The Struggle of Nations 1813: Historical Mod, ver.2.01

Introduction
Going from ver.1.0x to ver.2.01 I left behind all mods to region files, (.RGN) and graphic region files, (.PNG file).
That because of major threats to NCP program stability, when such files are 3rd party modded out of the official AGEOD routine.
Ver.2.01 goes after an own, indipendent installation, (no more pasting over default 1813 campaign), an improved historical accuracy of units, a new map spawning of structures, (Fortresses and Cities), the addition of garrison troops, plus some minor improvements in Leadership.

Users of ver.1.0x and/or The Eagle's Return are recommended to restore NCP default files before going on with this installation.



INSTALLATION

I suggest you to create a full backup of your NCP program: it will greately help to recover original files if something has gone wrong.
If you like, you can choose to back up only files you are going to paste over.

To install "The Struggle of Nations, Germany 1813: Historical Mod, ver.2.01" symply copy/past full content of present pack over your AGEOD NCP game installation directory: NOTE SOME FILES WILL PAST OVER ORIGINAL ONES!


WHAT IS NEW

"The Struggle of Nations 1813, Historical Mod" is now accessible through a new selectable campaign, indipendent and separated from the default "The Struggle of Nations -Germany 1813" campaign.
Even after this installation player will have chance to select and play default, "The Struggle of Nations -Germany 1813" campaign or "The Struggle of Nations-Germany, 1813, Historical Mod" campaign.
There's no chance of interference between the two campaigns.

Default Models for French units have been replaced by historically accurate 1813-1814 unit models.
French forces are now weeker: Cohesion, Strength and Combat Efficiency max values per unit beeing reduced: the default NCP 1813 Campaign makes large use of the strongher 1812 unit models.

Map structures as Fortresses and Cities have been moved to new regions in the areas nearby Elbe River.
That has been dictated by stretegic and historical overlooks rather than topographic reasons.
Fortresses have been placed where they can control main routes: a couple of new fortresses were added.
Leipzig City has been moved because it was too much close to Dresden in the default campaign. In a reaction chain also Erfurt was shifted to the west: two new towns, (Wurzer and Weimar) has been added on spots previously occupied by Leipzig and Erfurt.

Garrison units have been added into all active fortresses in the scenery: most of them were ungarrisoned in the default 1813 Campaign.
Garrisons are static forces, quite week, with very few effect over campaign outacome.
I added garrisons for two reasons. It was no sence having a fortress with no troops inside!
Garrisoned fortress will prevent uncontested advanece in depth, in enemy territory: guess, raiding forces will struggle to gain fortresses control before advancing forward.

Leaderships improvements should come with the addition to Guard Corps Leaders of the Guard Commit ability.
This issue regards French and Russian Guard Corps Leader only: that to say the only Guard units having a reputation of elite shock troops. 



Have fun!
....and please report comments!


JastaV

July the 26th, 2008

