20:04:45  (Reporting)  Processing  1000001 France
20:04:45  (Reporting)  
20:04:45  (Reporting)  *** Starting Process on France AILevel 0 Kind: 0 Dormant NO Turn: 2 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:04:45  (Reporting)  AI Process done in  48 ms
20:04:45  (Reporting)  Processing  1000002 Great Britain
20:04:45  (Reporting)  
20:04:45  (Reporting)  *** Starting Process on Great Britain AILevel 0 Kind: 0 Dormant NO Turn: 2 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:04:45  (Reporting)  AI Process done in  46 ms
20:04:45  (Reporting)  Processing  1000003 Russia
20:04:45  (Reporting)  
20:04:45  (Reporting)  *** Starting Process on Russia AILevel 0 Kind: 0 Dormant NO Turn: 2 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:04:45  (Reporting)  AI Process done in  47 ms
20:04:45  (Reporting)  Processing  1000004 Austria
20:04:45  (Reporting)  
20:04:45  (Reporting)  *** Starting Process on Austria AILevel 4 Kind: 0 Dormant NO Turn: 2 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:04:45  (Reporting)  Entering InitAndDumpData (_IAD_)
20:04:45  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
20:04:45  (Reporting)  0 unit there, but still added, as 336 Spanish Peninsula is adjacent to 363 Mediterranean Sea
20:04:45  (Reporting)  0 unit there, but still added, as 337 France is adjacent to 340 Alpes
20:04:45  (Reporting)  0 unit there, but still added, as 338 Italia is adjacent to 339 Austria
20:04:45  (Reporting)  0 unit there, but still added, as 341 Low Countries is adjacent to 342 Germany
20:04:45  (Reporting)  0 unit there, but still added, as 343 Poland is adjacent to 339 Austria
20:04:45  (Reporting)  0 unit there, but still added, as 344 Scandinavia is adjacent to 342 Germany
20:04:45  (Reporting)  0 unit there, but still added, as 345 Balkans is adjacent to 339 Austria
20:04:45  (Reporting)  0 unit there, but still added, as 346 Ottoman is adjacent to 363 Mediterranean Sea
20:04:45  (Reporting)  0 unit there, but still added, as 347 Middle East is adjacent to 363 Mediterranean Sea
20:04:45  (Reporting)  0 unit there, but still added, as 350 Egypt is adjacent to 363 Mediterranean Sea
20:04:45  (Reporting)  0 unit there, but still added, as 351 Russia is adjacent to 342 Germany
20:04:45  (Reporting)  0 unit there, but still added, as 352 North Africa is adjacent to 363 Mediterranean Sea
20:04:45  (Reporting)  0 unit there, but still added, as 360 Baltic Sea is adjacent to 342 Germany
20:04:45  (Reporting)  0 unit there, but still added, as 361 North Atlantic is adjacent to 342 Germany
20:04:45  (Reporting)  0 unit there, but still added, as 364 Black Sea is adjacent to 363 Mediterranean Sea
20:04:45  (Reporting)  Theater: 336 Theater_Spanish_Peninsula AggroCoeff from script: 5 OwnPow Land: 121 OppPow Land: 2 OwnPow Nav : 307 OppPow Nav : 666
20:04:45  (Reporting)  Ratio Land/LandCore: 2.57 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 186 > 226
20:04:45  (Reporting)  Theater: 337 Theater_France AggroCoeff from script: 100 OwnPow Land: 17 OppPow Land: 603 OwnPow Nav : 895 OppPow Nav : 1384
20:04:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.55 0.20 Reg Count: 283 > 352
20:04:45  (Reporting)  Theater: 338 Theater_Italia AggroCoeff from script: 100 OwnPow Land: 937 OppPow Land: 3253 OwnPow Nav : 182 OppPow Nav : 4
20:04:45  (Reporting)  Ratio Land/LandCore: 0.24 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 136 > 198
20:04:45  (Reporting)  Theater: 339 Theater_Austria AggroCoeff from script: 100 OwnPow Land: 3695 OppPow Land: 584 OwnPow Nav : 6 OppPow Nav : 0
20:04:45  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 231 > 317
20:04:45  (Reporting)  Theater: 340 Theater_Alpes AggroCoeff from script: 100 OwnPow Land: 1512 OppPow Land: 596 OwnPow Nav : 0 OppPow Nav : 0
20:04:45  (Reporting)  Ratio Land/LandCore: 2.16 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 29 > 58
20:04:45  (Reporting)  Theater: 341 Theater_Low_Countries AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 385 OwnPow Nav : 205 OppPow Nav : 362
20:04:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.48 0.20 Reg Count: 59 > 91
20:04:45  (Reporting)  Theater: 342 Theater_Germany AggroCoeff from script: 100 OwnPow Land: 4805 OppPow Land: 8013 OwnPow Nav : 6 OppPow Nav : 12
20:04:45  (Reporting)  Ratio Land/LandCore: 0.51 0.61 Ratio Nav/NavCore: 0.43 0.64 Reg Count: 392 > 494
20:04:45  (Reporting)  Theater: 343 Theater_Poland AggroCoeff from script: 100 OwnPow Land: 866 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:04:45  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 145 > 218
20:04:45  (Reporting)  Theater: 344 Theater_Scandinavia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 280 OppPow Nav : 0
20:04:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 189 > 250
20:04:45  (Reporting)  Theater: 345 Theater_Balkans AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 187 OppPow Nav : 0
20:04:45  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 252 > 317
20:04:45  (Reporting)  Theater: 346 Theater_Ottoman AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:04:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 236 > 310
20:04:45  (Reporting)  Theater: 347 Theater_Middle_East AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:04:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 74 > 100
20:04:45  (Reporting)  Theater: 350 Theater_Egypt AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:04:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 37 > 50
20:04:45  (Reporting)  Theater: 351 Theater_Russia AggroCoeff from script: 100 OwnPow Land: 1552 OppPow Land: 0 OwnPow Nav : 386 OppPow Nav : 0
20:04:45  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 1221 > 1315
20:04:45  (Reporting)  Theater: 352 Theater_North_Africa AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:04:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 157 > 189
20:04:45  (Reporting)  Theater: 360 Theater_BalticSea AggroCoeff from script: 100 OwnPow Land: 581 OppPow Land: 0 OwnPow Nav : 280 OppPow Nav : 0
20:04:45  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 57 > 184
20:04:45  (Reporting)  Theater: 361 Theater_NorthAtlantic AggroCoeff from script: 100 OwnPow Land: 1050 OppPow Land: 502 OwnPow Nav : 4812 OppPow Nav : 2491
20:04:45  (Reporting)  Ratio Land/LandCore: 1.78 0.20 Ratio Nav/NavCore: 1.64 5.00 Reg Count: 199 > 506
20:04:45  (Reporting)  Theater: 363 Theater_MediterraneanSea AggroCoeff from script: 100 OwnPow Land: 439 OppPow Land: 589 OwnPow Nav : 448 OppPow Nav : 0
20:04:45  (Reporting)  Ratio Land/LandCore: 0.63 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 200 > 526
20:04:45  (Reporting)  Theater: 364 Theater_BlackSea AggroCoeff from script: 100 OwnPow Land: 281 OppPow Land: 0 OwnPow Nav : 342 OppPow Nav : 0
20:04:45  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 44 > 144
20:04:45  (Reporting)  _FIT_ Ended AIInitTheaters 2926 ms
20:04:45  (Reporting)  Resources Levels Austria EcoBase 260 AtWar: yes AtWarThreat: no At PeaceThreat: no
20:04:45  (Reporting)  Pounds Availability Plentiful Stock 5863 Expected 130 Balance -8
20:04:45  (Reporting)  Supplies Availability Very Low Stock 0 Expected 91 Balance 0
20:04:45  (Reporting)  Ammos Availability Very Low Stock 0 Expected 91 Balance 0
20:04:45  (Reporting)  Victory points Availability Plentiful Stock 2643 Expected 91 Balance 0
20:04:45  (Reporting)  Morale Points Availability Average Stock 93 Expected 91 Balance 0
20:04:45  (Reporting)  Conscripts Availability Plentiful Stock 1895 Expected 91 Balance -10
20:04:45  (Reporting)  War supplies Availability Plentiful Stock 576 Expected 65 Balance 0
20:04:45  (Reporting)  Diplomats Availability Plentiful Stock 28 Expected 0 Balance 0
20:04:45  (Reporting)  Engagment Points Availability Plentiful Stock 42 Expected 0 Balance 0
20:04:45  (Reporting)  Horses Availability Plentiful Stock 542 Expected 26 Balance 0
20:04:45  (Reporting)    1014086 1. Korvettedivision Agenda Kept Agenda: Hunt Convoy Fleet, Value: 4450, Region: 3926 Northeast Atlantic Trade EndTurn 2675
20:04:45  (Reporting)    1008513 1. Transportdivision Agenda Kept Agenda: Naval Superiority, Value: 2158, Region: 4496 Samothrace EndTurn 2675
20:04:45  (Reporting)    1004326 Auffenberg Division Agenda Kept Agenda: Defend, Value: 25000, Region: 1098 Pilsen EndTurn 2676
20:04:45  (Reporting)   
20:04:45  (Reporting)  Theater Prevalences Theater_Germany Ordered Value: 14600
20:04:45  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 4900
20:04:45  (Reporting)  Theater Prevalences Theater_Balkans Ordered Value: 4800
20:04:45  (Reporting)  Theater Prevalences Theater_Spanish_Peninsula Ordered Value: 4745
20:04:45  (Reporting)  Theater Prevalences Theater_Russia Ordered Value: 3700
20:04:45  (Reporting)  Theater Prevalences Theater_France Ordered Value: 3400
20:04:45  (Reporting)  Theater Prevalences Theater_Ottoman Ordered Value: 1900
20:04:45  (Reporting)  Theater Prevalences Theater_Scandinavia Ordered Value: 1900
20:04:45  (Reporting)  Theater Prevalences Theater_North_Africa Ordered Value: 1300
20:04:45  (Reporting)  Theater Prevalences Theater_Austria Ordered Value: 1280
20:04:45  (Reporting)  Theater Prevalences Theater_Low_Countries Ordered Value: 1200
20:04:45  (Reporting)  Theater Prevalences Theater_Poland Ordered Value: 680
20:04:45  (Reporting)  Theater Prevalences Theater_Egypt Ordered Value: 600
20:04:45  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 510
20:04:45  (Reporting)  Theater Prevalences Theater_Middle_East Ordered Value: 300
20:04:45  (Reporting)  Theater Prevalences Theater_BlackSea Ordered Value: 100
20:04:45  (Reporting)  Theater Prevalences Theater_MediterraneanSea Ordered Value: 100
20:04:45  (Reporting)  Theater Prevalences Theater_NorthAtlantic Ordered Value: 100
20:04:45  (Reporting)  Theater Prevalences Theater_BalticSea Ordered Value: 100
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 342 Theater_Germany (Land)
20:04:45  (Reporting)  Making Land Theater Map: Theater_Germany Overall power(self): 4805 Overall power (enemies): 8013 Ratio: 0.51
20:04:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  31355
20:04:45  (Reporting)  Making Naval Values Map: 342 Germany LAND Overall power(self): 6 Overall power (enemies): 12 Nav Ratio: 0.43
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 338 Theater_Italia (Land)
20:04:45  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 937 Overall power (enemies): 3253 Ratio: 0.24
20:04:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  13335
20:04:45  (Reporting)  Making Naval Values Map: 338 Italia LAND Overall power(self): 182 Overall power (enemies): 4 Nav Ratio: 5.00
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 345 Theater_Balkans (Land)
20:04:45  (Reporting)  Making Land Theater Map: Theater_Balkans Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:04:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:04:45  (Reporting)  Making Naval Values Map: 345 Balkans LAND Overall power(self): 187 Overall power (enemies): 0 Nav Ratio: 5.00
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 336 Theater_Spanish_Peninsula (Land)
20:04:45  (Reporting)  Making Land Theater Map: Theater_Spanish_Peninsula Overall power(self): 121 Overall power (enemies): 2 Ratio: 2.57
20:04:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:04:45  (Reporting)  Making Naval Values Map: 336 Spanish Peninsula LAND Overall power(self): 307 Overall power (enemies): 666 Nav Ratio: 0.20
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 351 Theater_Russia (Land)
20:04:45  (Reporting)  Making Land Theater Map: Theater_Russia Overall power(self): 1552 Overall power (enemies): 0 Ratio: 5.00
20:04:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  139
20:04:45  (Reporting)  Making Naval Values Map: 351 Russia LAND Overall power(self): 386 Overall power (enemies): 0 Nav Ratio: 5.00
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 337 Theater_France (Land)
20:04:45  (Reporting)  Making Land Theater Map: Theater_France Overall power(self): 17 Overall power (enemies): 603 Ratio: 0.20
20:04:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1583
20:04:45  (Reporting)  Making Naval Values Map: 337 France LAND Overall power(self): 895 Overall power (enemies): 1384 Nav Ratio: 0.55
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 346 Theater_Ottoman (Land)
20:04:45  (Reporting)  Making Land Theater Map: Theater_Ottoman Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:04:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:04:45  (Reporting)  Making Naval Values Map: 346 Ottoman LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 344 Theater_Scandinavia (Land)
20:04:45  (Reporting)  Making Land Theater Map: Theater_Scandinavia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:04:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:04:45  (Reporting)  Making Naval Values Map: 344 Scandinavia LAND Overall power(self): 280 Overall power (enemies): 0 Nav Ratio: 5.00
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 352 Theater_North_Africa (Land)
20:04:45  (Reporting)  Making Land Theater Map: Theater_North_Africa Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:04:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:04:45  (Reporting)  Making Naval Values Map: 352 North Africa LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 339 Theater_Austria (Land)
20:04:45  (Reporting)  Making Land Theater Map: Theater_Austria Overall power(self): 3695 Overall power (enemies): 584 Ratio: 5.00
20:04:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  274
20:04:45  (Reporting)  Making Naval Values Map: 339 Austria LAND Overall power(self): 6 Overall power (enemies): 0 Nav Ratio: 5.00
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 341 Theater_Low_Countries (Land)
20:04:45  (Reporting)  Making Land Theater Map: Theater_Low_Countries Overall power(self): 0 Overall power (enemies): 385 Ratio: 0.20
20:04:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  379
20:04:45  (Reporting)  Making Naval Values Map: 341 Low Countries LAND Overall power(self): 205 Overall power (enemies): 362 Nav Ratio: 0.48
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 343 Theater_Poland (Land)
20:04:45  (Reporting)  Making Land Theater Map: Theater_Poland Overall power(self): 866 Overall power (enemies): 0 Ratio: 5.00
20:04:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:04:45  (Reporting)  Making Naval Values Map: 343 Poland LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 350 Theater_Egypt (Land)
20:04:45  (Reporting)  Making Land Theater Map: Theater_Egypt Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:04:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:04:45  (Reporting)  Making Naval Values Map: 350 Egypt LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 340 Theater_Alpes (Land)
20:04:45  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 1512 Overall power (enemies): 596 Ratio: 2.16
20:04:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  202
20:04:45  (Reporting)  Making Naval Values Map: 340 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 347 Theater_Middle_East (Land)
20:04:45  (Reporting)  Making Land Theater Map: Theater_Middle_East Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:04:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:04:45  (Reporting)  Making Naval Values Map: 347 Middle East LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 364 Theater_BlackSea (Nav)
20:04:45  (Reporting)  Making Naval Values Map: 364 Black Sea NAV Overall power(self): 342 Overall power (enemies): 0 Nav Ratio: 5.00
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 363 Theater_MediterraneanSea (Nav)
20:04:45  (Reporting)  Making Naval Values Map: 363 Mediterranean Sea NAV Overall power(self): 448 Overall power (enemies): 0 Nav Ratio: 5.00
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 361 Theater_NorthAtlantic (Nav)
20:04:45  (Reporting)  Making Naval Values Map: 361 North Atlantic NAV Overall power(self): 4812 Overall power (enemies): 2491 Nav Ratio: 1.64
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 360 Theater_BalticSea (Nav)
20:04:45  (Reporting)  Making Naval Values Map: 360 Baltic Sea NAV Overall power(self): 280 Overall power (enemies): 0 Nav Ratio: 5.00
20:04:45  (Reporting)  Commiting Naval Values Map: 342 Germany LAND Overall power(self): 6 Overall power (enemies): 12 Nav Ratio: 0.43
20:04:45  (Reporting)  Commiting Naval Values Map: 338 Italia LAND Overall power(self): 182 Overall power (enemies): 4 Nav Ratio: 5.00
20:04:45  (Reporting)  Commiting Naval Values Map: 345 Balkans LAND Overall power(self): 187 Overall power (enemies): 0 Nav Ratio: 5.00
20:04:45  (Reporting)  Commiting Naval Values Map: 336 Spanish Peninsula LAND Overall power(self): 307 Overall power (enemies): 666 Nav Ratio: 0.20
20:04:45  (Reporting)  Commiting Naval Values Map: 351 Russia LAND Overall power(self): 386 Overall power (enemies): 0 Nav Ratio: 5.00
20:04:45  (Reporting)  Commiting Naval Values Map: 337 France LAND Overall power(self): 895 Overall power (enemies): 1384 Nav Ratio: 0.55
20:04:45  (Reporting)  Commiting Naval Values Map: 346 Ottoman LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:04:45  (Reporting)  Commiting Naval Values Map: 344 Scandinavia LAND Overall power(self): 280 Overall power (enemies): 0 Nav Ratio: 5.00
20:04:45  (Reporting)  Commiting Naval Values Map: 352 North Africa LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:04:45  (Reporting)  Commiting Naval Values Map: 339 Austria LAND Overall power(self): 6 Overall power (enemies): 0 Nav Ratio: 5.00
20:04:45  (Reporting)  Commiting Naval Values Map: 341 Low Countries LAND Overall power(self): 205 Overall power (enemies): 362 Nav Ratio: 0.48
20:04:45  (Reporting)  Commiting Naval Values Map: 343 Poland LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:04:45  (Reporting)  Commiting Naval Values Map: 350 Egypt LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:04:45  (Reporting)  Commiting Naval Values Map: 340 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:04:45  (Reporting)  Commiting Naval Values Map: 347 Middle East LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:04:45  (Reporting)  Commiting Naval Values Map: 364 Black Sea NAV Overall power(self): 342 Overall power (enemies): 0 Nav Ratio: 5.00
20:04:45  (Reporting)  Commiting Naval Values Map: 363 Mediterranean Sea NAV Overall power(self): 448 Overall power (enemies): 0 Nav Ratio: 5.00
20:04:45  (Reporting)  Commiting Naval Values Map: 361 North Atlantic NAV Overall power(self): 4812 Overall power (enemies): 2491 Nav Ratio: 1.64
20:04:45  (Reporting)  Commiting Naval Values Map: 360 Baltic Sea NAV Overall power(self): 280 Overall power (enemies): 0 Nav Ratio: 5.00
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Land Theaters Special Regions ***
20:04:45  (Reporting)  Theater 342 Theater_Germany HQReg: 934 Muenchen Max pick: Muenchen Max need: Ulm Max Val: Muenchen Naval Gathering: 1006 Dresden
20:04:45  (Reporting)  Theater 338 Theater_Italia HQReg: 623 Padova Max pick: Venezia Max need: Cremona Max Val: Venezia Naval Gathering: 627 Venezia
20:04:45  (Reporting)  Theater 345 Theater_Balkans HQReg: 1681 Ragusa Max pick: Ragusa Max need: Vama Max Val: Ragusa Naval Gathering: 1938 Corfu
20:04:45  (Reporting)  Theater 336 Theater_Spanish_Peninsula HQReg: 211 Gibraltar Max pick: Gibraltar Max need: Bayonne Max Val: Gibraltar Naval Gathering: 211 Gibraltar
20:04:45  (Reporting)  Theater 351 Theater_Russia HQReg: 2801 Kiev Max pick: Kiev Max need: Maikop Max Val: Kiev Naval Gathering: 2608 Saint Petersburg
20:04:45  (Reporting)  Theater 337 Theater_France HQReg: 517 Jersey Max pick: Jersey Max need: Rastatt Max Val: Freiburg Brisgau Naval Gathering: 517 Jersey
20:04:45  (Reporting)  Theater 346 Theater_Ottoman HQReg: 0 Donegal Max pick: Donegal Max need: Donegal Max Val: Donegal Naval Gathering: <None>
20:04:45  (Reporting)  Theater 344 Theater_Scandinavia HQReg: 0 Donegal Max pick: Donegal Max need: Saint Petersburg Max Val: Saint Petersburg Naval Gathering: <None>
20:04:45  (Reporting)  Theater 352 Theater_North_Africa HQReg: 0 Donegal Max pick: Donegal Max need: Donegal Max Val: Donegal Naval Gathering: <None>
20:04:45  (Reporting)  Theater 339 Theater_Austria HQReg: 1145 Trente Max pick: Wien Max need: Ueberlingen Max Val: Muenchen Naval Gathering: 1194 Wien
20:04:45  (Reporting)  Theater 341 Theater_Low_Countries HQReg: 828 Muenster Max pick: Amsterdam Max need: Cambrai Max Val: Muenster Naval Gathering: <None>
20:04:45  (Reporting)  Theater 343 Theater_Poland HQReg: 1337 Lemberg Max pick: Lemberg Max need: Ostrau Max Val: Lemberg Naval Gathering: <None>
20:04:45  (Reporting)  Theater 350 Theater_Egypt HQReg: 0 Donegal Max pick: Donegal Max need: Donegal Max Val: Donegal Naval Gathering: <None>
20:04:45  (Reporting)  Theater 340 Theater_Alpes HQReg: 744 Coire Max pick: Zurich Max need: Ueberlingen Max Val: Verona Naval Gathering: <None>
20:04:45  (Reporting)  Theater 347 Theater_Middle_East HQReg: 0 Donegal Max pick: Donegal Max need: Donegal Max Val: Donegal Naval Gathering: <None>
20:04:45  (Reporting)   
20:04:45  (Reporting)  Final Gather Region for  351 Russia : 934 Muenchen
20:04:45  (Reporting)  Final Gather Region for  339 Austria : 934 Muenchen
20:04:45  (Reporting)  Final Gather Region for  343 Poland : 934 Muenchen
20:04:45  (Reporting)   
20:04:45  (Reporting)  Ended InitAndDumpData Austria 5784 ms
20:04:45  (Reporting)  *** Faction-wide algorithms ***
20:04:45  (Reporting)  Ended BuildReplacements 9 ms
20:04:45  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000004 Austria
20:04:45  (Reporting)  Checking Offer Peace sent by 1000013 Bavaria rels -100
20:04:45  (Reporting)  Item is a peace treaty and AcceptChance is  0 %
20:04:45  (Reporting)  Modified Chance after bias vs nation 0 % rolled 75
20:04:45  (Reporting)  Refused and we don't reply because we really hate you!
20:04:45  (Reporting)  Sending proposal: *we can*
20:04:45  (Reporting)  Checking wars, we have 6 underway
20:04:45  (Reporting)  In the war vs 1000001 France WS is -25 for us as viewing faction
20:04:45  (Reporting)  AcceptChance 8 Rolled 43
20:04:45  (Reporting)  In the war vs 1000013 Bavaria WS is 17 waiting for loser to propose instead, skipping eval.
20:04:45  (Reporting)  In the war vs 1000044 Kingdom of Holland WS is 0 waiting for loser to propose instead, skipping eval.
20:04:45  (Reporting)  In the war vs 1000046 Berg WS is 0 waiting for loser to propose instead, skipping eval.
20:04:45  (Reporting)  In the war vs 1000051 Switzerland WS is 2 waiting for loser to propose instead, skipping eval.
20:04:45  (Reporting)  In the war vs 1000052 Kingdom of Italy WS is 0 waiting for loser to propose instead, skipping eval.
20:04:45  (Reporting)  *** Checking new proposals ***
20:04:45  (Reporting)  Proposing to 1000014 Wrttemberg
20:04:45  (Reporting)  Checking 32 Request Passage Right
20:04:45  (Reporting)  Still checking 32 Request Passage Right
20:04:45  (Reporting)  Item is a Various entry, chance -9
20:04:45  (Reporting)  _HAD_ Send Treaty Austria failed sending Request Passage Right toward Wrttemberg chance -9
20:04:45  (Reporting)  Proposing to 1000001 France
20:04:45  (Reporting)  Checking 18 Offer Peace
20:04:45  (Reporting)  Proposing to 1000026 Moldavia
20:04:45  (Reporting)  Proposing to 1000048 Holy Roman Empire
20:04:45  (Reporting)  Checking 13 Declare  War
20:04:45  (Reporting)  Still checking 13 Declare  War
20:04:45  (Reporting)  Is a War, DOW chance -13
20:04:45  (Reporting)  _HAD_ Send Treaty Austria failed sending Declare  War toward Holy Roman Empire chance -13
20:04:45  (Reporting)  Ended HandleAdvancedDiplomacy 88 ms
20:04:45  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1644 Senj
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 31 target region was 683 Melfi
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3539 Arzghir
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 4407 Albanian Coast
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 8 target region was 1194 Wien
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 181 target region was 698 Olbia
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 1927 Corinth
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3738 Mascara
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3954 Basse Loire
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 105 target region was 1110 Dezin
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 92 target region was 1307 Visful Toasca
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 181 target region was 4441 Kithira
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 181 target region was 4006 Ialomita Confluent
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 727 Aarau
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2896 Nossivka
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2932 Semlevo
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 2092 Narman
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 31 target region was 4169 Tjoern Island
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 11 target region was 4221 Niemen Haf
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3920 Ceylon
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2238 Kalar
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 181 target region was 190 Palencia
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 3666 Dusheti
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 31 target region was 730 Bern
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 181 target region was 2280 Arar
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 31 target region was 3272 Kazamev
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 181 target region was 3528 Yashkul
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 4132 Cap Antifer
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 297 Zuera
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 8 target region was 1052 Neustettin
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2808 Ovidiopol
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2231 Musayib
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 181 target region was 3992 Vaettern
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 1778 Buzau
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 597 San Remo
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 181 target region was 3275 Valki
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 181 target region was 4240 Osel
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 181 target region was 3194 Selydove
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2379 Marand
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 31 target region was 4392 Golfo di Pescara
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 5 Secret Police not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 3818 Bani Walid
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1732 Kukes
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 181 target region was 4493 Gulf of Salonica
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 2295 Anah
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 8 target region was 1530 Gothenburg
20:04:45  (Reporting)  _HRD_ Advanced Mode: Decision 47 Disinformation has 5 % to be played in 626 Trevisa
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played.
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2659 Loknia
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 21 Build Defensive Works not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 5 target region was 3430 Zerdhevka
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1829 Plevna
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3912 West Africa
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 422 Frejus
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 367 La Fleche
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1557 Vaernamo
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3712 Settat
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 11 target region was 3282 Navashino
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 5 Secret Police not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 11 target region was 4068 Northern Hebrides Sea
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2878 Mena
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 181 target region was 409 Nimes
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 77 Douglas
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 22 Scorched Earth not played as return code is The decision   is not valid: You must own the region. . Success Chance was 26 target region was 3327 Sapajok
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3385 Isheevka
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 11 target region was 2471 Jonava
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 21 Build Defensive Works not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 5 target region was 337 Castelnaudary
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2586 Ahtme
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 181 target region was 1921 Levadia
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3848 Gazzala
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2632 Proletariy
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2889 Koryukivka
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3405 Insar
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 181 target region was 4396 Golfo di Trieste
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 2308 Manbij
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 898 Tuebingen
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 4484 Gulf of Antalya
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3371 Pavlovsk
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1313 Sedia
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 8 target region was 273 Nulles
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2862 Smila
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1849 Petrich
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 181 target region was 250 Plasencia
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 8 target region was 3532 Tikhyi
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 181 target region was 1929 Patras
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 21 Build Defensive Works not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 5 target region was 1255 Ujgorod
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 181 target region was 62 Glasgow
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 181 target region was 1961 Smyrna
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 8 target region was 3109 Hadyach
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 2393 Quistah
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1733 Pec
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 181 target region was 3074 Zmyevka
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 21 Build Defensive Works not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 5 target region was 942 Holtenau
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3754 Bou Saada
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 1465 Vejle
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3508 Semkin
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 55 target region was 3927 Southeast Atlantic Trade
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 181 target region was 1331 Tarnow
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 181 target region was 767 Liege
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 41 target region was 3218 Melitopol
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2577 Dago
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 92 target region was 1232 Uszok
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 4128 Isle of Wight
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 181 target region was 1856 Pazardzik
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 181 target region was 668 Pescara
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 181 target region was 4004 Iskar Confluent
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 181 target region was 2926 Demyansk
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 4348 Cap Corse
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 537 Pontoise
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 5 Secret Police not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 3605 Mayiskiy
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 181 target region was 3618 Makhatchkala
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 4674 Corte
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 3949 Ebro
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 2785 Borodyanka
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 11 target region was 4216 Ost Pommern See
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 181 target region was 4134 Strait of Dover
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 5 Secret Police not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 11 target region was 3942 Tago
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1629 Savonlinaa
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 181 target region was 1503 Vennesla
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 8 target region was 1928 Nauplie
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 181 target region was 1686 Orien
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 181 target region was 4193 Laeso Rende
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2380 Tasuj
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 300 Huesca
20:04:45  (Reporting)  Ended HandleRegionsDecisions 4756 ms
20:04:45  (Reporting)  Entering BuildNewUnits (_BNU_)
20:04:45  (Reporting)  Steel Level 6 Amount 576
20:04:45  (Reporting)  Money Level 6 Amount 5863
20:04:45  (Reporting)  Conscripts Level 6 Amount 1895
20:04:45  (Reporting)  Adding 287 German Grenadier Brigade 1805 Coeff: 45
20:04:45  (Reporting)  Adding 288 Hungarian Grenadier Brigade 1805 Coeff: 18
20:04:45  (Reporting)  Adding 291 German Line Infantry Brigade 1805 Coeff: 135
20:04:45  (Reporting)  Adding 292 Hungarian Line Infantry Brigade 1805 Coeff: 153
20:04:45  (Reporting)  Adding 293 Jaeger Brigade 1805 Coeff: 63
20:04:45  (Reporting)  Adding 295 Infantry Reserve Brigade 1805 Coeff: 198
20:04:45  (Reporting)  Adding 296 Landwehr Infantry Brigade 1805 Coeff: 9
20:04:45  (Reporting)  Adding 297 Horse Artillery Brigade 1805 Coeff: 126
20:04:45  (Reporting)  Adding 298 Foot Artillery Brigade 1805 Coeff: 144
20:04:45  (Reporting)  Adding 299 Artillery Brigade 1805 Coeff: 99
20:04:45  (Reporting)  Adding 300 Siege Artillery Brigade 1805 Coeff: 45
20:04:45  (Reporting)  Adding 301 Cuirassiers Brigade 1805 Coeff: 27
20:04:45  (Reporting)  Adding 302 Mixed Cavalry Brigade 1805 Coeff: 90
20:04:45  (Reporting)  Adding 303 Dragoon Brigade 1805 Coeff: 99
20:04:45  (Reporting)  Adding 304 Mixed Light Cavalry Brigade 1805 Coeff: 36
20:04:45  (Reporting)  Adding 305 Chevaux Leger Brigade 1805 Coeff: 54
20:04:45  (Reporting)  Adding 306 Hussars Brigade 1805 Coeff: 90
20:04:45  (Reporting)  Adding 307 Uhlans Brigade 1805 Coeff: 90
20:04:45  (Reporting)  Adding 310 Line Garrison 1805 Coeff: 99
20:04:45  (Reporting)  Adding 313 Fortress Battery 1805 Coeff: 126
20:04:45  (Reporting)  Adding 314 Coastal Battery 1805 Coeff: 63
20:04:45  (Reporting)  Adding 315 Supply Brigade 1805 Coeff: 108
20:04:45  (Reporting)  Adding 327 Pontoon Bridges Coeff: 45
20:04:45  (Reporting)  Adding 328 Balloon Observation Bn Coeff: 18
20:04:45  (Reporting)  Adding 329 First Rank Squadron 1805 Coeff: 1
20:04:45  (Reporting)  Adding 330 Second Rank Squadron 1805 Coeff: 1
20:04:45  (Reporting)  Adding 331 Third Rank Squadron 1805 Coeff: 0
20:04:45  (Reporting)  Adding 332 Heavy Frigate Squadron 1805 Coeff: 0
20:04:45  (Reporting)  Adding 333 Frigate Squadron 1805 Coeff: 1
20:04:45  (Reporting)  Adding 334 Brig Squadron 1805 Coeff: 1
20:04:45  (Reporting)  Adding 335 Sloop Squadron 1805 Coeff: 1
20:04:45  (Reporting)  Adding 336 Privateer Squadron 1805 Coeff: 0
20:04:45  (Reporting)  Adding 337 Troop Transport Squadron 1805 Coeff: 1
20:04:45  (Reporting)  Adding 338 Merchantman Squadron 1805 Coeff: 1
20:04:45  (Reporting)  Adding 339 River Gunboat Squadron 1805 Coeff: 1
20:04:45  (Reporting)  Adding 340 Riverine Transport Squadron 1805 Coeff: 1
20:04:45  (Reporting)  Adding 1249 Supply Depot 1805 Coeff: 63
20:04:45  (Reporting)  Number of Draw 121
20:04:45  (Reporting)  Picking 297 Horse Artillery Brigade 1805
20:04:45  (Reporting)  On Map 6 Requested 0 In Pool 14
20:04:45  (Reporting)  _BNU Buying Unit Horse Artillery Brigade 1805 Family ID Light Artillery Area Recruitment Area: Austria
20:04:45  (Reporting)  Picking 310 Line Garrison 1805
20:04:45  (Reporting)  On Map 1 Requested 0 In Pool 11
20:04:45  (Reporting)  _BNU Buying Unit Line Garrison 1805 Family ID Line Infantry Area Recruitment Area: Austria
20:04:45  (Reporting)  Picking 313 Fortress Battery 1805
20:04:45  (Reporting)  On Map 6 Requested 0 In Pool 14
20:04:45  (Reporting)  _BNU Buying Unit Fortress Battery 1805 Family ID Heavy Artillery Area Recruitment Area: Austria
20:04:45  (Reporting)  Picking 302 Mixed Cavalry Brigade 1805
20:04:45  (Reporting)  On Map 0 Requested 0 In Pool 10
20:04:45  (Reporting)  _BNU Buying Unit Mixed Cavalry Brigade 1805 Family ID Heavy Cavalry Area Recruitment Area: Austria
20:04:45  (Reporting)  Picking 307 Uhlans Brigade 1805
20:04:45  (Reporting)  On Map 0 Requested 0 In Pool 10
20:04:45  (Reporting)  _BNU Buying Unit Uhlans Brigade 1805 Family ID Cavalry Area Recruitment Area: Austria
20:04:45  (Reporting)  Picking 313 Fortress Battery 1805
20:04:45  (Reporting)  On Map 6 Requested 1 In Pool 13
20:04:45  (Reporting)  _BNU Buying Unit Fortress Battery 1805 Family ID Heavy Artillery Area Recruitment Area: Austria
20:04:45  (Reporting)  Picking 300 Siege Artillery Brigade 1805
20:04:45  (Reporting)  On Map 0 Requested 0 In Pool 5
20:04:45  (Reporting)  _BNU Buying Unit Siege Artillery Brigade 1805 Family ID Heavy Artillery Area Recruitment Area: Austria
20:04:45  (Reporting)  Picking 292 Hungarian Line Infantry Brigade 1805
20:04:45  (Reporting)  On Map 7 Requested 0 In Pool 17
20:04:45  (Reporting)  _BNU Buying Unit Hungarian Line Infantry Brigade 1805 Family ID Militia Area Recruitment Area: Austrian-Hungarians
20:04:45  (Reporting)  Picking 291 German Line Infantry Brigade 1805
20:04:45  (Reporting)  On Map 9 Requested 0 In Pool 15
20:04:45  (Reporting)  _BNU Buying Unit German Line Infantry Brigade 1805 Family ID Militia Area Recruitment Area: Austrian-Germans
20:04:45  (Reporting)  Picking 313 Fortress Battery 1805
20:04:45  (Reporting)  On Map 6 Requested 2 In Pool 12
20:04:45  (Reporting)  _BNU Buying Unit Fortress Battery 1805 Family ID Heavy Artillery Area Recruitment Area: Austria
20:04:45  (Reporting)  Picking 302 Mixed Cavalry Brigade 1805
20:04:45  (Reporting)  On Map 0 Requested 1 In Pool 9
20:04:45  (Reporting)  _BNU Buying Unit Mixed Cavalry Brigade 1805 Family ID Heavy Cavalry Area Recruitment Area: Austria
20:04:45  (Reporting)  Picking 291 German Line Infantry Brigade 1805
20:04:45  (Reporting)  On Map 9 Requested 1 In Pool 14
20:04:45  (Reporting)  _BNU Buying Unit German Line Infantry Brigade 1805 Family ID Militia Area Recruitment Area: Austrian-Germans
20:04:45  (Reporting)  Picking 292 Hungarian Line Infantry Brigade 1805
20:04:45  (Reporting)  On Map 7 Requested 1 In Pool 16
20:04:45  (Reporting)  _BNU Buying Unit Hungarian Line Infantry Brigade 1805 Family ID Militia Area Recruitment Area: Austrian-Hungarians
20:04:45  (Reporting)  Picking 298 Foot Artillery Brigade 1805
20:04:45  (Reporting)  On Map 2 Requested 0 In Pool 16
20:04:45  (Reporting)  _BNU Buying Unit Foot Artillery Brigade 1805 Family ID Light Artillery Area Recruitment Area: Austria
20:04:45  (Reporting)  Picking 313 Fortress Battery 1805
20:04:45  (Reporting)  On Map 6 Requested 3 In Pool 11
20:04:45  (Reporting)  _BNU Buying Unit Fortress Battery 1805 Family ID Heavy Artillery Area Recruitment Area: Austria
20:04:45  (Reporting)  Picking 310 Line Garrison 1805
20:04:45  (Reporting)  On Map 1 Requested 1 In Pool 10
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1931 WSU 576 266 Money 5863 2848
20:04:45  (Reporting)  Picking 297 Horse Artillery Brigade 1805
20:04:45  (Reporting)  On Map 6 Requested 1 In Pool 13
20:04:45  (Reporting)  _BNU Buying Unit Horse Artillery Brigade 1805 Family ID Light Artillery Area Recruitment Area: Austria
20:04:45  (Reporting)  Picking 315 Supply Brigade 1805
20:04:45  (Reporting)  On Map 8 Requested 0 In Pool 12
20:04:45  (Reporting)  _BNU Buying Unit Supply Brigade 1805 Family ID Supply Train no Area
20:04:45  (Reporting)  Picking 288 Hungarian Grenadier Brigade 1805
20:04:45  (Reporting)  On Map 6 Requested 0 In Pool 2
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 2097 WSU 576 288 Money 5863 3133
20:04:45  (Reporting)  Picking 295 Infantry Reserve Brigade 1805
20:04:45  (Reporting)  On Map 2 Requested 0 In Pool 22
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 2097 WSU 576 288 Money 5863 3093
20:04:45  (Reporting)  Picking 292 Hungarian Line Infantry Brigade 1805
20:04:45  (Reporting)  On Map 7 Requested 2 In Pool 15
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 2103 WSU 576 296 Money 5863 3156
20:04:45  (Reporting)  Picking 301 Cuirassiers Brigade 1805
20:04:45  (Reporting)  On Map 7 Requested 0 In Pool 3
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1947 WSU 576 288 Money 5863 3098
20:04:45  (Reporting)  Picking 298 Foot Artillery Brigade 1805
20:04:45  (Reporting)  On Map 2 Requested 1 In Pool 15
20:04:45  (Reporting)  _BNU Buying Unit Foot Artillery Brigade 1805 Family ID Light Artillery Area Recruitment Area: Austria
20:04:45  (Reporting)  Picking 303 Dragoon Brigade 1805
20:04:45  (Reporting)  On Map 4 Requested 0 In Pool 11
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1963 WSU 576 310 Money 5863 3216
20:04:45  (Reporting)  Picking 292 Hungarian Line Infantry Brigade 1805
20:04:45  (Reporting)  On Map 7 Requested 2 In Pool 15
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 2119 WSU 576 318 Money 5863 3284
20:04:45  (Reporting)  Picking 291 German Line Infantry Brigade 1805
20:04:45  (Reporting)  On Map 9 Requested 2 In Pool 13
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 2119 WSU 576 318 Money 5863 3284
20:04:45  (Reporting)  Picking 291 German Line Infantry Brigade 1805
20:04:45  (Reporting)  On Map 9 Requested 2 In Pool 13
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 2119 WSU 576 318 Money 5863 3284
20:04:45  (Reporting)  Picking 295 Infantry Reserve Brigade 1805
20:04:45  (Reporting)  On Map 2 Requested 0 In Pool 22
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 2113 WSU 576 310 Money 5863 3221
20:04:45  (Reporting)  Picking 334 Brig Squadron 1805
20:04:45  (Reporting)  On Map 1 Requested 0 In Pool 3
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1933 WSU 576 378 Money 5863 3261
20:04:45  (Reporting)  Picking 313 Fortress Battery 1805
20:04:45  (Reporting)  On Map 6 Requested 4 In Pool 10
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1948 WSU 576 348 Money 5863 3426
20:04:45  (Reporting)  Picking 291 German Line Infantry Brigade 1805
20:04:45  (Reporting)  On Map 9 Requested 2 In Pool 13
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 2119 WSU 576 318 Money 5863 3284
20:04:45  (Reporting)  Picking 293 Jaeger Brigade 1805
20:04:45  (Reporting)  On Map 5 Requested 0 In Pool 7
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 2113 WSU 576 310 Money 5863 3238
20:04:45  (Reporting)  Picking 291 German Line Infantry Brigade 1805
20:04:45  (Reporting)  On Map 9 Requested 2 In Pool 13
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 2119 WSU 576 318 Money 5863 3284
20:04:45  (Reporting)  Picking 1249 Supply Depot 1805
20:04:45  (Reporting)  On Map 13 Requested 0 In Pool 7
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 2088 WSU 576 310 Money 5863 3326
20:04:45  (Reporting)  Picking 298 Foot Artillery Brigade 1805
20:04:45  (Reporting)  On Map 2 Requested 2 In Pool 14
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1904 WSU 576 332 Money 5863 3254
20:04:45  (Reporting)  Picking 310 Line Garrison 1805
20:04:45  (Reporting)  On Map 1 Requested 1 In Pool 10
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 2113 WSU 576 310 Money 5863 3216
20:04:45  (Reporting)  Picking 297 Horse Artillery Brigade 1805
20:04:45  (Reporting)  On Map 6 Requested 2 In Pool 12
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1904 WSU 576 332 Money 5863 3254
20:04:45  (Reporting)  Picking 291 German Line Infantry Brigade 1805
20:04:45  (Reporting)  On Map 9 Requested 2 In Pool 13
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 2119 WSU 576 318 Money 5863 3284
20:04:45  (Reporting)  Picking 299 Artillery Brigade 1805
20:04:45  (Reporting)  On Map 1 Requested 0 In Pool 11
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1909 WSU 576 338 Money 5863 3281
20:04:45  (Reporting)  Picking 327 Pontoon Bridges
20:04:45  (Reporting)  On Map 0 Requested 0 In Pool 5
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1938 WSU 576 310 Money 5863 3264
20:04:45  (Reporting)  Picking 295 Infantry Reserve Brigade 1805
20:04:45  (Reporting)  On Map 2 Requested 0 In Pool 22
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 2113 WSU 576 310 Money 5863 3221
20:04:45  (Reporting)  Picking 306 Hussars Brigade 1805
20:04:45  (Reporting)  On Map 4 Requested 0 In Pool 10
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1963 WSU 576 310 Money 5863 3216
20:04:45  (Reporting)  Picking 298 Foot Artillery Brigade 1805
20:04:45  (Reporting)  On Map 2 Requested 2 In Pool 14
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1904 WSU 576 332 Money 5863 3254
20:04:45  (Reporting)  Picking 293 Jaeger Brigade 1805
20:04:45  (Reporting)  On Map 5 Requested 0 In Pool 7
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 2113 WSU 576 310 Money 5863 3238
20:04:45  (Reporting)  Picking 297 Horse Artillery Brigade 1805
20:04:45  (Reporting)  On Map 6 Requested 2 In Pool 12
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1904 WSU 576 332 Money 5863 3254
20:04:45  (Reporting)  Picking 291 German Line Infantry Brigade 1805
20:04:45  (Reporting)  On Map 9 Requested 2 In Pool 13
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 2119 WSU 576 318 Money 5863 3284
20:04:45  (Reporting)  Picking 291 German Line Infantry Brigade 1805
20:04:45  (Reporting)  On Map 9 Requested 2 In Pool 13
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 2119 WSU 576 318 Money 5863 3284
20:04:45  (Reporting)  Picking 314 Coastal Battery 1805
20:04:45  (Reporting)  On Map 3 Requested 0 In Pool 7
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1948 WSU 576 355 Money 5863 3426
20:04:45  (Reporting)  Picking 298 Foot Artillery Brigade 1805
20:04:45  (Reporting)  On Map 2 Requested 2 In Pool 14
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1904 WSU 576 332 Money 5863 3254
20:04:45  (Reporting)  Picking 1249 Supply Depot 1805
20:04:45  (Reporting)  On Map 13 Requested 0 In Pool 7
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 2088 WSU 576 310 Money 5863 3326
20:04:45  (Reporting)  Picking 302 Mixed Cavalry Brigade 1805
20:04:45  (Reporting)  On Map 0 Requested 2 In Pool 8
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1963 WSU 576 310 Money 5863 3221
20:04:45  (Reporting)  Picking 298 Foot Artillery Brigade 1805
20:04:45  (Reporting)  On Map 2 Requested 2 In Pool 14
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1904 WSU 576 332 Money 5863 3254
20:04:45  (Reporting)  Picking 327 Pontoon Bridges
20:04:45  (Reporting)  On Map 0 Requested 0 In Pool 5
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1938 WSU 576 310 Money 5863 3264
20:04:45  (Reporting)  Picking 302 Mixed Cavalry Brigade 1805
20:04:45  (Reporting)  On Map 0 Requested 2 In Pool 8
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1963 WSU 576 310 Money 5863 3221
20:04:45  (Reporting)  Picking 313 Fortress Battery 1805
20:04:45  (Reporting)  On Map 6 Requested 4 In Pool 10
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1948 WSU 576 348 Money 5863 3426
20:04:45  (Reporting)  Picking 291 German Line Infantry Brigade 1805
20:04:45  (Reporting)  On Map 9 Requested 2 In Pool 13
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 2119 WSU 576 318 Money 5863 3284
20:04:45  (Reporting)  Picking 299 Artillery Brigade 1805
20:04:45  (Reporting)  On Map 1 Requested 0 In Pool 11
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1909 WSU 576 338 Money 5863 3281
20:04:45  (Reporting)  Picking 313 Fortress Battery 1805
20:04:45  (Reporting)  On Map 6 Requested 4 In Pool 10
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1948 WSU 576 348 Money 5863 3426
20:04:45  (Reporting)  Picking 293 Jaeger Brigade 1805
20:04:45  (Reporting)  On Map 5 Requested 0 In Pool 7
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 2113 WSU 576 310 Money 5863 3238
20:04:45  (Reporting)  Picking 310 Line Garrison 1805
20:04:45  (Reporting)  On Map 1 Requested 1 In Pool 10
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 2113 WSU 576 310 Money 5863 3216
20:04:45  (Reporting)  Picking 303 Dragoon Brigade 1805
20:04:45  (Reporting)  On Map 4 Requested 0 In Pool 11
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1963 WSU 576 310 Money 5863 3216
20:04:45  (Reporting)  Picking 295 Infantry Reserve Brigade 1805
20:04:45  (Reporting)  On Map 2 Requested 0 In Pool 22
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 2113 WSU 576 310 Money 5863 3221
20:04:45  (Reporting)  Picking 304 Mixed Light Cavalry Brigade 1805
20:04:45  (Reporting)  On Map 6 Requested 0 In Pool 4
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1963 WSU 576 310 Money 5863 3216
20:04:45  (Reporting)  Picking 307 Uhlans Brigade 1805
20:04:45  (Reporting)  On Map 0 Requested 1 In Pool 9
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1963 WSU 576 310 Money 5863 3216
20:04:45  (Reporting)  Picking 295 Infantry Reserve Brigade 1805
20:04:45  (Reporting)  On Map 2 Requested 0 In Pool 22
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 2113 WSU 576 310 Money 5863 3221
20:04:45  (Reporting)  Picking 297 Horse Artillery Brigade 1805
20:04:45  (Reporting)  On Map 6 Requested 2 In Pool 12
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1904 WSU 576 332 Money 5863 3254
20:04:45  (Reporting)  Picking 313 Fortress Battery 1805
20:04:45  (Reporting)  On Map 6 Requested 4 In Pool 10
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1948 WSU 576 348 Money 5863 3426
20:04:45  (Reporting)  Picking 303 Dragoon Brigade 1805
20:04:45  (Reporting)  On Map 4 Requested 0 In Pool 11
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1963 WSU 576 310 Money 5863 3216
20:04:45  (Reporting)  Picking 292 Hungarian Line Infantry Brigade 1805
20:04:45  (Reporting)  On Map 7 Requested 2 In Pool 15
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 2119 WSU 576 318 Money 5863 3284
20:04:45  (Reporting)  Picking 299 Artillery Brigade 1805
20:04:45  (Reporting)  On Map 1 Requested 0 In Pool 11
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1909 WSU 576 338 Money 5863 3281
20:04:45  (Reporting)  Picking 313 Fortress Battery 1805
20:04:45  (Reporting)  On Map 6 Requested 4 In Pool 10
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1948 WSU 576 348 Money 5863 3426
20:04:45  (Reporting)  Picking 310 Line Garrison 1805
20:04:45  (Reporting)  On Map 1 Requested 1 In Pool 10
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 2113 WSU 576 310 Money 5863 3216
20:04:45  (Reporting)  Picking 314 Coastal Battery 1805
20:04:45  (Reporting)  On Map 3 Requested 0 In Pool 7
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1948 WSU 576 355 Money 5863 3426
20:04:45  (Reporting)  Picking 305 Chevaux Leger Brigade 1805
20:04:45  (Reporting)  On Map 4 Requested 0 In Pool 6
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1963 WSU 576 310 Money 5863 3216
20:04:45  (Reporting)  Picking 313 Fortress Battery 1805
20:04:45  (Reporting)  On Map 6 Requested 4 In Pool 10
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1948 WSU 576 348 Money 5863 3426
20:04:45  (Reporting)  Picking 293 Jaeger Brigade 1805
20:04:45  (Reporting)  On Map 5 Requested 0 In Pool 7
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 2113 WSU 576 310 Money 5863 3238
20:04:45  (Reporting)  Picking 293 Jaeger Brigade 1805
20:04:45  (Reporting)  On Map 5 Requested 0 In Pool 7
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 2113 WSU 576 310 Money 5863 3238
20:04:45  (Reporting)  Picking 297 Horse Artillery Brigade 1805
20:04:45  (Reporting)  On Map 6 Requested 2 In Pool 12
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1904 WSU 576 332 Money 5863 3254
20:04:45  (Reporting)  Picking 297 Horse Artillery Brigade 1805
20:04:45  (Reporting)  On Map 6 Requested 2 In Pool 12
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1904 WSU 576 332 Money 5863 3254
20:04:45  (Reporting)  Picking 315 Supply Brigade 1805
20:04:45  (Reporting)  On Map 8 Requested 1 In Pool 11
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 2038 WSU 576 310 Money 5863 3238
20:04:45  (Reporting)  Picking 313 Fortress Battery 1805
20:04:45  (Reporting)  On Map 6 Requested 4 In Pool 10
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1948 WSU 576 348 Money 5863 3426
20:04:45  (Reporting)  Picking 1249 Supply Depot 1805
20:04:45  (Reporting)  On Map 13 Requested 0 In Pool 7
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 2088 WSU 576 310 Money 5863 3326
20:04:45  (Reporting)  Picking 315 Supply Brigade 1805
20:04:45  (Reporting)  On Map 8 Requested 1 In Pool 11
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 2038 WSU 576 310 Money 5863 3238
20:04:45  (Reporting)  Picking 303 Dragoon Brigade 1805
20:04:45  (Reporting)  On Map 4 Requested 0 In Pool 11
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1963 WSU 576 310 Money 5863 3216
20:04:45  (Reporting)  Picking 306 Hussars Brigade 1805
20:04:45  (Reporting)  On Map 4 Requested 0 In Pool 10
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1963 WSU 576 310 Money 5863 3216
20:04:45  (Reporting)  Picking 291 German Line Infantry Brigade 1805
20:04:45  (Reporting)  On Map 9 Requested 2 In Pool 13
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 2119 WSU 576 318 Money 5863 3284
20:04:45  (Reporting)  Picking 306 Hussars Brigade 1805
20:04:45  (Reporting)  On Map 4 Requested 0 In Pool 10
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1963 WSU 576 310 Money 5863 3216
20:04:45  (Reporting)  Picking 298 Foot Artillery Brigade 1805
20:04:45  (Reporting)  On Map 2 Requested 2 In Pool 14
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1904 WSU 576 332 Money 5863 3254
20:04:45  (Reporting)  Picking 291 German Line Infantry Brigade 1805
20:04:45  (Reporting)  On Map 9 Requested 2 In Pool 13
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 2119 WSU 576 318 Money 5863 3284
20:04:45  (Reporting)  Picking 298 Foot Artillery Brigade 1805
20:04:45  (Reporting)  On Map 2 Requested 2 In Pool 14
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1904 WSU 576 332 Money 5863 3254
20:04:45  (Reporting)  Picking 305 Chevaux Leger Brigade 1805
20:04:45  (Reporting)  On Map 4 Requested 0 In Pool 6
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1963 WSU 576 310 Money 5863 3216
20:04:45  (Reporting)  Picking 315 Supply Brigade 1805
20:04:45  (Reporting)  On Map 8 Requested 1 In Pool 11
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 2038 WSU 576 310 Money 5863 3238
20:04:45  (Reporting)  Picking 313 Fortress Battery 1805
20:04:45  (Reporting)  On Map 6 Requested 4 In Pool 10
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1948 WSU 576 348 Money 5863 3426
20:04:45  (Reporting)  Picking 300 Siege Artillery Brigade 1805
20:04:45  (Reporting)  On Map 0 Requested 1 In Pool 4
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1948 WSU 576 348 Money 5863 3426
20:04:45  (Reporting)  Picking 307 Uhlans Brigade 1805
20:04:45  (Reporting)  On Map 0 Requested 1 In Pool 9
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1963 WSU 576 310 Money 5863 3216
20:04:45  (Reporting)  Picking 295 Infantry Reserve Brigade 1805
20:04:45  (Reporting)  On Map 2 Requested 0 In Pool 22
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 2113 WSU 576 310 Money 5863 3221
20:04:45  (Reporting)  Picking 314 Coastal Battery 1805
20:04:45  (Reporting)  On Map 3 Requested 0 In Pool 7
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1948 WSU 576 355 Money 5863 3426
20:04:45  (Reporting)  Picking 295 Infantry Reserve Brigade 1805
20:04:45  (Reporting)  On Map 2 Requested 0 In Pool 22
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 2113 WSU 576 310 Money 5863 3221
20:04:45  (Reporting)  Picking 301 Cuirassiers Brigade 1805
20:04:45  (Reporting)  On Map 7 Requested 0 In Pool 3
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1963 WSU 576 310 Money 5863 3226
20:04:45  (Reporting)  Picking 313 Fortress Battery 1805
20:04:45  (Reporting)  On Map 6 Requested 4 In Pool 10
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1948 WSU 576 348 Money 5863 3426
20:04:45  (Reporting)  Picking 297 Horse Artillery Brigade 1805
20:04:45  (Reporting)  On Map 6 Requested 2 In Pool 12
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1904 WSU 576 332 Money 5863 3254
20:04:45  (Reporting)  Picking 291 German Line Infantry Brigade 1805
20:04:45  (Reporting)  On Map 9 Requested 2 In Pool 13
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 2119 WSU 576 318 Money 5863 3284
20:04:45  (Reporting)  Picking 295 Infantry Reserve Brigade 1805
20:04:45  (Reporting)  On Map 2 Requested 0 In Pool 22
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 2113 WSU 576 310 Money 5863 3221
20:04:45  (Reporting)  Picking 293 Jaeger Brigade 1805
20:04:45  (Reporting)  On Map 5 Requested 0 In Pool 7
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 2113 WSU 576 310 Money 5863 3238
20:04:45  (Reporting)  Picking 295 Infantry Reserve Brigade 1805
20:04:45  (Reporting)  On Map 2 Requested 0 In Pool 22
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 2113 WSU 576 310 Money 5863 3221
20:04:45  (Reporting)  Picking 291 German Line Infantry Brigade 1805
20:04:45  (Reporting)  On Map 9 Requested 2 In Pool 13
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 2119 WSU 576 318 Money 5863 3284
20:04:45  (Reporting)  Picking 293 Jaeger Brigade 1805
20:04:45  (Reporting)  On Map 5 Requested 0 In Pool 7
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 2113 WSU 576 310 Money 5863 3238
20:04:45  (Reporting)  Picking 297 Horse Artillery Brigade 1805
20:04:45  (Reporting)  On Map 6 Requested 2 In Pool 12
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1904 WSU 576 332 Money 5863 3254
20:04:45  (Reporting)  Picking 313 Fortress Battery 1805
20:04:45  (Reporting)  On Map 6 Requested 4 In Pool 10
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1948 WSU 576 348 Money 5863 3426
20:04:45  (Reporting)  Picking 304 Mixed Light Cavalry Brigade 1805
20:04:45  (Reporting)  On Map 6 Requested 0 In Pool 4
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1963 WSU 576 310 Money 5863 3216
20:04:45  (Reporting)  Picking 303 Dragoon Brigade 1805
20:04:45  (Reporting)  On Map 4 Requested 0 In Pool 11
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1963 WSU 576 310 Money 5863 3216
20:04:45  (Reporting)  Picking 313 Fortress Battery 1805
20:04:45  (Reporting)  On Map 6 Requested 4 In Pool 10
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1948 WSU 576 348 Money 5863 3426
20:04:45  (Reporting)  Picking 307 Uhlans Brigade 1805
20:04:45  (Reporting)  On Map 0 Requested 1 In Pool 9
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1963 WSU 576 310 Money 5863 3216
20:04:45  (Reporting)  Picking 315 Supply Brigade 1805
20:04:45  (Reporting)  On Map 8 Requested 1 In Pool 11
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 2038 WSU 576 310 Money 5863 3238
20:04:45  (Reporting)  Picking 288 Hungarian Grenadier Brigade 1805
20:04:45  (Reporting)  On Map 6 Requested 0 In Pool 2
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 2113 WSU 576 310 Money 5863 3261
20:04:45  (Reporting)  Picking 297 Horse Artillery Brigade 1805
20:04:45  (Reporting)  On Map 6 Requested 2 In Pool 12
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1904 WSU 576 332 Money 5863 3254
20:04:45  (Reporting)  Picking 314 Coastal Battery 1805
20:04:45  (Reporting)  On Map 3 Requested 0 In Pool 7
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1948 WSU 576 355 Money 5863 3426
20:04:45  (Reporting)  Picking 303 Dragoon Brigade 1805
20:04:45  (Reporting)  On Map 4 Requested 0 In Pool 11
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1963 WSU 576 310 Money 5863 3216
20:04:45  (Reporting)  Picking 303 Dragoon Brigade 1805
20:04:45  (Reporting)  On Map 4 Requested 0 In Pool 11
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1963 WSU 576 310 Money 5863 3216
20:04:45  (Reporting)  Picking 313 Fortress Battery 1805
20:04:45  (Reporting)  On Map 6 Requested 4 In Pool 10
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 1948 WSU 576 348 Money 5863 3426
20:04:45  (Reporting)  Picking 295 Infantry Reserve Brigade 1805
20:04:45  (Reporting)  On Map 2 Requested 0 In Pool 22
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 1895 2113 WSU 576 310 Money 5863 3221
20:04:45  (Reporting)  Ended BuildNewUnits Bought: 18 1157 ms
20:04:45  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
20:04:45  (Reporting)  _MFC_ Fleet is homogeneous: 1008532 Sd Donau Flotte
20:04:45  (Reporting)  Ended ManageFleetsComposition 583 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating CallFleet (_CLF_)
20:04:45  (Reporting)  Ended CallFleet 1 ms
20:04:45  (Reporting)  Entering LockFixedGroups (_LFG_)
20:04:45  (Reporting)  _LFG_ 1011050 Stadtgarnison Cattaro, 1682 Kotor, Pow:225, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1010931 Stadtgarnison Ragusa, 1681 Ragusa, Pow:149, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1004735 Carlstdt-Liccaner, 1648 Sibenik, Pow:21, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1004738 Carlstdt-Otoschatzer, 1644 Senj, Pow:21, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1004757 Peterwardein Grenzer, 1700 Peterwardein, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1010994 Stadtgarnison Peterwardein, 1700 Peterwardein, Pow:108, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1004749 Slavonski Grenzer, 1696 Slavonski Brod, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1010989 Stadtgarnison Eszek, 1699 Eszek, Pow:26, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1004741 Carlstdter Grenzer, 1656 Karlstadt, Pow:62, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1010906 Stadtgarnison Padova, 623 Padova, Pow:105, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1004650 Stadtgarnison Venedig, 627 Venezia, Pow:100, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1010922 Stadtgarnison Venedig, 627 Venezia, Pow:150, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1004753 Kroaten Grenzer, 1693 Agram, Pow:62, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1011013 Stadtgarnison Temesvar, 1747 Temesvar, Pow:93, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1004680 Stadtgarnison Trieste, 635 Trieste, Pow:99, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1004660 Stadtgarnison Trevisa, 626 Trevisa, Pow:94, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1011018 Stadtgarnison Karlsburg, 1300 Karslburg, Pow:86, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1004745 Bjelovar Grenzer, 1695 Bjelovar, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1011023 Stadtgarnison Kronstadt, 1322 Kronstadt, Pow:108, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1011116 Stadtgarnison Laibach, 1183 Laibach, Pow:26, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1004670 Stadtgarnison Graz, 1189 Graz, Pow:102, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1011008 Stadtgarnison Ofen, 1274 Ofen, Pow:31, Count: 2(l 1/L 1/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1004767 Szekler Grenzer, 1303 Klausenburg, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1011106 Stadtgarnison Innsbruck, 1152 Innsbruck, Pow:24, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1010974 Stadtgarnison Salzburg, 1155 Salzburg, Pow:29, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1014397 II. Austrian Detachment, 926 Memmingen, Pow:107, Count: 2(l 0/L 2/S 0) created in region and fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1011121 Wienner Lager, 1194 Wien, Pow:0, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1014398 Kaiser Franz' Force, 1194 Wien, Pow:391, Count: 14(l 2/L 9/S 3) created in region and fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1010984 Stadtgarnison Linz, 1158 Linz, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1010959 Stadtgarnison Presburg, 1197 Presburg, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1011081 Stadtgarnison Czernowitz, 1346 Cernowitz, Pow:26, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1011096 Stadtgarnison Brnn, 1143 Brunn, Pow:29, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1010964 Stadtgarnison Olmutz, 1137 Olmuetz, Pow:31, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1011076 Stadtgarnison Lemberg, 1337 Lemberg, Pow:34, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1011086 Stadtgarnison Prag, 1118 Prag, Pow:26, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1004509 Bohemisch Reserve, 1118 Prag, Pow:21, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1010940 Stadtgarnison Eger, 1097 Eger, Pow:26, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1011066 Stadtgarnison Krakau, 1328 Krakow, Pow:29, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1010945 Stadtgarnison Koniggraetz, 1113 Koniggraetz, Pow:108, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1011037 Stadtgarnison Zamosc, 1370 Zamosc, Pow:87, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:04:45  (Reporting)  Ended LockFixedGroups 176 ms
20:04:45  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:04:45  (Reporting)  _SSU_ 1013705 1. Jger-Brigade, 1275 Pest, Pow:3, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:04:45  (Reporting)  _SSU_ 1013710 1. Kavallerie-Brigade, 1197 Presburg, Pow:3, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:04:45  (Reporting)  Ended SplitStaticUnits 0 ms
20:04:45  (Reporting)  Entering GarrisonBorders (_GAB_)
20:04:45  (Reporting)  Ended GarrisonBorders 639 ms
20:04:45  (Reporting)  Entering EnableStagingRegions (_ESR_)
20:04:45  (Reporting)  _ESR_ No theater can have a staging region.
20:04:45  (Reporting)  Ended EnableStagingRegions (_ESR_) 1 ms
20:04:45  (Reporting)  Entering ProcessAgents (_PCA_) - See folder AI\xxx_Agents for details.
20:04:45  (Reporting)  Ended ProcessAgents Austria 4 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Theaters algorithms 342 Theater_Germany ***
20:04:45  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:04:45  (Reporting)  _PGS_ Gathered this stack 1004263 Bayerische Armee, 917 Ravensburg, Pow:30, Count: 9(l 5/L 1/S 5)
20:04:45  (Reporting)  Ended PoolToGHQStack 1 ms
20:04:45  (Reporting)  Entering ManageGHQ (_GHQ_)
20:04:45  (Reporting)  Ended ManageGHQ 1 ms
20:04:45  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:04:45  (Reporting)  _PCO_ Mixed Light Cavalry Brigade 1805 has been merged into 1004294 Kerpen DIV.(Wilhelm von Kerpen) in 1014088 Erz. Ferdinand' Force 926 Memmingen
20:04:45  (Reporting)  _PCO_ Caramelli has been merged into 1004449 Kienmayer Korps(Michael von Kienmayer) in 1004448 Kienmayer 914 Nuernberg
20:04:45  (Reporting)  _PCO_ 1004393 Gyulay DIV. 3 has his Privileged Combine status revoked 1004263 Bayerische Armee 917 Ravensburg
20:04:45  (Reporting)  _PCO_ 1004408 Laudon DIV. 3 has his Privileged Combine status revoked 1004263 Bayerische Armee 917 Ravensburg
20:04:45  (Reporting)  _PCO_ 1004449 Kienmayer Korps 4 has his Privileged Combine status revoked 1004448 Kienmayer 914 Nuernberg
20:04:45  (Reporting)  Ended PrivilegedCombine 175 ms
20:04:45  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:04:45  (Reporting)  Ended DefendCapitalRegion 0 ms
20:04:45  (Reporting)  Entering SplitGroups (_SPG_)
20:04:45  (Reporting)  Ended SplitGroups 9 ms
20:04:45  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:04:45  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:04:45  (Reporting)  Detach Damaged Units (_DDU_)
20:04:45  (Reporting)  _DDU_ Austrian Detachment created in region Nuernberg with 1 unit(s), Health: 25 %
20:04:45  (Reporting)  _DDU_ Kienmayer 1004448 has now 2 units, Health: 38 %
20:04:45  (Reporting)  _DDU_, Standard Recover segment: Group 1014405 Austrian Detachment in region Nuernberg will recover in region Nuernberg % Health 25 % Cohesion 28
20:04:45  (Reporting)  _DDU_, Standard Recover segment: Group 1014405 Austrian Detachment in region Nuernberg will recover in region Nuernberg % Health 25 % Cohesion 28
20:04:45  (Reporting)  Ended Damaged Units 11 ms
20:04:45  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:04:45  (Reporting)  _GAO_ Step 1 1004475 Stadtgarnison Muenchen, 934 Muenchen, Pow:46, Count: 2(l 0/L 2/S 0) is garrisoning region 934 Muenchen SelfVal 3916
20:04:45  (Reporting)  Agenda: Garrison, Value: 12500, Region: 934 Muenchen
20:04:45  (Reporting)  Adding 1004306 Hohenzollern DIV. 18 25
20:04:45  (Reporting)  _GAO_ Step 3 1014406 Austrian Detachment in region Memmingen will garrison weakened units in region Memmingen % Health 30 % Cohesion 26
20:04:45  (Reporting)  Ended GarrisonObjectives 36 ms
20:04:45  (Reporting)  Entering CheckBesieging (_CBE_)
20:04:45  (Reporting)  Ended CheckBesieging 95 ms
20:04:45  (Reporting)  Entering Evacuate Force (_EVA_)
20:04:45  (Reporting)  Ended Evacuate Force (_EVA_) 96 ms
20:04:45  (Reporting)  Entering Check Simple Landing (_CSL_)
20:04:45  (Reporting)  Ended Check Simple Landing (_CSL_) 97 ms
20:04:45  (Reporting)  Entering Checking Leaders (_CLD_)
20:04:45  (Reporting)  _CLD_ Leader (Split Segment IV) von Schwarzenberg in Ravensburg has been detached from group 1004263 Bayerische Armee
20:04:45  (Reporting)  _CLD_ Leader (Split Segment V) Johann von Laudon in Ravensburg has been detached from group 1004263 Bayerische Armee
20:04:45  (Reporting)  _CLD_ Leader (Split Segment IV) Ferdinand in Memmingen has been detached from group 1014088 Werneck' Force
20:04:45  (Reporting)  _CLD_ Leader Split Segment I: lone leader ) 1014082 Erz. Johann' Force selected
20:04:45  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1014407 von Schwarzenberg 917 Ravensburg toward 1014397 II. Austrian Detachment, 926 Memmingen, Pow:107, Count: 2(l 0/L 2/S 0) Relocating
20:04:45  (Reporting)  _CLD_ Find Phase, Theater-wide, 1014409 Ferdinand 926 Memmingen toward 1004475 Stadtgarnison Muenchen 934 Muenchen Affinity 48 Relocating
20:04:45  (Reporting)  _CLD_ (Theater-Wide Search Segment) 2 leaders to check
20:04:45  (Reporting)  _CLD_ (Pan-Theater Redeploy Segment) 2 leaders to check
20:04:45  (Reporting)  _CLD_ Leader 1014408 Johann von Laudon redeployed from Coire to theater Theater_Alpes  in region 744 Coire
20:04:45  (Reporting)  _CLD_ Leader 1014082 Johann redeployed from Coire to theater Theater_Alpes  in region 744 Coire
20:04:45  (Reporting)  Ended Check Leaders 310 ms
20:04:45  (Reporting)  Entering Make Superior Group (_MSG_)
20:04:45  (Reporting)  _MSG_ Bayerische Armee recruiting 0 adjacent Child HQStacks
20:04:45  (Reporting)  _MSG_ gathered 30 cbt pts, needing: 3558
20:04:45  (Reporting)  _MSG_ 1004263 Bayerische Armee abort its operation against 1001575 6e Corps not enough forces gathered
20:04:45  (Reporting)  _MSG_ Bayerische Armee recruiting 0 adjacent Child HQStacks
20:04:45  (Reporting)  _MSG_ gathered 30 cbt pts, needing: 3339
20:04:45  (Reporting)  _MSG_ 1004263 Bayerische Armee abort its operation against 1001420 5e Corps not enough forces gathered
20:04:45  (Reporting)  _MSG_ Bayerische Armee recruiting 0 adjacent Child HQStacks
20:04:45  (Reporting)  _MSG_ gathered 30 cbt pts, needing: 2954
20:04:45  (Reporting)  _MSG_ 1004263 Bayerische Armee abort its operation against 1001343 4e Corps not enough forces gathered
20:04:45  (Reporting)  _MSG_ Bayerische Armee recruiting 0 adjacent Child HQStacks
20:04:45  (Reporting)  _MSG_ gathered 30 cbt pts, needing: 2823
20:04:45  (Reporting)  _MSG_ 1004263 Bayerische Armee abort its operation against 1001693 7e Corps not enough forces gathered
20:04:45  (Reporting)  Ended Make Superior Group 3984 ms
20:04:45  (Reporting)  Start of AssignFleetsOperations (_AFO_) 342 Germany
20:04:45  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Southeast Atlantic Trade
20:04:45  (Reporting)  Ended AssignFleetsOperations 2 ms
20:04:45  (Reporting)  Entering Build Depots Assets
20:04:45  (Reporting)  _BDA_ Nb of land supply units in theater 14 Nb of CPs of Regular/Militia/Cavalry/Artillery: 93
20:04:45  (Reporting)  _BDA_ 5 groups can build a depot in theater Theater_Germany
20:04:45  (Reporting)  _BDA_ 11  regions have been selected as candidates for depot buidling
20:04:45  (Reporting)  Ended Build Depots Assets 72 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  Start of AI Split Supports (_SSP_)
20:04:45  (Reporting)  Ended Split Supports
20:04:45  (Reporting)  Start of AI Check for Land Resupply
20:04:45  (Reporting)  CheckForLandResupply Tirolerisch Korps will resupply, in region 934 Muenchen
20:04:45  (Reporting)  CheckForLandResupply Stadtgarnison Muenchen will resupply, in region 934 Muenchen
20:04:45  (Reporting)  CheckForLandResupply Kienmayer will resupply, in region 914 Nuernberg
20:04:45  (Reporting)  CheckForLandResupply Austrian Detachment will resupply, in region 914 Nuernberg
20:04:45  (Reporting)  Ended CheckForLandResupply 27 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  Entering KeepPosition (_KPP_)
20:04:45  (Reporting)  1004523 Italienische Armee, 936 Rosenheim, Pow:498, Count: 5(l 3/L 3/S 2) Agenda: Keep Position, Value: 5724, Region: 936 Rosenheim
20:04:45  (Reporting)  1004700 Tirolerisch Korps, 934 Muenchen, Pow:359, Count: 3(l 2/L 2/S 1) Agenda: Keep Position, Value: 4297, Region: 934 Muenchen
20:04:45  (Reporting)  1004326 Stadtgarnison Ravensburg, 1093 Weiden, Pow:271, Count: 1(l 1/L 1/S 0) Agenda: Keep Position, Value: 4700, Region: 1093 Weiden
20:04:45  (Reporting)  Ended KeepPosition 3 ms
20:04:45  (Reporting)  Entering Reinforce Front (_RFF_)
20:04:45  (Reporting)  Ended ReinforceFront 0 ms
20:04:45  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:04:45  (Reporting)  Ended Concentrate Stacks 1325 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Theaters algorithms 338 Theater_Italia ***
20:04:45  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:04:45  (Reporting)  Ended PoolToGHQStack 0 ms
20:04:45  (Reporting)  Entering ManageGHQ (_GHQ_)
20:04:45  (Reporting)  Ended ManageGHQ 0 ms
20:04:45  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:04:45  (Reporting)  Ended PrivilegedCombine 5 ms
20:04:45  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:04:45  (Reporting)  Ended DefendCapitalRegion 0 ms
20:04:45  (Reporting)  Entering SplitGroups (_SPG_)
20:04:45  (Reporting)  Ended SplitGroups 1 ms
20:04:45  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:04:45  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:04:45  (Reporting)  Detach Damaged Units (_DDU_)
20:04:45  (Reporting)  Ended Damaged Units 0 ms
20:04:45  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:04:45  (Reporting)  Ended GarrisonObjectives 2 ms
20:04:45  (Reporting)  Entering CheckBesieging (_CBE_)
20:04:45  (Reporting)  Ended CheckBesieging 31 ms
20:04:45  (Reporting)  Entering Evacuate Force (_EVA_)
20:04:45  (Reporting)  Ended Evacuate Force (_EVA_) 32 ms
20:04:45  (Reporting)  Entering Check Simple Landing (_CSL_)
20:04:45  (Reporting)  Ended Check Simple Landing (_CSL_) 32 ms
20:04:45  (Reporting)  Entering Make Superior Group (_MSG_)
20:04:45  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 338 Italia
20:04:45  (Reporting)  Start of AssignFleetsOperations (_AFO_) 338 Italia
20:04:45  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Adriatic Sea Trade
20:04:45  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Southeast Atlantic Trade
20:04:45  (Reporting)  Ended AssignFleetsOperations 2 ms
20:04:45  (Reporting)  Entering Build Depots Assets
20:04:45  (Reporting)  _BDA_ Nb of land supply units in theater 3 Nb of CPs of Regular/Militia/Cavalry/Artillery: 15
20:04:45  (Reporting)  _BDA_ 1 groups can build a depot in theater Theater_Italia
20:04:45  (Reporting)  _BDA_ 1  regions have been selected as candidates for depot buidling
20:04:45  (Reporting)  Ended Build Depots Assets 29 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  Start of AI Split Supports (_SSP_)
20:04:45  (Reporting)  Ended Split Supports
20:04:45  (Reporting)  Start of AI Check for Land Resupply
20:04:45  (Reporting)  Ended CheckForLandResupply 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  Entering KeepPosition (_KPP_)
20:04:45  (Reporting)  Ended KeepPosition 0 ms
20:04:45  (Reporting)  Entering Reinforce Front (_RFF_)
20:04:45  (Reporting)  Ended ReinforceFront 0 ms
20:04:45  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:04:45  (Reporting)  Ended Concentrate Stacks 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Theaters algorithms 345 Theater_Balkans ***
20:04:45  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:04:45  (Reporting)  Ended PoolToGHQStack 1 ms
20:04:45  (Reporting)  Entering ManageGHQ (_GHQ_)
20:04:45  (Reporting)  Ended ManageGHQ 1 ms
20:04:45  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:04:45  (Reporting)  Ended PrivilegedCombine 8 ms
20:04:45  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:04:45  (Reporting)  Ended DefendCapitalRegion 0 ms
20:04:45  (Reporting)  Entering SplitGroups (_SPG_)
20:04:45  (Reporting)  Ended SplitGroups 2 ms
20:04:45  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:04:45  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:04:45  (Reporting)  Detach Damaged Units (_DDU_)
20:04:45  (Reporting)  Ended Damaged Units 1 ms
20:04:45  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:04:45  (Reporting)  Ended GarrisonObjectives 4 ms
20:04:45  (Reporting)  Entering CheckBesieging (_CBE_)
20:04:45  (Reporting)  Ended CheckBesieging 60 ms
20:04:45  (Reporting)  Entering Evacuate Force (_EVA_)
20:04:45  (Reporting)  Ended Evacuate Force (_EVA_) 60 ms
20:04:45  (Reporting)  Entering Check Simple Landing (_CSL_)
20:04:45  (Reporting)  Ended Check Simple Landing (_CSL_) 61 ms
20:04:45  (Reporting)  Start of AssignFleetsOperations (_AFO_) 345 Balkans
20:04:45  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Adriatic Sea Trade
20:04:45  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Southeast Atlantic Trade
20:04:45  (Reporting)  Ended AssignFleetsOperations 2 ms
20:04:45  (Reporting)  Entering Build Depots Assets
20:04:45  (Reporting)  _BDA_ Nb of land supply units in theater 3 Nb of CPs of Regular/Militia/Cavalry/Artillery: 20
20:04:45  (Reporting)  _BDA_ 1 groups can build a depot in theater Theater_Balkans
20:04:45  (Reporting)  _BDA_ 6  regions have been selected as candidates for depot buidling
20:04:45  (Reporting)  Ended Build Depots Assets 20 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  Start of AI Split Supports (_SSP_)
20:04:45  (Reporting)  Ended Split Supports
20:04:45  (Reporting)  Start of AI Check for Land Resupply
20:04:45  (Reporting)  Ended CheckForLandResupply 1 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  Entering KeepPosition (_KPP_)
20:04:45  (Reporting)  Ended KeepPosition 1 ms
20:04:45  (Reporting)  Entering Reinforce Front (_RFF_)
20:04:45  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:04:45  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:04:45  (Reporting)  Ended Concentrate Stacks 1 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Theaters algorithms 336 Theater_Spanish_Peninsula ***
20:04:45  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:04:45  (Reporting)  Ended PoolToGHQStack 1 ms
20:04:45  (Reporting)  Entering ManageGHQ (_GHQ_)
20:04:45  (Reporting)  Ended ManageGHQ 1 ms
20:04:45  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:04:45  (Reporting)  Ended PrivilegedCombine 5 ms
20:04:45  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:04:45  (Reporting)  Ended DefendCapitalRegion 0 ms
20:04:45  (Reporting)  Entering SplitGroups (_SPG_)
20:04:45  (Reporting)  Ended SplitGroups 1 ms
20:04:45  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:04:45  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:04:45  (Reporting)  Detach Damaged Units (_DDU_)
20:04:45  (Reporting)  Ended Damaged Units 1 ms
20:04:45  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:04:45  (Reporting)  Ended GarrisonObjectives 3 ms
20:04:45  (Reporting)  Entering CheckBesieging (_CBE_)
20:04:45  (Reporting)  Ended CheckBesieging 43 ms
20:04:45  (Reporting)  Entering Evacuate Force (_EVA_)
20:04:45  (Reporting)  Ended Evacuate Force (_EVA_) 43 ms
20:04:45  (Reporting)  Entering Check Simple Landing (_CSL_)
20:04:45  (Reporting)  Ended Check Simple Landing (_CSL_) 44 ms
20:04:45  (Reporting)  Entering Make Superior Group (_MSG_)
20:04:45  (Reporting)  Ended Make Superior Group 0 ms
20:04:45  (Reporting)  Entering Build Depots Assets
20:04:45  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
20:04:45  (Reporting)  Ended Build Depots Assets 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  Start of AI Split Supports (_SSP_)
20:04:45  (Reporting)  Ended Split Supports
20:04:45  (Reporting)  Start of AI Check for Land Resupply
20:04:45  (Reporting)  Ended CheckForLandResupply 1 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  Entering KeepPosition (_KPP_)
20:04:45  (Reporting)  Ended KeepPosition 1 ms
20:04:45  (Reporting)  Entering Reinforce Front (_RFF_)
20:04:45  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:04:45  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:04:45  (Reporting)  Ended Concentrate Stacks 1 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Theaters algorithms 351 Theater_Russia ***
20:04:45  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:04:45  (Reporting)  Ended PoolToGHQStack 4 ms
20:04:45  (Reporting)  Entering ManageGHQ (_GHQ_)
20:04:45  (Reporting)  Ended ManageGHQ 5 ms
20:04:45  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:04:45  (Reporting)  Ended PrivilegedCombine 25 ms
20:04:45  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:04:45  (Reporting)  Ended DefendCapitalRegion 1 ms
20:04:45  (Reporting)  Entering SplitGroups (_SPG_)
20:04:45  (Reporting)  Ended SplitGroups 8 ms
20:04:45  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:04:45  (Reporting)  Ended CheckBesiegedGroups 4 ms
20:04:45  (Reporting)  Detach Damaged Units (_DDU_)
20:04:45  (Reporting)  Ended Damaged Units 4 ms
20:04:45  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:04:45  (Reporting)  Ended GarrisonObjectives 19 ms
20:04:45  (Reporting)  Entering CheckBesieging (_CBE_)
20:04:45  (Reporting)  Ended CheckBesieging 258 ms
20:04:45  (Reporting)  Entering Evacuate Force (_EVA_)
20:04:45  (Reporting)  Ended Evacuate Force (_EVA_) 262 ms
20:04:45  (Reporting)  Entering Check Simple Landing (_CSL_)
20:04:45  (Reporting)  Ended Check Simple Landing (_CSL_) 265 ms
20:04:45  (Reporting)  Entering Make Superior Group (_MSG_)
20:04:45  (Reporting)  Ended Make Superior Group 4 ms
20:04:45  (Reporting)  Start of AssignFleetsOperations (_AFO_) 351 Russia
20:04:45  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Adriatic Sea Trade
20:04:45  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Southeast Atlantic Trade
20:04:45  (Reporting)  Ended AssignFleetsOperations 5 ms
20:04:45  (Reporting)  Entering Build Depots Assets
20:04:45  (Reporting)  _BDA_ Nb of land supply units in theater 1 Nb of CPs of Regular/Militia/Cavalry/Artillery: 2
20:04:45  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
20:04:45  (Reporting)  Ended Build Depots Assets 2 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  Start of AI Split Supports (_SSP_)
20:04:45  (Reporting)  Ended Split Supports
20:04:45  (Reporting)  Start of AI Check for Land Resupply
20:04:45  (Reporting)  Ended CheckForLandResupply 4 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  Entering KeepPosition (_KPP_)
20:04:45  (Reporting)  Ended KeepPosition 4 ms
20:04:45  (Reporting)  Entering Reinforce Front (_RFF_)
20:04:45  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:04:45  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:04:45  (Reporting)  Ended Concentrate Stacks 4 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Theaters algorithms 337 Theater_France ***
20:04:45  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:04:45  (Reporting)  Ended PoolToGHQStack 1 ms
20:04:45  (Reporting)  Entering ManageGHQ (_GHQ_)
20:04:45  (Reporting)  Ended ManageGHQ 1 ms
20:04:45  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:04:45  (Reporting)  Ended PrivilegedCombine 7 ms
20:04:45  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:04:45  (Reporting)  Ended DefendCapitalRegion 0 ms
20:04:45  (Reporting)  Entering SplitGroups (_SPG_)
20:04:45  (Reporting)  Ended SplitGroups 2 ms
20:04:45  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:04:45  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:04:45  (Reporting)  Detach Damaged Units (_DDU_)
20:04:45  (Reporting)  Ended Damaged Units 1 ms
20:04:45  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:04:45  (Reporting)  Ended GarrisonObjectives 4 ms
20:04:45  (Reporting)  Entering CheckBesieging (_CBE_)
20:04:45  (Reporting)  Ended CheckBesieging 65 ms
20:04:45  (Reporting)  Entering Evacuate Force (_EVA_)
20:04:45  (Reporting)  Ended Evacuate Force (_EVA_) 66 ms
20:04:45  (Reporting)  Entering Check Simple Landing (_CSL_)
20:04:45  (Reporting)  Ended Check Simple Landing (_CSL_) 67 ms
20:04:45  (Reporting)  Entering Make Superior Group (_MSG_)
20:04:45  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 337 France
20:04:45  (Reporting)  Entering Build Depots Assets
20:04:45  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
20:04:45  (Reporting)  Ended Build Depots Assets 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  Start of AI Split Supports (_SSP_)
20:04:45  (Reporting)  Ended Split Supports
20:04:45  (Reporting)  Start of AI Check for Land Resupply
20:04:45  (Reporting)  Ended CheckForLandResupply 1 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  Entering KeepPosition (_KPP_)
20:04:45  (Reporting)  Ended KeepPosition 1 ms
20:04:45  (Reporting)  Entering Reinforce Front (_RFF_)
20:04:45  (Reporting)  Ended ReinforceFront 0 ms
20:04:45  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:04:45  (Reporting)  Ended Concentrate Stacks 1 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Theaters algorithms 346 Theater_Ottoman ***
20:04:45  (Reporting)  Entering Reinforce Front (_RFF_)
20:04:45  (Reporting)  Ended ReinforceFront 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Theaters algorithms 344 Theater_Scandinavia ***
20:04:45  (Reporting)  Entering Reinforce Front (_RFF_)
20:04:45  (Reporting)  Ended ReinforceFront 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Theaters algorithms 352 Theater_North_Africa ***
20:04:45  (Reporting)  Entering Reinforce Front (_RFF_)
20:04:45  (Reporting)  Ended ReinforceFront 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Theaters algorithms 339 Theater_Austria ***
20:04:45  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:04:45  (Reporting)  Ended PoolToGHQStack 1 ms
20:04:45  (Reporting)  Entering ManageGHQ (_GHQ_)
20:04:45  (Reporting)  Ended ManageGHQ 1 ms
20:04:45  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:04:45  (Reporting)  _PCO_ 1004430 Franz von Jellachich de Buzin is now in Privileged Combine in 1014085 Franz von Jellachich de Buzin 1274 Ofen
20:04:45  (Reporting)  _PCO_ 1004701 Johann von Hiller is now in Privileged Combine in 1014083 Kaiser Franz' Force 1194 Wien
20:04:45  (Reporting)  _PCO_ 1004430 Franz von Jellachich de Buzin 1 has his Privileged Combine status revoked 1014085 Franz von Jellachich de Buzin 1274 Ofen
20:04:45  (Reporting)  _PCO_ 1004701 Johann von Hiller 1 has his Privileged Combine status revoked 1014083 Kaiser Franz' Force 1194 Wien
20:04:45  (Reporting)  Ended PrivilegedCombine 10 ms
20:04:45  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:04:45  (Reporting)  Ended DefendCapitalRegion 0 ms
20:04:45  (Reporting)  Entering SplitGroups (_SPG_)
20:04:45  (Reporting)  Ended SplitGroups 1 ms
20:04:45  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:04:45  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:04:45  (Reporting)  Detach Damaged Units (_DDU_)
20:04:45  (Reporting)  Ended Damaged Units 1 ms
20:04:45  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:04:45  (Reporting)  Ended GarrisonObjectives 3 ms
20:04:45  (Reporting)  Entering CheckBesieging (_CBE_)
20:04:45  (Reporting)  Ended CheckBesieging 55 ms
20:04:45  (Reporting)  Entering Evacuate Force (_EVA_)
20:04:45  (Reporting)  Ended Evacuate Force (_EVA_) 56 ms
20:04:45  (Reporting)  Entering Check Simple Landing (_CSL_)
20:04:45  (Reporting)  Ended Check Simple Landing (_CSL_) 56 ms
20:04:45  (Reporting)  Entering Checking Leaders (_CLD_)
20:04:45  (Reporting)  _CLD_ Leader Split Segment I: lone leader ) 1014083 Kaiser Franz' Force selected
20:04:45  (Reporting)  _CLD_ Leader Split Segment I: lone leader ) 1014085 Franz von Jellachich de Buzin selected
20:04:45  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1014085 Franz von Jellachich de Buzin 1274 Ofen toward 1014398 Kaiser Franz' Force, 1194 Wien, Pow:391, Count: 14(l 2/L 9/S 3) Relocating
20:04:45  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1014083 Johann von Hiller 1194 Wien toward 1014398 Kaiser Franz' Force, 1194 Wien, Pow:391, Count: 15(l 3/L 9/S 3)
20:04:45  (Reporting)  Ended Check Leaders 40 ms
20:04:45  (Reporting)  Entering Make Superior Group (_MSG_)
20:04:45  (Reporting)  _MSG_ Bayerische Armee recruiting 0 adjacent Child HQStacks
20:04:45  (Reporting)  _MSG_ gathered 30 cbt pts, needing: 2823
20:04:45  (Reporting)  _MSG_ 1004263 Bayerische Armee abort its operation against 1001693 7e Corps not enough forces gathered
20:04:45  (Reporting)  Ended Make Superior Group 41 ms
20:04:45  (Reporting)  Start of AssignFleetsOperations (_AFO_) 339 Austria
20:04:45  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Adriatic Sea Trade
20:04:45  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Southeast Atlantic Trade
20:04:45  (Reporting)  Ended AssignFleetsOperations 197 ms
20:04:45  (Reporting)  Entering Build Depots Assets
20:04:45  (Reporting)  _BDA_ Nb of land supply units in theater 12 Nb of CPs of Regular/Militia/Cavalry/Artillery: 127
20:04:45  (Reporting)   
20:04:45  (Reporting)  _BDA_ - Build Depot 1014410 Austrian Detachment, 1145 Trente, Pow:0, Count: 1(l 0/L 0/S 1) will build a depot in region Trente
20:04:45  (Reporting)  Agenda: Build Depot, Value: 43500, Region: 1145 Trente
20:04:45  (Reporting)  _BDA_ 5 groups can build a depot in theater Theater_Austria
20:04:45  (Reporting)  _BDA_ 33  regions have been selected as candidates for depot buidling
20:04:45  (Reporting)  Ended Build Depots Assets 142 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  Start of AI Split Supports (_SSP_)
20:04:45  (Reporting)  Ended Split Supports
20:04:45  (Reporting)  Start of AI Check for Land Resupply
20:04:45  (Reporting)  Ended CheckForLandResupply 1 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  Entering KeepPosition (_KPP_)
20:04:45  (Reporting)  1004550 Mitte Div., 1145 Trente, Pow:316, Count: 1(l 1/L 1/S 0) Agenda: Keep Position, Value: 2950, Region: 1145 Trente
20:04:45  (Reporting)  Ended KeepPosition 1 ms
20:04:45  (Reporting)  Entering Reinforce Front (_RFF_)
20:04:45  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:04:45  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:04:45  (Reporting)  Ended Concentrate Stacks 1 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Theaters algorithms 341 Theater_Low_Countries ***
20:04:45  (Reporting)  Entering Reinforce Front (_RFF_)
20:04:45  (Reporting)  Ended ReinforceFront 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Theaters algorithms 343 Theater_Poland ***
20:04:45  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:04:45  (Reporting)  Ended PoolToGHQStack 0 ms
20:04:45  (Reporting)  Entering ManageGHQ (_GHQ_)
20:04:45  (Reporting)  Ended ManageGHQ 0 ms
20:04:45  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:04:45  (Reporting)  Ended PrivilegedCombine 5 ms
20:04:45  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:04:45  (Reporting)  Ended DefendCapitalRegion 0 ms
20:04:45  (Reporting)  Entering SplitGroups (_SPG_)
20:04:45  (Reporting)  Ended SplitGroups 1 ms
20:04:45  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:04:45  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:04:45  (Reporting)  Detach Damaged Units (_DDU_)
20:04:45  (Reporting)  Ended Damaged Units 0 ms
20:04:45  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:04:45  (Reporting)  Ended GarrisonObjectives 2 ms
20:04:45  (Reporting)  Entering CheckBesieging (_CBE_)
20:04:45  (Reporting)  Ended CheckBesieging 35 ms
20:04:45  (Reporting)  Entering Evacuate Force (_EVA_)
20:04:45  (Reporting)  Ended Evacuate Force (_EVA_) 35 ms
20:04:45  (Reporting)  Entering Check Simple Landing (_CSL_)
20:04:45  (Reporting)  Ended Check Simple Landing (_CSL_) 35 ms
20:04:45  (Reporting)  Entering Make Superior Group (_MSG_)
20:04:45  (Reporting)  Ended Make Superior Group 0 ms
20:04:45  (Reporting)  Entering Build Depots Assets
20:04:45  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 5
20:04:45  (Reporting)  _BDA_ 2 groups can build a depot in theater Theater_Poland
20:04:45  (Reporting)  _BDA_ 8  regions have been selected as candidates for depot buidling
20:04:45  (Reporting)  Ended Build Depots Assets 47 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  Start of AI Split Supports (_SSP_)
20:04:45  (Reporting)  Ended Split Supports
20:04:45  (Reporting)  Start of AI Check for Land Resupply
20:04:45  (Reporting)  Ended CheckForLandResupply 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  Entering KeepPosition (_KPP_)
20:04:45  (Reporting)  Ended KeepPosition 0 ms
20:04:45  (Reporting)  Entering Reinforce Front (_RFF_)
20:04:45  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:04:45  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:04:45  (Reporting)  Ended Concentrate Stacks 4 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Theaters algorithms 350 Theater_Egypt ***
20:04:45  (Reporting)  Entering Reinforce Front (_RFF_)
20:04:45  (Reporting)  Ended ReinforceFront 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Theaters algorithms 340 Theater_Alpes ***
20:04:45  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:04:45  (Reporting)  _PGS_ Gathered this stack 1014087 Italienische Armee, 744 Coire, Pow:720, Count: 5(l 5/L 4/S 0)
20:04:45  (Reporting)  _PGS_ Adding this stack 1014408 Johann von Laudon, 744 Coire, Pow:0, Count: 1(l 1/L 0/S 0)
20:04:45  (Reporting)  _PGS_ GHQ Stack after add: 1014087 Italienische Armee, 744 Coire, Pow:729, Count: 6(l 6/L 4/S 0)
20:04:45  (Reporting)  Ended PoolToGHQStack 29 ms
20:04:45  (Reporting)  Entering ManageGHQ (_GHQ_)
20:04:45  (Reporting)  Ended ManageGHQ 0 ms
20:04:45  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:04:45  (Reporting)  Ended PrivilegedCombine 12 ms
20:04:45  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:04:45  (Reporting)  Ended DefendCapitalRegion 0 ms
20:04:45  (Reporting)  Entering SplitGroups (_SPG_)
20:04:45  (Reporting)  Ended SplitGroups 4 ms
20:04:45  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:04:45  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:04:45  (Reporting)  Detach Damaged Units (_DDU_)
20:04:45  (Reporting)  Ended Damaged Units 1 ms
20:04:45  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:04:45  (Reporting)  Ended GarrisonObjectives 1 ms
20:04:45  (Reporting)  Entering CheckBesieging (_CBE_)
20:04:45  (Reporting)  Ended CheckBesieging 7 ms
20:04:45  (Reporting)  Entering Evacuate Force (_EVA_)
20:04:45  (Reporting)  Ended Evacuate Force (_EVA_) 8 ms
20:04:45  (Reporting)  Entering Check Simple Landing (_CSL_)
20:04:45  (Reporting)  Ended Check Simple Landing (_CSL_) 8 ms
20:04:45  (Reporting)  Entering Checking Leaders (_CLD_)
20:04:45  (Reporting)  _CLD_ Leader (Split Segment I) Johann von Laudon in Coire has been detached from group 1014087 Italienische Armee
20:04:45  (Reporting)  _CLD_ Leader Split Segment I: lone leader ) 1014082 Johann selected
20:04:45  (Reporting)  _CLD_ (Theater-Wide Search Segment) 2 leaders to check
20:04:45  (Reporting)  _CLD_ (Pan-Theater Redeploy Segment) 2 leaders to check
20:04:45  (Reporting)  _CLD_ Leader 1014411 Johann von Laudon redeployed from Jersey to theater Theater_France  in region 517 Jersey
20:04:45  (Reporting)  _CLD_ Leader 1014082 Johann redeployed from Jersey to theater Theater_France  in region 517 Jersey
20:04:45  (Reporting)  Ended Check Leaders 184 ms
20:04:45  (Reporting)  Entering Make Superior Group (_MSG_)
20:04:45  (Reporting)  _MSG_ Bayerische Armee recruiting 0 adjacent Child HQStacks
20:04:45  (Reporting)  _MSG_ gathered 30 cbt pts, needing: 2823
20:04:45  (Reporting)  _MSG_ 1004263 Bayerische Armee abort its operation against 1001693 7e Corps not enough forces gathered
20:04:45  (Reporting)  Ended Make Superior Group 143 ms
20:04:45  (Reporting)  Entering Build Depots Assets
20:04:45  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 15
20:04:45  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
20:04:45  (Reporting)  Ended Build Depots Assets 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  Start of AI Split Supports (_SSP_)
20:04:45  (Reporting)  Ended Split Supports
20:04:45  (Reporting)  Start of AI Check for Land Resupply
20:04:45  (Reporting)  CheckForLandResupply Italienische Armee will resupply, in region 1152 Innsbruck
20:04:45  (Reporting)  Ended CheckForLandResupply 2 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  Entering KeepPosition (_KPP_)
20:04:45  (Reporting)  Ended KeepPosition 0 ms
20:04:45  (Reporting)  Entering Reinforce Front (_RFF_)
20:04:45  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:04:45  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:04:45  (Reporting)  Ended Concentrate Stacks 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Theaters algorithms 347 Theater_Middle_East ***
20:04:45  (Reporting)  Entering Reinforce Front (_RFF_)
20:04:45  (Reporting)  Ended ReinforceFront 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 342 Theater_Germany ***
20:04:45  (Reporting)  Entering DistantGarrison (_DGA_)
20:04:45  (Reporting)  Ended DistantGarrison 83 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 338 Theater_Italia ***
20:04:45  (Reporting)  Entering DistantGarrison (_DGA_)
20:04:45  (Reporting)  Ended DistantGarrison 60 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 345 Theater_Balkans ***
20:04:45  (Reporting)  Entering DistantGarrison (_DGA_)
20:04:45  (Reporting)  Ended DistantGarrison 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 336 Theater_Spanish_Peninsula ***
20:04:45  (Reporting)  Entering DistantGarrison (_DGA_)
20:04:45  (Reporting)  Ended DistantGarrison 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 351 Theater_Russia ***
20:04:45  (Reporting)  Entering DistantGarrison (_DGA_)
20:04:45  (Reporting)  Ended DistantGarrison 1 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 337 Theater_France ***
20:04:45  (Reporting)  Entering DistantGarrison (_DGA_)
20:04:45  (Reporting)  Ended DistantGarrison 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 346 Theater_Ottoman ***
20:04:45  (Reporting)  Entering DistantGarrison (_DGA_)
20:04:45  (Reporting)  Ended DistantGarrison 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 344 Theater_Scandinavia ***
20:04:45  (Reporting)  Entering DistantGarrison (_DGA_)
20:04:45  (Reporting)  Ended DistantGarrison 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 352 Theater_North_Africa ***
20:04:45  (Reporting)  Entering DistantGarrison (_DGA_)
20:04:45  (Reporting)  Ended DistantGarrison 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 339 Theater_Austria ***
20:04:45  (Reporting)  Entering DistantGarrison (_DGA_)
20:04:45  (Reporting)  Ended DistantGarrison 67 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 341 Theater_Low_Countries ***
20:04:45  (Reporting)  Entering DistantGarrison (_DGA_)
20:04:45  (Reporting)  Ended DistantGarrison 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 343 Theater_Poland ***
20:04:45  (Reporting)  Entering DistantGarrison (_DGA_)
20:04:45  (Reporting)  Ended DistantGarrison 20 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 350 Theater_Egypt ***
20:04:45  (Reporting)  Entering DistantGarrison (_DGA_)
20:04:45  (Reporting)  Ended DistantGarrison 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 340 Theater_Alpes ***
20:04:45  (Reporting)  Entering DistantGarrison (_DGA_)
20:04:45  (Reporting)  Ended DistantGarrison 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 347 Theater_Middle_East ***
20:04:45  (Reporting)  Entering DistantGarrison (_DGA_)
20:04:45  (Reporting)  Ended DistantGarrison 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  All theaters prepared, AllOwnPowLand: 15856 AllOppPowLand: 14527 AllOwnPowNav: 8336 AllOppPowNav 4919
20:04:45  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Starting process on extended theater 342 Theater_Germany Owned armies (extended): 23 Enemy armies: 30 Land Ratio: 0.51 Land Core Ratio: 0.61  ***
20:04:45  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:04:45  (Reporting)  1014412 Heinrich von Reuss-Plauen (Pow.48)
20:04:45  (Reporting)  1004523 Italienische Armee (Pow.461)
20:04:45  (Reporting)  1014406 Hohenzollern DIV. (Pow.19)
20:04:45  (Reporting)  1014088 Werneck' Force (Pow.435)
20:04:45  (Reporting)  1004263 Bayerische Armee (Pow.30)
20:04:45  (Reporting)  1004700 Tirolerisch Korps (Pow.359)
20:04:45  (Reporting)  1004475 Stadtgarnison Muenchen (Pow.55)
20:04:45  (Reporting)  1013710 1. Kavallerie-Brigade (Pow.3)
20:04:45  (Reporting)  1014405 K. Reitende Bte (Pow.1)
20:04:45  (Reporting)  1004448 Kienmayer (Pow.5)
20:04:45  (Reporting)  1004326 Stadtgarnison Ravensburg (Pow.271)
20:04:45  (Reporting)   
20:04:45  (Reporting)  CheckRegionForOperation 1004326 Stadtgarnison Ravensburg, 1093 Weiden, Pow:271, Count: 1(l 1/L 1/S 0) Fitness 50 PickVal 5 SelfVal 432 AINeed 99
20:04:45  (Reporting)  Agenda: Defend, Value: 21600, Region: 1006 Dresden
20:04:45  (Reporting)  Region 724 Basel Pick 10 SelfVal 16 Need 127  no group candidate found
20:04:45  (Reporting)  Secondary Region 1197 Presburg Pick 26 has enough garrison (Value: 27) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 2445 Kovno Pick 40 has enough garrison (Value: 0) - evaluation skipped
20:04:45  (Reporting)  CheckRegionForOperation 1004700 Tirolerisch Korps, 934 Muenchen, Pow:359, Count: 3(l 2/L 2/S 1) Fitness 114 PickVal 100 SelfVal 3916 AINeed 289
20:04:45  (Reporting)  Agenda: Defend, Value: 57000, Region: 934 Muenchen
20:04:45  (Reporting)  Primary Region 1194 Wien Pick 100 has enough garrison (Value: 391) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 1143 Brunn Pick 2 has enough garrison (Value: 29) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 1113 Koniggraetz Pick 3 has enough garrison (Value: 108) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 1155 Salzburg Pick 27 has enough garrison (Value: 29) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 1137 Olmuetz Pick 8 has enough garrison (Value: 31) - evaluation skipped
20:04:45  (Reporting)  CheckRegionForOperation 1014412 Heinrich von Reuss-Plauen, 936 Rosenheim, Pow:48, Count: 1(l 1/L 1/S 0) Fitness 65 PickVal 59 SelfVal 530 AINeed 36
20:04:45  (Reporting)  Agenda: Defend, Value: 32500, Region: 1158 Linz
20:04:45  (Reporting)  CheckRegionForOperation 1004523 Italienische Armee, 936 Rosenheim, Pow:461, Count: 4(l 2/L 2/S 2) Fitness 59 PickVal 14 SelfVal 817 AINeed 798
20:04:45  (Reporting)  Agenda: Defend, Value: 29500, Region: 932 Regensburg
20:04:45  (Reporting)  CheckRegionForOperation 1014412 Heinrich von Reuss-Plauen, 936 Rosenheim, Pow:48, Count: 1(l 1/L 1/S 0) Fitness 65 PickVal 33 SelfVal 306 AINeed 36
20:04:45  (Reporting)  Agenda: Defend, Value: 19890, Region: 1152 Innsbruck
20:04:45  (Reporting)  CheckRegionForOperation 1014412 Heinrich von Reuss-Plauen, 936 Rosenheim, Pow:48, Count: 1(l 1/L 1/S 0) Fitness 65 PickVal 3 SelfVal 323 AINeed 60
20:04:45  (Reporting)  Agenda: Defend, Value: 20995, Region: 1098 Pilsen
20:04:45  (Reporting)  Secondary Region 1118 Prag Pick 20 has enough garrison (Value: 47) - evaluation skipped
20:04:45  (Reporting)  Region 926 Memmingen Pick 3 SelfVal 145 Need 2088  no group candidate found
20:04:45  (Reporting)  CheckRegionForOperation 1004523 Italienische Armee, 936 Rosenheim, Pow:461, Count: 4(l 2/L 2/S 2) Fitness 53 PickVal 3 SelfVal 331 AINeed 198
20:04:45  (Reporting)  Agenda: Defend, Value: 17543, Region: 888 Frankfurt
20:04:45  (Reporting)  Region 576 Strasbourg Pick 11 SelfVal 11 Need 506  no group candidate found
20:04:45  (Reporting)  Region 901 Stuttgart Pick 2 SelfVal 165 Need 3222  no group candidate found
20:04:45  (Reporting)  CheckRegionForOperation 1014412 Heinrich von Reuss-Plauen, 936 Rosenheim, Pow:48, Count: 1(l 1/L 1/S 0) Fitness 60 PickVal 2 SelfVal 246 AINeed 34
20:04:45  (Reporting)  Agenda: Defend, Value: 14760, Region: 1097 Eger
20:04:45  (Reporting)  Region 767 Liege Pick 3 SelfVal 3 Need 506  no group candidate found
20:04:45  (Reporting)  Region 578 Mulhouse Pick 3 SelfVal 3 Need 506  no group candidate found
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Starting process on extended theater 338 Theater_Italia Owned armies (extended): 5 Enemy armies: 20 Land Ratio: 0.24 Land Core Ratio: 0.20  ***
20:04:45  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:04:45  (Reporting)  1014410 A-T Nachschub (Pow.0)
20:04:45  (Reporting)  1004550 Mitte Div. (Pow.316)
20:04:45  (Reporting)   
20:04:45  (Reporting)  Region 626 Trevisa Pick 29 SelfVal 376 Need 14  no group candidate found
20:04:45  (Reporting)  Primary Region 627 Venezia Pick 100 has enough garrison (Value: 250) - evaluation skipped
20:04:45  (Reporting)  CheckRegionForOperation 1004550 Mitte Div., 1145 Trente, Pow:316, Count: 1(l 1/L 1/S 0) Fitness 61 PickVal 9 SelfVal 165 AINeed 582
20:04:45  (Reporting)  Agenda: Defend, Value: 10065, Region: 625 Chiogga
20:04:45  (Reporting)  CheckRegionForOperation 1004550 Mitte Div., 1145 Trente, Pow:316, Count: 1(l 1/L 1/S 0) Fitness 59 PickVal 29 SelfVal 424 AINeed 413
20:04:45  (Reporting)  Agenda: Defend, Value: 25016, Region: 648 Firenze
20:04:45  (Reporting)  CheckRegionForOperation 1004550 Mitte Div., 1145 Trente, Pow:316, Count: 1(l 1/L 1/S 0) Fitness 34 PickVal 42 SelfVal 410 AINeed 574
20:04:45  (Reporting)  Agenda: Defend, Value: 13940, Region: 623 Padova
20:04:45  (Reporting)  CheckRegionForOperation 1004550 Mitte Div., 1145 Trente, Pow:316, Count: 1(l 1/L 1/S 0) Fitness 43 PickVal 10 SelfVal 187 AINeed 413
20:04:45  (Reporting)  Agenda: Defend, Value: 8041, Region: 643 Ancona
20:04:45  (Reporting)  Region 619 Verona Pick 13 SelfVal 156 Need 2398  no group candidate found
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Starting process on extended theater 336 Theater_Spanish_Peninsula Owned armies (extended): 0 Enemy armies: 2 Land Ratio: 2.57 Land Core Ratio: 5.00  ***
20:04:45  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:04:45  (Reporting)   
20:04:45  (Reporting)  Secondary Region 211 Gibraltar Pick 3 has enough garrison (Value: 0) - evaluation skipped
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Starting process on extended theater 351 Theater_Russia Owned armies (extended): 1 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:04:45  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:04:45  (Reporting)   
20:04:45  (Reporting)  Secondary Region 3043 Tula Pick 18 has enough garrison (Value: 0) - evaluation skipped
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Starting process on extended theater 337 Theater_France Owned armies (extended): 0 Enemy armies: 52 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
20:04:45  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:04:45  (Reporting)  1014411 Johann von Laudon (Pow.0)
20:04:45  (Reporting)  1014082 Johann (Pow.0)
20:04:45  (Reporting)   
20:04:45  (Reporting)  Region 548 Lille Pick 8 SelfVal 8 Need 506  no group candidate found
20:04:45  (Reporting)  Secondary Region 517 Jersey Pick 53 has enough garrison (Value: 0) - evaluation skipped
20:04:45  (Reporting)  Region 531 Rouen Pick 3 SelfVal 3 Need 506  no group candidate found
20:04:45  (Reporting)  Region 451 Geneve Pick 3 SelfVal 3 Need 506  no group candidate found
20:04:45  (Reporting)  Region 519 Cherbourg Pick 6 SelfVal 6 Need 506  no group candidate found
20:04:45  (Reporting)  Region 524 Caen Pick 2 SelfVal 2 Need 506  no group candidate found
20:04:45  (Reporting)  Region 492 Orleans Pick 5 SelfVal 5 Need 506  no group candidate found
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Starting process on extended theater 339 Theater_Austria Owned armies (extended): 35 Enemy armies: 1 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:04:45  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:04:45  (Reporting)  1014410 A-T Nachschub (Pow.0)
20:04:45  (Reporting)  1004550 Mitte Div. (Pow.316)
20:04:45  (Reporting)  1014087 Italienische Armee (Pow.729)
20:04:45  (Reporting)  1013705 1. Jger-Brigade (Pow.3)
20:04:45  (Reporting)  1014412 Heinrich von Reuss-Plauen (Pow.48)
20:04:45  (Reporting)  1004523 Italienische Armee (Pow.461)
20:04:45  (Reporting)  1014406 Hohenzollern DIV. (Pow.19)
20:04:45  (Reporting)  1014088 Werneck' Force (Pow.435)
20:04:45  (Reporting)  1004700 Tirolerisch Korps (Pow.359)
20:04:45  (Reporting)  1004475 Stadtgarnison Muenchen (Pow.55)
20:04:45  (Reporting)  1013710 1. Kavallerie-Brigade (Pow.3)
20:04:45  (Reporting)   
20:04:45  (Reporting)  Secondary Region 1274 Ofen Pick 53 has enough garrison (Value: 31) - evaluation skipped
20:04:45  (Reporting)  Primary Region 1194 Wien Pick 100 has enough garrison (Value: 391) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 1700 Peterwardein Pick 27 has enough garrison (Value: 171) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 635 Trieste Pick 24 has enough garrison (Value: 99) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 1155 Salzburg Pick 27 has enough garrison (Value: 29) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 1303 Klausenburg Pick 35 has enough garrison (Value: 63) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 1152 Innsbruck Pick 33 has enough garrison (Value: 24) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 1287 Pecs Pick 18 has enough garrison (Value: 0) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 1275 Pest Pick 45 has enough garrison (Value: 3) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 1158 Linz Pick 59 has enough garrison (Value: 24) - evaluation skipped
20:04:45  (Reporting)  CheckRegionForOperation 1014087 Italienische Armee, 744 Coire, Pow:729, Count: 5(l 5/L 4/S 0) Fitness 87 PickVal 6 SelfVal 118 AINeed 829
20:04:45  (Reporting)  Agenda: Defend, Value: 10266, Region: 620 Vicenza
20:04:45  (Reporting)  Secondary Region 1300 Karslburg Pick 8 has enough garrison (Value: 86) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 1747 Temesvar Pick 37 has enough garrison (Value: 93) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 1197 Presburg Pick 26 has enough garrison (Value: 27) - evaluation skipped
20:04:45  (Reporting)  CheckRegionForOperation 1004700 Tirolerisch Korps, 934 Muenchen, Pow:359, Count: 3(l 2/L 2/S 1) Fitness 114 PickVal 100 SelfVal 3916 AINeed 289
20:04:45  (Reporting)  Agenda: Defend, Value: 57000, Region: 934 Muenchen
20:04:45  (Reporting)  Secondary Region 1322 Kronstadt Pick 9 has enough garrison (Value: 108) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 1183 Laibach Pick 12 has enough garrison (Value: 26) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 1656 Karlstadt Pick 5 has enough garrison (Value: 62) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 1189 Graz Pick 22 has enough garrison (Value: 102) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 1699 Eszek Pick 5 has enough garrison (Value: 26) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 1693 Agram Pick 9 has enough garrison (Value: 62) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 1204 Ezstergom Pick 9 has enough garrison (Value: 0) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 1334 Przesmyl Pick 16 has enough garrison (Value: 0) - evaluation skipped
20:04:45  (Reporting)  CheckRegionForOperation 1014087 Italienische Armee, 744 Coire, Pow:729, Count: 5(l 5/L 4/S 0) Fitness 30 PickVal 13 SelfVal 156 AINeed 2398
20:04:45  (Reporting)  Agenda: Defend, Value: 4680, Region: 619 Verona
20:04:45  (Reporting)  Secondary Region 1145 Trente Pick 2 has enough garrison (Value: 316) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 1648 Sibenik Pick 3 has enough garrison (Value: 21) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 633 Udine Pick 3 has enough garrison (Value: 0) - evaluation skipped
20:04:45  (Reporting)  Region 926 Memmingen Pick 3 SelfVal 145 Need 2088  no group candidate found
20:04:45  (Reporting)  Secondary Region 632 Grado Pick 3 has enough garrison (Value: 0) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 630 Pordenone Pick 3 has enough garrison (Value: 0) - evaluation skipped
20:04:45  (Reporting)  CheckRegionForOperation 1014412 Heinrich von Reuss-Plauen, 936 Rosenheim, Pow:48, Count: 1(l 1/L 1/S 0) Fitness 74 PickVal 3 SelfVal 93 AINeed 60
20:04:45  (Reporting)  Agenda: Defend, Value: 6882, Region: 629 Belluno
20:04:45  (Reporting)  Region 745 St Moritz Pick 3 SelfVal 7 Need 26  no group candidate found
20:04:45  (Reporting)  Secondary Region 1137 Olmuetz Pick 8 has enough garrison (Value: 31) - evaluation skipped
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Starting process on extended theater 343 Theater_Poland Owned armies (extended): 4 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:04:45  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:04:45  (Reporting)   
20:04:45  (Reporting)  Secondary Region 1337 Lemberg Pick 100 has enough garrison (Value: 34) - evaluation skipped
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Starting process on extended theater 340 Theater_Alpes Owned armies (extended): 2 Enemy armies: 7 Land Ratio: 2.16 Land Core Ratio: 5.00  ***
20:04:45  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:04:45  (Reporting)  1014410 A-T Nachschub (Pow.0)
20:04:45  (Reporting)  1004550 Mitte Div. (Pow.316)
20:04:45  (Reporting)  1014087 Italienische Armee (Pow.729)
20:04:45  (Reporting)   
20:04:45  (Reporting)  Region 728 Zurich Pick 90 SelfVal 90 Need 101  no group candidate found
20:04:45  (Reporting)  Region 724 Basel Pick 10 SelfVal 16 Need 127  no group candidate found
20:04:45  (Reporting)  Region 733 Brigue Pick 3 SelfVal 7 Need 101  no group candidate found
20:04:45  (Reporting)  Region 722 Bienne Pick 2 SelfVal 5 Need 101  no group candidate found
20:04:45  (Reporting)  Region 451 Geneve Pick 3 SelfVal 3 Need 506  no group candidate found
20:04:45  (Reporting)  Region 730 Bern Pick 3 SelfVal 7 Need 101  no group candidate found
20:04:45  (Reporting)  Region 729 Luzern Pick 2 SelfVal 5 Need 101  no group candidate found
20:04:45  (Reporting)  Region 727 Aarau Pick 2 SelfVal 5 Need 101  no group candidate found
20:04:45  (Reporting)  Region 731 Martigny Pick 2 SelfVal 5 Need 101  no group candidate found
20:04:45  (Reporting)  Region 619 Verona Pick 13 SelfVal 156 Need 2398  no group candidate found
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Starting process on extended theater 364 Theater_BlackSea Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:04:45  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:04:45  (Reporting)   
20:04:45  (Reporting)  Secondary Region 3238 Sevastopol Pick 41 has enough garrison (Value: 0) - evaluation skipped
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Starting process on extended theater 363 Theater_MediterraneanSea Owned armies (extended): 7 Enemy armies: 13 Land Ratio: 0.63 Land Core Ratio: 0.20  ***
20:04:45  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:04:45  (Reporting)   
20:04:45  (Reporting)  Primary Region 627 Venezia Pick 100 has enough garrison (Value: 250) - evaluation skipped
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Starting process on extended theater 361 Theater_NorthAtlantic Owned armies (extended): 0 Enemy armies: 20 Land Ratio: 1.78 Land Core Ratio: 0.20  ***
20:04:45  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:04:45  (Reporting)  1014411 Johann von Laudon (Pow.0)
20:04:45  (Reporting)  1014082 Johann (Pow.0)
20:04:45  (Reporting)   
20:04:45  (Reporting)  Region 529 Le Havre Pick 3 SelfVal 3 Need 506  no group candidate found
20:04:45  (Reporting)  Secondary Region 516 Guernesey Pick 12 has enough garrison (Value: 0) - evaluation skipped
20:04:45  (Reporting)  Region 519 Cherbourg Pick 6 SelfVal 6 Need 506  no group candidate found
20:04:45  (Reporting)  Region 357 Rochefort Pick 3 SelfVal 3 Need 267  no group candidate found
20:04:45  (Reporting)  Region 517 Jersey Pick 53 SelfVal 53 Need 60  no group candidate found
20:04:45  (Reporting)  Region 510 Saint Malo Pick 4 SelfVal 4 Need 506  no group candidate found
20:04:45  (Reporting)  Region 550 Boulogne Pick 3 SelfVal 3 Need 250  no group candidate found
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Starting process on extended theater 360 Theater_BalticSea Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:04:45  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:04:45  (Reporting)   
20:04:45  (Reporting)  Region 2608 Saint Petersburg Pick 78 SelfVal 410 Need 60  no group candidate found
20:04:45  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 2079 ms
20:04:45  (Reporting)  Start of AssignFleetsOperations (_AFO_) 364 Black Sea
20:04:45  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Adriatic Sea Trade
20:04:45  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Southeast Atlantic Trade
20:04:45  (Reporting)  Ended AssignFleetsOperations 2 ms
20:04:45  (Reporting)  Start of AssignFleetsOperations (_AFO_) 363 Mediterranean Sea
20:04:45  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Adriatic Sea Trade
20:04:45  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Southeast Atlantic Trade
20:04:45  (Reporting)  _AFA_ 1008513 Adria Geshwader has been given the mission Agenda: Convoy Transport, Value: 2500, Region: 3929 Adriatic Sea Trade
20:04:45  (Reporting)  _AFO_ Adding supply transport 1008513 Adria Geshwader New % Chance Transport Need In Naval/Convoy Box 100 in Central Mediterranean Trade
20:04:45  (Reporting)  _AFA_ 1014086 1. Korvettedivision has been given the mission Agenda: Convoy Transport, Value: 2600, Region: 3930 Central Mediterranean Trade
20:04:45  (Reporting)  _AFO_ Adding supply transport 1014086 1. Korvettedivision New % Chance Transport Need In Naval/Convoy Box 100 in Central Mediterranean Trade
20:04:45  (Reporting)  Ended AssignFleetsOperations 9 ms
20:04:45  (Reporting)  Start of AssignFleetsOperations (_AFO_) 361 North Atlantic
20:04:45  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Central Mediterranean Trade
20:04:45  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Southeast Atlantic Trade
20:04:45  (Reporting)  Ended AssignFleetsOperations 2 ms
20:04:45  (Reporting)  Start of AssignFleetsOperations (_AFO_) 360 Baltic Sea
20:04:45  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Central Mediterranean Trade
20:04:45  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Southeast Atlantic Trade
20:04:45  (Reporting)  Ended AssignFleetsOperations 1 ms
20:04:45  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 342 Germany
20:04:45  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:04:45  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 338 Italia
20:04:45  (Reporting)  Ended CheckLocalOpportunities 0 ms
20:04:45  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 345 Balkans
20:04:45  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:04:45  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 336 Spanish Peninsula
20:04:45  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:04:45  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 351 Russia
20:04:45  (Reporting)  Ended CheckLocalOpportunities 4 ms
20:04:45  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 337 France
20:04:45  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:04:45  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 339 Austria
20:04:45  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:04:45  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 343 Poland
20:04:45  (Reporting)  Ended CheckLocalOpportunities 0 ms
20:04:45  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 340 Alpes
20:04:45  (Reporting)  Ended CheckLocalOpportunities 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  ############ Starting ApplyAgenda:  Austria  ############
20:04:45  (Reporting)   
20:04:45  (Reporting)  
20:04:45  (Reporting)  *** Theater:  Theater_BlackSea ( NavRatio:5.00) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  *** Theater:  Theater_MediterraneanSea ( NavRatio:5.00) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  *** Theater:  Theater_NorthAtlantic ( NavRatio:1.64) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  *** Theater:  Theater_BalticSea ( NavRatio:5.00) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_Germany (Ext:0.51 - Core:0.61 - Nav:0.43) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Arties (_RCA_)
20:04:45  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Arties
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:04:45  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Supplies
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Gather Units (_GTU_)
20:04:45  (Reporting)  _GTU_ Gathering Region 934 Muenchen in theater 342 Germany
20:04:45  (Reporting)  _GTU_ 1014088 Werneck' Force, 926 Memmingen, Pow:435, Count: 11(l 6/L 4/S 5) has no agenda for now, trying to gather
20:04:45  (Reporting)  _GTU_ 1004263 Bayerische Armee, 917 Ravensburg, Pow:30, Count: 11(l 3/L 1/S 7) has no agenda for now, trying to gather
20:04:45  (Reporting)  _GTU_ Starting merge 2 at start
20:04:45  (Reporting)  _GTU_ Finished merge 2 now
20:04:45  (Reporting)  _GTU_ 1004263 Bayerische Armee, 917 Ravensburg, Pow:30, Count: 11(l 3/L 1/S 7) no gathering goal found, will be iddle this turn.
20:04:45  (Reporting)  _GTU_ Werneck' Force seeking 1014087 Italienische Armee, 744 Coire, Pow:729, Count: 5(l 5/L 4/S 0)
20:04:45  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 200, Region: 744 Coire Seek Strong Group 1014087 Italienische Armee in region: Coire
20:04:45  (Reporting)  Ended AI Gather Units 24 ms
20:04:45  (Reporting)  Entering GatherGarrisons (_GTG_)
20:04:45  (Reporting)  _GTG_ 1014397 Schwarzenberg' Force, 926 Memmingen, Pow:139, Count: 3(l 1/L 2/S 0) is garrisoning 926 Memmingen and will absorb 1014406 Hohenzollern DIV.
20:04:45  (Reporting)  Ended GatherGarrisons 9 ms
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_Italia (Ext:0.24 - Core:0.20 - Nav:5.00) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Arties (_RCA_)
20:04:45  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Arties
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:04:45  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Supplies
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Gather Units (_GTU_)
20:04:45  (Reporting)  _GTU_ Gathering Region 623 Padova in theater 338 Italia
20:04:45  (Reporting)  _GTU_ Starting merge 0 at start
20:04:45  (Reporting)  End of AI Gather Units
20:04:45  (Reporting)  Entering GatherGarrisons (_GTG_)
20:04:45  (Reporting)  Ended GatherGarrisons 0 ms
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_Balkans (Ext:0.20 - Core:5.00 - Nav:5.00) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Arties (_RCA_)
20:04:45  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Arties
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:04:45  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Supplies
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Gather Units (_GTU_)
20:04:45  (Reporting)  _GTU_ Gathering Region 1681 Ragusa in theater 345 Balkans
20:04:45  (Reporting)  _GTU_ Starting merge 0 at start
20:04:45  (Reporting)  End of AI Gather Units
20:04:45  (Reporting)  Entering GatherGarrisons (_GTG_)
20:04:45  (Reporting)  Ended GatherGarrisons 0 ms
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_Spanish_Peninsula (Ext:2.57 - Core:5.00 - Nav:0.20) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Arties (_RCA_)
20:04:45  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Arties
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:04:45  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Supplies
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Gather Units (_GTU_)
20:04:45  (Reporting)  _GTU_ Gathering Region 211 Gibraltar in theater 336 Spanish Peninsula
20:04:45  (Reporting)  _GTU_ Starting merge 0 at start
20:04:45  (Reporting)  End of AI Gather Units
20:04:45  (Reporting)  Entering GatherGarrisons (_GTG_)
20:04:45  (Reporting)  Ended GatherGarrisons 0 ms
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_Russia (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Arties (_RCA_)
20:04:45  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Arties
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:04:45  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Supplies
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Gather Units (_GTU_)
20:04:45  (Reporting)  _GTU_ Gathering Region 934 Muenchen in theater 351 Russia
20:04:45  (Reporting)  _GTU_ Starting merge 0 at start
20:04:45  (Reporting)  End of AI Gather Units
20:04:45  (Reporting)  Entering GatherGarrisons (_GTG_)
20:04:45  (Reporting)  Ended GatherGarrisons 1 ms
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_France (Ext:0.20 - Core:0.20 - Nav:0.55) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Arties (_RCA_)
20:04:45  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Arties
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:04:45  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Supplies
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Gather Units (_GTU_)
20:04:45  (Reporting)  _GTU_ Gathering Region 517 Jersey in theater 337 France
20:04:45  (Reporting)  _GTU_ Starting merge 0 at start
20:04:45  (Reporting)  End of AI Gather Units
20:04:45  (Reporting)  Entering GatherGarrisons (_GTG_)
20:04:45  (Reporting)  Ended GatherGarrisons 0 ms
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_Ottoman (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_Scandinavia (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_North_Africa (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_Austria (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Arties (_RCA_)
20:04:45  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Arties
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:04:45  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Supplies
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Gather Units (_GTU_)
20:04:45  (Reporting)  _GTU_ Gathering Region 934 Muenchen in theater 339 Austria
20:04:45  (Reporting)  _GTU_ Starting merge 0 at start
20:04:45  (Reporting)  End of AI Gather Units
20:04:45  (Reporting)  Entering GatherGarrisons (_GTG_)
20:04:45  (Reporting)  Ended GatherGarrisons 0 ms
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_Low_Countries (Ext:0.20 - Core:0.20 - Nav:0.48) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_Poland (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Arties (_RCA_)
20:04:45  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Arties
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:04:45  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Supplies
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Gather Units (_GTU_)
20:04:45  (Reporting)  _GTU_ Gathering Region 934 Muenchen in theater 343 Poland
20:04:45  (Reporting)  _GTU_ Starting merge 0 at start
20:04:45  (Reporting)  End of AI Gather Units
20:04:45  (Reporting)  Entering GatherGarrisons (_GTG_)
20:04:45  (Reporting)  Ended GatherGarrisons 0 ms
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_Egypt (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_Alpes (Ext:2.16 - Core:5.00 - Nav:0.20) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Arties (_RCA_)
20:04:45  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Arties
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:04:45  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Supplies
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Gather Units (_GTU_)
20:04:45  (Reporting)  _GTU_ Gathering Region 744 Coire in theater 340 Alpes
20:04:45  (Reporting)  _GTU_ Starting merge 0 at start
20:04:45  (Reporting)  End of AI Gather Units
20:04:45  (Reporting)  Entering GatherGarrisons (_GTG_)
20:04:45  (Reporting)  Ended GatherGarrisons 0 ms
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_Middle_East (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_BlackSea (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_MediterraneanSea (Ext:0.63 - Core:0.20 - Nav:5.00) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_NorthAtlantic (Ext:1.78 - Core:0.20 - Nav:1.64) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_BalticSea (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:04:45  (Reporting)  Entering Collect Leaders (_COD_)
20:04:45  (Reporting)  Leader 1014082 Johann relocated to 1194 Wien
20:04:45  (Reporting)  Leader 1014411 Johann von Laudon relocated to 1194 Wien
20:04:45  (Reporting)  Ended Collect Leaders 3 ms
20:04:45  (Reporting)  Entering RemoveWeakInterests (_RWI_)
20:04:45  (Reporting)  Ended RemoveWeakInterests 0 ms
20:04:45  (Reporting)  Entering AddTheaterGoal (_ATG_)
20:04:45  (Reporting)  _ATG_ 1004263 Bayerische Armee Ravensburg Going against objective: 1194 Wien
20:04:45  (Reporting)  _ATG_ 1014082 Johann Full support Relocating to objective
20:04:45  (Reporting)  _ATG_ 1014082 Johann Muenchen Going against objective: 934 Muenchen
20:04:45  (Reporting)  Ended AddTheaterGoal 5 ms
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_Germany (Ext:0.51 - Core:0.61 - Nav:0.43) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)  1010945 Stadtgarnison Koniggraetz, 1113 Koniggraetz, Pow:108, Count: 3(l 0/L 1/S 2) Keeping only the Garrison goal for 1113 Koniggraetz
20:04:45  (Reporting)   
20:04:45  (Reporting)  1010940 Stadtgarnison Eger, 1097 Eger, Pow:26, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1097 Eger
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  1010964 Stadtgarnison Olmutz, 1137 Olmuetz, Pow:31, Count: 2(l 0/L 1/S 1) Keeping only the Garrison goal for 1137 Olmuetz
20:04:45  (Reporting)   
20:04:45  (Reporting)  List of Agendas for 1004326 Stadtgarnison Ravensburg, 1093 Weiden, Pow:271, Count: 1(l 1/L 1/S 0)
20:04:45  (Reporting)  Agenda  1  : Agenda: Defend, Value: 25000, Region: 1098 Pilsen
20:04:45  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 4700, Region: 1093 Weiden
20:04:45  (Reporting)  Agenda  3  : Agenda: Defend, Value: 21600, Region: 1006 Dresden
20:04:45  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 25000, Region: 1098 Pilsen
20:04:45  (Reporting)  1004326-Stadtgarnison Ravensburg Power:271 Health:100% Weiden>Pilsen Mission:Defend Fitness:50% Need:60 Threat:17 GoalValue: 25000
20:04:45  (Reporting)   
20:04:45  (Reporting)  List of Agendas for 1004448 Kienmayer, 914 Nuernberg, Pow:5, Count: 2(l 1/L 1/S 0)
20:04:45  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 914 Nuernberg
20:04:45  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 914 Nuernberg
20:04:45  (Reporting)  1004448-Kienmayer Power:5 Health:38% Nuernberg>Nuernberg Mission:Resupply Fitness:100% Need:211 Threat:156 GoalValue: 100000
20:04:45  (Reporting)   
20:04:45  (Reporting)  List of Agendas for 1014405 K. Reitende Bte, 914 Nuernberg, Pow:1, Count: 1(l 0/L 0/S 1)
20:04:45  (Reporting)  Agenda  1  : Agenda: Recover, Value: 3750, Region: 914 Nuernberg
20:04:45  (Reporting)  Agenda  2  : Agenda: Recover, Value: 3750, Region: 914 Nuernberg
20:04:45  (Reporting)  Agenda  3  : Agenda: Resupply, Value: 100000, Region: 914 Nuernberg
20:04:45  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 914 Nuernberg
20:04:45  (Reporting)  1014405-K. Reitende Bte Power:1 Health:25% Nuernberg>Nuernberg Mission:Resupply Fitness:100% Need:211 Threat:156 GoalValue: 100000
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  1014082 Johann is doing nothing in Muenchen  Power: 0  HealthPerc: 100
20:04:45  (Reporting)   
20:04:45  (Reporting)  List of Agendas for 1004475 Stadtgarnison Muenchen, 934 Muenchen, Pow:55, Count: 3(l 1/L 2/S 0)
20:04:45  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 12500, Region: 934 Muenchen
20:04:45  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 934 Muenchen
20:04:45  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 934 Muenchen
20:04:45  (Reporting)  1004475-Stadtgarnison Muenchen Power:55 Health:100% Muenchen>Muenchen Mission:Resupply Fitness:100% Need:289 Threat:248 GoalValue: 100000
20:04:45  (Reporting)   
20:04:45  (Reporting)  1008532 Sd Donau Flotte is doing nothing in Wien  Power: 4  HealthPerc: 100
20:04:45  (Reporting)   
20:04:45  (Reporting)  List of Agendas for 1004700 Tirolerisch Korps, 934 Muenchen, Pow:359, Count: 3(l 2/L 2/S 1)
20:04:45  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 934 Muenchen
20:04:45  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 4297, Region: 934 Muenchen
20:04:45  (Reporting)  Agenda  3  : Agenda: Defend, Value: 57000, Region: 934 Muenchen
20:04:45  (Reporting)  Agenda  4  : Agenda: Defend, Value: 57000, Region: 934 Muenchen
20:04:45  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 934 Muenchen
20:04:45  (Reporting)  1004700-Tirolerisch Korps Power:359 Health:100% Muenchen>Muenchen Mission:Resupply Fitness:100% Need:289 Threat:248 GoalValue: 100000
20:04:45  (Reporting)   
20:04:45  (Reporting)  1004263 Bayerische Armee is doing nothing in Ravensburg  Power: 30  HealthPerc: 42
20:04:45  (Reporting)   
20:04:45  (Reporting)  List of Agendas for 1014088 Werneck' Force, 926 Memmingen, Pow:435, Count: 11(l 6/L 4/S 5)
20:04:45  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 200, Region: 744 Coire
20:04:45  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 200, Region: 744 Coire
20:04:45  (Reporting)  1014088 Werneck' Force Memmingen Health: 82 % will target  1014087 Italienische Armee
20:04:45  (Reporting)  1014088-Werneck' Force Power:435 Health:82% Memmingen>Coire Mission:Merge (slave) Fitness:80% Need:60 Threat:9 GoalValue: 200
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  List of Agendas for 1004523 Italienische Armee, 936 Rosenheim, Pow:461, Count: 4(l 2/L 2/S 2)
20:04:45  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 5724, Region: 936 Rosenheim
20:04:45  (Reporting)  Agenda  2  : Agenda: Defend, Value: 29500, Region: 932 Regensburg
20:04:45  (Reporting)  Agenda  3  : Agenda: Defend, Value: 17543, Region: 888 Frankfurt
20:04:45  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 17543, Region: 888 Frankfurt
20:04:45  (Reporting)  1004523-Italienische Armee Power:461 Health:100% Rosenheim>Frankfurt Mission:Defend Fitness:53% Need:198 Threat:147 GoalValue: 17543
20:04:45  (Reporting)   
20:04:45  (Reporting)  List of Agendas for 1014412 Heinrich von Reuss-Plauen, 936 Rosenheim, Pow:48, Count: 1(l 1/L 1/S 0)
20:04:45  (Reporting)  Agenda  1  : Agenda: Defend, Value: 32500, Region: 1158 Linz
20:04:45  (Reporting)  Agenda  2  : Agenda: Defend, Value: 19890, Region: 1152 Innsbruck
20:04:45  (Reporting)  Agenda  3  : Agenda: Defend, Value: 20995, Region: 1098 Pilsen
20:04:45  (Reporting)  Agenda  4  : Agenda: Defend, Value: 14760, Region: 1097 Eger
20:04:45  (Reporting)  Agenda  5  : Agenda: Defend, Value: 6882, Region: 629 Belluno
20:04:45  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 19890, Region: 1152 Innsbruck
20:04:45  (Reporting)  1014412-Heinrich von Reuss-Plauen Power:48 Health:100% Rosenheim>Innsbruck Mission:Defend Fitness:65% Need:36 Threat:36 GoalValue: 19890
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_Italia (Ext:0.24 - Core:0.20 - Nav:5.00) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_Balkans (Ext:0.20 - Core:5.00 - Nav:5.00) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  List of Agendas for 1008513 Adria Geshwader, 4409 Kerkira, Pow:25, Count: 1(l 0/L 1/S 0)
20:04:45  (Reporting)  Agenda  1  : Agenda: Naval Superiority, Value: 2158, Region: 4496 Samothrace
20:04:45  (Reporting)  Agenda  2  : Agenda: Convoy Transport, Value: 2500, Region: 3929 Adriatic Sea Trade
20:04:45  (Reporting)  Choosen Agenda: Agenda: Naval Superiority, Value: 2158, Region: 4496 Samothrace
20:04:45  (Reporting)  1008513-Adria Geshwader Power:25 Health:100% Kerkira>Samothrace Mission:Naval Superiority Fitness:83% Need:0 Threat:0 GoalValue: 2158
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_Spanish_Peninsula (Ext:2.57 - Core:5.00 - Nav:0.20) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_Russia (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_France (Ext:0.20 - Core:0.20 - Nav:0.55) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_Ottoman (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_Scandinavia (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_North_Africa (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_Austria (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)  1014411 Johann von Laudon is doing nothing in Wien  Power: 0  HealthPerc: 100
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  List of Agendas for 1004550 Mitte Div., 1145 Trente, Pow:316, Count: 1(l 1/L 1/S 0)
20:04:45  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 2950, Region: 1145 Trente
20:04:45  (Reporting)  Agenda  2  : Agenda: Defend, Value: 10065, Region: 625 Chiogga
20:04:45  (Reporting)  Agenda  3  : Agenda: Defend, Value: 25016, Region: 648 Firenze
20:04:45  (Reporting)  Agenda  4  : Agenda: Defend, Value: 13940, Region: 623 Padova
20:04:45  (Reporting)  Agenda  5  : Agenda: Defend, Value: 8041, Region: 643 Ancona
20:04:45  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 13940, Region: 623 Padova
20:04:45  (Reporting)  1004550-Mitte Div. Power:316 Health:100% Trente>Padova Mission:Defend Fitness:34% Need:574 Threat:503 GoalValue: 13940
20:04:45  (Reporting)   
20:04:45  (Reporting)  List of Agendas for 1014410 A-T Nachschub, 1145 Trente, Pow:0, Count: 1(l 0/L 0/S 1)
20:04:45  (Reporting)  Agenda  1  : Agenda: Build Depot, Value: 43500, Region: 1145 Trente
20:04:45  (Reporting)  Choosen Agenda: Agenda: Build Depot, Value: 43500, Region: 1145 Trente
20:04:45  (Reporting)  1014410-A-T Nachschub Power:0 Health:100% Trente>Trente Mission:Build Depot Fitness:87% Need:429 Threat:318 GoalValue: 43500
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_Low_Countries (Ext:0.20 - Core:0.20 - Nav:0.48) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_Poland (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_Egypt (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_Alpes (Ext:2.16 - Core:5.00 - Nav:0.20) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)  List of Agendas for 1014087 Italienische Armee, 744 Coire, Pow:729, Count: 5(l 5/L 4/S 0)
20:04:45  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1152 Innsbruck
20:04:45  (Reporting)  Agenda  2  : Agenda: Defend, Value: 10266, Region: 620 Vicenza
20:04:45  (Reporting)  Agenda  3  : Agenda: Defend, Value: 4680, Region: 619 Verona
20:04:45  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1152 Innsbruck
20:04:45  (Reporting)  1014087-Italienische Armee Power:729 Health:100% Coire>Innsbruck Mission:Resupply Fitness:100% Need:36 Threat:36 GoalValue: 100000
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_Middle_East (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_BlackSea (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_MediterraneanSea (Ext:0.63 - Core:0.20 - Nav:5.00) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)  List of Agendas for 1014086 1. Korvettedivision, 4388 Puglian Sea, Pow:52, Count: 1(l 0/L 1/S 0)
20:04:45  (Reporting)  Agenda  1  : Agenda: Hunt Convoy Fleet, Value: 4450, Region: 3926 Northeast Atlantic Trade
20:04:45  (Reporting)  Agenda  2  : Agenda: Convoy Transport, Value: 2600, Region: 3930 Central Mediterranean Trade
20:04:45  (Reporting)  Choosen Agenda: Agenda: Hunt Convoy Fleet, Value: 4450, Region: 3926 Northeast Atlantic Trade
20:04:45  (Reporting)  1014086-1. Korvettedivision Power:52 Health:100% Puglian Sea>Northeast Atlantic Trade Mission:Hunt Convoy Fleet Fitness:89% Need:0 Threat:0 GoalValue: 4450
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_NorthAtlantic (Ext:1.78 - Core:0.20 - Nav:1.64) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_BalticSea (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:04:45  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:04:45  (Reporting)  Ended SplitStaticUnits 0 ms
20:04:45  (Reporting)  Entering ManageHQStacks (_MHS_)
20:04:45  (Reporting)  Ended ManageHQStacks 3 ms
20:04:45  (Reporting)  Entering SynchHQStacks (_SHS_)
20:04:45  (Reporting)  Ended SynchHQStacks 1 ms
20:04:45  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:04:45  (Reporting)  Ended DeclareNewHQStacks 610 ms
20:04:45  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:04:45  (Reporting)  Adding stack 1014088 Werneck' Force, 926 Memmingen, Pow:435, Count: 11(l 6/L 4/S 5)
20:04:45  (Reporting)  Ended SplitLargeStacks 1 ms
20:04:45  (Reporting)  Entering ManageHQStacks (_MHS_)
20:04:45  (Reporting)  Ended ManageHQStacks 1 ms
20:04:45  (Reporting)  Entering SynchHQStacks (_SHS_)
20:04:45  (Reporting)  Ended SynchHQStacks 0 ms
20:04:45  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:04:45  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:04:45  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:04:45  (Reporting)  Ended SplitLargeStacks 0 ms
20:04:45  (Reporting)  Entering ManageHQStacks (_MHS_)
20:04:45  (Reporting)  Ended ManageHQStacks 3 ms
20:04:45  (Reporting)  Entering SynchHQStacks (_SHS_)
20:04:45  (Reporting)  Ended SynchHQStacks 1 ms
20:04:45  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:04:45  (Reporting)  Ended DeclareNewHQStacks 1 ms
20:04:45  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:04:45  (Reporting)  Ended SplitLargeStacks 1 ms
20:04:45  (Reporting)  Entering ManageHQStacks (_MHS_)
20:04:45  (Reporting)  Ended ManageHQStacks 2 ms
20:04:45  (Reporting)  Entering SynchHQStacks (_SHS_)
20:04:45  (Reporting)  Ended SynchHQStacks 1 ms
20:04:45  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:04:45  (Reporting)  Ended DeclareNewHQStacks 1 ms
20:04:45  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:04:45  (Reporting)  Ended SplitLargeStacks 1 ms
20:04:45  (Reporting)  Entering ManageHQStacks (_MHS_)
20:04:45  (Reporting)  Ended ManageHQStacks 12 ms
20:04:45  (Reporting)  Entering SynchHQStacks (_SHS_)
20:04:45  (Reporting)  Ended SynchHQStacks 4 ms
20:04:45  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:04:45  (Reporting)  Ended DeclareNewHQStacks 4 ms
20:04:45  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:04:45  (Reporting)  Ended SplitLargeStacks 4 ms
20:04:45  (Reporting)  Entering ManageHQStacks (_MHS_)
20:04:45  (Reporting)  Ended ManageHQStacks 2 ms
20:04:45  (Reporting)  Entering SynchHQStacks (_SHS_)
20:04:45  (Reporting)  Ended SynchHQStacks 1 ms
20:04:45  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:04:45  (Reporting)  Ended DeclareNewHQStacks 1 ms
20:04:45  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:04:45  (Reporting)  Ended SplitLargeStacks 1 ms
20:04:45  (Reporting)  Entering ManageHQStacks (_MHS_)
20:04:45  (Reporting)  Ended ManageHQStacks 2 ms
20:04:45  (Reporting)  Entering SynchHQStacks (_SHS_)
20:04:45  (Reporting)  Ended SynchHQStacks 1 ms
20:04:45  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:04:45  (Reporting)  Ended DeclareNewHQStacks 1 ms
20:04:45  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:04:45  (Reporting)  Ended SplitLargeStacks 1 ms
20:04:45  (Reporting)  Entering ManageHQStacks (_MHS_)
20:04:45  (Reporting)  Ended ManageHQStacks 1 ms
20:04:45  (Reporting)  Entering SynchHQStacks (_SHS_)
20:04:45  (Reporting)  Ended SynchHQStacks 0 ms
20:04:45  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:04:45  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:04:45  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:04:45  (Reporting)  Ended SplitLargeStacks 0 ms
20:04:45  (Reporting)  Entering ManageHQStacks (_MHS_)
20:04:45  (Reporting)  Ended ManageHQStacks 0 ms
20:04:45  (Reporting)  Entering SynchHQStacks (_SHS_)
20:04:45  (Reporting)  Ended SynchHQStacks 0 ms
20:04:45  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:04:45  (Reporting)  Ended DeclareNewHQStacks 37 ms
20:04:45  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:04:45  (Reporting)  Ended SplitLargeStacks 0 ms
20:04:45  (Reporting)  Entering PromoteLeaders (_PRL_)
20:04:45  (Reporting)  Ended PromoteLeaders 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  ApplyAgenda AutoMerge
20:04:45  (Reporting)  1004700 Tirolerisch Korps will be merged into 1004475 Stadtgarnison Muenchen in region Muenchen
20:04:45  (Reporting)  AI Process done in  26206 ms
20:04:45  (Reporting)  Processing  1000005 Prussia
20:04:45  (Reporting)  
20:04:45  (Reporting)  *** Starting Process on Prussia AILevel 4 Kind: 0 Dormant YES Turn: 2 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:04:45  (Reporting)  Entering InitAndDumpData (_IAD_)
20:04:45  (Reporting)  Resources Levels Prussia EcoBase 183 AtWar: no AtWarThreat: no At PeaceThreat: no
20:04:45  (Reporting)  Pounds Availability Plentiful Stock 2206 Expected 92 Balance -6
20:04:45  (Reporting)  Supplies Availability Very Low Stock 0 Expected 64 Balance 0
20:04:45  (Reporting)  Ammos Availability Very Low Stock 0 Expected 64 Balance 0
20:04:45  (Reporting)  Victory points Availability Plentiful Stock 2586 Expected 64 Balance 0
20:04:45  (Reporting)  Morale Points Availability High Stock 100 Expected 64 Balance 0
20:04:45  (Reporting)  Conscripts Availability Plentiful Stock 340 Expected 64 Balance -7
20:04:45  (Reporting)  War supplies Availability Plentiful Stock 424 Expected 46 Balance 0
20:04:45  (Reporting)  Diplomats Availability Plentiful Stock 25 Expected 0 Balance 0
20:04:45  (Reporting)  Engagment Points Availability Plentiful Stock 26 Expected 0 Balance 0
20:04:45  (Reporting)  Horses Availability Plentiful Stock 485 Expected 18 Balance 0
20:04:45  (Reporting)    1005091 Lecoq 'Korps' Agenda Kept Agenda: Garrison, Value: 12700, Region: 913 Bayreuth EndTurn 2674
20:04:45  (Reporting)    1005109 VII. Armeekorps Reserve Agenda Kept Agenda: Garrison, Value: 50000, Region: 947 Hamburg EndTurn 2674
20:04:45  (Reporting)  *** Faction-wide algorithms ***
20:04:45  (Reporting)  Ended BuildReplacements 7 ms
20:04:45  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000005 Prussia
20:04:45  (Reporting)  Sending proposal: *we can*
20:04:45  (Reporting)  *** Checking new proposals ***
20:04:45  (Reporting)  Proposing to 1000013 Bavaria
20:04:45  (Reporting)  Checking 23 Request Supply Right
20:04:45  (Reporting)  Still checking 23 Request Supply Right
20:04:45  (Reporting)  Item is a Various entry, chance -18
20:04:45  (Reporting)  _HAD_ Send Treaty Prussia failed sending Request Supply Right toward Bavaria chance -18
20:04:45  (Reporting)  Proposing to 1000017 Saxony
20:04:45  (Reporting)  Proposing to 1000016 Mecklemburg
20:04:45  (Reporting)  Checking 32 Request Passage Right
20:04:45  (Reporting)  Still checking 32 Request Passage Right
20:04:45  (Reporting)  Item is a Various entry, chance 0
20:04:45  (Reporting)  _HAD_ Send Treaty Prussia failed sending Request Passage Right toward Mecklemburg chance 0
20:04:45  (Reporting)  Proposing to 1000048 Holy Roman Empire
20:04:45  (Reporting)  Checking 32 Request Passage Right
20:04:45  (Reporting)  Still checking 32 Request Passage Right
20:04:45  (Reporting)  Item is a Various entry, chance 29
20:04:45  (Reporting)  _HAD_ Send Treaty Prussia failed sending Request Passage Right toward Holy Roman Empire chance 29
20:04:45  (Reporting)  Ended HandleAdvancedDiplomacy 33 ms
20:04:45  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2706 Liubom
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3288 Zimenki
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1749 Baja
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 30 target region was 2397 Samalut
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3167 Starobilsk
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 4167 Southern North Sea
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 3666 Dusheti
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 11 target region was 4515 Kertch Straits
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 4566 Sea of Java
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 180 target region was 2984 Khimki
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 105 target region was 1447 Neman
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 22 Scorched Earth not played as return code is The decision   is not valid: You must own the region. . Success Chance was 30 target region was 3722 Ceuta
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 4153 Flekkefjord
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3847 El Azeim
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1807 Cagul
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 682 Calitri
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 9 target region was 4236 Gulf of Riga
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 91 target region was 3889 Lower Canada
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 1519 Honnefoss
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 3617 Kizilyurt
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 325 Tarbes
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 2918 Ielnia
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 150 target region was 3920 Ceylon
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2838 Holovensky
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 41 target region was 772 Bruxelles
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 625 Chiogga
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 3709 Casablanca
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1968 Mugla
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 4177 Skallingen
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 4313 Costa Brava
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 9 target region was 488 Saint Dizier
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 244 Almaden
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 180 target region was 3328 Ukholovo
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 150 target region was 1668 Banja Luka
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 9 target region was 1233 Krosno
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 150 target region was 3434 Saratov
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2182 Hizan
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 180 target region was 3352 Chelnovaya
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 180 target region was 3607 Mozdok
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 150 target region was 4543 Dogu Karedeniz
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 4471 Coast of Samaria
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 299 Lerida
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 30 target region was 1273 Szekesfehervar
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 180 target region was 2254 Al Hamzah
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1317 Sigisohara
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 9 target region was 75 Hartlepool
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 11 target region was 2061 Nigde
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 2611 Novaia Ladoga
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 11 target region was 4034 Volga Estuary
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 686 Brindisi
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4142 St-Abb's Head
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 3835 Al Marj
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2475 Alytus
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 11 target region was 2430 Rojais
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 3335 Tolstoy
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 30 target region was 849 Helgoland Island
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 180 target region was 725 Schaffhausen
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2766 Khotyn
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 3845 Tobruk
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 376 Romorantin
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1260 Latoritza
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 180 target region was 1947 Bandirma
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 63 target region was 2465 Obeliai
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 895 Freiburg Brisgau
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 2141 Tercan
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 748 Nieuport
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 11 target region was 4122 The Sound
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1453 Osewiece
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 72 target region was 1452 Lipsk
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 4315 Cabo de Cavalliera
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 180 target region was 1212 Nowy Sacz
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 2764 Zalitch
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 180 target region was 2971 Obninsk
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 96 target region was 16 Dublin
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 180 target region was 2648 Serbino
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 592 Coni
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3612 Lopatim
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 568 Morhange
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 180 target region was 4290 Ria Formosa
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 37 target region was 3434 Saratov
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3707 Marrakech
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1989 Isparta
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 3978 Elbe
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1274 Ofen
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2898 Boryspil
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 180 target region was 2149 Ergani
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 180 target region was 1991 Cay
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 4509 Mouth of the Dniepr
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2718 Novaia Lyuba
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2661 Dedovitchi
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 50 target region was 635 Trieste
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1784 Urziceni
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 72 target region was 1389 Skierniewice
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 30 target region was 2957 Babaevo
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3020 Sobynska
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1740 Korce
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 150 target region was 1660 Idirja
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 180 target region was 358 La Rochelle
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1730 Skhodra
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 150 target region was 2932 Semlevo
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 111 target region was 1938 Corfu
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 180 target region was 785 Nijmegen
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 180 target region was 3351 Chatsk
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1799 Bacau
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 1566 Oexelosund
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3405 Insar
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 180 target region was 1746 Kikinda
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 2047 Sinope
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2927 Peno
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 9 target region was 445 Pontcharra
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 805 Krefeld
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2595 Plyussa
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 180 target region was 3858 Samos
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 21 Build Defensive Works not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 5 target region was 1219 Jasto
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 16 target region was 4326 Cap Tenes
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 698 Olbia
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. . Success Chance was 11 target region was 1824 Rushuk
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 150 target region was 3198 Barvinkove
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 473 Autun
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 986 Luckau
20:04:45  (Reporting)  Ended HandleRegionsDecisions 3296 ms
20:04:45  (Reporting)  Entering BuildNewUnits (_BNU_)
20:04:45  (Reporting)  Steel Level 6 Amount 424
20:04:45  (Reporting)  Money Level 6 Amount 2206
20:04:45  (Reporting)  Conscripts Level 6 Amount 340
20:04:45  (Reporting)  _BNU_ Emergency build ON
20:04:45  (Reporting)  Adding 348 Guard Grenadier Brigade 1805 Coeff: 36
20:04:45  (Reporting)  Adding 349 Guard Brigade 1805 Coeff: 45
20:04:45  (Reporting)  Adding 350 Grenadier Brigade 1805 Coeff: 81
20:04:45  (Reporting)  Adding 352 Mixed Infantry Brigade 1805 Coeff: 288
20:04:45  (Reporting)  Adding 353 Jaeger Brigade 1805 Coeff: 1008
20:04:45  (Reporting)  Adding 354 Second Line Infantry Brigade 1805 Coeff: 144
20:04:45  (Reporting)  Adding 355 Infantry Reserve Brigade 1805 Coeff: 864
20:04:45  (Reporting)  Adding 356 Guard Horse Artillery Brigade 1805 Coeff: 36
20:04:45  (Reporting)  Adding 357 Horse Artillery Brigade 1805 Coeff: 144
20:04:45  (Reporting)  Adding 358 Foot Artillery Brigade 1805 Coeff: 171
20:04:45  (Reporting)  Adding 359 Guard Foot Artillery Brigade 1805 Coeff: 36
20:04:45  (Reporting)  Adding 361 Siege Artillery Brigade 1805 Coeff: 54
20:04:45  (Reporting)  Adding 363 Cuirassiers Brigade 1805 Coeff: 72
20:04:45  (Reporting)  Adding 364 Mixed Cavalry Brigade 1805 Coeff: 108
20:04:45  (Reporting)  Adding 365 Dragoon Brigade 1805 Coeff: 81
20:04:45  (Reporting)  Adding 366 Mixed Light Cavalry Brigade 1805 Coeff: 108
20:04:45  (Reporting)  Adding 368 Hussars Brigade 1805 (Csc) Coeff: 144
20:04:45  (Reporting)  Adding 369 National Cavalry Brigade 1805 Coeff: 99
20:04:45  (Reporting)  Adding 371 Uhlans Brigade 1805 Coeff: 108
20:04:45  (Reporting)  Adding 374 Line Garrison 1805 Coeff: 90
20:04:45  (Reporting)  Adding 375 Depot Garrison 1805 Coeff: 945
20:04:45  (Reporting)  Adding 376 Invalid Garrison 1805 Coeff: 810
20:04:45  (Reporting)  Adding 378 Fortress Battery 1805 Coeff: 72
20:04:45  (Reporting)  Adding 379 Coastal Battery 1805 Coeff: 108
20:04:45  (Reporting)  Adding 380 Supply Brigade 1805 Coeff: 117
20:04:45  (Reporting)  Adding 383 Landwehr Infantry Brigade 1805 Coeff: 144
20:04:45  (Reporting)  Adding 384 Silesian Landwehr Infantry Brigade 1805 Coeff: 72
20:04:45  (Reporting)  Adding 391 Pontoon Bridges Coeff: 27
20:04:45  (Reporting)  Adding 392 Balloon Observation Bn Coeff: 18
20:04:45  (Reporting)  Adding 393 First Rank Squadron 1805 Coeff: 1
20:04:45  (Reporting)  Adding 394 Second Rank Squadron 1805 Coeff: 1
20:04:45  (Reporting)  Adding 395 Third Rank Squadron 1805 Coeff: 1
20:04:45  (Reporting)  Adding 396 Heavy Frigate Squadron 1805 Coeff: 0
20:04:45  (Reporting)  Adding 397 Frigate Squadron 1805 Coeff: 1
20:04:45  (Reporting)  Adding 398 Brig Squadron 1805 Coeff: 0
20:04:45  (Reporting)  Adding 399 Sloop Squadron 1805 Coeff: 1
20:04:45  (Reporting)  Adding 400 Privateer Squadron 1805 Coeff: 1
20:04:45  (Reporting)  Adding 401 Troop Transport Squadron 1805 Coeff: 1
20:04:45  (Reporting)  Adding 402 Merchantman Squadron 1805 Coeff: 1
20:04:45  (Reporting)  Adding 403 River Gunboat Squadron 1805 Coeff: 1
20:04:45  (Reporting)  Adding 404 Riverine Transport Squadron 1805 Coeff: 0
20:04:45  (Reporting)  Adding 1250 Supply Depot 1805 Coeff: 54
20:04:45  (Reporting)  Number of Draw 6
20:04:45  (Reporting)  Picking 383 Landwehr Infantry Brigade 1805
20:04:45  (Reporting)  On Map 0 Requested 0 In Pool 2
20:04:45  (Reporting)  _BNU Buying Unit Landwehr Infantry Brigade 1805 Family ID Militia Area Recruitment Area: Prussia
20:04:45  (Reporting)  Picking 364 Mixed Cavalry Brigade 1805
20:04:45  (Reporting)  On Map 0 Requested 0 In Pool 12
20:04:45  (Reporting)  _BNU Buying Unit Mixed Cavalry Brigade 1805 Family ID Heavy Cavalry Area Recruitment Area: Prussia
20:04:45  (Reporting)  Picking 353 Jaeger Brigade 1805
20:04:45  (Reporting)  On Map 2 Requested 0 In Pool 14
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 340 525 WSU 424 0 Money 2206 267
20:04:45  (Reporting)  Picking 361 Siege Artillery Brigade 1805
20:04:45  (Reporting)  On Map 0 Requested 0 In Pool 6
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 340 360 WSU 424 38 Money 2206 455
20:04:45  (Reporting)  Picking 357 Horse Artillery Brigade 1805
20:04:45  (Reporting)  On Map 7 Requested 0 In Pool 16
20:04:45  (Reporting)  _BNU Buying Unit Horse Artillery Brigade 1805 Family ID Light Artillery Area Recruitment Area: Prussia
20:04:45  (Reporting)  Picking 355 Infantry Reserve Brigade 1805
20:04:45  (Reporting)  On Map 0 Requested 0 In Pool 12
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 340 541 WSU 424 22 Money 2206 378
20:04:45  (Reporting)  Ended BuildNewUnits Bought: 3 49 ms
20:04:45  (Reporting)  AI Process done in  3655 ms
20:04:45  (Reporting)  Processing  1000006 Spain
20:04:45  (Reporting)  
20:04:45  (Reporting)  *** Starting Process on Spain AILevel 4 Kind: 0 Dormant NO Turn: 2 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:04:45  (Reporting)  Entering InitAndDumpData (_IAD_)
20:04:45  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
20:04:45  (Reporting)  0 unit there, but still added, as 335 British Isles is adjacent to 361 North Atlantic
20:04:45  (Reporting)  0 unit there, but still added, as 337 France is adjacent to 336 Spanish Peninsula
20:04:45  (Reporting)  0 unit there, but still added, as 338 Italia is adjacent to 363 Mediterranean Sea
20:04:45  (Reporting)  0 unit there, but still added, as 339 Austria is adjacent to 363 Mediterranean Sea
20:04:45  (Reporting)  0 unit there, but still added, as 341 Low Countries is adjacent to 361 North Atlantic
20:04:45  (Reporting)  0 unit there, but still added, as 342 Germany is adjacent to 361 North Atlantic
20:04:45  (Reporting)  0 unit there, but still added, as 344 Scandinavia is adjacent to 361 North Atlantic
20:04:45  (Reporting)  0 unit there, but still added, as 345 Balkans is adjacent to 363 Mediterranean Sea
20:04:45  (Reporting)  0 unit there, but still added, as 346 Ottoman is adjacent to 363 Mediterranean Sea
20:04:45  (Reporting)  0 unit there, but still added, as 347 Middle East is adjacent to 363 Mediterranean Sea
20:04:45  (Reporting)  0 unit there, but still added, as 350 Egypt is adjacent to 352 North Africa
20:04:45  (Reporting)  0 unit there, but still added, as 355 North America is adjacent to 361 North Atlantic
20:04:45  (Reporting)  0 unit there, but still added, as 357 Africa is adjacent to 362 South Atlantic
20:04:45  (Reporting)  0 unit there, but still added, as 360 Baltic Sea is adjacent to 361 North Atlantic
20:04:45  (Reporting)  0 unit there, but still added, as 364 Black Sea is adjacent to 363 Mediterranean Sea
20:04:45  (Reporting)  0 unit there, but still added, as 366 Indian Ocean is adjacent to 362 South Atlantic
20:04:45  (Reporting)  Theater: 335 Theater_British_Isles AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 6278 OwnPow Nav : 0 OppPow Nav : 3798
20:04:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 146 > 194
20:04:45  (Reporting)  Theater: 336 Theater_Spanish_Peninsula AggroCoeff from script: 130 OwnPow Land: 2176 OppPow Land: 335 OwnPow Nav : 1912 OppPow Nav : 614
20:04:45  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 3.44 5.00 Reg Count: 186 > 226
20:04:45  (Reporting)  Theater: 337 Theater_France AggroCoeff from script: 5 OwnPow Land: 144 OppPow Land: 34 OwnPow Nav : 692 OppPow Nav : 1790
20:04:45  (Reporting)  Ratio Land/LandCore: 0.20 0.38 Ratio Nav/NavCore: 0.20 5.00 Reg Count: 283 > 352
20:04:45  (Reporting)  Theater: 338 Theater_Italia AggroCoeff from script: 100 OwnPow Land: 1934 OppPow Land: 236 OwnPow Nav : 184 OppPow Nav : 0
20:04:45  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 136 > 198
20:04:45  (Reporting)  Theater: 339 Theater_Austria AggroCoeff from script: 100 OwnPow Land: 292 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:04:45  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 231 > 317
20:04:45  (Reporting)  Theater: 341 Theater_Low_Countries AggroCoeff from script: 100 OwnPow Land: 119 OppPow Land: 0 OwnPow Nav : 181 OppPow Nav : 411
20:04:45  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.37 5.00 Reg Count: 59 > 91
20:04:45  (Reporting)  Theater: 342 Theater_Germany AggroCoeff from script: 100 OwnPow Land: 3870 OppPow Land: 0 OwnPow Nav : 6 OppPow Nav : 0
20:04:45  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 1.70 Reg Count: 392 > 494
20:04:45  (Reporting)  Theater: 344 Theater_Scandinavia AggroCoeff from script: 100 OwnPow Land: 274 OppPow Land: 0 OwnPow Nav : 569 OppPow Nav : 0
20:04:45  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 189 > 250
20:04:45  (Reporting)  Theater: 345 Theater_Balkans AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:04:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 252 > 317
20:04:45  (Reporting)  Theater: 346 Theater_Ottoman AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:04:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 236 > 310
20:04:45  (Reporting)  Theater: 347 Theater_Middle_East AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:04:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 74 > 100
20:04:45  (Reporting)  Theater: 350 Theater_Egypt AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:04:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 37 > 50
20:04:45  (Reporting)  Theater: 352 Theater_North_Africa AggroCoeff from script: 100 OwnPow Land: 91 OppPow Land: 0 OwnPow Nav : 99 OppPow Nav : 0
20:04:45  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 157 > 189
20:04:45  (Reporting)  Theater: 354 Theater_South_America AggroCoeff from script: 100 OwnPow Land: 705 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 81
20:04:45  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 4 > 10
20:04:45  (Reporting)  Theater: 355 Theater_America AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 382 OwnPow Nav : 310 OppPow Nav : 0
20:04:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 13 > 18
20:04:45  (Reporting)  Theater: 356 Theater_West_Indies AggroCoeff from script: 100 OwnPow Land: 468 OppPow Land: 588 OwnPow Nav : 125 OppPow Nav : 1235
20:04:45  (Reporting)  Ratio Land/LandCore: 0.68 0.85 Ratio Nav/NavCore: 0.20 5.00 Reg Count: 7 > 11
20:04:45  (Reporting)  Theater: 357 Theater_Africa AggroCoeff from script: 100 OwnPow Land: 134 OppPow Land: 9 OwnPow Nav : 70 OppPow Nav : 275
20:04:45  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.22 5.00 Reg Count: 3 > 6
20:04:45  (Reporting)  Theater: 360 Theater_BalticSea AggroCoeff from script: 100 OwnPow Land: 162 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:04:45  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 57 > 184
20:04:45  (Reporting)  Theater: 361 Theater_NorthAtlantic AggroCoeff from script: 5 OwnPow Land: 1644 OppPow Land: 2664 OwnPow Nav : 4167 OppPow Nav : 9638
20:04:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 199 > 506
20:04:45  (Reporting)  Theater: 362 Theater_SouthAtlantic AggroCoeff from script: 5 OwnPow Land: 839 OppPow Land: 9 OwnPow Nav : 136 OppPow Nav : 1782
20:04:45  (Reporting)  Ratio Land/LandCore: 3.96 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 5 > 24
20:04:45  (Reporting)  Theater: 363 Theater_MediterraneanSea AggroCoeff from script: 5 OwnPow Land: 1357 OppPow Land: 329 OwnPow Nav : 422 OppPow Nav : 0
20:04:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 200 > 526
20:04:45  (Reporting)  Theater: 364 Theater_BlackSea AggroCoeff from script: 5 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:04:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 44 > 144
20:04:45  (Reporting)  Theater: 365 Theater_Commerce AggroCoeff from script: 5 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 345 OppPow Nav : 2026
20:04:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 2 > 14
20:04:45  (Reporting)  Theater: 366 Theater_IndianOcean AggroCoeff from script: 5 OwnPow Land: 71 OppPow Land: 227 OwnPow Nav : 280 OppPow Nav : 977
20:04:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 11 > 34
20:04:45  (Reporting)  _FIT_ Ended AIInitTheaters 2113 ms
20:04:45  (Reporting)  Resources Levels Spain EcoBase 205 AtWar: yes AtWarThreat: yes At PeaceThreat: no
20:04:45  (Reporting)  Pounds Availability Plentiful Stock 2768 Expected 102 Balance -11
20:04:45  (Reporting)  Supplies Availability Very Low Stock 0 Expected 72 Balance 0
20:04:45  (Reporting)  Ammos Availability Very Low Stock 0 Expected 72 Balance 0
20:04:45  (Reporting)  Victory points Availability Plentiful Stock 2136 Expected 72 Balance 0
20:04:45  (Reporting)  Morale Points Availability Average Stock 91 Expected 72 Balance 0
20:04:45  (Reporting)  Conscripts Availability Plentiful Stock 513 Expected 72 Balance -9
20:04:45  (Reporting)  War supplies Availability Plentiful Stock 271 Expected 51 Balance 0
20:04:45  (Reporting)  Diplomats Availability Plentiful Stock 26 Expected 0 Balance 0
20:04:45  (Reporting)  Engagment Points Availability Plentiful Stock 15 Expected 0 Balance 0
20:04:45  (Reporting)  Horses Availability Plentiful Stock 542 Expected 20 Balance 0
20:04:45  (Reporting)    1014110 Minerva Sq. Agenda Kept Agenda: Hunt Convoy Fleet, Value: 6900, Region: 3934 Commerce EndTurn 2675
20:04:45  (Reporting)    1013506 R. Luisa Sq. Agenda Kept Agenda: Naval Docking, Value: 1075, Region: 678 Napoli EndTurn 2675
20:04:45  (Reporting)    1014104 4th Transport Sq. Agenda Kept Agenda: Hunt Convoy Fleet, Value: 5000, Region: 3934 Commerce EndTurn 2675
20:04:45  (Reporting)   
20:04:45  (Reporting)  Theater Prevalences Theater_Germany Ordered Value: 4720
20:04:45  (Reporting)  Theater Prevalences Theater_France Ordered Value: 4300
20:04:45  (Reporting)  Theater Prevalences Theater_West_Indies Ordered Value: 3200
20:04:45  (Reporting)  Theater Prevalences Theater_Balkans Ordered Value: 2800
20:04:45  (Reporting)  Theater Prevalences Theater_Spanish_Peninsula Ordered Value: 2440
20:04:45  (Reporting)  Theater Prevalences Theater_British_Isles Ordered Value: 2200
20:04:45  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 2060
20:04:45  (Reporting)  Theater Prevalences Theater_Ottoman Ordered Value: 1900
20:04:45  (Reporting)  Theater Prevalences Theater_America Ordered Value: 1600
20:04:45  (Reporting)  Theater Prevalences Theater_Scandinavia Ordered Value: 1320
20:04:45  (Reporting)  Theater Prevalences Theater_Austria Ordered Value: 1280
20:04:45  (Reporting)  Theater Prevalences Theater_North_Africa Ordered Value: 1180
20:04:45  (Reporting)  Theater Prevalences Theater_Low_Countries Ordered Value: 800
20:04:45  (Reporting)  Theater Prevalences Theater_Egypt Ordered Value: 600
20:04:45  (Reporting)  Theater Prevalences Theater_Middle_East Ordered Value: 300
20:04:45  (Reporting)  Theater Prevalences Theater_South_America Ordered Value: 240
20:04:45  (Reporting)  Theater Prevalences Theater_Africa Ordered Value: 180
20:04:45  (Reporting)  Theater Prevalences Theater_IndianOcean Ordered Value: 100
20:04:45  (Reporting)  Theater Prevalences Theater_Commerce Ordered Value: 100
20:04:45  (Reporting)  Theater Prevalences Theater_BlackSea Ordered Value: 100
20:04:45  (Reporting)  Theater Prevalences Theater_MediterraneanSea Ordered Value: 100
20:04:45  (Reporting)  Theater Prevalences Theater_SouthAtlantic Ordered Value: 100
20:04:45  (Reporting)  Theater Prevalences Theater_NorthAtlantic Ordered Value: 100
20:04:45  (Reporting)  Theater Prevalences Theater_BalticSea Ordered Value: 100
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 342 Theater_Germany (Land)
20:04:45  (Reporting)  Making Land Theater Map: Theater_Germany Overall power(self): 3870 Overall power (enemies): 0 Ratio: 5.00
20:04:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:04:45  (Reporting)  Making Naval Values Map: 342 Germany LAND Overall power(self): 6 Overall power (enemies): 0 Nav Ratio: 5.00
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 337 Theater_France (Land)
20:04:45  (Reporting)  Making Land Theater Map: Theater_France Overall power(self): 144 Overall power (enemies): 34 Ratio: 0.20
20:04:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  8
20:04:45  (Reporting)  Making Naval Values Map: 337 France LAND Overall power(self): 692 Overall power (enemies): 1790 Nav Ratio: 0.20
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 356 Theater_West_Indies (Land)
20:04:45  (Reporting)  Making Land Theater Map: Theater_West_Indies Overall power(self): 468 Overall power (enemies): 588 Ratio: 0.68
20:04:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  370
20:04:45  (Reporting)  Making Naval Values Map: 356 West Indies LAND Overall power(self): 125 Overall power (enemies): 1235 Nav Ratio: 0.20
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 345 Theater_Balkans (Land)
20:04:45  (Reporting)  Making Land Theater Map: Theater_Balkans Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:04:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:04:45  (Reporting)  Making Naval Values Map: 345 Balkans LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 336 Theater_Spanish_Peninsula (Land)
20:04:45  (Reporting)  Making Land Theater Map: Theater_Spanish_Peninsula Overall power(self): 2176 Overall power (enemies): 335 Ratio: 5.00
20:04:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  28803
20:04:45  (Reporting)  Making Naval Values Map: 336 Spanish Peninsula LAND Overall power(self): 1912 Overall power (enemies): 614 Nav Ratio: 3.44
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 335 Theater_British_Isles (Land)
20:04:45  (Reporting)  Making Land Theater Map: Theater_British_Isles Overall power(self): 0 Overall power (enemies): 6278 Ratio: 0.20
20:04:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  920
20:04:45  (Reporting)  Making Naval Values Map: 335 British Isles LAND Overall power(self): 0 Overall power (enemies): 3798 Nav Ratio: 0.20
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 338 Theater_Italia (Land)
20:04:45  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 1934 Overall power (enemies): 236 Ratio: 5.00
20:04:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1346
20:04:45  (Reporting)  Making Naval Values Map: 338 Italia LAND Overall power(self): 184 Overall power (enemies): 0 Nav Ratio: 5.00
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 346 Theater_Ottoman (Land)
20:04:45  (Reporting)  Making Land Theater Map: Theater_Ottoman Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:04:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:04:45  (Reporting)  Making Naval Values Map: 346 Ottoman LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 355 Theater_America (Land)
20:04:45  (Reporting)  Making Land Theater Map: Theater_America Overall power(self): 0 Overall power (enemies): 382 Ratio: 0.20
20:04:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  78
20:04:45  (Reporting)  Making Naval Values Map: 355 North America LAND Overall power(self): 310 Overall power (enemies): 0 Nav Ratio: 5.00
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 344 Theater_Scandinavia (Land)
20:04:45  (Reporting)  Making Land Theater Map: Theater_Scandinavia Overall power(self): 274 Overall power (enemies): 0 Ratio: 5.00
20:04:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:04:45  (Reporting)  Making Naval Values Map: 344 Scandinavia LAND Overall power(self): 569 Overall power (enemies): 0 Nav Ratio: 5.00
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 339 Theater_Austria (Land)
20:04:45  (Reporting)  Making Land Theater Map: Theater_Austria Overall power(self): 292 Overall power (enemies): 0 Ratio: 5.00
20:04:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:04:45  (Reporting)  Making Naval Values Map: 339 Austria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 352 Theater_North_Africa (Land)
20:04:45  (Reporting)  Making Land Theater Map: Theater_North_Africa Overall power(self): 91 Overall power (enemies): 0 Ratio: 5.00
20:04:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:04:45  (Reporting)  Making Naval Values Map: 352 North Africa LAND Overall power(self): 99 Overall power (enemies): 0 Nav Ratio: 5.00
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 341 Theater_Low_Countries (Land)
20:04:45  (Reporting)  Making Land Theater Map: Theater_Low_Countries Overall power(self): 119 Overall power (enemies): 0 Ratio: 5.00
20:04:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:04:45  (Reporting)  Making Naval Values Map: 341 Low Countries LAND Overall power(self): 181 Overall power (enemies): 411 Nav Ratio: 0.37
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 350 Theater_Egypt (Land)
20:04:45  (Reporting)  Making Land Theater Map: Theater_Egypt Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:04:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:04:45  (Reporting)  Making Naval Values Map: 350 Egypt LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 347 Theater_Middle_East (Land)
20:04:45  (Reporting)  Making Land Theater Map: Theater_Middle_East Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:04:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:04:45  (Reporting)  Making Naval Values Map: 347 Middle East LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 354 Theater_South_America (Land)
20:04:45  (Reporting)  Making Land Theater Map: Theater_South_America Overall power(self): 705 Overall power (enemies): 0 Ratio: 5.00
20:04:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:04:45  (Reporting)  Making Naval Values Map: 354 South America LAND Overall power(self): 0 Overall power (enemies): 81 Nav Ratio: 0.20
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 357 Theater_Africa (Land)
20:04:45  (Reporting)  Making Land Theater Map: Theater_Africa Overall power(self): 134 Overall power (enemies): 9 Ratio: 5.00
20:04:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  6
20:04:45  (Reporting)  Making Naval Values Map: 357 Africa LAND Overall power(self): 70 Overall power (enemies): 275 Nav Ratio: 0.22
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 366 Theater_IndianOcean (Nav)
20:04:45  (Reporting)  Making Naval Values Map: 366 Indian Ocean NAV Overall power(self): 280 Overall power (enemies): 977 Nav Ratio: 0.20
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 365 Theater_Commerce (Nav)
20:04:45  (Reporting)  Making Naval Values Map: 365 Commerce NAV Overall power(self): 345 Overall power (enemies): 2026 Nav Ratio: 0.20
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 364 Theater_BlackSea (Nav)
20:04:45  (Reporting)  Making Naval Values Map: 364 Black Sea NAV Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 363 Theater_MediterraneanSea (Nav)
20:04:45  (Reporting)  Making Naval Values Map: 363 Mediterranean Sea NAV Overall power(self): 422 Overall power (enemies): 0 Nav Ratio: 5.00
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 362 Theater_SouthAtlantic (Nav)
20:04:45  (Reporting)  Making Naval Values Map: 362 South Atlantic NAV Overall power(self): 136 Overall power (enemies): 1782 Nav Ratio: 0.20
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 361 Theater_NorthAtlantic (Nav)
20:04:45  (Reporting)  Making Naval Values Map: 361 North Atlantic NAV Overall power(self): 4167 Overall power (enemies): 9638 Nav Ratio: 0.20
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 360 Theater_BalticSea (Nav)
20:04:45  (Reporting)  Making Naval Values Map: 360 Baltic Sea NAV Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:04:45  (Reporting)  Commiting Naval Values Map: 342 Germany LAND Overall power(self): 6 Overall power (enemies): 0 Nav Ratio: 5.00
20:04:45  (Reporting)  Commiting Naval Values Map: 337 France LAND Overall power(self): 692 Overall power (enemies): 1790 Nav Ratio: 0.20
20:04:45  (Reporting)  Commiting Naval Values Map: 356 West Indies LAND Overall power(self): 125 Overall power (enemies): 1235 Nav Ratio: 0.20
20:04:45  (Reporting)  Commiting Naval Values Map: 345 Balkans LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:04:45  (Reporting)  Commiting Naval Values Map: 336 Spanish Peninsula LAND Overall power(self): 1912 Overall power (enemies): 614 Nav Ratio: 3.44
20:04:45  (Reporting)  Commiting Naval Values Map: 335 British Isles LAND Overall power(self): 0 Overall power (enemies): 3798 Nav Ratio: 0.20
20:04:45  (Reporting)  Commiting Naval Values Map: 338 Italia LAND Overall power(self): 184 Overall power (enemies): 0 Nav Ratio: 5.00
20:04:45  (Reporting)  Commiting Naval Values Map: 346 Ottoman LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:04:45  (Reporting)  Commiting Naval Values Map: 355 North America LAND Overall power(self): 310 Overall power (enemies): 0 Nav Ratio: 5.00
20:04:45  (Reporting)  Commiting Naval Values Map: 344 Scandinavia LAND Overall power(self): 569 Overall power (enemies): 0 Nav Ratio: 5.00
20:04:45  (Reporting)  Commiting Naval Values Map: 339 Austria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:04:45  (Reporting)  Commiting Naval Values Map: 352 North Africa LAND Overall power(self): 99 Overall power (enemies): 0 Nav Ratio: 5.00
20:04:45  (Reporting)  Commiting Naval Values Map: 341 Low Countries LAND Overall power(self): 181 Overall power (enemies): 411 Nav Ratio: 0.37
20:04:45  (Reporting)  Commiting Naval Values Map: 350 Egypt LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:04:45  (Reporting)  Commiting Naval Values Map: 347 Middle East LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:04:45  (Reporting)  Commiting Naval Values Map: 354 South America LAND Overall power(self): 0 Overall power (enemies): 81 Nav Ratio: 0.20
20:04:45  (Reporting)  Commiting Naval Values Map: 357 Africa LAND Overall power(self): 70 Overall power (enemies): 275 Nav Ratio: 0.22
20:04:45  (Reporting)  Commiting Naval Values Map: 366 Indian Ocean NAV Overall power(self): 280 Overall power (enemies): 977 Nav Ratio: 0.20
20:04:45  (Reporting)  Commiting Naval Values Map: 365 Commerce NAV Overall power(self): 345 Overall power (enemies): 2026 Nav Ratio: 0.20
20:04:45  (Reporting)  Commiting Naval Values Map: 364 Black Sea NAV Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:04:45  (Reporting)  Commiting Naval Values Map: 363 Mediterranean Sea NAV Overall power(self): 422 Overall power (enemies): 0 Nav Ratio: 5.00
20:04:45  (Reporting)  Commiting Naval Values Map: 362 South Atlantic NAV Overall power(self): 136 Overall power (enemies): 1782 Nav Ratio: 0.20
20:04:45  (Reporting)  Commiting Naval Values Map: 361 North Atlantic NAV Overall power(self): 4167 Overall power (enemies): 9638 Nav Ratio: 0.20
20:04:45  (Reporting)  Commiting Naval Values Map: 360 Baltic Sea NAV Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Land Theaters Special Regions ***
20:04:45  (Reporting)  Theater 342 Theater_Germany HQReg: 818 Mainz Max pick: Mainz Max need: Thionville Max Val: Mainz Naval Gathering: 852 Bremen
20:04:45  (Reporting)  Theater 337 Theater_France HQReg: 420 Toulon Max pick: Toulon Max need: Guernesey Max Val: Landau Naval Gathering: 420 Toulon
20:04:45  (Reporting)  Theater 356 Theater_West_Indies HQReg: 3906 Winward Islands Max pick: Cuba Max need: Jamaica Max Val: Cuba Naval Gathering: 3902 Cuba
20:04:45  (Reporting)  Theater 345 Theater_Balkans HQReg: 0 Donegal Max pick: Donegal Max need: Donegal Max Val: Donegal Naval Gathering: <None>
20:04:45  (Reporting)  Theater 336 Theater_Spanish_Peninsula HQReg: 215 Sevilla Max pick: Sevilla Max need: Gibraltar Max Val: Sevilla Naval Gathering: 212 Cadiz
20:04:45  (Reporting)  Theater 335 Theater_British_Isles HQReg: 0 Donegal Max pick: London Max need: London Max Val: London Naval Gathering: <None>
20:04:45  (Reporting)  Theater 338 Theater_Italia HQReg: 678 Napoli Max pick: Napoli Max need: Valetta Max Val: Napoli Naval Gathering: 678 Napoli
20:04:45  (Reporting)  Theater 346 Theater_Ottoman HQReg: 0 Donegal Max pick: Donegal Max need: Donegal Max Val: Donegal Naval Gathering: <None>
20:04:45  (Reporting)  Theater 355 Theater_America HQReg: 3900 Florida Max pick: Florida Max need: Lower Canada Max Val: Florida Naval Gathering: 3900 Florida
20:04:45  (Reporting)  Theater 344 Theater_Scandinavia HQReg: 0 Donegal Max pick: Donegal Max need: Donegal Max Val: Donegal Naval Gathering: <None>
20:04:45  (Reporting)  Theater 339 Theater_Austria HQReg: 0 Donegal Max pick: Donegal Max need: Donegal Max Val: Donegal Naval Gathering: <None>
20:04:45  (Reporting)  Theater 352 Theater_North_Africa HQReg: 3722 Ceuta Max pick: Ceuta Max need: Ceuta Max Val: Ceuta Naval Gathering: 3722 Ceuta
20:04:45  (Reporting)  Theater 341 Theater_Low_Countries HQReg: 775 Antwerpen Max pick: Antwerpen Max need: Cambrai Max Val: Antwerpen Naval Gathering: 775 Antwerpen
20:04:45  (Reporting)  Theater 350 Theater_Egypt HQReg: 0 Donegal Max pick: Donegal Max need: Donegal Max Val: Donegal Naval Gathering: <None>
20:04:45  (Reporting)  Theater 347 Theater_Middle_East HQReg: 0 Donegal Max pick: Donegal Max need: Donegal Max Val: Donegal Naval Gathering: <None>
20:04:45  (Reporting)  Theater 354 Theater_South_America HQReg: 3911 La Plata Max pick: La Plata Max need: Canarias Islands Max Val: La Plata Naval Gathering: 3911 La Plata
20:04:45  (Reporting)  Theater 357 Theater_Africa HQReg: 3914 Mascareignes Max pick: Mascareignes Max need: West Africa Max Val: Mascareignes Naval Gathering: 3914 Mascareignes
20:04:45  (Reporting)   
20:04:45  (Reporting)  Final Gather Region for  342 Germany : 420 Toulon
20:04:45  (Reporting)  Final Gather Region for  336 Spanish Peninsula : 420 Toulon
20:04:45  (Reporting)  Final Gather Region for  338 Italia : 420 Toulon
20:04:45  (Reporting)  Final Gather Region for  344 Scandinavia : 0 Donegal
20:04:45  (Reporting)  Final Gather Region for  352 North Africa : 3722 Ceuta
20:04:45  (Reporting)  Final Gather Region for  341 Low Countries : 420 Toulon
20:04:45  (Reporting)  Final Gather Region for  354 South America : 3911 La Plata
20:04:45  (Reporting)  Final Gather Region for  357 Africa : 3914 Mascareignes
20:04:45  (Reporting)   
20:04:45  (Reporting)  Ended InitAndDumpData Spain 3426 ms
20:04:45  (Reporting)  *** Faction-wide algorithms ***
20:04:45  (Reporting)  Ended BuildReplacements 11 ms
20:04:45  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000006 Spain
20:04:45  (Reporting)  Checking Propose State Visit sent by 1000024 Portugal rels 11
20:04:45  (Reporting)  Item is *not* a peace treaty and AcceptChance is  10 %
20:04:45  (Reporting)  Modified Chance after bias vs nation 10 % rolled 32
20:04:45  (Reporting)  Refused!
20:04:45  (Reporting)  Sending proposal: *we can*
20:04:45  (Reporting)  Checking wars, we have 1 underway
20:04:45  (Reporting)  In the war vs 1000002 Great Britain WS is -10 for us as viewing faction
20:04:45  (Reporting)  AcceptChance 32 Rolled 62
20:04:45  (Reporting)  *** Checking new proposals ***
20:04:45  (Reporting)  Proposing to 1000027 Morocco
20:04:45  (Reporting)  Checking 13 Declare  War
20:04:45  (Reporting)  Still checking 13 Declare  War
20:04:45  (Reporting)  Is a War, DOW chance 0
20:04:45  (Reporting)  _HAD_ Send Treaty Spain failed sending Declare  War toward Morocco chance 0
20:04:45  (Reporting)  Proposing to 1000028 Algeria
20:04:45  (Reporting)  Checking 0 Propose State Visit
20:04:45  (Reporting)  Still checking 0 Propose State Visit
20:04:45  (Reporting)  Item is a Various entry, chance -4
20:04:45  (Reporting)  _HAD_ Send Treaty Spain failed sending Propose State Visit toward Algeria chance -4
20:04:45  (Reporting)  Proposing to 1000027 Morocco
20:04:45  (Reporting)  Checking 23 Request Supply Right
20:04:45  (Reporting)  Still checking 23 Request Supply Right
20:04:45  (Reporting)  Item is a Various entry, chance -3
20:04:45  (Reporting)  _HAD_ Send Treaty Spain failed sending Request Supply Right toward Morocco chance -3
20:04:45  (Reporting)  Proposing to 1000002 Great Britain
20:04:45  (Reporting)  Checking 18 Offer Peace
20:04:45  (Reporting)  Ended HandleAdvancedDiplomacy 48 ms
20:04:45  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 146 target region was 1514 Sandvika
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2710 Pinsk
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3435 Voskresenskoye
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3557 Pavlovskaia
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 105 target region was 235 Almonte
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3167 Starobilsk
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 176 target region was 2677 Sumilina
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4356 Mare Tirreneo
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 4219 Preussen Bucht
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 16 target region was 2557 Pernau
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 176 target region was 4147 Western Scottish Sea
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 55 target region was 3919 Coromandel
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 4494 Mount Athos
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 146 target region was 4293 Middle Atlantic
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1348 Pabianice
20:04:45  (Reporting)  _HRD_ Advanced Mode: Decision 12 Requisitions has 105 % to be played in 3902 Cuba
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions played.
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 146 target region was 1674 Sarajevo
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4241 Baltic Channel
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1899 Ohrid
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2681 Biezankovici
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 8 target region was 2065 Kayadibi
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1422 Elbing
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1487 Rodby Havn
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 176 target region was 2490 Masty
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 3210 Mariopol
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 24 Wicklow
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 176 target region was 2497 Pruzany
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 146 target region was 3992 Vaettern
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 105 target region was 186 Adaja
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 38 Stornoway
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 146 target region was 3152 Ieletsk
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3536 Priutnoie
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 176 target region was 3367 Schuche
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 3765 Chelia
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2584 Kunda
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 2644 Veryazha
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 16 target region was 4179 Deutsche Bucht
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 743 Andermatt
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3193 Hrodivka
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 927 Hohenwart
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 22 Scorched Earth not played as return code is The decision   is not valid: You must own the region. . Success Chance was 21 target region was 3426 Kirsanov
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 1752 Becej
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3989 Wisla
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 176 target region was 4541 Black Sea
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3682 Karakoyunlu
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 26 target region was 512 Mayenne
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 176 target region was 1014 Gorlitz
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2572 Kallaste
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 2061 Nigde
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2839 Pomitchna
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1443 Augustow
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3196 Dobropole
20:04:45  (Reporting)  _HRD_ Advanced Mode: Decision 46 Cavalry Screen has 5 % to be played in 212 Cadiz
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played.
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 22 Scorched Earth not played as return code is The decision   is not valid: You must own the region. . Success Chance was 21 target region was 2044 Boggeci
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 856 Delmenhorst
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 26 target region was 682 Calitri
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1368 Busk
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 21 Build Defensive Works not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 5 target region was 2726 Doubrovitsia
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1817 Hirchova
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 8 target region was 4542 Black Sea
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3060 Karatchev
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 4119 Channel Entrance
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 4177 Skallingen
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 1365 Gorodok
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 38 target region was 504 Rennes
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 256 target region was 900 Ulm
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 16 target region was 1143 Brunn
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1212 Nowy Sacz
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 1912 Vonitsa
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 8 target region was 1725 Osogov
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 55 target region was 3917 Bengale
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 176 target region was 3548 Ghigant
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 16 target region was 4367 Capo Spartivento
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1669 Dobroj
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1989 Isparta
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 146 target region was 2096 Erzerum
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3734 Bouarfa
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 34 target region was 3129 Kharkov
20:04:45  (Reporting)  _HRD_ Advanced Mode: Decision 47 Disinformation has 5 % to be played in 294 Caspe
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played.
20:04:45  (Reporting)  _HRD_ Advanced Mode: Decision 3 Develop Territory has 96 % to be played in 182 Leon
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory played.
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 146 target region was 2414 Rasheed
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1632 Kouvolla
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 176 target region was 2633 Krettsy
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 5 Secret Police not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 441 Romans
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1967 Bodrum
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2365 Khamsa
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 146 target region was 4334 Cote Azur
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4336 Golfo di Genoa
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2450 Gruzden
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 4523 Coast of Abkhazia
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1508 Kragero
20:04:45  (Reporting)  _HRD_ Advanced Mode: Decision 47 Disinformation has 5 % to be played in 234 Huelva
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played.
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 176 target region was 2397 Samalut
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 176 target region was 285 Medinacelli
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4405 Ragusan Coast
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 176 target region was 3475 Bilovodsk
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3037 Shatsk
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 22 Scorched Earth not played as return code is The decision   is not valid: You must own the region. . Success Chance was 21 target region was 1743 Prilep
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 26 target region was 1689 Visegrad
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 146 target region was 1858 Smoljan
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4482 Cape Incekum
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 11 target region was 1483 Korsor
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 22 Scorched Earth not played as return code is The decision   is not valid: You must own the region. . Success Chance was 21 target region was 438 Modane
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 26 target region was 3914 Mascareignes
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 26 target region was 492 Orleans
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 176 target region was 1436 Bischofsburg
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 16 target region was 4389 Otranto Channel
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 176 target region was 1108 Ilz
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 176 target region was 987 Forst
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1203 Prerov
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 176 target region was 1718 Shavrak
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 117 target region was 880 Giessen
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 26 target region was 4554 Jamaican Sea
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2819 Nikolaiev
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1092 Zwiesel
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3097 Sudja
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2404 Al Jizah
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 21 Build Defensive Works not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 5 target region was 2514 Marjina Horvka
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 21 Build Defensive Works not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 5 target region was 433 Montlimar
20:04:45  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 518 Granville
20:04:45  (Reporting)  Ended HandleRegionsDecisions 4152 ms
20:04:45  (Reporting)  Entering BuildNewUnits (_BNU_)
20:04:45  (Reporting)  Steel Level 6 Amount 271
20:04:45  (Reporting)  Money Level 6 Amount 2768
20:04:45  (Reporting)  Conscripts Level 5 Amount 513
20:04:45  (Reporting)  Adding 226 Walloon Guard Brigade 1805 Coeff: 2
20:04:45  (Reporting)  Adding 228 Mixed Infantry Brigade 1805 Coeff: 23
20:04:45  (Reporting)  Adding 229 Walloon Brigade 1805 Coeff: 9
20:04:45  (Reporting)  Adding 230 Swiss Brigade 1805 Coeff: 7
20:04:45  (Reporting)  Adding 231 Italian Brigade 1805 Coeff: 9
20:04:45  (Reporting)  Adding 232 Irish Brigade 1805 Coeff: 3
20:04:45  (Reporting)  Adding 233 Light Infantry Brigade 1805 Coeff: 25
20:04:45  (Reporting)  Adding 234 Provincial Infantry Brigade 1805 Coeff: 14
20:04:45  (Reporting)  Adding 236 Marine Brigade 1805 Coeff: 7
20:04:45  (Reporting)  Adding 237 Mixed Militia Brigade 1805 Coeff: 16
20:04:45  (Reporting)  Adding 239 Horse Artillery Brigade 1805 Coeff: 14
20:04:45  (Reporting)  Adding 241 Siege Artillery Brigade 1805 Coeff: 5
20:04:45  (Reporting)  Adding 243 Cavalry Brigade 1805 Coeff: 11
20:04:45  (Reporting)  Adding 244 Dragoon Brigade 1805 Coeff: 10
20:04:45  (Reporting)  Adding 245 Lancers Brigade 1805 Coeff: 19
20:04:45  (Reporting)  Adding 246 Mixed Cavalry Brigade 1805 Coeff: 14
20:04:45  (Reporting)  Adding 249 Colonial  Lancers Brigade 1805 Coeff: 14
20:04:45  (Reporting)  Adding 251 Depot Garrison 1805 Coeff: 32
20:04:45  (Reporting)  Adding 252 Invalid Garrison 1805 Coeff: 28
20:04:45  (Reporting)  Adding 255 Fortress Battery 1805 Coeff: 14
20:04:45  (Reporting)  Adding 257 Supply Brigade 1805 Coeff: 2
20:04:45  (Reporting)  Adding 266 Pontoon Bridges Coeff: 5
20:04:45  (Reporting)  Adding 267 Balloon Observation Bn Coeff: 3
20:04:45  (Reporting)  Adding 268 Flagship Squadron 1805 Coeff: 7
20:04:45  (Reporting)  Adding 269 First Rank Squadron 1805 Coeff: 5
20:04:45  (Reporting)  Adding 270 Second Rank Squadron 1805 Coeff: 1
20:04:45  (Reporting)  Adding 271 Third Rank Squadron 1805 Coeff: 4
20:04:45  (Reporting)  Adding 272 Heavy Frigate Squadron 1805 Coeff: 7
20:04:45  (Reporting)  Adding 273 Frigate Squadron 1805 Coeff: 6
20:04:45  (Reporting)  Adding 274 Brig Squadron 1805 Coeff: 6
20:04:45  (Reporting)  Adding 275 Sloop Squadron 1805 Coeff: 4
20:04:45  (Reporting)  Adding 276 Privateer Squadron 1805 Coeff: 8
20:04:45  (Reporting)  Adding 277 Troop Transport Squadron 1805 Coeff: 3
20:04:45  (Reporting)  Adding 279 River Gunboat Squadron 1805 Coeff: 3
20:04:45  (Reporting)  Adding 1251 Supply Depot 1805 Coeff: 7
20:04:45  (Reporting)  Number of Draw 13
20:04:45  (Reporting)  Picking 233 Light Infantry Brigade 1805
20:04:45  (Reporting)  On Map 0 Requested 0 In Pool 11
20:04:45  (Reporting)  _BNU Buying Unit Light Infantry Brigade 1805 Family ID Militia Area Recruitment Area: Spain
20:04:45  (Reporting)  Picking 237 Mixed Militia Brigade 1805
20:04:45  (Reporting)  On Map 1 Requested 0 In Pool 7
20:04:45  (Reporting)  _BNU Buying Unit Mixed Militia Brigade 1805 Family ID Militia Area Recruitment Area: Spain
20:04:45  (Reporting)  Picking 243 Cavalry Brigade 1805
20:04:45  (Reporting)  On Map 6 Requested 0 In Pool 5
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 513 525 WSU 271 0 Money 2768 280
20:04:45  (Reporting)  Picking 245 Lancers Brigade 1805
20:04:45  (Reporting)  On Map 3 Requested 0 In Pool 8
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 513 525 WSU 271 0 Money 2768 280
20:04:45  (Reporting)  Picking 244 Dragoon Brigade 1805
20:04:45  (Reporting)  On Map 4 Requested 0 In Pool 4
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 513 525 WSU 271 0 Money 2768 280
20:04:45  (Reporting)  Picking 228 Mixed Infantry Brigade 1805
20:04:45  (Reporting)  On Map 0 Requested 0 In Pool 10
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 513 675 WSU 271 0 Money 2768 302
20:04:45  (Reporting)  Picking 241 Siege Artillery Brigade 1805
20:04:45  (Reporting)  On Map 0 Requested 0 In Pool 2
20:04:45  (Reporting)  _BNU Buying Unit Siege Artillery Brigade 1805 Family ID Heavy Artillery Area Recruitment Area: Spain
20:04:45  (Reporting)  Picking 274 Brig Squadron 1805
20:04:45  (Reporting)  On Map 4 Requested 0 In Pool 7
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 513 555 WSU 271 106 Money 2768 625
20:04:45  (Reporting)  Picking 251 Depot Garrison 1805
20:04:45  (Reporting)  On Map 3 Requested 0 In Pool 14
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 513 735 WSU 271 38 Money 2768 580
20:04:45  (Reporting)  Picking 251 Depot Garrison 1805
20:04:45  (Reporting)  On Map 3 Requested 0 In Pool 14
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 513 735 WSU 271 38 Money 2768 580
20:04:45  (Reporting)  Picking 231 Italian Brigade 1805
20:04:45  (Reporting)  On Map 0 Requested 0 In Pool 4
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 513 735 WSU 271 38 Money 2768 602
20:04:45  (Reporting)  Picking 252 Invalid Garrison 1805
20:04:45  (Reporting)  On Map 1 Requested 0 In Pool 12
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 513 735 WSU 271 38 Money 2768 580
20:04:45  (Reporting)  Picking 252 Invalid Garrison 1805
20:04:45  (Reporting)  On Map 1 Requested 0 In Pool 12
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 513 735 WSU 271 38 Money 2768 580
20:04:45  (Reporting)  Ended BuildNewUnits Bought: 3 84 ms
20:04:45  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
20:04:45  (Reporting)  _MFC_ Merging 1013495 Salcedo's Fleet into 1013502 Cordova's Fleet
20:04:45  (Reporting)  _MFC_ Fleet is homogeneous: 1013502 Cordova's Fleet
20:04:45  (Reporting)  _MFC_ Fleet is homogeneous: 1008350 Escuadra de Cadiz
20:04:45  (Reporting)  _MFC_ Fleet is homogeneous: 1014113 Juno Sq.
20:04:45  (Reporting)  _MFC_ Fleet is homogeneous: 1013504 S. Francisco Sq.
20:04:45  (Reporting)  _MFC_ Merging 1013503 S.Maria Sq. into 1014115 I. Fleet
20:04:45  (Reporting)  _MFC_ Fleet is homogeneous: 1014115 I. Fleet
20:04:45  (Reporting)  _MFC_ Damaged Fleet created: 1014413 Astrea Sq. 1 units in region 3902 Cuba from 1014101 II. Fleet
20:04:45  (Reporting)  Ended ManageFleetsComposition 595 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating CallFleet (_CLF_)
20:04:45  (Reporting)  1004006 Cuerpo Africa, 3722 Ceuta, Pow:61, Count: 2(l 1/L 1/S 1) is calling fleet this turn.
20:04:45  (Reporting)  1013996 Palma Milita, 313 Palma, Pow:39, Count: 2(l 0/L 2/S 0) is calling fleet this turn.
20:04:45  (Reporting)  1003948 Cuerpo Oriental, 269 Valencia, Pow:139, Count: 1(l 1/L 1/S 0) is calling fleet this turn.
20:04:45  (Reporting)  Ended CallFleet 1 ms
20:04:45  (Reporting)  Entering LockFixedGroups (_LFG_)
20:04:45  (Reporting)  _LFG_ 1008496 Flota Napolitana, 3930 Central Mediterranean Trade, Pow:6, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1010835 Guarnicin de Melilla, 3730 Melilla, Pow:215, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1010819 Guarnicin de Ceuta, 3722 Ceuta, Pow:215, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1010846 Guarnicin de Mers el Kebir, 3739 Mers El Kebir, Pow:215, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1008479 Flota Atlantica, 3927 Southeast Atlantic Trade, Pow:6, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1004166 Guarnicin Cadiz, 212 Cadiz, Pow:62, Count: 3(l 1/L 2/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1010643 Guarnicin de Cadiz, 212 Cadiz, Pow:230, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1010715 Moreno' Force, 215 Sevilla, Pow:161, Count: 8(l 1/L 7/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1010787 Guarnicin de Granada, 223 Granada, Pow:8, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1004186 Guarnicin Granada, 223 Granada, Pow:24, Count: 2(l 1/L 1/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1010660 Guarnicin de Cartagena, 230 Cartagena, Pow:225, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1010784 Guarnicin de Cordoba, 221 Cordoba, Pow:8, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1004176 Guarnicin Cordoba, 221 Cordoba, Pow:64, Count: 3(l 1/L 2/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1010764 Guarnicin de Badajoz, 241 Badajoz, Pow:29, Count: 3(l 0/L 2/S 1) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1004193 Guarnicin Badajoz, 241 Badajoz, Pow:120, Count: 6(l 2/L 4/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1010796 Guarnicin de Merida, 242 Merida, Pow:8, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1010793 Guarnicin de Ciudad Real, 261 Ciudad Real, Pow:8, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1008485 Flota del Mediterraneo, 3928 Western Mediterranean Trade, Pow:12, Count: 2(l 0/L 0/S 2) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1004213 Guarnicin Palma, 313 Palma, Pow:53, Count: 3(l 1/L 2/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1010701 Guarnicin de Palma, 313 Palma, Pow:233, Count: 4(l 0/L 2/S 2) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1010721 Guarnicin de Valencia, 269 Valencia, Pow:21, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1010790 Guarnicin de Toledo, 263 Toledo, Pow:8, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1010689 Guarnicin de Port Mahon, 314 Port Mahon, Pow:225, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1010799 Guarnicin de Madrid, 276 Madrid, Pow:8, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1004143 Guarnicin Madrid, 276 Madrid, Pow:44, Count: 3(l 1/L 2/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1010742 Guarnicin de Ciudad Rodrigo, 184 Ciudad Rodrigo, Pow:32, Count: 3(l 0/L 2/S 1) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1010807 Guarnicin de Guadalajara, 280 Guadalajara, Pow:8, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1010816 Guarnicin de Taragona, 305 Tarragona, Pow:8, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1004203 Guarnicin Tarragona, 305 Tarragona, Pow:53, Count: 3(l 1/L 2/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1010781 Guarnicin de Salamanca, 185 Salamanca, Pow:8, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1004245 Guarnicin Salamanca, 185 Salamanca, Pow:20, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1010729 Guarnicin de Barcelona, 307 Barcelona, Pow:141, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1004223 Guarnicin Barcelona, 307 Barcelona, Pow:56, Count: 3(l 1/L 2/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1010810 Guarnicin de Zaragoza, 290 Zaragoza, Pow:8, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1004255 Guarnicin Zaragoza, 290 Zaragoza, Pow:20, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1010813 Guarnicin de Lerida, 299 Lerida, Pow:8, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1010725 Guarnicin de Girona, 312 Gerona, Pow:23, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1010898 Guarnicin de La Plata, 3911 La Plata, Pow:141, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1010753 Guarnicin de Burgos, 194 Burgos, Pow:29, Count: 3(l 0/L 2/S 1) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1010778 Guarnicin de Leon, 182 Leon, Pow:8, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1004123 Guarnicin Lugo, 165 Lugo, Pow:58, Count: 3(l 1/L 2/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1004250 Guarnicin San Sebastian, 207 San Sebastian, Pow:20, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1010677 Guarnicin de San Sebastian, 207 San Sebastian, Pow:225, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1004133 Guarnicin Oviedo, 171 Oviedo, Pow:42, Count: 3(l 1/L 2/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1010775 Guarnicin de Bilbao, 198 Bilbao, Pow:8, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1004240 Guarnicin Santander, 197 Santander, Pow:20, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1004233 Guarnicin Coruna, 163 Coruna, Pow:27, Count: 2(l 1/L 1/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1010626 Guarnicin de El Ferrol, 163 Coruna, Pow:225, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1010890 Guarnicin de Hispaniola, 3905 Santo Domingo, Pow:147, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1010865 Guarnicin de Cuba, 3902 Cuba, Pow:429, Count: 6(l 0/L 1/S 5) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1008502 Flota de las Indias, 3934 Commerce, Pow:12, Count: 2(l 0/L 0/S 2) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1010862 Guarnicin de Florida, 3900 Florida, Pow:12, Count: 2(l 1/L 1/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  Ended LockFixedGroups 1 ms
20:04:45  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:04:45  (Reporting)  _SSU_ 1014244 1o Rgto. Art., 230 Cartagena, Pow:2, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:04:45  (Reporting)  _SSU_ 1014254 1 Brigada de Caballera, 263 Toledo, Pow:1, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:04:45  (Reporting)  _SSU_ 1014249 2 Brigada, 276 Madrid, Pow:1, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:04:45  (Reporting)  _SSU_ 1013723 1 Brigada, 276 Madrid, Pow:1, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:04:45  (Reporting)  Ended SplitStaticUnits 0 ms
20:04:45  (Reporting)  Entering GarrisonBorders (_GAB_)
20:04:45  (Reporting)  Ended GarrisonBorders 634 ms
20:04:45  (Reporting)  Entering EnableStagingRegions (_ESR_)
20:04:45  (Reporting)  _ESR_ 338 Theater_Italia 678 Napoli Staging Value: 440
20:04:45  (Reporting)  _ESR_ 352 Theater_North_Africa 3722 Ceuta Staging Value: 416
20:04:45  (Reporting)  _ESR_ Amphibious Staging Region: 678 Napoli Preparing a Landing on: 718 Valetta
20:04:45  (Reporting)  Ended EnableStagingRegions (_ESR_) 4 ms
20:04:45  (Reporting)  Entering ProcessAgents (_PCA_) - See folder AI\xxx_Agents for details.
20:04:45  (Reporting)  Ended ProcessAgents Spain 59 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Theaters algorithms 342 Theater_Germany ***
20:04:45  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:04:45  (Reporting)  Ended PoolToGHQStack 2 ms
20:04:45  (Reporting)  Entering ManageGHQ (_GHQ_)
20:04:45  (Reporting)  Ended ManageGHQ 2 ms
20:04:45  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:04:45  (Reporting)  Ended PrivilegedCombine 14 ms
20:04:45  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:04:45  (Reporting)  Ended DefendCapitalRegion 0 ms
20:04:45  (Reporting)  Entering SplitGroups (_SPG_)
20:04:45  (Reporting)  Ended SplitGroups 3 ms
20:04:45  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:04:45  (Reporting)  Ended CheckBesiegedGroups 2 ms
20:04:45  (Reporting)  Detach Damaged Units (_DDU_)
20:04:45  (Reporting)  Ended Damaged Units 1 ms
20:04:45  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:04:45  (Reporting)  Ended GarrisonObjectives 9 ms
20:04:45  (Reporting)  Entering CheckBesieging (_CBE_)
20:04:45  (Reporting)  Ended CheckBesieging 90 ms
20:04:45  (Reporting)  Entering Evacuate Force (_EVA_)
20:04:45  (Reporting)  Ended Evacuate Force (_EVA_) 92 ms
20:04:45  (Reporting)  Entering Check Simple Landing (_CSL_)
20:04:45  (Reporting)  Ended Check Simple Landing (_CSL_) 93 ms
20:04:45  (Reporting)  Entering Make Superior Group (_MSG_)
20:04:45  (Reporting)  Ended Make Superior Group 2 ms
20:04:45  (Reporting)  Start of AssignFleetsOperations (_AFO_) 342 Germany
20:04:45  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in North Sea Trade
20:04:45  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 13 in Central Mediterranean Trade
20:04:45  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 31 in North Sea Trade
20:04:45  (Reporting)  Ended AssignFleetsOperations 4 ms
20:04:45  (Reporting)  Entering Build Depots Assets
20:04:45  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
20:04:45  (Reporting)  Ended Build Depots Assets 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  Start of AI Split Supports (_SSP_)
20:04:45  (Reporting)  Ended Split Supports
20:04:45  (Reporting)  Start of AI Check for Land Resupply
20:04:45  (Reporting)  Ended CheckForLandResupply 2 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  Entering KeepPosition (_KPP_)
20:04:45  (Reporting)  Ended KeepPosition 2 ms
20:04:45  (Reporting)  Entering Reinforce Front (_RFF_)
20:04:45  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:04:45  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:04:45  (Reporting)  Ended Concentrate Stacks 2 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Theaters algorithms 337 Theater_France ***
20:04:45  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:04:45  (Reporting)  Ended PoolToGHQStack 1 ms
20:04:45  (Reporting)  Entering ManageGHQ (_GHQ_)
20:04:45  (Reporting)  Ended ManageGHQ 1 ms
20:04:45  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:04:45  (Reporting)  Ended PrivilegedCombine 10 ms
20:04:45  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:04:45  (Reporting)  Ended DefendCapitalRegion 0 ms
20:04:45  (Reporting)  Entering SplitGroups (_SPG_)
20:04:45  (Reporting)  Ended SplitGroups 2 ms
20:04:45  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:04:45  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:04:45  (Reporting)  Detach Damaged Units (_DDU_)
20:04:45  (Reporting)  Ended Damaged Units 1 ms
20:04:45  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:04:45  (Reporting)  Ended GarrisonObjectives 6 ms
20:04:45  (Reporting)  Entering CheckBesieging (_CBE_)
20:04:45  (Reporting)  Ended CheckBesieging 64 ms
20:04:45  (Reporting)  Entering Evacuate Force (_EVA_)
20:04:45  (Reporting)  Ended Evacuate Force (_EVA_) 66 ms
20:04:45  (Reporting)  Entering Check Simple Landing (_CSL_)
20:04:45  (Reporting)  Ended Check Simple Landing (_CSL_) 67 ms
20:04:45  (Reporting)  Entering Make Superior Group (_MSG_)
20:04:45  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 337 France
20:04:45  (Reporting)  Start of AssignFleetsOperations (_AFO_) 337 France
20:04:45  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 13 in Central Mediterranean Trade
20:04:45  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 31 in North Sea Trade
20:04:45  (Reporting)  Ended AssignFleetsOperations 3 ms
20:04:45  (Reporting)  Entering Build Depots Assets
20:04:45  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
20:04:45  (Reporting)  Ended Build Depots Assets 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  Start of AI Split Supports (_SSP_)
20:04:45  (Reporting)  Ended Split Supports
20:04:45  (Reporting)  Start of AI Check for Land Resupply
20:04:45  (Reporting)  Ended CheckForLandResupply 1 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  Entering KeepPosition (_KPP_)
20:04:45  (Reporting)  Ended KeepPosition 1 ms
20:04:45  (Reporting)  Entering Reinforce Front (_RFF_)
20:04:45  (Reporting)  Ended ReinforceFront 0 ms
20:04:45  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:04:45  (Reporting)  Ended Concentrate Stacks 1 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Theaters algorithms 356 Theater_West_Indies ***
20:04:45  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:04:45  (Reporting)  Ended PoolToGHQStack 0 ms
20:04:45  (Reporting)  Entering ManageGHQ (_GHQ_)
20:04:45  (Reporting)  Ended ManageGHQ 0 ms
20:04:45  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:04:45  (Reporting)  Ended PrivilegedCombine 6 ms
20:04:45  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:04:45  (Reporting)  Ended DefendCapitalRegion 0 ms
20:04:45  (Reporting)  Entering SplitGroups (_SPG_)
20:04:45  (Reporting)  _SPG_ Large Force Segment 1014414 Spanish Detachment, 3902 Cuba, Pow:97, Count: 1(l 1/L 1/S 0) created
20:04:45  (Reporting)  Ended SplitGroups 12 ms
20:04:45  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:04:45  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:04:45  (Reporting)  Detach Damaged Units (_DDU_)
20:04:45  (Reporting)  Ended Damaged Units 0 ms
20:04:45  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:04:45  (Reporting)  Ended GarrisonObjectives 0 ms
20:04:45  (Reporting)  Entering CheckBesieging (_CBE_)
20:04:45  (Reporting)  Ended CheckBesieging 2 ms
20:04:45  (Reporting)  Entering Evacuate Force (_EVA_)
20:04:45  (Reporting)  Ended Evacuate Force (_EVA_) 2 ms
20:04:45  (Reporting)  Entering Check Simple Landing (_CSL_)
20:04:45  (Reporting)  Ended Check Simple Landing (_CSL_) 2 ms
20:04:45  (Reporting)  Entering Checking Leaders (_CLD_)
20:04:45  (Reporting)  Ended Check Leaders 0 ms
20:04:45  (Reporting)  Entering Make Superior Group (_MSG_)
20:04:45  (Reporting)  Ended Make Superior Group 60 ms
20:04:45  (Reporting)  Start of AssignFleetsOperations (_AFO_) 356 West Indies
20:04:45  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 13 in Central Mediterranean Trade
20:04:45  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 31 in North Sea Trade
20:04:45  (Reporting)  _AFA_ 1014413 Astrea Sq. has been given the mission Agenda: Resupply, Value: 10000, Region: 3902 Cuba
20:04:45  (Reporting)  _AFA_ 1014413 Astrea Sq. has been given the mission Agenda: Naval Docking, Value: 756, Region: 207 San Sebastian
20:04:45  (Reporting)  _AFA_ 1014101 II. Fleet has been given the mission Agenda: Resupply, Value: 10000, Region: 3902 Cuba
20:04:45  (Reporting)  _AFA_ 1014101 II. Fleet has been given the mission Agenda: Naval Docking, Value: 801, Region: 207 San Sebastian
20:04:45  (Reporting)  Ended AssignFleetsOperations 206 ms
20:04:45  (Reporting)  Entering Build Depots Assets
20:04:45  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 24
20:04:45  (Reporting)  _BDA_ 2 groups can build a depot in theater Theater_West_Indies
20:04:45  (Reporting)  _BDA_ 1  regions have been selected as candidates for depot buidling
20:04:45  (Reporting)  Ended Build Depots Assets 50 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  Start of AI Split Supports (_SSP_)
20:04:45  (Reporting)  Ended Split Supports
20:04:45  (Reporting)  Start of AI Check for Land Resupply
20:04:45  (Reporting)  Ended CheckForLandResupply 1 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  Entering KeepPosition (_KPP_)
20:04:45  (Reporting)  Ended KeepPosition 0 ms
20:04:45  (Reporting)  Entering Reinforce Front (_RFF_)
20:04:45  (Reporting)  Ended ReinforceFront 0 ms
20:04:45  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:04:45  (Reporting)  Ended Concentrate Stacks 621 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Theaters algorithms 345 Theater_Balkans ***
20:04:45  (Reporting)  Entering Reinforce Front (_RFF_)
20:04:45  (Reporting)  Ended ReinforceFront 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Theaters algorithms 336 Theater_Spanish_Peninsula ***
20:04:45  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:04:45  (Reporting)  _PGS_ Gathered this stack 1003826 Esercito de Espana, 276 Madrid, Pow:367, Count: 4(l 3/L 2/S 1)
20:04:45  (Reporting)  Ended PoolToGHQStack 1 ms
20:04:45  (Reporting)  Entering ManageGHQ (_GHQ_)
20:04:45  (Reporting)  Ended ManageGHQ 1 ms
20:04:45  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:04:45  (Reporting)  _PCO_ 1003917 Marques de La Romana is now in Privileged Combine in 1003914 Cuerpo Sur 224 Malaga
20:04:45  (Reporting)  _PCO_ 1003917 Marques de La Romana 1 has his Privileged Combine status revoked 1003914 Cuerpo Sur 224 Malaga
20:04:45  (Reporting)  Ended PrivilegedCombine 17 ms
20:04:45  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:04:45  (Reporting)  Ended DefendCapitalRegion 0 ms
20:04:45  (Reporting)  Entering SplitGroups (_SPG_)
20:04:45  (Reporting)  _SPG_ Large Force Segment 1014417 Spanish Detachment, 223 Granada, Pow:26, Count: 1(l 0/L 1/S 0) created
20:04:45  (Reporting)  Ended SplitGroups 38 ms
20:04:45  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:04:45  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:04:45  (Reporting)  Detach Damaged Units (_DDU_)
20:04:45  (Reporting)  Ended Damaged Units 2 ms
20:04:45  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:04:45  (Reporting)  _GAO_ Step 2 1014418 Spanish Detachment, 182 Leon, Pow:15, Count: 1(l 0/L 1/S 0) is garrisoning region 182 Leon New PickVal 0
20:04:45  (Reporting)  Agenda: Garrison, Value: 7345, Region: 182 Leon
20:04:45  (Reporting)  Ended GarrisonObjectives 23 ms
20:04:45  (Reporting)  Entering CheckBesieging (_CBE_)
20:04:45  (Reporting)  Ended CheckBesieging 42 ms
20:04:45  (Reporting)  Entering Evacuate Force (_EVA_)
20:04:45  (Reporting)  Ended Evacuate Force (_EVA_) 43 ms
20:04:45  (Reporting)  Entering Check Simple Landing (_CSL_)
20:04:45  (Reporting)  Ended Check Simple Landing (_CSL_) 43 ms
20:04:45  (Reporting)  Entering Checking Leaders (_CLD_)
20:04:45  (Reporting)  Ended Check Leaders 1 ms
20:04:45  (Reporting)  Entering Make Superior Group (_MSG_)
20:04:45  (Reporting)  _MSG_ Cuerpo Sur recruiting 1014106 Brigada Santiago in Granada
20:04:45  (Reporting)  _MSG_ Cuerpo Sur recruiting 1014417 Spanish Detachment in Granada
20:04:45  (Reporting)  _MSG_ gathered 324 cbt pts, needing: 2653
20:04:45  (Reporting)  _MSG_ 1003914 Cuerpo Sur abort its operation against 1010064 Gibraltar Garrison not enough forces gathered
20:04:45  (Reporting)  _MSG_ gathered 268 cbt pts, needing: 388
20:04:45  (Reporting)  _MSG_ 1003914 Cuerpo Sur abort its operation against 1002620 Gibraltar Force not enough forces gathered
20:04:45  (Reporting)  Ended Make Superior Group 48 ms
20:04:45  (Reporting)  Start of AssignFleetsOperations (_AFO_) 336 Spanish Peninsula
20:04:45  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in North Sea Trade
20:04:45  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 13 in Central Mediterranean Trade
20:04:45  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 31 in North Sea Trade
20:04:45  (Reporting)  _NVS_ : Nav Supp 1013502 Cordova's Fleet chance: 20 failed.
20:04:45  (Reporting)  _AFA_ 1013502 Cordova's Fleet has been given the mission Agenda: Naval Docking, Value: 11784, Region: 212 Cadiz
20:04:45  (Reporting)  _AFA_ 1014100 P. de Asturias Sq. has been given the mission Agenda: Resupply, Value: 10000, Region: 163 Coruna
20:04:45  (Reporting)  _AFA_ 1014100 P. de Asturias Sq. has been given the mission Agenda: Naval Docking, Value: 773, Region: 212 Cadiz
20:04:45  (Reporting)  _AFA_ 1014239 1 Escuadra de Fregata has been given the mission Agenda: Resupply, Value: 10000, Region: 305 Tarragona
20:04:45  (Reporting)  _AFA_ 1014419 Adventoria Sq. has been given the mission Agenda: Hunt Convoy Fleet, Value: 5100, Region: 3924 North Sea Trade
20:04:45  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 29 in North Sea Trade
20:04:45  (Reporting)  _NVS_ : Nav Supp 1008350 Escuadra de Cadiz chance: 16 failed.
20:04:45  (Reporting)  _AFA_ 1008350 Escuadra de Cadiz has been given the mission Agenda: Naval Docking, Value: 7661, Region: 226 Almeria
20:04:45  (Reporting)  Ended AssignFleetsOperations 631 ms
20:04:45  (Reporting)  Entering Build Depots Assets
20:04:45  (Reporting)  _BDA_ Nb of land supply units in theater 15 Nb of CPs of Regular/Militia/Cavalry/Artillery: 154
20:04:45  (Reporting)   
20:04:45  (Reporting)  _BDA_ - Build Depot 1014420 Spanish Detachment, 182 Leon, Pow:0, Count: 1(l 0/L 0/S 1) will build a depot in region Leon
20:04:45  (Reporting)  Agenda: Build Depot, Value: 42000, Region: 182 Leon
20:04:45  (Reporting)  _BDA_ 10 groups can build a depot in theater Theater_Spanish_Peninsula
20:04:45  (Reporting)  _BDA_ 35  regions have been selected as candidates for depot buidling
20:04:45  (Reporting)  Ended Build Depots Assets 225 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  Start of AI Split Supports (_SSP_)
20:04:45  (Reporting)  _SSP_ Created Supply Reserve (whole group):  1014111 Provisiones Real in 182 Leon
20:04:45  (Reporting)  _SSP_ Created Supply Reserve (whole group):  1013507 Provisiones Toledo in 263 Toledo
20:04:45  (Reporting)  Ended Split Supports
20:04:45  (Reporting)  Start of AI Check for Land Resupply
20:04:45  (Reporting)  CheckForLandResupply Spanish Detachment will resupply, in region 223 Granada
20:04:45  (Reporting)  Ended CheckForLandResupply 3 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  Entering KeepPosition (_KPP_)
20:04:45  (Reporting)  Ended KeepPosition 1 ms
20:04:45  (Reporting)  Entering Reinforce Front (_RFF_)
20:04:45  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:04:45  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:04:45  (Reporting)  Ended Concentrate Stacks 1 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Theaters algorithms 335 Theater_British_Isles ***
20:04:45  (Reporting)  Entering Reinforce Front (_RFF_)
20:04:45  (Reporting)  Ended ReinforceFront 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Theaters algorithms 338 Theater_Italia ***
20:04:45  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:04:45  (Reporting)  Ended PoolToGHQStack 1 ms
20:04:45  (Reporting)  Entering ManageGHQ (_GHQ_)
20:04:45  (Reporting)  Ended ManageGHQ 1 ms
20:04:45  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:04:45  (Reporting)  Ended PrivilegedCombine 7 ms
20:04:45  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:04:45  (Reporting)  Ended DefendCapitalRegion 0 ms
20:04:45  (Reporting)  Entering SplitGroups (_SPG_)
20:04:45  (Reporting)  Ended SplitGroups 1 ms
20:04:45  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:04:45  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:04:45  (Reporting)  Detach Damaged Units (_DDU_)
20:04:45  (Reporting)  Ended Damaged Units 1 ms
20:04:45  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:04:45  (Reporting)  Ended GarrisonObjectives 3 ms
20:04:45  (Reporting)  Entering CheckBesieging (_CBE_)
20:04:45  (Reporting)  Ended CheckBesieging 32 ms
20:04:45  (Reporting)  Entering Evacuate Force (_EVA_)
20:04:45  (Reporting)  Ended Evacuate Force (_EVA_) 33 ms
20:04:45  (Reporting)  Entering Check Simple Landing (_CSL_)
20:04:45  (Reporting)  Ended Check Simple Landing (_CSL_) 34 ms
20:04:45  (Reporting)  Entering Make Superior Group (_MSG_)
20:04:45  (Reporting)  Ended Make Superior Group 1 ms
20:04:45  (Reporting)  Entering AmpibiousStaging (_AMS_)
20:04:45  (Reporting)  _AMS_ Staging region 678 Napoli  - Landing Region: 718 Valetta Base AINeed (x1): 330
20:04:45  (Reporting)  _AMS_ Already Gathered/ en route: 0 cbt pts Supply Elts: 0 Hvy Elts: 0
20:04:45  (Reporting)  _AMS_ Transports points gathered: 0 and en route: 3
20:04:45  (Reporting)  _AMS_ Transport pts in or going to staging: 3 Allowed Land strength: 31
20:04:45  (Reporting)  _AMS_ Also Gathering: 0 additional cbt pts
20:04:45  (Reporting)  Ended AmpibiousStaging 21 ms
20:04:45  (Reporting)  Entering AmphibiousLaunching (_AML_)
20:04:45  (Reporting)  _AML_ Staging region 678 Napoli  - Landing Region: 718 Valetta Base AINeed (x1): 330 Gathered 0
20:04:45  (Reporting)  _AML_ Transports points gathered: 0 and en route: 3
20:04:45  (Reporting)  _AML_ Still gathering forces for operation, Strength in Staging Region: 0 but no transport capacity.
20:04:45  (Reporting)  Ended AmphibiousLaunching 0 ms
20:04:45  (Reporting)  Start of AssignFleetsOperations (_AFO_) 338 Italia
20:04:45  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in North Sea Trade
20:04:45  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 13 in Central Mediterranean Trade
20:04:45  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 29 in North Sea Trade
20:04:45  (Reporting)  Ended AssignFleetsOperations 2 ms
20:04:45  (Reporting)  Entering Build Depots Assets
20:04:45  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
20:04:45  (Reporting)  Ended Build Depots Assets 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  Start of AI Split Supports (_SSP_)
20:04:45  (Reporting)  Ended Split Supports
20:04:45  (Reporting)  Start of AI Check for Land Resupply
20:04:45  (Reporting)  Ended CheckForLandResupply 1 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  Entering KeepPosition (_KPP_)
20:04:45  (Reporting)  Ended KeepPosition 1 ms
20:04:45  (Reporting)  Entering Reinforce Front (_RFF_)
20:04:45  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:04:45  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:04:45  (Reporting)  Ended Concentrate Stacks 1 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Theaters algorithms 346 Theater_Ottoman ***
20:04:45  (Reporting)  Entering Reinforce Front (_RFF_)
20:04:45  (Reporting)  Ended ReinforceFront 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Theaters algorithms 355 Theater_America ***
20:04:45  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:04:45  (Reporting)  Ended PoolToGHQStack 0 ms
20:04:45  (Reporting)  Entering ManageGHQ (_GHQ_)
20:04:45  (Reporting)  Ended ManageGHQ 0 ms
20:04:45  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:04:45  (Reporting)  Ended PrivilegedCombine 3 ms
20:04:45  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:04:45  (Reporting)  Ended DefendCapitalRegion 0 ms
20:04:45  (Reporting)  Entering SplitGroups (_SPG_)
20:04:45  (Reporting)  Ended SplitGroups 0 ms
20:04:45  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:04:45  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:04:45  (Reporting)  Detach Damaged Units (_DDU_)
20:04:45  (Reporting)  Ended Damaged Units 0 ms
20:04:45  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:04:45  (Reporting)  Ended GarrisonObjectives 0 ms
20:04:45  (Reporting)  Entering CheckBesieging (_CBE_)
20:04:45  (Reporting)  Ended CheckBesieging 4 ms
20:04:45  (Reporting)  Entering Evacuate Force (_EVA_)
20:04:45  (Reporting)  Ended Evacuate Force (_EVA_) 4 ms
20:04:45  (Reporting)  Entering Check Simple Landing (_CSL_)
20:04:45  (Reporting)  Ended Check Simple Landing (_CSL_) 4 ms
20:04:45  (Reporting)  Entering Checking Leaders (_CLD_)
20:04:45  (Reporting)  Ended Check Leaders 0 ms
20:04:45  (Reporting)  Start of AssignFleetsOperations (_AFO_) 355 North America
20:04:45  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in North Sea Trade
20:04:45  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 13 in Central Mediterranean Trade
20:04:45  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 29 in North Sea Trade
20:04:45  (Reporting)  Ended AssignFleetsOperations 2 ms
20:04:45  (Reporting)  Entering Build Depots Assets
20:04:45  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 1
20:04:45  (Reporting)  Ended Build Depots Assets 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  Start of AI Split Supports (_SSP_)
20:04:45  (Reporting)  Ended Split Supports
20:04:45  (Reporting)  Start of AI Check for Land Resupply
20:04:45  (Reporting)  Ended CheckForLandResupply 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  Entering KeepPosition (_KPP_)
20:04:45  (Reporting)  Ended KeepPosition 0 ms
20:04:45  (Reporting)  Entering Reinforce Front (_RFF_)
20:04:45  (Reporting)  Ended ReinforceFront 0 ms
20:04:45  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:04:45  (Reporting)  Ended Concentrate Stacks 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Theaters algorithms 344 Theater_Scandinavia ***
20:04:45  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:04:45  (Reporting)  Ended PoolToGHQStack 1 ms
20:04:45  (Reporting)  Entering ManageGHQ (_GHQ_)
20:04:45  (Reporting)  Ended ManageGHQ 1 ms
20:04:45  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:04:45  (Reporting)  Ended PrivilegedCombine 8 ms
20:04:45  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:04:45  (Reporting)  Ended DefendCapitalRegion 0 ms
20:04:45  (Reporting)  Entering SplitGroups (_SPG_)
20:04:45  (Reporting)  Ended SplitGroups 2 ms
20:04:45  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:04:45  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:04:45  (Reporting)  Detach Damaged Units (_DDU_)
20:04:45  (Reporting)  Ended Damaged Units 1 ms
20:04:45  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:04:45  (Reporting)  Ended GarrisonObjectives 5 ms
20:04:45  (Reporting)  Entering CheckBesieging (_CBE_)
20:04:45  (Reporting)  Ended CheckBesieging 45 ms
20:04:45  (Reporting)  Entering Evacuate Force (_EVA_)
20:04:45  (Reporting)  Ended Evacuate Force (_EVA_) 46 ms
20:04:45  (Reporting)  Entering Check Simple Landing (_CSL_)
20:04:45  (Reporting)  Ended Check Simple Landing (_CSL_) 47 ms
20:04:45  (Reporting)  Entering Make Superior Group (_MSG_)
20:04:45  (Reporting)  Ended Make Superior Group 0 ms
20:04:45  (Reporting)  Start of AssignFleetsOperations (_AFO_) 344 Scandinavia
20:04:45  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in North Sea Trade
20:04:45  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 13 in Central Mediterranean Trade
20:04:45  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 29 in North Sea Trade
20:04:45  (Reporting)  Ended AssignFleetsOperations 3 ms
20:04:45  (Reporting)  Entering Build Depots Assets
20:04:45  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
20:04:45  (Reporting)  Ended Build Depots Assets 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  Start of AI Split Supports (_SSP_)
20:04:45  (Reporting)  Ended Split Supports
20:04:45  (Reporting)  Start of AI Check for Land Resupply
20:04:45  (Reporting)  Ended CheckForLandResupply 1 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  Entering KeepPosition (_KPP_)
20:04:45  (Reporting)  Ended KeepPosition 1 ms
20:04:45  (Reporting)  Entering Reinforce Front (_RFF_)
20:04:45  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:04:45  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:04:45  (Reporting)  Ended Concentrate Stacks 1 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Theaters algorithms 339 Theater_Austria ***
20:04:45  (Reporting)  Entering Make Superior Group (_MSG_)
20:04:45  (Reporting)  Ended Make Superior Group 0 ms
20:04:45  (Reporting)  Entering Reinforce Front (_RFF_)
20:04:45  (Reporting)  Ended ReinforceFront 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Theaters algorithms 352 Theater_North_Africa ***
20:04:45  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:04:45  (Reporting)  Ended PoolToGHQStack 1 ms
20:04:45  (Reporting)  Entering ManageGHQ (_GHQ_)
20:04:45  (Reporting)  Ended ManageGHQ 1 ms
20:04:45  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:04:45  (Reporting)  Ended PrivilegedCombine 9 ms
20:04:45  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:04:45  (Reporting)  Ended DefendCapitalRegion 0 ms
20:04:45  (Reporting)  Entering SplitGroups (_SPG_)
20:04:45  (Reporting)  Ended SplitGroups 2 ms
20:04:45  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:04:45  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:04:45  (Reporting)  Detach Damaged Units (_DDU_)
20:04:45  (Reporting)  Ended Damaged Units 1 ms
20:04:45  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:04:45  (Reporting)  Ended GarrisonObjectives 4 ms
20:04:45  (Reporting)  Entering CheckBesieging (_CBE_)
20:04:45  (Reporting)  Ended CheckBesieging 38 ms
20:04:45  (Reporting)  Entering Evacuate Force (_EVA_)
20:04:45  (Reporting)  Ended Evacuate Force (_EVA_) 39 ms
20:04:45  (Reporting)  Entering Check Simple Landing (_CSL_)
20:04:45  (Reporting)  Ended Check Simple Landing (_CSL_) 39 ms
20:04:45  (Reporting)  Entering Checking Leaders (_CLD_)
20:04:45  (Reporting)  Ended Check Leaders 1 ms
20:04:45  (Reporting)  Entering Make Superior Group (_MSG_)
20:04:45  (Reporting)  Ended Make Superior Group 0 ms
20:04:45  (Reporting)  Entering Build Depots Assets
20:04:45  (Reporting)  _BDA_ Nb of land supply units in theater 3 Nb of CPs of Regular/Militia/Cavalry/Artillery: 12
20:04:45  (Reporting)  _BDA_ 3 groups can build a depot in theater Theater_North_Africa
20:04:45  (Reporting)  _BDA_ 3  regions have been selected as candidates for depot buidling
20:04:45  (Reporting)  Ended Build Depots Assets 66 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  Start of AI Split Supports (_SSP_)
20:04:45  (Reporting)  Ended Split Supports
20:04:45  (Reporting)  Start of AI Check for Land Resupply
20:04:45  (Reporting)  Ended CheckForLandResupply 1 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  Entering KeepPosition (_KPP_)
20:04:45  (Reporting)  Ended KeepPosition 1 ms
20:04:45  (Reporting)  Entering Reinforce Front (_RFF_)
20:04:45  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:04:45  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:04:45  (Reporting)  Ended Concentrate Stacks 1 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Theaters algorithms 341 Theater_Low_Countries ***
20:04:45  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:04:45  (Reporting)  Ended PoolToGHQStack 0 ms
20:04:45  (Reporting)  Entering ManageGHQ (_GHQ_)
20:04:45  (Reporting)  Ended ManageGHQ 0 ms
20:04:45  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:04:45  (Reporting)  Ended PrivilegedCombine 4 ms
20:04:45  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:04:45  (Reporting)  Ended DefendCapitalRegion 0 ms
20:04:45  (Reporting)  Entering SplitGroups (_SPG_)
20:04:45  (Reporting)  Ended SplitGroups 0 ms
20:04:45  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:04:45  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:04:45  (Reporting)  Detach Damaged Units (_DDU_)
20:04:45  (Reporting)  Ended Damaged Units 0 ms
20:04:45  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:04:45  (Reporting)  Ended GarrisonObjectives 1 ms
20:04:45  (Reporting)  Entering CheckBesieging (_CBE_)
20:04:45  (Reporting)  Ended CheckBesieging 14 ms
20:04:45  (Reporting)  Entering Evacuate Force (_EVA_)
20:04:45  (Reporting)  Ended Evacuate Force (_EVA_) 15 ms
20:04:45  (Reporting)  Entering Check Simple Landing (_CSL_)
20:04:45  (Reporting)  Ended Check Simple Landing (_CSL_) 15 ms
20:04:45  (Reporting)  Entering Make Superior Group (_MSG_)
20:04:45  (Reporting)  Ended Make Superior Group 1 ms
20:04:45  (Reporting)  Start of AssignFleetsOperations (_AFO_) 341 Low Countries
20:04:45  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 13 in Central Mediterranean Trade
20:04:45  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 29 in North Sea Trade
20:04:45  (Reporting)  Ended AssignFleetsOperations 2 ms
20:04:45  (Reporting)  Entering Build Depots Assets
20:04:45  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
20:04:45  (Reporting)  Ended Build Depots Assets 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  Start of AI Split Supports (_SSP_)
20:04:45  (Reporting)  Ended Split Supports
20:04:45  (Reporting)  Start of AI Check for Land Resupply
20:04:45  (Reporting)  Ended CheckForLandResupply 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  Entering KeepPosition (_KPP_)
20:04:45  (Reporting)  Ended KeepPosition 0 ms
20:04:45  (Reporting)  Entering Reinforce Front (_RFF_)
20:04:45  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:04:45  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:04:45  (Reporting)  Ended Concentrate Stacks 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Theaters algorithms 350 Theater_Egypt ***
20:04:45  (Reporting)  Entering Reinforce Front (_RFF_)
20:04:45  (Reporting)  Ended ReinforceFront 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Theaters algorithms 347 Theater_Middle_East ***
20:04:45  (Reporting)  Entering Reinforce Front (_RFF_)
20:04:45  (Reporting)  Ended ReinforceFront 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Theaters algorithms 354 Theater_South_America ***
20:04:45  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:04:45  (Reporting)  Ended PoolToGHQStack 0 ms
20:04:45  (Reporting)  Entering ManageGHQ (_GHQ_)
20:04:45  (Reporting)  Ended ManageGHQ 0 ms
20:04:45  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:04:45  (Reporting)  _PCO_ 1004066 Don Gaspar Vigodet is now in Privileged Combine in 1004063 Vigodet' Force 3911 La Plata
20:04:45  (Reporting)  _PCO_ Brigada Nuevo Aragon has been merged into 1004066 Don Gaspar Vigodet(Don Gaspar Vigodet) in 1004063 Vigodet' Force 3911 La Plata
20:04:45  (Reporting)  _PCO_ Brigada Frontera 1a has been merged into 1004066 Don Gaspar Vigodet(Don Gaspar Vigodet) in 1004063 Vigodet' Force 3911 La Plata
20:04:45  (Reporting)  _PCO_ Brigada Frontera 2a has been merged into 1004066 Don Gaspar Vigodet(Don Gaspar Vigodet) in 1004063 Vigodet' Force 3911 La Plata
20:04:45  (Reporting)  _PCO_ Brigada Frontera 3a has been merged into 1004066 Don Gaspar Vigodet(Don Gaspar Vigodet) in 1004063 Vigodet' Force 3911 La Plata
20:04:45  (Reporting)  Ended PrivilegedCombine 36 ms
20:04:45  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:04:45  (Reporting)  Ended DefendCapitalRegion 0 ms
20:04:45  (Reporting)  Entering SplitGroups (_SPG_)
20:04:45  (Reporting)  Ended SplitGroups 10 ms
20:04:45  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:04:45  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:04:45  (Reporting)  Detach Damaged Units (_DDU_)
20:04:45  (Reporting)  Ended Damaged Units 0 ms
20:04:45  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:04:45  (Reporting)  Ended GarrisonObjectives 0 ms
20:04:45  (Reporting)  Entering CheckBesieging (_CBE_)
20:04:45  (Reporting)  Ended CheckBesieging 2 ms
20:04:45  (Reporting)  Entering Evacuate Force (_EVA_)
20:04:45  (Reporting)  Ended Evacuate Force (_EVA_) 2 ms
20:04:45  (Reporting)  Entering Check Simple Landing (_CSL_)
20:04:45  (Reporting)  Ended Check Simple Landing (_CSL_) 2 ms
20:04:45  (Reporting)  Entering Checking Leaders (_CLD_)
20:04:45  (Reporting)  Ended Check Leaders 0 ms
20:04:45  (Reporting)  Entering Make Superior Group (_MSG_)
20:04:45  (Reporting)  Ended Make Superior Group 0 ms
20:04:45  (Reporting)  Entering Build Depots Assets
20:04:45  (Reporting)  _BDA_ Nb of land supply units in theater 1 Nb of CPs of Regular/Militia/Cavalry/Artillery: 5
20:04:45  (Reporting)  _BDA_ 1 groups can build a depot in theater Theater_South_America
20:04:45  (Reporting)  _BDA_ 2  regions have been selected as candidates for depot buidling
20:04:45  (Reporting)  Ended Build Depots Assets 7 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  Start of AI Split Supports (_SSP_)
20:04:45  (Reporting)  Ended Split Supports
20:04:45  (Reporting)  Start of AI Check for Land Resupply
20:04:45  (Reporting)  Ended CheckForLandResupply 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  Entering KeepPosition (_KPP_)
20:04:45  (Reporting)  Ended KeepPosition 0 ms
20:04:45  (Reporting)  Entering Reinforce Front (_RFF_)
20:04:45  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:04:45  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:04:45  (Reporting)  Ended Concentrate Stacks 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Theaters algorithms 357 Theater_Africa ***
20:04:45  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:04:45  (Reporting)  Ended PoolToGHQStack 0 ms
20:04:45  (Reporting)  Entering ManageGHQ (_GHQ_)
20:04:45  (Reporting)  Ended ManageGHQ 0 ms
20:04:45  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:04:45  (Reporting)  Ended PrivilegedCombine 2 ms
20:04:45  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:04:45  (Reporting)  Ended DefendCapitalRegion 0 ms
20:04:45  (Reporting)  Entering SplitGroups (_SPG_)
20:04:45  (Reporting)  Ended SplitGroups 0 ms
20:04:45  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:04:45  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:04:45  (Reporting)  Detach Damaged Units (_DDU_)
20:04:45  (Reporting)  Ended Damaged Units 0 ms
20:04:45  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:04:45  (Reporting)  Ended GarrisonObjectives 0 ms
20:04:45  (Reporting)  Entering CheckBesieging (_CBE_)
20:04:45  (Reporting)  Ended CheckBesieging 1 ms
20:04:45  (Reporting)  Entering Evacuate Force (_EVA_)
20:04:45  (Reporting)  Ended Evacuate Force (_EVA_) 1 ms
20:04:45  (Reporting)  Entering Check Simple Landing (_CSL_)
20:04:45  (Reporting)  Ended Check Simple Landing (_CSL_) 1 ms
20:04:45  (Reporting)  Entering Make Superior Group (_MSG_)
20:04:45  (Reporting)  Ended Make Superior Group 0 ms
20:04:45  (Reporting)  Start of AssignFleetsOperations (_AFO_) 357 Africa
20:04:45  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 13 in Central Mediterranean Trade
20:04:45  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 29 in North Sea Trade
20:04:45  (Reporting)  Ended AssignFleetsOperations 2 ms
20:04:45  (Reporting)  Entering Build Depots Assets
20:04:45  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
20:04:45  (Reporting)  Ended Build Depots Assets 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  Start of AI Split Supports (_SSP_)
20:04:45  (Reporting)  Ended Split Supports
20:04:45  (Reporting)  Start of AI Check for Land Resupply
20:04:45  (Reporting)  Ended CheckForLandResupply 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  Entering KeepPosition (_KPP_)
20:04:45  (Reporting)  Ended KeepPosition 0 ms
20:04:45  (Reporting)  Entering Reinforce Front (_RFF_)
20:04:45  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:04:45  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:04:45  (Reporting)  Ended Concentrate Stacks 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 342 Theater_Germany ***
20:04:45  (Reporting)  Entering DistantGarrison (_DGA_)
20:04:45  (Reporting)  Ended DistantGarrison 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 337 Theater_France ***
20:04:45  (Reporting)  Entering DistantGarrison (_DGA_)
20:04:45  (Reporting)  Ended DistantGarrison 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 356 Theater_West_Indies ***
20:04:45  (Reporting)  Entering DistantGarrison (_DGA_)
20:04:45  (Reporting)  Ended DistantGarrison 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 345 Theater_Balkans ***
20:04:45  (Reporting)  Entering DistantGarrison (_DGA_)
20:04:45  (Reporting)  Ended DistantGarrison 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 336 Theater_Spanish_Peninsula ***
20:04:45  (Reporting)  Entering DistantGarrison (_DGA_)
20:04:45  (Reporting)  Ended DistantGarrison 124 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 335 Theater_British_Isles ***
20:04:45  (Reporting)  Entering DistantGarrison (_DGA_)
20:04:45  (Reporting)  Ended DistantGarrison 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 338 Theater_Italia ***
20:04:45  (Reporting)  Entering DistantGarrison (_DGA_)
20:04:45  (Reporting)  Ended DistantGarrison 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 346 Theater_Ottoman ***
20:04:45  (Reporting)  Entering DistantGarrison (_DGA_)
20:04:45  (Reporting)  Ended DistantGarrison 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 355 Theater_America ***
20:04:45  (Reporting)  Entering DistantGarrison (_DGA_)
20:04:45  (Reporting)  Ended DistantGarrison 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 344 Theater_Scandinavia ***
20:04:45  (Reporting)  Entering DistantGarrison (_DGA_)
20:04:45  (Reporting)  Ended DistantGarrison 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 339 Theater_Austria ***
20:04:45  (Reporting)  Entering DistantGarrison (_DGA_)
20:04:45  (Reporting)  Ended DistantGarrison 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 352 Theater_North_Africa ***
20:04:45  (Reporting)  Entering DistantGarrison (_DGA_)
20:04:45  (Reporting)  Ended DistantGarrison 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 341 Theater_Low_Countries ***
20:04:45  (Reporting)  Entering DistantGarrison (_DGA_)
20:04:45  (Reporting)  Ended DistantGarrison 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 350 Theater_Egypt ***
20:04:45  (Reporting)  Entering DistantGarrison (_DGA_)
20:04:45  (Reporting)  Ended DistantGarrison 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 347 Theater_Middle_East ***
20:04:45  (Reporting)  Entering DistantGarrison (_DGA_)
20:04:45  (Reporting)  Ended DistantGarrison 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 354 Theater_South_America ***
20:04:45  (Reporting)  Entering DistantGarrison (_DGA_)
20:04:45  (Reporting)  Ended DistantGarrison 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 357 Theater_Africa ***
20:04:45  (Reporting)  Entering DistantGarrison (_DGA_)
20:04:45  (Reporting)  Ended DistantGarrison 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  All theaters prepared, AllOwnPowLand: 14280 AllOppPowLand: 11091 AllOwnPowNav: 9498 AllOppPowNav 22627
20:04:45  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Starting process on extended theater 342 Theater_Germany Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:04:45  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:04:45  (Reporting)   
20:04:45  (Reporting)  Secondary Region 813 Koblenz Pick 12 has enough garrison (Value: 0) - evaluation skipped
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Starting process on extended theater 337 Theater_France Owned armies (extended): 0 Enemy armies: 1 Land Ratio: 0.20 Land Core Ratio: 0.38  ***
20:04:45  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:04:45  (Reporting)   
20:04:45  (Reporting)  Secondary Region 476 Dijon Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Starting process on extended theater 356 Theater_West_Indies Owned armies (extended): 6 Enemy armies: 8 Land Ratio: 0.68 Land Core Ratio: 0.85  ***
20:04:45  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:04:45  (Reporting)  1004054 Cuerpo Hispaniola (Pow.52)
20:04:45  (Reporting)  1014103 Brigada Havana (Pow.27)
20:04:45  (Reporting)  1004023 Cuerpo Cuba (Pow.153)
20:04:45  (Reporting)  1014414 Salazar (Pow.97)
20:04:45  (Reporting)   
20:04:45  (Reporting)  Secondary Region 3905 Santo Domingo Pick 17 has enough garrison (Value: 147) - evaluation skipped
20:04:45  (Reporting)  Primary Region 3902 Cuba Pick 100 has enough garrison (Value: 429) - evaluation skipped
20:04:45  (Reporting)  Region 3907 Leeward Islands Pick 5 SelfVal 128 Need 60  no group candidate found
20:04:45  (Reporting)  Region 3906 Winward Islands Pick 14 SelfVal 196 Need 180  no group candidate found
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Starting process on extended theater 336 Theater_Spanish_Peninsula Owned armies (extended): 55 Enemy armies: 2 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:04:45  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:04:45  (Reporting)  1003914 Cuerpo Sur (Pow.268)
20:04:45  (Reporting)  1014417 2a Brigada Madrid (Pow.26)
20:04:45  (Reporting)  1014106 Brigada Santiago (Pow.30)
20:04:45  (Reporting)  1003969 I. Spanish Detachment (Pow.67)
20:04:45  (Reporting)  1014244 1o Rgto. Art. (Pow.2)
20:04:45  (Reporting)  1014415 Spanish Detachment (Pow.20)
20:04:45  (Reporting)  1013996 Palma Milita (Pow.39)
20:04:45  (Reporting)  1003948 Cuerpo Oriental (Pow.139)
20:04:45  (Reporting)  1014254 1 Brigada de Caballera (Pow.1)
20:04:45  (Reporting)  1013507 Provisiones Toledo (Pow.0)
20:04:45  (Reporting)  1014249 2 Brigada (Pow.1)
20:04:45  (Reporting)  1013723 1 Brigada (Pow.1)
20:04:45  (Reporting)  1003826 Esercito de Espana (Pow.367)
20:04:45  (Reporting)  1014420 Provisiones Valencia (Pow.0)
20:04:45  (Reporting)  1014111 Provisiones Real (Pow.0)
20:04:45  (Reporting)  1014418 1a Brigada Aragn (Pow.15)
20:04:45  (Reporting)  1014416 Spanish Detachment (Pow.15)
20:04:45  (Reporting)  1003848 Cuerpo Occidental (Pow.232)
20:04:45  (Reporting)  1003878 Cuerpo Norte (Pow.294)
20:04:45  (Reporting)   
20:04:45  (Reporting)  Region 211 Gibraltar Pick 3 SelfVal 239 Need 1065  no group candidate found
20:04:45  (Reporting)  Secondary Region 215 Sevilla Pick 100 has enough garrison (Value: 161) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 212 Cadiz Pick 44 has enough garrison (Value: 292) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 230 Cartagena Pick 3 has enough garrison (Value: 227) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 276 Madrid Pick 7 has enough garrison (Value: 54) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 163 Coruna Pick 3 has enough garrison (Value: 252) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 194 Burgos Pick 2 has enough garrison (Value: 29) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 263 Toledo Pick 2 has enough garrison (Value: 9) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 241 Badajoz Pick 2 has enough garrison (Value: 149) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 184 Ciudad Rodrigo Pick 2 has enough garrison (Value: 32) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 307 Barcelona Pick 5 has enough garrison (Value: 197) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 269 Valencia Pick 3 has enough garrison (Value: 21) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 223 Granada Pick 2 has enough garrison (Value: 32) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 207 San Sebastian Pick 2 has enough garrison (Value: 245) - evaluation skipped
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Starting process on extended theater 338 Theater_Italia Owned armies (extended): 0 Enemy armies: 2 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:04:45  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:04:45  (Reporting)   
20:04:45  (Reporting)  Region 678 Napoli Pick 100 SelfVal 457 Need 101  no group candidate found
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Starting process on extended theater 344 Theater_Scandinavia Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:04:45  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Starting process on extended theater 339 Theater_Austria Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:04:45  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Starting process on extended theater 352 Theater_North_Africa Owned armies (extended): 4 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:04:45  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:04:45  (Reporting)  1004006 Cuerpo Africa (Pow.61)
20:04:45  (Reporting)   
20:04:45  (Reporting)  Primary Region 3722 Ceuta Pick 100 has enough garrison (Value: 215) - evaluation skipped
20:04:45  (Reporting)  Primary Region 3739 Mers El Kebir Pick 67 has enough garrison (Value: 215) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 3730 Melilla Pick 37 has enough garrison (Value: 215) - evaluation skipped
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Starting process on extended theater 341 Theater_Low_Countries Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:04:45  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:04:45  (Reporting)   
20:04:45  (Reporting)  Secondary Region 772 Bruxelles Pick 55 has enough garrison (Value: 0) - evaluation skipped
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Starting process on extended theater 354 Theater_South_America Owned armies (extended): 3 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:04:45  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:04:45  (Reporting)  1004063 Vigodet' Force (Pow.348)
20:04:45  (Reporting)  1013513 Don Miguel de La Pena (Pow.148)
20:04:45  (Reporting)   
20:04:45  (Reporting)  Primary Region 3911 La Plata Pick 100 has enough garrison (Value: 141) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 3910 Uruguay Pick 19 has enough garrison (Value: 0) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 3888 Canarias Islands Pick 13 has enough garrison (Value: 0) - evaluation skipped
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Starting process on extended theater 357 Theater_Africa Owned armies (extended): 0 Enemy armies: 1 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:04:45  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:04:45  (Reporting)   
20:04:45  (Reporting)  Secondary Region 3914 Mascareignes Pick 100 has enough garrison (Value: 0) - evaluation skipped
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Starting process on extended theater 366 Theater_IndianOcean Owned armies (extended): 0 Enemy armies: 8 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
20:04:45  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:04:45  (Reporting)   
20:04:45  (Reporting)  Region 3914 Mascareignes Pick 100 SelfVal 163 Need 60  no group candidate found
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Starting process on extended theater 363 Theater_MediterraneanSea Owned armies (extended): 18 Enemy armies: 3 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
20:04:45  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:04:45  (Reporting)  1004006 Cuerpo Africa (Pow.61)
20:04:45  (Reporting)  1003914 Cuerpo Sur (Pow.268)
20:04:45  (Reporting)  1014244 1o Rgto. Art. (Pow.2)
20:04:45  (Reporting)  1013996 Palma Milita (Pow.39)
20:04:45  (Reporting)  1003948 Cuerpo Oriental (Pow.139)
20:04:45  (Reporting)   
20:04:45  (Reporting)  Region 708 Palermo Pick 91 SelfVal 427 Need 101  no group candidate found
20:04:45  (Reporting)  Region 3739 Mers El Kebir Pick 67 SelfVal 52 Need 0  no group candidate found
20:04:45  (Reporting)  Secondary Region 600 Genova Pick 21 has enough garrison (Value: 0) - evaluation skipped
20:04:45  (Reporting)  Primary Region 3722 Ceuta Pick 100 has enough garrison (Value: 215) - evaluation skipped
20:04:45  (Reporting)  Region 678 Napoli Pick 100 SelfVal 457 Need 101  no group candidate found
20:04:45  (Reporting)  Region 718 Valetta Pick 21 SelfVal 141 Need 330  no group candidate found
20:04:45  (Reporting)  Region 676 Gaeta Pick 12 SelfVal 95 Need 101  no group candidate found
20:04:45  (Reporting)  Secondary Region 3730 Melilla Pick 37 has enough garrison (Value: 215) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 230 Cartagena Pick 3 has enough garrison (Value: 227) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 420 Toulon Pick 5 has enough garrison (Value: 0) - evaluation skipped
20:04:45  (Reporting)  Region 211 Gibraltar Pick 3 SelfVal 239 Need 1065  no group candidate found
20:04:45  (Reporting)  Region 717 Siracusa Pick 8 SelfVal 66 Need 101  no group candidate found
20:04:45  (Reporting)  Secondary Region 307 Barcelona Pick 5 has enough garrison (Value: 197) - evaluation skipped
20:04:45  (Reporting)  Region 711 Messina Pick 7 SelfVal 64 Need 101  no group candidate found
20:04:45  (Reporting)  Secondary Region 269 Valencia Pick 3 has enough garrison (Value: 21) - evaluation skipped
20:04:45  (Reporting)  Region 688 Taranto Pick 10 SelfVal 83 Need 101  no group candidate found
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Starting process on extended theater 362 Theater_SouthAtlantic Owned armies (extended): 3 Enemy armies: 1 Land Ratio: 3.96 Land Core Ratio: 0.20  ***
20:04:45  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:04:45  (Reporting)  1004063 Vigodet' Force (Pow.348)
20:04:45  (Reporting)  1013513 Don Miguel de La Pena (Pow.148)
20:04:45  (Reporting)   
20:04:45  (Reporting)  Primary Region 3911 La Plata Pick 100 has enough garrison (Value: 141) - evaluation skipped
20:04:45  (Reporting)  Region 3912 West Africa Pick 5 SelfVal 8 Need 101  no group candidate found
20:04:45  (Reporting)  Secondary Region 3910 Uruguay Pick 19 has enough garrison (Value: 0) - evaluation skipped
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Starting process on extended theater 361 Theater_NorthAtlantic Owned armies (extended): 21 Enemy armies: 64 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
20:04:45  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:04:45  (Reporting)  1004006 Cuerpo Africa (Pow.61)
20:04:45  (Reporting)  1004063 Vigodet' Force (Pow.348)
20:04:45  (Reporting)  1013513 Don Miguel de La Pena (Pow.148)
20:04:45  (Reporting)  1004054 Cuerpo Hispaniola (Pow.52)
20:04:45  (Reporting)  1014103 Brigada Havana (Pow.27)
20:04:45  (Reporting)  1004023 Cuerpo Cuba (Pow.153)
20:04:45  (Reporting)  1014414 Salazar (Pow.97)
20:04:45  (Reporting)   
20:04:45  (Reporting)  Primary Region 3911 La Plata Pick 100 has enough garrison (Value: 141) - evaluation skipped
20:04:45  (Reporting)  Primary Region 3722 Ceuta Pick 100 has enough garrison (Value: 215) - evaluation skipped
20:04:45  (Reporting)  Region 3900 Florida Pick 100 SelfVal 438 Need 48  no group candidate found
20:04:45  (Reporting)  Region 852 Bremen Pick 84 SelfVal 244 Need 60  no group candidate found
20:04:45  (Reporting)  Region 133 Portsmouth Pick 9 SelfVal 9 Need 506  no group candidate found
20:04:45  (Reporting)  Primary Region 3902 Cuba Pick 100 has enough garrison (Value: 429) - evaluation skipped
20:04:45  (Reporting)  Region 87 Liverpool Pick 11 SelfVal 11 Need 506  no group candidate found
20:04:45  (Reporting)  Secondary Region 3905 Santo Domingo Pick 17 has enough garrison (Value: 147) - evaluation skipped
20:04:45  (Reporting)  Region 212 Cadiz Pick 44 SelfVal 1683 Need 428  no group candidate found
20:04:45  (Reporting)  Secondary Region 3888 Canarias Islands Pick 13 has enough garrison (Value: 0) - evaluation skipped
20:04:45  (Reporting)  Region 70 Newcastle Pick 6 SelfVal 6 Need 506  no group candidate found
20:04:45  (Reporting)  Region 130 Bristol Pick 8 SelfVal 8 Need 506  no group candidate found
20:04:45  (Reporting)  Region 3906 Winward Islands Pick 14 SelfVal 196 Need 180  no group candidate found
20:04:45  (Reporting)  Secondary Region 3910 Uruguay Pick 19 has enough garrison (Value: 0) - evaluation skipped
20:04:45  (Reporting)  Region 16 Dublin Pick 9 SelfVal 9 Need 506  no group candidate found
20:04:45  (Reporting)  Region 98 Cardiff Pick 8 SelfVal 8 Need 506  no group candidate found
20:04:45  (Reporting)  Secondary Region 749 Brugge Pick 8 has enough garrison (Value: 0) - evaluation skipped
20:04:45  (Reporting)  Region 57 Edinburgh Pick 5 SelfVal 5 Need 506  no group candidate found
20:04:45  (Reporting)  Region 62 Glasgow Pick 6 SelfVal 6 Need 506  no group candidate found
20:04:45  (Reporting)  Secondary Region 163 Coruna Pick 3 has enough garrison (Value: 252) - evaluation skipped
20:04:45  (Reporting)  Region 126 Plymouth Pick 9 SelfVal 9 Need 506  no group candidate found
20:04:45  (Reporting)  Region 3907 Leeward Islands Pick 5 SelfVal 128 Need 60  no group candidate found
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Starting process on extended theater 360 Theater_BalticSea Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:04:45  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:04:45  (Reporting)   
20:04:45  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 1080 ms
20:04:45  (Reporting)  Start of AssignFleetsOperations (_AFO_) 365 Commerce
20:04:45  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 13 in Central Mediterranean Trade
20:04:45  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 29 in North Sea Trade
20:04:45  (Reporting)  _AFA_ 1014115 I. Fleet has been given the mission Agenda: Patrol Convoy Box, Value: 11250, Region: 3934 Commerce
20:04:45  (Reporting)  Ended AssignFleetsOperations 2 ms
20:04:45  (Reporting)  Start of AssignFleetsOperations (_AFO_) 363 Mediterranean Sea
20:04:45  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in North Sea Trade
20:04:45  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 13 in Central Mediterranean Trade
20:04:45  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 29 in North Sea Trade
20:04:45  (Reporting)  _AFA_ 1013504 S. Francisco Sq. has been given the mission Agenda: Patrol Convoy Box, Value: 6675, Region: 3928 Western Mediterranean Trade
20:04:45  (Reporting)  _AFA_ 1013506 R. Luisa Sq. has been given the mission Agenda: Convoy Transport, Value: 3300, Region: 3924 North Sea Trade
20:04:45  (Reporting)  _AFO_ Adding supply transport 1013506 R. Luisa Sq. New % Chance Transport Need In Naval/Convoy Box 100 in North Sea Trade
20:04:45  (Reporting)  Ended AssignFleetsOperations 52 ms
20:04:45  (Reporting)  Start of AssignFleetsOperations (_AFO_) 362 South Atlantic
20:04:45  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 13 in Central Mediterranean Trade
20:04:45  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 29 in North Sea Trade
20:04:45  (Reporting)  _AFA_ 1014113 Juno Sq. has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 3927 Southeast Atlantic Trade
20:04:45  (Reporting)  Ended AssignFleetsOperations 2 ms
20:04:45  (Reporting)  Start of AssignFleetsOperations (_AFO_) 361 North Atlantic
20:04:45  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 13 in Central Mediterranean Trade
20:04:45  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 29 in North Sea Trade
20:04:45  (Reporting)  _AFA_ 1013498 Cisneros's Fleet has been given the mission Agenda: Naval Docking, Value: 792, Region: 3900 Florida
20:04:45  (Reporting)  _AFA_ 1014104 4th Transport Sq. has been given the mission Agenda: Patrol Convoy Box, Value: 4450, Region: 3930 Central Mediterranean Trade
20:04:45  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 9 in Central Mediterranean Trade
20:04:45  (Reporting)  _NVS_ : Nav Supp 1014104 4th Transport Sq. chance: 0 failed.
20:04:45  (Reporting)  _AFA_ 1014104 4th Transport Sq. has been given the mission Agenda: Naval Docking, Value: 1591, Region: 852 Bremen
20:04:45  (Reporting)  _AFA_ 1014110 Minerva Sq. has been given the mission Agenda: Hunt Convoy Fleet, Value: 6700, Region: 3924 North Sea Trade
20:04:45  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Western Mediterranean Trade
20:04:45  (Reporting)  _NVS_ : Nav Supp 1014110 Minerva Sq. chance: 0 failed.
20:04:45  (Reporting)  _AFA_ 1014110 Minerva Sq. has been given the mission Agenda: Naval Docking, Value: 996, Region: 852 Bremen
20:04:45  (Reporting)  Ended AssignFleetsOperations 871 ms
20:04:45  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 342 Germany
20:04:45  (Reporting)  Ended CheckLocalOpportunities 2 ms
20:04:45  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 337 France
20:04:45  (Reporting)  Ended CheckLocalOpportunities 2 ms
20:04:45  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 356 West Indies
20:04:45  (Reporting)  Ended CheckLocalOpportunities 3 ms
20:04:45  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 336 Spanish Peninsula
20:04:45  (Reporting)  Ended CheckLocalOpportunities 3 ms
20:04:45  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 338 Italia
20:04:45  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:04:45  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 355 North America
20:04:45  (Reporting)  Ended CheckLocalOpportunities 0 ms
20:04:45  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 344 Scandinavia
20:04:45  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:04:45  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 352 North Africa
20:04:45  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:04:45  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 341 Low Countries
20:04:45  (Reporting)  Ended CheckLocalOpportunities 0 ms
20:04:45  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 354 South America
20:04:45  (Reporting)  Ended CheckLocalOpportunities 40 ms
20:04:45  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 357 Africa
20:04:45  (Reporting)  Ended CheckLocalOpportunities 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  ############ Starting ApplyAgenda:  Spain  ############
20:04:45  (Reporting)   
20:04:45  (Reporting)  
20:04:45  (Reporting)  *** Theater:  Theater_IndianOcean ( NavRatio:0.20) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  *** Theater:  Theater_Commerce ( NavRatio:0.20) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  *** Theater:  Theater_BlackSea ( NavRatio:0.20) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  *** Theater:  Theater_MediterraneanSea ( NavRatio:5.00) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  *** Theater:  Theater_SouthAtlantic ( NavRatio:0.20) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  *** Theater:  Theater_NorthAtlantic ( NavRatio:0.20) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  *** Theater:  Theater_BalticSea ( NavRatio:0.20) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_Germany (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Arties (_RCA_)
20:04:45  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Arties
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:04:45  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Supplies
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Gather Units (_GTU_)
20:04:45  (Reporting)  _GTU_ Gathering Region 420 Toulon in theater 342 Germany
20:04:45  (Reporting)  _GTU_ Starting merge 0 at start
20:04:45  (Reporting)  End of AI Gather Units
20:04:45  (Reporting)  Entering GatherGarrisons (_GTG_)
20:04:45  (Reporting)  Ended GatherGarrisons 0 ms
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_France (Ext:0.20 - Core:0.38 - Nav:0.20) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Arties (_RCA_)
20:04:45  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Arties
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:04:45  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Supplies
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Gather Units (_GTU_)
20:04:45  (Reporting)  _GTU_ Gathering Region 420 Toulon in theater 337 France
20:04:45  (Reporting)  _GTU_ Starting merge 0 at start
20:04:45  (Reporting)  End of AI Gather Units
20:04:45  (Reporting)  Entering GatherGarrisons (_GTG_)
20:04:45  (Reporting)  Ended GatherGarrisons 0 ms
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_West_Indies (Ext:0.68 - Core:0.85 - Nav:0.20) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Arties (_RCA_)
20:04:45  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Arties
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:04:45  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Supplies
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Gather Units (_GTU_)
20:04:45  (Reporting)  _GTU_ Gathering Region 3906 Winward Islands in theater 356 West Indies
20:04:45  (Reporting)  _GTU_ 1004054 Cuerpo Hispaniola, 3905 Santo Domingo, Pow:52, Count: 1(l 1/L 1/S 0) has no agenda for now, trying to gather
20:04:45  (Reporting)  _GTU_ 1014103 Brigada Havana, 3902 Cuba, Pow:27, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:04:45  (Reporting)  _GTU_ Starting merge 2 at start
20:04:45  (Reporting)  _GTU_ Finished merge 2 now
20:04:45  (Reporting)  _GTU_ 1004054 Cuerpo Hispaniola, 3905 Santo Domingo, Pow:52, Count: 1(l 1/L 1/S 0) no gathering goal found, will be iddle this turn.
20:04:45  (Reporting)  _GTU_ 1014103 Brigada Havana, 3902 Cuba, Pow:27, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:04:45  (Reporting)  Ended AI Gather Units 23 ms
20:04:45  (Reporting)  Entering GatherGarrisons (_GTG_)
20:04:45  (Reporting)  Ended GatherGarrisons 0 ms
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_Balkans (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_Spanish_Peninsula (Ext:5.00 - Core:5.00 - Nav:3.44) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Arties (_RCA_)
20:04:45  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Arties
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:04:45  (Reporting)  _RCS_ Supply 1014111 Provisiones Real, 182 Leon, Pow:0, Count: 1(l 0/L 0/S 1)
20:04:45  (Reporting)  _RCS_ Supply 1013507 Provisiones Toledo, 263 Toledo, Pow:0, Count: 1(l 0/L 0/S 1)
20:04:45  (Reporting)  _RCS_ Supplies found:  2 in core Area
20:04:45  (Reporting)  _RCA_ Resupplying 1013507 Provisiones Toledo, 263 Toledo, Pow:0, Count: 1(l 0/L 0/S 1) relocating toward 1003969 I. Spanish Detachment, 223 Granada, Pow:67, Count: 2(l 0/L 1/S 1)
20:04:45  (Reporting)  _RCA_ Resupplying 1014111 Provisiones Real, 182 Leon, Pow:0, Count: 1(l 0/L 0/S 1) relocating toward 1003826 Esercito de Espana, 276 Madrid, Pow:367, Count: 4(l 3/L 2/S 1)
20:04:45  (Reporting)  Ended Receive Supplies
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Gather Units (_GTU_)
20:04:45  (Reporting)  _GTU_ Gathering Region 420 Toulon in theater 336 Spanish Peninsula
20:04:45  (Reporting)  _GTU_ 1014106 Brigada Santiago, 223 Granada, Pow:30, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:04:45  (Reporting)  _GTU_ 1013996 Palma Milita, 313 Palma, Pow:39, Count: 2(l 0/L 2/S 0) has no agenda for now, trying to gather
20:04:45  (Reporting)  _GTU_ Starting merge 2 at start
20:04:45  (Reporting)  _GTU_ Finished merge 2 now
20:04:45  (Reporting)  _GTU_ 1013996 Palma Milita, 313 Palma, Pow:39, Count: 2(l 0/L 2/S 0) no gathering goal found, will be iddle this turn.
20:04:45  (Reporting)  _GTU_ 1014106 Brigada Santiago, 223 Granada, Pow:30, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:04:45  (Reporting)  Ended AI Gather Units 11 ms
20:04:45  (Reporting)  Entering GatherGarrisons (_GTG_)
20:04:45  (Reporting)  Ended GatherGarrisons 0 ms
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_British_Isles (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_Italia (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Arties (_RCA_)
20:04:45  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Arties
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:04:45  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Supplies
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Gather Units (_GTU_)
20:04:45  (Reporting)  _GTU_ Gathering Region 420 Toulon in theater 338 Italia
20:04:45  (Reporting)  _GTU_ Starting merge 0 at start
20:04:45  (Reporting)  End of AI Gather Units
20:04:45  (Reporting)  Entering GatherGarrisons (_GTG_)
20:04:45  (Reporting)  Ended GatherGarrisons 0 ms
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_Ottoman (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_America (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Arties (_RCA_)
20:04:45  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Arties
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:04:45  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Supplies
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Gather Units (_GTU_)
20:04:45  (Reporting)  _GTU_ Gathering Region 3900 Florida in theater 355 North America
20:04:45  (Reporting)  _GTU_ Starting merge 0 at start
20:04:45  (Reporting)  End of AI Gather Units
20:04:45  (Reporting)  Entering GatherGarrisons (_GTG_)
20:04:45  (Reporting)  Ended GatherGarrisons 0 ms
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_Scandinavia (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Arties (_RCA_)
20:04:45  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Arties
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:04:45  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Supplies
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Gather Units (_GTU_)
20:04:45  (Reporting)  _GTU_ Gathering Region 0 Donegal in theater 344 Scandinavia
20:04:45  (Reporting)  _GTU_ Starting merge 0 at start
20:04:45  (Reporting)  End of AI Gather Units
20:04:45  (Reporting)  Entering GatherGarrisons (_GTG_)
20:04:45  (Reporting)  Ended GatherGarrisons 0 ms
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_Austria (Ext:5.00 - Core:0.20 - Nav:0.20) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_North_Africa (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Arties (_RCA_)
20:04:45  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Arties
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:04:45  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Supplies
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Gather Units (_GTU_)
20:04:45  (Reporting)  _GTU_ Gathering Region 3722 Ceuta in theater 352 North Africa
20:04:45  (Reporting)  _GTU_ Starting merge 0 at start
20:04:45  (Reporting)  End of AI Gather Units
20:04:45  (Reporting)  Entering GatherGarrisons (_GTG_)
20:04:45  (Reporting)  Ended GatherGarrisons 0 ms
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_Low_Countries (Ext:5.00 - Core:5.00 - Nav:0.37) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Arties (_RCA_)
20:04:45  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Arties
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:04:45  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Supplies
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Gather Units (_GTU_)
20:04:45  (Reporting)  _GTU_ Gathering Region 420 Toulon in theater 341 Low Countries
20:04:45  (Reporting)  _GTU_ Starting merge 0 at start
20:04:45  (Reporting)  End of AI Gather Units
20:04:45  (Reporting)  Entering GatherGarrisons (_GTG_)
20:04:45  (Reporting)  Ended GatherGarrisons 0 ms
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_Egypt (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_Middle_East (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_South_America (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Arties (_RCA_)
20:04:45  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Arties
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:04:45  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Supplies
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Gather Units (_GTU_)
20:04:45  (Reporting)  _GTU_ Gathering Region 3911 La Plata in theater 354 South America
20:04:45  (Reporting)  _GTU_ Starting merge 0 at start
20:04:45  (Reporting)  End of AI Gather Units
20:04:45  (Reporting)  Entering GatherGarrisons (_GTG_)
20:04:45  (Reporting)  Ended GatherGarrisons 0 ms
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_Africa (Ext:5.00 - Core:5.00 - Nav:0.22) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Arties (_RCA_)
20:04:45  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Arties
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:04:45  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Supplies
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Gather Units (_GTU_)
20:04:45  (Reporting)  _GTU_ Gathering Region 3914 Mascareignes in theater 357 Africa
20:04:45  (Reporting)  _GTU_ Starting merge 0 at start
20:04:45  (Reporting)  End of AI Gather Units
20:04:45  (Reporting)  Entering GatherGarrisons (_GTG_)
20:04:45  (Reporting)  Ended GatherGarrisons 0 ms
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_IndianOcean (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_Commerce (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_BlackSea (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_MediterraneanSea (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_SouthAtlantic (Ext:3.96 - Core:0.20 - Nav:0.20) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_NorthAtlantic (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_BalticSea (Ext:5.00 - Core:0.20 - Nav:0.20) ***
20:04:45  (Reporting)  Entering Collect Leaders (_COD_)
20:04:45  (Reporting)  Ended Collect Leaders 0 ms
20:04:45  (Reporting)  Entering RemoveWeakInterests (_RWI_)
20:04:45  (Reporting)  Ended RemoveWeakInterests 0 ms
20:04:45  (Reporting)  Entering AddTheaterGoal (_ATG_)
20:04:45  (Reporting)  _ATG_ 1003914 Cuerpo Sur Malaga Going against objective: 211 Gibraltar
20:04:45  (Reporting)  _ATG_ 1003948 Cuerpo Oriental Valencia Going against objective: 215 Sevilla
20:04:45  (Reporting)  _ATG_ 1003826 Esercito de Espana Madrid Going against objective: 211 Gibraltar
20:04:45  (Reporting)  _ATG_ 1003848 Cuerpo Occidental Leon Going against objective: 211 Gibraltar
20:04:45  (Reporting)  _ATG_ 1003878 Cuerpo Norte Leon Going against objective: 211 Gibraltar
20:04:45  (Reporting)  _ATG_ 1014414 Salazar Cuba Going against objective: 3905 Santo Domingo
20:04:45  (Reporting)  Ended AddTheaterGoal 10 ms
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_Germany (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_France (Ext:0.20 - Core:0.38 - Nav:0.20) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_West_Indies (Ext:0.68 - Core:0.85 - Nav:0.20) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)  1014414 Salazar is doing nothing in Cuba  Power: 97  HealthPerc: 100
20:04:45  (Reporting)   
20:04:45  (Reporting)  1004023 Cuerpo Cuba, 3902 Cuba, Pow:153, Count: 7(l 1/L 4/S 2) Keeping only the Best Attack (is Assault) goal for 3902 Cuba
20:04:45  (Reporting)  List of Agendas for 1004023 Cuerpo Cuba, 3902 Cuba, Pow:153, Count: 7(l 1/L 4/S 2)
20:04:45  (Reporting)  Agenda  1  : Agenda: Attack, Value: 100000, Region: 3902 Cuba
20:04:45  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 100000, Region: 3902 Cuba
20:04:45  (Reporting)  1004023-Cuerpo Cuba Power:153 Health:100% Cuba>Cuba Mission:Attack Fitness:100% Need:0 Threat:0 GoalValue: 100000
20:04:45  (Reporting)   
20:04:45  (Reporting)  1014103 Brigada Havana is doing nothing in Cuba  Power: 27  HealthPerc: 100
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  List of Agendas for 1014101 Ardilla Sq., 3902 Cuba, Pow:9, Count: 1(l 0/L 1/S 0)
20:04:45  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 10000, Region: 3902 Cuba
20:04:45  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 801, Region: 207 San Sebastian
20:04:45  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 10000, Region: 3902 Cuba
20:04:45  (Reporting)  ApplyAgenda, Full Pathfinding: 1014101 Ardilla Sq. , destination,  is not in friendly water and the mission is not ignoring threats. 3902 Cuba
20:04:45  (Reporting)  1014101-Ardilla Sq. Power:9 Health:83% Cuba>Cuba Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 10000
20:04:45  (Reporting)   
20:04:45  (Reporting)  List of Agendas for 1014413 Astrea Sq., 3902 Cuba, Pow:5, Count: 1(l 0/L 1/S 0)
20:04:45  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 10000, Region: 3902 Cuba
20:04:45  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 756, Region: 207 San Sebastian
20:04:45  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 756, Region: 207 San Sebastian
20:04:45  (Reporting)  ApplyAgenda, Full Pathfinding: 1014413 Astrea Sq. , destination,  is not in friendly water and the mission is not ignoring threats. 207 San Sebastian
20:04:45  (Reporting)  1014413-Astrea Sq. Power:5 Health:71% Cuba>San Sebastian Mission:Naval Docking Fitness:89% Need:0 Threat:0 GoalValue: 756
20:04:45  (Reporting)   
20:04:45  (Reporting)  List of Agendas for 1013498 Cisneros's Fleet, 4553 Sea of Cuba, Pow:55, Count: 2(l 1/L 0/S 1)
20:04:45  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 792, Region: 3900 Florida
20:04:45  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 792, Region: 3900 Florida
20:04:45  (Reporting)  ApplyAgenda, Full Pathfinding: 1013498 Cisneros's Fleet , destination,  is not in friendly water and the mission is not ignoring threats. 3900 Florida
20:04:45  (Reporting)  1013498-Cisneros's Fleet Power:55 Health:100% Sea of Cuba>Florida Mission:Naval Docking Fitness:96% Need:48 Threat:0 GoalValue: 792
20:04:45  (Reporting)   
20:04:45  (Reporting)  1004054 Cuerpo Hispaniola is doing nothing in Santo Domingo  Power: 52  HealthPerc: 100
20:04:45  (Reporting)   
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_Balkans (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_Spanish_Peninsula (Ext:5.00 - Core:5.00 - Nav:3.44) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  List of Agendas for 1013502 Cordova's Fleet, 163 Coruna, Pow:672, Count: 13(l 4/L 9/S 0)
20:04:45  (Reporting)  Agenda  1  : Agenda: Attack, Value: 10000, Region: 230 Cartagena
20:04:45  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 11784, Region: 212 Cadiz
20:04:45  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 10000, Region: 230 Cartagena
20:04:45  (Reporting)  1013502-Cordova's Fleet Power:672 Health:97% Coruna>Cartagena Mission:Attack Fitness:10% Need:0 Threat:0 GoalValue: 10000
20:04:45  (Reporting)   
20:04:45  (Reporting)  List of Agendas for 1014100 P. de Asturias Sq., 163 Coruna, Pow:16, Count: 1(l 0/L 1/S 0)
20:04:45  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 10000, Region: 163 Coruna
20:04:45  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 773, Region: 212 Cadiz
20:04:45  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 10000, Region: 163 Coruna
20:04:45  (Reporting)  ApplyAgenda, Full Pathfinding: 1014100 P. de Asturias Sq. , destination,  is not in friendly water and the mission is not ignoring threats. 163 Coruna
20:04:45  (Reporting)  1014100-P. de Asturias Sq. Power:16 Health:100% Coruna>Coruna Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 10000
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  1003878 Cuerpo Norte is doing nothing in Leon  Power: 294  HealthPerc: 100
20:04:45  (Reporting)   
20:04:45  (Reporting)  1003848 Cuerpo Occidental is doing nothing in Leon  Power: 232  HealthPerc: 100
20:04:45  (Reporting)   
20:04:45  (Reporting)  List of Agendas for 1014418 1a Brigada Aragn, 182 Leon, Pow:15, Count: 1(l 0/L 1/S 0)
20:04:45  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 7345, Region: 182 Leon
20:04:45  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 7345, Region: 182 Leon
20:04:45  (Reporting)  1014418-1a Brigada Aragn Power:15 Health:100% Leon>Leon Mission:Garrison Fitness:65% Need:37 Threat:0 GoalValue: 7345
20:04:45  (Reporting)   
20:04:45  (Reporting)  List of Agendas for 1014420 Provisiones Valencia, 182 Leon, Pow:0, Count: 1(l 0/L 0/S 1)
20:04:45  (Reporting)  Agenda  1  : Agenda: Build Depot, Value: 42000, Region: 182 Leon
20:04:45  (Reporting)  Choosen Agenda: Agenda: Build Depot, Value: 42000, Region: 182 Leon
20:04:45  (Reporting)  1014420-Provisiones Valencia Power:0 Health:100% Leon>Leon Mission:Build Depot Fitness:84% Need:37 Threat:0 GoalValue: 42000
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  List of Agendas for 1014239 1 Escuadra de Fregata, 305 Tarragona, Pow:0, Count: 1(l 0/L 1/S 0)
20:04:45  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 10000, Region: 305 Tarragona
20:04:45  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 10000, Region: 305 Tarragona
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  1003826 Esercito de Espana is doing nothing in Madrid  Power: 373  HealthPerc: 100
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  1003948 Cuerpo Oriental is doing nothing in Valencia  Power: 139  HealthPerc: 100
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  1013996 Palma Milita is doing nothing in Palma  Power: 39  HealthPerc: 100
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  List of Agendas for 1003969 I. Spanish Detachment, 223 Granada, Pow:67, Count: 3(l 0/L 1/S 2)
20:04:45  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 80000, Region: 224 Malaga
20:04:45  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 80000, Region: 224 Malaga
20:04:45  (Reporting)  1003969 I. Spanish Detachment Granada Health: 100 % will target  1003914 Cuerpo Sur
20:04:45  (Reporting)  1003969-I. Spanish Detachment Power:67 Health:100% Granada>Malaga Mission:Merge (slave) Fitness:80% Need:312 Threat:231 GoalValue: 80000
20:04:45  (Reporting)   
20:04:45  (Reporting)  1014106 Brigada Santiago is doing nothing in Granada  Power: 30  HealthPerc: 100
20:04:45  (Reporting)   
20:04:45  (Reporting)  List of Agendas for 1014417 2a Brigada Madrid, 223 Granada, Pow:26, Count: 1(l 0/L 1/S 0)
20:04:45  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 223 Granada
20:04:45  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 223 Granada
20:04:45  (Reporting)  1014417-2a Brigada Madrid Power:26 Health:100% Granada>Granada Mission:Resupply Fitness:100% Need:28 Threat:5 GoalValue: 100000
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  1010715 Moreno' Force, 215 Sevilla, Pow:161, Count: 8(l 1/L 7/S 0) Keeping only the Garrison goal for 215 Sevilla
20:04:45  (Reporting)   
20:04:45  (Reporting)  1003914 Cuerpo Sur is doing nothing in Malaga  Power: 268  HealthPerc: 100
20:04:45  (Reporting)   
20:04:45  (Reporting)  List of Agendas for 1008350 Escuadra de Cadiz, 212 Cadiz, Pow:465, Count: 6(l 2/L 4/S 0)
20:04:45  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 7661, Region: 226 Almeria
20:04:45  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 7661, Region: 226 Almeria
20:04:45  (Reporting)  1008350-Escuadra de Cadiz Power:465 Health:100% Cadiz>Almeria Mission:Naval Docking Fitness:94% Need:60 Threat:2 GoalValue: 7661
20:04:45  (Reporting)   
20:04:45  (Reporting)  List of Agendas for 1014419 Adventoria Sq., 212 Cadiz, Pow:51, Count: 1(l 0/L 1/S 0)
20:04:45  (Reporting)  Agenda  1  : Agenda: Hunt Convoy Fleet, Value: 5100, Region: 3924 North Sea Trade
20:04:45  (Reporting)  Choosen Agenda: Agenda: Hunt Convoy Fleet, Value: 5100, Region: 3924 North Sea Trade
20:04:45  (Reporting)  1014419-Adventoria Sq. Power:51 Health:100% Cadiz>North Sea Trade Mission:Hunt Convoy Fleet Fitness:100% Need:0 Threat:0 GoalValue: 5100
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_British_Isles (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_Italia (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_Ottoman (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_America (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)  1010862 Guarnicin de Florida, 3900 Florida, Pow:12, Count: 2(l 1/L 1/S 0) Keeping only the Garrison goal for 3900 Florida
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_Scandinavia (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_Austria (Ext:5.00 - Core:0.20 - Nav:0.20) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_North_Africa (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)  List of Agendas for 1013506 R. Luisa Sq., 4368 Ras Bougraroun, Pow:66, Count: 1(l 0/L 1/S 0)
20:04:45  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 1075, Region: 678 Napoli
20:04:45  (Reporting)  Agenda  2  : Agenda: Convoy Transport, Value: 3300, Region: 3924 North Sea Trade
20:04:45  (Reporting)  Choosen Agenda: Agenda: Convoy Transport, Value: 3300, Region: 3924 North Sea Trade
20:04:45  (Reporting)  ApplyAgenda, Full Pathfinding: 1013506 R. Luisa Sq. , destination,  is not in friendly water and the mission is not ignoring threats. 3924 North Sea Trade
20:04:45  (Reporting)  1013506-R. Luisa Sq. Power:66 Health:100% Ras Bougraroun>North Sea Trade Mission:Convoy Transport Fitness:100% Need:0 Threat:0 GoalValue: 3300
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  1004006 Cuerpo Africa is doing nothing in Ceuta  Power: 61  HealthPerc: 100
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_Low_Countries (Ext:5.00 - Core:5.00 - Nav:0.37) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_Egypt (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_Middle_East (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_South_America (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)  1013513 Don Miguel de La Pena is doing nothing in La Plata  Power: 148  HealthPerc: 100
20:04:45  (Reporting)   
20:04:45  (Reporting)  1004063 Vigodet' Force is doing nothing in La Plata  Power: 348  HealthPerc: 100
20:04:45  (Reporting)   
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_Africa (Ext:5.00 - Core:5.00 - Nav:0.22) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_IndianOcean (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_Commerce (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)  List of Agendas for 1014115 I. Fleet, 3934 Commerce, Pow:123, Count: 3(l 0/L 3/S 0)
20:04:45  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 11250, Region: 3934 Commerce
20:04:45  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 11250, Region: 3934 Commerce
20:04:45  (Reporting)  ApplyAgenda, Full Pathfinding: 1014115 I. Fleet , destination,  is not in friendly water and the mission is not ignoring threats. 3934 Commerce
20:04:45  (Reporting)  1014115-I. Fleet Power:123 Health:100% Commerce>Commerce Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 11250
20:04:45  (Reporting)   
20:04:45  (Reporting)  ApplyAgenda, Full Pathfinding: 1008502 Flota de las Indias , destination,  is not in friendly water and the mission is not ignoring threats. 3934 Commerce
20:04:45  (Reporting)   
20:04:45  (Reporting)  List of Agendas for 1014104 4th Transport Sq., 4257 Atlantic Ocean, Pow:25, Count: 1(l 0/L 1/S 0)
20:04:45  (Reporting)  Agenda  1  : Agenda: Hunt Convoy Fleet, Value: 5000, Region: 3934 Commerce
20:04:45  (Reporting)  Agenda  2  : Agenda: Patrol Convoy Box, Value: 4450, Region: 3930 Central Mediterranean Trade
20:04:45  (Reporting)  Agenda  3  : Agenda: Naval Docking, Value: 1591, Region: 852 Bremen
20:04:45  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 1591, Region: 852 Bremen
20:04:45  (Reporting)  1014104-4th Transport Sq. Power:25 Health:100% Atlantic Ocean>Bremen Mission:Naval Docking Fitness:86% Need:60 Threat:0 GoalValue: 1591
20:04:45  (Reporting)   
20:04:45  (Reporting)  List of Agendas for 1014110 Minerva Sq., 4293 Middle Atlantic, Pow:67, Count: 1(l 0/L 1/S 0)
20:04:45  (Reporting)  Agenda  1  : Agenda: Hunt Convoy Fleet, Value: 6900, Region: 3934 Commerce
20:04:45  (Reporting)  Agenda  2  : Agenda: Hunt Convoy Fleet, Value: 6700, Region: 3924 North Sea Trade
20:04:45  (Reporting)  Agenda  3  : Agenda: Naval Docking, Value: 996, Region: 852 Bremen
20:04:45  (Reporting)  Choosen Agenda: Agenda: Hunt Convoy Fleet, Value: 6700, Region: 3924 North Sea Trade
20:04:45  (Reporting)  1014110-Minerva Sq. Power:67 Health:100% Middle Atlantic>North Sea Trade Mission:Hunt Convoy Fleet Fitness:100% Need:0 Threat:0 GoalValue: 6700
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_BlackSea (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_MediterraneanSea (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)  List of Agendas for 1013504 S. Francisco Sq., 3928 Western Mediterranean Trade, Pow:89, Count: 1(l 0/L 1/S 0)
20:04:45  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 6675, Region: 3928 Western Mediterranean Trade
20:04:45  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 6675, Region: 3928 Western Mediterranean Trade
20:04:45  (Reporting)  1013504-S. Francisco Sq. Power:89 Health:100% Western Mediterranean Trade>Western Mediterranean Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 6675
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_SouthAtlantic (Ext:3.96 - Core:0.20 - Nav:0.20) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)  List of Agendas for 1014113 Juno Sq., 3927 Southeast Atlantic Trade, Pow:24, Count: 1(l 0/L 1/S 0)
20:04:45  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 3927 Southeast Atlantic Trade
20:04:45  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 3927 Southeast Atlantic Trade
20:04:45  (Reporting)  ApplyAgenda, Full Pathfinding: 1014113 Juno Sq. , destination,  is not in friendly water and the mission is not ignoring threats. 3927 Southeast Atlantic Trade
20:04:45  (Reporting)  1014113-Juno Sq. Power:24 Health:100% Southeast Atlantic Trade>Southeast Atlantic Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:04:45  (Reporting)   
20:04:45  (Reporting)  ApplyAgenda, Full Pathfinding: 1008479 Flota Atlantica , destination,  is not in friendly water and the mission is not ignoring threats. 3927 Southeast Atlantic Trade
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_NorthAtlantic (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_BalticSea (Ext:5.00 - Core:0.20 - Nav:0.20) ***
20:04:45  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:04:45  (Reporting)  Ended SplitStaticUnits 0 ms
20:04:45  (Reporting)  Entering ManageHQStacks (_MHS_)
20:04:45  (Reporting)  Ended ManageHQStacks 6 ms
20:04:45  (Reporting)  Entering SynchHQStacks (_SHS_)
20:04:45  (Reporting)  Ended SynchHQStacks 2 ms
20:04:45  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:04:45  (Reporting)  Ended DeclareNewHQStacks 2 ms
20:04:45  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:04:45  (Reporting)  Ended SplitLargeStacks 2 ms
20:04:45  (Reporting)  Entering ManageHQStacks (_MHS_)
20:04:45  (Reporting)  Ended ManageHQStacks 4 ms
20:04:45  (Reporting)  Entering SynchHQStacks (_SHS_)
20:04:45  (Reporting)  Ended SynchHQStacks 1 ms
20:04:45  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:04:45  (Reporting)  Ended DeclareNewHQStacks 1 ms
20:04:45  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:04:45  (Reporting)  Ended SplitLargeStacks 1 ms
20:04:45  (Reporting)  Entering ManageHQStacks (_MHS_)
20:04:45  (Reporting)  Ended ManageHQStacks 0 ms
20:04:45  (Reporting)  Entering SynchHQStacks (_SHS_)
20:04:45  (Reporting)  Ended SynchHQStacks 0 ms
20:04:45  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:04:45  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:04:45  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:04:45  (Reporting)  Adding stack 1004023 Cuerpo Cuba, 3902 Cuba, Pow:153, Count: 7(l 1/L 4/S 2)
20:04:45  (Reporting)  Ended SplitLargeStacks 0 ms
20:04:45  (Reporting)  Entering ManageHQStacks (_MHS_)
20:04:45  (Reporting)  Ended ManageHQStacks 2 ms
20:04:45  (Reporting)  Entering SynchHQStacks (_SHS_)
20:04:45  (Reporting)  Ended SynchHQStacks 1 ms
20:04:45  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:04:45  (Reporting)  Ended DeclareNewHQStacks 4 ms
20:04:45  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:04:45  (Reporting)  Adding stack 1003878 Cuerpo Norte, 182 Leon, Pow:294, Count: 12(l 2/L 7/S 3)
20:04:45  (Reporting)  Ended SplitLargeStacks 1 ms
20:04:45  (Reporting)  Entering ManageHQStacks (_MHS_)
20:04:45  (Reporting)  Ended ManageHQStacks 2 ms
20:04:45  (Reporting)  Entering SynchHQStacks (_SHS_)
20:04:45  (Reporting)  Ended SynchHQStacks 1 ms
20:04:45  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:04:45  (Reporting)  Ended DeclareNewHQStacks 1 ms
20:04:45  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:04:45  (Reporting)  Ended SplitLargeStacks 1 ms
20:04:45  (Reporting)  Entering ManageHQStacks (_MHS_)
20:04:45  (Reporting)  Ended ManageHQStacks 0 ms
20:04:45  (Reporting)  Entering SynchHQStacks (_SHS_)
20:04:45  (Reporting)  Ended SynchHQStacks 0 ms
20:04:45  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:04:45  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:04:45  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:04:45  (Reporting)  Ended SplitLargeStacks 0 ms
20:04:45  (Reporting)  Entering ManageHQStacks (_MHS_)
20:04:45  (Reporting)  Ended ManageHQStacks 3 ms
20:04:45  (Reporting)  Entering SynchHQStacks (_SHS_)
20:04:45  (Reporting)  Ended SynchHQStacks 1 ms
20:04:45  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:04:45  (Reporting)  Ended DeclareNewHQStacks 1 ms
20:04:45  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:04:45  (Reporting)  Ended SplitLargeStacks 1 ms
20:04:45  (Reporting)  Entering ManageHQStacks (_MHS_)
20:04:45  (Reporting)  Ended ManageHQStacks 2 ms
20:04:45  (Reporting)  Entering SynchHQStacks (_SHS_)
20:04:45  (Reporting)  Ended SynchHQStacks 1 ms
20:04:45  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:04:45  (Reporting)  Ended DeclareNewHQStacks 1 ms
20:04:45  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:04:45  (Reporting)  Ended SplitLargeStacks 1 ms
20:04:45  (Reporting)  Entering ManageHQStacks (_MHS_)
20:04:45  (Reporting)  Ended ManageHQStacks 1 ms
20:04:45  (Reporting)  Entering SynchHQStacks (_SHS_)
20:04:45  (Reporting)  Ended SynchHQStacks 0 ms
20:04:45  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:04:45  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:04:45  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:04:45  (Reporting)  Ended SplitLargeStacks 0 ms
20:04:45  (Reporting)  Entering ManageHQStacks (_MHS_)
20:04:45  (Reporting)  Ended ManageHQStacks 0 ms
20:04:45  (Reporting)  Entering SynchHQStacks (_SHS_)
20:04:45  (Reporting)  Ended SynchHQStacks 0 ms
20:04:45  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:04:45  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:04:45  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:04:45  (Reporting)  Ended SplitLargeStacks 0 ms
20:04:45  (Reporting)  Entering ManageHQStacks (_MHS_)
20:04:45  (Reporting)  Ended ManageHQStacks 0 ms
20:04:45  (Reporting)  Entering SynchHQStacks (_SHS_)
20:04:45  (Reporting)  Ended SynchHQStacks 0 ms
20:04:45  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:04:45  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:04:45  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:04:45  (Reporting)  Ended SplitLargeStacks 0 ms
20:04:45  (Reporting)  Entering PromoteLeaders (_PRL_)
20:04:45  (Reporting)  Ended PromoteLeaders 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  ApplyAgenda AutoMerge
20:04:45  (Reporting)  AI Process done in  16190 ms
20:04:45  (Reporting)  Processing  1000007 Ottoman
20:04:45  (Reporting)  
20:04:45  (Reporting)  *** Starting Process on Ottoman AILevel 4 Kind: 2 Dormant YES Turn: 2 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:04:45  (Reporting)  Entering InitAndDumpData (_IAD_)
20:04:45  (Reporting)  Resources Levels Ottoman EcoBase 134 AtWar: no AtWarThreat: no At PeaceThreat: no
20:04:45  (Reporting)  Pounds Availability Plentiful Stock 1720 Expected 67 Balance -7
20:04:45  (Reporting)  Supplies Availability Very Low Stock 0 Expected 47 Balance 0
20:04:45  (Reporting)  Ammos Availability Very Low Stock 0 Expected 47 Balance 0
20:04:45  (Reporting)  Victory points Availability Plentiful Stock 1633 Expected 47 Balance 0
20:04:45  (Reporting)  Morale Points Availability High Stock 98 Expected 47 Balance 0
20:04:45  (Reporting)  Conscripts Availability Plentiful Stock 775 Expected 47 Balance -4
20:04:45  (Reporting)  War supplies Availability Plentiful Stock 149 Expected 34 Balance 0
20:04:45  (Reporting)  Diplomats Availability Plentiful Stock 27 Expected 0 Balance 0
20:04:45  (Reporting)  Engagment Points Availability Plentiful Stock 13 Expected 0 Balance 0
20:04:45  (Reporting)  Horses Availability Plentiful Stock 618 Expected 13 Balance 0
20:04:45  (Reporting)  *** Faction-wide algorithms ***
20:04:45  (Reporting)  Ended BuildReplacements 7 ms
20:04:45  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000007 Ottoman
20:04:45  (Reporting)  Sending proposal: *we can*
20:04:45  (Reporting)  *** Checking new proposals ***
20:04:45  (Reporting)  Proposing to 1000036 Caucasus Tribes
20:04:45  (Reporting)  Checking 50 Degrade Relationship
20:04:45  (Reporting)  Proposing to 1000032 Egypt
20:04:45  (Reporting)  Checking 60 Request Expeditionary Fleets
20:04:45  (Reporting)  Still checking 60 Request Expeditionary Fleets
20:04:45  (Reporting)  Item is a Various entry, chance 19
20:04:45  (Reporting)  _HAD_ Send Treaty Ottoman failed sending Request Expeditionary Fleets toward Egypt chance 19
20:04:45  (Reporting)  Proposing to 1000035 Inguchia
20:04:45  (Reporting)  Checking 13 Declare  War
20:04:45  (Reporting)  Proposing to 1000004 Austria
20:04:45  (Reporting)  Checking 32 Request Passage Right
20:04:45  (Reporting)  Still checking 32 Request Passage Right
20:04:45  (Reporting)  Item is a Various entry, chance 0
20:04:45  (Reporting)  _HAD_ Send Treaty Ottoman failed sending Request Passage Right toward Austria chance 0
20:04:45  (Reporting)  Ended HandleAdvancedDiplomacy 49 ms
20:04:45  (Reporting)  Entering BuildNewUnits (_BNU_)
20:04:45  (Reporting)  Steel Level 6 Amount 149
20:04:45  (Reporting)  Money Level 6 Amount 1720
20:04:45  (Reporting)  Conscripts Level 6 Amount 775
20:04:45  (Reporting)  _BNU_ Emergency build ON
20:04:45  (Reporting)  Adding 406 Janissary Brigade 1805 Coeff: 205
20:04:45  (Reporting)  Adding 412 Marine Brigade 1805 Coeff: 12
20:04:45  (Reporting)  Adding 413 Horse Artillery Brigade 1805 Coeff: 14
20:04:45  (Reporting)  Adding 414 Foot Artillery Brigade 1805 Coeff: 19
20:04:45  (Reporting)  Adding 415 Artillery Brigade 1805 Coeff: 28
20:04:45  (Reporting)  Adding 416 Siege Artillery Brigade 1805 Coeff: 7
20:04:45  (Reporting)  Adding 417 Household Cavalry Brigade 1805 Coeff: 3
20:04:45  (Reporting)  Adding 418 Sipahi Brigade 1805 Coeff: 28
20:04:45  (Reporting)  Adding 419 Suvarileri Brigade 1805 Coeff: 18
20:04:45  (Reporting)  Adding 420 Mixed Cavalry Brigade 1805 Coeff: 35
20:04:45  (Reporting)  Adding 421 Line Garrison 1805 Coeff: 46
20:04:45  (Reporting)  Adding 422 Depot Garrison 1805 Coeff: 81
20:04:45  (Reporting)  Adding 424 Fortress Battery 1805 Coeff: 30
20:04:45  (Reporting)  Adding 425 Coastal Battery 1805 Coeff: 21
20:04:45  (Reporting)  Adding 426 Supply Brigade 1805 Coeff: 31
20:04:45  (Reporting)  Adding 437 Tartar Cavalry Brigade 1805 Coeff: 7
20:04:45  (Reporting)  Adding 438 Arab Cavalry Brigade 1805 Coeff: 9
20:04:45  (Reporting)  Adding 439 Flagship Squadron 1805 Coeff: 2
20:04:45  (Reporting)  Adding 440 First Rank Squadron 1805 Coeff: 1
20:04:45  (Reporting)  Adding 441 Second Rank Squadron 1805 Coeff: 5
20:04:45  (Reporting)  Adding 442 Third Rank Squadron 1805 Coeff: 10
20:04:45  (Reporting)  Adding 443 Heavy Frigate Squadron 1805 Coeff: 2
20:04:45  (Reporting)  Adding 444 Frigate Squadron 1805 Coeff: 5
20:04:45  (Reporting)  Adding 445 Brig Squadron 1805 Coeff: 10
20:04:45  (Reporting)  Adding 446 Sloop Squadron 1805 Coeff: 9
20:04:45  (Reporting)  Adding 447 Privateer Squadron 1805 Coeff: 8
20:04:45  (Reporting)  Adding 448 Troop Transport Squadron 1805 Coeff: 6
20:04:45  (Reporting)  Adding 449 Merchantman Squadron 1805 Coeff: 7
20:04:45  (Reporting)  Adding 450 River Gunboat Squadron 1805 Coeff: 3
20:04:45  (Reporting)  Adding 451 Riverine Transport Squadron 1805 Coeff: 1
20:04:45  (Reporting)  Adding 452 Galley Flotilla 1805 Coeff: 4
20:04:45  (Reporting)  Adding 1252 Supply Depot 1805 Coeff: 19
20:04:45  (Reporting)  Number of Draw 9
20:04:45  (Reporting)  Picking 406 Janissary Brigade 1805
20:04:45  (Reporting)  On Map 8 Requested 0 In Pool 11
20:04:45  (Reporting)  _BNU Buying Unit Janissary Brigade 1805 Family ID Militia Area Thrace
20:04:45  (Reporting)  Picking 426 Supply Brigade 1805
20:04:45  (Reporting)  On Map 3 Requested 0 In Pool 13
20:04:45  (Reporting)  _BNU Buying Unit Supply Brigade 1805 Family ID Supply Train Area Recruitment Area: Ottoman Empire
20:04:45  (Reporting)  Picking 449 Merchantman Squadron 1805
20:04:45  (Reporting)  On Map 2 Requested 0 In Pool 8
20:04:45  (Reporting)  _BNU Buying Unit Merchantman Squadron 1805 Family ID Transport Ship Area Recruitment Area: Ocean Ships Europe
20:04:45  (Reporting)  Picking 438 Arab Cavalry Brigade 1805
20:04:45  (Reporting)  On Map 4 Requested 0 In Pool 4
20:04:45  (Reporting)  _BNU Buying Unit Arab Cavalry Brigade 1805 Family ID Cavalry Area Middle East
20:04:45  (Reporting)  Picking 424 Fortress Battery 1805
20:04:45  (Reporting)  On Map 10 Requested 0 In Pool 13
20:04:45  (Reporting)  _BNU Buying Unit Fortress Battery 1805 Family ID Heavy Artillery Area Recruitment Area: Ottoman Empire
20:04:45  (Reporting)  Picking 437 Tartar Cavalry Brigade 1805
20:04:45  (Reporting)  On Map 1 Requested 0 In Pool 3
20:04:45  (Reporting)  _BNU Buying Unit Tartar Cavalry Brigade 1805 Family ID Cavalry Area Thrace
20:04:45  (Reporting)  Picking 422 Depot Garrison 1805
20:04:45  (Reporting)  On Map 12 Requested 0 In Pool 7
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 775 830 WSU 149 48 Money 1720 874
20:04:45  (Reporting)  Picking 421 Line Garrison 1805
20:04:45  (Reporting)  On Map 9 Requested 0 In Pool 4
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 775 830 WSU 149 48 Money 1720 874
20:04:45  (Reporting)  Picking 422 Depot Garrison 1805
20:04:45  (Reporting)  On Map 12 Requested 0 In Pool 7
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 775 830 WSU 149 48 Money 1720 874
20:04:45  (Reporting)  Ended BuildNewUnits Bought: 6 51 ms
20:04:45  (Reporting)  AI Process done in  289 ms
20:04:45  (Reporting)  Processing  1000008 Nassau
20:04:45  (Reporting)  Processing  1000009 Brunswick
20:04:45  (Reporting)  Processing  1000010 Hannover
20:04:45  (Reporting)  
20:04:45  (Reporting)  *** Starting Process on Hannover AILevel 4 Kind: 1 Dormant NO Turn: 2 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:04:45  (Reporting)  Entering InitAndDumpData (_IAD_)
20:04:45  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
20:04:45  (Reporting)  _FIT_ Ended AIInitTheaters 802 ms
20:04:45  (Reporting)  Resources Levels Hannover EcoBase 50 AtWar: yes AtWarThreat: yes At PeaceThreat: no
20:04:45  (Reporting)  Pounds Availability Plentiful Stock 300 Expected 25 Balance 0
20:04:45  (Reporting)  Supplies Availability Very Low Stock 0 Expected 18 Balance 0
20:04:45  (Reporting)  Ammos Availability Very Low Stock 0 Expected 18 Balance 0
20:04:45  (Reporting)  Victory points Availability Plentiful Stock 500 Expected 18 Balance 0
20:04:45  (Reporting)  Morale Points Availability Plentiful Stock 100 Expected 18 Balance 0
20:04:45  (Reporting)  Conscripts Availability Plentiful Stock 100 Expected 18 Balance 0
20:04:45  (Reporting)  War supplies Availability Very High Stock 30 Expected 12 Balance 0
20:04:45  (Reporting)  Diplomats Availability Plentiful Stock 4 Expected 0 Balance 0
20:04:45  (Reporting)  Horses Availability Plentiful Stock 50 Expected 5 Balance 0
20:04:45  (Reporting)   
20:04:45  (Reporting)  Ended InitAndDumpData Hannover 1101 ms
20:04:45  (Reporting)  *** Faction-wide algorithms ***
20:04:45  (Reporting)  Ended BuildReplacements 2 ms
20:04:45  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000010 Hannover
20:04:45  (Reporting)  Sending proposal: *we can*
20:04:45  (Reporting)  Checking wars, we have 5 underway
20:04:45  (Reporting)  In the war vs 1000001 France WS is -10 for us as viewing faction
20:04:45  (Reporting)  AcceptChance 6 Rolled 72
20:04:45  (Reporting)  In the war vs 1000044 Kingdom of Holland WS is 0 waiting for loser to propose instead, skipping eval.
20:04:45  (Reporting)  In the war vs 1000046 Berg WS is 0 waiting for loser to propose instead, skipping eval.
20:04:45  (Reporting)  In the war vs 1000051 Switzerland WS is 0 waiting for loser to propose instead, skipping eval.
20:04:45  (Reporting)  In the war vs 1000052 Kingdom of Italy WS is 0 waiting for loser to propose instead, skipping eval.
20:04:45  (Reporting)  *** Checking new proposals ***
20:04:45  (Reporting)  Ended HandleAdvancedDiplomacy 4 ms
20:04:45  (Reporting)  Entering BuildNewUnits (_BNU_)
20:04:45  (Reporting)  Steel Level 6 Amount 30
20:04:45  (Reporting)  Money Level 6 Amount 300
20:04:45  (Reporting)  Conscripts Level 6 Amount 100
20:04:45  (Reporting)  Adding 558 Infantry Brigade 1805 Coeff: 7
20:04:45  (Reporting)  Adding 559 Infantry Reserve Brigade 1805 Coeff: 7
20:04:45  (Reporting)  Adding 560 Landwehr Brigade 1805 Coeff: 4
20:04:45  (Reporting)  Adding 561 Foot Artillery Brigade 1805 Coeff: 2
20:04:45  (Reporting)  Adding 562 Hussars Brigade 1805 Coeff: 4
20:04:45  (Reporting)  Adding 563 Depot Garrison 1805 Coeff: 2
20:04:45  (Reporting)  Adding 564 Militia Garrison 1805 Coeff: 4
20:04:45  (Reporting)  Adding 565 Fortress Battery 1805 Coeff: 4
20:04:45  (Reporting)  Adding 566 Supply Brigade 1805 Coeff: 1
20:04:45  (Reporting)  Number of Draw 6
20:04:45  (Reporting)  Picking 558 Infantry Brigade 1805
20:04:45  (Reporting)  On Map 0 Requested 0 In Pool 7
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 100 225 WSU 30 0 Money 300 112
20:04:45  (Reporting)  Picking 563 Depot Garrison 1805
20:04:45  (Reporting)  On Map 0 Requested 0 In Pool 2
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 100 225 WSU 30 0 Money 300 90
20:04:45  (Reporting)  Picking 565 Fortress Battery 1805
20:04:45  (Reporting)  On Map 0 Requested 0 In Pool 4
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 100 60 WSU 30 38 Money 300 300
20:04:45  (Reporting)  Picking 560 Landwehr Brigade 1805
20:04:45  (Reporting)  On Map 0 Requested 0 In Pool 4
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 100 225 WSU 30 0 Money 300 60
20:04:45  (Reporting)  Picking 561 Foot Artillery Brigade 1805
20:04:45  (Reporting)  On Map 0 Requested 0 In Pool 2
20:04:45  (Reporting)  _BNU Buying Unit Foot Artillery Brigade 1805 Family ID Light Artillery Area Hannover
20:04:45  (Reporting)  Picking 559 Infantry Reserve Brigade 1805
20:04:45  (Reporting)  On Map 0 Requested 0 In Pool 7
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 100 241 WSU 30 22 Money 300 206
20:04:45  (Reporting)  Ended BuildNewUnits Bought: 1 7 ms
20:04:45  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
20:04:45  (Reporting)  Ended ManageFleetsComposition 5 ms
20:04:45  (Reporting)  Entering LockFixedGroups (_LFG_)
20:04:45  (Reporting)  Ended LockFixedGroups 0 ms
20:04:45  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:04:45  (Reporting)  Ended SplitStaticUnits 0 ms
20:04:45  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
20:04:45  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
20:04:45  (Reporting)  AI Process done in  1518 ms
20:04:45  (Reporting)  Processing  1000011 Hessen
20:04:45  (Reporting)  Processing  1000012 Baden
20:04:45  (Reporting)  Processing  1000013 Bavaria
20:04:45  (Reporting)  
20:04:45  (Reporting)  *** Starting Process on Bavaria AILevel 4 Kind: 1 Dormant NO Turn: 2 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:04:45  (Reporting)  Entering InitAndDumpData (_IAD_)
20:04:45  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
20:04:45  (Reporting)  Theater: 342 Theater_Germany AggroCoeff from script: 100 OwnPow Land: 4533 OppPow Land: 1762 OwnPow Nav : 4 OppPow Nav : 4
20:04:45  (Reporting)  Ratio Land/LandCore: 2.19 2.26 Ratio Nav/NavCore: 0.85 1.70 Reg Count: 392 > 494
20:04:45  (Reporting)  _FIT_ Ended AIInitTheaters 1031 ms
20:04:45  (Reporting)  Resources Levels Bavaria EcoBase 53 AtWar: yes AtWarThreat: no At PeaceThreat: no
20:04:45  (Reporting)  Pounds Availability Plentiful Stock 796 Expected 26 Balance -1
20:04:45  (Reporting)  Supplies Availability Very Low Stock 0 Expected 19 Balance 0
20:04:45  (Reporting)  Ammos Availability Very Low Stock 0 Expected 19 Balance 0
20:04:45  (Reporting)  Victory points Availability Plentiful Stock 484 Expected 19 Balance 0
20:04:45  (Reporting)  Morale Points Availability Plentiful Stock 100 Expected 19 Balance 0
20:04:45  (Reporting)  Conscripts Availability Plentiful Stock 279 Expected 19 Balance -1
20:04:45  (Reporting)  War supplies Availability Plentiful Stock 50 Expected 13 Balance 0
20:04:45  (Reporting)  Diplomats Availability Plentiful Stock 3 Expected 0 Balance 0
20:04:45  (Reporting)  Horses Availability Plentiful Stock 50 Expected 5 Balance 0
20:04:45  (Reporting)    1005641 5. Bay. Brigade Agenda Kept Agenda: Defend, Value: 1100, Region: 923 Regenstauf EndTurn 2676
20:04:45  (Reporting)   
20:04:45  (Reporting)  Theater Prevalences Theater_Germany Ordered Value: 10792
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 342 Theater_Germany (Land)
20:04:45  (Reporting)  Making Land Theater Map: Theater_Germany Overall power(self): 4533 Overall power (enemies): 1762 Ratio: 2.19
20:04:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  2696
20:04:45  (Reporting)  Making Naval Values Map: 342 Germany LAND Overall power(self): 4 Overall power (enemies): 4 Nav Ratio: 0.85
20:04:45  (Reporting)  Commiting Naval Values Map: 342 Germany LAND Overall power(self): 4 Overall power (enemies): 4 Nav Ratio: 0.85
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Land Theaters Special Regions ***
20:04:45  (Reporting)  Theater 342 Theater_Germany HQReg: 818 Mainz Max pick: Mainz Max need: Rosenheim Max Val: Mainz Naval Gathering: 852 Bremen
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  Ended InitAndDumpData Bavaria 1603 ms
20:04:45  (Reporting)  *** Faction-wide algorithms ***
20:04:45  (Reporting)  Ended BuildReplacements 3 ms
20:04:45  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000013 Bavaria
20:04:45  (Reporting)  Sending proposal: *we can*
20:04:45  (Reporting)  Checking wars, we have 1 underway
20:04:45  (Reporting)  In the war vs 1000004 Austria WS is -17 for us as viewing faction
20:04:45  (Reporting)  AcceptChance 6 Rolled 38
20:04:45  (Reporting)  *** Checking new proposals ***
20:04:45  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:04:45  (Reporting)  Entering BuildNewUnits (_BNU_)
20:04:45  (Reporting)  Steel Level 6 Amount 50
20:04:45  (Reporting)  Money Level 6 Amount 796
20:04:45  (Reporting)  Conscripts Level 6 Amount 279
20:04:45  (Reporting)  Adding 655 Infantry Brigade 1805 Coeff: 10
20:04:45  (Reporting)  Adding 656 Mixed Infantry Brigade 1805 Coeff: 4
20:04:45  (Reporting)  Adding 657 Jaeger Brigade 1805 Coeff: 5
20:04:45  (Reporting)  Adding 658 Infantry Reserve Brigade 1805 Coeff: 5
20:04:45  (Reporting)  Adding 659 Horse Artillery Brigade 1805 Coeff: 5
20:04:45  (Reporting)  Adding 661 Artillery Brigade 1805 Coeff: 2
20:04:45  (Reporting)  Adding 662 Siege Artillery Brigade 1805 Coeff: 1
20:04:45  (Reporting)  Adding 663 Guard Carabiniers Brigade 1805 Coeff: 1
20:04:45  (Reporting)  Adding 664 Chevaux Leger Brigade 1805 Coeff: 5
20:04:45  (Reporting)  Adding 665 Dragoon Brigade 1805 Coeff: 4
20:04:45  (Reporting)  Adding 666 Mixed Cavalry Brigade 1805 Coeff: 4
20:04:45  (Reporting)  Adding 667 Line Garrison 1805 Coeff: 6
20:04:45  (Reporting)  Adding 668 Depot Garrison 1805 Coeff: 11
20:04:45  (Reporting)  Adding 669 Militia Garrison 1805 Coeff: 2
20:04:45  (Reporting)  Adding 670 Fortress Battery 1805 Coeff: 10
20:04:45  (Reporting)  Adding 671 Supply Brigade 1805 Coeff: 1
20:04:45  (Reporting)  Number of Draw 5
20:04:45  (Reporting)  Picking 655 Infantry Brigade 1805
20:04:45  (Reporting)  On Map 0 Requested 0 In Pool 10
20:04:45  (Reporting)  _BNU Buying Unit Infantry Brigade 1805 Family ID Militia Area Recruitment Area: Bavaria
20:04:45  (Reporting)  Picking 664 Chevaux Leger Brigade 1805
20:04:45  (Reporting)  On Map 1 Requested 0 In Pool 5
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 279 300 WSU 50 0 Money 796 202
20:04:45  (Reporting)  Picking 659 Horse Artillery Brigade 1805
20:04:45  (Reporting)  On Map 0 Requested 0 In Pool 5
20:04:45  (Reporting)  _BNU Buying Unit Horse Artillery Brigade 1805 Family ID Light Artillery Area Recruitment Area: Bavaria
20:04:45  (Reporting)  Picking 668 Depot Garrison 1805
20:04:45  (Reporting)  On Map 1 Requested 0 In Pool 11
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 279 466 WSU 50 22 Money 796 320
20:04:45  (Reporting)  Picking 659 Horse Artillery Brigade 1805
20:04:45  (Reporting)  On Map 0 Requested 1 In Pool 4
20:04:45  (Reporting)  _BNU Buying Unit Horse Artillery Brigade 1805 Family ID Light Artillery Area Recruitment Area: Bavaria
20:04:45  (Reporting)  Ended BuildNewUnits Bought: 3 14 ms
20:04:45  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
20:04:45  (Reporting)  Ended ManageFleetsComposition 97 ms
20:04:45  (Reporting)  Entering LockFixedGroups (_LFG_)
20:04:45  (Reporting)  _LFG_ 1011649 Stadtgarnison Wrzburg, 909 Wuerzburg, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  Ended LockFixedGroups 0 ms
20:04:45  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:04:45  (Reporting)  Ended SplitStaticUnits 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Theaters algorithms 342 Theater_Germany ***
20:04:45  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:04:45  (Reporting)  Ended PoolToGHQStack 0 ms
20:04:45  (Reporting)  Entering ManageGHQ (_GHQ_)
20:04:45  (Reporting)  Ended ManageGHQ 0 ms
20:04:45  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:04:45  (Reporting)  Ended PrivilegedCombine 3 ms
20:04:45  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:04:45  (Reporting)  Ended DefendCapitalRegion 0 ms
20:04:45  (Reporting)  Entering SplitGroups (_SPG_)
20:04:45  (Reporting)  Ended SplitGroups 3 ms
20:04:45  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:04:45  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:04:45  (Reporting)  Detach Damaged Units (_DDU_)
20:04:45  (Reporting)  Ended Damaged Units 1 ms
20:04:45  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:04:45  (Reporting)  Ended GarrisonObjectives 0 ms
20:04:45  (Reporting)  Entering CheckBesieging (_CBE_)
20:04:45  (Reporting)  Ended CheckBesieging 94 ms
20:04:45  (Reporting)  Entering Checking Leaders (_CLD_)
20:04:45  (Reporting)  _CLD_ Leader (Split Segment IV) Bernhard von Deroy in Eichstaett has been detached from group 1005590 Bayerishe Korps
20:04:45  (Reporting)  _CLD_ Leader (Split Segment V) Mezzanelli in Eichstaett has been detached from group 1005590 Bayerishe Korps
20:04:45  (Reporting)  _CLD_ (Theater-Wide Search Segment) 2 leaders to check
20:04:45  (Reporting)  _CLD_ Idle Leader 1014423 Mezzanelli in Eichstaett merged into 1005590 Bayerishe Korps
20:04:45  (Reporting)  _CLD_ Idle Leader 1014422 Bernhard von Deroy in Eichstaett merged into 1005590 Bayerishe Korps
20:04:45  (Reporting)  Ended Check Leaders 213 ms
20:04:45  (Reporting)  Entering Make Superior Group (_MSG_)
20:04:45  (Reporting)  _MSG_ Bayerishe Korps recruiting 1005653 Sibein Gr. in Wuerzburg
20:04:45  (Reporting)  _MSG_ Bayerishe Korps recruiting 1013520 2. Bay. Brigade in Amberg
20:04:45  (Reporting)  _MSG_ gathered 450 cbt pts, needing: 853
20:04:45  (Reporting)  _MSG_ 1005590 Bayerishe Korps abort its operation against 1004523 Italienische Armee not enough forces gathered
20:04:45  (Reporting)  _MSG_ gathered 90 cbt pts, needing: 655
20:04:45  (Reporting)  _MSG_ 1013520 2. Bay. Brigade abort its operation against 1014088 Werneck' Force not enough forces gathered
20:04:45  (Reporting)  _MSG_ Bayerishe Korps recruiting 1005653 Sibein Gr. in Wuerzburg
20:04:45  (Reporting)  _MSG_ Bayerishe Korps recruiting 1013520 2. Bay. Brigade in Amberg
20:04:45  (Reporting)  _MSG_ gathered 450 cbt pts, needing: 875
20:04:45  (Reporting)  _MSG_ 1005590 Bayerishe Korps abort its operation against 1004475 Stadtgarnison Muenchen not enough forces gathered
20:04:45  (Reporting)  _MSG_ Bayerishe Korps recruiting 1013520 2. Bay. Brigade in Amberg
20:04:45  (Reporting)  _MSG_ gathered 357 cbt pts, needing: 383
20:04:45  (Reporting)  _MSG_ 1005590 Bayerishe Korps abort its operation against 1004326 Stadtgarnison Ravensburg not enough forces gathered
20:04:45  (Reporting)  _MSG_ gathered 90 cbt pts, needing: 437
20:04:45  (Reporting)  _MSG_ 1013520 2. Bay. Brigade abort its operation against 1014397 Schwarzenberg' Force not enough forces gathered
20:04:45  (Reporting)  _MSG_ Bayerishe Korps recruiting 1005653 Sibein Gr. in Wuerzburg
20:04:45  (Reporting)  _MSG_ Bayerishe Korps recruiting 1013520 2. Bay. Brigade in Amberg
20:04:45  (Reporting)  _MSG_ gathered 450 cbt pts, needing: 482
20:04:45  (Reporting)  _MSG_ 1005590 Bayerishe Korps abort its operation against 1014412 Heinrich von Reuss-Plauen not enough forces gathered
20:04:45  (Reporting)  Ended Make Superior Group 756 ms
20:04:45  (Reporting)  Start of AssignFleetsOperations (_AFO_) 342 Germany
20:04:45  (Reporting)  Ended AssignFleetsOperations 1 ms
20:04:45  (Reporting)  Start of AI Check for Land Resupply
20:04:45  (Reporting)  CheckForLandResupply 2. Bay. Brigade will resupply, in region 909 Wuerzburg
20:04:45  (Reporting)  Ended CheckForLandResupply 3 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  Entering KeepPosition (_KPP_)
20:04:45  (Reporting)  Ended KeepPosition 0 ms
20:04:45  (Reporting)  Entering Reinforce Front (_RFF_)
20:04:45  (Reporting)  Ended ReinforceFront 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 342 Theater_Germany ***
20:04:45  (Reporting)  Entering DistantGarrison (_DGA_)
20:04:45  (Reporting)  Ended DistantGarrison 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  All theaters prepared, AllOwnPowLand: 4533 AllOppPowLand: 1762 AllOwnPowNav: 4 AllOppPowNav 4
20:04:45  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Starting process on extended theater 342 Theater_Germany Owned armies (extended): 5 Enemy armies: 21 Land Ratio: 2.19 Land Core Ratio: 2.26  ***
20:04:45  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:04:45  (Reporting)  1014423 Mezzanelli (Pow.0)
20:04:45  (Reporting)  1014422 Bernhard von Deroy (Pow.0)
20:04:45  (Reporting)  1005590 Bayerishe Korps (Pow.267)
20:04:45  (Reporting)  1013520 2. Bay. Brigade (Pow.90)
20:04:45  (Reporting)  1005641 Rechberg Gr. (Pow.107)
20:04:45  (Reporting)  1005653 Sibein Gr. (Pow.93)
20:04:45  (Reporting)   
20:04:45  (Reporting)  Region 818 Mainz Pick 100 SelfVal 278 Need 101  no group candidate found
20:04:45  (Reporting)  CheckRegionForOperation 1005590 Bayerishe Korps, 918 Eichstaett, Pow:267, Count: 8(l 5/L 2/S 2) Fitness 87 PickVal 5 SelfVal 16 AINeed 244
20:04:45  (Reporting)  Agenda: Attack, Value: 1392, Region: 1097 Eger
20:04:45  (Reporting)  Region 934 Muenchen Pick 41 SelfVal 77 Need 969  no group candidate found
20:04:45  (Reporting)  Secondary Region 909 Wuerzburg Pick 57 has enough garrison (Value: 24) - evaluation skipped
20:04:45  (Reporting)  Region 861 Hannover Pick 88 SelfVal 254 Need 101  no group candidate found
20:04:45  (Reporting)  Region 807 Koeln Pick 25 SelfVal 96 Need 101  no group candidate found
20:04:45  (Reporting)  Region 852 Bremen Pick 84 SelfVal 244 Need 101  no group candidate found
20:04:45  (Reporting)  Region 813 Koblenz Pick 12 SelfVal 57 Need 101  no group candidate found
20:04:45  (Reporting)  Region 853 Achim Pick 2 SelfVal 17 Need 101  no group candidate found
20:04:45  (Reporting)  CheckRegionForOperation 1005641 Rechberg Gr., 921 Amberg, Pow:107, Count: 1(l 1/L 1/S 0) Fitness 81 PickVal 64 SelfVal 192 AINeed 131
20:04:45  (Reporting)  Agenda: Defend, Value: 15552, Region: 900 Ulm
20:04:45  (Reporting)  CheckRegionForOperation 1005590 Bayerishe Korps, 918 Eichstaett, Pow:267, Count: 8(l 5/L 2/S 2) Fitness 75 PickVal 41 SelfVal 77 AINeed 158
20:04:45  (Reporting)  Agenda: Attack, Value: 5775, Region: 932 Regensburg
20:04:45  (Reporting)  Region 806 Neuss Pick 2 SelfVal 17 Need 101  no group candidate found
20:04:45  (Reporting)  CheckRegionForOperation 1005590 Bayerishe Korps, 918 Eichstaett, Pow:267, Count: 8(l 5/L 2/S 2) Fitness 92 PickVal 7 SelfVal 33 AINeed 242
20:04:45  (Reporting)  Agenda: Attack, Value: 3036, Region: 927 Hohenwart
20:04:45  (Reporting)  Region 816 Trier Pick 14 SelfVal 63 Need 101  no group candidate found
20:04:45  (Reporting)  CheckRegionForOperation 1013520 2. Bay. Brigade, 921 Amberg, Pow:90, Count: 1(l 1/L 1/S 0) Fitness 58 PickVal 3 SelfVal 12 AINeed 101
20:04:45  (Reporting)  Agenda: Attack, Value: 696, Region: 1143 Brunn
20:04:45  (Reporting)  CheckRegionForOperation 1005590 Bayerishe Korps, 918 Eichstaett, Pow:267, Count: 8(l 5/L 2/S 2) Fitness 70 PickVal 19 SelfVal 43 AINeed 222
20:04:45  (Reporting)  Agenda: Attack, Value: 3010, Region: 1137 Olmuetz
20:04:45  (Reporting)  CheckRegionForOperation 1005590 Bayerishe Korps, 918 Eichstaett, Pow:267, Count: 8(l 5/L 2/S 2) Fitness 66 PickVal 3 SelfVal 12 AINeed 186
20:04:45  (Reporting)  Agenda: Attack, Value: 792, Region: 938 Passau
20:04:45  (Reporting)  CheckRegionForOperation 1013520 2. Bay. Brigade, 921 Amberg, Pow:90, Count: 1(l 1/L 1/S 0) Fitness 50 PickVal 4 SelfVal 27 AINeed 74
20:04:45  (Reporting)  Agenda: Defend, Value: 1350, Region: 919 Ingolstadt
20:04:45  (Reporting)  Region 804 Kleve Pick 2 SelfVal 17 Need 101  no group candidate found
20:04:45  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 865 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  ############ Starting ApplyAgenda:  Bavaria  ############
20:04:45  (Reporting)   
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_Germany (Ext:2.19 - Core:2.26 - Nav:0.85) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Arties (_RCA_)
20:04:45  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Arties
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:04:45  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Supplies
20:04:45  (Reporting)  Entering GatherGarrisons (_GTG_)
20:04:45  (Reporting)  Ended GatherGarrisons 0 ms
20:04:45  (Reporting)  Entering Collect Leaders (_COD_)
20:04:45  (Reporting)  Ended Collect Leaders 0 ms
20:04:45  (Reporting)  Entering RemoveWeakInterests (_RWI_)
20:04:45  (Reporting)  _RWI__B 1005590 Bayerishe Korps, 918 Eichstaett, Pow:267, Count: 8(l 5/L 2/S 2) was targeting 938 Passau which is a non owned territory and we are a minor nation, aborting an agenda.
20:04:45  (Reporting)  _RWI__B 1005590 Bayerishe Korps, 918 Eichstaett, Pow:267, Count: 8(l 5/L 2/S 2) was targeting 1137 Olmuetz which is a non owned territory and we are a minor nation, aborting an agenda.
20:04:45  (Reporting)  _RWI__B 1005590 Bayerishe Korps, 918 Eichstaett, Pow:267, Count: 8(l 5/L 2/S 2) was targeting 927 Hohenwart which is a non owned territory and we are a minor nation, aborting an agenda.
20:04:45  (Reporting)  _RWI__B 1005590 Bayerishe Korps, 918 Eichstaett, Pow:267, Count: 8(l 5/L 2/S 2) was targeting 932 Regensburg which is a non owned territory and we are a minor nation, aborting an agenda.
20:04:45  (Reporting)  _RWI__B 1005590 Bayerishe Korps, 918 Eichstaett, Pow:267, Count: 8(l 5/L 2/S 2) was targeting 1097 Eger which is a non owned territory and we are a minor nation, aborting an agenda.
20:04:45  (Reporting)  _RWI__B 1013520 2. Bay. Brigade, 921 Amberg, Pow:90, Count: 1(l 1/L 1/S 0) was targeting 919 Ingolstadt which is a non owned territory and we are a minor nation, aborting an agenda.
20:04:45  (Reporting)  _RWI__B 1013520 2. Bay. Brigade, 921 Amberg, Pow:90, Count: 1(l 1/L 1/S 0) was targeting 1143 Brunn which is a non owned territory and we are a minor nation, aborting an agenda.
20:04:45  (Reporting)  _RWI__B 1005641 Rechberg Gr., 921 Amberg, Pow:107, Count: 1(l 1/L 1/S 0) was targeting 900 Ulm which is a non owned territory and we are a minor nation, aborting an agenda.
20:04:45  (Reporting)  Ended RemoveWeakInterests 0 ms
20:04:45  (Reporting)  Entering AddTheaterGoal (_ATG_)
20:04:45  (Reporting)  Ended AddTheaterGoal 1 ms
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_Germany (Ext:2.19 - Core:2.26 - Nav:0.85) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)  1005653 Sibein Gr. is doing nothing in Wuerzburg  Power: 93  HealthPerc: 100
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  List of Agendas for 1005641 Rechberg Gr., 921 Amberg, Pow:107, Count: 1(l 1/L 1/S 0)
20:04:45  (Reporting)  Agenda  1  : Agenda: Defend, Value: 1100, Region: 923 Regenstauf
20:04:45  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 1100, Region: 923 Regenstauf
20:04:45  (Reporting)  ApplyAgenda, Full Pathfinding: 1005641 Rechberg Gr. unable to reach Regenstauf (can be too much threat along the path)
20:04:45  (Reporting)   
20:04:45  (Reporting)  List of Agendas for 1013520 2. Bay. Brigade, 921 Amberg, Pow:90, Count: 1(l 1/L 1/S 0)
20:04:45  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 909 Wuerzburg
20:04:45  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 909 Wuerzburg
20:04:45  (Reporting)  1013520-2. Bay. Brigade Power:90 Health:100% Amberg>Wuerzburg Mission:Resupply Fitness:100% Need:36 Threat:1 GoalValue: 100000
20:04:45  (Reporting)   
20:04:45  (Reporting)  1005590 Bayerishe Korps is doing nothing in Eichstaett  Power: 267  HealthPerc: 100
20:04:45  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:04:45  (Reporting)  Ended SplitStaticUnits 0 ms
20:04:45  (Reporting)  Entering ManageHQStacks (_MHS_)
20:04:45  (Reporting)  Ended ManageHQStacks 0 ms
20:04:45  (Reporting)  Entering SynchHQStacks (_SHS_)
20:04:45  (Reporting)  Ended SynchHQStacks 0 ms
20:04:45  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:04:45  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:04:45  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:04:45  (Reporting)  Ended SplitLargeStacks 0 ms
20:04:45  (Reporting)  Entering PromoteLeaders (_PRL_)
20:04:45  (Reporting)  Ended PromoteLeaders 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  ApplyAgenda AutoMerge
20:04:45  (Reporting)  AI Process done in  4207 ms
20:04:45  (Reporting)  Processing  1000014 Wrttemberg
20:04:45  (Reporting)  Processing  1000015 Oldenburg
20:04:45  (Reporting)  Processing  1000016 Mecklemburg
20:04:45  (Reporting)  Processing  1000017 Saxony
20:04:45  (Reporting)  
20:04:45  (Reporting)  *** Starting Process on Saxony AILevel 4 Kind: 1 Dormant NO Turn: 2 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:04:45  (Reporting)  Entering InitAndDumpData (_IAD_)
20:04:45  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
20:04:45  (Reporting)  Theater: 342 Theater_Germany AggroCoeff from script: 100 OwnPow Land: 4196 OppPow Land: 0 OwnPow Nav : 2 OppPow Nav : 0
20:04:45  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 1.70 2.55 Reg Count: 392 > 494
20:04:45  (Reporting)  _FIT_ Ended AIInitTheaters 996 ms
20:04:45  (Reporting)  Resources Levels Saxony EcoBase 68 AtWar: no AtWarThreat: no At PeaceThreat: no
20:04:45  (Reporting)  Pounds Availability Plentiful Stock 662 Expected 34 Balance -1
20:04:45  (Reporting)  Supplies Availability Very Low Stock 0 Expected 24 Balance 0
20:04:45  (Reporting)  Ammos Availability Very Low Stock 0 Expected 24 Balance 0
20:04:45  (Reporting)  Victory points Availability Plentiful Stock 503 Expected 24 Balance 0
20:04:45  (Reporting)  Morale Points Availability Plentiful Stock 100 Expected 24 Balance 0
20:04:45  (Reporting)  Conscripts Availability Plentiful Stock 203 Expected 24 Balance -1
20:04:45  (Reporting)  War supplies Availability Plentiful Stock 68 Expected 17 Balance 0
20:04:45  (Reporting)  Diplomats Availability Plentiful Stock 8 Expected 0 Balance 0
20:04:45  (Reporting)  Horses Availability Plentiful Stock 150 Expected 7 Balance 0
20:04:45  (Reporting)   
20:04:45  (Reporting)  Theater Prevalences Theater_Germany Ordered Value: 4720
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 342 Theater_Germany (Land)
20:04:45  (Reporting)  Making Land Theater Map: Theater_Germany Overall power(self): 4196 Overall power (enemies): 0 Ratio: 5.00
20:04:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:04:45  (Reporting)  Making Naval Values Map: 342 Germany LAND Overall power(self): 2 Overall power (enemies): 0 Nav Ratio: 1.70
20:04:45  (Reporting)  Commiting Naval Values Map: 342 Germany LAND Overall power(self): 2 Overall power (enemies): 0 Nav Ratio: 1.70
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Land Theaters Special Regions ***
20:04:45  (Reporting)  Theater 342 Theater_Germany HQReg: 1006 Dresden Max pick: Dresden Max need: Meissen Max Val: Dresden Naval Gathering: 1419 Danzig
20:04:45  (Reporting)   
20:04:45  (Reporting)  Final Gather Region for  342 Germany : 1006 Dresden
20:04:45  (Reporting)   
20:04:45  (Reporting)  Ended InitAndDumpData Saxony 1351 ms
20:04:45  (Reporting)  *** Faction-wide algorithms ***
20:04:45  (Reporting)  Ended BuildReplacements 3 ms
20:04:45  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000017 Saxony
20:04:45  (Reporting)  Checking Propose State Visit sent by 1000005 Prussia rels 76
20:04:45  (Reporting)  Item is *not* a peace treaty and AcceptChance is  100 %
20:04:45  (Reporting)  Modified Chance after bias vs nation 100 % rolled 76
20:04:45  (Reporting)  Accepted!
20:04:45  (Reporting)  Sending proposal: *we can*
20:04:45  (Reporting)  *** Checking new proposals ***
20:04:45  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:04:45  (Reporting)  Entering BuildNewUnits (_BNU_)
20:04:45  (Reporting)  Steel Level 6 Amount 68
20:04:45  (Reporting)  Money Level 4 Amount 662
20:04:45  (Reporting)  Conscripts Level 6 Amount 203
20:04:45  (Reporting)  Adding 602 Guard Brigade 1805 Coeff: 1
20:04:45  (Reporting)  Adding 604 Infantry Brigade 1805 Coeff: 9
20:04:45  (Reporting)  Adding 605 Mixed Infantry Brigade 1805 Coeff: 5
20:04:45  (Reporting)  Adding 606 Jaeger Brigade 1805 Coeff: 10
20:04:45  (Reporting)  Adding 607 Landwehr Brigade 1805 Coeff: 6
20:04:45  (Reporting)  Adding 608 Horse Artillery Brigade 1805 Coeff: 4
20:04:45  (Reporting)  Adding 609 Foot Artillery Brigade 1805 Coeff: 4
20:04:45  (Reporting)  Adding 611 Garde du Corps Brigade 1805 Coeff: 1
20:04:45  (Reporting)  Adding 612 Guard Cuirassiers Brigade 1805 Coeff: 1
20:04:45  (Reporting)  Adding 613 Cuirassiers Brigade 1805 Coeff: 3
20:04:45  (Reporting)  Adding 614 Mixed Cavalry Brigade 1805 Coeff: 5
20:04:45  (Reporting)  Adding 615 Chevaux Leger Brigade 1805 Coeff: 4
20:04:45  (Reporting)  Adding 616 Mixed Light Cavalry Brigade 1805 Coeff: 4
20:04:45  (Reporting)  Adding 617 Hussars Brigade 1805 Coeff: 4
20:04:45  (Reporting)  Adding 618 Uhlans Brigade 1805 Coeff: 2
20:04:45  (Reporting)  Adding 619 Line Garrison 1805 Coeff: 6
20:04:45  (Reporting)  Adding 620 Depot Garrison 1805 Coeff: 9
20:04:45  (Reporting)  Adding 621 Militia Garrison 1805 Coeff: 7
20:04:45  (Reporting)  Adding 622 Fortress Battery 1805 Coeff: 2
20:04:45  (Reporting)  Adding 623 Supply Brigade 1805 Coeff: 1
20:04:45  (Reporting)  Number of Draw 5
20:04:45  (Reporting)  Picking 617 Hussars Brigade 1805
20:04:45  (Reporting)  On Map 0 Requested 0 In Pool 4
20:04:45  (Reporting)  _BNU Buying Unit Hussars Brigade 1805 Family ID Cavalry Area Recruitment Area: Saxony
20:04:45  (Reporting)  Picking 614 Mixed Cavalry Brigade 1805
20:04:45  (Reporting)  On Map 1 Requested 0 In Pool 5
20:04:45  (Reporting)  _BNU Buying Unit Mixed Cavalry Brigade 1805 Family ID Heavy Cavalry Area Recruitment Area: Saxony
20:04:45  (Reporting)  Picking 606 Jaeger Brigade 1805
20:04:45  (Reporting)  On Map 0 Requested 0 In Pool 10
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 203 375 WSU 68 0 Money 662 297
20:04:45  (Reporting)  Picking 606 Jaeger Brigade 1805
20:04:45  (Reporting)  On Map 0 Requested 0 In Pool 10
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 203 375 WSU 68 0 Money 662 297
20:04:45  (Reporting)  Picking 607 Landwehr Brigade 1805
20:04:45  (Reporting)  On Map 0 Requested 0 In Pool 6
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 203 375 WSU 68 0 Money 662 245
20:04:45  (Reporting)  Ended BuildNewUnits Bought: 2 14 ms
20:04:45  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
20:04:45  (Reporting)  Ended ManageFleetsComposition 95 ms
20:04:45  (Reporting)  Entering LockFixedGroups (_LFG_)
20:04:45  (Reporting)  _LFG_ 1011677 Stadtgarnison Dresden, 1006 Dresden, Pow:89, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1011684 Stadtgarnison Leipzig, 999 Leipzig, Pow:111, Count: 3(l 0/L 2/S 1) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1011701 Stadtgarnison Torgau, 994 Torgau, Pow:63, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1011695 Stadtgarnison Kotbus, 988 Cottbus, Pow:61, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:04:45  (Reporting)  Ended LockFixedGroups 0 ms
20:04:45  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:04:45  (Reporting)  _SSU_ 1013746 1. Infanterie-Brigade, 1006 Dresden, Pow:1, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:04:45  (Reporting)  Ended SplitStaticUnits 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Theaters algorithms 342 Theater_Germany ***
20:04:45  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:04:45  (Reporting)  Ended PoolToGHQStack 0 ms
20:04:45  (Reporting)  Entering ManageGHQ (_GHQ_)
20:04:45  (Reporting)  Ended ManageGHQ 0 ms
20:04:45  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:04:45  (Reporting)  Ended PrivilegedCombine 10 ms
20:04:45  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:04:45  (Reporting)  Ended DefendCapitalRegion 0 ms
20:04:45  (Reporting)  Entering SplitGroups (_SPG_)
20:04:45  (Reporting)  _SPG_ Large Force Segment 1014424 Saxon Detachment, 1006 Dresden, Pow:183, Count: 1(l 1/L 1/S 0) created
20:04:45  (Reporting)  Ended SplitGroups 31 ms
20:04:45  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:04:45  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:04:45  (Reporting)  Detach Damaged Units (_DDU_)
20:04:45  (Reporting)  Ended Damaged Units 1 ms
20:04:45  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:04:45  (Reporting)  Ended GarrisonObjectives 1 ms
20:04:45  (Reporting)  Entering Checking Leaders (_CLD_)
20:04:45  (Reporting)  Ended Check Leaders 0 ms
20:04:45  (Reporting)  Entering Make Superior Group (_MSG_)
20:04:45  (Reporting)  Ended Make Superior Group 2 ms
20:04:45  (Reporting)  Start of AI Check for Land Resupply
20:04:45  (Reporting)  Ended CheckForLandResupply 1 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  Entering KeepPosition (_KPP_)
20:04:45  (Reporting)  Ended KeepPosition 0 ms
20:04:45  (Reporting)  Entering Reinforce Front (_RFF_)
20:04:45  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 342 Theater_Germany ***
20:04:45  (Reporting)  Entering DistantGarrison (_DGA_)
20:04:45  (Reporting)  Ended DistantGarrison 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  All theaters prepared, AllOwnPowLand: 4196 AllOppPowLand: 0 AllOwnPowNav: 2 AllOppPowNav 0
20:04:45  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Starting process on extended theater 342 Theater_Germany Owned armies (extended): 8 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:04:45  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:04:45  (Reporting)  1013746 1. Infanterie-Brigade (Pow.1)
20:04:45  (Reporting)  1014424 4. S. Brigade (Pow.183)
20:04:45  (Reporting)  1005739 Schsische Armee (Pow.105)
20:04:45  (Reporting)  1005756 Schsische Armee (Pow.643)
20:04:45  (Reporting)   
20:04:45  (Reporting)  Secondary Region 999 Leipzig Pick 44 has enough garrison (Value: 111) - evaluation skipped
20:04:45  (Reporting)  Primary Region 1006 Dresden Pick 100 has enough garrison (Value: 90) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 988 Cottbus Pick 31 has enough garrison (Value: 61) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 1014 Gorlitz Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 994 Torgau Pick 20 has enough garrison (Value: 63) - evaluation skipped
20:04:45  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 30 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  ############ Starting ApplyAgenda:  Saxony  ############
20:04:45  (Reporting)   
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_Germany (Ext:5.00 - Core:5.00 - Nav:1.70) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Arties (_RCA_)
20:04:45  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Arties
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:04:45  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Supplies
20:04:45  (Reporting)  Entering GatherGarrisons (_GTG_)
20:04:45  (Reporting)  Ended GatherGarrisons 0 ms
20:04:45  (Reporting)  Entering Collect Leaders (_COD_)
20:04:45  (Reporting)  Ended Collect Leaders 0 ms
20:04:45  (Reporting)  Entering RemoveWeakInterests (_RWI_)
20:04:45  (Reporting)  Ended RemoveWeakInterests 0 ms
20:04:45  (Reporting)  Entering AddTheaterGoal (_ATG_)
20:04:45  (Reporting)  Ended AddTheaterGoal 1 ms
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_Germany (Ext:5.00 - Core:5.00 - Nav:1.70) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  1005756 Schsische Armee is doing nothing in Dresden  Power: 643  HealthPerc: 100
20:04:45  (Reporting)   
20:04:45  (Reporting)  1005739 Schsische Armee is doing nothing in Dresden  Power: 105  HealthPerc: 100
20:04:45  (Reporting)   
20:04:45  (Reporting)  1014424 4. S. Brigade is doing nothing in Dresden  Power: 183  HealthPerc: 100
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:04:45  (Reporting)  Ended SplitStaticUnits 0 ms
20:04:45  (Reporting)  Entering ManageHQStacks (_MHS_)
20:04:45  (Reporting)  Ended ManageHQStacks 0 ms
20:04:45  (Reporting)  Entering SynchHQStacks (_SHS_)
20:04:45  (Reporting)  Ended SynchHQStacks 0 ms
20:04:45  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:04:45  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:04:45  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:04:45  (Reporting)  Ended SplitLargeStacks 0 ms
20:04:45  (Reporting)  Entering PromoteLeaders (_PRL_)
20:04:45  (Reporting)  Ended PromoteLeaders 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  ApplyAgenda AutoMerge
20:04:45  (Reporting)  1014424 4. S. Brigade will be merged into 1005756 Schsische Armee in region Dresden
20:04:45  (Reporting)  AI Process done in  2084 ms
20:04:45  (Reporting)  Processing  1000018 Denmark
20:04:45  (Reporting)  
20:04:45  (Reporting)  *** Starting Process on Denmark AILevel 4 Kind: 1 Dormant YES Turn: 2 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:04:45  (Reporting)  Entering InitAndDumpData (_IAD_)
20:04:45  (Reporting)  Resources Levels Denmark EcoBase 65 AtWar: no AtWarThreat: no At PeaceThreat: no
20:04:45  (Reporting)  Pounds Availability Plentiful Stock 874 Expected 32 Balance -6
20:04:45  (Reporting)  Supplies Availability Very Low Stock 0 Expected 23 Balance 0
20:04:45  (Reporting)  Ammos Availability Very Low Stock 0 Expected 23 Balance 0
20:04:45  (Reporting)  Victory points Availability Plentiful Stock 514 Expected 23 Balance 0
20:04:45  (Reporting)  Morale Points Availability Plentiful Stock 100 Expected 23 Balance 0
20:04:45  (Reporting)  Conscripts Availability Plentiful Stock 159 Expected 23 Balance -3
20:04:45  (Reporting)  War supplies Availability Plentiful Stock 237 Expected 16 Balance 0
20:04:45  (Reporting)  Diplomats Availability Plentiful Stock 46 Expected 0 Balance 0
20:04:45  (Reporting)  Horses Availability Plentiful Stock 252 Expected 6 Balance 0
20:04:45  (Reporting)  *** Faction-wide algorithms ***
20:04:45  (Reporting)  Ended BuildReplacements 3 ms
20:04:45  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000018 Denmark
20:04:45  (Reporting)  Sending proposal: *we can*
20:04:45  (Reporting)  *** Checking new proposals ***
20:04:45  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:04:45  (Reporting)  Entering BuildNewUnits (_BNU_)
20:04:45  (Reporting)  Steel Level 6 Amount 237
20:04:45  (Reporting)  Money Level 4 Amount 874
20:04:45  (Reporting)  Conscripts Level 6 Amount 159
20:04:45  (Reporting)  _BNU_ Emergency build ON
20:04:45  (Reporting)  Adding 694 Infantry Brigade 1805 Coeff: 24
20:04:45  (Reporting)  Adding 695 Mixed Brigade 1805 Coeff: 16
20:04:45  (Reporting)  Adding 696 Mixed Brigade 1805 Coeff: 32
20:04:45  (Reporting)  Adding 697 Infantry Reserve Brigade 1805 Coeff: 72
20:04:45  (Reporting)  Adding 698 Marine Brigade 1805 Coeff: 5
20:04:45  (Reporting)  Adding 699 Militia Brigade 1805 Coeff: 16
20:04:45  (Reporting)  Adding 700 Horse Artillery Brigade 1805 Coeff: 4
20:04:45  (Reporting)  Adding 701 Artillery Brigade 1805 Coeff: 1
20:04:45  (Reporting)  Adding 702 Siege Artillery Brigade 1805 Coeff: 1
20:04:45  (Reporting)  Adding 705 Dragoon Brigade 1805 Coeff: 2
20:04:45  (Reporting)  Adding 706 Heavy Cavalry Brigade 1805 Coeff: 3
20:04:45  (Reporting)  Adding 707 Line Garrison 1805 Coeff: 15
20:04:45  (Reporting)  Adding 708 Depot Garrison 1805 Coeff: 25
20:04:45  (Reporting)  Adding 709 Militia Garrison 1805 Coeff: 56
20:04:45  (Reporting)  Adding 710 Fortress Battery 1805 Coeff: 5
20:04:45  (Reporting)  Adding 711 Coastal Battery 1805 Coeff: 7
20:04:45  (Reporting)  Adding 712 Supply Brigade 1805 Coeff: 2
20:04:45  (Reporting)  Adding 718 Balloon Observation Bn Coeff: 1
20:04:45  (Reporting)  Adding 720 Second Rank Squadron 1805 Coeff: 6
20:04:45  (Reporting)  Adding 721 Third Rank Squadron 1805 Coeff: 22
20:04:45  (Reporting)  Adding 722 Heavy Frigate Squadron 1805 Coeff: 4
20:04:45  (Reporting)  Adding 723 Frigate Squadron 1805 Coeff: 4
20:04:45  (Reporting)  Adding 724 Brig Squadron 1805 Coeff: 16
20:04:45  (Reporting)  Adding 725 Sloop Squadron 1805 Coeff: 18
20:04:45  (Reporting)  Adding 726 Privateer Squadron 1805 Coeff: 8
20:04:45  (Reporting)  Adding 727 Troop Transport Squadron 1805 Coeff: 14
20:04:45  (Reporting)  Adding 728 Merchantman Squadron 1805 Coeff: 14
20:04:45  (Reporting)  Number of Draw 5
20:04:45  (Reporting)  Picking 725 Sloop Squadron 1805
20:04:45  (Reporting)  On Map 2 Requested 0 In Pool 9
20:04:45  (Reporting)  _BNU Buying Unit Sloop Squadron 1805 Family ID Raider Ship Area Recruitment Area: Ocean Ships Europe
20:04:45  (Reporting)  Picking 712 Supply Brigade 1805
20:04:45  (Reporting)  On Map 2 Requested 0 In Pool 2
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 159 180 WSU 237 45 Money 874 224
20:04:45  (Reporting)  Picking 708 Depot Garrison 1805
20:04:45  (Reporting)  On Map 4 Requested 0 In Pool 5
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 159 255 WSU 237 45 Money 874 192
20:04:45  (Reporting)  Picking 707 Line Garrison 1805
20:04:45  (Reporting)  On Map 4 Requested 0 In Pool 3
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 159 255 WSU 237 45 Money 874 202
20:04:45  (Reporting)  Picking 697 Infantry Reserve Brigade 1805
20:04:45  (Reporting)  On Map 0 Requested 0 In Pool 9
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 159 255 WSU 237 45 Money 874 190
20:04:45  (Reporting)  Ended BuildNewUnits Bought: 1 11 ms
20:04:45  (Reporting)  AI Process done in  121 ms
20:04:45  (Reporting)  Processing  1000019 Sweden
20:04:45  (Reporting)  
20:04:45  (Reporting)  *** Starting Process on Sweden AILevel 4 Kind: 1 Dormant YES Turn: 2 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:04:45  (Reporting)  Entering InitAndDumpData (_IAD_)
20:04:45  (Reporting)  Resources Levels Sweden EcoBase 79 AtWar: no AtWarThreat: no At PeaceThreat: no
20:04:45  (Reporting)  Pounds Availability Plentiful Stock 1709 Expected 40 Balance -7
20:04:45  (Reporting)  Supplies Availability Very Low Stock 0 Expected 28 Balance 0
20:04:45  (Reporting)  Ammos Availability Very Low Stock 0 Expected 28 Balance 0
20:04:45  (Reporting)  Victory points Availability Plentiful Stock 522 Expected 28 Balance 0
20:04:45  (Reporting)  Morale Points Availability Plentiful Stock 100 Expected 28 Balance 0
20:04:45  (Reporting)  Conscripts Availability Plentiful Stock 235 Expected 28 Balance -4
20:04:45  (Reporting)  War supplies Availability Plentiful Stock 288 Expected 20 Balance 0
20:04:45  (Reporting)  Diplomats Availability Plentiful Stock 52 Expected 0 Balance 0
20:04:45  (Reporting)  Horses Availability Plentiful Stock 292 Expected 8 Balance 0
20:04:45  (Reporting)  *** Faction-wide algorithms ***
20:04:45  (Reporting)  Ended BuildReplacements 4 ms
20:04:45  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000019 Sweden
20:04:45  (Reporting)  Sending proposal: *we can*
20:04:45  (Reporting)  *** Checking new proposals ***
20:04:45  (Reporting)  Proposing to 1000005 Prussia
20:04:45  (Reporting)  Checking 23 Request Supply Right
20:04:45  (Reporting)  Still checking 23 Request Supply Right
20:04:45  (Reporting)  Item is a Various entry, chance -5
20:04:45  (Reporting)  _HAD_ Send Treaty Sweden failed sending Request Supply Right toward Prussia chance -5
20:04:45  (Reporting)  Proposing to 1000016 Mecklemburg
20:04:45  (Reporting)  Checking 23 Request Supply Right
20:04:45  (Reporting)  Still checking 23 Request Supply Right
20:04:45  (Reporting)  Item is a Various entry, chance 15
20:04:45  (Reporting)  _HAD_ Send Treaty Sweden failed sending Request Supply Right toward Mecklemburg chance 15
20:04:45  (Reporting)  Proposing to 1000018 Denmark
20:04:45  (Reporting)  Checking 32 Request Passage Right
20:04:45  (Reporting)  Still checking 32 Request Passage Right
20:04:45  (Reporting)  Item is a Various entry, chance -9
20:04:45  (Reporting)  _HAD_ Send Treaty Sweden failed sending Request Passage Right toward Denmark chance -9
20:04:45  (Reporting)  Proposing to 1000016 Mecklemburg
20:04:45  (Reporting)  Checking 23 Request Supply Right
20:04:45  (Reporting)  Still checking 23 Request Supply Right
20:04:45  (Reporting)  Item is a Various entry, chance 15
20:04:45  (Reporting)  _HAD_ Send Treaty Sweden failed sending Request Supply Right toward Mecklemburg chance 15
20:04:45  (Reporting)  Ended HandleAdvancedDiplomacy 15 ms
20:04:45  (Reporting)  Entering BuildNewUnits (_BNU_)
20:04:45  (Reporting)  Steel Level 6 Amount 288
20:04:45  (Reporting)  Money Level 6 Amount 1709
20:04:45  (Reporting)  Conscripts Level 6 Amount 235
20:04:45  (Reporting)  _BNU_ Emergency build ON
20:04:45  (Reporting)  Adding 730 Guard Brigade 1805 Coeff: 1
20:04:45  (Reporting)  Adding 731 Infantry Brigade 1805 Coeff: 24
20:04:45  (Reporting)  Adding 732 Mixed Brigade 1805 Coeff: 56
20:04:45  (Reporting)  Adding 733 Mixed Brigade 1805 Coeff: 40
20:04:45  (Reporting)  Adding 734 Infantry Reserve Brigade 1805 Coeff: 80
20:04:45  (Reporting)  Adding 735 Marine Brigade 1805 Coeff: 5
20:04:45  (Reporting)  Adding 736 Militia Brigade 1805 Coeff: 32
20:04:45  (Reporting)  Adding 737 Horse Artillery Brigade 1805 Coeff: 9
20:04:45  (Reporting)  Adding 738 Artillery Brigade 1805 Coeff: 3
20:04:45  (Reporting)  Adding 740 Guard Cavalry Brigade 1805 Coeff: 1
20:04:45  (Reporting)  Adding 741 Cavalry Brigade 1805 Coeff: 3
20:04:45  (Reporting)  Adding 742 Hussars Brigade 1805 Coeff: 3
20:04:45  (Reporting)  Adding 743 Light Dragoon Brigade 1805 Coeff: 4
20:04:45  (Reporting)  Adding 744 Dragoon Brigade 1805 Coeff: 5
20:04:45  (Reporting)  Adding 745 Heavy Cavalry Brigade 1805 Coeff: 9
20:04:45  (Reporting)  Adding 746 Line Garrison 1805 Coeff: 55
20:04:45  (Reporting)  Adding 747 Depot Garrison 1805 Coeff: 40
20:04:45  (Reporting)  Adding 749 Fortress Battery 1805 Coeff: 8
20:04:45  (Reporting)  Adding 751 Supply Brigade 1805 Coeff: 2
20:04:45  (Reporting)  Adding 758 Balloon Observation Bn Coeff: 1
20:04:45  (Reporting)  Adding 760 First Rank Squadron 1805 Coeff: 4
20:04:45  (Reporting)  Adding 761 Second Rank Squadron 1805 Coeff: 18
20:04:45  (Reporting)  Adding 762 Third Rank Squadron 1805 Coeff: 4
20:04:45  (Reporting)  Adding 763 Heavy Frigate Squadron 1805 Coeff: 8
20:04:45  (Reporting)  Adding 764 Frigate Squadron 1805 Coeff: 10
20:04:45  (Reporting)  Adding 765 Brig Squadron 1805 Coeff: 16
20:04:45  (Reporting)  Adding 766 Sloop Squadron 1805 Coeff: 18
20:04:45  (Reporting)  Adding 767 Privateer Squadron 1805 Coeff: 10
20:04:45  (Reporting)  Adding 768 Troop Transport Squadron 1805 Coeff: 12
20:04:45  (Reporting)  Adding 769 Merchantman Squadron 1805 Coeff: 14
20:04:45  (Reporting)  Adding 770 River Gunboat Squadron 1805 Coeff: 4
20:04:45  (Reporting)  Adding 771 Riverine Transport Squadron 1805 Coeff: 2
20:04:45  (Reporting)  Adding 772 Coastal Transport Squadron 1805 Coeff: 4
20:04:45  (Reporting)  Adding 773 Galley Flotilla 1805 Coeff: 4
20:04:45  (Reporting)  Adding 1253 Supply Depot 1805 Coeff: 4
20:04:45  (Reporting)  Number of Draw 5
20:04:45  (Reporting)  Picking 765 Brig Squadron 1805
20:04:45  (Reporting)  On Map 3 Requested 0 In Pool 8
20:04:45  (Reporting)  _BNU Buying Unit Brig Squadron 1805 Family ID Light Warship Area Recruitment Area: Ocean Ships Europe
20:04:45  (Reporting)  Picking 747 Depot Garrison 1805
20:04:45  (Reporting)  On Map 1 Requested 0 In Pool 8
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 235 270 WSU 288 68 Money 1709 215
20:04:45  (Reporting)  Picking 761 Second Rank Squadron 1805
20:04:45  (Reporting)  On Map 2 Requested 0 In Pool 9
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 235 240 WSU 288 338 Money 1709 547
20:04:45  (Reporting)  Picking 740 Guard Cavalry Brigade 1805
20:04:45  (Reporting)  On Map 1 Requested 0 In Pool 1
20:04:45  (Reporting)  _BNU Buying Unit Guard Cavalry Brigade 1805 Family ID Heavy Cavalry Area Svealand
20:04:45  (Reporting)  Picking 737 Horse Artillery Brigade 1805
20:04:45  (Reporting)  On Map 0 Requested 0 In Pool 9
20:04:45  (Reporting)  _BNU Buying Unit Horse Artillery Brigade 1805 Family ID Light Artillery Area Recruitment Area: Sweden
20:04:45  (Reporting)  Ended BuildNewUnits Bought: 3 18 ms
20:04:45  (Reporting)  AI Process done in  147 ms
20:04:45  (Reporting)  Processing  1000020 Tuscany
20:04:45  (Reporting)  Processing  1000021 Papacy
20:04:45  (Reporting)  Processing  1000022 Kingdom of Sicily
20:04:45  (Reporting)  
20:04:45  (Reporting)  *** Starting Process on Kingdom of Sicily AILevel 4 Kind: 1 Dormant NO Turn: 2 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:04:45  (Reporting)  Entering InitAndDumpData (_IAD_)
20:04:45  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
20:04:45  (Reporting)  Theater: 338 Theater_Italia AggroCoeff from script: 100 OwnPow Land: 1077 OppPow Land: 0 OwnPow Nav : 452 OppPow Nav : 0
20:04:45  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 136 > 198
20:04:45  (Reporting)  _FIT_ Ended AIInitTheaters 809 ms
20:04:45  (Reporting)  Resources Levels Kingdom of Sicily EcoBase 75 AtWar: no AtWarThreat: no At PeaceThreat: no
20:04:45  (Reporting)  Pounds Availability Plentiful Stock 638 Expected 38 Balance -1
20:04:45  (Reporting)  Supplies Availability Very Low Stock 0 Expected 26 Balance 0
20:04:45  (Reporting)  Ammos Availability Very Low Stock 0 Expected 26 Balance 0
20:04:45  (Reporting)  Victory points Availability Plentiful Stock 508 Expected 26 Balance 0
20:04:45  (Reporting)  Morale Points Availability Plentiful Stock 100 Expected 26 Balance 0
20:04:45  (Reporting)  Conscripts Availability Plentiful Stock 133 Expected 26 Balance -1
20:04:45  (Reporting)  War supplies Availability Average Stock 21 Expected 19 Balance 0
20:04:45  (Reporting)  Diplomats Availability Plentiful Stock 6 Expected 0 Balance 0
20:04:45  (Reporting)  Horses Availability Plentiful Stock 72 Expected 8 Balance 0
20:04:45  (Reporting)   
20:04:45  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 2060
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 338 Theater_Italia (Land)
20:04:45  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 1077 Overall power (enemies): 0 Ratio: 5.00
20:04:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:04:45  (Reporting)  Making Naval Values Map: 338 Italia LAND Overall power(self): 452 Overall power (enemies): 0 Nav Ratio: 5.00
20:04:45  (Reporting)  Commiting Naval Values Map: 338 Italia LAND Overall power(self): 452 Overall power (enemies): 0 Nav Ratio: 5.00
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Land Theaters Special Regions ***
20:04:45  (Reporting)  Theater 338 Theater_Italia HQReg: 678 Napoli Max pick: Napoli Max need: Poppoli Max Val: Napoli Naval Gathering: 678 Napoli
20:04:45  (Reporting)   
20:04:45  (Reporting)  Final Gather Region for  338 Italia : 678 Napoli
20:04:45  (Reporting)   
20:04:45  (Reporting)  Ended InitAndDumpData Kingdom of Sicily 1250 ms
20:04:45  (Reporting)  *** Faction-wide algorithms ***
20:04:45  (Reporting)  Ended BuildReplacements 3 ms
20:04:45  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000022 Kingdom of Sicily
20:04:45  (Reporting)  Checking Propose Mutual Passage sent by 1000002 Great Britain rels 93
20:04:45  (Reporting)  Item is *not* a peace treaty and AcceptChance is  66 %
20:04:45  (Reporting)  Modified Chance after bias vs nation 100 % rolled 37
20:04:45  (Reporting)  Accepted!
20:04:45  (Reporting)  Sending proposal: *we can*
20:04:45  (Reporting)  *** Checking new proposals ***
20:04:45  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:04:45  (Reporting)  Entering BuildNewUnits (_BNU_)
20:04:45  (Reporting)  Steel Level 6 Amount 21
20:04:45  (Reporting)  Money Level 4 Amount 638
20:04:45  (Reporting)  Conscripts Level 6 Amount 133
20:04:45  (Reporting)  Adding 861 Swiss Brigade 1805 Coeff: 3
20:04:45  (Reporting)  Adding 862 Cacciatori Brigade 1805 Coeff: 3
20:04:45  (Reporting)  Adding 863 Infantry Brigade 1805 Coeff: 9
20:04:45  (Reporting)  Adding 864 Infantry Reserve Brigade 1805 Coeff: 5
20:04:45  (Reporting)  Adding 866 Horse Artillery Brigade 1805 Coeff: 4
20:04:45  (Reporting)  Adding 867 Artillery Brigade 1805 Coeff: 5
20:04:45  (Reporting)  Adding 869 Cavalry Brigade 1805 Coeff: 5
20:04:45  (Reporting)  Adding 870 Line Garrison 1805 Coeff: 6
20:04:45  (Reporting)  Adding 871 Depot Garrison 1805 Coeff: 5
20:04:45  (Reporting)  Adding 872 Militia Garrison 1805 Coeff: 3
20:04:45  (Reporting)  Adding 873 Fortress Battery 1805 Coeff: 7
20:04:45  (Reporting)  Adding 874 Coastal Battery 1805 Coeff: 2
20:04:45  (Reporting)  Adding 875 Supply Brigade 1805 Coeff: 3
20:04:45  (Reporting)  Adding 877 First Rank Squadron 1805 Coeff: 2
20:04:45  (Reporting)  Adding 878 Second Rank Squadron 1805 Coeff: 4
20:04:45  (Reporting)  Adding 879 Third Rank Squadron 1805 Coeff: 16
20:04:45  (Reporting)  Adding 880 Heavy Frigate Squadron 1805 Coeff: 4
20:04:45  (Reporting)  Adding 881 Frigate Squadron 1805 Coeff: 8
20:04:45  (Reporting)  Adding 882 Brig Squadron 1805 Coeff: 12
20:04:45  (Reporting)  Adding 883 Sloop Squadron 1805 Coeff: 8
20:04:45  (Reporting)  Adding 884 Privateer Squadron 1805 Coeff: 4
20:04:45  (Reporting)  Adding 885 Troop Transport Squadron 1805 Coeff: 6
20:04:45  (Reporting)  Adding 886 Merchantman Squadron 1805 Coeff: 6
20:04:45  (Reporting)  Number of Draw 5
20:04:45  (Reporting)  Picking 882 Brig Squadron 1805
20:04:45  (Reporting)  On Map 1 Requested 0 In Pool 6
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 133 45 WSU 21 68 Money 638 135
20:04:45  (Reporting)  Picking 878 Second Rank Squadron 1805
20:04:45  (Reporting)  On Map 1 Requested 0 In Pool 2
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 133 195 WSU 21 270 Money 638 412
20:04:45  (Reporting)  Picking 879 Third Rank Squadron 1805
20:04:45  (Reporting)  On Map 0 Requested 0 In Pool 8
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 133 155 WSU 21 210 Money 638 315
20:04:45  (Reporting)  Picking 863 Infantry Brigade 1805
20:04:45  (Reporting)  On Map 2 Requested 0 In Pool 9
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 133 225 WSU 21 0 Money 638 112
20:04:45  (Reporting)  Picking 862 Cacciatori Brigade 1805
20:04:45  (Reporting)  On Map 1 Requested 0 In Pool 3
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 133 225 WSU 21 0 Money 638 112
20:04:45  (Reporting)  Ended BuildNewUnits Bought: 0 13 ms
20:04:45  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
20:04:45  (Reporting)  _MFC_ Fleet is homogeneous: 1008783 Neapolitan Fleet
20:04:45  (Reporting)  Ended ManageFleetsComposition 42 ms
20:04:45  (Reporting)  Entering LockFixedGroups (_LFG_)
20:04:45  (Reporting)  _LFG_ 1011797 Siracusa Garrison, 717 Siracusa, Pow:129, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1011790 Palermo Garrison, 708 Palermo, Pow:129, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1011783 Messina Garrison, 711 Messina, Pow:129, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1011780 Taranto Garrison, 688 Taranto, Pow:8, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1011804 Napoli Garrison, 678 Napoli, Pow:121, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1011809 Gaete Garrison, 676 Gaeta, Pow:235, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1011822 Pescara Garrison, 668 Pescara, Pow:56, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
20:04:45  (Reporting)  Ended LockFixedGroups 0 ms
20:04:45  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:04:45  (Reporting)  _SSU_ 1013793 1 Brigata 'Granatieri di Sardegna', 717 Siracusa, Pow:1, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:04:45  (Reporting)  Ended SplitStaticUnits 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Theaters algorithms 338 Theater_Italia ***
20:04:45  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:04:45  (Reporting)  Ended PoolToGHQStack 0 ms
20:04:45  (Reporting)  Entering ManageGHQ (_GHQ_)
20:04:45  (Reporting)  Ended ManageGHQ 0 ms
20:04:45  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:04:45  (Reporting)  Ended PrivilegedCombine 4 ms
20:04:45  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:04:45  (Reporting)  Ended DefendCapitalRegion 0 ms
20:04:45  (Reporting)  Entering SplitGroups (_SPG_)
20:04:45  (Reporting)  Ended SplitGroups 1 ms
20:04:45  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:04:45  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:04:45  (Reporting)  Detach Damaged Units (_DDU_)
20:04:45  (Reporting)  Ended Damaged Units 0 ms
20:04:45  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:04:45  (Reporting)  Ended GarrisonObjectives 0 ms
20:04:45  (Reporting)  Entering Checking Leaders (_CLD_)
20:04:45  (Reporting)  _CLD_ Leader (Split Segment IV) Francesco di Borbone in Napoli has been detached from group 1005868 Armata Reale
20:04:45  (Reporting)  _CLD_ (Theater-Wide Search Segment) 1 leaders to check
20:04:45  (Reporting)  _CLD_ Idle Leader 1014425 Francesco di Borbone in Napoli merged into 1005868 Armata Reale
20:04:45  (Reporting)  Ended Check Leaders 96 ms
20:04:45  (Reporting)  Entering Make Superior Group (_MSG_)
20:04:45  (Reporting)  Ended Make Superior Group 0 ms
20:04:45  (Reporting)  Start of AI Check for Land Resupply
20:04:45  (Reporting)  Ended CheckForLandResupply 1 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  Entering KeepPosition (_KPP_)
20:04:45  (Reporting)  Ended KeepPosition 0 ms
20:04:45  (Reporting)  Entering Reinforce Front (_RFF_)
20:04:45  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 338 Theater_Italia ***
20:04:45  (Reporting)  Entering DistantGarrison (_DGA_)
20:04:45  (Reporting)  Ended DistantGarrison 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  All theaters prepared, AllOwnPowLand: 1077 AllOppPowLand: 0 AllOwnPowNav: 452 AllOppPowNav 0
20:04:45  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Starting process on extended theater 338 Theater_Italia Owned armies (extended): 9 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:04:45  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:04:45  (Reporting)  1013793 1 Brigata 'Granatieri di Sardegna' (Pow.1)
20:04:45  (Reporting)  1014425 Francesco di Borbone (Pow.0)
20:04:45  (Reporting)  1005868 Armata Reale (Pow.470)
20:04:45  (Reporting)   
20:04:45  (Reporting)  Primary Region 678 Napoli Pick 100 has enough garrison (Value: 121) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 688 Taranto Pick 20 has enough garrison (Value: 8) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 717 Siracusa Pick 13 has enough garrison (Value: 130) - evaluation skipped
20:04:45  (Reporting)  Primary Region 708 Palermo Pick 82 has enough garrison (Value: 129) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 676 Gaeta Pick 24 has enough garrison (Value: 235) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 711 Messina Pick 4 has enough garrison (Value: 129) - evaluation skipped
20:04:45  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 21 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  ############ Starting ApplyAgenda:  Kingdom of Sicily  ############
20:04:45  (Reporting)   
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_Italia (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Arties (_RCA_)
20:04:45  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Arties
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:04:45  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Supplies
20:04:45  (Reporting)  Entering GatherGarrisons (_GTG_)
20:04:45  (Reporting)  Ended GatherGarrisons 0 ms
20:04:45  (Reporting)  Entering Collect Leaders (_COD_)
20:04:45  (Reporting)  Leader 1014425 Francesco di Borbone relocated to 708 Palermo
20:04:45  (Reporting)  Ended Collect Leaders 1 ms
20:04:45  (Reporting)  Entering RemoveWeakInterests (_RWI_)
20:04:45  (Reporting)  Ended RemoveWeakInterests 0 ms
20:04:45  (Reporting)  Entering AddTheaterGoal (_ATG_)
20:04:45  (Reporting)  Ended AddTheaterGoal 0 ms
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_Italia (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  1008783 Neapolitan Fleet is doing nothing in Napoli  Power: 256  HealthPerc: 100
20:04:45  (Reporting)   
20:04:45  (Reporting)  1005868 Armata Reale is doing nothing in Napoli  Power: 470  HealthPerc: 100
20:04:45  (Reporting)   
20:04:45  (Reporting)  1014425 Francesco di Borbone is doing nothing in Palermo  Power: 0  HealthPerc: 100
20:04:45  (Reporting)   
20:04:45  (Reporting)  1014268 1 Divisione di Mercantile is doing nothing in Napoli  Power: 0  HealthPerc: 20
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:04:45  (Reporting)  Ended SplitStaticUnits 0 ms
20:04:45  (Reporting)  Entering ManageHQStacks (_MHS_)
20:04:45  (Reporting)  Ended ManageHQStacks 0 ms
20:04:45  (Reporting)  Entering SynchHQStacks (_SHS_)
20:04:45  (Reporting)  Ended SynchHQStacks 0 ms
20:04:45  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:04:45  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:04:45  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:04:45  (Reporting)  Ended SplitLargeStacks 0 ms
20:04:45  (Reporting)  Entering PromoteLeaders (_PRL_)
20:04:45  (Reporting)  Ended PromoteLeaders 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  ApplyAgenda AutoMerge
20:04:45  (Reporting)  AI Process done in  1956 ms
20:04:45  (Reporting)  Processing  1000023 Kingdom of Piedmont
20:04:45  (Reporting)  
20:04:45  (Reporting)  *** Starting Process on Kingdom of Piedmont AILevel 4 Kind: 1 Dormant NO Turn: 2 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:04:45  (Reporting)  Entering InitAndDumpData (_IAD_)
20:04:45  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
20:04:45  (Reporting)  Theater: 338 Theater_Italia AggroCoeff from script: 100 OwnPow Land: 735 OppPow Land: 3253 OwnPow Nav : 277 OppPow Nav : 4
20:04:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 136 > 198
20:04:45  (Reporting)  _FIT_ Ended AIInitTheaters 911 ms
20:04:45  (Reporting)  Resources Levels Kingdom of Piedmont EcoBase 52 AtWar: yes AtWarThreat: no At PeaceThreat: no
20:04:45  (Reporting)  Pounds Availability Plentiful Stock 224 Expected 26 Balance 0
20:04:45  (Reporting)  Supplies Availability Very Low Stock 0 Expected 18 Balance 0
20:04:45  (Reporting)  Ammos Availability Very Low Stock 0 Expected 18 Balance 0
20:04:45  (Reporting)  Victory points Availability Plentiful Stock 500 Expected 18 Balance 0
20:04:45  (Reporting)  Morale Points Availability Plentiful Stock 100 Expected 18 Balance 0
20:04:45  (Reporting)  Conscripts Availability Plentiful Stock 89 Expected 18 Balance 0
20:04:45  (Reporting)  War supplies Availability High Stock 22 Expected 13 Balance 0
20:04:45  (Reporting)  Diplomats Availability Plentiful Stock 4 Expected 0 Balance 0
20:04:45  (Reporting)  Horses Availability Plentiful Stock 50 Expected 5 Balance 0
20:04:45  (Reporting)   
20:04:45  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 3400
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 338 Theater_Italia (Land)
20:04:45  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 735 Overall power (enemies): 3253 Ratio: 0.20
20:04:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1304
20:04:45  (Reporting)  Making Naval Values Map: 338 Italia LAND Overall power(self): 277 Overall power (enemies): 4 Nav Ratio: 5.00
20:04:45  (Reporting)  Commiting Naval Values Map: 338 Italia LAND Overall power(self): 277 Overall power (enemies): 4 Nav Ratio: 5.00
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Land Theaters Special Regions ***
20:04:45  (Reporting)  Theater 338 Theater_Italia HQReg: 718 Valetta Max pick: Cagliari Max need: Cremona Max Val: Cagliari Naval Gathering: 705 Cagliari
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  Ended InitAndDumpData Kingdom of Piedmont 1552 ms
20:04:45  (Reporting)  *** Faction-wide algorithms ***
20:04:45  (Reporting)  Ended BuildReplacements 2 ms
20:04:45  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000023 Kingdom of Piedmont
20:04:45  (Reporting)  Sending proposal: *we can*
20:04:45  (Reporting)  Checking wars, we have 5 underway
20:04:45  (Reporting)  In the war vs 1000001 France WS is 0 waiting for loser to propose instead, skipping eval.
20:04:45  (Reporting)  In the war vs 1000044 Kingdom of Holland WS is 0 waiting for loser to propose instead, skipping eval.
20:04:45  (Reporting)  In the war vs 1000046 Berg WS is 0 waiting for loser to propose instead, skipping eval.
20:04:45  (Reporting)  In the war vs 1000051 Switzerland WS is 0 waiting for loser to propose instead, skipping eval.
20:04:45  (Reporting)  In the war vs 1000052 Kingdom of Italy WS is 0 waiting for loser to propose instead, skipping eval.
20:04:45  (Reporting)  *** Checking new proposals ***
20:04:45  (Reporting)  Proposing to 1000001 France
20:04:45  (Reporting)  Checking 17 Offer Peace
20:04:45  (Reporting)  Proposing to 1000001 France
20:04:45  (Reporting)  Checking 17 Offer Peace
20:04:45  (Reporting)  Proposing to 1000001 France
20:04:45  (Reporting)  Checking 17 Offer Peace
20:04:45  (Reporting)  Proposing to 1000001 France
20:04:45  (Reporting)  Checking 17 Offer Peace
20:04:45  (Reporting)  Ended HandleAdvancedDiplomacy 7 ms
20:04:45  (Reporting)  Entering BuildNewUnits (_BNU_)
20:04:45  (Reporting)  Steel Level 6 Amount 22
20:04:45  (Reporting)  Money Level 6 Amount 224
20:04:45  (Reporting)  Conscripts Level 6 Amount 89
20:04:45  (Reporting)  _BNU_ Emergency build ON
20:04:45  (Reporting)  Adding 921 Swiss Brigade 1805 Coeff: 10
20:04:45  (Reporting)  Adding 922 Infantry Brigade 1805 Coeff: 64
20:04:45  (Reporting)  Adding 923 Cacciatori Brigade 1805 Coeff: 24
20:04:45  (Reporting)  Adding 924 Infantry Reserve Brigade 1805 Coeff: 40
20:04:45  (Reporting)  Adding 925 Militia Brigade 1805 Coeff: 24
20:04:45  (Reporting)  Adding 926 Horse Artillery Brigade 1805 Coeff: 2
20:04:45  (Reporting)  Adding 927 Artillery Brigade 1805 Coeff: 4
20:04:45  (Reporting)  Adding 928 Guard Cavalry Brigade 1805 Coeff: 1
20:04:45  (Reporting)  Adding 929 Cuirassiers Brigade 1805 Coeff: 1
20:04:45  (Reporting)  Adding 930 Dragoon Brigade 1805 Coeff: 2
20:04:45  (Reporting)  Adding 931 Cavalry Brigade 1805 Coeff: 3
20:04:45  (Reporting)  Adding 932 Line Garrison 1805 Coeff: 10
20:04:45  (Reporting)  Adding 933 Depot Garrison 1805 Coeff: 20
20:04:45  (Reporting)  Adding 934 Militia Garrison 1805 Coeff: 40
20:04:45  (Reporting)  Adding 935 Fortress Battery 1805 Coeff: 3
20:04:45  (Reporting)  Adding 936 Coastal Battery 1805 Coeff: 3
20:04:45  (Reporting)  Adding 937 Supply Brigade 1805 Coeff: 1
20:04:45  (Reporting)  Adding 938 Second Rank Squadron 1805 Coeff: 4
20:04:45  (Reporting)  Adding 939 Third Rank Squadron 1805 Coeff: 8
20:04:45  (Reporting)  Adding 940 Heavy Frigate Squadron 1805 Coeff: 4
20:04:45  (Reporting)  Adding 941 Frigate Squadron 1805 Coeff: 8
20:04:45  (Reporting)  Adding 942 Brig Squadron 1805 Coeff: 6
20:04:45  (Reporting)  Adding 943 Sloop Squadron 1805 Coeff: 6
20:04:45  (Reporting)  Adding 944 Privateer Squadron 1805 Coeff: 4
20:04:45  (Reporting)  Adding 945 Troop Transport Squadron 1805 Coeff: 2
20:04:45  (Reporting)  Adding 946 Merchantman Squadron 1805 Coeff: 6
20:04:45  (Reporting)  Number of Draw 5
20:04:45  (Reporting)  Picking 933 Depot Garrison 1805
20:04:45  (Reporting)  On Map 0 Requested 0 In Pool 4
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 89 225 WSU 22 0 Money 224 80
20:04:45  (Reporting)  Picking 936 Coastal Battery 1805
20:04:45  (Reporting)  On Map 1 Requested 0 In Pool 3
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 89 60 WSU 22 45 Money 224 300
20:04:45  (Reporting)  Picking 927 Artillery Brigade 1805
20:04:45  (Reporting)  On Map 0 Requested 0 In Pool 4
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 89 21 WSU 22 28 Money 224 155
20:04:45  (Reporting)  Picking 933 Depot Garrison 1805
20:04:45  (Reporting)  On Map 0 Requested 0 In Pool 4
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 89 225 WSU 22 0 Money 224 80
20:04:45  (Reporting)  Picking 925 Militia Brigade 1805
20:04:45  (Reporting)  On Map 1 Requested 0 In Pool 3
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 89 225 WSU 22 0 Money 224 60
20:04:45  (Reporting)  Ended BuildNewUnits Bought: 0 18 ms
20:04:45  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
20:04:45  (Reporting)  _MFC_ Fleet is homogeneous: 1008804 Piemontese Fleet
20:04:45  (Reporting)  Ended ManageFleetsComposition 40 ms
20:04:45  (Reporting)  Entering LockFixedGroups (_LFG_)
20:04:45  (Reporting)  _LFG_ 1011826 Cagliari Garrison, 705 Cagliari, Pow:213, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:04:45  (Reporting)  Ended LockFixedGroups 0 ms
20:04:45  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:04:45  (Reporting)  Ended SplitStaticUnits 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Theaters algorithms 338 Theater_Italia ***
20:04:45  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:04:45  (Reporting)  Ended PoolToGHQStack 0 ms
20:04:45  (Reporting)  Entering ManageGHQ (_GHQ_)
20:04:45  (Reporting)  Ended ManageGHQ 0 ms
20:04:45  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:04:45  (Reporting)  Ended PrivilegedCombine 0 ms
20:04:45  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:04:45  (Reporting)  Ended DefendCapitalRegion 0 ms
20:04:45  (Reporting)  Entering SplitGroups (_SPG_)
20:04:45  (Reporting)  Ended SplitGroups 8 ms
20:04:45  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:04:45  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:04:45  (Reporting)  Detach Damaged Units (_DDU_)
20:04:45  (Reporting)  Ended Damaged Units 0 ms
20:04:45  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:04:45  (Reporting)  Ended GarrisonObjectives 0 ms
20:04:45  (Reporting)  Entering CheckBesieging (_CBE_)
20:04:45  (Reporting)  Ended CheckBesieging 34 ms
20:04:45  (Reporting)  Entering Checking Leaders (_CLD_)
20:04:45  (Reporting)  Ended Check Leaders 0 ms
20:04:45  (Reporting)  Entering Make Superior Group (_MSG_)
20:04:45  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 338 Italia
20:04:45  (Reporting)  Start of AssignFleetsOperations (_AFO_) 338 Italia
20:04:45  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Western Mediterranean Trade
20:04:45  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Northeast Atlantic Trade
20:04:45  (Reporting)  _AFA_ 1013798 1 Divisione di Mercantile has been given the mission Agenda: Resupply, Value: 10000, Region: 705 Cagliari
20:04:45  (Reporting)  Ended AssignFleetsOperations 519 ms
20:04:45  (Reporting)  Start of AI Check for Land Resupply
20:04:45  (Reporting)  Ended CheckForLandResupply 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  Entering KeepPosition (_KPP_)
20:04:45  (Reporting)  1005923 Armata Sardegna, 705 Cagliari, Pow:119, Count: 6(l 1/L 5/S 0) Agenda: Keep Position, Value: 5580, Region: 705 Cagliari
20:04:45  (Reporting)  Ended KeepPosition 0 ms
20:04:45  (Reporting)  Entering Reinforce Front (_RFF_)
20:04:45  (Reporting)  Ended ReinforceFront 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 338 Theater_Italia ***
20:04:45  (Reporting)  Entering DistantGarrison (_DGA_)
20:04:45  (Reporting)  Ended DistantGarrison 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  All theaters prepared, AllOwnPowLand: 735 AllOppPowLand: 3253 AllOwnPowNav: 277 AllOppPowNav 4
20:04:45  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Starting process on extended theater 338 Theater_Italia Owned armies (extended): 2 Enemy armies: 20 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
20:04:45  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:04:45  (Reporting)  1014426 Piemontese Detachment (Pow.15)
20:04:45  (Reporting)  1005923 Armata Sardegna (Pow.119)
20:04:45  (Reporting)   
20:04:45  (Reporting)  Primary Region 705 Cagliari Pick 100 has enough garrison (Value: 332) - evaluation skipped
20:04:45  (Reporting)  Region 718 Valetta Pick 29 SelfVal 241 Need 506  no group candidate found
20:04:45  (Reporting)  Secondary Region 701 Bosa Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 703 Tortoli Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 698 Olbia Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 700 Sassari Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 702 Oristano Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:04:45  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 39 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  ############ Starting ApplyAgenda:  Kingdom of Piedmont  ############
20:04:45  (Reporting)   
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Arties (_RCA_)
20:04:45  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Arties
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:04:45  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Supplies
20:04:45  (Reporting)  Entering GatherGarrisons (_GTG_)
20:04:45  (Reporting)  Ended GatherGarrisons 0 ms
20:04:45  (Reporting)  Entering Collect Leaders (_COD_)
20:04:45  (Reporting)  Ended Collect Leaders 0 ms
20:04:45  (Reporting)  Entering RemoveWeakInterests (_RWI_)
20:04:45  (Reporting)  Ended RemoveWeakInterests 0 ms
20:04:45  (Reporting)  Entering AddTheaterGoal (_ATG_)
20:04:45  (Reporting)  Ended AddTheaterGoal 0 ms
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)  List of Agendas for 1005923 Armata Sardegna, 705 Cagliari, Pow:119, Count: 6(l 1/L 5/S 0)
20:04:45  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 5580, Region: 705 Cagliari
20:04:45  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 5580, Region: 705 Cagliari
20:04:45  (Reporting)  1005923-Armata Sardegna Power:119 Health:100% Cagliari>Cagliari Mission:Keep Position Fitness:60% Need:0 Threat:0 GoalValue: 5580
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  1008804 Piemontese Fleet is doing nothing in Cagliari  Power: 95  HealthPerc: 100
20:04:45  (Reporting)   
20:04:45  (Reporting)  List of Agendas for 1013798 1 Divisione di Mercantile, 705 Cagliari, Pow:0, Count: 1(l 0/L 0/S 1)
20:04:45  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 10000, Region: 705 Cagliari
20:04:45  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 10000, Region: 705 Cagliari
20:04:45  (Reporting)  ApplyAgenda, Full Pathfinding: 1013798 1 Divisione di Mercantile , destination,  is not in friendly water and the mission is not ignoring threats. 705 Cagliari
20:04:45  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:04:45  (Reporting)  Ended SplitStaticUnits 0 ms
20:04:45  (Reporting)  Entering ManageHQStacks (_MHS_)
20:04:45  (Reporting)  Ended ManageHQStacks 0 ms
20:04:45  (Reporting)  Entering SynchHQStacks (_SHS_)
20:04:45  (Reporting)  Ended SynchHQStacks 0 ms
20:04:45  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:04:45  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:04:45  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:04:45  (Reporting)  Adding stack 1005923 Armata Sardegna, 705 Cagliari, Pow:119, Count: 6(l 1/L 5/S 0)
20:04:45  (Reporting)  Ended SplitLargeStacks 0 ms
20:04:45  (Reporting)  Entering PromoteLeaders (_PRL_)
20:04:45  (Reporting)  Ended PromoteLeaders 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  ApplyAgenda AutoMerge
20:04:45  (Reporting)  AI Process done in  2742 ms
20:04:45  (Reporting)  Processing  1000024 Portugal
20:04:45  (Reporting)  
20:04:45  (Reporting)  *** Starting Process on Portugal AILevel 4 Kind: 1 Dormant YES Turn: 2 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:04:45  (Reporting)  Entering InitAndDumpData (_IAD_)
20:04:45  (Reporting)  Resources Levels Portugal EcoBase 75 AtWar: no AtWarThreat: no At PeaceThreat: no
20:04:45  (Reporting)  Pounds Availability Plentiful Stock 1645 Expected 38 Balance -7
20:04:45  (Reporting)  Supplies Availability Very Low Stock 0 Expected 26 Balance 0
20:04:45  (Reporting)  Ammos Availability Very Low Stock 0 Expected 26 Balance 0
20:04:45  (Reporting)  Victory points Availability Plentiful Stock 511 Expected 26 Balance 0
20:04:45  (Reporting)  Morale Points Availability Plentiful Stock 100 Expected 26 Balance 0
20:04:45  (Reporting)  Conscripts Availability Plentiful Stock 99 Expected 26 Balance -5
20:04:45  (Reporting)  War supplies Availability Very High Stock 53 Expected 19 Balance 0
20:04:45  (Reporting)  Diplomats Availability Plentiful Stock 14 Expected 0 Balance 0
20:04:45  (Reporting)  Horses Availability Plentiful Stock 194 Expected 8 Balance 0
20:04:45  (Reporting)  *** Faction-wide algorithms ***
20:04:45  (Reporting)  Ended BuildReplacements 3 ms
20:04:45  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000024 Portugal
20:04:45  (Reporting)  Sending proposal: *we can*
20:04:45  (Reporting)  *** Checking new proposals ***
20:04:45  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:04:45  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:04:45  (Reporting)  Entering BuildNewUnits (_BNU_)
20:04:45  (Reporting)  Steel Level 6 Amount 53
20:04:45  (Reporting)  Money Level 6 Amount 1645
20:04:45  (Reporting)  Conscripts Level 6 Amount 99
20:04:45  (Reporting)  _BNU_ Emergency build ON
20:04:45  (Reporting)  Adding 958 Infantry Brigade 1805 Coeff: 72
20:04:45  (Reporting)  Adding 960 Light Infantry Brigade 1805 Coeff: 48
20:04:45  (Reporting)  Adding 961 Cacadores Brigade 1805 Coeff: 72
20:04:45  (Reporting)  Adding 963 Colonial Infantry Brigade 1805 Coeff: 32
20:04:45  (Reporting)  Adding 964 Marines Brigade 1805 Coeff: 5
20:04:45  (Reporting)  Adding 965 Militia Brigade 1805 Coeff: 16
20:04:45  (Reporting)  Adding 966 Horse Artillery Brigade 1805 Coeff: 4
20:04:45  (Reporting)  Adding 968 Siege Artillery Brigade 1805 Coeff: 1
20:04:45  (Reporting)  Adding 970 Line Garrison 1805 Coeff: 15
20:04:45  (Reporting)  Adding 971 Depot Garrison 1805 Coeff: 45
20:04:45  (Reporting)  Adding 972 Militia Garrison 1805 Coeff: 32
20:04:45  (Reporting)  Adding 973 Fortress Battery 1805 Coeff: 5
20:04:45  (Reporting)  Adding 974 Coastal Battery 1805 Coeff: 9
20:04:45  (Reporting)  Adding 975 Supply Brigade 1805 Coeff: 1
20:04:45  (Reporting)  Adding 980 Second Rank Squadron 1805 Coeff: 8
20:04:45  (Reporting)  Adding 981 Third Rank Squadron 1805 Coeff: 22
20:04:45  (Reporting)  Adding 982 Heavy Frigate Squadron 1805 Coeff: 4
20:04:45  (Reporting)  Adding 983 Frigate Squadron 1805 Coeff: 6
20:04:45  (Reporting)  Adding 984 Brig Squadron 1805 Coeff: 14
20:04:45  (Reporting)  Adding 985 Sloop Squadron 1805 Coeff: 14
20:04:45  (Reporting)  Adding 986 Privateer Squadron 1805 Coeff: 8
20:04:45  (Reporting)  Adding 987 Troop Transport Squadron 1805 Coeff: 10
20:04:45  (Reporting)  Adding 988 Merchantman Squadron 1805 Coeff: 18
20:04:45  (Reporting)  Adding 989 River Gunboat Squadron 1805 Coeff: 4
20:04:45  (Reporting)  Adding 990 Riverine Transport Squadron 1805 Coeff: 4
20:04:45  (Reporting)  Number of Draw 5
20:04:45  (Reporting)  Picking 986 Privateer Squadron 1805
20:04:45  (Reporting)  On Map 0 Requested 0 In Pool 4
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 99 60 WSU 53 90 Money 1645 188
20:04:45  (Reporting)  Picking 971 Depot Garrison 1805
20:04:45  (Reporting)  On Map 2 Requested 0 In Pool 9
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 99 225 WSU 53 0 Money 1645 80
20:04:45  (Reporting)  Picking 972 Militia Garrison 1805
20:04:45  (Reporting)  On Map 0 Requested 0 In Pool 4
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 99 225 WSU 53 0 Money 1645 60
20:04:45  (Reporting)  Picking 986 Privateer Squadron 1805
20:04:45  (Reporting)  On Map 0 Requested 0 In Pool 4
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 99 60 WSU 53 90 Money 1645 188
20:04:45  (Reporting)  Picking 981 Third Rank Squadron 1805
20:04:45  (Reporting)  On Map 0 Requested 0 In Pool 11
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 99 155 WSU 53 210 Money 1645 315
20:04:45  (Reporting)  Ended BuildNewUnits Bought: 0 15 ms
20:04:45  (Reporting)  AI Process done in  141 ms
20:04:45  (Reporting)  Processing  1000025 Wallachia
20:04:45  (Reporting)  Processing  1000026 Moldavia
20:04:45  (Reporting)  Processing  1000027 Morocco
20:04:45  (Reporting)  Processing  1000028 Algeria
20:04:45  (Reporting)  Processing  1000029 Tunisia
20:04:45  (Reporting)  Processing  1000030 Tripolitania
20:04:45  (Reporting)  Processing  1000031 Cyrenaica
20:04:45  (Reporting)  Processing  1000032 Egypt
20:04:45  (Reporting)  Processing  1000033 Persia
20:04:45  (Reporting)  Processing  1000034 Azeria
20:04:45  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:04:45  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000034 Azeria
20:04:45  (Reporting)  Sending proposal: we can't
20:04:45  (Reporting)  *** Checking new proposals ***
20:04:45  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:04:45  (Reporting)  _CTB_ CalcTribalBehavior 1006754 Azerian Tribes in 3616 Argun is moving toward 3666 Dusheti
20:04:45  (Reporting)  Ended CalcTribalBehavior 0 ms
20:04:45  (Reporting)  Processing  1000035 Inguchia
20:04:45  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:04:45  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000035 Inguchia
20:04:45  (Reporting)  Sending proposal: we can't
20:04:45  (Reporting)  *** Checking new proposals ***
20:04:45  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:04:45  (Reporting)  _CTB_ CalcTribalBehavior 1006760 Chechen Tribes in 3637 Sadon is moving toward 3638 Alagir
20:04:45  (Reporting)  Ended CalcTribalBehavior 0 ms
20:04:45  (Reporting)  Processing  1000036 Caucasus Tribes
20:04:45  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:04:45  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000036 Caucasus Tribes
20:04:45  (Reporting)  Sending proposal: we can't
20:04:45  (Reporting)  *** Checking new proposals ***
20:04:45  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:04:45  (Reporting)  _CTB_ CalcTribalBehavior 1006746 South Caucasus Tribes in 3644 Kutaisi is moving toward 3633 Tsageri
20:04:45  (Reporting)  Ended CalcTribalBehavior 0 ms
20:04:45  (Reporting)  Processing  1000037 Armenia
20:04:45  (Reporting)  Processing  1000038 Georgia
20:04:45  (Reporting)  
20:04:45  (Reporting)  *** Starting Process on Georgia AILevel 4 Kind: 1 Dormant NO Turn: 2 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:04:45  (Reporting)  Entering InitAndDumpData (_IAD_)
20:04:45  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
20:04:45  (Reporting)  Theater: 349 Theater_Caucasus AggroCoeff from script: 100 OwnPow Land: 175 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:04:45  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 96 > 133
20:04:45  (Reporting)  _FIT_ Ended AIInitTheaters 803 ms
20:04:45  (Reporting)  Resources Levels Georgia EcoBase 54 AtWar: yes AtWarThreat: no At PeaceThreat: no
20:04:45  (Reporting)  Pounds Availability Plentiful Stock 304 Expected 27 Balance 0
20:04:45  (Reporting)  Supplies Availability Very Low Stock 0 Expected 19 Balance 0
20:04:45  (Reporting)  Ammos Availability Very Low Stock 0 Expected 19 Balance 0
20:04:45  (Reporting)  Victory points Availability Plentiful Stock 503 Expected 19 Balance 0
20:04:45  (Reporting)  Morale Points Availability Plentiful Stock 100 Expected 19 Balance 0
20:04:45  (Reporting)  Conscripts Availability Plentiful Stock 113 Expected 19 Balance 0
20:04:45  (Reporting)  War supplies Availability Very High Stock 32 Expected 14 Balance 0
20:04:45  (Reporting)  Diplomats Availability Plentiful Stock 6 Expected 0 Balance 0
20:04:45  (Reporting)  Horses Availability Plentiful Stock 50 Expected 5 Balance 0
20:04:45  (Reporting)   
20:04:45  (Reporting)  Theater Prevalences Theater_Caucasus Ordered Value: 660
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 349 Theater_Caucasus (Land)
20:04:45  (Reporting)  Making Land Theater Map: Theater_Caucasus Overall power(self): 175 Overall power (enemies): 0 Ratio: 5.00
20:04:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  133
20:04:45  (Reporting)  Making Naval Values Map: 349 Caucasus LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:04:45  (Reporting)  Commiting Naval Values Map: 349 Caucasus LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Land Theaters Special Regions ***
20:04:45  (Reporting)  Theater 349 Theater_Caucasus HQReg: 3664 Tiflis Max pick: Tiflis Max need: Sochi Max Val: Tiflis Naval Gathering: <None>
20:04:45  (Reporting)   
20:04:45  (Reporting)  Final Gather Region for  349 Caucasus : 3664 Tiflis
20:04:45  (Reporting)   
20:04:45  (Reporting)  Ended InitAndDumpData Georgia 1244 ms
20:04:45  (Reporting)  *** Faction-wide algorithms ***
20:04:45  (Reporting)  Ended BuildReplacements 2 ms
20:04:45  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000038 Georgia
20:04:45  (Reporting)  Sending proposal: we can't
20:04:45  (Reporting)  *** Checking new proposals ***
20:04:45  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:04:45  (Reporting)  Entering BuildNewUnits (_BNU_)
20:04:45  (Reporting)  Steel Level 6 Amount 32
20:04:45  (Reporting)  Money Level 6 Amount 304
20:04:45  (Reporting)  Conscripts Level 6 Amount 113
20:04:45  (Reporting)  Adding 1134 Infantry Brigade 1805 Coeff: 1
20:04:45  (Reporting)  Adding 1135 Levy Brigade 1805 Coeff: 4
20:04:45  (Reporting)  Adding 1136 Mountaineers Brigade 1805 Coeff: 1
20:04:45  (Reporting)  Adding 1137 Cavalry Brigade 1805 Coeff: 1
20:04:45  (Reporting)  Adding 1138 Raiders Brigade 1805 Coeff: 1
20:04:45  (Reporting)  Adding 1139 Levy Garrison 1805 Coeff: 3
20:04:45  (Reporting)  Adding 1140 Fortress Battery 1805 Coeff: 1
20:04:45  (Reporting)  Number of Draw 5
20:04:45  (Reporting)  Picking 1135 Levy Brigade 1805
20:04:45  (Reporting)  On Map 2 Requested 0 In Pool 4
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 113 225 WSU 32 0 Money 304 60
20:04:45  (Reporting)  Picking 1137 Cavalry Brigade 1805
20:04:45  (Reporting)  On Map 0 Requested 0 In Pool 1
20:04:45  (Reporting)  _BNU Buying Unit Cavalry Brigade 1805 Family ID Cavalry Area Georgia
20:04:45  (Reporting)  Picking 1139 Levy Garrison 1805
20:04:45  (Reporting)  On Map 1 Requested 0 In Pool 3
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 113 300 WSU 32 0 Money 304 150
20:04:45  (Reporting)  Picking 1135 Levy Brigade 1805
20:04:45  (Reporting)  On Map 2 Requested 0 In Pool 4
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 113 300 WSU 32 0 Money 304 150
20:04:45  (Reporting)  Picking 1135 Levy Brigade 1805
20:04:45  (Reporting)  On Map 2 Requested 0 In Pool 4
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 113 300 WSU 32 0 Money 304 150
20:04:45  (Reporting)  Ended BuildNewUnits Bought: 1 11 ms
20:04:45  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
20:04:45  (Reporting)  Ended ManageFleetsComposition 30 ms
20:04:45  (Reporting)  Entering LockFixedGroups (_LFG_)
20:04:45  (Reporting)  _LFG_ 1012278 Tiflis Garnizon, 3664 Tiflis, Pow:100, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:04:45  (Reporting)  Ended LockFixedGroups 0 ms
20:04:45  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:04:45  (Reporting)  Ended SplitStaticUnits 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Theaters algorithms 349 Theater_Caucasus ***
20:04:45  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:04:45  (Reporting)  Ended PoolToGHQStack 0 ms
20:04:45  (Reporting)  Entering ManageGHQ (_GHQ_)
20:04:45  (Reporting)  Ended ManageGHQ 0 ms
20:04:45  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:04:45  (Reporting)  Ended PrivilegedCombine 0 ms
20:04:45  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:04:45  (Reporting)  Ended DefendCapitalRegion 0 ms
20:04:45  (Reporting)  Entering SplitGroups (_SPG_)
20:04:45  (Reporting)  Ended SplitGroups 15 ms
20:04:45  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:04:45  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:04:45  (Reporting)  Detach Damaged Units (_DDU_)
20:04:45  (Reporting)  Ended Damaged Units 0 ms
20:04:45  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:04:45  (Reporting)  Ended GarrisonObjectives 0 ms
20:04:45  (Reporting)  Entering CheckBesieging (_CBE_)
20:04:45  (Reporting)  Ended CheckBesieging 23 ms
20:04:45  (Reporting)  Entering Checking Leaders (_CLD_)
20:04:45  (Reporting)  Ended Check Leaders 0 ms
20:04:45  (Reporting)  Entering Make Superior Group (_MSG_)
20:04:45  (Reporting)  Ended Make Superior Group 0 ms
20:04:45  (Reporting)  Start of AI Check for Land Resupply
20:04:45  (Reporting)  Ended CheckForLandResupply 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  Entering KeepPosition (_KPP_)
20:04:45  (Reporting)  Ended KeepPosition 0 ms
20:04:45  (Reporting)  Entering Reinforce Front (_RFF_)
20:04:45  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 349 Theater_Caucasus ***
20:04:45  (Reporting)  Entering DistantGarrison (_DGA_)
20:04:45  (Reporting)  Ended DistantGarrison 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  All theaters prepared, AllOwnPowLand: 175 AllOppPowLand: 0 AllOwnPowNav: 0 AllOppPowNav 0
20:04:45  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Starting process on extended theater 349 Theater_Caucasus Owned armies (extended): 2 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:04:45  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:04:45  (Reporting)  1014427 Georgian Detachment (Pow.14)
20:04:45  (Reporting)  1006766 Georgian Revolt (Pow.128)
20:04:45  (Reporting)   
20:04:45  (Reporting)  CheckRegionForOperation 1006766 Georgian Revolt, 3664 Tiflis, Pow:128, Count: 5(l 1/L 4/S 0) Fitness 56 PickVal 48 SelfVal 118 AINeed 60
20:04:45  (Reporting)  Agenda: Attack, Value: 6608, Region: 3886 Azerbaidjan
20:04:45  (Reporting)  Primary Region 3664 Tiflis Pick 100 has enough garrison (Value: 100) - evaluation skipped
20:04:45  (Reporting)  CheckRegionForOperation 1006766 Georgian Revolt, 3664 Tiflis, Pow:128, Count: 5(l 1/L 4/S 0) Fitness 65 PickVal 5 SelfVal 16 AINeed 101
20:04:45  (Reporting)  Agenda: Attack, Value: 1040, Region: 3644 Kutaisi
20:04:45  (Reporting)  Secondary Region 3639 Vladikavkaz Pick 5 has enough garrison (Value: 0) - evaluation skipped
20:04:45  (Reporting)  Region 3627 Sochi Pick 5 SelfVal 17 Need 101  no group candidate found
20:04:45  (Reporting)  CheckRegionForOperation 1006766 Georgian Revolt, 3664 Tiflis, Pow:128, Count: 5(l 1/L 4/S 0) Fitness 65 PickVal 5 SelfVal 17 AINeed 101
20:04:45  (Reporting)  Agenda: Attack, Value: 1105, Region: 3630 Sukhumi
20:04:45  (Reporting)  Region 3642 Sachkere Pick 2 SelfVal 12 Need 60  no group candidate found
20:04:45  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 660 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  ############ Starting ApplyAgenda:  Georgia  ############
20:04:45  (Reporting)   
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_Caucasus (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Arties (_RCA_)
20:04:45  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Arties
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:04:45  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Supplies
20:04:45  (Reporting)  Entering GatherGarrisons (_GTG_)
20:04:45  (Reporting)  Ended GatherGarrisons 0 ms
20:04:45  (Reporting)  Entering Collect Leaders (_COD_)
20:04:45  (Reporting)  Ended Collect Leaders 0 ms
20:04:45  (Reporting)  Entering RemoveWeakInterests (_RWI_)
20:04:45  (Reporting)  _RWI__B 1006766 Georgian Revolt, 3664 Tiflis, Pow:128, Count: 5(l 1/L 4/S 0) was targeting 3630 Sukhumi which is a non owned territory and we are a minor nation, aborting an agenda.
20:04:45  (Reporting)  _RWI__B 1006766 Georgian Revolt, 3664 Tiflis, Pow:128, Count: 5(l 1/L 4/S 0) was targeting 3644 Kutaisi which is a non owned territory and we are a minor nation, aborting an agenda.
20:04:45  (Reporting)  _RWI__B 1006766 Georgian Revolt, 3664 Tiflis, Pow:128, Count: 5(l 1/L 4/S 0) was targeting 3886 Azerbaidjan which is a non owned territory and we are a minor nation, aborting an agenda.
20:04:45  (Reporting)  Ended RemoveWeakInterests 5 ms
20:04:45  (Reporting)  Entering AddTheaterGoal (_ATG_)
20:04:45  (Reporting)  Ended AddTheaterGoal 0 ms
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_Caucasus (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)  1006766 Georgian Revolt is doing nothing in Tiflis  Power: 128  HealthPerc: 100
20:04:45  (Reporting)   
20:04:45  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:04:45  (Reporting)  Ended SplitStaticUnits 0 ms
20:04:45  (Reporting)  Entering ManageHQStacks (_MHS_)
20:04:45  (Reporting)  Ended ManageHQStacks 0 ms
20:04:45  (Reporting)  Entering SynchHQStacks (_SHS_)
20:04:45  (Reporting)  Ended SynchHQStacks 0 ms
20:04:45  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:04:45  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:04:45  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:04:45  (Reporting)  Adding stack 1006766 Georgian Revolt, 3664 Tiflis, Pow:128, Count: 5(l 1/L 4/S 0)
20:04:45  (Reporting)  Ended SplitLargeStacks 0 ms
20:04:45  (Reporting)  Entering PromoteLeaders (_PRL_)
20:04:45  (Reporting)  Ended PromoteLeaders 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  ApplyAgenda AutoMerge
20:04:45  (Reporting)  AI Process done in  2506 ms
20:04:45  (Reporting)  Processing  1000039 Chechenia
20:04:45  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:04:45  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000039 Chechenia
20:04:45  (Reporting)  Sending proposal: we can't
20:04:45  (Reporting)  *** Checking new proposals ***
20:04:45  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:04:45  (Reporting)  _CTB_ CalcTribalBehavior 1006727 Chechen Tribes in 3606 Malgobek is moving toward 3613 Beslan
20:04:45  (Reporting)  Ended CalcTribalBehavior 0 ms
20:04:45  (Reporting)  Processing  1000040 Kuban
20:04:45  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:04:45  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000040 Kuban
20:04:45  (Reporting)  Sending proposal: we can't
20:04:45  (Reporting)  *** Checking new proposals ***
20:04:45  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:04:45  (Reporting)  _CTB_ CalcTribalBehavior 1006715 Kuban Tribes in 3578 Armavir is moving toward 3581 Otradnaya
20:04:45  (Reporting)  Ended CalcTribalBehavior 0 ms
20:04:45  (Reporting)  Processing  1000041 United States of America
20:04:45  (Reporting)  Processing  1000042 Haitians
20:04:45  (Reporting)  Processing  1000043 Maharattas
20:04:45  (Reporting)  Processing  1000044 Kingdom of Holland
20:04:45  (Reporting)  
20:04:45  (Reporting)  *** Starting Process on Kingdom of Holland AILevel 4 Kind: 1 Dormant NO Turn: 2 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:04:45  (Reporting)  Entering InitAndDumpData (_IAD_)
20:04:45  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
20:04:45  (Reporting)  Theater: 341 Theater_Low_Countries AggroCoeff from script: 100 OwnPow Land: 119 OppPow Land: 0 OwnPow Nav : 543 OppPow Nav : 411
20:04:45  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 1.12 5.00 Reg Count: 59 > 91
20:04:45  (Reporting)  Theater: 357 Theater_Africa AggroCoeff from script: 100 OwnPow Land: 402 OppPow Land: 9 OwnPow Nav : 70 OppPow Nav : 275
20:04:45  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.22 5.00 Reg Count: 3 > 6
20:04:45  (Reporting)  Theater: 359 Theater_East_Indies AggroCoeff from script: 100 OwnPow Land: 213 OppPow Land: 0 OwnPow Nav : 628 OppPow Nav : 0
20:04:45  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 2 > 4
20:04:45  (Reporting)  Theater: 361 Theater_NorthAtlantic AggroCoeff from script: 100 OwnPow Land: 539 OppPow Land: 2664 OwnPow Nav : 2637 OppPow Nav : 9638
20:04:45  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.23 0.20 Reg Count: 199 > 506
20:04:45  (Reporting)  _FIT_ Ended AIInitTheaters 928 ms
20:04:45  (Reporting)  Resources Levels Kingdom of Holland EcoBase 99 AtWar: yes AtWarThreat: no At PeaceThreat: no
20:04:45  (Reporting)  Pounds Availability Plentiful Stock 1273 Expected 50 Balance -4
20:04:45  (Reporting)  Supplies Availability Very Low Stock 0 Expected 35 Balance 0
20:04:45  (Reporting)  Ammos Availability Very Low Stock 0 Expected 35 Balance 0
20:04:45  (Reporting)  Victory points Availability Plentiful Stock 519 Expected 35 Balance 0
20:04:45  (Reporting)  Morale Points Availability Very High Stock 100 Expected 35 Balance 0
20:04:45  (Reporting)  Conscripts Availability Plentiful Stock 242 Expected 35 Balance -2
20:04:45  (Reporting)  War supplies Availability Very High Stock 64 Expected 25 Balance 0
20:04:45  (Reporting)  Diplomats Availability Plentiful Stock 6 Expected 0 Balance 0
20:04:45  (Reporting)  Horses Availability Plentiful Stock 67 Expected 10 Balance 0
20:04:45  (Reporting)    1008728 West-Indisch Eskader Agenda Kept Agenda: Patrol Convoy Box, Value: 10000, Region: 3934 Commerce EndTurn 2675
20:04:45  (Reporting)   
20:04:45  (Reporting)  Theater Prevalences Theater_Low_Countries Ordered Value: 800
20:04:45  (Reporting)  Theater Prevalences Theater_Africa Ordered Value: 180
20:04:45  (Reporting)  Theater Prevalences Theater_East_Indies Ordered Value: 140
20:04:45  (Reporting)  Theater Prevalences Theater_NorthAtlantic Ordered Value: 100
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 341 Theater_Low_Countries (Land)
20:04:45  (Reporting)  Making Land Theater Map: Theater_Low_Countries Overall power(self): 119 Overall power (enemies): 0 Ratio: 5.00
20:04:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  345
20:04:45  (Reporting)  Making Naval Values Map: 341 Low Countries LAND Overall power(self): 543 Overall power (enemies): 411 Nav Ratio: 1.12
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 357 Theater_Africa (Land)
20:04:45  (Reporting)  Making Land Theater Map: Theater_Africa Overall power(self): 402 Overall power (enemies): 9 Ratio: 5.00
20:04:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  128
20:04:45  (Reporting)  Making Naval Values Map: 357 Africa LAND Overall power(self): 70 Overall power (enemies): 275 Nav Ratio: 0.22
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 359 Theater_East_Indies (Land)
20:04:45  (Reporting)  Making Land Theater Map: Theater_East_Indies Overall power(self): 213 Overall power (enemies): 0 Ratio: 5.00
20:04:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:04:45  (Reporting)  Making Naval Values Map: 359 East Indies LAND Overall power(self): 628 Overall power (enemies): 0 Nav Ratio: 5.00
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 361 Theater_NorthAtlantic (Nav)
20:04:45  (Reporting)  Making Naval Values Map: 361 North Atlantic NAV Overall power(self): 2637 Overall power (enemies): 9638 Nav Ratio: 0.23
20:04:45  (Reporting)  Commiting Naval Values Map: 341 Low Countries LAND Overall power(self): 543 Overall power (enemies): 411 Nav Ratio: 1.12
20:04:45  (Reporting)  Commiting Naval Values Map: 357 Africa LAND Overall power(self): 70 Overall power (enemies): 275 Nav Ratio: 0.22
20:04:45  (Reporting)  Commiting Naval Values Map: 359 East Indies LAND Overall power(self): 628 Overall power (enemies): 0 Nav Ratio: 5.00
20:04:45  (Reporting)  Commiting Naval Values Map: 361 North Atlantic NAV Overall power(self): 2637 Overall power (enemies): 9638 Nav Ratio: 0.23
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Land Theaters Special Regions ***
20:04:45  (Reporting)  Theater 341 Theater_Low_Countries HQReg: 772 Bruxelles Max pick: Amsterdam Max need: Nieuport Max Val: Amsterdam Naval Gathering: 789 Amsterdam
20:04:45  (Reporting)  Theater 357 Theater_Africa HQReg: 3914 Mascareignes Max pick: Mascareignes Max need: West Africa Max Val: Kaapstad Naval Gathering: 3914 Mascareignes
20:04:45  (Reporting)  Theater 359 Theater_East_Indies HQReg: 3921 East Indies Max pick: East Indies Max need: East Indies Max Val: East Indies Naval Gathering: 3921 East Indies
20:04:45  (Reporting)   
20:04:45  (Reporting)  Final Gather Region for  341 Low Countries : 772 Bruxelles
20:04:45  (Reporting)  Final Gather Region for  357 Africa : 3914 Mascareignes
20:04:45  (Reporting)  Final Gather Region for  359 East Indies : 3921 East Indies
20:04:45  (Reporting)   
20:04:45  (Reporting)  Ended InitAndDumpData Kingdom of Holland 1402 ms
20:04:45  (Reporting)  *** Faction-wide algorithms ***
20:04:45  (Reporting)  Ended BuildReplacements 4 ms
20:04:45  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000044 Kingdom of Holland
20:04:45  (Reporting)  Sending proposal: we can't
20:04:45  (Reporting)  *** Checking new proposals ***
20:04:45  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:04:45  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:04:45  (Reporting)  Entering BuildNewUnits (_BNU_)
20:04:45  (Reporting)  Steel Level 6 Amount 64
20:04:45  (Reporting)  Money Level 6 Amount 1273
20:04:45  (Reporting)  Conscripts Level 6 Amount 242
20:04:45  (Reporting)  Adding 454 Guard Brigade 1805 Coeff: 1
20:04:45  (Reporting)  Adding 455 Infantry Brigade 1805 Coeff: 2
20:04:45  (Reporting)  Adding 456 Infantry Brigade 1805 Coeff: 5
20:04:45  (Reporting)  Adding 457 Mixed Brigade 1805 Coeff: 5
20:04:45  (Reporting)  Adding 458 Infantry Reserve Brigade 1805 Coeff: 5
20:04:45  (Reporting)  Adding 459 Colonial Brigade 1805 Coeff: 4
20:04:45  (Reporting)  Adding 460 Marine Brigade 1805 Coeff: 1
20:04:45  (Reporting)  Adding 461 Militia Brigade 1805 Coeff: 2
20:04:45  (Reporting)  Adding 462 Horse Artillery Brigade 1805 Coeff: 4
20:04:45  (Reporting)  Adding 463 Artillery Brigade 1805 Coeff: 3
20:04:45  (Reporting)  Adding 464 Siege Artillery Brigade 1805 Coeff: 1
20:04:45  (Reporting)  Adding 465 Guard Cavalry Brigade 1805 Coeff: 1
20:04:45  (Reporting)  Adding 467 Dragoon Brigade 1805 Coeff: 3
20:04:45  (Reporting)  Adding 468 Heavy Cavalry Brigade 1805 Coeff: 1
20:04:45  (Reporting)  Adding 470 Depot Garrison 1805 Coeff: 6
20:04:45  (Reporting)  Adding 471 Militia Garrison 1805 Coeff: 4
20:04:45  (Reporting)  Adding 472 Fortress Battery 1805 Coeff: 2
20:04:45  (Reporting)  Adding 473 Coastal Battery 1805 Coeff: 5
20:04:45  (Reporting)  Adding 475 Corps HQ 1805 Coeff: 1
20:04:45  (Reporting)  Adding 480 Balloon Observation Bn Coeff: 1
20:04:45  (Reporting)  Adding 482 Second Rank Squadron 1805 Coeff: 10
20:04:45  (Reporting)  Adding 483 Third Rank Squadron 1805 Coeff: 24
20:04:45  (Reporting)  Adding 485 Frigate Squadron 1805 Coeff: 4
20:04:45  (Reporting)  Adding 486 Brig Squadron 1805 Coeff: 12
20:04:45  (Reporting)  Adding 487 Sloop Squadron 1805 Coeff: 22
20:04:45  (Reporting)  Adding 488 Privateer Squadron 1805 Coeff: 8
20:04:45  (Reporting)  Adding 489 Troop Transport Squadron 1805 Coeff: 10
20:04:45  (Reporting)  Adding 490 Merchantman Squadron 1805 Coeff: 8
20:04:45  (Reporting)  Adding 491 River Gunboat Squadron 1805 Coeff: 4
20:04:45  (Reporting)  Number of Draw 5
20:04:45  (Reporting)  Picking 485 Frigate Squadron 1805
20:04:45  (Reporting)  On Map 2 Requested 0 In Pool 2
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 242 82 WSU 64 132 Money 1273 215
20:04:45  (Reporting)  Picking 487 Sloop Squadron 1805
20:04:45  (Reporting)  On Map 1 Requested 0 In Pool 11
20:04:45  (Reporting)  _BNU Buying Unit Sloop Squadron 1805 Family ID Raider Ship Area Recruitment Area: Ocean Ships Europe
20:04:45  (Reporting)  Picking 458 Infantry Reserve Brigade 1805
20:04:45  (Reporting)  On Map 0 Requested 0 In Pool 5
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 242 255 WSU 64 45 Money 1273 190
20:04:45  (Reporting)  Picking 487 Sloop Squadron 1805
20:04:45  (Reporting)  On Map 1 Requested 1 In Pool 10
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 242 60 WSU 64 90 Money 1273 224
20:04:45  (Reporting)  Picking 488 Privateer Squadron 1805
20:04:45  (Reporting)  On Map 0 Requested 0 In Pool 4
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 242 90 WSU 64 135 Money 1273 300
20:04:45  (Reporting)  Ended BuildNewUnits Bought: 1 14 ms
20:04:45  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
20:04:45  (Reporting)  _MFC_ Fleet is homogeneous: 1008734 Rhein Fleet
20:04:45  (Reporting)  _MFC_ Fleet is homogeneous: 1008675 Texel Eskader
20:04:45  (Reporting)  _MFC_ Fleet is homogeneous: 1008696 Oost-Indisch Eskader
20:04:45  (Reporting)  Ended ManageFleetsComposition 75 ms
20:04:45  (Reporting)  Entering LockFixedGroups (_LFG_)
20:04:45  (Reporting)  _LFG_ 1011633 Garnison de Batavia, 3921 East Indies, Pow:235, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1011625 Garnison du Cap, 3913 Kaapstad, Pow:31, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1008760 Overseas Trade, 3934 Commerce, Pow:15, Count: 3(l 0/L 0/S 3) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1011584 Garnison d'Anvers, 775 Antwerpen, Pow:235, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1011573 Garnison de Flessingue, 784 Vlissingen, Pow:238, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1011541 Garnison de Breda, 781 Breda, Pow:115, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1011611 Garnison de Nimgue, 785 Nijmegen, Pow:115, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1011600 Garnison de la Haye, 787 Den Haag, Pow:225, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1011557 Garnison d'Amsterdam, 789 Amsterdam, Pow:235, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1011618 Garnison de Groningen, 800 Groningen, Pow:104, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1008749 North Sea Trade, 3924 North Sea Trade, Pow:12, Count: 2(l 0/L 0/S 2) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1008743 Baltic Merchants, 3923 Baltic Sea Trade, Pow:6, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
20:04:45  (Reporting)  Ended LockFixedGroups 0 ms
20:04:45  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:04:45  (Reporting)  Ended SplitStaticUnits 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Theaters algorithms 341 Theater_Low_Countries ***
20:04:45  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:04:45  (Reporting)  Ended PoolToGHQStack 0 ms
20:04:45  (Reporting)  Entering ManageGHQ (_GHQ_)
20:04:45  (Reporting)  Ended ManageGHQ 0 ms
20:04:45  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:04:45  (Reporting)  Ended PrivilegedCombine 1 ms
20:04:45  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:04:45  (Reporting)  Ended DefendCapitalRegion 0 ms
20:04:45  (Reporting)  Entering SplitGroups (_SPG_)
20:04:45  (Reporting)  Ended SplitGroups 4 ms
20:04:45  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:04:45  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:04:45  (Reporting)  Detach Damaged Units (_DDU_)
20:04:45  (Reporting)  Ended Damaged Units 0 ms
20:04:45  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:04:45  (Reporting)  Ended GarrisonObjectives 0 ms
20:04:45  (Reporting)  Entering CheckBesieging (_CBE_)
20:04:45  (Reporting)  Ended CheckBesieging 15 ms
20:04:45  (Reporting)  Entering Checking Leaders (_CLD_)
20:04:45  (Reporting)  Ended Check Leaders 0 ms
20:04:45  (Reporting)  Entering Make Superior Group (_MSG_)
20:04:45  (Reporting)  Ended Make Superior Group 1 ms
20:04:45  (Reporting)  Start of AssignFleetsOperations (_AFO_) 341 Low Countries
20:04:45  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Northeast Atlantic Trade
20:04:45  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 26 in North Sea Trade
20:04:45  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 31 in North Sea Trade
20:04:45  (Reporting)  _AFA_ 1014428 Castor Sq. has been given the mission Agenda: Hunt Convoy Fleet, Value: 6900, Region: 3924 North Sea Trade
20:04:45  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 28 in North Sea Trade
20:04:45  (Reporting)  _NVS_ : Nav Supp 1008675 Texel Eskader chance: 16 failed.
20:04:45  (Reporting)  _AFA_ 1008675 Texel Eskader has been given the mission Agenda: Naval Docking, Value: 6350, Region: 792 Den Helder
20:04:45  (Reporting)  _AFA_ 1008734 Rhein Fleet has been given the mission Agenda: Naval Docking, Value: 2650, Region: 785 Nijmegen
20:04:45  (Reporting)  Ended AssignFleetsOperations 543 ms
20:04:45  (Reporting)  Start of AI Check for Land Resupply
20:04:45  (Reporting)  Ended CheckForLandResupply 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  Entering KeepPosition (_KPP_)
20:04:45  (Reporting)  Ended KeepPosition 0 ms
20:04:45  (Reporting)  Entering Reinforce Front (_RFF_)
20:04:45  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Theaters algorithms 357 Theater_Africa ***
20:04:45  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:04:45  (Reporting)  Ended PoolToGHQStack 0 ms
20:04:45  (Reporting)  Entering ManageGHQ (_GHQ_)
20:04:45  (Reporting)  Ended ManageGHQ 0 ms
20:04:45  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:04:45  (Reporting)  Ended PrivilegedCombine 1 ms
20:04:45  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:04:45  (Reporting)  Ended DefendCapitalRegion 0 ms
20:04:45  (Reporting)  Entering SplitGroups (_SPG_)
20:04:45  (Reporting)  _SPG_ Large Force Segment 1014429 Dutch Detachment, 3913 Kaapstad, Pow:37, Count: 1(l 0/L 1/S 0) created
20:04:45  (Reporting)  Ended SplitGroups 11 ms
20:04:45  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:04:45  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:04:45  (Reporting)  Detach Damaged Units (_DDU_)
20:04:45  (Reporting)  Ended Damaged Units 0 ms
20:04:45  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:04:45  (Reporting)  Ended GarrisonObjectives 0 ms
20:04:45  (Reporting)  Entering CheckBesieging (_CBE_)
20:04:45  (Reporting)  Ended CheckBesieging 1 ms
20:04:45  (Reporting)  Entering Checking Leaders (_CLD_)
20:04:45  (Reporting)  Ended Check Leaders 0 ms
20:04:45  (Reporting)  Entering Make Superior Group (_MSG_)
20:04:45  (Reporting)  Ended Make Superior Group 0 ms
20:04:45  (Reporting)  Start of AssignFleetsOperations (_AFO_) 357 Africa
20:04:45  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 26 in North Sea Trade
20:04:45  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 28 in North Sea Trade
20:04:45  (Reporting)  Ended AssignFleetsOperations 1 ms
20:04:45  (Reporting)  Start of AI Check for Land Resupply
20:04:45  (Reporting)  Ended CheckForLandResupply 1 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  Entering KeepPosition (_KPP_)
20:04:45  (Reporting)  Ended KeepPosition 0 ms
20:04:45  (Reporting)  Entering Reinforce Front (_RFF_)
20:04:45  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Theaters algorithms 359 Theater_East_Indies ***
20:04:45  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:04:45  (Reporting)  Ended PoolToGHQStack 0 ms
20:04:45  (Reporting)  Entering ManageGHQ (_GHQ_)
20:04:45  (Reporting)  Ended ManageGHQ 0 ms
20:04:45  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:04:45  (Reporting)  Ended PrivilegedCombine 1 ms
20:04:45  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:04:45  (Reporting)  Ended DefendCapitalRegion 0 ms
20:04:45  (Reporting)  Entering SplitGroups (_SPG_)
20:04:45  (Reporting)  Ended SplitGroups 1 ms
20:04:45  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:04:45  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:04:45  (Reporting)  Detach Damaged Units (_DDU_)
20:04:45  (Reporting)  Ended Damaged Units 0 ms
20:04:45  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:04:45  (Reporting)  Ended GarrisonObjectives 0 ms
20:04:45  (Reporting)  Entering CheckBesieging (_CBE_)
20:04:45  (Reporting)  Ended CheckBesieging 1 ms
20:04:45  (Reporting)  Entering Checking Leaders (_CLD_)
20:04:45  (Reporting)  Ended Check Leaders 0 ms
20:04:45  (Reporting)  Entering Make Superior Group (_MSG_)
20:04:45  (Reporting)  Ended Make Superior Group 0 ms
20:04:45  (Reporting)  Start of AssignFleetsOperations (_AFO_) 359 East Indies
20:04:45  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Northeast Atlantic Trade
20:04:45  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 26 in North Sea Trade
20:04:45  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 28 in North Sea Trade
20:04:45  (Reporting)  _NVS_ : Nav Supp 1008696 Oost-Indisch Eskader chance: 0 failed.
20:04:45  (Reporting)  Ended AssignFleetsOperations 2 ms
20:04:45  (Reporting)  Start of AI Check for Land Resupply
20:04:45  (Reporting)  Ended CheckForLandResupply 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  Entering KeepPosition (_KPP_)
20:04:45  (Reporting)  Ended KeepPosition 0 ms
20:04:45  (Reporting)  Entering Reinforce Front (_RFF_)
20:04:45  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 341 Theater_Low_Countries ***
20:04:45  (Reporting)  Entering DistantGarrison (_DGA_)
20:04:45  (Reporting)  Ended DistantGarrison 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 357 Theater_Africa ***
20:04:45  (Reporting)  Entering DistantGarrison (_DGA_)
20:04:45  (Reporting)  Ended DistantGarrison 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 359 Theater_East_Indies ***
20:04:45  (Reporting)  Entering DistantGarrison (_DGA_)
20:04:45  (Reporting)  Ended DistantGarrison 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  All theaters prepared, AllOwnPowLand: 1273 AllOppPowLand: 2673 AllOwnPowNav: 3878 AllOppPowNav 10324
20:04:45  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Starting process on extended theater 341 Theater_Low_Countries Owned armies (extended): 7 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:04:45  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:04:45  (Reporting)   
20:04:45  (Reporting)  Secondary Region 775 Antwerpen Pick 33 has enough garrison (Value: 235) - evaluation skipped
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Starting process on extended theater 357 Theater_Africa Owned armies (extended): 5 Enemy armies: 1 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:04:45  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:04:45  (Reporting)  1014122 Brigade Ile de France (Pow.30)
20:04:45  (Reporting)  1014123 Brigade Stellendam (Pow.33)
20:04:45  (Reporting)  1014429 Brigade Janssens (Pow.37)
20:04:45  (Reporting)  1005538 Kaap de Goede Hoop (Pow.189)
20:04:45  (Reporting)   
20:04:45  (Reporting)  Secondary Region 3913 Kaapstad Pick 71 has enough garrison (Value: 31) - evaluation skipped
20:04:45  (Reporting)  Region 3914 Mascareignes Pick 100 SelfVal 163 Need 101  no group candidate found
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Starting process on extended theater 359 Theater_East_Indies Owned armies (extended): 4 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:04:45  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:04:45  (Reporting)  1014124 Indian Brigade (Pow.27)
20:04:45  (Reporting)  1014125 Brigade Anthig (Pow.33)
20:04:45  (Reporting)  1005570 Oost Indische Armee (Pow.96)
20:04:45  (Reporting)   
20:04:45  (Reporting)  Primary Region 3921 East Indies Pick 100 has enough garrison (Value: 235) - evaluation skipped
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Starting process on extended theater 361 Theater_NorthAtlantic Owned armies (extended): 4 Enemy armies: 64 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
20:04:45  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:04:45  (Reporting)   
20:04:45  (Reporting)  Secondary Region 787 Den Haag Pick 13 has enough garrison (Value: 225) - evaluation skipped
20:04:45  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 93 ms
20:04:45  (Reporting)  Start of AssignFleetsOperations (_AFO_) 361 North Atlantic
20:04:45  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 26 in North Sea Trade
20:04:45  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 28 in North Sea Trade
20:04:45  (Reporting)  _AFA_ 1008728 West-Indisch Eskader has been given the mission Agenda: Patrol Convoy Box, Value: 10000, Region: 3924 North Sea Trade
20:04:45  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 26 in Commerce
20:04:45  (Reporting)  _AFA_ 1008728 West-Indisch Eskader has been given the mission Agenda: Patrol Convoy Box, Value: 10000, Region: 3934 Commerce
20:04:45  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 26 in Commerce
20:04:45  (Reporting)  _NVS_ : Nav Supp 1008728 West-Indisch Eskader chance: 1 failed.
20:04:45  (Reporting)  _AFA_ 1008728 West-Indisch Eskader has been given the mission Agenda: Naval Docking, Value: 1343, Region: 789 Amsterdam
20:04:45  (Reporting)  Ended AssignFleetsOperations 71 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  ############ Starting ApplyAgenda:  Kingdom of Holland  ############
20:04:45  (Reporting)   
20:04:45  (Reporting)  
20:04:45  (Reporting)  *** Theater:  Theater_NorthAtlantic ( NavRatio:0.23) ***
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_Low_Countries (Ext:5.00 - Core:5.00 - Nav:1.12) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Arties (_RCA_)
20:04:45  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Arties
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:04:45  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Supplies
20:04:45  (Reporting)  Entering GatherGarrisons (_GTG_)
20:04:45  (Reporting)  Ended GatherGarrisons 0 ms
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_Africa (Ext:5.00 - Core:5.00 - Nav:0.22) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Arties (_RCA_)
20:04:45  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Arties
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:04:45  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Supplies
20:04:45  (Reporting)  Entering GatherGarrisons (_GTG_)
20:04:45  (Reporting)  Ended GatherGarrisons 0 ms
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_East_Indies (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Arties (_RCA_)
20:04:45  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Arties
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:04:45  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Supplies
20:04:45  (Reporting)  Entering GatherGarrisons (_GTG_)
20:04:45  (Reporting)  Ended GatherGarrisons 0 ms
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_NorthAtlantic (Ext:0.20 - Core:0.20 - Nav:0.23) ***
20:04:45  (Reporting)  Entering Collect Leaders (_COD_)
20:04:45  (Reporting)  Ended Collect Leaders 0 ms
20:04:45  (Reporting)  Entering RemoveWeakInterests (_RWI_)
20:04:45  (Reporting)  Ended RemoveWeakInterests 0 ms
20:04:45  (Reporting)  Entering AddTheaterGoal (_ATG_)
20:04:45  (Reporting)  Ended AddTheaterGoal 0 ms
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_Low_Countries (Ext:5.00 - Core:5.00 - Nav:1.12) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  List of Agendas for 1014428 Castor Sq., 792 Den Helder, Pow:69, Count: 1(l 0/L 1/S 0)
20:04:45  (Reporting)  Agenda  1  : Agenda: Hunt Convoy Fleet, Value: 6900, Region: 3924 North Sea Trade
20:04:45  (Reporting)  Choosen Agenda: Agenda: Hunt Convoy Fleet, Value: 6900, Region: 3924 North Sea Trade
20:04:45  (Reporting)  1014428-Castor Sq. Power:69 Health:100% Den Helder>North Sea Trade Mission:Hunt Convoy Fleet Fitness:100% Need:0 Threat:0 GoalValue: 6900
20:04:45  (Reporting)   
20:04:45  (Reporting)  List of Agendas for 1008675 Texel Eskader, 792 Den Helder, Pow:363, Count: 5(l 1/L 4/S 0)
20:04:45  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 6350, Region: 792 Den Helder
20:04:45  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 6350, Region: 792 Den Helder
20:04:45  (Reporting)  ApplyAgenda, Full Pathfinding: 1008675 Texel Eskader , destination,  is not in friendly water and the mission is not ignoring threats. 792 Den Helder
20:04:45  (Reporting)  1008675-Texel Eskader Power:363 Health:100% Den Helder>Den Helder Mission:Naval Docking Fitness:100% Need:60 Threat:0 GoalValue: 6350
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  List of Agendas for 1008734 Rhein Fleet, 785 Nijmegen, Pow:4, Count: 2(l 0/L 0/S 2)
20:04:45  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 2650, Region: 785 Nijmegen
20:04:45  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 2650, Region: 785 Nijmegen
20:04:45  (Reporting)  ApplyAgenda, Full Pathfinding: 1008734 Rhein Fleet , destination,  is not in friendly water and the mission is not ignoring threats. 785 Nijmegen
20:04:45  (Reporting)  1008734-Rhein Fleet Power:4 Health:100% Nijmegen>Nijmegen Mission:Naval Docking Fitness:100% Need:0 Threat:0 GoalValue: 2650
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_Africa (Ext:5.00 - Core:5.00 - Nav:0.22) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)  1005538 Kaap de Goede Hoop is doing nothing in Kaapstad  Power: 189  HealthPerc: 100
20:04:45  (Reporting)   
20:04:45  (Reporting)  1014429 Brigade Janssens is doing nothing in Kaapstad  Power: 37  HealthPerc: 100
20:04:45  (Reporting)   
20:04:45  (Reporting)  1014123 Brigade Stellendam is doing nothing in Kaapstad  Power: 33  HealthPerc: 100
20:04:45  (Reporting)   
20:04:45  (Reporting)  1014122 Brigade Ile de France is doing nothing in Kaapstad  Power: 30  HealthPerc: 100
20:04:45  (Reporting)   
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_East_Indies (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)  1005570 Oost Indische Armee is doing nothing in East Indies  Power: 96  HealthPerc: 100
20:04:45  (Reporting)   
20:04:45  (Reporting)  1014125 Brigade Anthig is doing nothing in East Indies  Power: 33  HealthPerc: 100
20:04:45  (Reporting)   
20:04:45  (Reporting)  1014124 Indian Brigade is doing nothing in East Indies  Power: 27  HealthPerc: 100
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  1008696 Oost-Indisch Eskader is doing nothing in East Indies  Power: 493  HealthPerc: 100
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_NorthAtlantic (Ext:0.20 - Core:0.20 - Nav:0.23) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)  ApplyAgenda, Full Pathfinding: 1008749 North Sea Trade , destination,  is not in friendly water and the mission is not ignoring threats. 3924 North Sea Trade
20:04:45  (Reporting)   
20:04:45  (Reporting)  ApplyAgenda, Full Pathfinding: 1008760 Overseas Trade , destination,  is not in friendly water and the mission is not ignoring threats. 3934 Commerce
20:04:45  (Reporting)   
20:04:45  (Reporting)  List of Agendas for 1008728 West-Indisch Eskader, 4257 Atlantic Ocean, Pow:43, Count: 2(l 1/L 1/S 0)
20:04:45  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 10000, Region: 3934 Commerce
20:04:45  (Reporting)  Agenda  2  : Agenda: Patrol Convoy Box, Value: 10000, Region: 3924 North Sea Trade
20:04:45  (Reporting)  Agenda  3  : Agenda: Patrol Convoy Box, Value: 10000, Region: 3934 Commerce
20:04:45  (Reporting)  Agenda  4  : Agenda: Naval Docking, Value: 1343, Region: 789 Amsterdam
20:04:45  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 10000, Region: 3924 North Sea Trade
20:04:45  (Reporting)  ApplyAgenda, Full Pathfinding: 1008728 West-Indisch Eskader , destination,  is not in friendly water and the mission is not ignoring threats. 3924 North Sea Trade
20:04:45  (Reporting)  1008728-West-Indisch Eskader Power:43 Health:100% Atlantic Ocean>North Sea Trade Mission:Patrol Convoy Box Fitness:100% Need:0 Threat:0 GoalValue: 10000
20:04:45  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:04:45  (Reporting)  Ended SplitStaticUnits 0 ms
20:04:45  (Reporting)  Entering ManageHQStacks (_MHS_)
20:04:45  (Reporting)  Ended ManageHQStacks 0 ms
20:04:45  (Reporting)  Entering SynchHQStacks (_SHS_)
20:04:45  (Reporting)  Ended SynchHQStacks 0 ms
20:04:45  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:04:45  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:04:45  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:04:45  (Reporting)  Ended SplitLargeStacks 0 ms
20:04:45  (Reporting)  Entering ManageHQStacks (_MHS_)
20:04:45  (Reporting)  Ended ManageHQStacks 0 ms
20:04:45  (Reporting)  Entering SynchHQStacks (_SHS_)
20:04:45  (Reporting)  Ended SynchHQStacks 0 ms
20:04:45  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:04:45  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:04:45  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:04:45  (Reporting)  Ended SplitLargeStacks 0 ms
20:04:45  (Reporting)  Entering ManageHQStacks (_MHS_)
20:04:45  (Reporting)  Ended ManageHQStacks 0 ms
20:04:45  (Reporting)  Entering SynchHQStacks (_SHS_)
20:04:45  (Reporting)  Ended SynchHQStacks 0 ms
20:04:45  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:04:45  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:04:45  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:04:45  (Reporting)  Ended SplitLargeStacks 0 ms
20:04:45  (Reporting)  Entering PromoteLeaders (_PRL_)
20:04:45  (Reporting)  Ended PromoteLeaders 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  ApplyAgenda AutoMerge
20:04:45  (Reporting)  AI Process done in  3000 ms
20:04:45  (Reporting)  Processing  1000045 Belgium
20:04:45  (Reporting)  Processing  1000046 Berg
20:04:45  (Reporting)  
20:04:45  (Reporting)  *** Starting Process on Berg AILevel 4 Kind: 1 Dormant NO Turn: 2 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:04:45  (Reporting)  Entering InitAndDumpData (_IAD_)
20:04:45  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
20:04:45  (Reporting)  _FIT_ Ended AIInitTheaters 784 ms
20:04:45  (Reporting)  Resources Levels Berg EcoBase 50 AtWar: yes AtWarThreat: no At PeaceThreat: no
20:04:45  (Reporting)  Pounds Availability Plentiful Stock 300 Expected 25 Balance 0
20:04:45  (Reporting)  Supplies Availability Very Low Stock 0 Expected 18 Balance 0
20:04:45  (Reporting)  Ammos Availability Very Low Stock 0 Expected 18 Balance 0
20:04:45  (Reporting)  Victory points Availability Plentiful Stock 500 Expected 18 Balance 0
20:04:45  (Reporting)  Morale Points Availability Plentiful Stock 100 Expected 18 Balance 0
20:04:45  (Reporting)  Conscripts Availability Plentiful Stock 104 Expected 18 Balance 0
20:04:45  (Reporting)  War supplies Availability Very High Stock 30 Expected 12 Balance 0
20:04:45  (Reporting)  Diplomats Availability Plentiful Stock 6 Expected 0 Balance 0
20:04:45  (Reporting)  Horses Availability Plentiful Stock 50 Expected 5 Balance 0
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Land Theaters Special Regions ***
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  Ended InitAndDumpData Berg 1201 ms
20:04:45  (Reporting)  *** Faction-wide algorithms ***
20:04:45  (Reporting)  Ended BuildReplacements 2 ms
20:04:45  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000046 Berg
20:04:45  (Reporting)  Sending proposal: we can't
20:04:45  (Reporting)  *** Checking new proposals ***
20:04:45  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:04:45  (Reporting)  Entering BuildNewUnits (_BNU_)
20:04:45  (Reporting)  Steel Level 6 Amount 30
20:04:45  (Reporting)  Money Level 6 Amount 300
20:04:45  (Reporting)  Conscripts Level 6 Amount 104
20:04:45  (Reporting)  Adding 535 Infantry Brigade 1805 Coeff: 2
20:04:45  (Reporting)  Adding 536 Infantry Reserve Brigade 1805 Coeff: 1
20:04:45  (Reporting)  Adding 537 Foot Artillery Brigade 1805 Coeff: 1
20:04:45  (Reporting)  Adding 538 Chevaux Leger Brigade 1805 Coeff: 1
20:04:45  (Reporting)  Adding 539 Depot Garrison 1805 Coeff: 1
20:04:45  (Reporting)  Adding 540 Militia Garrison 1805 Coeff: 2
20:04:45  (Reporting)  Adding 541 Fortress Battery 1805 Coeff: 2
20:04:45  (Reporting)  Number of Draw 5
20:04:45  (Reporting)  Picking 540 Militia Garrison 1805
20:04:45  (Reporting)  On Map 0 Requested 0 In Pool 2
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 104 225 WSU 30 0 Money 300 60
20:04:45  (Reporting)  Picking 537 Foot Artillery Brigade 1805
20:04:45  (Reporting)  On Map 0 Requested 0 In Pool 1
20:04:45  (Reporting)  _BNU Buying Unit Foot Artillery Brigade 1805 Family ID Light Artillery Area Berg
20:04:45  (Reporting)  Picking 541 Fortress Battery 1805
20:04:45  (Reporting)  On Map 0 Requested 0 In Pool 2
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 104 76 WSU 30 60 Money 300 428
20:04:45  (Reporting)  Picking 539 Depot Garrison 1805
20:04:45  (Reporting)  On Map 0 Requested 0 In Pool 1
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 104 241 WSU 30 22 Money 300 218
20:04:45  (Reporting)  Picking 535 Infantry Brigade 1805
20:04:45  (Reporting)  On Map 0 Requested 0 In Pool 2
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 104 241 WSU 30 22 Money 300 240
20:04:45  (Reporting)  Ended BuildNewUnits Bought: 1 7 ms
20:04:45  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
20:04:45  (Reporting)  Ended ManageFleetsComposition 6 ms
20:04:45  (Reporting)  Entering LockFixedGroups (_LFG_)
20:04:45  (Reporting)  _LFG_ 1009655 Garnison de Wesel, 830 Wesel, Pow:12, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:04:45  (Reporting)  Ended LockFixedGroups 0 ms
20:04:45  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:04:45  (Reporting)  Ended SplitStaticUnits 0 ms
20:04:45  (Reporting)  All theaters prepared, AllOwnPowLand: 0 AllOppPowLand: 0 AllOwnPowNav: 0 AllOppPowNav 0
20:04:45  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
20:04:45  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  ############ Starting ApplyAgenda:  Berg  ############
20:04:45  (Reporting)   
20:04:45  (Reporting)  Entering Collect Leaders (_COD_)
20:04:45  (Reporting)  Ended Collect Leaders 0 ms
20:04:45  (Reporting)  Entering RemoveWeakInterests (_RWI_)
20:04:45  (Reporting)  Ended RemoveWeakInterests 0 ms
20:04:45  (Reporting)  Entering AddTheaterGoal (_ATG_)
20:04:45  (Reporting)  Ended AddTheaterGoal 0 ms
20:04:45  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:04:45  (Reporting)  Ended SplitStaticUnits 0 ms
20:04:45  (Reporting)  Entering PromoteLeaders (_PRL_)
20:04:45  (Reporting)  Ended PromoteLeaders 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  ApplyAgenda AutoMerge
20:04:45  (Reporting)  AI Process done in  1686 ms
20:04:45  (Reporting)  Processing  1000047 Rhine Confederacy
20:04:45  (Reporting)  Processing  1000048 Holy Roman Empire
20:04:45  (Reporting)  Processing  1000049 Westphalia
20:04:45  (Reporting)  Processing  1000050 Duchy of  Warsaw
20:04:45  (Reporting)  Processing  1000051 Switzerland
20:04:45  (Reporting)  
20:04:45  (Reporting)  *** Starting Process on Switzerland AILevel 4 Kind: 1 Dormant NO Turn: 2 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:04:45  (Reporting)  Entering InitAndDumpData (_IAD_)
20:04:45  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
20:04:45  (Reporting)  _FIT_ Ended AIInitTheaters 893 ms
20:04:45  (Reporting)  Resources Levels Switzerland EcoBase 58 AtWar: yes AtWarThreat: no At PeaceThreat: no
20:04:45  (Reporting)  Pounds Availability Plentiful Stock 300 Expected 29 Balance 0
20:04:45  (Reporting)  Supplies Availability Very Low Stock 0 Expected 20 Balance 0
20:04:45  (Reporting)  Ammos Availability Very Low Stock 0 Expected 20 Balance 0
20:04:45  (Reporting)  Victory points Availability Plentiful Stock 500 Expected 20 Balance 0
20:04:45  (Reporting)  Morale Points Availability Plentiful Stock 100 Expected 20 Balance 0
20:04:45  (Reporting)  Conscripts Availability Plentiful Stock 161 Expected 20 Balance 0
20:04:45  (Reporting)  War supplies Availability High Stock 30 Expected 14 Balance 0
20:04:45  (Reporting)  Diplomats Availability Plentiful Stock 6 Expected 0 Balance 0
20:04:45  (Reporting)  Horses Availability Plentiful Stock 50 Expected 6 Balance 0
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Land Theaters Special Regions ***
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  Ended InitAndDumpData Switzerland 1287 ms
20:04:45  (Reporting)  *** Faction-wide algorithms ***
20:04:45  (Reporting)  Ended BuildReplacements 2 ms
20:04:45  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000051 Switzerland
20:04:45  (Reporting)  Sending proposal: we can't
20:04:45  (Reporting)  *** Checking new proposals ***
20:04:45  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:04:45  (Reporting)  Entering BuildNewUnits (_BNU_)
20:04:45  (Reporting)  Steel Level 6 Amount 30
20:04:45  (Reporting)  Money Level 6 Amount 300
20:04:45  (Reporting)  Conscripts Level 6 Amount 161
20:04:45  (Reporting)  Adding 795 Line Brigade 1805 Coeff: 1
20:04:45  (Reporting)  Adding 801 Garnison Milice 1805 Coeff: 3
20:04:45  (Reporting)  Number of Draw 5
20:04:45  (Reporting)  Picking 801 Garnison Milice 1805
20:04:45  (Reporting)  On Map 0 Requested 0 In Pool 3
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 161 225 WSU 30 0 Money 300 60
20:04:45  (Reporting)  Picking 801 Garnison Milice 1805
20:04:45  (Reporting)  On Map 0 Requested 0 In Pool 3
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 161 225 WSU 30 0 Money 300 60
20:04:45  (Reporting)  Picking 795 Line Brigade 1805
20:04:45  (Reporting)  On Map 0 Requested 0 In Pool 1
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 161 231 WSU 30 8 Money 300 158
20:04:45  (Reporting)  Picking 801 Garnison Milice 1805
20:04:45  (Reporting)  On Map 0 Requested 0 In Pool 3
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 161 225 WSU 30 0 Money 300 60
20:04:45  (Reporting)  Ended BuildNewUnits Bought: 0 5 ms
20:04:45  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
20:04:45  (Reporting)  Ended ManageFleetsComposition 6 ms
20:04:45  (Reporting)  Entering LockFixedGroups (_LFG_)
20:04:45  (Reporting)  _LFG_ 1011713 Garnison de Brigue, 733 Brigue, Pow:9, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1011710 Garnison de Zrich, 728 Zurich, Pow:9, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1011707 Garnison de Ble, 724 Basel, Pow:9, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  Ended LockFixedGroups 0 ms
20:04:45  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:04:45  (Reporting)  Ended SplitStaticUnits 0 ms
20:04:45  (Reporting)  All theaters prepared, AllOwnPowLand: 0 AllOppPowLand: 0 AllOwnPowNav: 0 AllOppPowNav 0
20:04:45  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
20:04:45  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  ############ Starting ApplyAgenda:  Switzerland  ############
20:04:45  (Reporting)   
20:04:45  (Reporting)  Entering Collect Leaders (_COD_)
20:04:45  (Reporting)  Ended Collect Leaders 0 ms
20:04:45  (Reporting)  Entering RemoveWeakInterests (_RWI_)
20:04:45  (Reporting)  Ended RemoveWeakInterests 0 ms
20:04:45  (Reporting)  Entering AddTheaterGoal (_ATG_)
20:04:45  (Reporting)  Ended AddTheaterGoal 0 ms
20:04:45  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:04:45  (Reporting)  Ended SplitStaticUnits 0 ms
20:04:45  (Reporting)  Entering PromoteLeaders (_PRL_)
20:04:45  (Reporting)  Ended PromoteLeaders 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  ApplyAgenda AutoMerge
20:04:45  (Reporting)  AI Process done in  1743 ms
20:04:45  (Reporting)  Processing  1000052 Kingdom of Italy
20:04:45  (Reporting)  
20:04:45  (Reporting)  *** Starting Process on Kingdom of Italy AILevel 4 Kind: 1 Dormant NO Turn: 2 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:04:45  (Reporting)  Entering InitAndDumpData (_IAD_)
20:04:45  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
20:04:45  (Reporting)  Theater: 338 Theater_Italia AggroCoeff from script: 100 OwnPow Land: 1582 OppPow Land: 730 OwnPow Nav : 6 OppPow Nav : 95
20:04:45  (Reporting)  Ratio Land/LandCore: 1.84 3.43 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 136 > 198
20:04:45  (Reporting)  _FIT_ Ended AIInitTheaters 893 ms
20:04:45  (Reporting)  Resources Levels Kingdom of Italy EcoBase 72 AtWar: yes AtWarThreat: no At PeaceThreat: no
20:04:45  (Reporting)  Pounds Availability Plentiful Stock 683 Expected 36 Balance 0
20:04:45  (Reporting)  Supplies Availability Very Low Stock 0 Expected 25 Balance 0
20:04:45  (Reporting)  Ammos Availability Very Low Stock 0 Expected 25 Balance 0
20:04:45  (Reporting)  Victory points Availability Plentiful Stock 613 Expected 25 Balance 0
20:04:45  (Reporting)  Morale Points Availability Plentiful Stock 102 Expected 25 Balance 0
20:04:45  (Reporting)  Conscripts Availability Plentiful Stock 124 Expected 25 Balance 0
20:04:45  (Reporting)  War supplies Availability Very High Stock 56 Expected 18 Balance 0
20:04:45  (Reporting)  Diplomats Availability Plentiful Stock 6 Expected 0 Balance 0
20:04:45  (Reporting)  Horses Availability Plentiful Stock 32 Expected 7 Balance 0
20:04:45  (Reporting)   
20:04:45  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 5592
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Theater 338 Theater_Italia (Land)
20:04:45  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 1582 Overall power (enemies): 730 Ratio: 1.84
20:04:45  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1531
20:04:45  (Reporting)  Making Naval Values Map: 338 Italia LAND Overall power(self): 6 Overall power (enemies): 95 Nav Ratio: 0.20
20:04:45  (Reporting)  Commiting Naval Values Map: 338 Italia LAND Overall power(self): 6 Overall power (enemies): 95 Nav Ratio: 0.20
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Land Theaters Special Regions ***
20:04:45  (Reporting)  Theater 338 Theater_Italia HQReg: 622 Mantova Max pick: Mantova Max need: Vicenza Max Val: Milano Naval Gathering: 600 Genova
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  Ended InitAndDumpData Kingdom of Italy 1373 ms
20:04:45  (Reporting)  *** Faction-wide algorithms ***
20:04:45  (Reporting)  Ended BuildReplacements 3 ms
20:04:45  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000052 Kingdom of Italy
20:04:45  (Reporting)  Sending proposal: we can't
20:04:45  (Reporting)  *** Checking new proposals ***
20:04:45  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:04:45  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:04:45  (Reporting)  Entering BuildNewUnits (_BNU_)
20:04:45  (Reporting)  Steel Level 6 Amount 56
20:04:45  (Reporting)  Money Level 6 Amount 683
20:04:45  (Reporting)  Conscripts Level 6 Amount 124
20:04:45  (Reporting)  Adding 803 Brigade Garde Italienne 1805 Coeff: 1
20:04:45  (Reporting)  Adding 805 Line Brigade 1805 Coeff: 14
20:04:45  (Reporting)  Adding 806 Light Brigade 1805 Coeff: 7
20:04:45  (Reporting)  Adding 807 Brigade Tirailleurs Po 1805 Coeff: 3
20:04:45  (Reporting)  Adding 808 Mixed Brigade 1805 Coeff: 9
20:04:45  (Reporting)  Adding 810 Marine Brigade 1805 Coeff: 1
20:04:45  (Reporting)  Adding 811 Brigade Depot 1805 Coeff: 7
20:04:45  (Reporting)  Adding 812 Brigade Volontaires 1805 Coeff: 12
20:04:45  (Reporting)  Adding 813 Brigade Artillerie Cheval Garde 1805 Coeff: 1
20:04:45  (Reporting)  Adding 814 Brigade Artillerie Cheval 1805 Coeff: 5
20:04:45  (Reporting)  Adding 815 Brigade Artillerie Garde 1805 Coeff: 1
20:04:45  (Reporting)  Adding 816 Brigade Artillerie Pied 1805 Coeff: 12
20:04:45  (Reporting)  Adding 817 Brigade Artillerie 1805 Coeff: 7
20:04:45  (Reporting)  Adding 819 Cavalry Brigade Chasseurs Garde 1805 Coeff: 1
20:04:45  (Reporting)  Adding 820 Cavalry Brigade Cuirassiers Garde 1805 Coeff: 1
20:04:45  (Reporting)  Adding 821 Cavalry Brigade Cuirassiers 1805 Coeff: 2
20:04:45  (Reporting)  Adding 822 Cavalry Brigade Carabiniers 1805 Coeff: 1
20:04:45  (Reporting)  Adding 823 Cavalry Brigade Chasseurs 1805 Coeff: 12
20:04:45  (Reporting)  Adding 824 Cavalry Mixed Brigade 1805 Coeff: 7
20:04:45  (Reporting)  Adding 825 Cavalry Brigade Dragons 1805 Coeff: 6
20:04:45  (Reporting)  Adding 826 Cavalry Brigade Hussars 1805 Coeff: 6
20:04:45  (Reporting)  Adding 827 Garnison Line 1805 Coeff: 11
20:04:45  (Reporting)  Adding 828 Garnison Depot 1805 Coeff: 8
20:04:45  (Reporting)  Adding 829 Garnison Milice 1805 Coeff: 5
20:04:45  (Reporting)  Adding 830 Fortress Battery 1805 Coeff: 9
20:04:45  (Reporting)  Adding 831 Coastal Battery 1805 Coeff: 12
20:04:45  (Reporting)  Adding 832 Brigade Train 1805 Coeff: 11
20:04:45  (Reporting)  Adding 833 Corps QG 1805 Coeff: 2
20:04:45  (Reporting)  Adding 834 Arme QG 1805 Coeff: 1
20:04:45  (Reporting)  Adding 835 First Rank Squadron 1805 Coeff: 2
20:04:45  (Reporting)  Adding 836 Second Rank Squadron 1805 Coeff: 6
20:04:45  (Reporting)  Adding 837 Third Rank Squadron 1805 Coeff: 14
20:04:45  (Reporting)  Adding 838 Heavy Frigate Squadron 1805 Coeff: 4
20:04:45  (Reporting)  Adding 839 Frigate Squadron 1805 Coeff: 14
20:04:45  (Reporting)  Adding 840 Brig Squadron 1805 Coeff: 18
20:04:45  (Reporting)  Adding 841 Sloop Squadron 1805 Coeff: 14
20:04:45  (Reporting)  Adding 842 Privateer Squadron 1805 Coeff: 10
20:04:45  (Reporting)  Adding 843 Troop Transport Squadron 1805 Coeff: 10
20:04:45  (Reporting)  Adding 844 Merchantman Squadron 1805 Coeff: 10
20:04:45  (Reporting)  Adding 845 River Gunboat Squadron 1805 Coeff: 4
20:04:45  (Reporting)  Number of Draw 5
20:04:45  (Reporting)  Picking 816 Brigade Artillerie Pied 1805
20:04:45  (Reporting)  On Map 0 Requested 0 In Pool 12
20:04:45  (Reporting)  _BNU Buying Unit Brigade Artillerie Pied 1805 Family ID Light Artillery Area Recruitment Area: Kingdom Of Italy
20:04:45  (Reporting)  Picking 829 Garnison Milice 1805
20:04:45  (Reporting)  On Map 0 Requested 0 In Pool 5
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 124 241 WSU 56 22 Money 683 188
20:04:45  (Reporting)  Picking 828 Garnison Depot 1805
20:04:45  (Reporting)  On Map 4 Requested 0 In Pool 8
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 124 241 WSU 56 22 Money 683 208
20:04:45  (Reporting)  Picking 827 Garnison Line 1805
20:04:45  (Reporting)  On Map 1 Requested 0 In Pool 11
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 124 241 WSU 56 22 Money 683 218
20:04:45  (Reporting)  Picking 842 Privateer Squadron 1805
20:04:45  (Reporting)  On Map 0 Requested 0 In Pool 5
20:04:45  (Reporting)  Too costly compared to National assets, skipped
20:04:45  (Reporting)  Assets/Costs: Conscripts 124 76 WSU 56 112 Money 683 316
20:04:45  (Reporting)  Ended BuildNewUnits Bought: 1 15 ms
20:04:45  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
20:04:45  (Reporting)  _MFC_ Fleet is homogeneous: 1008774 Flotille du Po
20:04:45  (Reporting)  Ended ManageFleetsComposition 44 ms
20:04:45  (Reporting)  Entering LockFixedGroups (_LFG_)
20:04:45  (Reporting)  _LFG_ 1011772 Garnison de Rimini, 641 Rimini, Pow:27, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1011769 Garnison de Bologne, 637 Bologna, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1011744 Garnison de Mantoue, 622 Mantova, Pow:231, Count: 6(l 0/L 1/S 5) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1011725 Garnison de Milano, 613 Milano, Pow:144, Count: 4(l 0/L 2/S 2) is fixed (garrisoning)
20:04:45  (Reporting)  _LFG_ 1005834 Ministre des Armements, 613 Milano, Pow:0, Count: 1(l 1/L 0/S 0) is fixed (garrisoning)
20:04:45  (Reporting)  Ended LockFixedGroups 0 ms
20:04:45  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:04:45  (Reporting)  _SSU_ 1013815 1 Brigata di Cavalleria, 614 Piacenza, Pow:4, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:04:45  (Reporting)  Ended SplitStaticUnits 4 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Theaters algorithms 338 Theater_Italia ***
20:04:45  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:04:45  (Reporting)  Ended PoolToGHQStack 0 ms
20:04:45  (Reporting)  Entering ManageGHQ (_GHQ_)
20:04:45  (Reporting)  Ended ManageGHQ 0 ms
20:04:45  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:04:45  (Reporting)  Ended PrivilegedCombine 0 ms
20:04:45  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:04:45  (Reporting)  Ended DefendCapitalRegion 0 ms
20:04:45  (Reporting)  Entering SplitGroups (_SPG_)
20:04:45  (Reporting)  Ended SplitGroups 0 ms
20:04:45  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:04:45  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:04:45  (Reporting)  Detach Damaged Units (_DDU_)
20:04:45  (Reporting)  Ended Damaged Units 0 ms
20:04:45  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:04:45  (Reporting)  Ended GarrisonObjectives 0 ms
20:04:45  (Reporting)  Entering CheckBesieging (_CBE_)
20:04:45  (Reporting)  Ended CheckBesieging 32 ms
20:04:45  (Reporting)  Entering Checking Leaders (_CLD_)
20:04:45  (Reporting)  Ended Check Leaders 0 ms
20:04:45  (Reporting)  Entering Make Superior Group (_MSG_)
20:04:45  (Reporting)  Ended Make Superior Group 57 ms
20:04:45  (Reporting)  Start of AssignFleetsOperations (_AFO_) 338 Italia
20:04:45  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 31 in North Sea Trade
20:04:45  (Reporting)  _AFA_ 1008774 Flotille du Po has been given the mission Agenda: Naval Docking, Value: 2650, Region: 622 Mantova
20:04:45  (Reporting)  Ended AssignFleetsOperations 1 ms
20:04:45  (Reporting)  Start of AI Check for Land Resupply
20:04:45  (Reporting)  Ended CheckForLandResupply 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  Entering KeepPosition (_KPP_)
20:04:45  (Reporting)  Ended KeepPosition 0 ms
20:04:45  (Reporting)  Entering Reinforce Front (_RFF_)
20:04:45  (Reporting)  Reinforce Front skipped, core ratio is 3.42874386065261
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Pre Iterations algorithms, Extended Theater 338 Theater_Italia ***
20:04:45  (Reporting)  Entering DistantGarrison (_DGA_)
20:04:45  (Reporting)  Ended DistantGarrison 6 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  All theaters prepared, AllOwnPowLand: 1582 AllOppPowLand: 730 AllOwnPowNav: 6 AllOppPowNav 95
20:04:45  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
20:04:45  (Reporting)   
20:04:45  (Reporting)  *** Starting process on extended theater 338 Theater_Italia Owned armies (extended): 5 Enemy armies: 9 Land Ratio: 1.84 Land Core Ratio: 3.43  ***
20:04:45  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:04:45  (Reporting)  1013815 1 Brigata di Cavalleria (Pow.4)
20:04:45  (Reporting)   
20:04:45  (Reporting)  Secondary Region 600 Genova Pick 41 has enough garrison (Value: 0) - evaluation skipped
20:04:45  (Reporting)  Primary Region 622 Mantova Pick 100 has enough garrison (Value: 231) - evaluation skipped
20:04:45  (Reporting)  Secondary Region 614 Piacenza Pick 18 has enough garrison (Value: 4) - evaluation skipped
20:04:45  (Reporting)  Primary Region 613 Milano Pick 74 has enough garrison (Value: 144) - evaluation skipped
20:04:45  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 22 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  ############ Starting ApplyAgenda:  Kingdom of Italy  ############
20:04:45  (Reporting)   
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop I - post iteration missions
20:04:45  (Reporting)  *** Theater:  Theater_Italia (Ext:1.84 - Core:3.43 - Nav:0.20) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Arties (_RCA_)
20:04:45  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Arties
20:04:45  (Reporting)   
20:04:45  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:04:45  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:04:45  (Reporting)  Ended Receive Supplies
20:04:45  (Reporting)  Entering GatherGarrisons (_GTG_)
20:04:45  (Reporting)  Ended GatherGarrisons 0 ms
20:04:45  (Reporting)  Entering Collect Leaders (_COD_)
20:04:45  (Reporting)  Ended Collect Leaders 0 ms
20:04:45  (Reporting)  Entering RemoveWeakInterests (_RWI_)
20:04:45  (Reporting)  Ended RemoveWeakInterests 0 ms
20:04:45  (Reporting)  Entering AddTheaterGoal (_ATG_)
20:04:45  (Reporting)  Ended AddTheaterGoal 0 ms
20:04:45  (Reporting)  
20:04:45  (Reporting)  Loop II - agendas clean up and processing
20:04:45  (Reporting)  *** Theater:  Theater_Italia (Ext:1.84 - Core:3.43 - Nav:0.20) ***
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  List of Agendas for 1008774 Flotille du Po, 622 Mantova, Pow:4, Count: 2(l 0/L 0/S 2)
20:04:45  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 2650, Region: 622 Mantova
20:04:45  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 2650, Region: 622 Mantova
20:04:45  (Reporting)  ApplyAgenda, Full Pathfinding: 1008774 Flotille du Po , destination,  is not in friendly water and the mission is not ignoring threats. 622 Mantova
20:04:45  (Reporting)  1008774-Flotille du Po Power:4 Health:100% Mantova>Mantova Mission:Naval Docking Fitness:100% Need:0 Threat:137 GoalValue: 2650
20:04:45  (Reporting)   
20:04:45  (Reporting)   
20:04:45  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:04:45  (Reporting)  Ended SplitStaticUnits 0 ms
20:04:45  (Reporting)  Entering ManageHQStacks (_MHS_)
20:04:45  (Reporting)  Ended ManageHQStacks 0 ms
20:04:45  (Reporting)  Entering SynchHQStacks (_SHS_)
20:04:45  (Reporting)  Ended SynchHQStacks 0 ms
20:04:45  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:04:45  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:04:45  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:04:45  (Reporting)  Ended SplitLargeStacks 0 ms
20:04:45  (Reporting)  Entering PromoteLeaders (_PRL_)
20:04:45  (Reporting)  Ended PromoteLeaders 0 ms
20:04:45  (Reporting)   
20:04:45  (Reporting)  ApplyAgenda AutoMerge
20:04:45  (Reporting)  AI Process done in  2112 ms
20:04:45  (Reporting)  Processing  1000053 Kingdom of Naples
20:04:45  (Reporting)  Processing  1000054 French Spanish
20:04:45  (Reporting)  Processing  1000055 Serbia
20:04:45  (Reporting)  Processing  1000056 Greece
20:04:45  (Reporting)  Processing  1000057 Terek
20:04:45  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:04:45  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000057 Terek
20:04:45  (Reporting)  Sending proposal: we can't
20:04:45  (Reporting)  *** Checking new proposals ***
20:04:45  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:04:45  (Reporting)  Ended CalcTribalBehavior 0 ms
20:04:45  (Reporting)  Processing  1000058 Nogai
20:04:45  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:04:45  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000058 Nogai
20:04:45  (Reporting)  Sending proposal: we can't
20:04:45  (Reporting)  *** Checking new proposals ***
20:04:45  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:04:45  (Reporting)  Ended CalcTribalBehavior 0 ms
20:04:45  (Reporting)  Processing  1000059 Indians
20:04:45  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:04:45  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000059 Indians
20:04:45  (Reporting)  Sending proposal: we can't
20:04:45  (Reporting)  *** Checking new proposals ***
20:04:45  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:04:45  (Reporting)  Ended CalcTribalBehavior 0 ms
20:04:45  (Reporting)  Processing  1000060 Rebels
20:04:45  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:04:45  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000060 Rebels
20:04:45  (Reporting)  Sending proposal: we can't
20:04:45  (Reporting)  *** Checking new proposals ***
20:04:45  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:04:45  (Reporting)  Ended CalcTribalBehavior 0 ms
20:13:29  (Reporting)  Processing  1000001 France
20:13:29  (Reporting)  
20:13:29  (Reporting)  *** Starting Process on France AILevel 0 Kind: 0 Dormant NO Turn: 3 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:13:29  (Reporting)  AI Process done in  221 ms
20:13:29  (Reporting)  Processing  1000002 Great Britain
20:13:29  (Reporting)  
20:13:29  (Reporting)  *** Starting Process on Great Britain AILevel 4 Kind: 0 Dormant NO Turn: 3 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:13:29  (Reporting)  Entering InitAndDumpData (_IAD_)
20:13:29  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
20:13:29  (Reporting)  0 unit there, but still added, as 339 Austria is adjacent to 338 Italia
20:13:29  (Reporting)  0 unit there, but still added, as 340 Alpes is adjacent to 337 France
20:13:29  (Reporting)  0 unit there, but still added, as 341 Low Countries is adjacent to 337 France
20:13:29  (Reporting)  0 unit there, but still added, as 342 Germany is adjacent to 337 France
20:13:29  (Reporting)  0 unit there, but still added, as 344 Scandinavia is adjacent to 361 North Atlantic
20:13:29  (Reporting)  0 unit there, but still added, as 345 Balkans is adjacent to 363 Mediterranean Sea
20:13:29  (Reporting)  0 unit there, but still added, as 346 Ottoman is adjacent to 363 Mediterranean Sea
20:13:29  (Reporting)  0 unit there, but still added, as 347 Middle East is adjacent to 363 Mediterranean Sea
20:13:29  (Reporting)  0 unit there, but still added, as 348 Mesopotamia is adjacent to 366 Indian Ocean
20:13:29  (Reporting)  0 unit there, but still added, as 350 Egypt is adjacent to 363 Mediterranean Sea
20:13:29  (Reporting)  0 unit there, but still added, as 352 North Africa is adjacent to 361 North Atlantic
20:13:29  (Reporting)  0 unit there, but still added, as 354 South America is adjacent to 361 North Atlantic
20:13:29  (Reporting)  0 unit there, but still added, as 357 Africa is adjacent to 362 South Atlantic
20:13:29  (Reporting)  0 unit there, but still added, as 358 India is adjacent to 366 Indian Ocean
20:13:29  (Reporting)  0 unit there, but still added, as 359 East Indies is adjacent to 366 Indian Ocean
20:13:29  (Reporting)  0 unit there, but still added, as 360 Baltic Sea is adjacent to 361 North Atlantic
20:13:29  (Reporting)  0 unit there, but still added, as 364 Black Sea is adjacent to 363 Mediterranean Sea
20:13:29  (Reporting)  Theater: 335 Theater_British_Isles AggroCoeff from script: 100 OwnPow Land: 8818 OppPow Land: 0 OwnPow Nav : 2803 OppPow Nav : 0
20:13:29  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 146 > 194
20:13:29  (Reporting)  Theater: 336 Theater_Spanish_Peninsula AggroCoeff from script: 100 OwnPow Land: 1112 OppPow Land: 1695 OwnPow Nav : 1365 OppPow Nav : 1162
20:13:29  (Reporting)  Ratio Land/LandCore: 0.56 0.64 Ratio Nav/NavCore: 1.00 0.29 Reg Count: 186 > 226
20:13:29  (Reporting)  Theater: 337 Theater_France AggroCoeff from script: 100 OwnPow Land: 51 OppPow Land: 617 OwnPow Nav : 2337 OppPow Nav : 1384
20:13:29  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 1.44 0.20 Reg Count: 283 > 352
20:13:29  (Reporting)  Theater: 338 Theater_Italia AggroCoeff from script: 100 OwnPow Land: 757 OppPow Land: 3103 OwnPow Nav : 209 OppPow Nav : 4
20:13:29  (Reporting)  Ratio Land/LandCore: 0.21 0.24 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 136 > 198
20:13:29  (Reporting)  Theater: 339 Theater_Austria AggroCoeff from script: 100 OwnPow Land: 533 OppPow Land: 1507 OwnPow Nav : 2 OppPow Nav : 0
20:13:29  (Reporting)  Ratio Land/LandCore: 0.30 5.00 Ratio Nav/NavCore: 1.70 1.70 Reg Count: 231 > 317
20:13:29  (Reporting)  Theater: 340 Theater_Alpes AggroCoeff from script: 100 OwnPow Land: 336 OppPow Land: 39 OwnPow Nav : 0 OppPow Nav : 0
20:13:29  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 29 > 58
20:13:29  (Reporting)  Theater: 341 Theater_Low_Countries AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 387 OwnPow Nav : 480 OppPow Nav : 294
20:13:29  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 1.39 0.20 Reg Count: 59 > 91
20:13:29  (Reporting)  Theater: 342 Theater_Germany AggroCoeff from script: 100 OwnPow Land: 3378 OppPow Land: 7293 OwnPow Nav : 2 OppPow Nav : 12
20:13:29  (Reporting)  Ratio Land/LandCore: 0.39 0.39 Ratio Nav/NavCore: 0.20 0.64 Reg Count: 392 > 494
20:13:29  (Reporting)  Theater: 344 Theater_Scandinavia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:13:29  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 189 > 250
20:13:29  (Reporting)  Theater: 345 Theater_Balkans AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 12 OppPow Nav : 0
20:13:29  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 252 > 317
20:13:29  (Reporting)  Theater: 346 Theater_Ottoman AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:13:29  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 236 > 310
20:13:29  (Reporting)  Theater: 347 Theater_Middle_East AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:13:29  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 74 > 100
20:13:29  (Reporting)  Theater: 348 Theater_Mesopotamia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:13:29  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 147 > 179
20:13:29  (Reporting)  Theater: 350 Theater_Egypt AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:13:29  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 37 > 50
20:13:29  (Reporting)  Theater: 352 Theater_North_Africa AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 124 OwnPow Nav : 582 OppPow Nav : 64
20:13:29  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 157 > 189
20:13:29  (Reporting)  Theater: 354 Theater_South_America AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 526 OwnPow Nav : 137 OppPow Nav : 49
20:13:29  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 2.38 5.00 Reg Count: 4 > 10
20:13:29  (Reporting)  Theater: 355 Theater_America AggroCoeff from script: 100 OwnPow Land: 510 OppPow Land: 1 OwnPow Nav : 0 OppPow Nav : 99
20:13:29  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 13 > 18
20:13:29  (Reporting)  Theater: 356 Theater_West_Indies AggroCoeff from script: 100 OwnPow Land: 823 OppPow Land: 436 OwnPow Nav : 1717 OppPow Nav : 60
20:13:29  (Reporting)  Ratio Land/LandCore: 1.60 1.73 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 7 > 11
20:13:29  (Reporting)  Theater: 357 Theater_Africa AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 315 OwnPow Nav : 480 OppPow Nav : 141
20:13:29  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 2.89 0.20 Reg Count: 3 > 6
20:13:29  (Reporting)  Theater: 358 Theater_India AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 1461 OppPow Nav : 0
20:13:29  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 6 > 11
20:13:29  (Reporting)  Theater: 359 Theater_East_Indies AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 165 OwnPow Nav : 0 OppPow Nav : 419
20:13:29  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 2 > 4
20:13:29  (Reporting)  Theater: 360 Theater_BalticSea AggroCoeff from script: 100 OwnPow Land: 581 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:13:29  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 57 > 184
20:13:29  (Reporting)  Theater: 361 Theater_NorthAtlantic AggroCoeff from script: 50 OwnPow Land: 3756 OppPow Land: 1577 OwnPow Nav : 14475 OppPow Nav : 3519
20:13:29  (Reporting)  Ratio Land/LandCore: 1.01 0.20 Ratio Nav/NavCore: 1.75 5.00 Reg Count: 199 > 506
20:13:29  (Reporting)  Theater: 362 Theater_SouthAtlantic AggroCoeff from script: 50 OwnPow Land: 0 OppPow Land: 797 OwnPow Nav : 2085 OppPow Nav : 73
20:13:29  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 5 > 24
20:13:29  (Reporting)  Theater: 363 Theater_MediterraneanSea AggroCoeff from script: 50 OwnPow Land: 733 OppPow Land: 1344 OwnPow Nav : 803 OppPow Nav : 554
20:13:29  (Reporting)  Ratio Land/LandCore: 0.23 0.20 Ratio Nav/NavCore: 0.62 1.37 Reg Count: 200 > 526
20:13:29  (Reporting)  Theater: 364 Theater_BlackSea AggroCoeff from script: 50 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:13:29  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 44 > 144
20:13:29  (Reporting)  Theater: 365 Theater_Commerce AggroCoeff from script: 50 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 4734 OppPow Nav : 123
20:13:29  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 2.82 Reg Count: 2 > 14
20:13:29  (Reporting)  Theater: 366 Theater_IndianOcean AggroCoeff from script: 50 OwnPow Land: 0 OppPow Land: 209 OwnPow Nav : 1461 OppPow Nav : 560
20:13:29  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 1.11 5.00 Reg Count: 11 > 34
20:13:29  (Reporting)  _FIT_ Ended AIInitTheaters 2382 ms
20:13:29  (Reporting)  Resources Levels Great Britain EcoBase 264 AtWar: yes AtWarThreat: yes At PeaceThreat: no
20:13:29  (Reporting)  Pounds Availability Plentiful Stock 3838 Expected 132 Balance -32
20:13:29  (Reporting)  Supplies Availability Very Low Stock 0 Expected 92 Balance 0
20:13:29  (Reporting)  Ammos Availability Very Low Stock 0 Expected 92 Balance 0
20:13:29  (Reporting)  Victory points Availability Plentiful Stock 4891 Expected 92 Balance 0
20:13:29  (Reporting)  Morale Points Availability Average Stock 130 Expected 92 Balance 0
20:13:29  (Reporting)  Conscripts Availability Very Low Stock 12 Expected 92 Balance -19
20:13:29  (Reporting)  War supplies Availability Plentiful Stock 511 Expected 66 Balance 0
20:13:29  (Reporting)  Diplomats Availability Plentiful Stock 45 Expected 0 Balance 0
20:13:29  (Reporting)  Engagment Points Availability Plentiful Stock 42 Expected 0 Balance 0
20:13:29  (Reporting)  Horses Availability Plentiful Stock 503 Expected 26 Balance 0
20:13:29  (Reporting)    1014051 Ocean Sq. Agenda Kept Agenda: Patrol Convoy Box, Value: 20758, Region: 3928 Western Mediterranean Trade EndTurn 2675
20:13:29  (Reporting)    1014431 Resistante Sq. Agenda Kept Agenda: Hunt Convoy Fleet, Value: 6004, Region: 3931 Eastern Mediterranean Trade EndTurn 2676
20:13:29  (Reporting)    1014048 15th Transport Sq. Agenda Kept Agenda: Patrol Convoy Box, Value: 4250, Region: 3931 Eastern Mediterranean Trade EndTurn 2675
20:13:29  (Reporting)    1014432 Cambrian Sq. Agenda Kept Agenda: Hunt Convoy Fleet, Value: 6715, Region: 3932 Aegean Sea Trade EndTurn 2676
20:13:29  (Reporting)    1014052 Laurel Sq. Agenda Kept Agenda: Patrol Convoy Box, Value: 6106, Region: 3931 Eastern Mediterranean Trade EndTurn 2675
20:13:29  (Reporting)    1002620 Gibraltar Force Agenda Kept Agenda: Defend, Value: 25000, Region: 149 Lisboa EndTurn 2677
20:13:29  (Reporting)    1014436 Severn Sq. Agenda Kept Agenda: Patrol Convoy Box, Value: 6004, Region: 3932 Aegean Sea Trade EndTurn 2676
20:13:29  (Reporting)    1014434 Arethusa Sq. Agenda Kept Agenda: Hunt Convoy Fleet, Value: 6200, Region: 3926 Northeast Atlantic Trade EndTurn 2676
20:13:29  (Reporting)    1007538 X. Fleet Agenda Kept Agenda: Naval Calling, Value: 1554, Region: 3903 Jamaica EndTurn 2675
20:13:29  (Reporting)    1002733 Kingston Militia Agenda Kept Agenda: Prep. Amphibious, Value: 12500, Region: 3903 Jamaica EndTurn 2680
20:13:29  (Reporting)    1014435 1st West Indian Bde Agenda Kept Agenda: Prep. Amphibious, Value: 8000, Region: 3903 Jamaica EndTurn 2682
20:13:29  (Reporting)    1013435 Cape Brigade Agenda Kept Agenda: Prep. Amphibious, Value: 8000, Region: 3903 Jamaica EndTurn 2682
20:13:29  (Reporting)    1014023 McArthur's Bde Agenda Kept Agenda: Prep. Amphibious, Value: 8000, Region: 3903 Jamaica EndTurn 2682
20:13:29  (Reporting)    1002699 Jamaica Force Agenda Kept Agenda: Prep. Amphibious, Value: 22100, Region: 3903 Jamaica EndTurn 2681
20:13:29  (Reporting)    1014043 2nd Transport Sq. Agenda Kept Agenda: Patrol Convoy Box, Value: 4650, Region: 3928 Western Mediterranean Trade EndTurn 2675
20:13:29  (Reporting)    1014050 Vengeance Sq. Agenda Kept Agenda: Convoy Transport, Value: 2600, Region: 3925 Western Approaches Trade EndTurn 2676
20:13:29  (Reporting)    1014042 Macedonian Sq. Agenda Kept Agenda: Convoy Transport, Value: 4250, Region: 3925 Western Approaches Trade EndTurn 2676
20:13:29  (Reporting)    1013469 9th Transport Sq. Agenda Kept Agenda: Convoy Transport, Value: 2500, Region: 3924 North Sea Trade EndTurn 2676
20:13:29  (Reporting)    1014433 Venus Sq. Agenda Kept Agenda: Patrol Convoy Box, Value: 8265, Region: 3923 Baltic Sea Trade EndTurn 2676
20:13:29  (Reporting)    1014047 Surprise Sq. Agenda Kept Agenda: Convoy Transport, Value: 3700, Region: 3924 North Sea Trade EndTurn 2676
20:13:29  (Reporting)    1013657 3rd Merchant Fleet Agenda Kept Agenda: Convoy Transport, Value: 2500, Region: 3925 Western Approaches Trade EndTurn 2676
20:13:29  (Reporting)    1014443 2nd Merchant Fleet Agenda Kept Agenda: Convoy Transport, Value: 2500, Region: 3924 North Sea Trade EndTurn 2676
20:13:29  (Reporting)    1007672 Mediterranean Fleet Agenda Kept Agenda: Naval Superiority, Value: 101052, Region: 4553 Sea of Cuba EndTurn 2676
20:13:29  (Reporting)    1014437 Seahorse Sq. Agenda Kept Agenda: Patrol Convoy Box, Value: 7600, Region: 3924 North Sea Trade EndTurn 2676
20:13:29  (Reporting)    1014044 Liverpool Sq. Agenda Kept Agenda: Convoy Transport, Value: 3700, Region: 3925 Western Approaches Trade EndTurn 2676
20:13:29  (Reporting)   
20:13:29  (Reporting)  Theater Prevalences Theater_Germany Ordered Value: 11000
20:13:29  (Reporting)  Theater Prevalences Theater_Spanish_Peninsula Ordered Value: 8200
20:13:29  (Reporting)  Theater Prevalences Theater_France Ordered Value: 4700
20:13:29  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 4000
20:13:29  (Reporting)  Theater Prevalences Theater_Balkans Ordered Value: 3100
20:13:29  (Reporting)  Theater Prevalences Theater_Austria Ordered Value: 2800
20:13:29  (Reporting)  Theater Prevalences Theater_India Ordered Value: 2400
20:13:29  (Reporting)  Theater Prevalences Theater_West_Indies Ordered Value: 2306
20:13:29  (Reporting)  Theater Prevalences Theater_Low_Countries Ordered Value: 2000
20:13:29  (Reporting)  Theater Prevalences Theater_Ottoman Ordered Value: 1900
20:13:29  (Reporting)  Theater Prevalences Theater_Scandinavia Ordered Value: 1900
20:13:29  (Reporting)  Theater Prevalences Theater_British_Isles Ordered Value: 1360
20:13:29  (Reporting)  Theater Prevalences Theater_North_Africa Ordered Value: 1300
20:13:29  (Reporting)  Theater Prevalences Theater_America Ordered Value: 880
20:13:29  (Reporting)  Theater Prevalences Theater_Africa Ordered Value: 700
20:13:29  (Reporting)  Theater Prevalences Theater_South_America Ordered Value: 600
20:13:29  (Reporting)  Theater Prevalences Theater_Egypt Ordered Value: 600
20:13:29  (Reporting)  Theater Prevalences Theater_Mesopotamia Ordered Value: 300
20:13:29  (Reporting)  Theater Prevalences Theater_Middle_East Ordered Value: 300
20:13:29  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 220
20:13:29  (Reporting)  Theater Prevalences Theater_East_Indies Ordered Value: 200
20:13:29  (Reporting)  Theater Prevalences Theater_IndianOcean Ordered Value: 100
20:13:29  (Reporting)  Theater Prevalences Theater_Commerce Ordered Value: 100
20:13:29  (Reporting)  Theater Prevalences Theater_BlackSea Ordered Value: 100
20:13:29  (Reporting)  Theater Prevalences Theater_MediterraneanSea Ordered Value: 100
20:13:29  (Reporting)  Theater Prevalences Theater_SouthAtlantic Ordered Value: 100
20:13:29  (Reporting)  Theater Prevalences Theater_NorthAtlantic Ordered Value: 100
20:13:29  (Reporting)  Theater Prevalences Theater_BalticSea Ordered Value: 100
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 342 Theater_Germany (Land)
20:13:29  (Reporting)  Making Land Theater Map: Theater_Germany Overall power(self): 3378 Overall power (enemies): 7293 Ratio: 0.39
20:13:29  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  2382
20:13:29  (Reporting)  Making Naval Values Map: 342 Germany LAND Overall power(self): 2 Overall power (enemies): 12 Nav Ratio: 0.20
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 336 Theater_Spanish_Peninsula (Land)
20:13:29  (Reporting)  Making Land Theater Map: Theater_Spanish_Peninsula Overall power(self): 1112 Overall power (enemies): 1695 Ratio: 0.56
20:13:29  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  4578
20:13:29  (Reporting)  Making Naval Values Map: 336 Spanish Peninsula LAND Overall power(self): 1365 Overall power (enemies): 1162 Nav Ratio: 1.00
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 337 Theater_France (Land)
20:13:29  (Reporting)  Making Land Theater Map: Theater_France Overall power(self): 51 Overall power (enemies): 617 Ratio: 0.20
20:13:29  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1653
20:13:29  (Reporting)  Making Naval Values Map: 337 France LAND Overall power(self): 2337 Overall power (enemies): 1384 Nav Ratio: 1.44
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 338 Theater_Italia (Land)
20:13:29  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 757 Overall power (enemies): 3103 Ratio: 0.21
20:13:29  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  8290
20:13:29  (Reporting)  Making Naval Values Map: 338 Italia LAND Overall power(self): 209 Overall power (enemies): 4 Nav Ratio: 5.00
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 345 Theater_Balkans (Land)
20:13:29  (Reporting)  Making Land Theater Map: Theater_Balkans Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:13:29  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:13:29  (Reporting)  Making Naval Values Map: 345 Balkans LAND Overall power(self): 12 Overall power (enemies): 0 Nav Ratio: 5.00
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 339 Theater_Austria (Land)
20:13:29  (Reporting)  Making Land Theater Map: Theater_Austria Overall power(self): 533 Overall power (enemies): 1507 Ratio: 0.30
20:13:29  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  880
20:13:29  (Reporting)  Making Naval Values Map: 339 Austria LAND Overall power(self): 2 Overall power (enemies): 0 Nav Ratio: 1.70
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 358 Theater_India (Land)
20:13:29  (Reporting)  Making Land Theater Map: Theater_India Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:13:29  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:13:29  (Reporting)  Making Naval Values Map: 358 India LAND Overall power(self): 1461 Overall power (enemies): 0 Nav Ratio: 5.00
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 356 Theater_West_Indies (Land)
20:13:29  (Reporting)  Making Land Theater Map: Theater_West_Indies Overall power(self): 823 Overall power (enemies): 436 Ratio: 1.60
20:13:29  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  887
20:13:29  (Reporting)  Making Naval Values Map: 356 West Indies LAND Overall power(self): 1717 Overall power (enemies): 60 Nav Ratio: 5.00
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 341 Theater_Low_Countries (Land)
20:13:29  (Reporting)  Making Land Theater Map: Theater_Low_Countries Overall power(self): 0 Overall power (enemies): 387 Ratio: 0.20
20:13:29  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  439
20:13:29  (Reporting)  Making Naval Values Map: 341 Low Countries LAND Overall power(self): 480 Overall power (enemies): 294 Nav Ratio: 1.39
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 346 Theater_Ottoman (Land)
20:13:29  (Reporting)  Making Land Theater Map: Theater_Ottoman Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:13:29  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:13:29  (Reporting)  Making Naval Values Map: 346 Ottoman LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 344 Theater_Scandinavia (Land)
20:13:29  (Reporting)  Making Land Theater Map: Theater_Scandinavia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:13:29  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:13:29  (Reporting)  Making Naval Values Map: 344 Scandinavia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 335 Theater_British_Isles (Land)
20:13:29  (Reporting)  Making Land Theater Map: Theater_British_Isles Overall power(self): 8818 Overall power (enemies): 0 Ratio: 5.00
20:13:29  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:13:29  (Reporting)  Making Naval Values Map: 335 British Isles LAND Overall power(self): 2803 Overall power (enemies): 0 Nav Ratio: 5.00
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 352 Theater_North_Africa (Land)
20:13:29  (Reporting)  Making Land Theater Map: Theater_North_Africa Overall power(self): 0 Overall power (enemies): 124 Ratio: 0.20
20:13:29  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  10
20:13:29  (Reporting)  Making Naval Values Map: 352 North Africa LAND Overall power(self): 582 Overall power (enemies): 64 Nav Ratio: 5.00
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 355 Theater_America (Land)
20:13:29  (Reporting)  Making Land Theater Map: Theater_America Overall power(self): 510 Overall power (enemies): 1 Ratio: 5.00
20:13:29  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  12
20:13:29  (Reporting)  Making Naval Values Map: 355 North America LAND Overall power(self): 0 Overall power (enemies): 99 Nav Ratio: 0.20
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 357 Theater_Africa (Land)
20:13:29  (Reporting)  Making Land Theater Map: Theater_Africa Overall power(self): 0 Overall power (enemies): 315 Ratio: 0.20
20:13:29  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  68
20:13:29  (Reporting)  Making Naval Values Map: 357 Africa LAND Overall power(self): 480 Overall power (enemies): 141 Nav Ratio: 2.89
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 354 Theater_South_America (Land)
20:13:29  (Reporting)  Making Land Theater Map: Theater_South_America Overall power(self): 0 Overall power (enemies): 526 Ratio: 0.20
20:13:29  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  866
20:13:29  (Reporting)  Making Naval Values Map: 354 South America LAND Overall power(self): 137 Overall power (enemies): 49 Nav Ratio: 2.38
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 350 Theater_Egypt (Land)
20:13:29  (Reporting)  Making Land Theater Map: Theater_Egypt Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:13:29  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:13:29  (Reporting)  Making Naval Values Map: 350 Egypt LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 348 Theater_Mesopotamia (Land)
20:13:29  (Reporting)  Making Land Theater Map: Theater_Mesopotamia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:13:29  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:13:29  (Reporting)  Making Naval Values Map: 348 Mesopotamia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 347 Theater_Middle_East (Land)
20:13:29  (Reporting)  Making Land Theater Map: Theater_Middle_East Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:13:29  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:13:29  (Reporting)  Making Naval Values Map: 347 Middle East LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 340 Theater_Alpes (Land)
20:13:29  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 336 Overall power (enemies): 39 Ratio: 5.00
20:13:29  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  42
20:13:29  (Reporting)  Making Naval Values Map: 340 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 359 Theater_East_Indies (Land)
20:13:29  (Reporting)  Making Land Theater Map: Theater_East_Indies Overall power(self): 0 Overall power (enemies): 165 Ratio: 0.20
20:13:29  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  41
20:13:29  (Reporting)  Making Naval Values Map: 359 East Indies LAND Overall power(self): 0 Overall power (enemies): 419 Nav Ratio: 0.20
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 366 Theater_IndianOcean (Nav)
20:13:29  (Reporting)  Making Naval Values Map: 366 Indian Ocean NAV Overall power(self): 1461 Overall power (enemies): 560 Nav Ratio: 1.11
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 365 Theater_Commerce (Nav)
20:13:29  (Reporting)  Making Naval Values Map: 365 Commerce NAV Overall power(self): 4734 Overall power (enemies): 123 Nav Ratio: 5.00
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 364 Theater_BlackSea (Nav)
20:13:29  (Reporting)  Making Naval Values Map: 364 Black Sea NAV Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 363 Theater_MediterraneanSea (Nav)
20:13:29  (Reporting)  Making Naval Values Map: 363 Mediterranean Sea NAV Overall power(self): 803 Overall power (enemies): 554 Nav Ratio: 0.62
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 362 Theater_SouthAtlantic (Nav)
20:13:29  (Reporting)  Making Naval Values Map: 362 South Atlantic NAV Overall power(self): 2085 Overall power (enemies): 73 Nav Ratio: 5.00
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 361 Theater_NorthAtlantic (Nav)
20:13:29  (Reporting)  Making Naval Values Map: 361 North Atlantic NAV Overall power(self): 14475 Overall power (enemies): 3519 Nav Ratio: 1.75
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 360 Theater_BalticSea (Nav)
20:13:29  (Reporting)  Making Naval Values Map: 360 Baltic Sea NAV Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:13:29  (Reporting)  Commiting Naval Values Map: 342 Germany LAND Overall power(self): 2 Overall power (enemies): 12 Nav Ratio: 0.20
20:13:29  (Reporting)  Commiting Naval Values Map: 336 Spanish Peninsula LAND Overall power(self): 1365 Overall power (enemies): 1162 Nav Ratio: 1.00
20:13:29  (Reporting)  Commiting Naval Values Map: 337 France LAND Overall power(self): 2337 Overall power (enemies): 1384 Nav Ratio: 1.44
20:13:29  (Reporting)  Commiting Naval Values Map: 338 Italia LAND Overall power(self): 209 Overall power (enemies): 4 Nav Ratio: 5.00
20:13:29  (Reporting)  Commiting Naval Values Map: 345 Balkans LAND Overall power(self): 12 Overall power (enemies): 0 Nav Ratio: 5.00
20:13:29  (Reporting)  Commiting Naval Values Map: 339 Austria LAND Overall power(self): 2 Overall power (enemies): 0 Nav Ratio: 1.70
20:13:29  (Reporting)  Commiting Naval Values Map: 358 India LAND Overall power(self): 1461 Overall power (enemies): 0 Nav Ratio: 5.00
20:13:29  (Reporting)  Commiting Naval Values Map: 356 West Indies LAND Overall power(self): 1717 Overall power (enemies): 60 Nav Ratio: 5.00
20:13:29  (Reporting)  Commiting Naval Values Map: 341 Low Countries LAND Overall power(self): 480 Overall power (enemies): 294 Nav Ratio: 1.39
20:13:29  (Reporting)  Commiting Naval Values Map: 346 Ottoman LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:13:29  (Reporting)  Commiting Naval Values Map: 344 Scandinavia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:13:29  (Reporting)  Commiting Naval Values Map: 335 British Isles LAND Overall power(self): 2803 Overall power (enemies): 0 Nav Ratio: 5.00
20:13:29  (Reporting)  Commiting Naval Values Map: 352 North Africa LAND Overall power(self): 582 Overall power (enemies): 64 Nav Ratio: 5.00
20:13:29  (Reporting)  Commiting Naval Values Map: 355 North America LAND Overall power(self): 0 Overall power (enemies): 99 Nav Ratio: 0.20
20:13:29  (Reporting)  Commiting Naval Values Map: 357 Africa LAND Overall power(self): 480 Overall power (enemies): 141 Nav Ratio: 2.89
20:13:29  (Reporting)  Commiting Naval Values Map: 354 South America LAND Overall power(self): 137 Overall power (enemies): 49 Nav Ratio: 2.38
20:13:29  (Reporting)  Commiting Naval Values Map: 350 Egypt LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:13:29  (Reporting)  Commiting Naval Values Map: 348 Mesopotamia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:13:29  (Reporting)  Commiting Naval Values Map: 347 Middle East LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:13:29  (Reporting)  Commiting Naval Values Map: 340 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:13:29  (Reporting)  Commiting Naval Values Map: 359 East Indies LAND Overall power(self): 0 Overall power (enemies): 419 Nav Ratio: 0.20
20:13:29  (Reporting)  Commiting Naval Values Map: 366 Indian Ocean NAV Overall power(self): 1461 Overall power (enemies): 560 Nav Ratio: 1.11
20:13:29  (Reporting)  Commiting Naval Values Map: 365 Commerce NAV Overall power(self): 4734 Overall power (enemies): 123 Nav Ratio: 5.00
20:13:29  (Reporting)  Commiting Naval Values Map: 364 Black Sea NAV Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:13:29  (Reporting)  Commiting Naval Values Map: 363 Mediterranean Sea NAV Overall power(self): 803 Overall power (enemies): 554 Nav Ratio: 0.62
20:13:29  (Reporting)  Commiting Naval Values Map: 362 South Atlantic NAV Overall power(self): 2085 Overall power (enemies): 73 Nav Ratio: 5.00
20:13:29  (Reporting)  Commiting Naval Values Map: 361 North Atlantic NAV Overall power(self): 14475 Overall power (enemies): 3519 Nav Ratio: 1.75
20:13:29  (Reporting)  Commiting Naval Values Map: 360 Baltic Sea NAV Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Land Theaters Special Regions ***
20:13:29  (Reporting)  Theater 342 Theater_Germany HQReg: 933 Landshut Max pick: Prag Max need: Ravensburg Max Val: Wien Naval Gathering: 822 Emden
20:13:29  (Reporting)  Theater 336 Theater_Spanish_Peninsula HQReg: 211 Gibraltar Max pick: Gibraltar Max need: Malaga Max Val: Gibraltar Naval Gathering: 211 Gibraltar
20:13:29  (Reporting)  Theater 337 Theater_France HQReg: 517 Jersey Max pick: Jersey Max need: Bayonne Max Val: Jersey Naval Gathering: 517 Jersey
20:13:29  (Reporting)  Theater 338 Theater_Italia HQReg: 678 Napoli Max pick: Valetta Max need: Padova Max Val: Valetta Naval Gathering: 718 Valetta
20:13:29  (Reporting)  Theater 345 Theater_Balkans HQReg: 1938 Corfu Max pick: Corfu Max need: Vama Max Val: Peterwardein Naval Gathering: 1681 Ragusa
20:13:29  (Reporting)  Theater 339 Theater_Austria HQReg: 1152 Innsbruck Max pick: Wien Max need: Memmingen Max Val: Wien Naval Gathering: 635 Trieste
20:13:29  (Reporting)  Theater 358 Theater_India HQReg: 3917 Bengale Max pick: Bengale Max need: West India Max Val: Bengale Naval Gathering: 3917 Bengale
20:13:29  (Reporting)  Theater 356 Theater_West_Indies HQReg: 3908 Barbados Max pick: Barbados Max need: Winward Islands Max Val: Barbados Naval Gathering: 3903 Jamaica
20:13:29  (Reporting)  Theater 341 Theater_Low_Countries HQReg: 517 Jersey Max pick: Amsterdam Max need: Cambrai Max Val: Amsterdam Naval Gathering: <None>
20:13:29  (Reporting)  Theater 346 Theater_Ottoman HQReg: 0 Donegal Max pick: Donegal Max need: Donegal Max Val: Donegal Naval Gathering: <None>
20:13:29  (Reporting)  Theater 344 Theater_Scandinavia HQReg: 0 Donegal Max pick: Donegal Max need: Donegal Max Val: Donegal Naval Gathering: <None>
20:13:29  (Reporting)  Theater 335 Theater_British_Isles HQReg: 118 London Max pick: London Max need: Donegal Max Val: London Naval Gathering: 118 London
20:13:29  (Reporting)  Theater 352 Theater_North_Africa HQReg: 211 Gibraltar Max pick: Ceuta Max need: Ceuta Max Val: Ceuta Naval Gathering: <None>
20:13:29  (Reporting)  Theater 355 Theater_America HQReg: 3889 Lower Canada Max pick: Lower Canada Max need: Florida Max Val: Lower Canada Naval Gathering: 3889 Lower Canada
20:13:29  (Reporting)  Theater 357 Theater_Africa HQReg: 3912 West Africa Max pick: West Africa Max need: Kaapstad Max Val: West Africa Naval Gathering: 3912 West Africa
20:13:29  (Reporting)  Theater 354 Theater_South_America HQReg: 3909 Brazil Max pick: Brazil Max need: Canarias Islands Max Val: Brazil Naval Gathering: 3909 Brazil
20:13:29  (Reporting)  Theater 350 Theater_Egypt HQReg: 0 Donegal Max pick: Donegal Max need: Donegal Max Val: Donegal Naval Gathering: <None>
20:13:29  (Reporting)  Theater 348 Theater_Mesopotamia HQReg: 0 Donegal Max pick: Donegal Max need: Donegal Max Val: Donegal Naval Gathering: <None>
20:13:29  (Reporting)  Theater 347 Theater_Middle_East HQReg: 0 Donegal Max pick: Donegal Max need: Donegal Max Val: Donegal Naval Gathering: <None>
20:13:29  (Reporting)  Theater 340 Theater_Alpes HQReg: 744 Coire Max pick: Coire Max need: Ueberlingen Max Val: Trente Naval Gathering: <None>
20:13:29  (Reporting)  Theater 359 Theater_East_Indies HQReg: 0 Donegal Max pick: East Indies Max need: East Indies Max Val: East Indies Naval Gathering: <None>
20:13:29  (Reporting)   
20:13:29  (Reporting)  Final Gather Region for  335 British Isles : 118 London
20:13:29  (Reporting)  Final Gather Region for  355 North America : 3889 Lower Canada
20:13:29  (Reporting)   
20:13:29  (Reporting)  Ended InitAndDumpData Great Britain 5690 ms
20:13:29  (Reporting)  *** Faction-wide algorithms ***
20:13:29  (Reporting)  Ended BuildReplacements 40 ms
20:13:29  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000002 Great Britain
20:13:29  (Reporting)  Sending proposal: *we can*
20:13:29  (Reporting)  Checking wars, we have 6 underway
20:13:29  (Reporting)  In the war vs 1000001 France WS is 4 waiting for loser to propose instead, skipping eval.
20:13:29  (Reporting)  In the war vs 1000006 Spain WS is 11 waiting for loser to propose instead, skipping eval.
20:13:29  (Reporting)  In the war vs 1000044 Kingdom of Holland WS is 0 waiting for loser to propose instead, skipping eval.
20:13:29  (Reporting)  In the war vs 1000046 Berg WS is 0 waiting for loser to propose instead, skipping eval.
20:13:29  (Reporting)  In the war vs 1000051 Switzerland WS is 0 waiting for loser to propose instead, skipping eval.
20:13:29  (Reporting)  In the war vs 1000052 Kingdom of Italy WS is 0 waiting for loser to propose instead, skipping eval.
20:13:29  (Reporting)  *** Checking new proposals ***
20:13:29  (Reporting)  Proposing to 1000041 United States of America
20:13:29  (Reporting)  Checking 0 Propose State Visit
20:13:29  (Reporting)  Still checking 0 Propose State Visit
20:13:29  (Reporting)  Item is a Various entry, chance 12
20:13:29  (Reporting)  _HAD_ Send Treaty Great Britain failed sending Propose State Visit toward United States of America chance 12
20:13:29  (Reporting)  Proposing to 1000043 Maharattas
20:13:29  (Reporting)  Checking 66 Request Foreign Access
20:13:29  (Reporting)  Still checking 66 Request Foreign Access
20:13:29  (Reporting)  Item is a Various entry, chance -4
20:13:29  (Reporting)  _HAD_ Send Treaty Great Britain failed sending Request Foreign Access toward Maharattas chance -4
20:13:29  (Reporting)  Proposing to 1000006 Spain
20:13:29  (Reporting)  Checking 17 Offer Peace
20:13:29  (Reporting)  Proposing to 1000001 France
20:13:29  (Reporting)  Checking 17 Offer Peace
20:13:29  (Reporting)  Ended HandleAdvancedDiplomacy 20 ms
20:13:29  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 2791 Lyubar
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 11 target region was 1451 Sakia
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 40 Fireship Attack not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 15 target region was 637 Bologna
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 1714 Krusevac
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 162 Compostela
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 3097 Sudja
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4516 Arabatskaia Bay
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 2833 Berchad
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 3076 Maloarkhangelsk
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 277 Alcala de Henares
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 1721 Sjenica
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 580 Bastia
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 646 Arezzo
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4299 Ras Essaouira
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4250 Gulf of Finland
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 1778 Buzau
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 42 Land Sailors Party not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3320 Dankov
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 3593 Gheorgievsk
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 617 Brescia
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 44 Strip Guns from ships not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 291 Calatayud
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 11 target region was 4181 Ostfriesieche Inseln
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 1390 Otwok
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 803 Aachen
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 267 Jucar
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 1974 Sardes
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 1210 Trinec
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 21 Build Defensive Works not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 5 target region was 2096 Erzerum
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 3053 Belev
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 8 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 78 target region was 1758 Mehadia
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 2363 Tafila
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 1347 Cholomea
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 3292 Zavolzhskiy
20:13:29  (Reporting)  _HRD_ Advanced Mode: Decision 15 Smuggle Goods has 5 % to be played in 424 Nice
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played.
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 53 target region was 3074 Zmyevka
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 1079 Kalisch
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3762 Bordj
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 1561 Falerum
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3514 Krasnydar
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 40 Fireship Attack not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 3957 Confluent de l'Allier
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 1428 Allenstein
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 858 Wunstorf
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 8 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 78 target region was 3198 Barvinkove
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 2789 Baranivka
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 1918 Lamia
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4395 Golfo di Venezia
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 1956 Akhisar
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 767 Liege
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4028 Donets Confluent
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 2967 Rodionovo
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4478 Gulf of Paphos
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 526 Honfleur
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 73 target region was 3605 Mayiskiy
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 73 target region was 3618 Makhatchkala
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 44 Strip Guns from ships not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 4674 Corte
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 40 Fireship Attack not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4021 Psel Confluent
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 21 Build Defensive Works not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 5 target region was 2737 Vassilevitchy
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4231 Farosund
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4155 Lindesness
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 73 target region was 3942 Tago
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 44 Strip Guns from ships not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 1787 Turgu Majurele
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 1598 Sigtuna
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 8 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 78 target region was 1928 Nauplie
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 105 target region was 137 Brighton
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 73 target region was 4193 Laeso Rende
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2379 Marand
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 321 Pau
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 42 Land Sailors Party not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 556 Sedan
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 619 Verona
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 8 target region was 774 St Niklaas
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 3316 Pavelets
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 853 Achim
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 1279 Gyoma
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 73 target region was 3296 Zvenigovo
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 991 Sondershausen
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 21 Build Defensive Works not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 5 target region was 2970 Ruza
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 8 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 78 target region was 2055 Alaca
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 8 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 78 target region was 1993 Balat
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 393 Clermont
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 3175 Stachanov
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 266 Albacete
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 8 target region was 423 Antibes
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 731 Martigny
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1290 Kalosca
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 1347 Cholomea
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 1074 Leisen
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 2987 Kolchugino
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2048 Gerze
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 3055 Volodarskiy
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 3956 Loire
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 3367 Schuche
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 757 Givet
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: You must not  own the region. . Success Chance was 11 target region was 3891 Maine
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 40 Fireship Attack not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4499 Bay of Chesme
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 8 target region was 3063 Lokot
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 2842 Yuzhnukrainsk
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1133 Welsen
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1705 Paracin
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 42 Land Sailors Party not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3318 Volovo
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1450 Sejni
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3510 Oserodok
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 444 Annecy
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 1250 Salgotarjan
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2121 Elbistan
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 73 target region was 3447 Arkadak
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 2369 El Kuntilla
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 3721 Tanger
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 557 Laon
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 3824 An Nawfaliyah
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 435 Nyons
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1712 Kapoanic
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 3404 Kovylkino
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 73 target region was 4077 Southeastern Orkneys
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 973 Berlin
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2359 Rafah
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 53 target region was 2608 Saint Petersburg
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 435 Nyons
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 1307 Visful Toasca
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 42 Land Sailors Party not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3617 Kizilyurt
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 836 Lippstadt
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 4533 Black Sea
20:13:29  (Reporting)  Ended HandleRegionsDecisions 2969 ms
20:13:29  (Reporting)  Entering BuildNewUnits (_BNU_)
20:13:29  (Reporting)  Steel Level 6 Amount 511
20:13:29  (Reporting)  Money Level 6 Amount 3838
20:13:29  (Reporting)  Conscripts Level 1 Amount 12
20:13:29  (Reporting)  Adding 93 FusiliersBrigade 1805 Coeff: 6
20:13:29  (Reporting)  Adding 95 Infantry Brigade 1805 Coeff: 11
20:13:29  (Reporting)  Adding 96 Rifles Brigade 1805 Coeff: 3
20:13:29  (Reporting)  Adding 97 Highlanders Brigade 1805 Coeff: 5
20:13:29  (Reporting)  Adding 98 KGL Infantry Brigade 1805 Coeff: 4
20:13:29  (Reporting)  Adding 99 KGL Light Infantry Brigade 1805 Coeff: 2
20:13:29  (Reporting)  Adding 100 Foreign Brigade 1805 Coeff: 5
20:13:29  (Reporting)  Adding 101 West Indian Brigade 1805 Coeff: 4
20:13:29  (Reporting)  Adding 102 Sepoy Brigade 1805 Coeff: 2
20:13:29  (Reporting)  Adding 103 Sepoy Reserve Brigade 1805 Coeff: 8
20:13:29  (Reporting)  Adding 104 Infantry Reserve Brigade 1805 Coeff: 8
20:13:29  (Reporting)  Adding 105 Marines Brigade 1805 Coeff: 7
20:13:29  (Reporting)  Adding 106 Sailors Brigade 1805 Coeff: 4
20:13:29  (Reporting)  Adding 108 Home Guard Brigade 1805 Coeff: 4
20:13:29  (Reporting)  Adding 110 Horse Artillery Brigade 1805 Coeff: 19
20:13:29  (Reporting)  Adding 113 KGL Artillery Brigade 1805 Coeff: 2
20:13:29  (Reporting)  Adding 114 Siege Artillery Brigade 1805 Coeff: 2
20:13:29  (Reporting)  Adding 118 Light Dragoon Brigade 1805 Coeff: 7
20:13:29  (Reporting)  Adding 119 KGL Dragoon Brigade 1805 Coeff: 7
20:13:29  (Reporting)  Adding 120 Cavalry Brigade 1805 Coeff: 13
20:13:29  (Reporting)  Adding 121 KGL Cavalry Brigade 1805 Coeff: 2
20:13:29  (Reporting)  Adding 122 Lancers Brigade 1805 Coeff: 7
20:13:29  (Reporting)  Adding 123 Hussars Brigade 1805 Coeff: 7
20:13:29  (Reporting)  Adding 125 Native Horse Brigade 1805 Coeff: 4
20:13:29  (Reporting)  Adding 126 Line Garrison 1805 Coeff: 15
20:13:29  (Reporting)  Adding 127 Depot Garrison 1805 Coeff: 20
20:13:29  (Reporting)  Adding 129 Fortress Sepoy Brigade 1805 Coeff: 2
20:13:29  (Reporting)  Adding 131 Coastal Battery 1805 Coeff: 4
20:13:29  (Reporting)  Adding 132 Supply Brigade 1805 Coeff: 4
20:13:29  (Reporting)  Adding 140 Pontoon Bridges Coeff: 3
20:13:29  (Reporting)  Adding 141 Balloon Observation Bn Coeff: 4
20:13:29  (Reporting)  Adding 142 Flagship Squadron 1805 Coeff: 14
20:13:29  (Reporting)  Adding 143 First Rank Squadron 1805 Coeff: 34
20:13:29  (Reporting)  Adding 144 Second Rank Squadron 1805 Coeff: 66
20:13:29  (Reporting)  Adding 145 Third Rank Squadron 1805 Coeff: 38
20:13:29  (Reporting)  Adding 146 Heavy Frigate Squadron 1805 Coeff: 12
20:13:29  (Reporting)  Adding 147 Frigate Squadron 1805 Coeff: 10
20:13:29  (Reporting)  Adding 148 Brig Squadron 1805 Coeff: 38
20:13:29  (Reporting)  Adding 149 Sloop Squadron 1805 Coeff: 52
20:13:29  (Reporting)  Adding 150 Privateer Squadron 1805 Coeff: 22
20:13:29  (Reporting)  Adding 151 Troop Transport Squadron 1805 Coeff: 64
20:13:29  (Reporting)  Adding 152 Indiaman Squadron 1805 Coeff: 182
20:13:29  (Reporting)  Adding 153 Merchantman Squadron 1805 Coeff: 54
20:13:29  (Reporting)  Adding 154 River Gunboat Squadron 1805 Coeff: 4
20:13:29  (Reporting)  Adding 1223 Light Dragoon Brigade 1805 Coeff: 8
20:13:29  (Reporting)  Adding 1247 Supply Depot 1805 Coeff: 2
20:13:29  (Reporting)  Adding 137 Signals Rgt Coeff: 4
20:13:29  (Reporting)  Number of Draw 94
20:13:29  (Reporting)  Picking 151 Troop Transport Squadron 1805
20:13:29  (Reporting)  On Map 10 Requested 0 In Pool 32
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 55 WSU 511 70 Money 3838 274
20:13:29  (Reporting)  Picking 152 Indiaman Squadron 1805
20:13:29  (Reporting)  On Map 19 Requested 0 In Pool 91
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 20 WSU 511 12 Money 3838 172
20:13:29  (Reporting)  Picking 143 First Rank Squadron 1805
20:13:29  (Reporting)  On Map 13 Requested 0 In Pool 17
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 230 WSU 511 305 Money 3838 439
20:13:29  (Reporting)  Picking 142 Flagship Squadron 1805
20:13:29  (Reporting)  On Map 6 Requested 0 In Pool 7
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 325 WSU 511 415 Money 3838 596
20:13:29  (Reporting)  Picking 148 Brig Squadron 1805
20:13:29  (Reporting)  On Map 21 Requested 0 In Pool 19
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 45 WSU 511 68 Money 3838 129
20:13:29  (Reporting)  Picking 144 Second Rank Squadron 1805
20:13:29  (Reporting)  On Map 9 Requested 0 In Pool 33
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 195 WSU 511 270 Money 3838 392
20:13:29  (Reporting)  Picking 152 Indiaman Squadron 1805
20:13:29  (Reporting)  On Map 19 Requested 0 In Pool 91
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 20 WSU 511 12 Money 3838 172
20:13:29  (Reporting)  Picking 151 Troop Transport Squadron 1805
20:13:29  (Reporting)  On Map 10 Requested 0 In Pool 32
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 55 WSU 511 70 Money 3838 274
20:13:29  (Reporting)  Picking 153 Merchantman Squadron 1805
20:13:29  (Reporting)  On Map 32 Requested 0 In Pool 27
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 20 WSU 511 10 Money 3838 76
20:13:29  (Reporting)  Picking 132 Supply Brigade 1805
20:13:29  (Reporting)  On Map 12 Requested 0 In Pool 4
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 150 WSU 511 0 Money 3838 112
20:13:29  (Reporting)  Picking 152 Indiaman Squadron 1805
20:13:29  (Reporting)  On Map 19 Requested 0 In Pool 91
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 20 WSU 511 12 Money 3838 172
20:13:29  (Reporting)  Picking 144 Second Rank Squadron 1805
20:13:29  (Reporting)  On Map 9 Requested 0 In Pool 33
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 195 WSU 511 270 Money 3838 392
20:13:29  (Reporting)  Picking 146 Heavy Frigate Squadron 1805
20:13:29  (Reporting)  On Map 12 Requested 0 In Pool 6
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 90 WSU 511 145 Money 3838 224
20:13:29  (Reporting)  Picking 118 Light Dragoon Brigade 1805
20:13:29  (Reporting)  On Map 0 Requested 0 In Pool 7
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 75 WSU 511 0 Money 3838 90
20:13:29  (Reporting)  Picking 149 Sloop Squadron 1805
20:13:29  (Reporting)  On Map 22 Requested 0 In Pool 26
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 30 WSU 511 45 Money 3838 106
20:13:29  (Reporting)  Picking 153 Merchantman Squadron 1805
20:13:29  (Reporting)  On Map 32 Requested 0 In Pool 27
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 20 WSU 511 10 Money 3838 76
20:13:29  (Reporting)  Picking 152 Indiaman Squadron 1805
20:13:29  (Reporting)  On Map 19 Requested 0 In Pool 91
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 20 WSU 511 12 Money 3838 172
20:13:29  (Reporting)  Picking 132 Supply Brigade 1805
20:13:29  (Reporting)  On Map 12 Requested 0 In Pool 4
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 150 WSU 511 0 Money 3838 112
20:13:29  (Reporting)  Picking 143 First Rank Squadron 1805
20:13:29  (Reporting)  On Map 13 Requested 0 In Pool 17
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 230 WSU 511 305 Money 3838 439
20:13:29  (Reporting)  Picking 110 Horse Artillery Brigade 1805
20:13:29  (Reporting)  On Map 3 Requested 0 In Pool 19
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 16 WSU 511 22 Money 3838 128
20:13:29  (Reporting)  Picking 151 Troop Transport Squadron 1805
20:13:29  (Reporting)  On Map 10 Requested 0 In Pool 32
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 55 WSU 511 70 Money 3838 274
20:13:29  (Reporting)  Picking 96 Rifles Brigade 1805
20:13:29  (Reporting)  On Map 8 Requested 0 In Pool 3
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 229 WSU 511 8 Money 3838 162
20:13:29  (Reporting)  Picking 145 Third Rank Squadron 1805
20:13:29  (Reporting)  On Map 14 Requested 0 In Pool 19
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 155 WSU 511 210 Money 3838 299
20:13:29  (Reporting)  Picking 143 First Rank Squadron 1805
20:13:29  (Reporting)  On Map 13 Requested 0 In Pool 17
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 230 WSU 511 305 Money 3838 439
20:13:29  (Reporting)  Picking 145 Third Rank Squadron 1805
20:13:29  (Reporting)  On Map 14 Requested 0 In Pool 19
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 155 WSU 511 210 Money 3838 299
20:13:29  (Reporting)  Picking 151 Troop Transport Squadron 1805
20:13:29  (Reporting)  On Map 10 Requested 0 In Pool 32
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 55 WSU 511 70 Money 3838 274
20:13:29  (Reporting)  Picking 144 Second Rank Squadron 1805
20:13:29  (Reporting)  On Map 9 Requested 0 In Pool 33
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 195 WSU 511 270 Money 3838 392
20:13:29  (Reporting)  Picking 122 Lancers Brigade 1805
20:13:29  (Reporting)  On Map 2 Requested 0 In Pool 7
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 116 WSU 511 8 Money 3838 172
20:13:29  (Reporting)  Picking 152 Indiaman Squadron 1805
20:13:29  (Reporting)  On Map 19 Requested 0 In Pool 91
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 20 WSU 511 12 Money 3838 172
20:13:29  (Reporting)  Picking 95 Infantry Brigade 1805
20:13:29  (Reporting)  On Map 0 Requested 0 In Pool 11
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 231 WSU 511 8 Money 3838 158
20:13:29  (Reporting)  Picking 151 Troop Transport Squadron 1805
20:13:29  (Reporting)  On Map 10 Requested 0 In Pool 32
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 55 WSU 511 70 Money 3838 274
20:13:29  (Reporting)  Picking 104 Infantry Reserve Brigade 1805
20:13:29  (Reporting)  On Map 3 Requested 0 In Pool 8
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 225 WSU 511 0 Money 3838 112
20:13:29  (Reporting)  Picking 153 Merchantman Squadron 1805
20:13:29  (Reporting)  On Map 32 Requested 0 In Pool 27
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 20 WSU 511 10 Money 3838 76
20:13:29  (Reporting)  Picking 148 Brig Squadron 1805
20:13:29  (Reporting)  On Map 21 Requested 0 In Pool 19
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 45 WSU 511 68 Money 3838 129
20:13:29  (Reporting)  Picking 151 Troop Transport Squadron 1805
20:13:29  (Reporting)  On Map 10 Requested 0 In Pool 32
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 55 WSU 511 70 Money 3838 274
20:13:29  (Reporting)  Picking 148 Brig Squadron 1805
20:13:29  (Reporting)  On Map 21 Requested 0 In Pool 19
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 45 WSU 511 68 Money 3838 129
20:13:29  (Reporting)  Picking 152 Indiaman Squadron 1805
20:13:29  (Reporting)  On Map 19 Requested 0 In Pool 91
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 20 WSU 511 12 Money 3838 172
20:13:29  (Reporting)  Picking 153 Merchantman Squadron 1805
20:13:29  (Reporting)  On Map 32 Requested 0 In Pool 27
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 20 WSU 511 10 Money 3838 76
20:13:29  (Reporting)  Picking 150 Privateer Squadron 1805
20:13:29  (Reporting)  On Map 0 Requested 0 In Pool 11
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 60 WSU 511 90 Money 3838 178
20:13:29  (Reporting)  Picking 105 Marines Brigade 1805
20:13:29  (Reporting)  On Map 0 Requested 0 In Pool 7
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 229 WSU 511 8 Money 3838 188
20:13:29  (Reporting)  Picking 152 Indiaman Squadron 1805
20:13:29  (Reporting)  On Map 19 Requested 0 In Pool 91
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 20 WSU 511 12 Money 3838 172
20:13:29  (Reporting)  Picking 148 Brig Squadron 1805
20:13:29  (Reporting)  On Map 21 Requested 0 In Pool 19
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 45 WSU 511 68 Money 3838 129
20:13:29  (Reporting)  Picking 148 Brig Squadron 1805
20:13:29  (Reporting)  On Map 21 Requested 0 In Pool 19
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 45 WSU 511 68 Money 3838 129
20:13:29  (Reporting)  Picking 126 Line Garrison 1805
20:13:29  (Reporting)  On Map 7 Requested 0 In Pool 15
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 225 WSU 511 0 Money 3838 90
20:13:29  (Reporting)  Picking 120 Cavalry Brigade 1805
20:13:29  (Reporting)  On Map 0 Requested 0 In Pool 13
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 79 WSU 511 8 Money 3838 128
20:13:29  (Reporting)  Picking 152 Indiaman Squadron 1805
20:13:29  (Reporting)  On Map 19 Requested 0 In Pool 91
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 20 WSU 511 12 Money 3838 172
20:13:29  (Reporting)  Picking 152 Indiaman Squadron 1805
20:13:29  (Reporting)  On Map 19 Requested 0 In Pool 91
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 20 WSU 511 12 Money 3838 172
20:13:29  (Reporting)  Picking 148 Brig Squadron 1805
20:13:29  (Reporting)  On Map 21 Requested 0 In Pool 19
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 45 WSU 511 68 Money 3838 129
20:13:29  (Reporting)  Picking 152 Indiaman Squadron 1805
20:13:29  (Reporting)  On Map 19 Requested 0 In Pool 91
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 20 WSU 511 12 Money 3838 172
20:13:29  (Reporting)  Picking 93 FusiliersBrigade 1805
20:13:29  (Reporting)  On Map 0 Requested 0 In Pool 6
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 231 WSU 511 8 Money 3838 158
20:13:29  (Reporting)  Picking 151 Troop Transport Squadron 1805
20:13:29  (Reporting)  On Map 10 Requested 0 In Pool 32
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 55 WSU 511 70 Money 3838 274
20:13:29  (Reporting)  Picking 126 Line Garrison 1805
20:13:29  (Reporting)  On Map 7 Requested 0 In Pool 15
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 225 WSU 511 0 Money 3838 90
20:13:29  (Reporting)  Picking 150 Privateer Squadron 1805
20:13:29  (Reporting)  On Map 0 Requested 0 In Pool 11
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 60 WSU 511 90 Money 3838 178
20:13:29  (Reporting)  Picking 144 Second Rank Squadron 1805
20:13:29  (Reporting)  On Map 9 Requested 0 In Pool 33
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 195 WSU 511 270 Money 3838 392
20:13:29  (Reporting)  Picking 145 Third Rank Squadron 1805
20:13:29  (Reporting)  On Map 14 Requested 0 In Pool 19
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 155 WSU 511 210 Money 3838 299
20:13:29  (Reporting)  Picking 144 Second Rank Squadron 1805
20:13:29  (Reporting)  On Map 9 Requested 0 In Pool 33
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 195 WSU 511 270 Money 3838 392
20:13:29  (Reporting)  Picking 127 Depot Garrison 1805
20:13:29  (Reporting)  On Map 0 Requested 0 In Pool 20
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 225 WSU 511 0 Money 3838 90
20:13:29  (Reporting)  Picking 144 Second Rank Squadron 1805
20:13:29  (Reporting)  On Map 9 Requested 0 In Pool 33
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 195 WSU 511 270 Money 3838 392
20:13:29  (Reporting)  Picking 118 Light Dragoon Brigade 1805
20:13:29  (Reporting)  On Map 0 Requested 0 In Pool 7
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 75 WSU 511 0 Money 3838 90
20:13:29  (Reporting)  Picking 153 Merchantman Squadron 1805
20:13:29  (Reporting)  On Map 32 Requested 0 In Pool 27
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 20 WSU 511 10 Money 3838 76
20:13:29  (Reporting)  Picking 123 Hussars Brigade 1805
20:13:29  (Reporting)  On Map 2 Requested 0 In Pool 7
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 75 WSU 511 0 Money 3838 90
20:13:29  (Reporting)  Picking 152 Indiaman Squadron 1805
20:13:29  (Reporting)  On Map 19 Requested 0 In Pool 91
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 20 WSU 511 12 Money 3838 172
20:13:29  (Reporting)  Picking 126 Line Garrison 1805
20:13:29  (Reporting)  On Map 7 Requested 0 In Pool 15
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 225 WSU 511 0 Money 3838 90
20:13:29  (Reporting)  Picking 148 Brig Squadron 1805
20:13:29  (Reporting)  On Map 21 Requested 0 In Pool 19
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 45 WSU 511 68 Money 3838 129
20:13:29  (Reporting)  Picking 97 Highlanders Brigade 1805
20:13:29  (Reporting)  On Map 6 Requested 0 In Pool 5
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 231 WSU 511 8 Money 3838 158
20:13:29  (Reporting)  Picking 143 First Rank Squadron 1805
20:13:29  (Reporting)  On Map 13 Requested 0 In Pool 17
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 230 WSU 511 305 Money 3838 439
20:13:29  (Reporting)  Picking 151 Troop Transport Squadron 1805
20:13:29  (Reporting)  On Map 10 Requested 0 In Pool 32
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 55 WSU 511 70 Money 3838 274
20:13:29  (Reporting)  Picking 93 FusiliersBrigade 1805
20:13:29  (Reporting)  On Map 0 Requested 0 In Pool 6
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 231 WSU 511 8 Money 3838 158
20:13:29  (Reporting)  Picking 148 Brig Squadron 1805
20:13:29  (Reporting)  On Map 21 Requested 0 In Pool 19
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 45 WSU 511 68 Money 3838 129
20:13:29  (Reporting)  Picking 152 Indiaman Squadron 1805
20:13:29  (Reporting)  On Map 19 Requested 0 In Pool 91
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 20 WSU 511 12 Money 3838 172
20:13:29  (Reporting)  Picking 149 Sloop Squadron 1805
20:13:29  (Reporting)  On Map 22 Requested 0 In Pool 26
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 30 WSU 511 45 Money 3838 106
20:13:29  (Reporting)  Picking 110 Horse Artillery Brigade 1805
20:13:29  (Reporting)  On Map 3 Requested 0 In Pool 19
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 16 WSU 511 22 Money 3838 128
20:13:29  (Reporting)  Picking 153 Merchantman Squadron 1805
20:13:29  (Reporting)  On Map 32 Requested 0 In Pool 27
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 20 WSU 511 10 Money 3838 76
20:13:29  (Reporting)  Picking 126 Line Garrison 1805
20:13:29  (Reporting)  On Map 7 Requested 0 In Pool 15
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 225 WSU 511 0 Money 3838 90
20:13:29  (Reporting)  Picking 150 Privateer Squadron 1805
20:13:29  (Reporting)  On Map 0 Requested 0 In Pool 11
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 60 WSU 511 90 Money 3838 178
20:13:29  (Reporting)  Picking 144 Second Rank Squadron 1805
20:13:29  (Reporting)  On Map 9 Requested 0 In Pool 33
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 195 WSU 511 270 Money 3838 392
20:13:29  (Reporting)  Picking 93 FusiliersBrigade 1805
20:13:29  (Reporting)  On Map 0 Requested 0 In Pool 6
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 231 WSU 511 8 Money 3838 158
20:13:29  (Reporting)  Picking 143 First Rank Squadron 1805
20:13:29  (Reporting)  On Map 13 Requested 0 In Pool 17
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 230 WSU 511 305 Money 3838 439
20:13:29  (Reporting)  Picking 152 Indiaman Squadron 1805
20:13:29  (Reporting)  On Map 19 Requested 0 In Pool 91
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 20 WSU 511 12 Money 3838 172
20:13:29  (Reporting)  Picking 95 Infantry Brigade 1805
20:13:29  (Reporting)  On Map 0 Requested 0 In Pool 11
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 231 WSU 511 8 Money 3838 158
20:13:29  (Reporting)  Picking 152 Indiaman Squadron 1805
20:13:29  (Reporting)  On Map 19 Requested 0 In Pool 91
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 20 WSU 511 12 Money 3838 172
20:13:29  (Reporting)  Picking 152 Indiaman Squadron 1805
20:13:29  (Reporting)  On Map 19 Requested 0 In Pool 91
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 20 WSU 511 12 Money 3838 172
20:13:29  (Reporting)  Picking 152 Indiaman Squadron 1805
20:13:29  (Reporting)  On Map 19 Requested 0 In Pool 91
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 20 WSU 511 12 Money 3838 172
20:13:29  (Reporting)  Picking 152 Indiaman Squadron 1805
20:13:29  (Reporting)  On Map 19 Requested 0 In Pool 91
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 20 WSU 511 12 Money 3838 172
20:13:29  (Reporting)  Picking 151 Troop Transport Squadron 1805
20:13:29  (Reporting)  On Map 10 Requested 0 In Pool 32
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 55 WSU 511 70 Money 3838 274
20:13:29  (Reporting)  Picking 153 Merchantman Squadron 1805
20:13:29  (Reporting)  On Map 32 Requested 0 In Pool 27
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 20 WSU 511 10 Money 3838 76
20:13:29  (Reporting)  Picking 118 Light Dragoon Brigade 1805
20:13:29  (Reporting)  On Map 0 Requested 0 In Pool 7
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 75 WSU 511 0 Money 3838 90
20:13:29  (Reporting)  Picking 127 Depot Garrison 1805
20:13:29  (Reporting)  On Map 0 Requested 0 In Pool 20
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 225 WSU 511 0 Money 3838 90
20:13:29  (Reporting)  Picking 148 Brig Squadron 1805
20:13:29  (Reporting)  On Map 21 Requested 0 In Pool 19
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 45 WSU 511 68 Money 3838 129
20:13:29  (Reporting)  Picking 144 Second Rank Squadron 1805
20:13:29  (Reporting)  On Map 9 Requested 0 In Pool 33
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 195 WSU 511 270 Money 3838 392
20:13:29  (Reporting)  Picking 145 Third Rank Squadron 1805
20:13:29  (Reporting)  On Map 14 Requested 0 In Pool 19
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 155 WSU 511 210 Money 3838 299
20:13:29  (Reporting)  Picking 148 Brig Squadron 1805
20:13:29  (Reporting)  On Map 21 Requested 0 In Pool 19
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 45 WSU 511 68 Money 3838 129
20:13:29  (Reporting)  Picking 151 Troop Transport Squadron 1805
20:13:29  (Reporting)  On Map 10 Requested 0 In Pool 32
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 55 WSU 511 70 Money 3838 274
20:13:29  (Reporting)  Picking 153 Merchantman Squadron 1805
20:13:29  (Reporting)  On Map 32 Requested 0 In Pool 27
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 12 20 WSU 511 10 Money 3838 76
20:13:29  (Reporting)  Ended BuildNewUnits Bought: 0 1422 ms
20:13:29  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
20:13:29  (Reporting)  _MFC_ Fleet is homogeneous: 1013657 3rd Merchant Fleet
20:13:29  (Reporting)  _MFC_ Fleet is homogeneous: 1013428 II. Fleet
20:13:29  (Reporting)  _MFC_ Merging 1014440 Upton Sq. into 1014441 3rd Transport Sq.
20:13:29  (Reporting)  _MFC_ Merging 1014441 XI. Fleet into 1014438 7th Transport Sq.
20:13:29  (Reporting)  _MFC_ Fleet is homogeneous: 1014438 XI. Fleet
20:13:29  (Reporting)  _MFC_ Merging 1013459 VIII. Fleet into 1014049 IX. Fleet
20:13:29  (Reporting)  _MFC_ Merging 1014049 VIII. Fleet into 1013460 Active Sq.
20:13:29  (Reporting)  _MFC_ Merging 1013460 VIII. Fleet into 1014054 Sultane Sq.
20:13:29  (Reporting)  _MFC_ Merging 1014054 VIII. Fleet into 1014045 Artois Sq.
20:13:29  (Reporting)  _MFC_ Fleet is homogeneous: 1014045 VIII. Fleet
20:13:29  (Reporting)  _MFC_ Merging 1014442 Beaulieu Sq. into 1014439 Harriett Sq.
20:13:29  (Reporting)  _MFC_ Fleet is homogeneous: 1014439 IX. Fleet
20:13:29  (Reporting)  _MFC_ Merging 1013473 Egyptienne Sq. into 1013471 III. Fleet
20:13:29  (Reporting)  _MFC_ Fleet is homogeneous: 1013471 III. Fleet
20:13:29  (Reporting)  _MFC_ Merging 1013438 VI. Fleet into 1014041 Lively Sq.
20:13:29  (Reporting)  _MFC_ Fleet is homogeneous: 1014041 VI. Fleet
20:13:29  (Reporting)  Ended ManageFleetsComposition 686 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating CallFleet (_CLF_)
20:13:29  (Reporting)  1002733 Jamaica Fencibles, 3903 Jamaica, Pow:20, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:13:29  (Reporting)  1014435 1st West Indian Bde, 3903 Jamaica, Pow:43, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:13:29  (Reporting)  1013435 Cape Brigade, 3903 Jamaica, Pow:54, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:13:29  (Reporting)  1014023 McArthur's Bde, 3903 Jamaica, Pow:65, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:13:29  (Reporting)  1002699 Jamaica Force, 3903 Jamaica, Pow:235, Count: 6(l 1/L 3/S 2) is calling fleet this turn.
20:13:29  (Reporting)  1014029 Hereford Bde, 32 Cork, Pow:63, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:13:29  (Reporting)  1002579 Disposable Force, 32 Cork, Pow:306, Count: 9(l 2/L 4/S 3) is calling fleet this turn.
20:13:29  (Reporting)  1013442 Baird' Force, 32 Cork, Pow:80, Count: 2(l 1/L 1/S 0) is calling fleet this turn.
20:13:29  (Reporting)  1002893 Belfast Garrison, 16 Dublin, Pow:19, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:13:29  (Reporting)  1014448 Munster Bde, 16 Dublin, Pow:29, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:13:29  (Reporting)  1013440 Ireland Yeomanry, 16 Dublin, Pow:32, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:13:29  (Reporting)  1014024 Belfast Brigade, 16 Dublin, Pow:61, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:13:29  (Reporting)  1002901 Limerick Garrison, 16 Dublin, Pow:65, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:13:29  (Reporting)  1002559 Ireland Force, 16 Dublin, Pow:121, Count: 4(l 1/L 1/S 2) is calling fleet this turn.
20:13:29  (Reporting)  1002906 Perth Garrison, 70 Newcastle, Pow:14, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:13:29  (Reporting)  1013444 5th Scotland Bde, 57 Edinburgh, Pow:34, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:13:29  (Reporting)  1014028 2nd Scotland Bde, 57 Edinburgh, Pow:47, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:13:29  (Reporting)  1002536 Highlands Force, 57 Edinburgh, Pow:51, Count: 3(l 1/L 1/S 1) is calling fleet this turn.
20:13:29  (Reporting)  1013466 Nova Scotia Bde, 3890 Nova Scotia, Pow:70, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:13:29  (Reporting)  1002690 Nova Scotia Force, 3889 Lower Canada, Pow:17, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:13:29  (Reporting)  1002669 Lower Canada Force, 3889 Lower Canada, Pow:293, Count: 7(l 3/L 4/S 1) is calling fleet this turn.
20:13:29  (Reporting)  Ended CallFleet 3 ms
20:13:29  (Reporting)  Entering LockFixedGroups (_LFG_)
20:13:29  (Reporting)  _LFG_ 1010111 West Africa Garrison, 3912 West Africa, Pow:100, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010223 Colombo Garrison, 3920 Ceylon, Pow:246, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1002863 Ceylon Force, 3920 Ceylon, Pow:154, Count: 5(l 1/L 4/S 0) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010205 Madras Garrison, 3919 Coromandel, Pow:246, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1002829 Madras Army, 3919 Coromandel, Pow:340, Count: 9(l 1/L 6/S 2) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010169 Bombay Garrison, 3915 West India, Pow:246, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1002878 Bombay Force, 3915 West India, Pow:176, Count: 5(l 1/L 4/S 0) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010187 Calcutta Garrison, 3917 Bengale, Pow:246, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1002758 Calcutta Army, 3917 Bengale, Pow:1029, Count: 14(l 3/L 9/S 4) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1008056 Merchant Fleet #9, 3931 Eastern Mediterranean Trade, Pow:14, Count: 2(l 0/L 0/S 2) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1008050 Merchant Fleet #8, 3930 Central Mediterranean Trade, Pow:7, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1014906 II. British Detachment, 718 Valetta, Pow:254, Count: 4(l 0/L 1/S 3) created in region and fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1008012 Merchant Fleet #5, 3927 Southeast Atlantic Trade, Pow:28, Count: 4(l 0/L 0/S 4) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010064 Gibraltar Garrison, 211 Gibraltar, Pow:1046, Count: 4(l 1/L 1/S 3) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1008033 Merchant Fleet #6, 3928 Western Mediterranean Trade, Pow:14, Count: 2(l 0/L 0/S 2) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1008067 Merchant Fleet #10, 3932 Aegean Sea Trade, Pow:14, Count: 2(l 0/L 0/S 2) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1008044 Merchant Fleet #7, 3929 Adriatic Sea Trade, Pow:7, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1008078 Merchant Fleet #11, 3933 Black Sea Trade, Pow:7, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1002754 Barbados Fencibles, 3908 Barbados, Pow:20, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010160 Bridgetown Garrison, 3908 Barbados, Pow:214, Count: 2(l 0/L 0/S 2) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010118 Kingston Garrison, 3903 Jamaica, Pow:214, Count: 3(l 0/L 0/S 3) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1007981 Merchant Fleet #4, 3926 Northeast Atlantic Trade, Pow:41, Count: 6(l 0/L 0/S 6) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010058 Penzance Defenses, 123 Penzance, Pow:12, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1008084 Merchant Fleet #12, 3934 Commerce, Pow:240, Count: 13(l 0/L 0/S 13) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010055 Falmouth Defenses, 124 Falmouth, Pow:12, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1009717 Falmouth Garrison, 124 Falmouth, Pow:100, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1009861 Plymouth Garrison, 126 Plymouth, Pow:230, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010049 Weymouth Defenses, 129 Weymouth, Pow:12, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010052 Exeter Defenses, 128 Exeter, Pow:12, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1009725 Exeter Garrison, 128 Exeter, Pow:100, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1009844 Portsmouth Garrison, 133 Portsmouth, Pow:230, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010046 Brighton Defenses, 137 Brighton, Pow:12, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1009733 Brighton Garrison, 137 Brighton, Pow:100, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010043 Hastings Defenses, 138 Hastings, Pow:12, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1009832 Dover Garrison, 140 Dover, Pow:230, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1009741 Winchester Garrison, 134 Winchester, Pow:100, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010040 Margate Defenses, 139 Margate, Pow:12, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1009878 Bristol Garrison, 130 Bristol, Pow:272, Count: 5(l 0/L 2/S 3) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1002424 Home guard Command, 132 Reading, Pow:270, Count: 7(l 1/L 5/S 1) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1009803 London Garrison, 118 London, Pow:230, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1009899 Cardiff Garrison, 98 Cardiff, Pow:275, Count: 5(l 0/L 2/S 3) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1009799 Swansea Garrison, 97 Swansea, Pow:17, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010037 Colchester Defenses, 122 Colchester, Pow:12, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1009754 Colchester Garrison, 122 Colchester, Pow:100, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1009795 Hereford Garrison, 100 Hereford, Pow:17, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010061 Pembroke Defenses, 92 Pembroke, Pow:12, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010022 Cork Garrison, 32 Cork, Pow:256, Count: 4(l 0/L 2/S 2) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1009783 Ipswich Garrison, 121 Ipswich, Pow:17, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1009791 Cambridge Garrison, 116 Cambridge, Pow:17, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1009787 Oxford Garrison, 106 Oxford, Pow:17, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1009820 Yarmouth Garrison, 120 Yarmouth, Pow:230, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1009762 Limerick Garrison, 28 Limerick, Pow:100, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1009704 Norwich Garrison, 112 Norwich, Pow:100, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1009920 Liverpool Garrison, 87 Liverpool, Pow:272, Count: 5(l 0/L 2/S 3) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010005 Dublin Garrison, 16 Dublin, Pow:230, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1009683 Manchester Garrison, 79 Manchester, Pow:100, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1009675 Leeds Garrison, 80 Leeds, Pow:100, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1009696 York Garrison, 82 York, Pow:100, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1009989 Belfast Garrison, 8 Belfast, Pow:247, Count: 4(l 0/L 2/S 2) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1009770 Carlisle Garrison, 72 Carlisle, Pow:100, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1009671 Hartlepool Garrison, 75 Hartlepool, Pow:17, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1007954 Merchant Fleet #2, 3924 North Sea Trade, Pow:21, Count: 3(l 0/L 0/S 3) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1009941 Newcastle Garrison, 70 Newcastle, Pow:230, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1007948 Merchant Fleet #1, 3923 Baltic Sea Trade, Pow:7, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1009977 Glasgow Garrison, 62 Glasgow, Pow:230, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1009953 Edinburgh Garrison, 57 Edinburgh, Pow:272, Count: 6(l 0/L 3/S 3) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1007970 Merchant Fleet #3, 3925 Western Approaches Trade, Pow:14, Count: 2(l 0/L 0/S 2) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1002556 Scotland Adjutant, 53 Perth, Pow:0, Count: 1(l 1/L 0/S 0) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010146 Halifax Garrison, 3890 Nova Scotia, Pow:214, Count: 3(l 0/L 0/S 3) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010132 Quebec Garrison, 3889 Lower Canada, Pow:214, Count: 3(l 0/L 0/S 3) is fixed (garrisoning)
20:13:29  (Reporting)  Ended LockFixedGroups 21 ms
20:13:29  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:13:29  (Reporting)  _SSU_ 1014598 2nd RFA, 140 Dover, Pow:0, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:13:29  (Reporting)  _SSU_ 1014593 1st RFA, 16 Dublin, Pow:0, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:13:29  (Reporting)  Ended SplitStaticUnits 0 ms
20:13:29  (Reporting)  Entering GarrisonBorders (_GAB_)
20:13:29  (Reporting)  Ended GarrisonBorders 36 ms
20:13:29  (Reporting)  Entering EnableStagingRegions (_ESR_)
20:13:29  (Reporting)  _ESR_ 355 Theater_America 3889 Lower Canada Staging Value: 140
20:13:29  (Reporting)  _ESR_ 356 Theater_West_Indies 3903 Jamaica Staging Value: 400
20:13:29  (Reporting)  _ESR_ Amphibious Staging Region: 3903 Jamaica Preparing a Landing on: 3902 Cuba
20:13:29  (Reporting)  Ended EnableStagingRegions (_ESR_) 3 ms
20:13:29  (Reporting)  Entering ProcessAgents (_PCA_) - See folder AI\xxx_Agents for details.
20:13:29  (Reporting)  Ended ProcessAgents Great Britain 157 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Theaters algorithms 342 Theater_Germany ***
20:13:29  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:13:29  (Reporting)  Ended PoolToGHQStack 4 ms
20:13:29  (Reporting)  Entering ManageGHQ (_GHQ_)
20:13:29  (Reporting)  Ended ManageGHQ 4 ms
20:13:29  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:13:29  (Reporting)  Ended PrivilegedCombine 27 ms
20:13:29  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:13:29  (Reporting)  Ended DefendCapitalRegion 0 ms
20:13:29  (Reporting)  Entering SplitGroups (_SPG_)
20:13:29  (Reporting)  Ended SplitGroups 5 ms
20:13:29  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:13:29  (Reporting)  Ended CheckBesiegedGroups 3 ms
20:13:29  (Reporting)  Detach Damaged Units (_DDU_)
20:13:29  (Reporting)  Ended Damaged Units 2 ms
20:13:29  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:13:29  (Reporting)  Ended GarrisonObjectives 17 ms
20:13:29  (Reporting)  Entering CheckBesieging (_CBE_)
20:13:29  (Reporting)  Ended CheckBesieging 90 ms
20:13:29  (Reporting)  Entering Evacuate Force (_EVA_)
20:13:29  (Reporting)  Ended Evacuate Force (_EVA_) 93 ms
20:13:29  (Reporting)  Entering Check Simple Landing (_CSL_)
20:13:29  (Reporting)  Ended Check Simple Landing (_CSL_) 96 ms
20:13:29  (Reporting)  Entering Make Superior Group (_MSG_)
20:13:29  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 342 Germany
20:13:29  (Reporting)  Start of AssignFleetsOperations (_AFO_) 342 Germany
20:13:29  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 13 in Aegean Sea Trade
20:13:29  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 22 in Northeast Atlantic Trade
20:13:29  (Reporting)  Ended AssignFleetsOperations 5 ms
20:13:29  (Reporting)  Entering Build Depots Assets
20:13:29  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
20:13:29  (Reporting)  Ended Build Depots Assets 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)  Start of AI Split Supports (_SSP_)
20:13:29  (Reporting)  Ended Split Supports
20:13:29  (Reporting)  Start of AI Check for Land Resupply
20:13:29  (Reporting)  Ended CheckForLandResupply 3 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)  Entering KeepPosition (_KPP_)
20:13:29  (Reporting)  Ended KeepPosition 3 ms
20:13:29  (Reporting)  Entering Reinforce Front (_RFF_)
20:13:29  (Reporting)  Ended ReinforceFront 0 ms
20:13:29  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:13:29  (Reporting)  Ended Concentrate Stacks 4 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Theaters algorithms 336 Theater_Spanish_Peninsula ***
20:13:29  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:13:29  (Reporting)  Ended PoolToGHQStack 2 ms
20:13:29  (Reporting)  Entering ManageGHQ (_GHQ_)
20:13:29  (Reporting)  Ended ManageGHQ 2 ms
20:13:29  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:13:29  (Reporting)  Ended PrivilegedCombine 22 ms
20:13:29  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:13:29  (Reporting)  Ended DefendCapitalRegion 0 ms
20:13:29  (Reporting)  Entering SplitGroups (_SPG_)
20:13:29  (Reporting)  Ended SplitGroups 2 ms
20:13:29  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:13:29  (Reporting)  Ended CheckBesiegedGroups 2 ms
20:13:29  (Reporting)  Detach Damaged Units (_DDU_)
20:13:29  (Reporting)  Ended Damaged Units 1 ms
20:13:29  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:13:29  (Reporting)  Ended GarrisonObjectives 8 ms
20:13:29  (Reporting)  Entering CheckBesieging (_CBE_)
20:13:29  (Reporting)  Ended CheckBesieging 43 ms
20:13:29  (Reporting)  Entering Evacuate Force (_EVA_)
20:13:29  (Reporting)  Ended Evacuate Force (_EVA_) 44 ms
20:13:29  (Reporting)  Entering Check Simple Landing (_CSL_)
20:13:29  (Reporting)  Ended Check Simple Landing (_CSL_) 46 ms
20:13:29  (Reporting)  Entering Checking Leaders (_CLD_)
20:13:29  (Reporting)  Ended Check Leaders 1 ms
20:13:29  (Reporting)  Entering Make Superior Group (_MSG_)
20:13:29  (Reporting)  Ended Make Superior Group 142 ms
20:13:29  (Reporting)  Start of AssignFleetsOperations (_AFO_) 336 Spanish Peninsula
20:13:29  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 13 in Aegean Sea Trade
20:13:29  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 22 in Northeast Atlantic Trade
20:13:29  (Reporting)  Ended AssignFleetsOperations 3 ms
20:13:29  (Reporting)  Entering Build Depots Assets
20:13:29  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 6
20:13:29  (Reporting)  _BDA_ 2 groups can build a depot in theater Theater_Spanish_Peninsula
20:13:29  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
20:13:29  (Reporting)  Ended Build Depots Assets 1 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)  Start of AI Split Supports (_SSP_)
20:13:29  (Reporting)  Ended Split Supports
20:13:29  (Reporting)  Start of AI Check for Land Resupply
20:13:29  (Reporting)  Ended CheckForLandResupply 8 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)  Entering KeepPosition (_KPP_)
20:13:29  (Reporting)  1002620 Gibraltar Force, 215 Sevilla, Pow:249, Count: 2(l 1/L 1/S 1) Agenda: Keep Position, Value: 16700, Region: 215 Sevilla
20:13:29  (Reporting)  Ended KeepPosition 2 ms
20:13:29  (Reporting)  Entering Reinforce Front (_RFF_)
20:13:29  (Reporting)  Ended ReinforceFront 0 ms
20:13:29  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:13:29  (Reporting)  Ended Concentrate Stacks 58 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Theaters algorithms 337 Theater_France ***
20:13:29  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:13:29  (Reporting)  Ended PoolToGHQStack 2 ms
20:13:29  (Reporting)  Entering ManageGHQ (_GHQ_)
20:13:29  (Reporting)  Ended ManageGHQ 2 ms
20:13:29  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:13:29  (Reporting)  Ended PrivilegedCombine 21 ms
20:13:29  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:13:29  (Reporting)  Ended DefendCapitalRegion 0 ms
20:13:29  (Reporting)  Entering SplitGroups (_SPG_)
20:13:29  (Reporting)  Ended SplitGroups 4 ms
20:13:29  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:13:29  (Reporting)  Ended CheckBesiegedGroups 3 ms
20:13:29  (Reporting)  Detach Damaged Units (_DDU_)
20:13:29  (Reporting)  Ended Damaged Units 2 ms
20:13:29  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:13:29  (Reporting)  Ended GarrisonObjectives 12 ms
20:13:29  (Reporting)  Entering CheckBesieging (_CBE_)
20:13:29  (Reporting)  Ended CheckBesieging 65 ms
20:13:29  (Reporting)  Entering Evacuate Force (_EVA_)
20:13:29  (Reporting)  Ended Evacuate Force (_EVA_) 67 ms
20:13:29  (Reporting)  Entering Check Simple Landing (_CSL_)
20:13:29  (Reporting)  Ended Check Simple Landing (_CSL_) 70 ms
20:13:29  (Reporting)  Entering Checking Leaders (_CLD_)
20:13:29  (Reporting)  Ended Check Leaders 2 ms
20:13:29  (Reporting)  Entering Make Superior Group (_MSG_)
20:13:29  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 337 France
20:13:29  (Reporting)  Entering Build Depots Assets
20:13:29  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 3
20:13:29  (Reporting)  Ended Build Depots Assets 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)  Start of AI Split Supports (_SSP_)
20:13:29  (Reporting)  Ended Split Supports
20:13:29  (Reporting)  Start of AI Check for Land Resupply
20:13:29  (Reporting)  Ended CheckForLandResupply 3 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)  Entering KeepPosition (_KPP_)
20:13:29  (Reporting)  1002548 Anglo-Norman Islands Force, 517 Jersey, Pow:41, Count: 3(l 1/L 1/S 1) Agenda: Keep Position, Value: 5700, Region: 517 Jersey
20:13:29  (Reporting)  Ended KeepPosition 3 ms
20:13:29  (Reporting)  Entering Reinforce Front (_RFF_)
20:13:29  (Reporting)  Ended ReinforceFront 0 ms
20:13:29  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:13:29  (Reporting)  Ended Concentrate Stacks 61 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Theaters algorithms 338 Theater_Italia ***
20:13:29  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:13:29  (Reporting)  Ended PoolToGHQStack 1 ms
20:13:29  (Reporting)  Entering ManageGHQ (_GHQ_)
20:13:29  (Reporting)  Ended ManageGHQ 1 ms
20:13:29  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:13:29  (Reporting)  Ended PrivilegedCombine 20 ms
20:13:29  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:13:29  (Reporting)  Ended DefendCapitalRegion 0 ms
20:13:29  (Reporting)  Entering SplitGroups (_SPG_)
20:13:29  (Reporting)  Ended SplitGroups 2 ms
20:13:29  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:13:29  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:13:29  (Reporting)  Detach Damaged Units (_DDU_)
20:13:29  (Reporting)  Ended Damaged Units 1 ms
20:13:29  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:13:29  (Reporting)  Ended GarrisonObjectives 6 ms
20:13:29  (Reporting)  Entering CheckBesieging (_CBE_)
20:13:29  (Reporting)  Ended CheckBesieging 30 ms
20:13:29  (Reporting)  Entering Evacuate Force (_EVA_)
20:13:29  (Reporting)  Ended Evacuate Force (_EVA_) 32 ms
20:13:29  (Reporting)  Entering Check Simple Landing (_CSL_)
20:13:29  (Reporting)  Ended Check Simple Landing (_CSL_) 33 ms
20:13:29  (Reporting)  Entering Checking Leaders (_CLD_)
20:13:29  (Reporting)  _CLD_ Leader Split Segment I: lone leader ) 1014430 Rottenburg' Force selected
20:13:29  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1014430 Francis de Rottenburg 718 Valetta toward 1014906 II. British Detachment, 718 Valetta, Pow:254, Count: 4(l 0/L 1/S 3)
20:13:29  (Reporting)  Ended Check Leaders 5 ms
20:13:29  (Reporting)  Entering Make Superior Group (_MSG_)
20:13:29  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 338 Italia
20:13:29  (Reporting)  Start of AssignFleetsOperations (_AFO_) 338 Italia
20:13:29  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Western Approaches Trade
20:13:29  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 13 in Aegean Sea Trade
20:13:29  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 22 in Northeast Atlantic Trade
20:13:29  (Reporting)  _AFA_ 1014603 2nd Battle Squadron has been given the mission Agenda: Resupply, Value: 10000, Region: 718 Valetta
20:13:29  (Reporting)  Ended AssignFleetsOperations 30 ms
20:13:29  (Reporting)  Entering Build Depots Assets
20:13:29  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 8
20:13:29  (Reporting)  _BDA_ 2 groups can build a depot in theater Theater_Italia
20:13:29  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
20:13:29  (Reporting)  Ended Build Depots Assets 1 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)  Start of AI Split Supports (_SSP_)
20:13:29  (Reporting)  Ended Split Supports
20:13:29  (Reporting)  Start of AI Check for Land Resupply
20:13:29  (Reporting)  Ended CheckForLandResupply 2 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)  Entering KeepPosition (_KPP_)
20:13:29  (Reporting)  1002645 Stuart' Force, 718 Valetta, Pow:217, Count: 2(l 1/L 1/S 1) Agenda: Keep Position, Value: 8246, Region: 718 Valetta
20:13:29  (Reporting)  Ended KeepPosition 1 ms
20:13:29  (Reporting)  Entering Reinforce Front (_RFF_)
20:13:29  (Reporting)  Ended ReinforceFront 0 ms
20:13:29  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:13:29  (Reporting)  Ended Concentrate Stacks 27 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Theaters algorithms 345 Theater_Balkans ***
20:13:29  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:13:29  (Reporting)  Ended PoolToGHQStack 2 ms
20:13:29  (Reporting)  Entering ManageGHQ (_GHQ_)
20:13:29  (Reporting)  Ended ManageGHQ 2 ms
20:13:29  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:13:29  (Reporting)  Ended PrivilegedCombine 20 ms
20:13:29  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:13:29  (Reporting)  Ended DefendCapitalRegion 0 ms
20:13:29  (Reporting)  Entering SplitGroups (_SPG_)
20:13:29  (Reporting)  Ended SplitGroups 3 ms
20:13:29  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:13:29  (Reporting)  Ended CheckBesiegedGroups 2 ms
20:13:29  (Reporting)  Detach Damaged Units (_DDU_)
20:13:29  (Reporting)  Ended Damaged Units 2 ms
20:13:29  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:13:29  (Reporting)  Ended GarrisonObjectives 11 ms
20:13:29  (Reporting)  Entering CheckBesieging (_CBE_)
20:13:29  (Reporting)  Ended CheckBesieging 62 ms
20:13:29  (Reporting)  Entering Evacuate Force (_EVA_)
20:13:29  (Reporting)  Ended Evacuate Force (_EVA_) 64 ms
20:13:29  (Reporting)  Entering Check Simple Landing (_CSL_)
20:13:29  (Reporting)  Ended Check Simple Landing (_CSL_) 67 ms
20:13:29  (Reporting)  Entering Build Depots Assets
20:13:29  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
20:13:29  (Reporting)  Ended Build Depots Assets 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)  Start of AI Split Supports (_SSP_)
20:13:29  (Reporting)  Ended Split Supports
20:13:29  (Reporting)  Start of AI Check for Land Resupply
20:13:29  (Reporting)  Ended CheckForLandResupply 2 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)  Entering KeepPosition (_KPP_)
20:13:29  (Reporting)  Ended KeepPosition 3 ms
20:13:29  (Reporting)  Entering Reinforce Front (_RFF_)
20:13:29  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:13:29  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:13:29  (Reporting)  Ended Concentrate Stacks 2 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Theaters algorithms 339 Theater_Austria ***
20:13:29  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:13:29  (Reporting)  Ended PoolToGHQStack 2 ms
20:13:29  (Reporting)  Entering ManageGHQ (_GHQ_)
20:13:29  (Reporting)  Ended ManageGHQ 2 ms
20:13:29  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:13:29  (Reporting)  Ended PrivilegedCombine 19 ms
20:13:29  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:13:29  (Reporting)  Ended DefendCapitalRegion 0 ms
20:13:29  (Reporting)  Entering SplitGroups (_SPG_)
20:13:29  (Reporting)  Ended SplitGroups 3 ms
20:13:29  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:13:29  (Reporting)  Ended CheckBesiegedGroups 2 ms
20:13:29  (Reporting)  Detach Damaged Units (_DDU_)
20:13:29  (Reporting)  Ended Damaged Units 1 ms
20:13:29  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:13:29  (Reporting)  Ended GarrisonObjectives 10 ms
20:13:29  (Reporting)  Entering CheckBesieging (_CBE_)
20:13:29  (Reporting)  Ended CheckBesieging 54 ms
20:13:29  (Reporting)  Entering Evacuate Force (_EVA_)
20:13:29  (Reporting)  Ended Evacuate Force (_EVA_) 56 ms
20:13:29  (Reporting)  Entering Check Simple Landing (_CSL_)
20:13:29  (Reporting)  Ended Check Simple Landing (_CSL_) 58 ms
20:13:29  (Reporting)  Entering Make Superior Group (_MSG_)
20:13:29  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 339 Austria
20:13:29  (Reporting)  Start of AssignFleetsOperations (_AFO_) 339 Austria
20:13:29  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Western Approaches Trade
20:13:29  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 13 in Aegean Sea Trade
20:13:29  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 22 in Northeast Atlantic Trade
20:13:29  (Reporting)  Ended AssignFleetsOperations 4 ms
20:13:29  (Reporting)  Entering Build Depots Assets
20:13:29  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
20:13:29  (Reporting)  Ended Build Depots Assets 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)  Start of AI Split Supports (_SSP_)
20:13:29  (Reporting)  Ended Split Supports
20:13:29  (Reporting)  Start of AI Check for Land Resupply
20:13:29  (Reporting)  Ended CheckForLandResupply 2 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)  Entering KeepPosition (_KPP_)
20:13:29  (Reporting)  Ended KeepPosition 2 ms
20:13:29  (Reporting)  Entering Reinforce Front (_RFF_)
20:13:29  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:13:29  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:13:29  (Reporting)  Ended Concentrate Stacks 2 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Theaters algorithms 358 Theater_India ***
20:13:29  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:13:29  (Reporting)  Ended PoolToGHQStack 0 ms
20:13:29  (Reporting)  Entering ManageGHQ (_GHQ_)
20:13:29  (Reporting)  Ended ManageGHQ 0 ms
20:13:29  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:13:29  (Reporting)  Ended PrivilegedCombine 10 ms
20:13:29  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:13:29  (Reporting)  Ended DefendCapitalRegion 0 ms
20:13:29  (Reporting)  Entering SplitGroups (_SPG_)
20:13:29  (Reporting)  Ended SplitGroups 0 ms
20:13:29  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:13:29  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:13:29  (Reporting)  Detach Damaged Units (_DDU_)
20:13:29  (Reporting)  Ended Damaged Units 0 ms
20:13:29  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:13:29  (Reporting)  Ended GarrisonObjectives 1 ms
20:13:29  (Reporting)  Entering CheckBesieging (_CBE_)
20:13:29  (Reporting)  Ended CheckBesieging 2 ms
20:13:29  (Reporting)  Entering Evacuate Force (_EVA_)
20:13:29  (Reporting)  Ended Evacuate Force (_EVA_) 2 ms
20:13:29  (Reporting)  Entering Check Simple Landing (_CSL_)
20:13:29  (Reporting)  Ended Check Simple Landing (_CSL_) 2 ms
20:13:29  (Reporting)  Entering Checking Leaders (_CLD_)
20:13:29  (Reporting)  Ended Check Leaders 0 ms
20:13:29  (Reporting)  Entering Build Depots Assets
20:13:29  (Reporting)  _BDA_ Nb of land supply units in theater 5 Nb of CPs of Regular/Militia/Cavalry/Artillery: 63
20:13:29  (Reporting)  _BDA_ 4 groups can build a depot in theater Theater_India
20:13:29  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
20:13:29  (Reporting)  Ended Build Depots Assets 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)  Start of AI Split Supports (_SSP_)
20:13:29  (Reporting)  Ended Split Supports
20:13:29  (Reporting)  Start of AI Check for Land Resupply
20:13:29  (Reporting)  Ended CheckForLandResupply 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)  Entering KeepPosition (_KPP_)
20:13:29  (Reporting)  Ended KeepPosition 0 ms
20:13:29  (Reporting)  Entering Reinforce Front (_RFF_)
20:13:29  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:13:29  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:13:29  (Reporting)  Ended Concentrate Stacks 3 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Theaters algorithms 356 Theater_West_Indies ***
20:13:29  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:13:29  (Reporting)  Ended PoolToGHQStack 0 ms
20:13:29  (Reporting)  Entering ManageGHQ (_GHQ_)
20:13:29  (Reporting)  Ended ManageGHQ 0 ms
20:13:29  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:13:29  (Reporting)  Ended PrivilegedCombine 15 ms
20:13:29  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:13:29  (Reporting)  Ended DefendCapitalRegion 0 ms
20:13:29  (Reporting)  Entering SplitGroups (_SPG_)
20:13:29  (Reporting)  _SPG_ Large Force Segment 1014907 British Detachment, 3903 Jamaica, Pow:63, Count: 1(l 0/L 1/S 0) created
20:13:29  (Reporting)  Ended SplitGroups 8 ms
20:13:29  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:13:29  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:13:29  (Reporting)  Detach Damaged Units (_DDU_)
20:13:29  (Reporting)  Ended Damaged Units 0 ms
20:13:29  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:13:29  (Reporting)  Ended GarrisonObjectives 1 ms
20:13:29  (Reporting)  Entering CheckBesieging (_CBE_)
20:13:29  (Reporting)  Ended CheckBesieging 2 ms
20:13:29  (Reporting)  Entering Evacuate Force (_EVA_)
20:13:29  (Reporting)  Ended Evacuate Force (_EVA_) 2 ms
20:13:29  (Reporting)  Entering Check Simple Landing (_CSL_)
20:13:29  (Reporting)  Ended Check Simple Landing (_CSL_) 2 ms
20:13:29  (Reporting)  Entering Checking Leaders (_CLD_)
20:13:29  (Reporting)  Ended Check Leaders 0 ms
20:13:29  (Reporting)  Entering Make Superior Group (_MSG_)
20:13:29  (Reporting)  Ended Make Superior Group 173 ms
20:13:29  (Reporting)  Entering AmpibiousStaging (_AMS_)
20:13:29  (Reporting)  1014907 British Detachment, 3903 Jamaica, Pow:63, Count: 1(l 0/L 1/S 0) Agenda: Prep. Amphibious, Value: 7200, Region: 3903 Jamaica
20:13:29  (Reporting)  _AMS_ Staging region 3903 Jamaica  - Landing Region: 3902 Cuba Base AINeed (x1): 172
20:13:29  (Reporting)  _AMS_ Already Gathered/ en route: 415 cbt pts Supply Elts: 3 Hvy Elts: 3
20:13:29  (Reporting)  _AMS_ Transports points gathered: 0 and en route: 62
20:13:29  (Reporting)  _AMS_ Sufficient land forces gathered, exiting AmpibiousStaging
20:13:29  (Reporting)  Ended AmpibiousStaging 53 ms
20:13:29  (Reporting)  Entering AmphibiousLaunching (_AML_)
20:13:29  (Reporting)  _AML_ Staging region 3903 Jamaica  - Landing Region: 3902 Cuba Base AINeed (x1): 172 Gathered 415
20:13:29  (Reporting)  _AML_ Transports points gathered: 0 and en route: 62
20:13:29  (Reporting)  _AML_ Still gathering forces for operation, Strength in Staging Region: 415 but no transport capacity.
20:13:29  (Reporting)  Ended AmphibiousLaunching 1 ms
20:13:29  (Reporting)  Entering Build Depots Assets
20:13:29  (Reporting)  _BDA_ Nb of land supply units in theater 3 Nb of CPs of Regular/Militia/Cavalry/Artillery: 24
20:13:29  (Reporting)  _BDA_ 3 groups can build a depot in theater Theater_West_Indies
20:13:29  (Reporting)  _BDA_ 1  regions have been selected as candidates for depot buidling
20:13:29  (Reporting)  Ended Build Depots Assets 65 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)  Start of AI Split Supports (_SSP_)
20:13:29  (Reporting)  Ended Split Supports
20:13:29  (Reporting)  Start of AI Check for Land Resupply
20:13:29  (Reporting)  Ended CheckForLandResupply 2 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)  Entering KeepPosition (_KPP_)
20:13:29  (Reporting)  1002737 Barbados Force, 3908 Barbados, Pow:144, Count: 2(l 1/L 1/S 1) Agenda: Keep Position, Value: 11686, Region: 3908 Barbados
20:13:29  (Reporting)  Ended KeepPosition 0 ms
20:13:29  (Reporting)  Entering Reinforce Front (_RFF_)
20:13:29  (Reporting)  Ended ReinforceFront 0 ms
20:13:29  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:13:29  (Reporting)  Ended Concentrate Stacks 118 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Theaters algorithms 341 Theater_Low_Countries ***
20:13:29  (Reporting)  Entering Reinforce Front (_RFF_)
20:13:29  (Reporting)  Ended ReinforceFront 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Theaters algorithms 346 Theater_Ottoman ***
20:13:29  (Reporting)  Entering Reinforce Front (_RFF_)
20:13:29  (Reporting)  Ended ReinforceFront 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Theaters algorithms 344 Theater_Scandinavia ***
20:13:29  (Reporting)  Entering Reinforce Front (_RFF_)
20:13:29  (Reporting)  Ended ReinforceFront 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Theaters algorithms 335 Theater_British_Isles ***
20:13:29  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:13:29  (Reporting)  _PGS_ Gathered this stack 1002210 English Home Army, 118 London, Pow:225, Count: 5(l 1/L 4/S 0)
20:13:29  (Reporting)  _PGS_ Adding this stack 1014447 Cathcart' Force, 118 London, Pow:1033, Count: 17(l 3/L 10/S 5)
20:13:29  (Reporting)  _PGS_ GHQ Stack after add: 1002210 English Home Army, 118 London, Pow:1179, Count: 22(l 4/L 14/S 5)
20:13:29  (Reporting)  Ended PoolToGHQStack 764 ms
20:13:29  (Reporting)  Entering ManageGHQ (_GHQ_)
20:13:29  (Reporting)  Ended ManageGHQ 1 ms
20:13:29  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:13:29  (Reporting)  Ended PrivilegedCombine 53 ms
20:13:29  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:13:29  (Reporting)  Ended DefendCapitalRegion 0 ms
20:13:29  (Reporting)  Entering SplitGroups (_SPG_)
20:13:29  (Reporting)  _SPG_ Large Force Segment 1014908 British Detachment, 32 Cork, Pow:83, Count: 1(l 0/L 1/S 0) created
20:13:29  (Reporting)  _SPG_ Large Force Segment 1014910 British Detachment, 118 London, Pow:38, Count: 1(l 0/L 1/S 0) created
20:13:29  (Reporting)  _SPG_ Large Force Segment 1014911 British Detachment, 69 Dalkeith, Pow:55, Count: 1(l 0/L 1/S 0) created
20:13:29  (Reporting)  _SPG_ Large Force Segment 1014913 British Detachment, 118 London, Pow:64, Count: 1(l 0/L 1/S 0) created
20:13:29  (Reporting)  _SPG_ Large Force Segment 1014914 British Detachment, 118 London, Pow:29, Count: 1(l 0/L 1/S 0) created
20:13:29  (Reporting)  Ended SplitGroups 165 ms
20:13:29  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:13:29  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:13:29  (Reporting)  Detach Damaged Units (_DDU_)
20:13:29  (Reporting)  Ended Damaged Units 5 ms
20:13:29  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:13:29  (Reporting)  Ended GarrisonObjectives 10 ms
20:13:29  (Reporting)  Entering CheckBesieging (_CBE_)
20:13:29  (Reporting)  Ended CheckBesieging 33 ms
20:13:29  (Reporting)  Entering Evacuate Force (_EVA_)
20:13:29  (Reporting)  Ended Evacuate Force (_EVA_) 34 ms
20:13:29  (Reporting)  Entering Check Simple Landing (_CSL_)
20:13:29  (Reporting)  Ended Check Simple Landing (_CSL_) 35 ms
20:13:29  (Reporting)  Entering Checking Leaders (_CLD_)
20:13:29  (Reporting)  _CLD_ Leader (Split Segment IV) Sir James Henry Craig in London has been detached from group 1002941 Maitland' Force
20:13:29  (Reporting)  _CLD_ Leader (Split Segment V) Thomas Douglas, Lord Selkirk in London has been detached from group 1002941 Maitland' Force
20:13:29  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1014915 Sir James Henry Craig 118 London toward 1003001 Birmingham Garrison, 118 London, Pow:122, Count: 3(l 0/L 1/S 2)
20:13:29  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1014916 Thomas Douglas, Lord Selkirk 118 London toward 1014446 William's Brigade, 118 London, Pow:65, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  Ended Check Leaders 40 ms
20:13:29  (Reporting)  Entering Make Superior Group (_MSG_)
20:13:29  (Reporting)  Ended Make Superior Group 0 ms
20:13:29  (Reporting)  Start of AssignFleetsOperations (_AFO_) 335 British Isles
20:13:29  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Western Approaches Trade
20:13:29  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 13 in Aegean Sea Trade
20:13:29  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 22 in Northeast Atlantic Trade
20:13:29  (Reporting)  _AFA_ 1014608 8th Merchant Fleet has been given the mission Agenda: Resupply, Value: 10000, Region: 87 Liverpool
20:13:29  (Reporting)  _AFA_ 1014565 5th Merchant Fleet has been given the mission Agenda: Resupply, Value: 10000, Region: 118 London
20:13:29  (Reporting)  _AFA_ 1014588 2nd Scouting Squadron has been given the mission Agenda: Resupply, Value: 10000, Region: 118 London
20:13:29  (Reporting)  _AFA_ 1014559 4th Merchant Fleet has been given the mission Agenda: Resupply, Value: 10000, Region: 130 Bristol
20:13:29  (Reporting)  _AFA_ 1014571 X. Fleet has been given the mission Agenda: Resupply, Value: 20000, Region: 130 Bristol
20:13:29  (Reporting)  _AFA_ 1014443 2nd Merchant Fleet has been given the mission Agenda: Convoy Transport, Value: 2500, Region: 3925 Western Approaches Trade
20:13:29  (Reporting)  _AFO_ Adding commerce 1014443 2nd Merchant Fleet New % Chance Commerce Need In Naval/Convoy Box 100 in Western Approaches Trade
20:13:29  (Reporting)  _AFA_ 1013428 II. Fleet has been given the mission Agenda: Naval Docking, Value: 2358, Region: 84 Hull
20:13:29  (Reporting)  _AFA_ 1014582 1st Battle Squadron has been given the mission Agenda: Resupply, Value: 10000, Region: 126 Plymouth
20:13:29  (Reporting)  _AFA_ 1013657 3rd Merchant Fleet has been given the mission Agenda: Convoy Transport, Value: 2500, Region: 3925 Western Approaches Trade
20:13:29  (Reporting)  _AFO_ Adding commerce 1013657 3rd Merchant Fleet New % Chance Commerce Need In Naval/Convoy Box 100 in Western Approaches Trade
20:13:29  (Reporting)  Ended AssignFleetsOperations 167 ms
20:13:29  (Reporting)  Entering Build Depots Assets
20:13:29  (Reporting)  _BDA_ Nb of land supply units in theater 18 Nb of CPs of Regular/Militia/Cavalry/Artillery: 288
20:13:29  (Reporting)  Ended Build Depots Assets 1 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)  Start of AI Split Supports (_SSP_)
20:13:29  (Reporting)  _SSP_ Created Arty Reserve:  1014917 Gibbs's Bty in 118 London
20:13:29  (Reporting)  Ended Split Supports
20:13:29  (Reporting)  Start of AI Check for Land Resupply
20:13:29  (Reporting)  CheckForLandResupply Perth Garrison will resupply, in region 70 Newcastle
20:13:29  (Reporting)  Ended CheckForLandResupply 17 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)  Entering KeepPosition (_KPP_)
20:13:29  (Reporting)  Ended KeepPosition 1 ms
20:13:29  (Reporting)  Entering Reinforce Front (_RFF_)
20:13:29  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:13:29  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:13:29  (Reporting)  Ended Concentrate Stacks 1 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Theaters algorithms 352 Theater_North_Africa ***
20:13:29  (Reporting)  Entering Reinforce Front (_RFF_)
20:13:29  (Reporting)  Ended ReinforceFront 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Theaters algorithms 355 Theater_America ***
20:13:29  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:13:29  (Reporting)  Ended PoolToGHQStack 0 ms
20:13:29  (Reporting)  Entering ManageGHQ (_GHQ_)
20:13:29  (Reporting)  Ended ManageGHQ 0 ms
20:13:29  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:13:29  (Reporting)  Ended PrivilegedCombine 11 ms
20:13:29  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:13:29  (Reporting)  Ended DefendCapitalRegion 0 ms
20:13:29  (Reporting)  Entering SplitGroups (_SPG_)
20:13:29  (Reporting)  Ended SplitGroups 4 ms
20:13:29  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:13:29  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:13:29  (Reporting)  Detach Damaged Units (_DDU_)
20:13:29  (Reporting)  Ended Damaged Units 0 ms
20:13:29  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:13:29  (Reporting)  Ended GarrisonObjectives 1 ms
20:13:29  (Reporting)  Entering CheckBesieging (_CBE_)
20:13:29  (Reporting)  Ended CheckBesieging 4 ms
20:13:29  (Reporting)  Entering Evacuate Force (_EVA_)
20:13:29  (Reporting)  Ended Evacuate Force (_EVA_) 4 ms
20:13:29  (Reporting)  Entering Check Simple Landing (_CSL_)
20:13:29  (Reporting)  Ended Check Simple Landing (_CSL_) 4 ms
20:13:29  (Reporting)  Entering Checking Leaders (_CLD_)
20:13:29  (Reporting)  Ended Check Leaders 0 ms
20:13:29  (Reporting)  Entering Make Superior Group (_MSG_)
20:13:29  (Reporting)  Ended Make Superior Group 0 ms
20:13:29  (Reporting)  Entering Build Depots Assets
20:13:29  (Reporting)  _BDA_ Nb of land supply units in theater 3 Nb of CPs of Regular/Militia/Cavalry/Artillery: 14
20:13:29  (Reporting)  _BDA_ 2 groups can build a depot in theater Theater_America
20:13:29  (Reporting)  _BDA_ 3  regions have been selected as candidates for depot buidling
20:13:29  (Reporting)  Ended Build Depots Assets 11 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)  Start of AI Split Supports (_SSP_)
20:13:29  (Reporting)  Ended Split Supports
20:13:29  (Reporting)  Start of AI Check for Land Resupply
20:13:29  (Reporting)  Ended CheckForLandResupply 1 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)  Entering KeepPosition (_KPP_)
20:13:29  (Reporting)  Ended KeepPosition 0 ms
20:13:29  (Reporting)  Entering Reinforce Front (_RFF_)
20:13:29  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:13:29  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:13:29  (Reporting)  Ended Concentrate Stacks 3 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Theaters algorithms 357 Theater_Africa ***
20:13:29  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:13:29  (Reporting)  Ended PoolToGHQStack 0 ms
20:13:29  (Reporting)  Entering ManageGHQ (_GHQ_)
20:13:29  (Reporting)  Ended ManageGHQ 0 ms
20:13:29  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:13:29  (Reporting)  Ended PrivilegedCombine 9 ms
20:13:29  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:13:29  (Reporting)  Ended DefendCapitalRegion 0 ms
20:13:29  (Reporting)  Entering SplitGroups (_SPG_)
20:13:29  (Reporting)  Ended SplitGroups 0 ms
20:13:29  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:13:29  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:13:29  (Reporting)  Detach Damaged Units (_DDU_)
20:13:29  (Reporting)  Ended Damaged Units 0 ms
20:13:29  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:13:29  (Reporting)  Ended GarrisonObjectives 0 ms
20:13:29  (Reporting)  Entering CheckBesieging (_CBE_)
20:13:29  (Reporting)  Ended CheckBesieging 1 ms
20:13:29  (Reporting)  Entering Evacuate Force (_EVA_)
20:13:29  (Reporting)  Ended Evacuate Force (_EVA_) 1 ms
20:13:29  (Reporting)  Entering Check Simple Landing (_CSL_)
20:13:29  (Reporting)  Ended Check Simple Landing (_CSL_) 1 ms
20:13:29  (Reporting)  Entering Build Depots Assets
20:13:29  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 2
20:13:29  (Reporting)  Ended Build Depots Assets 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)  Start of AI Split Supports (_SSP_)
20:13:29  (Reporting)  Ended Split Supports
20:13:29  (Reporting)  Start of AI Check for Land Resupply
20:13:29  (Reporting)  Ended CheckForLandResupply 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)  Entering KeepPosition (_KPP_)
20:13:29  (Reporting)  Ended KeepPosition 0 ms
20:13:29  (Reporting)  Entering Reinforce Front (_RFF_)
20:13:29  (Reporting)  Ended ReinforceFront 0 ms
20:13:29  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:13:29  (Reporting)  Ended Concentrate Stacks 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Theaters algorithms 354 Theater_South_America ***
20:13:29  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:13:29  (Reporting)  Ended PoolToGHQStack 0 ms
20:13:29  (Reporting)  Entering ManageGHQ (_GHQ_)
20:13:29  (Reporting)  Ended ManageGHQ 0 ms
20:13:29  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:13:29  (Reporting)  Ended PrivilegedCombine 9 ms
20:13:29  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:13:29  (Reporting)  Ended DefendCapitalRegion 0 ms
20:13:29  (Reporting)  Entering SplitGroups (_SPG_)
20:13:29  (Reporting)  Ended SplitGroups 0 ms
20:13:29  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:13:29  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:13:29  (Reporting)  Detach Damaged Units (_DDU_)
20:13:29  (Reporting)  Ended Damaged Units 0 ms
20:13:29  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:13:29  (Reporting)  Ended GarrisonObjectives 0 ms
20:13:29  (Reporting)  Entering CheckBesieging (_CBE_)
20:13:29  (Reporting)  Ended CheckBesieging 2 ms
20:13:29  (Reporting)  Entering Evacuate Force (_EVA_)
20:13:29  (Reporting)  Ended Evacuate Force (_EVA_) 2 ms
20:13:29  (Reporting)  Entering Check Simple Landing (_CSL_)
20:13:29  (Reporting)  Ended Check Simple Landing (_CSL_) 2 ms
20:13:29  (Reporting)  Start of AssignFleetsOperations (_AFO_) 354 South America
20:13:29  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Western Approaches Trade
20:13:29  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 13 in Aegean Sea Trade
20:13:29  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 22 in Northeast Atlantic Trade
20:13:29  (Reporting)  Ended AssignFleetsOperations 2 ms
20:13:29  (Reporting)  Entering Build Depots Assets
20:13:29  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
20:13:29  (Reporting)  Ended Build Depots Assets 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)  Start of AI Split Supports (_SSP_)
20:13:29  (Reporting)  Ended Split Supports
20:13:29  (Reporting)  Start of AI Check for Land Resupply
20:13:29  (Reporting)  Ended CheckForLandResupply 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)  Entering KeepPosition (_KPP_)
20:13:29  (Reporting)  Ended KeepPosition 0 ms
20:13:29  (Reporting)  Entering Reinforce Front (_RFF_)
20:13:29  (Reporting)  Ended ReinforceFront 0 ms
20:13:29  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:13:29  (Reporting)  Ended Concentrate Stacks 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Theaters algorithms 350 Theater_Egypt ***
20:13:29  (Reporting)  Entering Reinforce Front (_RFF_)
20:13:29  (Reporting)  Ended ReinforceFront 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Theaters algorithms 348 Theater_Mesopotamia ***
20:13:29  (Reporting)  Entering Reinforce Front (_RFF_)
20:13:29  (Reporting)  Ended ReinforceFront 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Theaters algorithms 347 Theater_Middle_East ***
20:13:29  (Reporting)  Entering Reinforce Front (_RFF_)
20:13:29  (Reporting)  Ended ReinforceFront 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Theaters algorithms 340 Theater_Alpes ***
20:13:29  (Reporting)  Entering Make Superior Group (_MSG_)
20:13:29  (Reporting)  Ended Make Superior Group 0 ms
20:13:29  (Reporting)  Entering Reinforce Front (_RFF_)
20:13:29  (Reporting)  Ended ReinforceFront 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Theaters algorithms 359 Theater_East_Indies ***
20:13:29  (Reporting)  Entering Reinforce Front (_RFF_)
20:13:29  (Reporting)  Ended ReinforceFront 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Pre Iterations algorithms, Extended Theater 342 Theater_Germany ***
20:13:29  (Reporting)  Entering DistantGarrison (_DGA_)
20:13:29  (Reporting)  Ended DistantGarrison 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Pre Iterations algorithms, Extended Theater 336 Theater_Spanish_Peninsula ***
20:13:29  (Reporting)  Entering DistantGarrison (_DGA_)
20:13:29  (Reporting)  Ended DistantGarrison 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Pre Iterations algorithms, Extended Theater 337 Theater_France ***
20:13:29  (Reporting)  Entering DistantGarrison (_DGA_)
20:13:29  (Reporting)  Ended DistantGarrison 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Pre Iterations algorithms, Extended Theater 338 Theater_Italia ***
20:13:29  (Reporting)  Entering DistantGarrison (_DGA_)
20:13:29  (Reporting)  Ended DistantGarrison 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Pre Iterations algorithms, Extended Theater 345 Theater_Balkans ***
20:13:29  (Reporting)  Entering DistantGarrison (_DGA_)
20:13:29  (Reporting)  Ended DistantGarrison 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Pre Iterations algorithms, Extended Theater 339 Theater_Austria ***
20:13:29  (Reporting)  Entering DistantGarrison (_DGA_)
20:13:29  (Reporting)  Ended DistantGarrison 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Pre Iterations algorithms, Extended Theater 358 Theater_India ***
20:13:29  (Reporting)  Entering DistantGarrison (_DGA_)
20:13:29  (Reporting)  Ended DistantGarrison 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Pre Iterations algorithms, Extended Theater 356 Theater_West_Indies ***
20:13:29  (Reporting)  Entering DistantGarrison (_DGA_)
20:13:29  (Reporting)  Ended DistantGarrison 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Pre Iterations algorithms, Extended Theater 341 Theater_Low_Countries ***
20:13:29  (Reporting)  Entering DistantGarrison (_DGA_)
20:13:29  (Reporting)  Ended DistantGarrison 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Pre Iterations algorithms, Extended Theater 346 Theater_Ottoman ***
20:13:29  (Reporting)  Entering DistantGarrison (_DGA_)
20:13:29  (Reporting)  Ended DistantGarrison 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Pre Iterations algorithms, Extended Theater 344 Theater_Scandinavia ***
20:13:29  (Reporting)  Entering DistantGarrison (_DGA_)
20:13:29  (Reporting)  Ended DistantGarrison 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Pre Iterations algorithms, Extended Theater 335 Theater_British_Isles ***
20:13:29  (Reporting)  Entering DistantGarrison (_DGA_)
20:13:29  (Reporting)  Ended DistantGarrison 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Pre Iterations algorithms, Extended Theater 352 Theater_North_Africa ***
20:13:29  (Reporting)  Entering DistantGarrison (_DGA_)
20:13:29  (Reporting)  Ended DistantGarrison 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Pre Iterations algorithms, Extended Theater 355 Theater_America ***
20:13:29  (Reporting)  Entering DistantGarrison (_DGA_)
20:13:29  (Reporting)  Ended DistantGarrison 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Pre Iterations algorithms, Extended Theater 357 Theater_Africa ***
20:13:29  (Reporting)  Entering DistantGarrison (_DGA_)
20:13:29  (Reporting)  Ended DistantGarrison 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Pre Iterations algorithms, Extended Theater 354 Theater_South_America ***
20:13:29  (Reporting)  Entering DistantGarrison (_DGA_)
20:13:29  (Reporting)  Ended DistantGarrison 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Pre Iterations algorithms, Extended Theater 350 Theater_Egypt ***
20:13:29  (Reporting)  Entering DistantGarrison (_DGA_)
20:13:29  (Reporting)  Ended DistantGarrison 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Pre Iterations algorithms, Extended Theater 348 Theater_Mesopotamia ***
20:13:29  (Reporting)  Entering DistantGarrison (_DGA_)
20:13:29  (Reporting)  Ended DistantGarrison 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Pre Iterations algorithms, Extended Theater 347 Theater_Middle_East ***
20:13:29  (Reporting)  Entering DistantGarrison (_DGA_)
20:13:29  (Reporting)  Ended DistantGarrison 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Pre Iterations algorithms, Extended Theater 340 Theater_Alpes ***
20:13:29  (Reporting)  Entering DistantGarrison (_DGA_)
20:13:29  (Reporting)  Ended DistantGarrison 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Pre Iterations algorithms, Extended Theater 359 Theater_East_Indies ***
20:13:29  (Reporting)  Entering DistantGarrison (_DGA_)
20:13:29  (Reporting)  Ended DistantGarrison 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)  All theaters prepared, AllOwnPowLand: 21388 AllOppPowLand: 20135 AllOwnPowNav: 35145 AllOppPowNav 8517
20:13:29  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Starting process on extended theater 342 Theater_Germany Owned armies (extended): 0 Enemy armies: 25 Land Ratio: 0.39 Land Core Ratio: 0.39  ***
20:13:29  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:13:29  (Reporting)   
20:13:29  (Reporting)  Secondary Region 1118 Prag Pick 100 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Starting process on extended theater 336 Theater_Spanish_Peninsula Owned armies (extended): 2 Enemy armies: 59 Land Ratio: 0.56 Land Core Ratio: 0.64  ***
20:13:29  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:13:29  (Reporting)  1002620 Gibraltar Force (Pow.249)
20:13:29  (Reporting)   
20:13:29  (Reporting)  Primary Region 211 Gibraltar Pick 100 has enough garrison (Value: 1046) - evaluation skipped
20:13:29  (Reporting)  CheckRegionForOperation 1002620 Gibraltar Force, 215 Sevilla, Pow:249, Count: 2(l 1/L 1/S 1) Fitness 50 PickVal 8 SelfVal 180 AINeed 181
20:13:29  (Reporting)  Agenda: Defend, Value: 9000, Region: 183 Almeida
20:13:29  (Reporting)  CheckRegionForOperation 1002620 Gibraltar Force, 215 Sevilla, Pow:249, Count: 2(l 1/L 1/S 1) Fitness 50 PickVal 9 SelfVal 190 AINeed 181
20:13:29  (Reporting)  Agenda: Defend, Value: 9500, Region: 148 Elvas
20:13:29  (Reporting)  CheckRegionForOperation 1002620 Gibraltar Force, 215 Sevilla, Pow:249, Count: 2(l 1/L 1/S 1) Fitness 45 PickVal 38 SelfVal 562 AINeed 181
20:13:29  (Reporting)  Agenda: Defend, Value: 22500, Region: 149 Lisboa
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Starting process on extended theater 337 Theater_France Owned armies (extended): 1 Enemy armies: 52 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
20:13:29  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:13:29  (Reporting)  1002548 Anglo-Norman Islands Force (Pow.41)
20:13:29  (Reporting)   
20:13:29  (Reporting)  Secondary Region 516 Guernesey Pick 18 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 517 Jersey Pick 100 has enough garrison (Value: 41) - evaluation skipped
20:13:29  (Reporting)  Region 534 Paris Pick 15 SelfVal 21 Need 506  no group candidate found
20:13:29  (Reporting)  Region 417 Marseille Pick 2 SelfVal 5 Need 506  no group candidate found
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Starting process on extended theater 338 Theater_Italia Owned armies (extended): 2 Enemy armies: 21 Land Ratio: 0.21 Land Core Ratio: 0.24  ***
20:13:29  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:13:29  (Reporting)  1002645 Stuart' Force (Pow.217)
20:13:29  (Reporting)   
20:13:29  (Reporting)  Region 676 Gaeta Pick 3 SelfVal 96 Need 489  no group candidate found
20:13:29  (Reporting)  Primary Region 718 Valetta Pick 100 has enough garrison (Value: 471) - evaluation skipped
20:13:29  (Reporting)  Region 678 Napoli Pick 27 SelfVal 458 Need 489  no group candidate found
20:13:29  (Reporting)  Region 708 Palermo Pick 14 SelfVal 276 Need 489  no group candidate found
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Starting process on extended theater 339 Theater_Austria Owned armies (extended): 0 Enemy armies: 2 Land Ratio: 0.30 Land Core Ratio: 5.00  ***
20:13:29  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:13:29  (Reporting)   
20:13:29  (Reporting)  Secondary Region 1183 Laibach Pick 15 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Starting process on extended theater 356 Theater_West_Indies Owned armies (extended): 10 Enemy armies: 10 Land Ratio: 1.60 Land Core Ratio: 1.73  ***
20:13:29  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:13:29  (Reporting)  1002737 Barbados Force (Pow.144)
20:13:29  (Reporting)  1002733 Jamaica Fencibles (Pow.20)
20:13:29  (Reporting)  1014435 1st West Indian Bde (Pow.43)
20:13:29  (Reporting)  1013435 Cape Brigade (Pow.54)
20:13:29  (Reporting)  1014907 Jamaica Brigade (Pow.63)
20:13:29  (Reporting)  1014023 McArthur's Bde (Pow.65)
20:13:29  (Reporting)  1002699 Jamaica Force (Pow.170)
20:13:29  (Reporting)   
20:13:29  (Reporting)  Secondary Region 3903 Jamaica Pick 37 has enough garrison (Value: 214) - evaluation skipped
20:13:29  (Reporting)  Primary Region 3908 Barbados Pick 100 has enough garrison (Value: 378) - evaluation skipped
20:13:29  (Reporting)  Region 3902 Cuba Pick 11 SelfVal 48 Need 172  no group candidate found
20:13:29  (Reporting)  Region 3906 Winward Islands Pick 13 SelfVal 52 Need 521  no group candidate found
20:13:29  (Reporting)  Region 3905 Santo Domingo Pick 5 SelfVal 26 Need 158  no group candidate found
20:13:29  (Reporting)  Region 3907 Leeward Islands Pick 4 SelfVal 22 Need 455  no group candidate found
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Starting process on extended theater 335 Theater_British_Isles Owned armies (extended): 88 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:13:29  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:13:29  (Reporting)  1014598 2nd RFA (Pow.0)
20:13:29  (Reporting)  1014910 1st Light Brigade (Pow.38)
20:13:29  (Reporting)  1014032 Winchester Brigade (Pow.54)
20:13:29  (Reporting)  1014444 2nd London Brigade (Pow.58)
20:13:29  (Reporting)  1014033 1st London Brigade (Pow.60)
20:13:29  (Reporting)  1013449 Kent Rifles (Pow.82)
20:13:29  (Reporting)  1002952 Colchester Garrison (Pow.82)
20:13:29  (Reporting)  1002941 Maitland' Force (Pow.797)
20:13:29  (Reporting)  1014912 British Detachment (Pow.25)
20:13:29  (Reporting)  1014914 3rd Guards Brigade (Pow.29)
20:13:29  (Reporting)  1013450 Essex Yeomanry (Pow.32)
20:13:29  (Reporting)  1014025 5th Light Brigade (Pow.37)
20:13:29  (Reporting)  1014445 4th Light Brigade (Pow.38)
20:13:29  (Reporting)  1013447 7th Light Brigade (Pow.38)
20:13:29  (Reporting)  1014917 Gibbs's Bty (Pow.39)
20:13:29  (Reporting)  1014909 British Detachment (Pow.39)
20:13:29  (Reporting)  1002991 Yarmouth Garrison (Pow.58)
20:13:29  (Reporting)  1014030 Anstruther's Brigade (Pow.63)
20:13:29  (Reporting)  1014913 Curly's Brigade (Pow.64)
20:13:29  (Reporting)  1013445 Dundee's Brigade (Pow.69)
20:13:29  (Reporting)  1014026 Hutchinson's Brigade (Pow.82)
20:13:29  (Reporting)  1013448 London Rifles (Pow.94)
20:13:29  (Reporting)  1014446 Douglas' Force (Pow.95)
20:13:29  (Reporting)  1003001 Birmingham Garrison (Pow.101)
20:13:29  (Reporting)  1002375 Wessex Force (Pow.196)
20:13:29  (Reporting)  1013484 Bentick' Force (Pow.238)
20:13:29  (Reporting)  1014055 Hill' Force (Pow.1151)
20:13:29  (Reporting)  1002210 English Home Army (Pow.1179)
20:13:29  (Reporting)  1014029 Hereford Bde (Pow.63)
20:13:29  (Reporting)  1014908 Renbows's Brigade (Pow.83)
20:13:29  (Reporting)  1002579 Disposable Force (Pow.204)
20:13:29  (Reporting)  1013442 Baird' Force (Pow.80)
20:13:29  (Reporting)  1014593 1st RFA (Pow.0)
20:13:29  (Reporting)  1002893 Belfast Garrison (Pow.19)
20:13:29  (Reporting)  1014448 Munster Bde (Pow.29)
20:13:29  (Reporting)  1013440 Ireland Yeomanry (Pow.32)
20:13:29  (Reporting)  1014024 Belfast Brigade (Pow.61)
20:13:29  (Reporting)  1002901 Limerick Garrison (Pow.65)
20:13:29  (Reporting)  1002559 Ireland Force (Pow.121)
20:13:29  (Reporting)  1002910 Aberdeen Garrison (Pow.18)
20:13:29  (Reporting)  1002914 Inverness Garrison (Pow.19)
20:13:29  (Reporting)  1013443 1st Scotland Bde (Pow.28)
20:13:29  (Reporting)  1014449 3rd Scotland Bde (Pow.45)
20:13:29  (Reporting)  1002906 Perth Garrison (Pow.14)
20:13:29  (Reporting)  1013444 5th Scotland Bde (Pow.34)
20:13:29  (Reporting)  1014028 2nd Scotland Bde (Pow.47)
20:13:29  (Reporting)  1002536 Highlands Force (Pow.51)
20:13:29  (Reporting)  1014911 4th Scotland Bde (Pow.55)
20:13:29  (Reporting)  1002505 Scotland Force (Pow.122)
20:13:29  (Reporting)   
20:13:29  (Reporting)  Primary Region 133 Portsmouth Pick 54 has enough garrison (Value: 230) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 98 Cardiff Pick 31 has enough garrison (Value: 275) - evaluation skipped
20:13:29  (Reporting)  Primary Region 16 Dublin Pick 51 has enough garrison (Value: 230) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 123 Penzance Pick 2 has enough garrison (Value: 12) - evaluation skipped
20:13:29  (Reporting)  Primary Region 87 Liverpool Pick 54 has enough garrison (Value: 272) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 57 Edinburgh Pick 29 has enough garrison (Value: 272) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 105 Birmingham Pick 39 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Primary Region 126 Plymouth Pick 53 has enough garrison (Value: 230) - evaluation skipped
20:13:29  (Reporting)  Primary Region 118 London Pick 100 has enough garrison (Value: 230) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 84 Hull Pick 9 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 70 Newcastle Pick 18 has enough garrison (Value: 230) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 130 Bristol Pick 33 has enough garrison (Value: 272) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 79 Manchester Pick 9 has enough garrison (Value: 100) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 138 Hastings Pick 2 has enough garrison (Value: 12) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 122 Colchester Pick 2 has enough garrison (Value: 112) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 62 Glasgow Pick 17 has enough garrison (Value: 230) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 139 Margate Pick 2 has enough garrison (Value: 12) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 108 Leicester Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 92 Pembroke Pick 2 has enough garrison (Value: 12) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 124 Falmouth Pick 2 has enough garrison (Value: 112) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 80 Leeds Pick 2 has enough garrison (Value: 100) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 129 Weymouth Pick 2 has enough garrison (Value: 12) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 137 Brighton Pick 2 has enough garrison (Value: 112) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 128 Exeter Pick 2 has enough garrison (Value: 112) - evaluation skipped
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Starting process on extended theater 355 Theater_America Owned armies (extended): 5 Enemy armies: 1 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:13:29  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:13:29  (Reporting)  1013466 Nova Scotia Bde (Pow.70)
20:13:29  (Reporting)  1002690 Nova Scotia Force (Pow.17)
20:13:29  (Reporting)  1002669 Lower Canada Force (Pow.293)
20:13:29  (Reporting)   
20:13:29  (Reporting)  Primary Region 3889 Lower Canada Pick 100 has enough garrison (Value: 214) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 3890 Nova Scotia Pick 40 has enough garrison (Value: 214) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 3896 Upper Canada Pick 11 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 3891 Maine Pick 13 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Region 3900 Florida Pick 4 SelfVal 16 Need 101  no group candidate found
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Starting process on extended theater 340 Theater_Alpes Owned armies (extended): 0 Enemy armies: 7 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:13:29  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:13:29  (Reporting)   
20:13:29  (Reporting)  Region 744 Coire Pick 20 SelfVal 20 Need 60  no group candidate found
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Starting process on extended theater 363 Theater_MediterraneanSea Owned armies (extended): 3 Enemy armies: 32 Land Ratio: 0.23 Land Core Ratio: 0.20  ***
20:13:29  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:13:29  (Reporting)  1002645 Stuart' Force (Pow.217)
20:13:29  (Reporting)   
20:13:29  (Reporting)  Primary Region 211 Gibraltar Pick 100 has enough garrison (Value: 1046) - evaluation skipped
20:13:29  (Reporting)  Region 1681 Ragusa Pick 80 SelfVal 163 Need 60  no group candidate found
20:13:29  (Reporting)  Region 1938 Corfu Pick 100 SelfVal 193 Need 60  no group candidate found
20:13:29  (Reporting)  Primary Region 718 Valetta Pick 100 has enough garrison (Value: 471) - evaluation skipped
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Starting process on extended theater 361 Theater_NorthAtlantic Owned armies (extended): 71 Enemy armies: 42 Land Ratio: 1.01 Land Core Ratio: 0.20  ***
20:13:29  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:13:29  (Reporting)  1002737 Barbados Force (Pow.144)
20:13:29  (Reporting)  1002733 Jamaica Fencibles (Pow.20)
20:13:29  (Reporting)  1014435 1st West Indian Bde (Pow.43)
20:13:29  (Reporting)  1013435 Cape Brigade (Pow.54)
20:13:29  (Reporting)  1014907 Jamaica Brigade (Pow.63)
20:13:29  (Reporting)  1014023 McArthur's Bde (Pow.65)
20:13:29  (Reporting)  1002699 Jamaica Force (Pow.170)
20:13:29  (Reporting)  1002548 Anglo-Norman Islands Force (Pow.41)
20:13:29  (Reporting)  1014598 2nd RFA (Pow.0)
20:13:29  (Reporting)  1014029 Hereford Bde (Pow.63)
20:13:29  (Reporting)  1014908 Renbows's Brigade (Pow.83)
20:13:29  (Reporting)  1002579 Disposable Force (Pow.204)
20:13:29  (Reporting)  1013442 Baird' Force (Pow.80)
20:13:29  (Reporting)  1014593 1st RFA (Pow.0)
20:13:29  (Reporting)  1002893 Belfast Garrison (Pow.19)
20:13:29  (Reporting)  1014448 Munster Bde (Pow.29)
20:13:29  (Reporting)  1013440 Ireland Yeomanry (Pow.32)
20:13:29  (Reporting)  1014024 Belfast Brigade (Pow.61)
20:13:29  (Reporting)  1002901 Limerick Garrison (Pow.65)
20:13:29  (Reporting)  1002559 Ireland Force (Pow.121)
20:13:29  (Reporting)  1002910 Aberdeen Garrison (Pow.18)
20:13:29  (Reporting)  1002914 Inverness Garrison (Pow.19)
20:13:29  (Reporting)  1013443 1st Scotland Bde (Pow.28)
20:13:29  (Reporting)  1002906 Perth Garrison (Pow.14)
20:13:29  (Reporting)  1013444 5th Scotland Bde (Pow.34)
20:13:29  (Reporting)  1014028 2nd Scotland Bde (Pow.47)
20:13:29  (Reporting)  1002536 Highlands Force (Pow.51)
20:13:29  (Reporting)  1014911 4th Scotland Bde (Pow.55)
20:13:29  (Reporting)  1002505 Scotland Force (Pow.122)
20:13:29  (Reporting)  1013466 Nova Scotia Bde (Pow.70)
20:13:29  (Reporting)  1002690 Nova Scotia Force (Pow.17)
20:13:29  (Reporting)  1002669 Lower Canada Force (Pow.293)
20:13:29  (Reporting)   
20:13:29  (Reporting)  Secondary Region 98 Cardiff Pick 31 has enough garrison (Value: 275) - evaluation skipped
20:13:29  (Reporting)  Region 126 Plymouth Pick 53 SelfVal 472 Need 0  no group candidate found
20:13:29  (Reporting)  Secondary Region 3903 Jamaica Pick 37 has enough garrison (Value: 214) - evaluation skipped
20:13:29  (Reporting)  Primary Region 211 Gibraltar Pick 100 has enough garrison (Value: 1046) - evaluation skipped
20:13:29  (Reporting)  Region 133 Portsmouth Pick 54 SelfVal 485 Need 0  no group candidate found
20:13:29  (Reporting)  Region 3909 Brazil Pick 100 SelfVal 215 Need 506  no group candidate found
20:13:29  (Reporting)  Primary Region 3908 Barbados Pick 100 has enough garrison (Value: 378) - evaluation skipped
20:13:29  (Reporting)  CheckRegionForOperation 1002548 Anglo-Norman Islands Force, 517 Jersey, Pow:41, Count: 3(l 1/L 1/S 1) Fitness 65 PickVal 100 SelfVal 185 AINeed 60
20:13:29  (Reporting)  Agenda: Defend, Value: 12025, Region: 517 Jersey
20:13:29  (Reporting)  Region 16 Dublin Pick 51 SelfVal 454 Need 0  no group candidate found
20:13:29  (Reporting)  Region 3906 Winward Islands Pick 13 SelfVal 52 Need 521  no group candidate found
20:13:29  (Reporting)  Primary Region 3889 Lower Canada Pick 100 has enough garrison (Value: 214) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 62 Glasgow Pick 17 has enough garrison (Value: 230) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 3890 Nova Scotia Pick 40 has enough garrison (Value: 214) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 130 Bristol Pick 33 has enough garrison (Value: 272) - evaluation skipped
20:13:29  (Reporting)  Region 3905 Santo Domingo Pick 5 SelfVal 26 Need 158  no group candidate found
20:13:29  (Reporting)  Secondary Region 516 Guernesey Pick 18 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 70 Newcastle Pick 18 has enough garrison (Value: 230) - evaluation skipped
20:13:29  (Reporting)  Region 789 Amsterdam Pick 20 SelfVal 20 Need 506  no group candidate found
20:13:29  (Reporting)  Region 149 Lisboa Pick 38 SelfVal 562 Need 181  no group candidate found
20:13:29  (Reporting)  Region 3902 Cuba Pick 11 SelfVal 48 Need 172  no group candidate found
20:13:29  (Reporting)  Secondary Region 57 Edinburgh Pick 29 has enough garrison (Value: 272) - evaluation skipped
20:13:29  (Reporting)  Region 87 Liverpool Pick 54 SelfVal 473 Need 0  no group candidate found
20:13:29  (Reporting)  Region 852 Bremen Pick 6 SelfVal 16 Need 847  no group candidate found
20:13:29  (Reporting)  Secondary Region 84 Hull Pick 9 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Region 156 Oporto Pick 5 SelfVal 133 Need 181  no group candidate found
20:13:29  (Reporting)  Region 159 Braga Pick 3 SelfVal 93 Need 181  no group candidate found
20:13:29  (Reporting)  Secondary Region 3891 Maine Pick 13 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Region 497 Brest Pick 7 SelfVal 12 Need 250  no group candidate found
20:13:29  (Reporting)  Region 784 Vlissingen Pick 5 SelfVal 5 Need 506  no group candidate found
20:13:29  (Reporting)  Region 3722 Ceuta Pick 3 SelfVal 3 Need 270  no group candidate found
20:13:29  (Reporting)  Region 3900 Florida Pick 4 SelfVal 16 Need 101  no group candidate found
20:13:29  (Reporting)  Region 3907 Leeward Islands Pick 4 SelfVal 22 Need 455  no group candidate found
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Starting process on extended theater 360 Theater_BalticSea Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:13:29  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:13:29  (Reporting)   
20:13:29  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 2390 ms
20:13:29  (Reporting)  Start of AssignFleetsOperations (_AFO_) 366 Indian Ocean
20:13:29  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Western Approaches Trade
20:13:29  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 13 in Aegean Sea Trade
20:13:29  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 22 in Northeast Atlantic Trade
20:13:29  (Reporting)  _AFA_ 1007879 Indian Squadron has been given the mission Agenda: Naval Superiority, Value: 44517, Region: 4561 Indian Ocean
20:13:29  (Reporting)  _AFA_ 1007879 Indian Squadron has been given the mission Agenda: Naval Docking, Value: 20304, Region: 3917 Bengale
20:13:29  (Reporting)  Ended AssignFleetsOperations 85 ms
20:13:29  (Reporting)  Start of AssignFleetsOperations (_AFO_) 365 Commerce
20:13:29  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Western Approaches Trade
20:13:29  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 13 in Aegean Sea Trade
20:13:29  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 22 in Northeast Atlantic Trade
20:13:29  (Reporting)  _AFA_ 1014041 VI. Fleet has been given the mission Agenda: Patrol Convoy Box, Value: 27675, Region: 3934 Commerce
20:13:29  (Reporting)  _AFA_ 1014042 Macedonian Sq. has been given the mission Agenda: Resupply, Value: 14784, Region: 118 London
20:13:29  (Reporting)  _AFA_ 1014042 Macedonian Sq. has been given the mission Agenda: Naval Docking, Value: 1320, Region: 118 London
20:13:29  (Reporting)  _AFA_ 1014050 Vengeance Sq. has been given the mission Agenda: Resupply, Value: 8976, Region: 118 London
20:13:29  (Reporting)  _AFA_ 1014050 Vengeance Sq. has been given the mission Agenda: Naval Docking, Value: 792, Region: 118 London
20:13:29  (Reporting)  _AFA_ 1014043 2nd Transport Sq. has been given the mission Agenda: Convoy Transport, Value: 2500, Region: 3925 Western Approaches Trade
20:13:29  (Reporting)  _AFO_ Adding supply transport 1014043 2nd Transport Sq. New % Chance Transport Need In Naval/Convoy Box 100 in Western Approaches Trade
20:13:29  (Reporting)  Ended AssignFleetsOperations 76 ms
20:13:29  (Reporting)  Start of AssignFleetsOperations (_AFO_) 363 Mediterranean Sea
20:13:29  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 13 in Aegean Sea Trade
20:13:29  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 22 in Northeast Atlantic Trade
20:13:29  (Reporting)  _NVS_ : Nav Supp 1014052 Laurel Sq. chance: 4 failed.
20:13:29  (Reporting)  _AFA_ 1014052 Laurel Sq. has been given the mission Agenda: Naval Docking, Value: 1012, Region: 1681 Ragusa
20:13:29  (Reporting)  _NVS_ : Nav Supp 1014048 15th Transport Sq. chance: 4 failed.
20:13:29  (Reporting)  _AFA_ 1014048 15th Transport Sq. has been given the mission Agenda: Naval Docking, Value: 1665, Region: 156 Oporto
20:13:29  (Reporting)  _AFA_ 1014051 Ocean Sq. has been given the mission Agenda: Patrol Convoy Box, Value: 18655, Region: 3932 Aegean Sea Trade
20:13:29  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 12 in Adriatic Sea Trade
20:13:29  (Reporting)  _AFA_ 1014051 Ocean Sq. has been given the mission Agenda: Naval Superiority, Value: 9464, Region: 4371 Straits of Sicily
20:13:29  (Reporting)  _AFA_ 1014051 Ocean Sq. has been given the mission Agenda: Naval Docking, Value: 2946, Region: 688 Taranto
20:13:29  (Reporting)  Ended AssignFleetsOperations 416 ms
20:13:29  (Reporting)  Start of AssignFleetsOperations (_AFO_) 362 South Atlantic
20:13:29  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Western Approaches Trade
20:13:29  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 12 in Adriatic Sea Trade
20:13:29  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 22 in Northeast Atlantic Trade
20:13:29  (Reporting)  _AFA_ 1013471 III. Fleet has been given the mission Agenda: Patrol Convoy Box, Value: 19050, Region: 3927 Southeast Atlantic Trade
20:13:29  (Reporting)  _NVS_ : Nav Supp 1007751 African Squadron Auto success as amphib is planned and Probability was 80 %
20:13:29  (Reporting)  _AFA_ 1007751 African Squadron has been given the mission Agenda: Naval Superiority, Value: 15738, Region: 4556 Caraibbean Sea
20:13:29  (Reporting)  _AFA_ 1007751 African Squadron has been given the mission Agenda: Naval Calling, Value: 5100, Region: 3903 Jamaica
20:13:29  (Reporting)  Ended AssignFleetsOperations 26 ms
20:13:29  (Reporting)  Start of AssignFleetsOperations (_AFO_) 361 North Atlantic
20:13:29  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Western Approaches Trade
20:13:29  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 12 in Adriatic Sea Trade
20:13:29  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 22 in Northeast Atlantic Trade
20:13:29  (Reporting)  _AFA_ 1014045 VIII. Fleet has been given the mission Agenda: Patrol Convoy Box, Value: 30600, Region: 3925 Western Approaches Trade
20:13:29  (Reporting)  _AFA_ 1014438 XI. Fleet has been given the mission Agenda: Patrol Convoy Box, Value: 11250, Region: 3924 North Sea Trade
20:13:29  (Reporting)  _AFA_ 1014044 Liverpool Sq. has been given the mission Agenda: Resupply, Value: 14162, Region: 87 Liverpool
20:13:29  (Reporting)  _AFA_ 1014044 Liverpool Sq. has been given the mission Agenda: Naval Calling, Value: 1092, Region: 3903 Jamaica
20:13:29  (Reporting)  _AFA_ 1014437 Seahorse Sq. has been given the mission Agenda: Convoy Transport, Value: 3700, Region: 3925 Western Approaches Trade
20:13:29  (Reporting)  _AFO_ Adding supply transport 1014437 Seahorse Sq. New % Chance Transport Need In Naval/Convoy Box 100 in Western Approaches Trade
20:13:29  (Reporting)  _AFA_ 1014920 Euryalus Sq. has been given the mission Agenda: Patrol Convoy Box, Value: 6468, Region: 3929 Adriatic Sea Trade
20:13:29  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 12 in Central Mediterranean Trade
20:13:29  (Reporting)  _AFA_ 1014921 Montrose Sq. has been given the mission Agenda: Hunt Convoy Fleet, Value: 6900, Region: 3926 Northeast Atlantic Trade
20:13:29  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 19 in Southeast Atlantic Trade
20:13:29  (Reporting)  _NVS_ : Nav Supp 1007672 Mediterranean Fleet Auto success as amphib is planned and Probability was 131 %
20:13:29  (Reporting)  _AFA_ 1007672 Mediterranean Fleet has been given the mission Agenda: Naval Superiority, Value: 96005, Region: 4553 Sea of Cuba
20:13:29  (Reporting)  _AFA_ 1007672 Mediterranean Fleet has been given the mission Agenda: Naval Calling, Value: 33934, Region: 3889 Lower Canada
20:13:29  (Reporting)  _AFA_ 1007434 Boulogne Observers has been given the mission Agenda: Naval Calling, Value: 5644, Region: 3903 Jamaica
20:13:29  (Reporting)  _AFA_ 1014922 Apollo Sq. has been given the mission Agenda: Patrol Convoy Box, Value: 6708, Region: 3930 Central Mediterranean Trade
20:13:29  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 12 in Black Sea Trade
20:13:29  (Reporting)  _AFA_ 1014923 Pomone Sq. has been given the mission Agenda: Hunt Convoy Fleet, Value: 9500, Region: 3927 Southeast Atlantic Trade
20:13:29  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 17 in Central Mediterranean Trade
20:13:29  (Reporting)  _AFA_ 1014924 Forte Sq. has been given the mission Agenda: Hunt Convoy Fleet, Value: 7055, Region: 3930 Central Mediterranean Trade
20:13:29  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 16 in Northeast Atlantic Trade
20:13:29  (Reporting)  _NVS_ : Nav Supp 1007367 Home Fleet Auto success as amphib is planned and Probability was 131 %
20:13:29  (Reporting)  _AFA_ 1007367 Home Fleet has been given the mission Agenda: Naval Superiority, Value: 51840, Region: 4556 Caraibbean Sea
20:13:29  (Reporting)  _AFA_ 1007367 Home Fleet has been given the mission Agenda: Naval Calling, Value: 18655, Region: 3903 Jamaica
20:13:29  (Reporting)  _AFA_ 1007514 Medway Squadron has been given the mission Agenda: Naval Superiority, Value: 9945, Region: 4281 Oceano Atlantico Norte
20:13:29  (Reporting)  _AFA_ 1007514 Medway Squadron has been given the mission Agenda: Naval Calling, Value: 3075, Region: 3903 Jamaica
20:13:29  (Reporting)  _NVS_ : Nav Supp 1007573 Portsmouth Squadron Auto success as amphib is planned and Probability was 86 %
20:13:29  (Reporting)  _AFA_ 1007573 Portsmouth Squadron has been given the mission Agenda: Naval Superiority, Value: 18327, Region: 4553 Sea of Cuba
20:13:29  (Reporting)  _AFA_ 1007573 Portsmouth Squadron has been given the mission Agenda: Naval Calling, Value: 7138, Region: 3903 Jamaica
20:13:29  (Reporting)  _AFA_ 1014047 Surprise Sq. has been given the mission Agenda: Resupply, Value: 13764, Region: 130 Bristol
20:13:29  (Reporting)  _AFA_ 1014047 Surprise Sq. has been given the mission Agenda: Naval Calling, Value: 1092, Region: 3903 Jamaica
20:13:29  (Reporting)  _AFA_ 1014433 Venus Sq. has been given the mission Agenda: Convoy Transport, Value: 4700, Region: 3925 Western Approaches Trade
20:13:29  (Reporting)  _AFO_ Adding supply transport 1014433 Venus Sq. New % Chance Transport Need In Naval/Convoy Box 100 in Western Approaches Trade
20:13:29  (Reporting)  _AFA_ 1013469 9th Transport Sq. has been given the mission Agenda: Convoy Transport, Value: 2500, Region: 3925 Western Approaches Trade
20:13:29  (Reporting)  _AFO_ Adding commerce 1013469 9th Transport Sq. New % Chance Commerce Need In Naval/Convoy Box 100 in Western Approaches Trade
20:13:29  (Reporting)  _AFA_ 1014925 1st Merchant Fleet has been given the mission Agenda: Convoy Transport, Value: 2500, Region: 3925 Western Approaches Trade
20:13:29  (Reporting)  _AFO_ Adding commerce 1014925 1st Merchant Fleet New % Chance Commerce Need In Naval/Convoy Box 100 in North Sea Trade
20:13:29  (Reporting)  _AFA_ 1013645 VII. Fleet has been given the mission Agenda: Naval Calling, Value: 450, Region: 3889 Lower Canada
20:13:29  (Reporting)  _AFA_ 1014439 IX. Fleet has been given the mission Agenda: Patrol Convoy Box, Value: 11025, Region: 3926 Northeast Atlantic Trade
20:13:29  (Reporting)  _AFA_ 1014926 Liffey Sq. has been given the mission Agenda: Hunt Convoy Fleet, Value: 7600, Region: 3926 Northeast Atlantic Trade
20:13:29  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 10 in Eastern Mediterranean Trade
20:13:29  (Reporting)  _NVS_ : Nav Supp 1007465 Channel Fleet Auto success as amphib is planned and Probability was 106 %
20:13:29  (Reporting)  _AFA_ 1007465 Channel Fleet has been given the mission Agenda: Naval Superiority, Value: 33128, Region: 4303 Canary Islands
20:13:29  (Reporting)  _AFA_ 1007465 Channel Fleet has been given the mission Agenda: Naval Calling, Value: 12603, Region: 3889 Lower Canada
20:13:29  (Reporting)  _NVS_ : Nav Supp 1007778 Jamaca Squadron chance: -30 failed.
20:13:29  (Reporting)  _AFA_ 1007778 Jamaca Squadron has been given the mission Agenda: Naval Calling, Value: 9355, Region: 3903 Jamaica
20:13:29  (Reporting)  _AFA_ 1007538 IV. Fleet has been given the mission Agenda: Naval Superiority, Value: 4696, Region: 3927 Southeast Atlantic Trade
20:13:29  (Reporting)  _AFA_ 1007538 IV. Fleet has been given the mission Agenda: Naval Calling, Value: 3626, Region: 3903 Jamaica
20:13:29  (Reporting)  _NVS_ : Nav Supp 1007857 American Squadron chance: 71 failed.
20:13:29  (Reporting)  _AFA_ 1007857 American Squadron has been given the mission Agenda: Naval Calling, Value: 8977, Region: 3889 Lower Canada
20:13:29  (Reporting)  _AFA_ 1014434 Arethusa Sq. has been given the mission Agenda: Convoy Transport, Value: 3000, Region: 3924 North Sea Trade
20:13:29  (Reporting)  _AFO_ Adding supply transport 1014434 Arethusa Sq. New % Chance Transport Need In Naval/Convoy Box 100 in North Sea Trade
20:13:29  (Reporting)  _AFA_ 1014927 Alcmene Sq. has been given the mission Agenda: Hunt Convoy Fleet, Value: 5396, Region: 3931 Eastern Mediterranean Trade
20:13:29  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 8 in Southeast Atlantic Trade
20:13:29  (Reporting)  _AFA_ 1007613 Rochefort Blockade has been given the mission Agenda: Naval Superiority, Value: 17766, Region: 4271 Cote Landaise
20:13:29  (Reporting)  _AFA_ 1007613 Rochefort Blockade has been given the mission Agenda: Naval Calling, Value: 5760, Region: 3889 Lower Canada
20:13:29  (Reporting)  _AFA_ 1014928 Euphrates Sq. has been given the mission Agenda: Hunt Convoy Fleet, Value: 6200, Region: 3927 Southeast Atlantic Trade
20:13:29  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 8 in Aegean Sea Trade
20:13:29  (Reporting)  _AFA_ 1007816 West Indies Squadron has been given the mission Agenda: Naval Calling, Value: 11671, Region: 3903 Jamaica
20:13:29  (Reporting)  _NVS_ : Nav Supp 1007638 Atlantic Fleet Auto success as amphib is planned and Probability was 111 %
20:13:29  (Reporting)  _AFA_ 1007638 Atlantic Fleet has been given the mission Agenda: Naval Superiority, Value: 35050, Region: 4278 El Ferrol
20:13:29  (Reporting)  _AFA_ 1007638 Atlantic Fleet has been given the mission Agenda: Naval Calling, Value: 11160, Region: 3889 Lower Canada
20:13:29  (Reporting)  _AFA_ 1014436 Severn Sq. has been given the mission Agenda: Resupply, Value: 13024, Region: 130 Bristol
20:13:29  (Reporting)  _AFA_ 1014436 Severn Sq. has been given the mission Agenda: Naval Calling, Value: 1222, Region: 3903 Jamaica
20:13:29  (Reporting)  _AFA_ 1014432 Cambrian Sq. has been given the mission Agenda: Convoy Transport, Value: 4100, Region: 3924 North Sea Trade
20:13:29  (Reporting)  _AFO_ Adding supply transport 1014432 Cambrian Sq. New % Chance Transport Need In Naval/Convoy Box 100 in North Sea Trade
20:13:29  (Reporting)  _AFA_ 1014431 Resistante Sq. has been given the mission Agenda: Resupply, Value: 12284, Region: 130 Bristol
20:13:29  (Reporting)  _AFA_ 1014431 Resistante Sq. has been given the mission Agenda: Naval Calling, Value: 1170, Region: 3903 Jamaica
20:13:29  (Reporting)  Ended AssignFleetsOperations 2192 ms
20:13:29  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 342 Germany
20:13:29  (Reporting)  Ended CheckLocalOpportunities 4 ms
20:13:29  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 336 Spanish Peninsula
20:13:29  (Reporting)  Ended CheckLocalOpportunities 2 ms
20:13:29  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 337 France
20:13:29  (Reporting)  Ended CheckLocalOpportunities 3 ms
20:13:29  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 338 Italia
20:13:29  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:13:29  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 345 Balkans
20:13:29  (Reporting)  Ended CheckLocalOpportunities 3 ms
20:13:29  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 339 Austria
20:13:29  (Reporting)  Ended CheckLocalOpportunities 3 ms
20:13:29  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 358 India
20:13:29  (Reporting)  Ended CheckLocalOpportunities 0 ms
20:13:29  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 356 West Indies
20:13:29  (Reporting)  Ended CheckLocalOpportunities 0 ms
20:13:29  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 335 British Isles
20:13:29  (Reporting)  Ended CheckLocalOpportunities 11 ms
20:13:29  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 355 North America
20:13:29  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:13:29  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 357 Africa
20:13:29  (Reporting)  Ended CheckLocalOpportunities 0 ms
20:13:29  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 354 South America
20:13:29  (Reporting)  Ended CheckLocalOpportunities 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)  ############ Starting ApplyAgenda:  Great Britain  ############
20:13:29  (Reporting)   
20:13:29  (Reporting)  
20:13:29  (Reporting)  *** Theater:  Theater_IndianOcean ( NavRatio:1.11) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  *** Theater:  Theater_Commerce ( NavRatio:5.00) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  *** Theater:  Theater_BlackSea ( NavRatio:0.20) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  *** Theater:  Theater_MediterraneanSea ( NavRatio:0.62) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  *** Theater:  Theater_SouthAtlantic ( NavRatio:5.00) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  *** Theater:  Theater_NorthAtlantic ( NavRatio:1.75) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  *** Theater:  Theater_BalticSea ( NavRatio:0.20) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop I - post iteration missions
20:13:29  (Reporting)  *** Theater:  Theater_Germany (Ext:0.39 - Core:0.39 - Nav:0.20) ***
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Receive Arties (_RCA_)
20:13:29  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:13:29  (Reporting)  Ended Receive Arties
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:13:29  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:13:29  (Reporting)  Ended Receive Supplies
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Gather Units (_GTU_)
20:13:29  (Reporting)  _GTU_ Gathering Region 933 Landshut in theater 342 Germany
20:13:29  (Reporting)  _GTU_ Starting merge 0 at start
20:13:29  (Reporting)  End of AI Gather Units
20:13:29  (Reporting)  Entering GatherGarrisons (_GTG_)
20:13:29  (Reporting)  Ended GatherGarrisons 0 ms
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop I - post iteration missions
20:13:29  (Reporting)  *** Theater:  Theater_Spanish_Peninsula (Ext:0.56 - Core:0.64 - Nav:1.00) ***
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Receive Arties (_RCA_)
20:13:29  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:13:29  (Reporting)  Ended Receive Arties
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:13:29  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:13:29  (Reporting)  Ended Receive Supplies
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Gather Units (_GTU_)
20:13:29  (Reporting)  _GTU_ Gathering Region 211 Gibraltar in theater 336 Spanish Peninsula
20:13:29  (Reporting)  _GTU_ Starting merge 0 at start
20:13:29  (Reporting)  End of AI Gather Units
20:13:29  (Reporting)  Entering GatherGarrisons (_GTG_)
20:13:29  (Reporting)  Ended GatherGarrisons 0 ms
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop I - post iteration missions
20:13:29  (Reporting)  *** Theater:  Theater_France (Ext:0.20 - Core:0.20 - Nav:1.44) ***
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Receive Arties (_RCA_)
20:13:29  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:13:29  (Reporting)  Ended Receive Arties
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:13:29  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:13:29  (Reporting)  Ended Receive Supplies
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Gather Units (_GTU_)
20:13:29  (Reporting)  _GTU_ Gathering Region 517 Jersey in theater 337 France
20:13:29  (Reporting)  _GTU_ Starting merge 0 at start
20:13:29  (Reporting)  End of AI Gather Units
20:13:29  (Reporting)  Entering GatherGarrisons (_GTG_)
20:13:29  (Reporting)  Ended GatherGarrisons 0 ms
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop I - post iteration missions
20:13:29  (Reporting)  *** Theater:  Theater_Italia (Ext:0.21 - Core:0.24 - Nav:5.00) ***
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Receive Arties (_RCA_)
20:13:29  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:13:29  (Reporting)  Ended Receive Arties
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:13:29  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:13:29  (Reporting)  Ended Receive Supplies
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Gather Units (_GTU_)
20:13:29  (Reporting)  _GTU_ Gathering Region 678 Napoli in theater 338 Italia
20:13:29  (Reporting)  _GTU_ Starting merge 0 at start
20:13:29  (Reporting)  End of AI Gather Units
20:13:29  (Reporting)  Entering GatherGarrisons (_GTG_)
20:13:29  (Reporting)  Ended GatherGarrisons 0 ms
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop I - post iteration missions
20:13:29  (Reporting)  *** Theater:  Theater_Balkans (Ext:0.20 - Core:5.00 - Nav:5.00) ***
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Receive Arties (_RCA_)
20:13:29  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:13:29  (Reporting)  Ended Receive Arties
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:13:29  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:13:29  (Reporting)  Ended Receive Supplies
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Gather Units (_GTU_)
20:13:29  (Reporting)  _GTU_ Gathering Region 1938 Corfu in theater 345 Balkans
20:13:29  (Reporting)  _GTU_ Starting merge 0 at start
20:13:29  (Reporting)  End of AI Gather Units
20:13:29  (Reporting)  Entering GatherGarrisons (_GTG_)
20:13:29  (Reporting)  Ended GatherGarrisons 0 ms
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop I - post iteration missions
20:13:29  (Reporting)  *** Theater:  Theater_Austria (Ext:0.30 - Core:5.00 - Nav:1.70) ***
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Receive Arties (_RCA_)
20:13:29  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:13:29  (Reporting)  Ended Receive Arties
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:13:29  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:13:29  (Reporting)  Ended Receive Supplies
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Gather Units (_GTU_)
20:13:29  (Reporting)  _GTU_ Gathering Region 1152 Innsbruck in theater 339 Austria
20:13:29  (Reporting)  _GTU_ Starting merge 0 at start
20:13:29  (Reporting)  End of AI Gather Units
20:13:29  (Reporting)  Entering GatherGarrisons (_GTG_)
20:13:29  (Reporting)  Ended GatherGarrisons 0 ms
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop I - post iteration missions
20:13:29  (Reporting)  *** Theater:  Theater_India (Ext:0.20 - Core:5.00 - Nav:5.00) ***
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Receive Arties (_RCA_)
20:13:29  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:13:29  (Reporting)  Ended Receive Arties
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:13:29  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:13:29  (Reporting)  Ended Receive Supplies
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Gather Units (_GTU_)
20:13:29  (Reporting)  _GTU_ Gathering Region 3917 Bengale in theater 358 India
20:13:29  (Reporting)  _GTU_ Starting merge 0 at start
20:13:29  (Reporting)  End of AI Gather Units
20:13:29  (Reporting)  Entering GatherGarrisons (_GTG_)
20:13:29  (Reporting)  Ended GatherGarrisons 0 ms
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop I - post iteration missions
20:13:29  (Reporting)  *** Theater:  Theater_West_Indies (Ext:1.60 - Core:1.73 - Nav:5.00) ***
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Receive Arties (_RCA_)
20:13:29  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:13:29  (Reporting)  Ended Receive Arties
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:13:29  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:13:29  (Reporting)  Ended Receive Supplies
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Gather Units (_GTU_)
20:13:29  (Reporting)  _GTU_ Gathering Region 3908 Barbados in theater 356 West Indies
20:13:29  (Reporting)  _GTU_ Starting merge 0 at start
20:13:29  (Reporting)  End of AI Gather Units
20:13:29  (Reporting)  Entering GatherGarrisons (_GTG_)
20:13:29  (Reporting)  Ended GatherGarrisons 0 ms
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop I - post iteration missions
20:13:29  (Reporting)  *** Theater:  Theater_Low_Countries (Ext:0.20 - Core:0.20 - Nav:1.39) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop I - post iteration missions
20:13:29  (Reporting)  *** Theater:  Theater_Ottoman (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop I - post iteration missions
20:13:29  (Reporting)  *** Theater:  Theater_Scandinavia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop I - post iteration missions
20:13:29  (Reporting)  *** Theater:  Theater_British_Isles (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Receive Arties (_RCA_)
20:13:29  (Reporting)  _RCA_ Arty 1014917 Gibbs's Bty, 118 London, Pow:39, Count: 1(l 0/L 0/S 1) in reserve
20:13:29  (Reporting)  _RCA_ Artilleries found:  1 in core Area
20:13:29  (Reporting)  _RCA_ Artillery 1014917 Gibbs's Bty, 118 London, Pow:39, Count: 1(l 0/L 0/S 1) relocating toward 118 London
20:13:29  (Reporting)  _RCA_ Arty 1014917 Gibbs's Bty, 118 London, Pow:39, Count: 1(l 0/L 0/S 1) had one RCA agenda removed.
20:13:29  (Reporting)  Ended Receive Arties
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:13:29  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:13:29  (Reporting)  Ended Receive Supplies
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Gather Units (_GTU_)
20:13:29  (Reporting)  _GTU_ Gathering Region 118 London in theater 335 British Isles
20:13:29  (Reporting)  _GTU_ 1014029 Hereford Bde, 32 Cork, Pow:63, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:13:29  (Reporting)  _GTU_ 1014908 Renbows's Brigade, 32 Cork, Pow:83, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:13:29  (Reporting)  _GTU_ 1002579 Disposable Force, 32 Cork, Pow:204, Count: 8(l 2/L 3/S 3) has no agenda for now, trying to gather
20:13:29  (Reporting)  _GTU_ 1013442 Baird' Force, 32 Cork, Pow:80, Count: 2(l 1/L 1/S 0) has no agenda for now, trying to gather
20:13:29  (Reporting)  _GTU_ 1002893 Belfast Garrison, 16 Dublin, Pow:19, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:13:29  (Reporting)  _GTU_ 1014448 Munster Bde, 16 Dublin, Pow:29, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:13:29  (Reporting)  _GTU_ 1013440 Ireland Yeomanry, 16 Dublin, Pow:32, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:13:29  (Reporting)  _GTU_ 1014024 Belfast Brigade, 16 Dublin, Pow:61, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:13:29  (Reporting)  _GTU_ 1002901 Limerick Garrison, 16 Dublin, Pow:65, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:13:29  (Reporting)  _GTU_ 1002559 Ireland Force, 16 Dublin, Pow:121, Count: 4(l 1/L 1/S 2) has no agenda for now, trying to gather
20:13:29  (Reporting)  _GTU_ 1002910 Aberdeen Garrison, 71 Sunderland, Pow:18, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:13:29  (Reporting)  _GTU_ 1002914 Inverness Garrison, 71 Sunderland, Pow:19, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:13:29  (Reporting)  _GTU_ 1013443 1st Scotland Bde, 71 Sunderland, Pow:28, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:13:29  (Reporting)  _GTU_ 1014449 3rd Scotland Bde, 67 Peebles, Pow:45, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:13:29  (Reporting)  _GTU_ 1013444 5th Scotland Bde, 57 Edinburgh, Pow:34, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:13:29  (Reporting)  _GTU_ 1014028 2nd Scotland Bde, 57 Edinburgh, Pow:47, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:13:29  (Reporting)  _GTU_ 1002536 Highlands Force, 57 Edinburgh, Pow:51, Count: 3(l 1/L 1/S 1) has no agenda for now, trying to gather
20:13:29  (Reporting)  _GTU_ 1014911 4th Scotland Bde, 69 Dalkeith, Pow:55, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:13:29  (Reporting)  _GTU_ 1002505 Scotland Force, 69 Dalkeith, Pow:122, Count: 6(l 1/L 3/S 2) has no agenda for now, trying to gather
20:13:29  (Reporting)  _GTU_ Starting merge 19 at start
20:13:29  (Reporting)  _GTU_ Finished merge 19 now
20:13:29  (Reporting)  _GTU_ Disposable Force seeking 1002210 English Home Army, 118 London, Pow:1179, Count: 22(l 4/L 14/S 5)
20:13:29  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 2, Region: 118 London Seek Strong Group 1002210 English Home Army in region: London
20:13:29  (Reporting)  _GTU_ Ireland Force seeking 1002210 English Home Army, 118 London, Pow:1179, Count: 22(l 4/L 14/S 5)
20:13:29  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 2, Region: 118 London Seek Strong Group 1002210 English Home Army in region: London
20:13:29  (Reporting)  _GTU_ Scotland Force seeking 1002210 English Home Army, 118 London, Pow:1179, Count: 22(l 4/L 14/S 5)
20:13:29  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 2, Region: 118 London Seek Strong Group 1002210 English Home Army in region: London
20:13:29  (Reporting)  _GTU_ 1st Scotland Bde seeking 1002210 English Home Army, 118 London, Pow:1179, Count: 22(l 4/L 14/S 5)
20:13:29  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 25, Region: 118 London Seek Strong Group 1002210 English Home Army in region: London
20:13:29  (Reporting)  _GTU_ Ireland Yeomanry seeking 1002210 English Home Army, 118 London, Pow:1179, Count: 22(l 4/L 14/S 5)
20:13:29  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 2, Region: 118 London Seek Strong Group 1002210 English Home Army in region: London
20:13:29  (Reporting)  _GTU_ Highlands Force seeking 1002210 English Home Army, 118 London, Pow:1179, Count: 22(l 4/L 14/S 5)
20:13:29  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 2, Region: 118 London Seek Strong Group 1002210 English Home Army in region: London
20:13:29  (Reporting)  _GTU_ Belfast Brigade seeking 1002210 English Home Army, 118 London, Pow:1179, Count: 22(l 4/L 14/S 5)
20:13:29  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 2, Region: 118 London Seek Strong Group 1002210 English Home Army in region: London
20:13:29  (Reporting)  _GTU_ Inverness Garrison seeking 1002210 English Home Army, 118 London, Pow:1179, Count: 22(l 4/L 14/S 5)
20:13:29  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 25, Region: 118 London Seek Strong Group 1002210 English Home Army in region: London
20:13:29  (Reporting)  _GTU_ Renbows's Brigade seeking 1002210 English Home Army, 118 London, Pow:1179, Count: 22(l 4/L 14/S 5)
20:13:29  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 2, Region: 118 London Seek Strong Group 1002210 English Home Army in region: London
20:13:29  (Reporting)  _GTU_ Baird' Force seeking 1002210 English Home Army, 118 London, Pow:1179, Count: 22(l 4/L 14/S 5)
20:13:29  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 2, Region: 118 London Seek Strong Group 1002210 English Home Army in region: London
20:13:29  (Reporting)  _GTU_ Aberdeen Garrison seeking 1002210 English Home Army, 118 London, Pow:1179, Count: 22(l 4/L 14/S 5)
20:13:29  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 25, Region: 118 London Seek Strong Group 1002210 English Home Army in region: London
20:13:29  (Reporting)  _GTU_ 2nd Scotland Bde seeking 1002210 English Home Army, 118 London, Pow:1179, Count: 22(l 4/L 14/S 5)
20:13:29  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 2, Region: 118 London Seek Strong Group 1002210 English Home Army in region: London
20:13:29  (Reporting)  _GTU_ 3rd Scotland Bde seeking 1002210 English Home Army, 118 London, Pow:1179, Count: 22(l 4/L 14/S 5)
20:13:29  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 2, Region: 118 London Seek Strong Group 1002210 English Home Army in region: London
20:13:29  (Reporting)  _GTU_ 4th Scotland Bde seeking 1002210 English Home Army, 118 London, Pow:1179, Count: 22(l 4/L 14/S 5)
20:13:29  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 2, Region: 118 London Seek Strong Group 1002210 English Home Army in region: London
20:13:29  (Reporting)  _GTU_ Hereford Bde seeking 1002210 English Home Army, 118 London, Pow:1179, Count: 22(l 4/L 14/S 5)
20:13:29  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 2, Region: 118 London Seek Strong Group 1002210 English Home Army in region: London
20:13:29  (Reporting)  _GTU_ Munster Bde seeking 1002210 English Home Army, 118 London, Pow:1179, Count: 22(l 4/L 14/S 5)
20:13:29  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 2, Region: 118 London Seek Strong Group 1002210 English Home Army in region: London
20:13:29  (Reporting)  _GTU_ Limerick Garrison seeking 1002210 English Home Army, 118 London, Pow:1179, Count: 22(l 4/L 14/S 5)
20:13:29  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 2, Region: 118 London Seek Strong Group 1002210 English Home Army in region: London
20:13:29  (Reporting)  _GTU_ Belfast Garrison seeking 1002210 English Home Army, 118 London, Pow:1179, Count: 22(l 4/L 14/S 5)
20:13:29  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 2, Region: 118 London Seek Strong Group 1002210 English Home Army in region: London
20:13:29  (Reporting)  _GTU_ 5th Scotland Bde seeking 1002210 English Home Army, 118 London, Pow:1179, Count: 22(l 4/L 14/S 5)
20:13:29  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 2, Region: 118 London Seek Strong Group 1002210 English Home Army in region: London
20:13:29  (Reporting)  Ended AI Gather Units 48 ms
20:13:29  (Reporting)  Entering GatherGarrisons (_GTG_)
20:13:29  (Reporting)  Ended GatherGarrisons 0 ms
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop I - post iteration missions
20:13:29  (Reporting)  *** Theater:  Theater_North_Africa (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop I - post iteration missions
20:13:29  (Reporting)  *** Theater:  Theater_America (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Receive Arties (_RCA_)
20:13:29  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:13:29  (Reporting)  Ended Receive Arties
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:13:29  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:13:29  (Reporting)  Ended Receive Supplies
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Gather Units (_GTU_)
20:13:29  (Reporting)  _GTU_ Gathering Region 3889 Lower Canada in theater 355 North America
20:13:29  (Reporting)  _GTU_ 1013466 Nova Scotia Bde, 3890 Nova Scotia, Pow:70, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:13:29  (Reporting)  _GTU_ Starting merge 1 at start
20:13:29  (Reporting)  _GTU_ Finished merge 1 now
20:13:29  (Reporting)  _GTU_ Nova Scotia Bde gathering toward primary region (short distance)
20:13:29  (Reporting)  _GTU_ Agenda: Gather to GHQ, Value: 225, Region: 3889 Lower Canada Gather to region: 3889 Lower Canada
20:13:29  (Reporting)  Ended AI Gather Units 5 ms
20:13:29  (Reporting)  Entering GatherGarrisons (_GTG_)
20:13:29  (Reporting)  Ended GatherGarrisons 0 ms
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop I - post iteration missions
20:13:29  (Reporting)  *** Theater:  Theater_Africa (Ext:0.20 - Core:0.20 - Nav:2.89) ***
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Receive Arties (_RCA_)
20:13:29  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:13:29  (Reporting)  Ended Receive Arties
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:13:29  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:13:29  (Reporting)  Ended Receive Supplies
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Gather Units (_GTU_)
20:13:29  (Reporting)  _GTU_ Gathering Region 3912 West Africa in theater 357 Africa
20:13:29  (Reporting)  _GTU_ Starting merge 0 at start
20:13:29  (Reporting)  End of AI Gather Units
20:13:29  (Reporting)  Entering GatherGarrisons (_GTG_)
20:13:29  (Reporting)  Ended GatherGarrisons 0 ms
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop I - post iteration missions
20:13:29  (Reporting)  *** Theater:  Theater_South_America (Ext:0.20 - Core:0.20 - Nav:2.38) ***
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Receive Arties (_RCA_)
20:13:29  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:13:29  (Reporting)  Ended Receive Arties
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:13:29  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:13:29  (Reporting)  Ended Receive Supplies
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Gather Units (_GTU_)
20:13:29  (Reporting)  _GTU_ Gathering Region 3909 Brazil in theater 354 South America
20:13:29  (Reporting)  _GTU_ Starting merge 0 at start
20:13:29  (Reporting)  End of AI Gather Units
20:13:29  (Reporting)  Entering GatherGarrisons (_GTG_)
20:13:29  (Reporting)  Ended GatherGarrisons 0 ms
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop I - post iteration missions
20:13:29  (Reporting)  *** Theater:  Theater_Egypt (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop I - post iteration missions
20:13:29  (Reporting)  *** Theater:  Theater_Mesopotamia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop I - post iteration missions
20:13:29  (Reporting)  *** Theater:  Theater_Middle_East (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop I - post iteration missions
20:13:29  (Reporting)  *** Theater:  Theater_Alpes (Ext:5.00 - Core:0.20 - Nav:0.20) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop I - post iteration missions
20:13:29  (Reporting)  *** Theater:  Theater_East_Indies (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop I - post iteration missions
20:13:29  (Reporting)  *** Theater:  Theater_IndianOcean (Ext:0.20 - Core:0.20 - Nav:1.11) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop I - post iteration missions
20:13:29  (Reporting)  *** Theater:  Theater_Commerce (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop I - post iteration missions
20:13:29  (Reporting)  *** Theater:  Theater_BlackSea (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop I - post iteration missions
20:13:29  (Reporting)  *** Theater:  Theater_MediterraneanSea (Ext:0.23 - Core:0.20 - Nav:0.62) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop I - post iteration missions
20:13:29  (Reporting)  *** Theater:  Theater_SouthAtlantic (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop I - post iteration missions
20:13:29  (Reporting)  *** Theater:  Theater_NorthAtlantic (Ext:1.01 - Core:0.20 - Nav:1.75) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop I - post iteration missions
20:13:29  (Reporting)  *** Theater:  Theater_BalticSea (Ext:5.00 - Core:0.20 - Nav:0.20) ***
20:13:29  (Reporting)  Entering Collect Leaders (_COD_)
20:13:29  (Reporting)  Ended Collect Leaders 0 ms
20:13:29  (Reporting)  Entering RemoveWeakInterests (_RWI_)
20:13:29  (Reporting)  _RWI__A 1013466 Nova Scotia Bde, 3890 Nova Scotia, Pow:70, Count: 1(l 0/L 1/S 0) was targeting 3889 Lower Canada interest 50 , aborting an agenda.
20:13:29  (Reporting)  Ended RemoveWeakInterests 0 ms
20:13:29  (Reporting)  Entering AddTheaterGoal (_ATG_)
20:13:29  (Reporting)  _ATG_ 1014919 British Detachment Full support Relocating to objective
20:13:29  (Reporting)  _ATG_ 1014919 British Detachment Bengale Going against objective: 3917 Bengale
20:13:29  (Reporting)  _ATG_ 1014918 British Detachment Full support Relocating to objective
20:13:29  (Reporting)  _ATG_ 1014918 British Detachment Bengale Going against objective: 3917 Bengale
20:13:29  (Reporting)  Ended AddTheaterGoal 18 ms
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop II - agendas clean up and processing
20:13:29  (Reporting)  *** Theater:  Theater_Germany (Ext:0.39 - Core:0.39 - Nav:0.20) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop II - agendas clean up and processing
20:13:29  (Reporting)  *** Theater:  Theater_Spanish_Peninsula (Ext:0.56 - Core:0.64 - Nav:1.00) ***
20:13:29  (Reporting)   
20:13:29  (Reporting)  1007638 Atlantic Fleet, 4278 El Ferrol, Pow:697, Count: 5(l 1/L 4/S 0) Keeping only the Best Attack (is Assault) goal for 4278 El Ferrol
20:13:29  (Reporting)  List of Agendas for 1007638 Atlantic Fleet, 4278 El Ferrol, Pow:697, Count: 5(l 1/L 4/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Attack, Value: 100000, Region: 4278 El Ferrol
20:13:29  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 100000, Region: 4278 El Ferrol
20:13:29  (Reporting)  1007638-Atlantic Fleet Power:697 Health:97% El Ferrol>El Ferrol Mission:Attack Fitness:100% Need:0 Threat:0 GoalValue: 100000
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1002620 Gibraltar Force, 215 Sevilla, Pow:249, Count: 2(l 1/L 1/S 1)
20:13:29  (Reporting)  Agenda  1  : Agenda: Defend, Value: 25000, Region: 149 Lisboa
20:13:29  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 16700, Region: 215 Sevilla
20:13:29  (Reporting)  Agenda  3  : Agenda: Defend, Value: 9000, Region: 183 Almeida
20:13:29  (Reporting)  Agenda  4  : Agenda: Defend, Value: 9500, Region: 148 Elvas
20:13:29  (Reporting)  Agenda  5  : Agenda: Defend, Value: 22500, Region: 149 Lisboa
20:13:29  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 22500, Region: 149 Lisboa
20:13:29  (Reporting)  1002620-Gibraltar Force Power:249 Health:100% Sevilla>Lisboa Mission:Defend Fitness:45% Need:181 Threat:134 GoalValue: 22500
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1014048 15th Transport Sq., 4305 Strait of Gibraltar, Pow:28, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 4250, Region: 3931 Eastern Mediterranean Trade
20:13:29  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 1665, Region: 156 Oporto
20:13:29  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 4250, Region: 3931 Eastern Mediterranean Trade
20:13:29  (Reporting)  ApplyAgenda, Full Pathfinding: 1014048 15th Transport Sq. , destination,  is not in friendly water and the mission is not ignoring threats. 3931 Eastern Mediterranean Trade
20:13:29  (Reporting)  ApplyAgenda, Full Pathfinding: 1014048 15th Transport Sq. unable to reach Eastern Mediterranean Trade (can be too much threat along the path)
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1014431 Resistante Sq., 4292 Cape Trafalgar, Pow:74, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Hunt Convoy Fleet, Value: 6004, Region: 3931 Eastern Mediterranean Trade
20:13:29  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 12284, Region: 130 Bristol
20:13:29  (Reporting)  Agenda  3  : Agenda: Naval Calling, Value: 1170, Region: 3903 Jamaica
20:13:29  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 12284, Region: 130 Bristol
20:13:29  (Reporting)  1014431-Resistante Sq. Power:74 Health:100% Cape Trafalgar>Bristol Mission:Resupply Fitness:83% Need:0 Threat:0 GoalValue: 12284
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop II - agendas clean up and processing
20:13:29  (Reporting)  *** Theater:  Theater_France (Ext:0.20 - Core:0.20 - Nav:1.44) ***
20:13:29  (Reporting)   
20:13:29  (Reporting)  1007434 Boulogne Observers, 4135 Pas de Calais, Pow:402, Count: 5(l 1/L 1/S 3) Keeping only the Best Attack (is Assault) goal for 4135 Pas de Calais
20:13:29  (Reporting)  List of Agendas for 1007434 Boulogne Observers, 4135 Pas de Calais, Pow:402, Count: 5(l 1/L 1/S 3)
20:13:29  (Reporting)  Agenda  1  : Agenda: Attack, Value: 100000, Region: 4135 Pas de Calais
20:13:29  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 100000, Region: 4135 Pas de Calais
20:13:29  (Reporting)  1007434-Boulogne Observers Power:402 Health:100% Pas de Calais>Pas de Calais Mission:Attack Fitness:100% Need:0 Threat:0 GoalValue: 100000
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1014433 Venus Sq., 4123 Channel Islands, Pow:94, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 8265, Region: 3923 Baltic Sea Trade
20:13:29  (Reporting)  Agenda  2  : Agenda: Convoy Transport, Value: 4700, Region: 3925 Western Approaches Trade
20:13:29  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 8265, Region: 3923 Baltic Sea Trade
20:13:29  (Reporting)  ApplyAgenda, Full Pathfinding: 1014433 Venus Sq. , destination,  is not in friendly water and the mission is not ignoring threats. 3923 Baltic Sea Trade
20:13:29  (Reporting)  1014433-Venus Sq. Power:94 Health:100% Channel Islands>Baltic Sea Trade Mission:Patrol Convoy Box Fitness:87% Need:0 Threat:0 GoalValue: 8265
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1013469 9th Transport Sq., 4126 Cap de la Hague, Pow:28, Count: 1(l 0/L 0/S 1)
20:13:29  (Reporting)  Agenda  1  : Agenda: Convoy Transport, Value: 2500, Region: 3924 North Sea Trade
20:13:29  (Reporting)  Agenda  2  : Agenda: Merge (slave), Value: 70000, Region: 4135 Pas de Calais
20:13:29  (Reporting)  Agenda  3  : Agenda: Convoy Transport, Value: 2500, Region: 3925 Western Approaches Trade
20:13:29  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 70000, Region: 4135 Pas de Calais
20:13:29  (Reporting)  1013469 9th Transport Sq. Cap de la Hague Health: 100 % will target  1007434 Boulogne Observers
20:13:29  (Reporting)  1013469-9th Transport Sq. Power:28 Health:100% Cap de la Hague>Pas de Calais Mission:Merge (slave) Fitness:70% Need:0 Threat:0 GoalValue: 70000
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1002548 Anglo-Norman Islands Force, 517 Jersey, Pow:41, Count: 3(l 1/L 1/S 1)
20:13:29  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 5700, Region: 517 Jersey
20:13:29  (Reporting)  Agenda  2  : Agenda: Defend, Value: 12025, Region: 517 Jersey
20:13:29  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 12025, Region: 517 Jersey
20:13:29  (Reporting)  1002548-Anglo-Norman Islands Force Power:41 Health:100% Jersey>Jersey Mission:Defend Fitness:65% Need:60 Threat:0 GoalValue: 12025
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1014925 1st Merchant Fleet, 4124 Cotes d'Armor, Pow:26, Count: 1(l 0/L 0/S 1)
20:13:29  (Reporting)  Agenda  1  : Agenda: Convoy Transport, Value: 2500, Region: 3925 Western Approaches Trade
20:13:29  (Reporting)  Choosen Agenda: Agenda: Convoy Transport, Value: 2500, Region: 3925 Western Approaches Trade
20:13:29  (Reporting)  1014925-1st Merchant Fleet Power:26 Health:100% Cotes d'Armor>Western Approaches Trade Mission:Convoy Transport Fitness:100% Need:0 Threat:0 GoalValue: 2500
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1013645 VII. Fleet, 4124 Cotes d'Armor, Pow:61, Count: 1(l 0/L 0/S 1)
20:13:29  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 70000, Region: 4128 Isle of Wight
20:13:29  (Reporting)  Agenda  2  : Agenda: Naval Calling, Value: 450, Region: 3889 Lower Canada
20:13:29  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 70000, Region: 4128 Isle of Wight
20:13:29  (Reporting)  1013645 VII. Fleet Cotes d'Armor Health: 100 % will target  1007573 Portsmouth Squadron
20:13:29  (Reporting)  1013645-VII. Fleet Power:61 Health:100% Cotes d'Armor>Isle of Wight Mission:Merge (slave) Fitness:70% Need:0 Threat:0 GoalValue: 70000
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1014926 Liffey Sq., 4259 Pointe du Raz, Pow:76, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Hunt Convoy Fleet, Value: 7600, Region: 3926 Northeast Atlantic Trade
20:13:29  (Reporting)  Choosen Agenda: Agenda: Hunt Convoy Fleet, Value: 7600, Region: 3926 Northeast Atlantic Trade
20:13:29  (Reporting)  1014926-Liffey Sq. Power:76 Health:100% Pointe du Raz>Northeast Atlantic Trade Mission:Hunt Convoy Fleet Fitness:100% Need:0 Threat:0 GoalValue: 7600
20:13:29  (Reporting)   
20:13:29  (Reporting)  1007465 Channel Fleet, 4259 Pointe du Raz, Pow:803, Count: 8(l 2/L 5/S 1) Keeping only the Best Attack (is Assault) goal for 4259 Pointe du Raz
20:13:29  (Reporting)  List of Agendas for 1007465 Channel Fleet, 4259 Pointe du Raz, Pow:803, Count: 8(l 2/L 5/S 1)
20:13:29  (Reporting)  Agenda  1  : Agenda: Attack, Value: 100000, Region: 4259 Pointe du Raz
20:13:29  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 100000, Region: 4259 Pointe du Raz
20:13:29  (Reporting)  1007465-Channel Fleet Power:803 Health:100% Pointe du Raz>Pointe du Raz Mission:Attack Fitness:100% Need:0 Threat:0 GoalValue: 100000
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1014927 Alcmene Sq., 4270 Pointe de Grave, Pow:76, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Hunt Convoy Fleet, Value: 5396, Region: 3931 Eastern Mediterranean Trade
20:13:29  (Reporting)  Choosen Agenda: Agenda: Hunt Convoy Fleet, Value: 5396, Region: 3931 Eastern Mediterranean Trade
20:13:29  (Reporting)  1014927-Alcmene Sq. Power:76 Health:100% Pointe de Grave>Eastern Mediterranean Trade Mission:Hunt Convoy Fleet Fitness:71% Need:0 Threat:0 GoalValue: 5396
20:13:29  (Reporting)   
20:13:29  (Reporting)  1007613 Rochefort Blockade, 4270 Pointe de Grave, Pow:374, Count: 4(l 1/L 2/S 1) Keeping only the Best Attack (is Assault) goal for 4270 Pointe de Grave
20:13:29  (Reporting)  List of Agendas for 1007613 Rochefort Blockade, 4270 Pointe de Grave, Pow:374, Count: 4(l 1/L 2/S 1)
20:13:29  (Reporting)  Agenda  1  : Agenda: Attack, Value: 100000, Region: 4270 Pointe de Grave
20:13:29  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 100000, Region: 4270 Pointe de Grave
20:13:29  (Reporting)  1007613-Rochefort Blockade Power:374 Health:100% Pointe de Grave>Pointe de Grave Mission:Attack Fitness:100% Need:0 Threat:0 GoalValue: 100000
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop II - agendas clean up and processing
20:13:29  (Reporting)  *** Theater:  Theater_Italia (Ext:0.21 - Core:0.24 - Nav:5.00) ***
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1002645 Stuart' Force, 718 Valetta, Pow:217, Count: 2(l 1/L 1/S 1)
20:13:29  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 8246, Region: 718 Valetta
20:13:29  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 8246, Region: 718 Valetta
20:13:29  (Reporting)  1002645-Stuart' Force Power:217 Health:100% Valetta>Valetta Mission:Keep Position Fitness:62% Need:0 Threat:0 GoalValue: 8246
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1014603 2nd Battle Squadron, 718 Valetta, Pow:0, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 10000, Region: 718 Valetta
20:13:29  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 10000, Region: 718 Valetta
20:13:29  (Reporting)  ApplyAgenda, Full Pathfinding: 1014603 2nd Battle Squadron , destination,  is not in friendly water and the mission is not ignoring threats. 718 Valetta
20:13:29  (Reporting)   
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop II - agendas clean up and processing
20:13:29  (Reporting)  *** Theater:  Theater_Balkans (Ext:0.20 - Core:5.00 - Nav:5.00) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop II - agendas clean up and processing
20:13:29  (Reporting)  *** Theater:  Theater_Austria (Ext:0.30 - Core:5.00 - Nav:1.70) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop II - agendas clean up and processing
20:13:29  (Reporting)  *** Theater:  Theater_India (Ext:0.20 - Core:5.00 - Nav:5.00) ***
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  1014918 British Detachment is doing nothing in Bengale  Power: 70  HealthPerc: 100
20:13:29  (Reporting)   
20:13:29  (Reporting)  1014919 British Detachment is doing nothing in Bengale  Power: 70  HealthPerc: 100
20:13:29  (Reporting)   
20:13:29  (Reporting)  1007879 Indian Squadron, 4304 Coast of Carnatic, Pow:1248, Count: 16(l 2/L 9/S 5) Keeping only the Best Attack (is Assault) goal for 4304 Coast of Carnatic
20:13:29  (Reporting)  List of Agendas for 1007879 Indian Squadron, 4304 Coast of Carnatic, Pow:1248, Count: 16(l 2/L 9/S 5)
20:13:29  (Reporting)  Agenda  1  : Agenda: Attack, Value: 100000, Region: 4304 Coast of Carnatic
20:13:29  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 100000, Region: 4304 Coast of Carnatic
20:13:29  (Reporting)  1007879-Indian Squadron Power:1248 Health:100% Coast of Carnatic>Coast of Carnatic Mission:Attack Fitness:100% Need:0 Threat:0 GoalValue: 100000
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop II - agendas clean up and processing
20:13:29  (Reporting)  *** Theater:  Theater_West_Indies (Ext:1.60 - Core:1.73 - Nav:5.00) ***
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1002699 Jamaica Force, 3903 Jamaica, Pow:170, Count: 5(l 1/L 2/S 2)
20:13:29  (Reporting)  Agenda  1  : Agenda: Prep. Amphibious, Value: 27600, Region: 3903 Jamaica
20:13:29  (Reporting)  Choosen Agenda: Agenda: Prep. Amphibious, Value: 27600, Region: 3903 Jamaica
20:13:29  (Reporting)  1002699-Jamaica Force Power:170 Health:100% Jamaica>Jamaica Mission:Prep. Amphibious Fitness:100% Need:0 Threat:0 GoalValue: 27600
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1014023 McArthur's Bde, 3903 Jamaica, Pow:65, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Prep. Amphibious, Value: 10000, Region: 3903 Jamaica
20:13:29  (Reporting)  Choosen Agenda: Agenda: Prep. Amphibious, Value: 10000, Region: 3903 Jamaica
20:13:29  (Reporting)  1014023-McArthur's Bde Power:65 Health:100% Jamaica>Jamaica Mission:Prep. Amphibious Fitness:100% Need:0 Threat:0 GoalValue: 10000
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1014907 Jamaica Brigade, 3903 Jamaica, Pow:63, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Prep. Amphibious, Value: 7200, Region: 3903 Jamaica
20:13:29  (Reporting)  Choosen Agenda: Agenda: Prep. Amphibious, Value: 7200, Region: 3903 Jamaica
20:13:29  (Reporting)  1014907-Jamaica Brigade Power:63 Health:100% Jamaica>Jamaica Mission:Prep. Amphibious Fitness:100% Need:0 Threat:0 GoalValue: 7200
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1013435 Cape Brigade, 3903 Jamaica, Pow:54, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Prep. Amphibious, Value: 10000, Region: 3903 Jamaica
20:13:29  (Reporting)  Choosen Agenda: Agenda: Prep. Amphibious, Value: 10000, Region: 3903 Jamaica
20:13:29  (Reporting)  1013435-Cape Brigade Power:54 Health:100% Jamaica>Jamaica Mission:Prep. Amphibious Fitness:100% Need:0 Threat:0 GoalValue: 10000
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1014435 1st West Indian Bde, 3903 Jamaica, Pow:43, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Prep. Amphibious, Value: 10000, Region: 3903 Jamaica
20:13:29  (Reporting)  Choosen Agenda: Agenda: Prep. Amphibious, Value: 10000, Region: 3903 Jamaica
20:13:29  (Reporting)  1014435-1st West Indian Bde Power:43 Health:100% Jamaica>Jamaica Mission:Prep. Amphibious Fitness:100% Need:0 Threat:0 GoalValue: 10000
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1002733 Jamaica Fencibles, 3903 Jamaica, Pow:20, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Prep. Amphibious, Value: 15600, Region: 3903 Jamaica
20:13:29  (Reporting)  Choosen Agenda: Agenda: Prep. Amphibious, Value: 15600, Region: 3903 Jamaica
20:13:29  (Reporting)  1002733-Jamaica Fencibles Power:20 Health:100% Jamaica>Jamaica Mission:Prep. Amphibious Fitness:100% Need:0 Threat:0 GoalValue: 15600
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  1007778 Jamaca Squadron, 4554 Jamaican Sea, Pow:553, Count: 7(l 1/L 3/S 3) Keeping only the Best Attack (is Assault) goal for 4554 Jamaican Sea
20:13:29  (Reporting)  List of Agendas for 1007778 Jamaca Squadron, 4554 Jamaican Sea, Pow:553, Count: 7(l 1/L 3/S 3)
20:13:29  (Reporting)  Agenda  1  : Agenda: Attack, Value: 100000, Region: 4554 Jamaican Sea
20:13:29  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 100000, Region: 4554 Jamaican Sea
20:13:29  (Reporting)  1007778-Jamaca Squadron Power:553 Health:100% Jamaican Sea>Jamaican Sea Mission:Attack Fitness:100% Need:0 Threat:0 GoalValue: 100000
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1007538 IV. Fleet, 4555 Haitian Sea, Pow:58, Count: 2(l 0/L 2/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Naval Calling, Value: 1554, Region: 3903 Jamaica
20:13:29  (Reporting)  Agenda  2  : Agenda: Naval Superiority, Value: 4696, Region: 3927 Southeast Atlantic Trade
20:13:29  (Reporting)  Agenda  3  : Agenda: Naval Calling, Value: 3626, Region: 3903 Jamaica
20:13:29  (Reporting)  Choosen Agenda: Agenda: Naval Superiority, Value: 4696, Region: 3927 Southeast Atlantic Trade
20:13:29  (Reporting)  1007538-IV. Fleet Power:58 Health:100% Haitian Sea>Southeast Atlantic Trade Mission:Naval Superiority Fitness:93% Need:0 Threat:0 GoalValue: 4696
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1014928 Euphrates Sq., 4556 Caraibbean Sea, Pow:62, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Hunt Convoy Fleet, Value: 6200, Region: 3927 Southeast Atlantic Trade
20:13:29  (Reporting)  Choosen Agenda: Agenda: Hunt Convoy Fleet, Value: 6200, Region: 3927 Southeast Atlantic Trade
20:13:29  (Reporting)  1014928-Euphrates Sq. Power:62 Health:100% Caraibbean Sea>Southeast Atlantic Trade Mission:Hunt Convoy Fleet Fitness:100% Need:0 Threat:0 GoalValue: 6200
20:13:29  (Reporting)   
20:13:29  (Reporting)  1007816 West Indies Squadron, 4556 Caraibbean Sea, Pow:740, Count: 9(l 1/L 3/S 5) Keeping only the Best Attack (is Assault) goal for 4556 Caraibbean Sea
20:13:29  (Reporting)  List of Agendas for 1007816 West Indies Squadron, 4556 Caraibbean Sea, Pow:740, Count: 9(l 1/L 3/S 5)
20:13:29  (Reporting)  Agenda  1  : Agenda: Attack, Value: 100000, Region: 4556 Caraibbean Sea
20:13:29  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 100000, Region: 4556 Caraibbean Sea
20:13:29  (Reporting)  1007816-West Indies Squadron Power:740 Health:100% Caraibbean Sea>Caraibbean Sea Mission:Attack Fitness:100% Need:0 Threat:0 GoalValue: 100000
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1002737 Barbados Force, 3908 Barbados, Pow:144, Count: 2(l 1/L 1/S 1)
20:13:29  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 11686, Region: 3908 Barbados
20:13:29  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 11686, Region: 3908 Barbados
20:13:29  (Reporting)  1002737-Barbados Force Power:144 Health:100% Barbados>Barbados Mission:Keep Position Fitness:53% Need:0 Threat:167 GoalValue: 11686
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop II - agendas clean up and processing
20:13:29  (Reporting)  *** Theater:  Theater_Low_Countries (Ext:0.20 - Core:0.20 - Nav:1.39) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop II - agendas clean up and processing
20:13:29  (Reporting)  *** Theater:  Theater_Ottoman (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop II - agendas clean up and processing
20:13:29  (Reporting)  *** Theater:  Theater_Scandinavia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop II - agendas clean up and processing
20:13:29  (Reporting)  *** Theater:  Theater_British_Isles (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1002505 Scotland Force, 69 Dalkeith, Pow:122, Count: 6(l 1/L 3/S 2)
20:13:29  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 2, Region: 118 London
20:13:29  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 2, Region: 118 London
20:13:29  (Reporting)  1002505 Scotland Force Dalkeith Health: 100 % will target  1002210 English Home Army
20:13:29  (Reporting)  1002505-Scotland Force Power:122 Health:100% Dalkeith>London Mission:Merge (slave) Fitness:1% Need:0 Threat:0 GoalValue: 2
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1014911 4th Scotland Bde, 69 Dalkeith, Pow:55, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 2, Region: 118 London
20:13:29  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 2, Region: 118 London
20:13:29  (Reporting)  1014911 4th Scotland Bde Dalkeith Health: 100 % will target  1002210 English Home Army
20:13:29  (Reporting)  1014911-4th Scotland Bde Power:55 Health:100% Dalkeith>London Mission:Merge (slave) Fitness:1% Need:0 Threat:0 GoalValue: 2
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1002536 Highlands Force, 57 Edinburgh, Pow:51, Count: 3(l 1/L 1/S 1)
20:13:29  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 2, Region: 118 London
20:13:29  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 2, Region: 118 London
20:13:29  (Reporting)  1002536 Highlands Force Edinburgh Health: 100 % will target  1002210 English Home Army
20:13:29  (Reporting)  1002536-Highlands Force Power:51 Health:100% Edinburgh>London Mission:Merge (slave) Fitness:1% Need:0 Threat:0 GoalValue: 2
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1014028 2nd Scotland Bde, 57 Edinburgh, Pow:47, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 2, Region: 118 London
20:13:29  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 2, Region: 118 London
20:13:29  (Reporting)  1014028 2nd Scotland Bde Edinburgh Health: 100 % will target  1002210 English Home Army
20:13:29  (Reporting)  1014028-2nd Scotland Bde Power:47 Health:100% Edinburgh>London Mission:Merge (slave) Fitness:1% Need:0 Threat:0 GoalValue: 2
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1013444 5th Scotland Bde, 57 Edinburgh, Pow:34, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 2, Region: 118 London
20:13:29  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 2, Region: 118 London
20:13:29  (Reporting)  1013444 5th Scotland Bde Edinburgh Health: 100 % will target  1002210 English Home Army
20:13:29  (Reporting)  1013444-5th Scotland Bde Power:34 Health:100% Edinburgh>London Mission:Merge (slave) Fitness:1% Need:0 Threat:0 GoalValue: 2
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1002906 Perth Garrison, 70 Newcastle, Pow:14, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 70 Newcastle
20:13:29  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 70 Newcastle
20:13:29  (Reporting)  1002906-Perth Garrison Power:14 Health:100% Newcastle>Newcastle Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1014449 3rd Scotland Bde, 67 Peebles, Pow:45, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 2, Region: 118 London
20:13:29  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 2, Region: 118 London
20:13:29  (Reporting)  1014449 3rd Scotland Bde Peebles Health: 100 % will target  1002210 English Home Army
20:13:29  (Reporting)  1014449-3rd Scotland Bde Power:45 Health:100% Peebles>London Mission:Merge (slave) Fitness:1% Need:0 Threat:0 GoalValue: 2
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1013443 1st Scotland Bde, 71 Sunderland, Pow:28, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 25, Region: 118 London
20:13:29  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 25, Region: 118 London
20:13:29  (Reporting)  1013443 1st Scotland Bde Sunderland Health: 100 % will target  1002210 English Home Army
20:13:29  (Reporting)  1013443-1st Scotland Bde Power:28 Health:100% Sunderland>London Mission:Merge (slave) Fitness:10% Need:0 Threat:0 GoalValue: 25
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1002914 Inverness Garrison, 71 Sunderland, Pow:19, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 25, Region: 118 London
20:13:29  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 25, Region: 118 London
20:13:29  (Reporting)  1002914 Inverness Garrison Sunderland Health: 100 % will target  1002210 English Home Army
20:13:29  (Reporting)  1002914-Inverness Garrison Power:19 Health:100% Sunderland>London Mission:Merge (slave) Fitness:10% Need:0 Threat:0 GoalValue: 25
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1002910 Aberdeen Garrison, 71 Sunderland, Pow:18, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 25, Region: 118 London
20:13:29  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 25, Region: 118 London
20:13:29  (Reporting)  1002910 Aberdeen Garrison Sunderland Health: 100 % will target  1002210 English Home Army
20:13:29  (Reporting)  1002910-Aberdeen Garrison Power:18 Health:100% Sunderland>London Mission:Merge (slave) Fitness:10% Need:0 Threat:0 GoalValue: 25
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1014044 Liverpool Sq., 4088 Northern Channel, Pow:73, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Convoy Transport, Value: 3700, Region: 3925 Western Approaches Trade
20:13:29  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 14162, Region: 87 Liverpool
20:13:29  (Reporting)  Agenda  3  : Agenda: Naval Calling, Value: 1092, Region: 3903 Jamaica
20:13:29  (Reporting)  Choosen Agenda: Agenda: Convoy Transport, Value: 3700, Region: 3925 Western Approaches Trade
20:13:29  (Reporting)  1014044-Liverpool Sq. Power:73 Health:100% Northern Channel>Western Approaches Trade Mission:Convoy Transport Fitness:100% Need:0 Threat:0 GoalValue: 3700
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1002559 Ireland Force, 16 Dublin, Pow:121, Count: 4(l 1/L 1/S 2)
20:13:29  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 2, Region: 118 London
20:13:29  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 2, Region: 118 London
20:13:29  (Reporting)  1002559 Ireland Force Dublin Health: 100 % will target  1002210 English Home Army
20:13:29  (Reporting)  1002559-Ireland Force Power:121 Health:100% Dublin>London Mission:Merge (slave) Fitness:1% Need:0 Threat:0 GoalValue: 2
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1002901 Limerick Garrison, 16 Dublin, Pow:65, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 2, Region: 118 London
20:13:29  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 2, Region: 118 London
20:13:29  (Reporting)  1002901 Limerick Garrison Dublin Health: 100 % will target  1002210 English Home Army
20:13:29  (Reporting)  1002901-Limerick Garrison Power:65 Health:100% Dublin>London Mission:Merge (slave) Fitness:1% Need:0 Threat:0 GoalValue: 2
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1014024 Belfast Brigade, 16 Dublin, Pow:61, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 2, Region: 118 London
20:13:29  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 2, Region: 118 London
20:13:29  (Reporting)  1014024 Belfast Brigade Dublin Health: 100 % will target  1002210 English Home Army
20:13:29  (Reporting)  1014024-Belfast Brigade Power:61 Health:100% Dublin>London Mission:Merge (slave) Fitness:1% Need:0 Threat:0 GoalValue: 2
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1013440 Ireland Yeomanry, 16 Dublin, Pow:32, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 2, Region: 118 London
20:13:29  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 2, Region: 118 London
20:13:29  (Reporting)  1013440 Ireland Yeomanry Dublin Health: 100 % will target  1002210 English Home Army
20:13:29  (Reporting)  1013440-Ireland Yeomanry Power:32 Health:100% Dublin>London Mission:Merge (slave) Fitness:1% Need:0 Threat:0 GoalValue: 2
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1014448 Munster Bde, 16 Dublin, Pow:29, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 2, Region: 118 London
20:13:29  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 2, Region: 118 London
20:13:29  (Reporting)  1014448 Munster Bde Dublin Health: 100 % will target  1002210 English Home Army
20:13:29  (Reporting)  1014448-Munster Bde Power:29 Health:100% Dublin>London Mission:Merge (slave) Fitness:1% Need:0 Threat:0 GoalValue: 2
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1002893 Belfast Garrison, 16 Dublin, Pow:19, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 2, Region: 118 London
20:13:29  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 2, Region: 118 London
20:13:29  (Reporting)  1002893 Belfast Garrison Dublin Health: 100 % will target  1002210 English Home Army
20:13:29  (Reporting)  1002893-Belfast Garrison Power:19 Health:100% Dublin>London Mission:Merge (slave) Fitness:1% Need:0 Threat:0 GoalValue: 2
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1014608 8th Merchant Fleet, 87 Liverpool, Pow:0, Count: 1(l 0/L 0/S 1)
20:13:29  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 10000, Region: 87 Liverpool
20:13:29  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 10000, Region: 87 Liverpool
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1013442 Baird' Force, 32 Cork, Pow:80, Count: 2(l 1/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 2, Region: 118 London
20:13:29  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 2, Region: 118 London
20:13:29  (Reporting)  1013442 Baird' Force Cork Health: 100 % will target  1002210 English Home Army
20:13:29  (Reporting)  1013442-Baird' Force Power:80 Health:100% Cork>London Mission:Merge (slave) Fitness:1% Need:0 Threat:0 GoalValue: 2
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1002579 Disposable Force, 32 Cork, Pow:204, Count: 8(l 2/L 3/S 3)
20:13:29  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 2, Region: 118 London
20:13:29  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 2, Region: 118 London
20:13:29  (Reporting)  1002579 Disposable Force Cork Health: 100 % will target  1002210 English Home Army
20:13:29  (Reporting)  1002579-Disposable Force Power:204 Health:100% Cork>London Mission:Merge (slave) Fitness:1% Need:0 Threat:0 GoalValue: 2
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1014908 Renbows's Brigade, 32 Cork, Pow:83, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 2, Region: 118 London
20:13:29  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 2, Region: 118 London
20:13:29  (Reporting)  1014908 Renbows's Brigade Cork Health: 100 % will target  1002210 English Home Army
20:13:29  (Reporting)  1014908-Renbows's Brigade Power:83 Health:100% Cork>London Mission:Merge (slave) Fitness:1% Need:0 Threat:0 GoalValue: 2
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1014029 Hereford Bde, 32 Cork, Pow:63, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 2, Region: 118 London
20:13:29  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 2, Region: 118 London
20:13:29  (Reporting)  1014029 Hereford Bde Cork Health: 100 % will target  1002210 English Home Army
20:13:29  (Reporting)  1014029-Hereford Bde Power:63 Health:100% Cork>London Mission:Merge (slave) Fitness:1% Need:0 Threat:0 GoalValue: 2
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  1002210 English Home Army is doing nothing in London  Power: 1179  HealthPerc: 100
20:13:29  (Reporting)   
20:13:29  (Reporting)  1014055 Hill' Force is doing nothing in London  Power: 1151  HealthPerc: 100
20:13:29  (Reporting)   
20:13:29  (Reporting)  1013484 Bentick' Force is doing nothing in London  Power: 238  HealthPerc: 100
20:13:29  (Reporting)   
20:13:29  (Reporting)  1002375 Wessex Force is doing nothing in London  Power: 196  HealthPerc: 100
20:13:29  (Reporting)   
20:13:29  (Reporting)  1003001 Birmingham Garrison is doing nothing in London  Power: 101  HealthPerc: 100
20:13:29  (Reporting)   
20:13:29  (Reporting)  1014446 Douglas' Force is doing nothing in London  Power: 95  HealthPerc: 100
20:13:29  (Reporting)   
20:13:29  (Reporting)  1013448 London Rifles is doing nothing in London  Power: 94  HealthPerc: 100
20:13:29  (Reporting)   
20:13:29  (Reporting)  1014026 Hutchinson's Brigade is doing nothing in London  Power: 82  HealthPerc: 100
20:13:29  (Reporting)   
20:13:29  (Reporting)  1013445 Dundee's Brigade is doing nothing in London  Power: 69  HealthPerc: 100
20:13:29  (Reporting)   
20:13:29  (Reporting)  1014913 Curly's Brigade is doing nothing in London  Power: 64  HealthPerc: 100
20:13:29  (Reporting)   
20:13:29  (Reporting)  1014030 Anstruther's Brigade is doing nothing in London  Power: 63  HealthPerc: 100
20:13:29  (Reporting)   
20:13:29  (Reporting)  1002991 Yarmouth Garrison is doing nothing in London  Power: 58  HealthPerc: 100
20:13:29  (Reporting)   
20:13:29  (Reporting)  1014909 British Detachment is doing nothing in London  Power: 39  HealthPerc: 100
20:13:29  (Reporting)   
20:13:29  (Reporting)  1014917 Gibbs's Bty is doing nothing in London  Power: 39  HealthPerc: 100
20:13:29  (Reporting)   
20:13:29  (Reporting)  1013447 7th Light Brigade is doing nothing in London  Power: 38  HealthPerc: 100
20:13:29  (Reporting)   
20:13:29  (Reporting)  1014445 4th Light Brigade is doing nothing in London  Power: 38  HealthPerc: 100
20:13:29  (Reporting)   
20:13:29  (Reporting)  1014025 5th Light Brigade is doing nothing in London  Power: 37  HealthPerc: 100
20:13:29  (Reporting)   
20:13:29  (Reporting)  1013450 Essex Yeomanry is doing nothing in London  Power: 32  HealthPerc: 100
20:13:29  (Reporting)   
20:13:29  (Reporting)  1014914 3rd Guards Brigade is doing nothing in London  Power: 29  HealthPerc: 100
20:13:29  (Reporting)   
20:13:29  (Reporting)  1014912 British Detachment is doing nothing in London  Power: 25  HealthPerc: 100
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1014565 5th Merchant Fleet, 118 London, Pow:0, Count: 1(l 0/L 0/S 1)
20:13:29  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 10000, Region: 118 London
20:13:29  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 10000, Region: 118 London
20:13:29  (Reporting)  ApplyAgenda, Full Pathfinding: 1014565 5th Merchant Fleet , destination,  is not in friendly water and the mission is not ignoring threats. 118 London
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1014588 2nd Scouting Squadron, 118 London, Pow:0, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 10000, Region: 118 London
20:13:29  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 10000, Region: 118 London
20:13:29  (Reporting)  ApplyAgenda, Full Pathfinding: 1014588 2nd Scouting Squadron , destination,  is not in friendly water and the mission is not ignoring threats. 118 London
20:13:29  (Reporting)   
20:13:29  (Reporting)  1002941 Maitland' Force is doing nothing in London  Power: 797  HealthPerc: 100
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  1002952 Colchester Garrison is doing nothing in London  Power: 82  HealthPerc: 100
20:13:29  (Reporting)   
20:13:29  (Reporting)  1013449 Kent Rifles is doing nothing in London  Power: 82  HealthPerc: 100
20:13:29  (Reporting)   
20:13:29  (Reporting)  1014033 1st London Brigade is doing nothing in London  Power: 60  HealthPerc: 100
20:13:29  (Reporting)   
20:13:29  (Reporting)  1014444 2nd London Brigade is doing nothing in London  Power: 58  HealthPerc: 100
20:13:29  (Reporting)   
20:13:29  (Reporting)  1014032 Winchester Brigade is doing nothing in London  Power: 54  HealthPerc: 100
20:13:29  (Reporting)   
20:13:29  (Reporting)  1014910 1st Light Brigade is doing nothing in London  Power: 38  HealthPerc: 100
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1014559 4th Merchant Fleet, 130 Bristol, Pow:0, Count: 1(l 0/L 0/S 1)
20:13:29  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 10000, Region: 130 Bristol
20:13:29  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 10000, Region: 130 Bristol
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1014571 X. Fleet, 130 Bristol, Pow:0, Count: 2(l 0/L 0/S 2)
20:13:29  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 20000, Region: 130 Bristol
20:13:29  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 20000, Region: 130 Bristol
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1014443 2nd Merchant Fleet, 3938 Medway, Pow:26, Count: 1(l 0/L 0/S 1)
20:13:29  (Reporting)  Agenda  1  : Agenda: Convoy Transport, Value: 2500, Region: 3924 North Sea Trade
20:13:29  (Reporting)  Agenda  2  : Agenda: Convoy Transport, Value: 2500, Region: 3925 Western Approaches Trade
20:13:29  (Reporting)  Choosen Agenda: Agenda: Convoy Transport, Value: 2500, Region: 3925 Western Approaches Trade
20:13:29  (Reporting)  1014443-2nd Merchant Fleet Power:26 Health:100% Medway>Western Approaches Trade Mission:Convoy Transport Fitness:100% Need:0 Threat:0 GoalValue: 2500
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1014923 Pomone Sq., 4134 Strait of Dover, Pow:95, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Hunt Convoy Fleet, Value: 9500, Region: 3927 Southeast Atlantic Trade
20:13:29  (Reporting)  Choosen Agenda: Agenda: Hunt Convoy Fleet, Value: 9500, Region: 3927 Southeast Atlantic Trade
20:13:29  (Reporting)  1014923-Pomone Sq. Power:95 Health:100% Strait of Dover>Southeast Atlantic Trade Mission:Hunt Convoy Fleet Fitness:100% Need:0 Threat:0 GoalValue: 9500
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1014922 Apollo Sq., 4134 Strait of Dover, Pow:86, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 6708, Region: 3930 Central Mediterranean Trade
20:13:29  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 6708, Region: 3930 Central Mediterranean Trade
20:13:29  (Reporting)  ApplyAgenda, Full Pathfinding: 1014922 Apollo Sq. , destination,  is not in friendly water and the mission is not ignoring threats. 3930 Central Mediterranean Trade
20:13:29  (Reporting)  1014922-Apollo Sq. Power:86 Health:100% Strait of Dover>Central Mediterranean Trade Mission:Patrol Convoy Box Fitness:78% Need:0 Threat:0 GoalValue: 6708
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1014924 Forte Sq., 4134 Strait of Dover, Pow:85, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Hunt Convoy Fleet, Value: 7055, Region: 3930 Central Mediterranean Trade
20:13:29  (Reporting)  Choosen Agenda: Agenda: Hunt Convoy Fleet, Value: 7055, Region: 3930 Central Mediterranean Trade
20:13:29  (Reporting)  1014924-Forte Sq. Power:85 Health:100% Strait of Dover>Central Mediterranean Trade Mission:Hunt Convoy Fleet Fitness:83% Need:0 Threat:0 GoalValue: 7055
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  1007367 Home Fleet, 4134 Strait of Dover, Pow:1260, Count: 11(l 2/L 8/S 1) Keeping only the Best Attack (is Assault) goal for 4134 Strait of Dover
20:13:29  (Reporting)  List of Agendas for 1007367 Home Fleet, 4134 Strait of Dover, Pow:1260, Count: 11(l 2/L 8/S 1)
20:13:29  (Reporting)  Agenda  1  : Agenda: Attack, Value: 100000, Region: 4134 Strait of Dover
20:13:29  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 100000, Region: 4134 Strait of Dover
20:13:29  (Reporting)  1007367-Home Fleet Power:1260 Health:100% Strait of Dover>Strait of Dover Mission:Attack Fitness:100% Need:0 Threat:0 GoalValue: 100000
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1013428 II. Fleet, 140 Dover, Pow:4, Count: 2(l 0/L 0/S 2)
20:13:29  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 2358, Region: 84 Hull
20:13:29  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 2358, Region: 84 Hull
20:13:29  (Reporting)  1013428-II. Fleet Power:4 Health:100% Dover>Hull Mission:Naval Docking Fitness:89% Need:60 Threat:0 GoalValue: 2358
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1014582 1st Battle Squadron, 126 Plymouth, Pow:0, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 10000, Region: 126 Plymouth
20:13:29  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 10000, Region: 126 Plymouth
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  1007514 Medway Squadron, 4129 Beachy Head, Pow:216, Count: 4(l 1/L 3/S 0) Keeping only the Best Attack (is Assault) goal for 4129 Beachy Head
20:13:29  (Reporting)  List of Agendas for 1007514 Medway Squadron, 4129 Beachy Head, Pow:216, Count: 4(l 1/L 3/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Attack, Value: 100000, Region: 4129 Beachy Head
20:13:29  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 100000, Region: 4129 Beachy Head
20:13:29  (Reporting)  1007514-Medway Squadron Power:216 Health:100% Beachy Head>Beachy Head Mission:Attack Fitness:100% Need:0 Threat:0 GoalValue: 100000
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1013657 3rd Merchant Fleet, 126 Plymouth, Pow:26, Count: 1(l 0/L 0/S 1)
20:13:29  (Reporting)  Agenda  1  : Agenda: Convoy Transport, Value: 2500, Region: 3925 Western Approaches Trade
20:13:29  (Reporting)  Agenda  2  : Agenda: Convoy Transport, Value: 2500, Region: 3925 Western Approaches Trade
20:13:29  (Reporting)  Choosen Agenda: Agenda: Convoy Transport, Value: 2500, Region: 3925 Western Approaches Trade
20:13:29  (Reporting)  1013657-3rd Merchant Fleet Power:26 Health:100% Plymouth>Western Approaches Trade Mission:Convoy Transport Fitness:100% Need:0 Threat:0 GoalValue: 2500
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  1007573 Portsmouth Squadron, 4128 Isle of Wight, Pow:439, Count: 7(l 1/L 5/S 1) a landing is planned, aborting Docking&Calling ops in favor of Naval Superiority
20:13:29  (Reporting)  1007573 Portsmouth Squadron, 4128 Isle of Wight, Pow:439, Count: 7(l 1/L 5/S 1) Keeping only the Best Attack (is Assault) goal for 4128 Isle of Wight
20:13:29  (Reporting)  List of Agendas for 1007573 Portsmouth Squadron, 4128 Isle of Wight, Pow:439, Count: 7(l 1/L 5/S 1)
20:13:29  (Reporting)  Agenda  1  : Agenda: Attack, Value: 100000, Region: 4128 Isle of Wight
20:13:29  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 100000, Region: 4128 Isle of Wight
20:13:29  (Reporting)  1007573-Portsmouth Squadron Power:439 Health:100% Isle of Wight>Isle of Wight Mission:Attack Fitness:100% Need:0 Threat:0 GoalValue: 100000
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop II - agendas clean up and processing
20:13:29  (Reporting)  *** Theater:  Theater_North_Africa (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1014052 Laurel Sq., 4325 Cap Kramis, Pow:70, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 6106, Region: 3931 Eastern Mediterranean Trade
20:13:29  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 1012, Region: 1681 Ragusa
20:13:29  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 6106, Region: 3931 Eastern Mediterranean Trade
20:13:29  (Reporting)  ApplyAgenda, Full Pathfinding: 1014052 Laurel Sq. , destination,  is not in friendly water and the mission is not ignoring threats. 3931 Eastern Mediterranean Trade
20:13:29  (Reporting)  1014052-Laurel Sq. Power:70 Health:100% Cap Kramis>Eastern Mediterranean Trade Mission:Patrol Convoy Box Fitness:86% Need:0 Threat:0 GoalValue: 6106
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1014051 Ocean Sq., 4323 Ras El Mar, Pow:205, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 20758, Region: 3928 Western Mediterranean Trade
20:13:29  (Reporting)  Agenda  2  : Agenda: Patrol Convoy Box, Value: 18655, Region: 3932 Aegean Sea Trade
20:13:29  (Reporting)  Agenda  3  : Agenda: Naval Superiority, Value: 9464, Region: 4371 Straits of Sicily
20:13:29  (Reporting)  Agenda  4  : Agenda: Naval Docking, Value: 2946, Region: 688 Taranto
20:13:29  (Reporting)  Choosen Agenda: Agenda: Naval Superiority, Value: 9464, Region: 4371 Straits of Sicily
20:13:29  (Reporting)  ApplyAgenda, Full Pathfinding: 1014051 Ocean Sq. , destination,  is not in friendly water and the mission is not ignoring threats. 4371 Straits of Sicily
20:13:29  (Reporting)  1014051-Ocean Sq. Power:205 Health:100% Ras El Mar>Straits of Sicily Mission:Naval Superiority Fitness:91% Need:0 Threat:0 GoalValue: 9464
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop II - agendas clean up and processing
20:13:29  (Reporting)  *** Theater:  Theater_America (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:13:29  (Reporting)   
20:13:29  (Reporting)  1002669 Lower Canada Force is doing nothing in Lower Canada  Power: 293  HealthPerc: 100
20:13:29  (Reporting)   
20:13:29  (Reporting)  1002690 Nova Scotia Force is doing nothing in Lower Canada  Power: 17  HealthPerc: 100
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  1013466 Nova Scotia Bde is doing nothing in Nova Scotia  Power: 70  HealthPerc: 100
20:13:29  (Reporting)   
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop II - agendas clean up and processing
20:13:29  (Reporting)  *** Theater:  Theater_Africa (Ext:0.20 - Core:0.20 - Nav:2.89) ***
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  1007751 African Squadron, 4559 Gulf of Guinea, Pow:346, Count: 4(l 1/L 3/S 0) Keeping only the Best Attack (is Assault) goal for 4559 Gulf of Guinea
20:13:29  (Reporting)  List of Agendas for 1007751 African Squadron, 4559 Gulf of Guinea, Pow:346, Count: 4(l 1/L 3/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Attack, Value: 100000, Region: 4559 Gulf of Guinea
20:13:29  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 100000, Region: 4559 Gulf of Guinea
20:13:29  (Reporting)  1007751-African Squadron Power:346 Health:100% Gulf of Guinea>Gulf of Guinea Mission:Attack Fitness:100% Need:0 Threat:0 GoalValue: 100000
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop II - agendas clean up and processing
20:13:29  (Reporting)  *** Theater:  Theater_South_America (Ext:0.20 - Core:0.20 - Nav:2.38) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop II - agendas clean up and processing
20:13:29  (Reporting)  *** Theater:  Theater_Egypt (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop II - agendas clean up and processing
20:13:29  (Reporting)  *** Theater:  Theater_Mesopotamia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop II - agendas clean up and processing
20:13:29  (Reporting)  *** Theater:  Theater_Middle_East (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop II - agendas clean up and processing
20:13:29  (Reporting)  *** Theater:  Theater_Alpes (Ext:5.00 - Core:0.20 - Nav:0.20) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop II - agendas clean up and processing
20:13:29  (Reporting)  *** Theater:  Theater_East_Indies (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop II - agendas clean up and processing
20:13:29  (Reporting)  *** Theater:  Theater_IndianOcean (Ext:0.20 - Core:0.20 - Nav:1.11) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop II - agendas clean up and processing
20:13:29  (Reporting)  *** Theater:  Theater_Commerce (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1014920 Euryalus Sq., 4096 North Atlantic, Pow:84, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 6468, Region: 3929 Adriatic Sea Trade
20:13:29  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 6468, Region: 3929 Adriatic Sea Trade
20:13:29  (Reporting)  ApplyAgenda, Full Pathfinding: 1014920 Euryalus Sq. , destination,  is not in friendly water and the mission is not ignoring threats. 3929 Adriatic Sea Trade
20:13:29  (Reporting)  1014920-Euryalus Sq. Power:84 Health:100% North Atlantic>Adriatic Sea Trade Mission:Patrol Convoy Box Fitness:77% Need:0 Threat:0 GoalValue: 6468
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1014921 Montrose Sq., 4096 North Atlantic, Pow:69, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Hunt Convoy Fleet, Value: 6900, Region: 3926 Northeast Atlantic Trade
20:13:29  (Reporting)  Choosen Agenda: Agenda: Hunt Convoy Fleet, Value: 6900, Region: 3926 Northeast Atlantic Trade
20:13:29  (Reporting)  1014921-Montrose Sq. Power:69 Health:100% North Atlantic>Northeast Atlantic Trade Mission:Hunt Convoy Fleet Fitness:100% Need:0 Threat:0 GoalValue: 6900
20:13:29  (Reporting)   
20:13:29  (Reporting)  1007672 Mediterranean Fleet, 4096 North Atlantic, Pow:2102, Count: 14(l 2/L 11/S 1) a landing is planned, aborting Docking&Calling ops in favor of Naval Superiority
20:13:29  (Reporting)  List of Agendas for 1007672 Mediterranean Fleet, 4096 North Atlantic, Pow:2102, Count: 14(l 2/L 11/S 1)
20:13:29  (Reporting)  Agenda  1  : Agenda: Naval Superiority, Value: 101052, Region: 4553 Sea of Cuba
20:13:29  (Reporting)  Agenda  2  : Agenda: Attack, Value: 10000, Region: 4291 Costa de la Luz
20:13:29  (Reporting)  Agenda  3  : Agenda: Naval Superiority, Value: 96005, Region: 4553 Sea of Cuba
20:13:29  (Reporting)  Choosen Agenda: Agenda: Naval Superiority, Value: 96005, Region: 4553 Sea of Cuba
20:13:29  (Reporting)  1007672-Mediterranean Fleet Power:2102 Health:100% North Atlantic>Sea of Cuba Mission:Naval Superiority Fitness:91% Need:0 Threat:0 GoalValue: 96005
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1014041 VI. Fleet, 3934 Commerce, Pow:369, Count: 6(l 0/L 5/S 1)
20:13:29  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 10000, Region: 4559 Gulf of Guinea
20:13:29  (Reporting)  Agenda  2  : Agenda: Patrol Convoy Box, Value: 27675, Region: 3934 Commerce
20:13:29  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 27675, Region: 3934 Commerce
20:13:29  (Reporting)  1014041-VI. Fleet Power:369 Health:100% Commerce>Commerce Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 27675
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1014042 Macedonian Sq., 3935 Blockade, Pow:84, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Convoy Transport, Value: 4250, Region: 3925 Western Approaches Trade
20:13:29  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 14784, Region: 118 London
20:13:29  (Reporting)  Agenda  3  : Agenda: Naval Docking, Value: 1320, Region: 118 London
20:13:29  (Reporting)  Choosen Agenda: Agenda: Convoy Transport, Value: 4250, Region: 3925 Western Approaches Trade
20:13:29  (Reporting)  1014042-Macedonian Sq. Power:84 Health:100% Blockade>Western Approaches Trade Mission:Convoy Transport Fitness:100% Need:0 Threat:0 GoalValue: 4250
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1014050 Vengeance Sq., 3935 Blockade, Pow:51, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Convoy Transport, Value: 2600, Region: 3925 Western Approaches Trade
20:13:29  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 8976, Region: 118 London
20:13:29  (Reporting)  Agenda  3  : Agenda: Naval Docking, Value: 792, Region: 118 London
20:13:29  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 8976, Region: 118 London
20:13:29  (Reporting)  ApplyAgenda, Full Pathfinding: 1014050 Vengeance Sq. , destination,  is not in friendly water and the mission is not ignoring threats. 118 London
20:13:29  (Reporting)  1014050-Vengeance Sq. Power:51 Health:100% Blockade>London Mission:Resupply Fitness:88% Need:0 Threat:0 GoalValue: 8976
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1014043 2nd Transport Sq., 3935 Blockade, Pow:28, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 4650, Region: 3928 Western Mediterranean Trade
20:13:29  (Reporting)  Agenda  2  : Agenda: Convoy Transport, Value: 2500, Region: 3925 Western Approaches Trade
20:13:29  (Reporting)  Choosen Agenda: Agenda: Convoy Transport, Value: 2500, Region: 3925 Western Approaches Trade
20:13:29  (Reporting)  1014043-2nd Transport Sq. Power:28 Health:100% Blockade>Western Approaches Trade Mission:Convoy Transport Fitness:100% Need:0 Threat:0 GoalValue: 2500
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1007857 American Squadron, 4257 Atlantic Ocean, Pow:537, Count: 10(l 1/L 7/S 2)
20:13:29  (Reporting)  Agenda  1  : Agenda: Attack, Value: 80000, Region: 4556 Caraibbean Sea
20:13:29  (Reporting)  Agenda  2  : Agenda: Naval Calling, Value: 8977, Region: 3889 Lower Canada
20:13:29  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 80000, Region: 4556 Caraibbean Sea
20:13:29  (Reporting)  1007857-American Squadron Power:537 Health:100% Atlantic Ocean>Caraibbean Sea Mission:Attack Fitness:80% Need:0 Threat:0 GoalValue: 80000
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1014434 Arethusa Sq., 4257 Atlantic Ocean, Pow:60, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Hunt Convoy Fleet, Value: 6200, Region: 3926 Northeast Atlantic Trade
20:13:29  (Reporting)  Agenda  2  : Agenda: Convoy Transport, Value: 3000, Region: 3924 North Sea Trade
20:13:29  (Reporting)  Choosen Agenda: Agenda: Convoy Transport, Value: 3000, Region: 3924 North Sea Trade
20:13:29  (Reporting)  1014434-Arethusa Sq. Power:60 Health:100% Atlantic Ocean>North Sea Trade Mission:Convoy Transport Fitness:100% Need:0 Threat:0 GoalValue: 3000
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1014436 Severn Sq., 4286 North Lusitanian Sea, Pow:74, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 6004, Region: 3932 Aegean Sea Trade
20:13:29  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 13024, Region: 130 Bristol
20:13:29  (Reporting)  Agenda  3  : Agenda: Naval Calling, Value: 1222, Region: 3903 Jamaica
20:13:29  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 13024, Region: 130 Bristol
20:13:29  (Reporting)  1014436-Severn Sq. Power:74 Health:100% North Lusitanian Sea>Bristol Mission:Resupply Fitness:88% Need:0 Threat:0 GoalValue: 13024
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop II - agendas clean up and processing
20:13:29  (Reporting)  *** Theater:  Theater_BlackSea (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:13:29  (Reporting)   
20:13:29  (Reporting)  ApplyAgenda, Full Pathfinding: 1008078 Merchant Fleet #11 , destination,  is not in friendly water and the mission is not ignoring threats. 3933 Black Sea Trade
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop II - agendas clean up and processing
20:13:29  (Reporting)  *** Theater:  Theater_MediterraneanSea (Ext:0.23 - Core:0.20 - Nav:0.62) ***
20:13:29  (Reporting)   
20:13:29  (Reporting)  ApplyAgenda, Full Pathfinding: 1008044 Merchant Fleet #7 , destination,  is not in friendly water and the mission is not ignoring threats. 3929 Adriatic Sea Trade
20:13:29  (Reporting)   
20:13:29  (Reporting)  ApplyAgenda, Full Pathfinding: 1008067 Merchant Fleet #10 , destination,  is not in friendly water and the mission is not ignoring threats. 3932 Aegean Sea Trade
20:13:29  (Reporting)   
20:13:29  (Reporting)  ApplyAgenda, Full Pathfinding: 1008033 Merchant Fleet #6 , destination,  is not in friendly water and the mission is not ignoring threats. 3928 Western Mediterranean Trade
20:13:29  (Reporting)   
20:13:29  (Reporting)  ApplyAgenda, Full Pathfinding: 1008050 Merchant Fleet #8 , destination,  is not in friendly water and the mission is not ignoring threats. 3930 Central Mediterranean Trade
20:13:29  (Reporting)   
20:13:29  (Reporting)  ApplyAgenda, Full Pathfinding: 1008056 Merchant Fleet #9 , destination,  is not in friendly water and the mission is not ignoring threats. 3931 Eastern Mediterranean Trade
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop II - agendas clean up and processing
20:13:29  (Reporting)  *** Theater:  Theater_SouthAtlantic (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1013471 III. Fleet, 3927 Southeast Atlantic Trade, Pow:254, Count: 3(l 0/L 3/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 10000, Region: 4554 Jamaican Sea
20:13:29  (Reporting)  Agenda  2  : Agenda: Patrol Convoy Box, Value: 19050, Region: 3927 Southeast Atlantic Trade
20:13:29  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 10000, Region: 4554 Jamaican Sea
20:13:29  (Reporting)  1013471 III. Fleet Southeast Atlantic Trade Health: 100 % will target  1007778 Jamaca Squadron
20:13:29  (Reporting)  1013471-III. Fleet Power:254 Health:100% Southeast Atlantic Trade>Jamaican Sea Mission:Merge (slave) Fitness:10% Need:0 Threat:0 GoalValue: 10000
20:13:29  (Reporting)   
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop II - agendas clean up and processing
20:13:29  (Reporting)  *** Theater:  Theater_NorthAtlantic (Ext:1.01 - Core:0.20 - Nav:1.75) ***
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1014045 VIII. Fleet, 3925 Western Approaches Trade, Pow:408, Count: 8(l 0/L 6/S 2)
20:13:29  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 30600, Region: 3925 Western Approaches Trade
20:13:29  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 30600, Region: 3925 Western Approaches Trade
20:13:29  (Reporting)  1014045-VIII. Fleet Power:408 Health:100% Western Approaches Trade>Western Approaches Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 30600
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1014438 XI. Fleet, 3924 North Sea Trade, Pow:106, Count: 3(l 0/L 2/S 1)
20:13:29  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 11250, Region: 3924 North Sea Trade
20:13:29  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 11250, Region: 3924 North Sea Trade
20:13:29  (Reporting)  1014438-XI. Fleet Power:106 Health:100% North Sea Trade>North Sea Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 11250
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1014437 Seahorse Sq., 4190 Southern Dogger Bank, Pow:74, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 7600, Region: 3924 North Sea Trade
20:13:29  (Reporting)  Agenda  2  : Agenda: Convoy Transport, Value: 3700, Region: 3925 Western Approaches Trade
20:13:29  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 7600, Region: 3924 North Sea Trade
20:13:29  (Reporting)  1014437-Seahorse Sq. Power:74 Health:100% Southern Dogger Bank>North Sea Trade Mission:Patrol Convoy Box Fitness:100% Need:0 Threat:0 GoalValue: 7600
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1014047 Surprise Sq., 4130 The Channel, Pow:74, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Convoy Transport, Value: 3700, Region: 3924 North Sea Trade
20:13:29  (Reporting)  Agenda  2  : Agenda: Merge (slave), Value: 90000, Region: 4129 Beachy Head
20:13:29  (Reporting)  Agenda  3  : Agenda: Resupply, Value: 13764, Region: 130 Bristol
20:13:29  (Reporting)  Agenda  4  : Agenda: Naval Calling, Value: 1092, Region: 3903 Jamaica
20:13:29  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 90000, Region: 4129 Beachy Head
20:13:29  (Reporting)  1014047 Surprise Sq. The Channel Health: 100 % will target  1007514 Medway Squadron
20:13:29  (Reporting)  1014047-Surprise Sq. Power:74 Health:100% The Channel>Beachy Head Mission:Merge (slave) Fitness:90% Need:0 Threat:0 GoalValue: 90000
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1014439 IX. Fleet, 3926 Northeast Atlantic Trade, Pow:147, Count: 2(l 0/L 2/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 11025, Region: 3926 Northeast Atlantic Trade
20:13:29  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 11025, Region: 3926 Northeast Atlantic Trade
20:13:29  (Reporting)  1014439-IX. Fleet Power:147 Health:100% Northeast Atlantic Trade>Northeast Atlantic Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 11025
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1014432 Cambrian Sq., 4296 Golfo de Cadiz, Pow:82, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Hunt Convoy Fleet, Value: 6715, Region: 3932 Aegean Sea Trade
20:13:29  (Reporting)  Agenda  2  : Agenda: Convoy Transport, Value: 4100, Region: 3924 North Sea Trade
20:13:29  (Reporting)  Choosen Agenda: Agenda: Convoy Transport, Value: 4100, Region: 3924 North Sea Trade
20:13:29  (Reporting)  1014432-Cambrian Sq. Power:82 Health:100% Golfo de Cadiz>North Sea Trade Mission:Convoy Transport Fitness:100% Need:0 Threat:0 GoalValue: 4100
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop II - agendas clean up and processing
20:13:29  (Reporting)  *** Theater:  Theater_BalticSea (Ext:5.00 - Core:0.20 - Nav:0.20) ***
20:13:29  (Reporting)   
20:13:29  (Reporting)  ApplyAgenda, Full Pathfinding: 1007948 Merchant Fleet #1 , destination,  is not in friendly water and the mission is not ignoring threats. 3923 Baltic Sea Trade
20:13:29  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:13:29  (Reporting)  Ended SplitStaticUnits 0 ms
20:13:29  (Reporting)  Entering ManageHQStacks (_MHS_)
20:13:29  (Reporting)  Ended ManageHQStacks 11 ms
20:13:29  (Reporting)  Entering SynchHQStacks (_SHS_)
20:13:29  (Reporting)  Ended SynchHQStacks 4 ms
20:13:29  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:13:29  (Reporting)  Ended DeclareNewHQStacks 4 ms
20:13:29  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:13:29  (Reporting)  Ended SplitLargeStacks 4 ms
20:13:29  (Reporting)  Entering ManageHQStacks (_MHS_)
20:13:29  (Reporting)  Ended ManageHQStacks 5 ms
20:13:29  (Reporting)  Entering SynchHQStacks (_SHS_)
20:13:29  (Reporting)  Ended SynchHQStacks 2 ms
20:13:29  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:13:29  (Reporting)  Ended DeclareNewHQStacks 2 ms
20:13:29  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:13:29  (Reporting)  Ended SplitLargeStacks 2 ms
20:13:29  (Reporting)  Entering ManageHQStacks (_MHS_)
20:13:29  (Reporting)  Ended ManageHQStacks 8 ms
20:13:29  (Reporting)  Entering SynchHQStacks (_SHS_)
20:13:29  (Reporting)  Ended SynchHQStacks 3 ms
20:13:29  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:13:29  (Reporting)  Ended DeclareNewHQStacks 3 ms
20:13:29  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:13:29  (Reporting)  Ended SplitLargeStacks 3 ms
20:13:29  (Reporting)  Entering ManageHQStacks (_MHS_)
20:13:29  (Reporting)  Ended ManageHQStacks 4 ms
20:13:29  (Reporting)  Entering SynchHQStacks (_SHS_)
20:13:29  (Reporting)  Ended SynchHQStacks 1 ms
20:13:29  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:13:29  (Reporting)  Ended DeclareNewHQStacks 1 ms
20:13:29  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:13:29  (Reporting)  Ended SplitLargeStacks 1 ms
20:13:29  (Reporting)  Entering ManageHQStacks (_MHS_)
20:13:29  (Reporting)  Ended ManageHQStacks 8 ms
20:13:29  (Reporting)  Entering SynchHQStacks (_SHS_)
20:13:29  (Reporting)  Ended SynchHQStacks 2 ms
20:13:29  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:13:29  (Reporting)  Ended DeclareNewHQStacks 3 ms
20:13:29  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:13:29  (Reporting)  Ended SplitLargeStacks 3 ms
20:13:29  (Reporting)  Entering ManageHQStacks (_MHS_)
20:13:29  (Reporting)  Ended ManageHQStacks 7 ms
20:13:29  (Reporting)  Entering SynchHQStacks (_SHS_)
20:13:29  (Reporting)  Ended SynchHQStacks 2 ms
20:13:29  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:13:29  (Reporting)  Ended DeclareNewHQStacks 2 ms
20:13:29  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:13:29  (Reporting)  Ended SplitLargeStacks 2 ms
20:13:29  (Reporting)  Entering ManageHQStacks (_MHS_)
20:13:29  (Reporting)  Ended ManageHQStacks 0 ms
20:13:29  (Reporting)  Entering SynchHQStacks (_SHS_)
20:13:29  (Reporting)  Ended SynchHQStacks 0 ms
20:13:29  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:13:29  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:13:29  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:13:29  (Reporting)  Ended SplitLargeStacks 0 ms
20:13:29  (Reporting)  Entering ManageHQStacks (_MHS_)
20:13:29  (Reporting)  Ended ManageHQStacks 0 ms
20:13:29  (Reporting)  Entering SynchHQStacks (_SHS_)
20:13:29  (Reporting)  Ended SynchHQStacks 0 ms
20:13:29  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:13:29  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:13:29  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:13:29  (Reporting)  Ended SplitLargeStacks 0 ms
20:13:29  (Reporting)  Entering ManageHQStacks (_MHS_)
20:13:29  (Reporting)  Ended ManageHQStacks 3 ms
20:13:29  (Reporting)  Entering SynchHQStacks (_SHS_)
20:13:29  (Reporting)  Ended SynchHQStacks 1 ms
20:13:29  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:13:29  (Reporting)  Ended DeclareNewHQStacks 18 ms
20:13:29  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:13:29  (Reporting)  Adding stack 1002375 Wessex Force, 118 London, Pow:196, Count: 7(l 2/L 4/S 1)
20:13:29  (Reporting)  Adding stack 1013484 Bentick' Force, 118 London, Pow:238, Count: 8(l 2/L 4/S 2)
20:13:29  (Reporting)  Adding stack 1014055 Hill' Force, 118 London, Pow:1151, Count: 12(l 4/L 8/S 4)
20:13:29  (Reporting)  Adding stack 1002210 English Home Army, 118 London, Pow:1179, Count: 22(l 4/L 14/S 5)
20:13:29  (Reporting)  Splitting stack 1002210 English Home Army, 118 London, Pow:1179, Count: 22(l 4/L 14/S 5) Leader 1002481 Lord Cathcart
20:13:29  (Reporting)  _SLS_ (Split LargeStack) 1002481 Lord Cathcart will form a stack from 1002210 English Home Army
20:13:29  (Reporting)  Ended splitting stack 1002210 English Home Army, 118 London, Pow:453, Count: 9(l 1/L 8/S 0)
20:13:29  (Reporting)  _SLS_  1014929 British Detachment, 118 London, Pow:778, Count: 13(l 3/L 6/S 5) formed
20:13:29  (Reporting)  Ended SplitLargeStacks 541 ms
20:13:29  (Reporting)  Entering ManageHQStacks (_MHS_)
20:13:29  (Reporting)  Ended ManageHQStacks 1 ms
20:13:29  (Reporting)  Entering SynchHQStacks (_SHS_)
20:13:29  (Reporting)  Ended SynchHQStacks 0 ms
20:13:29  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:13:29  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:13:29  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:13:29  (Reporting)  Ended SplitLargeStacks 0 ms
20:13:29  (Reporting)  Entering ManageHQStacks (_MHS_)
20:13:29  (Reporting)  Ended ManageHQStacks 0 ms
20:13:29  (Reporting)  Entering SynchHQStacks (_SHS_)
20:13:29  (Reporting)  Ended SynchHQStacks 0 ms
20:13:29  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:13:29  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:13:29  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:13:29  (Reporting)  Ended SplitLargeStacks 0 ms
20:13:29  (Reporting)  Entering ManageHQStacks (_MHS_)
20:13:29  (Reporting)  Ended ManageHQStacks 0 ms
20:13:29  (Reporting)  Entering SynchHQStacks (_SHS_)
20:13:29  (Reporting)  Ended SynchHQStacks 0 ms
20:13:29  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:13:29  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:13:29  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:13:29  (Reporting)  Ended SplitLargeStacks 0 ms
20:13:29  (Reporting)  Entering PromoteLeaders (_PRL_)
20:13:29  (Reporting)  Ended PromoteLeaders 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)  ApplyAgenda AutoMerge
20:13:29  (Reporting)  1014446 Douglas' Force will be merged into 1003001 Birmingham Garrison in region London
20:13:29  (Reporting)  1003001 Birmingham Garrison will be merged into 1002941 Maitland' Force in region London
20:13:29  (Reporting)  1014922 Apollo Sq. will be merged into 1014924 Forte Sq. in region Strait of Dover
20:13:29  (Reporting)  AI Process done in  30931 ms
20:13:29  (Reporting)  Processing  1000003 Russia
20:13:29  (Reporting)  
20:13:29  (Reporting)  *** Starting Process on Russia AILevel 4 Kind: 0 Dormant NO Turn: 3 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:13:29  (Reporting)  Entering InitAndDumpData (_IAD_)
20:13:29  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
20:13:29  (Reporting)  0 unit there, but still added, as 339 Austria is adjacent to 343 Poland
20:13:29  (Reporting)  0 unit there, but still added, as 342 Germany is adjacent to 343 Poland
20:13:29  (Reporting)  0 unit there, but still added, as 344 Scandinavia is adjacent to 351 Russia
20:13:29  (Reporting)  0 unit there, but still added, as 346 Ottoman is adjacent to 345 Balkans
20:13:29  (Reporting)  0 unit there, but still added, as 348 Mesopotamia is adjacent to 349 Caucasus
20:13:29  (Reporting)  0 unit there, but still added, as 353 Persia is adjacent to 349 Caucasus
20:13:29  (Reporting)  0 unit there, but still added, as 361 North Atlantic is adjacent to 360 Baltic Sea
20:13:29  (Reporting)  0 unit there, but still added, as 363 Mediterranean Sea is adjacent to 345 Balkans
20:13:29  (Reporting)  0 unit there, but still added, as 367 Caspian Sea is adjacent to 349 Caucasus
20:13:29  (Reporting)  Theater: 339 Theater_Austria AggroCoeff from script: 100 OwnPow Land: 533 OppPow Land: 1507 OwnPow Nav : 2 OppPow Nav : 0
20:13:29  (Reporting)  Ratio Land/LandCore: 0.30 5.00 Ratio Nav/NavCore: 1.70 1.70 Reg Count: 231 > 317
20:13:29  (Reporting)  Theater: 342 Theater_Germany AggroCoeff from script: 100 OwnPow Land: 3378 OppPow Land: 7293 OwnPow Nav : 557 OppPow Nav : 12
20:13:29  (Reporting)  Ratio Land/LandCore: 0.39 0.77 Ratio Nav/NavCore: 5.00 0.64 Reg Count: 392 > 494
20:13:29  (Reporting)  Theater: 343 Theater_Poland AggroCoeff from script: 100 OwnPow Land: 2012 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:13:29  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 145 > 218
20:13:29  (Reporting)  Theater: 344 Theater_Scandinavia AggroCoeff from script: 100 OwnPow Land: 84 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:13:29  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 189 > 250
20:13:29  (Reporting)  Theater: 345 Theater_Balkans AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 462 OppPow Nav : 0
20:13:29  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 252 > 317
20:13:29  (Reporting)  Theater: 346 Theater_Ottoman AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:13:29  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 236 > 310
20:13:29  (Reporting)  Theater: 348 Theater_Mesopotamia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:13:29  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 147 > 179
20:13:29  (Reporting)  Theater: 349 Theater_Caucasus AggroCoeff from script: 100 OwnPow Land: 322 OppPow Land: 272 OwnPow Nav : 213 OppPow Nav : 0
20:13:29  (Reporting)  Ratio Land/LandCore: 1.01 1.24 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 96 > 133
20:13:29  (Reporting)  Theater: 351 Theater_Russia AggroCoeff from script: 100 OwnPow Land: 3090 OppPow Land: 238 OwnPow Nav : 1165 OppPow Nav : 0
20:13:29  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 1221 > 1315
20:13:29  (Reporting)  Theater: 353 Theater_Persia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:13:29  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 1 > 22
20:13:29  (Reporting)  Theater: 360 Theater_BalticSea AggroCoeff from script: 150 OwnPow Land: 676 OppPow Land: 0 OwnPow Nav : 808 OppPow Nav : 0
20:13:29  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 57 > 184
20:13:29  (Reporting)  Theater: 361 Theater_NorthAtlantic AggroCoeff from script: 5 OwnPow Land: 689 OppPow Land: 518 OwnPow Nav : 912 OppPow Nav : 2565
20:13:29  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 199 > 506
20:13:29  (Reporting)  Theater: 363 Theater_MediterraneanSea AggroCoeff from script: 5 OwnPow Land: 338 OppPow Land: 590 OwnPow Nav : 624 OppPow Nav : 0
20:13:29  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 1.66 Reg Count: 200 > 526
20:13:29  (Reporting)  Theater: 364 Theater_BlackSea AggroCoeff from script: 150 OwnPow Land: 298 OppPow Land: 80 OwnPow Nav : 993 OppPow Nav : 0
20:13:29  (Reporting)  Ratio Land/LandCore: 4.75 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 44 > 144
20:13:29  (Reporting)  Theater: 367 Theater_CaspianSea AggroCoeff from script: 100 OwnPow Land: 63 OppPow Land: 0 OwnPow Nav : 96 OppPow Nav : 0
20:13:29  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 2 > 13
20:13:29  (Reporting)  _FIT_ Ended AIInitTheaters 2430 ms
20:13:29  (Reporting)  Resources Levels Russia EcoBase 301 AtWar: yes AtWarThreat: no At PeaceThreat: no
20:13:29  (Reporting)  Pounds Availability Plentiful Stock 2928 Expected 150 Balance -16
20:13:29  (Reporting)  Supplies Availability Very Low Stock 0 Expected 105 Balance 0
20:13:29  (Reporting)  Ammos Availability Very Low Stock 0 Expected 105 Balance 0
20:13:29  (Reporting)  Victory points Availability Plentiful Stock 3244 Expected 105 Balance 0
20:13:29  (Reporting)  Morale Points Availability Average Stock 100 Expected 105 Balance 0
20:13:29  (Reporting)  Conscripts Availability Very Low Stock 2 Expected 105 Balance -13
20:13:29  (Reporting)  War supplies Availability Very High Stock 217 Expected 75 Balance 0
20:13:29  (Reporting)  Diplomats Availability Plentiful Stock 35 Expected 0 Balance 0
20:13:29  (Reporting)  Engagment Points Availability Plentiful Stock 44 Expected 0 Balance 0
20:13:29  (Reporting)  Horses Availability Plentiful Stock 778 Expected 30 Balance 0
20:13:29  (Reporting)    1008293 Don Fleet Agenda Kept Agenda: Naval Docking, Value: 2875, Region: 2819 Nikolaiev EndTurn 2675
20:13:29  (Reporting)    1008196 Chichagov's Fleet Agenda Kept Agenda: Transport, Value: 19300, Region: 3630 Sukhumi EndTurn 2676
20:13:29  (Reporting)    1014307 Sensac' Force Agenda Kept Agenda: Resupply, Value: 100000, Region: 3243 Kertch EndTurn 2676
20:13:29  (Reporting)    1014056 1-i and 2-i Nagaiskie Agenda Kept Agenda: Attack, Value: 7030, Region: 3608 Grozny EndTurn 2677
20:13:29  (Reporting)    1010420 Astrakhan Garnizon Agenda Kept Agenda: Defend, Value: 10860, Region: 3639 Vladikavkaz EndTurn 2676
20:13:29  (Reporting)    1008315 S. Volga Fleet Agenda Kept Agenda: Naval Docking, Value: 5952, Region: 3880 Kazan EndTurn 2676
20:13:29  (Reporting)   
20:13:29  (Reporting)  Theater Prevalences Theater_Germany Ordered Value: 10800
20:13:29  (Reporting)  Theater Prevalences Theater_Balkans Ordered Value: 5000
20:13:29  (Reporting)  Theater Prevalences Theater_Russia Ordered Value: 3700
20:13:29  (Reporting)  Theater Prevalences Theater_Caucasus Ordered Value: 3280
20:13:29  (Reporting)  Theater Prevalences Theater_Austria Ordered Value: 2800
20:13:29  (Reporting)  Theater Prevalences Theater_Ottoman Ordered Value: 2700
20:13:29  (Reporting)  Theater Prevalences Theater_Scandinavia Ordered Value: 1320
20:13:29  (Reporting)  Theater Prevalences Theater_Poland Ordered Value: 680
20:13:29  (Reporting)  Theater Prevalences Theater_Mesopotamia Ordered Value: 300
20:13:29  (Reporting)  Theater Prevalences Theater_Persia Ordered Value: 200
20:13:29  (Reporting)  Theater Prevalences Theater_CaspianSea Ordered Value: 100
20:13:29  (Reporting)  Theater Prevalences Theater_BlackSea Ordered Value: 100
20:13:29  (Reporting)  Theater Prevalences Theater_MediterraneanSea Ordered Value: 100
20:13:29  (Reporting)  Theater Prevalences Theater_NorthAtlantic Ordered Value: 100
20:13:29  (Reporting)  Theater Prevalences Theater_BalticSea Ordered Value: 100
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 342 Theater_Germany (Land)
20:13:29  (Reporting)  Making Land Theater Map: Theater_Germany Overall power(self): 3378 Overall power (enemies): 7293 Ratio: 0.39
20:13:29  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  5389
20:13:29  (Reporting)  Making Naval Values Map: 342 Germany LAND Overall power(self): 557 Overall power (enemies): 12 Nav Ratio: 5.00
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 345 Theater_Balkans (Land)
20:13:29  (Reporting)  Making Land Theater Map: Theater_Balkans Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:13:29  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:13:29  (Reporting)  Making Naval Values Map: 345 Balkans LAND Overall power(self): 462 Overall power (enemies): 0 Nav Ratio: 5.00
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 351 Theater_Russia (Land)
20:13:29  (Reporting)  Making Land Theater Map: Theater_Russia Overall power(self): 3090 Overall power (enemies): 238 Ratio: 5.00
20:13:29  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  109
20:13:29  (Reporting)  Making Naval Values Map: 351 Russia LAND Overall power(self): 1165 Overall power (enemies): 0 Nav Ratio: 5.00
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 349 Theater_Caucasus (Land)
20:13:29  (Reporting)  Making Land Theater Map: Theater_Caucasus Overall power(self): 322 Overall power (enemies): 272 Ratio: 1.01
20:13:29  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  113
20:13:29  (Reporting)  Making Naval Values Map: 349 Caucasus LAND Overall power(self): 213 Overall power (enemies): 0 Nav Ratio: 5.00
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 339 Theater_Austria (Land)
20:13:29  (Reporting)  Making Land Theater Map: Theater_Austria Overall power(self): 533 Overall power (enemies): 1507 Ratio: 0.30
20:13:29  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  902
20:13:29  (Reporting)  Making Naval Values Map: 339 Austria LAND Overall power(self): 2 Overall power (enemies): 0 Nav Ratio: 1.70
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 346 Theater_Ottoman (Land)
20:13:29  (Reporting)  Making Land Theater Map: Theater_Ottoman Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:13:29  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:13:29  (Reporting)  Making Naval Values Map: 346 Ottoman LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 344 Theater_Scandinavia (Land)
20:13:29  (Reporting)  Making Land Theater Map: Theater_Scandinavia Overall power(self): 84 Overall power (enemies): 0 Ratio: 5.00
20:13:29  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:13:29  (Reporting)  Making Naval Values Map: 344 Scandinavia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 343 Theater_Poland (Land)
20:13:29  (Reporting)  Making Land Theater Map: Theater_Poland Overall power(self): 2012 Overall power (enemies): 0 Ratio: 5.00
20:13:29  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:13:29  (Reporting)  Making Naval Values Map: 343 Poland LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 348 Theater_Mesopotamia (Land)
20:13:29  (Reporting)  Making Land Theater Map: Theater_Mesopotamia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:13:29  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:13:29  (Reporting)  Making Naval Values Map: 348 Mesopotamia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 353 Theater_Persia (Land)
20:13:29  (Reporting)  Making Land Theater Map: Theater_Persia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:13:29  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:13:29  (Reporting)  Making Naval Values Map: 353 Persia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 367 Theater_CaspianSea (Nav)
20:13:29  (Reporting)  Making Naval Values Map: 367 Caspian Sea NAV Overall power(self): 96 Overall power (enemies): 0 Nav Ratio: 5.00
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 364 Theater_BlackSea (Nav)
20:13:29  (Reporting)  Making Naval Values Map: 364 Black Sea NAV Overall power(self): 993 Overall power (enemies): 0 Nav Ratio: 5.00
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 363 Theater_MediterraneanSea (Nav)
20:13:29  (Reporting)  Making Naval Values Map: 363 Mediterranean Sea NAV Overall power(self): 624 Overall power (enemies): 0 Nav Ratio: 5.00
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 361 Theater_NorthAtlantic (Nav)
20:13:29  (Reporting)  Making Naval Values Map: 361 North Atlantic NAV Overall power(self): 912 Overall power (enemies): 2565 Nav Ratio: 0.20
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 360 Theater_BalticSea (Nav)
20:13:29  (Reporting)  Making Naval Values Map: 360 Baltic Sea NAV Overall power(self): 808 Overall power (enemies): 0 Nav Ratio: 5.00
20:13:29  (Reporting)  Commiting Naval Values Map: 342 Germany LAND Overall power(self): 557 Overall power (enemies): 12 Nav Ratio: 5.00
20:13:29  (Reporting)  Commiting Naval Values Map: 345 Balkans LAND Overall power(self): 462 Overall power (enemies): 0 Nav Ratio: 5.00
20:13:29  (Reporting)  Commiting Naval Values Map: 351 Russia LAND Overall power(self): 1165 Overall power (enemies): 0 Nav Ratio: 5.00
20:13:29  (Reporting)  Commiting Naval Values Map: 349 Caucasus LAND Overall power(self): 213 Overall power (enemies): 0 Nav Ratio: 5.00
20:13:29  (Reporting)  Commiting Naval Values Map: 339 Austria LAND Overall power(self): 2 Overall power (enemies): 0 Nav Ratio: 1.70
20:13:29  (Reporting)  Commiting Naval Values Map: 346 Ottoman LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:13:29  (Reporting)  Commiting Naval Values Map: 344 Scandinavia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:13:29  (Reporting)  Commiting Naval Values Map: 343 Poland LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:13:29  (Reporting)  Commiting Naval Values Map: 348 Mesopotamia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:13:29  (Reporting)  Commiting Naval Values Map: 353 Persia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:13:29  (Reporting)  Commiting Naval Values Map: 367 Caspian Sea NAV Overall power(self): 96 Overall power (enemies): 0 Nav Ratio: 5.00
20:13:29  (Reporting)  Commiting Naval Values Map: 364 Black Sea NAV Overall power(self): 993 Overall power (enemies): 0 Nav Ratio: 5.00
20:13:29  (Reporting)  Commiting Naval Values Map: 363 Mediterranean Sea NAV Overall power(self): 624 Overall power (enemies): 0 Nav Ratio: 5.00
20:13:29  (Reporting)  Commiting Naval Values Map: 361 North Atlantic NAV Overall power(self): 912 Overall power (enemies): 2565 Nav Ratio: 0.20
20:13:29  (Reporting)  Commiting Naval Values Map: 360 Baltic Sea NAV Overall power(self): 808 Overall power (enemies): 0 Nav Ratio: 5.00
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Land Theaters Special Regions ***
20:13:29  (Reporting)  Theater 342 Theater_Germany HQReg: 838 Kassel Max pick: Prag Max need: Ravensburg Max Val: Wien Naval Gathering: 1419 Danzig
20:13:29  (Reporting)  Theater 345 Theater_Balkans HQReg: 1938 Corfu Max pick: Corfu Max need: Vama Max Val: Corfu Naval Gathering: 1938 Corfu
20:13:29  (Reporting)  Theater 351 Theater_Russia HQReg: 2993 Moskwa Max pick: Moskwa Max need: Azerbaidjan Max Val: Moskwa Naval Gathering: 2608 Saint Petersburg
20:13:29  (Reporting)  Theater 349 Theater_Caucasus HQReg: 3639 Vladikavkaz Max pick: Tiflis Max need: Azerbaidjan Max Val: Tiflis Naval Gathering: 3627 Sochi
20:13:29  (Reporting)  Theater 339 Theater_Austria HQReg: 1152 Innsbruck Max pick: Wien Max need: Memmingen Max Val: Wien Naval Gathering: 1194 Wien
20:13:29  (Reporting)  Theater 346 Theater_Ottoman HQReg: 0 Donegal Max pick: Donegal Max need: Vale Max Val: Vale Naval Gathering: <None>
20:13:29  (Reporting)  Theater 344 Theater_Scandinavia HQReg: 0 Donegal Max pick: Donegal Max need: Saint Petersburg Max Val: Saint Petersburg Naval Gathering: <None>
20:13:29  (Reporting)  Theater 343 Theater_Poland HQReg: 1373 Lublin Max pick: Lublin Max need: Ostrau Max Val: Brest Litovsk Naval Gathering: 1388 Warszawa
20:13:29  (Reporting)  Theater 348 Theater_Mesopotamia HQReg: 0 Donegal Max pick: Donegal Max need: Donegal Max Val: Donegal Naval Gathering: <None>
20:13:29  (Reporting)  Theater 353 Theater_Persia HQReg: 0 Donegal Max pick: Donegal Max need: Azerbaidjan Max Val: Azerbaidjan Naval Gathering: <None>
20:13:29  (Reporting)   
20:13:29  (Reporting)  Final Gather Region for  351 Russia : 1118 Prag
20:13:29  (Reporting)  Final Gather Region for  343 Poland : 1118 Prag
20:13:29  (Reporting)   
20:13:29  (Reporting)  Ended InitAndDumpData Russia 5837 ms
20:13:29  (Reporting)  *** Faction-wide algorithms ***
20:13:29  (Reporting)  Ended BuildReplacements 20 ms
20:13:29  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000003 Russia
20:13:29  (Reporting)  Sending proposal: *we can*
20:13:29  (Reporting)  Checking wars, we have 5 underway
20:13:29  (Reporting)  In the war vs 1000001 France WS is 0 waiting for loser to propose instead, skipping eval.
20:13:29  (Reporting)  In the war vs 1000044 Kingdom of Holland WS is 0 waiting for loser to propose instead, skipping eval.
20:13:29  (Reporting)  In the war vs 1000046 Berg WS is 0 waiting for loser to propose instead, skipping eval.
20:13:29  (Reporting)  In the war vs 1000051 Switzerland WS is 0 waiting for loser to propose instead, skipping eval.
20:13:29  (Reporting)  In the war vs 1000052 Kingdom of Italy WS is 0 waiting for loser to propose instead, skipping eval.
20:13:29  (Reporting)  *** Checking new proposals ***
20:13:29  (Reporting)  Proposing to 1000007 Ottoman
20:13:29  (Reporting)  Checking 0 Propose State Visit
20:13:29  (Reporting)  Still checking 0 Propose State Visit
20:13:29  (Reporting)  Item is a Various entry, chance -4
20:13:29  (Reporting)  _HAD_ Send Treaty Russia failed sending Propose State Visit toward Ottoman chance -4
20:13:29  (Reporting)  Proposing to 1000026 Moldavia
20:13:29  (Reporting)  Proposing to 1000040 Kuban
20:13:29  (Reporting)  Checking 66 Request Foreign Access
20:13:29  (Reporting)  Proposing to 1000034 Azeria
20:13:29  (Reporting)  Checking 13 Declare  War
20:13:29  (Reporting)  Ended HandleAdvancedDiplomacy 150 ms
20:13:29  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 62 target region was 3449 Tourki
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 5 Secret Police not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 110 Peterborough
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 55 target region was 382 Bourges
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 11 target region was 1131 Neuhaus
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 48 Deep Recon not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 500 Lorient
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 48 Deep Recon not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1487 Rodby Havn
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 8 target region was 3401 Zemetchino
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 2238 Kalar
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2095 Ispir
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 57 target region was 1452 Lipsk
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 62 target region was 2251 Digla
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 605 Gisa
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 21 Build Defensive Works not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 5 target region was 1822 Constanta
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1305 Dej
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1989 Isparta
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 48 Deep Recon not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3648 Samtredia
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 48 Deep Recon not played as return code is The decision   is not valid: You must not  own the region. . Success Chance was 5 target region was 2972 Mojaisk
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 8 target region was 2841 Olviopol
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 62 target region was 1770 Dragasani
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 22 Scorched Earth not played as return code is The decision   is not valid: You must own the region. . Success Chance was 32 target region was 1005 Freiberg
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 62 target region was 1485 Kobenhavn
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: You must not  own the region. . Success Chance was 11 target region was 2951 Likoshlav
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 11 target region was 245 Don Benito
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 186 Adaja
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 48 Deep Recon not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1017 Grunberg
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 5 Secret Police not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 11 target region was 4240 Osel
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 48 Deep Recon not played as return code is The decision   is not valid: You must not  own the region. . Success Chance was 5 target region was 3032 Ryazan
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 15 target region was 560 Reims
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: You must not  own the region. . Success Chance was 16 target region was 2937 Sukhininchi
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: You must not  own the region. . Success Chance was 16 target region was 3316 Pavelets
20:13:29  (Reporting)  _HRD_ Advanced Mode: Decision 46 Cavalry Screen has 5 % to be played in 2652 Lyubyatovo
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played.
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 57 target region was 725 Schaffhausen
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 5 Secret Police not played as return code is The decision   is not valid: No nation have the needed attribute to play this decision: . . Success Chance was 11 target region was 2770 Khmelnik
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 16 target region was 4139 Humber
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 29 Cavalry Raid not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 246 Herrera del Duque
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1150 Brixen
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 57 target region was 1947 Bandirma
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 62 target region was 2471 Jonava
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 15 target region was 800 Groningen
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1839 Mihatlovgrad
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 748 Nieuport
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 29 Cavalry Raid not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4107 Liverpool Bay
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 48 Deep Recon not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1439 Niedenburg
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: You must not  own the region. . Success Chance was 16 target region was 2670 Velizh
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4282 Oceano Atlantico Sul
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 11 target region was 1212 Nowy Sacz
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 40 Fireship Attack not played as return code is The decision   is not valid: You must not  own the region. . Success Chance was 5 target region was 2705 Ratne
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 21 Build Defensive Works not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 5 target region was 2945 Zubtsov
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 62 target region was 18 Nennis
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 11 target region was 2648 Serbino
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 40 Fireship Attack not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 5 target region was 532 Gisors
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 48 Deep Recon not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3609 Gudermes
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 62 target region was 575 Haguenau
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 57 target region was 4290 Ria Formosa
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 62 target region was 3424 Belinski
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 62 target region was 3689 Xanlar
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1910 Karditsa
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 48 Deep Recon not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 3973 Main Confluent
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1165 Pontebba
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 62 target region was 2903 Zolotonoscha
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 57 target region was 2149 Ergani
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 11 target region was 1991 Cay
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 5 Secret Police not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 11 target region was 4507 Ozero Bay
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 5 Secret Police not played as return code is The decision   is not valid: No nation have the needed attribute to play this decision: . . Success Chance was 11 target region was 2724 Stolin
20:13:29  (Reporting)  _HRD_ Advanced Mode: Decision 7 Draft has 62 % to be played in 2665 Velikie Luki
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft played.
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 5 Secret Police not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 4674 Corte
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 57 target region was 2550 Pytalawa
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 11 target region was 2760 Radivilyv
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 40 Fireship Attack not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4348 Cap Corse
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts not played as return code is The decision   is not valid: You must own the region. . Success Chance was 10 target region was 3888 Canarias Islands
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 57 target region was 2452 Mittau
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 57 target region was 1937 Moemvasia
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 8 target region was 4241 Baltic Channel
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 57 target region was 2486 Miadzal
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 29 Cavalry Raid not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1153 Kufstein
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 37 target region was 2063 Kayseri
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 62 target region was 1775 Simpulung
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 55 target region was 4551 Charlestown Bay
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 57 target region was 0 Donegal
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 57 target region was 4431 West Cyrenaican Sea
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1656 Karlstadt
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 57 target region was 148 Elvas
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 11 target region was 846 Limburg
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 29 Cavalry Raid not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1465 Vejle
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 8 target region was 4280 Ria de Vigo
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 62 target region was 1176 Caporetto
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 1809 Tecuci
20:13:29  (Reporting)  _HRD_ Advanced Mode: Decision 47 Disinformation has 5 % to be played in 3090 Kolontaevka
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played.
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4280 Ria de Vigo
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 48 Deep Recon not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 698 Olbia
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 1794 Umgelhi
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: You must not  own the region. . Success Chance was 16 target region was 3198 Barvinkove
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 48 Deep Recon not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 474 Le Creusot
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 62 target region was 1003 Jena
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 11 target region was 2008 Gerede
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4408 Valona Bay
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 265 Tomelloso
20:13:29  (Reporting)  _HRD_ Advanced Mode: Decision 47 Disinformation has 5 % to be played in 3240 Feodosia
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played.
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 57 target region was 380 Lamotte Beuvron
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 5 Secret Police not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 602 La Spezia
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 37 target region was 2231 Musayib
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 5 Secret Police not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 1112 Reichenberg
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 5 Secret Police not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 2228 Ar Ramadi
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 62 target region was 1206 Nitra
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 11 target region was 4275 Costa Verde
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 57 target region was 3217 Tokmak
20:13:29  (Reporting)  _HRD_ Advanced Mode: Decision 41 Build Redoubts has 5 % to be played in 3320 Dankov
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts not played.
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 21 Build Defensive Works not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4313 Costa Brava
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 62 target region was 840 Arnsberg
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 21 Build Defensive Works not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 5 target region was 2888 Buryn
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 29 Cavalry Raid not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3770 Jejel
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 62 target region was 3867 Kashpirovka
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 62 target region was 1950 Canakkale
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 5 Secret Police not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 1527 Uddevalla
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 48 Deep Recon not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 522 Saint Lo
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 62 target region was 3336 Gryazi
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 55 target region was 550 Boulogne
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 5 Secret Police not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 1768 Rimnicu
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2187 Cizre
20:13:29  (Reporting)  _HRD_ Advanced Mode Decision 22 Scorched Earth not played as return code is The decision   is not valid: You must own the region. . Success Chance was 37 target region was 357 Rochefort
20:13:29  (Reporting)  Ended HandleRegionsDecisions 4964 ms
20:13:29  (Reporting)  Entering BuildNewUnits (_BNU_)
20:13:29  (Reporting)  Steel Level 6 Amount 217
20:13:29  (Reporting)  Money Level 6 Amount 2928
20:13:29  (Reporting)  Conscripts Level 1 Amount 2
20:13:29  (Reporting)  Adding 160 Guard Brigade 1805 Coeff: 4
20:13:29  (Reporting)  Adding 161 Grenadier Brigade 1805 Coeff: 21
20:13:29  (Reporting)  Adding 163 Mixed Grenadier Brigade 1805 Coeff: 30
20:13:29  (Reporting)  Adding 165 Mixed Infantry Brigade 1805 Coeff: 28
20:13:29  (Reporting)  Adding 166 Mixed Jaeger Brigade 1805 Coeff: 5
20:13:29  (Reporting)  Adding 167 Jaeger Brigade 1805 Coeff: 16
20:13:29  (Reporting)  Adding 168 Russo-German Brigade 1805 Coeff: 7
20:13:29  (Reporting)  Adding 169 Infantry Reserve Brigade 1805 Coeff: 51
20:13:29  (Reporting)  Adding 173 Guard Horse Artillery Brigade 1805 Coeff: 2
20:13:29  (Reporting)  Adding 174 Horse Artillery Brigade 1805 Coeff: 21
20:13:29  (Reporting)  Adding 175 Guard Foot Artillery Brigade 1805 Coeff: 2
20:13:29  (Reporting)  Adding 176 Foot Artillery Brigade 1805 Coeff: 44
20:13:29  (Reporting)  Adding 177 Artillery Brigade 1805 Coeff: 35
20:13:29  (Reporting)  Adding 178 Siege Artillery Brigade 1805 Coeff: 7
20:13:29  (Reporting)  Adding 180 Guard Light Cavalry Brigade 1805 Coeff: 5
20:13:29  (Reporting)  Adding 181 Cuirassiers Brigade 1805 Coeff: 9
20:13:29  (Reporting)  Adding 182 Dragoon Brigade 1805 Coeff: 28
20:13:29  (Reporting)  Adding 183 Mixed Cavalry Brigade 1805 Coeff: 19
20:13:29  (Reporting)  Adding 184 Hussars Brigade 1805 Coeff: 33
20:13:29  (Reporting)  Adding 185 Uhlans Brigade 1805 Coeff: 21
20:13:29  (Reporting)  Adding 186 Opolchenye Brigade 1805 Coeff: 5
20:13:29  (Reporting)  Adding 188 Don Cossacks Pulk 1805 Coeff: 21
20:13:29  (Reporting)  Adding 189 Ural Cossacks Pulk 1805 Coeff: 30
20:13:29  (Reporting)  Adding 190 Volga Cossacks Pulk 1805 Coeff: 16
20:13:29  (Reporting)  Adding 192 Line Garrison 1805 Coeff: 42
20:13:29  (Reporting)  Adding 196 Coastal Battery 1805 Coeff: 5
20:13:29  (Reporting)  Adding 197 Supply Brigade 1805 Coeff: 23
20:13:29  (Reporting)  Adding 206 Pontoon Bridges Coeff: 14
20:13:29  (Reporting)  Adding 207 Balloon Observation Bn Coeff: 4
20:13:29  (Reporting)  Adding 208 Flagship Squadron 1805 Coeff: 5
20:13:29  (Reporting)  Adding 209 First Rank Squadron 1805 Coeff: 6
20:13:29  (Reporting)  Adding 210 Second Rank Squadron 1805 Coeff: 9
20:13:29  (Reporting)  Adding 211 Third Rank Squadron 1805 Coeff: 4
20:13:29  (Reporting)  Adding 212 Heavy Frigate Squadron 1805 Coeff: 4
20:13:29  (Reporting)  Adding 213 Frigate Squadron 1805 Coeff: 7
20:13:29  (Reporting)  Adding 214 Brig Squadron 1805 Coeff: 7
20:13:29  (Reporting)  Adding 215 Sloop Squadron 1805 Coeff: 10
20:13:29  (Reporting)  Adding 216 Privateer Squadron 1805 Coeff: 4
20:13:29  (Reporting)  Adding 217 Troop Transport Squadron 1805 Coeff: 5
20:13:29  (Reporting)  Adding 218 Merchantman Squadron 1805 Coeff: 5
20:13:29  (Reporting)  Adding 219 River Gunboat Squadron 1805 Coeff: 6
20:13:29  (Reporting)  Adding 220 Riverine Transport Squadron 1805 Coeff: 1
20:13:29  (Reporting)  Adding 221 Coastal Transport Squadron 1805 Coeff: 2
20:13:29  (Reporting)  Adding 222 Galley Flotilla 1805 Coeff: 5
20:13:29  (Reporting)  Adding 1248 Supply Depot 1805 Coeff: 35
20:13:29  (Reporting)  Number of Draw 106
20:13:29  (Reporting)  Picking 163 Mixed Grenadier Brigade 1805
20:13:29  (Reporting)  On Map 7 Requested 0 In Pool 13
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 231 WSU 217 8 Money 2928 165
20:13:29  (Reporting)  Picking 196 Coastal Battery 1805
20:13:29  (Reporting)  On Map 18 Requested 0 In Pool 2
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 60 WSU 217 45 Money 2928 300
20:13:29  (Reporting)  Picking 176 Foot Artillery Brigade 1805
20:13:29  (Reporting)  On Map 7 Requested 0 In Pool 19
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 16 WSU 217 22 Money 2928 128
20:13:29  (Reporting)  Picking 216 Privateer Squadron 1805
20:13:29  (Reporting)  On Map 0 Requested 0 In Pool 4
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 60 WSU 217 90 Money 2928 188
20:13:29  (Reporting)  Picking 188 Don Cossacks Pulk 1805
20:13:29  (Reporting)  On Map 15 Requested 0 In Pool 9
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 75 WSU 217 0 Money 2928 90
20:13:29  (Reporting)  Picking 188 Don Cossacks Pulk 1805
20:13:29  (Reporting)  On Map 15 Requested 0 In Pool 9
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 75 WSU 217 0 Money 2928 90
20:13:29  (Reporting)  Picking 177 Artillery Brigade 1805
20:13:29  (Reporting)  On Map 5 Requested 0 In Pool 15
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 21 WSU 217 28 Money 2928 155
20:13:29  (Reporting)  Picking 163 Mixed Grenadier Brigade 1805
20:13:29  (Reporting)  On Map 7 Requested 0 In Pool 13
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 231 WSU 217 8 Money 2928 165
20:13:29  (Reporting)  Picking 174 Horse Artillery Brigade 1805
20:13:29  (Reporting)  On Map 13 Requested 0 In Pool 9
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 16 WSU 217 22 Money 2928 128
20:13:29  (Reporting)  Picking 177 Artillery Brigade 1805
20:13:29  (Reporting)  On Map 5 Requested 0 In Pool 15
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 21 WSU 217 28 Money 2928 155
20:13:29  (Reporting)  Picking 216 Privateer Squadron 1805
20:13:29  (Reporting)  On Map 0 Requested 0 In Pool 4
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 60 WSU 217 90 Money 2928 188
20:13:29  (Reporting)  Picking 213 Frigate Squadron 1805
20:13:29  (Reporting)  On Map 5 Requested 0 In Pool 8
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 82 WSU 217 132 Money 2928 215
20:13:29  (Reporting)  Picking 212 Heavy Frigate Squadron 1805
20:13:29  (Reporting)  On Map 2 Requested 0 In Pool 5
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 90 WSU 217 145 Money 2928 235
20:13:29  (Reporting)  Picking 212 Heavy Frigate Squadron 1805
20:13:29  (Reporting)  On Map 2 Requested 0 In Pool 5
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 90 WSU 217 145 Money 2928 235
20:13:29  (Reporting)  Picking 165 Mixed Infantry Brigade 1805
20:13:29  (Reporting)  On Map 1 Requested 0 In Pool 12
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 231 WSU 217 8 Money 2928 158
20:13:29  (Reporting)  Picking 176 Foot Artillery Brigade 1805
20:13:29  (Reporting)  On Map 7 Requested 0 In Pool 19
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 16 WSU 217 22 Money 2928 128
20:13:29  (Reporting)  Picking 163 Mixed Grenadier Brigade 1805
20:13:29  (Reporting)  On Map 7 Requested 0 In Pool 13
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 231 WSU 217 8 Money 2928 165
20:13:29  (Reporting)  Picking 188 Don Cossacks Pulk 1805
20:13:29  (Reporting)  On Map 15 Requested 0 In Pool 9
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 75 WSU 217 0 Money 2928 90
20:13:29  (Reporting)  Picking 184 Hussars Brigade 1805
20:13:29  (Reporting)  On Map 6 Requested 0 In Pool 14
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 75 WSU 217 0 Money 2928 90
20:13:29  (Reporting)  Picking 176 Foot Artillery Brigade 1805
20:13:29  (Reporting)  On Map 7 Requested 0 In Pool 19
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 16 WSU 217 22 Money 2928 128
20:13:29  (Reporting)  Picking 218 Merchantman Squadron 1805
20:13:29  (Reporting)  On Map 5 Requested 0 In Pool 6
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 20 WSU 217 10 Money 2928 80
20:13:29  (Reporting)  Picking 189 Ural Cossacks Pulk 1805
20:13:29  (Reporting)  On Map 5 Requested 0 In Pool 13
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 75 WSU 217 0 Money 2928 90
20:13:29  (Reporting)  Picking 167 Jaeger Brigade 1805
20:13:29  (Reporting)  On Map 8 Requested 0 In Pool 7
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 229 WSU 217 8 Money 2928 150
20:13:29  (Reporting)  Picking 184 Hussars Brigade 1805
20:13:29  (Reporting)  On Map 6 Requested 0 In Pool 14
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 75 WSU 217 0 Money 2928 90
20:13:29  (Reporting)  Picking 197 Supply Brigade 1805
20:13:29  (Reporting)  On Map 23 Requested 0 In Pool 10
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 150 WSU 217 0 Money 2928 112
20:13:29  (Reporting)  Picking 182 Dragoon Brigade 1805
20:13:29  (Reporting)  On Map 12 Requested 0 In Pool 12
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 75 WSU 217 0 Money 2928 90
20:13:29  (Reporting)  Picking 184 Hussars Brigade 1805
20:13:29  (Reporting)  On Map 6 Requested 0 In Pool 14
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 75 WSU 217 0 Money 2928 90
20:13:29  (Reporting)  Picking 174 Horse Artillery Brigade 1805
20:13:29  (Reporting)  On Map 13 Requested 0 In Pool 9
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 16 WSU 217 22 Money 2928 128
20:13:29  (Reporting)  Picking 1248 Supply Depot 1805
20:13:29  (Reporting)  On Map 18 Requested 0 In Pool 15
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 200 WSU 217 0 Money 2928 200
20:13:29  (Reporting)  Picking 176 Foot Artillery Brigade 1805
20:13:29  (Reporting)  On Map 7 Requested 0 In Pool 19
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 16 WSU 217 22 Money 2928 128
20:13:29  (Reporting)  Picking 167 Jaeger Brigade 1805
20:13:29  (Reporting)  On Map 8 Requested 0 In Pool 7
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 229 WSU 217 8 Money 2928 150
20:13:29  (Reporting)  Picking 183 Mixed Cavalry Brigade 1805
20:13:29  (Reporting)  On Map 5 Requested 0 In Pool 8
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 79 WSU 217 8 Money 2928 128
20:13:29  (Reporting)  Picking 176 Foot Artillery Brigade 1805
20:13:29  (Reporting)  On Map 7 Requested 0 In Pool 19
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 16 WSU 217 22 Money 2928 128
20:13:29  (Reporting)  Picking 206 Pontoon Bridges
20:13:29  (Reporting)  On Map 0 Requested 0 In Pool 6
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 50 WSU 217 0 Money 2928 138
20:13:29  (Reporting)  Picking 185 Uhlans Brigade 1805
20:13:29  (Reporting)  On Map 2 Requested 0 In Pool 9
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 75 WSU 217 0 Money 2928 90
20:13:29  (Reporting)  Picking 213 Frigate Squadron 1805
20:13:29  (Reporting)  On Map 5 Requested 0 In Pool 8
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 82 WSU 217 132 Money 2928 215
20:13:29  (Reporting)  Picking 192 Line Garrison 1805
20:13:29  (Reporting)  On Map 8 Requested 0 In Pool 18
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 225 WSU 217 0 Money 2928 90
20:13:29  (Reporting)  Picking 206 Pontoon Bridges
20:13:29  (Reporting)  On Map 0 Requested 0 In Pool 6
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 50 WSU 217 0 Money 2928 138
20:13:29  (Reporting)  Picking 192 Line Garrison 1805
20:13:29  (Reporting)  On Map 8 Requested 0 In Pool 18
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 225 WSU 217 0 Money 2928 90
20:13:29  (Reporting)  Picking 184 Hussars Brigade 1805
20:13:29  (Reporting)  On Map 6 Requested 0 In Pool 14
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 75 WSU 217 0 Money 2928 90
20:13:29  (Reporting)  Picking 169 Infantry Reserve Brigade 1805
20:13:29  (Reporting)  On Map 4 Requested 0 In Pool 22
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 225 WSU 217 0 Money 2928 95
20:13:29  (Reporting)  Picking 1248 Supply Depot 1805
20:13:29  (Reporting)  On Map 18 Requested 0 In Pool 15
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 200 WSU 217 0 Money 2928 200
20:13:29  (Reporting)  Picking 190 Volga Cossacks Pulk 1805
20:13:29  (Reporting)  On Map 2 Requested 0 In Pool 7
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 75 WSU 217 0 Money 2928 90
20:13:29  (Reporting)  Picking 176 Foot Artillery Brigade 1805
20:13:29  (Reporting)  On Map 7 Requested 0 In Pool 19
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 16 WSU 217 22 Money 2928 128
20:13:29  (Reporting)  Picking 185 Uhlans Brigade 1805
20:13:29  (Reporting)  On Map 2 Requested 0 In Pool 9
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 75 WSU 217 0 Money 2928 90
20:13:29  (Reporting)  Picking 216 Privateer Squadron 1805
20:13:29  (Reporting)  On Map 0 Requested 0 In Pool 4
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 60 WSU 217 90 Money 2928 188
20:13:29  (Reporting)  Picking 1248 Supply Depot 1805
20:13:29  (Reporting)  On Map 18 Requested 0 In Pool 15
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 200 WSU 217 0 Money 2928 200
20:13:29  (Reporting)  Picking 173 Guard Horse Artillery Brigade 1805
20:13:29  (Reporting)  On Map 1 Requested 0 In Pool 1
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 16 WSU 217 22 Money 2928 150
20:13:29  (Reporting)  Picking 219 River Gunboat Squadron 1805
20:13:29  (Reporting)  On Map 4 Requested 0 In Pool 7
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 12 WSU 217 20 Money 2928 52
20:13:29  (Reporting)  Picking 192 Line Garrison 1805
20:13:29  (Reporting)  On Map 8 Requested 0 In Pool 18
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 225 WSU 217 0 Money 2928 90
20:13:29  (Reporting)  Picking 184 Hussars Brigade 1805
20:13:29  (Reporting)  On Map 6 Requested 0 In Pool 14
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 75 WSU 217 0 Money 2928 90
20:13:29  (Reporting)  Picking 176 Foot Artillery Brigade 1805
20:13:29  (Reporting)  On Map 7 Requested 0 In Pool 19
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 16 WSU 217 22 Money 2928 128
20:13:29  (Reporting)  Picking 215 Sloop Squadron 1805
20:13:29  (Reporting)  On Map 2 Requested 0 In Pool 11
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 30 WSU 217 45 Money 2928 112
20:13:29  (Reporting)  Picking 218 Merchantman Squadron 1805
20:13:29  (Reporting)  On Map 5 Requested 0 In Pool 6
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 20 WSU 217 10 Money 2928 80
20:13:29  (Reporting)  Picking 206 Pontoon Bridges
20:13:29  (Reporting)  On Map 0 Requested 0 In Pool 6
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 50 WSU 217 0 Money 2928 138
20:13:29  (Reporting)  Picking 163 Mixed Grenadier Brigade 1805
20:13:29  (Reporting)  On Map 7 Requested 0 In Pool 13
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 231 WSU 217 8 Money 2928 165
20:13:29  (Reporting)  Picking 1248 Supply Depot 1805
20:13:29  (Reporting)  On Map 18 Requested 0 In Pool 15
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 200 WSU 217 0 Money 2928 200
20:13:29  (Reporting)  Picking 184 Hussars Brigade 1805
20:13:29  (Reporting)  On Map 6 Requested 0 In Pool 14
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 75 WSU 217 0 Money 2928 90
20:13:29  (Reporting)  Picking 221 Coastal Transport Squadron 1805
20:13:29  (Reporting)  On Map 0 Requested 0 In Pool 3
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 70 WSU 217 25 Money 2928 310
20:13:29  (Reporting)  Picking 206 Pontoon Bridges
20:13:29  (Reporting)  On Map 0 Requested 0 In Pool 6
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 50 WSU 217 0 Money 2928 138
20:13:29  (Reporting)  Picking 176 Foot Artillery Brigade 1805
20:13:29  (Reporting)  On Map 7 Requested 0 In Pool 19
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 16 WSU 217 22 Money 2928 128
20:13:29  (Reporting)  Picking 185 Uhlans Brigade 1805
20:13:29  (Reporting)  On Map 2 Requested 0 In Pool 9
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 75 WSU 217 0 Money 2928 90
20:13:29  (Reporting)  Picking 215 Sloop Squadron 1805
20:13:29  (Reporting)  On Map 2 Requested 0 In Pool 11
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 30 WSU 217 45 Money 2928 112
20:13:29  (Reporting)  Picking 183 Mixed Cavalry Brigade 1805
20:13:29  (Reporting)  On Map 5 Requested 0 In Pool 8
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 79 WSU 217 8 Money 2928 128
20:13:29  (Reporting)  Picking 183 Mixed Cavalry Brigade 1805
20:13:29  (Reporting)  On Map 5 Requested 0 In Pool 8
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 79 WSU 217 8 Money 2928 128
20:13:29  (Reporting)  Picking 177 Artillery Brigade 1805
20:13:29  (Reporting)  On Map 5 Requested 0 In Pool 15
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 21 WSU 217 28 Money 2928 155
20:13:29  (Reporting)  Picking 1248 Supply Depot 1805
20:13:29  (Reporting)  On Map 18 Requested 0 In Pool 15
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 200 WSU 217 0 Money 2928 200
20:13:29  (Reporting)  Picking 218 Merchantman Squadron 1805
20:13:29  (Reporting)  On Map 5 Requested 0 In Pool 6
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 20 WSU 217 10 Money 2928 80
20:13:29  (Reporting)  Picking 1248 Supply Depot 1805
20:13:29  (Reporting)  On Map 18 Requested 0 In Pool 15
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 200 WSU 217 0 Money 2928 200
20:13:29  (Reporting)  Picking 178 Siege Artillery Brigade 1805
20:13:29  (Reporting)  On Map 3 Requested 0 In Pool 3
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 60 WSU 217 38 Money 2928 300
20:13:29  (Reporting)  Picking 165 Mixed Infantry Brigade 1805
20:13:29  (Reporting)  On Map 1 Requested 0 In Pool 12
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 231 WSU 217 8 Money 2928 158
20:13:29  (Reporting)  Picking 186 Opolchenye Brigade 1805
20:13:29  (Reporting)  On Map 0 Requested 0 In Pool 2
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 112 WSU 217 0 Money 2928 135
20:13:29  (Reporting)  Picking 174 Horse Artillery Brigade 1805
20:13:29  (Reporting)  On Map 13 Requested 0 In Pool 9
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 16 WSU 217 22 Money 2928 128
20:13:29  (Reporting)  Picking 182 Dragoon Brigade 1805
20:13:29  (Reporting)  On Map 12 Requested 0 In Pool 12
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 75 WSU 217 0 Money 2928 90
20:13:29  (Reporting)  Picking 197 Supply Brigade 1805
20:13:29  (Reporting)  On Map 23 Requested 0 In Pool 10
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 150 WSU 217 0 Money 2928 112
20:13:29  (Reporting)  Picking 176 Foot Artillery Brigade 1805
20:13:29  (Reporting)  On Map 7 Requested 0 In Pool 19
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 16 WSU 217 22 Money 2928 128
20:13:29  (Reporting)  Picking 165 Mixed Infantry Brigade 1805
20:13:29  (Reporting)  On Map 1 Requested 0 In Pool 12
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 231 WSU 217 8 Money 2928 158
20:13:29  (Reporting)  Picking 176 Foot Artillery Brigade 1805
20:13:29  (Reporting)  On Map 7 Requested 0 In Pool 19
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 16 WSU 217 22 Money 2928 128
20:13:29  (Reporting)  Picking 177 Artillery Brigade 1805
20:13:29  (Reporting)  On Map 5 Requested 0 In Pool 15
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 21 WSU 217 28 Money 2928 155
20:13:29  (Reporting)  Picking 184 Hussars Brigade 1805
20:13:29  (Reporting)  On Map 6 Requested 0 In Pool 14
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 75 WSU 217 0 Money 2928 90
20:13:29  (Reporting)  Picking 189 Ural Cossacks Pulk 1805
20:13:29  (Reporting)  On Map 5 Requested 0 In Pool 13
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 75 WSU 217 0 Money 2928 90
20:13:29  (Reporting)  Picking 190 Volga Cossacks Pulk 1805
20:13:29  (Reporting)  On Map 2 Requested 0 In Pool 7
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 75 WSU 217 0 Money 2928 90
20:13:29  (Reporting)  Picking 211 Third Rank Squadron 1805
20:13:29  (Reporting)  On Map 1 Requested 0 In Pool 5
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 155 WSU 217 210 Money 2928 315
20:13:29  (Reporting)  Picking 161 Grenadier Brigade 1805
20:13:29  (Reporting)  On Map 4 Requested 0 In Pool 9
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 231 WSU 217 8 Money 2928 180
20:13:29  (Reporting)  Picking 176 Foot Artillery Brigade 1805
20:13:29  (Reporting)  On Map 7 Requested 0 In Pool 19
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 16 WSU 217 22 Money 2928 128
20:13:29  (Reporting)  Picking 184 Hussars Brigade 1805
20:13:29  (Reporting)  On Map 6 Requested 0 In Pool 14
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 75 WSU 217 0 Money 2928 90
20:13:29  (Reporting)  Picking 182 Dragoon Brigade 1805
20:13:29  (Reporting)  On Map 12 Requested 0 In Pool 12
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 75 WSU 217 0 Money 2928 90
20:13:29  (Reporting)  Picking 211 Third Rank Squadron 1805
20:13:29  (Reporting)  On Map 1 Requested 0 In Pool 5
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 155 WSU 217 210 Money 2928 315
20:13:29  (Reporting)  Picking 184 Hussars Brigade 1805
20:13:29  (Reporting)  On Map 6 Requested 0 In Pool 14
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 75 WSU 217 0 Money 2928 90
20:13:29  (Reporting)  Picking 163 Mixed Grenadier Brigade 1805
20:13:29  (Reporting)  On Map 7 Requested 0 In Pool 13
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 231 WSU 217 8 Money 2928 165
20:13:29  (Reporting)  Picking 192 Line Garrison 1805
20:13:29  (Reporting)  On Map 8 Requested 0 In Pool 18
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 225 WSU 217 0 Money 2928 90
20:13:29  (Reporting)  Picking 161 Grenadier Brigade 1805
20:13:29  (Reporting)  On Map 4 Requested 0 In Pool 9
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 231 WSU 217 8 Money 2928 180
20:13:29  (Reporting)  Picking 183 Mixed Cavalry Brigade 1805
20:13:29  (Reporting)  On Map 5 Requested 0 In Pool 8
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 79 WSU 217 8 Money 2928 128
20:13:29  (Reporting)  Picking 190 Volga Cossacks Pulk 1805
20:13:29  (Reporting)  On Map 2 Requested 0 In Pool 7
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 75 WSU 217 0 Money 2928 90
20:13:29  (Reporting)  Picking 208 Flagship Squadron 1805
20:13:29  (Reporting)  On Map 1 Requested 0 In Pool 5
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 275 WSU 217 365 Money 2928 552
20:13:29  (Reporting)  Picking 192 Line Garrison 1805
20:13:29  (Reporting)  On Map 8 Requested 0 In Pool 18
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 225 WSU 217 0 Money 2928 90
20:13:29  (Reporting)  Picking 178 Siege Artillery Brigade 1805
20:13:29  (Reporting)  On Map 3 Requested 0 In Pool 3
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 60 WSU 217 38 Money 2928 300
20:13:29  (Reporting)  Picking 192 Line Garrison 1805
20:13:29  (Reporting)  On Map 8 Requested 0 In Pool 18
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 225 WSU 217 0 Money 2928 90
20:13:29  (Reporting)  Picking 184 Hussars Brigade 1805
20:13:29  (Reporting)  On Map 6 Requested 0 In Pool 14
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 75 WSU 217 0 Money 2928 90
20:13:29  (Reporting)  Picking 213 Frigate Squadron 1805
20:13:29  (Reporting)  On Map 5 Requested 0 In Pool 8
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 82 WSU 217 132 Money 2928 215
20:13:29  (Reporting)  Picking 209 First Rank Squadron 1805
20:13:29  (Reporting)  On Map 4 Requested 0 In Pool 7
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 205 WSU 217 280 Money 2928 425
20:13:29  (Reporting)  Picking 184 Hussars Brigade 1805
20:13:29  (Reporting)  On Map 6 Requested 0 In Pool 14
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 75 WSU 217 0 Money 2928 90
20:13:29  (Reporting)  Picking 189 Ural Cossacks Pulk 1805
20:13:29  (Reporting)  On Map 5 Requested 0 In Pool 13
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 75 WSU 217 0 Money 2928 90
20:13:29  (Reporting)  Picking 185 Uhlans Brigade 1805
20:13:29  (Reporting)  On Map 2 Requested 0 In Pool 9
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 75 WSU 217 0 Money 2928 90
20:13:29  (Reporting)  Picking 192 Line Garrison 1805
20:13:29  (Reporting)  On Map 8 Requested 0 In Pool 18
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 225 WSU 217 0 Money 2928 90
20:13:29  (Reporting)  Picking 217 Troop Transport Squadron 1805
20:13:29  (Reporting)  On Map 5 Requested 0 In Pool 6
20:13:29  (Reporting)  Too costly compared to National assets, skipped
20:13:29  (Reporting)  Assets/Costs: Conscripts 2 55 WSU 217 70 Money 2928 290
20:13:29  (Reporting)  Ended BuildNewUnits Bought: 0 859 ms
20:13:29  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
20:13:29  (Reporting)  _MFC_ Fleet is homogeneous: 1008254 Adriatic Fleet
20:13:29  (Reporting)  _MFC_ Fleet is homogeneous: 1008280 Dnepr Fleet
20:13:29  (Reporting)  _MFC_ Fleet is homogeneous: 1008245 Caspian Fleet
20:13:29  (Reporting)  Ended ManageFleetsComposition 569 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating CallFleet (_CLF_)
20:13:29  (Reporting)  1003763 Ochakov Kazachi, 2846 Ochakov, Pow:47, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:13:29  (Reporting)  1003050 Petersburg Governor, 2608 Saint Petersburg, Pow:53, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:13:29  (Reporting)  Ended CallFleet 4 ms
20:13:29  (Reporting)  Entering LockFixedGroups (_LFG_)
20:13:29  (Reporting)  _LFG_ 1010610 Corfu Garrison, 1938 Corfu, Pow:248, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1003780 Corfu Garnizon, 1938 Corfu, Pow:117, Count: 7(l 1/L 4/S 2) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1008339 Tchernomorskii Torgovlya Flot, 3933 Black Sea Trade, Pow:12, Count: 2(l 0/L 0/S 2) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010310 Sevastopol Garnizon, 3238 Sevastopol, Pow:369, Count: 5(l 0/L 1/S 4) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010414 Akthiar Garnizon, 3565 Taman, Pow:10, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010403 Kerch Garnizon, 3243 Kertch, Pow:233, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010417 Perekop Garnizon, 3229 Perekop, Pow:10, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1014450 Astrakhanskii Gar., 3509 Astrakhan, Pow:10, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1014057 Duc de Richelieu, 2815 Odessa, Pow:0, Count: 1(l 1/L 0/S 0) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010299 Ochakov Garnizon, 2846 Ochakov, Pow:239, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010392 Kherson Garnizon, 2847 Kherson, Pow:236, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010455 Azov Garnizon, 3545 Azov, Pow:239, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010466 Taganrog Garnizon, 3188 Taganrog, Pow:233, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010439 St-Dimitrii Fortress Garnizon, 3189 Rostov, Pow:236, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010423 Tsaritsyn Garnizon, 3469 Tzaritsyn, Pow:236, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010561 Orenburg Garnizon, 3885 Steppes, Pow:102, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1003299 Dokhturov' Force, 1137 Olmuetz, Pow:2279, Count: 49(l 21/L 28/S 14) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1003204 Kutusov Army, 1137 Olmuetz, Pow:49, Count: 4(l 1/L 0/S 3) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010495 Kiev Garnizon, 2801 Kiev, Pow:251, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010596 Sibir Fortresses, 3884 Sibir, Pow:127, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010533 Saratov Garnizon, 3434 Saratov, Pow:15, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010530 Voronezh Garnizon, 3363 Voronej, Pow:10, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010330 Brest Litovsk Garnizon, 2702 Brest Litovsk, Pow:100, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1003186 Buxhowden' Force, 2702 Brest Litovsk, Pow:1496, Count: 21(l 10/L 12/S 5) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1003053 Army of Poland, 2702 Brest Litovsk, Pow:47, Count: 5(l 2/L 0/S 3) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1003044 Russian Ambassador, 973 Berlin, Pow:0, Count: 1(l 1/L 0/S 0) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010527 Tambov Garnizon, 3356 Tambov, Pow:10, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010492 Mogilev Garnizon, 2692 Mogilev, Pow:15, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010489 Vitebsk Garnizon, 2682 Vitebsk, Pow:15, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010379 Polotsk Garnizon, 2528 Polotsk, Pow:10, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010477 Smolensk Garnizon, 2906 Smolensk, Pow:102, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010555 Kazan Garnizon, 3880 Kazan, Pow:10, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1008328 Baltikskii Torgovlya Flot, 3923 Baltic Sea Trade, Pow:12, Count: 2(l 0/L 0/S 2) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010382 Dnamunde Garnizon, 2453 Jurmala, Pow:100, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010236 Riga Garnizon, 2529 Riga, Pow:239, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010573 Northern Ural Fortress Garnizon, 3883 Urals, Pow:127, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010587 Southern Ural Fortress Garnizon, 3883 Urals, Pow:130, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010536 Vladimir Garnizon, 3019 Vladimir, Pow:10, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010539 Nijnii Novogorod Garnizon, 3278 Nijni Novogorod, Pow:233, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010511 Moscow Garnizon, 2993 Moskwa, Pow:115, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010350 Pskov Garnizon, 2651 Pskov, Pow:10, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010524 Tver Garnizon, 2950 Tver, Pow:10, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010389 Arensburg Garnizon, 2554 Ossel, Pow:10, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010376 Pernau Garnizon, 2557 Pernau, Pow:15, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010347 Novgorod Garnizon, 2631 Novgorod, Pow:10, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010360 Reval Garnizon, 2580 Reval, Pow:239, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010252 Narva Garnizon, 2589 Narva, Pow:233, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1014058 Peter Aleksandrovich Tolstoy, 2608 Saint Petersburg, Pow:0, Count: 1(l 1/L 0/S 0) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1014930 II. Russian Detachment, 2608 Saint Petersburg, Pow:233, Count: 4(l 0/L 1/S 3) created in region and fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1003047 Kronstadt Governor, 2607 Kronstadt Island, Pow:0, Count: 1(l 1/L 0/S 0) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010263 Kronstad Garnizon, 2607 Kronstadt Island, Pow:367, Count: 5(l 0/L 1/S 4) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010353 Schlsselburg Garnizon, 2611 Novaia Ladoga, Pow:100, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:13:29  (Reporting)  _LFG_ 1010558 Arkhangelsk Garnizon, 3882 Arkhangelsk, Pow:10, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:13:29  (Reporting)  Ended LockFixedGroups 17 ms
20:13:29  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:13:29  (Reporting)  _SSU_ 1014688 4-ya Kazach'ya Brigada, 3579 Stavropol, Pow:0, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:13:29  (Reporting)  _SSU_ 1014673 12-ya Otdelnaya Art. Brigada, 3509 Astrakhan, Pow:0, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:13:29  (Reporting)  _SSU_ 1013700 1-ya Rezervnye Brigada, 2815 Odessa, Pow:2, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:13:29  (Reporting)  _SSU_ 1014652 9-ya Otdelnaya Art. Brigada, 2846 Ochakov, Pow:0, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:13:29  (Reporting)  _SSU_ 1014229 4-ya Otdelnaya Art. Brigada, 2846 Ochakov, Pow:2, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:13:29  (Reporting)  _SSU_ 1013684 3-ya Otdelnaya Art. Brigada, 2846 Ochakov, Pow:4, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:13:29  (Reporting)  _SSU_ 1014678 13-ya Otdelnaya Art. Brigada, 3545 Azov, Pow:0, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:13:29  (Reporting)  _SSU_ 1013689 1-ya Lineynyi Brigada, 3469 Tzaritsyn, Pow:3, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:13:29  (Reporting)  _SSU_ 1014614 1-ya Kazach'ya Brigada, 3129 Kharkov, Pow:0, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:13:29  (Reporting)  _SSU_ 1013674 1-ya Otdelnaya Art. Brigada, 2801 Kiev, Pow:4, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:13:29  (Reporting)  _SSU_ 1013695 1-ya Opolchenie Orkug, 3332 Lipetsk, Pow:1, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:13:29  (Reporting)  _SSU_ 1014618 2-ya Kazach'ya Brigada, 2472 Vilnius, Pow:0, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:13:29  (Reporting)  _SSU_ 1014647 8-ya Otdelnaya Art. Brigada, 2906 Smolensk, Pow:0, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:13:29  (Reporting)  _SSU_ 1014632 5-ya Otdelnaya Art. Brigada, 2906 Smolensk, Pow:0, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:13:29  (Reporting)  _SSU_ 1014662 2-ya Pehotnoi Brigada, 3880 Kazan, Pow:0, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:13:29  (Reporting)  _SSU_ 1014683 2-ya Rezervnye Brigada, 3278 Nijni Novogorod, Pow:0, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:13:29  (Reporting)  _SSU_ 1014642 7-ya Otdelnaya Art. Brigada, 3278 Nijni Novogorod, Pow:0, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:13:29  (Reporting)  _SSU_ 1014626 1-i Oboznyi, 2993 Moskwa, Pow:0, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:13:29  (Reporting)  _SSU_ 1013663 1-ya Pehotnoi Brigada, 2571 Dorpat, Pow:3, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:13:29  (Reporting)  _SSU_ 1013679 2-ya Otdelnaya Art. Brigada, 2631 Novgorod, Pow:4, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:13:29  (Reporting)  _SSU_ 1014668 11-ya Otdelnaya Art. Brigada, 2580 Reval, Pow:0, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:13:29  (Reporting)  _SSU_ 1014637 6-ya Otdelnaya Art. Brigada, 2589 Narva, Pow:0, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:13:29  (Reporting)  _SSU_ 1014657 10-ya Otdelnaya Art. Brigada, 2607 Kronstadt Island, Pow:0, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:13:29  (Reporting)  _SSU_ 1014622 3-ya Kazach'ya Brigada, 2607 Kronstadt Island, Pow:0, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:13:29  (Reporting)  Ended SplitStaticUnits 1 ms
20:13:29  (Reporting)  Entering GarrisonBorders (_GAB_)
20:13:29  (Reporting)  Agenda: Garrison, Value: 50000, Region: 2608 Saint Petersburg
20:13:29  (Reporting)  _DCR_ 1003050 Petersburg Governor, 2608 Saint Petersburg, Pow:53, Count: 1(l 0/L 1/S 0) will reinforce threatened border 2608 Saint Petersburg
20:13:29  (Reporting)  Ended GarrisonBorders 253 ms
20:13:29  (Reporting)  Entering EnableStagingRegions (_ESR_)
20:13:29  (Reporting)  _ESR_ No theater can have a staging region.
20:13:29  (Reporting)  Ended EnableStagingRegions (_ESR_) 1 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Theaters algorithms 342 Theater_Germany ***
20:13:29  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:13:29  (Reporting)  Ended PoolToGHQStack 2 ms
20:13:29  (Reporting)  Entering ManageGHQ (_GHQ_)
20:13:29  (Reporting)  Ended ManageGHQ 3 ms
20:13:29  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:13:29  (Reporting)  Ended PrivilegedCombine 26 ms
20:13:29  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:13:29  (Reporting)  Ended DefendCapitalRegion 0 ms
20:13:29  (Reporting)  Entering SplitGroups (_SPG_)
20:13:29  (Reporting)  Ended SplitGroups 4 ms
20:13:29  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:13:29  (Reporting)  Ended CheckBesiegedGroups 2 ms
20:13:29  (Reporting)  Detach Damaged Units (_DDU_)
20:13:29  (Reporting)  Ended Damaged Units 2 ms
20:13:29  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:13:29  (Reporting)  Ended GarrisonObjectives 12 ms
20:13:29  (Reporting)  Entering CheckBesieging (_CBE_)
20:13:29  (Reporting)  Ended CheckBesieging 91 ms
20:13:29  (Reporting)  Entering Evacuate Force (_EVA_)
20:13:29  (Reporting)  Ended Evacuate Force (_EVA_) 93 ms
20:13:29  (Reporting)  Entering Check Simple Landing (_CSL_)
20:13:29  (Reporting)  Ended Check Simple Landing (_CSL_) 95 ms
20:13:29  (Reporting)  Entering Checking Leaders (_CLD_)
20:13:29  (Reporting)  Ended Check Leaders 3 ms
20:13:29  (Reporting)  Entering Make Superior Group (_MSG_)
20:13:29  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 342 Germany
20:13:29  (Reporting)  Start of AssignFleetsOperations (_AFO_) 342 Germany
20:13:29  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in North Sea Trade
20:13:29  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 7 in Baltic Sea Trade
20:13:29  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 1 in Northeast Atlantic Trade
20:13:29  (Reporting)  Ended AssignFleetsOperations 4 ms
20:13:29  (Reporting)  Entering Build Depots Assets
20:13:29  (Reporting)  _BDA_ Nb of land supply units in theater 9 Nb of CPs of Regular/Militia/Cavalry/Artillery: 73
20:13:29  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
20:13:29  (Reporting)  Ended Build Depots Assets 1 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)  Start of AI Split Supports (_SSP_)
20:13:29  (Reporting)  Ended Split Supports
20:13:29  (Reporting)  Start of AI Check for Land Resupply
20:13:29  (Reporting)  Ended CheckForLandResupply 2 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)  Entering KeepPosition (_KPP_)
20:13:29  (Reporting)  Ended KeepPosition 2 ms
20:13:29  (Reporting)  Entering Reinforce Front (_RFF_)
20:13:29  (Reporting)  Ended ReinforceFront 0 ms
20:13:29  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:13:29  (Reporting)  Ended Concentrate Stacks 2 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Theaters algorithms 345 Theater_Balkans ***
20:13:29  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:13:29  (Reporting)  Ended PoolToGHQStack 2 ms
20:13:29  (Reporting)  Entering ManageGHQ (_GHQ_)
20:13:29  (Reporting)  Ended ManageGHQ 1 ms
20:13:29  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:13:29  (Reporting)  Ended PrivilegedCombine 20 ms
20:13:29  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:13:29  (Reporting)  Ended DefendCapitalRegion 0 ms
20:13:29  (Reporting)  Entering SplitGroups (_SPG_)
20:13:29  (Reporting)  Ended SplitGroups 3 ms
20:13:29  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:13:29  (Reporting)  Ended CheckBesiegedGroups 2 ms
20:13:29  (Reporting)  Detach Damaged Units (_DDU_)
20:13:29  (Reporting)  Ended Damaged Units 1 ms
20:13:29  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:13:29  (Reporting)  Ended GarrisonObjectives 8 ms
20:13:29  (Reporting)  Entering CheckBesieging (_CBE_)
20:13:29  (Reporting)  Ended CheckBesieging 59 ms
20:13:29  (Reporting)  Entering Evacuate Force (_EVA_)
20:13:29  (Reporting)  Ended Evacuate Force (_EVA_) 61 ms
20:13:29  (Reporting)  Entering Check Simple Landing (_CSL_)
20:13:29  (Reporting)  Ended Check Simple Landing (_CSL_) 62 ms
20:13:29  (Reporting)  Entering Checking Leaders (_CLD_)
20:13:29  (Reporting)  Ended Check Leaders 1 ms
20:13:29  (Reporting)  Start of AssignFleetsOperations (_AFO_) 345 Balkans
20:13:29  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in North Sea Trade
20:13:29  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 6 in Baltic Sea Trade
20:13:29  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 1 in Northeast Atlantic Trade
20:13:29  (Reporting)  _AFA_ 1008254 Adriatic Fleet has been given the mission Agenda: Naval Superiority, Value: 1765, Region: 4507 Ozero Bay
20:13:29  (Reporting)  _AFA_ 1008254 Adriatic Fleet has been given the mission Agenda: Naval Docking, Value: 7150, Region: 1938 Corfu
20:13:29  (Reporting)  Ended AssignFleetsOperations 13 ms
20:13:29  (Reporting)  Entering Build Depots Assets
20:13:29  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 12
20:13:29  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
20:13:29  (Reporting)  Ended Build Depots Assets 1 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)  Start of AI Split Supports (_SSP_)
20:13:29  (Reporting)  Ended Split Supports
20:13:29  (Reporting)  Start of AI Check for Land Resupply
20:13:29  (Reporting)  Ended CheckForLandResupply 2 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)  Entering KeepPosition (_KPP_)
20:13:29  (Reporting)  Ended KeepPosition 1 ms
20:13:29  (Reporting)  Entering Reinforce Front (_RFF_)
20:13:29  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:13:29  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:13:29  (Reporting)  Ended Concentrate Stacks 1 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Theaters algorithms 351 Theater_Russia ***
20:13:29  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:13:29  (Reporting)  Ended PoolToGHQStack 4 ms
20:13:29  (Reporting)  Entering ManageGHQ (_GHQ_)
20:13:29  (Reporting)  Ended ManageGHQ 5 ms
20:13:29  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:13:29  (Reporting)  _PCO_ 1003744 Vulch is now in Privileged Combine in 1010420 Astrakhan Garnizon 3524 Novo Sukhokumsk
20:13:29  (Reporting)  _PCO_ 1003564 Frederick von Lowis of Menar is now in Privileged Combine in 1003563 Krymskaya 3224 Krasnoperekovsk
20:13:29  (Reporting)  _PCO_ 1003768 Likhachev is now in Privileged Combine in 1003767 Taganrog Kazachi 2822 Dubozary
20:13:29  (Reporting)  _PCO_ 1003752 Nickolay Nickolaevich Raevsky is now in Privileged Combine in 1003751 Kubanskaya 3205 Tchaplino
20:13:29  (Reporting)  _PCO_ 1003732 Alexander Ivanovich Kutaisov is now in Privileged Combine in 1003736 Novgorod Brig. 3112 Semenovka
20:13:29  (Reporting)  _PCO_ 1003701 Illarion Vasilievich Vasilchikov is now in Privileged Combine in 1003698 Sibirskaya 3884 Sibir
20:13:29  (Reporting)  _PCO_ 1003759 Matvey Ivanovich Platov is now in Privileged Combine in 1003758 Dnepr Kazachi 2778 Berezne
20:13:29  (Reporting)  _PCO_ 1003471 Fabian Wilhelm von Osten-Sacken is now in Privileged Combine in 1003460 Liflandskaya 2476 Olita
20:13:29  (Reporting)  _PCO_ 1003665 Knorring is now in Privileged Combine in 1003664 Uralskaya 3883 Urals
20:13:29  (Reporting)  _PCO_ 1003547 Mikhail Bogdanovich Barclay de Tolly is now in Privileged Combine in 1003560 Odessa Governor 2993 Moskwa
20:13:29  (Reporting)  _PCO_ 1003598 Michail Semenovich Vorontsov is now in Privileged Combine in 1010283 Saint Petersburg Garnizon 2608 Saint Petersburg
20:13:29  (Reporting)  _PCO_ Kutaisov Brigada has been merged into 1003744 Vulch(Vulch) in 1010420 Astrakhan Garnizon 3524 Novo Sukhokumsk
20:13:29  (Reporting)  _PCO_ 3-i Chernoyskii has been merged into 1003768 Likhachev(Likhachev) in 1003767 Taganrog Kazachi 2822 Dubozary
20:13:29  (Reporting)  _PCO_ Kavkazskii Kazachi has been merged into 1003752 Nickolay Nickolaevich Raevsky(Nickolay Nickolaevich Raevsky) in 1003751 Kubanskaya 3205 Tchaplino
20:13:29  (Reporting)  _PCO_ Anikeev Brigada has been merged into 1003732 Alexander Ivanovich Kutaisov(Alexander Ivanovich Kutaisov) in 1003736 Novgorod Brig. 3112 Semenovka
20:13:29  (Reporting)  _PCO_ Yekaterinoslavskoe has been merged into 1003759 Matvey Ivanovich Platov(Matvey Ivanovich Platov) in 1003758 Dnepr Kazachi 2778 Berezne
20:13:29  (Reporting)  _PCO_ 1003744 Vulch 2 has his Privileged Combine status revoked 1010420 Astrakhan Garnizon 3524 Novo Sukhokumsk
20:13:29  (Reporting)  _PCO_ 1003564 Frederick von Lowis of Menar 1 has his Privileged Combine status revoked 1003563 Krymskaya 3224 Krasnoperekovsk
20:13:29  (Reporting)  _PCO_ 1003768 Likhachev 3 has his Privileged Combine status revoked 1003767 Taganrog Kazachi 2822 Dubozary
20:13:29  (Reporting)  _PCO_ 1003752 Nickolay Nickolaevich Raevsky 3 has his Privileged Combine status revoked 1003751 Kubanskaya 3205 Tchaplino
20:13:29  (Reporting)  _PCO_ 1003732 Alexander Ivanovich Kutaisov 3 has his Privileged Combine status revoked 1003736 Novgorod Brig. 3112 Semenovka
20:13:29  (Reporting)  _PCO_ 1003701 Illarion Vasilievich Vasilchikov 1 has his Privileged Combine status revoked 1003698 Sibirskaya 3884 Sibir
20:13:29  (Reporting)  _PCO_ 1003759 Matvey Ivanovich Platov 3 has his Privileged Combine status revoked 1003758 Dnepr Kazachi 2778 Berezne
20:13:29  (Reporting)  _PCO_ 1003471 Fabian Wilhelm von Osten-Sacken 1 has his Privileged Combine status revoked 1003460 Liflandskaya 2476 Olita
20:13:29  (Reporting)  _PCO_ 1003665 Knorring 1 has his Privileged Combine status revoked 1003664 Uralskaya 3883 Urals
20:13:29  (Reporting)  _PCO_ 1003547 Mikhail Bogdanovich Barclay de Tolly 1 has his Privileged Combine status revoked 1003560 Odessa Governor 2993 Moskwa
20:13:29  (Reporting)  _PCO_ 1003598 Michail Semenovich Vorontsov 1 has his Privileged Combine status revoked 1010283 Saint Petersburg Garnizon 2608 Saint Petersburg
20:13:29  (Reporting)  Ended PrivilegedCombine 266 ms
20:13:29  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:13:29  (Reporting)  Ended DefendCapitalRegion 1 ms
20:13:29  (Reporting)  Entering SplitGroups (_SPG_)
20:13:29  (Reporting)  Ended SplitGroups 23 ms
20:13:29  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:13:29  (Reporting)  Ended CheckBesiegedGroups 5 ms
20:13:29  (Reporting)  Detach Damaged Units (_DDU_)
20:13:29  (Reporting)  Ended Damaged Units 6 ms
20:13:29  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:13:29  (Reporting)  Ended GarrisonObjectives 24 ms
20:13:29  (Reporting)  Entering CheckBesieging (_CBE_)
20:13:29  (Reporting)  Ended CheckBesieging 259 ms
20:13:29  (Reporting)  Entering Evacuate Force (_EVA_)
20:13:29  (Reporting)  Ended Evacuate Force (_EVA_) 263 ms
20:13:29  (Reporting)  Entering Check Simple Landing (_CSL_)
20:13:29  (Reporting)  Ended Check Simple Landing (_CSL_) 268 ms
20:13:29  (Reporting)  Entering Checking Leaders (_CLD_)
20:13:29  (Reporting)  _CLD_ Leader Split Segment I: lone leader ) 1010283 Saint Petersburg Garnizon selected
20:13:29  (Reporting)  _CLD_ Leader Split Segment I: lone leader ) 1003560 Odessa Governor selected
20:13:29  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1003560 Odessa Governor 2993 Moskwa toward 1010511 Moscow Garnizon, 2993 Moskwa, Pow:115, Count: 3(l 0/L 1/S 2)
20:13:29  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1010283 Saint Petersburg Garnizon 2608 Saint Petersburg toward 1003050 Petersburg Governor, 2608 Saint Petersburg, Pow:53, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  Ended Check Leaders 11 ms
20:13:29  (Reporting)  Entering Make Superior Group (_MSG_)
20:13:29  (Reporting)  _MSG_ gathered 184 cbt pts, needing: 105
20:13:29  (Reporting)  Agenda: Intercept (Master), Value: 23760, Region: 3613 Beslan
20:13:29  (Reporting)  _MSG_ - MASTER 1003801 Georgia Expedition, 3639 Vladikavkaz, Pow:184, Count: 5(l 3/L 1/S 2) will target (enemy) 1006727 Chechen Tribes Pow.: 184 vs. 60 mustered 0 other groups
20:13:29  (Reporting)  Ended Make Superior Group 311 ms
20:13:29  (Reporting)  Start of AssignFleetsOperations (_AFO_) 351 Russia
20:13:29  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in North Sea Trade
20:13:29  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 7 in Baltic Sea Trade
20:13:29  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 0 in Northeast Atlantic Trade
20:13:29  (Reporting)  _AFA_ 1013668 1-ya Brigady Transportni has been given the mission Agenda: Resupply, Value: 10000, Region: 2608 Saint Petersburg
20:13:29  (Reporting)  _AFA_ 1008315 S. Volga Fleet has been given the mission Agenda: Naval Docking, Value: 6138, Region: 3880 Kazan
20:13:29  (Reporting)  _AFA_ 1014234 2-ya Brigady Transportni has been given the mission Agenda: Resupply, Value: 10000, Region: 3469 Tzaritsyn
20:13:29  (Reporting)  _AFA_ 1014692 1st Merchant Fleet has been given the mission Agenda: Resupply, Value: 10000, Region: 2819 Nikolaiev
20:13:29  (Reporting)  _AFA_ 1008280 Dnepr Fleet has been given the mission Agenda: Naval Docking, Value: 3372, Region: 2819 Nikolaiev
20:13:29  (Reporting)  _NVS_ : Nav Supp 1008245 Caspian Fleet chance: -10 failed.
20:13:29  (Reporting)  _AFA_ 1008245 Caspian Fleet has been given the mission Agenda: Naval Docking, Value: 2619, Region: 3509 Astrakhan
20:13:29  (Reporting)  Ended AssignFleetsOperations 280 ms
20:13:29  (Reporting)  Entering Build Depots Assets
20:13:29  (Reporting)  _BDA_ Nb of land supply units in theater 29 Nb of CPs of Regular/Militia/Cavalry/Artillery: 200
20:13:29  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
20:13:29  (Reporting)  Ended Build Depots Assets 4 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)  Start of AI Split Supports (_SSP_)
20:13:29  (Reporting)  _SSP_ Created Supply Reserve (whole group):  1014077 UR-1i Oboznyi Polk in 3883 Urals
20:13:29  (Reporting)  _SSP_ Created Supply Reserve (whole group):  1014078 OR-1i Oboznyi Polk in 3500 Tsarevo
20:13:29  (Reporting)  _SSP_ Created Supply Reserve (whole group):  1014076 KV-1i Oboznyi Polk in 3189 Rostov
20:13:29  (Reporting)  Ended Split Supports
20:13:29  (Reporting)  Start of AI Check for Land Resupply
20:13:29  (Reporting)  CheckForLandResupply Sensac' Force will resupply, in region 3567 Novorossiysk
20:13:29  (Reporting)  CheckForLandResupply Astrakhan Garnizon will resupply, in region 3509 Astrakhan
20:13:29  (Reporting)  CheckForLandResupply Taganrog Kazachi will resupply, in region 2841 Olviopol
20:13:29  (Reporting)  CheckForLandResupply Orenburgskaya will resupply, in region 3885 Steppes
20:13:29  (Reporting)  CheckForLandResupply Kutaisov Brigada will resupply, in region 2801 Kiev
20:13:29  (Reporting)  CheckForLandResupply Petersburg Governor will resupply, in region 2608 Saint Petersburg
20:13:29  (Reporting)  Ended CheckForLandResupply 25 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)  Entering KeepPosition (_KPP_)
20:13:29  (Reporting)  1014307 Sensac' Force, 3619 Tuapse, Pow:38, Count: 2(l 1/L 1/S 0) Agenda: Keep Position, Value: 2000, Region: 3619 Tuapse
20:13:29  (Reporting)  Ended KeepPosition 5 ms
20:13:29  (Reporting)  Entering Reinforce Front (_RFF_)
20:13:29  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:13:29  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:13:29  (Reporting)  Ended Concentrate Stacks 4 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Theaters algorithms 349 Theater_Caucasus ***
20:13:29  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:13:29  (Reporting)  Ended PoolToGHQStack 1 ms
20:13:29  (Reporting)  Entering ManageGHQ (_GHQ_)
20:13:29  (Reporting)  Ended ManageGHQ 1 ms
20:13:29  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:13:29  (Reporting)  Ended PrivilegedCombine 15 ms
20:13:29  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:13:29  (Reporting)  Ended DefendCapitalRegion 0 ms
20:13:29  (Reporting)  Entering SplitGroups (_SPG_)
20:13:29  (Reporting)  Ended SplitGroups 2 ms
20:13:29  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:13:29  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:13:29  (Reporting)  Detach Damaged Units (_DDU_)
20:13:29  (Reporting)  Ended Damaged Units 1 ms
20:13:29  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:13:29  (Reporting)  Ended GarrisonObjectives 3 ms
20:13:29  (Reporting)  Entering CheckBesieging (_CBE_)
20:13:29  (Reporting)  Ended CheckBesieging 22 ms
20:13:29  (Reporting)  Entering Evacuate Force (_EVA_)
20:13:29  (Reporting)  Ended Evacuate Force (_EVA_) 23 ms
20:13:29  (Reporting)  Entering Check Simple Landing (_CSL_)
20:13:29  (Reporting)  Ended Check Simple Landing (_CSL_) 24 ms
20:13:29  (Reporting)  Entering Checking Leaders (_CLD_)
20:13:29  (Reporting)  Ended Check Leaders 1 ms
20:13:29  (Reporting)  Entering Make Superior Group (_MSG_)
20:13:29  (Reporting)  _MSG_ gathered 7 cbt pts, needing: 105
20:13:29  (Reporting)  _MSG_ 1003776 Vladikavkaz Kazachi abort its operation against 1006727 Chechen Tribes not enough forces gathered
20:13:29  (Reporting)  _MSG_ gathered 7 cbt pts, needing: 67
20:13:29  (Reporting)  _MSG_ 1003776 Vladikavkaz Kazachi abort its operation against 1006760 Chechen Tribes not enough forces gathered
20:13:29  (Reporting)  Ended Make Superior Group 132 ms
20:13:29  (Reporting)  Entering Build Depots Assets
20:13:29  (Reporting)  _BDA_ Nb of land supply units in theater 1 Nb of CPs of Regular/Militia/Cavalry/Artillery: 5
20:13:29  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
20:13:29  (Reporting)  Ended Build Depots Assets 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)  Start of AI Split Supports (_SSP_)
20:13:29  (Reporting)  Ended Split Supports
20:13:29  (Reporting)  Start of AI Check for Land Resupply
20:13:29  (Reporting)  CheckForLandResupply Vladikavkaz Kazachi will resupply, in region 3664 Tiflis
20:13:29  (Reporting)  Ended CheckForLandResupply 4 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)  Entering KeepPosition (_KPP_)
20:13:29  (Reporting)  1003801 Georgia Expedition, 3639 Vladikavkaz, Pow:184, Count: 5(l 3/L 1/S 2) Agenda: Keep Position, Value: 11300, Region: 3639 Vladikavkaz
20:13:29  (Reporting)  Ended KeepPosition 1 ms
20:13:29  (Reporting)  Entering Reinforce Front (_RFF_)
20:13:29  (Reporting)  Ended ReinforceFront 0 ms
20:13:29  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:13:29  (Reporting)  Ended Concentrate Stacks 1 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Theaters algorithms 339 Theater_Austria ***
20:13:29  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:13:29  (Reporting)  Ended PoolToGHQStack 2 ms
20:13:29  (Reporting)  Entering ManageGHQ (_GHQ_)
20:13:29  (Reporting)  Ended ManageGHQ 1 ms
20:13:29  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:13:29  (Reporting)  Ended PrivilegedCombine 19 ms
20:13:29  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:13:29  (Reporting)  Ended DefendCapitalRegion 0 ms
20:13:29  (Reporting)  Entering SplitGroups (_SPG_)
20:13:29  (Reporting)  Ended SplitGroups 3 ms
20:13:29  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:13:29  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:13:29  (Reporting)  Detach Damaged Units (_DDU_)
20:13:29  (Reporting)  Ended Damaged Units 1 ms
20:13:29  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:13:29  (Reporting)  Ended GarrisonObjectives 7 ms
20:13:29  (Reporting)  Entering CheckBesieging (_CBE_)
20:13:29  (Reporting)  Ended CheckBesieging 54 ms
20:13:29  (Reporting)  Entering Evacuate Force (_EVA_)
20:13:29  (Reporting)  Ended Evacuate Force (_EVA_) 56 ms
20:13:29  (Reporting)  Entering Check Simple Landing (_CSL_)
20:13:29  (Reporting)  Ended Check Simple Landing (_CSL_) 57 ms
20:13:29  (Reporting)  Entering Make Superior Group (_MSG_)
20:13:29  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 339 Austria
20:13:29  (Reporting)  Start of AssignFleetsOperations (_AFO_) 339 Austria
20:13:29  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in North Sea Trade
20:13:29  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 6 in Baltic Sea Trade
20:13:29  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 1 in Northeast Atlantic Trade
20:13:29  (Reporting)  Ended AssignFleetsOperations 3 ms
20:13:29  (Reporting)  Entering Build Depots Assets
20:13:29  (Reporting)  _BDA_ Nb of land supply units in theater 9 Nb of CPs of Regular/Militia/Cavalry/Artillery: 73
20:13:29  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
20:13:29  (Reporting)  Ended Build Depots Assets 1 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)  Start of AI Split Supports (_SSP_)
20:13:29  (Reporting)  Ended Split Supports
20:13:29  (Reporting)  Start of AI Check for Land Resupply
20:13:29  (Reporting)  Ended CheckForLandResupply 1 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)  Entering KeepPosition (_KPP_)
20:13:29  (Reporting)  Ended KeepPosition 1 ms
20:13:29  (Reporting)  Entering Reinforce Front (_RFF_)
20:13:29  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:13:29  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:13:29  (Reporting)  Ended Concentrate Stacks 1 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Theaters algorithms 346 Theater_Ottoman ***
20:13:29  (Reporting)  Entering Reinforce Front (_RFF_)
20:13:29  (Reporting)  Ended ReinforceFront 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Theaters algorithms 344 Theater_Scandinavia ***
20:13:29  (Reporting)  Entering Make Superior Group (_MSG_)
20:13:29  (Reporting)  Ended Make Superior Group 0 ms
20:13:29  (Reporting)  Entering Reinforce Front (_RFF_)
20:13:29  (Reporting)  Ended ReinforceFront 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Theaters algorithms 343 Theater_Poland ***
20:13:29  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:13:29  (Reporting)  Ended PoolToGHQStack 1 ms
20:13:29  (Reporting)  Entering ManageGHQ (_GHQ_)
20:13:29  (Reporting)  Ended ManageGHQ 1 ms
20:13:29  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:13:29  (Reporting)  _PCO_ 1003496 Leonty Leontievich Bennigsen is now in Privileged Combine in 1003495 Litovskaya 2487 Suprasi
20:13:29  (Reporting)  _PCO_ 1003496 Leonty Leontievich Bennigsen 1 has his Privileged Combine status revoked 1003495 Litovskaya 2487 Suprasi
20:13:29  (Reporting)  Ended PrivilegedCombine 27 ms
20:13:29  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:13:29  (Reporting)  Ended DefendCapitalRegion 0 ms
20:13:29  (Reporting)  Entering SplitGroups (_SPG_)
20:13:29  (Reporting)  Ended SplitGroups 3 ms
20:13:29  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:13:29  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:13:29  (Reporting)  Detach Damaged Units (_DDU_)
20:13:29  (Reporting)  Ended Damaged Units 2 ms
20:13:29  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:13:29  (Reporting)  Ended GarrisonObjectives 4 ms
20:13:29  (Reporting)  Entering CheckBesieging (_CBE_)
20:13:29  (Reporting)  Ended CheckBesieging 34 ms
20:13:29  (Reporting)  Entering Evacuate Force (_EVA_)
20:13:29  (Reporting)  Ended Evacuate Force (_EVA_) 35 ms
20:13:29  (Reporting)  Entering Check Simple Landing (_CSL_)
20:13:29  (Reporting)  Ended Check Simple Landing (_CSL_) 35 ms
20:13:29  (Reporting)  Entering Checking Leaders (_CLD_)
20:13:29  (Reporting)  Ended Check Leaders 1 ms
20:13:29  (Reporting)  Entering Make Superior Group (_MSG_)
20:13:29  (Reporting)  Ended Make Superior Group 1 ms
20:13:29  (Reporting)  Entering Build Depots Assets
20:13:29  (Reporting)  _BDA_ Nb of land supply units in theater 9 Nb of CPs of Regular/Militia/Cavalry/Artillery: 55
20:13:29  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
20:13:29  (Reporting)  Ended Build Depots Assets 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)  Start of AI Split Supports (_SSP_)
20:13:29  (Reporting)  Ended Split Supports
20:13:29  (Reporting)  Start of AI Check for Land Resupply
20:13:29  (Reporting)  Ended CheckForLandResupply 6 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)  Entering KeepPosition (_KPP_)
20:13:29  (Reporting)  Ended KeepPosition 1 ms
20:13:29  (Reporting)  Entering Reinforce Front (_RFF_)
20:13:29  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:13:29  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:13:29  (Reporting)  Ended Concentrate Stacks 1 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Theaters algorithms 348 Theater_Mesopotamia ***
20:13:29  (Reporting)  Entering Reinforce Front (_RFF_)
20:13:29  (Reporting)  Ended ReinforceFront 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Theaters algorithms 353 Theater_Persia ***
20:13:29  (Reporting)  Entering Reinforce Front (_RFF_)
20:13:29  (Reporting)  Ended ReinforceFront 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Pre Iterations algorithms, Extended Theater 342 Theater_Germany ***
20:13:29  (Reporting)  Entering DistantGarrison (_DGA_)
20:13:29  (Reporting)  Ended DistantGarrison 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Pre Iterations algorithms, Extended Theater 345 Theater_Balkans ***
20:13:29  (Reporting)  Entering DistantGarrison (_DGA_)
20:13:29  (Reporting)  Ended DistantGarrison 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Pre Iterations algorithms, Extended Theater 351 Theater_Russia ***
20:13:29  (Reporting)  Entering DistantGarrison (_DGA_)
20:13:29  (Reporting)  Ended DistantGarrison 1 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Pre Iterations algorithms, Extended Theater 349 Theater_Caucasus ***
20:13:29  (Reporting)  Entering DistantGarrison (_DGA_)
20:13:29  (Reporting)  Ended DistantGarrison 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Pre Iterations algorithms, Extended Theater 339 Theater_Austria ***
20:13:29  (Reporting)  Entering DistantGarrison (_DGA_)
20:13:29  (Reporting)  Ended DistantGarrison 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Pre Iterations algorithms, Extended Theater 346 Theater_Ottoman ***
20:13:29  (Reporting)  Entering DistantGarrison (_DGA_)
20:13:29  (Reporting)  Ended DistantGarrison 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Pre Iterations algorithms, Extended Theater 344 Theater_Scandinavia ***
20:13:29  (Reporting)  Entering DistantGarrison (_DGA_)
20:13:29  (Reporting)  Ended DistantGarrison 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Pre Iterations algorithms, Extended Theater 343 Theater_Poland ***
20:13:29  (Reporting)  Entering DistantGarrison (_DGA_)
20:13:29  (Reporting)  Ended DistantGarrison 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Pre Iterations algorithms, Extended Theater 348 Theater_Mesopotamia ***
20:13:29  (Reporting)  Entering DistantGarrison (_DGA_)
20:13:29  (Reporting)  Ended DistantGarrison 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Pre Iterations algorithms, Extended Theater 353 Theater_Persia ***
20:13:29  (Reporting)  Entering DistantGarrison (_DGA_)
20:13:29  (Reporting)  Ended DistantGarrison 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)  All theaters prepared, AllOwnPowLand: 11483 AllOppPowLand: 10498 AllOwnPowNav: 5832 AllOppPowNav 2577
20:13:29  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Starting process on extended theater 342 Theater_Germany Owned armies (extended): 2 Enemy armies: 25 Land Ratio: 0.39 Land Core Ratio: 0.77  ***
20:13:29  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:13:29  (Reporting)   
20:13:29  (Reporting)  Secondary Region 1113 Koniggraetz Pick 26 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Starting process on extended theater 351 Theater_Russia Owned armies (extended): 88 Enemy armies: 4 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:13:29  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:13:29  (Reporting)  1003801 Georgia Expedition (Pow.184)
20:13:29  (Reporting)  1014307 Sensac' Force (Pow.38)
20:13:29  (Reporting)  1014056 1-i and 2-i Nagaiskie (Pow.40)
20:13:29  (Reporting)  1003772 Novorossyisk Kazachi (Pow.45)
20:13:29  (Reporting)  1014688 4-ya Kazach'ya Brigada (Pow.0)
20:13:29  (Reporting)  1010420 Astrakhan Garnizon (Pow.17)
20:13:29  (Reporting)  1003563 Krymskaya (Pow.344)
20:13:29  (Reporting)  1014673 12-ya Otdelnaya Art. Brigada (Pow.0)
20:13:29  (Reporting)  1013700 1-ya Rezervnye Brigada (Pow.2)
20:13:29  (Reporting)  1014652 9-ya Otdelnaya Art. Brigada (Pow.0)
20:13:29  (Reporting)  1014229 4-ya Otdelnaya Art. Brigada (Pow.2)
20:13:29  (Reporting)  1013684 3-ya Otdelnaya Art. Brigada (Pow.4)
20:13:29  (Reporting)  1003763 Ochakov Kazachi (Pow.47)
20:13:29  (Reporting)  1014073 Stavropolskii Kalmytski (Pow.42)
20:13:29  (Reporting)  1014678 13-ya Otdelnaya Art. Brigada (Pow.0)
20:13:29  (Reporting)  1014076 KV-1i Oboznyi Polk (Pow.0)
20:13:29  (Reporting)  1003767 Taganrog Kazachi (Pow.52)
20:13:29  (Reporting)  1014451 I. Russian Detachment (Pow.64)
20:13:29  (Reporting)  1003751 Kubanskaya (Pow.59)
20:13:29  (Reporting)  1014078 OR-1i Oboznyi Polk (Pow.0)
20:13:29  (Reporting)  1013689 1-ya Lineynyi Brigada (Pow.3)
20:13:29  (Reporting)  1003739 Tzaritsyn Brig. (Pow.38)
20:13:29  (Reporting)  1003685 Orenburgskaya (Pow.69)
20:13:29  (Reporting)  1003736 Novgorod Brig. (Pow.88)
20:13:29  (Reporting)  1014614 1-ya Kazach'ya Brigada (Pow.0)
20:13:29  (Reporting)  1013674 1-ya Otdelnaya Art. Brigada (Pow.4)
20:13:29  (Reporting)  1014072 Kutaisov Brigada (Pow.38)
20:13:29  (Reporting)  1003698 Sibirskaya (Pow.270)
20:13:29  (Reporting)  1003758 Dnepr Kazachi (Pow.59)
20:13:29  (Reporting)  1013695 1-ya Opolchenie Orkug (Pow.1)
20:13:29  (Reporting)  1003460 Liflandskaya (Pow.266)
20:13:29  (Reporting)  1014618 2-ya Kazach'ya Brigada (Pow.0)
20:13:29  (Reporting)  1014075 Bezobrazov Brigada (Pow.33)
20:13:29  (Reporting)  1014647 8-ya Otdelnaya Art. Brigada (Pow.0)
20:13:29  (Reporting)  1014632 5-ya Otdelnaya Art. Brigada (Pow.0)
20:13:29  (Reporting)  1014662 2-ya Pehotnoi Brigada (Pow.0)
20:13:29  (Reporting)  1014077 UR-1i Oboznyi Polk (Pow.0)
20:13:29  (Reporting)  1003664 Uralskaya (Pow.189)
20:13:29  (Reporting)  1014683 2-ya Rezervnye Brigada (Pow.0)
20:13:29  (Reporting)  1014642 7-ya Otdelnaya Art. Brigada (Pow.0)
20:13:29  (Reporting)  1014626 1-i Oboznyi (Pow.0)
20:13:29  (Reporting)  1013663 1-ya Pehotnoi Brigada (Pow.3)
20:13:29  (Reporting)  1013679 2-ya Otdelnaya Art. Brigada (Pow.4)
20:13:29  (Reporting)  1014668 11-ya Otdelnaya Art. Brigada (Pow.0)
20:13:29  (Reporting)  1014637 6-ya Otdelnaya Art. Brigada (Pow.0)
20:13:29  (Reporting)  1003050 Petersburg Governor (Pow.66)
20:13:29  (Reporting)  1014657 10-ya Otdelnaya Art. Brigada (Pow.0)
20:13:29  (Reporting)  1014622 3-ya Kazach'ya Brigada (Pow.0)
20:13:29  (Reporting)   
20:13:29  (Reporting)  Primary Region 2608 Saint Petersburg Pick 94 has enough garrison (Value: 286) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 2865 Tcherkassy Pick 20 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 3880 Kazan Pick 28 has enough garrison (Value: 10) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 2854 Ekaterinoslav Pick 39 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 3125 Merefa Pick 25 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 2472 Vilnius Pick 38 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 2665 Velikie Luki Pick 20 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Primary Region 2801 Kiev Pick 61 has enough garrison (Value: 255) - evaluation skipped
20:13:29  (Reporting)  Primary Region 2993 Moskwa Pick 100 has enough garrison (Value: 115) - evaluation skipped
20:13:29  (Reporting)  CheckRegionForOperation 1003801 Georgia Expedition, 3639 Vladikavkaz, Pow:184, Count: 5(l 3/L 1/S 2) Fitness 65 PickVal 93 SelfVal 106 AINeed 89
20:13:29  (Reporting)  Agenda: Defend, Value: 6890, Region: 3639 Vladikavkaz
20:13:29  (Reporting)  Secondary Region 3043 Tula Pick 20 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 3129 Kharkov Pick 48 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 2502 Baranovitch Pick 5 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 3884 Sibir Pick 24 has enough garrison (Value: 127) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 2511 Bobruisk Pick 19 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Primary Region 2529 Riga Pick 55 has enough garrison (Value: 239) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 2631 Novgorod Pick 53 has enough garrison (Value: 14) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 2589 Narva Pick 27 has enough garrison (Value: 233) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 3066 Orel Pick 16 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 2950 Tver Pick 19 has enough garrison (Value: 10) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 2517 Minsk Pick 41 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 3882 Arkhangelsk Pick 10 has enough garrison (Value: 10) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 2819 Nikolaiev Pick 14 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 3019 Vladimir Pick 12 has enough garrison (Value: 10) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 2966 Yaroslav Pick 21 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 2544 Dvinsk Pick 25 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 3509 Astrakhan Pick 27 has enough garrison (Value: 10) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 3189 Rostov Pick 28 has enough garrison (Value: 236) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 2933 Vyazma Pick 24 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 3579 Stavropol Pick 19 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 3883 Urals Pick 42 has enough garrison (Value: 257) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 3363 Voronej Pick 26 has enough garrison (Value: 10) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 3885 Steppes Pick 16 has enough garrison (Value: 102) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 2847 Kherson Pick 20 has enough garrison (Value: 236) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 2831 Nemirov Pick 15 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 2580 Reval Pick 34 has enough garrison (Value: 239) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 2702 Brest Litovsk Pick 40 has enough garrison (Value: 1643) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 2445 Kovno Pick 34 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 3545 Azov Pick 17 has enough garrison (Value: 239) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 3188 Taganrog Pick 13 has enough garrison (Value: 233) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 2664 Khalm Pick 20 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 3046 Kaluga Pick 15 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 2846 Ochakov Pick 13 has enough garrison (Value: 245) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 3469 Tzaritsyn Pick 26 has enough garrison (Value: 239) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 3278 Nijni Novogorod Pick 25 has enough garrison (Value: 233) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 2841 Olviopol Pick 20 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  CheckRegionForOperation 1003801 Georgia Expedition, 3639 Vladikavkaz, Pow:184, Count: 5(l 3/L 1/S 2) Fitness 65 PickVal 40 SelfVal 53 AINeed 120
20:13:29  (Reporting)  Agenda: Attack, Value: 3445, Region: 3886 Azerbaidjan
20:13:29  (Reporting)  Secondary Region 2815 Odessa Pick 47 has enough garrison (Value: 2) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 3054 Bryansk Pick 14 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 2891 Kanotop Pick 12 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 3238 Sevastopol Pick 36 has enough garrison (Value: 369) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 2906 Smolensk Pick 15 has enough garrison (Value: 102) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 2651 Pskov Pick 14 has enough garrison (Value: 10) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 1372 Chelm Pick 4 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 3081 Kursk Pick 14 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 3162 Novopskov Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 1370 Zamosc Pick 32 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 2453 Jurmala Pick 5 has enough garrison (Value: 100) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 3569 Ekaterinodar Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 2880 Chernigov Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  CheckRegionForOperation 1014056 1-i and 2-i Nagaiskie, 3591 Kizlyar, Pow:40, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 7 SelfVal 61 AINeed 13
20:13:29  (Reporting)  Agenda: Attack, Value: 3965, Region: 3608 Grozny
20:13:29  (Reporting)  Secondary Region 2682 Vitebsk Pick 13 has enough garrison (Value: 15) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 3032 Ryazan Pick 3 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 3356 Tambov Pick 11 has enough garrison (Value: 10) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 2607 Kronstadt Island Pick 9 has enough garrison (Value: 367) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 3411 Penza Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 2999 Vologda Pick 10 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 2611 Novaia Ladoga Pick 4 has enough garrison (Value: 100) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 2870 Gomel Pick 13 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 3594 Pyatigorsk Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 3231 Eupatoria Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 3407 Saransk Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 3240 Feodosia Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 1367 Kamenska Pick 4 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 3332 Lipetsk Pick 2 has enough garrison (Value: 1) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 1369 Zulow Pick 4 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 3227 Kimburn Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 3869 Syzran Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 1368 Busk Pick 4 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 2944 Rjev Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 3310 Cheboksary Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Starting process on extended theater 349 Theater_Caucasus Owned armies (extended): 2 Enemy armies: 5 Land Ratio: 1.01 Land Core Ratio: 1.24  ***
20:13:29  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:13:29  (Reporting)  1003776 Vladikavkaz Kazachi (Pow.7)
20:13:29  (Reporting)  1003801 Georgia Expedition (Pow.184)
20:13:29  (Reporting)   
20:13:29  (Reporting)  Secondary Region 3664 Tiflis Pick 100 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 3639 Vladikavkaz Pick 93 has enough garrison (Value: 184) - evaluation skipped
20:13:29  (Reporting)  CheckRegionForOperation 1003801 Georgia Expedition, 3639 Vladikavkaz, Pow:184, Count: 5(l 3/L 1/S 2) Fitness 60 PickVal 40 SelfVal 53 AINeed 120
20:13:29  (Reporting)  Agenda: Attack, Value: 3180, Region: 3886 Azerbaidjan
20:13:29  (Reporting)  Region 3667 Martkopi Pick 4 SelfVal 17 Need 60  no group candidate found
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Starting process on extended theater 339 Theater_Austria Owned armies (extended): 2 Enemy armies: 2 Land Ratio: 0.30 Land Core Ratio: 5.00  ***
20:13:29  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:13:29  (Reporting)   
20:13:29  (Reporting)  Secondary Region 1274 Ofen Pick 16 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Starting process on extended theater 344 Theater_Scandinavia Owned armies (extended): 2 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:13:29  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:13:29  (Reporting)  1003050 Petersburg Governor (Pow.66)
20:13:29  (Reporting)   
20:13:29  (Reporting)  Region 2608 Saint Petersburg Pick 94 SelfVal 690 Need 0  no group candidate found
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Starting process on extended theater 343 Theater_Poland Owned armies (extended): 5 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:13:29  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:13:29  (Reporting)  1003608 Kievskaya (Pow.688)
20:13:29  (Reporting)  1003495 Litovskaya (Pow.536)
20:13:29  (Reporting)   
20:13:29  (Reporting)  Secondary Region 1346 Cernowitz Pick 44 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 1337 Lemberg Pick 93 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 2759 Rava Russka Pick 4 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 1373 Lublin Pick 100 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 1334 Przesmyl Pick 12 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 1367 Kamenska Pick 4 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 1370 Zamosc Pick 32 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Starting process on extended theater 367 Theater_CaspianSea Owned armies (extended): 1 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:13:29  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:13:29  (Reporting)  1014056 1-i and 2-i Nagaiskie (Pow.40)
20:13:29  (Reporting)   
20:13:29  (Reporting)  Region 3886 Azerbaidjan Pick 40 SelfVal 53 Need 120  no group candidate found
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Starting process on extended theater 364 Theater_BlackSea Owned armies (extended): 16 Enemy armies: 1 Land Ratio: 4.75 Land Core Ratio: 0.20  ***
20:13:29  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:13:29  (Reporting)  1014307 Sensac' Force (Pow.38)
20:13:29  (Reporting)  1003772 Novorossyisk Kazachi (Pow.45)
20:13:29  (Reporting)  1013700 1-ya Rezervnye Brigada (Pow.2)
20:13:29  (Reporting)  1014652 9-ya Otdelnaya Art. Brigada (Pow.0)
20:13:29  (Reporting)  1014229 4-ya Otdelnaya Art. Brigada (Pow.2)
20:13:29  (Reporting)  1013684 3-ya Otdelnaya Art. Brigada (Pow.4)
20:13:29  (Reporting)  1003763 Ochakov Kazachi (Pow.47)
20:13:29  (Reporting)  1014073 Stavropolskii Kalmytski (Pow.42)
20:13:29  (Reporting)  1014678 13-ya Otdelnaya Art. Brigada (Pow.0)
20:13:29  (Reporting)   
20:13:29  (Reporting)  Secondary Region 2846 Ochakov Pick 13 has enough garrison (Value: 245) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 2815 Odessa Pick 47 has enough garrison (Value: 2) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 3545 Azov Pick 17 has enough garrison (Value: 239) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 3188 Taganrog Pick 13 has enough garrison (Value: 233) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 3238 Sevastopol Pick 36 has enough garrison (Value: 369) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 2819 Nikolaiev Pick 14 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Starting process on extended theater 363 Theater_MediterraneanSea Owned armies (extended): 2 Enemy armies: 13 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
20:13:29  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:13:29  (Reporting)   
20:13:29  (Reporting)  Secondary Region 1682 Kotor Pick 12 has enough garrison (Value: 0) - evaluation skipped
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Starting process on extended theater 361 Theater_NorthAtlantic Owned armies (extended): 0 Enemy armies: 20 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
20:13:29  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:13:29  (Reporting)   
20:13:29  (Reporting)  Region 852 Bremen Pick 5 SelfVal 14 Need 900  no group candidate found
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Starting process on extended theater 360 Theater_BalticSea Owned armies (extended): 13 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:13:29  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:13:29  (Reporting)  1014668 11-ya Otdelnaya Art. Brigada (Pow.0)
20:13:29  (Reporting)  1014637 6-ya Otdelnaya Art. Brigada (Pow.0)
20:13:29  (Reporting)  1003050 Petersburg Governor (Pow.66)
20:13:29  (Reporting)  1014657 10-ya Otdelnaya Art. Brigada (Pow.0)
20:13:29  (Reporting)  1014622 3-ya Kazach'ya Brigada (Pow.0)
20:13:29  (Reporting)   
20:13:29  (Reporting)  Region 2608 Saint Petersburg Pick 94 SelfVal 690 Need 0  no group candidate found
20:13:29  (Reporting)  Region 2529 Riga Pick 55 SelfVal 408 Need 0  no group candidate found
20:13:29  (Reporting)  Secondary Region 2580 Reval Pick 34 has enough garrison (Value: 239) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 2589 Narva Pick 27 has enough garrison (Value: 233) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 2453 Jurmala Pick 5 has enough garrison (Value: 100) - evaluation skipped
20:13:29  (Reporting)  Secondary Region 2607 Kronstadt Island Pick 9 has enough garrison (Value: 367) - evaluation skipped
20:13:29  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 1464 ms
20:13:29  (Reporting)  Start of AssignFleetsOperations (_AFO_) 364 Black Sea
20:13:29  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in North Sea Trade
20:13:29  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 7 in Baltic Sea Trade
20:13:29  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 0 in Northeast Atlantic Trade
20:13:29  (Reporting)  _AFA_ 1008293 Don Fleet has been given the mission Agenda: Naval Docking, Value: 3230, Region: 2815 Odessa
20:13:29  (Reporting)  _NVS_ : Nav Supp 1013488 Senyavin's Fleet chance: 80 failed.
20:13:29  (Reporting)  _AFA_ 1013488 Senyavin's Fleet has been given the mission Agenda: Naval Docking, Value: 4914, Region: 2815 Odessa
20:13:29  (Reporting)  Ended AssignFleetsOperations 89 ms
20:13:29  (Reporting)  Start of AssignFleetsOperations (_AFO_) 363 Mediterranean Sea
20:13:29  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in North Sea Trade
20:13:29  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 6 in Baltic Sea Trade
20:13:29  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 0 in Northeast Atlantic Trade
20:13:29  (Reporting)  Ended AssignFleetsOperations 3 ms
20:13:29  (Reporting)  Start of AssignFleetsOperations (_AFO_) 360 Baltic Sea
20:13:29  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in North Sea Trade
20:13:29  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 7 in Baltic Sea Trade
20:13:29  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 0 in Northeast Atlantic Trade
20:13:29  (Reporting)  _NVS_ : Nav Supp 1013487 Kartsev's Fleet chance: 80 failed.
20:13:29  (Reporting)  _AFA_ 1013487 Kartsev's Fleet has been given the mission Agenda: Naval Docking, Value: 5286, Region: 2557 Pernau
20:13:29  (Reporting)  _AFA_ 1008150 Baltic Fleet has been given the mission Agenda: Naval Superiority, Value: 22227, Region: 4236 Gulf of Riga
20:13:29  (Reporting)  _AFA_ 1008150 Baltic Fleet has been given the mission Agenda: Naval Docking, Value: 7932, Region: 2427 Windau
20:13:29  (Reporting)  Ended AssignFleetsOperations 145 ms
20:13:29  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 342 Germany
20:13:29  (Reporting)  Ended CheckLocalOpportunities 3 ms
20:13:29  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 345 Balkans
20:13:29  (Reporting)  Ended CheckLocalOpportunities 2 ms
20:13:29  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 351 Russia
20:13:29  (Reporting)  Ended CheckLocalOpportunities 10 ms
20:13:29  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 349 Caucasus
20:13:29  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:13:29  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 339 Austria
20:13:29  (Reporting)  Ended CheckLocalOpportunities 2 ms
20:13:29  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 343 Poland
20:13:29  (Reporting)  Ended CheckLocalOpportunities 3 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)  ############ Starting ApplyAgenda:  Russia  ############
20:13:29  (Reporting)   
20:13:29  (Reporting)  
20:13:29  (Reporting)  *** Theater:  Theater_CaspianSea ( NavRatio:5.00) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  *** Theater:  Theater_BlackSea ( NavRatio:5.00) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  *** Theater:  Theater_MediterraneanSea ( NavRatio:5.00) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  *** Theater:  Theater_NorthAtlantic ( NavRatio:0.20) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  *** Theater:  Theater_BalticSea ( NavRatio:5.00) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop I - post iteration missions
20:13:29  (Reporting)  *** Theater:  Theater_Germany (Ext:0.39 - Core:0.77 - Nav:5.00) ***
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Receive Arties (_RCA_)
20:13:29  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:13:29  (Reporting)  Ended Receive Arties
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:13:29  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:13:29  (Reporting)  Ended Receive Supplies
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Gather Units (_GTU_)
20:13:29  (Reporting)  _GTU_ Gathering Region 838 Kassel in theater 342 Germany
20:13:29  (Reporting)  _GTU_ Starting merge 0 at start
20:13:29  (Reporting)  End of AI Gather Units
20:13:29  (Reporting)  Entering GatherGarrisons (_GTG_)
20:13:29  (Reporting)  Ended GatherGarrisons 0 ms
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop I - post iteration missions
20:13:29  (Reporting)  *** Theater:  Theater_Balkans (Ext:0.20 - Core:5.00 - Nav:5.00) ***
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Receive Arties (_RCA_)
20:13:29  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:13:29  (Reporting)  Ended Receive Arties
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:13:29  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:13:29  (Reporting)  Ended Receive Supplies
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Gather Units (_GTU_)
20:13:29  (Reporting)  _GTU_ Gathering Region 1938 Corfu in theater 345 Balkans
20:13:29  (Reporting)  _GTU_ Starting merge 0 at start
20:13:29  (Reporting)  End of AI Gather Units
20:13:29  (Reporting)  Entering GatherGarrisons (_GTG_)
20:13:29  (Reporting)  Ended GatherGarrisons 0 ms
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop I - post iteration missions
20:13:29  (Reporting)  *** Theater:  Theater_Russia (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Receive Arties (_RCA_)
20:13:29  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:13:29  (Reporting)  Ended Receive Arties
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:13:29  (Reporting)  _RCS_ Supply 1014077 UR-1i Oboznyi Polk, 3883 Urals, Pow:0, Count: 1(l 0/L 0/S 1)
20:13:29  (Reporting)  _RCS_ Supply 1014078 OR-1i Oboznyi Polk, 3500 Tsarevo, Pow:0, Count: 1(l 0/L 0/S 1)
20:13:29  (Reporting)  _RCS_ Supply 1014076 KV-1i Oboznyi Polk, 3189 Rostov, Pow:0, Count: 1(l 0/L 0/S 1)
20:13:29  (Reporting)  _RCS_ Supplies found:  3 in core Area
20:13:29  (Reporting)  _RCA_ Resupplying 1014076 KV-1i Oboznyi Polk, 3189 Rostov, Pow:0, Count: 1(l 0/L 0/S 1) relocating toward 1014307 Sensac' Force, 3619 Tuapse, Pow:38, Count: 2(l 1/L 1/S 0)
20:13:29  (Reporting)  _RCA_ Resupplying 1014078 OR-1i Oboznyi Polk, 3500 Tsarevo, Pow:0, Count: 1(l 0/L 0/S 1) relocating toward 1014056 1-i and 2-i Nagaiskie, 3591 Kizlyar, Pow:40, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  _RCA_ Resupplying 1014077 UR-1i Oboznyi Polk, 3883 Urals, Pow:0, Count: 1(l 0/L 0/S 1) relocating toward 1003739 Tzaritsyn Brig., 3469 Tzaritsyn, Pow:38, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  Ended Receive Supplies
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Gather Units (_GTU_)
20:13:29  (Reporting)  _GTU_ Gathering Region 1118 Prag in theater 351 Russia
20:13:29  (Reporting)  _GTU_ 1003772 Novorossyisk Kazachi, 3241 Prymorsky, Pow:45, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:13:29  (Reporting)  _GTU_ 1003563 Krymskaya, 3224 Krasnoperekovsk, Pow:344, Count: 7(l 3/L 3/S 3) has no agenda for now, trying to gather
20:13:29  (Reporting)  _GTU_ 1003763 Ochakov Kazachi, 2846 Ochakov, Pow:47, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:13:29  (Reporting)  _GTU_ 1014073 Stavropolskii Kalmytski, 3549 Kuchevskaya, Pow:42, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:13:29  (Reporting)  _GTU_ 1014451 I. Russian Detachment, 2831 Nemirov, Pow:64, Count: 2(l 0/L 1/S 1) has no agenda for now, trying to gather
20:13:29  (Reporting)  _GTU_ 1003751 Kubanskaya, 3205 Tchaplino, Pow:59, Count: 2(l 1/L 1/S 0) has no agenda for now, trying to gather
20:13:29  (Reporting)  _GTU_ 1003739 Tzaritsyn Brig., 3469 Tzaritsyn, Pow:38, Count: 2(l 0/L 1/S 1) has no agenda for now, trying to gather
20:13:29  (Reporting)  _GTU_ 1003736 Novgorod Brig., 3112 Semenovka, Pow:88, Count: 3(l 1/L 1/S 1) has no agenda for now, trying to gather
20:13:29  (Reporting)  _GTU_ 1003698 Sibirskaya, 3884 Sibir, Pow:270, Count: 4(l 2/L 2/S 1) has no agenda for now, trying to gather
20:13:29  (Reporting)  _GTU_ 1003758 Dnepr Kazachi, 2778 Berezne, Pow:59, Count: 2(l 1/L 1/S 0) has no agenda for now, trying to gather
20:13:29  (Reporting)  _GTU_ 1003460 Liflandskaya, 2476 Olita, Pow:266, Count: 6(l 4/L 3/S 2) has no agenda for now, trying to gather
20:13:29  (Reporting)  _GTU_ 1014075 Bezobrazov Brigada, 2472 Vilnius, Pow:33, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:13:29  (Reporting)  _GTU_ 1003664 Uralskaya, 3883 Urals, Pow:189, Count: 2(l 2/L 1/S 0) has no agenda for now, trying to gather
20:13:29  (Reporting)  _GTU_ Starting merge 13 at start
20:13:29  (Reporting)  _GTU_ Finished merge 13 now
20:13:29  (Reporting)  _GTU_ Krymskaya gathering toward primary region (long distance)
20:13:29  (Reporting)  _GTU_ Agenda: Attack, Value: 2, Region: 1118 Prag Gather to region: 1118 Prag
20:13:29  (Reporting)  _GTU_ Tzaritsyn Brig. gathering toward primary region (long distance)
20:13:29  (Reporting)  _GTU_ Agenda: Attack, Value: 2, Region: 1118 Prag Gather to region: 1118 Prag
20:13:29  (Reporting)  _GTU_ Liflandskaya gathering toward primary region (long distance)
20:13:29  (Reporting)  _GTU_ Agenda: Attack, Value: 2, Region: 1118 Prag Gather to region: 1118 Prag
20:13:29  (Reporting)  _GTU_ 1003698 Sibirskaya, 3884 Sibir, Pow:270, Count: 4(l 2/L 2/S 1) no gathering goal found, will be iddle this turn.
20:13:29  (Reporting)  _GTU_ 1003664 Uralskaya, 3883 Urals, Pow:189, Count: 2(l 2/L 1/S 0) no gathering goal found, will be iddle this turn.
20:13:29  (Reporting)  _GTU_ 1003736 Novgorod Brig., 3112 Semenovka, Pow:88, Count: 3(l 1/L 1/S 1) no gathering goal found, will be iddle this turn.
20:13:29  (Reporting)  _GTU_ 1003763 Ochakov Kazachi, 2846 Ochakov, Pow:47, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:13:29  (Reporting)  _GTU_ 1014451 I. Russian Detachment, 2831 Nemirov, Pow:64, Count: 2(l 0/L 1/S 1) no gathering goal found, will be iddle this turn.
20:13:29  (Reporting)  _GTU_ 1003751 Kubanskaya, 3205 Tchaplino, Pow:59, Count: 2(l 1/L 1/S 0) no gathering goal found, will be iddle this turn.
20:13:29  (Reporting)  _GTU_ 1014075 Bezobrazov Brigada, 2472 Vilnius, Pow:33, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:13:29  (Reporting)  _GTU_ Dnepr Kazachi gathering toward primary region (long distance)
20:13:29  (Reporting)  _GTU_ Agenda: Attack, Value: 2, Region: 1118 Prag Gather to region: 1118 Prag
20:13:29  (Reporting)  _GTU_ 1003772 Novorossyisk Kazachi, 3241 Prymorsky, Pow:45, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:13:29  (Reporting)  _GTU_ 1014073 Stavropolskii Kalmytski, 3549 Kuchevskaya, Pow:42, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:13:29  (Reporting)  Ended AI Gather Units 2666 ms
20:13:29  (Reporting)  Entering GatherGarrisons (_GTG_)
20:13:29  (Reporting)  _GTG_ 1014058 Peter Aleksandrovich Tolstoy, 2608 Saint Petersburg, Pow:0, Count: 1(l 1/L 0/S 0) is garrisoning 2608 Saint Petersburg and will absorb 1003050 Petersburg Governor
20:13:29  (Reporting)  Ended GatherGarrisons 5 ms
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop I - post iteration missions
20:13:29  (Reporting)  *** Theater:  Theater_Caucasus (Ext:1.01 - Core:1.24 - Nav:5.00) ***
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Receive Arties (_RCA_)
20:13:29  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:13:29  (Reporting)  Ended Receive Arties
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:13:29  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:13:29  (Reporting)  Ended Receive Supplies
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Gather Units (_GTU_)
20:13:29  (Reporting)  _GTU_ Gathering Region 3639 Vladikavkaz in theater 349 Caucasus
20:13:29  (Reporting)  _GTU_ Starting merge 0 at start
20:13:29  (Reporting)  End of AI Gather Units
20:13:29  (Reporting)  Entering GatherGarrisons (_GTG_)
20:13:29  (Reporting)  Ended GatherGarrisons 0 ms
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop I - post iteration missions
20:13:29  (Reporting)  *** Theater:  Theater_Austria (Ext:0.30 - Core:5.00 - Nav:1.70) ***
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Receive Arties (_RCA_)
20:13:29  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:13:29  (Reporting)  Ended Receive Arties
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:13:29  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:13:29  (Reporting)  Ended Receive Supplies
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Gather Units (_GTU_)
20:13:29  (Reporting)  _GTU_ Gathering Region 1152 Innsbruck in theater 339 Austria
20:13:29  (Reporting)  _GTU_ Starting merge 0 at start
20:13:29  (Reporting)  End of AI Gather Units
20:13:29  (Reporting)  Entering GatherGarrisons (_GTG_)
20:13:29  (Reporting)  Ended GatherGarrisons 0 ms
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop I - post iteration missions
20:13:29  (Reporting)  *** Theater:  Theater_Ottoman (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop I - post iteration missions
20:13:29  (Reporting)  *** Theater:  Theater_Scandinavia (Ext:5.00 - Core:0.20 - Nav:0.20) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop I - post iteration missions
20:13:29  (Reporting)  *** Theater:  Theater_Poland (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Receive Arties (_RCA_)
20:13:29  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:13:29  (Reporting)  Ended Receive Arties
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:13:29  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:13:29  (Reporting)  Ended Receive Supplies
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Gather Units (_GTU_)
20:13:29  (Reporting)  _GTU_ Gathering Region 1118 Prag in theater 343 Poland
20:13:29  (Reporting)  _GTU_ 1003608 Kievskaya, 2773 Ostroh, Pow:688, Count: 7(l 4/L 3/S 3) has no agenda for now, trying to gather
20:13:29  (Reporting)  _GTU_ 1003495 Litovskaya, 2487 Suprasi, Pow:536, Count: 6(l 4/L 3/S 2) has no agenda for now, trying to gather
20:13:29  (Reporting)  _GTU_ Starting merge 2 at start
20:13:29  (Reporting)  _GTU_ Finished merge 2 now
20:13:29  (Reporting)  _GTU_ Litovskaya gathering toward primary region (long distance)
20:13:29  (Reporting)  _GTU_ Agenda: Attack, Value: 2, Region: 1118 Prag Gather to region: 1118 Prag
20:13:29  (Reporting)  _GTU_ Kievskaya gathering toward primary region (long distance)
20:13:29  (Reporting)  _GTU_ Agenda: Attack, Value: 2, Region: 1118 Prag Gather to region: 1118 Prag
20:13:29  (Reporting)  Ended AI Gather Units 268 ms
20:13:29  (Reporting)  Entering GatherGarrisons (_GTG_)
20:13:29  (Reporting)  Ended GatherGarrisons 0 ms
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop I - post iteration missions
20:13:29  (Reporting)  *** Theater:  Theater_Mesopotamia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop I - post iteration missions
20:13:29  (Reporting)  *** Theater:  Theater_Persia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop I - post iteration missions
20:13:29  (Reporting)  *** Theater:  Theater_CaspianSea (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop I - post iteration missions
20:13:29  (Reporting)  *** Theater:  Theater_BlackSea (Ext:4.75 - Core:0.20 - Nav:5.00) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop I - post iteration missions
20:13:29  (Reporting)  *** Theater:  Theater_MediterraneanSea (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop I - post iteration missions
20:13:29  (Reporting)  *** Theater:  Theater_NorthAtlantic (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop I - post iteration missions
20:13:29  (Reporting)  *** Theater:  Theater_BalticSea (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:13:29  (Reporting)  Entering Collect Leaders (_COD_)
20:13:29  (Reporting)  Ended Collect Leaders 0 ms
20:13:29  (Reporting)  Entering RemoveWeakInterests (_RWI_)
20:13:29  (Reporting)  Ended RemoveWeakInterests 0 ms
20:13:29  (Reporting)  Entering AddTheaterGoal (_ATG_)
20:13:29  (Reporting)  _ATG_ 1014936 Russian Detachment Full support Relocating to objective
20:13:29  (Reporting)  _ATG_ 1014936 Russian Detachment Odessa Going against objective: 2815 Odessa
20:13:29  (Reporting)  Ended AddTheaterGoal 25 ms
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop II - agendas clean up and processing
20:13:29  (Reporting)  *** Theater:  Theater_Germany (Ext:0.39 - Core:0.77 - Nav:5.00) ***
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1008150 Baltic Fleet, 4217 Gulf of Danzig, Pow:475, Count: 7(l 2/L 5/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Naval Superiority, Value: 22227, Region: 4236 Gulf of Riga
20:13:29  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 7932, Region: 2427 Windau
20:13:29  (Reporting)  Choosen Agenda: Agenda: Naval Superiority, Value: 22227, Region: 4236 Gulf of Riga
20:13:29  (Reporting)  1008150-Baltic Fleet Power:475 Health:100% Gulf of Danzig>Gulf of Riga Mission:Naval Superiority Fitness:93% Need:0 Threat:0 GoalValue: 22227
20:13:29  (Reporting)   
20:13:29  (Reporting)  1003044 Russian Ambassador, 973 Berlin, Pow:0, Count: 1(l 1/L 0/S 0) Keeping only the Garrison goal for 973 Berlin
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop II - agendas clean up and processing
20:13:29  (Reporting)  *** Theater:  Theater_Balkans (Ext:0.20 - Core:5.00 - Nav:5.00) ***
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1008254 Adriatic Fleet, 1938 Corfu, Pow:341, Count: 7(l 2/L 4/S 1)
20:13:29  (Reporting)  Agenda  1  : Agenda: Naval Superiority, Value: 1765, Region: 4507 Ozero Bay
20:13:29  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 7150, Region: 1938 Corfu
20:13:29  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 7150, Region: 1938 Corfu
20:13:29  (Reporting)  1008254-Adriatic Fleet Power:341 Health:100% Corfu>Corfu Mission:Naval Docking Fitness:100% Need:0 Threat:0 GoalValue: 7150
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop II - agendas clean up and processing
20:13:29  (Reporting)  *** Theater:  Theater_Russia (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1013668 1-ya Brigady Transportni, 2608 Saint Petersburg, Pow:0, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 10000, Region: 2608 Saint Petersburg
20:13:29  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 10000, Region: 2608 Saint Petersburg
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1013487 Kartsev's Fleet, 4239 Muhu Bay, Pow:198, Count: 5(l 1/L 4/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 5286, Region: 2557 Pernau
20:13:29  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 5286, Region: 2557 Pernau
20:13:29  (Reporting)  1013487-Kartsev's Fleet Power:198 Health:100% Muhu Bay>Pernau Mission:Naval Docking Fitness:97% Need:45 Threat:0 GoalValue: 5286
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  1003664 Uralskaya is doing nothing in Urals  Power: 189  HealthPerc: 100
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1008315 S. Volga Fleet, 4041 Viatka Confluent, Pow:23, Count: 5(l 0/L 1/S 4)
20:13:29  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 5952, Region: 3880 Kazan
20:13:29  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 6138, Region: 3880 Kazan
20:13:29  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 6138, Region: 3880 Kazan
20:13:29  (Reporting)  ApplyAgenda, Full Pathfinding: 1008315 S. Volga Fleet , destination,  is not in friendly water and the mission is not ignoring threats. 3880 Kazan
20:13:29  (Reporting)  1008315-S. Volga Fleet Power:23 Health:100% Viatka Confluent>Kazan Mission:Naval Docking Fitness:99% Need:50 Threat:0 GoalValue: 6138
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  1014075 Bezobrazov Brigada is doing nothing in Vilnius  Power: 33  HealthPerc: 100
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1003460 Liflandskaya, 2476 Olita, Pow:266, Count: 6(l 4/L 3/S 2)
20:13:29  (Reporting)  Agenda  1  : Agenda: Attack, Value: 2, Region: 1118 Prag
20:13:29  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 2, Region: 1118 Prag
20:13:29  (Reporting)  1003460-Liflandskaya Power:266 Health:100% Olita>Prag Mission:Attack Fitness:1% Need:60 Threat:0 GoalValue: 2
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1003758 Dnepr Kazachi, 2778 Berezne, Pow:59, Count: 2(l 1/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Attack, Value: 2, Region: 1118 Prag
20:13:29  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 2, Region: 1118 Prag
20:13:29  (Reporting)  1003758-Dnepr Kazachi Power:59 Health:100% Berezne>Prag Mission:Attack Fitness:1% Need:60 Threat:0 GoalValue: 2
20:13:29  (Reporting)   
20:13:29  (Reporting)  1003698 Sibirskaya is doing nothing in Sibir  Power: 270  HealthPerc: 100
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1014072 Kutaisov Brigada, 2801 Kiev, Pow:38, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 2801 Kiev
20:13:29  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 2801 Kiev
20:13:29  (Reporting)  1014072-Kutaisov Brigada Power:38 Health:100% Kiev>Kiev Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  1014614 1-ya Kazach'ya Brigada, 3129 Kharkov, Pow:0, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 3129 Kharkov
20:13:29  (Reporting)   
20:13:29  (Reporting)  1003736 Novgorod Brig. is doing nothing in Semenovka  Power: 88  HealthPerc: 100
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1003685 Orenburgskaya, 3885 Steppes, Pow:69, Count: 1(l 1/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 3885 Steppes
20:13:29  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 3885 Steppes
20:13:29  (Reporting)  1003685-Orenburgskaya Power:69 Health:100% Steppes>Steppes Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1003739 Tzaritsyn Brig., 3469 Tzaritsyn, Pow:38, Count: 2(l 0/L 1/S 1)
20:13:29  (Reporting)  Agenda  1  : Agenda: Attack, Value: 2, Region: 1118 Prag
20:13:29  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 2, Region: 1118 Prag
20:13:29  (Reporting)  1003739-Tzaritsyn Brig. Power:38 Health:100% Tzaritsyn>Prag Mission:Attack Fitness:1% Need:60 Threat:0 GoalValue: 2
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1014234 2-ya Brigady Transportni, 3469 Tzaritsyn, Pow:1, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 10000, Region: 3469 Tzaritsyn
20:13:29  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 10000, Region: 3469 Tzaritsyn
20:13:29  (Reporting)  ApplyAgenda, Full Pathfinding: 1014234 2-ya Brigady Transportni , destination,  is not in friendly water and the mission is not ignoring threats. 3469 Tzaritsyn
20:13:29  (Reporting)   
20:13:29  (Reporting)  1003751 Kubanskaya is doing nothing in Tchaplino  Power: 59  HealthPerc: 100
20:13:29  (Reporting)   
20:13:29  (Reporting)  1014451 I. Russian Detachment is doing nothing in Nemirov  Power: 64  HealthPerc: 100
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1003767 Taganrog Kazachi, 2822 Dubozary, Pow:52, Count: 2(l 1/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 2841 Olviopol
20:13:29  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 2841 Olviopol
20:13:29  (Reporting)  1003767-Taganrog Kazachi Power:52 Health:100% Dubozary>Olviopol Mission:Resupply Fitness:100% Need:60 Threat:0 GoalValue: 100000
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1014692 1st Merchant Fleet, 2819 Nikolaiev, Pow:0, Count: 1(l 0/L 0/S 1)
20:13:29  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 10000, Region: 2819 Nikolaiev
20:13:29  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 10000, Region: 2819 Nikolaiev
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  1014073 Stavropolskii Kalmytski is doing nothing in Kuchevskaya  Power: 42  HealthPerc: 100
20:13:29  (Reporting)   
20:13:29  (Reporting)  1003763 Ochakov Kazachi is doing nothing in Ochakov  Power: 47  HealthPerc: 100
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1003563 Krymskaya, 3224 Krasnoperekovsk, Pow:344, Count: 7(l 3/L 3/S 3)
20:13:29  (Reporting)  Agenda  1  : Agenda: Attack, Value: 2, Region: 1118 Prag
20:13:29  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 2, Region: 1118 Prag
20:13:29  (Reporting)  1003563-Krymskaya Power:344 Health:100% Krasnoperekovsk>Prag Mission:Attack Fitness:1% Need:60 Threat:0 GoalValue: 2
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1008280 Dnepr Fleet, 2815 Odessa, Pow:18, Count: 3(l 0/L 1/S 2)
20:13:29  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 3372, Region: 2819 Nikolaiev
20:13:29  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 3372, Region: 2819 Nikolaiev
20:13:29  (Reporting)  1008280-Dnepr Fleet Power:18 Health:100% Odessa>Nikolaiev Mission:Naval Docking Fitness:95% Need:60 Threat:0 GoalValue: 3372
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1010420 Astrakhan Garnizon, 3524 Novo Sukhokumsk, Pow:17, Count: 2(l 1/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Defend, Value: 10860, Region: 3639 Vladikavkaz
20:13:29  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 3509 Astrakhan
20:13:29  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 3509 Astrakhan
20:13:29  (Reporting)  1010420-Astrakhan Garnizon Power:17 Health:100% Novo Sukhokumsk>Astrakhan Mission:Resupply Fitness:100% Need:50 Threat:0 GoalValue: 100000
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  1014688 4-ya Kazach'ya Brigada, 3579 Stavropol, Pow:0, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 3579 Stavropol
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  1003772 Novorossyisk Kazachi is doing nothing in Prymorsky  Power: 45  HealthPerc: 100
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1014056 III. Russian Detachment, 3591 Kizlyar, Pow:40, Count: 2(l 0/L 1/S 1)
20:13:29  (Reporting)  Agenda  1  : Agenda: Attack, Value: 7030, Region: 3608 Grozny
20:13:29  (Reporting)  Agenda  2  : Agenda: Attack, Value: 3965, Region: 3608 Grozny
20:13:29  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 7030, Region: 3608 Grozny
20:13:29  (Reporting)  1014056-III. Russian Detachment Power:40 Health:100% Kizlyar>Grozny Mission:Attack Fitness:95% Need:13 Threat:8 GoalValue: 7030
20:13:29  (Reporting)   
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1014307 Sensac' Force, 3619 Tuapse, Pow:38, Count: 3(l 1/L 1/S 1)
20:13:29  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 3243 Kertch
20:13:29  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 3567 Novorossiysk
20:13:29  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 2000, Region: 3619 Tuapse
20:13:29  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 3567 Novorossiysk
20:13:29  (Reporting)  1014307-Sensac' Force Power:38 Health:96% Tuapse>Novorossiysk Mission:Resupply Fitness:100% Need:60 Threat:0 GoalValue: 100000
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1008196 Chichagov's Fleet, 4521 Anapa Bay, Pow:523, Count: 8(l 1/L 6/S 1)
20:13:29  (Reporting)  Agenda  1  : Agenda: Transport, Value: 19300, Region: 3630 Sukhumi
20:13:29  (Reporting)  Choosen Agenda: Agenda: Transport, Value: 19300, Region: 3630 Sukhumi
20:13:29  (Reporting)  1008196-Chichagov's Fleet Power:523 Health:100% Anapa Bay>Sukhumi Mission:Transport Fitness:100% Need:50 Threat:37 GoalValue: 19300
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1008245 Caspian Fleet, 3610 Petrovska, Pow:63, Count: 2(l 0/L 1/S 1)
20:13:29  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 2619, Region: 3509 Astrakhan
20:13:29  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 2619, Region: 3509 Astrakhan
20:13:29  (Reporting)  ApplyAgenda, Full Pathfinding: 1008245 Caspian Fleet , destination,  is not in friendly water and the mission is not ignoring threats. 3509 Astrakhan
20:13:29  (Reporting)  1008245-Caspian Fleet Power:63 Health:100% Petrovska>Astrakhan Mission:Naval Docking Fitness:97% Need:50 Threat:0 GoalValue: 2619
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1008293 Don Fleet, 4512 Cape Sarytch, Pow:18, Count: 3(l 0/L 1/S 2)
20:13:29  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 2875, Region: 2819 Nikolaiev
20:13:29  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 3230, Region: 2815 Odessa
20:13:29  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 3230, Region: 2815 Odessa
20:13:29  (Reporting)  1008293-Don Fleet Power:18 Health:100% Cape Sarytch>Odessa Mission:Naval Docking Fitness:91% Need:58 Threat:0 GoalValue: 3230
20:13:29  (Reporting)   
20:13:29  (Reporting)  1014936 Russian Detachment is doing nothing in Odessa  Power: 51  HealthPerc: 100
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop II - agendas clean up and processing
20:13:29  (Reporting)  *** Theater:  Theater_Caucasus (Ext:1.01 - Core:1.24 - Nav:5.00) ***
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1013488 Senyavin's Fleet, 4523 Coast of Abkhazia, Pow:172, Count: 5(l 1/L 4/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 4914, Region: 2815 Odessa
20:13:29  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 4914, Region: 2815 Odessa
20:13:29  (Reporting)  1013488-Senyavin's Fleet Power:172 Health:100% Coast of Abkhazia>Odessa Mission:Naval Docking Fitness:91% Need:58 Threat:0 GoalValue: 4914
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1003801 Georgia Expedition, 3639 Vladikavkaz, Pow:184, Count: 5(l 3/L 1/S 2)
20:13:29  (Reporting)  Agenda  1  : Agenda: Intercept (Master), Value: 23760, Region: 3613 Beslan
20:13:29  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 11300, Region: 3639 Vladikavkaz
20:13:29  (Reporting)  Agenda  3  : Agenda: Defend, Value: 6890, Region: 3639 Vladikavkaz
20:13:29  (Reporting)  Agenda  4  : Agenda: Attack, Value: 3445, Region: 3886 Azerbaidjan
20:13:29  (Reporting)  Agenda  5  : Agenda: Attack, Value: 3180, Region: 3886 Azerbaidjan
20:13:29  (Reporting)  Choosen Agenda: Agenda: Intercept (Master), Value: 23760, Region: 3613 Beslan
20:13:29  (Reporting)  1003801-Georgia Expedition Power:184 Health:100% Vladikavkaz>Beslan Mission:Intercept (Master) Chechen Raiders I Fitness:99% Need:112 Threat:83 GoalValue: 23760
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1003776 Vladikavkaz Kazachi, 3664 Tiflis, Pow:7, Count: 1(l 0/L 1/S 0)
20:13:29  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 3664 Tiflis
20:13:29  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 3664 Tiflis
20:13:29  (Reporting)  1003776-Vladikavkaz Kazachi Power:7 Health:88% Tiflis>Tiflis Mission:Resupply Fitness:100% Need:60 Threat:0 GoalValue: 100000
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop II - agendas clean up and processing
20:13:29  (Reporting)  *** Theater:  Theater_Austria (Ext:0.30 - Core:5.00 - Nav:1.70) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop II - agendas clean up and processing
20:13:29  (Reporting)  *** Theater:  Theater_Ottoman (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop II - agendas clean up and processing
20:13:29  (Reporting)  *** Theater:  Theater_Scandinavia (Ext:5.00 - Core:0.20 - Nav:0.20) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop II - agendas clean up and processing
20:13:29  (Reporting)  *** Theater:  Theater_Poland (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1003495 Litovskaya, 2487 Suprasi, Pow:536, Count: 6(l 4/L 3/S 2)
20:13:29  (Reporting)  Agenda  1  : Agenda: Attack, Value: 2, Region: 1118 Prag
20:13:29  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 2, Region: 1118 Prag
20:13:29  (Reporting)  1003495-Litovskaya Power:536 Health:100% Suprasi>Prag Mission:Attack Fitness:1% Need:60 Threat:0 GoalValue: 2
20:13:29  (Reporting)   
20:13:29  (Reporting)  List of Agendas for 1003608 Kievskaya, 2773 Ostroh, Pow:688, Count: 7(l 4/L 3/S 3)
20:13:29  (Reporting)  Agenda  1  : Agenda: Attack, Value: 2, Region: 1118 Prag
20:13:29  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 2, Region: 1118 Prag
20:13:29  (Reporting)  1003608-Kievskaya Power:688 Health:100% Ostroh>Prag Mission:Attack Fitness:1% Need:60 Threat:0 GoalValue: 2
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop II - agendas clean up and processing
20:13:29  (Reporting)  *** Theater:  Theater_Mesopotamia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop II - agendas clean up and processing
20:13:29  (Reporting)  *** Theater:  Theater_Persia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop II - agendas clean up and processing
20:13:29  (Reporting)  *** Theater:  Theater_CaspianSea (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop II - agendas clean up and processing
20:13:29  (Reporting)  *** Theater:  Theater_BlackSea (Ext:4.75 - Core:0.20 - Nav:5.00) ***
20:13:29  (Reporting)   
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop II - agendas clean up and processing
20:13:29  (Reporting)  *** Theater:  Theater_MediterraneanSea (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop II - agendas clean up and processing
20:13:29  (Reporting)  *** Theater:  Theater_NorthAtlantic (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:13:29  (Reporting)  
20:13:29  (Reporting)  Loop II - agendas clean up and processing
20:13:29  (Reporting)  *** Theater:  Theater_BalticSea (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:13:29  (Reporting)   
20:13:29  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:13:29  (Reporting)  Ended SplitStaticUnits 0 ms
20:13:29  (Reporting)  Entering ManageHQStacks (_MHS_)
20:13:29  (Reporting)  Ended ManageHQStacks 7 ms
20:13:29  (Reporting)  Entering SynchHQStacks (_SHS_)
20:13:29  (Reporting)  Ended SynchHQStacks 2 ms
20:13:29  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:13:29  (Reporting)  Ended DeclareNewHQStacks 2 ms
20:13:29  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:13:29  (Reporting)  Ended SplitLargeStacks 2 ms
20:13:29  (Reporting)  Entering ManageHQStacks (_MHS_)
20:13:29  (Reporting)  Ended ManageHQStacks 5 ms
20:13:29  (Reporting)  Entering SynchHQStacks (_SHS_)
20:13:29  (Reporting)  Ended SynchHQStacks 1 ms
20:13:29  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:13:29  (Reporting)  Ended DeclareNewHQStacks 2 ms
20:13:29  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:13:29  (Reporting)  Ended SplitLargeStacks 1 ms
20:13:29  (Reporting)  Entering ManageHQStacks (_MHS_)
20:13:29  (Reporting)  Ended ManageHQStacks 13 ms
20:13:29  (Reporting)  Entering SynchHQStacks (_SHS_)
20:13:29  (Reporting)  Ended SynchHQStacks 4 ms
20:13:29  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:13:29  (Reporting)  Ended DeclareNewHQStacks 4 ms
20:13:29  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:13:29  (Reporting)  Ended SplitLargeStacks 4 ms
20:13:29  (Reporting)  Entering ManageHQStacks (_MHS_)
20:13:29  (Reporting)  Ended ManageHQStacks 2 ms
20:13:29  (Reporting)  Entering SynchHQStacks (_SHS_)
20:13:29  (Reporting)  Ended SynchHQStacks 1 ms
20:13:29  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:13:29  (Reporting)  Ended DeclareNewHQStacks 1 ms
20:13:29  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:13:29  (Reporting)  Ended SplitLargeStacks 1 ms
20:13:29  (Reporting)  Entering ManageHQStacks (_MHS_)
20:13:29  (Reporting)  Ended ManageHQStacks 4 ms
20:13:29  (Reporting)  Entering SynchHQStacks (_SHS_)
20:13:29  (Reporting)  Ended SynchHQStacks 2 ms
20:13:29  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:13:29  (Reporting)  Ended DeclareNewHQStacks 1 ms
20:13:29  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:13:29  (Reporting)  Ended SplitLargeStacks 1 ms
20:13:29  (Reporting)  Entering ManageHQStacks (_MHS_)
20:13:29  (Reporting)  Ended ManageHQStacks 2 ms
20:13:29  (Reporting)  Entering SynchHQStacks (_SHS_)
20:13:29  (Reporting)  Ended SynchHQStacks 1 ms
20:13:29  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:13:29  (Reporting)  Ended DeclareNewHQStacks 1 ms
20:13:29  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:13:29  (Reporting)  Ended SplitLargeStacks 1 ms
20:13:29  (Reporting)  Entering PromoteLeaders (_PRL_)
20:13:29  (Reporting)  Ended PromoteLeaders 0 ms
20:13:29  (Reporting)   
20:13:29  (Reporting)  ApplyAgenda AutoMerge
20:13:29  (Reporting)  AI Process done in  26247 ms
20:13:29  (Reporting)  Processing  1000004 Austria
20:13:29  (Reporting)  
20:13:29  (Reporting)  *** Starting Process on Austria AILevel 4 Kind: 0 Dormant NO Turn: 3 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:13:29  (Reporting)  Entering InitAndDumpData (_IAD_)
20:13:29  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
20:13:29  (Reporting)  0 unit there, but still added, as 336 Spanish Peninsula is adjacent to 363 Mediterranean Sea
20:13:29  (Reporting)  0 unit there, but still added, as 337 France is adjacent to 338 Italia
20:13:29  (Reporting)  0 unit there, but still added, as 340 Alpes is adjacent to 338 Italia
20:13:29  (Reporting)  0 unit there, but still added, as 341 Low Countries is adjacent to 342 Germany
20:13:29  (Reporting)  0 unit there, but still added, as 343 Poland is adjacent to 339 Austria
20:13:29  (Reporting)  0 unit there, but still added, as 344 Scandinavia is adjacent to 342 Germany
20:13:29  (Reporting)  0 unit there, but still added, as 345 Balkans is adjacent to 339 Austria
20:13:29  (Reporting)  0 unit there, but still added, as 346 Ottoman is adjacent to 363 Mediterranean Sea
20:13:29  (Reporting)  0 unit there, but still added, as 347 Middle East is adjacent to 363 Mediterranean Sea
20:13:29  (Reporting)  0 unit there, but still added, as 350 Egypt is adjacent to 363 Mediterranean Sea
20:13:29  (Reporting)  0 unit there, but still added, as 351 Russia is adjacent to 342 Germany
20:13:29  (Reporting)  0 unit there, but still added, as 352 North Africa is adjacent to 363 Mediterranean Sea
20:13:29  (Reporting)  0 unit there, but still added, as 360 Baltic Sea is adjacent to 342 Germany
20:13:29  (Reporting)  0 unit there, but still added, as 361 North Atlantic is adjacent to 342 Germany
20:13:29  (Reporting)  0 unit there, but still added, as 364 Black Sea is adjacent to 363 Mediterranean Sea
20:13:29  (Reporting)  Theater: 336 Theater_Spanish_Peninsula AggroCoeff from script: 5 OwnPow Land: 141 OppPow Land: 2 OwnPow Nav : 323 OppPow Nav : 741
20:13:29  (Reporting)  Ratio Land/LandCore: 3.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 186 > 226
20:13:29  (Reporting)  Theater: 337 Theater_France AggroCoeff from script: 100 OwnPow Land: 17 OppPow Land: 617 OwnPow Nav : 779 OppPow Nav : 1384
20:13:29  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.48 0.20 Reg Count: 283 > 352
20:13:29  (Reporting)  Theater: 338 Theater_Italia AggroCoeff from script: 100 OwnPow Land: 796 OppPow Land: 3103 OwnPow Nav : 262 OppPow Nav : 4
20:13:29  (Reporting)  Ratio Land/LandCore: 0.22 0.25 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 136 > 198
20:13:29  (Reporting)  Theater: 339 Theater_Austria AggroCoeff from script: 100 OwnPow Land: 1290 OppPow Land: 1507 OwnPow Nav : 6 OppPow Nav : 0
20:13:29  (Reporting)  Ratio Land/LandCore: 0.73 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 231 > 317
20:13:29  (Reporting)  Theater: 340 Theater_Alpes AggroCoeff from script: 100 OwnPow Land: 1008 OppPow Land: 39 OwnPow Nav : 0 OppPow Nav : 0
20:13:29  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 29 > 58
20:13:29  (Reporting)  Theater: 341 Theater_Low_Countries AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 387 OwnPow Nav : 160 OppPow Nav : 294
20:13:29  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.46 0.20 Reg Count: 59 > 91
20:13:29  (Reporting)  Theater: 342 Theater_Germany AggroCoeff from script: 100 OwnPow Land: 5232 OppPow Land: 7851 OwnPow Nav : 191 OppPow Nav : 12
20:13:29  (Reporting)  Ratio Land/LandCore: 0.57 0.65 Ratio Nav/NavCore: 5.00 0.64 Reg Count: 392 > 494
20:13:29  (Reporting)  Theater: 343 Theater_Poland AggroCoeff from script: 100 OwnPow Land: 885 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:13:29  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 145 > 218
20:13:29  (Reporting)  Theater: 344 Theater_Scandinavia AggroCoeff from script: 100 OwnPow Land: 28 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:13:29  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 189 > 250
20:13:29  (Reporting)  Theater: 345 Theater_Balkans AggroCoeff from script: 100 OwnPow Land: 1 OppPow Land: 0 OwnPow Nav : 187 OppPow Nav : 0
20:13:29  (Reporting)  Ratio Land/LandCore: 0.85 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 252 > 317
20:13:29  (Reporting)  Theater: 346 Theater_Ottoman AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:13:29  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 236 > 310
20:13:29  (Reporting)  Theater: 347 Theater_Middle_East AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:13:29  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 74 > 100
20:13:29  (Reporting)  Theater: 350 Theater_Egypt AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:13:29  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 37 > 50
20:13:29  (Reporting)  Theater: 351 Theater_Russia AggroCoeff from script: 100 OwnPow Land: 1030 OppPow Land: 0 OwnPow Nav : 388 OppPow Nav : 0
20:13:29  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 1221 > 1315
20:13:29  (Reporting)  Theater: 352 Theater_North_Africa AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 194 OppPow Nav : 0
20:13:29  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 157 > 189
20:13:29  (Reporting)  Theater: 360 Theater_BalticSea AggroCoeff from script: 100 OwnPow Land: 613 OppPow Land: 0 OwnPow Nav : 269 OppPow Nav : 0
20:13:29  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 57 > 184
20:13:29  (Reporting)  Theater: 361 Theater_NorthAtlantic AggroCoeff from script: 100 OwnPow Land: 1022 OppPow Land: 518 OwnPow Nav : 4624 OppPow Nav : 2565
20:13:29  (Reporting)  Ratio Land/LandCore: 1.68 0.20 Ratio Nav/NavCore: 1.53 5.00 Reg Count: 199 > 506
20:13:29  (Reporting)  Theater: 363 Theater_MediterraneanSea AggroCoeff from script: 100 OwnPow Land: 772 OppPow Land: 590 OwnPow Nav : 643 OppPow Nav : 0
20:13:29  (Reporting)  Ratio Land/LandCore: 1.11 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 200 > 526
20:13:29  (Reporting)  Theater: 364 Theater_BlackSea AggroCoeff from script: 100 OwnPow Land: 99 OppPow Land: 0 OwnPow Nav : 331 OppPow Nav : 0
20:13:29  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 44 > 144
20:13:29  (Reporting)  _FIT_ Ended AIInitTheaters 2918 ms
20:13:29  (Reporting)  Resources Levels Austria EcoBase 251 AtWar: yes AtWarThreat: no At PeaceThreat: no
20:13:29  (Reporting)  Pounds Availability Plentiful Stock 3487 Expected 126 Balance -9
20:13:29  (Reporting)  Supplies Availability Very Low Stock 0 Expected 88 Balance 0
20:13:29  (Reporting)  Ammos Availability Very Low Stock 0 Expected 88 Balance 0
20:13:29  (Reporting)  Victory points Availability Plentiful Stock 2670 Expected 88 Balance 0
20:13:29  (Reporting)  Morale Points Availability Average Stock 84 Expected 88 Balance 0
20:13:29  (Reporting)  Conscripts Availability Plentiful Stock 351 Expected 88 Balance -11
20:13:29  (Reporting)  War supplies Availability Plentiful Stock 266 Expected 63 Balance 0
20:13:29  (Reporting)  Diplomats Availability Plentiful Stock 28 Expected 0 Balance 0
20:13:29  (Reporting)  Engagment Points Availability Plentiful Stock 42 Expected 0 Balance 0
20:13:29  (Reporting)  Horses Availability Plentiful Stock 414 Expected 25 Balance 0
20:13:29  (Reporting)    1014086 1. Korvettedivision Agenda Kept Agenda: Hunt Convoy Fleet, Value: 4450, Region: 3926 Northeast Atlantic Trade EndTurn 2675
20:13:29  (Reporting)    1008513 1. Transportdivision Agenda Kept Agenda: Naval Superiority, Value: 2158, Region: 4496 Samothrace EndTurn 2675
20:13:29  (Reporting)    1014087 Italienische Armee Agenda Kept Agenda: Resupply, Value: 100000, Region: 1152 Innsbruck EndTurn 2676
20:13:29  (Reporting)    1004523 Italienische Armee Agenda Kept Agenda: Defend, Value: 17543, Region: 888 Frankfurt EndTurn 2677
20:13:29  (Reporting)   
20:13:29  (Reporting)  Theater Prevalences Theater_Germany Ordered Value: 15500
20:13:29  (Reporting)  Theater Prevalences Theater_Balkans Ordered Value: 9000
20:13:29  (Reporting)  Theater Prevalences Theater_Austria Ordered Value: 6300
20:13:29  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 4700
20:13:29  (Reporting)  Theater Prevalences Theater_Spanish_Peninsula Ordered Value: 4072
20:13:29  (Reporting)  Theater Prevalences Theater_Russia Ordered Value: 3700
20:13:29  (Reporting)  Theater Prevalences Theater_France Ordered Value: 3400
20:13:29  (Reporting)  Theater Prevalences Theater_Ottoman Ordered Value: 1900
20:13:29  (Reporting)  Theater Prevalences Theater_Scandinavia Ordered Value: 1320
20:13:29  (Reporting)  Theater Prevalences Theater_North_Africa Ordered Value: 1300
20:13:29  (Reporting)  Theater Prevalences Theater_Low_Countries Ordered Value: 1200
20:13:29  (Reporting)  Theater Prevalences Theater_Poland Ordered Value: 680
20:13:29  (Reporting)  Theater Prevalences Theater_Egypt Ordered Value: 600
20:13:29  (Reporting)  Theater Prevalences Theater_Middle_East Ordered Value: 300
20:13:29  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 220
20:13:29  (Reporting)  Theater Prevalences Theater_BlackSea Ordered Value: 100
20:13:29  (Reporting)  Theater Prevalences Theater_MediterraneanSea Ordered Value: 100
20:13:29  (Reporting)  Theater Prevalences Theater_NorthAtlantic Ordered Value: 100
20:13:29  (Reporting)  Theater Prevalences Theater_BalticSea Ordered Value: 100
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 342 Theater_Germany (Land)
20:13:29  (Reporting)  Making Land Theater Map: Theater_Germany Overall power(self): 5232 Overall power (enemies): 7851 Ratio: 0.57
20:13:29  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  17130
20:13:29  (Reporting)  Making Naval Values Map: 342 Germany LAND Overall power(self): 191 Overall power (enemies): 12 Nav Ratio: 5.00
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 345 Theater_Balkans (Land)
20:13:29  (Reporting)  Making Land Theater Map: Theater_Balkans Overall power(self): 1 Overall power (enemies): 0 Ratio: 0.85
20:13:29  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:13:29  (Reporting)  Making Naval Values Map: 345 Balkans LAND Overall power(self): 187 Overall power (enemies): 0 Nav Ratio: 5.00
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 339 Theater_Austria (Land)
20:13:29  (Reporting)  Making Land Theater Map: Theater_Austria Overall power(self): 1290 Overall power (enemies): 1507 Ratio: 0.73
20:13:29  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1482
20:13:29  (Reporting)  Making Naval Values Map: 339 Austria LAND Overall power(self): 6 Overall power (enemies): 0 Nav Ratio: 5.00
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 338 Theater_Italia (Land)
20:13:29  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 796 Overall power (enemies): 3103 Ratio: 0.22
20:13:29  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  29834
20:13:29  (Reporting)  Making Naval Values Map: 338 Italia LAND Overall power(self): 262 Overall power (enemies): 4 Nav Ratio: 5.00
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 336 Theater_Spanish_Peninsula (Land)
20:13:29  (Reporting)  Making Land Theater Map: Theater_Spanish_Peninsula Overall power(self): 141 Overall power (enemies): 2 Ratio: 3.00
20:13:29  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:13:29  (Reporting)  Making Naval Values Map: 336 Spanish Peninsula LAND Overall power(self): 323 Overall power (enemies): 741 Nav Ratio: 0.20
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 351 Theater_Russia (Land)
20:13:29  (Reporting)  Making Land Theater Map: Theater_Russia Overall power(self): 1030 Overall power (enemies): 0 Ratio: 5.00
20:13:29  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  125
20:13:29  (Reporting)  Making Naval Values Map: 351 Russia LAND Overall power(self): 388 Overall power (enemies): 0 Nav Ratio: 5.00
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 337 Theater_France (Land)
20:13:29  (Reporting)  Making Land Theater Map: Theater_France Overall power(self): 17 Overall power (enemies): 617 Ratio: 0.20
20:13:29  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1585
20:13:29  (Reporting)  Making Naval Values Map: 337 France LAND Overall power(self): 779 Overall power (enemies): 1384 Nav Ratio: 0.48
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 346 Theater_Ottoman (Land)
20:13:29  (Reporting)  Making Land Theater Map: Theater_Ottoman Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:13:29  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:13:29  (Reporting)  Making Naval Values Map: 346 Ottoman LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 344 Theater_Scandinavia (Land)
20:13:29  (Reporting)  Making Land Theater Map: Theater_Scandinavia Overall power(self): 28 Overall power (enemies): 0 Ratio: 5.00
20:13:29  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:13:29  (Reporting)  Making Naval Values Map: 344 Scandinavia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 352 Theater_North_Africa (Land)
20:13:29  (Reporting)  Making Land Theater Map: Theater_North_Africa Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:13:29  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:13:29  (Reporting)  Making Naval Values Map: 352 North Africa LAND Overall power(self): 194 Overall power (enemies): 0 Nav Ratio: 5.00
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 341 Theater_Low_Countries (Land)
20:13:29  (Reporting)  Making Land Theater Map: Theater_Low_Countries Overall power(self): 0 Overall power (enemies): 387 Ratio: 0.20
20:13:29  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  383
20:13:29  (Reporting)  Making Naval Values Map: 341 Low Countries LAND Overall power(self): 160 Overall power (enemies): 294 Nav Ratio: 0.46
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 343 Theater_Poland (Land)
20:13:29  (Reporting)  Making Land Theater Map: Theater_Poland Overall power(self): 885 Overall power (enemies): 0 Ratio: 5.00
20:13:29  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:13:29  (Reporting)  Making Naval Values Map: 343 Poland LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 350 Theater_Egypt (Land)
20:13:29  (Reporting)  Making Land Theater Map: Theater_Egypt Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:13:29  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:13:29  (Reporting)  Making Naval Values Map: 350 Egypt LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 347 Theater_Middle_East (Land)
20:13:29  (Reporting)  Making Land Theater Map: Theater_Middle_East Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:13:29  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:13:29  (Reporting)  Making Naval Values Map: 347 Middle East LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 340 Theater_Alpes (Land)
20:13:29  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 1008 Overall power (enemies): 39 Ratio: 5.00
20:13:29  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  51
20:13:29  (Reporting)  Making Naval Values Map: 340 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 364 Theater_BlackSea (Nav)
20:13:29  (Reporting)  Making Naval Values Map: 364 Black Sea NAV Overall power(self): 331 Overall power (enemies): 0 Nav Ratio: 5.00
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 363 Theater_MediterraneanSea (Nav)
20:13:29  (Reporting)  Making Naval Values Map: 363 Mediterranean Sea NAV Overall power(self): 643 Overall power (enemies): 0 Nav Ratio: 5.00
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 361 Theater_NorthAtlantic (Nav)
20:13:29  (Reporting)  Making Naval Values Map: 361 North Atlantic NAV Overall power(self): 4624 Overall power (enemies): 2565 Nav Ratio: 1.53
20:13:29  (Reporting)   
20:13:29  (Reporting)  Evaluating Theater 360 Theater_BalticSea (Nav)
20:13:29  (Reporting)  Making Naval Values Map: 360 Baltic Sea NAV Overall power(self): 269 Overall power (enemies): 0 Nav Ratio: 5.00
20:13:29  (Reporting)  Commiting Naval Values Map: 342 Germany LAND Overall power(self): 191 Overall power (enemies): 12 Nav Ratio: 5.00
20:13:29  (Reporting)  Commiting Naval Values Map: 345 Balkans LAND Overall power(self): 187 Overall power (enemies): 0 Nav Ratio: 5.00
20:13:29  (Reporting)  Commiting Naval Values Map: 339 Austria LAND Overall power(self): 6 Overall power (enemies): 0 Nav Ratio: 5.00
20:13:29  (Reporting)  Commiting Naval Values Map: 338 Italia LAND Overall power(self): 262 Overall power (enemies): 4 Nav Ratio: 5.00
20:13:29  (Reporting)  Commiting Naval Values Map: 336 Spanish Peninsula LAND Overall power(self): 323 Overall power (enemies): 741 Nav Ratio: 0.20
20:13:29  (Reporting)  Commiting Naval Values Map: 351 Russia LAND Overall power(self): 388 Overall power (enemies): 0 Nav Ratio: 5.00
20:13:29  (Reporting)  Commiting Naval Values Map: 337 France LAND Overall power(self): 779 Overall power (enemies): 1384 Nav Ratio: 0.48
20:13:29  (Reporting)  Commiting Naval Values Map: 346 Ottoman LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:13:29  (Reporting)  Commiting Naval Values Map: 344 Scandinavia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:13:29  (Reporting)  Commiting Naval Values Map: 352 North Africa LAND Overall power(self): 194 Overall power (enemies): 0 Nav Ratio: 5.00
20:13:29  (Reporting)  Commiting Naval Values Map: 341 Low Countries LAND Overall power(self): 160 Overall power (enemies): 294 Nav Ratio: 0.46
20:13:29  (Reporting)  Commiting Naval Values Map: 343 Poland LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:13:29  (Reporting)  Commiting Naval Values Map: 350 Egypt LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:13:29  (Reporting)  Commiting Naval Values Map: 347 Middle East LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:13:29  (Reporting)  Commiting Naval Values Map: 340 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:13:29  (Reporting)  Commiting Naval Values Map: 364 Black Sea NAV Overall power(self): 331 Overall power (enemies): 0 Nav Ratio: 5.00
20:13:29  (Reporting)  Commiting Naval Values Map: 363 Mediterranean Sea NAV Overall power(self): 643 Overall power (enemies): 0 Nav Ratio: 5.00
20:13:29  (Reporting)  Commiting Naval Values Map: 361 North Atlantic NAV Overall power(self): 4624 Overall power (enemies): 2565 Nav Ratio: 1.53
20:13:29  (Reporting)  Commiting Naval Values Map: 360 Baltic Sea NAV Overall power(self): 269 Overall power (enemies): 0 Nav Ratio: 5.00
20:13:29  (Reporting)   
20:13:29  (Reporting)  *** Land Theaters Special Regions ***
20:13:29  (Reporting)  Theater 342 Theater_Germany HQReg: 926 Memmingen Max pick: Prag Max need: Ravensburg Max Val: Prag Naval Gathering: 1006 Dresden
20:13:29  (Reporting)  Theater 345 Theater_Balkans HQReg: 1681 Ragusa Max pick: Ragusa Max need: Vama Max Val: Ragusa Naval Gathering: 1938 Corfu
20:13:29  (Reporting)  Theater 339 Theater_Austria HQReg: 1152 Innsbruck Max pick: Linz Max need: Memmingen Max Val: Linz Naval Gathering: 1194 Wien
20:13:29  (Reporting)  Theater 338 Theater_Italia HQReg: 627 Venezia Max pick: Venezia Max need: Padova Max Val: Venezia Naval Gathering: 627 Venezia
20:13:29  (Reporting)  Theater 336 Theater_Spanish_Peninsula HQReg: 211 Gibraltar Max pick: Gibraltar Max need: Bayonne Max Val: Gibraltar Naval Gathering: 211 Gibraltar
20:13:29  (Reporting)  Theater 351 Theater_Russia HQReg: 2801 Kiev Max pick: Kiev Max need: Maikop Max Val: Kiev Naval Gathering: 2608 Saint Petersburg
20:13:29  (Reporting)  Theater 337 Theater_France HQReg: 517 Jersey Max pick: Jersey Max need: Landau Max Val: Freiburg Brisgau Naval Gathering: 517 Jersey
20:13:29  (Reporting)  Theater 346 Theater_Ottoman HQReg: 0 Donegal Max pick: Donegal Max need: Donegal Max Val: Donegal Naval Gathering: <None>
20:13:29  (Reporting)  Theater 344 Theater_Scandinavia HQReg: 0 Donegal Max pick: Donegal Max need: Saint Petersburg Max Val: Saint Petersburg Naval Gathering: <None>
20:13:29  (Reporting)  Theater 352 Theater_North_Africa HQReg: 0 Donegal Max pick: Donegal Max need: Donegal Max Val: Donegal Naval Gathering: <None>
20:13:29  (Reporting)  Theater 341 Theater_Low_Countries HQReg: 828 Muenster Max pick: Amsterdam Max need: Cambrai Max Val: Muenster Naval Gathering: <None>
20:13:29  (Reporting)  Theater 343 Theater_Poland HQReg: 1337 Lemberg Max pick: Lemberg Max need: Ostrau Max Val: Lemberg Naval Gathering: <None>
20:13:29  (Reporting)  Theater 350 Theater_Egypt HQReg: 0 Donegal Max pick: Donegal Max need: Donegal Max Val: Donegal Naval Gathering: <None>
20:13:29  (Reporting)  Theater 347 Theater_Middle_East HQReg: 0 Donegal Max pick: Donegal Max need: Donegal Max Val: Donegal Naval Gathering: <None>
20:13:29  (Reporting)  Theater 340 Theater_Alpes HQReg: 744 Coire Max pick: Zurich Max need: Ueberlingen Max Val: Verona Naval Gathering: <None>
20:13:29  (Reporting)   
20:13:29  (Reporting)  Final Gather Region for  351 Russia : 1118 Prag
20:13:29  (Reporting)  Final Gather Region for  343 Poland : 1118 Prag
20:13:29  (Reporting)   
20:13:29  (Reporting)  Ended InitAndDumpData Austria 6952 ms
20:13:29  (Reporting)  *** Faction-wide algorithms ***
20:13:29  (Reporting)  Ended BuildReplacements 8 ms
20:13:29  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000004 Austria
20:13:29  (Reporting)  Sending proposal: *we can*
20:13:29  (Reporting)  Checking wars, we have 6 underway
20:13:29  (Reporting)  In the war vs 1000001 France WS is -45 for us as viewing faction
20:13:29  (Reporting)  AcceptChance 13 Rolled 18
20:13:29  (Reporting)  In the war vs 1000013 Bavaria WS is 19 waiting for loser to propose instead, skipping eval.
20:13:29  (Reporting)  In the war vs 1000044 Kingdom of Holland WS is 0 waiting for loser to propose instead, skipping eval.
20:13:29  (Reporting)  In the war vs 1000046 Berg WS is 0 waiting for loser to propose instead, skipping eval.
20:13:29  (Reporting)  In the war vs 1000051 Switzerland WS is 2 waiting for loser to propose instead, skipping eval.
20:13:29  (Reporting)  In the war vs 1000052 Kingdom of Italy WS is 0 waiting for loser to propose instead, skipping eval.
20:13:29  (Reporting)  *** Checking new proposals ***
20:13:29  (Reporting)  Proposing to 1000012 Baden
20:13:29  (Reporting)  Checking 66 Request Foreign Access
20:13:29  (Reporting)  Still checking 66 Request Foreign Access
20:13:29  (Reporting)  Item is a Various entry, chance -5
20:13:29  (Reporting)  _HAD_ Send Treaty Austria failed sending Request Foreign Access toward Baden chance -5
20:13:29  (Reporting)  Proposing to 1000014 Wrttemberg
20:13:29  (Reporting)  Checking 50 Degrade Relationship
20:13:29  (Reporting)  Proposing to 1000007 Ottoman
20:13:29  (Reporting)  Checking 50 Degrade Relationship
20:13:29  (Reporting)  Proposing to 1000051 Switzerland
20:13:29  (Reporting)  Ended HandleAdvancedDiplomacy 46 ms
20:13:29  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 31 target region was 805 Krefeld
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 22 Scorched Earth not played as return code is The decision   is not valid: You must own the region. . Success Chance was 26 target region was 1905 Grevena
20:22:13  (Reporting)  _HRD_ Advanced Mode: Decision 3 Develop Territory has 123 % to be played in 933 Landshut
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory played.
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 181 target region was 4387 Calabrian Sea
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 181 target region was 106 Oxford
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3503 Tsagan
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2286 Shabakah
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 15 target region was 564 Verdun
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 181 target region was 327 Langon
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 31 target region was 1050 Kreiss
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2321 Tartus
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2266 Abadan
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 5 Secret Police not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 11 target region was 4226 North Baltic Sea
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 181 target region was 966 Neuruppin
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 181 target region was 78 Lancaster
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1379 Radomsko
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4260 Les Glenans
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1665 Sisak
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 11 target region was 2782 Novograd
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3869 Syzran
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 15 target region was 3930 Central Mediterranean Trade
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 16 target region was 3891 Maine
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 21 Build Defensive Works not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 5 target region was 2537 Wenden
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 3735 Tilimsen
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 3266 Bor
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 11 target region was 1041 Kosslin
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 8 target region was 4548 Gulf of St Lawrence
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 180 Zamora
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 181 target region was 2442 Rossieny
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2235 Bakuba
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 3018 Vichuga
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2025 Aydincik
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 4193 Laeso Rende
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2305 Abu Kamal
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3293 Voskressen
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1575 Grumms
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 92 target region was 1202 Ludenburg
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3536 Priutnoie
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 907 Erbach
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 5 Secret Police not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 2630 Tchoudovo
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 181 target region was 1732 Kukes
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 72 target region was 1329 Wieliczka
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 181 target region was 1395 Terespol
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 8 target region was 2087 Cayirli
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2803 Fastiv
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 181 target region was 197 Santander
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 181 target region was 2854 Ekaterinoslav
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 164 Monforte
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2058 Evren
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 714 Gela
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 181 target region was 4447 Santorini Channel
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1033 Greiffenhagen
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3284 Vacha
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3621 Neftegorsk
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 16 target region was 947 Hamburg
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 3212 Huilyapole
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 8 target region was 569 Metz
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2027 Inebolu
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 5 Secret Police not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 3567 Novorossiysk
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 5 Secret Police not played as return code is The decision   is not valid: No nation have the needed attribute to play this decision: . . Success Chance was 11 target region was 1167 Kitzbuehl
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 181 target region was 1725 Osogov
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2395 Hurgadda
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 55 target region was 466 Besancon
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 21 Build Defensive Works not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 5 target region was 852 Bremen
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1469 Skanderborg
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 16 target region was 4240 Osel
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 181 target region was 3815 Tripoli
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 181 target region was 965 Anklam
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3117 Bylyky
20:22:13  (Reporting)  _HRD_ Advanced Mode: Decision 3 Develop Territory has 36 % to be played in 1753 Bancevo
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played.
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 22 Scorched Earth not played as return code is The decision   is not valid: You must own the region. . Success Chance was 26 target region was 3164 Bylokurakine
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 92 target region was 1272 Buszak
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2178 Urmia
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1252 Hatvan
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 181 target region was 2981 Borodino
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 181 target region was 205 Logrono
20:22:13  (Reporting)  _HRD_ Advanced Mode: Decision 12 Requisitions has 92 % to be played in 1693 Agram
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions played.
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2320 Salamiyah
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 8 target region was 190 Palencia
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1182 Mariazell
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 3763 Beskra
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2112 Adana
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts not played as return code is The decision   is not valid: You must own the region. . Success Chance was 10 target region was 182 Leon
20:22:13  (Reporting)  _HRD_ Advanced Mode: Decision 12 Requisitions has 92 % to be played in 1280 Debrecen
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions played.
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 181 target region was 3612 Lopatim
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3106 Tokari
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 11 target region was 2821 Demidove
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 531 Rouen
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1598 Sigtuna
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1939 Zante
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2033 Ayas
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2036 Kulu
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 8 target region was 3807 Zarzis
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 31 target region was 2165 Bismil
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4235 Saarema
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2777 Kostopil
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 55 target region was 767 Liege
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 22 Scorched Earth not played as return code is The decision   is not valid: You must own the region. . Success Chance was 26 target region was 361 Cholet
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1645 Gospic
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 11 target region was 2849 Maryanske
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 677 Casserta
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 181 target region was 2941 Loukhnov
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 181 target region was 3454 Panfilovo
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 16 target region was 4459 Coast of Cirta
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2020 Busak
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1410 Lipno
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 181 target region was 84 Hull
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 21 Build Defensive Works not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 5 target region was 2227 Razazza
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 8 target region was 8 Belfast
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 11 target region was 4054 Euphrates
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 181 target region was 626 Trevisa
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 951 Molln
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 31 target region was 475 Beaune
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 181 target region was 2550 Pytalawa
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 55 target region was 781 Breda
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 11 target region was 4360 Isole Eolie
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 2980 Podolsk
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2232 Al Hilla
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 8 target region was 2071 Dogansar
20:22:13  (Reporting)  Ended HandleRegionsDecisions 5353 ms
20:22:13  (Reporting)  Entering BuildNewUnits (_BNU_)
20:22:13  (Reporting)  Steel Level 6 Amount 266
20:22:13  (Reporting)  Money Level 6 Amount 3487
20:22:13  (Reporting)  Conscripts Level 3 Amount 351
20:22:13  (Reporting)  Adding 287 German Grenadier Brigade 1805 Coeff: 45
20:22:13  (Reporting)  Adding 288 Hungarian Grenadier Brigade 1805 Coeff: 18
20:22:13  (Reporting)  Adding 291 German Line Infantry Brigade 1805 Coeff: 117
20:22:13  (Reporting)  Adding 292 Hungarian Line Infantry Brigade 1805 Coeff: 135
20:22:13  (Reporting)  Adding 293 Jaeger Brigade 1805 Coeff: 63
20:22:13  (Reporting)  Adding 295 Infantry Reserve Brigade 1805 Coeff: 198
20:22:13  (Reporting)  Adding 296 Landwehr Infantry Brigade 1805 Coeff: 9
20:22:13  (Reporting)  Adding 297 Horse Artillery Brigade 1805 Coeff: 108
20:22:13  (Reporting)  Adding 298 Foot Artillery Brigade 1805 Coeff: 126
20:22:13  (Reporting)  Adding 299 Artillery Brigade 1805 Coeff: 99
20:22:13  (Reporting)  Adding 300 Siege Artillery Brigade 1805 Coeff: 36
20:22:13  (Reporting)  Adding 301 Cuirassiers Brigade 1805 Coeff: 27
20:22:13  (Reporting)  Adding 302 Mixed Cavalry Brigade 1805 Coeff: 72
20:22:13  (Reporting)  Adding 303 Dragoon Brigade 1805 Coeff: 108
20:22:13  (Reporting)  Adding 304 Mixed Light Cavalry Brigade 1805 Coeff: 45
20:22:13  (Reporting)  Adding 305 Chevaux Leger Brigade 1805 Coeff: 54
20:22:13  (Reporting)  Adding 306 Hussars Brigade 1805 Coeff: 90
20:22:13  (Reporting)  Adding 307 Uhlans Brigade 1805 Coeff: 81
20:22:13  (Reporting)  Adding 310 Line Garrison 1805 Coeff: 90
20:22:13  (Reporting)  Adding 313 Fortress Battery 1805 Coeff: 90
20:22:13  (Reporting)  Adding 314 Coastal Battery 1805 Coeff: 63
20:22:13  (Reporting)  Adding 315 Supply Brigade 1805 Coeff: 99
20:22:13  (Reporting)  Adding 327 Pontoon Bridges Coeff: 45
20:22:13  (Reporting)  Adding 328 Balloon Observation Bn Coeff: 18
20:22:13  (Reporting)  Adding 329 First Rank Squadron 1805 Coeff: 1
20:22:13  (Reporting)  Adding 330 Second Rank Squadron 1805 Coeff: 2
20:22:13  (Reporting)  Adding 331 Third Rank Squadron 1805 Coeff: 1
20:22:13  (Reporting)  Adding 332 Heavy Frigate Squadron 1805 Coeff: 1
20:22:13  (Reporting)  Adding 333 Frigate Squadron 1805 Coeff: 1
20:22:13  (Reporting)  Adding 334 Brig Squadron 1805 Coeff: 1
20:22:13  (Reporting)  Adding 335 Sloop Squadron 1805 Coeff: 1
20:22:13  (Reporting)  Adding 336 Privateer Squadron 1805 Coeff: 0
20:22:13  (Reporting)  Adding 337 Troop Transport Squadron 1805 Coeff: 1
20:22:13  (Reporting)  Adding 338 Merchantman Squadron 1805 Coeff: 1
20:22:13  (Reporting)  Adding 339 River Gunboat Squadron 1805 Coeff: 1
20:22:13  (Reporting)  Adding 340 Riverine Transport Squadron 1805 Coeff: 0
20:22:13  (Reporting)  Adding 1249 Supply Depot 1805 Coeff: 63
20:22:13  (Reporting)  Number of Draw 104
20:22:13  (Reporting)  Picking 292 Hungarian Line Infantry Brigade 1805
20:22:13  (Reporting)  On Map 9 Requested 0 In Pool 15
20:22:13  (Reporting)  _BNU Buying Unit Hungarian Line Infantry Brigade 1805 Family ID Militia Area Recruitment Area: Austrian-Hungarians
20:22:13  (Reporting)  Picking 314 Coastal Battery 1805
20:22:13  (Reporting)  On Map 3 Requested 0 In Pool 7
20:22:13  (Reporting)  _BNU Buying Unit Coastal Battery 1805 Family ID Heavy Artillery Area Recruitment Area: Austria
20:22:13  (Reporting)  Picking 297 Horse Artillery Brigade 1805
20:22:13  (Reporting)  On Map 8 Requested 0 In Pool 12
20:22:13  (Reporting)  _BNU Buying Unit Horse Artillery Brigade 1805 Family ID Light Artillery Area Recruitment Area: Austria
20:22:13  (Reporting)  Picking 315 Supply Brigade 1805
20:22:13  (Reporting)  On Map 9 Requested 0 In Pool 11
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 457 WSU 266 75 Money 3487 698
20:22:13  (Reporting)  Picking 307 Uhlans Brigade 1805
20:22:13  (Reporting)  On Map 1 Requested 0 In Pool 9
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 382 WSU 266 75 Money 3487 676
20:22:13  (Reporting)  Picking 313 Fortress Battery 1805
20:22:13  (Reporting)  On Map 10 Requested 0 In Pool 10
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 367 WSU 266 113 Money 3487 886
20:22:13  (Reporting)  Picking 295 Infantry Reserve Brigade 1805
20:22:13  (Reporting)  On Map 2 Requested 0 In Pool 22
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 532 WSU 266 75 Money 3487 681
20:22:13  (Reporting)  Picking 307 Uhlans Brigade 1805
20:22:13  (Reporting)  On Map 1 Requested 0 In Pool 9
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 382 WSU 266 75 Money 3487 676
20:22:13  (Reporting)  Picking 296 Landwehr Infantry Brigade 1805
20:22:13  (Reporting)  On Map 1 Requested 0 In Pool 1
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 532 WSU 266 75 Money 3487 646
20:22:13  (Reporting)  Picking 303 Dragoon Brigade 1805
20:22:13  (Reporting)  On Map 3 Requested 0 In Pool 12
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 382 WSU 266 75 Money 3487 676
20:22:13  (Reporting)  Picking 1249 Supply Depot 1805
20:22:13  (Reporting)  On Map 13 Requested 0 In Pool 7
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 507 WSU 266 75 Money 3487 786
20:22:13  (Reporting)  Picking 307 Uhlans Brigade 1805
20:22:13  (Reporting)  On Map 1 Requested 0 In Pool 9
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 382 WSU 266 75 Money 3487 676
20:22:13  (Reporting)  Picking 297 Horse Artillery Brigade 1805
20:22:13  (Reporting)  On Map 8 Requested 1 In Pool 11
20:22:13  (Reporting)  _BNU Buying Unit Horse Artillery Brigade 1805 Family ID Light Artillery Area Recruitment Area: Austria
20:22:13  (Reporting)  Picking 298 Foot Artillery Brigade 1805
20:22:13  (Reporting)  On Map 4 Requested 0 In Pool 14
20:22:13  (Reporting)  _BNU Buying Unit Foot Artillery Brigade 1805 Family ID Light Artillery Area Recruitment Area: Austria
20:22:13  (Reporting)  Picking 305 Chevaux Leger Brigade 1805
20:22:13  (Reporting)  On Map 4 Requested 0 In Pool 6
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 414 WSU 266 119 Money 3487 932
20:22:13  (Reporting)  Picking 302 Mixed Cavalry Brigade 1805
20:22:13  (Reporting)  On Map 2 Requested 0 In Pool 8
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 414 WSU 266 119 Money 3487 937
20:22:13  (Reporting)  Picking 304 Mixed Light Cavalry Brigade 1805
20:22:13  (Reporting)  On Map 5 Requested 0 In Pool 5
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 414 WSU 266 119 Money 3487 932
20:22:13  (Reporting)  Picking 305 Chevaux Leger Brigade 1805
20:22:13  (Reporting)  On Map 4 Requested 0 In Pool 6
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 414 WSU 266 119 Money 3487 932
20:22:13  (Reporting)  Picking 298 Foot Artillery Brigade 1805
20:22:13  (Reporting)  On Map 4 Requested 1 In Pool 13
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 355 WSU 266 141 Money 3487 970
20:22:13  (Reporting)  Picking 315 Supply Brigade 1805
20:22:13  (Reporting)  On Map 9 Requested 0 In Pool 11
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 489 WSU 266 119 Money 3487 954
20:22:13  (Reporting)  Picking 1249 Supply Depot 1805
20:22:13  (Reporting)  On Map 13 Requested 0 In Pool 7
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 539 WSU 266 119 Money 3487 1042
20:22:13  (Reporting)  Picking 307 Uhlans Brigade 1805
20:22:13  (Reporting)  On Map 1 Requested 0 In Pool 9
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 414 WSU 266 119 Money 3487 932
20:22:13  (Reporting)  Picking 1249 Supply Depot 1805
20:22:13  (Reporting)  On Map 13 Requested 0 In Pool 7
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 539 WSU 266 119 Money 3487 1042
20:22:13  (Reporting)  Picking 313 Fortress Battery 1805
20:22:13  (Reporting)  On Map 10 Requested 0 In Pool 10
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 399 WSU 266 157 Money 3487 1142
20:22:13  (Reporting)  Picking 327 Pontoon Bridges
20:22:13  (Reporting)  On Map 0 Requested 0 In Pool 5
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 389 WSU 266 119 Money 3487 980
20:22:13  (Reporting)  Picking 310 Line Garrison 1805
20:22:13  (Reporting)  On Map 2 Requested 0 In Pool 10
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 564 WSU 266 119 Money 3487 932
20:22:13  (Reporting)  Picking 300 Siege Artillery Brigade 1805
20:22:13  (Reporting)  On Map 1 Requested 0 In Pool 4
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 399 WSU 266 157 Money 3487 1142
20:22:13  (Reporting)  Picking 307 Uhlans Brigade 1805
20:22:13  (Reporting)  On Map 1 Requested 0 In Pool 9
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 414 WSU 266 119 Money 3487 932
20:22:13  (Reporting)  Picking 1249 Supply Depot 1805
20:22:13  (Reporting)  On Map 13 Requested 0 In Pool 7
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 539 WSU 266 119 Money 3487 1042
20:22:13  (Reporting)  Picking 293 Jaeger Brigade 1805
20:22:13  (Reporting)  On Map 5 Requested 0 In Pool 7
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 564 WSU 266 119 Money 3487 954
20:22:13  (Reporting)  Picking 302 Mixed Cavalry Brigade 1805
20:22:13  (Reporting)  On Map 2 Requested 0 In Pool 8
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 414 WSU 266 119 Money 3487 937
20:22:13  (Reporting)  Picking 293 Jaeger Brigade 1805
20:22:13  (Reporting)  On Map 5 Requested 0 In Pool 7
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 564 WSU 266 119 Money 3487 954
20:22:13  (Reporting)  Picking 293 Jaeger Brigade 1805
20:22:13  (Reporting)  On Map 5 Requested 0 In Pool 7
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 564 WSU 266 119 Money 3487 954
20:22:13  (Reporting)  Picking 292 Hungarian Line Infantry Brigade 1805
20:22:13  (Reporting)  On Map 9 Requested 1 In Pool 14
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 570 WSU 266 127 Money 3487 1000
20:22:13  (Reporting)  Picking 306 Hussars Brigade 1805
20:22:13  (Reporting)  On Map 4 Requested 0 In Pool 10
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 414 WSU 266 119 Money 3487 932
20:22:13  (Reporting)  Picking 307 Uhlans Brigade 1805
20:22:13  (Reporting)  On Map 1 Requested 0 In Pool 9
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 414 WSU 266 119 Money 3487 932
20:22:13  (Reporting)  Picking 292 Hungarian Line Infantry Brigade 1805
20:22:13  (Reporting)  On Map 9 Requested 1 In Pool 14
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 570 WSU 266 127 Money 3487 1000
20:22:13  (Reporting)  Picking 292 Hungarian Line Infantry Brigade 1805
20:22:13  (Reporting)  On Map 9 Requested 1 In Pool 14
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 570 WSU 266 127 Money 3487 1000
20:22:13  (Reporting)  Picking 295 Infantry Reserve Brigade 1805
20:22:13  (Reporting)  On Map 2 Requested 0 In Pool 22
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 564 WSU 266 119 Money 3487 937
20:22:13  (Reporting)  Picking 306 Hussars Brigade 1805
20:22:13  (Reporting)  On Map 4 Requested 0 In Pool 10
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 414 WSU 266 119 Money 3487 932
20:22:13  (Reporting)  Picking 303 Dragoon Brigade 1805
20:22:13  (Reporting)  On Map 3 Requested 0 In Pool 12
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 414 WSU 266 119 Money 3487 932
20:22:13  (Reporting)  Picking 297 Horse Artillery Brigade 1805
20:22:13  (Reporting)  On Map 8 Requested 2 In Pool 10
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 355 WSU 266 141 Money 3487 970
20:22:13  (Reporting)  Picking 300 Siege Artillery Brigade 1805
20:22:13  (Reporting)  On Map 1 Requested 0 In Pool 4
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 399 WSU 266 157 Money 3487 1142
20:22:13  (Reporting)  Picking 315 Supply Brigade 1805
20:22:13  (Reporting)  On Map 9 Requested 0 In Pool 11
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 489 WSU 266 119 Money 3487 954
20:22:13  (Reporting)  Picking 307 Uhlans Brigade 1805
20:22:13  (Reporting)  On Map 1 Requested 0 In Pool 9
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 414 WSU 266 119 Money 3487 932
20:22:13  (Reporting)  Picking 304 Mixed Light Cavalry Brigade 1805
20:22:13  (Reporting)  On Map 5 Requested 0 In Pool 5
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 414 WSU 266 119 Money 3487 932
20:22:13  (Reporting)  Picking 292 Hungarian Line Infantry Brigade 1805
20:22:13  (Reporting)  On Map 9 Requested 1 In Pool 14
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 570 WSU 266 127 Money 3487 1000
20:22:13  (Reporting)  Picking 310 Line Garrison 1805
20:22:13  (Reporting)  On Map 2 Requested 0 In Pool 10
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 564 WSU 266 119 Money 3487 932
20:22:13  (Reporting)  Picking 313 Fortress Battery 1805
20:22:13  (Reporting)  On Map 10 Requested 0 In Pool 10
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 399 WSU 266 157 Money 3487 1142
20:22:13  (Reporting)  Picking 295 Infantry Reserve Brigade 1805
20:22:13  (Reporting)  On Map 2 Requested 0 In Pool 22
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 564 WSU 266 119 Money 3487 937
20:22:13  (Reporting)  Picking 295 Infantry Reserve Brigade 1805
20:22:13  (Reporting)  On Map 2 Requested 0 In Pool 22
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 564 WSU 266 119 Money 3487 937
20:22:13  (Reporting)  Picking 314 Coastal Battery 1805
20:22:13  (Reporting)  On Map 3 Requested 1 In Pool 6
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 399 WSU 266 164 Money 3487 1142
20:22:13  (Reporting)  Picking 314 Coastal Battery 1805
20:22:13  (Reporting)  On Map 3 Requested 1 In Pool 6
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 399 WSU 266 164 Money 3487 1142
20:22:13  (Reporting)  Picking 303 Dragoon Brigade 1805
20:22:13  (Reporting)  On Map 3 Requested 0 In Pool 12
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 414 WSU 266 119 Money 3487 932
20:22:13  (Reporting)  Picking 315 Supply Brigade 1805
20:22:13  (Reporting)  On Map 9 Requested 0 In Pool 11
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 489 WSU 266 119 Money 3487 954
20:22:13  (Reporting)  Picking 303 Dragoon Brigade 1805
20:22:13  (Reporting)  On Map 3 Requested 0 In Pool 12
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 414 WSU 266 119 Money 3487 932
20:22:13  (Reporting)  Picking 295 Infantry Reserve Brigade 1805
20:22:13  (Reporting)  On Map 2 Requested 0 In Pool 22
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 564 WSU 266 119 Money 3487 937
20:22:13  (Reporting)  Picking 302 Mixed Cavalry Brigade 1805
20:22:13  (Reporting)  On Map 2 Requested 0 In Pool 8
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 414 WSU 266 119 Money 3487 937
20:22:13  (Reporting)  Picking 292 Hungarian Line Infantry Brigade 1805
20:22:13  (Reporting)  On Map 9 Requested 1 In Pool 14
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 570 WSU 266 127 Money 3487 1000
20:22:13  (Reporting)  Picking 315 Supply Brigade 1805
20:22:13  (Reporting)  On Map 9 Requested 0 In Pool 11
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 489 WSU 266 119 Money 3487 954
20:22:13  (Reporting)  Picking 303 Dragoon Brigade 1805
20:22:13  (Reporting)  On Map 3 Requested 0 In Pool 12
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 414 WSU 266 119 Money 3487 932
20:22:13  (Reporting)  Picking 297 Horse Artillery Brigade 1805
20:22:13  (Reporting)  On Map 8 Requested 2 In Pool 10
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 355 WSU 266 141 Money 3487 970
20:22:13  (Reporting)  Picking 303 Dragoon Brigade 1805
20:22:13  (Reporting)  On Map 3 Requested 0 In Pool 12
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 414 WSU 266 119 Money 3487 932
20:22:13  (Reporting)  Picking 303 Dragoon Brigade 1805
20:22:13  (Reporting)  On Map 3 Requested 0 In Pool 12
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 414 WSU 266 119 Money 3487 932
20:22:13  (Reporting)  Picking 297 Horse Artillery Brigade 1805
20:22:13  (Reporting)  On Map 8 Requested 2 In Pool 10
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 355 WSU 266 141 Money 3487 970
20:22:13  (Reporting)  Picking 328 Balloon Observation Bn
20:22:13  (Reporting)  On Map 0 Requested 0 In Pool 2
20:22:13  (Reporting)  _BNU Buying Unit Balloon Observation Bn Family ID Service Asset Area Recruitment Area: Austria
20:22:13  (Reporting)  Picking 310 Line Garrison 1805
20:22:13  (Reporting)  On Map 2 Requested 0 In Pool 10
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 572 WSU 266 119 Money 3487 1057
20:22:13  (Reporting)  Picking 302 Mixed Cavalry Brigade 1805
20:22:13  (Reporting)  On Map 2 Requested 0 In Pool 8
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 422 WSU 266 119 Money 3487 1062
20:22:13  (Reporting)  Picking 303 Dragoon Brigade 1805
20:22:13  (Reporting)  On Map 3 Requested 0 In Pool 12
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 422 WSU 266 119 Money 3487 1057
20:22:13  (Reporting)  Picking 298 Foot Artillery Brigade 1805
20:22:13  (Reporting)  On Map 4 Requested 1 In Pool 13
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 363 WSU 266 141 Money 3487 1095
20:22:13  (Reporting)  Picking 295 Infantry Reserve Brigade 1805
20:22:13  (Reporting)  On Map 2 Requested 0 In Pool 22
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 572 WSU 266 119 Money 3487 1062
20:22:13  (Reporting)  Picking 302 Mixed Cavalry Brigade 1805
20:22:13  (Reporting)  On Map 2 Requested 0 In Pool 8
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 422 WSU 266 119 Money 3487 1062
20:22:13  (Reporting)  Picking 315 Supply Brigade 1805
20:22:13  (Reporting)  On Map 9 Requested 0 In Pool 11
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 497 WSU 266 119 Money 3487 1079
20:22:13  (Reporting)  Picking 306 Hussars Brigade 1805
20:22:13  (Reporting)  On Map 4 Requested 0 In Pool 10
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 422 WSU 266 119 Money 3487 1057
20:22:13  (Reporting)  Picking 305 Chevaux Leger Brigade 1805
20:22:13  (Reporting)  On Map 4 Requested 0 In Pool 6
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 422 WSU 266 119 Money 3487 1057
20:22:13  (Reporting)  Picking 298 Foot Artillery Brigade 1805
20:22:13  (Reporting)  On Map 4 Requested 1 In Pool 13
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 363 WSU 266 141 Money 3487 1095
20:22:13  (Reporting)  Picking 292 Hungarian Line Infantry Brigade 1805
20:22:13  (Reporting)  On Map 9 Requested 1 In Pool 14
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 578 WSU 266 127 Money 3487 1125
20:22:13  (Reporting)  Picking 299 Artillery Brigade 1805
20:22:13  (Reporting)  On Map 1 Requested 0 In Pool 11
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 368 WSU 266 147 Money 3487 1122
20:22:13  (Reporting)  Picking 303 Dragoon Brigade 1805
20:22:13  (Reporting)  On Map 3 Requested 0 In Pool 12
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 422 WSU 266 119 Money 3487 1057
20:22:13  (Reporting)  Picking 305 Chevaux Leger Brigade 1805
20:22:13  (Reporting)  On Map 4 Requested 0 In Pool 6
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 422 WSU 266 119 Money 3487 1057
20:22:13  (Reporting)  Picking 306 Hussars Brigade 1805
20:22:13  (Reporting)  On Map 4 Requested 0 In Pool 10
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 422 WSU 266 119 Money 3487 1057
20:22:13  (Reporting)  Picking 295 Infantry Reserve Brigade 1805
20:22:13  (Reporting)  On Map 2 Requested 0 In Pool 22
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 572 WSU 266 119 Money 3487 1062
20:22:13  (Reporting)  Picking 307 Uhlans Brigade 1805
20:22:13  (Reporting)  On Map 1 Requested 0 In Pool 9
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 422 WSU 266 119 Money 3487 1057
20:22:13  (Reporting)  Picking 297 Horse Artillery Brigade 1805
20:22:13  (Reporting)  On Map 8 Requested 2 In Pool 10
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 363 WSU 266 141 Money 3487 1095
20:22:13  (Reporting)  Picking 328 Balloon Observation Bn
20:22:13  (Reporting)  On Map 0 Requested 1 In Pool 1
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 355 WSU 266 119 Money 3487 1092
20:22:13  (Reporting)  Picking 1249 Supply Depot 1805
20:22:13  (Reporting)  On Map 13 Requested 0 In Pool 7
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 547 WSU 266 119 Money 3487 1167
20:22:13  (Reporting)  Picking 314 Coastal Battery 1805
20:22:13  (Reporting)  On Map 3 Requested 1 In Pool 6
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 407 WSU 266 164 Money 3487 1267
20:22:13  (Reporting)  Picking 292 Hungarian Line Infantry Brigade 1805
20:22:13  (Reporting)  On Map 9 Requested 1 In Pool 14
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 578 WSU 266 127 Money 3487 1125
20:22:13  (Reporting)  Picking 328 Balloon Observation Bn
20:22:13  (Reporting)  On Map 0 Requested 1 In Pool 1
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 355 WSU 266 119 Money 3487 1092
20:22:13  (Reporting)  Picking 295 Infantry Reserve Brigade 1805
20:22:13  (Reporting)  On Map 2 Requested 0 In Pool 22
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 572 WSU 266 119 Money 3487 1062
20:22:13  (Reporting)  Picking 306 Hussars Brigade 1805
20:22:13  (Reporting)  On Map 4 Requested 0 In Pool 10
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 422 WSU 266 119 Money 3487 1057
20:22:13  (Reporting)  Picking 327 Pontoon Bridges
20:22:13  (Reporting)  On Map 0 Requested 0 In Pool 5
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 397 WSU 266 119 Money 3487 1105
20:22:13  (Reporting)  Picking 305 Chevaux Leger Brigade 1805
20:22:13  (Reporting)  On Map 4 Requested 0 In Pool 6
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 422 WSU 266 119 Money 3487 1057
20:22:13  (Reporting)  Picking 307 Uhlans Brigade 1805
20:22:13  (Reporting)  On Map 1 Requested 0 In Pool 9
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 422 WSU 266 119 Money 3487 1057
20:22:13  (Reporting)  Picking 313 Fortress Battery 1805
20:22:13  (Reporting)  On Map 10 Requested 0 In Pool 10
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 407 WSU 266 157 Money 3487 1267
20:22:13  (Reporting)  Picking 295 Infantry Reserve Brigade 1805
20:22:13  (Reporting)  On Map 2 Requested 0 In Pool 22
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 572 WSU 266 119 Money 3487 1062
20:22:13  (Reporting)  Picking 306 Hussars Brigade 1805
20:22:13  (Reporting)  On Map 4 Requested 0 In Pool 10
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 422 WSU 266 119 Money 3487 1057
20:22:13  (Reporting)  Picking 298 Foot Artillery Brigade 1805
20:22:13  (Reporting)  On Map 4 Requested 1 In Pool 13
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 363 WSU 266 141 Money 3487 1095
20:22:13  (Reporting)  Picking 292 Hungarian Line Infantry Brigade 1805
20:22:13  (Reporting)  On Map 9 Requested 1 In Pool 14
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 578 WSU 266 127 Money 3487 1125
20:22:13  (Reporting)  Picking 292 Hungarian Line Infantry Brigade 1805
20:22:13  (Reporting)  On Map 9 Requested 1 In Pool 14
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 578 WSU 266 127 Money 3487 1125
20:22:13  (Reporting)  Picking 297 Horse Artillery Brigade 1805
20:22:13  (Reporting)  On Map 8 Requested 2 In Pool 10
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 363 WSU 266 141 Money 3487 1095
20:22:13  (Reporting)  Picking 1249 Supply Depot 1805
20:22:13  (Reporting)  On Map 13 Requested 0 In Pool 7
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 547 WSU 266 119 Money 3487 1167
20:22:13  (Reporting)  Picking 302 Mixed Cavalry Brigade 1805
20:22:13  (Reporting)  On Map 2 Requested 0 In Pool 8
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 422 WSU 266 119 Money 3487 1062
20:22:13  (Reporting)  Picking 292 Hungarian Line Infantry Brigade 1805
20:22:13  (Reporting)  On Map 9 Requested 1 In Pool 14
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 351 578 WSU 266 127 Money 3487 1125
20:22:13  (Reporting)  Ended BuildNewUnits Bought: 6 611 ms
20:22:13  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
20:22:13  (Reporting)  _MFC_ Fleet is homogeneous: 1008532 Sd Donau Flotte
20:22:13  (Reporting)  Ended ManageFleetsComposition 582 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating CallFleet (_CLF_)
20:22:13  (Reporting)  Ended CallFleet 1 ms
20:22:13  (Reporting)  Entering LockFixedGroups (_LFG_)
20:22:13  (Reporting)  _LFG_ 1011050 Stadtgarnison Cattaro, 1682 Kotor, Pow:226, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1010931 Stadtgarnison Ragusa, 1681 Ragusa, Pow:151, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1004735 Carlstdt-Liccaner, 1648 Sibenik, Pow:21, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1004738 Carlstdt-Otoschatzer, 1644 Senj, Pow:21, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1004757 Peterwardein Grenzer, 1700 Peterwardein, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1010994 Stadtgarnison Peterwardein, 1700 Peterwardein, Pow:109, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1004749 Slavonski Grenzer, 1696 Slavonski Brod, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1010989 Stadtgarnison Eszek, 1699 Eszek, Pow:28, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1004741 Carlstdter Grenzer, 1656 Karlstadt, Pow:62, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1010906 Stadtgarnison Padova, 623 Padova, Pow:106, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1004650 Stadtgarnison Venedig, 627 Venezia, Pow:103, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1010922 Stadtgarnison Venedig, 627 Venezia, Pow:151, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1004753 Kroaten Grenzer, 1693 Agram, Pow:62, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1011013 Stadtgarnison Temesvar, 1747 Temesvar, Pow:94, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1004680 Stadtgarnison Trieste, 635 Trieste, Pow:101, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1004660 Stadtgarnison Trevisa, 626 Trevisa, Pow:96, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1011018 Stadtgarnison Karlsburg, 1300 Karslburg, Pow:87, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1004745 Bjelovar Grenzer, 1695 Bjelovar, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1011023 Stadtgarnison Kronstadt, 1322 Kronstadt, Pow:109, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1011116 Stadtgarnison Laibach, 1183 Laibach, Pow:28, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1004670 Stadtgarnison Graz, 1189 Graz, Pow:104, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1011008 Stadtgarnison Ofen, 1274 Ofen, Pow:32, Count: 2(l 1/L 1/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1004767 Szekler Grenzer, 1303 Klausenburg, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1011106 Stadtgarnison Innsbruck, 1152 Innsbruck, Pow:25, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1014088 Werneck' Force, 929 Oberammergau, Pow:287, Count: 11(l 6/L 4/S 5) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1004263 Bayerische Armee, 929 Oberammergau, Pow:41, Count: 10(l 3/L 0/S 7) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1010974 Stadtgarnison Salzburg, 1155 Salzburg, Pow:30, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1014397 Schwarzenberg' Force, 926 Memmingen, Pow:176, Count: 4(l 2/L 3/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1011121 Wienner Lager, 1194 Wien, Pow:0, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1014398 Kaiser Franz' Force, 1194 Wien, Pow:391, Count: 16(l 4/L 9/S 3) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1010984 Stadtgarnison Linz, 1158 Linz, Pow:25, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1010959 Stadtgarnison Presburg, 1197 Presburg, Pow:25, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1011081 Stadtgarnison Czernowitz, 1346 Cernowitz, Pow:28, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1011096 Stadtgarnison Brnn, 1143 Brunn, Pow:30, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1010964 Stadtgarnison Olmutz, 1137 Olmuetz, Pow:33, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1011076 Stadtgarnison Lemberg, 1337 Lemberg, Pow:35, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1011086 Stadtgarnison Prag, 1118 Prag, Pow:28, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1004509 Bohemisch Reserve, 1118 Prag, Pow:21, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1010940 Stadtgarnison Eger, 1097 Eger, Pow:28, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1011066 Stadtgarnison Krakau, 1328 Krakow, Pow:30, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1010945 Stadtgarnison Koniggraetz, 1113 Koniggraetz, Pow:109, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1011037 Stadtgarnison Zamosc, 1370 Zamosc, Pow:88, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:22:13  (Reporting)  Ended LockFixedGroups 1 ms
20:22:13  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:22:13  (Reporting)  _SSU_ 1014708 Fs.AB. 2, 1747 Temesvar, Pow:0, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:22:13  (Reporting)  _SSU_ 1014757 4. Infanterie-Brigade, 1300 Karslburg, Pow:0, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:22:13  (Reporting)  _SSU_ 1014763 4. Kavallerie-Brigade, 1287 Pecs, Pow:0, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:22:13  (Reporting)  _SSU_ 1014718 II. Austrian Detachment, 1287 Pecs, Pow:0, Count: 2(l 0/L 2/S 0) is made entiredly of fixed units (garrisoning)
20:22:13  (Reporting)  _SSU_ 1014767 III. Austrian Detachment, 1189 Graz, Pow:0, Count: 2(l 0/L 0/S 2) is made entiredly of fixed units (garrisoning)
20:22:13  (Reporting)  _SSU_ 1014776 Train-Abteilung 1, 1274 Ofen, Pow:0, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:22:13  (Reporting)  _SSU_ 1014698 Fs.AB. 1, 1274 Ofen, Pow:0, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:22:13  (Reporting)  _SSU_ 1014743 2. Kavallerie-Brigade, 1275 Pest, Pow:0, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:22:13  (Reporting)  _SSU_ 1013705 1. Jger-Brigade, 1275 Pest, Pow:3, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:22:13  (Reporting)  _SSU_ 1014751 3. Infanterie-Brigade, 1158 Linz, Pow:0, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:22:13  (Reporting)  _SSU_ 1014729 Fu.AR. 1, 1197 Presburg, Pow:0, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:22:13  (Reporting)  _SSU_ 1013710 1. Kavallerie-Brigade, 1197 Presburg, Pow:3, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:22:13  (Reporting)  _SSU_ 1014781 FuA.Brig.Kdo. 1, 1328 Krakow, Pow:0, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:22:13  (Reporting)  _SSU_ 1014734 IV. Austrian Detachment, 1328 Krakow, Pow:0, Count: 2(l 0/L 1/S 1) is made entiredly of fixed units (garrisoning)
20:22:13  (Reporting)  _SSU_ 1014747 3. Kavallerie-Brigade, 1113 Koniggraetz, Pow:0, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:22:13  (Reporting)  _SSU_ 1014703 Res.Fs.AB. 1, 1113 Koniggraetz, Pow:0, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:22:13  (Reporting)  _SSU_ 1014713 Res.Fs.AB. 2, 1373 Lublin, Pow:0, Count: 1(l 0/L 0/S 1) qualify as static but is besieged, eval skipped.
20:22:13  (Reporting)  Ended SplitStaticUnits 4 ms
20:22:13  (Reporting)  Entering GarrisonBorders (_GAB_)
20:22:13  (Reporting)  Ended GarrisonBorders 133 ms
20:22:13  (Reporting)  Entering EnableStagingRegions (_ESR_)
20:22:13  (Reporting)  _ESR_ 345 Theater_Balkans 1938 Corfu Staging Value: 16
20:22:13  (Reporting)  _ESR_ Amphibious Staging Region: 1938 Corfu Preparing a Landing on: 641 Rimini
20:22:13  (Reporting)  Ended EnableStagingRegions (_ESR_) 2 ms
20:22:13  (Reporting)  Entering ProcessAgents (_PCA_) - See folder AI\xxx_Agents for details.
20:22:13  (Reporting)  Ended ProcessAgents Austria 10 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Theaters algorithms 342 Theater_Germany ***
20:22:13  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:22:13  (Reporting)  Ended PoolToGHQStack 1 ms
20:22:13  (Reporting)  Entering ManageGHQ (_GHQ_)
20:22:13  (Reporting)  Ended ManageGHQ 2 ms
20:22:13  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:22:13  (Reporting)  _PCO_ 1004266 Ferdinand is now in Privileged Combine in 1004475 Stadtgarnison Muenchen 933 Landshut
20:22:13  (Reporting)  _PCO_ 1004449 Michael von Kienmayer is now in Privileged Combine in 1004448 Kienmayer 914 Nuernberg
20:22:13  (Reporting)  _PCO_ 5. Kurassier has been merged into 1004266 Erzherzog Ferdinand(Ferdinand) in 1004475 Stadtgarnison Muenchen 933 Landshut
20:22:13  (Reporting)  _PCO_ Ludwigs. Gar. has been merged into 1004703 Obst. Inspen(Freiherr Dedovich) in 1004475 Stadtgarnison Muenchen 933 Landshut
20:22:13  (Reporting)  _PCO_ Caramelli has been merged into 1004449 Kienmayer Korps(Michael von Kienmayer) in 1004448 Kienmayer 914 Nuernberg
20:22:13  (Reporting)  _PCO_ 1004266 Erzherzog Ferdinand 2 has his Privileged Combine status revoked 1004475 Stadtgarnison Muenchen 933 Landshut
20:22:13  (Reporting)  _PCO_ 1004449 Kienmayer Korps 3 has his Privileged Combine status revoked 1004448 Kienmayer 914 Nuernberg
20:22:13  (Reporting)  Ended PrivilegedCombine 99 ms
20:22:13  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:22:13  (Reporting)  Ended DefendCapitalRegion 0 ms
20:22:13  (Reporting)  Entering SplitGroups (_SPG_)
20:22:13  (Reporting)  Ended SplitGroups 3 ms
20:22:13  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:22:13  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:22:13  (Reporting)  Detach Damaged Units (_DDU_)
20:22:13  (Reporting)  Ended Damaged Units 2 ms
20:22:13  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:22:13  (Reporting)  Ended GarrisonObjectives 7 ms
20:22:13  (Reporting)  Entering CheckBesieging (_CBE_)
20:22:13  (Reporting)  Ended CheckBesieging 89 ms
20:22:13  (Reporting)  Entering Evacuate Force (_EVA_)
20:22:13  (Reporting)  Ended Evacuate Force (_EVA_) 90 ms
20:22:13  (Reporting)  Entering Check Simple Landing (_CSL_)
20:22:13  (Reporting)  Ended Check Simple Landing (_CSL_) 92 ms
20:22:13  (Reporting)  Entering Checking Leaders (_CLD_)
20:22:13  (Reporting)  _CLD_ Leader Split Segment I: lone leader ) 1014082 Johann selected
20:22:13  (Reporting)  _CLD_ (Theater-Wide Search Segment) 1 leaders to check
20:22:13  (Reporting)  _CLD_ Find Phase, Theater-wide, 1014082 Johann 933 Landshut toward 1004523 Italienische Armee 933 Landshut Affinity 54
20:22:13  (Reporting)  Ended Check Leaders 97 ms
20:22:13  (Reporting)  Entering Make Superior Group (_MSG_)
20:22:13  (Reporting)  _MSG_ gathered 426 cbt pts, needing: 1897
20:22:13  (Reporting)  _MSG_ 1004475 Stadtgarnison Muenchen abort its operation against 1001269 3e Corps not enough forces gathered
20:22:13  (Reporting)  _MSG_ gathered 426 cbt pts, needing: 1185
20:22:13  (Reporting)  _MSG_ 1004475 Stadtgarnison Muenchen abort its operation against 1001195 2e Corps not enough forces gathered
20:22:13  (Reporting)  Ended Make Superior Group 3368 ms
20:22:13  (Reporting)  Start of AssignFleetsOperations (_AFO_) 342 Germany
20:22:13  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Adriatic Sea Trade
20:22:13  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Southeast Atlantic Trade
20:22:13  (Reporting)  Ended AssignFleetsOperations 3 ms
20:22:13  (Reporting)  Entering Build Depots Assets
20:22:13  (Reporting)  _BDA_ Nb of land supply units in theater 15 Nb of CPs of Regular/Militia/Cavalry/Artillery: 107
20:22:13  (Reporting)  _BDA_ 4 groups can build a depot in theater Theater_Germany
20:22:13  (Reporting)  _BDA_ 8  regions have been selected as candidates for depot buidling
20:22:13  (Reporting)  Ended Build Depots Assets 91 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  Start of AI Split Supports (_SSP_)
20:22:13  (Reporting)  _SSP_ Created Arty Reserve (whole group):  1014405 K. Reitende Bte in 914 Nuernberg
20:22:13  (Reporting)  Ended Split Supports
20:22:13  (Reporting)  Start of AI Check for Land Resupply
20:22:13  (Reporting)  CheckForLandResupply Stadtgarnison Muenchen will resupply, in region 1158 Linz
20:22:13  (Reporting)  CheckForLandResupply K. Reitende Bte will resupply, in region 914 Nuernberg
20:22:13  (Reporting)  CheckForLandResupply Kienmayer will resupply, in region 914 Nuernberg
20:22:13  (Reporting)  Ended CheckForLandResupply 23 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  Entering KeepPosition (_KPP_)
20:22:13  (Reporting)  1004523 Italienische Armee, 933 Landshut, Pow:447, Count: 5(l 3/L 2/S 2) Agenda: Keep Position, Value: 19229, Region: 933 Landshut
20:22:13  (Reporting)  1004475 Stadtgarnison Muenchen, 933 Landshut, Pow:426, Count: 5(l 3/L 3/S 1) Agenda: Keep Position, Value: 17896, Region: 933 Landshut
20:22:13  (Reporting)  1004448 Kienmayer, 914 Nuernberg, Pow:9, Count: 2(l 1/L 1/S 0) Agenda: Keep Position, Value: 6600, Region: 914 Nuernberg
20:22:13  (Reporting)  1004326 Stadtgarnison Ravensburg, 1098 Pilsen, Pow:274, Count: 1(l 1/L 1/S 0) Agenda: Keep Position, Value: 4500, Region: 1098 Pilsen
20:22:13  (Reporting)  Ended KeepPosition 3 ms
20:22:13  (Reporting)  Entering Reinforce Front (_RFF_)
20:22:13  (Reporting)  Ended ReinforceFront 0 ms
20:22:13  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:22:13  (Reporting)  Ended Concentrate Stacks 592 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Theaters algorithms 345 Theater_Balkans ***
20:22:13  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:22:13  (Reporting)  Ended PoolToGHQStack 1 ms
20:22:13  (Reporting)  Entering ManageGHQ (_GHQ_)
20:22:13  (Reporting)  Ended ManageGHQ 1 ms
20:22:13  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:22:13  (Reporting)  Ended PrivilegedCombine 8 ms
20:22:13  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:22:13  (Reporting)  Ended DefendCapitalRegion 0 ms
20:22:13  (Reporting)  Entering SplitGroups (_SPG_)
20:22:13  (Reporting)  Ended SplitGroups 2 ms
20:22:13  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:22:13  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:22:13  (Reporting)  Detach Damaged Units (_DDU_)
20:22:13  (Reporting)  Ended Damaged Units 1 ms
20:22:13  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:22:13  (Reporting)  Ended GarrisonObjectives 5 ms
20:22:13  (Reporting)  Entering CheckBesieging (_CBE_)
20:22:13  (Reporting)  Ended CheckBesieging 67 ms
20:22:13  (Reporting)  Entering Evacuate Force (_EVA_)
20:22:13  (Reporting)  Ended Evacuate Force (_EVA_) 68 ms
20:22:13  (Reporting)  Entering Check Simple Landing (_CSL_)
20:22:13  (Reporting)  Ended Check Simple Landing (_CSL_) 69 ms
20:22:13  (Reporting)  Entering Make Superior Group (_MSG_)
20:22:13  (Reporting)  Ended Make Superior Group 0 ms
20:22:13  (Reporting)  Entering AmpibiousStaging (_AMS_)
20:22:13  (Reporting)  _AMS_ Staging region 1938 Corfu  - Landing Region: 641 Rimini Base AINeed (x1): 464
20:22:13  (Reporting)  _AMS_ Already Gathered/ en route: 0 cbt pts Supply Elts: 0 Hvy Elts: 0
20:22:13  (Reporting)  _AMS_ Transports points gathered: 0 and en route: 0
20:22:13  (Reporting)  _AMS_ Transport pts in or going to staging: 0 Allowed Land strength: 0
20:22:13  (Reporting)  _AMS_ Also Gathering: 0 additional cbt pts
20:22:13  (Reporting)  Ended AmpibiousStaging 21 ms
20:22:13  (Reporting)  Entering AmphibiousLaunching (_AML_)
20:22:13  (Reporting)  _AML_ Staging region 1938 Corfu  - Landing Region: 641 Rimini Base AINeed (x1): 464 Gathered 0
20:22:13  (Reporting)  _AML_ Transports points gathered: 0 and en route: 0
20:22:13  (Reporting)  _AML_ Still gathering forces for operation, Strength in Staging Region: 0 but no transport capacity.
20:22:13  (Reporting)  Ended AmphibiousLaunching 0 ms
20:22:13  (Reporting)  Start of AssignFleetsOperations (_AFO_) 345 Balkans
20:22:13  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Adriatic Sea Trade
20:22:13  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Southeast Atlantic Trade
20:22:13  (Reporting)  Ended AssignFleetsOperations 2 ms
20:22:13  (Reporting)  Entering Build Depots Assets
20:22:13  (Reporting)  _BDA_ Nb of land supply units in theater 3 Nb of CPs of Regular/Militia/Cavalry/Artillery: 22
20:22:13  (Reporting)  _BDA_ 1 groups can build a depot in theater Theater_Balkans
20:22:13  (Reporting)  _BDA_ 10  regions have been selected as candidates for depot buidling
20:22:13  (Reporting)  Ended Build Depots Assets 26 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  Start of AI Split Supports (_SSP_)
20:22:13  (Reporting)  Ended Split Supports
20:22:13  (Reporting)  Start of AI Check for Land Resupply
20:22:13  (Reporting)  Ended CheckForLandResupply 1 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  Entering KeepPosition (_KPP_)
20:22:13  (Reporting)  Ended KeepPosition 1 ms
20:22:13  (Reporting)  Entering Reinforce Front (_RFF_)
20:22:13  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:22:13  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:22:13  (Reporting)  Ended Concentrate Stacks 1 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Theaters algorithms 339 Theater_Austria ***
20:22:13  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:22:13  (Reporting)  Ended PoolToGHQStack 1 ms
20:22:13  (Reporting)  Entering ManageGHQ (_GHQ_)
20:22:13  (Reporting)  Ended ManageGHQ 1 ms
20:22:13  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:22:13  (Reporting)  _PCO_ 1004408 Johann von Laudon is now in Privileged Combine in 1014411 Johann von Laudon 1194 Wien
20:22:13  (Reporting)  _PCO_ 1004408 Johann von Laudon 1 has his Privileged Combine status revoked 1014411 Johann von Laudon 1194 Wien
20:22:13  (Reporting)  Ended PrivilegedCombine 21 ms
20:22:13  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:22:13  (Reporting)  Ended DefendCapitalRegion 0 ms
20:22:13  (Reporting)  Entering SplitGroups (_SPG_)
20:22:13  (Reporting)  Ended SplitGroups 2 ms
20:22:13  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:22:13  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:22:13  (Reporting)  Detach Damaged Units (_DDU_)
20:22:13  (Reporting)  Ended Damaged Units 1 ms
20:22:13  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:22:13  (Reporting)  _GAO_ Step 1 1014412 Heinrich von Reuss-Plauen, 1152 Innsbruck, Pow:45, Count: 1(l 1/L 1/S 0) is garrisoning region 1152 Innsbruck SelfVal 315
20:22:13  (Reporting)  Agenda: Garrison, Value: 12600, Region: 1152 Innsbruck
20:22:13  (Reporting)  Ended GarrisonObjectives 4 ms
20:22:13  (Reporting)  Entering CheckBesieging (_CBE_)
20:22:13  (Reporting)  Ended CheckBesieging 56 ms
20:22:13  (Reporting)  Entering Evacuate Force (_EVA_)
20:22:13  (Reporting)  Ended Evacuate Force (_EVA_) 57 ms
20:22:13  (Reporting)  Entering Check Simple Landing (_CSL_)
20:22:13  (Reporting)  Ended Check Simple Landing (_CSL_) 58 ms
20:22:13  (Reporting)  Entering Checking Leaders (_CLD_)
20:22:13  (Reporting)  _CLD_ Leader Split Segment I: lone leader ) 1014411 Johann von Laudon selected
20:22:13  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1014411 Johann von Laudon 1194 Wien toward 1004670 Stadtgarnison Graz, 1189 Graz, Pow:104, Count: 2(l 0/L 2/S 0) Relocating
20:22:13  (Reporting)  Ended Check Leaders 9 ms
20:22:13  (Reporting)  Entering Make Superior Group (_MSG_)
20:22:13  (Reporting)  Ended Make Superior Group 351 ms
20:22:13  (Reporting)  Start of AssignFleetsOperations (_AFO_) 339 Austria
20:22:13  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Adriatic Sea Trade
20:22:13  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Southeast Atlantic Trade
20:22:13  (Reporting)  _AFA_ 1008532 Sd Donau Flotte has been given the mission Agenda: Naval Docking, Value: 1404, Region: 1938 Corfu
20:22:13  (Reporting)  Ended AssignFleetsOperations 36 ms
20:22:13  (Reporting)  Entering Build Depots Assets
20:22:13  (Reporting)  _BDA_ Nb of land supply units in theater 16 Nb of CPs of Regular/Militia/Cavalry/Artillery: 128
20:22:13  (Reporting)   
20:22:13  (Reporting)  _BDA_ - Build Depot 1014410 A-T Nachschub, 1145 Trente, Pow:0, Count: 1(l 0/L 0/S 1) will build a depot in region Trente
20:22:13  (Reporting)  Agenda: Build Depot, Value: 45000, Region: 1145 Trente
20:22:13  (Reporting)  _BDA_ 5 groups can build a depot in theater Theater_Austria
20:22:13  (Reporting)  _BDA_ 29  regions have been selected as candidates for depot buidling
20:22:13  (Reporting)  Ended Build Depots Assets 229 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  Start of AI Split Supports (_SSP_)
20:22:13  (Reporting)  Ended Split Supports
20:22:13  (Reporting)  Start of AI Check for Land Resupply
20:22:13  (Reporting)  CheckForLandResupply Italienische Armee will resupply, in region 1152 Innsbruck
20:22:13  (Reporting)  Ended CheckForLandResupply 3 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  Entering KeepPosition (_KPP_)
20:22:13  (Reporting)  1014412 Heinrich von Reuss-Plauen, 1152 Innsbruck, Pow:45, Count: 1(l 1/L 1/S 0) Agenda: Keep Position, Value: 2555, Region: 1152 Innsbruck
20:22:13  (Reporting)  Ended KeepPosition 1 ms
20:22:13  (Reporting)  Entering Reinforce Front (_RFF_)
20:22:13  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:22:13  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:22:13  (Reporting)  Ended Concentrate Stacks 477 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Theaters algorithms 338 Theater_Italia ***
20:22:13  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:22:13  (Reporting)  Ended PoolToGHQStack 0 ms
20:22:13  (Reporting)  Entering ManageGHQ (_GHQ_)
20:22:13  (Reporting)  Ended ManageGHQ 1 ms
20:22:13  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:22:13  (Reporting)  Ended PrivilegedCombine 7 ms
20:22:13  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:22:13  (Reporting)  Ended DefendCapitalRegion 0 ms
20:22:13  (Reporting)  Entering SplitGroups (_SPG_)
20:22:13  (Reporting)  Ended SplitGroups 1 ms
20:22:13  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:22:13  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:22:13  (Reporting)  Detach Damaged Units (_DDU_)
20:22:13  (Reporting)  Ended Damaged Units 1 ms
20:22:13  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:22:13  (Reporting)  Ended GarrisonObjectives 2 ms
20:22:13  (Reporting)  Entering CheckBesieging (_CBE_)
20:22:13  (Reporting)  Ended CheckBesieging 31 ms
20:22:13  (Reporting)  Entering Evacuate Force (_EVA_)
20:22:13  (Reporting)  Ended Evacuate Force (_EVA_) 31 ms
20:22:13  (Reporting)  Entering Check Simple Landing (_CSL_)
20:22:13  (Reporting)  Ended Check Simple Landing (_CSL_) 32 ms
20:22:13  (Reporting)  Entering Checking Leaders (_CLD_)
20:22:13  (Reporting)  Ended Check Leaders 1 ms
20:22:13  (Reporting)  Entering Make Superior Group (_MSG_)
20:22:13  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 338 Italia
20:22:13  (Reporting)  Start of AssignFleetsOperations (_AFO_) 338 Italia
20:22:13  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Adriatic Sea Trade
20:22:13  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Southeast Atlantic Trade
20:22:13  (Reporting)  Ended AssignFleetsOperations 2 ms
20:22:13  (Reporting)  Entering Build Depots Assets
20:22:13  (Reporting)  _BDA_ Nb of land supply units in theater 3 Nb of CPs of Regular/Militia/Cavalry/Artillery: 15
20:22:13  (Reporting)  _BDA_ 1 groups can build a depot in theater Theater_Italia
20:22:13  (Reporting)  _BDA_ 1  regions have been selected as candidates for depot buidling
20:22:13  (Reporting)  Ended Build Depots Assets 29 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  Start of AI Split Supports (_SSP_)
20:22:13  (Reporting)  Ended Split Supports
20:22:13  (Reporting)  Start of AI Check for Land Resupply
20:22:13  (Reporting)  CheckForLandResupply Mitte Div. will resupply, in region 626 Trevisa
20:22:13  (Reporting)  Ended CheckForLandResupply 4 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  Entering KeepPosition (_KPP_)
20:22:13  (Reporting)  Ended KeepPosition 0 ms
20:22:13  (Reporting)  Entering Reinforce Front (_RFF_)
20:22:13  (Reporting)  Ended ReinforceFront 0 ms
20:22:13  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:22:13  (Reporting)  Ended Concentrate Stacks 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Theaters algorithms 336 Theater_Spanish_Peninsula ***
20:22:13  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:22:13  (Reporting)  Ended PoolToGHQStack 1 ms
20:22:13  (Reporting)  Entering ManageGHQ (_GHQ_)
20:22:13  (Reporting)  Ended ManageGHQ 1 ms
20:22:13  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:22:13  (Reporting)  Ended PrivilegedCombine 6 ms
20:22:13  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:22:13  (Reporting)  Ended DefendCapitalRegion 0 ms
20:22:13  (Reporting)  Entering SplitGroups (_SPG_)
20:22:13  (Reporting)  Ended SplitGroups 1 ms
20:22:13  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:22:13  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:22:13  (Reporting)  Detach Damaged Units (_DDU_)
20:22:13  (Reporting)  Ended Damaged Units 1 ms
20:22:13  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:22:13  (Reporting)  Ended GarrisonObjectives 3 ms
20:22:13  (Reporting)  Entering CheckBesieging (_CBE_)
20:22:13  (Reporting)  Ended CheckBesieging 41 ms
20:22:13  (Reporting)  Entering Evacuate Force (_EVA_)
20:22:13  (Reporting)  Ended Evacuate Force (_EVA_) 42 ms
20:22:13  (Reporting)  Entering Check Simple Landing (_CSL_)
20:22:13  (Reporting)  Ended Check Simple Landing (_CSL_) 43 ms
20:22:13  (Reporting)  Entering Make Superior Group (_MSG_)
20:22:13  (Reporting)  Ended Make Superior Group 0 ms
20:22:13  (Reporting)  Entering Build Depots Assets
20:22:13  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
20:22:13  (Reporting)  Ended Build Depots Assets 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  Start of AI Split Supports (_SSP_)
20:22:13  (Reporting)  Ended Split Supports
20:22:13  (Reporting)  Start of AI Check for Land Resupply
20:22:13  (Reporting)  Ended CheckForLandResupply 1 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  Entering KeepPosition (_KPP_)
20:22:13  (Reporting)  Ended KeepPosition 1 ms
20:22:13  (Reporting)  Entering Reinforce Front (_RFF_)
20:22:13  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:22:13  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:22:13  (Reporting)  Ended Concentrate Stacks 1 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Theaters algorithms 351 Theater_Russia ***
20:22:13  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:22:13  (Reporting)  Ended PoolToGHQStack 5 ms
20:22:13  (Reporting)  Entering ManageGHQ (_GHQ_)
20:22:13  (Reporting)  Ended ManageGHQ 5 ms
20:22:13  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:22:13  (Reporting)  Ended PrivilegedCombine 30 ms
20:22:13  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:22:13  (Reporting)  Ended DefendCapitalRegion 1 ms
20:22:13  (Reporting)  Entering SplitGroups (_SPG_)
20:22:13  (Reporting)  Ended SplitGroups 10 ms
20:22:13  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:22:13  (Reporting)  Ended CheckBesiegedGroups 4 ms
20:22:13  (Reporting)  Detach Damaged Units (_DDU_)
20:22:13  (Reporting)  Ended Damaged Units 4 ms
20:22:13  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:22:13  (Reporting)  Ended GarrisonObjectives 23 ms
20:22:13  (Reporting)  Entering CheckBesieging (_CBE_)
20:22:13  (Reporting)  Ended CheckBesieging 257 ms
20:22:13  (Reporting)  Entering Evacuate Force (_EVA_)
20:22:13  (Reporting)  Ended Evacuate Force (_EVA_) 262 ms
20:22:13  (Reporting)  Entering Check Simple Landing (_CSL_)
20:22:13  (Reporting)  Ended Check Simple Landing (_CSL_) 266 ms
20:22:13  (Reporting)  Entering Make Superior Group (_MSG_)
20:22:13  (Reporting)  Ended Make Superior Group 5 ms
20:22:13  (Reporting)  Start of AssignFleetsOperations (_AFO_) 351 Russia
20:22:13  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Adriatic Sea Trade
20:22:13  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Southeast Atlantic Trade
20:22:13  (Reporting)  Ended AssignFleetsOperations 6 ms
20:22:13  (Reporting)  Entering Build Depots Assets
20:22:13  (Reporting)  _BDA_ Nb of land supply units in theater 1 Nb of CPs of Regular/Militia/Cavalry/Artillery: 2
20:22:13  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
20:22:13  (Reporting)  Ended Build Depots Assets 2 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  Start of AI Split Supports (_SSP_)
20:22:13  (Reporting)  Ended Split Supports
20:22:13  (Reporting)  Start of AI Check for Land Resupply
20:22:13  (Reporting)  Ended CheckForLandResupply 4 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  Entering KeepPosition (_KPP_)
20:22:13  (Reporting)  Ended KeepPosition 5 ms
20:22:13  (Reporting)  Entering Reinforce Front (_RFF_)
20:22:13  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:22:13  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:22:13  (Reporting)  Ended Concentrate Stacks 4 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Theaters algorithms 337 Theater_France ***
20:22:13  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:22:13  (Reporting)  Ended PoolToGHQStack 1 ms
20:22:13  (Reporting)  Entering ManageGHQ (_GHQ_)
20:22:13  (Reporting)  Ended ManageGHQ 1 ms
20:22:13  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:22:13  (Reporting)  Ended PrivilegedCombine 8 ms
20:22:13  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:22:13  (Reporting)  Ended DefendCapitalRegion 0 ms
20:22:13  (Reporting)  Entering SplitGroups (_SPG_)
20:22:13  (Reporting)  Ended SplitGroups 2 ms
20:22:13  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:22:13  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:22:13  (Reporting)  Detach Damaged Units (_DDU_)
20:22:13  (Reporting)  Ended Damaged Units 1 ms
20:22:13  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:22:13  (Reporting)  Ended GarrisonObjectives 5 ms
20:22:13  (Reporting)  Entering CheckBesieging (_CBE_)
20:22:13  (Reporting)  Ended CheckBesieging 65 ms
20:22:13  (Reporting)  Entering Evacuate Force (_EVA_)
20:22:13  (Reporting)  Ended Evacuate Force (_EVA_) 66 ms
20:22:13  (Reporting)  Entering Check Simple Landing (_CSL_)
20:22:13  (Reporting)  Ended Check Simple Landing (_CSL_) 67 ms
20:22:13  (Reporting)  Entering Make Superior Group (_MSG_)
20:22:13  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 337 France
20:22:13  (Reporting)  Entering Build Depots Assets
20:22:13  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
20:22:13  (Reporting)  Ended Build Depots Assets 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  Start of AI Split Supports (_SSP_)
20:22:13  (Reporting)  Ended Split Supports
20:22:13  (Reporting)  Start of AI Check for Land Resupply
20:22:13  (Reporting)  Ended CheckForLandResupply 1 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  Entering KeepPosition (_KPP_)
20:22:13  (Reporting)  Ended KeepPosition 1 ms
20:22:13  (Reporting)  Entering Reinforce Front (_RFF_)
20:22:13  (Reporting)  Ended ReinforceFront 0 ms
20:22:13  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:22:13  (Reporting)  Ended Concentrate Stacks 1 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Theaters algorithms 346 Theater_Ottoman ***
20:22:13  (Reporting)  Entering Reinforce Front (_RFF_)
20:22:13  (Reporting)  Ended ReinforceFront 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Theaters algorithms 344 Theater_Scandinavia ***
20:22:13  (Reporting)  Entering Make Superior Group (_MSG_)
20:22:13  (Reporting)  Ended Make Superior Group 0 ms
20:22:13  (Reporting)  Entering Reinforce Front (_RFF_)
20:22:13  (Reporting)  Ended ReinforceFront 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Theaters algorithms 352 Theater_North_Africa ***
20:22:13  (Reporting)  Entering Reinforce Front (_RFF_)
20:22:13  (Reporting)  Ended ReinforceFront 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Theaters algorithms 341 Theater_Low_Countries ***
20:22:13  (Reporting)  Entering Reinforce Front (_RFF_)
20:22:13  (Reporting)  Ended ReinforceFront 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Theaters algorithms 343 Theater_Poland ***
20:22:13  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:22:13  (Reporting)  Ended PoolToGHQStack 0 ms
20:22:13  (Reporting)  Entering ManageGHQ (_GHQ_)
20:22:13  (Reporting)  Ended ManageGHQ 1 ms
20:22:13  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:22:13  (Reporting)  Ended PrivilegedCombine 5 ms
20:22:13  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:22:13  (Reporting)  Ended DefendCapitalRegion 0 ms
20:22:13  (Reporting)  Entering SplitGroups (_SPG_)
20:22:13  (Reporting)  Ended SplitGroups 1 ms
20:22:13  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:22:13  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:22:13  (Reporting)  Detach Damaged Units (_DDU_)
20:22:13  (Reporting)  Ended Damaged Units 0 ms
20:22:13  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:22:13  (Reporting)  Ended GarrisonObjectives 2 ms
20:22:13  (Reporting)  Entering CheckBesieging (_CBE_)
20:22:13  (Reporting)  Ended CheckBesieging 35 ms
20:22:13  (Reporting)  Entering Evacuate Force (_EVA_)
20:22:13  (Reporting)  Ended Evacuate Force (_EVA_) 35 ms
20:22:13  (Reporting)  Entering Check Simple Landing (_CSL_)
20:22:13  (Reporting)  Ended Check Simple Landing (_CSL_) 35 ms
20:22:13  (Reporting)  Entering Make Superior Group (_MSG_)
20:22:13  (Reporting)  Ended Make Superior Group 0 ms
20:22:13  (Reporting)  Entering Build Depots Assets
20:22:13  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 9
20:22:13  (Reporting)  _BDA_ 2 groups can build a depot in theater Theater_Poland
20:22:13  (Reporting)  _BDA_ 8  regions have been selected as candidates for depot buidling
20:22:13  (Reporting)  Ended Build Depots Assets 23 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  Start of AI Split Supports (_SSP_)
20:22:13  (Reporting)  Ended Split Supports
20:22:13  (Reporting)  Start of AI Check for Land Resupply
20:22:13  (Reporting)  Ended CheckForLandResupply 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  Entering KeepPosition (_KPP_)
20:22:13  (Reporting)  Ended KeepPosition 0 ms
20:22:13  (Reporting)  Entering Reinforce Front (_RFF_)
20:22:13  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:22:13  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:22:13  (Reporting)  Ended Concentrate Stacks 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Theaters algorithms 350 Theater_Egypt ***
20:22:13  (Reporting)  Entering Reinforce Front (_RFF_)
20:22:13  (Reporting)  Ended ReinforceFront 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Theaters algorithms 347 Theater_Middle_East ***
20:22:13  (Reporting)  Entering Reinforce Front (_RFF_)
20:22:13  (Reporting)  Ended ReinforceFront 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Theaters algorithms 340 Theater_Alpes ***
20:22:13  (Reporting)  Entering Make Superior Group (_MSG_)
20:22:13  (Reporting)  Ended Make Superior Group 0 ms
20:22:13  (Reporting)  Entering Reinforce Front (_RFF_)
20:22:13  (Reporting)  Ended ReinforceFront 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Pre Iterations algorithms, Extended Theater 342 Theater_Germany ***
20:22:13  (Reporting)  Entering DistantGarrison (_DGA_)
20:22:13  (Reporting)  Ended DistantGarrison 60 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Pre Iterations algorithms, Extended Theater 345 Theater_Balkans ***
20:22:13  (Reporting)  Entering DistantGarrison (_DGA_)
20:22:13  (Reporting)  Ended DistantGarrison 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Pre Iterations algorithms, Extended Theater 339 Theater_Austria ***
20:22:13  (Reporting)  Entering DistantGarrison (_DGA_)
20:22:13  (Reporting)  Ended DistantGarrison 81 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Pre Iterations algorithms, Extended Theater 338 Theater_Italia ***
20:22:13  (Reporting)  Entering DistantGarrison (_DGA_)
20:22:13  (Reporting)  Ended DistantGarrison 75 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Pre Iterations algorithms, Extended Theater 336 Theater_Spanish_Peninsula ***
20:22:13  (Reporting)  Entering DistantGarrison (_DGA_)
20:22:13  (Reporting)  Ended DistantGarrison 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Pre Iterations algorithms, Extended Theater 351 Theater_Russia ***
20:22:13  (Reporting)  Entering DistantGarrison (_DGA_)
20:22:13  (Reporting)  Ended DistantGarrison 1 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Pre Iterations algorithms, Extended Theater 337 Theater_France ***
20:22:13  (Reporting)  Entering DistantGarrison (_DGA_)
20:22:13  (Reporting)  Ended DistantGarrison 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Pre Iterations algorithms, Extended Theater 346 Theater_Ottoman ***
20:22:13  (Reporting)  Entering DistantGarrison (_DGA_)
20:22:13  (Reporting)  Ended DistantGarrison 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Pre Iterations algorithms, Extended Theater 344 Theater_Scandinavia ***
20:22:13  (Reporting)  Entering DistantGarrison (_DGA_)
20:22:13  (Reporting)  Ended DistantGarrison 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Pre Iterations algorithms, Extended Theater 352 Theater_North_Africa ***
20:22:13  (Reporting)  Entering DistantGarrison (_DGA_)
20:22:13  (Reporting)  Ended DistantGarrison 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Pre Iterations algorithms, Extended Theater 341 Theater_Low_Countries ***
20:22:13  (Reporting)  Entering DistantGarrison (_DGA_)
20:22:13  (Reporting)  Ended DistantGarrison 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Pre Iterations algorithms, Extended Theater 343 Theater_Poland ***
20:22:13  (Reporting)  Entering DistantGarrison (_DGA_)
20:22:13  (Reporting)  Ended DistantGarrison 23 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Pre Iterations algorithms, Extended Theater 350 Theater_Egypt ***
20:22:13  (Reporting)  Entering DistantGarrison (_DGA_)
20:22:13  (Reporting)  Ended DistantGarrison 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Pre Iterations algorithms, Extended Theater 347 Theater_Middle_East ***
20:22:13  (Reporting)  Entering DistantGarrison (_DGA_)
20:22:13  (Reporting)  Ended DistantGarrison 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Pre Iterations algorithms, Extended Theater 340 Theater_Alpes ***
20:22:13  (Reporting)  Entering DistantGarrison (_DGA_)
20:22:13  (Reporting)  Ended DistantGarrison 21 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  All theaters prepared, AllOwnPowLand: 12934 AllOppPowLand: 14614 AllOwnPowNav: 8357 AllOppPowNav 5000
20:22:13  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Starting process on extended theater 342 Theater_Germany Owned armies (extended): 26 Enemy armies: 30 Land Ratio: 0.57 Land Core Ratio: 0.65  ***
20:22:13  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:22:13  (Reporting)  1014087 Italienische Armee (Pow.709)
20:22:13  (Reporting)  1014412 Heinrich von Reuss-Plauen (Pow.45)
20:22:13  (Reporting)  1014751 3. Infanterie-Brigade (Pow.0)
20:22:13  (Reporting)  1014729 Fu.AR. 1 (Pow.0)
20:22:13  (Reporting)  1013710 1. Kavallerie-Brigade (Pow.3)
20:22:13  (Reporting)  1004475 Stadtgarnison Muenchen (Pow.426)
20:22:13  (Reporting)  1004523 Italienische Armee (Pow.447)
20:22:13  (Reporting)  1014405 K. Reitende Bte (Pow.1)
20:22:13  (Reporting)  1004448 Kienmayer (Pow.9)
20:22:13  (Reporting)  1004326 Stadtgarnison Ravensburg (Pow.274)
20:22:13  (Reporting)  1014747 3. Kavallerie-Brigade (Pow.0)
20:22:13  (Reporting)  1014703 Res.Fs.AB. 1 (Pow.0)
20:22:13  (Reporting)   
20:22:13  (Reporting)  Secondary Region 1129 Tabor Pick 3 has enough garrison (Value: 0) - evaluation skipped
20:22:13  (Reporting)  CheckRegionForOperation 1004326 Stadtgarnison Ravensburg, 1098 Pilsen, Pow:274, Count: 1(l 1/L 1/S 0) Fitness 56 PickVal 9 SelfVal 166 AINeed 471
20:22:13  (Reporting)  Agenda: Attack, Value: 9296, Region: 901 Stuttgart
20:22:13  (Reporting)  Secondary Region 1118 Prag Pick 100 has enough garrison (Value: 49) - evaluation skipped
20:22:13  (Reporting)  CheckRegionForOperation 1004326 Stadtgarnison Ravensburg, 1098 Pilsen, Pow:274, Count: 1(l 1/L 1/S 0) Fitness 50 PickVal 21 SelfVal 332 AINeed 178
20:22:13  (Reporting)  Agenda: Defend, Value: 16600, Region: 888 Frankfurt
20:22:13  (Reporting)  Secondary Region 1097 Eger Pick 14 has enough garrison (Value: 28) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 1137 Olmuetz Pick 41 has enough garrison (Value: 33) - evaluation skipped
20:22:13  (Reporting)  Region 1194 Wien Pick 65 SelfVal 555 Need 0  no group candidate found
20:22:13  (Reporting)  CheckRegionForOperation 1004326 Stadtgarnison Ravensburg, 1098 Pilsen, Pow:274, Count: 1(l 1/L 1/S 0) Fitness 45 PickVal 11 SelfVal 202 AINeed 178
20:22:13  (Reporting)  Agenda: Defend, Value: 9090, Region: 838 Kassel
20:22:13  (Reporting)  CheckRegionForOperation 1004523 Italienische Armee, 933 Landshut, Pow:447, Count: 5(l 3/L 2/S 2) Fitness 50 PickVal 5 SelfVal 109 AINeed 178
20:22:13  (Reporting)  Agenda: Defend, Value: 5450, Region: 988 Cottbus
20:22:13  (Reporting)  Secondary Region 1098 Pilsen Pick 17 has enough garrison (Value: 274) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 1113 Koniggraetz Pick 18 has enough garrison (Value: 109) - evaluation skipped
20:22:13  (Reporting)  CheckRegionForOperation 1004523 Italienische Armee, 933 Landshut, Pow:447, Count: 5(l 3/L 2/S 2) Fitness 50 PickVal 28 SelfVal 315 AINeed 181
20:22:13  (Reporting)  Agenda: Defend, Value: 15750, Region: 1152 Innsbruck
20:22:13  (Reporting)  Secondary Region 2445 Kovno Pick 39 has enough garrison (Value: 0) - evaluation skipped
20:22:13  (Reporting)  Region 926 Memmingen Pick 18 SelfVal 111 Need 3960  no group candidate found
20:22:13  (Reporting)  CheckRegionForOperation 1004326 Stadtgarnison Ravensburg, 1098 Pilsen, Pow:274, Count: 1(l 1/L 1/S 0) Fitness 40 PickVal 29 SelfVal 432 AINeed 88
20:22:13  (Reporting)  Agenda: Defend, Value: 17280, Region: 1006 Dresden
20:22:13  (Reporting)  CheckRegionForOperation 1004475 Stadtgarnison Muenchen, 933 Landshut, Pow:426, Count: 5(l 3/L 3/S 1) Fitness 40 PickVal 23 SelfVal 285 AINeed 129
20:22:13  (Reporting)  Agenda: Defend, Value: 11400, Region: 1155 Salzburg
20:22:13  (Reporting)  Region 1158 Linz Pick 100 SelfVal 1102 Need 35  no group candidate found
20:22:13  (Reporting)  CheckRegionForOperation 1004448 Kienmayer, 914 Nuernberg, Pow:9, Count: 2(l 1/L 1/S 0) Fitness 44 PickVal 10 SelfVal 192 AINeed 60
20:22:13  (Reporting)  Agenda: Defend, Value: 8448, Region: 914 Nuernberg
20:22:13  (Reporting)  CheckRegionForOperation 1004326 Stadtgarnison Ravensburg, 1098 Pilsen, Pow:274, Count: 1(l 1/L 1/S 0) Fitness 79 PickVal 12 SelfVal 219 AINeed 294
20:22:13  (Reporting)  Agenda: Defend, Value: 17301, Region: 938 Passau
20:22:13  (Reporting)  Region 861 Hannover Pick 2 SelfVal 34 Need 1032  no group candidate found
20:22:13  (Reporting)  Region 827 Minden Pick 5 SelfVal 113 Need 178  no group candidate found
20:22:13  (Reporting)  Region 741 Feldkirch Pick 4 SelfVal 4 Need 116  no group candidate found
20:22:13  (Reporting)  CheckRegionForOperation 1004475 Stadtgarnison Muenchen, 933 Landshut, Pow:426, Count: 5(l 3/L 3/S 1) Fitness 49 PickVal 3 SelfVal 78 AINeed 165
20:22:13  (Reporting)  Agenda: Defend, Value: 3822, Region: 1093 Weiden
20:22:13  (Reporting)  Region 895 Freiburg Brisgau Pick 5 SelfVal 112 Need 178  no group candidate found
20:22:13  (Reporting)  CheckRegionForOperation 1004523 Italienische Armee, 933 Landshut, Pow:447, Count: 5(l 3/L 2/S 2) Fitness 45 PickVal 6 SelfVal 138 AINeed 178
20:22:13  (Reporting)  Agenda: Defend, Value: 6210, Region: 999 Leipzig
20:22:13  (Reporting)  Secondary Region 1143 Brunn Pick 10 has enough garrison (Value: 30) - evaluation skipped
20:22:13  (Reporting)  CheckRegionForOperation 1004523 Italienische Armee, 933 Landshut, Pow:447, Count: 5(l 3/L 2/S 2) Fitness 40 PickVal 3 SelfVal 75 AINeed 178
20:22:13  (Reporting)  Agenda: Defend, Value: 3000, Region: 994 Torgau
20:22:13  (Reporting)  Region 935 Freising Pick 2 SelfVal 49 Need 1640  no group candidate found
20:22:13  (Reporting)  CheckRegionForOperation 1004475 Stadtgarnison Muenchen, 933 Landshut, Pow:426, Count: 5(l 3/L 3/S 1) Fitness 32 PickVal 3 SelfVal 61 AINeed 1643
20:22:13  (Reporting)  Agenda: Defend, Value: 1952, Region: 933 Landshut
20:22:13  (Reporting)  Secondary Region 1197 Presburg Pick 17 has enough garrison (Value: 28) - evaluation skipped
20:22:13  (Reporting)  Region 934 Muenchen Pick 5 SelfVal 58 Need 2061  no group candidate found
20:22:13  (Reporting)  Region 845 Nassau Pick 2 SelfVal 58 Need 178  no group candidate found
20:22:13  (Reporting)  Region 576 Strasbourg Pick 11 SelfVal 11 Need 506  no group candidate found
20:22:13  (Reporting)  Region 930 Mainburg Pick 2 SelfVal 54 Need 926  no group candidate found
20:22:13  (Reporting)  CheckRegionForOperation 1004326 Stadtgarnison Ravensburg, 1098 Pilsen, Pow:274, Count: 1(l 1/L 1/S 0) Fitness 30 PickVal 2 SelfVal 71 AINeed 88
20:22:13  (Reporting)  Agenda: Defend, Value: 2130, Region: 1014 Gorlitz
20:22:13  (Reporting)  CheckRegionForOperation 1014087 Italienische Armee, 1148 Landeck, Pow:709, Count: 5(l 5/L 4/S 0) Fitness 51 PickVal 2 SelfVal 57 AINeed 1138
20:22:13  (Reporting)  Agenda: Defend, Value: 2907, Region: 937 Straubing
20:22:13  (Reporting)  Region 949 Luebeck Pick 2 SelfVal 64 Need 178  no group candidate found
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Starting process on extended theater 345 Theater_Balkans Owned armies (extended): 11 Enemy armies: 0 Land Ratio: 0.85 Land Core Ratio: 5.00  ***
20:22:13  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:22:13  (Reporting)  1014757 4. Infanterie-Brigade (Pow.0)
20:22:13  (Reporting)   
20:22:13  (Reporting)  Secondary Region 1938 Corfu Pick 55 has enough garrison (Value: 0) - evaluation skipped
20:22:13  (Reporting)  Primary Region 1681 Ragusa Pick 100 has enough garrison (Value: 151) - evaluation skipped
20:22:13  (Reporting)  Region 1346 Cernowitz Pick 51 SelfVal 197 Need 32  no group candidate found
20:22:13  (Reporting)  Secondary Region 1682 Kotor Pick 12 has enough garrison (Value: 226) - evaluation skipped
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Starting process on extended theater 339 Theater_Austria Owned armies (extended): 41 Enemy armies: 2 Land Ratio: 0.73 Land Core Ratio: 5.00  ***
20:22:13  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:22:13  (Reporting)  1014708 Fs.AB. 2 (Pow.0)
20:22:13  (Reporting)  1014757 4. Infanterie-Brigade (Pow.0)
20:22:13  (Reporting)  1014763 4. Kavallerie-Brigade (Pow.0)
20:22:13  (Reporting)  1014718 II. Austrian Detachment (Pow.0)
20:22:13  (Reporting)  1014410 A-T Nachschub (Pow.0)
20:22:13  (Reporting)  1014767 III. Austrian Detachment (Pow.0)
20:22:13  (Reporting)  1014776 Train-Abteilung 1 (Pow.0)
20:22:13  (Reporting)  1014698 Fs.AB. 1 (Pow.0)
20:22:13  (Reporting)  1014743 2. Kavallerie-Brigade (Pow.0)
20:22:13  (Reporting)  1013705 1. Jger-Brigade (Pow.3)
20:22:13  (Reporting)  1014087 Italienische Armee (Pow.709)
20:22:13  (Reporting)  1014412 Heinrich von Reuss-Plauen (Pow.45)
20:22:13  (Reporting)  1014751 3. Infanterie-Brigade (Pow.0)
20:22:13  (Reporting)  1014729 Fu.AR. 1 (Pow.0)
20:22:13  (Reporting)  1013710 1. Kavallerie-Brigade (Pow.3)
20:22:13  (Reporting)   
20:22:13  (Reporting)  Secondary Region 1287 Pecs Pick 12 has enough garrison (Value: 0) - evaluation skipped
20:22:13  (Reporting)  Primary Region 1194 Wien Pick 65 has enough garrison (Value: 391) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 1158 Linz Pick 100 has enough garrison (Value: 25) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 1137 Olmuetz Pick 41 has enough garrison (Value: 33) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 1300 Karslburg Pick 5 has enough garrison (Value: 87) - evaluation skipped
20:22:13  (Reporting)  CheckRegionForOperation 1014087 Italienische Armee, 1148 Landeck, Pow:709, Count: 5(l 5/L 4/S 0) Fitness 30 PickVal 28 SelfVal 315 AINeed 181
20:22:13  (Reporting)  Agenda: Defend, Value: 9450, Region: 1152 Innsbruck
20:22:13  (Reporting)  Secondary Region 1334 Przesmyl Pick 16 has enough garrison (Value: 0) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 1303 Klausenburg Pick 22 has enough garrison (Value: 63) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 1274 Ofen Pick 35 has enough garrison (Value: 32) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 1700 Peterwardein Pick 18 has enough garrison (Value: 172) - evaluation skipped
20:22:13  (Reporting)  Region 1155 Salzburg Pick 23 SelfVal 285 Need 129  no group candidate found
20:22:13  (Reporting)  Region 744 Coire Pick 18 SelfVal 18 Need 60  no group candidate found
20:22:13  (Reporting)  Secondary Region 635 Trieste Pick 15 has enough garrison (Value: 101) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 1322 Kronstadt Pick 6 has enough garrison (Value: 109) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 1747 Temesvar Pick 24 has enough garrison (Value: 94) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 1204 Ezstergom Pick 6 has enough garrison (Value: 0) - evaluation skipped
20:22:13  (Reporting)  Region 926 Memmingen Pick 18 SelfVal 111 Need 3960  no group candidate found
20:22:13  (Reporting)  Secondary Region 1275 Pest Pick 29 has enough garrison (Value: 3) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 1197 Presburg Pick 17 has enough garrison (Value: 28) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 1699 Eszek Pick 3 has enough garrison (Value: 28) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 1656 Karlstadt Pick 3 has enough garrison (Value: 62) - evaluation skipped
20:22:13  (Reporting)  Region 745 St Moritz Pick 8 SelfVal 8 Need 60  no group candidate found
20:22:13  (Reporting)  Secondary Region 1189 Graz Pick 14 has enough garrison (Value: 104) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 1693 Agram Pick 6 has enough garrison (Value: 62) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 1183 Laibach Pick 8 has enough garrison (Value: 28) - evaluation skipped
20:22:13  (Reporting)  CheckRegionForOperation 1014087 Italienische Armee, 1148 Landeck, Pow:709, Count: 5(l 5/L 4/S 0) Fitness 35 PickVal 12 SelfVal 219 AINeed 294
20:22:13  (Reporting)  Agenda: Defend, Value: 7665, Region: 938 Passau
20:22:13  (Reporting)  Region 1145 Trente Pick 4 SelfVal 86 Need 109  no group candidate found
20:22:13  (Reporting)  Region 746 Bormio Pick 5 SelfVal 5 Need 50  no group candidate found
20:22:13  (Reporting)  Secondary Region 1143 Brunn Pick 10 has enough garrison (Value: 30) - evaluation skipped
20:22:13  (Reporting)  Region 741 Feldkirch Pick 4 SelfVal 4 Need 116  no group candidate found
20:22:13  (Reporting)  Region 934 Muenchen Pick 5 SelfVal 58 Need 2061  no group candidate found
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Starting process on extended theater 338 Theater_Italia Owned armies (extended): 5 Enemy armies: 21 Land Ratio: 0.22 Land Core Ratio: 0.25  ***
20:22:13  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:22:13  (Reporting)  1004550 Mitte Div. (Pow.192)
20:22:13  (Reporting)  1014410 A-T Nachschub (Pow.0)
20:22:13  (Reporting)   
20:22:13  (Reporting)  CheckRegionForOperation 1004550 Mitte Div., 625 Chiogga, Pow:192, Count: 1(l 1/L 1/S 0) Fitness 50 PickVal 100 SelfVal 2281 AINeed 65
20:22:13  (Reporting)  Agenda: Defend, Value: 25000, Region: 627 Venezia
20:22:13  (Reporting)  Region 623 Padova Pick 17 SelfVal 247 Need 3655  no group candidate found
20:22:13  (Reporting)  CheckRegionForOperation 1004550 Mitte Div., 625 Chiogga, Pow:192, Count: 1(l 1/L 1/S 0) Fitness 76 PickVal 30 SelfVal 898 AINeed 282
20:22:13  (Reporting)  Agenda: Defend, Value: 38000, Region: 626 Trevisa
20:22:13  (Reporting)  Region 663 Roma Pick 5 SelfVal 276 Need 464  no group candidate found
20:22:13  (Reporting)  Region 624 Rovigo Pick 2 SelfVal 95 Need 2125  no group candidate found
20:22:13  (Reporting)  Region 648 Firenze Pick 10 SelfVal 427 Need 464  no group candidate found
20:22:13  (Reporting)  Secondary Region 718 Valetta Pick 4 has enough garrison (Value: 0) - evaluation skipped
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Starting process on extended theater 336 Theater_Spanish_Peninsula Owned armies (extended): 0 Enemy armies: 2 Land Ratio: 3.00 Land Core Ratio: 5.00  ***
20:22:13  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:22:13  (Reporting)   
20:22:13  (Reporting)  Secondary Region 211 Gibraltar Pick 3 has enough garrison (Value: 0) - evaluation skipped
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Starting process on extended theater 351 Theater_Russia Owned armies (extended): 1 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:22:13  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:22:13  (Reporting)   
20:22:13  (Reporting)  Secondary Region 3363 Voronej Pick 28 has enough garrison (Value: 0) - evaluation skipped
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Starting process on extended theater 337 Theater_France Owned armies (extended): 0 Enemy armies: 52 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
20:22:13  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:22:13  (Reporting)   
20:22:13  (Reporting)  Region 454 Lyon Pick 12 SelfVal 12 Need 506  no group candidate found
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Starting process on extended theater 344 Theater_Scandinavia Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:22:13  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:22:13  (Reporting)   
20:22:13  (Reporting)  Region 2608 Saint Petersburg Pick 78 SelfVal 417 Need 60  no group candidate found
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Starting process on extended theater 343 Theater_Poland Owned armies (extended): 7 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:22:13  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:22:13  (Reporting)  1014781 FuA.Brig.Kdo. 1 (Pow.0)
20:22:13  (Reporting)  1014734 IV. Austrian Detachment (Pow.0)
20:22:13  (Reporting)  1014713 Res.Fs.AB. 2 (Pow.0)
20:22:13  (Reporting)   
20:22:13  (Reporting)  Secondary Region 1373 Lublin Pick 60 has enough garrison (Value: 0) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 1370 Zamosc Pick 22 has enough garrison (Value: 88) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 1337 Lemberg Pick 100 has enough garrison (Value: 35) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 1334 Przesmyl Pick 16 has enough garrison (Value: 0) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 2761 Dubno Pick 53 has enough garrison (Value: 0) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 1328 Krakow Pick 84 has enough garrison (Value: 30) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 2773 Ostroh Pick 3 has enough garrison (Value: 0) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 1346 Cernowitz Pick 51 has enough garrison (Value: 28) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 1392 Deblin Pick 3 has enough garrison (Value: 0) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 2702 Brest Litovsk Pick 42 has enough garrison (Value: 0) - evaluation skipped
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Starting process on extended theater 340 Theater_Alpes Owned armies (extended): 1 Enemy armies: 7 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:22:13  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:22:13  (Reporting)  1014410 A-T Nachschub (Pow.0)
20:22:13  (Reporting)  1014087 Italienische Armee (Pow.709)
20:22:13  (Reporting)   
20:22:13  (Reporting)  Region 728 Zurich Pick 20 SelfVal 20 Need 101  no group candidate found
20:22:13  (Reporting)  Region 745 St Moritz Pick 8 SelfVal 8 Need 60  no group candidate found
20:22:13  (Reporting)  Region 744 Coire Pick 18 SelfVal 18 Need 60  no group candidate found
20:22:13  (Reporting)  Region 746 Bormio Pick 5 SelfVal 5 Need 50  no group candidate found
20:22:13  (Reporting)  Region 895 Freiburg Brisgau Pick 5 SelfVal 112 Need 178  no group candidate found
20:22:13  (Reporting)  Region 741 Feldkirch Pick 4 SelfVal 4 Need 116  no group candidate found
20:22:13  (Reporting)  Region 733 Brigue Pick 2 SelfVal 2 Need 101  no group candidate found
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Starting process on extended theater 364 Theater_BlackSea Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:22:13  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:22:13  (Reporting)   
20:22:13  (Reporting)  Secondary Region 2846 Ochakov Pick 12 has enough garrison (Value: 0) - evaluation skipped
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Starting process on extended theater 363 Theater_MediterraneanSea Owned armies (extended): 8 Enemy armies: 13 Land Ratio: 1.11 Land Core Ratio: 0.20  ***
20:22:13  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:22:13  (Reporting)  1004550 Mitte Div. (Pow.192)
20:22:13  (Reporting)   
20:22:13  (Reporting)  Primary Region 1681 Ragusa Pick 100 has enough garrison (Value: 151) - evaluation skipped
20:22:13  (Reporting)  CheckRegionForOperation 1004550 Mitte Div., 625 Chiogga, Pow:192, Count: 1(l 1/L 1/S 0) Fitness 45 PickVal 100 SelfVal 2281 AINeed 65
20:22:13  (Reporting)  Agenda: Defend, Value: 22500, Region: 627 Venezia
20:22:13  (Reporting)  Region 1938 Corfu Pick 55 SelfVal 300 Need 60  no group candidate found
20:22:13  (Reporting)  Secondary Region 635 Trieste Pick 15 has enough garrison (Value: 101) - evaluation skipped
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Starting process on extended theater 361 Theater_NorthAtlantic Owned armies (extended): 0 Enemy armies: 20 Land Ratio: 1.68 Land Core Ratio: 0.20  ***
20:22:13  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:22:13  (Reporting)   
20:22:13  (Reporting)  Secondary Region 211 Gibraltar Pick 3 has enough garrison (Value: 0) - evaluation skipped
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Starting process on extended theater 360 Theater_BalticSea Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:22:13  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:22:13  (Reporting)   
20:22:13  (Reporting)  Secondary Region 2580 Reval Pick 37 has enough garrison (Value: 0) - evaluation skipped
20:22:13  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 4717 ms
20:22:13  (Reporting)  Start of AssignFleetsOperations (_AFO_) 364 Black Sea
20:22:13  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Adriatic Sea Trade
20:22:13  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Southeast Atlantic Trade
20:22:13  (Reporting)  Ended AssignFleetsOperations 1 ms
20:22:13  (Reporting)  Start of AssignFleetsOperations (_AFO_) 363 Mediterranean Sea
20:22:13  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Adriatic Sea Trade
20:22:13  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Southeast Atlantic Trade
20:22:13  (Reporting)  _AFA_ 1008513 Adria Geshwader has been given the mission Agenda: Convoy Transport, Value: 2500, Region: 3929 Adriatic Sea Trade
20:22:13  (Reporting)  _AFO_ Adding supply transport 1008513 Adria Geshwader New % Chance Transport Need In Naval/Convoy Box 100 in Central Mediterranean Trade
20:22:13  (Reporting)  _AFA_ 1014086 1. Korvettedivision has been given the mission Agenda: Convoy Transport, Value: 2650, Region: 3930 Central Mediterranean Trade
20:22:13  (Reporting)  _AFO_ Adding supply transport 1014086 1. Korvettedivision New % Chance Transport Need In Naval/Convoy Box 100 in Central Mediterranean Trade
20:22:13  (Reporting)  Ended AssignFleetsOperations 24 ms
20:22:13  (Reporting)  Start of AssignFleetsOperations (_AFO_) 361 North Atlantic
20:22:13  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Central Mediterranean Trade
20:22:13  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Southeast Atlantic Trade
20:22:13  (Reporting)  Ended AssignFleetsOperations 2 ms
20:22:13  (Reporting)  Start of AssignFleetsOperations (_AFO_) 360 Baltic Sea
20:22:13  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Central Mediterranean Trade
20:22:13  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Southeast Atlantic Trade
20:22:13  (Reporting)  Ended AssignFleetsOperations 2 ms
20:22:13  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 342 Germany
20:22:13  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:22:13  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 345 Balkans
20:22:13  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:22:13  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 339 Austria
20:22:13  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:22:13  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 338 Italia
20:22:13  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:22:13  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 336 Spanish Peninsula
20:22:13  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:22:13  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 351 Russia
20:22:13  (Reporting)  Ended CheckLocalOpportunities 5 ms
20:22:13  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 337 France
20:22:13  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:22:13  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 343 Poland
20:22:13  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  ############ Starting ApplyAgenda:  Austria  ############
20:22:13  (Reporting)   
20:22:13  (Reporting)  
20:22:13  (Reporting)  *** Theater:  Theater_BlackSea ( NavRatio:5.00) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  *** Theater:  Theater_MediterraneanSea ( NavRatio:5.00) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  *** Theater:  Theater_NorthAtlantic ( NavRatio:1.53) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  *** Theater:  Theater_BalticSea ( NavRatio:5.00) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop I - post iteration missions
20:22:13  (Reporting)  *** Theater:  Theater_Germany (Ext:0.57 - Core:0.65 - Nav:5.00) ***
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Receive Arties (_RCA_)
20:22:13  (Reporting)  _RCA_ Arty 1014405 K. Reitende Bte, 914 Nuernberg, Pow:1, Count: 1(l 0/L 0/S 1) in reserve
20:22:13  (Reporting)  _RCA_ Artilleries found:  1 in core Area
20:22:13  (Reporting)  _RCA_ Artillery 1014405 K. Reitende Bte, 926 Memmingen, Pow:4, Count: 1(l 0/L 0/S 1) relocating toward 926 Memmingen
20:22:13  (Reporting)  _RCA_ Arty 1014405 K. Reitende Bte, 926 Memmingen, Pow:4, Count: 1(l 0/L 0/S 1) had one RCA agenda removed.
20:22:13  (Reporting)  Ended Receive Arties
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:22:13  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:22:13  (Reporting)  Ended Receive Supplies
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Gather Units (_GTU_)
20:22:13  (Reporting)  _GTU_ Gathering Region 926 Memmingen in theater 342 Germany
20:22:13  (Reporting)  _GTU_ Starting merge 0 at start
20:22:13  (Reporting)  End of AI Gather Units
20:22:13  (Reporting)  Entering GatherGarrisons (_GTG_)
20:22:13  (Reporting)  _GTG_ 1004263 Bayerische Armee, 929 Oberammergau, Pow:41, Count: 10(l 3/L 0/S 7) is garrisoning 929 Oberammergau and will absorb 1014088 Werneck' Force
20:22:13  (Reporting)  Ended GatherGarrisons 419 ms
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop I - post iteration missions
20:22:13  (Reporting)  *** Theater:  Theater_Balkans (Ext:0.85 - Core:5.00 - Nav:5.00) ***
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Receive Arties (_RCA_)
20:22:13  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:22:13  (Reporting)  Ended Receive Arties
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:22:13  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:22:13  (Reporting)  Ended Receive Supplies
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Gather Units (_GTU_)
20:22:13  (Reporting)  _GTU_ Gathering Region 1681 Ragusa in theater 345 Balkans
20:22:13  (Reporting)  _GTU_ Starting merge 0 at start
20:22:13  (Reporting)  End of AI Gather Units
20:22:13  (Reporting)  Entering GatherGarrisons (_GTG_)
20:22:13  (Reporting)  Ended GatherGarrisons 0 ms
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop I - post iteration missions
20:22:13  (Reporting)  *** Theater:  Theater_Austria (Ext:0.73 - Core:5.00 - Nav:5.00) ***
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Receive Arties (_RCA_)
20:22:13  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:22:13  (Reporting)  Ended Receive Arties
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:22:13  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:22:13  (Reporting)  Ended Receive Supplies
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Gather Units (_GTU_)
20:22:13  (Reporting)  _GTU_ Gathering Region 1152 Innsbruck in theater 339 Austria
20:22:13  (Reporting)  _GTU_ Starting merge 0 at start
20:22:13  (Reporting)  End of AI Gather Units
20:22:13  (Reporting)  Entering GatherGarrisons (_GTG_)
20:22:13  (Reporting)  Ended GatherGarrisons 0 ms
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop I - post iteration missions
20:22:13  (Reporting)  *** Theater:  Theater_Italia (Ext:0.22 - Core:0.25 - Nav:5.00) ***
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Receive Arties (_RCA_)
20:22:13  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:22:13  (Reporting)  Ended Receive Arties
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:22:13  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:22:13  (Reporting)  Ended Receive Supplies
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Gather Units (_GTU_)
20:22:13  (Reporting)  _GTU_ Gathering Region 627 Venezia in theater 338 Italia
20:22:13  (Reporting)  _GTU_ Starting merge 0 at start
20:22:13  (Reporting)  End of AI Gather Units
20:22:13  (Reporting)  Entering GatherGarrisons (_GTG_)
20:22:13  (Reporting)  Ended GatherGarrisons 0 ms
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop I - post iteration missions
20:22:13  (Reporting)  *** Theater:  Theater_Spanish_Peninsula (Ext:3.00 - Core:5.00 - Nav:0.20) ***
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Receive Arties (_RCA_)
20:22:13  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:22:13  (Reporting)  Ended Receive Arties
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:22:13  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:22:13  (Reporting)  Ended Receive Supplies
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Gather Units (_GTU_)
20:22:13  (Reporting)  _GTU_ Gathering Region 211 Gibraltar in theater 336 Spanish Peninsula
20:22:13  (Reporting)  _GTU_ Starting merge 0 at start
20:22:13  (Reporting)  End of AI Gather Units
20:22:13  (Reporting)  Entering GatherGarrisons (_GTG_)
20:22:13  (Reporting)  Ended GatherGarrisons 0 ms
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop I - post iteration missions
20:22:13  (Reporting)  *** Theater:  Theater_Russia (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Receive Arties (_RCA_)
20:22:13  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:22:13  (Reporting)  Ended Receive Arties
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:22:13  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:22:13  (Reporting)  Ended Receive Supplies
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Gather Units (_GTU_)
20:22:13  (Reporting)  _GTU_ Gathering Region 1118 Prag in theater 351 Russia
20:22:13  (Reporting)  _GTU_ Starting merge 0 at start
20:22:13  (Reporting)  End of AI Gather Units
20:22:13  (Reporting)  Entering GatherGarrisons (_GTG_)
20:22:13  (Reporting)  Ended GatherGarrisons 1 ms
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop I - post iteration missions
20:22:13  (Reporting)  *** Theater:  Theater_France (Ext:0.20 - Core:0.20 - Nav:0.48) ***
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Receive Arties (_RCA_)
20:22:13  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:22:13  (Reporting)  Ended Receive Arties
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:22:13  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:22:13  (Reporting)  Ended Receive Supplies
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Gather Units (_GTU_)
20:22:13  (Reporting)  _GTU_ Gathering Region 517 Jersey in theater 337 France
20:22:13  (Reporting)  _GTU_ Starting merge 0 at start
20:22:13  (Reporting)  End of AI Gather Units
20:22:13  (Reporting)  Entering GatherGarrisons (_GTG_)
20:22:13  (Reporting)  Ended GatherGarrisons 0 ms
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop I - post iteration missions
20:22:13  (Reporting)  *** Theater:  Theater_Ottoman (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop I - post iteration missions
20:22:13  (Reporting)  *** Theater:  Theater_Scandinavia (Ext:5.00 - Core:0.20 - Nav:0.20) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop I - post iteration missions
20:22:13  (Reporting)  *** Theater:  Theater_North_Africa (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop I - post iteration missions
20:22:13  (Reporting)  *** Theater:  Theater_Low_Countries (Ext:0.20 - Core:0.20 - Nav:0.46) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop I - post iteration missions
20:22:13  (Reporting)  *** Theater:  Theater_Poland (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Receive Arties (_RCA_)
20:22:13  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:22:13  (Reporting)  Ended Receive Arties
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:22:13  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:22:13  (Reporting)  Ended Receive Supplies
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Gather Units (_GTU_)
20:22:13  (Reporting)  _GTU_ Gathering Region 1118 Prag in theater 343 Poland
20:22:13  (Reporting)  _GTU_ 1014713 Res.Fs.AB. 2, 1373 Lublin, Pow:0, Count: 1(l 0/L 0/S 1) Erroneous logic, the group is fixed but is not assigned to Static
20:22:13  (Reporting)  _GTU_ Starting merge 0 at start
20:22:13  (Reporting)  End of AI Gather Units
20:22:13  (Reporting)  Entering GatherGarrisons (_GTG_)
20:22:13  (Reporting)  Ended GatherGarrisons 0 ms
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop I - post iteration missions
20:22:13  (Reporting)  *** Theater:  Theater_Egypt (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop I - post iteration missions
20:22:13  (Reporting)  *** Theater:  Theater_Middle_East (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop I - post iteration missions
20:22:13  (Reporting)  *** Theater:  Theater_Alpes (Ext:5.00 - Core:0.20 - Nav:0.20) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop I - post iteration missions
20:22:13  (Reporting)  *** Theater:  Theater_BlackSea (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop I - post iteration missions
20:22:13  (Reporting)  *** Theater:  Theater_MediterraneanSea (Ext:1.11 - Core:0.20 - Nav:5.00) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop I - post iteration missions
20:22:13  (Reporting)  *** Theater:  Theater_NorthAtlantic (Ext:1.68 - Core:0.20 - Nav:1.53) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop I - post iteration missions
20:22:13  (Reporting)  *** Theater:  Theater_BalticSea (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:22:13  (Reporting)  Entering Collect Leaders (_COD_)
20:22:13  (Reporting)  Ended Collect Leaders 0 ms
20:22:13  (Reporting)  Entering RemoveWeakInterests (_RWI_)
20:22:13  (Reporting)  Ended RemoveWeakInterests 0 ms
20:22:13  (Reporting)  Entering AddTheaterGoal (_ATG_)
20:22:13  (Reporting)  _ATG_ 1014713 Res.Fs.AB. 2 Full support Relocating to objective
20:22:13  (Reporting)  _ATG_ 1014713 Res.Fs.AB. 2 Dubno Going against objective: 2761 Dubno
20:22:13  (Reporting)  Ended AddTheaterGoal 4 ms
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop II - agendas clean up and processing
20:22:13  (Reporting)  *** Theater:  Theater_Germany (Ext:0.57 - Core:0.65 - Nav:5.00) ***
20:22:13  (Reporting)   
20:22:13  (Reporting)  1010945 Stadtgarnison Koniggraetz, 1113 Koniggraetz, Pow:109, Count: 3(l 0/L 1/S 2) Keeping only the Garrison goal for 1113 Koniggraetz
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  1010940 Stadtgarnison Eger, 1097 Eger, Pow:28, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1097 Eger
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  List of Agendas for 1004326 Stadtgarnison Ravensburg, 1098 Pilsen, Pow:274, Count: 1(l 1/L 1/S 0)
20:22:13  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 70000, Region: 914 Nuernberg
20:22:13  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 4500, Region: 1098 Pilsen
20:22:13  (Reporting)  Agenda  3  : Agenda: Attack, Value: 9296, Region: 901 Stuttgart
20:22:13  (Reporting)  Agenda  4  : Agenda: Defend, Value: 16600, Region: 888 Frankfurt
20:22:13  (Reporting)  Agenda  5  : Agenda: Defend, Value: 9090, Region: 838 Kassel
20:22:13  (Reporting)  Agenda  6  : Agenda: Defend, Value: 17280, Region: 1006 Dresden
20:22:13  (Reporting)  Agenda  7  : Agenda: Defend, Value: 17301, Region: 938 Passau
20:22:13  (Reporting)  Agenda  8  : Agenda: Defend, Value: 2130, Region: 1014 Gorlitz
20:22:13  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 70000, Region: 914 Nuernberg
20:22:13  (Reporting)  (agregate) 1004326 Stadtgarnison Ravensburg is targeting an unknown Unit (UID) 1014403 Faction Austria
20:22:13  (Reporting)   
20:22:13  (Reporting)  1010964 Stadtgarnison Olmutz, 1137 Olmuetz, Pow:33, Count: 2(l 0/L 1/S 1) Keeping only the Garrison goal for 1137 Olmuetz
20:22:13  (Reporting)   
20:22:13  (Reporting)  List of Agendas for 1004448 Kienmayer, 914 Nuernberg, Pow:9, Count: 2(l 1/L 1/S 0)
20:22:13  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 914 Nuernberg
20:22:13  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 6600, Region: 914 Nuernberg
20:22:13  (Reporting)  Agenda  3  : Agenda: Defend, Value: 8448, Region: 914 Nuernberg
20:22:13  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 914 Nuernberg
20:22:13  (Reporting)  1004448-Kienmayer Power:9 Health:44% Nuernberg>Nuernberg Mission:Resupply Fitness:100% Need:60 Threat:22 GoalValue: 100000
20:22:13  (Reporting)   
20:22:13  (Reporting)  List of Agendas for 1014405 K. Reitende Bte, 926 Memmingen, Pow:4, Count: 1(l 0/L 0/S 1)
20:22:13  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 914 Nuernberg
20:22:13  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 914 Nuernberg
20:22:13  (Reporting)  1014405-K. Reitende Bte Power:4 Health:50% Memmingen>Nuernberg Mission:Resupply Fitness:100% Need:60 Threat:22 GoalValue: 100000
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  List of Agendas for 1004523 Italienische Armee, 933 Landshut, Pow:447, Count: 5(l 3/L 2/S 2)
20:22:13  (Reporting)  Agenda  1  : Agenda: Defend, Value: 17543, Region: 888 Frankfurt
20:22:13  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 19229, Region: 933 Landshut
20:22:13  (Reporting)  Agenda  3  : Agenda: Defend, Value: 5450, Region: 988 Cottbus
20:22:13  (Reporting)  Agenda  4  : Agenda: Defend, Value: 15750, Region: 1152 Innsbruck
20:22:13  (Reporting)  Agenda  5  : Agenda: Defend, Value: 6210, Region: 999 Leipzig
20:22:13  (Reporting)  Agenda  6  : Agenda: Defend, Value: 3000, Region: 994 Torgau
20:22:13  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 6210, Region: 999 Leipzig
20:22:13  (Reporting)  1004523-Italienische Armee Power:447 Health:100% Landshut>Leipzig Mission:Defend Fitness:45% Need:178 Threat:132 GoalValue: 6210
20:22:13  (Reporting)   
20:22:13  (Reporting)  List of Agendas for 1004475 Stadtgarnison Muenchen, 933 Landshut, Pow:426, Count: 5(l 3/L 3/S 1)
20:22:13  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1158 Linz
20:22:13  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 17896, Region: 933 Landshut
20:22:13  (Reporting)  Agenda  3  : Agenda: Defend, Value: 11400, Region: 1155 Salzburg
20:22:13  (Reporting)  Agenda  4  : Agenda: Defend, Value: 3822, Region: 1093 Weiden
20:22:13  (Reporting)  Agenda  5  : Agenda: Defend, Value: 1952, Region: 933 Landshut
20:22:13  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 11400, Region: 1155 Salzburg
20:22:13  (Reporting)  1004475-Stadtgarnison Muenchen Power:426 Health:100% Landshut>Salzburg Mission:Defend Fitness:40% Need:129 Threat:118 GoalValue: 11400
20:22:13  (Reporting)   
20:22:13  (Reporting)  List of Agendas for 1008532 Sd Donau Flotte, 1194 Wien, Pow:4, Count: 2(l 0/L 0/S 2)
20:22:13  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 1404, Region: 1938 Corfu
20:22:13  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 1404, Region: 1938 Corfu
20:22:13  (Reporting)  1008532-Sd Donau Flotte Power:4 Health:100% Wien>Corfu Mission:Naval Docking Fitness:53% Need:60 Threat:0 GoalValue: 1404
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop II - agendas clean up and processing
20:22:13  (Reporting)  *** Theater:  Theater_Balkans (Ext:0.85 - Core:5.00 - Nav:5.00) ***
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  1010931 Stadtgarnison Ragusa, 1681 Ragusa, Pow:151, Count: 2(l 0/L 1/S 1) Keeping only the Garrison goal for 1681 Ragusa
20:22:13  (Reporting)   
20:22:13  (Reporting)  1011050 Stadtgarnison Cattaro, 1682 Kotor, Pow:226, Count: 4(l 0/L 1/S 3) Keeping only the Garrison goal for 1682 Kotor
20:22:13  (Reporting)   
20:22:13  (Reporting)  List of Agendas for 1008513 Adria Geshwader, 4490 Andros, Pow:25, Count: 1(l 0/L 1/S 0)
20:22:13  (Reporting)  Agenda  1  : Agenda: Naval Superiority, Value: 2158, Region: 4496 Samothrace
20:22:13  (Reporting)  Agenda  2  : Agenda: Convoy Transport, Value: 2500, Region: 3929 Adriatic Sea Trade
20:22:13  (Reporting)  Choosen Agenda: Agenda: Naval Superiority, Value: 2158, Region: 4496 Samothrace
20:22:13  (Reporting)  1008513-Adria Geshwader Power:25 Health:100% Andros>Samothrace Mission:Naval Superiority Fitness:83% Need:0 Threat:0 GoalValue: 2158
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop II - agendas clean up and processing
20:22:13  (Reporting)  *** Theater:  Theater_Austria (Ext:0.73 - Core:5.00 - Nav:5.00) ***
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  1010984 Stadtgarnison Linz, 1158 Linz, Pow:25, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1158 Linz
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  List of Agendas for 1014412 Heinrich von Reuss-Plauen, 1152 Innsbruck, Pow:45, Count: 1(l 1/L 1/S 0)
20:22:13  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 12600, Region: 1152 Innsbruck
20:22:13  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 2555, Region: 1152 Innsbruck
20:22:13  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 12600, Region: 1152 Innsbruck
20:22:13  (Reporting)  1014412-Heinrich von Reuss-Plauen Power:45 Health:100% Innsbruck>Innsbruck Mission:Garrison Fitness:40% Need:181 Threat:186 GoalValue: 12600
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  List of Agendas for 1014087 Italienische Armee, 1148 Landeck, Pow:709, Count: 5(l 5/L 4/S 0)
20:22:13  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1152 Innsbruck
20:22:13  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 1152 Innsbruck
20:22:13  (Reporting)  Agenda  3  : Agenda: Defend, Value: 2907, Region: 937 Straubing
20:22:13  (Reporting)  Agenda  4  : Agenda: Defend, Value: 9450, Region: 1152 Innsbruck
20:22:13  (Reporting)  Agenda  5  : Agenda: Defend, Value: 7665, Region: 938 Passau
20:22:13  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1152 Innsbruck
20:22:13  (Reporting)  1014087-Italienische Armee Power:709 Health:100% Landeck>Innsbruck Mission:Resupply Fitness:100% Need:181 Threat:186 GoalValue: 100000
20:22:13  (Reporting)   
20:22:13  (Reporting)  1004767 Szekler Grenzer, 1303 Klausenburg, Pow:63, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1303 Klausenburg
20:22:13  (Reporting)   
20:22:13  (Reporting)  1013705 1. Jger-Brigade, 1275 Pest, Pow:3, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1275 Pest
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  1011008 Stadtgarnison Ofen, 1274 Ofen, Pow:32, Count: 2(l 1/L 1/S 0) Keeping only the Garrison goal for 1274 Ofen
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  1004670 Stadtgarnison Graz, 1189 Graz, Pow:131, Count: 3(l 1/L 2/S 0) Keeping only the Garrison goal for 1189 Graz
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  1011116 Stadtgarnison Laibach, 1183 Laibach, Pow:28, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1183 Laibach
20:22:13  (Reporting)   
20:22:13  (Reporting)  List of Agendas for 1014410 A-T Nachschub, 1145 Trente, Pow:0, Count: 1(l 0/L 0/S 1)
20:22:13  (Reporting)  Agenda  1  : Agenda: Build Depot, Value: 45000, Region: 1145 Trente
20:22:13  (Reporting)  Choosen Agenda: Agenda: Build Depot, Value: 45000, Region: 1145 Trente
20:22:13  (Reporting)  1014410-A-T Nachschub Power:0 Health:100% Trente>Trente Mission:Build Depot Fitness:90% Need:109 Threat:81 GoalValue: 45000
20:22:13  (Reporting)   
20:22:13  (Reporting)  1014718 II. Austrian Detachment, 1287 Pecs, Pow:0, Count: 2(l 0/L 2/S 0) Keeping only the Garrison goal for 1287 Pecs
20:22:13  (Reporting)   
20:22:13  (Reporting)  1014763 4. Kavallerie-Brigade, 1287 Pecs, Pow:0, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1287 Pecs
20:22:13  (Reporting)   
20:22:13  (Reporting)  1011023 Stadtgarnison Kronstadt, 1322 Kronstadt, Pow:109, Count: 3(l 0/L 1/S 2) Keeping only the Garrison goal for 1322 Kronstadt
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  1011018 Stadtgarnison Karlsburg, 1300 Karslburg, Pow:87, Count: 2(l 0/L 2/S 0) Keeping only the Garrison goal for 1300 Karslburg
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  1004680 Stadtgarnison Trieste, 635 Trieste, Pow:101, Count: 2(l 0/L 2/S 0) Keeping only the Garrison goal for 635 Trieste
20:22:13  (Reporting)   
20:22:13  (Reporting)  1011013 Stadtgarnison Temesvar, 1747 Temesvar, Pow:94, Count: 2(l 0/L 2/S 0) Keeping only the Garrison goal for 1747 Temesvar
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  1004753 Kroaten Grenzer, 1693 Agram, Pow:62, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1693 Agram
20:22:13  (Reporting)   
20:22:13  (Reporting)  1004741 Carlstdter Grenzer, 1656 Karlstadt, Pow:62, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1656 Karlstadt
20:22:13  (Reporting)   
20:22:13  (Reporting)  1010989 Stadtgarnison Eszek, 1699 Eszek, Pow:28, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1699 Eszek
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop II - agendas clean up and processing
20:22:13  (Reporting)  *** Theater:  Theater_Italia (Ext:0.22 - Core:0.25 - Nav:5.00) ***
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  List of Agendas for 1004550 Mitte Div., 625 Chiogga, Pow:192, Count: 1(l 1/L 1/S 0)
20:22:13  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 626 Trevisa
20:22:13  (Reporting)  Agenda  2  : Agenda: Defend, Value: 25000, Region: 627 Venezia
20:22:13  (Reporting)  Agenda  3  : Agenda: Defend, Value: 38000, Region: 626 Trevisa
20:22:13  (Reporting)  Agenda  4  : Agenda: Defend, Value: 22500, Region: 627 Venezia
20:22:13  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 25000, Region: 627 Venezia
20:22:13  (Reporting)  1004550-Mitte Div. Power:192 Health:87% Chiogga>Venezia Mission:Defend Fitness:50% Need:65 Threat:236 GoalValue: 25000
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  List of Agendas for 1014086 1. Korvettedivision, 4371 Straits of Sicily, Pow:53, Count: 1(l 0/L 1/S 0)
20:22:13  (Reporting)  Agenda  1  : Agenda: Hunt Convoy Fleet, Value: 4450, Region: 3926 Northeast Atlantic Trade
20:22:13  (Reporting)  Agenda  2  : Agenda: Convoy Transport, Value: 2650, Region: 3930 Central Mediterranean Trade
20:22:13  (Reporting)  Choosen Agenda: Agenda: Convoy Transport, Value: 2650, Region: 3930 Central Mediterranean Trade
20:22:13  (Reporting)  1014086-1. Korvettedivision Power:53 Health:100% Straits of Sicily>Central Mediterranean Trade Mission:Convoy Transport Fitness:100% Need:0 Threat:0 GoalValue: 2650
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop II - agendas clean up and processing
20:22:13  (Reporting)  *** Theater:  Theater_Spanish_Peninsula (Ext:3.00 - Core:5.00 - Nav:0.20) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop II - agendas clean up and processing
20:22:13  (Reporting)  *** Theater:  Theater_Russia (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop II - agendas clean up and processing
20:22:13  (Reporting)  *** Theater:  Theater_France (Ext:0.20 - Core:0.20 - Nav:0.48) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop II - agendas clean up and processing
20:22:13  (Reporting)  *** Theater:  Theater_Ottoman (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop II - agendas clean up and processing
20:22:13  (Reporting)  *** Theater:  Theater_Scandinavia (Ext:5.00 - Core:0.20 - Nav:0.20) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop II - agendas clean up and processing
20:22:13  (Reporting)  *** Theater:  Theater_North_Africa (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop II - agendas clean up and processing
20:22:13  (Reporting)  *** Theater:  Theater_Low_Countries (Ext:0.20 - Core:0.20 - Nav:0.46) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop II - agendas clean up and processing
20:22:13  (Reporting)  *** Theater:  Theater_Poland (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:22:13  (Reporting)   
20:22:13  (Reporting)  1014713 Res.Fs.AB. 2 is doing nothing in Dubno  Power: 2  HealthPerc: 25
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop II - agendas clean up and processing
20:22:13  (Reporting)  *** Theater:  Theater_Egypt (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop II - agendas clean up and processing
20:22:13  (Reporting)  *** Theater:  Theater_Middle_East (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop II - agendas clean up and processing
20:22:13  (Reporting)  *** Theater:  Theater_Alpes (Ext:5.00 - Core:0.20 - Nav:0.20) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop II - agendas clean up and processing
20:22:13  (Reporting)  *** Theater:  Theater_BlackSea (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop II - agendas clean up and processing
20:22:13  (Reporting)  *** Theater:  Theater_MediterraneanSea (Ext:1.11 - Core:0.20 - Nav:5.00) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop II - agendas clean up and processing
20:22:13  (Reporting)  *** Theater:  Theater_NorthAtlantic (Ext:1.68 - Core:0.20 - Nav:1.53) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop II - agendas clean up and processing
20:22:13  (Reporting)  *** Theater:  Theater_BalticSea (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:22:13  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:22:13  (Reporting)  _SSU_ 1014713 Res.Fs.AB. 2, 2761 Dubno, Pow:2, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:22:13  (Reporting)  Ended SplitStaticUnits 0 ms
20:22:13  (Reporting)  Entering ManageHQStacks (_MHS_)
20:22:13  (Reporting)  Ended ManageHQStacks 4 ms
20:22:13  (Reporting)  Entering SynchHQStacks (_SHS_)
20:22:13  (Reporting)  Ended SynchHQStacks 1 ms
20:22:13  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:22:13  (Reporting)  Ended DeclareNewHQStacks 1 ms
20:22:13  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:22:13  (Reporting)  Ended SplitLargeStacks 1 ms
20:22:13  (Reporting)  Entering ManageHQStacks (_MHS_)
20:22:13  (Reporting)  Ended ManageHQStacks 3 ms
20:22:13  (Reporting)  Entering SynchHQStacks (_SHS_)
20:22:13  (Reporting)  Ended SynchHQStacks 1 ms
20:22:13  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:22:13  (Reporting)  Ended DeclareNewHQStacks 1 ms
20:22:13  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:22:13  (Reporting)  Ended SplitLargeStacks 1 ms
20:22:13  (Reporting)  Entering ManageHQStacks (_MHS_)
20:22:13  (Reporting)  Ended ManageHQStacks 3 ms
20:22:13  (Reporting)  Entering SynchHQStacks (_SHS_)
20:22:13  (Reporting)  Ended SynchHQStacks 1 ms
20:22:13  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:22:13  (Reporting)  Ended DeclareNewHQStacks 56 ms
20:22:13  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:22:13  (Reporting)  Ended SplitLargeStacks 1 ms
20:22:13  (Reporting)  Entering ManageHQStacks (_MHS_)
20:22:13  (Reporting)  Ended ManageHQStacks 1 ms
20:22:13  (Reporting)  Entering SynchHQStacks (_SHS_)
20:22:13  (Reporting)  Ended SynchHQStacks 0 ms
20:22:13  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:22:13  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:22:13  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:22:13  (Reporting)  Ended SplitLargeStacks 0 ms
20:22:13  (Reporting)  Entering ManageHQStacks (_MHS_)
20:22:13  (Reporting)  Ended ManageHQStacks 2 ms
20:22:13  (Reporting)  Entering SynchHQStacks (_SHS_)
20:22:13  (Reporting)  Ended SynchHQStacks 1 ms
20:22:13  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:22:13  (Reporting)  Ended DeclareNewHQStacks 1 ms
20:22:13  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:22:13  (Reporting)  Ended SplitLargeStacks 1 ms
20:22:13  (Reporting)  Entering ManageHQStacks (_MHS_)
20:22:13  (Reporting)  Ended ManageHQStacks 13 ms
20:22:13  (Reporting)  Entering SynchHQStacks (_SHS_)
20:22:13  (Reporting)  Ended SynchHQStacks 4 ms
20:22:13  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:22:13  (Reporting)  Ended DeclareNewHQStacks 4 ms
20:22:13  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:22:13  (Reporting)  Ended SplitLargeStacks 4 ms
20:22:13  (Reporting)  Entering ManageHQStacks (_MHS_)
20:22:13  (Reporting)  Ended ManageHQStacks 3 ms
20:22:13  (Reporting)  Entering SynchHQStacks (_SHS_)
20:22:13  (Reporting)  Ended SynchHQStacks 1 ms
20:22:13  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:22:13  (Reporting)  Ended DeclareNewHQStacks 1 ms
20:22:13  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:22:13  (Reporting)  Ended SplitLargeStacks 1 ms
20:22:13  (Reporting)  Entering ManageHQStacks (_MHS_)
20:22:13  (Reporting)  Ended ManageHQStacks 1 ms
20:22:13  (Reporting)  Entering SynchHQStacks (_SHS_)
20:22:13  (Reporting)  Ended SynchHQStacks 0 ms
20:22:13  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:22:13  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:22:13  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:22:13  (Reporting)  Ended SplitLargeStacks 0 ms
20:22:13  (Reporting)  Entering PromoteLeaders (_PRL_)
20:22:13  (Reporting)  Ended PromoteLeaders 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  ApplyAgenda AutoMerge
20:22:13  (Reporting)  AI Process done in  33676 ms
20:22:13  (Reporting)  Processing  1000005 Prussia
20:22:13  (Reporting)  
20:22:13  (Reporting)  *** Starting Process on Prussia AILevel 4 Kind: 0 Dormant YES Turn: 3 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:22:13  (Reporting)  Entering InitAndDumpData (_IAD_)
20:22:13  (Reporting)  Resources Levels Prussia EcoBase 183 AtWar: no AtWarThreat: no At PeaceThreat: no
20:22:13  (Reporting)  Pounds Availability Plentiful Stock 2673 Expected 92 Balance -6
20:22:13  (Reporting)  Supplies Availability Very Low Stock 0 Expected 64 Balance 0
20:22:13  (Reporting)  Ammos Availability Very Low Stock 0 Expected 64 Balance 0
20:22:13  (Reporting)  Victory points Availability Plentiful Stock 2618 Expected 64 Balance 0
20:22:13  (Reporting)  Morale Points Availability High Stock 100 Expected 64 Balance 0
20:22:13  (Reporting)  Conscripts Availability Very Low Stock 24 Expected 64 Balance -7
20:22:13  (Reporting)  War supplies Availability Plentiful Stock 402 Expected 46 Balance 0
20:22:13  (Reporting)  Diplomats Availability Plentiful Stock 25 Expected 0 Balance 0
20:22:13  (Reporting)  Engagment Points Availability Plentiful Stock 24 Expected 0 Balance 0
20:22:13  (Reporting)  Horses Availability Plentiful Stock 441 Expected 18 Balance 0
20:22:13  (Reporting)  *** Faction-wide algorithms ***
20:22:13  (Reporting)  Ended BuildReplacements 7 ms
20:22:13  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000005 Prussia
20:22:13  (Reporting)  Sending proposal: *we can*
20:22:13  (Reporting)  *** Checking new proposals ***
20:22:13  (Reporting)  Proposing to 1000009 Brunswick
20:22:13  (Reporting)  Checking 0 Propose State Visit
20:22:13  (Reporting)  Still checking 0 Propose State Visit
20:22:13  (Reporting)  Item is a Various entry, chance 51
20:22:13  (Reporting)  _HAD_ Send Treaty Prussia sent Propose State Visit toward Brunswick
20:22:13  (Reporting)  Proposing to 1000004 Austria
20:22:13  (Reporting)  Checking 26 Propose Mutual Supply
20:22:13  (Reporting)  Still checking 26 Propose Mutual Supply
20:22:13  (Reporting)  Item is a Various entry, chance 18
20:22:13  (Reporting)  _HAD_ Send Treaty Prussia failed sending Propose Mutual Supply toward Austria chance 18
20:22:13  (Reporting)  Proposing to 1000018 Denmark
20:22:13  (Reporting)  Checking 23 Request Supply Right
20:22:13  (Reporting)  Still checking 23 Request Supply Right
20:22:13  (Reporting)  Item is a Various entry, chance 0
20:22:13  (Reporting)  _HAD_ Send Treaty Prussia failed sending Request Supply Right toward Denmark chance 0
20:22:13  (Reporting)  Proposing to 1000019 Sweden
20:22:13  (Reporting)  Checking 66 Request Foreign Access
20:22:13  (Reporting)  Still checking 66 Request Foreign Access
20:22:13  (Reporting)  Item is a Various entry, chance -2
20:22:13  (Reporting)  _HAD_ Send Treaty Prussia failed sending Request Foreign Access toward Sweden chance -2
20:22:13  (Reporting)  Ended HandleAdvancedDiplomacy 26 ms
20:22:13  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 378 Briare
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 51 target region was 3245 Sharya
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 256 target region was 118 London
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 3880 Kazan
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 2813 Bilhorod
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 4405 Ragusan Coast
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 5 Secret Police not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 2629 Ogorele
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 31 target region was 2009 Cerkes
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 4014 Peipus
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1803 Bolgrad
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 3216 Orikhiv
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3175 Stachanov
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 16 target region was 4447 Santorini Channel
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1726 Pristina
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 465 Dole
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 9 target region was 2271 Al Hayyaniyah
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 4028 Donets Confluent
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 287 Almazan
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 56 target region was 4284 Cabo Mondego
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 449 Chamonix
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2069 Kangal
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4042 Soura Confluent
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 2311 Hajin
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 3605 Mayiskiy
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3561 Korenovsk
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 4282 Oceano Atlantico Sul
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1651 Drvar
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3804 Tozeur
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 56 target region was 3620 Lazarevskaya
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 56 target region was 571 Nancy
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2239 Halabjah
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 51 target region was 4223 Hoburgen
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 51 target region was 1276 Masja
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 642 Pesaro
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 22 Scorched Earth not played as return code is The decision   is not valid: You must own the region. . Success Chance was 26 target region was 3166 Mistky
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 832 Hamm
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 493 Segre
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 51 target region was 1137 Olmuetz
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 876 Werningerode
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 51 target region was 3026 Murom
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 56 target region was 3806 Djerba
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 4079 Cape Wrath
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3429 Ouvarovo
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 892 Karlsruhe
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 2675 Iezeritche
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 22 Scorched Earth not played as return code is The decision   is not valid: You must own the region. . Success Chance was 26 target region was 378 Briare
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 21 Build Defensive Works not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 5 target region was 3867 Kashpirovka
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 56 target region was 4410 Patras Channel
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1307 Visful Toasca
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 9 target region was 3096 Mohrytsya
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 1732 Kukes
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 4006 Ialomita Confluent
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 745 St Moritz
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 1567 Ulricehamm
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 16 target region was 2385 Tabriz
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3453 Jirnovsk
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2693 Bykhaw
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2119 Alem
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 113 Gloucester
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 5 Secret Police not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 1607 Marieham
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 22 Scorched Earth not played as return code is The decision   is not valid: You must own the region. . Success Chance was 26 target region was 1012 Radeberg
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3561 Korenovsk
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 9 target region was 3369 Verknihy Mamon
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 41 target region was 784 Vlissingen
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2169 Patrios
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 16 target region was 3938 Medway
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 21 Build Defensive Works not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2096 Erzerum
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 21 Build Defensive Works not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 5 target region was 433 Montlimar
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1269 Huedin
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1841 Dragoman
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 960 Barth
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 51 target region was 3652 Kashuri
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 95 target region was 718 Valetta
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 51 target region was 1481 Svendborg
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 11 target region was 2497 Pruzany
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 56 target region was 301 Jaca
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 31 target region was 2993 Moskwa
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3048 Suvorov
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2401 Saqqarah
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3679 Sevan
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 30 Waterford
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1508 Kragero
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3447 Arkadak
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 56 target region was 4352 Costa Smeralda
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 31 target region was 863 Wittingen
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2865 Tcherkassy
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 56 target region was 3687 Hrazdan
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 737 Airolo
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 51 target region was 1092 Zwiesel
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 2687 Kachanavka
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 14 Cavan
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1404 Segrja
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 11 target region was 4143 Firth of Forth
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 737 Airolo
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 22 Scorched Earth not played as return code is The decision   is not valid: You must own the region. . Success Chance was 26 target region was 2042 Emirgazi
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3774 Souk Ahras
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2791 Lyubar
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts not played as return code is The decision   is not valid: You must own the region. . Success Chance was 15 target region was 830 Wesel
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 21 Build Defensive Works not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 5 target region was 1298 Resita
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3587 Zelenokumsk
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3270 Yoshka
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 696 Reggio di Calabria
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 21 Build Defensive Works not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 5 target region was 3035 Sasovo
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 4091 Donegal Bay
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 460 Chalons
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3806 Djerba
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 51 target region was 1886 Alexandropolis
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 56 target region was 1187 Launsdorf
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 365 Saumur
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2970 Ruza
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2159 Sultantepe
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 31 target region was 4021 Psel Confluent
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 56 target region was 2740 Chojniki
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 56 target region was 4444 Southeastern Cretan Sea
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2567 Otepaa
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 460 Chalons
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3400 Vadinsk
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 367 La Fleche
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 123 Penzance
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 56 target region was 3561 Korenovsk
20:22:13  (Reporting)  Ended HandleRegionsDecisions 3013 ms
20:22:13  (Reporting)  Entering BuildNewUnits (_BNU_)
20:22:13  (Reporting)  Steel Level 6 Amount 402
20:22:13  (Reporting)  Money Level 6 Amount 2673
20:22:13  (Reporting)  Conscripts Level 2 Amount 24
20:22:13  (Reporting)  _BNU_ Emergency build ON
20:22:13  (Reporting)  Adding 348 Guard Grenadier Brigade 1805 Coeff: 36
20:22:13  (Reporting)  Adding 349 Guard Brigade 1805 Coeff: 45
20:22:13  (Reporting)  Adding 350 Grenadier Brigade 1805 Coeff: 81
20:22:13  (Reporting)  Adding 352 Mixed Infantry Brigade 1805 Coeff: 288
20:22:13  (Reporting)  Adding 353 Jaeger Brigade 1805 Coeff: 1008
20:22:13  (Reporting)  Adding 354 Second Line Infantry Brigade 1805 Coeff: 144
20:22:13  (Reporting)  Adding 355 Infantry Reserve Brigade 1805 Coeff: 864
20:22:13  (Reporting)  Adding 356 Guard Horse Artillery Brigade 1805 Coeff: 36
20:22:13  (Reporting)  Adding 357 Horse Artillery Brigade 1805 Coeff: 135
20:22:13  (Reporting)  Adding 358 Foot Artillery Brigade 1805 Coeff: 171
20:22:13  (Reporting)  Adding 359 Guard Foot Artillery Brigade 1805 Coeff: 36
20:22:13  (Reporting)  Adding 361 Siege Artillery Brigade 1805 Coeff: 54
20:22:13  (Reporting)  Adding 363 Cuirassiers Brigade 1805 Coeff: 72
20:22:13  (Reporting)  Adding 364 Mixed Cavalry Brigade 1805 Coeff: 99
20:22:13  (Reporting)  Adding 365 Dragoon Brigade 1805 Coeff: 81
20:22:13  (Reporting)  Adding 366 Mixed Light Cavalry Brigade 1805 Coeff: 108
20:22:13  (Reporting)  Adding 368 Hussars Brigade 1805 (Csc) Coeff: 144
20:22:13  (Reporting)  Adding 369 National Cavalry Brigade 1805 Coeff: 99
20:22:13  (Reporting)  Adding 371 Uhlans Brigade 1805 Coeff: 108
20:22:13  (Reporting)  Adding 374 Line Garrison 1805 Coeff: 90
20:22:13  (Reporting)  Adding 375 Depot Garrison 1805 Coeff: 945
20:22:13  (Reporting)  Adding 376 Invalid Garrison 1805 Coeff: 810
20:22:13  (Reporting)  Adding 378 Fortress Battery 1805 Coeff: 72
20:22:13  (Reporting)  Adding 379 Coastal Battery 1805 Coeff: 108
20:22:13  (Reporting)  Adding 380 Supply Brigade 1805 Coeff: 117
20:22:13  (Reporting)  Adding 383 Landwehr Infantry Brigade 1805 Coeff: 72
20:22:13  (Reporting)  Adding 384 Silesian Landwehr Infantry Brigade 1805 Coeff: 72
20:22:13  (Reporting)  Adding 391 Pontoon Bridges Coeff: 27
20:22:13  (Reporting)  Adding 392 Balloon Observation Bn Coeff: 18
20:22:13  (Reporting)  Adding 393 First Rank Squadron 1805 Coeff: 2
20:22:13  (Reporting)  Adding 394 Second Rank Squadron 1805 Coeff: 1
20:22:13  (Reporting)  Adding 395 Third Rank Squadron 1805 Coeff: 1
20:22:13  (Reporting)  Adding 396 Heavy Frigate Squadron 1805 Coeff: 0
20:22:13  (Reporting)  Adding 397 Frigate Squadron 1805 Coeff: 1
20:22:13  (Reporting)  Adding 398 Brig Squadron 1805 Coeff: 0
20:22:13  (Reporting)  Adding 399 Sloop Squadron 1805 Coeff: 1
20:22:13  (Reporting)  Adding 400 Privateer Squadron 1805 Coeff: 1
20:22:13  (Reporting)  Adding 401 Troop Transport Squadron 1805 Coeff: 1
20:22:13  (Reporting)  Adding 402 Merchantman Squadron 1805 Coeff: 1
20:22:13  (Reporting)  Adding 403 River Gunboat Squadron 1805 Coeff: 1
20:22:13  (Reporting)  Adding 404 Riverine Transport Squadron 1805 Coeff: 0
20:22:13  (Reporting)  Adding 1250 Supply Depot 1805 Coeff: 54
20:22:13  (Reporting)  Number of Draw 5
20:22:13  (Reporting)  Picking 355 Infantry Reserve Brigade 1805
20:22:13  (Reporting)  On Map 0 Requested 0 In Pool 12
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 24 225 WSU 402 0 Money 2673 95
20:22:13  (Reporting)  Picking 376 Invalid Garrison 1805
20:22:13  (Reporting)  On Map 7 Requested 0 In Pool 18
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 24 225 WSU 402 0 Money 2673 90
20:22:13  (Reporting)  Picking 352 Mixed Infantry Brigade 1805
20:22:13  (Reporting)  On Map 10 Requested 0 In Pool 4
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 24 225 WSU 402 0 Money 2673 112
20:22:13  (Reporting)  Picking 355 Infantry Reserve Brigade 1805
20:22:13  (Reporting)  On Map 0 Requested 0 In Pool 12
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 24 225 WSU 402 0 Money 2673 95
20:22:13  (Reporting)  Picking 350 Grenadier Brigade 1805
20:22:13  (Reporting)  On Map 12 Requested 0 In Pool 9
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 24 225 WSU 402 0 Money 2673 135
20:22:13  (Reporting)  Ended BuildNewUnits Bought: 0 40 ms
20:22:13  (Reporting)  AI Process done in  3636 ms
20:22:13  (Reporting)  Processing  1000006 Spain
20:22:13  (Reporting)  
20:22:13  (Reporting)  *** Starting Process on Spain AILevel 4 Kind: 0 Dormant NO Turn: 3 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:22:13  (Reporting)  Entering InitAndDumpData (_IAD_)
20:22:13  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
20:22:13  (Reporting)  0 unit there, but still added, as 335 British Isles is adjacent to 361 North Atlantic
20:22:13  (Reporting)  0 unit there, but still added, as 337 France is adjacent to 336 Spanish Peninsula
20:22:13  (Reporting)  0 unit there, but still added, as 338 Italia is adjacent to 363 Mediterranean Sea
20:22:13  (Reporting)  0 unit there, but still added, as 339 Austria is adjacent to 363 Mediterranean Sea
20:22:13  (Reporting)  0 unit there, but still added, as 341 Low Countries is adjacent to 361 North Atlantic
20:22:13  (Reporting)  0 unit there, but still added, as 342 Germany is adjacent to 361 North Atlantic
20:22:13  (Reporting)  0 unit there, but still added, as 344 Scandinavia is adjacent to 361 North Atlantic
20:22:13  (Reporting)  0 unit there, but still added, as 345 Balkans is adjacent to 363 Mediterranean Sea
20:22:13  (Reporting)  0 unit there, but still added, as 346 Ottoman is adjacent to 363 Mediterranean Sea
20:22:13  (Reporting)  0 unit there, but still added, as 347 Middle East is adjacent to 363 Mediterranean Sea
20:22:13  (Reporting)  0 unit there, but still added, as 350 Egypt is adjacent to 352 North Africa
20:22:13  (Reporting)  0 unit there, but still added, as 357 Africa is adjacent to 362 South Atlantic
20:22:13  (Reporting)  0 unit there, but still added, as 360 Baltic Sea is adjacent to 361 North Atlantic
20:22:13  (Reporting)  0 unit there, but still added, as 364 Black Sea is adjacent to 363 Mediterranean Sea
20:22:13  (Reporting)  0 unit there, but still added, as 366 Indian Ocean is adjacent to 362 South Atlantic
20:22:13  (Reporting)  Theater: 335 Theater_British_Isles AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 6422 OwnPow Nav : 0 OppPow Nav : 1869
20:22:13  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 146 > 194
20:22:13  (Reporting)  Theater: 336 Theater_Spanish_Peninsula AggroCoeff from script: 130 OwnPow Land: 2205 OppPow Land: 377 OwnPow Nav : 1002 OppPow Nav : 646
20:22:13  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 1.71 5.00 Reg Count: 186 > 226
20:22:13  (Reporting)  Theater: 337 Theater_France AggroCoeff from script: 5 OwnPow Land: 151 OppPow Land: 34 OwnPow Nav : 692 OppPow Nav : 1558
20:22:13  (Reporting)  Ratio Land/LandCore: 0.20 0.38 Ratio Nav/NavCore: 0.20 5.00 Reg Count: 283 > 352
20:22:13  (Reporting)  Theater: 338 Theater_Italia AggroCoeff from script: 100 OwnPow Land: 1840 OppPow Land: 242 OwnPow Nav : 184 OppPow Nav : 0
20:22:13  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 136 > 198
20:22:13  (Reporting)  Theater: 339 Theater_Austria AggroCoeff from script: 100 OwnPow Land: 753 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:22:13  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 231 > 317
20:22:13  (Reporting)  Theater: 341 Theater_Low_Countries AggroCoeff from script: 100 OwnPow Land: 120 OppPow Land: 0 OwnPow Nav : 147 OppPow Nav : 320
20:22:13  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.39 5.00 Reg Count: 59 > 91
20:22:13  (Reporting)  Theater: 342 Theater_Germany AggroCoeff from script: 100 OwnPow Land: 3787 OppPow Land: 0 OwnPow Nav : 6 OppPow Nav : 0
20:22:13  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 1.70 Reg Count: 392 > 494
20:22:13  (Reporting)  Theater: 344 Theater_Scandinavia AggroCoeff from script: 100 OwnPow Land: 282 OppPow Land: 0 OwnPow Nav : 569 OppPow Nav : 0
20:22:13  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 189 > 250
20:22:13  (Reporting)  Theater: 345 Theater_Balkans AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:22:13  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 252 > 317
20:22:13  (Reporting)  Theater: 346 Theater_Ottoman AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:22:13  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 236 > 310
20:22:13  (Reporting)  Theater: 347 Theater_Middle_East AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:22:13  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 74 > 100
20:22:13  (Reporting)  Theater: 350 Theater_Egypt AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:22:13  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 37 > 50
20:22:13  (Reporting)  Theater: 352 Theater_North_Africa AggroCoeff from script: 100 OwnPow Land: 91 OppPow Land: 0 OwnPow Nav : 96 OppPow Nav : 388
20:22:13  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.21 0.20 Reg Count: 157 > 189
20:22:13  (Reporting)  Theater: 354 Theater_South_America AggroCoeff from script: 100 OwnPow Land: 768 OppPow Land: 0 OwnPow Nav : 73 OppPow Nav : 0
20:22:13  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 4 > 10
20:22:13  (Reporting)  Theater: 355 Theater_America AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 382 OwnPow Nav : 416 OppPow Nav : 0
20:22:13  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 13 > 18
20:22:13  (Reporting)  Theater: 356 Theater_West_Indies AggroCoeff from script: 100 OwnPow Land: 468 OppPow Land: 593 OwnPow Nav : 46 OppPow Nav : 1145
20:22:13  (Reporting)  Ratio Land/LandCore: 0.67 0.84 Ratio Nav/NavCore: 0.20 5.00 Reg Count: 7 > 11
20:22:13  (Reporting)  Theater: 357 Theater_Africa AggroCoeff from script: 100 OwnPow Land: 134 OppPow Land: 9 OwnPow Nav : 70 OppPow Nav : 275
20:22:13  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.22 5.00 Reg Count: 3 > 6
20:22:13  (Reporting)  Theater: 360 Theater_BalticSea AggroCoeff from script: 100 OwnPow Land: 163 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:22:13  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 57 > 184
20:22:13  (Reporting)  Theater: 361 Theater_NorthAtlantic AggroCoeff from script: 5 OwnPow Land: 1727 OppPow Land: 2610 OwnPow Nav : 3593 OppPow Nav : 9263
20:22:13  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 199 > 506
20:22:13  (Reporting)  Theater: 362 Theater_SouthAtlantic AggroCoeff from script: 5 OwnPow Land: 902 OppPow Land: 9 OwnPow Nav : 109 OppPow Nav : 1253
20:22:13  (Reporting)  Ratio Land/LandCore: 4.26 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 5 > 24
20:22:13  (Reporting)  Theater: 363 Theater_MediterraneanSea AggroCoeff from script: 5 OwnPow Land: 1472 OppPow Land: 337 OwnPow Nav : 1013 OppPow Nav : 388
20:22:13  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 200 > 526
20:22:13  (Reporting)  Theater: 364 Theater_BlackSea AggroCoeff from script: 5 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:22:13  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 44 > 144
20:22:13  (Reporting)  Theater: 365 Theater_Commerce AggroCoeff from script: 5 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 184 OppPow Nav : 3170
20:22:13  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 2 > 14
20:22:13  (Reporting)  Theater: 366 Theater_IndianOcean AggroCoeff from script: 5 OwnPow Land: 71 OppPow Land: 228 OwnPow Nav : 280 OppPow Nav : 974
20:22:13  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 11 > 34
20:22:13  (Reporting)  _FIT_ Ended AIInitTheaters 2191 ms
20:22:13  (Reporting)  Resources Levels Spain EcoBase 205 AtWar: yes AtWarThreat: yes At PeaceThreat: no
20:22:13  (Reporting)  Pounds Availability Plentiful Stock 2483 Expected 102 Balance -11
20:22:13  (Reporting)  Supplies Availability Very Low Stock 0 Expected 72 Balance 0
20:22:13  (Reporting)  Ammos Availability Very Low Stock 0 Expected 72 Balance 0
20:22:13  (Reporting)  Victory points Availability Plentiful Stock 2186 Expected 72 Balance 0
20:22:13  (Reporting)  Morale Points Availability Average Stock 90 Expected 72 Balance 0
20:22:13  (Reporting)  Conscripts Availability Very Low Stock 24 Expected 72 Balance -9
20:22:13  (Reporting)  War supplies Availability Plentiful Stock 233 Expected 51 Balance 0
20:22:13  (Reporting)  Diplomats Availability Plentiful Stock 26 Expected 0 Balance 0
20:22:13  (Reporting)  Engagment Points Availability Plentiful Stock 25 Expected 0 Balance 0
20:22:13  (Reporting)  Horses Availability Plentiful Stock 542 Expected 20 Balance 0
20:22:13  (Reporting)    1013506 R. Luisa Sq. Agenda Kept Agenda: Convoy Transport, Value: 3300, Region: 3924 North Sea Trade EndTurn 2676
20:22:13  (Reporting)    1014419 Adventoria Sq. Agenda Kept Agenda: Hunt Convoy Fleet, Value: 5100, Region: 3924 North Sea Trade EndTurn 2676
20:22:13  (Reporting)    1014110 Minerva Sq. Agenda Kept Agenda: Hunt Convoy Fleet, Value: 6700, Region: 3924 North Sea Trade EndTurn 2676
20:22:13  (Reporting)    1014104 4th Transport Sq. Agenda Kept Agenda: Naval Docking, Value: 1591, Region: 852 Bremen EndTurn 2676
20:22:13  (Reporting)   
20:22:13  (Reporting)  Theater Prevalences Theater_Germany Ordered Value: 4720
20:22:13  (Reporting)  Theater Prevalences Theater_France Ordered Value: 4300
20:22:13  (Reporting)  Theater Prevalences Theater_West_Indies Ordered Value: 3100
20:22:13  (Reporting)  Theater Prevalences Theater_Balkans Ordered Value: 2800
20:22:13  (Reporting)  Theater Prevalences Theater_Spanish_Peninsula Ordered Value: 2440
20:22:13  (Reporting)  Theater Prevalences Theater_British_Isles Ordered Value: 2200
20:22:13  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 2060
20:22:13  (Reporting)  Theater Prevalences Theater_Ottoman Ordered Value: 1900
20:22:13  (Reporting)  Theater Prevalences Theater_America Ordered Value: 1600
20:22:13  (Reporting)  Theater Prevalences Theater_Scandinavia Ordered Value: 1320
20:22:13  (Reporting)  Theater Prevalences Theater_Austria Ordered Value: 1300
20:22:13  (Reporting)  Theater Prevalences Theater_North_Africa Ordered Value: 1180
20:22:13  (Reporting)  Theater Prevalences Theater_Low_Countries Ordered Value: 800
20:22:13  (Reporting)  Theater Prevalences Theater_Egypt Ordered Value: 600
20:22:13  (Reporting)  Theater Prevalences Theater_Middle_East Ordered Value: 300
20:22:13  (Reporting)  Theater Prevalences Theater_South_America Ordered Value: 240
20:22:13  (Reporting)  Theater Prevalences Theater_Africa Ordered Value: 180
20:22:13  (Reporting)  Theater Prevalences Theater_IndianOcean Ordered Value: 100
20:22:13  (Reporting)  Theater Prevalences Theater_Commerce Ordered Value: 100
20:22:13  (Reporting)  Theater Prevalences Theater_BlackSea Ordered Value: 100
20:22:13  (Reporting)  Theater Prevalences Theater_MediterraneanSea Ordered Value: 100
20:22:13  (Reporting)  Theater Prevalences Theater_SouthAtlantic Ordered Value: 100
20:22:13  (Reporting)  Theater Prevalences Theater_NorthAtlantic Ordered Value: 100
20:22:13  (Reporting)  Theater Prevalences Theater_BalticSea Ordered Value: 100
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Theater 342 Theater_Germany (Land)
20:22:13  (Reporting)  Making Land Theater Map: Theater_Germany Overall power(self): 3787 Overall power (enemies): 0 Ratio: 5.00
20:22:13  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:22:13  (Reporting)  Making Naval Values Map: 342 Germany LAND Overall power(self): 6 Overall power (enemies): 0 Nav Ratio: 5.00
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Theater 337 Theater_France (Land)
20:22:13  (Reporting)  Making Land Theater Map: Theater_France Overall power(self): 151 Overall power (enemies): 34 Ratio: 0.20
20:22:13  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  8
20:22:13  (Reporting)  Making Naval Values Map: 337 France LAND Overall power(self): 692 Overall power (enemies): 1558 Nav Ratio: 0.20
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Theater 356 Theater_West_Indies (Land)
20:22:13  (Reporting)  Making Land Theater Map: Theater_West_Indies Overall power(self): 468 Overall power (enemies): 593 Ratio: 0.67
20:22:13  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  381
20:22:13  (Reporting)  Making Naval Values Map: 356 West Indies LAND Overall power(self): 46 Overall power (enemies): 1145 Nav Ratio: 0.20
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Theater 345 Theater_Balkans (Land)
20:22:13  (Reporting)  Making Land Theater Map: Theater_Balkans Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:22:13  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:22:13  (Reporting)  Making Naval Values Map: 345 Balkans LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Theater 336 Theater_Spanish_Peninsula (Land)
20:22:13  (Reporting)  Making Land Theater Map: Theater_Spanish_Peninsula Overall power(self): 2205 Overall power (enemies): 377 Ratio: 5.00
20:22:13  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  30954
20:22:13  (Reporting)  Making Naval Values Map: 336 Spanish Peninsula LAND Overall power(self): 1002 Overall power (enemies): 646 Nav Ratio: 1.71
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Theater 335 Theater_British_Isles (Land)
20:22:13  (Reporting)  Making Land Theater Map: Theater_British_Isles Overall power(self): 0 Overall power (enemies): 6422 Ratio: 0.20
20:22:13  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  936
20:22:13  (Reporting)  Making Naval Values Map: 335 British Isles LAND Overall power(self): 0 Overall power (enemies): 1869 Nav Ratio: 0.20
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Theater 338 Theater_Italia (Land)
20:22:13  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 1840 Overall power (enemies): 242 Ratio: 5.00
20:22:13  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1353
20:22:13  (Reporting)  Making Naval Values Map: 338 Italia LAND Overall power(self): 184 Overall power (enemies): 0 Nav Ratio: 5.00
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Theater 346 Theater_Ottoman (Land)
20:22:13  (Reporting)  Making Land Theater Map: Theater_Ottoman Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:22:13  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:22:13  (Reporting)  Making Naval Values Map: 346 Ottoman LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Theater 355 Theater_America (Land)
20:22:13  (Reporting)  Making Land Theater Map: Theater_America Overall power(self): 0 Overall power (enemies): 382 Ratio: 0.20
20:22:13  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  78
20:22:13  (Reporting)  Making Naval Values Map: 355 North America LAND Overall power(self): 416 Overall power (enemies): 0 Nav Ratio: 5.00
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Theater 344 Theater_Scandinavia (Land)
20:22:13  (Reporting)  Making Land Theater Map: Theater_Scandinavia Overall power(self): 282 Overall power (enemies): 0 Ratio: 5.00
20:22:13  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:22:13  (Reporting)  Making Naval Values Map: 344 Scandinavia LAND Overall power(self): 569 Overall power (enemies): 0 Nav Ratio: 5.00
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Theater 339 Theater_Austria (Land)
20:22:13  (Reporting)  Making Land Theater Map: Theater_Austria Overall power(self): 753 Overall power (enemies): 0 Ratio: 5.00
20:22:13  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:22:13  (Reporting)  Making Naval Values Map: 339 Austria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Theater 352 Theater_North_Africa (Land)
20:22:13  (Reporting)  Making Land Theater Map: Theater_North_Africa Overall power(self): 91 Overall power (enemies): 0 Ratio: 5.00
20:22:13  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:22:13  (Reporting)  Making Naval Values Map: 352 North Africa LAND Overall power(self): 96 Overall power (enemies): 388 Nav Ratio: 0.21
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Theater 341 Theater_Low_Countries (Land)
20:22:13  (Reporting)  Making Land Theater Map: Theater_Low_Countries Overall power(self): 120 Overall power (enemies): 0 Ratio: 5.00
20:22:13  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:22:13  (Reporting)  Making Naval Values Map: 341 Low Countries LAND Overall power(self): 147 Overall power (enemies): 320 Nav Ratio: 0.39
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Theater 350 Theater_Egypt (Land)
20:22:13  (Reporting)  Making Land Theater Map: Theater_Egypt Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:22:13  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:22:13  (Reporting)  Making Naval Values Map: 350 Egypt LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Theater 347 Theater_Middle_East (Land)
20:22:13  (Reporting)  Making Land Theater Map: Theater_Middle_East Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:22:13  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:22:13  (Reporting)  Making Naval Values Map: 347 Middle East LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Theater 354 Theater_South_America (Land)
20:22:13  (Reporting)  Making Land Theater Map: Theater_South_America Overall power(self): 768 Overall power (enemies): 0 Ratio: 5.00
20:22:13  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:22:13  (Reporting)  Making Naval Values Map: 354 South America LAND Overall power(self): 73 Overall power (enemies): 0 Nav Ratio: 5.00
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Theater 357 Theater_Africa (Land)
20:22:13  (Reporting)  Making Land Theater Map: Theater_Africa Overall power(self): 134 Overall power (enemies): 9 Ratio: 5.00
20:22:13  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  6
20:22:13  (Reporting)  Making Naval Values Map: 357 Africa LAND Overall power(self): 70 Overall power (enemies): 275 Nav Ratio: 0.22
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Theater 366 Theater_IndianOcean (Nav)
20:22:13  (Reporting)  Making Naval Values Map: 366 Indian Ocean NAV Overall power(self): 280 Overall power (enemies): 974 Nav Ratio: 0.20
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Theater 365 Theater_Commerce (Nav)
20:22:13  (Reporting)  Making Naval Values Map: 365 Commerce NAV Overall power(self): 184 Overall power (enemies): 3170 Nav Ratio: 0.20
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Theater 364 Theater_BlackSea (Nav)
20:22:13  (Reporting)  Making Naval Values Map: 364 Black Sea NAV Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Theater 363 Theater_MediterraneanSea (Nav)
20:22:13  (Reporting)  Making Naval Values Map: 363 Mediterranean Sea NAV Overall power(self): 1013 Overall power (enemies): 388 Nav Ratio: 0.20
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Theater 362 Theater_SouthAtlantic (Nav)
20:22:13  (Reporting)  Making Naval Values Map: 362 South Atlantic NAV Overall power(self): 109 Overall power (enemies): 1253 Nav Ratio: 0.20
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Theater 361 Theater_NorthAtlantic (Nav)
20:22:13  (Reporting)  Making Naval Values Map: 361 North Atlantic NAV Overall power(self): 3593 Overall power (enemies): 9263 Nav Ratio: 0.20
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Theater 360 Theater_BalticSea (Nav)
20:22:13  (Reporting)  Making Naval Values Map: 360 Baltic Sea NAV Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:22:13  (Reporting)  Commiting Naval Values Map: 342 Germany LAND Overall power(self): 6 Overall power (enemies): 0 Nav Ratio: 5.00
20:22:13  (Reporting)  Commiting Naval Values Map: 337 France LAND Overall power(self): 692 Overall power (enemies): 1558 Nav Ratio: 0.20
20:22:13  (Reporting)  Commiting Naval Values Map: 356 West Indies LAND Overall power(self): 46 Overall power (enemies): 1145 Nav Ratio: 0.20
20:22:13  (Reporting)  Commiting Naval Values Map: 345 Balkans LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:22:13  (Reporting)  Commiting Naval Values Map: 336 Spanish Peninsula LAND Overall power(self): 1002 Overall power (enemies): 646 Nav Ratio: 1.71
20:22:13  (Reporting)  Commiting Naval Values Map: 335 British Isles LAND Overall power(self): 0 Overall power (enemies): 1869 Nav Ratio: 0.20
20:22:13  (Reporting)  Commiting Naval Values Map: 338 Italia LAND Overall power(self): 184 Overall power (enemies): 0 Nav Ratio: 5.00
20:22:13  (Reporting)  Commiting Naval Values Map: 346 Ottoman LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:22:13  (Reporting)  Commiting Naval Values Map: 355 North America LAND Overall power(self): 416 Overall power (enemies): 0 Nav Ratio: 5.00
20:22:13  (Reporting)  Commiting Naval Values Map: 344 Scandinavia LAND Overall power(self): 569 Overall power (enemies): 0 Nav Ratio: 5.00
20:22:13  (Reporting)  Commiting Naval Values Map: 339 Austria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:22:13  (Reporting)  Commiting Naval Values Map: 352 North Africa LAND Overall power(self): 96 Overall power (enemies): 388 Nav Ratio: 0.21
20:22:13  (Reporting)  Commiting Naval Values Map: 341 Low Countries LAND Overall power(self): 147 Overall power (enemies): 320 Nav Ratio: 0.39
20:22:13  (Reporting)  Commiting Naval Values Map: 350 Egypt LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:22:13  (Reporting)  Commiting Naval Values Map: 347 Middle East LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:22:13  (Reporting)  Commiting Naval Values Map: 354 South America LAND Overall power(self): 73 Overall power (enemies): 0 Nav Ratio: 5.00
20:22:13  (Reporting)  Commiting Naval Values Map: 357 Africa LAND Overall power(self): 70 Overall power (enemies): 275 Nav Ratio: 0.22
20:22:13  (Reporting)  Commiting Naval Values Map: 366 Indian Ocean NAV Overall power(self): 280 Overall power (enemies): 974 Nav Ratio: 0.20
20:22:13  (Reporting)  Commiting Naval Values Map: 365 Commerce NAV Overall power(self): 184 Overall power (enemies): 3170 Nav Ratio: 0.20
20:22:13  (Reporting)  Commiting Naval Values Map: 364 Black Sea NAV Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:22:13  (Reporting)  Commiting Naval Values Map: 363 Mediterranean Sea NAV Overall power(self): 1013 Overall power (enemies): 388 Nav Ratio: 0.20
20:22:13  (Reporting)  Commiting Naval Values Map: 362 South Atlantic NAV Overall power(self): 109 Overall power (enemies): 1253 Nav Ratio: 0.20
20:22:13  (Reporting)  Commiting Naval Values Map: 361 North Atlantic NAV Overall power(self): 3593 Overall power (enemies): 9263 Nav Ratio: 0.20
20:22:13  (Reporting)  Commiting Naval Values Map: 360 Baltic Sea NAV Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Land Theaters Special Regions ***
20:22:13  (Reporting)  Theater 342 Theater_Germany HQReg: 818 Mainz Max pick: Mainz Max need: Thionville Max Val: Mainz Naval Gathering: 852 Bremen
20:22:13  (Reporting)  Theater 337 Theater_France HQReg: 420 Toulon Max pick: Toulon Max need: Guernesey Max Val: Landau Naval Gathering: 420 Toulon
20:22:13  (Reporting)  Theater 356 Theater_West_Indies HQReg: 3906 Winward Islands Max pick: Cuba Max need: Jamaica Max Val: Cuba Naval Gathering: 3902 Cuba
20:22:13  (Reporting)  Theater 345 Theater_Balkans HQReg: 0 Donegal Max pick: Donegal Max need: Donegal Max Val: Donegal Naval Gathering: <None>
20:22:13  (Reporting)  Theater 336 Theater_Spanish_Peninsula HQReg: 215 Sevilla Max pick: Sevilla Max need: Gibraltar Max Val: Sevilla Naval Gathering: 215 Sevilla
20:22:13  (Reporting)  Theater 335 Theater_British_Isles HQReg: 0 Donegal Max pick: London Max need: London Max Val: London Naval Gathering: <None>
20:22:13  (Reporting)  Theater 338 Theater_Italia HQReg: 678 Napoli Max pick: Napoli Max need: Valetta Max Val: Napoli Naval Gathering: 678 Napoli
20:22:13  (Reporting)  Theater 346 Theater_Ottoman HQReg: 0 Donegal Max pick: Donegal Max need: Donegal Max Val: Donegal Naval Gathering: <None>
20:22:13  (Reporting)  Theater 355 Theater_America HQReg: 3900 Florida Max pick: Florida Max need: Lower Canada Max Val: Florida Naval Gathering: 3900 Florida
20:22:13  (Reporting)  Theater 344 Theater_Scandinavia HQReg: 0 Donegal Max pick: Donegal Max need: Donegal Max Val: Donegal Naval Gathering: <None>
20:22:13  (Reporting)  Theater 339 Theater_Austria HQReg: 0 Donegal Max pick: Donegal Max need: Donegal Max Val: Donegal Naval Gathering: <None>
20:22:13  (Reporting)  Theater 352 Theater_North_Africa HQReg: 3722 Ceuta Max pick: Ceuta Max need: Ceuta Max Val: Ceuta Naval Gathering: 3722 Ceuta
20:22:13  (Reporting)  Theater 341 Theater_Low_Countries HQReg: 775 Antwerpen Max pick: Antwerpen Max need: Cambrai Max Val: Antwerpen Naval Gathering: 775 Antwerpen
20:22:13  (Reporting)  Theater 350 Theater_Egypt HQReg: 0 Donegal Max pick: Donegal Max need: Donegal Max Val: Donegal Naval Gathering: <None>
20:22:13  (Reporting)  Theater 347 Theater_Middle_East HQReg: 0 Donegal Max pick: Donegal Max need: Donegal Max Val: Donegal Naval Gathering: <None>
20:22:13  (Reporting)  Theater 354 Theater_South_America HQReg: 3911 La Plata Max pick: La Plata Max need: Canarias Islands Max Val: La Plata Naval Gathering: 3911 La Plata
20:22:13  (Reporting)  Theater 357 Theater_Africa HQReg: 3914 Mascareignes Max pick: Mascareignes Max need: West Africa Max Val: Mascareignes Naval Gathering: 3914 Mascareignes
20:22:13  (Reporting)   
20:22:13  (Reporting)  Final Gather Region for  342 Germany : 420 Toulon
20:22:13  (Reporting)  Final Gather Region for  336 Spanish Peninsula : 420 Toulon
20:22:13  (Reporting)  Final Gather Region for  338 Italia : 420 Toulon
20:22:13  (Reporting)  Final Gather Region for  344 Scandinavia : 0 Donegal
20:22:13  (Reporting)  Final Gather Region for  352 North Africa : 3722 Ceuta
20:22:13  (Reporting)  Final Gather Region for  341 Low Countries : 420 Toulon
20:22:13  (Reporting)  Final Gather Region for  354 South America : 3911 La Plata
20:22:13  (Reporting)  Final Gather Region for  357 Africa : 3914 Mascareignes
20:22:13  (Reporting)   
20:22:13  (Reporting)  Ended InitAndDumpData Spain 4008 ms
20:22:13  (Reporting)  *** Faction-wide algorithms ***
20:22:13  (Reporting)  Ended BuildReplacements 11 ms
20:22:13  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000006 Spain
20:22:13  (Reporting)  Sending proposal: *we can*
20:22:13  (Reporting)  Checking wars, we have 1 underway
20:22:13  (Reporting)  In the war vs 1000002 Great Britain WS is -11 for us as viewing faction
20:22:13  (Reporting)  AcceptChance 34 Rolled 24
20:22:13  (Reporting)  We propose peace as loser
20:22:13  (Reporting)  Proposing region 212 Cadiz WS Cost 5 remains -6
20:22:13  (Reporting)  Proposing region 214 Ronda WS Cost 3 remains -3
20:22:13  (Reporting)  Proposing reparations total value 39
20:22:13  (Reporting)  *** Checking new proposals ***
20:22:13  (Reporting)  Proposing to 1000042 Haitians
20:22:13  (Reporting)  Checking 0 Propose State Visit
20:22:13  (Reporting)  Still checking 0 Propose State Visit
20:22:13  (Reporting)  Item is a Various entry, chance 8
20:22:13  (Reporting)  _HAD_ Send Treaty Spain failed sending Propose State Visit toward Haitians chance 8
20:22:13  (Reporting)  Proposing to 1000027 Morocco
20:22:13  (Reporting)  Checking 13 Declare  War
20:22:13  (Reporting)  Still checking 13 Declare  War
20:22:13  (Reporting)  Is a War, DOW chance 0
20:22:13  (Reporting)  _HAD_ Send Treaty Spain failed sending Declare  War toward Morocco chance 0
20:22:13  (Reporting)  Proposing to 1000041 United States of America
20:22:13  (Reporting)  Checking 23 Request Supply Right
20:22:13  (Reporting)  Still checking 23 Request Supply Right
20:22:13  (Reporting)  Item is a Various entry, chance 9
20:22:13  (Reporting)  _HAD_ Send Treaty Spain failed sending Request Supply Right toward United States of America chance 9
20:22:13  (Reporting)  Proposing to 1000027 Morocco
20:22:13  (Reporting)  Checking 32 Request Passage Right
20:22:13  (Reporting)  Still checking 32 Request Passage Right
20:22:13  (Reporting)  Item is a Various entry, chance -3
20:22:13  (Reporting)  _HAD_ Send Treaty Spain failed sending Request Passage Right toward Morocco chance -3
20:22:13  (Reporting)  Ended HandleAdvancedDiplomacy 59 ms
20:22:13  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1582 Sunne
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 3987 Vistula Estuary
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1251 Gyongyoess
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 51 target region was 4186 Texel
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 46 target region was 1966 Soeke
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4437 South Ionian Sea
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 22 Scorched Earth not played as return code is The decision   is not valid: You must own the region. . Success Chance was 21 target region was 4352 Costa Smeralda
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4112 Lands End
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 16 target region was 4173 Limfjord Channel
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2766 Khotyn
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1557 Vaernamo
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 26 target region was 4392 Golfo di Pescara
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3083 Prokhorovka
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 1174 Amstetten
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2665 Velikie Luki
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3141 Kupiansk
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3088 Oboian
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 55 target region was 3927 Southeast Atlantic Trade
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1320 Homorod
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 375 Blois
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 51 target region was 712 Enna
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 46 target region was 353 Perigeux
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 55 target region was 4124 Cotes d'Armor
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2415 Al Jamiah
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2650 Seredka
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 16 target region was 4150 East Norwegian Sea
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 46 target region was 786 Rotterdam
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2445 Kovno
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 105 target region was 262 Trujilo
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1403 Zegrze
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1583 Vaelberg
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 51 target region was 2629 Ogorele
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1052 Neustettin
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 1238 Slavskoie
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 42 target region was 818 Mainz
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 3609 Gudermes
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 1215 Banska Bystrica
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1817 Hirchova
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 51 target region was 2500 Tsieliakhany
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3696 Taroudant
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 26 target region was 2139 Bulanik
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2026 Cide
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 1600 Norrtaelje
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 2079 Giresun
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 16 target region was 4521 Anapa Bay
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 22 Scorched Earth not played as return code is The decision   is not valid: You must own the region. . Success Chance was 21 target region was 2543 Prejli
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3008 Lyubim
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 55 target region was 211 Gibraltar
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 46 target region was 505 Auray
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 51 target region was 1492 Myrda
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 1073 Grozberg
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 26 target region was 232 Cieza
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 2955 Pikalevo
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4020 Samara Confluent
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 1220 Presov
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2040 Aksaray
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 2974 Klimovsk
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 46 target region was 1437 Friedland
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 51 target region was 2718 Novaia Lyuba
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 26 target region was 1401 Rozan
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 1968 Mugla
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2616 Volozhba
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 55 target region was 16 Dublin
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 8 target region was 477 Selongey
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 51 target region was 4228 Braviken
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 5 Secret Police not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 2469 Ukmerge
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 51 target region was 388 Tulle
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 1550 Ljungby
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 991 Sondershausen
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 26 target region was 1271 Nagykanisza
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 725 Schaffhausen
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3752 Tissemsilt
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3653 Ardahan
20:22:13  (Reporting)  _HRD_ Advanced Mode: Decision 3 Develop Territory has 38 % to be played in 197 Santander
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played.
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1291 Szeged
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3609 Gudermes
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 51 target region was 3500 Tsarevo
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 2211 Darbandikhan
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 2048 Gerze
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2857 Ordjonikidze
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4127 Lyme Bay
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1992 Altinas
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 872 Peine
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 8 target region was 4373 Pantelleria
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 4262 Baie de Bourgneuf
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 46 target region was 64 Stranraer
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 51 target region was 802 Eupen
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1652 Jacje
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2351 Gaza
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 1038 Zornsdorf
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts not played as return code is The decision   is not valid: You must own the region. . Success Chance was 10 target region was 613 Milano
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 3876 Nijni Vyaziovye
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 22 Scorched Earth not played as return code is The decision   is not valid: You must own the region. . Success Chance was 21 target region was 4412 Ionian Islands
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 51 target region was 169 Chaves
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2699 Slawharad
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3022 Shatura
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2257 Al Shafi
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2705 Ratne
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 51 target region was 4121 Ouessant
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 21 Build Defensive Works not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 5 target region was 1878 Enez
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 46 target region was 4407 Albanian Coast
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 8 target region was 2032 Cankiri
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 51 target region was 1259 Beregovo
20:22:13  (Reporting)  _HRD_ Advanced Mode: Decision 46 Cavalry Screen has 5 % to be played in 208 Irun
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played.
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1954 Ayvalik
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3488 Dubovskoye
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 55 target region was 32 Cork
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 51 target region was 781 Breda
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 482 Montbard
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 51 target region was 2054 Delice
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1159 Melk
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 51 target region was 4561 Indian Ocean
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 51 target region was 2179 Oshnaviyeh
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 2712 Drahicin
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 26 target region was 2274 Al Matla
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 1502 Kristiansand
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 1237 Dolina
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 650 Elba
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 11 target region was 4129 Beachy Head
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2199 Arbil
20:22:13  (Reporting)  Ended HandleRegionsDecisions 3310 ms
20:22:13  (Reporting)  Entering BuildNewUnits (_BNU_)
20:22:13  (Reporting)  Steel Level 6 Amount 233
20:22:13  (Reporting)  Money Level 6 Amount 2483
20:22:13  (Reporting)  Conscripts Level 1 Amount 24
20:22:13  (Reporting)  Adding 226 Walloon Guard Brigade 1805 Coeff: 2
20:22:13  (Reporting)  Adding 228 Mixed Infantry Brigade 1805 Coeff: 23
20:22:13  (Reporting)  Adding 229 Walloon Brigade 1805 Coeff: 10
20:22:13  (Reporting)  Adding 230 Swiss Brigade 1805 Coeff: 7
20:22:13  (Reporting)  Adding 231 Italian Brigade 1805 Coeff: 9
20:22:13  (Reporting)  Adding 232 Irish Brigade 1805 Coeff: 3
20:22:13  (Reporting)  Adding 233 Light Infantry Brigade 1805 Coeff: 24
20:22:13  (Reporting)  Adding 234 Provincial Infantry Brigade 1805 Coeff: 14
20:22:13  (Reporting)  Adding 236 Marine Brigade 1805 Coeff: 7
20:22:13  (Reporting)  Adding 237 Mixed Militia Brigade 1805 Coeff: 14
20:22:13  (Reporting)  Adding 239 Horse Artillery Brigade 1805 Coeff: 14
20:22:13  (Reporting)  Adding 241 Siege Artillery Brigade 1805 Coeff: 3
20:22:13  (Reporting)  Adding 243 Cavalry Brigade 1805 Coeff: 12
20:22:13  (Reporting)  Adding 244 Dragoon Brigade 1805 Coeff: 9
20:22:13  (Reporting)  Adding 245 Lancers Brigade 1805 Coeff: 19
20:22:13  (Reporting)  Adding 246 Mixed Cavalry Brigade 1805 Coeff: 14
20:22:13  (Reporting)  Adding 249 Colonial  Lancers Brigade 1805 Coeff: 14
20:22:13  (Reporting)  Adding 251 Depot Garrison 1805 Coeff: 32
20:22:13  (Reporting)  Adding 252 Invalid Garrison 1805 Coeff: 28
20:22:13  (Reporting)  Adding 255 Fortress Battery 1805 Coeff: 14
20:22:13  (Reporting)  Adding 257 Supply Brigade 1805 Coeff: 2
20:22:13  (Reporting)  Adding 266 Pontoon Bridges Coeff: 4
20:22:13  (Reporting)  Adding 267 Balloon Observation Bn Coeff: 2
20:22:13  (Reporting)  Adding 268 Flagship Squadron 1805 Coeff: 7
20:22:13  (Reporting)  Adding 269 First Rank Squadron 1805 Coeff: 6
20:22:13  (Reporting)  Adding 270 Second Rank Squadron 1805 Coeff: 1
20:22:13  (Reporting)  Adding 271 Third Rank Squadron 1805 Coeff: 3
20:22:13  (Reporting)  Adding 272 Heavy Frigate Squadron 1805 Coeff: 7
20:22:13  (Reporting)  Adding 273 Frigate Squadron 1805 Coeff: 6
20:22:13  (Reporting)  Adding 274 Brig Squadron 1805 Coeff: 6
20:22:13  (Reporting)  Adding 275 Sloop Squadron 1805 Coeff: 4
20:22:13  (Reporting)  Adding 276 Privateer Squadron 1805 Coeff: 8
20:22:13  (Reporting)  Adding 277 Troop Transport Squadron 1805 Coeff: 2
20:22:13  (Reporting)  Adding 279 River Gunboat Squadron 1805 Coeff: 3
20:22:13  (Reporting)  Adding 1251 Supply Depot 1805 Coeff: 7
20:22:13  (Reporting)  Number of Draw 13
20:22:13  (Reporting)  Picking 231 Italian Brigade 1805
20:22:13  (Reporting)  On Map 0 Requested 0 In Pool 4
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 24 225 WSU 233 0 Money 2483 112
20:22:13  (Reporting)  Picking 243 Cavalry Brigade 1805
20:22:13  (Reporting)  On Map 6 Requested 0 In Pool 5
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 24 75 WSU 233 0 Money 2483 90
20:22:13  (Reporting)  Picking 233 Light Infantry Brigade 1805
20:22:13  (Reporting)  On Map 1 Requested 0 In Pool 10
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 24 225 WSU 233 0 Money 2483 112
20:22:13  (Reporting)  Picking 228 Mixed Infantry Brigade 1805
20:22:13  (Reporting)  On Map 0 Requested 0 In Pool 10
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 24 225 WSU 233 0 Money 2483 112
20:22:13  (Reporting)  Picking 251 Depot Garrison 1805
20:22:13  (Reporting)  On Map 3 Requested 0 In Pool 14
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 24 225 WSU 233 0 Money 2483 90
20:22:13  (Reporting)  Picking 228 Mixed Infantry Brigade 1805
20:22:13  (Reporting)  On Map 0 Requested 0 In Pool 10
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 24 225 WSU 233 0 Money 2483 112
20:22:13  (Reporting)  Picking 243 Cavalry Brigade 1805
20:22:13  (Reporting)  On Map 6 Requested 0 In Pool 5
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 24 75 WSU 233 0 Money 2483 90
20:22:13  (Reporting)  Picking 252 Invalid Garrison 1805
20:22:13  (Reporting)  On Map 1 Requested 0 In Pool 12
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 24 225 WSU 233 0 Money 2483 90
20:22:13  (Reporting)  Picking 234 Provincial Infantry Brigade 1805
20:22:13  (Reporting)  On Map 5 Requested 0 In Pool 6
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 24 225 WSU 233 0 Money 2483 95
20:22:13  (Reporting)  Picking 255 Fortress Battery 1805
20:22:13  (Reporting)  On Map 11 Requested 0 In Pool 6
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 24 60 WSU 233 38 Money 2483 300
20:22:13  (Reporting)  Picking 246 Mixed Cavalry Brigade 1805
20:22:13  (Reporting)  On Map 2 Requested 0 In Pool 6
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 24 75 WSU 233 0 Money 2483 90
20:22:13  (Reporting)  Picking 237 Mixed Militia Brigade 1805
20:22:13  (Reporting)  On Map 2 Requested 0 In Pool 6
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 24 225 WSU 233 0 Money 2483 78
20:22:13  (Reporting)  Picking 252 Invalid Garrison 1805
20:22:13  (Reporting)  On Map 1 Requested 0 In Pool 12
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 24 225 WSU 233 0 Money 2483 90
20:22:13  (Reporting)  Ended BuildNewUnits Bought: 0 70 ms
20:22:13  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
20:22:13  (Reporting)  _MFC_ Fleet is homogeneous: 1014100 P. de Asturias Sq.
20:22:13  (Reporting)  _MFC_ Fleet is homogeneous: 1008350 Escuadra de Cadiz
20:22:13  (Reporting)  _MFC_ Fleet is homogeneous: 1013498 Cisneros's Fleet
20:22:13  (Reporting)  _MFC_ Fleet is homogeneous: 1014101 Ardilla Sq.
20:22:13  (Reporting)  _MFC_ Fleet is homogeneous: 1014113 Juno Sq.
20:22:13  (Reporting)  _MFC_ Fleet is homogeneous: 1013504 S. Francisco Sq.
20:22:13  (Reporting)  _MFC_ Fleet is homogeneous: 1014115 I. Fleet
20:22:13  (Reporting)  Ended ManageFleetsComposition 512 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating CallFleet (_CLF_)
20:22:13  (Reporting)  Ended CallFleet 1 ms
20:22:13  (Reporting)  Entering LockFixedGroups (_LFG_)
20:22:13  (Reporting)  _LFG_ 1008496 Flota Napolitana, 3930 Central Mediterranean Trade, Pow:6, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1010835 Guarnicin de Melilla, 3730 Melilla, Pow:215, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1010819 Guarnicin de Ceuta, 3722 Ceuta, Pow:215, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1010846 Guarnicin de Mers el Kebir, 3739 Mers El Kebir, Pow:215, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1008479 Flota Atlantica, 3927 Southeast Atlantic Trade, Pow:6, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1004166 Guarnicin Cadiz, 212 Cadiz, Pow:63, Count: 3(l 1/L 2/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1010643 Guarnicin de Cadiz, 212 Cadiz, Pow:231, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1010715 Moreno' Force, 215 Sevilla, Pow:165, Count: 8(l 1/L 7/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1010787 Guarnicin de Granada, 223 Granada, Pow:8, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1004186 Guarnicin Granada, 223 Granada, Pow:24, Count: 2(l 1/L 1/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1010660 Guarnicin de Cartagena, 230 Cartagena, Pow:226, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1010784 Guarnicin de Cordoba, 221 Cordoba, Pow:8, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1004176 Guarnicin Cordoba, 221 Cordoba, Pow:64, Count: 3(l 1/L 2/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1010764 Guarnicin de Badajoz, 241 Badajoz, Pow:30, Count: 3(l 0/L 2/S 1) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1004193 Guarnicin Badajoz, 241 Badajoz, Pow:120, Count: 6(l 2/L 4/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1010796 Guarnicin de Merida, 242 Merida, Pow:8, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1010793 Guarnicin de Ciudad Real, 261 Ciudad Real, Pow:8, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1008485 Flota del Mediterraneo, 3928 Western Mediterranean Trade, Pow:12, Count: 2(l 0/L 0/S 2) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1004213 Guarnicin Palma, 313 Palma, Pow:54, Count: 3(l 1/L 2/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1010701 Guarnicin de Palma, 313 Palma, Pow:234, Count: 4(l 0/L 2/S 2) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1010721 Guarnicin de Valencia, 269 Valencia, Pow:22, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1010790 Guarnicin de Toledo, 263 Toledo, Pow:8, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1010689 Guarnicin de Port Mahon, 314 Port Mahon, Pow:226, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1010799 Guarnicin de Madrid, 276 Madrid, Pow:8, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1004143 Guarnicin Madrid, 276 Madrid, Pow:44, Count: 3(l 1/L 2/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1010742 Guarnicin de Ciudad Rodrigo, 184 Ciudad Rodrigo, Pow:33, Count: 3(l 0/L 2/S 1) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1010807 Guarnicin de Guadalajara, 280 Guadalajara, Pow:8, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1010816 Guarnicin de Taragona, 305 Tarragona, Pow:8, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1004203 Guarnicin Tarragona, 305 Tarragona, Pow:54, Count: 3(l 1/L 2/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1010781 Guarnicin de Salamanca, 185 Salamanca, Pow:8, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1004245 Guarnicin Salamanca, 185 Salamanca, Pow:20, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1010729 Guarnicin de Barcelona, 307 Barcelona, Pow:142, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1004223 Guarnicin Barcelona, 307 Barcelona, Pow:56, Count: 3(l 1/L 2/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1010810 Guarnicin de Zaragoza, 290 Zaragoza, Pow:8, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1004255 Guarnicin Zaragoza, 290 Zaragoza, Pow:20, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1010813 Guarnicin de Lerida, 299 Lerida, Pow:8, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1010725 Guarnicin de Girona, 312 Gerona, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1010898 Guarnicin de La Plata, 3911 La Plata, Pow:142, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1010753 Guarnicin de Burgos, 194 Burgos, Pow:30, Count: 3(l 0/L 2/S 1) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1010778 Guarnicin de Leon, 182 Leon, Pow:8, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1004123 Guarnicin Lugo, 165 Lugo, Pow:59, Count: 3(l 1/L 2/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1004250 Guarnicin San Sebastian, 207 San Sebastian, Pow:20, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1010677 Guarnicin de San Sebastian, 207 San Sebastian, Pow:226, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1004133 Guarnicin Oviedo, 171 Oviedo, Pow:42, Count: 3(l 1/L 2/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1010775 Guarnicin de Bilbao, 198 Bilbao, Pow:8, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1004240 Guarnicin Santander, 197 Santander, Pow:20, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1004233 Guarnicin Coruna, 163 Coruna, Pow:27, Count: 2(l 1/L 1/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1010626 Guarnicin de El Ferrol, 163 Coruna, Pow:226, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1010890 Guarnicin de Hispaniola, 3905 Santo Domingo, Pow:148, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1010865 Guarnicin de Cuba, 3902 Cuba, Pow:430, Count: 6(l 0/L 1/S 5) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1008502 Flota de las Indias, 3934 Commerce, Pow:12, Count: 2(l 0/L 0/S 2) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1010862 Guarnicin de Florida, 3900 Florida, Pow:13, Count: 2(l 1/L 1/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  Ended LockFixedGroups 5 ms
20:22:13  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:22:13  (Reporting)  _SSU_ 1014244 1o Rgto. Art., 230 Cartagena, Pow:2, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:22:13  (Reporting)  _SSU_ 1014810 3 Brigada, 241 Badajoz, Pow:0, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:22:13  (Reporting)  _SSU_ 1014254 1 Brigada de Caballera, 263 Toledo, Pow:1, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:22:13  (Reporting)  _SSU_ 1014249 2 Brigada, 276 Madrid, Pow:1, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:22:13  (Reporting)  _SSU_ 1013723 1 Brigada, 276 Madrid, Pow:1, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:22:13  (Reporting)  _SSU_ 1014800 2o Rgto. Art., 307 Barcelona, Pow:0, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:22:13  (Reporting)  _SSU_ 1014805 1 Tiradores, 207 San Sebastian, Pow:0, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:22:13  (Reporting)  Ended SplitStaticUnits 0 ms
20:22:13  (Reporting)  Entering GarrisonBorders (_GAB_)
20:22:13  (Reporting)  Ended GarrisonBorders 136 ms
20:22:13  (Reporting)  Entering EnableStagingRegions (_ESR_)
20:22:13  (Reporting)  _ESR_ No theater can have a staging region.
20:22:13  (Reporting)  Ended EnableStagingRegions (_ESR_) 3 ms
20:22:13  (Reporting)  Entering ProcessAgents (_PCA_) - See folder AI\xxx_Agents for details.
20:22:13  (Reporting)  Ended ProcessAgents Spain 82 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Theaters algorithms 342 Theater_Germany ***
20:22:13  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:22:13  (Reporting)  Ended PoolToGHQStack 2 ms
20:22:13  (Reporting)  Entering ManageGHQ (_GHQ_)
20:22:13  (Reporting)  Ended ManageGHQ 2 ms
20:22:13  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:22:13  (Reporting)  Ended PrivilegedCombine 11 ms
20:22:13  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:22:13  (Reporting)  Ended DefendCapitalRegion 0 ms
20:22:13  (Reporting)  Entering SplitGroups (_SPG_)
20:22:13  (Reporting)  Ended SplitGroups 3 ms
20:22:13  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:22:13  (Reporting)  Ended CheckBesiegedGroups 2 ms
20:22:13  (Reporting)  Detach Damaged Units (_DDU_)
20:22:13  (Reporting)  Ended Damaged Units 1 ms
20:22:13  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:22:13  (Reporting)  Ended GarrisonObjectives 9 ms
20:22:13  (Reporting)  Entering CheckBesieging (_CBE_)
20:22:13  (Reporting)  Ended CheckBesieging 89 ms
20:22:13  (Reporting)  Entering Evacuate Force (_EVA_)
20:22:13  (Reporting)  Ended Evacuate Force (_EVA_) 91 ms
20:22:13  (Reporting)  Entering Check Simple Landing (_CSL_)
20:22:13  (Reporting)  Ended Check Simple Landing (_CSL_) 93 ms
20:22:13  (Reporting)  Entering Make Superior Group (_MSG_)
20:22:13  (Reporting)  Ended Make Superior Group 2 ms
20:22:13  (Reporting)  Start of AssignFleetsOperations (_AFO_) 342 Germany
20:22:13  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in North Sea Trade
20:22:13  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 13 in Central Mediterranean Trade
20:22:13  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Western Mediterranean Trade
20:22:13  (Reporting)  Ended AssignFleetsOperations 3 ms
20:22:13  (Reporting)  Entering Build Depots Assets
20:22:13  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
20:22:13  (Reporting)  Ended Build Depots Assets 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  Start of AI Split Supports (_SSP_)
20:22:13  (Reporting)  Ended Split Supports
20:22:13  (Reporting)  Start of AI Check for Land Resupply
20:22:13  (Reporting)  Ended CheckForLandResupply 2 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  Entering KeepPosition (_KPP_)
20:22:13  (Reporting)  Ended KeepPosition 2 ms
20:22:13  (Reporting)  Entering Reinforce Front (_RFF_)
20:22:13  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:22:13  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:22:13  (Reporting)  Ended Concentrate Stacks 2 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Theaters algorithms 337 Theater_France ***
20:22:13  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:22:13  (Reporting)  Ended PoolToGHQStack 2 ms
20:22:13  (Reporting)  Entering ManageGHQ (_GHQ_)
20:22:13  (Reporting)  Ended ManageGHQ 1 ms
20:22:13  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:22:13  (Reporting)  Ended PrivilegedCombine 9 ms
20:22:13  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:22:13  (Reporting)  Ended DefendCapitalRegion 0 ms
20:22:13  (Reporting)  Entering SplitGroups (_SPG_)
20:22:13  (Reporting)  Ended SplitGroups 2 ms
20:22:13  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:22:13  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:22:13  (Reporting)  Detach Damaged Units (_DDU_)
20:22:13  (Reporting)  Ended Damaged Units 1 ms
20:22:13  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:22:13  (Reporting)  Ended GarrisonObjectives 6 ms
20:22:13  (Reporting)  Entering CheckBesieging (_CBE_)
20:22:13  (Reporting)  Ended CheckBesieging 64 ms
20:22:13  (Reporting)  Entering Evacuate Force (_EVA_)
20:22:13  (Reporting)  Ended Evacuate Force (_EVA_) 65 ms
20:22:13  (Reporting)  Entering Check Simple Landing (_CSL_)
20:22:13  (Reporting)  Ended Check Simple Landing (_CSL_) 66 ms
20:22:13  (Reporting)  Entering Make Superior Group (_MSG_)
20:22:13  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 337 France
20:22:13  (Reporting)  Start of AssignFleetsOperations (_AFO_) 337 France
20:22:13  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 13 in Central Mediterranean Trade
20:22:13  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Western Mediterranean Trade
20:22:13  (Reporting)  Ended AssignFleetsOperations 3 ms
20:22:13  (Reporting)  Entering Build Depots Assets
20:22:13  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
20:22:13  (Reporting)  Ended Build Depots Assets 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  Start of AI Split Supports (_SSP_)
20:22:13  (Reporting)  Ended Split Supports
20:22:13  (Reporting)  Start of AI Check for Land Resupply
20:22:13  (Reporting)  Ended CheckForLandResupply 1 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  Entering KeepPosition (_KPP_)
20:22:13  (Reporting)  Ended KeepPosition 1 ms
20:22:13  (Reporting)  Entering Reinforce Front (_RFF_)
20:22:13  (Reporting)  Ended ReinforceFront 0 ms
20:22:13  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:22:13  (Reporting)  Ended Concentrate Stacks 1 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Theaters algorithms 356 Theater_West_Indies ***
20:22:13  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:22:13  (Reporting)  Ended PoolToGHQStack 0 ms
20:22:13  (Reporting)  Entering ManageGHQ (_GHQ_)
20:22:13  (Reporting)  Ended ManageGHQ 0 ms
20:22:13  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:22:13  (Reporting)  Ended PrivilegedCombine 6 ms
20:22:13  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:22:13  (Reporting)  Ended DefendCapitalRegion 0 ms
20:22:13  (Reporting)  Entering SplitGroups (_SPG_)
20:22:13  (Reporting)  Ended SplitGroups 22 ms
20:22:13  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:22:13  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:22:13  (Reporting)  Detach Damaged Units (_DDU_)
20:22:13  (Reporting)  Ended Damaged Units 0 ms
20:22:13  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:22:13  (Reporting)  Ended GarrisonObjectives 0 ms
20:22:13  (Reporting)  Entering CheckBesieging (_CBE_)
20:22:13  (Reporting)  Ended CheckBesieging 2 ms
20:22:13  (Reporting)  Entering Evacuate Force (_EVA_)
20:22:13  (Reporting)  Ended Evacuate Force (_EVA_) 2 ms
20:22:13  (Reporting)  Entering Check Simple Landing (_CSL_)
20:22:13  (Reporting)  Ended Check Simple Landing (_CSL_) 2 ms
20:22:13  (Reporting)  Entering Checking Leaders (_CLD_)
20:22:13  (Reporting)  Ended Check Leaders 0 ms
20:22:13  (Reporting)  Entering Make Superior Group (_MSG_)
20:22:13  (Reporting)  Ended Make Superior Group 60 ms
20:22:13  (Reporting)  Start of AssignFleetsOperations (_AFO_) 356 West Indies
20:22:13  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 13 in Central Mediterranean Trade
20:22:13  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Western Mediterranean Trade
20:22:13  (Reporting)  _AFA_ 1014101 Ardilla Sq. has been given the mission Agenda: Resupply, Value: 10000, Region: 3902 Cuba
20:22:13  (Reporting)  _AFA_ 1014101 Ardilla Sq. has been given the mission Agenda: Naval Docking, Value: 801, Region: 207 San Sebastian
20:22:13  (Reporting)  Ended AssignFleetsOperations 132 ms
20:22:13  (Reporting)  Entering Build Depots Assets
20:22:13  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 24
20:22:13  (Reporting)  _BDA_ 1 groups can build a depot in theater Theater_West_Indies
20:22:13  (Reporting)  _BDA_ 1  regions have been selected as candidates for depot buidling
20:22:13  (Reporting)  Ended Build Depots Assets 8 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  Start of AI Split Supports (_SSP_)
20:22:13  (Reporting)  Ended Split Supports
20:22:13  (Reporting)  Start of AI Check for Land Resupply
20:22:13  (Reporting)  Ended CheckForLandResupply 1 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  Entering KeepPosition (_KPP_)
20:22:13  (Reporting)  Ended KeepPosition 0 ms
20:22:13  (Reporting)  Entering Reinforce Front (_RFF_)
20:22:13  (Reporting)  Ended ReinforceFront 0 ms
20:22:13  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:22:13  (Reporting)  Ended Concentrate Stacks 360 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Theaters algorithms 345 Theater_Balkans ***
20:22:13  (Reporting)  Entering Reinforce Front (_RFF_)
20:22:13  (Reporting)  Ended ReinforceFront 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Theaters algorithms 336 Theater_Spanish_Peninsula ***
20:22:13  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:22:13  (Reporting)  _PGS_ Gathered this stack 1003826 Esercito de Espana, 276 Madrid, Pow:373, Count: 5(l 3/L 2/S 2)
20:22:13  (Reporting)  Ended PoolToGHQStack 1 ms
20:22:13  (Reporting)  Entering ManageGHQ (_GHQ_)
20:22:13  (Reporting)  Ended ManageGHQ 1 ms
20:22:13  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:22:13  (Reporting)  _PCO_ 1a Brigada Aragn has been merged into 1003849 Cuerpo Occidental(Don Joaquin Blake y Joyes) in 1003848 Cuerpo Occidental 182 Leon
20:22:13  (Reporting)  Ended PrivilegedCombine 28 ms
20:22:13  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:22:13  (Reporting)  Ended DefendCapitalRegion 0 ms
20:22:13  (Reporting)  Entering SplitGroups (_SPG_)
20:22:13  (Reporting)  Ended SplitGroups 36 ms
20:22:13  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:22:13  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:22:13  (Reporting)  Detach Damaged Units (_DDU_)
20:22:13  (Reporting)  Ended Damaged Units 2 ms
20:22:13  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:22:13  (Reporting)  _GAO_ Step 2 1014942 Spanish Detachment, 182 Leon, Pow:29, Count: 1(l 0/L 1/S 0) is garrisoning region 182 Leon New PickVal 0
20:22:13  (Reporting)  Agenda: Garrison, Value: 7475, Region: 182 Leon
20:22:13  (Reporting)  Ended GarrisonObjectives 25 ms
20:22:13  (Reporting)  Entering CheckBesieging (_CBE_)
20:22:13  (Reporting)  Ended CheckBesieging 43 ms
20:22:13  (Reporting)  Entering Evacuate Force (_EVA_)
20:22:13  (Reporting)  Ended Evacuate Force (_EVA_) 44 ms
20:22:13  (Reporting)  Entering Check Simple Landing (_CSL_)
20:22:13  (Reporting)  Ended Check Simple Landing (_CSL_) 45 ms
20:22:13  (Reporting)  Entering Checking Leaders (_CLD_)
20:22:13  (Reporting)  Ended Check Leaders 1 ms
20:22:13  (Reporting)  Entering Make Superior Group (_MSG_)
20:22:13  (Reporting)  _MSG_ Cuerpo Sur recruiting 1014417 2a Brigada Madrid in Granada
20:22:13  (Reporting)  _MSG_ gathered 380 cbt pts, needing: 2662
20:22:13  (Reporting)  _MSG_ 1003914 Cuerpo Sur abort its operation against 1010064 Gibraltar Garrison not enough forces gathered
20:22:13  (Reporting)  _MSG_ gathered 354 cbt pts, needing: 413
20:22:13  (Reporting)  _MSG_ 1003914 Cuerpo Sur abort its operation against 1002620 Gibraltar Force not enough forces gathered
20:22:13  (Reporting)  Ended Make Superior Group 37 ms
20:22:13  (Reporting)  Start of AssignFleetsOperations (_AFO_) 336 Spanish Peninsula
20:22:13  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in North Sea Trade
20:22:13  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 13 in Central Mediterranean Trade
20:22:13  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Western Mediterranean Trade
20:22:13  (Reporting)  _AFA_ 1014100 P. de Asturias Sq. has been given the mission Agenda: Resupply, Value: 10000, Region: 163 Coruna
20:22:13  (Reporting)  _AFA_ 1014100 P. de Asturias Sq. has been given the mission Agenda: Naval Docking, Value: 773, Region: 212 Cadiz
20:22:13  (Reporting)  _AFA_ 1014239 1 Escuadra de Fregata has been given the mission Agenda: Resupply, Value: 10000, Region: 305 Tarragona
20:22:13  (Reporting)  _AFA_ 1014943 Ceres Sq. has been given the mission Agenda: Hunt Convoy Fleet, Value: 6200, Region: 3928 Western Mediterranean Trade
20:22:13  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Eastern Mediterranean Trade
20:22:13  (Reporting)  _NVS_ : Nav Supp 1008350 Escuadra de Cadiz chance: 14 failed.
20:22:13  (Reporting)  _AFA_ 1008350 Escuadra de Cadiz has been given the mission Agenda: Naval Docking, Value: 6644, Region: 230 Cartagena
20:22:13  (Reporting)  Ended AssignFleetsOperations 409 ms
20:22:13  (Reporting)  Entering Build Depots Assets
20:22:13  (Reporting)  _BDA_ Nb of land supply units in theater 15 Nb of CPs of Regular/Militia/Cavalry/Artillery: 157
20:22:13  (Reporting)   
20:22:13  (Reporting)  _BDA_ - Build Depot 1014420 Provisiones Valencia, 182 Leon, Pow:0, Count: 1(l 0/L 0/S 1) will build a depot in region Leon
20:22:13  (Reporting)  Agenda: Build Depot, Value: 37000, Region: 182 Leon
20:22:13  (Reporting)   
20:22:13  (Reporting)  _BDA_ - Build Depot 1014944 Spanish Detachment, 224 Malaga, Pow:0, Count: 1(l 0/L 0/S 1) will build a depot in region Malaga
20:22:13  (Reporting)  Agenda: Build Depot, Value: 42000, Region: 224 Malaga
20:22:13  (Reporting)  _BDA_ 9 groups can build a depot in theater Theater_Spanish_Peninsula
20:22:13  (Reporting)  _BDA_ 35  regions have been selected as candidates for depot buidling
20:22:13  (Reporting)  Ended Build Depots Assets 329 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  Start of AI Split Supports (_SSP_)
20:22:13  (Reporting)  _SSP_ Created Supply Reserve:  1014945 Provisiones Real in 276 Madrid
20:22:13  (Reporting)  Ended Split Supports
20:22:13  (Reporting)  Start of AI Check for Land Resupply
20:22:13  (Reporting)  Ended CheckForLandResupply 4 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  Entering KeepPosition (_KPP_)
20:22:13  (Reporting)  Ended KeepPosition 1 ms
20:22:13  (Reporting)  Entering Reinforce Front (_RFF_)
20:22:13  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:22:13  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:22:13  (Reporting)  Ended Concentrate Stacks 1 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Theaters algorithms 335 Theater_British_Isles ***
20:22:13  (Reporting)  Entering Reinforce Front (_RFF_)
20:22:13  (Reporting)  Ended ReinforceFront 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Theaters algorithms 338 Theater_Italia ***
20:22:13  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:22:13  (Reporting)  Ended PoolToGHQStack 1 ms
20:22:13  (Reporting)  Entering ManageGHQ (_GHQ_)
20:22:13  (Reporting)  Ended ManageGHQ 1 ms
20:22:13  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:22:13  (Reporting)  Ended PrivilegedCombine 6 ms
20:22:13  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:22:13  (Reporting)  Ended DefendCapitalRegion 0 ms
20:22:13  (Reporting)  Entering SplitGroups (_SPG_)
20:22:13  (Reporting)  Ended SplitGroups 1 ms
20:22:13  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:22:13  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:22:13  (Reporting)  Detach Damaged Units (_DDU_)
20:22:13  (Reporting)  Ended Damaged Units 1 ms
20:22:13  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:22:13  (Reporting)  Ended GarrisonObjectives 3 ms
20:22:13  (Reporting)  Entering CheckBesieging (_CBE_)
20:22:13  (Reporting)  Ended CheckBesieging 31 ms
20:22:13  (Reporting)  Entering Evacuate Force (_EVA_)
20:22:13  (Reporting)  Ended Evacuate Force (_EVA_) 32 ms
20:22:13  (Reporting)  Entering Check Simple Landing (_CSL_)
20:22:13  (Reporting)  Ended Check Simple Landing (_CSL_) 32 ms
20:22:13  (Reporting)  Entering Make Superior Group (_MSG_)
20:22:13  (Reporting)  Ended Make Superior Group 1 ms
20:22:13  (Reporting)  Start of AssignFleetsOperations (_AFO_) 338 Italia
20:22:13  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in North Sea Trade
20:22:13  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 13 in Central Mediterranean Trade
20:22:13  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Eastern Mediterranean Trade
20:22:13  (Reporting)  Ended AssignFleetsOperations 2 ms
20:22:13  (Reporting)  Entering Build Depots Assets
20:22:13  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
20:22:13  (Reporting)  Ended Build Depots Assets 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  Start of AI Split Supports (_SSP_)
20:22:13  (Reporting)  Ended Split Supports
20:22:13  (Reporting)  Start of AI Check for Land Resupply
20:22:13  (Reporting)  Ended CheckForLandResupply 1 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  Entering KeepPosition (_KPP_)
20:22:13  (Reporting)  Ended KeepPosition 1 ms
20:22:13  (Reporting)  Entering Reinforce Front (_RFF_)
20:22:13  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:22:13  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:22:13  (Reporting)  Ended Concentrate Stacks 1 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Theaters algorithms 346 Theater_Ottoman ***
20:22:13  (Reporting)  Entering Reinforce Front (_RFF_)
20:22:13  (Reporting)  Ended ReinforceFront 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Theaters algorithms 355 Theater_America ***
20:22:13  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:22:13  (Reporting)  Ended PoolToGHQStack 0 ms
20:22:13  (Reporting)  Entering ManageGHQ (_GHQ_)
20:22:13  (Reporting)  Ended ManageGHQ 0 ms
20:22:13  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:22:13  (Reporting)  Ended PrivilegedCombine 3 ms
20:22:13  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:22:13  (Reporting)  Ended DefendCapitalRegion 0 ms
20:22:13  (Reporting)  Entering SplitGroups (_SPG_)
20:22:13  (Reporting)  Ended SplitGroups 0 ms
20:22:13  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:22:13  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:22:13  (Reporting)  Detach Damaged Units (_DDU_)
20:22:13  (Reporting)  Ended Damaged Units 0 ms
20:22:13  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:22:13  (Reporting)  Ended GarrisonObjectives 0 ms
20:22:13  (Reporting)  Entering CheckBesieging (_CBE_)
20:22:13  (Reporting)  Ended CheckBesieging 4 ms
20:22:13  (Reporting)  Entering Evacuate Force (_EVA_)
20:22:13  (Reporting)  Ended Evacuate Force (_EVA_) 4 ms
20:22:13  (Reporting)  Entering Check Simple Landing (_CSL_)
20:22:13  (Reporting)  Ended Check Simple Landing (_CSL_) 4 ms
20:22:13  (Reporting)  Entering Checking Leaders (_CLD_)
20:22:13  (Reporting)  Ended Check Leaders 0 ms
20:22:13  (Reporting)  Start of AssignFleetsOperations (_AFO_) 355 North America
20:22:13  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in North Sea Trade
20:22:13  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 13 in Central Mediterranean Trade
20:22:13  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Eastern Mediterranean Trade
20:22:13  (Reporting)  _AFA_ 1013498 Cisneros's Fleet has been given the mission Agenda: Naval Docking, Value: 825, Region: 3900 Florida
20:22:13  (Reporting)  Ended AssignFleetsOperations 2 ms
20:22:13  (Reporting)  Entering Build Depots Assets
20:22:13  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 1
20:22:13  (Reporting)  Ended Build Depots Assets 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  Start of AI Split Supports (_SSP_)
20:22:13  (Reporting)  Ended Split Supports
20:22:13  (Reporting)  Start of AI Check for Land Resupply
20:22:13  (Reporting)  Ended CheckForLandResupply 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  Entering KeepPosition (_KPP_)
20:22:13  (Reporting)  Ended KeepPosition 0 ms
20:22:13  (Reporting)  Entering Reinforce Front (_RFF_)
20:22:13  (Reporting)  Ended ReinforceFront 0 ms
20:22:13  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:22:13  (Reporting)  Ended Concentrate Stacks 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Theaters algorithms 344 Theater_Scandinavia ***
20:22:13  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:22:13  (Reporting)  Ended PoolToGHQStack 1 ms
20:22:13  (Reporting)  Entering ManageGHQ (_GHQ_)
20:22:13  (Reporting)  Ended ManageGHQ 1 ms
20:22:13  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:22:13  (Reporting)  Ended PrivilegedCombine 8 ms
20:22:13  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:22:13  (Reporting)  Ended DefendCapitalRegion 0 ms
20:22:13  (Reporting)  Entering SplitGroups (_SPG_)
20:22:13  (Reporting)  Ended SplitGroups 2 ms
20:22:13  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:22:13  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:22:13  (Reporting)  Detach Damaged Units (_DDU_)
20:22:13  (Reporting)  Ended Damaged Units 1 ms
20:22:13  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:22:13  (Reporting)  Ended GarrisonObjectives 5 ms
20:22:13  (Reporting)  Entering CheckBesieging (_CBE_)
20:22:13  (Reporting)  Ended CheckBesieging 45 ms
20:22:13  (Reporting)  Entering Evacuate Force (_EVA_)
20:22:13  (Reporting)  Ended Evacuate Force (_EVA_) 45 ms
20:22:13  (Reporting)  Entering Check Simple Landing (_CSL_)
20:22:13  (Reporting)  Ended Check Simple Landing (_CSL_) 46 ms
20:22:13  (Reporting)  Entering Make Superior Group (_MSG_)
20:22:13  (Reporting)  Ended Make Superior Group 0 ms
20:22:13  (Reporting)  Start of AssignFleetsOperations (_AFO_) 344 Scandinavia
20:22:13  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in North Sea Trade
20:22:13  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 13 in Central Mediterranean Trade
20:22:13  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Eastern Mediterranean Trade
20:22:13  (Reporting)  Ended AssignFleetsOperations 3 ms
20:22:13  (Reporting)  Entering Build Depots Assets
20:22:13  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
20:22:13  (Reporting)  Ended Build Depots Assets 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  Start of AI Split Supports (_SSP_)
20:22:13  (Reporting)  Ended Split Supports
20:22:13  (Reporting)  Start of AI Check for Land Resupply
20:22:13  (Reporting)  Ended CheckForLandResupply 1 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  Entering KeepPosition (_KPP_)
20:22:13  (Reporting)  Ended KeepPosition 1 ms
20:22:13  (Reporting)  Entering Reinforce Front (_RFF_)
20:22:13  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:22:13  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:22:13  (Reporting)  Ended Concentrate Stacks 1 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Theaters algorithms 339 Theater_Austria ***
20:22:13  (Reporting)  Entering Make Superior Group (_MSG_)
20:22:13  (Reporting)  Ended Make Superior Group 0 ms
20:22:13  (Reporting)  Entering Reinforce Front (_RFF_)
20:22:13  (Reporting)  Ended ReinforceFront 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Theaters algorithms 352 Theater_North_Africa ***
20:22:13  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:22:13  (Reporting)  Ended PoolToGHQStack 1 ms
20:22:13  (Reporting)  Entering ManageGHQ (_GHQ_)
20:22:13  (Reporting)  Ended ManageGHQ 1 ms
20:22:13  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:22:13  (Reporting)  Ended PrivilegedCombine 8 ms
20:22:13  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:22:13  (Reporting)  Ended DefendCapitalRegion 0 ms
20:22:13  (Reporting)  Entering SplitGroups (_SPG_)
20:22:13  (Reporting)  Ended SplitGroups 2 ms
20:22:13  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:22:13  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:22:13  (Reporting)  Detach Damaged Units (_DDU_)
20:22:13  (Reporting)  Ended Damaged Units 1 ms
20:22:13  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:22:13  (Reporting)  Ended GarrisonObjectives 4 ms
20:22:13  (Reporting)  Entering CheckBesieging (_CBE_)
20:22:13  (Reporting)  Ended CheckBesieging 36 ms
20:22:13  (Reporting)  Entering Evacuate Force (_EVA_)
20:22:13  (Reporting)  Ended Evacuate Force (_EVA_) 37 ms
20:22:13  (Reporting)  Entering Check Simple Landing (_CSL_)
20:22:13  (Reporting)  Ended Check Simple Landing (_CSL_) 38 ms
20:22:13  (Reporting)  Entering Checking Leaders (_CLD_)
20:22:13  (Reporting)  Ended Check Leaders 1 ms
20:22:13  (Reporting)  Entering Make Superior Group (_MSG_)
20:22:13  (Reporting)  Ended Make Superior Group 0 ms
20:22:13  (Reporting)  Entering Build Depots Assets
20:22:13  (Reporting)  _BDA_ Nb of land supply units in theater 3 Nb of CPs of Regular/Militia/Cavalry/Artillery: 12
20:22:13  (Reporting)  _BDA_ 3 groups can build a depot in theater Theater_North_Africa
20:22:13  (Reporting)  _BDA_ 3  regions have been selected as candidates for depot buidling
20:22:13  (Reporting)  Ended Build Depots Assets 42 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  Start of AI Split Supports (_SSP_)
20:22:13  (Reporting)  Ended Split Supports
20:22:13  (Reporting)  Start of AI Check for Land Resupply
20:22:13  (Reporting)  Ended CheckForLandResupply 1 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  Entering KeepPosition (_KPP_)
20:22:13  (Reporting)  Ended KeepPosition 1 ms
20:22:13  (Reporting)  Entering Reinforce Front (_RFF_)
20:22:13  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:22:13  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:22:13  (Reporting)  Ended Concentrate Stacks 1 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Theaters algorithms 341 Theater_Low_Countries ***
20:22:13  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:22:13  (Reporting)  Ended PoolToGHQStack 0 ms
20:22:13  (Reporting)  Entering ManageGHQ (_GHQ_)
20:22:13  (Reporting)  Ended ManageGHQ 0 ms
20:22:13  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:22:13  (Reporting)  Ended PrivilegedCombine 4 ms
20:22:13  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:22:13  (Reporting)  Ended DefendCapitalRegion 0 ms
20:22:13  (Reporting)  Entering SplitGroups (_SPG_)
20:22:13  (Reporting)  Ended SplitGroups 0 ms
20:22:13  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:22:13  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:22:13  (Reporting)  Detach Damaged Units (_DDU_)
20:22:13  (Reporting)  Ended Damaged Units 0 ms
20:22:13  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:22:13  (Reporting)  Ended GarrisonObjectives 1 ms
20:22:13  (Reporting)  Entering CheckBesieging (_CBE_)
20:22:13  (Reporting)  Ended CheckBesieging 14 ms
20:22:13  (Reporting)  Entering Evacuate Force (_EVA_)
20:22:13  (Reporting)  Ended Evacuate Force (_EVA_) 14 ms
20:22:13  (Reporting)  Entering Check Simple Landing (_CSL_)
20:22:13  (Reporting)  Ended Check Simple Landing (_CSL_) 14 ms
20:22:13  (Reporting)  Entering Make Superior Group (_MSG_)
20:22:13  (Reporting)  Ended Make Superior Group 1 ms
20:22:13  (Reporting)  Start of AssignFleetsOperations (_AFO_) 341 Low Countries
20:22:13  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 13 in Central Mediterranean Trade
20:22:13  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Eastern Mediterranean Trade
20:22:13  (Reporting)  Ended AssignFleetsOperations 2 ms
20:22:13  (Reporting)  Entering Build Depots Assets
20:22:13  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
20:22:13  (Reporting)  Ended Build Depots Assets 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  Start of AI Split Supports (_SSP_)
20:22:13  (Reporting)  Ended Split Supports
20:22:13  (Reporting)  Start of AI Check for Land Resupply
20:22:13  (Reporting)  Ended CheckForLandResupply 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  Entering KeepPosition (_KPP_)
20:22:13  (Reporting)  Ended KeepPosition 0 ms
20:22:13  (Reporting)  Entering Reinforce Front (_RFF_)
20:22:13  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:22:13  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:22:13  (Reporting)  Ended Concentrate Stacks 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Theaters algorithms 350 Theater_Egypt ***
20:22:13  (Reporting)  Entering Reinforce Front (_RFF_)
20:22:13  (Reporting)  Ended ReinforceFront 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Theaters algorithms 347 Theater_Middle_East ***
20:22:13  (Reporting)  Entering Reinforce Front (_RFF_)
20:22:13  (Reporting)  Ended ReinforceFront 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Theaters algorithms 354 Theater_South_America ***
20:22:13  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:22:13  (Reporting)  Ended PoolToGHQStack 0 ms
20:22:13  (Reporting)  Entering ManageGHQ (_GHQ_)
20:22:13  (Reporting)  Ended ManageGHQ 0 ms
20:22:13  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:22:13  (Reporting)  Ended PrivilegedCombine 6 ms
20:22:13  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:22:13  (Reporting)  Ended DefendCapitalRegion 0 ms
20:22:13  (Reporting)  Entering SplitGroups (_SPG_)
20:22:13  (Reporting)  Ended SplitGroups 10 ms
20:22:13  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:22:13  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:22:13  (Reporting)  Detach Damaged Units (_DDU_)
20:22:13  (Reporting)  Ended Damaged Units 0 ms
20:22:13  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:22:13  (Reporting)  Ended GarrisonObjectives 0 ms
20:22:13  (Reporting)  Entering CheckBesieging (_CBE_)
20:22:13  (Reporting)  Ended CheckBesieging 1 ms
20:22:13  (Reporting)  Entering Evacuate Force (_EVA_)
20:22:13  (Reporting)  Ended Evacuate Force (_EVA_) 1 ms
20:22:13  (Reporting)  Entering Check Simple Landing (_CSL_)
20:22:13  (Reporting)  Ended Check Simple Landing (_CSL_) 1 ms
20:22:13  (Reporting)  Entering Checking Leaders (_CLD_)
20:22:13  (Reporting)  Ended Check Leaders 0 ms
20:22:13  (Reporting)  Entering Make Superior Group (_MSG_)
20:22:13  (Reporting)  Ended Make Superior Group 0 ms
20:22:13  (Reporting)  Entering Build Depots Assets
20:22:13  (Reporting)  _BDA_ Nb of land supply units in theater 1 Nb of CPs of Regular/Militia/Cavalry/Artillery: 5
20:22:13  (Reporting)  _BDA_ 1 groups can build a depot in theater Theater_South_America
20:22:13  (Reporting)  _BDA_ 2  regions have been selected as candidates for depot buidling
20:22:13  (Reporting)  Ended Build Depots Assets 14 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  Start of AI Split Supports (_SSP_)
20:22:13  (Reporting)  Ended Split Supports
20:22:13  (Reporting)  Start of AI Check for Land Resupply
20:22:13  (Reporting)  Ended CheckForLandResupply 1 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  Entering KeepPosition (_KPP_)
20:22:13  (Reporting)  Ended KeepPosition 0 ms
20:22:13  (Reporting)  Entering Reinforce Front (_RFF_)
20:22:13  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:22:13  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:22:13  (Reporting)  Ended Concentrate Stacks 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Theaters algorithms 357 Theater_Africa ***
20:22:13  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:22:13  (Reporting)  Ended PoolToGHQStack 0 ms
20:22:13  (Reporting)  Entering ManageGHQ (_GHQ_)
20:22:13  (Reporting)  Ended ManageGHQ 0 ms
20:22:13  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:22:13  (Reporting)  Ended PrivilegedCombine 3 ms
20:22:13  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:22:13  (Reporting)  Ended DefendCapitalRegion 0 ms
20:22:13  (Reporting)  Entering SplitGroups (_SPG_)
20:22:13  (Reporting)  Ended SplitGroups 0 ms
20:22:13  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:22:13  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:22:13  (Reporting)  Detach Damaged Units (_DDU_)
20:22:13  (Reporting)  Ended Damaged Units 0 ms
20:22:13  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:22:13  (Reporting)  Ended GarrisonObjectives 0 ms
20:22:13  (Reporting)  Entering CheckBesieging (_CBE_)
20:22:13  (Reporting)  Ended CheckBesieging 1 ms
20:22:13  (Reporting)  Entering Evacuate Force (_EVA_)
20:22:13  (Reporting)  Ended Evacuate Force (_EVA_) 1 ms
20:22:13  (Reporting)  Entering Check Simple Landing (_CSL_)
20:22:13  (Reporting)  Ended Check Simple Landing (_CSL_) 1 ms
20:22:13  (Reporting)  Entering Make Superior Group (_MSG_)
20:22:13  (Reporting)  Ended Make Superior Group 0 ms
20:22:13  (Reporting)  Start of AssignFleetsOperations (_AFO_) 357 Africa
20:22:13  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 13 in Central Mediterranean Trade
20:22:13  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Eastern Mediterranean Trade
20:22:13  (Reporting)  Ended AssignFleetsOperations 2 ms
20:22:13  (Reporting)  Entering Build Depots Assets
20:22:13  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
20:22:13  (Reporting)  Ended Build Depots Assets 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  Start of AI Split Supports (_SSP_)
20:22:13  (Reporting)  Ended Split Supports
20:22:13  (Reporting)  Start of AI Check for Land Resupply
20:22:13  (Reporting)  Ended CheckForLandResupply 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  Entering KeepPosition (_KPP_)
20:22:13  (Reporting)  Ended KeepPosition 0 ms
20:22:13  (Reporting)  Entering Reinforce Front (_RFF_)
20:22:13  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:22:13  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:22:13  (Reporting)  Ended Concentrate Stacks 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Pre Iterations algorithms, Extended Theater 342 Theater_Germany ***
20:22:13  (Reporting)  Entering DistantGarrison (_DGA_)
20:22:13  (Reporting)  Ended DistantGarrison 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Pre Iterations algorithms, Extended Theater 337 Theater_France ***
20:22:13  (Reporting)  Entering DistantGarrison (_DGA_)
20:22:13  (Reporting)  Ended DistantGarrison 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Pre Iterations algorithms, Extended Theater 356 Theater_West_Indies ***
20:22:13  (Reporting)  Entering DistantGarrison (_DGA_)
20:22:13  (Reporting)  Ended DistantGarrison 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Pre Iterations algorithms, Extended Theater 345 Theater_Balkans ***
20:22:13  (Reporting)  Entering DistantGarrison (_DGA_)
20:22:13  (Reporting)  Ended DistantGarrison 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Pre Iterations algorithms, Extended Theater 336 Theater_Spanish_Peninsula ***
20:22:13  (Reporting)  Entering DistantGarrison (_DGA_)
20:22:13  (Reporting)  Ended DistantGarrison 117 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Pre Iterations algorithms, Extended Theater 335 Theater_British_Isles ***
20:22:13  (Reporting)  Entering DistantGarrison (_DGA_)
20:22:13  (Reporting)  Ended DistantGarrison 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Pre Iterations algorithms, Extended Theater 338 Theater_Italia ***
20:22:13  (Reporting)  Entering DistantGarrison (_DGA_)
20:22:13  (Reporting)  Ended DistantGarrison 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Pre Iterations algorithms, Extended Theater 346 Theater_Ottoman ***
20:22:13  (Reporting)  Entering DistantGarrison (_DGA_)
20:22:13  (Reporting)  Ended DistantGarrison 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Pre Iterations algorithms, Extended Theater 355 Theater_America ***
20:22:13  (Reporting)  Entering DistantGarrison (_DGA_)
20:22:13  (Reporting)  Ended DistantGarrison 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Pre Iterations algorithms, Extended Theater 344 Theater_Scandinavia ***
20:22:13  (Reporting)  Entering DistantGarrison (_DGA_)
20:22:13  (Reporting)  Ended DistantGarrison 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Pre Iterations algorithms, Extended Theater 339 Theater_Austria ***
20:22:13  (Reporting)  Entering DistantGarrison (_DGA_)
20:22:13  (Reporting)  Ended DistantGarrison 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Pre Iterations algorithms, Extended Theater 352 Theater_North_Africa ***
20:22:13  (Reporting)  Entering DistantGarrison (_DGA_)
20:22:13  (Reporting)  Ended DistantGarrison 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Pre Iterations algorithms, Extended Theater 341 Theater_Low_Countries ***
20:22:13  (Reporting)  Entering DistantGarrison (_DGA_)
20:22:13  (Reporting)  Ended DistantGarrison 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Pre Iterations algorithms, Extended Theater 350 Theater_Egypt ***
20:22:13  (Reporting)  Entering DistantGarrison (_DGA_)
20:22:13  (Reporting)  Ended DistantGarrison 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Pre Iterations algorithms, Extended Theater 347 Theater_Middle_East ***
20:22:13  (Reporting)  Entering DistantGarrison (_DGA_)
20:22:13  (Reporting)  Ended DistantGarrison 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Pre Iterations algorithms, Extended Theater 354 Theater_South_America ***
20:22:13  (Reporting)  Entering DistantGarrison (_DGA_)
20:22:13  (Reporting)  Ended DistantGarrison 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Pre Iterations algorithms, Extended Theater 357 Theater_Africa ***
20:22:13  (Reporting)  Entering DistantGarrison (_DGA_)
20:22:13  (Reporting)  Ended DistantGarrison 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  All theaters prepared, AllOwnPowLand: 14934 AllOppPowLand: 11243 AllOwnPowNav: 8480 AllOppPowNav 21249
20:22:13  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Starting process on extended theater 342 Theater_Germany Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:22:13  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:22:13  (Reporting)   
20:22:13  (Reporting)  Secondary Region 819 Worms Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Starting process on extended theater 337 Theater_France Owned armies (extended): 0 Enemy armies: 1 Land Ratio: 0.20 Land Core Ratio: 0.38  ***
20:22:13  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:22:13  (Reporting)   
20:22:13  (Reporting)  Secondary Region 417 Marseille Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Starting process on extended theater 356 Theater_West_Indies Owned armies (extended): 5 Enemy armies: 10 Land Ratio: 0.67 Land Core Ratio: 0.84  ***
20:22:13  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:22:13  (Reporting)  1004054 Cuerpo Hispaniola (Pow.52)
20:22:13  (Reporting)  1014939 Spanish Detachment (Pow.21)
20:22:13  (Reporting)  1014103 Brigada Havana (Pow.27)
20:22:13  (Reporting)  1014414 Salazar' Force (Pow.238)
20:22:13  (Reporting)   
20:22:13  (Reporting)  Primary Region 3902 Cuba Pick 100 has enough garrison (Value: 430) - evaluation skipped
20:22:13  (Reporting)  Region 3906 Winward Islands Pick 16 SelfVal 196 Need 185  no group candidate found
20:22:13  (Reporting)  Secondary Region 3905 Santo Domingo Pick 20 has enough garrison (Value: 148) - evaluation skipped
20:22:13  (Reporting)  Region 3907 Leeward Islands Pick 5 SelfVal 128 Need 60  no group candidate found
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Starting process on extended theater 336 Theater_Spanish_Peninsula Owned armies (extended): 57 Enemy armies: 2 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:22:13  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:22:13  (Reporting)  1014944 Provisiones Toledo (Pow.0)
20:22:13  (Reporting)  1003914 Cuerpo Sur (Pow.354)
20:22:13  (Reporting)  1014417 2a Brigada Madrid (Pow.26)
20:22:13  (Reporting)  1014106 Brigada Santiago (Pow.30)
20:22:13  (Reporting)  1014244 1o Rgto. Art. (Pow.2)
20:22:13  (Reporting)  1014810 3 Brigada (Pow.0)
20:22:13  (Reporting)  1014941 Spanish Detachment (Pow.20)
20:22:13  (Reporting)  1013996 Palma Milita (Pow.39)
20:22:13  (Reporting)  1003948 Cuerpo Oriental (Pow.140)
20:22:13  (Reporting)  1014254 1 Brigada de Caballera (Pow.1)
20:22:13  (Reporting)  1014249 2 Brigada (Pow.1)
20:22:13  (Reporting)  1013723 1 Brigada (Pow.1)
20:22:13  (Reporting)  1014945 Provisiones Real (Pow.0)
20:22:13  (Reporting)  1003826 Esercito de Espana (Pow.373)
20:22:13  (Reporting)  1014800 2o Rgto. Art. (Pow.0)
20:22:13  (Reporting)  1014420 Provisiones Valencia (Pow.0)
20:22:13  (Reporting)  1014940 Spanish Detachment (Pow.17)
20:22:13  (Reporting)  1014942 Brigada Burgos (Pow.29)
20:22:13  (Reporting)  1003848 Cuerpo Occidental (Pow.251)
20:22:13  (Reporting)  1003878 Cuerpo Norte (Pow.255)
20:22:13  (Reporting)  1014805 1 Tiradores (Pow.0)
20:22:13  (Reporting)   
20:22:13  (Reporting)  Secondary Region 269 Valencia Pick 3 has enough garrison (Value: 22) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 215 Sevilla Pick 100 has enough garrison (Value: 165) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 212 Cadiz Pick 47 has enough garrison (Value: 294) - evaluation skipped
20:22:13  (Reporting)  Region 211 Gibraltar Pick 3 SelfVal 238 Need 1125  no group candidate found
20:22:13  (Reporting)  Secondary Region 230 Cartagena Pick 4 has enough garrison (Value: 228) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 184 Ciudad Rodrigo Pick 2 has enough garrison (Value: 33) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 194 Burgos Pick 2 has enough garrison (Value: 30) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 307 Barcelona Pick 5 has enough garrison (Value: 198) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 223 Granada Pick 2 has enough garrison (Value: 32) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 276 Madrid Pick 7 has enough garrison (Value: 54) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 207 San Sebastian Pick 2 has enough garrison (Value: 246) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 263 Toledo Pick 2 has enough garrison (Value: 9) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 241 Badajoz Pick 2 has enough garrison (Value: 150) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 163 Coruna Pick 3 has enough garrison (Value: 253) - evaluation skipped
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Starting process on extended theater 338 Theater_Italia Owned armies (extended): 0 Enemy armies: 2 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:22:13  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:22:13  (Reporting)   
20:22:13  (Reporting)  Region 708 Palermo Pick 91 SelfVal 429 Need 101  no group candidate found
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Starting process on extended theater 344 Theater_Scandinavia Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:22:13  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Starting process on extended theater 339 Theater_Austria Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:22:13  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Starting process on extended theater 352 Theater_North_Africa Owned armies (extended): 4 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:22:13  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:22:13  (Reporting)  1004006 Cuerpo Africa (Pow.61)
20:22:13  (Reporting)   
20:22:13  (Reporting)  Secondary Region 3730 Melilla Pick 35 has enough garrison (Value: 215) - evaluation skipped
20:22:13  (Reporting)  Primary Region 3722 Ceuta Pick 100 has enough garrison (Value: 215) - evaluation skipped
20:22:13  (Reporting)  Primary Region 3739 Mers El Kebir Pick 65 has enough garrison (Value: 215) - evaluation skipped
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Starting process on extended theater 341 Theater_Low_Countries Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:22:13  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:22:13  (Reporting)   
20:22:13  (Reporting)  Secondary Region 749 Brugge Pick 8 has enough garrison (Value: 0) - evaluation skipped
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Starting process on extended theater 354 Theater_South_America Owned armies (extended): 3 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:22:13  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:22:13  (Reporting)  1004063 Vigodet' Force (Pow.348)
20:22:13  (Reporting)  1013513 Don Miguel de La Pena (Pow.148)
20:22:13  (Reporting)   
20:22:13  (Reporting)  Secondary Region 3910 Uruguay Pick 19 has enough garrison (Value: 0) - evaluation skipped
20:22:13  (Reporting)  Primary Region 3911 La Plata Pick 100 has enough garrison (Value: 142) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 3888 Canarias Islands Pick 13 has enough garrison (Value: 0) - evaluation skipped
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Starting process on extended theater 357 Theater_Africa Owned armies (extended): 0 Enemy armies: 1 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:22:13  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:22:13  (Reporting)   
20:22:13  (Reporting)  Secondary Region 3914 Mascareignes Pick 100 has enough garrison (Value: 0) - evaluation skipped
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Starting process on extended theater 366 Theater_IndianOcean Owned armies (extended): 0 Enemy armies: 8 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
20:22:13  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:22:13  (Reporting)   
20:22:13  (Reporting)  Region 3914 Mascareignes Pick 100 SelfVal 165 Need 60  no group candidate found
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Starting process on extended theater 363 Theater_MediterraneanSea Owned armies (extended): 19 Enemy armies: 3 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
20:22:13  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:22:13  (Reporting)  1004006 Cuerpo Africa (Pow.61)
20:22:13  (Reporting)  1014944 Provisiones Toledo (Pow.0)
20:22:13  (Reporting)  1003914 Cuerpo Sur (Pow.354)
20:22:13  (Reporting)  1014244 1o Rgto. Art. (Pow.2)
20:22:13  (Reporting)  1013996 Palma Milita (Pow.39)
20:22:13  (Reporting)  1003948 Cuerpo Oriental (Pow.140)
20:22:13  (Reporting)  1014800 2o Rgto. Art. (Pow.0)
20:22:13  (Reporting)   
20:22:13  (Reporting)  Region 708 Palermo Pick 91 SelfVal 429 Need 101  no group candidate found
20:22:13  (Reporting)  Region 678 Napoli Pick 100 SelfVal 458 Need 101  no group candidate found
20:22:13  (Reporting)  Primary Region 3722 Ceuta Pick 100 has enough garrison (Value: 215) - evaluation skipped
20:22:13  (Reporting)  Region 3739 Mers El Kebir Pick 65 SelfVal 51 Need 0  no group candidate found
20:22:13  (Reporting)  Region 211 Gibraltar Pick 3 SelfVal 238 Need 1125  no group candidate found
20:22:13  (Reporting)  Secondary Region 3730 Melilla Pick 35 has enough garrison (Value: 215) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 420 Toulon Pick 5 has enough garrison (Value: 0) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 307 Barcelona Pick 5 has enough garrison (Value: 198) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 600 Genova Pick 21 has enough garrison (Value: 0) - evaluation skipped
20:22:13  (Reporting)  Region 718 Valetta Pick 21 SelfVal 142 Need 339  no group candidate found
20:22:13  (Reporting)  Region 688 Taranto Pick 11 SelfVal 85 Need 101  no group candidate found
20:22:13  (Reporting)  Region 711 Messina Pick 7 SelfVal 65 Need 101  no group candidate found
20:22:13  (Reporting)  Region 676 Gaeta Pick 13 SelfVal 96 Need 101  no group candidate found
20:22:13  (Reporting)  Secondary Region 230 Cartagena Pick 4 has enough garrison (Value: 228) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 269 Valencia Pick 3 has enough garrison (Value: 22) - evaluation skipped
20:22:13  (Reporting)  Region 717 Siracusa Pick 8 SelfVal 67 Need 101  no group candidate found
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Starting process on extended theater 362 Theater_SouthAtlantic Owned armies (extended): 3 Enemy armies: 1 Land Ratio: 4.26 Land Core Ratio: 0.20  ***
20:22:13  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:22:13  (Reporting)  1004063 Vigodet' Force (Pow.348)
20:22:13  (Reporting)  1013513 Don Miguel de La Pena (Pow.148)
20:22:13  (Reporting)   
20:22:13  (Reporting)  Region 3912 West Africa Pick 5 SelfVal 8 Need 101  no group candidate found
20:22:13  (Reporting)  Primary Region 3911 La Plata Pick 100 has enough garrison (Value: 142) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 3910 Uruguay Pick 19 has enough garrison (Value: 0) - evaluation skipped
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Starting process on extended theater 361 Theater_NorthAtlantic Owned armies (extended): 21 Enemy armies: 71 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
20:22:13  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:22:13  (Reporting)  1004006 Cuerpo Africa (Pow.61)
20:22:13  (Reporting)  1004063 Vigodet' Force (Pow.348)
20:22:13  (Reporting)  1013513 Don Miguel de La Pena (Pow.148)
20:22:13  (Reporting)  1014805 1 Tiradores (Pow.0)
20:22:13  (Reporting)  1004054 Cuerpo Hispaniola (Pow.52)
20:22:13  (Reporting)  1014103 Brigada Havana (Pow.27)
20:22:13  (Reporting)  1014414 Salazar' Force (Pow.238)
20:22:13  (Reporting)   
20:22:13  (Reporting)  Region 852 Bremen Pick 81 SelfVal 243 Need 60  no group candidate found
20:22:13  (Reporting)  Primary Region 3722 Ceuta Pick 100 has enough garrison (Value: 215) - evaluation skipped
20:22:13  (Reporting)  Region 133 Portsmouth Pick 9 SelfVal 9 Need 506  no group candidate found
20:22:13  (Reporting)  Region 3900 Florida Pick 100 SelfVal 437 Need 47  no group candidate found
20:22:13  (Reporting)  Region 212 Cadiz Pick 47 SelfVal 1683 Need 473  no group candidate found
20:22:13  (Reporting)  Primary Region 3902 Cuba Pick 100 has enough garrison (Value: 430) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 749 Brugge Pick 8 has enough garrison (Value: 0) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 3910 Uruguay Pick 19 has enough garrison (Value: 0) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 3905 Santo Domingo Pick 20 has enough garrison (Value: 148) - evaluation skipped
20:22:13  (Reporting)  Primary Region 3911 La Plata Pick 100 has enough garrison (Value: 142) - evaluation skipped
20:22:13  (Reporting)  Region 98 Cardiff Pick 9 SelfVal 9 Need 506  no group candidate found
20:22:13  (Reporting)  Region 16 Dublin Pick 10 SelfVal 10 Need 506  no group candidate found
20:22:13  (Reporting)  Region 87 Liverpool Pick 12 SelfVal 12 Need 506  no group candidate found
20:22:13  (Reporting)  Region 3907 Leeward Islands Pick 5 SelfVal 128 Need 60  no group candidate found
20:22:13  (Reporting)  Region 3906 Winward Islands Pick 16 SelfVal 196 Need 185  no group candidate found
20:22:13  (Reporting)  Region 70 Newcastle Pick 6 SelfVal 6 Need 506  no group candidate found
20:22:13  (Reporting)  Region 62 Glasgow Pick 6 SelfVal 6 Need 506  no group candidate found
20:22:13  (Reporting)  Secondary Region 3888 Canarias Islands Pick 13 has enough garrison (Value: 0) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 163 Coruna Pick 3 has enough garrison (Value: 253) - evaluation skipped
20:22:13  (Reporting)  Region 130 Bristol Pick 8 SelfVal 8 Need 506  no group candidate found
20:22:13  (Reporting)  Region 126 Plymouth Pick 8 SelfVal 8 Need 506  no group candidate found
20:22:13  (Reporting)  Region 57 Edinburgh Pick 5 SelfVal 5 Need 506  no group candidate found
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Starting process on extended theater 360 Theater_BalticSea Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:22:13  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:22:13  (Reporting)   
20:22:13  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 2404 ms
20:22:13  (Reporting)  Start of AssignFleetsOperations (_AFO_) 365 Commerce
20:22:13  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 13 in Central Mediterranean Trade
20:22:13  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Eastern Mediterranean Trade
20:22:13  (Reporting)  _AFA_ 1014115 I. Fleet has been given the mission Agenda: Patrol Convoy Box, Value: 11250, Region: 3934 Commerce
20:22:13  (Reporting)  Ended AssignFleetsOperations 2 ms
20:22:13  (Reporting)  Start of AssignFleetsOperations (_AFO_) 363 Mediterranean Sea
20:22:13  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 13 in Central Mediterranean Trade
20:22:13  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Eastern Mediterranean Trade
20:22:13  (Reporting)  _AFA_ 1013504 S. Francisco Sq. has been given the mission Agenda: Patrol Convoy Box, Value: 6675, Region: 3928 Western Mediterranean Trade
20:22:13  (Reporting)  _AFA_ 1013506 R. Luisa Sq. has been given the mission Agenda: Resupply, Value: 12160, Region: 269 Valencia
20:22:13  (Reporting)  _AFA_ 1013506 R. Luisa Sq. has been given the mission Agenda: Naval Docking, Value: 1012, Region: 600 Genova
20:22:13  (Reporting)  Ended AssignFleetsOperations 285 ms
20:22:13  (Reporting)  Start of AssignFleetsOperations (_AFO_) 362 South Atlantic
20:22:13  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 13 in Central Mediterranean Trade
20:22:13  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Eastern Mediterranean Trade
20:22:13  (Reporting)  _AFA_ 1014113 Juno Sq. has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 3927 Southeast Atlantic Trade
20:22:13  (Reporting)  Ended AssignFleetsOperations 1 ms
20:22:13  (Reporting)  Start of AssignFleetsOperations (_AFO_) 361 North Atlantic
20:22:13  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 13 in Central Mediterranean Trade
20:22:13  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Eastern Mediterranean Trade
20:22:13  (Reporting)  _AFA_ 1014104 4th Transport Sq. has been given the mission Agenda: Patrol Convoy Box, Value: 4100, Region: 3930 Central Mediterranean Trade
20:22:13  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 9 in Central Mediterranean Trade
20:22:13  (Reporting)  _AFA_ 1014104 4th Transport Sq. has been given the mission Agenda: Hunt Convoy Fleet, Value: 4350, Region: 3931 Eastern Mediterranean Trade
20:22:13  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Aegean Sea Trade
20:22:13  (Reporting)  _NVS_ : Nav Supp 1014104 4th Transport Sq. chance: 0 failed.
20:22:13  (Reporting)  _AFA_ 1014104 4th Transport Sq. has been given the mission Agenda: Naval Docking, Value: 1720, Region: 852 Bremen
20:22:13  (Reporting)  _NVS_ : Nav Supp 1014110 Minerva Sq. chance: 0 failed.
20:22:13  (Reporting)  _AFA_ 1014110 Minerva Sq. has been given the mission Agenda: Naval Docking, Value: 1035, Region: 852 Bremen
20:22:13  (Reporting)  _NVS_ : Nav Supp 1014419 Adventoria Sq. chance: 0 failed.
20:22:13  (Reporting)  _AFA_ 1014419 Adventoria Sq. has been given the mission Agenda: Naval Docking, Value: 756, Region: 852 Bremen
20:22:13  (Reporting)  _AFA_ 1014946 Buenavista Sq. has been given the mission Agenda: Hunt Convoy Fleet, Value: 5000, Region: 3932 Aegean Sea Trade
20:22:13  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 24 in Northeast Atlantic Trade
20:22:13  (Reporting)  _NVS_ : Nav Supp 1013502 Cordova's Fleet chance: 4 failed.
20:22:13  (Reporting)  _AFA_ 1013502 Cordova's Fleet has been given the mission Agenda: Naval Docking, Value: 9203, Region: 852 Bremen
20:22:13  (Reporting)  Ended AssignFleetsOperations 950 ms
20:22:13  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 342 Germany
20:22:13  (Reporting)  Ended CheckLocalOpportunities 2 ms
20:22:13  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 337 France
20:22:13  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:22:13  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 356 West Indies
20:22:13  (Reporting)  Ended CheckLocalOpportunities 2 ms
20:22:13  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 336 Spanish Peninsula
20:22:13  (Reporting)  Ended CheckLocalOpportunities 3 ms
20:22:13  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 338 Italia
20:22:13  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:22:13  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 355 North America
20:22:13  (Reporting)  Ended CheckLocalOpportunities 0 ms
20:22:13  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 344 Scandinavia
20:22:13  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:22:13  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 352 North Africa
20:22:13  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:22:13  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 341 Low Countries
20:22:13  (Reporting)  Ended CheckLocalOpportunities 0 ms
20:22:13  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 354 South America
20:22:13  (Reporting)  Ended CheckLocalOpportunities 28 ms
20:22:13  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 357 Africa
20:22:13  (Reporting)  Ended CheckLocalOpportunities 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  ############ Starting ApplyAgenda:  Spain  ############
20:22:13  (Reporting)   
20:22:13  (Reporting)  
20:22:13  (Reporting)  *** Theater:  Theater_IndianOcean ( NavRatio:0.20) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  *** Theater:  Theater_Commerce ( NavRatio:0.20) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  *** Theater:  Theater_BlackSea ( NavRatio:0.20) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  *** Theater:  Theater_MediterraneanSea ( NavRatio:0.20) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  *** Theater:  Theater_SouthAtlantic ( NavRatio:0.20) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  *** Theater:  Theater_NorthAtlantic ( NavRatio:0.20) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  *** Theater:  Theater_BalticSea ( NavRatio:0.20) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop I - post iteration missions
20:22:13  (Reporting)  *** Theater:  Theater_Germany (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Receive Arties (_RCA_)
20:22:13  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:22:13  (Reporting)  Ended Receive Arties
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:22:13  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:22:13  (Reporting)  Ended Receive Supplies
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Gather Units (_GTU_)
20:22:13  (Reporting)  _GTU_ Gathering Region 420 Toulon in theater 342 Germany
20:22:13  (Reporting)  _GTU_ Starting merge 0 at start
20:22:13  (Reporting)  End of AI Gather Units
20:22:13  (Reporting)  Entering GatherGarrisons (_GTG_)
20:22:13  (Reporting)  Ended GatherGarrisons 0 ms
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop I - post iteration missions
20:22:13  (Reporting)  *** Theater:  Theater_France (Ext:0.20 - Core:0.38 - Nav:0.20) ***
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Receive Arties (_RCA_)
20:22:13  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:22:13  (Reporting)  Ended Receive Arties
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:22:13  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:22:13  (Reporting)  Ended Receive Supplies
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Gather Units (_GTU_)
20:22:13  (Reporting)  _GTU_ Gathering Region 420 Toulon in theater 337 France
20:22:13  (Reporting)  _GTU_ Starting merge 0 at start
20:22:13  (Reporting)  End of AI Gather Units
20:22:13  (Reporting)  Entering GatherGarrisons (_GTG_)
20:22:13  (Reporting)  Ended GatherGarrisons 0 ms
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop I - post iteration missions
20:22:13  (Reporting)  *** Theater:  Theater_West_Indies (Ext:0.67 - Core:0.84 - Nav:0.20) ***
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Receive Arties (_RCA_)
20:22:13  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:22:13  (Reporting)  Ended Receive Arties
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:22:13  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:22:13  (Reporting)  Ended Receive Supplies
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Gather Units (_GTU_)
20:22:13  (Reporting)  _GTU_ Gathering Region 3906 Winward Islands in theater 356 West Indies
20:22:13  (Reporting)  _GTU_ 1004054 Cuerpo Hispaniola, 3905 Santo Domingo, Pow:52, Count: 1(l 1/L 1/S 0) has no agenda for now, trying to gather
20:22:13  (Reporting)  _GTU_ 1014103 Brigada Havana, 3902 Cuba, Pow:27, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:22:13  (Reporting)  _GTU_ Starting merge 2 at start
20:22:13  (Reporting)  _GTU_ Finished merge 2 now
20:22:13  (Reporting)  _GTU_ 1014103 Brigada Havana, 3902 Cuba, Pow:27, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:22:13  (Reporting)  _GTU_ 1004054 Cuerpo Hispaniola, 3905 Santo Domingo, Pow:52, Count: 1(l 1/L 1/S 0) no gathering goal found, will be iddle this turn.
20:22:13  (Reporting)  Ended AI Gather Units 22 ms
20:22:13  (Reporting)  Entering GatherGarrisons (_GTG_)
20:22:13  (Reporting)  Ended GatherGarrisons 0 ms
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop I - post iteration missions
20:22:13  (Reporting)  *** Theater:  Theater_Balkans (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop I - post iteration missions
20:22:13  (Reporting)  *** Theater:  Theater_Spanish_Peninsula (Ext:5.00 - Core:5.00 - Nav:1.71) ***
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Receive Arties (_RCA_)
20:22:13  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:22:13  (Reporting)  Ended Receive Arties
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:22:13  (Reporting)  _RCS_ Supply 1014945 Provisiones Real, 276 Madrid, Pow:0, Count: 1(l 0/L 0/S 1)
20:22:13  (Reporting)  _RCS_ Supplies found:  1 in core Area
20:22:13  (Reporting)  _RCA_ Resupplying 1014945 Provisiones Real, 276 Madrid, Pow:0, Count: 1(l 0/L 0/S 1) relocating toward 1003948 Cuerpo Oriental, 269 Valencia, Pow:140, Count: 1(l 1/L 1/S 0)
20:22:13  (Reporting)  Ended Receive Supplies
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Gather Units (_GTU_)
20:22:13  (Reporting)  _GTU_ Gathering Region 420 Toulon in theater 336 Spanish Peninsula
20:22:13  (Reporting)  _GTU_ 1014417 2a Brigada Madrid, 223 Granada, Pow:26, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:22:13  (Reporting)  _GTU_ 1013996 Palma Milita, 313 Palma, Pow:39, Count: 2(l 0/L 2/S 0) has no agenda for now, trying to gather
20:22:13  (Reporting)  _GTU_ Starting merge 2 at start
20:22:13  (Reporting)  _GTU_ Finished merge 2 now
20:22:13  (Reporting)  _GTU_ 1013996 Palma Milita, 313 Palma, Pow:39, Count: 2(l 0/L 2/S 0) no gathering goal found, will be iddle this turn.
20:22:13  (Reporting)  _GTU_ 1014417 2a Brigada Madrid, 223 Granada, Pow:26, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:22:13  (Reporting)  Ended AI Gather Units 14 ms
20:22:13  (Reporting)  Entering GatherGarrisons (_GTG_)
20:22:13  (Reporting)  Ended GatherGarrisons 0 ms
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop I - post iteration missions
20:22:13  (Reporting)  *** Theater:  Theater_British_Isles (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop I - post iteration missions
20:22:13  (Reporting)  *** Theater:  Theater_Italia (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Receive Arties (_RCA_)
20:22:13  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:22:13  (Reporting)  Ended Receive Arties
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:22:13  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:22:13  (Reporting)  Ended Receive Supplies
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Gather Units (_GTU_)
20:22:13  (Reporting)  _GTU_ Gathering Region 420 Toulon in theater 338 Italia
20:22:13  (Reporting)  _GTU_ Starting merge 0 at start
20:22:13  (Reporting)  End of AI Gather Units
20:22:13  (Reporting)  Entering GatherGarrisons (_GTG_)
20:22:13  (Reporting)  Ended GatherGarrisons 0 ms
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop I - post iteration missions
20:22:13  (Reporting)  *** Theater:  Theater_Ottoman (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop I - post iteration missions
20:22:13  (Reporting)  *** Theater:  Theater_America (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Receive Arties (_RCA_)
20:22:13  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:22:13  (Reporting)  Ended Receive Arties
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:22:13  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:22:13  (Reporting)  Ended Receive Supplies
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Gather Units (_GTU_)
20:22:13  (Reporting)  _GTU_ Gathering Region 3900 Florida in theater 355 North America
20:22:13  (Reporting)  _GTU_ Starting merge 0 at start
20:22:13  (Reporting)  End of AI Gather Units
20:22:13  (Reporting)  Entering GatherGarrisons (_GTG_)
20:22:13  (Reporting)  Ended GatherGarrisons 0 ms
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop I - post iteration missions
20:22:13  (Reporting)  *** Theater:  Theater_Scandinavia (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Receive Arties (_RCA_)
20:22:13  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:22:13  (Reporting)  Ended Receive Arties
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:22:13  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:22:13  (Reporting)  Ended Receive Supplies
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Gather Units (_GTU_)
20:22:13  (Reporting)  _GTU_ Gathering Region 0 Donegal in theater 344 Scandinavia
20:22:13  (Reporting)  _GTU_ Starting merge 0 at start
20:22:13  (Reporting)  End of AI Gather Units
20:22:13  (Reporting)  Entering GatherGarrisons (_GTG_)
20:22:13  (Reporting)  Ended GatherGarrisons 0 ms
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop I - post iteration missions
20:22:13  (Reporting)  *** Theater:  Theater_Austria (Ext:5.00 - Core:0.20 - Nav:0.20) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop I - post iteration missions
20:22:13  (Reporting)  *** Theater:  Theater_North_Africa (Ext:5.00 - Core:5.00 - Nav:0.21) ***
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Receive Arties (_RCA_)
20:22:13  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:22:13  (Reporting)  Ended Receive Arties
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:22:13  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:22:13  (Reporting)  Ended Receive Supplies
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Gather Units (_GTU_)
20:22:13  (Reporting)  _GTU_ Gathering Region 3722 Ceuta in theater 352 North Africa
20:22:13  (Reporting)  _GTU_ Starting merge 0 at start
20:22:13  (Reporting)  End of AI Gather Units
20:22:13  (Reporting)  Entering GatherGarrisons (_GTG_)
20:22:13  (Reporting)  Ended GatherGarrisons 0 ms
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop I - post iteration missions
20:22:13  (Reporting)  *** Theater:  Theater_Low_Countries (Ext:5.00 - Core:5.00 - Nav:0.39) ***
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Receive Arties (_RCA_)
20:22:13  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:22:13  (Reporting)  Ended Receive Arties
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:22:13  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:22:13  (Reporting)  Ended Receive Supplies
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Gather Units (_GTU_)
20:22:13  (Reporting)  _GTU_ Gathering Region 420 Toulon in theater 341 Low Countries
20:22:13  (Reporting)  _GTU_ Starting merge 0 at start
20:22:13  (Reporting)  End of AI Gather Units
20:22:13  (Reporting)  Entering GatherGarrisons (_GTG_)
20:22:13  (Reporting)  Ended GatherGarrisons 0 ms
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop I - post iteration missions
20:22:13  (Reporting)  *** Theater:  Theater_Egypt (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop I - post iteration missions
20:22:13  (Reporting)  *** Theater:  Theater_Middle_East (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop I - post iteration missions
20:22:13  (Reporting)  *** Theater:  Theater_South_America (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Receive Arties (_RCA_)
20:22:13  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:22:13  (Reporting)  Ended Receive Arties
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:22:13  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:22:13  (Reporting)  Ended Receive Supplies
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Gather Units (_GTU_)
20:22:13  (Reporting)  _GTU_ Gathering Region 3911 La Plata in theater 354 South America
20:22:13  (Reporting)  _GTU_ Starting merge 0 at start
20:22:13  (Reporting)  End of AI Gather Units
20:22:13  (Reporting)  Entering GatherGarrisons (_GTG_)
20:22:13  (Reporting)  Ended GatherGarrisons 0 ms
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop I - post iteration missions
20:22:13  (Reporting)  *** Theater:  Theater_Africa (Ext:5.00 - Core:5.00 - Nav:0.22) ***
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Receive Arties (_RCA_)
20:22:13  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:22:13  (Reporting)  Ended Receive Arties
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:22:13  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:22:13  (Reporting)  Ended Receive Supplies
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Gather Units (_GTU_)
20:22:13  (Reporting)  _GTU_ Gathering Region 3914 Mascareignes in theater 357 Africa
20:22:13  (Reporting)  _GTU_ Starting merge 0 at start
20:22:13  (Reporting)  End of AI Gather Units
20:22:13  (Reporting)  Entering GatherGarrisons (_GTG_)
20:22:13  (Reporting)  Ended GatherGarrisons 0 ms
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop I - post iteration missions
20:22:13  (Reporting)  *** Theater:  Theater_IndianOcean (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop I - post iteration missions
20:22:13  (Reporting)  *** Theater:  Theater_Commerce (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop I - post iteration missions
20:22:13  (Reporting)  *** Theater:  Theater_BlackSea (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop I - post iteration missions
20:22:13  (Reporting)  *** Theater:  Theater_MediterraneanSea (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop I - post iteration missions
20:22:13  (Reporting)  *** Theater:  Theater_SouthAtlantic (Ext:4.26 - Core:0.20 - Nav:0.20) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop I - post iteration missions
20:22:13  (Reporting)  *** Theater:  Theater_NorthAtlantic (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop I - post iteration missions
20:22:13  (Reporting)  *** Theater:  Theater_BalticSea (Ext:5.00 - Core:0.20 - Nav:0.20) ***
20:22:13  (Reporting)  Entering Collect Leaders (_COD_)
20:22:13  (Reporting)  Ended Collect Leaders 0 ms
20:22:13  (Reporting)  Entering RemoveWeakInterests (_RWI_)
20:22:13  (Reporting)  Ended RemoveWeakInterests 0 ms
20:22:13  (Reporting)  Entering AddTheaterGoal (_ATG_)
20:22:13  (Reporting)  _ATG_ 1003914 Cuerpo Sur Malaga Going against objective: 211 Gibraltar
20:22:13  (Reporting)  _ATG_ 1003826 Esercito de Espana Madrid Going against objective: 211 Gibraltar
20:22:13  (Reporting)  _ATG_ 1003848 Cuerpo Occidental Leon Going against objective: 211 Gibraltar
20:22:13  (Reporting)  _ATG_ 1003878 Cuerpo Norte Leon Going against objective: 211 Gibraltar
20:22:13  (Reporting)  _ATG_ 1004054 Cuerpo Hispaniola Santo Domingo Going against objective: 3902 Cuba
20:22:13  (Reporting)  Ended AddTheaterGoal 6 ms
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop II - agendas clean up and processing
20:22:13  (Reporting)  *** Theater:  Theater_Germany (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop II - agendas clean up and processing
20:22:13  (Reporting)  *** Theater:  Theater_France (Ext:0.20 - Core:0.38 - Nav:0.20) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop II - agendas clean up and processing
20:22:13  (Reporting)  *** Theater:  Theater_West_Indies (Ext:0.67 - Core:0.84 - Nav:0.20) ***
20:22:13  (Reporting)   
20:22:13  (Reporting)  1014414 Salazar' Force, 3902 Cuba, Pow:238, Count: 8(l 2/L 5/S 2) Keeping only the Best Attack (is Assault) goal for 3902 Cuba
20:22:13  (Reporting)  List of Agendas for 1014414 Salazar' Force, 3902 Cuba, Pow:238, Count: 8(l 2/L 5/S 2)
20:22:13  (Reporting)  Agenda  1  : Agenda: Attack, Value: 100000, Region: 3902 Cuba
20:22:13  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 100000, Region: 3902 Cuba
20:22:13  (Reporting)  1014414-Salazar' Force Power:238 Health:100% Cuba>Cuba Mission:Attack Fitness:100% Need:0 Threat:0 GoalValue: 100000
20:22:13  (Reporting)   
20:22:13  (Reporting)  1014103 Brigada Havana is doing nothing in Cuba  Power: 27  HealthPerc: 100
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  List of Agendas for 1014101 Ardilla Sq., 3902 Cuba, Pow:9, Count: 1(l 0/L 1/S 0)
20:22:13  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 10000, Region: 3902 Cuba
20:22:13  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 801, Region: 207 San Sebastian
20:22:13  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 10000, Region: 3902 Cuba
20:22:13  (Reporting)  ApplyAgenda, Full Pathfinding: 1014101 Ardilla Sq. , destination,  is not in friendly water and the mission is not ignoring threats. 3902 Cuba
20:22:13  (Reporting)  1014101-Ardilla Sq. Power:9 Health:100% Cuba>Cuba Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 10000
20:22:13  (Reporting)   
20:22:13  (Reporting)  1004054 Cuerpo Hispaniola is doing nothing in Santo Domingo  Power: 52  HealthPerc: 100
20:22:13  (Reporting)   
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop II - agendas clean up and processing
20:22:13  (Reporting)  *** Theater:  Theater_Balkans (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop II - agendas clean up and processing
20:22:13  (Reporting)  *** Theater:  Theater_Spanish_Peninsula (Ext:5.00 - Core:5.00 - Nav:1.71) ***
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  List of Agendas for 1014100 P. de Asturias Sq., 163 Coruna, Pow:16, Count: 1(l 0/L 1/S 0)
20:22:13  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 10000, Region: 163 Coruna
20:22:13  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 773, Region: 212 Cadiz
20:22:13  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 10000, Region: 163 Coruna
20:22:13  (Reporting)  ApplyAgenda, Full Pathfinding: 1014100 P. de Asturias Sq. , destination,  is not in friendly water and the mission is not ignoring threats. 163 Coruna
20:22:13  (Reporting)  1014100-P. de Asturias Sq. Power:16 Health:100% Coruna>Coruna Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 10000
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  1003878 Cuerpo Norte is doing nothing in Leon  Power: 255  HealthPerc: 100
20:22:13  (Reporting)   
20:22:13  (Reporting)  1003848 Cuerpo Occidental is doing nothing in Leon  Power: 251  HealthPerc: 100
20:22:13  (Reporting)   
20:22:13  (Reporting)  List of Agendas for 1014942 Brigada Burgos, 182 Leon, Pow:29, Count: 1(l 0/L 1/S 0)
20:22:13  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 7475, Region: 182 Leon
20:22:13  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 7475, Region: 182 Leon
20:22:13  (Reporting)  1014942-Brigada Burgos Power:29 Health:100% Leon>Leon Mission:Garrison Fitness:65% Need:23 Threat:0 GoalValue: 7475
20:22:13  (Reporting)   
20:22:13  (Reporting)  List of Agendas for 1014420 Provisiones Valencia, 182 Leon, Pow:0, Count: 1(l 0/L 0/S 1)
20:22:13  (Reporting)  Agenda  1  : Agenda: Build Depot, Value: 37000, Region: 182 Leon
20:22:13  (Reporting)  Choosen Agenda: Agenda: Build Depot, Value: 37000, Region: 182 Leon
20:22:13  (Reporting)  1014420-Provisiones Valencia Power:0 Health:100% Leon>Leon Mission:Build Depot Fitness:74% Need:23 Threat:0 GoalValue: 37000
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  List of Agendas for 1014239 1 Escuadra de Fregata, 305 Tarragona, Pow:0, Count: 1(l 0/L 1/S 0)
20:22:13  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 10000, Region: 305 Tarragona
20:22:13  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 10000, Region: 305 Tarragona
20:22:13  (Reporting)  ApplyAgenda, Full Pathfinding: 1014239 1 Escuadra de Fregata , destination,  is not in friendly water and the mission is not ignoring threats. 305 Tarragona
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  1003826 Esercito de Espana is doing nothing in Madrid  Power: 373  HealthPerc: 100
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  1003948 Cuerpo Oriental is doing nothing in Valencia  Power: 140  HealthPerc: 100
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  1013996 Palma Milita is doing nothing in Palma  Power: 39  HealthPerc: 100
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  List of Agendas for 1014106 Brigada Santiago, 223 Granada, Pow:30, Count: 1(l 0/L 1/S 0)
20:22:13  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 80000, Region: 224 Malaga
20:22:13  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 80000, Region: 224 Malaga
20:22:13  (Reporting)  1014106 Brigada Santiago Granada Health: 100 % will target  1003914 Cuerpo Sur
20:22:13  (Reporting)  1014106-Brigada Santiago Power:30 Health:100% Granada>Malaga Mission:Merge (slave) Fitness:80% Need:359 Threat:266 GoalValue: 80000
20:22:13  (Reporting)   
20:22:13  (Reporting)  1014417 2a Brigada Madrid is doing nothing in Granada  Power: 26  HealthPerc: 100
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  1010715 Moreno' Force, 215 Sevilla, Pow:165, Count: 8(l 1/L 7/S 0) Keeping only the Garrison goal for 215 Sevilla
20:22:13  (Reporting)   
20:22:13  (Reporting)  List of Agendas for 1008350 Escuadra de Cadiz, 226 Almeria, Pow:392, Count: 5(l 2/L 3/S 0)
20:22:13  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 6644, Region: 230 Cartagena
20:22:13  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 6644, Region: 230 Cartagena
20:22:13  (Reporting)  ApplyAgenda, Full Pathfinding: 1008350 Escuadra de Cadiz , destination,  is not in friendly water and the mission is not ignoring threats. 230 Cartagena
20:22:13  (Reporting)  1008350-Escuadra de Cadiz Power:392 Health:100% Almeria>Cartagena Mission:Naval Docking Fitness:97% Need:0 Threat:0 GoalValue: 6644
20:22:13  (Reporting)   
20:22:13  (Reporting)  List of Agendas for 1014943 Ceres Sq., 226 Almeria, Pow:62, Count: 1(l 0/L 1/S 0)
20:22:13  (Reporting)  Agenda  1  : Agenda: Hunt Convoy Fleet, Value: 6200, Region: 3928 Western Mediterranean Trade
20:22:13  (Reporting)  Choosen Agenda: Agenda: Hunt Convoy Fleet, Value: 6200, Region: 3928 Western Mediterranean Trade
20:22:13  (Reporting)  1014943-Ceres Sq. Power:62 Health:100% Almeria>Western Mediterranean Trade Mission:Hunt Convoy Fleet Fitness:100% Need:0 Threat:0 GoalValue: 6200
20:22:13  (Reporting)   
20:22:13  (Reporting)  1003914 Cuerpo Sur is doing nothing in Malaga  Power: 354  HealthPerc: 100
20:22:13  (Reporting)   
20:22:13  (Reporting)  List of Agendas for 1014944 Provisiones Toledo, 224 Malaga, Pow:0, Count: 1(l 0/L 0/S 1)
20:22:13  (Reporting)  Agenda  1  : Agenda: Build Depot, Value: 42000, Region: 224 Malaga
20:22:13  (Reporting)  Choosen Agenda: Agenda: Build Depot, Value: 42000, Region: 224 Malaga
20:22:13  (Reporting)  1014944-Provisiones Toledo Power:0 Health:100% Malaga>Malaga Mission:Build Depot Fitness:84% Need:359 Threat:266 GoalValue: 42000
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop II - agendas clean up and processing
20:22:13  (Reporting)  *** Theater:  Theater_British_Isles (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop II - agendas clean up and processing
20:22:13  (Reporting)  *** Theater:  Theater_Italia (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop II - agendas clean up and processing
20:22:13  (Reporting)  *** Theater:  Theater_Ottoman (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop II - agendas clean up and processing
20:22:13  (Reporting)  *** Theater:  Theater_America (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:22:13  (Reporting)   
20:22:13  (Reporting)  1010862 Guarnicin de Florida, 3900 Florida, Pow:13, Count: 2(l 1/L 1/S 0) Keeping only the Garrison goal for 3900 Florida
20:22:13  (Reporting)   
20:22:13  (Reporting)  List of Agendas for 1013498 Cisneros's Fleet, 3900 Florida, Pow:65, Count: 2(l 1/L 0/S 1)
20:22:13  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 825, Region: 3900 Florida
20:22:13  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 825, Region: 3900 Florida
20:22:13  (Reporting)  ApplyAgenda, Full Pathfinding: 1013498 Cisneros's Fleet , destination,  is not in friendly water and the mission is not ignoring threats. 3900 Florida
20:22:13  (Reporting)  1013498-Cisneros's Fleet Power:65 Health:100% Florida>Florida Mission:Naval Docking Fitness:100% Need:47 Threat:0 GoalValue: 825
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop II - agendas clean up and processing
20:22:13  (Reporting)  *** Theater:  Theater_Scandinavia (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop II - agendas clean up and processing
20:22:13  (Reporting)  *** Theater:  Theater_Austria (Ext:5.00 - Core:0.20 - Nav:0.20) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop II - agendas clean up and processing
20:22:13  (Reporting)  *** Theater:  Theater_North_Africa (Ext:5.00 - Core:5.00 - Nav:0.21) ***
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  1004006 Cuerpo Africa is doing nothing in Ceuta  Power: 61  HealthPerc: 100
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  List of Agendas for 1013506 R. Luisa Sq., 4322 Ras Tarf, Pow:64, Count: 1(l 0/L 1/S 0)
20:22:13  (Reporting)  Agenda  1  : Agenda: Convoy Transport, Value: 3300, Region: 3924 North Sea Trade
20:22:13  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 12160, Region: 269 Valencia
20:22:13  (Reporting)  Agenda  3  : Agenda: Naval Docking, Value: 1012, Region: 600 Genova
20:22:13  (Reporting)  Choosen Agenda: Agenda: Convoy Transport, Value: 3300, Region: 3924 North Sea Trade
20:22:13  (Reporting)  ApplyAgenda, Full Pathfinding: 1013506 R. Luisa Sq. , destination,  is not in friendly water and the mission is not ignoring threats. 3924 North Sea Trade
20:22:13  (Reporting)  1013506-R. Luisa Sq. Power:64 Health:100% Ras Tarf>North Sea Trade Mission:Convoy Transport Fitness:100% Need:0 Threat:0 GoalValue: 3300
20:22:13  (Reporting)   
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop II - agendas clean up and processing
20:22:13  (Reporting)  *** Theater:  Theater_Low_Countries (Ext:5.00 - Core:5.00 - Nav:0.39) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop II - agendas clean up and processing
20:22:13  (Reporting)  *** Theater:  Theater_Egypt (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop II - agendas clean up and processing
20:22:13  (Reporting)  *** Theater:  Theater_Middle_East (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop II - agendas clean up and processing
20:22:13  (Reporting)  *** Theater:  Theater_South_America (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:22:13  (Reporting)   
20:22:13  (Reporting)  List of Agendas for 1014419 Adventoria Sq., 4281 Oceano Atlantico Norte, Pow:49, Count: 1(l 0/L 1/S 0)
20:22:13  (Reporting)  Agenda  1  : Agenda: Hunt Convoy Fleet, Value: 5100, Region: 3924 North Sea Trade
20:22:13  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 756, Region: 852 Bremen
20:22:13  (Reporting)  Choosen Agenda: Agenda: Hunt Convoy Fleet, Value: 5100, Region: 3924 North Sea Trade
20:22:13  (Reporting)  1014419-Adventoria Sq. Power:49 Health:100% Oceano Atlantico Norte>North Sea Trade Mission:Hunt Convoy Fleet Fitness:100% Need:0 Threat:0 GoalValue: 5100
20:22:13  (Reporting)   
20:22:13  (Reporting)  1013513 Don Miguel de La Pena is doing nothing in La Plata  Power: 148  HealthPerc: 100
20:22:13  (Reporting)   
20:22:13  (Reporting)  1004063 Vigodet' Force is doing nothing in La Plata  Power: 373  HealthPerc: 100
20:22:13  (Reporting)   
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop II - agendas clean up and processing
20:22:13  (Reporting)  *** Theater:  Theater_Africa (Ext:5.00 - Core:5.00 - Nav:0.22) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop II - agendas clean up and processing
20:22:13  (Reporting)  *** Theater:  Theater_IndianOcean (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop II - agendas clean up and processing
20:22:13  (Reporting)  *** Theater:  Theater_Commerce (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:22:13  (Reporting)   
20:22:13  (Reporting)  List of Agendas for 1014115 I. Fleet, 3934 Commerce, Pow:123, Count: 3(l 0/L 3/S 0)
20:22:13  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 11250, Region: 3934 Commerce
20:22:13  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 11250, Region: 3934 Commerce
20:22:13  (Reporting)  ApplyAgenda, Full Pathfinding: 1014115 I. Fleet , destination,  is not in friendly water and the mission is not ignoring threats. 3934 Commerce
20:22:13  (Reporting)  1014115-I. Fleet Power:123 Health:100% Commerce>Commerce Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 11250
20:22:13  (Reporting)   
20:22:13  (Reporting)  ApplyAgenda, Full Pathfinding: 1008502 Flota de las Indias , destination,  is not in friendly water and the mission is not ignoring threats. 3934 Commerce
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop II - agendas clean up and processing
20:22:13  (Reporting)  *** Theater:  Theater_BlackSea (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop II - agendas clean up and processing
20:22:13  (Reporting)  *** Theater:  Theater_MediterraneanSea (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:22:13  (Reporting)   
20:22:13  (Reporting)  List of Agendas for 1013504 S. Francisco Sq., 3928 Western Mediterranean Trade, Pow:89, Count: 1(l 0/L 1/S 0)
20:22:13  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 6675, Region: 3928 Western Mediterranean Trade
20:22:13  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 6675, Region: 3928 Western Mediterranean Trade
20:22:13  (Reporting)  ApplyAgenda, Full Pathfinding: 1013504 S. Francisco Sq. , destination,  is not in friendly water and the mission is not ignoring threats. 3928 Western Mediterranean Trade
20:22:13  (Reporting)  1013504-S. Francisco Sq. Power:89 Health:100% Western Mediterranean Trade>Western Mediterranean Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 6675
20:22:13  (Reporting)   
20:22:13  (Reporting)  ApplyAgenda, Full Pathfinding: 1008485 Flota del Mediterraneo , destination,  is not in friendly water and the mission is not ignoring threats. 3928 Western Mediterranean Trade
20:22:13  (Reporting)   
20:22:13  (Reporting)  ApplyAgenda, Full Pathfinding: 1008496 Flota Napolitana , destination,  is not in friendly water and the mission is not ignoring threats. 3930 Central Mediterranean Trade
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop II - agendas clean up and processing
20:22:13  (Reporting)  *** Theater:  Theater_SouthAtlantic (Ext:4.26 - Core:0.20 - Nav:0.20) ***
20:22:13  (Reporting)   
20:22:13  (Reporting)  List of Agendas for 1014113 Juno Sq., 3927 Southeast Atlantic Trade, Pow:24, Count: 1(l 0/L 1/S 0)
20:22:13  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 3927 Southeast Atlantic Trade
20:22:13  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 3927 Southeast Atlantic Trade
20:22:13  (Reporting)  ApplyAgenda, Full Pathfinding: 1014113 Juno Sq. , destination,  is not in friendly water and the mission is not ignoring threats. 3927 Southeast Atlantic Trade
20:22:13  (Reporting)  1014113-Juno Sq. Power:24 Health:100% Southeast Atlantic Trade>Southeast Atlantic Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:22:13  (Reporting)   
20:22:13  (Reporting)  ApplyAgenda, Full Pathfinding: 1008479 Flota Atlantica , destination,  is not in friendly water and the mission is not ignoring threats. 3927 Southeast Atlantic Trade
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop II - agendas clean up and processing
20:22:13  (Reporting)  *** Theater:  Theater_NorthAtlantic (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:22:13  (Reporting)   
20:22:13  (Reporting)  List of Agendas for 1014104 4th Transport Sq., 4130 The Channel, Pow:24, Count: 1(l 0/L 1/S 0)
20:22:13  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 1591, Region: 852 Bremen
20:22:13  (Reporting)  Agenda  2  : Agenda: Patrol Convoy Box, Value: 4100, Region: 3930 Central Mediterranean Trade
20:22:13  (Reporting)  Agenda  3  : Agenda: Hunt Convoy Fleet, Value: 4350, Region: 3931 Eastern Mediterranean Trade
20:22:13  (Reporting)  Agenda  4  : Agenda: Naval Docking, Value: 1720, Region: 852 Bremen
20:22:13  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 4100, Region: 3930 Central Mediterranean Trade
20:22:13  (Reporting)  1014104-4th Transport Sq. Power:24 Health:100% The Channel>Central Mediterranean Trade Mission:Patrol Convoy Box Fitness:82% Need:0 Threat:0 GoalValue: 4100
20:22:13  (Reporting)   
20:22:13  (Reporting)  List of Agendas for 1014110 Minerva Sq., 4120 Lizzard Point, Pow:65, Count: 1(l 0/L 1/S 0)
20:22:13  (Reporting)  Agenda  1  : Agenda: Hunt Convoy Fleet, Value: 6700, Region: 3924 North Sea Trade
20:22:13  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 1035, Region: 852 Bremen
20:22:13  (Reporting)  Choosen Agenda: Agenda: Hunt Convoy Fleet, Value: 6700, Region: 3924 North Sea Trade
20:22:13  (Reporting)  1014110-Minerva Sq. Power:65 Health:100% Lizzard Point>North Sea Trade Mission:Hunt Convoy Fleet Fitness:100% Need:0 Threat:0 GoalValue: 6700
20:22:13  (Reporting)   
20:22:13  (Reporting)  List of Agendas for 1014946 Buenavista Sq., 4296 Golfo de Cadiz, Pow:49, Count: 1(l 0/L 1/S 0)
20:22:13  (Reporting)  Agenda  1  : Agenda: Hunt Convoy Fleet, Value: 5000, Region: 3932 Aegean Sea Trade
20:22:13  (Reporting)  Choosen Agenda: Agenda: Hunt Convoy Fleet, Value: 5000, Region: 3932 Aegean Sea Trade
20:22:13  (Reporting)  1014946-Buenavista Sq. Power:49 Health:100% Golfo de Cadiz>Aegean Sea Trade Mission:Hunt Convoy Fleet Fitness:100% Need:0 Threat:0 GoalValue: 5000
20:22:13  (Reporting)   
20:22:13  (Reporting)  List of Agendas for 1013502 Cordova's Fleet, 4296 Golfo de Cadiz, Pow:595, Count: 12(l 4/L 8/S 0)
20:22:13  (Reporting)  Agenda  1  : Agenda: Attack, Value: 20000, Region: 230 Cartagena
20:22:13  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 9203, Region: 852 Bremen
20:22:13  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 20000, Region: 230 Cartagena
20:22:13  (Reporting)  ApplyAgenda, Full Pathfinding: 1013502 Cordova's Fleet , destination,  is not in friendly water and the mission is not ignoring threats. 230 Cartagena
20:22:13  (Reporting)  1013502-Cordova's Fleet Power:595 Health:100% Golfo de Cadiz>Cartagena Mission:Attack Fitness:20% Need:0 Threat:0 GoalValue: 20000
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop II - agendas clean up and processing
20:22:13  (Reporting)  *** Theater:  Theater_BalticSea (Ext:5.00 - Core:0.20 - Nav:0.20) ***
20:22:13  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:22:13  (Reporting)  Ended SplitStaticUnits 0 ms
20:22:13  (Reporting)  Entering ManageHQStacks (_MHS_)
20:22:13  (Reporting)  Ended ManageHQStacks 5 ms
20:22:13  (Reporting)  Entering SynchHQStacks (_SHS_)
20:22:13  (Reporting)  Ended SynchHQStacks 2 ms
20:22:13  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:22:13  (Reporting)  Ended DeclareNewHQStacks 2 ms
20:22:13  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:22:13  (Reporting)  Ended SplitLargeStacks 2 ms
20:22:13  (Reporting)  Entering ManageHQStacks (_MHS_)
20:22:13  (Reporting)  Ended ManageHQStacks 4 ms
20:22:13  (Reporting)  Entering SynchHQStacks (_SHS_)
20:22:13  (Reporting)  Ended SynchHQStacks 1 ms
20:22:13  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:22:13  (Reporting)  Ended DeclareNewHQStacks 1 ms
20:22:13  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:22:13  (Reporting)  Ended SplitLargeStacks 1 ms
20:22:13  (Reporting)  Entering ManageHQStacks (_MHS_)
20:22:13  (Reporting)  Ended ManageHQStacks 0 ms
20:22:13  (Reporting)  Entering SynchHQStacks (_SHS_)
20:22:13  (Reporting)  Ended SynchHQStacks 0 ms
20:22:13  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:22:13  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:22:13  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:22:13  (Reporting)  Adding stack 1014414 Salazar' Force, 3902 Cuba, Pow:238, Count: 8(l 2/L 5/S 2)
20:22:13  (Reporting)  Ended SplitLargeStacks 0 ms
20:22:13  (Reporting)  Entering ManageHQStacks (_MHS_)
20:22:13  (Reporting)  Ended ManageHQStacks 2 ms
20:22:13  (Reporting)  Entering SynchHQStacks (_SHS_)
20:22:13  (Reporting)  Ended SynchHQStacks 1 ms
20:22:13  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:22:13  (Reporting)  Ended DeclareNewHQStacks 4 ms
20:22:13  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:22:13  (Reporting)  Adding stack 1003878 Cuerpo Norte, 182 Leon, Pow:255, Count: 11(l 2/L 6/S 3)
20:22:13  (Reporting)  Ended SplitLargeStacks 1 ms
20:22:13  (Reporting)  Entering ManageHQStacks (_MHS_)
20:22:13  (Reporting)  Ended ManageHQStacks 2 ms
20:22:13  (Reporting)  Entering SynchHQStacks (_SHS_)
20:22:13  (Reporting)  Ended SynchHQStacks 1 ms
20:22:13  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:22:13  (Reporting)  Ended DeclareNewHQStacks 1 ms
20:22:13  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:22:13  (Reporting)  Ended SplitLargeStacks 1 ms
20:22:13  (Reporting)  Entering ManageHQStacks (_MHS_)
20:22:13  (Reporting)  Ended ManageHQStacks 0 ms
20:22:13  (Reporting)  Entering SynchHQStacks (_SHS_)
20:22:13  (Reporting)  Ended SynchHQStacks 0 ms
20:22:13  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:22:13  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:22:13  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:22:13  (Reporting)  Ended SplitLargeStacks 0 ms
20:22:13  (Reporting)  Entering ManageHQStacks (_MHS_)
20:22:13  (Reporting)  Ended ManageHQStacks 3 ms
20:22:13  (Reporting)  Entering SynchHQStacks (_SHS_)
20:22:13  (Reporting)  Ended SynchHQStacks 1 ms
20:22:13  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:22:13  (Reporting)  Ended DeclareNewHQStacks 1 ms
20:22:13  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:22:13  (Reporting)  Ended SplitLargeStacks 1 ms
20:22:13  (Reporting)  Entering ManageHQStacks (_MHS_)
20:22:13  (Reporting)  Ended ManageHQStacks 2 ms
20:22:13  (Reporting)  Entering SynchHQStacks (_SHS_)
20:22:13  (Reporting)  Ended SynchHQStacks 1 ms
20:22:13  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:22:13  (Reporting)  Ended DeclareNewHQStacks 1 ms
20:22:13  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:22:13  (Reporting)  Ended SplitLargeStacks 1 ms
20:22:13  (Reporting)  Entering ManageHQStacks (_MHS_)
20:22:13  (Reporting)  Ended ManageHQStacks 1 ms
20:22:13  (Reporting)  Entering SynchHQStacks (_SHS_)
20:22:13  (Reporting)  Ended SynchHQStacks 0 ms
20:22:13  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:22:13  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:22:13  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:22:13  (Reporting)  Ended SplitLargeStacks 0 ms
20:22:13  (Reporting)  Entering ManageHQStacks (_MHS_)
20:22:13  (Reporting)  Ended ManageHQStacks 0 ms
20:22:13  (Reporting)  Entering SynchHQStacks (_SHS_)
20:22:13  (Reporting)  Ended SynchHQStacks 0 ms
20:22:13  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:22:13  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:22:13  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:22:13  (Reporting)  Ended SplitLargeStacks 0 ms
20:22:13  (Reporting)  Entering ManageHQStacks (_MHS_)
20:22:13  (Reporting)  Ended ManageHQStacks 0 ms
20:22:13  (Reporting)  Entering SynchHQStacks (_SHS_)
20:22:13  (Reporting)  Ended SynchHQStacks 0 ms
20:22:13  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:22:13  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:22:13  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:22:13  (Reporting)  Ended SplitLargeStacks 0 ms
20:22:13  (Reporting)  Entering PromoteLeaders (_PRL_)
20:22:13  (Reporting)  Ended PromoteLeaders 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  ApplyAgenda AutoMerge
20:22:13  (Reporting)  AI Process done in  24120 ms
20:22:13  (Reporting)  Processing  1000007 Ottoman
20:22:13  (Reporting)  
20:22:13  (Reporting)  *** Starting Process on Ottoman AILevel 4 Kind: 2 Dormant YES Turn: 3 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:22:13  (Reporting)  Entering InitAndDumpData (_IAD_)
20:22:13  (Reporting)  Resources Levels Ottoman EcoBase 134 AtWar: no AtWarThreat: no At PeaceThreat: no
20:22:13  (Reporting)  Pounds Availability Plentiful Stock 1156 Expected 67 Balance -7
20:22:13  (Reporting)  Supplies Availability Very Low Stock 0 Expected 47 Balance 0
20:22:13  (Reporting)  Ammos Availability Very Low Stock 0 Expected 47 Balance 0
20:22:13  (Reporting)  Victory points Availability Plentiful Stock 1683 Expected 47 Balance 0
20:22:13  (Reporting)  Morale Points Availability High Stock 97 Expected 47 Balance 0
20:22:13  (Reporting)  Conscripts Availability Plentiful Stock 320 Expected 47 Balance -4
20:22:13  (Reporting)  War supplies Availability Very High Stock 101 Expected 34 Balance 0
20:22:13  (Reporting)  Diplomats Availability Plentiful Stock 27 Expected 0 Balance 0
20:22:13  (Reporting)  Engagment Points Availability Plentiful Stock 22 Expected 0 Balance 0
20:22:13  (Reporting)  Horses Availability Plentiful Stock 618 Expected 13 Balance 0
20:22:13  (Reporting)  *** Faction-wide algorithms ***
20:22:13  (Reporting)  Ended BuildReplacements 7 ms
20:22:13  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000007 Ottoman
20:22:13  (Reporting)  Sending proposal: *we can*
20:22:13  (Reporting)  *** Checking new proposals ***
20:22:13  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:22:13  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2381 Ahar
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4290 Ria Formosa
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 194 Burgos
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 171 Oviedo
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 822 Emden
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 3526 Ulan Erghe
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 5 Secret Police not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 528 Dreux
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 1532 Moelndal
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 889 Mannheim
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 171 target region was 1093 Weiden
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3031 Zaraysk
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 1531 Trollhaettan
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3420 Soursk
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 171 target region was 3048 Suvorov
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 9 target region was 4353 Golfo di Gaeta
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4121 Ouessant
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 105 target region was 1840 Tzaribrod
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3639 Vladikavkaz
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 16 target region was 3977 Elbe Estuary
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1506 Tvedestrand
20:22:13  (Reporting)  _HRD_ Advanced Mode: Decision 11 Seize Horses has 80 % to be played in 2233 Baghdad
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses played.
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4442 Southwestern Cretan Sea
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 82 target region was 1934 Kalamai
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 930 Mainburg
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4372 Cap Bon
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 105 target region was 1816 Stintu Gheorghe
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 21 target region was 1275 Pest
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 105 target region was 1999 Duzce
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 105 target region was 2151 Hilvan
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 9 target region was 3396 Lukoyanov
20:22:13  (Reporting)  _HRD_ Advanced Mode: Decision 3 Develop Territory has 36 % to be played in 2287 Turarf
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played.
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 859 Hameln
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 105 target region was 2011 Polatli
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. . Success Chance was 11 target region was 2335 Acre
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 1261 Portej Magyare
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 9 target region was 2089 Oegdem
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 171 target region was 664 Poppoli
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2645 Soltsy
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2282 Rumaytah
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 16 target region was 4535 Black Sea
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 105 target region was 2088 Rize
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 105 target region was 2130 Kilis
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4177 Skallingen
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 105 target region was 2003 Devrek
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2918 Ielnia
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3998 Donau
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 171 target region was 2263 Susangerd
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1134 Crudin
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 9 target region was 1407 Plonsk
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 3012 Yurevets
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 3947 Guadalquivir
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1044 Lauenburg
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2765 Ocnitza
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 1008 Plauen
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3549 Kuchevskaya
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 4130 The Channel
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 105 target region was 1900 Berat
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 1192 Wiener Neustadt
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 868 Salzwedel
20:22:13  (Reporting)  _HRD_ Advanced Mode Decision 6 Cyphers and Codes not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 2677 Sumilina
20:22:13  (Reporting)  Ended HandleRegionsDecisions 3054 ms
20:22:13  (Reporting)  Entering BuildNewUnits (_BNU_)
20:22:13  (Reporting)  Steel Level 6 Amount 101
20:22:13  (Reporting)  Money Level 5 Amount 1156
20:22:13  (Reporting)  Conscripts Level 5 Amount 320
20:22:13  (Reporting)  _BNU_ Emergency build ON
20:22:13  (Reporting)  Adding 406 Janissary Brigade 1805 Coeff: 186
20:22:13  (Reporting)  Adding 412 Marine Brigade 1805 Coeff: 11
20:22:13  (Reporting)  Adding 413 Horse Artillery Brigade 1805 Coeff: 14
20:22:13  (Reporting)  Adding 414 Foot Artillery Brigade 1805 Coeff: 19
20:22:13  (Reporting)  Adding 415 Artillery Brigade 1805 Coeff: 28
20:22:13  (Reporting)  Adding 416 Siege Artillery Brigade 1805 Coeff: 7
20:22:13  (Reporting)  Adding 417 Household Cavalry Brigade 1805 Coeff: 2
20:22:13  (Reporting)  Adding 418 Sipahi Brigade 1805 Coeff: 28
20:22:13  (Reporting)  Adding 419 Suvarileri Brigade 1805 Coeff: 18
20:22:13  (Reporting)  Adding 420 Mixed Cavalry Brigade 1805 Coeff: 35
20:22:13  (Reporting)  Adding 421 Line Garrison 1805 Coeff: 46
20:22:13  (Reporting)  Adding 422 Depot Garrison 1805 Coeff: 82
20:22:13  (Reporting)  Adding 424 Fortress Battery 1805 Coeff: 28
20:22:13  (Reporting)  Adding 425 Coastal Battery 1805 Coeff: 21
20:22:13  (Reporting)  Adding 426 Supply Brigade 1805 Coeff: 28
20:22:13  (Reporting)  Adding 437 Tartar Cavalry Brigade 1805 Coeff: 7
20:22:13  (Reporting)  Adding 438 Arab Cavalry Brigade 1805 Coeff: 10
20:22:13  (Reporting)  Adding 439 Flagship Squadron 1805 Coeff: 2
20:22:13  (Reporting)  Adding 440 First Rank Squadron 1805 Coeff: 1
20:22:13  (Reporting)  Adding 441 Second Rank Squadron 1805 Coeff: 5
20:22:13  (Reporting)  Adding 442 Third Rank Squadron 1805 Coeff: 9
20:22:13  (Reporting)  Adding 443 Heavy Frigate Squadron 1805 Coeff: 1
20:22:13  (Reporting)  Adding 444 Frigate Squadron 1805 Coeff: 4
20:22:13  (Reporting)  Adding 445 Brig Squadron 1805 Coeff: 10
20:22:13  (Reporting)  Adding 446 Sloop Squadron 1805 Coeff: 9
20:22:13  (Reporting)  Adding 447 Privateer Squadron 1805 Coeff: 8
20:22:13  (Reporting)  Adding 448 Troop Transport Squadron 1805 Coeff: 6
20:22:13  (Reporting)  Adding 449 Merchantman Squadron 1805 Coeff: 6
20:22:13  (Reporting)  Adding 450 River Gunboat Squadron 1805 Coeff: 3
20:22:13  (Reporting)  Adding 451 Riverine Transport Squadron 1805 Coeff: 2
20:22:13  (Reporting)  Adding 452 Galley Flotilla 1805 Coeff: 4
20:22:13  (Reporting)  Adding 1252 Supply Depot 1805 Coeff: 18
20:22:13  (Reporting)  Number of Draw 9
20:22:13  (Reporting)  Picking 406 Janissary Brigade 1805
20:22:13  (Reporting)  On Map 9 Requested 0 In Pool 10
20:22:13  (Reporting)  _BNU Buying Unit Janissary Brigade 1805 Family ID Militia Area Thrace
20:22:13  (Reporting)  Picking 406 Janissary Brigade 1805
20:22:13  (Reporting)  On Map 9 Requested 1 In Pool 9
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 320 450 WSU 101 0 Money 1156 224
20:22:13  (Reporting)  Picking 445 Brig Squadron 1805
20:22:13  (Reporting)  On Map 1 Requested 0 In Pool 12
20:22:13  (Reporting)  _BNU Buying Unit Brig Squadron 1805 Family ID Light Warship Area Recruitment Area: Ocean Ships Europe
20:22:13  (Reporting)  Picking 421 Line Garrison 1805
20:22:13  (Reporting)  On Map 9 Requested 0 In Pool 4
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 320 495 WSU 101 68 Money 1156 337
20:22:13  (Reporting)  Picking 425 Coastal Battery 1805
20:22:13  (Reporting)  On Map 12 Requested 0 In Pool 9
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 320 330 WSU 101 113 Money 1156 547
20:22:13  (Reporting)  Picking 424 Fortress Battery 1805
20:22:13  (Reporting)  On Map 11 Requested 0 In Pool 12
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 320 330 WSU 101 106 Money 1156 547
20:22:13  (Reporting)  Picking 422 Depot Garrison 1805
20:22:13  (Reporting)  On Map 12 Requested 0 In Pool 7
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 320 495 WSU 101 68 Money 1156 337
20:22:13  (Reporting)  Picking 406 Janissary Brigade 1805
20:22:13  (Reporting)  On Map 9 Requested 1 In Pool 9
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 320 495 WSU 101 68 Money 1156 359
20:22:13  (Reporting)  Picking 406 Janissary Brigade 1805
20:22:13  (Reporting)  On Map 9 Requested 1 In Pool 9
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 320 495 WSU 101 68 Money 1156 359
20:22:13  (Reporting)  Ended BuildNewUnits Bought: 2 48 ms
20:22:13  (Reporting)  AI Process done in  3768 ms
20:22:13  (Reporting)  Processing  1000008 Nassau
20:22:13  (Reporting)  Processing  1000009 Brunswick
20:22:13  (Reporting)  Processing  1000010 Hannover
20:22:13  (Reporting)  
20:22:13  (Reporting)  *** Starting Process on Hannover AILevel 4 Kind: 1 Dormant NO Turn: 3 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:22:13  (Reporting)  Entering InitAndDumpData (_IAD_)
20:22:13  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
20:22:13  (Reporting)  _FIT_ Ended AIInitTheaters 351 ms
20:22:13  (Reporting)  Resources Levels Hannover EcoBase 50 AtWar: yes AtWarThreat: yes At PeaceThreat: no
20:22:13  (Reporting)  Pounds Availability Plentiful Stock 300 Expected 25 Balance 0
20:22:13  (Reporting)  Supplies Availability Very Low Stock 0 Expected 18 Balance 0
20:22:13  (Reporting)  Ammos Availability Very Low Stock 0 Expected 18 Balance 0
20:22:13  (Reporting)  Victory points Availability Plentiful Stock 500 Expected 18 Balance 0
20:22:13  (Reporting)  Morale Points Availability Plentiful Stock 100 Expected 18 Balance 0
20:22:13  (Reporting)  Conscripts Availability Plentiful Stock 100 Expected 18 Balance 0
20:22:13  (Reporting)  War supplies Availability Very High Stock 30 Expected 12 Balance 0
20:22:13  (Reporting)  Diplomats Availability Plentiful Stock 4 Expected 0 Balance 0
20:22:13  (Reporting)  Horses Availability Plentiful Stock 50 Expected 5 Balance 0
20:22:13  (Reporting)   
20:22:13  (Reporting)  Ended InitAndDumpData Hannover 708 ms
20:22:13  (Reporting)  *** Faction-wide algorithms ***
20:22:13  (Reporting)  Ended BuildReplacements 2 ms
20:22:13  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000010 Hannover
20:22:13  (Reporting)  Sending proposal: *we can*
20:22:13  (Reporting)  Checking wars, we have 5 underway
20:22:13  (Reporting)  In the war vs 1000001 France WS is -15 for us as viewing faction
20:22:13  (Reporting)  AcceptChance 8 Rolled 58
20:22:13  (Reporting)  In the war vs 1000044 Kingdom of Holland WS is 0 waiting for loser to propose instead, skipping eval.
20:22:13  (Reporting)  In the war vs 1000046 Berg WS is 0 waiting for loser to propose instead, skipping eval.
20:22:13  (Reporting)  In the war vs 1000051 Switzerland WS is 0 waiting for loser to propose instead, skipping eval.
20:22:13  (Reporting)  In the war vs 1000052 Kingdom of Italy WS is 0 waiting for loser to propose instead, skipping eval.
20:22:13  (Reporting)  *** Checking new proposals ***
20:22:13  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:22:13  (Reporting)  Entering BuildNewUnits (_BNU_)
20:22:13  (Reporting)  Steel Level 6 Amount 30
20:22:13  (Reporting)  Money Level 6 Amount 300
20:22:13  (Reporting)  Conscripts Level 6 Amount 100
20:22:13  (Reporting)  Adding 558 Infantry Brigade 1805 Coeff: 7
20:22:13  (Reporting)  Adding 559 Infantry Reserve Brigade 1805 Coeff: 7
20:22:13  (Reporting)  Adding 560 Landwehr Brigade 1805 Coeff: 4
20:22:13  (Reporting)  Adding 561 Foot Artillery Brigade 1805 Coeff: 2
20:22:13  (Reporting)  Adding 562 Hussars Brigade 1805 Coeff: 4
20:22:13  (Reporting)  Adding 563 Depot Garrison 1805 Coeff: 2
20:22:13  (Reporting)  Adding 564 Militia Garrison 1805 Coeff: 4
20:22:13  (Reporting)  Adding 565 Fortress Battery 1805 Coeff: 4
20:22:13  (Reporting)  Adding 566 Supply Brigade 1805 Coeff: 1
20:22:13  (Reporting)  Number of Draw 6
20:22:13  (Reporting)  Picking 565 Fortress Battery 1805
20:22:13  (Reporting)  On Map 0 Requested 0 In Pool 4
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 100 60 WSU 30 38 Money 300 300
20:22:13  (Reporting)  Picking 562 Hussars Brigade 1805
20:22:13  (Reporting)  On Map 0 Requested 0 In Pool 4
20:22:13  (Reporting)  _BNU Buying Unit Hussars Brigade 1805 Family ID Cavalry Area Hannover
20:22:13  (Reporting)  Picking 559 Infantry Reserve Brigade 1805
20:22:13  (Reporting)  On Map 0 Requested 0 In Pool 7
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 100 300 WSU 30 0 Money 300 168
20:22:13  (Reporting)  Picking 564 Militia Garrison 1805
20:22:13  (Reporting)  On Map 0 Requested 0 In Pool 4
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 100 300 WSU 30 0 Money 300 150
20:22:13  (Reporting)  Picking 564 Militia Garrison 1805
20:22:13  (Reporting)  On Map 0 Requested 0 In Pool 4
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 100 300 WSU 30 0 Money 300 150
20:22:13  (Reporting)  Picking 566 Supply Brigade 1805
20:22:13  (Reporting)  On Map 0 Requested 0 In Pool 1
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 100 225 WSU 30 0 Money 300 202
20:22:13  (Reporting)  Ended BuildNewUnits Bought: 1 11 ms
20:22:13  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
20:22:13  (Reporting)  Ended ManageFleetsComposition 6 ms
20:22:13  (Reporting)  Entering LockFixedGroups (_LFG_)
20:22:13  (Reporting)  Ended LockFixedGroups 0 ms
20:22:13  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:22:13  (Reporting)  Ended SplitStaticUnits 0 ms
20:22:13  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
20:22:13  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
20:22:13  (Reporting)  AI Process done in  2618 ms
20:22:13  (Reporting)  Processing  1000011 Hessen
20:22:13  (Reporting)  Processing  1000012 Baden
20:22:13  (Reporting)  Processing  1000013 Bavaria
20:22:13  (Reporting)  
20:22:13  (Reporting)  *** Starting Process on Bavaria AILevel 4 Kind: 1 Dormant NO Turn: 3 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:22:13  (Reporting)  Entering InitAndDumpData (_IAD_)
20:22:13  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
20:22:13  (Reporting)  Theater: 342 Theater_Germany AggroCoeff from script: 100 OwnPow Land: 4458 OppPow Land: 2580 OwnPow Nav : 4 OppPow Nav : 4
20:22:13  (Reporting)  Ratio Land/LandCore: 1.47 2.40 Ratio Nav/NavCore: 0.85 1.70 Reg Count: 392 > 494
20:22:13  (Reporting)  _FIT_ Ended AIInitTheaters 565 ms
20:22:13  (Reporting)  Resources Levels Bavaria EcoBase 53 AtWar: yes AtWarThreat: no At PeaceThreat: no
20:22:13  (Reporting)  Pounds Availability Plentiful Stock 796 Expected 26 Balance -1
20:22:13  (Reporting)  Supplies Availability Very Low Stock 0 Expected 19 Balance 0
20:22:13  (Reporting)  Ammos Availability Very Low Stock 0 Expected 19 Balance 0
20:22:13  (Reporting)  Victory points Availability Plentiful Stock 484 Expected 19 Balance 0
20:22:13  (Reporting)  Morale Points Availability Plentiful Stock 100 Expected 19 Balance 0
20:22:13  (Reporting)  Conscripts Availability Plentiful Stock 279 Expected 19 Balance -1
20:22:13  (Reporting)  War supplies Availability Plentiful Stock 50 Expected 13 Balance 0
20:22:13  (Reporting)  Diplomats Availability Plentiful Stock 3 Expected 0 Balance 0
20:22:13  (Reporting)  Horses Availability Plentiful Stock 50 Expected 5 Balance 0
20:22:13  (Reporting)    1005641 5. Bay. Brigade Agenda Kept Agenda: Defend, Value: 1100, Region: 923 Regenstauf EndTurn 2676
20:22:13  (Reporting)   
20:22:13  (Reporting)  Theater Prevalences Theater_Germany Ordered Value: 16068
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Theater 342 Theater_Germany (Land)
20:22:13  (Reporting)  Making Land Theater Map: Theater_Germany Overall power(self): 4458 Overall power (enemies): 2580 Ratio: 1.47
20:22:13  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  4650
20:22:13  (Reporting)  Making Naval Values Map: 342 Germany LAND Overall power(self): 4 Overall power (enemies): 4 Nav Ratio: 0.85
20:22:13  (Reporting)  Commiting Naval Values Map: 342 Germany LAND Overall power(self): 4 Overall power (enemies): 4 Nav Ratio: 0.85
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Land Theaters Special Regions ***
20:22:13  (Reporting)  Theater 342 Theater_Germany HQReg: 934 Muenchen Max pick: Muenchen Max need: Oberammergau Max Val: Muenchen Naval Gathering: 852 Bremen
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  Ended InitAndDumpData Bavaria 1310 ms
20:22:13  (Reporting)  *** Faction-wide algorithms ***
20:22:13  (Reporting)  Ended BuildReplacements 3 ms
20:22:13  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000013 Bavaria
20:22:13  (Reporting)  Sending proposal: *we can*
20:22:13  (Reporting)  Checking wars, we have 2 underway
20:22:13  (Reporting)  In the war vs 1000004 Austria WS is -19 for us as viewing faction
20:22:13  (Reporting)  AcceptChance 8 Rolled 49
20:22:13  (Reporting)  In the war vs 1000023 Kingdom of Piedmont WS is 0 waiting for loser to propose instead, skipping eval.
20:22:13  (Reporting)  *** Checking new proposals ***
20:22:13  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:22:13  (Reporting)  Entering BuildNewUnits (_BNU_)
20:22:13  (Reporting)  Steel Level 6 Amount 50
20:22:13  (Reporting)  Money Level 6 Amount 796
20:22:13  (Reporting)  Conscripts Level 6 Amount 279
20:22:13  (Reporting)  _BNU_ Emergency build ON
20:22:13  (Reporting)  Adding 655 Infantry Brigade 1805 Coeff: 80
20:22:13  (Reporting)  Adding 656 Mixed Infantry Brigade 1805 Coeff: 32
20:22:13  (Reporting)  Adding 657 Jaeger Brigade 1805 Coeff: 40
20:22:13  (Reporting)  Adding 658 Infantry Reserve Brigade 1805 Coeff: 40
20:22:13  (Reporting)  Adding 659 Horse Artillery Brigade 1805 Coeff: 5
20:22:13  (Reporting)  Adding 661 Artillery Brigade 1805 Coeff: 2
20:22:13  (Reporting)  Adding 662 Siege Artillery Brigade 1805 Coeff: 1
20:22:13  (Reporting)  Adding 663 Guard Carabiniers Brigade 1805 Coeff: 1
20:22:13  (Reporting)  Adding 664 Chevaux Leger Brigade 1805 Coeff: 5
20:22:13  (Reporting)  Adding 665 Dragoon Brigade 1805 Coeff: 4
20:22:13  (Reporting)  Adding 666 Mixed Cavalry Brigade 1805 Coeff: 4
20:22:13  (Reporting)  Adding 667 Line Garrison 1805 Coeff: 30
20:22:13  (Reporting)  Adding 668 Depot Garrison 1805 Coeff: 55
20:22:13  (Reporting)  Adding 669 Militia Garrison 1805 Coeff: 16
20:22:13  (Reporting)  Adding 670 Fortress Battery 1805 Coeff: 10
20:22:13  (Reporting)  Adding 671 Supply Brigade 1805 Coeff: 1
20:22:13  (Reporting)  Number of Draw 5
20:22:13  (Reporting)  Picking 655 Infantry Brigade 1805
20:22:13  (Reporting)  On Map 0 Requested 0 In Pool 10
20:22:13  (Reporting)  _BNU Buying Unit Infantry Brigade 1805 Family ID Militia Area Recruitment Area: Bavaria
20:22:13  (Reporting)  Picking 655 Infantry Brigade 1805
20:22:13  (Reporting)  On Map 0 Requested 1 In Pool 9
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 279 450 WSU 50 0 Money 796 224
20:22:13  (Reporting)  Picking 658 Infantry Reserve Brigade 1805
20:22:13  (Reporting)  On Map 0 Requested 0 In Pool 5
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 279 450 WSU 50 0 Money 796 190
20:22:13  (Reporting)  Picking 667 Line Garrison 1805
20:22:13  (Reporting)  On Map 0 Requested 0 In Pool 6
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 279 450 WSU 50 0 Money 796 202
20:22:13  (Reporting)  Picking 655 Infantry Brigade 1805
20:22:13  (Reporting)  On Map 0 Requested 1 In Pool 9
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 279 450 WSU 50 0 Money 796 224
20:22:13  (Reporting)  Ended BuildNewUnits Bought: 1 13 ms
20:22:13  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
20:22:13  (Reporting)  Ended ManageFleetsComposition 97 ms
20:22:13  (Reporting)  Entering LockFixedGroups (_LFG_)
20:22:13  (Reporting)  _LFG_ 1011649 Stadtgarnison Wrzburg, 909 Wuerzburg, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  Ended LockFixedGroups 0 ms
20:22:13  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:22:13  (Reporting)  Ended SplitStaticUnits 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Theaters algorithms 342 Theater_Germany ***
20:22:13  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:22:13  (Reporting)  Ended PoolToGHQStack 0 ms
20:22:13  (Reporting)  Entering ManageGHQ (_GHQ_)
20:22:13  (Reporting)  Ended ManageGHQ 0 ms
20:22:13  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:22:13  (Reporting)  Ended PrivilegedCombine 3 ms
20:22:13  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:22:13  (Reporting)  Ended DefendCapitalRegion 0 ms
20:22:13  (Reporting)  Entering SplitGroups (_SPG_)
20:22:13  (Reporting)  Ended SplitGroups 4 ms
20:22:13  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:22:13  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:22:13  (Reporting)  Detach Damaged Units (_DDU_)
20:22:13  (Reporting)  Ended Damaged Units 1 ms
20:22:13  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:22:13  (Reporting)  Ended GarrisonObjectives 0 ms
20:22:13  (Reporting)  Entering CheckBesieging (_CBE_)
20:22:13  (Reporting)  Ended CheckBesieging 90 ms
20:22:13  (Reporting)  Entering Checking Leaders (_CLD_)
20:22:13  (Reporting)  _CLD_ Leader (Split Segment IV) Karl-Philipp von Wrede in Eichstaett has been detached from group 1005590 Bayerishe Korps
20:22:13  (Reporting)  _CLD_ Leader (Split Segment V) Graf Harg in Eichstaett has been detached from group 1005590 Bayerishe Korps
20:22:13  (Reporting)  _CLD_ (Theater-Wide Search Segment) 2 leaders to check
20:22:13  (Reporting)  _CLD_ Idle Leader 1014949 Graf Harg in Eichstaett merged into 1005590 Bayerishe Korps
20:22:13  (Reporting)  _CLD_ Idle Leader 1014948 Karl-Philipp von Wrede in Eichstaett merged into 1005590 Bayerishe Korps
20:22:13  (Reporting)  Ended Check Leaders 197 ms
20:22:13  (Reporting)  Entering Make Superior Group (_MSG_)
20:22:13  (Reporting)  _MSG_ Bayerishe Korps recruiting 1005653 Sibein Gr. in Wuerzburg
20:22:13  (Reporting)  _MSG_ Bayerishe Korps recruiting 1013520 2. Bay. Brigade in Wuerzburg
20:22:13  (Reporting)  _MSG_ gathered 447 cbt pts, needing: 1137
20:22:13  (Reporting)  _MSG_ 1005590 Bayerishe Korps abort its operation against 1014087 Italienische Armee not enough forces gathered
20:22:13  (Reporting)  _MSG_ gathered 267 cbt pts, needing: 837
20:22:13  (Reporting)  _MSG_ 1005590 Bayerishe Korps abort its operation against 1004523 Italienische Armee not enough forces gathered
20:22:13  (Reporting)  _MSG_ gathered 267 cbt pts, needing: 818
20:22:13  (Reporting)  _MSG_ 1005590 Bayerishe Korps abort its operation against 1004475 Stadtgarnison Muenchen not enough forces gathered
20:22:13  (Reporting)  _MSG_ Bayerishe Korps recruiting 1005653 Sibein Gr. in Wuerzburg
20:22:13  (Reporting)  _MSG_ Bayerishe Korps recruiting 1013520 2. Bay. Brigade in Wuerzburg
20:22:13  (Reporting)  _MSG_ gathered 447 cbt pts, needing: 887
20:22:13  (Reporting)  _MSG_ 1005590 Bayerishe Korps abort its operation against 1004263 Bayerische Armee not enough forces gathered
20:22:13  (Reporting)  _MSG_ Bayerishe Korps recruiting 1005653 Sibein Gr. in Wuerzburg
20:22:13  (Reporting)  _MSG_ Bayerishe Korps recruiting 1013520 2. Bay. Brigade in Wuerzburg
20:22:13  (Reporting)  _MSG_ gathered 447 cbt pts, needing: 439
20:22:13  (Reporting)  Agenda: Intercept (Master), Value: 100832, Region: 1098 Pilsen
20:22:13  (Reporting)  _MSG_ - MASTER 1005590 Bayerishe Korps, 918 Eichstaett, Pow:267, Count: 8(l 5/L 2/S 2) will target (enemy) 1004326 Stadtgarnison Ravensburg Pow.: 267 vs. 274 mustered 2 other groups
20:22:13  (Reporting)  _MSG_ - SLAVE 1005653 Sibein Gr., 909 Wuerzburg, Pow:93, Count: 1(l 1/L 1/S 0) in region Wuerzburg will target & merge (master) Bayerishe Korps
20:22:13  (Reporting)  Agenda: Merge (slave), Value: 178000, Region: 918 Eichstaett
20:22:13  (Reporting)  _MSG_ - SLAVE 1013520 2. Bay. Brigade, 909 Wuerzburg, Pow:87, Count: 1(l 1/L 1/S 0) in region Wuerzburg will target & merge (master) Bayerishe Korps
20:22:13  (Reporting)  Agenda: Merge (slave), Value: 178000, Region: 918 Eichstaett
20:22:13  (Reporting)  Ended Make Superior Group 181 ms
20:22:13  (Reporting)  Start of AssignFleetsOperations (_AFO_) 342 Germany
20:22:13  (Reporting)  Ended AssignFleetsOperations 1 ms
20:22:13  (Reporting)  Start of AI Check for Land Resupply
20:22:13  (Reporting)  CheckForLandResupply Rechberg Gr. will resupply, in region 934 Muenchen
20:22:13  (Reporting)  CheckForLandResupply 2. Bay. Brigade will resupply, in region 909 Wuerzburg
20:22:13  (Reporting)  Ended CheckForLandResupply 4 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  Entering KeepPosition (_KPP_)
20:22:13  (Reporting)  1005641 Rechberg Gr., 921 Amberg, Pow:107, Count: 1(l 1/L 1/S 0) Agenda: Keep Position, Value: 3871, Region: 921 Amberg
20:22:13  (Reporting)  Ended KeepPosition 0 ms
20:22:13  (Reporting)  Entering Reinforce Front (_RFF_)
20:22:13  (Reporting)  Ended ReinforceFront 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Pre Iterations algorithms, Extended Theater 342 Theater_Germany ***
20:22:13  (Reporting)  Entering DistantGarrison (_DGA_)
20:22:13  (Reporting)  Ended DistantGarrison 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  All theaters prepared, AllOwnPowLand: 4458 AllOppPowLand: 2580 AllOwnPowNav: 4 AllOppPowNav 4
20:22:13  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Starting process on extended theater 342 Theater_Germany Owned armies (extended): 5 Enemy armies: 25 Land Ratio: 1.47 Land Core Ratio: 2.40  ***
20:22:13  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:22:13  (Reporting)  1014949 Graf Harg (Pow.0)
20:22:13  (Reporting)  1014948 Karl-Philipp von Wrede (Pow.0)
20:22:13  (Reporting)  1005590 Bayerishe Korps (Pow.267)
20:22:13  (Reporting)  1005641 Rechberg Gr. (Pow.107)
20:22:13  (Reporting)  1013520 2. Bay. Brigade (Pow.87)
20:22:13  (Reporting)  1005653 Sibein Gr. (Pow.93)
20:22:13  (Reporting)   
20:22:13  (Reporting)  Region 934 Muenchen Pick 100 SelfVal 340 Need 792  no group candidate found
20:22:13  (Reporting)  Secondary Region 818 Mainz Pick 39 has enough garrison (Value: 0) - evaluation skipped
20:22:13  (Reporting)  Region 932 Regensburg Pick 93 SelfVal 337 Need 698  no group candidate found
20:22:13  (Reporting)  Region 1118 Prag Pick 12 SelfVal 56 Need 493  no group candidate found
20:22:13  (Reporting)  CheckRegionForOperation 1005590 Bayerishe Korps, 918 Eichstaett, Pow:267, Count: 8(l 5/L 2/S 2) Fitness 86 PickVal 2 SelfVal 16 AINeed 242
20:22:13  (Reporting)  Agenda: Attack, Value: 1376, Region: 1097 Eger
20:22:13  (Reporting)  Secondary Region 861 Hannover Pick 34 has enough garrison (Value: 0) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 821 Landau Pick 12 has enough garrison (Value: 0) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 852 Bremen Pick 32 has enough garrison (Value: 0) - evaluation skipped
20:22:13  (Reporting)  CheckRegionForOperation 1005653 Sibein Gr., 909 Wuerzburg, Pow:93, Count: 1(l 1/L 1/S 0) Fitness 50 PickVal 25 SelfVal 192 AINeed 60
20:22:13  (Reporting)  Agenda: Defend, Value: 9600, Region: 900 Ulm
20:22:13  (Reporting)  CheckRegionForOperation 1005590 Bayerishe Korps, 918 Eichstaett, Pow:267, Count: 8(l 5/L 2/S 2) Fitness 75 PickVal 9 SelfVal 44 AINeed 263
20:22:13  (Reporting)  Agenda: Attack, Value: 3300, Region: 1137 Olmuetz
20:22:13  (Reporting)  CheckRegionForOperation 1005590 Bayerishe Korps, 918 Eichstaett, Pow:267, Count: 8(l 5/L 2/S 2) Fitness 84 PickVal 2 SelfVal 26 AINeed 294
20:22:13  (Reporting)  Agenda: Attack, Value: 2184, Region: 899 Ueberlingen
20:22:13  (Reporting)  Secondary Region 807 Koeln Pick 9 has enough garrison (Value: 0) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 909 Wuerzburg Pick 26 has enough garrison (Value: 24) - evaluation skipped
20:22:13  (Reporting)  CheckRegionForOperation 1005641 Rechberg Gr., 921 Amberg, Pow:107, Count: 1(l 1/L 1/S 0) Fitness 79 PickVal 2 SelfVal 33 AINeed 150
20:22:13  (Reporting)  Agenda: Attack, Value: 2607, Region: 927 Hohenwart
20:22:13  (Reporting)  Secondary Region 921 Amberg Pick 2 has enough garrison (Value: 107) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 813 Koblenz Pick 4 has enough garrison (Value: 0) - evaluation skipped
20:22:13  (Reporting)  Region 1113 Koniggraetz Pick 3 SelfVal 21 Need 165  no group candidate found
20:22:13  (Reporting)  CheckRegionForOperation 1005590 Bayerishe Korps, 918 Eichstaett, Pow:267, Count: 8(l 5/L 2/S 2) Fitness 55 PickVal 2 SelfVal 15 AINeed 151
20:22:13  (Reporting)  Agenda: Attack, Value: 825, Region: 938 Passau
20:22:13  (Reporting)  Secondary Region 816 Trier Pick 5 has enough garrison (Value: 0) - evaluation skipped
20:22:13  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 423 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  ############ Starting ApplyAgenda:  Bavaria  ############
20:22:13  (Reporting)   
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop I - post iteration missions
20:22:13  (Reporting)  *** Theater:  Theater_Germany (Ext:1.47 - Core:2.40 - Nav:0.85) ***
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Receive Arties (_RCA_)
20:22:13  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:22:13  (Reporting)  Ended Receive Arties
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:22:13  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:22:13  (Reporting)  Ended Receive Supplies
20:22:13  (Reporting)  Entering GatherGarrisons (_GTG_)
20:22:13  (Reporting)  Ended GatherGarrisons 0 ms
20:22:13  (Reporting)  Entering Collect Leaders (_COD_)
20:22:13  (Reporting)  Ended Collect Leaders 0 ms
20:22:13  (Reporting)  Entering RemoveWeakInterests (_RWI_)
20:22:13  (Reporting)  _RWI__B 1005590 Bayerishe Korps, 918 Eichstaett, Pow:267, Count: 8(l 5/L 2/S 2) was targeting 938 Passau which is a non owned territory and we are a minor nation, aborting an agenda.
20:22:13  (Reporting)  _RWI__B 1005590 Bayerishe Korps, 918 Eichstaett, Pow:267, Count: 8(l 5/L 2/S 2) was targeting 899 Ueberlingen which is a non owned territory and we are a minor nation, aborting an agenda.
20:22:13  (Reporting)  _RWI__B 1005590 Bayerishe Korps, 918 Eichstaett, Pow:267, Count: 8(l 5/L 2/S 2) was targeting 1137 Olmuetz which is a non owned territory and we are a minor nation, aborting an agenda.
20:22:13  (Reporting)  _RWI__B 1005590 Bayerishe Korps, 918 Eichstaett, Pow:267, Count: 8(l 5/L 2/S 2) was targeting 1097 Eger which is a non owned territory and we are a minor nation, aborting an agenda.
20:22:13  (Reporting)  _RWI__B 1005590 Bayerishe Korps, 918 Eichstaett, Pow:267, Count: 8(l 5/L 2/S 2) was targeting 1098 Pilsen which is a non owned territory and we are a minor nation, aborting an agenda.
20:22:13  (Reporting)  _RWI__B 1005641 Rechberg Gr., 921 Amberg, Pow:107, Count: 1(l 1/L 1/S 0) was targeting 927 Hohenwart which is a non owned territory and we are a minor nation, aborting an agenda.
20:22:13  (Reporting)  _RWI__B 1005653 Sibein Gr., 909 Wuerzburg, Pow:93, Count: 1(l 1/L 1/S 0) was targeting 900 Ulm which is a non owned territory and we are a minor nation, aborting an agenda.
20:22:13  (Reporting)  Ended RemoveWeakInterests 0 ms
20:22:13  (Reporting)  Entering AddTheaterGoal (_ATG_)
20:22:13  (Reporting)  Ended AddTheaterGoal 0 ms
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop II - agendas clean up and processing
20:22:13  (Reporting)  *** Theater:  Theater_Germany (Ext:1.47 - Core:2.40 - Nav:0.85) ***
20:22:13  (Reporting)   
20:22:13  (Reporting)  List of Agendas for 1005653 Sibein Gr., 909 Wuerzburg, Pow:93, Count: 1(l 1/L 1/S 0)
20:22:13  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 178000, Region: 918 Eichstaett
20:22:13  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 178000, Region: 918 Eichstaett
20:22:13  (Reporting)  1005653 Sibein Gr. Wuerzburg Health: 100 % will target  1005590 Bayerishe Korps
20:22:13  (Reporting)  1005653-Sibein Gr. Power:93 Health:100% Wuerzburg>Eichstaett Mission:Merge (slave) Fitness:89% Need:60 Threat:21 GoalValue: 178000
20:22:13  (Reporting)   
20:22:13  (Reporting)  List of Agendas for 1013520 2. Bay. Brigade, 909 Wuerzburg, Pow:87, Count: 1(l 1/L 1/S 0)
20:22:13  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 178000, Region: 918 Eichstaett
20:22:13  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 909 Wuerzburg
20:22:13  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 909 Wuerzburg
20:22:13  (Reporting)  1013520-2. Bay. Brigade Power:87 Health:100% Wuerzburg>Wuerzburg Mission:Resupply Fitness:100% Need:36 Threat:0 GoalValue: 100000
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  List of Agendas for 1005641 Rechberg Gr., 921 Amberg, Pow:107, Count: 1(l 1/L 1/S 0)
20:22:13  (Reporting)  Agenda  1  : Agenda: Defend, Value: 1100, Region: 923 Regenstauf
20:22:13  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 934 Muenchen
20:22:13  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 3871, Region: 921 Amberg
20:22:13  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 934 Muenchen
20:22:13  (Reporting)  1005641-Rechberg Gr. Power:107 Health:100% Amberg>Muenchen Mission:Resupply Fitness:100% Need:792 Threat:587 GoalValue: 100000
20:22:13  (Reporting)   
20:22:13  (Reporting)  1005590 Bayerishe Korps is doing nothing in Eichstaett  Power: 267  HealthPerc: 100
20:22:13  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:22:13  (Reporting)  Ended SplitStaticUnits 0 ms
20:22:13  (Reporting)  Entering ManageHQStacks (_MHS_)
20:22:13  (Reporting)  Ended ManageHQStacks 0 ms
20:22:13  (Reporting)  Entering SynchHQStacks (_SHS_)
20:22:13  (Reporting)  Ended SynchHQStacks 0 ms
20:22:13  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:22:13  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:22:13  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:22:13  (Reporting)  Ended SplitLargeStacks 0 ms
20:22:13  (Reporting)  Entering PromoteLeaders (_PRL_)
20:22:13  (Reporting)  Ended PromoteLeaders 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  ApplyAgenda AutoMerge
20:22:13  (Reporting)  AI Process done in  4846 ms
20:22:13  (Reporting)  Processing  1000014 Wrttemberg
20:22:13  (Reporting)  Processing  1000015 Oldenburg
20:22:13  (Reporting)  Processing  1000016 Mecklemburg
20:22:13  (Reporting)  Processing  1000017 Saxony
20:22:13  (Reporting)  
20:22:13  (Reporting)  *** Starting Process on Saxony AILevel 4 Kind: 1 Dormant YES Turn: 3 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:22:13  (Reporting)  Entering InitAndDumpData (_IAD_)
20:22:13  (Reporting)  Resources Levels Saxony EcoBase 68 AtWar: no AtWarThreat: no At PeaceThreat: no
20:22:13  (Reporting)  Pounds Availability Plentiful Stock 477 Expected 34 Balance -1
20:22:13  (Reporting)  Supplies Availability Very Low Stock 0 Expected 24 Balance 0
20:22:13  (Reporting)  Ammos Availability Very Low Stock 0 Expected 24 Balance 0
20:22:13  (Reporting)  Victory points Availability Plentiful Stock 504 Expected 24 Balance 0
20:22:13  (Reporting)  Morale Points Availability Plentiful Stock 100 Expected 24 Balance 0
20:22:13  (Reporting)  Conscripts Availability High Stock 53 Expected 24 Balance -1
20:22:13  (Reporting)  War supplies Availability Plentiful Stock 68 Expected 17 Balance 0
20:22:13  (Reporting)  Diplomats Availability Plentiful Stock 8 Expected 0 Balance 0
20:22:13  (Reporting)  Horses Availability Plentiful Stock 70 Expected 7 Balance 0
20:22:13  (Reporting)  *** Faction-wide algorithms ***
20:22:13  (Reporting)  Ended BuildReplacements 3 ms
20:22:13  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000017 Saxony
20:22:13  (Reporting)  Sending proposal: *we can*
20:22:13  (Reporting)  *** Checking new proposals ***
20:22:13  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:22:13  (Reporting)  Entering BuildNewUnits (_BNU_)
20:22:13  (Reporting)  Steel Level 6 Amount 68
20:22:13  (Reporting)  Money Level 3 Amount 477
20:22:13  (Reporting)  Conscripts Level 6 Amount 53
20:22:13  (Reporting)  Adding 602 Guard Brigade 1805 Coeff: 1
20:22:13  (Reporting)  Adding 604 Infantry Brigade 1805 Coeff: 9
20:22:13  (Reporting)  Adding 605 Mixed Infantry Brigade 1805 Coeff: 5
20:22:13  (Reporting)  Adding 606 Jaeger Brigade 1805 Coeff: 10
20:22:13  (Reporting)  Adding 607 Landwehr Brigade 1805 Coeff: 6
20:22:13  (Reporting)  Adding 608 Horse Artillery Brigade 1805 Coeff: 4
20:22:13  (Reporting)  Adding 609 Foot Artillery Brigade 1805 Coeff: 4
20:22:13  (Reporting)  Adding 611 Garde du Corps Brigade 1805 Coeff: 1
20:22:13  (Reporting)  Adding 612 Guard Cuirassiers Brigade 1805 Coeff: 1
20:22:13  (Reporting)  Adding 613 Cuirassiers Brigade 1805 Coeff: 3
20:22:13  (Reporting)  Adding 614 Mixed Cavalry Brigade 1805 Coeff: 4
20:22:13  (Reporting)  Adding 615 Chevaux Leger Brigade 1805 Coeff: 4
20:22:13  (Reporting)  Adding 616 Mixed Light Cavalry Brigade 1805 Coeff: 4
20:22:13  (Reporting)  Adding 617 Hussars Brigade 1805 Coeff: 3
20:22:13  (Reporting)  Adding 618 Uhlans Brigade 1805 Coeff: 2
20:22:13  (Reporting)  Adding 619 Line Garrison 1805 Coeff: 6
20:22:13  (Reporting)  Adding 620 Depot Garrison 1805 Coeff: 9
20:22:13  (Reporting)  Adding 621 Militia Garrison 1805 Coeff: 7
20:22:13  (Reporting)  Adding 622 Fortress Battery 1805 Coeff: 2
20:22:13  (Reporting)  Adding 623 Supply Brigade 1805 Coeff: 1
20:22:13  (Reporting)  Number of Draw 5
20:22:13  (Reporting)  Picking 606 Jaeger Brigade 1805
20:22:13  (Reporting)  On Map 0 Requested 0 In Pool 10
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 53 225 WSU 68 0 Money 477 112
20:22:13  (Reporting)  Picking 620 Depot Garrison 1805
20:22:13  (Reporting)  On Map 4 Requested 0 In Pool 9
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 53 225 WSU 68 0 Money 477 80
20:22:13  (Reporting)  Picking 615 Chevaux Leger Brigade 1805
20:22:13  (Reporting)  On Map 1 Requested 0 In Pool 4
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 53 75 WSU 68 0 Money 477 90
20:22:13  (Reporting)  Picking 613 Cuirassiers Brigade 1805
20:22:13  (Reporting)  On Map 1 Requested 0 In Pool 3
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 53 75 WSU 68 0 Money 477 100
20:22:13  (Reporting)  Picking 622 Fortress Battery 1805
20:22:13  (Reporting)  On Map 4 Requested 0 In Pool 2
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 53 60 WSU 68 38 Money 477 300
20:22:13  (Reporting)  Ended BuildNewUnits Bought: 0 8 ms
20:22:13  (Reporting)  AI Process done in  452 ms
20:22:13  (Reporting)  Processing  1000018 Denmark
20:22:13  (Reporting)  
20:22:13  (Reporting)  *** Starting Process on Denmark AILevel 4 Kind: 1 Dormant YES Turn: 3 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:22:13  (Reporting)  Entering InitAndDumpData (_IAD_)
20:22:13  (Reporting)  Resources Levels Denmark EcoBase 65 AtWar: no AtWarThreat: no At PeaceThreat: no
20:22:13  (Reporting)  Pounds Availability Plentiful Stock 812 Expected 32 Balance -6
20:22:13  (Reporting)  Supplies Availability Very Low Stock 0 Expected 23 Balance 0
20:22:13  (Reporting)  Ammos Availability Very Low Stock 0 Expected 23 Balance 0
20:22:13  (Reporting)  Victory points Availability Plentiful Stock 519 Expected 23 Balance 0
20:22:13  (Reporting)  Morale Points Availability Plentiful Stock 100 Expected 23 Balance 0
20:22:13  (Reporting)  Conscripts Availability Plentiful Stock 129 Expected 23 Balance -3
20:22:13  (Reporting)  War supplies Availability Plentiful Stock 192 Expected 16 Balance 0
20:22:13  (Reporting)  Diplomats Availability Plentiful Stock 46 Expected 0 Balance 0
20:22:13  (Reporting)  Horses Availability Plentiful Stock 252 Expected 6 Balance 0
20:22:13  (Reporting)  *** Faction-wide algorithms ***
20:22:13  (Reporting)  Ended BuildReplacements 3 ms
20:22:13  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000018 Denmark
20:22:13  (Reporting)  Sending proposal: *we can*
20:22:13  (Reporting)  *** Checking new proposals ***
20:22:13  (Reporting)  Proposing to 1000016 Mecklemburg
20:22:13  (Reporting)  Checking 26 Propose Mutual Supply
20:22:13  (Reporting)  Still checking 26 Propose Mutual Supply
20:22:13  (Reporting)  Item is a Various entry, chance 21
20:22:13  (Reporting)  _HAD_ Send Treaty Denmark sent Propose Mutual Supply toward Mecklemburg
20:22:13  (Reporting)  Proposing to 1000019 Sweden
20:22:13  (Reporting)  Checking 0 Propose State Visit
20:22:13  (Reporting)  Still checking 0 Propose State Visit
20:22:13  (Reporting)  Item is a Various entry, chance -5
20:22:13  (Reporting)  _HAD_ Send Treaty Denmark failed sending Propose State Visit toward Sweden chance -5
20:22:13  (Reporting)  Proposing to 1000001 France
20:22:13  (Reporting)  Checking 23 Request Supply Right
20:22:13  (Reporting)  Still checking 23 Request Supply Right
20:22:13  (Reporting)  Item is a Various entry, chance 6
20:22:13  (Reporting)  _HAD_ Send Treaty Denmark failed sending Request Supply Right toward France chance 6
20:22:13  (Reporting)  Proposing to 1000019 Sweden
20:22:13  (Reporting)  Checking 23 Request Supply Right
20:22:13  (Reporting)  Still checking 23 Request Supply Right
20:22:13  (Reporting)  Item is a Various entry, chance -9
20:22:13  (Reporting)  _HAD_ Send Treaty Denmark failed sending Request Supply Right toward Sweden chance -9
20:22:13  (Reporting)  Ended HandleAdvancedDiplomacy 14 ms
20:22:13  (Reporting)  Entering BuildNewUnits (_BNU_)
20:22:13  (Reporting)  Steel Level 6 Amount 192
20:22:13  (Reporting)  Money Level 4 Amount 812
20:22:13  (Reporting)  Conscripts Level 6 Amount 129
20:22:13  (Reporting)  _BNU_ Emergency build ON
20:22:13  (Reporting)  Adding 694 Infantry Brigade 1805 Coeff: 24
20:22:13  (Reporting)  Adding 695 Mixed Brigade 1805 Coeff: 16
20:22:13  (Reporting)  Adding 696 Mixed Brigade 1805 Coeff: 32
20:22:13  (Reporting)  Adding 697 Infantry Reserve Brigade 1805 Coeff: 72
20:22:13  (Reporting)  Adding 698 Marine Brigade 1805 Coeff: 5
20:22:13  (Reporting)  Adding 699 Militia Brigade 1805 Coeff: 16
20:22:13  (Reporting)  Adding 700 Horse Artillery Brigade 1805 Coeff: 4
20:22:13  (Reporting)  Adding 701 Artillery Brigade 1805 Coeff: 1
20:22:13  (Reporting)  Adding 702 Siege Artillery Brigade 1805 Coeff: 1
20:22:13  (Reporting)  Adding 705 Dragoon Brigade 1805 Coeff: 2
20:22:13  (Reporting)  Adding 706 Heavy Cavalry Brigade 1805 Coeff: 3
20:22:13  (Reporting)  Adding 707 Line Garrison 1805 Coeff: 15
20:22:13  (Reporting)  Adding 708 Depot Garrison 1805 Coeff: 25
20:22:13  (Reporting)  Adding 709 Militia Garrison 1805 Coeff: 56
20:22:13  (Reporting)  Adding 710 Fortress Battery 1805 Coeff: 5
20:22:13  (Reporting)  Adding 711 Coastal Battery 1805 Coeff: 7
20:22:13  (Reporting)  Adding 712 Supply Brigade 1805 Coeff: 2
20:22:13  (Reporting)  Adding 718 Balloon Observation Bn Coeff: 1
20:22:13  (Reporting)  Adding 720 Second Rank Squadron 1805 Coeff: 6
20:22:13  (Reporting)  Adding 721 Third Rank Squadron 1805 Coeff: 22
20:22:13  (Reporting)  Adding 722 Heavy Frigate Squadron 1805 Coeff: 4
20:22:13  (Reporting)  Adding 723 Frigate Squadron 1805 Coeff: 4
20:22:13  (Reporting)  Adding 724 Brig Squadron 1805 Coeff: 16
20:22:13  (Reporting)  Adding 725 Sloop Squadron 1805 Coeff: 16
20:22:13  (Reporting)  Adding 726 Privateer Squadron 1805 Coeff: 8
20:22:13  (Reporting)  Adding 727 Troop Transport Squadron 1805 Coeff: 14
20:22:13  (Reporting)  Adding 728 Merchantman Squadron 1805 Coeff: 14
20:22:13  (Reporting)  Number of Draw 5
20:22:13  (Reporting)  Picking 722 Heavy Frigate Squadron 1805
20:22:13  (Reporting)  On Map 1 Requested 0 In Pool 2
20:22:13  (Reporting)  _BNU Buying Unit Heavy Frigate Squadron 1805 Family ID Light Warship Area Recruitment Area: Ocean Ships Europe
20:22:13  (Reporting)  Picking 694 Infantry Brigade 1805
20:22:13  (Reporting)  On Map 8 Requested 0 In Pool 3
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 129 315 WSU 192 145 Money 812 347
20:22:13  (Reporting)  Picking 709 Militia Garrison 1805
20:22:13  (Reporting)  On Map 0 Requested 0 In Pool 7
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 129 315 WSU 192 145 Money 812 295
20:22:13  (Reporting)  Picking 696 Mixed Brigade 1805
20:22:13  (Reporting)  On Map 1 Requested 0 In Pool 4
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 129 282 WSU 192 153 Money 812 375
20:22:13  (Reporting)  Picking 725 Sloop Squadron 1805
20:22:13  (Reporting)  On Map 3 Requested 0 In Pool 8
20:22:13  (Reporting)  _BNU Buying Unit Sloop Squadron 1805 Family ID Raider Ship Area Recruitment Area: Ocean Ships Europe
20:22:13  (Reporting)  Ended BuildNewUnits Bought: 2 12 ms
20:22:13  (Reporting)  AI Process done in  392 ms
20:22:13  (Reporting)  Processing  1000019 Sweden
20:22:13  (Reporting)  
20:22:13  (Reporting)  *** Starting Process on Sweden AILevel 4 Kind: 1 Dormant YES Turn: 3 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:22:13  (Reporting)  Entering InitAndDumpData (_IAD_)
20:22:13  (Reporting)  Resources Levels Sweden EcoBase 79 AtWar: no AtWarThreat: no At PeaceThreat: no
20:22:13  (Reporting)  Pounds Availability Plentiful Stock 1384 Expected 40 Balance -7
20:22:13  (Reporting)  Supplies Availability Very Low Stock 0 Expected 28 Balance 0
20:22:13  (Reporting)  Ammos Availability Very Low Stock 0 Expected 28 Balance 0
20:22:13  (Reporting)  Victory points Availability Plentiful Stock 530 Expected 28 Balance 0
20:22:13  (Reporting)  Morale Points Availability Plentiful Stock 100 Expected 28 Balance 0
20:22:13  (Reporting)  Conscripts Availability Very High Stock 99 Expected 28 Balance -4
20:22:13  (Reporting)  War supplies Availability Plentiful Stock 198 Expected 20 Balance 0
20:22:13  (Reporting)  Diplomats Availability Plentiful Stock 52 Expected 0 Balance 0
20:22:13  (Reporting)  Horses Availability Plentiful Stock 248 Expected 8 Balance 0
20:22:13  (Reporting)  *** Faction-wide algorithms ***
20:22:13  (Reporting)  Ended BuildReplacements 5 ms
20:22:13  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000019 Sweden
20:22:13  (Reporting)  Sending proposal: *we can*
20:22:13  (Reporting)  *** Checking new proposals ***
20:22:13  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:22:13  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:22:13  (Reporting)  Entering BuildNewUnits (_BNU_)
20:22:13  (Reporting)  Steel Level 6 Amount 198
20:22:13  (Reporting)  Money Level 5 Amount 1384
20:22:13  (Reporting)  Conscripts Level 5 Amount 99
20:22:13  (Reporting)  _BNU_ Emergency build ON
20:22:13  (Reporting)  Adding 730 Guard Brigade 1805 Coeff: 1
20:22:13  (Reporting)  Adding 731 Infantry Brigade 1805 Coeff: 24
20:22:13  (Reporting)  Adding 732 Mixed Brigade 1805 Coeff: 56
20:22:13  (Reporting)  Adding 733 Mixed Brigade 1805 Coeff: 40
20:22:13  (Reporting)  Adding 734 Infantry Reserve Brigade 1805 Coeff: 80
20:22:13  (Reporting)  Adding 735 Marine Brigade 1805 Coeff: 5
20:22:13  (Reporting)  Adding 736 Militia Brigade 1805 Coeff: 32
20:22:13  (Reporting)  Adding 737 Horse Artillery Brigade 1805 Coeff: 8
20:22:13  (Reporting)  Adding 738 Artillery Brigade 1805 Coeff: 3
20:22:13  (Reporting)  Adding 741 Cavalry Brigade 1805 Coeff: 3
20:22:13  (Reporting)  Adding 742 Hussars Brigade 1805 Coeff: 3
20:22:13  (Reporting)  Adding 743 Light Dragoon Brigade 1805 Coeff: 4
20:22:13  (Reporting)  Adding 744 Dragoon Brigade 1805 Coeff: 5
20:22:13  (Reporting)  Adding 745 Heavy Cavalry Brigade 1805 Coeff: 9
20:22:13  (Reporting)  Adding 746 Line Garrison 1805 Coeff: 55
20:22:13  (Reporting)  Adding 747 Depot Garrison 1805 Coeff: 40
20:22:13  (Reporting)  Adding 749 Fortress Battery 1805 Coeff: 8
20:22:13  (Reporting)  Adding 751 Supply Brigade 1805 Coeff: 2
20:22:13  (Reporting)  Adding 758 Balloon Observation Bn Coeff: 1
20:22:13  (Reporting)  Adding 760 First Rank Squadron 1805 Coeff: 4
20:22:13  (Reporting)  Adding 761 Second Rank Squadron 1805 Coeff: 18
20:22:13  (Reporting)  Adding 762 Third Rank Squadron 1805 Coeff: 4
20:22:13  (Reporting)  Adding 763 Heavy Frigate Squadron 1805 Coeff: 8
20:22:13  (Reporting)  Adding 764 Frigate Squadron 1805 Coeff: 10
20:22:13  (Reporting)  Adding 765 Brig Squadron 1805 Coeff: 14
20:22:13  (Reporting)  Adding 766 Sloop Squadron 1805 Coeff: 18
20:22:13  (Reporting)  Adding 767 Privateer Squadron 1805 Coeff: 10
20:22:13  (Reporting)  Adding 768 Troop Transport Squadron 1805 Coeff: 12
20:22:13  (Reporting)  Adding 769 Merchantman Squadron 1805 Coeff: 14
20:22:13  (Reporting)  Adding 770 River Gunboat Squadron 1805 Coeff: 4
20:22:13  (Reporting)  Adding 771 Riverine Transport Squadron 1805 Coeff: 2
20:22:13  (Reporting)  Adding 772 Coastal Transport Squadron 1805 Coeff: 4
20:22:13  (Reporting)  Adding 773 Galley Flotilla 1805 Coeff: 4
20:22:13  (Reporting)  Adding 1253 Supply Depot 1805 Coeff: 4
20:22:13  (Reporting)  Number of Draw 5
20:22:13  (Reporting)  Picking 749 Fortress Battery 1805
20:22:13  (Reporting)  On Map 8 Requested 0 In Pool 8
20:22:13  (Reporting)  _BNU Buying Unit Fortress Battery 1805 Family ID Heavy Artillery Area Recruitment Area: Sweden
20:22:13  (Reporting)  Picking 747 Depot Garrison 1805
20:22:13  (Reporting)  On Map 1 Requested 0 In Pool 8
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 99 285 WSU 198 38 Money 1384 380
20:22:13  (Reporting)  Picking 733 Mixed Brigade 1805
20:22:13  (Reporting)  On Map 4 Requested 0 In Pool 5
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 99 252 WSU 198 46 Money 1384 440
20:22:13  (Reporting)  Picking 769 Merchantman Squadron 1805
20:22:13  (Reporting)  On Map 2 Requested 0 In Pool 7
20:22:13  (Reporting)  _BNU Buying Unit Merchantman Squadron 1805 Family ID Transport Ship Area Recruitment Area: Ocean Ships Europe
20:22:13  (Reporting)  Picking 747 Depot Garrison 1805
20:22:13  (Reporting)  On Map 1 Requested 0 In Pool 8
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 99 305 WSU 198 48 Money 1384 460
20:22:13  (Reporting)  Ended BuildNewUnits Bought: 2 18 ms
20:22:13  (Reporting)  AI Process done in  407 ms
20:22:13  (Reporting)  Processing  1000020 Tuscany
20:22:13  (Reporting)  Processing  1000021 Papacy
20:22:13  (Reporting)  Processing  1000022 Kingdom of Sicily
20:22:13  (Reporting)  
20:22:13  (Reporting)  *** Starting Process on Kingdom of Sicily AILevel 4 Kind: 1 Dormant YES Turn: 3 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:22:13  (Reporting)  Entering InitAndDumpData (_IAD_)
20:22:13  (Reporting)  Resources Levels Kingdom of Sicily EcoBase 75 AtWar: no AtWarThreat: no At PeaceThreat: no
20:22:13  (Reporting)  Pounds Availability Plentiful Stock 638 Expected 38 Balance -1
20:22:13  (Reporting)  Supplies Availability Very Low Stock 0 Expected 26 Balance 0
20:22:13  (Reporting)  Ammos Availability Very Low Stock 0 Expected 26 Balance 0
20:22:13  (Reporting)  Victory points Availability Plentiful Stock 511 Expected 26 Balance 0
20:22:13  (Reporting)  Morale Points Availability Plentiful Stock 100 Expected 26 Balance 0
20:22:13  (Reporting)  Conscripts Availability Plentiful Stock 133 Expected 26 Balance -1
20:22:13  (Reporting)  War supplies Availability Average Stock 21 Expected 19 Balance 0
20:22:13  (Reporting)  Diplomats Availability Plentiful Stock 6 Expected 0 Balance 0
20:22:13  (Reporting)  Horses Availability Plentiful Stock 72 Expected 8 Balance 0
20:22:13  (Reporting)  *** Faction-wide algorithms ***
20:22:13  (Reporting)  Ended BuildReplacements 3 ms
20:22:13  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000022 Kingdom of Sicily
20:22:13  (Reporting)  Sending proposal: *we can*
20:22:13  (Reporting)  *** Checking new proposals ***
20:22:13  (Reporting)  Proposing to 1000002 Great Britain
20:22:13  (Reporting)  Checking 0 Propose State Visit
20:22:13  (Reporting)  Still checking 0 Propose State Visit
20:22:13  (Reporting)  Item is a Various entry, chance 68
20:22:13  (Reporting)  _HAD_ Send Treaty Kingdom of Sicily sent Propose State Visit toward Great Britain
20:22:13  (Reporting)  Proposing to 1000002 Great Britain
20:22:13  (Reporting)  Checking 26 Propose Mutual Supply
20:22:13  (Reporting)  Still checking 26 Propose Mutual Supply
20:22:13  (Reporting)  Item is a Various entry, chance 54
20:22:13  (Reporting)  _HAD_ Send Treaty Kingdom of Sicily failed sending Propose Mutual Supply toward Great Britain chance 54
20:22:13  (Reporting)  Proposing to 1000002 Great Britain
20:22:13  (Reporting)  Checking 26 Propose Mutual Supply
20:22:13  (Reporting)  Still checking 26 Propose Mutual Supply
20:22:13  (Reporting)  Item is a Various entry, chance 54
20:22:13  (Reporting)  _HAD_ Send Treaty Kingdom of Sicily sent Propose Mutual Supply toward Great Britain
20:22:13  (Reporting)  Proposing to 1000002 Great Britain
20:22:13  (Reporting)  Checking 4 Offer Defensive Treaty
20:22:13  (Reporting)  Still checking 4 Offer Defensive Treaty
20:22:13  (Reporting)  Item is a Various entry, chance 28
20:22:13  (Reporting)  _HAD_ Send Treaty Kingdom of Sicily failed sending Offer Defensive Treaty toward Great Britain chance 28
20:22:13  (Reporting)  Ended HandleAdvancedDiplomacy 11 ms
20:22:13  (Reporting)  Entering BuildNewUnits (_BNU_)
20:22:13  (Reporting)  Steel Level 6 Amount 21
20:22:13  (Reporting)  Money Level 4 Amount 638
20:22:13  (Reporting)  Conscripts Level 6 Amount 133
20:22:13  (Reporting)  Adding 861 Swiss Brigade 1805 Coeff: 3
20:22:13  (Reporting)  Adding 862 Cacciatori Brigade 1805 Coeff: 3
20:22:13  (Reporting)  Adding 863 Infantry Brigade 1805 Coeff: 9
20:22:13  (Reporting)  Adding 864 Infantry Reserve Brigade 1805 Coeff: 5
20:22:13  (Reporting)  Adding 866 Horse Artillery Brigade 1805 Coeff: 4
20:22:13  (Reporting)  Adding 867 Artillery Brigade 1805 Coeff: 5
20:22:13  (Reporting)  Adding 869 Cavalry Brigade 1805 Coeff: 5
20:22:13  (Reporting)  Adding 870 Line Garrison 1805 Coeff: 6
20:22:13  (Reporting)  Adding 871 Depot Garrison 1805 Coeff: 5
20:22:13  (Reporting)  Adding 872 Militia Garrison 1805 Coeff: 3
20:22:13  (Reporting)  Adding 873 Fortress Battery 1805 Coeff: 7
20:22:13  (Reporting)  Adding 874 Coastal Battery 1805 Coeff: 2
20:22:13  (Reporting)  Adding 875 Supply Brigade 1805 Coeff: 3
20:22:13  (Reporting)  Adding 877 First Rank Squadron 1805 Coeff: 2
20:22:13  (Reporting)  Adding 878 Second Rank Squadron 1805 Coeff: 4
20:22:13  (Reporting)  Adding 879 Third Rank Squadron 1805 Coeff: 16
20:22:13  (Reporting)  Adding 880 Heavy Frigate Squadron 1805 Coeff: 4
20:22:13  (Reporting)  Adding 881 Frigate Squadron 1805 Coeff: 8
20:22:13  (Reporting)  Adding 882 Brig Squadron 1805 Coeff: 12
20:22:13  (Reporting)  Adding 883 Sloop Squadron 1805 Coeff: 8
20:22:13  (Reporting)  Adding 884 Privateer Squadron 1805 Coeff: 4
20:22:13  (Reporting)  Adding 885 Troop Transport Squadron 1805 Coeff: 6
20:22:13  (Reporting)  Adding 886 Merchantman Squadron 1805 Coeff: 6
20:22:13  (Reporting)  Number of Draw 5
20:22:13  (Reporting)  Picking 881 Frigate Squadron 1805
20:22:13  (Reporting)  On Map 1 Requested 0 In Pool 4
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 133 82 WSU 21 132 Money 638 215
20:22:13  (Reporting)  Picking 878 Second Rank Squadron 1805
20:22:13  (Reporting)  On Map 1 Requested 0 In Pool 2
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 133 195 WSU 21 270 Money 638 412
20:22:13  (Reporting)  Picking 886 Merchantman Squadron 1805
20:22:13  (Reporting)  On Map 1 Requested 0 In Pool 3
20:22:13  (Reporting)  _BNU Buying Unit Merchantman Squadron 1805 Family ID Transport Ship Area Recruitment Area: Ocean Ships Europe
20:22:13  (Reporting)  Picking 869 Cavalry Brigade 1805
20:22:13  (Reporting)  On Map 0 Requested 0 In Pool 5
20:22:13  (Reporting)  _BNU Buying Unit Cavalry Brigade 1805 Family ID Cavalry Area Recruitment Area: Neapolitans
20:22:13  (Reporting)  Picking 883 Sloop Squadron 1805
20:22:13  (Reporting)  On Map 1 Requested 0 In Pool 4
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 133 125 WSU 21 55 Money 638 282
20:22:13  (Reporting)  Ended BuildNewUnits Bought: 2 14 ms
20:22:13  (Reporting)  AI Process done in  492 ms
20:22:13  (Reporting)  Processing  1000023 Kingdom of Piedmont
20:22:13  (Reporting)  
20:22:13  (Reporting)  *** Starting Process on Kingdom of Piedmont AILevel 4 Kind: 1 Dormant NO Turn: 3 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:22:13  (Reporting)  Entering InitAndDumpData (_IAD_)
20:22:13  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
20:22:13  (Reporting)  Theater: 338 Theater_Italia AggroCoeff from script: 100 OwnPow Land: 690 OppPow Land: 3103 OwnPow Nav : 304 OppPow Nav : 4
20:22:13  (Reporting)  Ratio Land/LandCore: 0.20 0.22 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 136 > 198
20:22:13  (Reporting)  _FIT_ Ended AIInitTheaters 423 ms
20:22:13  (Reporting)  Resources Levels Kingdom of Piedmont EcoBase 52 AtWar: yes AtWarThreat: no At PeaceThreat: no
20:22:13  (Reporting)  Pounds Availability Plentiful Stock 224 Expected 26 Balance 0
20:22:13  (Reporting)  Supplies Availability Very Low Stock 0 Expected 18 Balance 0
20:22:13  (Reporting)  Ammos Availability Very Low Stock 0 Expected 18 Balance 0
20:22:13  (Reporting)  Victory points Availability Plentiful Stock 500 Expected 18 Balance 0
20:22:13  (Reporting)  Morale Points Availability Plentiful Stock 100 Expected 18 Balance 0
20:22:13  (Reporting)  Conscripts Availability Plentiful Stock 89 Expected 18 Balance 0
20:22:13  (Reporting)  War supplies Availability High Stock 22 Expected 13 Balance 0
20:22:13  (Reporting)  Diplomats Availability Plentiful Stock 4 Expected 0 Balance 0
20:22:13  (Reporting)  Horses Availability Plentiful Stock 50 Expected 5 Balance 0
20:22:13  (Reporting)   
20:22:13  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 3400
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Theater 338 Theater_Italia (Land)
20:22:13  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 690 Overall power (enemies): 3103 Ratio: 0.20
20:22:13  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  928
20:22:13  (Reporting)  Making Naval Values Map: 338 Italia LAND Overall power(self): 304 Overall power (enemies): 4 Nav Ratio: 5.00
20:22:13  (Reporting)  Commiting Naval Values Map: 338 Italia LAND Overall power(self): 304 Overall power (enemies): 4 Nav Ratio: 5.00
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Land Theaters Special Regions ***
20:22:13  (Reporting)  Theater 338 Theater_Italia HQReg: 623 Padova Max pick: Cagliari Max need: Padova Max Val: Cagliari Naval Gathering: 705 Cagliari
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  Ended InitAndDumpData Kingdom of Piedmont 1221 ms
20:22:13  (Reporting)  *** Faction-wide algorithms ***
20:22:13  (Reporting)  Ended BuildReplacements 3 ms
20:22:13  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000023 Kingdom of Piedmont
20:22:13  (Reporting)  Sending proposal: *we can*
20:22:13  (Reporting)  Checking wars, we have 6 underway
20:22:13  (Reporting)  In the war vs 1000001 France WS is 0 waiting for loser to propose instead, skipping eval.
20:22:13  (Reporting)  In the war vs 1000013 Bavaria WS is 0 waiting for loser to propose instead, skipping eval.
20:22:13  (Reporting)  In the war vs 1000044 Kingdom of Holland WS is 0 waiting for loser to propose instead, skipping eval.
20:22:13  (Reporting)  In the war vs 1000046 Berg WS is 0 waiting for loser to propose instead, skipping eval.
20:22:13  (Reporting)  In the war vs 1000051 Switzerland WS is 0 waiting for loser to propose instead, skipping eval.
20:22:13  (Reporting)  In the war vs 1000052 Kingdom of Italy WS is 0 waiting for loser to propose instead, skipping eval.
20:22:13  (Reporting)  *** Checking new proposals ***
20:22:13  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:22:13  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:22:13  (Reporting)  Entering BuildNewUnits (_BNU_)
20:22:13  (Reporting)  Steel Level 6 Amount 22
20:22:13  (Reporting)  Money Level 6 Amount 224
20:22:13  (Reporting)  Conscripts Level 6 Amount 89
20:22:13  (Reporting)  _BNU_ Emergency build ON
20:22:13  (Reporting)  Adding 921 Swiss Brigade 1805 Coeff: 10
20:22:13  (Reporting)  Adding 922 Infantry Brigade 1805 Coeff: 64
20:22:13  (Reporting)  Adding 923 Cacciatori Brigade 1805 Coeff: 24
20:22:13  (Reporting)  Adding 924 Infantry Reserve Brigade 1805 Coeff: 40
20:22:13  (Reporting)  Adding 925 Militia Brigade 1805 Coeff: 24
20:22:13  (Reporting)  Adding 926 Horse Artillery Brigade 1805 Coeff: 2
20:22:13  (Reporting)  Adding 927 Artillery Brigade 1805 Coeff: 4
20:22:13  (Reporting)  Adding 928 Guard Cavalry Brigade 1805 Coeff: 1
20:22:13  (Reporting)  Adding 929 Cuirassiers Brigade 1805 Coeff: 1
20:22:13  (Reporting)  Adding 930 Dragoon Brigade 1805 Coeff: 2
20:22:13  (Reporting)  Adding 931 Cavalry Brigade 1805 Coeff: 3
20:22:13  (Reporting)  Adding 932 Line Garrison 1805 Coeff: 10
20:22:13  (Reporting)  Adding 933 Depot Garrison 1805 Coeff: 20
20:22:13  (Reporting)  Adding 934 Militia Garrison 1805 Coeff: 40
20:22:13  (Reporting)  Adding 935 Fortress Battery 1805 Coeff: 3
20:22:13  (Reporting)  Adding 936 Coastal Battery 1805 Coeff: 3
20:22:13  (Reporting)  Adding 937 Supply Brigade 1805 Coeff: 1
20:22:13  (Reporting)  Adding 938 Second Rank Squadron 1805 Coeff: 4
20:22:13  (Reporting)  Adding 939 Third Rank Squadron 1805 Coeff: 8
20:22:13  (Reporting)  Adding 940 Heavy Frigate Squadron 1805 Coeff: 4
20:22:13  (Reporting)  Adding 941 Frigate Squadron 1805 Coeff: 8
20:22:13  (Reporting)  Adding 942 Brig Squadron 1805 Coeff: 6
20:22:13  (Reporting)  Adding 943 Sloop Squadron 1805 Coeff: 6
20:22:13  (Reporting)  Adding 944 Privateer Squadron 1805 Coeff: 4
20:22:13  (Reporting)  Adding 945 Troop Transport Squadron 1805 Coeff: 2
20:22:13  (Reporting)  Adding 946 Merchantman Squadron 1805 Coeff: 6
20:22:13  (Reporting)  Number of Draw 5
20:22:13  (Reporting)  Picking 939 Third Rank Squadron 1805
20:22:13  (Reporting)  On Map 0 Requested 0 In Pool 4
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 89 155 WSU 22 210 Money 224 315
20:22:13  (Reporting)  Picking 934 Militia Garrison 1805
20:22:13  (Reporting)  On Map 1 Requested 0 In Pool 5
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 89 225 WSU 22 0 Money 224 60
20:22:13  (Reporting)  Picking 924 Infantry Reserve Brigade 1805
20:22:13  (Reporting)  On Map 1 Requested 0 In Pool 5
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 89 225 WSU 22 0 Money 224 78
20:22:13  (Reporting)  Picking 934 Militia Garrison 1805
20:22:13  (Reporting)  On Map 1 Requested 0 In Pool 5
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 89 225 WSU 22 0 Money 224 60
20:22:13  (Reporting)  Picking 941 Frigate Squadron 1805
20:22:13  (Reporting)  On Map 0 Requested 0 In Pool 4
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 89 82 WSU 22 132 Money 224 215
20:22:13  (Reporting)  Ended BuildNewUnits Bought: 0 17 ms
20:22:13  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
20:22:13  (Reporting)  _MFC_ Fleet is homogeneous: 1008804 Piemontese Fleet
20:22:13  (Reporting)  Ended ManageFleetsComposition 40 ms
20:22:13  (Reporting)  Entering LockFixedGroups (_LFG_)
20:22:13  (Reporting)  _LFG_ 1011826 Cagliari Garrison, 705 Cagliari, Pow:213, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:22:13  (Reporting)  Ended LockFixedGroups 0 ms
20:22:13  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:22:13  (Reporting)  Ended SplitStaticUnits 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Theaters algorithms 338 Theater_Italia ***
20:22:13  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:22:13  (Reporting)  Ended PoolToGHQStack 0 ms
20:22:13  (Reporting)  Entering ManageGHQ (_GHQ_)
20:22:13  (Reporting)  Ended ManageGHQ 0 ms
20:22:13  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:22:13  (Reporting)  Ended PrivilegedCombine 0 ms
20:22:13  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:22:13  (Reporting)  Ended DefendCapitalRegion 0 ms
20:22:13  (Reporting)  Entering SplitGroups (_SPG_)
20:22:13  (Reporting)  Ended SplitGroups 10 ms
20:22:13  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:22:13  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:22:13  (Reporting)  Detach Damaged Units (_DDU_)
20:22:13  (Reporting)  Ended Damaged Units 0 ms
20:22:13  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:22:13  (Reporting)  Ended GarrisonObjectives 0 ms
20:22:13  (Reporting)  Entering CheckBesieging (_CBE_)
20:22:13  (Reporting)  Ended CheckBesieging 36 ms
20:22:13  (Reporting)  Entering Checking Leaders (_CLD_)
20:22:13  (Reporting)  Ended Check Leaders 0 ms
20:22:13  (Reporting)  Entering Make Superior Group (_MSG_)
20:22:13  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 338 Italia
20:22:13  (Reporting)  Start of AssignFleetsOperations (_AFO_) 338 Italia
20:22:13  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Western Mediterranean Trade
20:22:13  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Northeast Atlantic Trade
20:22:13  (Reporting)  _AFA_ 1014951 1st Transport Sq. has been given the mission Agenda: Convoy Transport, Value: 2500, Region: 3928 Western Mediterranean Trade
20:22:13  (Reporting)  _AFO_ Adding supply transport 1014951 1st Transport Sq. New % Chance Transport Need In Naval/Convoy Box 100 in Western Mediterranean Trade
20:22:13  (Reporting)  _NVS_ : Nav Supp 1008804 Piemontese Fleet chance: 0 failed.
20:22:13  (Reporting)  _AFA_ 1013798 1 Divisione di Mercantile has been given the mission Agenda: Resupply, Value: 10000, Region: 705 Cagliari
20:22:13  (Reporting)  Ended AssignFleetsOperations 14 ms
20:22:13  (Reporting)  Start of AI Check for Land Resupply
20:22:13  (Reporting)  Ended CheckForLandResupply 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  Entering KeepPosition (_KPP_)
20:22:13  (Reporting)  1005923 Armata Sardegna, 705 Cagliari, Pow:119, Count: 6(l 1/L 5/S 0) Agenda: Keep Position, Value: 5580, Region: 705 Cagliari
20:22:13  (Reporting)  Ended KeepPosition 0 ms
20:22:13  (Reporting)  Entering Reinforce Front (_RFF_)
20:22:13  (Reporting)  Ended ReinforceFront 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Pre Iterations algorithms, Extended Theater 338 Theater_Italia ***
20:22:13  (Reporting)  Entering DistantGarrison (_DGA_)
20:22:13  (Reporting)  Ended DistantGarrison 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  All theaters prepared, AllOwnPowLand: 690 AllOppPowLand: 3103 AllOwnPowNav: 304 AllOppPowNav 4
20:22:13  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Starting process on extended theater 338 Theater_Italia Owned armies (extended): 2 Enemy armies: 21 Land Ratio: 0.20 Land Core Ratio: 0.22  ***
20:22:13  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:22:13  (Reporting)  1014950 Piemontese Detachment (Pow.15)
20:22:13  (Reporting)  1005923 Armata Sardegna (Pow.119)
20:22:13  (Reporting)   
20:22:13  (Reporting)  Primary Region 705 Cagliari Pick 100 has enough garrison (Value: 332) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 718 Valetta Pick 19 has enough garrison (Value: 0) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 702 Oristano Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:22:13  (Reporting)  Region 623 Padova Pick 4 SelfVal 38 Need 1935  no group candidate found
20:22:13  (Reporting)  Secondary Region 704 Carbonia Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 699 Nuoro Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 701 Bosa Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:22:13  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 118 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  ############ Starting ApplyAgenda:  Kingdom of Piedmont  ############
20:22:13  (Reporting)   
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop I - post iteration missions
20:22:13  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.22 - Nav:5.00) ***
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Receive Arties (_RCA_)
20:22:13  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:22:13  (Reporting)  Ended Receive Arties
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:22:13  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:22:13  (Reporting)  Ended Receive Supplies
20:22:13  (Reporting)  Entering GatherGarrisons (_GTG_)
20:22:13  (Reporting)  Ended GatherGarrisons 0 ms
20:22:13  (Reporting)  Entering Collect Leaders (_COD_)
20:22:13  (Reporting)  Ended Collect Leaders 0 ms
20:22:13  (Reporting)  Entering RemoveWeakInterests (_RWI_)
20:22:13  (Reporting)  Ended RemoveWeakInterests 0 ms
20:22:13  (Reporting)  Entering AddTheaterGoal (_ATG_)
20:22:13  (Reporting)  Ended AddTheaterGoal 0 ms
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop II - agendas clean up and processing
20:22:13  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.22 - Nav:5.00) ***
20:22:13  (Reporting)   
20:22:13  (Reporting)  List of Agendas for 1005923 Armata Sardegna, 705 Cagliari, Pow:119, Count: 6(l 1/L 5/S 0)
20:22:13  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 5580, Region: 705 Cagliari
20:22:13  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 5580, Region: 705 Cagliari
20:22:13  (Reporting)  1005923-Armata Sardegna Power:119 Health:100% Cagliari>Cagliari Mission:Keep Position Fitness:60% Need:0 Threat:0 GoalValue: 5580
20:22:13  (Reporting)   
20:22:13  (Reporting)  List of Agendas for 1014951 1st Transport Sq., 705 Cagliari, Pow:4, Count: 1(l 0/L 0/S 1)
20:22:13  (Reporting)  Agenda  1  : Agenda: Convoy Transport, Value: 2500, Region: 3928 Western Mediterranean Trade
20:22:13  (Reporting)  Choosen Agenda: Agenda: Convoy Transport, Value: 2500, Region: 3928 Western Mediterranean Trade
20:22:13  (Reporting)  ApplyAgenda, Full Pathfinding: 1014951 1st Transport Sq. , destination,  is not in friendly water and the mission is not ignoring threats. 3928 Western Mediterranean Trade
20:22:13  (Reporting)  1014951-1st Transport Sq. Power:4 Health:100% Cagliari>Western Mediterranean Trade Mission:Convoy Transport Fitness:100% Need:0 Threat:0 GoalValue: 2500
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  1008804 Piemontese Fleet is doing nothing in Cagliari  Power: 91  HealthPerc: 100
20:22:13  (Reporting)   
20:22:13  (Reporting)  List of Agendas for 1013798 1 Divisione di Mercantile, 705 Cagliari, Pow:0, Count: 1(l 0/L 0/S 1)
20:22:13  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 10000, Region: 705 Cagliari
20:22:13  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 10000, Region: 705 Cagliari
20:22:13  (Reporting)  ApplyAgenda, Full Pathfinding: 1013798 1 Divisione di Mercantile , destination,  is not in friendly water and the mission is not ignoring threats. 705 Cagliari
20:22:13  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:22:13  (Reporting)  Ended SplitStaticUnits 0 ms
20:22:13  (Reporting)  Entering ManageHQStacks (_MHS_)
20:22:13  (Reporting)  Ended ManageHQStacks 0 ms
20:22:13  (Reporting)  Entering SynchHQStacks (_SHS_)
20:22:13  (Reporting)  Ended SynchHQStacks 0 ms
20:22:13  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:22:13  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:22:13  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:22:13  (Reporting)  Adding stack 1005923 Armata Sardegna, 705 Cagliari, Pow:119, Count: 6(l 1/L 5/S 0)
20:22:13  (Reporting)  Ended SplitLargeStacks 0 ms
20:22:13  (Reporting)  Entering PromoteLeaders (_PRL_)
20:22:13  (Reporting)  Ended PromoteLeaders 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  ApplyAgenda AutoMerge
20:22:13  (Reporting)  AI Process done in  3766 ms
20:22:13  (Reporting)  Processing  1000024 Portugal
20:22:13  (Reporting)  
20:22:13  (Reporting)  *** Starting Process on Portugal AILevel 4 Kind: 1 Dormant YES Turn: 3 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:22:13  (Reporting)  Entering InitAndDumpData (_IAD_)
20:22:13  (Reporting)  Resources Levels Portugal EcoBase 75 AtWar: no AtWarThreat: no At PeaceThreat: no
20:22:13  (Reporting)  Pounds Availability Plentiful Stock 1665 Expected 38 Balance -5
20:22:13  (Reporting)  Supplies Availability Very Low Stock 0 Expected 26 Balance 0
20:22:13  (Reporting)  Ammos Availability Very Low Stock 0 Expected 26 Balance 0
20:22:13  (Reporting)  Victory points Availability Plentiful Stock 515 Expected 26 Balance 0
20:22:13  (Reporting)  Morale Points Availability Plentiful Stock 100 Expected 26 Balance 0
20:22:13  (Reporting)  Conscripts Availability Plentiful Stock 99 Expected 26 Balance -5
20:22:13  (Reporting)  War supplies Availability Very High Stock 53 Expected 19 Balance 0
20:22:13  (Reporting)  Diplomats Availability Plentiful Stock 14 Expected 0 Balance 0
20:22:13  (Reporting)  Horses Availability Plentiful Stock 194 Expected 8 Balance 0
20:22:13  (Reporting)  *** Faction-wide algorithms ***
20:22:13  (Reporting)  Ended BuildReplacements 4 ms
20:22:13  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000024 Portugal
20:22:13  (Reporting)  Sending proposal: *we can*
20:22:13  (Reporting)  *** Checking new proposals ***
20:22:13  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:22:13  (Reporting)  Entering BuildNewUnits (_BNU_)
20:22:13  (Reporting)  Steel Level 6 Amount 53
20:22:13  (Reporting)  Money Level 6 Amount 1665
20:22:13  (Reporting)  Conscripts Level 6 Amount 99
20:22:13  (Reporting)  _BNU_ Emergency build ON
20:22:13  (Reporting)  Adding 958 Infantry Brigade 1805 Coeff: 72
20:22:13  (Reporting)  Adding 960 Light Infantry Brigade 1805 Coeff: 48
20:22:13  (Reporting)  Adding 961 Cacadores Brigade 1805 Coeff: 72
20:22:13  (Reporting)  Adding 963 Colonial Infantry Brigade 1805 Coeff: 32
20:22:13  (Reporting)  Adding 964 Marines Brigade 1805 Coeff: 5
20:22:13  (Reporting)  Adding 965 Militia Brigade 1805 Coeff: 16
20:22:13  (Reporting)  Adding 966 Horse Artillery Brigade 1805 Coeff: 4
20:22:13  (Reporting)  Adding 968 Siege Artillery Brigade 1805 Coeff: 1
20:22:13  (Reporting)  Adding 970 Line Garrison 1805 Coeff: 15
20:22:13  (Reporting)  Adding 971 Depot Garrison 1805 Coeff: 45
20:22:13  (Reporting)  Adding 972 Militia Garrison 1805 Coeff: 32
20:22:13  (Reporting)  Adding 973 Fortress Battery 1805 Coeff: 5
20:22:13  (Reporting)  Adding 974 Coastal Battery 1805 Coeff: 9
20:22:13  (Reporting)  Adding 975 Supply Brigade 1805 Coeff: 1
20:22:13  (Reporting)  Adding 980 Second Rank Squadron 1805 Coeff: 8
20:22:13  (Reporting)  Adding 981 Third Rank Squadron 1805 Coeff: 22
20:22:13  (Reporting)  Adding 982 Heavy Frigate Squadron 1805 Coeff: 4
20:22:13  (Reporting)  Adding 983 Frigate Squadron 1805 Coeff: 6
20:22:13  (Reporting)  Adding 984 Brig Squadron 1805 Coeff: 14
20:22:13  (Reporting)  Adding 985 Sloop Squadron 1805 Coeff: 14
20:22:13  (Reporting)  Adding 986 Privateer Squadron 1805 Coeff: 8
20:22:13  (Reporting)  Adding 987 Troop Transport Squadron 1805 Coeff: 10
20:22:13  (Reporting)  Adding 988 Merchantman Squadron 1805 Coeff: 18
20:22:13  (Reporting)  Adding 989 River Gunboat Squadron 1805 Coeff: 4
20:22:13  (Reporting)  Adding 990 Riverine Transport Squadron 1805 Coeff: 4
20:22:13  (Reporting)  Number of Draw 5
20:22:13  (Reporting)  Picking 972 Militia Garrison 1805
20:22:13  (Reporting)  On Map 0 Requested 0 In Pool 4
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 99 225 WSU 53 0 Money 1665 60
20:22:13  (Reporting)  Picking 984 Brig Squadron 1805
20:22:13  (Reporting)  On Map 4 Requested 0 In Pool 7
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 99 45 WSU 53 68 Money 1665 135
20:22:13  (Reporting)  Picking 988 Merchantman Squadron 1805
20:22:13  (Reporting)  On Map 2 Requested 0 In Pool 9
20:22:13  (Reporting)  _BNU Buying Unit Merchantman Squadron 1805 Family ID Transport Ship Area Recruitment Area: Ocean Ships Europe
20:22:13  (Reporting)  Picking 972 Militia Garrison 1805
20:22:13  (Reporting)  On Map 0 Requested 0 In Pool 4
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 99 245 WSU 53 10 Money 1665 140
20:22:13  (Reporting)  Picking 958 Infantry Brigade 1805
20:22:13  (Reporting)  On Map 2 Requested 0 In Pool 9
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 99 245 WSU 53 10 Money 1665 192
20:22:13  (Reporting)  Ended BuildNewUnits Bought: 1 18 ms
20:22:13  (Reporting)  AI Process done in  433 ms
20:22:13  (Reporting)  Processing  1000025 Wallachia
20:22:13  (Reporting)  Processing  1000026 Moldavia
20:22:13  (Reporting)  Processing  1000027 Morocco
20:22:13  (Reporting)  Processing  1000028 Algeria
20:22:13  (Reporting)  Processing  1000029 Tunisia
20:22:13  (Reporting)  Processing  1000030 Tripolitania
20:22:13  (Reporting)  Processing  1000031 Cyrenaica
20:22:13  (Reporting)  Processing  1000032 Egypt
20:22:13  (Reporting)  Processing  1000033 Persia
20:22:13  (Reporting)  Processing  1000034 Azeria
20:22:13  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:22:13  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000034 Azeria
20:22:13  (Reporting)  Sending proposal: we can't
20:22:13  (Reporting)  *** Checking new proposals ***
20:22:13  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:22:13  (Reporting)  _CTB_ CalcTribalBehavior 1006754 Azerian Tribes in 3666 Dusheti is moving toward 3616 Argun
20:22:13  (Reporting)  Ended CalcTribalBehavior 0 ms
20:22:13  (Reporting)  Processing  1000035 Inguchia
20:22:13  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:22:13  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000035 Inguchia
20:22:13  (Reporting)  Sending proposal: we can't
20:22:13  (Reporting)  *** Checking new proposals ***
20:22:13  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:22:13  (Reporting)  _CTB_ CalcTribalBehavior 1006760 Chechen Tribes in 3638 Alagir is moving toward 3643 Zar
20:22:13  (Reporting)  Ended CalcTribalBehavior 0 ms
20:22:13  (Reporting)  Processing  1000036 Caucasus Tribes
20:22:13  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:22:13  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000036 Caucasus Tribes
20:22:13  (Reporting)  Sending proposal: we can't
20:22:13  (Reporting)  *** Checking new proposals ***
20:22:13  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:22:13  (Reporting)  _CTB_ CalcTribalBehavior 1006746 South Caucasus Tribes in 3633 Tsageri is moving toward 3634 Oni
20:22:13  (Reporting)  _CTB_ CalcTribalBehavior 1006736 North Caucasus Tribes in 3627 Sochi is moving toward 3628 Gagra
20:22:13  (Reporting)  Ended CalcTribalBehavior 0 ms
20:22:13  (Reporting)  Processing  1000037 Armenia
20:22:13  (Reporting)  Processing  1000038 Georgia
20:22:13  (Reporting)  
20:22:13  (Reporting)  *** Starting Process on Georgia AILevel 4 Kind: 1 Dormant NO Turn: 3 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:22:13  (Reporting)  Entering InitAndDumpData (_IAD_)
20:22:13  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
20:22:13  (Reporting)  Theater: 349 Theater_Caucasus AggroCoeff from script: 100 OwnPow Land: 177 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:22:13  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 96 > 133
20:22:13  (Reporting)  _FIT_ Ended AIInitTheaters 347 ms
20:22:13  (Reporting)  Resources Levels Georgia EcoBase 54 AtWar: yes AtWarThreat: no At PeaceThreat: no
20:22:13  (Reporting)  Pounds Availability Plentiful Stock 214 Expected 27 Balance 0
20:22:13  (Reporting)  Supplies Availability Very Low Stock 0 Expected 19 Balance 0
20:22:13  (Reporting)  Ammos Availability Very Low Stock 0 Expected 19 Balance 0
20:22:13  (Reporting)  Victory points Availability Plentiful Stock 504 Expected 19 Balance 0
20:22:13  (Reporting)  Morale Points Availability Plentiful Stock 100 Expected 19 Balance 0
20:22:13  (Reporting)  Conscripts Availability High Stock 38 Expected 19 Balance 0
20:22:13  (Reporting)  War supplies Availability Very High Stock 32 Expected 14 Balance 0
20:22:13  (Reporting)  Diplomats Availability Plentiful Stock 6 Expected 0 Balance 0
20:22:13  (Reporting)  Horses Availability High Stock 10 Expected 5 Balance 0
20:22:13  (Reporting)   
20:22:13  (Reporting)  Theater Prevalences Theater_Caucasus Ordered Value: 660
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Theater 349 Theater_Caucasus (Land)
20:22:13  (Reporting)  Making Land Theater Map: Theater_Caucasus Overall power(self): 177 Overall power (enemies): 0 Ratio: 5.00
20:22:13  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  113
20:22:13  (Reporting)  Making Naval Values Map: 349 Caucasus LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:22:13  (Reporting)  Commiting Naval Values Map: 349 Caucasus LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Land Theaters Special Regions ***
20:22:13  (Reporting)  Theater 349 Theater_Caucasus HQReg: 3664 Tiflis Max pick: Tiflis Max need: Tyrniaouz Max Val: Tiflis Naval Gathering: <None>
20:22:13  (Reporting)   
20:22:13  (Reporting)  Final Gather Region for  349 Caucasus : 3664 Tiflis
20:22:13  (Reporting)   
20:22:13  (Reporting)  Ended InitAndDumpData Georgia 953 ms
20:22:13  (Reporting)  *** Faction-wide algorithms ***
20:22:13  (Reporting)  Ended BuildReplacements 2 ms
20:22:13  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000038 Georgia
20:22:13  (Reporting)  Sending proposal: we can't
20:22:13  (Reporting)  *** Checking new proposals ***
20:22:13  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:22:13  (Reporting)  Entering BuildNewUnits (_BNU_)
20:22:13  (Reporting)  Steel Level 6 Amount 32
20:22:13  (Reporting)  Money Level 6 Amount 214
20:22:13  (Reporting)  Conscripts Level 6 Amount 38
20:22:13  (Reporting)  Adding 1134 Infantry Brigade 1805 Coeff: 1
20:22:13  (Reporting)  Adding 1135 Levy Brigade 1805 Coeff: 4
20:22:13  (Reporting)  Adding 1136 Mountaineers Brigade 1805 Coeff: 1
20:22:13  (Reporting)  Adding 1138 Raiders Brigade 1805 Coeff: 1
20:22:13  (Reporting)  Adding 1139 Levy Garrison 1805 Coeff: 3
20:22:13  (Reporting)  Adding 1140 Fortress Battery 1805 Coeff: 1
20:22:13  (Reporting)  Number of Draw 5
20:22:13  (Reporting)  Picking 1135 Levy Brigade 1805
20:22:13  (Reporting)  On Map 2 Requested 0 In Pool 4
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 38 225 WSU 32 0 Money 214 60
20:22:13  (Reporting)  Picking 1135 Levy Brigade 1805
20:22:13  (Reporting)  On Map 2 Requested 0 In Pool 4
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 38 225 WSU 32 0 Money 214 60
20:22:13  (Reporting)  Picking 1135 Levy Brigade 1805
20:22:13  (Reporting)  On Map 2 Requested 0 In Pool 4
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 38 225 WSU 32 0 Money 214 60
20:22:13  (Reporting)  Picking 1140 Fortress Battery 1805
20:22:13  (Reporting)  On Map 1 Requested 0 In Pool 1
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 38 60 WSU 32 38 Money 214 300
20:22:13  (Reporting)  Picking 1139 Levy Garrison 1805
20:22:13  (Reporting)  On Map 1 Requested 0 In Pool 3
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 38 225 WSU 32 0 Money 214 60
20:22:13  (Reporting)  Ended BuildNewUnits Bought: 0 5 ms
20:22:13  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
20:22:13  (Reporting)  Ended ManageFleetsComposition 28 ms
20:22:13  (Reporting)  Entering LockFixedGroups (_LFG_)
20:22:13  (Reporting)  _LFG_ 1012278 Tiflis Garnizon, 3664 Tiflis, Pow:100, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:22:13  (Reporting)  Ended LockFixedGroups 0 ms
20:22:13  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:22:13  (Reporting)  _SSU_ 1014863 Birinci Svari Tugay, 3664 Tiflis, Pow:0, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:22:13  (Reporting)  Ended SplitStaticUnits 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Theaters algorithms 349 Theater_Caucasus ***
20:22:13  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:22:13  (Reporting)  Ended PoolToGHQStack 0 ms
20:22:13  (Reporting)  Entering ManageGHQ (_GHQ_)
20:22:13  (Reporting)  Ended ManageGHQ 0 ms
20:22:13  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:22:13  (Reporting)  Ended PrivilegedCombine 0 ms
20:22:13  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:22:13  (Reporting)  Ended DefendCapitalRegion 0 ms
20:22:13  (Reporting)  Entering SplitGroups (_SPG_)
20:22:13  (Reporting)  Ended SplitGroups 15 ms
20:22:13  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:22:13  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:22:13  (Reporting)  Detach Damaged Units (_DDU_)
20:22:13  (Reporting)  Ended Damaged Units 0 ms
20:22:13  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:22:13  (Reporting)  Ended GarrisonObjectives 0 ms
20:22:13  (Reporting)  Entering CheckBesieging (_CBE_)
20:22:13  (Reporting)  Ended CheckBesieging 23 ms
20:22:13  (Reporting)  Entering Checking Leaders (_CLD_)
20:22:13  (Reporting)  Ended Check Leaders 0 ms
20:22:13  (Reporting)  Entering Make Superior Group (_MSG_)
20:22:13  (Reporting)  Ended Make Superior Group 0 ms
20:22:13  (Reporting)  Start of AI Check for Land Resupply
20:22:13  (Reporting)  Ended CheckForLandResupply 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  Entering KeepPosition (_KPP_)
20:22:13  (Reporting)  Ended KeepPosition 0 ms
20:22:13  (Reporting)  Entering Reinforce Front (_RFF_)
20:22:13  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Pre Iterations algorithms, Extended Theater 349 Theater_Caucasus ***
20:22:13  (Reporting)  Entering DistantGarrison (_DGA_)
20:22:13  (Reporting)  Ended DistantGarrison 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  All theaters prepared, AllOwnPowLand: 177 AllOppPowLand: 0 AllOwnPowNav: 0 AllOppPowNav 0
20:22:13  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Starting process on extended theater 349 Theater_Caucasus Owned armies (extended): 3 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:22:13  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:22:13  (Reporting)  1014863 Birinci Svari Tugay (Pow.0)
20:22:13  (Reporting)  1014952 Georgian Detachment (Pow.25)
20:22:13  (Reporting)  1006766 Georgian Revolt (Pow.128)
20:22:13  (Reporting)   
20:22:13  (Reporting)  Primary Region 3664 Tiflis Pick 100 has enough garrison (Value: 100) - evaluation skipped
20:22:13  (Reporting)  CheckRegionForOperation 1006766 Georgian Revolt, 3664 Tiflis, Pow:128, Count: 5(l 1/L 4/S 0) Fitness 56 PickVal 49 SelfVal 120 AINeed 60
20:22:13  (Reporting)  Agenda: Attack, Value: 6720, Region: 3886 Azerbaidjan
20:22:13  (Reporting)  CheckRegionForOperation 1006766 Georgian Revolt, 3664 Tiflis, Pow:128, Count: 5(l 1/L 4/S 0) Fitness 65 PickVal 4 SelfVal 16 AINeed 101
20:22:13  (Reporting)  Agenda: Attack, Value: 1040, Region: 3644 Kutaisi
20:22:13  (Reporting)  Secondary Region 3639 Vladikavkaz Pick 5 has enough garrison (Value: 0) - evaluation skipped
20:22:13  (Reporting)  CheckRegionForOperation 1006766 Georgian Revolt, 3664 Tiflis, Pow:128, Count: 5(l 1/L 4/S 0) Fitness 56 PickVal 2 SelfVal 12 AINeed 60
20:22:13  (Reporting)  Agenda: Attack, Value: 672, Region: 3642 Sachkere
20:22:13  (Reporting)  Region 3627 Sochi Pick 3 SelfVal 17 Need 60  no group candidate found
20:22:13  (Reporting)  Region 3630 Sukhumi Pick 3 SelfVal 17 Need 60  no group candidate found
20:22:13  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 251 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  ############ Starting ApplyAgenda:  Georgia  ############
20:22:13  (Reporting)   
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop I - post iteration missions
20:22:13  (Reporting)  *** Theater:  Theater_Caucasus (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Receive Arties (_RCA_)
20:22:13  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:22:13  (Reporting)  Ended Receive Arties
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:22:13  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:22:13  (Reporting)  Ended Receive Supplies
20:22:13  (Reporting)  Entering GatherGarrisons (_GTG_)
20:22:13  (Reporting)  Ended GatherGarrisons 0 ms
20:22:13  (Reporting)  Entering Collect Leaders (_COD_)
20:22:13  (Reporting)  Ended Collect Leaders 0 ms
20:22:13  (Reporting)  Entering RemoveWeakInterests (_RWI_)
20:22:13  (Reporting)  _RWI__B 1006766 Georgian Revolt, 3664 Tiflis, Pow:128, Count: 5(l 1/L 4/S 0) was targeting 3642 Sachkere which is a non owned territory and we are a minor nation, aborting an agenda.
20:22:13  (Reporting)  _RWI__B 1006766 Georgian Revolt, 3664 Tiflis, Pow:128, Count: 5(l 1/L 4/S 0) was targeting 3644 Kutaisi which is a non owned territory and we are a minor nation, aborting an agenda.
20:22:13  (Reporting)  _RWI__B 1006766 Georgian Revolt, 3664 Tiflis, Pow:128, Count: 5(l 1/L 4/S 0) was targeting 3886 Azerbaidjan which is a non owned territory and we are a minor nation, aborting an agenda.
20:22:13  (Reporting)  Ended RemoveWeakInterests 0 ms
20:22:13  (Reporting)  Entering AddTheaterGoal (_ATG_)
20:22:13  (Reporting)  Ended AddTheaterGoal 0 ms
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop II - agendas clean up and processing
20:22:13  (Reporting)  *** Theater:  Theater_Caucasus (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:22:13  (Reporting)   
20:22:13  (Reporting)  1006766 Georgian Revolt is doing nothing in Tiflis  Power: 128  HealthPerc: 100
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:22:13  (Reporting)  Ended SplitStaticUnits 0 ms
20:22:13  (Reporting)  Entering ManageHQStacks (_MHS_)
20:22:13  (Reporting)  Ended ManageHQStacks 0 ms
20:22:13  (Reporting)  Entering SynchHQStacks (_SHS_)
20:22:13  (Reporting)  Ended SynchHQStacks 0 ms
20:22:13  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:22:13  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:22:13  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:22:13  (Reporting)  Adding stack 1006766 Georgian Revolt, 3664 Tiflis, Pow:128, Count: 5(l 1/L 4/S 0)
20:22:13  (Reporting)  Ended SplitLargeStacks 0 ms
20:22:13  (Reporting)  Entering PromoteLeaders (_PRL_)
20:22:13  (Reporting)  Ended PromoteLeaders 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  ApplyAgenda AutoMerge
20:22:13  (Reporting)  AI Process done in  3638 ms
20:22:13  (Reporting)  Processing  1000039 Chechenia
20:22:13  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:22:13  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000039 Chechenia
20:22:13  (Reporting)  Sending proposal: we can't
20:22:13  (Reporting)  *** Checking new proposals ***
20:22:13  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:22:13  (Reporting)  _CTB_ CalcTribalBehavior 1006727 Chechen Tribes in 3613 Beslan is moving toward 3604 Terek
20:22:13  (Reporting)  Ended CalcTribalBehavior 0 ms
20:22:13  (Reporting)  Processing  1000040 Kuban
20:22:13  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:22:13  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000040 Kuban
20:22:13  (Reporting)  Sending proposal: we can't
20:22:13  (Reporting)  *** Checking new proposals ***
20:22:13  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:22:13  (Reporting)  _CTB_ CalcTribalBehavior 1006715 Kuban Tribes in 3581 Otradnaya is moving toward 3622 Tcherkessk
20:22:13  (Reporting)  Ended CalcTribalBehavior 0 ms
20:22:13  (Reporting)  Processing  1000041 United States of America
20:22:13  (Reporting)  Processing  1000042 Haitians
20:22:13  (Reporting)  Processing  1000043 Maharattas
20:22:13  (Reporting)  Processing  1000044 Kingdom of Holland
20:22:13  (Reporting)  
20:22:13  (Reporting)  *** Starting Process on Kingdom of Holland AILevel 4 Kind: 1 Dormant NO Turn: 3 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:22:13  (Reporting)  Entering InitAndDumpData (_IAD_)
20:22:13  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
20:22:13  (Reporting)  Theater: 341 Theater_Low_Countries AggroCoeff from script: 100 OwnPow Land: 120 OppPow Land: 0 OwnPow Nav : 441 OppPow Nav : 320
20:22:13  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 1.17 5.00 Reg Count: 59 > 91
20:22:13  (Reporting)  Theater: 357 Theater_Africa AggroCoeff from script: 100 OwnPow Land: 402 OppPow Land: 9 OwnPow Nav : 70 OppPow Nav : 275
20:22:13  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.22 5.00 Reg Count: 3 > 6
20:22:13  (Reporting)  Theater: 359 Theater_East_Indies AggroCoeff from script: 100 OwnPow Land: 213 OppPow Land: 0 OwnPow Nav : 628 OppPow Nav : 0
20:22:13  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 2 > 4
20:22:13  (Reporting)  Theater: 361 Theater_NorthAtlantic AggroCoeff from script: 100 OwnPow Land: 557 OppPow Land: 2610 OwnPow Nav : 2469 OppPow Nav : 9263
20:22:13  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.23 0.20 Reg Count: 199 > 506
20:22:13  (Reporting)  _FIT_ Ended AIInitTheaters 480 ms
20:22:13  (Reporting)  Resources Levels Kingdom of Holland EcoBase 99 AtWar: yes AtWarThreat: yes At PeaceThreat: no
20:22:13  (Reporting)  Pounds Availability Plentiful Stock 1236 Expected 50 Balance -4
20:22:13  (Reporting)  Supplies Availability Very Low Stock 0 Expected 35 Balance 0
20:22:13  (Reporting)  Ammos Availability Very Low Stock 0 Expected 35 Balance 0
20:22:13  (Reporting)  Victory points Availability Plentiful Stock 526 Expected 35 Balance 0
20:22:13  (Reporting)  Morale Points Availability Very High Stock 100 Expected 35 Balance 0
20:22:13  (Reporting)  Conscripts Availability Plentiful Stock 212 Expected 35 Balance -2
20:22:13  (Reporting)  War supplies Availability Low Stock 19 Expected 25 Balance 0
20:22:13  (Reporting)  Diplomats Availability Plentiful Stock 6 Expected 0 Balance 0
20:22:13  (Reporting)  Horses Availability Plentiful Stock 67 Expected 10 Balance 0
20:22:13  (Reporting)    1008728 West-Indisch Eskader Agenda Kept Agenda: Patrol Convoy Box, Value: 10000, Region: 3924 North Sea Trade EndTurn 2676
20:22:13  (Reporting)   
20:22:13  (Reporting)  Theater Prevalences Theater_Low_Countries Ordered Value: 800
20:22:13  (Reporting)  Theater Prevalences Theater_Africa Ordered Value: 180
20:22:13  (Reporting)  Theater Prevalences Theater_East_Indies Ordered Value: 140
20:22:13  (Reporting)  Theater Prevalences Theater_NorthAtlantic Ordered Value: 100
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Theater 341 Theater_Low_Countries (Land)
20:22:13  (Reporting)  Making Land Theater Map: Theater_Low_Countries Overall power(self): 120 Overall power (enemies): 0 Ratio: 5.00
20:22:13  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:22:13  (Reporting)  Making Naval Values Map: 341 Low Countries LAND Overall power(self): 441 Overall power (enemies): 320 Nav Ratio: 1.17
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Theater 357 Theater_Africa (Land)
20:22:13  (Reporting)  Making Land Theater Map: Theater_Africa Overall power(self): 402 Overall power (enemies): 9 Ratio: 5.00
20:22:13  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  6
20:22:13  (Reporting)  Making Naval Values Map: 357 Africa LAND Overall power(self): 70 Overall power (enemies): 275 Nav Ratio: 0.22
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Theater 359 Theater_East_Indies (Land)
20:22:13  (Reporting)  Making Land Theater Map: Theater_East_Indies Overall power(self): 213 Overall power (enemies): 0 Ratio: 5.00
20:22:13  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:22:13  (Reporting)  Making Naval Values Map: 359 East Indies LAND Overall power(self): 628 Overall power (enemies): 0 Nav Ratio: 5.00
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Theater 361 Theater_NorthAtlantic (Nav)
20:22:13  (Reporting)  Making Naval Values Map: 361 North Atlantic NAV Overall power(self): 2469 Overall power (enemies): 9263 Nav Ratio: 0.23
20:22:13  (Reporting)  Commiting Naval Values Map: 341 Low Countries LAND Overall power(self): 441 Overall power (enemies): 320 Nav Ratio: 1.17
20:22:13  (Reporting)  Commiting Naval Values Map: 357 Africa LAND Overall power(self): 70 Overall power (enemies): 275 Nav Ratio: 0.22
20:22:13  (Reporting)  Commiting Naval Values Map: 359 East Indies LAND Overall power(self): 628 Overall power (enemies): 0 Nav Ratio: 5.00
20:22:13  (Reporting)  Commiting Naval Values Map: 361 North Atlantic NAV Overall power(self): 2469 Overall power (enemies): 9263 Nav Ratio: 0.23
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Land Theaters Special Regions ***
20:22:13  (Reporting)  Theater 341 Theater_Low_Countries HQReg: 789 Amsterdam Max pick: Amsterdam Max need: Nieuport Max Val: Amsterdam Naval Gathering: 789 Amsterdam
20:22:13  (Reporting)  Theater 357 Theater_Africa HQReg: 3913 Kaapstad Max pick: Kaapstad Max need: West Africa Max Val: Kaapstad Naval Gathering: 3914 Mascareignes
20:22:13  (Reporting)  Theater 359 Theater_East_Indies HQReg: 3921 East Indies Max pick: East Indies Max need: East Indies Max Val: East Indies Naval Gathering: 3921 East Indies
20:22:13  (Reporting)   
20:22:13  (Reporting)  Final Gather Region for  341 Low Countries : 789 Amsterdam
20:22:13  (Reporting)  Final Gather Region for  357 Africa : 3913 Kaapstad
20:22:13  (Reporting)  Final Gather Region for  359 East Indies : 3921 East Indies
20:22:13  (Reporting)   
20:22:13  (Reporting)  Ended InitAndDumpData Kingdom of Holland 1144 ms
20:22:13  (Reporting)  *** Faction-wide algorithms ***
20:22:13  (Reporting)  Ended BuildReplacements 3 ms
20:22:13  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000044 Kingdom of Holland
20:22:13  (Reporting)  Sending proposal: we can't
20:22:13  (Reporting)  *** Checking new proposals ***
20:22:13  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:22:13  (Reporting)  Entering BuildNewUnits (_BNU_)
20:22:13  (Reporting)  Steel Level 6 Amount 19
20:22:13  (Reporting)  Money Level 6 Amount 1236
20:22:13  (Reporting)  Conscripts Level 5 Amount 212
20:22:13  (Reporting)  Adding 454 Guard Brigade 1805 Coeff: 1
20:22:13  (Reporting)  Adding 455 Infantry Brigade 1805 Coeff: 2
20:22:13  (Reporting)  Adding 456 Infantry Brigade 1805 Coeff: 5
20:22:13  (Reporting)  Adding 457 Mixed Brigade 1805 Coeff: 5
20:22:13  (Reporting)  Adding 458 Infantry Reserve Brigade 1805 Coeff: 5
20:22:13  (Reporting)  Adding 459 Colonial Brigade 1805 Coeff: 4
20:22:13  (Reporting)  Adding 460 Marine Brigade 1805 Coeff: 1
20:22:13  (Reporting)  Adding 461 Militia Brigade 1805 Coeff: 2
20:22:13  (Reporting)  Adding 462 Horse Artillery Brigade 1805 Coeff: 4
20:22:13  (Reporting)  Adding 463 Artillery Brigade 1805 Coeff: 3
20:22:13  (Reporting)  Adding 464 Siege Artillery Brigade 1805 Coeff: 1
20:22:13  (Reporting)  Adding 465 Guard Cavalry Brigade 1805 Coeff: 1
20:22:13  (Reporting)  Adding 467 Dragoon Brigade 1805 Coeff: 3
20:22:13  (Reporting)  Adding 468 Heavy Cavalry Brigade 1805 Coeff: 1
20:22:13  (Reporting)  Adding 470 Depot Garrison 1805 Coeff: 6
20:22:13  (Reporting)  Adding 471 Militia Garrison 1805 Coeff: 4
20:22:13  (Reporting)  Adding 472 Fortress Battery 1805 Coeff: 2
20:22:13  (Reporting)  Adding 473 Coastal Battery 1805 Coeff: 5
20:22:13  (Reporting)  Adding 475 Corps HQ 1805 Coeff: 1
20:22:13  (Reporting)  Adding 480 Balloon Observation Bn Coeff: 1
20:22:13  (Reporting)  Adding 482 Second Rank Squadron 1805 Coeff: 10
20:22:13  (Reporting)  Adding 483 Third Rank Squadron 1805 Coeff: 24
20:22:13  (Reporting)  Adding 485 Frigate Squadron 1805 Coeff: 4
20:22:13  (Reporting)  Adding 486 Brig Squadron 1805 Coeff: 12
20:22:13  (Reporting)  Adding 487 Sloop Squadron 1805 Coeff: 20
20:22:13  (Reporting)  Adding 488 Privateer Squadron 1805 Coeff: 8
20:22:13  (Reporting)  Adding 489 Troop Transport Squadron 1805 Coeff: 10
20:22:13  (Reporting)  Adding 490 Merchantman Squadron 1805 Coeff: 8
20:22:13  (Reporting)  Adding 491 River Gunboat Squadron 1805 Coeff: 4
20:22:13  (Reporting)  Number of Draw 5
20:22:13  (Reporting)  Picking 483 Third Rank Squadron 1805
20:22:13  (Reporting)  On Map 0 Requested 0 In Pool 12
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 212 155 WSU 19 210 Money 1236 315
20:22:13  (Reporting)  Picking 487 Sloop Squadron 1805
20:22:13  (Reporting)  On Map 2 Requested 0 In Pool 10
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 212 30 WSU 19 45 Money 1236 112
20:22:13  (Reporting)  Picking 486 Brig Squadron 1805
20:22:13  (Reporting)  On Map 2 Requested 0 In Pool 6
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 212 45 WSU 19 68 Money 1236 135
20:22:13  (Reporting)  Picking 483 Third Rank Squadron 1805
20:22:13  (Reporting)  On Map 0 Requested 0 In Pool 12
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 212 155 WSU 19 210 Money 1236 315
20:22:13  (Reporting)  Picking 483 Third Rank Squadron 1805
20:22:13  (Reporting)  On Map 0 Requested 0 In Pool 12
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 212 155 WSU 19 210 Money 1236 315
20:22:13  (Reporting)  Ended BuildNewUnits Bought: 0 13 ms
20:22:13  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
20:22:13  (Reporting)  _MFC_ Fleet is homogeneous: 1008734 Rhein Fleet
20:22:13  (Reporting)  _MFC_ Fleet is homogeneous: 1008675 Texel Eskader
20:22:13  (Reporting)  _MFC_ Fleet is homogeneous: 1008696 Oost-Indisch Eskader
20:22:13  (Reporting)  _MFC_ Fleet is homogeneous: 1014428 Castor Sq.
20:22:13  (Reporting)  Ended ManageFleetsComposition 85 ms
20:22:13  (Reporting)  Entering LockFixedGroups (_LFG_)
20:22:13  (Reporting)  _LFG_ 1011633 Garnison de Batavia, 3921 East Indies, Pow:235, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1011625 Garnison du Cap, 3913 Kaapstad, Pow:31, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1008760 Overseas Trade, 3934 Commerce, Pow:15, Count: 3(l 0/L 0/S 3) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1011584 Garnison d'Anvers, 775 Antwerpen, Pow:235, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1011573 Garnison de Flessingue, 784 Vlissingen, Pow:238, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1011541 Garnison de Breda, 781 Breda, Pow:115, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1011611 Garnison de Nimgue, 785 Nijmegen, Pow:115, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1011600 Garnison de la Haye, 787 Den Haag, Pow:225, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1011557 Garnison d'Amsterdam, 789 Amsterdam, Pow:235, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1011618 Garnison de Groningen, 800 Groningen, Pow:104, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1008749 North Sea Trade, 3924 North Sea Trade, Pow:12, Count: 2(l 0/L 0/S 2) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1008743 Baltic Merchants, 3923 Baltic Sea Trade, Pow:6, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
20:22:13  (Reporting)  Ended LockFixedGroups 0 ms
20:22:13  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:22:13  (Reporting)  Ended SplitStaticUnits 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Theaters algorithms 341 Theater_Low_Countries ***
20:22:13  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:22:13  (Reporting)  Ended PoolToGHQStack 0 ms
20:22:13  (Reporting)  Entering ManageGHQ (_GHQ_)
20:22:13  (Reporting)  Ended ManageGHQ 0 ms
20:22:13  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:22:13  (Reporting)  Ended PrivilegedCombine 1 ms
20:22:13  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:22:13  (Reporting)  Ended DefendCapitalRegion 0 ms
20:22:13  (Reporting)  Entering SplitGroups (_SPG_)
20:22:13  (Reporting)  Ended SplitGroups 0 ms
20:22:13  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:22:13  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:22:13  (Reporting)  Detach Damaged Units (_DDU_)
20:22:13  (Reporting)  Ended Damaged Units 0 ms
20:22:13  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:22:13  (Reporting)  Ended GarrisonObjectives 0 ms
20:22:13  (Reporting)  Entering CheckBesieging (_CBE_)
20:22:13  (Reporting)  Ended CheckBesieging 16 ms
20:22:13  (Reporting)  Entering Checking Leaders (_CLD_)
20:22:13  (Reporting)  Ended Check Leaders 0 ms
20:22:13  (Reporting)  Entering Make Superior Group (_MSG_)
20:22:13  (Reporting)  Ended Make Superior Group 0 ms
20:22:13  (Reporting)  Start of AssignFleetsOperations (_AFO_) 341 Low Countries
20:22:13  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Northeast Atlantic Trade
20:22:13  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 32 in Commerce
20:22:13  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Western Mediterranean Trade
20:22:13  (Reporting)  _AFA_ 1014953 Cato Sq. has been given the mission Agenda: Patrol Convoy Box, Value: 9100, Region: 3934 Commerce
20:22:13  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 18 in Commerce
20:22:13  (Reporting)  _NVS_ : Nav Supp 1008675 Texel Eskader chance: 11 failed.
20:22:13  (Reporting)  _AFA_ 1008675 Texel Eskader has been given the mission Agenda: Naval Docking, Value: 4250, Region: 792 Den Helder
20:22:13  (Reporting)  _AFA_ 1014867 1e Eskadron has been given the mission Agenda: Resupply, Value: 10000, Region: 792 Den Helder
20:22:13  (Reporting)  _AFA_ 1014867 1e Eskadron has been given the mission Agenda: Naval Docking, Value: 40, Region: 792 Den Helder
20:22:13  (Reporting)  _AFA_ 1008734 Rhein Fleet has been given the mission Agenda: Naval Docking, Value: 2650, Region: 785 Nijmegen
20:22:13  (Reporting)  Ended AssignFleetsOperations 80 ms
20:22:13  (Reporting)  Start of AI Check for Land Resupply
20:22:13  (Reporting)  Ended CheckForLandResupply 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  Entering KeepPosition (_KPP_)
20:22:13  (Reporting)  Ended KeepPosition 0 ms
20:22:13  (Reporting)  Entering Reinforce Front (_RFF_)
20:22:13  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Theaters algorithms 357 Theater_Africa ***
20:22:13  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:22:13  (Reporting)  Ended PoolToGHQStack 0 ms
20:22:13  (Reporting)  Entering ManageGHQ (_GHQ_)
20:22:13  (Reporting)  Ended ManageGHQ 0 ms
20:22:13  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:22:13  (Reporting)  Ended PrivilegedCombine 1 ms
20:22:13  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:22:13  (Reporting)  Ended DefendCapitalRegion 0 ms
20:22:13  (Reporting)  Entering SplitGroups (_SPG_)
20:22:13  (Reporting)  _SPG_ Large Force Segment 1014955 Dutch Detachment, 3913 Kaapstad, Pow:80, Count: 2(l 0/L 1/S 1) created
20:22:13  (Reporting)  Ended SplitGroups 15 ms
20:22:13  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:22:13  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:22:13  (Reporting)  Detach Damaged Units (_DDU_)
20:22:13  (Reporting)  Ended Damaged Units 0 ms
20:22:13  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:22:13  (Reporting)  Ended GarrisonObjectives 0 ms
20:22:13  (Reporting)  Entering CheckBesieging (_CBE_)
20:22:13  (Reporting)  Ended CheckBesieging 1 ms
20:22:13  (Reporting)  Entering Checking Leaders (_CLD_)
20:22:13  (Reporting)  Ended Check Leaders 0 ms
20:22:13  (Reporting)  Entering Make Superior Group (_MSG_)
20:22:13  (Reporting)  Ended Make Superior Group 0 ms
20:22:13  (Reporting)  Start of AssignFleetsOperations (_AFO_) 357 Africa
20:22:13  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 18 in Commerce
20:22:13  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Western Mediterranean Trade
20:22:13  (Reporting)  Ended AssignFleetsOperations 1 ms
20:22:13  (Reporting)  Start of AI Check for Land Resupply
20:22:13  (Reporting)  Ended CheckForLandResupply 1 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  Entering KeepPosition (_KPP_)
20:22:13  (Reporting)  Ended KeepPosition 0 ms
20:22:13  (Reporting)  Entering Reinforce Front (_RFF_)
20:22:13  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Theaters algorithms 359 Theater_East_Indies ***
20:22:13  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:22:13  (Reporting)  Ended PoolToGHQStack 0 ms
20:22:13  (Reporting)  Entering ManageGHQ (_GHQ_)
20:22:13  (Reporting)  Ended ManageGHQ 0 ms
20:22:13  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:22:13  (Reporting)  Ended PrivilegedCombine 1 ms
20:22:13  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:22:13  (Reporting)  Ended DefendCapitalRegion 0 ms
20:22:13  (Reporting)  Entering SplitGroups (_SPG_)
20:22:13  (Reporting)  Ended SplitGroups 1 ms
20:22:13  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:22:13  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:22:13  (Reporting)  Detach Damaged Units (_DDU_)
20:22:13  (Reporting)  Ended Damaged Units 0 ms
20:22:13  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:22:13  (Reporting)  Ended GarrisonObjectives 0 ms
20:22:13  (Reporting)  Entering CheckBesieging (_CBE_)
20:22:13  (Reporting)  Ended CheckBesieging 1 ms
20:22:13  (Reporting)  Entering Checking Leaders (_CLD_)
20:22:13  (Reporting)  Ended Check Leaders 0 ms
20:22:13  (Reporting)  Entering Make Superior Group (_MSG_)
20:22:13  (Reporting)  Ended Make Superior Group 0 ms
20:22:13  (Reporting)  Start of AssignFleetsOperations (_AFO_) 359 East Indies
20:22:13  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Northeast Atlantic Trade
20:22:13  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 18 in Commerce
20:22:13  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Western Mediterranean Trade
20:22:13  (Reporting)  _NVS_ : Nav Supp 1008696 Oost-Indisch Eskader chance: 0 failed.
20:22:13  (Reporting)  Ended AssignFleetsOperations 45 ms
20:22:13  (Reporting)  Start of AI Check for Land Resupply
20:22:13  (Reporting)  Ended CheckForLandResupply 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  Entering KeepPosition (_KPP_)
20:22:13  (Reporting)  Ended KeepPosition 0 ms
20:22:13  (Reporting)  Entering Reinforce Front (_RFF_)
20:22:13  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Pre Iterations algorithms, Extended Theater 341 Theater_Low_Countries ***
20:22:13  (Reporting)  Entering DistantGarrison (_DGA_)
20:22:13  (Reporting)  Ended DistantGarrison 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Pre Iterations algorithms, Extended Theater 357 Theater_Africa ***
20:22:13  (Reporting)  Entering DistantGarrison (_DGA_)
20:22:13  (Reporting)  Ended DistantGarrison 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Pre Iterations algorithms, Extended Theater 359 Theater_East_Indies ***
20:22:13  (Reporting)  Entering DistantGarrison (_DGA_)
20:22:13  (Reporting)  Ended DistantGarrison 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  All theaters prepared, AllOwnPowLand: 1292 AllOppPowLand: 2619 AllOwnPowNav: 3608 AllOppPowNav 9858
20:22:13  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Starting process on extended theater 341 Theater_Low_Countries Owned armies (extended): 7 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:22:13  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:22:13  (Reporting)   
20:22:13  (Reporting)  Primary Region 789 Amsterdam Pick 100 has enough garrison (Value: 235) - evaluation skipped
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Starting process on extended theater 357 Theater_Africa Owned armies (extended): 6 Enemy armies: 1 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:22:13  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:22:13  (Reporting)  1014122 Brigade Ile de France (Pow.30)
20:22:13  (Reporting)  1014123 Brigade Stellendam (Pow.33)
20:22:13  (Reporting)  1014429 Brigade Janssens (Pow.37)
20:22:13  (Reporting)  1014955 II. Dutch Detachment (Pow.80)
20:22:13  (Reporting)  1005538 Kaap de Goede Hoop (Pow.96)
20:22:13  (Reporting)   
20:22:13  (Reporting)  Secondary Region 3913 Kaapstad Pick 100 has enough garrison (Value: 31) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 3914 Mascareignes Pick 54 has enough garrison (Value: 0) - evaluation skipped
20:22:13  (Reporting)  Region 3912 West Africa Pick 2 SelfVal 8 Need 101  no group candidate found
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Starting process on extended theater 359 Theater_East_Indies Owned armies (extended): 4 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:22:13  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:22:13  (Reporting)  1014124 Indian Brigade (Pow.27)
20:22:13  (Reporting)  1014125 Brigade Anthig (Pow.33)
20:22:13  (Reporting)  1005570 Oost Indische Armee (Pow.96)
20:22:13  (Reporting)   
20:22:13  (Reporting)  Primary Region 3921 East Indies Pick 100 has enough garrison (Value: 235) - evaluation skipped
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Starting process on extended theater 361 Theater_NorthAtlantic Owned armies (extended): 4 Enemy armies: 71 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
20:22:13  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:22:13  (Reporting)   
20:22:13  (Reporting)  Primary Region 789 Amsterdam Pick 100 has enough garrison (Value: 235) - evaluation skipped
20:22:13  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 466 ms
20:22:13  (Reporting)  Start of AssignFleetsOperations (_AFO_) 361 North Atlantic
20:22:13  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 18 in Commerce
20:22:13  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Western Mediterranean Trade
20:22:13  (Reporting)  _NVS_ : Nav Supp 1008728 West-Indisch Eskader chance: 1 failed.
20:22:13  (Reporting)  _AFA_ 1008728 West-Indisch Eskader has been given the mission Agenda: Naval Docking, Value: 1462, Region: 789 Amsterdam
20:22:13  (Reporting)  _AFA_ 1014428 Castor Sq. has been given the mission Agenda: Patrol Convoy Box, Value: 5100, Region: 3924 North Sea Trade
20:22:13  (Reporting)  Ended AssignFleetsOperations 52 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  ############ Starting ApplyAgenda:  Kingdom of Holland  ############
20:22:13  (Reporting)   
20:22:13  (Reporting)  
20:22:13  (Reporting)  *** Theater:  Theater_NorthAtlantic ( NavRatio:0.23) ***
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop I - post iteration missions
20:22:13  (Reporting)  *** Theater:  Theater_Low_Countries (Ext:5.00 - Core:5.00 - Nav:1.17) ***
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Receive Arties (_RCA_)
20:22:13  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:22:13  (Reporting)  Ended Receive Arties
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:22:13  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:22:13  (Reporting)  Ended Receive Supplies
20:22:13  (Reporting)  Entering GatherGarrisons (_GTG_)
20:22:13  (Reporting)  Ended GatherGarrisons 0 ms
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop I - post iteration missions
20:22:13  (Reporting)  *** Theater:  Theater_Africa (Ext:5.00 - Core:5.00 - Nav:0.22) ***
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Receive Arties (_RCA_)
20:22:13  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:22:13  (Reporting)  Ended Receive Arties
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:22:13  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:22:13  (Reporting)  Ended Receive Supplies
20:22:13  (Reporting)  Entering GatherGarrisons (_GTG_)
20:22:13  (Reporting)  Ended GatherGarrisons 0 ms
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop I - post iteration missions
20:22:13  (Reporting)  *** Theater:  Theater_East_Indies (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Receive Arties (_RCA_)
20:22:13  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:22:13  (Reporting)  Ended Receive Arties
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:22:13  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:22:13  (Reporting)  Ended Receive Supplies
20:22:13  (Reporting)  Entering GatherGarrisons (_GTG_)
20:22:13  (Reporting)  Ended GatherGarrisons 0 ms
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop I - post iteration missions
20:22:13  (Reporting)  *** Theater:  Theater_NorthAtlantic (Ext:0.20 - Core:0.20 - Nav:0.23) ***
20:22:13  (Reporting)  Entering Collect Leaders (_COD_)
20:22:13  (Reporting)  Ended Collect Leaders 0 ms
20:22:13  (Reporting)  Entering RemoveWeakInterests (_RWI_)
20:22:13  (Reporting)  Ended RemoveWeakInterests 0 ms
20:22:13  (Reporting)  Entering AddTheaterGoal (_ATG_)
20:22:13  (Reporting)  Ended AddTheaterGoal 0 ms
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop II - agendas clean up and processing
20:22:13  (Reporting)  *** Theater:  Theater_Low_Countries (Ext:5.00 - Core:5.00 - Nav:1.17) ***
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  1014954 Dutch Detachment is doing nothing in Den Helder  Power: 35  HealthPerc: 100
20:22:13  (Reporting)   
20:22:13  (Reporting)  List of Agendas for 1008675 Texel Eskader, 792 Den Helder, Pow:242, Count: 4(l 1/L 3/S 0)
20:22:13  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 4250, Region: 792 Den Helder
20:22:13  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 4250, Region: 792 Den Helder
20:22:13  (Reporting)  ApplyAgenda, Full Pathfinding: 1008675 Texel Eskader , destination,  is not in friendly water and the mission is not ignoring threats. 792 Den Helder
20:22:13  (Reporting)  1008675-Texel Eskader Power:242 Health:100% Den Helder>Den Helder Mission:Naval Docking Fitness:100% Need:60 Threat:0 GoalValue: 4250
20:22:13  (Reporting)   
20:22:13  (Reporting)  List of Agendas for 1014953 Cato Sq., 792 Den Helder, Pow:91, Count: 1(l 0/L 1/S 0)
20:22:13  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 9100, Region: 3934 Commerce
20:22:13  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 9100, Region: 3934 Commerce
20:22:13  (Reporting)  ApplyAgenda, Full Pathfinding: 1014953 Cato Sq. , destination,  is not in friendly water and the mission is not ignoring threats. 3934 Commerce
20:22:13  (Reporting)  1014953-Cato Sq. Power:91 Health:100% Den Helder>Commerce Mission:Patrol Convoy Box Fitness:100% Need:0 Threat:0 GoalValue: 9100
20:22:13  (Reporting)   
20:22:13  (Reporting)  List of Agendas for 1014867 1e Eskadron, 792 Den Helder, Pow:0, Count: 1(l 0/L 0/S 1)
20:22:13  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 10000, Region: 792 Den Helder
20:22:13  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 40, Region: 792 Den Helder
20:22:13  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 10000, Region: 792 Den Helder
20:22:13  (Reporting)  ApplyAgenda, Full Pathfinding: 1014867 1e Eskadron , destination,  is not in friendly water and the mission is not ignoring threats. 792 Den Helder
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  List of Agendas for 1008734 Rhein Fleet, 785 Nijmegen, Pow:4, Count: 2(l 0/L 0/S 2)
20:22:13  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 2650, Region: 785 Nijmegen
20:22:13  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 2650, Region: 785 Nijmegen
20:22:13  (Reporting)  ApplyAgenda, Full Pathfinding: 1008734 Rhein Fleet , destination,  is not in friendly water and the mission is not ignoring threats. 785 Nijmegen
20:22:13  (Reporting)  1008734-Rhein Fleet Power:4 Health:100% Nijmegen>Nijmegen Mission:Naval Docking Fitness:100% Need:0 Threat:0 GoalValue: 2650
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop II - agendas clean up and processing
20:22:13  (Reporting)  *** Theater:  Theater_Africa (Ext:5.00 - Core:5.00 - Nav:0.22) ***
20:22:13  (Reporting)   
20:22:13  (Reporting)  1005538 Kaap de Goede Hoop is doing nothing in Kaapstad  Power: 96  HealthPerc: 100
20:22:13  (Reporting)   
20:22:13  (Reporting)  1014955 II. Dutch Detachment is doing nothing in Kaapstad  Power: 80  HealthPerc: 100
20:22:13  (Reporting)   
20:22:13  (Reporting)  1014429 Brigade Janssens is doing nothing in Kaapstad  Power: 37  HealthPerc: 100
20:22:13  (Reporting)   
20:22:13  (Reporting)  1014123 Brigade Stellendam is doing nothing in Kaapstad  Power: 33  HealthPerc: 100
20:22:13  (Reporting)   
20:22:13  (Reporting)  1014122 Brigade Ile de France is doing nothing in Kaapstad  Power: 30  HealthPerc: 100
20:22:13  (Reporting)   
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop II - agendas clean up and processing
20:22:13  (Reporting)  *** Theater:  Theater_East_Indies (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:22:13  (Reporting)   
20:22:13  (Reporting)  1005570 Oost Indische Armee is doing nothing in East Indies  Power: 96  HealthPerc: 100
20:22:13  (Reporting)   
20:22:13  (Reporting)  1014956 Dutch Detachment is doing nothing in East Indies  Power: 64  HealthPerc: 100
20:22:13  (Reporting)   
20:22:13  (Reporting)  1014957 Dutch Detachment is doing nothing in East Indies  Power: 53  HealthPerc: 100
20:22:13  (Reporting)   
20:22:13  (Reporting)  1014125 Brigade Anthig is doing nothing in East Indies  Power: 33  HealthPerc: 100
20:22:13  (Reporting)   
20:22:13  (Reporting)  1014124 Indian Brigade is doing nothing in East Indies  Power: 27  HealthPerc: 100
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  1008696 Oost-Indisch Eskader is doing nothing in East Indies  Power: 493  HealthPerc: 100
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop II - agendas clean up and processing
20:22:13  (Reporting)  *** Theater:  Theater_NorthAtlantic (Ext:0.20 - Core:0.20 - Nav:0.23) ***
20:22:13  (Reporting)   
20:22:13  (Reporting)  List of Agendas for 1008728 West-Indisch Eskader, 4551 Charlestown Bay, Pow:49, Count: 2(l 1/L 1/S 0)
20:22:13  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 10000, Region: 3924 North Sea Trade
20:22:13  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 1462, Region: 789 Amsterdam
20:22:13  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 10000, Region: 3924 North Sea Trade
20:22:13  (Reporting)  ApplyAgenda, Full Pathfinding: 1008728 West-Indisch Eskader , destination,  is not in friendly water and the mission is not ignoring threats. 3924 North Sea Trade
20:22:13  (Reporting)  1008728-West-Indisch Eskader Power:49 Health:100% Charlestown Bay>North Sea Trade Mission:Patrol Convoy Box Fitness:100% Need:0 Threat:0 GoalValue: 10000
20:22:13  (Reporting)   
20:22:13  (Reporting)  List of Agendas for 1014428 Castor Sq., 3924 North Sea Trade, Pow:68, Count: 1(l 0/L 1/S 0)
20:22:13  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 5100, Region: 3924 North Sea Trade
20:22:13  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 5100, Region: 3924 North Sea Trade
20:22:13  (Reporting)  ApplyAgenda, Full Pathfinding: 1014428 Castor Sq. , destination,  is not in friendly water and the mission is not ignoring threats. 3924 North Sea Trade
20:22:13  (Reporting)  1014428-Castor Sq. Power:68 Health:100% North Sea Trade>North Sea Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 5100
20:22:13  (Reporting)   
20:22:13  (Reporting)  ApplyAgenda, Full Pathfinding: 1008749 North Sea Trade , destination,  is not in friendly water and the mission is not ignoring threats. 3924 North Sea Trade
20:22:13  (Reporting)   
20:22:13  (Reporting)  ApplyAgenda, Full Pathfinding: 1008760 Overseas Trade , destination,  is not in friendly water and the mission is not ignoring threats. 3934 Commerce
20:22:13  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:22:13  (Reporting)  Ended SplitStaticUnits 0 ms
20:22:13  (Reporting)  Entering ManageHQStacks (_MHS_)
20:22:13  (Reporting)  Ended ManageHQStacks 0 ms
20:22:13  (Reporting)  Entering SynchHQStacks (_SHS_)
20:22:13  (Reporting)  Ended SynchHQStacks 0 ms
20:22:13  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:22:13  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:22:13  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:22:13  (Reporting)  Ended SplitLargeStacks 0 ms
20:22:13  (Reporting)  Entering ManageHQStacks (_MHS_)
20:22:13  (Reporting)  Ended ManageHQStacks 0 ms
20:22:13  (Reporting)  Entering SynchHQStacks (_SHS_)
20:22:13  (Reporting)  Ended SynchHQStacks 0 ms
20:22:13  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:22:13  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:22:13  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:22:13  (Reporting)  Ended SplitLargeStacks 0 ms
20:22:13  (Reporting)  Entering ManageHQStacks (_MHS_)
20:22:13  (Reporting)  Ended ManageHQStacks 0 ms
20:22:13  (Reporting)  Entering SynchHQStacks (_SHS_)
20:22:13  (Reporting)  Ended SynchHQStacks 0 ms
20:22:13  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:22:13  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:22:13  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:22:13  (Reporting)  Ended SplitLargeStacks 0 ms
20:22:13  (Reporting)  Entering PromoteLeaders (_PRL_)
20:22:13  (Reporting)  Ended PromoteLeaders 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  ApplyAgenda AutoMerge
20:22:13  (Reporting)  AI Process done in  5525 ms
20:22:13  (Reporting)  Processing  1000045 Belgium
20:22:13  (Reporting)  Processing  1000046 Berg
20:22:13  (Reporting)  
20:22:13  (Reporting)  *** Starting Process on Berg AILevel 4 Kind: 1 Dormant NO Turn: 3 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:22:13  (Reporting)  Entering InitAndDumpData (_IAD_)
20:22:13  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
20:22:13  (Reporting)  _FIT_ Ended AIInitTheaters 316 ms
20:22:13  (Reporting)  Resources Levels Berg EcoBase 50 AtWar: yes AtWarThreat: no At PeaceThreat: no
20:22:13  (Reporting)  Pounds Availability Plentiful Stock 300 Expected 25 Balance 0
20:22:13  (Reporting)  Supplies Availability Very Low Stock 0 Expected 18 Balance 0
20:22:13  (Reporting)  Ammos Availability Very Low Stock 0 Expected 18 Balance 0
20:22:13  (Reporting)  Victory points Availability Plentiful Stock 500 Expected 18 Balance 0
20:22:13  (Reporting)  Morale Points Availability Plentiful Stock 100 Expected 18 Balance 0
20:22:13  (Reporting)  Conscripts Availability Plentiful Stock 104 Expected 18 Balance 0
20:22:13  (Reporting)  War supplies Availability Very High Stock 30 Expected 12 Balance 0
20:22:13  (Reporting)  Diplomats Availability Plentiful Stock 6 Expected 0 Balance 0
20:22:13  (Reporting)  Horses Availability Plentiful Stock 50 Expected 5 Balance 0
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Land Theaters Special Regions ***
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  Ended InitAndDumpData Berg 860 ms
20:22:13  (Reporting)  *** Faction-wide algorithms ***
20:22:13  (Reporting)  Ended BuildReplacements 2 ms
20:22:13  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000046 Berg
20:22:13  (Reporting)  Sending proposal: we can't
20:22:13  (Reporting)  *** Checking new proposals ***
20:22:13  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:22:13  (Reporting)  Entering BuildNewUnits (_BNU_)
20:22:13  (Reporting)  Steel Level 6 Amount 30
20:22:13  (Reporting)  Money Level 6 Amount 300
20:22:13  (Reporting)  Conscripts Level 6 Amount 104
20:22:13  (Reporting)  Adding 535 Infantry Brigade 1805 Coeff: 2
20:22:13  (Reporting)  Adding 536 Infantry Reserve Brigade 1805 Coeff: 1
20:22:13  (Reporting)  Adding 537 Foot Artillery Brigade 1805 Coeff: 1
20:22:13  (Reporting)  Adding 538 Chevaux Leger Brigade 1805 Coeff: 1
20:22:13  (Reporting)  Adding 539 Depot Garrison 1805 Coeff: 1
20:22:13  (Reporting)  Adding 540 Militia Garrison 1805 Coeff: 2
20:22:13  (Reporting)  Adding 541 Fortress Battery 1805 Coeff: 2
20:22:13  (Reporting)  Number of Draw 5
20:22:13  (Reporting)  Picking 541 Fortress Battery 1805
20:22:13  (Reporting)  On Map 0 Requested 0 In Pool 2
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 104 60 WSU 30 38 Money 300 300
20:22:13  (Reporting)  Picking 540 Militia Garrison 1805
20:22:13  (Reporting)  On Map 0 Requested 0 In Pool 2
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 104 225 WSU 30 0 Money 300 60
20:22:13  (Reporting)  Picking 540 Militia Garrison 1805
20:22:13  (Reporting)  On Map 0 Requested 0 In Pool 2
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 104 225 WSU 30 0 Money 300 60
20:22:13  (Reporting)  Picking 537 Foot Artillery Brigade 1805
20:22:13  (Reporting)  On Map 0 Requested 0 In Pool 1
20:22:13  (Reporting)  _BNU Buying Unit Foot Artillery Brigade 1805 Family ID Light Artillery Area Berg
20:22:13  (Reporting)  Picking 539 Depot Garrison 1805
20:22:13  (Reporting)  On Map 0 Requested 0 In Pool 1
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 104 241 WSU 30 22 Money 300 218
20:22:13  (Reporting)  Ended BuildNewUnits Bought: 1 10 ms
20:22:13  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
20:22:13  (Reporting)  Ended ManageFleetsComposition 5 ms
20:22:13  (Reporting)  Entering LockFixedGroups (_LFG_)
20:22:13  (Reporting)  _LFG_ 1009655 Garnison de Wesel, 830 Wesel, Pow:12, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:22:13  (Reporting)  Ended LockFixedGroups 0 ms
20:22:13  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:22:13  (Reporting)  Ended SplitStaticUnits 0 ms
20:22:13  (Reporting)  All theaters prepared, AllOwnPowLand: 0 AllOppPowLand: 0 AllOwnPowNav: 0 AllOppPowNav 0
20:22:13  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
20:22:13  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  ############ Starting ApplyAgenda:  Berg  ############
20:22:13  (Reporting)   
20:22:13  (Reporting)  Entering Collect Leaders (_COD_)
20:22:13  (Reporting)  Ended Collect Leaders 0 ms
20:22:13  (Reporting)  Entering RemoveWeakInterests (_RWI_)
20:22:13  (Reporting)  Ended RemoveWeakInterests 0 ms
20:22:13  (Reporting)  Entering AddTheaterGoal (_ATG_)
20:22:13  (Reporting)  Ended AddTheaterGoal 0 ms
20:22:13  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:22:13  (Reporting)  Ended SplitStaticUnits 0 ms
20:22:13  (Reporting)  Entering PromoteLeaders (_PRL_)
20:22:13  (Reporting)  Ended PromoteLeaders 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  ApplyAgenda AutoMerge
20:22:13  (Reporting)  AI Process done in  2973 ms
20:22:13  (Reporting)  Processing  1000047 Rhine Confederacy
20:22:13  (Reporting)  Processing  1000048 Holy Roman Empire
20:22:13  (Reporting)  Processing  1000049 Westphalia
20:22:13  (Reporting)  Processing  1000050 Duchy of  Warsaw
20:22:13  (Reporting)  Processing  1000051 Switzerland
20:22:13  (Reporting)  
20:22:13  (Reporting)  *** Starting Process on Switzerland AILevel 4 Kind: 1 Dormant NO Turn: 3 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:22:13  (Reporting)  Entering InitAndDumpData (_IAD_)
20:22:13  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
20:22:13  (Reporting)  _FIT_ Ended AIInitTheaters 302 ms
20:22:13  (Reporting)  Resources Levels Switzerland EcoBase 58 AtWar: yes AtWarThreat: yes At PeaceThreat: no
20:22:13  (Reporting)  Pounds Availability Plentiful Stock 300 Expected 29 Balance 0
20:22:13  (Reporting)  Supplies Availability Very Low Stock 0 Expected 20 Balance 0
20:22:13  (Reporting)  Ammos Availability Very Low Stock 0 Expected 20 Balance 0
20:22:13  (Reporting)  Victory points Availability Plentiful Stock 501 Expected 20 Balance 0
20:22:13  (Reporting)  Morale Points Availability Plentiful Stock 100 Expected 20 Balance 0
20:22:13  (Reporting)  Conscripts Availability Plentiful Stock 161 Expected 20 Balance 0
20:22:13  (Reporting)  War supplies Availability High Stock 30 Expected 14 Balance 0
20:22:13  (Reporting)  Diplomats Availability Plentiful Stock 6 Expected 0 Balance 0
20:22:13  (Reporting)  Horses Availability Plentiful Stock 50 Expected 6 Balance 0
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Land Theaters Special Regions ***
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  Ended InitAndDumpData Switzerland 853 ms
20:22:13  (Reporting)  *** Faction-wide algorithms ***
20:22:13  (Reporting)  Ended BuildReplacements 2 ms
20:22:13  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000051 Switzerland
20:22:13  (Reporting)  Sending proposal: we can't
20:22:13  (Reporting)  *** Checking new proposals ***
20:22:13  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:22:13  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:22:13  (Reporting)  Entering BuildNewUnits (_BNU_)
20:22:13  (Reporting)  Steel Level 6 Amount 30
20:22:13  (Reporting)  Money Level 6 Amount 300
20:22:13  (Reporting)  Conscripts Level 6 Amount 161
20:22:13  (Reporting)  Adding 795 Line Brigade 1805 Coeff: 2
20:22:13  (Reporting)  Adding 801 Garnison Milice 1805 Coeff: 5
20:22:13  (Reporting)  Adding 794 Elite Brigade 1805 Coeff: 1
20:22:13  (Reporting)  Adding 796 Mixed Brigade 1805 Coeff: 2
20:22:13  (Reporting)  Adding 798 Brigade Artillerie Pied 1805 Coeff: 1
20:22:13  (Reporting)  Adding 799 Cavalry Mixed Brigade 1805 Coeff: 1
20:22:13  (Reporting)  Adding 800 Garnison Depot 1805 Coeff: 2
20:22:13  (Reporting)  Number of Draw 5
20:22:13  (Reporting)  Picking 801 Garnison Milice 1805
20:22:13  (Reporting)  On Map 0 Requested 0 In Pool 5
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 161 225 WSU 30 0 Money 300 60
20:22:13  (Reporting)  Picking 799 Cavalry Mixed Brigade 1805
20:22:13  (Reporting)  On Map 0 Requested 0 In Pool 1
20:22:13  (Reporting)  _BNU Buying Unit Cavalry Mixed Brigade 1805 Family ID Cavalry Area Suisse
20:22:13  (Reporting)  Picking 800 Garnison Depot 1805
20:22:13  (Reporting)  On Map 0 Requested 0 In Pool 2
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 161 304 WSU 30 8 Money 300 208
20:22:13  (Reporting)  Picking 795 Line Brigade 1805
20:22:13  (Reporting)  On Map 0 Requested 0 In Pool 2
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 161 310 WSU 30 16 Money 300 286
20:22:13  (Reporting)  Picking 796 Mixed Brigade 1805
20:22:13  (Reporting)  On Map 0 Requested 0 In Pool 2
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 161 267 WSU 30 8 Money 300 248
20:22:13  (Reporting)  Ended BuildNewUnits Bought: 1 12 ms
20:22:13  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
20:22:13  (Reporting)  Ended ManageFleetsComposition 5 ms
20:22:13  (Reporting)  Entering LockFixedGroups (_LFG_)
20:22:13  (Reporting)  _LFG_ 1011713 Garnison de Brigue, 733 Brigue, Pow:9, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1011710 Garnison de Zrich, 728 Zurich, Pow:9, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1011707 Garnison de Ble, 724 Basel, Pow:9, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  Ended LockFixedGroups 0 ms
20:22:13  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:22:13  (Reporting)  Ended SplitStaticUnits 0 ms
20:22:13  (Reporting)  All theaters prepared, AllOwnPowLand: 0 AllOppPowLand: 0 AllOwnPowNav: 0 AllOppPowNav 0
20:22:13  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
20:22:13  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  ############ Starting ApplyAgenda:  Switzerland  ############
20:22:13  (Reporting)   
20:22:13  (Reporting)  Entering Collect Leaders (_COD_)
20:22:13  (Reporting)  Ended Collect Leaders 0 ms
20:22:13  (Reporting)  Entering RemoveWeakInterests (_RWI_)
20:22:13  (Reporting)  Ended RemoveWeakInterests 0 ms
20:22:13  (Reporting)  Entering AddTheaterGoal (_ATG_)
20:22:13  (Reporting)  Ended AddTheaterGoal 0 ms
20:22:13  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:22:13  (Reporting)  Ended SplitStaticUnits 0 ms
20:22:13  (Reporting)  Entering PromoteLeaders (_PRL_)
20:22:13  (Reporting)  Ended PromoteLeaders 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  ApplyAgenda AutoMerge
20:22:13  (Reporting)  AI Process done in  3014 ms
20:22:13  (Reporting)  Processing  1000052 Kingdom of Italy
20:22:13  (Reporting)  
20:22:13  (Reporting)  *** Starting Process on Kingdom of Italy AILevel 4 Kind: 1 Dormant NO Turn: 3 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:22:13  (Reporting)  Entering InitAndDumpData (_IAD_)
20:22:13  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
20:22:13  (Reporting)  Theater: 338 Theater_Italia AggroCoeff from script: 100 OwnPow Land: 1495 OppPow Land: 640 OwnPow Nav : 6 OppPow Nav : 148
20:22:13  (Reporting)  Ratio Land/LandCore: 1.99 2.13 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 136 > 198
20:22:13  (Reporting)  _FIT_ Ended AIInitTheaters 380 ms
20:22:13  (Reporting)  Resources Levels Kingdom of Italy EcoBase 72 AtWar: yes AtWarThreat: no At PeaceThreat: no
20:22:13  (Reporting)  Pounds Availability Plentiful Stock 555 Expected 36 Balance 0
20:22:13  (Reporting)  Supplies Availability Very Low Stock 0 Expected 25 Balance 0
20:22:13  (Reporting)  Ammos Availability Very Low Stock 0 Expected 25 Balance 0
20:22:13  (Reporting)  Victory points Availability Plentiful Stock 618 Expected 25 Balance 0
20:22:13  (Reporting)  Morale Points Availability Plentiful Stock 102 Expected 25 Balance 0
20:22:13  (Reporting)  Conscripts Availability Plentiful Stock 108 Expected 25 Balance 0
20:22:13  (Reporting)  War supplies Availability High Stock 34 Expected 18 Balance 0
20:22:13  (Reporting)  Diplomats Availability Plentiful Stock 6 Expected 0 Balance 0
20:22:13  (Reporting)  Horses Availability Plentiful Stock 32 Expected 7 Balance 0
20:22:13  (Reporting)   
20:22:13  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 5187
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Theater 338 Theater_Italia (Land)
20:22:13  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 1495 Overall power (enemies): 640 Ratio: 1.99
20:22:13  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1912
20:22:13  (Reporting)  Making Naval Values Map: 338 Italia LAND Overall power(self): 6 Overall power (enemies): 148 Nav Ratio: 0.20
20:22:13  (Reporting)  Commiting Naval Values Map: 338 Italia LAND Overall power(self): 6 Overall power (enemies): 148 Nav Ratio: 0.20
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Land Theaters Special Regions ***
20:22:13  (Reporting)  Theater 338 Theater_Italia HQReg: 622 Mantova Max pick: Mantova Max need: Chiogga Max Val: Milano Naval Gathering: 600 Genova
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  Ended InitAndDumpData Kingdom of Italy 1097 ms
20:22:13  (Reporting)  *** Faction-wide algorithms ***
20:22:13  (Reporting)  Ended BuildReplacements 2 ms
20:22:13  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000052 Kingdom of Italy
20:22:13  (Reporting)  Sending proposal: we can't
20:22:13  (Reporting)  *** Checking new proposals ***
20:22:13  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:22:13  (Reporting)  Entering BuildNewUnits (_BNU_)
20:22:13  (Reporting)  Steel Level 6 Amount 34
20:22:13  (Reporting)  Money Level 6 Amount 555
20:22:13  (Reporting)  Conscripts Level 5 Amount 108
20:22:13  (Reporting)  Adding 803 Brigade Garde Italienne 1805 Coeff: 1
20:22:13  (Reporting)  Adding 805 Line Brigade 1805 Coeff: 14
20:22:13  (Reporting)  Adding 806 Light Brigade 1805 Coeff: 7
20:22:13  (Reporting)  Adding 807 Brigade Tirailleurs Po 1805 Coeff: 3
20:22:13  (Reporting)  Adding 808 Mixed Brigade 1805 Coeff: 9
20:22:13  (Reporting)  Adding 810 Marine Brigade 1805 Coeff: 1
20:22:13  (Reporting)  Adding 811 Brigade Depot 1805 Coeff: 7
20:22:13  (Reporting)  Adding 812 Brigade Volontaires 1805 Coeff: 12
20:22:13  (Reporting)  Adding 813 Brigade Artillerie Cheval Garde 1805 Coeff: 1
20:22:13  (Reporting)  Adding 814 Brigade Artillerie Cheval 1805 Coeff: 5
20:22:13  (Reporting)  Adding 815 Brigade Artillerie Garde 1805 Coeff: 1
20:22:13  (Reporting)  Adding 816 Brigade Artillerie Pied 1805 Coeff: 11
20:22:13  (Reporting)  Adding 817 Brigade Artillerie 1805 Coeff: 7
20:22:13  (Reporting)  Adding 819 Cavalry Brigade Chasseurs Garde 1805 Coeff: 1
20:22:13  (Reporting)  Adding 820 Cavalry Brigade Cuirassiers Garde 1805 Coeff: 1
20:22:13  (Reporting)  Adding 821 Cavalry Brigade Cuirassiers 1805 Coeff: 2
20:22:13  (Reporting)  Adding 822 Cavalry Brigade Carabiniers 1805 Coeff: 1
20:22:13  (Reporting)  Adding 823 Cavalry Brigade Chasseurs 1805 Coeff: 12
20:22:13  (Reporting)  Adding 824 Cavalry Mixed Brigade 1805 Coeff: 7
20:22:13  (Reporting)  Adding 825 Cavalry Brigade Dragons 1805 Coeff: 6
20:22:13  (Reporting)  Adding 826 Cavalry Brigade Hussars 1805 Coeff: 6
20:22:13  (Reporting)  Adding 827 Garnison Line 1805 Coeff: 11
20:22:13  (Reporting)  Adding 828 Garnison Depot 1805 Coeff: 8
20:22:13  (Reporting)  Adding 829 Garnison Milice 1805 Coeff: 5
20:22:13  (Reporting)  Adding 830 Fortress Battery 1805 Coeff: 9
20:22:13  (Reporting)  Adding 831 Coastal Battery 1805 Coeff: 12
20:22:13  (Reporting)  Adding 832 Brigade Train 1805 Coeff: 11
20:22:13  (Reporting)  Adding 833 Corps QG 1805 Coeff: 2
20:22:13  (Reporting)  Adding 834 Arme QG 1805 Coeff: 1
20:22:13  (Reporting)  Adding 835 First Rank Squadron 1805 Coeff: 2
20:22:13  (Reporting)  Adding 836 Second Rank Squadron 1805 Coeff: 6
20:22:13  (Reporting)  Adding 837 Third Rank Squadron 1805 Coeff: 14
20:22:13  (Reporting)  Adding 838 Heavy Frigate Squadron 1805 Coeff: 4
20:22:13  (Reporting)  Adding 839 Frigate Squadron 1805 Coeff: 14
20:22:13  (Reporting)  Adding 840 Brig Squadron 1805 Coeff: 18
20:22:13  (Reporting)  Adding 841 Sloop Squadron 1805 Coeff: 14
20:22:13  (Reporting)  Adding 842 Privateer Squadron 1805 Coeff: 10
20:22:13  (Reporting)  Adding 843 Troop Transport Squadron 1805 Coeff: 10
20:22:13  (Reporting)  Adding 844 Merchantman Squadron 1805 Coeff: 10
20:22:13  (Reporting)  Adding 845 River Gunboat Squadron 1805 Coeff: 4
20:22:13  (Reporting)  Number of Draw 5
20:22:13  (Reporting)  Picking 806 Light Brigade 1805
20:22:13  (Reporting)  On Map 0 Requested 0 In Pool 7
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 108 229 WSU 34 8 Money 555 150
20:22:13  (Reporting)  Picking 812 Brigade Volontaires 1805
20:22:13  (Reporting)  On Map 0 Requested 0 In Pool 12
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 108 225 WSU 34 0 Money 555 112
20:22:13  (Reporting)  Picking 843 Troop Transport Squadron 1805
20:22:13  (Reporting)  On Map 0 Requested 0 In Pool 5
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 108 55 WSU 34 70 Money 555 290
20:22:13  (Reporting)  Picking 841 Sloop Squadron 1805
20:22:13  (Reporting)  On Map 0 Requested 0 In Pool 7
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 108 30 WSU 34 45 Money 555 112
20:22:13  (Reporting)  Picking 840 Brig Squadron 1805
20:22:13  (Reporting)  On Map 0 Requested 0 In Pool 9
20:22:13  (Reporting)  Too costly compared to National assets, skipped
20:22:13  (Reporting)  Assets/Costs: Conscripts 108 45 WSU 34 68 Money 555 135
20:22:13  (Reporting)  Ended BuildNewUnits Bought: 0 15 ms
20:22:13  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
20:22:13  (Reporting)  _MFC_ Fleet is homogeneous: 1008774 Flotille du Po
20:22:13  (Reporting)  Ended ManageFleetsComposition 40 ms
20:22:13  (Reporting)  Entering LockFixedGroups (_LFG_)
20:22:13  (Reporting)  _LFG_ 1011772 Garnison de Rimini, 641 Rimini, Pow:27, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1011769 Garnison de Bologne, 637 Bologna, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1011744 Garnison de Mantoue, 622 Mantova, Pow:231, Count: 6(l 0/L 1/S 5) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1011725 Garnison de Milano, 613 Milano, Pow:144, Count: 4(l 0/L 2/S 2) is fixed (garrisoning)
20:22:13  (Reporting)  _LFG_ 1005834 Ministre des Armements, 613 Milano, Pow:0, Count: 1(l 1/L 0/S 0) is fixed (garrisoning)
20:22:13  (Reporting)  Ended LockFixedGroups 0 ms
20:22:13  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:22:13  (Reporting)  _SSU_ 1013815 1 Brigata di Cavalleria, 614 Piacenza, Pow:4, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:22:13  (Reporting)  _SSU_ 1014872 1 Brigata di Riserva di Art., 613 Milano, Pow:0, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:22:13  (Reporting)  Ended SplitStaticUnits 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Theaters algorithms 338 Theater_Italia ***
20:22:13  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:22:13  (Reporting)  Ended PoolToGHQStack 0 ms
20:22:13  (Reporting)  Entering ManageGHQ (_GHQ_)
20:22:13  (Reporting)  Ended ManageGHQ 0 ms
20:22:13  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:22:13  (Reporting)  Ended PrivilegedCombine 0 ms
20:22:13  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:22:13  (Reporting)  Ended DefendCapitalRegion 0 ms
20:22:13  (Reporting)  Entering SplitGroups (_SPG_)
20:22:13  (Reporting)  Ended SplitGroups 0 ms
20:22:13  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:22:13  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:22:13  (Reporting)  Detach Damaged Units (_DDU_)
20:22:13  (Reporting)  Ended Damaged Units 0 ms
20:22:13  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:22:13  (Reporting)  Ended GarrisonObjectives 0 ms
20:22:13  (Reporting)  Entering CheckBesieging (_CBE_)
20:22:13  (Reporting)  Ended CheckBesieging 32 ms
20:22:13  (Reporting)  Entering Checking Leaders (_CLD_)
20:22:13  (Reporting)  Ended Check Leaders 0 ms
20:22:13  (Reporting)  Entering Make Superior Group (_MSG_)
20:22:13  (Reporting)  Ended Make Superior Group 56 ms
20:22:13  (Reporting)  Start of AssignFleetsOperations (_AFO_) 338 Italia
20:22:13  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Western Mediterranean Trade
20:22:13  (Reporting)  _AFA_ 1008774 Flotille du Po has been given the mission Agenda: Naval Docking, Value: 1590, Region: 600 Genova
20:22:13  (Reporting)  Ended AssignFleetsOperations 12 ms
20:22:13  (Reporting)  Start of AI Check for Land Resupply
20:22:13  (Reporting)  Ended CheckForLandResupply 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  Entering KeepPosition (_KPP_)
20:22:13  (Reporting)  Ended KeepPosition 0 ms
20:22:13  (Reporting)  Entering Reinforce Front (_RFF_)
20:22:13  (Reporting)  Ended ReinforceFront 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Pre Iterations algorithms, Extended Theater 338 Theater_Italia ***
20:22:13  (Reporting)  Entering DistantGarrison (_DGA_)
20:22:13  (Reporting)  Ended DistantGarrison 6 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  All theaters prepared, AllOwnPowLand: 1495 AllOppPowLand: 640 AllOwnPowNav: 6 AllOppPowNav 148
20:22:13  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
20:22:13  (Reporting)   
20:22:13  (Reporting)  *** Starting process on extended theater 338 Theater_Italia Owned armies (extended): 6 Enemy armies: 9 Land Ratio: 1.99 Land Core Ratio: 2.13  ***
20:22:13  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:22:13  (Reporting)  1013815 1 Brigata di Cavalleria (Pow.4)
20:22:13  (Reporting)  1014872 1 Brigata di Riserva di Art. (Pow.0)
20:22:13  (Reporting)   
20:22:13  (Reporting)  Secondary Region 641 Rimini Pick 5 has enough garrison (Value: 27) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 622 Mantova Pick 100 has enough garrison (Value: 231) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 614 Piacenza Pick 17 has enough garrison (Value: 4) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 600 Genova Pick 40 has enough garrison (Value: 0) - evaluation skipped
20:22:13  (Reporting)  Primary Region 613 Milano Pick 68 has enough garrison (Value: 144) - evaluation skipped
20:22:13  (Reporting)  Secondary Region 587 Torino Pick 23 has enough garrison (Value: 0) - evaluation skipped
20:22:13  (Reporting)  Region 637 Bologna Pick 11 SelfVal 113 Need 95  no group candidate found
20:22:13  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 120 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  ############ Starting ApplyAgenda:  Kingdom of Italy  ############
20:22:13  (Reporting)   
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop I - post iteration missions
20:22:13  (Reporting)  *** Theater:  Theater_Italia (Ext:1.99 - Core:2.13 - Nav:0.20) ***
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Receive Arties (_RCA_)
20:22:13  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:22:13  (Reporting)  Ended Receive Arties
20:22:13  (Reporting)   
20:22:13  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:22:13  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:22:13  (Reporting)  Ended Receive Supplies
20:22:13  (Reporting)  Entering GatherGarrisons (_GTG_)
20:22:13  (Reporting)  Ended GatherGarrisons 0 ms
20:22:13  (Reporting)  Entering Collect Leaders (_COD_)
20:22:13  (Reporting)  Ended Collect Leaders 0 ms
20:22:13  (Reporting)  Entering RemoveWeakInterests (_RWI_)
20:22:13  (Reporting)  Ended RemoveWeakInterests 0 ms
20:22:13  (Reporting)  Entering AddTheaterGoal (_ATG_)
20:22:13  (Reporting)  Ended AddTheaterGoal 0 ms
20:22:13  (Reporting)  
20:22:13  (Reporting)  Loop II - agendas clean up and processing
20:22:13  (Reporting)  *** Theater:  Theater_Italia (Ext:1.99 - Core:2.13 - Nav:0.20) ***
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  List of Agendas for 1008774 Flotille du Po, 622 Mantova, Pow:4, Count: 2(l 0/L 0/S 2)
20:22:13  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 1590, Region: 600 Genova
20:22:13  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 1590, Region: 600 Genova
20:22:13  (Reporting)  ApplyAgenda, Full Pathfinding: 1008774 Flotille du Po , destination,  is not in friendly water and the mission is not ignoring threats. 600 Genova
20:22:13  (Reporting)  1008774-Flotille du Po Power:4 Health:100% Mantova>Genova Mission:Naval Docking Fitness:60% Need:60 Threat:0 GoalValue: 1590
20:22:13  (Reporting)   
20:22:13  (Reporting)   
20:22:13  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:22:13  (Reporting)  Ended SplitStaticUnits 0 ms
20:22:13  (Reporting)  Entering ManageHQStacks (_MHS_)
20:22:13  (Reporting)  Ended ManageHQStacks 0 ms
20:22:13  (Reporting)  Entering SynchHQStacks (_SHS_)
20:22:13  (Reporting)  Ended SynchHQStacks 0 ms
20:22:13  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:22:13  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:22:13  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:22:13  (Reporting)  Ended SplitLargeStacks 0 ms
20:22:13  (Reporting)  Entering PromoteLeaders (_PRL_)
20:22:13  (Reporting)  Ended PromoteLeaders 0 ms
20:22:13  (Reporting)   
20:22:13  (Reporting)  ApplyAgenda AutoMerge
20:22:13  (Reporting)  AI Process done in  3846 ms
20:22:13  (Reporting)  Processing  1000053 Kingdom of Naples
20:22:13  (Reporting)  Processing  1000054 French Spanish
20:22:13  (Reporting)  Processing  1000055 Serbia
20:22:13  (Reporting)  Processing  1000056 Greece
20:22:13  (Reporting)  Processing  1000057 Terek
20:22:13  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:22:13  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000057 Terek
20:22:13  (Reporting)  Sending proposal: we can't
20:22:13  (Reporting)  *** Checking new proposals ***
20:22:13  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:22:13  (Reporting)  Ended CalcTribalBehavior 0 ms
20:22:13  (Reporting)  Processing  1000058 Nogai
20:22:13  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:22:13  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000058 Nogai
20:22:13  (Reporting)  Sending proposal: we can't
20:22:13  (Reporting)  *** Checking new proposals ***
20:22:13  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:22:13  (Reporting)  Ended CalcTribalBehavior 0 ms
20:22:13  (Reporting)  Processing  1000059 Indians
20:22:13  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:22:13  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000059 Indians
20:22:13  (Reporting)  Sending proposal: we can't
20:22:13  (Reporting)  *** Checking new proposals ***
20:22:13  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:22:13  (Reporting)  Ended CalcTribalBehavior 0 ms
20:22:13  (Reporting)  Processing  1000060 Rebels
20:22:13  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:22:13  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000060 Rebels
20:22:13  (Reporting)  Sending proposal: we can't
20:22:13  (Reporting)  *** Checking new proposals ***
20:22:13  (Reporting)  Ended HandleAdvancedDiplomacy 3 ms
20:22:13  (Reporting)  Ended CalcTribalBehavior 3 ms
20:26:35  (Reporting)  Processing  1000001 France
20:26:35  (Reporting)  
20:26:35  (Reporting)  *** Starting Process on France AILevel 0 Kind: 0 Dormant NO Turn: 4 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:26:35  (Reporting)  AI Process done in  224 ms
20:26:35  (Reporting)  Processing  1000002 Great Britain
20:26:35  (Reporting)  
20:26:35  (Reporting)  *** Starting Process on Great Britain AILevel 4 Kind: 0 Dormant NO Turn: 4 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:26:35  (Reporting)  Entering InitAndDumpData (_IAD_)
20:26:35  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
20:26:35  (Reporting)  0 unit there, but still added, as 339 Austria is adjacent to 338 Italia
20:26:35  (Reporting)  0 unit there, but still added, as 340 Alpes is adjacent to 337 France
20:26:35  (Reporting)  0 unit there, but still added, as 341 Low Countries is adjacent to 337 France
20:26:35  (Reporting)  0 unit there, but still added, as 342 Germany is adjacent to 337 France
20:26:35  (Reporting)  0 unit there, but still added, as 344 Scandinavia is adjacent to 361 North Atlantic
20:26:35  (Reporting)  0 unit there, but still added, as 345 Balkans is adjacent to 363 Mediterranean Sea
20:26:35  (Reporting)  0 unit there, but still added, as 346 Ottoman is adjacent to 363 Mediterranean Sea
20:26:35  (Reporting)  0 unit there, but still added, as 347 Middle East is adjacent to 363 Mediterranean Sea
20:26:35  (Reporting)  0 unit there, but still added, as 348 Mesopotamia is adjacent to 366 Indian Ocean
20:26:35  (Reporting)  0 unit there, but still added, as 350 Egypt is adjacent to 363 Mediterranean Sea
20:26:35  (Reporting)  0 unit there, but still added, as 352 North Africa is adjacent to 361 North Atlantic
20:26:35  (Reporting)  0 unit there, but still added, as 354 South America is adjacent to 361 North Atlantic
20:26:35  (Reporting)  0 unit there, but still added, as 357 Africa is adjacent to 362 South Atlantic
20:26:35  (Reporting)  0 unit there, but still added, as 358 India is adjacent to 366 Indian Ocean
20:26:35  (Reporting)  0 unit there, but still added, as 359 East Indies is adjacent to 366 Indian Ocean
20:26:35  (Reporting)  0 unit there, but still added, as 360 Baltic Sea is adjacent to 361 North Atlantic
20:26:35  (Reporting)  0 unit there, but still added, as 364 Black Sea is adjacent to 363 Mediterranean Sea
20:26:35  (Reporting)  Theater: 335 Theater_British_Isles AggroCoeff from script: 100 OwnPow Land: 8823 OppPow Land: 0 OwnPow Nav : 2575 OppPow Nav : 0
20:26:35  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 146 > 194
20:26:35  (Reporting)  Theater: 336 Theater_Spanish_Peninsula AggroCoeff from script: 100 OwnPow Land: 1154 OppPow Land: 1721 OwnPow Nav : 1259 OppPow Nav : 1669
20:26:35  (Reporting)  Ratio Land/LandCore: 0.57 0.65 Ratio Nav/NavCore: 0.64 0.20 Reg Count: 186 > 226
20:26:35  (Reporting)  Theater: 337 Theater_France AggroCoeff from script: 100 OwnPow Land: 51 OppPow Land: 632 OwnPow Nav : 1999 OppPow Nav : 1432
20:26:35  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 1.19 0.20 Reg Count: 283 > 352
20:26:35  (Reporting)  Theater: 338 Theater_Italia AggroCoeff from script: 100 OwnPow Land: 827 OppPow Land: 3288 OwnPow Nav : 180 OppPow Nav : 4
20:26:35  (Reporting)  Ratio Land/LandCore: 0.21 0.24 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 136 > 198
20:26:35  (Reporting)  Theater: 339 Theater_Austria AggroCoeff from script: 100 OwnPow Land: 968 OppPow Land: 3848 OwnPow Nav : 0 OppPow Nav : 0
20:26:35  (Reporting)  Ratio Land/LandCore: 0.21 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 231 > 317
20:26:35  (Reporting)  Theater: 340 Theater_Alpes AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 58 OwnPow Nav : 0 OppPow Nav : 0
20:26:35  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 29 > 58
20:26:35  (Reporting)  Theater: 341 Theater_Low_Countries AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 386 OwnPow Nav : 520 OppPow Nav : 295
20:26:35  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 1.50 0.20 Reg Count: 59 > 91
20:26:35  (Reporting)  Theater: 342 Theater_Germany AggroCoeff from script: 100 OwnPow Land: 3596 OppPow Land: 7675 OwnPow Nav : 0 OppPow Nav : 12
20:26:35  (Reporting)  Ratio Land/LandCore: 0.40 0.33 Ratio Nav/NavCore: 0.20 0.64 Reg Count: 392 > 494
20:26:35  (Reporting)  Theater: 344 Theater_Scandinavia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:26:35  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 189 > 250
20:26:35  (Reporting)  Theater: 345 Theater_Balkans AggroCoeff from script: 100 OwnPow Land: 2 OppPow Land: 0 OwnPow Nav : 2 OppPow Nav : 0
20:26:35  (Reporting)  Ratio Land/LandCore: 1.70 5.00 Ratio Nav/NavCore: 1.70 1.70 Reg Count: 252 > 317
20:26:35  (Reporting)  Theater: 346 Theater_Ottoman AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 12 OppPow Nav : 0
20:26:35  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 236 > 310
20:26:35  (Reporting)  Theater: 347 Theater_Middle_East AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:26:35  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 74 > 100
20:26:35  (Reporting)  Theater: 348 Theater_Mesopotamia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:26:35  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 147 > 179
20:26:35  (Reporting)  Theater: 350 Theater_Egypt AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:26:35  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 37 > 50
20:26:35  (Reporting)  Theater: 352 Theater_North_Africa AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 124 OwnPow Nav : 468 OppPow Nav : 47
20:26:35  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 157 > 189
20:26:35  (Reporting)  Theater: 354 Theater_South_America AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 526 OwnPow Nav : 248 OppPow Nav : 63
20:26:35  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 3.35 5.00 Reg Count: 4 > 10
20:26:35  (Reporting)  Theater: 355 Theater_America AggroCoeff from script: 100 OwnPow Land: 516 OppPow Land: 1 OwnPow Nav : 0 OppPow Nav : 57
20:26:35  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 13 > 18
20:26:35  (Reporting)  Theater: 356 Theater_West_Indies AggroCoeff from script: 100 OwnPow Land: 823 OppPow Land: 438 OwnPow Nav : 4555 OppPow Nav : 67
20:26:35  (Reporting)  Ratio Land/LandCore: 1.60 1.73 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 7 > 11
20:26:35  (Reporting)  Theater: 357 Theater_Africa AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 315 OwnPow Nav : 480 OppPow Nav : 141
20:26:35  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 2.89 0.20 Reg Count: 3 > 6
20:26:35  (Reporting)  Theater: 358 Theater_India AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 1456 OppPow Nav : 0
20:26:35  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 6 > 11
20:26:35  (Reporting)  Theater: 359 Theater_East_Indies AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 165 OwnPow Nav : 0 OppPow Nav : 419
20:26:35  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 2 > 4
20:26:35  (Reporting)  Theater: 360 Theater_BalticSea AggroCoeff from script: 100 OwnPow Land: 582 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:26:35  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 57 > 184
20:26:35  (Reporting)  Theater: 361 Theater_NorthAtlantic AggroCoeff from script: 50 OwnPow Land: 3672 OppPow Land: 1594 OwnPow Nav : 14408 OppPow Nav : 3058
20:26:35  (Reporting)  Ratio Land/LandCore: 0.98 0.20 Ratio Nav/NavCore: 2.00 5.00 Reg Count: 199 > 506
20:26:35  (Reporting)  Theater: 362 Theater_SouthAtlantic AggroCoeff from script: 50 OwnPow Land: 0 OppPow Land: 797 OwnPow Nav : 2593 OppPow Nav : 87
20:26:35  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 5 > 24
20:26:35  (Reporting)  Theater: 363 Theater_MediterraneanSea AggroCoeff from script: 50 OwnPow Land: 755 OppPow Land: 1397 OwnPow Nav : 688 OppPow Nav : 1063
20:26:35  (Reporting)  Ratio Land/LandCore: 0.23 0.20 Ratio Nav/NavCore: 0.28 1.06 Reg Count: 200 > 526
20:26:35  (Reporting)  Theater: 364 Theater_BlackSea AggroCoeff from script: 50 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:26:35  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 44 > 144
20:26:35  (Reporting)  Theater: 365 Theater_Commerce AggroCoeff from script: 50 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 2335 OppPow Nav : 209
20:26:35  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 4.75 2.82 Reg Count: 2 > 14
20:26:35  (Reporting)  Theater: 366 Theater_IndianOcean AggroCoeff from script: 50 OwnPow Land: 0 OppPow Land: 209 OwnPow Nav : 1456 OppPow Nav : 560
20:26:35  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 1.10 5.00 Reg Count: 11 > 34
20:26:35  (Reporting)  _FIT_ Ended AIInitTheaters 2361 ms
20:26:35  (Reporting)  Resources Levels Great Britain EcoBase 264 AtWar: yes AtWarThreat: yes At PeaceThreat: no
20:26:35  (Reporting)  Pounds Availability Plentiful Stock 4216 Expected 132 Balance -32
20:26:35  (Reporting)  Supplies Availability Very Low Stock 0 Expected 92 Balance 0
20:26:35  (Reporting)  Ammos Availability Very Low Stock 0 Expected 92 Balance 0
20:26:35  (Reporting)  Victory points Availability Plentiful Stock 4950 Expected 92 Balance 0
20:26:35  (Reporting)  Morale Points Availability Average Stock 130 Expected 92 Balance 0
20:26:35  (Reporting)  Conscripts Availability Very Low Stock 12 Expected 92 Balance -19
20:26:35  (Reporting)  War supplies Availability Plentiful Stock 511 Expected 66 Balance 0
20:26:35  (Reporting)  Diplomats Availability Plentiful Stock 45 Expected 0 Balance 0
20:26:35  (Reporting)  Engagment Points Availability Plentiful Stock 6 Expected 0 Balance 0
20:26:35  (Reporting)  Horses Availability Plentiful Stock 503 Expected 26 Balance 0
20:26:35  (Reporting)    1014431 Resistante Sq. Agenda Kept Agenda: Resupply, Value: 12284, Region: 130 Bristol EndTurn 2677
20:26:35  (Reporting)    1014048 15th Transport Sq. Agenda Kept Agenda: Naval Docking, Value: 1665, Region: 156 Oporto EndTurn 2677
20:26:35  (Reporting)    1002620 Gibraltar Force Agenda Kept Agenda: Defend, Value: 22500, Region: 149 Lisboa EndTurn 2678
20:26:35  (Reporting)    1014051 Ocean Sq. Agenda Kept Agenda: Naval Superiority, Value: 9464, Region: 4371 Straits of Sicily EndTurn 2677
20:26:35  (Reporting)    1014927 Alcmene Sq. Agenda Kept Agenda: Hunt Convoy Fleet, Value: 5396, Region: 3931 Eastern Mediterranean Trade EndTurn 2677
20:26:35  (Reporting)    1014923 Pomone Sq. Agenda Kept Agenda: Hunt Convoy Fleet, Value: 9500, Region: 3927 Southeast Atlantic Trade EndTurn 2677
20:26:35  (Reporting)    1014924 IX. Fleet Agenda Kept Agenda: Hunt Convoy Fleet, Value: 7055, Region: 3930 Central Mediterranean Trade EndTurn 2677
20:26:35  (Reporting)    1002733 Kingston Militia Agenda Kept Agenda: Prep. Amphibious, Value: 15600, Region: 3903 Jamaica EndTurn 2680
20:26:35  (Reporting)    1014435 1st West Indian Bde Agenda Kept Agenda: Prep. Amphibious, Value: 10000, Region: 3903 Jamaica EndTurn 2682
20:26:35  (Reporting)    1013435 Cape Brigade Agenda Kept Agenda: Prep. Amphibious, Value: 10000, Region: 3903 Jamaica EndTurn 2682
20:26:35  (Reporting)    1014907 Jamaica Brigade Agenda Kept Agenda: Prep. Amphibious, Value: 7200, Region: 3903 Jamaica EndTurn 2683
20:26:35  (Reporting)    1014023 McArthur's Bde Agenda Kept Agenda: Prep. Amphibious, Value: 10000, Region: 3903 Jamaica EndTurn 2682
20:26:35  (Reporting)    1002699 Jamaica Force Agenda Kept Agenda: Prep. Amphibious, Value: 27600, Region: 3903 Jamaica EndTurn 2681
20:26:35  (Reporting)    1014436 Severn Sq. Agenda Kept Agenda: Resupply, Value: 13024, Region: 130 Bristol EndTurn 2677
20:26:35  (Reporting)    1014432 Cambrian Sq. Agenda Kept Agenda: Convoy Transport, Value: 4100, Region: 3924 North Sea Trade EndTurn 2677
20:26:35  (Reporting)    1014050 Vengeance Sq. Agenda Kept Agenda: Resupply, Value: 8976, Region: 118 London EndTurn 2677
20:26:35  (Reporting)    1014434 Arethusa Sq. Agenda Kept Agenda: Convoy Transport, Value: 3000, Region: 3924 North Sea Trade EndTurn 2677
20:26:35  (Reporting)    1014443 2nd Merchant Fleet Agenda Kept Agenda: Convoy Transport, Value: 2500, Region: 3925 Western Approaches Trade EndTurn 2677
20:26:35  (Reporting)    1014920 Euryalus Sq. Agenda Kept Agenda: Patrol Convoy Box, Value: 6468, Region: 3929 Adriatic Sea Trade EndTurn 2677
20:26:35  (Reporting)    1013657 3rd Merchant Fleet Agenda Kept Agenda: Convoy Transport, Value: 2500, Region: 3925 Western Approaches Trade EndTurn 2676
20:26:35  (Reporting)    1013428 II. Fleet Agenda Kept Agenda: Naval Docking, Value: 2358, Region: 84 Hull EndTurn 2677
20:26:35  (Reporting)    1014043 2nd Transport Sq. Agenda Kept Agenda: Convoy Transport, Value: 2500, Region: 3925 Western Approaches Trade EndTurn 2677
20:26:35  (Reporting)    1014925 1st Merchant Fleet Agenda Kept Agenda: Convoy Transport, Value: 2500, Region: 3925 Western Approaches Trade EndTurn 2677
20:26:35  (Reporting)    1014433 Venus Sq. Agenda Kept Agenda: Patrol Convoy Box, Value: 8265, Region: 3923 Baltic Sea Trade EndTurn 2676
20:26:35  (Reporting)   
20:26:35  (Reporting)  Theater Prevalences Theater_Germany Ordered Value: 11200
20:26:35  (Reporting)  Theater Prevalences Theater_Spanish_Peninsula Ordered Value: 8300
20:26:35  (Reporting)  Theater Prevalences Theater_Balkans Ordered Value: 5882
20:26:35  (Reporting)  Theater Prevalences Theater_France Ordered Value: 4700
20:26:35  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 4000
20:26:35  (Reporting)  Theater Prevalences Theater_India Ordered Value: 2400
20:26:35  (Reporting)  Theater Prevalences Theater_West_Indies Ordered Value: 2317
20:26:35  (Reporting)  Theater Prevalences Theater_Austria Ordered Value: 2300
20:26:35  (Reporting)  Theater Prevalences Theater_Low_Countries Ordered Value: 2000
20:26:35  (Reporting)  Theater Prevalences Theater_Ottoman Ordered Value: 1900
20:26:35  (Reporting)  Theater Prevalences Theater_Scandinavia Ordered Value: 1900
20:26:35  (Reporting)  Theater Prevalences Theater_British_Isles Ordered Value: 1360
20:26:35  (Reporting)  Theater Prevalences Theater_North_Africa Ordered Value: 1300
20:26:35  (Reporting)  Theater Prevalences Theater_America Ordered Value: 880
20:26:35  (Reporting)  Theater Prevalences Theater_Africa Ordered Value: 700
20:26:35  (Reporting)  Theater Prevalences Theater_South_America Ordered Value: 600
20:26:35  (Reporting)  Theater Prevalences Theater_Egypt Ordered Value: 600
20:26:35  (Reporting)  Theater Prevalences Theater_Mesopotamia Ordered Value: 300
20:26:35  (Reporting)  Theater Prevalences Theater_Middle_East Ordered Value: 300
20:26:35  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 300
20:26:35  (Reporting)  Theater Prevalences Theater_East_Indies Ordered Value: 200
20:26:35  (Reporting)  Theater Prevalences Theater_IndianOcean Ordered Value: 100
20:26:35  (Reporting)  Theater Prevalences Theater_Commerce Ordered Value: 100
20:26:35  (Reporting)  Theater Prevalences Theater_BlackSea Ordered Value: 100
20:26:35  (Reporting)  Theater Prevalences Theater_MediterraneanSea Ordered Value: 100
20:26:35  (Reporting)  Theater Prevalences Theater_SouthAtlantic Ordered Value: 100
20:26:35  (Reporting)  Theater Prevalences Theater_NorthAtlantic Ordered Value: 100
20:26:35  (Reporting)  Theater Prevalences Theater_BalticSea Ordered Value: 100
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Theater 342 Theater_Germany (Land)
20:26:35  (Reporting)  Making Land Theater Map: Theater_Germany Overall power(self): 3596 Overall power (enemies): 7675 Ratio: 0.40
20:26:35  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  3020
20:26:35  (Reporting)  Making Naval Values Map: 342 Germany LAND Overall power(self): 0 Overall power (enemies): 12 Nav Ratio: 0.20
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Theater 336 Theater_Spanish_Peninsula (Land)
20:26:35  (Reporting)  Making Land Theater Map: Theater_Spanish_Peninsula Overall power(self): 1154 Overall power (enemies): 1721 Ratio: 0.57
20:26:35  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  4623
20:26:35  (Reporting)  Making Naval Values Map: 336 Spanish Peninsula LAND Overall power(self): 1259 Overall power (enemies): 1669 Nav Ratio: 0.64
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Theater 345 Theater_Balkans (Land)
20:26:35  (Reporting)  Making Land Theater Map: Theater_Balkans Overall power(self): 2 Overall power (enemies): 0 Ratio: 1.70
20:26:35  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:26:35  (Reporting)  Making Naval Values Map: 345 Balkans LAND Overall power(self): 2 Overall power (enemies): 0 Nav Ratio: 1.70
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Theater 337 Theater_France (Land)
20:26:35  (Reporting)  Making Land Theater Map: Theater_France Overall power(self): 51 Overall power (enemies): 632 Ratio: 0.20
20:26:35  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1663
20:26:35  (Reporting)  Making Naval Values Map: 337 France LAND Overall power(self): 1999 Overall power (enemies): 1432 Nav Ratio: 1.19
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Theater 338 Theater_Italia (Land)
20:26:35  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 827 Overall power (enemies): 3288 Ratio: 0.21
20:26:35  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  8291
20:26:35  (Reporting)  Making Naval Values Map: 338 Italia LAND Overall power(self): 180 Overall power (enemies): 4 Nav Ratio: 5.00
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Theater 358 Theater_India (Land)
20:26:35  (Reporting)  Making Land Theater Map: Theater_India Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:26:35  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:26:35  (Reporting)  Making Naval Values Map: 358 India LAND Overall power(self): 1456 Overall power (enemies): 0 Nav Ratio: 5.00
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Theater 356 Theater_West_Indies (Land)
20:26:35  (Reporting)  Making Land Theater Map: Theater_West_Indies Overall power(self): 823 Overall power (enemies): 438 Ratio: 1.60
20:26:35  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1005
20:26:35  (Reporting)  Making Naval Values Map: 356 West Indies LAND Overall power(self): 4555 Overall power (enemies): 67 Nav Ratio: 5.00
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Theater 339 Theater_Austria (Land)
20:26:35  (Reporting)  Making Land Theater Map: Theater_Austria Overall power(self): 968 Overall power (enemies): 3848 Ratio: 0.21
20:26:35  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  4711
20:26:35  (Reporting)  Making Naval Values Map: 339 Austria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Theater 341 Theater_Low_Countries (Land)
20:26:35  (Reporting)  Making Land Theater Map: Theater_Low_Countries Overall power(self): 0 Overall power (enemies): 386 Ratio: 0.20
20:26:35  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  439
20:26:35  (Reporting)  Making Naval Values Map: 341 Low Countries LAND Overall power(self): 520 Overall power (enemies): 295 Nav Ratio: 1.50
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Theater 346 Theater_Ottoman (Land)
20:26:35  (Reporting)  Making Land Theater Map: Theater_Ottoman Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:26:35  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:26:35  (Reporting)  Making Naval Values Map: 346 Ottoman LAND Overall power(self): 12 Overall power (enemies): 0 Nav Ratio: 5.00
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Theater 344 Theater_Scandinavia (Land)
20:26:35  (Reporting)  Making Land Theater Map: Theater_Scandinavia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:26:35  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:26:35  (Reporting)  Making Naval Values Map: 344 Scandinavia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Theater 335 Theater_British_Isles (Land)
20:26:35  (Reporting)  Making Land Theater Map: Theater_British_Isles Overall power(self): 8823 Overall power (enemies): 0 Ratio: 5.00
20:26:35  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:26:35  (Reporting)  Making Naval Values Map: 335 British Isles LAND Overall power(self): 2575 Overall power (enemies): 0 Nav Ratio: 5.00
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Theater 352 Theater_North_Africa (Land)
20:26:35  (Reporting)  Making Land Theater Map: Theater_North_Africa Overall power(self): 0 Overall power (enemies): 124 Ratio: 0.20
20:26:35  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  18
20:26:35  (Reporting)  Making Naval Values Map: 352 North Africa LAND Overall power(self): 468 Overall power (enemies): 47 Nav Ratio: 5.00
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Theater 355 Theater_America (Land)
20:26:35  (Reporting)  Making Land Theater Map: Theater_America Overall power(self): 516 Overall power (enemies): 1 Ratio: 5.00
20:26:35  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  12
20:26:35  (Reporting)  Making Naval Values Map: 355 North America LAND Overall power(self): 0 Overall power (enemies): 57 Nav Ratio: 0.20
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Theater 357 Theater_Africa (Land)
20:26:35  (Reporting)  Making Land Theater Map: Theater_Africa Overall power(self): 0 Overall power (enemies): 315 Ratio: 0.20
20:26:35  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  68
20:26:35  (Reporting)  Making Naval Values Map: 357 Africa LAND Overall power(self): 480 Overall power (enemies): 141 Nav Ratio: 2.89
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Theater 354 Theater_South_America (Land)
20:26:35  (Reporting)  Making Land Theater Map: Theater_South_America Overall power(self): 0 Overall power (enemies): 526 Ratio: 0.20
20:26:35  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  881
20:26:35  (Reporting)  Making Naval Values Map: 354 South America LAND Overall power(self): 248 Overall power (enemies): 63 Nav Ratio: 3.35
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Theater 350 Theater_Egypt (Land)
20:26:35  (Reporting)  Making Land Theater Map: Theater_Egypt Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:26:35  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:26:35  (Reporting)  Making Naval Values Map: 350 Egypt LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Theater 348 Theater_Mesopotamia (Land)
20:26:35  (Reporting)  Making Land Theater Map: Theater_Mesopotamia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:26:35  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:26:35  (Reporting)  Making Naval Values Map: 348 Mesopotamia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Theater 347 Theater_Middle_East (Land)
20:26:35  (Reporting)  Making Land Theater Map: Theater_Middle_East Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:26:35  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:26:35  (Reporting)  Making Naval Values Map: 347 Middle East LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Theater 340 Theater_Alpes (Land)
20:26:35  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 0 Overall power (enemies): 58 Ratio: 0.20
20:26:35  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  122
20:26:35  (Reporting)  Making Naval Values Map: 340 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Theater 359 Theater_East_Indies (Land)
20:26:35  (Reporting)  Making Land Theater Map: Theater_East_Indies Overall power(self): 0 Overall power (enemies): 165 Ratio: 0.20
20:26:35  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  41
20:26:35  (Reporting)  Making Naval Values Map: 359 East Indies LAND Overall power(self): 0 Overall power (enemies): 419 Nav Ratio: 0.20
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Theater 366 Theater_IndianOcean (Nav)
20:26:35  (Reporting)  Making Naval Values Map: 366 Indian Ocean NAV Overall power(self): 1456 Overall power (enemies): 560 Nav Ratio: 1.10
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Theater 365 Theater_Commerce (Nav)
20:26:35  (Reporting)  Making Naval Values Map: 365 Commerce NAV Overall power(self): 2335 Overall power (enemies): 209 Nav Ratio: 4.75
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Theater 364 Theater_BlackSea (Nav)
20:26:35  (Reporting)  Making Naval Values Map: 364 Black Sea NAV Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Theater 363 Theater_MediterraneanSea (Nav)
20:26:35  (Reporting)  Making Naval Values Map: 363 Mediterranean Sea NAV Overall power(self): 688 Overall power (enemies): 1063 Nav Ratio: 0.28
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Theater 362 Theater_SouthAtlantic (Nav)
20:26:35  (Reporting)  Making Naval Values Map: 362 South Atlantic NAV Overall power(self): 2593 Overall power (enemies): 87 Nav Ratio: 5.00
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Theater 361 Theater_NorthAtlantic (Nav)
20:26:35  (Reporting)  Making Naval Values Map: 361 North Atlantic NAV Overall power(self): 14408 Overall power (enemies): 3058 Nav Ratio: 2.00
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Theater 360 Theater_BalticSea (Nav)
20:26:35  (Reporting)  Making Naval Values Map: 360 Baltic Sea NAV Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:26:35  (Reporting)  Commiting Naval Values Map: 342 Germany LAND Overall power(self): 0 Overall power (enemies): 12 Nav Ratio: 0.20
20:26:35  (Reporting)  Commiting Naval Values Map: 336 Spanish Peninsula LAND Overall power(self): 1259 Overall power (enemies): 1669 Nav Ratio: 0.64
20:26:35  (Reporting)  Commiting Naval Values Map: 345 Balkans LAND Overall power(self): 2 Overall power (enemies): 0 Nav Ratio: 1.70
20:26:35  (Reporting)  Commiting Naval Values Map: 337 France LAND Overall power(self): 1999 Overall power (enemies): 1432 Nav Ratio: 1.19
20:26:35  (Reporting)  Commiting Naval Values Map: 338 Italia LAND Overall power(self): 180 Overall power (enemies): 4 Nav Ratio: 5.00
20:26:35  (Reporting)  Commiting Naval Values Map: 358 India LAND Overall power(self): 1456 Overall power (enemies): 0 Nav Ratio: 5.00
20:26:35  (Reporting)  Commiting Naval Values Map: 356 West Indies LAND Overall power(self): 4555 Overall power (enemies): 67 Nav Ratio: 5.00
20:26:35  (Reporting)  Commiting Naval Values Map: 339 Austria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:26:35  (Reporting)  Commiting Naval Values Map: 341 Low Countries LAND Overall power(self): 520 Overall power (enemies): 295 Nav Ratio: 1.50
20:26:35  (Reporting)  Commiting Naval Values Map: 346 Ottoman LAND Overall power(self): 12 Overall power (enemies): 0 Nav Ratio: 5.00
20:26:35  (Reporting)  Commiting Naval Values Map: 344 Scandinavia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:26:35  (Reporting)  Commiting Naval Values Map: 335 British Isles LAND Overall power(self): 2575 Overall power (enemies): 0 Nav Ratio: 5.00
20:26:35  (Reporting)  Commiting Naval Values Map: 352 North Africa LAND Overall power(self): 468 Overall power (enemies): 47 Nav Ratio: 5.00
20:26:35  (Reporting)  Commiting Naval Values Map: 355 North America LAND Overall power(self): 0 Overall power (enemies): 57 Nav Ratio: 0.20
20:26:35  (Reporting)  Commiting Naval Values Map: 357 Africa LAND Overall power(self): 480 Overall power (enemies): 141 Nav Ratio: 2.89
20:26:35  (Reporting)  Commiting Naval Values Map: 354 South America LAND Overall power(self): 248 Overall power (enemies): 63 Nav Ratio: 3.35
20:26:35  (Reporting)  Commiting Naval Values Map: 350 Egypt LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:26:35  (Reporting)  Commiting Naval Values Map: 348 Mesopotamia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:26:35  (Reporting)  Commiting Naval Values Map: 347 Middle East LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:26:35  (Reporting)  Commiting Naval Values Map: 340 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:26:35  (Reporting)  Commiting Naval Values Map: 359 East Indies LAND Overall power(self): 0 Overall power (enemies): 419 Nav Ratio: 0.20
20:26:35  (Reporting)  Commiting Naval Values Map: 366 Indian Ocean NAV Overall power(self): 1456 Overall power (enemies): 560 Nav Ratio: 1.10
20:26:35  (Reporting)  Commiting Naval Values Map: 365 Commerce NAV Overall power(self): 2335 Overall power (enemies): 209 Nav Ratio: 4.75
20:26:35  (Reporting)  Commiting Naval Values Map: 364 Black Sea NAV Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:26:35  (Reporting)  Commiting Naval Values Map: 363 Mediterranean Sea NAV Overall power(self): 688 Overall power (enemies): 1063 Nav Ratio: 0.28
20:26:35  (Reporting)  Commiting Naval Values Map: 362 South Atlantic NAV Overall power(self): 2593 Overall power (enemies): 87 Nav Ratio: 5.00
20:26:35  (Reporting)  Commiting Naval Values Map: 361 North Atlantic NAV Overall power(self): 14408 Overall power (enemies): 3058 Nav Ratio: 2.00
20:26:35  (Reporting)  Commiting Naval Values Map: 360 Baltic Sea NAV Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Land Theaters Special Regions ***
20:26:35  (Reporting)  Theater 342 Theater_Germany HQReg: 938 Passau Max pick: Prag Max need: Rosenheim Max Val: Wien Naval Gathering: 822 Emden
20:26:35  (Reporting)  Theater 336 Theater_Spanish_Peninsula HQReg: 211 Gibraltar Max pick: Gibraltar Max need: Malaga Max Val: Gibraltar Naval Gathering: 211 Gibraltar
20:26:35  (Reporting)  Theater 345 Theater_Balkans HQReg: 1938 Corfu Max pick: Corfu Max need: Vama Max Val: Peterwardein Naval Gathering: 1681 Ragusa
20:26:35  (Reporting)  Theater 337 Theater_France HQReg: 517 Jersey Max pick: Jersey Max need: Bayonne Max Val: Jersey Naval Gathering: 517 Jersey
20:26:35  (Reporting)  Theater 338 Theater_Italia HQReg: 678 Napoli Max pick: Valetta Max need: Padova Max Val: Valetta Naval Gathering: 718 Valetta
20:26:35  (Reporting)  Theater 358 Theater_India HQReg: 3917 Bengale Max pick: Bengale Max need: West India Max Val: Bengale Naval Gathering: 3917 Bengale
20:26:35  (Reporting)  Theater 356 Theater_West_Indies HQReg: 3908 Barbados Max pick: Barbados Max need: Winward Islands Max Val: Barbados Naval Gathering: 3903 Jamaica
20:26:35  (Reporting)  Theater 339 Theater_Austria HQReg: 1152 Innsbruck Max pick: Wien Max need: Rosenheim Max Val: Wien Naval Gathering: 635 Trieste
20:26:35  (Reporting)  Theater 341 Theater_Low_Countries HQReg: 517 Jersey Max pick: Amsterdam Max need: Cambrai Max Val: Amsterdam Naval Gathering: <None>
20:26:35  (Reporting)  Theater 346 Theater_Ottoman HQReg: 0 Donegal Max pick: Donegal Max need: Donegal Max Val: Donegal Naval Gathering: <None>
20:26:35  (Reporting)  Theater 344 Theater_Scandinavia HQReg: 0 Donegal Max pick: Donegal Max need: Donegal Max Val: Donegal Naval Gathering: <None>
20:26:35  (Reporting)  Theater 335 Theater_British_Isles HQReg: 118 London Max pick: London Max need: Donegal Max Val: London Naval Gathering: 118 London
20:26:35  (Reporting)  Theater 352 Theater_North_Africa HQReg: 211 Gibraltar Max pick: Ceuta Max need: Melilla Max Val: Ceuta Naval Gathering: <None>
20:26:35  (Reporting)  Theater 355 Theater_America HQReg: 3889 Lower Canada Max pick: Lower Canada Max need: Florida Max Val: Lower Canada Naval Gathering: 3889 Lower Canada
20:26:35  (Reporting)  Theater 357 Theater_Africa HQReg: 3912 West Africa Max pick: West Africa Max need: Kaapstad Max Val: West Africa Naval Gathering: 3912 West Africa
20:26:35  (Reporting)  Theater 354 Theater_South_America HQReg: 3909 Brazil Max pick: Brazil Max need: La Plata Max Val: Brazil Naval Gathering: 3909 Brazil
20:26:35  (Reporting)  Theater 350 Theater_Egypt HQReg: 0 Donegal Max pick: Donegal Max need: Donegal Max Val: Donegal Naval Gathering: <None>
20:26:35  (Reporting)  Theater 348 Theater_Mesopotamia HQReg: 0 Donegal Max pick: Donegal Max need: Donegal Max Val: Donegal Naval Gathering: <None>
20:26:35  (Reporting)  Theater 347 Theater_Middle_East HQReg: 0 Donegal Max pick: Donegal Max need: Donegal Max Val: Donegal Naval Gathering: <None>
20:26:35  (Reporting)  Theater 340 Theater_Alpes HQReg: 745 St Moritz Max pick: Coire Max need: Ueberlingen Max Val: Trente Naval Gathering: <None>
20:26:35  (Reporting)  Theater 359 Theater_East_Indies HQReg: 0 Donegal Max pick: East Indies Max need: East Indies Max Val: East Indies Naval Gathering: <None>
20:26:35  (Reporting)   
20:26:35  (Reporting)  Final Gather Region for  335 British Isles : 118 London
20:26:35  (Reporting)  Final Gather Region for  355 North America : 3889 Lower Canada
20:26:35  (Reporting)   
20:26:35  (Reporting)  Ended InitAndDumpData Great Britain 6068 ms
20:26:35  (Reporting)  *** Faction-wide algorithms ***
20:26:35  (Reporting)  Ended BuildReplacements 53 ms
20:26:35  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000002 Great Britain
20:26:35  (Reporting)  Checking Offer Peace sent by 1000006 Spain rels -100
20:26:35  (Reporting)  Item is a peace treaty and AcceptChance is  0 %
20:26:35  (Reporting)  Modified Chance after bias vs nation 0 % rolled 60
20:26:35  (Reporting)  Refused and we don't reply because we really hate you!
20:26:35  (Reporting)  Checking Propose State Visit sent by 1000022 Kingdom of Sicily rels 93
20:26:35  (Reporting)  Item is *not* a peace treaty and AcceptChance is  23 %
20:26:35  (Reporting)  Modified Chance after bias vs nation 23 % rolled 17
20:26:35  (Reporting)  Accepted!
20:26:35  (Reporting)  Checking Propose Mutual Supply sent by 1000022 Kingdom of Sicily rels 93
20:26:35  (Reporting)  Item is *not* a peace treaty and AcceptChance is  12 %
20:26:35  (Reporting)  Modified Chance after bias vs nation 18 % rolled 86
20:26:35  (Reporting)  Refused!
20:26:35  (Reporting)  Sending proposal: *we can*
20:26:35  (Reporting)  Checking wars, we have 6 underway
20:26:35  (Reporting)  In the war vs 1000001 France WS is 4 waiting for loser to propose instead, skipping eval.
20:26:35  (Reporting)  In the war vs 1000006 Spain WS is 11 waiting for loser to propose instead, skipping eval.
20:26:35  (Reporting)  In the war vs 1000044 Kingdom of Holland WS is 0 waiting for loser to propose instead, skipping eval.
20:26:35  (Reporting)  In the war vs 1000046 Berg WS is 0 waiting for loser to propose instead, skipping eval.
20:26:35  (Reporting)  In the war vs 1000051 Switzerland WS is 0 waiting for loser to propose instead, skipping eval.
20:26:35  (Reporting)  In the war vs 1000052 Kingdom of Italy WS is 0 waiting for loser to propose instead, skipping eval.
20:26:35  (Reporting)  *** Checking new proposals ***
20:26:35  (Reporting)  Proposing to 1000043 Maharattas
20:26:35  (Reporting)  Checking 0 Propose State Visit
20:26:35  (Reporting)  Still checking 0 Propose State Visit
20:26:35  (Reporting)  Item is a Various entry, chance -3
20:26:35  (Reporting)  _HAD_ Send Treaty Great Britain failed sending Propose State Visit toward Maharattas chance -3
20:26:35  (Reporting)  Proposing to 1000027 Morocco
20:26:35  (Reporting)  Checking 23 Request Supply Right
20:26:35  (Reporting)  Still checking 23 Request Supply Right
20:26:35  (Reporting)  Item is a Various entry, chance -4
20:26:35  (Reporting)  _HAD_ Send Treaty Great Britain failed sending Request Supply Right toward Morocco chance -4
20:26:35  (Reporting)  Proposing to 1000022 Kingdom of Sicily
20:26:35  (Reporting)  Checking 46 Propose Commercial Agreement
20:26:35  (Reporting)  Still checking 46 Propose Commercial Agreement
20:26:35  (Reporting)  Item is a Various entry, chance 65
20:26:35  (Reporting)  _HAD_ Send Treaty Great Britain failed sending Propose Commercial Agreement toward Kingdom of Sicily chance 65
20:26:35  (Reporting)  Proposing to 1000027 Morocco
20:26:35  (Reporting)  Checking 32 Request Passage Right
20:26:35  (Reporting)  Still checking 32 Request Passage Right
20:26:35  (Reporting)  Item is a Various entry, chance -3
20:26:35  (Reporting)  _HAD_ Send Treaty Great Britain failed sending Request Passage Right toward Morocco chance -3
20:26:35  (Reporting)  Ended HandleAdvancedDiplomacy 39 ms
20:26:35  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: You must not  own the region. . Success Chance was 11 target region was 85 Caernavon
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 3249 Manturovo
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 44 Strip Guns from ships not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 3415 Kuzovatovo
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 2530 Salaspils
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 438 Modane
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 2556 Kihnu
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 74 target region was 1921 Levadia
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3853 Rethymnio
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2633 Krettsy
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 42 Land Sailors Party not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 10 target region was 3081 Kursk
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 42 Land Sailors Party not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3498 Sadovoie
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 54 target region was 4396 Golfo di Trieste
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 2308 Manbij
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 21 Build Defensive Works not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 5 target region was 819 Worms
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 4495 Thasos
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 3352 Chelnovaya
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 1729 Lovcen
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 8 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 79 target region was 273 Nulles
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2869 Shkalava
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 1822 Constanta
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 373 Limoges
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 8 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 79 target region was 3532 Tikhyi
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 2022 Alanya
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 1401 Rozan
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 54 target region was 62 Glasgow
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 2053 Merzifon
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 8 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 79 target region was 3109 Hadyach
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 2455 Olaines
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 1706 Pozarevac
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 2301 Anbar
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 1076 Bratz
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3760 Bouira
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 1557 Vaernamo
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3513 Kharabali
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 40 Fireship Attack not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 3958 Estuaire de la Seine
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 1425 Soldau
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 858 Wunstorf
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 8 target region was 3198 Barvinkove
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 40 Fireship Attack not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 5 target region was 2750 Luhyny
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 1916 Agrinon
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4396 Golfo di Trieste
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 1954 Ayvalik
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 767 Liege
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4030 Oskol Confluent
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 2970 Ruza
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4479 Cape Apostolos
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 526 Honfleur
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 74 target region was 3605 Mayiskiy
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 74 target region was 3618 Makhatchkala
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 44 Strip Guns from ships not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 4674 Corte
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 40 Fireship Attack not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4023 Desna Confluent
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 21 Build Defensive Works not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 5 target region was 2737 Vassilevitchy
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4233 Ventspils Bay
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4159 Stromfjord
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 74 target region was 3942 Tago
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 44 Strip Guns from ships not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 1786 Calarasi
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 1594 Soedertaelje
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 8 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 79 target region was 1928 Nauplie
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 74 target region was 1686 Orien
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 74 target region was 4193 Laeso Rende
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2378 Ras Howeitat
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 320 Orthez
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 42 Land Sailors Party not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 555 Charleville Mezieres
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 620 Vicenza
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 832 Hamm
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 3317 Izmailovka
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 853 Achim
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 1273 Szekesfehervar
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 74 target region was 3296 Zvenigovo
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 991 Sondershausen
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 21 Build Defensive Works not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 5 target region was 2970 Ruza
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 8 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 79 target region was 2055 Alaca
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 8 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 79 target region was 1993 Balat
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 394 Thiers
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 3175 Stachanov
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 265 Tomelloso
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 8 target region was 423 Antibes
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 731 Martigny
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1290 Kalosca
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 1342 Krasno
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 1070 Neuenburg
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 2989 Puchkino
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 41 target region was 2047 Sinope
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 3058 Fokinskiy
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 3956 Loire
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 3368 Rosshosh
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 757 Givet
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: You must not  own the region. . Success Chance was 11 target region was 3891 Maine
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 40 Fireship Attack not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4497 Lemnos
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 8 target region was 3063 Lokot
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 2843 Voznesensk
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1134 Crudin
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1704 Valjevo
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 42 Land Sailors Party not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3317 Izmailovka
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1449 Suwalki
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 3484 Romashkin
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 444 Annecy
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 1245 Tatabania
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2120 Malatya
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 74 target region was 3447 Arkadak
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 2369 El Kuntilla
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 3721 Tanger
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 558 Rethel
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 3824 An Nawfaliyah
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 436 Brianon
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1711 Zajecar
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 3404 Kovylkino
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 74 target region was 4077 Southeastern Orkneys
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 973 Berlin
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2358 El Arish
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 54 target region was 2608 Saint Petersburg
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 433 Montlimar
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 1307 Visful Toasca
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 42 Land Sailors Party not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3616 Argun
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 836 Lippstadt
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 4542 Black Sea
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 3072 Severniyi
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 74 target region was 394 Thiers
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4336 Golfo di Genoa
20:26:35  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 8 target region was 3084 Yastrebovka
20:26:35  (Reporting)  Ended HandleRegionsDecisions 3694 ms
20:26:35  (Reporting)  Entering BuildNewUnits (_BNU_)
20:26:35  (Reporting)  Steel Level 6 Amount 511
20:26:35  (Reporting)  Money Level 6 Amount 4216
20:26:35  (Reporting)  Conscripts Level 1 Amount 12
20:26:35  (Reporting)  Adding 93 FusiliersBrigade 1805 Coeff: 6
20:26:35  (Reporting)  Adding 95 Infantry Brigade 1805 Coeff: 11
20:26:35  (Reporting)  Adding 96 Rifles Brigade 1805 Coeff: 3
20:26:35  (Reporting)  Adding 97 Highlanders Brigade 1805 Coeff: 5
20:26:35  (Reporting)  Adding 98 KGL Infantry Brigade 1805 Coeff: 4
20:26:35  (Reporting)  Adding 99 KGL Light Infantry Brigade 1805 Coeff: 2
20:26:35  (Reporting)  Adding 100 Foreign Brigade 1805 Coeff: 5
20:26:35  (Reporting)  Adding 101 West Indian Brigade 1805 Coeff: 4
20:26:35  (Reporting)  Adding 102 Sepoy Brigade 1805 Coeff: 2
20:26:35  (Reporting)  Adding 103 Sepoy Reserve Brigade 1805 Coeff: 8
20:26:35  (Reporting)  Adding 104 Infantry Reserve Brigade 1805 Coeff: 8
20:26:35  (Reporting)  Adding 105 Marines Brigade 1805 Coeff: 7
20:26:35  (Reporting)  Adding 106 Sailors Brigade 1805 Coeff: 4
20:26:35  (Reporting)  Adding 108 Home Guard Brigade 1805 Coeff: 4
20:26:35  (Reporting)  Adding 110 Horse Artillery Brigade 1805 Coeff: 19
20:26:35  (Reporting)  Adding 113 KGL Artillery Brigade 1805 Coeff: 2
20:26:35  (Reporting)  Adding 114 Siege Artillery Brigade 1805 Coeff: 2
20:26:35  (Reporting)  Adding 118 Light Dragoon Brigade 1805 Coeff: 7
20:26:35  (Reporting)  Adding 119 KGL Dragoon Brigade 1805 Coeff: 7
20:26:35  (Reporting)  Adding 120 Cavalry Brigade 1805 Coeff: 13
20:26:35  (Reporting)  Adding 121 KGL Cavalry Brigade 1805 Coeff: 2
20:26:35  (Reporting)  Adding 122 Lancers Brigade 1805 Coeff: 7
20:26:35  (Reporting)  Adding 123 Hussars Brigade 1805 Coeff: 7
20:26:35  (Reporting)  Adding 125 Native Horse Brigade 1805 Coeff: 4
20:26:35  (Reporting)  Adding 126 Line Garrison 1805 Coeff: 15
20:26:35  (Reporting)  Adding 127 Depot Garrison 1805 Coeff: 20
20:26:35  (Reporting)  Adding 129 Fortress Sepoy Brigade 1805 Coeff: 2
20:26:35  (Reporting)  Adding 131 Coastal Battery 1805 Coeff: 4
20:26:35  (Reporting)  Adding 132 Supply Brigade 1805 Coeff: 4
20:26:35  (Reporting)  Adding 140 Pontoon Bridges Coeff: 3
20:26:35  (Reporting)  Adding 141 Balloon Observation Bn Coeff: 4
20:26:35  (Reporting)  Adding 142 Flagship Squadron 1805 Coeff: 14
20:26:35  (Reporting)  Adding 143 First Rank Squadron 1805 Coeff: 34
20:26:35  (Reporting)  Adding 144 Second Rank Squadron 1805 Coeff: 66
20:26:35  (Reporting)  Adding 145 Third Rank Squadron 1805 Coeff: 38
20:26:35  (Reporting)  Adding 146 Heavy Frigate Squadron 1805 Coeff: 12
20:26:35  (Reporting)  Adding 147 Frigate Squadron 1805 Coeff: 10
20:26:35  (Reporting)  Adding 148 Brig Squadron 1805 Coeff: 38
20:26:35  (Reporting)  Adding 149 Sloop Squadron 1805 Coeff: 52
20:26:35  (Reporting)  Adding 150 Privateer Squadron 1805 Coeff: 22
20:26:35  (Reporting)  Adding 151 Troop Transport Squadron 1805 Coeff: 64
20:26:35  (Reporting)  Adding 152 Indiaman Squadron 1805 Coeff: 182
20:26:35  (Reporting)  Adding 153 Merchantman Squadron 1805 Coeff: 54
20:26:35  (Reporting)  Adding 154 River Gunboat Squadron 1805 Coeff: 4
20:26:35  (Reporting)  Adding 1223 Light Dragoon Brigade 1805 Coeff: 8
20:26:35  (Reporting)  Adding 1247 Supply Depot 1805 Coeff: 2
20:26:35  (Reporting)  Adding 137 Signals Rgt Coeff: 4
20:26:35  (Reporting)  Number of Draw 94
20:26:35  (Reporting)  Picking 153 Merchantman Squadron 1805
20:26:35  (Reporting)  On Map 32 Requested 0 In Pool 27
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 20 WSU 511 10 Money 4216 76
20:26:35  (Reporting)  Picking 132 Supply Brigade 1805
20:26:35  (Reporting)  On Map 12 Requested 0 In Pool 4
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 150 WSU 511 0 Money 4216 112
20:26:35  (Reporting)  Picking 152 Indiaman Squadron 1805
20:26:35  (Reporting)  On Map 19 Requested 0 In Pool 91
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 20 WSU 511 12 Money 4216 172
20:26:35  (Reporting)  Picking 144 Second Rank Squadron 1805
20:26:35  (Reporting)  On Map 9 Requested 0 In Pool 33
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 195 WSU 511 270 Money 4216 392
20:26:35  (Reporting)  Picking 146 Heavy Frigate Squadron 1805
20:26:35  (Reporting)  On Map 12 Requested 0 In Pool 6
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 90 WSU 511 145 Money 4216 224
20:26:35  (Reporting)  Picking 118 Light Dragoon Brigade 1805
20:26:35  (Reporting)  On Map 0 Requested 0 In Pool 7
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 75 WSU 511 0 Money 4216 90
20:26:35  (Reporting)  Picking 149 Sloop Squadron 1805
20:26:35  (Reporting)  On Map 22 Requested 0 In Pool 26
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 30 WSU 511 45 Money 4216 106
20:26:35  (Reporting)  Picking 153 Merchantman Squadron 1805
20:26:35  (Reporting)  On Map 32 Requested 0 In Pool 27
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 20 WSU 511 10 Money 4216 76
20:26:35  (Reporting)  Picking 152 Indiaman Squadron 1805
20:26:35  (Reporting)  On Map 19 Requested 0 In Pool 91
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 20 WSU 511 12 Money 4216 172
20:26:35  (Reporting)  Picking 132 Supply Brigade 1805
20:26:35  (Reporting)  On Map 12 Requested 0 In Pool 4
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 150 WSU 511 0 Money 4216 112
20:26:35  (Reporting)  Picking 143 First Rank Squadron 1805
20:26:35  (Reporting)  On Map 13 Requested 0 In Pool 17
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 230 WSU 511 305 Money 4216 439
20:26:35  (Reporting)  Picking 110 Horse Artillery Brigade 1805
20:26:35  (Reporting)  On Map 3 Requested 0 In Pool 19
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 16 WSU 511 22 Money 4216 128
20:26:35  (Reporting)  Picking 151 Troop Transport Squadron 1805
20:26:35  (Reporting)  On Map 10 Requested 0 In Pool 32
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 55 WSU 511 70 Money 4216 274
20:26:35  (Reporting)  Picking 96 Rifles Brigade 1805
20:26:35  (Reporting)  On Map 8 Requested 0 In Pool 3
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 229 WSU 511 8 Money 4216 162
20:26:35  (Reporting)  Picking 145 Third Rank Squadron 1805
20:26:35  (Reporting)  On Map 14 Requested 0 In Pool 19
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 155 WSU 511 210 Money 4216 299
20:26:35  (Reporting)  Picking 143 First Rank Squadron 1805
20:26:35  (Reporting)  On Map 13 Requested 0 In Pool 17
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 230 WSU 511 305 Money 4216 439
20:26:35  (Reporting)  Picking 145 Third Rank Squadron 1805
20:26:35  (Reporting)  On Map 14 Requested 0 In Pool 19
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 155 WSU 511 210 Money 4216 299
20:26:35  (Reporting)  Picking 151 Troop Transport Squadron 1805
20:26:35  (Reporting)  On Map 10 Requested 0 In Pool 32
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 55 WSU 511 70 Money 4216 274
20:26:35  (Reporting)  Picking 144 Second Rank Squadron 1805
20:26:35  (Reporting)  On Map 9 Requested 0 In Pool 33
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 195 WSU 511 270 Money 4216 392
20:26:35  (Reporting)  Picking 122 Lancers Brigade 1805
20:26:35  (Reporting)  On Map 2 Requested 0 In Pool 7
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 116 WSU 511 8 Money 4216 172
20:26:35  (Reporting)  Picking 152 Indiaman Squadron 1805
20:26:35  (Reporting)  On Map 19 Requested 0 In Pool 91
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 20 WSU 511 12 Money 4216 172
20:26:35  (Reporting)  Picking 95 Infantry Brigade 1805
20:26:35  (Reporting)  On Map 0 Requested 0 In Pool 11
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 231 WSU 511 8 Money 4216 158
20:26:35  (Reporting)  Picking 151 Troop Transport Squadron 1805
20:26:35  (Reporting)  On Map 10 Requested 0 In Pool 32
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 55 WSU 511 70 Money 4216 274
20:26:35  (Reporting)  Picking 104 Infantry Reserve Brigade 1805
20:26:35  (Reporting)  On Map 3 Requested 0 In Pool 8
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 225 WSU 511 0 Money 4216 112
20:26:35  (Reporting)  Picking 153 Merchantman Squadron 1805
20:26:35  (Reporting)  On Map 32 Requested 0 In Pool 27
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 20 WSU 511 10 Money 4216 76
20:26:35  (Reporting)  Picking 148 Brig Squadron 1805
20:26:35  (Reporting)  On Map 21 Requested 0 In Pool 19
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 45 WSU 511 68 Money 4216 129
20:26:35  (Reporting)  Picking 151 Troop Transport Squadron 1805
20:26:35  (Reporting)  On Map 10 Requested 0 In Pool 32
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 55 WSU 511 70 Money 4216 274
20:26:35  (Reporting)  Picking 148 Brig Squadron 1805
20:26:35  (Reporting)  On Map 21 Requested 0 In Pool 19
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 45 WSU 511 68 Money 4216 129
20:26:35  (Reporting)  Picking 152 Indiaman Squadron 1805
20:26:35  (Reporting)  On Map 19 Requested 0 In Pool 91
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 20 WSU 511 12 Money 4216 172
20:26:35  (Reporting)  Picking 153 Merchantman Squadron 1805
20:26:35  (Reporting)  On Map 32 Requested 0 In Pool 27
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 20 WSU 511 10 Money 4216 76
20:26:35  (Reporting)  Picking 150 Privateer Squadron 1805
20:26:35  (Reporting)  On Map 0 Requested 0 In Pool 11
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 60 WSU 511 90 Money 4216 178
20:26:35  (Reporting)  Picking 105 Marines Brigade 1805
20:26:35  (Reporting)  On Map 0 Requested 0 In Pool 7
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 229 WSU 511 8 Money 4216 188
20:26:35  (Reporting)  Picking 152 Indiaman Squadron 1805
20:26:35  (Reporting)  On Map 19 Requested 0 In Pool 91
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 20 WSU 511 12 Money 4216 172
20:26:35  (Reporting)  Picking 148 Brig Squadron 1805
20:26:35  (Reporting)  On Map 21 Requested 0 In Pool 19
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 45 WSU 511 68 Money 4216 129
20:26:35  (Reporting)  Picking 148 Brig Squadron 1805
20:26:35  (Reporting)  On Map 21 Requested 0 In Pool 19
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 45 WSU 511 68 Money 4216 129
20:26:35  (Reporting)  Picking 126 Line Garrison 1805
20:26:35  (Reporting)  On Map 7 Requested 0 In Pool 15
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 225 WSU 511 0 Money 4216 90
20:26:35  (Reporting)  Picking 120 Cavalry Brigade 1805
20:26:35  (Reporting)  On Map 0 Requested 0 In Pool 13
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 79 WSU 511 8 Money 4216 128
20:26:35  (Reporting)  Picking 152 Indiaman Squadron 1805
20:26:35  (Reporting)  On Map 19 Requested 0 In Pool 91
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 20 WSU 511 12 Money 4216 172
20:26:35  (Reporting)  Picking 152 Indiaman Squadron 1805
20:26:35  (Reporting)  On Map 19 Requested 0 In Pool 91
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 20 WSU 511 12 Money 4216 172
20:26:35  (Reporting)  Picking 148 Brig Squadron 1805
20:26:35  (Reporting)  On Map 21 Requested 0 In Pool 19
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 45 WSU 511 68 Money 4216 129
20:26:35  (Reporting)  Picking 152 Indiaman Squadron 1805
20:26:35  (Reporting)  On Map 19 Requested 0 In Pool 91
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 20 WSU 511 12 Money 4216 172
20:26:35  (Reporting)  Picking 93 FusiliersBrigade 1805
20:26:35  (Reporting)  On Map 0 Requested 0 In Pool 6
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 231 WSU 511 8 Money 4216 158
20:26:35  (Reporting)  Picking 151 Troop Transport Squadron 1805
20:26:35  (Reporting)  On Map 10 Requested 0 In Pool 32
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 55 WSU 511 70 Money 4216 274
20:26:35  (Reporting)  Picking 126 Line Garrison 1805
20:26:35  (Reporting)  On Map 7 Requested 0 In Pool 15
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 225 WSU 511 0 Money 4216 90
20:26:35  (Reporting)  Picking 150 Privateer Squadron 1805
20:26:35  (Reporting)  On Map 0 Requested 0 In Pool 11
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 60 WSU 511 90 Money 4216 178
20:26:35  (Reporting)  Picking 144 Second Rank Squadron 1805
20:26:35  (Reporting)  On Map 9 Requested 0 In Pool 33
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 195 WSU 511 270 Money 4216 392
20:26:35  (Reporting)  Picking 145 Third Rank Squadron 1805
20:26:35  (Reporting)  On Map 14 Requested 0 In Pool 19
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 155 WSU 511 210 Money 4216 299
20:26:35  (Reporting)  Picking 144 Second Rank Squadron 1805
20:26:35  (Reporting)  On Map 9 Requested 0 In Pool 33
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 195 WSU 511 270 Money 4216 392
20:26:35  (Reporting)  Picking 127 Depot Garrison 1805
20:26:35  (Reporting)  On Map 0 Requested 0 In Pool 20
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 225 WSU 511 0 Money 4216 90
20:26:35  (Reporting)  Picking 144 Second Rank Squadron 1805
20:26:35  (Reporting)  On Map 9 Requested 0 In Pool 33
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 195 WSU 511 270 Money 4216 392
20:26:35  (Reporting)  Picking 118 Light Dragoon Brigade 1805
20:26:35  (Reporting)  On Map 0 Requested 0 In Pool 7
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 75 WSU 511 0 Money 4216 90
20:26:35  (Reporting)  Picking 153 Merchantman Squadron 1805
20:26:35  (Reporting)  On Map 32 Requested 0 In Pool 27
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 20 WSU 511 10 Money 4216 76
20:26:35  (Reporting)  Picking 123 Hussars Brigade 1805
20:26:35  (Reporting)  On Map 2 Requested 0 In Pool 7
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 75 WSU 511 0 Money 4216 90
20:26:35  (Reporting)  Picking 152 Indiaman Squadron 1805
20:26:35  (Reporting)  On Map 19 Requested 0 In Pool 91
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 20 WSU 511 12 Money 4216 172
20:26:35  (Reporting)  Picking 126 Line Garrison 1805
20:26:35  (Reporting)  On Map 7 Requested 0 In Pool 15
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 225 WSU 511 0 Money 4216 90
20:26:35  (Reporting)  Picking 148 Brig Squadron 1805
20:26:35  (Reporting)  On Map 21 Requested 0 In Pool 19
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 45 WSU 511 68 Money 4216 129
20:26:35  (Reporting)  Picking 97 Highlanders Brigade 1805
20:26:35  (Reporting)  On Map 6 Requested 0 In Pool 5
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 231 WSU 511 8 Money 4216 158
20:26:35  (Reporting)  Picking 143 First Rank Squadron 1805
20:26:35  (Reporting)  On Map 13 Requested 0 In Pool 17
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 230 WSU 511 305 Money 4216 439
20:26:35  (Reporting)  Picking 151 Troop Transport Squadron 1805
20:26:35  (Reporting)  On Map 10 Requested 0 In Pool 32
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 55 WSU 511 70 Money 4216 274
20:26:35  (Reporting)  Picking 93 FusiliersBrigade 1805
20:26:35  (Reporting)  On Map 0 Requested 0 In Pool 6
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 231 WSU 511 8 Money 4216 158
20:26:35  (Reporting)  Picking 148 Brig Squadron 1805
20:26:35  (Reporting)  On Map 21 Requested 0 In Pool 19
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 45 WSU 511 68 Money 4216 129
20:26:35  (Reporting)  Picking 152 Indiaman Squadron 1805
20:26:35  (Reporting)  On Map 19 Requested 0 In Pool 91
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 20 WSU 511 12 Money 4216 172
20:26:35  (Reporting)  Picking 149 Sloop Squadron 1805
20:26:35  (Reporting)  On Map 22 Requested 0 In Pool 26
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 30 WSU 511 45 Money 4216 106
20:26:35  (Reporting)  Picking 110 Horse Artillery Brigade 1805
20:26:35  (Reporting)  On Map 3 Requested 0 In Pool 19
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 16 WSU 511 22 Money 4216 128
20:26:35  (Reporting)  Picking 153 Merchantman Squadron 1805
20:26:35  (Reporting)  On Map 32 Requested 0 In Pool 27
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 20 WSU 511 10 Money 4216 76
20:26:35  (Reporting)  Picking 126 Line Garrison 1805
20:26:35  (Reporting)  On Map 7 Requested 0 In Pool 15
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 225 WSU 511 0 Money 4216 90
20:26:35  (Reporting)  Picking 150 Privateer Squadron 1805
20:26:35  (Reporting)  On Map 0 Requested 0 In Pool 11
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 60 WSU 511 90 Money 4216 178
20:26:35  (Reporting)  Picking 144 Second Rank Squadron 1805
20:26:35  (Reporting)  On Map 9 Requested 0 In Pool 33
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 195 WSU 511 270 Money 4216 392
20:26:35  (Reporting)  Picking 93 FusiliersBrigade 1805
20:26:35  (Reporting)  On Map 0 Requested 0 In Pool 6
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 231 WSU 511 8 Money 4216 158
20:26:35  (Reporting)  Picking 143 First Rank Squadron 1805
20:26:35  (Reporting)  On Map 13 Requested 0 In Pool 17
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 230 WSU 511 305 Money 4216 439
20:26:35  (Reporting)  Picking 152 Indiaman Squadron 1805
20:26:35  (Reporting)  On Map 19 Requested 0 In Pool 91
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 20 WSU 511 12 Money 4216 172
20:26:35  (Reporting)  Picking 95 Infantry Brigade 1805
20:26:35  (Reporting)  On Map 0 Requested 0 In Pool 11
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 231 WSU 511 8 Money 4216 158
20:26:35  (Reporting)  Picking 152 Indiaman Squadron 1805
20:26:35  (Reporting)  On Map 19 Requested 0 In Pool 91
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 20 WSU 511 12 Money 4216 172
20:26:35  (Reporting)  Picking 152 Indiaman Squadron 1805
20:26:35  (Reporting)  On Map 19 Requested 0 In Pool 91
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 20 WSU 511 12 Money 4216 172
20:26:35  (Reporting)  Picking 152 Indiaman Squadron 1805
20:26:35  (Reporting)  On Map 19 Requested 0 In Pool 91
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 20 WSU 511 12 Money 4216 172
20:26:35  (Reporting)  Picking 152 Indiaman Squadron 1805
20:26:35  (Reporting)  On Map 19 Requested 0 In Pool 91
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 20 WSU 511 12 Money 4216 172
20:26:35  (Reporting)  Picking 151 Troop Transport Squadron 1805
20:26:35  (Reporting)  On Map 10 Requested 0 In Pool 32
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 55 WSU 511 70 Money 4216 274
20:26:35  (Reporting)  Picking 153 Merchantman Squadron 1805
20:26:35  (Reporting)  On Map 32 Requested 0 In Pool 27
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 20 WSU 511 10 Money 4216 76
20:26:35  (Reporting)  Picking 118 Light Dragoon Brigade 1805
20:26:35  (Reporting)  On Map 0 Requested 0 In Pool 7
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 75 WSU 511 0 Money 4216 90
20:26:35  (Reporting)  Picking 127 Depot Garrison 1805
20:26:35  (Reporting)  On Map 0 Requested 0 In Pool 20
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 225 WSU 511 0 Money 4216 90
20:26:35  (Reporting)  Picking 148 Brig Squadron 1805
20:26:35  (Reporting)  On Map 21 Requested 0 In Pool 19
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 45 WSU 511 68 Money 4216 129
20:26:35  (Reporting)  Picking 144 Second Rank Squadron 1805
20:26:35  (Reporting)  On Map 9 Requested 0 In Pool 33
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 195 WSU 511 270 Money 4216 392
20:26:35  (Reporting)  Picking 145 Third Rank Squadron 1805
20:26:35  (Reporting)  On Map 14 Requested 0 In Pool 19
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 155 WSU 511 210 Money 4216 299
20:26:35  (Reporting)  Picking 148 Brig Squadron 1805
20:26:35  (Reporting)  On Map 21 Requested 0 In Pool 19
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 45 WSU 511 68 Money 4216 129
20:26:35  (Reporting)  Picking 151 Troop Transport Squadron 1805
20:26:35  (Reporting)  On Map 10 Requested 0 In Pool 32
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 55 WSU 511 70 Money 4216 274
20:26:35  (Reporting)  Picking 153 Merchantman Squadron 1805
20:26:35  (Reporting)  On Map 32 Requested 0 In Pool 27
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 20 WSU 511 10 Money 4216 76
20:26:35  (Reporting)  Picking 151 Troop Transport Squadron 1805
20:26:35  (Reporting)  On Map 10 Requested 0 In Pool 32
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 55 WSU 511 70 Money 4216 274
20:26:35  (Reporting)  Picking 142 Flagship Squadron 1805
20:26:35  (Reporting)  On Map 6 Requested 0 In Pool 7
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 325 WSU 511 415 Money 4216 596
20:26:35  (Reporting)  Picking 151 Troop Transport Squadron 1805
20:26:35  (Reporting)  On Map 10 Requested 0 In Pool 32
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 55 WSU 511 70 Money 4216 274
20:26:35  (Reporting)  Picking 152 Indiaman Squadron 1805
20:26:35  (Reporting)  On Map 19 Requested 0 In Pool 91
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 20 WSU 511 12 Money 4216 172
20:26:35  (Reporting)  Picking 152 Indiaman Squadron 1805
20:26:35  (Reporting)  On Map 19 Requested 0 In Pool 91
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 20 WSU 511 12 Money 4216 172
20:26:35  (Reporting)  Picking 144 Second Rank Squadron 1805
20:26:35  (Reporting)  On Map 9 Requested 0 In Pool 33
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 195 WSU 511 270 Money 4216 392
20:26:35  (Reporting)  Picking 152 Indiaman Squadron 1805
20:26:35  (Reporting)  On Map 19 Requested 0 In Pool 91
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 20 WSU 511 12 Money 4216 172
20:26:35  (Reporting)  Picking 144 Second Rank Squadron 1805
20:26:35  (Reporting)  On Map 9 Requested 0 In Pool 33
20:26:35  (Reporting)  Too costly compared to National assets, skipped
20:26:35  (Reporting)  Assets/Costs: Conscripts 12 195 WSU 511 270 Money 4216 392
20:26:35  (Reporting)  Ended BuildNewUnits Bought: 0 1540 ms
20:26:35  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
20:26:35  (Reporting)  _MFC_ Merging 1014438 X. Fleet into 1014437 Seahorse Sq.
20:26:35  (Reporting)  _MFC_ Fleet is homogeneous: 1014437 X. Fleet
20:26:35  (Reporting)  _MFC_ Merging 1014045 VIII. Fleet into 1014044 Liverpool Sq.
20:26:35  (Reporting)  _MFC_ Merging 1014044 VIII. Fleet into 1014042 Macedonian Sq.
20:26:35  (Reporting)  _MFC_ Fleet is homogeneous: 1014042 VIII. Fleet
20:26:35  (Reporting)  _MFC_ Merging 1014439 VII. Fleet into 1014926 Liffey Sq.
20:26:35  (Reporting)  _MFC_ Merging 1014926 VII. Fleet into 1014921 Montrose Sq.
20:26:35  (Reporting)  _MFC_ Fleet is homogeneous: 1014921 VII. Fleet
20:26:35  (Reporting)  _MFC_ Merging 1014928 Euphrates Sq. into 1007538 III. Fleet
20:26:35  (Reporting)  _MFC_ Fleet is homogeneous: 1007538 III. Fleet
20:26:35  (Reporting)  _MFC_ Merging 1014041 VI. Fleet into 1014920 Euryalus Sq.
20:26:35  (Reporting)  _MFC_ Fleet is homogeneous: 1014920 VI. Fleet
20:26:35  (Reporting)  Ended ManageFleetsComposition 814 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating CallFleet (_CLF_)
20:26:35  (Reporting)  1002733 Jamaica Fencibles, 3903 Jamaica, Pow:20, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:26:35  (Reporting)  1014435 1st West Indian Bde, 3903 Jamaica, Pow:43, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:26:35  (Reporting)  1013435 Cape Brigade, 3903 Jamaica, Pow:54, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:26:35  (Reporting)  1014907 Jamaica Brigade, 3903 Jamaica, Pow:63, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:26:35  (Reporting)  1014023 McArthur's Bde, 3903 Jamaica, Pow:65, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:26:35  (Reporting)  1002699 Jamaica Force, 3903 Jamaica, Pow:170, Count: 5(l 1/L 2/S 2) is calling fleet this turn.
20:26:35  (Reporting)  1014029 Hereford Bde, 32 Cork, Pow:63, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:26:35  (Reporting)  1014908 Renbows's Brigade, 32 Cork, Pow:83, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:26:35  (Reporting)  1002579 Disposable Force, 32 Cork, Pow:204, Count: 8(l 2/L 3/S 3) is calling fleet this turn.
20:26:35  (Reporting)  1013442 Baird' Force, 32 Cork, Pow:80, Count: 2(l 1/L 1/S 0) is calling fleet this turn.
20:26:35  (Reporting)  1002893 Belfast Garrison, 16 Dublin, Pow:19, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:26:35  (Reporting)  1014448 Munster Bde, 16 Dublin, Pow:29, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:26:35  (Reporting)  1013440 Ireland Yeomanry, 16 Dublin, Pow:32, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:26:35  (Reporting)  1014024 Belfast Brigade, 16 Dublin, Pow:61, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:26:35  (Reporting)  1002901 Limerick Garrison, 16 Dublin, Pow:65, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:26:35  (Reporting)  1002559 Ireland Force, 16 Dublin, Pow:121, Count: 4(l 1/L 1/S 2) is calling fleet this turn.
20:26:35  (Reporting)  1002906 Perth Garrison, 70 Newcastle, Pow:16, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:26:35  (Reporting)  1002690 Nova Scotia Force, 3889 Lower Canada, Pow:18, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:26:35  (Reporting)  1013466 Nova Scotia Bde, 3889 Lower Canada, Pow:67, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
20:26:35  (Reporting)  1002669 Lower Canada Force, 3889 Lower Canada, Pow:293, Count: 7(l 3/L 4/S 1) is calling fleet this turn.
20:26:35  (Reporting)  Ended CallFleet 3 ms
20:26:35  (Reporting)  Entering LockFixedGroups (_LFG_)
20:26:35  (Reporting)  _LFG_ 1010111 West Africa Garrison, 3912 West Africa, Pow:100, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1010223 Colombo Garrison, 3920 Ceylon, Pow:246, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1002863 Ceylon Force, 3920 Ceylon, Pow:154, Count: 5(l 1/L 4/S 0) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1010205 Madras Garrison, 3919 Coromandel, Pow:246, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1002829 Madras Army, 3919 Coromandel, Pow:340, Count: 9(l 1/L 6/S 2) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1010169 Bombay Garrison, 3915 West India, Pow:246, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1002878 Bombay Force, 3915 West India, Pow:176, Count: 5(l 1/L 4/S 0) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1010187 Calcutta Garrison, 3917 Bengale, Pow:246, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1002758 Calcutta Army, 3917 Bengale, Pow:1029, Count: 14(l 3/L 9/S 4) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1008056 Merchant Fleet #9, 3931 Eastern Mediterranean Trade, Pow:14, Count: 2(l 0/L 0/S 2) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1008050 Merchant Fleet #8, 3930 Central Mediterranean Trade, Pow:7, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1015148 II. British Detachment, 718 Valetta, Pow:254, Count: 4(l 0/L 1/S 3) created in region and fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1008012 Merchant Fleet #5, 3927 Southeast Atlantic Trade, Pow:28, Count: 4(l 0/L 0/S 4) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1010064 Gibraltar Garrison, 211 Gibraltar, Pow:1046, Count: 4(l 1/L 1/S 3) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1008033 Merchant Fleet #6, 3928 Western Mediterranean Trade, Pow:14, Count: 2(l 0/L 0/S 2) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1008067 Merchant Fleet #10, 3932 Aegean Sea Trade, Pow:14, Count: 2(l 0/L 0/S 2) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1008044 Merchant Fleet #7, 3929 Adriatic Sea Trade, Pow:7, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1008078 Merchant Fleet #11, 3933 Black Sea Trade, Pow:7, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1002754 Barbados Fencibles, 3908 Barbados, Pow:20, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1010160 Bridgetown Garrison, 3908 Barbados, Pow:214, Count: 2(l 0/L 0/S 2) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1010118 Kingston Garrison, 3903 Jamaica, Pow:214, Count: 3(l 0/L 0/S 3) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1007981 Merchant Fleet #4, 3926 Northeast Atlantic Trade, Pow:41, Count: 6(l 0/L 0/S 6) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1010058 Penzance Defenses, 123 Penzance, Pow:12, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1008084 Merchant Fleet #12, 3934 Commerce, Pow:240, Count: 13(l 0/L 0/S 13) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1010055 Falmouth Defenses, 124 Falmouth, Pow:12, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1009717 Falmouth Garrison, 124 Falmouth, Pow:100, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1009861 Plymouth Garrison, 126 Plymouth, Pow:230, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1010049 Weymouth Defenses, 129 Weymouth, Pow:12, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1010052 Exeter Defenses, 128 Exeter, Pow:12, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1009725 Exeter Garrison, 128 Exeter, Pow:100, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1009844 Portsmouth Garrison, 133 Portsmouth, Pow:230, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1010046 Brighton Defenses, 137 Brighton, Pow:12, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1009733 Brighton Garrison, 137 Brighton, Pow:100, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1010043 Hastings Defenses, 138 Hastings, Pow:12, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1009832 Dover Garrison, 140 Dover, Pow:230, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1009741 Winchester Garrison, 134 Winchester, Pow:100, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1010040 Margate Defenses, 139 Margate, Pow:12, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1009878 Bristol Garrison, 130 Bristol, Pow:272, Count: 5(l 0/L 2/S 3) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1002424 Home guard Command, 132 Reading, Pow:270, Count: 7(l 1/L 5/S 1) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1009803 London Garrison, 118 London, Pow:230, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1009899 Cardiff Garrison, 98 Cardiff, Pow:275, Count: 5(l 0/L 2/S 3) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1009799 Swansea Garrison, 97 Swansea, Pow:17, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1010037 Colchester Defenses, 122 Colchester, Pow:12, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1009754 Colchester Garrison, 122 Colchester, Pow:100, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1009795 Hereford Garrison, 100 Hereford, Pow:17, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1010061 Pembroke Defenses, 92 Pembroke, Pow:12, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1010022 Cork Garrison, 32 Cork, Pow:256, Count: 4(l 0/L 2/S 2) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1009783 Ipswich Garrison, 121 Ipswich, Pow:17, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1009791 Cambridge Garrison, 116 Cambridge, Pow:17, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1009787 Oxford Garrison, 106 Oxford, Pow:17, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1009820 Yarmouth Garrison, 120 Yarmouth, Pow:230, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1009762 Limerick Garrison, 28 Limerick, Pow:100, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1009704 Norwich Garrison, 112 Norwich, Pow:100, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1009920 Liverpool Garrison, 87 Liverpool, Pow:272, Count: 5(l 0/L 2/S 3) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1010005 Dublin Garrison, 16 Dublin, Pow:230, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1009683 Manchester Garrison, 79 Manchester, Pow:100, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1009675 Leeds Garrison, 80 Leeds, Pow:100, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1009696 York Garrison, 82 York, Pow:100, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1009989 Belfast Garrison, 8 Belfast, Pow:247, Count: 4(l 0/L 2/S 2) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1009770 Carlisle Garrison, 72 Carlisle, Pow:100, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1009671 Hartlepool Garrison, 75 Hartlepool, Pow:17, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1007954 Merchant Fleet #2, 3924 North Sea Trade, Pow:21, Count: 3(l 0/L 0/S 3) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1009941 Newcastle Garrison, 70 Newcastle, Pow:230, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1007948 Merchant Fleet #1, 3923 Baltic Sea Trade, Pow:7, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1009977 Glasgow Garrison, 62 Glasgow, Pow:230, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1009953 Edinburgh Garrison, 57 Edinburgh, Pow:272, Count: 6(l 0/L 3/S 3) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1007970 Merchant Fleet #3, 3925 Western Approaches Trade, Pow:14, Count: 2(l 0/L 0/S 2) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1002556 Scotland Adjutant, 53 Perth, Pow:0, Count: 1(l 1/L 0/S 0) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1010146 Halifax Garrison, 3890 Nova Scotia, Pow:214, Count: 3(l 0/L 0/S 3) is fixed (garrisoning)
20:26:35  (Reporting)  _LFG_ 1010132 Quebec Garrison, 3889 Lower Canada, Pow:214, Count: 3(l 0/L 0/S 3) is fixed (garrisoning)
20:26:35  (Reporting)  Ended LockFixedGroups 24 ms
20:26:35  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:26:35  (Reporting)  _SSU_ 1014598 2nd RFA, 140 Dover, Pow:2, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:26:35  (Reporting)  _SSU_ 1014593 1st RFA, 16 Dublin, Pow:2, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:26:35  (Reporting)  Ended SplitStaticUnits 0 ms
20:26:35  (Reporting)  Entering GarrisonBorders (_GAB_)
20:26:35  (Reporting)  Ended GarrisonBorders 56 ms
20:26:35  (Reporting)  Entering EnableStagingRegions (_ESR_)
20:26:35  (Reporting)  _ESR_ 355 Theater_America 3889 Lower Canada Staging Value: 140
20:26:35  (Reporting)  _ESR_ 356 Theater_West_Indies 3903 Jamaica Staging Value: 355
20:26:35  (Reporting)  _ESR_ Amphibious Staging Region: 3903 Jamaica Preparing a Landing on: 3905 Santo Domingo
20:26:35  (Reporting)  Ended EnableStagingRegions (_ESR_) 4 ms
20:26:35  (Reporting)  Entering ProcessAgents (_PCA_) - See folder AI\xxx_Agents for details.
20:26:35  (Reporting)  Ended ProcessAgents Great Britain 70 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Theaters algorithms 342 Theater_Germany ***
20:26:35  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:26:35  (Reporting)  Ended PoolToGHQStack 3 ms
20:26:35  (Reporting)  Entering ManageGHQ (_GHQ_)
20:26:35  (Reporting)  Ended ManageGHQ 4 ms
20:26:35  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:26:35  (Reporting)  Ended PrivilegedCombine 26 ms
20:26:35  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:26:35  (Reporting)  Ended DefendCapitalRegion 0 ms
20:26:35  (Reporting)  Entering SplitGroups (_SPG_)
20:26:35  (Reporting)  Ended SplitGroups 5 ms
20:26:35  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:26:35  (Reporting)  Ended CheckBesiegedGroups 3 ms
20:26:35  (Reporting)  Detach Damaged Units (_DDU_)
20:26:35  (Reporting)  Ended Damaged Units 2 ms
20:26:35  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:26:35  (Reporting)  Ended GarrisonObjectives 17 ms
20:26:35  (Reporting)  Entering CheckBesieging (_CBE_)
20:26:35  (Reporting)  Ended CheckBesieging 90 ms
20:26:35  (Reporting)  Entering Evacuate Force (_EVA_)
20:26:35  (Reporting)  Ended Evacuate Force (_EVA_) 94 ms
20:26:35  (Reporting)  Entering Check Simple Landing (_CSL_)
20:26:35  (Reporting)  Ended Check Simple Landing (_CSL_) 98 ms
20:26:35  (Reporting)  Entering Make Superior Group (_MSG_)
20:26:35  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 342 Germany
20:26:35  (Reporting)  Start of AssignFleetsOperations (_AFO_) 342 Germany
20:26:35  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 25 in Western Mediterranean Trade
20:26:35  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Northeast Atlantic Trade
20:26:35  (Reporting)  Ended AssignFleetsOperations 6 ms
20:26:35  (Reporting)  Entering Build Depots Assets
20:26:35  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
20:26:35  (Reporting)  Ended Build Depots Assets 0 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)  Start of AI Split Supports (_SSP_)
20:26:35  (Reporting)  Ended Split Supports
20:26:35  (Reporting)  Start of AI Check for Land Resupply
20:26:35  (Reporting)  Ended CheckForLandResupply 4 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)  Entering KeepPosition (_KPP_)
20:26:35  (Reporting)  Ended KeepPosition 4 ms
20:26:35  (Reporting)  Entering Reinforce Front (_RFF_)
20:26:35  (Reporting)  Ended ReinforceFront 0 ms
20:26:35  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:26:35  (Reporting)  Ended Concentrate Stacks 4 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Theaters algorithms 336 Theater_Spanish_Peninsula ***
20:26:35  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:26:35  (Reporting)  Ended PoolToGHQStack 2 ms
20:26:35  (Reporting)  Entering ManageGHQ (_GHQ_)
20:26:35  (Reporting)  Ended ManageGHQ 2 ms
20:26:35  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:26:35  (Reporting)  Ended PrivilegedCombine 27 ms
20:26:35  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:26:35  (Reporting)  Ended DefendCapitalRegion 0 ms
20:26:35  (Reporting)  Entering SplitGroups (_SPG_)
20:26:35  (Reporting)  Ended SplitGroups 2 ms
20:26:35  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:26:35  (Reporting)  Ended CheckBesiegedGroups 2 ms
20:26:35  (Reporting)  Detach Damaged Units (_DDU_)
20:26:35  (Reporting)  Ended Damaged Units 1 ms
20:26:35  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:26:35  (Reporting)  Ended GarrisonObjectives 8 ms
20:26:35  (Reporting)  Entering CheckBesieging (_CBE_)
20:26:35  (Reporting)  Ended CheckBesieging 43 ms
20:26:35  (Reporting)  Entering Evacuate Force (_EVA_)
20:26:35  (Reporting)  Ended Evacuate Force (_EVA_) 45 ms
20:26:35  (Reporting)  Entering Check Simple Landing (_CSL_)
20:26:35  (Reporting)  Ended Check Simple Landing (_CSL_) 46 ms
20:26:35  (Reporting)  Entering Checking Leaders (_CLD_)
20:26:35  (Reporting)  Ended Check Leaders 1 ms
20:26:35  (Reporting)  Entering Make Superior Group (_MSG_)
20:26:35  (Reporting)  Ended Make Superior Group 152 ms
20:26:35  (Reporting)  Start of AssignFleetsOperations (_AFO_) 336 Spanish Peninsula
20:26:35  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 25 in Western Mediterranean Trade
20:26:35  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Northeast Atlantic Trade
20:26:35  (Reporting)  Ended AssignFleetsOperations 3 ms
20:26:35  (Reporting)  Entering Build Depots Assets
20:26:35  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 6
20:26:35  (Reporting)  _BDA_ 2 groups can build a depot in theater Theater_Spanish_Peninsula
20:26:35  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
20:26:35  (Reporting)  Ended Build Depots Assets 1 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)  Start of AI Split Supports (_SSP_)
20:26:35  (Reporting)  Ended Split Supports
20:26:35  (Reporting)  Start of AI Check for Land Resupply
20:26:35  (Reporting)  Ended CheckForLandResupply 4 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)  Entering KeepPosition (_KPP_)
20:26:35  (Reporting)  1002620 Gibraltar Force, 215 Sevilla, Pow:282, Count: 2(l 1/L 1/S 1) Agenda: Keep Position, Value: 20050, Region: 215 Sevilla
20:26:35  (Reporting)  Ended KeepPosition 2 ms
20:26:35  (Reporting)  Entering Reinforce Front (_RFF_)
20:26:35  (Reporting)  Ended ReinforceFront 0 ms
20:26:35  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:26:35  (Reporting)  Ended Concentrate Stacks 424 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Theaters algorithms 345 Theater_Balkans ***
20:26:35  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:26:35  (Reporting)  Ended PoolToGHQStack 2 ms
20:26:35  (Reporting)  Entering ManageGHQ (_GHQ_)
20:26:35  (Reporting)  Ended ManageGHQ 2 ms
20:26:35  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:26:35  (Reporting)  Ended PrivilegedCombine 21 ms
20:26:35  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:26:35  (Reporting)  Ended DefendCapitalRegion 0 ms
20:26:35  (Reporting)  Entering SplitGroups (_SPG_)
20:26:35  (Reporting)  Ended SplitGroups 3 ms
20:26:35  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:26:35  (Reporting)  Ended CheckBesiegedGroups 2 ms
20:26:35  (Reporting)  Detach Damaged Units (_DDU_)
20:26:35  (Reporting)  Ended Damaged Units 2 ms
20:26:35  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:26:35  (Reporting)  Ended GarrisonObjectives 11 ms
20:26:35  (Reporting)  Entering CheckBesieging (_CBE_)
20:26:35  (Reporting)  Ended CheckBesieging 59 ms
20:26:35  (Reporting)  Entering Evacuate Force (_EVA_)
20:26:35  (Reporting)  Ended Evacuate Force (_EVA_) 62 ms
20:26:35  (Reporting)  Entering Check Simple Landing (_CSL_)
20:26:35  (Reporting)  Ended Check Simple Landing (_CSL_) 64 ms
20:26:35  (Reporting)  Entering Make Superior Group (_MSG_)
20:26:35  (Reporting)  Ended Make Superior Group 1 ms
20:26:35  (Reporting)  Start of AssignFleetsOperations (_AFO_) 345 Balkans
20:26:35  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in North Sea Trade
20:26:35  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 25 in Western Mediterranean Trade
20:26:35  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Northeast Atlantic Trade
20:26:35  (Reporting)  Ended AssignFleetsOperations 5 ms
20:26:35  (Reporting)  Entering Build Depots Assets
20:26:35  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
20:26:35  (Reporting)  Ended Build Depots Assets 0 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)  Start of AI Split Supports (_SSP_)
20:26:35  (Reporting)  Ended Split Supports
20:26:35  (Reporting)  Start of AI Check for Land Resupply
20:26:35  (Reporting)  Ended CheckForLandResupply 2 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)  Entering KeepPosition (_KPP_)
20:26:35  (Reporting)  Ended KeepPosition 2 ms
20:26:35  (Reporting)  Entering Reinforce Front (_RFF_)
20:26:35  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:26:35  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:26:35  (Reporting)  Ended Concentrate Stacks 2 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Theaters algorithms 337 Theater_France ***
20:26:35  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:26:35  (Reporting)  Ended PoolToGHQStack 3 ms
20:26:35  (Reporting)  Entering ManageGHQ (_GHQ_)
20:26:35  (Reporting)  Ended ManageGHQ 3 ms
20:26:35  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:26:35  (Reporting)  Ended PrivilegedCombine 27 ms
20:26:35  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:26:35  (Reporting)  Ended DefendCapitalRegion 0 ms
20:26:35  (Reporting)  Entering SplitGroups (_SPG_)
20:26:35  (Reporting)  Ended SplitGroups 5 ms
20:26:35  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:26:35  (Reporting)  Ended CheckBesiegedGroups 3 ms
20:26:35  (Reporting)  Detach Damaged Units (_DDU_)
20:26:35  (Reporting)  Ended Damaged Units 2 ms
20:26:35  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:26:35  (Reporting)  Ended GarrisonObjectives 14 ms
20:26:35  (Reporting)  Entering CheckBesieging (_CBE_)
20:26:35  (Reporting)  Ended CheckBesieging 76 ms
20:26:35  (Reporting)  Entering Evacuate Force (_EVA_)
20:26:35  (Reporting)  Ended Evacuate Force (_EVA_) 79 ms
20:26:35  (Reporting)  Entering Check Simple Landing (_CSL_)
20:26:35  (Reporting)  Ended Check Simple Landing (_CSL_) 82 ms
20:26:35  (Reporting)  Entering Checking Leaders (_CLD_)
20:26:35  (Reporting)  Ended Check Leaders 2 ms
20:26:35  (Reporting)  Entering Make Superior Group (_MSG_)
20:26:35  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 337 France
20:26:35  (Reporting)  Entering Build Depots Assets
20:26:35  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 3
20:26:35  (Reporting)  Ended Build Depots Assets 0 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)  Start of AI Split Supports (_SSP_)
20:26:35  (Reporting)  Ended Split Supports
20:26:35  (Reporting)  Start of AI Check for Land Resupply
20:26:35  (Reporting)  Ended CheckForLandResupply 3 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)  Entering KeepPosition (_KPP_)
20:26:35  (Reporting)  1002548 Anglo-Norman Islands Force, 517 Jersey, Pow:41, Count: 3(l 1/L 1/S 1) Agenda: Keep Position, Value: 2100, Region: 517 Jersey
20:26:35  (Reporting)  Ended KeepPosition 3 ms
20:26:35  (Reporting)  Entering Reinforce Front (_RFF_)
20:26:35  (Reporting)  Ended ReinforceFront 0 ms
20:26:35  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:26:35  (Reporting)  Ended Concentrate Stacks 76 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Theaters algorithms 338 Theater_Italia ***
20:26:35  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:26:35  (Reporting)  Ended PoolToGHQStack 1 ms
20:26:35  (Reporting)  Entering ManageGHQ (_GHQ_)
20:26:35  (Reporting)  Ended ManageGHQ 2 ms
20:26:35  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:26:35  (Reporting)  Ended PrivilegedCombine 24 ms
20:26:35  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:26:35  (Reporting)  Ended DefendCapitalRegion 0 ms
20:26:35  (Reporting)  Entering SplitGroups (_SPG_)
20:26:35  (Reporting)  Ended SplitGroups 3 ms
20:26:35  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:26:35  (Reporting)  Ended CheckBesiegedGroups 2 ms
20:26:35  (Reporting)  Detach Damaged Units (_DDU_)
20:26:35  (Reporting)  Ended Damaged Units 1 ms
20:26:35  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:26:35  (Reporting)  Ended GarrisonObjectives 7 ms
20:26:35  (Reporting)  Entering CheckBesieging (_CBE_)
20:26:35  (Reporting)  Ended CheckBesieging 34 ms
20:26:35  (Reporting)  Entering Evacuate Force (_EVA_)
20:26:35  (Reporting)  Ended Evacuate Force (_EVA_) 35 ms
20:26:35  (Reporting)  Entering Check Simple Landing (_CSL_)
20:26:35  (Reporting)  Ended Check Simple Landing (_CSL_) 36 ms
20:26:35  (Reporting)  Entering Checking Leaders (_CLD_)
20:26:35  (Reporting)  _CLD_ Leader Split Segment I: lone leader ) 1014906 Rottenburg' Force selected
20:26:35  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1014906 Francis de Rottenburg 718 Valetta toward 1015148 II. British Detachment, 718 Valetta, Pow:254, Count: 4(l 0/L 1/S 3)
20:26:35  (Reporting)  Ended Check Leaders 6 ms
20:26:35  (Reporting)  Entering Make Superior Group (_MSG_)
20:26:35  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 338 Italia
20:26:35  (Reporting)  Start of AssignFleetsOperations (_AFO_) 338 Italia
20:26:35  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in North Sea Trade
20:26:35  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 25 in Western Mediterranean Trade
20:26:35  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Northeast Atlantic Trade
20:26:35  (Reporting)  _AFA_ 1014603 2nd Battle Squadron has been given the mission Agenda: Resupply, Value: 10000, Region: 718 Valetta
20:26:35  (Reporting)  Ended AssignFleetsOperations 41 ms
20:26:35  (Reporting)  Entering Build Depots Assets
20:26:35  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 6
20:26:35  (Reporting)  _BDA_ 2 groups can build a depot in theater Theater_Italia
20:26:35  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
20:26:35  (Reporting)  Ended Build Depots Assets 1 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)  Start of AI Split Supports (_SSP_)
20:26:35  (Reporting)  Ended Split Supports
20:26:35  (Reporting)  Start of AI Check for Land Resupply
20:26:35  (Reporting)  Ended CheckForLandResupply 2 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)  Entering KeepPosition (_KPP_)
20:26:35  (Reporting)  1002645 Stuart' Force, 718 Valetta, Pow:217, Count: 2(l 1/L 1/S 1) Agenda: Keep Position, Value: 8384, Region: 718 Valetta
20:26:35  (Reporting)  Ended KeepPosition 2 ms
20:26:35  (Reporting)  Entering Reinforce Front (_RFF_)
20:26:35  (Reporting)  Ended ReinforceFront 0 ms
20:26:35  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:26:35  (Reporting)  Ended Concentrate Stacks 32 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Theaters algorithms 358 Theater_India ***
20:26:35  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:26:35  (Reporting)  Ended PoolToGHQStack 0 ms
20:26:35  (Reporting)  Entering ManageGHQ (_GHQ_)
20:26:35  (Reporting)  Ended ManageGHQ 0 ms
20:26:35  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:26:35  (Reporting)  Ended PrivilegedCombine 11 ms
20:26:35  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:26:35  (Reporting)  Ended DefendCapitalRegion 0 ms
20:26:35  (Reporting)  Entering SplitGroups (_SPG_)
20:26:35  (Reporting)  Ended SplitGroups 0 ms
20:26:35  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:26:35  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:26:35  (Reporting)  Detach Damaged Units (_DDU_)
20:26:35  (Reporting)  Ended Damaged Units 0 ms
20:26:35  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:26:35  (Reporting)  Ended GarrisonObjectives 0 ms
20:26:35  (Reporting)  Entering CheckBesieging (_CBE_)
20:26:35  (Reporting)  Ended CheckBesieging 2 ms
20:26:35  (Reporting)  Entering Evacuate Force (_EVA_)
20:26:35  (Reporting)  Ended Evacuate Force (_EVA_) 2 ms
20:26:35  (Reporting)  Entering Check Simple Landing (_CSL_)
20:26:35  (Reporting)  Ended Check Simple Landing (_CSL_) 2 ms
20:26:35  (Reporting)  Entering Checking Leaders (_CLD_)
20:26:35  (Reporting)  Ended Check Leaders 0 ms
20:26:35  (Reporting)  Entering Build Depots Assets
20:26:35  (Reporting)  _BDA_ Nb of land supply units in theater 5 Nb of CPs of Regular/Militia/Cavalry/Artillery: 63
20:26:35  (Reporting)  _BDA_ 4 groups can build a depot in theater Theater_India
20:26:35  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
20:26:35  (Reporting)  Ended Build Depots Assets 0 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)  Start of AI Split Supports (_SSP_)
20:26:35  (Reporting)  Ended Split Supports
20:26:35  (Reporting)  Start of AI Check for Land Resupply
20:26:35  (Reporting)  Ended CheckForLandResupply 0 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)  Entering KeepPosition (_KPP_)
20:26:35  (Reporting)  Ended KeepPosition 0 ms
20:26:35  (Reporting)  Entering Reinforce Front (_RFF_)
20:26:35  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:26:35  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:26:35  (Reporting)  Ended Concentrate Stacks 0 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Theaters algorithms 356 Theater_West_Indies ***
20:26:35  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:26:35  (Reporting)  Ended PoolToGHQStack 0 ms
20:26:35  (Reporting)  Entering ManageGHQ (_GHQ_)
20:26:35  (Reporting)  Ended ManageGHQ 0 ms
20:26:35  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:26:35  (Reporting)  Ended PrivilegedCombine 15 ms
20:26:35  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:26:35  (Reporting)  Ended DefendCapitalRegion 0 ms
20:26:35  (Reporting)  Entering SplitGroups (_SPG_)
20:26:35  (Reporting)  Ended SplitGroups 1 ms
20:26:35  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:26:35  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:26:35  (Reporting)  Detach Damaged Units (_DDU_)
20:26:35  (Reporting)  Ended Damaged Units 0 ms
20:26:35  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:26:35  (Reporting)  Ended GarrisonObjectives 0 ms
20:26:35  (Reporting)  Entering CheckBesieging (_CBE_)
20:26:35  (Reporting)  Ended CheckBesieging 2 ms
20:26:35  (Reporting)  Entering Evacuate Force (_EVA_)
20:26:35  (Reporting)  Ended Evacuate Force (_EVA_) 2 ms
20:26:35  (Reporting)  Entering Check Simple Landing (_CSL_)
20:26:35  (Reporting)  Ended Check Simple Landing (_CSL_) 2 ms
20:26:35  (Reporting)  Entering Checking Leaders (_CLD_)
20:26:35  (Reporting)  Ended Check Leaders 0 ms
20:26:35  (Reporting)  Entering Make Superior Group (_MSG_)
20:26:35  (Reporting)  Ended Make Superior Group 144 ms
20:26:35  (Reporting)  Entering AmpibiousStaging (_AMS_)
20:26:35  (Reporting)  _AMS_ Staging region 3903 Jamaica  - Landing Region: 3905 Santo Domingo Base AINeed (x1): 126
20:26:35  (Reporting)  _AMS_ Already Gathered/ en route: 415 cbt pts Supply Elts: 3 Hvy Elts: 3
20:26:35  (Reporting)  _AMS_ Transports points gathered: 0 and en route: 0
20:26:35  (Reporting)  _AMS_ Sufficient land forces gathered, exiting AmpibiousStaging
20:26:35  (Reporting)  Ended AmpibiousStaging 33 ms
20:26:35  (Reporting)  Entering AmphibiousLaunching (_AML_)
20:26:35  (Reporting)  _AML_ Staging region 3903 Jamaica  - Landing Region: 3905 Santo Domingo Base AINeed (x1): 126 Gathered 415
20:26:35  (Reporting)  _AML_ Transports points gathered: 0 and en route: 0
20:26:35  (Reporting)  _AML_ Still gathering forces for operation, Strength in Staging Region: 415 but no transport capacity.
20:26:35  (Reporting)  Ended AmphibiousLaunching 1 ms
20:26:35  (Reporting)  Entering Build Depots Assets
20:26:35  (Reporting)  _BDA_ Nb of land supply units in theater 3 Nb of CPs of Regular/Militia/Cavalry/Artillery: 24
20:26:35  (Reporting)   
20:26:35  (Reporting)  _BDA_ - Build Depot 1015149 British Detachment, 3903 Jamaica, Pow:0, Count: 1(l 0/L 0/S 1) will build a depot in region Jamaica
20:26:35  (Reporting)  Agenda: Build Depot, Value: 24000, Region: 3903 Jamaica
20:26:35  (Reporting)  _BDA_ 2 groups can build a depot in theater Theater_West_Indies
20:26:35  (Reporting)  _BDA_ 1  regions have been selected as candidates for depot buidling
20:26:35  (Reporting)  Ended Build Depots Assets 15 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)  Start of AI Split Supports (_SSP_)
20:26:35  (Reporting)  Ended Split Supports
20:26:35  (Reporting)  Start of AI Check for Land Resupply
20:26:35  (Reporting)  Ended CheckForLandResupply 3 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)  Entering KeepPosition (_KPP_)
20:26:35  (Reporting)  1002737 Barbados Force, 3908 Barbados, Pow:144, Count: 2(l 1/L 1/S 1) Agenda: Keep Position, Value: 12508, Region: 3908 Barbados
20:26:35  (Reporting)  Ended KeepPosition 0 ms
20:26:35  (Reporting)  Entering Reinforce Front (_RFF_)
20:26:35  (Reporting)  Ended ReinforceFront 0 ms
20:26:35  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:26:35  (Reporting)  Ended Concentrate Stacks 76 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Theaters algorithms 339 Theater_Austria ***
20:26:35  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:26:35  (Reporting)  Ended PoolToGHQStack 2 ms
20:26:35  (Reporting)  Entering ManageGHQ (_GHQ_)
20:26:35  (Reporting)  Ended ManageGHQ 2 ms
20:26:35  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:26:35  (Reporting)  Ended PrivilegedCombine 19 ms
20:26:35  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:26:35  (Reporting)  Ended DefendCapitalRegion 0 ms
20:26:35  (Reporting)  Entering SplitGroups (_SPG_)
20:26:35  (Reporting)  Ended SplitGroups 3 ms
20:26:35  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:26:35  (Reporting)  Ended CheckBesiegedGroups 2 ms
20:26:35  (Reporting)  Detach Damaged Units (_DDU_)
20:26:35  (Reporting)  Ended Damaged Units 1 ms
20:26:35  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:26:35  (Reporting)  Ended GarrisonObjectives 10 ms
20:26:35  (Reporting)  Entering CheckBesieging (_CBE_)
20:26:35  (Reporting)  Ended CheckBesieging 53 ms
20:26:35  (Reporting)  Entering Evacuate Force (_EVA_)
20:26:35  (Reporting)  Ended Evacuate Force (_EVA_) 55 ms
20:26:35  (Reporting)  Entering Check Simple Landing (_CSL_)
20:26:35  (Reporting)  Ended Check Simple Landing (_CSL_) 57 ms
20:26:35  (Reporting)  Entering Make Superior Group (_MSG_)
20:26:35  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 339 Austria
20:26:35  (Reporting)  Entering Build Depots Assets
20:26:35  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
20:26:35  (Reporting)  Ended Build Depots Assets 0 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)  Start of AI Split Supports (_SSP_)
20:26:35  (Reporting)  Ended Split Supports
20:26:35  (Reporting)  Start of AI Check for Land Resupply
20:26:35  (Reporting)  Ended CheckForLandResupply 2 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)  Entering KeepPosition (_KPP_)
20:26:35  (Reporting)  Ended KeepPosition 2 ms
20:26:35  (Reporting)  Entering Reinforce Front (_RFF_)
20:26:35  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:26:35  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:26:35  (Reporting)  Ended Concentrate Stacks 2 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Theaters algorithms 341 Theater_Low_Countries ***
20:26:35  (Reporting)  Entering Reinforce Front (_RFF_)
20:26:35  (Reporting)  Ended ReinforceFront 0 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Theaters algorithms 346 Theater_Ottoman ***
20:26:35  (Reporting)  Entering Reinforce Front (_RFF_)
20:26:35  (Reporting)  Ended ReinforceFront 0 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Theaters algorithms 344 Theater_Scandinavia ***
20:26:35  (Reporting)  Entering Reinforce Front (_RFF_)
20:26:35  (Reporting)  Ended ReinforceFront 0 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Theaters algorithms 335 Theater_British_Isles ***
20:26:35  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:26:35  (Reporting)  _PGS_ Gathered this stack 1002210 English Home Army, 118 London, Pow:453, Count: 9(l 1/L 8/S 0)
20:26:35  (Reporting)  _PGS_ Adding this stack 1014929 Cathcart' Force, 118 London, Pow:778, Count: 13(l 3/L 6/S 5)
20:26:35  (Reporting)  _PGS_ GHQ Stack after add: 1002210 English Home Army, 118 London, Pow:1179, Count: 22(l 4/L 14/S 5)
20:26:35  (Reporting)  Ended PoolToGHQStack 680 ms
20:26:35  (Reporting)  Entering ManageGHQ (_GHQ_)
20:26:35  (Reporting)  Ended ManageGHQ 1 ms
20:26:35  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:26:35  (Reporting)  Ended PrivilegedCombine 47 ms
20:26:35  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:26:35  (Reporting)  Ended DefendCapitalRegion 0 ms
20:26:35  (Reporting)  Entering SplitGroups (_SPG_)
20:26:35  (Reporting)  _SPG_ Large Force Segment 1015150 British Detachment, 32 Cork, Pow:61, Count: 1(l 0/L 1/S 0) created
20:26:35  (Reporting)  _SPG_ Large Force Segment 1015151 British Detachment, 118 London, Pow:35, Count: 1(l 0/L 1/S 0) created
20:26:35  (Reporting)  _SPG_ Large Force Segment 1015152 British Detachment, 118 London, Pow:418, Count: 1(l 1/L 1/S 0) created
20:26:35  (Reporting)  _SPG_ Large Force Segment 1015154 British Detachment, 118 London, Pow:34, Count: 1(l 0/L 1/S 0) created
20:26:35  (Reporting)  _SPG_ Large Force Segment 1015155 British Detachment, 118 London, Pow:29, Count: 1(l 0/L 1/S 0) created
20:26:35  (Reporting)  Ended SplitGroups 224 ms
20:26:35  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:26:35  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:26:35  (Reporting)  Detach Damaged Units (_DDU_)
20:26:35  (Reporting)  Ended Damaged Units 5 ms
20:26:35  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:26:35  (Reporting)  Ended GarrisonObjectives 9 ms
20:26:35  (Reporting)  Entering CheckBesieging (_CBE_)
20:26:35  (Reporting)  Ended CheckBesieging 33 ms
20:26:35  (Reporting)  Entering Evacuate Force (_EVA_)
20:26:35  (Reporting)  Ended Evacuate Force (_EVA_) 35 ms
20:26:35  (Reporting)  Entering Check Simple Landing (_CSL_)
20:26:35  (Reporting)  Ended Check Simple Landing (_CSL_) 36 ms
20:26:35  (Reporting)  Entering Checking Leaders (_CLD_)
20:26:35  (Reporting)  _CLD_ Leader (Split Segment V) James Caitlin Craufurd in Cork has been detached from group 1002579 Fane' Force
20:26:35  (Reporting)  _CLD_ Leader (Split Segment IV) Sir James Henry Craig in London has been detached from group 1002941 Maitland' Force
20:26:35  (Reporting)  _CLD_ Leader (Split Segment V) Sir Colin Halkett in London has been detached from group 1002941 Maitland' Force
20:26:35  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1015158 Sir James Henry Craig 118 London toward 1015155 British Detachment, 118 London, Pow:29, Count: 1(l 0/L 1/S 0)
20:26:35  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1015159 Sir Colin Halkett 118 London toward 1015154 British Detachment, 118 London, Pow:34, Count: 1(l 0/L 1/S 0)
20:26:35  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1015157 James Caitlin Craufurd 32 Cork toward 1015150 British Detachment, 32 Cork, Pow:61, Count: 1(l 0/L 1/S 0)
20:26:35  (Reporting)  Ended Check Leaders 47 ms
20:26:35  (Reporting)  Entering Make Superior Group (_MSG_)
20:26:35  (Reporting)  Ended Make Superior Group 0 ms
20:26:35  (Reporting)  Start of AssignFleetsOperations (_AFO_) 335 British Isles
20:26:35  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in North Sea Trade
20:26:35  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 25 in Western Mediterranean Trade
20:26:35  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Northeast Atlantic Trade
20:26:35  (Reporting)  _AFA_ 1014608 8th Merchant Fleet has been given the mission Agenda: Resupply, Value: 10000, Region: 87 Liverpool
20:26:35  (Reporting)  _AFA_ 1014565 5th Merchant Fleet has been given the mission Agenda: Resupply, Value: 10000, Region: 118 London
20:26:35  (Reporting)  _AFA_ 1014588 2nd Scouting Squadron has been given the mission Agenda: Resupply, Value: 10000, Region: 118 London
20:26:35  (Reporting)  _AFA_ 1014571 IX. Fleet has been given the mission Agenda: Resupply, Value: 20000, Region: 130 Bristol
20:26:35  (Reporting)  _AFA_ 1014559 4th Merchant Fleet has been given the mission Agenda: Resupply, Value: 10000, Region: 130 Bristol
20:26:35  (Reporting)  _AFA_ 1014582 1st Battle Squadron has been given the mission Agenda: Resupply, Value: 10000, Region: 126 Plymouth
20:26:35  (Reporting)  Ended AssignFleetsOperations 97 ms
20:26:35  (Reporting)  Entering Build Depots Assets
20:26:35  (Reporting)  _BDA_ Nb of land supply units in theater 18 Nb of CPs of Regular/Militia/Cavalry/Artillery: 280
20:26:35  (Reporting)  Ended Build Depots Assets 1 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)  Start of AI Split Supports (_SSP_)
20:26:35  (Reporting)  _SSP_ Created Arty Reserve:  1015160 Sympher Bty in 32 Cork
20:26:35  (Reporting)  _SSP_ Created Arty Reserve (whole group):  1014917 Gibbs's Bty in 118 London
20:26:35  (Reporting)  Ended Split Supports
20:26:35  (Reporting)  Start of AI Check for Land Resupply
20:26:35  (Reporting)  CheckForLandResupply Aberdeen Garrison will resupply, in region 105 Birmingham
20:26:35  (Reporting)  CheckForLandResupply 1st Scotland Bde will resupply, in region 105 Birmingham
20:26:35  (Reporting)  Ended CheckForLandResupply 35 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)  Entering KeepPosition (_KPP_)
20:26:35  (Reporting)  Ended KeepPosition 1 ms
20:26:35  (Reporting)  Entering Reinforce Front (_RFF_)
20:26:35  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:26:35  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:26:35  (Reporting)  Ended Concentrate Stacks 2 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Theaters algorithms 352 Theater_North_Africa ***
20:26:35  (Reporting)  Entering Reinforce Front (_RFF_)
20:26:35  (Reporting)  Ended ReinforceFront 0 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Theaters algorithms 355 Theater_America ***
20:26:35  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:26:35  (Reporting)  Ended PoolToGHQStack 0 ms
20:26:35  (Reporting)  Entering ManageGHQ (_GHQ_)
20:26:35  (Reporting)  Ended ManageGHQ 0 ms
20:26:35  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:26:35  (Reporting)  Ended PrivilegedCombine 10 ms
20:26:35  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:26:35  (Reporting)  Ended DefendCapitalRegion 0 ms
20:26:35  (Reporting)  Entering SplitGroups (_SPG_)
20:26:35  (Reporting)  Ended SplitGroups 4 ms
20:26:35  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:26:35  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:26:35  (Reporting)  Detach Damaged Units (_DDU_)
20:26:35  (Reporting)  Ended Damaged Units 0 ms
20:26:35  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:26:35  (Reporting)  Ended GarrisonObjectives 1 ms
20:26:35  (Reporting)  Entering CheckBesieging (_CBE_)
20:26:35  (Reporting)  Ended CheckBesieging 4 ms
20:26:35  (Reporting)  Entering Evacuate Force (_EVA_)
20:26:35  (Reporting)  Ended Evacuate Force (_EVA_) 4 ms
20:26:35  (Reporting)  Entering Check Simple Landing (_CSL_)
20:26:35  (Reporting)  Ended Check Simple Landing (_CSL_) 4 ms
20:26:35  (Reporting)  Entering Checking Leaders (_CLD_)
20:26:35  (Reporting)  Ended Check Leaders 0 ms
20:26:35  (Reporting)  Entering Make Superior Group (_MSG_)
20:26:35  (Reporting)  Ended Make Superior Group 0 ms
20:26:35  (Reporting)  Entering Build Depots Assets
20:26:35  (Reporting)  _BDA_ Nb of land supply units in theater 3 Nb of CPs of Regular/Militia/Cavalry/Artillery: 14
20:26:35  (Reporting)  _BDA_ 2 groups can build a depot in theater Theater_America
20:26:35  (Reporting)  _BDA_ 3  regions have been selected as candidates for depot buidling
20:26:35  (Reporting)  Ended Build Depots Assets 48 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)  Start of AI Split Supports (_SSP_)
20:26:35  (Reporting)  Ended Split Supports
20:26:35  (Reporting)  Start of AI Check for Land Resupply
20:26:35  (Reporting)  Ended CheckForLandResupply 1 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)  Entering KeepPosition (_KPP_)
20:26:35  (Reporting)  Ended KeepPosition 0 ms
20:26:35  (Reporting)  Entering Reinforce Front (_RFF_)
20:26:35  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:26:35  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:26:35  (Reporting)  Ended Concentrate Stacks 0 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Theaters algorithms 357 Theater_Africa ***
20:26:35  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:26:35  (Reporting)  Ended PoolToGHQStack 0 ms
20:26:35  (Reporting)  Entering ManageGHQ (_GHQ_)
20:26:35  (Reporting)  Ended ManageGHQ 0 ms
20:26:35  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:26:35  (Reporting)  Ended PrivilegedCombine 9 ms
20:26:35  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:26:35  (Reporting)  Ended DefendCapitalRegion 0 ms
20:26:35  (Reporting)  Entering SplitGroups (_SPG_)
20:26:35  (Reporting)  Ended SplitGroups 0 ms
20:26:35  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:26:35  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:26:35  (Reporting)  Detach Damaged Units (_DDU_)
20:26:35  (Reporting)  Ended Damaged Units 0 ms
20:26:35  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:26:35  (Reporting)  Ended GarrisonObjectives 0 ms
20:26:35  (Reporting)  Entering CheckBesieging (_CBE_)
20:26:35  (Reporting)  Ended CheckBesieging 1 ms
20:26:35  (Reporting)  Entering Evacuate Force (_EVA_)
20:26:35  (Reporting)  Ended Evacuate Force (_EVA_) 4 ms
20:26:35  (Reporting)  Entering Check Simple Landing (_CSL_)
20:26:35  (Reporting)  Ended Check Simple Landing (_CSL_) 4 ms
20:26:35  (Reporting)  Entering Build Depots Assets
20:26:35  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 2
20:26:35  (Reporting)  Ended Build Depots Assets 0 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)  Start of AI Split Supports (_SSP_)
20:26:35  (Reporting)  Ended Split Supports
20:26:35  (Reporting)  Start of AI Check for Land Resupply
20:26:35  (Reporting)  Ended CheckForLandResupply 0 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)  Entering KeepPosition (_KPP_)
20:26:35  (Reporting)  Ended KeepPosition 0 ms
20:26:35  (Reporting)  Entering Reinforce Front (_RFF_)
20:26:35  (Reporting)  Ended ReinforceFront 0 ms
20:26:35  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:26:35  (Reporting)  Ended Concentrate Stacks 0 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Theaters algorithms 354 Theater_South_America ***
20:26:35  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:26:35  (Reporting)  Ended PoolToGHQStack 0 ms
20:26:35  (Reporting)  Entering ManageGHQ (_GHQ_)
20:26:35  (Reporting)  Ended ManageGHQ 0 ms
20:26:35  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:26:35  (Reporting)  Ended PrivilegedCombine 9 ms
20:26:35  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:26:35  (Reporting)  Ended DefendCapitalRegion 0 ms
20:26:35  (Reporting)  Entering SplitGroups (_SPG_)
20:26:35  (Reporting)  Ended SplitGroups 0 ms
20:26:35  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:26:35  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:26:35  (Reporting)  Detach Damaged Units (_DDU_)
20:26:35  (Reporting)  Ended Damaged Units 0 ms
20:26:35  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:26:35  (Reporting)  Ended GarrisonObjectives 0 ms
20:26:35  (Reporting)  Entering CheckBesieging (_CBE_)
20:26:35  (Reporting)  Ended CheckBesieging 1 ms
20:26:35  (Reporting)  Entering Evacuate Force (_EVA_)
20:26:35  (Reporting)  Ended Evacuate Force (_EVA_) 2 ms
20:26:35  (Reporting)  Entering Check Simple Landing (_CSL_)
20:26:35  (Reporting)  Ended Check Simple Landing (_CSL_) 2 ms
20:26:35  (Reporting)  Start of AssignFleetsOperations (_AFO_) 354 South America
20:26:35  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in North Sea Trade
20:26:35  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 25 in Western Mediterranean Trade
20:26:35  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Northeast Atlantic Trade
20:26:35  (Reporting)  Ended AssignFleetsOperations 2 ms
20:26:35  (Reporting)  Entering Build Depots Assets
20:26:35  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
20:26:35  (Reporting)  Ended Build Depots Assets 0 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)  Start of AI Split Supports (_SSP_)
20:26:35  (Reporting)  Ended Split Supports
20:26:35  (Reporting)  Start of AI Check for Land Resupply
20:26:35  (Reporting)  Ended CheckForLandResupply 0 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)  Entering KeepPosition (_KPP_)
20:26:35  (Reporting)  Ended KeepPosition 0 ms
20:26:35  (Reporting)  Entering Reinforce Front (_RFF_)
20:26:35  (Reporting)  Ended ReinforceFront 0 ms
20:26:35  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:26:35  (Reporting)  Ended Concentrate Stacks 0 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Theaters algorithms 350 Theater_Egypt ***
20:26:35  (Reporting)  Entering Reinforce Front (_RFF_)
20:26:35  (Reporting)  Ended ReinforceFront 0 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Theaters algorithms 348 Theater_Mesopotamia ***
20:26:35  (Reporting)  Entering Reinforce Front (_RFF_)
20:26:35  (Reporting)  Ended ReinforceFront 0 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Theaters algorithms 347 Theater_Middle_East ***
20:26:35  (Reporting)  Entering Reinforce Front (_RFF_)
20:26:35  (Reporting)  Ended ReinforceFront 0 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Theaters algorithms 340 Theater_Alpes ***
20:26:35  (Reporting)  Entering Reinforce Front (_RFF_)
20:26:35  (Reporting)  Ended ReinforceFront 0 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Theaters algorithms 359 Theater_East_Indies ***
20:26:35  (Reporting)  Entering Reinforce Front (_RFF_)
20:26:35  (Reporting)  Ended ReinforceFront 0 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Pre Iterations algorithms, Extended Theater 342 Theater_Germany ***
20:26:35  (Reporting)  Entering DistantGarrison (_DGA_)
20:26:35  (Reporting)  Ended DistantGarrison 0 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Pre Iterations algorithms, Extended Theater 336 Theater_Spanish_Peninsula ***
20:26:35  (Reporting)  Entering DistantGarrison (_DGA_)
20:26:35  (Reporting)  Ended DistantGarrison 0 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Pre Iterations algorithms, Extended Theater 345 Theater_Balkans ***
20:26:35  (Reporting)  Entering DistantGarrison (_DGA_)
20:26:35  (Reporting)  Ended DistantGarrison 0 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Pre Iterations algorithms, Extended Theater 337 Theater_France ***
20:26:35  (Reporting)  Entering DistantGarrison (_DGA_)
20:26:35  (Reporting)  Ended DistantGarrison 0 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Pre Iterations algorithms, Extended Theater 338 Theater_Italia ***
20:26:35  (Reporting)  Entering DistantGarrison (_DGA_)
20:26:35  (Reporting)  Ended DistantGarrison 0 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Pre Iterations algorithms, Extended Theater 358 Theater_India ***
20:26:35  (Reporting)  Entering DistantGarrison (_DGA_)
20:26:35  (Reporting)  Ended DistantGarrison 0 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Pre Iterations algorithms, Extended Theater 356 Theater_West_Indies ***
20:26:35  (Reporting)  Entering DistantGarrison (_DGA_)
20:26:35  (Reporting)  Ended DistantGarrison 0 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Pre Iterations algorithms, Extended Theater 339 Theater_Austria ***
20:26:35  (Reporting)  Entering DistantGarrison (_DGA_)
20:26:35  (Reporting)  Ended DistantGarrison 0 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Pre Iterations algorithms, Extended Theater 341 Theater_Low_Countries ***
20:26:35  (Reporting)  Entering DistantGarrison (_DGA_)
20:26:35  (Reporting)  Ended DistantGarrison 0 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Pre Iterations algorithms, Extended Theater 346 Theater_Ottoman ***
20:26:35  (Reporting)  Entering DistantGarrison (_DGA_)
20:26:35  (Reporting)  Ended DistantGarrison 0 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Pre Iterations algorithms, Extended Theater 344 Theater_Scandinavia ***
20:26:35  (Reporting)  Entering DistantGarrison (_DGA_)
20:26:35  (Reporting)  Ended DistantGarrison 0 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Pre Iterations algorithms, Extended Theater 335 Theater_British_Isles ***
20:26:35  (Reporting)  Entering DistantGarrison (_DGA_)
20:26:35  (Reporting)  Ended DistantGarrison 0 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Pre Iterations algorithms, Extended Theater 352 Theater_North_Africa ***
20:26:35  (Reporting)  Entering DistantGarrison (_DGA_)
20:26:35  (Reporting)  Ended DistantGarrison 0 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Pre Iterations algorithms, Extended Theater 355 Theater_America ***
20:26:35  (Reporting)  Entering DistantGarrison (_DGA_)
20:26:35  (Reporting)  Ended DistantGarrison 0 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Pre Iterations algorithms, Extended Theater 357 Theater_Africa ***
20:26:35  (Reporting)  Entering DistantGarrison (_DGA_)
20:26:35  (Reporting)  Ended DistantGarrison 0 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Pre Iterations algorithms, Extended Theater 354 Theater_South_America ***
20:26:35  (Reporting)  Entering DistantGarrison (_DGA_)
20:26:35  (Reporting)  Ended DistantGarrison 0 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Pre Iterations algorithms, Extended Theater 350 Theater_Egypt ***
20:26:35  (Reporting)  Entering DistantGarrison (_DGA_)
20:26:35  (Reporting)  Ended DistantGarrison 0 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Pre Iterations algorithms, Extended Theater 348 Theater_Mesopotamia ***
20:26:35  (Reporting)  Entering DistantGarrison (_DGA_)
20:26:35  (Reporting)  Ended DistantGarrison 0 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Pre Iterations algorithms, Extended Theater 347 Theater_Middle_East ***
20:26:35  (Reporting)  Entering DistantGarrison (_DGA_)
20:26:35  (Reporting)  Ended DistantGarrison 0 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Pre Iterations algorithms, Extended Theater 340 Theater_Alpes ***
20:26:35  (Reporting)  Entering DistantGarrison (_DGA_)
20:26:35  (Reporting)  Ended DistantGarrison 0 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Pre Iterations algorithms, Extended Theater 359 Theater_East_Indies ***
20:26:35  (Reporting)  Entering DistantGarrison (_DGA_)
20:26:35  (Reporting)  Ended DistantGarrison 0 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)  All theaters prepared, AllOwnPowLand: 21769 AllOppPowLand: 23174 AllOwnPowNav: 35234 AllOppPowNav 9183
20:26:35  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Starting process on extended theater 342 Theater_Germany Owned armies (extended): 0 Enemy armies: 25 Land Ratio: 0.40 Land Core Ratio: 0.33  ***
20:26:35  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:26:35  (Reporting)   
20:26:35  (Reporting)  Region 1158 Linz Pick 69 SelfVal 292 Need 60  no group candidate found
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Starting process on extended theater 336 Theater_Spanish_Peninsula Owned armies (extended): 2 Enemy armies: 58 Land Ratio: 0.57 Land Core Ratio: 0.65  ***
20:26:35  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:26:35  (Reporting)  1002620 Gibraltar Force (Pow.282)
20:26:35  (Reporting)   
20:26:35  (Reporting)  CheckRegionForOperation 1002620 Gibraltar Force, 215 Sevilla, Pow:282, Count: 2(l 1/L 1/S 1) Fitness 50 PickVal 3 SelfVal 90 AINeed 178
20:26:35  (Reporting)  Agenda: Defend, Value: 4500, Region: 159 Braga
20:26:35  (Reporting)  CheckRegionForOperation 1002620 Gibraltar Force, 215 Sevilla, Pow:282, Count: 2(l 1/L 1/S 1) Fitness 50 PickVal 37 SelfVal 562 AINeed 178
20:26:35  (Reporting)  Agenda: Defend, Value: 25000, Region: 149 Lisboa
20:26:35  (Reporting)  Primary Region 211 Gibraltar Pick 100 has enough garrison (Value: 1046) - evaluation skipped
20:26:35  (Reporting)  CheckRegionForOperation 1002620 Gibraltar Force, 215 Sevilla, Pow:282, Count: 2(l 1/L 1/S 1) Fitness 45 PickVal 5 SelfVal 136 AINeed 178
20:26:35  (Reporting)  Agenda: Defend, Value: 6120, Region: 156 Oporto
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Starting process on extended theater 345 Theater_Balkans Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 1.70 Land Core Ratio: 5.00  ***
20:26:35  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:26:35  (Reporting)   
20:26:35  (Reporting)  Secondary Region 1648 Sibenik Pick 8 has enough garrison (Value: 0) - evaluation skipped
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Starting process on extended theater 337 Theater_France Owned armies (extended): 1 Enemy armies: 52 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
20:26:35  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:26:35  (Reporting)  1002548 Anglo-Norman Islands Force (Pow.41)
20:26:35  (Reporting)   
20:26:35  (Reporting)  Region 534 Paris Pick 6 SelfVal 21 Need 506  no group candidate found
20:26:35  (Reporting)  Region 420 Toulon Pick 4 SelfVal 15 Need 506  no group candidate found
20:26:35  (Reporting)  Secondary Region 517 Jersey Pick 100 has enough garrison (Value: 41) - evaluation skipped
20:26:35  (Reporting)  Secondary Region 516 Guernesey Pick 18 has enough garrison (Value: 0) - evaluation skipped
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Starting process on extended theater 338 Theater_Italia Owned armies (extended): 2 Enemy armies: 21 Land Ratio: 0.21 Land Core Ratio: 0.24  ***
20:26:35  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:26:35  (Reporting)  1002645 Stuart' Force (Pow.217)
20:26:35  (Reporting)   
20:26:35  (Reporting)  Primary Region 718 Valetta Pick 100 has enough garrison (Value: 471) - evaluation skipped
20:26:35  (Reporting)  Region 623 Padova Pick 2 SelfVal 36 Need 3949  no group candidate found
20:26:35  (Reporting)  Region 627 Venezia Pick 5 SelfVal 141 Need 333  no group candidate found
20:26:35  (Reporting)  Region 678 Napoli Pick 28 SelfVal 459 Need 474  no group candidate found
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Starting process on extended theater 356 Theater_West_Indies Owned armies (extended): 10 Enemy armies: 9 Land Ratio: 1.60 Land Core Ratio: 1.73  ***
20:26:35  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:26:35  (Reporting)  1002737 Barbados Force (Pow.144)
20:26:35  (Reporting)  1015149 Jamaica Supply (Pow.0)
20:26:35  (Reporting)  1002733 Jamaica Fencibles (Pow.20)
20:26:35  (Reporting)  1014435 1st West Indian Bde (Pow.43)
20:26:35  (Reporting)  1013435 Cape Brigade (Pow.54)
20:26:35  (Reporting)  1014907 Jamaica Brigade (Pow.63)
20:26:35  (Reporting)  1014023 McArthur's Bde (Pow.65)
20:26:35  (Reporting)  1002699 Jamaica Force (Pow.170)
20:26:35  (Reporting)   
20:26:35  (Reporting)  Primary Region 3908 Barbados Pick 100 has enough garrison (Value: 378) - evaluation skipped
20:26:35  (Reporting)  Region 3902 Cuba Pick 10 SelfVal 43 Need 489  no group candidate found
20:26:35  (Reporting)  Region 3906 Winward Islands Pick 12 SelfVal 51 Need 525  no group candidate found
20:26:35  (Reporting)  Secondary Region 3903 Jamaica Pick 37 has enough garrison (Value: 214) - evaluation skipped
20:26:35  (Reporting)  Region 3905 Santo Domingo Pick 6 SelfVal 29 Need 126  no group candidate found
20:26:35  (Reporting)  Region 3907 Leeward Islands Pick 4 SelfVal 22 Need 458  no group candidate found
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Starting process on extended theater 339 Theater_Austria Owned armies (extended): 0 Enemy armies: 6 Land Ratio: 0.21 Land Core Ratio: 5.00  ***
20:26:35  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:26:35  (Reporting)   
20:26:35  (Reporting)  Secondary Region 1183 Laibach Pick 15 has enough garrison (Value: 0) - evaluation skipped
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Starting process on extended theater 335 Theater_British_Isles Owned armies (extended): 92 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:26:35  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:26:35  (Reporting)  1014598 2nd RFA (Pow.2)
20:26:35  (Reporting)  1014910 1st Light Brigade (Pow.38)
20:26:35  (Reporting)  1014032 Winchester Brigade (Pow.54)
20:26:35  (Reporting)  1014444 2nd London Brigade (Pow.58)
20:26:35  (Reporting)  1014033 1st London Brigade (Pow.60)
20:26:35  (Reporting)  1013449 Kent Rifles (Pow.82)
20:26:35  (Reporting)  1002952 Colchester Garrison (Pow.82)
20:26:35  (Reporting)  1015152 1st British Guards Div. (Pow.418)
20:26:35  (Reporting)  1002941 Maitland' Force (Pow.557)
20:26:35  (Reporting)  1015153 British Detachment (Pow.25)
20:26:35  (Reporting)  1014914 3rd Guards Brigade (Pow.29)
20:26:35  (Reporting)  1013450 Essex Yeomanry (Pow.32)
20:26:35  (Reporting)  1015151 6th Light Brigade (Pow.35)
20:26:35  (Reporting)  1014025 5th Light Brigade (Pow.37)
20:26:35  (Reporting)  1014445 4th Light Brigade (Pow.38)
20:26:35  (Reporting)  1013447 7th Light Brigade (Pow.38)
20:26:35  (Reporting)  1014917 Gibbs's Bty (Pow.39)
20:26:35  (Reporting)  1002991 Yarmouth Garrison (Pow.58)
20:26:35  (Reporting)  1014913 Curly's Brigade (Pow.64)
20:26:35  (Reporting)  1014030 Anstruther's Brigade (Pow.65)
20:26:35  (Reporting)  1013445 Dundee's Brigade (Pow.69)
20:26:35  (Reporting)  1014026 Hutchinson's Brigade (Pow.82)
20:26:35  (Reporting)  1013448 London Rifles (Pow.94)
20:26:35  (Reporting)  1015154 Halkett' Force (Pow.45)
20:26:35  (Reporting)  1015155 Craig' Force (Pow.36)
20:26:35  (Reporting)  1002375 Wessex Force (Pow.162)
20:26:35  (Reporting)  1013484 Bentick' Force (Pow.215)
20:26:35  (Reporting)  1014055 Hill' Force (Pow.1151)
20:26:35  (Reporting)  1002210 English Home Army (Pow.1140)
20:26:35  (Reporting)  1015160 Sympher Bty (Pow.13)
20:26:35  (Reporting)  1014029 Hereford Bde (Pow.63)
20:26:35  (Reporting)  1014908 Renbows's Brigade (Pow.83)
20:26:35  (Reporting)  1015150 Craufurd J. C.' Force (Pow.75)
20:26:35  (Reporting)  1002579 Fane' Force (Pow.113)
20:26:35  (Reporting)  1013442 Baird' Force (Pow.80)
20:26:35  (Reporting)  1002910 Aberdeen Garrison (Pow.17)
20:26:35  (Reporting)  1002914 Inverness Garrison (Pow.19)
20:26:35  (Reporting)  1013443 1st Scotland Bde (Pow.26)
20:26:35  (Reporting)  1014449 3rd Scotland Bde (Pow.44)
20:26:35  (Reporting)  1014593 1st RFA (Pow.2)
20:26:35  (Reporting)  1002893 Belfast Garrison (Pow.19)
20:26:35  (Reporting)  1014448 Munster Bde (Pow.29)
20:26:35  (Reporting)  1013440 Ireland Yeomanry (Pow.32)
20:26:35  (Reporting)  1014024 Belfast Brigade (Pow.61)
20:26:35  (Reporting)  1002901 Limerick Garrison (Pow.65)
20:26:35  (Reporting)  1002559 Ireland Force (Pow.121)
20:26:35  (Reporting)  1015156 British Detachment (Pow.25)
20:26:35  (Reporting)  1014911 4th Scotland Bde (Pow.55)
20:26:35  (Reporting)  1002505 Scotland Force (Pow.120)
20:26:35  (Reporting)  1013444 5th Scotland Bde (Pow.45)
20:26:35  (Reporting)  1014028 2nd Scotland Bde (Pow.52)
20:26:35  (Reporting)  1002536 Highlands Force (Pow.50)
20:26:35  (Reporting)  1002906 Perth Garrison (Pow.16)
20:26:35  (Reporting)   
20:26:35  (Reporting)  Secondary Region 57 Edinburgh Pick 29 has enough garrison (Value: 272) - evaluation skipped
20:26:35  (Reporting)  Secondary Region 98 Cardiff Pick 31 has enough garrison (Value: 275) - evaluation skipped
20:26:35  (Reporting)  Secondary Region 105 Birmingham Pick 39 has enough garrison (Value: 0) - evaluation skipped
20:26:35  (Reporting)  Primary Region 133 Portsmouth Pick 55 has enough garrison (Value: 230) - evaluation skipped
20:26:35  (Reporting)  Primary Region 118 London Pick 100 has enough garrison (Value: 230) - evaluation skipped
20:26:35  (Reporting)  Primary Region 126 Plymouth Pick 56 has enough garrison (Value: 230) - evaluation skipped
20:26:35  (Reporting)  Secondary Region 62 Glasgow Pick 17 has enough garrison (Value: 230) - evaluation skipped
20:26:35  (Reporting)  Secondary Region 70 Newcastle Pick 18 has enough garrison (Value: 230) - evaluation skipped
20:26:35  (Reporting)  Secondary Region 79 Manchester Pick 9 has enough garrison (Value: 100) - evaluation skipped
20:26:35  (Reporting)  Secondary Region 130 Bristol Pick 33 has enough garrison (Value: 272) - evaluation skipped
20:26:35  (Reporting)  Secondary Region 84 Hull Pick 9 has enough garrison (Value: 0) - evaluation skipped
20:26:35  (Reporting)  Primary Region 16 Dublin Pick 51 has enough garrison (Value: 232) - evaluation skipped
20:26:35  (Reporting)  Primary Region 87 Liverpool Pick 54 has enough garrison (Value: 272) - evaluation skipped
20:26:35  (Reporting)  Secondary Region 124 Falmouth Pick 2 has enough garrison (Value: 112) - evaluation skipped
20:26:35  (Reporting)  Secondary Region 108 Leicester Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:26:35  (Reporting)  Secondary Region 123 Penzance Pick 2 has enough garrison (Value: 12) - evaluation skipped
20:26:35  (Reporting)  Secondary Region 129 Weymouth Pick 2 has enough garrison (Value: 12) - evaluation skipped
20:26:35  (Reporting)  Secondary Region 138 Hastings Pick 2 has enough garrison (Value: 12) - evaluation skipped
20:26:35  (Reporting)  Secondary Region 139 Margate Pick 2 has enough garrison (Value: 12) - evaluation skipped
20:26:35  (Reporting)  Secondary Region 120 Yarmouth Pick 2 has enough garrison (Value: 230) - evaluation skipped
20:26:35  (Reporting)  Secondary Region 122 Colchester Pick 2 has enough garrison (Value: 112) - evaluation skipped
20:26:35  (Reporting)  Secondary Region 137 Brighton Pick 2 has enough garrison (Value: 112) - evaluation skipped
20:26:35  (Reporting)  Secondary Region 80 Leeds Pick 2 has enough garrison (Value: 100) - evaluation skipped
20:26:35  (Reporting)  Secondary Region 92 Pembroke Pick 2 has enough garrison (Value: 12) - evaluation skipped
20:26:35  (Reporting)  Secondary Region 128 Exeter Pick 2 has enough garrison (Value: 112) - evaluation skipped
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Starting process on extended theater 355 Theater_America Owned armies (extended): 5 Enemy armies: 1 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:26:35  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:26:35  (Reporting)  1002690 Nova Scotia Force (Pow.18)
20:26:35  (Reporting)  1013466 Nova Scotia Bde (Pow.67)
20:26:35  (Reporting)  1002669 Lower Canada Force (Pow.293)
20:26:35  (Reporting)   
20:26:35  (Reporting)  Primary Region 3889 Lower Canada Pick 100 has enough garrison (Value: 214) - evaluation skipped
20:26:35  (Reporting)  Secondary Region 3890 Nova Scotia Pick 40 has enough garrison (Value: 214) - evaluation skipped
20:26:35  (Reporting)  Secondary Region 3891 Maine Pick 13 has enough garrison (Value: 0) - evaluation skipped
20:26:35  (Reporting)  Secondary Region 3896 Upper Canada Pick 11 has enough garrison (Value: 0) - evaluation skipped
20:26:35  (Reporting)  Region 3900 Florida Pick 4 SelfVal 16 Need 101  no group candidate found
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Starting process on extended theater 363 Theater_MediterraneanSea Owned armies (extended): 3 Enemy armies: 32 Land Ratio: 0.23 Land Core Ratio: 0.20  ***
20:26:35  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:26:35  (Reporting)  1002645 Stuart' Force (Pow.217)
20:26:35  (Reporting)   
20:26:35  (Reporting)  Secondary Region 1677 Split Pick 21 has enough garrison (Value: 0) - evaluation skipped
20:26:35  (Reporting)  Secondary Region 1640 Fiume Pick 7 has enough garrison (Value: 0) - evaluation skipped
20:26:35  (Reporting)  Region 1938 Corfu Pick 100 SelfVal 195 Need 60  no group candidate found
20:26:35  (Reporting)  Secondary Region 1647 Zadar Pick 4 has enough garrison (Value: 0) - evaluation skipped
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Starting process on extended theater 361 Theater_NorthAtlantic Owned armies (extended): 70 Enemy armies: 41 Land Ratio: 0.98 Land Core Ratio: 0.20  ***
20:26:35  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:26:35  (Reporting)  1002737 Barbados Force (Pow.144)
20:26:35  (Reporting)  1015149 Jamaica Supply (Pow.0)
20:26:35  (Reporting)  1002733 Jamaica Fencibles (Pow.20)
20:26:35  (Reporting)  1014435 1st West Indian Bde (Pow.43)
20:26:35  (Reporting)  1013435 Cape Brigade (Pow.54)
20:26:35  (Reporting)  1014907 Jamaica Brigade (Pow.63)
20:26:35  (Reporting)  1014023 McArthur's Bde (Pow.65)
20:26:35  (Reporting)  1002699 Jamaica Force (Pow.170)
20:26:35  (Reporting)  1002548 Anglo-Norman Islands Force (Pow.41)
20:26:35  (Reporting)  1014598 2nd RFA (Pow.2)
20:26:35  (Reporting)  1015160 Sympher Bty (Pow.13)
20:26:35  (Reporting)  1014029 Hereford Bde (Pow.63)
20:26:35  (Reporting)  1014908 Renbows's Brigade (Pow.83)
20:26:35  (Reporting)  1015150 Craufurd J. C.' Force (Pow.75)
20:26:35  (Reporting)  1002579 Fane' Force (Pow.113)
20:26:35  (Reporting)  1013442 Baird' Force (Pow.80)
20:26:35  (Reporting)  1014593 1st RFA (Pow.2)
20:26:35  (Reporting)  1002893 Belfast Garrison (Pow.19)
20:26:35  (Reporting)  1014448 Munster Bde (Pow.29)
20:26:35  (Reporting)  1013440 Ireland Yeomanry (Pow.32)
20:26:35  (Reporting)  1014024 Belfast Brigade (Pow.61)
20:26:35  (Reporting)  1002901 Limerick Garrison (Pow.65)
20:26:35  (Reporting)  1002559 Ireland Force (Pow.121)
20:26:35  (Reporting)  1015156 British Detachment (Pow.25)
20:26:35  (Reporting)  1014911 4th Scotland Bde (Pow.55)
20:26:35  (Reporting)  1002505 Scotland Force (Pow.120)
20:26:35  (Reporting)  1013444 5th Scotland Bde (Pow.45)
20:26:35  (Reporting)  1014028 2nd Scotland Bde (Pow.52)
20:26:35  (Reporting)  1002536 Highlands Force (Pow.50)
20:26:35  (Reporting)  1002906 Perth Garrison (Pow.16)
20:26:35  (Reporting)  1002690 Nova Scotia Force (Pow.18)
20:26:35  (Reporting)  1013466 Nova Scotia Bde (Pow.67)
20:26:35  (Reporting)  1002669 Lower Canada Force (Pow.293)
20:26:35  (Reporting)   
20:26:35  (Reporting)  Secondary Region 3890 Nova Scotia Pick 40 has enough garrison (Value: 214) - evaluation skipped
20:26:35  (Reporting)  Secondary Region 3903 Jamaica Pick 37 has enough garrison (Value: 214) - evaluation skipped
20:26:35  (Reporting)  Region 87 Liverpool Pick 54 SelfVal 475 Need 0  no group candidate found
20:26:35  (Reporting)  Primary Region 3908 Barbados Pick 100 has enough garrison (Value: 378) - evaluation skipped
20:26:35  (Reporting)  Region 126 Plymouth Pick 56 SelfVal 500 Need 0  no group candidate found
20:26:35  (Reporting)  Region 3909 Brazil Pick 100 SelfVal 217 Need 506  no group candidate found
20:26:35  (Reporting)  Primary Region 3889 Lower Canada Pick 100 has enough garrison (Value: 214) - evaluation skipped
20:26:35  (Reporting)  Secondary Region 130 Bristol Pick 33 has enough garrison (Value: 272) - evaluation skipped
20:26:35  (Reporting)  CheckRegionForOperation 1002548 Anglo-Norman Islands Force, 517 Jersey, Pow:41, Count: 3(l 1/L 1/S 1) Fitness 65 PickVal 100 SelfVal 368 AINeed 60
20:26:35  (Reporting)  Agenda: Defend, Value: 23920, Region: 517 Jersey
20:26:35  (Reporting)  Secondary Region 62 Glasgow Pick 17 has enough garrison (Value: 230) - evaluation skipped
20:26:35  (Reporting)  Secondary Region 98 Cardiff Pick 31 has enough garrison (Value: 275) - evaluation skipped
20:26:35  (Reporting)  Region 133 Portsmouth Pick 55 SelfVal 491 Need 0  no group candidate found
20:26:35  (Reporting)  Secondary Region 57 Edinburgh Pick 29 has enough garrison (Value: 272) - evaluation skipped
20:26:35  (Reporting)  Primary Region 211 Gibraltar Pick 100 has enough garrison (Value: 1046) - evaluation skipped
20:26:35  (Reporting)  Region 16 Dublin Pick 51 SelfVal 453 Need 0  no group candidate found
20:26:35  (Reporting)  Region 789 Amsterdam Pick 20 SelfVal 20 Need 506  no group candidate found
20:26:35  (Reporting)  Region 149 Lisboa Pick 37 SelfVal 562 Need 178  no group candidate found
20:26:35  (Reporting)  Secondary Region 70 Newcastle Pick 18 has enough garrison (Value: 230) - evaluation skipped
20:26:35  (Reporting)  Secondary Region 516 Guernesey Pick 18 has enough garrison (Value: 0) - evaluation skipped
20:26:35  (Reporting)  Region 852 Bremen Pick 6 SelfVal 16 Need 858  no group candidate found
20:26:35  (Reporting)  Secondary Region 84 Hull Pick 9 has enough garrison (Value: 0) - evaluation skipped
20:26:35  (Reporting)  Region 3902 Cuba Pick 10 SelfVal 43 Need 489  no group candidate found
20:26:35  (Reporting)  Region 3900 Florida Pick 4 SelfVal 16 Need 101  no group candidate found
20:26:35  (Reporting)  Region 3905 Santo Domingo Pick 6 SelfVal 29 Need 126  no group candidate found
20:26:35  (Reporting)  Secondary Region 3891 Maine Pick 13 has enough garrison (Value: 0) - evaluation skipped
20:26:35  (Reporting)  Region 3906 Winward Islands Pick 12 SelfVal 51 Need 525  no group candidate found
20:26:35  (Reporting)  Region 784 Vlissingen Pick 5 SelfVal 5 Need 506  no group candidate found
20:26:35  (Reporting)  Region 159 Braga Pick 3 SelfVal 90 Need 178  no group candidate found
20:26:35  (Reporting)  Region 3722 Ceuta Pick 3 SelfVal 3 Need 270  no group candidate found
20:26:35  (Reporting)  Region 156 Oporto Pick 5 SelfVal 136 Need 178  no group candidate found
20:26:35  (Reporting)  Region 497 Brest Pick 3 SelfVal 12 Need 250  no group candidate found
20:26:35  (Reporting)  Region 3907 Leeward Islands Pick 4 SelfVal 22 Need 458  no group candidate found
20:26:35  (Reporting)   
20:26:35  (Reporting)  *** Starting process on extended theater 360 Theater_BalticSea Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:26:35  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:26:35  (Reporting)   
20:26:35  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 2377 ms
20:26:35  (Reporting)  Start of AssignFleetsOperations (_AFO_) 366 Indian Ocean
20:26:35  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in North Sea Trade
20:26:35  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 25 in Western Mediterranean Trade
20:26:35  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Northeast Atlantic Trade
20:26:35  (Reporting)  _AFA_ 1015161 Nayaden Sq. has been given the mission Agenda: Patrol Convoy Box, Value: 6624, Region: 3928 Western Mediterranean Trade
20:26:35  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 25 in Eastern Mediterranean Trade
20:26:35  (Reporting)  _NVS_ : Nav Supp 1007879 Indian Squadron chance: 37 failed.
20:26:35  (Reporting)  _AFA_ 1007879 Indian Squadron has been given the mission Agenda: Naval Docking, Value: 18753, Region: 3917 Bengale
20:26:35  (Reporting)  Ended AssignFleetsOperations 43 ms
20:26:35  (Reporting)  Start of AssignFleetsOperations (_AFO_) 365 Commerce
20:26:35  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in North Sea Trade
20:26:35  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 25 in Eastern Mediterranean Trade
20:26:35  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Northeast Atlantic Trade
20:26:35  (Reporting)  _AFA_ 1014920 VI. Fleet has been given the mission Agenda: Patrol Convoy Box, Value: 33825, Region: 3934 Commerce
20:26:35  (Reporting)  _AFA_ 1014432 Cambrian Sq. has been given the mission Agenda: Resupply, Value: 14080, Region: 118 London
20:26:35  (Reporting)  _AFA_ 1014432 Cambrian Sq. has been given the mission Agenda: Naval Docking, Value: 1232, Region: 118 London
20:26:35  (Reporting)  Ended AssignFleetsOperations 40 ms
20:26:35  (Reporting)  Start of AssignFleetsOperations (_AFO_) 363 Mediterranean Sea
20:26:35  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 25 in Eastern Mediterranean Trade
20:26:35  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Northeast Atlantic Trade
20:26:35  (Reporting)  _NVS_ : Nav Supp 1014051 Ocean Sq. chance: 2 failed.
20:26:35  (Reporting)  _AFA_ 1014051 Ocean Sq. has been given the mission Agenda: Naval Docking, Value: 3010, Region: 1681 Ragusa
20:26:35  (Reporting)  _AFA_ 1014052 Laurel Sq. has been given the mission Agenda: Resupply, Value: 11178, Region: 156 Oporto
20:26:35  (Reporting)  _AFA_ 1014052 Laurel Sq. has been given the mission Agenda: Naval Docking, Value: 1087, Region: 1681 Ragusa
20:26:35  (Reporting)  _AFA_ 1014048 15th Transport Sq. has been given the mission Agenda: Patrol Convoy Box, Value: 5000, Region: 3931 Eastern Mediterranean Trade
20:26:35  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 25 in Aegean Sea Trade
20:26:35  (Reporting)  _AFA_ 1014048 15th Transport Sq. has been given the mission Agenda: Patrol Convoy Box, Value: 5000, Region: 3932 Aegean Sea Trade
20:26:35  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 20 in Eastern Mediterranean Trade
20:26:35  (Reporting)  _AFA_ 1014048 15th Transport Sq. has been given the mission Agenda: Hunt Convoy Fleet, Value: 5000, Region: 3926 Northeast Atlantic Trade
20:26:35  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 24 in Northeast Atlantic Trade
20:26:35  (Reporting)  _NVS_ : Nav Supp 1014048 15th Transport Sq. chance: 1 failed.
20:26:35  (Reporting)  _AFA_ 1014048 15th Transport Sq. has been given the mission Agenda: Naval Docking, Value: 1424, Region: 1681 Ragusa
20:26:35  (Reporting)  Ended AssignFleetsOperations 399 ms
20:26:35  (Reporting)  Start of AssignFleetsOperations (_AFO_) 362 South Atlantic
20:26:35  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in North Sea Trade
20:26:35  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 20 in Eastern Mediterranean Trade
20:26:35  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 24 in Northeast Atlantic Trade
20:26:35  (Reporting)  _AFA_ 1007538 III. Fleet has been given the mission Agenda: Patrol Convoy Box, Value: 11250, Region: 3927 Southeast Atlantic Trade
20:26:35  (Reporting)  _NVS_ : Nav Supp 1007751 African Squadron Auto success as amphib is planned and Probability was 80 %
20:26:35  (Reporting)  _AFA_ 1007751 African Squadron has been given the mission Agenda: Naval Superiority, Value: 15615, Region: 3927 Southeast Atlantic Trade
20:26:35  (Reporting)  _AFA_ 1007751 African Squadron has been given the mission Agenda: Naval Calling, Value: 5100, Region: 3903 Jamaica
20:26:35  (Reporting)  Ended AssignFleetsOperations 23 ms
20:26:35  (Reporting)  Start of AssignFleetsOperations (_AFO_) 361 North Atlantic
20:26:35  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in North Sea Trade
20:26:35  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 20 in Eastern Mediterranean Trade
20:26:35  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 24 in Northeast Atlantic Trade
20:26:35  (Reporting)  _AFA_ 1014042 VIII. Fleet has been given the mission Agenda: Patrol Convoy Box, Value: 42750, Region: 3925 Western Approaches Trade
20:26:35  (Reporting)  _AFA_ 1014433 Venus Sq. has been given the mission Agenda: Resupply, Value: 16368, Region: 130 Bristol
20:26:35  (Reporting)  _AFA_ 1014433 Venus Sq. has been given the mission Agenda: Naval Calling, Value: 1419, Region: 3889 Lower Canada
20:26:35  (Reporting)  _AFA_ 1014437 X. Fleet has been given the mission Agenda: Patrol Convoy Box, Value: 15000, Region: 3924 North Sea Trade
20:26:35  (Reporting)  _AFA_ 1014925 1st Merchant Fleet has been given the mission Agenda: Convoy Transport, Value: 2500, Region: 3924 North Sea Trade
20:26:35  (Reporting)  _AFO_ Adding commerce 1014925 1st Merchant Fleet New % Chance Commerce Need In Naval/Convoy Box 100 in North Sea Trade
20:26:35  (Reporting)  _AFA_ 1014043 2nd Transport Sq. has been given the mission Agenda: Convoy Transport, Value: 2500, Region: 3924 North Sea Trade
20:26:35  (Reporting)  _AFO_ Adding supply transport 1014043 2nd Transport Sq. New % Chance Transport Need In Naval/Convoy Box 100 in Western Approaches Trade
20:26:35  (Reporting)  _AFA_ 1013428 II. Fleet has been given the mission Agenda: Naval Docking, Value: 2517, Region: 84 Hull
20:26:35  (Reporting)  _AFA_ 1007434 Boulogne Observers has been given the mission Agenda: Naval Calling, Value: 6027, Region: 3903 Jamaica
20:26:35  (Reporting)  _AFA_ 1015162 Phaeton Sq. has been given the mission Agenda: Hunt Convoy Fleet, Value: 8600, Region: 3926 Northeast Atlantic Trade
20:26:35  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 18 in Aegean Sea Trade
20:26:35  (Reporting)  _NVS_ : Nav Supp 1007367 Home Fleet Auto success as amphib is planned and Probability was 135 %
20:26:35  (Reporting)  _AFA_ 1007367 Home Fleet has been given the mission Agenda: Naval Superiority, Value: 49981, Region: 4102 Saint George Channel
20:26:35  (Reporting)  _AFA_ 1007367 Home Fleet has been given the mission Agenda: Naval Calling, Value: 17015, Region: 3903 Jamaica
20:26:35  (Reporting)  _AFA_ 1013657 3rd Merchant Fleet has been given the mission Agenda: Convoy Transport, Value: 2500, Region: 3925 Western Approaches Trade
20:26:35  (Reporting)  _AFO_ Adding commerce 1013657 3rd Merchant Fleet New % Chance Commerce Need In Naval/Convoy Box 100 in Western Approaches Trade
20:26:35  (Reporting)  _NVS_ : Nav Supp 1007514 Medway Squadron Auto success as amphib is planned and Probability was 90 %
20:26:35  (Reporting)  _AFA_ 1007514 Medway Squadron has been given the mission Agenda: Naval Superiority, Value: 14190, Region: 4556 Caraibbean Sea
20:26:35  (Reporting)  _AFA_ 1007514 Medway Squadron has been given the mission Agenda: Naval Calling, Value: 4428, Region: 3903 Jamaica
20:26:35  (Reporting)  _NVS_ : Nav Supp 1007573 Portsmouth Squadron Auto success as amphib is planned and Probability was 80 %
20:26:35  (Reporting)  _AFA_ 1007573 Portsmouth Squadron has been given the mission Agenda: Naval Superiority, Value: 20482, Region: 4555 Haitian Sea
20:26:35  (Reporting)  _AFA_ 1007573 Portsmouth Squadron has been given the mission Agenda: Naval Calling, Value: 8217, Region: 3903 Jamaica
20:26:35  (Reporting)  _AFA_ 1014443 2nd Merchant Fleet has been given the mission Agenda: Convoy Transport, Value: 2500, Region: 3925 Western Approaches Trade
20:26:35  (Reporting)  _AFO_ Adding commerce 1014443 2nd Merchant Fleet New % Chance Commerce Need In Naval/Convoy Box 100 in Western Approaches Trade
20:26:35  (Reporting)  _AFA_ 1014434 Arethusa Sq. has been given the mission Agenda: Convoy Transport, Value: 2950, Region: 3925 Western Approaches Trade
20:26:35  (Reporting)  _AFO_ Adding supply transport 1014434 Arethusa Sq. New % Chance Transport Need In Naval/Convoy Box 100 in Western Approaches Trade
20:26:35  (Reporting)  _AFA_ 1014050 Vengeance Sq. has been given the mission Agenda: Resupply, Value: 9400, Region: 130 Bristol
20:26:35  (Reporting)  _AFA_ 1014050 Vengeance Sq. has been given the mission Agenda: Naval Calling, Value: 765, Region: 3903 Jamaica
20:26:35  (Reporting)  _AFA_ 1014436 Severn Sq. has been given the mission Agenda: Resupply, Value: 13870, Region: 130 Bristol
20:26:35  (Reporting)  _AFA_ 1014436 Severn Sq. has been given the mission Agenda: Naval Calling, Value: 1196, Region: 3889 Lower Canada
20:26:35  (Reporting)  _AFA_ 1014921 VII. Fleet has been given the mission Agenda: Resupply, Value: 55670, Region: 130 Bristol
20:26:35  (Reporting)  _AFA_ 1014921 VII. Fleet has been given the mission Agenda: Naval Calling, Value: 4777, Region: 3889 Lower Canada
20:26:35  (Reporting)  _AFA_ 1015163 Clorinde Sq. has been given the mission Agenda: Hunt Convoy Fleet, Value: 6035, Region: 3932 Aegean Sea Trade
20:26:35  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 17 in Northeast Atlantic Trade
20:26:35  (Reporting)  _AFA_ 1015164 Cornwallis Sq. has been given the mission Agenda: Hunt Convoy Fleet, Value: 9000, Region: 3926 Northeast Atlantic Trade
20:26:35  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 10 in Aegean Sea Trade
20:26:35  (Reporting)  _NVS_ : Nav Supp 1007672 Mediterranean Fleet Auto success as amphib is planned and Probability was 140 %
20:26:35  (Reporting)  _AFA_ 1007672 Mediterranean Fleet has been given the mission Agenda: Naval Superiority, Value: 81123, Region: 4555 Haitian Sea
20:26:35  (Reporting)  _AFA_ 1007672 Mediterranean Fleet has been given the mission Agenda: Naval Calling, Value: 29402, Region: 3903 Jamaica
20:26:35  (Reporting)  _AFA_ 1015165 Yarmouth Sq. has been given the mission Agenda: Patrol Convoy Box, Value: 5146, Region: 3931 Eastern Mediterranean Trade
20:26:35  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 20 in Aegean Sea Trade
20:26:35  (Reporting)  _AFA_ 1015166 Cardiff Sq. has been given the mission Agenda: Hunt Convoy Fleet, Value: 4464, Region: 3932 Aegean Sea Trade
20:26:35  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 10 in Eastern Mediterranean Trade
20:26:35  (Reporting)  _NVS_ : Nav Supp 1007465 Channel Fleet Auto success as amphib is planned and Probability was 95 %
20:26:35  (Reporting)  _AFA_ 1007465 Channel Fleet has been given the mission Agenda: Naval Superiority, Value: 27907, Region: 4185 Zuiderzee
20:26:35  (Reporting)  _AFA_ 1007465 Channel Fleet has been given the mission Agenda: Naval Calling, Value: 9765, Region: 3889 Lower Canada
20:26:35  (Reporting)  _AFA_ 1014924 IV. Fleet has been given the mission Agenda: Resupply, Value: 31584, Region: 130 Bristol
20:26:35  (Reporting)  _AFA_ 1014924 IV. Fleet has been given the mission Agenda: Naval Calling, Value: 2790, Region: 3889 Lower Canada
20:26:35  (Reporting)  _AFA_ 1014923 Pomone Sq. has been given the mission Agenda: Convoy Transport, Value: 4700, Region: 3925 Western Approaches Trade
20:26:35  (Reporting)  _AFO_ Adding supply transport 1014923 Pomone Sq. New % Chance Transport Need In Naval/Convoy Box 100 in Western Approaches Trade
20:26:35  (Reporting)  _AFA_ 1015167 Glasgow Sq. has been given the mission Agenda: Patrol Convoy Box, Value: 7308, Region: 3932 Aegean Sea Trade
20:26:35  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 16 in Southeast Atlantic Trade
20:26:35  (Reporting)  _AFA_ 1015168 Clyde Sq. has been given the mission Agenda: Hunt Convoy Fleet, Value: 6474, Region: 3931 Eastern Mediterranean Trade
20:26:35  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 8 in Southeast Atlantic Trade
20:26:35  (Reporting)  _NVS_ : Nav Supp 1007778 Jamaca Squadron chance: -10 failed.
20:26:35  (Reporting)  _AFA_ 1007778 Jamaca Squadron has been given the mission Agenda: Naval Calling, Value: 11187, Region: 3903 Jamaica
20:26:35  (Reporting)  _NVS_ : Nav Supp 1007613 Rochefort Blockade chance: 50 failed.
20:26:35  (Reporting)  _AFA_ 1007613 Rochefort Blockade has been given the mission Agenda: Naval Calling, Value: 5696, Region: 3889 Lower Canada
20:26:35  (Reporting)  _AFA_ 1007816 West Indies Squadron has been given the mission Agenda: Naval Calling, Value: 11671, Region: 3903 Jamaica
20:26:35  (Reporting)  _NVS_ : Nav Supp 1007857 American Squadron Auto success as amphib is planned and Probability was 80 %
20:26:35  (Reporting)  _AFA_ 1007857 American Squadron has been given the mission Agenda: Naval Superiority, Value: 22512, Region: 4282 Oceano Atlantico Sul
20:26:35  (Reporting)  _AFA_ 1007857 American Squadron has been given the mission Agenda: Naval Calling, Value: 8742, Region: 3903 Jamaica
20:26:35  (Reporting)  _NVS_ : Nav Supp 1007638 Atlantic Fleet Auto success as amphib is planned and Probability was 120 %
20:26:35  (Reporting)  _AFA_ 1007638 Atlantic Fleet has been given the mission Agenda: Naval Superiority, Value: 33888, Region: 4287 South Lusitanian Sea
20:26:35  (Reporting)  _AFA_ 1007638 Atlantic Fleet has been given the mission Agenda: Naval Calling, Value: 11086, Region: 3889 Lower Canada
20:26:35  (Reporting)  _AFA_ 1014927 Alcmene Sq. has been given the mission Agenda: Resupply, Value: 13172, Region: 130 Bristol
20:26:35  (Reporting)  _AFA_ 1014927 Alcmene Sq. has been given the mission Agenda: Naval Calling, Value: 1222, Region: 3903 Jamaica
20:26:35  (Reporting)  _AFA_ 1014431 Resistante Sq. has been given the mission Agenda: Resupply, Value: 13140, Region: 130 Bristol
20:26:35  (Reporting)  _AFA_ 1014431 Resistante Sq. has been given the mission Agenda: Naval Calling, Value: 1222, Region: 3903 Jamaica
20:26:35  (Reporting)  Ended AssignFleetsOperations 2546 ms
20:26:35  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 342 Germany
20:26:35  (Reporting)  Ended CheckLocalOpportunities 4 ms
20:26:35  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 336 Spanish Peninsula
20:26:35  (Reporting)  Ended CheckLocalOpportunities 2 ms
20:26:35  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 345 Balkans
20:26:35  (Reporting)  Ended CheckLocalOpportunities 3 ms
20:26:35  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 337 France
20:26:35  (Reporting)  Ended CheckLocalOpportunities 3 ms
20:26:35  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 338 Italia
20:26:35  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:26:35  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 358 India
20:26:35  (Reporting)  Ended CheckLocalOpportunities 0 ms
20:26:35  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 356 West Indies
20:26:35  (Reporting)  Ended CheckLocalOpportunities 0 ms
20:26:35  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 339 Austria
20:26:35  (Reporting)  Ended CheckLocalOpportunities 2 ms
20:26:35  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 335 British Isles
20:26:35  (Reporting)  Ended CheckLocalOpportunities 12 ms
20:26:35  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 355 North America
20:26:35  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:26:35  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 357 Africa
20:26:35  (Reporting)  Ended CheckLocalOpportunities 0 ms
20:26:35  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 354 South America
20:26:35  (Reporting)  Ended CheckLocalOpportunities 0 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)  ############ Starting ApplyAgenda:  Great Britain  ############
20:26:35  (Reporting)   
20:26:35  (Reporting)  
20:26:35  (Reporting)  *** Theater:  Theater_IndianOcean ( NavRatio:1.10) ***
20:26:35  (Reporting)  
20:26:35  (Reporting)  *** Theater:  Theater_Commerce ( NavRatio:4.75) ***
20:26:35  (Reporting)  
20:26:35  (Reporting)  *** Theater:  Theater_BlackSea ( NavRatio:0.20) ***
20:26:35  (Reporting)  
20:26:35  (Reporting)  *** Theater:  Theater_MediterraneanSea ( NavRatio:0.28) ***
20:26:35  (Reporting)  
20:26:35  (Reporting)  *** Theater:  Theater_SouthAtlantic ( NavRatio:5.00) ***
20:26:35  (Reporting)  
20:26:35  (Reporting)  *** Theater:  Theater_NorthAtlantic ( NavRatio:2.00) ***
20:26:35  (Reporting)  
20:26:35  (Reporting)  *** Theater:  Theater_BalticSea ( NavRatio:0.20) ***
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop I - post iteration missions
20:26:35  (Reporting)  *** Theater:  Theater_Germany (Ext:0.40 - Core:0.33 - Nav:0.20) ***
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Receive Arties (_RCA_)
20:26:35  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:26:35  (Reporting)  Ended Receive Arties
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:26:35  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:26:35  (Reporting)  Ended Receive Supplies
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Gather Units (_GTU_)
20:26:35  (Reporting)  _GTU_ Gathering Region 938 Passau in theater 342 Germany
20:26:35  (Reporting)  _GTU_ Starting merge 0 at start
20:26:35  (Reporting)  End of AI Gather Units
20:26:35  (Reporting)  Entering GatherGarrisons (_GTG_)
20:26:35  (Reporting)  Ended GatherGarrisons 0 ms
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop I - post iteration missions
20:26:35  (Reporting)  *** Theater:  Theater_Spanish_Peninsula (Ext:0.57 - Core:0.65 - Nav:0.64) ***
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Receive Arties (_RCA_)
20:26:35  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:26:35  (Reporting)  Ended Receive Arties
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:26:35  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:26:35  (Reporting)  Ended Receive Supplies
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Gather Units (_GTU_)
20:26:35  (Reporting)  _GTU_ Gathering Region 211 Gibraltar in theater 336 Spanish Peninsula
20:26:35  (Reporting)  _GTU_ Starting merge 0 at start
20:26:35  (Reporting)  End of AI Gather Units
20:26:35  (Reporting)  Entering GatherGarrisons (_GTG_)
20:26:35  (Reporting)  Ended GatherGarrisons 0 ms
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop I - post iteration missions
20:26:35  (Reporting)  *** Theater:  Theater_Balkans (Ext:1.70 - Core:5.00 - Nav:1.70) ***
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Receive Arties (_RCA_)
20:26:35  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:26:35  (Reporting)  Ended Receive Arties
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:26:35  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:26:35  (Reporting)  Ended Receive Supplies
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Gather Units (_GTU_)
20:26:35  (Reporting)  _GTU_ Gathering Region 1938 Corfu in theater 345 Balkans
20:26:35  (Reporting)  _GTU_ Starting merge 0 at start
20:26:35  (Reporting)  End of AI Gather Units
20:26:35  (Reporting)  Entering GatherGarrisons (_GTG_)
20:26:35  (Reporting)  Ended GatherGarrisons 0 ms
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop I - post iteration missions
20:26:35  (Reporting)  *** Theater:  Theater_France (Ext:0.20 - Core:0.20 - Nav:1.19) ***
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Receive Arties (_RCA_)
20:26:35  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:26:35  (Reporting)  Ended Receive Arties
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:26:35  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:26:35  (Reporting)  Ended Receive Supplies
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Gather Units (_GTU_)
20:26:35  (Reporting)  _GTU_ Gathering Region 517 Jersey in theater 337 France
20:26:35  (Reporting)  _GTU_ Starting merge 0 at start
20:26:35  (Reporting)  End of AI Gather Units
20:26:35  (Reporting)  Entering GatherGarrisons (_GTG_)
20:26:35  (Reporting)  Ended GatherGarrisons 0 ms
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop I - post iteration missions
20:26:35  (Reporting)  *** Theater:  Theater_Italia (Ext:0.21 - Core:0.24 - Nav:5.00) ***
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Receive Arties (_RCA_)
20:26:35  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:26:35  (Reporting)  Ended Receive Arties
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:26:35  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:26:35  (Reporting)  Ended Receive Supplies
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Gather Units (_GTU_)
20:26:35  (Reporting)  _GTU_ Gathering Region 678 Napoli in theater 338 Italia
20:26:35  (Reporting)  _GTU_ Starting merge 0 at start
20:26:35  (Reporting)  End of AI Gather Units
20:26:35  (Reporting)  Entering GatherGarrisons (_GTG_)
20:26:35  (Reporting)  Ended GatherGarrisons 0 ms
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop I - post iteration missions
20:26:35  (Reporting)  *** Theater:  Theater_India (Ext:0.20 - Core:5.00 - Nav:5.00) ***
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Receive Arties (_RCA_)
20:26:35  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:26:35  (Reporting)  Ended Receive Arties
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:26:35  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:26:35  (Reporting)  Ended Receive Supplies
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Gather Units (_GTU_)
20:26:35  (Reporting)  _GTU_ Gathering Region 3917 Bengale in theater 358 India
20:26:35  (Reporting)  _GTU_ Starting merge 0 at start
20:26:35  (Reporting)  End of AI Gather Units
20:26:35  (Reporting)  Entering GatherGarrisons (_GTG_)
20:26:35  (Reporting)  Ended GatherGarrisons 0 ms
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop I - post iteration missions
20:26:35  (Reporting)  *** Theater:  Theater_West_Indies (Ext:1.60 - Core:1.73 - Nav:5.00) ***
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Receive Arties (_RCA_)
20:26:35  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:26:35  (Reporting)  Ended Receive Arties
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:26:35  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:26:35  (Reporting)  Ended Receive Supplies
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Gather Units (_GTU_)
20:26:35  (Reporting)  _GTU_ Gathering Region 3908 Barbados in theater 356 West Indies
20:26:35  (Reporting)  _GTU_ Starting merge 0 at start
20:26:35  (Reporting)  End of AI Gather Units
20:26:35  (Reporting)  Entering GatherGarrisons (_GTG_)
20:26:35  (Reporting)  Ended GatherGarrisons 0 ms
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop I - post iteration missions
20:26:35  (Reporting)  *** Theater:  Theater_Austria (Ext:0.21 - Core:5.00 - Nav:0.20) ***
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Receive Arties (_RCA_)
20:26:35  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:26:35  (Reporting)  Ended Receive Arties
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:26:35  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:26:35  (Reporting)  Ended Receive Supplies
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Gather Units (_GTU_)
20:26:35  (Reporting)  _GTU_ Gathering Region 1152 Innsbruck in theater 339 Austria
20:26:35  (Reporting)  _GTU_ Starting merge 0 at start
20:26:35  (Reporting)  End of AI Gather Units
20:26:35  (Reporting)  Entering GatherGarrisons (_GTG_)
20:26:35  (Reporting)  Ended GatherGarrisons 0 ms
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop I - post iteration missions
20:26:35  (Reporting)  *** Theater:  Theater_Low_Countries (Ext:0.20 - Core:0.20 - Nav:1.50) ***
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop I - post iteration missions
20:26:35  (Reporting)  *** Theater:  Theater_Ottoman (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop I - post iteration missions
20:26:35  (Reporting)  *** Theater:  Theater_Scandinavia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop I - post iteration missions
20:26:35  (Reporting)  *** Theater:  Theater_British_Isles (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Receive Arties (_RCA_)
20:26:35  (Reporting)  _RCA_ Arty 1015160 Sympher Bty, 32 Cork, Pow:13, Count: 1(l 0/L 0/S 1) in reserve
20:26:35  (Reporting)  _RCA_ Arty 1014917 Gibbs's Bty, 118 London, Pow:39, Count: 1(l 0/L 0/S 1) in reserve
20:26:35  (Reporting)  _RCA_ Artilleries found:  2 in core Area
20:26:35  (Reporting)  _RCA_ Artillery 1015160 Sympher Bty, 118 London, Pow:13, Count: 1(l 0/L 0/S 1) relocating toward 118 London
20:26:35  (Reporting)  _RCA_ Arty 1015160 Sympher Bty, 118 London, Pow:13, Count: 1(l 0/L 0/S 1) had one RCA agenda removed.
20:26:35  (Reporting)  _RCA_ Artillery 1014917 Gibbs's Bty, 118 London, Pow:39, Count: 1(l 0/L 0/S 1) relocating toward 118 London
20:26:35  (Reporting)  _RCA_ Arty 1014917 Gibbs's Bty, 118 London, Pow:39, Count: 1(l 0/L 0/S 1) had one RCA agenda removed.
20:26:35  (Reporting)  Ended Receive Arties
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:26:35  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:26:35  (Reporting)  Ended Receive Supplies
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Gather Units (_GTU_)
20:26:35  (Reporting)  _GTU_ Gathering Region 118 London in theater 335 British Isles
20:26:35  (Reporting)  _GTU_ 1014029 Hereford Bde, 32 Cork, Pow:63, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:26:35  (Reporting)  _GTU_ 1014908 Renbows's Brigade, 32 Cork, Pow:83, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:26:35  (Reporting)  _GTU_ 1015150 Craufurd J. C.' Force, 32 Cork, Pow:75, Count: 2(l 1/L 1/S 0) has no agenda for now, trying to gather
20:26:35  (Reporting)  _GTU_ 1002579 Fane' Force, 32 Cork, Pow:113, Count: 5(l 1/L 2/S 2) has no agenda for now, trying to gather
20:26:35  (Reporting)  _GTU_ 1013442 Baird' Force, 32 Cork, Pow:80, Count: 2(l 1/L 1/S 0) has no agenda for now, trying to gather
20:26:35  (Reporting)  _GTU_ 1002914 Inverness Garrison, 107 Luton, Pow:19, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:26:35  (Reporting)  _GTU_ 1014449 3rd Scotland Bde, 108 Leicester, Pow:44, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:26:35  (Reporting)  _GTU_ 1002893 Belfast Garrison, 16 Dublin, Pow:19, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:26:35  (Reporting)  _GTU_ 1014448 Munster Bde, 16 Dublin, Pow:29, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:26:35  (Reporting)  _GTU_ 1013440 Ireland Yeomanry, 16 Dublin, Pow:32, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:26:35  (Reporting)  _GTU_ 1014024 Belfast Brigade, 16 Dublin, Pow:61, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:26:35  (Reporting)  _GTU_ 1002901 Limerick Garrison, 16 Dublin, Pow:65, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:26:35  (Reporting)  _GTU_ 1002559 Ireland Force, 16 Dublin, Pow:121, Count: 4(l 1/L 1/S 2) has no agenda for now, trying to gather
20:26:35  (Reporting)  _GTU_ 1014911 4th Scotland Bde, 82 York, Pow:55, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:26:35  (Reporting)  _GTU_ 1002505 Scotland Force, 82 York, Pow:120, Count: 6(l 1/L 3/S 2) has no agenda for now, trying to gather
20:26:35  (Reporting)  _GTU_ 1013444 5th Scotland Bde, 71 Sunderland, Pow:45, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:26:35  (Reporting)  _GTU_ 1014028 2nd Scotland Bde, 71 Sunderland, Pow:52, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:26:35  (Reporting)  _GTU_ 1002536 Highlands Force, 71 Sunderland, Pow:50, Count: 3(l 1/L 1/S 1) has no agenda for now, trying to gather
20:26:35  (Reporting)  _GTU_ 1002906 Perth Garrison, 70 Newcastle, Pow:16, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:26:35  (Reporting)  _GTU_ Starting merge 19 at start
20:26:35  (Reporting)  _GTU_ Finished merge 18 now
20:26:35  (Reporting)  _GTU_ Ireland Force seeking 1002210 English Home Army, 118 London, Pow:1140, Count: 21(l 4/L 13/S 5)
20:26:35  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 2, Region: 118 London Seek Strong Group 1002210 English Home Army in region: London
20:26:35  (Reporting)  _GTU_ Scotland Force seeking 1002210 English Home Army, 118 London, Pow:1140, Count: 21(l 4/L 13/S 5)
20:26:35  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 100, Region: 118 London Seek Strong Group 1002210 English Home Army in region: London
20:26:35  (Reporting)  _GTU_ Baird' Force seeking 1002210 English Home Army, 118 London, Pow:1140, Count: 21(l 4/L 13/S 5)
20:26:35  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 2, Region: 118 London Seek Strong Group 1002210 English Home Army in region: London
20:26:35  (Reporting)  _GTU_ Highlands Force seeking 1002210 English Home Army, 118 London, Pow:1140, Count: 21(l 4/L 13/S 5)
20:26:35  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 25, Region: 118 London Seek Strong Group 1002210 English Home Army in region: London
20:26:35  (Reporting)  _GTU_ Fane' Force seeking 1002210 English Home Army, 118 London, Pow:1140, Count: 21(l 4/L 13/S 5)
20:26:35  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 2, Region: 118 London Seek Strong Group 1002210 English Home Army in region: London
20:26:35  (Reporting)  _GTU_ 3rd Scotland Bde seeking 1002210 English Home Army, 118 London, Pow:1140, Count: 21(l 4/L 13/S 5)
20:26:35  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 175, Region: 118 London Seek Strong Group 1002210 English Home Army in region: London
20:26:35  (Reporting)  _GTU_ Belfast Brigade seeking 1002210 English Home Army, 118 London, Pow:1140, Count: 21(l 4/L 13/S 5)
20:26:35  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 2, Region: 118 London Seek Strong Group 1002210 English Home Army in region: London
20:26:35  (Reporting)  _GTU_ Belfast Garrison seeking 1002210 English Home Army, 118 London, Pow:1140, Count: 21(l 4/L 13/S 5)
20:26:35  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 2, Region: 118 London Seek Strong Group 1002210 English Home Army in region: London
20:26:35  (Reporting)  _GTU_ Inverness Garrison seeking 1002210 English Home Army, 118 London, Pow:1140, Count: 21(l 4/L 13/S 5)
20:26:35  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 200, Region: 118 London Seek Strong Group 1002210 English Home Army in region: London
20:26:35  (Reporting)  _GTU_ 5th Scotland Bde seeking 1002210 English Home Army, 118 London, Pow:1140, Count: 21(l 4/L 13/S 5)
20:26:35  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 25, Region: 118 London Seek Strong Group 1002210 English Home Army in region: London
20:26:35  (Reporting)  _GTU_ 4th Scotland Bde seeking 1002210 English Home Army, 118 London, Pow:1140, Count: 21(l 4/L 13/S 5)
20:26:35  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 100, Region: 118 London Seek Strong Group 1002210 English Home Army in region: London
20:26:35  (Reporting)  _GTU_ Limerick Garrison seeking 1002210 English Home Army, 118 London, Pow:1140, Count: 21(l 4/L 13/S 5)
20:26:35  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 2, Region: 118 London Seek Strong Group 1002210 English Home Army in region: London
20:26:35  (Reporting)  _GTU_ Renbows's Brigade seeking 1002210 English Home Army, 118 London, Pow:1140, Count: 21(l 4/L 13/S 5)
20:26:35  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 2, Region: 118 London Seek Strong Group 1002210 English Home Army in region: London
20:26:35  (Reporting)  _GTU_ Ireland Yeomanry seeking 1002210 English Home Army, 118 London, Pow:1140, Count: 21(l 4/L 13/S 5)
20:26:35  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 2, Region: 118 London Seek Strong Group 1002210 English Home Army in region: London
20:26:35  (Reporting)  _GTU_ 2nd Scotland Bde seeking 1002210 English Home Army, 118 London, Pow:1140, Count: 21(l 4/L 13/S 5)
20:26:35  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 25, Region: 118 London Seek Strong Group 1002210 English Home Army in region: London
20:26:35  (Reporting)  _GTU_ Hereford Bde seeking 1002210 English Home Army, 118 London, Pow:1140, Count: 21(l 4/L 13/S 5)
20:26:35  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 2, Region: 118 London Seek Strong Group 1002210 English Home Army in region: London
20:26:35  (Reporting)  _GTU_ Perth Garrison seeking 1002210 English Home Army, 118 London, Pow:1140, Count: 21(l 4/L 13/S 5)
20:26:35  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 2, Region: 118 London Seek Strong Group 1002210 English Home Army in region: London
20:26:35  (Reporting)  _GTU_ Munster Bde seeking 1002210 English Home Army, 118 London, Pow:1140, Count: 21(l 4/L 13/S 5)
20:26:35  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 2, Region: 118 London Seek Strong Group 1002210 English Home Army in region: London
20:26:35  (Reporting)  Ended AI Gather Units 53 ms
20:26:35  (Reporting)  Entering GatherGarrisons (_GTG_)
20:26:35  (Reporting)  Ended GatherGarrisons 0 ms
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop I - post iteration missions
20:26:35  (Reporting)  *** Theater:  Theater_North_Africa (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop I - post iteration missions
20:26:35  (Reporting)  *** Theater:  Theater_America (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Receive Arties (_RCA_)
20:26:35  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:26:35  (Reporting)  Ended Receive Arties
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:26:35  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:26:35  (Reporting)  Ended Receive Supplies
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Gather Units (_GTU_)
20:26:35  (Reporting)  _GTU_ Gathering Region 3889 Lower Canada in theater 355 North America
20:26:35  (Reporting)  _GTU_ Starting merge 0 at start
20:26:35  (Reporting)  End of AI Gather Units
20:26:35  (Reporting)  Entering GatherGarrisons (_GTG_)
20:26:35  (Reporting)  Ended GatherGarrisons 0 ms
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop I - post iteration missions
20:26:35  (Reporting)  *** Theater:  Theater_Africa (Ext:0.20 - Core:0.20 - Nav:2.89) ***
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Receive Arties (_RCA_)
20:26:35  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:26:35  (Reporting)  Ended Receive Arties
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:26:35  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:26:35  (Reporting)  Ended Receive Supplies
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Gather Units (_GTU_)
20:26:35  (Reporting)  _GTU_ Gathering Region 3912 West Africa in theater 357 Africa
20:26:35  (Reporting)  _GTU_ Starting merge 0 at start
20:26:35  (Reporting)  End of AI Gather Units
20:26:35  (Reporting)  Entering GatherGarrisons (_GTG_)
20:26:35  (Reporting)  Ended GatherGarrisons 0 ms
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop I - post iteration missions
20:26:35  (Reporting)  *** Theater:  Theater_South_America (Ext:0.20 - Core:0.20 - Nav:3.35) ***
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Receive Arties (_RCA_)
20:26:35  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:26:35  (Reporting)  Ended Receive Arties
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:26:35  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:26:35  (Reporting)  Ended Receive Supplies
20:26:35  (Reporting)   
20:26:35  (Reporting)  Evaluating Gather Units (_GTU_)
20:26:35  (Reporting)  _GTU_ Gathering Region 3909 Brazil in theater 354 South America
20:26:35  (Reporting)  _GTU_ Starting merge 0 at start
20:26:35  (Reporting)  End of AI Gather Units
20:26:35  (Reporting)  Entering GatherGarrisons (_GTG_)
20:26:35  (Reporting)  Ended GatherGarrisons 0 ms
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop I - post iteration missions
20:26:35  (Reporting)  *** Theater:  Theater_Egypt (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop I - post iteration missions
20:26:35  (Reporting)  *** Theater:  Theater_Mesopotamia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop I - post iteration missions
20:26:35  (Reporting)  *** Theater:  Theater_Middle_East (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop I - post iteration missions
20:26:35  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop I - post iteration missions
20:26:35  (Reporting)  *** Theater:  Theater_East_Indies (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop I - post iteration missions
20:26:35  (Reporting)  *** Theater:  Theater_IndianOcean (Ext:0.20 - Core:0.20 - Nav:1.10) ***
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop I - post iteration missions
20:26:35  (Reporting)  *** Theater:  Theater_Commerce (Ext:0.20 - Core:0.20 - Nav:4.75) ***
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop I - post iteration missions
20:26:35  (Reporting)  *** Theater:  Theater_BlackSea (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop I - post iteration missions
20:26:35  (Reporting)  *** Theater:  Theater_MediterraneanSea (Ext:0.23 - Core:0.20 - Nav:0.28) ***
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop I - post iteration missions
20:26:35  (Reporting)  *** Theater:  Theater_SouthAtlantic (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop I - post iteration missions
20:26:35  (Reporting)  *** Theater:  Theater_NorthAtlantic (Ext:0.98 - Core:0.20 - Nav:2.00) ***
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop I - post iteration missions
20:26:35  (Reporting)  *** Theater:  Theater_BalticSea (Ext:5.00 - Core:0.20 - Nav:0.20) ***
20:26:35  (Reporting)  Entering Collect Leaders (_COD_)
20:26:35  (Reporting)  Ended Collect Leaders 0 ms
20:26:35  (Reporting)  Entering RemoveWeakInterests (_RWI_)
20:26:35  (Reporting)  Ended RemoveWeakInterests 0 ms
20:26:35  (Reporting)  Entering AddTheaterGoal (_ATG_)
20:26:35  (Reporting)  Ended AddTheaterGoal 17 ms
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop II - agendas clean up and processing
20:26:35  (Reporting)  *** Theater:  Theater_Germany (Ext:0.40 - Core:0.33 - Nav:0.20) ***
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop II - agendas clean up and processing
20:26:35  (Reporting)  *** Theater:  Theater_Spanish_Peninsula (Ext:0.57 - Core:0.65 - Nav:0.64) ***
20:26:35  (Reporting)   
20:26:35  (Reporting)  1007638 Atlantic Fleet, 4278 El Ferrol, Pow:699, Count: 5(l 1/L 4/S 0) Keeping only the Best Attack (is Assault) goal for 4278 El Ferrol
20:26:35  (Reporting)  List of Agendas for 1007638 Atlantic Fleet, 4278 El Ferrol, Pow:699, Count: 5(l 1/L 4/S 0)
20:26:35  (Reporting)  Agenda  1  : Agenda: Attack, Value: 100000, Region: 4278 El Ferrol
20:26:35  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 100000, Region: 4278 El Ferrol
20:26:35  (Reporting)  1007638-Atlantic Fleet Power:699 Health:98% El Ferrol>El Ferrol Mission:Attack Fitness:100% Need:0 Threat:0 GoalValue: 100000
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1002620 Gibraltar Force, 215 Sevilla, Pow:282, Count: 2(l 1/L 1/S 1)
20:26:35  (Reporting)  Agenda  1  : Agenda: Defend, Value: 22500, Region: 149 Lisboa
20:26:35  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 20050, Region: 215 Sevilla
20:26:35  (Reporting)  Agenda  3  : Agenda: Defend, Value: 4500, Region: 159 Braga
20:26:35  (Reporting)  Agenda  4  : Agenda: Defend, Value: 25000, Region: 149 Lisboa
20:26:35  (Reporting)  Agenda  5  : Agenda: Defend, Value: 6120, Region: 156 Oporto
20:26:35  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 4500, Region: 159 Braga
20:26:35  (Reporting)  1002620-Gibraltar Force Power:282 Health:100% Sevilla>Braga Mission:Defend Fitness:50% Need:178 Threat:132 GoalValue: 4500
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1014048 15th Transport Sq., 4305 Strait of Gibraltar, Pow:29, Count: 1(l 0/L 1/S 0)
20:26:35  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 1665, Region: 156 Oporto
20:26:35  (Reporting)  Agenda  2  : Agenda: Patrol Convoy Box, Value: 5000, Region: 3931 Eastern Mediterranean Trade
20:26:35  (Reporting)  Agenda  3  : Agenda: Patrol Convoy Box, Value: 5000, Region: 3932 Aegean Sea Trade
20:26:35  (Reporting)  Agenda  4  : Agenda: Hunt Convoy Fleet, Value: 5000, Region: 3926 Northeast Atlantic Trade
20:26:35  (Reporting)  Agenda  5  : Agenda: Naval Docking, Value: 1424, Region: 1681 Ragusa
20:26:35  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 5000, Region: 3931 Eastern Mediterranean Trade
20:26:35  (Reporting)  1014048-15th Transport Sq. Power:29 Health:100% Strait of Gibraltar>Eastern Mediterranean Trade Mission:Patrol Convoy Box Fitness:100% Need:0 Threat:0 GoalValue: 5000
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop II - agendas clean up and processing
20:26:35  (Reporting)  *** Theater:  Theater_Balkans (Ext:1.70 - Core:5.00 - Nav:1.70) ***
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop II - agendas clean up and processing
20:26:35  (Reporting)  *** Theater:  Theater_France (Ext:0.20 - Core:0.20 - Nav:1.19) ***
20:26:35  (Reporting)   
20:26:35  (Reporting)  1007434 Boulogne Observers, 4135 Pas de Calais, Pow:437, Count: 6(l 1/L 1/S 4) Keeping only the Best Attack (is Assault) goal for 4135 Pas de Calais
20:26:35  (Reporting)  List of Agendas for 1007434 Boulogne Observers, 4135 Pas de Calais, Pow:437, Count: 6(l 1/L 1/S 4)
20:26:35  (Reporting)  Agenda  1  : Agenda: Attack, Value: 100000, Region: 4135 Pas de Calais
20:26:35  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 100000, Region: 4135 Pas de Calais
20:26:35  (Reporting)  1007434-Boulogne Observers Power:437 Health:100% Pas de Calais>Pas de Calais Mission:Attack Fitness:100% Need:0 Threat:0 GoalValue: 100000
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1014434 Arethusa Sq., 4126 Cap de la Hague, Pow:59, Count: 1(l 0/L 1/S 0)
20:26:35  (Reporting)  Agenda  1  : Agenda: Convoy Transport, Value: 3000, Region: 3924 North Sea Trade
20:26:35  (Reporting)  Agenda  2  : Agenda: Merge (slave), Value: 80000, Region: 4129 Beachy Head
20:26:35  (Reporting)  Agenda  3  : Agenda: Convoy Transport, Value: 2950, Region: 3925 Western Approaches Trade
20:26:35  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 80000, Region: 4129 Beachy Head
20:26:35  (Reporting)  1014434 Arethusa Sq. Cap de la Hague Health: 100 % will target  1007514 Medway Squadron
20:26:35  (Reporting)  1014434-Arethusa Sq. Power:59 Health:100% Cap de la Hague>Beachy Head Mission:Merge (slave) Fitness:80% Need:0 Threat:0 GoalValue: 80000
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1014050 Vengeance Sq., 4126 Cap de la Hague, Pow:50, Count: 1(l 0/L 1/S 0)
20:26:35  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 8976, Region: 118 London
20:26:35  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 9400, Region: 130 Bristol
20:26:35  (Reporting)  Agenda  3  : Agenda: Naval Calling, Value: 765, Region: 3903 Jamaica
20:26:35  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 9400, Region: 130 Bristol
20:26:35  (Reporting)  1014050-Vengeance Sq. Power:50 Health:100% Cap de la Hague>Bristol Mission:Resupply Fitness:94% Need:0 Threat:0 GoalValue: 9400
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1002548 Anglo-Norman Islands Force, 517 Jersey, Pow:41, Count: 3(l 1/L 1/S 1)
20:26:35  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 2100, Region: 517 Jersey
20:26:35  (Reporting)  Agenda  2  : Agenda: Defend, Value: 23920, Region: 517 Jersey
20:26:35  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 23920, Region: 517 Jersey
20:26:35  (Reporting)  1002548-Anglo-Norman Islands Force Power:41 Health:100% Jersey>Jersey Mission:Defend Fitness:65% Need:60 Threat:0 GoalValue: 23920
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1015165 Yarmouth Sq., 4259 Pointe du Raz, Pow:62, Count: 1(l 0/L 1/S 0)
20:26:35  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 5146, Region: 3931 Eastern Mediterranean Trade
20:26:35  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 5146, Region: 3931 Eastern Mediterranean Trade
20:26:35  (Reporting)  ApplyAgenda, Full Pathfinding: 1015165 Yarmouth Sq. , destination,  is not in friendly water and the mission is not ignoring threats. 3931 Eastern Mediterranean Trade
20:26:35  (Reporting)  1015165-Yarmouth Sq. Power:62 Health:100% Pointe du Raz>Eastern Mediterranean Trade Mission:Patrol Convoy Box Fitness:83% Need:0 Threat:0 GoalValue: 5146
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1015166 Cardiff Sq., 4259 Pointe du Raz, Pow:62, Count: 1(l 0/L 1/S 0)
20:26:35  (Reporting)  Agenda  1  : Agenda: Hunt Convoy Fleet, Value: 4464, Region: 3932 Aegean Sea Trade
20:26:35  (Reporting)  Choosen Agenda: Agenda: Hunt Convoy Fleet, Value: 4464, Region: 3932 Aegean Sea Trade
20:26:35  (Reporting)  1015166-Cardiff Sq. Power:62 Health:100% Pointe du Raz>Aegean Sea Trade Mission:Hunt Convoy Fleet Fitness:72% Need:0 Threat:0 GoalValue: 4464
20:26:35  (Reporting)   
20:26:35  (Reporting)  1007465 Channel Fleet, 4259 Pointe du Raz, Pow:636, Count: 6(l 2/L 3/S 1) Keeping only the Best Attack (is Assault) goal for 4259 Pointe du Raz
20:26:35  (Reporting)  List of Agendas for 1007465 Channel Fleet, 4259 Pointe du Raz, Pow:636, Count: 6(l 2/L 3/S 1)
20:26:35  (Reporting)  Agenda  1  : Agenda: Attack, Value: 100000, Region: 4259 Pointe du Raz
20:26:35  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 100000, Region: 4259 Pointe du Raz
20:26:35  (Reporting)  1007465-Channel Fleet Power:636 Health:100% Pointe du Raz>Pointe du Raz Mission:Attack Fitness:100% Need:0 Threat:0 GoalValue: 100000
20:26:35  (Reporting)   
20:26:35  (Reporting)  1007613 Rochefort Blockade, 4270 Pointe de Grave, Pow:374, Count: 4(l 1/L 2/S 1) Keeping only the Best Attack (is Assault) goal for 4270 Pointe de Grave
20:26:35  (Reporting)  List of Agendas for 1007613 Rochefort Blockade, 4270 Pointe de Grave, Pow:374, Count: 4(l 1/L 2/S 1)
20:26:35  (Reporting)  Agenda  1  : Agenda: Attack, Value: 100000, Region: 4270 Pointe de Grave
20:26:35  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 100000, Region: 4270 Pointe de Grave
20:26:35  (Reporting)  1007613-Rochefort Blockade Power:374 Health:100% Pointe de Grave>Pointe de Grave Mission:Attack Fitness:100% Need:0 Threat:0 GoalValue: 100000
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop II - agendas clean up and processing
20:26:35  (Reporting)  *** Theater:  Theater_Italia (Ext:0.21 - Core:0.24 - Nav:5.00) ***
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1002645 Stuart' Force, 718 Valetta, Pow:217, Count: 2(l 1/L 1/S 1)
20:26:35  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 8384, Region: 718 Valetta
20:26:35  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 8384, Region: 718 Valetta
20:26:35  (Reporting)  1002645-Stuart' Force Power:217 Health:100% Valetta>Valetta Mission:Keep Position Fitness:64% Need:0 Threat:0 GoalValue: 8384
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1014603 2nd Battle Squadron, 718 Valetta, Pow:0, Count: 1(l 0/L 1/S 0)
20:26:35  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 10000, Region: 718 Valetta
20:26:35  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 10000, Region: 718 Valetta
20:26:35  (Reporting)  ApplyAgenda, Full Pathfinding: 1014603 2nd Battle Squadron , destination,  is not in friendly water and the mission is not ignoring threats. 718 Valetta
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop II - agendas clean up and processing
20:26:35  (Reporting)  *** Theater:  Theater_India (Ext:0.20 - Core:5.00 - Nav:5.00) ***
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1015161 Nayaden Sq., 4304 Coast of Carnatic, Pow:69, Count: 1(l 0/L 1/S 0)
20:26:35  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 6624, Region: 3928 Western Mediterranean Trade
20:26:35  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 6624, Region: 3928 Western Mediterranean Trade
20:26:35  (Reporting)  ApplyAgenda, Full Pathfinding: 1015161 Nayaden Sq. , destination,  is not in friendly water and the mission is not ignoring threats. 3928 Western Mediterranean Trade
20:26:35  (Reporting)  1015161-Nayaden Sq. Power:69 Health:100% Coast of Carnatic>Western Mediterranean Trade Mission:Patrol Convoy Box Fitness:96% Need:0 Threat:0 GoalValue: 6624
20:26:35  (Reporting)   
20:26:35  (Reporting)  1007879 Indian Squadron, 4304 Coast of Carnatic, Pow:1157, Count: 15(l 2/L 8/S 5) Keeping only the Best Attack (is Assault) goal for 4304 Coast of Carnatic
20:26:35  (Reporting)  List of Agendas for 1007879 Indian Squadron, 4304 Coast of Carnatic, Pow:1157, Count: 15(l 2/L 8/S 5)
20:26:35  (Reporting)  Agenda  1  : Agenda: Attack, Value: 100000, Region: 4304 Coast of Carnatic
20:26:35  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 100000, Region: 4304 Coast of Carnatic
20:26:35  (Reporting)  1007879-Indian Squadron Power:1157 Health:100% Coast of Carnatic>Coast of Carnatic Mission:Attack Fitness:100% Need:0 Threat:0 GoalValue: 100000
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop II - agendas clean up and processing
20:26:35  (Reporting)  *** Theater:  Theater_West_Indies (Ext:1.60 - Core:1.73 - Nav:5.00) ***
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1015164 Cornwallis Sq., 4553 Sea of Cuba, Pow:90, Count: 1(l 0/L 1/S 0)
20:26:35  (Reporting)  Agenda  1  : Agenda: Hunt Convoy Fleet, Value: 9000, Region: 3926 Northeast Atlantic Trade
20:26:35  (Reporting)  Choosen Agenda: Agenda: Hunt Convoy Fleet, Value: 9000, Region: 3926 Northeast Atlantic Trade
20:26:35  (Reporting)  1015164-Cornwallis Sq. Power:90 Health:100% Sea of Cuba>Northeast Atlantic Trade Mission:Hunt Convoy Fleet Fitness:100% Need:0 Threat:0 GoalValue: 9000
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1015163 Clorinde Sq., 4553 Sea of Cuba, Pow:71, Count: 1(l 0/L 1/S 0)
20:26:35  (Reporting)  Agenda  1  : Agenda: Hunt Convoy Fleet, Value: 6035, Region: 3932 Aegean Sea Trade
20:26:35  (Reporting)  Choosen Agenda: Agenda: Hunt Convoy Fleet, Value: 6035, Region: 3932 Aegean Sea Trade
20:26:35  (Reporting)  1015163-Clorinde Sq. Power:71 Health:100% Sea of Cuba>Aegean Sea Trade Mission:Hunt Convoy Fleet Fitness:85% Need:0 Threat:0 GoalValue: 6035
20:26:35  (Reporting)   
20:26:35  (Reporting)  1007672 Mediterranean Fleet, 4553 Sea of Cuba, Pow:1807, Count: 12(l 2/L 9/S 1) a landing is planned, aborting Docking&Calling ops in favor of Naval Superiority
20:26:35  (Reporting)  List of Agendas for 1007672 Mediterranean Fleet, 4553 Sea of Cuba, Pow:1807, Count: 12(l 2/L 9/S 1)
20:26:35  (Reporting)  Agenda  1  : Agenda: Attack, Value: 10000, Region: 4291 Costa de la Luz
20:26:35  (Reporting)  Agenda  2  : Agenda: Naval Superiority, Value: 81123, Region: 4555 Haitian Sea
20:26:35  (Reporting)  Choosen Agenda: Agenda: Naval Superiority, Value: 81123, Region: 4555 Haitian Sea
20:26:35  (Reporting)  1007672-Mediterranean Fleet Power:1807 Health:100% Sea of Cuba>Haitian Sea Mission:Naval Superiority Fitness:89% Need:0 Threat:0 GoalValue: 81123
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1002699 Jamaica Force, 3903 Jamaica, Pow:170, Count: 4(l 1/L 2/S 1)
20:26:35  (Reporting)  Agenda  1  : Agenda: Prep. Amphibious, Value: 34500, Region: 3903 Jamaica
20:26:35  (Reporting)  Choosen Agenda: Agenda: Prep. Amphibious, Value: 34500, Region: 3903 Jamaica
20:26:35  (Reporting)  1002699-Jamaica Force Power:170 Health:100% Jamaica>Jamaica Mission:Prep. Amphibious Fitness:100% Need:0 Threat:0 GoalValue: 34500
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1014023 McArthur's Bde, 3903 Jamaica, Pow:65, Count: 1(l 0/L 1/S 0)
20:26:35  (Reporting)  Agenda  1  : Agenda: Prep. Amphibious, Value: 12500, Region: 3903 Jamaica
20:26:35  (Reporting)  Choosen Agenda: Agenda: Prep. Amphibious, Value: 12500, Region: 3903 Jamaica
20:26:35  (Reporting)  1014023-McArthur's Bde Power:65 Health:100% Jamaica>Jamaica Mission:Prep. Amphibious Fitness:100% Need:0 Threat:0 GoalValue: 12500
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1014907 Jamaica Brigade, 3903 Jamaica, Pow:63, Count: 1(l 0/L 1/S 0)
20:26:35  (Reporting)  Agenda  1  : Agenda: Prep. Amphibious, Value: 9000, Region: 3903 Jamaica
20:26:35  (Reporting)  Choosen Agenda: Agenda: Prep. Amphibious, Value: 9000, Region: 3903 Jamaica
20:26:35  (Reporting)  1014907-Jamaica Brigade Power:63 Health:100% Jamaica>Jamaica Mission:Prep. Amphibious Fitness:100% Need:0 Threat:0 GoalValue: 9000
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1013435 Cape Brigade, 3903 Jamaica, Pow:54, Count: 1(l 0/L 1/S 0)
20:26:35  (Reporting)  Agenda  1  : Agenda: Prep. Amphibious, Value: 12500, Region: 3903 Jamaica
20:26:35  (Reporting)  Choosen Agenda: Agenda: Prep. Amphibious, Value: 12500, Region: 3903 Jamaica
20:26:35  (Reporting)  1013435-Cape Brigade Power:54 Health:100% Jamaica>Jamaica Mission:Prep. Amphibious Fitness:100% Need:0 Threat:0 GoalValue: 12500
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1014435 1st West Indian Bde, 3903 Jamaica, Pow:43, Count: 1(l 0/L 1/S 0)
20:26:35  (Reporting)  Agenda  1  : Agenda: Prep. Amphibious, Value: 12500, Region: 3903 Jamaica
20:26:35  (Reporting)  Choosen Agenda: Agenda: Prep. Amphibious, Value: 12500, Region: 3903 Jamaica
20:26:35  (Reporting)  1014435-1st West Indian Bde Power:43 Health:100% Jamaica>Jamaica Mission:Prep. Amphibious Fitness:100% Need:0 Threat:0 GoalValue: 12500
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1002733 Jamaica Fencibles, 3903 Jamaica, Pow:20, Count: 1(l 0/L 1/S 0)
20:26:35  (Reporting)  Agenda  1  : Agenda: Prep. Amphibious, Value: 19500, Region: 3903 Jamaica
20:26:35  (Reporting)  Choosen Agenda: Agenda: Prep. Amphibious, Value: 19500, Region: 3903 Jamaica
20:26:35  (Reporting)  1002733-Jamaica Fencibles Power:20 Health:100% Jamaica>Jamaica Mission:Prep. Amphibious Fitness:100% Need:0 Threat:0 GoalValue: 19500
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1015149 Jamaica Supply, 3903 Jamaica, Pow:0, Count: 1(l 0/L 0/S 1)
20:26:35  (Reporting)  Agenda  1  : Agenda: Build Depot, Value: 24000, Region: 3903 Jamaica
20:26:35  (Reporting)  Choosen Agenda: Agenda: Build Depot, Value: 24000, Region: 3903 Jamaica
20:26:35  (Reporting)  1015149-Jamaica Supply Power:0 Health:100% Jamaica>Jamaica Mission:Build Depot Fitness:48% Need:0 Threat:0 GoalValue: 24000
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1015167 Glasgow Sq., 4554 Jamaican Sea, Pow:84, Count: 1(l 0/L 1/S 0)
20:26:35  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 7308, Region: 3932 Aegean Sea Trade
20:26:35  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 7308, Region: 3932 Aegean Sea Trade
20:26:35  (Reporting)  ApplyAgenda, Full Pathfinding: 1015167 Glasgow Sq. , destination,  is not in friendly water and the mission is not ignoring threats. 3932 Aegean Sea Trade
20:26:35  (Reporting)  1015167-Glasgow Sq. Power:84 Health:100% Jamaican Sea>Aegean Sea Trade Mission:Patrol Convoy Box Fitness:87% Need:0 Threat:0 GoalValue: 7308
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1015168 Clyde Sq., 4554 Jamaican Sea, Pow:83, Count: 1(l 0/L 1/S 0)
20:26:35  (Reporting)  Agenda  1  : Agenda: Hunt Convoy Fleet, Value: 6474, Region: 3931 Eastern Mediterranean Trade
20:26:35  (Reporting)  Choosen Agenda: Agenda: Hunt Convoy Fleet, Value: 6474, Region: 3931 Eastern Mediterranean Trade
20:26:35  (Reporting)  1015168-Clyde Sq. Power:83 Health:100% Jamaican Sea>Eastern Mediterranean Trade Mission:Hunt Convoy Fleet Fitness:78% Need:0 Threat:0 GoalValue: 6474
20:26:35  (Reporting)   
20:26:35  (Reporting)  1007778 Jamaca Squadron, 4554 Jamaican Sea, Pow:657, Count: 8(l 1/L 4/S 3) Keeping only the Best Attack (is Assault) goal for 4554 Jamaican Sea
20:26:35  (Reporting)  List of Agendas for 1007778 Jamaca Squadron, 4554 Jamaican Sea, Pow:657, Count: 8(l 1/L 4/S 3)
20:26:35  (Reporting)  Agenda  1  : Agenda: Attack, Value: 100000, Region: 4554 Jamaican Sea
20:26:35  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 100000, Region: 4554 Jamaican Sea
20:26:35  (Reporting)  1007778-Jamaca Squadron Power:657 Health:100% Jamaican Sea>Jamaican Sea Mission:Attack Fitness:100% Need:0 Threat:0 GoalValue: 100000
20:26:35  (Reporting)   
20:26:35  (Reporting)  1007816 West Indies Squadron, 4556 Caraibbean Sea, Pow:740, Count: 9(l 1/L 3/S 5) Keeping only the Best Attack (is Assault) goal for 4556 Caraibbean Sea
20:26:35  (Reporting)  List of Agendas for 1007816 West Indies Squadron, 4556 Caraibbean Sea, Pow:740, Count: 9(l 1/L 3/S 5)
20:26:35  (Reporting)  Agenda  1  : Agenda: Attack, Value: 100000, Region: 4556 Caraibbean Sea
20:26:35  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 100000, Region: 4556 Caraibbean Sea
20:26:35  (Reporting)  1007816-West Indies Squadron Power:740 Health:100% Caraibbean Sea>Caraibbean Sea Mission:Attack Fitness:100% Need:0 Threat:0 GoalValue: 100000
20:26:35  (Reporting)   
20:26:35  (Reporting)  1007857 American Squadron, 4556 Caraibbean Sea, Pow:527, Count: 10(l 1/L 7/S 2) Keeping only the Best Attack (is Assault) goal for 4556 Caraibbean Sea
20:26:35  (Reporting)  List of Agendas for 1007857 American Squadron, 4556 Caraibbean Sea, Pow:527, Count: 10(l 1/L 7/S 2)
20:26:35  (Reporting)  Agenda  1  : Agenda: Attack, Value: 100000, Region: 4556 Caraibbean Sea
20:26:35  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 100000, Region: 4556 Caraibbean Sea
20:26:35  (Reporting)  1007857-American Squadron Power:527 Health:100% Caraibbean Sea>Caraibbean Sea Mission:Attack Fitness:100% Need:0 Threat:0 GoalValue: 100000
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1002737 Barbados Force, 3908 Barbados, Pow:144, Count: 2(l 1/L 1/S 1)
20:26:35  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 12508, Region: 3908 Barbados
20:26:35  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 12508, Region: 3908 Barbados
20:26:35  (Reporting)  1002737-Barbados Force Power:144 Health:100% Barbados>Barbados Mission:Keep Position Fitness:53% Need:0 Threat:169 GoalValue: 12508
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop II - agendas clean up and processing
20:26:35  (Reporting)  *** Theater:  Theater_Austria (Ext:0.21 - Core:5.00 - Nav:0.20) ***
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop II - agendas clean up and processing
20:26:35  (Reporting)  *** Theater:  Theater_Low_Countries (Ext:0.20 - Core:0.20 - Nav:1.50) ***
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop II - agendas clean up and processing
20:26:35  (Reporting)  *** Theater:  Theater_Ottoman (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop II - agendas clean up and processing
20:26:35  (Reporting)  *** Theater:  Theater_Scandinavia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop II - agendas clean up and processing
20:26:35  (Reporting)  *** Theater:  Theater_British_Isles (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1002906 Perth Garrison, 70 Newcastle, Pow:16, Count: 1(l 0/L 1/S 0)
20:26:35  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 2, Region: 118 London
20:26:35  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 2, Region: 118 London
20:26:35  (Reporting)  1002906 Perth Garrison Newcastle Health: 100 % will target  1002210 English Home Army
20:26:35  (Reporting)  1002906-Perth Garrison Power:16 Health:100% Newcastle>London Mission:Merge (slave) Fitness:1% Need:0 Threat:0 GoalValue: 2
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1002536 Highlands Force, 71 Sunderland, Pow:50, Count: 3(l 1/L 1/S 1)
20:26:35  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 25, Region: 118 London
20:26:35  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 25, Region: 118 London
20:26:35  (Reporting)  1002536 Highlands Force Sunderland Health: 100 % will target  1002210 English Home Army
20:26:35  (Reporting)  1002536-Highlands Force Power:50 Health:100% Sunderland>London Mission:Merge (slave) Fitness:10% Need:0 Threat:0 GoalValue: 25
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1014028 2nd Scotland Bde, 71 Sunderland, Pow:52, Count: 1(l 0/L 1/S 0)
20:26:35  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 25, Region: 118 London
20:26:35  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 25, Region: 118 London
20:26:35  (Reporting)  1014028 2nd Scotland Bde Sunderland Health: 100 % will target  1002210 English Home Army
20:26:35  (Reporting)  1014028-2nd Scotland Bde Power:52 Health:100% Sunderland>London Mission:Merge (slave) Fitness:10% Need:0 Threat:0 GoalValue: 25
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1013444 5th Scotland Bde, 71 Sunderland, Pow:45, Count: 1(l 0/L 1/S 0)
20:26:35  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 25, Region: 118 London
20:26:35  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 25, Region: 118 London
20:26:35  (Reporting)  1013444 5th Scotland Bde Sunderland Health: 100 % will target  1002210 English Home Army
20:26:35  (Reporting)  1013444-5th Scotland Bde Power:45 Health:100% Sunderland>London Mission:Merge (slave) Fitness:10% Need:0 Threat:0 GoalValue: 25
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1014925 1st Merchant Fleet, 4088 Northern Channel, Pow:25, Count: 1(l 0/L 0/S 1)
20:26:35  (Reporting)  Agenda  1  : Agenda: Convoy Transport, Value: 2500, Region: 3925 Western Approaches Trade
20:26:35  (Reporting)  Agenda  2  : Agenda: Convoy Transport, Value: 2500, Region: 3924 North Sea Trade
20:26:35  (Reporting)  Choosen Agenda: Agenda: Convoy Transport, Value: 2500, Region: 3924 North Sea Trade
20:26:35  (Reporting)  1014925-1st Merchant Fleet Power:25 Health:100% Northern Channel>North Sea Trade Mission:Convoy Transport Fitness:100% Need:0 Threat:0 GoalValue: 2500
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1002505 Scotland Force, 82 York, Pow:120, Count: 6(l 1/L 3/S 2)
20:26:35  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 100, Region: 118 London
20:26:35  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 100, Region: 118 London
20:26:35  (Reporting)  1002505 Scotland Force York Health: 100 % will target  1002210 English Home Army
20:26:35  (Reporting)  1002505-Scotland Force Power:120 Health:100% York>London Mission:Merge (slave) Fitness:40% Need:0 Threat:0 GoalValue: 100
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1014911 4th Scotland Bde, 82 York, Pow:55, Count: 1(l 0/L 1/S 0)
20:26:35  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 100, Region: 118 London
20:26:35  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 100, Region: 118 London
20:26:35  (Reporting)  1014911 4th Scotland Bde York Health: 100 % will target  1002210 English Home Army
20:26:35  (Reporting)  1014911-4th Scotland Bde Power:55 Health:100% York>London Mission:Merge (slave) Fitness:40% Need:0 Threat:0 GoalValue: 100
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1014043 2nd Transport Sq., 4092 Blacksod Bay, Pow:27, Count: 1(l 0/L 1/S 0)
20:26:35  (Reporting)  Agenda  1  : Agenda: Convoy Transport, Value: 2500, Region: 3925 Western Approaches Trade
20:26:35  (Reporting)  Agenda  2  : Agenda: Convoy Transport, Value: 2500, Region: 3924 North Sea Trade
20:26:35  (Reporting)  Choosen Agenda: Agenda: Convoy Transport, Value: 2500, Region: 3925 Western Approaches Trade
20:26:35  (Reporting)  1014043-2nd Transport Sq. Power:27 Health:100% Blacksod Bay>Western Approaches Trade Mission:Convoy Transport Fitness:100% Need:0 Threat:0 GoalValue: 2500
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1002559 Ireland Force, 16 Dublin, Pow:121, Count: 4(l 1/L 1/S 2)
20:26:35  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 2, Region: 118 London
20:26:35  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 2, Region: 118 London
20:26:35  (Reporting)  1002559 Ireland Force Dublin Health: 100 % will target  1002210 English Home Army
20:26:35  (Reporting)  1002559-Ireland Force Power:121 Health:100% Dublin>London Mission:Merge (slave) Fitness:1% Need:0 Threat:0 GoalValue: 2
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1002901 Limerick Garrison, 16 Dublin, Pow:65, Count: 1(l 0/L 1/S 0)
20:26:35  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 2, Region: 118 London
20:26:35  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 2, Region: 118 London
20:26:35  (Reporting)  1002901 Limerick Garrison Dublin Health: 100 % will target  1002210 English Home Army
20:26:35  (Reporting)  1002901-Limerick Garrison Power:65 Health:100% Dublin>London Mission:Merge (slave) Fitness:1% Need:0 Threat:0 GoalValue: 2
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1014024 Belfast Brigade, 16 Dublin, Pow:61, Count: 1(l 0/L 1/S 0)
20:26:35  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 2, Region: 118 London
20:26:35  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 2, Region: 118 London
20:26:35  (Reporting)  1014024 Belfast Brigade Dublin Health: 100 % will target  1002210 English Home Army
20:26:35  (Reporting)  1014024-Belfast Brigade Power:61 Health:100% Dublin>London Mission:Merge (slave) Fitness:1% Need:0 Threat:0 GoalValue: 2
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1013440 Ireland Yeomanry, 16 Dublin, Pow:32, Count: 1(l 0/L 1/S 0)
20:26:35  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 2, Region: 118 London
20:26:35  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 2, Region: 118 London
20:26:35  (Reporting)  1013440 Ireland Yeomanry Dublin Health: 100 % will target  1002210 English Home Army
20:26:35  (Reporting)  1013440-Ireland Yeomanry Power:32 Health:100% Dublin>London Mission:Merge (slave) Fitness:1% Need:0 Threat:0 GoalValue: 2
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1014448 Munster Bde, 16 Dublin, Pow:29, Count: 1(l 0/L 1/S 0)
20:26:35  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 2, Region: 118 London
20:26:35  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 2, Region: 118 London
20:26:35  (Reporting)  1014448 Munster Bde Dublin Health: 100 % will target  1002210 English Home Army
20:26:35  (Reporting)  1014448-Munster Bde Power:29 Health:100% Dublin>London Mission:Merge (slave) Fitness:1% Need:0 Threat:0 GoalValue: 2
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1002893 Belfast Garrison, 16 Dublin, Pow:19, Count: 1(l 0/L 1/S 0)
20:26:35  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 2, Region: 118 London
20:26:35  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 2, Region: 118 London
20:26:35  (Reporting)  1002893 Belfast Garrison Dublin Health: 100 % will target  1002210 English Home Army
20:26:35  (Reporting)  1002893-Belfast Garrison Power:19 Health:100% Dublin>London Mission:Merge (slave) Fitness:1% Need:0 Threat:0 GoalValue: 2
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1014608 8th Merchant Fleet, 87 Liverpool, Pow:0, Count: 1(l 0/L 0/S 1)
20:26:35  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 10000, Region: 87 Liverpool
20:26:35  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 10000, Region: 87 Liverpool
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1014449 3rd Scotland Bde, 108 Leicester, Pow:44, Count: 1(l 0/L 1/S 0)
20:26:35  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 175, Region: 118 London
20:26:35  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 175, Region: 118 London
20:26:35  (Reporting)  1014449 3rd Scotland Bde Leicester Health: 100 % will target  1002210 English Home Army
20:26:35  (Reporting)  1014449-3rd Scotland Bde Power:44 Health:100% Leicester>London Mission:Merge (slave) Fitness:70% Need:0 Threat:0 GoalValue: 175
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1013428 II. Fleet, 4137 Orford Ness, Pow:4, Count: 2(l 0/L 0/S 2)
20:26:35  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 2358, Region: 84 Hull
20:26:35  (Reporting)  Agenda  2  : Agenda: Merge (slave), Value: 80000, Region: 4135 Pas de Calais
20:26:35  (Reporting)  Agenda  3  : Agenda: Naval Docking, Value: 2517, Region: 84 Hull
20:26:35  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 80000, Region: 4135 Pas de Calais
20:26:35  (Reporting)  1013428 II. Fleet Orford Ness Health: 100 % will target  1007434 Boulogne Observers
20:26:35  (Reporting)  1013428-II. Fleet Power:4 Health:100% Orford Ness>Pas de Calais Mission:Merge (slave) Fitness:80% Need:0 Threat:0 GoalValue: 80000
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1013443 1st Scotland Bde, 107 Luton, Pow:26, Count: 1(l 0/L 1/S 0)
20:26:35  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 105 Birmingham
20:26:35  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 105 Birmingham
20:26:35  (Reporting)  1013443-1st Scotland Bde Power:26 Health:100% Luton>Birmingham Mission:Resupply Fitness:100% Need:60 Threat:0 GoalValue: 100000
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1002914 Inverness Garrison, 107 Luton, Pow:19, Count: 1(l 0/L 1/S 0)
20:26:35  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 200, Region: 118 London
20:26:35  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 200, Region: 118 London
20:26:35  (Reporting)  1002914 Inverness Garrison Luton Health: 100 % will target  1002210 English Home Army
20:26:35  (Reporting)  1002914-Inverness Garrison Power:19 Health:100% Luton>London Mission:Merge (slave) Fitness:80% Need:0 Threat:0 GoalValue: 200
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1002910 Aberdeen Garrison, 107 Luton, Pow:17, Count: 1(l 0/L 1/S 0)
20:26:35  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 105 Birmingham
20:26:35  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 105 Birmingham
20:26:35  (Reporting)  1002910-Aberdeen Garrison Power:17 Health:100% Luton>Birmingham Mission:Resupply Fitness:100% Need:60 Threat:0 GoalValue: 100000
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1013442 Baird' Force, 32 Cork, Pow:157, Count: 4(l 2/L 2/S 0)
20:26:35  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 2, Region: 118 London
20:26:35  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 2, Region: 118 London
20:26:35  (Reporting)  1013442 Baird' Force Cork Health: 100 % will target  1002210 English Home Army
20:26:35  (Reporting)  1013442-Baird' Force Power:157 Health:100% Cork>London Mission:Merge (slave) Fitness:1% Need:0 Threat:0 GoalValue: 2
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1002579 Fane' Force, 32 Cork, Pow:113, Count: 5(l 1/L 2/S 2)
20:26:35  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 2, Region: 118 London
20:26:35  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 2, Region: 118 London
20:26:35  (Reporting)  1002579 Fane' Force Cork Health: 100 % will target  1002210 English Home Army
20:26:35  (Reporting)  1002579-Fane' Force Power:113 Health:100% Cork>London Mission:Merge (slave) Fitness:1% Need:0 Threat:0 GoalValue: 2
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1014908 Renbows's Brigade, 32 Cork, Pow:83, Count: 1(l 0/L 1/S 0)
20:26:35  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 2, Region: 118 London
20:26:35  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 2, Region: 118 London
20:26:35  (Reporting)  1014908 Renbows's Brigade Cork Health: 100 % will target  1002210 English Home Army
20:26:35  (Reporting)  1014908-Renbows's Brigade Power:83 Health:100% Cork>London Mission:Merge (slave) Fitness:1% Need:0 Threat:0 GoalValue: 2
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1014029 Hereford Bde, 32 Cork, Pow:63, Count: 1(l 0/L 1/S 0)
20:26:35  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 2, Region: 118 London
20:26:35  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 2, Region: 118 London
20:26:35  (Reporting)  1014029 Hereford Bde Cork Health: 100 % will target  1002210 English Home Army
20:26:35  (Reporting)  1014029-Hereford Bde Power:63 Health:100% Cork>London Mission:Merge (slave) Fitness:1% Need:0 Threat:0 GoalValue: 2
20:26:35  (Reporting)   
20:26:35  (Reporting)  1015160 Sympher Bty is doing nothing in London  Power: 13  HealthPerc: 100
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  1002210 English Home Army is doing nothing in London  Power: 1140  HealthPerc: 100
20:26:35  (Reporting)   
20:26:35  (Reporting)  1014055 Hill' Force is doing nothing in London  Power: 1151  HealthPerc: 100
20:26:35  (Reporting)   
20:26:35  (Reporting)  1013484 Bentick' Force is doing nothing in London  Power: 215  HealthPerc: 100
20:26:35  (Reporting)   
20:26:35  (Reporting)  1002375 Wessex Force is doing nothing in London  Power: 162  HealthPerc: 100
20:26:35  (Reporting)   
20:26:35  (Reporting)  1015155 Craig' Force is doing nothing in London  Power: 36  HealthPerc: 100
20:26:35  (Reporting)   
20:26:35  (Reporting)  1015154 Halkett' Force is doing nothing in London  Power: 45  HealthPerc: 100
20:26:35  (Reporting)   
20:26:35  (Reporting)  1013448 London Rifles is doing nothing in London  Power: 94  HealthPerc: 100
20:26:35  (Reporting)   
20:26:35  (Reporting)  1014026 Hutchinson's Brigade is doing nothing in London  Power: 82  HealthPerc: 100
20:26:35  (Reporting)   
20:26:35  (Reporting)  1013445 Dundee's Brigade is doing nothing in London  Power: 69  HealthPerc: 100
20:26:35  (Reporting)   
20:26:35  (Reporting)  1014030 Anstruther's Brigade is doing nothing in London  Power: 65  HealthPerc: 100
20:26:35  (Reporting)   
20:26:35  (Reporting)  1014913 Curly's Brigade is doing nothing in London  Power: 64  HealthPerc: 100
20:26:35  (Reporting)   
20:26:35  (Reporting)  1002991 Yarmouth Garrison is doing nothing in London  Power: 58  HealthPerc: 100
20:26:35  (Reporting)   
20:26:35  (Reporting)  1014917 Gibbs's Bty is doing nothing in London  Power: 39  HealthPerc: 100
20:26:35  (Reporting)   
20:26:35  (Reporting)  1013447 7th Light Brigade is doing nothing in London  Power: 38  HealthPerc: 100
20:26:35  (Reporting)   
20:26:35  (Reporting)  1014445 4th Light Brigade is doing nothing in London  Power: 38  HealthPerc: 100
20:26:35  (Reporting)   
20:26:35  (Reporting)  1014025 5th Light Brigade is doing nothing in London  Power: 37  HealthPerc: 100
20:26:35  (Reporting)   
20:26:35  (Reporting)  1015151 6th Light Brigade is doing nothing in London  Power: 35  HealthPerc: 100
20:26:35  (Reporting)   
20:26:35  (Reporting)  1013450 Essex Yeomanry is doing nothing in London  Power: 32  HealthPerc: 100
20:26:35  (Reporting)   
20:26:35  (Reporting)  1014914 3rd Guards Brigade is doing nothing in London  Power: 29  HealthPerc: 100
20:26:35  (Reporting)   
20:26:35  (Reporting)  1015153 British Detachment is doing nothing in London  Power: 25  HealthPerc: 100
20:26:35  (Reporting)   
20:26:35  (Reporting)  1002941 Maitland' Force is doing nothing in London  Power: 557  HealthPerc: 100
20:26:35  (Reporting)   
20:26:35  (Reporting)  1015152 1st British Guards Div. is doing nothing in London  Power: 418  HealthPerc: 100
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  1002952 Colchester Garrison is doing nothing in London  Power: 82  HealthPerc: 100
20:26:35  (Reporting)   
20:26:35  (Reporting)  1013449 Kent Rifles is doing nothing in London  Power: 82  HealthPerc: 100
20:26:35  (Reporting)   
20:26:35  (Reporting)  1014033 1st London Brigade is doing nothing in London  Power: 60  HealthPerc: 100
20:26:35  (Reporting)   
20:26:35  (Reporting)  1014444 2nd London Brigade is doing nothing in London  Power: 58  HealthPerc: 100
20:26:35  (Reporting)   
20:26:35  (Reporting)  1014032 Winchester Brigade is doing nothing in London  Power: 54  HealthPerc: 100
20:26:35  (Reporting)   
20:26:35  (Reporting)  1014910 1st Light Brigade is doing nothing in London  Power: 38  HealthPerc: 100
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1014565 5th Merchant Fleet, 118 London, Pow:1, Count: 1(l 0/L 0/S 1)
20:26:35  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 10000, Region: 118 London
20:26:35  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 10000, Region: 118 London
20:26:35  (Reporting)  ApplyAgenda, Full Pathfinding: 1014565 5th Merchant Fleet , destination,  is not in friendly water and the mission is not ignoring threats. 118 London
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1014588 2nd Scouting Squadron, 118 London, Pow:1, Count: 1(l 0/L 1/S 0)
20:26:35  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 10000, Region: 118 London
20:26:35  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 10000, Region: 118 London
20:26:35  (Reporting)  ApplyAgenda, Full Pathfinding: 1014588 2nd Scouting Squadron , destination,  is not in friendly water and the mission is not ignoring threats. 118 London
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1014571 IX. Fleet, 130 Bristol, Pow:2, Count: 2(l 0/L 0/S 2)
20:26:35  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 20000, Region: 130 Bristol
20:26:35  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 20000, Region: 130 Bristol
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1014559 4th Merchant Fleet, 130 Bristol, Pow:1, Count: 1(l 0/L 0/S 1)
20:26:35  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 10000, Region: 130 Bristol
20:26:35  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 10000, Region: 130 Bristol
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1015162 Phaeton Sq., 4134 Strait of Dover, Pow:86, Count: 1(l 0/L 1/S 0)
20:26:35  (Reporting)  Agenda  1  : Agenda: Hunt Convoy Fleet, Value: 8600, Region: 3926 Northeast Atlantic Trade
20:26:35  (Reporting)  Choosen Agenda: Agenda: Hunt Convoy Fleet, Value: 8600, Region: 3926 Northeast Atlantic Trade
20:26:35  (Reporting)  1015162-Phaeton Sq. Power:86 Health:100% Strait of Dover>Northeast Atlantic Trade Mission:Hunt Convoy Fleet Fitness:100% Need:0 Threat:0 GoalValue: 8600
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  1007367 Home Fleet, 4134 Strait of Dover, Pow:1147, Count: 10(l 2/L 7/S 1) Keeping only the Best Attack (is Assault) goal for 4134 Strait of Dover
20:26:35  (Reporting)  List of Agendas for 1007367 Home Fleet, 4134 Strait of Dover, Pow:1147, Count: 10(l 2/L 7/S 1)
20:26:35  (Reporting)  Agenda  1  : Agenda: Attack, Value: 100000, Region: 4134 Strait of Dover
20:26:35  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 100000, Region: 4134 Strait of Dover
20:26:35  (Reporting)  1007367-Home Fleet Power:1147 Health:100% Strait of Dover>Strait of Dover Mission:Attack Fitness:100% Need:0 Threat:0 GoalValue: 100000
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1013657 3rd Merchant Fleet, 4111 Bideford Bay, Pow:26, Count: 1(l 0/L 0/S 1)
20:26:35  (Reporting)  Agenda  1  : Agenda: Convoy Transport, Value: 2500, Region: 3925 Western Approaches Trade
20:26:35  (Reporting)  Agenda  2  : Agenda: Convoy Transport, Value: 2500, Region: 3925 Western Approaches Trade
20:26:35  (Reporting)  Choosen Agenda: Agenda: Convoy Transport, Value: 2500, Region: 3925 Western Approaches Trade
20:26:35  (Reporting)  1013657-3rd Merchant Fleet Power:26 Health:100% Bideford Bay>Western Approaches Trade Mission:Convoy Transport Fitness:100% Need:0 Threat:0 GoalValue: 2500
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  1007514 Medway Squadron, 4129 Beachy Head, Pow:310, Count: 5(l 1/L 4/S 0) Keeping only the Best Attack (is Assault) goal for 4129 Beachy Head
20:26:35  (Reporting)  List of Agendas for 1007514 Medway Squadron, 4129 Beachy Head, Pow:310, Count: 5(l 1/L 4/S 0)
20:26:35  (Reporting)  Agenda  1  : Agenda: Attack, Value: 100000, Region: 4129 Beachy Head
20:26:35  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 100000, Region: 4129 Beachy Head
20:26:35  (Reporting)  1007514-Medway Squadron Power:310 Health:100% Beachy Head>Beachy Head Mission:Attack Fitness:100% Need:0 Threat:0 GoalValue: 100000
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1014582 1st Battle Squadron, 126 Plymouth, Pow:0, Count: 1(l 0/L 1/S 0)
20:26:35  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 10000, Region: 126 Plymouth
20:26:35  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 10000, Region: 126 Plymouth
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  1007573 Portsmouth Squadron, 4128 Isle of Wight, Pow:516, Count: 8(l 1/L 5/S 2) a landing is planned, aborting Docking&Calling ops in favor of Naval Superiority
20:26:35  (Reporting)  1007573 Portsmouth Squadron, 4128 Isle of Wight, Pow:516, Count: 8(l 1/L 5/S 2) Keeping only the Best Attack (is Assault) goal for 4128 Isle of Wight
20:26:35  (Reporting)  List of Agendas for 1007573 Portsmouth Squadron, 4128 Isle of Wight, Pow:516, Count: 8(l 1/L 5/S 2)
20:26:35  (Reporting)  Agenda  1  : Agenda: Attack, Value: 100000, Region: 4128 Isle of Wight
20:26:35  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 100000, Region: 4128 Isle of Wight
20:26:35  (Reporting)  1007573-Portsmouth Squadron Power:516 Health:100% Isle of Wight>Isle of Wight Mission:Attack Fitness:100% Need:0 Threat:0 GoalValue: 100000
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1014443 2nd Merchant Fleet, 4112 Lands End, Pow:26, Count: 1(l 0/L 0/S 1)
20:26:35  (Reporting)  Agenda  1  : Agenda: Convoy Transport, Value: 2500, Region: 3925 Western Approaches Trade
20:26:35  (Reporting)  Agenda  2  : Agenda: Convoy Transport, Value: 2500, Region: 3925 Western Approaches Trade
20:26:35  (Reporting)  Choosen Agenda: Agenda: Convoy Transport, Value: 2500, Region: 3925 Western Approaches Trade
20:26:35  (Reporting)  1014443-2nd Merchant Fleet Power:26 Health:100% Lands End>Western Approaches Trade Mission:Convoy Transport Fitness:100% Need:0 Threat:0 GoalValue: 2500
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop II - agendas clean up and processing
20:26:35  (Reporting)  *** Theater:  Theater_North_Africa (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1014051 Ocean Sq., 4369 Cap Blanc, Pow:203, Count: 1(l 0/L 1/S 0)
20:26:35  (Reporting)  Agenda  1  : Agenda: Naval Superiority, Value: 9464, Region: 4371 Straits of Sicily
20:26:35  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 3010, Region: 1681 Ragusa
20:26:35  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 3010, Region: 1681 Ragusa
20:26:35  (Reporting)  ApplyAgenda, Full Pathfinding: 1014051 Ocean Sq. , destination,  is not in friendly water and the mission is not ignoring threats. 1681 Ragusa
20:26:35  (Reporting)  1014051-Ocean Sq. Power:203 Health:100% Cap Blanc>Ragusa Mission:Naval Docking Fitness:86% Need:60 Threat:0 GoalValue: 3010
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1014052 Laurel Sq., 4372 Cap Bon, Pow:69, Count: 1(l 0/L 1/S 0)
20:26:35  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 11178, Region: 156 Oporto
20:26:35  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 1087, Region: 1681 Ragusa
20:26:35  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 11178, Region: 156 Oporto
20:26:35  (Reporting)  1014052-Laurel Sq. Power:69 Health:100% Cap Bon>Oporto Mission:Resupply Fitness:81% Need:178 Threat:132 GoalValue: 11178
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop II - agendas clean up and processing
20:26:35  (Reporting)  *** Theater:  Theater_America (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:26:35  (Reporting)   
20:26:35  (Reporting)  1002669 Lower Canada Force is doing nothing in Lower Canada  Power: 293  HealthPerc: 100
20:26:35  (Reporting)   
20:26:35  (Reporting)  1013466 Nova Scotia Bde is doing nothing in Lower Canada  Power: 67  HealthPerc: 100
20:26:35  (Reporting)   
20:26:35  (Reporting)  1002690 Nova Scotia Force is doing nothing in Lower Canada  Power: 18  HealthPerc: 100
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop II - agendas clean up and processing
20:26:35  (Reporting)  *** Theater:  Theater_Africa (Ext:0.20 - Core:0.20 - Nav:2.89) ***
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  1007751 African Squadron, 4559 Gulf of Guinea, Pow:346, Count: 4(l 1/L 3/S 0) Keeping only the Best Attack (is Assault) goal for 4559 Gulf of Guinea
20:26:35  (Reporting)  List of Agendas for 1007751 African Squadron, 4559 Gulf of Guinea, Pow:346, Count: 4(l 1/L 3/S 0)
20:26:35  (Reporting)  Agenda  1  : Agenda: Attack, Value: 100000, Region: 4559 Gulf of Guinea
20:26:35  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 100000, Region: 4559 Gulf of Guinea
20:26:35  (Reporting)  1007751-African Squadron Power:346 Health:100% Gulf of Guinea>Gulf of Guinea Mission:Attack Fitness:100% Need:0 Threat:0 GoalValue: 100000
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop II - agendas clean up and processing
20:26:35  (Reporting)  *** Theater:  Theater_South_America (Ext:0.20 - Core:0.20 - Nav:3.35) ***
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1014927 Alcmene Sq., 4282 Oceano Atlantico Sul, Pow:74, Count: 1(l 0/L 1/S 0)
20:26:35  (Reporting)  Agenda  1  : Agenda: Hunt Convoy Fleet, Value: 5396, Region: 3931 Eastern Mediterranean Trade
20:26:35  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 13172, Region: 130 Bristol
20:26:35  (Reporting)  Agenda  3  : Agenda: Naval Calling, Value: 1222, Region: 3903 Jamaica
20:26:35  (Reporting)  Choosen Agenda: Agenda: Hunt Convoy Fleet, Value: 5396, Region: 3931 Eastern Mediterranean Trade
20:26:35  (Reporting)  1014927-Alcmene Sq. Power:74 Health:100% Oceano Atlantico Sul>Eastern Mediterranean Trade Mission:Hunt Convoy Fleet Fitness:71% Need:0 Threat:0 GoalValue: 5396
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop II - agendas clean up and processing
20:26:35  (Reporting)  *** Theater:  Theater_Egypt (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop II - agendas clean up and processing
20:26:35  (Reporting)  *** Theater:  Theater_Mesopotamia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop II - agendas clean up and processing
20:26:35  (Reporting)  *** Theater:  Theater_Middle_East (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop II - agendas clean up and processing
20:26:35  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop II - agendas clean up and processing
20:26:35  (Reporting)  *** Theater:  Theater_East_Indies (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop II - agendas clean up and processing
20:26:35  (Reporting)  *** Theater:  Theater_IndianOcean (Ext:0.20 - Core:0.20 - Nav:1.10) ***
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop II - agendas clean up and processing
20:26:35  (Reporting)  *** Theater:  Theater_Commerce (Ext:0.20 - Core:0.20 - Nav:4.75) ***
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1014920 VI. Fleet, 3934 Commerce, Pow:451, Count: 7(l 0/L 6/S 1)
20:26:35  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 6468, Region: 3929 Adriatic Sea Trade
20:26:35  (Reporting)  Agenda  2  : Agenda: Patrol Convoy Box, Value: 33825, Region: 3934 Commerce
20:26:35  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 33825, Region: 3934 Commerce
20:26:35  (Reporting)  1014920-VI. Fleet Power:451 Health:100% Commerce>Commerce Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 33825
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1014432 Cambrian Sq., 3935 Blockade, Pow:80, Count: 1(l 0/L 1/S 0)
20:26:35  (Reporting)  Agenda  1  : Agenda: Convoy Transport, Value: 4100, Region: 3924 North Sea Trade
20:26:35  (Reporting)  Agenda  2  : Agenda: Merge (slave), Value: 10000, Region: 4559 Gulf of Guinea
20:26:35  (Reporting)  Agenda  3  : Agenda: Resupply, Value: 14080, Region: 118 London
20:26:35  (Reporting)  Agenda  4  : Agenda: Naval Docking, Value: 1232, Region: 118 London
20:26:35  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 10000, Region: 4559 Gulf of Guinea
20:26:35  (Reporting)  1014432 Cambrian Sq. Blockade Health: 100 % will target  1007751 African Squadron
20:26:35  (Reporting)  1014432-Cambrian Sq. Power:80 Health:100% Blockade>Gulf of Guinea Mission:Merge (slave) Fitness:10% Need:0 Threat:0 GoalValue: 10000
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1014436 Severn Sq., 4116 Western Approaches, Pow:73, Count: 1(l 0/L 1/S 0)
20:26:35  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 13024, Region: 130 Bristol
20:26:35  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 13870, Region: 130 Bristol
20:26:35  (Reporting)  Agenda  3  : Agenda: Naval Calling, Value: 1196, Region: 3889 Lower Canada
20:26:35  (Reporting)  Choosen Agenda: Agenda: Naval Calling, Value: 1196, Region: 3889 Lower Canada
20:26:35  (Reporting)  1014436-Severn Sq. Power:73 Health:100% Western Approaches>Lower Canada Mission:Naval Calling Fitness:92% Need:0 Threat:0 GoalValue: 1196
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1014924 IV. Fleet, 4117 Southwestern Approaches, Pow:168, Count: 2(l 0/L 2/S 0)
20:26:35  (Reporting)  Agenda  1  : Agenda: Hunt Convoy Fleet, Value: 7055, Region: 3930 Central Mediterranean Trade
20:26:35  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 31584, Region: 130 Bristol
20:26:35  (Reporting)  Agenda  3  : Agenda: Naval Calling, Value: 2790, Region: 3889 Lower Canada
20:26:35  (Reporting)  Choosen Agenda: Agenda: Hunt Convoy Fleet, Value: 7055, Region: 3930 Central Mediterranean Trade
20:26:35  (Reporting)  1014924-IV. Fleet Power:168 Health:100% Southwestern Approaches>Central Mediterranean Trade Mission:Hunt Convoy Fleet Fitness:83% Need:0 Threat:0 GoalValue: 7055
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1014923 Pomone Sq., 4117 Southwestern Approaches, Pow:94, Count: 1(l 0/L 1/S 0)
20:26:35  (Reporting)  Agenda  1  : Agenda: Hunt Convoy Fleet, Value: 9500, Region: 3927 Southeast Atlantic Trade
20:26:35  (Reporting)  Agenda  2  : Agenda: Convoy Transport, Value: 4700, Region: 3925 Western Approaches Trade
20:26:35  (Reporting)  Choosen Agenda: Agenda: Hunt Convoy Fleet, Value: 9500, Region: 3927 Southeast Atlantic Trade
20:26:35  (Reporting)  1014923-Pomone Sq. Power:94 Health:100% Southwestern Approaches>Southeast Atlantic Trade Mission:Hunt Convoy Fleet Fitness:100% Need:0 Threat:0 GoalValue: 9500
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1014431 Resistante Sq., 4293 Middle Atlantic, Pow:73, Count: 1(l 0/L 1/S 0)
20:26:35  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 12284, Region: 130 Bristol
20:26:35  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 13140, Region: 130 Bristol
20:26:35  (Reporting)  Agenda  3  : Agenda: Naval Calling, Value: 1222, Region: 3903 Jamaica
20:26:35  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 13140, Region: 130 Bristol
20:26:35  (Reporting)  1014431-Resistante Sq. Power:73 Health:100% Middle Atlantic>Bristol Mission:Resupply Fitness:90% Need:0 Threat:0 GoalValue: 13140
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop II - agendas clean up and processing
20:26:35  (Reporting)  *** Theater:  Theater_BlackSea (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:26:35  (Reporting)   
20:26:35  (Reporting)  ApplyAgenda, Full Pathfinding: 1008078 Merchant Fleet #11 , destination,  is not in friendly water and the mission is not ignoring threats. 3933 Black Sea Trade
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop II - agendas clean up and processing
20:26:35  (Reporting)  *** Theater:  Theater_MediterraneanSea (Ext:0.23 - Core:0.20 - Nav:0.28) ***
20:26:35  (Reporting)   
20:26:35  (Reporting)  ApplyAgenda, Full Pathfinding: 1008044 Merchant Fleet #7 , destination,  is not in friendly water and the mission is not ignoring threats. 3929 Adriatic Sea Trade
20:26:35  (Reporting)   
20:26:35  (Reporting)  ApplyAgenda, Full Pathfinding: 1008067 Merchant Fleet #10 , destination,  is not in friendly water and the mission is not ignoring threats. 3932 Aegean Sea Trade
20:26:35  (Reporting)   
20:26:35  (Reporting)  ApplyAgenda, Full Pathfinding: 1008033 Merchant Fleet #6 , destination,  is not in friendly water and the mission is not ignoring threats. 3928 Western Mediterranean Trade
20:26:35  (Reporting)   
20:26:35  (Reporting)  ApplyAgenda, Full Pathfinding: 1008050 Merchant Fleet #8 , destination,  is not in friendly water and the mission is not ignoring threats. 3930 Central Mediterranean Trade
20:26:35  (Reporting)   
20:26:35  (Reporting)  ApplyAgenda, Full Pathfinding: 1008056 Merchant Fleet #9 , destination,  is not in friendly water and the mission is not ignoring threats. 3931 Eastern Mediterranean Trade
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop II - agendas clean up and processing
20:26:35  (Reporting)  *** Theater:  Theater_SouthAtlantic (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1007538 III. Fleet, 3927 Southeast Atlantic Trade, Pow:119, Count: 3(l 0/L 3/S 0)
20:26:35  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 11250, Region: 3927 Southeast Atlantic Trade
20:26:35  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 11250, Region: 3927 Southeast Atlantic Trade
20:26:35  (Reporting)  1007538-III. Fleet Power:119 Health:100% Southeast Atlantic Trade>Southeast Atlantic Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 11250
20:26:35  (Reporting)   
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop II - agendas clean up and processing
20:26:35  (Reporting)  *** Theater:  Theater_NorthAtlantic (Ext:0.98 - Core:0.20 - Nav:2.00) ***
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1014042 VIII. Fleet, 3925 Western Approaches Trade, Pow:570, Count: 10(l 0/L 8/S 2)
20:26:35  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 42750, Region: 3925 Western Approaches Trade
20:26:35  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 42750, Region: 3925 Western Approaches Trade
20:26:35  (Reporting)  1014042-VIII. Fleet Power:570 Health:100% Western Approaches Trade>Western Approaches Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 42750
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1014433 Venus Sq., 4176 Horst Bank, Pow:93, Count: 1(l 0/L 1/S 0)
20:26:35  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 8265, Region: 3923 Baltic Sea Trade
20:26:35  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 16368, Region: 130 Bristol
20:26:35  (Reporting)  Agenda  3  : Agenda: Naval Calling, Value: 1419, Region: 3889 Lower Canada
20:26:35  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 8265, Region: 3923 Baltic Sea Trade
20:26:35  (Reporting)  ApplyAgenda, Full Pathfinding: 1014433 Venus Sq. , destination,  is not in friendly water and the mission is not ignoring threats. 3923 Baltic Sea Trade
20:26:35  (Reporting)  1014433-Venus Sq. Power:93 Health:100% Horst Bank>Baltic Sea Trade Mission:Patrol Convoy Box Fitness:87% Need:0 Threat:0 GoalValue: 8265
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1014437 X. Fleet, 3924 North Sea Trade, Pow:182, Count: 4(l 0/L 3/S 1)
20:26:35  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 15000, Region: 3924 North Sea Trade
20:26:35  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 15000, Region: 3924 North Sea Trade
20:26:35  (Reporting)  1014437-X. Fleet Power:182 Health:100% North Sea Trade>North Sea Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 15000
20:26:35  (Reporting)   
20:26:35  (Reporting)   
20:26:35  (Reporting)  List of Agendas for 1014921 VII. Fleet, 3926 Northeast Atlantic Trade, Pow:293, Count: 4(l 0/L 4/S 0)
20:26:35  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 55670, Region: 130 Bristol
20:26:35  (Reporting)  Agenda  2  : Agenda: Naval Calling, Value: 4777, Region: 3889 Lower Canada
20:26:35  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 55670, Region: 130 Bristol
20:26:35  (Reporting)  1014921-VII. Fleet Power:293 Health:100% Northeast Atlantic Trade>Bristol Mission:Resupply Fitness:95% Need:0 Threat:0 GoalValue: 55670
20:26:35  (Reporting)   
20:26:35  (Reporting)  
20:26:35  (Reporting)  Loop II - agendas clean up and processing
20:26:35  (Reporting)  *** Theater:  Theater_BalticSea (Ext:5.00 - Core:0.20 - Nav:0.20) ***
20:26:35  (Reporting)   
20:26:35  (Reporting)  ApplyAgenda, Full Pathfinding: 1007948 Merchant Fleet #1 , destination,  is not in friendly water and the mission is not ignoring threats. 3923 Baltic Sea Trade
20:26:35  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:26:35  (Reporting)  Ended SplitStaticUnits 0 ms
20:26:35  (Reporting)  Entering ManageHQStacks (_MHS_)
20:26:35  (Reporting)  Ended ManageHQStacks 12 ms
20:26:35  (Reporting)  Entering SynchHQStacks (_SHS_)
20:26:35  (Reporting)  Ended SynchHQStacks 4 ms
20:26:35  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:26:35  (Reporting)  Ended DeclareNewHQStacks 4 ms
20:26:35  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:26:35  (Reporting)  Ended SplitLargeStacks 4 ms
20:26:35  (Reporting)  Entering ManageHQStacks (_MHS_)
20:26:35  (Reporting)  Ended ManageHQStacks 5 ms
20:26:35  (Reporting)  Entering SynchHQStacks (_SHS_)
20:26:35  (Reporting)  Ended SynchHQStacks 2 ms
20:26:35  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:26:35  (Reporting)  Ended DeclareNewHQStacks 2 ms
20:26:35  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:26:35  (Reporting)  Ended SplitLargeStacks 2 ms
20:26:35  (Reporting)  Entering ManageHQStacks (_MHS_)
20:26:35  (Reporting)  Ended ManageHQStacks 7 ms
20:26:35  (Reporting)  Entering SynchHQStacks (_SHS_)
20:26:35  (Reporting)  Ended SynchHQStacks 2 ms
20:26:35  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:26:35  (Reporting)  Ended DeclareNewHQStacks 2 ms
20:26:35  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:26:35  (Reporting)  Ended SplitLargeStacks 2 ms
20:26:35  (Reporting)  Entering ManageHQStacks (_MHS_)
20:26:35  (Reporting)  Ended ManageHQStacks 8 ms
20:26:35  (Reporting)  Entering SynchHQStacks (_SHS_)
20:26:35  (Reporting)  Ended SynchHQStacks 3 ms
20:26:35  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:26:35  (Reporting)  Ended DeclareNewHQStacks 3 ms
20:26:35  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:26:35  (Reporting)  Ended SplitLargeStacks 3 ms
20:26:35  (Reporting)  Entering ManageHQStacks (_MHS_)
20:26:35  (Reporting)  Ended ManageHQStacks 4 ms
20:26:35  (Reporting)  Entering SynchHQStacks (_SHS_)
20:26:35  (Reporting)  Ended SynchHQStacks 1 ms
20:26:35  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:26:35  (Reporting)  Ended DeclareNewHQStacks 1 ms
20:26:35  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:26:35  (Reporting)  Ended SplitLargeStacks 1 ms
20:26:35  (Reporting)  Entering ManageHQStacks (_MHS_)
20:26:35  (Reporting)  Ended ManageHQStacks 0 ms
20:26:35  (Reporting)  Entering SynchHQStacks (_SHS_)
20:26:35  (Reporting)  Ended SynchHQStacks 0 ms
20:26:35  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:26:35  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:26:35  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:26:35  (Reporting)  Ended SplitLargeStacks 0 ms
20:26:35  (Reporting)  Entering ManageHQStacks (_MHS_)
20:26:35  (Reporting)  Ended ManageHQStacks 0 ms
20:26:35  (Reporting)  Entering SynchHQStacks (_SHS_)
20:26:35  (Reporting)  Ended SynchHQStacks 0 ms
20:26:35  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:26:35  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:26:35  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:26:35  (Reporting)  Ended SplitLargeStacks 0 ms
20:26:35  (Reporting)  Entering ManageHQStacks (_MHS_)
20:26:35  (Reporting)  Ended ManageHQStacks 6 ms
20:26:35  (Reporting)  Entering SynchHQStacks (_SHS_)
20:26:35  (Reporting)  Ended SynchHQStacks 2 ms
20:26:35  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:26:35  (Reporting)  Ended DeclareNewHQStacks 2 ms
20:26:35  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:26:35  (Reporting)  Ended SplitLargeStacks 2 ms
20:26:35  (Reporting)  Entering ManageHQStacks (_MHS_)
20:26:35  (Reporting)  Ended ManageHQStacks 3 ms
20:26:35  (Reporting)  Entering SynchHQStacks (_SHS_)
20:26:35  (Reporting)  Ended SynchHQStacks 1 ms
20:26:35  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:26:35  (Reporting)  Ended DeclareNewHQStacks 39 ms
20:26:35  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:26:35  (Reporting)  Adding stack 1002941 Maitland' Force, 118 London, Pow:557, Count: 11(l 3/L 6/S 3)
20:26:35  (Reporting)  Adding stack 1014055 Hill' Force, 118 London, Pow:1151, Count: 12(l 4/L 8/S 4)
20:26:35  (Reporting)  Adding stack 1002210 English Home Army, 118 London, Pow:1140, Count: 21(l 4/L 13/S 5)
20:26:35  (Reporting)  Splitting stack 1002210 English Home Army, 118 London, Pow:1140, Count: 21(l 4/L 13/S 5) Leader 1002481 Lord Cathcart
20:26:35  (Reporting)  _SLS_ (Split LargeStack) 1002481 Lord Cathcart will form a stack from 1002210 English Home Army
20:26:35  (Reporting)  Ended splitting stack 1002210 English Home Army, 118 London, Pow:950, Count: 14(l 3/L 11/S 1)
20:26:35  (Reporting)  _SLS_  1015169 British Detachment, 118 London, Pow:204, Count: 7(l 1/L 2/S 4) formed
20:26:35  (Reporting)  Ended SplitLargeStacks 394 ms
20:26:35  (Reporting)  Entering ManageHQStacks (_MHS_)
20:26:35  (Reporting)  Ended ManageHQStacks 0 ms
20:26:35  (Reporting)  Entering SynchHQStacks (_SHS_)
20:26:35  (Reporting)  Ended SynchHQStacks 0 ms
20:26:35  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:26:35  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:26:35  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:26:35  (Reporting)  Ended SplitLargeStacks 0 ms
20:26:35  (Reporting)  Entering ManageHQStacks (_MHS_)
20:26:35  (Reporting)  Ended ManageHQStacks 0 ms
20:26:35  (Reporting)  Entering SynchHQStacks (_SHS_)
20:26:35  (Reporting)  Ended SynchHQStacks 0 ms
20:26:35  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:26:35  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:26:35  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:26:35  (Reporting)  Ended SplitLargeStacks 0 ms
20:26:35  (Reporting)  Entering ManageHQStacks (_MHS_)
20:26:35  (Reporting)  Ended ManageHQStacks 0 ms
20:26:35  (Reporting)  Entering SynchHQStacks (_SHS_)
20:26:35  (Reporting)  Ended SynchHQStacks 0 ms
20:26:35  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:26:35  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:26:35  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:26:35  (Reporting)  Ended SplitLargeStacks 0 ms
20:26:35  (Reporting)  Entering PromoteLeaders (_PRL_)
20:26:35  (Reporting)  Ended PromoteLeaders 0 ms
20:26:35  (Reporting)   
20:26:35  (Reporting)  ApplyAgenda AutoMerge
20:26:35  (Reporting)  1015154 Halkett' Force will be merged into 1015155 Craig' Force in region London
20:26:35  (Reporting)  1015152 1st British Guards Div. will be merged into 1015155 Craig' Force in region London
20:26:35  (Reporting)  1015155 Craig' Force will be merged into 1013484 Bentick' Force in region London
20:26:35  (Reporting)  1007816 West Indies Squadron will be merged into 1007857 American Squadron in region Caraibbean Sea
20:30:58  (Reporting)  AI Process done in  33149 ms
20:30:58  (Reporting)  Processing  1000003 Russia
20:30:58  (Reporting)  
20:30:58  (Reporting)  *** Starting Process on Russia AILevel 4 Kind: 0 Dormant NO Turn: 4 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:30:58  (Reporting)  Entering InitAndDumpData (_IAD_)
20:30:58  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
20:30:58  (Reporting)  0 unit there, but still added, as 337 France is adjacent to 342 Germany
20:30:58  (Reporting)  0 unit there, but still added, as 339 Austria is adjacent to 342 Germany
20:30:58  (Reporting)  0 unit there, but still added, as 340 Alpes is adjacent to 342 Germany
20:30:58  (Reporting)  0 unit there, but still added, as 341 Low Countries is adjacent to 342 Germany
20:30:58  (Reporting)  0 unit there, but still added, as 344 Scandinavia is adjacent to 342 Germany
20:30:58  (Reporting)  0 unit there, but still added, as 346 Ottoman is adjacent to 345 Balkans
20:30:58  (Reporting)  0 unit there, but still added, as 348 Mesopotamia is adjacent to 349 Caucasus
20:30:58  (Reporting)  0 unit there, but still added, as 353 Persia is adjacent to 349 Caucasus
20:30:58  (Reporting)  0 unit there, but still added, as 361 North Atlantic is adjacent to 342 Germany
20:30:58  (Reporting)  0 unit there, but still added, as 363 Mediterranean Sea is adjacent to 345 Balkans
20:30:58  (Reporting)  0 unit there, but still added, as 367 Caspian Sea is adjacent to 349 Caucasus
20:30:58  (Reporting)  Theater: 337 Theater_France AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 632 OwnPow Nav : 0 OppPow Nav : 1384
20:30:58  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 283 > 352
20:30:58  (Reporting)  Theater: 339 Theater_Austria AggroCoeff from script: 100 OwnPow Land: 4289 OppPow Land: 3848 OwnPow Nav : 0 OppPow Nav : 0
20:30:58  (Reporting)  Ratio Land/LandCore: 0.95 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 231 > 317
20:30:58  (Reporting)  Theater: 340 Theater_Alpes AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 58 OwnPow Nav : 0 OppPow Nav : 0
20:30:58  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 29 > 58
20:30:58  (Reporting)  Theater: 341 Theater_Low_Countries AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 386 OwnPow Nav : 0 OppPow Nav : 295
20:30:58  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 59 > 91
20:30:58  (Reporting)  Theater: 342 Theater_Germany AggroCoeff from script: 100 OwnPow Land: 6917 OppPow Land: 7675 OwnPow Nav : 0 OppPow Nav : 12
20:30:58  (Reporting)  Ratio Land/LandCore: 0.77 0.70 Ratio Nav/NavCore: 0.20 0.64 Reg Count: 392 > 494
20:30:58  (Reporting)  Theater: 343 Theater_Poland AggroCoeff from script: 100 OwnPow Land: 2561 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:30:58  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 145 > 218
20:30:58  (Reporting)  Theater: 344 Theater_Scandinavia AggroCoeff from script: 100 OwnPow Land: 84 OppPow Land: 0 OwnPow Nav : 1 OppPow Nav : 0
20:30:58  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 0.85 0.20 Reg Count: 189 > 250
20:30:58  (Reporting)  Theater: 345 Theater_Balkans AggroCoeff from script: 100 OwnPow Land: 158 OppPow Land: 0 OwnPow Nav : 452 OppPow Nav : 0
20:30:58  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 252 > 317
20:30:58  (Reporting)  Theater: 346 Theater_Ottoman AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 12 OppPow Nav : 0
20:30:58  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 236 > 310
20:30:58  (Reporting)  Theater: 348 Theater_Mesopotamia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:30:58  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 147 > 179
20:30:58  (Reporting)  Theater: 349 Theater_Caucasus AggroCoeff from script: 100 OwnPow Land: 343 OppPow Land: 220 OwnPow Nav : 754 OppPow Nav : 0
20:30:58  (Reporting)  Ratio Land/LandCore: 1.33 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 96 > 133
20:30:58  (Reporting)  Theater: 351 Theater_Russia AggroCoeff from script: 100 OwnPow Land: 2818 OppPow Land: 238 OwnPow Nav : 1755 OppPow Nav : 0
20:30:58  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 1221 > 1315
20:30:58  (Reporting)  Theater: 353 Theater_Persia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:30:58  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 1 > 22
20:30:58  (Reporting)  Theater: 360 Theater_BalticSea AggroCoeff from script: 150 OwnPow Land: 692 OppPow Land: 0 OwnPow Nav : 813 OppPow Nav : 0
20:30:58  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 57 > 184
20:30:58  (Reporting)  Theater: 361 Theater_NorthAtlantic AggroCoeff from script: 5 OwnPow Land: 690 OppPow Land: 534 OwnPow Nav : 912 OppPow Nav : 2597
20:30:58  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 199 > 506
20:30:58  (Reporting)  Theater: 363 Theater_MediterraneanSea AggroCoeff from script: 5 OwnPow Land: 517 OppPow Land: 605 OwnPow Nav : 623 OppPow Nav : 4
20:30:58  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 0.40 Reg Count: 200 > 526
20:30:58  (Reporting)  Theater: 364 Theater_BlackSea AggroCoeff from script: 150 OwnPow Land: 265 OppPow Land: 80 OwnPow Nav : 1017 OppPow Nav : 0
20:30:58  (Reporting)  Ratio Land/LandCore: 4.22 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 44 > 144
20:30:58  (Reporting)  Theater: 367 Theater_CaspianSea AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:30:58  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 2 > 13
20:30:58  (Reporting)  _FIT_ Ended AIInitTheaters 2785 ms
20:30:58  (Reporting)  Resources Levels Russia EcoBase 303 AtWar: yes AtWarThreat: no At PeaceThreat: no
20:30:58  (Reporting)  Pounds Availability Plentiful Stock 2988 Expected 152 Balance -16
20:30:58  (Reporting)  Supplies Availability Very Low Stock 0 Expected 106 Balance 0
20:30:58  (Reporting)  Ammos Availability Very Low Stock 0 Expected 106 Balance 0
20:30:58  (Reporting)  Victory points Availability Plentiful Stock 3297 Expected 106 Balance 0
20:30:58  (Reporting)  Morale Points Availability Average Stock 100 Expected 106 Balance 0
20:30:58  (Reporting)  Conscripts Availability Very Low Stock 2 Expected 106 Balance -13
20:30:58  (Reporting)  War supplies Availability Very High Stock 217 Expected 76 Balance 0
20:30:58  (Reporting)  Diplomats Availability Plentiful Stock 35 Expected 0 Balance 0
20:30:58  (Reporting)  Engagment Points Availability Plentiful Stock 2 Expected 0 Balance 0
20:30:58  (Reporting)  Horses Availability Plentiful Stock 778 Expected 30 Balance 0
20:30:58  (Reporting)    1013488 Senyavin's Fleet Agenda Kept Agenda: Naval Docking, Value: 4914, Region: 2815 Odessa EndTurn 2677
20:30:58  (Reporting)    1008293 Don Fleet Agenda Kept Agenda: Naval Docking, Value: 3230, Region: 2815 Odessa EndTurn 2677
20:30:58  (Reporting)    1008280 Dnepr Fleet Agenda Kept Agenda: Naval Docking, Value: 3372, Region: 2819 Nikolaiev EndTurn 2677
20:30:58  (Reporting)    1003685 Akim Akimovich Karpov Agenda Kept Agenda: Resupply, Value: 100000, Region: 3885 Steppes EndTurn 2677
20:30:58  (Reporting)    1014072 Kutaisov Brigada Agenda Kept Agenda: Resupply, Value: 100000, Region: 2801 Kiev EndTurn 2677
20:30:58  (Reporting)   
20:30:58  (Reporting)  Theater Prevalences Theater_Germany Ordered Value: 18700
20:30:58  (Reporting)  Theater Prevalences Theater_Austria Ordered Value: 6200
20:30:58  (Reporting)  Theater Prevalences Theater_Russia Ordered Value: 3700
20:30:58  (Reporting)  Theater Prevalences Theater_France Ordered Value: 3400
20:30:58  (Reporting)  Theater Prevalences Theater_Ottoman Ordered Value: 2700
20:30:58  (Reporting)  Theater Prevalences Theater_Caucasus Ordered Value: 2490
20:30:58  (Reporting)  Theater Prevalences Theater_Balkans Ordered Value: 2000
20:30:58  (Reporting)  Theater Prevalences Theater_Scandinavia Ordered Value: 1320
20:30:58  (Reporting)  Theater Prevalences Theater_Low_Countries Ordered Value: 1200
20:30:58  (Reporting)  Theater Prevalences Theater_Poland Ordered Value: 680
20:30:58  (Reporting)  Theater Prevalences Theater_Mesopotamia Ordered Value: 300
20:30:58  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 300
20:30:58  (Reporting)  Theater Prevalences Theater_Persia Ordered Value: 200
20:30:58  (Reporting)  Theater Prevalences Theater_CaspianSea Ordered Value: 100
20:30:58  (Reporting)  Theater Prevalences Theater_BlackSea Ordered Value: 100
20:30:58  (Reporting)  Theater Prevalences Theater_MediterraneanSea Ordered Value: 100
20:30:58  (Reporting)  Theater Prevalences Theater_NorthAtlantic Ordered Value: 100
20:30:58  (Reporting)  Theater Prevalences Theater_BalticSea Ordered Value: 100
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 342 Theater_Germany (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_Germany Overall power(self): 6917 Overall power (enemies): 7675 Ratio: 0.77
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  4353
20:30:58  (Reporting)  Making Naval Values Map: 342 Germany LAND Overall power(self): 0 Overall power (enemies): 12 Nav Ratio: 0.20
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 339 Theater_Austria (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_Austria Overall power(self): 4289 Overall power (enemies): 3848 Ratio: 0.95
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  4733
20:30:58  (Reporting)  Making Naval Values Map: 339 Austria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 351 Theater_Russia (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_Russia Overall power(self): 2818 Overall power (enemies): 238 Ratio: 5.00
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  101
20:30:58  (Reporting)  Making Naval Values Map: 351 Russia LAND Overall power(self): 1755 Overall power (enemies): 0 Nav Ratio: 5.00
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 337 Theater_France (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_France Overall power(self): 0 Overall power (enemies): 632 Ratio: 0.20
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1595
20:30:58  (Reporting)  Making Naval Values Map: 337 France LAND Overall power(self): 0 Overall power (enemies): 1384 Nav Ratio: 0.20
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 346 Theater_Ottoman (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_Ottoman Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:30:58  (Reporting)  Making Naval Values Map: 346 Ottoman LAND Overall power(self): 12 Overall power (enemies): 0 Nav Ratio: 5.00
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 349 Theater_Caucasus (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_Caucasus Overall power(self): 343 Overall power (enemies): 220 Ratio: 1.33
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  42
20:30:58  (Reporting)  Making Naval Values Map: 349 Caucasus LAND Overall power(self): 754 Overall power (enemies): 0 Nav Ratio: 5.00
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 345 Theater_Balkans (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_Balkans Overall power(self): 158 Overall power (enemies): 0 Ratio: 5.00
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:30:58  (Reporting)  Making Naval Values Map: 345 Balkans LAND Overall power(self): 452 Overall power (enemies): 0 Nav Ratio: 5.00
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 344 Theater_Scandinavia (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_Scandinavia Overall power(self): 84 Overall power (enemies): 0 Ratio: 5.00
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:30:58  (Reporting)  Making Naval Values Map: 344 Scandinavia LAND Overall power(self): 1 Overall power (enemies): 0 Nav Ratio: 0.85
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 341 Theater_Low_Countries (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_Low_Countries Overall power(self): 0 Overall power (enemies): 386 Ratio: 0.20
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  383
20:30:58  (Reporting)  Making Naval Values Map: 341 Low Countries LAND Overall power(self): 0 Overall power (enemies): 295 Nav Ratio: 0.20
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 343 Theater_Poland (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_Poland Overall power(self): 2561 Overall power (enemies): 0 Ratio: 5.00
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:30:58  (Reporting)  Making Naval Values Map: 343 Poland LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 348 Theater_Mesopotamia (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_Mesopotamia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:30:58  (Reporting)  Making Naval Values Map: 348 Mesopotamia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 340 Theater_Alpes (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 0 Overall power (enemies): 58 Ratio: 0.20
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  122
20:30:58  (Reporting)  Making Naval Values Map: 340 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 353 Theater_Persia (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_Persia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:30:58  (Reporting)  Making Naval Values Map: 353 Persia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 367 Theater_CaspianSea (Nav)
20:30:58  (Reporting)  Making Naval Values Map: 367 Caspian Sea NAV Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 364 Theater_BlackSea (Nav)
20:30:58  (Reporting)  Making Naval Values Map: 364 Black Sea NAV Overall power(self): 1017 Overall power (enemies): 0 Nav Ratio: 5.00
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 363 Theater_MediterraneanSea (Nav)
20:30:58  (Reporting)  Making Naval Values Map: 363 Mediterranean Sea NAV Overall power(self): 623 Overall power (enemies): 4 Nav Ratio: 5.00
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 361 Theater_NorthAtlantic (Nav)
20:30:58  (Reporting)  Making Naval Values Map: 361 North Atlantic NAV Overall power(self): 912 Overall power (enemies): 2597 Nav Ratio: 0.20
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 360 Theater_BalticSea (Nav)
20:30:58  (Reporting)  Making Naval Values Map: 360 Baltic Sea NAV Overall power(self): 813 Overall power (enemies): 0 Nav Ratio: 5.00
20:30:58  (Reporting)  Commiting Naval Values Map: 342 Germany LAND Overall power(self): 0 Overall power (enemies): 12 Nav Ratio: 0.20
20:30:58  (Reporting)  Commiting Naval Values Map: 339 Austria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:30:58  (Reporting)  Commiting Naval Values Map: 351 Russia LAND Overall power(self): 1755 Overall power (enemies): 0 Nav Ratio: 5.00
20:30:58  (Reporting)  Commiting Naval Values Map: 337 France LAND Overall power(self): 0 Overall power (enemies): 1384 Nav Ratio: 0.20
20:30:58  (Reporting)  Commiting Naval Values Map: 346 Ottoman LAND Overall power(self): 12 Overall power (enemies): 0 Nav Ratio: 5.00
20:30:58  (Reporting)  Commiting Naval Values Map: 349 Caucasus LAND Overall power(self): 754 Overall power (enemies): 0 Nav Ratio: 5.00
20:30:58  (Reporting)  Commiting Naval Values Map: 345 Balkans LAND Overall power(self): 452 Overall power (enemies): 0 Nav Ratio: 5.00
20:30:58  (Reporting)  Commiting Naval Values Map: 344 Scandinavia LAND Overall power(self): 1 Overall power (enemies): 0 Nav Ratio: 0.85
20:30:58  (Reporting)  Commiting Naval Values Map: 341 Low Countries LAND Overall power(self): 0 Overall power (enemies): 295 Nav Ratio: 0.20
20:30:58  (Reporting)  Commiting Naval Values Map: 343 Poland LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:30:58  (Reporting)  Commiting Naval Values Map: 348 Mesopotamia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:30:58  (Reporting)  Commiting Naval Values Map: 340 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:30:58  (Reporting)  Commiting Naval Values Map: 353 Persia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:30:58  (Reporting)  Commiting Naval Values Map: 367 Caspian Sea NAV Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:30:58  (Reporting)  Commiting Naval Values Map: 364 Black Sea NAV Overall power(self): 1017 Overall power (enemies): 0 Nav Ratio: 5.00
20:30:58  (Reporting)  Commiting Naval Values Map: 363 Mediterranean Sea NAV Overall power(self): 623 Overall power (enemies): 4 Nav Ratio: 5.00
20:30:58  (Reporting)  Commiting Naval Values Map: 361 North Atlantic NAV Overall power(self): 912 Overall power (enemies): 2597 Nav Ratio: 0.20
20:30:58  (Reporting)  Commiting Naval Values Map: 360 Baltic Sea NAV Overall power(self): 813 Overall power (enemies): 0 Nav Ratio: 5.00
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Land Theaters Special Regions ***
20:30:58  (Reporting)  Theater 342 Theater_Germany HQReg: 838 Kassel Max pick: Prag Max need: Rosenheim Max Val: Wien Naval Gathering: 1419 Danzig
20:30:58  (Reporting)  Theater 339 Theater_Austria HQReg: 1152 Innsbruck Max pick: Wien Max need: Rosenheim Max Val: Wien Naval Gathering: 1194 Wien
20:30:58  (Reporting)  Theater 351 Theater_Russia HQReg: 3608 Grozny Max pick: Moskwa Max need: Maikop Max Val: Moskwa Naval Gathering: 2608 Saint Petersburg
20:30:58  (Reporting)  Theater 337 Theater_France HQReg: 517 Jersey Max pick: Jersey Max need: Landau Max Val: Jersey Naval Gathering: 517 Jersey
20:30:58  (Reporting)  Theater 346 Theater_Ottoman HQReg: 0 Donegal Max pick: Donegal Max need: Vale Max Val: Vale Naval Gathering: <None>
20:30:58  (Reporting)  Theater 349 Theater_Caucasus HQReg: 3639 Vladikavkaz Max pick: Tiflis Max need: Nalchik Max Val: Tiflis Naval Gathering: 3627 Sochi
20:30:58  (Reporting)  Theater 345 Theater_Balkans HQReg: 1938 Corfu Max pick: Corfu Max need: Vama Max Val: Corfu Naval Gathering: 1938 Corfu
20:30:58  (Reporting)  Theater 344 Theater_Scandinavia HQReg: 0 Donegal Max pick: Donegal Max need: Saint Petersburg Max Val: Saint Petersburg Naval Gathering: <None>
20:30:58  (Reporting)  Theater 341 Theater_Low_Countries HQReg: 828 Muenster Max pick: Amsterdam Max need: Cambrai Max Val: Muenster Naval Gathering: <None>
20:30:58  (Reporting)  Theater 343 Theater_Poland HQReg: 1373 Lublin Max pick: Lublin Max need: Ostrau Max Val: Brest Litovsk Naval Gathering: 1388 Warszawa
20:30:58  (Reporting)  Theater 348 Theater_Mesopotamia HQReg: 0 Donegal Max pick: Donegal Max need: Donegal Max Val: Donegal Naval Gathering: <None>
20:30:58  (Reporting)  Theater 340 Theater_Alpes HQReg: 745 St Moritz Max pick: Coire Max need: Ueberlingen Max Val: Trente Naval Gathering: <None>
20:30:58  (Reporting)  Theater 353 Theater_Persia HQReg: 0 Donegal Max pick: Donegal Max need: Azerbaidjan Max Val: Azerbaidjan Naval Gathering: <None>
20:30:58  (Reporting)   
20:30:58  (Reporting)  Final Gather Region for  351 Russia : 1118 Prag
20:30:58  (Reporting)  Final Gather Region for  345 Balkans : 1194 Wien
20:30:58  (Reporting)  Final Gather Region for  343 Poland : 1118 Prag
20:30:58  (Reporting)   
20:30:58  (Reporting)  Ended InitAndDumpData Russia 6799 ms
20:30:58  (Reporting)  *** Faction-wide algorithms ***
20:30:58  (Reporting)  Ended BuildReplacements 20 ms
20:30:58  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000003 Russia
20:30:58  (Reporting)  Sending proposal: *we can*
20:30:58  (Reporting)  Checking wars, we have 5 underway
20:30:58  (Reporting)  In the war vs 1000001 France WS is 0 waiting for loser to propose instead, skipping eval.
20:30:58  (Reporting)  In the war vs 1000044 Kingdom of Holland WS is 0 waiting for loser to propose instead, skipping eval.
20:30:58  (Reporting)  In the war vs 1000046 Berg WS is 0 waiting for loser to propose instead, skipping eval.
20:30:58  (Reporting)  In the war vs 1000051 Switzerland WS is 0 waiting for loser to propose instead, skipping eval.
20:30:58  (Reporting)  In the war vs 1000052 Kingdom of Italy WS is 0 waiting for loser to propose instead, skipping eval.
20:30:58  (Reporting)  *** Checking new proposals ***
20:30:58  (Reporting)  Proposing to 1000040 Kuban
20:30:58  (Reporting)  Checking 66 Request Foreign Access
20:30:58  (Reporting)  Proposing to 1000034 Azeria
20:30:58  (Reporting)  Checking 13 Declare  War
20:30:58  (Reporting)  Proposing to 1000005 Prussia
20:30:58  (Reporting)  Checking 46 Propose Commercial Agreement
20:30:58  (Reporting)  Still checking 46 Propose Commercial Agreement
20:30:58  (Reporting)  Item is a Various entry, chance 44
20:30:58  (Reporting)  _HAD_ Send Treaty Russia sent Propose Commercial Agreement toward Prussia
20:30:58  (Reporting)  Proposing to 1000040 Kuban
20:30:58  (Reporting)  Checking 0 Propose State Visit
20:30:58  (Reporting)  Ended HandleAdvancedDiplomacy 151 ms
20:30:58  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 11 target region was 1131 Neuhaus
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 48 Deep Recon not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 500 Lorient
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 48 Deep Recon not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1485 Kobenhavn
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 8 target region was 3401 Zemetchino
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 2238 Kalar
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2096 Erzerum
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 57 target region was 1452 Lipsk
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 62 target region was 2251 Digla
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 609 Pavia
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 22 Scorched Earth not played as return code is The decision   is not valid: You must own the region. . Success Chance was 32 target region was 1343 Snyatin
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1303 Klausenburg
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1990 Afyonkarahisar
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 48 Deep Recon not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3647 Poti
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 48 Deep Recon not played as return code is The decision   is not valid: You must not  own the region. . Success Chance was 5 target region was 2972 Mojaisk
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: You must not  own the region. . Success Chance was 11 target region was 2841 Olviopol
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 62 target region was 1770 Dragasani
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 1361 Tarlow
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 62 target region was 1485 Kobenhavn
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: You must not  own the region. . Success Chance was 11 target region was 2951 Likoshlav
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 11 target region was 245 Don Benito
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 29 Cavalry Raid not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 25 target region was 126 Plymouth
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 48 Deep Recon not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1020 Sprottau
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 5 Secret Police not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 11 target region was 4240 Osel
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 48 Deep Recon not played as return code is The decision   is not valid: You must not  own the region. . Success Chance was 5 target region was 3031 Zaraysk
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 15 target region was 560 Reims
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: You must not  own the region. . Success Chance was 16 target region was 2937 Sukhininchi
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: You must not  own the region. . Success Chance was 16 target region was 3316 Pavelets
20:30:58  (Reporting)  _HRD_ Advanced Mode: Decision 46 Cavalry Screen has 5 % to be played in 2655 Vijaka
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played.
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 37 target region was 725 Schaffhausen
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 5 Secret Police not played as return code is The decision   is not valid: No nation have the needed attribute to play this decision: . . Success Chance was 11 target region was 2770 Khmelnik
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 16 target region was 4139 Humber
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 40 Fireship Attack not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 5 target region was 358 La Rochelle
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1151 Brenner
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 37 target region was 1947 Bandirma
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 62 target region was 2471 Jonava
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 15 target region was 800 Groningen
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1838 Vidin
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 748 Nieuport
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 40 Fireship Attack not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4091 Donegal Bay
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 48 Deep Recon not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1437 Friedland
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: You must not  own the region. . Success Chance was 16 target region was 2670 Velizh
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4280 Ria de Vigo
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 22 Scorched Earth not played as return code is The decision   is not valid: You must own the region. . Success Chance was 32 target region was 893 Rastatt
20:30:58  (Reporting)  _HRD_ Advanced Mode: Decision 41 Build Redoubts has 5 % to be played in 2737 Vassilevitchy
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts not played.
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 1317 Sigisohara
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 2083 Trapzon
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 29 Cavalry Raid not played as return code is The decision   is not valid: You must not  own the region. . Success Chance was 5 target region was 2927 Peno
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 8 target region was 3987 Vistula Estuary
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 906 Donauwoerth
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 8 target region was 1717 Priboj
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 48 Deep Recon not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1292 Szentes
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 55 target region was 792 Den Helder
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3796 Feriana
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 11 target region was 4523 Coast of Abkhazia
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 48 Deep Recon not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 3944 Douro
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 62 target region was 1257 Ungvar
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 40 Fireship Attack not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 5 target region was 1662 Cerknica
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 21 Build Defensive Works not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 5 target region was 2025 Aydincik
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 11 target region was 747 Riva
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 48 Deep Recon not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 526 Honfleur
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 29 Cavalry Raid not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 850 Cuxhaven
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 29 Cavalry Raid not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1219 Jasto
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 5 Secret Police not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 4674 Corte
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 37 target region was 2550 Pytalawa
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 21 Build Defensive Works not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 5 target region was 2735 Kalinkavitchy
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 40 Fireship Attack not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4348 Cap Corse
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts not played as return code is The decision   is not valid: You must own the region. . Success Chance was 10 target region was 3888 Canarias Islands
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 37 target region was 2452 Mittau
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 57 target region was 1937 Moemvasia
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 8 target region was 4241 Baltic Channel
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 37 target region was 2486 Miadzal
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 40 Fireship Attack not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 5 target region was 1130 Jens
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 11 target region was 2063 Kayseri
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 5 Secret Police not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 1775 Simpulung
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4548 Gulf of St Lawrence
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 37 target region was 0 Donegal
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 57 target region was 4431 West Cyrenaican Sea
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1655 Travnik
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 37 target region was 148 Elvas
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: You can't pay this decision. . Success Chance was 11 target region was 846 Limburg
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 40 Fireship Attack not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 6 target region was 1456 Memel
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 8 target region was 4280 Ria de Vigo
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 5 Secret Police not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 1176 Caporetto
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 1809 Tecuci
20:30:58  (Reporting)  _HRD_ Advanced Mode: Decision 47 Disinformation has 5 % to be played in 3091 Lgov
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played.
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4279 Cabo Fisterra
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 48 Deep Recon not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 698 Olbia
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 1794 Umgelhi
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: You must not  own the region. . Success Chance was 16 target region was 3198 Barvinkove
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 48 Deep Recon not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 474 Le Creusot
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 62 target region was 1003 Jena
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 21 Build Defensive Works not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 5 target region was 1971 Aydin
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4398 Golfo di Fiume
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 266 Albacete
20:30:58  (Reporting)  _HRD_ Advanced Mode: Decision 47 Disinformation has 5 % to be played in 3241 Prymorsky
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played.
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 57 target region was 380 Lamotte Beuvron
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 5 Secret Police not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 602 La Spezia
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 37 target region was 2231 Musayib
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 8 target region was 1112 Reichenberg
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 5 Secret Police not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 2228 Ar Ramadi
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 57 target region was 1206 Nitra
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 11 target region was 4275 Costa Verde
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 37 target region was 3217 Tokmak
20:30:58  (Reporting)  _HRD_ Advanced Mode: Decision 46 Cavalry Screen has 5 % to be played in 3256 Vetlousky
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played.
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 22 Scorched Earth not played as return code is The decision   is not valid: You must own the region. . Success Chance was 32 target region was 4386 Northwestern Ionian Sea
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 62 target region was 840 Arnsberg
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 22 Scorched Earth not played as return code is The decision   is not valid: You must own the region. . Success Chance was 32 target region was 2177 Saray
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 29 Cavalry Raid not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 25 target region was 3768 Constantine
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 62 target region was 3867 Kashpirovka
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 57 target region was 1950 Canakkale
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 8 target region was 1527 Uddevalla
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 48 Deep Recon not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 522 Saint Lo
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 62 target region was 3336 Gryazi
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 553 Saint Quentin
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 8 target region was 1768 Rimnicu
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2187 Cizre
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 485 Montargis
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 48 Deep Recon not played as return code is The decision   is not valid: You must not  own the region. . Success Chance was 5 target region was 3436 Balakovo
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 55 target region was 497 Brest
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 29 Cavalry Raid not played as return code is The decision   is not valid: You must not  own the region. . Success Chance was 25 target region was 3278 Nijni Novogorod
20:30:58  (Reporting)  Ended HandleRegionsDecisions 7147 ms
20:30:58  (Reporting)  Entering BuildNewUnits (_BNU_)
20:30:58  (Reporting)  Steel Level 6 Amount 217
20:30:58  (Reporting)  Money Level 6 Amount 2988
20:30:58  (Reporting)  Conscripts Level 1 Amount 2
20:30:58  (Reporting)  Adding 160 Guard Brigade 1805 Coeff: 5
20:30:58  (Reporting)  Adding 161 Grenadier Brigade 1805 Coeff: 21
20:30:58  (Reporting)  Adding 163 Mixed Grenadier Brigade 1805 Coeff: 30
20:30:58  (Reporting)  Adding 165 Mixed Infantry Brigade 1805 Coeff: 28
20:30:58  (Reporting)  Adding 166 Mixed Jaeger Brigade 1805 Coeff: 5
20:30:58  (Reporting)  Adding 167 Jaeger Brigade 1805 Coeff: 16
20:30:58  (Reporting)  Adding 168 Russo-German Brigade 1805 Coeff: 7
20:30:58  (Reporting)  Adding 169 Infantry Reserve Brigade 1805 Coeff: 51
20:30:58  (Reporting)  Adding 173 Guard Horse Artillery Brigade 1805 Coeff: 2
20:30:58  (Reporting)  Adding 174 Horse Artillery Brigade 1805 Coeff: 21
20:30:58  (Reporting)  Adding 175 Guard Foot Artillery Brigade 1805 Coeff: 2
20:30:58  (Reporting)  Adding 176 Foot Artillery Brigade 1805 Coeff: 44
20:30:58  (Reporting)  Adding 177 Artillery Brigade 1805 Coeff: 35
20:30:58  (Reporting)  Adding 178 Siege Artillery Brigade 1805 Coeff: 7
20:30:58  (Reporting)  Adding 180 Guard Light Cavalry Brigade 1805 Coeff: 5
20:30:58  (Reporting)  Adding 181 Cuirassiers Brigade 1805 Coeff: 9
20:30:58  (Reporting)  Adding 182 Dragoon Brigade 1805 Coeff: 28
20:30:58  (Reporting)  Adding 183 Mixed Cavalry Brigade 1805 Coeff: 19
20:30:58  (Reporting)  Adding 184 Hussars Brigade 1805 Coeff: 33
20:30:58  (Reporting)  Adding 185 Uhlans Brigade 1805 Coeff: 21
20:30:58  (Reporting)  Adding 186 Opolchenye Brigade 1805 Coeff: 5
20:30:58  (Reporting)  Adding 188 Don Cossacks Pulk 1805 Coeff: 21
20:30:58  (Reporting)  Adding 189 Ural Cossacks Pulk 1805 Coeff: 30
20:30:58  (Reporting)  Adding 190 Volga Cossacks Pulk 1805 Coeff: 16
20:30:58  (Reporting)  Adding 192 Line Garrison 1805 Coeff: 42
20:30:58  (Reporting)  Adding 196 Coastal Battery 1805 Coeff: 4
20:30:58  (Reporting)  Adding 197 Supply Brigade 1805 Coeff: 24
20:30:58  (Reporting)  Adding 206 Pontoon Bridges Coeff: 14
20:30:58  (Reporting)  Adding 207 Balloon Observation Bn Coeff: 5
20:30:58  (Reporting)  Adding 208 Flagship Squadron 1805 Coeff: 4
20:30:58  (Reporting)  Adding 209 First Rank Squadron 1805 Coeff: 6
20:30:58  (Reporting)  Adding 210 Second Rank Squadron 1805 Coeff: 10
20:30:58  (Reporting)  Adding 211 Third Rank Squadron 1805 Coeff: 5
20:30:58  (Reporting)  Adding 212 Heavy Frigate Squadron 1805 Coeff: 5
20:30:58  (Reporting)  Adding 213 Frigate Squadron 1805 Coeff: 7
20:30:58  (Reporting)  Adding 214 Brig Squadron 1805 Coeff: 7
20:30:58  (Reporting)  Adding 215 Sloop Squadron 1805 Coeff: 10
20:30:58  (Reporting)  Adding 216 Privateer Squadron 1805 Coeff: 4
20:30:58  (Reporting)  Adding 217 Troop Transport Squadron 1805 Coeff: 5
20:30:58  (Reporting)  Adding 218 Merchantman Squadron 1805 Coeff: 5
20:30:58  (Reporting)  Adding 219 River Gunboat Squadron 1805 Coeff: 6
20:30:58  (Reporting)  Adding 220 Riverine Transport Squadron 1805 Coeff: 1
20:30:58  (Reporting)  Adding 221 Coastal Transport Squadron 1805 Coeff: 2
20:30:58  (Reporting)  Adding 222 Galley Flotilla 1805 Coeff: 5
20:30:58  (Reporting)  Adding 1248 Supply Depot 1805 Coeff: 35
20:30:58  (Reporting)  Number of Draw 106
20:30:58  (Reporting)  Picking 177 Artillery Brigade 1805
20:30:58  (Reporting)  On Map 5 Requested 0 In Pool 15
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 21 WSU 217 28 Money 2988 155
20:30:58  (Reporting)  Picking 163 Mixed Grenadier Brigade 1805
20:30:58  (Reporting)  On Map 7 Requested 0 In Pool 13
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 231 WSU 217 8 Money 2988 165
20:30:58  (Reporting)  Picking 174 Horse Artillery Brigade 1805
20:30:58  (Reporting)  On Map 13 Requested 0 In Pool 9
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 16 WSU 217 22 Money 2988 128
20:30:58  (Reporting)  Picking 178 Siege Artillery Brigade 1805
20:30:58  (Reporting)  On Map 3 Requested 0 In Pool 3
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 60 WSU 217 38 Money 2988 300
20:30:58  (Reporting)  Picking 216 Privateer Squadron 1805
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 4
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 60 WSU 217 90 Money 2988 188
20:30:58  (Reporting)  Picking 212 Heavy Frigate Squadron 1805
20:30:58  (Reporting)  On Map 2 Requested 0 In Pool 5
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 90 WSU 217 145 Money 2988 235
20:30:58  (Reporting)  Picking 213 Frigate Squadron 1805
20:30:58  (Reporting)  On Map 5 Requested 0 In Pool 8
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 82 WSU 217 132 Money 2988 215
20:30:58  (Reporting)  Picking 212 Heavy Frigate Squadron 1805
20:30:58  (Reporting)  On Map 2 Requested 0 In Pool 5
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 90 WSU 217 145 Money 2988 235
20:30:58  (Reporting)  Picking 165 Mixed Infantry Brigade 1805
20:30:58  (Reporting)  On Map 1 Requested 0 In Pool 12
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 231 WSU 217 8 Money 2988 158
20:30:58  (Reporting)  Picking 176 Foot Artillery Brigade 1805
20:30:58  (Reporting)  On Map 7 Requested 0 In Pool 19
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 16 WSU 217 22 Money 2988 128
20:30:58  (Reporting)  Picking 163 Mixed Grenadier Brigade 1805
20:30:58  (Reporting)  On Map 7 Requested 0 In Pool 13
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 231 WSU 217 8 Money 2988 165
20:30:58  (Reporting)  Picking 188 Don Cossacks Pulk 1805
20:30:58  (Reporting)  On Map 15 Requested 0 In Pool 9
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 75 WSU 217 0 Money 2988 90
20:30:58  (Reporting)  Picking 184 Hussars Brigade 1805
20:30:58  (Reporting)  On Map 6 Requested 0 In Pool 14
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 75 WSU 217 0 Money 2988 90
20:30:58  (Reporting)  Picking 176 Foot Artillery Brigade 1805
20:30:58  (Reporting)  On Map 7 Requested 0 In Pool 19
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 16 WSU 217 22 Money 2988 128
20:30:58  (Reporting)  Picking 218 Merchantman Squadron 1805
20:30:58  (Reporting)  On Map 5 Requested 0 In Pool 6
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 20 WSU 217 10 Money 2988 80
20:30:58  (Reporting)  Picking 189 Ural Cossacks Pulk 1805
20:30:58  (Reporting)  On Map 5 Requested 0 In Pool 13
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 75 WSU 217 0 Money 2988 90
20:30:58  (Reporting)  Picking 166 Mixed Jaeger Brigade 1805
20:30:58  (Reporting)  On Map 7 Requested 0 In Pool 2
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 231 WSU 217 8 Money 2988 158
20:30:58  (Reporting)  Picking 184 Hussars Brigade 1805
20:30:58  (Reporting)  On Map 6 Requested 0 In Pool 14
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 75 WSU 217 0 Money 2988 90
20:30:58  (Reporting)  Picking 197 Supply Brigade 1805
20:30:58  (Reporting)  On Map 23 Requested 0 In Pool 10
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 150 WSU 217 0 Money 2988 112
20:30:58  (Reporting)  Picking 182 Dragoon Brigade 1805
20:30:58  (Reporting)  On Map 12 Requested 0 In Pool 12
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 75 WSU 217 0 Money 2988 90
20:30:58  (Reporting)  Picking 184 Hussars Brigade 1805
20:30:58  (Reporting)  On Map 6 Requested 0 In Pool 14
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 75 WSU 217 0 Money 2988 90
20:30:58  (Reporting)  Picking 174 Horse Artillery Brigade 1805
20:30:58  (Reporting)  On Map 13 Requested 0 In Pool 9
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 16 WSU 217 22 Money 2988 128
20:30:58  (Reporting)  Picking 1248 Supply Depot 1805
20:30:58  (Reporting)  On Map 18 Requested 0 In Pool 15
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 200 WSU 217 0 Money 2988 200
20:30:58  (Reporting)  Picking 176 Foot Artillery Brigade 1805
20:30:58  (Reporting)  On Map 7 Requested 0 In Pool 19
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 16 WSU 217 22 Money 2988 128
20:30:58  (Reporting)  Picking 167 Jaeger Brigade 1805
20:30:58  (Reporting)  On Map 8 Requested 0 In Pool 7
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 229 WSU 217 8 Money 2988 150
20:30:58  (Reporting)  Picking 183 Mixed Cavalry Brigade 1805
20:30:58  (Reporting)  On Map 5 Requested 0 In Pool 8
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 79 WSU 217 8 Money 2988 128
20:30:58  (Reporting)  Picking 176 Foot Artillery Brigade 1805
20:30:58  (Reporting)  On Map 7 Requested 0 In Pool 19
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 16 WSU 217 22 Money 2988 128
20:30:58  (Reporting)  Picking 206 Pontoon Bridges
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 6
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 50 WSU 217 0 Money 2988 138
20:30:58  (Reporting)  Picking 185 Uhlans Brigade 1805
20:30:58  (Reporting)  On Map 2 Requested 0 In Pool 9
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 75 WSU 217 0 Money 2988 90
20:30:58  (Reporting)  Picking 213 Frigate Squadron 1805
20:30:58  (Reporting)  On Map 5 Requested 0 In Pool 8
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 82 WSU 217 132 Money 2988 215
20:30:58  (Reporting)  Picking 192 Line Garrison 1805
20:30:58  (Reporting)  On Map 8 Requested 0 In Pool 18
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 225 WSU 217 0 Money 2988 90
20:30:58  (Reporting)  Picking 206 Pontoon Bridges
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 6
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 50 WSU 217 0 Money 2988 138
20:30:58  (Reporting)  Picking 192 Line Garrison 1805
20:30:58  (Reporting)  On Map 8 Requested 0 In Pool 18
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 225 WSU 217 0 Money 2988 90
20:30:58  (Reporting)  Picking 184 Hussars Brigade 1805
20:30:58  (Reporting)  On Map 6 Requested 0 In Pool 14
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 75 WSU 217 0 Money 2988 90
20:30:58  (Reporting)  Picking 169 Infantry Reserve Brigade 1805
20:30:58  (Reporting)  On Map 4 Requested 0 In Pool 22
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 225 WSU 217 0 Money 2988 95
20:30:58  (Reporting)  Picking 1248 Supply Depot 1805
20:30:58  (Reporting)  On Map 18 Requested 0 In Pool 15
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 200 WSU 217 0 Money 2988 200
20:30:58  (Reporting)  Picking 190 Volga Cossacks Pulk 1805
20:30:58  (Reporting)  On Map 2 Requested 0 In Pool 7
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 75 WSU 217 0 Money 2988 90
20:30:58  (Reporting)  Picking 176 Foot Artillery Brigade 1805
20:30:58  (Reporting)  On Map 7 Requested 0 In Pool 19
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 16 WSU 217 22 Money 2988 128
20:30:58  (Reporting)  Picking 186 Opolchenye Brigade 1805
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 2
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 112 WSU 217 0 Money 2988 135
20:30:58  (Reporting)  Picking 216 Privateer Squadron 1805
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 4
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 60 WSU 217 90 Money 2988 188
20:30:58  (Reporting)  Picking 1248 Supply Depot 1805
20:30:58  (Reporting)  On Map 18 Requested 0 In Pool 15
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 200 WSU 217 0 Money 2988 200
20:30:58  (Reporting)  Picking 173 Guard Horse Artillery Brigade 1805
20:30:58  (Reporting)  On Map 1 Requested 0 In Pool 1
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 16 WSU 217 22 Money 2988 150
20:30:58  (Reporting)  Picking 218 Merchantman Squadron 1805
20:30:58  (Reporting)  On Map 5 Requested 0 In Pool 6
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 20 WSU 217 10 Money 2988 80
20:30:58  (Reporting)  Picking 192 Line Garrison 1805
20:30:58  (Reporting)  On Map 8 Requested 0 In Pool 18
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 225 WSU 217 0 Money 2988 90
20:30:58  (Reporting)  Picking 185 Uhlans Brigade 1805
20:30:58  (Reporting)  On Map 2 Requested 0 In Pool 9
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 75 WSU 217 0 Money 2988 90
20:30:58  (Reporting)  Picking 176 Foot Artillery Brigade 1805
20:30:58  (Reporting)  On Map 7 Requested 0 In Pool 19
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 16 WSU 217 22 Money 2988 128
20:30:58  (Reporting)  Picking 215 Sloop Squadron 1805
20:30:58  (Reporting)  On Map 2 Requested 0 In Pool 11
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 30 WSU 217 45 Money 2988 112
20:30:58  (Reporting)  Picking 218 Merchantman Squadron 1805
20:30:58  (Reporting)  On Map 5 Requested 0 In Pool 6
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 20 WSU 217 10 Money 2988 80
20:30:58  (Reporting)  Picking 206 Pontoon Bridges
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 6
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 50 WSU 217 0 Money 2988 138
20:30:58  (Reporting)  Picking 163 Mixed Grenadier Brigade 1805
20:30:58  (Reporting)  On Map 7 Requested 0 In Pool 13
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 231 WSU 217 8 Money 2988 165
20:30:58  (Reporting)  Picking 1248 Supply Depot 1805
20:30:58  (Reporting)  On Map 18 Requested 0 In Pool 15
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 200 WSU 217 0 Money 2988 200
20:30:58  (Reporting)  Picking 184 Hussars Brigade 1805
20:30:58  (Reporting)  On Map 6 Requested 0 In Pool 14
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 75 WSU 217 0 Money 2988 90
20:30:58  (Reporting)  Picking 221 Coastal Transport Squadron 1805
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 3
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 70 WSU 217 25 Money 2988 310
20:30:58  (Reporting)  Picking 207 Balloon Observation Bn
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 2
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 8 WSU 217 0 Money 2988 125
20:30:58  (Reporting)  Picking 176 Foot Artillery Brigade 1805
20:30:58  (Reporting)  On Map 7 Requested 0 In Pool 19
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 16 WSU 217 22 Money 2988 128
20:30:58  (Reporting)  Picking 185 Uhlans Brigade 1805
20:30:58  (Reporting)  On Map 2 Requested 0 In Pool 9
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 75 WSU 217 0 Money 2988 90
20:30:58  (Reporting)  Picking 215 Sloop Squadron 1805
20:30:58  (Reporting)  On Map 2 Requested 0 In Pool 11
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 30 WSU 217 45 Money 2988 112
20:30:58  (Reporting)  Picking 183 Mixed Cavalry Brigade 1805
20:30:58  (Reporting)  On Map 5 Requested 0 In Pool 8
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 79 WSU 217 8 Money 2988 128
20:30:58  (Reporting)  Picking 183 Mixed Cavalry Brigade 1805
20:30:58  (Reporting)  On Map 5 Requested 0 In Pool 8
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 79 WSU 217 8 Money 2988 128
20:30:58  (Reporting)  Picking 177 Artillery Brigade 1805
20:30:58  (Reporting)  On Map 5 Requested 0 In Pool 15
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 21 WSU 217 28 Money 2988 155
20:30:58  (Reporting)  Picking 1248 Supply Depot 1805
20:30:58  (Reporting)  On Map 18 Requested 0 In Pool 15
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 200 WSU 217 0 Money 2988 200
20:30:58  (Reporting)  Picking 217 Troop Transport Squadron 1805
20:30:58  (Reporting)  On Map 5 Requested 0 In Pool 6
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 55 WSU 217 70 Money 2988 290
20:30:58  (Reporting)  Picking 1248 Supply Depot 1805
20:30:58  (Reporting)  On Map 18 Requested 0 In Pool 15
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 200 WSU 217 0 Money 2988 200
20:30:58  (Reporting)  Picking 178 Siege Artillery Brigade 1805
20:30:58  (Reporting)  On Map 3 Requested 0 In Pool 3
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 60 WSU 217 38 Money 2988 300
20:30:58  (Reporting)  Picking 165 Mixed Infantry Brigade 1805
20:30:58  (Reporting)  On Map 1 Requested 0 In Pool 12
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 231 WSU 217 8 Money 2988 158
20:30:58  (Reporting)  Picking 186 Opolchenye Brigade 1805
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 2
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 112 WSU 217 0 Money 2988 135
20:30:58  (Reporting)  Picking 174 Horse Artillery Brigade 1805
20:30:58  (Reporting)  On Map 13 Requested 0 In Pool 9
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 16 WSU 217 22 Money 2988 128
20:30:58  (Reporting)  Picking 182 Dragoon Brigade 1805
20:30:58  (Reporting)  On Map 12 Requested 0 In Pool 12
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 75 WSU 217 0 Money 2988 90
20:30:58  (Reporting)  Picking 197 Supply Brigade 1805
20:30:58  (Reporting)  On Map 23 Requested 0 In Pool 10
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 150 WSU 217 0 Money 2988 112
20:30:58  (Reporting)  Picking 176 Foot Artillery Brigade 1805
20:30:58  (Reporting)  On Map 7 Requested 0 In Pool 19
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 16 WSU 217 22 Money 2988 128
20:30:58  (Reporting)  Picking 165 Mixed Infantry Brigade 1805
20:30:58  (Reporting)  On Map 1 Requested 0 In Pool 12
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 231 WSU 217 8 Money 2988 158
20:30:58  (Reporting)  Picking 176 Foot Artillery Brigade 1805
20:30:58  (Reporting)  On Map 7 Requested 0 In Pool 19
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 16 WSU 217 22 Money 2988 128
20:30:58  (Reporting)  Picking 177 Artillery Brigade 1805
20:30:58  (Reporting)  On Map 5 Requested 0 In Pool 15
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 21 WSU 217 28 Money 2988 155
20:30:58  (Reporting)  Picking 184 Hussars Brigade 1805
20:30:58  (Reporting)  On Map 6 Requested 0 In Pool 14
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 75 WSU 217 0 Money 2988 90
20:30:58  (Reporting)  Picking 189 Ural Cossacks Pulk 1805
20:30:58  (Reporting)  On Map 5 Requested 0 In Pool 13
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 75 WSU 217 0 Money 2988 90
20:30:58  (Reporting)  Picking 192 Line Garrison 1805
20:30:58  (Reporting)  On Map 8 Requested 0 In Pool 18
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 225 WSU 217 0 Money 2988 90
20:30:58  (Reporting)  Picking 211 Third Rank Squadron 1805
20:30:58  (Reporting)  On Map 1 Requested 0 In Pool 5
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 155 WSU 217 210 Money 2988 315
20:30:58  (Reporting)  Picking 160 Guard Brigade 1805
20:30:58  (Reporting)  On Map 2 Requested 0 In Pool 2
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 231 WSU 217 8 Money 2988 225
20:30:58  (Reporting)  Picking 176 Foot Artillery Brigade 1805
20:30:58  (Reporting)  On Map 7 Requested 0 In Pool 19
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 16 WSU 217 22 Money 2988 128
20:30:58  (Reporting)  Picking 184 Hussars Brigade 1805
20:30:58  (Reporting)  On Map 6 Requested 0 In Pool 14
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 75 WSU 217 0 Money 2988 90
20:30:58  (Reporting)  Picking 182 Dragoon Brigade 1805
20:30:58  (Reporting)  On Map 12 Requested 0 In Pool 12
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 75 WSU 217 0 Money 2988 90
20:30:58  (Reporting)  Picking 211 Third Rank Squadron 1805
20:30:58  (Reporting)  On Map 1 Requested 0 In Pool 5
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 155 WSU 217 210 Money 2988 315
20:30:58  (Reporting)  Picking 184 Hussars Brigade 1805
20:30:58  (Reporting)  On Map 6 Requested 0 In Pool 14
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 75 WSU 217 0 Money 2988 90
20:30:58  (Reporting)  Picking 163 Mixed Grenadier Brigade 1805
20:30:58  (Reporting)  On Map 7 Requested 0 In Pool 13
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 231 WSU 217 8 Money 2988 165
20:30:58  (Reporting)  Picking 192 Line Garrison 1805
20:30:58  (Reporting)  On Map 8 Requested 0 In Pool 18
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 225 WSU 217 0 Money 2988 90
20:30:58  (Reporting)  Picking 161 Grenadier Brigade 1805
20:30:58  (Reporting)  On Map 4 Requested 0 In Pool 9
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 231 WSU 217 8 Money 2988 180
20:30:58  (Reporting)  Picking 183 Mixed Cavalry Brigade 1805
20:30:58  (Reporting)  On Map 5 Requested 0 In Pool 8
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 79 WSU 217 8 Money 2988 128
20:30:58  (Reporting)  Picking 190 Volga Cossacks Pulk 1805
20:30:58  (Reporting)  On Map 2 Requested 0 In Pool 7
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 75 WSU 217 0 Money 2988 90
20:30:58  (Reporting)  Picking 208 Flagship Squadron 1805
20:30:58  (Reporting)  On Map 1 Requested 0 In Pool 5
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 275 WSU 217 365 Money 2988 552
20:30:58  (Reporting)  Picking 192 Line Garrison 1805
20:30:58  (Reporting)  On Map 8 Requested 0 In Pool 18
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 225 WSU 217 0 Money 2988 90
20:30:58  (Reporting)  Picking 178 Siege Artillery Brigade 1805
20:30:58  (Reporting)  On Map 3 Requested 0 In Pool 3
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 60 WSU 217 38 Money 2988 300
20:30:58  (Reporting)  Picking 192 Line Garrison 1805
20:30:58  (Reporting)  On Map 8 Requested 0 In Pool 18
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 225 WSU 217 0 Money 2988 90
20:30:58  (Reporting)  Picking 184 Hussars Brigade 1805
20:30:58  (Reporting)  On Map 6 Requested 0 In Pool 14
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 75 WSU 217 0 Money 2988 90
20:30:58  (Reporting)  Picking 213 Frigate Squadron 1805
20:30:58  (Reporting)  On Map 5 Requested 0 In Pool 8
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 82 WSU 217 132 Money 2988 215
20:30:58  (Reporting)  Picking 210 Second Rank Squadron 1805
20:30:58  (Reporting)  On Map 4 Requested 0 In Pool 11
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 195 WSU 217 270 Money 2988 412
20:30:58  (Reporting)  Picking 184 Hussars Brigade 1805
20:30:58  (Reporting)  On Map 6 Requested 0 In Pool 14
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 75 WSU 217 0 Money 2988 90
20:30:58  (Reporting)  Picking 189 Ural Cossacks Pulk 1805
20:30:58  (Reporting)  On Map 5 Requested 0 In Pool 13
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 75 WSU 217 0 Money 2988 90
20:30:58  (Reporting)  Picking 185 Uhlans Brigade 1805
20:30:58  (Reporting)  On Map 2 Requested 0 In Pool 9
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 75 WSU 217 0 Money 2988 90
20:30:58  (Reporting)  Picking 192 Line Garrison 1805
20:30:58  (Reporting)  On Map 8 Requested 0 In Pool 18
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 225 WSU 217 0 Money 2988 90
20:30:58  (Reporting)  Picking 216 Privateer Squadron 1805
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 4
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 60 WSU 217 90 Money 2988 188
20:30:58  (Reporting)  Picking 1248 Supply Depot 1805
20:30:58  (Reporting)  On Map 18 Requested 0 In Pool 15
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 200 WSU 217 0 Money 2988 200
20:30:58  (Reporting)  Picking 168 Russo-German Brigade 1805
20:30:58  (Reporting)  On Map 1 Requested 0 In Pool 3
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 188 WSU 217 0 Money 2988 120
20:30:58  (Reporting)  Picking 169 Infantry Reserve Brigade 1805
20:30:58  (Reporting)  On Map 4 Requested 0 In Pool 22
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 225 WSU 217 0 Money 2988 95
20:30:58  (Reporting)  Picking 190 Volga Cossacks Pulk 1805
20:30:58  (Reporting)  On Map 2 Requested 0 In Pool 7
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 75 WSU 217 0 Money 2988 90
20:30:58  (Reporting)  Picking 189 Ural Cossacks Pulk 1805
20:30:58  (Reporting)  On Map 5 Requested 0 In Pool 13
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 75 WSU 217 0 Money 2988 90
20:30:58  (Reporting)  Picking 169 Infantry Reserve Brigade 1805
20:30:58  (Reporting)  On Map 4 Requested 0 In Pool 22
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 2 225 WSU 217 0 Money 2988 95
20:30:58  (Reporting)  Ended BuildNewUnits Bought: 0 942 ms
20:30:58  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
20:30:58  (Reporting)  _MFC_ Fleet is homogeneous: 1008254 Adriatic Fleet
20:30:58  (Reporting)  _MFC_ Fleet is homogeneous: 1013487 Kartsev's Fleet
20:30:58  (Reporting)  _MFC_ Fleet is homogeneous: 1008280 Dnepr Fleet
20:30:58  (Reporting)  _MFC_ Fleet is homogeneous: 1008245 Caspian Fleet
20:30:58  (Reporting)  _MFC_ Fleet is homogeneous: 1008196 Chichagov's Fleet
20:30:58  (Reporting)  _MFC_ Fleet is homogeneous: 1008315 S. Volga Fleet
20:30:58  (Reporting)  Ended ManageFleetsComposition 661 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating CallFleet (_CLF_)
20:30:58  (Reporting)  1003780 Corfu Garnizon, 1938 Corfu, Pow:117, Count: 7(l 1/L 4/S 2) is calling fleet this turn.
20:30:58  (Reporting)  1014307 Sensac' Force, 3567 Novorossiysk, Pow:37, Count: 3(l 1/L 1/S 1) is calling fleet this turn.
20:30:58  (Reporting)  Ended CallFleet 4 ms
20:30:58  (Reporting)  Entering LockFixedGroups (_LFG_)
20:30:58  (Reporting)  _LFG_ 1010610 Corfu Garrison, 1938 Corfu, Pow:248, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1008339 Tchernomorskii Torgovlya Flot, 3933 Black Sea Trade, Pow:12, Count: 2(l 0/L 0/S 2) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010310 Sevastopol Garnizon, 3238 Sevastopol, Pow:369, Count: 5(l 0/L 1/S 4) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010414 Akthiar Garnizon, 3565 Taman, Pow:10, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010403 Kerch Garnizon, 3243 Kertch, Pow:233, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010417 Perekop Garnizon, 3229 Perekop, Pow:10, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1014450 Astrakhanskii Gar., 3509 Astrakhan, Pow:10, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1014057 Duc de Richelieu, 2815 Odessa, Pow:0, Count: 1(l 1/L 0/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010299 Ochakov Garnizon, 2846 Ochakov, Pow:239, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010392 Kherson Garnizon, 2847 Kherson, Pow:236, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010455 Azov Garnizon, 3545 Azov, Pow:239, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010466 Taganrog Garnizon, 3188 Taganrog, Pow:233, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010439 St-Dimitrii Fortress Garnizon, 3189 Rostov, Pow:236, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010423 Tsaritsyn Garnizon, 3469 Tzaritsyn, Pow:236, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010561 Orenburg Garnizon, 3885 Steppes, Pow:102, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010495 Kiev Garnizon, 2801 Kiev, Pow:251, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010596 Sibir Fortresses, 3884 Sibir, Pow:127, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010533 Saratov Garnizon, 3434 Saratov, Pow:15, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010530 Voronezh Garnizon, 3363 Voronej, Pow:10, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010330 Brest Litovsk Garnizon, 2702 Brest Litovsk, Pow:100, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1003186 Buxhowden' Force, 2702 Brest Litovsk, Pow:1496, Count: 21(l 10/L 12/S 5) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1003053 Army of Poland, 2702 Brest Litovsk, Pow:47, Count: 5(l 2/L 0/S 3) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1003044 Russian Ambassador, 973 Berlin, Pow:0, Count: 1(l 1/L 0/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010527 Tambov Garnizon, 3356 Tambov, Pow:10, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010492 Mogilev Garnizon, 2692 Mogilev, Pow:15, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010489 Vitebsk Garnizon, 2682 Vitebsk, Pow:15, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010379 Polotsk Garnizon, 2528 Polotsk, Pow:10, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010477 Smolensk Garnizon, 2906 Smolensk, Pow:102, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010555 Kazan Garnizon, 3880 Kazan, Pow:10, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1008328 Baltikskii Torgovlya Flot, 3923 Baltic Sea Trade, Pow:12, Count: 2(l 0/L 0/S 2) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010382 Dnamunde Garnizon, 2453 Jurmala, Pow:100, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010236 Riga Garnizon, 2529 Riga, Pow:239, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010573 Northern Ural Fortress Garnizon, 3883 Urals, Pow:127, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010587 Southern Ural Fortress Garnizon, 3883 Urals, Pow:130, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010536 Vladimir Garnizon, 3019 Vladimir, Pow:10, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010539 Nijnii Novogorod Garnizon, 3278 Nijni Novogorod, Pow:233, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1015170 IV. Russian Detachment, 2993 Moskwa, Pow:115, Count: 3(l 0/L 1/S 2) created in region and fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010350 Pskov Garnizon, 2651 Pskov, Pow:10, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010524 Tver Garnizon, 2950 Tver, Pow:10, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010389 Arensburg Garnizon, 2554 Ossel, Pow:10, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010376 Pernau Garnizon, 2557 Pernau, Pow:15, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010347 Novgorod Garnizon, 2631 Novgorod, Pow:10, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010360 Reval Garnizon, 2580 Reval, Pow:239, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010252 Narva Garnizon, 2589 Narva, Pow:233, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1014930 II. Russian Detachment, 2608 Saint Petersburg, Pow:233, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1015171 Peter Aleksandrovich Tolstoy, 2608 Saint Petersburg, Pow:0, Count: 1(l 1/L 0/S 0) created in region and fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1003047 Kronstadt Governor, 2607 Kronstadt Island, Pow:0, Count: 1(l 1/L 0/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010263 Kronstad Garnizon, 2607 Kronstadt Island, Pow:367, Count: 5(l 0/L 1/S 4) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010353 Schlsselburg Garnizon, 2611 Novaia Ladoga, Pow:100, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010558 Arkhangelsk Garnizon, 3882 Arkhangelsk, Pow:10, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  Ended LockFixedGroups 18 ms
20:30:58  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:30:58  (Reporting)  _SSU_ 1014688 4-ya Kazach'ya Brigada, 3579 Stavropol, Pow:2, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  _SSU_ 1014673 12-ya Otdelnaya Art. Brigada, 3509 Astrakhan, Pow:2, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  _SSU_ 1013700 1-ya Rezervnye Brigada, 2815 Odessa, Pow:5, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  _SSU_ 1014652 9-ya Otdelnaya Art. Brigada, 2846 Ochakov, Pow:2, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  _SSU_ 1014229 4-ya Otdelnaya Art. Brigada, 2846 Ochakov, Pow:4, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  _SSU_ 1014678 13-ya Otdelnaya Art. Brigada, 3545 Azov, Pow:2, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  _SSU_ 1013689 1-ya Lineynyi Brigada, 3469 Tzaritsyn, Pow:7, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  _SSU_ 1014614 1-ya Kazach'ya Brigada, 3129 Kharkov, Pow:2, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  _SSU_ 1013695 1-ya Opolchenie Orkug, 3332 Lipetsk, Pow:3, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  _SSU_ 1014618 2-ya Kazach'ya Brigada, 2472 Vilnius, Pow:1, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  _SSU_ 1014647 8-ya Otdelnaya Art. Brigada, 2906 Smolensk, Pow:2, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  _SSU_ 1014632 5-ya Otdelnaya Art. Brigada, 2906 Smolensk, Pow:2, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  _SSU_ 1014662 2-ya Pehotnoi Brigada, 3880 Kazan, Pow:1, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  _SSU_ 1014683 2-ya Rezervnye Brigada, 3278 Nijni Novogorod, Pow:0, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  _SSU_ 1014642 7-ya Otdelnaya Art. Brigada, 3278 Nijni Novogorod, Pow:2, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  _SSU_ 1014626 1-i Oboznyi, 2993 Moskwa, Pow:0, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  _SSU_ 1013663 1-ya Pehotnoi Brigada, 2571 Dorpat, Pow:7, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  _SSU_ 1014668 11-ya Otdelnaya Art. Brigada, 2580 Reval, Pow:2, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  _SSU_ 1014637 6-ya Otdelnaya Art. Brigada, 2589 Narva, Pow:2, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  _SSU_ 1014622 3-ya Kazach'ya Brigada, 2607 Kronstadt Island, Pow:1, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  _SSU_ 1014657 10-ya Otdelnaya Art. Brigada, 2607 Kronstadt Island, Pow:2, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  Ended SplitStaticUnits 1 ms
20:30:58  (Reporting)  Entering GarrisonBorders (_GAB_)
20:30:58  (Reporting)  Agenda: Garrison, Value: 50000, Region: 2608 Saint Petersburg
20:30:58  (Reporting)  _DCR_ 1014058 Vorontsov' Force, 2608 Saint Petersburg, Pow:66, Count: 2(l 1/L 1/S 0) will reinforce threatened border 2608 Saint Petersburg
20:30:58  (Reporting)  Ended GarrisonBorders 264 ms
20:30:58  (Reporting)  Entering EnableStagingRegions (_ESR_)
20:30:58  (Reporting)  _ESR_ No theater can have a staging region.
20:30:58  (Reporting)  Ended EnableStagingRegions (_ESR_) 2 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 342 Theater_Germany ***
20:30:58  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:30:58  (Reporting)  _PGS_ Gathered this stack 1003204 Kutusov Army, 1137 Olmuetz, Pow:49, Count: 4(l 1/L 0/S 3)
20:30:58  (Reporting)  _PGS_ Adding this stack 1003299 Dokhturov' Force, 1137 Olmuetz, Pow:2284, Count: 52(l 21/L 30/S 15)
20:30:58  (Reporting)  _PGS_ GHQ Stack after add: 1003204 Kutusov Army, 1137 Olmuetz, Pow:2228, Count: 56(l 22/L 30/S 18)
20:30:58  (Reporting)  Ended PoolToGHQStack 5490 ms
20:30:58  (Reporting)  Entering ManageGHQ (_GHQ_)
20:30:58  (Reporting)  Ended ManageGHQ 3 ms
20:30:58  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:30:58  (Reporting)  _PCO_ 2-i Bugskie has been merged into 1003434 Yermolov Brigada(Alexey Petrovich Yermolov) in 1003204 Kutusov Army 1137 Olmuetz
20:30:58  (Reporting)  _PCO_ Passek Brigada has been merged into 1003434 Yermolov Brigada(Alexey Petrovich Yermolov) in 1003204 Kutusov Army 1137 Olmuetz
20:30:58  (Reporting)  _PCO_ Maksheev Brigada has been merged into 1003434 Yermolov Brigada(Alexey Petrovich Yermolov) in 1003204 Kutusov Army 1137 Olmuetz
20:30:58  (Reporting)  _PCO_ Bakhmetev Brigada has been merged into 1003451 Gollitzin Diviziya(Gollitzin) in 1003204 Kutusov Army 1137 Olmuetz
20:30:58  (Reporting)  _PCO_ Baggovut Brigada has been merged into 1003451 Gollitzin Diviziya(Gollitzin) in 1003204 Kutusov Army 1137 Olmuetz
20:30:58  (Reporting)  _PCO_ Berkh Brigada has been merged into 1003451 Gollitzin Diviziya(Gollitzin) in 1003204 Kutusov Army 1137 Olmuetz
20:30:58  (Reporting)  _PCO_ Sukin Brigada has been merged into 1003451 Gollitzin Diviziya(Gollitzin) in 1003204 Kutusov Army 1137 Olmuetz
20:30:58  (Reporting)  _PCO_ Pushkin Brigada has been merged into 1003349 Sivers Diviziya(Egor Karlovich Sivers) in 1003204 Kutusov Army 1137 Olmuetz
20:30:58  (Reporting)  _PCO_ Nemirov Brigada has been merged into 1003310 Zakomelsky Brigada(Meller-Zakomelsky) in 1003204 Kutusov Army 1137 Olmuetz
20:30:58  (Reporting)  _PCO_ Rozen Brigada has been merged into 1003310 Zakomelsky Brigada(Meller-Zakomelsky) in 1003204 Kutusov Army 1137 Olmuetz
20:30:58  (Reporting)  _PCO_ Portnyagin Brigada has been merged into 1003386 Ertell Diviziya(Ertel) in 1003204 Kutusov Army 1137 Olmuetz
20:30:58  (Reporting)  _PCO_ 5i-Kav Bya Otdelnaya has been merged into 1003386 Ertell Diviziya(Ertel) in 1003204 Kutusov Army 1137 Olmuetz
20:30:58  (Reporting)  _PCO_ Titov Brigada has been merged into 1003386 Ertell Diviziya(Ertel) in 1003204 Kutusov Army 1137 Olmuetz
20:30:58  (Reporting)  _PCO_ 6i-Kav Bya Otdelnaya has been merged into 1003386 Ertell Diviziya(Ertel) in 1003204 Kutusov Army 1137 Olmuetz
20:30:58  (Reporting)  _PCO_ Hussars Brigade 1805 has been merged into 1003246 Gorchakov Diviziya(Andrey Ivanovich Gorchakov) in 1003204 Kutusov Army 1137 Olmuetz
20:30:58  (Reporting)  _PCO_ Chaplygin Brigada has been merged into 1003442 O'Rourke Brigada(Joseph Kornilovich O'Rourke) in 1003204 Kutusov Army 1137 Olmuetz
20:30:58  (Reporting)  _PCO_ Shepelev Brigada has been merged into 1003233 Paskevich Diviziya(Ivan Feodorovich Paskevich) in 1003204 Kutusov Army 1137 Olmuetz
20:30:58  (Reporting)  _PCO_ 1-i Bugskie has been merged into 1003411 Chaplits Brigada(Tschaplitz) in 1003204 Kutusov Army 1137 Olmuetz
20:30:58  (Reporting)  Ended PrivilegedCombine 2568 ms
20:30:58  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:30:58  (Reporting)  Ended DefendCapitalRegion 0 ms
20:30:58  (Reporting)  Entering SplitGroups (_SPG_)
20:30:58  (Reporting)  _SPG_ Small Force Segment II 1015172 Russian Detachment, 1137 Olmuetz, Pow:541, Count: 5(l 4/L 4/S 1) created
20:30:58  (Reporting)  _SPG_ Small Force Segment II 1015173 Russian Detachment, 1137 Olmuetz, Pow:638, Count: 6(l 4/L 4/S 2) created
20:30:58  (Reporting)  _SPG_ Small Force Segment II 1015174 Russian Detachment, 1137 Olmuetz, Pow:944, Count: 15(l 13/L 6/S 2) created
20:30:58  (Reporting)  Ended SplitGroups 2030 ms
20:30:58  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:30:58  (Reporting)  Ended CheckBesiegedGroups 3 ms
20:30:58  (Reporting)  Detach Damaged Units (_DDU_)
20:30:58  (Reporting)  Ended Damaged Units 4 ms
20:30:58  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:30:58  (Reporting)  Ended GarrisonObjectives 14 ms
20:30:58  (Reporting)  Entering CheckBesieging (_CBE_)
20:30:58  (Reporting)  Ended CheckBesieging 92 ms
20:30:58  (Reporting)  Entering Evacuate Force (_EVA_)
20:30:58  (Reporting)  Ended Evacuate Force (_EVA_) 94 ms
20:30:58  (Reporting)  Entering Check Simple Landing (_CSL_)
20:30:58  (Reporting)  Ended Check Simple Landing (_CSL_) 96 ms
20:30:58  (Reporting)  Entering Checking Leaders (_CLD_)
20:30:58  (Reporting)  _CLD_ Leader (Split Segment IV) Dmitri Sergeivich Dokhturov in Olmuetz has been detached from group 1015174 Bagration' Force
20:30:58  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1015176 Dmitri Sergeivich Dokhturov 1137 Olmuetz toward 1015173 Russian Detachment, 1137 Olmuetz, Pow:638, Count: 6(l 4/L 4/S 2)
20:30:58  (Reporting)  Ended Check Leaders 47 ms
20:30:58  (Reporting)  Entering Make Superior Group (_MSG_)
20:30:58  (Reporting)  Ended Make Superior Group 184 ms
20:30:58  (Reporting)  Start of AssignFleetsOperations (_AFO_) 342 Germany
20:30:58  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 7 in Baltic Sea Trade
20:30:58  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 0 in Northeast Atlantic Trade
20:30:58  (Reporting)  Ended AssignFleetsOperations 4 ms
20:30:58  (Reporting)  Entering Build Depots Assets
20:30:58  (Reporting)  _BDA_ Nb of land supply units in theater 9 Nb of CPs of Regular/Militia/Cavalry/Artillery: 46
20:30:58  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
20:30:58  (Reporting)  Ended Build Depots Assets 1 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Start of AI Split Supports (_SSP_)
20:30:58  (Reporting)  _SSP_ Created Arty Reserve:  1015177 Kutusov Armiya HQ in 1137 Olmuetz
20:30:58  (Reporting)  _SSP_ Created Arty Reserve:  1015178 Bagration HQ in 1137 Olmuetz
20:30:58  (Reporting)  _SSP_ Created Supply Reserve:  1015179 RA-1i Oboznyi Polk in 1137 Olmuetz
20:30:58  (Reporting)  _SSP_ Created Supply Reserve:  1015180 KV-1i Oboznyi Polk in 1137 Olmuetz
20:30:58  (Reporting)  Ended Split Supports
20:30:58  (Reporting)  Start of AI Check for Land Resupply
20:30:58  (Reporting)  Ended CheckForLandResupply 1332 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Entering KeepPosition (_KPP_)
20:30:58  (Reporting)  Ended KeepPosition 3 ms
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Ended ReinforceFront 0 ms
20:30:58  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:30:58  (Reporting)  Ended Concentrate Stacks 3720 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 339 Theater_Austria ***
20:30:58  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:30:58  (Reporting)  Ended PoolToGHQStack 1 ms
20:30:58  (Reporting)  Entering ManageGHQ (_GHQ_)
20:30:58  (Reporting)  Ended ManageGHQ 2 ms
20:30:58  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:30:58  (Reporting)  Ended PrivilegedCombine 15 ms
20:30:58  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:30:58  (Reporting)  Ended DefendCapitalRegion 0 ms
20:30:58  (Reporting)  Entering SplitGroups (_SPG_)
20:30:58  (Reporting)  Ended SplitGroups 3 ms
20:30:58  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:30:58  (Reporting)  Ended CheckBesiegedGroups 2 ms
20:30:58  (Reporting)  Detach Damaged Units (_DDU_)
20:30:58  (Reporting)  Ended Damaged Units 1 ms
20:30:58  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:30:58  (Reporting)  Ended GarrisonObjectives 7 ms
20:30:58  (Reporting)  Entering CheckBesieging (_CBE_)
20:30:58  (Reporting)  Ended CheckBesieging 53 ms
20:30:58  (Reporting)  Entering Evacuate Force (_EVA_)
20:30:58  (Reporting)  Ended Evacuate Force (_EVA_) 55 ms
20:30:58  (Reporting)  Entering Check Simple Landing (_CSL_)
20:30:58  (Reporting)  Ended Check Simple Landing (_CSL_) 56 ms
20:30:58  (Reporting)  Entering Make Superior Group (_MSG_)
20:30:58  (Reporting)  Ended Make Superior Group 96 ms
20:30:58  (Reporting)  Entering Build Depots Assets
20:30:58  (Reporting)  _BDA_ Nb of land supply units in theater 9 Nb of CPs of Regular/Militia/Cavalry/Artillery: 46
20:30:58  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
20:30:58  (Reporting)  Ended Build Depots Assets 1 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Start of AI Split Supports (_SSP_)
20:30:58  (Reporting)  Ended Split Supports
20:30:58  (Reporting)  Start of AI Check for Land Resupply
20:30:58  (Reporting)  Ended CheckForLandResupply 2 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Entering KeepPosition (_KPP_)
20:30:58  (Reporting)  Ended KeepPosition 1 ms
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:30:58  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:30:58  (Reporting)  Ended Concentrate Stacks 1 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 351 Theater_Russia ***
20:30:58  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:30:58  (Reporting)  Ended PoolToGHQStack 5 ms
20:30:58  (Reporting)  Entering ManageGHQ (_GHQ_)
20:30:58  (Reporting)  Ended ManageGHQ 5 ms
20:30:58  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:30:58  (Reporting)  _PCO_ 1003744 Vulch is now in Privileged Combine in 1010420 Astrakhan Garnizon 3509 Astrakhan
20:30:58  (Reporting)  _PCO_ 1003564 Frederick von Lowis of Menar is now in Privileged Combine in 1003563 Krymskaya 3226 Tsurupinsk
20:30:58  (Reporting)  _PCO_ 1003752 Nickolay Nickolaevich Raevsky is now in Privileged Combine in 1003751 Kubanskaya 2845 Petrovka
20:30:58  (Reporting)  _PCO_ 1003768 Likhachev is now in Privileged Combine in 1003767 Taganrog Kazachi 2841 Olviopol
20:30:58  (Reporting)  _PCO_ 1003732 Alexander Ivanovich Kutaisov is now in Privileged Combine in 1003736 Novgorod Brig. 2801 Kiev
20:30:58  (Reporting)  _PCO_ 1003759 Matvey Ivanovich Platov is now in Privileged Combine in 1003758 Dnepr Kazachi 2704 Malaryta
20:30:58  (Reporting)  _PCO_ 1003701 Illarion Vasilievich Vasilchikov is now in Privileged Combine in 1003698 Sibirskaya 3880 Kazan
20:30:58  (Reporting)  _PCO_ 1003665 Knorring is now in Privileged Combine in 1003664 Uralskaya 3883 Urals
20:30:58  (Reporting)  _PCO_ 1003547 Mikhail Bogdanovich Barclay de Tolly is now in Privileged Combine in 1010511 Moscow Garnizon 2993 Moskwa
20:30:58  (Reporting)  _PCO_ 1003598 Michail Semenovich Vorontsov is now in Privileged Combine in 1014058 Vorontsov' Force 2608 Saint Petersburg
20:30:58  (Reporting)  _PCO_ Kutaisov Brigada has been merged into 1003744 Vulch(Vulch) in 1010420 Astrakhan Garnizon 3509 Astrakhan
20:30:58  (Reporting)  _PCO_ 2-i Chernoyskii has been merged into 1003564 Frederick von Lowis of Menar(Frederick von Lowis of Menar) in 1003563 Krymskaya 3226 Tsurupinsk
20:30:58  (Reporting)  _PCO_ Kavkazskii Kazachi has been merged into 1003752 Nickolay Nickolaevich Raevsky(Nickolay Nickolaevich Raevsky) in 1003751 Kubanskaya 2845 Petrovka
20:30:58  (Reporting)  _PCO_ 3-i Chernoyskii has been merged into 1003768 Likhachev(Likhachev) in 1003767 Taganrog Kazachi 2841 Olviopol
20:30:58  (Reporting)  _PCO_ Anikeev Brigada has been merged into 1003732 Alexander Ivanovich Kutaisov(Alexander Ivanovich Kutaisov) in 1003736 Novgorod Brig. 2801 Kiev
20:30:58  (Reporting)  _PCO_ Yekaterinoslavskoe has been merged into 1003759 Matvey Ivanovich Platov(Matvey Ivanovich Platov) in 1003758 Dnepr Kazachi 2704 Malaryta
20:30:58  (Reporting)  _PCO_ Pomerov Bde has been merged into 1003598 Kavkazskaya(Michail Semenovich Vorontsov) in 1014058 Vorontsov' Force 2608 Saint Petersburg
20:30:58  (Reporting)  _PCO_ 1003744 Vulch 2 has his Privileged Combine status revoked 1010420 Astrakhan Garnizon 3509 Astrakhan
20:30:58  (Reporting)  _PCO_ 1003564 Frederick von Lowis of Menar 3 has his Privileged Combine status revoked 1003563 Krymskaya 3226 Tsurupinsk
20:30:58  (Reporting)  _PCO_ 1003752 Nickolay Nickolaevich Raevsky 3 has his Privileged Combine status revoked 1003751 Kubanskaya 2845 Petrovka
20:30:58  (Reporting)  _PCO_ 1003768 Likhachev 3 has his Privileged Combine status revoked 1003767 Taganrog Kazachi 2841 Olviopol
20:30:58  (Reporting)  _PCO_ 1003732 Alexander Ivanovich Kutaisov 3 has his Privileged Combine status revoked 1003736 Novgorod Brig. 2801 Kiev
20:30:58  (Reporting)  _PCO_ 1003759 Matvey Ivanovich Platov 3 has his Privileged Combine status revoked 1003758 Dnepr Kazachi 2704 Malaryta
20:30:58  (Reporting)  _PCO_ 1003701 Illarion Vasilievich Vasilchikov 1 has his Privileged Combine status revoked 1003698 Sibirskaya 3880 Kazan
20:30:58  (Reporting)  _PCO_ 1003665 Knorring 1 has his Privileged Combine status revoked 1003664 Uralskaya 3883 Urals
20:30:58  (Reporting)  _PCO_ 1003547 Mikhail Bogdanovich Barclay de Tolly 1 has his Privileged Combine status revoked 1010511 Moscow Garnizon 2993 Moskwa
20:30:58  (Reporting)  _PCO_ 1003598 Kavkazskaya 4 has his Privileged Combine status revoked 1014058 Vorontsov' Force 2608 Saint Petersburg
20:30:58  (Reporting)  Ended PrivilegedCombine 218 ms
20:30:58  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:30:58  (Reporting)  Ended DefendCapitalRegion 1 ms
20:30:58  (Reporting)  Entering SplitGroups (_SPG_)
20:30:58  (Reporting)  Ended SplitGroups 20 ms
20:30:58  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:30:58  (Reporting)  Ended CheckBesiegedGroups 5 ms
20:30:58  (Reporting)  Detach Damaged Units (_DDU_)
20:30:58  (Reporting)  Ended Damaged Units 5 ms
20:30:58  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:30:58  (Reporting)  _GAO_ Step 1 1010420 Astrakhan Garnizon, 3509 Astrakhan, Pow:17, Count: 2(l 1/L 1/S 0) is garrisoning region 3509 Astrakhan SelfVal 345
20:30:58  (Reporting)  Agenda: Garrison, Value: 11212, Region: 3509 Astrakhan
20:30:58  (Reporting)  _GAO_ Step 2 1015188 Russian Detachment, 3880 Kazan, Pow:39, Count: 1(l 0/L 1/S 0) is garrisoning region 3880 Kazan New PickVal 29
20:30:58  (Reporting)  Agenda: Garrison, Value: 11830, Region: 3880 Kazan
20:30:58  (Reporting)  Ended GarrisonObjectives 42 ms
20:30:58  (Reporting)  Entering CheckBesieging (_CBE_)
20:30:58  (Reporting)  Ended CheckBesieging 259 ms
20:30:58  (Reporting)  Entering Evacuate Force (_EVA_)
20:30:58  (Reporting)  Ended Evacuate Force (_EVA_) 264 ms
20:30:58  (Reporting)  Entering Check Simple Landing (_CSL_)
20:30:58  (Reporting)  Ended Check Simple Landing (_CSL_) 269 ms
20:30:58  (Reporting)  Entering Checking Leaders (_CLD_)
20:30:58  (Reporting)  _CLD_ Leader Split Segment I: lone leader ) 1010511 Moscow Garnizon selected
20:30:58  (Reporting)  _CLD_ (Theater-Wide Search Segment) 1 leaders to check
20:30:58  (Reporting)  _CLD_ (Pan-Theater Redeploy Segment) 1 leaders to check
20:30:58  (Reporting)  _CLD_ Leader 1010511 Mikhail Bogdanovich Barclay de Tolly redeployed from Kassel to theater Theater_Germany  in region 838 Kassel
20:30:58  (Reporting)  Ended Check Leaders 67 ms
20:30:58  (Reporting)  Entering Make Superior Group (_MSG_)
20:30:58  (Reporting)  _MSG_ gathered 200 cbt pts, needing: 80
20:30:58  (Reporting)  Agenda: Intercept (Master), Value: 23280, Region: 3605 Mayiskiy
20:30:58  (Reporting)  _MSG_ - MASTER 1003801 Georgia Expedition, 3613 Beslan, Pow:200, Count: 5(l 3/L 1/S 2) will target (enemy) 1006727 Chechen Tribes Pow.: 200 vs. 60 mustered 0 other groups
20:30:58  (Reporting)  _MSG_ gathered 39 cbt pts, needing: 47
20:30:58  (Reporting)  _MSG_ 1014056 III. Russian Detachment abort its operation against 1006754 Azerian Tribes not enough forces gathered
20:30:58  (Reporting)  Ended Make Superior Group 72 ms
20:30:58  (Reporting)  Start of AssignFleetsOperations (_AFO_) 351 Russia
20:30:58  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in North Sea Trade
20:30:58  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 6 in Baltic Sea Trade
20:30:58  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 0 in Northeast Atlantic Trade
20:30:58  (Reporting)  _AFA_ 1013668 1-ya Brigady Transportni has been given the mission Agenda: Resupply, Value: 10000, Region: 2608 Saint Petersburg
20:30:58  (Reporting)  _AFA_ 1013487 Kartsev's Fleet has been given the mission Agenda: Naval Superiority, Value: 12222, Region: 4234 Kolkasrags
20:30:58  (Reporting)  _AFA_ 1013487 Kartsev's Fleet has been given the mission Agenda: Naval Docking, Value: 5014, Region: 2608 Saint Petersburg
20:30:58  (Reporting)  _AFA_ 1008315 S. Volga Fleet has been given the mission Agenda: Naval Docking, Value: 5952, Region: 3869 Syzran
20:30:58  (Reporting)  _AFA_ 1014234 2-ya Brigady Transportni has been given the mission Agenda: Resupply, Value: 10000, Region: 3469 Tzaritsyn
20:30:58  (Reporting)  _AFA_ 1014692 1st Merchant Fleet has been given the mission Agenda: Resupply, Value: 10000, Region: 2819 Nikolaiev
20:30:58  (Reporting)  _AFA_ 1008280 Dnepr Fleet has been given the mission Agenda: Naval Docking, Value: 3372, Region: 2819 Nikolaiev
20:30:58  (Reporting)  _NVS_ : Nav Supp 1008245 Caspian Fleet chance: 0 failed.
20:30:58  (Reporting)  _AFA_ 1008245 Caspian Fleet has been given the mission Agenda: Naval Docking, Value: 2619, Region: 3610 Petrovska
20:30:58  (Reporting)  Ended AssignFleetsOperations 568 ms
20:30:58  (Reporting)  Entering Build Depots Assets
20:30:58  (Reporting)  _BDA_ Nb of land supply units in theater 29 Nb of CPs of Regular/Militia/Cavalry/Artillery: 192
20:30:58  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
20:30:58  (Reporting)  Ended Build Depots Assets 4 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Start of AI Split Supports (_SSP_)
20:30:58  (Reporting)  _SSP_ Created Arty Reserve (whole group):  1013679 2-ya Otdelnaya Art. Brigada in 2631 Novgorod
20:30:58  (Reporting)  _SSP_ Created Arty Reserve (whole group):  1013674 1-ya Otdelnaya Art. Brigada in 2801 Kiev
20:30:58  (Reporting)  _SSP_ Created Arty Reserve (whole group):  1013684 3-ya Otdelnaya Art. Brigada in 2846 Ochakov
20:30:58  (Reporting)  Ended Split Supports
20:30:58  (Reporting)  Start of AI Check for Land Resupply
20:30:58  (Reporting)  CheckForLandResupply 3-ya Otdelnaya Art. Brigada will resupply, in region 2846 Ochakov
20:30:58  (Reporting)  CheckForLandResupply Kubanskaya will resupply, in region 2847 Kherson
20:30:58  (Reporting)  CheckForLandResupply Orenburgskaya will resupply, in region 3509 Astrakhan
20:30:58  (Reporting)  CheckForLandResupply Kutaisov Brigada will resupply, in region 2801 Kiev
20:30:58  (Reporting)  CheckForLandResupply 1-ya Otdelnaya Art. Brigada will resupply, in region 2801 Kiev
20:30:58  (Reporting)  CheckForLandResupply Novgorod Brig. will resupply, in region 2801 Kiev
20:30:58  (Reporting)  CheckForLandResupply Dnepr Kazachi will resupply, in region 2702 Brest Litovsk
20:30:58  (Reporting)  CheckForLandResupply 2-ya Otdelnaya Art. Brigada will resupply, in region 2631 Novgorod
20:30:58  (Reporting)  Ended CheckForLandResupply 169 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Entering KeepPosition (_KPP_)
20:30:58  (Reporting)  Ended KeepPosition 5 ms
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:30:58  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:30:58  (Reporting)  Ended Concentrate Stacks 5 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 337 Theater_France ***
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Ended ReinforceFront 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 346 Theater_Ottoman ***
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Ended ReinforceFront 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 349 Theater_Caucasus ***
20:30:58  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:30:58  (Reporting)  Ended PoolToGHQStack 1 ms
20:30:58  (Reporting)  Entering ManageGHQ (_GHQ_)
20:30:58  (Reporting)  Ended ManageGHQ 1 ms
20:30:58  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:30:58  (Reporting)  Ended PrivilegedCombine 9 ms
20:30:58  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:30:58  (Reporting)  Ended DefendCapitalRegion 0 ms
20:30:58  (Reporting)  Entering SplitGroups (_SPG_)
20:30:58  (Reporting)  Ended SplitGroups 2 ms
20:30:58  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:30:58  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:30:58  (Reporting)  Detach Damaged Units (_DDU_)
20:30:58  (Reporting)  Ended Damaged Units 1 ms
20:30:58  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:30:58  (Reporting)  Ended GarrisonObjectives 3 ms
20:30:58  (Reporting)  Entering CheckBesieging (_CBE_)
20:30:58  (Reporting)  Ended CheckBesieging 23 ms
20:30:58  (Reporting)  Entering Evacuate Force (_EVA_)
20:30:58  (Reporting)  Ended Evacuate Force (_EVA_) 23 ms
20:30:58  (Reporting)  Entering Check Simple Landing (_CSL_)
20:30:58  (Reporting)  _CSL_ 1015144 DN-1i Oboznyi Polk, 3630 Sukhumi, Pow:0, Count: 1(l 0/L 0/S 1) Loading Chance: 15
20:30:58  (Reporting)  Ended Check Simple Landing (_CSL_) 61 ms
20:30:58  (Reporting)  Entering Checking Leaders (_CLD_)
20:30:58  (Reporting)  Ended Check Leaders 1 ms
20:30:58  (Reporting)  Entering Make Superior Group (_MSG_)
20:30:58  (Reporting)  _MSG_ gathered 39 cbt pts, needing: 47
20:30:58  (Reporting)  _MSG_ 1014056 III. Russian Detachment abort its operation against 1006754 Azerian Tribes not enough forces gathered
20:30:58  (Reporting)  Ended Make Superior Group 25 ms
20:30:58  (Reporting)  Start of AssignFleetsOperations (_AFO_) 349 Caucasus
20:30:58  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in North Sea Trade
20:30:58  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 6 in Baltic Sea Trade
20:30:58  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 0 in Northeast Atlantic Trade
20:30:58  (Reporting)  _AFA_ 1008196 Chichagov's Fleet has been given the mission Agenda: Naval Superiority, Value: 25480, Region: 4524 Coast of Georgia
20:30:58  (Reporting)  _AFA_ 1008196 Chichagov's Fleet has been given the mission Agenda: Naval Docking, Value: 8280, Region: 2815 Odessa
20:30:58  (Reporting)  Ended AssignFleetsOperations 33 ms
20:30:58  (Reporting)  Entering Build Depots Assets
20:30:58  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 5
20:30:58  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
20:30:58  (Reporting)  Ended Build Depots Assets 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Start of AI Split Supports (_SSP_)
20:30:58  (Reporting)  Ended Split Supports
20:30:58  (Reporting)  Start of AI Check for Land Resupply
20:30:58  (Reporting)  CheckForLandResupply Vladikavkaz Kazachi will resupply, in region 3664 Tiflis
20:30:58  (Reporting)  Ended CheckForLandResupply 2 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Entering KeepPosition (_KPP_)
20:30:58  (Reporting)  Ended KeepPosition 1 ms
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Ended ReinforceFront 0 ms
20:30:58  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:30:58  (Reporting)  Ended Concentrate Stacks 42 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 345 Theater_Balkans ***
20:30:58  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:30:58  (Reporting)  Ended PoolToGHQStack 2 ms
20:30:58  (Reporting)  Entering ManageGHQ (_GHQ_)
20:30:58  (Reporting)  Ended ManageGHQ 2 ms
20:30:58  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:30:58  (Reporting)  _PCO_ 1003781 Adam Ivanovitch Ansio is now in Privileged Combine in 1003780 Corfu Garnizon 1938 Corfu
20:30:58  (Reporting)  _PCO_ Macedonian Legion has been merged into 1003781 Adam Ivanovitch Ansio(Adam Ivanovitch Ansio) in 1003780 Corfu Garnizon 1938 Corfu
20:30:58  (Reporting)  _PCO_ Legion of Riflemen has been merged into 1003781 Adam Ivanovitch Ansio(Adam Ivanovitch Ansio) in 1003780 Corfu Garnizon 1938 Corfu
20:30:58  (Reporting)  _PCO_ Septinsular Militia has been merged into 1003781 Adam Ivanovitch Ansio(Adam Ivanovitch Ansio) in 1003780 Corfu Garnizon 1938 Corfu
20:30:58  (Reporting)  _PCO_ Backolz Pos. has been merged into 1003781 Adam Ivanovitch Ansio(Adam Ivanovitch Ansio) in 1003780 Corfu Garnizon 1938 Corfu
20:30:58  (Reporting)  Ended PrivilegedCombine 41 ms
20:30:58  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:30:58  (Reporting)  Ended DefendCapitalRegion 0 ms
20:30:58  (Reporting)  Entering SplitGroups (_SPG_)
20:30:58  (Reporting)  _SPG_ Large Force Segment 1015189 Russian Detachment, 1938 Corfu, Pow:92, Count: 1(l 1/L 1/S 0) created
20:30:58  (Reporting)  Ended SplitGroups 6 ms
20:30:58  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:30:58  (Reporting)  Ended CheckBesiegedGroups 2 ms
20:30:58  (Reporting)  Detach Damaged Units (_DDU_)
20:30:58  (Reporting)  Ended Damaged Units 1 ms
20:30:58  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:30:58  (Reporting)  Ended GarrisonObjectives 8 ms
20:30:58  (Reporting)  Entering CheckBesieging (_CBE_)
20:30:58  (Reporting)  Ended CheckBesieging 58 ms
20:30:58  (Reporting)  Entering Evacuate Force (_EVA_)
20:30:58  (Reporting)  Ended Evacuate Force (_EVA_) 60 ms
20:30:58  (Reporting)  Entering Check Simple Landing (_CSL_)
20:30:58  (Reporting)  Ended Check Simple Landing (_CSL_) 104 ms
20:30:58  (Reporting)  Entering Checking Leaders (_CLD_)
20:30:58  (Reporting)  Ended Check Leaders 2 ms
20:30:58  (Reporting)  Entering Make Superior Group (_MSG_)
20:30:58  (Reporting)  Ended Make Superior Group 1 ms
20:30:58  (Reporting)  Start of AssignFleetsOperations (_AFO_) 345 Balkans
20:30:58  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in North Sea Trade
20:30:58  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 7 in Baltic Sea Trade
20:30:58  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 0 in Northeast Atlantic Trade
20:30:58  (Reporting)  _NVS_ : Nav Supp 1008254 Adriatic Fleet chance: 70 failed.
20:30:58  (Reporting)  _AFA_ 1008254 Adriatic Fleet has been given the mission Agenda: Naval Calling, Value: 7150, Region: 1938 Corfu
20:30:58  (Reporting)  Ended AssignFleetsOperations 19 ms
20:30:58  (Reporting)  Entering Build Depots Assets
20:30:58  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 8
20:30:58  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
20:30:58  (Reporting)  Ended Build Depots Assets 1 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Start of AI Split Supports (_SSP_)
20:30:58  (Reporting)  Ended Split Supports
20:30:58  (Reporting)  Start of AI Check for Land Resupply
20:30:58  (Reporting)  CheckForLandResupply Russian Detachment will resupply, in region 1938 Corfu
20:30:58  (Reporting)  Ended CheckForLandResupply 2 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Entering KeepPosition (_KPP_)
20:30:58  (Reporting)  Ended KeepPosition 2 ms
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:30:58  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:30:58  (Reporting)  Ended Concentrate Stacks 2 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 344 Theater_Scandinavia ***
20:30:58  (Reporting)  Entering Make Superior Group (_MSG_)
20:30:58  (Reporting)  Ended Make Superior Group 0 ms
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Ended ReinforceFront 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 341 Theater_Low_Countries ***
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Ended ReinforceFront 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 343 Theater_Poland ***
20:30:58  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:30:58  (Reporting)  Ended PoolToGHQStack 1 ms
20:30:58  (Reporting)  Entering ManageGHQ (_GHQ_)
20:30:58  (Reporting)  Ended ManageGHQ 1 ms
20:30:58  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:30:58  (Reporting)  _PCO_ 1003496 Leonty Leontievich Bennigsen is now in Privileged Combine in 1003495 Litovskaya 1392 Deblin
20:30:58  (Reporting)  _PCO_ 1003471 Fabian Wilhelm von Osten-Sacken is now in Privileged Combine in 1003460 Liflandskaya 2490 Masty
20:30:58  (Reporting)  _PCO_ 1003496 Leonty Leontievich Bennigsen 1 has his Privileged Combine status revoked 1003495 Litovskaya 1392 Deblin
20:30:58  (Reporting)  _PCO_ 1003471 Fabian Wilhelm von Osten-Sacken 1 has his Privileged Combine status revoked 1003460 Liflandskaya 2490 Masty
20:30:58  (Reporting)  Ended PrivilegedCombine 43 ms
20:30:58  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:30:58  (Reporting)  Ended DefendCapitalRegion 0 ms
20:30:58  (Reporting)  Entering SplitGroups (_SPG_)
20:30:58  (Reporting)  Ended SplitGroups 7 ms
20:30:58  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:30:58  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:30:58  (Reporting)  Detach Damaged Units (_DDU_)
20:30:58  (Reporting)  Ended Damaged Units 2 ms
20:30:58  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:30:58  (Reporting)  Ended GarrisonObjectives 5 ms
20:30:58  (Reporting)  Entering CheckBesieging (_CBE_)
20:30:58  (Reporting)  Ended CheckBesieging 34 ms
20:30:58  (Reporting)  Entering Evacuate Force (_EVA_)
20:30:58  (Reporting)  Ended Evacuate Force (_EVA_) 34 ms
20:30:58  (Reporting)  Entering Check Simple Landing (_CSL_)
20:30:58  (Reporting)  Ended Check Simple Landing (_CSL_) 35 ms
20:30:58  (Reporting)  Entering Checking Leaders (_CLD_)
20:30:58  (Reporting)  Ended Check Leaders 1 ms
20:30:58  (Reporting)  Entering Make Superior Group (_MSG_)
20:30:58  (Reporting)  Ended Make Superior Group 1 ms
20:30:58  (Reporting)  Entering Build Depots Assets
20:30:58  (Reporting)  _BDA_ Nb of land supply units in theater 10 Nb of CPs of Regular/Militia/Cavalry/Artillery: 67
20:30:58  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
20:30:58  (Reporting)  Ended Build Depots Assets 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Start of AI Split Supports (_SSP_)
20:30:58  (Reporting)  Ended Split Supports
20:30:58  (Reporting)  Start of AI Check for Land Resupply
20:30:58  (Reporting)  Ended CheckForLandResupply 535 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Entering KeepPosition (_KPP_)
20:30:58  (Reporting)  Ended KeepPosition 1 ms
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:30:58  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:30:58  (Reporting)  Ended Concentrate Stacks 1 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 348 Theater_Mesopotamia ***
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Ended ReinforceFront 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 340 Theater_Alpes ***
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Ended ReinforceFront 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 353 Theater_Persia ***
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Ended ReinforceFront 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 342 Theater_Germany ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 339 Theater_Austria ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 351 Theater_Russia ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 257 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 337 Theater_France ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 346 Theater_Ottoman ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 349 Theater_Caucasus ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 18 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 345 Theater_Balkans ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 344 Theater_Scandinavia ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 341 Theater_Low_Countries ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 343 Theater_Poland ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 348 Theater_Mesopotamia ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 340 Theater_Alpes ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 353 Theater_Persia ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  All theaters prepared, AllOwnPowLand: 19334 AllOppPowLand: 14276 AllOwnPowNav: 6339 AllOppPowNav 4292
20:30:58  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Starting process on extended theater 342 Theater_Germany Owned armies (extended): 6 Enemy armies: 25 Land Ratio: 0.77 Land Core Ratio: 0.70  ***
20:30:58  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:30:58  (Reporting)  1015180 KV-1i Oboznyi Polk (Pow.0)
20:30:58  (Reporting)  1015179 RA-1i Oboznyi Polk (Pow.0)
20:30:58  (Reporting)  1015178 Bagration HQ (Pow.40)
20:30:58  (Reporting)  1015177 Kutusov Armiya HQ (Pow.40)
20:30:58  (Reporting)  1015175 Russian Detachment (Pow.13)
20:30:58  (Reporting)  1015172 Scherbatov' Force (Pow.541)
20:30:58  (Reporting)  1015173 Dokhturov' Force (Pow.632)
20:30:58  (Reporting)  1015174 Bagration' Force (Pow.1014)
20:30:58  (Reporting)  1003204 Kutusov Army (Pow.196)
20:30:58  (Reporting)  1010511 Moscow Garnizon (Pow.0)
20:30:58  (Reporting)   
20:30:58  (Reporting)  Secondary Region 1137 Olmuetz Pick 68 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Region 888 Frankfurt Pick 57 SelfVal 180 Need 132  no group candidate found
20:30:58  (Reporting)  Secondary Region 1143 Brunn Pick 13 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Region 828 Muenster Pick 12 SelfVal 54 Need 132  no group candidate found
20:30:58  (Reporting)  Region 838 Kassel Pick 67 SelfVal 203 Need 132  no group candidate found
20:30:58  (Reporting)  Secondary Region 1118 Prag Pick 100 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Region 822 Emden Pick 5 SelfVal 31 Need 132  no group candidate found
20:30:58  (Reporting)  Region 1152 Innsbruck Pick 31 SelfVal 181 Need 2203  no group candidate found
20:30:58  (Reporting)  Secondary Region 1097 Eger Pick 19 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  CheckRegionForOperation 1015174 Bagration' Force, 1137 Olmuetz, Pow:1014, Count: 14(l 12/L 6/S 2) Fitness 42 PickVal 4 SelfVal 16 AINeed 2372
20:30:58  (Reporting)  Agenda: Defend, Value: 672, Region: 937 Straubing
20:30:58  (Reporting)  Mobilizing auxiliary group 1015173 Dokhturov' Force
20:30:58  (Reporting)  Secondary Region 2445 Kovno Pick 35 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Region 914 Nuernberg Pick 60 SelfVal 193 Need 60  no group candidate found
20:30:58  (Reporting)  Region 889 Mannheim Pick 2 SelfVal 17 Need 132  no group candidate found
20:30:58  (Reporting)  Region 836 Lippstadt Pick 2 SelfVal 17 Need 132  no group candidate found
20:30:58  (Reporting)  Region 861 Hannover Pick 18 SelfVal 38 Need 1099  no group candidate found
20:30:58  (Reporting)  Region 1158 Linz Pick 28 SelfVal 292 Need 60  no group candidate found
20:30:58  (Reporting)  Region 835 Dortmund Pick 20 SelfVal 82 Need 132  no group candidate found
20:30:58  (Reporting)  Secondary Region 1113 Koniggraetz Pick 26 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Region 827 Minden Pick 56 SelfVal 177 Need 132  no group candidate found
20:30:58  (Reporting)  CheckRegionForOperation 1015173 Dokhturov' Force, 1137 Olmuetz, Pow:632, Count: 7(l 5/L 4/S 2) Fitness 85 PickVal 14 SelfVal 54 AINeed 736
20:30:58  (Reporting)  Agenda: Defend, Value: 4590, Region: 938 Passau
20:30:58  (Reporting)  Region 926 Memmingen Pick 4 SelfVal 16 Need 2045  no group candidate found
20:30:58  (Reporting)  Region 881 Gotha Pick 2 SelfVal 17 Need 132  no group candidate found
20:30:58  (Reporting)  Region 935 Freising Pick 4 SelfVal 15 Need 2379  no group candidate found
20:30:58  (Reporting)  Region 1194 Wien Pick 100 SelfVal 789 Need 60  no group candidate found
20:30:58  (Reporting)  Secondary Region 1098 Pilsen Pick 19 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Region 852 Bremen Pick 4 SelfVal 13 Need 911  no group candidate found
20:30:58  (Reporting)  Region 930 Mainburg Pick 3 SelfVal 16 Need 937  no group candidate found
20:30:58  (Reporting)  CheckRegionForOperation 1015172 Scherbatov' Force, 1137 Olmuetz, Pow:541, Count: 5(l 4/L 4/S 1) Fitness 93 PickVal 16 SelfVal 162 AINeed 497
20:30:58  (Reporting)  Agenda: Defend, Value: 15066, Region: 1155 Salzburg
20:30:58  (Reporting)  Region 829 Osnabrueck Pick 2 SelfVal 17 Need 132  no group candidate found
20:30:58  (Reporting)  Region 1129 Tabor Pick 6 SelfVal 33 Need 60  no group candidate found
20:30:58  (Reporting)  Secondary Region 1117 Nimburg Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Starting process on extended theater 339 Theater_Austria Owned armies (extended): 6 Enemy armies: 6 Land Ratio: 0.95 Land Core Ratio: 5.00  ***
20:30:58  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:30:58  (Reporting)  1015180 KV-1i Oboznyi Polk (Pow.0)
20:30:58  (Reporting)  1015179 RA-1i Oboznyi Polk (Pow.0)
20:30:58  (Reporting)  1015178 Bagration HQ (Pow.40)
20:30:58  (Reporting)  1015177 Kutusov Armiya HQ (Pow.40)
20:30:58  (Reporting)  1015172 Scherbatov' Force (Pow.541)
20:30:58  (Reporting)  1015173 Dokhturov' Force (Pow.632)
20:30:58  (Reporting)  1015174 Bagration' Force (Pow.1014)
20:30:58  (Reporting)  1003204 Kutusov Army (Pow.196)
20:30:58  (Reporting)   
20:30:58  (Reporting)  Secondary Region 1194 Wien Pick 100 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Region 1158 Linz Pick 28 SelfVal 292 Need 60  no group candidate found
20:30:58  (Reporting)  CheckRegionForOperation 1015177 Kutusov Armiya HQ, 1137 Olmuetz, Pow:40, Count: 1(l 0/L 0/S 1) Fitness 98 PickVal 68 SelfVal 214 AINeed 60
20:30:58  (Reporting)  Agenda: Defend, Value: 20972, Region: 1137 Olmuetz
20:30:58  (Reporting)  Secondary Region 1274 Ofen Pick 16 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1275 Pest Pick 24 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Region 1145 Trente Pick 2 SelfVal 48 Need 112  no group candidate found
20:30:58  (Reporting)  Secondary Region 635 Trieste Pick 15 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1322 Kronstadt Pick 4 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1300 Karslburg Pick 4 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  CheckRegionForOperation 1015172 Scherbatov' Force, 1137 Olmuetz, Pow:541, Count: 5(l 4/L 4/S 1) Fitness 93 PickVal 16 SelfVal 162 AINeed 497
20:30:58  (Reporting)  Agenda: Defend, Value: 15066, Region: 1155 Salzburg
20:30:58  (Reporting)  Secondary Region 1197 Presburg Pick 15 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1189 Graz Pick 13 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1204 Ezstergom Pick 4 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1303 Klausenburg Pick 19 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Region 1152 Innsbruck Pick 31 SelfVal 181 Need 2203  no group candidate found
20:30:58  (Reporting)  Region 744 Coire Pick 20 SelfVal 20 Need 60  no group candidate found
20:30:58  (Reporting)  CheckRegionForOperation 1015173 Dokhturov' Force, 1137 Olmuetz, Pow:632, Count: 7(l 5/L 4/S 2) Fitness 85 PickVal 14 SelfVal 54 AINeed 736
20:30:58  (Reporting)  Agenda: Defend, Value: 4590, Region: 938 Passau
20:30:58  (Reporting)  Secondary Region 1700 Peterwardein Pick 16 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1287 Pecs Pick 11 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1656 Karlstadt Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1143 Brunn Pick 13 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1747 Temesvar Pick 19 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1648 Sibenik Pick 7 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1183 Laibach Pick 6 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1334 Przesmyl Pick 11 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Starting process on extended theater 351 Theater_Russia Owned armies (extended): 87 Enemy armies: 4 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:30:58  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:30:58  (Reporting)  1003801 Georgia Expedition (Pow.200)
20:30:58  (Reporting)  1015144 DN-1i Oboznyi Polk (Pow.0)
20:30:58  (Reporting)  1014056 III. Russian Detachment (Pow.39)
20:30:58  (Reporting)  1014307 Sensac' Force (Pow.37)
20:30:58  (Reporting)  1014688 4-ya Kazach'ya Brigada (Pow.2)
20:30:58  (Reporting)  1003772 Novorossyisk Kazachi (Pow.45)
20:30:58  (Reporting)  1014673 12-ya Otdelnaya Art. Brigada (Pow.2)
20:30:58  (Reporting)  1010420 Astrakhan Garnizon (Pow.17)
20:30:58  (Reporting)  1003563 Krymskaya (Pow.333)
20:30:58  (Reporting)  1013700 1-ya Rezervnye Brigada (Pow.5)
20:30:58  (Reporting)  1014652 9-ya Otdelnaya Art. Brigada (Pow.2)
20:30:58  (Reporting)  1014229 4-ya Otdelnaya Art. Brigada (Pow.4)
20:30:58  (Reporting)  1013684 3-ya Otdelnaya Art. Brigada (Pow.9)
20:30:58  (Reporting)  1014073 Stavropolskii Kalmytski (Pow.42)
20:30:58  (Reporting)  1003751 Kubanskaya (Pow.57)
20:30:58  (Reporting)  1014678 13-ya Otdelnaya Art. Brigada (Pow.2)
20:30:58  (Reporting)  1003763 Ochakov Kazachi (Pow.47)
20:30:58  (Reporting)  1003767 Taganrog Kazachi (Pow.54)
20:30:58  (Reporting)  1003685 Orenburgskaya (Pow.70)
20:30:58  (Reporting)  1003739 Tzaritsyn Brig. (Pow.36)
20:30:58  (Reporting)  1014451 I. Russian Detachment (Pow.64)
20:30:58  (Reporting)  1013689 1-ya Lineynyi Brigada (Pow.7)
20:30:58  (Reporting)  1014072 Kutaisov Brigada (Pow.37)
20:30:58  (Reporting)  1014614 1-ya Kazach'ya Brigada (Pow.2)
20:30:58  (Reporting)  1013674 1-ya Otdelnaya Art. Brigada (Pow.9)
20:30:58  (Reporting)  1003736 Novgorod Brig. (Pow.86)
20:30:58  (Reporting)  1003758 Dnepr Kazachi (Pow.59)
20:30:58  (Reporting)  1013695 1-ya Opolchenie Orkug (Pow.3)
20:30:58  (Reporting)  1014075 Bezobrazov Brigada (Pow.31)
20:30:58  (Reporting)  1014618 2-ya Kazach'ya Brigada (Pow.1)
20:30:58  (Reporting)  1014647 8-ya Otdelnaya Art. Brigada (Pow.2)
20:30:58  (Reporting)  1014632 5-ya Otdelnaya Art. Brigada (Pow.2)
20:30:58  (Reporting)  1014662 2-ya Pehotnoi Brigada (Pow.1)
20:30:58  (Reporting)  1015188 2i-Uralskii Kazachi (Pow.39)
20:30:58  (Reporting)  1003698 Sibirskaya (Pow.197)
20:30:58  (Reporting)  1003664 Uralskaya (Pow.184)
20:30:58  (Reporting)  1014683 2-ya Rezervnye Brigada (Pow.0)
20:30:58  (Reporting)  1014642 7-ya Otdelnaya Art. Brigada (Pow.2)
20:30:58  (Reporting)  1014626 1-i Oboznyi (Pow.0)
20:30:58  (Reporting)  1013663 1-ya Pehotnoi Brigada (Pow.7)
20:30:58  (Reporting)  1013679 2-ya Otdelnaya Art. Brigada (Pow.9)
20:30:58  (Reporting)  1014668 11-ya Otdelnaya Art. Brigada (Pow.2)
20:30:58  (Reporting)  1014637 6-ya Otdelnaya Art. Brigada (Pow.2)
20:30:58  (Reporting)  1014058 Vorontsov' Force (Pow.66)
20:30:58  (Reporting)  1014622 3-ya Kazach'ya Brigada (Pow.1)
20:30:58  (Reporting)  1014657 10-ya Otdelnaya Art. Brigada (Pow.2)
20:30:58  (Reporting)   
20:30:58  (Reporting)  Secondary Region 2651 Pskov Pick 14 has enough garrison (Value: 10) - evaluation skipped
20:30:58  (Reporting)  Primary Region 2529 Riga Pick 56 has enough garrison (Value: 239) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 3189 Rostov Pick 29 has enough garrison (Value: 236) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 3880 Kazan Pick 29 has enough garrison (Value: 50) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 3509 Astrakhan Pick 27 has enough garrison (Value: 29) - evaluation skipped
20:30:58  (Reporting)  Primary Region 2993 Moskwa Pick 100 has enough garrison (Value: 115) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 2819 Nikolaiev Pick 15 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 2517 Minsk Pick 40 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 3469 Tzaritsyn Pick 25 has enough garrison (Value: 243) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 2665 Velikie Luki Pick 20 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 3882 Arkhangelsk Pick 9 has enough garrison (Value: 10) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 3125 Merefa Pick 25 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 3278 Nijni Novogorod Pick 26 has enough garrison (Value: 235) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 2631 Novgorod Pick 53 has enough garrison (Value: 10) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 3066 Orel Pick 16 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 2682 Vitebsk Pick 13 has enough garrison (Value: 15) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 2880 Chernigov Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  CheckRegionForOperation 1003801 Georgia Expedition, 3613 Beslan, Pow:200, Count: 5(l 3/L 1/S 2) Fitness 75 PickVal 49 SelfVal 62 AINeed 79
20:30:58  (Reporting)  Agenda: Attack, Value: 4650, Region: 3886 Azerbaidjan
20:30:58  (Reporting)  Secondary Region 3129 Kharkov Pick 46 has enough garrison (Value: 2) - evaluation skipped
20:30:58  (Reporting)  Primary Region 2801 Kiev Pick 62 has enough garrison (Value: 251) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 2815 Odessa Pick 47 has enough garrison (Value: 5) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 2966 Yaroslav Pick 22 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 2865 Tcherkassy Pick 20 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 2950 Tver Pick 19 has enough garrison (Value: 10) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 3019 Vladimir Pick 12 has enough garrison (Value: 10) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 2702 Brest Litovsk Pick 40 has enough garrison (Value: 1643) - evaluation skipped
20:30:58  (Reporting)  CheckRegionForOperation 1014056 III. Russian Detachment, 3608 Grozny, Pow:39, Count: 2(l 0/L 1/S 1) Fitness 95 PickVal 2 SelfVal 48 AINeed 60
20:30:58  (Reporting)  Agenda: Defend, Value: 4560, Region: 3608 Grozny
20:30:58  (Reporting)  Secondary Region 3885 Steppes Pick 16 has enough garrison (Value: 102) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 3081 Kursk Pick 14 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 3884 Sibir Pick 25 has enough garrison (Value: 127) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 3310 Cheboksary Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 3883 Urals Pick 43 has enough garrison (Value: 257) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 3054 Bryansk Pick 14 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 2841 Olviopol Pick 21 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 3043 Tula Pick 20 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  CheckRegionForOperation 1003739 Tzaritsyn Brig., 3481 Tormosin, Pow:36, Count: 2(l 0/L 1/S 1) Fitness 65 PickVal 3 SelfVal 66 AINeed 60
20:30:58  (Reporting)  Agenda: Defend, Value: 4290, Region: 3594 Pyatigorsk
20:30:58  (Reporting)  Secondary Region 2544 Dvinsk Pick 25 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 2846 Ochakov Pick 13 has enough garrison (Value: 245) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 2580 Reval Pick 35 has enough garrison (Value: 241) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 2511 Bobruisk Pick 19 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 2472 Vilnius Pick 38 has enough garrison (Value: 1) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 3046 Kaluga Pick 15 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 3162 Novopskov Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 2589 Narva Pick 28 has enough garrison (Value: 235) - evaluation skipped
20:30:58  (Reporting)  Primary Region 2608 Saint Petersburg Pick 94 has enough garrison (Value: 299) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 2831 Nemirov Pick 15 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 3238 Sevastopol Pick 37 has enough garrison (Value: 369) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 2933 Vyazma Pick 24 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 2854 Ekaterinoslav Pick 39 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 2906 Smolensk Pick 15 has enough garrison (Value: 106) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 3579 Stavropol Pick 19 has enough garrison (Value: 2) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 3356 Tambov Pick 11 has enough garrison (Value: 10) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 2999 Vologda Pick 10 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 2445 Kovno Pick 35 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 3363 Voronej Pick 26 has enough garrison (Value: 10) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 3411 Penza Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 2664 Khalm Pick 20 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 2847 Kherson Pick 21 has enough garrison (Value: 236) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 3545 Azov Pick 16 has enough garrison (Value: 241) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 3332 Lipetsk Pick 2 has enough garrison (Value: 3) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 2891 Kanotop Pick 12 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  CheckRegionForOperation 1003801 Georgia Expedition, 3613 Beslan, Pow:200, Count: 5(l 3/L 1/S 2) Fitness 52 PickVal 20 SelfVal 56 AINeed 60
20:30:58  (Reporting)  Agenda: Defend, Value: 2912, Region: 3639 Vladikavkaz
20:30:58  (Reporting)  Secondary Region 2870 Gomel Pick 13 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 2453 Jurmala Pick 5 has enough garrison (Value: 100) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 3032 Ryazan Pick 3 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1370 Zamosc Pick 32 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 3407 Saransk Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 3188 Taganrog Pick 13 has enough garrison (Value: 233) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 2607 Kronstadt Island Pick 9 has enough garrison (Value: 370) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 3231 Eupatoria Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 3227 Kimburn Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 2611 Novaia Ladoga Pick 4 has enough garrison (Value: 100) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 3869 Syzran Pick 3 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 3240 Feodosia Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 2502 Baranovitch Pick 5 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 2944 Rjev Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1369 Zulow Pick 4 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1368 Busk Pick 4 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 3569 Ekaterinodar Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1372 Chelm Pick 4 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1367 Kamenska Pick 4 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Starting process on extended theater 349 Theater_Caucasus Owned armies (extended): 2 Enemy armies: 4 Land Ratio: 1.33 Land Core Ratio: 0.20  ***
20:30:58  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:30:58  (Reporting)  1003776 Vladikavkaz Kazachi (Pow.16)
20:30:58  (Reporting)  1003801 Georgia Expedition (Pow.200)
20:30:58  (Reporting)  1015144 DN-1i Oboznyi Polk (Pow.0)
20:30:58  (Reporting)   
20:30:58  (Reporting)  Secondary Region 3664 Tiflis Pick 100 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  CheckRegionForOperation 1003801 Georgia Expedition, 3613 Beslan, Pow:200, Count: 5(l 3/L 1/S 2) Fitness 70 PickVal 49 SelfVal 62 AINeed 79
20:30:58  (Reporting)  Agenda: Attack, Value: 4340, Region: 3886 Azerbaidjan
20:30:58  (Reporting)  CheckRegionForOperation 1003801 Georgia Expedition, 3613 Beslan, Pow:200, Count: 5(l 3/L 1/S 2) Fitness 42 PickVal 20 SelfVal 56 AINeed 60
20:30:58  (Reporting)  Agenda: Defend, Value: 2352, Region: 3639 Vladikavkaz
20:30:58  (Reporting)  Secondary Region 3667 Martkopi Pick 3 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Region 3627 Sochi Pick 2 SelfVal 6 Need 101  no group candidate found
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Starting process on extended theater 345 Theater_Balkans Owned armies (extended): 3 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:30:58  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:30:58  (Reporting)  1003780 VII. Russian Detachment (Pow.18)
20:30:58  (Reporting)  1015189 Adam Ivanovitch Ansio (Pow.92)
20:30:58  (Reporting)   
20:30:58  (Reporting)  Primary Region 1938 Corfu Pick 100 has enough garrison (Value: 248) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1681 Ragusa Pick 63 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1346 Cernowitz Pick 44 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1682 Kotor Pick 13 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1677 Split Pick 17 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1791 Suceava Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1700 Peterwardein Pick 16 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Starting process on extended theater 344 Theater_Scandinavia Owned armies (extended): 2 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:30:58  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:30:58  (Reporting)  1014058 Vorontsov' Force (Pow.66)
20:30:58  (Reporting)   
20:30:58  (Reporting)  Region 2608 Saint Petersburg Pick 94 SelfVal 692 Need 0  no group candidate found
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Starting process on extended theater 343 Theater_Poland Owned armies (extended): 9 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:30:58  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:30:58  (Reporting)  1014451 I. Russian Detachment (Pow.64)
20:30:58  (Reporting)  1014072 Kutaisov Brigada (Pow.37)
20:30:58  (Reporting)  1003608 Kievskaya (Pow.665)
20:30:58  (Reporting)  1003758 Dnepr Kazachi (Pow.59)
20:30:58  (Reporting)  1003495 Litovskaya (Pow.523)
20:30:58  (Reporting)  1003460 Liflandskaya (Pow.252)
20:30:58  (Reporting)   
20:30:58  (Reporting)  Secondary Region 1328 Krakow Pick 72 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 2760 Radivilyv Pick 4 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1337 Lemberg Pick 92 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1373 Lublin Pick 100 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 2761 Dubno Pick 14 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1370 Zamosc Pick 32 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1375 Radom Pick 7 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 2502 Baranovitch Pick 5 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1346 Cernowitz Pick 44 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1402 Byalistock Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1357 Lagow Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1334 Przesmyl Pick 11 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1335 Jaworov Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1367 Kamenska Pick 4 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 2763 Kremenetz Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1371 Belzec Pick 4 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1336 Sambor Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 2702 Brest Litovsk Pick 40 has enough garrison (Value: 1643) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1356 Kielce Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Starting process on extended theater 364 Theater_BlackSea Owned armies (extended): 15 Enemy armies: 1 Land Ratio: 4.22 Land Core Ratio: 0.20  ***
20:30:58  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:30:58  (Reporting)  1015144 DN-1i Oboznyi Polk (Pow.0)
20:30:58  (Reporting)  1014307 Sensac' Force (Pow.37)
20:30:58  (Reporting)  1013700 1-ya Rezervnye Brigada (Pow.5)
20:30:58  (Reporting)  1014652 9-ya Otdelnaya Art. Brigada (Pow.2)
20:30:58  (Reporting)  1014229 4-ya Otdelnaya Art. Brigada (Pow.4)
20:30:58  (Reporting)  1013684 3-ya Otdelnaya Art. Brigada (Pow.9)
20:30:58  (Reporting)  1014073 Stavropolskii Kalmytski (Pow.42)
20:30:58  (Reporting)  1003751 Kubanskaya (Pow.57)
20:30:58  (Reporting)  1014678 13-ya Otdelnaya Art. Brigada (Pow.2)
20:30:58  (Reporting)   
20:30:58  (Reporting)  Secondary Region 3238 Sevastopol Pick 37 has enough garrison (Value: 369) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 2815 Odessa Pick 47 has enough garrison (Value: 5) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 2819 Nikolaiev Pick 15 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 3545 Azov Pick 16 has enough garrison (Value: 241) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 2846 Ochakov Pick 13 has enough garrison (Value: 245) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 3188 Taganrog Pick 13 has enough garrison (Value: 233) - evaluation skipped
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Starting process on extended theater 363 Theater_MediterraneanSea Owned armies (extended): 3 Enemy armies: 13 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
20:30:58  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:30:58  (Reporting)  1003780 VII. Russian Detachment (Pow.18)
20:30:58  (Reporting)  1015189 Adam Ivanovitch Ansio (Pow.92)
20:30:58  (Reporting)   
20:30:58  (Reporting)  Secondary Region 1677 Split Pick 17 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Region 1681 Ragusa Pick 63 SelfVal 163 Need 60  no group candidate found
20:30:58  (Reporting)  Primary Region 1938 Corfu Pick 100 has enough garrison (Value: 248) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1682 Kotor Pick 13 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1640 Fiume Pick 3 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Region 420 Toulon Pick 10 SelfVal 10 Need 506  no group candidate found
20:30:58  (Reporting)  Secondary Region 1648 Sibenik Pick 7 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Starting process on extended theater 361 Theater_NorthAtlantic Owned armies (extended): 0 Enemy armies: 20 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
20:30:58  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:30:58  (Reporting)   
20:30:58  (Reporting)  Region 357 Rochefort Pick 6 SelfVal 6 Need 506  no group candidate found
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Starting process on extended theater 360 Theater_BalticSea Owned armies (extended): 13 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:30:58  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:30:58  (Reporting)  1014668 11-ya Otdelnaya Art. Brigada (Pow.2)
20:30:58  (Reporting)  1014637 6-ya Otdelnaya Art. Brigada (Pow.2)
20:30:58  (Reporting)  1014058 Vorontsov' Force (Pow.66)
20:30:58  (Reporting)  1014622 3-ya Kazach'ya Brigada (Pow.1)
20:30:58  (Reporting)  1014657 10-ya Otdelnaya Art. Brigada (Pow.2)
20:30:58  (Reporting)   
20:30:58  (Reporting)  Region 2608 Saint Petersburg Pick 94 SelfVal 692 Need 0  no group candidate found
20:30:58  (Reporting)  Region 2529 Riga Pick 56 SelfVal 417 Need 0  no group candidate found
20:30:58  (Reporting)  Secondary Region 2580 Reval Pick 35 has enough garrison (Value: 241) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 2589 Narva Pick 28 has enough garrison (Value: 235) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 2607 Kronstadt Island Pick 9 has enough garrison (Value: 370) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 2453 Jurmala Pick 5 has enough garrison (Value: 100) - evaluation skipped
20:30:58  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 3756 ms
20:30:58  (Reporting)  Start of AssignFleetsOperations (_AFO_) 364 Black Sea
20:30:58  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in North Sea Trade
20:30:58  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 7 in Baltic Sea Trade
20:30:58  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 1 in Northeast Atlantic Trade
20:30:58  (Reporting)  _AFA_ 1008293 Don Fleet has been given the mission Agenda: Naval Docking, Value: 3514, Region: 2819 Nikolaiev
20:30:58  (Reporting)  _AFA_ 1013488 Senyavin's Fleet has been given the mission Agenda: Naval Superiority, Value: 12173, Region: 4539 Black Sea
20:30:58  (Reporting)  _AFA_ 1013488 Senyavin's Fleet has been given the mission Agenda: Naval Docking, Value: 5292, Region: 2819 Nikolaiev
20:30:58  (Reporting)  Ended AssignFleetsOperations 112 ms
20:30:58  (Reporting)  Start of AssignFleetsOperations (_AFO_) 363 Mediterranean Sea
20:30:58  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in North Sea Trade
20:30:58  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 7 in Baltic Sea Trade
20:30:58  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 0 in Northeast Atlantic Trade
20:30:58  (Reporting)  Ended AssignFleetsOperations 3 ms
20:30:58  (Reporting)  Start of AssignFleetsOperations (_AFO_) 360 Baltic Sea
20:30:58  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in North Sea Trade
20:30:58  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 7 in Baltic Sea Trade
20:30:58  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 0 in Northeast Atlantic Trade
20:30:58  (Reporting)  _AFA_ 1008150 Baltic Fleet has been given the mission Agenda: Naval Superiority, Value: 21648, Region: 4225 Akmenrags
20:30:58  (Reporting)  _AFA_ 1008150 Baltic Fleet has been given the mission Agenda: Naval Docking, Value: 7693, Region: 2557 Pernau
20:30:58  (Reporting)  Ended AssignFleetsOperations 69 ms
20:30:58  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 342 Germany
20:30:58  (Reporting)  Ended CheckLocalOpportunities 3 ms
20:30:58  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 339 Austria
20:30:58  (Reporting)  Ended CheckLocalOpportunities 2 ms
20:30:58  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 351 Russia
20:30:58  (Reporting)   
20:30:58  (Reporting)  Agenda: Attack, Value: 2500, Region: 3630 Sukhumi
20:30:58  (Reporting)  _CLO_ 1014307 Sensac' Force, 3567 Novorossiysk, Pow:37, Count: 3(l 1/L 1/S 1)
20:30:58  (Reporting)  Ended CheckLocalOpportunities 23 ms
20:30:58  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 349 Caucasus
20:30:58  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:30:58  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 345 Balkans
20:30:58  (Reporting)  Ended CheckLocalOpportunities 2 ms
20:30:58  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 343 Poland
20:30:58  (Reporting)  Ended CheckLocalOpportunities 6 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  ############ Starting ApplyAgenda:  Russia  ############
20:30:58  (Reporting)   
20:30:58  (Reporting)  
20:30:58  (Reporting)  *** Theater:  Theater_CaspianSea ( NavRatio:0.20) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  *** Theater:  Theater_BlackSea ( NavRatio:5.00) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  *** Theater:  Theater_MediterraneanSea ( NavRatio:5.00) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  *** Theater:  Theater_NorthAtlantic ( NavRatio:0.20) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  *** Theater:  Theater_BalticSea ( NavRatio:5.00) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_Germany (Ext:0.77 - Core:0.70 - Nav:0.20) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Arties (_RCA_)
20:30:58  (Reporting)  _RCA_ Arty 1015177 Kutusov Armiya HQ, 1137 Olmuetz, Pow:40, Count: 1(l 0/L 0/S 1) in reserve
20:30:58  (Reporting)  _RCA_ Arty 1015178 Bagration HQ, 1137 Olmuetz, Pow:40, Count: 1(l 0/L 0/S 1) in reserve
20:30:58  (Reporting)  _RCA_ Artilleries found:  2 in core Area
20:30:58  (Reporting)  _RCA_ Artillery 1015178 Bagration HQ, 1137 Olmuetz, Pow:40, Count: 1(l 0/L 0/S 1) relocating toward 1015173 Dokhturov' Force, 1137 Olmuetz, Pow:632, Count: 7(l 5/L 4/S 2)
20:30:58  (Reporting)  _RCA_ Artillery 1015177 Kutusov Armiya HQ, 1137 Olmuetz, Pow:40, Count: 1(l 0/L 0/S 1) relocating toward 1015174 Bagration' Force, 1137 Olmuetz, Pow:1014, Count: 14(l 12/L 6/S 2)
20:30:58  (Reporting)  Ended Receive Arties
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:30:58  (Reporting)  _RCS_ Supply 1015179 RA-1i Oboznyi Polk, 1137 Olmuetz, Pow:0, Count: 1(l 0/L 0/S 1)
20:30:58  (Reporting)  _RCS_ Supply 1015180 KV-1i Oboznyi Polk, 1137 Olmuetz, Pow:0, Count: 1(l 0/L 0/S 1)
20:30:58  (Reporting)  _RCS_ Supplies found:  2 in core Area
20:30:58  (Reporting)  _RCA_ Resupplying 1015180 KV-1i Oboznyi Polk, 1137 Olmuetz, Pow:0, Count: 1(l 0/L 0/S 1) relocating toward 1015172 Scherbatov' Force, 1137 Olmuetz, Pow:541, Count: 5(l 4/L 4/S 1)
20:30:58  (Reporting)  _RCA_ Resupplying 1015179 RA-1i Oboznyi Polk, 1137 Olmuetz, Pow:0, Count: 1(l 0/L 0/S 1) relocating toward 1015174 Bagration' Force, 1137 Olmuetz, Pow:1063, Count: 15(l 12/L 6/S 3)
20:30:58  (Reporting)  Ended Receive Supplies
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Gather Units (_GTU_)
20:30:58  (Reporting)  _GTU_ Gathering Region 838 Kassel in theater 342 Germany
20:30:58  (Reporting)  _GTU_ 1003204 Kutusov Army, 1137 Olmuetz, Pow:196, Count: 8(l 1/L 0/S 7) has no agenda for now, trying to gather
20:30:58  (Reporting)  _GTU_ Starting merge 1 at start
20:30:58  (Reporting)  _GTU_ Finished merge 1 now
20:30:58  (Reporting)  _GTU_ Kutusov Army gathering toward primary region (long distance)
20:30:58  (Reporting)  _GTU_ SUPPORT 1003204 Kutusov Army, 838 Kassel, Pow:196, Count: 8(l 1/L 0/S 7) Gather to region: 838 Kassel
20:30:58  (Reporting)  _GTU_ 1010511 Moscow Garnizon moving back to own capital
20:30:58  (Reporting)  Ended AI Gather Units 17 ms
20:30:58  (Reporting)  Entering GatherGarrisons (_GTG_)
20:30:58  (Reporting)  Ended GatherGarrisons 0 ms
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_Austria (Ext:0.95 - Core:5.00 - Nav:0.20) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Arties (_RCA_)
20:30:58  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Arties
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:30:58  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Supplies
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Gather Units (_GTU_)
20:30:58  (Reporting)  _GTU_ Gathering Region 1152 Innsbruck in theater 339 Austria
20:30:58  (Reporting)  _GTU_ Starting merge 0 at start
20:30:58  (Reporting)  End of AI Gather Units
20:30:58  (Reporting)  Entering GatherGarrisons (_GTG_)
20:30:58  (Reporting)  Ended GatherGarrisons 0 ms
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_Russia (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Arties (_RCA_)
20:30:58  (Reporting)  _RCA_ Arty 1013679 2-ya Otdelnaya Art. Brigada, 2631 Novgorod, Pow:9, Count: 1(l 0/L 0/S 1) in reserve
20:30:58  (Reporting)  _RCA_ Arty 1013674 1-ya Otdelnaya Art. Brigada, 2801 Kiev, Pow:9, Count: 1(l 0/L 0/S 1) in reserve
20:30:58  (Reporting)  _RCA_ Arty 1013684 3-ya Otdelnaya Art. Brigada, 2846 Ochakov, Pow:9, Count: 1(l 0/L 0/S 1) in reserve
20:30:58  (Reporting)  _RCA_ Artilleries found:  3 in core Area
20:30:58  (Reporting)  _RCA_ Artillery 1013679 2-ya Otdelnaya Art. Brigada, 1118 Prag, Pow:24, Count: 1(l 0/L 0/S 1) relocating toward 1118 Prag
20:30:58  (Reporting)  _RCA_ Arty 1013679 2-ya Otdelnaya Art. Brigada, 1118 Prag, Pow:24, Count: 1(l 0/L 0/S 1) had one RCA agenda removed.
20:30:58  (Reporting)  _RCA_ Artillery 1013674 1-ya Otdelnaya Art. Brigada, 1118 Prag, Pow:23, Count: 1(l 0/L 0/S 1) relocating toward 1118 Prag
20:30:58  (Reporting)  _RCA_ Arty 1013674 1-ya Otdelnaya Art. Brigada, 1118 Prag, Pow:23, Count: 1(l 0/L 0/S 1) had one RCA agenda removed.
20:30:58  (Reporting)  _RCA_ Artillery 1013684 3-ya Otdelnaya Art. Brigada, 1118 Prag, Pow:23, Count: 1(l 0/L 0/S 1) relocating toward 1118 Prag
20:30:58  (Reporting)  _RCA_ Arty 1013684 3-ya Otdelnaya Art. Brigada, 1118 Prag, Pow:23, Count: 1(l 0/L 0/S 1) had one RCA agenda removed.
20:30:58  (Reporting)  Ended Receive Arties
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:30:58  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Supplies
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Gather Units (_GTU_)
20:30:58  (Reporting)  _GTU_ Gathering Region 1118 Prag in theater 351 Russia
20:30:58  (Reporting)  _GTU_ 1003772 Novorossyisk Kazachi, 3224 Krasnoperekovsk, Pow:45, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:30:58  (Reporting)  _GTU_ 1003563 Krymskaya, 3226 Tsurupinsk, Pow:333, Count: 7(l 3/L 3/S 3) has no agenda for now, trying to gather
20:30:58  (Reporting)  _GTU_ 1014073 Stavropolskii Kalmytski, 3218 Melitopol, Pow:42, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:30:58  (Reporting)  _GTU_ 1003763 Ochakov Kazachi, 2831 Nemirov, Pow:47, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:30:58  (Reporting)  _GTU_ 1003767 Taganrog Kazachi, 2841 Olviopol, Pow:54, Count: 2(l 1/L 1/S 0) has no agenda for now, trying to gather
20:30:58  (Reporting)  _GTU_ 1014075 Bezobrazov Brigada, 2483 Asmiany, Pow:31, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:30:58  (Reporting)  _GTU_ 1003698 Sibirskaya, 3880 Kazan, Pow:197, Count: 3(l 2/L 1/S 1) has no agenda for now, trying to gather
20:30:58  (Reporting)  _GTU_ 1003664 Uralskaya, 3883 Urals, Pow:184, Count: 2(l 2/L 1/S 0) has no agenda for now, trying to gather
20:30:58  (Reporting)  _GTU_ Starting merge 8 at start
20:30:58  (Reporting)  _GTU_ Finished merge 8 now
20:30:58  (Reporting)  _GTU_ Krymskaya gathering toward primary region (long distance)
20:30:58  (Reporting)  _GTU_ Agenda: Attack, Value: 2, Region: 1118 Prag Gather to region: 1118 Prag
20:30:58  (Reporting)  _GTU_ 1003698 Sibirskaya, 3880 Kazan, Pow:197, Count: 3(l 2/L 1/S 1) no gathering goal found, will be iddle this turn.
20:30:58  (Reporting)  _GTU_ 1003767 Taganrog Kazachi, 2841 Olviopol, Pow:54, Count: 2(l 1/L 1/S 0) no gathering goal found, will be iddle this turn.
20:30:58  (Reporting)  _GTU_ 1003772 Novorossyisk Kazachi, 3224 Krasnoperekovsk, Pow:45, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:30:58  (Reporting)  _GTU_ 1003763 Ochakov Kazachi, 2831 Nemirov, Pow:47, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:30:58  (Reporting)  _GTU_ 1003664 Uralskaya, 3883 Urals, Pow:184, Count: 2(l 2/L 1/S 0) no gathering goal found, will be iddle this turn.
20:30:58  (Reporting)  _GTU_ 1014075 Bezobrazov Brigada, 2483 Asmiany, Pow:31, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:30:58  (Reporting)  _GTU_ 1014073 Stavropolskii Kalmytski, 3218 Melitopol, Pow:42, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:30:58  (Reporting)  Ended AI Gather Units 1556 ms
20:30:58  (Reporting)  Entering GatherGarrisons (_GTG_)
20:30:58  (Reporting)  _GTG_ 1014058 Vorontsov' Force, 2608 Saint Petersburg, Pow:66, Count: 2(l 1/L 1/S 0) is garrisoning 2608 Saint Petersburg and will absorb 1015171 Peter Aleksandrovich Tolstoy
20:30:58  (Reporting)  _GTG_ 1010555 Kazan Garnizon, 3880 Kazan, Pow:10, Count: 1(l 0/L 1/S 0) is garrisoning 3880 Kazan and will absorb 1015188 2i-Uralskii Kazachi
20:30:58  (Reporting)  _GTG_ 1014450 Astrakhanskii Gar., 3509 Astrakhan, Pow:10, Count: 1(l 0/L 1/S 0) is garrisoning 3509 Astrakhan and will absorb 1010420 Astrakhan Garnizon
20:30:58  (Reporting)  Ended GatherGarrisons 6 ms
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_France (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_Ottoman (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_Caucasus (Ext:1.33 - Core:0.20 - Nav:5.00) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Arties (_RCA_)
20:30:58  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Arties
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:30:58  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Supplies
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Gather Units (_GTU_)
20:30:58  (Reporting)  _GTU_ Gathering Region 3639 Vladikavkaz in theater 349 Caucasus
20:30:58  (Reporting)  _GTU_ 1015144 DN-1i Oboznyi Polk, 3630 Sukhumi, Pow:0, Count: 1(l 0/L 0/S 1) has no agenda for now, trying to gather
20:30:58  (Reporting)  _GTU_ Starting merge 1 at start
20:30:58  (Reporting)  _GTU_ Finished merge 1 now
20:30:58  (Reporting)  _GTU_ DN-1i Oboznyi Polk gathering toward a group near primary region 1003801 Georgia Expedition, 3613 Beslan, Pow:200, Count: 5(l 3/L 1/S 2)
20:30:58  (Reporting)  _GTU_ SUPPORT 1015144 DN-1i Oboznyi Polk, 3630 Sukhumi, Pow:0, Count: 0(l 0/L 0/S 0) Seek Strong Group 1003801 Georgia Expedition in region: Beslan
20:30:58  (Reporting)  Ended AI Gather Units 12 ms
20:30:58  (Reporting)  Entering GatherGarrisons (_GTG_)
20:30:58  (Reporting)  Ended GatherGarrisons 0 ms
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_Balkans (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Arties (_RCA_)
20:30:58  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Arties
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:30:58  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Supplies
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Gather Units (_GTU_)
20:30:58  (Reporting)  _GTU_ Gathering Region 1194 Wien in theater 345 Balkans
20:30:58  (Reporting)  _GTU_ 1003780 VII. Russian Detachment, 1938 Corfu, Pow:18, Count: 2(l 0/L 1/S 1) has no agenda for now, trying to gather
20:30:58  (Reporting)  _GTU_ Starting merge 1 at start
20:30:58  (Reporting)  _GTU_ Finished merge 1 now
20:30:58  (Reporting)  _GTU_ VII. Russian Detachment A transport fleet is heading toward the group, setting it to Wait for load
20:30:58  (Reporting)  _GTU_ Wait for Load Agenda: Wait for embarkment, Value: 2500, Region: 1938 Corfu
20:30:58  (Reporting)  Ended AI Gather Units 6 ms
20:30:58  (Reporting)  Entering GatherGarrisons (_GTG_)
20:30:58  (Reporting)  Ended GatherGarrisons 0 ms
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_Scandinavia (Ext:5.00 - Core:0.20 - Nav:0.85) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_Low_Countries (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_Poland (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Arties (_RCA_)
20:30:58  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Arties
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:30:58  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Supplies
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Gather Units (_GTU_)
20:30:58  (Reporting)  _GTU_ Gathering Region 1118 Prag in theater 343 Poland
20:30:58  (Reporting)  _GTU_ 1014451 I. Russian Detachment, 2769 Krasyliv, Pow:64, Count: 2(l 0/L 1/S 1) has no agenda for now, trying to gather
20:30:58  (Reporting)  _GTU_ 1003608 Kievskaya, 1336 Sambor, Pow:665, Count: 7(l 4/L 3/S 3) has no agenda for now, trying to gather
20:30:58  (Reporting)  _GTU_ 1003495 Litovskaya, 1392 Deblin, Pow:523, Count: 6(l 4/L 3/S 2) has no agenda for now, trying to gather
20:30:58  (Reporting)  _GTU_ 1003460 Liflandskaya, 2490 Masty, Pow:252, Count: 6(l 4/L 3/S 2) has no agenda for now, trying to gather
20:30:58  (Reporting)  _GTU_ Starting merge 4 at start
20:30:58  (Reporting)  _GTU_ Finished merge 4 now
20:30:58  (Reporting)  _GTU_ Liflandskaya gathering toward a group near primary region 1013679 2-ya Otdelnaya Art. Brigada, 1118 Prag, Pow:24, Count: 1(l 0/L 0/S 1)
20:30:58  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 2, Region: 1118 Prag Seek Strong Group 1013679 2-ya Otdelnaya Art. Brigada in region: Prag
20:30:58  (Reporting)  _GTU_ Kievskaya gathering toward a group near primary region 1013679 2-ya Otdelnaya Art. Brigada, 1118 Prag, Pow:24, Count: 1(l 0/L 0/S 1)
20:30:58  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 2, Region: 1118 Prag Seek Strong Group 1013679 2-ya Otdelnaya Art. Brigada in region: Prag
20:30:58  (Reporting)  _GTU_ Litovskaya gathering toward a group near primary region 1013679 2-ya Otdelnaya Art. Brigada, 1118 Prag, Pow:24, Count: 1(l 0/L 0/S 1)
20:30:58  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 2, Region: 1118 Prag Seek Strong Group 1013679 2-ya Otdelnaya Art. Brigada in region: Prag
20:30:58  (Reporting)  _GTU_ I. Russian Detachment gathering toward primary region (long distance)
20:30:58  (Reporting)  _GTU_ Agenda: Attack, Value: 2, Region: 1118 Prag Gather to region: 1118 Prag
20:30:58  (Reporting)  Ended AI Gather Units 377 ms
20:30:58  (Reporting)  Entering GatherGarrisons (_GTG_)
20:30:58  (Reporting)  Ended GatherGarrisons 0 ms
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_Mesopotamia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_Persia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_CaspianSea (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_BlackSea (Ext:4.22 - Core:0.20 - Nav:5.00) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_MediterraneanSea (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_NorthAtlantic (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_BalticSea (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:30:58  (Reporting)  Entering Collect Leaders (_COD_)
20:30:58  (Reporting)  Ended Collect Leaders 0 ms
20:30:58  (Reporting)  Entering RemoveWeakInterests (_RWI_)
20:30:58  (Reporting)  Ended RemoveWeakInterests 1 ms
20:30:58  (Reporting)  Entering AddTheaterGoal (_ATG_)
20:30:58  (Reporting)  _ATG_ 1015144 DN-1i Oboznyi Polk Sukhumi Going against objective: 3664 Tiflis
20:30:58  (Reporting)  _ATG_ 1015191 Russian Detachment Full support Relocating to objective
20:30:58  (Reporting)  _ATG_ 1015191 Russian Detachment Odessa Going against objective: 2815 Odessa
20:30:58  (Reporting)  _ATG_ 1003204 Kutusov Army Full support Relocating to objective
20:30:58  (Reporting)  _ATG_ 1003204 Kutusov Army Wien Going against objective: 1194 Wien
20:30:58  (Reporting)  _ATG_ 1003608 Kievskaya moving back to own capital
20:30:58  (Reporting)  _ATG_ 1010511 Moscow Garnizon Full support Relocating to objective
20:30:58  (Reporting)  _ATG_ 1010511 Moscow Garnizon Moskwa Going against objective: 2993 Moskwa
20:30:58  (Reporting)  Ended AddTheaterGoal 60 ms
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_Germany (Ext:0.77 - Core:0.70 - Nav:0.20) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1013679 2-ya Otdelnaya Art. Brigada, 1118 Prag, Pow:24, Count: 1(l 0/L 0/S 1)
20:30:58  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 2631 Novgorod
20:30:58  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 2631 Novgorod
20:30:58  (Reporting)  1013679-2-ya Otdelnaya Art. Brigada Power:24 Health:100% Prag>Novgorod Mission:Resupply Fitness:100% Need:50 Threat:0 GoalValue: 100000
20:30:58  (Reporting)   
20:30:58  (Reporting)  1003044 Russian Ambassador, 973 Berlin, Pow:0, Count: 1(l 1/L 0/S 0) Keeping only the Garrison goal for 973 Berlin
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1013674 1-ya Otdelnaya Art. Brigada, 1118 Prag, Pow:23, Count: 1(l 0/L 0/S 1)
20:30:58  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 2801 Kiev
20:30:58  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 2801 Kiev
20:30:58  (Reporting)  1013674-1-ya Otdelnaya Art. Brigada Power:23 Health:100% Prag>Kiev Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1015174 Bagration' Force, 1137 Olmuetz, Pow:1063, Count: 16(l 12/L 6/S 4)
20:30:58  (Reporting)  Agenda  1  : Agenda: Defend, Value: 672, Region: 937 Straubing
20:30:58  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 672, Region: 937 Straubing
20:30:58  (Reporting)  1015174-Bagration' Force Power:1063 Health:100% Olmuetz>Straubing Mission:Defend Fitness:42% Need:2372 Threat:1757 GoalValue: 672
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1015173 Dokhturov' Force, 1137 Olmuetz, Pow:681, Count: 8(l 5/L 4/S 3)
20:30:58  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 1344, Region: 1137 Olmuetz
20:30:58  (Reporting)  Agenda  2  : Agenda: Defend, Value: 4590, Region: 938 Passau
20:30:58  (Reporting)  Agenda  3  : Agenda: Defend, Value: 4590, Region: 938 Passau
20:30:58  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 4590, Region: 938 Passau
20:30:58  (Reporting)  1015173-Dokhturov' Force Power:681 Health:100% Olmuetz>Passau Mission:Defend Fitness:85% Need:736 Threat:545 GoalValue: 4590
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1015172 Scherbatov' Force, 1137 Olmuetz, Pow:541, Count: 6(l 4/L 4/S 2)
20:30:58  (Reporting)  Agenda  1  : Agenda: Defend, Value: 15066, Region: 1155 Salzburg
20:30:58  (Reporting)  Agenda  2  : Agenda: Defend, Value: 15066, Region: 1155 Salzburg
20:30:58  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 15066, Region: 1155 Salzburg
20:30:58  (Reporting)  1015172-Scherbatov' Force Power:541 Health:100% Olmuetz>Salzburg Mission:Defend Fitness:93% Need:497 Threat:368 GoalValue: 15066
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1013684 3-ya Otdelnaya Art. Brigada, 1118 Prag, Pow:23, Count: 1(l 0/L 0/S 1)
20:30:58  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 2846 Ochakov
20:30:58  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 2846 Ochakov
20:30:58  (Reporting)  1013684-3-ya Otdelnaya Art. Brigada Power:23 Health:100% Prag>Ochakov Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_Austria (Ext:0.95 - Core:5.00 - Nav:0.20) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  1003204 Kutusov Army is doing nothing in Wien  Power: 196  HealthPerc: 100
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_Russia (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1014058 Vorontsov' Force, 2608 Saint Petersburg, Pow:66, Count: 3(l 2/L 1/S 0)
20:30:58  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 50000, Region: 2608 Saint Petersburg
20:30:58  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 50000, Region: 2608 Saint Petersburg
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1013668 1-ya Brigady Transportni, 2608 Saint Petersburg, Pow:0, Count: 1(l 0/L 1/S 0)
20:30:58  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 10000, Region: 2608 Saint Petersburg
20:30:58  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 10000, Region: 2608 Saint Petersburg
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1013487 Kartsev's Fleet, 2557 Pernau, Pow:190, Count: 5(l 1/L 4/S 0)
20:30:58  (Reporting)  Agenda  1  : Agenda: Naval Superiority, Value: 12222, Region: 4234 Kolkasrags
20:30:58  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 5014, Region: 2608 Saint Petersburg
20:30:58  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 5014, Region: 2608 Saint Petersburg
20:30:58  (Reporting)  1013487-Kartsev's Fleet Power:190 Health:100% Pernau>Saint Petersburg Mission:Naval Docking Fitness:92% Need:0 Threat:0 GoalValue: 5014
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1008150 Baltic Fleet, 4236 Gulf of Riga, Pow:443, Count: 7(l 2/L 5/S 0)
20:30:58  (Reporting)  Agenda  1  : Agenda: Naval Superiority, Value: 21648, Region: 4225 Akmenrags
20:30:58  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 7693, Region: 2557 Pernau
20:30:58  (Reporting)  Choosen Agenda: Agenda: Naval Superiority, Value: 21648, Region: 4225 Akmenrags
20:30:58  (Reporting)  1008150-Baltic Fleet Power:443 Health:100% Gulf of Riga>Akmenrags Mission:Naval Superiority Fitness:96% Need:0 Threat:0 GoalValue: 21648
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  1003664 Uralskaya is doing nothing in Urals  Power: 184  HealthPerc: 100
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  1003698 Sibirskaya is doing nothing in Kazan  Power: 197  HealthPerc: 100
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1008315 S. Volga Fleet, 3880 Kazan, Pow:23, Count: 5(l 0/L 1/S 4)
20:30:58  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 5952, Region: 3869 Syzran
20:30:58  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 5952, Region: 3869 Syzran
20:30:58  (Reporting)  ApplyAgenda, Full Pathfinding: 1008315 S. Volga Fleet , destination,  is not in friendly water and the mission is not ignoring threats. 3869 Syzran
20:30:58  (Reporting)  1008315-S. Volga Fleet Power:23 Health:100% Kazan>Syzran Mission:Naval Docking Fitness:96% Need:60 Threat:0 GoalValue: 5952
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  1014075 Bezobrazov Brigada is doing nothing in Asmiany  Power: 31  HealthPerc: 100
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  1010511 Moscow Garnizon is doing nothing in Moskwa  Power: 0  HealthPerc: 100
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1003758 Dnepr Kazachi, 2704 Malaryta, Pow:59, Count: 2(l 1/L 1/S 0)
20:30:58  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 2702 Brest Litovsk
20:30:58  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 2702 Brest Litovsk
20:30:58  (Reporting)  1003758-Dnepr Kazachi Power:59 Health:100% Malaryta>Brest Litovsk Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1003736 Novgorod Brig., 2801 Kiev, Pow:86, Count: 3(l 1/L 1/S 1)
20:30:58  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 2801 Kiev
20:30:58  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 2801 Kiev
20:30:58  (Reporting)  1003736-Novgorod Brig. Power:86 Health:100% Kiev>Kiev Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  1014614 1-ya Kazach'ya Brigada, 3129 Kharkov, Pow:2, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 3129 Kharkov
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1003608 Kievskaya, 2608 Saint Petersburg, Pow:665, Count: 7(l 4/L 3/S 3)
20:30:58  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 2, Region: 1118 Prag
20:30:58  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 2, Region: 1118 Prag
20:30:58  (Reporting)  1003608 Kievskaya Saint Petersburg Health: 100 % will target  1013679 2-ya Otdelnaya Art. Brigada
20:30:58  (Reporting)  1003608-Kievskaya Power:665 Health:100% Saint Petersburg>Prag Mission:Merge (slave) Fitness:1% Need:60 Threat:0 GoalValue: 2
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1014072 Kutaisov Brigada, 2789 Baranivka, Pow:37, Count: 1(l 0/L 1/S 0)
20:30:58  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 2801 Kiev
20:30:58  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 2801 Kiev
20:30:58  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 2801 Kiev
20:30:58  (Reporting)  1014072-Kutaisov Brigada Power:37 Health:100% Baranivka>Kiev Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1014234 2-ya Brigady Transportni, 3469 Tzaritsyn, Pow:1, Count: 1(l 0/L 1/S 0)
20:30:58  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 10000, Region: 3469 Tzaritsyn
20:30:58  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 10000, Region: 3469 Tzaritsyn
20:30:58  (Reporting)  ApplyAgenda, Full Pathfinding: 1014234 2-ya Brigady Transportni , destination,  is not in friendly water and the mission is not ignoring threats. 3469 Tzaritsyn
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1003739 Tzaritsyn Brig., 3481 Tormosin, Pow:36, Count: 2(l 0/L 1/S 1)
20:30:58  (Reporting)  Agenda  1  : Agenda: Defend, Value: 4290, Region: 3594 Pyatigorsk
20:30:58  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 4290, Region: 3594 Pyatigorsk
20:30:58  (Reporting)  1003739-Tzaritsyn Brig. Power:36 Health:100% Tormosin>Pyatigorsk Mission:Defend Fitness:65% Need:60 Threat:4 GoalValue: 4290
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1003685 Orenburgskaya, 3500 Tsarevo, Pow:70, Count: 1(l 1/L 1/S 0)
20:30:58  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 3885 Steppes
20:30:58  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 3509 Astrakhan
20:30:58  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 3885 Steppes
20:30:58  (Reporting)  1003685-Orenburgskaya Power:70 Health:100% Tsarevo>Steppes Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
20:30:58  (Reporting)   
20:30:58  (Reporting)  1003767 Taganrog Kazachi is doing nothing in Olviopol  Power: 54  HealthPerc: 100
20:30:58  (Reporting)   
20:30:58  (Reporting)  1003763 Ochakov Kazachi is doing nothing in Nemirov  Power: 47  HealthPerc: 100
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1003751 Kubanskaya, 2845 Petrovka, Pow:57, Count: 2(l 1/L 1/S 0)
20:30:58  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 2847 Kherson
20:30:58  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 2847 Kherson
20:30:58  (Reporting)  1003751-Kubanskaya Power:57 Health:100% Petrovka>Kherson Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
20:30:58  (Reporting)   
20:30:58  (Reporting)  1014073 Stavropolskii Kalmytski is doing nothing in Melitopol  Power: 42  HealthPerc: 100
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1014692 1st Merchant Fleet, 2819 Nikolaiev, Pow:0, Count: 1(l 0/L 0/S 1)
20:30:58  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 10000, Region: 2819 Nikolaiev
20:30:58  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 10000, Region: 2819 Nikolaiev
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1003563 Krymskaya, 3226 Tsurupinsk, Pow:333, Count: 7(l 3/L 3/S 3)
20:30:58  (Reporting)  Agenda  1  : Agenda: Attack, Value: 2, Region: 1118 Prag
20:30:58  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 2, Region: 1118 Prag
20:30:58  (Reporting)  1003563-Krymskaya Power:333 Health:100% Tsurupinsk>Prag Mission:Attack Fitness:1% Need:60 Threat:0 GoalValue: 2
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  1003772 Novorossyisk Kazachi is doing nothing in Krasnoperekovsk  Power: 45  HealthPerc: 100
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1008280 Dnepr Fleet, 2815 Odessa, Pow:19, Count: 3(l 0/L 1/S 2)
20:30:58  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 3372, Region: 2819 Nikolaiev
20:30:58  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 3372, Region: 2819 Nikolaiev
20:30:58  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 3372, Region: 2819 Nikolaiev
20:30:58  (Reporting)  1008280-Dnepr Fleet Power:19 Health:100% Odessa>Nikolaiev Mission:Naval Docking Fitness:95% Need:60 Threat:0 GoalValue: 3372
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1008245 Caspian Fleet, 3509 Astrakhan, Pow:63, Count: 2(l 0/L 1/S 1)
20:30:58  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 2619, Region: 3610 Petrovska
20:30:58  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 2619, Region: 3610 Petrovska
20:30:58  (Reporting)  ApplyAgenda, Full Pathfinding: 1008245 Caspian Fleet , destination,  is not in friendly water and the mission is not ignoring threats. 3610 Petrovska
20:30:58  (Reporting)  1008245-Caspian Fleet Power:63 Health:100% Astrakhan>Petrovska Mission:Naval Docking Fitness:97% Need:60 Threat:0 GoalValue: 2619
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1008293 Don Fleet, 4509 Mouth of the Dniepr, Pow:17, Count: 3(l 0/L 1/S 2)
20:30:58  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 3230, Region: 2815 Odessa
20:30:58  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 3514, Region: 2819 Nikolaiev
20:30:58  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 3514, Region: 2819 Nikolaiev
20:30:58  (Reporting)  1008293-Don Fleet Power:17 Health:100% Mouth of the Dniepr>Nikolaiev Mission:Naval Docking Fitness:99% Need:60 Threat:0 GoalValue: 3514
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  1015191 Russian Detachment is doing nothing in Odessa  Power: 50  HealthPerc: 100
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  1014688 4-ya Kazach'ya Brigada, 3579 Stavropol, Pow:2, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 3579 Stavropol
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1014307 Sensac' Force, 3567 Novorossiysk, Pow:37, Count: 3(l 1/L 1/S 1)
20:30:58  (Reporting)  Agenda  1  : Agenda: Attack, Value: 2500, Region: 3630 Sukhumi
20:30:58  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 2500, Region: 3630 Sukhumi
20:30:58  (Reporting)  1014307-Sensac' Force Power:37 Health:100% Novorossiysk>Sukhumi Mission:Attack Fitness:50% Need:21 Threat:0 GoalValue: 2500
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1014056 III. Russian Detachment, 3608 Grozny, Pow:39, Count: 2(l 0/L 1/S 1)
20:30:58  (Reporting)  Agenda  1  : Agenda: Defend, Value: 4560, Region: 3608 Grozny
20:30:58  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 4560, Region: 3608 Grozny
20:30:58  (Reporting)  1014056-III. Russian Detachment Power:39 Health:100% Grozny>Grozny Mission:Defend Fitness:95% Need:60 Threat:13 GoalValue: 4560
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1003801 Georgia Expedition, 3613 Beslan, Pow:204, Count: 6(l 3/L 1/S 3)
20:30:58  (Reporting)  Agenda  1  : Agenda: Intercept (Master), Value: 23280, Region: 3605 Mayiskiy
20:30:58  (Reporting)  Agenda  2  : Agenda: Attack, Value: 4650, Region: 3886 Azerbaidjan
20:30:58  (Reporting)  Agenda  3  : Agenda: Defend, Value: 2912, Region: 3639 Vladikavkaz
20:30:58  (Reporting)  Agenda  4  : Agenda: Attack, Value: 4340, Region: 3886 Azerbaidjan
20:30:58  (Reporting)  Agenda  5  : Agenda: Defend, Value: 2352, Region: 3639 Vladikavkaz
20:30:58  (Reporting)  Choosen Agenda: Agenda: Intercept (Master), Value: 23280, Region: 3605 Mayiskiy
20:30:58  (Reporting)  1003801-Georgia Expedition Power:204 Health:100% Beslan>Mayiskiy Mission:Intercept (Master) Chechen Raiders II Fitness:97% Need:77 Threat:57 GoalValue: 23280
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1008196 Chichagov's Fleet, 3630 Sukhumi, Pow:517, Count: 7(l 1/L 6/S 0)
20:30:58  (Reporting)  Agenda  1  : Agenda: Naval Superiority, Value: 25480, Region: 4524 Coast of Georgia
20:30:58  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 8280, Region: 2815 Odessa
20:30:58  (Reporting)  Choosen Agenda: Agenda: Naval Superiority, Value: 25480, Region: 4524 Coast of Georgia
20:30:58  (Reporting)  1008196-Chichagov's Fleet Power:517 Health:100% Sukhumi>Coast of Georgia Mission:Naval Superiority Fitness:98% Need:0 Threat:0 GoalValue: 25480
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_France (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_Ottoman (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_Caucasus (Ext:1.33 - Core:0.20 - Nav:5.00) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  1015144 DN-1i Oboznyi Polk is doing nothing in Sukhumi  Power: 0  HealthPerc: 100
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1003776 Vladikavkaz Kazachi, 3664 Tiflis, Pow:16, Count: 1(l 0/L 1/S 0)
20:30:58  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 3664 Tiflis
20:30:58  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 3664 Tiflis
20:30:58  (Reporting)  1003776-Vladikavkaz Kazachi Power:16 Health:94% Tiflis>Tiflis Mission:Resupply Fitness:100% Need:60 Threat:0 GoalValue: 100000
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_Balkans (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1015189 Adam Ivanovitch Ansio, 1938 Corfu, Pow:92, Count: 1(l 1/L 1/S 0)
20:30:58  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1938 Corfu
20:30:58  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1938 Corfu
20:30:58  (Reporting)  1015189-Adam Ivanovitch Ansio Power:92 Health:100% Corfu>Corfu Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1003780 VII. Russian Detachment, 1938 Corfu, Pow:18, Count: 2(l 0/L 1/S 1)
20:30:58  (Reporting)  Agenda  1  : Agenda: Wait for embarkment, Value: 2500, Region: 1938 Corfu
20:30:58  (Reporting)  Choosen Agenda: Agenda: Wait for embarkment, Value: 2500, Region: 1938 Corfu
20:30:58  (Reporting)  1003780-VII. Russian Detachment Power:18 Health:100% Corfu>Corfu Mission:Wait for embarkment Fitness:100% Need:0 Threat:0 GoalValue: 2500
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1008254 Adriatic Fleet, 1938 Corfu, Pow:341, Count: 7(l 2/L 4/S 1)
20:30:58  (Reporting)  Agenda  1  : Agenda: Naval Calling, Value: 7150, Region: 1938 Corfu
20:30:58  (Reporting)  Choosen Agenda: Agenda: Naval Calling, Value: 7150, Region: 1938 Corfu
20:30:58  (Reporting)  1008254-Adriatic Fleet Power:341 Health:100% Corfu>Corfu Mission:Naval Calling Fitness:100% Need:0 Threat:0 GoalValue: 7150
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_Scandinavia (Ext:5.00 - Core:0.20 - Nav:0.85) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_Low_Countries (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_Poland (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1003460 Liflandskaya, 2490 Masty, Pow:252, Count: 6(l 4/L 3/S 2)
20:30:58  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 2, Region: 1118 Prag
20:30:58  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 2, Region: 1118 Prag
20:30:58  (Reporting)  1003460 Liflandskaya Masty Health: 100 % will target  1013679 2-ya Otdelnaya Art. Brigada
20:30:58  (Reporting)  1003460-Liflandskaya Power:252 Health:100% Masty>Prag Mission:Merge (slave) Fitness:1% Need:60 Threat:0 GoalValue: 2
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1003495 Litovskaya, 1392 Deblin, Pow:523, Count: 6(l 4/L 3/S 2)
20:30:58  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 2, Region: 1118 Prag
20:30:58  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 2, Region: 1118 Prag
20:30:58  (Reporting)  1003495 Litovskaya Deblin Health: 100 % will target  1013679 2-ya Otdelnaya Art. Brigada
20:30:58  (Reporting)  1003495-Litovskaya Power:523 Health:100% Deblin>Prag Mission:Merge (slave) Fitness:1% Need:60 Threat:0 GoalValue: 2
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1014451 I. Russian Detachment, 2769 Krasyliv, Pow:64, Count: 2(l 0/L 1/S 1)
20:30:58  (Reporting)  Agenda  1  : Agenda: Attack, Value: 2, Region: 1118 Prag
20:30:58  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 2, Region: 1118 Prag
20:30:58  (Reporting)  1014451-I. Russian Detachment Power:64 Health:100% Krasyliv>Prag Mission:Attack Fitness:1% Need:60 Threat:0 GoalValue: 2
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_Mesopotamia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_Persia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_CaspianSea (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_BlackSea (Ext:4.22 - Core:0.20 - Nav:5.00) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1013488 Senyavin's Fleet, 4535 Black Sea, Pow:166, Count: 5(l 1/L 4/S 0)
20:30:58  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 4914, Region: 2815 Odessa
20:30:58  (Reporting)  Agenda  2  : Agenda: Naval Superiority, Value: 12173, Region: 4539 Black Sea
20:30:58  (Reporting)  Agenda  3  : Agenda: Naval Docking, Value: 5292, Region: 2819 Nikolaiev
20:30:58  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 5292, Region: 2819 Nikolaiev
20:30:58  (Reporting)  1013488-Senyavin's Fleet Power:166 Health:100% Black Sea>Nikolaiev Mission:Naval Docking Fitness:98% Need:60 Threat:0 GoalValue: 5292
20:30:58  (Reporting)   
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_MediterraneanSea (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_NorthAtlantic (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_BalticSea (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:30:58  (Reporting)  Ended SplitStaticUnits 0 ms
20:30:58  (Reporting)  Entering ManageHQStacks (_MHS_)
20:30:58  (Reporting)  Ended ManageHQStacks 7 ms
20:30:58  (Reporting)  Entering SynchHQStacks (_SHS_)
20:30:58  (Reporting)  Ended SynchHQStacks 2 ms
20:30:58  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:30:58  (Reporting)  Ended DeclareNewHQStacks 2 ms
20:30:58  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:30:58  (Reporting)  Adding stack 1015174 Bagration' Force, 1137 Olmuetz, Pow:1063, Count: 16(l 12/L 6/S 4)
20:30:58  (Reporting)  Splitting stack 1015174 Bagration' Force, 1137 Olmuetz, Pow:1063, Count: 16(l 12/L 6/S 4) Leader 1003331 Dmitry Dmitrievich Shepelov
20:30:58  (Reporting)  _SLS_ (Split LargeStack) 1003331 Dmitry Dmitrievich Shepelov will form a stack from 1015174 Bagration' Force
20:30:58  (Reporting)  Ended splitting stack 1015174 Bagration' Force, 1137 Olmuetz, Pow:0, Count: 3(l 3/L 0/S 0)
20:30:58  (Reporting)  _SLS_  1015192 Russian Detachment, 1137 Olmuetz, Pow:925, Count: 13(l 9/L 6/S 4) formed
20:30:58  (Reporting)  Ended SplitLargeStacks 2205 ms
20:30:58  (Reporting)  Entering ManageHQStacks (_MHS_)
20:30:58  (Reporting)  Ended ManageHQStacks 5 ms
20:30:58  (Reporting)  Entering SynchHQStacks (_SHS_)
20:30:58  (Reporting)  Ended SynchHQStacks 2 ms
20:30:58  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:30:58  (Reporting)  Ended DeclareNewHQStacks 36 ms
20:30:58  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:30:58  (Reporting)  Ended SplitLargeStacks 1 ms
20:30:58  (Reporting)  Entering ManageHQStacks (_MHS_)
20:30:58  (Reporting)  Ended ManageHQStacks 14 ms
20:30:58  (Reporting)  Entering SynchHQStacks (_SHS_)
20:30:58  (Reporting)  Ended SynchHQStacks 5 ms
20:30:58  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:30:58  (Reporting)  Ended DeclareNewHQStacks 4 ms
20:30:58  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:30:58  (Reporting)  Ended SplitLargeStacks 5 ms
20:30:58  (Reporting)  Entering ManageHQStacks (_MHS_)
20:30:58  (Reporting)  Ended ManageHQStacks 2 ms
20:30:58  (Reporting)  Entering SynchHQStacks (_SHS_)
20:30:58  (Reporting)  Ended SynchHQStacks 1 ms
20:30:58  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:30:58  (Reporting)  Ended DeclareNewHQStacks 1 ms
20:30:58  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:30:58  (Reporting)  Ended SplitLargeStacks 1 ms
20:30:58  (Reporting)  Entering ManageHQStacks (_MHS_)
20:30:58  (Reporting)  Ended ManageHQStacks 5 ms
20:30:58  (Reporting)  Entering SynchHQStacks (_SHS_)
20:30:58  (Reporting)  Ended SynchHQStacks 2 ms
20:30:58  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:30:58  (Reporting)  Ended DeclareNewHQStacks 2 ms
20:30:58  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:30:58  (Reporting)  Ended SplitLargeStacks 2 ms
20:30:58  (Reporting)  Entering ManageHQStacks (_MHS_)
20:30:58  (Reporting)  Ended ManageHQStacks 3 ms
20:30:58  (Reporting)  Entering SynchHQStacks (_SHS_)
20:30:58  (Reporting)  Ended SynchHQStacks 1 ms
20:30:58  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:30:58  (Reporting)  Ended DeclareNewHQStacks 1 ms
20:30:58  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:30:58  (Reporting)  Ended SplitLargeStacks 1 ms
20:30:58  (Reporting)  Entering PromoteLeaders (_PRL_)
20:30:58  (Reporting)  Ended PromoteLeaders 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  ApplyAgenda AutoMerge
20:30:58  (Reporting)  AI Process done in  51464 ms
20:30:58  (Reporting)  Processing  1000004 Austria
20:30:58  (Reporting)  
20:30:58  (Reporting)  *** Starting Process on Austria AILevel 4 Kind: 0 Dormant NO Turn: 4 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:30:58  (Reporting)  Entering InitAndDumpData (_IAD_)
20:30:58  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
20:30:58  (Reporting)  0 unit there, but still added, as 336 Spanish Peninsula is adjacent to 363 Mediterranean Sea
20:30:58  (Reporting)  0 unit there, but still added, as 337 France is adjacent to 338 Italia
20:30:58  (Reporting)  0 unit there, but still added, as 340 Alpes is adjacent to 338 Italia
20:30:58  (Reporting)  0 unit there, but still added, as 341 Low Countries is adjacent to 342 Germany
20:30:58  (Reporting)  0 unit there, but still added, as 343 Poland is adjacent to 339 Austria
20:30:58  (Reporting)  0 unit there, but still added, as 344 Scandinavia is adjacent to 342 Germany
20:30:58  (Reporting)  0 unit there, but still added, as 346 Ottoman is adjacent to 345 Balkans
20:30:58  (Reporting)  0 unit there, but still added, as 347 Middle East is adjacent to 363 Mediterranean Sea
20:30:58  (Reporting)  0 unit there, but still added, as 350 Egypt is adjacent to 363 Mediterranean Sea
20:30:58  (Reporting)  0 unit there, but still added, as 351 Russia is adjacent to 342 Germany
20:30:58  (Reporting)  0 unit there, but still added, as 352 North Africa is adjacent to 363 Mediterranean Sea
20:30:58  (Reporting)  0 unit there, but still added, as 360 Baltic Sea is adjacent to 342 Germany
20:30:58  (Reporting)  0 unit there, but still added, as 361 North Atlantic is adjacent to 342 Germany
20:30:58  (Reporting)  0 unit there, but still added, as 364 Black Sea is adjacent to 345 Balkans
20:30:58  (Reporting)  Theater: 336 Theater_Spanish_Peninsula AggroCoeff from script: 5 OwnPow Land: 154 OppPow Land: 2 OwnPow Nav : 287 OppPow Nav : 773
20:30:58  (Reporting)  Ratio Land/LandCore: 3.27 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 186 > 226
20:30:58  (Reporting)  Theater: 337 Theater_France AggroCoeff from script: 100 OwnPow Land: 17 OppPow Land: 632 OwnPow Nav : 666 OppPow Nav : 1384
20:30:58  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.41 0.20 Reg Count: 283 > 352
20:30:58  (Reporting)  Theater: 338 Theater_Italia AggroCoeff from script: 100 OwnPow Land: 1005 OppPow Land: 3288 OwnPow Nav : 180 OppPow Nav : 4
20:30:58  (Reporting)  Ratio Land/LandCore: 0.26 0.29 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 136 > 198
20:30:58  (Reporting)  Theater: 339 Theater_Austria AggroCoeff from script: 100 OwnPow Land: 3782 OppPow Land: 3961 OwnPow Nav : 0 OppPow Nav : 0
20:30:58  (Reporting)  Ratio Land/LandCore: 0.81 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 231 > 317
20:30:58  (Reporting)  Theater: 340 Theater_Alpes AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 58 OwnPow Nav : 0 OppPow Nav : 0
20:30:58  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 29 > 58
20:30:58  (Reporting)  Theater: 341 Theater_Low_Countries AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 386 OwnPow Nav : 173 OppPow Nav : 295
20:30:58  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.50 0.20 Reg Count: 59 > 91
20:30:58  (Reporting)  Theater: 342 Theater_Germany AggroCoeff from script: 100 OwnPow Land: 7028 OppPow Land: 8233 OwnPow Nav : 0 OppPow Nav : 12
20:30:58  (Reporting)  Ratio Land/LandCore: 0.73 0.51 Ratio Nav/NavCore: 0.20 0.64 Reg Count: 392 > 494
20:30:58  (Reporting)  Theater: 343 Theater_Poland AggroCoeff from script: 100 OwnPow Land: 772 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:30:58  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 145 > 218
20:30:58  (Reporting)  Theater: 344 Theater_Scandinavia AggroCoeff from script: 100 OwnPow Land: 336 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:30:58  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 189 > 250
20:30:58  (Reporting)  Theater: 345 Theater_Balkans AggroCoeff from script: 100 OwnPow Land: 63 OppPow Land: 0 OwnPow Nav : 156 OppPow Nav : 0
20:30:58  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 252 > 317
20:30:58  (Reporting)  Theater: 346 Theater_Ottoman AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 36 OppPow Nav : 0
20:30:58  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 236 > 310
20:30:58  (Reporting)  Theater: 347 Theater_Middle_East AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:30:58  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 74 > 100
20:30:58  (Reporting)  Theater: 350 Theater_Egypt AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:30:58  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 37 > 50
20:30:58  (Reporting)  Theater: 351 Theater_Russia AggroCoeff from script: 100 OwnPow Land: 1211 OppPow Land: 0 OwnPow Nav : 585 OppPow Nav : 0
20:30:58  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 1221 > 1315
20:30:58  (Reporting)  Theater: 352 Theater_North_Africa AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 156 OppPow Nav : 0
20:30:58  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 157 > 189
20:30:58  (Reporting)  Theater: 360 Theater_BalticSea AggroCoeff from script: 100 OwnPow Land: 927 OppPow Land: 0 OwnPow Nav : 271 OppPow Nav : 0
20:30:58  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 57 > 184
20:30:58  (Reporting)  Theater: 361 Theater_NorthAtlantic AggroCoeff from script: 100 OwnPow Land: 987 OppPow Land: 534 OwnPow Nav : 4602 OppPow Nav : 2597
20:30:58  (Reporting)  Ratio Land/LandCore: 1.57 0.20 Ratio Nav/NavCore: 1.51 5.00 Reg Count: 199 > 506
20:30:58  (Reporting)  Theater: 363 Theater_MediterraneanSea AggroCoeff from script: 100 OwnPow Land: 892 OppPow Land: 605 OwnPow Nav : 602 OppPow Nav : 4
20:30:58  (Reporting)  Ratio Land/LandCore: 1.25 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 200 > 526
20:30:58  (Reporting)  Theater: 364 Theater_BlackSea AggroCoeff from script: 100 OwnPow Land: 76 OppPow Land: 0 OwnPow Nav : 339 OppPow Nav : 0
20:30:58  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 44 > 144
20:30:58  (Reporting)  _FIT_ Ended AIInitTheaters 2916 ms
20:30:58  (Reporting)  Resources Levels Austria EcoBase 251 AtWar: yes AtWarThreat: yes At PeaceThreat: no
20:30:58  (Reporting)  Pounds Availability Plentiful Stock 2870 Expected 126 Balance -8
20:30:58  (Reporting)  Supplies Availability Very Low Stock 0 Expected 88 Balance 0
20:30:58  (Reporting)  Ammos Availability Very Low Stock 0 Expected 88 Balance 0
20:30:58  (Reporting)  Victory points Availability Plentiful Stock 2722 Expected 88 Balance 0
20:30:58  (Reporting)  Morale Points Availability Average Stock 85 Expected 88 Balance 0
20:30:58  (Reporting)  Conscripts Availability High Stock 154 Expected 88 Balance -10
20:30:58  (Reporting)  War supplies Availability Very High Stock 147 Expected 63 Balance 0
20:30:58  (Reporting)  Diplomats Availability Plentiful Stock 28 Expected 0 Balance 0
20:30:58  (Reporting)  Engagment Points Availability Plentiful Stock 4 Expected 0 Balance 0
20:30:58  (Reporting)  Horses Availability Plentiful Stock 406 Expected 25 Balance 0
20:30:58  (Reporting)    1008532 Sd Donau Flotte Agenda Kept Agenda: Naval Docking, Value: 1404, Region: 1938 Corfu EndTurn 2677
20:30:58  (Reporting)    1004326 Auffenberg Division Agenda Kept Agenda: Attack, Value: 9296, Region: 901 Stuttgart EndTurn 2678
20:30:58  (Reporting)    1004326 Auffenberg Division Agenda Kept Agenda: Defend, Value: 16600, Region: 888 Frankfurt EndTurn 2678
20:30:58  (Reporting)    1004326 Auffenberg Division Agenda Kept Agenda: Defend, Value: 9090, Region: 838 Kassel EndTurn 2678
20:30:58  (Reporting)    1004326 Auffenberg Division Agenda Kept Agenda: Defend, Value: 17280, Region: 1006 Dresden EndTurn 2678
20:30:58  (Reporting)    1004326 Auffenberg Division Agenda Kept Agenda: Defend, Value: 17301, Region: 938 Passau EndTurn 2678
20:30:58  (Reporting)    1004326 Auffenberg Division Agenda Kept Agenda: Defend, Value: 2130, Region: 1014 Gorlitz EndTurn 2678
20:30:58  (Reporting)    1004523 Italienische Armee Agenda Kept Agenda: Defend, Value: 6210, Region: 999 Leipzig EndTurn 2678
20:30:58  (Reporting)   
20:30:58  (Reporting)  Theater Prevalences Theater_Germany Ordered Value: 18600
20:30:58  (Reporting)  Theater Prevalences Theater_Austria Ordered Value: 6400
20:30:58  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 5000
20:30:58  (Reporting)  Theater Prevalences Theater_Spanish_Peninsula Ordered Value: 3759
20:30:58  (Reporting)  Theater Prevalences Theater_Russia Ordered Value: 3700
20:30:58  (Reporting)  Theater Prevalences Theater_France Ordered Value: 3400
20:30:58  (Reporting)  Theater Prevalences Theater_Balkans Ordered Value: 2000
20:30:58  (Reporting)  Theater Prevalences Theater_Ottoman Ordered Value: 1900
20:30:58  (Reporting)  Theater Prevalences Theater_Scandinavia Ordered Value: 1320
20:30:58  (Reporting)  Theater Prevalences Theater_North_Africa Ordered Value: 1300
20:30:58  (Reporting)  Theater Prevalences Theater_Low_Countries Ordered Value: 1200
20:30:58  (Reporting)  Theater Prevalences Theater_Poland Ordered Value: 680
20:30:58  (Reporting)  Theater Prevalences Theater_Egypt Ordered Value: 600
20:30:58  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 500
20:30:58  (Reporting)  Theater Prevalences Theater_Middle_East Ordered Value: 300
20:30:58  (Reporting)  Theater Prevalences Theater_BlackSea Ordered Value: 100
20:30:58  (Reporting)  Theater Prevalences Theater_MediterraneanSea Ordered Value: 100
20:30:58  (Reporting)  Theater Prevalences Theater_NorthAtlantic Ordered Value: 100
20:30:58  (Reporting)  Theater Prevalences Theater_BalticSea Ordered Value: 100
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 342 Theater_Germany (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_Germany Overall power(self): 7028 Overall power (enemies): 8233 Ratio: 0.73
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  21949
20:30:58  (Reporting)  Making Naval Values Map: 342 Germany LAND Overall power(self): 0 Overall power (enemies): 12 Nav Ratio: 0.20
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 339 Theater_Austria (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_Austria Overall power(self): 3782 Overall power (enemies): 3961 Ratio: 0.81
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  7942
20:30:58  (Reporting)  Making Naval Values Map: 339 Austria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 338 Theater_Italia (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 1005 Overall power (enemies): 3288 Ratio: 0.26
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  28695
20:30:58  (Reporting)  Making Naval Values Map: 338 Italia LAND Overall power(self): 180 Overall power (enemies): 4 Nav Ratio: 5.00
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 336 Theater_Spanish_Peninsula (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_Spanish_Peninsula Overall power(self): 154 Overall power (enemies): 2 Ratio: 3.27
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:30:58  (Reporting)  Making Naval Values Map: 336 Spanish Peninsula LAND Overall power(self): 287 Overall power (enemies): 773 Nav Ratio: 0.20
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 351 Theater_Russia (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_Russia Overall power(self): 1211 Overall power (enemies): 0 Ratio: 5.00
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  89
20:30:58  (Reporting)  Making Naval Values Map: 351 Russia LAND Overall power(self): 585 Overall power (enemies): 0 Nav Ratio: 5.00
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 337 Theater_France (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_France Overall power(self): 17 Overall power (enemies): 632 Ratio: 0.20
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1595
20:30:58  (Reporting)  Making Naval Values Map: 337 France LAND Overall power(self): 666 Overall power (enemies): 1384 Nav Ratio: 0.41
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 345 Theater_Balkans (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_Balkans Overall power(self): 63 Overall power (enemies): 0 Ratio: 5.00
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:30:58  (Reporting)  Making Naval Values Map: 345 Balkans LAND Overall power(self): 156 Overall power (enemies): 0 Nav Ratio: 5.00
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 346 Theater_Ottoman (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_Ottoman Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:30:58  (Reporting)  Making Naval Values Map: 346 Ottoman LAND Overall power(self): 36 Overall power (enemies): 0 Nav Ratio: 5.00
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 344 Theater_Scandinavia (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_Scandinavia Overall power(self): 336 Overall power (enemies): 0 Ratio: 5.00
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:30:58  (Reporting)  Making Naval Values Map: 344 Scandinavia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 352 Theater_North_Africa (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_North_Africa Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:30:58  (Reporting)  Making Naval Values Map: 352 North Africa LAND Overall power(self): 156 Overall power (enemies): 0 Nav Ratio: 5.00
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 341 Theater_Low_Countries (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_Low_Countries Overall power(self): 0 Overall power (enemies): 386 Ratio: 0.20
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  383
20:30:58  (Reporting)  Making Naval Values Map: 341 Low Countries LAND Overall power(self): 173 Overall power (enemies): 295 Nav Ratio: 0.50
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 343 Theater_Poland (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_Poland Overall power(self): 772 Overall power (enemies): 0 Ratio: 5.00
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:30:58  (Reporting)  Making Naval Values Map: 343 Poland LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 350 Theater_Egypt (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_Egypt Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:30:58  (Reporting)  Making Naval Values Map: 350 Egypt LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 340 Theater_Alpes (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 0 Overall power (enemies): 58 Ratio: 0.20
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  157
20:30:58  (Reporting)  Making Naval Values Map: 340 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 347 Theater_Middle_East (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_Middle_East Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:30:58  (Reporting)  Making Naval Values Map: 347 Middle East LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 364 Theater_BlackSea (Nav)
20:30:58  (Reporting)  Making Naval Values Map: 364 Black Sea NAV Overall power(self): 339 Overall power (enemies): 0 Nav Ratio: 5.00
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 363 Theater_MediterraneanSea (Nav)
20:30:58  (Reporting)  Making Naval Values Map: 363 Mediterranean Sea NAV Overall power(self): 602 Overall power (enemies): 4 Nav Ratio: 5.00
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 361 Theater_NorthAtlantic (Nav)
20:30:58  (Reporting)  Making Naval Values Map: 361 North Atlantic NAV Overall power(self): 4602 Overall power (enemies): 2597 Nav Ratio: 1.51
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 360 Theater_BalticSea (Nav)
20:30:58  (Reporting)  Making Naval Values Map: 360 Baltic Sea NAV Overall power(self): 271 Overall power (enemies): 0 Nav Ratio: 5.00
20:30:58  (Reporting)  Commiting Naval Values Map: 342 Germany LAND Overall power(self): 0 Overall power (enemies): 12 Nav Ratio: 0.20
20:30:58  (Reporting)  Commiting Naval Values Map: 339 Austria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:30:58  (Reporting)  Commiting Naval Values Map: 338 Italia LAND Overall power(self): 180 Overall power (enemies): 4 Nav Ratio: 5.00
20:30:58  (Reporting)  Commiting Naval Values Map: 336 Spanish Peninsula LAND Overall power(self): 287 Overall power (enemies): 773 Nav Ratio: 0.20
20:30:58  (Reporting)  Commiting Naval Values Map: 351 Russia LAND Overall power(self): 585 Overall power (enemies): 0 Nav Ratio: 5.00
20:30:58  (Reporting)  Commiting Naval Values Map: 337 France LAND Overall power(self): 666 Overall power (enemies): 1384 Nav Ratio: 0.41
20:30:58  (Reporting)  Commiting Naval Values Map: 345 Balkans LAND Overall power(self): 156 Overall power (enemies): 0 Nav Ratio: 5.00
20:30:58  (Reporting)  Commiting Naval Values Map: 346 Ottoman LAND Overall power(self): 36 Overall power (enemies): 0 Nav Ratio: 5.00
20:30:58  (Reporting)  Commiting Naval Values Map: 344 Scandinavia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:30:58  (Reporting)  Commiting Naval Values Map: 352 North Africa LAND Overall power(self): 156 Overall power (enemies): 0 Nav Ratio: 5.00
20:30:58  (Reporting)  Commiting Naval Values Map: 341 Low Countries LAND Overall power(self): 173 Overall power (enemies): 295 Nav Ratio: 0.50
20:30:58  (Reporting)  Commiting Naval Values Map: 343 Poland LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:30:58  (Reporting)  Commiting Naval Values Map: 350 Egypt LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:30:58  (Reporting)  Commiting Naval Values Map: 340 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:30:58  (Reporting)  Commiting Naval Values Map: 347 Middle East LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:30:58  (Reporting)  Commiting Naval Values Map: 364 Black Sea NAV Overall power(self): 339 Overall power (enemies): 0 Nav Ratio: 5.00
20:30:58  (Reporting)  Commiting Naval Values Map: 363 Mediterranean Sea NAV Overall power(self): 602 Overall power (enemies): 4 Nav Ratio: 5.00
20:30:58  (Reporting)  Commiting Naval Values Map: 361 North Atlantic NAV Overall power(self): 4602 Overall power (enemies): 2597 Nav Ratio: 1.51
20:30:58  (Reporting)  Commiting Naval Values Map: 360 Baltic Sea NAV Overall power(self): 271 Overall power (enemies): 0 Nav Ratio: 5.00
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Land Theaters Special Regions ***
20:30:58  (Reporting)  Theater 342 Theater_Germany HQReg: 938 Passau Max pick: Prag Max need: Rosenheim Max Val: Linz Naval Gathering: 1006 Dresden
20:30:58  (Reporting)  Theater 339 Theater_Austria HQReg: 1152 Innsbruck Max pick: Linz Max need: Rosenheim Max Val: Linz Naval Gathering: 1194 Wien
20:30:58  (Reporting)  Theater 338 Theater_Italia HQReg: 627 Venezia Max pick: Venezia Max need: Padova Max Val: Venezia Naval Gathering: 627 Venezia
20:30:58  (Reporting)  Theater 336 Theater_Spanish_Peninsula HQReg: 211 Gibraltar Max pick: Gibraltar Max need: Bayonne Max Val: Gibraltar Naval Gathering: 211 Gibraltar
20:30:58  (Reporting)  Theater 351 Theater_Russia HQReg: 2801 Kiev Max pick: Kiev Max need: Maikop Max Val: Kiev Naval Gathering: 2608 Saint Petersburg
20:30:58  (Reporting)  Theater 337 Theater_France HQReg: 517 Jersey Max pick: Jersey Max need: Bayonne Max Val: Freiburg Brisgau Naval Gathering: 517 Jersey
20:30:58  (Reporting)  Theater 345 Theater_Balkans HQReg: 1681 Ragusa Max pick: Ragusa Max need: Vama Max Val: Ragusa Naval Gathering: 1938 Corfu
20:30:58  (Reporting)  Theater 346 Theater_Ottoman HQReg: 0 Donegal Max pick: Donegal Max need: Donegal Max Val: Donegal Naval Gathering: <None>
20:30:58  (Reporting)  Theater 344 Theater_Scandinavia HQReg: 0 Donegal Max pick: Donegal Max need: Saint Petersburg Max Val: Saint Petersburg Naval Gathering: <None>
20:30:58  (Reporting)  Theater 352 Theater_North_Africa HQReg: 0 Donegal Max pick: Donegal Max need: Donegal Max Val: Donegal Naval Gathering: <None>
20:30:58  (Reporting)  Theater 341 Theater_Low_Countries HQReg: 828 Muenster Max pick: Amsterdam Max need: Cambrai Max Val: Muenster Naval Gathering: <None>
20:30:58  (Reporting)  Theater 343 Theater_Poland HQReg: 1337 Lemberg Max pick: Lemberg Max need: Ostrau Max Val: Lemberg Naval Gathering: <None>
20:30:58  (Reporting)  Theater 350 Theater_Egypt HQReg: 0 Donegal Max pick: Donegal Max need: Donegal Max Val: Donegal Naval Gathering: <None>
20:30:58  (Reporting)  Theater 340 Theater_Alpes HQReg: 745 St Moritz Max pick: Coire Max need: Ueberlingen Max Val: Verona Naval Gathering: <None>
20:30:58  (Reporting)  Theater 347 Theater_Middle_East HQReg: 0 Donegal Max pick: Donegal Max need: Donegal Max Val: Donegal Naval Gathering: <None>
20:30:58  (Reporting)   
20:30:58  (Reporting)  Final Gather Region for  336 Spanish Peninsula : 517 Jersey
20:30:58  (Reporting)  Final Gather Region for  351 Russia : 1118 Prag
20:30:58  (Reporting)  Final Gather Region for  345 Balkans : 1158 Linz
20:30:58  (Reporting)  Final Gather Region for  343 Poland : 1118 Prag
20:30:58  (Reporting)   
20:30:58  (Reporting)  Ended InitAndDumpData Austria 6874 ms
20:30:58  (Reporting)  *** Faction-wide algorithms ***
20:30:58  (Reporting)  Ended BuildReplacements 9 ms
20:30:58  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000004 Austria
20:30:58  (Reporting)  Sending proposal: *we can*
20:30:58  (Reporting)  Checking wars, we have 6 underway
20:30:58  (Reporting)  In the war vs 1000001 France WS is -47 for us as viewing faction
20:30:58  (Reporting)  AcceptChance 13 Rolled 48
20:30:58  (Reporting)  In the war vs 1000013 Bavaria WS is 23 waiting for loser to propose instead, skipping eval.
20:30:58  (Reporting)  In the war vs 1000044 Kingdom of Holland WS is 0 waiting for loser to propose instead, skipping eval.
20:30:58  (Reporting)  In the war vs 1000046 Berg WS is 0 waiting for loser to propose instead, skipping eval.
20:30:58  (Reporting)  In the war vs 1000051 Switzerland WS is 2 waiting for loser to propose instead, skipping eval.
20:30:58  (Reporting)  In the war vs 1000052 Kingdom of Italy WS is 0 waiting for loser to propose instead, skipping eval.
20:30:58  (Reporting)  *** Checking new proposals ***
20:30:58  (Reporting)  Proposing to 1000013 Bavaria
20:30:58  (Reporting)  Checking 17 Offer Peace
20:30:58  (Reporting)  Proposing to 1000051 Switzerland
20:30:58  (Reporting)  Proposing to 1000012 Baden
20:30:58  (Reporting)  Checking 66 Request Foreign Access
20:30:58  (Reporting)  Still checking 66 Request Foreign Access
20:30:58  (Reporting)  Item is a Various entry, chance -5
20:30:58  (Reporting)  _HAD_ Send Treaty Austria failed sending Request Foreign Access toward Baden chance -5
20:30:58  (Reporting)  Proposing to 1000007 Ottoman
20:30:58  (Reporting)  Checking 32 Request Passage Right
20:30:58  (Reporting)  Still checking 32 Request Passage Right
20:30:58  (Reporting)  Item is a Various entry, chance 0
20:30:58  (Reporting)  _HAD_ Send Treaty Austria failed sending Request Passage Right toward Ottoman chance 0
20:30:58  (Reporting)  Ended HandleAdvancedDiplomacy 46 ms
20:30:58  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 11 target region was 4093 West Rockall
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 8 target region was 1032 Wollin
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 21 Build Defensive Works not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 3988 Vistula
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 55 target region was 623 Padova
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 403 Rodez
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 32 target region was 840 Arnsberg
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1382 Zurardow
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 15 target region was 3932 Aegean Sea Trade
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 132 target region was 1264 Vama
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 256 Talavera
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 132 target region was 11 Boyle
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 55 target region was 434 Valence
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 132 target region was 1834 Lorn
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2884 Borzna
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 2300 Al Quaim
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 63 target region was 82 York
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2899 Pryluky
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 2200 Karemlesh
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 132 target region was 4520 Mouth of the Don
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: You must not  own the region. . Success Chance was 11 target region was 1701 Vukovar
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 132 target region was 4204 Peenemunde
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 256 target region was 118 London
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 2787 Chemyakov
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 32 target region was 3280 Zavolzhe
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 132 target region was 1373 Lublin
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 409 Nimes
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3038 Spassk
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 55 target region was 784 Vlissingen
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1002 Saalfeld
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 132 target region was 2526 Vidzi
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 75 target region was 948 Oldesloe
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 132 target region was 2387 Marageh
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 22 Scorched Earth not played as return code is The decision   is not valid: You must own the region. . Success Chance was 27 target region was 953 Schwerin
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3014 Ivanovo
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 132 target region was 1777 Sinaia
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 16 target region was 4168 Southeastern North Sea
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 21 Build Defensive Works not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 5 target region was 2244 Al Kut
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 55 target region was 560 Reims
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 5 Secret Police not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 11 target region was 4440 Western Cretan Sea
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4451 Gulf of Argos
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 68 target region was 130 Bristol
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1736 Durres
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 132 target region was 1830 Lovec
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 22 Scorched Earth not played as return code is The decision   is not valid: You must own the region. . Success Chance was 27 target region was 2788 Radomir
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 8 target region was 904 Noerdlingen
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 22 Scorched Earth not played as return code is The decision   is not valid: You must own the region. . Success Chance was 22 target region was 3897 Detroit
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 2647 Porkhov
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3616 Argun
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 132 target region was 2556 Kihnu
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 59 target region was 140 Dover
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 3861 Paphos
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 8 target region was 3398 Temnikov
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 132 target region was 3285 Pavlovo
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 22 Scorched Earth not played as return code is The decision   is not valid: You must own the region. . Success Chance was 27 target region was 3403 Lounino
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 22 Scorched Earth not played as return code is The decision   is not valid: You must own the region. . Success Chance was 27 target region was 1452 Lipsk
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 254 Avila
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 32 target region was 2443 Tauroggen
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 132 target region was 931 Starnberg
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1213 Zakopane
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 1624 Taipala
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 132 target region was 2937 Sukhininchi
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1580 Rikjstad
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2800 Vyshorod
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 132 target region was 1695 Bjelovar
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 5 Secret Police not played as return code is The decision   is not valid: No nation have the needed attribute to play this decision: . . Success Chance was 11 target region was 1328 Krakow
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 1868 Jambol
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 41 target region was 2096 Erzerum
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 132 target region was 4547 Persian Gulf
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2246 Gassan
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 5 Secret Police not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 3520 Lagan
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 132 target region was 583 Courmayeur
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 15 target region was 357 Rochefort
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 8 target region was 2040 Aksaray
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1554 Limmared
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 21 Build Defensive Works not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 3983 Oder Estuary
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 312 Gerona
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1679 Makarska
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 41 target region was 3895 Great Lakes
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 259 Almodovar
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 2049 Havza
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 32 target region was 2714 Lahysin
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 132 target region was 5 Sligo
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 11 target region was 2894 Litky
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 22 Scorched Earth not played as return code is The decision   is not valid: You must own the region. . Success Chance was 27 target region was 4555 Haitian Sea
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 132 target region was 3731 Oujda
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 5 Secret Police not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 1532 Moelndal
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 5 Secret Police not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 11 target region was 4480 Cape Arnauti
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3899 Georgia
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4495 Thasos
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 4404 South Adriatic Sea
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4554 Jamaican Sea
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1849 Petrich
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 55 target region was 749 Brugge
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 551 Dunkerque
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 39 target region was 2483 Asmiany
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 21 Build Defensive Works not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4351 Capo Linaro
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1079 Kalisch
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2287 Turarf
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 639 Futa
20:30:58  (Reporting)  _HRD_ Advanced Mode: Decision 3 Develop Territory has 36 % to be played in 1319 Avrig
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played.
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2090 Artvin
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 132 target region was 1833 Svistov
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2443 Tauroggen
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 55 target region was 600 Genova
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3918 Carnatic
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 877 Nordhausen
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2144 Mus
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3366 Novo Vornejvski
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 35 target region was 3893 New York
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3488 Dubovskoye
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 132 target region was 814 Bingen
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 132 target region was 3258 Pradvinsk
20:30:58  (Reporting)  _HRD_ Advanced Mode: Decision 7 Draft has 132 % to be played in 1747 Temesvar
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft played.
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 32 target region was 237 Nerva
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 21 Build Defensive Works not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 5 target region was 2618 Kirichi
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 132 target region was 2807 Skvyra
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 46 target region was 4126 Cap de la Hague
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2415 Al Jamiah
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1665 Sisak
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3128 Lyubotin
20:30:58  (Reporting)  Ended HandleRegionsDecisions 6410 ms
20:30:58  (Reporting)  Entering BuildNewUnits (_BNU_)
20:30:58  (Reporting)  Steel Level 6 Amount 147
20:30:58  (Reporting)  Money Level 6 Amount 2870
20:30:58  (Reporting)  Conscripts Level 2 Amount 154
20:30:58  (Reporting)  Adding 287 German Grenadier Brigade 1805 Coeff: 45
20:30:58  (Reporting)  Adding 288 Hungarian Grenadier Brigade 1805 Coeff: 18
20:30:58  (Reporting)  Adding 291 German Line Infantry Brigade 1805 Coeff: 117
20:30:58  (Reporting)  Adding 292 Hungarian Line Infantry Brigade 1805 Coeff: 126
20:30:58  (Reporting)  Adding 293 Jaeger Brigade 1805 Coeff: 72
20:30:58  (Reporting)  Adding 295 Infantry Reserve Brigade 1805 Coeff: 198
20:30:58  (Reporting)  Adding 296 Landwehr Infantry Brigade 1805 Coeff: 9
20:30:58  (Reporting)  Adding 297 Horse Artillery Brigade 1805 Coeff: 90
20:30:58  (Reporting)  Adding 298 Foot Artillery Brigade 1805 Coeff: 117
20:30:58  (Reporting)  Adding 299 Artillery Brigade 1805 Coeff: 99
20:30:58  (Reporting)  Adding 300 Siege Artillery Brigade 1805 Coeff: 36
20:30:58  (Reporting)  Adding 301 Cuirassiers Brigade 1805 Coeff: 27
20:30:58  (Reporting)  Adding 302 Mixed Cavalry Brigade 1805 Coeff: 72
20:30:58  (Reporting)  Adding 303 Dragoon Brigade 1805 Coeff: 108
20:30:58  (Reporting)  Adding 304 Mixed Light Cavalry Brigade 1805 Coeff: 45
20:30:58  (Reporting)  Adding 305 Chevaux Leger Brigade 1805 Coeff: 54
20:30:58  (Reporting)  Adding 306 Hussars Brigade 1805 Coeff: 90
20:30:58  (Reporting)  Adding 307 Uhlans Brigade 1805 Coeff: 81
20:30:58  (Reporting)  Adding 310 Line Garrison 1805 Coeff: 90
20:30:58  (Reporting)  Adding 313 Fortress Battery 1805 Coeff: 90
20:30:58  (Reporting)  Adding 314 Coastal Battery 1805 Coeff: 54
20:30:58  (Reporting)  Adding 315 Supply Brigade 1805 Coeff: 99
20:30:58  (Reporting)  Adding 327 Pontoon Bridges Coeff: 45
20:30:58  (Reporting)  Adding 328 Balloon Observation Bn Coeff: 9
20:30:58  (Reporting)  Adding 329 First Rank Squadron 1805 Coeff: 0
20:30:58  (Reporting)  Adding 330 Second Rank Squadron 1805 Coeff: 2
20:30:58  (Reporting)  Adding 331 Third Rank Squadron 1805 Coeff: 1
20:30:58  (Reporting)  Adding 332 Heavy Frigate Squadron 1805 Coeff: 0
20:30:58  (Reporting)  Adding 333 Frigate Squadron 1805 Coeff: 1
20:30:58  (Reporting)  Adding 334 Brig Squadron 1805 Coeff: 1
20:30:58  (Reporting)  Adding 335 Sloop Squadron 1805 Coeff: 1
20:30:58  (Reporting)  Adding 336 Privateer Squadron 1805 Coeff: 1
20:30:58  (Reporting)  Adding 337 Troop Transport Squadron 1805 Coeff: 1
20:30:58  (Reporting)  Adding 338 Merchantman Squadron 1805 Coeff: 1
20:30:58  (Reporting)  Adding 339 River Gunboat Squadron 1805 Coeff: 1
20:30:58  (Reporting)  Adding 340 Riverine Transport Squadron 1805 Coeff: 1
20:30:58  (Reporting)  Adding 1249 Supply Depot 1805 Coeff: 63
20:30:58  (Reporting)  Number of Draw 102
20:30:58  (Reporting)  Picking 327 Pontoon Bridges
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 5
20:30:58  (Reporting)  _BNU Buying Unit Pontoon Bridges Family ID Engineer Area Recruitment Area: Austria
20:30:58  (Reporting)  Picking 314 Coastal Battery 1805
20:30:58  (Reporting)  On Map 4 Requested 0 In Pool 6
20:30:58  (Reporting)  _BNU Buying Unit Coastal Battery 1805 Family ID Heavy Artillery Area Recruitment Area: Austria
20:30:58  (Reporting)  Picking 292 Hungarian Line Infantry Brigade 1805
20:30:58  (Reporting)  On Map 10 Requested 0 In Pool 14
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 341 WSU 147 53 Money 2870 596
20:30:58  (Reporting)  Picking 295 Infantry Reserve Brigade 1805
20:30:58  (Reporting)  On Map 2 Requested 0 In Pool 22
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 335 WSU 147 45 Money 2870 533
20:30:58  (Reporting)  Picking 297 Horse Artillery Brigade 1805
20:30:58  (Reporting)  On Map 10 Requested 0 In Pool 10
20:30:58  (Reporting)  _BNU Buying Unit Horse Artillery Brigade 1805 Family ID Light Artillery Area Recruitment Area: Austria
20:30:58  (Reporting)  Picking 298 Foot Artillery Brigade 1805
20:30:58  (Reporting)  On Map 5 Requested 0 In Pool 13
20:30:58  (Reporting)  _BNU Buying Unit Foot Artillery Brigade 1805 Family ID Light Artillery Area Recruitment Area: Austria
20:30:58  (Reporting)  Picking 295 Infantry Reserve Brigade 1805
20:30:58  (Reporting)  On Map 2 Requested 0 In Pool 22
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 367 WSU 147 89 Money 2870 789
20:30:58  (Reporting)  Picking 315 Supply Brigade 1805
20:30:58  (Reporting)  On Map 9 Requested 0 In Pool 11
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 292 WSU 147 89 Money 2870 806
20:30:58  (Reporting)  Picking 313 Fortress Battery 1805
20:30:58  (Reporting)  On Map 10 Requested 0 In Pool 10
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 202 WSU 147 127 Money 2870 994
20:30:58  (Reporting)  Picking 327 Pontoon Bridges
20:30:58  (Reporting)  On Map 0 Requested 1 In Pool 4
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 192 WSU 147 89 Money 2870 832
20:30:58  (Reporting)  Picking 303 Dragoon Brigade 1805
20:30:58  (Reporting)  On Map 3 Requested 0 In Pool 12
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 217 WSU 147 89 Money 2870 784
20:30:58  (Reporting)  Picking 291 German Line Infantry Brigade 1805
20:30:58  (Reporting)  On Map 11 Requested 0 In Pool 13
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 373 WSU 147 97 Money 2870 852
20:30:58  (Reporting)  Picking 291 German Line Infantry Brigade 1805
20:30:58  (Reporting)  On Map 11 Requested 0 In Pool 13
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 373 WSU 147 97 Money 2870 852
20:30:58  (Reporting)  Picking 313 Fortress Battery 1805
20:30:58  (Reporting)  On Map 10 Requested 0 In Pool 10
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 202 WSU 147 127 Money 2870 994
20:30:58  (Reporting)  Picking 297 Horse Artillery Brigade 1805
20:30:58  (Reporting)  On Map 10 Requested 1 In Pool 9
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 158 WSU 147 111 Money 2870 822
20:30:58  (Reporting)  Picking 304 Mixed Light Cavalry Brigade 1805
20:30:58  (Reporting)  On Map 5 Requested 0 In Pool 5
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 217 WSU 147 89 Money 2870 784
20:30:58  (Reporting)  Picking 315 Supply Brigade 1805
20:30:58  (Reporting)  On Map 9 Requested 0 In Pool 11
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 292 WSU 147 89 Money 2870 806
20:30:58  (Reporting)  Picking 305 Chevaux Leger Brigade 1805
20:30:58  (Reporting)  On Map 4 Requested 0 In Pool 6
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 217 WSU 147 89 Money 2870 784
20:30:58  (Reporting)  Picking 306 Hussars Brigade 1805
20:30:58  (Reporting)  On Map 4 Requested 0 In Pool 10
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 217 WSU 147 89 Money 2870 784
20:30:58  (Reporting)  Picking 315 Supply Brigade 1805
20:30:58  (Reporting)  On Map 9 Requested 0 In Pool 11
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 292 WSU 147 89 Money 2870 806
20:30:58  (Reporting)  Picking 310 Line Garrison 1805
20:30:58  (Reporting)  On Map 2 Requested 0 In Pool 10
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 367 WSU 147 89 Money 2870 784
20:30:58  (Reporting)  Picking 295 Infantry Reserve Brigade 1805
20:30:58  (Reporting)  On Map 2 Requested 0 In Pool 22
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 367 WSU 147 89 Money 2870 789
20:30:58  (Reporting)  Picking 295 Infantry Reserve Brigade 1805
20:30:58  (Reporting)  On Map 2 Requested 0 In Pool 22
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 367 WSU 147 89 Money 2870 789
20:30:58  (Reporting)  Picking 301 Cuirassiers Brigade 1805
20:30:58  (Reporting)  On Map 7 Requested 0 In Pool 3
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 217 WSU 147 89 Money 2870 794
20:30:58  (Reporting)  Picking 310 Line Garrison 1805
20:30:58  (Reporting)  On Map 2 Requested 0 In Pool 10
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 367 WSU 147 89 Money 2870 784
20:30:58  (Reporting)  Picking 315 Supply Brigade 1805
20:30:58  (Reporting)  On Map 9 Requested 0 In Pool 11
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 292 WSU 147 89 Money 2870 806
20:30:58  (Reporting)  Picking 300 Siege Artillery Brigade 1805
20:30:58  (Reporting)  On Map 1 Requested 0 In Pool 4
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 202 WSU 147 127 Money 2870 994
20:30:58  (Reporting)  Picking 298 Foot Artillery Brigade 1805
20:30:58  (Reporting)  On Map 5 Requested 1 In Pool 12
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 158 WSU 147 111 Money 2870 822
20:30:58  (Reporting)  Picking 298 Foot Artillery Brigade 1805
20:30:58  (Reporting)  On Map 5 Requested 1 In Pool 12
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 158 WSU 147 111 Money 2870 822
20:30:58  (Reporting)  Picking 299 Artillery Brigade 1805
20:30:58  (Reporting)  On Map 1 Requested 0 In Pool 11
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 163 WSU 147 117 Money 2870 849
20:30:58  (Reporting)  Picking 295 Infantry Reserve Brigade 1805
20:30:58  (Reporting)  On Map 2 Requested 0 In Pool 22
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 367 WSU 147 89 Money 2870 789
20:30:58  (Reporting)  Picking 291 German Line Infantry Brigade 1805
20:30:58  (Reporting)  On Map 11 Requested 0 In Pool 13
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 373 WSU 147 97 Money 2870 852
20:30:58  (Reporting)  Picking 295 Infantry Reserve Brigade 1805
20:30:58  (Reporting)  On Map 2 Requested 0 In Pool 22
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 367 WSU 147 89 Money 2870 789
20:30:58  (Reporting)  Picking 303 Dragoon Brigade 1805
20:30:58  (Reporting)  On Map 3 Requested 0 In Pool 12
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 217 WSU 147 89 Money 2870 784
20:30:58  (Reporting)  Picking 314 Coastal Battery 1805
20:30:58  (Reporting)  On Map 4 Requested 1 In Pool 5
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 202 WSU 147 134 Money 2870 994
20:30:58  (Reporting)  Picking 297 Horse Artillery Brigade 1805
20:30:58  (Reporting)  On Map 10 Requested 1 In Pool 9
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 158 WSU 147 111 Money 2870 822
20:30:58  (Reporting)  Picking 306 Hussars Brigade 1805
20:30:58  (Reporting)  On Map 4 Requested 0 In Pool 10
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 217 WSU 147 89 Money 2870 784
20:30:58  (Reporting)  Picking 295 Infantry Reserve Brigade 1805
20:30:58  (Reporting)  On Map 2 Requested 0 In Pool 22
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 367 WSU 147 89 Money 2870 789
20:30:58  (Reporting)  Picking 313 Fortress Battery 1805
20:30:58  (Reporting)  On Map 10 Requested 0 In Pool 10
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 202 WSU 147 127 Money 2870 994
20:30:58  (Reporting)  Picking 331 Third Rank Squadron 1805
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 4
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 297 WSU 147 299 Money 2870 1009
20:30:58  (Reporting)  Picking 295 Infantry Reserve Brigade 1805
20:30:58  (Reporting)  On Map 2 Requested 0 In Pool 22
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 367 WSU 147 89 Money 2870 789
20:30:58  (Reporting)  Picking 313 Fortress Battery 1805
20:30:58  (Reporting)  On Map 10 Requested 0 In Pool 10
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 202 WSU 147 127 Money 2870 994
20:30:58  (Reporting)  Picking 306 Hussars Brigade 1805
20:30:58  (Reporting)  On Map 4 Requested 0 In Pool 10
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 217 WSU 147 89 Money 2870 784
20:30:58  (Reporting)  Picking 314 Coastal Battery 1805
20:30:58  (Reporting)  On Map 4 Requested 1 In Pool 5
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 202 WSU 147 134 Money 2870 994
20:30:58  (Reporting)  Picking 295 Infantry Reserve Brigade 1805
20:30:58  (Reporting)  On Map 2 Requested 0 In Pool 22
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 367 WSU 147 89 Money 2870 789
20:30:58  (Reporting)  Picking 293 Jaeger Brigade 1805
20:30:58  (Reporting)  On Map 4 Requested 0 In Pool 8
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 367 WSU 147 89 Money 2870 806
20:30:58  (Reporting)  Picking 299 Artillery Brigade 1805
20:30:58  (Reporting)  On Map 1 Requested 0 In Pool 11
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 163 WSU 147 117 Money 2870 849
20:30:58  (Reporting)  Picking 295 Infantry Reserve Brigade 1805
20:30:58  (Reporting)  On Map 2 Requested 0 In Pool 22
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 367 WSU 147 89 Money 2870 789
20:30:58  (Reporting)  Picking 298 Foot Artillery Brigade 1805
20:30:58  (Reporting)  On Map 5 Requested 1 In Pool 12
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 158 WSU 147 111 Money 2870 822
20:30:58  (Reporting)  Picking 293 Jaeger Brigade 1805
20:30:58  (Reporting)  On Map 4 Requested 0 In Pool 8
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 367 WSU 147 89 Money 2870 806
20:30:58  (Reporting)  Picking 295 Infantry Reserve Brigade 1805
20:30:58  (Reporting)  On Map 2 Requested 0 In Pool 22
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 367 WSU 147 89 Money 2870 789
20:30:58  (Reporting)  Picking 310 Line Garrison 1805
20:30:58  (Reporting)  On Map 2 Requested 0 In Pool 10
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 367 WSU 147 89 Money 2870 784
20:30:58  (Reporting)  Picking 292 Hungarian Line Infantry Brigade 1805
20:30:58  (Reporting)  On Map 10 Requested 0 In Pool 14
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 373 WSU 147 97 Money 2870 852
20:30:58  (Reporting)  Picking 300 Siege Artillery Brigade 1805
20:30:58  (Reporting)  On Map 1 Requested 0 In Pool 4
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 202 WSU 147 127 Money 2870 994
20:30:58  (Reporting)  Picking 313 Fortress Battery 1805
20:30:58  (Reporting)  On Map 10 Requested 0 In Pool 10
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 202 WSU 147 127 Money 2870 994
20:30:58  (Reporting)  Picking 310 Line Garrison 1805
20:30:58  (Reporting)  On Map 2 Requested 0 In Pool 10
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 367 WSU 147 89 Money 2870 784
20:30:58  (Reporting)  Picking 292 Hungarian Line Infantry Brigade 1805
20:30:58  (Reporting)  On Map 10 Requested 0 In Pool 14
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 373 WSU 147 97 Money 2870 852
20:30:58  (Reporting)  Picking 292 Hungarian Line Infantry Brigade 1805
20:30:58  (Reporting)  On Map 10 Requested 0 In Pool 14
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 373 WSU 147 97 Money 2870 852
20:30:58  (Reporting)  Picking 295 Infantry Reserve Brigade 1805
20:30:58  (Reporting)  On Map 2 Requested 0 In Pool 22
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 367 WSU 147 89 Money 2870 789
20:30:58  (Reporting)  Picking 292 Hungarian Line Infantry Brigade 1805
20:30:58  (Reporting)  On Map 10 Requested 0 In Pool 14
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 373 WSU 147 97 Money 2870 852
20:30:58  (Reporting)  Picking 292 Hungarian Line Infantry Brigade 1805
20:30:58  (Reporting)  On Map 10 Requested 0 In Pool 14
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 373 WSU 147 97 Money 2870 852
20:30:58  (Reporting)  Picking 291 German Line Infantry Brigade 1805
20:30:58  (Reporting)  On Map 11 Requested 0 In Pool 13
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 373 WSU 147 97 Money 2870 852
20:30:58  (Reporting)  Picking 291 German Line Infantry Brigade 1805
20:30:58  (Reporting)  On Map 11 Requested 0 In Pool 13
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 373 WSU 147 97 Money 2870 852
20:30:58  (Reporting)  Picking 292 Hungarian Line Infantry Brigade 1805
20:30:58  (Reporting)  On Map 10 Requested 0 In Pool 14
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 373 WSU 147 97 Money 2870 852
20:30:58  (Reporting)  Picking 313 Fortress Battery 1805
20:30:58  (Reporting)  On Map 10 Requested 0 In Pool 10
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 202 WSU 147 127 Money 2870 994
20:30:58  (Reporting)  Picking 297 Horse Artillery Brigade 1805
20:30:58  (Reporting)  On Map 10 Requested 1 In Pool 9
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 158 WSU 147 111 Money 2870 822
20:30:58  (Reporting)  Picking 314 Coastal Battery 1805
20:30:58  (Reporting)  On Map 4 Requested 1 In Pool 5
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 202 WSU 147 134 Money 2870 994
20:30:58  (Reporting)  Picking 292 Hungarian Line Infantry Brigade 1805
20:30:58  (Reporting)  On Map 10 Requested 0 In Pool 14
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 373 WSU 147 97 Money 2870 852
20:30:58  (Reporting)  Picking 292 Hungarian Line Infantry Brigade 1805
20:30:58  (Reporting)  On Map 10 Requested 0 In Pool 14
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 373 WSU 147 97 Money 2870 852
20:30:58  (Reporting)  Picking 293 Jaeger Brigade 1805
20:30:58  (Reporting)  On Map 4 Requested 0 In Pool 8
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 367 WSU 147 89 Money 2870 806
20:30:58  (Reporting)  Picking 295 Infantry Reserve Brigade 1805
20:30:58  (Reporting)  On Map 2 Requested 0 In Pool 22
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 367 WSU 147 89 Money 2870 789
20:30:58  (Reporting)  Picking 301 Cuirassiers Brigade 1805
20:30:58  (Reporting)  On Map 7 Requested 0 In Pool 3
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 217 WSU 147 89 Money 2870 794
20:30:58  (Reporting)  Picking 306 Hussars Brigade 1805
20:30:58  (Reporting)  On Map 4 Requested 0 In Pool 10
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 217 WSU 147 89 Money 2870 784
20:30:58  (Reporting)  Picking 299 Artillery Brigade 1805
20:30:58  (Reporting)  On Map 1 Requested 0 In Pool 11
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 163 WSU 147 117 Money 2870 849
20:30:58  (Reporting)  Picking 295 Infantry Reserve Brigade 1805
20:30:58  (Reporting)  On Map 2 Requested 0 In Pool 22
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 367 WSU 147 89 Money 2870 789
20:30:58  (Reporting)  Picking 299 Artillery Brigade 1805
20:30:58  (Reporting)  On Map 1 Requested 0 In Pool 11
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 163 WSU 147 117 Money 2870 849
20:30:58  (Reporting)  Picking 307 Uhlans Brigade 1805
20:30:58  (Reporting)  On Map 1 Requested 0 In Pool 9
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 217 WSU 147 89 Money 2870 784
20:30:58  (Reporting)  Picking 297 Horse Artillery Brigade 1805
20:30:58  (Reporting)  On Map 10 Requested 1 In Pool 9
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 158 WSU 147 111 Money 2870 822
20:30:58  (Reporting)  Picking 315 Supply Brigade 1805
20:30:58  (Reporting)  On Map 9 Requested 0 In Pool 11
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 292 WSU 147 89 Money 2870 806
20:30:58  (Reporting)  Picking 295 Infantry Reserve Brigade 1805
20:30:58  (Reporting)  On Map 2 Requested 0 In Pool 22
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 367 WSU 147 89 Money 2870 789
20:30:58  (Reporting)  Picking 314 Coastal Battery 1805
20:30:58  (Reporting)  On Map 4 Requested 1 In Pool 5
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 202 WSU 147 134 Money 2870 994
20:30:58  (Reporting)  Picking 330 Second Rank Squadron 1805
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 8
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 337 WSU 147 359 Money 2870 1106
20:30:58  (Reporting)  Picking 314 Coastal Battery 1805
20:30:58  (Reporting)  On Map 4 Requested 1 In Pool 5
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 202 WSU 147 134 Money 2870 994
20:30:58  (Reporting)  Picking 313 Fortress Battery 1805
20:30:58  (Reporting)  On Map 10 Requested 0 In Pool 10
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 202 WSU 147 127 Money 2870 994
20:30:58  (Reporting)  Picking 291 German Line Infantry Brigade 1805
20:30:58  (Reporting)  On Map 11 Requested 0 In Pool 13
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 373 WSU 147 97 Money 2870 852
20:30:58  (Reporting)  Picking 291 German Line Infantry Brigade 1805
20:30:58  (Reporting)  On Map 11 Requested 0 In Pool 13
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 373 WSU 147 97 Money 2870 852
20:30:58  (Reporting)  Picking 302 Mixed Cavalry Brigade 1805
20:30:58  (Reporting)  On Map 2 Requested 0 In Pool 8
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 217 WSU 147 89 Money 2870 789
20:30:58  (Reporting)  Picking 306 Hussars Brigade 1805
20:30:58  (Reporting)  On Map 4 Requested 0 In Pool 10
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 217 WSU 147 89 Money 2870 784
20:30:58  (Reporting)  Picking 293 Jaeger Brigade 1805
20:30:58  (Reporting)  On Map 4 Requested 0 In Pool 8
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 367 WSU 147 89 Money 2870 806
20:30:58  (Reporting)  Picking 288 Hungarian Grenadier Brigade 1805
20:30:58  (Reporting)  On Map 6 Requested 0 In Pool 2
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 367 WSU 147 89 Money 2870 829
20:30:58  (Reporting)  Picking 303 Dragoon Brigade 1805
20:30:58  (Reporting)  On Map 3 Requested 0 In Pool 12
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 217 WSU 147 89 Money 2870 784
20:30:58  (Reporting)  Picking 315 Supply Brigade 1805
20:30:58  (Reporting)  On Map 9 Requested 0 In Pool 11
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 292 WSU 147 89 Money 2870 806
20:30:58  (Reporting)  Picking 287 German Grenadier Brigade 1805
20:30:58  (Reporting)  On Map 7 Requested 0 In Pool 5
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 367 WSU 147 89 Money 2870 829
20:30:58  (Reporting)  Picking 304 Mixed Light Cavalry Brigade 1805
20:30:58  (Reporting)  On Map 5 Requested 0 In Pool 5
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 217 WSU 147 89 Money 2870 784
20:30:58  (Reporting)  Picking 292 Hungarian Line Infantry Brigade 1805
20:30:58  (Reporting)  On Map 10 Requested 0 In Pool 14
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 373 WSU 147 97 Money 2870 852
20:30:58  (Reporting)  Picking 339 River Gunboat Squadron 1805
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 4
20:30:58  (Reporting)  _BNU Buying Unit River Gunboat Squadron 1805 Family ID Light Warship Area Recruitment Area: River Ships
20:30:58  (Reporting)  Picking 298 Foot Artillery Brigade 1805
20:30:58  (Reporting)  On Map 5 Requested 1 In Pool 12
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 170 WSU 147 131 Money 2870 874
20:30:58  (Reporting)  Picking 303 Dragoon Brigade 1805
20:30:58  (Reporting)  On Map 3 Requested 0 In Pool 12
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 229 WSU 147 109 Money 2870 836
20:30:58  (Reporting)  Picking 304 Mixed Light Cavalry Brigade 1805
20:30:58  (Reporting)  On Map 5 Requested 0 In Pool 5
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 229 WSU 147 109 Money 2870 836
20:30:58  (Reporting)  Picking 299 Artillery Brigade 1805
20:30:58  (Reporting)  On Map 1 Requested 0 In Pool 11
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 175 WSU 147 137 Money 2870 901
20:30:58  (Reporting)  Picking 295 Infantry Reserve Brigade 1805
20:30:58  (Reporting)  On Map 2 Requested 0 In Pool 22
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 379 WSU 147 109 Money 2870 841
20:30:58  (Reporting)  Picking 314 Coastal Battery 1805
20:30:58  (Reporting)  On Map 4 Requested 1 In Pool 5
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 154 214 WSU 147 154 Money 2870 1046
20:30:58  (Reporting)  Ended BuildNewUnits Bought: 5 549 ms
20:30:58  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
20:30:58  (Reporting)  _MFC_ Fleet is homogeneous: 1014086 1. Korvettedivision
20:30:58  (Reporting)  Ended ManageFleetsComposition 608 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating CallFleet (_CLF_)
20:30:58  (Reporting)  Ended CallFleet 1 ms
20:30:58  (Reporting)  Entering LockFixedGroups (_LFG_)
20:30:58  (Reporting)  _LFG_ 1011050 Stadtgarnison Cattaro, 1682 Kotor, Pow:226, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010931 Stadtgarnison Ragusa, 1681 Ragusa, Pow:151, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1004735 Carlstdt-Liccaner, 1648 Sibenik, Pow:21, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1004738 Carlstdt-Otoschatzer, 1644 Senj, Pow:21, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1004757 Peterwardein Grenzer, 1700 Peterwardein, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010994 Stadtgarnison Peterwardein, 1700 Peterwardein, Pow:109, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1004749 Slavonski Grenzer, 1696 Slavonski Brod, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010989 Stadtgarnison Eszek, 1699 Eszek, Pow:28, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1004741 Carlstdter Grenzer, 1656 Karlstadt, Pow:62, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1004650 Stadtgarnison Venedig, 627 Venezia, Pow:103, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010922 Stadtgarnison Venedig, 627 Venezia, Pow:151, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1004753 Kroaten Grenzer, 1693 Agram, Pow:62, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1011013 Stadtgarnison Temesvar, 1747 Temesvar, Pow:94, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1004680 Stadtgarnison Trieste, 635 Trieste, Pow:101, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1004660 Stadtgarnison Trevisa, 626 Trevisa, Pow:96, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1011018 Stadtgarnison Karlsburg, 1300 Karslburg, Pow:87, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1004745 Bjelovar Grenzer, 1695 Bjelovar, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1011023 Stadtgarnison Kronstadt, 1322 Kronstadt, Pow:109, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1011116 Stadtgarnison Laibach, 1183 Laibach, Pow:28, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1015193 V. Austrian Detachment, 1189 Graz, Pow:104, Count: 2(l 0/L 2/S 0) created in region and fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1011008 Stadtgarnison Ofen, 1274 Ofen, Pow:32, Count: 2(l 1/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1004767 Szekler Grenzer, 1303 Klausenburg, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1011106 Stadtgarnison Innsbruck, 1152 Innsbruck, Pow:25, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010974 Stadtgarnison Salzburg, 1155 Salzburg, Pow:30, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1014397 Schwarzenberg' Force, 926 Memmingen, Pow:184, Count: 4(l 2/L 3/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1011121 Wienner Lager, 1194 Wien, Pow:0, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1014398 Kaiser Franz' Force, 1194 Wien, Pow:391, Count: 16(l 4/L 9/S 3) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010984 Stadtgarnison Linz, 1158 Linz, Pow:25, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010959 Stadtgarnison Presburg, 1197 Presburg, Pow:25, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1011081 Stadtgarnison Czernowitz, 1346 Cernowitz, Pow:28, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1011096 Stadtgarnison Brnn, 1143 Brunn, Pow:30, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010964 Stadtgarnison Olmutz, 1137 Olmuetz, Pow:33, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1011076 Stadtgarnison Lemberg, 1337 Lemberg, Pow:35, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1011086 Stadtgarnison Prag, 1118 Prag, Pow:28, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1004509 Bohemisch Reserve, 1118 Prag, Pow:21, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010940 Stadtgarnison Eger, 1097 Eger, Pow:28, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1011066 Stadtgarnison Krakau, 1328 Krakow, Pow:30, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010945 Stadtgarnison Koniggraetz, 1113 Koniggraetz, Pow:109, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1011037 Stadtgarnison Zamosc, 1370 Zamosc, Pow:88, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:30:58  (Reporting)  Ended LockFixedGroups 11 ms
20:30:58  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:30:58  (Reporting)  _SSU_ 1015075 I/Ksten.AR., 1681 Ragusa, Pow:0, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  _SSU_ 1010906 Stadtgarnison Padova, 623 Padova, Pow:98, Count: 4(l 0/L 1/S 3) qualify as static but is besieged, eval skipped.
20:30:58  (Reporting)  _SSU_ 1015083 5. Infanterie-Brigade, 1747 Temesvar, Pow:0, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  _SSU_ 1014708 Fs.AB. 2, 1747 Temesvar, Pow:2, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  _SSU_ 1014757 4. Infanterie-Brigade, 1300 Karslburg, Pow:1, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  _SSU_ 1014763 4. Kavallerie-Brigade, 1287 Pecs, Pow:1, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  _SSU_ 1014718 II. Austrian Detachment, 1287 Pecs, Pow:2, Count: 2(l 0/L 2/S 0) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  _SSU_ 1014767 III. Austrian Detachment, 1189 Graz, Pow:4, Count: 2(l 0/L 0/S 2) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  _SSU_ 1014776 Train-Abteilung 1, 1274 Ofen, Pow:0, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  _SSU_ 1014698 Fs.AB. 1, 1274 Ofen, Pow:2, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  _SSU_ 1014743 2. Kavallerie-Brigade, 1275 Pest, Pow:1, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  _SSU_ 1013705 1. Jger-Brigade, 1275 Pest, Pow:6, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  _SSU_ 1014751 3. Infanterie-Brigade, 1158 Linz, Pow:1, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  _SSU_ 1015060 Reit.AR. 3, 1197 Presburg, Pow:0, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  _SSU_ 1014729 Fu.AR. 1, 1197 Presburg, Pow:2, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  _SSU_ 1014713 Res.Fs.AB. 2, 2761 Dubno, Pow:2, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  _SSU_ 1015065 Reit.AR. 4, 1137 Olmuetz, Pow:0, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  _SSU_ 1015070 Fu.AR. 3, 1097 Eger, Pow:0, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  _SSU_ 1014734 IV. Austrian Detachment, 1328 Krakow, Pow:2, Count: 2(l 0/L 1/S 1) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  _SSU_ 1014781 FuA.Brig.Kdo. 1, 1328 Krakow, Pow:3, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  _SSU_ 1014747 3. Kavallerie-Brigade, 1113 Koniggraetz, Pow:1, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  _SSU_ 1014703 Res.Fs.AB. 1, 1113 Koniggraetz, Pow:2, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  _SSU_ 1015080 Festunsballonabtlgn 1, 1373 Lublin, Pow:0, Count: 1(l 0/L 0/S 1) qualify as static but is besieged, eval skipped.
20:30:58  (Reporting)  Ended SplitStaticUnits 1 ms
20:30:58  (Reporting)  Entering GarrisonBorders (_GAB_)
20:30:58  (Reporting)  Agenda: Garrison, Value: 26700, Region: 1700 Peterwardein
20:30:58  (Reporting)  _DCR_ 1013710 1. Kavallerie-Brigade, 1197 Presburg, Pow:10, Count: 1(l 0/L 1/S 0) will reinforce threatened border 1700 Peterwardein
20:30:58  (Reporting)  Agenda: Garrison, Value: 15900, Region: 1699 Eszek
20:30:58  (Reporting)  _DCR_ 1013710 1. Kavallerie-Brigade, 1197 Presburg, Pow:10, Count: 1(l 0/L 1/S 0) will reinforce threatened border 1699 Eszek
20:30:58  (Reporting)  Ended GarrisonBorders 180 ms
20:30:58  (Reporting)  Entering EnableStagingRegions (_ESR_)
20:30:58  (Reporting)  _ESR_ 345 Theater_Balkans 1938 Corfu Staging Value: 40
20:30:58  (Reporting)  _ESR_ Amphibious Staging Region: 1938 Corfu Preparing a Landing on: 641 Rimini
20:30:58  (Reporting)  Ended EnableStagingRegions (_ESR_) 2 ms
20:30:58  (Reporting)  Entering ProcessAgents (_PCA_) - See folder AI\xxx_Agents for details.
20:30:58  (Reporting)  Ended ProcessAgents Austria 6 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 342 Theater_Germany ***
20:30:58  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:30:58  (Reporting)  Ended PoolToGHQStack 2 ms
20:30:58  (Reporting)  Entering ManageGHQ (_GHQ_)
20:30:58  (Reporting)  Ended ManageGHQ 2 ms
20:30:58  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:30:58  (Reporting)  _PCO_ 1004449 Michael von Kienmayer is now in Privileged Combine in 1004448 Kienmayer 914 Nuernberg
20:30:58  (Reporting)  _PCO_ Caramelli has been merged into 1004449 Kienmayer Korps(Michael von Kienmayer) in 1004448 Kienmayer 914 Nuernberg
20:30:58  (Reporting)  _PCO_ K. Reitende Bte has been merged into 1004449 Kienmayer Korps(Michael von Kienmayer) in 1004448 Kienmayer 914 Nuernberg
20:30:58  (Reporting)  _PCO_ 1004449 Kienmayer Korps 4 has his Privileged Combine status revoked 1004448 Kienmayer 914 Nuernberg
20:30:58  (Reporting)  Ended PrivilegedCombine 31 ms
20:30:58  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:30:58  (Reporting)  Ended DefendCapitalRegion 0 ms
20:30:58  (Reporting)  Entering SplitGroups (_SPG_)
20:30:58  (Reporting)  Ended SplitGroups 3 ms
20:30:58  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:30:58  (Reporting)  Ended CheckBesiegedGroups 2 ms
20:30:58  (Reporting)  Detach Damaged Units (_DDU_)
20:30:58  (Reporting)  Ended Damaged Units 2 ms
20:30:58  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:30:58  (Reporting)  Ended GarrisonObjectives 7 ms
20:30:58  (Reporting)  Entering CheckBesieging (_CBE_)
20:30:58  (Reporting)  Ended CheckBesieging 88 ms
20:30:58  (Reporting)  Entering Evacuate Force (_EVA_)
20:30:58  (Reporting)  Ended Evacuate Force (_EVA_) 90 ms
20:30:58  (Reporting)  Entering Check Simple Landing (_CSL_)
20:30:58  (Reporting)  Ended Check Simple Landing (_CSL_) 91 ms
20:30:58  (Reporting)  Entering Checking Leaders (_CLD_)
20:30:58  (Reporting)  Ended Check Leaders 1 ms
20:30:58  (Reporting)  Entering Make Superior Group (_MSG_)
20:30:58  (Reporting)  _MSG_ Italienische Armee recruiting 0 adjacent Child HQStacks
20:30:58  (Reporting)  _MSG_ Italienische Armee recruiting 1004263 Bayerische Armee in Innsbruck
20:30:58  (Reporting)  _MSG_ Italienische Armee recruiting 1014412 Heinrich von Reuss-Plauen in Innsbruck
20:30:58  (Reporting)  _MSG_ gathered 1033 cbt pts, needing: 2647
20:30:58  (Reporting)  _MSG_ 1014087 Italienische Armee abort its operation against 1001575 6e Corps not enough forces gathered
20:30:58  (Reporting)  _MSG_ gathered 17 cbt pts, needing: 1202
20:30:58  (Reporting)  _MSG_ 1004448 Kienmayer abort its operation against 1001128 1e Corps not enough forces gathered
20:30:58  (Reporting)  Ended Make Superior Group 4763 ms
20:30:58  (Reporting)  Start of AssignFleetsOperations (_AFO_) 342 Germany
20:30:58  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Northeast Atlantic Trade
20:30:58  (Reporting)  Ended AssignFleetsOperations 3 ms
20:30:58  (Reporting)  Entering Build Depots Assets
20:30:58  (Reporting)  _BDA_ Nb of land supply units in theater 15 Nb of CPs of Regular/Militia/Cavalry/Artillery: 110
20:30:58  (Reporting)  _BDA_ 4 groups can build a depot in theater Theater_Germany
20:30:58  (Reporting)  _BDA_ 8  regions have been selected as candidates for depot buidling
20:30:58  (Reporting)  Ended Build Depots Assets 121 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Start of AI Split Supports (_SSP_)
20:30:58  (Reporting)  Ended Split Supports
20:30:58  (Reporting)  Start of AI Check for Land Resupply
20:30:58  (Reporting)  CheckForLandResupply Kienmayer will resupply, in region 914 Nuernberg
20:30:58  (Reporting)  Ended CheckForLandResupply 9 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Entering KeepPosition (_KPP_)
20:30:58  (Reporting)  Ended KeepPosition 2 ms
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Ended ReinforceFront 0 ms
20:30:58  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:30:58  (Reporting)  Ended Concentrate Stacks 667 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 339 Theater_Austria ***
20:30:58  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:30:58  (Reporting)  _PGS_ Gathered this stack 1014087 Italienische Armee, 1152 Innsbruck, Pow:703, Count: 5(l 5/L 4/S 0)
20:30:58  (Reporting)  _PGS_ Gathered this stack 1004263 Bayerische Armee, 1152 Innsbruck, Pow:278, Count: 21(l 9/L 4/S 12)
20:30:58  (Reporting)  _PGS_ Adding this stack 1014412 Heinrich von Reuss-Plauen, 1152 Innsbruck, Pow:52, Count: 1(l 1/L 1/S 0)
20:30:58  (Reporting)  _PGS_ GHQ Stack after add: 1014087 Italienische Armee, 1152 Innsbruck, Pow:857, Count: 6(l 6/L 5/S 0)
20:30:58  (Reporting)  Ended PoolToGHQStack 36 ms
20:30:58  (Reporting)  Entering ManageGHQ (_GHQ_)
20:30:58  (Reporting)  Ended ManageGHQ 1 ms
20:30:58  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:30:58  (Reporting)  _PCO_ 1004408 Johann von Laudon is now in Privileged Combine in 1004670 Stadtgarnison Graz 1189 Graz
20:30:58  (Reporting)  _PCO_ 1004266 Ferdinand is now in Privileged Combine in 1004475 Stadtgarnison Muenchen 1155 Salzburg
20:30:58  (Reporting)  _PCO_ Aspre Reintende Bte has been merged into 1004420 Hesse-Hombourg DIV.(zu Hessen-Homburg) in 1004263 Bayerische Armee 1152 Innsbruck
20:30:58  (Reporting)  _PCO_ Ulm has been merged into 1004294 Kerpen DIV.(Wilhelm von Kerpen) in 1004263 Bayerische Armee 1152 Innsbruck
20:30:58  (Reporting)  _PCO_ 5. Kurassier has been merged into 1004266 Erzherzog Ferdinand(Ferdinand) in 1004475 Stadtgarnison Muenchen 1155 Salzburg
20:30:58  (Reporting)  _PCO_ 1004408 Johann von Laudon 1 has his Privileged Combine status revoked 1004670 Stadtgarnison Graz 1189 Graz
20:30:58  (Reporting)  _PCO_ 1004266 Erzherzog Ferdinand 2 has his Privileged Combine status revoked 1004475 Stadtgarnison Muenchen 1155 Salzburg
20:30:58  (Reporting)  Ended PrivilegedCombine 184 ms
20:30:58  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:30:58  (Reporting)  Ended DefendCapitalRegion 0 ms
20:30:58  (Reporting)  Entering SplitGroups (_SPG_)
20:30:58  (Reporting)  Ended SplitGroups 3 ms
20:30:58  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:30:58  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:30:58  (Reporting)  Detach Damaged Units (_DDU_)
20:30:58  (Reporting)  Ended Damaged Units 3 ms
20:30:58  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:30:58  (Reporting)  Ended GarrisonObjectives 15 ms
20:30:58  (Reporting)  Entering CheckBesieging (_CBE_)
20:30:58  (Reporting)  Ended CheckBesieging 54 ms
20:30:58  (Reporting)  Entering Evacuate Force (_EVA_)
20:30:58  (Reporting)  Ended Evacuate Force (_EVA_) 55 ms
20:30:58  (Reporting)  Entering Check Simple Landing (_CSL_)
20:30:58  (Reporting)  Ended Check Simple Landing (_CSL_) 56 ms
20:30:58  (Reporting)  Entering Checking Leaders (_CLD_)
20:30:58  (Reporting)  _CLD_ Leader (Split Segment IV) Johann von Riesch in Innsbruck has been detached from group 1004263 Bayerische Armee
20:30:58  (Reporting)  _CLD_ Leader (Split Segment V) Konstantin dAspre von Hoobreuck in Innsbruck has been detached from group 1004263 Bayerische Armee
20:30:58  (Reporting)  _CLD_ Leader Split Segment I: lone leader ) 1004670 Stadtgarnison Graz selected
20:30:58  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1015197 Johann von Riesch 1152 Innsbruck toward 1011106 Stadtgarnison Innsbruck, 1152 Innsbruck, Pow:25, Count: 2(l 0/L 1/S 1)
20:30:58  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1004670 Stadtgarnison Graz 1189 Graz toward 1015193 V. Austrian Detachment, 1189 Graz, Pow:104, Count: 2(l 0/L 2/S 0)
20:30:58  (Reporting)  _CLD_ (Theater-Wide Search Segment) 1 leaders to check
20:30:58  (Reporting)  _CLD_ (Pan-Theater Redeploy Segment) 1 leaders to check
20:30:58  (Reporting)  _CLD_ Leader 1015198 Konstantin dAspre von Hoobreuck redeployed from Prag to theater Theater_Poland  in region 1118 Prag
20:30:58  (Reporting)  Ended Check Leaders 220 ms
20:30:58  (Reporting)  Entering Make Superior Group (_MSG_)
20:30:58  (Reporting)  _MSG_ Italienische Armee recruiting 0 adjacent Child HQStacks
20:30:58  (Reporting)  _MSG_ Italienische Armee recruiting 1004263 Bayerische Armee in Innsbruck
20:30:58  (Reporting)  _MSG_ gathered 1189 cbt pts, needing: 2647
20:30:58  (Reporting)  _MSG_ 1014087 Italienische Armee abort its operation against 1001575 6e Corps not enough forces gathered
20:30:58  (Reporting)  _MSG_ Italienische Armee recruiting 0 adjacent Child HQStacks
20:30:58  (Reporting)  _MSG_ Italienische Armee recruiting 1004263 Bayerische Armee in Innsbruck
20:30:58  (Reporting)  _MSG_ gathered 1189 cbt pts, needing: 2285
20:30:58  (Reporting)  _MSG_ 1014087 Italienische Armee abort its operation against 1001486 Res. De Cavalerie not enough forces gathered
20:30:58  (Reporting)  _MSG_ Italienische Armee recruiting 0 adjacent Child HQStacks
20:30:58  (Reporting)  _MSG_ Italienische Armee recruiting 1004263 Bayerische Armee in Innsbruck
20:30:58  (Reporting)  _MSG_ gathered 1189 cbt pts, needing: 1268
20:30:58  (Reporting)  _MSG_ 1014087 Italienische Armee abort its operation against 1001693 7e Corps not enough forces gathered
20:30:58  (Reporting)  _MSG_ Italienische Armee recruiting 0 adjacent Child HQStacks
20:30:58  (Reporting)  _MSG_ Italienische Armee recruiting 1004263 Bayerische Armee in Innsbruck
20:30:58  (Reporting)  _MSG_ gathered 1189 cbt pts, needing: 2170
20:30:58  (Reporting)  _MSG_ 1014087 Italienische Armee abort its operation against 1001096 Garde Imperiale not enough forces gathered
20:30:58  (Reporting)  _MSG_ Italienische Armee recruiting 0 adjacent Child HQStacks
20:30:58  (Reporting)  _MSG_ Italienische Armee recruiting 1004263 Bayerische Armee in Innsbruck
20:30:58  (Reporting)  _MSG_ gathered 1189 cbt pts, needing: 2098
20:30:58  (Reporting)  _MSG_ 1014087 Italienische Armee abort its operation against 1001046 Grande Arme not enough forces gathered
20:30:58  (Reporting)  Ended Make Superior Group 676 ms
20:30:58  (Reporting)  Entering Build Depots Assets
20:30:58  (Reporting)  _BDA_ Nb of land supply units in theater 16 Nb of CPs of Regular/Militia/Cavalry/Artillery: 138
20:30:58  (Reporting)  _BDA_ 7 groups can build a depot in theater Theater_Austria
20:30:58  (Reporting)  _BDA_ 27  regions have been selected as candidates for depot buidling
20:30:58  (Reporting)  Ended Build Depots Assets 279 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Start of AI Split Supports (_SSP_)
20:30:58  (Reporting)  Ended Split Supports
20:30:58  (Reporting)  Start of AI Check for Land Resupply
20:30:58  (Reporting)  CheckForLandResupply 1. Kavallerie-Brigade will resupply, in region 1197 Presburg
20:30:58  (Reporting)  Ended CheckForLandResupply 4 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Entering KeepPosition (_KPP_)
20:30:58  (Reporting)  1004475 Stadtgarnison Muenchen, 1155 Salzburg, Pow:427, Count: 5(l 3/L 3/S 1) Agenda: Keep Position, Value: 1606, Region: 1155 Salzburg
20:30:58  (Reporting)  Ended KeepPosition 2 ms
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:30:58  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:30:58  (Reporting)  Ended Concentrate Stacks 1961 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 338 Theater_Italia ***
20:30:58  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:30:58  (Reporting)  Ended PoolToGHQStack 0 ms
20:30:58  (Reporting)  Entering ManageGHQ (_GHQ_)
20:30:58  (Reporting)  Ended ManageGHQ 1 ms
20:30:58  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:30:58  (Reporting)  Ended PrivilegedCombine 8 ms
20:30:58  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:30:58  (Reporting)  Ended DefendCapitalRegion 0 ms
20:30:58  (Reporting)  Entering SplitGroups (_SPG_)
20:30:58  (Reporting)  Ended SplitGroups 1 ms
20:30:58  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:30:58  (Reporting)  _CBG_ 1010906 Stadtgarnison Padova, 623 Padova, Pow:98, Count: 4(l 0/L 1/S 3) Will wait for help
20:30:58  (Reporting)  Ended CheckBesiegedGroups 619 ms
20:30:58  (Reporting)  Detach Damaged Units (_DDU_)
20:30:58  (Reporting)  Ended Damaged Units 1 ms
20:30:58  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:30:58  (Reporting)  Ended GarrisonObjectives 3 ms
20:30:58  (Reporting)  Entering CheckBesieging (_CBE_)
20:30:58  (Reporting)  Ended CheckBesieging 31 ms
20:30:58  (Reporting)  Entering Evacuate Force (_EVA_)
20:30:58  (Reporting)  Ended Evacuate Force (_EVA_) 32 ms
20:30:58  (Reporting)  Entering Check Simple Landing (_CSL_)
20:30:58  (Reporting)  Ended Check Simple Landing (_CSL_) 32 ms
20:30:58  (Reporting)  Entering Checking Leaders (_CLD_)
20:30:58  (Reporting)  Ended Check Leaders 1 ms
20:30:58  (Reporting)  Entering Make Superior Group (_MSG_)
20:30:58  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 338 Italia
20:30:58  (Reporting)  Start of AssignFleetsOperations (_AFO_) 338 Italia
20:30:58  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Adriatic Sea Trade
20:30:58  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Northeast Atlantic Trade
20:30:58  (Reporting)  Ended AssignFleetsOperations 2 ms
20:30:58  (Reporting)  Entering Build Depots Assets
20:30:58  (Reporting)  _BDA_ Nb of land supply units in theater 3 Nb of CPs of Regular/Militia/Cavalry/Artillery: 15
20:30:58  (Reporting)  _BDA_ 1 groups can build a depot in theater Theater_Italia
20:30:58  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
20:30:58  (Reporting)  Ended Build Depots Assets 1 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Start of AI Split Supports (_SSP_)
20:30:58  (Reporting)  Ended Split Supports
20:30:58  (Reporting)  Start of AI Check for Land Resupply
20:30:58  (Reporting)  CheckForLandResupply Mitte Div. will resupply, in region 627 Venezia
20:30:58  (Reporting)  Ended CheckForLandResupply 3 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Entering KeepPosition (_KPP_)
20:30:58  (Reporting)  1010906 Stadtgarnison Padova, 623 Padova, Pow:98, Count: 4(l 0/L 1/S 3) Agenda: Keep Position, Value: 4270, Region: 623 Padova
20:30:58  (Reporting)  1004550 Mitte Div., 627 Venezia, Pow:229, Count: 1(l 1/L 1/S 0) Agenda: Keep Position, Value: 1970, Region: 627 Venezia
20:30:58  (Reporting)  Ended KeepPosition 1 ms
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Ended ReinforceFront 0 ms
20:30:58  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:30:58  (Reporting)  Ended Concentrate Stacks 1 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 336 Theater_Spanish_Peninsula ***
20:30:58  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:30:58  (Reporting)  Ended PoolToGHQStack 1 ms
20:30:58  (Reporting)  Entering ManageGHQ (_GHQ_)
20:30:58  (Reporting)  Ended ManageGHQ 1 ms
20:30:58  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:30:58  (Reporting)  Ended PrivilegedCombine 7 ms
20:30:58  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:30:58  (Reporting)  Ended DefendCapitalRegion 0 ms
20:30:58  (Reporting)  Entering SplitGroups (_SPG_)
20:30:58  (Reporting)  Ended SplitGroups 1 ms
20:30:58  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:30:58  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:30:58  (Reporting)  Detach Damaged Units (_DDU_)
20:30:58  (Reporting)  Ended Damaged Units 1 ms
20:30:58  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:30:58  (Reporting)  Ended GarrisonObjectives 4 ms
20:30:58  (Reporting)  Entering CheckBesieging (_CBE_)
20:30:58  (Reporting)  Ended CheckBesieging 44 ms
20:30:58  (Reporting)  Entering Evacuate Force (_EVA_)
20:30:58  (Reporting)  Ended Evacuate Force (_EVA_) 45 ms
20:30:58  (Reporting)  Entering Check Simple Landing (_CSL_)
20:30:58  (Reporting)  Ended Check Simple Landing (_CSL_) 46 ms
20:30:58  (Reporting)  Entering Make Superior Group (_MSG_)
20:30:58  (Reporting)  Ended Make Superior Group 0 ms
20:30:58  (Reporting)  Entering Build Depots Assets
20:30:58  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
20:30:58  (Reporting)  Ended Build Depots Assets 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Start of AI Split Supports (_SSP_)
20:30:58  (Reporting)  Ended Split Supports
20:30:58  (Reporting)  Start of AI Check for Land Resupply
20:30:58  (Reporting)  Ended CheckForLandResupply 1 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Entering KeepPosition (_KPP_)
20:30:58  (Reporting)  Ended KeepPosition 1 ms
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:30:58  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:30:58  (Reporting)  Ended Concentrate Stacks 1 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 351 Theater_Russia ***
20:30:58  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:30:58  (Reporting)  Ended PoolToGHQStack 5 ms
20:30:58  (Reporting)  Entering ManageGHQ (_GHQ_)
20:30:58  (Reporting)  Ended ManageGHQ 5 ms
20:30:58  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:30:58  (Reporting)  Ended PrivilegedCombine 35 ms
20:30:58  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:30:58  (Reporting)  Ended DefendCapitalRegion 1 ms
20:30:58  (Reporting)  Entering SplitGroups (_SPG_)
20:30:58  (Reporting)  Ended SplitGroups 10 ms
20:30:58  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:30:58  (Reporting)  Ended CheckBesiegedGroups 5 ms
20:30:58  (Reporting)  Detach Damaged Units (_DDU_)
20:30:58  (Reporting)  Ended Damaged Units 5 ms
20:30:58  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:30:58  (Reporting)  Ended GarrisonObjectives 27 ms
20:30:58  (Reporting)  Entering CheckBesieging (_CBE_)
20:30:58  (Reporting)  Ended CheckBesieging 296 ms
20:30:58  (Reporting)  Entering Evacuate Force (_EVA_)
20:30:58  (Reporting)  Ended Evacuate Force (_EVA_) 302 ms
20:30:58  (Reporting)  Entering Check Simple Landing (_CSL_)
20:30:58  (Reporting)  Ended Check Simple Landing (_CSL_) 307 ms
20:30:58  (Reporting)  Entering Make Superior Group (_MSG_)
20:30:58  (Reporting)  Ended Make Superior Group 5 ms
20:30:58  (Reporting)  Start of AssignFleetsOperations (_AFO_) 351 Russia
20:30:58  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Adriatic Sea Trade
20:30:58  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Northeast Atlantic Trade
20:30:58  (Reporting)  Ended AssignFleetsOperations 6 ms
20:30:58  (Reporting)  Entering Build Depots Assets
20:30:58  (Reporting)  _BDA_ Nb of land supply units in theater 1 Nb of CPs of Regular/Militia/Cavalry/Artillery: 2
20:30:58  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
20:30:58  (Reporting)  Ended Build Depots Assets 2 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Start of AI Split Supports (_SSP_)
20:30:58  (Reporting)  Ended Split Supports
20:30:58  (Reporting)  Start of AI Check for Land Resupply
20:30:58  (Reporting)  Ended CheckForLandResupply 5 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Entering KeepPosition (_KPP_)
20:30:58  (Reporting)  Ended KeepPosition 5 ms
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:30:58  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:30:58  (Reporting)  Ended Concentrate Stacks 5 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 337 Theater_France ***
20:30:58  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:30:58  (Reporting)  Ended PoolToGHQStack 1 ms
20:30:58  (Reporting)  Entering ManageGHQ (_GHQ_)
20:30:58  (Reporting)  Ended ManageGHQ 1 ms
20:30:58  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:30:58  (Reporting)  Ended PrivilegedCombine 10 ms
20:30:58  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:30:58  (Reporting)  Ended DefendCapitalRegion 0 ms
20:30:58  (Reporting)  Entering SplitGroups (_SPG_)
20:30:58  (Reporting)  Ended SplitGroups 6 ms
20:30:58  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:30:58  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:30:58  (Reporting)  Detach Damaged Units (_DDU_)
20:30:58  (Reporting)  Ended Damaged Units 1 ms
20:30:58  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:30:58  (Reporting)  Ended GarrisonObjectives 5 ms
20:30:58  (Reporting)  Entering CheckBesieging (_CBE_)
20:30:58  (Reporting)  Ended CheckBesieging 69 ms
20:30:58  (Reporting)  Entering Evacuate Force (_EVA_)
20:30:58  (Reporting)  Ended Evacuate Force (_EVA_) 70 ms
20:30:58  (Reporting)  Entering Check Simple Landing (_CSL_)
20:30:58  (Reporting)  Ended Check Simple Landing (_CSL_) 71 ms
20:30:58  (Reporting)  Entering Make Superior Group (_MSG_)
20:30:58  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 337 France
20:30:58  (Reporting)  Entering Build Depots Assets
20:30:58  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
20:30:58  (Reporting)  Ended Build Depots Assets 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Start of AI Split Supports (_SSP_)
20:30:58  (Reporting)  Ended Split Supports
20:30:58  (Reporting)  Start of AI Check for Land Resupply
20:30:58  (Reporting)  Ended CheckForLandResupply 1 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Entering KeepPosition (_KPP_)
20:30:58  (Reporting)  Ended KeepPosition 1 ms
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Ended ReinforceFront 0 ms
20:30:58  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:30:58  (Reporting)  Ended Concentrate Stacks 1 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 345 Theater_Balkans ***
20:30:58  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:30:58  (Reporting)  Ended PoolToGHQStack 1 ms
20:30:58  (Reporting)  Entering ManageGHQ (_GHQ_)
20:30:58  (Reporting)  Ended ManageGHQ 1 ms
20:30:58  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:30:58  (Reporting)  Ended PrivilegedCombine 8 ms
20:30:58  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:30:58  (Reporting)  Ended DefendCapitalRegion 0 ms
20:30:58  (Reporting)  Entering SplitGroups (_SPG_)
20:30:58  (Reporting)  Ended SplitGroups 2 ms
20:30:58  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:30:58  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:30:58  (Reporting)  Detach Damaged Units (_DDU_)
20:30:58  (Reporting)  Ended Damaged Units 1 ms
20:30:58  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:30:58  (Reporting)  Ended GarrisonObjectives 5 ms
20:30:58  (Reporting)  Entering CheckBesieging (_CBE_)
20:30:58  (Reporting)  Ended CheckBesieging 59 ms
20:30:58  (Reporting)  Entering Evacuate Force (_EVA_)
20:30:58  (Reporting)  Ended Evacuate Force (_EVA_) 60 ms
20:30:58  (Reporting)  Entering Check Simple Landing (_CSL_)
20:30:58  (Reporting)  Ended Check Simple Landing (_CSL_) 61 ms
20:30:58  (Reporting)  Entering Make Superior Group (_MSG_)
20:30:58  (Reporting)  Ended Make Superior Group 0 ms
20:30:58  (Reporting)  Entering AmpibiousStaging (_AMS_)
20:30:58  (Reporting)  _AMS_ Staging region 1938 Corfu  - Landing Region: 641 Rimini Base AINeed (x1): 390
20:30:58  (Reporting)  _AMS_ Already Gathered/ en route: 0 cbt pts Supply Elts: 0 Hvy Elts: 0
20:30:58  (Reporting)  _AMS_ Transports points gathered: 0 and en route: 30
20:30:58  (Reporting)  _AMS_ Transport pts in or going to staging: 30 Allowed Land strength: 259
20:30:58  (Reporting)  _AMS_ Also Gathering: 0 additional cbt pts
20:30:58  (Reporting)  Ended AmpibiousStaging 19 ms
20:30:58  (Reporting)  Entering AmphibiousLaunching (_AML_)
20:30:58  (Reporting)  _AML_ Staging region 1938 Corfu  - Landing Region: 641 Rimini Base AINeed (x1): 390 Gathered 0
20:30:58  (Reporting)  _AML_ Transports points gathered: 0 and en route: 30
20:30:58  (Reporting)  _AML_ Still gathering forces for operation, Strength in Staging Region: 0 but no transport capacity.
20:30:58  (Reporting)  Ended AmphibiousLaunching 0 ms
20:30:58  (Reporting)  Start of AssignFleetsOperations (_AFO_) 345 Balkans
20:30:58  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Adriatic Sea Trade
20:30:58  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Northeast Atlantic Trade
20:30:58  (Reporting)  _AFA_ 1008532 Sd Donau Flotte has been given the mission Agenda: Prep. Amphibious, Value: 3180, Region: 1938 Corfu
20:30:58  (Reporting)  Ended AssignFleetsOperations 25 ms
20:30:58  (Reporting)  Entering Build Depots Assets
20:30:58  (Reporting)  _BDA_ Nb of land supply units in theater 3 Nb of CPs of Regular/Militia/Cavalry/Artillery: 23
20:30:58  (Reporting)  _BDA_ 1 groups can build a depot in theater Theater_Balkans
20:30:58  (Reporting)  _BDA_ 9  regions have been selected as candidates for depot buidling
20:30:58  (Reporting)  Ended Build Depots Assets 23 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Start of AI Split Supports (_SSP_)
20:30:58  (Reporting)  Ended Split Supports
20:30:58  (Reporting)  Start of AI Check for Land Resupply
20:30:58  (Reporting)  Ended CheckForLandResupply 1 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Entering KeepPosition (_KPP_)
20:30:58  (Reporting)  Ended KeepPosition 1 ms
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:30:58  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:30:58  (Reporting)  Ended Concentrate Stacks 1 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 346 Theater_Ottoman ***
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Ended ReinforceFront 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 344 Theater_Scandinavia ***
20:30:58  (Reporting)  Entering Make Superior Group (_MSG_)
20:30:58  (Reporting)  Ended Make Superior Group 0 ms
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Ended ReinforceFront 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 352 Theater_North_Africa ***
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Ended ReinforceFront 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 341 Theater_Low_Countries ***
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Ended ReinforceFront 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 343 Theater_Poland ***
20:30:58  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:30:58  (Reporting)  Ended PoolToGHQStack 1 ms
20:30:58  (Reporting)  Entering ManageGHQ (_GHQ_)
20:30:58  (Reporting)  Ended ManageGHQ 1 ms
20:30:58  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:30:58  (Reporting)  Ended PrivilegedCombine 5 ms
20:30:58  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:30:58  (Reporting)  Ended DefendCapitalRegion 0 ms
20:30:58  (Reporting)  Entering SplitGroups (_SPG_)
20:30:58  (Reporting)  Ended SplitGroups 1 ms
20:30:58  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:30:58  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:30:58  (Reporting)  Detach Damaged Units (_DDU_)
20:30:58  (Reporting)  Ended Damaged Units 1 ms
20:30:58  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:30:58  (Reporting)  Ended GarrisonObjectives 3 ms
20:30:58  (Reporting)  Entering CheckBesieging (_CBE_)
20:30:58  (Reporting)  Ended CheckBesieging 39 ms
20:30:58  (Reporting)  Entering Evacuate Force (_EVA_)
20:30:58  (Reporting)  Ended Evacuate Force (_EVA_) 40 ms
20:30:58  (Reporting)  Entering Check Simple Landing (_CSL_)
20:30:58  (Reporting)  Ended Check Simple Landing (_CSL_) 40 ms
20:30:58  (Reporting)  Entering Make Superior Group (_MSG_)
20:30:58  (Reporting)  Ended Make Superior Group 0 ms
20:30:58  (Reporting)  Entering Build Depots Assets
20:30:58  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 10
20:30:58  (Reporting)  _BDA_ 2 groups can build a depot in theater Theater_Poland
20:30:58  (Reporting)  _BDA_ 8  regions have been selected as candidates for depot buidling
20:30:58  (Reporting)  Ended Build Depots Assets 52 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Start of AI Split Supports (_SSP_)
20:30:58  (Reporting)  Ended Split Supports
20:30:58  (Reporting)  Start of AI Check for Land Resupply
20:30:58  (Reporting)  Ended CheckForLandResupply 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Entering KeepPosition (_KPP_)
20:30:58  (Reporting)  Ended KeepPosition 1 ms
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:30:58  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:30:58  (Reporting)  Ended Concentrate Stacks 1 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 350 Theater_Egypt ***
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Ended ReinforceFront 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 340 Theater_Alpes ***
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Ended ReinforceFront 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 347 Theater_Middle_East ***
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Ended ReinforceFront 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 342 Theater_Germany ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 107 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 339 Theater_Austria ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 141 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 338 Theater_Italia ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 49 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 336 Theater_Spanish_Peninsula ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 351 Theater_Russia ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 1 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 337 Theater_France ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 345 Theater_Balkans ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 346 Theater_Ottoman ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 344 Theater_Scandinavia ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 352 Theater_North_Africa ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 341 Theater_Low_Countries ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 343 Theater_Poland ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 15 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 350 Theater_Egypt ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 340 Theater_Alpes ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 347 Theater_Middle_East ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  All theaters prepared, AllOwnPowLand: 17250 AllOppPowLand: 17699 AllOwnPowNav: 8053 AllOppPowNav 5069
20:30:58  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Starting process on extended theater 342 Theater_Germany Owned armies (extended): 26 Enemy armies: 29 Land Ratio: 0.73 Land Core Ratio: 0.51  ***
20:30:58  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:30:58  (Reporting)  1014087 Italienische Armee (Pow.857)
20:30:58  (Reporting)  1004263 Bayerische Armee (Pow.332)
20:30:58  (Reporting)  1004475 Stadtgarnison Muenchen (Pow.427)
20:30:58  (Reporting)  1014751 3. Infanterie-Brigade (Pow.1)
20:30:58  (Reporting)  1015060 Reit.AR. 3 (Pow.0)
20:30:58  (Reporting)  1014729 Fu.AR. 1 (Pow.2)
20:30:58  (Reporting)  1013710 1. Kavallerie-Brigade (Pow.10)
20:30:58  (Reporting)  1004448 Kienmayer (Pow.17)
20:30:58  (Reporting)  1015065 Reit.AR. 4 (Pow.0)
20:30:58  (Reporting)  1004326 Stadtgarnison Ravensburg (Pow.277)
20:30:58  (Reporting)  1015198 Konstantin dAspre von Hoobreuck (Pow.0)
20:30:58  (Reporting)  1015070 Fu.AR. 3 (Pow.0)
20:30:58  (Reporting)  1004523 Italienische Armee (Pow.434)
20:30:58  (Reporting)  1014747 3. Kavallerie-Brigade (Pow.1)
20:30:58  (Reporting)  1014703 Res.Fs.AB. 1 (Pow.2)
20:30:58  (Reporting)   
20:30:58  (Reporting)  CheckRegionForOperation 1004523 Italienische Armee, 1097 Eger, Pow:434, Count: 5(l 3/L 2/S 2) Fitness 74 PickVal 15 SelfVal 193 AINeed 657
20:30:58  (Reporting)  Agenda: Defend, Value: 14282, Region: 914 Nuernberg
20:30:58  (Reporting)  Secondary Region 1118 Prag Pick 100 has enough garrison (Value: 49) - evaluation skipped
20:30:58  (Reporting)  CheckRegionForOperation 1014087 Italienische Armee, 1152 Innsbruck, Pow:857, Count: 6(l 6/L 5/S 0) Fitness 91 PickVal 40 SelfVal 399 AINeed 761
20:30:58  (Reporting)  Agenda: Defend, Value: 36309, Region: 938 Passau
20:30:58  (Reporting)  Region 1158 Linz Pick 100 SelfVal 1088 Need 34  no group candidate found
20:30:58  (Reporting)  CheckRegionForOperation 1004523 Italienische Armee, 1097 Eger, Pow:434, Count: 5(l 3/L 2/S 2) Fitness 42 PickVal 26 SelfVal 333 AINeed 139
20:30:58  (Reporting)  Agenda: Defend, Value: 13986, Region: 888 Frankfurt
20:30:58  (Reporting)  CheckRegionForOperation 1014087 Italienische Armee, 1152 Innsbruck, Pow:857, Count: 6(l 6/L 5/S 0) Fitness 75 PickVal 11 SelfVal 11 AINeed 506
20:30:58  (Reporting)  Agenda: Attack, Value: 825, Region: 576 Strasbourg
20:30:58  (Reporting)  Secondary Region 1143 Brunn Pick 10 has enough garrison (Value: 30) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1113 Koniggraetz Pick 17 has enough garrison (Value: 112) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1137 Olmuetz Pick 40 has enough garrison (Value: 33) - evaluation skipped
20:30:58  (Reporting)  Region 827 Minden Pick 6 SelfVal 114 Need 139  no group candidate found
20:30:58  (Reporting)  Secondary Region 2445 Kovno Pick 39 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  CheckRegionForOperation 1004475 Stadtgarnison Muenchen, 1155 Salzburg, Pow:427, Count: 5(l 3/L 3/S 1) Fitness 39 PickVal 3 SelfVal 72 AINeed 124
20:30:58  (Reporting)  Agenda: Defend, Value: 2808, Region: 1100 Strakonice
20:30:58  (Reporting)  Region 930 Mainburg Pick 5 SelfVal 76 Need 961  no group candidate found
20:30:58  (Reporting)  CheckRegionForOperation 1004475 Stadtgarnison Muenchen, 1155 Salzburg, Pow:427, Count: 5(l 3/L 3/S 1) Fitness 82 PickVal 25 SelfVal 295 AINeed 480
20:30:58  (Reporting)  Agenda: Defend, Value: 24190, Region: 1155 Salzburg
20:30:58  (Reporting)  CheckRegionForOperation 1014087 Italienische Armee, 1152 Innsbruck, Pow:857, Count: 6(l 6/L 5/S 0) Fitness 81 PickVal 6 SelfVal 91 AINeed 1057
20:30:58  (Reporting)  Agenda: Defend, Value: 7371, Region: 1092 Zwiesel
20:30:58  (Reporting)  CheckRegionForOperation 1004523 Italienische Armee, 1097 Eger, Pow:434, Count: 5(l 3/L 2/S 2) Fitness 70 PickVal 7 SelfVal 131 AINeed 139
20:30:58  (Reporting)  Agenda: Attack, Value: 9170, Region: 838 Kassel
20:30:58  (Reporting)  Region 937 Straubing Pick 7 SelfVal 80 Need 2461  no group candidate found
20:30:58  (Reporting)  CheckRegionForOperation 1004326 Stadtgarnison Ravensburg, 1098 Pilsen, Pow:277, Count: 1(l 1/L 1/S 0) Fitness 30 PickVal 35 SelfVal 431 AINeed 69
20:30:58  (Reporting)  Agenda: Defend, Value: 12930, Region: 1006 Dresden
20:30:58  (Reporting)  CheckRegionForOperation 1004523 Italienische Armee, 1097 Eger, Pow:434, Count: 5(l 3/L 2/S 2) Fitness 88 PickVal 2 SelfVal 52 AINeed 428
20:30:58  (Reporting)  Agenda: Defend, Value: 4576, Region: 1109 Hammersdorf
20:30:58  (Reporting)  CheckRegionForOperation 1004448 Kienmayer, 914 Nuernberg, Pow:17, Count: 3(l 1/L 1/S 1) Fitness 52 PickVal 17 SelfVal 255 AINeed 60
20:30:58  (Reporting)  Agenda: Defend, Value: 13260, Region: 1098 Pilsen
20:30:58  (Reporting)  Region 1194 Wien Pick 67 SelfVal 556 Need 0  no group candidate found
20:30:58  (Reporting)  Region 994 Torgau Pick 3 SelfVal 75 Need 139  no group candidate found
20:30:58  (Reporting)  CheckRegionForOperation 1014087 Italienische Armee, 1152 Innsbruck, Pow:857, Count: 6(l 6/L 5/S 0) Fitness 47 PickVal 40 SelfVal 291 AINeed 2194
20:30:58  (Reporting)  Agenda: Defend, Value: 13677, Region: 1152 Innsbruck
20:30:58  (Reporting)  Region 926 Memmingen Pick 18 SelfVal 115 Need 1865  no group candidate found
20:30:58  (Reporting)  Region 895 Freiburg Brisgau Pick 6 SelfVal 112 Need 139  no group candidate found
20:30:58  (Reporting)  Secondary Region 1097 Eger Pick 13 has enough garrison (Value: 28) - evaluation skipped
20:30:58  (Reporting)  Region 1014 Gorlitz Pick 3 SelfVal 72 Need 69  no group candidate found
20:30:58  (Reporting)  CheckRegionForOperation 1014087 Italienische Armee, 1152 Innsbruck, Pow:857, Count: 6(l 6/L 5/S 0) Fitness 73 PickVal 14 SelfVal 167 AINeed 1021
20:30:58  (Reporting)  Agenda: Attack, Value: 12191, Region: 901 Stuttgart
20:30:58  (Reporting)  Region 988 Cottbus Pick 6 SelfVal 112 Need 139  no group candidate found
20:30:58  (Reporting)  Secondary Region 1197 Presburg Pick 17 has enough garrison (Value: 27) - evaluation skipped
20:30:58  (Reporting)  Region 934 Muenchen Pick 3 SelfVal 33 Need 4905  no group candidate found
20:30:58  (Reporting)  Region 835 Dortmund Pick 2 SelfVal 53 Need 139  no group candidate found
20:30:58  (Reporting)  Region 999 Leipzig Pick 8 SelfVal 140 Need 139  no group candidate found
20:30:58  (Reporting)  Region 1129 Tabor Pick 4 SelfVal 83 Need 60  no group candidate found
20:30:58  (Reporting)  CheckRegionForOperation 1004475 Stadtgarnison Muenchen, 1155 Salzburg, Pow:427, Count: 5(l 3/L 3/S 1) Fitness 40 PickVal 2 SelfVal 54 AINeed 130
20:30:58  (Reporting)  Agenda: Defend, Value: 2160, Region: 1107 Prachatiz
20:30:58  (Reporting)  Region 936 Rosenheim Pick 6 SelfVal 56 Need 4960  no group candidate found
20:30:58  (Reporting)  Region 1093 Weiden Pick 2 SelfVal 58 Need 117  no group candidate found
20:30:58  (Reporting)  Region 935 Freising Pick 6 SelfVal 74 Need 2469  no group candidate found
20:30:58  (Reporting)  CheckRegionForOperation 1004475 Stadtgarnison Muenchen, 1155 Salzburg, Pow:427, Count: 5(l 3/L 3/S 1) Fitness 32 PickVal 4 SelfVal 80 AINeed 115
20:30:58  (Reporting)  Agenda: Defend, Value: 2560, Region: 1106 Ceske
20:30:58  (Reporting)  Region 578 Mulhouse Pick 3 SelfVal 3 Need 506  no group candidate found
20:30:58  (Reporting)  Region 949 Luebeck Pick 3 SelfVal 65 Need 139  no group candidate found
20:30:58  (Reporting)  Region 933 Landshut Pick 6 SelfVal 73 Need 2747  no group candidate found
20:30:58  (Reporting)  Region 928 Kaufbeuren Pick 3 SelfVal 52 Need 1889  no group candidate found
20:30:58  (Reporting)  Region 931 Starnberg Pick 4 SelfVal 48 Need 3741  no group candidate found
20:30:58  (Reporting)  Region 845 Nassau Pick 2 SelfVal 58 Need 139  no group candidate found
20:30:58  (Reporting)  Region 767 Liege Pick 3 SelfVal 3 Need 506  no group candidate found
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Starting process on extended theater 339 Theater_Austria Owned armies (extended): 42 Enemy armies: 7 Land Ratio: 0.81 Land Core Ratio: 5.00  ***
20:30:58  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:30:58  (Reporting)  1015083 5. Infanterie-Brigade (Pow.0)
20:30:58  (Reporting)  1014708 Fs.AB. 2 (Pow.2)
20:30:58  (Reporting)  1014757 4. Infanterie-Brigade (Pow.1)
20:30:58  (Reporting)  1014763 4. Kavallerie-Brigade (Pow.1)
20:30:58  (Reporting)  1014718 II. Austrian Detachment (Pow.2)
20:30:58  (Reporting)  1014410 A-T Nachschub (Pow.0)
20:30:58  (Reporting)  1014767 III. Austrian Detachment (Pow.4)
20:30:58  (Reporting)  1014776 Train-Abteilung 1 (Pow.0)
20:30:58  (Reporting)  1014698 Fs.AB. 1 (Pow.2)
20:30:58  (Reporting)  1014743 2. Kavallerie-Brigade (Pow.1)
20:30:58  (Reporting)  1013705 1. Jger-Brigade (Pow.6)
20:30:58  (Reporting)  1014087 Italienische Armee (Pow.857)
20:30:58  (Reporting)  1004263 Bayerische Armee (Pow.332)
20:30:58  (Reporting)  1004475 Stadtgarnison Muenchen (Pow.427)
20:30:58  (Reporting)  1014751 3. Infanterie-Brigade (Pow.1)
20:30:58  (Reporting)  1015060 Reit.AR. 3 (Pow.0)
20:30:58  (Reporting)  1014729 Fu.AR. 1 (Pow.2)
20:30:58  (Reporting)  1013710 1. Kavallerie-Brigade (Pow.10)
20:30:58  (Reporting)  1015065 Reit.AR. 4 (Pow.0)
20:30:58  (Reporting)   
20:30:58  (Reporting)  Secondary Region 1700 Peterwardein Pick 18 has enough garrison (Value: 182) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1137 Olmuetz Pick 40 has enough garrison (Value: 33) - evaluation skipped
20:30:58  (Reporting)  Primary Region 1194 Wien Pick 67 has enough garrison (Value: 391) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1303 Klausenburg Pick 23 has enough garrison (Value: 63) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1197 Presburg Pick 17 has enough garrison (Value: 27) - evaluation skipped
20:30:58  (Reporting)  CheckRegionForOperation 1014087 Italienische Armee, 1152 Innsbruck, Pow:857, Count: 6(l 6/L 5/S 0) Fitness 37 PickVal 40 SelfVal 291 AINeed 2194
20:30:58  (Reporting)  Agenda: Defend, Value: 10767, Region: 1152 Innsbruck
20:30:58  (Reporting)  Secondary Region 1300 Karslburg Pick 5 has enough garrison (Value: 88) - evaluation skipped
20:30:58  (Reporting)  Region 744 Coire Pick 100 SelfVal 115 Need 60  no group candidate found
20:30:58  (Reporting)  Secondary Region 635 Trieste Pick 16 has enough garrison (Value: 101) - evaluation skipped
20:30:58  (Reporting)  Region 745 St Moritz Pick 42 SelfVal 54 Need 60  no group candidate found
20:30:58  (Reporting)  Secondary Region 1183 Laibach Pick 8 has enough garrison (Value: 28) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1275 Pest Pick 31 has enough garrison (Value: 7) - evaluation skipped
20:30:58  (Reporting)  Region 1158 Linz Pick 100 SelfVal 1088 Need 34  no group candidate found
20:30:58  (Reporting)  Secondary Region 1189 Graz Pick 15 has enough garrison (Value: 108) - evaluation skipped
20:30:58  (Reporting)  CheckRegionForOperation 1014087 Italienische Armee, 1152 Innsbruck, Pow:857, Count: 6(l 6/L 5/S 0) Fitness 71 PickVal 40 SelfVal 399 AINeed 761
20:30:58  (Reporting)  Agenda: Defend, Value: 28329, Region: 938 Passau
20:30:58  (Reporting)  CheckRegionForOperation 1004475 Stadtgarnison Muenchen, 1155 Salzburg, Pow:427, Count: 5(l 3/L 3/S 1) Fitness 72 PickVal 25 SelfVal 295 AINeed 480
20:30:58  (Reporting)  Agenda: Defend, Value: 21240, Region: 1155 Salzburg
20:30:58  (Reporting)  Region 926 Memmingen Pick 18 SelfVal 115 Need 1865  no group candidate found
20:30:58  (Reporting)  Secondary Region 1287 Pecs Pick 12 has enough garrison (Value: 3) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1143 Brunn Pick 10 has enough garrison (Value: 30) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1274 Ofen Pick 35 has enough garrison (Value: 34) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1322 Kronstadt Pick 6 has enough garrison (Value: 109) - evaluation skipped
20:30:58  (Reporting)  CheckRegionForOperation 1004263 Bayerische Armee, 1152 Innsbruck, Pow:332, Count: 17(l 7/L 4/S 10) Fitness 44 PickVal 3 SelfVal 86 AINeed 112
20:30:58  (Reporting)  Agenda: Defend, Value: 3784, Region: 1145 Trente
20:30:58  (Reporting)  Secondary Region 1693 Agram Pick 5 has enough garrison (Value: 62) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1334 Przesmyl Pick 15 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1747 Temesvar Pick 24 has enough garrison (Value: 96) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1699 Eszek Pick 3 has enough garrison (Value: 38) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1204 Ezstergom Pick 6 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Region 937 Straubing Pick 7 SelfVal 80 Need 2461  no group candidate found
20:30:58  (Reporting)  Secondary Region 1656 Karlstadt Pick 3 has enough garrison (Value: 62) - evaluation skipped
20:30:58  (Reporting)  Region 934 Muenchen Pick 3 SelfVal 33 Need 4905  no group candidate found
20:30:58  (Reporting)  Region 936 Rosenheim Pick 6 SelfVal 56 Need 4960  no group candidate found
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Starting process on extended theater 338 Theater_Italia Owned armies (extended): 5 Enemy armies: 21 Land Ratio: 0.26 Land Core Ratio: 0.29  ***
20:30:58  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:30:58  (Reporting)  1010906 Stadtgarnison Padova (Pow.98)
20:30:58  (Reporting)  1004550 Mitte Div. (Pow.229)
20:30:58  (Reporting)  1014410 A-T Nachschub (Pow.0)
20:30:58  (Reporting)   
20:30:58  (Reporting)  CheckRegionForOperation 1004550 Mitte Div., 627 Venezia, Pow:229, Count: 1(l 1/L 1/S 0) Fitness 50 PickVal 100 SelfVal 2158 AINeed 79
20:30:58  (Reporting)  Agenda: Defend, Value: 25000, Region: 627 Venezia
20:30:58  (Reporting)  Secondary Region 718 Valetta Pick 4 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  CheckRegionForOperation 1004550 Mitte Div., 627 Venezia, Pow:229, Count: 1(l 1/L 1/S 0) Fitness 87 PickVal 33 SelfVal 932 AINeed 297
20:30:58  (Reporting)  Agenda: Defend, Value: 43500, Region: 626 Trevisa
20:30:58  (Reporting)  CheckRegionForOperation 1004550 Mitte Div., 627 Venezia, Pow:229, Count: 1(l 1/L 1/S 0) Fitness 36 PickVal 2 SelfVal 127 AINeed 555
20:30:58  (Reporting)  Agenda: Defend, Value: 4572, Region: 619 Verona
20:30:58  (Reporting)  Region 663 Roma Pick 6 SelfVal 279 Need 390  no group candidate found
20:30:58  (Reporting)  Region 625 Chiogga Pick 3 SelfVal 132 Need 2375  no group candidate found
20:30:58  (Reporting)  Region 623 Padova Pick 16 SelfVal 323 Need 3851  no group candidate found
20:30:58  (Reporting)  Region 648 Firenze Pick 10 SelfVal 431 Need 390  no group candidate found
20:30:58  (Reporting)  Region 705 Cagliari Pick 3 SelfVal 164 Need 390  no group candidate found
20:30:58  (Reporting)  Region 624 Rovigo Pick 2 SelfVal 88 Need 2236  no group candidate found
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Starting process on extended theater 336 Theater_Spanish_Peninsula Owned armies (extended): 0 Enemy armies: 2 Land Ratio: 3.27 Land Core Ratio: 5.00  ***
20:30:58  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:30:58  (Reporting)   
20:30:58  (Reporting)  Secondary Region 211 Gibraltar Pick 3 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Starting process on extended theater 351 Theater_Russia Owned armies (extended): 1 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:30:58  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:30:58  (Reporting)   
20:30:58  (Reporting)  Secondary Region 2950 Tver Pick 18 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Starting process on extended theater 337 Theater_France Owned armies (extended): 0 Enemy armies: 52 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
20:30:58  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:30:58  (Reporting)   
20:30:58  (Reporting)  Region 454 Lyon Pick 13 SelfVal 13 Need 506  no group candidate found
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Starting process on extended theater 345 Theater_Balkans Owned armies (extended): 12 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:30:58  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:30:58  (Reporting)  1015075 I/Ksten.AR. (Pow.0)
20:30:58  (Reporting)  1014757 4. Infanterie-Brigade (Pow.1)
20:30:58  (Reporting)   
20:30:58  (Reporting)  Secondary Region 1938 Corfu Pick 56 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Primary Region 1681 Ragusa Pick 100 has enough garrison (Value: 151) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1677 Split Pick 13 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Region 1346 Cernowitz Pick 51 SelfVal 196 Need 32  no group candidate found
20:30:58  (Reporting)  Secondary Region 1700 Peterwardein Pick 18 has enough garrison (Value: 182) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1682 Kotor Pick 12 has enough garrison (Value: 226) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1322 Kronstadt Pick 6 has enough garrison (Value: 109) - evaluation skipped
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Starting process on extended theater 344 Theater_Scandinavia Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:30:58  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:30:58  (Reporting)   
20:30:58  (Reporting)  Region 2608 Saint Petersburg Pick 78 SelfVal 418 Need 60  no group candidate found
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Starting process on extended theater 343 Theater_Poland Owned armies (extended): 8 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:30:58  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:30:58  (Reporting)  1014713 Res.Fs.AB. 2 (Pow.2)
20:30:58  (Reporting)  1014734 IV. Austrian Detachment (Pow.2)
20:30:58  (Reporting)  1014781 FuA.Brig.Kdo. 1 (Pow.3)
20:30:58  (Reporting)  1015080 Festunsballonabtlgn 1 (Pow.0)
20:30:58  (Reporting)   
20:30:58  (Reporting)  Secondary Region 1337 Lemberg Pick 100 has enough garrison (Value: 35) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 2761 Dubno Pick 54 has enough garrison (Value: 2) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1328 Krakow Pick 85 has enough garrison (Value: 35) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1373 Lublin Pick 60 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1346 Cernowitz Pick 51 has enough garrison (Value: 28) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1370 Zamosc Pick 22 has enough garrison (Value: 88) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1334 Przesmyl Pick 15 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 2757 Polonka Pick 3 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 2768 Proskurov Pick 3 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1375 Radom Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 2502 Baranovitch Pick 5 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 1394 Grojec Pick 3 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 2702 Brest Litovsk Pick 41 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Starting process on extended theater 364 Theater_BlackSea Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:30:58  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:30:58  (Reporting)   
20:30:58  (Reporting)  Secondary Region 2815 Odessa Pick 30 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Starting process on extended theater 363 Theater_MediterraneanSea Owned armies (extended): 9 Enemy armies: 13 Land Ratio: 1.25 Land Core Ratio: 0.20  ***
20:30:58  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:30:58  (Reporting)  1015075 I/Ksten.AR. (Pow.0)
20:30:58  (Reporting)  1004550 Mitte Div. (Pow.229)
20:30:58  (Reporting)   
20:30:58  (Reporting)  Secondary Region 1682 Kotor Pick 12 has enough garrison (Value: 226) - evaluation skipped
20:30:58  (Reporting)  Region 1938 Corfu Pick 56 SelfVal 302 Need 60  no group candidate found
20:30:58  (Reporting)  CheckRegionForOperation 1004550 Mitte Div., 627 Venezia, Pow:229, Count: 1(l 1/L 1/S 0) Fitness 40 PickVal 100 SelfVal 2158 AINeed 79
20:30:58  (Reporting)  Agenda: Defend, Value: 20000, Region: 627 Venezia
20:30:58  (Reporting)  Primary Region 1681 Ragusa Pick 100 has enough garrison (Value: 151) - evaluation skipped
20:30:58  (Reporting)  Region 420 Toulon Pick 10 SelfVal 10 Need 506  no group candidate found
20:30:58  (Reporting)  Secondary Region 718 Valetta Pick 4 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Region 417 Marseille Pick 5 SelfVal 5 Need 506  no group candidate found
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Starting process on extended theater 361 Theater_NorthAtlantic Owned armies (extended): 0 Enemy armies: 20 Land Ratio: 1.57 Land Core Ratio: 0.20  ***
20:30:58  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:30:58  (Reporting)   
20:30:58  (Reporting)  Region 517 Jersey Pick 53 SelfVal 53 Need 60  no group candidate found
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Starting process on extended theater 360 Theater_BalticSea Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:30:58  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:30:58  (Reporting)   
20:30:58  (Reporting)  Region 2608 Saint Petersburg Pick 78 SelfVal 418 Need 60  no group candidate found
20:30:58  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 4607 ms
20:30:58  (Reporting)  Start of AssignFleetsOperations (_AFO_) 364 Black Sea
20:30:58  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Adriatic Sea Trade
20:30:58  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Northeast Atlantic Trade
20:30:58  (Reporting)  Ended AssignFleetsOperations 1 ms
20:30:58  (Reporting)  Start of AssignFleetsOperations (_AFO_) 363 Mediterranean Sea
20:30:58  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Adriatic Sea Trade
20:30:58  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Northeast Atlantic Trade
20:30:58  (Reporting)  _AFA_ 1008513 Adria Geshwader has been given the mission Agenda: Convoy Transport, Value: 2500, Region: 3929 Adriatic Sea Trade
20:30:58  (Reporting)  _AFO_ Adding supply transport 1008513 Adria Geshwader New % Chance Transport Need In Naval/Convoy Box 100 in Commerce
20:30:58  (Reporting)  _AFA_ 1014086 1. Korvettedivision has been given the mission Agenda: Resupply, Value: 9776, Region: 1938 Corfu
20:30:58  (Reporting)  _AFA_ 1014086 1. Korvettedivision has been given the mission Agenda: Naval Docking, Value: 893, Region: 1938 Corfu
20:30:58  (Reporting)  Ended AssignFleetsOperations 178 ms
20:30:58  (Reporting)  Start of AssignFleetsOperations (_AFO_) 361 North Atlantic
20:30:58  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Commerce
20:30:58  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Northeast Atlantic Trade
20:30:58  (Reporting)  Ended AssignFleetsOperations 2 ms
20:30:58  (Reporting)  Start of AssignFleetsOperations (_AFO_) 360 Baltic Sea
20:30:58  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Commerce
20:30:58  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Northeast Atlantic Trade
20:30:58  (Reporting)  Ended AssignFleetsOperations 2 ms
20:30:58  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 342 Germany
20:30:58  (Reporting)  Ended CheckLocalOpportunities 2 ms
20:30:58  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 339 Austria
20:30:58  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:30:58  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 338 Italia
20:30:58  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:30:58  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 336 Spanish Peninsula
20:30:58  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:30:58  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 351 Russia
20:30:58  (Reporting)  Ended CheckLocalOpportunities 5 ms
20:30:58  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 337 France
20:30:58  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:30:58  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 345 Balkans
20:30:58  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:30:58  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 343 Poland
20:30:58  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  ############ Starting ApplyAgenda:  Austria  ############
20:30:58  (Reporting)   
20:30:58  (Reporting)  
20:30:58  (Reporting)  *** Theater:  Theater_BlackSea ( NavRatio:5.00) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  *** Theater:  Theater_MediterraneanSea ( NavRatio:5.00) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  *** Theater:  Theater_NorthAtlantic ( NavRatio:1.51) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  *** Theater:  Theater_BalticSea ( NavRatio:5.00) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_Germany (Ext:0.73 - Core:0.51 - Nav:0.20) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Arties (_RCA_)
20:30:58  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Arties
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:30:58  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Supplies
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Gather Units (_GTU_)
20:30:58  (Reporting)  _GTU_ Gathering Region 938 Passau in theater 342 Germany
20:30:58  (Reporting)  _GTU_ Starting merge 0 at start
20:30:58  (Reporting)  End of AI Gather Units
20:30:58  (Reporting)  Entering GatherGarrisons (_GTG_)
20:30:58  (Reporting)  Ended GatherGarrisons 0 ms
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_Austria (Ext:0.81 - Core:5.00 - Nav:0.20) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Arties (_RCA_)
20:30:58  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Arties
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:30:58  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Supplies
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Gather Units (_GTU_)
20:30:58  (Reporting)  _GTU_ Gathering Region 1152 Innsbruck in theater 339 Austria
20:30:58  (Reporting)  _GTU_ Starting merge 0 at start
20:30:58  (Reporting)  End of AI Gather Units
20:30:58  (Reporting)  Entering GatherGarrisons (_GTG_)
20:30:58  (Reporting)  Ended GatherGarrisons 0 ms
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_Italia (Ext:0.26 - Core:0.29 - Nav:5.00) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Arties (_RCA_)
20:30:58  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Arties
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:30:58  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Supplies
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Gather Units (_GTU_)
20:30:58  (Reporting)  _GTU_ Gathering Region 627 Venezia in theater 338 Italia
20:30:58  (Reporting)  _GTU_ Starting merge 0 at start
20:30:58  (Reporting)  End of AI Gather Units
20:30:58  (Reporting)  Entering GatherGarrisons (_GTG_)
20:30:58  (Reporting)  Ended GatherGarrisons 0 ms
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_Spanish_Peninsula (Ext:3.27 - Core:5.00 - Nav:0.20) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Arties (_RCA_)
20:30:58  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Arties
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:30:58  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Supplies
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Gather Units (_GTU_)
20:30:58  (Reporting)  _GTU_ Gathering Region 517 Jersey in theater 336 Spanish Peninsula
20:30:58  (Reporting)  _GTU_ Starting merge 0 at start
20:30:58  (Reporting)  End of AI Gather Units
20:30:58  (Reporting)  Entering GatherGarrisons (_GTG_)
20:30:58  (Reporting)  Ended GatherGarrisons 0 ms
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_Russia (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Arties (_RCA_)
20:30:58  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Arties
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:30:58  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Supplies
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Gather Units (_GTU_)
20:30:58  (Reporting)  _GTU_ Gathering Region 1118 Prag in theater 351 Russia
20:30:58  (Reporting)  _GTU_ Starting merge 0 at start
20:30:58  (Reporting)  End of AI Gather Units
20:30:58  (Reporting)  Entering GatherGarrisons (_GTG_)
20:30:58  (Reporting)  Ended GatherGarrisons 1 ms
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_France (Ext:0.20 - Core:0.20 - Nav:0.41) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Arties (_RCA_)
20:30:58  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Arties
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:30:58  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Supplies
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Gather Units (_GTU_)
20:30:58  (Reporting)  _GTU_ Gathering Region 517 Jersey in theater 337 France
20:30:58  (Reporting)  _GTU_ Starting merge 0 at start
20:30:58  (Reporting)  End of AI Gather Units
20:30:58  (Reporting)  Entering GatherGarrisons (_GTG_)
20:30:58  (Reporting)  Ended GatherGarrisons 0 ms
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_Balkans (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Arties (_RCA_)
20:30:58  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Arties
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:30:58  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Supplies
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Gather Units (_GTU_)
20:30:58  (Reporting)  _GTU_ Gathering Region 1158 Linz in theater 345 Balkans
20:30:58  (Reporting)  _GTU_ Starting merge 0 at start
20:30:58  (Reporting)  End of AI Gather Units
20:30:58  (Reporting)  Entering GatherGarrisons (_GTG_)
20:30:58  (Reporting)  Ended GatherGarrisons 0 ms
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_Ottoman (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_Scandinavia (Ext:5.00 - Core:0.20 - Nav:0.20) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_North_Africa (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_Low_Countries (Ext:0.20 - Core:0.20 - Nav:0.50) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_Poland (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Arties (_RCA_)
20:30:58  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Arties
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:30:58  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Supplies
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Gather Units (_GTU_)
20:30:58  (Reporting)  _GTU_ Gathering Region 1118 Prag in theater 343 Poland
20:30:58  (Reporting)  _GTU_ 1015080 Festunsballonabtlgn 1, 1373 Lublin, Pow:0, Count: 1(l 0/L 0/S 1) Erroneous logic, the group is fixed but is not assigned to Static
20:30:58  (Reporting)  _GTU_ Starting merge 0 at start
20:30:58  (Reporting)  End of AI Gather Units
20:30:58  (Reporting)  Entering GatherGarrisons (_GTG_)
20:30:58  (Reporting)  Ended GatherGarrisons 0 ms
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_Egypt (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_Middle_East (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_BlackSea (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_MediterraneanSea (Ext:1.25 - Core:0.20 - Nav:5.00) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_NorthAtlantic (Ext:1.57 - Core:0.20 - Nav:1.51) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_BalticSea (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:30:58  (Reporting)  Entering Collect Leaders (_COD_)
20:30:58  (Reporting)  Leader 1015198 Konstantin dAspre von Hoobreuck relocated to 1194 Wien
20:30:58  (Reporting)  Ended Collect Leaders 2 ms
20:30:58  (Reporting)  Entering RemoveWeakInterests (_RWI_)
20:30:58  (Reporting)  Ended RemoveWeakInterests 0 ms
20:30:58  (Reporting)  Entering AddTheaterGoal (_ATG_)
20:30:58  (Reporting)  _ATG_ 1014410 A-T Nachschub Full support Relocating to objective
20:30:58  (Reporting)  _ATG_ 1014410 A-T Nachschub Ofen Going against objective: 1274 Ofen
20:30:58  (Reporting)  _ATG_ 1015198 Konstantin dAspre von Hoobreuck Full support Relocating to objective
20:30:58  (Reporting)  _ATG_ 1015198 Konstantin dAspre von Hoobreuck Ofen Going against objective: 1274 Ofen
20:30:58  (Reporting)  _ATG_ 1015080 Festunsballonabtlgn 1 Full support Relocating to objective
20:30:58  (Reporting)  _ATG_ 1015080 Festunsballonabtlgn 1 Dubno Going against objective: 2761 Dubno
20:30:58  (Reporting)  Ended AddTheaterGoal 7 ms
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_Germany (Ext:0.73 - Core:0.51 - Nav:0.20) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1004523 Italienische Armee, 1097 Eger, Pow:434, Count: 5(l 3/L 2/S 2)
20:30:58  (Reporting)  Agenda  1  : Agenda: Defend, Value: 6210, Region: 999 Leipzig
20:30:58  (Reporting)  Agenda  2  : Agenda: Defend, Value: 14282, Region: 914 Nuernberg
20:30:58  (Reporting)  Agenda  3  : Agenda: Defend, Value: 13986, Region: 888 Frankfurt
20:30:58  (Reporting)  Agenda  4  : Agenda: Attack, Value: 9170, Region: 838 Kassel
20:30:58  (Reporting)  Agenda  5  : Agenda: Defend, Value: 4576, Region: 1109 Hammersdorf
20:30:58  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 9170, Region: 838 Kassel
20:30:58  (Reporting)  1004523-Italienische Armee Power:434 Health:100% Eger>Kassel Mission:Attack Fitness:70% Need:139 Threat:103 GoalValue: 9170
20:30:58  (Reporting)   
20:30:58  (Reporting)  1010940 Stadtgarnison Eger, 1097 Eger, Pow:28, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1097 Eger
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1004326 Stadtgarnison Ravensburg, 1098 Pilsen, Pow:277, Count: 1(l 1/L 1/S 0)
20:30:58  (Reporting)  Agenda  1  : Agenda: Attack, Value: 9296, Region: 901 Stuttgart
20:30:58  (Reporting)  Agenda  2  : Agenda: Defend, Value: 16600, Region: 888 Frankfurt
20:30:58  (Reporting)  Agenda  3  : Agenda: Defend, Value: 9090, Region: 838 Kassel
20:30:58  (Reporting)  Agenda  4  : Agenda: Defend, Value: 17280, Region: 1006 Dresden
20:30:58  (Reporting)  Agenda  5  : Agenda: Defend, Value: 17301, Region: 938 Passau
20:30:58  (Reporting)  Agenda  6  : Agenda: Defend, Value: 2130, Region: 1014 Gorlitz
20:30:58  (Reporting)  Agenda  7  : Agenda: Defend, Value: 12930, Region: 1006 Dresden
20:30:58  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 17280, Region: 1006 Dresden
20:30:58  (Reporting)  1004326-Stadtgarnison Ravensburg Power:277 Health:100% Pilsen>Dresden Mission:Defend Fitness:40% Need:69 Threat:51 GoalValue: 17280
20:30:58  (Reporting)   
20:30:58  (Reporting)  1010964 Stadtgarnison Olmutz, 1137 Olmuetz, Pow:33, Count: 2(l 0/L 1/S 1) Keeping only the Garrison goal for 1137 Olmuetz
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1004448 Kienmayer, 914 Nuernberg, Pow:17, Count: 3(l 1/L 1/S 1)
20:30:58  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 914 Nuernberg
20:30:58  (Reporting)  Agenda  2  : Agenda: Defend, Value: 13260, Region: 1098 Pilsen
20:30:58  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 914 Nuernberg
20:30:58  (Reporting)  1004448-Kienmayer Power:17 Health:47% Nuernberg>Nuernberg Mission:Resupply Fitness:100% Need:657 Threat:487 GoalValue: 100000
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_Austria (Ext:0.81 - Core:5.00 - Nav:0.20) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  1015198 Konstantin dAspre von Hoobreuck is doing nothing in Ofen  Power: 0  HealthPerc: 100
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1013710 1. Kavallerie-Brigade, 1197 Presburg, Pow:10, Count: 1(l 0/L 1/S 0)
20:30:58  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 26700, Region: 1700 Peterwardein
20:30:58  (Reporting)  Agenda  2  : Agenda: Garrison, Value: 15900, Region: 1699 Eszek
20:30:58  (Reporting)  Agenda  3  : Agenda: Resupply, Value: 100000, Region: 1197 Presburg
20:30:58  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1197 Presburg
20:30:58  (Reporting)  1013710-1. Kavallerie-Brigade Power:10 Health:100% Presburg>Presburg Mission:Resupply Fitness:100% Need:33 Threat:0 GoalValue: 100000
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1004475 Stadtgarnison Muenchen, 1155 Salzburg, Pow:427, Count: 5(l 3/L 3/S 1)
20:30:58  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1606, Region: 1155 Salzburg
20:30:58  (Reporting)  Agenda  2  : Agenda: Defend, Value: 2808, Region: 1100 Strakonice
20:30:58  (Reporting)  Agenda  3  : Agenda: Defend, Value: 24190, Region: 1155 Salzburg
20:30:58  (Reporting)  Agenda  4  : Agenda: Defend, Value: 2160, Region: 1107 Prachatiz
20:30:58  (Reporting)  Agenda  5  : Agenda: Defend, Value: 2560, Region: 1106 Ceske
20:30:58  (Reporting)  Agenda  6  : Agenda: Defend, Value: 21240, Region: 1155 Salzburg
20:30:58  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 21240, Region: 1155 Salzburg
20:30:58  (Reporting)  1004475-Stadtgarnison Muenchen Power:427 Health:100% Salzburg>Salzburg Mission:Defend Fitness:72% Need:480 Threat:378 GoalValue: 21240
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1004263 Bayerische Armee, 1152 Innsbruck, Pow:332, Count: 17(l 7/L 4/S 10)
20:30:58  (Reporting)  Agenda  1  : Agenda: Defend, Value: 3784, Region: 1145 Trente
20:30:58  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 3784, Region: 1145 Trente
20:30:58  (Reporting)  1004263-Bayerische Armee Power:332 Health:73% Innsbruck>Trente Mission:Defend Fitness:44% Need:112 Threat:83 GoalValue: 3784
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1014087 Italienische Armee, 1152 Innsbruck, Pow:857, Count: 6(l 6/L 5/S 0)
20:30:58  (Reporting)  Agenda  1  : Agenda: Defend, Value: 36309, Region: 938 Passau
20:30:58  (Reporting)  Agenda  2  : Agenda: Attack, Value: 825, Region: 576 Strasbourg
20:30:58  (Reporting)  Agenda  3  : Agenda: Defend, Value: 7371, Region: 1092 Zwiesel
20:30:58  (Reporting)  Agenda  4  : Agenda: Defend, Value: 13677, Region: 1152 Innsbruck
20:30:58  (Reporting)  Agenda  5  : Agenda: Attack, Value: 12191, Region: 901 Stuttgart
20:30:58  (Reporting)  Agenda  6  : Agenda: Defend, Value: 10767, Region: 1152 Innsbruck
20:30:58  (Reporting)  Agenda  7  : Agenda: Defend, Value: 28329, Region: 938 Passau
20:30:58  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 28329, Region: 938 Passau
20:30:58  (Reporting)  1014087-Italienische Armee Power:857 Health:100% Innsbruck>Passau Mission:Defend Fitness:71% Need:761 Threat:564 GoalValue: 28329
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  1004767 Szekler Grenzer, 1303 Klausenburg, Pow:63, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1303 Klausenburg
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  1011116 Stadtgarnison Laibach, 1183 Laibach, Pow:28, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1183 Laibach
20:30:58  (Reporting)   
20:30:58  (Reporting)  1014410 A-T Nachschub is doing nothing in Ofen  Power: 0  HealthPerc: 100
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  1011023 Stadtgarnison Kronstadt, 1322 Kronstadt, Pow:109, Count: 3(l 0/L 1/S 2) Keeping only the Garrison goal for 1322 Kronstadt
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  1004680 Stadtgarnison Trieste, 635 Trieste, Pow:101, Count: 2(l 0/L 2/S 0) Keeping only the Garrison goal for 635 Trieste
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  1004753 Kroaten Grenzer, 1693 Agram, Pow:62, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1693 Agram
20:30:58  (Reporting)   
20:30:58  (Reporting)  1004741 Carlstdter Grenzer, 1656 Karlstadt, Pow:62, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1656 Karlstadt
20:30:58  (Reporting)   
20:30:58  (Reporting)  1010989 Stadtgarnison Eszek, 1699 Eszek, Pow:28, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1699 Eszek
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_Italia (Ext:0.26 - Core:0.29 - Nav:5.00) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1004550 Mitte Div., 627 Venezia, Pow:229, Count: 1(l 1/L 1/S 0)
20:30:58  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 627 Venezia
20:30:58  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 1970, Region: 627 Venezia
20:30:58  (Reporting)  Agenda  3  : Agenda: Defend, Value: 25000, Region: 627 Venezia
20:30:58  (Reporting)  Agenda  4  : Agenda: Defend, Value: 43500, Region: 626 Trevisa
20:30:58  (Reporting)  Agenda  5  : Agenda: Defend, Value: 4572, Region: 619 Verona
20:30:58  (Reporting)  Agenda  6  : Agenda: Defend, Value: 20000, Region: 627 Venezia
20:30:58  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 43500, Region: 626 Trevisa
20:30:58  (Reporting)  1004550-Mitte Div. Power:229 Health:91% Venezia>Trevisa Mission:Defend Fitness:87% Need:297 Threat:291 GoalValue: 43500
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1010906 Stadtgarnison Padova, 623 Padova, Pow:98, Count: 4(l 0/L 1/S 3)
20:30:58  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 16150, Region: 623 Padova
20:30:58  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 4270, Region: 623 Padova
20:30:58  (Reporting)  Choosen Agenda: Agenda: Wait for help, Value: 16150, Region: 623 Padova
20:30:58  (Reporting)  1010906-Stadtgarnison Padova Power:98 Health:84% Padova>Padova Mission:Wait for help Fitness:100% Need:3851 Threat:2925 GoalValue: 16150
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_Spanish_Peninsula (Ext:3.27 - Core:5.00 - Nav:0.20) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_Russia (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_France (Ext:0.20 - Core:0.20 - Nav:0.41) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_Balkans (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1008532 Sd Donau Flotte, 4004 Iskar Confluent, Pow:4, Count: 2(l 0/L 0/S 2)
20:30:58  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 1404, Region: 1938 Corfu
20:30:58  (Reporting)  Agenda  2  : Agenda: Prep. Amphibious, Value: 3180, Region: 1938 Corfu
20:30:58  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 1404, Region: 1938 Corfu
20:30:58  (Reporting)  1008532-Sd Donau Flotte Power:4 Health:100% Iskar Confluent>Corfu Mission:Naval Docking Fitness:53% Need:60 Threat:0 GoalValue: 1404
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_Ottoman (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1008513 Adria Geshwader, 4496 Samothrace, Pow:24, Count: 1(l 0/L 1/S 0)
20:30:58  (Reporting)  Agenda  1  : Agenda: Convoy Transport, Value: 2500, Region: 3929 Adriatic Sea Trade
20:30:58  (Reporting)  Choosen Agenda: Agenda: Convoy Transport, Value: 2500, Region: 3929 Adriatic Sea Trade
20:30:58  (Reporting)  1008513-Adria Geshwader Power:24 Health:100% Samothrace>Adriatic Sea Trade Mission:Convoy Transport Fitness:100% Need:0 Threat:0 GoalValue: 2500
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_Scandinavia (Ext:5.00 - Core:0.20 - Nav:0.20) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_North_Africa (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_Low_Countries (Ext:0.20 - Core:0.20 - Nav:0.50) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_Poland (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  1015080 Festunsballonabtlgn 1 is doing nothing in Dubno  Power: 0  HealthPerc: 100
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  1014713 Res.Fs.AB. 2, 2761 Dubno, Pow:2, Count: 1(l 0/L 0/S 1) Keeping only the Garrison goal for 2761 Dubno
20:30:58  (Reporting)   
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_Egypt (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_Middle_East (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_BlackSea (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_MediterraneanSea (Ext:1.25 - Core:0.20 - Nav:5.00) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1014086 1. Korvettedivision, 3930 Central Mediterranean Trade, Pow:52, Count: 1(l 0/L 1/S 0)
20:30:58  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 9776, Region: 1938 Corfu
20:30:58  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 893, Region: 1938 Corfu
20:30:58  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 9776, Region: 1938 Corfu
20:30:58  (Reporting)  1014086-1. Korvettedivision Power:52 Health:100% Central Mediterranean Trade>Corfu Mission:Resupply Fitness:94% Need:60 Threat:0 GoalValue: 9776
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_NorthAtlantic (Ext:1.57 - Core:0.20 - Nav:1.51) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_BalticSea (Ext:5.00 - Core:0.20 - Nav:5.00) ***
20:30:58  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:30:58  (Reporting)  _SSU_ 1010906 Stadtgarnison Padova, 623 Padova, Pow:98, Count: 4(l 0/L 1/S 3) qualify as static but is besieged, eval skipped.
20:30:58  (Reporting)  _SSU_ 1015080 Festunsballonabtlgn 1, 2761 Dubno, Pow:0, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  Ended SplitStaticUnits 0 ms
20:30:58  (Reporting)  Entering ManageHQStacks (_MHS_)
20:30:58  (Reporting)  Ended ManageHQStacks 5 ms
20:30:58  (Reporting)  Entering SynchHQStacks (_SHS_)
20:30:58  (Reporting)  Ended SynchHQStacks 2 ms
20:30:58  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:30:58  (Reporting)  Ended DeclareNewHQStacks 2 ms
20:30:58  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:30:58  (Reporting)  Ended SplitLargeStacks 2 ms
20:30:58  (Reporting)  Entering ManageHQStacks (_MHS_)
20:30:58  (Reporting)  Ended ManageHQStacks 2 ms
20:30:58  (Reporting)  Entering SynchHQStacks (_SHS_)
20:30:58  (Reporting)  Ended SynchHQStacks 1 ms
20:30:58  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:30:58  (Reporting)  Ended DeclareNewHQStacks 55 ms
20:30:58  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:30:58  (Reporting)  Ended SplitLargeStacks 1 ms
20:30:58  (Reporting)  Entering ManageHQStacks (_MHS_)
20:30:58  (Reporting)  Ended ManageHQStacks 2 ms
20:30:58  (Reporting)  Entering SynchHQStacks (_SHS_)
20:30:58  (Reporting)  Ended SynchHQStacks 1 ms
20:30:58  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:30:58  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:30:58  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:30:58  (Reporting)  Ended SplitLargeStacks 1 ms
20:30:58  (Reporting)  Entering ManageHQStacks (_MHS_)
20:30:58  (Reporting)  Ended ManageHQStacks 3 ms
20:30:58  (Reporting)  Entering SynchHQStacks (_SHS_)
20:30:58  (Reporting)  Ended SynchHQStacks 1 ms
20:30:58  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:30:58  (Reporting)  Ended DeclareNewHQStacks 1 ms
20:30:58  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:30:58  (Reporting)  Ended SplitLargeStacks 1 ms
20:30:58  (Reporting)  Entering ManageHQStacks (_MHS_)
20:30:58  (Reporting)  Ended ManageHQStacks 18 ms
20:30:58  (Reporting)  Entering SynchHQStacks (_SHS_)
20:30:58  (Reporting)  Ended SynchHQStacks 6 ms
20:30:58  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:30:58  (Reporting)  Ended DeclareNewHQStacks 6 ms
20:30:58  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:30:58  (Reporting)  Ended SplitLargeStacks 5 ms
20:30:58  (Reporting)  Entering ManageHQStacks (_MHS_)
20:30:58  (Reporting)  Ended ManageHQStacks 4 ms
20:30:58  (Reporting)  Entering SynchHQStacks (_SHS_)
20:30:58  (Reporting)  Ended SynchHQStacks 1 ms
20:30:58  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:30:58  (Reporting)  Ended DeclareNewHQStacks 1 ms
20:30:58  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:30:58  (Reporting)  Ended SplitLargeStacks 1 ms
20:30:58  (Reporting)  Entering ManageHQStacks (_MHS_)
20:30:58  (Reporting)  Ended ManageHQStacks 3 ms
20:30:58  (Reporting)  Entering SynchHQStacks (_SHS_)
20:30:58  (Reporting)  Ended SynchHQStacks 1 ms
20:30:58  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:30:58  (Reporting)  Ended DeclareNewHQStacks 1 ms
20:30:58  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:30:58  (Reporting)  Ended SplitLargeStacks 1 ms
20:30:58  (Reporting)  Entering ManageHQStacks (_MHS_)
20:30:58  (Reporting)  Ended ManageHQStacks 2 ms
20:30:58  (Reporting)  Entering SynchHQStacks (_SHS_)
20:30:58  (Reporting)  Ended SynchHQStacks 1 ms
20:30:58  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:30:58  (Reporting)  Ended DeclareNewHQStacks 1 ms
20:30:58  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:30:58  (Reporting)  Ended SplitLargeStacks 1 ms
20:30:58  (Reporting)  Entering PromoteLeaders (_PRL_)
20:30:58  (Reporting)  Ended PromoteLeaders 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  ApplyAgenda AutoMerge
20:30:58  (Reporting)  AI Process done in  39127 ms
20:30:58  (Reporting)  Processing  1000005 Prussia
20:30:58  (Reporting)  
20:30:58  (Reporting)  *** Starting Process on Prussia AILevel 4 Kind: 0 Dormant YES Turn: 4 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:30:58  (Reporting)  Entering InitAndDumpData (_IAD_)
20:30:58  (Reporting)  Resources Levels Prussia EcoBase 183 AtWar: no AtWarThreat: no At PeaceThreat: no
20:30:58  (Reporting)  Pounds Availability Plentiful Stock 2673 Expected 92 Balance -6
20:30:58  (Reporting)  Supplies Availability Very Low Stock 0 Expected 64 Balance 0
20:30:58  (Reporting)  Ammos Availability Very Low Stock 0 Expected 64 Balance 0
20:30:58  (Reporting)  Victory points Availability Plentiful Stock 2650 Expected 64 Balance 0
20:30:58  (Reporting)  Morale Points Availability High Stock 100 Expected 64 Balance 0
20:30:58  (Reporting)  Conscripts Availability Very Low Stock 24 Expected 64 Balance -7
20:30:58  (Reporting)  War supplies Availability Plentiful Stock 402 Expected 46 Balance 0
20:30:58  (Reporting)  Diplomats Availability Plentiful Stock 24 Expected 0 Balance 0
20:30:58  (Reporting)  Engagment Points Availability Plentiful Stock 32 Expected 0 Balance 0
20:30:58  (Reporting)  Horses Availability Plentiful Stock 441 Expected 18 Balance 0
20:30:58  (Reporting)  *** Faction-wide algorithms ***
20:30:58  (Reporting)  Ended BuildReplacements 8 ms
20:30:58  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000005 Prussia
20:30:58  (Reporting)  Sending proposal: *we can*
20:30:58  (Reporting)  *** Checking new proposals ***
20:30:58  (Reporting)  Proposing to 1000018 Denmark
20:30:58  (Reporting)  Checking 32 Request Passage Right
20:30:58  (Reporting)  Still checking 32 Request Passage Right
20:30:58  (Reporting)  Item is a Various entry, chance 0
20:30:58  (Reporting)  _HAD_ Send Treaty Prussia failed sending Request Passage Right toward Denmark chance 0
20:30:58  (Reporting)  Proposing to 1000009 Brunswick
20:30:58  (Reporting)  Checking 3 Promise Local Support
20:30:58  (Reporting)  Still checking 3 Promise Local Support
20:30:58  (Reporting)  Item is a Various entry, chance 5
20:30:58  (Reporting)  _HAD_ Send Treaty Prussia sent Promise Local Support toward Brunswick
20:30:58  (Reporting)  Proposing to 1000014 Wrttemberg
20:30:58  (Reporting)  Checking 32 Request Passage Right
20:30:58  (Reporting)  Still checking 32 Request Passage Right
20:30:58  (Reporting)  Item is a Various entry, chance -9
20:30:58  (Reporting)  _HAD_ Send Treaty Prussia failed sending Request Passage Right toward Wrttemberg chance -9
20:30:58  (Reporting)  Proposing to 1000013 Bavaria
20:30:58  (Reporting)  Checking 13 Declare  War
20:30:58  (Reporting)  Still checking 13 Declare  War
20:30:58  (Reporting)  Is a War, DOW chance 54
20:30:58  (Reporting)  _HAD_ Send Treaty Prussia failed sending Declare  War toward Bavaria chance 54
20:30:58  (Reporting)  Ended HandleAdvancedDiplomacy 31 ms
20:30:58  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 860 Celle
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2455 Olaines
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 22 Scorched Earth not played as return code is The decision   is not valid: You must own the region. . Success Chance was 26 target region was 3613 Beslan
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 9 target region was 1614 Esbo
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. . Success Chance was 11 target region was 2347 Jerusalem
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 56 target region was 187 Tordesillas
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 2373 Taba
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1841 Dragoman
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2331 An Nabk
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 51 target region was 1789 Botosani
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 51 target region was 400 Aurillac
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 5 Secret Police not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 2562 Saulkrasti
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 31 target region was 4425 Misuratah Bay
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 4396 Golfo di Trieste
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 56 target region was 505 Auray
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3418 Nikolaevka
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3535 Izobilnyi
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 688 Taranto
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 51 target region was 1770 Dragasani
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 11 target region was 3212 Huilyapole
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 21 Build Defensive Works not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4197 South Oresund
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3384 Kiria
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2182 Hizan
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2849 Maryanske
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 21 Build Defensive Works not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 5 target region was 449 Chamonix
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1230 Oezd
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 5 Sligo
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3759 Bejaia
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3647 Poti
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 2549 Baltinava
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1401 Rozan
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 2249 Al Hayy
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 295 Esca
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 728 Zurich
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 59 target region was 3243 Kertch
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 2335 Acre
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3277 Yuzha
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 67 Peebles
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 5 Secret Police not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 1247 Vac
20:30:58  (Reporting)  _HRD_ Advanced Mode: Decision 46 Cavalry Screen has 5 % to be played in 1450 Sejni
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played.
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 4219 Preussen Bucht
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 11 target region was 4535 Black Sea
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 37 target region was 3434 Saratov
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3858 Samos
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2993 Moskwa
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 46 Peterhead
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 11 target region was 2074 Amasya
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 51 target region was 1358 Starachowice
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 9 target region was 460 Chalons
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 568 Morhange
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 56 target region was 350 Cahors
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 4201 Kiel Bucht
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 4505 Cape Kaliakas
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4029 Donets
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 129 Weymouth
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4522 Bay of Sochi
20:30:58  (Reporting)  _HRD_ Advanced Mode: Decision 3 Develop Territory has 36 % to be played in 1428 Allenstein
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory played.
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1369 Zulow
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3703 Asni
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2567 Otepaa
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 4068 Northern Hebrides Sea
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2927 Peno
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 56 target region was 2898 Boryspil
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 2282 Rumaytah
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 2768 Proskurov
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3367 Schuche
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 2052 Corum
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 398 Saint Flour
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3805 Kebili
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3793 Mahdia
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 424 Nice
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 4277 Cabo Ortegal
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3400 Vadinsk
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 22 Scorched Earth not played as return code is The decision   is not valid: You must own the region. . Success Chance was 26 target region was 1921 Levadia
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2959 Soz
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 56 target region was 77 Douglas
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 56 target region was 1098 Pilsen
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 56 target region was 2529 Riga
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 31 target region was 4146 Moray Firth
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 51 target region was 498 Roscoff
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 56 target region was 1017 Grunberg
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 56 target region was 162 Compostela
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 4418 Golfe de Sfax
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 3784 El Fahs
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 11 target region was 4151 Boknafjord
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 9 target region was 3461 Kotovo
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 3763 Beskra
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 892 Karlsruhe
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 56 target region was 1260 Latoritza
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 4162 Western Skagerrak
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 361 Cholet
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3537 Yashalta
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 51 target region was 2351 Gaza
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2883 Nizhyn
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3092 Shalyhyne
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1627 Mikkeli
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2538 Cesis
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 51 target region was 1116 Turnau
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3269 Berezova
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 1276 Masja
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3037 Shatsk
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 5 target region was 207 San Sebastian
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 56 target region was 1445 Weylau
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 819 Worms
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 56 target region was 423 Antibes
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3046 Kaluga
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2630 Tchoudovo
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 1328 Krakow
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 22 Scorched Earth not played as return code is The decision   is not valid: You must own the region. . Success Chance was 26 target region was 3692 Culfa
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4518 Sea of Azov
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2494 Biaroza
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 21 Build Defensive Works not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 5 target region was 404 Severac
20:30:58  (Reporting)  _HRD_ Advanced Mode: Decision 3 Develop Territory has 36 % to be played in 1047 Regenwalde
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played.
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 31 target region was 3653 Ardahan
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3321 Troyekurovo
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 5 Secret Police not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 910 Bad Kissingen
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 4153 Flekkefjord
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 3748 Blida
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 3562 Ust Labinsk
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 1901 Vjose
20:30:58  (Reporting)  Ended HandleRegionsDecisions 3553 ms
20:30:58  (Reporting)  Entering BuildNewUnits (_BNU_)
20:30:58  (Reporting)  Steel Level 6 Amount 402
20:30:58  (Reporting)  Money Level 6 Amount 2673
20:30:58  (Reporting)  Conscripts Level 2 Amount 24
20:30:58  (Reporting)  _BNU_ Emergency build ON
20:30:58  (Reporting)  Adding 348 Guard Grenadier Brigade 1805 Coeff: 36
20:30:58  (Reporting)  Adding 349 Guard Brigade 1805 Coeff: 45
20:30:58  (Reporting)  Adding 350 Grenadier Brigade 1805 Coeff: 81
20:30:58  (Reporting)  Adding 352 Mixed Infantry Brigade 1805 Coeff: 288
20:30:58  (Reporting)  Adding 353 Jaeger Brigade 1805 Coeff: 1008
20:30:58  (Reporting)  Adding 354 Second Line Infantry Brigade 1805 Coeff: 144
20:30:58  (Reporting)  Adding 355 Infantry Reserve Brigade 1805 Coeff: 864
20:30:58  (Reporting)  Adding 356 Guard Horse Artillery Brigade 1805 Coeff: 36
20:30:58  (Reporting)  Adding 357 Horse Artillery Brigade 1805 Coeff: 135
20:30:58  (Reporting)  Adding 358 Foot Artillery Brigade 1805 Coeff: 171
20:30:58  (Reporting)  Adding 359 Guard Foot Artillery Brigade 1805 Coeff: 36
20:30:58  (Reporting)  Adding 361 Siege Artillery Brigade 1805 Coeff: 54
20:30:58  (Reporting)  Adding 363 Cuirassiers Brigade 1805 Coeff: 72
20:30:58  (Reporting)  Adding 364 Mixed Cavalry Brigade 1805 Coeff: 99
20:30:58  (Reporting)  Adding 365 Dragoon Brigade 1805 Coeff: 81
20:30:58  (Reporting)  Adding 366 Mixed Light Cavalry Brigade 1805 Coeff: 108
20:30:58  (Reporting)  Adding 368 Hussars Brigade 1805 (Csc) Coeff: 144
20:30:58  (Reporting)  Adding 369 National Cavalry Brigade 1805 Coeff: 99
20:30:58  (Reporting)  Adding 371 Uhlans Brigade 1805 Coeff: 108
20:30:58  (Reporting)  Adding 374 Line Garrison 1805 Coeff: 90
20:30:58  (Reporting)  Adding 375 Depot Garrison 1805 Coeff: 945
20:30:58  (Reporting)  Adding 376 Invalid Garrison 1805 Coeff: 810
20:30:58  (Reporting)  Adding 378 Fortress Battery 1805 Coeff: 72
20:30:58  (Reporting)  Adding 379 Coastal Battery 1805 Coeff: 108
20:30:58  (Reporting)  Adding 380 Supply Brigade 1805 Coeff: 117
20:30:58  (Reporting)  Adding 383 Landwehr Infantry Brigade 1805 Coeff: 72
20:30:58  (Reporting)  Adding 384 Silesian Landwehr Infantry Brigade 1805 Coeff: 72
20:30:58  (Reporting)  Adding 391 Pontoon Bridges Coeff: 27
20:30:58  (Reporting)  Adding 392 Balloon Observation Bn Coeff: 18
20:30:58  (Reporting)  Adding 393 First Rank Squadron 1805 Coeff: 1
20:30:58  (Reporting)  Adding 394 Second Rank Squadron 1805 Coeff: 0
20:30:58  (Reporting)  Adding 395 Third Rank Squadron 1805 Coeff: 1
20:30:58  (Reporting)  Adding 396 Heavy Frigate Squadron 1805 Coeff: 0
20:30:58  (Reporting)  Adding 397 Frigate Squadron 1805 Coeff: 1
20:30:58  (Reporting)  Adding 398 Brig Squadron 1805 Coeff: 0
20:30:58  (Reporting)  Adding 399 Sloop Squadron 1805 Coeff: 1
20:30:58  (Reporting)  Adding 400 Privateer Squadron 1805 Coeff: 1
20:30:58  (Reporting)  Adding 401 Troop Transport Squadron 1805 Coeff: 1
20:30:58  (Reporting)  Adding 402 Merchantman Squadron 1805 Coeff: 1
20:30:58  (Reporting)  Adding 403 River Gunboat Squadron 1805 Coeff: 1
20:30:58  (Reporting)  Adding 404 Riverine Transport Squadron 1805 Coeff: 0
20:30:58  (Reporting)  Adding 1250 Supply Depot 1805 Coeff: 54
20:30:58  (Reporting)  Number of Draw 5
20:30:58  (Reporting)  Picking 375 Depot Garrison 1805
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 21
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 24 225 WSU 402 0 Money 2673 90
20:30:58  (Reporting)  Picking 353 Jaeger Brigade 1805
20:30:58  (Reporting)  On Map 2 Requested 0 In Pool 14
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 24 225 WSU 402 0 Money 2673 112
20:30:58  (Reporting)  Picking 380 Supply Brigade 1805
20:30:58  (Reporting)  On Map 10 Requested 0 In Pool 13
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 24 150 WSU 402 0 Money 2673 112
20:30:58  (Reporting)  Picking 358 Foot Artillery Brigade 1805
20:30:58  (Reporting)  On Map 2 Requested 0 In Pool 19
20:30:58  (Reporting)  _BNU Buying Unit Foot Artillery Brigade 1805 Family ID Light Artillery Area Recruitment Area: Prussia
20:30:58  (Reporting)  Picking 355 Infantry Reserve Brigade 1805
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 12
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 24 241 WSU 402 22 Money 2673 223
20:30:58  (Reporting)  Ended BuildNewUnits Bought: 1 43 ms
20:30:58  (Reporting)  AI Process done in  4208 ms
20:30:58  (Reporting)  Processing  1000006 Spain
20:30:58  (Reporting)  
20:30:58  (Reporting)  *** Starting Process on Spain AILevel 4 Kind: 0 Dormant NO Turn: 4 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:30:58  (Reporting)  Entering InitAndDumpData (_IAD_)
20:30:58  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
20:30:58  (Reporting)  0 unit there, but still added, as 335 British Isles is adjacent to 361 North Atlantic
20:30:58  (Reporting)  0 unit there, but still added, as 337 France is adjacent to 336 Spanish Peninsula
20:30:58  (Reporting)  0 unit there, but still added, as 338 Italia is adjacent to 363 Mediterranean Sea
20:30:58  (Reporting)  0 unit there, but still added, as 339 Austria is adjacent to 363 Mediterranean Sea
20:30:58  (Reporting)  0 unit there, but still added, as 341 Low Countries is adjacent to 361 North Atlantic
20:30:58  (Reporting)  0 unit there, but still added, as 342 Germany is adjacent to 361 North Atlantic
20:30:58  (Reporting)  0 unit there, but still added, as 344 Scandinavia is adjacent to 361 North Atlantic
20:30:58  (Reporting)  0 unit there, but still added, as 345 Balkans is adjacent to 363 Mediterranean Sea
20:30:58  (Reporting)  0 unit there, but still added, as 346 Ottoman is adjacent to 363 Mediterranean Sea
20:30:58  (Reporting)  0 unit there, but still added, as 347 Middle East is adjacent to 363 Mediterranean Sea
20:30:58  (Reporting)  0 unit there, but still added, as 350 Egypt is adjacent to 352 North Africa
20:30:58  (Reporting)  0 unit there, but still added, as 357 Africa is adjacent to 362 South Atlantic
20:30:58  (Reporting)  0 unit there, but still added, as 360 Baltic Sea is adjacent to 361 North Atlantic
20:30:58  (Reporting)  0 unit there, but still added, as 364 Black Sea is adjacent to 363 Mediterranean Sea
20:30:58  (Reporting)  0 unit there, but still added, as 366 Indian Ocean is adjacent to 362 South Atlantic
20:30:58  (Reporting)  Theater: 335 Theater_British_Isles AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 6480 OwnPow Nav : 0 OppPow Nav : 1717
20:30:58  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 146 > 194
20:30:58  (Reporting)  Theater: 336 Theater_Spanish_Peninsula AggroCoeff from script: 130 OwnPow Land: 2244 OppPow Land: 404 OwnPow Nav : 1730 OppPow Nav : 575
20:30:58  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 3.32 5.00 Reg Count: 186 > 226
20:30:58  (Reporting)  Theater: 337 Theater_France AggroCoeff from script: 5 OwnPow Land: 158 OppPow Land: 34 OwnPow Nav : 764 OppPow Nav : 1333
20:30:58  (Reporting)  Ratio Land/LandCore: 0.20 0.39 Ratio Nav/NavCore: 0.20 5.00 Reg Count: 283 > 352
20:30:58  (Reporting)  Theater: 338 Theater_Italia AggroCoeff from script: 100 OwnPow Land: 1915 OppPow Land: 242 OwnPow Nav : 182 OppPow Nav : 0
20:30:58  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 136 > 198
20:30:58  (Reporting)  Theater: 339 Theater_Austria AggroCoeff from script: 100 OwnPow Land: 1924 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:30:58  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 231 > 317
20:30:58  (Reporting)  Theater: 341 Theater_Low_Countries AggroCoeff from script: 100 OwnPow Land: 120 OppPow Land: 0 OwnPow Nav : 147 OppPow Nav : 347
20:30:58  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.36 5.00 Reg Count: 59 > 91
20:30:58  (Reporting)  Theater: 342 Theater_Germany AggroCoeff from script: 100 OwnPow Land: 3984 OppPow Land: 0 OwnPow Nav : 6 OppPow Nav : 0
20:30:58  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 1.70 Reg Count: 392 > 494
20:30:58  (Reporting)  Theater: 344 Theater_Scandinavia AggroCoeff from script: 100 OwnPow Land: 294 OppPow Land: 0 OwnPow Nav : 570 OppPow Nav : 0
20:30:58  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 189 > 250
20:30:58  (Reporting)  Theater: 345 Theater_Balkans AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:30:58  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 252 > 317
20:30:58  (Reporting)  Theater: 346 Theater_Ottoman AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:30:58  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 236 > 310
20:30:58  (Reporting)  Theater: 347 Theater_Middle_East AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:30:58  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 74 > 100
20:30:58  (Reporting)  Theater: 350 Theater_Egypt AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:30:58  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 37 > 50
20:30:58  (Reporting)  Theater: 352 Theater_North_Africa AggroCoeff from script: 100 OwnPow Land: 91 OppPow Land: 0 OwnPow Nav : 70 OppPow Nav : 312
20:30:58  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 157 > 189
20:30:58  (Reporting)  Theater: 354 Theater_South_America AggroCoeff from script: 100 OwnPow Land: 768 OppPow Land: 0 OwnPow Nav : 94 OppPow Nav : 74
20:30:58  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 1.08 0.20 Reg Count: 4 > 10
20:30:58  (Reporting)  Theater: 355 Theater_America AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 386 OwnPow Nav : 395 OppPow Nav : 0
20:30:58  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 13 > 18
20:30:58  (Reporting)  Theater: 356 Theater_West_Indies AggroCoeff from script: 100 OwnPow Land: 468 OppPow Land: 593 OwnPow Nav : 56 OppPow Nav : 3037
20:30:58  (Reporting)  Ratio Land/LandCore: 0.67 0.84 Ratio Nav/NavCore: 0.20 5.00 Reg Count: 7 > 11
20:30:58  (Reporting)  Theater: 357 Theater_Africa AggroCoeff from script: 100 OwnPow Land: 134 OppPow Land: 9 OwnPow Nav : 70 OppPow Nav : 275
20:30:58  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.22 5.00 Reg Count: 3 > 6
20:30:58  (Reporting)  Theater: 360 Theater_BalticSea AggroCoeff from script: 100 OwnPow Land: 168 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:30:58  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 57 > 184
20:30:58  (Reporting)  Theater: 361 Theater_NorthAtlantic AggroCoeff from script: 5 OwnPow Land: 1747 OppPow Land: 2540 OwnPow Nav : 2870 OppPow Nav : 9218
20:30:58  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 199 > 506
20:30:58  (Reporting)  Theater: 362 Theater_SouthAtlantic AggroCoeff from script: 5 OwnPow Land: 902 OppPow Land: 9 OwnPow Nav : 130 OppPow Nav : 1592
20:30:58  (Reporting)  Ratio Land/LandCore: 4.26 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 5 > 24
20:30:58  (Reporting)  Theater: 363 Theater_MediterraneanSea AggroCoeff from script: 5 OwnPow Land: 1538 OppPow Land: 337 OwnPow Nav : 1773 OppPow Nav : 312
20:30:58  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.24 0.20 Reg Count: 200 > 526
20:30:58  (Reporting)  Theater: 364 Theater_BlackSea AggroCoeff from script: 5 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:30:58  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 44 > 144
20:30:58  (Reporting)  Theater: 365 Theater_Commerce AggroCoeff from script: 5 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 313 OppPow Nav : 1571
20:30:58  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 2 > 14
20:30:58  (Reporting)  Theater: 366 Theater_IndianOcean AggroCoeff from script: 5 OwnPow Land: 71 OppPow Land: 228 OwnPow Nav : 280 OppPow Nav : 971
20:30:58  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 11 > 34
20:30:58  (Reporting)  _FIT_ Ended AIInitTheaters 2336 ms
20:30:58  (Reporting)  Resources Levels Spain EcoBase 205 AtWar: yes AtWarThreat: yes At PeaceThreat: no
20:30:58  (Reporting)  Pounds Availability Plentiful Stock 2533 Expected 102 Balance -11
20:30:58  (Reporting)  Supplies Availability Very Low Stock 0 Expected 72 Balance 0
20:30:58  (Reporting)  Ammos Availability Very Low Stock 0 Expected 72 Balance 0
20:30:58  (Reporting)  Victory points Availability Plentiful Stock 2237 Expected 72 Balance 0
20:30:58  (Reporting)  Morale Points Availability Average Stock 92 Expected 72 Balance 0
20:30:58  (Reporting)  Conscripts Availability Very Low Stock 14 Expected 72 Balance -9
20:30:58  (Reporting)  War supplies Availability Plentiful Stock 233 Expected 51 Balance 0
20:30:58  (Reporting)  Diplomats Availability Plentiful Stock 26 Expected 0 Balance 0
20:30:58  (Reporting)  Engagment Points Availability Plentiful Stock 35 Expected 0 Balance 0
20:30:58  (Reporting)  Horses Availability Plentiful Stock 542 Expected 20 Balance 0
20:30:58  (Reporting)    1014946 Buenavista Sq. Agenda Kept Agenda: Hunt Convoy Fleet, Value: 5000, Region: 3932 Aegean Sea Trade EndTurn 2677
20:30:58  (Reporting)    1013506 R. Luisa Sq. Agenda Kept Agenda: Convoy Transport, Value: 3300, Region: 3924 North Sea Trade EndTurn 2676
20:30:58  (Reporting)    1014104 4th Transport Sq. Agenda Kept Agenda: Patrol Convoy Box, Value: 4100, Region: 3930 Central Mediterranean Trade EndTurn 2677
20:30:58  (Reporting)    1014419 Adventoria Sq. Agenda Kept Agenda: Hunt Convoy Fleet, Value: 5100, Region: 3924 North Sea Trade EndTurn 2676
20:30:58  (Reporting)    1014110 Minerva Sq. Agenda Kept Agenda: Hunt Convoy Fleet, Value: 6700, Region: 3924 North Sea Trade EndTurn 2676
20:30:58  (Reporting)   
20:30:58  (Reporting)  Theater Prevalences Theater_Germany Ordered Value: 4740
20:30:58  (Reporting)  Theater Prevalences Theater_France Ordered Value: 4300
20:30:58  (Reporting)  Theater Prevalences Theater_West_Indies Ordered Value: 3100
20:30:58  (Reporting)  Theater Prevalences Theater_Balkans Ordered Value: 2800
20:30:58  (Reporting)  Theater Prevalences Theater_Spanish_Peninsula Ordered Value: 2460
20:30:58  (Reporting)  Theater Prevalences Theater_British_Isles Ordered Value: 2200
20:30:58  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 2060
20:30:58  (Reporting)  Theater Prevalences Theater_Ottoman Ordered Value: 1900
20:30:58  (Reporting)  Theater Prevalences Theater_America Ordered Value: 1600
20:30:58  (Reporting)  Theater Prevalences Theater_Scandinavia Ordered Value: 1320
20:30:58  (Reporting)  Theater Prevalences Theater_Austria Ordered Value: 1300
20:30:58  (Reporting)  Theater Prevalences Theater_North_Africa Ordered Value: 1180
20:30:58  (Reporting)  Theater Prevalences Theater_Low_Countries Ordered Value: 800
20:30:58  (Reporting)  Theater Prevalences Theater_Egypt Ordered Value: 600
20:30:58  (Reporting)  Theater Prevalences Theater_Middle_East Ordered Value: 300
20:30:58  (Reporting)  Theater Prevalences Theater_South_America Ordered Value: 240
20:30:58  (Reporting)  Theater Prevalences Theater_Africa Ordered Value: 180
20:30:58  (Reporting)  Theater Prevalences Theater_IndianOcean Ordered Value: 100
20:30:58  (Reporting)  Theater Prevalences Theater_Commerce Ordered Value: 100
20:30:58  (Reporting)  Theater Prevalences Theater_BlackSea Ordered Value: 100
20:30:58  (Reporting)  Theater Prevalences Theater_MediterraneanSea Ordered Value: 100
20:30:58  (Reporting)  Theater Prevalences Theater_SouthAtlantic Ordered Value: 100
20:30:58  (Reporting)  Theater Prevalences Theater_NorthAtlantic Ordered Value: 100
20:30:58  (Reporting)  Theater Prevalences Theater_BalticSea Ordered Value: 100
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 342 Theater_Germany (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_Germany Overall power(self): 3984 Overall power (enemies): 0 Ratio: 5.00
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:30:58  (Reporting)  Making Naval Values Map: 342 Germany LAND Overall power(self): 6 Overall power (enemies): 0 Nav Ratio: 5.00
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 337 Theater_France (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_France Overall power(self): 158 Overall power (enemies): 34 Ratio: 0.20
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  4
20:30:58  (Reporting)  Making Naval Values Map: 337 France LAND Overall power(self): 764 Overall power (enemies): 1333 Nav Ratio: 0.20
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 356 Theater_West_Indies (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_West_Indies Overall power(self): 468 Overall power (enemies): 593 Ratio: 0.67
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  379
20:30:58  (Reporting)  Making Naval Values Map: 356 West Indies LAND Overall power(self): 56 Overall power (enemies): 3037 Nav Ratio: 0.20
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 345 Theater_Balkans (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_Balkans Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:30:58  (Reporting)  Making Naval Values Map: 345 Balkans LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 336 Theater_Spanish_Peninsula (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_Spanish_Peninsula Overall power(self): 2244 Overall power (enemies): 404 Ratio: 5.00
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  29753
20:30:58  (Reporting)  Making Naval Values Map: 336 Spanish Peninsula LAND Overall power(self): 1730 Overall power (enemies): 575 Nav Ratio: 3.32
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 335 Theater_British_Isles (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_British_Isles Overall power(self): 0 Overall power (enemies): 6480 Ratio: 0.20
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  947
20:30:58  (Reporting)  Making Naval Values Map: 335 British Isles LAND Overall power(self): 0 Overall power (enemies): 1717 Nav Ratio: 0.20
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 338 Theater_Italia (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 1915 Overall power (enemies): 242 Ratio: 5.00
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1356
20:30:58  (Reporting)  Making Naval Values Map: 338 Italia LAND Overall power(self): 182 Overall power (enemies): 0 Nav Ratio: 5.00
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 346 Theater_Ottoman (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_Ottoman Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:30:58  (Reporting)  Making Naval Values Map: 346 Ottoman LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 355 Theater_America (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_America Overall power(self): 0 Overall power (enemies): 386 Ratio: 0.20
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  82
20:30:58  (Reporting)  Making Naval Values Map: 355 North America LAND Overall power(self): 395 Overall power (enemies): 0 Nav Ratio: 5.00
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 344 Theater_Scandinavia (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_Scandinavia Overall power(self): 294 Overall power (enemies): 0 Ratio: 5.00
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:30:58  (Reporting)  Making Naval Values Map: 344 Scandinavia LAND Overall power(self): 570 Overall power (enemies): 0 Nav Ratio: 5.00
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 339 Theater_Austria (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_Austria Overall power(self): 1924 Overall power (enemies): 0 Ratio: 5.00
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:30:58  (Reporting)  Making Naval Values Map: 339 Austria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 352 Theater_North_Africa (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_North_Africa Overall power(self): 91 Overall power (enemies): 0 Ratio: 5.00
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:30:58  (Reporting)  Making Naval Values Map: 352 North Africa LAND Overall power(self): 70 Overall power (enemies): 312 Nav Ratio: 0.20
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 341 Theater_Low_Countries (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_Low_Countries Overall power(self): 120 Overall power (enemies): 0 Ratio: 5.00
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:30:58  (Reporting)  Making Naval Values Map: 341 Low Countries LAND Overall power(self): 147 Overall power (enemies): 347 Nav Ratio: 0.36
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 350 Theater_Egypt (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_Egypt Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:30:58  (Reporting)  Making Naval Values Map: 350 Egypt LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 347 Theater_Middle_East (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_Middle_East Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:30:58  (Reporting)  Making Naval Values Map: 347 Middle East LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 354 Theater_South_America (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_South_America Overall power(self): 768 Overall power (enemies): 0 Ratio: 5.00
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:30:58  (Reporting)  Making Naval Values Map: 354 South America LAND Overall power(self): 94 Overall power (enemies): 74 Nav Ratio: 1.08
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 357 Theater_Africa (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_Africa Overall power(self): 134 Overall power (enemies): 9 Ratio: 5.00
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  6
20:30:58  (Reporting)  Making Naval Values Map: 357 Africa LAND Overall power(self): 70 Overall power (enemies): 275 Nav Ratio: 0.22
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 366 Theater_IndianOcean (Nav)
20:30:58  (Reporting)  Making Naval Values Map: 366 Indian Ocean NAV Overall power(self): 280 Overall power (enemies): 971 Nav Ratio: 0.20
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 365 Theater_Commerce (Nav)
20:30:58  (Reporting)  Making Naval Values Map: 365 Commerce NAV Overall power(self): 313 Overall power (enemies): 1571 Nav Ratio: 0.20
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 364 Theater_BlackSea (Nav)
20:30:58  (Reporting)  Making Naval Values Map: 364 Black Sea NAV Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 363 Theater_MediterraneanSea (Nav)
20:30:58  (Reporting)  Making Naval Values Map: 363 Mediterranean Sea NAV Overall power(self): 1773 Overall power (enemies): 312 Nav Ratio: 0.24
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 362 Theater_SouthAtlantic (Nav)
20:30:58  (Reporting)  Making Naval Values Map: 362 South Atlantic NAV Overall power(self): 130 Overall power (enemies): 1592 Nav Ratio: 0.20
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 361 Theater_NorthAtlantic (Nav)
20:30:58  (Reporting)  Making Naval Values Map: 361 North Atlantic NAV Overall power(self): 2870 Overall power (enemies): 9218 Nav Ratio: 0.20
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 360 Theater_BalticSea (Nav)
20:30:58  (Reporting)  Making Naval Values Map: 360 Baltic Sea NAV Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:30:58  (Reporting)  Commiting Naval Values Map: 342 Germany LAND Overall power(self): 6 Overall power (enemies): 0 Nav Ratio: 5.00
20:30:58  (Reporting)  Commiting Naval Values Map: 337 France LAND Overall power(self): 764 Overall power (enemies): 1333 Nav Ratio: 0.20
20:30:58  (Reporting)  Commiting Naval Values Map: 356 West Indies LAND Overall power(self): 56 Overall power (enemies): 3037 Nav Ratio: 0.20
20:30:58  (Reporting)  Commiting Naval Values Map: 345 Balkans LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:30:58  (Reporting)  Commiting Naval Values Map: 336 Spanish Peninsula LAND Overall power(self): 1730 Overall power (enemies): 575 Nav Ratio: 3.32
20:30:58  (Reporting)  Commiting Naval Values Map: 335 British Isles LAND Overall power(self): 0 Overall power (enemies): 1717 Nav Ratio: 0.20
20:30:58  (Reporting)  Commiting Naval Values Map: 338 Italia LAND Overall power(self): 182 Overall power (enemies): 0 Nav Ratio: 5.00
20:30:58  (Reporting)  Commiting Naval Values Map: 346 Ottoman LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:30:58  (Reporting)  Commiting Naval Values Map: 355 North America LAND Overall power(self): 395 Overall power (enemies): 0 Nav Ratio: 5.00
20:30:58  (Reporting)  Commiting Naval Values Map: 344 Scandinavia LAND Overall power(self): 570 Overall power (enemies): 0 Nav Ratio: 5.00
20:30:58  (Reporting)  Commiting Naval Values Map: 339 Austria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:30:58  (Reporting)  Commiting Naval Values Map: 352 North Africa LAND Overall power(self): 70 Overall power (enemies): 312 Nav Ratio: 0.20
20:30:58  (Reporting)  Commiting Naval Values Map: 341 Low Countries LAND Overall power(self): 147 Overall power (enemies): 347 Nav Ratio: 0.36
20:30:58  (Reporting)  Commiting Naval Values Map: 350 Egypt LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:30:58  (Reporting)  Commiting Naval Values Map: 347 Middle East LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:30:58  (Reporting)  Commiting Naval Values Map: 354 South America LAND Overall power(self): 94 Overall power (enemies): 74 Nav Ratio: 1.08
20:30:58  (Reporting)  Commiting Naval Values Map: 357 Africa LAND Overall power(self): 70 Overall power (enemies): 275 Nav Ratio: 0.22
20:30:58  (Reporting)  Commiting Naval Values Map: 366 Indian Ocean NAV Overall power(self): 280 Overall power (enemies): 971 Nav Ratio: 0.20
20:30:58  (Reporting)  Commiting Naval Values Map: 365 Commerce NAV Overall power(self): 313 Overall power (enemies): 1571 Nav Ratio: 0.20
20:30:58  (Reporting)  Commiting Naval Values Map: 364 Black Sea NAV Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:30:58  (Reporting)  Commiting Naval Values Map: 363 Mediterranean Sea NAV Overall power(self): 1773 Overall power (enemies): 312 Nav Ratio: 0.24
20:30:58  (Reporting)  Commiting Naval Values Map: 362 South Atlantic NAV Overall power(self): 130 Overall power (enemies): 1592 Nav Ratio: 0.20
20:30:58  (Reporting)  Commiting Naval Values Map: 361 North Atlantic NAV Overall power(self): 2870 Overall power (enemies): 9218 Nav Ratio: 0.20
20:30:58  (Reporting)  Commiting Naval Values Map: 360 Baltic Sea NAV Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Land Theaters Special Regions ***
20:30:58  (Reporting)  Theater 342 Theater_Germany HQReg: 818 Mainz Max pick: Mainz Max need: Thionville Max Val: Mainz Naval Gathering: 852 Bremen
20:30:58  (Reporting)  Theater 337 Theater_France HQReg: 420 Toulon Max pick: Toulon Max need: Guernesey Max Val: Landau Naval Gathering: 420 Toulon
20:30:58  (Reporting)  Theater 356 Theater_West_Indies HQReg: 3906 Winward Islands Max pick: Cuba Max need: Jamaica Max Val: Cuba Naval Gathering: 3906 Winward Islands
20:30:58  (Reporting)  Theater 345 Theater_Balkans HQReg: 0 Donegal Max pick: Donegal Max need: Donegal Max Val: Donegal Naval Gathering: <None>
20:30:58  (Reporting)  Theater 336 Theater_Spanish_Peninsula HQReg: 215 Sevilla Max pick: Sevilla Max need: Gibraltar Max Val: Sevilla Naval Gathering: 215 Sevilla
20:30:58  (Reporting)  Theater 335 Theater_British_Isles HQReg: 0 Donegal Max pick: London Max need: London Max Val: London Naval Gathering: <None>
20:30:58  (Reporting)  Theater 338 Theater_Italia HQReg: 678 Napoli Max pick: Napoli Max need: Valetta Max Val: Napoli Naval Gathering: 678 Napoli
20:30:58  (Reporting)  Theater 346 Theater_Ottoman HQReg: 0 Donegal Max pick: Donegal Max need: Donegal Max Val: Donegal Naval Gathering: <None>
20:30:58  (Reporting)  Theater 355 Theater_America HQReg: 3900 Florida Max pick: Florida Max need: Lower Canada Max Val: Florida Naval Gathering: 3900 Florida
20:30:58  (Reporting)  Theater 344 Theater_Scandinavia HQReg: 0 Donegal Max pick: Donegal Max need: Donegal Max Val: Donegal Naval Gathering: <None>
20:30:58  (Reporting)  Theater 339 Theater_Austria HQReg: 0 Donegal Max pick: Donegal Max need: Donegal Max Val: Donegal Naval Gathering: <None>
20:30:58  (Reporting)  Theater 352 Theater_North_Africa HQReg: 3722 Ceuta Max pick: Ceuta Max need: Ceuta Max Val: Ceuta Naval Gathering: 3722 Ceuta
20:30:58  (Reporting)  Theater 341 Theater_Low_Countries HQReg: 775 Antwerpen Max pick: Antwerpen Max need: Cambrai Max Val: Antwerpen Naval Gathering: 775 Antwerpen
20:30:58  (Reporting)  Theater 350 Theater_Egypt HQReg: 0 Donegal Max pick: Donegal Max need: Donegal Max Val: Donegal Naval Gathering: <None>
20:30:58  (Reporting)  Theater 347 Theater_Middle_East HQReg: 0 Donegal Max pick: Donegal Max need: Donegal Max Val: Donegal Naval Gathering: <None>
20:30:58  (Reporting)  Theater 354 Theater_South_America HQReg: 3911 La Plata Max pick: La Plata Max need: Canarias Islands Max Val: La Plata Naval Gathering: 3911 La Plata
20:30:58  (Reporting)  Theater 357 Theater_Africa HQReg: 3914 Mascareignes Max pick: Mascareignes Max need: West Africa Max Val: Mascareignes Naval Gathering: 3914 Mascareignes
20:30:58  (Reporting)   
20:30:58  (Reporting)  Final Gather Region for  342 Germany : 420 Toulon
20:30:58  (Reporting)  Final Gather Region for  336 Spanish Peninsula : 420 Toulon
20:30:58  (Reporting)  Final Gather Region for  338 Italia : 420 Toulon
20:30:58  (Reporting)  Final Gather Region for  344 Scandinavia : 0 Donegal
20:30:58  (Reporting)  Final Gather Region for  352 North Africa : 3722 Ceuta
20:30:58  (Reporting)  Final Gather Region for  341 Low Countries : 420 Toulon
20:30:58  (Reporting)  Final Gather Region for  354 South America : 3911 La Plata
20:30:58  (Reporting)  Final Gather Region for  357 Africa : 3914 Mascareignes
20:30:58  (Reporting)   
20:30:58  (Reporting)  Ended InitAndDumpData Spain 4325 ms
20:30:58  (Reporting)  *** Faction-wide algorithms ***
20:30:58  (Reporting)  Ended BuildReplacements 14 ms
20:30:58  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000006 Spain
20:30:58  (Reporting)  Sending proposal: *we can*
20:30:58  (Reporting)  Checking wars, we have 1 underway
20:30:58  (Reporting)  In the war vs 1000002 Great Britain WS is -11 for us as viewing faction
20:30:58  (Reporting)  AcceptChance 35 Rolled 38
20:30:58  (Reporting)  *** Checking new proposals ***
20:30:58  (Reporting)  Proposing to 1000042 Haitians
20:30:58  (Reporting)  Checking 13 Declare  War
20:30:58  (Reporting)  Still checking 13 Declare  War
20:30:58  (Reporting)  Is a War, DOW chance 0
20:30:58  (Reporting)  _HAD_ Send Treaty Spain failed sending Declare  War toward Haitians chance 0
20:30:58  (Reporting)  Proposing to 1000028 Algeria
20:30:58  (Reporting)  Checking 66 Request Foreign Access
20:30:58  (Reporting)  Still checking 66 Request Foreign Access
20:30:58  (Reporting)  Item is a Various entry, chance -8
20:30:58  (Reporting)  _HAD_ Send Treaty Spain failed sending Request Foreign Access toward Algeria chance -8
20:30:58  (Reporting)  Proposing to 1000041 United States of America
20:30:58  (Reporting)  Checking 26 Propose Mutual Supply
20:30:58  (Reporting)  Still checking 26 Propose Mutual Supply
20:30:58  (Reporting)  Item is a Various entry, chance 13
20:30:58  (Reporting)  _HAD_ Send Treaty Spain failed sending Propose Mutual Supply toward United States of America chance 13
20:30:58  (Reporting)  Proposing to 1000028 Algeria
20:30:58  (Reporting)  Checking 32 Request Passage Right
20:30:58  (Reporting)  Still checking 32 Request Passage Right
20:30:58  (Reporting)  Item is a Various entry, chance 0
20:30:58  (Reporting)  _HAD_ Send Treaty Spain failed sending Request Passage Right toward Algeria chance 0
20:30:58  (Reporting)  Ended HandleAdvancedDiplomacy 43 ms
20:30:58  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 11 target region was 4059 Nile
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1202 Ludenburg
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 52 target region was 1647 Zadar
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 52 target region was 4211 Smaland Passage
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1748 Sombor
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 47 target region was 151 Santarem
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1696 Slavonski Brod
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2279 Jalibah
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 641 Rimini
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 52 target region was 2244 Al Kut
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2258 Qaalat
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 52 target region was 2309 Dayr Hafir
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2215 Ar Raqqah
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 55 target region was 211 Gibraltar
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 52 target region was 4230 Oxelosund
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 4056 Upper Euphrates
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 72 target region was 600 Genova
20:30:58  (Reporting)  _HRD_ Advanced Mode: Decision 19 Build Depot has 11 % to be played in 257 Romangordo
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played.
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 47 target region was 3864 Famagusta
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 16 target region was 4420 Coast of Djerba
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 55 target region was 3925 Western Approaches Trade
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 558 Rethel
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 47 target region was 908 Rothenburg
20:30:58  (Reporting)  _HRD_ Advanced Mode: Decision 46 Cavalry Screen has 5 % to be played in 224 Malaga
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played.
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2307 Al Quat
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 52 target region was 4255 Gulf of Kronstad
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 2178 Urmia
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 1576 Saeffle
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 5 Secret Police not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 1678 Livno
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2301 Anbar
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 52 target region was 726 Saint Gall
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 27 target region was 2674 Suraz
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 27 target region was 3283 Gorbatkva
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 488 Saint Dizier
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 47 target region was 3366 Novo Vornejvski
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 1594 Soedertaelje
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 1110 Dezin
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 3849 Bardiah
20:30:58  (Reporting)  _HRD_ Advanced Mode: Decision 3 Develop Territory has 36 % to be played in 288 Siguenza
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory played.
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 105 target region was 253 Jaraiz
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 389 Ussel
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 21 Build Defensive Works not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 5 target region was 3107 Borissovska
20:30:58  (Reporting)  _HRD_ Advanced Mode: Decision 3 Develop Territory has 36 % to be played in 244 Almaden
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played.
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 27 target region was 1506 Tvedestrand
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 52 target region was 2100 Kovancilar
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 22 Scorched Earth not played as return code is The decision   is not valid: You must own the region. . Success Chance was 22 target region was 4163 Eastern North Sea
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 47 target region was 3925 Western Approaches Trade
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 49 Aviemore
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 11 target region was 4205 Scanian Channel
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 2431 Talsi
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 41 target region was 2906 Smolensk
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 1131 Neuhaus
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3221 Akimovka
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 52 target region was 3514 Krasnydar
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1296 Mures
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3780 La Goulette
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 21 Build Defensive Works not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 5 target region was 1744 Veles
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 4166 Southwestern North Sea
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 1422 Elbing
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 22 Scorched Earth not played as return code is The decision   is not valid: You must own the region. . Success Chance was 22 target region was 1086 Klozberg
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 55 target region was 3929 Adriatic Sea Trade
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1750 Kiskunhalas
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 863 Wittingen
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3554 Akhtarsk
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 374 Bellac
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 52 target region was 1595 Stockholm
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 22 Scorched Earth not played as return code is The decision   is not valid: You must own the region. . Success Chance was 22 target region was 1891 Kilkis
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4457 Kara Burun
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 27 target region was 1507 Risoer
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 21 Build Defensive Works not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 5 target region was 841 Siegen
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4373 Pantelleria
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 52 target region was 864 Luneburg
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 1275 Pest
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 52 target region was 1868 Jambol
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 47 target region was 2751 Ovroutch
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3366 Novo Vornejvski
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2271 Al Hayyaniyah
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 27 target region was 734 Locarno
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2077 Kumru
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 52 target region was 2952 Goritsy
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 47 target region was 1611 Hangoe
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 961 Guestrow
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 47 target region was 1512 Fiesberg
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 687 Otranto
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 27 target region was 3674 Chambarak
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 47 target region was 3515 Primorskoye
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2262 Dezful
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 47 target region was 1841 Dragoman
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 27 target region was 3781 Tunis
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1641 Crikvenika
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 52 target region was 536 Provins
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 21 Build Defensive Works not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 5 target region was 675 Anzio
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1212 Nowy Sacz
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 47 target region was 4483 Cape Anamur
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 886 Fulda
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 5 Secret Police not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 2644 Veryazha
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2302 Ansar
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4261 Baie de Quiberon
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 337 Castelnaudary
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 145 Evora
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 607 Varese
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 605 Gisa
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2276 Makhfar
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 5 Secret Police not played as return code is The decision   is not valid: No nation have the needed attribute to play this decision: . . Success Chance was 11 target region was 189 Sahagun
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 8 target region was 4316 Cabo de Formentor
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1144 Wagram
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 27 target region was 1360 Lipsko
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1000 Meissen
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4172 North Jutland Coast
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 4173 Limfjord Channel
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 27 target region was 2532 Friedrichstad
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1565 Norkoping
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4308 Golfo de Mazarron
20:30:58  (Reporting)  _HRD_ Advanced Mode: Decision 19 Build Depot has 11 % to be played in 222 Loja
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played.
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 52 target region was 4231 Farosund
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 52 target region was 940 Heide
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 41 target region was 3509 Astrakhan
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 8 target region was 672 Trani
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3686 Nehrem
20:30:58  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 2050 Bafra
20:30:58  (Reporting)  Ended HandleRegionsDecisions 3844 ms
20:30:58  (Reporting)  Entering BuildNewUnits (_BNU_)
20:30:58  (Reporting)  Steel Level 6 Amount 233
20:30:58  (Reporting)  Money Level 6 Amount 2533
20:30:58  (Reporting)  Conscripts Level 1 Amount 14
20:30:58  (Reporting)  Adding 226 Walloon Guard Brigade 1805 Coeff: 2
20:30:58  (Reporting)  Adding 228 Mixed Infantry Brigade 1805 Coeff: 23
20:30:58  (Reporting)  Adding 229 Walloon Brigade 1805 Coeff: 10
20:30:58  (Reporting)  Adding 230 Swiss Brigade 1805 Coeff: 7
20:30:58  (Reporting)  Adding 231 Italian Brigade 1805 Coeff: 10
20:30:58  (Reporting)  Adding 232 Irish Brigade 1805 Coeff: 2
20:30:58  (Reporting)  Adding 233 Light Infantry Brigade 1805 Coeff: 23
20:30:58  (Reporting)  Adding 234 Provincial Infantry Brigade 1805 Coeff: 14
20:30:58  (Reporting)  Adding 236 Marine Brigade 1805 Coeff: 7
20:30:58  (Reporting)  Adding 237 Mixed Militia Brigade 1805 Coeff: 14
20:30:58  (Reporting)  Adding 239 Horse Artillery Brigade 1805 Coeff: 14
20:30:58  (Reporting)  Adding 241 Siege Artillery Brigade 1805 Coeff: 2
20:30:58  (Reporting)  Adding 243 Cavalry Brigade 1805 Coeff: 12
20:30:58  (Reporting)  Adding 244 Dragoon Brigade 1805 Coeff: 9
20:30:58  (Reporting)  Adding 245 Lancers Brigade 1805 Coeff: 19
20:30:58  (Reporting)  Adding 246 Mixed Cavalry Brigade 1805 Coeff: 14
20:30:58  (Reporting)  Adding 249 Colonial  Lancers Brigade 1805 Coeff: 14
20:30:58  (Reporting)  Adding 251 Depot Garrison 1805 Coeff: 32
20:30:58  (Reporting)  Adding 252 Invalid Garrison 1805 Coeff: 28
20:30:58  (Reporting)  Adding 255 Fortress Battery 1805 Coeff: 14
20:30:58  (Reporting)  Adding 257 Supply Brigade 1805 Coeff: 2
20:30:58  (Reporting)  Adding 266 Pontoon Bridges Coeff: 5
20:30:58  (Reporting)  Adding 267 Balloon Observation Bn Coeff: 2
20:30:58  (Reporting)  Adding 268 Flagship Squadron 1805 Coeff: 7
20:30:58  (Reporting)  Adding 269 First Rank Squadron 1805 Coeff: 5
20:30:58  (Reporting)  Adding 270 Second Rank Squadron 1805 Coeff: 1
20:30:58  (Reporting)  Adding 271 Third Rank Squadron 1805 Coeff: 4
20:30:58  (Reporting)  Adding 272 Heavy Frigate Squadron 1805 Coeff: 6
20:30:58  (Reporting)  Adding 273 Frigate Squadron 1805 Coeff: 6
20:30:58  (Reporting)  Adding 274 Brig Squadron 1805 Coeff: 6
20:30:58  (Reporting)  Adding 275 Sloop Squadron 1805 Coeff: 5
20:30:58  (Reporting)  Adding 276 Privateer Squadron 1805 Coeff: 7
20:30:58  (Reporting)  Adding 277 Troop Transport Squadron 1805 Coeff: 2
20:30:58  (Reporting)  Adding 279 River Gunboat Squadron 1805 Coeff: 4
20:30:58  (Reporting)  Adding 1251 Supply Depot 1805 Coeff: 7
20:30:58  (Reporting)  Number of Draw 13
20:30:58  (Reporting)  Picking 251 Depot Garrison 1805
20:30:58  (Reporting)  On Map 3 Requested 0 In Pool 14
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 14 225 WSU 233 0 Money 2533 90
20:30:58  (Reporting)  Picking 236 Marine Brigade 1805
20:30:58  (Reporting)  On Map 1 Requested 0 In Pool 3
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 14 225 WSU 233 0 Money 2533 150
20:30:58  (Reporting)  Picking 272 Heavy Frigate Squadron 1805
20:30:58  (Reporting)  On Map 3 Requested 0 In Pool 8
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 14 90 WSU 233 145 Money 2533 235
20:30:58  (Reporting)  Picking 257 Supply Brigade 1805
20:30:58  (Reporting)  On Map 9 Requested 0 In Pool 1
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 14 150 WSU 233 0 Money 2533 112
20:30:58  (Reporting)  Picking 279 River Gunboat Squadron 1805
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 4
20:30:58  (Reporting)  _BNU Buying Unit River Gunboat Squadron 1805 Family ID Light Warship Area Recruitment Area: River Ships
20:30:58  (Reporting)  Picking 246 Mixed Cavalry Brigade 1805
20:30:58  (Reporting)  On Map 2 Requested 0 In Pool 6
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 14 87 WSU 233 20 Money 2533 142
20:30:58  (Reporting)  Picking 251 Depot Garrison 1805
20:30:58  (Reporting)  On Map 3 Requested 0 In Pool 14
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 14 237 WSU 233 20 Money 2533 142
20:30:58  (Reporting)  Picking 234 Provincial Infantry Brigade 1805
20:30:58  (Reporting)  On Map 5 Requested 0 In Pool 6
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 14 237 WSU 233 20 Money 2533 147
20:30:58  (Reporting)  Picking 233 Light Infantry Brigade 1805
20:30:58  (Reporting)  On Map 1 Requested 0 In Pool 10
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 14 237 WSU 233 20 Money 2533 164
20:30:58  (Reporting)  Picking 255 Fortress Battery 1805
20:30:58  (Reporting)  On Map 11 Requested 0 In Pool 6
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 14 72 WSU 233 58 Money 2533 352
20:30:58  (Reporting)  Picking 243 Cavalry Brigade 1805
20:30:58  (Reporting)  On Map 6 Requested 0 In Pool 5
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 14 87 WSU 233 20 Money 2533 142
20:30:58  (Reporting)  Picking 274 Brig Squadron 1805
20:30:58  (Reporting)  On Map 4 Requested 0 In Pool 7
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 14 57 WSU 233 88 Money 2533 187
20:30:58  (Reporting)  Picking 275 Sloop Squadron 1805
20:30:58  (Reporting)  On Map 1 Requested 0 In Pool 5
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 14 42 WSU 233 65 Money 2533 164
20:30:58  (Reporting)  Ended BuildNewUnits Bought: 1 81 ms
20:30:58  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
20:30:58  (Reporting)  _MFC_ Fleet is homogeneous: 1014100 P. de Asturias Sq.
20:30:58  (Reporting)  _MFC_ Merging 1008350 Escuadra de Cadiz into 1013502 Cordova's Fleet
20:30:58  (Reporting)  _MFC_ Fleet is homogeneous: 1013502 Gravina's Fleet
20:30:58  (Reporting)  _MFC_ Fleet is homogeneous: 1013498 Cisneros's Fleet
20:30:58  (Reporting)  _MFC_ Fleet is homogeneous: 1014101 Ardilla Sq.
20:30:58  (Reporting)  _MFC_ Fleet is homogeneous: 1014113 Juno Sq.
20:30:58  (Reporting)  _MFC_ Merging 1013504 S. Francisco Sq. into 1014943 Ceres Sq.
20:30:58  (Reporting)  _MFC_ Fleet is homogeneous: 1014943 II. Fleet
20:30:58  (Reporting)  _MFC_ Fleet is homogeneous: 1014115 I. Fleet
20:30:58  (Reporting)  Ended ManageFleetsComposition 644 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating CallFleet (_CLF_)
20:30:58  (Reporting)  Ended CallFleet 1 ms
20:30:58  (Reporting)  Entering LockFixedGroups (_LFG_)
20:30:58  (Reporting)  _LFG_ 1008496 Flota Napolitana, 3930 Central Mediterranean Trade, Pow:6, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010835 Guarnicin de Melilla, 3730 Melilla, Pow:215, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010819 Guarnicin de Ceuta, 3722 Ceuta, Pow:215, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010846 Guarnicin de Mers el Kebir, 3739 Mers El Kebir, Pow:215, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1008479 Flota Atlantica, 3927 Southeast Atlantic Trade, Pow:6, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1004166 Guarnicin Cadiz, 212 Cadiz, Pow:63, Count: 3(l 1/L 2/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010643 Guarnicin de Cadiz, 212 Cadiz, Pow:231, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010715 Moreno' Force, 215 Sevilla, Pow:165, Count: 8(l 1/L 7/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010787 Guarnicin de Granada, 223 Granada, Pow:8, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1004186 Guarnicin Granada, 223 Granada, Pow:24, Count: 2(l 1/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010660 Guarnicin de Cartagena, 230 Cartagena, Pow:226, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010784 Guarnicin de Cordoba, 221 Cordoba, Pow:8, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1004176 Guarnicin Cordoba, 221 Cordoba, Pow:64, Count: 3(l 1/L 2/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010764 Guarnicin de Badajoz, 241 Badajoz, Pow:30, Count: 3(l 0/L 2/S 1) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1004193 Guarnicin Badajoz, 241 Badajoz, Pow:120, Count: 6(l 2/L 4/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010796 Guarnicin de Merida, 242 Merida, Pow:8, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010793 Guarnicin de Ciudad Real, 261 Ciudad Real, Pow:8, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1008485 Flota del Mediterraneo, 3928 Western Mediterranean Trade, Pow:12, Count: 2(l 0/L 0/S 2) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1004213 Guarnicin Palma, 313 Palma, Pow:54, Count: 3(l 1/L 2/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010701 Guarnicin de Palma, 313 Palma, Pow:234, Count: 4(l 0/L 2/S 2) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010721 Guarnicin de Valencia, 269 Valencia, Pow:22, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010790 Guarnicin de Toledo, 263 Toledo, Pow:8, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010689 Guarnicin de Port Mahon, 314 Port Mahon, Pow:226, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010799 Guarnicin de Madrid, 276 Madrid, Pow:8, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1004143 Guarnicin Madrid, 276 Madrid, Pow:44, Count: 3(l 1/L 2/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010742 Guarnicin de Ciudad Rodrigo, 184 Ciudad Rodrigo, Pow:33, Count: 3(l 0/L 2/S 1) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010807 Guarnicin de Guadalajara, 280 Guadalajara, Pow:8, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010816 Guarnicin de Taragona, 305 Tarragona, Pow:8, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1004203 Guarnicin Tarragona, 305 Tarragona, Pow:54, Count: 3(l 1/L 2/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010781 Guarnicin de Salamanca, 185 Salamanca, Pow:8, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1004245 Guarnicin Salamanca, 185 Salamanca, Pow:20, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010729 Guarnicin de Barcelona, 307 Barcelona, Pow:142, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1004223 Guarnicin Barcelona, 307 Barcelona, Pow:56, Count: 3(l 1/L 2/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010810 Guarnicin de Zaragoza, 290 Zaragoza, Pow:8, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1004255 Guarnicin Zaragoza, 290 Zaragoza, Pow:20, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010813 Guarnicin de Lerida, 299 Lerida, Pow:8, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010725 Guarnicin de Girona, 312 Gerona, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010898 Guarnicin de La Plata, 3911 La Plata, Pow:142, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010753 Guarnicin de Burgos, 194 Burgos, Pow:30, Count: 3(l 0/L 2/S 1) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010778 Guarnicin de Leon, 182 Leon, Pow:8, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1004123 Guarnicin Lugo, 165 Lugo, Pow:59, Count: 3(l 1/L 2/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1004250 Guarnicin San Sebastian, 207 San Sebastian, Pow:20, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010677 Guarnicin de San Sebastian, 207 San Sebastian, Pow:226, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1004133 Guarnicin Oviedo, 171 Oviedo, Pow:42, Count: 3(l 1/L 2/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010775 Guarnicin de Bilbao, 198 Bilbao, Pow:8, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1004240 Guarnicin Santander, 197 Santander, Pow:20, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1004233 Guarnicin Coruna, 163 Coruna, Pow:27, Count: 2(l 1/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010626 Guarnicin de El Ferrol, 163 Coruna, Pow:226, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010890 Guarnicin de Hispaniola, 3905 Santo Domingo, Pow:148, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010865 Guarnicin de Cuba, 3902 Cuba, Pow:430, Count: 6(l 0/L 1/S 5) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1008502 Flota de las Indias, 3934 Commerce, Pow:12, Count: 2(l 0/L 0/S 2) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1010862 Guarnicin de Florida, 3900 Florida, Pow:13, Count: 2(l 1/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  Ended LockFixedGroups 5 ms
20:30:58  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:30:58  (Reporting)  _SSU_ 1014244 1o Rgto. Art., 230 Cartagena, Pow:4, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  _SSU_ 1014810 3 Brigada, 241 Badajoz, Pow:1, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  _SSU_ 1014254 1 Brigada de Caballera, 263 Toledo, Pow:3, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  _SSU_ 1013723 1 Brigada, 276 Madrid, Pow:2, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  _SSU_ 1014249 2 Brigada, 276 Madrid, Pow:3, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  _SSU_ 1014800 2o Rgto. Art., 307 Barcelona, Pow:3, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  _SSU_ 1014805 1 Tiradores, 207 San Sebastian, Pow:2, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  Ended SplitStaticUnits 0 ms
20:30:58  (Reporting)  Entering GarrisonBorders (_GAB_)
20:30:58  (Reporting)  Ended GarrisonBorders 155 ms
20:30:58  (Reporting)  Entering EnableStagingRegions (_ESR_)
20:30:58  (Reporting)  _ESR_ No theater can have a staging region.
20:30:58  (Reporting)  Ended EnableStagingRegions (_ESR_) 3 ms
20:30:58  (Reporting)  Entering ProcessAgents (_PCA_) - See folder AI\xxx_Agents for details.
20:30:58  (Reporting)  Ended ProcessAgents Spain 30 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 342 Theater_Germany ***
20:30:58  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:30:58  (Reporting)  Ended PoolToGHQStack 2 ms
20:30:58  (Reporting)  Entering ManageGHQ (_GHQ_)
20:30:58  (Reporting)  Ended ManageGHQ 2 ms
20:30:58  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:30:58  (Reporting)  Ended PrivilegedCombine 13 ms
20:30:58  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:30:58  (Reporting)  Ended DefendCapitalRegion 0 ms
20:30:58  (Reporting)  Entering SplitGroups (_SPG_)
20:30:58  (Reporting)  Ended SplitGroups 3 ms
20:30:58  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:30:58  (Reporting)  Ended CheckBesiegedGroups 2 ms
20:30:58  (Reporting)  Detach Damaged Units (_DDU_)
20:30:58  (Reporting)  Ended Damaged Units 1 ms
20:30:58  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:30:58  (Reporting)  Ended GarrisonObjectives 10 ms
20:30:58  (Reporting)  Entering CheckBesieging (_CBE_)
20:30:58  (Reporting)  Ended CheckBesieging 97 ms
20:30:58  (Reporting)  Entering Evacuate Force (_EVA_)
20:30:58  (Reporting)  Ended Evacuate Force (_EVA_) 99 ms
20:30:58  (Reporting)  Entering Check Simple Landing (_CSL_)
20:30:58  (Reporting)  Ended Check Simple Landing (_CSL_) 101 ms
20:30:58  (Reporting)  Entering Make Superior Group (_MSG_)
20:30:58  (Reporting)  Ended Make Superior Group 2 ms
20:30:58  (Reporting)  Start of AssignFleetsOperations (_AFO_) 342 Germany
20:30:58  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in North Sea Trade
20:30:58  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 9 in Central Mediterranean Trade
20:30:58  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 28 in Southeast Atlantic Trade
20:30:58  (Reporting)  Ended AssignFleetsOperations 4 ms
20:30:58  (Reporting)  Entering Build Depots Assets
20:30:58  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
20:30:58  (Reporting)  Ended Build Depots Assets 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Start of AI Split Supports (_SSP_)
20:30:58  (Reporting)  Ended Split Supports
20:30:58  (Reporting)  Start of AI Check for Land Resupply
20:30:58  (Reporting)  Ended CheckForLandResupply 2 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Entering KeepPosition (_KPP_)
20:30:58  (Reporting)  Ended KeepPosition 2 ms
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:30:58  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:30:58  (Reporting)  Ended Concentrate Stacks 2 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 337 Theater_France ***
20:30:58  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:30:58  (Reporting)  Ended PoolToGHQStack 1 ms
20:30:58  (Reporting)  Entering ManageGHQ (_GHQ_)
20:30:58  (Reporting)  Ended ManageGHQ 1 ms
20:30:58  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:30:58  (Reporting)  Ended PrivilegedCombine 10 ms
20:30:58  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:30:58  (Reporting)  Ended DefendCapitalRegion 0 ms
20:30:58  (Reporting)  Entering SplitGroups (_SPG_)
20:30:58  (Reporting)  Ended SplitGroups 2 ms
20:30:58  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:30:58  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:30:58  (Reporting)  Detach Damaged Units (_DDU_)
20:30:58  (Reporting)  Ended Damaged Units 1 ms
20:30:58  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:30:58  (Reporting)  Ended GarrisonObjectives 7 ms
20:30:58  (Reporting)  Entering CheckBesieging (_CBE_)
20:30:58  (Reporting)  Ended CheckBesieging 73 ms
20:30:58  (Reporting)  Entering Evacuate Force (_EVA_)
20:30:58  (Reporting)  Ended Evacuate Force (_EVA_) 74 ms
20:30:58  (Reporting)  Entering Check Simple Landing (_CSL_)
20:30:58  (Reporting)  Ended Check Simple Landing (_CSL_) 76 ms
20:30:58  (Reporting)  Entering Make Superior Group (_MSG_)
20:30:58  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 337 France
20:30:58  (Reporting)  Start of AssignFleetsOperations (_AFO_) 337 France
20:30:58  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 9 in Central Mediterranean Trade
20:30:58  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 28 in Southeast Atlantic Trade
20:30:58  (Reporting)  Ended AssignFleetsOperations 3 ms
20:30:58  (Reporting)  Entering Build Depots Assets
20:30:58  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
20:30:58  (Reporting)  Ended Build Depots Assets 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Start of AI Split Supports (_SSP_)
20:30:58  (Reporting)  Ended Split Supports
20:30:58  (Reporting)  Start of AI Check for Land Resupply
20:30:58  (Reporting)  Ended CheckForLandResupply 1 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Entering KeepPosition (_KPP_)
20:30:58  (Reporting)  Ended KeepPosition 1 ms
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Ended ReinforceFront 0 ms
20:30:58  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:30:58  (Reporting)  Ended Concentrate Stacks 1 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 356 Theater_West_Indies ***
20:30:58  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:30:58  (Reporting)  Ended PoolToGHQStack 0 ms
20:30:58  (Reporting)  Entering ManageGHQ (_GHQ_)
20:30:58  (Reporting)  Ended ManageGHQ 0 ms
20:30:58  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:30:58  (Reporting)  Ended PrivilegedCombine 8 ms
20:30:58  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:30:58  (Reporting)  Ended DefendCapitalRegion 0 ms
20:30:58  (Reporting)  Entering SplitGroups (_SPG_)
20:30:58  (Reporting)  Ended SplitGroups 22 ms
20:30:58  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:30:58  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:30:58  (Reporting)  Detach Damaged Units (_DDU_)
20:30:58  (Reporting)  Ended Damaged Units 0 ms
20:30:58  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:30:58  (Reporting)  Ended GarrisonObjectives 0 ms
20:30:58  (Reporting)  Entering CheckBesieging (_CBE_)
20:30:58  (Reporting)  Ended CheckBesieging 2 ms
20:30:58  (Reporting)  Entering Evacuate Force (_EVA_)
20:30:58  (Reporting)  Ended Evacuate Force (_EVA_) 2 ms
20:30:58  (Reporting)  Entering Check Simple Landing (_CSL_)
20:30:58  (Reporting)  Ended Check Simple Landing (_CSL_) 3 ms
20:30:58  (Reporting)  Entering Checking Leaders (_CLD_)
20:30:58  (Reporting)  Ended Check Leaders 0 ms
20:30:58  (Reporting)  Entering Make Superior Group (_MSG_)
20:30:58  (Reporting)  Ended Make Superior Group 74 ms
20:30:58  (Reporting)  Start of AssignFleetsOperations (_AFO_) 356 West Indies
20:30:58  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 9 in Central Mediterranean Trade
20:30:58  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 28 in Southeast Atlantic Trade
20:30:58  (Reporting)  _AFA_ 1014101 Ardilla Sq. has been given the mission Agenda: Resupply, Value: 10000, Region: 3902 Cuba
20:30:58  (Reporting)  _AFA_ 1014101 Ardilla Sq. has been given the mission Agenda: Naval Docking, Value: 801, Region: 207 San Sebastian
20:30:58  (Reporting)  Ended AssignFleetsOperations 119 ms
20:30:58  (Reporting)  Entering Build Depots Assets
20:30:58  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 24
20:30:58  (Reporting)  _BDA_ 1 groups can build a depot in theater Theater_West_Indies
20:30:58  (Reporting)  _BDA_ 1  regions have been selected as candidates for depot buidling
20:30:58  (Reporting)  Ended Build Depots Assets 7 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Start of AI Split Supports (_SSP_)
20:30:58  (Reporting)  Ended Split Supports
20:30:58  (Reporting)  Start of AI Check for Land Resupply
20:30:58  (Reporting)  Ended CheckForLandResupply 1 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Entering KeepPosition (_KPP_)
20:30:58  (Reporting)  Ended KeepPosition 0 ms
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Ended ReinforceFront 0 ms
20:30:58  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:30:58  (Reporting)  Ended Concentrate Stacks 319 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 345 Theater_Balkans ***
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Ended ReinforceFront 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 336 Theater_Spanish_Peninsula ***
20:30:58  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:30:58  (Reporting)  _PGS_ Gathered this stack 1003826 Esercito de Espana, 276 Madrid, Pow:373, Count: 4(l 3/L 2/S 1)
20:30:58  (Reporting)  Ended PoolToGHQStack 1 ms
20:30:58  (Reporting)  Entering ManageGHQ (_GHQ_)
20:30:58  (Reporting)  Ended ManageGHQ 1 ms
20:30:58  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:30:58  (Reporting)  _PCO_ 1003849 Cuerpo Occidental has been transferred into 1003848 Cuerpo Occidental 182 Leon
20:30:58  (Reporting)  _PCO_ Brigada Cantabria has been merged into 1003849 Cuerpo Occidental(Don Joaquin Blake y Joyes) in 1003878 Cuerpo Norte 182 Leon
20:30:58  (Reporting)  Ended PrivilegedCombine 55 ms
20:30:58  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:30:58  (Reporting)  Ended DefendCapitalRegion 0 ms
20:30:58  (Reporting)  Entering SplitGroups (_SPG_)
20:30:58  (Reporting)  Ended SplitGroups 41 ms
20:30:58  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:30:58  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:30:58  (Reporting)  Detach Damaged Units (_DDU_)
20:30:58  (Reporting)  Ended Damaged Units 2 ms
20:30:58  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:30:58  (Reporting)  _GAO_ Step 1 1003848 Cuerpo Occidental, 182 Leon, Pow:34, Count: 3(l 1/L 1/S 1) is garrisoning region 182 Leon SelfVal 275
20:30:58  (Reporting)  Agenda: Garrison, Value: 8937, Region: 182 Leon
20:30:58  (Reporting)  Ended GarrisonObjectives 6 ms
20:30:58  (Reporting)  Entering CheckBesieging (_CBE_)
20:30:58  (Reporting)  Ended CheckBesieging 42 ms
20:30:58  (Reporting)  Entering Evacuate Force (_EVA_)
20:30:58  (Reporting)  Ended Evacuate Force (_EVA_) 43 ms
20:30:58  (Reporting)  Entering Check Simple Landing (_CSL_)
20:30:58  (Reporting)  Ended Check Simple Landing (_CSL_) 44 ms
20:30:58  (Reporting)  Entering Checking Leaders (_CLD_)
20:30:58  (Reporting)  Ended Check Leaders 1 ms
20:30:58  (Reporting)  Entering Make Superior Group (_MSG_)
20:30:58  (Reporting)  _MSG_ gathered 389 cbt pts, needing: 2662
20:30:58  (Reporting)  _MSG_ 1003914 Cuerpo Sur abort its operation against 1010064 Gibraltar Garrison not enough forces gathered
20:30:58  (Reporting)  _MSG_ gathered 389 cbt pts, needing: 463
20:30:58  (Reporting)  _MSG_ 1003914 Cuerpo Sur abort its operation against 1002620 Gibraltar Force not enough forces gathered
20:30:58  (Reporting)  Ended Make Superior Group 32 ms
20:30:58  (Reporting)  Start of AssignFleetsOperations (_AFO_) 336 Spanish Peninsula
20:30:58  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in North Sea Trade
20:30:58  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 9 in Central Mediterranean Trade
20:30:58  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 28 in Southeast Atlantic Trade
20:30:58  (Reporting)  _AFA_ 1014100 P. de Asturias Sq. has been given the mission Agenda: Resupply, Value: 10000, Region: 163 Coruna
20:30:58  (Reporting)  _AFA_ 1014100 P. de Asturias Sq. has been given the mission Agenda: Naval Docking, Value: 773, Region: 212 Cadiz
20:30:58  (Reporting)  _AFA_ 1014239 1 Escuadra de Fregata has been given the mission Agenda: Resupply, Value: 10000, Region: 305 Tarragona
20:30:58  (Reporting)  _NVS_ : Nav Supp 1013502 Gravina's Fleet chance: 24 failed.
20:30:58  (Reporting)  _AFA_ 1013502 Gravina's Fleet has been given the mission Agenda: Naval Docking, Value: 17460, Region: 226 Almeria
20:30:58  (Reporting)  Ended AssignFleetsOperations 437 ms
20:30:58  (Reporting)  Entering Build Depots Assets
20:30:58  (Reporting)  _BDA_ Nb of land supply units in theater 15 Nb of CPs of Regular/Militia/Cavalry/Artillery: 155
20:30:58  (Reporting)   
20:30:58  (Reporting)  _BDA_ - Build Depot 1014944 Provisiones Toledo, 224 Malaga, Pow:0, Count: 1(l 0/L 0/S 1) will build a depot in region Malaga
20:30:58  (Reporting)  Agenda: Build Depot, Value: 42000, Region: 224 Malaga
20:30:58  (Reporting)  _BDA_ 11 groups can build a depot in theater Theater_Spanish_Peninsula
20:30:58  (Reporting)  _BDA_ 35  regions have been selected as candidates for depot buidling
20:30:58  (Reporting)   
20:30:58  (Reporting)  _BDA_ - Build Depot (Distant) 1015203 Spanish Detachment, 269 Valencia, Pow:0, Count: 1(l 0/L 0/S 1) will seek to build a depot in region 219 Belmez
20:30:58  (Reporting)  Agenda: Build Depot, Value: 16000, Region: 219 Belmez
20:30:58  (Reporting)   
20:30:58  (Reporting)  _BDA_ - Build Depot (Distant) 1015204 Spanish Detachment, 182 Leon, Pow:0, Count: 1(l 0/L 0/S 1) will seek to build a depot in region 305 Tarragona
20:30:58  (Reporting)  Agenda: Build Depot, Value: 16000, Region: 305 Tarragona
20:30:58  (Reporting)  Ended Build Depots Assets 198 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Start of AI Split Supports (_SSP_)
20:30:58  (Reporting)  _SSP_ Created Supply Reserve (whole group):  1014420 Provisiones Valencia in 182 Leon
20:30:58  (Reporting)  Ended Split Supports
20:30:58  (Reporting)  Start of AI Check for Land Resupply
20:30:58  (Reporting)  Ended CheckForLandResupply 4 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Entering KeepPosition (_KPP_)
20:30:58  (Reporting)  Ended KeepPosition 1 ms
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:30:58  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:30:58  (Reporting)  Ended Concentrate Stacks 1 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 335 Theater_British_Isles ***
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Ended ReinforceFront 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 338 Theater_Italia ***
20:30:58  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:30:58  (Reporting)  Ended PoolToGHQStack 1 ms
20:30:58  (Reporting)  Entering ManageGHQ (_GHQ_)
20:30:58  (Reporting)  Ended ManageGHQ 1 ms
20:30:58  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:30:58  (Reporting)  Ended PrivilegedCombine 8 ms
20:30:58  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:30:58  (Reporting)  Ended DefendCapitalRegion 0 ms
20:30:58  (Reporting)  Entering SplitGroups (_SPG_)
20:30:58  (Reporting)  Ended SplitGroups 1 ms
20:30:58  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:30:58  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:30:58  (Reporting)  Detach Damaged Units (_DDU_)
20:30:58  (Reporting)  Ended Damaged Units 1 ms
20:30:58  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:30:58  (Reporting)  Ended GarrisonObjectives 4 ms
20:30:58  (Reporting)  Entering CheckBesieging (_CBE_)
20:30:58  (Reporting)  Ended CheckBesieging 35 ms
20:30:58  (Reporting)  Entering Evacuate Force (_EVA_)
20:30:58  (Reporting)  Ended Evacuate Force (_EVA_) 35 ms
20:30:58  (Reporting)  Entering Check Simple Landing (_CSL_)
20:30:58  (Reporting)  Ended Check Simple Landing (_CSL_) 36 ms
20:30:58  (Reporting)  Entering Make Superior Group (_MSG_)
20:30:58  (Reporting)  Ended Make Superior Group 2 ms
20:30:58  (Reporting)  Start of AssignFleetsOperations (_AFO_) 338 Italia
20:30:58  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in North Sea Trade
20:30:58  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 9 in Central Mediterranean Trade
20:30:58  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 28 in Southeast Atlantic Trade
20:30:58  (Reporting)  Ended AssignFleetsOperations 3 ms
20:30:58  (Reporting)  Entering Build Depots Assets
20:30:58  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
20:30:58  (Reporting)  Ended Build Depots Assets 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Start of AI Split Supports (_SSP_)
20:30:58  (Reporting)  Ended Split Supports
20:30:58  (Reporting)  Start of AI Check for Land Resupply
20:30:58  (Reporting)  Ended CheckForLandResupply 1 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Entering KeepPosition (_KPP_)
20:30:58  (Reporting)  Ended KeepPosition 1 ms
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:30:58  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:30:58  (Reporting)  Ended Concentrate Stacks 1 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 346 Theater_Ottoman ***
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Ended ReinforceFront 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 355 Theater_America ***
20:30:58  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:30:58  (Reporting)  Ended PoolToGHQStack 0 ms
20:30:58  (Reporting)  Entering ManageGHQ (_GHQ_)
20:30:58  (Reporting)  Ended ManageGHQ 0 ms
20:30:58  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:30:58  (Reporting)  Ended PrivilegedCombine 3 ms
20:30:58  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:30:58  (Reporting)  Ended DefendCapitalRegion 0 ms
20:30:58  (Reporting)  Entering SplitGroups (_SPG_)
20:30:58  (Reporting)  Ended SplitGroups 0 ms
20:30:58  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:30:58  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:30:58  (Reporting)  Detach Damaged Units (_DDU_)
20:30:58  (Reporting)  Ended Damaged Units 0 ms
20:30:58  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:30:58  (Reporting)  Ended GarrisonObjectives 0 ms
20:30:58  (Reporting)  Entering CheckBesieging (_CBE_)
20:30:58  (Reporting)  Ended CheckBesieging 4 ms
20:30:58  (Reporting)  Entering Evacuate Force (_EVA_)
20:30:58  (Reporting)  Ended Evacuate Force (_EVA_) 4 ms
20:30:58  (Reporting)  Entering Check Simple Landing (_CSL_)
20:30:58  (Reporting)  Ended Check Simple Landing (_CSL_) 4 ms
20:30:58  (Reporting)  Entering Checking Leaders (_CLD_)
20:30:58  (Reporting)  Ended Check Leaders 0 ms
20:30:58  (Reporting)  Start of AssignFleetsOperations (_AFO_) 355 North America
20:30:58  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in North Sea Trade
20:30:58  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 9 in Central Mediterranean Trade
20:30:58  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 28 in Southeast Atlantic Trade
20:30:58  (Reporting)  _AFA_ 1013498 Cisneros's Fleet has been given the mission Agenda: Naval Docking, Value: 825, Region: 3900 Florida
20:30:58  (Reporting)  Ended AssignFleetsOperations 2 ms
20:30:58  (Reporting)  Entering Build Depots Assets
20:30:58  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 1
20:30:58  (Reporting)  Ended Build Depots Assets 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Start of AI Split Supports (_SSP_)
20:30:58  (Reporting)  Ended Split Supports
20:30:58  (Reporting)  Start of AI Check for Land Resupply
20:30:58  (Reporting)  Ended CheckForLandResupply 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Entering KeepPosition (_KPP_)
20:30:58  (Reporting)  Ended KeepPosition 0 ms
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Ended ReinforceFront 0 ms
20:30:58  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:30:58  (Reporting)  Ended Concentrate Stacks 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 344 Theater_Scandinavia ***
20:30:58  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:30:58  (Reporting)  Ended PoolToGHQStack 1 ms
20:30:58  (Reporting)  Entering ManageGHQ (_GHQ_)
20:30:58  (Reporting)  Ended ManageGHQ 1 ms
20:30:58  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:30:58  (Reporting)  Ended PrivilegedCombine 7 ms
20:30:58  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:30:58  (Reporting)  Ended DefendCapitalRegion 0 ms
20:30:58  (Reporting)  Entering SplitGroups (_SPG_)
20:30:58  (Reporting)  Ended SplitGroups 2 ms
20:30:58  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:30:58  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:30:58  (Reporting)  Detach Damaged Units (_DDU_)
20:30:58  (Reporting)  Ended Damaged Units 1 ms
20:30:58  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:30:58  (Reporting)  Ended GarrisonObjectives 5 ms
20:30:58  (Reporting)  Entering CheckBesieging (_CBE_)
20:30:58  (Reporting)  Ended CheckBesieging 45 ms
20:30:58  (Reporting)  Entering Evacuate Force (_EVA_)
20:30:58  (Reporting)  Ended Evacuate Force (_EVA_) 45 ms
20:30:58  (Reporting)  Entering Check Simple Landing (_CSL_)
20:30:58  (Reporting)  Ended Check Simple Landing (_CSL_) 46 ms
20:30:58  (Reporting)  Entering Make Superior Group (_MSG_)
20:30:58  (Reporting)  Ended Make Superior Group 0 ms
20:30:58  (Reporting)  Start of AssignFleetsOperations (_AFO_) 344 Scandinavia
20:30:58  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in North Sea Trade
20:30:58  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 9 in Central Mediterranean Trade
20:30:58  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 28 in Southeast Atlantic Trade
20:30:58  (Reporting)  Ended AssignFleetsOperations 3 ms
20:30:58  (Reporting)  Entering Build Depots Assets
20:30:58  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
20:30:58  (Reporting)  Ended Build Depots Assets 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Start of AI Split Supports (_SSP_)
20:30:58  (Reporting)  Ended Split Supports
20:30:58  (Reporting)  Start of AI Check for Land Resupply
20:30:58  (Reporting)  Ended CheckForLandResupply 1 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Entering KeepPosition (_KPP_)
20:30:58  (Reporting)  Ended KeepPosition 1 ms
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:30:58  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:30:58  (Reporting)  Ended Concentrate Stacks 1 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 339 Theater_Austria ***
20:30:58  (Reporting)  Entering Make Superior Group (_MSG_)
20:30:58  (Reporting)  Ended Make Superior Group 1 ms
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Ended ReinforceFront 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 352 Theater_North_Africa ***
20:30:58  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:30:58  (Reporting)  Ended PoolToGHQStack 1 ms
20:30:58  (Reporting)  Entering ManageGHQ (_GHQ_)
20:30:58  (Reporting)  Ended ManageGHQ 1 ms
20:30:58  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:30:58  (Reporting)  Ended PrivilegedCombine 9 ms
20:30:58  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:30:58  (Reporting)  Ended DefendCapitalRegion 0 ms
20:30:58  (Reporting)  Entering SplitGroups (_SPG_)
20:30:58  (Reporting)  Ended SplitGroups 2 ms
20:30:58  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:30:58  (Reporting)  Ended CheckBesiegedGroups 1 ms
20:30:58  (Reporting)  Detach Damaged Units (_DDU_)
20:30:58  (Reporting)  Ended Damaged Units 1 ms
20:30:58  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:30:58  (Reporting)  Ended GarrisonObjectives 4 ms
20:30:58  (Reporting)  Entering CheckBesieging (_CBE_)
20:30:58  (Reporting)  Ended CheckBesieging 40 ms
20:30:58  (Reporting)  Entering Evacuate Force (_EVA_)
20:30:58  (Reporting)  Ended Evacuate Force (_EVA_) 41 ms
20:30:58  (Reporting)  Entering Check Simple Landing (_CSL_)
20:30:58  (Reporting)  Ended Check Simple Landing (_CSL_) 42 ms
20:30:58  (Reporting)  Entering Checking Leaders (_CLD_)
20:30:58  (Reporting)  Ended Check Leaders 1 ms
20:30:58  (Reporting)  Entering Make Superior Group (_MSG_)
20:30:58  (Reporting)  Ended Make Superior Group 0 ms
20:30:58  (Reporting)  Entering Build Depots Assets
20:30:58  (Reporting)  _BDA_ Nb of land supply units in theater 3 Nb of CPs of Regular/Militia/Cavalry/Artillery: 12
20:30:58  (Reporting)   
20:30:58  (Reporting)  _BDA_ - Build Depot 1015205 Spanish Detachment, 3722 Ceuta, Pow:0, Count: 1(l 0/L 0/S 1) will build a depot in region Ceuta
20:30:58  (Reporting)  Agenda: Build Depot, Value: 40500, Region: 3722 Ceuta
20:30:58  (Reporting)  _BDA_ 2 groups can build a depot in theater Theater_North_Africa
20:30:58  (Reporting)  _BDA_ 3  regions have been selected as candidates for depot buidling
20:30:58  (Reporting)  Ended Build Depots Assets 50 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Start of AI Split Supports (_SSP_)
20:30:58  (Reporting)  Ended Split Supports
20:30:58  (Reporting)  Start of AI Check for Land Resupply
20:30:58  (Reporting)  Ended CheckForLandResupply 1 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Entering KeepPosition (_KPP_)
20:30:58  (Reporting)  Ended KeepPosition 1 ms
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:30:58  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:30:58  (Reporting)  Ended Concentrate Stacks 1 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 341 Theater_Low_Countries ***
20:30:58  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:30:58  (Reporting)  Ended PoolToGHQStack 0 ms
20:30:58  (Reporting)  Entering ManageGHQ (_GHQ_)
20:30:58  (Reporting)  Ended ManageGHQ 0 ms
20:30:58  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:30:58  (Reporting)  Ended PrivilegedCombine 5 ms
20:30:58  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:30:58  (Reporting)  Ended DefendCapitalRegion 0 ms
20:30:58  (Reporting)  Entering SplitGroups (_SPG_)
20:30:58  (Reporting)  Ended SplitGroups 0 ms
20:30:58  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:30:58  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:30:58  (Reporting)  Detach Damaged Units (_DDU_)
20:30:58  (Reporting)  Ended Damaged Units 0 ms
20:30:58  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:30:58  (Reporting)  Ended GarrisonObjectives 2 ms
20:30:58  (Reporting)  Entering CheckBesieging (_CBE_)
20:30:58  (Reporting)  Ended CheckBesieging 15 ms
20:30:58  (Reporting)  Entering Evacuate Force (_EVA_)
20:30:58  (Reporting)  Ended Evacuate Force (_EVA_) 15 ms
20:30:58  (Reporting)  Entering Check Simple Landing (_CSL_)
20:30:58  (Reporting)  Ended Check Simple Landing (_CSL_) 16 ms
20:30:58  (Reporting)  Entering Make Superior Group (_MSG_)
20:30:58  (Reporting)  Ended Make Superior Group 1 ms
20:30:58  (Reporting)  Start of AssignFleetsOperations (_AFO_) 341 Low Countries
20:30:58  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 9 in Central Mediterranean Trade
20:30:58  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 28 in Southeast Atlantic Trade
20:30:58  (Reporting)  Ended AssignFleetsOperations 2 ms
20:30:58  (Reporting)  Entering Build Depots Assets
20:30:58  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
20:30:58  (Reporting)  Ended Build Depots Assets 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Start of AI Split Supports (_SSP_)
20:30:58  (Reporting)  Ended Split Supports
20:30:58  (Reporting)  Start of AI Check for Land Resupply
20:30:58  (Reporting)  Ended CheckForLandResupply 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Entering KeepPosition (_KPP_)
20:30:58  (Reporting)  Ended KeepPosition 0 ms
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:30:58  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:30:58  (Reporting)  Ended Concentrate Stacks 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 350 Theater_Egypt ***
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Ended ReinforceFront 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 347 Theater_Middle_East ***
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Ended ReinforceFront 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 354 Theater_South_America ***
20:30:58  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:30:58  (Reporting)  Ended PoolToGHQStack 0 ms
20:30:58  (Reporting)  Entering ManageGHQ (_GHQ_)
20:30:58  (Reporting)  Ended ManageGHQ 0 ms
20:30:58  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:30:58  (Reporting)  Ended PrivilegedCombine 7 ms
20:30:58  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:30:58  (Reporting)  Ended DefendCapitalRegion 0 ms
20:30:58  (Reporting)  Entering SplitGroups (_SPG_)
20:30:58  (Reporting)  Ended SplitGroups 4 ms
20:30:58  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:30:58  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:30:58  (Reporting)  Detach Damaged Units (_DDU_)
20:30:58  (Reporting)  Ended Damaged Units 0 ms
20:30:58  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:30:58  (Reporting)  Ended GarrisonObjectives 0 ms
20:30:58  (Reporting)  Entering CheckBesieging (_CBE_)
20:30:58  (Reporting)  Ended CheckBesieging 2 ms
20:30:58  (Reporting)  Entering Evacuate Force (_EVA_)
20:30:58  (Reporting)  Ended Evacuate Force (_EVA_) 2 ms
20:30:58  (Reporting)  Entering Check Simple Landing (_CSL_)
20:30:58  (Reporting)  Ended Check Simple Landing (_CSL_) 2 ms
20:30:58  (Reporting)  Entering Checking Leaders (_CLD_)
20:30:58  (Reporting)  Ended Check Leaders 0 ms
20:30:58  (Reporting)  Entering Make Superior Group (_MSG_)
20:30:58  (Reporting)  Ended Make Superior Group 0 ms
20:30:58  (Reporting)  Entering Build Depots Assets
20:30:58  (Reporting)  _BDA_ Nb of land supply units in theater 1 Nb of CPs of Regular/Militia/Cavalry/Artillery: 5
20:30:58  (Reporting)  _BDA_ 1 groups can build a depot in theater Theater_South_America
20:30:58  (Reporting)  _BDA_ 2  regions have been selected as candidates for depot buidling
20:30:58  (Reporting)  Ended Build Depots Assets 10 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Start of AI Split Supports (_SSP_)
20:30:58  (Reporting)  Ended Split Supports
20:30:58  (Reporting)  Start of AI Check for Land Resupply
20:30:58  (Reporting)  Ended CheckForLandResupply 1 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Entering KeepPosition (_KPP_)
20:30:58  (Reporting)  Ended KeepPosition 0 ms
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:30:58  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:30:58  (Reporting)  Ended Concentrate Stacks 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 357 Theater_Africa ***
20:30:58  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:30:58  (Reporting)  Ended PoolToGHQStack 0 ms
20:30:58  (Reporting)  Entering ManageGHQ (_GHQ_)
20:30:58  (Reporting)  Ended ManageGHQ 0 ms
20:30:58  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:30:58  (Reporting)  Ended PrivilegedCombine 3 ms
20:30:58  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:30:58  (Reporting)  Ended DefendCapitalRegion 0 ms
20:30:58  (Reporting)  Entering SplitGroups (_SPG_)
20:30:58  (Reporting)  Ended SplitGroups 0 ms
20:30:58  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:30:58  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:30:58  (Reporting)  Detach Damaged Units (_DDU_)
20:30:58  (Reporting)  Ended Damaged Units 0 ms
20:30:58  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:30:58  (Reporting)  Ended GarrisonObjectives 0 ms
20:30:58  (Reporting)  Entering CheckBesieging (_CBE_)
20:30:58  (Reporting)  Ended CheckBesieging 1 ms
20:30:58  (Reporting)  Entering Evacuate Force (_EVA_)
20:30:58  (Reporting)  Ended Evacuate Force (_EVA_) 1 ms
20:30:58  (Reporting)  Entering Check Simple Landing (_CSL_)
20:30:58  (Reporting)  Ended Check Simple Landing (_CSL_) 2 ms
20:30:58  (Reporting)  Entering Make Superior Group (_MSG_)
20:30:58  (Reporting)  Ended Make Superior Group 0 ms
20:30:58  (Reporting)  Start of AssignFleetsOperations (_AFO_) 357 Africa
20:30:58  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 9 in Central Mediterranean Trade
20:30:58  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 28 in Southeast Atlantic Trade
20:30:58  (Reporting)  Ended AssignFleetsOperations 2 ms
20:30:58  (Reporting)  Entering Build Depots Assets
20:30:58  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
20:30:58  (Reporting)  Ended Build Depots Assets 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Start of AI Split Supports (_SSP_)
20:30:58  (Reporting)  Ended Split Supports
20:30:58  (Reporting)  Start of AI Check for Land Resupply
20:30:58  (Reporting)  Ended CheckForLandResupply 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Entering KeepPosition (_KPP_)
20:30:58  (Reporting)  Ended KeepPosition 0 ms
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:30:58  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
20:30:58  (Reporting)  Ended Concentrate Stacks 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 342 Theater_Germany ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 337 Theater_France ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 356 Theater_West_Indies ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 345 Theater_Balkans ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 336 Theater_Spanish_Peninsula ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 118 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 335 Theater_British_Isles ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 338 Theater_Italia ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 346 Theater_Ottoman ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 355 Theater_America ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 344 Theater_Scandinavia ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 339 Theater_Austria ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 352 Theater_North_Africa ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 341 Theater_Low_Countries ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 350 Theater_Egypt ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 347 Theater_Middle_East ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 354 Theater_South_America ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 357 Theater_Africa ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  All theaters prepared, AllOwnPowLand: 16526 AllOppPowLand: 11262 AllOwnPowNav: 9450 AllOppPowNav 21334
20:30:58  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Starting process on extended theater 342 Theater_Germany Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:30:58  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:30:58  (Reporting)   
20:30:58  (Reporting)  Secondary Region 861 Hannover Pick 84 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Starting process on extended theater 337 Theater_France Owned armies (extended): 0 Enemy armies: 1 Land Ratio: 0.20 Land Core Ratio: 0.39  ***
20:30:58  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:30:58  (Reporting)   
20:30:58  (Reporting)  Secondary Region 317 Bayonne Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Starting process on extended theater 356 Theater_West_Indies Owned armies (extended): 5 Enemy armies: 10 Land Ratio: 0.67 Land Core Ratio: 0.84  ***
20:30:58  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:30:58  (Reporting)  1004054 Cuerpo Hispaniola (Pow.52)
20:30:58  (Reporting)  1015200 Spanish Detachment (Pow.20)
20:30:58  (Reporting)  1014103 Brigada Havana (Pow.27)
20:30:58  (Reporting)  1014414 Salazar' Force (Pow.238)
20:30:58  (Reporting)   
20:30:58  (Reporting)  Primary Region 3902 Cuba Pick 100 has enough garrison (Value: 430) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 3905 Santo Domingo Pick 20 has enough garrison (Value: 148) - evaluation skipped
20:30:58  (Reporting)  Region 3907 Leeward Islands Pick 5 SelfVal 128 Need 60  no group candidate found
20:30:58  (Reporting)  Region 3906 Winward Islands Pick 16 SelfVal 196 Need 185  no group candidate found
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Starting process on extended theater 336 Theater_Spanish_Peninsula Owned armies (extended): 55 Enemy armies: 2 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:30:58  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:30:58  (Reporting)  1014944 Provisiones Toledo (Pow.0)
20:30:58  (Reporting)  1003914 Cuerpo Sur (Pow.389)
20:30:58  (Reporting)  1014417 2a Brigada Madrid (Pow.30)
20:30:58  (Reporting)  1014244 1o Rgto. Art. (Pow.4)
20:30:58  (Reporting)  1014810 3 Brigada (Pow.1)
20:30:58  (Reporting)  1015201 Spanish Detachment (Pow.20)
20:30:58  (Reporting)  1013996 Palma Milita (Pow.39)
20:30:58  (Reporting)  1015203 Provisiones Real (Pow.0)
20:30:58  (Reporting)  1003948 Cuerpo Oriental (Pow.140)
20:30:58  (Reporting)  1014254 1 Brigada de Caballera (Pow.3)
20:30:58  (Reporting)  1013723 1 Brigada (Pow.2)
20:30:58  (Reporting)  1014249 2 Brigada (Pow.3)
20:30:58  (Reporting)  1003826 Esercito de Espana (Pow.373)
20:30:58  (Reporting)  1014800 2o Rgto. Art. (Pow.3)
20:30:58  (Reporting)  1015204 Provisiones Leon (Pow.0)
20:30:58  (Reporting)  1014420 Provisiones Valencia (Pow.0)
20:30:58  (Reporting)  1015202 Spanish Detachment (Pow.17)
20:30:58  (Reporting)  1003848 Tranco' Force (Pow.34)
20:30:58  (Reporting)  1003878 Cuerpo Norte (Pow.451)
20:30:58  (Reporting)  1014805 1 Tiradores (Pow.2)
20:30:58  (Reporting)   
20:30:58  (Reporting)  Secondary Region 207 San Sebastian Pick 3 has enough garrison (Value: 248) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 184 Ciudad Rodrigo Pick 3 has enough garrison (Value: 33) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 215 Sevilla Pick 100 has enough garrison (Value: 165) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 212 Cadiz Pick 58 has enough garrison (Value: 294) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 230 Cartagena Pick 4 has enough garrison (Value: 230) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 223 Granada Pick 3 has enough garrison (Value: 32) - evaluation skipped
20:30:58  (Reporting)  Region 211 Gibraltar Pick 4 SelfVal 237 Need 1129  no group candidate found
20:30:58  (Reporting)  Secondary Region 269 Valencia Pick 4 has enough garrison (Value: 22) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 307 Barcelona Pick 6 has enough garrison (Value: 201) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 276 Madrid Pick 9 has enough garrison (Value: 57) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 221 Cordoba Pick 2 has enough garrison (Value: 72) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 163 Coruna Pick 4 has enough garrison (Value: 253) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 194 Burgos Pick 2 has enough garrison (Value: 30) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 241 Badajoz Pick 2 has enough garrison (Value: 151) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 290 Zaragoza Pick 2 has enough garrison (Value: 28) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 263 Toledo Pick 2 has enough garrison (Value: 11) - evaluation skipped
20:30:58  (Reporting)  CheckRegionForOperation 1003914 Cuerpo Sur, 224 Malaga, Pow:389, Count: 7(l 3/L 3/S 2) Fitness 132 PickVal 3 SelfVal 253 AINeed 381
20:30:58  (Reporting)  Agenda: Defend, Value: 33396, Region: 224 Malaga
20:30:58  (Reporting)  Secondary Region 182 Leon Pick 2 has enough garrison (Value: 42) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 313 Palma Pick 2 has enough garrison (Value: 288) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 312 Gerona Pick 2 has enough garrison (Value: 24) - evaluation skipped
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Starting process on extended theater 338 Theater_Italia Owned armies (extended): 0 Enemy armies: 2 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:30:58  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:30:58  (Reporting)   
20:30:58  (Reporting)  Region 708 Palermo Pick 92 SelfVal 431 Need 101  no group candidate found
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Starting process on extended theater 344 Theater_Scandinavia Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:30:58  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Starting process on extended theater 339 Theater_Austria Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:30:58  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Starting process on extended theater 352 Theater_North_Africa Owned armies (extended): 4 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:30:58  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:30:58  (Reporting)  1015205 Provisiones Ceuta (Pow.0)
20:30:58  (Reporting)  1004006 Cuerpo Africa (Pow.61)
20:30:58  (Reporting)   
20:30:58  (Reporting)  Secondary Region 3730 Melilla Pick 36 has enough garrison (Value: 215) - evaluation skipped
20:30:58  (Reporting)  Primary Region 3739 Mers El Kebir Pick 67 has enough garrison (Value: 215) - evaluation skipped
20:30:58  (Reporting)  Primary Region 3722 Ceuta Pick 100 has enough garrison (Value: 215) - evaluation skipped
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Starting process on extended theater 341 Theater_Low_Countries Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:30:58  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:30:58  (Reporting)   
20:30:58  (Reporting)  Secondary Region 766 Namur Pick 28 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Starting process on extended theater 354 Theater_South_America Owned armies (extended): 3 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:30:58  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:30:58  (Reporting)  1004063 Vigodet' Force (Pow.373)
20:30:58  (Reporting)  1013513 Don Miguel de La Pena (Pow.148)
20:30:58  (Reporting)   
20:30:58  (Reporting)  Primary Region 3911 La Plata Pick 100 has enough garrison (Value: 142) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 3910 Uruguay Pick 19 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 3888 Canarias Islands Pick 13 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Starting process on extended theater 357 Theater_Africa Owned armies (extended): 0 Enemy armies: 1 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:30:58  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:30:58  (Reporting)   
20:30:58  (Reporting)  Secondary Region 3914 Mascareignes Pick 100 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Starting process on extended theater 366 Theater_IndianOcean Owned armies (extended): 0 Enemy armies: 8 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
20:30:58  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:30:58  (Reporting)   
20:30:58  (Reporting)  Region 3914 Mascareignes Pick 100 SelfVal 168 Need 60  no group candidate found
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Starting process on extended theater 363 Theater_MediterraneanSea Owned armies (extended): 19 Enemy armies: 3 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
20:30:58  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:30:58  (Reporting)  1015205 Provisiones Ceuta (Pow.0)
20:30:58  (Reporting)  1004006 Cuerpo Africa (Pow.61)
20:30:58  (Reporting)  1014944 Provisiones Toledo (Pow.0)
20:30:58  (Reporting)  1003914 Cuerpo Sur (Pow.389)
20:30:58  (Reporting)  1014244 1o Rgto. Art. (Pow.4)
20:30:58  (Reporting)  1013996 Palma Milita (Pow.39)
20:30:58  (Reporting)  1015203 Provisiones Real (Pow.0)
20:30:58  (Reporting)  1003948 Cuerpo Oriental (Pow.140)
20:30:58  (Reporting)  1014800 2o Rgto. Art. (Pow.3)
20:30:58  (Reporting)   
20:30:58  (Reporting)  Region 708 Palermo Pick 92 SelfVal 431 Need 101  no group candidate found
20:30:58  (Reporting)  Region 678 Napoli Pick 100 SelfVal 459 Need 101  no group candidate found
20:30:58  (Reporting)  Region 3739 Mers El Kebir Pick 67 SelfVal 51 Need 0  no group candidate found
20:30:58  (Reporting)  Region 676 Gaeta Pick 13 SelfVal 96 Need 101  no group candidate found
20:30:58  (Reporting)  Primary Region 3722 Ceuta Pick 100 has enough garrison (Value: 215) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 3730 Melilla Pick 36 has enough garrison (Value: 215) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 600 Genova Pick 22 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Region 718 Valetta Pick 21 SelfVal 142 Need 339  no group candidate found
20:30:58  (Reporting)  Region 711 Messina Pick 8 SelfVal 66 Need 101  no group candidate found
20:30:58  (Reporting)  Secondary Region 269 Valencia Pick 4 has enough garrison (Value: 22) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 307 Barcelona Pick 6 has enough garrison (Value: 201) - evaluation skipped
20:30:58  (Reporting)  Region 717 Siracusa Pick 8 SelfVal 68 Need 101  no group candidate found
20:30:58  (Reporting)  Region 688 Taranto Pick 11 SelfVal 86 Need 101  no group candidate found
20:30:58  (Reporting)  Secondary Region 420 Toulon Pick 5 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Region 211 Gibraltar Pick 4 SelfVal 237 Need 1129  no group candidate found
20:30:58  (Reporting)  CheckRegionForOperation 1003914 Cuerpo Sur, 224 Malaga, Pow:389, Count: 7(l 3/L 3/S 2) Fitness 132 PickVal 3 SelfVal 253 AINeed 381
20:30:58  (Reporting)  Agenda: Defend, Value: 33396, Region: 224 Malaga
20:30:58  (Reporting)  Secondary Region 230 Cartagena Pick 4 has enough garrison (Value: 230) - evaluation skipped
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Starting process on extended theater 362 Theater_SouthAtlantic Owned armies (extended): 3 Enemy armies: 1 Land Ratio: 4.26 Land Core Ratio: 0.20  ***
20:30:58  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:30:58  (Reporting)  1004063 Vigodet' Force (Pow.373)
20:30:58  (Reporting)  1013513 Don Miguel de La Pena (Pow.148)
20:30:58  (Reporting)   
20:30:58  (Reporting)  Primary Region 3911 La Plata Pick 100 has enough garrison (Value: 142) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 3910 Uruguay Pick 19 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Region 3912 West Africa Pick 4 SelfVal 8 Need 101  no group candidate found
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Starting process on extended theater 361 Theater_NorthAtlantic Owned armies (extended): 21 Enemy armies: 68 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
20:30:58  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:30:58  (Reporting)  1015205 Provisiones Ceuta (Pow.0)
20:30:58  (Reporting)  1004006 Cuerpo Africa (Pow.61)
20:30:58  (Reporting)  1004063 Vigodet' Force (Pow.373)
20:30:58  (Reporting)  1013513 Don Miguel de La Pena (Pow.148)
20:30:58  (Reporting)  1014805 1 Tiradores (Pow.2)
20:30:58  (Reporting)  1004054 Cuerpo Hispaniola (Pow.52)
20:30:58  (Reporting)  1014103 Brigada Havana (Pow.27)
20:30:58  (Reporting)  1014414 Salazar' Force (Pow.238)
20:30:58  (Reporting)   
20:30:58  (Reporting)  Region 57 Edinburgh Pick 6 SelfVal 6 Need 506  no group candidate found
20:30:58  (Reporting)  Region 70 Newcastle Pick 6 SelfVal 6 Need 506  no group candidate found
20:30:58  (Reporting)  Region 852 Bremen Pick 79 SelfVal 244 Need 60  no group candidate found
20:30:58  (Reporting)  Secondary Region 749 Brugge Pick 8 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Primary Region 3722 Ceuta Pick 100 has enough garrison (Value: 215) - evaluation skipped
20:30:58  (Reporting)  Region 212 Cadiz Pick 58 SelfVal 1699 Need 480  no group candidate found
20:30:58  (Reporting)  Region 98 Cardiff Pick 9 SelfVal 9 Need 506  no group candidate found
20:30:58  (Reporting)  Primary Region 3911 La Plata Pick 100 has enough garrison (Value: 142) - evaluation skipped
20:30:58  (Reporting)  Primary Region 3902 Cuba Pick 100 has enough garrison (Value: 430) - evaluation skipped
20:30:58  (Reporting)  Region 3900 Florida Pick 100 SelfVal 437 Need 47  no group candidate found
20:30:58  (Reporting)  Secondary Region 207 San Sebastian Pick 3 has enough garrison (Value: 248) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 3888 Canarias Islands Pick 13 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 3905 Santo Domingo Pick 20 has enough garrison (Value: 148) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 3910 Uruguay Pick 19 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Region 211 Gibraltar Pick 4 SelfVal 237 Need 1129  no group candidate found
20:30:58  (Reporting)  Region 3906 Winward Islands Pick 16 SelfVal 196 Need 185  no group candidate found
20:30:58  (Reporting)  Region 87 Liverpool Pick 12 SelfVal 12 Need 506  no group candidate found
20:30:58  (Reporting)  Region 126 Plymouth Pick 9 SelfVal 9 Need 506  no group candidate found
20:30:58  (Reporting)  Region 133 Portsmouth Pick 9 SelfVal 9 Need 506  no group candidate found
20:30:58  (Reporting)  Region 16 Dublin Pick 10 SelfVal 10 Need 506  no group candidate found
20:30:58  (Reporting)  Region 62 Glasgow Pick 6 SelfVal 6 Need 506  no group candidate found
20:30:58  (Reporting)  Region 130 Bristol Pick 8 SelfVal 8 Need 506  no group candidate found
20:30:58  (Reporting)  Secondary Region 163 Coruna Pick 4 has enough garrison (Value: 253) - evaluation skipped
20:30:58  (Reporting)  Region 3907 Leeward Islands Pick 5 SelfVal 128 Need 60  no group candidate found
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Starting process on extended theater 360 Theater_BalticSea Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
20:30:58  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:30:58  (Reporting)   
20:30:58  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 2432 ms
20:30:58  (Reporting)  Start of AssignFleetsOperations (_AFO_) 365 Commerce
20:30:58  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 9 in Central Mediterranean Trade
20:30:58  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 28 in Southeast Atlantic Trade
20:30:58  (Reporting)  _AFA_ 1014115 I. Fleet has been given the mission Agenda: Patrol Convoy Box, Value: 11250, Region: 3934 Commerce
20:30:58  (Reporting)  Ended AssignFleetsOperations 2 ms
20:30:58  (Reporting)  Start of AssignFleetsOperations (_AFO_) 363 Mediterranean Sea
20:30:58  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 9 in Central Mediterranean Trade
20:30:58  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 28 in Southeast Atlantic Trade
20:30:58  (Reporting)  _AFA_ 1014943 II. Fleet has been given the mission Agenda: Patrol Convoy Box, Value: 10875, Region: 3928 Western Mediterranean Trade
20:30:58  (Reporting)  _NVS_ : Nav Supp 1014946 Buenavista Sq. chance: 1 failed.
20:30:58  (Reporting)  _AFA_ 1014946 Buenavista Sq. has been given the mission Agenda: Naval Docking, Value: 819, Region: 600 Genova
20:30:58  (Reporting)  Ended AssignFleetsOperations 254 ms
20:30:58  (Reporting)  Start of AssignFleetsOperations (_AFO_) 362 South Atlantic
20:30:58  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 9 in Central Mediterranean Trade
20:30:58  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 28 in Southeast Atlantic Trade
20:30:58  (Reporting)  _AFA_ 1014113 Juno Sq. has been given the mission Agenda: Patrol Convoy Box, Value: 3750, Region: 3927 Southeast Atlantic Trade
20:30:58  (Reporting)  Ended AssignFleetsOperations 2 ms
20:30:58  (Reporting)  Start of AssignFleetsOperations (_AFO_) 361 North Atlantic
20:30:58  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 9 in Central Mediterranean Trade
20:30:58  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 28 in Southeast Atlantic Trade
20:30:58  (Reporting)  _AFA_ 1014110 Minerva Sq. has been given the mission Agenda: Resupply, Value: 10710, Region: 207 San Sebastian
20:30:58  (Reporting)  _AFA_ 1014110 Minerva Sq. has been given the mission Agenda: Naval Docking, Value: 1104, Region: 852 Bremen
20:30:58  (Reporting)  _AFA_ 1014419 Adventoria Sq. has been given the mission Agenda: Patrol Convoy Box, Value: 4000, Region: 3930 Central Mediterranean Trade
20:30:58  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 2 in Southeast Atlantic Trade
20:30:58  (Reporting)  _NVS_ : Nav Supp 1014419 Adventoria Sq. chance: 0 failed.
20:30:58  (Reporting)  _AFA_ 1014419 Adventoria Sq. has been given the mission Agenda: Naval Docking, Value: 819, Region: 852 Bremen
20:30:58  (Reporting)  _AFA_ 1014104 4th Transport Sq. has been given the mission Agenda: Hunt Convoy Fleet, Value: 5000, Region: 3927 Southeast Atlantic Trade
20:30:58  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Southeast Atlantic Trade
20:30:58  (Reporting)  _NVS_ : Nav Supp 1014104 4th Transport Sq. chance: 0 failed.
20:30:58  (Reporting)  _AFA_ 1014104 4th Transport Sq. has been given the mission Agenda: Naval Docking, Value: 1591, Region: 852 Bremen
20:30:58  (Reporting)  _AFA_ 1013506 R. Luisa Sq. has been given the mission Agenda: Resupply, Value: 11718, Region: 3905 Santo Domingo
20:30:58  (Reporting)  _AFA_ 1013506 R. Luisa Sq. has been given the mission Agenda: Naval Docking, Value: 954, Region: 852 Bremen
20:30:58  (Reporting)  Ended AssignFleetsOperations 909 ms
20:30:58  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 342 Germany
20:30:58  (Reporting)  Ended CheckLocalOpportunities 2 ms
20:30:58  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 337 France
20:30:58  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:30:58  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 356 West Indies
20:30:58  (Reporting)  Ended CheckLocalOpportunities 2 ms
20:30:58  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 336 Spanish Peninsula
20:30:58  (Reporting)  Ended CheckLocalOpportunities 2 ms
20:30:58  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 338 Italia
20:30:58  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:30:58  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 355 North America
20:30:58  (Reporting)  Ended CheckLocalOpportunities 0 ms
20:30:58  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 344 Scandinavia
20:30:58  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:30:58  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 352 North Africa
20:30:58  (Reporting)  Ended CheckLocalOpportunities 1 ms
20:30:58  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 341 Low Countries
20:30:58  (Reporting)  Ended CheckLocalOpportunities 0 ms
20:30:58  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 354 South America
20:30:58  (Reporting)  Ended CheckLocalOpportunities 28 ms
20:30:58  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 357 Africa
20:30:58  (Reporting)  Ended CheckLocalOpportunities 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  ############ Starting ApplyAgenda:  Spain  ############
20:30:58  (Reporting)   
20:30:58  (Reporting)  
20:30:58  (Reporting)  *** Theater:  Theater_IndianOcean ( NavRatio:0.20) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  *** Theater:  Theater_Commerce ( NavRatio:0.20) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  *** Theater:  Theater_BlackSea ( NavRatio:0.20) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  *** Theater:  Theater_MediterraneanSea ( NavRatio:0.24) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  *** Theater:  Theater_SouthAtlantic ( NavRatio:0.20) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  *** Theater:  Theater_NorthAtlantic ( NavRatio:0.20) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  *** Theater:  Theater_BalticSea ( NavRatio:0.20) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_Germany (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Arties (_RCA_)
20:30:58  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Arties
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:30:58  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Supplies
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Gather Units (_GTU_)
20:30:58  (Reporting)  _GTU_ Gathering Region 420 Toulon in theater 342 Germany
20:30:58  (Reporting)  _GTU_ Starting merge 0 at start
20:30:58  (Reporting)  End of AI Gather Units
20:30:58  (Reporting)  Entering GatherGarrisons (_GTG_)
20:30:58  (Reporting)  Ended GatherGarrisons 0 ms
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_France (Ext:0.20 - Core:0.39 - Nav:0.20) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Arties (_RCA_)
20:30:58  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Arties
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:30:58  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Supplies
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Gather Units (_GTU_)
20:30:58  (Reporting)  _GTU_ Gathering Region 420 Toulon in theater 337 France
20:30:58  (Reporting)  _GTU_ Starting merge 0 at start
20:30:58  (Reporting)  End of AI Gather Units
20:30:58  (Reporting)  Entering GatherGarrisons (_GTG_)
20:30:58  (Reporting)  Ended GatherGarrisons 0 ms
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_West_Indies (Ext:0.67 - Core:0.84 - Nav:0.20) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Arties (_RCA_)
20:30:58  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Arties
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:30:58  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Supplies
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Gather Units (_GTU_)
20:30:58  (Reporting)  _GTU_ Gathering Region 3906 Winward Islands in theater 356 West Indies
20:30:58  (Reporting)  _GTU_ 1004054 Cuerpo Hispaniola, 3905 Santo Domingo, Pow:52, Count: 1(l 1/L 1/S 0) has no agenda for now, trying to gather
20:30:58  (Reporting)  _GTU_ 1014103 Brigada Havana, 3902 Cuba, Pow:27, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
20:30:58  (Reporting)  _GTU_ Starting merge 2 at start
20:30:58  (Reporting)  _GTU_ Finished merge 2 now
20:30:58  (Reporting)  _GTU_ 1014103 Brigada Havana, 3902 Cuba, Pow:27, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
20:30:58  (Reporting)  _GTU_ 1004054 Cuerpo Hispaniola, 3905 Santo Domingo, Pow:52, Count: 1(l 1/L 1/S 0) no gathering goal found, will be iddle this turn.
20:30:58  (Reporting)  Ended AI Gather Units 25 ms
20:30:58  (Reporting)  Entering GatherGarrisons (_GTG_)
20:30:58  (Reporting)  Ended GatherGarrisons 0 ms
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_Balkans (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_Spanish_Peninsula (Ext:5.00 - Core:5.00 - Nav:3.32) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Arties (_RCA_)
20:30:58  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Arties
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:30:58  (Reporting)  _RCS_ Supply 1014420 Provisiones Valencia, 182 Leon, Pow:0, Count: 1(l 0/L 0/S 1)
20:30:58  (Reporting)  _RCS_ Supplies found:  1 in core Area
20:30:58  (Reporting)  _RCA_ Resupplying 1014420 Provisiones Valencia, 182 Leon, Pow:0, Count: 1(l 0/L 0/S 1) relocating toward 1003878 Cuerpo Norte, 182 Leon, Pow:451, Count: 11(l 3/L 6/S 3)
20:30:58  (Reporting)  Ended Receive Supplies
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Gather Units (_GTU_)
20:30:58  (Reporting)  _GTU_ Gathering Region 420 Toulon in theater 336 Spanish Peninsula
20:30:58  (Reporting)  _GTU_ 1013996 Palma Milita, 313 Palma, Pow:39, Count: 2(l 0/L 2/S 0) has no agenda for now, trying to gather
20:30:58  (Reporting)  _GTU_ Starting merge 1 at start
20:30:58  (Reporting)  _GTU_ Finished merge 1 now
20:30:58  (Reporting)  _GTU_ 1013996 Palma Milita, 313 Palma, Pow:39, Count: 2(l 0/L 2/S 0) no gathering goal found, will be iddle this turn.
20:30:58  (Reporting)  Ended AI Gather Units 6 ms
20:30:58  (Reporting)  Entering GatherGarrisons (_GTG_)
20:30:58  (Reporting)  Ended GatherGarrisons 0 ms
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_British_Isles (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_Italia (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Arties (_RCA_)
20:30:58  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Arties
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:30:58  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Supplies
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Gather Units (_GTU_)
20:30:58  (Reporting)  _GTU_ Gathering Region 420 Toulon in theater 338 Italia
20:30:58  (Reporting)  _GTU_ Starting merge 0 at start
20:30:58  (Reporting)  End of AI Gather Units
20:30:58  (Reporting)  Entering GatherGarrisons (_GTG_)
20:30:58  (Reporting)  Ended GatherGarrisons 0 ms
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_Ottoman (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_America (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Arties (_RCA_)
20:30:58  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Arties
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:30:58  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Supplies
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Gather Units (_GTU_)
20:30:58  (Reporting)  _GTU_ Gathering Region 3900 Florida in theater 355 North America
20:30:58  (Reporting)  _GTU_ Starting merge 0 at start
20:30:58  (Reporting)  End of AI Gather Units
20:30:58  (Reporting)  Entering GatherGarrisons (_GTG_)
20:30:58  (Reporting)  Ended GatherGarrisons 0 ms
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_Scandinavia (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Arties (_RCA_)
20:30:58  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Arties
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:30:58  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Supplies
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Gather Units (_GTU_)
20:30:58  (Reporting)  _GTU_ Gathering Region 0 Donegal in theater 344 Scandinavia
20:30:58  (Reporting)  _GTU_ Starting merge 0 at start
20:30:58  (Reporting)  End of AI Gather Units
20:30:58  (Reporting)  Entering GatherGarrisons (_GTG_)
20:30:58  (Reporting)  Ended GatherGarrisons 0 ms
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_Austria (Ext:5.00 - Core:0.20 - Nav:0.20) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_North_Africa (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Arties (_RCA_)
20:30:58  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Arties
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:30:58  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Supplies
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Gather Units (_GTU_)
20:30:58  (Reporting)  _GTU_ Gathering Region 3722 Ceuta in theater 352 North Africa
20:30:58  (Reporting)  _GTU_ Starting merge 0 at start
20:30:58  (Reporting)  End of AI Gather Units
20:30:58  (Reporting)  Entering GatherGarrisons (_GTG_)
20:30:58  (Reporting)  Ended GatherGarrisons 0 ms
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_Low_Countries (Ext:5.00 - Core:5.00 - Nav:0.36) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Arties (_RCA_)
20:30:58  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Arties
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:30:58  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Supplies
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Gather Units (_GTU_)
20:30:58  (Reporting)  _GTU_ Gathering Region 420 Toulon in theater 341 Low Countries
20:30:58  (Reporting)  _GTU_ Starting merge 0 at start
20:30:58  (Reporting)  End of AI Gather Units
20:30:58  (Reporting)  Entering GatherGarrisons (_GTG_)
20:30:58  (Reporting)  Ended GatherGarrisons 0 ms
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_Egypt (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_Middle_East (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_South_America (Ext:5.00 - Core:5.00 - Nav:1.08) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Arties (_RCA_)
20:30:58  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Arties
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:30:58  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Supplies
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Gather Units (_GTU_)
20:30:58  (Reporting)  _GTU_ Gathering Region 3911 La Plata in theater 354 South America
20:30:58  (Reporting)  _GTU_ Starting merge 0 at start
20:30:58  (Reporting)  End of AI Gather Units
20:30:58  (Reporting)  Entering GatherGarrisons (_GTG_)
20:30:58  (Reporting)  Ended GatherGarrisons 0 ms
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_Africa (Ext:5.00 - Core:5.00 - Nav:0.22) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Arties (_RCA_)
20:30:58  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Arties
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:30:58  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Supplies
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Gather Units (_GTU_)
20:30:58  (Reporting)  _GTU_ Gathering Region 3914 Mascareignes in theater 357 Africa
20:30:58  (Reporting)  _GTU_ Starting merge 0 at start
20:30:58  (Reporting)  End of AI Gather Units
20:30:58  (Reporting)  Entering GatherGarrisons (_GTG_)
20:30:58  (Reporting)  Ended GatherGarrisons 0 ms
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_IndianOcean (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_Commerce (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_BlackSea (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_MediterraneanSea (Ext:0.20 - Core:0.20 - Nav:0.24) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_SouthAtlantic (Ext:4.26 - Core:0.20 - Nav:0.20) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_NorthAtlantic (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_BalticSea (Ext:5.00 - Core:0.20 - Nav:0.20) ***
20:30:58  (Reporting)  Entering Collect Leaders (_COD_)
20:30:58  (Reporting)  Ended Collect Leaders 0 ms
20:30:58  (Reporting)  Entering RemoveWeakInterests (_RWI_)
20:30:58  (Reporting)  Ended RemoveWeakInterests 0 ms
20:30:58  (Reporting)  Entering AddTheaterGoal (_ATG_)
20:30:58  (Reporting)  _ATG_ 1003826 Esercito de Espana Madrid Going against objective: 211 Gibraltar
20:30:58  (Reporting)  _ATG_ 1003878 Cuerpo Norte Leon Going against objective: 211 Gibraltar
20:30:58  (Reporting)  _ATG_ 1014103 Brigada Havana Cuba Going against objective: 3905 Santo Domingo
20:30:58  (Reporting)  Ended AddTheaterGoal 8 ms
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_Germany (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_France (Ext:0.20 - Core:0.39 - Nav:0.20) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1014419 Adventoria Sq., 4123 Channel Islands, Pow:48, Count: 1(l 0/L 1/S 0)
20:30:58  (Reporting)  Agenda  1  : Agenda: Hunt Convoy Fleet, Value: 5100, Region: 3924 North Sea Trade
20:30:58  (Reporting)  Agenda  2  : Agenda: Patrol Convoy Box, Value: 4000, Region: 3930 Central Mediterranean Trade
20:30:58  (Reporting)  Agenda  3  : Agenda: Naval Docking, Value: 819, Region: 852 Bremen
20:30:58  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 4000, Region: 3930 Central Mediterranean Trade
20:30:58  (Reporting)  1014419-Adventoria Sq. Power:48 Health:100% Channel Islands>Central Mediterranean Trade Mission:Patrol Convoy Box Fitness:80% Need:0 Threat:0 GoalValue: 4000
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_West_Indies (Ext:0.67 - Core:0.84 - Nav:0.20) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  1014414 Salazar' Force, 3902 Cuba, Pow:238, Count: 8(l 2/L 5/S 2) Keeping only the Best Attack (is Assault) goal for 3902 Cuba
20:30:58  (Reporting)  List of Agendas for 1014414 Salazar' Force, 3902 Cuba, Pow:238, Count: 8(l 2/L 5/S 2)
20:30:58  (Reporting)  Agenda  1  : Agenda: Attack, Value: 100000, Region: 3902 Cuba
20:30:58  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 100000, Region: 3902 Cuba
20:30:58  (Reporting)  1014414-Salazar' Force Power:238 Health:100% Cuba>Cuba Mission:Attack Fitness:100% Need:0 Threat:0 GoalValue: 100000
20:30:58  (Reporting)   
20:30:58  (Reporting)  1014103 Brigada Havana is doing nothing in Cuba  Power: 27  HealthPerc: 100
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1014101 Ardilla Sq., 3902 Cuba, Pow:16, Count: 1(l 0/L 1/S 0)
20:30:58  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 10000, Region: 3902 Cuba
20:30:58  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 801, Region: 207 San Sebastian
20:30:58  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 10000, Region: 3902 Cuba
20:30:58  (Reporting)  ApplyAgenda, Full Pathfinding: 1014101 Ardilla Sq. , destination,  is not in friendly water and the mission is not ignoring threats. 3902 Cuba
20:30:58  (Reporting)  1014101-Ardilla Sq. Power:16 Health:100% Cuba>Cuba Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 10000
20:30:58  (Reporting)   
20:30:58  (Reporting)  1004054 Cuerpo Hispaniola is doing nothing in Santo Domingo  Power: 52  HealthPerc: 100
20:30:58  (Reporting)   
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_Balkans (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_Spanish_Peninsula (Ext:5.00 - Core:5.00 - Nav:3.32) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1014100 P. de Asturias Sq., 163 Coruna, Pow:24, Count: 1(l 0/L 1/S 0)
20:30:58  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 10000, Region: 163 Coruna
20:30:58  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 773, Region: 212 Cadiz
20:30:58  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 10000, Region: 163 Coruna
20:30:58  (Reporting)  ApplyAgenda, Full Pathfinding: 1014100 P. de Asturias Sq. , destination,  is not in friendly water and the mission is not ignoring threats. 163 Coruna
20:30:58  (Reporting)  1014100-P. de Asturias Sq. Power:24 Health:100% Coruna>Coruna Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 10000
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  1003878 Cuerpo Norte is doing nothing in Leon  Power: 451  HealthPerc: 100
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1003848 Tranco' Force, 182 Leon, Pow:34, Count: 2(l 1/L 1/S 0)
20:30:58  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 8937, Region: 182 Leon
20:30:58  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 8937, Region: 182 Leon
20:30:58  (Reporting)  1003848-Tranco' Force Power:34 Health:100% Leon>Leon Mission:Garrison Fitness:65% Need:18 Threat:0 GoalValue: 8937
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1015204 Provisiones Leon, 182 Leon, Pow:0, Count: 1(l 0/L 0/S 1)
20:30:58  (Reporting)  Agenda  1  : Agenda: Build Depot, Value: 16000, Region: 305 Tarragona
20:30:58  (Reporting)  Choosen Agenda: Agenda: Build Depot, Value: 16000, Region: 305 Tarragona
20:30:58  (Reporting)  1015204-Provisiones Leon Power:0 Health:100% Leon>Tarragona Mission:Build Depot Fitness:64% Need:0 Threat:0 GoalValue: 16000
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1014239 1 Escuadra de Fregata, 305 Tarragona, Pow:1, Count: 1(l 0/L 1/S 0)
20:30:58  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 10000, Region: 305 Tarragona
20:30:58  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 10000, Region: 305 Tarragona
20:30:58  (Reporting)  ApplyAgenda, Full Pathfinding: 1014239 1 Escuadra de Fregata , destination,  is not in friendly water and the mission is not ignoring threats. 305 Tarragona
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  1003826 Esercito de Espana is doing nothing in Madrid  Power: 373  HealthPerc: 100
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  1003948 Cuerpo Oriental is doing nothing in Valencia  Power: 140  HealthPerc: 100
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1015203 Provisiones Real, 269 Valencia, Pow:0, Count: 1(l 0/L 0/S 1)
20:30:58  (Reporting)  Agenda  1  : Agenda: Build Depot, Value: 16000, Region: 219 Belmez
20:30:58  (Reporting)  Choosen Agenda: Agenda: Build Depot, Value: 16000, Region: 219 Belmez
20:30:58  (Reporting)  1015203-Provisiones Real Power:0 Health:100% Valencia>Belmez Mission:Build Depot Fitness:64% Need:78 Threat:58 GoalValue: 16000
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  1013996 Palma Milita is doing nothing in Palma  Power: 39  HealthPerc: 100
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1014417 2a Brigada Madrid, 223 Granada, Pow:30, Count: 1(l 0/L 1/S 0)
20:30:58  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 80000, Region: 224 Malaga
20:30:58  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 80000, Region: 224 Malaga
20:30:58  (Reporting)  1014417 2a Brigada Madrid Granada Health: 100 % will target  1003914 Cuerpo Sur
20:30:58  (Reporting)  1014417-2a Brigada Madrid Power:30 Health:100% Granada>Malaga Mission:Merge (slave) Fitness:80% Need:381 Threat:282 GoalValue: 80000
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  1010715 Moreno' Force, 215 Sevilla, Pow:165, Count: 8(l 1/L 7/S 0) Keeping only the Garrison goal for 215 Sevilla
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1013502 Gravina's Fleet, 230 Cartagena, Pow:961, Count: 17(l 6/L 11/S 0)
20:30:58  (Reporting)  Agenda  1  : Agenda: Attack, Value: 10000, Region: 212 Cadiz
20:30:58  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 17460, Region: 226 Almeria
20:30:58  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 10000, Region: 212 Cadiz
20:30:58  (Reporting)  ApplyAgenda, Full Pathfinding: 1013502 Gravina's Fleet , destination,  is not in friendly water and the mission is not ignoring threats. 212 Cadiz
20:30:58  (Reporting)  1013502-Gravina's Fleet Power:961 Health:100% Cartagena>Cadiz Mission:Attack Fitness:10% Need:480 Threat:573 GoalValue: 10000
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1003914 Cuerpo Sur, 224 Malaga, Pow:389, Count: 7(l 3/L 3/S 2)
20:30:58  (Reporting)  Agenda  1  : Agenda: Defend, Value: 33396, Region: 224 Malaga
20:30:58  (Reporting)  Agenda  2  : Agenda: Defend, Value: 33396, Region: 224 Malaga
20:30:58  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 33396, Region: 224 Malaga
20:30:58  (Reporting)  1003914-Cuerpo Sur Power:389 Health:100% Malaga>Malaga Mission:Defend Fitness:132% Need:381 Threat:282 GoalValue: 33396
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1014944 Provisiones Toledo, 224 Malaga, Pow:0, Count: 1(l 0/L 0/S 1)
20:30:58  (Reporting)  Agenda  1  : Agenda: Build Depot, Value: 42000, Region: 224 Malaga
20:30:58  (Reporting)  Choosen Agenda: Agenda: Build Depot, Value: 42000, Region: 224 Malaga
20:30:58  (Reporting)  1014944-Provisiones Toledo Power:0 Health:100% Malaga>Malaga Mission:Build Depot Fitness:84% Need:381 Threat:282 GoalValue: 42000
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_British_Isles (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_Italia (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_Ottoman (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_America (Ext:0.20 - Core:0.20 - Nav:5.00) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  1010862 Guarnicin de Florida, 3900 Florida, Pow:13, Count: 2(l 1/L 1/S 0) Keeping only the Garrison goal for 3900 Florida
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1013498 Cisneros's Fleet, 3900 Florida, Pow:68, Count: 2(l 1/L 0/S 1)
20:30:58  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 825, Region: 3900 Florida
20:30:58  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 825, Region: 3900 Florida
20:30:58  (Reporting)  ApplyAgenda, Full Pathfinding: 1013498 Cisneros's Fleet , destination,  is not in friendly water and the mission is not ignoring threats. 3900 Florida
20:30:58  (Reporting)  1013498-Cisneros's Fleet Power:68 Health:100% Florida>Florida Mission:Naval Docking Fitness:100% Need:47 Threat:0 GoalValue: 825
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_Scandinavia (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_Austria (Ext:5.00 - Core:0.20 - Nav:0.20) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_North_Africa (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1014946 Buenavista Sq., 4326 Cap Tenes, Pow:47, Count: 1(l 0/L 1/S 0)
20:30:58  (Reporting)  Agenda  1  : Agenda: Hunt Convoy Fleet, Value: 5000, Region: 3932 Aegean Sea Trade
20:30:58  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 819, Region: 600 Genova
20:30:58  (Reporting)  Choosen Agenda: Agenda: Hunt Convoy Fleet, Value: 5000, Region: 3932 Aegean Sea Trade
20:30:58  (Reporting)  1014946-Buenavista Sq. Power:47 Health:100% Cap Tenes>Aegean Sea Trade Mission:Hunt Convoy Fleet Fitness:100% Need:0 Threat:0 GoalValue: 5000
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  1004006 Cuerpo Africa is doing nothing in Ceuta  Power: 61  HealthPerc: 100
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1015205 Provisiones Ceuta, 3722 Ceuta, Pow:0, Count: 1(l 0/L 0/S 1)
20:30:58  (Reporting)  Agenda  1  : Agenda: Build Depot, Value: 40500, Region: 3722 Ceuta
20:30:58  (Reporting)  Choosen Agenda: Agenda: Build Depot, Value: 40500, Region: 3722 Ceuta
20:30:58  (Reporting)  1015205-Provisiones Ceuta Power:0 Health:100% Ceuta>Ceuta Mission:Build Depot Fitness:81% Need:0 Threat:0 GoalValue: 40500
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_Low_Countries (Ext:5.00 - Core:5.00 - Nav:0.36) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_Egypt (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_Middle_East (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_South_America (Ext:5.00 - Core:5.00 - Nav:1.08) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  1013513 Don Miguel de La Pena is doing nothing in La Plata  Power: 148  HealthPerc: 100
20:30:58  (Reporting)   
20:30:58  (Reporting)  1004063 Vigodet' Force is doing nothing in La Plata  Power: 373  HealthPerc: 100
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1013506 R. Luisa Sq., 4282 Oceano Atlantico Sul, Pow:63, Count: 1(l 0/L 1/S 0)
20:30:58  (Reporting)  Agenda  1  : Agenda: Convoy Transport, Value: 3300, Region: 3924 North Sea Trade
20:30:58  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 11718, Region: 3905 Santo Domingo
20:30:58  (Reporting)  Agenda  3  : Agenda: Naval Docking, Value: 954, Region: 852 Bremen
20:30:58  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 11718, Region: 3905 Santo Domingo
20:30:58  (Reporting)  ApplyAgenda, Full Pathfinding: 1013506 R. Luisa Sq. , destination,  is not in friendly water and the mission is not ignoring threats. 3905 Santo Domingo
20:30:58  (Reporting)  1013506-R. Luisa Sq. Power:63 Health:100% Oceano Atlantico Sul>Santo Domingo Mission:Resupply Fitness:93% Need:0 Threat:0 GoalValue: 11718
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_Africa (Ext:5.00 - Core:5.00 - Nav:0.22) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_IndianOcean (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_Commerce (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1014115 I. Fleet, 3934 Commerce, Pow:123, Count: 3(l 0/L 3/S 0)
20:30:58  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 11250, Region: 3934 Commerce
20:30:58  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 11250, Region: 3934 Commerce
20:30:58  (Reporting)  ApplyAgenda, Full Pathfinding: 1014115 I. Fleet , destination,  is not in friendly water and the mission is not ignoring threats. 3934 Commerce
20:30:58  (Reporting)  1014115-I. Fleet Power:123 Health:100% Commerce>Commerce Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 11250
20:30:58  (Reporting)   
20:30:58  (Reporting)  ApplyAgenda, Full Pathfinding: 1008502 Flota de las Indias , destination,  is not in friendly water and the mission is not ignoring threats. 3934 Commerce
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1014104 4th Transport Sq., 4257 Atlantic Ocean, Pow:23, Count: 1(l 0/L 1/S 0)
20:30:58  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 4100, Region: 3930 Central Mediterranean Trade
20:30:58  (Reporting)  Agenda  2  : Agenda: Hunt Convoy Fleet, Value: 5000, Region: 3927 Southeast Atlantic Trade
20:30:58  (Reporting)  Agenda  3  : Agenda: Naval Docking, Value: 1591, Region: 852 Bremen
20:30:58  (Reporting)  Choosen Agenda: Agenda: Hunt Convoy Fleet, Value: 5000, Region: 3927 Southeast Atlantic Trade
20:30:58  (Reporting)  1014104-4th Transport Sq. Power:23 Health:100% Atlantic Ocean>Southeast Atlantic Trade Mission:Hunt Convoy Fleet Fitness:100% Need:0 Threat:0 GoalValue: 5000
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_BlackSea (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_MediterraneanSea (Ext:0.20 - Core:0.20 - Nav:0.24) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1014943 II. Fleet, 3928 Western Mediterranean Trade, Pow:145, Count: 2(l 0/L 2/S 0)
20:30:58  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 10875, Region: 3928 Western Mediterranean Trade
20:30:58  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 10875, Region: 3928 Western Mediterranean Trade
20:30:58  (Reporting)  ApplyAgenda, Full Pathfinding: 1014943 II. Fleet , destination,  is not in friendly water and the mission is not ignoring threats. 3928 Western Mediterranean Trade
20:30:58  (Reporting)  1014943-II. Fleet Power:145 Health:100% Western Mediterranean Trade>Western Mediterranean Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 10875
20:30:58  (Reporting)   
20:30:58  (Reporting)  ApplyAgenda, Full Pathfinding: 1008485 Flota del Mediterraneo , destination,  is not in friendly water and the mission is not ignoring threats. 3928 Western Mediterranean Trade
20:30:58  (Reporting)   
20:30:58  (Reporting)  ApplyAgenda, Full Pathfinding: 1008496 Flota Napolitana , destination,  is not in friendly water and the mission is not ignoring threats. 3930 Central Mediterranean Trade
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_SouthAtlantic (Ext:4.26 - Core:0.20 - Nav:0.20) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1014113 Juno Sq., 3927 Southeast Atlantic Trade, Pow:24, Count: 1(l 0/L 1/S 0)
20:30:58  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 3750, Region: 3927 Southeast Atlantic Trade
20:30:58  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 3750, Region: 3927 Southeast Atlantic Trade
20:30:58  (Reporting)  ApplyAgenda, Full Pathfinding: 1014113 Juno Sq. , destination,  is not in friendly water and the mission is not ignoring threats. 3927 Southeast Atlantic Trade
20:30:58  (Reporting)  1014113-Juno Sq. Power:24 Health:100% Southeast Atlantic Trade>Southeast Atlantic Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 3750
20:30:58  (Reporting)   
20:30:58  (Reporting)  ApplyAgenda, Full Pathfinding: 1008479 Flota Atlantica , destination,  is not in friendly water and the mission is not ignoring threats. 3927 Southeast Atlantic Trade
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_NorthAtlantic (Ext:0.20 - Core:0.20 - Nav:0.20) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1014110 Minerva Sq., 4187 Northern Dogger Bank, Pow:63, Count: 1(l 0/L 1/S 0)
20:30:58  (Reporting)  Agenda  1  : Agenda: Hunt Convoy Fleet, Value: 6700, Region: 3924 North Sea Trade
20:30:58  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 10710, Region: 207 San Sebastian
20:30:58  (Reporting)  Agenda  3  : Agenda: Naval Docking, Value: 1104, Region: 852 Bremen
20:30:58  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 10710, Region: 207 San Sebastian
20:30:58  (Reporting)  1014110-Minerva Sq. Power:63 Health:100% Northern Dogger Bank>San Sebastian Mission:Resupply Fitness:85% Need:0 Threat:0 GoalValue: 10710
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_BalticSea (Ext:5.00 - Core:0.20 - Nav:0.20) ***
20:30:58  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:30:58  (Reporting)  Ended SplitStaticUnits 0 ms
20:30:58  (Reporting)  Entering ManageHQStacks (_MHS_)
20:30:58  (Reporting)  Ended ManageHQStacks 6 ms
20:30:58  (Reporting)  Entering SynchHQStacks (_SHS_)
20:30:58  (Reporting)  Ended SynchHQStacks 2 ms
20:30:58  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:30:58  (Reporting)  Ended DeclareNewHQStacks 2 ms
20:30:58  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:30:58  (Reporting)  Ended SplitLargeStacks 2 ms
20:30:58  (Reporting)  Entering ManageHQStacks (_MHS_)
20:30:58  (Reporting)  Ended ManageHQStacks 4 ms
20:30:58  (Reporting)  Entering SynchHQStacks (_SHS_)
20:30:58  (Reporting)  Ended SynchHQStacks 1 ms
20:30:58  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:30:58  (Reporting)  Ended DeclareNewHQStacks 1 ms
20:30:58  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:30:58  (Reporting)  Ended SplitLargeStacks 2 ms
20:30:58  (Reporting)  Entering ManageHQStacks (_MHS_)
20:30:58  (Reporting)  Ended ManageHQStacks 0 ms
20:30:58  (Reporting)  Entering SynchHQStacks (_SHS_)
20:30:58  (Reporting)  Ended SynchHQStacks 0 ms
20:30:58  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:30:58  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:30:58  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:30:58  (Reporting)  Adding stack 1014414 Salazar' Force, 3902 Cuba, Pow:238, Count: 8(l 2/L 5/S 2)
20:30:58  (Reporting)  Ended SplitLargeStacks 0 ms
20:30:58  (Reporting)  Entering ManageHQStacks (_MHS_)
20:30:58  (Reporting)  Ended ManageHQStacks 2 ms
20:30:58  (Reporting)  Entering SynchHQStacks (_SHS_)
20:30:58  (Reporting)  Ended SynchHQStacks 1 ms
20:30:58  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:30:58  (Reporting)  Ended DeclareNewHQStacks 5 ms
20:30:58  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:30:58  (Reporting)  Adding stack 1003878 Cuerpo Norte, 182 Leon, Pow:451, Count: 12(l 3/L 6/S 4)
20:30:58  (Reporting)  Ended SplitLargeStacks 1 ms
20:30:58  (Reporting)  Entering ManageHQStacks (_MHS_)
20:30:58  (Reporting)  Ended ManageHQStacks 2 ms
20:30:58  (Reporting)  Entering SynchHQStacks (_SHS_)
20:30:58  (Reporting)  Ended SynchHQStacks 1 ms
20:30:58  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:30:58  (Reporting)  Ended DeclareNewHQStacks 1 ms
20:30:58  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:30:58  (Reporting)  Ended SplitLargeStacks 1 ms
20:30:58  (Reporting)  Entering ManageHQStacks (_MHS_)
20:30:58  (Reporting)  Ended ManageHQStacks 0 ms
20:30:58  (Reporting)  Entering SynchHQStacks (_SHS_)
20:30:58  (Reporting)  Ended SynchHQStacks 0 ms
20:30:58  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:30:58  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:30:58  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:30:58  (Reporting)  Ended SplitLargeStacks 0 ms
20:30:58  (Reporting)  Entering ManageHQStacks (_MHS_)
20:30:58  (Reporting)  Ended ManageHQStacks 3 ms
20:30:58  (Reporting)  Entering SynchHQStacks (_SHS_)
20:30:58  (Reporting)  Ended SynchHQStacks 1 ms
20:30:58  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:30:58  (Reporting)  Ended DeclareNewHQStacks 1 ms
20:30:58  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:30:58  (Reporting)  Ended SplitLargeStacks 1 ms
20:30:58  (Reporting)  Entering ManageHQStacks (_MHS_)
20:30:58  (Reporting)  Ended ManageHQStacks 2 ms
20:30:58  (Reporting)  Entering SynchHQStacks (_SHS_)
20:30:58  (Reporting)  Ended SynchHQStacks 1 ms
20:30:58  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:30:58  (Reporting)  Ended DeclareNewHQStacks 1 ms
20:30:58  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:30:58  (Reporting)  Ended SplitLargeStacks 1 ms
20:30:58  (Reporting)  Entering ManageHQStacks (_MHS_)
20:30:58  (Reporting)  Ended ManageHQStacks 1 ms
20:30:58  (Reporting)  Entering SynchHQStacks (_SHS_)
20:30:58  (Reporting)  Ended SynchHQStacks 0 ms
20:30:58  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:30:58  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:30:58  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:30:58  (Reporting)  Ended SplitLargeStacks 0 ms
20:30:58  (Reporting)  Entering ManageHQStacks (_MHS_)
20:30:58  (Reporting)  Ended ManageHQStacks 0 ms
20:30:58  (Reporting)  Entering SynchHQStacks (_SHS_)
20:30:58  (Reporting)  Ended SynchHQStacks 0 ms
20:30:58  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:30:58  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:30:58  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:30:58  (Reporting)  Ended SplitLargeStacks 0 ms
20:30:58  (Reporting)  Entering ManageHQStacks (_MHS_)
20:30:58  (Reporting)  Ended ManageHQStacks 0 ms
20:30:58  (Reporting)  Entering SynchHQStacks (_SHS_)
20:30:58  (Reporting)  Ended SynchHQStacks 0 ms
20:30:58  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:30:58  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:30:58  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:30:58  (Reporting)  Ended SplitLargeStacks 0 ms
20:30:58  (Reporting)  Entering PromoteLeaders (_PRL_)
20:30:58  (Reporting)  Ended PromoteLeaders 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  ApplyAgenda AutoMerge
20:30:58  (Reporting)  AI Process done in  25074 ms
20:30:58  (Reporting)  Processing  1000007 Ottoman
20:30:58  (Reporting)  
20:30:58  (Reporting)  *** Starting Process on Ottoman AILevel 4 Kind: 2 Dormant YES Turn: 4 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:30:58  (Reporting)  Entering InitAndDumpData (_IAD_)
20:30:58  (Reporting)  Resources Levels Ottoman EcoBase 134 AtWar: no AtWarThreat: no At PeaceThreat: no
20:30:58  (Reporting)  Pounds Availability Plentiful Stock 949 Expected 67 Balance -7
20:30:58  (Reporting)  Supplies Availability Very Low Stock 0 Expected 47 Balance 0
20:30:58  (Reporting)  Ammos Availability Very Low Stock 0 Expected 47 Balance 0
20:30:58  (Reporting)  Victory points Availability Plentiful Stock 1734 Expected 47 Balance 0
20:30:58  (Reporting)  Morale Points Availability High Stock 96 Expected 47 Balance 0
20:30:58  (Reporting)  Conscripts Availability Average Stock 50 Expected 47 Balance -4
20:30:58  (Reporting)  War supplies Availability Average Stock 33 Expected 34 Balance 0
20:30:58  (Reporting)  Diplomats Availability Plentiful Stock 27 Expected 0 Balance 0
20:30:58  (Reporting)  Engagment Points Availability Plentiful Stock 31 Expected 0 Balance 0
20:30:58  (Reporting)  Horses Availability Plentiful Stock 668 Expected 13 Balance 0
20:30:58  (Reporting)  *** Faction-wide algorithms ***
20:30:58  (Reporting)  Ended BuildReplacements 9 ms
20:30:58  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000007 Ottoman
20:30:58  (Reporting)  Sending proposal: *we can*
20:30:58  (Reporting)  *** Checking new proposals ***
20:30:58  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:30:58  (Reporting)  Entering BuildNewUnits (_BNU_)
20:30:58  (Reporting)  Steel Level 6 Amount 33
20:30:58  (Reporting)  Money Level 5 Amount 949
20:30:58  (Reporting)  Conscripts Level 2 Amount 50
20:30:58  (Reporting)  _BNU_ Emergency build ON
20:30:58  (Reporting)  Adding 406 Janissary Brigade 1805 Coeff: 168
20:30:58  (Reporting)  Adding 412 Marine Brigade 1805 Coeff: 12
20:30:58  (Reporting)  Adding 413 Horse Artillery Brigade 1805 Coeff: 14
20:30:58  (Reporting)  Adding 414 Foot Artillery Brigade 1805 Coeff: 19
20:30:58  (Reporting)  Adding 415 Artillery Brigade 1805 Coeff: 28
20:30:58  (Reporting)  Adding 416 Siege Artillery Brigade 1805 Coeff: 7
20:30:58  (Reporting)  Adding 417 Household Cavalry Brigade 1805 Coeff: 2
20:30:58  (Reporting)  Adding 418 Sipahi Brigade 1805 Coeff: 28
20:30:58  (Reporting)  Adding 419 Suvarileri Brigade 1805 Coeff: 19
20:30:58  (Reporting)  Adding 420 Mixed Cavalry Brigade 1805 Coeff: 35
20:30:58  (Reporting)  Adding 421 Line Garrison 1805 Coeff: 47
20:30:58  (Reporting)  Adding 422 Depot Garrison 1805 Coeff: 82
20:30:58  (Reporting)  Adding 424 Fortress Battery 1805 Coeff: 28
20:30:58  (Reporting)  Adding 425 Coastal Battery 1805 Coeff: 21
20:30:58  (Reporting)  Adding 426 Supply Brigade 1805 Coeff: 28
20:30:58  (Reporting)  Adding 437 Tartar Cavalry Brigade 1805 Coeff: 7
20:30:58  (Reporting)  Adding 438 Arab Cavalry Brigade 1805 Coeff: 9
20:30:58  (Reporting)  Adding 439 Flagship Squadron 1805 Coeff: 2
20:30:58  (Reporting)  Adding 440 First Rank Squadron 1805 Coeff: 1
20:30:58  (Reporting)  Adding 441 Second Rank Squadron 1805 Coeff: 5
20:30:58  (Reporting)  Adding 442 Third Rank Squadron 1805 Coeff: 9
20:30:58  (Reporting)  Adding 443 Heavy Frigate Squadron 1805 Coeff: 2
20:30:58  (Reporting)  Adding 444 Frigate Squadron 1805 Coeff: 5
20:30:58  (Reporting)  Adding 445 Brig Squadron 1805 Coeff: 9
20:30:58  (Reporting)  Adding 446 Sloop Squadron 1805 Coeff: 10
20:30:58  (Reporting)  Adding 447 Privateer Squadron 1805 Coeff: 8
20:30:58  (Reporting)  Adding 448 Troop Transport Squadron 1805 Coeff: 6
20:30:58  (Reporting)  Adding 449 Merchantman Squadron 1805 Coeff: 6
20:30:58  (Reporting)  Adding 450 River Gunboat Squadron 1805 Coeff: 3
20:30:58  (Reporting)  Adding 451 Riverine Transport Squadron 1805 Coeff: 1
20:30:58  (Reporting)  Adding 452 Galley Flotilla 1805 Coeff: 4
20:30:58  (Reporting)  Adding 1252 Supply Depot 1805 Coeff: 18
20:30:58  (Reporting)  Number of Draw 9
20:30:58  (Reporting)  Picking 421 Line Garrison 1805
20:30:58  (Reporting)  On Map 9 Requested 0 In Pool 4
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 50 225 WSU 33 0 Money 949 90
20:30:58  (Reporting)  Picking 425 Coastal Battery 1805
20:30:58  (Reporting)  On Map 12 Requested 0 In Pool 9
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 50 60 WSU 33 45 Money 949 300
20:30:58  (Reporting)  Picking 449 Merchantman Squadron 1805
20:30:58  (Reporting)  On Map 3 Requested 0 In Pool 7
20:30:58  (Reporting)  _BNU Buying Unit Merchantman Squadron 1805 Family ID Transport Ship Area Recruitment Area: Ocean Ships Europe
20:30:58  (Reporting)  Picking 406 Janissary Brigade 1805
20:30:58  (Reporting)  On Map 10 Requested 0 In Pool 9
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 50 245 WSU 33 10 Money 949 192
20:30:58  (Reporting)  Picking 415 Artillery Brigade 1805
20:30:58  (Reporting)  On Map 1 Requested 0 In Pool 12
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 50 41 WSU 33 38 Money 949 235
20:30:58  (Reporting)  Picking 413 Horse Artillery Brigade 1805
20:30:58  (Reporting)  On Map 2 Requested 0 In Pool 6
20:30:58  (Reporting)  _BNU Buying Unit Horse Artillery Brigade 1805 Family ID Light Artillery Area Thrace
20:30:58  (Reporting)  Picking 426 Supply Brigade 1805
20:30:58  (Reporting)  On Map 4 Requested 0 In Pool 12
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 50 186 WSU 33 32 Money 949 320
20:30:58  (Reporting)  Picking 406 Janissary Brigade 1805
20:30:58  (Reporting)  On Map 10 Requested 0 In Pool 9
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 50 261 WSU 33 32 Money 949 320
20:30:58  (Reporting)  Picking 406 Janissary Brigade 1805
20:30:58  (Reporting)  On Map 10 Requested 0 In Pool 9
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 50 261 WSU 33 32 Money 949 320
20:30:58  (Reporting)  Ended BuildNewUnits Bought: 2 54 ms
20:30:58  (Reporting)  AI Process done in  593 ms
20:30:58  (Reporting)  Processing  1000008 Nassau
20:30:58  (Reporting)  Processing  1000009 Brunswick
20:30:58  (Reporting)  
20:30:58  (Reporting)  *** Starting Process on Brunswick AILevel 4 Kind: 1 Dormant NO Turn: 4 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:30:58  (Reporting)  Entering InitAndDumpData (_IAD_)
20:30:58  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
20:30:58  (Reporting)  Theater: 342 Theater_Germany AggroCoeff from script: 100 OwnPow Land: 3743 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:30:58  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 2.55 Reg Count: 392 > 494
20:30:58  (Reporting)  _FIT_ Ended AIInitTheaters 1142 ms
20:30:58  (Reporting)  Resources Levels Brunswick EcoBase 55 AtWar: no AtWarThreat: no At PeaceThreat: no
20:30:58  (Reporting)  Pounds Availability Plentiful Stock 304 Expected 28 Balance 0
20:30:58  (Reporting)  Supplies Availability Very Low Stock 0 Expected 19 Balance 0
20:30:58  (Reporting)  Ammos Availability Very Low Stock 0 Expected 19 Balance 0
20:30:58  (Reporting)  Victory points Availability Plentiful Stock 500 Expected 19 Balance 0
20:30:58  (Reporting)  Morale Points Availability Plentiful Stock 100 Expected 19 Balance 0
20:30:58  (Reporting)  Conscripts Availability Plentiful Stock 115 Expected 19 Balance 0
20:30:58  (Reporting)  War supplies Availability Very High Stock 32 Expected 14 Balance 0
20:30:58  (Reporting)  Diplomats Availability Plentiful Stock 6 Expected 0 Balance 0
20:30:58  (Reporting)  Horses Availability Plentiful Stock 50 Expected 6 Balance 0
20:30:58  (Reporting)   
20:30:58  (Reporting)  Theater Prevalences Theater_Germany Ordered Value: 4740
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 342 Theater_Germany (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_Germany Overall power(self): 3743 Overall power (enemies): 0 Ratio: 5.00
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:30:58  (Reporting)  Making Naval Values Map: 342 Germany LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:30:58  (Reporting)  Commiting Naval Values Map: 342 Germany LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Land Theaters Special Regions ***
20:30:58  (Reporting)  Theater 342 Theater_Germany HQReg: 870 Braunschweig Max pick: Braunschweig Max need: Braunschweig Max Val: Braunschweig Naval Gathering: 1419 Danzig
20:30:58  (Reporting)   
20:30:58  (Reporting)  Final Gather Region for  342 Germany : 870 Braunschweig
20:30:58  (Reporting)   
20:30:58  (Reporting)  Ended InitAndDumpData Brunswick 1574 ms
20:30:58  (Reporting)  *** Faction-wide algorithms ***
20:30:58  (Reporting)  Ended BuildReplacements 2 ms
20:30:58  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000009 Brunswick
20:30:58  (Reporting)  Checking Propose State Visit sent by 1000005 Prussia rels 67
20:30:58  (Reporting)  Item is *not* a peace treaty and AcceptChance is  100 %
20:30:58  (Reporting)  Modified Chance after bias vs nation 100 % rolled 20
20:30:58  (Reporting)  Accepted!
20:30:58  (Reporting)  Sending proposal: *we can*
20:30:58  (Reporting)  *** Checking new proposals ***
20:30:58  (Reporting)  Proposing to 1000001 France
20:30:58  (Reporting)  Checking 32 Request Passage Right
20:30:58  (Reporting)  Still checking 32 Request Passage Right
20:30:58  (Reporting)  Item is a Various entry, chance -5
20:30:58  (Reporting)  _HAD_ Send Treaty Brunswick failed sending Request Passage Right toward France chance -5
20:30:58  (Reporting)  Proposing to 1000011 Hessen
20:30:58  (Reporting)  Checking 26 Propose Mutual Supply
20:30:58  (Reporting)  Still checking 26 Propose Mutual Supply
20:30:58  (Reporting)  Item is a Various entry, chance 49
20:30:58  (Reporting)  _HAD_ Send Treaty Brunswick failed sending Propose Mutual Supply toward Hessen chance 49
20:30:58  (Reporting)  Proposing to 1000017 Saxony
20:30:58  (Reporting)  Checking 3 Promise Local Support
20:30:58  (Reporting)  Still checking 3 Promise Local Support
20:30:58  (Reporting)  Item is a Various entry, chance 6
20:30:58  (Reporting)  _HAD_ Send Treaty Brunswick failed sending Promise Local Support toward Saxony chance 6
20:30:58  (Reporting)  Proposing to 1000005 Prussia
20:30:58  (Reporting)  Checking 46 Propose Commercial Agreement
20:30:58  (Reporting)  Still checking 46 Propose Commercial Agreement
20:30:58  (Reporting)  Item is a Various entry, chance 48
20:30:58  (Reporting)  _HAD_ Send Treaty Brunswick failed sending Propose Commercial Agreement toward Prussia chance 48
20:30:58  (Reporting)  Ended HandleAdvancedDiplomacy 9 ms
20:30:58  (Reporting)  Entering BuildNewUnits (_BNU_)
20:30:58  (Reporting)  Steel Level 6 Amount 32
20:30:58  (Reporting)  Money Level 2 Amount 304
20:30:58  (Reporting)  Conscripts Level 6 Amount 115
20:30:58  (Reporting)  Adding 550 Mixed Infantry Brigade 1805 Coeff: 1
20:30:58  (Reporting)  Adding 551 Jaeger Brigade 1805 Coeff: 2
20:30:58  (Reporting)  Adding 552 Horse Artillery Brigade 1805 Coeff: 2
20:30:58  (Reporting)  Adding 553 Foot Artillery Brigade 1805 Coeff: 1
20:30:58  (Reporting)  Adding 554 Hussars Brigade 1805 Coeff: 3
20:30:58  (Reporting)  Adding 555 Depot Garrison 1805 Coeff: 1
20:30:58  (Reporting)  Adding 556 Militia Garrison 1805 Coeff: 1
20:30:58  (Reporting)  Adding 557 Fortress Battery 1805 Coeff: 1
20:30:58  (Reporting)  Number of Draw 0
20:30:58  (Reporting)  Ended BuildNewUnits Bought: 0 7 ms
20:30:58  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
20:30:58  (Reporting)  Ended ManageFleetsComposition 140 ms
20:30:58  (Reporting)  Entering LockFixedGroups (_LFG_)
20:30:58  (Reporting)  _LFG_ 1011672 Stadtgarnison Braunschweig, 870 Braunschweig, Pow:36, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:30:58  (Reporting)  Ended LockFixedGroups 0 ms
20:30:58  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:30:58  (Reporting)  Ended SplitStaticUnits 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 342 Theater_Germany ***
20:30:58  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:30:58  (Reporting)  Ended PoolToGHQStack 0 ms
20:30:58  (Reporting)  Entering ManageGHQ (_GHQ_)
20:30:58  (Reporting)  Ended ManageGHQ 0 ms
20:30:58  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:30:58  (Reporting)  Ended PrivilegedCombine 0 ms
20:30:58  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:30:58  (Reporting)  Ended DefendCapitalRegion 0 ms
20:30:58  (Reporting)  Entering SplitGroups (_SPG_)
20:30:58  (Reporting)  _SPG_ Small Force Segment II 1015207 Brunswickian Detachment, 870 Braunschweig, Pow:33, Count: 1(l 0/L 1/S 0) created
20:30:58  (Reporting)  Ended SplitGroups 8 ms
20:30:58  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:30:58  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:30:58  (Reporting)  Detach Damaged Units (_DDU_)
20:30:58  (Reporting)  Ended Damaged Units 0 ms
20:30:58  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:30:58  (Reporting)  Ended GarrisonObjectives 0 ms
20:30:58  (Reporting)  Entering Checking Leaders (_CLD_)
20:30:58  (Reporting)  Ended Check Leaders 0 ms
20:30:58  (Reporting)  Entering Make Superior Group (_MSG_)
20:30:58  (Reporting)  Ended Make Superior Group 2 ms
20:30:58  (Reporting)  Start of AI Check for Land Resupply
20:30:58  (Reporting)  Ended CheckForLandResupply 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Entering KeepPosition (_KPP_)
20:30:58  (Reporting)  Ended KeepPosition 0 ms
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 342 Theater_Germany ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  All theaters prepared, AllOwnPowLand: 3743 AllOppPowLand: 0 AllOwnPowNav: 0 AllOppPowNav 0
20:30:58  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Starting process on extended theater 342 Theater_Germany Owned armies (extended): 3 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:30:58  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:30:58  (Reporting)  1015207 Bernewitz Bde (Pow.33)
20:30:58  (Reporting)  1005729 Braunschweig Armee (Pow.55)
20:30:58  (Reporting)   
20:30:58  (Reporting)  Secondary Region 870 Braunschweig Pick 100 has enough garrison (Value: 36) - evaluation skipped
20:30:58  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 125 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  ############ Starting ApplyAgenda:  Brunswick  ############
20:30:58  (Reporting)   
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_Germany (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Arties (_RCA_)
20:30:58  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Arties
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:30:58  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Supplies
20:30:58  (Reporting)  Entering GatherGarrisons (_GTG_)
20:30:58  (Reporting)  Ended GatherGarrisons 0 ms
20:30:58  (Reporting)  Entering Collect Leaders (_COD_)
20:30:58  (Reporting)  Ended Collect Leaders 0 ms
20:30:58  (Reporting)  Entering RemoveWeakInterests (_RWI_)
20:30:58  (Reporting)  Ended RemoveWeakInterests 0 ms
20:30:58  (Reporting)  Entering AddTheaterGoal (_ATG_)
20:30:58  (Reporting)  Ended AddTheaterGoal 0 ms
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_Germany (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  1005729 Braunschweig Armee is doing nothing in Braunschweig  Power: 55  HealthPerc: 100
20:30:58  (Reporting)   
20:30:58  (Reporting)  1015207 Bernewitz Bde is doing nothing in Braunschweig  Power: 33  HealthPerc: 100
20:30:58  (Reporting)   
20:30:58  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:30:58  (Reporting)  Ended SplitStaticUnits 0 ms
20:30:58  (Reporting)  Entering ManageHQStacks (_MHS_)
20:30:58  (Reporting)  Ended ManageHQStacks 0 ms
20:30:58  (Reporting)  Entering SynchHQStacks (_SHS_)
20:30:58  (Reporting)  Ended SynchHQStacks 0 ms
20:30:58  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:30:58  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:30:58  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:30:58  (Reporting)  Ended SplitLargeStacks 0 ms
20:30:58  (Reporting)  Entering PromoteLeaders (_PRL_)
20:30:58  (Reporting)  Ended PromoteLeaders 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  ApplyAgenda AutoMerge
20:30:58  (Reporting)  AI Process done in  4225 ms
20:30:58  (Reporting)  Processing  1000010 Hannover
20:30:58  (Reporting)  
20:30:58  (Reporting)  *** Starting Process on Hannover AILevel 4 Kind: 1 Dormant NO Turn: 4 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:30:58  (Reporting)  Entering InitAndDumpData (_IAD_)
20:30:58  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
20:30:58  (Reporting)  _FIT_ Ended AIInitTheaters 345 ms
20:30:58  (Reporting)  Resources Levels Hannover EcoBase 50 AtWar: yes AtWarThreat: yes At PeaceThreat: no
20:30:58  (Reporting)  Pounds Availability Plentiful Stock 300 Expected 25 Balance 0
20:30:58  (Reporting)  Supplies Availability Very Low Stock 0 Expected 18 Balance 0
20:30:58  (Reporting)  Ammos Availability Very Low Stock 0 Expected 18 Balance 0
20:30:58  (Reporting)  Victory points Availability Plentiful Stock 500 Expected 18 Balance 0
20:30:58  (Reporting)  Morale Points Availability Plentiful Stock 100 Expected 18 Balance 0
20:30:58  (Reporting)  Conscripts Availability Plentiful Stock 100 Expected 18 Balance 0
20:30:58  (Reporting)  War supplies Availability Very High Stock 30 Expected 12 Balance 0
20:30:58  (Reporting)  Diplomats Availability Plentiful Stock 4 Expected 0 Balance 0
20:30:58  (Reporting)  Horses Availability Plentiful Stock 50 Expected 5 Balance 0
20:30:58  (Reporting)   
20:30:58  (Reporting)  Ended InitAndDumpData Hannover 726 ms
20:30:58  (Reporting)  *** Faction-wide algorithms ***
20:30:58  (Reporting)  Ended BuildReplacements 2 ms
20:30:58  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000010 Hannover
20:30:58  (Reporting)  Sending proposal: *we can*
20:30:58  (Reporting)  Checking wars, we have 5 underway
20:30:58  (Reporting)  In the war vs 1000001 France WS is -20 for us as viewing faction
20:30:58  (Reporting)  AcceptChance 12 Rolled 22
20:30:58  (Reporting)  In the war vs 1000044 Kingdom of Holland WS is 0 waiting for loser to propose instead, skipping eval.
20:30:58  (Reporting)  In the war vs 1000046 Berg WS is 0 waiting for loser to propose instead, skipping eval.
20:30:58  (Reporting)  In the war vs 1000051 Switzerland WS is 0 waiting for loser to propose instead, skipping eval.
20:30:58  (Reporting)  In the war vs 1000052 Kingdom of Italy WS is 0 waiting for loser to propose instead, skipping eval.
20:30:58  (Reporting)  *** Checking new proposals ***
20:30:58  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:30:58  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:30:58  (Reporting)  Entering BuildNewUnits (_BNU_)
20:30:58  (Reporting)  Steel Level 6 Amount 30
20:30:58  (Reporting)  Money Level 6 Amount 300
20:30:58  (Reporting)  Conscripts Level 6 Amount 100
20:30:58  (Reporting)  Adding 558 Infantry Brigade 1805 Coeff: 7
20:30:58  (Reporting)  Adding 559 Infantry Reserve Brigade 1805 Coeff: 7
20:30:58  (Reporting)  Adding 560 Landwehr Brigade 1805 Coeff: 4
20:30:58  (Reporting)  Adding 561 Foot Artillery Brigade 1805 Coeff: 2
20:30:58  (Reporting)  Adding 562 Hussars Brigade 1805 Coeff: 4
20:30:58  (Reporting)  Adding 563 Depot Garrison 1805 Coeff: 2
20:30:58  (Reporting)  Adding 564 Militia Garrison 1805 Coeff: 4
20:30:58  (Reporting)  Adding 565 Fortress Battery 1805 Coeff: 4
20:30:58  (Reporting)  Adding 566 Supply Brigade 1805 Coeff: 1
20:30:58  (Reporting)  Number of Draw 6
20:30:58  (Reporting)  Picking 559 Infantry Reserve Brigade 1805
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 7
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 100 225 WSU 30 0 Money 300 78
20:30:58  (Reporting)  Picking 560 Landwehr Brigade 1805
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 4
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 100 225 WSU 30 0 Money 300 60
20:30:58  (Reporting)  Picking 559 Infantry Reserve Brigade 1805
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 7
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 100 225 WSU 30 0 Money 300 78
20:30:58  (Reporting)  Picking 560 Landwehr Brigade 1805
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 4
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 100 225 WSU 30 0 Money 300 60
20:30:58  (Reporting)  Picking 563 Depot Garrison 1805
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 2
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 100 225 WSU 30 0 Money 300 90
20:30:58  (Reporting)  Picking 564 Militia Garrison 1805
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 4
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 100 225 WSU 30 0 Money 300 60
20:30:58  (Reporting)  Ended BuildNewUnits Bought: 0 7 ms
20:30:58  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
20:30:58  (Reporting)  Ended ManageFleetsComposition 5 ms
20:30:58  (Reporting)  Entering LockFixedGroups (_LFG_)
20:30:58  (Reporting)  Ended LockFixedGroups 0 ms
20:30:58  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:30:58  (Reporting)  Ended SplitStaticUnits 0 ms
20:30:58  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
20:30:58  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
20:30:58  (Reporting)  AI Process done in  2725 ms
20:30:58  (Reporting)  Processing  1000011 Hessen
20:30:58  (Reporting)  Processing  1000012 Baden
20:30:58  (Reporting)  Processing  1000013 Bavaria
20:30:58  (Reporting)  
20:30:58  (Reporting)  *** Starting Process on Bavaria AILevel 4 Kind: 1 Dormant NO Turn: 4 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:30:58  (Reporting)  Entering InitAndDumpData (_IAD_)
20:30:58  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
20:30:58  (Reporting)  Theater: 342 Theater_Germany AggroCoeff from script: 100 OwnPow Land: 4649 OppPow Land: 2876 OwnPow Nav : 4 OppPow Nav : 0
20:30:58  (Reporting)  Ratio Land/LandCore: 1.37 4.21 Ratio Nav/NavCore: 3.40 1.70 Reg Count: 392 > 494
20:30:58  (Reporting)  _FIT_ Ended AIInitTheaters 552 ms
20:30:58  (Reporting)  Resources Levels Bavaria EcoBase 53 AtWar: yes AtWarThreat: no At PeaceThreat: no
20:30:58  (Reporting)  Pounds Availability Plentiful Stock 796 Expected 26 Balance -1
20:30:58  (Reporting)  Supplies Availability Very Low Stock 0 Expected 19 Balance 0
20:30:58  (Reporting)  Ammos Availability Very Low Stock 0 Expected 19 Balance 0
20:30:58  (Reporting)  Victory points Availability Plentiful Stock 478 Expected 19 Balance 0
20:30:58  (Reporting)  Morale Points Availability Plentiful Stock 100 Expected 19 Balance 0
20:30:58  (Reporting)  Conscripts Availability Plentiful Stock 279 Expected 19 Balance -1
20:30:58  (Reporting)  War supplies Availability Plentiful Stock 50 Expected 13 Balance 0
20:30:58  (Reporting)  Diplomats Availability Plentiful Stock 3 Expected 0 Balance 0
20:30:58  (Reporting)  Horses Availability Plentiful Stock 50 Expected 5 Balance 0
20:30:58  (Reporting)   
20:30:58  (Reporting)  Theater Prevalences Theater_Germany Ordered Value: 17249
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 342 Theater_Germany (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_Germany Overall power(self): 4649 Overall power (enemies): 2876 Ratio: 1.37
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1662
20:30:58  (Reporting)  Making Naval Values Map: 342 Germany LAND Overall power(self): 4 Overall power (enemies): 0 Nav Ratio: 3.40
20:30:58  (Reporting)  Commiting Naval Values Map: 342 Germany LAND Overall power(self): 4 Overall power (enemies): 0 Nav Ratio: 3.40
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Land Theaters Special Regions ***
20:30:58  (Reporting)  Theater 342 Theater_Germany HQReg: 934 Muenchen Max pick: Muenchen Max need: Oberammergau Max Val: Muenchen Naval Gathering: 852 Bremen
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  Ended InitAndDumpData Bavaria 1361 ms
20:30:58  (Reporting)  *** Faction-wide algorithms ***
20:30:58  (Reporting)  Ended BuildReplacements 3 ms
20:30:58  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000013 Bavaria
20:30:58  (Reporting)  Sending proposal: *we can*
20:30:58  (Reporting)  Checking wars, we have 3 underway
20:30:58  (Reporting)  In the war vs 1000004 Austria WS is -23 for us as viewing faction
20:30:58  (Reporting)  AcceptChance 9 Rolled 93
20:30:58  (Reporting)  In the war vs 1000023 Kingdom of Piedmont WS is 0 waiting for loser to propose instead, skipping eval.
20:30:58  (Reporting)  In the war vs 1000038 Georgia WS is 0 waiting for loser to propose instead, skipping eval.
20:30:58  (Reporting)  *** Checking new proposals ***
20:30:58  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:30:58  (Reporting)  Entering BuildNewUnits (_BNU_)
20:30:58  (Reporting)  Steel Level 6 Amount 50
20:30:58  (Reporting)  Money Level 6 Amount 796
20:30:58  (Reporting)  Conscripts Level 6 Amount 279
20:30:58  (Reporting)  Adding 655 Infantry Brigade 1805 Coeff: 10
20:30:58  (Reporting)  Adding 656 Mixed Infantry Brigade 1805 Coeff: 4
20:30:58  (Reporting)  Adding 657 Jaeger Brigade 1805 Coeff: 5
20:30:58  (Reporting)  Adding 658 Infantry Reserve Brigade 1805 Coeff: 5
20:30:58  (Reporting)  Adding 659 Horse Artillery Brigade 1805 Coeff: 5
20:30:58  (Reporting)  Adding 661 Artillery Brigade 1805 Coeff: 2
20:30:58  (Reporting)  Adding 662 Siege Artillery Brigade 1805 Coeff: 1
20:30:58  (Reporting)  Adding 663 Guard Carabiniers Brigade 1805 Coeff: 1
20:30:58  (Reporting)  Adding 664 Chevaux Leger Brigade 1805 Coeff: 5
20:30:58  (Reporting)  Adding 665 Dragoon Brigade 1805 Coeff: 4
20:30:58  (Reporting)  Adding 666 Mixed Cavalry Brigade 1805 Coeff: 4
20:30:58  (Reporting)  Adding 667 Line Garrison 1805 Coeff: 6
20:30:58  (Reporting)  Adding 668 Depot Garrison 1805 Coeff: 11
20:30:58  (Reporting)  Adding 669 Militia Garrison 1805 Coeff: 2
20:30:58  (Reporting)  Adding 670 Fortress Battery 1805 Coeff: 10
20:30:58  (Reporting)  Adding 671 Supply Brigade 1805 Coeff: 1
20:30:58  (Reporting)  Number of Draw 5
20:30:58  (Reporting)  Picking 655 Infantry Brigade 1805
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 10
20:30:58  (Reporting)  _BNU Buying Unit Infantry Brigade 1805 Family ID Militia Area Recruitment Area: Bavaria
20:30:58  (Reporting)  Picking 655 Infantry Brigade 1805
20:30:58  (Reporting)  On Map 0 Requested 1 In Pool 9
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 279 450 WSU 50 0 Money 796 224
20:30:58  (Reporting)  Picking 669 Militia Garrison 1805
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 2
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 279 450 WSU 50 0 Money 796 172
20:30:58  (Reporting)  Picking 667 Line Garrison 1805
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 6
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 279 450 WSU 50 0 Money 796 202
20:30:58  (Reporting)  Picking 668 Depot Garrison 1805
20:30:58  (Reporting)  On Map 1 Requested 0 In Pool 11
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 279 450 WSU 50 0 Money 796 192
20:30:58  (Reporting)  Ended BuildNewUnits Bought: 1 11 ms
20:30:58  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
20:30:58  (Reporting)  Ended ManageFleetsComposition 104 ms
20:30:58  (Reporting)  Entering LockFixedGroups (_LFG_)
20:30:58  (Reporting)  _LFG_ 1011649 Stadtgarnison Wrzburg, 909 Wuerzburg, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  Ended LockFixedGroups 0 ms
20:30:58  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:30:58  (Reporting)  Ended SplitStaticUnits 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 342 Theater_Germany ***
20:30:58  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:30:58  (Reporting)  Ended PoolToGHQStack 0 ms
20:30:58  (Reporting)  Entering ManageGHQ (_GHQ_)
20:30:58  (Reporting)  Ended ManageGHQ 0 ms
20:30:58  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:30:58  (Reporting)  _PCO_ Preysig Brigade has been merged into 1005654 6. Bay. Brigade(Graf Sibein) in 1005590 Bayerishe Korps 918 Eichstaett
20:30:58  (Reporting)  Ended PrivilegedCombine 22 ms
20:30:58  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:30:58  (Reporting)  Ended DefendCapitalRegion 0 ms
20:30:58  (Reporting)  Entering SplitGroups (_SPG_)
20:30:58  (Reporting)  Ended SplitGroups 4 ms
20:30:58  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:30:58  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:30:58  (Reporting)  Detach Damaged Units (_DDU_)
20:30:58  (Reporting)  Ended Damaged Units 1 ms
20:30:58  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:30:58  (Reporting)  Ended GarrisonObjectives 0 ms
20:30:58  (Reporting)  Entering CheckBesieging (_CBE_)
20:30:58  (Reporting)  Ended CheckBesieging 90 ms
20:30:58  (Reporting)  Entering Checking Leaders (_CLD_)
20:30:58  (Reporting)  _CLD_ Leader (Split Segment IV) Bernhard von Deroy in Eichstaett has been detached from group 1005590 Bayerishe Korps
20:30:58  (Reporting)  _CLD_ Leader (Split Segment V) Mezzanelli in Eichstaett has been detached from group 1005590 Bayerishe Korps
20:30:58  (Reporting)  _CLD_ (Theater-Wide Search Segment) 2 leaders to check
20:30:58  (Reporting)  _CLD_ Idle Leader 1015209 Mezzanelli in Eichstaett merged into 1005590 Bayerishe Korps
20:30:58  (Reporting)  _CLD_ Idle Leader 1015208 Bernhard von Deroy in Eichstaett merged into 1005590 Bayerishe Korps
20:30:58  (Reporting)  Ended Check Leaders 224 ms
20:30:58  (Reporting)  Entering Make Superior Group (_MSG_)
20:30:58  (Reporting)  _MSG_ Bayerishe Korps recruiting 1013520 2. Bay. Brigade in Wuerzburg
20:30:58  (Reporting)  _MSG_ Bayerishe Korps recruiting 1005641 Rechberg Gr. in Muenchen
20:30:58  (Reporting)  _MSG_ gathered 560 cbt pts, needing: 1506
20:30:58  (Reporting)  _MSG_ 1005590 Bayerishe Korps abort its operation against 1014087 Italienische Armee not enough forces gathered
20:30:58  (Reporting)  _MSG_ gathered 360 cbt pts, needing: 686
20:30:58  (Reporting)  _MSG_ 1005590 Bayerishe Korps abort its operation against 1004475 Stadtgarnison Muenchen not enough forces gathered
20:30:58  (Reporting)  _MSG_ Bayerishe Korps recruiting 1013520 2. Bay. Brigade in Wuerzburg
20:30:58  (Reporting)  _MSG_ Bayerishe Korps recruiting 1005641 Rechberg Gr. in Muenchen
20:30:58  (Reporting)  _MSG_ gathered 560 cbt pts, needing: 862
20:30:58  (Reporting)  _MSG_ 1005590 Bayerishe Korps abort its operation against 1004263 Bayerische Armee not enough forces gathered
20:30:58  (Reporting)  _MSG_ gathered 360 cbt pts, needing: 657
20:30:58  (Reporting)  _MSG_ 1005590 Bayerishe Korps abort its operation against 1004326 Stadtgarnison Ravensburg not enough forces gathered
20:30:58  (Reporting)  Ended Make Superior Group 396 ms
20:30:58  (Reporting)  Start of AssignFleetsOperations (_AFO_) 342 Germany
20:30:58  (Reporting)  Ended AssignFleetsOperations 1 ms
20:30:58  (Reporting)  Start of AI Check for Land Resupply
20:30:58  (Reporting)  Ended CheckForLandResupply 2 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Entering KeepPosition (_KPP_)
20:30:58  (Reporting)  Ended KeepPosition 0 ms
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Reinforce Front skipped, core ratio is 4.21469676241945
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 342 Theater_Germany ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  All theaters prepared, AllOwnPowLand: 4649 AllOppPowLand: 2876 AllOwnPowNav: 4 AllOppPowNav 0
20:30:58  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Starting process on extended theater 342 Theater_Germany Owned armies (extended): 4 Enemy armies: 26 Land Ratio: 1.37 Land Core Ratio: 4.21  ***
20:30:58  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:30:58  (Reporting)  1005641 Rechberg Gr. (Pow.110)
20:30:58  (Reporting)  1015209 Mezzanelli (Pow.0)
20:30:58  (Reporting)  1015208 Bernhard von Deroy (Pow.0)
20:30:58  (Reporting)  1005590 Bayerishe Korps (Pow.360)
20:30:58  (Reporting)  1013520 2. Bay. Brigade (Pow.90)
20:30:58  (Reporting)   
20:30:58  (Reporting)  CheckRegionForOperation 1005641 Rechberg Gr., 934 Muenchen, Pow:110, Count: 1(l 1/L 1/S 0) Fitness 69 PickVal 100 SelfVal 432 AINeed 212
20:30:58  (Reporting)  Agenda: Defend, Value: 29808, Region: 934 Muenchen
20:30:58  (Reporting)  CheckRegionForOperation 1013520 2. Bay. Brigade, 909 Wuerzburg, Pow:90, Count: 1(l 1/L 1/S 0) Fitness 50 PickVal 59 SelfVal 365 AINeed 60
20:30:58  (Reporting)  Agenda: Defend, Value: 18250, Region: 932 Regensburg
20:30:58  (Reporting)  CheckRegionForOperation 1005590 Bayerishe Korps, 918 Eichstaett, Pow:360, Count: 8(l 6/L 2/S 2) Fitness 81 PickVal 3 SelfVal 18 AINeed 386
20:30:58  (Reporting)  Agenda: Attack, Value: 1458, Region: 938 Passau
20:30:58  (Reporting)  CheckRegionForOperation 1005590 Bayerishe Korps, 918 Eichstaett, Pow:360, Count: 8(l 6/L 2/S 2) Fitness 75 PickVal 18 SelfVal 73 AINeed 297
20:30:58  (Reporting)  Agenda: Attack, Value: 5475, Region: 1118 Prag
20:30:58  (Reporting)  Secondary Region 861 Hannover Pick 36 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 852 Bremen Pick 34 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  CheckRegionForOperation 1005590 Bayerishe Korps, 918 Eichstaett, Pow:360, Count: 8(l 6/L 2/S 2) Fitness 75 PickVal 12 SelfVal 55 AINeed 158
20:30:58  (Reporting)  Agenda: Attack, Value: 4125, Region: 1137 Olmuetz
20:30:58  (Reporting)  Secondary Region 909 Wuerzburg Pick 28 has enough garrison (Value: 24) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 818 Mainz Pick 43 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 807 Koeln Pick 10 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Region 900 Ulm Pick 27 SelfVal 192 Need 60  no group candidate found
20:30:58  (Reporting)  Secondary Region 816 Trier Pick 6 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Region 1143 Brunn Pick 2 SelfVal 15 Need 101  no group candidate found
20:30:58  (Reporting)  Secondary Region 821 Landau Pick 13 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 813 Koblenz Pick 5 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Region 927 Hohenwart Pick 2 SelfVal 33 Need 63  no group candidate found
20:30:58  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 412 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  ############ Starting ApplyAgenda:  Bavaria  ############
20:30:58  (Reporting)   
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_Germany (Ext:1.37 - Core:4.21 - Nav:3.40) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Arties (_RCA_)
20:30:58  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Arties
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:30:58  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Supplies
20:30:58  (Reporting)  Entering GatherGarrisons (_GTG_)
20:30:58  (Reporting)  Ended GatherGarrisons 0 ms
20:30:58  (Reporting)  Entering Collect Leaders (_COD_)
20:30:58  (Reporting)  Ended Collect Leaders 0 ms
20:30:58  (Reporting)  Entering RemoveWeakInterests (_RWI_)
20:30:58  (Reporting)  _RWI__B 1005590 Bayerishe Korps, 918 Eichstaett, Pow:360, Count: 8(l 6/L 2/S 2) was targeting 1137 Olmuetz which is a non owned territory and we are a minor nation, aborting an agenda.
20:30:58  (Reporting)  _RWI__B 1005590 Bayerishe Korps, 918 Eichstaett, Pow:360, Count: 8(l 6/L 2/S 2) was targeting 1118 Prag which is a non owned territory and we are a minor nation, aborting an agenda.
20:30:58  (Reporting)  _RWI__B 1005590 Bayerishe Korps, 918 Eichstaett, Pow:360, Count: 8(l 6/L 2/S 2) was targeting 938 Passau which is a non owned territory and we are a minor nation, aborting an agenda.
20:30:58  (Reporting)  _RWI__B 1013520 2. Bay. Brigade, 909 Wuerzburg, Pow:90, Count: 1(l 1/L 1/S 0) was targeting 932 Regensburg which is a non owned territory and we are a minor nation, aborting an agenda.
20:30:58  (Reporting)  Ended RemoveWeakInterests 0 ms
20:30:58  (Reporting)  Entering AddTheaterGoal (_ATG_)
20:30:58  (Reporting)  Ended AddTheaterGoal 1 ms
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_Germany (Ext:1.37 - Core:4.21 - Nav:3.40) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  1013520 2. Bay. Brigade is doing nothing in Wuerzburg  Power: 90  HealthPerc: 100
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  1005590 Bayerishe Korps is doing nothing in Eichstaett  Power: 360  HealthPerc: 100
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1005641 Rechberg Gr., 934 Muenchen, Pow:110, Count: 1(l 1/L 1/S 0)
20:30:58  (Reporting)  Agenda  1  : Agenda: Defend, Value: 29808, Region: 934 Muenchen
20:30:58  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 29808, Region: 934 Muenchen
20:30:58  (Reporting)  1005641-Rechberg Gr. Power:110 Health:100% Muenchen>Muenchen Mission:Defend Fitness:69% Need:212 Threat:157 GoalValue: 29808
20:30:58  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:30:58  (Reporting)  Ended SplitStaticUnits 0 ms
20:30:58  (Reporting)  Entering ManageHQStacks (_MHS_)
20:30:58  (Reporting)  Ended ManageHQStacks 0 ms
20:30:58  (Reporting)  Entering SynchHQStacks (_SHS_)
20:30:58  (Reporting)  Ended SynchHQStacks 0 ms
20:30:58  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:30:58  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:30:58  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:30:58  (Reporting)  Ended SplitLargeStacks 0 ms
20:30:58  (Reporting)  Entering PromoteLeaders (_PRL_)
20:30:58  (Reporting)  Ended PromoteLeaders 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  ApplyAgenda AutoMerge
20:30:58  (Reporting)  AI Process done in  5128 ms
20:30:58  (Reporting)  Processing  1000014 Wrttemberg
20:30:58  (Reporting)  Processing  1000015 Oldenburg
20:30:58  (Reporting)  Processing  1000016 Mecklemburg
20:30:58  (Reporting)  
20:30:58  (Reporting)  *** Starting Process on Mecklemburg AILevel 4 Kind: 1 Dormant NO Turn: 4 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:30:58  (Reporting)  Entering InitAndDumpData (_IAD_)
20:30:58  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
20:30:58  (Reporting)  _FIT_ Ended AIInitTheaters 862 ms
20:30:58  (Reporting)  Resources Levels Mecklemburg EcoBase 52 AtWar: no AtWarThreat: no At PeaceThreat: no
20:30:58  (Reporting)  Pounds Availability Plentiful Stock 337 Expected 26 Balance 0
20:30:58  (Reporting)  Supplies Availability Very Low Stock 0 Expected 18 Balance 0
20:30:58  (Reporting)  Ammos Availability Very Low Stock 0 Expected 18 Balance 0
20:30:58  (Reporting)  Victory points Availability Plentiful Stock 500 Expected 18 Balance 0
20:30:58  (Reporting)  Morale Points Availability Plentiful Stock 100 Expected 18 Balance 0
20:30:58  (Reporting)  Conscripts Availability Plentiful Stock 109 Expected 18 Balance 0
20:30:58  (Reporting)  War supplies Availability Very High Stock 37 Expected 13 Balance 0
20:30:58  (Reporting)  Diplomats Availability Plentiful Stock 6 Expected 0 Balance 0
20:30:58  (Reporting)  Horses Availability Plentiful Stock 150 Expected 5 Balance 0
20:30:58  (Reporting)   
20:30:58  (Reporting)  Ended InitAndDumpData Mecklemburg 1279 ms
20:30:58  (Reporting)  *** Faction-wide algorithms ***
20:30:58  (Reporting)  Ended BuildReplacements 2 ms
20:30:58  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000016 Mecklemburg
20:30:58  (Reporting)  Checking Propose Mutual Supply sent by 1000018 Denmark rels 55
20:30:58  (Reporting)  Item is *not* a peace treaty and AcceptChance is  65 %
20:30:58  (Reporting)  Modified Chance after bias vs nation 65 % rolled 21
20:30:58  (Reporting)  Accepted!
20:30:58  (Reporting)  Sending proposal: *we can*
20:30:58  (Reporting)  *** Checking new proposals ***
20:30:58  (Reporting)  Ended HandleAdvancedDiplomacy 2 ms
20:30:58  (Reporting)  Entering BuildNewUnits (_BNU_)
20:30:58  (Reporting)  Steel Level 6 Amount 37
20:30:58  (Reporting)  Money Level 3 Amount 337
20:30:58  (Reporting)  Conscripts Level 6 Amount 109
20:30:58  (Reporting)  Adding 531 Landwehr Brigade 1805 Coeff: 1
20:30:58  (Reporting)  Adding 532 Militia Garrison 1805 Coeff: 2
20:30:58  (Reporting)  Number of Draw 0
20:30:58  (Reporting)  Ended BuildNewUnits Bought: 0 3 ms
20:30:58  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
20:30:58  (Reporting)  Ended ManageFleetsComposition 2 ms
20:30:58  (Reporting)  Entering LockFixedGroups (_LFG_)
20:30:58  (Reporting)  Ended LockFixedGroups 0 ms
20:30:58  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:30:58  (Reporting)  Ended SplitStaticUnits 0 ms
20:30:58  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
20:30:58  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
20:30:58  (Reporting)  AI Process done in  3259 ms
20:30:58  (Reporting)  Processing  1000017 Saxony
20:30:58  (Reporting)  
20:30:58  (Reporting)  *** Starting Process on Saxony AILevel 4 Kind: 1 Dormant YES Turn: 4 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:30:58  (Reporting)  Entering InitAndDumpData (_IAD_)
20:30:58  (Reporting)  Resources Levels Saxony EcoBase 68 AtWar: no AtWarThreat: no At PeaceThreat: no
20:30:58  (Reporting)  Pounds Availability Plentiful Stock 477 Expected 34 Balance -1
20:30:58  (Reporting)  Supplies Availability Very Low Stock 0 Expected 24 Balance 0
20:30:58  (Reporting)  Ammos Availability Very Low Stock 0 Expected 24 Balance 0
20:30:58  (Reporting)  Victory points Availability Plentiful Stock 505 Expected 24 Balance 0
20:30:58  (Reporting)  Morale Points Availability Plentiful Stock 100 Expected 24 Balance 0
20:30:58  (Reporting)  Conscripts Availability High Stock 53 Expected 24 Balance -1
20:30:58  (Reporting)  War supplies Availability Plentiful Stock 68 Expected 17 Balance 0
20:30:58  (Reporting)  Diplomats Availability Plentiful Stock 8 Expected 0 Balance 0
20:30:58  (Reporting)  Horses Availability Plentiful Stock 70 Expected 7 Balance 0
20:30:58  (Reporting)  *** Faction-wide algorithms ***
20:30:58  (Reporting)  Ended BuildReplacements 3 ms
20:30:58  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000017 Saxony
20:30:58  (Reporting)  Sending proposal: *we can*
20:30:58  (Reporting)  *** Checking new proposals ***
20:30:58  (Reporting)  Proposing to 1000048 Holy Roman Empire
20:30:58  (Reporting)  Checking 43 Forge Casus-Belli
20:30:58  (Reporting)  Still checking 43 Forge Casus-Belli
20:30:58  (Reporting)  Is a CB, chance 2
20:30:58  (Reporting)  _HAD_ Send Treaty Saxony failed sending Forge Casus-Belli toward Holy Roman Empire chance 2
20:30:58  (Reporting)  Proposing to 1000004 Austria
20:30:58  (Reporting)  Checking 35 Propose Mutual Passage
20:30:58  (Reporting)  Still checking 35 Propose Mutual Passage
20:30:58  (Reporting)  Item is a Various entry, chance 4
20:30:58  (Reporting)  _HAD_ Send Treaty Saxony failed sending Propose Mutual Passage toward Austria chance 4
20:30:58  (Reporting)  Proposing to 1000013 Bavaria
20:30:58  (Reporting)  Checking 23 Request Supply Right
20:30:58  (Reporting)  Still checking 23 Request Supply Right
20:30:58  (Reporting)  Item is a Various entry, chance -7
20:30:58  (Reporting)  _HAD_ Send Treaty Saxony failed sending Request Supply Right toward Bavaria chance -7
20:30:58  (Reporting)  Proposing to 1000009 Brunswick
20:30:58  (Reporting)  Checking 32 Request Passage Right
20:30:58  (Reporting)  Still checking 32 Request Passage Right
20:30:58  (Reporting)  Item is a Various entry, chance 17
20:30:58  (Reporting)  _HAD_ Send Treaty Saxony failed sending Request Passage Right toward Brunswick chance 17
20:30:58  (Reporting)  Ended HandleAdvancedDiplomacy 14 ms
20:30:58  (Reporting)  Entering BuildNewUnits (_BNU_)
20:30:58  (Reporting)  Steel Level 6 Amount 68
20:30:58  (Reporting)  Money Level 3 Amount 477
20:30:58  (Reporting)  Conscripts Level 6 Amount 53
20:30:58  (Reporting)  Adding 602 Guard Brigade 1805 Coeff: 1
20:30:58  (Reporting)  Adding 604 Infantry Brigade 1805 Coeff: 9
20:30:58  (Reporting)  Adding 605 Mixed Infantry Brigade 1805 Coeff: 5
20:30:58  (Reporting)  Adding 606 Jaeger Brigade 1805 Coeff: 10
20:30:58  (Reporting)  Adding 607 Landwehr Brigade 1805 Coeff: 6
20:30:58  (Reporting)  Adding 608 Horse Artillery Brigade 1805 Coeff: 4
20:30:58  (Reporting)  Adding 609 Foot Artillery Brigade 1805 Coeff: 4
20:30:58  (Reporting)  Adding 611 Garde du Corps Brigade 1805 Coeff: 1
20:30:58  (Reporting)  Adding 612 Guard Cuirassiers Brigade 1805 Coeff: 1
20:30:58  (Reporting)  Adding 613 Cuirassiers Brigade 1805 Coeff: 3
20:30:58  (Reporting)  Adding 614 Mixed Cavalry Brigade 1805 Coeff: 4
20:30:58  (Reporting)  Adding 615 Chevaux Leger Brigade 1805 Coeff: 4
20:30:58  (Reporting)  Adding 616 Mixed Light Cavalry Brigade 1805 Coeff: 4
20:30:58  (Reporting)  Adding 617 Hussars Brigade 1805 Coeff: 3
20:30:58  (Reporting)  Adding 618 Uhlans Brigade 1805 Coeff: 2
20:30:58  (Reporting)  Adding 619 Line Garrison 1805 Coeff: 6
20:30:58  (Reporting)  Adding 620 Depot Garrison 1805 Coeff: 9
20:30:58  (Reporting)  Adding 621 Militia Garrison 1805 Coeff: 7
20:30:58  (Reporting)  Adding 622 Fortress Battery 1805 Coeff: 2
20:30:58  (Reporting)  Adding 623 Supply Brigade 1805 Coeff: 1
20:30:58  (Reporting)  Number of Draw 5
20:30:58  (Reporting)  Picking 613 Cuirassiers Brigade 1805
20:30:58  (Reporting)  On Map 1 Requested 0 In Pool 3
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 53 75 WSU 68 0 Money 477 100
20:30:58  (Reporting)  Picking 604 Infantry Brigade 1805
20:30:58  (Reporting)  On Map 4 Requested 0 In Pool 9
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 53 225 WSU 68 0 Money 477 112
20:30:58  (Reporting)  Picking 606 Jaeger Brigade 1805
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 10
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 53 225 WSU 68 0 Money 477 112
20:30:58  (Reporting)  Picking 621 Militia Garrison 1805
20:30:58  (Reporting)  On Map 1 Requested 0 In Pool 7
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 53 225 WSU 68 0 Money 477 60
20:30:58  (Reporting)  Picking 620 Depot Garrison 1805
20:30:58  (Reporting)  On Map 4 Requested 0 In Pool 9
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 53 225 WSU 68 0 Money 477 80
20:30:58  (Reporting)  Ended BuildNewUnits Bought: 0 9 ms
20:30:58  (Reporting)  AI Process done in  455 ms
20:30:58  (Reporting)  Processing  1000018 Denmark
20:30:58  (Reporting)  
20:30:58  (Reporting)  *** Starting Process on Denmark AILevel 4 Kind: 1 Dormant YES Turn: 4 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:30:58  (Reporting)  Entering InitAndDumpData (_IAD_)
20:30:58  (Reporting)  Resources Levels Denmark EcoBase 65 AtWar: no AtWarThreat: no At PeaceThreat: no
20:30:58  (Reporting)  Pounds Availability Plentiful Stock 515 Expected 32 Balance -6
20:30:58  (Reporting)  Supplies Availability Very Low Stock 0 Expected 23 Balance 0
20:30:58  (Reporting)  Ammos Availability Very Low Stock 0 Expected 23 Balance 0
20:30:58  (Reporting)  Victory points Availability Plentiful Stock 524 Expected 23 Balance 0
20:30:58  (Reporting)  Morale Points Availability Plentiful Stock 100 Expected 23 Balance 0
20:30:58  (Reporting)  Conscripts Availability Very Low Stock 9 Expected 23 Balance -3
20:30:58  (Reporting)  War supplies Availability Very Low Stock 2 Expected 16 Balance 0
20:30:58  (Reporting)  Diplomats Availability Plentiful Stock 45 Expected 0 Balance 0
20:30:58  (Reporting)  Horses Availability Plentiful Stock 252 Expected 6 Balance 0
20:30:58  (Reporting)  *** Faction-wide algorithms ***
20:30:58  (Reporting)  Ended BuildReplacements 4 ms
20:30:58  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000018 Denmark
20:30:58  (Reporting)  Sending proposal: *we can*
20:30:58  (Reporting)  *** Checking new proposals ***
20:30:58  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:30:58  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:30:58  (Reporting)  Entering BuildNewUnits (_BNU_)
20:30:58  (Reporting)  Steel Level 6 Amount 2
20:30:58  (Reporting)  Money Level 3 Amount 515
20:30:58  (Reporting)  Conscripts Level 2 Amount 9
20:30:58  (Reporting)  _BNU_ Emergency build ON
20:30:58  (Reporting)  Adding 694 Infantry Brigade 1805 Coeff: 24
20:30:58  (Reporting)  Adding 695 Mixed Brigade 1805 Coeff: 16
20:30:58  (Reporting)  Adding 696 Mixed Brigade 1805 Coeff: 32
20:30:58  (Reporting)  Adding 697 Infantry Reserve Brigade 1805 Coeff: 72
20:30:58  (Reporting)  Adding 698 Marine Brigade 1805 Coeff: 5
20:30:58  (Reporting)  Adding 699 Militia Brigade 1805 Coeff: 16
20:30:58  (Reporting)  Adding 700 Horse Artillery Brigade 1805 Coeff: 4
20:30:58  (Reporting)  Adding 701 Artillery Brigade 1805 Coeff: 1
20:30:58  (Reporting)  Adding 702 Siege Artillery Brigade 1805 Coeff: 1
20:30:58  (Reporting)  Adding 705 Dragoon Brigade 1805 Coeff: 2
20:30:58  (Reporting)  Adding 706 Heavy Cavalry Brigade 1805 Coeff: 3
20:30:58  (Reporting)  Adding 707 Line Garrison 1805 Coeff: 15
20:30:58  (Reporting)  Adding 708 Depot Garrison 1805 Coeff: 25
20:30:58  (Reporting)  Adding 709 Militia Garrison 1805 Coeff: 56
20:30:58  (Reporting)  Adding 710 Fortress Battery 1805 Coeff: 5
20:30:58  (Reporting)  Adding 711 Coastal Battery 1805 Coeff: 7
20:30:58  (Reporting)  Adding 712 Supply Brigade 1805 Coeff: 2
20:30:58  (Reporting)  Adding 718 Balloon Observation Bn Coeff: 1
20:30:58  (Reporting)  Adding 720 Second Rank Squadron 1805 Coeff: 6
20:30:58  (Reporting)  Adding 721 Third Rank Squadron 1805 Coeff: 22
20:30:58  (Reporting)  Adding 722 Heavy Frigate Squadron 1805 Coeff: 2
20:30:58  (Reporting)  Adding 723 Frigate Squadron 1805 Coeff: 4
20:30:58  (Reporting)  Adding 724 Brig Squadron 1805 Coeff: 16
20:30:58  (Reporting)  Adding 725 Sloop Squadron 1805 Coeff: 14
20:30:58  (Reporting)  Adding 726 Privateer Squadron 1805 Coeff: 8
20:30:58  (Reporting)  Adding 727 Troop Transport Squadron 1805 Coeff: 14
20:30:58  (Reporting)  Adding 728 Merchantman Squadron 1805 Coeff: 14
20:30:58  (Reporting)  Number of Draw 5
20:30:58  (Reporting)  Picking 697 Infantry Reserve Brigade 1805
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 9
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 9 225 WSU 2 0 Money 515 78
20:30:58  (Reporting)  Picking 699 Militia Brigade 1805
20:30:58  (Reporting)  On Map 3 Requested 0 In Pool 2
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 9 225 WSU 2 0 Money 515 60
20:30:58  (Reporting)  Picking 707 Line Garrison 1805
20:30:58  (Reporting)  On Map 4 Requested 0 In Pool 3
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 9 225 WSU 2 0 Money 515 90
20:30:58  (Reporting)  Picking 697 Infantry Reserve Brigade 1805
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 9
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 9 225 WSU 2 0 Money 515 78
20:30:58  (Reporting)  Picking 697 Infantry Reserve Brigade 1805
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 9
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 9 225 WSU 2 0 Money 515 78
20:30:58  (Reporting)  Ended BuildNewUnits Bought: 0 15 ms
20:30:58  (Reporting)  AI Process done in  299 ms
20:30:58  (Reporting)  Processing  1000019 Sweden
20:30:58  (Reporting)  
20:30:58  (Reporting)  *** Starting Process on Sweden AILevel 4 Kind: 1 Dormant YES Turn: 4 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:30:58  (Reporting)  Entering InitAndDumpData (_IAD_)
20:30:58  (Reporting)  Resources Levels Sweden EcoBase 79 AtWar: no AtWarThreat: no At PeaceThreat: no
20:30:58  (Reporting)  Pounds Availability Plentiful Stock 1054 Expected 40 Balance -7
20:30:58  (Reporting)  Supplies Availability Very Low Stock 0 Expected 28 Balance 0
20:30:58  (Reporting)  Ammos Availability Very Low Stock 0 Expected 28 Balance 0
20:30:58  (Reporting)  Victory points Availability Plentiful Stock 538 Expected 28 Balance 0
20:30:58  (Reporting)  Morale Points Availability Plentiful Stock 100 Expected 28 Balance 0
20:30:58  (Reporting)  Conscripts Availability Low Stock 19 Expected 28 Balance -4
20:30:58  (Reporting)  War supplies Availability Plentiful Stock 150 Expected 20 Balance 0
20:30:58  (Reporting)  Diplomats Availability Plentiful Stock 52 Expected 0 Balance 0
20:30:58  (Reporting)  Horses Availability Plentiful Stock 248 Expected 8 Balance 0
20:30:58  (Reporting)  *** Faction-wide algorithms ***
20:30:58  (Reporting)  Ended BuildReplacements 6 ms
20:30:58  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000019 Sweden
20:30:58  (Reporting)  Sending proposal: *we can*
20:30:58  (Reporting)  *** Checking new proposals ***
20:30:58  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:30:58  (Reporting)  Entering BuildNewUnits (_BNU_)
20:30:58  (Reporting)  Steel Level 6 Amount 150
20:30:58  (Reporting)  Money Level 5 Amount 1054
20:30:58  (Reporting)  Conscripts Level 2 Amount 19
20:30:58  (Reporting)  _BNU_ Emergency build ON
20:30:58  (Reporting)  Adding 730 Guard Brigade 1805 Coeff: 1
20:30:58  (Reporting)  Adding 731 Infantry Brigade 1805 Coeff: 24
20:30:58  (Reporting)  Adding 732 Mixed Brigade 1805 Coeff: 56
20:30:58  (Reporting)  Adding 733 Mixed Brigade 1805 Coeff: 40
20:30:58  (Reporting)  Adding 734 Infantry Reserve Brigade 1805 Coeff: 80
20:30:58  (Reporting)  Adding 735 Marine Brigade 1805 Coeff: 5
20:30:58  (Reporting)  Adding 736 Militia Brigade 1805 Coeff: 32
20:30:58  (Reporting)  Adding 737 Horse Artillery Brigade 1805 Coeff: 8
20:30:58  (Reporting)  Adding 738 Artillery Brigade 1805 Coeff: 3
20:30:58  (Reporting)  Adding 741 Cavalry Brigade 1805 Coeff: 3
20:30:58  (Reporting)  Adding 742 Hussars Brigade 1805 Coeff: 3
20:30:58  (Reporting)  Adding 743 Light Dragoon Brigade 1805 Coeff: 4
20:30:58  (Reporting)  Adding 744 Dragoon Brigade 1805 Coeff: 5
20:30:58  (Reporting)  Adding 745 Heavy Cavalry Brigade 1805 Coeff: 9
20:30:58  (Reporting)  Adding 746 Line Garrison 1805 Coeff: 55
20:30:58  (Reporting)  Adding 747 Depot Garrison 1805 Coeff: 40
20:30:58  (Reporting)  Adding 749 Fortress Battery 1805 Coeff: 7
20:30:58  (Reporting)  Adding 751 Supply Brigade 1805 Coeff: 2
20:30:58  (Reporting)  Adding 758 Balloon Observation Bn Coeff: 1
20:30:58  (Reporting)  Adding 760 First Rank Squadron 1805 Coeff: 4
20:30:58  (Reporting)  Adding 761 Second Rank Squadron 1805 Coeff: 18
20:30:58  (Reporting)  Adding 762 Third Rank Squadron 1805 Coeff: 4
20:30:58  (Reporting)  Adding 763 Heavy Frigate Squadron 1805 Coeff: 8
20:30:58  (Reporting)  Adding 764 Frigate Squadron 1805 Coeff: 10
20:30:58  (Reporting)  Adding 765 Brig Squadron 1805 Coeff: 14
20:30:58  (Reporting)  Adding 766 Sloop Squadron 1805 Coeff: 18
20:30:58  (Reporting)  Adding 767 Privateer Squadron 1805 Coeff: 10
20:30:58  (Reporting)  Adding 768 Troop Transport Squadron 1805 Coeff: 12
20:30:58  (Reporting)  Adding 769 Merchantman Squadron 1805 Coeff: 12
20:30:58  (Reporting)  Adding 770 River Gunboat Squadron 1805 Coeff: 4
20:30:58  (Reporting)  Adding 771 Riverine Transport Squadron 1805 Coeff: 2
20:30:58  (Reporting)  Adding 772 Coastal Transport Squadron 1805 Coeff: 4
20:30:58  (Reporting)  Adding 773 Galley Flotilla 1805 Coeff: 4
20:30:58  (Reporting)  Adding 1253 Supply Depot 1805 Coeff: 4
20:30:58  (Reporting)  Number of Draw 5
20:30:58  (Reporting)  Picking 767 Privateer Squadron 1805
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 5
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 19 60 WSU 150 90 Money 1054 188
20:30:58  (Reporting)  Picking 747 Depot Garrison 1805
20:30:58  (Reporting)  On Map 1 Requested 0 In Pool 8
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 19 225 WSU 150 0 Money 1054 80
20:30:58  (Reporting)  Picking 770 River Gunboat Squadron 1805
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 2
20:30:58  (Reporting)  _BNU Buying Unit River Gunboat Squadron 1805 Family ID Light Warship Area Recruitment Area: River Ships
20:30:58  (Reporting)  Picking 733 Mixed Brigade 1805
20:30:58  (Reporting)  On Map 4 Requested 0 In Pool 5
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 19 204 WSU 150 28 Money 1054 192
20:30:58  (Reporting)  Picking 732 Mixed Brigade 1805
20:30:58  (Reporting)  On Map 2 Requested 0 In Pool 7
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 19 204 WSU 150 28 Money 1054 210
20:30:58  (Reporting)  Ended BuildNewUnits Bought: 1 20 ms
20:30:58  (Reporting)  AI Process done in  301 ms
20:30:58  (Reporting)  Processing  1000020 Tuscany
20:30:58  (Reporting)  Processing  1000021 Papacy
20:30:58  (Reporting)  Processing  1000022 Kingdom of Sicily
20:30:58  (Reporting)  
20:30:58  (Reporting)  *** Starting Process on Kingdom of Sicily AILevel 4 Kind: 1 Dormant YES Turn: 4 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:30:58  (Reporting)  Entering InitAndDumpData (_IAD_)
20:30:58  (Reporting)  Resources Levels Kingdom of Sicily EcoBase 75 AtWar: no AtWarThreat: no At PeaceThreat: no
20:30:58  (Reporting)  Pounds Availability Plentiful Stock 468 Expected 38 Balance -1
20:30:58  (Reporting)  Supplies Availability Very Low Stock 0 Expected 26 Balance 0
20:30:58  (Reporting)  Ammos Availability Very Low Stock 0 Expected 26 Balance 0
20:30:58  (Reporting)  Victory points Availability Plentiful Stock 514 Expected 26 Balance 0
20:30:58  (Reporting)  Morale Points Availability Plentiful Stock 100 Expected 26 Balance 0
20:30:58  (Reporting)  Conscripts Availability Average Stock 38 Expected 26 Balance -1
20:30:58  (Reporting)  War supplies Availability Low Stock 11 Expected 19 Balance 0
20:30:58  (Reporting)  Diplomats Availability Plentiful Stock 4 Expected 0 Balance 0
20:30:58  (Reporting)  Horses Availability Plentiful Stock 32 Expected 8 Balance 0
20:30:58  (Reporting)  *** Faction-wide algorithms ***
20:30:58  (Reporting)  Ended BuildReplacements 3 ms
20:30:58  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000022 Kingdom of Sicily
20:30:58  (Reporting)  Sending proposal: *we can*
20:30:58  (Reporting)  *** Checking new proposals ***
20:30:58  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:30:58  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:30:58  (Reporting)  Entering BuildNewUnits (_BNU_)
20:30:58  (Reporting)  Steel Level 6 Amount 11
20:30:58  (Reporting)  Money Level 3 Amount 468
20:30:58  (Reporting)  Conscripts Level 4 Amount 38
20:30:58  (Reporting)  Adding 861 Swiss Brigade 1805 Coeff: 3
20:30:58  (Reporting)  Adding 862 Cacciatori Brigade 1805 Coeff: 3
20:30:58  (Reporting)  Adding 863 Infantry Brigade 1805 Coeff: 9
20:30:58  (Reporting)  Adding 864 Infantry Reserve Brigade 1805 Coeff: 5
20:30:58  (Reporting)  Adding 866 Horse Artillery Brigade 1805 Coeff: 4
20:30:58  (Reporting)  Adding 867 Artillery Brigade 1805 Coeff: 5
20:30:58  (Reporting)  Adding 869 Cavalry Brigade 1805 Coeff: 4
20:30:58  (Reporting)  Adding 870 Line Garrison 1805 Coeff: 6
20:30:58  (Reporting)  Adding 871 Depot Garrison 1805 Coeff: 5
20:30:58  (Reporting)  Adding 872 Militia Garrison 1805 Coeff: 3
20:30:58  (Reporting)  Adding 873 Fortress Battery 1805 Coeff: 7
20:30:58  (Reporting)  Adding 874 Coastal Battery 1805 Coeff: 2
20:30:58  (Reporting)  Adding 875 Supply Brigade 1805 Coeff: 3
20:30:58  (Reporting)  Adding 877 First Rank Squadron 1805 Coeff: 2
20:30:58  (Reporting)  Adding 878 Second Rank Squadron 1805 Coeff: 4
20:30:58  (Reporting)  Adding 879 Third Rank Squadron 1805 Coeff: 16
20:30:58  (Reporting)  Adding 880 Heavy Frigate Squadron 1805 Coeff: 4
20:30:58  (Reporting)  Adding 881 Frigate Squadron 1805 Coeff: 8
20:30:58  (Reporting)  Adding 882 Brig Squadron 1805 Coeff: 12
20:30:58  (Reporting)  Adding 883 Sloop Squadron 1805 Coeff: 8
20:30:58  (Reporting)  Adding 884 Privateer Squadron 1805 Coeff: 4
20:30:58  (Reporting)  Adding 885 Troop Transport Squadron 1805 Coeff: 6
20:30:58  (Reporting)  Adding 886 Merchantman Squadron 1805 Coeff: 4
20:30:58  (Reporting)  Number of Draw 5
20:30:58  (Reporting)  Picking 879 Third Rank Squadron 1805
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 8
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 38 155 WSU 11 210 Money 468 315
20:30:58  (Reporting)  Picking 885 Troop Transport Squadron 1805
20:30:58  (Reporting)  On Map 1 Requested 0 In Pool 3
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 38 55 WSU 11 70 Money 468 290
20:30:58  (Reporting)  Picking 883 Sloop Squadron 1805
20:30:58  (Reporting)  On Map 1 Requested 0 In Pool 4
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 38 30 WSU 11 45 Money 468 112
20:30:58  (Reporting)  Picking 884 Privateer Squadron 1805
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 2
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 38 60 WSU 11 90 Money 468 188
20:30:58  (Reporting)  Picking 882 Brig Squadron 1805
20:30:58  (Reporting)  On Map 1 Requested 0 In Pool 6
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 38 45 WSU 11 68 Money 468 135
20:30:58  (Reporting)  Ended BuildNewUnits Bought: 0 10 ms
20:30:58  (Reporting)  AI Process done in  336 ms
20:30:58  (Reporting)  Processing  1000023 Kingdom of Piedmont
20:30:58  (Reporting)  
20:30:58  (Reporting)  *** Starting Process on Kingdom of Piedmont AILevel 4 Kind: 1 Dormant NO Turn: 4 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:30:58  (Reporting)  Entering InitAndDumpData (_IAD_)
20:30:58  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
20:30:58  (Reporting)  Theater: 338 Theater_Italia AggroCoeff from script: 100 OwnPow Land: 761 OppPow Land: 3288 OwnPow Nav : 271 OppPow Nav : 4
20:30:58  (Reporting)  Ratio Land/LandCore: 0.20 0.22 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 136 > 198
20:30:58  (Reporting)  Theater: 363 Theater_MediterraneanSea AggroCoeff from script: 100 OwnPow Land: 1005 OppPow Land: 605 OwnPow Nav : 1001 OppPow Nav : 4
20:30:58  (Reporting)  Ratio Land/LandCore: 1.41 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 200 > 526
20:30:58  (Reporting)  _FIT_ Ended AIInitTheaters 560 ms
20:30:58  (Reporting)  Resources Levels Kingdom of Piedmont EcoBase 52 AtWar: yes AtWarThreat: no At PeaceThreat: no
20:30:58  (Reporting)  Pounds Availability Plentiful Stock 224 Expected 26 Balance 0
20:30:58  (Reporting)  Supplies Availability Very Low Stock 0 Expected 18 Balance 0
20:30:58  (Reporting)  Ammos Availability Very Low Stock 0 Expected 18 Balance 0
20:30:58  (Reporting)  Victory points Availability Plentiful Stock 500 Expected 18 Balance 0
20:30:58  (Reporting)  Morale Points Availability Plentiful Stock 100 Expected 18 Balance 0
20:30:58  (Reporting)  Conscripts Availability Plentiful Stock 89 Expected 18 Balance 0
20:30:58  (Reporting)  War supplies Availability High Stock 22 Expected 13 Balance 0
20:30:58  (Reporting)  Diplomats Availability Plentiful Stock 4 Expected 0 Balance 0
20:30:58  (Reporting)  Horses Availability Plentiful Stock 50 Expected 5 Balance 0
20:30:58  (Reporting)    1014951 1st Transport Sq. Agenda Kept Agenda: Convoy Transport, Value: 2500, Region: 3928 Western Mediterranean Trade EndTurn 2677
20:30:58  (Reporting)   
20:30:58  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 3400
20:30:58  (Reporting)  Theater Prevalences Theater_MediterraneanSea Ordered Value: 100
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 338 Theater_Italia (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 761 Overall power (enemies): 3288 Ratio: 0.20
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  926
20:30:58  (Reporting)  Making Naval Values Map: 338 Italia LAND Overall power(self): 271 Overall power (enemies): 4 Nav Ratio: 5.00
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 363 Theater_MediterraneanSea (Nav)
20:30:58  (Reporting)  Making Naval Values Map: 363 Mediterranean Sea NAV Overall power(self): 1001 Overall power (enemies): 4 Nav Ratio: 5.00
20:30:58  (Reporting)  Commiting Naval Values Map: 338 Italia LAND Overall power(self): 271 Overall power (enemies): 4 Nav Ratio: 5.00
20:30:58  (Reporting)  Commiting Naval Values Map: 363 Mediterranean Sea NAV Overall power(self): 1001 Overall power (enemies): 4 Nav Ratio: 5.00
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Land Theaters Special Regions ***
20:30:58  (Reporting)  Theater 338 Theater_Italia HQReg: 623 Padova Max pick: Cagliari Max need: Padova Max Val: Cagliari Naval Gathering: 705 Cagliari
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  Ended InitAndDumpData Kingdom of Piedmont 1400 ms
20:30:58  (Reporting)  *** Faction-wide algorithms ***
20:30:58  (Reporting)  Ended BuildReplacements 3 ms
20:30:58  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000023 Kingdom of Piedmont
20:30:58  (Reporting)  Sending proposal: *we can*
20:30:58  (Reporting)  Checking wars, we have 6 underway
20:30:58  (Reporting)  In the war vs 1000001 France WS is 0 waiting for loser to propose instead, skipping eval.
20:30:58  (Reporting)  In the war vs 1000013 Bavaria WS is 0 waiting for loser to propose instead, skipping eval.
20:30:58  (Reporting)  In the war vs 1000044 Kingdom of Holland WS is 0 waiting for loser to propose instead, skipping eval.
20:30:58  (Reporting)  In the war vs 1000046 Berg WS is 0 waiting for loser to propose instead, skipping eval.
20:30:58  (Reporting)  In the war vs 1000051 Switzerland WS is 0 waiting for loser to propose instead, skipping eval.
20:30:58  (Reporting)  In the war vs 1000052 Kingdom of Italy WS is 0 waiting for loser to propose instead, skipping eval.
20:30:58  (Reporting)  *** Checking new proposals ***
20:30:58  (Reporting)  Ended HandleAdvancedDiplomacy 1 ms
20:30:58  (Reporting)  Entering BuildNewUnits (_BNU_)
20:30:58  (Reporting)  Steel Level 6 Amount 22
20:30:58  (Reporting)  Money Level 6 Amount 224
20:30:58  (Reporting)  Conscripts Level 6 Amount 89
20:30:58  (Reporting)  _BNU_ Emergency build ON
20:30:58  (Reporting)  Adding 921 Swiss Brigade 1805 Coeff: 10
20:30:58  (Reporting)  Adding 922 Infantry Brigade 1805 Coeff: 64
20:30:58  (Reporting)  Adding 923 Cacciatori Brigade 1805 Coeff: 24
20:30:58  (Reporting)  Adding 924 Infantry Reserve Brigade 1805 Coeff: 40
20:30:58  (Reporting)  Adding 925 Militia Brigade 1805 Coeff: 24
20:30:58  (Reporting)  Adding 926 Horse Artillery Brigade 1805 Coeff: 2
20:30:58  (Reporting)  Adding 927 Artillery Brigade 1805 Coeff: 4
20:30:58  (Reporting)  Adding 928 Guard Cavalry Brigade 1805 Coeff: 1
20:30:58  (Reporting)  Adding 929 Cuirassiers Brigade 1805 Coeff: 1
20:30:58  (Reporting)  Adding 930 Dragoon Brigade 1805 Coeff: 2
20:30:58  (Reporting)  Adding 931 Cavalry Brigade 1805 Coeff: 3
20:30:58  (Reporting)  Adding 932 Line Garrison 1805 Coeff: 10
20:30:58  (Reporting)  Adding 933 Depot Garrison 1805 Coeff: 20
20:30:58  (Reporting)  Adding 934 Militia Garrison 1805 Coeff: 40
20:30:58  (Reporting)  Adding 935 Fortress Battery 1805 Coeff: 3
20:30:58  (Reporting)  Adding 936 Coastal Battery 1805 Coeff: 3
20:30:58  (Reporting)  Adding 937 Supply Brigade 1805 Coeff: 1
20:30:58  (Reporting)  Adding 938 Second Rank Squadron 1805 Coeff: 4
20:30:58  (Reporting)  Adding 939 Third Rank Squadron 1805 Coeff: 8
20:30:58  (Reporting)  Adding 940 Heavy Frigate Squadron 1805 Coeff: 4
20:30:58  (Reporting)  Adding 941 Frigate Squadron 1805 Coeff: 8
20:30:58  (Reporting)  Adding 942 Brig Squadron 1805 Coeff: 6
20:30:58  (Reporting)  Adding 943 Sloop Squadron 1805 Coeff: 6
20:30:58  (Reporting)  Adding 944 Privateer Squadron 1805 Coeff: 4
20:30:58  (Reporting)  Adding 945 Troop Transport Squadron 1805 Coeff: 2
20:30:58  (Reporting)  Adding 946 Merchantman Squadron 1805 Coeff: 6
20:30:58  (Reporting)  Number of Draw 5
20:30:58  (Reporting)  Picking 922 Infantry Brigade 1805
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 8
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 89 225 WSU 22 0 Money 224 112
20:30:58  (Reporting)  Picking 924 Infantry Reserve Brigade 1805
20:30:58  (Reporting)  On Map 1 Requested 0 In Pool 5
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 89 225 WSU 22 0 Money 224 78
20:30:58  (Reporting)  Picking 943 Sloop Squadron 1805
20:30:58  (Reporting)  On Map 1 Requested 0 In Pool 3
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 89 30 WSU 22 45 Money 224 112
20:30:58  (Reporting)  Picking 932 Line Garrison 1805
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 2
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 89 225 WSU 22 0 Money 224 90
20:30:58  (Reporting)  Picking 946 Merchantman Squadron 1805
20:30:58  (Reporting)  On Map 1 Requested 0 In Pool 3
20:30:58  (Reporting)  _BNU Buying Unit Merchantman Squadron 1805 Family ID Transport Ship Area Recruitment Area: Ocean Ships Europe
20:30:58  (Reporting)  Ended BuildNewUnits Bought: 1 14 ms
20:30:58  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
20:30:58  (Reporting)  _MFC_ Fleet is homogeneous: 1008804 Piemontese Fleet
20:30:58  (Reporting)  Ended ManageFleetsComposition 115 ms
20:30:58  (Reporting)  Entering LockFixedGroups (_LFG_)
20:30:58  (Reporting)  _LFG_ 1011826 Cagliari Garrison, 705 Cagliari, Pow:213, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:30:58  (Reporting)  Ended LockFixedGroups 0 ms
20:30:58  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:30:58  (Reporting)  Ended SplitStaticUnits 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 338 Theater_Italia ***
20:30:58  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:30:58  (Reporting)  Ended PoolToGHQStack 0 ms
20:30:58  (Reporting)  Entering ManageGHQ (_GHQ_)
20:30:58  (Reporting)  Ended ManageGHQ 0 ms
20:30:58  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:30:58  (Reporting)  Ended PrivilegedCombine 0 ms
20:30:58  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:30:58  (Reporting)  _DCR_ 1005923 Armata Sardegna, 705 Cagliari, Pow:119, Count: 6(l 1/L 5/S 0) will garrison capital
20:30:58  (Reporting)  Ended DefendCapitalRegion 0 ms
20:30:58  (Reporting)  Entering SplitGroups (_SPG_)
20:30:58  (Reporting)  Ended SplitGroups 0 ms
20:30:58  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:30:58  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:30:58  (Reporting)  Detach Damaged Units (_DDU_)
20:30:58  (Reporting)  Ended Damaged Units 0 ms
20:30:58  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:30:58  (Reporting)  Ended GarrisonObjectives 0 ms
20:30:58  (Reporting)  Entering CheckBesieging (_CBE_)
20:30:58  (Reporting)  Ended CheckBesieging 53 ms
20:30:58  (Reporting)  Entering Checking Leaders (_CLD_)
20:30:58  (Reporting)  Ended Check Leaders 0 ms
20:30:58  (Reporting)  Entering Make Superior Group (_MSG_)
20:30:58  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 338 Italia
20:30:58  (Reporting)  Start of AssignFleetsOperations (_AFO_) 338 Italia
20:30:58  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Western Mediterranean Trade
20:30:58  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Northeast Atlantic Trade
20:30:58  (Reporting)  _NVS_ : Nav Supp 1008804 Piemontese Fleet chance: -10 failed.
20:30:58  (Reporting)  _AFA_ 1013798 1 Divisione di Mercantile has been given the mission Agenda: Resupply, Value: 10000, Region: 705 Cagliari
20:30:58  (Reporting)  Ended AssignFleetsOperations 13 ms
20:30:58  (Reporting)  Start of AI Check for Land Resupply
20:30:58  (Reporting)  Ended CheckForLandResupply 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Entering KeepPosition (_KPP_)
20:30:58  (Reporting)  Ended KeepPosition 0 ms
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Ended ReinforceFront 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 338 Theater_Italia ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  All theaters prepared, AllOwnPowLand: 1766 AllOppPowLand: 3893 AllOwnPowNav: 1272 AllOppPowNav 8
20:30:58  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Starting process on extended theater 338 Theater_Italia Owned armies (extended): 2 Enemy armies: 21 Land Ratio: 0.20 Land Core Ratio: 0.22  ***
20:30:58  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:30:58  (Reporting)  1005923 Armata Sardegna (Pow.119)
20:30:58  (Reporting)   
20:30:58  (Reporting)  Primary Region 705 Cagliari Pick 100 has enough garrison (Value: 332) - evaluation skipped
20:30:58  (Reporting)  Region 623 Padova Pick 4 SelfVal 36 Need 2020  no group candidate found
20:30:58  (Reporting)  Secondary Region 718 Valetta Pick 19 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 700 Sassari Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Starting process on extended theater 363 Theater_MediterraneanSea Owned armies (extended): 2 Enemy armies: 13 Land Ratio: 1.41 Land Core Ratio: 0.20  ***
20:30:58  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:30:58  (Reporting)  1005923 Armata Sardegna (Pow.119)
20:30:58  (Reporting)   
20:30:58  (Reporting)  Primary Region 705 Cagliari Pick 100 has enough garrison (Value: 332) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 718 Valetta Pick 19 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 226 ms
20:30:58  (Reporting)  Start of AssignFleetsOperations (_AFO_) 363 Mediterranean Sea
20:30:58  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Western Mediterranean Trade
20:30:58  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Northeast Atlantic Trade
20:30:58  (Reporting)  _AFA_ 1014951 1st Transport Sq. has been given the mission Agenda: Convoy Transport, Value: 2500, Region: 3928 Western Mediterranean Trade
20:30:58  (Reporting)  _AFO_ Adding supply transport 1014951 1st Transport Sq. New % Chance Transport Need In Naval/Convoy Box 100 in Western Mediterranean Trade
20:30:58  (Reporting)  Ended AssignFleetsOperations 4 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  ############ Starting ApplyAgenda:  Kingdom of Piedmont  ############
20:30:58  (Reporting)   
20:30:58  (Reporting)  
20:30:58  (Reporting)  *** Theater:  Theater_MediterraneanSea ( NavRatio:5.00) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.22 - Nav:5.00) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Arties (_RCA_)
20:30:58  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Arties
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:30:58  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Supplies
20:30:58  (Reporting)  Entering GatherGarrisons (_GTG_)
20:30:58  (Reporting)  Ended GatherGarrisons 0 ms
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_MediterraneanSea (Ext:1.41 - Core:0.20 - Nav:5.00) ***
20:30:58  (Reporting)  Entering Collect Leaders (_COD_)
20:30:58  (Reporting)  Ended Collect Leaders 0 ms
20:30:58  (Reporting)  Entering RemoveWeakInterests (_RWI_)
20:30:58  (Reporting)  Ended RemoveWeakInterests 0 ms
20:30:58  (Reporting)  Entering AddTheaterGoal (_ATG_)
20:30:58  (Reporting)  Ended AddTheaterGoal 0 ms
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.22 - Nav:5.00) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  1005923-Armata Sardegna Power:119 Health:100% Cagliari>Cagliari Mission:Garrison Fitness:100% Need:0 Threat:0 GoalValue: 100000
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  1008804 Piemontese Fleet is doing nothing in Cagliari  Power: 91  HealthPerc: 100
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1013798 1 Divisione di Mercantile, 705 Cagliari, Pow:0, Count: 1(l 0/L 0/S 1)
20:30:58  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 10000, Region: 705 Cagliari
20:30:58  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 10000, Region: 705 Cagliari
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_MediterraneanSea (Ext:1.41 - Core:0.20 - Nav:5.00) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1014951 1st Transport Sq., 4344 Mediterranean Sea, Pow:4, Count: 1(l 0/L 0/S 1)
20:30:58  (Reporting)  Agenda  1  : Agenda: Convoy Transport, Value: 2500, Region: 3928 Western Mediterranean Trade
20:30:58  (Reporting)  Agenda  2  : Agenda: Convoy Transport, Value: 2500, Region: 3928 Western Mediterranean Trade
20:30:58  (Reporting)  Choosen Agenda: Agenda: Convoy Transport, Value: 2500, Region: 3928 Western Mediterranean Trade
20:30:58  (Reporting)  1014951-1st Transport Sq. Power:4 Health:100% Mediterranean Sea>Western Mediterranean Trade Mission:Convoy Transport Fitness:100% Need:0 Threat:0 GoalValue: 2500
20:30:58  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:30:58  (Reporting)  Ended SplitStaticUnits 0 ms
20:30:58  (Reporting)  Entering ManageHQStacks (_MHS_)
20:30:58  (Reporting)  Ended ManageHQStacks 0 ms
20:30:58  (Reporting)  Entering SynchHQStacks (_SHS_)
20:30:58  (Reporting)  Ended SynchHQStacks 0 ms
20:30:58  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:30:58  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:30:58  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:30:58  (Reporting)  Adding stack 1005923 Armata Sardegna, 705 Cagliari, Pow:119, Count: 6(l 1/L 5/S 0)
20:30:58  (Reporting)  Ended SplitLargeStacks 0 ms
20:30:58  (Reporting)  Entering PromoteLeaders (_PRL_)
20:30:58  (Reporting)  Ended PromoteLeaders 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  ApplyAgenda AutoMerge
20:30:58  (Reporting)  AI Process done in  4472 ms
20:30:58  (Reporting)  Processing  1000024 Portugal
20:30:58  (Reporting)  
20:30:58  (Reporting)  *** Starting Process on Portugal AILevel 4 Kind: 1 Dormant YES Turn: 4 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:30:58  (Reporting)  Entering InitAndDumpData (_IAD_)
20:30:58  (Reporting)  Resources Levels Portugal EcoBase 75 AtWar: no AtWarThreat: no At PeaceThreat: no
20:30:58  (Reporting)  Pounds Availability Plentiful Stock 1605 Expected 38 Balance -5
20:30:58  (Reporting)  Supplies Availability Very Low Stock 0 Expected 26 Balance 0
20:30:58  (Reporting)  Ammos Availability Very Low Stock 0 Expected 26 Balance 0
20:30:58  (Reporting)  Victory points Availability Plentiful Stock 519 Expected 26 Balance 0
20:30:58  (Reporting)  Morale Points Availability Plentiful Stock 100 Expected 26 Balance 0
20:30:58  (Reporting)  Conscripts Availability Very High Stock 79 Expected 26 Balance -5
20:30:58  (Reporting)  War supplies Availability Very High Stock 43 Expected 19 Balance 0
20:30:58  (Reporting)  Diplomats Availability Plentiful Stock 14 Expected 0 Balance 0
20:30:58  (Reporting)  Horses Availability Plentiful Stock 194 Expected 8 Balance 0
20:30:58  (Reporting)  *** Faction-wide algorithms ***
20:30:58  (Reporting)  Ended BuildReplacements 4 ms
20:30:58  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000024 Portugal
20:30:58  (Reporting)  Sending proposal: *we can*
20:30:58  (Reporting)  *** Checking new proposals ***
20:30:58  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:30:58  (Reporting)  Entering BuildNewUnits (_BNU_)
20:30:58  (Reporting)  Steel Level 6 Amount 43
20:30:58  (Reporting)  Money Level 6 Amount 1605
20:30:58  (Reporting)  Conscripts Level 6 Amount 79
20:30:58  (Reporting)  _BNU_ Emergency build ON
20:30:58  (Reporting)  Adding 958 Infantry Brigade 1805 Coeff: 72
20:30:58  (Reporting)  Adding 960 Light Infantry Brigade 1805 Coeff: 48
20:30:58  (Reporting)  Adding 961 Cacadores Brigade 1805 Coeff: 72
20:30:58  (Reporting)  Adding 963 Colonial Infantry Brigade 1805 Coeff: 32
20:30:58  (Reporting)  Adding 964 Marines Brigade 1805 Coeff: 5
20:30:58  (Reporting)  Adding 965 Militia Brigade 1805 Coeff: 16
20:30:58  (Reporting)  Adding 966 Horse Artillery Brigade 1805 Coeff: 4
20:30:58  (Reporting)  Adding 968 Siege Artillery Brigade 1805 Coeff: 1
20:30:58  (Reporting)  Adding 970 Line Garrison 1805 Coeff: 15
20:30:58  (Reporting)  Adding 971 Depot Garrison 1805 Coeff: 45
20:30:58  (Reporting)  Adding 972 Militia Garrison 1805 Coeff: 32
20:30:58  (Reporting)  Adding 973 Fortress Battery 1805 Coeff: 5
20:30:58  (Reporting)  Adding 974 Coastal Battery 1805 Coeff: 9
20:30:58  (Reporting)  Adding 975 Supply Brigade 1805 Coeff: 1
20:30:58  (Reporting)  Adding 980 Second Rank Squadron 1805 Coeff: 8
20:30:58  (Reporting)  Adding 981 Third Rank Squadron 1805 Coeff: 22
20:30:58  (Reporting)  Adding 982 Heavy Frigate Squadron 1805 Coeff: 4
20:30:58  (Reporting)  Adding 983 Frigate Squadron 1805 Coeff: 6
20:30:58  (Reporting)  Adding 984 Brig Squadron 1805 Coeff: 14
20:30:58  (Reporting)  Adding 985 Sloop Squadron 1805 Coeff: 14
20:30:58  (Reporting)  Adding 986 Privateer Squadron 1805 Coeff: 8
20:30:58  (Reporting)  Adding 987 Troop Transport Squadron 1805 Coeff: 10
20:30:58  (Reporting)  Adding 988 Merchantman Squadron 1805 Coeff: 16
20:30:58  (Reporting)  Adding 989 River Gunboat Squadron 1805 Coeff: 4
20:30:58  (Reporting)  Adding 990 Riverine Transport Squadron 1805 Coeff: 4
20:30:58  (Reporting)  Number of Draw 5
20:30:58  (Reporting)  Picking 961 Cacadores Brigade 1805
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 9
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 79 225 WSU 43 0 Money 1605 125
20:30:58  (Reporting)  Picking 961 Cacadores Brigade 1805
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 9
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 79 225 WSU 43 0 Money 1605 125
20:30:58  (Reporting)  Picking 988 Merchantman Squadron 1805
20:30:58  (Reporting)  On Map 3 Requested 0 In Pool 8
20:30:58  (Reporting)  _BNU Buying Unit Merchantman Squadron 1805 Family ID Transport Ship Area Recruitment Area: Ocean Ships Europe
20:30:58  (Reporting)  Picking 961 Cacadores Brigade 1805
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 9
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 79 245 WSU 43 10 Money 1605 205
20:30:58  (Reporting)  Picking 989 River Gunboat Squadron 1805
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 2
20:30:58  (Reporting)  _BNU Buying Unit River Gunboat Squadron 1805 Family ID Light Warship Area Recruitment Area: River Ships
20:30:58  (Reporting)  Ended BuildNewUnits Bought: 2 16 ms
20:30:58  (Reporting)  AI Process done in  459 ms
20:30:58  (Reporting)  Processing  1000025 Wallachia
20:30:58  (Reporting)  Processing  1000026 Moldavia
20:30:58  (Reporting)  Processing  1000027 Morocco
20:30:58  (Reporting)  Processing  1000028 Algeria
20:30:58  (Reporting)  Processing  1000029 Tunisia
20:30:58  (Reporting)  Processing  1000030 Tripolitania
20:30:58  (Reporting)  Processing  1000031 Cyrenaica
20:30:58  (Reporting)  Processing  1000032 Egypt
20:30:58  (Reporting)  Processing  1000033 Persia
20:30:58  (Reporting)  Processing  1000034 Azeria
20:30:58  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:30:58  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000034 Azeria
20:30:58  (Reporting)  Sending proposal: we can't
20:30:58  (Reporting)  *** Checking new proposals ***
20:30:58  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:30:58  (Reporting)  _CTB_ CalcTribalBehavior 1006754 Azerian Tribes in 3616 Argun is moving toward 3617 Kizilyurt
20:30:58  (Reporting)  Ended CalcTribalBehavior 0 ms
20:30:58  (Reporting)  Processing  1000035 Inguchia
20:30:58  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:30:58  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000035 Inguchia
20:30:58  (Reporting)  Sending proposal: we can't
20:30:58  (Reporting)  *** Checking new proposals ***
20:30:58  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:30:58  (Reporting)  _CTB_ CalcTribalBehavior 1006760 Chechen Tribes in 3643 Zar is moving toward 3636 Ardon
20:30:58  (Reporting)  Ended CalcTribalBehavior 0 ms
20:30:58  (Reporting)  Processing  1000036 Caucasus Tribes
20:30:58  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:30:58  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000036 Caucasus Tribes
20:30:58  (Reporting)  Sending proposal: we can't
20:30:58  (Reporting)  *** Checking new proposals ***
20:30:58  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:30:58  (Reporting)  _CTB_ CalcTribalBehavior 1006746 South Caucasus Tribes in 3634 Oni is moving toward 3644 Kutaisi
20:30:58  (Reporting)  _CTB_ CalcTribalBehavior 1006736 North Caucasus Tribes in 3628 Gagra is moving toward 3624 Polyana
20:30:58  (Reporting)  Ended CalcTribalBehavior 0 ms
20:30:58  (Reporting)  Processing  1000037 Armenia
20:30:58  (Reporting)  Processing  1000038 Georgia
20:30:58  (Reporting)  
20:30:58  (Reporting)  *** Starting Process on Georgia AILevel 4 Kind: 1 Dormant NO Turn: 4 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:30:58  (Reporting)  Entering InitAndDumpData (_IAD_)
20:30:58  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
20:30:58  (Reporting)  Theater: 349 Theater_Caucasus AggroCoeff from script: 100 OwnPow Land: 181 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
20:30:58  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 96 > 133
20:30:58  (Reporting)  _FIT_ Ended AIInitTheaters 371 ms
20:30:58  (Reporting)  Resources Levels Georgia EcoBase 54 AtWar: yes AtWarThreat: no At PeaceThreat: no
20:30:58  (Reporting)  Pounds Availability Plentiful Stock 214 Expected 27 Balance 0
20:30:58  (Reporting)  Supplies Availability Very Low Stock 0 Expected 19 Balance 0
20:30:58  (Reporting)  Ammos Availability Very Low Stock 0 Expected 19 Balance 0
20:30:58  (Reporting)  Victory points Availability Plentiful Stock 505 Expected 19 Balance 0
20:30:58  (Reporting)  Morale Points Availability Plentiful Stock 100 Expected 19 Balance 0
20:30:58  (Reporting)  Conscripts Availability High Stock 38 Expected 19 Balance 0
20:30:58  (Reporting)  War supplies Availability Very High Stock 32 Expected 14 Balance 0
20:30:58  (Reporting)  Diplomats Availability Plentiful Stock 6 Expected 0 Balance 0
20:30:58  (Reporting)  Horses Availability High Stock 10 Expected 5 Balance 0
20:30:58  (Reporting)   
20:30:58  (Reporting)  Theater Prevalences Theater_Caucasus Ordered Value: 660
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 349 Theater_Caucasus (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_Caucasus Overall power(self): 181 Overall power (enemies): 0 Ratio: 5.00
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  118
20:30:58  (Reporting)  Making Naval Values Map: 349 Caucasus LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:30:58  (Reporting)  Commiting Naval Values Map: 349 Caucasus LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Land Theaters Special Regions ***
20:30:58  (Reporting)  Theater 349 Theater_Caucasus HQReg: 3664 Tiflis Max pick: Tiflis Max need: Sochi Max Val: Tiflis Naval Gathering: <None>
20:30:58  (Reporting)   
20:30:58  (Reporting)  Final Gather Region for  349 Caucasus : 3664 Tiflis
20:30:58  (Reporting)   
20:30:58  (Reporting)  Ended InitAndDumpData Georgia 1016 ms
20:30:58  (Reporting)  *** Faction-wide algorithms ***
20:30:58  (Reporting)  Ended BuildReplacements 2 ms
20:30:58  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000038 Georgia
20:30:58  (Reporting)  Sending proposal: we can't
20:30:58  (Reporting)  *** Checking new proposals ***
20:30:58  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:30:58  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:30:58  (Reporting)  Entering BuildNewUnits (_BNU_)
20:30:58  (Reporting)  Steel Level 6 Amount 32
20:30:58  (Reporting)  Money Level 6 Amount 214
20:30:58  (Reporting)  Conscripts Level 6 Amount 38
20:30:58  (Reporting)  Adding 1134 Infantry Brigade 1805 Coeff: 1
20:30:58  (Reporting)  Adding 1135 Levy Brigade 1805 Coeff: 4
20:30:58  (Reporting)  Adding 1136 Mountaineers Brigade 1805 Coeff: 1
20:30:58  (Reporting)  Adding 1138 Raiders Brigade 1805 Coeff: 1
20:30:58  (Reporting)  Adding 1139 Levy Garrison 1805 Coeff: 3
20:30:58  (Reporting)  Adding 1140 Fortress Battery 1805 Coeff: 1
20:30:58  (Reporting)  Number of Draw 5
20:30:58  (Reporting)  Picking 1135 Levy Brigade 1805
20:30:58  (Reporting)  On Map 2 Requested 0 In Pool 4
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 38 225 WSU 32 0 Money 214 60
20:30:58  (Reporting)  Picking 1139 Levy Garrison 1805
20:30:58  (Reporting)  On Map 1 Requested 0 In Pool 3
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 38 225 WSU 32 0 Money 214 60
20:30:58  (Reporting)  Picking 1134 Infantry Brigade 1805
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 1
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 38 225 WSU 32 0 Money 214 112
20:30:58  (Reporting)  Picking 1135 Levy Brigade 1805
20:30:58  (Reporting)  On Map 2 Requested 0 In Pool 4
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 38 225 WSU 32 0 Money 214 60
20:30:58  (Reporting)  Picking 1139 Levy Garrison 1805
20:30:58  (Reporting)  On Map 1 Requested 0 In Pool 3
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 38 225 WSU 32 0 Money 214 60
20:30:58  (Reporting)  Ended BuildNewUnits Bought: 0 9 ms
20:30:58  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
20:30:58  (Reporting)  Ended ManageFleetsComposition 31 ms
20:30:58  (Reporting)  Entering LockFixedGroups (_LFG_)
20:30:58  (Reporting)  _LFG_ 1012278 Tiflis Garnizon, 3664 Tiflis, Pow:100, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:30:58  (Reporting)  Ended LockFixedGroups 0 ms
20:30:58  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:30:58  (Reporting)  _SSU_ 1014863 Birinci Svari Tugay, 3664 Tiflis, Pow:1, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  Ended SplitStaticUnits 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 349 Theater_Caucasus ***
20:30:58  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:30:58  (Reporting)  Ended PoolToGHQStack 0 ms
20:30:58  (Reporting)  Entering ManageGHQ (_GHQ_)
20:30:58  (Reporting)  Ended ManageGHQ 0 ms
20:30:58  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:30:58  (Reporting)  Ended PrivilegedCombine 0 ms
20:30:58  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:30:58  (Reporting)  Ended DefendCapitalRegion 0 ms
20:30:58  (Reporting)  Entering SplitGroups (_SPG_)
20:30:58  (Reporting)  _SPG_ Large Force Segment 1015210 Georgian Detachment, 3664 Tiflis, Pow:51, Count: 1(l 0/L 1/S 0) created
20:30:58  (Reporting)  Ended SplitGroups 11 ms
20:30:58  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:30:58  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:30:58  (Reporting)  Detach Damaged Units (_DDU_)
20:30:58  (Reporting)  Ended Damaged Units 0 ms
20:30:58  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:30:58  (Reporting)  Ended GarrisonObjectives 0 ms
20:30:58  (Reporting)  Entering CheckBesieging (_CBE_)
20:30:58  (Reporting)  Ended CheckBesieging 25 ms
20:30:58  (Reporting)  Entering Checking Leaders (_CLD_)
20:30:58  (Reporting)  Ended Check Leaders 0 ms
20:30:58  (Reporting)  Entering Make Superior Group (_MSG_)
20:30:58  (Reporting)  Ended Make Superior Group 0 ms
20:30:58  (Reporting)  Start of AI Check for Land Resupply
20:30:58  (Reporting)  Ended CheckForLandResupply 1 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Entering KeepPosition (_KPP_)
20:30:58  (Reporting)  Ended KeepPosition 0 ms
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 349 Theater_Caucasus ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  All theaters prepared, AllOwnPowLand: 181 AllOppPowLand: 0 AllOwnPowNav: 0 AllOppPowNav 0
20:30:58  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Starting process on extended theater 349 Theater_Caucasus Owned armies (extended): 4 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:30:58  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:30:58  (Reporting)  1014863 Birinci Svari Tugay (Pow.1)
20:30:58  (Reporting)  1015210 Georgian Tribes (Pow.51)
20:30:58  (Reporting)  1006766 Georgian Revolt (Pow.69)
20:30:58  (Reporting)   
20:30:58  (Reporting)  Primary Region 3664 Tiflis Pick 100 has enough garrison (Value: 101) - evaluation skipped
20:30:58  (Reporting)  CheckRegionForOperation 1015210 Georgian Tribes, 3664 Tiflis, Pow:51, Count: 1(l 0/L 1/S 0) Fitness 85 PickVal 50 SelfVal 121 AINeed 60
20:30:58  (Reporting)  Agenda: Attack, Value: 10285, Region: 3886 Azerbaidjan
20:30:58  (Reporting)  CheckRegionForOperation 1015210 Georgian Tribes, 3664 Tiflis, Pow:51, Count: 1(l 0/L 1/S 0) Fitness 60 PickVal 5 SelfVal 17 AINeed 101
20:30:58  (Reporting)  Agenda: Attack, Value: 1020, Region: 3627 Sochi
20:30:58  (Reporting)  Secondary Region 3639 Vladikavkaz Pick 5 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  CheckRegionForOperation 1006766 Georgian Revolt, 3664 Tiflis, Pow:69, Count: 4(l 1/L 3/S 0) Fitness 57 PickVal 4 SelfVal 16 AINeed 101
20:30:58  (Reporting)  Agenda: Attack, Value: 912, Region: 3644 Kutaisi
20:30:58  (Reporting)  CheckRegionForOperation 1015210 Georgian Tribes, 3664 Tiflis, Pow:51, Count: 1(l 0/L 1/S 0) Fitness 92 PickVal 2 SelfVal 12 AINeed 60
20:30:58  (Reporting)  Agenda: Attack, Value: 1104, Region: 3642 Sachkere
20:30:58  (Reporting)  Secondary Region 3630 Sukhumi Pick 2 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 334 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  ############ Starting ApplyAgenda:  Georgia  ############
20:30:58  (Reporting)   
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_Caucasus (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Arties (_RCA_)
20:30:58  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Arties
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:30:58  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Supplies
20:30:58  (Reporting)  Entering GatherGarrisons (_GTG_)
20:30:58  (Reporting)  Ended GatherGarrisons 0 ms
20:30:58  (Reporting)  Entering Collect Leaders (_COD_)
20:30:58  (Reporting)  Ended Collect Leaders 0 ms
20:30:58  (Reporting)  Entering RemoveWeakInterests (_RWI_)
20:30:58  (Reporting)  _RWI__B 1015210 Georgian Tribes, 3664 Tiflis, Pow:51, Count: 1(l 0/L 1/S 0) was targeting 3642 Sachkere which is a non owned territory and we are a minor nation, aborting an agenda.
20:30:58  (Reporting)  _RWI__B 1015210 Georgian Tribes, 3664 Tiflis, Pow:51, Count: 1(l 0/L 1/S 0) was targeting 3627 Sochi which is a non owned territory and we are a minor nation, aborting an agenda.
20:30:58  (Reporting)  _RWI__B 1015210 Georgian Tribes, 3664 Tiflis, Pow:51, Count: 1(l 0/L 1/S 0) was targeting 3886 Azerbaidjan which is a non owned territory and we are a minor nation, aborting an agenda.
20:30:58  (Reporting)  _RWI__B 1006766 Georgian Revolt, 3664 Tiflis, Pow:69, Count: 4(l 1/L 3/S 0) was targeting 3644 Kutaisi which is a non owned territory and we are a minor nation, aborting an agenda.
20:30:58  (Reporting)  Ended RemoveWeakInterests 3 ms
20:30:58  (Reporting)  Entering AddTheaterGoal (_ATG_)
20:30:58  (Reporting)  Ended AddTheaterGoal 0 ms
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_Caucasus (Ext:5.00 - Core:5.00 - Nav:0.20) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  1006766 Georgian Revolt is doing nothing in Tiflis  Power: 69  HealthPerc: 100
20:30:58  (Reporting)   
20:30:58  (Reporting)  1015210 Georgian Tribes is doing nothing in Tiflis  Power: 51  HealthPerc: 100
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:30:58  (Reporting)  Ended SplitStaticUnits 0 ms
20:30:58  (Reporting)  Entering ManageHQStacks (_MHS_)
20:30:58  (Reporting)  Ended ManageHQStacks 0 ms
20:30:58  (Reporting)  Entering SynchHQStacks (_SHS_)
20:30:58  (Reporting)  Ended SynchHQStacks 0 ms
20:30:58  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:30:58  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:30:58  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:30:58  (Reporting)  Ended SplitLargeStacks 0 ms
20:30:58  (Reporting)  Entering PromoteLeaders (_PRL_)
20:30:58  (Reporting)  Ended PromoteLeaders 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  ApplyAgenda AutoMerge
20:30:58  (Reporting)  AI Process done in  3759 ms
20:30:58  (Reporting)  Processing  1000039 Chechenia
20:30:58  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:30:58  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000039 Chechenia
20:30:58  (Reporting)  Sending proposal: we can't
20:30:58  (Reporting)  *** Checking new proposals ***
20:30:58  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:30:58  (Reporting)  _CTB_ CalcTribalBehavior 1006727 Chechen Tribes in 3605 Mayiskiy is moving toward 3604 Terek
20:30:58  (Reporting)  Ended CalcTribalBehavior 0 ms
20:30:58  (Reporting)  Processing  1000040 Kuban
20:30:58  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:30:58  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000040 Kuban
20:30:58  (Reporting)  Sending proposal: we can't
20:30:58  (Reporting)  *** Checking new proposals ***
20:30:58  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:30:58  (Reporting)  _CTB_ CalcTribalBehavior 1006715 Kuban Tribes in 3622 Tcherkessk is moving toward 3581 Otradnaya
20:30:58  (Reporting)  Ended CalcTribalBehavior 0 ms
20:30:58  (Reporting)  Processing  1000041 United States of America
20:30:58  (Reporting)  Processing  1000042 Haitians
20:30:58  (Reporting)  Processing  1000043 Maharattas
20:30:58  (Reporting)  Processing  1000044 Kingdom of Holland
20:30:58  (Reporting)  
20:30:58  (Reporting)  *** Starting Process on Kingdom of Holland AILevel 4 Kind: 1 Dormant NO Turn: 4 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:30:58  (Reporting)  Entering InitAndDumpData (_IAD_)
20:30:58  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
20:30:58  (Reporting)  Theater: 341 Theater_Low_Countries AggroCoeff from script: 100 OwnPow Land: 120 OppPow Land: 0 OwnPow Nav : 442 OppPow Nav : 347
20:30:58  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 1.08 5.00 Reg Count: 59 > 91
20:30:58  (Reporting)  Theater: 357 Theater_Africa AggroCoeff from script: 100 OwnPow Land: 402 OppPow Land: 9 OwnPow Nav : 70 OppPow Nav : 275
20:30:58  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.22 5.00 Reg Count: 3 > 6
20:30:58  (Reporting)  Theater: 359 Theater_East_Indies AggroCoeff from script: 100 OwnPow Land: 213 OppPow Land: 0 OwnPow Nav : 628 OppPow Nav : 0
20:30:58  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 2 > 4
20:30:58  (Reporting)  Theater: 361 Theater_NorthAtlantic AggroCoeff from script: 100 OwnPow Land: 565 OppPow Land: 2540 OwnPow Nav : 2239 OppPow Nav : 9218
20:30:58  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.21 0.20 Reg Count: 199 > 506
20:30:58  (Reporting)  _FIT_ Ended AIInitTheaters 510 ms
20:30:58  (Reporting)  Resources Levels Kingdom of Holland EcoBase 99 AtWar: yes AtWarThreat: no At PeaceThreat: no
20:30:58  (Reporting)  Pounds Availability Plentiful Stock 1266 Expected 50 Balance -4
20:30:58  (Reporting)  Supplies Availability Very Low Stock 0 Expected 35 Balance 0
20:30:58  (Reporting)  Ammos Availability Very Low Stock 0 Expected 35 Balance 0
20:30:58  (Reporting)  Victory points Availability Plentiful Stock 533 Expected 35 Balance 0
20:30:58  (Reporting)  Morale Points Availability Very High Stock 100 Expected 35 Balance 0
20:30:58  (Reporting)  Conscripts Availability Plentiful Stock 212 Expected 35 Balance -2
20:30:58  (Reporting)  War supplies Availability Low Stock 19 Expected 25 Balance 0
20:30:58  (Reporting)  Diplomats Availability Plentiful Stock 6 Expected 0 Balance 0
20:30:58  (Reporting)  Horses Availability Plentiful Stock 67 Expected 10 Balance 0
20:30:58  (Reporting)    1014953 Cato Sq. Agenda Kept Agenda: Patrol Convoy Box, Value: 9100, Region: 3934 Commerce EndTurn 2677
20:30:58  (Reporting)    1008728 West-Indisch Eskader Agenda Kept Agenda: Patrol Convoy Box, Value: 10000, Region: 3924 North Sea Trade EndTurn 2676
20:30:58  (Reporting)   
20:30:58  (Reporting)  Theater Prevalences Theater_Low_Countries Ordered Value: 800
20:30:58  (Reporting)  Theater Prevalences Theater_Africa Ordered Value: 180
20:30:58  (Reporting)  Theater Prevalences Theater_East_Indies Ordered Value: 140
20:30:58  (Reporting)  Theater Prevalences Theater_NorthAtlantic Ordered Value: 100
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 341 Theater_Low_Countries (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_Low_Countries Overall power(self): 120 Overall power (enemies): 0 Ratio: 5.00
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:30:58  (Reporting)  Making Naval Values Map: 341 Low Countries LAND Overall power(self): 442 Overall power (enemies): 347 Nav Ratio: 1.08
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 357 Theater_Africa (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_Africa Overall power(self): 402 Overall power (enemies): 9 Ratio: 5.00
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  6
20:30:58  (Reporting)  Making Naval Values Map: 357 Africa LAND Overall power(self): 70 Overall power (enemies): 275 Nav Ratio: 0.22
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 359 Theater_East_Indies (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_East_Indies Overall power(self): 213 Overall power (enemies): 0 Ratio: 5.00
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
20:30:58  (Reporting)  Making Naval Values Map: 359 East Indies LAND Overall power(self): 628 Overall power (enemies): 0 Nav Ratio: 5.00
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 361 Theater_NorthAtlantic (Nav)
20:30:58  (Reporting)  Making Naval Values Map: 361 North Atlantic NAV Overall power(self): 2239 Overall power (enemies): 9218 Nav Ratio: 0.21
20:30:58  (Reporting)  Commiting Naval Values Map: 341 Low Countries LAND Overall power(self): 442 Overall power (enemies): 347 Nav Ratio: 1.08
20:30:58  (Reporting)  Commiting Naval Values Map: 357 Africa LAND Overall power(self): 70 Overall power (enemies): 275 Nav Ratio: 0.22
20:30:58  (Reporting)  Commiting Naval Values Map: 359 East Indies LAND Overall power(self): 628 Overall power (enemies): 0 Nav Ratio: 5.00
20:30:58  (Reporting)  Commiting Naval Values Map: 361 North Atlantic NAV Overall power(self): 2239 Overall power (enemies): 9218 Nav Ratio: 0.21
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Land Theaters Special Regions ***
20:30:58  (Reporting)  Theater 341 Theater_Low_Countries HQReg: 789 Amsterdam Max pick: Amsterdam Max need: Nieuport Max Val: Amsterdam Naval Gathering: 789 Amsterdam
20:30:58  (Reporting)  Theater 357 Theater_Africa HQReg: 3913 Kaapstad Max pick: Kaapstad Max need: West Africa Max Val: Kaapstad Naval Gathering: 3914 Mascareignes
20:30:58  (Reporting)  Theater 359 Theater_East_Indies HQReg: 3921 East Indies Max pick: East Indies Max need: East Indies Max Val: East Indies Naval Gathering: 3921 East Indies
20:30:58  (Reporting)   
20:30:58  (Reporting)  Final Gather Region for  341 Low Countries : 789 Amsterdam
20:30:58  (Reporting)  Final Gather Region for  357 Africa : 3913 Kaapstad
20:30:58  (Reporting)  Final Gather Region for  359 East Indies : 3921 East Indies
20:30:58  (Reporting)   
20:30:58  (Reporting)  Ended InitAndDumpData Kingdom of Holland 1137 ms
20:30:58  (Reporting)  *** Faction-wide algorithms ***
20:30:58  (Reporting)  Ended BuildReplacements 4 ms
20:30:58  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000044 Kingdom of Holland
20:30:58  (Reporting)  Sending proposal: we can't
20:30:58  (Reporting)  *** Checking new proposals ***
20:30:58  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:30:58  (Reporting)  Entering BuildNewUnits (_BNU_)
20:30:58  (Reporting)  Steel Level 6 Amount 19
20:30:58  (Reporting)  Money Level 6 Amount 1266
20:30:58  (Reporting)  Conscripts Level 5 Amount 212
20:30:58  (Reporting)  Adding 454 Guard Brigade 1805 Coeff: 1
20:30:58  (Reporting)  Adding 455 Infantry Brigade 1805 Coeff: 2
20:30:58  (Reporting)  Adding 456 Infantry Brigade 1805 Coeff: 5
20:30:58  (Reporting)  Adding 457 Mixed Brigade 1805 Coeff: 5
20:30:58  (Reporting)  Adding 458 Infantry Reserve Brigade 1805 Coeff: 5
20:30:58  (Reporting)  Adding 459 Colonial Brigade 1805 Coeff: 4
20:30:58  (Reporting)  Adding 460 Marine Brigade 1805 Coeff: 1
20:30:58  (Reporting)  Adding 461 Militia Brigade 1805 Coeff: 2
20:30:58  (Reporting)  Adding 462 Horse Artillery Brigade 1805 Coeff: 4
20:30:58  (Reporting)  Adding 463 Artillery Brigade 1805 Coeff: 3
20:30:58  (Reporting)  Adding 464 Siege Artillery Brigade 1805 Coeff: 1
20:30:58  (Reporting)  Adding 465 Guard Cavalry Brigade 1805 Coeff: 1
20:30:58  (Reporting)  Adding 467 Dragoon Brigade 1805 Coeff: 3
20:30:58  (Reporting)  Adding 468 Heavy Cavalry Brigade 1805 Coeff: 1
20:30:58  (Reporting)  Adding 470 Depot Garrison 1805 Coeff: 6
20:30:58  (Reporting)  Adding 471 Militia Garrison 1805 Coeff: 4
20:30:58  (Reporting)  Adding 472 Fortress Battery 1805 Coeff: 2
20:30:58  (Reporting)  Adding 473 Coastal Battery 1805 Coeff: 5
20:30:58  (Reporting)  Adding 475 Corps HQ 1805 Coeff: 1
20:30:58  (Reporting)  Adding 480 Balloon Observation Bn Coeff: 1
20:30:58  (Reporting)  Adding 482 Second Rank Squadron 1805 Coeff: 10
20:30:58  (Reporting)  Adding 483 Third Rank Squadron 1805 Coeff: 24
20:30:58  (Reporting)  Adding 485 Frigate Squadron 1805 Coeff: 4
20:30:58  (Reporting)  Adding 486 Brig Squadron 1805 Coeff: 12
20:30:58  (Reporting)  Adding 487 Sloop Squadron 1805 Coeff: 20
20:30:58  (Reporting)  Adding 488 Privateer Squadron 1805 Coeff: 8
20:30:58  (Reporting)  Adding 489 Troop Transport Squadron 1805 Coeff: 10
20:30:58  (Reporting)  Adding 490 Merchantman Squadron 1805 Coeff: 8
20:30:58  (Reporting)  Adding 491 River Gunboat Squadron 1805 Coeff: 4
20:30:58  (Reporting)  Number of Draw 5
20:30:58  (Reporting)  Picking 473 Coastal Battery 1805
20:30:58  (Reporting)  On Map 5 Requested 0 In Pool 5
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 212 60 WSU 19 45 Money 1266 300
20:30:58  (Reporting)  Picking 487 Sloop Squadron 1805
20:30:58  (Reporting)  On Map 2 Requested 0 In Pool 10
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 212 30 WSU 19 45 Money 1266 112
20:30:58  (Reporting)  Picking 487 Sloop Squadron 1805
20:30:58  (Reporting)  On Map 2 Requested 0 In Pool 10
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 212 30 WSU 19 45 Money 1266 112
20:30:58  (Reporting)  Picking 486 Brig Squadron 1805
20:30:58  (Reporting)  On Map 2 Requested 0 In Pool 6
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 212 45 WSU 19 68 Money 1266 135
20:30:58  (Reporting)  Picking 463 Artillery Brigade 1805
20:30:58  (Reporting)  On Map 2 Requested 0 In Pool 3
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 212 21 WSU 19 28 Money 1266 155
20:30:58  (Reporting)  Ended BuildNewUnits Bought: 0 15 ms
20:30:58  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
20:30:58  (Reporting)  _MFC_ Fleet is homogeneous: 1008734 Rhein Fleet
20:30:58  (Reporting)  _MFC_ Merging 1008675 Texel Eskader into 1014953 Cato Sq.
20:30:58  (Reporting)  _MFC_ Fleet is homogeneous: 1014953 Verhuell's Fleet
20:30:58  (Reporting)  _MFC_ Fleet is homogeneous: 1008696 Oost-Indisch Eskader
20:30:58  (Reporting)  _MFC_ Fleet is homogeneous: 1014428 Castor Sq.
20:30:58  (Reporting)  Ended ManageFleetsComposition 104 ms
20:30:58  (Reporting)  Entering LockFixedGroups (_LFG_)
20:30:58  (Reporting)  _LFG_ 1011633 Garnison de Batavia, 3921 East Indies, Pow:235, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1011625 Garnison du Cap, 3913 Kaapstad, Pow:31, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1008760 Overseas Trade, 3934 Commerce, Pow:15, Count: 3(l 0/L 0/S 3) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1011584 Garnison d'Anvers, 775 Antwerpen, Pow:235, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1011573 Garnison de Flessingue, 784 Vlissingen, Pow:238, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1011541 Garnison de Breda, 781 Breda, Pow:115, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1011611 Garnison de Nimgue, 785 Nijmegen, Pow:115, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1011600 Garnison de la Haye, 787 Den Haag, Pow:225, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1011557 Garnison d'Amsterdam, 789 Amsterdam, Pow:235, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1011618 Garnison de Groningen, 800 Groningen, Pow:104, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1008749 North Sea Trade, 3924 North Sea Trade, Pow:12, Count: 2(l 0/L 0/S 2) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1008743 Baltic Merchants, 3923 Baltic Sea Trade, Pow:6, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
20:30:58  (Reporting)  Ended LockFixedGroups 0 ms
20:30:58  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:30:58  (Reporting)  Ended SplitStaticUnits 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 341 Theater_Low_Countries ***
20:30:58  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:30:58  (Reporting)  Ended PoolToGHQStack 0 ms
20:30:58  (Reporting)  Entering ManageGHQ (_GHQ_)
20:30:58  (Reporting)  Ended ManageGHQ 0 ms
20:30:58  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:30:58  (Reporting)  Ended PrivilegedCombine 1 ms
20:30:58  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:30:58  (Reporting)  Ended DefendCapitalRegion 0 ms
20:30:58  (Reporting)  Entering SplitGroups (_SPG_)
20:30:58  (Reporting)  Ended SplitGroups 0 ms
20:30:58  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:30:58  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:30:58  (Reporting)  Detach Damaged Units (_DDU_)
20:30:58  (Reporting)  Ended Damaged Units 0 ms
20:30:58  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:30:58  (Reporting)  Ended GarrisonObjectives 1 ms
20:30:58  (Reporting)  Entering CheckBesieging (_CBE_)
20:30:58  (Reporting)  Ended CheckBesieging 16 ms
20:30:58  (Reporting)  Entering Checking Leaders (_CLD_)
20:30:58  (Reporting)  Ended Check Leaders 0 ms
20:30:58  (Reporting)  Entering Make Superior Group (_MSG_)
20:30:58  (Reporting)  Ended Make Superior Group 0 ms
20:30:58  (Reporting)  Start of AssignFleetsOperations (_AFO_) 341 Low Countries
20:30:58  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Northeast Atlantic Trade
20:30:58  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 13 in Baltic Sea Trade
20:30:58  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 28 in Southeast Atlantic Trade
20:30:58  (Reporting)  _AFA_ 1015211 Prints Maurits Sq. has been given the mission Agenda: Patrol Convoy Box, Value: 5723, Region: 3923 Baltic Sea Trade
20:30:58  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 4 in Baltic Sea Trade
20:30:58  (Reporting)  _AFA_ 1015212 Vlaams Sq. has been given the mission Agenda: Hunt Convoy Fleet, Value: 4950, Region: 3927 Southeast Atlantic Trade
20:30:58  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Southeast Atlantic Trade
20:30:58  (Reporting)  _NVS_ : Nav Supp 1014953 Verhuell's Fleet chance: 8 failed.
20:30:58  (Reporting)  _AFA_ 1014953 Verhuell's Fleet has been given the mission Agenda: Naval Docking, Value: 4200, Region: 792 Den Helder
20:30:58  (Reporting)  _AFA_ 1014867 1e Eskadron has been given the mission Agenda: Resupply, Value: 10000, Region: 792 Den Helder
20:30:58  (Reporting)  _AFA_ 1014867 1e Eskadron has been given the mission Agenda: Naval Docking, Value: 40, Region: 792 Den Helder
20:30:58  (Reporting)  _AFA_ 1008734 Rhein Fleet has been given the mission Agenda: Naval Docking, Value: 2650, Region: 785 Nijmegen
20:30:58  (Reporting)  Ended AssignFleetsOperations 76 ms
20:30:58  (Reporting)  Start of AI Check for Land Resupply
20:30:58  (Reporting)  Ended CheckForLandResupply 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Entering KeepPosition (_KPP_)
20:30:58  (Reporting)  Ended KeepPosition 0 ms
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 357 Theater_Africa ***
20:30:58  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:30:58  (Reporting)  Ended PoolToGHQStack 0 ms
20:30:58  (Reporting)  Entering ManageGHQ (_GHQ_)
20:30:58  (Reporting)  Ended ManageGHQ 0 ms
20:30:58  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:30:58  (Reporting)  Ended PrivilegedCombine 1 ms
20:30:58  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:30:58  (Reporting)  Ended DefendCapitalRegion 0 ms
20:30:58  (Reporting)  Entering SplitGroups (_SPG_)
20:30:58  (Reporting)  Ended SplitGroups 1 ms
20:30:58  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:30:58  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:30:58  (Reporting)  Detach Damaged Units (_DDU_)
20:30:58  (Reporting)  Ended Damaged Units 0 ms
20:30:58  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:30:58  (Reporting)  Ended GarrisonObjectives 0 ms
20:30:58  (Reporting)  Entering CheckBesieging (_CBE_)
20:30:58  (Reporting)  Ended CheckBesieging 1 ms
20:30:58  (Reporting)  Entering Checking Leaders (_CLD_)
20:30:58  (Reporting)  Ended Check Leaders 0 ms
20:30:58  (Reporting)  Entering Make Superior Group (_MSG_)
20:30:58  (Reporting)  Ended Make Superior Group 0 ms
20:30:58  (Reporting)  Start of AssignFleetsOperations (_AFO_) 357 Africa
20:30:58  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 4 in Baltic Sea Trade
20:30:58  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Southeast Atlantic Trade
20:30:58  (Reporting)  Ended AssignFleetsOperations 2 ms
20:30:58  (Reporting)  Start of AI Check for Land Resupply
20:30:58  (Reporting)  Ended CheckForLandResupply 1 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Entering KeepPosition (_KPP_)
20:30:58  (Reporting)  Ended KeepPosition 0 ms
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 359 Theater_East_Indies ***
20:30:58  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:30:58  (Reporting)  Ended PoolToGHQStack 0 ms
20:30:58  (Reporting)  Entering ManageGHQ (_GHQ_)
20:30:58  (Reporting)  Ended ManageGHQ 0 ms
20:30:58  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:30:58  (Reporting)  Ended PrivilegedCombine 1 ms
20:30:58  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:30:58  (Reporting)  Ended DefendCapitalRegion 0 ms
20:30:58  (Reporting)  Entering SplitGroups (_SPG_)
20:30:58  (Reporting)  Ended SplitGroups 1 ms
20:30:58  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:30:58  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:30:58  (Reporting)  Detach Damaged Units (_DDU_)
20:30:58  (Reporting)  Ended Damaged Units 0 ms
20:30:58  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:30:58  (Reporting)  Ended GarrisonObjectives 0 ms
20:30:58  (Reporting)  Entering CheckBesieging (_CBE_)
20:30:58  (Reporting)  Ended CheckBesieging 1 ms
20:30:58  (Reporting)  Entering Checking Leaders (_CLD_)
20:30:58  (Reporting)  Ended Check Leaders 0 ms
20:30:58  (Reporting)  Entering Make Superior Group (_MSG_)
20:30:58  (Reporting)  Ended Make Superior Group 0 ms
20:30:58  (Reporting)  Start of AssignFleetsOperations (_AFO_) 359 East Indies
20:30:58  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Northeast Atlantic Trade
20:30:58  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 4 in Baltic Sea Trade
20:30:58  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Southeast Atlantic Trade
20:30:58  (Reporting)  _NVS_ : Nav Supp 1008696 Oost-Indisch Eskader chance: 0 failed.
20:30:58  (Reporting)  Ended AssignFleetsOperations 29 ms
20:30:58  (Reporting)  Start of AI Check for Land Resupply
20:30:58  (Reporting)  Ended CheckForLandResupply 1 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Entering KeepPosition (_KPP_)
20:30:58  (Reporting)  Ended KeepPosition 0 ms
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 341 Theater_Low_Countries ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 357 Theater_Africa ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 359 Theater_East_Indies ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  All theaters prepared, AllOwnPowLand: 1300 AllOppPowLand: 2549 AllOwnPowNav: 3379 AllOppPowNav 9840
20:30:58  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Starting process on extended theater 341 Theater_Low_Countries Owned armies (extended): 7 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:30:58  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:30:58  (Reporting)   
20:30:58  (Reporting)  Secondary Region 775 Antwerpen Pick 32 has enough garrison (Value: 235) - evaluation skipped
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Starting process on extended theater 357 Theater_Africa Owned armies (extended): 6 Enemy armies: 1 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:30:58  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:30:58  (Reporting)  1014122 Brigade Ile de France (Pow.30)
20:30:58  (Reporting)  1014123 Brigade Stellendam (Pow.33)
20:30:58  (Reporting)  1014429 Brigade Janssens (Pow.37)
20:30:58  (Reporting)  1014955 II. Dutch Detachment (Pow.80)
20:30:58  (Reporting)  1005538 Kaap de Goede Hoop (Pow.96)
20:30:58  (Reporting)   
20:30:58  (Reporting)  Secondary Region 3913 Kaapstad Pick 100 has enough garrison (Value: 31) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 3914 Mascareignes Pick 55 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Region 3912 West Africa Pick 2 SelfVal 8 Need 101  no group candidate found
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Starting process on extended theater 359 Theater_East_Indies Owned armies (extended): 4 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
20:30:58  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:30:58  (Reporting)  1014124 Indian Brigade (Pow.27)
20:30:58  (Reporting)  1014125 Brigade Anthig (Pow.33)
20:30:58  (Reporting)  1005570 Oost Indische Armee (Pow.96)
20:30:58  (Reporting)   
20:30:58  (Reporting)  Primary Region 3921 East Indies Pick 100 has enough garrison (Value: 235) - evaluation skipped
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Starting process on extended theater 361 Theater_NorthAtlantic Owned armies (extended): 4 Enemy armies: 68 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
20:30:58  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:30:58  (Reporting)   
20:30:58  (Reporting)  Secondary Region 787 Den Haag Pick 13 has enough garrison (Value: 225) - evaluation skipped
20:30:58  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 427 ms
20:30:58  (Reporting)  Start of AssignFleetsOperations (_AFO_) 361 North Atlantic
20:30:58  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 4 in Baltic Sea Trade
20:30:58  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Southeast Atlantic Trade
20:30:58  (Reporting)  _NVS_ : Nav Supp 1008728 West-Indisch Eskader chance: 0 failed.
20:30:58  (Reporting)  _AFA_ 1008728 West-Indisch Eskader has been given the mission Agenda: Naval Docking, Value: 1581, Region: 789 Amsterdam
20:30:58  (Reporting)  _AFA_ 1014428 Castor Sq. has been given the mission Agenda: Patrol Convoy Box, Value: 5100, Region: 3924 North Sea Trade
20:30:58  (Reporting)  Ended AssignFleetsOperations 25 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  ############ Starting ApplyAgenda:  Kingdom of Holland  ############
20:30:58  (Reporting)   
20:30:58  (Reporting)  
20:30:58  (Reporting)  *** Theater:  Theater_NorthAtlantic ( NavRatio:0.21) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_Low_Countries (Ext:5.00 - Core:5.00 - Nav:1.08) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Arties (_RCA_)
20:30:58  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Arties
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:30:58  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Supplies
20:30:58  (Reporting)  Entering GatherGarrisons (_GTG_)
20:30:58  (Reporting)  Ended GatherGarrisons 0 ms
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_Africa (Ext:5.00 - Core:5.00 - Nav:0.22) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Arties (_RCA_)
20:30:58  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Arties
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:30:58  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Supplies
20:30:58  (Reporting)  Entering GatherGarrisons (_GTG_)
20:30:58  (Reporting)  Ended GatherGarrisons 0 ms
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_East_Indies (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Arties (_RCA_)
20:30:58  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Arties
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:30:58  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Supplies
20:30:58  (Reporting)  Entering GatherGarrisons (_GTG_)
20:30:58  (Reporting)  Ended GatherGarrisons 0 ms
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_NorthAtlantic (Ext:0.20 - Core:0.20 - Nav:0.21) ***
20:30:58  (Reporting)  Entering Collect Leaders (_COD_)
20:30:58  (Reporting)  Ended Collect Leaders 0 ms
20:30:58  (Reporting)  Entering RemoveWeakInterests (_RWI_)
20:30:58  (Reporting)  Ended RemoveWeakInterests 0 ms
20:30:58  (Reporting)  Entering AddTheaterGoal (_ATG_)
20:30:58  (Reporting)  Ended AddTheaterGoal 0 ms
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_Low_Countries (Ext:5.00 - Core:5.00 - Nav:1.08) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1015211 Prints Maurits Sq., 792 Den Helder, Pow:59, Count: 1(l 0/L 1/S 0)
20:30:58  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 5723, Region: 3923 Baltic Sea Trade
20:30:58  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 5723, Region: 3923 Baltic Sea Trade
20:30:58  (Reporting)  ApplyAgenda, Full Pathfinding: 1015211 Prints Maurits Sq. , destination,  is not in friendly water and the mission is not ignoring threats. 3923 Baltic Sea Trade
20:30:58  (Reporting)  1015211-Prints Maurits Sq. Power:59 Health:100% Den Helder>Baltic Sea Trade Mission:Patrol Convoy Box Fitness:97% Need:0 Threat:0 GoalValue: 5723
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1015212 Vlaams Sq., 792 Den Helder, Pow:35, Count: 1(l 0/L 1/S 0)
20:30:58  (Reporting)  Agenda  1  : Agenda: Hunt Convoy Fleet, Value: 4950, Region: 3927 Southeast Atlantic Trade
20:30:58  (Reporting)  Choosen Agenda: Agenda: Hunt Convoy Fleet, Value: 4950, Region: 3927 Southeast Atlantic Trade
20:30:58  (Reporting)  1015212-Vlaams Sq. Power:35 Health:100% Den Helder>Southeast Atlantic Trade Mission:Hunt Convoy Fleet Fitness:99% Need:0 Threat:0 GoalValue: 4950
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1014953 Verhuell's Fleet, 792 Den Helder, Pow:241, Count: 3(l 1/L 2/S 0)
20:30:58  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 9100, Region: 3934 Commerce
20:30:58  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 4200, Region: 792 Den Helder
20:30:58  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 9100, Region: 3934 Commerce
20:30:58  (Reporting)  ApplyAgenda, Full Pathfinding: 1014953 Verhuell's Fleet , destination,  is not in friendly water and the mission is not ignoring threats. 3934 Commerce
20:30:58  (Reporting)  1014953-Verhuell's Fleet Power:241 Health:100% Den Helder>Commerce Mission:Patrol Convoy Box Fitness:100% Need:0 Threat:0 GoalValue: 9100
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1014867 1e Eskadron, 792 Den Helder, Pow:1, Count: 1(l 0/L 0/S 1)
20:30:58  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 10000, Region: 792 Den Helder
20:30:58  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 40, Region: 792 Den Helder
20:30:58  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 10000, Region: 792 Den Helder
20:30:58  (Reporting)  ApplyAgenda, Full Pathfinding: 1014867 1e Eskadron , destination,  is not in friendly water and the mission is not ignoring threats. 792 Den Helder
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1008734 Rhein Fleet, 785 Nijmegen, Pow:4, Count: 2(l 0/L 0/S 2)
20:30:58  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 2650, Region: 785 Nijmegen
20:30:58  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 2650, Region: 785 Nijmegen
20:30:58  (Reporting)  ApplyAgenda, Full Pathfinding: 1008734 Rhein Fleet , destination,  is not in friendly water and the mission is not ignoring threats. 785 Nijmegen
20:30:58  (Reporting)  1008734-Rhein Fleet Power:4 Health:100% Nijmegen>Nijmegen Mission:Naval Docking Fitness:100% Need:0 Threat:0 GoalValue: 2650
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_Africa (Ext:5.00 - Core:5.00 - Nav:0.22) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  1005538 Kaap de Goede Hoop is doing nothing in Kaapstad  Power: 96  HealthPerc: 100
20:30:58  (Reporting)   
20:30:58  (Reporting)  1014955 II. Dutch Detachment is doing nothing in Kaapstad  Power: 80  HealthPerc: 100
20:30:58  (Reporting)   
20:30:58  (Reporting)  1014429 Brigade Janssens is doing nothing in Kaapstad  Power: 37  HealthPerc: 100
20:30:58  (Reporting)   
20:30:58  (Reporting)  1014123 Brigade Stellendam is doing nothing in Kaapstad  Power: 33  HealthPerc: 100
20:30:58  (Reporting)   
20:30:58  (Reporting)  1014122 Brigade Ile de France is doing nothing in Kaapstad  Power: 30  HealthPerc: 100
20:30:58  (Reporting)   
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_East_Indies (Ext:5.00 - Core:5.00 - Nav:5.00) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  1005570 Oost Indische Armee is doing nothing in East Indies  Power: 96  HealthPerc: 100
20:30:58  (Reporting)   
20:30:58  (Reporting)  1015213 Dutch Detachment is doing nothing in East Indies  Power: 53  HealthPerc: 100
20:30:58  (Reporting)   
20:30:58  (Reporting)  1014125 Brigade Anthig is doing nothing in East Indies  Power: 33  HealthPerc: 100
20:30:58  (Reporting)   
20:30:58  (Reporting)  1014124 Indian Brigade is doing nothing in East Indies  Power: 27  HealthPerc: 100
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  1008696 Oost-Indisch Eskader is doing nothing in East Indies  Power: 493  HealthPerc: 100
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_NorthAtlantic (Ext:0.20 - Core:0.20 - Nav:0.21) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1008728 West-Indisch Eskader, 4077 Southeastern Orkneys, Pow:47, Count: 2(l 1/L 1/S 0)
20:30:58  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 10000, Region: 3924 North Sea Trade
20:30:58  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 1581, Region: 789 Amsterdam
20:30:58  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 10000, Region: 3924 North Sea Trade
20:30:58  (Reporting)  ApplyAgenda, Full Pathfinding: 1008728 West-Indisch Eskader , destination,  is not in friendly water and the mission is not ignoring threats. 3924 North Sea Trade
20:30:58  (Reporting)  1008728-West-Indisch Eskader Power:47 Health:100% Southeastern Orkneys>North Sea Trade Mission:Patrol Convoy Box Fitness:100% Need:0 Threat:0 GoalValue: 10000
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1014428 Castor Sq., 3924 North Sea Trade, Pow:68, Count: 1(l 0/L 1/S 0)
20:30:58  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 5100, Region: 3924 North Sea Trade
20:30:58  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 5100, Region: 3924 North Sea Trade
20:30:58  (Reporting)  ApplyAgenda, Full Pathfinding: 1014428 Castor Sq. , destination,  is not in friendly water and the mission is not ignoring threats. 3924 North Sea Trade
20:30:58  (Reporting)  1014428-Castor Sq. Power:68 Health:100% North Sea Trade>North Sea Trade Mission:Patrol Convoy Box Fitness:75% Need:0 Threat:0 GoalValue: 5100
20:30:58  (Reporting)   
20:30:58  (Reporting)  ApplyAgenda, Full Pathfinding: 1008749 North Sea Trade , destination,  is not in friendly water and the mission is not ignoring threats. 3924 North Sea Trade
20:30:58  (Reporting)   
20:30:58  (Reporting)  ApplyAgenda, Full Pathfinding: 1008760 Overseas Trade , destination,  is not in friendly water and the mission is not ignoring threats. 3934 Commerce
20:30:58  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:30:58  (Reporting)  Ended SplitStaticUnits 0 ms
20:30:58  (Reporting)  Entering ManageHQStacks (_MHS_)
20:30:58  (Reporting)  Ended ManageHQStacks 0 ms
20:30:58  (Reporting)  Entering SynchHQStacks (_SHS_)
20:30:58  (Reporting)  Ended SynchHQStacks 0 ms
20:30:58  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:30:58  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:30:58  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:30:58  (Reporting)  Ended SplitLargeStacks 0 ms
20:30:58  (Reporting)  Entering ManageHQStacks (_MHS_)
20:30:58  (Reporting)  Ended ManageHQStacks 0 ms
20:30:58  (Reporting)  Entering SynchHQStacks (_SHS_)
20:30:58  (Reporting)  Ended SynchHQStacks 0 ms
20:30:58  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:30:58  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:30:58  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:30:58  (Reporting)  Ended SplitLargeStacks 0 ms
20:30:58  (Reporting)  Entering ManageHQStacks (_MHS_)
20:30:58  (Reporting)  Ended ManageHQStacks 0 ms
20:30:58  (Reporting)  Entering SynchHQStacks (_SHS_)
20:30:58  (Reporting)  Ended SynchHQStacks 0 ms
20:30:58  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:30:58  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:30:58  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:30:58  (Reporting)  Ended SplitLargeStacks 0 ms
20:30:58  (Reporting)  Entering PromoteLeaders (_PRL_)
20:30:58  (Reporting)  Ended PromoteLeaders 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  ApplyAgenda AutoMerge
20:30:58  (Reporting)  AI Process done in  5529 ms
20:30:58  (Reporting)  Processing  1000045 Belgium
20:30:58  (Reporting)  Processing  1000046 Berg
20:30:58  (Reporting)  
20:30:58  (Reporting)  *** Starting Process on Berg AILevel 4 Kind: 1 Dormant NO Turn: 4 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:30:58  (Reporting)  Entering InitAndDumpData (_IAD_)
20:30:58  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
20:30:58  (Reporting)  _FIT_ Ended AIInitTheaters 337 ms
20:30:58  (Reporting)  Resources Levels Berg EcoBase 50 AtWar: yes AtWarThreat: no At PeaceThreat: no
20:30:58  (Reporting)  Pounds Availability Plentiful Stock 300 Expected 25 Balance 0
20:30:58  (Reporting)  Supplies Availability Very Low Stock 0 Expected 18 Balance 0
20:30:58  (Reporting)  Ammos Availability Very Low Stock 0 Expected 18 Balance 0
20:30:58  (Reporting)  Victory points Availability Plentiful Stock 500 Expected 18 Balance 0
20:30:58  (Reporting)  Morale Points Availability Plentiful Stock 100 Expected 18 Balance 0
20:30:58  (Reporting)  Conscripts Availability Plentiful Stock 104 Expected 18 Balance 0
20:30:58  (Reporting)  War supplies Availability Very High Stock 30 Expected 12 Balance 0
20:30:58  (Reporting)  Diplomats Availability Plentiful Stock 6 Expected 0 Balance 0
20:30:58  (Reporting)  Horses Availability Plentiful Stock 50 Expected 5 Balance 0
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Land Theaters Special Regions ***
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  Ended InitAndDumpData Berg 888 ms
20:30:58  (Reporting)  *** Faction-wide algorithms ***
20:30:58  (Reporting)  Ended BuildReplacements 2 ms
20:30:58  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000046 Berg
20:30:58  (Reporting)  Sending proposal: we can't
20:30:58  (Reporting)  *** Checking new proposals ***
20:30:58  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:30:58  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
20:30:58  (Reporting)  Entering BuildNewUnits (_BNU_)
20:30:58  (Reporting)  Steel Level 6 Amount 30
20:30:58  (Reporting)  Money Level 6 Amount 300
20:30:58  (Reporting)  Conscripts Level 6 Amount 104
20:30:58  (Reporting)  Adding 535 Infantry Brigade 1805 Coeff: 2
20:30:58  (Reporting)  Adding 536 Infantry Reserve Brigade 1805 Coeff: 1
20:30:58  (Reporting)  Adding 537 Foot Artillery Brigade 1805 Coeff: 1
20:30:58  (Reporting)  Adding 538 Chevaux Leger Brigade 1805 Coeff: 1
20:30:58  (Reporting)  Adding 539 Depot Garrison 1805 Coeff: 1
20:30:58  (Reporting)  Adding 540 Militia Garrison 1805 Coeff: 2
20:30:58  (Reporting)  Adding 541 Fortress Battery 1805 Coeff: 2
20:30:58  (Reporting)  Number of Draw 5
20:30:58  (Reporting)  Picking 539 Depot Garrison 1805
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 1
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 104 225 WSU 30 0 Money 300 90
20:30:58  (Reporting)  Picking 535 Infantry Brigade 1805
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 2
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 104 225 WSU 30 0 Money 300 112
20:30:58  (Reporting)  Picking 535 Infantry Brigade 1805
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 2
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 104 225 WSU 30 0 Money 300 112
20:30:58  (Reporting)  Picking 540 Militia Garrison 1805
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 2
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 104 225 WSU 30 0 Money 300 60
20:30:58  (Reporting)  Picking 540 Militia Garrison 1805
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 2
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 104 225 WSU 30 0 Money 300 60
20:30:58  (Reporting)  Ended BuildNewUnits Bought: 0 9 ms
20:30:58  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
20:30:58  (Reporting)  Ended ManageFleetsComposition 6 ms
20:30:58  (Reporting)  Entering LockFixedGroups (_LFG_)
20:30:58  (Reporting)  _LFG_ 1009655 Garnison de Wesel, 830 Wesel, Pow:12, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:30:58  (Reporting)  Ended LockFixedGroups 0 ms
20:30:58  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:30:58  (Reporting)  Ended SplitStaticUnits 0 ms
20:30:58  (Reporting)  All theaters prepared, AllOwnPowLand: 0 AllOppPowLand: 0 AllOwnPowNav: 0 AllOppPowNav 0
20:30:58  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
20:30:58  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  ############ Starting ApplyAgenda:  Berg  ############
20:30:58  (Reporting)   
20:30:58  (Reporting)  Entering Collect Leaders (_COD_)
20:30:58  (Reporting)  Ended Collect Leaders 0 ms
20:30:58  (Reporting)  Entering RemoveWeakInterests (_RWI_)
20:30:58  (Reporting)  Ended RemoveWeakInterests 0 ms
20:30:58  (Reporting)  Entering AddTheaterGoal (_ATG_)
20:30:58  (Reporting)  Ended AddTheaterGoal 0 ms
20:30:58  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:30:58  (Reporting)  Ended SplitStaticUnits 0 ms
20:30:58  (Reporting)  Entering PromoteLeaders (_PRL_)
20:30:58  (Reporting)  Ended PromoteLeaders 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  ApplyAgenda AutoMerge
20:30:58  (Reporting)  AI Process done in  2990 ms
20:30:58  (Reporting)  Processing  1000047 Rhine Confederacy
20:30:58  (Reporting)  Processing  1000048 Holy Roman Empire
20:30:58  (Reporting)  Processing  1000049 Westphalia
20:30:58  (Reporting)  Processing  1000050 Duchy of  Warsaw
20:30:58  (Reporting)  Processing  1000051 Switzerland
20:30:58  (Reporting)  
20:30:58  (Reporting)  *** Starting Process on Switzerland AILevel 4 Kind: 1 Dormant NO Turn: 4 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:30:58  (Reporting)  Entering InitAndDumpData (_IAD_)
20:30:58  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
20:30:58  (Reporting)  _FIT_ Ended AIInitTheaters 301 ms
20:30:58  (Reporting)  Resources Levels Switzerland EcoBase 58 AtWar: yes AtWarThreat: no At PeaceThreat: no
20:30:58  (Reporting)  Pounds Availability Plentiful Stock 172 Expected 29 Balance 0
20:30:58  (Reporting)  Supplies Availability Very Low Stock 0 Expected 20 Balance 0
20:30:58  (Reporting)  Ammos Availability Very Low Stock 0 Expected 20 Balance 0
20:30:58  (Reporting)  Victory points Availability Plentiful Stock 502 Expected 20 Balance 0
20:30:58  (Reporting)  Morale Points Availability Plentiful Stock 100 Expected 20 Balance 0
20:30:58  (Reporting)  Conscripts Availability Plentiful Stock 82 Expected 20 Balance 0
20:30:58  (Reporting)  War supplies Availability High Stock 22 Expected 14 Balance 0
20:30:58  (Reporting)  Diplomats Availability Plentiful Stock 6 Expected 0 Balance 0
20:30:58  (Reporting)  Horses Availability Average Stock 9 Expected 6 Balance 0
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Land Theaters Special Regions ***
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  Ended InitAndDumpData Switzerland 848 ms
20:30:58  (Reporting)  *** Faction-wide algorithms ***
20:30:58  (Reporting)  Ended BuildReplacements 2 ms
20:30:58  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000051 Switzerland
20:30:58  (Reporting)  Sending proposal: we can't
20:30:58  (Reporting)  *** Checking new proposals ***
20:30:58  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:30:58  (Reporting)  Entering BuildNewUnits (_BNU_)
20:30:58  (Reporting)  Steel Level 6 Amount 22
20:30:58  (Reporting)  Money Level 6 Amount 172
20:30:58  (Reporting)  Conscripts Level 6 Amount 82
20:30:58  (Reporting)  Adding 795 Line Brigade 1805 Coeff: 2
20:30:58  (Reporting)  Adding 801 Garnison Milice 1805 Coeff: 5
20:30:58  (Reporting)  Adding 794 Elite Brigade 1805 Coeff: 1
20:30:58  (Reporting)  Adding 796 Mixed Brigade 1805 Coeff: 2
20:30:58  (Reporting)  Adding 798 Brigade Artillerie Pied 1805 Coeff: 1
20:30:58  (Reporting)  Adding 800 Garnison Depot 1805 Coeff: 2
20:30:58  (Reporting)  Number of Draw 5
20:30:58  (Reporting)  Picking 795 Line Brigade 1805
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 2
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 82 231 WSU 22 8 Money 172 158
20:30:58  (Reporting)  Picking 801 Garnison Milice 1805
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 5
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 82 225 WSU 22 0 Money 172 60
20:30:58  (Reporting)  Picking 801 Garnison Milice 1805
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 5
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 82 225 WSU 22 0 Money 172 60
20:30:58  (Reporting)  Picking 801 Garnison Milice 1805
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 5
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 82 225 WSU 22 0 Money 172 60
20:30:58  (Reporting)  Picking 800 Garnison Depot 1805
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 2
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 82 225 WSU 22 0 Money 172 80
20:30:58  (Reporting)  Ended BuildNewUnits Bought: 0 6 ms
20:30:58  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
20:30:58  (Reporting)  Ended ManageFleetsComposition 5 ms
20:30:58  (Reporting)  Entering LockFixedGroups (_LFG_)
20:30:58  (Reporting)  _LFG_ 1011713 Garnison de Brigue, 733 Brigue, Pow:9, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1011710 Garnison de Zrich, 728 Zurich, Pow:9, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1011707 Garnison de Ble, 724 Basel, Pow:9, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  Ended LockFixedGroups 3 ms
20:30:58  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:30:58  (Reporting)  _SSU_ 1015135 1er Brigade de Cavalerie, 728 Zurich, Pow:0, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  Ended SplitStaticUnits 0 ms
20:30:58  (Reporting)  All theaters prepared, AllOwnPowLand: 0 AllOppPowLand: 0 AllOwnPowNav: 0 AllOppPowNav 0
20:30:58  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
20:30:58  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  ############ Starting ApplyAgenda:  Switzerland  ############
20:30:58  (Reporting)   
20:30:58  (Reporting)  Entering Collect Leaders (_COD_)
20:30:58  (Reporting)  Ended Collect Leaders 0 ms
20:30:58  (Reporting)  Entering RemoveWeakInterests (_RWI_)
20:30:58  (Reporting)  Ended RemoveWeakInterests 0 ms
20:30:58  (Reporting)  Entering AddTheaterGoal (_ATG_)
20:30:58  (Reporting)  Ended AddTheaterGoal 0 ms
20:30:58  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:30:58  (Reporting)  Ended SplitStaticUnits 0 ms
20:30:58  (Reporting)  Entering PromoteLeaders (_PRL_)
20:30:58  (Reporting)  Ended PromoteLeaders 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  ApplyAgenda AutoMerge
20:30:58  (Reporting)  AI Process done in  3019 ms
20:30:58  (Reporting)  Processing  1000052 Kingdom of Italy
20:30:58  (Reporting)  
20:30:58  (Reporting)  *** Starting Process on Kingdom of Italy AILevel 4 Kind: 1 Dormant NO Turn: 4 C:\Users\Kev\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign\4 - 1805 August Grand Campaign.hst ***
20:30:58  (Reporting)  Entering InitAndDumpData (_IAD_)
20:30:58  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
20:30:58  (Reporting)  Theater: 338 Theater_Italia AggroCoeff from script: 100 OwnPow Land: 1583 OppPow Land: 768 OwnPow Nav : 6 OppPow Nav : 91
20:30:58  (Reporting)  Ratio Land/LandCore: 1.75 1.89 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 136 > 198
20:30:58  (Reporting)  Theater: 363 Theater_MediterraneanSea AggroCoeff from script: 100 OwnPow Land: 571 OppPow Land: 944 OwnPow Nav : 535 OppPow Nav : 783
20:30:58  (Reporting)  Ratio Land/LandCore: 0.51 0.20 Ratio Nav/NavCore: 0.58 0.23 Reg Count: 200 > 526
20:30:58  (Reporting)  _FIT_ Ended AIInitTheaters 499 ms
20:30:58  (Reporting)  Resources Levels Kingdom of Italy EcoBase 72 AtWar: yes AtWarThreat: no At PeaceThreat: no
20:30:58  (Reporting)  Pounds Availability Plentiful Stock 555 Expected 36 Balance 0
20:30:58  (Reporting)  Supplies Availability Very Low Stock 0 Expected 25 Balance 0
20:30:58  (Reporting)  Ammos Availability Very Low Stock 0 Expected 25 Balance 0
20:30:58  (Reporting)  Victory points Availability Plentiful Stock 623 Expected 25 Balance 0
20:30:58  (Reporting)  Morale Points Availability Plentiful Stock 102 Expected 25 Balance 0
20:30:58  (Reporting)  Conscripts Availability Plentiful Stock 108 Expected 25 Balance 0
20:30:58  (Reporting)  War supplies Availability High Stock 34 Expected 18 Balance 0
20:30:58  (Reporting)  Diplomats Availability Plentiful Stock 6 Expected 0 Balance 0
20:30:58  (Reporting)  Horses Availability Plentiful Stock 32 Expected 7 Balance 0
20:30:58  (Reporting)    1008774 Flotille du Po Agenda Kept Agenda: Naval Docking, Value: 1590, Region: 600 Genova EndTurn 2677
20:30:58  (Reporting)   
20:30:58  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 5879
20:30:58  (Reporting)  Theater Prevalences Theater_MediterraneanSea Ordered Value: 100
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 338 Theater_Italia (Land)
20:30:58  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 1583 Overall power (enemies): 768 Ratio: 1.75
20:30:58  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1157
20:30:58  (Reporting)  Making Naval Values Map: 338 Italia LAND Overall power(self): 6 Overall power (enemies): 91 Nav Ratio: 0.20
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Theater 363 Theater_MediterraneanSea (Nav)
20:30:58  (Reporting)  Making Naval Values Map: 363 Mediterranean Sea NAV Overall power(self): 535 Overall power (enemies): 783 Nav Ratio: 0.58
20:30:58  (Reporting)  Commiting Naval Values Map: 338 Italia LAND Overall power(self): 6 Overall power (enemies): 91 Nav Ratio: 0.20
20:30:58  (Reporting)  Commiting Naval Values Map: 363 Mediterranean Sea NAV Overall power(self): 535 Overall power (enemies): 783 Nav Ratio: 0.58
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Land Theaters Special Regions ***
20:30:58  (Reporting)  Theater 338 Theater_Italia HQReg: 622 Mantova Max pick: Mantova Max need: Venezia Max Val: Milano Naval Gathering: 600 Genova
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  Ended InitAndDumpData Kingdom of Italy 1116 ms
20:30:58  (Reporting)  *** Faction-wide algorithms ***
20:30:58  (Reporting)  Ended BuildReplacements 2 ms
20:30:58  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000052 Kingdom of Italy
20:30:58  (Reporting)  Sending proposal: we can't
20:30:58  (Reporting)  *** Checking new proposals ***
20:30:58  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:30:58  (Reporting)  Entering BuildNewUnits (_BNU_)
20:30:58  (Reporting)  Steel Level 6 Amount 34
20:30:58  (Reporting)  Money Level 6 Amount 555
20:30:58  (Reporting)  Conscripts Level 5 Amount 108
20:30:58  (Reporting)  Adding 803 Brigade Garde Italienne 1805 Coeff: 1
20:30:58  (Reporting)  Adding 805 Line Brigade 1805 Coeff: 14
20:30:58  (Reporting)  Adding 806 Light Brigade 1805 Coeff: 7
20:30:58  (Reporting)  Adding 807 Brigade Tirailleurs Po 1805 Coeff: 3
20:30:58  (Reporting)  Adding 808 Mixed Brigade 1805 Coeff: 9
20:30:58  (Reporting)  Adding 810 Marine Brigade 1805 Coeff: 1
20:30:58  (Reporting)  Adding 811 Brigade Depot 1805 Coeff: 7
20:30:58  (Reporting)  Adding 812 Brigade Volontaires 1805 Coeff: 12
20:30:58  (Reporting)  Adding 813 Brigade Artillerie Cheval Garde 1805 Coeff: 1
20:30:58  (Reporting)  Adding 814 Brigade Artillerie Cheval 1805 Coeff: 5
20:30:58  (Reporting)  Adding 815 Brigade Artillerie Garde 1805 Coeff: 1
20:30:58  (Reporting)  Adding 816 Brigade Artillerie Pied 1805 Coeff: 11
20:30:58  (Reporting)  Adding 817 Brigade Artillerie 1805 Coeff: 7
20:30:58  (Reporting)  Adding 819 Cavalry Brigade Chasseurs Garde 1805 Coeff: 1
20:30:58  (Reporting)  Adding 820 Cavalry Brigade Cuirassiers Garde 1805 Coeff: 1
20:30:58  (Reporting)  Adding 821 Cavalry Brigade Cuirassiers 1805 Coeff: 2
20:30:58  (Reporting)  Adding 822 Cavalry Brigade Carabiniers 1805 Coeff: 1
20:30:58  (Reporting)  Adding 823 Cavalry Brigade Chasseurs 1805 Coeff: 12
20:30:58  (Reporting)  Adding 824 Cavalry Mixed Brigade 1805 Coeff: 7
20:30:58  (Reporting)  Adding 825 Cavalry Brigade Dragons 1805 Coeff: 6
20:30:58  (Reporting)  Adding 826 Cavalry Brigade Hussars 1805 Coeff: 6
20:30:58  (Reporting)  Adding 827 Garnison Line 1805 Coeff: 11
20:30:58  (Reporting)  Adding 828 Garnison Depot 1805 Coeff: 8
20:30:58  (Reporting)  Adding 829 Garnison Milice 1805 Coeff: 5
20:30:58  (Reporting)  Adding 830 Fortress Battery 1805 Coeff: 9
20:30:58  (Reporting)  Adding 831 Coastal Battery 1805 Coeff: 12
20:30:58  (Reporting)  Adding 832 Brigade Train 1805 Coeff: 11
20:30:58  (Reporting)  Adding 833 Corps QG 1805 Coeff: 2
20:30:58  (Reporting)  Adding 834 Arme QG 1805 Coeff: 1
20:30:58  (Reporting)  Adding 835 First Rank Squadron 1805 Coeff: 2
20:30:58  (Reporting)  Adding 836 Second Rank Squadron 1805 Coeff: 6
20:30:58  (Reporting)  Adding 837 Third Rank Squadron 1805 Coeff: 14
20:30:58  (Reporting)  Adding 838 Heavy Frigate Squadron 1805 Coeff: 4
20:30:58  (Reporting)  Adding 839 Frigate Squadron 1805 Coeff: 14
20:30:58  (Reporting)  Adding 840 Brig Squadron 1805 Coeff: 18
20:30:58  (Reporting)  Adding 841 Sloop Squadron 1805 Coeff: 14
20:30:58  (Reporting)  Adding 842 Privateer Squadron 1805 Coeff: 10
20:30:58  (Reporting)  Adding 843 Troop Transport Squadron 1805 Coeff: 10
20:30:58  (Reporting)  Adding 844 Merchantman Squadron 1805 Coeff: 10
20:30:58  (Reporting)  Adding 845 River Gunboat Squadron 1805 Coeff: 4
20:30:58  (Reporting)  Number of Draw 5
20:30:58  (Reporting)  Picking 828 Garnison Depot 1805
20:30:58  (Reporting)  On Map 4 Requested 0 In Pool 8
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 108 225 WSU 34 0 Money 555 80
20:30:58  (Reporting)  Picking 817 Brigade Artillerie 1805
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 7
20:30:58  (Reporting)  _BNU Buying Unit Brigade Artillerie 1805 Family ID Field Artillery Area Recruitment Area: Kingdom Of Italy
20:30:58  (Reporting)  Picking 841 Sloop Squadron 1805
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 7
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 108 51 WSU 34 73 Money 555 267
20:30:58  (Reporting)  Picking 825 Cavalry Brigade Dragons 1805
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 6
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 108 96 WSU 34 28 Money 555 245
20:30:58  (Reporting)  Problem This unit costs asset wich ARE NOT Money, Conscript, WSU/Steel
20:30:58  (Reporting)  Picking 823 Cavalry Brigade Chasseurs 1805
20:30:58  (Reporting)  On Map 0 Requested 0 In Pool 12
20:30:58  (Reporting)  Too costly compared to National assets, skipped
20:30:58  (Reporting)  Assets/Costs: Conscripts 108 96 WSU 34 28 Money 555 245
20:30:58  (Reporting)  Problem This unit costs asset wich ARE NOT Money, Conscript, WSU/Steel
20:30:58  (Reporting)  Ended BuildNewUnits Bought: 1 17 ms
20:30:58  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
20:30:58  (Reporting)  Ended ManageFleetsComposition 106 ms
20:30:58  (Reporting)  Entering LockFixedGroups (_LFG_)
20:30:58  (Reporting)  _LFG_ 1011772 Garnison de Rimini, 641 Rimini, Pow:27, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1011769 Garnison de Bologne, 637 Bologna, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1011744 Garnison de Mantoue, 622 Mantova, Pow:231, Count: 6(l 0/L 1/S 5) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1011725 Garnison de Milano, 613 Milano, Pow:144, Count: 4(l 0/L 2/S 2) is fixed (garrisoning)
20:30:58  (Reporting)  _LFG_ 1005834 Ministre des Armements, 613 Milano, Pow:0, Count: 1(l 1/L 0/S 0) is fixed (garrisoning)
20:30:58  (Reporting)  Ended LockFixedGroups 0 ms
20:30:58  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:30:58  (Reporting)  _SSU_ 1014872 1 Brigata di Riserva di Art., 613 Milano, Pow:2, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
20:30:58  (Reporting)  Ended SplitStaticUnits 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Theaters algorithms 338 Theater_Italia ***
20:30:58  (Reporting)  Entering PoolToGHQStack (_PGS_)
20:30:58  (Reporting)  Ended PoolToGHQStack 0 ms
20:30:58  (Reporting)  Entering ManageGHQ (_GHQ_)
20:30:58  (Reporting)  Ended ManageGHQ 0 ms
20:30:58  (Reporting)  Entering PrivilegedCombine (_PCO_)
20:30:58  (Reporting)  Ended PrivilegedCombine 0 ms
20:30:58  (Reporting)  Entering DefendCapitalRegion (_DCR_)
20:30:58  (Reporting)  Ended DefendCapitalRegion 0 ms
20:30:58  (Reporting)  Entering SplitGroups (_SPG_)
20:30:58  (Reporting)  Ended SplitGroups 2 ms
20:30:58  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
20:30:58  (Reporting)  Ended CheckBesiegedGroups 0 ms
20:30:58  (Reporting)  Detach Damaged Units (_DDU_)
20:30:58  (Reporting)  Ended Damaged Units 0 ms
20:30:58  (Reporting)  Entering GarrisonObjectives (_GAO_)
20:30:58  (Reporting)  Ended GarrisonObjectives 0 ms
20:30:58  (Reporting)  Entering CheckBesieging (_CBE_)
20:30:58  (Reporting)  Ended CheckBesieging 35 ms
20:30:58  (Reporting)  Entering Checking Leaders (_CLD_)
20:30:58  (Reporting)  Ended Check Leaders 0 ms
20:30:58  (Reporting)  Entering Make Superior Group (_MSG_)
20:30:58  (Reporting)  _MSG_ gathered 10 cbt pts, needing: 397
20:30:58  (Reporting)  _MSG_ 1013815 1 Brigata di Cavalleria abort its operation against 1004550 Mitte Div. not enough forces gathered
20:30:58  (Reporting)  _MSG_ gathered 10 cbt pts, needing: 402
20:30:58  (Reporting)  _MSG_ 1013815 1 Brigata di Cavalleria abort its operation against 1010922 Stadtgarnison Venedig not enough forces gathered
20:30:58  (Reporting)  _MSG_ gathered 10 cbt pts, needing: 280
20:30:58  (Reporting)  _MSG_ 1013815 1 Brigata di Cavalleria abort its operation against 1004650 Stadtgarnison Venedig not enough forces gathered
20:30:58  (Reporting)  _MSG_ gathered 10 cbt pts, needing: 215
20:30:58  (Reporting)  _MSG_ 1013815 1 Brigata di Cavalleria abort its operation against 1010906 Stadtgarnison Padova not enough forces gathered
20:30:58  (Reporting)  _MSG_ gathered 10 cbt pts, needing: 270
20:30:58  (Reporting)  _MSG_ 1013815 1 Brigata di Cavalleria abort its operation against 1004660 Stadtgarnison Trevisa not enough forces gathered
20:30:58  (Reporting)  Ended Make Superior Group 92 ms
20:30:58  (Reporting)  Start of AI Check for Land Resupply
20:30:58  (Reporting)  CheckForLandResupply 1 Brigata di Cavalleria will resupply, in region 614 Piacenza
20:30:58  (Reporting)  Ended CheckForLandResupply 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  Entering KeepPosition (_KPP_)
20:30:58  (Reporting)  Ended KeepPosition 0 ms
20:30:58  (Reporting)  Entering Reinforce Front (_RFF_)
20:30:58  (Reporting)  Ended ReinforceFront 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Pre Iterations algorithms, Extended Theater 338 Theater_Italia ***
20:30:58  (Reporting)  Entering DistantGarrison (_DGA_)
20:30:58  (Reporting)  Ended DistantGarrison 6 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  All theaters prepared, AllOwnPowLand: 2154 AllOppPowLand: 1712 AllOwnPowNav: 541 AllOppPowNav 874
20:30:58  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Starting process on extended theater 338 Theater_Italia Owned armies (extended): 6 Enemy armies: 9 Land Ratio: 1.75 Land Core Ratio: 1.89  ***
20:30:58  (Reporting)  List of idle, non-fixed groups in extended theater:  
20:30:58  (Reporting)  1013815 1 Brigata di Cavalleria (Pow.10)
20:30:58  (Reporting)  1014872 1 Brigata di Riserva di Art. (Pow.2)
20:30:58  (Reporting)   
20:30:58  (Reporting)  Primary Region 622 Mantova Pick 100 has enough garrison (Value: 231) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 600 Genova Pick 55 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Region 637 Bologna Pick 13 SelfVal 113 Need 46  no group candidate found
20:30:58  (Reporting)  Secondary Region 614 Piacenza Pick 23 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Primary Region 613 Milano Pick 92 has enough garrison (Value: 146) - evaluation skipped
20:30:58  (Reporting)  Secondary Region 587 Torino Pick 32 has enough garrison (Value: 0) - evaluation skipped
20:30:58  (Reporting)  Region 626 Trevisa Pick 5 SelfVal 36 Need 502  no group candidate found
20:30:58  (Reporting)   
20:30:58  (Reporting)  *** Starting process on extended theater 363 Theater_MediterraneanSea Owned armies (extended): 2 Enemy armies: 17 Land Ratio: 0.51 Land Core Ratio: 0.20  ***
20:30:58  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
20:30:58  (Reporting)   
20:30:58  (Reporting)  Region 718 Valetta Pick 6 SelfVal 43 Need 285  no group candidate found
20:30:58  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 284 ms
20:30:58  (Reporting)  Start of AssignFleetsOperations (_AFO_) 363 Mediterranean Sea
20:30:58  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 28 in Southeast Atlantic Trade
20:30:58  (Reporting)  _AFA_ 1008774 Flotille du Po has been given the mission Agenda: Naval Docking, Value: 1669, Region: 600 Genova
20:30:58  (Reporting)  Ended AssignFleetsOperations 14 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  ############ Starting ApplyAgenda:  Kingdom of Italy  ############
20:30:58  (Reporting)   
20:30:58  (Reporting)  
20:30:58  (Reporting)  *** Theater:  Theater_MediterraneanSea ( NavRatio:0.58) ***
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_Italia (Ext:1.75 - Core:1.89 - Nav:0.20) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Arties (_RCA_)
20:30:58  (Reporting)  _RCA_ Artilleries found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Arties
20:30:58  (Reporting)   
20:30:58  (Reporting)  Evaluating Receive Supplies (_RCS_)
20:30:58  (Reporting)  _RCS_ Supplies found:  0 in core Area
20:30:58  (Reporting)  Ended Receive Supplies
20:30:58  (Reporting)  Entering GatherGarrisons (_GTG_)
20:30:58  (Reporting)  Ended GatherGarrisons 0 ms
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop I - post iteration missions
20:30:58  (Reporting)  *** Theater:  Theater_MediterraneanSea (Ext:0.51 - Core:0.20 - Nav:0.58) ***
20:30:58  (Reporting)  Entering Collect Leaders (_COD_)
20:30:58  (Reporting)  Ended Collect Leaders 0 ms
20:30:58  (Reporting)  Entering RemoveWeakInterests (_RWI_)
20:30:58  (Reporting)  Ended RemoveWeakInterests 0 ms
20:30:58  (Reporting)  Entering AddTheaterGoal (_ATG_)
20:30:58  (Reporting)  Ended AddTheaterGoal 0 ms
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_Italia (Ext:1.75 - Core:1.89 - Nav:0.20) ***
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1013815 1 Brigata di Cavalleria, 614 Piacenza, Pow:10, Count: 1(l 0/L 1/S 0)
20:30:58  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 614 Piacenza
20:30:58  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 614 Piacenza
20:30:58  (Reporting)  1013815-1 Brigata di Cavalleria Power:10 Health:100% Piacenza>Piacenza Mission:Resupply Fitness:100% Need:60 Threat:0 GoalValue: 100000
20:30:58  (Reporting)   
20:30:58  (Reporting)   
20:30:58  (Reporting)  List of Agendas for 1008774 Flotille du Po, 4394 Foci del Po, Pow:4, Count: 2(l 0/L 0/S 2)
20:30:58  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 1590, Region: 600 Genova
20:30:58  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 1669, Region: 600 Genova
20:30:58  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 1590, Region: 600 Genova
20:30:58  (Reporting)  ApplyAgenda, Full Pathfinding: 1008774 Flotille du Po , destination,  is not in friendly water and the mission is not ignoring threats. 600 Genova
20:30:58  (Reporting)  1008774-Flotille du Po Power:4 Health:100% Foci del Po>Genova Mission:Naval Docking Fitness:60% Need:60 Threat:0 GoalValue: 1590
20:30:58  (Reporting)   
20:30:58  (Reporting)  
20:30:58  (Reporting)  Loop II - agendas clean up and processing
20:30:58  (Reporting)  *** Theater:  Theater_MediterraneanSea (Ext:0.51 - Core:0.20 - Nav:0.58) ***
20:30:58  (Reporting)  Entering SplitStaticUnits (_SSU_)
20:30:58  (Reporting)  Ended SplitStaticUnits 0 ms
20:30:58  (Reporting)  Entering ManageHQStacks (_MHS_)
20:30:58  (Reporting)  Ended ManageHQStacks 0 ms
20:30:58  (Reporting)  Entering SynchHQStacks (_SHS_)
20:30:58  (Reporting)  Ended SynchHQStacks 0 ms
20:30:58  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
20:30:58  (Reporting)  Ended DeclareNewHQStacks 0 ms
20:30:58  (Reporting)  Entering SplitLargeStacks (_SLS_)
20:30:58  (Reporting)  Ended SplitLargeStacks 0 ms
20:30:58  (Reporting)  Entering PromoteLeaders (_PRL_)
20:30:58  (Reporting)  Ended PromoteLeaders 0 ms
20:30:58  (Reporting)   
20:30:58  (Reporting)  ApplyAgenda AutoMerge
20:30:58  (Reporting)  AI Process done in  4519 ms
20:30:58  (Reporting)  Processing  1000053 Kingdom of Naples
20:30:58  (Reporting)  Processing  1000054 French Spanish
20:30:58  (Reporting)  Processing  1000055 Serbia
20:30:58  (Reporting)  Processing  1000056 Greece
20:30:58  (Reporting)  Processing  1000057 Terek
20:30:58  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:30:58  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000057 Terek
20:30:58  (Reporting)  Sending proposal: we can't
20:30:58  (Reporting)  *** Checking new proposals ***
20:30:58  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:30:58  (Reporting)  Ended CalcTribalBehavior 0 ms
20:30:58  (Reporting)  Processing  1000058 Nogai
20:30:58  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:30:58  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000058 Nogai
20:30:58  (Reporting)  Sending proposal: we can't
20:30:58  (Reporting)  *** Checking new proposals ***
20:30:58  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:30:58  (Reporting)  Ended CalcTribalBehavior 0 ms
20:30:58  (Reporting)  Processing  1000059 Indians
20:30:58  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:30:58  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000059 Indians
20:30:58  (Reporting)  Sending proposal: we can't
20:30:58  (Reporting)  *** Checking new proposals ***
20:30:58  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:30:58  (Reporting)  Ended CalcTribalBehavior 0 ms
20:30:58  (Reporting)  Processing  1000060 Rebels
20:30:58  (Reporting)  Entering CalcTribalBehavior (_CTB_)
20:30:58  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000060 Rebels
20:30:58  (Reporting)  Sending proposal: we can't
20:30:58  (Reporting)  *** Checking new proposals ***
20:30:58  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
20:30:58  (Reporting)  Ended CalcTribalBehavior 0 ms
20:35:20  --- End of Log ---                                
