The Struggle of Nations, Germany 1813: Historical Mod, ver.3.03


INSTALLATION

I suggest you to create a full backup of your NCP program: it will greately help to recover original files if something has gone wrong.
If you like, you can choose to back up only files you are going to paste over.

To install "The Struggle of Nations, Germany 1813: Historical Mod copy/past full content of present NCP folder over your AGEOD NCP game installation directory: LocalStrings_NCP is the only file to past over!


WHAT IS NEW

Added full notification of Military Option related events.

Reworked VP-locations and Objective points.

Improved the occurance of random events

Improved the installation editing a pool of indipendent and unique files.

Added three on-call Armies to French sides.
Player has to activate them by Military Options: remember, Page 3 of Military option menu is now available.

Added new Generals to French and Coalition sides.

Included new general portraits edited by Nikel.

Included new Random events adding depth to game:
-Enemy Calvary superiority: French HQ ratings are temporary reduced to simulate overwhelming power of Coalition Calvary, increasing French side for of war and theatening French LOC.
-Contested Leadership: Coalition HQ ratings are temporary reduced to simulate contested leadership and opposed planning within Coalition Command.

-Added French Division de Marche "Limoine"

"The Struggle of Nations-Germany, 1813, Historical Mod" is now accessible through a new selectable campaign, indipendent and separated from the default "The Struggle of Nations -Germany 1813" campaign.
Even after this installation player will have chance to select and play default, "The Struggle of Nations -Germany 1813" campaign or "The Struggle of Nations-Germany, 1813, Historical Mod" campaign.
There's no chance of interference between the two campaigns.

Added new units/formations including new officers and the Imperial HQ of Czar Alexander I.

Added a new Military Option for French side: "Dresden fortification improvements".

Default Models for French units have been replaced by historically accurate 1813-1814 unit models.
French forces are now weeker: Cohesion, Strength and Combat Efficiency max values per unit beeing reduced: the default NCP 1813 Campaign makes large use of the strongher 1812 unit models.

A reworked, unique Objective List for Coalition and French sides.
Reworked the Region-VP
This two issues influence AI plannig, with most actions carried out in the places where the historical 1813 campaign was fought and decided.
AI armies concentrates in Saxony, Silesia, and along the Medium Elbe-Central Germany area.
In my tests I got ideas of a more aggressive AI opponent.

Map structures as Fortresses and Cities have been moved to new regions in the areas nearby Elbe River.
That has been dictated by stretegic and historical overlooks rather than topographic reasons.
Fortresses have been placed where they can control main routes: a couple of new fortresses were added.
Leipzig City has been moved because it was too much close to Dresden in the default campaign. In a reaction chain also Erfurt was shifted to the west: two new towns, (Wurzer and Weimar) has been added on spots previously occupied by Leipzig and Erfurt.

Garrison units have been added into all active fortresses in the scenery: most of them were ungarrisoned in the default 1813 Campaign.
Garrisons are static forces, quite week, with very few effect over campaign outacome.
I added garrisons for two reasons. It was no sence having a fortress with no troops inside!
Garrisoned fortress will prevent uncontested advanece in depth, in enemy territory: guess, raiding forces will struggle to gain fortresses control before advancing forward.

Leaderships improvements should come with the addition to Guard Corps Leaders of the Guard Commit ability.
This issue regards French and Russian Guard Corps Leader only: that to say the only Guard units having a reputation of elite shock troops. 



Have fun!
....and please report comments!


JastaV

August the 18th, 2008

