availability Plentiful Stock 1 Expected 0 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 231 Expected 0 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  _IAE_ Cyprus Global Military Usage: 75 %
20:41:17  (Reporting)  _IAE_ Cyprus Money Stock 264 Expenses 0 Availability Plentiful Mil Spend 108 Civ Spend 24
20:41:17  (Reporting)  _IAE_ Cyprus Capital Stock 114 Expenses 0 Availability Plentiful Mil Spend 16 Civ Spend 21
20:41:17  (Reporting)  _IAE_ Cyprus Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Cyprus Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Cyprus Supply Stock 20 Expenses 0 Availability Plentiful Mil Spend 14 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Cyprus Ammunition Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Cyprus Inflation Stock 1 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Cyprus Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Cyprus Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Cyprus River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Cyprus Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Cyprus Conscripts Stock 231 Expenses 0 Availability Plentiful Mil Spend 156 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Cyprus War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Cyprus Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Cyprus Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Cyprus Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Cyprus Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 10 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Cyprus Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Cyprus Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Cyprus Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Cyprus Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Cyprus Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Cyprus Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Cyprus Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Cyprus Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Cyprus Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Cyprus Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Cyprus Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Cyprus Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Cyprus Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Cyprus Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Cyprus Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Cyprus Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Cyprus Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Cyprus Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Cyprus Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Cyprus Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Cyprus Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Cyprus Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Cyprus Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Cyprus Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Cyprus Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Cyprus Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Cyprus Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Cyprus Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Cyprus Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Cyprus Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Cyprus Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Cyprus Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Cyprus Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Cyprus Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Cyprus Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Cyprus Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Cyprus Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 31 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 7 ms
20:41:17  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:41:17  (Reporting)  _HAC_ Identify Resources Need Cyprus 0 resources are needed 14 resources in surplus.
20:41:17  (Reporting)  Ended HandleAdvancedCommerce 6 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000175 Cyprus
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 0
20:41:17  (Reporting)  Money Level 5 Amount 264
20:41:17  (Reporting)  Conscripts Level 6 Amount 231
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 5 ms
20:41:17  (Reporting)  AI Process done in  141 ms
20:41:17  (Reporting)  Processing  1000176 Czechoslovakia
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Czechoslovakia AILevel 3 Kind: 1 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 50
20:41:17  (Reporting)  Resources Levels Czechoslovakia EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 364 Expected 100 Balance 8
20:41:17  (Reporting)  Capital Availability Very High Stock 364 Expected 150 Balance 8
20:41:17  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Coal Availability Low Stock 10 Expected 20 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:41:17  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 91 Expected 25 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 14 Expected 4 Balance 1
20:41:17  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 4 Expected 2 Balance 1
20:41:17  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 1
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:41:17  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Low Stock 8 Expected 15 Balance 1
20:41:17  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:41:17  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  _IAE_ Czechoslovakia Global Military Usage: 75 %
20:41:17  (Reporting)  _IAE_ Czechoslovakia Money Stock 364 Expenses 0 Availability Plentiful Mil Spend 149 Civ Spend 33
20:41:17  (Reporting)  _IAE_ Czechoslovakia Capital Stock 364 Expenses 0 Availability Very High Mil Spend 44 Civ Spend 59
20:41:17  (Reporting)  _IAE_ Czechoslovakia Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Czechoslovakia Coal Stock 10 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Czechoslovakia Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Czechoslovakia Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Czechoslovakia Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Czechoslovakia Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Czechoslovakia Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Czechoslovakia River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Czechoslovakia Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Czechoslovakia Conscripts Stock 91 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Czechoslovakia War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Czechoslovakia Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Czechoslovakia Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Czechoslovakia Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Czechoslovakia Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Czechoslovakia Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Czechoslovakia Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Czechoslovakia Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Czechoslovakia Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Czechoslovakia Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Czechoslovakia Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Czechoslovakia Cereals Stock 14 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Czechoslovakia Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Czechoslovakia Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Czechoslovakia Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Czechoslovakia Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Czechoslovakia Fruits Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Czechoslovakia Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Czechoslovakia Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Czechoslovakia Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Czechoslovakia Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Czechoslovakia Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Czechoslovakia Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Czechoslovakia Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Czechoslovakia Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Czechoslovakia Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Czechoslovakia Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Czechoslovakia Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Czechoslovakia Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Czechoslovakia Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Czechoslovakia Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Czechoslovakia Manufactured Goods Stock 8 Expenses 0 Availability Low Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Czechoslovakia Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Czechoslovakia Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Czechoslovakia Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Czechoslovakia Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Czechoslovakia Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Czechoslovakia Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Czechoslovakia Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Czechoslovakia Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Czechoslovakia Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Czechoslovakia Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 40 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 7 ms
20:41:17  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:41:17  (Reporting)  Helper_AlterTaxes (_HAF_) Czechoslovakia Money level is 6 (0 = None, 6 = Plentiful) Levels: Corporate 0 Excise 0 Tariff 0 Census 0 Income 0 Maritime 1 Percentages: Corporate 0 % Excise 0 % Tariff 0 % Census 0 % Income 0 % Maritime 6 %
20:41:17  (Reporting)  Ended HandleAdvancedFinances 4 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000176 Czechoslovakia
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 5
20:41:17  (Reporting)  Money Level 6 Amount 364
20:41:17  (Reporting)  Conscripts Level 6 Amount 91
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 7 ms
20:41:17  (Reporting)  AI Process done in  146 ms
20:41:17  (Reporting)  Processing  1000177 Deseret
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Deseret AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 0
20:41:17  (Reporting)  Resources Levels Deseret EcoBase 0 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 264 Expected 0 Balance 8
20:41:17  (Reporting)  Capital Availability Plentiful Stock 114 Expected 0 Balance 8
20:41:17  (Reporting)  Coal Availability Plentiful Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 20 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 10 Expected 0 Balance 0
20:41:17  (Reporting)  Inflation Availability Plentiful Stock 1 Expected 0 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 231 Expected 0 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  _IAE_ Deseret Global Military Usage: 75 %
20:41:17  (Reporting)  _IAE_ Deseret Money Stock 264 Expenses 0 Availability Plentiful Mil Spend 108 Civ Spend 24
20:41:17  (Reporting)  _IAE_ Deseret Capital Stock 114 Expenses 0 Availability Plentiful Mil Spend 16 Civ Spend 21
20:41:17  (Reporting)  _IAE_ Deseret Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Deseret Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Deseret Supply Stock 20 Expenses 0 Availability Plentiful Mil Spend 14 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Deseret Ammunition Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Deseret Inflation Stock 1 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Deseret Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Deseret Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Deseret River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Deseret Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Deseret Conscripts Stock 231 Expenses 0 Availability Plentiful Mil Spend 156 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Deseret War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Deseret Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Deseret Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Deseret Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Deseret Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 10 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Deseret Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Deseret Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Deseret Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Deseret Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Deseret Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Deseret Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Deseret Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Deseret Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Deseret Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Deseret Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Deseret Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Deseret Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Deseret Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Deseret Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Deseret Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Deseret Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Deseret Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Deseret Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Deseret Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Deseret Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Deseret Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Deseret Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Deseret Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Deseret Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Deseret Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Deseret Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Deseret Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Deseret Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Deseret Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Deseret Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Deseret Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Deseret Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Deseret Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Deseret Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Deseret Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Deseret Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Deseret Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 31 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 7 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000177 Deseret
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 2 ms
20:41:17  (Reporting)  Entering HandleAdvancedStructures (_HAS_)
20:41:17  (Reporting)  IdentifyProductionStrucsBuild 
20:41:17  (Reporting)  Ended HandleAdvancedStructures 7 ms
20:41:17  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 0
20:41:17  (Reporting)  Money Level 5 Amount 264
20:41:17  (Reporting)  Conscripts Level 6 Amount 231
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 7 ms
20:41:17  (Reporting)  AI Process done in  141 ms
20:41:17  (Reporting)  Processing  1000178 Estonia
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Estonia AILevel 3 Kind: 1 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 50
20:41:17  (Reporting)  Resources Levels Estonia EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 364 Expected 100 Balance 8
20:41:17  (Reporting)  Capital Availability Very High Stock 364 Expected 150 Balance 8
20:41:17  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Coal Availability Low Stock 10 Expected 20 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:41:17  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 91 Expected 25 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 3 Expected 2 Balance 1
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:41:17  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Low Stock 9 Expected 15 Balance 1
20:41:17  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:41:17  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  _IAE_ Estonia Global Military Usage: 75 %
20:41:17  (Reporting)  _IAE_ Estonia Money Stock 364 Expenses 0 Availability Plentiful Mil Spend 149 Civ Spend 33
20:41:17  (Reporting)  _IAE_ Estonia Capital Stock 364 Expenses 0 Availability Very High Mil Spend 44 Civ Spend 59
20:41:17  (Reporting)  _IAE_ Estonia Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Estonia Coal Stock 10 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Estonia Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Estonia Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Estonia Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Estonia Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Estonia Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Estonia River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Estonia Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Estonia Conscripts Stock 91 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Estonia War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Estonia Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Estonia Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Estonia Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Estonia Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Estonia Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Estonia Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Estonia Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Estonia Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Estonia Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Estonia Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Estonia Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Estonia Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Estonia Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Estonia Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Estonia Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Estonia Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Estonia Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Estonia Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Estonia Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Estonia Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Estonia Cotton/Wool Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Estonia Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Estonia Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Estonia Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Estonia Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Estonia Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Estonia Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Estonia Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Estonia Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Estonia Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Estonia Manufactured Goods Stock 9 Expenses 0 Availability Low Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Estonia Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Estonia Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Estonia Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Estonia Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Estonia Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Estonia Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Estonia Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Estonia Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Estonia Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Estonia Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 41 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 8 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000178 Estonia
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 5
20:41:17  (Reporting)  Money Level 6 Amount 364
20:41:17  (Reporting)  Conscripts Level 6 Amount 91
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 6 ms
20:41:17  (Reporting)  AI Process done in  150 ms
20:41:17  (Reporting)  Processing  1000179 Finland
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Finland AILevel 3 Kind: 1 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 50
20:41:17  (Reporting)  Resources Levels Finland EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 364 Expected 100 Balance 8
20:41:17  (Reporting)  Capital Availability Very High Stock 364 Expected 150 Balance 8
20:41:17  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Coal Availability Average Stock 17 Expected 20 Balance 1
20:41:17  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:41:17  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 91 Expected 25 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 16 Expected 4 Balance 1
20:41:17  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 6 Expected 2 Balance 1
20:41:17  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 3 Expected 2 Balance 1
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:41:17  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:41:17  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  _IAE_ Finland Global Military Usage: 75 %
20:41:17  (Reporting)  _IAE_ Finland Money Stock 364 Expenses 0 Availability Plentiful Mil Spend 149 Civ Spend 33
20:41:17  (Reporting)  _IAE_ Finland Capital Stock 364 Expenses 0 Availability Very High Mil Spend 44 Civ Spend 59
20:41:17  (Reporting)  _IAE_ Finland Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Finland Coal Stock 17 Expenses 0 Availability Average Mil Spend 3 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Finland Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Finland Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Finland Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Finland Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Finland Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Finland River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Finland Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Finland Conscripts Stock 91 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Finland War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Finland Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Finland Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Finland Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Finland Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Finland Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Finland Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Finland Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Finland Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Finland Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Finland Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Finland Cereals Stock 16 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Finland Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Finland Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Finland Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Finland Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Finland Fruits Stock 6 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Finland Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Finland Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Finland Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Finland Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Finland Cotton/Wool Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Finland Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Finland Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Finland Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Finland Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Finland Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Finland Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Finland Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Finland Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Finland Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Finland Manufactured Goods Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Finland Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Finland Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Finland Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Finland Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Finland Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Finland Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Finland Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Finland Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Finland Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Finland Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 44 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 7 ms
20:41:17  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:41:17  (Reporting)  _HAC_ Identify Resources Need Finland 20 resources are needed 2 resources in surplus.
20:41:17  (Reporting)  _HAC_ Want to Buy 3 Steel
20:41:17  (Reporting)  _HAC_ Want to Buy 4 Coal
20:41:17  (Reporting)  AddNewTrades Finland Added 4 buy request of Coal in area Baltic Russia
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Manufactured Goods
20:41:17  (Reporting)  AddNewTrades Finland Added 1 buy request of Manufactured Goods in area Scandinavia
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Textile
20:41:17  (Reporting)  AddNewTrades Finland Added 1 buy request of Textile in area Scandinavia
20:41:17  (Reporting)  _HAC_ Want to Buy 3 Silk
20:41:17  (Reporting)  _HAC_ Want to Buy 3 Opium
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Luxury Goods
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Gold
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Gems
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Automobile
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Aviation
20:41:17  (Reporting)  _HAC_ Want to Buy 4 Rice
20:41:17  (Reporting)  _HAC_ Want to Buy 4 Tropical Fruits
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Cattle
20:41:17  (Reporting)  AddNewTrades Finland Added 2 buy request of Cattle in area Scandinavia
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Fruits
20:41:17  (Reporting)  AddNewTrades Finland Added 2 buy request of Fruits in area Scandinavia
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Sugar
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Preserved Food
20:41:17  (Reporting)  AddNewTrades Finland Added 1 buy request of Preserved Food in area Baltic Russia
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Cotton/Wool
20:41:17  (Reporting)  AddNewTrades Finland Added 2 buy request of Cotton/Wool in area Scandinavia
20:41:17  (Reporting)  Ended HandleAdvancedCommerce 53 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000179 Finland
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 2 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 5
20:41:17  (Reporting)  Money Level 6 Amount 364
20:41:17  (Reporting)  Conscripts Level 6 Amount 91
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 5 ms
20:41:17  (Reporting)  AI Process done in  200 ms
20:41:17  (Reporting)  Processing  1000180 Flanders
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Flanders AILevel 3 Kind: 1 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 50
20:41:17  (Reporting)  Resources Levels Flanders EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 364 Expected 100 Balance 8
20:41:17  (Reporting)  Capital Availability Very High Stock 364 Expected 150 Balance 8
20:41:17  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Coal Availability Low Stock 13 Expected 20 Balance 1
20:41:17  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:41:17  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 91 Expected 25 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:41:17  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:41:17  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  _IAE_ Flanders Global Military Usage: 75 %
20:41:17  (Reporting)  _IAE_ Flanders Money Stock 364 Expenses 0 Availability Plentiful Mil Spend 149 Civ Spend 33
20:41:17  (Reporting)  _IAE_ Flanders Capital Stock 364 Expenses 0 Availability Very High Mil Spend 44 Civ Spend 59
20:41:17  (Reporting)  _IAE_ Flanders Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Flanders Coal Stock 13 Expenses 0 Availability Low Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Flanders Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Flanders Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Flanders Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Flanders Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Flanders Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Flanders River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Flanders Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Flanders Conscripts Stock 91 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Flanders War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Flanders Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Flanders Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Flanders Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Flanders Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Flanders Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Flanders Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Flanders Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Flanders Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Flanders Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Flanders Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Flanders Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Flanders Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Flanders Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Flanders Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Flanders Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Flanders Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Flanders Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Flanders Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Flanders Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Flanders Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Flanders Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Flanders Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Flanders Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Flanders Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Flanders Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Flanders Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Flanders Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Flanders Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Flanders Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Flanders Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Flanders Manufactured Goods Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Flanders Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Flanders Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Flanders Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Flanders Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Flanders Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Flanders Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Flanders Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Flanders Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Flanders Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Flanders Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 43 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 8 ms
20:41:17  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:41:17  (Reporting)  Helper_AlterTaxes (_HAF_) Flanders Money level is 6 (0 = None, 6 = Plentiful) Levels: Corporate 0 Excise 0 Tariff 0 Census 0 Income 0 Maritime 1 Percentages: Corporate 0 % Excise 0 % Tariff 0 % Census 0 % Income 0 % Maritime 6 %
20:41:17  (Reporting)  Ended HandleAdvancedFinances 2 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000180 Flanders
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 5
20:41:17  (Reporting)  Money Level 6 Amount 364
20:41:17  (Reporting)  Conscripts Level 6 Amount 91
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 7 ms
20:41:17  (Reporting)  AI Process done in  150 ms
20:41:17  (Reporting)  Processing  1000181 Georgia
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Georgia AILevel 3 Kind: 1 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 50
20:41:17  (Reporting)  Resources Levels Georgia EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 364 Expected 100 Balance 8
20:41:17  (Reporting)  Capital Availability Very High Stock 364 Expected 150 Balance 8
20:41:17  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Coal Availability Average Stock 17 Expected 20 Balance 1
20:41:17  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:41:17  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 91 Expected 25 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:41:17  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:41:17  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  _IAE_ Georgia Global Military Usage: 75 %
20:41:17  (Reporting)  _IAE_ Georgia Money Stock 364 Expenses 0 Availability Plentiful Mil Spend 149 Civ Spend 33
20:41:17  (Reporting)  _IAE_ Georgia Capital Stock 364 Expenses 0 Availability Very High Mil Spend 44 Civ Spend 59
20:41:17  (Reporting)  _IAE_ Georgia Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Georgia Coal Stock 17 Expenses 0 Availability Average Mil Spend 3 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Georgia Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Georgia Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Georgia Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Georgia Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Georgia Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Georgia River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Georgia Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Georgia Conscripts Stock 91 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Georgia War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Georgia Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Georgia Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Georgia Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Georgia Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Georgia Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Georgia Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Georgia Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Georgia Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Georgia Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Georgia Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Georgia Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Georgia Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Georgia Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Georgia Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Georgia Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Georgia Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Georgia Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Georgia Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Georgia Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Georgia Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Georgia Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Georgia Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Georgia Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Georgia Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Georgia Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Georgia Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Georgia Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Georgia Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Georgia Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Georgia Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Georgia Manufactured Goods Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Georgia Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Georgia Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Georgia Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Georgia Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Georgia Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Georgia Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Georgia Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Georgia Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Georgia Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Georgia Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 44 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 7 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000181 Georgia
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 2 ms
20:41:17  (Reporting)  Entering HandleAdvancedStructures (_HAS_)
20:41:17  (Reporting)  IdentifyProductionStrucsBuild 
20:41:17  (Reporting)  Ended HandleAdvancedStructures 16 ms
20:41:17  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 5
20:41:17  (Reporting)  Money Level 6 Amount 364
20:41:17  (Reporting)  Conscripts Level 6 Amount 91
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 7 ms
20:41:17  (Reporting)  AI Process done in  164 ms
20:41:17  (Reporting)  Processing  1000182 Hungary
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Hungary AILevel 3 Kind: 1 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 50
20:41:17  (Reporting)  Resources Levels Hungary EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 364 Expected 100 Balance 8
20:41:17  (Reporting)  Capital Availability Very High Stock 364 Expected 150 Balance 8
20:41:17  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Coal Availability Low Stock 10 Expected 20 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:41:17  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 95 Expected 25 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 31 Expected 5 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 13 Expected 4 Balance 1
20:41:17  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 3 Expected 2 Balance 1
20:41:17  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 3 Expected 2 Balance 1
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:41:17  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:41:17  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  _IAE_ Hungary Global Military Usage: 75 %
20:41:17  (Reporting)  _IAE_ Hungary Money Stock 364 Expenses 0 Availability Plentiful Mil Spend 149 Civ Spend 33
20:41:17  (Reporting)  _IAE_ Hungary Capital Stock 364 Expenses 0 Availability Very High Mil Spend 44 Civ Spend 59
20:41:17  (Reporting)  _IAE_ Hungary Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hungary Coal Stock 10 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hungary Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hungary Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hungary Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hungary Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hungary Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hungary River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hungary Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hungary Conscripts Stock 95 Expenses 0 Availability Plentiful Mil Spend 64 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hungary War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hungary Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hungary Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hungary Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hungary Officers Stock 31 Expenses 0 Availability Plentiful Mil Spend 21 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hungary Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hungary Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hungary Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hungary Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Hungary Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hungary Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Hungary Cereals Stock 13 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Hungary Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hungary Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Hungary Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hungary Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Hungary Fruits Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hungary Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hungary Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hungary Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hungary Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hungary Cotton/Wool Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hungary Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hungary Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hungary Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Hungary Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hungary Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hungary Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hungary Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hungary Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hungary Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hungary Manufactured Goods Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hungary Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hungary Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hungary Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hungary Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hungary Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hungary Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hungary Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hungary Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hungary Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Hungary Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 51 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 7 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000182 Hungary
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 5
20:41:17  (Reporting)  Money Level 6 Amount 364
20:41:17  (Reporting)  Conscripts Level 6 Amount 95
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 7 ms
20:41:17  (Reporting)  AI Process done in  150 ms
20:41:17  (Reporting)  Processing  1000183 Iraq
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Iraq AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 0
20:41:17  (Reporting)  Resources Levels Iraq EcoBase 0 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 264 Expected 0 Balance 8
20:41:17  (Reporting)  Capital Availability Plentiful Stock 114 Expected 0 Balance 8
20:41:17  (Reporting)  Coal Availability Plentiful Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 20 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 10 Expected 0 Balance 0
20:41:17  (Reporting)  Inflation Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 231 Expected 0 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  _IAE_ Iraq Global Military Usage: 75 %
20:41:17  (Reporting)  _IAE_ Iraq Money Stock 264 Expenses 0 Availability Plentiful Mil Spend 108 Civ Spend 24
20:41:17  (Reporting)  _IAE_ Iraq Capital Stock 114 Expenses 0 Availability Plentiful Mil Spend 16 Civ Spend 21
20:41:17  (Reporting)  _IAE_ Iraq Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Iraq Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Iraq Supply Stock 20 Expenses 0 Availability Plentiful Mil Spend 14 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Iraq Ammunition Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Iraq Inflation Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Iraq Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Iraq Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Iraq River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Iraq Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Iraq Conscripts Stock 231 Expenses 0 Availability Plentiful Mil Spend 156 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Iraq War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Iraq Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Iraq Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Iraq Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Iraq Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 10 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Iraq Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Iraq Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Iraq Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Iraq Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Iraq Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Iraq Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Iraq Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Iraq Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Iraq Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Iraq Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Iraq Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Iraq Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Iraq Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Iraq Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Iraq Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Iraq Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Iraq Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Iraq Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Iraq Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Iraq Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Iraq Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Iraq Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Iraq Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Iraq Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Iraq Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Iraq Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Iraq Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Iraq Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Iraq Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Iraq Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Iraq Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Iraq Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Iraq Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Iraq Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Iraq Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Iraq Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Iraq Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 32 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 7 ms
20:41:17  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:41:17  (Reporting)  _HAC_ Identify Resources Need Iraq 0 resources are needed 14 resources in surplus.
20:41:17  (Reporting)  Ended HandleAdvancedCommerce 8 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000183 Iraq
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 0
20:41:17  (Reporting)  Money Level 5 Amount 264
20:41:17  (Reporting)  Conscripts Level 6 Amount 231
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 5 ms
20:41:17  (Reporting)  AI Process done in  136 ms
20:41:17  (Reporting)  Processing  1000184 Ireland
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Ireland AILevel 3 Kind: 1 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 50
20:41:17  (Reporting)  Resources Levels Ireland EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 364 Expected 100 Balance 8
20:41:17  (Reporting)  Capital Availability Very High Stock 364 Expected 150 Balance 8
20:41:17  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Coal Availability Low Stock 10 Expected 20 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:41:17  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 91 Expected 25 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 15 Expected 4 Balance 1
20:41:17  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 5 Expected 2 Balance 1
20:41:17  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:41:17  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:41:17  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  _IAE_ Ireland Global Military Usage: 75 %
20:41:17  (Reporting)  _IAE_ Ireland Money Stock 364 Expenses 0 Availability Plentiful Mil Spend 149 Civ Spend 33
20:41:17  (Reporting)  _IAE_ Ireland Capital Stock 364 Expenses 0 Availability Very High Mil Spend 44 Civ Spend 59
20:41:17  (Reporting)  _IAE_ Ireland Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ireland Coal Stock 10 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ireland Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ireland Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ireland Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ireland Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ireland Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ireland River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ireland Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ireland Conscripts Stock 91 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ireland War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ireland Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ireland Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ireland Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ireland Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ireland Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ireland Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ireland Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ireland Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Ireland Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ireland Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Ireland Cereals Stock 15 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Ireland Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ireland Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Ireland Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ireland Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Ireland Fruits Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ireland Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ireland Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ireland Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ireland Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ireland Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ireland Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ireland Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ireland Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Ireland Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ireland Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ireland Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ireland Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ireland Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ireland Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ireland Manufactured Goods Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ireland Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ireland Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ireland Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ireland Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ireland Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ireland Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ireland Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ireland Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ireland Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ireland Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 43 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 8 ms
20:41:17  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:41:17  (Reporting)  Helper_AlterTaxes (_HAF_) Ireland Money level is 6 (0 = None, 6 = Plentiful) Levels: Corporate 0 Excise 0 Tariff 0 Census 0 Income 0 Maritime 1 Percentages: Corporate 0 % Excise 0 % Tariff 0 % Census 0 % Income 0 % Maritime 6 %
20:41:17  (Reporting)  Ended HandleAdvancedFinances 2 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000184 Ireland
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 5
20:41:17  (Reporting)  Money Level 6 Amount 364
20:41:17  (Reporting)  Conscripts Level 6 Amount 91
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 8 ms
20:41:17  (Reporting)  AI Process done in  153 ms
20:41:17  (Reporting)  Processing  1000185 Java
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000185 Java
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000186 Congo
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Congo AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 0
20:41:17  (Reporting)  Resources Levels Congo EcoBase 0 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 264 Expected 0 Balance 8
20:41:17  (Reporting)  Capital Availability Plentiful Stock 114 Expected 0 Balance 8
20:41:17  (Reporting)  Coal Availability Plentiful Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 20 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 10 Expected 0 Balance 0
20:41:17  (Reporting)  Inflation Availability Plentiful Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 231 Expected 0 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  _IAE_ Congo Global Military Usage: 75 %
20:41:17  (Reporting)  _IAE_ Congo Money Stock 264 Expenses 0 Availability Plentiful Mil Spend 108 Civ Spend 24
20:41:17  (Reporting)  _IAE_ Congo Capital Stock 114 Expenses 0 Availability Plentiful Mil Spend 16 Civ Spend 21
20:41:17  (Reporting)  _IAE_ Congo Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Congo Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Congo Supply Stock 20 Expenses 0 Availability Plentiful Mil Spend 14 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Congo Ammunition Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Congo Inflation Stock 3 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Congo Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Congo Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Congo River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Congo Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Congo Conscripts Stock 231 Expenses 0 Availability Plentiful Mil Spend 156 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Congo War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Congo Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Congo Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Congo Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Congo Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 10 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Congo Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Congo Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Congo Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Congo Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Congo Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Congo Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Congo Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Congo Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Congo Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Congo Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Congo Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Congo Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Congo Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Congo Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Congo Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Congo Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Congo Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Congo Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Congo Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Congo Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Congo Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Congo Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Congo Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Congo Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Congo Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Congo Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Congo Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Congo Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Congo Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Congo Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Congo Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Congo Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Congo Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Congo Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Congo Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Congo Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Congo Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 36 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 7 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000186 Congo
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 0
20:41:17  (Reporting)  Money Level 5 Amount 264
20:41:17  (Reporting)  Conscripts Level 6 Amount 231
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 6 ms
20:41:17  (Reporting)  AI Process done in  139 ms
20:41:17  (Reporting)  Processing  1000187 Lebanon
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Lebanon AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 0
20:41:17  (Reporting)  Resources Levels Lebanon EcoBase 0 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 264 Expected 0 Balance 8
20:41:17  (Reporting)  Capital Availability Plentiful Stock 114 Expected 0 Balance 8
20:41:17  (Reporting)  Coal Availability Plentiful Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 20 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 10 Expected 0 Balance 0
20:41:17  (Reporting)  Inflation Availability Plentiful Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 231 Expected 0 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  _IAE_ Lebanon Global Military Usage: 75 %
20:41:17  (Reporting)  _IAE_ Lebanon Money Stock 264 Expenses 0 Availability Plentiful Mil Spend 108 Civ Spend 24
20:41:17  (Reporting)  _IAE_ Lebanon Capital Stock 114 Expenses 0 Availability Plentiful Mil Spend 16 Civ Spend 21
20:41:17  (Reporting)  _IAE_ Lebanon Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lebanon Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lebanon Supply Stock 20 Expenses 0 Availability Plentiful Mil Spend 14 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lebanon Ammunition Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lebanon Inflation Stock 3 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Lebanon Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lebanon Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lebanon River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lebanon Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lebanon Conscripts Stock 231 Expenses 0 Availability Plentiful Mil Spend 156 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lebanon War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lebanon Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lebanon Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lebanon Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lebanon Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 10 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lebanon Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lebanon Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lebanon Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lebanon Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Lebanon Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lebanon Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lebanon Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Lebanon Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lebanon Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lebanon Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lebanon Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lebanon Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lebanon Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lebanon Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lebanon Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lebanon Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lebanon Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lebanon Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lebanon Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lebanon Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lebanon Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lebanon Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lebanon Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lebanon Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lebanon Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lebanon Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lebanon Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lebanon Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lebanon Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lebanon Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lebanon Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lebanon Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lebanon Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lebanon Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lebanon Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lebanon Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lebanon Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 31 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 7 ms
20:41:17  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:41:17  (Reporting)  _HAC_ Identify Resources Need Lebanon 0 resources are needed 14 resources in surplus.
20:41:17  (Reporting)  Ended HandleAdvancedCommerce 6 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000187 Lebanon
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 0
20:41:17  (Reporting)  Money Level 5 Amount 264
20:41:17  (Reporting)  Conscripts Level 6 Amount 231
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 7 ms
20:41:17  (Reporting)  AI Process done in  141 ms
20:41:17  (Reporting)  Processing  1000188 Lithuania
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Lithuania AILevel 3 Kind: 1 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 50
20:41:17  (Reporting)  Resources Levels Lithuania EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 364 Expected 100 Balance 8
20:41:17  (Reporting)  Capital Availability Very High Stock 364 Expected 150 Balance 8
20:41:17  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Coal Availability Low Stock 10 Expected 20 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:41:17  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 91 Expected 25 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 13 Expected 4 Balance 1
20:41:17  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 3 Expected 2 Balance 1
20:41:17  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:41:17  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:41:17  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  _IAE_ Lithuania Global Military Usage: 75 %
20:41:17  (Reporting)  _IAE_ Lithuania Money Stock 364 Expenses 0 Availability Plentiful Mil Spend 149 Civ Spend 33
20:41:17  (Reporting)  _IAE_ Lithuania Capital Stock 364 Expenses 0 Availability Very High Mil Spend 44 Civ Spend 59
20:41:17  (Reporting)  _IAE_ Lithuania Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lithuania Coal Stock 10 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lithuania Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lithuania Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lithuania Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lithuania Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lithuania Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lithuania River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lithuania Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lithuania Conscripts Stock 91 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lithuania War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lithuania Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lithuania Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lithuania Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lithuania Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lithuania Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lithuania Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lithuania Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lithuania Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Lithuania Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lithuania Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Lithuania Cereals Stock 13 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Lithuania Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lithuania Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Lithuania Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lithuania Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Lithuania Fruits Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lithuania Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lithuania Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lithuania Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lithuania Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lithuania Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lithuania Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lithuania Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lithuania Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Lithuania Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lithuania Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lithuania Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lithuania Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lithuania Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lithuania Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lithuania Manufactured Goods Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lithuania Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lithuania Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lithuania Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lithuania Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lithuania Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lithuania Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lithuania Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lithuania Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lithuania Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lithuania Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 45 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 7 ms
20:41:17  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:41:17  (Reporting)  Helper_AlterTaxes (_HAF_) Lithuania Money level is 6 (0 = None, 6 = Plentiful) Levels: Corporate 0 Excise 0 Tariff 0 Census 0 Income 0 Maritime 1 Percentages: Corporate 0 % Excise 0 % Tariff 0 % Census 0 % Income 0 % Maritime 6 %
20:41:17  (Reporting)  Ended HandleAdvancedFinances 2 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000188 Lithuania
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 5
20:41:17  (Reporting)  Money Level 6 Amount 364
20:41:17  (Reporting)  Conscripts Level 6 Amount 91
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 5 ms
20:41:17  (Reporting)  AI Process done in  155 ms
20:41:17  (Reporting)  Processing  1000189 Latvia
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Latvia AILevel 3 Kind: 1 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 50
20:41:17  (Reporting)  Resources Levels Latvia EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 364 Expected 100 Balance 8
20:41:17  (Reporting)  Capital Availability Very High Stock 364 Expected 150 Balance 8
20:41:17  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Coal Availability Low Stock 10 Expected 20 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:41:17  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 91 Expected 25 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:41:17  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:41:17  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  _IAE_ Latvia Global Military Usage: 75 %
20:41:17  (Reporting)  _IAE_ Latvia Money Stock 364 Expenses 0 Availability Plentiful Mil Spend 149 Civ Spend 33
20:41:17  (Reporting)  _IAE_ Latvia Capital Stock 364 Expenses 0 Availability Very High Mil Spend 44 Civ Spend 59
20:41:17  (Reporting)  _IAE_ Latvia Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Latvia Coal Stock 10 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Latvia Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Latvia Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Latvia Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Latvia Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Latvia Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Latvia River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Latvia Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Latvia Conscripts Stock 91 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Latvia War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Latvia Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Latvia Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Latvia Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Latvia Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Latvia Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Latvia Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Latvia Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Latvia Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Latvia Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Latvia Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Latvia Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Latvia Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Latvia Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Latvia Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Latvia Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Latvia Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Latvia Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Latvia Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Latvia Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Latvia Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Latvia Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Latvia Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Latvia Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Latvia Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Latvia Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Latvia Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Latvia Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Latvia Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Latvia Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Latvia Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Latvia Manufactured Goods Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Latvia Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Latvia Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Latvia Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Latvia Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Latvia Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Latvia Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Latvia Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Latvia Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Latvia Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Latvia Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 42 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 7 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000189 Latvia
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering HandleAdvancedStructures (_HAS_)
20:41:17  (Reporting)  IdentifyProductionStrucsBuild 
20:41:17  (Reporting)  Ended HandleAdvancedStructures 15 ms
20:41:17  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 5
20:41:17  (Reporting)  Money Level 6 Amount 364
20:41:17  (Reporting)  Conscripts Level 6 Amount 91
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 5 ms
20:41:17  (Reporting)  AI Process done in  160 ms
20:41:17  (Reporting)  Processing  1000190 Lanka
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000190 Lanka
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000191 Lombardy
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Lombardy AILevel 3 Kind: 1 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 50
20:41:17  (Reporting)  Resources Levels Lombardy EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 364 Expected 100 Balance 8
20:41:17  (Reporting)  Capital Availability Very High Stock 364 Expected 150 Balance 8
20:41:17  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Coal Availability Low Stock 10 Expected 20 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:41:17  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 91 Expected 25 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:41:17  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:41:17  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  _IAE_ Lombardy Global Military Usage: 75 %
20:41:17  (Reporting)  _IAE_ Lombardy Money Stock 364 Expenses 0 Availability Plentiful Mil Spend 149 Civ Spend 33
20:41:17  (Reporting)  _IAE_ Lombardy Capital Stock 364 Expenses 0 Availability Very High Mil Spend 44 Civ Spend 59
20:41:17  (Reporting)  _IAE_ Lombardy Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lombardy Coal Stock 10 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lombardy Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lombardy Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lombardy Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lombardy Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lombardy Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lombardy River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lombardy Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lombardy Conscripts Stock 91 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lombardy War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lombardy Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lombardy Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lombardy Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lombardy Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lombardy Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lombardy Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lombardy Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lombardy Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Lombardy Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lombardy Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Lombardy Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Lombardy Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lombardy Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Lombardy Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lombardy Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Lombardy Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lombardy Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lombardy Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lombardy Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lombardy Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lombardy Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lombardy Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lombardy Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lombardy Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Lombardy Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lombardy Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lombardy Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lombardy Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lombardy Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lombardy Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lombardy Manufactured Goods Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lombardy Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lombardy Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lombardy Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lombardy Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lombardy Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lombardy Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lombardy Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lombardy Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lombardy Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Lombardy Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 43 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 7 ms
20:41:17  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:41:17  (Reporting)  _HAC_ Identify Resources Need Lombardy 20 resources are needed 2 resources in surplus.
20:41:17  (Reporting)  _HAC_ Want to Buy 3 Steel
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Coal
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Manufactured Goods
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Textile
20:41:17  (Reporting)  _HAC_ Want to Buy 3 Silk
20:41:17  (Reporting)  _HAC_ Want to Buy 3 Opium
20:41:17  (Reporting)  _HAC_ Want to Buy 3 Luxury Goods
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Gold
20:41:17  (Reporting)  _HAC_ Want to Buy 3 Gems
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Automobile
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Aviation
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Rice
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Tropical Fruits
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Cattle
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Fruits
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Sugar
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Preserved Food
20:41:17  (Reporting)  AddNewTrades Lombardy Added 1 buy request of Preserved Food in area North Italy
20:41:17  (Reporting)  _HAC_ Want to Buy 4 Cotton/Wool
20:41:17  (Reporting)  AddNewTrades Lombardy Added 4 buy request of Cotton/Wool in area South Italy
20:41:17  (Reporting)  _HAC_ Want to Buy 3 Tea
20:41:17  (Reporting)  _HAC_ Want to Buy 3 Coffee
20:41:17  (Reporting)  Ended HandleAdvancedCommerce 60 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000191 Lombardy
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 5
20:41:17  (Reporting)  Money Level 6 Amount 364
20:41:17  (Reporting)  Conscripts Level 6 Amount 91
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 7 ms
20:41:17  (Reporting)  AI Process done in  215 ms
20:41:17  (Reporting)  Processing  1000192 Mahdiyya
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Mahdiyya AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 0
20:41:17  (Reporting)  Resources Levels Mahdiyya EcoBase 0 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 264 Expected 0 Balance 8
20:41:17  (Reporting)  Capital Availability Plentiful Stock 114 Expected 0 Balance 8
20:41:17  (Reporting)  Coal Availability Plentiful Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 20 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 10 Expected 0 Balance 0
20:41:17  (Reporting)  Inflation Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 231 Expected 0 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  _IAE_ Mahdiyya Global Military Usage: 75 %
20:41:17  (Reporting)  _IAE_ Mahdiyya Money Stock 264 Expenses 0 Availability Plentiful Mil Spend 108 Civ Spend 24
20:41:17  (Reporting)  _IAE_ Mahdiyya Capital Stock 114 Expenses 0 Availability Plentiful Mil Spend 16 Civ Spend 21
20:41:17  (Reporting)  _IAE_ Mahdiyya Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mahdiyya Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mahdiyya Supply Stock 20 Expenses 0 Availability Plentiful Mil Spend 14 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mahdiyya Ammunition Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mahdiyya Inflation Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mahdiyya Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mahdiyya Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mahdiyya River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mahdiyya Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mahdiyya Conscripts Stock 231 Expenses 0 Availability Plentiful Mil Spend 156 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mahdiyya War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mahdiyya Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mahdiyya Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mahdiyya Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mahdiyya Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 10 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mahdiyya Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mahdiyya Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mahdiyya Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mahdiyya Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Mahdiyya Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mahdiyya Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mahdiyya Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Mahdiyya Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mahdiyya Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mahdiyya Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mahdiyya Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mahdiyya Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mahdiyya Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mahdiyya Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mahdiyya Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mahdiyya Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mahdiyya Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mahdiyya Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mahdiyya Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mahdiyya Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mahdiyya Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mahdiyya Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mahdiyya Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mahdiyya Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mahdiyya Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mahdiyya Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mahdiyya Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mahdiyya Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mahdiyya Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mahdiyya Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mahdiyya Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mahdiyya Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mahdiyya Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mahdiyya Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mahdiyya Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mahdiyya Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mahdiyya Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 33 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 7 ms
20:41:17  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:41:17  (Reporting)  Helper_AlterTaxes (_HAF_) Mahdiyya Money level is 6 (0 = None, 6 = Plentiful) Levels: Corporate 0 Excise 0 Tariff 0 Census 0 Income 0 Maritime 1 Percentages: Corporate 0 % Excise 0 % Tariff 0 % Census 0 % Income 0 % Maritime 8 %
20:41:17  (Reporting)  Ended HandleAdvancedFinances 2 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000192 Mahdiyya
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 0
20:41:17  (Reporting)  Money Level 5 Amount 264
20:41:17  (Reporting)  Conscripts Level 6 Amount 231
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 5 ms
20:41:17  (Reporting)  AI Process done in  138 ms
20:41:17  (Reporting)  Processing  1000193 Manchukuo
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Manchukuo AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 0
20:41:17  (Reporting)  Resources Levels Manchukuo EcoBase 0 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 264 Expected 0 Balance 8
20:41:17  (Reporting)  Capital Availability Plentiful Stock 114 Expected 0 Balance 8
20:41:17  (Reporting)  Coal Availability Plentiful Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 20 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 10 Expected 0 Balance 0
20:41:17  (Reporting)  Inflation Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 231 Expected 0 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  _IAE_ Manchukuo Global Military Usage: 75 %
20:41:17  (Reporting)  _IAE_ Manchukuo Money Stock 264 Expenses 0 Availability Plentiful Mil Spend 108 Civ Spend 24
20:41:17  (Reporting)  _IAE_ Manchukuo Capital Stock 114 Expenses 0 Availability Plentiful Mil Spend 16 Civ Spend 21
20:41:17  (Reporting)  _IAE_ Manchukuo Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Manchukuo Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Manchukuo Supply Stock 20 Expenses 0 Availability Plentiful Mil Spend 14 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Manchukuo Ammunition Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Manchukuo Inflation Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Manchukuo Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Manchukuo Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Manchukuo River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Manchukuo Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Manchukuo Conscripts Stock 231 Expenses 0 Availability Plentiful Mil Spend 156 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Manchukuo War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Manchukuo Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Manchukuo Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Manchukuo Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Manchukuo Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 10 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Manchukuo Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Manchukuo Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Manchukuo Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Manchukuo Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Manchukuo Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Manchukuo Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Manchukuo Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Manchukuo Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Manchukuo Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Manchukuo Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Manchukuo Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Manchukuo Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Manchukuo Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Manchukuo Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Manchukuo Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Manchukuo Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Manchukuo Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Manchukuo Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Manchukuo Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Manchukuo Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Manchukuo Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Manchukuo Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Manchukuo Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Manchukuo Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Manchukuo Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Manchukuo Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Manchukuo Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Manchukuo Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Manchukuo Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Manchukuo Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Manchukuo Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Manchukuo Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Manchukuo Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Manchukuo Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Manchukuo Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Manchukuo Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Manchukuo Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 36 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 7 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000193 Manchukuo
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 2 ms
20:41:17  (Reporting)  Entering HandleAdvancedStructures (_HAS_)
20:41:17  (Reporting)  IdentifyProductionStrucsBuild 
20:41:17  (Reporting)  Ended HandleAdvancedStructures 7 ms
20:41:17  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 0
20:41:17  (Reporting)  Money Level 5 Amount 264
20:41:17  (Reporting)  Conscripts Level 6 Amount 231
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 5 ms
20:41:17  (Reporting)  AI Process done in  144 ms
20:41:17  (Reporting)  Processing  1000194 Mecklenburg
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Mecklenburg AILevel 3 Kind: 1 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 50
20:41:17  (Reporting)  Resources Levels Mecklenburg EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 364 Expected 100 Balance 8
20:41:17  (Reporting)  Capital Availability Very High Stock 364 Expected 150 Balance 8
20:41:17  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Coal Availability Low Stock 10 Expected 20 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:41:17  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 91 Expected 25 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 15 Expected 4 Balance 1
20:41:17  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 5 Expected 2 Balance 1
20:41:17  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:41:17  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:41:17  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  _IAE_ Mecklenburg Global Military Usage: 75 %
20:41:17  (Reporting)  _IAE_ Mecklenburg Money Stock 364 Expenses 0 Availability Plentiful Mil Spend 149 Civ Spend 33
20:41:17  (Reporting)  _IAE_ Mecklenburg Capital Stock 364 Expenses 0 Availability Very High Mil Spend 44 Civ Spend 59
20:41:17  (Reporting)  _IAE_ Mecklenburg Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mecklenburg Coal Stock 10 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mecklenburg Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mecklenburg Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mecklenburg Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mecklenburg Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mecklenburg Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mecklenburg River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mecklenburg Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mecklenburg Conscripts Stock 91 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mecklenburg War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mecklenburg Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mecklenburg Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mecklenburg Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mecklenburg Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mecklenburg Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mecklenburg Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mecklenburg Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mecklenburg Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Mecklenburg Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mecklenburg Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Mecklenburg Cereals Stock 15 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Mecklenburg Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mecklenburg Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Mecklenburg Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mecklenburg Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Mecklenburg Fruits Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mecklenburg Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mecklenburg Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mecklenburg Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mecklenburg Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mecklenburg Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mecklenburg Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mecklenburg Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mecklenburg Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Mecklenburg Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mecklenburg Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mecklenburg Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mecklenburg Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mecklenburg Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mecklenburg Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mecklenburg Manufactured Goods Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mecklenburg Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mecklenburg Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mecklenburg Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mecklenburg Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mecklenburg Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mecklenburg Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mecklenburg Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mecklenburg Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mecklenburg Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mecklenburg Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 38 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 7 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000194 Mecklenburg
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 5
20:41:17  (Reporting)  Money Level 6 Amount 364
20:41:17  (Reporting)  Conscripts Level 6 Amount 91
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 5 ms
20:41:17  (Reporting)  AI Process done in  135 ms
20:41:17  (Reporting)  Processing  1000195 Mongolia
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Mongolia AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 0
20:41:17  (Reporting)  Resources Levels Mongolia EcoBase 0 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 264 Expected 0 Balance 8
20:41:17  (Reporting)  Capital Availability Plentiful Stock 114 Expected 0 Balance 8
20:41:17  (Reporting)  Coal Availability Plentiful Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 20 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 10 Expected 0 Balance 0
20:41:17  (Reporting)  Inflation Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 231 Expected 0 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  _IAE_ Mongolia Global Military Usage: 75 %
20:41:17  (Reporting)  _IAE_ Mongolia Money Stock 264 Expenses 0 Availability Plentiful Mil Spend 108 Civ Spend 24
20:41:17  (Reporting)  _IAE_ Mongolia Capital Stock 114 Expenses 0 Availability Plentiful Mil Spend 16 Civ Spend 21
20:41:17  (Reporting)  _IAE_ Mongolia Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mongolia Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mongolia Supply Stock 20 Expenses 0 Availability Plentiful Mil Spend 14 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mongolia Ammunition Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mongolia Inflation Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mongolia Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mongolia Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mongolia River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mongolia Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mongolia Conscripts Stock 231 Expenses 0 Availability Plentiful Mil Spend 156 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mongolia War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mongolia Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mongolia Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mongolia Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mongolia Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 10 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mongolia Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mongolia Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mongolia Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mongolia Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Mongolia Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mongolia Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mongolia Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Mongolia Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mongolia Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mongolia Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mongolia Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mongolia Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mongolia Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mongolia Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mongolia Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mongolia Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mongolia Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mongolia Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mongolia Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mongolia Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mongolia Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mongolia Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mongolia Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mongolia Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mongolia Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mongolia Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mongolia Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mongolia Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mongolia Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mongolia Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mongolia Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mongolia Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mongolia Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mongolia Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mongolia Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mongolia Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Mongolia Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 40 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 8 ms
20:41:17  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:41:17  (Reporting)  _HAC_ Identify Resources Need Mongolia 0 resources are needed 14 resources in surplus.
20:41:17  (Reporting)  Ended HandleAdvancedCommerce 6 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000195 Mongolia
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 0
20:41:17  (Reporting)  Money Level 5 Amount 264
20:41:17  (Reporting)  Conscripts Level 6 Amount 231
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 6 ms
20:41:17  (Reporting)  AI Process done in  154 ms
20:41:17  (Reporting)  Processing  1000196 Mysore
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000196 Mysore
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000197 Natal
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000197 Natal
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 1 ms
20:41:17  (Reporting)  Processing  1000198 Norway
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Norway AILevel 3 Kind: 1 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 50
20:41:17  (Reporting)  Resources Levels Norway EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 364 Expected 100 Balance 8
20:41:17  (Reporting)  Capital Availability Very High Stock 364 Expected 150 Balance 8
20:41:17  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Coal Availability Average Stock 15 Expected 20 Balance 1
20:41:17  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:41:17  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 91 Expected 25 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:41:17  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:41:17  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  _IAE_ Norway Global Military Usage: 75 %
20:41:17  (Reporting)  _IAE_ Norway Money Stock 364 Expenses 0 Availability Plentiful Mil Spend 149 Civ Spend 33
20:41:17  (Reporting)  _IAE_ Norway Capital Stock 364 Expenses 0 Availability Very High Mil Spend 44 Civ Spend 59
20:41:17  (Reporting)  _IAE_ Norway Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Norway Coal Stock 15 Expenses 0 Availability Average Mil Spend 3 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Norway Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Norway Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Norway Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Norway Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Norway Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Norway River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Norway Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Norway Conscripts Stock 91 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Norway War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Norway Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Norway Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Norway Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Norway Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Norway Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Norway Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Norway Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Norway Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Norway Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Norway Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Norway Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Norway Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Norway Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Norway Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Norway Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Norway Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Norway Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Norway Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Norway Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Norway Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Norway Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Norway Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Norway Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Norway Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Norway Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Norway Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Norway Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Norway Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Norway Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Norway Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Norway Manufactured Goods Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Norway Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Norway Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Norway Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Norway Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Norway Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Norway Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Norway Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Norway Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Norway Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Norway Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 42 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 7 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000198 Norway
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 5
20:41:17  (Reporting)  Money Level 6 Amount 364
20:41:17  (Reporting)  Conscripts Level 6 Amount 91
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 8 ms
20:41:17  (Reporting)  AI Process done in  153 ms
20:41:17  (Reporting)  Processing  1000199 Oldenburg
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Oldenburg AILevel 3 Kind: 1 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 50
20:41:17  (Reporting)  Resources Levels Oldenburg EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 364 Expected 100 Balance 8
20:41:17  (Reporting)  Capital Availability Very High Stock 364 Expected 150 Balance 8
20:41:17  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Coal Availability Low Stock 10 Expected 20 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:41:17  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 91 Expected 25 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:41:17  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:41:17  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  _IAE_ Oldenburg Global Military Usage: 75 %
20:41:17  (Reporting)  _IAE_ Oldenburg Money Stock 364 Expenses 0 Availability Plentiful Mil Spend 149 Civ Spend 33
20:41:17  (Reporting)  _IAE_ Oldenburg Capital Stock 364 Expenses 0 Availability Very High Mil Spend 44 Civ Spend 59
20:41:17  (Reporting)  _IAE_ Oldenburg Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oldenburg Coal Stock 10 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oldenburg Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oldenburg Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oldenburg Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oldenburg Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oldenburg Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oldenburg River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oldenburg Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oldenburg Conscripts Stock 91 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oldenburg War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oldenburg Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oldenburg Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oldenburg Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oldenburg Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oldenburg Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oldenburg Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oldenburg Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oldenburg Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Oldenburg Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oldenburg Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Oldenburg Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Oldenburg Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oldenburg Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Oldenburg Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oldenburg Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Oldenburg Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oldenburg Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oldenburg Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oldenburg Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oldenburg Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oldenburg Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oldenburg Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oldenburg Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oldenburg Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Oldenburg Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oldenburg Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oldenburg Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oldenburg Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oldenburg Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oldenburg Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oldenburg Manufactured Goods Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oldenburg Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oldenburg Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oldenburg Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oldenburg Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oldenburg Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oldenburg Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oldenburg Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oldenburg Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oldenburg Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Oldenburg Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 39 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 7 ms
20:41:17  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:41:17  (Reporting)  _HAC_ Identify Resources Need Oldenburg 20 resources are needed 2 resources in surplus.
20:41:17  (Reporting)  _HAC_ Want to Buy 3 Steel
20:41:17  (Reporting)  AddNewTrades Oldenburg Added 3 buy request of Steel in area North Germany
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Coal
20:41:17  (Reporting)  AddNewTrades Oldenburg Added 2 buy request of Coal in area North Germany
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Manufactured Goods
20:41:17  (Reporting)  AddNewTrades Oldenburg Added 1 buy request of Manufactured Goods in area North Germany
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Textile
20:41:17  (Reporting)  AddNewTrades Oldenburg Added 1 buy request of Textile in area North Germany
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Silk
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Opium
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Rice
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Fish
20:41:17  (Reporting)  AddNewTrades Oldenburg Added 2 buy request of Fish in area North Germany
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Preserved Food
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Cotton/Wool
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Tea
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Coffee
20:41:17  (Reporting)  Ended HandleAdvancedCommerce 37 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000199 Oldenburg
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 5
20:41:17  (Reporting)  Money Level 6 Amount 364
20:41:17  (Reporting)  Conscripts Level 6 Amount 91
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 5 ms
20:41:17  (Reporting)  AI Process done in  181 ms
20:41:17  (Reporting)  Processing  1000200 Panama
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Panama AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 0
20:41:17  (Reporting)  Resources Levels Panama EcoBase 0 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 264 Expected 0 Balance 8
20:41:17  (Reporting)  Capital Availability Plentiful Stock 114 Expected 0 Balance 8
20:41:17  (Reporting)  Coal Availability Plentiful Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 20 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 10 Expected 0 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 231 Expected 0 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  _IAE_ Panama Global Military Usage: 75 %
20:41:17  (Reporting)  _IAE_ Panama Money Stock 264 Expenses 0 Availability Plentiful Mil Spend 108 Civ Spend 24
20:41:17  (Reporting)  _IAE_ Panama Capital Stock 114 Expenses 0 Availability Plentiful Mil Spend 16 Civ Spend 21
20:41:17  (Reporting)  _IAE_ Panama Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Panama Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Panama Supply Stock 20 Expenses 0 Availability Plentiful Mil Spend 14 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Panama Ammunition Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Panama Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Panama Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Panama Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Panama River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Panama Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Panama Conscripts Stock 231 Expenses 0 Availability Plentiful Mil Spend 156 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Panama War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Panama Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Panama Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Panama Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Panama Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 10 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Panama Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Panama Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Panama Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Panama Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Panama Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Panama Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Panama Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Panama Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Panama Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Panama Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Panama Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Panama Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Panama Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Panama Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Panama Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Panama Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Panama Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Panama Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Panama Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Panama Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Panama Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Panama Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Panama Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Panama Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Panama Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Panama Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Panama Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Panama Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Panama Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Panama Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Panama Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Panama Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Panama Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Panama Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Panama Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Panama Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Panama Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 33 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 7 ms
20:41:17  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:41:17  (Reporting)  Helper_AlterTaxes (_HAF_) Panama Money level is 6 (0 = None, 6 = Plentiful) Levels: Corporate 0 Excise 0 Tariff 0 Census 0 Income 0 Maritime 1 Percentages: Corporate 0 % Excise 0 % Tariff 0 % Census 0 % Income 0 % Maritime 8 %
20:41:17  (Reporting)  Ended HandleAdvancedFinances 2 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000200 Panama
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 0
20:41:17  (Reporting)  Money Level 5 Amount 264
20:41:17  (Reporting)  Conscripts Level 6 Amount 231
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 5 ms
20:41:17  (Reporting)  AI Process done in  136 ms
20:41:17  (Reporting)  Processing  1000201 Philippines
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Philippines AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 0
20:41:17  (Reporting)  Resources Levels Philippines EcoBase 0 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 264 Expected 0 Balance 8
20:41:17  (Reporting)  Capital Availability Plentiful Stock 114 Expected 0 Balance 8
20:41:17  (Reporting)  Coal Availability Plentiful Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 20 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 10 Expected 0 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 231 Expected 0 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  _IAE_ Philippines Global Military Usage: 75 %
20:41:17  (Reporting)  _IAE_ Philippines Money Stock 264 Expenses 0 Availability Plentiful Mil Spend 108 Civ Spend 24
20:41:17  (Reporting)  _IAE_ Philippines Capital Stock 114 Expenses 0 Availability Plentiful Mil Spend 16 Civ Spend 21
20:41:17  (Reporting)  _IAE_ Philippines Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Philippines Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Philippines Supply Stock 20 Expenses 0 Availability Plentiful Mil Spend 14 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Philippines Ammunition Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Philippines Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Philippines Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Philippines Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Philippines River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Philippines Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Philippines Conscripts Stock 231 Expenses 0 Availability Plentiful Mil Spend 156 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Philippines War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Philippines Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Philippines Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Philippines Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Philippines Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 10 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Philippines Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Philippines Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Philippines Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Philippines Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Philippines Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Philippines Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Philippines Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Philippines Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Philippines Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Philippines Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Philippines Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Philippines Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Philippines Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Philippines Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Philippines Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Philippines Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Philippines Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Philippines Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Philippines Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Philippines Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Philippines Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Philippines Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Philippines Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Philippines Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Philippines Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Philippines Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Philippines Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Philippines Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Philippines Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Philippines Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Philippines Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Philippines Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Philippines Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Philippines Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Philippines Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Philippines Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Philippines Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 33 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 7 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000201 Philippines
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering HandleAdvancedStructures (_HAS_)
20:41:17  (Reporting)  IdentifyProductionStrucsBuild 
20:41:17  (Reporting)  Ended HandleAdvancedStructures 10 ms
20:41:17  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 0
20:41:17  (Reporting)  Money Level 5 Amount 264
20:41:17  (Reporting)  Conscripts Level 6 Amount 231
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 5 ms
20:41:17  (Reporting)  AI Process done in  145 ms
20:41:17  (Reporting)  Processing  1000202 Poland
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Poland AILevel 3 Kind: 1 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 50
20:41:17  (Reporting)  Resources Levels Poland EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 364 Expected 100 Balance 8
20:41:17  (Reporting)  Capital Availability Very High Stock 364 Expected 150 Balance 8
20:41:17  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Coal Availability Low Stock 10 Expected 20 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:41:17  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 91 Expected 25 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 14 Expected 4 Balance 1
20:41:17  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 4 Expected 2 Balance 1
20:41:17  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:41:17  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Average Stock 12 Expected 15 Balance 1
20:41:17  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:41:17  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  _IAE_ Poland Global Military Usage: 75 %
20:41:17  (Reporting)  _IAE_ Poland Money Stock 364 Expenses 0 Availability Plentiful Mil Spend 149 Civ Spend 33
20:41:17  (Reporting)  _IAE_ Poland Capital Stock 364 Expenses 0 Availability Very High Mil Spend 44 Civ Spend 59
20:41:17  (Reporting)  _IAE_ Poland Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Poland Coal Stock 10 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Poland Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Poland Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Poland Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Poland Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Poland Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Poland River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Poland Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Poland Conscripts Stock 91 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Poland War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Poland Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Poland Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Poland Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Poland Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Poland Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Poland Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Poland Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Poland Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Poland Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Poland Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Poland Cereals Stock 14 Expenses 0 Availability Average Mil Spend 0 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Poland Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Poland Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Poland Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Poland Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Poland Fruits Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Poland Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Poland Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Poland Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Poland Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Poland Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Poland Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Poland Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Poland Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Poland Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Poland Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Poland Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Poland Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Poland Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Poland Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Poland Manufactured Goods Stock 12 Expenses 0 Availability Average Mil Spend 3 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Poland Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Poland Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Poland Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Poland Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Poland Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Poland Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Poland Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Poland Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Poland Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Poland Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 55 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 7 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000202 Poland
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 2 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 5
20:41:17  (Reporting)  Money Level 6 Amount 364
20:41:17  (Reporting)  Conscripts Level 6 Amount 91
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 6 ms
20:41:17  (Reporting)  AI Process done in  189 ms
20:41:17  (Reporting)  Processing  1000203 Punjab
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000203 Punjab
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000204 Ruthenia
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Ruthenia AILevel 3 Kind: 1 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 50
20:41:17  (Reporting)  Resources Levels Ruthenia EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 364 Expected 100 Balance 8
20:41:17  (Reporting)  Capital Availability Very High Stock 364 Expected 150 Balance 8
20:41:17  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Coal Availability Low Stock 10 Expected 20 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:41:17  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 91 Expected 25 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:41:17  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:41:17  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  _IAE_ Ruthenia Global Military Usage: 75 %
20:41:17  (Reporting)  _IAE_ Ruthenia Money Stock 364 Expenses 0 Availability Plentiful Mil Spend 149 Civ Spend 33
20:41:17  (Reporting)  _IAE_ Ruthenia Capital Stock 364 Expenses 0 Availability Very High Mil Spend 44 Civ Spend 59
20:41:17  (Reporting)  _IAE_ Ruthenia Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ruthenia Coal Stock 10 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ruthenia Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ruthenia Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ruthenia Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ruthenia Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ruthenia Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ruthenia River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ruthenia Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ruthenia Conscripts Stock 91 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ruthenia War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ruthenia Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ruthenia Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ruthenia Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ruthenia Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ruthenia Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ruthenia Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ruthenia Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ruthenia Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Ruthenia Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ruthenia Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Ruthenia Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Ruthenia Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ruthenia Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Ruthenia Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ruthenia Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Ruthenia Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ruthenia Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ruthenia Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ruthenia Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ruthenia Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ruthenia Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ruthenia Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ruthenia Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ruthenia Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Ruthenia Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ruthenia Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ruthenia Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ruthenia Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ruthenia Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ruthenia Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ruthenia Manufactured Goods Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ruthenia Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ruthenia Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ruthenia Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ruthenia Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ruthenia Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ruthenia Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ruthenia Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ruthenia Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ruthenia Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ruthenia Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 52 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 8 ms
20:41:17  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:41:17  (Reporting)  Helper_AlterTaxes (_HAF_) Ruthenia Money level is 6 (0 = None, 6 = Plentiful) Levels: Corporate 0 Excise 0 Tariff 0 Census 0 Income 0 Maritime 1 Percentages: Corporate 0 % Excise 0 % Tariff 0 % Census 0 % Income 0 % Maritime 6 %
20:41:17  (Reporting)  Ended HandleAdvancedFinances 2 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000204 Ruthenia
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 5
20:41:17  (Reporting)  Money Level 6 Amount 364
20:41:17  (Reporting)  Conscripts Level 6 Amount 91
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 6 ms
20:41:17  (Reporting)  AI Process done in  157 ms
20:41:17  (Reporting)  Processing  1000205 Scandinavia
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Scandinavia AILevel 3 Kind: 1 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 50
20:41:17  (Reporting)  Resources Levels Scandinavia EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 364 Expected 100 Balance 8
20:41:17  (Reporting)  Capital Availability Very High Stock 364 Expected 150 Balance 8
20:41:17  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Coal Availability Low Stock 10 Expected 20 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:41:17  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 91 Expected 25 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:41:17  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:41:17  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  _IAE_ Scandinavia Global Military Usage: 75 %
20:41:17  (Reporting)  _IAE_ Scandinavia Money Stock 364 Expenses 0 Availability Plentiful Mil Spend 149 Civ Spend 33
20:41:17  (Reporting)  _IAE_ Scandinavia Capital Stock 364 Expenses 0 Availability Very High Mil Spend 44 Civ Spend 59
20:41:17  (Reporting)  _IAE_ Scandinavia Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scandinavia Coal Stock 10 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scandinavia Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scandinavia Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scandinavia Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scandinavia Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scandinavia Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scandinavia River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scandinavia Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scandinavia Conscripts Stock 91 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scandinavia War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scandinavia Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scandinavia Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scandinavia Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scandinavia Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scandinavia Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scandinavia Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scandinavia Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scandinavia Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Scandinavia Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scandinavia Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Scandinavia Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Scandinavia Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scandinavia Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Scandinavia Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scandinavia Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Scandinavia Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scandinavia Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scandinavia Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scandinavia Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scandinavia Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scandinavia Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scandinavia Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scandinavia Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scandinavia Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Scandinavia Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scandinavia Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scandinavia Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scandinavia Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scandinavia Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scandinavia Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scandinavia Manufactured Goods Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scandinavia Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scandinavia Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scandinavia Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scandinavia Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scandinavia Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scandinavia Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scandinavia Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scandinavia Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scandinavia Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scandinavia Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 42 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 7 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000205 Scandinavia
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering HandleAdvancedStructures (_HAS_)
20:41:17  (Reporting)  IdentifyProductionStrucsBuild 
20:41:17  (Reporting)  Ended HandleAdvancedStructures 12 ms
20:41:17  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 5
20:41:17  (Reporting)  Money Level 6 Amount 364
20:41:17  (Reporting)  Conscripts Level 6 Amount 91
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 5 ms
20:41:17  (Reporting)  AI Process done in  161 ms
20:41:17  (Reporting)  Processing  1000206 Schleswig
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Schleswig AILevel 3 Kind: 1 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 50
20:41:17  (Reporting)  Resources Levels Schleswig EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 364 Expected 100 Balance 8
20:41:17  (Reporting)  Capital Availability Very High Stock 364 Expected 150 Balance 8
20:41:17  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Coal Availability Low Stock 10 Expected 20 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:41:17  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 91 Expected 25 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:41:17  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Low Stock 7 Expected 15 Balance 1
20:41:17  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:41:17  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  _IAE_ Schleswig Global Military Usage: 75 %
20:41:17  (Reporting)  _IAE_ Schleswig Money Stock 364 Expenses 0 Availability Plentiful Mil Spend 149 Civ Spend 33
20:41:17  (Reporting)  _IAE_ Schleswig Capital Stock 364 Expenses 0 Availability Very High Mil Spend 44 Civ Spend 59
20:41:17  (Reporting)  _IAE_ Schleswig Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Schleswig Coal Stock 10 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Schleswig Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Schleswig Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Schleswig Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Schleswig Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Schleswig Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Schleswig River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Schleswig Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Schleswig Conscripts Stock 91 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Schleswig War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Schleswig Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Schleswig Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Schleswig Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Schleswig Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Schleswig Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Schleswig Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Schleswig Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Schleswig Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Schleswig Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Schleswig Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Schleswig Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Schleswig Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Schleswig Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Schleswig Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Schleswig Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Schleswig Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Schleswig Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Schleswig Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Schleswig Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Schleswig Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Schleswig Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Schleswig Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Schleswig Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Schleswig Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Schleswig Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Schleswig Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Schleswig Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Schleswig Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Schleswig Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Schleswig Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Schleswig Manufactured Goods Stock 7 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Schleswig Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Schleswig Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Schleswig Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Schleswig Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Schleswig Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Schleswig Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Schleswig Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Schleswig Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Schleswig Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Schleswig Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 35 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 7 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000206 Schleswig
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 2 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 5
20:41:17  (Reporting)  Money Level 6 Amount 364
20:41:17  (Reporting)  Conscripts Level 6 Amount 91
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 5 ms
20:41:17  (Reporting)  AI Process done in  136 ms
20:41:17  (Reporting)  Processing  1000207 Scotland
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Scotland AILevel 3 Kind: 1 Dormant NO Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
20:41:17  (Reporting)  _FIT_ Ended AIInitTheaters 1089 ms
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 50
20:41:17  (Reporting)  Resources Levels Scotland EcoBase 50 AtWar: yes AtWarThreat: yes At PeaceThreat: no
20:41:17  (Reporting)  Money Availability High Stock 364 Expected 100 Balance 8
20:41:17  (Reporting)  Capital Availability Very High Stock 364 Expected 150 Balance 8
20:41:17  (Reporting)  Steel Availability Very Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Coal Availability Very Low Stock 10 Expected 20 Balance 0
20:41:17  (Reporting)  Supply Availability High Stock 10 Expected 1 Balance 0
20:41:17  (Reporting)  Ammunition Availability High Stock 5 Expected 1 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:41:17  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:41:17  (Reporting)  Morale Availability High Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Average Stock 85 Expected 25 Balance 0
20:41:17  (Reporting)  Diplomat Availability High Stock 1 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability High Stock 30 Expected 5 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Minerals Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:41:17  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Very Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:41:17  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  _IAE_ Scotland Global Military Usage: 75 %
20:41:17  (Reporting)  _IAE_ Scotland Money Stock 364 Expenses 0 Availability High Mil Spend 108 Civ Spend 24
20:41:17  (Reporting)  _IAE_ Scotland Capital Stock 364 Expenses 0 Availability Very High Mil Spend 44 Civ Spend 59
20:41:17  (Reporting)  _IAE_ Scotland Steel Stock 5 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scotland Coal Stock 10 Expenses 0 Availability Very Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scotland Supply Stock 10 Expenses 0 Availability High Mil Spend 4 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scotland Ammunition Stock 5 Expenses 0 Availability High Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scotland Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scotland Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scotland Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scotland River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scotland Morale Stock 100 Expenses 0 Availability High Mil Spend 49 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scotland Conscripts Stock 85 Expenses 0 Availability Average Mil Spend 32 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scotland War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scotland Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scotland Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scotland Diplomat Stock 1 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scotland Officers Stock 30 Expenses 0 Availability High Mil Spend 15 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scotland Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scotland Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scotland Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scotland Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Scotland Minerals Stock 5 Expenses 0 Availability Average Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scotland Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Scotland Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Scotland Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scotland Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Scotland Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scotland Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Scotland Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scotland Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scotland Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scotland Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scotland Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scotland Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scotland Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scotland Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scotland Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Scotland Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scotland Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scotland Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scotland Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scotland Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scotland Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scotland Manufactured Goods Stock 5 Expenses 0 Availability Very Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scotland Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scotland Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scotland Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scotland Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scotland Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scotland Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scotland Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scotland Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scotland Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Scotland Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 317 ms
20:41:17  (Reporting)   
20:41:17  (Reporting)  Ended InitAndDumpData Scotland 399 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 9 ms
20:41:17  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:41:17  (Reporting)  _HAC_ Identify Resources Need Scotland 18 resources are needed 2 resources in surplus.
20:41:17  (Reporting)  _HAC_ Want to Buy 3 Steel
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Coal
20:41:17  (Reporting)  AddNewTrades Scotland Added 2 buy request of Coal in area United Kingdom
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Minerals
20:41:17  (Reporting)  AddNewTrades Scotland Added 1 buy request of Minerals in area United Kingdom
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Manufactured Goods
20:41:17  (Reporting)  _HAC_ Want to Buy 4 Textile
20:41:17  (Reporting)  _HAC_ Want to Buy 3 Silk
20:41:17  (Reporting)  _HAC_ Want to Buy 3 Opium
20:41:17  (Reporting)  _HAC_ Want to Buy 3 Luxury Goods
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Gold
20:41:17  (Reporting)  _HAC_ Want to Buy 3 Gems
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Automobile
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Aviation
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Rice
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Tropical Fruits
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Fruits
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Sugar
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Preserved Food
20:41:17  (Reporting)  _HAC_ Want to Buy 4 Cotton/Wool
20:41:17  (Reporting)  Ended HandleAdvancedCommerce 56 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000207 Scotland
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  Checking wars, we have 1 underway
20:41:17  (Reporting)  In the war vs 1000001 Great Britain WS is -26 for us as viewing faction
20:41:17  (Reporting)  AcceptChance 54 Rolled 90
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 3 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 5
20:41:17  (Reporting)  Money Level 6 Amount 364
20:41:17  (Reporting)  Conscripts Level 6 Amount 85
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 7 ms
20:41:17  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
20:41:17  (Reporting)  Ended ManageFleetsComposition 5 ms
20:41:17  (Reporting)  Entering LockFixedGroups (_LFG_)
20:41:17  (Reporting)  Ended LockFixedGroups 0 ms
20:41:17  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:41:17  (Reporting)  Ended SplitStaticUnits 0 ms
20:41:17  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
20:41:17  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
20:41:17  (Reporting)  AI Process done in  3088 ms
20:41:17  (Reporting)  Processing  1000208 Shanxi
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Shanxi AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 0
20:41:17  (Reporting)  Resources Levels Shanxi EcoBase 0 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 264 Expected 0 Balance 8
20:41:17  (Reporting)  Capital Availability Plentiful Stock 114 Expected 0 Balance 8
20:41:17  (Reporting)  Coal Availability Plentiful Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 20 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 10 Expected 0 Balance 0
20:41:17  (Reporting)  Inflation Availability Plentiful Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 231 Expected 0 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  _IAE_ Shanxi Global Military Usage: 75 %
20:41:17  (Reporting)  _IAE_ Shanxi Money Stock 264 Expenses 0 Availability Plentiful Mil Spend 108 Civ Spend 24
20:41:17  (Reporting)  _IAE_ Shanxi Capital Stock 114 Expenses 0 Availability Plentiful Mil Spend 16 Civ Spend 21
20:41:17  (Reporting)  _IAE_ Shanxi Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Shanxi Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Shanxi Supply Stock 20 Expenses 0 Availability Plentiful Mil Spend 14 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Shanxi Ammunition Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Shanxi Inflation Stock 3 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Shanxi Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Shanxi Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Shanxi River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Shanxi Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Shanxi Conscripts Stock 231 Expenses 0 Availability Plentiful Mil Spend 156 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Shanxi War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Shanxi Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Shanxi Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Shanxi Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Shanxi Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 10 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Shanxi Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Shanxi Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Shanxi Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Shanxi Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Shanxi Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Shanxi Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Shanxi Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Shanxi Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Shanxi Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Shanxi Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Shanxi Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Shanxi Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Shanxi Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Shanxi Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Shanxi Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Shanxi Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Shanxi Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Shanxi Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Shanxi Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Shanxi Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Shanxi Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Shanxi Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Shanxi Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Shanxi Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Shanxi Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Shanxi Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Shanxi Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Shanxi Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Shanxi Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Shanxi Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Shanxi Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Shanxi Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Shanxi Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Shanxi Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Shanxi Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Shanxi Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Shanxi Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 31 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 7 ms
20:41:17  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:41:17  (Reporting)  Helper_AlterTaxes (_HAF_) Shanxi Money level is 6 (0 = None, 6 = Plentiful) Levels: Corporate 0 Excise 0 Tariff 0 Census 0 Income 0 Maritime 1 Percentages: Corporate 0 % Excise 0 % Tariff 0 % Census 0 % Income 0 % Maritime 8 %
20:41:17  (Reporting)  Ended HandleAdvancedFinances 2 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000208 Shanxi
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 0
20:41:17  (Reporting)  Money Level 5 Amount 264
20:41:17  (Reporting)  Conscripts Level 6 Amount 231
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 7 ms
20:41:17  (Reporting)  AI Process done in  285 ms
20:41:17  (Reporting)  Processing  1000209 Sikkim
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000209 Sikkim
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 1 ms
20:41:17  (Reporting)  Processing  1000210 Sindh
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000210 Sindh
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000211 Slovenia
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Slovenia AILevel 3 Kind: 1 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 50
20:41:17  (Reporting)  Resources Levels Slovenia EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 364 Expected 100 Balance 8
20:41:17  (Reporting)  Capital Availability Very High Stock 364 Expected 150 Balance 8
20:41:17  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Coal Availability Low Stock 10 Expected 20 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:41:17  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 91 Expected 25 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:41:17  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:41:17  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  _IAE_ Slovenia Global Military Usage: 75 %
20:41:17  (Reporting)  _IAE_ Slovenia Money Stock 364 Expenses 0 Availability Plentiful Mil Spend 149 Civ Spend 33
20:41:17  (Reporting)  _IAE_ Slovenia Capital Stock 364 Expenses 0 Availability Very High Mil Spend 44 Civ Spend 59
20:41:17  (Reporting)  _IAE_ Slovenia Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovenia Coal Stock 10 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovenia Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovenia Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovenia Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovenia Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovenia Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovenia River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovenia Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovenia Conscripts Stock 91 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovenia War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovenia Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovenia Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovenia Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovenia Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovenia Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovenia Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovenia Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovenia Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Slovenia Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovenia Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Slovenia Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Slovenia Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovenia Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Slovenia Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovenia Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Slovenia Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovenia Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovenia Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovenia Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovenia Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovenia Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovenia Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovenia Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovenia Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Slovenia Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovenia Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovenia Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovenia Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovenia Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovenia Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovenia Manufactured Goods Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovenia Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovenia Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovenia Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovenia Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovenia Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovenia Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovenia Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovenia Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovenia Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovenia Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 39 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 7 ms
20:41:17  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:41:17  (Reporting)  _HAC_ Identify Resources Need Slovenia 19 resources are needed 2 resources in surplus.
20:41:17  (Reporting)  _HAC_ Want to Buy 3 Steel
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Coal
20:41:17  (Reporting)  AddNewTrades Slovenia Added 2 buy request of Coal in area East Balkans
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Manufactured Goods
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Textile
20:41:17  (Reporting)  _HAC_ Want to Buy 3 Silk
20:41:17  (Reporting)  _HAC_ Want to Buy 3 Opium
20:41:17  (Reporting)  _HAC_ Want to Buy 3 Luxury Goods
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Gold
20:41:17  (Reporting)  _HAC_ Want to Buy 3 Gems
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Automobile
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Aviation
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Rice
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Tropical Fruits
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Fruits
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Sugar
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Preserved Food
20:41:17  (Reporting)  AddNewTrades Slovenia Added 1 buy request of Preserved Food in area North Italy
20:41:17  (Reporting)  _HAC_ Want to Buy 3 Cotton/Wool
20:41:17  (Reporting)  AddNewTrades Slovenia Added 2 buy request of Cotton/Wool in area North Italy
20:41:17  (Reporting)  _HAC_ Want to Buy 3 Tea
20:41:17  (Reporting)  _HAC_ Want to Buy 3 Coffee
20:41:17  (Reporting)  Ended HandleAdvancedCommerce 56 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000211 Slovenia
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 5
20:41:17  (Reporting)  Money Level 6 Amount 364
20:41:17  (Reporting)  Conscripts Level 6 Amount 91
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 7 ms
20:41:17  (Reporting)  AI Process done in  197 ms
20:41:17  (Reporting)  Processing  1000212 Slovakia
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Slovakia AILevel 3 Kind: 1 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 50
20:41:17  (Reporting)  Resources Levels Slovakia EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 364 Expected 100 Balance 8
20:41:17  (Reporting)  Capital Availability Very High Stock 364 Expected 150 Balance 8
20:41:17  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Coal Availability Low Stock 13 Expected 20 Balance 1
20:41:17  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:41:17  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 91 Expected 25 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:41:17  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:41:17  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  _IAE_ Slovakia Global Military Usage: 75 %
20:41:17  (Reporting)  _IAE_ Slovakia Money Stock 364 Expenses 0 Availability Plentiful Mil Spend 149 Civ Spend 33
20:41:17  (Reporting)  _IAE_ Slovakia Capital Stock 364 Expenses 0 Availability Very High Mil Spend 44 Civ Spend 59
20:41:17  (Reporting)  _IAE_ Slovakia Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovakia Coal Stock 13 Expenses 0 Availability Low Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovakia Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovakia Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovakia Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovakia Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovakia Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovakia River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovakia Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovakia Conscripts Stock 91 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovakia War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovakia Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovakia Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovakia Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovakia Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovakia Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovakia Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovakia Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovakia Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Slovakia Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovakia Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Slovakia Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Slovakia Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovakia Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Slovakia Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovakia Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Slovakia Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovakia Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovakia Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovakia Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovakia Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovakia Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovakia Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovakia Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovakia Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Slovakia Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovakia Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovakia Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovakia Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovakia Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovakia Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovakia Manufactured Goods Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovakia Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovakia Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovakia Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovakia Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovakia Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovakia Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovakia Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovakia Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovakia Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Slovakia Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 42 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 7 ms
20:41:17  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:41:17  (Reporting)  Helper_AlterTaxes (_HAF_) Slovakia Money level is 6 (0 = None, 6 = Plentiful) Levels: Corporate 0 Excise 0 Tariff 0 Census 0 Income 0 Maritime 1 Percentages: Corporate 0 % Excise 0 % Tariff 0 % Census 0 % Income 0 % Maritime 6 %
20:41:17  (Reporting)  Ended HandleAdvancedFinances 2 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000212 Slovakia
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 5
20:41:17  (Reporting)  Money Level 6 Amount 364
20:41:17  (Reporting)  Conscripts Level 6 Amount 91
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 8 ms
20:41:17  (Reporting)  AI Process done in  156 ms
20:41:17  (Reporting)  Processing  1000213 Syria
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Syria AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 0
20:41:17  (Reporting)  Resources Levels Syria EcoBase 0 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 264 Expected 0 Balance 8
20:41:17  (Reporting)  Capital Availability Plentiful Stock 114 Expected 0 Balance 8
20:41:17  (Reporting)  Coal Availability Plentiful Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 20 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 10 Expected 0 Balance 0
20:41:17  (Reporting)  Inflation Availability Plentiful Stock 1 Expected 0 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 231 Expected 0 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  _IAE_ Syria Global Military Usage: 75 %
20:41:17  (Reporting)  _IAE_ Syria Money Stock 264 Expenses 0 Availability Plentiful Mil Spend 108 Civ Spend 24
20:41:17  (Reporting)  _IAE_ Syria Capital Stock 114 Expenses 0 Availability Plentiful Mil Spend 16 Civ Spend 21
20:41:17  (Reporting)  _IAE_ Syria Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Syria Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Syria Supply Stock 20 Expenses 0 Availability Plentiful Mil Spend 14 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Syria Ammunition Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Syria Inflation Stock 1 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Syria Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Syria Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Syria River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Syria Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Syria Conscripts Stock 231 Expenses 0 Availability Plentiful Mil Spend 156 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Syria War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Syria Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Syria Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Syria Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Syria Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 10 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Syria Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Syria Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Syria Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Syria Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Syria Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Syria Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Syria Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Syria Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Syria Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Syria Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Syria Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Syria Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Syria Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Syria Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Syria Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Syria Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Syria Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Syria Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Syria Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Syria Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Syria Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Syria Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Syria Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Syria Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Syria Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Syria Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Syria Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Syria Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Syria Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Syria Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Syria Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Syria Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Syria Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Syria Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Syria Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Syria Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Syria Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 33 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 8 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000213 Syria
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering HandleAdvancedStructures (_HAS_)
20:41:17  (Reporting)  IdentifyProductionStrucsBuild 
20:41:17  (Reporting)  Ended HandleAdvancedStructures 4 ms
20:41:17  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 0
20:41:17  (Reporting)  Money Level 5 Amount 264
20:41:17  (Reporting)  Conscripts Level 6 Amount 231
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 7 ms
20:41:17  (Reporting)  AI Process done in  144 ms
20:41:17  (Reporting)  Processing  1000214 Tahiti
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000214 Tahiti
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 2 ms
20:41:17  (Reporting)  Processing  1000215 Taiping Heavenly Kingdom
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Taiping Heavenly Kingdom AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 0
20:41:17  (Reporting)  Resources Levels Taiping Heavenly Kingdom EcoBase 0 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 264 Expected 0 Balance 8
20:41:17  (Reporting)  Capital Availability Plentiful Stock 114 Expected 0 Balance 8
20:41:17  (Reporting)  Coal Availability Plentiful Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 20 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 10 Expected 0 Balance 0
20:41:17  (Reporting)  Inflation Availability Plentiful Stock 1 Expected 0 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 231 Expected 0 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Global Military Usage: 75 %
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Money Stock 264 Expenses 0 Availability Plentiful Mil Spend 108 Civ Spend 24
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Capital Stock 114 Expenses 0 Availability Plentiful Mil Spend 16 Civ Spend 21
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Supply Stock 20 Expenses 0 Availability Plentiful Mil Spend 14 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Ammunition Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Inflation Stock 1 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Conscripts Stock 231 Expenses 0 Availability Plentiful Mil Spend 156 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 10 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Taiping Heavenly Kingdom Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 44 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 7 ms
20:41:17  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:41:17  (Reporting)  _HAC_ Identify Resources Need Taiping Heavenly Kingdom 0 resources are needed 14 resources in surplus.
20:41:17  (Reporting)  Ended HandleAdvancedCommerce 6 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000215 Taiping Heavenly Kingdom
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 0
20:41:17  (Reporting)  Money Level 5 Amount 264
20:41:17  (Reporting)  Conscripts Level 6 Amount 231
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 6 ms
20:41:17  (Reporting)  AI Process done in  155 ms
20:41:17  (Reporting)  Processing  1000216 Tasmania
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000216 Tasmania
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000217 Texas
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Texas AILevel 3 Kind: 1 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 50
20:41:17  (Reporting)  Resources Levels Texas EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 364 Expected 100 Balance 8
20:41:17  (Reporting)  Capital Availability Very High Stock 364 Expected 150 Balance 8
20:41:17  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Coal Availability Low Stock 10 Expected 20 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:41:17  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 91 Expected 25 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:41:17  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:41:17  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  _IAE_ Texas Global Military Usage: 75 %
20:41:17  (Reporting)  _IAE_ Texas Money Stock 364 Expenses 0 Availability Plentiful Mil Spend 149 Civ Spend 33
20:41:17  (Reporting)  _IAE_ Texas Capital Stock 364 Expenses 0 Availability Very High Mil Spend 44 Civ Spend 59
20:41:17  (Reporting)  _IAE_ Texas Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Texas Coal Stock 10 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Texas Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Texas Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Texas Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Texas Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Texas Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Texas River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Texas Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Texas Conscripts Stock 91 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Texas War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Texas Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Texas Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Texas Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Texas Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Texas Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Texas Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Texas Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Texas Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Texas Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Texas Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Texas Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Texas Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Texas Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Texas Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Texas Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Texas Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Texas Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Texas Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Texas Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Texas Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Texas Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Texas Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Texas Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Texas Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Texas Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Texas Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Texas Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Texas Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Texas Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Texas Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Texas Manufactured Goods Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Texas Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Texas Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Texas Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Texas Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Texas Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Texas Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Texas Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Texas Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Texas Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Texas Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 37 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 7 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000217 Texas
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering HandleAdvancedStructures (_HAS_)
20:41:17  (Reporting)  IdentifyProductionStrucsBuild 
20:41:17  (Reporting)  Ended HandleAdvancedStructures 9 ms
20:41:17  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 5
20:41:17  (Reporting)  Money Level 6 Amount 364
20:41:17  (Reporting)  Conscripts Level 6 Amount 91
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 5 ms
20:41:17  (Reporting)  AI Process done in  148 ms
20:41:17  (Reporting)  Processing  1000218 Tonga
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000218 Tonga
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 0 ms
20:41:17  (Reporting)  Processing  1000219 Ukraine
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Ukraine AILevel 3 Kind: 1 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 50
20:41:17  (Reporting)  Resources Levels Ukraine EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 364 Expected 100 Balance 8
20:41:17  (Reporting)  Capital Availability Very High Stock 364 Expected 150 Balance 8
20:41:17  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Coal Availability Low Stock 10 Expected 20 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:41:17  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 91 Expected 25 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:41:17  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:41:17  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  _IAE_ Ukraine Global Military Usage: 75 %
20:41:17  (Reporting)  _IAE_ Ukraine Money Stock 364 Expenses 0 Availability Plentiful Mil Spend 149 Civ Spend 33
20:41:17  (Reporting)  _IAE_ Ukraine Capital Stock 364 Expenses 0 Availability Very High Mil Spend 44 Civ Spend 59
20:41:17  (Reporting)  _IAE_ Ukraine Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ukraine Coal Stock 10 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ukraine Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ukraine Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ukraine Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ukraine Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ukraine Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ukraine River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ukraine Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ukraine Conscripts Stock 91 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ukraine War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ukraine Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ukraine Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ukraine Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ukraine Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ukraine Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ukraine Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ukraine Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ukraine Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Ukraine Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ukraine Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Ukraine Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Ukraine Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ukraine Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Ukraine Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ukraine Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Ukraine Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ukraine Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ukraine Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ukraine Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ukraine Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ukraine Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ukraine Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ukraine Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ukraine Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Ukraine Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ukraine Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ukraine Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ukraine Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ukraine Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ukraine Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ukraine Manufactured Goods Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ukraine Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ukraine Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ukraine Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ukraine Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ukraine Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ukraine Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ukraine Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ukraine Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ukraine Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Ukraine Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 50 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 7 ms
20:41:17  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:41:17  (Reporting)  _HAC_ Identify Resources Need Ukraine 20 resources are needed 2 resources in surplus.
20:41:17  (Reporting)  _HAC_ Want to Buy 3 Steel
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Coal
20:41:17  (Reporting)  AddNewTrades Ukraine Added 2 buy request of Coal in area East Balkans
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Manufactured Goods
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Textile
20:41:17  (Reporting)  _HAC_ Want to Buy 3 Silk
20:41:17  (Reporting)  _HAC_ Want to Buy 3 Opium
20:41:17  (Reporting)  _HAC_ Want to Buy 3 Luxury Goods
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Gold
20:41:17  (Reporting)  _HAC_ Want to Buy 3 Gems
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Automobile
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Aviation
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Rice
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Tropical Fruits
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Cattle
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Fruits
20:41:17  (Reporting)  _HAC_ Want to Buy 2 Sugar
20:41:17  (Reporting)  _HAC_ Want to Buy 1 Preserved Food
20:41:17  (Reporting)  _HAC_ Want to Buy 4 Cotton/Wool
20:41:17  (Reporting)  _HAC_ Want to Buy 3 Tea
20:41:17  (Reporting)  _HAC_ Want to Buy 3 Coffee
20:41:17  (Reporting)  Ended HandleAdvancedCommerce 57 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000219 Ukraine
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 5
20:41:17  (Reporting)  Money Level 6 Amount 364
20:41:17  (Reporting)  Conscripts Level 6 Amount 91
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 5 ms
20:41:17  (Reporting)  AI Process done in  210 ms
20:41:17  (Reporting)  Processing  1000220 Republica de San Marco
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Republica de San Marco AILevel 3 Kind: 1 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 50
20:41:17  (Reporting)  Resources Levels Republica de San Marco EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 364 Expected 100 Balance 8
20:41:17  (Reporting)  Capital Availability Very High Stock 364 Expected 150 Balance 8
20:41:17  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Coal Availability Low Stock 10 Expected 20 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:41:17  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 91 Expected 25 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:41:17  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Average Stock 11 Expected 15 Balance 1
20:41:17  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:41:17  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  _IAE_ Republica de San Marco Global Military Usage: 75 %
20:41:17  (Reporting)  _IAE_ Republica de San Marco Money Stock 364 Expenses 0 Availability Plentiful Mil Spend 149 Civ Spend 33
20:41:17  (Reporting)  _IAE_ Republica de San Marco Capital Stock 364 Expenses 0 Availability Very High Mil Spend 44 Civ Spend 59
20:41:17  (Reporting)  _IAE_ Republica de San Marco Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Republica de San Marco Coal Stock 10 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Republica de San Marco Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Republica de San Marco Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Republica de San Marco Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Republica de San Marco Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Republica de San Marco Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Republica de San Marco River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Republica de San Marco Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Republica de San Marco Conscripts Stock 91 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Republica de San Marco War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Republica de San Marco Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Republica de San Marco Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Republica de San Marco Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Republica de San Marco Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Republica de San Marco Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Republica de San Marco Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Republica de San Marco Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Republica de San Marco Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Republica de San Marco Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Republica de San Marco Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Republica de San Marco Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Republica de San Marco Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Republica de San Marco Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Republica de San Marco Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Republica de San Marco Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Republica de San Marco Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Republica de San Marco Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Republica de San Marco Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Republica de San Marco Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Republica de San Marco Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Republica de San Marco Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Republica de San Marco Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Republica de San Marco Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Republica de San Marco Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Republica de San Marco Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Republica de San Marco Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Republica de San Marco Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Republica de San Marco Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Republica de San Marco Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Republica de San Marco Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Republica de San Marco Manufactured Goods Stock 11 Expenses 0 Availability Average Mil Spend 3 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Republica de San Marco Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Republica de San Marco Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Republica de San Marco Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Republica de San Marco Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Republica de San Marco Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Republica de San Marco Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Republica de San Marco Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Republica de San Marco Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Republica de San Marco Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Republica de San Marco Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 39 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 8 ms
20:41:17  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:41:17  (Reporting)  Helper_AlterTaxes (_HAF_) Republica de San Marco Money level is 6 (0 = None, 6 = Plentiful) Levels: Corporate 0 Excise 0 Tariff 0 Census 0 Income 0 Maritime 1 Percentages: Corporate 0 % Excise 0 % Tariff 0 % Census 0 % Income 0 % Maritime 6 %
20:41:17  (Reporting)  Ended HandleAdvancedFinances 4 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000220 Republica de San Marco
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 2 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 5
20:41:17  (Reporting)  Money Level 6 Amount 364
20:41:17  (Reporting)  Conscripts Level 6 Amount 91
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 8 ms
20:41:17  (Reporting)  AI Process done in  148 ms
20:41:17  (Reporting)  Processing  1000221 Wallonia
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Wallonia AILevel 3 Kind: 1 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 50
20:41:17  (Reporting)  Resources Levels Wallonia EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 364 Expected 100 Balance 8
20:41:17  (Reporting)  Capital Availability Very High Stock 364 Expected 150 Balance 8
20:41:17  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Coal Availability Low Stock 10 Expected 20 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:41:17  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 91 Expected 25 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:41:17  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Low Stock 10 Expected 15 Balance 1
20:41:17  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:41:17  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  _IAE_ Wallonia Global Military Usage: 75 %
20:41:17  (Reporting)  _IAE_ Wallonia Money Stock 364 Expenses 0 Availability Plentiful Mil Spend 149 Civ Spend 33
20:41:17  (Reporting)  _IAE_ Wallonia Capital Stock 364 Expenses 0 Availability Very High Mil Spend 44 Civ Spend 59
20:41:17  (Reporting)  _IAE_ Wallonia Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallonia Coal Stock 10 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallonia Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallonia Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallonia Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallonia Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallonia Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallonia River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallonia Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallonia Conscripts Stock 91 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallonia War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallonia Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallonia Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallonia Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallonia Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallonia Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallonia Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallonia Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallonia Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Wallonia Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallonia Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Wallonia Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Wallonia Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallonia Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Wallonia Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallonia Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Wallonia Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallonia Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallonia Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallonia Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallonia Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallonia Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallonia Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallonia Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallonia Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Wallonia Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallonia Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallonia Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallonia Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallonia Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallonia Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallonia Manufactured Goods Stock 10 Expenses 0 Availability Low Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallonia Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallonia Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallonia Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallonia Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallonia Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallonia Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallonia Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallonia Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallonia Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Wallonia Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 45 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 8 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000221 Wallonia
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering HandleAdvancedStructures (_HAS_)
20:41:17  (Reporting)  IdentifyProductionStrucsBuild 
20:41:17  (Reporting)  Ended HandleAdvancedStructures 12 ms
20:41:17  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 5
20:41:17  (Reporting)  Money Level 6 Amount 364
20:41:17  (Reporting)  Conscripts Level 6 Amount 91
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 8 ms
20:41:17  (Reporting)  AI Process done in  173 ms
20:41:17  (Reporting)  Processing  1000222 Xinjiang
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000222 Xinjiang
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 2 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 2 ms
20:41:17  (Reporting)  Processing  1000223 Chan Santa Cruz
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Chan Santa Cruz AILevel 3 Kind: 2 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 0
20:41:17  (Reporting)  Resources Levels Chan Santa Cruz EcoBase 0 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 264 Expected 0 Balance 8
20:41:17  (Reporting)  Capital Availability Plentiful Stock 114 Expected 0 Balance 8
20:41:17  (Reporting)  Coal Availability Plentiful Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 20 Expected 0 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 10 Expected 0 Balance 0
20:41:17  (Reporting)  Inflation Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 231 Expected 0 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 15 Expected 0 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Minerals Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 0 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 5 Expected 0 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 4 Expected 0 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Plentiful Stock 2 Expected 0 Balance 0
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Global Military Usage: 75 %
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Money Stock 264 Expenses 0 Availability Plentiful Mil Spend 108 Civ Spend 24
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Capital Stock 114 Expenses 0 Availability Plentiful Mil Spend 16 Civ Spend 21
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Coal Stock 5 Expenses 0 Availability Plentiful Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Supply Stock 20 Expenses 0 Availability Plentiful Mil Spend 14 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Ammunition Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Inflation Stock 2 Expenses 0 Availability Plentiful Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Conscripts Stock 231 Expenses 0 Availability Plentiful Mil Spend 156 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Diplomat Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Officers Stock 15 Expenses 0 Availability Plentiful Mil Spend 10 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Iron Stock 4 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Minerals Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Fish Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Cattle Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Fruits Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Sugar Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Preserved Food Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Cotton/Wool Stock 2 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Wood Stock 4 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Manufactured Goods Stock 2 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Chan Santa Cruz Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 33 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 7 ms
20:41:17  (Reporting)  Entering HandleAdvancedCommerce (_HAC_)
20:41:17  (Reporting)  _HAC_ Identify Resources Need Chan Santa Cruz 0 resources are needed 14 resources in surplus.
20:41:17  (Reporting)  Ended HandleAdvancedCommerce 8 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000223 Chan Santa Cruz
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 0
20:41:17  (Reporting)  Money Level 5 Amount 264
20:41:17  (Reporting)  Conscripts Level 6 Amount 231
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 7 ms
20:41:17  (Reporting)  AI Process done in  142 ms
20:41:17  (Reporting)  Processing  1000224 Yugoslavia
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Yugoslavia AILevel 3 Kind: 1 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 50
20:41:17  (Reporting)  Resources Levels Yugoslavia EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Plentiful Stock 364 Expected 100 Balance 8
20:41:17  (Reporting)  Capital Availability Very High Stock 364 Expected 150 Balance 8
20:41:17  (Reporting)  Steel Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Coal Availability Low Stock 10 Expected 20 Balance 0
20:41:17  (Reporting)  Supply Availability Plentiful Stock 10 Expected 1 Balance 0
20:41:17  (Reporting)  Ammunition Availability Plentiful Stock 5 Expected 1 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:41:17  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 100 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Plentiful Stock 91 Expected 25 Balance 0
20:41:17  (Reporting)  Diplomat Availability Plentiful Stock 3 Expected 0 Balance 0
20:41:17  (Reporting)  Officers Availability Plentiful Stock 30 Expected 5 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Minerals Availability Very High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Nitrates Availability High Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 10 Expected 4 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 10 Expected 2 Balance 0
20:41:17  (Reporting)  Dyes Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Chemicals Availability Average Stock 3 Expected 2 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Low Stock 5 Expected 15 Balance 0
20:41:17  (Reporting)  Textile Availability Low Stock 5 Expected 4 Balance 0
20:41:17  (Reporting)  Mechanical Parts Availability Average Stock 5 Expected 2 Balance 0
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  _IAE_ Yugoslavia Global Military Usage: 75 %
20:41:17  (Reporting)  _IAE_ Yugoslavia Money Stock 364 Expenses 0 Availability Plentiful Mil Spend 149 Civ Spend 33
20:41:17  (Reporting)  _IAE_ Yugoslavia Capital Stock 364 Expenses 0 Availability Very High Mil Spend 44 Civ Spend 59
20:41:17  (Reporting)  _IAE_ Yugoslavia Steel Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Yugoslavia Coal Stock 10 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Yugoslavia Supply Stock 10 Expenses 0 Availability Plentiful Mil Spend 7 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Yugoslavia Ammunition Stock 5 Expenses 0 Availability Plentiful Mil Spend 3 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Yugoslavia Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Yugoslavia Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Yugoslavia Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Yugoslavia River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Yugoslavia Morale Stock 100 Expenses 0 Availability Plentiful Mil Spend 68 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Yugoslavia Conscripts Stock 91 Expenses 0 Availability Plentiful Mil Spend 62 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Yugoslavia War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Yugoslavia Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Yugoslavia Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Yugoslavia Diplomat Stock 3 Expenses 0 Availability Plentiful Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Yugoslavia Officers Stock 30 Expenses 0 Availability Plentiful Mil Spend 20 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Yugoslavia Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Yugoslavia Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Yugoslavia Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Yugoslavia Iron Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Yugoslavia Minerals Stock 5 Expenses 0 Availability Very High Mil Spend 2 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Yugoslavia Nitrates Stock 5 Expenses 0 Availability High Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Yugoslavia Cereals Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Yugoslavia Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Yugoslavia Fish Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Yugoslavia Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Yugoslavia Cattle Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Yugoslavia Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Yugoslavia Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Yugoslavia Preserved Food Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Yugoslavia Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Yugoslavia Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Yugoslavia Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Yugoslavia Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Yugoslavia Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Yugoslavia Wood Stock 10 Expenses 0 Availability Average Mil Spend 0 Civ Spend 1
20:41:17  (Reporting)  _IAE_ Yugoslavia Dyes Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Yugoslavia Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Yugoslavia Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Yugoslavia Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Yugoslavia Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Yugoslavia Chemicals Stock 3 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Yugoslavia Manufactured Goods Stock 5 Expenses 0 Availability Low Mil Spend 1 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Yugoslavia Textile Stock 5 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Yugoslavia Mechanical Parts Stock 5 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Yugoslavia Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Yugoslavia Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Yugoslavia Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Yugoslavia Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Yugoslavia Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Yugoslavia Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Yugoslavia Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Yugoslavia Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 45 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 7 ms
20:41:17  (Reporting)  Entering HandleAdvancedFinances (_HAF_)
20:41:17  (Reporting)  Helper_AlterTaxes (_HAF_) Yugoslavia Money level is 6 (0 = None, 6 = Plentiful) Levels: Corporate 0 Excise 0 Tariff 0 Census 0 Income 0 Maritime 1 Percentages: Corporate 0 % Excise 0 % Tariff 0 % Census 0 % Income 0 % Maritime 6 %
20:41:17  (Reporting)  Ended HandleAdvancedFinances 2 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000224 Yugoslavia
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 5
20:41:17  (Reporting)  Money Level 6 Amount 364
20:41:17  (Reporting)  Conscripts Level 6 Amount 91
20:41:17  (Reporting)  _BNU_ Emergency build ON
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 7 ms
20:41:17  (Reporting)  AI Process done in  148 ms
20:41:17  (Reporting)  Processing  1000225 Yunan
20:41:17  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000225 Yunan
20:41:17  (Reporting)  Sending proposal: we can't
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:41:17  (Reporting)  Ended CalcTribalBehavior 1 ms
20:41:17  (Reporting)  Processing  1015502 Confederate States of America
20:41:17  (Reporting)  
20:41:17  (Reporting)  *** Starting Process on Confederate States of America AILevel 3 Kind: 1 Dormant YES Turn: 8 C:\Users\Diego\Documents\My Games\PoN\VGN\Saves\1850 GC0\1850 GC.hst ***
20:41:17  (Reporting)  Entering InitAndDumpData (_IAD_)
20:41:17  (Reporting)  Entering InitializeAdvancedEconomics (_IAE_)
20:41:17  (Reporting)  EcoBase 50
20:41:17  (Reporting)  Resources Levels Confederate States of America EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
20:41:17  (Reporting)  Money Availability Low Stock 48 Expected 100 Balance 8
20:41:17  (Reporting)  Capital Availability Low Stock 48 Expected 150 Balance 8
20:41:17  (Reporting)  Steel Availability Very Low Stock 0 Expected 15 Balance 0
20:41:17  (Reporting)  Coal Availability Very Low Stock 0 Expected 20 Balance 0
20:41:17  (Reporting)  Supply Availability Very Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 1 Balance 0
20:41:17  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 38 Balance 0
20:41:17  (Reporting)  River Pool Availability Very Low Stock 0 Expected 25 Balance 0
20:41:17  (Reporting)  Morale Availability Plentiful Stock 110 Expected 0 Balance 0
20:41:17  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 25 Balance 0
20:41:17  (Reporting)  Officers Availability Very Low Stock 0 Expected 5 Balance 0
20:41:17  (Reporting)  Iron Availability High Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Minerals Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Nitrates Availability High Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Cereals Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Rice Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Fish Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Tropical Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Cattle Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Fruits Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Sugar Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Preserved Food Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Cotton/Wool Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Tea Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Coffee Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Wood Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Dyes Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Tobacco Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Rum Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Wines Availability Average Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Chemicals Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 15 Balance 0
20:41:17  (Reporting)  Textile Availability Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Mechanical Parts Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Electrical Parts Availability Average Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Silk Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Opium Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Luxury Goods Availability Low Stock 0 Expected 4 Balance 0
20:41:17  (Reporting)  Gold Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Gems Availability Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Automobile Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  Aviation Availability Very Low Stock 0 Expected 2 Balance 0
20:41:17  (Reporting)  _IAE_ Confederate States of America Global Military Usage: 75 %
20:41:17  (Reporting)  _IAE_ Confederate States of America Money Stock 48 Expenses 0 Availability Low Mil Spend 8 Civ Spend 2
20:41:17  (Reporting)  _IAE_ Confederate States of America Capital Stock 48 Expenses 0 Availability Low Mil Spend 3 Civ Spend 3
20:41:17  (Reporting)  _IAE_ Confederate States of America Steel Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Confederate States of America Coal Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Confederate States of America Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Confederate States of America Ammunition Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Confederate States of America Inflation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Confederate States of America Prestige Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Confederate States of America Rail Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Confederate States of America River Pool Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Confederate States of America Morale Stock 110 Expenses 0 Availability Plentiful Mil Spend 74 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Confederate States of America Conscripts Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Confederate States of America War Supply Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Confederate States of America Foreign Entry Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Confederate States of America Rare Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Confederate States of America Diplomat Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Confederate States of America Officers Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Confederate States of America Engagements Points Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Confederate States of America Day Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Confederate States of America Rubber Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Confederate States of America Iron Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Confederate States of America Minerals Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Confederate States of America Nitrates Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Confederate States of America Cereals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Confederate States of America Rice Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Confederate States of America Fish Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Confederate States of America Tropical Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Confederate States of America Cattle Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Confederate States of America Fruits Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Confederate States of America Sugar Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Confederate States of America Preserved Food Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Confederate States of America Cotton Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Confederate States of America Wool Stock 0 Expenses 0 Availability High Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Confederate States of America Cotton/Wool Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Confederate States of America Tea Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Confederate States of America Coffee Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Confederate States of America Wood Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Confederate States of America Dyes Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Confederate States of America Tobacco Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Confederate States of America Petroleum Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Confederate States of America Rum Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Confederate States of America Wines Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Confederate States of America Chemicals Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Confederate States of America Manufactured Goods Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Confederate States of America Textile Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Confederate States of America Mechanical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Confederate States of America Electrical Parts Stock 0 Expenses 0 Availability Average Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Confederate States of America Silk Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Confederate States of America Opium Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Confederate States of America Luxury Goods Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Confederate States of America Gold Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Confederate States of America Gems Stock 0 Expenses 0 Availability Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Confederate States of America Automobile Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  _IAE_ Confederate States of America Aviation Stock 0 Expenses 0 Availability Very Low Mil Spend 0 Civ Spend 0
20:41:17  (Reporting)  Ended InitializeAdvancedEconomics 54 ms
20:41:17  (Reporting)  *** Faction-wide algorithms ***
20:41:17  (Reporting)  Ended BuildReplacements 7 ms
20:41:17  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1015502 Confederate States of America
20:41:17  (Reporting)  Sending proposal: *we can*
20:41:17  (Reporting)  *** Checking new proposals ***
20:41:17  (Reporting)  Ended HandleAdvancedDiplomacy 2 ms
20:41:17  (Reporting)  Entering BuildNewUnits (_BNU_)
20:41:17  (Reporting)  Steel Level 6 Amount 0
20:41:17  (Reporting)  Money Level 2 Amount 48
20:41:17  (Reporting)  Conscripts Level 6 Amount 0
20:41:17  (Reporting)  Ended BuildNewUnits Bought: 0 5 ms
20:41:17  (Reporting)  AI Process done in  155 ms
20:50:01  --- End of Log ---                                
